Update (05/20/19): a hotfix for an issue causing no salvage to be generated after some fights and a few other issues is out, please re-download using the links below.
Update (05/17/19): a new release fixing a few relatively minor issues is out, please re-download using the links below.
Starsector version 0.9.1a is now out! This is mostly a bugfixing-and-polish release, though there is also some new content and a few new mechanics.
Rebalanced colony progression so it’s both not as demanding of constant attention and doesn’t immediately catapult the player into the endgame
Improvements to ship AI, in particular escort behavior is much better (see here) and carrier survivability is much greater
Two new capital ships, used by the pirate and Pather factions, and a new pirate skin for the Shrike
A “randomized start” option
Various quality-of-life improvments (can set speed-up time to be a toggle, etc)
Reworked high-end fleet spawning – generates more large ships, and fewer ships overall, instead of just a larger number of ships
Large fleets can now disengage without being pursued if they can deal enough damage in a pitched battle first, even if they lose it
Added ambient sound track when visiting a portside bar
Assorted combat balance tweaks
Many bugfixes and modding-related improvements
The new version should be save-compatible, although some mods may require a few adjustments to work.
The full patch notes, and the comment thread, are here. You can download the new version here:
Update (11/20/18, 1:25pm EST): hotfix for lack of supplies in tutorial, expeditions staying in system after failed raid, and a few other issues.
Update (11/17/18, 3:20pm EST): hotfix for occasional “random” crash while flying around, and an ability-bar-switching related crash.
Update (11/16/18, 7:35pm EST): hotfix for crash on 32-bit Windows, weapon disabled damage sound effects/visuals/floating text not showing up, and occasional game load issue.
Starsector version 0.9a is now out! Here are some of the new things you can do in this release:
Establish colonies! Build up industrial production to make a profit, improve your colonies, and protect them from many dangers
Visit a portside bar to find missions and other opportunities
Fight alongside – or against – massive orbital stations
Create your own faction and set up its military doctrine
Find blueprints and use them to let your colonies produce ships, weapons, and fighters
Face enemy ships with dynamically generated weapon loadouts
Discover new dangers and derelicts on the fringes of the Sector
Explore planetary ruins
Raid core worlds for plunder or to disrupt your competition
In addition, there are a ton of UI improvements, improvements to ship AI, combat balance changes, and all sorts of miscellaneous fixes, improvements, and bits of new content.
The full patch notes, and the comment thread, are here. You can download the new version here:
Update (6/6/17, 2:20pm EST): hotfix for “allies retreating at start of joint battle” issue and Persean League commission stopping bounties being posted.
Update (6/4/17, 3:30pm EST): hotfix for a few modding-related issues, and a few minor QoL improvements.
Update (6/3/17, 9:40pm EST): hotfix for crashes when approaching Hesperus in Eos Exodus system.
Starsector version 0.8.1a is now out! The release is mostly focused on quality-of-life features, polish, balance, and bugfixing, though it does include a bit of new content as well. Some highlights:
New “Interdiction Pulse” campaign ability
New campaign music track
“Fighter Strike” combat command
“Lay in course” using right-click
Colossus Mk.II and Mk.III (militarized versions of the Colossus freighter)
… and a ton of smaller fixes and improvements
Of particular note to mod users: the game now comes with 64-bit Java, so there’s no need to manually swap it in if you’re running a large number of mods. If you’re on a 32-bit Windows system, not to worry – the installer will automatically detect that and proceed accordingly.
The full patch notes, and the comment thread, are here. You can download the new version here:
Update (4/21/17, 6:40pm EST): another hotfix for a few crashes, another load-game issue, a few other bugs and gameplay issues is up. Please re-download using the links below.
Update: a hotfix for a few crashes, a load-game issue, a tutorial derailing issue, and a few other items is now up. Please re-download using the links below.
Starsector version 0.8a is now out! Here are some of the more prominent new features in this release:
More hand-crafted star systems to flesh out the core worlds area of the Sector
Procedurally-generated areas to explore beyond the core worlds
Run salvage operations and planetary surveys, with associated missions for further profit
New map interface – redesigned to aid in your exploration
A “lay in course” feature – track where you’re going and how long it’ll take to get there
Ship recovery – repair derelict ships or ships disabled after battle, and add them to your fleet
Revamped carrier & fighter mechanics – command fighters launched from your own carrier
New campaign abilities – scavenging, distress calls, and more
Skill overhaul – added Industry aptitude; every point matters
New enemies to fight (details REDACTED)
Modular orbital stations, for use in REDACTED
Several new ships, including new carriers
New terrain types – pulsar beams and black holes
A new “reckless” officer personality
“Full Assault” and “Eliminate” combat commands; other ship AI and command improvements
Destroyed ships break into pieces
A campaign tutorial, and other changes to make the early game more forgiving
A new set of starting options – a focus on fewer and more clear choices before the game begins
… and lots of miscellaneous fixes and improvements!
The full patch notes, and the comment thread, are here. You can download the new version here:
3/3/16: Another hotfix up, please re-download using the links below. Fixes an infinite credit exploit and several minor bugs.
3/1/16: Hotfix is now up, please re-download using the links below. Includes several bugfixes, including one for starting bonus officer going MIA.
Starsector version 0.7.2a is now out! This is technically a second polish release for the 0.7a version, but it’s heavier on features and content than one might expect. Of particular note:
Reworked phase cloak mechanics (speeds up ship-time while phased, has cooldown)
Several new ships, ship systems, and weapons
Improved faction hostility mechanics
Improved smuggling/cargo scan mechanics
Reworked starting options
Numerous other tweaks and improvements
The full patch notes are here. You can download the new version here: