Starsector 0.95.1a Release

Update (12/20/21, 5:30pm EST): a hotfix for a late game hang while visiting a bar, along with a number of other fixes and balance adjustments (full list of changes here); please re-download the game using the links below.

Update (12/11/21, 9:20pm EST): a hotfix for a crash caused by defeating a [REDACTED] station and then a fleet in the same system is out.

Update (12/11/21, 4:00pm EST): a hotfix for an audio issue, background flickering during new game creation, cleanup of some dev options left in a dialog, and a few other issues is out.

Starsector version 0.95.1a is now out! This is a .1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well!

  • Skill system changed for more flexible builds with more options
  • Several new game-changing top-tier skills, and other new skills
  • All skills can be re-specced, no more “permanent” skills
  • New ships: Eradicator-class Fast Cruiser, Manticore-class Destroyer, Vanguard-class Frigate
  • Missions show the mission target location prior being accepted
  • Dynamic slipstreams that enable quick and efficient travel in hyperspace
  • Sensor ghosts in hyperspace!
  • Improved early access to ships and weapons through arms dealers
  • Phase cloak changes to make phase ships easier to deal with if they’re outmatched
  • Ship AI improvements; ability to issue a “defend” order targeting a friendly ship
  • Various balance changes to improve variety
  • Modding improvements
  • Assorted bugfixing, polish, and numerous quality-of-life improvements

There are many more changes; the full patch notes, and the comment thread, are here. This new release should be save-compatible. Due to the skill system changes, skill points and story points invested into any elite skills will be refunded, and the skills will be reset when a save from the previous release is loaded.

You can download the new version here:

(Alternate download links, please try the above first: Windows Mac Linux)

As always, thank you for your support! I deeply appreciate it.

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Starsector 0.95a Release

Update #6 (04/22/21, 3:40pm EST): one more build fixing an issue with the main story line. Please re-download using the links below.

Update #5 (04/21/21, 1:20pm EST): a new build with many bug fixes and a few balance adjustments; full list of changes here). Please re-download using the links below.

Update #4 (03/29/21, 6:00pm EST): a hotfix for one more save loading crash, and some other tweaks/adjustments/fixes; full list here).

Update #3 (03/29/21, 6:00pm EST): a hotfix for another save loading crash, a fleet interaction crash, a soft-lock in a specific conversation, and some other issues (list of changes here) is out.

Update #2 (03/27/21, 7:30pm EST): another hotfix for a savefile loading crash, free d-mod removal bug, and several other issues (list of changes here) is out.

Update (03/26/21, 9:30pm EST): a hotfix for several issues, most notably graphical and input issues caused by the memory management launcher option (list of changes here) is out.

Starsector version 0.95a is now out! Here are some of the new things you can do in this release:

  • Complete story missions and uncover some of the mysteries of the Sector
  • Face new endgame enemies and acquire their technology, including new weapons and a unique capital-class ship
  • Make playstyle-altering choices using a revamped skill system
  • Customize your playthrough – mentor officers, specialize colonies, make permanent alterations to ships, and more
  • Raid the core worlds for what you need using a targeted raid system
  • Improve your colonies using lost technology
  • Build relationships with contacts and gain new opportunities
  • Take on many new types of bounties, choosing the challenge level you want
  • Incorporate automated ships into your fleet

Some of the other additions and changes in this release include:

  • UI scaling and support for 4k monitors
  • Ship AI and combat balance/gameplay improvements
  • Several new ships
  • Mercenary officers that temporarily increase the strength of your fleet
  • Many modding-related improvements
  • Numerous quality-of-life and other improvements

This is by far not an exhaustive list. The full patch notes, and the comment thread, are here. You can download the new version here:

(Alternate download links, please try the above first: Windows Mac Linux)

As always, thank you for your support! I couldn’t do this without you.

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Starsector 0.9.1a Release

Update (05/20/19): a hotfix for an issue causing no salvage to be generated after some fights and a few other issues is out, please re-download using the links below.

Update (05/17/19): a new release fixing a few relatively minor issues is out, please re-download using the links below.

Starsector version 0.9.1a is now out! This is mostly a bugfixing-and-polish release, though there is also some new content and a few new mechanics.

  • Rebalanced colony progression so it’s both not as demanding of constant attention and doesn’t immediately catapult the player into the endgame
  • Improvements to ship AI, in particular escort behavior is much better (see here) and carrier survivability is much greater
  • Two new capital ships, used by the pirate and Pather factions, and a new pirate skin for the Shrike
  • A “randomized start” option
  • Various quality-of-life improvments (can set speed-up time to be a toggle, etc)
  • Reworked high-end fleet spawning – generates more large ships, and fewer ships overall, instead of just a larger number of ships
  • Large fleets can now disengage without being pursued if they can deal enough damage in a pitched battle first, even if they lose it
  • Added ambient sound track when visiting a portside bar
  • Assorted combat balance tweaks
  • Many bugfixes and modding-related improvements

The new version should be save-compatible, although some mods may require a few adjustments to work.

The full patch notes, and the comment thread, are here. You can download the new version here:

(Alternate download links: Windows Mac Linux)

As always, thank you for your support!

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Starsector 0.9a Release

Update (11/20/18, 1:25pm EST): hotfix for lack of supplies in tutorial, expeditions staying in system after failed raid, and a few other issues.

Update (11/17/18, 3:20pm EST): hotfix for occasional “random” crash while flying around, and an ability-bar-switching related crash.

Update (11/16/18, 7:35pm EST): hotfix for crash on 32-bit Windows, weapon disabled damage sound effects/visuals/floating text not showing up, and occasional game load issue.

Starsector version 0.9a is now out! Here are some of the new things you can do in this release:

  • Establish colonies! Build up industrial production to make a profit, improve your colonies, and protect them from many dangers
  • Visit a portside bar to find missions and other opportunities
  • Fight alongside – or against – massive orbital stations
  • Create your own faction and set up its military doctrine
  • Find blueprints and use them to let your colonies produce ships, weapons, and fighters
  • Face enemy ships with dynamically generated weapon loadouts
  • Discover new dangers and derelicts on the fringes of the Sector
  • Explore planetary ruins
  • Raid core worlds for plunder or to disrupt your competition

In addition, there are a ton of UI improvements, improvements to ship AI, combat balance changes, and  all sorts of miscellaneous fixes, improvements, and bits of new content.

The full patch notes, and the comment thread, are here. You can download the new version here:

(Alternate download links: Windows Mac Linux)

As always, thank you for your support!

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Starsector 0.8.1a Release

Update (6/6/17, 2:20pm EST): hotfix for “allies retreating at start of joint battle” issue and Persean League commission stopping bounties being posted.

Update (6/4/17, 3:30pm EST): hotfix for a few modding-related issues, and a few minor QoL improvements.

Update (6/3/17, 9:40pm EST): hotfix for crashes when approaching Hesperus in Eos Exodus system.

Starsector version 0.8.1a is now out! The release is mostly focused on quality-of-life features, polish, balance, and bugfixing, though it does include a bit of new content as well. Some highlights:

  • New “Interdiction Pulse” campaign ability
  • New campaign music track
  • “Fighter Strike” combat command
  • “Lay in course” using right-click
  • Colossus Mk.II and Mk.III (militarized versions of the Colossus freighter)
  • … and a ton of smaller fixes and improvements

Of particular note to mod users: the game now comes with 64-bit Java, so there’s no need to manually swap it in if you’re running a large number of mods. If you’re on a 32-bit Windows system, not to worry – the installer will automatically detect that and proceed accordingly.

The full patch notes, and the comment thread, are here. You can download the new version here:

(Alternate download links: Windows Mac Linux)

As always, thank you for your support!

 

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