Anubis-class Cruiser
Today I’d like to talk about a new ship we’re adding to the game, the Anubis-class Experimental Cruiser. What makes this ship special enough to merit its own blog post? After all, as has been proven by science, at least 10 new ships are being added in the next update. However, this is one of a few ships that will be possible to have in the player’s fleet (as opposed to being [REDACTED]), so, finally, it’s something I can talk about without any real spoilers. Plus – as hopefully you’ll agree – it’s going to be a fun ship!
I try to be careful when adding new ships and want to make sure each one brings something different to the game. This is, for example, why a lot of new ships have built-in hullmods – now that the majority of “normal” ship roles have ships filling them, it takes a little more to make a ship stand out in some way.
This is where built-in hullmods come in, breaking or bending the rules a little for a particular ship. I don’t usually *start out* wanting to add built-ins, though – the process is almost always that I have an idea for how the ship should work, try to make it do that, and then add a built-in hullmod or two if that seems to be the only way to achieve the desired result.
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