Starsector 0.96a is out! (05/05/23); Blog post: Colony Crises (11/24/23)
You was busy did't ya. So extensive patch notes and just a couple of TBD.. So 0.9 season of bug-hunting is near. I can feel it in the air. And, I'm confident enough to speak in name of most members, WE are ready.
The community's response to a change is inversely proportional to its importance.
Wyvern is 100% correct about the math.
Oh, it'll still be a bit! But it's mostly down to content stuff. Mostly.(Stuff that isn't done wouldn't generally be in the patch notes in the first place, the couple of TBDs in there are just for things where I thought it made sense to do that.)
So much awesome stuff, but oddly the one that really jumped out at me: "Centurion: middle two turrets can now face front; arcs expanded". Yay!
Ooooo nononono not buying that. A-a. HET You are right, you wouldn't put stuff that isn't done in patch notes but my gut feeling is telling me month or two. Probably closer too two. You'll see
Quote from: Alex on June 01, 2018, 11:59:32 AMOh, it'll still be a bit! But it's mostly down to content stuff. Mostly.(Stuff that isn't done wouldn't generally be in the patch notes in the first place, the couple of TBDs in there are just for things where I thought it made sense to do that.)Ooooo nononono not buying that. A-a. HET You are right, you wouldn't put stuff that isn't done in patch notes but my gut feeling is telling me month or two. Probably closer too two. You'll see
Renamed "Guardian PD System" to "Paladin PD System" (reasons REDACTED)
The first 0.7a patch notes were released seven months before 0.7a released.
I am officially an epoch.
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.