Starfarer 0.34a Released

I’m very happy to announce that the 0.34a release is finally here!

What’s in this release?

  • Four new missions and several new ships
  • Customizable  key bindings
  • Official mod support – you can find mods in our forum
  • Gameplay and balance changes
  • Colorblind mode (edit data/config/settings.json to toggle)
  • Assorted bug fixes
  • General polish & improvements

For a detailed list of changes, check out the patch notes. The manual is also worth a look – especially for the bits that the current in-game tutorial doesn’t cover.

You can download 0.34a here:


What’s not in this release?

There are no big war room changes.  The current implementation is very RTS-like, which, as it’s turning out, isn’t particularly suited to Starfarer. We’re planning to move away from that and focus on letting you make strategic-level decisions, without having to worry about minor details. It didn’t make sense to make incremental changes to the current system now, since we’ll be extensively revamping it soon.

What’s next?

The big-ticket items for 0.35a are:

  • Ship refit screen
  • Ability to outfit your flagship for missions
  • War room revamp
  • “Custom Battle” option

The idea is to dig into the customization elements of the game, with custom battles providing a good testing ground for your freshly-assembled  ships and fleets – and more replay value than you can shake a stick at. Well, at least, more than regular missions.

In the meantime, once 0.35a is out, we’ll start working feverishly on 0.36a, which will provide a first look at the campaign layer.

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This entry was posted on Friday, June 10th, 2011 at 1:54 pm and is filed under Releases, Uncategorized. You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed.


  1. Huzzah!

    by Pearce Michal
  2. yay!

    by Glen
  3. Awesome! Thanks for the update <3 Can't wait to try!

    So, on that note maybe you know about this, maybe it's on the way or already done but if I could give some feed back, allow for both modes of play. Harder difficulties lend themself to the high level RTS thinking and low difficulties could allow you to play more hands on.

    Or, you could just improve ally/enemy AI to require less micromanagement

    Or you could include hotkeys to command units on the fly in the 'action' mode of the game?

    Or all of the above! : D Not sure what is, isn't or might be, so just figured I'd toss that here. Thanks for the game! : D

    by Adam Ca
  4. They are planning to improve ally/enemy AI to require less micromanagement, hence “make strategic-level decisions, without having to worry about minor details”. Not sure about hotkeys; they’ll probably figure that out later.

    by Erebos
  5. Having trouble starting up on Mac. The icon just jumps rather than opens. Just paid $10, but can’t seem to open the game. Could use some help.

    by New Person
  6. Hi there – sorry for the trouble. Take a look here:

    by Alex