Starfarer 0.52a Release

I’m happy to say that the 0.52a release is finally available for download. Here’s a high-level overview of what’s in it:

  • Accidents
  • Music!
  • Greatly improved ship and commander AI
  • Significant ship and weapon balance changes
  • Lots of UI improvements
  • Bugfixes

If that looks like a copy-and-paste from the previous post, that’s because it is – the last week was mostly spent polishing things up and playtesting.

The full patch notes are here.

The new version is, once again, not save-compatible. This is likely to be the case with new releases for the foreseeable future – things are simply changing too much at this point. On the bright side, I don’t think any mods are incompatible with this version, though they’ll probably need some rebalancing.

You can download the new version using the buttons below. You’ll have to reinstall the game, but shouldn’t need to enter the activation code again.

Starfarer 0.34a Released

I’m very happy to announce that the 0.34a release is finally here!

What’s in this release?

  • Four new missions and several new ships
  • Customizable  key bindings
  • Official mod support – you can find mods in our forum
  • Gameplay and balance changes
  • Colorblind mode (edit data/config/settings.json to toggle)
  • Assorted bug fixes
  • General polish & improvements

For a detailed list of changes, check out the patch notes. The manual is also worth a look – especially for the bits that the current in-game tutorial doesn’t cover.

You can download 0.34a here:

 

What’s not in this release?

There are no big war room changes.  The current implementation is very RTS-like, which, as it’s turning out, isn’t particularly suited to Starfarer. We’re planning to move away from that and focus on letting you make strategic-level decisions, without having to worry about minor details. It didn’t make sense to make incremental changes to the current system now, since we’ll be extensively revamping it soon.

What’s next?

The big-ticket items for 0.35a are:

  • Ship refit screen
  • Ability to outfit your flagship for missions
  • War room revamp
  • “Custom Battle” option

The idea is to dig into the customization elements of the game, with custom battles providing a good testing ground for your freshly-assembled  ships and fleets – and more replay value than you can shake a stick at. Well, at least, more than regular missions.

In the meantime, once 0.35a is out, we’ll start working feverishly on 0.36a, which will provide a first look at the campaign layer.

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