The new version is, once again, not save-compatible. This is likely to be the case with new releases for the foreseeable future – things are simply changing too much at this point. On the bright side, I don’t think any mods are incompatible with this version, though they’ll probably need some rebalancing.
You can download the new version using the buttons below. You’ll have to reinstall the game, but shouldn’t need to enter the activation code again.
I’m very happy to announce that the 0.34a release is finally here!
What’s in this release?
Four new missions and several new ships
Customizable key bindings
Official mod support – you can find mods in our forum
Gameplay and balance changes
Colorblind mode (edit data/config/settings.json to toggle)
Assorted bug fixes
General polish & improvements
For a detailed list of changes, check out the patch notes. The manual is also worth a look – especially for the bits that the current in-game tutorial doesn’t cover.
You can download 0.34a here:
What’s not in this release?
There are no big war room changes. The current implementation is very RTS-like, which, as it’s turning out, isn’t particularly suited to Starfarer. We’re planning to move away from that and focus on letting you make strategic-level decisions, without having to worry about minor details. It didn’t make sense to make incremental changes to the current system now, since we’ll be extensively revamping it soon.
What’s next?
The big-ticket items for 0.35a are:
Ship refit screen
Ability to outfit your flagship for missions
War room revamp
“Custom Battle” option
The idea is to dig into the customization elements of the game, with custom battles providing a good testing ground for your freshly-assembled ships and fleets – and more replay value than you can shake a stick at. Well, at least, more than regular missions.
In the meantime, once 0.35a is out, we’ll start working feverishly on 0.36a, which will provide a first look at the campaign layer.