Starsector 0.97a Release

Update (02/17/24): hotfix for a campaign music volume issue, an infinite credits exploit, and a other few minor issues. Full list of changes here; please re-download the game using the links below.

Update (02/13/24): hotfix for a post-battle crash if you have made a deal with a pirate station king.

Update (02/12/24): another hotfix with some fine-tuning of the colony crises, and a number of bugfixes.

Update (02/08/24): a hotfix with some fine-tuning of the colony crises difficulty (generally reducing it), an improvement to escort AI, and a number of bugfixes.

Update (02/03/24): a hotfix for a few comparatively minor bugs, including an infinite credits exploit and crash related to a specific mission.

Starsector version 0.97a is now out!

  • Use exciting new abilities for getting around the Sector – Reverse Polarity and Generate Slipsurge
  • Engage with new Colony Crisis mechanics with unique in-depth events that flesh out every major faction and have their own rewards (replaces Hostile Activity)
  • Explore the Orion-Perseus Abyss and a new mysterious star system found deep in abyssal hyperspace
  • Add a new low-tech phase cruiser (the Grendel-class) to your fleet
  • Use the new “Escort Package” hullmod to amp up your destroyers and cruisers when used in combination with larger ships
  • Take advantage of more powerful elite skill effects and the revamped Cybernetic Augmentation skill
  • Discover more unique encounters, from castaways on the far fringe of the Sector to brewing trouble in the spacer bars of the Core

It’s worth noting that the Colony Crisis event, despite being just one bullet point, make up the bulk of the content in this update! One might think of each faction-specific event as a new mission, and some of these are very involved, both mechanically and in terms of new writing.

As always, there are also many smaller changes and additions, including balance adjustments, polish, ship AI improvements, bugfixes, and modability improvements! There are also a couple of new music tracks used when interacting with certain entities in the campaign.

Despite being a major version change, this release is actually save-compatible, though I would recommend starting a new game anyway – there would be some oddities with the layout of the new Abyss area.

The full patch notes, and the comment thread, areĀ here.

You can download the new version here:

(Alternate download links, please try the above first: Windows Mac Linux)

As always, thank you so much for your support!

screenshot_release0951a

 

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