I’m going to break one of my unwritten rules today and talk about stuff that isn’t quite done, because the alternative is taking far too long to talk about it at all. There are a lot of inter-related systems in the works, and it’s not going to be possible to playtest properly until most of them are in place, so please keep in mind that the features I’m going to describe here may change more than usual.
Economy
If I’m counting correctly, this is the third “from the ground up” rewrite of the economy system. Well, maybe the second, since the first one wasn’t a re-write, technically. Still, the economy system has had a more turbulent path through development than just about any other part of the game.
(Let me take a moment here and clarify what I mean when I say “economy” – it’s the behind-the-scenes system that produces and moves around between markets commodities such as food, fuel, and supplies, and determines their base prices at various locations. This is different from a player-centric notion of “the game’s economy”, which focuses on how the player gets and spends credits – a perfectly fine use of the term, but not what I’m talking about here.)
So, why did it go through a couple of complete re-writes? I think it’s because up until now, the primary reason for its existence – a macro-scale game that the player can participate in, which is to say building outposts and such – didn’t exist, and so the shape the economy needed to take was murky. Read the rest of this entry »
So you’ve just been hauled out of cryosleep, your quiet journey through space interrupted after a couple hundred cycles drifting along to a Better Place.
Sorry, and welcome to the Persean Sector! You’ve got a lot of catching up to do.
It may seem like a bit of a mess, but you should count your lucky stars: you haven’t been carved up for spare parts by some pirate! On a related note, you are going to need credits to put toward interest on the Recovery Installment Plan which has already been attached to your genecode, so let’s introduce the thought that you may indeed wish to sell a kidney, most of your liver, or a surprising amount of skin with very little harm to normal biological function – provided you pass the rad screening, of course. You don’t have to answer now, we’ll give you a bit to think it over.
In the meantime, we’ve prepared a little primer to help catch you up on what’s been going on in the local volume. Your eye movements will trigger text navigation so you don’t have to move your variably atrophied limbs – hope you didn’t go with the cheap model cryotank! Sit back, and please pay attention. We have good statistics which demonstrate that a steady grounding in the present historical context helps cryo-recovered subjects re-integrate with society in 78.3% of cases.
The following briefing is cleared for officers at Hegemony COMSEC level ALABASTER. If this document has come into your possession outside of protocol 20 then you must destroy this document and report immediately to your unit intelligence officer for enhanced debriefing.
# # #
Here be spoilers to Hidden Fun Content in Starsector. Many of you have clearly not been following important Hegemony COMSEC directives, leading directly to speculative rumour-mongering among the civilian population about the art and design of certain deep space objects which are the subject of today’s blog post.
If you have not yet encountered a [REDACTED] battlestation, you may wish to avoid this post! Because I’m really actually going to talk about it this time.
The following briefing is cleared for officers at Hegemony COMSEC level ALABASTER. If this document has come into your possession outside of protocol 20 then you must destroy this document and report immediately to your unit intelligence officer for enhanced debriefing.
# # #
Here be spoilers to Hidden Fun Content in Starsector. Many of you have clearly not been following important Hegemony COMSEC directives, leading directly to speculative rumour-mongering among the civilian population about the art and design of certain deep space objects which are the subject of today’s blog post.
Update (6/6/17, 2:20pm EST): hotfix for “allies retreating at start of joint battle” issue and Persean League commission stopping bounties being posted.
Update (6/4/17, 3:30pm EST): hotfix for a few modding-related issues, and a few minor QoL improvements.
Update (6/3/17, 9:40pm EST): hotfix for crashes when approaching Hesperus in Eos Exodus system.
Starsector version 0.8.1a is now out! The release is mostly focused on quality-of-life features, polish, balance, and bugfixing, though it does include a bit of new content as well. Some highlights:
New “Interdiction Pulse” campaign ability
New campaign music track
“Fighter Strike” combat command
“Lay in course” using right-click
Colossus Mk.II and Mk.III (militarized versions of the Colossus freighter)
… and a ton of smaller fixes and improvements
Of particular note to mod users: the game now comes with 64-bit Java, so there’s no need to manually swap it in if you’re running a large number of mods. If you’re on a 32-bit Windows system, not to worry – the installer will automatically detect that and proceed accordingly.
The full patch notes, and the comment thread, are here. You can download the new version here: