Posted February 05, 2013 by dgbaumgart in
Art
With Alex’s dev computer in dry dock due to a flux overload*, he asked me to jump in and show off a bit of what I’ve been drawing for Starsector. Spoiler alert: It’s spaceships. But not as you know them.
* He actually got it sorted out pretty quick. No need to panic. I just have to express everything in terms of Starsector, eg. my first tech advice was “Transfer command!”. We have fun!
So yes: I’ve been digitally painting some large scale illustrations for use in Starsector, both as promo art and cropped down to little scenes to show for game event choices and so on.
Above: the final painting of the “Hound Hangar” faded into the first sketch.
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Posted November 17, 2012 by dgbaumgart in
Art
It’s been a while, but I’ll have you know that I’ve slowly but steadily been drawing random bits of art for Starfarer. Some of said bits are about the same as before (ship sprites, revised weapon graphics, UI icons) while some are top-secret prototypes and experiments which I couldn’t very well reveal because that’d ruin all the fun of the surprise when you get new presents. Sorry.
For this written interlude I shall discuss some of my thoughts around drawing Starfarer faction icons. I shall give you my lore disclaimer right now: the story & background of Starfarer is not something I make up, though I have certainly contributed thoughts to Alex and Ivaylo on occasion. Unless explicitly stated otherwise, anything I say here about the setting of Starfarer is going to be what goes on in my head while I’m drawing rather than what is any sort of canon which will appear into the game and which you should read closely for overarching literary themes.
So: the factions in Starfarer need identifying symbols, colour themes, and a sort of general ambiance – and these all must support one another. One faction may be warlike and value strength; this must be shown in how they represent themselves. Another may be peaceful and value stability; likewise, it probably wouldn’t do if their icon was a burning red skull menacing with spikes. Pirates could be into that though, because they’d like nothing more than to appear scary and ruthless. I’ll say again, each faction has a few core themes that need to be shown with both symbols and colours which support said themes as well as the setting of Starfarer in general. It’s futuristic heraldry, if you like.
Now let’s have a look at some sketches and the process of taking a faction icon to a presentable state.
(Click on any image to enlarge it.)

My faction icon sketch sheet
Here’s where I threw down some ideas and pushed them around a bit. Some more than others. We’ve got a small set of factions to start with which I think Alex gave me a list for at some point as well as some background material floating around in a shared document somewhere. And of course you’ve met a few of these factions in the game already, so those were my starting points.
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I hear you guys like spaceships so I’ve put together some concepts for new Starfarer ships I’ve been working on.
These are unlabeled for now – ideally their visual design expresses the intended role of each, but if nothing else, I’ll enjoy fueling the flames of speculation. Have a look:

(More under the cut, and then some thoughts on drawing ships for Starfarer.)
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The world of Starfarer has lovely 3d planets which roll beneath whatever chaos you are sure to wreak out in space. It is only right, for what good is space without planets to fight over?
Below: Flying an absurdly over-armed frigate past a jungle-covered planet.
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There’s more to space combat in Starfarer than nearly-obsolete front-line sluggers like the Onslaught. Meet the Astral class capital-ship carrier: a modern, refined platform for supporting squadrons of small fighters and bombers such as the Dagger torpedo-bomber you can see below. Escorting the Astral is a nimble Wolf class frigate.

This Astral carrier has some top-of-the-line point defense systems on its starboard side while the port has some nasty repeating torpedo launchers. Once you get past the escorts and fighter-bomber cover, you’ll have to be sure to choose your approach carefully — and that’s before dealing with the full-coverage shield. Astral-class carriers should not be taken lightly.
What follows is a bit about how I went about designing the modern ship classes of Starfarer along with some concept sketches for the Astral and Wolf.
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