Update (12/05/15, 2:10pm EST): another hotfix up! A few more assorted issues. Update (12/04/15, 10:40pm EST): another hotfix is up; more fixes related to procurement missions. Update: a hotfix for the mission destination issue is now up. Please re-download using the links below.
Starsector version 0.7.1a is now out! This is mostly a bugfixing and polish release, but there are some new features making their way in as well.
Faction commissions – align with a faction to fight their enemies and gain access to their technology
Faction hostilities – take advantage of opportunities presented by temporary hostilities between major factions
A much easier easy difficulty
Higher sensor ranges during the early game
Lots of bugfixes and a few balance adjustments
The full patch notes are here. You can download the new version here:
Update: a hotfix is now up. It also includes some balance changes; for detailed notes clickhere.
You can use the download links below to get the hotfix.
Starsector version 0.65.2a is now out! You can get it here:
The full patch notes are here. In addition to the bug fixes, a new feature did manage to sneak its way in: you can now deploy allied ships from your fleet into simulator battles in the campaign.
What I’d like to do is take some time to focus on gameplay tweaks and improvements and then make a 0.65.2a release in the near future, before moving on to work on the next feature release.
As usual with OS X: if you’ve got Gatekeeper enabled, right-click on Starsector and click “Open” when running it for the first time. Otherwise, you won’t get the option to “run it anyway” when it complains that the app is from an “unidentified developer”.
Also, with this release, the new preorder price is $15. Starsector has come a long way since its initial release – I’d been hesitant to change the price until the set of features had expanded significantly, and we’re finally here.
Thank you for your support, and I hope you enjoy this release!