If you’ve pre-ordered, you can download the game using one of the links below. To run the Linux version, unzip, cd starfarer, and then run ./starfarer.sh.
Thank you for your support! If you have any trouble with the game, don’t hesitate to send me an email (the contact into is on the right sidebar). Read on after the break for some notes about the alpha.
Download the alpha for your OS from a link on this page.
The alpha is coming, soon. In preparation for this, ahem, momentous event, allow me to present the first official version of Starfarer’s manual. Don’t worry, you don’t have to read the whole thing just to be able to start playing – the tutorial is supposed to take care of that.
There are a lot of mechanics in play though, and several missions are hard (and indeed, they’re supposed to be). So, if after playing for a while you keep losing horribly and tear out your hair screaming “WHY?!?” (or have some questions), the manual is a good place to find answers. It also features a handy 1-page summary of all the controls and shortcuts.
Uploaded a few screenshots from the latest build. You can see some new ships, improved UI elements, and a poor Apogee-class cruiser get completely hammered by bombs.
Well, I finally beat the combat UI into reasonable shape, and was able to record a full playthrough of one of the earlier (and definitely easier) missions. The fleets are comparatively small, and so is the map, making for faster-paced action.
The mission briefing, to set the mood:
The independent prospector ISS Hamatsu is coming back from a tech mining expedition on a decivilized world. The haul is good, and the Hamatsu’s captain has retained a mercenary ship to provide protection en route to market at the Hegemony worlds.
It turns out the captain’s worries were justified. Coming out of hyperspace for a routine refueling stop in the Corvus system, the ships are attacked by a suspected Cult of Lud task force. The Ludii blame technology for humanty’s ills, and will do anything to prevent the Hamatsu and its high-tech cargo from reaching Hegemony space.
After a brief conference, the captains of the Hamatsu and the mercenary ISS Black Star conclude that a counterattack offers the best chance of success – retreat is not a viable option as the Hamatsu is running low on fuel.
The ISS Black Star is under your command.
This is the first look at a continuous slice of Starfarer gameplay. Enjoy!
I just wanted to let you know that Immortal Machines has just interviewed our very own fearless leader Alex! Oh yes.
I certainly enjoyed the podcast, so should you. Why? I’m not going to say that top secret Starfarer details are revealed. No, no. But you will find out how Russia has affected the development team (the game designs us). Have a listen, comrades.