Ship Recovery

In the previous post about the skill overhaul, I mentioned a different playstyle enabled by the Industry aptitude. That’s what I’d like to talk about here, but as part of a larger set of changes.

Ideally, you want to solve multiple problems with the same change. This is of course common sense (two birds, one stone) but for game design specifically, it can get tricky. There’s always an option of making a change just to solve a particular problem, and sometimes it’s the right answer.

However, if this is done too often, the danger is you end up with features that are only loosely related to each other – and you end up with a lot of them. A single solution that brings multiple systems together is going to make the design both simpler and deeper.

Let’s look at “industry needs its own playstyle” as a design problem, and see what else can be taken care of as part of the solution.

recovery_fleet

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