Wormholes and Sundry – Getting Around the Sector
Let’s talk about the options the player has for moving around the Sector! For a long time, the set of movement mechanics has been incomplete, with additions made here and there (slipstreams, unlocking the use of the Gates), but still lacking some of the options that in my mind would make up the final picture. Perhaps “final” isn’t the right word – things will certainly be tweaked as necessary – but it’s about having a more complete set to tweak, rather than what has been, until now, a partial implementation.