Population Growth

In the last couple of months, I’ve been busy fleshing out the outpost/colony management screen shown in the previous blog post. Well, by “fleshing out” I mean “making all the buttons actually do something”, which in a few cases involves adding an entirely new set of mechanics into the game. The new mechanic I’d like to talk about here is “population growth”, that is, how a market grows in in size over time. (Brief aside: I’ll be using “colony”, “market”, and “outpost” interchangeably for the rest of the post. Yes, I really do need to straighten out the terminology at some point.)

pg_gilead

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