Narrative in 0.96 aka Movie Night With David

I’d like to take a moment to talk about the development of narratives in the last update, and maybe in the game in general. I should note: this is a process post, not a lore-dump. So this is about how I went about coming up with these ideas and implementing them, not what Baikal Daud’s favorite flavor of ice cream is. More on anti-lore later. But yeah, I’m dying to talk about all of this but I have to play it fairly close to my chest to avoid spoiling what we’ve got in mind for the long game.

Two things first.

1. As anyone who’s written creative fiction knows, it’s terrifying to work on something for over a year and then show it off to who-knows how many thousands of people all at once. Especially in a field you’re not really ‘proven’ in (though, uh, arguably this feeling was far more pronounced with the introduction of the Galatia missions. There, yes, I was legitimately freaking out a bit. This time, much more confident and comfortable.

… Nonetheless, not everyone is going to like what you do. But I’ve been in games for, what, almost 15 years? And shipped at least one trainwreck. C’est la Vie! Regardless: You’ve all been very kind.

2. And: I know you guys want narrative payoff for the hanging plot threads at the end of Galatia, for the Gates, and now for the fate of the Church and Askonia. And I want to give them to you! But we have to do it when we have the mechanics in place to do it right. I know that sucks to hear, but I think playing the long-game will pay off. (- I think the narrative slow-burn that eg. Andor did was really, really smart because the payoff was fantastic. I have no idea how Disney executives approved that show and let them get away with what they did.)


Oh yeah, this is going to have spoilers for v0.96 story missions. You’ve been warned!


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A Starsector Reading List

As you might imagine, I’ve been busy cooking up some new star systems and worlds to visit in Starsector.

Which brings to mind that for some time now I’ve wanted to share a few of the science fiction novels I feel relate to how I approach the world of Starsector creatively. Reviewing my list of novels, I find some common themes: dark settings where terrible things happen (or have happened); they are often about distinct factions with differing philosophies coming into conflict; they’re set in “used” worlds filled with ruins, ancient and often misunderstood technology, scratches and dents and rust and rubble and history. And of course they’re space operas with the battles and pew-pew lasers and that lot. Just like Starsector! Such is what I aspire to, at least. Let’s begin!

starsector_art3

(The art, by the way, is just some stuff I’m working on for Starsector, nothing to do with the books.)

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