The next update comes with new music for one of the key early locations in the game, the university space station – Galatia Academy. Most locations and encounters rely on background music shared by the faction the player is dealing with, but Galatia Academy will be the first location to get a unique piece of music not used anywhere else in the game.
As a composer this is very exciting for me because for the first time I get to move from a broad, zoomed out perspective of planets, star systems and large factional groups to the up-close intimacy of airlocks, hallways, private rooms, and most importantly: individual people! Read the rest of this entry »
The addition of faction music in the upcoming 0.7a is probably my favorite audio feature in Starsector. Here’s a small video breaking down some of the music for the Hegemony faction, along with an explanation on how reputation affects the soundtrack.
I’ve been working on overhauling most of Starsector’s combat sound effects for the next release and am here to present a short video of some of the new weapon sounds. From 0.6a onwards nearly all weapons will have unique sound assets and players will be able to hear which weapons are being fired just by keeping their ears open!
The video below contains some of the more distinct sounds of the update, like the Gauss Cannon, which, if you can’t spot it being fired from long range, is now easily recognized for the howling sound it makes when fired.
Among other weapons the video also shows how shield and armor impacts have changed – shields now feel more like hard shells around ships, and low-damage fire from conventional weapons on armor or hulls no longer produces bullet ricochet sounds.