I've encountered a bug with the new strategic ai.
When you purchase the governorship of a planet the strategic ai would still plan to build on that planet but couldn't because the player is managing it, and thus it just shows the remaining time to be -1 days
also side question do autonomous colonies under the player empire build up with the player faction's strategic ai? and how does faction income influence strategic ai? I'm just curious lol cuz its a great feature and I wish to learn more about it
Thanks for the catch, I'll fix!
For the questions: Player faction's strategic AI is display-only and shouldn't take any actions (in the Discord beta version; IIRC v0.11.0b is bugged here); this includes autonomous colonies. Currently faction income isn't used for anything; I've wondered whether giving the AIs actual money to manage would be good/bad.
Tbh I thought autonomous colony are just colonies that develop on their own so player doesn’t need to micromanage lol. I used to play a lot of stellaris so I’m quite traumatized about micromanaging.
About the player faction strategic ai, IMO I think there should be actions taken by the player faction strategic ai as it doesn’t make sense for the player as the faction leader managing all of the factions’ colonies and calling shots and raids and invasions for everything. It would be a cool idea if the player faction strategic ai can proposé suggestions to the player or ask for permissions to do things (inspiration from distant world)
Lastly about ai money budgeting, it sounds difficulty to implement tho personally I would like to see it happen
as in this game the ai only need to manage one resource, which is money, it probs makes the implementation much ezier. Available money reserve could be used for everything such as building, raiding, invasion, etc, and the allocation could be determined by the priority of the strategic ai. Sounds very fitting of the current implementation of the strategic ai.