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Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

Author Topic: [0.95.1a] Targeting Feed Slowdown Fix v1.0  (Read 699 times)

vicegrip

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[0.95.1a] Targeting Feed Slowdown Fix v1.0
« on: September 08, 2022, 01:12:43 PM »

This is a small quality of life mod that fixes the rendering slowdown issue some graphics cards have with the Targeting Feed system of the Heron. It will remove the shield glow effect but maintains the weapons glow aboard shielded fighters to preserve visual identification when the system is active.

Download Version 1.0

Ruddygreat

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Re: [0.95.1a] Targeting Feed Slowdown Fix v1.0
« Reply #1 on: September 08, 2022, 03:33:10 PM »

small note, this basically already exists in the "renderShieldJitterEffect" boolean in starsector-core/data/config/settings.json (though that's not a particularly obvious place to look)

vicegrip

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Re: [0.95.1a] Targeting Feed Slowdown Fix v1.0
« Reply #2 on: September 08, 2022, 04:23:00 PM »

small note, this basically already exists in the "renderShieldJitterEffect" boolean in starsector-core/data/config/settings.json (though that's not a particularly obvious place to look)

I made this because setting renderShieldJitterEffect to false didn't currently affect fighter behavior for this ship system. You can test this for yourself by turning on devMode and giving any of the Heron variants a spin after loading them up with shielded fighters. When Targeting Feed activates you can still see the telltale shield glow even if your graphics card doesn't suffer the framerate drop.

« Last Edit: September 08, 2022, 04:29:44 PM by vicegrip »
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