v1.11.4
* Remove gender and personality restrictions when picking characters for AI cores
* Also otherwise expand characters available to AI officers
* Fix some typos
v1.11.3
* New original characters by Seele: agent, corpo, merc, negotiator
* New third-party characters: acecombat_archange, acecombat_pixy, acecombat_sacs, d2_drifter, d2_shaxx, deadsun_executor, pw_comic, pw_diplomat, pw_galaxy, pw_kaiser, startrek_federation
* Thanks to AlexAtheos, Arcalane, Avanitia and Unit9461 for compiling these
* Add setting to restrict AI officers to certain characters (defined in `character_factions.csv`)
* Fleet intros can be enforced for certain factions as well as fleet types
* Fix a memory leak with LazyLib 2.6 and older
v1.11.2
* Fleet intros can have a static effect
* Intros for Guardian and 0.95's special ships
* Add characters: pw_crimson1, pw_prez
* Console command to set character works for AI core captains
* Set intro splash name for person bounty fleets to the target person's name (can be toggled in settings.json)
* Fix a potential error when using SetChatterChar in campaign
* Intro splash: Fix text height autoscaling for fleet name
v1.11.1
* Mark as Starsector 0.95 compatible, configure dependencies
v1.11
* Mod now requires MagicLib!
* Add Project Wingman-style intros for some fleet types
* Will only appear if fleet is not significantly weaker than player
* [post-beta] Added configuration settings to MagicLib's `modSettings.json` and to `strings.json`; added sound
* New characters: ace, Generals pack
* Add Domain Resurgent to no-enemy-chatter factions
* Hulls with `no_combat_chatter` tag are automatically ignored
* Update hull/ship name prefix lists