Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  


Starsector 0.95a is out! (03/26/21); Blog post: A Tale of Two Tech Levels (05/28/21)

Pages: 1 ... 5 6 [7]

Author Topic: [0.95a] The Xhan Empire, version 2.2.2 Plans Set in motion  (Read 98313 times)


  • Ensign
  • *
  • Posts: 32
  • Mio Harcourt: fixin' the Machine.
    • View Profile
Re: [0.95a] The Xhan Empire, version 2.2.2 Plans Set in motion
« Reply #90 on: June 19, 2021, 09:23:39 PM »

The main problem is that the cooldown on the Carri's very powerful shifting feels too quick; they're actually perfectly beatable on the player end (they're paper and they do somewhat poorly against EM pressure or concentrated hard flux in general), but they're so slippery that, among other things, they're just obnoxious to fight. I like the idea and I like the design, but I think the Carri's special needs a bit of a cooldown nerf just to make fighting against them less of a chore and to give the NPCs a chance to hit them.

Generally this mod is well done, though! The secret ships are fun and goofy. :)
Pages: 1 ... 5 6 [7]