Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Where can I find the knights of ludd Invictus? Also, I noticed knight of ludd ships struggle HARD against laser weapons
Is there really a story mission I can get from knights? all I get is those very redacted stuff. btw, are all of those very redacted boss phase ships all transponder identified like ziggurat? it almost made them unusable ((((
Quote from: cesuoking on March 13, 2024, 06:18:35 PMIs there really a story mission I can get from knights? all I get is those very redacted stuff. btw, are all of those very redacted boss phase ships all transponder identified like ziggurat? it almost made them unusable ((((At this time we haven't added any formal story content, though their is a boss fight chain and several other miscellaneous bosses and then much more in addition to that. Most of the recoverable bosses are indeed unique/identifiable. There's not much chance you can run around with one of those and not get noticed
Quote from: Dal on March 13, 2024, 10:24:14 PMQuote from: cesuoking on March 13, 2024, 06:18:35 PMIs there really a story mission I can get from knights? all I get is those very redacted stuff. btw, are all of those very redacted boss phase ships all transponder identified like ziggurat? it almost made them unusable ((((At this time we haven't added any formal story content, though their is a boss fight chain and several other miscellaneous bosses and then much more in addition to that. Most of the recoverable bosses are indeed unique/identifiable. There's not much chance you can run around with one of those and not get noticed tbh, making the ship identifiable is really a good idea to discourage player to use that ship... they're really not so endgame-y I think, I honestly think it's not worth it
Quote from: Warnoise on March 13, 2024, 06:26:16 AMWhere can I find the knights of ludd Invictus? Also, I noticed knight of ludd ships struggle HARD against laser weaponsDo you use Solar Shielding? That can help a bit. Also the Nanomalite Armor and HAM Module hullmods from Apex and Yunru's Core respectively help a lot just in general if you use those mods too.
Hello, I encountered an error when I try to enter the elysian black hole. 4065463 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.ClassCastException: com.fs.starfarer.campaign.BaseLocation$LocationToken cannot be cast to com.fs.starfarer.campaign.fleet.CampaignFleetjava.lang.ClassCastException: com.fs.starfarer.campaign.BaseLocation$LocationToken cannot be cast to com.fs.starfarer.campaign.fleet.CampaignFleet at com.fs.starfarer.campaign.CircularFleetOrbit.setEntity(Unknown Source) at com.fs.starfarer.campaign.BaseLocation$LocationToken.setOrbit(Unknown Source) at fleetjour.scripts.objects.JournalEntry.makeDoubleWithSameOrbit(JournalEntry.kt:56) at fleetjour.scripts.objects.JournalEntry.<init>(JournalEntry.kt:29) at fleetjour.scripts.EntryWriter.writeQuickEntry(EntryWriter.kt:209) at fleetjour.scripts.AutoWriterScript.reportEntityDiscovered(AutoWriterScript.kt:34) at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportEntityDiscovered(ListenerUtil.java:130) at com.fs.starfarer.api.campaign.listeners.CoreDiscoverEntityPlugin.discoverEntity(CoreDiscoverEntityPlugin.java:47) at com.fs.starfarer.campaign.SensorContactIndicatorManager.advance(Unknown Source) at com.fs.starfarer.campaign.BaseCampaignEntity.advance(Unknown Source) at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source) at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source) at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source) at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) at com.fs.starfarer.BaseGameState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748)
What's going on with faction reputation in this mod? I dropped KoL comission, ended up sitting at +90. Less than a month later i'm suddenly -100 with KoL and -100 with Luddic Chirch too? The hell?