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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Perilous Expanse 1.4.0 - Dangerous and Dynamic Exploration  (Read 46512 times)

Sundog

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Re: [0.97a] Perilous Expanse 1.4.0 - Dangerous and Dynamic Exploration
« Reply #60 on: September 16, 2024, 08:07:32 AM »

Hey, thanks for reporting! It looks like this happened while starting a new game. Were you able to start with this mod enabled afterward, or did this error continue to prevent you from starting new games?

Wonderful Alien

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Re: [0.97a] Perilous Expanse 1.4.0 - Dangerous and Dynamic Exploration
« Reply #61 on: September 17, 2024, 11:20:24 AM »

Hey, thanks for reporting! It looks like this happened while starting a new game. Were you able to start with this mod enabled afterward, or did this error continue to prevent you from starting new games?

It stopped happening after I started a new game, thank you for the great mod!
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Sundog

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Re: [0.97a] Perilous Expanse 1.4.0 - Dangerous and Dynamic Exploration
« Reply #62 on: September 20, 2024, 08:15:35 AM »

Ok, gotcha. Thanks! I'll have a fix for this in the next update, but that probably won't be for a bit. From my understanding the underlying issue is something that happens very rarely while a game is loading (including new game starts), so there's no risk of losing game progress.

Darloth

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Re: [0.97a] Perilous Expanse 1.4.0 - Dangerous and Dynamic Exploration
« Reply #63 on: October 08, 2024, 05:55:46 AM »

Maybe I'm undervaluing cargo space, and overvaluing protected fuel. I'll test it out some more.
Since this mod includes fuel scooping, and most systems include at least a little bit of low density nebula, cargo space is -also- effectively fuel capacity.  The efficiency is not good (1 supplies to 4 fuel for a low density scoop, meaning you lose about 60% of the credit value) but you can certainly extend your range a LOT by just taking way more supplies than you would usually need, and converting them to fuel once the first lot of fuel has mostly run out.

If there happens to be an actual nebula along the way then this becomes a lot more efficient!
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