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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)  (Read 3787860 times)

Maelstrom

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5685 on: November 23, 2023, 11:42:56 PM »

Thx for the direct link!
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Histidine

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5686 on: November 24, 2023, 05:55:04 PM »

I will check it out, but your system. They dont apply to taskforce do they?
Officers in task groups won't die, no.
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Kawira

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5687 on: November 25, 2023, 06:49:57 AM »

Probably stupid question but I didn't find the answer in search. How do I start with existing faction but no starting planets?
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Histidine

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5688 on: November 27, 2023, 04:56:19 PM »

Probably stupid question but I didn't find the answer in search. How do I start with existing faction but no starting planets?
Free start option is supposed to do this. If you get a starting planet anyway, that's a bug I've never been able to reproduce, modlist + list of new game starting options might help.
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Sedrido

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5689 on: November 28, 2023, 07:32:19 PM »

Hello i hope you guys are having a good Day/Night i have no idea what this means (or if i copied the right thing at all) but my game is crashing and giving me this.
 java.lang.NoClassDefFoundError: exerelin/campaign/ui/CustomPanelPluginWithInput$ButtonEntry
   at java.lang.Class.getDeclaredConstructors0(Native Method)
   at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
   at java.lang.Class.getConstructor0(Unknown Source)
   at java.lang.Class.newInstance(Unknown Source)
   at exerelin.campaign.intel.groundbattle.plugins.AbilityPlugin.loadPlugin(AbilityPlugin.java:358)
   at exerelin.campaign.intel.groundbattle.GroundBattleSide.<init>(GroundBattleSide.java:63)
   at exerelin.campaign.intel.groundbattle.GroundBattleIntel.<init>(GroundBattleIntel.java:151)
   at exerelin.campaign.intel.groundbattle.GBUtils.estimateTotalDefenderStrength(GBUtils.java:114)
   at exerelin.campaign.intel.invasion.InvasionIntel.setMarineCount(InvasionIntel.java:203)
   at exerelin.campaign.intel.invasion.InvasionIntel.init(InvasionIntel.java:122)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:835)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:787)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:517)
   at exerelin.campaign.fleets.InvasionFleetManager.processInvasionPoints(InvasionFleetManager.java:1059)
   at exerelin.campaign.fleets.InvasionFleetManager.advance(InvasionFleetManager.java:1463)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: exerelin.campaign.ui.CustomPanelPluginWithInput$ButtonEntry
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
what do i do  :(
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Genericname

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5690 on: November 28, 2023, 09:26:10 PM »

yeah I've seen that one before, is from Arma Armatura (the mod that adds mechs) there is a fix on the mods page (the first one, where you download it) in all caps, download it, then go to \Starsector\mods\SS-armaa-master\jars and delete arma.jar, then place the file you downloaded there.  ;)
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Sedrido

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5691 on: November 28, 2023, 11:45:46 PM »

problem is i dont have arma installed so i dont think that ones causing it
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Genericname

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5692 on: November 29, 2023, 12:54:52 AM »

strange, that crash is the same from arma armatura, welp sorry i couldn“t help :(
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Sedrido

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5693 on: November 29, 2023, 07:09:48 PM »

it ok i might just have to bite the bullet go through and disable stuff until it works
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Captain_Dingaling

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5694 on: November 30, 2023, 04:55:11 AM »

I don't have a single negative thing to say about this mod, simply amazing! Being able to change settings via LunaLib is just cream on top!

Cheers!
« Last Edit: November 30, 2023, 08:12:03 AM by Captain Dingaling »
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Malleator

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5695 on: November 30, 2023, 10:40:07 AM »

If you have a commission with a faction that labels heavy armaments as illegal, will they confiscate them upon scans or anything? Because I'm getting that. Seems like an oversight since in my mind I'm part of their military and am carrying out ground invasions and need heavy armaments to do so
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Histidine

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5696 on: November 30, 2023, 11:41:58 PM »

Hello i hope you guys are having a good Day/Night i have no idea what this means (or if i copied the right thing at all) but my game is crashing and giving me this.
Make sure you're on the latest Starsector (0.96a-RC10) and UAF (0.74a1) if you're using that mod.

If you have a commission with a faction that labels heavy armaments as illegal, will they confiscate them upon scans or anything? Because I'm getting that. Seems like an oversight since in my mind I'm part of their military and am carrying out ground invasions and need heavy armaments to do so
It's supposed to exempt commission holders and allies, but I think I only made it do this when caught with transponder off (and not the one where the scan is requested due to smuggling suspicion or another cause). I'll fix, thanks!

I don't have a single negative thing to say about this mod, simply amazing! Being able to change settings via LunaLib is just cream on top!

Cheers!
Thank you :)
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Sedrido

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5697 on: December 01, 2023, 06:15:26 PM »

Hello i hope you guys are having a good Day/Night i have no idea what this means (or if i copied the right thing at all) but my game is crashing and giving me this.
Make sure you're on the latest Starsector (0.96a-RC10) and UAF (0.74a1) if you're using that mod.


both of those boxes are checked do you think it could be the federation? ive had strange crashes with that mod before and just readded it recently
« Last Edit: December 02, 2023, 03:29:05 PM by Sedrido »
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Lazyturtle69hahfunynumber

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5698 on: December 01, 2023, 09:00:57 PM »

Hey i recently updated nexerelin and started getting crashes related to ground battles first from Arma and then from Uaf. it wasn't happening before so it has to nex its the only thing i changed. I don't know a whole lot about modding But heres my crash logs i hope it helps Edit: i Should mention my Uaf is up to date and i just saw got the arma hotfix Edit again i Realized I'm a *** idiot who cant read im gonna leave this here so you can all point and laugh me
 
« Last Edit: December 01, 2023, 09:13:35 PM by Lazyturtle69hahfunynumber »
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AlfonsReed

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5699 on: December 06, 2023, 04:12:59 AM »

hello just updated the mod, deleted the old ver before unzipping the new but it's CTD at the lunching of the game with a Fatal: Slot id WS 002 not found on hull MSS_Crusader_Elite

oddly enough when i retraced my update by leaving the old mod up then over ridding it with the update i can playish the game but it still CTD me at some point
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