Features- 4X game features in Starsector
- Factions will wage war against each other and try to conquer their enemies
- Diplomacy events see faction relationships changing over time
- Join a faction to gain useful support and represent them in war and peace, or start your own
- Alliances offer mutual assistance in times of war
- Planet descriptions can change as territory is won and lost (in development)
- More things to do
- Mine planets and asteroids for useful resources for trade, or some treasure
- Use operatives to subvert other factions to your own ends
- Requisition fleets from your colonies to carry out tasks
- Pay tribute for the right to infringe on factions' territory
- Bring aid to troubled worlds to keep them from decivilization
- Turn in prisoners for reputation or cash
- Browse the Prism Freeport for rare and pricey ships
- Construct remote outposts to aid exploration
- Explore a story of the Remnants
- More events
- Remnant raids
- Relief fleets
- Vengeance fleets
- New starting options
- Play in a randomly generated Sector, or travel the star systems seen in vanilla and other mods
- Begin your journey with a range of starting factions and ships
- Gameplay tweaks
- Befriend pirates to lower the effects of their activity on your colonies
- Lower tariffs on trade
- ...and more enhancements
Report issues on GitHubQuick helpAlliancesMiningFaction config filesFAQChangelogSpoiler
## v0.12.0c (2025-05-01) ##
* Improve checks for whether NPC fleets are close enough to deploy/support ground battle units
* Joining Persean League leaves player's existing alliance, if any
* Buy ship bar/contact offer shouldn't ask for IBB boss ships
* File Drawer Problem: notify mission failure on attacking Mauve; fix convo with wrong person if retrying mission
* Abyss map label will adjust its position based on sector size
* NAT Investigators in Sectorpol colony crisis will explain reason for their presence when asked
* Refactor market builder to better handle AotD, fix market upsize bonus in random sector no longer working
* Story skip polish/fixes
* Fix GUI bug in random sector faction toggle
* Ground battle intel no longer shows loot that's actually just existing storage contents
* Tariff mults configurable in Luna mod settings menu
* Retroactive fix for rebellion support fleet AI crash covers more cases
* Fixes in the 0.12.0b reuploads
* Fix crash with certain custom starts (e.g. The Infernal Machine and Notre Dame)
* Fix diplomacy rep limit crash
## v0.12.0b (2025-04-20) ##
* Rebellion smugglers marked as smugglers and have low rep impact
* Add 250 point option to Hyperspace Topography skip
* This is just enough for Reverse Polarity in 0.98
* Default-skip-story setting will enable this option
* Academy quests: Handle case where Kallichore or Coureuse but not both are skipped
* New game dialog remembers last selected background within the current session
* Contain aggression concern raises the priority of actions based on the target's infamy
* Diplomacy AI module shows infamy
* Fix special task group revive cost calculation being too low
* Fix Shrouded Dweller and Threat not being hostile at start
* Fix commodities disappearing from storage after market capture
* Fix Catalytic Core and Synchrotron planet filters not working
* Re-fix player special task group ships losing their variants
* Fix displayed 'excuse' for satbombing a satbomber
* Max points in new game own faction setup now configurable in settings.json
## v0.12.0 "Abyssal Gaze" (2025-04-06) ##
* Add False Idols to story skip system
* Includes fix for the quest not being accessible if using Knight Errant skip
* Remnant final mission fixes
* Fix Silverlight's shards randomly flying over stuff when they shouldn't (it was kinda cool looking but not intended behavior)
* Loosen some distance checks to reduce potential cases of mission failing to generate
* Fix a couple of dialog bugs
* Silverlight now codex-unlockable
* Fix an exploit with selling to, raiding and then conquering a market
* Fix fleet events during rebellion getting stuck
* Fix multiple operatives on internal security mode doing the same action
* Fix ceasefire offer's intel tag
* Fix non-fatal NPE when talking to Hannan about potential League membership
* Fix how conquest mission creator filters out zero-reward missions
* Number of blueprints available at Prism blueprint trader now configurable in settings.json
## v0.11.3y (2025-03-31) ##
* Fix Threat not spawning
* Fix rare crash and incorrect text in rebellion intel
* Temporary fix for right-click on shroud special item crash
* Lost scientist mission still works if pirate base failed to spawn
* Tweaks to starting background descs and handling of codex entries
## v0.11.3x (2025-03-29) ##
* Compatibility with Starsector 0.98
* Add operative counterinsurgency action
* Player can request blockade fleets
* Add hyperspace topography "quest skip"
* Rebellion events will have smugglers running arms to the rebels (reverse suppression fleet, basically)
* Add a "contain aggression" strategic AI concern
* Factions avoid negative diplomatic events if war weariness is too high and strategic AI is off
* Update deep hyperspace clearing on sector generation to match vanilla (halved radius)
* Open market will buy automated ships if AI cores are legal in faction; military market will always buy
* Location of respawn event bases no longer hidden
* Add two achievements
* Add a standardised system for printing faction descriptions in new game dialog
* Add a toggle for NPC colony growth
* Fix ground battle crash when market has no industries and no Population & Infrastructure
* Will still crash if there is not at least one industry-like present
* Fix Arroyo comms check for final Remnant mission
* Try to fix neutral fleets sometimes joining battles when they shouldn't
* Fix an unidentified mod conflict that would make invasions unavailable
* Fix raid fallback for invasionOnlyRetake factions for real
* Hegemony inspector custom bounty can't spawn around hidden markets
Helpful console commandsThe
SetMarketOwner <market_or_location_name> <faction> command can be used to give a market to another faction (including one not currently alive in the sector).
CreditsZaphide: the original Exerelin
Dark.Revenant: much coding help; SS+ and descendant mod compatibility
LazyWizard: Version Checker, Console Commands, other code
Soren: Player flags
Tartiflette: Prism Freeport
Weezer, Mace: Captured planet descriptions
The SS mod community: various content contributions, tips, pointers and feedback
Zeke "MesoTroniK" W.: Starsector team assistance
Alex, David, Ivaylo, StianStark: Starsector, what keeps us here
And lastly you, for playing this