This Remnant focused mod seeks to make the faction a true challenge for the late game, while offering the player a chance to try out unique technologies on captured and modified drone ships. The mod also adds new content for the Sindrian Diktat, Tri-Tachyon, Persean League, Independents, and new missions with unique rewards to challenge the player.
Warning: Fights against the Remnant may become extremely hard, especially if you do not have many other Remnant related mods installed. Pick your battles carefully. If you find the battles too difficult, you can make adjustments in
LunaLib settings. Cross-mod content for Hazard Mining Incorporated and Random Assortment of Things can also be toggled there.
I recommend pairing this mod with the excellent
Truly Automated Ships for a chance to try out more of the added Remnant ships for yourself.
Emergent Threats: IX RevivalAs of v0.3+, Emergent Threats now comes bundled with the 9th Domain Battlegroup
standalone mod. This antagonist faction was first created in the now abandoned
Arsenal Expansion mod by Inventor Raccoon, and has been revived with permission. Both ET mods can be used independently, but will interact with each other with extra content. Note that if you are running a bootleg version of Arsenal Expansion, you should disable the original's battlegroup in its mod settings to avoid two versions of the faction spawning at the same time.
ChangelogSpoiler
v0.6.8
Emergent Threats
Misc
-Fixed typos
Weapons
-Shortened Atropos MIRV minimum split time again to reduce cases of erratic missile bounces
IX Revival
Bugfix
-Fixed the Radiant (IX) not spawning in Honor Guard system defense fleets
-Fixed a bug where trading in the planetkiller to the IX Battlegroup would not grant a ship reward if the player already had a high reputation with the faction
-Fixed a bug where using the planetkiller traded item Industrial Nano-replicator on an automated ship would create a size 0 item stack that could be reused
v0.6.7
Emergent Threats
Misc
-Fixed typos
Ships
-Aquilon updated Assault and Beam autofits
Hullmods
-Added Downgraded Subsystems hullmod under Emergent Technology that can be used with the Aquilon and Aquilon (IX)
IX Revival
Bugfix
-Fixed various reputation bugs of the Marzanna Protectorate and IX Battlegroup not being the same towards the player's current commissioned faction
-Fixed player reputation resetting towards IX Battlegroup due to market interactions at Marzanna
-Fixed a bug where IX Battlegroup items would show up in player inventory when starting a game commissioned to a different faction
-Fixed a bug where Dawnstar/Daythorn beams paired with the Electron Generator would not apply EMP damage properly
Ships
-Aquilon (IX) diffraction laser arc reverted to 90 degrees, updated Attack autofit
-Equalizer (IX) and Scarab (IX) Immanence Engine ship system damage reduction lowered from 50% to 25%
Hullmods
-(Requires Emergent Threats) Downgraded Subsystems hullmod from ET can be used with Aquilon (IX)
v0.6.6
Emergent Threats
Misc
-Script refactoring
Ships
-Incursion (EX) class battleship renamed Intrepid (EX) to differentiate it from updated Incursion in HTE
-Proteus class carrier of the Persean League will show up slightly more frequently
-Updated Executor and Exhortation beam variants, build is still cursed but at least there are no more small vulcans in the front medium slots
Hullmods
-Laser Collimator removed from IX Revival and added to Emergent Threats core mod, ships that have the old version will update to the new version if both mods are enabled, or self delete the old version if only IX Revival is enabled, new version can be found in Tri-Tachyon and Persean League markets
Weapons
-Added Stinger Catapult small missile to the Sindrian Diktat, mostly seen on the new carriers
-Atropos MIRV minimum split duration reduced from 2 to 1 seconds to reduce occurrences of submunitions bouncing off the target
-Interceptor Burst Laser of the Iris (EX) range increased from 700 to 800
-Siege Burst Laser on-hit visuals restored without the previous placement issues while under temporal acceleration
-Spatial Charge Launcher on the Sundog renamed Remnant Spatial Charge Launcher
-Twin Tactical Laser moved from IX Revival to Emergent Threats, added to Tri-Tachyon and Persean League known weapon list
IX Revival
Bugfix
-Fixed an issue where the IX Battlegroup would start the game with better than hostile relations to certain modded factions
-Fixed a bug where the System Reset hullmod would drop as loot and cause a crash when the chip is moused over
-Fixed the bounty Tigershark (HG) having a hullmod only found in Emergent Threats and not IX Revival, and both ships having the same name when encountered
-Fixed a bug where a ship getting struck by more than 2 Diffraction Lasers would lose its shield damage penalty
-Fixed Panopticon Core (Tactical) not boosting the range of beam weapons with a base range above 700
-Fixed the wrong text being displayed for the Aquilon Flare Launcher ship system in the codex
-Fixed a rare issue with the Vampyr DEM not generating bolts on firing
-Attempted fix for an issue with the IX Battlegroup suddenly going hostile towards the Brighton Federation even with lower hostility setting enabled in LunaLib
Misc
-IX Battlegroup raider stations should no longer spawn as star fortresses
-Updated LunaLib setting text for reducing IX Battlegroup hostility towards Brighton Federation
-Marzanna Protectorate in Zorya has been enabled by default, players who prefer Scorn can switch off the setting in Lunalib
-If Marzanna falls and is reconquered by the IX Battlegroup, it will now be handed back to the Marzanna Protectorate
-(Nex) Added the Kresnik Mechanism anti-blockade structure to Vertex Station to address cases of multiple factions blockading and crippling the IX Battlegroup months after starting the game, can be disabled in Lunalib
-Sword of the Fleet background starting player relationship to IX Battlegroup reduced from 60 to 50, gains knowledge of two IX Adaptive Subsystem hullmods
-Script refactoring
Ships
-Added Iris (IX) class destroyer
-Incursion (IX) class battleship renamed Intrepid (IX) to differentiate it from updated Incursion in HTE
-IX Battlegroup fleet loadouts updated to reflect move away from laser doctrine (Tactical/HIL), with its former role mostly replaced by the new Dawnstar/Daythorn hard flux particle beam weapons
-Many IX ship variants updated
Hullmods
-Laser Collimator removed from IX Revival and added to Emergent Threats core mod, ships that have the old version will update to the new version if both mods are enabled, or self delete the old version if only IX Revival is enabled, new version can be found in Tri-Tachyon and Persean League markets
Weapons
-Added Bereaver DEM Launcher/Pod for the Honor Guard
-Added Brightburn CIWS
-Added Dawnstar Light/Heavy CPB (Cyclic Particle Beam)
-Added Daythorn Mono/Twin APB (Adaptive Particle Beam)
-Added Plasma Dart
-Added Photon Hammer
-Iconoclast (IX) loses Sentinel PD Array and has its description updated
-Conversion Lance removed from IX Battlegroup standard doctrine and made Honor Guard only weapon
-Dawnstar Pulse Laser (Fighter) renamed to Lightbringer Pulse Laser (Fighter)
-Diffraction Laser shield damage bonus changed from 7/10% to 7/10/15%, also applies as on hit effect for the Photon Hammer
-Diffraction Laser on the Aquilon (IX) locked to forward facing
-Tactical/Twin Tactical/High Intensity Lasers removed from IX Battlegroup known weapon list, will no longer be offered at its markets
-Twin Tactical Laser moved from IX Revival to Emergent Threats, added to Tri-Tachyon and Persean League known weapon list, the previous version of the weapon may continue to exist on some fitted ships to ensure backwards compatibility, but will be removed in a future patch
Earlier changelogs can be found on github
Known IssuesSpoiler
-On very rare occasions the Orthrus DEM will circle a target indefinitely without firing or despawning, or hover near a target without colliding properly.
-Combat cannot be auto-resolved until all Flourish frigates are either destroyed or have withdrawn.
-Selecting your own ships in Nexerelin start for the IX Battlegroup can sometimes randomly give you an Honor Guard version for ships used by both the regular Fleet and Honor Guard.
-The Reactive Combat Shields hullmod is intended for regular shield styles, and will override shield colors that do not adhere to the low/mid/high-tech standard on equipped ships
-Interdictor Pulse may behave oddly on rare occasions. This is due to a workaround for a display bug in the core game
-(Experimental Hullmods) Automated ships that have been modified by Experimental Hullmods may gain access to adaptive subsystem hullmods even if they technically do not qualify for them
-Solar Shield s-mod refunded OP is not displayed on the fitting window. This is an engine limitation of the core game.
-Shipwide adaptive subsystems may sometimes appear or disappear when they shouldn't. Clicking away and back should fix the issue.
-Some hullmods added to a ship by other hullmods may display their name in the wrong color. Clicking away and back should fix the issue.
-(Take No Prisoners) Some mission officers will not display their skills correctly when captured. They will display their proper skills after recruiting or a reload.
IX Battlegroup PreviewRemnant Ship PreviewSpoiler
Lampetia Drone MothershipFast moving battlecarrier derived from the militarized Odyssey (TT)
Incandescent Drone BattleshipAggressive battleship armed with dual Hydromagnetic Cannons that degrade enemy ship performance
![](https://i.imgur.com/oaxG3g9.png)
Resplendent Command DroneshipHeavy carrier capable of mass deploying a swarm of drones, or enhancing a smaller number of bombers
Jubilant Missile DroneshipA light missile cruiser that packs a heavy opening punch
Effulgent DroneshipA missile variant of the Fulgent for supporting Remnant fleets at range
![](https://i.imgur.com/P6ykjxm.png)
Helia Strategic BomberReaper torpedo bomber, with the firepower of the Cobra but twice the numbers.
Sundog DefenderMobile artillery that stays with the mothership while also providing point defense.
Bolide Hunter-KillerA new threat encountered at Nexus stations.
Faction Ship PreviewSpoiler
Experimental Hulls
![](https://i.imgur.com/TgXyg8C.png)
Prototype High Tech designs recovered by Tri-Tachyon, with rarely seen experimental ship systems.
Odyssey (TT) BattlecarrierFast and versatile carrier based on the Odyssey and perfected by Tri-Tachyon
Aquilon BattlecruiserVariable munitions battlecruiser with a ship system suited to every situation
Glycon Missile CruiserA high-tech cruiser with staying power that uses small missiles to devastating effect
Maquech Escort CarrierA Buffalo carrier conversion for those who can't afford better
Hellfire Colossus BattlecruiserIf it works but it gets you killed, your pirate friends will be very glad it works
Banteng Long-haul FreighterA versatile long range freighter designed to haul both fuel and cargo at the same time
Proteus CarrierDespite the carrier's paint job, the League has turned a lemon into lemonade
Exhortation BattlecarrierOf course the fleet carrier for the Diktat would be fearsome and glorious!
Unifier Flight Deck CruiserA carrier-cruiser hybrid that went into production due to a word from the Supreme Executor.
Preceptor Escort CarrierA converted freighter since relegated to the Diktat Navy.
Kite (LG) GunshipThe humble shuttle converted into a carrier based gunship.
Estoc BomberA DEM torpedo with a biological guidance system.
Spatha Heavy FighterThe Diktat's latest standard heavy fighter, capable yet extremely overbuilt.
Gladius (LG) Heavy FighterAn experimental fighter reserved for the Lion's Guard.
Mission BountiesSpoiler
Resplendent (EX) Command CarrierA relic of the last war.
Mutilator Phase DestroyerA harbinger of the next war.
Mimesis Modified SuperfreighterAn insatiable avatar of greed.
Praxis Modified CruiserA deadly skirmisher.
Invictus (LG) DreadnoughtA reborn titan controlled by a madman.
Onslaught (LG) BattleshipA sentimental relic.
Weapon PreviewSpoiler
Deadeye Plasma SeekerA heavy energy weapon that can track its target.
Atropos MIRVA long range strike weapon with plentiful ammo.
X-Ray Pulse LaserExtended range pulse laser, a reliable workhorse among large energy weapons.
Kinetic Blaster (modded)Ersatz [SUPER ALABASTER] pulse weapon with high anti-shield burst damage but extreme weakness against armor.
Siege Burst LaserA Diktat (re)invention, bulky and power hungry, but effective against both shields and armor.
Tactical Burst LaserA smaller Siege Burst Laser that works on a similar principle.
Ion StreamerAn ultralight EMP beam weapon.
Stinger CatapultA point defense mine launcher.
Hullmod PreviewSpoiler
Adaptive SubsystemsUnique one-per-ship Remnant hullmods that enhance ship performance, often in unusual ways.
They are dynamically added to all Remnant ships encountered by the player, even those from other mods.
Also includes new Emergent Technologies hullmods that will modify your ships in unique and interesting ways.
Many more existing variants of Remnant ships have been refit, making them much more challenging in fleet battles. Revisions have also been made to Sindrian Diktat and Tri-Tachyon doctrine, making Lion's Guard ships more commonplace and available on the market, and Tri-Tachyon carriers more prevalent.
In addition, face off against unique enemies in new missions picked up from the unsanctioned bounty board, each with unique rewards:
- To Hunt a White Whale: Face off against a pirate queen for a chance to gain a set of unique blueprints.
- High and Mighty: Crash a black market arms deal between a smuggler and the Diktat Navy.
- Shattered Fortress: Preserve the peace by striking against a Lion's Guard secret weapon.
- Gaining Vantage: Track down a mysterious ghost ship and learn its secrets.
- A Diamond in the Dark: Begin the hunt for the dark mover at the center of the enemies you have faced.
- Cleaning up a Mess (requires HMI): Chase down rumors of a gate activation and face off against an unusual enemy.
- A Theory of Mind (requires IX Revival): Investigate a strange meeting between numerous AI drones.
Other Features and Changes- Adds Adaptive Subsystem hullmod support for various mods with Remnant content.
- New hullmods for Hazard Mining Incorporated, Random Assortment of Things, Underworld
- Changes to the performance of Lux and Flash fighter drones.
- Nexerelin: 2 new Large Carrier game starts, one for each new carrier.
- Disables Expanded Deck Crew, Rescue Shuttle on automated ships.
- New sound for the Autopulse Laser.
Future Plans- Add new content for the Diamond Nexus, allowing players to fight spawned Remnant fleets while still supporting Midnight Dissonant at Prism.
Art/Music CreditSpoiler
turkler: Odyssey (TT)/Odyssey (IX)/Lampetia, Invictus (LG), Onslaught (LG)
Inventor Raccoon: Flourish and original Arsenal Expansion IX Battlegroup content
HELMUT: Estoc, Spatha, Sundog, Bolide, Glycon, Maquech, Onslaught (LG), Incandescent, Hydromagnetic Cannon, X-Ray Pulse Laser, LR Burst Laser, Siege Burst Laser, Deadeye Plasma Seeker, Ion Streamer, Electrostatic Projector, Lightbringer CIWS, Twin Tactical Laser, Antecedent Device, Vampyr DEM
Snrasha, Tartiflette, tenoki: Resplendent
EnderHero00: Mutilator
BigBeans: Praxis
Mr.Crimeguru: Banteng, Casimir (IX), Hetman (IX), Maxim (IX)
NeoLemon, Procrasadini: Hellfire Colossus
axlemc131: Mandrake (IX/EX)
tesser: Industrial Nano-replicator, Signal Masker
Passwalker, theDragn: Iconoclast/Iris (IX/EX), Flamebreaker (IX/EX), Tigershark (IX/EX), Equalizer (IX/EX)
Bananana: Aquilon/Aquilon (IX)
jiu: Proteus
Amber: IX encounter music
Fesliyan Studios: IX colony music
With further edits by me. Various ship stats are also based on those found in High Tech Expansion by theDragn.
A big thank you to everyone whose freely shared ship and weapon sprites went into make this mod. Without you providing the foundations, none of this would have been possible.
Emergent Threats by vicegrip is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.