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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)  (Read 3272049 times)

Sedrido

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5700 on: November 29, 2023, 07:09:48 PM »

it ok i might just have to bite the bullet go through and disable stuff until it works
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Captain_Dingaling

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5701 on: November 30, 2023, 04:55:11 AM »

I don't have a single negative thing to say about this mod, simply amazing! Being able to change settings via LunaLib is just cream on top!

Cheers!
« Last Edit: November 30, 2023, 08:12:03 AM by Captain Dingaling »
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Malleator

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5702 on: November 30, 2023, 10:40:07 AM »

If you have a commission with a faction that labels heavy armaments as illegal, will they confiscate them upon scans or anything? Because I'm getting that. Seems like an oversight since in my mind I'm part of their military and am carrying out ground invasions and need heavy armaments to do so
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Histidine

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5703 on: November 30, 2023, 11:41:58 PM »

Hello i hope you guys are having a good Day/Night i have no idea what this means (or if i copied the right thing at all) but my game is crashing and giving me this.
Make sure you're on the latest Starsector (0.96a-RC10) and UAF (0.74a1) if you're using that mod.

If you have a commission with a faction that labels heavy armaments as illegal, will they confiscate them upon scans or anything? Because I'm getting that. Seems like an oversight since in my mind I'm part of their military and am carrying out ground invasions and need heavy armaments to do so
It's supposed to exempt commission holders and allies, but I think I only made it do this when caught with transponder off (and not the one where the scan is requested due to smuggling suspicion or another cause). I'll fix, thanks!

I don't have a single negative thing to say about this mod, simply amazing! Being able to change settings via LunaLib is just cream on top!

Cheers!
Thank you :)
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Sedrido

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5704 on: December 01, 2023, 06:15:26 PM »

Hello i hope you guys are having a good Day/Night i have no idea what this means (or if i copied the right thing at all) but my game is crashing and giving me this.
Make sure you're on the latest Starsector (0.96a-RC10) and UAF (0.74a1) if you're using that mod.


both of those boxes are checked do you think it could be the federation? ive had strange crashes with that mod before and just readded it recently
« Last Edit: December 02, 2023, 03:29:05 PM by Sedrido »
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Lazyturtle69hahfunynumber

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5705 on: December 01, 2023, 09:00:57 PM »

Hey i recently updated nexerelin and started getting crashes related to ground battles first from Arma and then from Uaf. it wasn't happening before so it has to nex its the only thing i changed. I don't know a whole lot about modding But heres my crash logs i hope it helps Edit: i Should mention my Uaf is up to date and i just saw got the arma hotfix Edit again i Realized I'm a *** idiot who cant read im gonna leave this here so you can all point and laugh me
 
« Last Edit: December 01, 2023, 09:13:35 PM by Lazyturtle69hahfunynumber »
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AlfonsReed

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5706 on: December 06, 2023, 04:12:59 AM »

hello just updated the mod, deleted the old ver before unzipping the new but it's CTD at the lunching of the game with a Fatal: Slot id WS 002 not found on hull MSS_Crusader_Elite

oddly enough when i retraced my update by leaving the old mod up then over ridding it with the update i can playish the game but it still CTD me at some point
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XpanD

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5707 on: December 06, 2023, 04:49:49 AM »

hello just updated the mod, deleted the old ver before unzipping the new but it's CTD at the lunching of the game with a Fatal: Slot id WS 002 not found on hull MSS_Crusader_Elite

oddly enough when i retraced my update by leaving the old mod up then over ridding it with the update i can playish the game but it still CTD me at some point

That looks like an error from another mod, specifically Mayasuran Navy. (MSS in the ship hull name)

Make sure you've got that fully updated, it seems like the latest update may address the issue?
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AlfonsReed

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5708 on: December 06, 2023, 02:12:22 PM »

hello just updated the mod, deleted the old ver before unzipping the new but it's CTD at the lunching of the game with a Fatal: Slot id WS 002 not found on hull MSS_Crusader_Elite

oddly enough when i retraced my update by leaving the old mod up then over ridding it with the update i can playish the game but it still CTD me at some point

That looks like an error from another mod, specifically Mayasuran Navy. (MSS in the ship hull name)

Make sure you've got that fully updated, it seems like the latest update may address the issue?

i derped and posted my CTD issue at the wrong mod thread that i was following
my bad, my singular brain cell was not awake enough to make that post at that time ....
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Ragnarok101

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5709 on: December 08, 2023, 08:58:04 AM »

Is there any way to add/change the 'planet description changes when under a different faction's control' feature to account for modded markets/the player's faction?
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Histidine

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5710 on: December 09, 2023, 07:08:35 AM »

Is there any way to add/change the 'planet description changes when under a different faction's control' feature to account for modded markets/the player's faction?
Have to add the affected factions and planets/stations to data/strings/descriptions.csv and data/config/exerelin/captured_planet_descs.csv. The Iron Shell and Philip Andrada Gas Station Manager mods both have implementation examples.
(Also there's currently no handling for save-specific descriptions, e.g. any player-faction description would apply across all saves)
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Sedrido

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5711 on: December 10, 2023, 10:10:56 PM »

i removed the uae and the crashing stopped so i suspect it was the cause
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Ragnarok101

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5712 on: December 19, 2023, 10:51:12 AM »

Is there any way to add/change the 'planet description changes when under a different faction's control' feature to account for modded markets/the player's faction?
Have to add the affected factions and planets/stations to data/strings/descriptions.csv and data/config/exerelin/captured_planet_descs.csv. The Iron Shell and Philip Andrada Gas Station Manager mods both have implementation examples.
(Also there's currently no handling for save-specific descriptions, e.g. any player-faction description would apply across all saves)

Thanks. Guess I'm downloading one of those to get a look at those docs.
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steve1592

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5713 on: December 19, 2023, 03:59:25 PM »

Started playing again after awhile, did Nexerelin change the "ship sale" from millitary contacts and/or "gaudy" person ship sale to be much more restrictive. It used to be pretty broad like destroyers, cruisers, and capitals. Now it is restricted many times to manufacturers like ED shipyards or JYD lowtech.  Also when I buy ships from millitary contacts if I have the missile ships overhaul it is always a missle cruiser for sale. Wondering if anyone else experienced it. Not sure if this is the right place to ask this question.
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Artyom_Dreizehn

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5714 on: December 20, 2023, 04:33:48 PM »

Hello, been playing with Nex and Arma together for years and just came back again. I just used the Arma Hotfix and now it wouldn't let me enter the main menu and shows an Error, here's the log:

61570 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data.scripts.MechaModPlugin]
java.lang.RuntimeException: Error loading [data.scripts.MechaModPlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.MechaModPlugin
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more

I check both the mechamodplugins inside the jar It seems both the same or I might have missed something. For now i'll put back the old jar before the hotfix so I could play but without checking if the ground war crash would occur.  :'(
« Last Edit: December 20, 2023, 04:49:24 PM by Artyom_Dreizehn »
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