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Author Topic: [0.97a] Nexerelin v0.11.3 "Planet Tales" (update 2024-11-30)  (Read 3435470 times)

Lazyturtle69hahfunynumber

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5700 on: December 01, 2023, 09:00:57 PM »

Hey i recently updated nexerelin and started getting crashes related to ground battles first from Arma and then from Uaf. it wasn't happening before so it has to nex its the only thing i changed. I don't know a whole lot about modding But heres my crash logs i hope it helps Edit: i Should mention my Uaf is up to date and i just saw got the arma hotfix Edit again i Realized I'm a *** idiot who cant read im gonna leave this here so you can all point and laugh me
 
« Last Edit: December 01, 2023, 09:13:35 PM by Lazyturtle69hahfunynumber »
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AlfonsReed

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5701 on: December 06, 2023, 04:12:59 AM »

hello just updated the mod, deleted the old ver before unzipping the new but it's CTD at the lunching of the game with a Fatal: Slot id WS 002 not found on hull MSS_Crusader_Elite

oddly enough when i retraced my update by leaving the old mod up then over ridding it with the update i can playish the game but it still CTD me at some point
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XpanD

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5702 on: December 06, 2023, 04:49:49 AM »

hello just updated the mod, deleted the old ver before unzipping the new but it's CTD at the lunching of the game with a Fatal: Slot id WS 002 not found on hull MSS_Crusader_Elite

oddly enough when i retraced my update by leaving the old mod up then over ridding it with the update i can playish the game but it still CTD me at some point

That looks like an error from another mod, specifically Mayasuran Navy. (MSS in the ship hull name)

Make sure you've got that fully updated, it seems like the latest update may address the issue?
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AlfonsReed

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5703 on: December 06, 2023, 02:12:22 PM »

hello just updated the mod, deleted the old ver before unzipping the new but it's CTD at the lunching of the game with a Fatal: Slot id WS 002 not found on hull MSS_Crusader_Elite

oddly enough when i retraced my update by leaving the old mod up then over ridding it with the update i can playish the game but it still CTD me at some point

That looks like an error from another mod, specifically Mayasuran Navy. (MSS in the ship hull name)

Make sure you've got that fully updated, it seems like the latest update may address the issue?

i derped and posted my CTD issue at the wrong mod thread that i was following
my bad, my singular brain cell was not awake enough to make that post at that time ....
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Ragnarok101

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5704 on: December 08, 2023, 08:58:04 AM »

Is there any way to add/change the 'planet description changes when under a different faction's control' feature to account for modded markets/the player's faction?
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Histidine

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5705 on: December 09, 2023, 07:08:35 AM »

Is there any way to add/change the 'planet description changes when under a different faction's control' feature to account for modded markets/the player's faction?
Have to add the affected factions and planets/stations to data/strings/descriptions.csv and data/config/exerelin/captured_planet_descs.csv. The Iron Shell and Philip Andrada Gas Station Manager mods both have implementation examples.
(Also there's currently no handling for save-specific descriptions, e.g. any player-faction description would apply across all saves)
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Sedrido

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5706 on: December 10, 2023, 10:10:56 PM »

i removed the uae and the crashing stopped so i suspect it was the cause
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Ragnarok101

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5707 on: December 19, 2023, 10:51:12 AM »

Is there any way to add/change the 'planet description changes when under a different faction's control' feature to account for modded markets/the player's faction?
Have to add the affected factions and planets/stations to data/strings/descriptions.csv and data/config/exerelin/captured_planet_descs.csv. The Iron Shell and Philip Andrada Gas Station Manager mods both have implementation examples.
(Also there's currently no handling for save-specific descriptions, e.g. any player-faction description would apply across all saves)

Thanks. Guess I'm downloading one of those to get a look at those docs.
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steve1592

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5708 on: December 19, 2023, 03:59:25 PM »

Started playing again after awhile, did Nexerelin change the "ship sale" from millitary contacts and/or "gaudy" person ship sale to be much more restrictive. It used to be pretty broad like destroyers, cruisers, and capitals. Now it is restricted many times to manufacturers like ED shipyards or JYD lowtech.  Also when I buy ships from millitary contacts if I have the missile ships overhaul it is always a missle cruiser for sale. Wondering if anyone else experienced it. Not sure if this is the right place to ask this question.
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Artyom_Dreizehn

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5709 on: December 20, 2023, 04:33:48 PM »

Hello, been playing with Nex and Arma together for years and just came back again. I just used the Arma Hotfix and now it wouldn't let me enter the main menu and shows an Error, here's the log:

61570 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data.scripts.MechaModPlugin]
java.lang.RuntimeException: Error loading [data.scripts.MechaModPlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.MechaModPlugin
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more

I check both the mechamodplugins inside the jar It seems both the same or I might have missed something. For now i'll put back the old jar before the hotfix so I could play but without checking if the ground war crash would occur.  :'(
« Last Edit: December 20, 2023, 04:49:24 PM by Artyom_Dreizehn »
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Bungee_man

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5710 on: December 21, 2023, 12:20:55 AM »

I'm not sure if it's this mod or PAGSM, but, when Sindria captured Gilead, their shrine became inaccessible.
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Histidine

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5711 on: December 21, 2023, 04:58:01 PM »

Started playing again after awhile, did Nexerelin change the "ship sale" from millitary contacts and/or "gaudy" person ship sale to be much more restrictive. It used to be pretty broad like destroyers, cruisers, and capitals. Now it is restricted many times to manufacturers like ED shipyards or JYD lowtech.  Also when I buy ships from millitary contacts if I have the missile ships overhaul it is always a missle cruiser for sale. Wondering if anyone else experienced it. Not sure if this is the right place to ask this question.
The rules for ship sale to contacts have been tightened, yeah. It should basically always use the design type rule now, to avoid cases where the contact asks for something that's available on open market.

For buying a surplus ship from a contact, that mission is vanilla, but in any case it might be an issue in how ship availability in the missile ships overhaul is set. Check if the missile cruiser(s) are similarly used near-exclusively in the fleets and the open/military markets.

I'm not sure if it's this mod or PAGSM, but, when Sindria captured Gilead, their shrine became inaccessible.
I think this is how the shrines are coded in vanilla actually!
(Maybe next time I'll override the relevant rules in Nex)

Hello, been playing with Nex and Arma together for years and just came back again. I just used the Arma Hotfix and now it wouldn't let me enter the main menu and shows an Error, here's the log:

61570 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data.scripts.MechaModPlugin]
java.lang.RuntimeException: Error loading [data.scripts.MechaModPlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.MechaModPlugin
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more

I check both the mechamodplugins inside the jar It seems both the same or I might have missed something. For now i'll put back the old jar before the hotfix so I could play but without checking if the ground war crash would occur.  :'(
Hmm, are you using the latest ArmaA and did you replace the old .jar (with the exact same filename) when downloading the new one?
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Artyom_Dreizehn

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5712 on: December 22, 2023, 06:42:45 AM »

Hmm, are you using the latest ArmaA and did you replace the old .jar (with the exact same filename) when downloading the new one?

I was using the latest ArmaA then add in the ArmaA.jar Hotfix for groundbattle crash by replacing the old .jar, after that those error shows up and wouldn't even let me in the main menu. Was the Hotfix now irrelevant since it was included in a new patch? cause I had troubleshooted it till Nex and ArmaA with Hotfix mod are left and that crash still shows up and gone after I disabled ArmaA(with Hotfix). Sorry If this was already done was not keeping up with the discussion.
« Last Edit: December 23, 2023, 09:07:00 AM by Artyom_Dreizehn »
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Tank Hunter Silas

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5713 on: December 22, 2023, 04:24:15 PM »

Hi, Does the Spacer obligation ever go away?
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RASTIL

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5714 on: December 24, 2023, 04:12:11 AM »

I've recently found the option to make my officers killable, and now I enjoy this mod even more than before! Finally i am free from wondering what the hell do i find those level 5 officers in space once i hit my cap, now they patiently wait for their turn in the meatgrinder. Killing off weaklings makes our sector better.
Hi, Does the Spacer obligation ever go away?

I think it only ever grows
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