I mean... quad tachyon lance (I'm assuming phase lance is a typo) isn't that great of a build given it's utterly impotent against shields if it can't overhelm them in one burst cause all it does is rack up soft flux. You can literally facetank a penta tachy Radiant with most cruisers easily by just venting in between tachy bursts, too.
sorry yeah, tachyon lances. But my Paragon loadout was 4x Tachyon lances, 2 Hvel drivers, 2 remnant graviton beams from HMI, 4 antimatter srm's, and a spattering of gluon PD from Apex. 1380~ energy dps from the lances, 276 kinetic from the hvel's, and 200 kinetic from the gravitons. And while the player can vent between tachyon bursts,
the AI just doesnt, and they couldnt with my loadout as the hardpoints were on a different firing cycle than the turrets. +10% from managing to get to 100% combat readiness too.
but much of that isnt really the point, the Daemons are AI-piloted ships, so quite frequently they have the magic trio of tanking skills elited: Impact migitation, Damage control, and Field modulation. And while the daemons might have slightly lower armor than remnant ships, For instance the hel dominator has 800 armor while the brilliant has 900, they frequently field heavy armor: IE the sloth-dominator ending up having 1200. And thanks to hel carapace their armor rating is counted at 50% higher for reduction along side 10% regeneration. this comes together as just kind of a slog to fight against without being much of a threat.
The fact that these highly tanky ships are interspersed within
pirate ships also makes their longer TTK all the more noticeable.