I got curious, so I consoled one in for some testing. With just vanilla weapons and hull mods, I have come to the conclusion that this thing is
busted broken overpowered nonsense excellent for its OP cost, though I wouldn't want to fly it without Helmsmanship.
With
Ballistic Mastery,
Gunnery Implants, and
Integrated Targeting Unit, its heavy slots have a range of 1850, and with
Unstable Injector it's still 1573, more than enough to out-range anything important. A Paragon can't use its shield pressure weapons at that range and will never be able to close the distance. A Conquest barely tickles your insane shields with its Gauss cannons. 84 speed ensures that you can just pick things apart at range.
Phira's
Impact Driver is busted. Just line up a broadside and it'll break any shields. The
Azadian from Tri-Tach Expansion is usually a tough nut to track due to its fortress shield, but this thing just punches through it at a range the Azadian can't hope to contest.
You do need something to pressure enemy shields while you switch to
Shock Cannons or
Type-3s. Those weapons will chew through armor and hull real fast, but the AI is good at setting their shields upon Shock Cannons and their PD upon incoming Type-3's. I just added some
Needlers, so once I had maxed their flux with Impact Driver I could close the distance, switch to Shock Cannons, and wait until they dropped their shields before lauching a full broadside volley. It's very satisfying.
Temporal Armor also lets it tank like a beast. Let it build up to +90% flux and then drop your shields; not much can actually hurt you. To get the most out of cap ships you typically need to figure out where and when to vent while in the middle of combat; this thing lets you take a flux breath whenever you want.
It's not going to out-DPS a Radiant in the short term, but the Metafalica has zero downtime due to its constant damage output, long range, and irrelevant flux costs. It's also faster than a Radiant (87 vs 71 with Helmsmanship), and the Radiant will spend most of its time being low on skimmer charges.
For larger fleet battles I would add
Accelerated Shields as soon as you can S-Mod something. Light cruisers hitting from the other side is really the only weakness of a broadside ship like this, and you really don't want to to leave yourself exposed to Atropos or Reapers. Accelerated Shields lets you quickly block frigates and other wankers trying to flank you.
Resistant Flux Conduits might not be necessary due to the high-flux damage reduction, but venting is lightning quick on this ship if you take it.
Hardened Subsystems may also be desired; I didn't spend a lot of time testing long fleet engagements.
I would run elite
Helmsmanship, elite
Combat Endurance for the hull repair,
Field Modulation,
Gunnery Implants, and whatever else you can justify (
Ballistic Mastery being particularly tasty).
I'm not that great at making ship builds and I only spent 15 minutes on this one, so I'm certain it's not even close to optimal. Good min-maxers can probably make this thing pretty nutty; maybe you could combine the high-flux damage reduction with
Hel Shields, or double down with
Polarized Armor.
But with the loadout in the 2nd image, the ship can attack an Onslaught at mid-range,
never raise its shields, and still win. I think the Metafalica is going to be okay.