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Starsector 0.95.1a is out! (12/10/21); Blog post: Hostile Activity (09/01/22)

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Author Topic: [0.95.1a] Tahlan Shipworks 0.8.5  (Read 690247 times)

Nia Tahl

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[0.95.1a] Tahlan Shipworks 0.8.5
« on: January 16, 2019, 09:18:15 PM »



What is this? It's a lot of things in one package, lovingly assembled from my terrible ideas and a love for Starsector. This mod adds a bunch of new ships that I thought would be fun, a new optional boss faction for those looking for a challenge, an isolated world at the edge of the sector housing the remains of a fallen nobility, secret things to find for those who go out to explore the stars and a few things more. There's no clear design goal here beyond me making what I feel like making. I hope you find something to enjoy amongst my various creations.

Download:
Patreon (no paywall)

Version 0.8.5

GitHub mirror

Requires:
LazyLib
MagicLib

Recommended:
Version Checker
GraphicsLib


Features:
- A decent number of new ships, lovingly handcrafted by me without excessive use of purple paint for once -
- A handful of new fancy weapons in a unique style linked to the Great Houses of Kassadar -
- A set of custom variant skins of vanilla and mod ships related to the same -
- Cool new ship systems and fancy synergetic ship designs -
- The Legio Infernalis, a pirate splinter faction with greater ambitions -
- The faraway Lethia system, home to the isolated Kassadar -
- Secret things to discover -

Some of the more extensive features that go beyond just the ship pack aspect can be disabled in the tahlan_settings.ini if you'd rather only have the new ships


Some Ship Previews:
This is not a complete list of everything in the mod as listing every single ship here would both spoil some surprises and is also getting unfeasible with how much stuff I've been adding. Some of these sprites may be somewhat outdated, too, as I don't run much maintenance on these previews.

New ships found amongst the lawful factions of the sector:
Spoiler

Yosei-class Heavy Frigate



Tempest's big sis


Skola-class Fast Frigate



A shocking development


Renki-class Missile Support Frigate



Every missile-fleet's little helper


Torii-class Hunter Killer



When you just want to point as many guns at the enemy as you can


Haelequin-class Destroyer



For when time is of the essence


Bronco-class Missile Destroyer



Cause missile racks are better than cargo bays


Bento-class Armoured Tanker



Too stubborn to die


Vale-class Holy Warrior



Purging the Holy Land


Kodai-class Fast Cruiser



From mining asteroids to mining armor plating


Phoca-class Light Cruiser



Small but with plenty of bite


Bungalow-class Carrier



A box of angry bees


Yukikaze-class Drone Cruiser and Korikaze-class Drone Frigates

      

They look up to their elegant Onee-sama


Yari-class Attack Cruiser



Big guns on a fast but fragile platform


Castigator-class Heavy Assault Cruiser



It might have anger issues


Nibelung-class Battleship



Relic of a different age


Castella-class Command Carrier



An angry brick, filled with fire


Ingress-class Battlecarrier



A hammer to smite the enemy with


Hresvelgr-class Fleet Carrier



A lowtech hive for angry bees

[close]


New pirate threats:
Spoiler

Tempest (P)



Small and deadly


Lasher (LI)



Bigger guns for bigger trouble


Bronco (LI)



Brings more gun


Eagle (P)



PD mounts are for cowards


Castigator (LI)



And you thought normal Castigators were angry


The Doominator



Pirate madness incarnate


Castella (LI)



Red goes fastah


Hresvelgr (LI)



Fewer bees, but more missiles


Dun Scaith



How'd they even build this?
[close]


New holy tools of Ludd:
Spoiler

Bento (LP)



A spicy lunch


Castella (LP)



Fewer fighters, more hammers
[close]


The Great Houses' equipment Rarely found in independent markets and fleets
Spoiler
Exa Pico Drone Controller



So much more than a Kite


Monitor (GH) Defense Frigate



An absurd amount of flak fire


Enforcer (GH)



He's coming for you


Izanami-class Prototype Cruiser



~za warudo~


Dominator (GH)



An unstoppable force


Legion (GH)



...for we are many


Onslaught (GH)



Not a mistake


Ristreza



Relic of a different age
[close]


Custom bounties:
Spoiler
                           
[close]


and a new unknown threat, rarely seen amongst [REDACTED] fleets


F.A.Q.
Spoiler
Q: Is this mod balanced?
A: The general intent for most of the content in Tahlan Shipworks is to be balanced around vanilla power levels, but balance is in many ways a process and I won't always get it right. Adjustments are made all the time to improve balance. That said, there are certain pieces of content that are deliberately slightly overtuned to have some rare but powerful things for players to find and enjoy.


Q: Will the Great Houses ever be a faction?
A: No, at least not in the usual way. Their faction exists primarily as a piece of background lore. They have little power in the time period of the game and are just one of many independent planetary governments.


Q: Why do the Great Houses and Legio Infernalis not spawn in Nex Random core worlds?
A: Random core worlds mode only spawns playable factions. The houses aren't a faction to begin with and the Legio are designed as an NPC boss faction. As such they don't currently support nex random mode.
[close]


Bonus - List of things that are in fact NOT in this mod:
- R2D2 Commodities
- The Shadowclaw
- Lightning Bombers
- Imhotep
- The Cathedral
- Khopesh (M)
- Manta (LP)
- The Carolina
- The Attrition
- Antidiluvian Equipment
- Blessed Reach
- Infernus
- Pharrek
- Outlander
- too much stuff to list at this point


Credits:
Nicke535 - For helping me out with his scripting wizardry
MesoTroniK - For advice here and there and keeping me from overdoing it again
SirHartley - For some beautiful artwork and motivating me to make players suffer
Sylva - For giving me bad ideas and the original design of the Providence
Tartiflette, DR, MShadowy - Various code snippets and other advice
Luzaitis, Alfonzo - For giving me a hand on some of the sprites
Selkie, Techpriest and the gang - For being ever helpful and great to bounce ideas off of
Avanitia - Literally the best mod tester
The Discord folks - For feedback and keeping me motivated to keep working on this


Recent Changelogs:
Spoiler
Quote
0.8.5
- Dun Scaith
   - DP lowered from 55 to 50
- Hel Scaith
   - DP lowered from 70 to 65
   - Built-in Fray cannon has been replaced with Hel Razer
   - System changed to Impes Infernalis
- Hel Vanguard
   - System changed to Assault Burn
- Hel Centurion
   - System changed to Hel Temporal Shell
- Hel Flash
   - Top speed reduced from 190 to 170
   - HP reduced from 500 to 400
- Nirvana
   - Lowered armor from 1600 to 1400
- Daemon defenses reworked
   - Now use regenerating armor
   - Greatly reduced armor ratings
- Timeless Prototype
   - Top speed increased from 40 to 55
- Aetnos
   - Now fires a burst of two shots
- Made Hel Scaith less common
- Added new reward for Legio Rising
- Removed Scathach bounty and ship
- Made hard mode even harder
- Code improvements
- Added malware
- Improved Legio Tyranny tooltip
- Made Daemons stronger in autoresolve
- Added toggle for Daemons to config
- Added illustrations for Legio planets


0.8.4
- Various Daemon tweaks
- Hel Centurion system changed to fortress shield
- Hel Dominator system changed to canister flaks
- Small stat tweaks here and there
- Removed meme features from Daemon Core
- Added a 10% timeflow reduction in player fleet to Daemon Core
- Nelson (XIV) Hammer tubes changed to Sabot tubes
    - This is mainly a lore-based change since built-in hammers don't really make sense on a XIV ship


0.8.3a
- Hotfix


0.8.3
- Added Legio Hard Mode
- Further tweaks to new content
- Fixed some Legio behaviours, I hopefully
- Removed Legio Siege feature


0.8.2
- Bees
- Bees?
- Yes, Bees


0.8.1
- Fine-tuning


0.8
- Armiger
   - Reduced damage from 300 to 200
   - Reduced flux/s accordingly
   - Reduced time between salvos from 2.8s to 1.8s
   - Reduced recoil per shot
- Efreet
   - Reduced maximum spread
- Aetnos
   - Slightly reduced maximum spread
   - Reduced recoil per shot
- Nelson
   - Reduced armor from 1300 to 1200
- Castigator (all variants)
   - Reduced dissipation from 550 to 500
- Magaera
   - Increased time between shots from 1s to 1.2s
- Gardion
   - Increased chargeup from 0.2s to 0.4s
   - Overall rate of Fire remains the same
- Gardas
   - Increased chargeup from 0.3s to 0.5s
   - Overall rate of fire remains the same
- Timeless Prototype
   - Lowered DP from 75 to 60 cause some sissy had to winge about it
- Column (formerly Tower)
   - Renamed due to name conflict with a dead mod
   - Dual flaks swapped to single flaks
   - XIV variant added (which gets the dual flaks)
- Balor
   - Reduced refire time from 1s to 0.8s
- Tethra
   - Reduced refire time from 0.5s to 0.4s
- Deathgaze
   - Increased ammo regen from 0.18/s to 0.2/s
- Ryza / Mezoa
   - Increased time between shots from 3s to 3.5s
- Nenparax Beamer
   - Increased dps from 85 to 100
- Relparax Blaster
   - Increased damage from 100 to 150
   - Increased emp damage from 100 to 300
- Traumtänzer
   - Armor reduced from 1200 to 900
   - Shield efficiency reduced from 0.9 to 1.0
   - Reduced flux dissipation from 1100 to 900
   - Increased base value from 750.000 to 900.000
   - Reduced flux capacity from 18000 to 16000
   - PPT reduced from 720s to 600s
   - Lowered DP from 70 to 60
- Nachtgesang
   - Lowered DP from 50 to 45
- Nessie
   - Increased armor from 1000 to 1100
- R-Type Phase Skimmer
   - Added a 5% flux cost to use
- Project Silk
   - Increased total damage to 3000
   - Increased total emp damage to 3000
   - Halved chargeup duration
- Project Taffeta
   - Lowered range from 800 to 700
- Dun Scaith
   - Armour increased from 1700 to 1800
- Updated Legion (GH) and other variants of vanilla ships to new vanilla stats
- Blocked a bunch of stuff from being available from that bloody dealer
- Reduced Legio Tyranny's buff to fleet size and spawn rate cause people are too weak
- Adjusted HVB level requirements for better compatibility with MagicBounts
   - Will receive a proper conversion to the MagicBounty system at a later date
[close]

Want to support me financially for whatever reason? I now have a Patreon set up if you'd like to give some monthly tip money. None of my mods will ever be locked behind any sorts of paywalls, of course. This is purely if you'd like to help me out.




« Last Edit: September 21, 2022, 02:01:56 PM by Nia Tahl »
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Ishman

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #1 on: January 16, 2019, 11:24:53 PM »

Congrats on the public release, love the Great House ship design assembly mechanic.
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Originem

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #2 on: January 17, 2019, 04:01:59 AM »

GJ
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FreedomFighter

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #3 on: January 17, 2019, 08:34:03 AM »

You make angry looking ship when it isn't purple or pink.
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Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #4 on: January 17, 2019, 09:09:44 AM »

Made a gif showing off most of the added weapons. Also adding it to the first post in the GH section.

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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
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SCC

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #5 on: January 17, 2019, 12:00:30 PM »

Nice to see this on the forum. I might write some slightly detailed about the ships later on, once I finish the IBB run. One bit I can say now is that Korikaze frigates seem to be pretty strong for their weight, and they get a boost when near the cruiser.

Sin

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #6 on: January 17, 2019, 12:09:13 PM »

Great looking mod.
But there is one thing.....when i look at Nessie i just see two mean faces, sorry but can't really help it.
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Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #7 on: January 17, 2019, 01:18:46 PM »

Nice to see this on the forum. I might write some slightly detailed about the ships later on, once I finish the IBB run. One bit I can say now is that Korikaze frigates seem to be pretty strong for their weight, and they get a boost when near the cruiser.

Not sure which version you are running, but I tuned down the Korikaze recently. Will have another look if it's still a bit strong. Will probably bump up their supply value to ~8

Great looking mod.
But there is one thing.....when i look at Nessie i just see two mean faces, sorry but can't really help it.

Blame David for that one. He clearly made it so the Gremlin's phase coil looks like a face.
« Last Edit: January 17, 2019, 01:21:18 PM by Nia Tahl »
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Wyvern

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #8 on: January 17, 2019, 02:24:22 PM »

Well, this mod is going in the next time I start a new game.

Nessie just reminds me of a T-shirt I've got - a picture of the Loch Ness Monster, with "Believe in yourself... even if no-one else does."  It's a good name for a phase cruiser.
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Wyvern is 100% correct about the math.

Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #9 on: January 17, 2019, 03:10:35 PM »

Nessie just reminds me of a T-shirt I've got - a picture of the Loch Ness Monster, with "Believe in yourself... even if no-one else does."  It's a good name for a phase cruiser.

<3
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
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travhill20

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #10 on: January 17, 2019, 08:50:25 PM »

I love how its quite clearly two gremlin's firmly? attached to an engine. The depth of thought in some of these ships are fantastic. I love your mods!
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jupjupy

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #11 on: January 17, 2019, 11:01:41 PM »

That Nessie just screams "Now this is pod racing!"
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You see, Araragi-san, in a way, the supernatural is what's behind the curtain.
Normally, you only need to see what's happening on stage. That's how reality works.

Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #12 on: January 18, 2019, 06:22:31 AM »

no, this is podracing

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Tei

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #13 on: January 18, 2019, 09:17:02 AM »

My wife Onslaught has a new skin(clothes). Solid 10/10.
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Cheru

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Re: [0.9a] Tahlan Shipworks 0.3 - That time Nia decided to make a ship pack
« Reply #14 on: January 18, 2019, 09:56:11 AM »

Boy oh boy... this is wonderful! I have witnessed the full might of this fully armed and operational mod... and I can't stop drooling xD

But... will I find these ships/weapons or their schematics if I add this mod on an existing save? Plz... give me hope :)
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