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Author Topic: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this  (Read 124991 times)

Nia Tahl

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[0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« on: July 18, 2020, 12:22:24 PM »






ScalarTech Solutions is a small faction mod that came about by accident as part of the 10th Starsector AI Fleetbuilding Tournament. It adds a small faction with a decent number of new ships and a single system towards the southeast corner of the sector. I had some decent fun making this and hope you enjoy what came out of it.


Download:
via Patreon

Version 0.8

Requires:
LazyLib
MagicLib

Recommended:
Vayra's Sector - Required for custom bounties
Version Checker
GraphicsLib


Features:
- A new faction in high tech style -
- Pretty white spaceships -
- Ridiculous carrier technology -
- Lots of pewpew fun -
- A comfy little system at the edge of the core -
- Corporate Democracy -

Ship preview:



Credits:
Tartiflette - Lots of good advice and actually sparking the idea for this
DarkRevenant - Helping me figure out some of the script wizardry in this
MesoTronik - Missile AI stuff and music
SirHartley - Some more beautiful artwork
TBDisciple - Translating the mod for the Chinese community
The Starsector Discord - For finding all those bugs for me to fix


Changelogs:[/center]
Spoiler
0.8
- Added Dessous-class Assault Fighter
- Added Twine-class Interceptor
- Added Strass and Strassette low-energy blasters
- Thread swarmer
   - Increased hp from 200 to 300
   - Removed shields
- Fiber bomber
   - Bombs no longer have proximity fuse
   - Now drops 3 bombs per fighter
   - Bomb hp and damage reduced
- Skye
   - System no longer affects ballistic weapons
   - Increased debuff duration from 3s to 3.5s
   - Lowered top speed from 90 to 80
- Seam
   - Reduced spread a bit
   - Improved projectile spread from 800 to 900
- Stocking
   - Increased OP cost from 12 to 14
   - Lowered shield hp from 400 to 300
- Red rings on engines now disappear when engine is flamed out
- Updated variants
- Improved turn rates on various weapons
   - Did these in one pass and was too lazy to write down which ones
- Various Rate of Fire increasing effects now also increase charge regeneration:
   - Cycle Accelerator system
   - Limit Release system
   - Dual Capacitor Banks hullmod
   - Upscaled Capacitor Banks hullmod
- Updated fighter credit costs
- Touched up some sprites


0.7
- Camise
    - Now civilian-grade
    - Lowered supply cost to 9
    - Lowered burn level to 8
- Culotte
   - Now civilian-grade
    - Lowered supply cost to 6
- Percale
   - Can no longer overload from phasing
- Sateen
   - Slightly reduced system duration
   - Increased DP from 40 to 45
- Corset
   - Lowered DP from 45 to 40
   - Increased armor from 1000 to 1200
   - Increased dissipation from 900 to 1000
   - Improved shield efficiency from 0.8 to 0.6
- Belt
   - Increased shield efficiency from 0.9 to 0.8
- Filament
   - Increased shield efficiency from 0.8 to 0.7
   - Increased armor from 900 to 1000
   - Increased flux capacity from 15000 to 18000
   - Tripled system duration
   - Halved system flux cost
- Strand
   - Increased shield efficiency from 0.8 to 0.7
- Tress
   - Increased shield efficiency from 0.8 to 0.7
- Midi
   - Increased shield efficiency from 0.9 to 0.8

0.6
- Added Garter bomber
   - Carries a single Tear-torp
   - Wing of 2
- Fixed Version Checker support
- Strand
   - Lowered DP from 24 to 18
- Fiber
   - Increased wing size from 3 to 5
   - Lowered bomb damage from 1500 to 1200
   - Lowered shield hp from 600 to 300
   - Lowered hp from 400 to 200
   - Increased top speed from 160 to 180
- Stocking
   - Lowered OP from 16 to 12
- Thread
   - Lowered OP from 8 to 4
- Cord
   - Lowered OP from 12 to 10


0.5
- Added Percale-class phase cruiser
- Increased the number of weapons and fighters available at Requisitions submarket
- HVBs will now properly appear in High End Seller when defeated
- Magmine Strike
   - Charge regen reduced by 20%
- Stitch/Stitchette
   - Added Strike and Use vs Frigates tags (will no longer target fighters)
   - Reduced magazine reload time from 10s to 8s
- Gown
   - DP reduced from 120 to 100
   - Module dissipation reduced from 500 to 400
   - Module capacity reduced from 10000 to 9000
   - Modules can no longer vent individually
   - Modules now overload with main hull
   - Modules now vent when main hull vents
   - Now has a visible hullmod explaining the above mechanics
- Fiber
   - OP reduced from 20 to 18
- Stocking
   - OP reduced from 18 to 16
- Tress
   - System changed to PD Suppression
   - DP lowered from 14 to 12
- Belt
   - Increased armor from 500 to 750
   - Increased hitpoints from 4000 to 4500
- Brim
   - Increased dissipation from 350 to 400
   - Increased capacity from 6000 to 7000
   - Reduced shield upkeep ratio from 0.4 to 0.3
   - DP reduced from 12 to 11
- Frill
   - DP reduced from 13 to 12
- Filament
   - Shield efficiency reduced from 0.7 to 0.8
   - System changed from Second Wave to EMP Relay
   - DP reduced from 55 to 50


0.4.3
- Added Belt-class Destroyer
- Gown
   - Increased DP from 100 to 120
- Skye
   - Lowered DP from 30 to 28
- Curl
   - Lowered DP from 5 to 4
- Fiber
   - Increased bomb speed by 50
- Ruffle Diffusion Cannon
   - Projectile velocity reduced from 1500 to 1200
- Lace Pulse Repeater
   - Increased flux/damage from 1.1 to 1.2
- Tear-type Torpedoes
   - Reduced speed from 400 to 350
- Seam Storm Pulser
   - OP increased from 24 to 25
   - Range reduced from 650 to 600
- Tousle Flechette Gun
   - Lowered combined projectile speed average from 1200 to 1000


0.4.2
- Fixed Sateen spawning


0.4.1
- Added Stocking bomber
- Updated GraphicsLib lighting data for new weapons
- Fixed Kimono HVB ship dropping as BP
- Crinkle
   - EMP arc count reduced from 10 to 5
   - EMP arc damage increased from 100 to 150
   

0.4
- Added Sateen-class Battlecruiser
- Added Kimono HVB
- Added Stitchette medium beamlance
- Added Baste Ion Discharger
- Added Sew Diffusion Gun
- Added Seam Storm Pulser
- Added Crinkle Disruptor
- Added Tear Torpedo in small and medium mount variants
- Increased rarity of Gowns in both STDF fleets and the requisitions market
- Added new autofit variants for most ships
- Filament
   - Top speed reduced from 50 to 40
- Ruffle
   - Renamed to Ruffle Diffusion Cannon
- String Pulser
   - Added 25 EMP damage to projectile
- Corset
   - Flux capacity increased from 14000 to 16000


0.3.2
- Filament
   - Reduced OP from 360 to 320
- Corset
   - Reduced top speed from 60 to 40
- Strand
   - System changed to PD Suppression
- Curl
   - Armor increased from 150 to 200
- Margin
   - Dissipation increased from 200 to 225
- Gown
   - Added a 33% dissipation penalty to Supercruise Mode
   - Supercruise Mode speed increased reduced from 50 to 40


0.3.1
- Increased range of Swarmer Strike shipsystem
- Fixed Midi-class not spawning properly
- Stitch
   - Reduced direct damage component of emp arcs
- Gown
   - Reduced OP of main hull from 420 to 400
   - Reduced OP of modules from 130 to 120
   - Reverted to 1 fighter bay on main hull. No longer built-in
   - Centralized targeting core now increases PD weapon range by only 60%
   - Shield efficiency reduced from 0.7 to 0.8


0.3
- Added Midi-class beam cruiser
- Added Camise-class freighter
- Added Culotte-class tanker
- Added Corset-class battlecruiser
- Gown
   - Built-in wing replaced by two Plaid drone wings
- Filament
   - Increased DP from 50 to 55
- Ruffle
   - Increased refire delay to 2.5s
- Skirt
   - Fixed system being able to hit phased ships with emp arcs
   - Increased DP from 8 to 10
- Fiber
   - Increased launch velocity of bomb from 200 to 300
- Frill
   - Reduced shield efficiency from 0.6 to 0.7
   

0.2
- Changed faction name to "Spindle Protectorate" to better convey its political nature
- Added Vestige-class IBB
- Updated faction nex alignments
- Updated faction relationships
- Updated ship logistics stats
- Added a Corrupted Nanoforge to Charkha's Orbital Works (only applies to new saves)
- STDF Requisitions market now always offers scalartech weaponry for sale (only applies to new saves)
- Fixed some weapon sounds
- Fixed second wave system spawning extra fighters for single fighter wings
- Removed carrier tags from Filament so it fights properly
- Lowered String Pulser projectile velocity
- Lowered Strand DP to 24
- Increased Tress DP to 14
- Tousle
   - Increased dps to 200
   - Increased efficiency to 1.1
- Lace
   - Increased efficiency to 1.1
   - Lowered range to 600
- Verge
   - Reduced top speed to 60
   - Increased shield efficiency to 0.7
   - Lowered shield upkeep to 0.3
   - Increased armor to 1000
- Skye
   - Reduced shield efficiency to 0.8
   - Increased shield upkeep to 0.4
- Hanakaze
   - Can no longer be found as BP
   - System changed to Energy Surge


0.1.4
- Added Skirt-class superfrigate
- Added HVB Hanakaze
- Added new STDF HQ industry icon


0.1.3b
- Fixed Stitch Beamlance flux cost being way too high
- Fixed ScalarTech not handing out bounties


0.1.3a
- Crash hotfix


0.1.3
- Fixed some inconsistent acceleration values
- Increased Gown's targeting core range bonus from 60% to 80%
- Fixed special forces naming in Nexerelin
- Cycle Accelerator cooldown increased from 10s to 15s
- Stitch Beamlance
   - Halved beam damage
   - Doubled maximum charges
   - Doubled charge regen
   - Buffed power of emp arcs relative to the beam
- Fixed Limit Release not properly applying speed debuff in cooldown phase
- Tweaked weapon sound volumes
- Spiced up Limit Release visuals


0.1.2
- Removed Gremlin from STS fleets
- Added STDF Requisitions market so you can actually buy Gowns (requires cooperative standing to access)


0.1.1
- Hotfix to remove unintended dependency


0.1
- Initial beta release
[close]

Want to support me financially for whatever reason? I now have a Patreon if you'd like to give some monthly tip money. None of my mods will ever be locked behind any sorts of paywalls, of course. This is purely if you'd like to help me out.



ScalarTech Solutions Mod by Nia Tahl is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Any derivative work must also comply with Starsector's EULA
« Last Edit: September 02, 2021, 03:15:50 AM by Nia Tahl »
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Grievous69

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Just wanted to say I'm really loving the faction so far, this might actually be my new favourite visually speaking. They kinda feel like vanilla high tech but better, it's really a blast. And everything I've tried so far seems to be well balanced which is weird for a mod that came out not even a week ago lol. Anyways well done on this you glorious son of a gun, hope to see some more unique weapons for them.
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haloguy1

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Hey, just wanted to drop by and say how beautiful your ships are.
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lgustavomp

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does it have any lore connection the the knight templars? The ships design are different but the color scheme is somehow close.

great work. I think in a near future you'll have more factions than vanilla has
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Cyan Leader

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Those ship designs are looking really good. Thank you for making this.
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Nia Tahl

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does it have any lore connection the the knight templars? The ships design are different but the color scheme is somehow close.

great work. I think in a near future you'll have more factions than vanilla has

No. There just are only so many colours in the rainbow. You're gonna get some overlap sooner or later.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Yunru

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I'm not a fan of the reds personally. The whites and blue work nicely together, but the reds aren't common enough, or unique enough (since they're just used on bright light bits, same as the blues), to really jive.

Grievous69

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So having played with their ships and weapons a fair amount in campaign, I can't help but feel that the Skye is just meh for its cost. In no way am I saying it's a bad ship, it just doesn't feel right when you compare it to the Verge. Its speed sure is nice, though the thing is there's not a dire need for a speedy ship when most of the Scalar ships are already fast. The ship system is really cool but in the end Cycle Accelerator is very close in power. And for these two benefits, the Skye has: less armor and hull, less OP, one less medium missile mount, costs 4 DP and a 100k credits more than the Verge. The two ships feel so similar to play I couldn't help comparing them.

Btw does the Gown appear in markets? I've seen like 30 Filaments already but no Gown yet.
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shoi

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I think you can only get gowns from killing fleets or from the SDTF(or whatever) recquisition fleet

Filaments are freaking nasty though, and I love the little teleport effect fighters get when launching! (or i guess teleporting in lol)
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Viking8008

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Great mod! Hope you will give more to us all!
Also you need to add it here.
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Caconym

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First off, thanks for the mod, really love the ship designs :).

Secondly, is the Strand meant to absolutely guzzle fuel? Its cost of 7 fuel/ly seems to be significantly higher than all other cruisers, which max out at 5 as far as I could tell from skimming through the codex.
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CyreCyre

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Another faction mod, by Nia too. Is it Christmas already? Bless you friend.
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Nia Tahl

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First off, thanks for the mod, really love the ship designs :).

Secondly, is the Strand meant to absolutely guzzle fuel? Its cost of 7 fuel/ly seems to be significantly higher than all other cruisers, which max out at 5 as far as I could tell from skimming through the codex.

Hm, no, not really. I'll adjust that.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

BigBeans

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These might be the nicest ships you've done so far, which is a big compliment considering the high quality of your other mods! Really nice!  :)
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Zynirith

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Out of all your faction ships. I love the design for this the most. The colours are very vibrant and blend well together. I also love you mixed both round and square shapes into the design. Overall great mod. The colours also remind me of your Rosenritter faction. Love, there ship designs as well!!

Anywho, really looking forward to any future updates you bring. Also bonus points for making cute anime grilles the CEO of both custom faction mods.
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