Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Is there a command to refund or stop construction? Ran into a bug with another mod and the UI is not working to let me cancel the station action.
Wyvern is 100% correct about the math.
is it safe to use with .97a?
How do we update the mod ?I tried to change to change the "gameVersion": "0.96a-RC6" into "gameVersion": "0.97a-RC11" in the mod_info.json but it didn't work.Can someone explain the process step by step ?
but it didn't work.
When you say "it didn't work" - how does it not work? Can you see the mod at all when you try launching Starsector? What does it show as the required version there? (If you can't see the mod at all, then that means that it can't read the mod_info.json file at all, which could be evidence of an accidental file name change, or could be evidence of some sort of permissions issue, or, etc.)
A new version is up, grab it here.This fixes a few of the more pressing issues the console had post-0.95a:Combat cheats work in missions again.Updated the example commands mini-mod's mod_info.json so it works in 0.95a.AddOfficer no longer starts officers out with an elite skill.Respec works properly with officers.The console overlay follows Starsector's UI scaling setting. If you changed the font scaling using the Settings command in the previous version, you'll have to use the command again (or edit saves/common/config/lw_console_settings.json.data) to return it to normal.I'll try to fix the remaining issues and add some more 0.95a-specific features soon.