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Author Topic: [0.96a] Persean Chronicles, a quest mod (updated 2023-07-24)  (Read 106904 times)

Selfcontrol

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Re: [0.96a] Persean Chronicles, a quest mod (updated 2023-07-23)
« Reply #105 on: July 24, 2023, 05:02:44 PM »

Does updating the mod to the newest version will make the Telos quest spawn in an on-going playthrough ?
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Wispborne

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Re: [0.96a] Persean Chronicles, a quest mod (updated 2023-07-23)
« Reply #106 on: July 24, 2023, 06:09:17 PM »

3.0.8
I wonder if I can make it to 10 bugfix releases before the next feature release.

- Fixed
  - Crash with Progressive Smods enabled after the Telos battle (thanks to Jimminy Crimbles).
    - Found a different way to do what I was doing that won't bother other mods anymore.
  - Crash when starting Telos if you've started Nirvana before (introduced in 3.0.7).

https://github.com/wispborne/persean-chronicles/releases/download/3.0.8/Persean-Chronicles-3.0.8.zip


Does updating the mod to the newest version will make the Telos quest spawn in an on-going playthrough ?
Yep! No need to do anything except update it.

edit: additional note. there's a moment between defeating the initial fleet and eugel spawning in where it's possible to end combat early, though this just takes you back to the previous <relive combat> dialogue, where you can restart the combat as per usual. it doesn't crash the game if you do this, though. maybe eugel's related to the crash in some way?
I wasn't able to reproduce this, but I increased the time before you can end the battle just in case.
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Kadatherion

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Re: [0.96a] Persean Chronicles, a quest mod (updated 2023-07-24)
« Reply #107 on: September 11, 2023, 05:05:24 AM »

Hey man, this mod has had a permanent spot in my modlist ever since you first released it, but I just recently had the chance to experience the beginning of the new Telos storyline and felt compelled to come here to let you know I've been blown away.

All the other older little quests have offered good writing and atmosphere (the depths quest "poem" was a bit silly maybe, but the writing is very aware of it), the only downside I could think of is they had little impact in the actual game, but as their primary focus was giving some more flavor to the setting there's very little to complain about. This first Telos chapter, though, wow: writing is very good, how the mission works
Spoiler
with the flashback battle
[close]
is very ingenious and detailed, plus you even get a reward that matters this time. I'm very eager to see the next chapter(s), thank you so much.

BTW, right now I'm starting a new campaign, just encountered the Riley quest again and was wondering
Spoiler
whether you would consider adding a resolution that actually lets Riley become an officer in our fleet. Perhaps if you give all the answers that already do give disposition increases with her and ask her and her core-ified father to come with in that last dialogue choice. She could have a custom officer skill to represent her father, or he could himself be an ai core officer too I guess. That would be much simpler and quicker than adding completely new quest appearances for them - as some had asked in the past - while still having the advantage of getting a little something that's impactful to carry along the whole playthrough to remember all that happened.

One of the things I feel are still missing in the game are officers that don't feel completely random but are actual npcs with a bit of personality and previously presented backstory. Only the UAF mod (that I can think of) has yet done something similar (a couple officers as a reward for a mission where they are given some backstory), I feel the Riley quest would very much fit this kind of scenario (even though her, as a character, isn't depicted as the "spacer" type: but one can learn).
[close]
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Wispborne

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Re: [0.96a] Persean Chronicles, a quest mod (updated 2023-07-24)
« Reply #108 on: September 13, 2023, 02:29:05 PM »

Hey man, this mod has had a permanent spot in my modlist ever since you first released it, but I just recently had the chance to experience the beginning of the new Telos storyline and felt compelled to come here to let you know I've been blown away.
Thank you!
All the other older little quests have offered good writing and atmosphere (the depths quest "poem" was a bit silly maybe, but the writing is very aware of it), the only downside I could think of is they had little impact in the actual game, but as their primary focus was giving some more flavor to the setting there's very little to complain about. This first Telos chapter, though, wow: writing is very good, how the mission works
Spoiler
with the flashback battle
[close]
is very ingenious and detailed, plus you even get a reward that matters this time. I'm very eager to see the next chapter(s), thank you so much.
Again, thank you - all feedback I wholly agree with. Poor rewards were always the number one "issue" with Pers Chron imo - the whole mod is a bit of a love letter to EV Nova, and the first two Karengo quests were written for Endless Sky, which is why all you got as a reward was credits (with the exception of the second Karengo quest, where I tried to improve things slightly with that planetary condition).

As you noted, I tried to take things up a few notches with the Telos quests, taking cues from SotF and many other great mods that have added campaign content in the last few years. When I started Pers Chron, vanilla barely had any one-off story quests, but Alex and David have really focused on that in the last couple of patches.

The Telos stuff takes way longer, but I've gotten a lot of help with it (music by Haplo, sprites by Selkie, Sleepfish, and Nia, plus feedback from others) - and I'm bouncing between quite a few different projects at this point.

BTW, right now I'm starting a new campaign, just encountered the Riley quest again and was wondering
Spoiler
whether you would consider adding a resolution that actually lets Riley become an officer in our fleet. Perhaps if you give all the answers that already do give disposition increases with her and ask her and her core-ified father to come with in that last dialogue choice. She could have a custom officer skill to represent her father, or he could himself be an ai core officer too I guess. That would be much simpler and quicker than adding completely new quest appearances for them - as some had asked in the past - while still having the advantage of getting a little something that's impactful to carry along the whole playthrough to remember all that happened.

One of the things I feel are still missing in the game are officers that don't feel completely random but are actual npcs with a bit of personality and previously presented backstory. Only the UAF mod (that I can think of) has yet done something similar (a couple officers as a reward for a mission where they are given some backstory), I feel the Riley quest would very much fit this kind of scenario (even though her, as a character, isn't depicted as the "spacer" type: but one can learn).
[close]

Spoiler
It has come up before, yeah, and my current thought is that it'd just be strange. Why would you give a musician command of one of your ships and the crew on board? Or her AI-ified father, who is a career AI researcher? I could pull the old "when he was young he had his own ship" but...I dunno, it seems out of place. Unless it's simply nepotism, and they're officers with no skills at all. As you said, they could learn but still - it wouldn't make much sense except for Game Logic.
[close]
Adding Riley as a Contact would be a neat bonus, and being able to follow up on things if you visit the planet again (or have Stelnet).

But you, at best, are a kind, expensive taxi driver to Riley; someone to talk to for a few weeks when she needed someone to talk to, someone who provided the emotional support that most decent people would provide, and then gone. She may stay on the planet you left her at, or she may eventually book a ride on a cheaper, slower passenger ship back to her own planet where her life - her house/apartment, friends, job, maybe lover(s) - are. For sure, you were an integral part of the most surprising and emotional part of her life, but home is home, and it's not in space, not without good reason.

Karengo, on the other hand, is probably going to be an officer. He's made for the uncertainties and opportunities of space; a showman, a narcissist, and a bit of a daredevil. Plus, he'll be able to fly those fancy new ships you get...
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Kadatherion

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Re: [0.96a] Persean Chronicles, a quest mod (updated 2023-07-24)
« Reply #109 on: September 13, 2023, 04:07:10 PM »

Karengo, on the other hand, is probably going to be an officer. He's made for the uncertainties and opportunities of space; a showman, a narcissist, and a bit of a daredevil. Plus, he'll be able to fly those fancy new ships you get...

Yeah, in my current campaign he already sort of is, heh. I edited the save to give one of my officers his portrait, and now he pilots the Telos frigate ;) . Actually, I was planning
Spoiler
to be a cheater and give him the destroyer or cruiser that already are in the game files waiting for the next chapters, but I've noticed they are still a bit buggy, they sometimes start spinning around with no way of stopping, so that will have to wait :P Their spritework is already pretty awesome though.
[close]

As for Riley, I understand your point, and I agree storywise it's much more consistent the way it is. I'm happy to see that might be what you are planning for Karengo though, as, like I mentioned, the reason why I suggested it for Riley and her father too in the first place is indeed the lack of any other alternative that has some personality and uniqueness. Some mods already offer contacts with quite a bit of depth, backstory and a bunch of dialogues to read through (not necessarily all of them a good read, perhaps, but at the very least they try and it's better than nothing), vanilla itself does a pretty decent job for a couple of main story related ones, but officers have been widely neglected as far as I know. Which is a shame, as you actually see their random faces and interact with them constantly, much more often than with contacts, as they have a very significant role in the gameplay loop.

I find quite surprising the classic rpg idea of questing around to recruit "followers" hasn't really caught on in Starsector, neither vanilla nor modded. I guess the main turnoff is the fact that once a character is an officer then that's it, they just become an item that gives bonuses to ships, the game really doesn't allow for further interactions with them other than mechanical ones (assigning and leveling according to one ship or the other), so all the story content, dialogues and whatnot would have to happen *before* that, which is kinda constraining. Plus, it could be said that the role of "followers" is kinda taken by the ships themselves, I suppose. Still, everytime I finish the main storyline and then keep sandboxing with my team of random officers with the same face as the next four station administrators, I kinda regret the plot didn't let me, for instance, offer Scylla and Elissa to actually come with my fleet as lieutenants (even if as puny lvl 1 officers with perhaps just some knowledge of sort of vaguely fitting skills like field modulation), while showing all together the finger to Baird.

Oh well, I digress: in any case, thanks again for your work. As you can tell, this is a "little" mod that tends to stick in the mind of the players. Which tells everything there is to say about how well it's written.
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Selvaria

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Re: [0.96a] Persean Chronicles, a quest mod (updated 2023-07-24)
« Reply #110 on: September 17, 2023, 03:12:18 PM »

Hello I have a bug after the Talos mission with the nanomashines. After I leave the planet my ships no longer move normaly in space. There is no engine trail and they are just stuck in one position. I can still move in any direction but the ships themselfs are frozen and don't point themselfs in the direction of my cursor when I click on some place in space or a planet. And it's only my fleet that has that problem all other fleets function normaly.
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Selvaria

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Re: [0.96a] Persean Chronicles, a quest mod (updated 2023-07-24)
« Reply #111 on: September 17, 2023, 03:26:47 PM »

Nevermind just fight a battle with some hostile fleet and it will reset itself back to normal :)
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flarg

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Re: [0.96a] Persean Chronicles, a quest mod (updated 2023-07-24)
« Reply #112 on: September 21, 2023, 08:01:55 AM »

56490 [Thread-3] ERROR wisp.perseanchronicles.PerseanChroniclesModPlugin  - JSONObject["system_tags_to_blacklist"] not found.
org.json.JSONException: JSONObject["system_tags_to_blacklist"] not found.
   at org.json.JSONObject.get(JSONObject.java:406)
   at org.json.JSONObject.getJSONArray(JSONObject.java:482)
   at wisp.perseanchronicles.PerseanChroniclesModPlugin.readConfiguration(PerseanChroniclesModPlugin.kt:219)
   at wisp.perseanchronicles.PerseanChroniclesModPlugin.onGameLoad(PerseanChroniclesModPlugin.kt:77)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
   at com.fs.starfarer.title.C.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I. 00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

bug
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Wispborne

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Re: [0.96a] Persean Chronicles, a quest mod (updated 2023-07-24)
« Reply #113 on: September 21, 2023, 08:42:46 AM »

That isn't a bug and doesn't cause any problems. I changed that logging in the next version, though, so it stops spamming up the log file.
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