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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a-RC11] What we left behind 3.9.0  (Read 96678 times)

AdamLegend

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Re: [0.97a-RC11] What we left behind 3.7.1
« Reply #135 on: August 22, 2024, 07:50:45 PM »

I keep getting a CTD with this mod, is there any way you could fix this?

844634 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalAccessError: tried to access field com.fs.starfarer.api.impl.campaign.fleets.RouteManager$RouteData.market from class com.fs.starfarer.api.impl.campaign.fleets.PatrolAssignmentAIV4
java.lang.IllegalAccessError: tried to access field com.fs.starfarer.api.impl.campaign.fleets.RouteManager$RouteData.market from class com.fs.starfarer.api.impl.campaign.fleets.PatrolAssignmentAIV4
   at com.fs.starfarer.api.impl.campaign.fleets.PatrolAssignmentAIV4.pickEntityToGuar d(PatrolAssignmentAIV4.java:146)
   at com.fs.starfarer.api.impl.campaign.fleets.PatrolAssignmentAIV4.giveInitialAssig nments(PatrolAssignmentAIV4.java:47)
   at com.fs.starfarer.api.impl.campaign.procgen.themes.RouteFleetAssignmentAI.<init>(RouteFleetAssignmentAI.java:43)
   at com.fs.starfarer.api.impl.campaign.fleets.PatrolAssignmentAIV4.<init>(PatrolAssignmentAIV4.java:38)
   at com.fs.starfarer.api.impl.campaign.fleets.PatrolAssignmentAIV4.<init>(PatrolAssignmentAIV4.java:34)
   at data.scripts.campaign.econ.MilitaryBase.spawnFleet(MilitaryBase.java:67)
   at data.scripts.campaign.econ.conditions.derelictEscort.niko_MPC_derelictEscort.tr yToSpawnEscortsOnAllFleets(niko_MPC_derelictEscort.kt:203)
   at data.scripts.campaign.econ.conditions.derelictEscort.niko_MPC_derelictEscort.ad vance(niko_MPC_derelictEscort.kt:114)
   at com.fs.starfarer.campaign.econ.Market.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseCampaignEntity.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignPlanet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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NikoTheGuyDude

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Re: [0.97a-RC11] What we left behind 3.7.1
« Reply #136 on: August 23, 2024, 11:19:40 AM »

I keep getting a CTD with this mod, is there any way you could fix this?

844634 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalAccessError: tried to access field com.fs.starfarer.api.impl.campaign.fleets.RouteManager$RouteData.market from class com.fs.starfarer.api.impl.campaign.fleets.PatrolAssignmentAIV4
java.lang.IllegalAccessError: tried to access field com.fs.starfarer.api.impl.campaign.fleets.RouteManager$RouteData.market from class com.fs.starfarer.api.impl.campaign.fleets.PatrolAssignmentAIV4
   at com.fs.starfarer.api.impl.campaign.fleets.PatrolAssignmentAIV4.pickEntityToGuar d(PatrolAssignmentAIV4.java:146)
   at com.fs.starfarer.api.impl.campaign.fleets.PatrolAssignmentAIV4.giveInitialAssig nments(PatrolAssignmentAIV4.java:47)
   at com.fs.starfarer.api.impl.campaign.procgen.themes.RouteFleetAssignmentAI.<init>(RouteFleetAssignmentAI.java:43)
   at com.fs.starfarer.api.impl.campaign.fleets.PatrolAssignmentAIV4.<init>(PatrolAssignmentAIV4.java:38)
   at com.fs.starfarer.api.impl.campaign.fleets.PatrolAssignmentAIV4.<init>(PatrolAssignmentAIV4.java:34)
   at data.scripts.campaign.econ.MilitaryBase.spawnFleet(MilitaryBase.java:67)
   at data.scripts.campaign.econ.conditions.derelictEscort.niko_MPC_derelictEscort.tr yToSpawnEscortsOnAllFleets(niko_MPC_derelictEscort.kt:203)
   at data.scripts.campaign.econ.conditions.derelictEscort.niko_MPC_derelictEscort.ad vance(niko_MPC_derelictEscort.kt:114)
   at com.fs.starfarer.campaign.econ.Market.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseCampaignEntity.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignPlanet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Gonna be honest, no idea. The problem doesnt look to be with WWLB, more like its from vanilla code. And investigating further, the line thats crashing is only returning a string, meaning it cant be modifying any values.
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NikoTheGuyDude

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Re: [0.97a-RC11] What we left behind 3.7.1
« Reply #137 on: August 23, 2024, 11:28:35 AM »

Your starsector might be outdated to be honest.
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Quantax

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Re: [0.97a-RC11] More Planetary Conditions 3.5.0
« Reply #138 on: August 26, 2024, 12:27:58 AM »

Is there a way to remove OVERGROWN NANOFORGE tabs from Intel completely? Every one of them uses a separate tab in the general intel menu. (These planets are not colonized)

No, but I should probably add an option to hide them in settings.

I'd really like to request you to take a look at this in the (near) future. An option (or just make it default behaviour) to group all forges in the same tab and not mark forge messages as important should really be implemented. It might not be a problem for vanilla-sized sector but when you up the sector size / number of systems forge messages really start to clutter the intel screen. In fact, at 1.5x systems it's already at the point that I will most likely remove this otherwise great mod from my next run due to this.
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NikoTheGuyDude

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Re: [0.97a-RC11] What we left behind 3.8.0
« Reply #139 on: August 26, 2024, 05:48:39 AM »

Yeah, sure, easy enough to do, here you go. Dropping an update for that.
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cyberinit

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Re: [0.97a-RC11] What we left behind 3.9.0
« Reply #140 on: September 05, 2024, 07:56:56 AM »

just been playing through the new magnetar quest, seriously impressive. Probably one of the most in depth quests I've seen in starsector. Great Job!
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NikoTheGuyDude

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Re: [0.97a-RC11] What we left behind 3.9.0
« Reply #141 on: September 05, 2024, 08:13:03 AM »

Oh, the quest isnt that impressive. Most of the work came in the form of writing and scriping the system itself. The magnetar pulse itself was the most intensive part.
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cyberinit

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Re: [0.97a-RC11] What we left behind 3.9.0
« Reply #142 on: September 05, 2024, 10:32:56 AM »

yeah I'm including the magnetar system and hacking mechanic. Haven't seen anything like that.
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SCMDR_Aramantha

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Re: [0.97a-RC11] What we left behind 3.9.0
« Reply #143 on: September 06, 2024, 02:59:13 AM »

First of all I have to thank you for this amazing mod. It’s so unique and I wished this was included in vanilla.

Something I want to recommend is to also give a blueprint for an industry to replicate the orbital defenses of you know which planet. Maybe an upgrade to the current two tier defenses industry.

Or maybe not it’s just a thought.
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Sionetta

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Re: [0.97a-RC11] What we left behind 3.9.0
« Reply #144 on: Today at 11:07:07 AM »

Help ;_; my save is dead after i fought defend force of Pristine Research Station and reload

The log said: Cannot invoke "com.fs.starfarer.api.campaign.CampaignFleetAPI.getFleetData()" because "fleet" is null.
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