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Starsector 0.95.1a is out! (12/10/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Author Topic: [0.95a] Forge Production v1.0.3  (Read 14047 times)


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Re: [0.95a] Forge Production v1.0.3
« Reply #30 on: January 09, 2022, 12:11:16 PM »

What exactly makes it unable to be added to ongoing games?

Edit: Also why would you ever use this to make Heavy Machinery? With default values, it seems you lose 19.2 heavy machinery on average for every 8 you make - and given you need 64 just to start, it's not even a "running low" option.
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