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Author Topic: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)  (Read 512806 times)

Lycaeon

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #255 on: November 02, 2023, 12:02:47 PM »

is this a dead mod or is it still being worked on?

I’d say it’s actually a finished mod; it’s pretty much feature complete and all you need to do is to update the version number for it to work.
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Jazuke Taizago

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #256 on: November 08, 2023, 12:59:43 AM »

I just wanted to inform that this Mod now makes it completely impossible to have multiple of it's Conditions on a Planet at the same time.

It seems that the mod called "Random Assortment of Things" had this problem, and may have been the catalyst for all this. It has been resolved, for itself. But the problem persists for US.

I would like to ask someone for assistance on how to resolve this.
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JamesTripleQ

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #257 on: November 08, 2023, 07:04:35 AM »

I just wanted to inform that this Mod now makes it completely impossible to have multiple of it's Conditions on a Planet at the same time.

I'm pretty sure that multiple Unknown Skies conditions can spawn together but it's very rare since most of them are limited to a specifc set of planet types. Random Assortment of Things handles it's condition distribution differently from Unknown Skies.
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Jazuke Taizago

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #258 on: November 08, 2023, 09:13:43 AM »

Let me clarify: I'm using Console Command to put multiply, or attempt, of the Conditions from US. It doesn't work. It used to.
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Crimson Spirit

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #259 on: November 08, 2023, 11:46:26 AM »

Wisp should pick this mod as well :/

It's too good to sit on the shelves!
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JamesTripleQ

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #260 on: November 08, 2023, 04:49:29 PM »

Let me clarify: I'm using Console Command to put multiply, or attempt, of the Conditions from US. It doesn't work. It used to.

I'm sorry but I'm not sure what you are trying to do. Adding conditions via console works fine.
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Jazuke Taizago

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #261 on: November 08, 2023, 04:52:10 PM »

I cannot add multiple of US Conditions on one planet.

For example: US_base cannot exist with US_religious

Been trying. Don't know why i cannot no more. Investigating to see what i am missing or doing wrong.
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JamesTripleQ

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #262 on: November 09, 2023, 06:46:04 AM »

I cannot add multiple of US Conditions on one planet.

For example: US_base cannot exist with US_religious

Been trying. Don't know why i cannot no more. Investigating to see what i am missing or doing wrong.

I see what you mean... Unknown Skies conditions are part of the "special" condition group and a planet can only have one of those.
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Jazuke Taizago

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #263 on: November 10, 2023, 05:45:04 AM »

I cannot add multiple of US Conditions on one planet.

For example: US_base cannot exist with US_religious

Been trying. Don't know why i cannot no more. Investigating to see what i am missing or doing wrong.

I see what you mean... Unknown Skies conditions are part of the "special" condition group and a planet can only have one of those.
That must be the case. I wish i knew there was a way to do something about it. Like i said, and will repeat. This used to NOT be the case.

After RAT got the update. It seems to have done SOMETHING to US, sort of infect it with the same issue RAT had previously, which was resolved in a patch. If i'm wrong, please correct me.

Thanks for the information, JamesTripleQ.
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JamesTripleQ

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #264 on: November 10, 2023, 06:50:49 AM »

That must be the case. I wish i knew there was a way to do something about it. Like i said, and will repeat. This used to NOT be the case.

After RAT got the update. It seems to have done SOMETHING to US, sort of infect it with the same issue RAT had previously, which was resolved in a patch. If i'm wrong, please correct me.

Thanks for the information, JamesTripleQ.

RAT has nothing to do with this as its conditions aren't generated by the game but rather a custom script that Lukas made.

As a matter of fact you can actually change this: Go to UnknownSkies -> data -> campaign -> procgen -> condition_gen_data.csv and remove the "special" tag in the "group" column. This does however have the side effect of increasing the amount of special conditions used I think.
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Jazuke Taizago

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #265 on: November 11, 2023, 06:07:16 PM »

That must be the case. I wish i knew there was a way to do something about it. Like i said, and will repeat. This used to NOT be the case.

After RAT got the update. It seems to have done SOMETHING to US, sort of infect it with the same issue RAT had previously, which was resolved in a patch. If i'm wrong, please correct me.

Thanks for the information, JamesTripleQ.

RAT has nothing to do with this as its conditions aren't generated by the game but rather a custom script that Lukas made.

As a matter of fact you can actually change this: Go to UnknownSkies -> data -> campaign -> procgen -> condition_gen_data.csv and remove the "special" tag in the "group" column. This does however have the side effect of increasing the amount of special conditions used I think.
Okay. Thanks for the info! That is strange, though. I never had this issue fore the whole RAT ordeal. That is why i suspect it, since they had the EXACT same issue.

It is so confusing. What truly happened...?
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JamesTripleQ

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #266 on: November 11, 2023, 07:10:13 PM »

No idea but I'm certain RAT has nothing to do with this.
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Jazuke Taizago

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #267 on: November 12, 2023, 04:46:26 AM »

No idea but I'm certain RAT has nothing to do with this.
I wish there was a way to find out HOW and WHY. Alas, i lack any form of leads other than RAT, which you have stated strongly it isn't the cause.

So i removed those "Special" lines you told me about. But i get fatal error when attempting to launch the game, after removing those lines. You sure this was a good idea...? Or did i do something wrong?
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JamesTripleQ

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #268 on: November 13, 2023, 06:55:31 AM »

So i removed those "Special" lines you told me about. But i get fatal error when attempting to launch the game, after removing those lines. You sure this was a good idea...? Or did i do something wrong?

Yeah that one is on me, I should have been clearer. In that file replace the "special" tag with the "id" of the condition so each row has a different group tag.
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Jazuke Taizago

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #269 on: November 14, 2023, 10:35:51 AM »

So i removed those "Special" lines you told me about. But i get fatal error when attempting to launch the game, after removing those lines. You sure this was a good idea...? Or did i do something wrong?

Yeah that one is on me, I should have been clearer. In that file replace the "special" tag with the "id" of the condition so each row has a different group tag.
A bit late on answering. Was playing Kingdoms Reborn.

So my setup is looking like this now, as i might as well share it and understand if i wen't somewhere wrong, you can just speak up:



id,group,rank,order,hazard,reqSurvey,xpMult,requiresAll,requiresAny,requiresNotAny,cat_giant,cat_barren,rocky_unstable,rocky_ice,cat_hab1,cat_lava,lava_minor,cat_frozen,cat_cryovolcanic,cat_irradiated,cat_toxic,toxic_cold,cat_hab5,cat_hab4,cat_hab3,terran-eccentric,jungle,water,arid,tundra,cat_hab2,multipliers >>>,tectonic_activity,extreme_tectonic_activity,low_gravity,high_gravity,hot,very_hot,cold,very_cold,dense_atmosphere,water_surface,mild_climate,extreme_weather,poor_light,inimical_biosphere,pollution

#procgen conditions
US_special_no_pick,special,5,35,,,,,,,15,300,20,20,20,100,100,50,30,10,10,10,10,10,10,,10,10,10,10,10,,,,,,,,,,,,,,,,
US_bedrock,US_bedrock,5,35,-0.5,TRUE,16,,"cold,very_cold",,0,0,0,0,0,0,0,1,1,0,0,0,,,,,,,0,0,0,,,,,,,,,,,,,,,,
US_tunnels,US_tunnels,5,35,,TRUE,16,,"ore_sparse,ore_moderate,rare_ore_sparse,rare_ore_moderate","habitable,tectonic_activity,extreme_tectonic_activity,rare_ore_ultrarich,ore_ultrarich",,2,1,2,2,0,0,0,0,1,1,1,,,,,,,1,1,1,,,,,,,,,,,,,,,,
US_religious,US_religious,5,35,0,TRUE,16,,"ruins_scattered, ruins_widespread, ruins_extensive, ruins_vast",,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,,2,2,2,2,2,,,,,,,,,,,,,,,,
US_elevator,US_elevator,5,35,0,TRUE,16,,"ruins_scattered, ruins_widespread, farmland_poor, farmland_adequate, farmland_rich, farmland_bountiful","meteor_impacts, high_gravity, ruins_extensive, ruins_vast",0,0,0,0,0,0,0,0,0,2,0,0,2,2,2,,2,0,2,2,2,,,,,,,,,,,,,,,,
US_floating,US_floating,5,35,-0.5,TRUE,16,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
US_crash,US_crash,5,35,-0.5,TRUE,16,,"cold,very_cold,hot,very_hot,no_atmosphere,thin_atmosphere,toxic_atmosphere,dense_atmosphere,extreme_weather,irradiated",mild_climate,,1,1,1,1,1,1,1,1,1,1,1,,,,,,,1,1,1,,,,,,,,,,,,,,,,

#hand-placed condition
US_crystals,,,30,0,TRUE,64,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

#unique conditions
US_magnetic,,,10,0,FALSE,64,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
US_artificial,,,10,0,FALSE,64,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
US_storm,,,30,0.25,FALSE,64,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

#US_base,US_base,5,35,0,TRUE,64,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
US_shrooms,US_shrooms,5,35,0,TRUE,64,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
US_mind,US_mind,5,35,0,TRUE,64,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
US_virus,US_virus,,35,0.5,TRUE,64,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,


#US_magnetic,,,10,0.25,FALSE,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#US_artificial,,,10,0,FALSE,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#US_storm,,,30,0.25,FALSE,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#US_crystals,,,30,0,TRUE,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#US_shrooms,US_shrooms,5,35,0,TRUE,16,,"farmland_poor,farmland_adequate,farmland_rich,farmland_bountiful,organics_trace,organics_common,organics_abundant,organics_plentiful",,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,,1,1,1,1,1,,,,,,,,,,,,,,,,
#US_mind,US_mind,5,35,0,TRUE,16,,"farmland_poor,farmland_adequate,farmland_rich,farmland_bountiful,organics_trace,organics_common,organics_abundant,organics_plentiful",,0,0,0,0,0,0,0,0,0,0,0,0,2,1,2,,1,1,1,1,1,,,,,,,,,,,,,,,,
US_base,US_base,5,35,0,TRUE,16,,"ruins_scattered, ruins_widespread, ruins_extensive, ruins_vast",,0,0,0,0,0,0,0,0,0,2,0,0,2,2,2,,2,0,2,2,2,,,,,,,,,,,,,,,,
#US_virus,US_virus,5,35,0.5,TRUE,16,,"ruins_scattered, ruins_widespread, ruins_extensive, ruins_vast",decivilized,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,,2,2,2,2,2,,,,,,,,,,,,,,,,

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