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Author Topic: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)  (Read 518462 times)

Tartiflette

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[0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« on: April 26, 2017, 03:16:23 AM »


Explore new systems, with more varied planets and backgrounds.


   This mod significantly expands the variety of systems and planets you'll encounter while exploring. Adds 69 system backgrounds, 40 planet types and 14 uncommon or unique planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types.

   This mod does not affect the amount of "good" or "bad" planets you will find in the sector, only increase the variety of planets inside each vanilla categories.

   To modders: you are welcome to use these backgrounds and other textures in your own mods, please make sure to use the same names and paths for your planets/ring/etc textures as to not needlessly bloat the memory.

Screenshots:

Spoiler




[close]

Changelog

1.0

[RC2]
- Fixed Underground Tunnels tooltip.
- Added save patching code to re-assign the new backgrounds to existing systems.
 > Interestingly, this means US can be added mid-playthrough and it will add the new backgrounds.

[RC1]

- Reworked backgrounds:
   . Now includes 69 backdrops (from 27),
   . They are somewhat more consistent in art-style and darker as to not disrupt gameplay.

- Background list can be expanded through modSettings.json entries with third-party sub-mods,
- All strings have been externalized for ease of translation,
- Very rare planets types and conditions have been made unique, often with stronger effects. (Artificial, Magnetic and Perpetual Storm planets, Parasitic Spores, Xeno-fungus and Lingering Virus conditions),
- Added "Chemical Crystals" uncommon condition that can show up on toxic worlds to give them *some* colonization value from time to time.

0.43
- Compatibility patch for 0.95a

0.42
- Removed 0.9a workarounds
- All planet types have the proper conditions generated
- Special planets in non proc-gen system now get the proper special conditions

0.41
- Fixed effect scaling with Magnetic Crust effect

0.40
- Added two more rare planet types
- Added rare planetary conditions

0.21
- Procgen adjustments

0.20
- Added 12 new planet types

0.10
- Initial release
[close]


Thanks to Serenitis that provided some of the planets maps.

You like the mod? Help making it better: Donations will be used to commission content I cannot create myself, such as illustrations or music.

To whomever it may interest:
As it has become pretty obvious, this past year I for the most part moved on from modding this game. While it may be disappointing to hear I cannot promise to ever returning to the debit of frequent updates I once held. I however do not want to let this mod die. Thus in the case I have yet to show up 3 months after the next major game release, anyone is free to update Unknown Skies and/or change it however they want.

In the meantime, Unknown Skies' code and assets can freely be re-used by anyone without asking with 3 conditions: It must be for a Starsector mod, that mod must have a similarly permissive license, and I (plus Serenitis in the case of the planet textures) am credited.

« Last Edit: March 19, 2023, 02:23:10 AM by Tartiflette »
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AxleMC131

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Re: [0.8a] Unknown Skies v0.1 (26/04/2017)
« Reply #1 on: April 26, 2017, 03:58:16 AM »

It looks incredibly pretty and appropriate for the new 0.8 features!

(Also want to see more screenshots please...  ;) )
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Gothars

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Re: [0.8a] Unknown Skies v0.1 (26/04/2017)
« Reply #2 on: April 26, 2017, 04:05:47 AM »

Very pretty. You know, this will be my first mod for 0.8 :)

(New game not necessary, right?)
« Last Edit: April 26, 2017, 04:10:35 AM by Gothars »
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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

Tartiflette

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Re: [0.8a] Unknown Skies v0.1 (26/04/2017)
« Reply #3 on: April 26, 2017, 04:11:37 AM »

(Also want to see more screenshots please...  ;) )
But then where's the fun in exploring new stuff?

Very pretty. You know, this will be my first mod for 0.8 :)

(New game not necessary, right?)
Thanks and a new game is necessary, the new content is directly added to the procgen tables.
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AxleMC131

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Re: [0.8a] Unknown Skies v0.1 (26/04/2017)
« Reply #4 on: April 26, 2017, 04:13:04 AM »

(Also want to see more screenshots please...  ;) )
But then where's the fun in exploring new stuff?

Aww... I suppose there's that.  :P
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AxleMC131

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Re: [0.8a] Unknown Skies v0.1 (26/04/2017)
« Reply #5 on: April 26, 2017, 04:14:03 AM »

Having said that, it'd be cool to have a gallery or something where players using the mod could share screenshots of their most epic and beautiful adventures.

... Am I thinking too far into this?
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SafariJohn

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Re: [0.8a] Unknown Skies v0.1 (26/04/2017)
« Reply #6 on: April 26, 2017, 06:46:52 AM »

Looking good!

Although you might want to change "plateaux" to "plateaus", as it seems only some Brits still use the French plural form. I know I thought it was a typo at first.
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Tartiflette

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Re: [0.8a] Unknown Skies v0.1 (26/04/2017)
« Reply #7 on: April 26, 2017, 07:02:06 AM »

Although you might want to change "plateaux" to "plateaus", as it seems only some Brits still use the French plural form. I know I thought it was a typo at first.
Sorry but as a Frenchman I won't get convinced to write the plural of plateau with anything but a "x". (plus the usage is actually still near 50/50 in British English, not "some")
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SafariJohn

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Re: [0.8a] Unknown Skies v0.1 (26/04/2017)
« Reply #8 on: April 26, 2017, 07:56:53 AM »

Less than most is some ;)
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Sy

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Re: [0.8a] Unknown Skies v0.1 (26/04/2017)
« Reply #9 on: April 26, 2017, 12:42:57 PM »

uuh, nice! O:
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PyroFuzz

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Re: [0.8a] Unknown Skies v0.1 (26/04/2017)
« Reply #10 on: April 26, 2017, 01:01:14 PM »

Surveying planets gives me ideas to colonize them or something!
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Bishi

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Re: [0.8a] Unknown Skies v0.1 (26/04/2017)
« Reply #11 on: April 27, 2017, 05:22:50 AM »

Nice! But isn't this in the wrong section?
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AxleMC131

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Re: [0.8a] Unknown Skies v0.1 (26/04/2017)
« Reply #12 on: April 27, 2017, 02:57:46 PM »

Nice! But isn't this in the wrong section?

Mods start out in the "Modding" section of the forum, and have to be approved by the admins before it can be moved up into the parent "Mods" section. Also, it's not necessarily the wrong place - mods can be found in either.
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Serenitis

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Re: [0.8a] Unknown Skies v0.1 (26/04/2017)
« Reply #13 on: April 28, 2017, 04:04:23 AM »

Thanks for triggering some Star Control nostalgia with those planet classes.
This is a good mod, and you should feel good.
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Mr. Nobody

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Re: [0.8a] Unknown Skies v0.1 (26/04/2017)
« Reply #14 on: April 28, 2017, 05:04:11 AM »

Another day, another episode of "Tartiflette spoils us with great content and assorted eyegasm"
Finally a series that people want to last longer than Beautiful
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