Explore new systems, with more varied planets and backgrounds.
This mod significantly expands the variety of systems and planets you'll encounter while exploring. Adds 69 system backgrounds, 40 planet types and 14 uncommon or unique planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types.
This mod does not affect the amount of "good" or "bad" planets you will find in the sector, only increase the variety of planets inside each vanilla categories.
To modders: you are welcome to use these backgrounds and other textures in your own mods, please make sure to use the same names and paths for your planets/ring/etc textures as to not needlessly bloat the memory.
Changelog
1.0
[RC2]
- Fixed Underground Tunnels tooltip.
- Added save patching code to re-assign the new backgrounds to existing systems.
> Interestingly, this means US can be added mid-playthrough and it will add the new backgrounds.
[RC1]
- Reworked backgrounds:
. Now includes 69 backdrops (from 27),
. They are somewhat more consistent in art-style and darker as to not disrupt gameplay.
- Background list can be expanded through modSettings.json entries with third-party sub-mods,
- All strings have been externalized for ease of translation,
- Very rare planets types and conditions have been made unique, often with stronger effects. (Artificial, Magnetic and Perpetual Storm planets, Parasitic Spores, Xeno-fungus and Lingering Virus conditions),
- Added "Chemical Crystals" uncommon condition that can show up on toxic worlds to give them *some* colonization value from time to time.
0.43
- Compatibility patch for 0.95a
0.42
- Removed 0.9a workarounds
- All planet types have the proper conditions generated
- Special planets in non proc-gen system now get the proper special conditions
0.41
- Fixed effect scaling with Magnetic Crust effect
0.40
- Added two more rare planet types
- Added rare planetary conditions
0.21
- Procgen adjustments
0.20
- Added 12 new planet types
0.10
- Initial release
Thanks to Serenitis that provided some of the planets maps.
You like the mod? Help making it better: Donations will be used to commission content I cannot create myself, such as illustrations or music.
To whomever it may interest:
As it has become pretty obvious, this past year I for the most part moved on from modding this game. While it may be disappointing to hear I cannot promise to ever returning to the debit of frequent updates I once held. I however do not want to let this mod die. Thus in the case I have yet to show up 3 months after the next major game release, anyone is free to update Unknown Skies and/or change it however they want.
In the meantime, Unknown Skies' code and assets can freely be re-used by anyone without asking with 3 conditions: It must be for a Starsector mod, that mod must have a similarly permissive license, and I (plus Serenitis in the case of the planet textures) am credited.