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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)  (Read 527727 times)

JamesTripleQ

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #270 on: November 15, 2023, 11:27:10 AM »

Yeah that looks about right.
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Jazuke Taizago

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #271 on: November 20, 2023, 11:53:32 AM »

Yeah that looks about right.
Right then. It wasn't working for US_artificial and US_crystals.

I am assuming i have to place the exactly the same for those that are missing: US_crystals,US_crystals and so on in them?

Additionally. US_elevator and probably US_religious will attempt to replace the ruins. Elevator did so, at least.
« Last Edit: November 20, 2023, 11:31:11 PM by Jazuke Taizago »
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ctan

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #272 on: November 27, 2023, 10:19:42 PM »

is this mod savegame compatible?
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A_Random_Dude

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #273 on: November 28, 2023, 12:01:29 AM »

It only adds the different types of planets and planetary conditions on map gen, so no. Not save compatible.
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Uther Phobos

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #274 on: November 28, 2023, 01:23:04 AM »

It only adds the different types of planets and planetary conditions on map gen, so no. Not save compatible.
Well, technically save compatible, just not very useful. It'll simply do nothing when added to a running game, for good or ill.
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Margrave

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #275 on: January 08, 2024, 01:25:12 PM »

Does anyone know if this mod is compatible with the latest release?
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Jonass

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #276 on: January 18, 2024, 01:50:02 AM »

Does anyone know if this mod is compatible with the latest release?

Sure is. I use it.

And it is listed as containing and update from the current version 1.0.0rc2 into 1.0.1, but i can't find the download for the alleged update. 
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Killer of Fate

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #277 on: January 26, 2024, 01:57:00 PM »

Does anyone know if this mod is compatible with the latest release?
just played it, seems to work fine on the latest release 0.96 RC10. You just have to change the name of the patch, otherwise the game won't let you launch it... I think???
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A_Random_Dude

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #278 on: January 26, 2024, 07:06:21 PM »

It won't, indeed. The game would let you use a mod from a version prior in cases where it's a minor update, like say between 0.95 and 0.95.1. But a major update that moves the game to 0.96 will need you to manually edit the json. Doesn't necessarily mean that the unupdated mod is definitely broken though, of course.
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CompMakarov

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #279 on: February 04, 2024, 03:10:26 PM »

Anyone tested this mod out with 0.97? I know it worked alright with 0.96 but this thing hasnt been updated in ages and im scared the new update might have finally bricked it.
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9x18mm Makarov PM

Uther Phobos

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #280 on: February 04, 2024, 03:59:40 PM »

Anyone tested this mod out with 0.97? I know it worked alright with 0.96 but this thing hasnt been updated in ages and im scared the new update might have finally bricked it.
Should work fine, .97 didn't really change much of anything related to it.
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Clueless_Explorer

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #281 on: February 13, 2024, 05:29:49 AM »

"To whomever it may interest:
As it has become pretty obvious, this past year I for the most part moved on from modding this game. While it may be disappointing to hear I cannot promise to ever returning to the debit of frequent updates I once held. I however do not want to let this mod die. Thus in the case I have yet to show up 3 months after the next major game release, anyone is free to update Unknown Skies and/or change it however they want.

In the meantime, Unknown Skies' code and assets can freely be re-used by anyone without asking with 3 conditions: It must be for a Starsector mod, that mod must have a similarly permissive license, and I (plus Serenitis in the case of the planet textures) am credited.[/center]
[/quote]"

Hey guys, first post here. Did anyone update this mod for 0.97?
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Selfcontrol

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #282 on: February 13, 2024, 05:35:13 AM »

"To whomever it may interest:
As it has become pretty obvious, this past year I for the most part moved on from modding this game. While it may be disappointing to hear I cannot promise to ever returning to the debit of frequent updates I once held. I however do not want to let this mod die. Thus in the case I have yet to show up 3 months after the next major game release, anyone is free to update Unknown Skies and/or change it however they want.

In the meantime, Unknown Skies' code and assets can freely be re-used by anyone without asking with 3 conditions: It must be for a Starsector mod, that mod must have a similarly permissive license, and I (plus Serenitis in the case of the planet textures) am credited.[/center]
"

Hey guys, first post here. Did anyone update this mod for 0.97?
[/quote]

I'm using it. I just changed the mod info. It works fine.
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Clueless_Explorer

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #283 on: February 13, 2024, 05:43:26 AM »

Can you explain me how to do that please?
I am not into coding or modding so I really don't know where to start
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A_Random_Dude

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #284 on: February 13, 2024, 05:59:44 AM »

Go in the mod's folder, then open a file called "mod_info.json" with a text editor (preferably something like Notepad++). Then simply replace the game version with the current one. It's very simple, you'll see
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