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Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

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Author Topic: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)  (Read 517960 times)

Dadada

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Re: [0.95.1a] Unknown Skies v1.00rc1 (2023/03/17)
« Reply #225 on: March 17, 2023, 08:12:08 AM »

An update! Two years later, and worth the wait. I’m very excited to play with this today.

https://www.patreon.com/posts/80147964?utm_campaign=postshare_fan
Holy &%$!, my body is ready for a new run. Thx Tartiflette. :D
One of the things I crave the most are more planetary conditions so it is one of my fave mods. I actually want even more planetary conditions...
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Oni

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #226 on: March 17, 2023, 12:17:24 PM »

Fantastic that there's a new update, but I don't think the Underground Tunnel Network is displaying it's effects properly... can someone else double check this? I want to know if it's just me.
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Valandras

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Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« Reply #227 on: March 17, 2023, 01:45:00 PM »

Holy hell, an Unknown Skies update!?

*Extremely undignified excited noises*

*Just tried it out on a fresh run, the new backgrounds are puuuuuurdy
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Tartiflette

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Re: [0.95.1a] Unknown Skies v1.00rc1 (2023/03/17)
« Reply #228 on: March 17, 2023, 11:28:36 PM »

An update! Two years later, and worth the wait. I%u2019m very excited to play with this today.

https://www.patreon.com/posts/80147964?utm_campaign=postshare_fan

I also specifically said I wanted to have a limited release and get feedback if it worked properly before making a big announcement on the forum... Thanks.
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Tartiflette

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #229 on: March 19, 2023, 02:33:56 AM »



This long delayed update of Unknown Skies offers an all-reworked, vastly expanded selection of backgrounds, as well as some tweaks to the special planetary conditions.

  • The main event are the new backgrounds: 69 new system backdrops (nice), some reworked from the previous 27, but most entirely new. They are more consistent in quality, often darker and softer as to not be a distraction in combat.
  • Some of the rarer planet types and conditions have been made unique with reworked/amplified effects. These include Artificial, Magnetic and Perpetual Storm planets, Parasitic Spores, Xeno-fungus and Lingering Virus conditions.
  • One new uncommon condition has been added: Chemical Crystals can show up on toxic worlds, improving the Luxury Goods production. Now these usually undesirable planets can have at least something going for them.
  • Other miscellaneous improvements include externalized strings to ease the work of translators, and expandable background lists for 3rd party sub-mods.

This update is save compatible
(Obviously some of the changes will only show up on a new game)


Changelog

1.0

[RC2]
- Fixed Underground Tunnels tooltip.
- Added save patching code to re-assign the new backgrounds to existing systems.
 > Interestingly, this means US can be added mid-playthrough and it will add the new backgrounds.

[RC1]

- Reworked backgrounds:
   . Now includes 69 backdrops (from 27),
   . They are somewhat more consistent in art-style and darker as to not disrupt gameplay.

- Background list can be expanded through modSettings.json entries with third-party sub-mods,
- All strings have been externalized for ease of translation,
- Very rare planets types and conditions have been made unique, often with stronger effects. (Artificial, Magnetic and Perpetual Storm planets, Parasitic Spores, Xeno-fungus and Lingering Virus conditions),
- Added "Chemical Crystals" uncommon condition that can show up on toxic worlds to give them *some* colonization value from time to time.
[close]


To whomever it may interest:
As it has become pretty obvious, this past year I for the most part moved on from modding this game. While it may be disappointing to hear I cannot promise to ever returning to the debit of frequent updates I once held. I however do not want to let this mod die. Thus in the case I have yet to show up 3 months after the next major game release, anyone is free to update Unknown Skies and/or change it however they want.

In the meantime, Unknown Skies' code and assets can freely be re-used by anyone without asking with 3 conditions: It must be for a Starsector mod, that mod must have a similarly permissive license, and I (plus Serenitis in the case of the planet textures) am credited.
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Dadada

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #230 on: March 19, 2023, 03:13:30 AM »

Awesome, thank you for the update. :D
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Killsode

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #231 on: March 19, 2023, 06:41:29 AM »

woah! I wasnt expecting an unknown skies update. thank you! Burn bright!
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Malhavoc

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #232 on: March 19, 2023, 11:15:58 AM »

The Return of the King! I am so looking forward to playing this!
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I CAST FIST!

Bastion.Systems

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #233 on: March 27, 2023, 06:45:53 AM »

Awesome! Did you update the planet cloud textures?
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billionsmust

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #234 on: April 14, 2023, 04:28:20 AM »

Heavy industry built on these planets does not contribute to production capacity for some reason :(
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ApolloStarsector

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #235 on: April 14, 2023, 03:24:09 PM »

Dunno how I missed the update. Thank you! This gorgeous mod is a must have.
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eidolad

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #236 on: May 13, 2023, 08:02:02 PM »

gonna give this a try in .96a
edit: working fine so far after @4 hours playing
« Last Edit: May 14, 2023, 02:44:12 AM by eidolad »
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brizz

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #237 on: May 29, 2023, 05:44:02 AM »

this looks absolutly amazing, gonna start a new run instantly !
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jvaler

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #238 on: June 20, 2023, 12:55:04 PM »

gonna give this a try in .96a
edit: working fine so far after @4 hours playing

Seconded, no issues after at least a dozen hours
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Meben

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #239 on: June 21, 2023, 10:27:01 PM »

gonna give this a try in .96a
edit: working fine so far after @4 hours playing

Seconded, no issues after at least a dozen hours

Could you advise me on how to enable the mod on version .96a? I can't seem to because it requires the earlier version .95a and I've never messed around with changing mod settings so I have no real clue how to make it let me try to run with it anyway.
« Last Edit: June 21, 2023, 10:55:02 PM by Meben »
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