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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)  (Read 534437 times)

travhill20

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #285 on: February 13, 2024, 06:00:37 AM »

Simply go to your starsector mods folder, find unknown skies, open the folder, open mod_info and change the "gameVersion" number to 97a and save. Thats it.
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Clueless_Explorer

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #286 on: February 13, 2024, 06:13:31 AM »

okay thank you :)
Last question, can I do this as well with the DIY Planets the comunity edition one?
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A_Random_Dude

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #287 on: February 13, 2024, 06:26:27 AM »

Should work, yes.
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Clueless_Explorer

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #288 on: February 13, 2024, 06:28:18 AM »

Okay thanks again :)
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Draconis13

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #289 on: March 01, 2024, 10:10:13 PM »

Been playing with this a bunch and was using RAT as well and while I liked the interactions some of RAT seemed really overpowered while some of UKS seemed ok. I got an artificial planet in my recent game and it just wasn't that great. Looking at the old sprite I whipped something together to make it look better. The idea was that large sections of the planet are gridded out with mega structures the size of small countries. With archology style conglomerations of different buildings built on top of each other for centuries. I also did the base layer over the original as a mask to add a bit more noise to it. However the planetary condition for defense seems to really not do the world justice as its been completely built over with this nonsense. As the mod has not updated in awhile it would be interesting to get going again but I wouldn't want to overlap with some of the existing other planetary condition mods but this mod is ripe for expansion and has been a staple for years and its robust code works perfectly in 97a.

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whatisthisbug

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #290 on: March 12, 2024, 10:27:55 PM »

is the patreon download safe to download given the recent events?
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MN64

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #291 on: March 13, 2024, 12:54:48 AM »

The one in the OP from Tartiflette?  Yeah he who shall not be named had no part in that release though im pretty sure that the version released by him didnt have tampered code inserted.  Either way Tartiflette is the original source so getting it directly from him is the best way to cut out the middle man even if hes not updating it anymore.  Maybe someone else will jump in and take over eventually.  Who knows.
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Uther Phobos

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #292 on: March 13, 2024, 04:31:55 AM »

The one in the OP from Tartiflette?  Yeah he who shall not be named had no part in that release though im pretty sure that the version released by him didnt have tampered code inserted.  Either way Tartiflette is the original source so getting it directly from him is the best way to cut out the middle man even if hes not updating it anymore.  Maybe someone else will jump in and take over eventually.  Who knows.
It's on Tartiflette's Patreon, for what it's worth.
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Serenitis

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #293 on: March 13, 2024, 08:10:57 AM »

Unknown Skies is effectively "complete".
It will work with p. much any version of the game from 0.7 0.8 onwards (I think...), and will continue to work into the future unless the underlying generation method of the game itself changes significantly (which I fairly certain won't happen at this stage).

There is very little actual code in the mod, and what there is effectively self-contained.
It doesn't really need to be maintained anymore.
You can drop it into the game, and changing the version number in the mod_info.json file will allow it to work with no issues.

The link in the OP of this thread is the place to get it.

[mods]
Unknown Skies could probably go back onto the Index as an orange entry.
Might be worth having a dicussion about it at the very least.
« Last Edit: March 16, 2024, 10:16:30 AM by Serenitis »
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Alex

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #294 on: March 13, 2024, 10:14:50 AM »

Thank you for elaborating on the details! That sounds like a good call; added it to the index with an orange color and a link to this thread.
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JamesTripleQ

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #295 on: March 16, 2024, 02:26:39 PM »

I made an update for this mod that fixes some minor issues and tweaks a few things.

Quote
1.0.1 Changelog
- Updated for 0.97a
- Added a new Artificial planet texture courtesy of Draconis13.
- Unique planets and conditions can no longer spawn in the Abyss.
- Parasitic Spores can no longer rarely spawn on Magnetic worlds.
- Planets with Military Virus will always have at least Widespread Ruins.
- Artificial planets will always have at least Extensive Ruins.
- US_gas_giant is now appropriately labeled as an Ice Giant.
- Military Virus' description now mentions its stability debuff.
- Renamed "Windy Arid" to "Windswept".
- Fixed "a Archipelago" typo.
- Fixed a few special conditions breaking if removed.
- Externalized Military Virus strings (which for some reason weren't already).
- Removed many unused files, assets and code.
- The ChangePlanetType function is now public for anyone using Unknown Skies for custom systems.
- Added a few loading tips.

Should be save compatible with the latest official version and the PMD version however some changes will not take effect on existing saves (no Abyss gen, Ice Giant tweaks, Windswept rename, etc.)

Download: https://github.com/JamesTripleQ/Unknown-Skies/releases/latest
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Jonass

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #296 on: March 17, 2024, 05:26:45 AM »

I made an update for this mod that fixes some minor issues and tweaks a few things.

Thank you. This is some important changes
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Kobold

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #297 on: March 22, 2024, 05:20:59 PM »

I made an update for this mod that fixes some minor issues and tweaks a few things.

Thank you. This is some important changes

thank you so much
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JamesTripleQ

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #298 on: March 23, 2024, 04:52:16 AM »

I made an update for this mod that fixes some minor issues and tweaks a few things.

Tweaked a bunch of minor cosmetic stuff and some spawning conditions.

Quote
1.0.2
- Reverted back to the original Artificial texture due to the new one not scaling well on larger planets.
- Magnetic Crust now properly applies its flat defense buff.
- Unique planets and conditions can no longer spawn on the solar array planet.
- Artificial worlds can now spawn in Hypershunt systems regardless if they have ruins or derelicts.
- Renamed "Unstable Arid" to "Arid Unstable" and "Bombarded Lifeless" to "Lifeless-Bombarded" for better vanilla consistency.
- Updated icon colors for unique planets.
- Tweaked some condition text.
- addConditionIfNeeded and removeConditionIfNeeded functions are now public for anyone using Unknown Skies for custom systems.
- Massive internal refactoring.

Link same as above. Should be save comatible without any issues.

Edit:

Quote
1.0.3
- Fixed a major bug that prevented the US_star_orange from spawning.
- Added a few easter egg names for stars and planets, most of them references to other games but subtle enough you probably won't notice.

« Last Edit: March 23, 2024, 02:41:39 PM by JamesTripleQ »
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Jonass

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Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« Reply #299 on: March 24, 2024, 04:04:06 AM »

Hi,

Suggestion: planets with the Megacities should always have at least extensive ruins.

Thanks
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