Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 91 92 [93]

Author Topic: [0.95a] Scy V1.64rc6 (2021/05/02)  (Read 835269 times)

default

  • Lieutenant
  • **
  • Posts: 55
    • View Profile
    • Email
Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1380 on: September 06, 2021, 06:57:36 PM »

Quote
I'll just mention that those hullmods are on the contrary very old and on the chopping block for getting removed next update (and possibly moved to Seeker or TaDA)

Aw, man. I really enjoyed the 50% supply cost mod. Would be nice to see it stay. Really helps with a lot of the big civilian ships, especially with the huge modded ones. Makes it actually worth having in some cases. As most of the time I go by capacity compared to supply use for maintenance. If it's not as effective as a Prometheus or Atlas, I rarely use it.
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3353
  • Toss a coin to your Modder, O' valley of plenty
    • View Profile
Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1381 on: September 06, 2021, 10:38:46 PM »

That's why I'm leaning toward adding them to TaDA, a more fitting place for generic hullmods such as these.
Logged
 

Space_Lettuce_OG

  • Ensign
  • *
  • Posts: 28
    • View Profile
Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1382 on: September 19, 2021, 10:52:26 AM »

So.... My memory may be fuzzy, but I remember the Keto's main gun not having ammo, let alone only 1 ammo....
Is this a whoopsie bug? Kinda makes the whole thing worthless.

It's easy enough for me to fix on my end, but I figured I'd ask anyways.
Logged

Killsode

  • Lieutenant
  • **
  • Posts: 54
    • View Profile
Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1383 on: September 19, 2021, 12:32:21 PM »

So.... My memory may be fuzzy, but I remember the Keto's main gun not having ammo, let alone only 1 ammo....
Is this a whoopsie bug? Kinda makes the whole thing worthless.

It's easy enough for me to fix on my end, but I figured I'd ask anyways.

no its got regenerating ammo... you just have to wait a bit for the synchrotron to spin up
Logged

Space_Lettuce_OG

  • Ensign
  • *
  • Posts: 28
    • View Profile
Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1384 on: September 19, 2021, 09:42:20 PM »

So.... My memory may be fuzzy, but I remember the Keto's main gun not having ammo, let alone only 1 ammo....
Is this a whoopsie bug? Kinda makes the whole thing worthless.

It's easy enough for me to fix on my end, but I figured I'd ask anyways.

no its got regenerating ammo... you just have to wait a bit for the synchrotron to spin up

Thanks, ya I figured this out eventually, and apparently there is a script that manages the reload time, instead of it being managed in the .csv(only).
The actual chargedown time is somewhere around 15-17 seconds, and not the 10 seconds(plus 1 second chargeup = 11 total) that the .csv and tooltip in-game describe.

I have found that changing the chargdown time in the .csv to something a lot lower will make it actually have a chargedown time of 10 seconds. Anything from 0.1 to 5 seconds will work, since it's all really just done in a script.

So, I suppose this is a bug, and I took a look at the script, and I couldn't tell which variable actually controlled the chargedown time, so I suppose I'll just report this as a bug for now, since I got a workable, albeit ramshackle, workaround for it right now.
Logged

slowpersun

  • Captain
  • ****
  • Posts: 337
    • View Profile
Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1385 on: November 07, 2021, 01:36:26 PM »

Regarding the Singularity Launcher, is it supposed to work on phased ships?  Being phased while affected by one is... interesting.  But watching my Doom die was quite entertaining!  Seems almost like it would be better as more of a mine system (although whether game AI would use well, who knows), or at least have some sort of min average distance to friendlys before using, not just range of ship firing.  Although maybe that should require an officer as like a side requirement.  Or not.  But definitely weird that phasing is still effected, unless that is intended.
Logged

SouljaWolf

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1386 on: November 24, 2021, 07:32:19 AM »

My guy has another sick mod oh my lord imma faint all it needs now is a heavy armored dreadnought
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3353
  • Toss a coin to your Modder, O' valley of plenty
    • View Profile
Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1387 on: November 24, 2021, 11:55:58 PM »

Thanks again!
Logged
 
Pages: 1 ... 91 92 [93]