Sorry for the wait; DynaSector required many changes for 0.8a. To compare, it's close to the amount of work I had to do for my other nine mods for 0.8a... combined.
Of course, what you get out of it is basically just more of the same, plus a few things stolen from SS+, so it may not really seem that way to the average player. Rest assured that the variant randomizer now works better than it ever has before, producing variants that can approach hand-made quality. This was necessary for several reasons, but mostly it's a byproduct of the intense increase of complexity that fighter LPCs add to the variant creation process. Add to that things like Converted Hangar, Heavy Ballistics Integration, etc. which forced sweeping changes, the plethora of new factions, balancing fighter choices via weapon choices on carriers, stations and ships with modules - each one could be its own sweeping overhaul - and I ended up with massive internal code changes.
Also, DynaSector implements a module that allows mods to control how much debris/derelicts spawn from particular fleets or for battles involving particular fleets. This is used liberally by Interstellar Imperium, Underworld, and Knights Templar for various reasons to avoid the game becoming too easy. See DS_Defs.java for the memory keys to make use of this functionality in your own mods, should the need arise.
Download DynaSector 1.2.0Download Mirror(Requires
LazyLib 2.2 (Updated!))
Git RepositoryEdit DYNASECTOR_OPTIONS.ini to enable or disable DynaSector features!
Change LogVersion 1.2.0- Updated to support Starsector 0.8.1a
- Updated for Diable Avionics
- Updated for Shadowyards Reconstruction Authority
- Updated for Interstellar Imperium
- Updated for Knights Templar
- Updated for Ship/Weapon Pack
- Updated for Underworld
- Updated for SCY
- Updated for Blackrock Drive Yards
- Weapon matching / mirroring improved
- Improved slot-assigning priority for certain ships
- Support for fighter wings in randomized variants
- Improved hullmod handling in numerous ways
- Enhanced named bounties (feature transfer from Starsector+)
- Made Pather bounties slightly rarer and more aggressive
- Enhanced large vanilla fleet compositions (feature transfer from Starsector+)
- Improved Nexerelin compatibility
- Patrol fleets of captured markets now have variants incorporating some of the original faction's tech
- Submarkets of captured markets now sell equipment from the old faction's tech
- Improved new game dialog