What is this?
Save Transfer is a mod that lets you transfer your levels, reputation, credits, storage, cargo, ships, and weapons to another save file. This allows you to continue characters that would be broken by an update. For example, if a Starsector+ update breaks save compatibility, you can use Save Transfer to keep your progress instead of starting anew. Save Transfer is even mod-safe; incompatible ships/weapons will be removed from your fleet upon load.
Mission/event progress (aside from specific exceptions, like bounty progress), and other campaign-specific items will not be transferred. Everything that was in storage submarkets will be thrown into your fleet or dumped out into a special storage area.
This is pretty life-changing.
Resupplying my weaponry has proven to be quite the adventure!
So uh, what's up with the giant middle finger?
Before Save Transferâ„¢ every update I was in the dog house, my monument of destruction the Onslaught "Seeker of Dat Atlass" ran away from home. Now with Save Transferâ„¢ me and my Onslaught can Conquest to Victory, Thanks Dark Revenant!
How to Use
Step 1: Load up your old save (make sure you do this
before updating!)
Step 2: Open up the console (default:
control-backspace) and enter "
copysave"
Step 3: Paste your save data from the clipboard into Notepad or a similar program to keep it safe (
control-v)
Step 4: Create or load a new save (
after updating!)
Step 5: Make sure your save data is in the clipboard (copy it with
control-c)
Step 6: Open up the console again and enter "
loadsave"
Step 7: (Nexerelin) Enter "
SyncFactionRelationships" into the console
Change Log
Version 1.11.8 (August 5, 2018):- Nexerelin 0.8.3f compatibility
Version 1.11.7 (April 23, 2018):- Fixed bounty-related bugs
Version 1.11.6 (January 10, 2018):- Nexerelin compatibility
Version 1.11.5 (October 1, 2017):- An attempt to fix a hullmod-related crash
Version 1.11.4 (June 19, 2017):- Clamp XP after loading a save to the XP necessary for the maximum level
Version 1.11.3 (June 11, 2017):- Support for new IBB staging system
Version 1.11.2 (June 10, 2017):- Fixed typo that broke the mod
Version 1.11.1 (June 10, 2017):- Fixed a variety of minor bugs
Version 1.11.0 (June 4, 2017):- Compatible with Starsector 0.8.1a
Version 1.10.0 (September 17, 2016):- Started change tracking
- Crash fix
Version 1.9.1 (April 22, 2016):- Support for Ship/Weapon Pack
- Saves player fleet location
Version 1.9.0 (March 26, 2016):- Saves Nexerelin market capture states (for all factions)
- Saves Nexerelin inter-faction relationship levels
- Saves Nexerelin alliances (except names)
Version 1.8.0 (March 3, 2016):- Support for Starsector 0.7.2a
- Attempt to save player-faction Nexerelin markets
Version 1.7.3 (January 30, 2016):- Added options flags to the LoadSave command, allowing customization of what is saved
Version 1.7.2 (January 1, 2016):- Fixed officer portrait saving when switching mods
Version 1.7.1 (December 31, 2015):- Bug fixes
Version 1.7.0 (December 18, 2015):- Ship variants are now transferred
- Officers are now assigned to the ship they were originally placed in
- Bug fixes
Version 1.6.0 (December 5, 2015):- Now saves player and officer skills
- Bug fixes
Version 1.5.0 (November 24, 2015):- Now saves officers (does not save skill choices though, just the XP/name/portrait/etc)
- Miscellaneous improvements
- Bounty and Famous Bounty states saved (SS+ compatible)
Version 1.4.4 (April 23, 2015):- CR is now saved
- Ship health is now saved
Version 1.4.3 (April 1, 2015):- Fixed various major bugs
Version 1.4.2 (March 28, 2015):- Fixed missing cargo
Version 1.4.1 (March 27, 2015):- Storage now gets erased when you transfer in, to avoid duplicates piling up
Version 1.4 (February 14, 2015):- Nonessential cargo (anything but ships, supplies, crew, and fuel) gets dumped into the console storage instead of the player's fleet on load
- Some miscellaneous improvements you probably won't notice
Version 1.3.3 (February 7, 2015):- Bounty levels now transfer (works for vanilla and SS+; does nothing otherwise)
- Hopefully fixed rare error that caused some items to not transfer
Version 1.3.2 (January 27, 2015):- Omnifactory is now saved (hackish approach, but works in most cases)
Version 1.3.1 (January 24, 2015):- Fixed a bug where repeated use of "copysave" would duplicate storage items
Version 1.3 (January 14, 2015):- Player-owned storage is now saved
Version 1.2 (January 13, 2015):- Save output is now compressed
Version 1.1 (January 12, 2015):- Fixed saving fighter wings
Version 1.0 (January 12, 2015):- Initial release