What is DynaSector?DynaSector integrates mod content into the game, dynamically. For every supported mod, DynaSector changes market and variant compositions to increase the variety of content you see in the Sector. DynaSector includes a variant randomization engine, enhanced bounties, improved submarkets, and a new character creation system.
Changes to Vanilla Content- Fixed faction hostility event
- Improved person bounty event
- Vanilla/mod submarket overhaul
- Debris field cleanup fix
- New campaign start choices
- Variant randomization
- Salvage generation plugin (Derelicts)
- Revamped salvage from battles
- Compatibility integration for numerous vanilla hullmods
- Officer level-up plugin replacement for custom max levels (scripts)
- Script fixes for Ion Beam, Ion Cannon, Ion Pulser, and Tachyon Lance
- Improved Mjolnir projectile appearance
- Updated vanilla fleet spawners
Supported Mods
Blackrock Drive Yards by CycerinStyle: Fast, flashy, strike-oriented, and stylish. Green and slate color scheme.
Content: Lots of great ships, tons of great weapons.
Campaign: Moderate impact; well-polished.
Balance: Mid-vanilla to upper-vanilla. A couple impractical - but very powerful - ships.
Flavor: High-quality; slightly vanilla-unfriendly.Diable Avionics by FlashFrozen and TartifletteStyle: Striking and animesque. Missile-heavy and fighter-heavy. Red color scheme.
Content: Lots of solid ships, lots of solid weapons.
Campaign: Moderate impact.
Balance: Mid-vanilla to upper-vanilla. Powerful fighters.
Flavor: Slightly vanilla-unfriendly.Exigency by MesoTroniKStyle (Exigency): Sleek, organic, and exotic. Fighter-heavy and extremely missile-heavy. Blue color scheme.
Style (Ahriman Association): Rocky, clunky, and esoteric. Fighter-heavy and missile-heavy. Gray color scheme.
Content: Several great ships, lots of great weapons; highly-scripted.
Campaign: Moderate impact; well-polished.
Balance (Exigency): Upper-vanilla. Relies on unique mechanics.
Balance (Ahriman Association): Mid-vanilla.
Flavor: High-quality; moderately vanilla-unfriendly.Interstellar Imperium by Dark.Revenant and HELMUTStyle: Tough and versatile; relies on tactics and smart loadouts. Gold and white color scheme.
Content: Tons of solid ships, lots of solid weapons.
Campaign: High impact; well-polished. Includes events and unique content.
Balance: Mid-vanilla.
Flavor: Vanilla-friendly.Junk Pirates / P.A.C.K. / ASP Syndicate by mendoncaStyle (Junk Pirates): Cobbled together and unusual; schizophrenic design. Red and cyan color scheme.
Style (P.A.C.K.): Fragile but powerful; masses easily. Varied color scheme.
Style (ASP Syndicate): Practical hybrid civilian-military designs. Light blue color scheme.
Content: Tons of ships, some weapons.
Campaign: Low impact.
Balance: Low-vanilla to mid-vanilla.
Flavor: Slightly vanilla-friendly.The Knights Templar by Dark.Revenant and CycerinStyle: Slow, esoteric, extremely tough, and extremely powerful. White color scheme.
Content: A few great ships, several great weapons; highly-scripted.
Campaign: Moderate impact; well-polished. Includes events.
Balance: Top-tier. Boss faction; equipment is hard to acquire and use.
Flavor: Vanilla-unfriendly.Outer Rim Alliance by TartifletteStyle: Tough high-tech broadsides. Purple and gold-trim color scheme.
Content: Several solid ships, several solid weapons.
Campaign: Moderate impact; well-polished.
Balance: Mid-vanilla to upper-vanilla.
Flavor: Moderately vanilla-friendly.Scy Nation by TartifletteStyle: Fast and purpose-built. Blue and gray color scheme.
Content: Lots of great ships, tons of solid weapons; highly-scripted.
Campaign: Moderate impact; well-polished. Includes unique content.
Balance: Low-vanilla to upper-vanilla.
Flavor: Slightly vanilla-unfriendly.Shadowyards Reconstruction Authority by MShadowyStyle: Sleek, nimble, and strong where it counts. Green and cyan color scheme.
Content: Lots of solid ships, lots of solid weapons.
Campaign: Moderate impact; well-polished.
Balance: Mid-vanilla to upper-vanilla.
Flavor: Moderately vanilla-friendly.Ship/Weapon Pack by Dark.RevenantStyle: Vanilla.
Content: Tons of solid ships, lots of solid weapons.
Campaign: Low impact; well-polished. Includes a quest-line.
Balance: Lower-vanilla to upper-vanilla.
Flavor: Vanilla-friendly.Tiandong Heavy Industries by MesoTroniKStyle: Cheap and dependable. Dark green color scheme.
Content: Lots of solid ships, several solid weapons.
Campaign: Low impact; well-polished. Includes unique content.
Balance: Lower-vanilla to mid-vanilla.
Flavor: Vanilla-friendly.Tyrador Safeguard Coalition by MachineStyle: High-tech, but hardy; emphasizes drones. Light green color scheme.
Content: Tons of ships, several weapons.
Campaign: Low impact; well-polished.
Balance: Mid-vanilla to upper-vanilla.
Flavor: Vanilla-friendly.Underworld by Dark.RevenantStyle (Pirates): Brutally-effective rust-buckets. Brown color scheme.
Style (Cabal): Garish, but effective. Purple color scheme.
Content: Lots of solid ships.
Campaign: Low impact; well-polished. Includes unique content.
Balance (Pirates): Derp-tier to mid-vanilla.
Balance (Cabal): Upper-vanilla.
Flavor: Moderately vanilla-friendly.Change LogVersion 1.4.7 (November 11, 2018)
- Updated for Tiandong
- Updated for Diable Avionics
- Updated for Outer Rim Alliance
- Updated for PACK
Version 1.4.6 (August 5, 2018)
- Fixed crash when Underworld is not enabled
- Updated for Shadowyards
- Updated for Diable Avionics
Version 1.4.5 (April 24, 2018)
- Integrated various features from SWP
* Compatibility integration for numerous vanilla hullmods
* Officer level-up plugin replacement for custom max levels (scripts)
* Script fixes for Ion Beam, Ion Cannon, Ion Pulser, and Tachyon Lance
* Improved Mjolnir projectile appearance
Version 1.4.4 (April 23, 2018)
- Scavenger fleets failing to despawn are cleaned up periodically
- Fixed small bug with named bounty reports in Nexerelin
- Fix to debris field buildup, back-ported from Starsector 0.9a
- Moderately increased reliance on defense-oriented weapons/fighters for most archetypes
- Increased reliance on hull mods, especially ITU/DTC
- Updated for Scy
- Updated for Diable Avionics
- Updated for Outer Rim Alliance
- Updated for Ship/Weapon Pack
- Updated for Interstellar Imperium
- Fully de-supported Citadel and Mayorate
Version 1.4.3 (January 26, 2018)
- Updated for Shadowyards
- Updated for Ship/Weapon Pack
- Updated for Tyrador Safeguard Coalition
Version 1.4.2 (January 10, 2018)
- Updated for Shadowyards
Version 1.4.1 (December 1, 2017)
- Added randomizer theming to Random Battle and Custom Battle
- Fixed rare profiler crash with capital-case memory options
- Improved theming for Scy and Shadowyards
- Minor fleet randomization enhancements
- Adjusted Interstellar Imperium fighter weights
- Certain factions have adjusted rates for Ballistic/Missile/Energy weapons in markets
- Updated for Ship/Weapon Pack
- Updated for Underworld
- Updated for Junk Pirates, PACK, and ASP Syndicate
Version 1.4.0 (October 1, 2017)
- Added support for Tyrador Safeguard Coalition
- factions.csv, weapon_categories.csv, ship_roles.csv, and fighter_wings.csv now merge with other mods that define them
- Fixed minor bugs
- Fixed occasional problem where slots might be filled with inappropriate weapons (such as annihilators on side mounts)
- Vain attempt to fix save instability
- Assassination bounties will only spawn for hostile factions
- Adjusted theming system for allied factions
- Updated for Ship/Weapon Pack
- Updated for Interstellar Imperium
- Updated for Shadowyards
- Updated for Diable Avionics
- Updated for Outer Rim Alliance
Version 1.3.2 (June 19, 2017)
- Removed unnecessary textures
- Fixed eternal war bug (from vanilla)
- Adjustments to person bounties, again
Version 1.3.1 (June 13, 2017)
- Fixed crash bugs
- Improved memory bitching
Version 1.3.0 (June 11, 2017)
- Removed ship randomization (individual factions can already accomplish this through faction.json editing)
- Fleet and variant randomization now uses a consistent random seed, so the results can't be easily re-rolled by saving and loading
- Significantly reduced baseline tech-mixing for variant generation
- Expanded fleet theme system, particularly for faction-tech themes
- Faction themes now depend on various world factors, such as lore of the market the fleet originates from (for example, Umbra is likely to spawn Diktat-themed pirates)
- Readjusted early game difficulty compensation measures
- Adjusted bounties to match new vanilla expectations
- Fixed SCY start
- Fixed LPC spawn rate in markets
- Bounties against mercenaries and deserters now have a low negative reputation impact
- Fixed bounty spawning, especially early bounties
- Various improvements to bounty reward calculation, including increased rewards for bounties far from the core worlds
Version 1.2.0 (June 5, 2017)
- Updated to support Starsector 0.8.1a
- Updated for Diable Avionics
- Updated for Shadowyards Reconstruction Authority
- Updated for Interstellar Imperium
- Updated for Knights Templar
- Updated for Ship/Weapon Pack
- Updated for Underworld
- Updated for SCY
- Updated for Blackrock Drive Yards
- Weapon matching / mirroring improved
- Improved slot-assigning priority for certain ships
- Support for fighter wings in randomized variants
- Improved hullmod handling in numerous ways
- Enhanced named bounties (feature transfer from Starsector+)
- Made Pather bounties slightly rarer and more aggressive
- Enhanced large vanilla fleet compositions (feature transfer from Starsector+)
- Improved Nexerelin compatibility
- Patrol fleets of captured markets now have variants incorporating some of the original faction's tech
- Submarkets of captured markets now sell equipment from the old faction's tech
- Improved new game dialog
Version 1.1.0 (April 11, 2017)
- Outer Rim Alliance integrated
- Code cleanup
Version 1.0.8 (April 7, 2017)
- Alliances in Nexerelin now influence variant creation by mixing faction tech
- Minor adjustments to variant archetype selection algorithm
- Bug fixes
Version 1.0.7 (March 26, 2017)
- Updated Imperium support
- Updated Underworld support
- Updated Templar support
Version 1.0.6 (February 6, 2017)
- Variants in the campaign are only generated when the player interacts with a fleet (memory and performance savings)
- Updated Blackrock support
- Updated Imperium support
- Updated Templar support
- Updated Diable support
- Updated Scy support
- Improved externalization of weapon details
Version 1.0.5 (January 8, 2017)
- Updated Imperium support
- Updated Scy support
- Updated Underworld support
- Various minor fixes
Version 1.0.4 (September 17, 2016):
- Adjusted pirate tech weights
- Exigency/Ahriman support update
- Tiandong support update
- General improvements
- Variant naming improvements
Version 1.0.3 (May 21, 2016):
- General compatibility update
- Faction table updates for THI and SWP
Version 1.0.2 (April 23, 2016):
- Fix weapon group duplication bug
Version 1.0.1 (April 22, 2016):
- Fix an ID change
- Improve weapon grouper system
Version 1.0.0 (April 20, 2016):
- Initial release (split from Starsector+)
- startOptions.json now called DYNASECTOR_OPTIONS.ini
- Improved fleet generation and variant randomizer to make faction weapon loadouts more thematic to the type of fleet being created
- Variant randomizer updated for new BRDY hullmod behavior
Credits
Dark.Revenant