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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2314802 times)

xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3030 on: January 15, 2014, 03:44:39 PM »

Oh, and a screenshot, showing the dynamically-changing engines in action (i.e., it already works, this is not a waste of time):

Spoiler


It speeds things up so much that this battle (and this isn't all of the fighters flying around in the sim- total was around 75 in this test) is running at a smooth 60 FPS, where before this would have been around 20 FPS on my hardware. 
Even huge fighter brawls (200 fighters or thereabouts) are still quite playable with this.

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Note that that doesn't really convey it- the engines flicker like the "vernier thrusters" in Vacuum do, so they're fairly dynamic.  I just would like more styles and visual refinement and I'm wearing the Coder Hat this week, other than the odd comment here :)
« Last Edit: January 15, 2014, 04:01:47 PM by xenoargh »
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Thule

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3031 on: January 15, 2014, 04:58:59 PM »

@Helmut Maybe™ ;)

small update of the viking
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Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3032 on: January 15, 2014, 05:16:47 PM »

Ok, guys, thanks a lot for the help so far.
I couldn't figure out how to outline my crab ship but I did some improvements.
If anyone finds out how to outline stuff in gimp. If someone has a better editor choice for me, please let me know.
I'm getting quite hyped on my single little sprite and I really want to do an organic faction mod!

[attachment deleted by admin]
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Symbiotic Void Creatures 0.5.0-alpha for 0.97a is out
https://fractalsoftworks.com/forum/index.php?topic=28010.0

xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3033 on: January 15, 2014, 05:24:48 PM »

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Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3034 on: January 15, 2014, 05:48:54 PM »

Damn, I was stupid!

I could've googled it!
Thanks for the link, those outlines really do the trick.
Now let me get used to this, do a few more and I will be back with a bit more (and better?) soon!

Thanks a lot for your help!

Cheers!
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MesoTroniK

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3035 on: January 15, 2014, 06:42:17 PM »

@ Thule

You... that is amazing!

keptin

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3036 on: January 15, 2014, 07:37:51 PM »

Adding a couple more updated ships to the line...a style is starting to come together.



Criticism is welcome.

Doogie

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3037 on: January 15, 2014, 07:41:56 PM »

I love you.
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3038 on: January 15, 2014, 09:45:24 PM »

Overall, I really think those are a huge improvement over the originals :)

There are various spots where I think a little more work on the lighting (for example, the Dakota's engine section should get some shadow from the hull, being lower and back) would get it just about perfect.  That said, they're being presented on black, which makes it a little too much like work to get them back to the point where I can do an attempt at an editing pass, which is usually a lot faster than saying "I see this and this and this thing", especially when most of it's really small details :) 

Anyhow, nothing that 99% of folks would care about; the scaling feels great and the details really pop well and the style is pretty coherent :)
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Grug

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3039 on: January 15, 2014, 10:06:05 PM »

Those are goddamn amazing to look at Kept. Much more 'Federation' looking than the old ones. They'll be fun to fight against, I bet.
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keptin

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3040 on: January 15, 2014, 11:25:40 PM »

Thanks guys, appreciate the feedback.

a little more work on the lighting (for example, the Dakota's engine section should get some shadow from the hull, being lower and back)

I totally agree, earlier I took note note of a few touch ups to make and that was one of them.

Uomoz

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3041 on: January 15, 2014, 11:30:00 PM »

This thread quality has spiked up recently
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Jonlissla

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3042 on: January 16, 2014, 12:26:03 AM »

Adding a couple more updated ships to the line...a style is starting to come together.
Criticism is welcome.

And a very nice style I might add. It looks great.

The light blue plating on the Vixen fits perfectly. Perhaps you should use similar plating on the Dakota as well?
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keptin

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3043 on: January 16, 2014, 12:42:56 AM »

Thanks! The Dakota is an old utility ship.  In IFed's fiction it's a hundred year old hull with modern retrofits and I wanted to reflect its age with a different color pallet back when I originally made it, but I might explore the cold colors on it.

Pelly

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3044 on: January 16, 2014, 04:39:39 AM »

First decent Kitbash I have done:

Spoiler
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