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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2328297 times)

Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3045 on: January 16, 2014, 04:49:36 AM »

That one's really nice!
Reminds me of Prometheus ... that's the assymetry I guess.
And those red lights on the bridge are really intimidating!
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rst30

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3046 on: January 16, 2014, 06:02:07 AM »

Excuse me, sorry for asking, but what does "kitbashing" mean?
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ValkyriaL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3047 on: January 16, 2014, 06:02:45 AM »

You take parts from many different ships and stitch them together into a new one.
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Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3048 on: January 16, 2014, 06:45:27 AM »

One more I did quickly today, I thought of it to be a transport.
Edit: Cruiser siced transport since it's smaller than an Atlas.
Some lore already: Homeworld of the crab people is Southpark!

[attachment deleted by admin]
« Last Edit: January 16, 2014, 06:54:44 AM by Tecrys »
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Gotcha!

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3049 on: January 16, 2014, 06:52:29 AM »

My gawd... the crab people do exist! :-X
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Bjørn_in_the_Sector

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3050 on: January 16, 2014, 07:05:07 AM »

insert whynotzoidberg.jpg here
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Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3051 on: January 16, 2014, 04:37:49 PM »

Yay! Finally finished work ... like 2 hours ago xD
Here's what I did since then, hope you like it.
A revision of my transport, much happier with it and the second one is the same just with cargo attached.

Spoiler
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Spoiler
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« Last Edit: January 16, 2014, 04:42:00 PM by Tecrys »
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Desforrar

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3052 on: January 16, 2014, 05:05:46 PM »

Interesting, where do you take parts for kitbashing?
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Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3053 on: January 16, 2014, 05:16:42 PM »

I'm not sure if I should tell anybody what I use for kitbashing.
Isn't it obvious?

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Orange looks way better but I need to draw some shadows between those bubbles to make them look better ...
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3054 on: January 16, 2014, 05:20:22 PM »

You need to rework that, in terms of light; the light sources are all wrong.  Part of the "fun" of trying to use kitbashed art like that.
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Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3055 on: January 16, 2014, 05:26:03 PM »

Thanks for the advice, I think so too.
Looks flat and that bubble sack is completely wrong.
I haven't been into details with this one yet but some better shadows/lights would be nice indeed.

The light source in SS is on top and slightly in front of the ship, right? I think I've read that somewhere in a guide ...

Edit: I hope my years of experience in painting miniatures will help with getting those shadows right ...
Oh I forgot, do you think the one without cargo looks weird too? Some areas look right but I think it has some lighting issues as well.
« Last Edit: January 16, 2014, 05:39:32 PM by Tecrys »
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3056 on: January 16, 2014, 05:43:21 PM »

Quote
The light source in SS is on top and slightly in front of the ship, right? I think I've read that somewhere in a guide ...
Yup.

Getting that corrected is going to be tricky; it'd almost be easier to just do it from scratch, at least if you're really keen on that oil-painted look.
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Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3057 on: January 16, 2014, 06:05:12 PM »

I wish I could something like this from scratch ...

I'm just fooling around with some parts here.

Let's see how far I can get this, got some nice ideas for weapons and decorative animated stuff.
However how do you think is the ship design in general?
Should I continue like this or do you feel alien space crustacians/insects should look different?
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3058 on: January 16, 2014, 06:24:58 PM »

The design ideas are great :)  Realizing them is a little hard, if you're not working from scratch.  I probably should do another one of those "speed-paint" tutorials concerning biological stuff; that's actually pretty easy to do if you're reasonably good with airbrush.
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3059 on: January 16, 2014, 07:53:22 PM »

Tried a quickie "bio-ship / space-tentacle-monster" from scratch, just fooling around with stuff.  I like the one on the right, myself.  I think it still needs some lights, though; feels a little bit off-scale atm.

« Last Edit: January 16, 2014, 08:06:56 PM by xenoargh »
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