Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 199 200 [201] 202 203 ... 482

Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2221308 times)

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3000 on: January 14, 2014, 01:07:10 PM »

Damn Keptin, that new version is Super Deluxe and fits into the game flawlessly.

Looking forward to more :)

HELMUT

  • Admiral
  • *****
  • Posts: 1363
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3001 on: January 14, 2014, 02:39:12 PM »

Cool poster, any chance of your mods becoming available again soon? ;)

Given we are talking about Thule, my bet is after Starsector 1.0 release ;D

kazi, while the blue stripes are interesting, i think they break the smoothness of the armor. Also, the dark blue paint contrast very hard with the teal from the lights. Personally i prefer the first one.

keptin, yeah it's definitely better. I always though Ifed ships lacked depth and were too flat. Your new version really make it 3D. The additional details are nice too.

Logged

Sundog

  • Admiral
  • *****
  • Posts: 1727
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3002 on: January 14, 2014, 06:10:28 PM »

Damn, kazi... that third one... Are you, perhaps, in need of an apprentice? How might I apply?
I just spent well over ten minutes (non-figuratively) just looking at the differences between those three sprites. I'm pretty sure I leveled up at least five times during those minutes. The strange thing is, I actually agree with everything HELMUT said about the blue stripes, so it took me a good while to figure out why I like #3 so much. I'm tempted to list those reasons here, but I'd end up creating the type of Wall-of-Text responsible for sore scrolling fingers and nearsightedness.

I'm going to spend some time trying to figure out how to emulate some of your changes and post here again with the result.

Also: Long live IFed!

Doogie

  • Commander
  • ***
  • Posts: 235
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3003 on: January 14, 2014, 08:28:40 PM »


Should I turn this into a Starsector ship?
Logged

xenoargh

  • Admiral
  • *****
  • Posts: 5078
  • naively breaking things!
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3004 on: January 14, 2014, 08:36:49 PM »

Definitely :)
Logged
Please check out my SS projects :)
Xeno's Mod Pack

Shellster

  • Ensign
  • *
  • Posts: 44
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3005 on: January 14, 2014, 09:13:46 PM »

A destroyer and frigate with the same style as my last sprite:

Spoiler
             
[close]
Logged

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3006 on: January 14, 2014, 09:27:40 PM »

Shellster, that is a very unique style and some mighty cool kitbashes. I do not recall anyone ever doing exaggerated sponson designs like that. Do you intend to turn them into a faction?

Doogie

  • Commander
  • ***
  • Posts: 235
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3007 on: January 14, 2014, 10:08:34 PM »

Okay, how about now?


[attachment deleted by admin]
Logged

xenoargh

  • Admiral
  • *****
  • Posts: 5078
  • naively breaking things!
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3008 on: January 14, 2014, 10:23:33 PM »

The sprite's cool, the name's cool; can you work in some themed imagery to make it come together?  Aztec glyphs worked in somehow would be really awesome :)
Logged
Please check out my SS projects :)
Xeno's Mod Pack

Shellster

  • Ensign
  • *
  • Posts: 44
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3009 on: January 14, 2014, 10:48:21 PM »

Shellster, that is a very unique style and some mighty cool kitbashes. I do not recall anyone ever doing exaggerated sponson designs like that. Do you intend to turn them into a faction?

Thanks! Im glad you like them  :). I think it will be fun to turn them into a faction, ill see how a few more sprites turn out and i might even have a go at some weapons for them, depending if they look good.
Logged

Magician

  • Commander
  • ***
  • Posts: 156
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3010 on: January 15, 2014, 12:10:46 AM »

T_T ...
Spoiler
   
[close]
« Last Edit: January 15, 2014, 02:32:12 AM by Magician »
Logged

Cycerin

  • Admiral
  • *****
  • Posts: 1665
  • beyond the infinite void
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3011 on: January 15, 2014, 02:20:55 AM »

I love all of the recent stuff posted, wow. Everyone's raising the bar.
Logged

Tecrys

  • Admiral
  • *****
  • Posts: 595
  • repair that space elevator!
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3012 on: January 15, 2014, 05:50:33 AM »

Hi guys!

Ok, something I put together from various Zerg concept art.
It's just a quick "kit bash" without any colour correction, outlining or detailing.
Not sure if I'm gonna keep working on it, just let me know what you think and if you like it I'll do some more.

Someone has to do a mod for bio-ships ...

[attachment deleted by admin]
Logged
Symbiotic Void Creatures 0.5.0-alpha for 0.97a is out
https://fractalsoftworks.com/forum/index.php?topic=28010.0

HELMUT

  • Admiral
  • *****
  • Posts: 1363
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3013 on: January 15, 2014, 05:58:06 AM »


Should I turn this into a Starsector ship?

Mastery Era Black Rock ship? Pretty good, i like it, BSF editor is a very useful tool for crafting ships, might need some shadding as the ship seems a bit flat though.

Shellster, as Meso said, it's cool stuff. It make me think of some kind of mobile shipyard faction.

Magician, i wondered for a moment where you went, you and your bizarre ships sprites, glad you are still making those oddballs. For this one, i prefer the left one without mounts on the right pic. It's less flat that the other two, also the lack of gun isn't very problematic as it can come with a fancy system/drones (like the fire witch) or simply being an unarmed civilian vessel.

Edit: Tecrys, yeah we still need a bio-faction around here... Shame Thule isn't working anymore on United Integrated Technology. Anyway it's a pretty good start. Some "flying" pixels that need some cleaning (putting a bright color background layer behind it is good to spot those). The fuzziness shouldn't be too much of a problem with that kind of ship. The pincer and the other arm don't blend very nicely with the core of the ship though, some colors adjustment and "vines" to connect the different parts of the beast would help i think.
« Last Edit: January 15, 2014, 06:03:35 AM by HELMUT »
Logged

Tecrys

  • Admiral
  • *****
  • Posts: 595
  • repair that space elevator!
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3014 on: January 15, 2014, 07:10:41 AM »

Played around a little with the Crab.
Here's what I came up with:

Edit: Now as I see it here on the forums it might be a bit bright and I will need to do quite some clean up but I'm much happier with this than the first version.

Help, criticism and sggestions for improvements VERY welcome!
Since this is my first sprite I would apreciate some help.

BTW:Thx Helmut!
PS: Are you German?

[attachment deleted by admin]
« Last Edit: January 15, 2014, 08:09:45 AM by Tecrys »
Logged
Symbiotic Void Creatures 0.5.0-alpha for 0.97a is out
https://fractalsoftworks.com/forum/index.php?topic=28010.0
Pages: 1 ... 199 200 [201] 202 203 ... 482