This is a very good start, and I like the design, but it requires a great deal of pixel work before it's really game-ready.
Here is some specific critique:Spoiler1. All fuzzy edges need to be blacklined and fixed. Edges should be clean.
2. Every panel line needs to have highlights added where appropriate.
3. While the use of occlusion is strong, the overall effect is washed-out and the tonal quality is almost entirely weighted towards grays. If you still have this in layers, consider using Curves to boost the light levels in the areas where you can get a better feeling of white.
4. The blue-green paint areas need a lot of specific pixel fill and careful weathering / rubbing marks.
5. Use a slightly darker shade in a one-pixel border where the light source (David used one slightly forward, not just directly overhead for the areas where it mattered) would cast shadow.
6. Use contrast and small greebles to strengthen areas like the small "launch port" area to give them a little more detail and life.
7. You may want to try a few small point lights on the the darker areas, where the contrast would serve them well and add a lot of life to the ship.[close]
Sorry for not writing it clearly, I can see why that was a confusing sentence if English isn't your first language!
Basically, the light source for Vanilla ships is slightly in front of and above the ships. Therefore, big objects are going to cast a small, but visible, shadow onto things that they're over.
Same thing applies to edge highlighting; pick areas where the light's going to fall naturally and give them a boost, using white pixels in a layer using the Soft Light setting (in most cases) and then reduce transparency until it's at the value you think works best.
An example, with before and after shots:
(http://www.wolfegames.com/TA_Section/before_shadow_pixels.png)(http://www.wolfegames.com/TA_Section/after_shadow_pixels.png)
This is really quite an excellent sprite. (First time seeing it). Good work happyface!
Spoiler(http://www.okim.nickersonm.com/SF/new-novgorod.png)[close]
RSF (Russian Stellar Federation) main cruiser. Focuses mainly on ballistic weapons. Designed to engage the enemy in frontal assaults. Has several docking bays for fighters, but those are used only out of combat. Also has several emergency shuttle doors all over the hull as well as multiple vents and capacitors. Heavy armor plates cover the areas that are supposed to get hit the most. Powerful prone is heavily armored and contains limited number of weapons to prevent main ordnance from being disabled by enemy fire.
SpoilerWell, its supposed to be flat. Including drives.
Now this ship while also being flat on top - has some sloops on the sides and round drives. What can you tell about it?Spoiler(http://www.okim.nickersonm.com/SF/germany.png)
EDITED: Odd. My browser makes some dark magic over the png file.
Here is a jpg variant.(http://www.okim.nickersonm.com/SF/germany.jpg)[close][close]
Poles? What do you mean?
Green windows are a problem indeed. But this particular faction is planned to use unique window colour (as all other factions in fact). Yellow is already used, red, black and blue are used too.
Oh wow. Nice work indeed!^ ^
That sprite jumps out the screen so much more now.
In the interest of being critical, it looks like there are a few pixels kicking about that could do with tidying up, particularly where the cyan stripe hits the grey bits and the grey still pokes through a little. I think if you went through and methodically tidied that up it would improve the sprite again.
ok i gotta ask about this
(http://www.wolfegames.com/TA_Section/before_shadow_pixels.png)(http://www.wolfegames.com/TA_Section/after_shadow_pixels.png)
ok i gotta ask about this
(http://www.wolfegames.com/TA_Section/before_shadow_pixels.png)(http://www.wolfegames.com/TA_Section/after_shadow_pixels.png)
how did you do that lines brighter ?
@Okim: Great cartoon styling!
If you'd like your sprites to become more realistic, here are some things you can do:Spoiler1. Lighting and shadow needs to be consistent. As I said earlier, David's lighting is slightly in front of and above his ships; your sprites have great use of occlusion, but lighting looks omnidirectional, which produces a toon-like look and actually makes the sprites feel very noisy and hard to interpret, as well as feeling very flat. To give sprites more depth, you need to respect a single light source's angle and position throughout.
For example, the armor plates on the Novgorod provided me with a quick place to do an example with before and after:
(http://www.wolfegames.com/TA_Section/new-novgorod_section_before.png)(http://www.wolfegames.com/TA_Section/new-novgorod_section_after.png)
2. Use more color variation; the little greebles, scratches, dents, old battle damage, etc., etc. are what makes each side quit looking mirrored and like a real thing that's seen use :)[close]
O.O so you do it manually? dang, nothing to do here for me :-X
& maybe i put my sprite here too
(http://i.imgur.com/hUnWJ.png)raminds me a "Sukhoi Su-47 Berkut" a bit
(http://i.imgur.com/hUnWJ.png)raminds me a "Sukhoi Su-47 Berkut" a bitSpoiler(https://encrypted-tbn1.google.com/images?q=tbn:ANd9GcSowm6KRHgy_plrg8l9DuBpOceds9N5c9zWMEvM6E6Wv8AGk7XsdA)[close]
well here's the smallest coil I can find. For comparison.
and you can see the graphical problems with having small coils.
meh.
ADF-01 FALKEN from my one of my favorite PS2 games "Ace Combat 5"Spoilerhttp://homepage2.nifty.com/sparrow2/aircraft/falken01.jpg[close]
But it's hard to emulate the lighting when you just use a pencil tool.
Here's mine :)shading looks good and i also like the weird design ;D
If I wasn't so lazy, I'd fully go over to 3d renders just to save myself the time of having to shade in things :P
My current method of hand shading (when not using burn) makes for fairly un-contrasty ships, but to get certain shapes properly outlined, I don't use much else.
Just that with the small sizes of frigates, I don't have much room to shade xP else I'd make it slightly more angular rather than the curvy look on the front atm.
anyone has thoughts on this?
(http://i.imgur.com/UBAfB.png)
it's inspired by Okim's Ironclad...
anyone has thoughts on this?
(http://i.imgur.com/UBAfB.png)
it's inspired by Okim's Ironclad...
anyone has thoughts on this?
it's inspired by Okim's Ironclad...
Needs greebling. (http://en.wikipedia.org/wiki/Greeble)
its simply just adding details. you can do this anyway you want.
Needs greebling. (http://en.wikipedia.org/wiki/Greeble)
is there an easy way to do this? Or am I gonna have to draw it all manually?
Here:The outer layer is made from flat/angular lines, while the next layer is made from bumpy/wiggly lines, and then the final layer is a mix of flat/smooth and flat/angular lines.(I add some effects with paint)Spoiler(http://i.minus.com/jbaO7KpT97x1iE_e.jpg)[close]
ugggh thanks??Here:The outer layer is made from flat/angular lines, while the next layer is made from bumpy/wiggly lines, and then the final layer is a mix of flat/smooth and flat/angular lines.(I add some effects with paint)Spoiler(http://i.minus.com/jbaO7KpT97x1iE_e.jpg)[close]
I'd suggest you make all of your areas have a similar style of lines eg: only use one of the three types of line I mentioned above.
Alright, been working on turning my avatar into a ship, think somebody could help me make the sprite look like it belongs in starfarer?your sprite is looking too smooth.Spoiler(http://i.minus.com/ibs8EGHy9kMI5q.png)[close]
well it looks good as a design but it's just like The Happy Face wrote, it looks too smooth & i have to ask, did you just copy that from another image or something ? cuz its look's a bit like is from another game/picture stuff like thatSpoiler(http://i.minus.com/ibs8EGHy9kMI5q.png)[close]
well it looks good as a design but it's just like The Happy Face wrote, it looks too smooth & i have to ask, did you just copy that from another image or something ? cuz its look's a bit like is from another game/picture stuff like thatSpoiler(http://i.minus.com/ibs8EGHy9kMI5q.png)[close]
Hah, Tronslaught :Pthe shape looks quiet good.
Anyways, I went and made a kitbash in under an hour, still work'n on my sprite'n skillz to see if I can get them up to par with every1 else.
Here is the result:Spoiler(http://i.minus.com/iDR89wiaidbSB.png)[close]
And here is what I did to the Astral and Paragon before I even started bashingSpoiler(http://i.minus.com/iI1AVJZ6BBepn.png)[close]Spoiler(http://i.minus.com/iXIwREltPbdWg.png)[close]
I like green...me too but isnt this a little bit of an overkill?
Happy' i dunno for sure but i think you got your screen brightness a little bit TOO big (cuz its not the 1st time you talking about brightness) i just checkingehm i think not.
it hasWell, what do you want with it, kill an universe?
11x large mounts
19x medium mounts
11x small mounts
ain't that enoth?
@sKarpunch: Here's my attempt to fix it up. I get that you are trying to use a lightsource that's to the right, but it just made it feel inconsistent, imo, because then the shadows need to be cast from the towers and suchlike in a different way.(http://www.wolfegames.com/TA_Section/40K_Frigate.png)Adding the extra detailing really improves it as well. 40k ships are covered in turrets, protrusions, statues and armour plates (http://i.imgur.com/B3Im3.jpg), and are a mix of pointy lances/towers/sensors and squat turrets & armour plate (http://i.imgur.com/BaR1N.png). IMO the lance mounts on the fins need to be a bit sharper-looking and the macrocannon need to be less 'fingery'- the batteries of 4 could easily be dropped to 2 much blockier ones per side. Unless they're not supposed to be macrocannon, in which case changing them into two large armour plates with ridges at the edges or something would probably work better, and keep the outline of the front more streamlined and blocky.
@sKarpunch If it was zoomed out further, i think it would look allot better. since the pixels wouldn't be so visible.
I've made some slight modifications to my superslaught
armor covering the superstructure in the middle. (don't know about this part, it doesn't look right)
engines more visible for the ship's size
added new lines to the *forks* at the top of the sides, they don't seem to look flat anymore. what i could do is add another curved armor piece to make it look sloped.
(http://i49.tinypic.com/24zxjd1.png)
@ XenoarghThanks, but I didn't really do that much; most of the things that made these ships awesome was already there, just waiting for some touchup to make it come to life :)
You are awsome!
what else is there to say.
they are the same sizeCheck the numbers; I pushed it out 14 pixels side-to-side, and it's 7 pixels longer. Makes a difference.
Here's my take on it, hope it's useful to study (to learn more about lighting and pixel cleanup techniques).I had an EPIC idea, Connect two together! :D
Before/After:
(http://i49.tinypic.com/2u89feo.png)(http://www.wolfegames.com/TA_Section/falcata.png)
I had an EPIC idea, Connect two together!(http://www.wolfegames.com/TA_Section/falcata_2X.png)(http://www.wolfegames.com/TA_Section/falcata_2Xa.png)(http://www.wolfegames.com/TA_Section/falcata_carrier.png)(http://www.wolfegames.com/TA_Section/falcata_double_carrier.png)(http://www.wolfegames.com/TA_Section/falcata_double_carrier2.png)(http://www.wolfegames.com/TA_Section/falcata_frigate.png)
Here's my take on it, hope it's useful to study (to learn more about lighting and pixel cleanup techniques).
It is possible to simulate airbrush in paint.net.I just got used to using multiple layers with transparency. similar effect. but i am the evil kitbasher
just use the brush tool set it to black and use a transaparancy of 10 (or whatever its called).
this way it will slowly darken the area.
shadow is also easily created with the steps discribed in the light and shading guide at the spriters thread.
those are the two ways i use.
They might not be as good as air brush but at least you dont have to learn to use a different program.
you mean the link in hour signature right, will take good look :)
wonder is there any good website got a good gallery of spaceship as inspiration?
for asymmetric issue, aesthetically i have no problem, but in my imagination unless that asymmetric serve some special purpose, its not battle efficient...
yea you kinda posted two ships :D.Spoilerlook at some pic from google pic search and one thing I can follow at once is add some light and here is the version 2 of the carrier, now 450m tall following the reference.
some great advices from you guys considered too like adding a dark overlay surrounding the ship to merge into the game background better.Spoiler(https://lh5.googleusercontent.com/-hFZUqIaZh-w/UGwdpn_J-uI/AAAAAAAAPnc/ENvKPXDzIuQ/s450/iso_ac.png)[close]
a meaningless share since I made this for somewhere else :)Spoiler(https://lh5.googleusercontent.com/-bk70wyPkfrw/UGwiOQ6XQ1I/AAAAAAAAPn4/JSiRI8BkvO0/s1108/iso_ac_layer.png)[close]
too bad my thing aren't easy to merge with other design or edit...or i would love to share when i have more to contribute a bit to this forum.
ps:just read I need to put the ship in spoiler, sorry about that before
pps: and read that I shouldn't post the same style ship twice, hmm, let me know if am posting too much :)[close]
in reality ships ain't completly symmetrical in detail,
yea yea i know.Quotein reality ships ain't completly symmetrical in detail,Spoiler(http://upload.wikimedia.org/wikipedia/commons/8/8a/Space_Shuttle_diagram.jpg)[close]
The Turtle, Heavy auto factory
[image]image[/image]
Looks pretty sweet eh? :D
The Turtle, Heavy auto factorySpoiler(http://i.imgur.com/ynijC.png)[close]
Looks pretty sweet eh? :D
Ummm...why do you model these??? o.0 It's epic, I'll say that, but why model? ;D
probaply gives it perfect shading
well if you make a ship in a 3d program you can let the program calculate all the shading which means its closer to perfectprobaply gives it perfect shading
huh don't get get it? maybe please point out where you see the problem? ;)
well if you make a ship in a 3d program you can let the program calculate all the shading which means its closer to perfectprobaply gives it perfect shading
huh don't get get it? maybe please point out where you see the problem? ;)
than when you would do it by hand. this way the shape will come out a lot better.
That mother ship looks good no matter how you improve it in my eyes. my titan is progressing nicely, half the ship is done now,
but the yellow armor in the middle looks kinda empty.. if you know what i mean, like there should be something there.
Any new pointers? the flatness will be fixed later when everything is done. and i increased the engine size and added more of them. (they need some work since they look like they are directly from the factory)Spoiler(http://i.imgur.com/IETo5.png)[close]
ow i think you misunderstood me there :Dwell if you make a ship in a 3d program you can let the program calculate all the shading which means its closer to perfectprobaply gives it perfect shading
huh don't get get it? maybe please point out where you see the problem? ;)
than when you would do it by hand. this way the shape will come out a lot better.
well it's done in 3D mostly, then i combine the rendered layers of light, ambient and base in photoshop with added little details like text and navigation light.
not much is added outside 3d programe so still don't get where you see the shading is wrong.... :-\
ow i think you misunderstood me there :Dwell if you make a ship in a 3d program you can let the program calculate all the shading which means its closer to perfectprobaply gives it perfect shading
huh don't get get it? maybe please point out where you see the problem? ;)
than when you would do it by hand. this way the shape will come out a lot better.
well it's done in 3D mostly, then i combine the rendered layers of light, ambient and base in photoshop with added little details like text and navigation light.
not much is added outside 3d programe so still don't get where you see the shading is wrong.... :-\
i said 3d rendering gives it a good shading which you did!
you did it the right way!
I was just telling someone a good reason for using a 3d program.
This is the first sprite I've done mainly in Battleship Forever... I'm still not used to it :P. A small scout frigate with a decent energy weapons loadout. Its currently uncolored, I'm not sure if I'll give it a tint. What do people think?Looks good, Bit fuzzy though :S
(http://imageshack.us/a/img14/6504/frig2rs.png)
This is the first sprite I've done mainly in Battleship Forever... I'm still not used to it :P. A small scout frigate with a decent energy weapons loadout. Its currently uncolored, I'm not sure if I'll give it a tint. What do people think?
(http://imageshack.us/a/img14/6504/frig2rs.png)
This is the first sprite I've done mainly in Battleship Forever... I'm still not used to it :P. A small scout frigate with a decent energy weapons loadout. Its currently uncolored, I'm not sure if I'll give it a tint. What do people think?
(http://imageshack.us/a/img14/6504/frig2rs.png)
It's not terribly interesting, but it's not exactly bad, either. It's rather generic with an overall uninteresting shape. the engine hubs also look a wee bit impractical, unless your ship is intended to have engines mounted on top of it. Honestly there isn't much to say about the general design, but I guess it works - a generic egg-shape.
It's not terribly interesting, but it's not exactly bad, either. It's rather generic with an overall uninteresting shape. the engine hubs also look a wee bit impractical, unless your ship is intended to have engines mounted on top of it. Honestly there isn't much to say about the general design, but I guess it works - a generic egg-shape.
Turrets/Hardpoints added, a little bit of cleaning. No tinting yet.
(http://imageshack.us/a/img528/248/tglotus.png) (http://imageshack.us/photo/my-images/528/tglotus.png/)
I can try it, as long there's "pieces" on the right size so i can make it fast and easy, what im doing is merging some parts and just copying pasting, nothing amazing like some ppl already showed on some mods
Will this do?
(https://dl.dropbox.com/u/32263294/alienfighter1.png)
Heres another one, these are really easy to do so....
(https://dl.dropbox.com/u/32263294/alienfrigate2.png)
I can try it, as long there's "pieces" on the right size so i can make it fast and easy, what im doing is merging some parts and just copying pasting, nothing amazing like some ppl already showed on some mods
Will this do?
(https://dl.dropbox.com/u/32263294/alienfighter1.png)
That is really nice :3
Although, could you make it's plating green? maybe make the energy 'thing' at the centre purple. that would be swe(eeeeeeeeee)et.
Edit:
Not all one shade of green if that is possible.
Heres something that actually took me more time, its like doing a puzzle, finding the nice pieces that fit, and do some melding.
(https://dl.dropbox.com/u/32263294/aliencruiser1.png)
https://dl.dropbox.com/u/32263294/bigalienship.psd (https://dl.dropbox.com/u/32263294/bigalienship.psd)
How's this? :)
(http://i50.tinypic.com/2lc4o5v.png)
First sort of larger ship that I've made.
P.S. - Yes, it uses the outline of Okim's Omsk frigate, I already asked permission. :)
I like it more vector-y, gives some shape to my ship. Still can't get the hang of GIMP, so that'll be as much gradiant as I can add. ;D
And what's pure gradiant again? :)
some quick shade there, k off to sleep almost 3 am hereyou make it a bit hard for me :/
(https://dl.dropbox.com/u/32263294/aliencruiser1_shade.png)
thats sad :-[
your off to such a good start.
dont you want to learn it instead of asking people to help you make them?
might be epic if you could make the frontal spike a built-in laser (if not allready) and make all the green lights glow when it fires.
i done something similar with a ship of mine and it looks quiet good ^^.
Yeah the only problem is placing it on the exact place correcly, rest is really easy, maxi, to make it glow you just need to copy the part you want, on my case its that spike and the surrounding green lights, delete whats not needed and leave the green pixels, after that is messing around with making it more bright, after that you make sure you copy your work into the smallest possible image so its easier to actually place it.
on the *.wpn file im sure you noticed the 4 images for the weapon, you just need to add the image you done on it.
the hardest part will be positioning. once set, make a laser or w/e weapon you made for it.
Because its a laser, you dont need a recoil unless you want to create one, on our case the "brighter lights" is our recoil image.
Need to create a specific laser "looks" for this weapon
Heres something that actually took me more time, its like doing a puzzle, finding the nice pieces that fit, and do some melding.
(https://dl.dropbox.com/u/32263294/aliencruiser1.png)
https://dl.dropbox.com/u/32263294/bigalienship.psd (https://dl.dropbox.com/u/32263294/bigalienship.psd)
That would be nice but i would rather have you placing that at the spriters thread since this one is just mend for comments. ;)
You guys really helped me on my last sprite! What do you think of this one? Its supposed to be the same faction as the previous one I posted.
Thistle class attack destroyer:
(http://imageshack.us/a/img339/6908/tgthistle.png) (http://imageshack.us/photo/my-images/339/tgthistle.png/)
I plan to put turrets on the empty side bits on the very front and I think I might needs a little texturing on the middle front as well.
Will probably be fine for you, im stuck on my titan, no idea how to fill the brown spots and anything empty to make it look good, and making new parts from scratch is out of the question, i suck at shading.the shading around the "bridge" looks really bad, you'll want to smooth that out or something.Spoiler(http://i.imgur.com/KBXFn.png)[close]
Will probably be fine for you, im stuck on my titan, no idea how to fill the brown spots and anything empty to make it look good, and making new parts from scratch is out of the question, i suck at shading.Spoiler(http://i.imgur.com/KBXFn.png)[close]
As a suggestion you could try finishing the ships layout and detailing before you try shading if you lack confidence in your abilities at shading.Generally, I like to suggest that the opposite works better; shading may create curvature that panel lines, etc. should naturally follow, so it's often better to get it shaded how you want, and get the forms you were aiming for, then add in panel lines and final detailing, imo, simply because it's faster :)
not completly agreeing.QuoteAs a suggestion you could try finishing the ships layout and detailing before you try shading if you lack confidence in your abilities at shading.Generally, I like to suggest that the opposite works better; shading may create curvature that panel lines, etc. should naturally follow, so it's often better to get it shaded how you want, and get the forms you were aiming for, then add in panel lines and final detailing, imo, simply because it's faster :)[/spoiler]
Will probably be fine for you, im stuck on my titan, no idea how to fill the brown spots and anything empty to make it look good, and making new parts from scratch is out of the question, i suck at shading.Spoiler(http://i.imgur.com/KBXFn.png)[close]
Shortened the neck, made it broader. Looks more in line with the rest of the ship now, I think.Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Vulture12.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Vulture13.png)[close]
And while we're on 'bashes, I'd like to throw one of my own in for consideration:Spoiler(http://i.imgur.com/JBk6N.png)[close]
this is the Bakoros, compared to my other 'bashes it's quite odd. My brain is convinced it's flying backwards. what do you guys think? (anything that i could improve?)
1) Ahh, shading. My arch nemesis. I'll give it a go, but it'll most assuredly be terrible. Any advise on how to,eh, do it?i can only figure out one way of fixing the backward look and that is.... turning your brain...
2) yeah, I'll try that.
3) yeah, the engines are at the tip because this ship is also a small auto factory. And in keeping with heat, I kept the engines far away from that centre. I will however try adding some more smaller ones. The rear gene hull is the assembly bay, aka the factory. I don't really know what could be done to fix the backwardness without changing the concept of the ship altogether.
And no, I don't blame you for liking it more than I other 'bashes... It's my favourite too!
@maximilianyuen; Took a look and here's an edit and some critique.dont want to spoil te fun but spoilers people! ;) use them.SpoilerBefore/after:
(https://lh3.googleusercontent.com/-PuDRQqDevYA/UHp07m6x23I/AAAAAAAAP_k/MuPInvNku3U/s317/iso_SODv2.png)(http://www.wolfegames.com/TA_Section/iso_SODv3.png)
Critique:SpoilerI like the colors and the form is great; the subtle lighting is cool and the rendering approach is working fairly well.
That said, I really feel that you need to add bevels to the greebles to give better lighting results when you shrink them to final sizes and do a lot more pixel work.
What's happening is that, as the pixels get averaged, there's a lot of pixel blending that's distorting the lighting and AO results, resulting in a very blurry, sub-optimal result. The ship looks great in huge renders but is extremely blurry at final scales. There is no one "easy fix"; to get really perfect results, you must spend time doing final editing by hand.
I am sure you will improve a lot as you become more familiar with this art form :)[close][close]
Well, to add more shading's not too hard, since it's pretty flat:sorry to say but wrong!Spoiler(https://lh3.googleusercontent.com/-PuDRQqDevYA/UHp07m6x23I/AAAAAAAAP_k/MuPInvNku3U/s317/iso_SODv2.png)(http://www.wolfegames.com/TA_Section/iso_SODv3.png)(http://www.wolfegames.com/TA_Section/iso_SODv4.png)[close]
OK, I gave it one last try :)
(https://lh3.googleusercontent.com/-PuDRQqDevYA/UHp07m6x23I/AAAAAAAAP_k/MuPInvNku3U/s317/iso_SODv2.png)(http://www.wolfegames.com/TA_Section/iso_SODv3.png)(http://www.wolfegames.com/TA_Section/iso_SODv4.png)(http://www.wolfegames.com/TA_Section/iso_SODv5.png)
@maximilianyuen; Took a look and here's an edit and some critique.
Before/after:
(https://lh3.googleusercontent.com/-PuDRQqDevYA/UHp07m6x23I/AAAAAAAAP_k/MuPInvNku3U/s317/iso_SODv2.png)(http://www.wolfegames.com/TA_Section/iso_SODv3.png)
Critique:SpoilerI like the colors and the form is great; the subtle lighting is cool and the rendering approach is working fairly well.
That said, I really feel that you need to add bevels to the greebles to give better lighting results when you shrink them to final sizes and do a lot more pixel work.
What's happening is that, as the pixels get averaged, there's a lot of pixel blending that's distorting the lighting and AO results, resulting in a very blurry, sub-optimal result. The ship looks great in huge renders but is extremely blurry at final scales. There is no one "easy fix"; to get really perfect results, you must spend time doing final editing by hand.
I am sure you will improve a lot as you become more familiar with this art form :)[close]
@maximilianyuen the top-down view of your ships don't do them justice
the perspective view is awesome!
but, maybe a bit paradoxically, they look a bit flat top-down, possibly more shading could fix that :)?
Well, to add more shading's not too hard, since it's pretty flat:sorry to say but wrong!Spoiler(https://lh3.googleusercontent.com/-PuDRQqDevYA/UHp07m6x23I/AAAAAAAAP_k/MuPInvNku3U/s317/iso_SODv2.png)(http://www.wolfegames.com/TA_Section/iso_SODv3.png)(http://www.wolfegames.com/TA_Section/iso_SODv4.png)[close]
see the 3d picture.
almost all sides are sloping
OK, I gave it one last try :)
(https://lh3.googleusercontent.com/-PuDRQqDevYA/UHp07m6x23I/AAAAAAAAP_k/MuPInvNku3U/s317/iso_SODv2.png)(http://www.wolfegames.com/TA_Section/iso_SODv3.png)(http://www.wolfegames.com/TA_Section/iso_SODv4.png)(http://www.wolfegames.com/TA_Section/iso_SODv5.png)
why do you think the ship starts looking fat and round becuase of it?Spoiler(http://i.imgur.com/RuGJG.png)[close]
here i gave it a try giving some main sloping surfaces extra shading.
The last pass was really subtle; I used some gradient techniques to soften the lighting of the edges somewhat and give the light a little more natural-feeling falloff. I could take it one more stage, and emulate the intended geometry a little more, but at that point I'd have to redraw a lot of it, which is why I stopped; the form's a little different than the model, but it looks like a spaceship :)
That said, maximilianyuen's overall approach is solid, and if I wasn't getting fast results from the technique I developed over here, I'd probably do it like this. The AO pass in particular really helped it out by adding contrast lines where panels meet, etc., which a non-AO raytrace, or one with softer, more natural AO wouldn't have done.
I think he's really taking the right approach to executing ships in 3D for post work into 2D sprites and it was a pleasure trying to figure out how to get it to the next stage and get the details sharpened up, even though it took a fair amount of pixel work :)
It would have been easier to get it just right if the original render had been available, especially if it had been rendered at a power-of-two size to the intended resolution so that final blending worked a bit better; these are just small refinements of technical stuff though and I am sure he's going to make some amazing stuff in the future :)
ow i think we have a miscommunication!
i never used a 3d program for sprites so i k ow nothing about gradien shading and rendering or such things... :P
with shading i mean by hand (or trick in my case)
say for a 300pixel tall ship, i should rend a 600pixel one or 300^2 pixel?Yes, if at all possible, it helps, especially if you use the Bilinear blending instead of Bicubic during reduction :)
Not much to say.
It looks promosing ,you just need to convert it to a more starfarer like sprite.
just one thing. the fron seems a bit flat.
is it flat or are the side surfaces sloping?
:DNot much to say.
It looks promosing ,you just need to convert it to a more starfarer like sprite.
just one thing. the fron seems a bit flat.
is it flat or are the side surfaces sloping?
There is no rule saying it has to match game art
I don't know if sketches are... common or even allowed in this thread, but I guess I will find out.Spoiler(http://img5.fotos-hochladen.net/uploads/ship0011vkx47b9umr.png)
Colors: I thought about a light beige color as the main color with some neon orange or green and some grayish details, engines would be dark gray or black.[close]
I don't know if sketches are... common or even allowed in this thread, but I guess I will find out.Spoiler(http://img5.fotos-hochladen.net/uploads/ship0011vkx47b9umr.png)
Colors: I thought about a light beige color as the main color with some neon orange or green and some grayish details, engines would be dark gray or black.[close]
Oh my god, someone who actually writes in cursive :DSpoilerI'm assuming this is gonna be some Bio-organic tech ship, The proportions seem a bit off,I think the protrusions could be stretched out a bit more,
The engines are bit wide and slightly out of place. Maybe smaller, but more engines, I do like that they show from under the ships hull though :P
The cockpit/bridge looks a little cluttered, but could just be because it's in pen/pencil
How big is this ship supposed to be?[close]
And guess I might as well throw something in at the same time,Spoiler
A heavy frigate,
(http://i.imgur.com/Y54PP.png)[close]
:DNot much to say.
It looks promosing ,you just need to convert it to a more starfarer like sprite.
just one thing. the fron seems a bit flat.
is it flat or are the side surfaces sloping?
There is no rule saying it has to match game art
i am not saying it has to.
just comparing it to his other works and i would say he is making spirtes for a non-total conversion mod,
therefor a matching art style looks best in my and most people's opinion. (you dont place tf2 characters in a call of duty enviroment)
If he would tell me that he is planning on making a total conversion which i did not presume out of previous conversations and his past sprites,
I would emmediatly withdraw my comment.
Also no comment about any sprite is based on rules.
There are no rules for shading in art.
There are no rules for engine size in art.
There are no rules in art!
Comments about the sprites are based on personal opinions and accepted opinions.
if you are referring to the rules i made at the main page.
the accepted opinions dont have to contain something like imo (example: shading)
only the personal once (example: shapes, style)
Combined medikohl's Stiletto (http://i465.photobucket.com/albums/rr20/medikohl/starfarer/stilletto.png) and Spiker (http://i465.photobucket.com/albums/rr20/medikohl/starfarer/spiker.png) and some original art to build the Brute, a ship built around a gun:
(http://www.wolfegames.com/TA_Section/brute.png)(http://www.wolfegames.com/TA_Section/brutal.png)(http://www.wolfegames.com/TA_Section/brute2.png)
it's a cruiser, planning on having an integral cannon built along the center line.
Good points :)
Made one last version, with the centerline shifted further left, so that the barrel's almost on the center, added recoil compensators and some other details:
(http://www.wolfegames.com/TA_Section/brute.png)(http://www.wolfegames.com/TA_Section/brutal.png)(http://www.wolfegames.com/TA_Section/brute2.png)(http://www.wolfegames.com/TA_Section/brute3.png)
The paragon looked way to vanilla to be in my mod, so i changed it into a more fitting shape :P its called the phoenix now. taking the role of a heavy battlecruiser.Spoiler(http://i.imgur.com/kqrEb.png)[close]
Not so breakable anymore ::)Spoiler(http://i.imgur.com/QPY1B.png)[close]
bridge might even fit better than that small one did, don't know. not really good enough to paint by hand to fill the hole back there, but i think it looks good anyway =I
It really did didn't it? Now it should be complete, had no idea what to fill the hole with, so i put an engine there. always solves it. kinda gives you a sportscar feeling seeing the engine in the rear window.. but on a spaceship and no window <-- "made so sense"now that's cool 8)Spoiler(http://i.imgur.com/lJ1P7.png)[close]
It really did didn't it? Now it should be complete, had no idea what to fill the hole with, so i put an engine there. always solves it. kinda gives you a sportscar feeling seeing the engine in the rear window.. but on a spaceship and no window <-- "made so sense"Spoiler(http://i.imgur.com/lJ1P7.png)[close]
Hmm that ship, looks... awfully familiar,How can it look familiar to anything, well im sure many people have used the paragon as a base, ::) what ship does it resemble?
It really did didn't it? Now it should be complete, had no idea what to fill the hole with, so i put an engine there. always solves it. kinda gives you a sportscar feeling seeing the engine in the rear window.. but on a spaceship and no window <-- "made so sense"Spoiler(http://i.imgur.com/lJ1P7.png)[close]
Hmm that ship, looks... awfully familiar,
@maximilianyuen
I can't help but ask, for all those ships, do you just use extrube / protusions on the hull for those greebles? just wondering :P
Welp, I'm torn on this ship i've made a while back, on one hand, it looks ugly in stretched form, but I want it to be a capital freighter ( might have to make another)
Which to choose,The 2nd one is a lazy attempt at enlarging the ship so it's basically a crappy mirror.Spoiler(http://i.imgur.com/MzVxA.png)(http://i.imgur.com/ASxp9.png)[close]
@maximilianyuen: I love the Heavy Frigate, it's a pretty solid design and the render's a lot sharper this time :)
Here's my rework / reinterpretation. I took more liberties with the ship this time, was playing around with some techniques and it came out with a considerably different feel :)
Before / After:
(https://lh5.googleusercontent.com/-8pyeNygHH4E/UIwyY8iZEnI/AAAAAAAAQgc/8N6sAXpyvG0/s200/iso_PDfri.png)(http://www.wolfegames.com/TA_Section/iso_PDfri2.png)
@FiCho, I personally really like your spriting style, (i like it more than TheHappyFace's,sorry) and with more practice i'm sure you will be very very good.no worries i won't kick in your door and shoot you for that. ^^
its always hard to comment on a total conversion...
first off i want to say i have great respect for people making such mod.okay just one more thing. :)Spoilerthings i dont really like (its just my opinion)
- they look smooth and have simple shapes. this can look really great but in this case i got to admit they look a bit like plastic.
- black outlines, in my opinion outlining is great and neccesary for a clear image especially with such small amount of pixels ,but i always try to make the outlines not black but just a darker version of its main colour.
this to give a more realistic image.
- shading things that are within the sprite, it seems you forgotten or something. things that are closer to the light source (above-front in vanilla) tend to cast a shadow on the surface below.
- some details on sloping surfaces dont seem to slope making them look a bit awkward. like some of the damage marks.
- details like small scratches and bolts are missing ,although this is really something which is part of your style.
- you dont need to make the engine parts glow. ingame this is done automaticly.
- you tend to simplify the shading too much. sometimes it lokslike you put just one shading on the whole ship (dark-light-dark with some smoothing) while some parts that are round dont have a individual shading making them look a bit flat and awkward.[close]
i commented on a vanilla perspective ,cause this is the only way i can truly comment on a sprite (i need some reference).
i am pointing things out i would improve to make them look more vanilla.
you can decide to leave a part or even all of the commented points as it is.
good luck with further spriting! ;D
if anything is unclear just post it!
good to see you are carefully going through your sprites and your taking my comment into consideration.
5.) I'm surprised to see you mention the shading within the ship. It is highly consistant and each "plated part" of a ship is individually coloured and shaded, depending on its location. Usually going from "darker on the outer part, to "lighter on the inner part" of the plating. As for the shadows cast on surfaces below, by raised parts? Yes, this is rarely done. Then again, not many parts on these ships are heavily raised. But it may be something that I'll have to look into if I plan on adding more detail to the ships.Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/Destroyer_Mantis_Alliance01.png)[close]
It was a reference to thehappyface calling my last ship a woodlouse, hence they are now 'insectoid'did i? i cant remember..... wouldnt be the first time i cant remember something. :P
Wow...sorry thats top secret for now, ;)
At least he has a name which can be a ship name :P and damn it does look nice, and it is it a fire support or assault? As i can see a massive weakness in the back (no pd turrets)
So ur making poor Valkyrial going to hes death vs high mobility targetswell it isnt that bad. it got a decent maneauvrability and can easily overwelm stuff that get into his range.
name,id,designation,system id,fleet pts,hitpoints,armor rating,max flux,8/6/5/4%,flux dissipation,ordnance points,max speed,acceleration,deceleration,max turn rate,turn acceleration,mass,shield type,shield arc,shield upkeep,shield efficiency,phase cost,phase upkeep,min crew,max crew,cargo,fuel,fuel/ly,range,hangar,base value,number
Mission Only,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Siegfried Ultimate,siegfried_u,Battleship,fortressshield,30,75000,5000,125000,,10750,575,25,15,10,15,5,4250,OMNI,360,0.1,0.4,,,500,1000,750,1500,25,50,25,225000,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Siegfried,siegfried,Battleship,fortressshield,30,21500,1750,22500,,1200,575,25,15,10,15,5,4000,OMNI,120,0.2,0.6,,,500,1000,750,1500,25,50,25,200000,
Kyou,kyou,Battleship,highenergyfocus,28,17250,1525,20250,,1100,475,35,20,10,20,10,3250,OMNI,120,0.2,0.6,,,400,800,550,1500,25,50,20,175000,
Phoenix,phoenix,Heavy Battlecruiser,highenergyfocus,26,15500,1250,18550,,1000,375,35,20,10,25,15,2750,OMNI,120,0.2,0.8,,,350,700,425,1000,25,25,20,155000,
Kishida,kishida,Light Battlecruiser,highenergyfocus,22,13750,1150,16500,,925,275,35,25,15,40,20,2250,OMNI,120,0.2,0.8,,,250,500,325,475,10,47.5,25,135000,
Kurosaki,kurosaki,Light Battlecruiser,highenergyfocus,20,13500,1100,15750,,900,250,35,25,15,40,20,2000,OMNI,120,0.2,0.8,,,250,500,325,475,10,47.5,25,125000,
Nexus,nexus,Carrier,drone_pd,20,12500,975,15500,,825,250,40,30,20,45,25,2750,OMNI,220,0.2,0.8,,,250,500,325,475,10,47.5,30,115000,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Hawk,hawk,Heavy Cruiser,highenergyfocus,18,11500,900,14500,,750,250,60,40,20,40,20,2000,OMNI,120,0.2,0.8,,,175,240,275,375,10,37.5,15,85000,
Gintama,gintama,Pocket Cruiser,fortressshield,17,10250,825,13500,,725,150,65,45,25,45,25,1850,OMNI,120,0.2,0.8,,,145,220,275,375,10,37.5,10,75000,
Altima,altima,Advanced Cruiser,highenergyfocus,16,9000,750,12500,,675,225,70,50,30,45,25,1700,OMNI,120,0.2,0.8,,,120,200,275,375,10,37.5,10,65000,
Santanamo,santanamo,Cruiser,drone_pd,15,8500,700,11000,,675,225,75,55,35,50,30,1625,OMNI,120,0.2,0.8,,,120,200,275,375,10,37.5,10,55000,
Aerith,aerith,Light Cruiser,burndrive,15,7750,675,9750,,650,200,80,60,40,60,40,1000,OMNI,120,0.2,0.8,,,120,200,275,375,10,37.5,10,52500,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Shibusen,shibusen,Heavy Destroyer,highenergyfocus,14,6500,500,6250,,625,120,65,45,25,30,20,600,OMNI,120,0.2,0.8,,,80,120,140,200,7.5,30,5,45000,
Shinda,shinda,Advanced Destroyer,fortressshield,12,5250,450,5000,,500,150,75,70,45,45,20,475,OMNI,120,0.2,0.8,,,60,120,150,275,10,27.5,10,35000,
Taiyou,taiyou,Light Carrier,drone_pd,10,4500,300,4250,,350,150,50,45,35,40,20,475,OMNI,220,0.2,0.8,,,80,140,225,125,5,50,30,32500,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Witch,witch,Frigate,displacer,10,2250,275,3750,,375,75,200,150,225,175,150,200,OMNI,120,0.2,0.6,,,10,20,25,25,1,25,3,30000,
Feather,feather,Gunship,displacer,8,2250,275,3250,,350,75,120,100,120,80,100,425,OMNI,120,0.2,0.8,,,50,100,60,40,1,40,4,27500,
Artemis,artemis,Heavy Frigate,fortressshield,7,1950,250,3000,,325,50,120,100,120,80,100,375,OMNI,120,0.2,0.8,,,40,80,60,40,1,40,4,22500,
Tornado,tornado,Frigate,displacer,6,1750,225,2750,,275,50,155,125,225,100,150,225,OMNI,120,0.2,0.8,,,10,20,25,25,1,25,3,19500,
Whirlwind,whirlwind,Frigate,displacer,6,1750,225,2750,,275,50,155,125,225,100,150,225,OMNI,120,0.2,0.8,,,10,20,25,25,1,25,3,19500,
Darius,darius,Frigate,highenergyfocus,5,1575,175,2500,,225,50,200,150,225,175,150,200,OMNI,220,0.2,0.8,,,10,20,25,25,1,25,3,15500,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Zohar,zohar,Ultra Heavy Fighter,,,750,150,800,,200,,100,125,150,125,175,50,OMNI,120,0.2,0.6,,,,,,,,,,,
Masaki,masaki,Heavy Fighter,,,500,125,600,,175,,125,150,175,150,200,30,OMNI,120,0.2,0.8,,,,,,,,,,,
Aeon,aeon,Missile Bomber,,,425,100,400,,100,,150,100,150,150,200,25,OMNI,120,0.2,1,,,,,,,,,,,
Evony,evony,torpedo Bomber,,,350,75,200,,100,,100,100,100,100,200,15,OMNI,120,0.2,1,,,,,,,,,,,
Code,code,Interceptor,,,200,50,100,,100,,250,225,250,150,225,5,NONE,,,1,,,,,,,,,,,
overall very good ship, wish someone more than Happyface would comment on my ships, XDme comment not good enough :'(
The one of the left look better overall.allright ;)
The weapons slots and 'arms' on the right are really cool and you should bring them back.
Are you sure on how far apart those small hardpoints are? It seems as if the gun sprites will overlap.
@Eric Doe
I get what your doing, but I also get what TheHappyFace is getting at, meaning it doesn't remind of a naval ship as it doesn't look like it could go through the water:
i.e. make it more streamlined to make it more reminiscent of a battleship/frigate.
Also as The Soldier commented on the gun emplacements seem too close together, unless you are trying to make the guns overlap like on a real ship (which would be awesome), otherwise check the distances between them so if you use them they don't clip through each other or otherwise screw up.
Make sure you get it right Erick! I'm looking forwards to seeing what this looks like in game!
Ah, ok. :) I'd love to see those ships in action! Any new weapons, maybe?
And that destroyer seems a tad underpowered for a "destroyer", perhaps a heavy frigate or such.
EDIT:
Nevermind, I see 9 turrets on that thing. More than enough to take care of the opposition. ;D
And I'd like to see whether or not that frigate can take on a lasher.
And that corvette, only one turret? I see some fighters with more punch than that! ;D
Panel detailing, fuzz out the blacklines a bit (just take the color layer and copy, blur and adjust before shrinking to final size) and final detailing (rust/dirt, pixel greebles).How do you make lines so blurry? I make normal line and then i blur it but line get to spread out.
(http://www.wolfegames.com/TA_Section/Striker_preshrunk4.png)
Dont forget the huge amount of AA those ships had, they MUST shot 1 million bullets per second, otherwise its not a real gun you know. ;D
@erick
if you want diff sized weapons on the deck (in the middle), you may want to add different sized hardpoints as well..
How do you make lines so blurry?I don't blur the line layer, I blur a copy of the color layer that's over the line layer but under the master color layer. I hope that made sense :)
Do you think you can remake a ship like the WARCAT for example?I can remake whatever, sure, but:
I don't blur the line layer, I blur a copy of the color layer that's over the line layer but under the master color layer. I hope that made sense :)Aha, interesting. Tnx.
As for the panel lines, as my screens of the process show, I work at a much higher resolution for most of the time doing a ship. For example, that ship's original height when scanned was 1700 pixels.
So your original ship size is like 10x than game ship size?Anywhere from 10-5X game size, roughly.
Final version:
(http://www.wolfegames.com/TA_Section/Glaug_Catcher.png)
Nice! :D
Erick, how's that battlecruiser going?
QuoteDo you think you can remake a ship like the WARCAT for example?I can remake whatever, sure, but:
A. I don't really want to copy stuff directly, it's boring. I'd much rather just sit down and doodle :)
B. If I was going to copy MOO ships, I'd be more interested in stuff like these (http://3ln.org/articles/master-of-orion-2-ship-images-by-color) (I still have MOO II installed around here) rather than the really limited palette / resolution of the MOO sprites.
But I'd rather be inspired by those designs than copy them, it's just plain boring to copy other people's work, however brilliant :)
That battlecruiser is almost finished! Will post it probably within the hour. ;)Post within the week? ;D
About twice as big as a talon. while half the size of a frigate, perfect size! :o
Looks good, why? I'm not disappointed in how it looks right now, why the black lines? you wont see the edge anyway against the background, i went for steel gray at the edge to simulate worn down paint.:FACEPALM: (to myself) Damn. Not black lines, that is left from background. Ignore it, i meant for front guns. Under the craft not on top of it. That was my point.
Ahh! ;D why? do they look ugly on top? Don't you like them? :'(They do not look ugly I (and that's just me) would put them beneath craft. That way they do not brake shape of it and it look prettier ;D
"yours"? ;) mines are bigger, bigger is always better, as a man you should know this. ;D and mines are more detailed. mwhahaYeah MINE! I... I... I did something to it and now it's mine. And he don't like you and... Ummm... And.. O yeah, most dangerous poison is in small bottles (its proverb on my language don't know do you have one, but is true). HA! 8)
And he don't like you and... Ummm... And..Who is "he" ??? DO I KNOW THIS GUY!?!?!?
But... then i could copy every single ship in this thread, remove/add a piece and say i made the ships! But hey, might end up better then mine if you make further improvements or even a completely different ship. ;D:o You WOULDN'T!
Who is "he" ??? DO I KNOW THIS GUY!?!?!?Yes, yes you do. This is HE!
:o You WOULDN'T!
oh god, u made me want to create drones out of smilesMake it fire lol's, and you can make a hilariously random mod out of it
Do you think the white dazzle stripes should have better shading?Yes, they look like they fly over ship.
Glad to see you're still working on stuff :)
Suggestion: try using a brighter color for those little greebles on the centerline, that might help a bit, along with some pixel-work to get the details to pop.
Okay, not a ship but I've prepared logos for my faction, one original logo and 2 modified, what do you guys think? which one would fit best for a "Valkyrie" ??
OriginalOriginal black.. oh yeah...Spoiler(http://i.imgur.com/bp8to.png)[close]
Modified 1Attempt at combining the text with a red icon.Spoiler(http://i.imgur.com/HBCl4.png)[close]
Modified 2I personally like this one the best, because of the blue flame theme I've used on the icon.Spoiler(http://i.imgur.com/BDtzv.png)[close]
Asimmetry ftw.;D
Then make every ship symmetrical from every possible direction. Does it make any sense?
Working on a new Blackrock ship, but I'm going to stop clogging up that thread with WIPs. Right now it's a bit of a Frankenstein, I'm using parts of my own existing sprites to "fill in the blanks" and act as a color guide.Spoiler(http://i.imgur.com/tploH.jpg)[close]
Guess what that hexagonal latticework is for.
Looks much better, how big is that? it seems huge on my screen.
@sproginator- i'll say that 1'st version of "Anamar" is much better (why change it in the 1'st place?)
& its one of my favorite designs of all moded ships
Make the first one as the [name of the ship] MK 1 and the other the MK 2Clever!, I shall do that when I begin work on the mod again :)
@maximilianyuen:
(http://www.wolfegames.com/TA_Section/wanderer.png)
Awesome. I don't suppose you like tanks?perhaps
Thats a Vanu ship right? RIGHT?
Neat take on that; you might want to adjust your meat material to use dark red as the shading color, a tiling texture of pink meat with blue veins as the main texture, something bumpy to give it some roughness and a little specular to really make it look wet and disgusting ;)
Exactly check out images from "homeworld cataclysm" beast race as an example
Thats a Vanu ship right? RIGHT?
Wut?
only 3 small mounts for possible PD? I would add 3 more (2 between the middle medium mounts, 1 above the top medium mount) overall good work.not neccesarily, one can use the medium mounts too for pd or choose to increase its shield to make up for it.
True, but id rather use those for firepower instead of defense, but that's me.decisions are there to be made. if a ship only had one reasonable loadout than that ain't fun.
Overall shape looks good, but i can clearly see 4 ships that have been pasted right on top of each other, no welding at all, you need to change that.How would I go about changing that? :/, Care to show me?
Oh well, You need to paint new hull by hand so the "parts" look like they belong to each other instead of being simply a ship pasted on top of another ship, or a very big ship cut in 2/3s of itself and you merge the 2 remaining pieces ( like i did with the wyvera), obviously they wont fit, so you improvise by hand to make them fit.I kinda did....
Woah, that's a huge change, you really did well with that, but it still needs more welding attention if you want it to be perfect, but thats up to you to decide, it looks decent either way, I'l show you where i mean.
http://imm.io/OYEW
maybe some extra shading to makie it look bettet at those parts
Spoiler(http://i.imgur.com/B9OLF.png) ------> (http://i.imgur.com/HtT6W.png)[close]
Not sure if that gives you the idea of what i mean.
I made my own version of the Wyvera (the small one), if you look at the medium center/rear turret, that used to be 2 large ones, but the ship looks like it has always been like this, that's what i mean with welding, you make small details by hand so it looks like the pieces are built together without any "lines" that makes kit bashing apparent, however that was a bad example, as i have failed with shading on the top of those curves.
the the top piece that is the center of a Medusa, add some plating and slowly change the color from the dark blue to light blue so it looks like it belongs there. by the 2 hangars down the middle, try to get the hull appear as angled plating and have it somewhat merge with the black line's shading.
The bottom Medusa, i would just remove it or build out its top sides to merge with the ship hull.
Not sure if this comment shined some light, but in short, you need welding on those Medusa parts and around the middle.
It was originally meant to taper from angle to flat to angle, but that left basically no room for anything other than medium mounts, so i just angled the whole thing, and since i've now added a little something something to the empty space in the middle, I think i'll just leave the turret placements as is, but thanks for the help everyone. x3
Guys i know this is a ship spriter thread but how about some beam sprites, or even projectile sprites. We havent done a show case of those on the forum yet
"NAME_IN-GAME","WEAPON_ID",2,2750,2000,2500,,,0,40,999,,,FRAGMENTATION,,1000,0.1,0.1,2,2,,,,,10000,,,,,,"WEAPON_NUMBER_ID"
"textureType":["graphics/fx/beam_sprite.png"],
(http://i.imgur.com/yBPfk.png)
Edit: Xenos is pretty as well ;)
Hmmm, IT do not have engines, sooo ill just go around it! ;D
How to deter any ship:Spoiler(http://i.imgur.com/pNjnO.png)[close]
Nuff said
They are located underneath it, It is a 3d ship, after all ;)3 what D? No, no, no, no, no, no, no i do not see 3D here only 2d ;D
We must go deeperThey are located underneath it, It is a 3d ship, after all ;)3 what D? No, no, no, no, no, no, no i do not see 3D here only 2d ;D
Troy-class Trade StationSpoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Capital_Troy_Final_zps5057d688.png)
The Troy-class Antediluvian Trade Station
Apart from a build-in navigational system the station lacks visible (and damageable) engines. It moves like a brick though and turns painfully slow. It has 15x small ballistic turrets, mainly meant for PD. Four medium ballistic turrets. Four small missile hardpoints. One large missile hardpoint and one large energy turret. Large hanger space, 3 flightdecks and lots of cargo space, making it an excellent carrier.
The design is somewhat inspired by Homeworld's ships. But overall the ship keeps its Antediluvian style. Still needs shading and some extra details.[close]
I'd like to hear people's opinions on the overall design.
Troy-class Trade StationSpoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Capital_Troy_Final_zps5057d688.png)
The Troy-class Antediluvian Trade Station
Apart from a build-in navigational system the station lacks visible (and damageable) engines. It moves like a brick though and turns painfully slow. It has 15x small ballistic turrets, mainly meant for PD. Four medium ballistic turrets. Four small missile hardpoints. One large missile hardpoint and one large energy turret. Large hanger space, 3 flightdecks and lots of cargo space, making it an excellent carrier.
The design is somewhat inspired by Homeworld's ships. But overall the ship keeps its Antediluvian style. Still needs shading and some extra details.[close]
I'd like to hear people's opinions on the overall design.
Hehe, Am I the only one who sees that station looks somewhat like a whale? Personally I think the angles at the ends are a t bit too steep, doesn't need to be at 45, but prob less than the 65-75 degs it's at like now.
Prob because this was done pixel art-ish, I can't help but notice all the exactly 45 degree/1up/1side pixelskinda sort of as an example, the slot in the middle (I'm guessing it's the large energy) stands out (not in the good way) because of the 45 angles,
Maybe make it a proper octagon/hexagon?
Guess time to reveal the little somethings I've added,SpoilerStage one, nothing, but I've decided on using the older turret layout, seeing as they don't look terrible semi bunched up.
(http://i.imgur.com/94bTn.png)
CAPSLOCK IS CRUISE CONTROL FOR COOL The 5x main weapons were supposed to be made into the ship system, a-la ISF neutrongun style, but the way system works is only if they are of 1 weapon type, this is 5 different weapons so this replacement burndrive/maneuvering jets will have to do.
(http://i.imgur.com/yE2kx.png)
Oh oh it's glowy, but Might need to change up the glow near the weapon since it doesn't look great on chargedown.
(http://i.imgur.com/mt0f8.png)
Pewpewpew... pewpew..
(http://i.imgur.com/ZvG5i.png)
Unfortunately unreleasable because i'm a baddie at java and can't get a decent ai for the system (it'll stay in cruise control forever and it won't fight.)[close]
@TheHappyFace
it looks something like this in game.
perfect and maybe over powered against rapid/spread/missile weaponry
but not so when it's EMP
so it cannot protect the ship from clash or explosion...
it makes the visual so much more interesting seeing how the drones raise shield one by one, or the shield deform when the mothership been crash and change course rapidly, or the shield got disabled and enemy shoot through the gap :)
ps now i really dislike this carrier...so gonna replace it this xmas holiday :DSpoiler(https://lh5.googleusercontent.com/-UmgOH5TuaHE/UNCOfyrwyeI/AAAAAAAAUh4/BkVp4viUNDA/s1291/SF-110.JPG)[close]
0 degree does not work, as there's a time delay between shooting and reaching the target over distant, and the drone is Away_from_ship not Facing_enemy, as well as it's rotating orbit, so it basically won't be able to hit anything no matter how good the beam weapon is :P
ahhh good idea always got stolen before i think of it :P
why 0 degrees and not 1 for example, also don't forget that Graviton beams have a impact value0 degree does not work, as there's a time delay between shooting and reaching the target over distant, and the drone is Away_from_ship not Facing_enemy, as well as it's rotating orbit, so it basically won't be able to hit anything no matter how good the beam weapon is :P
ahhh good idea always got stolen before i think of it :P
Well its supposed to be like a mirror right?
to reduce the impact, set a higher mass on those drones, but you can always see it as a counter to that defense. i thought you wanted to pretend it "reflected" beams
@Erick doe
It seems somewhat unfinished ,although that might be because its a concept design... (or isnt it)
about the overall design: i think it would look somewhat odd in starfarer to have two large parts from the same ship not being attached.
maybe some small bridges would allready make it a lot better ,imo.
also some parts seem to have too little detail, like the plating at the top side (from this perspective), so the right side of the ship.
thats about it.
The latest addition the the valkyrian's.
The Vatican Mk.IIISpoiler(http://i.imgur.com/YtGSy.png)[close]
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/serpentes_zps0b70c537.png?t=1355929047)
Serpentes cruiser...almost done. Been working on this one for some time now.
Edit: The MkIII...just awesome...totally. Looks like a planet-destroyer or siege battleship.
Not really, I've been testing it all day, its so easy to kill its ridiculous, you can kill it in any ship that has PD or moves fast enough to avoid its missiles basically.
But its not supposed to have superamazing1millionbulletspersecondweapons, I'm trying to get it balanced, not UP or OP :oYeah, Hence why you only put 4 on xD
@Maximilian Wow, impressive. If only the music......;)
Early Concept of an asteroid carrier (cruiser class)
(http://i.imgur.com/e2iRy.png)
Top right corner, what looks like a landing pad. Try to add some navigational lights or a beacon of some sort, maybe an antenna underneath that specific part or try to make the whole landing pad a little bit lighter. Other then that, which is just my opinion, it looks just great. Good job.Agreed on all points
Archon Cruiser, work done. Criticism appreciated.Looks good, except for the blocky hardpoints right at the front, could do with removing the borders of them a bit more, as you have done with the side ones :)
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/archon.png?t=1356010154)
Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Capital_Troy_Shading_zps0668f795.png)[close]
Troy-class Trade Station with (over the top) shading. Turned the ship clockwise by 90 degrees and attached walkways between the left and right parts.
Is that better? ???hmm the barrels seem to be a bit too large for the weapon
(http://i.imgur.com/dSoDh.png)
And yeah, your image is missing.
Did what you suggested, thanks. ;)
(http://i.imgur.com/Sha2B.png)
oh and found out what a landing strip according to google is ;)
Did what you suggested, thanks. ;)Maybe make dem lights a LITTLE bit brighter :)
(http://i.imgur.com/Sha2B.png)
oh and found out what a landing strip according to google is ;)
I dont want to spoil everytjing but dont forget spoilers around pictures please :3
Really? Thats why i asked you to help me fix the gun. ;Dokay okay i'll give it a try.
It looks clean alright..but...where are the engines? ???
With engines all around the ship, your engine will get weaker if you are hit anywhere and a large weapon will most likely knock out them all. don't think you have to reduce armor but things like that becomes apparent during testing.
Left side is ok but right side is a bit odd to me. Small turrets thingy it's just... I don't know... Just...Spoiler(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/diplomat_zps370eb290.png)
The Diplomat
A converted starbase construction barge. Im not really sold on this sprite for some reason. I would appreciate any feedback I could get on it.[close]
"turretSprite": "graphics/weapons/flagship_hellbore.png",
"turretGlowSprite": "graphics/weapons/flagship_hellbore.png",
"hardpointSprite": "graphics/weapons/flagship_hellbore.png",
"hardpointGlowSprite":"graphics/weapons/flagship_hellbore.png",
@TheHappyFace: Thanks to you too, I could try to shoot some contrast into it, the somewhat finished sprite that's waiting on my harddrive in the mod folder is already a bit darker then this one...so that might help it a bit. I darkened it on purpose because when testing the ship, Starfarer lights all the ships up, must be the game engine...it's really noticeable. I'll see what I can do to improve it further.was actually talking about color contrast, so red as opposed to green instead of the contrast tool which increases brightness at some points and decreases it at others.
You reminded me of something, how about making a mobile plataform that can only move once, by using a modified burnengine shipsystem, using it once then it foes into a deploy mode, so now its a defence station that cant move, another option is adding a teleport on it so it can "move" sometimes.I had thought of that before SilentStorm, before ship systems, I hadn't considered using a ship systems to enforce a one time movement.
So you can add twice or more the stats and weapons, on it since, it doesnt move, needs to hold its ground vs anything coming at it
PS: the missing space is not the issue since it reads the while line, so as long its on the same line after the : it should read, thanks tho
Sounds funky, HappyFace...I'll see what I can do.
@maximilianyuen - There's so much great concept art, blueprints, x-ray scans and other similar stuff to find then just deviantart. I can safely say that your brain can be enough sometimes, as long as you feed it with the right input. :)
right, took a picture yesterday when biking and there's an inspiration from that already, get to work :)
sometimes you just need something/anything to make a "ding" sound in your headSpoiler(https://lh6.googleusercontent.com/-d5e3tU88OZ4/UNW-hVzna8I/AAAAAAAAVSs/gYUhb6Jv4AY/s1300/2012+-+1)[close]
Launch Platform,launchdrive,,,,,,,1,,2,10,1,TRUE,,,,,,,TRUE,TRUE,TRUE,graphics/icons/hullsys/burn_drive.png
package data.shipsystems.scripts;
import com.fs.starfarer.api.combat.MutableShipStatsAPI;
import com.fs.starfarer.api.plugins.ShipSystemStatsScript;
public class LaunchDriveStats implements ShipSystemStatsScript {
public void apply(MutableShipStatsAPI stats, String id, State state, float effectLevel) {
if (state == ShipSystemStatsScript.State.OUT) {
stats.getMaxSpeed().unmodify(id);
stats.getMaxTurnRate().unmodify(id);
stats.getTurnAcceleration().unmodify(id);
stats.getAcceleration().unmodify(id);
stats.getDeceleration().modifyFlat(id, 10000f);
} else {
stats.getMaxSpeed().modifyFlat(id, 10000f * effectLevel);
stats.getAcceleration().modifyFlat(id, 5000f * effectLevel);
stats.getMaxTurnRate().unmodify(id);
stats.getTurnAcceleration().unmodify(id);
stats.getDeceleration().unmodify(id);
//stats.getAcceleration().modifyPercent(id, 200f * effectLevel);
}
}
public void unapply(MutableShipStatsAPI stats, String id) {
stats.getMaxSpeed().unmodify(id);
stats.getMaxTurnRate().unmodify(id);
stats.getTurnAcceleration().unmodify(id);
stats.getAcceleration().unmodify(id);
stats.getDeceleration().unmodify(id);
}
public StatusData getStatusData(int index, State state, float effectLevel) {
if (index == 0) {
return new StatusData("Launching defense platform... engines at maximum power.", false);
}
return null;
}
}
{
"id":"launchdrive",
"type":"ENGINE_MOD",
"aiType":"BURN_DRIVE",
"statsScript":"data.shipsystems.scripts.LaunchDriveStats",
#"engineGlowColor":[255,175,125,255],
#"engineGlowContrailColor":[100,165,255,25],
"engineGlowLengthMult":2f,
"engineGlowWidthMult":3f,
"engineGlowGlowMult":2f,
"flameoutOnImpactChance":0.01,
"clampTurnRateAfter":true,
"clampMaxSpeedAfter":true,
"alwaysAccelerate":true,
"useSound":"system_burn_drive_activate",
"loopSound":"system_burn_drive_loop",
"deactivateSound":"system_burn_drive_deactivate",
"outOfUsesSound":"engine_disabled",
"aiHints":{
"averageSpeedIncrease":10000,
}
}
right, took a picture yesterday when biking and there's an inspiration from that already, get to work :)
sometimes you just need something/anything to make a "ding" sound in your headSpoiler(https://lh6.googleusercontent.com/-d5e3tU88OZ4/UNW-hVzna8I/AAAAAAAAVSs/gYUhb6Jv4AY/s1300/2012+-+1)[close]
That's a gorgeous image, maximilian. I hope it sparks something up in your head.
The Atrox-Heavy Viper Drone Carrier underneath it the X1-Viper DroneSpoiler(http://i899.photobucket.com/albums/ac198/ShawnAmarok/siegecarrier.png?t=1356455912)[close]Hope you guys like it.Spoiler(http://i899.photobucket.com/albums/ac198/ShawnAmarok/drone_viper.png?t=1356456639)[close]
I know this is somewhat OT so forgive me this post:
I got the system ready for the defense platform.
ship_systems.csvCodeLaunch Platform,launchdrive,,,,,,,1,,2,10,1,,,,,,,TRUE,TRUE,TRUE,TRUE,graphics/icons/hullsys/burn_drive.png
shipsystem/scripts/LaunchDriveStats.javaCodepackage data.shipsystems.scripts;
import com.fs.starfarer.api.combat.MutableShipStatsAPI;
import com.fs.starfarer.api.plugins.ShipSystemStatsScript;
public class LaunchDriveStats implements ShipSystemStatsScript {
public void apply(MutableShipStatsAPI stats, String id, State state, float effectLevel) {
if (state == ShipSystemStatsScript.State.OUT) {
stats.getMaxSpeed().unmodify(id); // to slow down ship to its regular top speed while powering drive down
} else {
stats.getMaxSpeed().modifyFlat(id, 10000f * effectLevel);
stats.getAcceleration().modifyFlat(id, 10000f * effectLevel);
//stats.getAcceleration().modifyPercent(id, 200f * effectLevel);
}
}
public void unapply(MutableShipStatsAPI stats, String id) {
stats.getMaxSpeed().unmodify(id);
stats.getMaxTurnRate().unmodify(id);
stats.getTurnAcceleration().unmodify(id);
stats.getAcceleration().unmodify(id);
stats.getDeceleration().unmodify(id);
}
public StatusData getStatusData(int index, State state, float effectLevel) {
if (index == 0) {
return new StatusData("Launching defense platform... engines at maximum power.", false);
}
return null;
}
}
shipsystems/launchdrive.systemCode{
"id":"launchdrive",
"type":"ENGINE_MOD",
"aiType":"BURN_DRIVE",
"statsScript":"data.shipsystems.scripts.LaunchDriveStats",
#"engineGlowColor":[255,175,125,255],
#"engineGlowContrailColor":[100,165,255,25],
"engineGlowLengthMult":25,
"engineGlowWidthMult":30,
"engineGlowGlowMult":20,
"flameoutOnImpactChance":0.01,
"clampTurnRateAfter":true,
"clampMaxSpeedAfter":true,
"alwaysAccelerate":true,
"useSound":"system_burn_drive_activate",
"loopSound":"system_burn_drive_loop",
"deactivateSound":"system_burn_drive_deactivate",
"outOfUsesSound":"engine_disabled",
"aiHints":{
"averageSpeedIncrease":10000,
}
}
Note 2 things:
1º The ship needs to have an maxspeed of 5 to reach 500 when the system activates
2º it needs engines effects to be reaaaally low, since once the system activates the effect will increase the engine trails and effects by:
"engineGlowLengthMult": 25 times
"engineGlowWidthMult":30 times
"engineGlowGlowMult":20 times
SpoilerI know this is somewhat OT so forgive me this post:
I got the system ready for the defense platform.
ship_systems.csvCodeLaunch Platform,launchdrive,,,,,,,1,,2,10,1,,,,,,,TRUE,TRUE,TRUE,TRUE,graphics/icons/hullsys/burn_drive.png
shipsystem/scripts/LaunchDriveStats.javaCodepackage data.shipsystems.scripts;
import com.fs.starfarer.api.combat.MutableShipStatsAPI;
import com.fs.starfarer.api.plugins.ShipSystemStatsScript;
public class LaunchDriveStats implements ShipSystemStatsScript {
public void apply(MutableShipStatsAPI stats, String id, State state, float effectLevel) {
if (state == ShipSystemStatsScript.State.OUT) {
stats.getMaxSpeed().unmodify(id); // to slow down ship to its regular top speed while powering drive down
} else {
stats.getMaxSpeed().modifyFlat(id, 10000f * effectLevel);
stats.getAcceleration().modifyFlat(id, 10000f * effectLevel);
//stats.getAcceleration().modifyPercent(id, 200f * effectLevel);
}
}
public void unapply(MutableShipStatsAPI stats, String id) {
stats.getMaxSpeed().unmodify(id);
stats.getMaxTurnRate().unmodify(id);
stats.getTurnAcceleration().unmodify(id);
stats.getAcceleration().unmodify(id);
stats.getDeceleration().unmodify(id);
}
public StatusData getStatusData(int index, State state, float effectLevel) {
if (index == 0) {
return new StatusData("Launching defense platform... engines at maximum power.", false);
}
return null;
}
}
shipsystems/launchdrive.systemCode{
"id":"launchdrive",
"type":"ENGINE_MOD",
"aiType":"BURN_DRIVE",
"statsScript":"data.shipsystems.scripts.LaunchDriveStats",
#"engineGlowColor":[255,175,125,255],
#"engineGlowContrailColor":[100,165,255,25],
"engineGlowLengthMult":25,
"engineGlowWidthMult":30,
"engineGlowGlowMult":20,
"flameoutOnImpactChance":0.01,
"clampTurnRateAfter":true,
"clampMaxSpeedAfter":true,
"alwaysAccelerate":true,
"useSound":"system_burn_drive_activate",
"loopSound":"system_burn_drive_loop",
"deactivateSound":"system_burn_drive_deactivate",
"outOfUsesSound":"engine_disabled",
"aiHints":{
"averageSpeedIncrease":10000,
}
}
Note 2 things:
1º The ship needs to have an maxspeed of 5 to reach 500 when the system activates
2º it needs engines effects to be reaaaally low, since once the system activates the effect will increase the engine trails and effects by:
"engineGlowLengthMult": 25 times
"engineGlowWidthMult":30 times
"engineGlowGlowMult":20 times[close]
kinda hard to imagine, would be nice if there's a video come with it :P
suggest using ezvideo for a simple screen recording, simple and free to use :)
I found something similar to that phase capital ship. maybe you got its current shape from this? ;DSpoiler(http://i.imgur.com/IO5qe.png)[close]
@stormpt - totally fell off my chair when I saw the platform boosting onto the battlefield. Looks good though.
Experimental Phase Capital
eEMP-EmitterSpoiler(http://i.imgur.com/0K70x.gif)(http://i.imgur.com/liwFn.png)[close]Spoiler(http://i.imgur.com/hPGYe.png)(http://i.imgur.com/AJqFD.png)[close]
I would appreciate C+C
here's my WIP assault carrier that took 3 xmas full days...the inspiration does work its way into the ship somehow i thinkSpoiler(https://lh4.googleusercontent.com/-b52VjH80h4c/UNoEj8biuGI/AAAAAAAAVYo/C1-9qGkiK7Y/s1249/13cap.JPG)[close]
SpoilerI know this is somewhat OT so forgive me this post:
I got the system ready for the defense platform.
ship_systems.csvCodeLaunch Platform,launchdrive,,,,,,,1,,2,10,1,,,,,,,TRUE,TRUE,TRUE,TRUE,graphics/icons/hullsys/burn_drive.png
shipsystem/scripts/LaunchDriveStats.javaCodepackage data.shipsystems.scripts;
import com.fs.starfarer.api.combat.MutableShipStatsAPI;
import com.fs.starfarer.api.plugins.ShipSystemStatsScript;
public class LaunchDriveStats implements ShipSystemStatsScript {
public void apply(MutableShipStatsAPI stats, String id, State state, float effectLevel) {
if (state == ShipSystemStatsScript.State.OUT) {
stats.getMaxSpeed().unmodify(id); // to slow down ship to its regular top speed while powering drive down
} else {
stats.getMaxSpeed().modifyFlat(id, 10000f * effectLevel);
stats.getAcceleration().modifyFlat(id, 10000f * effectLevel);
//stats.getAcceleration().modifyPercent(id, 200f * effectLevel);
}
}
public void unapply(MutableShipStatsAPI stats, String id) {
stats.getMaxSpeed().unmodify(id);
stats.getMaxTurnRate().unmodify(id);
stats.getTurnAcceleration().unmodify(id);
stats.getAcceleration().unmodify(id);
stats.getDeceleration().unmodify(id);
}
public StatusData getStatusData(int index, State state, float effectLevel) {
if (index == 0) {
return new StatusData("Launching defense platform... engines at maximum power.", false);
}
return null;
}
}
shipsystems/launchdrive.systemCode{
"id":"launchdrive",
"type":"ENGINE_MOD",
"aiType":"BURN_DRIVE",
"statsScript":"data.shipsystems.scripts.LaunchDriveStats",
#"engineGlowColor":[255,175,125,255],
#"engineGlowContrailColor":[100,165,255,25],
"engineGlowLengthMult":25,
"engineGlowWidthMult":30,
"engineGlowGlowMult":20,
"flameoutOnImpactChance":0.01,
"clampTurnRateAfter":true,
"clampMaxSpeedAfter":true,
"alwaysAccelerate":true,
"useSound":"system_burn_drive_activate",
"loopSound":"system_burn_drive_loop",
"deactivateSound":"system_burn_drive_deactivate",
"outOfUsesSound":"engine_disabled",
"aiHints":{
"averageSpeedIncrease":10000,
}
}
Note 2 things:
1º The ship needs to have an maxspeed of 5 to reach 500 when the system activates
2º it needs engines effects to be reaaaally low, since once the system activates the effect will increase the engine trails and effects by:
"engineGlowLengthMult": 25 times
"engineGlowWidthMult":30 times
"engineGlowGlowMult":20 times[close]
kinda hard to imagine, would be nice if there's a video come with it :P
suggest using ezvideo for a simple screen recording, simple and free to use :)
http://www.youtube.com/watch?v=_LbHShOc2Xg (http://www.youtube.com/watch?v=_LbHShOc2Xg)
thanks. looks really cool, but will it work in actual game play? i mean when deploy most likely it will burn before you can take control, and no way to know where it's heading or stop.
(http://i46.tinypic.com/10pshfr.png)I actually made something similar in the cealus mod for the farmers.
My sad attempt at making an 18th century 5th-rate frigate. I've yet to round off the edges for the hull, but I need some advice on other aspects.
Experimental Phase Capital
eEMP-EmitterSpoiler(http://i.imgur.com/0K70x.gif)(http://i.imgur.com/liwFn.png)[close]Spoiler(http://i.imgur.com/hPGYe.png)(http://i.imgur.com/AJqFD.png)[close]
I would appreciate C+C
That phase capital....very experimental indeed. ;D I see nothing wrong so far, aside from a lack of engines.
2 new ships.
This time 2 supportships, 1 hospitalship and 1 personnelship.
Frigga-class (Cruiser)
Hospitalship (only PD) and burndrives for a fast retreat.Spoiler(http://i.imgur.com/NuJRV.png)[close]
Vanir-Class (Cruiser)
Personnel-Transporter (only PD) and burndrives for a fast retreat.Spoiler(http://i.imgur.com/sPEI2.png)[close]
I wanted to start a faction of my own and wanted to see how my ships turned out. Here is a destroyer that will follow the theme.Spoiler(http://img811.imageshack.us/img811/3188/snsspuma.png)[close]
Finally my Full Armored Artillery Carrier with Combat Booster
sprite(ps updated. found the original too small so make a bigger one, with better sharpening and deco)Spoiler(https://lh3.googleusercontent.com/-Y3neXUwF-wk/UN8FTfUEI9I/AAAAAAAAVc0/SNWX0M_j2X0/s440/13acFinalReal.png)(https://lh5.googleusercontent.com/-BTnZumxEZeY/UN9bYyHdtsI/AAAAAAAAVeM/EWaHt2o5gAw/s531/13acFinalReal.png)[close]
full renderSpoiler(https://lh5.googleusercontent.com/-3qO8QpWkRDs/UN8Dy5pAZ0I/AAAAAAAAVcQ/AFsZ3Q_UO5M/s0/13acFinalFull.png)[close]
perspectiveSpoiler(https://lh5.googleusercontent.com/-iT02P1tbW_0/UN8oUVHVZGI/AAAAAAAAVdI/Q3YWmwHFoi0/s0/)[close]
After seeing Maximilian's ship I feel stupid for even uploading this...Spoiler(http://img24.imageshack.us/img24/4617/excaliburv.png)[close]
Finally my Full Armored Artillery Carrier with Combat Booster
sprite(ps updated. found the original too small so make a bigger one, with better sharpening and deco)Spoiler(https://lh3.googleusercontent.com/-Y3neXUwF-wk/UN8FTfUEI9I/AAAAAAAAVc0/SNWX0M_j2X0/s440/13acFinalReal.png)(https://lh5.googleusercontent.com/-BTnZumxEZeY/UN9bYyHdtsI/AAAAAAAAVeM/EWaHt2o5gAw/s531/13acFinalReal.png)[close]
full renderSpoiler(https://lh5.googleusercontent.com/-3qO8QpWkRDs/UN8Dy5pAZ0I/AAAAAAAAVcQ/AFsZ3Q_UO5M/s0/13acFinalFull.png)[close]
perspectiveSpoiler(https://lh5.googleusercontent.com/-iT02P1tbW_0/UN8oUVHVZGI/AAAAAAAAVdI/Q3YWmwHFoi0/s0/)[close]
my ship in action:
https://www.youtube.com/watch?v=bNDsV_prZak
and a timelapse video of the modeling process which is totally irrelevant to the topic ::)
https://www.youtube.com/watch?v=RbfJJk9MNmw
That's a cool mod, and ofcourse you can use my BSF ships.Wow! Holy crap thanks!!! Credit will be given of course
Actually I'll upload them for you; it's a more complete compilation than the one I released in BSF forums it includes the following fleets: Terran systems coalition, Terran Pirates/Rebels, Aliens and the Devourer Swarm (Bugs), all of them mentioned in the thread. All ships are both in shp and sb4 format; feel free to do any modification to them as you might need.
Dropbox Download Link (https://dl.dropbox.com/u/4430656/Machine%27s%20Ship%20Compilation.rar)
Edit: It also includes the sprites used to make them, most are in png and some in gif formats.
Holy.....!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!less like this ;)
Fantastic ships! And your from battleships forever? Check out my mod BattleFarer forever, you may know SilverWingedSeraph, I'm in desperate need of donations of ships from that game to add to the mod.could you say this to him trough pm next time?
Welcome to the forum!!!!
Hello, my name is Machine and this is my first post. As I usually do, I like to make my first posts with some content, so here it goes.
Originally I tried to transform some of my Battleships Forever ships (http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=5316), but I did not like the results at all. So I tried to make new ships based on existing starfarer sprites, which are also, somewhat, based in my BSF ships. The following sprites are my tests so far:
As my BSF Terran Systems Coalition fleet, all ships would be named as weapons, with their names vaguely related to their role.
The Atlalt (Assault Carrier), Javelin (Bomber), Bullet (PD Drone)Spoiler(https://dl.dropbox.com/u/4430656/Sprites/Atlalt.png) (https://dl.dropbox.com/u/4430656/Sprites/Javelin.png) (https://dl.dropbox.com/u/4430656/Sprites/HeavyPDdrone.png)SpoilerAbout the Atlalt, I guess it should be a capital ship due to the large weapon mounts, though it's somewhat smaller than vanilla capital ships, it's also larger than the cruisers too :-\, I would like opinions on the issue[close][close]
Halberd (Dreadnaught)Spoiler(https://dl.dropbox.com/u/4430656/Sprites/Halberd.png)SpoilerSecond ship I made, it's meant to have a large energy cannon built-in, also its turrets should have wide turning arcs, unlike the Atlalt[close][close]
hope i didnt seem too rough.itz k ;)
just trying to keep this thread on rails.
hope i didnt seem too rough.I haven't been back in here for a while so I should rectify this problem and destroy the track :P
just trying to keep this thread on rails.
Well, in size, both of those are Battlecruisers/Battleship, A dread is much larger than that. i really like the style of those 2, nothing to complain about whatsoever, really well done. While at it, i might aswell post my latest and final capital ship. this is a dreadnought.
Well, in size, both of those are Battlecruisers/Battleship, A dread is much larger than that. i really like the style of those 2, nothing to complain about whatsoever, really well done. While at it, i might aswell post my latest and final capital ship. this is a dreadnought.
A dreadnought is simply an all big gun battleship, very few caliber variations across its guns. while remaining smaller or the same size as your average battleship
the biggest "ship" hull you would find anywhere would be a Shipyard, since those have to be large enough to build even the largest ships, since you cannot build a spaceship of those sizes in space, nor on a planet because the ship you are building would be larger than an entire continent or even the planet itself.I do not think so. Even now they build large ships like legos. They only need big cranes to put them together. It's not build out in one peace. That way autofactory do not need to be larger than ship, it's just need to be large as biggest part it can produce. And 2 "robo hands" to put it all together.
The robustus looks like some kind of helmet a demon would wear, so does the musculus, can i marry your spriting skills?
For some reason I've always liked that unused midline scout ship that appears in a few concept sketches, so I finished it up:looks nice indeed, although i think he meant the middle to be much more like... a smaller version of the paragon bridge. if you know what i mean.
(http://img17.imageshack.us/img17/4210/sekritship.png)
From here: http://i.imgur.com/eivEB.jpg
Could definitely be better, but I don't really care as I don't intend to actually use it. Though if anyone else wants to use it, feel free.
Sorry.
@Max, Amazing ships, I just love the colours, kinda doesn't match the starfarer theme, but that's just because its matching your style. Can see no real bad points
@Machine, Fantastic looking first kitbashes perhaps thin the dark lines out on the Halberd's engines a bit? I don't know hehe
@max
i think the only one would might be able to help you with that is (the brilliant) xenoargh.
The Clever Gunship, A small gunship (Will work like frigate but at the size of a fighter) with 2 small hardpoints and 1 small 360 degree turretSpoiler(http://i.imgur.com/GMnSC.png)[close]
Hehe, Really? I did good??? :oYou did good.
Anything I could change on it? its a mix of the Broadsword, Fighter heavy escort and Thunder :)
Hehe, Really? I did good??? :oYou did good.
Anything I could change on it? its a mix of the Broadsword, Fighter heavy escort and Thunder :)
Now fly, my monkey fly! (Ook)
they look nice indeed!
have any screen so we can see how they look in-game?
one question... yu no add more colors ) :?
;D
they look nice indeed!
have any screen so we can see how they look in-game?
one question... yu no add more colors ) :?
;D
iN SHIPS OF WAR (WHAT THESE ARE BASED ON) THEY VERY, VERY RARELY HAVE BRIGHT COLOURS ON SO THESE FIT WITH THE THE STYLE, and i just wrote that with the caps on , sorry...
have any screen so we can see how they look in-game?
The Cleaver Gunship, A small gunship (Will work like frigate but at the size of a fighter) with 2 small hardpoints and 1 small 360 degree turretSpoiler(http://i.imgur.com/GMnSC.png)[close]
@sproggy - I like the Cleaver...that gnat really looks like it could be an annoyance to fight against. I imagine it's pretty maneuverable. Good stuff, sproggy. Second one, the Greenback....hmm, looks slightly similar in overall design...actually a cool Xyphos modification. I'd imagine it to be just as maneuverable like the Cleaver. Make the middle part of the Greenback a bit lighter perhaps? To give it more depth/height. Other than that, great.
Here's my contribution to the thread again - Executor Class Dreadnought.Oooh damn that thing is beast, However the top middle section lines look to distinct maybe?Feedback is as always welcome and appreciated.Spoiler(http://i899.photobucket.com/albums/ac198/ShawnAmarok/executor.png?t=1357660846)[close]
@sproggy - I like the Cleaver...that gnat really looks like it could be an annoyance to fight against. I imagine it's pretty maneuverable. Good stuff, sproggy. Second one, the Greenback....hmm, looks slightly similar in overall design...actually a cool Xyphos modification. I'd imagine it to be just as maneuverable like the Cleaver. Make the middle part of the Greenback a bit lighter perhaps? To give it more depth/height. Other than that, great.
@thule - lovely look artillery. I'd love to try those out and just like Val said...those should be devastating. Would love if they could come in two variants, with an inert shell and an high explosive shell. Top notch.
Here's my contribution to the thread again - Executor Class Dreadnought.Feedback is as always welcome and appreciated.Spoiler(http://i899.photobucket.com/albums/ac198/ShawnAmarok/executor.png?t=1357660846)[close]
@sproggy - Already trying to fix the very distinctive black lines...you're right...they are too distinctive.
@Romeo - Trying to fix that as well and will try to make the engines more arced... I assume if I'd highlight or just shade the middle part of the engine to a lighter color, i'd get a feel of height so to speak...am I correct with that assumption?
2 custom weapons for TLSpoiler(http://i.imgur.com/jM2EO.png) (http://i.imgur.com/7B7Vv.png)[close]
The ProtostrikeArmament Corporation presents two of their newest invetions:The Ether Turret...Spoiler(http://i899.photobucket.com/albums/ac198/ShawnAmarok/th_huge_ether_driver_turret.png?t=1357688091)(http://i899.photobucket.com/albums/ac198/ShawnAmarok/th_huge_ether_driver_hardpoint.png?t=1357688091)[close]... and the Gamma Coil Driver.Spoiler(http://i899.photobucket.com/albums/ac198/ShawnAmarok/th_gamma_driver_turret.png?t=1357687709)(http://i899.photobucket.com/albums/ac198/ShawnAmarok/th_gamma_driver_hardpoint.png?t=1357687709)[close]
Both weapon systems will be sent immediately into the Corvus sector to their rightful buyers, the Corvus star system...The Gamma Coil Driver to the corresponding Orbital stations while The Ether Turret will be sent primarily to the Obeiron Station to be used and utilized directly by the Valkyrian armada.
And glad you like the Executor better now, guys, thanks for the help and feedback. Turret sprites made by Val and me. Hope you guys like our design. :)
It's not a coil by normal technical definition, it just looks like one...the gamma coils serve only to energize the bolt/projectile to a certain sufficient energy level...afterwards they are being accelerated and shot by the rails. It's not a coil per say as already mentioned. :PKind of like how a coil is used for the heating element in most kettles :)
That's a cool mod, and ofcourse you can use my BSF ships.Bugger, I don't suppose you have graphics of the actual ships do you? not just the parts and .ship data files? sorry to be a pain :/
Actually I'll upload them for you; it's a more complete compilation than the one I released in BSF forums it includes the following fleets: Terran systems coalition, Terran Pirates/Rebels, Aliens and the Devourer Swarm (Bugs), all of them mentioned in the thread. All ships are both in shp and sb4 format; feel free to do any modification to them as you might need.
Dropbox Download Link (https://dl.dropbox.com/u/4430656/Machine%27s%20Ship%20Compilation.rar)
Edit: It also includes the sprites used to make them, most are in png and some in gif formats.
It's not a coil by normal technical definition, it just looks like one...the gamma coils serve only to energize the bolt/projectile to a certain sufficient energy level...afterwards they are being accelerated and shot by the rails. It's not a coil per say as already mentioned. :PKind of like how a coil is used for the heating element in most kettles :)
Eh ok... isn't that a waste of space :D?
Updated the sprites:Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/patrolboat_soemba_03_zps75a61b72.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/patrolboat_flores_03_zps6e3c4fcb.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/corvette_sumatra_03_zps7b6d70e5.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/frigate_java_03_zps6fbe8fc2.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/destroyer_tromp_03_zpsa0604b68.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/destroyer_trompmk2_03_zpse87c6e03.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/cruiser_deruyter_03_zps746a0f34.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/battleship_eendracht_03_zps16c607e5.png)[close]
I'm pretty happy with the result. The ship bridges still need little lights at their "viewing windows".
(http://img15.imageshack.us/img15/1448/badgeralt.png)
this one BUT why the numbers count from left to right ? & where is nr "2" ???
if i were you i would nput the numbers in the middle.^
now it looks a bit messed up with the orange painting.
if you still want the numbers and orange paint to overlap i would suggest making the numbers darker or the orange lighter to create better contrast.
just a thought... ;)
Updated the sprites:Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/patrolboat_soemba_03_zps75a61b72.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/patrolboat_flores_03_zps6e3c4fcb.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/corvette_sumatra_03_zps7b6d70e5.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/frigate_java_03_zps6fbe8fc2.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/destroyer_tromp_03_zpsa0604b68.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/destroyer_trompmk2_03_zpse87c6e03.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/cruiser_deruyter_03_zps746a0f34.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/battleship_eendracht_03_zps16c607e5.png)[close]
I'm pretty happy with the result. The ship bridges still need little lights at their "viewing windows".
like it, but still the perfect gradient is kinda obvious
Darkened the numbers,
did not really like it when I placed them in the center.Spoiler(http://img829.imageshack.us/img829/5637/badgerr.png)[close]
need engine on the hanger as well, don't imagine this thing can fly a straight line for now ;D
but i like it being very obvious about it's purpose and ability
need engine on the hanger as well, don't imagine this thing can fly a straight line for now ;D
but i like it being very obvious about it's purpose and ability
....in my opinion something like that will still fly in straight line as long as there is no air resistance
theSONY is right, there is little to no friction in space, no resistance if you will, so the shape of an object does not really matter.
If the ship would perform planetary flight however it would spin right round all day long xD
Regardless of the lack of wind resistance (a large factor) there is also such a thing as engine vectoring.
Specifically, the 'black part' of this ship would angle itself just slight away from the bulk to provide a stable pull opposite of any resistance.Spoiler(http://img829.imageshack.us/img829/5637/badgerr.png)[close]
So basically, there's no need for engines to be symmetrical.
would it be possible to make somekind of doors open whenever you start the ships engines? maybe when burn drive is activated?
would it be possible to make somekind of doors open whenever you start the ships engines? maybe when burn drive is activated?
Yes and Yes (its a almost sure), theres a condition you can use to see if a ship is using a shipsystem
although i would love to see that. i have to state that its better to show that in a different thread.would it be possible to make somekind of doors open whenever you start the ships engines? maybe when burn drive is activated?
Yes and Yes (its a almost sure), theres a condition you can use to see if a ship is using a shipsystem
care to share some sample code? :)
A carrier of some sort with opening hangar gates would be pretty cool, provided I had a script that would
play the animation whenever fighters leave or land.
although i would love to see that. i have to state that its better to show that in a different thread.would it be possible to make somekind of doors open whenever you start the ships engines? maybe when burn drive is activated?
Yes and Yes (its a almost sure), theres a condition you can use to see if a ship is using a shipsystem
care to share some sample code? :)
i actually allready broke my own rules by asking this...
MOAR details!!! Moar!!!!question: should i leave the sprite as it is or should i add more detail like i normally do and make it look more vanilla?Spoiler(http://i.imgur.com/L35l8.png)[close]
Yeah it works, i will never use a cycle While() on this ever again as it simply makes the game stop - making a video
EDIT: http://www.youtube.com/watch?v=yY4s0jX-jgc
note: when auto-shooting it wont do the animation, this is probably due to not having "autocharge":true, on the weapon
4 lights on the corner of the platform glow when i fireYeah it works, i will never use a cycle While() on this ever again as it simply makes the game stop - making a video
EDIT: http://www.youtube.com/watch?v=yY4s0jX-jgc
note: when auto-shooting it wont do the animation, this is probably due to not having "autocharge":true, on the weapon
Uhm the quality of the video is quite bad, so unless you point to what is supposed to happen, I am clueless as to what this is supposed to demonstrate ^^"
You used vanilla turret mounts, hence I would either change the turret mounts or I would proceed with adding detail.
Oh and why is there random plating on the runway? o.O
BTW: this ship kinda gives me a "unique to player" feel, reminds me of the Kun-Laan from Kiith Somtaaw.
I also believe you are off a few pixels in the aft section, makes it look kinda distorted.ah i see, thxSpoiler(http://img837.imageshack.us/img837/1285/l35l8.png)[close]
4 lights on the corner of the platform glow when i fireYeah it works, i will never use a cycle While() on this ever again as it simply makes the game stop - making a video
EDIT: http://www.youtube.com/watch?v=yY4s0jX-jgc
note: when auto-shooting it wont do the animation, this is probably due to not having "autocharge":true, on the weapon
Uhm the quality of the video is quite bad, so unless you point to what is supposed to happen, I am clueless as to what this is supposed to demonstrate ^^"
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Your destroyer pictures don't work:^QuoteError (403)
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Refined the new weapons.
from left to right, Bulwark Small Launcher and Pod Lauchner
High Velocity Pulse Cannon, small and medium. Large one will come later
Barbarossa Cannon refinedSpoiler(http://i.imgur.com/xKNMV.png)[close]
*snip*
Howdy i have 3 sprites i need some ideas on, i noted on the OP it says one sprite at a time and yet many others have posted multiples at once so i'll just put them each in spoilers. the last two i rather like, the first one is in danger of becoming a recycled file so if anyone wants it go ahead. or if you can give me a tip on how to make it better im not sure what about it i don't like i just don't.Spoiler(http://i46.tinypic.com/2jbjhvr.png)[close]Spoiler(http://i46.tinypic.com/2r6moh0.png)[close]Spoiler(http://i50.tinypic.com/31322y0.png)[close]
( please note i'm using Gimp to edit my sprites and i'm totally clueless at most times with it so please keep that in mind)
hmm they look a bit generic at this moment (if generic is the right word)
they seem to be made with bsf and are mirrored.
two things which can make your ships look boring and uninterresting.
myabe you can color one and show it to us again.
this way i can give a better comment,
but remember to make it interresting by not making it look too much like any other standart space ship.
-snip-
Reminds me of Master of Orion 1/2 sprites, which is nice!
Is that the actual size? They seem kinda "blurred", thats what throws me off the most, I would say the shading is good
but I can't really tell since the images seem blurred.
The first two seem to establish a theme, however the third one kinda stands out. Since I prefer rectangular, triangular or trapezoidal ships, the shapes aren't really my cup of tea, however I think they have a rather interesting shape. "Effective, minimalistic machine styled" is the feeling I get from these.
...
the actual size is roughly bigger than a paragon. these are shrunken, significantly originally i was going to make them all fighter wings or frigates so they'd end up being shrunken even more. interesting you noted that, they are all 3 for my mod, the first 2 are civilian ships thus they are lighter marked, the third is a military ship thus darker. also they are all machines they have no flair its all for performance. So i guess i got that part right if that's what you got out of it.
The .png's have been posted along with a slightly blueish versions of the third one
Mind posting the .png files? It would be easier to give suggestions if I had the actual file infront of me, since it would not be as blurry.
Its possible that they might look more interesting if you would add a feint blue to the overall color scheme.
Is the "pilot" the ship? If so you might want to add some sensor equipment, this might spice things up a bit.
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@sproginator
i actually learned to use BSF from your guide, otherwise i wouldn't even be here today. kitbashing is just utterly out of my league i tried it once how anyone can make something remotely decent is beyond me entirely.
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Well... reupdated the links, I hope they work fine now.Spoiler(https://dl.dropbox.com/u/4430656/Sprites/Sabre.png)
Sabre
(https://dl.dropbox.com/u/4430656/Sprites/Sagaris.png)
Sagaris[close]
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Well... reupdated the links, I hope they work fine now.Spoiler(https://dl.dropbox.com/u/4430656/Sprites/Sabre.png)
Sabre
(https://dl.dropbox.com/u/4430656/Sprites/Sagaris.png)
Sagaris[close]
Somehow I feel like the Sabre needs to be a bit longer and a bit thinner at the bow section, right now I am thinking "broadsword" when I look at it. Colorscheme seems interesting, complementary contrast can be really cool. The ships look very "alien" I like that. What are the two red sections at the sabre's bow?
I assume the Sagaris mounts a big beam weapon at its bow, is that right? Because that would make an interesting shape.
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Well... reupdated the links, I hope they work fine now.Spoiler(https://dl.dropbox.com/u/4430656/Sprites/Sabre.png)
Sabre
(https://dl.dropbox.com/u/4430656/Sprites/Sagaris.png)
Sagaris[close]
Somehow I feel like the Sabre needs to be a bit longer and a bit thinner at the bow section, right now I am thinking "broadsword" when I look at it. Colorscheme seems interesting, complementary contrast can be really cool. The ships look very "alien" I like that. What are the two red sections at the sabre's bow?
I assume the Sagaris mounts a big beam weapon at its bow, is that right? Because that would make an interesting shape.
Very cool looking destroyers, Machine. Nice work. I can see that the engineers who worked on those ship designs loved the Medusa's blueprints. Absolutely nothing wrong with that, I really like both of the designs. Good stuff.Hehe, thanks. I actually love the medusa, probably my favourite ship along the paragon, I even considered just adding a green with some red details medusa, and call it a day :D.
That might look cool, like a big pulsating blob?pulsating ...hmm.. maybe later in the game & as a weapon then why not ^^
I got bored and figured I'd draw some Starsector sprites based on the original game content. Comments?You might need some more detail. The ships look kind of "flat" in my opinion and I belive your ships need a bridge :P
If I bother to draw/kitbash more, I definitely need to make something asymmetrical. Pretty much all of those ships were asymmetical first, but symmetry seemed to work so well that they ended up being symmetrical.Spoiler(http://koti.kapsi.fi/elmokki/starsector.png)[close]
Nice look on that ship Romeo ;DAgreed, loving it
My first try at spriting for Starsector. I have sketches drawn up for much larger ships, but I have to start somewhere...The high tech one looks quite good, I would love to have a wing of those in my character's fleet :DSpoiler(http://i.imgur.com/6tomk.png)[close]
It's just a simple Low Tech Fighter/Interceptor with Dual LMGs at the front. It's made for speed but has low maneuverability.
EDIT:
I also made this one right here:Spoiler(http://i.imgur.com/s5wiC.png)[close]
It's a high tech fighter with two PD Lasers. Has quite a bit of maneuverability due to the three engine setup.
My first try at spriting for Starsector. I have sketches drawn up for much larger ships, but I have to start somewhere...The high tech one looks quite good, I would love to have a wing of those in my character's fleet :DSpoiler(http://i.imgur.com/6tomk.png)[close]
It's just a simple Low Tech Fighter/Interceptor with Dual LMGs at the front. It's made for speed but has low maneuverability.
EDIT:
I also made this one right here:Spoiler(http://i.imgur.com/s5wiC.png)[close]
It's a high tech fighter with two PD Lasers. Has quite a bit of maneuverability due to the three engine setup.
You might want to add some shading, this would give the sprite more depth ^^
@ Erick doe,
..... is there a way i can like suck the skill out of your brain or something? like a vampire?
Still don't feel 100% sure about this.
Suggestions?Spoiler(http://img845.imageshack.us/img845/435/babylon.png)[close]
Still don't feel 100% sure about this.
Suggestions?Spoiler(http://img845.imageshack.us/img845/435/babylon.png)[close]
The ship above has animated missile bays and will recieve an animated radardish.
I would love to add animated drone bays too, but I have no clue how atm.
newerSpoiler(http://i.imgur.com/VSZFj.png)[close]
there will be but 1'st i'm gonna redone Paragon because it didn't fit in to the rest of the ships designs :PnewerSpoiler(http://i.imgur.com/VSZFj.png)[close]
love the new details,
and now would you be so kind and make MOOOOARRR!!!!?!?!?! ;D
Third ship I've made. I experimented with using a glow effect with high contrast to do some minor shading. It's not pretty, so I don't think I'll try it again. I'll add markings later, when I can figure out what I should add. Ideas?
It's a fast-attack destroyer (three huge engines, no point defense). Three omni-mediums, two medium missiles(hidden).
EDIT: I'm going to re-do this and make it smaller, it's a bit larger than it was supposed to be.
Before shading:Spoiler(http://i.imgur.com/BoOw5.png)[close]
After shading:Spoiler(http://i.imgur.com/ftxWz.png)[close]
Nah the turrets are not part of the ships sprite, they are the turrets that will be used with it though.
Its aft is actually a giant missile battery.
Yeah it does!
I just wanted to show what I meant, its easier to demonstrate than to explain ^^"
Another WIPSpoiler(http://img705.imageshack.us/img705/5871/excaliburvh.png)[close]
i find the new design look.... more durable ;)Spoiler(http://i.imgur.com/4wzBp.png)[close]
its a colony ship.
blue/yellow thing in the back is the bridge, the green thing in the middle is a greenhouse and there is a flight deck up front,
which i adjusted when typing this reply so its not the most recent version....
i find the new design look.... more durable ;)Spoiler(http://i.imgur.com/4wzBp.png)[close]
its a colony ship.
blue/yellow thing in the back is the bridge, the green thing in the middle is a greenhouse and there is a flight deck up front,
which i adjusted when typing this reply so its not the most recent version....
due to the way we see bridges in huge ships nowadays made me get use to have a bridge with all windows in front of the ship, taking account in the future sensors will take part more then never the controls of ships, windows on the back and its roundish like bridge just don't look "good" or believable - this is only my "taste twinkling"
Spoiler
(http://img405.imageshack.us/img405/2002/shotelm.png)[close]
[...]
The shotel is a fast attack frigate, which can also be used as anti-fighter support.
...Spoiler
(http://img405.imageshack.us/img405/2002/shotelm.png)[close]
The shotel is a fast attack frigate, which can also be used as anti-fighter support.
No one wants to give me feedback?The shapes are a good start, but the flat colors make the sprites look like paper cut-outs.
@SpainardSlayer:Spoiler(http://img338.imageshack.us/img338/9291/26sv2g.png)[close]
You need stronger contrast with your shading :)
No one wants to give me feedback?
A silicon-based space monster code-named Rock Fly. Once again - the light is coming from left and right + slightly above.Spoiler(http://www.okim.nickersonm.com/SF/rockfly.png)[close]
So I decided to try painting digitally... did not turn out tooo well ^^"lol you just said that so people would say otherwise. ;)
It has only 6 hangar space, so you can fit 2 Talon wings at most. Those are your main offensive weapons. I made it underpowered because of this. There already were enough destroyer sized carriers, but no frig sized ones.
It has only 6 hangar space, so you can fit 2 Talon wings at most. Those are your main offensive weapons. I made it underpowered because of this. There already were enough destroyer sized carriers, but no frig sized ones.
*looks at 8 fighters sizes* *looks at the frigate size* -> Doraemon?
Looks really nice! A very distinct style, will we see more of that?Nice man... maybe more scratches on face?
My first attempt at a portrait.Spoiler(http://img829.imageshack.us/img829/5325/portraithegemony.png)[close]
He is still there :D just doing a different one, so I can get used to drawing digitally.
Red painted armor plating, to match the red lasers and shells that the faction uses.I love the red.
My faction's set of new sprites are near complete, a little sample, the largest guy i have.i do not Hate the red ... BUT it need a bit of shading , since the red parts are the inner segments on the ships hull than maybe make more shading over there
Vatican IVSpoiler(http://i.imgur.com/WUGFUwd.png)[close]
wow, that is exactly right. do not change it it looks perfectly un human.
A new portrait for Rejection ^^ I think I am getting better.Spoiler(http://img255.imageshack.us/img255/3969/portraittd.png)[close]
ow yes , you're getting better ^^ ... BUT i dunno about the blue stripes, if IT face isn't flat then the stripes won't be perfectry straight ..BUT this is the only thing thats bother me in your "kitchen guard"
A new portrait for Rejection ^^ I think I am getting better.Spoiler(http://img255.imageshack.us/img255/3969/portraittd.png)[close]
Didn't want to interrupt Romeo-One in his portraits,
Revision of Bioship.Spoiler(http://i.imgur.com/aKnG0Vy.png)[close]
"Kitchen Guard"? xD
A new portrait for Rejection ^^ I think I am getting better.Spoiler(http://img255.imageshack.us/img255/3969/portraittd.png)[close]
His upper left eye "brake" blue stripe - have white around it and all others don't. Is that suppose to be like that? Other than that it's great.
A new portrait for Rejection ^^ I think I am getting better.Spoiler(http://img255.imageshack.us/img255/3969/portraittd.png)[close]
Eh for what? Portraits or pixelart?Portraits :)
PLEASE make a tutorialtype in google: how to make digital portraits x)
Naww, But I like the guides you guys make :/PLEASE make a tutorialtype in google: how to make digital portraits x)
My GauewfSDNaww, But I like the guides you guys make :/PLEASE make a tutorialtype in google: how to make digital portraits x)
Behold my first attempt at spriting ever:it's spinning it's SPINNING !! ;DSpoiler(http://i.imgur.com/G9V3Zhq.gif)[close]
Tips are welcome, especially for the decorative textures and how to reduce aliasing on the outline.
@ Valkyral: I like the colors and the smaller ships, but your big ships seem a bit overloaded.
My first sprite, as you will see my influences are the hi-tech tri-tech.I really like the vibe, the shape and coloring.Spoiler(http://imageshack.us/a/img838/3907/pmtritech1.png) (http://img33.imageshack.us/img33/3828/tritachyon300x200red.png)[close]
Is that a kitbash or handdrawn?It started as a kitbash but I added several elements of my own into it. It's a lot easier to capture hi-tech with a sample imo.
Anyway the shape is interesting, even though I don't like the tritachyon at ll.Tbh its rare I see anything other than tri-tech that I like. I love this style.
Whats the black/red part at the aft section?a turret surrounded by lights. lets just say its a shield generator.
I really like the vibe, the shape and coloring.Thanks :)
For your first kitbash/sprite really impressive. Hope to see a lot more.
I see, for your first kitbash this is really good!
However there are some things I noticed.Spoiler(http://img94.imageshack.us/img94/3907/pmtritech1.png)[close]
From top to bottom:
- there are some nasty artifacts at the tips, were you using the brush tool by chance?
- the "shieldgenerator" is distorted, the lower part of the oval shape is distorted to the left
- the right lower part of the wing needs clean up
- the section connecting the engines with the main body seem also distorted
- as well as the engines, which also need clean up
- overall I assume you used the brush tool, which results in kinda muddy transitions and artifacts
That aside I still think its a good sprite and that you should keep it up!
Behold my first attempt at spriting ever:Spoiler(http://i.imgur.com/G9V3Zhq.gif)[close]
Tips are welcome, especially for the decorative textures and how to reduce aliasing on the outline.
@ Valkyral: I like the colors and the smaller ships, but your big ships seem a bit overloaded.
Looks nice, I like the little details you've added in the center and orange areas. I can't escape the feeling I'm looking at half of the ship though. Like you cut the ship in half and this is the insides if you pulled it apart. Was that your intention? Huge improvement on the original, grats. Oh and if it wasn't your intention maybe add some depth with shading to have that orange area look less like its sitting inside and level with the brown surrounding structure.Thanks for the feedback!
I feel the same way as him: I really like the orange parts, I really don't like the brown parts. It really does like we're looking at a ship that has had its top sliced off and we're peeking inside.Looks nice, I like the little details you've added in the center and orange areas. I can't escape the feeling I'm looking at half of the ship though. Like you cut the ship in half and this is the insides if you pulled it apart. Was that your intention? Huge improvement on the original, grats. Oh and if it wasn't your intention maybe add some depth with shading to have that orange area look less like its sitting inside and level with the brown surrounding structure.Thanks for the feedback!
I'll try to work on shading of the orange parts. And no, half of the ship wasn't my intention. Frankly, I don't see it really. :P
Ohhhh! Now I see what you mean. I'll try to do something about it then but I need to tinker with it for a bit.I feel the same way as him: I really like the orange parts, I really don't like the brown parts. It really does like we're looking at a ship that has had its top sliced off and we're peeking inside.Looks nice, I like the little details you've added in the center and orange areas. I can't escape the feeling I'm looking at half of the ship though. Like you cut the ship in half and this is the insides if you pulled it apart. Was that your intention? Huge improvement on the original, grats. Oh and if it wasn't your intention maybe add some depth with shading to have that orange area look less like its sitting inside and level with the brown surrounding structure.Thanks for the feedback!
I'll try to work on shading of the orange parts. And no, half of the ship wasn't my intention. Frankly, I don't see it really. :P
A troop transport vessel.Spoiler(http://img541.imageshack.us/img541/8203/madridd.png)[close]
Mysterious Faction Destroyer Kitbash:I really like that, and I'd love to see a whole set of ships in that color scheme.Spoiler(http://imageshack.us/a/img163/7271/pmtritechexperiment.png)[close]
Thanks :) working on a full set slowly. I'll have to learn how to mod too. It'll take some time, but you'll see it eventually.Mysterious Faction Destroyer Kitbash:I really like that, and I'd love to see a whole set of ships in that color scheme.Spoiler(http://imageshack.us/a/img163/7271/pmtritechexperiment.png)[close]
@Prowlingmule:
huh I see two different things when I look at it;
1. a humanoid figure, the red parts bein the shoulders.
2. a strange headshape, with the bigger mounts being the eyes ^^"
Like TheHappyFace I too have a hard time seeing its 3d shape, which makes it look confusing in my opinion, however I like the colorscheme!
A flying BROCCOLI!LOOOL :D
A flying BROCCOLI!LOOOL :D
this is the capt'nSpoiler(http://i.imgur.com/g2DzNhN.png)[close]
Also:Spoiler(http://i.imgur.com/BUf9wAM.png) It may not be pretty, but I had to do it.[close]
Another revision of my ship. I think it's done.its a fairly good but i dunno about that 9 empty lookin squares at the front of the ship, feels a littlebit ...well...empty, i like the "red" part tho :P
(http://img21.imageshack.us/img21/1439/ship3p.png)
@prowlingmule
for me the ship had a hard to define 3d shape.
some parts feel like they overlap in a strange way (like an esher paiting).
I dont know if its changeable at this moment ,
but you could try decreasing the overall shading and adding a new simple one to define its overall basic shape.
@Prowlingmule:Thanks for the feedback. I'll see what I can do.
huh I see two different things when I look at it;
1. a humanoid figure, the red parts bein the shoulders.
2. a strange headshape, with the bigger mounts being the eyes ^^"
Like TheHappyFace I too have a hard time seeing its 3d shape, which makes it look confusing in my opinion, however I like the colorscheme!
Hi guys/girls.
Here is the sprite my brother has been working on. A Gothic Class Cruiser from Battlefleet Gothic.
Spoiler(http://i1228.photobucket.com/albums/ee445/WhoopieMonster/Starsector/bfg2_zps7ef28c6a.png)[close]
Its a tad on the large size, but this is very much a learning process for both of us. Having never really done anything like this before. The nose and rear sections of the ship are very much early WIP, with the mid section of the ship having had the most time spent on it.
Constructive criticism is very much what we are after here :)
I have explained it several times, its almost like people just look at pictures and ignore the text :P
The mid section still looks too different from the aft section. I've tried to correct that a little:What did that poor ship do to deserve whatever it is that you did to it? seriously, that effect is horrible, it removes all the detail and makes the ship a vauge black bloblike Thing.
The mid section still looks too different from the aft section. I've tried to correct that a little:What did that poor ship do to deserve whatever it is that you did to it? seriously, that effect is horrible, it removes all the detail and makes the ship a vauge black bloblike Thing.
As WhoopieMonster said [several times], the rear is a placeholder, so obviously it's not going to fit with the rest. [do people not read posts properly nowadays?]
comments on the actual ship:
- the light mounts look a bit odd with their current rotations, personally i'd rotate them so they are all "pointing" outwards.
- having resized the ship the mounts don't quite look right.
- I'd suggest that you create the whole ship Before you do any shading, as IMHO it would be easier to see what shading is needed if you wait until the details are blocked out.
Did you get upset because of the respones? If so sorry for that!
The aft section and the bow section are a Work In Progress.Just want to clear things up here:
The aft section and the bow section are a Work In Progress.Just want to clear things up here:
you said Work in progress, I said Placeholder.
WIP means that it's partway done, and just needs further detailing etc.
Placeholder means that it is just there to block out the shape, and any detail is irrelevant.
Let me further my thoughts on that effect you applied to the ship by using another ship you applied it to as an example:Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Prince_Flagship_02.png)
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Prince_Flagship.png)
After applying the effect lots of detail is lost and the high contrast between dark and light areas strains my eyes to look at.
Take the front left large? turret mount as an example, after the effect is applied most of the detail is removed as all but the lightest areas are converted to almost solid black.
I really would like to know your rationale behind using this effect on ships.[close]
Back on topic, a Support Fighter:
(http://i.imgur.com/SNeq51j.png)
Let me further my thoughts on that effect you applied to the ship by using another ship you applied it to as an example:Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Prince_Flagship_02.png)
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Prince_Flagship.png)
After applying the effect lots of detail is lost and the high contrast between dark and light areas strains my eyes to look at.
Take the front left large? turret mount as an example, after the effect is applied most of the detail is removed as all but the lightest areas are converted to almost solid black.
I really would like to know your rationale behind using this effect on ships.[close]
That's an oldy. The rationale here is that it increases the contrast between the lighter and darker parts, resulting IMO in a better looking sprite. The loss of detail is neglectible and sometimes even desirable.
Im so proud of you.....now i said that it sounds a little gay.....looks good just the bottom bit, lessen the thick lines, as Trylo said and try to imagine what it looks like from above (blocky and castlelike)Spoiler(http://i1228.photobucket.com/albums/ee445/WhoopieMonster/Starsector/Gothic_zps327f3cce.png)[close]
This is the finished article.
No place holders, no WIPS ;)
Constructive criticism desired please.
So in essence your saying it still lacks depth - so needs more highlighting and shading?Doesn't matter anymore, when i rescaled it it looks fine.
Second ship for a faction I may or may not be working on.Spoiler(http://i.imgur.com/476YfJv.png) Credit to RutilantSky for the original Panther class.[close]
Another thing I plan on is player-controlled STARfighters (really just microfrigates). The difference I'm implying between fighters and starfighters is that starfighters can travel on their own..
Would it still be possible to make them repair at carriers though? Or would I have to make one as a fighter wing of one, and one as a microfrigate?
My first try at mostly hand-drawn digital art. I took the outline from BSF Shipmaker and hand-drew a lot over it.The starfighter seems a bit large, but I'm no expert on this....anyway the sprite looks good the shapes a nice looka, but the fighter looks a bit flat (shading needed near the nose).
A fighter loosely based on the newer Vipers..
Not sure how I should give this thing missiles.
Is there an Tutorial on making fighter wings yet?
I give you the Belken Superiority Fighter. I'd also like to thank Gogol Bordello for making me feel awesome while drawing this. >.>Spoiler(http://i.imgur.com/gAh8HqY.png) I've got to clean up the edges a bit yet.[close]
intriguing :]Spoiler(http://img339.imageshack.us/img339/7099/ship4.png)[close]
I've got 2 Capital Ships I'd like some feedback on if anyone would be so kind.Spoiler(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/Victory.png)
The Victory Heavy Capitol Ship. It's meant to be an old ship that's been retrofitted with modern subsystems and modular weapon mounts. The front center has 3 Large Ballistic hardpoints, then 2 arrays of 8 small energy turrets on either side.[close]
long thin ships.I've got 2 Capital Ships I'd like some feedback on if anyone would be so kind.Spoiler(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/Victory.png)
The Victory Heavy Capitol Ship. It's meant to be an old ship that's been retrofitted with modern subsystems and modular weapon mounts. The front center has 3 Large Ballistic hardpoints, then 2 arrays of 8 small energy turrets on either side.[close]
I like the design very much although the edges are shaded too heavily, one problem with the ship I noticed is that the banks of 8 small energy turrets need to be much closer to the edge of the craft or they will use 60% of their range simply reaching the edge of the ship, assuming its shield-less, With shields, they probably wouldn't be able to fire past their own bounds. (this is a problem I see often with super capitols, not sure how it can be effectively dealt with, however)
That would cause problems with short range guns being unable to fire broadsides that can reach past the shields.long thin ships.I've got 2 Capital Ships I'd like some feedback on if anyone would be so kind.Spoiler(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/Victory.png)
The Victory Heavy Capitol Ship. It's meant to be an old ship that's been retrofitted with modern subsystems and modular weapon mounts. The front center has 3 Large Ballistic hardpoints, then 2 arrays of 8 small energy turrets on either side.[close]
I like the design very much although the edges are shaded too heavily, one problem with the ship I noticed is that the banks of 8 small energy turrets need to be much closer to the edge of the craft or they will use 60% of their range simply reaching the edge of the ship, assuming its shield-less, With shields, they probably wouldn't be able to fire past their own bounds. (this is a problem I see often with super capitols, not sure how it can be effectively dealt with, however)
Red Dreadnought (I have a blue one of this as well)Blue attack CruiserSpoiler(http://imageshack.us/a/img571/1876/hawkdreadnaught.png)[close]Blue Fast attack FrigateSpoiler(http://imageshack.us/a/img705/4941/attackdestroyer.png)[close]For Science PortraitSpoiler(http://imageshack.us/a/img824/7071/fastfrigates.png)[close]Spoiler(http://imageshack.us/a/img577/9443/forscienceportraits.png)[close]
Red Dreadnought (I have a blue one of this as well)Blue attack CruiserSpoiler(http://imageshack.us/a/img571/1876/hawkdreadnaught.png)[close]Blue Fast attack FrigateSpoiler(http://imageshack.us/a/img705/4941/attackdestroyer.png)[close]For Science PortraitSpoiler(http://imageshack.us/a/img824/7071/fastfrigates.png)[close]Spoiler(http://imageshack.us/a/img577/9443/forscienceportraits.png)[close]
using these with the permission of the original artist
they looks better altough i cant seem to find the red markings your talking about :\
had an artistic mood ,so i thought for the first time, let's make a concept drawing!Spoiler(http://i.imgur.com/yLo2Qj9.jpg)[close]
what you think?
not at the quality of my other ones.Spoiler(http://img843.imageshack.us/img843/1546/hhcrusier.png)[close]
a kit bash the right hand side is just out of line atmSpoiler(http://img171.imageshack.us/img171/7471/newbc.png)[close]
Looking for a quick sprite for a corvette drone system, Kinda like this:Re-colored that part and did a leetle bit more on it for you :)
(http://i.imgur.com/FkaUCPU.png)
But with the bottom part recolored to match the top, I just cant do it right :P
put in a little less detail than usual so what do you guys think?Spoiler(http://i.imgur.com/Mnm5Rpg.png?1)[close]
put in a little less detail than usual so what do you guys think?Spoiler(http://i.imgur.com/Mnm5Rpg.png?1)[close]
updated version of the kit bash1: I can see some centreline mirroring errors [possibly due to stretching] - can be fixed by taking one half of the ship and flipping it.Spoiler(http://img838.imageshack.us/img838/2563/newbc2.png)[close]
reworked again, fixed the issue with the errors running BSF in full screen causes it to stretchSpoiler(http://img546.imageshack.us/img546/2563/newbc2.png)[close]
If a ship ever screamed giant laser firing aliens this would be it.Yep!
:o :o ;D :D :o :o :o :'( ;D ;D ;D :) ;) :o :o
A quick kitbash. Not a very original design, but tell me what you think.\
Owen-class Destroyer:Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/owen_kitbash.png)[close]
Sketching out a sort-of-bioship faction. This is one of the Capital ships I'm working on that I'll use to inform the general aesthetic of the fleet. It's light on hardpoints (which are messed up at the moment), but I hope to make up for it in some interesting way.(it's the one in the middle)Spoiler(http://i.imgur.com/APsizkY.jpg)[close]
It's still very much a WIP, but I'd be grateful for criticism.
looks really cool i think it could use some built in weapons to make it stronger and make the weapons unobtainable.and make it so it cannot be salvaged...thats gonna be fun :), i really like the ship though, stuff to make it better: shadows (as you said), weapon mounts as wyvern said.
Sketching out a sort-of-bioship faction. This is one of the Capital ships I'm working on that I'll use to inform the general aesthetic of the fleet. It's light on hardpoints (which are messed up at the moment), but I hope to make up for it in some interesting way.(it's the one in the middle)Spoiler(http://i.imgur.com/APsizkY.jpg)[close]
It's still very much a WIP, but I'd be grateful for criticism.
Sketching out a sort-of-bioship faction. This is one of the Capital ships I'm working on that I'll use to inform the general aesthetic of the fleet. It's light on hardpoints (which are messed up at the moment), but I hope to make up for it in some interesting way.very cool makes me think of a shadow ship from Babylon 5(it's the one in the middle)Spoiler(http://i.imgur.com/APsizkY.jpg)[close]
It's still very much a WIP, but I'd be grateful for criticism.
Sketching out a sort-of-bioship faction. This is one of the Capital ships I'm working on that I'll use to inform the general aesthetic of the fleet. It's light on hardpoints (which are messed up at the moment), but I hope to make up for it in some interesting way.O.o o.O Dude, this is.... Like... It's... OMG!!!!! I... Damn!!! Just make your own weapon slots so they fit overall ship PERFECT design and that is it. It's...(it's the one in the middle)Spoiler(http://i.imgur.com/APsizkY.jpg)[close]
It's still very much a WIP, but I'd be grateful for criticism.
one problem the dark red bits don't look attached, the middle ones look to thin as well.....i really like the engine though, same with the 'claws'Should probably move back the top red parts 5 pixels, and try to make the other red part more 'connected' to the middle part.
(Im sounding soo harsh and that makes me sad :( )
Sketching out a sort-of-bioship faction. This is one of the Capital ships I'm working on that I'll use to inform the general aesthetic of the fleet. It's light on hardpoints (which are messed up at the moment), but I hope to make up for it in some interesting way.(it's the one in the middle)Spoiler(http://i.imgur.com/APsizkY.jpg)[close]
It's still very much a WIP, but I'd be grateful for criticism.
@stickynavelsI'm not sure a process rundown would be very useful - pixel art is still new to me (I made a crappy frigate a few months back and that was it, until now) and I'm still sort of feeling my way. In other words, I don't have a solid workflow yet.
could you give some explaination about how you work?
it would probaply be really interresting for many how you got it so realistic
Spoiler(http://i.imgur.com/iTKjTkP.png)[close]
MShadowy: Thanks! What's BYDO? And what do you think of the new hardpoints (pictured above)? I'm using coloured triangles to represent weapon type, class and direction. I.e, a single blue front-facing arrow represents a light energy hardpoint aligned frontwards. Two blue triangles facing front AND back represent a medium energy hardpoint with an omnidirectional / greater than normal turn radius.
I've got another ship, if anyone would like to critique it I would appreciate it very much.I was looking at your sprite and could't see the weapon points, then i realised they fitted in so well with the ship they looked like decoration! The sprite looks like a futuristic helicopter and therefor amazing, maybe do a bit more weapons (seems a little UP, unless it has lots of drones/ hidden weapons).Spoiler(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/wishbone.png)
The Wishbone light destroyer. It has a 0 length engine inside each of the circles, as well as 4 smaller engines coming out of the back center. I like how it came out for the most part, but I seem to be having a great deal of trouble coloring it, any feedback is appreciated.[close]
Well from someone who (loathes is too strong, but let's go with that) 99% of kitbashes, that looks pretty amazing.
The only thing I'd change is there are some semi-distracting jaggies on the frontish.
(thumbsup)
looks nice ,but when i would find it annoying when i cant see how the loading bar progressing in the mid section.
looks nice ,but when i would find it annoying when i cant see how the loading bar progressing in the mid section.
Annoying hm? I see what i can come up with ;)
Made a new logo for the Punk JunkersSpoiler(http://i.imgur.com/OjfkiF2.png)[close]
Make it so the loading bar colours in the logo?Well from someone who (loathes is too strong, but let's go with that) 99% of kitbashes, that looks pretty amazing.
The only thing I'd change is there are some semi-distracting jaggies on the frontish.
(thumbsup)
Thanks for the feedback
Do you mean the edges in the front or the front as a whole?
Made a new logo and loading barSpoiler(http://i.imgur.com/OoqJFvS.gif)[close]
My second ship a tie defender.(http://i.imgur.com/2AoQaxP.png) (http://imgur.com/2AoQaxP)
I am curious how you make lines smooth.I am using gimp.
I can't wait to play the mod you are making;D Thanks!
Thanks for the feedbackThe whole top thirdish is kinda jaggy. It's not bad, but it stands out from the rest.
Do you mean the edges in the front or the front as a whole?
I'll leave this here and fuel some speculation :PSpoiler(http://i.imgur.com/ZB8Tlra.png)[close]
Won't be a while until it comes out though, :)
Though I am a bit concerned with how the color tone came out on the front part, it's bit off,
I'll leave this here and fuel some speculation :PSpoiler(http://i.imgur.com/ZB8Tlra.png)[close]
Won't be a while until it comes out though, :)
Though I am a bit concerned with how the color tone came out on the front part, it's bit off,
I'll leave this here and fuel some speculation :PSpoiler(http://i.imgur.com/ZB8Tlra.png)[close]
Won't be a while until it comes out though, :)
Though I am a bit concerned with how the color tone came out on the front part, it's bit off,
My second ship a tie defender.(http://i.imgur.com/2AoQaxP.png) (http://imgur.com/2AoQaxP)
I am curious how you make lines smooth.I am using gimp.
Thanks for the links. So I tried to add some AA. Is it any better? (http://i.imgur.com/jtYPVeU.png) (http://imgur.com/jtYPVeU)
Lighting effects. (http://i.imgur.com/FgwOHpC.png) (http://imgur.com/FgwOHpC)
Lighting plus scaled down width. (http://i.imgur.com/gN41ZJN.png) (http://imgur.com/gN41ZJN)
Standard ship with Cargo units attached.
(http://i.imgur.com/8mFLBgV.png)
Might need to take a tally, of which one is the most preferable, the first, the middle one or the last :P
one in the middle!
first one has too much complexity difference between the front and the back imo.
one in the middle!
first one has too much complexity difference between the front and the back imo.
I agree with this man, as an expert in Neutrino ships (I play them a lot)
common people , take closer look at the Neutrino capital ships & say it again "the middle one "one in the middle!
first one has too much complexity difference between the front and the back imo.
I agree with this man, as an expert in Neutrino ships (I play them a lot)
i'd be tempted to say the middle one. also, that huge ring thing at the back look crazy cool
A test in animating.I spent 20 minutes staring at it....very hypnotising and beautiful looking lighting...wow.....PLEASE IMPLEMENT NOW.
basic lighting effect.
(http://i.imgur.com/yC2IReg.gif)
Might need to take a tally, of which one is the most preferable, the first, the middle one or the last :PThe last one is definitely the best.
hmm... the details in star sector have overall a higher contrast to the base ship so i would say increase contrast.Well, the size isn't really an issue if everything else is similarly dimensioned. Things in BSG are kind of big.
second is the size ,which you might dont want to change... but the ship is a little too big for starsector.
starsector isnt really in scale.Yeah, the scale gets lower as the ships get larger- you can see that effect when fighters dock with carriers, and the sprite shrinks down as they go inside.
if you would compare capitals to the frigates they might just be 100 times bigger in real.
easily compared seeing the crew capacity.
second is the size ,which you might dont want to change... but the ship is a little too big for starsector.
If that's Galactica: YER DOIN IT RONG.
If not yeah, contrast, details, some more color wouldn't kill it.
Here's a Galactica that was made on BSF(SilverWingedSeraph I THINK), it's scale works. If you want a .SHIP file I have one for this, I'd recommend just waiting till the BSG mod is updated- I think that guy is working on all-new sprites.Spoiler(http://i.imgur.com/kMZwaS2.png) Galactica[close]
Also, I made a new cockpit for the Belken again. Could never seem to get it to match the color of the Sparrow's cockpit, so here's the closest I've been.Spoiler(http://i.imgur.com/j920RMV.png)[close]
Starfighter: Legacy is out on Demo right now if you guy's dont know- Please check it out and give feedback if possible- you can find it in the Mod boards.
so look at other ships on the forum and se what they look like e.g. thule legecy, TimCORP)
textures, this is taking a existing picture like for example a rusted steel plate or a part of a vanilla ship and using its detail by placing it over your ship and making it transparant.
this is way is for as far as i know used by Medonca's junkpirates.
"here's a ship i used a picture of planks for"Spoiler(http://i.imgur.com/dj29dvQ.png)[close]
Spoiler(http://i.imgur.com/kMZwaS2.png) Galactica[close]
My style isn't really suited to this game, but I drew some ships anyway.
(http://i.imgur.com/EFCROl8.png)
I'm used to drawing 2D spessmens, not 2D spessships.
://C:\Users\dspi\Pictures\protector.png]C:\Users\dspi\Pictures\protector.pngupload your image to a site like imgur.
Damn I love the art style.....Orthin Carrier first ship of the 2nd faction for my modSpoiler(http://imageshack.us/a/img841/5798/orthincarrier.png)[close]
And some more from the scrap yard.How do you get rid of the black edges with erase tool its to big for detail work so how.Spoiler(http://i.imgur.com/nqh4Z57.png)[close]
Also any kitbashing advice is appreciated.
Anyone fancies making me a small pink robotic eye? dimensions of 84x84
(http://i.imgur.com/PpnszpM.png)
Went and tinkered around in bsf today, then touched it up in photoshop. No idea what to do with it, but I am vaguely reminded of Last Exile / Amarr
Spoiler(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/wishbone.png)[close]
Spoiler(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/wishbone.png)[close]
Love this design, and the helicopter(?) inspiration. Can I make you rocket pods for it? Preferrably built-ins under the wings? Think AZH1-Viper-style. As far as colouring goes, when in doubt go Greyscale with coloured accents (red? or orange?)
I've been working on a destroyer the last day or so, and want to touch it up a bit more. I haven't placed any turrets or hardpoints yet, or thrusters (though there are spots set aside for them in the lower section). The top center spot lends itself well to a turret location, so I might put one in there. The dark area in the middle could also hold weapon mounts.
(http://img845.imageshack.us/img845/2370/design2.png)
Anything that leaps out as needing improvement? (I have my own thoughts on areas to work on, but I've been staring at it too long)
I've been working on a destroyer the last day or so, and want to touch it up a bit more. I haven't placed any turrets or hardpoints yet, or thrusters (though there are spots set aside for them in the lower section). The top center spot lends itself well to a turret location, so I might put one in there. The dark area in the middle could also hold weapon mounts.
(http://img845.imageshack.us/img845/2370/design2.png)
Anything that leaps out as needing improvement? (I have my own thoughts on areas to work on, but I've been staring at it too long)
Your stream? Link pl0x.
a new destroyer for TL, don't know if i like it or not.Spoiler(http://i.imgur.com/Homan0L.png)[close]
In comparison to the berserker it's quite a change in asthetic. Maybe i replace the current berserker with this.
Here's the new version of the ship with touch-ups and weapon spots. The engine spots are on the lower wings and tail, with 5 total. I think I may have to try putting more light over it to make it stand out a bit more.EDIT: Here is the latest version, with some more lighting added. Prooobably the final version unless someone points out something to change my mind. :)Spoiler(http://img43.imageshack.us/img43/8691/design4s.png)[close]Spoiler(http://img42.imageshack.us/img42/2947/design5.png)[close]
And to comment on the Destroyer Thule just posted:
It looks grim and menacing. Not a ship I'd like to meet in a dark alley.
The lack of color makes it appear very stark, but that's not necessarily a bad thing.
Spoiler(http://img62.imageshack.us/img62/9798/design6.png)[close]
OK, this is the latest build; I missed some comments before I got to working on it, so I'll have more stuff to put on before the next version is done. For adding some decoration to it, I decided on gold sections, instead of adding grills or vents. I'd really like to keep the smooth scale-like plate sections if possible (while still trying to improve it to look as good as I can get it).
Side note: I've got the hang of spoilers now, I think.
I do need to add more weapon slots; I'm thinking of putting two more hard points on the front wings, and combined with the four turrets should give some good basic slots. I originally intended the mounts to all be universal, trading number / size of mounts for greater control over what to mount, though I'd like this ship design to be free for others to use. More weapon mounts should make that easier, though the lack of medium mounts the roles this ship could be given.
Spoiler(http://img191.imageshack.us/img191/7954/design7j.png)[close]
OK, this is the 'final' design for it; a fast versatile destroyer with 3 small universal hardpoints and 4 small universal turrets. Probably most effective as close support or point defense, though it could use anti-matter blasters at the front for an assault role.
Sorry to take up so many posts in the thread to get this ship together, but people keep making great suggestions each time I think I'm done. :)
Here's the new version of the ship with touch-ups and weapon spots. The engine spots are on the lower wings and tail, with 5 total. I think I may have to try putting more light over it to make it stand out a bit more.EDIT: Here is the latest version, with some more lighting added. Prooobably the final version unless someone points out something to change my mind. :)Spoiler(http://img43.imageshack.us/img43/8691/design4s.png)[close]Spoiler(http://img42.imageshack.us/img42/2947/design5.png)[close]
And to comment on the Destroyer Thule just posted:
It looks grim and menacing. Not a ship I'd like to meet in a dark alley.
The lack of color makes it appear very stark, but that's not necessarily a bad thing.
Spoiler(http://img191.imageshack.us/img191/7954/design7j.png)[close]
OK, this is the 'final' design for it; a fast versatile destroyer with 3 small universal hardpoints and 4 small universal turrets. Probably most effective as close support or point defense, though it could use anti-matter blasters at the front for an assault role.
Sorry to take up so many posts in the thread to get this ship together, but people keep making great suggestions each time I think I'm done. :)
I suppose 'non-sprite art allowed' could mean non-starsector. Keep in mind that people on this thread would (likely) be more adept at judging Starsector art. Just be sure to mention what it's for I suppose.That is why I'm waiting for THE THREAD BOSS (TheHappyFace) to replay ;D
Sorry for the double post, but these two are done now, and I wouldn't mind some feedback ;)Spoiler(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/Friage_Harasser.png)
The Harasser light frigate. It has a hidden medium missile mount, as well as a small ballistic hardpoint. Basically its a fast, shieldless harassment frigate.[close]Spoiler(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/korban.png)
This is the Korban experimental weapon destroyer. Basically an unstable prototype energy generator with wings.[close]
sorry this thread is in the modding section which is in the starsector section which means it is restricted to star sector only. :IOk boss. Sorry boss. ;D
of course i would be happy to judge any non-starsector art but i guess you will then need to make a thread in the discussion section.
non-sprite art is all art related to star sector but not in sprite form, this can be faction emblems, portraits and such.
Ship i am currently working onSpoiler(http://i.imgur.com/iMcjxrL.png)[close]
It's been a while since I've posted here, and I might as well expose this very square ship to criticism.Glad to see you spriting again lad ;)Spoiler(http://i.imgur.com/YgGCZex.png)
Squat squat squat.
Edit: Before anybody mentions the lack of a bridge, it is a drone. it gets all of its input from those antenna.[close]
What you guys mean "too much saucers"? I mean it's one of the things that defines the design of the TL ships. ??? :P ::) ???It's been a while since I've posted here, and I might as well expose this very square ship to criticism.Glad to see you spriting again lad ;)Spoiler(http://i.imgur.com/YgGCZex.png)
Squat squat squat.
Edit: Before anybody mentions the lack of a bridge, it is a drone. it gets all of its input from those antenna.[close]
Anyhow, this is the latest progress on the ship:Spoiler(http://i.imgur.com/zEvkaY8.png)[close]
It's been a while since I've posted here, and I might as well expose this very square ship to criticism.Spoiler(http://i.imgur.com/YgGCZex.png)
Squat squat squat.
Edit: Before anybody mentions the lack of a bridge, it is a drone. it gets all of its input from those antenna.[close]
-snip-The engines at the back look like some creepy church organ, I like it.
Haven't posted anything in too long.i like Axe'looking thingis at front, shame there is no RAMing weapons ;p
(http://i.imgur.com/0YbpOnJ.png)
It's a corvette.
The engines at the back look like some creepy church organ, I like it.You are pretty damn close ;) I had something like a organ in mind when i was building the ship.
The engines at the back look like some creepy church organ, I like it.You are pretty damn close ;) I had something like a organ in mind when i was building the ship.
@phyrex. Uhm no...should sound as it was before, icluding the chargeup
And i guess the new ship will have a supporting role.
Balance suite screamed 'i lossed OP plox nerf'?edit 2: yeah right, the barbarossa in your mod proper is the BAMF gun ive always loved, but in UsC 17.1 its just a lame high explosive gun.The engines at the back look like some creepy church organ, I like it.You are pretty damn close ;) I had something like a organ in mind when i was building the ship.
@phyrex. Uhm no...should sound as it was before, icluding the chargeup
And i guess the new ship will have a supporting role.
im not gonna try to understand whats going on...
One of my latest sprites. United Kingdom Battlecruiser for Ironclad`s UIN faction.Oh my good god it's beautifulSpoiler(http://www.electrotender.ru/SF/uk.jpg)[close]
holy space cow ! that is awesome !
i dont know what those two giant barrels shoot but i sure as hell am not going in front of it :P
uhh.... isn't that sprite released a while ago?
Looks good, might want to define the engines a bit more.
Putting out my own invention i made just now, the engines are crap, I'll have to fix them somehow.Spoiler(http://i.imgur.com/wqSGVOJ.png)
Went with the thule trend of using the station sprite and woopwoop.[close]
Looks good, might want to define the engines a bit more.
Putting out my own invention i made just now, the engines are crap, I'll have to fix them somehow.Spoiler(http://i.imgur.com/wqSGVOJ.png)
Went with the thule trend of using the station sprite and woopwoop.[close]
Looks good, might want to define the engines a bit more.
Putting out my own invention i made just now, the engines are crap, I'll have to fix them somehow.Spoiler(http://i.imgur.com/wqSGVOJ.png)
Went with the thule trend of using the station sprite and woopwoop.[close]
Looks good, might want to define the engines a bit more.
Putting out my own invention i made just now, the engines are crap, I'll have to fix them somehow.Spoiler(http://i.imgur.com/wqSGVOJ.png)
Went with the thule trend of using the station sprite and woopwoop.[close]
True dat ;) The station sprite gives a lot of material to use.
Starting to kitbash my own sprites, took the solidstorm and made this thingy ;)
(http://i.imgur.com/tWdti5o.png)
True dat ;) The station sprite gives a lot of material to use.
Starting to kitbash my own sprites, took the solidstorm and made this thingy ;)Spoiler(http://i.imgur.com/tWdti5o.png)[close]
Haven't posted a sprite in a while, was *** around with the station sprite and came up with this cargo/transport ship thingSpoiler(http://i.imgur.com/At7kPhv.png)[close]
Oh! I did not notice that it looked that shape at all!Ha Ha :D
Will it shoot clowns? :P
That's actually given me some ideas.Will it shoot clowns? :P
That's for the HoS's personal spacecraft.
A WIP cruiser: (magnified)Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Eventhorizon2.png) (http://s1022.photobucket.com/user/erick_doe/media/Eventhorizon2.png.html)[close]
Not sure about the colours yet.
(http://i1022.photobucket.com/albums/af343/erick_doe/macecruiser01.png) (http://s1022.photobucket.com/user/erick_doe/media/macecruiser01.png.html)
True dat ;) The station sprite gives a lot of material to use.
Starting to kitbash my own sprites, took the solidstorm and made this thingy ;)Spoiler(http://i.imgur.com/tWdti5o.png)[close]
Is it a transport ship of some kind? It kind of reminds me of this ship (http://starwars.wikia.com/wiki/GR-75_medium_transport) from Star Wars:Spoiler(http://cdn.obsidianportal.com/assets/52084/GR-75_Medium_Transport.png)[close]
A WIP cruiser: (magnified)Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Eventhorizon2.png) (http://s1022.photobucket.com/user/erick_doe/media/Eventhorizon2.png.html)[close]
Not sure about the colours yet.
(http://i1022.photobucket.com/albums/af343/erick_doe/macecruiser01.png) (http://s1022.photobucket.com/user/erick_doe/media/macecruiser01.png.html)
After making one SS13-based ship, I wanted to make another. But I also wanted to keep in touch with SS13's style (ie, where'd the roof go?!)Spoiler(http://i.imgur.com/GCFEViJ.png)
I made this with the idea of a cruiser in mind, but it's similar size to a paragon, hehe.[close]
That'll probably just be the entire security department with some thrusters taped on ;DAfter making one SS13-based ship, I wanted to make another. But I also wanted to keep in touch with SS13's style (ie, where'd the roof go?!)Spoiler(http://i.imgur.com/GCFEViJ.png)
I made this with the idea of a cruiser in mind, but it's similar size to a paragon, hehe.[close]
Where isht ze shitcurity enforcement ships?!!
Love it. Seems like it could have some kind of integral Railgun? Would make a great long-range exploration cruiser- a more midline counter to the Apogee?
Some kind of crazy Sensor System would be awesome too.
EDIT: Some red markings could spice it up a bit, but that's my inner anarchist talking.
That'll probably just be the entire security department with some thrusters taped on ;D
As of now the ship will appear in the Tore Up Plenty mod. An excellent starting ship for players who think the current vanilla starting conditions are way too hard.Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/civiliancruiser03.png)[close]
Working on a new ship. It will be either a frigate or destroyer. The Moth:Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/moth01.png)
(http://i1022.photobucket.com/albums/af343/erick_doe/moth02.png)
(http://i1022.photobucket.com/albums/af343/erick_doe/moth03.png)[close]
Final draft:
(http://i1022.photobucket.com/albums/af343/erick_doe/Moth05.png)
Guys, I need a spriter for a secret project, Until you say you will take part, I'm afraid i cant give you any more information
It's for starraiden, guess the cats outta the bag lol
Google Raiden Legacy, or look on the App Store
Google Raiden Legacy, or look on the App Store
ooooh ok yeah those games. i love those.
and how to you plan on "starsector'ing" ? these games exactly ?
@phyrex
The Moth has 2x Small Ballistic turret, 2x Small Missile hardpoint, 2x built-in Single Sabot SRM, 1x Small Univeral hardpoint and 1x Medium Universal hardpoint. So that's 9 weaponslots, 2 of which are fixed.
I keep reminding myself to use this thread, and in turn keep forgetting... but not this time!
Though to be fair I suppose I am sort of retreading old ground. Just a general reality check on what people think of these new versions of the Neriad and Skinwalker, in direct comparison to the old ones:(http://i.imgur.com/KY5sBtC.png)
(http://i.imgur.com/rd5jqwb.png)
While not technically something new, these are at least cleaning up my existing fighters before getting onto new ones.
@phyrex
The Moth has 2x Small Ballistic turret, 2x Small Missile hardpoint, 2x built-in Single Sabot SRM, 1x Small Univeral hardpoint and 1x Medium Universal hardpoint. So that's 9 weaponslots, 2 of which are fixed.
why put built-in sabot SRM tho ?
@phyrex
The Moth has 2x Small Ballistic turret, 2x Small Missile hardpoint, 2x built-in Single Sabot SRM, 1x Small Univeral hardpoint and 1x Medium Universal hardpoint. So that's 9 weaponslots, 2 of which are fixed.
why put built-in sabot SRM tho ?
It is just a little extra. It does not cost additional OP. And it looks good on the ship, I think.
The Ryker. A frigate that comes with a build-in heavy weapon, on the long arm on its starboard side. A reaper torpedo will be build in on the part that stretches out on its port side. Other than that it will have 1 small turret. Basically it is an anti-capital ship.in my opinion colors are to bright(grey & brown parts) & what a hell it that pink fetus looking little thing on the bottom right ?Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/ryker02.png)[close]
Very Daedalus-like. Love it.
Could use some shading though.
The Ryker. A frigate that comes with a build-in heavy weapon, on the long arm on its starboard side. A reaper torpedo will be build in on the part that stretches out on its port side. Other than that it will have 1 small turret. Basically it is an anti-capital ship.in my opinion colors are to bright(grey & brown parts) & what a hell it that pink fetus looking little thing on the bottom right ?Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/ryker02.png)[close]
@MShadowy about the 1'st guy: his hat should be lower cuz it looks strange for now but i don't care about means anyway ;D
chicks however ;D ;D ;D hear me ROAR ... MOAR !!
Made these two a while ago, but I can't get them working right.
The Fink, a small hangar frigateAnd the Rook, a midline cruiser carrier that lacks hangar space.Spoiler(http://www.tapapercraft.com/wp-content/galleries/stuff/n15_fink.png)[close]Spoiler(http://www.tapapercraft.com/wp-content/galleries/stuff/n15_rook_carrier.png)[close]
The Rook isn't armed for straight out combat with 2 dual light AC, 2 dual LMG, 2 Harpoon launchers and 2 Tac lasers. The fink is used for support and has a Flak and 2 hidden swarmer launchers.
Here is the .zip with both: Rook-Carrier.zip (http://www.tapapercraft.com/wp-content/uploads/2013/04/Rook-Carrier.zip)
Give her more of a smirk :)
Fink could use some color correcting- you can tell it's an obvious kitbash. Rook looks awesome, I think it could do without the hardpoints though. If it's a carrier, moar engines.
(we have infiltrated the forums valk, we will succeed)
/puts talent stealing apparatus on Shadow's head.
/flips the 'on' switch.
Aheh, thanks all of you.
And you!/puts talent stealing apparatus on Shadow's head.
/flips the 'on' switch.
Yes you! I'm afraid it'll not be that easy.
/puts talent stealing apparatus on Shadow's head.
/flips the 'on' switch.
Yes you! I'm afraid it'll not be that easy.
Then I just want to ask- how long did you work to achieve such mastery?
(sorry for off-top but I'm just curious)
-snip- Why the hell am I being so serious over something so silly.
You'll never take me alive, coppers!
Converted Atlas cruiser:Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/damocles03.png)[close]
3 medium turrets, 4 small turrets, 1 small missile turret, 1 medium missile hardpoint. Possibly some built-in weapons too. An unshielded but heavy cruiser. In a way similar to a Buffalo II.
Spoiler(http://th01.deviantart.net/fs15/PRE/f/2007/042/7/1/Tau__ri_ship_the_USAF_Ares_by_Mallacore.jpg)[close]
I do believe this is beyond my spriting abilities, but here's some cool concept art :3
Stargate fanships.
Exigency Incorporated: Unnamed, Fast Cruiser.Spoiler
(http://i492.photobucket.com/albums/rr285/darvus1/cruiserv4_zps1a7cf1ea.png)
4x: Built in, Micro Missile racks.
1x: 360 degree traverse, small ballistic mount.
1X: Built in, "S.M.G.A.R.A.C.S.C" Spinal Mounted Giant Ass Recoilless Anti Capital Ship Cannon™.[close]
Impressive increase in quality of your spriting there, i quite like it.
I am exited to see more stuff from you.
Wow MesoTroniK, those sprites are really nice, Are they perhaps piloted by a race of fish people? :D
That's some badass ships there MesoTronik. Very alien looking and also quite a lot of details in your sprites.
This ship will play a large part in the story driven missions of the Tore Up Plenty Mod.
She is a High-tech cruiser:
The Centaur
(http://i1022.photobucket.com/albums/af343/erick_doe/centaur05.png)
This ship will play a large part in the story driven missions of the Tore Up Plenty Mod.
She is a High-tech cruiser:
The Centaur
(http://i1022.photobucket.com/albums/af343/erick_doe/centaur05.png)
ok redone back section and the front has been made more streamlined
(http://i.imgur.com/o8sTwiG.png)
EDIT: also the brownish stuff is rust
(http://i.imgur.com/o8sTwiG.png)
She's not really popping just yet, but the detail work looks good in spite of the slightly cardboard cutout look.
Just needs a bit more work.
On my own front, well... something about the Charybdis seems a little different today.
(http://i.imgur.com/SKI6n6a.png)
But what? I can't exactly put my finger on it... hmmmm...SpoilerSilliness aside, the Charybdis badly needed reworking; while the Morningstar and Enlil still hold up nicely, the Charybdis was where I was feeling out the style for SHI and it really, really shows by now. Also, I'm pretty sure I basically always hated how the bridge on the original sprite had turned out.
Aesthetically speaking, the new style Charybdis I think may be favorite of the completed craft.
For an actual direct comparison I'd direct you to my deviantart page =here= (http://mshadowy.deviantart.com/art/Shadowyards-spritesheet-370293114?q=gallery%3Amshadowy&qo=0), where I've put together a sprite sheet, including the old sprite versions I've now redacted. And yeah, I probably should have worked on other things but I couldn't stop myself for some reason.[close]
Have you done any portraits of ugly people?
Have you done any portraits of ugly people?
On anime, 99.9% of the characters are "perfect", its like seeing the reverse of the real world in looks.
I also notice there's another ship... Is this a tech raid?!
ohh yea right sos not an artist (though i love drawing) i kinda see what you mean
thanks Shadow.
was that just a really opaque brush tool that you used?
Made these two a while ago, but I can't get them working right.
The Fink, a small hangar frigateAnd the Rook, a midline cruiser carrier that lacks hangar space.Spoiler(http://www.tapapercraft.com/wp-content/galleries/stuff/n15_fink.png)[close]Spoiler(http://www.tapapercraft.com/wp-content/galleries/stuff/n15_rook_carrier.png)[close]
The Rook isn't armed for straight out combat with 2 dual light AC, 2 dual LMG, 2 Harpoon launchers and 2 Tac lasers. The fink is used for support and has a Flak and 2 hidden swarmer launchers.
Here is the .zip with both: Rook-Carrier.zip (http://www.tapapercraft.com/wp-content/uploads/2013/04/Rook-Carrier.zip)
Well, you have all improved across the boards while I've been on StarWhom?farersector hiatus!
Well, you have all improved across the boards while I've been on StarWhom?farersector hiatus!
Spoiler(http://i.imgur.com/TF6wEuK.png)[close]
Been working on my own redo of the Wolf.
Probably going to fix up the glow at the front.
A lot.
Not sure what to do for the weapons though, probably some kind of funky particle weapon coming from the glow. Definitely some missile fun with the pod thingy rear of the cockpit.
>:D Time to make vanilla moar awesome.
I'd have to resize it, it's only 800x600. Or alternatively just make the image a lot bigger and add in more desert/sandstorm/ruins.OPTION 2! OPTION 2!!!!
Meanwhile I originally intended to update frequently, real life (read, mostly my thesis) got in the way. Nevertheless I'm still doing sprites; it's relaxing...
Claymore BattlecruiserSpoiler(https://dl.dropboxusercontent.com/u/4430656/Sprites/Claymore.png)SpoilerThe Claymore Class, probably the last capital sized ship for my fleet, at least I don't intend to do more. Designed to do broadsides (the lateral hardpoints are going to be energy weapons), meanwhile the frontal weapons, missiles (2 mediums and 2 smalls) with the addition of a large in-built single missile (meant as a planetary siege weapon; lorewise, and for balance reasons, it would requiere an atmosphere to achieve its full potential, so it's not powerfull to one-shot a capital, but maybe just enough to overload it). I'll try to cover part of the missile with the frontal green cover, by the use of decorative weapons, if possible. It will get a PD drones as a defense system, the ones used for the Atlalt, the Atlalt will get a drone corvette spawn instead[close][close]
Labrys Defense PlatformSpoiler(https://dl.dropboxusercontent.com/u/4430656/Sprites/Labrys.png)SpoilerThe Destroyer sized Labrys defensive platform, the bane of every cruiser sized spaceship (unless it's specialized in point defense). It's armed almost exclusively with missiles, actually reaper torpedoes, and with the impressive speed of a capital ship it lays terror across the sector... Actually playtesting shows it's kinda useless, anything the size of a destroyer, or smaller is just too fast for it, anything bigger than a cruiser has enough point defenses to ignore it, or can easily destroy it before it even fires. However cruisers are quickly overloaded and then destroyed, unlees it's a phase cruiser. Haven't tested groups of them against capitals though, though sending a single capital without support against a group of them sounds like a really bad idea. Anyway, I had too much fun getting this one ingame, probably more than I should have had.[close][close]
Kestros Drone CarrierSpoiler(https://dl.dropboxusercontent.com/u/4430656/Sprites/Kestros.png)SpoilerThe Kestros Class is meant as a cruiser sized drone carrier, though it's currently too small for a cruiser, but also too big for a destroyer. I'll probably try to make it larger.[close][close]
Fukiya CarrierSpoiler(https://dl.dropboxusercontent.com/u/4430656/Sprites/Fukiya.png)SpoilerI'm not hapy with the Fukiya Class, I'm likely going to drop it; it also suffers from the same issue as the Kestros.[close][close]
Hurlbat Frigate, Whirlbat CorvetteSpoiler(https://dl.dropboxusercontent.com/u/4430656/Sprites/Hurlbat.png)(https://dl.dropboxusercontent.com/u/4430656/Sprites/Whirlbat.png)SpoilerTwo small ships based on the same design. The Hurlbat, a small heavily armed frigate (with only small mounts and hardpoints though), and the Whirlbat, a stripped down version of the Hurlbat that can be deployed from Atlalt Assault Carriers.[close][close]
EDIT:
Forgot to add this weapon.
Plasma LanceSpoiler(https://dl.dropboxusercontent.com/u/4430656/Sprites/plasma_lance_hardpoint_base.png)(https://dl.dropboxusercontent.com/u/4430656/Sprites/plasma_lance_turret_base.png)SpoilerNothing really special, just a sightly modified Plasma Cannon, with a sightly longer range, and a faster firing rate, however with no bursts; it should have the same overall DPS as a Plasma Cannon. Works better with ships with smaller (than TT ships) flux capacity, since it's less likely to cause an overload in the firing ship, however it's also less likely to overload its target.[close][close]
Very nice work machine. I particularly like the Claymore and the Kestros, which are both quite pretty ships.
Beautifully done sprites.
Anyway, on my own end I had a bit of time before the heat hit today so I did some more work on that concept art I posted:Spoiler(http://i.imgur.com/M8EOa5w.png)[close]
The rough part on the right end of the image will be cut off, just needed the space to get a good feel for the back of what I'm calling the Nanshe class, a scouting/prospecting vessel. The arms are intended fro dismantling asteroids, but desperate miners sometimes put them to more aggressive use. Miner PUNCH!
There's also an Enlil in the background, but it's totally undetailed and probably out of perspective.
I ended up going with the techmining/raiding idea that Hyph speculated. Also, there's a reaverbot hiding in this picture! It totally snuck in without my realizing it at first.
Very nice work machine. I particularly like the Claymore and the Kestros, which are both quite pretty ships.
Beautifully done sprites.
Anyway, on my own end I had a bit of time before the heat hit today so I did some more work on that concept art I posted:Spoiler(http://i.imgur.com/M8EOa5w.png)[close]
The rough part on the right end of the image will be cut off, just needed the space to get a good feel for the back of what I'm calling the Nanshe class, a scouting/prospecting vessel. The arms are intended fro dismantling asteroids, but desperate miners sometimes put them to more aggressive use. Miner PUNCH!
There's also an Enlil in the background, but it's totally undetailed and probably out of perspective.
I ended up going with the techmining/raiding idea that Hyph speculated. Also, there's a reaverbot hiding in this picture! It totally snuck in without my realizing it at first.
of course i dont have your talent shadow, but that picture looks fine to me.One ship is pretty much a side view, whilst the other is a top-down view with the ship at an angle horizontally. Granted some would totally miss that.
i dont see any glaring out of perspective problems ???
One ship is pretty much a side view, whilst the other is a top-down view with the ship at an angle horizontally. Granted some would totally miss that.
I decided to have a go at kitbashing.Spoiler(http://i.imgur.com/ijT98o1.png)
Iunno what to call it. Don't really like it that much :/[close]
...SPOILERS...
A sudden urge in me to make everything more symmetrical.. hehe
- Grinder 2.0 ? -
(http://i.imgur.com/3AzbL9M.png)
- Banshee Norn -
(http://i.imgur.com/Esh4STh.png)
- Soon to be here Jackhammer 2.0 -
...
definitely not quality work, but simple mess around with photoshop to make something interesting :P
USETHESPOILERSGRAGHlol ,didnt know i had an assistance.
USETHESPOILERSGRAGHlol ,didnt know i had an assistance.
@Maximilianyuen
good to see you back.
was actually wondering when you would show up with your ships again.
The ship looks really good, but maybe it would be nice if another color was added, like red paint or something similar.
I think some "tron lines" at some points of the hull may make it look better, like leading away/to the coloured points and following the fissures in the hull
My very first sprite. I wasn't really satisfied with the Tyranids sprites for the BFG mod, so i tried to make my own Hive Ship. I am not very sure about it, some parts look weird.Spoiler(http://i.imgur.com/TmRc8eP.jpg?1?8485)[close]
I like what i'm looking at mr.Max, and if you feel up for it, i have a little job for you, or rather, a request. ;)
quick and dirty test...not as good as i hope lolSpoiler(https://lh6.googleusercontent.com/-M5AtQwRlMCE/UaEaEoJ5G1I/AAAAAAAAaJU/8kjkXHwNIh4/w211-h370-no/emix.png)[close]
now i know lazy is really a sin, coz all the parts are just reuse from my other stuff thats nothing like a ship...Spoiler(http://fc01.deviantart.net/fs70/i/2013/055/f/e/wip_multi_ped_mech_by_maximilianyuen-d5w1hks.png)[close]
quick and dirty test...not as good as i hope lolSpoiler(https://lh6.googleusercontent.com/-M5AtQwRlMCE/UaEaEoJ5G1I/AAAAAAAAaJU/8kjkXHwNIh4/w211-h370-no/emix.png)[close]
now i know lazy is really a sin, coz all the parts are just reuse from my other stuff thats nothing like a ship...Spoiler(http://fc01.deviantart.net/fs70/i/2013/055/f/e/wip_multi_ped_mech_by_maximilianyuen-d5w1hks.png)[close]
quick and dirty test...not as good as i hope lolSpoiler(https://lh6.googleusercontent.com/-M5AtQwRlMCE/UaEaEoJ5G1I/AAAAAAAAaJU/8kjkXHwNIh4/w211-h370-no/emix.png)[close]
now i know lazy is really a sin, coz all the parts are just reuse from my other stuff thats nothing like a ship...Spoiler(http://fc01.deviantart.net/fs70/i/2013/055/f/e/wip_multi_ped_mech_by_maximilianyuen-d5w1hks.png)[close]
Still fine work though. I quite like these. Aaaanyway, er, finally got around to completing that image type dealy I've been working on.Spoiler(http://i.imgur.com/hm2kBtU.png)[close]
I know a number of people were interested in this as a desktop, so you can download that here (http://mshadowy.deviantart.com/art/The-Dig-373834727) if you'd like, though personally I think the composition suffered from expanding it outwards so much.
i have not much to complain psiyon x)Thanks :)
the ship looks really good.
just wondering, in star sector most ships with the same size as that sprite are considered slow yet the ship look really fast.
more like a frigat or destroyer.
Hi to All,The Red/Orange stripes are a bit too intense IMO. They stick out a lot more than they seem like they should to me.
I wanna join the spritefest, so here's one of my first ships.
Watcha think?Spoiler(http://img811.imageshack.us/img811/1558/neomantisv2.png) (http://imageshack.us/photo/my-images/811/neomantisv2.png/)[close]
I'd call it Mantis-Class Cruiser, it's mainly made of parts from custom sprites for battleships forever shipmaker but I did quite some adjustment as well as own parts.
And here's another one:Spoiler(http://img812.imageshack.us/img812/1026/neolocustv2.png) (http://imageshack.us/photo/my-images/812/neolocustv2.png/)
Locust-Class was my choice but like mantis is the name somewhat used very often.[close]
Hi to All,how come people make good ship at first go while I still struggling to convert my 3D ship into SS friendly style :\
I wanna join the spritefest, so here's one of my first ships.
Watcha think?Spoiler(http://img811.imageshack.us/img811/1558/neomantisv2.png) (http://imageshack.us/photo/my-images/811/neomantisv2.png/)[close]
I'd call it Mantis-Class Cruiser, it's mainly made of parts from custom sprites for battleships forever shipmaker but I did quite some adjustment as well as own parts.
And here's another one:Spoiler(http://img812.imageshack.us/img812/1026/neolocustv2.png) (http://imageshack.us/photo/my-images/812/neolocustv2.png/)
Locust-Class was my choice but like mantis is the name somewhat used very often.[close]
Not sure if i'll do more teslas, they don't really fit the style, (being round and all), i did however finish this 5 minutes ago, I bet you can guess what ship it's based on ;)Spoiler(http://i.imgur.com/v8278Je.png)
That engine section is becoming a trend in my designs ain't it? i also wanted a bigger bridge, might add one.[close]
Decided to try my hand at the "Ship Schematics" that Cycerin has as his thread pic, i got very jelly...Spoiler(http://i.imgur.com/Wd30tp2.png)[close]
please note that the red lines are only pointing in the general direction, bcuz i didn't want to ruin the sprite :P
Decided to try my hand at the "Ship Schematics" that Cycerin has as his thread pic, i got very jelly...Spoiler(http://i.imgur.com/Wd30tp2.png)[close]
please note that the red lines are only pointing in the general direction, bcuz i didn't want to ruin the sprite :P
That's strange maximilianyuen, your ship clearly look familiar but i can't put my finger on it...
Anyway, here's the Terminus Est. Grandfather Nurgle will be pleased.Spoiler(http://i.imgur.com/EQObv5C.png?1?9118)[close]
I am going to take a wild guess and say that is one of Azmodaeus's engines? ;D
it looks real nice although give it more than 5 pixels otherwise the concept is lost.
maybe 10 by 3 will be sufficient
Rebuilt the Falcon, with some upgraded armament; this version mounts fixed-mount built-in weapons in the front, 4 new turret positions and 4 small missile points.
(http://www.wolfegames.com/TA_Section/falcon_cl.png)
Spoiler(http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=4083.0;attach=2043;image)or MEAT (http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=4083.0;attach=2045;image)[close]
I am going to take a wild guess and say that is one of Azmodaeus's engines? ;D
really love to see those nav light on shipWas going to get around to building that sort of stuff via Decoratives soonish; it'd be cool to see lights finally behave as dynamic objects.
I guess there are a few guys wondering "What the hell is Azmodaeus?" Its a ship i requested from Maxi which he has been working on for the past month or 2.
Currently, it only exist in 3D, and is far from complete, but that doesn't make it any less impressive, it looks like this. (Huge image, beware.) Do not click if you want to see Azmo only When maxi Unveils it.Spoiler(http://i.imgur.com/v7zdK86.jpg)[close]
to get some kind of size perspective, the ship is 1835 meters long and 1024 meters wide. which means almost 3 times the size of a Vatican Mk.IVSpoiler(http://i.imgur.com/63TUGgn.png)[close]
Oh I knew I recognized the ship shape, its that anime sword one you showed us in the skype chat a while back :Dwhats that?
So... first time I've made a sprite... :P
Not really sure what more to do with it to be honest - general outline is that it's a destroyer class (350 pixels) - wanted to go from a mash up between Tri-T and Heg look and feel, almost as if it's been made from two designs.
Silent Raven Credits to Thule and David, this was basically just a quickie rework:nice, only suggestion would be the vertically flip either left or right nav light extension...kinda strange now they are looks exactly the same module but not coherence
(http://www.wolfegames.com/TA_Section/silent_raven.png)
@maximilianyuen: I'll try that. Funny how a few pixels like that can throw balance off sometimes :)
@Gee: Glad that helped, doing pixel art like this is a little tricky at first :)
Tried out another method to speed-paint ships from scratch tonight, so here's the Maxim:
(http://www.wolfegames.com/TA_Section/maxim.png)
(http://i1098.photobucket.com/albums/g365/chimpycheeko/rogue_crusade.png)
My first ever attempt at making a sprite so I suppose it's a bit scrubby. Lil' bit painted lil' bit using some of the game assets. Looking for improvement advice and I need help with actually implementing it in the game too ;)
Cheers
(http://i1098.photobucket.com/albums/g365/chimpycheeko/rogue_crusade.png)
My first ever attempt at making a sprite so I suppose it's a bit scrubby. Lil' bit painted lil' bit using some of the game assets. Looking for improvement advice and I need help with actually implementing it in the game too ;)
Cheers
It's really not bad for a first attempt. Just go further with it in all honesty. Add more details. The lines in the top part look like cracks, I'm assuming they're supposed to be metal plate details or something like that. I would honestly add more to those, maybe make the 50% opacity or something like that. I'd then add shadows and highlights around them (To add depth). There's a couple more things I personally would do, but I don't want to say too much like I normally do.
The end on a positive note, the ship looks good for a first try.
It's really not bad for a first attempt. Just go further with it in all honesty. Add more details. The lines in the top part look like cracks, I'm assuming they're supposed to be metal plate details or something like that. I would honestly add more to those, maybe make the 50% opacity or something like that. I'd then add shadows and highlights around them (To add depth). There's a couple more things I personally would do, but I don't want to say too much like I normally do.
The end on a positive note, the ship looks good for a first try.
The lines in the blue tank are cracks, yup. The whole ship's kinda going with the 'corroded' theme, even if it is just an excuse for it to not be perfect :P
I'll add some more details to it, see how it goes. Happy to have all the feedback I can get, keep it coming :)
btw you will soon(TM) get a PM from Alex about the sig picture size exceeding 100px :)
btw you will soon(TM) get a PM from Alex about the sig picture size exceeding 100px :)
.....look at my sig that a little over 100px and no pm
Gratuitous Space Battles ships look pretty good in Starsector imho.While the ships are certainly cool... I'm not sure that's a great idea; like a lot of projects where people are 'borrowing' other people's IP, but in this case, it's a game that's not that distant from Starsector.
Tried out another method to speed-paint ships from scratch tonight, so here's the Maxim:
(http://www.wolfegames.com/TA_Section/maxim.png)
Can you teach me this speed painting as well?Hmm. Maybe I can find some time to document this? It's really pretty easy, and faster than the method I used before (scanned line drawings). I'll see what I can do.
Really dig the style and looks!
QuoteCan you teach me this speed painting as well?Hmm. Maybe I can find some time to document this? It's really pretty easy, and faster than the method I used before (scanned line drawings). I'll see what I can do.
Really dig the style and looks!
Anyhow, got bored last night, built a Phase Sub. The AI and some other details I wanted haven't quite worked out yet, but it'll come together.
Behold the Nautilus:(http://www.wolfegames.com/TA_Section/Nautilus.png)
Some ships I'd love to get into starfarer, Procyon Ironclad (http://youtu.be/E9ouJuOtIbw) ships.
The Magister. Subject of my tutorial, which I'malmostdone writing, about how to speed-paint original ships from scratch.
(http://www.wolfegames.com/TA_Section/magister.png)
Spoiler(http://www.wolfegames.com/TA_Section/Nautilus.png)[close]
Behold the Nautilus:(http://www.wolfegames.com/TA_Section/Nautilus.png)
Can I steal some of those for some mission bosses? >:D
I have to say i prefer your BFS+photoshop sprite style but this one is still very good. It feel very Cybran-like. Also look like a bit like a bird, or is it my imagination?
-
Sooo... I tried to kitbash some stuffs. I wanted to give pirates some looted try-tachyons vessels. But as pirates lack the required knowledge to maintain such ships, they are forced to do some reverse engineering on them. I was heavily inspired by Erick's Tore up plenty mod and the Lotus conglomerate to make thoses sprites.
Not very satisfied though, as they look extremely messy (well, i wanted them to look scrappy, but that might be too much) and i am not happy with the colors as well. So what do you think?Spoiler(http://i.imgur.com/m8Cpzsl.png)[close]Spoiler(http://i.imgur.com/peoBzfg.png)[close]Spoiler(http://i.imgur.com/vrfx2dE.png)[close]Spoiler(http://i.imgur.com/8WpzRyh.png)[close]Spoiler(http://i.imgur.com/2cr4ZJ3.png)[close]
Thanks for the comments all. And yes, i forgot to rotate the paragon rear mounts, my bad. Also i'll see what i can do to the Apogee's "neck".Can I steal some of those for some mission bosses? >:D
Sure, i'll send you the sprites by PM when i'll fix 'em.
Oh and also silentstormpt, from which mod is this? You should share those death ray with Pelhamds, this may be usefull for his Necrons ships.
Raven, you might this type of weapons on that ship:Spoiler(https://dl.dropboxusercontent.com/u/32263294/screenshot006.png)
(https://dl.dropboxusercontent.com/u/32263294/screenshot007.png)[close]
Was a side project i was doing (thats my test ship) with a beam weapon with a script plugin - i dont mind sharing the script, its nothing special compared to the chain lighting
As people seems to like those sprites, i decided to finish my "pirating" series of Try tachyon ships. Because why not.Spoiler(http://i.imgur.com/YrjGsXD.png)[close]Spoiler(http://i.imgur.com/pUc7GCa.png)[close]Spoiler(http://i.imgur.com/v2wEnsI.png)[close]Spoiler(http://i.imgur.com/vJXrFr1.png)[close]Spoiler(http://i.imgur.com/RcxY0kl.png)[close]Spoiler(http://i.imgur.com/c1ePegi.png)[close]Spoiler(http://i.imgur.com/fzxBxcb.png)[close]
Edit: and the fixed Apogee.Spoiler(http://i.imgur.com/u2EY970.png)[close]
@HELMUT
I really like the concept since it hasn't been done before.
As for criticism I advice using more colours instead of just brown.
The design is great, just look at some of the pirate ship and try adding some of there colours in it.
For example red stripes and fuel tanks.
In my opinion it would make them look more interesting and less plain, which is a shame with so all the detail you put in them.
Less important but not to be forgotten. I would try out adding some more shading besides what is already on the bashed parts.
It might give them more depth.
(http://i.imgur.com/uR6pqos.png)
A concept i am working on based on a sketch i found on the internet.
Cant unfortunatly find the source for it anymore.
I am not sure which side is the front myself ;)
Buuuuut i tend to the engine idea, meh let's see what it's going to be.
Added some decorative antenna lights to the Forsser-class CruiserSpoiler(http://i.imgur.com/CiuYGNC.gif)[close]
I am not sure which side is the front myself ;)
Buuuuut i tend to the engine idea, meh let's see what it's going to be.
Added some decorative antenna lights to the Forsser-class CruiserSpoiler(http://i.imgur.com/CiuYGNC.gif)[close]
QuoteCan you teach me this speed painting as well?Hmm. Maybe I can find some time to document this? It's really pretty easy, and faster than the method I used before (scanned line drawings). I'll see what I can do.
Really dig the style and looks!
Anyhow, got bored last night, built a Phase Sub. The AI and some other details I wanted haven't quite worked out yet, but it'll come together.
Behold the Nautilus:(http://www.wolfegames.com/TA_Section/Nautilus.png)
Spoiler(http://i8.photobucket.com/albums/a34/Starshiptroopers/Personal%20Stuff/StarClasstransport.jpg)[close]
Terran Federation Ares Class Mobile Infantry Small Transport Ship?
Please?
@maximilianyuen
I am confident that it will turn out nicely although I fear a lot of details will be lost in the pixel art.
If I were you I would try to enlarge some of the details like the lights ,so they wont get lost.
Also maybe think about adding some extra colour to your ship just to accentuate the shapes.
hope you have use to this. remember that this brightness level might cover up a lot of details.
Word of advice, stop using AO maps as base detail definition from 3d to 2d, use Dirt map or Carving map.
i will give it 10/10 if it's completed. Now that it's incomplete I can only give you 5/5.It's functional right now, just not quite how I wanted it to operate. I think I may have to wait until 1.6 is released to do certain things, but we'll see.
Word of advice, stop using AO maps as base detail definition from 3d to 2d, use Dirt map or Carving map.
would really appreciate if you could be more elaborate...
not really a newbie in 3D but even with google still can't make sure what's Carving map.
For the dirt map, at least in my 3d software Cinema4d was replaced by AO shader completely so not an option...
what's the problem of using AO map actually?
@Ember
Indeed they need some more work.
For now I would recommend focusing on complexity and shading.
Complexity in your sprite is a bit odd. Some parts have perfect complexity while others seem fairly plain.
try making them overall the same.
Shading is not yet added to your sprites (except for some parts).
Remember that vanilla light comes from the top-front and that shading has two types.
self and cast shading, self shading is the shading you added to the fifth ship on the medium mounts
and cast shading should be added on the lowest part where two parts meet.
Hope I was clear, friendly and that I didn' t told you stuff you already knew :I.
@Ember: Base is looking good so far, but they can use a lot more detailing. Are you using photoshop?
Anyway, it's faaar better than I could ever make, so good going so far. ;)
@Ember: Hey, I think that looks pretty good! Very detailed. Better make a ship out of it fast, so you can see how it looks in-game.
(http://i.imgur.com/0tBa9xi.gif)
the white was a white hole ;)
Spoiler(http://www.muszle.net.pl/photos/ilustracje_rodzin/nautilidae.jpg)[close]
Can we make "throw the cheese" jokes now? can we? :D
There's those old pony ships that you could repurpose as well, Gotcha.Spoiler(http://i.imgur.com/IrNL4.png) (http://i.imgur.com/6OpO1.png) (http://i.imgur.com/A9IiC.png) (http://i.imgur.com/CTXay.png)[close]
spoilers! and try limiting the amount of sprites please!
Before I post them I want to say that these ships look funky becauseNow you just need some IKEA branding. Flatpack ships. :D
they are a kit of pieces that can be assembled by the station workers.
First rough draft of a faction called "3 Colors Coalition"Very well blended and interesting designs, I especially like the details on the giant asteroid station/ship :P
where Farscope, Yellowjackets and Punk Junkers have joined forces.Spoiler(http://i.imgur.com/pVvvp5y.png)[close]
Is that a cute little bit of cargo storage in the back of the Maul?
So, IKEA it is!
I actually just completed this cruiser here, and did the armored weapon mounts with "Slits". I think it looks a bit better too.
(http://i.imgur.com/RR7t2QT.png)
hows this for a missile destroyer?
4 small ballistic and 6 either small or medium missile slotsSpoiler(http://i1213.photobucket.com/albums/cc462/Rugaard/MissileDestroyer_zps41c56de0.png)[close]
I was looking to create a good Gunship for my game because, frankly, the Brawler sucks and most mods' "Gunships" are just "Ships with guns" instead of a helicopter-style Gunship.
I was looking to create a good Gunship for my game because, frankly, the Brawler sucks and most mods' "Gunships" are just "Ships with guns" instead of a helicopter-style Gunship.
I am confused.
Gunship: An airplane or a helicopter heavily armed with machine guns or with machine guns and cannon, providing air support for ground troops in combat.
What seems to be the general idea in Starsector about what a gunship exactly is?
Hey Sprog...remember your Cleaver Gunship?
I was looking to create a good Gunship for my game because, frankly, the Brawler sucks and most mods' "Gunships" are just "Ships with guns" instead of a helicopter-style Gunship.
Your Gunship sprite was the best I've seen so far, so I enlarged it a bit, modded on some slightly larger weapon hardpoint areas, and gave it stats/loadouts. Hope you don't mind. I'm not using it for a big mod or anything, just my personal use in the campaign so far. Anyway, this is the result:
https://www.dropbox.com/s/6h1y6hvt5dbzsio/Cleaver%20Gunship.rar
In the "Tore Up Plenty" style, you'll start with it if you choose "Did something else" at character creation. So far it does it's role excellently. It's good against larger or slower targets due to it's slim profile, good forward shields, and forward-focused firepower, but a poor dogfighter due to those same reasons (And lack of Turrets).
Anyway, if anyone wants to use it, you can go right ahead. I'm just sick of not having a decent Gunship in Starfarer. I might also mod together a Greenback Gunship as well for high-tech fleets.
Also, I'd love to see some more Frigate-sized Gunships and possibly even some Destroyer-sized ones. The Helicopter/VTOL style of ship is sorely under-represented in the game so far outside of Fighters.
(https://dl.dropboxusercontent.com/u/66536185/ridgeback_dest_y.png)
(https://dl.dropboxusercontent.com/u/66536185/screenshot003.png)
(http://i.imgur.com/rivxWYA.png) Now thats a gunship right there, cute little fella isn't he? ;)
That looks menacing as hell. I think it'd look more menacing with all the weapon hardpoints filled, though. LOL.Ha! Yeah ... overdid the mount layout with respect to 'vanilla balance', fell short of a few OPs in refit. Nice to play around, though.
Ha! Yeah ... overdid the mount layout with respect to 'vanilla balance', fell short of a few OPs in refit. Nice to play around, though.
It looks very biomechanical mendonca. Are you planning on making a new faction? Nice sprite BTW, even though i prefer the "tighter" version.
Valkyrial, i like it. It change a lot from the usual giant monsters you habitued us to ;D. But only 2 smalls mounts? That's a bit light for a gunship, unless it will be part of a wing?
Also, kudos Thule for your new version of the Yellow jacket. I hope you are going to make some more of these as this is probably your best sprite yet.
It looks very biomechanical mendonca. Are you planning on making a new faction? Nice sprite BTW, even though i prefer the "tighter" version.Yeah, planning on doing so!
Hey thanks for that Wyvern, some great feedback! The EMP / AI comment is extremely valid.SpoilerHa! Yeah ... overdid the mount layout with respect to 'vanilla balance', fell short of a few OPs in refit. Nice to play around, though.
I'm not actually so sure of that - it's roughly comparable to the Hammerhead destroyer or the Falcon light cruiser; it's got - judging just by mounts - slightly more forward firepower than either, but as a destroyer-sized cousin to the Brawler frigate, that's not that bad.
If I were trying to scale it back, though, I'd consider swapping the medium energy hardpoints for small missile hardpoints, and replacing the medium missile turrets with either medium energy (to maintain current weapon balance) or possibly medium universal (if you want the flexibility to go either missileboat or uber-brawler).
...I probably wouldn't give it the EMP emitter as a system, though; for one thing, that makes it scary in player hands (near-immunity to missiles), but it also doesn't work well under AI control on something with some actual firepower, since the AI will blithely activate EMP whenever it can - locking itself out of firing its main guns. Might be tempting to give it, say, horrible 1.4 efficiency shields... and the fortress shield as a system. Don't know how well the AI would use that, but it'd at least amuse me.[close]
Here we can see a typical Office Destroyer.Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Office_Destroyer6.png)
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Office_Destroyer2.png)
1.) Gas operated Pencil Stump launcher tubes
2.) ink-injection Thumbtack Torpedo pen
3.) Powerful Eraser turret
The ship is steam-powered, of course, by burning pencil chips.[close]
Updated spoiler. ;)
@TheHappyFace: Yeah, you're right. I should probably spend time on making my other factions fit better.
Maybe someone else can use that. Just remember to credit Kalthaniell. :)
Edit: I am trying to apply some textures to my Bushi ships. I've also changed the turret mounts.
I'm wondering, would anyone know if Photoshop has an option to darken/remove those glowy bits?
Or will I have to try by hand? :PEdit2: Never mind, I tried it by hand and it actually looks much better! (I think.)Spoiler(http://avatar.home.xs4all.nl/crap/bushi_kabuto_tests.png)[close]
@Foxer360: Maybe you can make the communications tower/bridge stick out more?
Also, I would remove some small turret mounts and replace them with medium ones.
The Hermes; the Independent answer to the Tempest.
Art by David, with a lot of little stuff by me :)(http://www.wolfegames.com/TA_Section/hermes.png)
Oh, and... first off, really cool stuff I see happened while I was on vacation! I made a huge number of drawings; I don't suppose anybody wants to see them raw? I have no idea how long it will take me to get around to painting them, I must have done 20+ designs with the help of a small person of my acquaintance :)
@Foxer360: The basic design is fine, but the ship has ended up feeling very flat, due to a lack of shading and lighting. The turret spots look really out of place; they're much brighter than the rest of the hull and just don't fit very well. I'm tempted to do a fix-up to show how it could be fixed, but I'm a bit busy atm and the Hermes is as much screwing around as I'm permitted this evening :)
Well... maybe small versions, big if anybody actually wants to take a swing at them? I don't suppose anybody will complain then, it'll only be a couple of hundred KB.
<rummages through scans>
OK, here are the small versions of the ones I'd like to show atm. I left out a couple of weaker drawings and a couple I think I'll do for sure. I did a lot of whacky stuff; I was on vacation with family and various children were around and it was a fun thing to do when I wasn't fishing or playing cards :)
If anybody wants any of these at original resolution to try and paint them up, PM me and I'll shoot you a link. Given how busy I am with other stuff atm, it may be quite some time before I can get these done myself but I'll try and work through them as I can :)Spoiler
This first one's extra-weird. When I went on vacation, I gave my favorite smallish person an idea for a theme; North-Western Native American art (totem animals, spirit carvings and the like). The basic idea for the faction was that they were some sort of Romantic culture obsessed with living their bizarre fantasies about the Old Earth lifestyle before the Domain's technology- kind of the hipster version of the Luddites. Due to lack of reliable Internet access (and resulting lack of reference images) this didn't get any further than this design.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships001.jpg)
One of several explorations of flying-wing designs, ranging from capital ships to destroyers. Pirate, Tri-Tach, Hegemony.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships002.jpg)
More flying-wings. Glaug, Gearheads (more on them further down), Independents
(http://www.wolfegames.com/TA_Section/ss_vacation_ships003.jpg)
A little sketch I drew as a detail of a station concept turned into this design- sort of a cleaned-up militarized Lasher. The pods on both winglets are big, built-in rocket launchers of some kind. Four turret stations round out the armament.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships004.jpg)
For a while now, I've wanted to play around with AWACs concepts and various ways to use sensor warfare in the Starsector engine to allow for more long-range planning and tactical play. This was a stab at a CCC vessel, a fairly lightly-armed Destroyer with a long-range scanner to provide a fleet detachment with long-range sensor capabilities.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships005.jpg)
The Glaug are kind of fun and alien, but lack something really horrifyingly mothership-like to strike terror into the hearts of experienced players. This concept is for a monitor-type vessel- fairly lightly armed (light turrets on those big spines, but no heavies or long-range missiles) and slow, but with really terrifying levels of protection and self-healing bio-armor and some sort of light, nasty bio-drones.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships006.jpg)
An experiment with ratios. All I did with these was change ratios of the forms and then ask people which ones were their favorite. Interestingly, people split evenly on two of the variants.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships007.jpg)
A small person of my acquaintance had the brilliant idea of a theme based on "mechanical stuff like gears and... stuff". Anyhow, we made up a faction called the Gearheads based on the first sketches that were made. The idea behind the Gearheads is that they're obsessed with re-learning all of the ancient archeo-tech from scratch, and they incorporate gears and giant lightbulbs into their ships as a symbol of how they've re-mastered basic concepts, like how electricity can be generated and how to transmit mechanical energy. In the dystopian future of Starsector, they make a good foil for the Luddites. Anyhow, these are a few of the sketches we made of the ideas.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships008.jpg)
A Really Fricking Huge Battleship, Or Something. Wanted something that felt large, ponderous, and more Independent than Tri-Tach / Hegemony; something in that mid-tech range that would feel like some enormous leviathon from the depths of space.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships009.jpg)
A couple of oddball designs; the first was just me playing around with insectile concepts and the second is an enormous floating space cannon designed to support fleets during major engagements- the little widgets on the inside of the gap are accelerator magnets or something.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships010.jpg)
A fragment of an idea that went south; I scanned it, hated it about as much as I did after I drew it, cut it a bit and this thing emerged. I think it might actually be pretty nice if it had a decent central cockpit tower design....
(http://www.wolfegames.com/TA_Section/ss_vacation_ships011.jpg)[close]
If you're looking for a coding project, let me know, I was going to try and find time to build a couple of big features before 0.6a but I suspect Alex will beat me to the punch :)
Really good looking. My favorite is without a doubt the one with a big scythe thingy. With proper animated parts they will be perfects. However will you try to add other ships class than capital?
Xenoargh, i love your big wing shaped ship. It remind me a lot of old shoot em up bosses.
and the rear part should glowSpoiler(https://lh5.googleusercontent.com/-qnsC71zL8g4/UfUXzaGCeWI/AAAAAAAAcy8/8X-8BBG5388/w42-h54-no/rear+glow.png)[close]
so how do i do that? can please point me to any existing example?
the only way i can think of is to create a 0 range hardpoint weapon, but i am sure thats not the right way for it.
thanks!
@FlashFrozen
Nice sketch! The Unsung appears much more sleek than I'd imagined her to be.
@Maximilian
Nothing can beat the style and look of your 3D ships gone 2D. Can't wait to see a total conversion with all your work in it.
Had an idea about a weapon but I lack the drawing skill.
Would be a short-burst but high-damage beam cannon that would have three barrels- offset like the lenses of a microscope. After firing another barrel would rotate into position. The base of the weapon would be spherical but have some fancy tubes running around it back into the mount.
Just an idea, if anyone wants to steal it be my guest :3Spoiler(http://www.bcscience8.com/images/0_quiz_scope_part.jpg)[close]
(http://s13.postimg.org/7cdoj5qef/VS_revenant.png) (http://s23.postimg.org/yknk93nyj/Reaper_alpha.gif)
And one of their SFX (http://www.freesfx.co.uk/rx2/mp3s/9/10577_1375035658.mp3)
and the rear part should glowSpoiler(https://lh5.googleusercontent.com/-qnsC71zL8g4/UfUXzaGCeWI/AAAAAAAAcy8/8X-8BBG5388/w42-h54-no/rear+glow.png)[close]
so how do i do that? can please point me to any existing example?
the only way i can think of is to create a 0 range hardpoint weapon, but i am sure thats not the right way for it.
thanks!
I'd use a decorative weapon, they're a little bugged until 0.6 though
go to okim's ironclads, his carriers have really nice guidance lights
It's audio. Do you not have Quicktime installed?
barrel of different length? a bit strange ;)
And you couldn´t see the first one? (or one in quote?.. I mean, same ship (so second one), just first upload). Checking if it is hosting problem or just individual (browser) problem.Ah ... sorry ... I can see it at the moment, I THINK I could see it previously ...
Edit: sry, I should probably write it to PM to not spam this thread
Continuing with the gunship theme - here is a small destroyer (or a large frigate ... haven't decided which hull size to give it yet ...)Spoiler(https://dl.dropboxusercontent.com/u/66536185/pack_pitbull.png)[close]
I've got two small sprites I'm looking to get feedback on.Spoiler(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/Velites.png)
The Velites superheavy fighter is a light frigate modified to be able to refit at carriers.
It's supposed to be hodge-podged together, and very non-aerodynamic.[close]Spoiler(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/vespa.png)
The Vespa hunter-killer frigate. Medium ballistic hardpoint in the front, two small universals behind that. I'm looking for a way to get smoke to bellow out of the two horizontal cylinders in the sides. I have the engine style done, but it still leaves me with an engine flare I don't want. I can't seem to find a way to get just the contrail without the glow.[close]
On a somewhat unrelated note, I finished the sketches for the first couple pages of an info-graphic kinda thing... but I don't think I'll continue it.
Probably would be more efficient just to type things out...Spoiler(http://i.imgur.com/4JOnOMt.jpg)
(http://i.imgur.com/SdQVNL2.png)[close]
Lore in comic strip form? Why not :P
The planet almost reminds me of cortex command planets lolSpoiler(http://i.imgur.com/ojJ4Mwp.png)[close]
Everybody else was doing some so why not :D
And now i'll never do another just cause how awful i am at free handing with a mouse.
Though just reminds me another benefit of 3d models, they don't suddenly curve on you midway :P
Uh... sorry HappyFace?
Anyway, finished the sprite for this thing, but I think I'll wait before putting her in game:Spoiler(http://i.imgur.com/e7HWNuw.png)
The Lambent[close]
Decided to redo some of my Terran ships. The old ones didn't really give off a decent ancient Egyptian feel, nor did they seem like the indestructible iron and gold monoliths I wanted them to be.
Abydos Subjugator:SpoilerNew:
(http://imageshack.us/a/img850/517/hm9m.png)
Old:
(http://imageshack.us/a/img507/1774/abydos.png)[close]
Naqada Sentinel:SpoilerNew:
(http://imageshack.us/a/img59/2047/k6cl.png)
Old:
(http://imageshack.us/a/img22/9522/61ed.png)[close]
Abu Simbel Sentinel:Spoiler(http://imageshack.us/a/img855/4595/8z58.png)[close]
Some sketches for the general design of Terran Drone Controllers: http://imageshack.us/a/img837/4466/ipaf.jpg
Drone controllers are critical units for the Terrans, since without them, they can't retain control of of their cybernetically-enslaved population. Not sure how I'm going to reflect this in-game though.
Also reworked the old sprite for the Lemurian Cordelphia-class Assaultship.
3D view (http://imageshack.us/a/img827/6614/alone2w.jpg)SpoilerNew:
(http://imageshack.us/a/img35/2756/iixw.png)
Old:
(http://imageshack.us/a/img850/6788/cordelphia.png)[close]
Uh... sorry HappyFace?;) just joking
Anyway, finished the sprite for this thing, but I think I'll wait before putting her in game:Spoiler(http://i.imgur.com/e7HWNuw.png)
The Lambent[close]
@TheHappyFace: So, what's your story? Freelance moderator in training? ???I started this thread ages ago and I hope it will remain as useful to people as it is now or even being improved.
I was thinking more like this, personally:
(http://www.wolfegames.com/TA_Section/tanker_thing.png)
That's just me though :)
What clashing colours? I absolutely love it. :)
Ladies and gentlemen, I present unto you the Stormcrow! A low-tech carrier / capital ship for TuP.Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Tore%20Up%20Plenty/stormcrow02.png)[close]
It is still in its early stages. The colours won't clash as much in its final stage.
9x small ballistic turret
3x medium ballistic turret
2x large ballistic turret
1x medium missile hardpoint
2 flight decks and plenty of hangar space
This little thing is my first Phase frigate. From my perspective, it looks pretty cool. And also, it moves pretty cool, going circles around it's target and missing all the time, jumping from phase to phase.Spoiler(http://i44.tinypic.com/2rc52za.png)[close]Spoiler(http://i40.tinypic.com/1zykeuq.png)[close]
Just for laughs, I created a completely symmetrical CormorantSpoiler(http://i1022.photobucket.com/albums/af343/erick_doe/symmetric.png)[close]
And here's the real one:Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Tore%20Up%20Plenty/cormorant01.png)[close]
Got some great feedback, so thought I would post the continued WIP up again.Spoiler(https://dl.dropboxusercontent.com/u/66536185/pack_pitbull_comparison.png)[close]
Still not happy with some parts, but I think its moving in the right direction.
Moar portraits!Spoiler
(http://i492.photobucket.com/albums/rr285/darvus1/portrait_exigency01_zps04b7111f.png)
(http://i492.photobucket.com/albums/rr285/darvus1/portrait_exigency02_zps481c9e5f.png)[close]
Hmmm, I will have to take another look at it then.
The idea was kind of the illuminated helmets from the Battlestar Galactica remake, but with retro style fishbowl helmets...
Moar portraits!... Zoidberg? :PSpoiler
(http://i492.photobucket.com/albums/rr285/darvus1/portrait_exigency01_zps04b7111f.png)
(http://i492.photobucket.com/albums/rr285/darvus1/portrait_exigency02_zps481c9e5f.png)[close]
THE PAC goes somewhere that matches this :P
(http://i.imgur.com/O7DyTlg.gif)
It has a bit of artifacts in it so i'll fix that later.
The hexagons are actually Artificial gravity generators, they hold together the science fiction-y armor together. Otherwise the Neutronium styled plating would be ineffective without the density provided by the gravity generators.
So recently, I got some help from FlashFrozen about my ships. I redid one of my ships with his advice, so here it is!Soooo... What looks better?SpoilerNew--> (http://i.imgur.com/cFo6HK9.png) Old--> (http://i.imgur.com/6RSZ9Rk.png) Really old--> (http://i.imgur.com/RR7t2QT.png)[close]
Don't burn yourself out on one ship.
So everyone seems to want to remove the sharp lines? Hmm, I'll give it a spin.I wouldn't vote for removing the lines - but I would vote for adding some antialiasing. Easiest way to do that is to just work at 2x or 3x size and scale down after (or use a line-drawing tool that'll anti-alias things from the start), but that doesn't help too much with ships that are already mostly done. Gaussian blur can get rid of some of that pixelation on the lines... but unless you've got things separated out into layers, it'll also kill pixelation where you wanted pixelation, like in the bridge and some of the detail work you've done.
And also, what would you use to get rid of the black lines? I don't have photoshop, only Gimp and paint.net.
....where to begin with compliments... :o
...have you tried making some of those arms, decorative parts instead and move randomly, same way a satellite dish can be animated?
Oh. Wow.np mang
Amazing! Thanks for giving me your impressions, it really means a lot. And yes, I agree with everyone that that cruiser is SEXY! Now that I have an amazing template, converting the rest of my ships won't be as arbitrarily decorated. Thank you so much, Psyion!
@Ravendarke: Nice ship. Out of curiosity, how long did it take you to make that? And do you work with a graphics tablet, or mouse?
x)Spoiler(http://avatar.home.xs4all.nl/crap/hihi0.png)
(http://avatar.home.xs4all.nl/crap/hihi1.png)[close]
x)Spoiler(http://avatar.home.xs4all.nl/crap/hihi0.png)
(http://avatar.home.xs4all.nl/crap/hihi1.png)[close]
Spoiler(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/raptor-2.png)
The New Raptor gunship. Basically it has 4 small ballistic hardpoints hidden below the front of the craft, and two medium missile hardpoints on the wings of the craft. I've posted older versions of this before, but I honestly hated it. I think I'm going to go over the bulk of my stuff and redo it in a similar style.[close]
Guys, you know, it´s not about size of ships, it´s about size of weapons...Spoiler(http://s8.postimg.org/85exzkamd/Boom_RS.jpg) (http://s23.postimg.org/54rxll65n/Boom.jpg)[close]
Guys, you know, it´s not about size of ships, it´s about size of weapons...Spoiler(http://s8.postimg.org/85exzkamd/Boom_RS.jpg) (http://s23.postimg.org/54rxll65n/Boom.jpg)[close]
Be careful with spawning to many emps, it does look really cool tho
Guys, you know, it´s not about size of ships, it´s about size of weapons...Spoiler(http://s8.postimg.org/85exzkamd/Boom_RS.jpg) (http://s23.postimg.org/54rxll65n/Boom.jpg)[close]
Be careful with spawning to many emps, it does look really cool tho
Yeah, it is caused by missiles, I was planing to exclude them, here is video how it´s actually looks like:
http://www.youtube.com/watch?v=kXp2a3T8gEk
(this weapons is not going to fire more often then once per 30 seconds, and really not going to have more then one at the same time on battlefield, tho Demilich vs Demilich duel was fun)
Guys, you know, it´s not about size of ships, it´s about size of weapons...Spoiler(http://s8.postimg.org/85exzkamd/Boom_RS.jpg) (http://s23.postimg.org/54rxll65n/Boom.jpg)[close]
Be careful with spawning to many emps, it does look really cool tho
Yeah, it is caused by missiles, I was planing to exclude them, here is video how it´s actually looks like:
http://www.youtube.com/watch?v=kXp2a3T8gEk
(this weapons is not going to fire more often then once per 30 seconds, and really not going to have more then one at the same time on battlefield, tho Demilich vs Demilich duel was fun)
How did u made that aura effect on the weapons hit (0.07 secs in the video). If i can replicate that into something like a ship explosion
Are you familiar with Master of Orion 2, there was a hull mod that allowed a huge explosion if you tried to capture or destroy it (Quantum Detonator (http://strategywiki.org/wiki/Master_of_Orion_II:_Battle_at_Antares/Exotic_technologies)), i would look exactly like how you did that effect but instead with a blue color
Very much just a work in progress for a small faction mod. A small Zork scout ship next to an Onslaught.Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Zork06.png)[close]
@Ravendarke: I think I will have died of old age before you finish your faction, due to the amount of detail you add to everything.
Nice work though.
Zorg? A couple posts before you said Zork. Now my text based adventure doesn't make sense at all. :'(
Also, what is up with all the blacky darkness alluvasudden? I think your previous sprite is much, much better.
Zorg? A couple posts before you said Zork. Now my text based adventure doesn't make sense at all. :'(
Also, what is up with all the blacky darkness alluvasudden? I think your previous sprite is much, much better.
Agreed with the others, the old drone was better than the new one. Maybe a bit too light but still better than the other one. BTW, it don't have engines? And if that thing is supposed to be a frigate, i expect the capital ship to make Starsector crash ;D
MShadowy, was the Tartarus based on the Aurora? They look pretty similar.
Agreed with the others, the old drone was better than the new one. Maybe a bit too light but still better than the other one. BTW, it don't have engines? And if that thing is supposed to be a frigate, i expect the capital ship to make Starsector crash ;D
MShadowy, was the Tartarus based on the Aurora? They look pretty similar.
I imagine hes "replicating" the Borg feel so, engines are not included
MShadowy, was the Tartarus based on the Aurora? They look pretty similar.
Zooooorg!
Zooooorg!
Okay, this is looking to be pretty neat.
Moooore Zoooorg!
Zorg Surveyor (destroyer) next to a Zorg Drone (frigate)Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/zorg_surveyor.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/zorg_drone6.png)[close]
The Surveyor has 10x Handler Ray, 1x Disruptor Ray and 1x Work-In-Progress Ray. I think I'll increase the Disruptor's focus on EMP and lower the actual damage it does.
Looks good! I rather liked the original Tartarus, too, even if it did seem more of a capital class than a cruiser.
Maneuvering jets sounds good, especially given that - I'm guessing - there's only going to be a fairly narrow forward arc where all those turrets line up with the hardpoints and everything. Though I did toss you another PM with some different ideas...
The only thing I'd be concerned about, actually, is that this is a long thin ship, and a large ship, and that can lead to some AI issues with range when you're turned broadside to something. Still, with the forward-heavy armament, that shouldn't be as much of an issue as it is with the Conquest's broadsides. Definitely worth trying in-game - though I might be tempted to put the sketch in-game before finishing up the art, see if that's actually a potential problem.
Zooooorg!
Okay, this is looking to be pretty neat.
Moooore Zoooorg!
Zorg Surveyor (destroyer) next to a Zorg Drone (frigate)Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/zorg_surveyor.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/zorg_drone6.png)[close]
The Surveyor has 10x Handler Ray, 1x Disruptor Ray and 1x Work-In-Progress Ray. I think I'll increase the Disruptor's focus on EMP and lower the actual damage it does.
If thats a Destroyer, what size are you planing for a Battleship :o
A 2000x2000 pixel square box of doom, covering at least half the battlefield.
Top left side seems too flat of a side, perhaps docking arms? Or whatever?
I'll experiment with adding some lighting. Thanks! :)
[edit]Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Zorg/zorg_drone.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Zorg/zorg_surveyor.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Zorg/zorg_tactical_overseer.png)[close]
I didn't add light over the green tanks, but I added some lights nonetheless.
I'll experiment with adding some lighting. Thanks! :)
[edit]Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Zorg/zorg_drone.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Zorg/zorg_surveyor.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Zorg/zorg_tactical_overseer.png)[close]
I didn't add light over the green tanks, but I added some lights nonetheless.
dont listen to him erick, i personally find that this iteration of your zorg ship is awesome. just dark enough with lights for effect and the same weird industrially built wire/pipe/whatever style.
cant wait to see the guns on that thing (your concept for zorg tactics already got my curiosity)
Interesting idea about no usual turning and being able to turn only with the help of the system. Might borrow it if you don`t mind :)
The "Hadron" Cruiser-sized Carrier from TritachyonSpoiler(http://imageshack.us/a/img560/6495/qo7y.png) (http://imageshack.us/photo/my-images/560/qo7y.png/)[close]
... anyway, did some work on the Tartarus, decided the hull seemed a bit plain, and am thinking that I may need to give this some more thought. Blah.Spoiler(http://i.imgur.com/zBcoYkD.png)
Not looking so hot right now.[close]
@silentstormpt: I really didn't do much there, the core design's great :)
The only big change was getting the weapon positions to match the hull better and building some missile launcher positions that don't look copy-pasted, which really helps a lot. Detailing that kind of thing can really convey a lot of complexity and scale, and it's not hard to do :)
I had suggested it earlier, thought I'd show how it helps :)
... anyway, did some work on the Tartarus, decided the hull seemed a bit plain, and am thinking that I may need to give this some more thought. Blah.Spoiler(http://i.imgur.com/zBcoYkD.png)
Not looking so hot right now.[close]
So, here's my thoughts. I like the overall design, but it is missing some zing. For comparison, take a look at your Elysium sprite - the extra fine details make a huge difference. As an added bonus, having those silver metal-y bits makes the standard grey weapon mounts fit in better - right now, they're the only silver on the hull, and that makes them look out of place.
I'd also take a look at the sections I've outlined in red in the attached image - I'd consider making all of those similar structures, where there's a hole in the shell and some bubble of underlying structure coming to the surface; I'd also seriously consider putting in some silvery bits rather than the solid brown dome of the back one. This could also be a good place to attach ship system glows; for example, if the Tartarus gets maneuvering jets, these might be places to put those extra engine glows.
Well, following Wyverns advice (I'll probably end up following Mendonca's advice to do up my own turret mounts sooner or later) I think I've got the Tartarus pretty much done. I could probably stand to nudge the turret mounts a few pixels further away from each other, as well as the medium missile mounts - the weapons are just a wee bit too compressed into each other.Spoiler(http://i.imgur.com/WEYY7c2.png)[close]
Many thanks to you all for the helpful advice.
@MsShadowy As good as your spriting was before, you got even better. Great new addition.
I loved the idea behind that kitbash, would you mind, if i worked on it further and use it for my mod at some point?
PELHAMDS! GO STUDY!Im retaking the whole year boyo, so I will be redoing all the notes I took ~6 folders worth and studying then, why should I study for stuff I will be relearning? Or should I study for my second year which I am no longer going into? Hmm?
MShadowy, your ship look glorious, as expected. If i have to say something, i think the front tip could have more colors on it. Unless of course if it's supposed to be a hardpoint.
Design as a whole looks great :)
My only critique is that the detail level seems a bit light for the size.
It's not feeling huge- rather it feels like a smaller ship that's been blown up quite a bit.
I think it needs a pixel-paint pass over all of the major surfaces, adding small greebles and lights to make the scale really feel right.
Spoiler(http://s10.postimg.org/5ycjb91xl/Base_rs2_9_flatten_FINAL_2.jpg)[close]
Spoiler(http://s10.postimg.org/5ycjb91xl/Base_rs2_9_flatten_FINAL_2.jpg)[close]
Of the ships I've seen you make thusfar, I definitely feel this one's creation was more straightforward and less chaotic.
@Ravendarke
That is my ship.
Mine.
Ravendarke:
And on a serious note, these are just so freaking awesome - but I would love to see something a little more understated from you. You may not be interested in doing anything like that, but personally I would be really interested to see how you handle something a bit smaller.
(http://s8.postimg.org/7jz47rkid/ouyeah.jpg)Seraphim mk. I
One evening of work, from sketch to this, I might do some polishing tomorrow. Maybe I should said something about it, well: It´s ship created by Try-Tachyon in cooporation with one religion cult (which has acces to best scientists in sector). They have used technology and materials based on Void. While not nearly as strong as any Void ship it levels a battlefield a bit. Ships is not going to be accessible to players until implementation of blueprints and way how to research, unlock, and built it. Weapon includes animated inbuilt energy projectile weapon (two of them, those "lines" in front, I will probably upload animation tomorrow).Spoiler(http://s21.postimg.org/69ryktflj/Seraphimmk_I.png)[close]Spoiler just for transparent .png, black background wasn´t ideal, tho keep in mind that backgrounds in SC are far from black :)
I suspect she may need a little more definition work put in around her bridge area/foremost small mount and the flat area between the medium turret mounts and the hardpoints/bow.Bridge area seems fine to me, but I think you're spot-on about the area between medium turrets & hardpoints being too flat. Other than that she just needs the same sort of detail pass the Tartarus got and she'll be good to go.
Actually, I had been pondering a flux ejector kinda system -- almost like a flare system, but would instead eject flux-sinks, removing a certain amount of flux from the ship..Well, one can always tune the ship's stats around what the system can do for it... the problem I have with a flux ejector is that either it has limited charges (which I don't like), or its charges regenerate and there's no really interesting decision about when to use them. Drones, at least, add the interesting component of being able to maintain some combat presence (and maybe some point defense?) while the ship is phased out. (Though I might avoid giving them PD, since a strong PD drone system would allow the Scylla to spend her turret slots on more firepower rather than missile defense - and she really doesn't need more firepower; I'd envision a drone system that's tuned to try to protect her from fighters - light assault guns or ion cannons, maybe?)
But that might be a bit much, especially for a phase ship.
thanks yeah thats the game that the stuff is from... say you don't happen to know where to find sprite part sheets per chance? :)
sweet will get to it also.... here is todays effort :PSpoiler(http://img30.imageshack.us/img30/2149/xs5.png) (http://imageshack.us/photo/my-images/30/xs5.png/)[close]
And ppl are afraid that my ships are too big :D... anyway, it is going to be part of total conversion, or do you want it to make fit with vanilla? (It is hard (read illogical) to give advice withoug knowing that)
Hmmmm, is that gonna be another ship you add to your PACK mod?
Hey that looks veery good, especially the bridgesection. What do you do as "post-processing"?
This is something I have done. Please give me your thoughts.
That ship look gorgeous Doogie. It remind me a bit of Cycerin's ships. Maybe because of the glowing ball thing in the middle. But yeah, very, very good one.That's probably because we both make ships in the Battleships Forever shipmaker. Of course, I went and touched this up in photoshop to make it fit into Starsector more.
Experimenting with a new style for Antediluvian ships. Including rough metal and rust.Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Antediluvian_raider06.png)[close]
Cut through the middle and made symmetrical.Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/antediluvian_raider07.png)[close]
Experimenting with a new style for Antediluvian ships. Including rough metal and rust.Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Antediluvian_raider06.png)[close]
Cut through the middle and made symmetrical.Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/antediluvian_raider07.png)[close]
Experimenting with a new style for Antediluvian ships. Including rough metal and rust.Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Antediluvian_raider06.png)[close]
Cut through the middle and made symmetrical.Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/antediluvian_raider07.png)[close]
Experimenting with a new style for Antediluvian ships. Including rough metal and rust.Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Antediluvian_raider06.png)[close]
Cut through the middle and made symmetrical.Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/antediluvian_raider07.png)[close]
The very smooth, even edges make it feel like it should be flat, but it's clearly not and that just feels weird. The shading around the edges is presumably intended to give depth but it seems to be even all the way around which suggests the same curvature when it feels like the front should be shallower.Spoiler(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/Victory-2.png)
My heavily revised Victory dreadnaught. Unfortunately the style I'm trying to apply to my faction kindof clashes with the whole 'retrofitting old ships and making due with them' thing I'm going for with them.[close]
Spoiler(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/Victory-2.png)
My heavily revised Victory dreadnaught. Unfortunately the style I'm trying to apply to my faction kindof clashes with the whole 'retrofitting old ships and making due with them' thing I'm going for with them.[close]
Spoiler(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/Victory-2.png)
My heavily revised Victory dreadnaught. Unfortunately the style I'm trying to apply to my faction kindof clashes with the whole 'retrofitting old ships and making due with them' thing I'm going for with them.[close]
It looks like some heavy texture wrapping, like it was good texture and then trying to wrap it to fit specific shape.... I suggest to split parts and silhouette, undo that wrapping and get shape by defining shape of individual parts with unwrapped texture on them.
The very smooth, even edges make it feel like it should be flat, but it's clearly not and that just feels weird. The shading around the edges is presumably intended to give depth but it seems to be even all the way around which suggests the same curvature when it feels like the front should be shallower.
SpoilerThose are detailes that matter:
(http://s22.postimg.org/3m8ixr8dd/Examples.jpg)
For example those engine connections, even while tiny detail you can easily imagine them in 3d, they have function, they tell something about ship, same for Paragon, every detail is easily possible to represent in 3d, tells something about ship design, about function of that part, you can see where different parts connected where are parts covering each other. What are you mostly doing is burying those details under noise that is impossible to represent in 3d, don´t serve a function and are there just for sake of more dots over the image. But same was done in Master of Orion, it is hard to imagine how those ship would look like, how they were constructed. And as you said you are fan of MO, doing total conversion so probably aiming for that style... it is ok, go for it, by all means. But don´t compare it David´s work and this instance of modern spriting approach, it is more difficult, it is different, it is not typical pixel painting.[close]
Spoiler(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_orca.png)[close]
Ok jeez. Custom mounts, I get it. You win, I hope your happy :D
Thanks for the advice guys.
Spoiler(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_orca.png)[close]
Ok jeez. Custom mounts, I get it. You win, I hope your happy :D
Thanks for the advice guys.
What a pain, eh? Hehe, they look pretty nice mendonca. I'm not so sure about the ones I whipped up.Spoiler(http://i.imgur.com/3wnwZLI.png)[close]
Also, I forgot to chime in earlier, but I really like the detailing you've put into the junk pirates. Very nicely done!
Blimps and biplanes! Yes!
Blimps and biplanes! Yes!
Yes. ;)
Propellors and gauges will also be animated. Smokestacks will hold the engine animations.
Which do you prefer? The mahogany ship on the left or the birch one to the right:Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/steampunk_cruiser_textured6.png)[close]
Example of how different ship parts are explained:Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/stock1.png)[close]
gauges will also be animated.Amazing. This is the clincher for me :)
Blimps and biplanes! Yes!
Yes. ;)
Propellors and gauges will also be animated. Smokestacks will hold the engine animations.
Which do you prefer? The mahogany ship on the left or the birch one to the right:Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/steampunk_cruiser_textured6.png)[close]
Example of how different ship parts are explained:Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/stock1.png)[close]
ok, im going to hell for saying this one but i HAVE to get it out of my system...
those ships look like steampunk dildos.
sorry...(behind my screen, im red from laugher ::))
those ships look like steampunk dildos.
Blimps and biplanes! Yes!
Yes. ;)
Propellors and gauges will also be animated. Smokestacks will hold the engine animations.
Which do you prefer? The mahogany ship on the left or the birch one to the right:Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/steampunk_cruiser_textured6.png)[close]
Example of how different ship parts are explained:Spoiler(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/stock1.png)[close]
ok, im going to hell for saying this one but i HAVE to get it out of my system...
those ships look like steampunk dildos.
sorry...(behind my screen, im red from laugher ::))
Can I really get away with such a large, flat surface?
Spoiler(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_octopus_old.png) (https://dl.dropboxusercontent.com/u/66536185/junk_pirates_octopus.png)[close]
Sorry to constantly barrage you guys, but this is my least favourite sprite of mine, probably. I think its getting closer to where it should be ... but ... (this is where you guys come in :))
(Can I really get away with such a large, flat surface?)
Unless those green arrows are just that.
we all make our own sprites, if we didn't they would never have been made, so what are you getting at?
He has permission im just saying he shouldn't insult people when he doesent even attempt the action himself (to the best of my knowledge) espesialy when its suppose to look like a *** 5 year old drew all over it with a marker =Dwe all make our own sprites, if we didn't they would never have been made, so what are you getting at?
That the ships in Gotcha's mods are Kalathaniel's doing (http://www.matrixgames.com/forums/tm.asp?m=2845072), I would imagine.
And at the same time, you neglected to mention that you designed your ships intentionally bad.He has permission im just saying he shouldn't insult people when he doesent even attempt the action himself (to the best of my knowledge) espesialy when its suppose to look like a *** 5 year old drew all over it with a marker =Dwe all make our own sprites, if we didn't they would never have been made, so what are you getting at?
That the ships in Gotcha's mods are Kalathaniel's doing (http://www.matrixgames.com/forums/tm.asp?m=2845072), I would imagine.
I redid her (going for kindof a reaver/ork theme)Spoiler(http://imageshack.us/a/img708/9899/ntpw.png)[close]
Guys, .6 ist out!!!!!!!!!!!!!!!welcome to the real world
The one in the middle. Its banks look more attractive to me.
Why would you put Miram's ship on there? Try looking at Me, Starstruck, or Calvin's stuff.
Edit* In fact, here's something I made.
Why would you put Miram's ship on there? Try looking at Me, Starstruck, or Calvin's stuff.
Edit* In fact, here's something I made.
Out of these three designs, which do you like best?The middle one, personally. The.... I dunno, the shoulders on the guns look a little too bulky. Maybe combining the middle and right? the armour plates of the second one's flanks and the armoured gun mounts of the second, though maybe with a little less bulk to them.
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/threethunderchilds.png)
Got tired of the Omega sprite, so I decided to go and have a go at a different sprite and
after about two hours I came up with this.. I thought I would do some sort of a freighter.
It should have(from left to right) a universal small slot(or missile only..), energy medium
and a small energy slot. Probably active flares as ship system.Spoiler(http://oi44.tinypic.com/302xj4y.jpg)[close]
Any suggestions? Also I still didnt come up with a name for this ship, so.. yeah really
I could use a couple ideas :D
Looks more like a science vessel
How about the Solenoid?
Got tired of the Omega sprite, so I decided to go and have a go at a different sprite and
after about two hours I came up with this.. I thought I would do some sort of a freighter.
It should have(from left to right) a universal small slot(or missile only..), energy medium
and a small energy slot. Probably active flares as ship system.Spoiler(http://oi44.tinypic.com/302xj4y.jpg)[close]
Any suggestions? Also I still didnt come up with a name for this ship, so.. yeah really
I could use a couple ideas :D
Oh you (http://starwars.wikia.com/wiki/YT-2400_light_freighter).
How did the Omega turn into this, exactly? Seems like a bit of a downgrade :P
But the Omega was so good. I liked it. But damn, must be tough times for the Tri-Tach when their ship that dwarves Paragons suddenly gains Loyalist colours and becomes about half the size of a Paragon. :P
Oh God. That made me think. The CR costs of fielding an Omega even once. Oh GOD.
Well, tired of futzing with java, so today I did a bunch of character sketches. Have a mix of random spacers, erryone.Spoiler(http://i.imgur.com/YyzKTpH.png)[close]
Featuring a bit of SHI and a bit of BRDY.
Oh, and bonus: front and rear elevations of the Morningstar class destroyer:Spoiler(http://i.imgur.com/gd2aZtS.png)[close]
While I dislike the anime style immensely, those sketches appeal to me nonetheless. They remind me of a mix between Morrowind's art-style and the many costumes designed for the Dune universe over the years.Spoiler(http://www.duneinfo.com/miniseries/costumes/images/feyd.jpg)
(http://suptg.thisisnotatrueending.com/archive/25063638/images/1369632402042.jpg)
(http://fc02.deviantart.net/fs71/f/2011/313/0/8/redoran_by_theminttu-d4fovli.jpg)[close]
Are these actual sources of inspiration for your artwork? Or am I way off?
Shameless Kitbash of the Tachyon Lance:
(http://i.imgur.com/Jwo0GfV.png)
Still got a little work to do on it, but wanted to see what you guys thought.
Shameless Kitbash of the Tachyon Lance:
(http://i.imgur.com/Jwo0GfV.png)
Still got a little work to do on it, but wanted to see what you guys thought.
Bonjour ou bonsoir suivant l'heure à laquelle vous verrez ce message. Déjà, je m'excuse pour mon langage (Je ne parle pas anglais et google traduction va certainement vous piquer les yeux ) est-ce que cela vous gêne si je vous montre tous mes sprites en une seule fois ? (Si je dois faire un message par sprite cela risque d'être long quand même. ) Enfin mes sprite, c'est surtout du bricolage en fait. :)
Effectivement HELMUT, je me cacherai derrière toi quand ils lanceront les tomates pourries :P Rien n'est réellement inutile phyrex, merci à toi.
-snip-
I remember we had someone who also used the same art style but he(or she) has been missing for a long time now,
Those look really good btw.
I think that perhaps you should try and build an original sprite using the ideas behind the dondonpachi art but with the correct lighting for this game to learn more about good spriting techniques. Try something small, say 32X32, and see if you can learn more about the style and how it works :)
Be sure to ask the contents original creator for redistribution rights before releasing a mod. Otherwise things can, and have sometimes, go bad :/@Sproginator: I must contact the creators, or at least the designer of Dodonpachi to ask her / their permission, before i can post a mod ?
Be sure to ask the contents original creator for redistribution rights before releasing a mod. Otherwise things can, and have sometimes, go bad :/
@Sproginator: I must contact the creators, or at least the designer of Dodonpachi to ask her / their permission, before i can post a mod ?
Be sure to ask the contents original creator for redistribution rights before releasing a mod. Otherwise things can, and have sometimes, go bad :/Quote@Sproginator: I must contact the creators, or at least the designer of Dodonpachi to ask her / their permission, before i can post a mod ?
Shouldn't be a problem, DoDonpachi sprites, and even Shmup sprites in general are reused a lot for fan games and stuffs like that. Also Cave (the creator of Dodonpachi) is a Japanese studio, very unlikely they'll be snooping around an occidental forum for a game not even released.
BTW i like your shuttle.
(http://i.imgur.com/qjfpsiL.gif)SpoilerEffectivement HELMUT, je me cacherai derrière toi quand ils lanceront les tomates pourries :P Rien n'est réellement inutile phyrex, merci à toi.
Warning: There are many image and some are very large.
Fighter:SpoilerLight drone Arietides:
(http://image.noelshack.com/fichiers/2013/39/1380212526-arietides.png)
Light interceptor Draconides:
(http://image.noelshack.com/fichiers/2013/39/1380212526-draconides.png)
Light fighter Geminides
(http://image.noelshack.com/fichiers/2013/39/1380212526-geminides.png)
Bomber Leonides
(http://image.noelshack.com/fichiers/2013/39/1380212526-leonides.png)
Heavy fighter Lyrides
(http://image.noelshack.com/fichiers/2013/39/1380212526-lyrides.png)
Heavy bomber Ursides
(http://image.noelshack.com/fichiers/2013/39/1380212526-ursides.png)[close]
Frigate:SpoilerCorvete Acrux
(http://image.noelshack.com/fichiers/2013/39/1380212534-acrux.png)
Bellatrix
(http://image.noelshack.com/fichiers/2013/39/1380212534-bellatrix.png)
Capella
(http://image.noelshack.com/fichiers/2013/39/1380212534-capella.png)
Light transporter Dubb
(http://image.noelshack.com/fichiers/2013/39/1380212534-dubb.png)
Errakis
(http://image.noelshack.com/fichiers/2013/39/1380212534-errakis.png)
Fidis
(http://image.noelshack.com/fichiers/2013/39/1380212534-fidis.png)
Gnosia
(http://image.noelshack.com/fichiers/2013/39/1380212534-gnosia.png)
Hydor
(http://image.noelshack.com/fichiers/2013/39/1380212534-hydor.png)
Juza
(http://image.noelshack.com/fichiers/2013/39/1380212534-juza.png)
Kheze
(http://image.noelshack.com/fichiers/2013/39/1380212534-kheze.png)[close]
Destroyer:SpoilerAquila
(http://image.noelshack.com/fichiers/2013/39/1380212542-aquila.png)
Carrier Equuleus
(http://image.noelshack.com/fichiers/2013/39/1380212541-equuleus.png)
Tanker Horologium
(http://image.noelshack.com/fichiers/2013/39/1380212542-horologium.png)
Monoceros
(http://image.noelshack.com/fichiers/2013/39/1380212542-monoceros.png)
Nemesis
(http://image.noelshack.com/fichiers/2013/39/1380212542-nemesis.png)
Sagittarius
(http://image.noelshack.com/fichiers/2013/39/1380212541-sagittarius.png)[close]
Cruiser:SpoilerAndromeda
(http://image.noelshack.com/fichiers/2013/39/1380212548-andromeda.png)
Magellanic clouds
(http://image.noelshack.com/fichiers/2013/39/1380212551-magellanic-clouds.png)
Heavy carrier Milkyway
(http://image.noelshack.com/fichiers/2013/39/1380212548-milkyway.png)
Heavy tanker Pinwheel
(http://image.noelshack.com/fichiers/2013/39/1380212553-pinwheel.png)
Heavy transporter Whirlpool
(http://image.noelshack.com/fichiers/2013/39/1380212553-whirlpool.png)
Comet
(http://image.noelshack.com/fichiers/2013/39/1380212553-ww-comet.png)[close]
Capital: (Recolored weapons include)
GenerositySpoiler(http://image.noelshack.com/fichiers/2013/39/1380212571-generositys1.png)(http://image.noelshack.com/fichiers/2013/39/1380212571-generositym1.png)(http://image.noelshack.com/fichiers/2013/39/1380212571-generosityl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-generosity.png)[close]
HonestySpoiler(http://image.noelshack.com/fichiers/2013/39/1380212593-honestys1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-honestym1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-honestyl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212592-honestyg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-honesty.png)[close]
KindnessSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212593-kindnesss-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-kindnessm-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-kindness.png)[close]
LaughterSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212637-laughters2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laughterm2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laughterl2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-laughterg2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-laughter.png)[close]
LoyaltySpoiler(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltys-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltyg-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltyg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-loyalty.png)[close]
MagicSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212615-magics1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-magicm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-magicl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212594-magicg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380215486-magichorn.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-magic.png)[close]
Mothership?:
Nightmare moonSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212593-luna1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212564-nightmare-moon.png)[close]
Weapons:
( Smal -> Medium -> Large -> Capital size )
GunSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212571-guns1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gung1.png)[close]
RailgunSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212571-guns2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunm2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunl2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gung2.png)[close]
VulcanSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212593-vulcans-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-vulcanm-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-vulcanl-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-vulcang-base00.png)[close]
LaserSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212637-lasers1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laserm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-laserl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-laserg1.png)[close]
MissileSpoiler(http://image.noelshack.com/fichiers/2013/39/1380214918-missile1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-missiles1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-missilem1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-missilel1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-missileg1.png)[close][close]
Oh you absolutely must have the missiles designed as little love hearts with rainbow contrails, that's an amazing amount of work.SpoilerEffectivement HELMUT, je me cacherai derrière toi quand ils lanceront les tomates pourries :P Rien n'est réellement inutile phyrex, merci à toi.
Warning: There are many image and some are very large.
Fighter:SpoilerLight drone Arietides:
(http://image.noelshack.com/fichiers/2013/39/1380212526-arietides.png)
Light interceptor Draconides:
(http://image.noelshack.com/fichiers/2013/39/1380212526-draconides.png)
Light fighter Geminides
(http://image.noelshack.com/fichiers/2013/39/1380212526-geminides.png)
Bomber Leonides
(http://image.noelshack.com/fichiers/2013/39/1380212526-leonides.png)
Heavy fighter Lyrides
(http://image.noelshack.com/fichiers/2013/39/1380212526-lyrides.png)
Heavy bomber Ursides
(http://image.noelshack.com/fichiers/2013/39/1380212526-ursides.png)[close]
Frigate:SpoilerCorvete Acrux
(http://image.noelshack.com/fichiers/2013/39/1380212534-acrux.png)
Bellatrix
(http://image.noelshack.com/fichiers/2013/39/1380212534-bellatrix.png)
Capella
(http://image.noelshack.com/fichiers/2013/39/1380212534-capella.png)
Light transporter Dubb
(http://image.noelshack.com/fichiers/2013/39/1380212534-dubb.png)
Errakis
(http://image.noelshack.com/fichiers/2013/39/1380212534-errakis.png)
Fidis
(http://image.noelshack.com/fichiers/2013/39/1380212534-fidis.png)
Gnosia
(http://image.noelshack.com/fichiers/2013/39/1380212534-gnosia.png)
Hydor
(http://image.noelshack.com/fichiers/2013/39/1380212534-hydor.png)
Juza
(http://image.noelshack.com/fichiers/2013/39/1380212534-juza.png)
Kheze
(http://image.noelshack.com/fichiers/2013/39/1380212534-kheze.png)[close]
Destroyer:SpoilerAquila
(http://image.noelshack.com/fichiers/2013/39/1380212542-aquila.png)
Carrier Equuleus
(http://image.noelshack.com/fichiers/2013/39/1380212541-equuleus.png)
Tanker Horologium
(http://image.noelshack.com/fichiers/2013/39/1380212542-horologium.png)
Monoceros
(http://image.noelshack.com/fichiers/2013/39/1380212542-monoceros.png)
Nemesis
(http://image.noelshack.com/fichiers/2013/39/1380212542-nemesis.png)
Sagittarius
(http://image.noelshack.com/fichiers/2013/39/1380212541-sagittarius.png)[close]
Cruiser:SpoilerAndromeda
(http://image.noelshack.com/fichiers/2013/39/1380212548-andromeda.png)
Magellanic clouds
(http://image.noelshack.com/fichiers/2013/39/1380212551-magellanic-clouds.png)
Heavy carrier Milkyway
(http://image.noelshack.com/fichiers/2013/39/1380212548-milkyway.png)
Heavy tanker Pinwheel
(http://image.noelshack.com/fichiers/2013/39/1380212553-pinwheel.png)
Heavy transporter Whirlpool
(http://image.noelshack.com/fichiers/2013/39/1380212553-whirlpool.png)
Comet
(http://image.noelshack.com/fichiers/2013/39/1380212553-ww-comet.png)[close]
Capital: (Recolored weapons include)
GenerositySpoiler(http://image.noelshack.com/fichiers/2013/39/1380212571-generositys1.png)(http://image.noelshack.com/fichiers/2013/39/1380212571-generositym1.png)(http://image.noelshack.com/fichiers/2013/39/1380212571-generosityl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-generosity.png)[close]
HonestySpoiler(http://image.noelshack.com/fichiers/2013/39/1380212593-honestys1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-honestym1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-honestyl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212592-honestyg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-honesty.png)[close]
KindnessSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212593-kindnesss-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-kindnessm-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-kindness.png)[close]
LaughterSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212637-laughters2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laughterm2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laughterl2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-laughterg2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-laughter.png)[close]
LoyaltySpoiler(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltys-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltyg-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltyg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-loyalty.png)[close]
MagicSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212615-magics1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-magicm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-magicl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212594-magicg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380215486-magichorn.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-magic.png)[close]
Mothership?:
Nightmare moonSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212593-luna1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212564-nightmare-moon.png)[close]
Weapons:
( Smal -> Medium -> Large -> Capital size )
GunSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212571-guns1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gung1.png)[close]
RailgunSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212571-guns2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunm2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunl2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gung2.png)[close]
VulcanSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212593-vulcans-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-vulcanm-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-vulcanl-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-vulcang-base00.png)[close]
LaserSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212637-lasers1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laserm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-laserl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-laserg1.png)[close]
MissileSpoiler(http://image.noelshack.com/fichiers/2013/39/1380214918-missile1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-missiles1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-missilem1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-missilel1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-missileg1.png)[close][close]
SpoilerEffectivement HELMUT, je me cacherai derrière toi quand ils lanceront les tomates pourries :P Rien n'est réellement inutile phyrex, merci à toi.
Warning: There are many image and some are very large.
Fighter:SpoilerLight drone Arietides:
(http://image.noelshack.com/fichiers/2013/39/1380212526-arietides.png)
Light interceptor Draconides:
(http://image.noelshack.com/fichiers/2013/39/1380212526-draconides.png)
Light fighter Geminides
(http://image.noelshack.com/fichiers/2013/39/1380212526-geminides.png)
Bomber Leonides
(http://image.noelshack.com/fichiers/2013/39/1380212526-leonides.png)
Heavy fighter Lyrides
(http://image.noelshack.com/fichiers/2013/39/1380212526-lyrides.png)
Heavy bomber Ursides
(http://image.noelshack.com/fichiers/2013/39/1380212526-ursides.png)[close]
Frigate:SpoilerCorvete Acrux
(http://image.noelshack.com/fichiers/2013/39/1380212534-acrux.png)
Bellatrix
(http://image.noelshack.com/fichiers/2013/39/1380212534-bellatrix.png)
Capella
(http://image.noelshack.com/fichiers/2013/39/1380212534-capella.png)
Light transporter Dubb
(http://image.noelshack.com/fichiers/2013/39/1380212534-dubb.png)
Errakis
(http://image.noelshack.com/fichiers/2013/39/1380212534-errakis.png)
Fidis
(http://image.noelshack.com/fichiers/2013/39/1380212534-fidis.png)
Gnosia
(http://image.noelshack.com/fichiers/2013/39/1380212534-gnosia.png)
Hydor
(http://image.noelshack.com/fichiers/2013/39/1380212534-hydor.png)
Juza
(http://image.noelshack.com/fichiers/2013/39/1380212534-juza.png)
Kheze
(http://image.noelshack.com/fichiers/2013/39/1380212534-kheze.png)[close]
Destroyer:SpoilerAquila
(http://image.noelshack.com/fichiers/2013/39/1380212542-aquila.png)
Carrier Equuleus
(http://image.noelshack.com/fichiers/2013/39/1380212541-equuleus.png)
Tanker Horologium
(http://image.noelshack.com/fichiers/2013/39/1380212542-horologium.png)
Monoceros
(http://image.noelshack.com/fichiers/2013/39/1380212542-monoceros.png)
Nemesis
(http://image.noelshack.com/fichiers/2013/39/1380212542-nemesis.png)
Sagittarius
(http://image.noelshack.com/fichiers/2013/39/1380212541-sagittarius.png)[close]
Cruiser:SpoilerAndromeda
(http://image.noelshack.com/fichiers/2013/39/1380212548-andromeda.png)
Magellanic clouds
(http://image.noelshack.com/fichiers/2013/39/1380212551-magellanic-clouds.png)
Heavy carrier Milkyway
(http://image.noelshack.com/fichiers/2013/39/1380212548-milkyway.png)
Heavy tanker Pinwheel
(http://image.noelshack.com/fichiers/2013/39/1380212553-pinwheel.png)
Heavy transporter Whirlpool
(http://image.noelshack.com/fichiers/2013/39/1380212553-whirlpool.png)
Comet
(http://image.noelshack.com/fichiers/2013/39/1380212553-ww-comet.png)[close]
Capital: (Recolored weapons include)
GenerositySpoiler(http://image.noelshack.com/fichiers/2013/39/1380212571-generositys1.png)(http://image.noelshack.com/fichiers/2013/39/1380212571-generositym1.png)(http://image.noelshack.com/fichiers/2013/39/1380212571-generosityl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-generosity.png)[close]
HonestySpoiler(http://image.noelshack.com/fichiers/2013/39/1380212593-honestys1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-honestym1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-honestyl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212592-honestyg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-honesty.png)[close]
KindnessSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212593-kindnesss-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-kindnessm-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-kindness.png)[close]
LaughterSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212637-laughters2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laughterm2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laughterl2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-laughterg2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-laughter.png)[close]
LoyaltySpoiler(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltys-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltyg-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltyg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-loyalty.png)[close]
MagicSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212615-magics1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-magicm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-magicl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212594-magicg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380215486-magichorn.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-magic.png)[close]
Mothership?:
Nightmare moonSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212593-luna1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212564-nightmare-moon.png)[close]
Weapons:
( Smal -> Medium -> Large -> Capital size )
GunSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212571-guns1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gung1.png)[close]
RailgunSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212571-guns2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunm2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunl2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gung2.png)[close]
VulcanSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212593-vulcans-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-vulcanm-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-vulcanl-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-vulcang-base00.png)[close]
LaserSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212637-lasers1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laserm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-laserl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-laserg1.png)[close]
MissileSpoiler(http://image.noelshack.com/fichiers/2013/39/1380214918-missile1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-missiles1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-missilem1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-missilel1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-missileg1.png)[close][close]
Oh you absolutely must have the missiles designed as little love hearts with rainbow contrails, that's an amazing amount of work.
Ok, my first time trying to create a sprite. I loosely followed Ravendarke's tutorial...except using GIMP and Blender. I think it's not bad considering I haven't done 3D modeling in 15 years and have never used GIMP or Blender before.
(sprite)
I wanted a really old looking battlestation, a stationary siege defence platform that is dirty, charred, cracked, plasma burn craters and scorch marks across a heavily armoured and armed DS9 type ship that is deployed in place using tugs an.
Edit: Added microdetail.
@Debido: Thanks, and for you ;) (http://image.noelshack.com/fichiers/2013/39/1380322780-heartrainbow.png)
Exigency Incorporated: Unnamed, Super Dreadnought.Spoiler
(http://i492.photobucket.com/albums/rr285/darvus1/exigency_dreadnought_zpse0c76124.png)
Yes I know my faction needs custom turret mounts, for some reason it's proving annoyingly difficult to design good looking ones.[close]
Exigency Incorporated: Unnamed, Super Dreadnought.
Yes I know my faction needs custom turret mounts, for some reason it's proving annoyingly difficult to design good looking ones.[/spoiler]
The last three frigates. I'll post the destroyers together for the future.Spoiler(http://image.noelshack.com/fichiers/2013/40/1380492632-hydor-v2.png)
(http://image.noelshack.com/fichiers/2013/40/1380492632-kheze-v2.png)
(http://image.noelshack.com/fichiers/2013/40/1380492633-juza-v2.gif)
Juza v2 with made-in railgun turret ;)[close]
am i only one to find the cool animated railgun to be a bit too "bouncy"? It make me feel like it is firing some candy/bubblegum at the enemy.
Yep, i like those new frigates, much better. Btw am i only one to find the cool animated railgun to be a bit too "bouncy"? It make me feel like it is firing some candy/bubblegum at the enemy.
(http://i.imgur.com/sssheqv.jpg)
Started painting on an old BSF design I made to create a Blackrock superfreighter. I haven't used my Wacom since 2004 but holy *** is it useful.
Okay, so I'm thinking of making an entire faction fleets in this style, free to use for anyone who can code but has no love for spriting. Should I do it?
Also please comment on the ship (although please note that it is EXTREMELY hard to do anything other than small lighting changes at this point).
@Makina: Looking mostly good, but a lot of surface areas could use some shading. Like the gray 'stripes' on the first ship, and the green objects on the second one. :)
Very good work so far though! I would not be able to do what you're doing. /envy
Wheeeeeeeeeeeeeeeeeennn???dunno really, 1'st of all i must think HOW IT will works, weapons & ship capturing is the main problem (don't want any looting chance)
Dang, great painting its look almost antique ceramic something :Dwhat do you thinkSpoiler(http://i.imgur.com/zBozXiB.png)[close]
MrDavidoff:
admitedly they look much beter, but the fuel tanker... its thruster are pointing directly at the fuel
Spoiler(http://oi42.tinypic.com/30krl7s.jpg)[close]
what do you thinkSpoiler(http://i.imgur.com/zBozXiB.png)[close]
Spoiler(http://i.imgur.com/V7ZpEEP.png)(http://i.imgur.com/g7TIDip.png)[close]
Early thulification of vanilla portraits, added facial hair and the obligatory "kopling" tattoo over the right eye.
will share coming stages of these portraits.
some stages of a massive fleet-tuggerSpoiler(http://i.imgur.com/6le9SfE.png)(http://i.imgur.com/nCaEN8q.png)(http://i.imgur.com/dlNSg6Q.png)[close]
love those two concepts on the bottom right, really nice. Will you try recoloring them?
The third from the left is also really good, would love to see it redone in the two last designs.
Will we see a civilian mini faction? maybe a transport company? Edit: TT subfaction, got it ;)
I've added a bit more greebling to the centre of the cruiser. Added the Allocator transport. Will add a longer version as well (elongated midsection).Spoiler(http://i.imgur.com/G4u9p3P.png)(http://i.imgur.com/VhaOBv1.png)(http://i.imgur.com/VEGgByb.png)(http://i.imgur.com/qLHbjnI.png)(http://i.imgur.com/rDRPYpv.png)[close]
I'm quite happy with the new ships and their custom weapons. Can't see it here but they play an animation while powering up.
Currently working on the capital ship (control matrix). I want to give it a really distinct shape, to set it apart from the other square shaped ships.
Glad to see Erick Doe is still doing crap tons of mods! Also that he is a mod, that's neat too.
So I made these guys a long time ago, funnily enough for one of Erick Doe's projects, and I was told they were actually neat.
I've cleaned them up a bit and attempted to make them more interesting but I'm curious, what do you guys think they need to fit into the game? They're basically going to be a Corporation's line of experimental drone ships.
AD5 Line-up.Spoiler(http://i.imgur.com/qGdmRVn.png)(http://i.imgur.com/JDhsGE3.png)(http://i.imgur.com/tLlKMLe.png)(http://i.imgur.com/loLOROJ.png)(http://i.imgur.com/YtoSZLu.png)[close]
Same goes for these, although I think they're even more... out of sync with the rest of the game.
RT5 Line-up.Spoiler(http://i.imgur.com/kXrSpDz.png)(http://i.imgur.com/PeMrvUC.png)(http://i.imgur.com/h2jde4n.png)(http://i.imgur.com/H8w6iM6.png)(http://i.imgur.com/UemWqij.png)(http://i.imgur.com/t62fkHl.png)(http://i.imgur.com/TbO1xQQ.png)[close]
I have plans for a less stylistic set of factions too, but I want to do these guys as a quick and simple deal to get up to date.
Thule, i like your huge tugboats. I'm not sure about the one on the right, i like the new greebling plate armor but it feel a bit different from other TLS style. Nevertheless, still incredible ships. BTW, what about your three faction coalition project?
I think you should chop up bits of the second fleet and overlay them on the first fleet as bits of armor and hull plating. Then darken the original hull that's peeking out underneath and add more noise and doodads and you have yourself a mighty fine looking ship.What an interesting idea, I think I'll try it.
it looks like a cancerous polyp! no offense intended ;D
Spoiler(http://i.imgur.com/LuSsGr2.png)[close]
Spoiler(http://i.imgur.com/LuSsGr2.png)[close]
Yarrrurgh..!!
I am genuinely sickened. Great job!
Hurrk...
Spoiler(http://i.imgur.com/LuSsGr2.png)[close]
I wonder if I have not played too much with the tool level ?
@Davidoff
Really great little subfaction there. Only nitpick i still have are the 3 ships on the left. As their engines point directly to the cargo they are supposed to haul. The Rest looks awesome, and i get a really neat modular feeling from them. Great Stuff, oh and thanks for the cookie ;)
The "thing" on the upper right corner is still a big ? to me ;) What is it?
The fleet has a really strong design concept imo. Except the three ships on the bottom left ;)
But i get what you tried i guess deviding them in a "pusher" and "puller" category. Overall a nice idea and
you totally sold the Pusher to me, the puller not so much (or not at all)
For the mod itself a modular system would be kind of awesome where you buy the Cargotug and buy additional cargounits.
Overall 7 ships: the tugger, the fighter wing, the tempest, and 4 different cargounits would be plenty enough.
i would keep the carrier bay as depicted on the original tugger to bind the concept of possible fighter escorts more strongly together.
The "thing" on the upper right corner is still a big ? to me ;) What is it?
Did a slightly and a more advanced alteration of the two portraits i did a couple of days ago:Spoiler(http://i.imgur.com/vVoOpUC.png)(http://i.imgur.com/uOmLKYU.png)
(http://i.imgur.com/yCz2p0u.png)(http://i.imgur.com/TF1IiXI.png)[close]
BTW i really dig the Tempest recolor. I hope you'll show us more Tri-Tachyon variants!
The Defender I sprite you have here has a massive cockpit, that's larger than the entire bridge of some of your Atlas derivatives.
Im opened to sugestions though, I also thought about making my own cockpit for the sprite, but by that Im again breaking the characteristic look of the SW ship. The main problem here is, that I made the sprite too big(I wanned to have some nicer detail, hence the size).. and then in hand to hand I must get this cockpit in return.Have you considered replacing the giant blue glass section with hull with a blue stripe, and adding a window to match the other ships on it? Blue stripes are already a theme, and the ship already has a blue 'bumper'.
Not lazy mind you, its not a problem to just squezze it a bit, but I dont think youll notice the difference :-\Spoiler(http://oi42.tinypic.com/2vteecg.jpg)[close]
I would let it rest and don't put it into the little tt subfaction at all if you ask me ;)
The sprite by itself is great but doesn't fit that well with the rest of the ships.
Did you try putting a vanilla bridge on it from one of the original destroyers and or frigates? it should fit i guess.
Did a slight color correction as suggested, the color of the lower body, the clothing will probably change anyway. Consider it a WIP ;)
Is it more "readible" now?
(http://i.imgur.com/eeioMjZ.png)(http://i.imgur.com/Ay5wac5.png)(http://i.imgur.com/vmaIPGK.png)
Have you considered replacing the giant blue glass section with hull with a blue stripe, and adding a window to match the other ships on it? Blue stripes are already a theme, and the ship already has a blue 'bumper'.
Did a slightly and a more advanced alteration of the two portraits i did a couple of days ago:
(http://i.imgur.com/vVoOpUC.png)(http://i.imgur.com/uOmLKYU.png)
Is it more "readible" now?
(http://i.imgur.com/eeioMjZ.png)(http://i.imgur.com/Ay5wac5.png)(http://i.imgur.com/vmaIPGK.png)
(http://i.imgur.com/eeioMjZ.png)(http://i.imgur.com/Ay5wac5.png)(http://i.imgur.com/vmaIPGK.png)#3 and #1 look the best
long time no see. ;D
heard the 0.6 update is out so back for the fun...but the game won't start and trying to fix...anyway, my work building upon ValkyriaL's drawing and then have fun "kitbashing"...
these are not a sprite yet, just some png graphics that I am having headache how to downsize nicely to the starsector size without too much additional work...Orz
about 60 graphics that mix with 9 variation of 3D rendering.
gif for the quick idea of what it is:G+ album linkSpoiler(https://lh5.googleusercontent.com/-4r9n9iTiTwk/Ullj9l2qtXI/AAAAAAAAfro/TZx3YgHtIRc/w972-h532-no/ss125-MOTION.gif)[close]
https://plus.google.com/u/0/photos/116369427219809886463/albums/5933878558642487937
or if you want to practice scrolling and play "find the different"..... ::)Spoiler(https://lh5.googleusercontent.com/-0WT-6kGdr9s/UlljjzAswGI/AAAAAAAAfqQ/yVhcEQeg40o/w589-h322-no/ss1279.png)
(https://lh4.googleusercontent.com/-CxooRtisJiE/UlljOl3iKYI/AAAAAAAAfpM/GBCculfQhl0/w589-h322-no/ss379.png)
(https://lh6.googleusercontent.com/-VYIdtJoT7VI/UlljEKW2vYI/AAAAAAAAfos/BcmrJiR0NFM/w589-h322-no/ss279.png)
(https://lh5.googleusercontent.com/-Pwo7uidW9-8/UlliLqUrYQI/AAAAAAAAfm0/zmlAxojXEnY/w589-h322-no/ss039.png)
(https://lh5.googleusercontent.com/-ux9nLzQ92iE/UlljkKv7FcI/AAAAAAAAfqU/3rLu9AwjiNs/w589-h322-no/ss2578.png)
(https://lh4.googleusercontent.com/-qFetUepoD10/UlljiOyC1GI/AAAAAAAAfqE/MdtycCEzuP4/w589-h322-no/ss1278.png)
(https://lh5.googleusercontent.com/-i5PiT4fIEMc/UlljNjD7ZTI/AAAAAAAAfpE/2oYfnWQJBsE/w589-h322-no/ss378.png)
(https://lh3.googleusercontent.com/-XRERiOoz8XY/Ullh09LSJAI/AAAAAAAAfl8/MxQqEF8aDOw/w589-h322-no/ss038.png)
(https://lh3.googleusercontent.com/-9NkuWQVRGhU/UllhXdvsitI/AAAAAAAAflI/p4NATDl-JeY/w589-h322-no/ss23.png)
(https://lh5.googleusercontent.com/-79fNzdj7cz8/Ullg_bKo__I/AAAAAAAAfkM/8510nwTwRmo/w589-h322-no/ss3.png)
(https://lh3.googleusercontent.com/-pfbL8QTHaRI/UllguR-eebI/AAAAAAAAfj0/qbDbZt7XVrA/w589-h322-no/ss2.png)
(https://lh3.googleusercontent.com/-vmUHmYxacVM/UlljMmffmDI/AAAAAAAAfo8/Dzdom6-Sj2Y/w589-h322-no/ss367.png)
(https://lh3.googleusercontent.com/-v4KeNUKNUfg/UlljGW-IzjI/AAAAAAAAfo0/RCJRUQjHVOA/w589-h322-no/ss356.png)
(https://lh6.googleusercontent.com/-eJjXpWIIcqs/UlljDzizYXI/AAAAAAAAfoo/kbL1ddH4rdc/w589-h322-no/ss256.png)
(https://lh5.googleusercontent.com/-wdu6wknjVVw/Ullh2A5jdSI/AAAAAAAAfmE/sYdPJhTTEn8/w589-h322-no/ss26.png)
(https://lh6.googleusercontent.com/-WfbUx5uRqxs/UllhrGkYLII/AAAAAAAAflo/1GYUrIY7e9U/w589-h322-no/ss036.png)
(https://lh4.googleusercontent.com/-XlBSwg_-7M0/Ulli6N-updI/AAAAAAAAfoQ/QmT4OPRnWnk/w589-h322-no/ss126.png)
(https://lh5.googleusercontent.com/-SzvrkfbK-w0/UllhbtbhnYI/AAAAAAAAflU/OxQIMl9oW34/w589-h322-no/ss25.png)
(https://lh4.googleusercontent.com/-dgFW7vEWRdA/UllhXfV1X8I/AAAAAAAAflM/q3al0iaUrFM/w589-h322-no/ss24.png)
(https://lh6.googleusercontent.com/-Ls9zrq9wAfk/Ulli5bjHOSI/AAAAAAAAfoE/1pxolEHT3E4/w589-h322-no/ss125.png)
(https://lh5.googleusercontent.com/-uGkulwB0IZs/UllhqE8vV4I/AAAAAAAAflc/S1gf8VEKOQE/w589-h322-no/ss035.png)
(https://lh3.googleusercontent.com/-xcWZfX-JdDA/UllhrLlvXqI/AAAAAAAAfls/mTzYBHL5Omg/w589-h322-no/ss034.png)
(https://lh6.googleusercontent.com/-pYmF_5w0Zbk/Ullh3-y5ROI/AAAAAAAAfmM/mvAChBXFqUk/w589-h322-no/ss34.png)
(https://lh5.googleusercontent.com/-pp0tX4hCZr8/Ulli_tH_RXI/AAAAAAAAfoc/Hev4g1Lt9Ck/w589-h322-no/ss234.png)
(https://lh3.googleusercontent.com/-RUGpf6ncCLE/Ullh6kYHBvI/AAAAAAAAfmU/q5xxZqRxE7M/w589-h322-no/ss35.png)
(https://lh6.googleusercontent.com/-Q08rAf4eRAA/Ulli6TzrSBI/AAAAAAAAfoU/7ixZGrLqWvI/w589-h322-no/ss124.png)
(https://lh6.googleusercontent.com/-mio_EPFJoq4/UllhVcb_cWI/AAAAAAAAfk8/Z45W4bH_CDk/w589-h322-no/ss12.png)
(https://lh3.googleusercontent.com/-J-cuBDTUeXs/Ullhut1R3SI/AAAAAAAAfl0/C70pUpiRfdo/w589-h322-no/ss037.png)
(https://lh5.googleusercontent.com/-A_xqYSr5JUE/Ullgt5DGcmI/AAAAAAAAfjw/f7KoPQGEBd4/w589-h322-no/ss1.png)
(https://lh4.googleusercontent.com/-xM85AZFCpV8/Ullg9etxICI/AAAAAAAAfkE/uyQneOCHz30/w589-h322-no/ss03.png)
(https://lh4.googleusercontent.com/-WCXhRx3sDsY/Ullgr_-bMcI/AAAAAAAAfjk/zan_NF3HTTk/w589-h322-no/ss0.png)
(https://lh6.googleusercontent.com/-EjZ6KSIE6pw/UlljYLpAsgI/AAAAAAAAfps/glBB2KKfgac/w589-h322-no/ss579.png)
(https://lh4.googleusercontent.com/-Sa82VYEIcdM/UlljT-qb2KI/AAAAAAAAfpc/npTdFYY4K-w/w589-h322-no/ss459.png)
(https://lh3.googleusercontent.com/-VJ_pxqQi-Vg/UlliTwi64YI/AAAAAAAAfnI/TR8MlvkbdsA/w589-h322-no/ss57.png)
(https://lh5.googleusercontent.com/-l06ytEYgwTA/UlliN4n0ylI/AAAAAAAAfm8/TIg_y7LxWZ4/w589-h322-no/ss56.png)
(https://lh3.googleusercontent.com/-l-eTe2PbU_0/UlliK-M2KsI/AAAAAAAAfmw/OQ4yl1WtB8w/w589-h322-no/ss45.png)
(https://lh6.googleusercontent.com/--p55V-__bF8/UlljVRC9bkI/AAAAAAAAfpk/SgWj7nukTHw/w589-h322-no/ss578.png)
(https://lh6.googleusercontent.com/-RSFAIGxzvsE/UllhB4KDpXI/AAAAAAAAfkU/rT0v5NT-OQA/w589-h322-no/ss5.png)
(https://lh4.googleusercontent.com/-0IIhCq-eCos/UlliUwnbwPI/AAAAAAAAfnM/476sEvAsYQQ/w589-h322-no/ss59.png)
(https://lh6.googleusercontent.com/-aTJE5mGGCEI/UlljSGOaSBI/AAAAAAAAfpU/nAdUNVgCPM0/w589-h322-no/ss456.png)
(https://lh5.googleusercontent.com/-XutOqZ6zHFc/Ullg9Fibq2I/AAAAAAAAfkA/WDh8bcaWXx0/w589-h322-no/ss4.png)
(https://lh6.googleusercontent.com/-I2tjZX78RIQ/UlliKQ1fd8I/AAAAAAAAfmk/W0_jI9VaJrc/w589-h322-no/ss49.png)
(https://lh3.googleusercontent.com/-CbRliI67oig/UlljtoOHqLI/AAAAAAAAfq4/LL1ePVPCZBE/w589-h322-no/ss4579.png)
(https://lh4.googleusercontent.com/-y7oDkDMjZpA/UlljpEHc7CI/AAAAAAAAfqk/yBCtUKpyP_0/w589-h322-no/ss45679.png)
(https://lh4.googleusercontent.com/-La7gJPWVIrQ/Ullifc6J7kI/AAAAAAAAfns/eUEry94TVZE/w589-h322-no/ss79.png)
(https://lh5.googleusercontent.com/-5fcdsNWjXkY/UlljqoadQLI/AAAAAAAAfqw/hWj9SZPYXog/w589-h322-no/ss4578.png)
(https://lh4.googleusercontent.com/-yTtZ_Rn7Qpc/UlljmIGCzjI/AAAAAAAAfqc/lgsRJTlI0ck/w589-h322-no/ss4567.png)
(https://lh3.googleusercontent.com/-weyQDYSFyFo/UlliWgpLkzI/AAAAAAAAfnU/RqLyGGD60OQ/w589-h322-no/ss67.png)
(https://lh4.googleusercontent.com/-TfudRG-oSp8/UllhKICCLMI/AAAAAAAAfks/fuAXVJ6OurY/w589-h322-no/ss7.png)
(https://lh6.googleusercontent.com/-2IeTn4ceNvs/UllidSC3eKI/AAAAAAAAfnk/WiWhZtzV95M/w589-h322-no/ss78.png)
(https://lh4.googleusercontent.com/-bzkwyJzBorY/Ullju_iLUhI/AAAAAAAAfrE/0bVbsdB4e24/w589-h322-no/ss789.png)
(https://lh4.googleusercontent.com/-dNTKi41w4sw/UlljZ8kt7yI/AAAAAAAAfp0/o_CvMAEyX5Y/w589-h322-no/ss689.png)
(https://lh6.googleusercontent.com/-O0T-zSkG-Ts/UllilXUFGYI/AAAAAAAAfn8/omgnBq9l60s/w589-h322-no/ss89a.png)
(https://lh6.googleusercontent.com/-b9LB1sY0rHY/UlljanMO_0I/AAAAAAAAfp8/xU6MbjJr9AE/w589-h322-no/ss689a.png)
(https://lh6.googleusercontent.com/-XKQU6NnXx4M/UllijBvkqOI/AAAAAAAAfn0/vH6MIYK5n6g/w589-h322-no/ss89.png)
(https://lh4.googleusercontent.com/-TOJKVmpDz44/UlliaxXrqfI/AAAAAAAAfnc/_KI3Y1G1el0/w589-h322-no/ss68.png)
(https://lh5.googleusercontent.com/-ZoyYWYDjRh0/UllhKP8F0SI/AAAAAAAAfko/z3W-ieRVACs/w589-h322-no/ss8.png)
(https://lh3.googleusercontent.com/-NmmXp0rm38o/UllhHf4AWTI/AAAAAAAAfkc/2gHT4WG-5h8/w589-h322-no/ss6.png)
(https://lh5.googleusercontent.com/-f-N5YDR4CuQ/UllhL-LQt6I/AAAAAAAAfk0/CQODzvNj4ZQ/w589-h322-no/ss9.png)[close]
hey i am a new spriter and i have made a very early draft of a faction.
i really want some feedback and i also need some tips on how to actually code and stuff
i already have a name in mind and a little bit of law but other than that its early in prodcution
hey i am a new spriter and i have made a very early draft of a faction.
hey i am a new spriter and i have made a very early draft of a faction.
i really want some feedback and i also need some tips on how to actually code and stuff
i already have a name in mind and a little bit of law but other than that its early in prodcution
Im a proponent of making your own weapon mounts sprite when your ship sprites are too far in style from vanilla one.
Dont be mistaken, im liking your ship, just saying that, at this point, you might aswell draw the mounts yourself. (you drew an entire ship already afterall XD)
Just draw a set of mounts and save them in another file and you can keep re-using them as you make ships
hey i am a new spriter and i have made a very early draft of a faction.
Blackout1943, I can already see a huge problem with your sprites. They're 95% black. If you're not understanding why this is a bad thing, try copying and pasting your sprites (without the white background) onto a more realistic starry background, like what you'll get in-game: http://coolblackppt.com/wp-content/uploads/2013/06/Debug-star-internal-test1-background-ground-back-156615.jpg and tell me you still don't see it.
I think I'm crazy, but the development process of my sprites is even more so...
Unnamed Heavy-Support CruiserThe first draft of the general shapeSpoiler(http://i.imgur.com/H9AaQFyl.jpg)[close]An easier version to look atSpoiler(http://i.imgur.com/61GR5jHl.jpg)[close]
More coming soon!
hey i am a new spriter and i have made a very early draft of a faction.
Blackout1943, I can already see a huge problem with your sprites. They're 95% black. If you're not understanding why this is a bad thing, try copying and pasting your sprites (without the white background) onto a more realistic starry background, like what you'll get in-game: http://coolblackppt.com/wp-content/uploads/2013/06/Debug-star-internal-test1-background-ground-back-156615.jpg and tell me you still don't see it.
hey i am a new spriter and i have made a very early draft of a faction.
Blackout1943, I can already see a huge problem with your sprites. They're 95% black. If you're not understanding why this is a bad thing, try copying and pasting your sprites (without the white background) onto a more realistic starry background, like what you'll get in-game: http://coolblackppt.com/wp-content/uploads/2013/06/Debug-star-internal-test1-background-ground-back-156615.jpg and tell me you still don't see it.
Since when is being visible a good thing in the combat sense? Black spaceships make perfect sense if they're meant for combat.
Well, for a comet that was very slow ;) Maybe a little lower saturation would be beneficial to not burn your eyes, what do you think?Spoiler(http://image.noelshack.com/fichiers/2013/42/1382287008-comet-v2.png)[close]
The main issue there is that the greebles need to contribute to the light / shadow that creates form. Too much greebling without careful attention to the underlying forms will just end up feeling flat :)
Reworked some of my crystal based ships. (page 160 for those who are curious)Ooh, shiny.
Erick Doe, if you use photoshop, you should use Drop shadow to add proper shading (in the blending option for layers) to give more volume to your Zorgs. If i remember correctly, Starsector's light always come somewhere from the top left of your ship and drop shadow is very useful to do that kind of shading quickly.isnt that ship... fliping huge?
Here's what i got:Spoiler(http://i.imgur.com/vwYHiDX.jpg)[close]
And here's where i found the drop shadow option (sorry, it's in french...):Spoiler(http://i.imgur.com/PVKtHnn.png)[close]
---
Magician, your sprites are very reminiscent of the shmups style from the early 90's, R-type style. Needless to say, i'm in love.
Not satisfied with shape and color, but wanted to try something low tech and bulky.Intended as something close to lasher in terms of niche.Spoiler(http://i.imgur.com/zTqyREd.png)
(http://i.imgur.com/XNSxptX.png)
(http://i.imgur.com/C1SLdgE.png)
(http://i.imgur.com/oYhyVhA.png)[close]
Erick Doe: I can't advise because of lack of expirience, but if I were in your shoes I would try playtesting with this sprite in game to get a feel.
Erick Doe, if you use photoshop, you should use Drop shadow to add proper shading (in the blending option for layers) to give more volume to your Zorgs. If i remember correctly, Starsector's light always come somewhere from the top left of your ship and drop shadow is very useful to do that kind of shading quickly.
isnt that ship... fliping huge?
When you get bored enough to kitbash eve... *facepalm*Spoiler(http://i.imgur.com/8QkgT6y.png)[close]Not satisfied with shape and color, but wanted to try something low tech and bulky.Intended as something close to lasher in terms of niche.Spoiler(http://i.imgur.com/zTqyREd.png)
(http://i.imgur.com/XNSxptX.png)
(http://i.imgur.com/C1SLdgE.png)
(http://i.imgur.com/oYhyVhA.png)[close]
As a personal opinion there's not enough contrast from the brightest points and darkest as well as the cockpit-to-engine attachments look a little strange, but the colored version are rather pleasing.
Very much in progress and haven't done any depth at all just trying out a different style of drawing (planning to add in with the lines glowing)Spoiler(https://dl-web.dropbox.com/get/SS%20ship%20use%20this%20one.png?w=AACa68342uIBGI19H2_46LUmeuB8OiWpfHgJNKcGh6QPow)[close]
In the name of the Extra Sexy Tech and dmaiski.
(Well, I am sorry for using dmaiski's sprite for training purposes. I just wanted quickly to try some new technique in photoshop. I hope no one will be upset.)SpoilerShip is painted only by one grey (a little on the blue side) color, the rest is lighting. Tried using several layers to give additional shadow to all parts of ship.
Suprisingly this ship is very nice looking when given at least some color. Can't even imagine how cool it can be if its painted properly.
(http://i.imgur.com/9o7gqf8.png)(http://i.imgur.com/hINgxpQ.png)[close]
Quick update. Tried additional approach with shadows. Seems a bit blurry and requires cleaning, but still most close to what I wanted.
Hyph, i preferred the previous one. As Doogie said, the other looks a bit too "milky" for a Gedune ship. But i'm not sure about giving them additional plate armor, especially for frigates. In my mind, Gedune always had the cobbled together feel with some high tech bits inside the steel armature. Ancient high tech generators placed on low tech chassis. Of course that's how i see them, i might be wrong.
I don't even know. It gets harder and harder. And time consuming.
Anyway, ship which main armament is installed onto big drone, ships only serious weapon is that right-hand thingy - powerfull EMP (only emp dmg) blaster. Its rather sad that original idea of how it should look didn't work out.Spoiler(http://i.imgur.com/73O98j8.png) (http://i.imgur.com/OLf7SXw.png)[close]
some guns I am working on, taking a brek from messing around with BISO stuff and just playing around now
(http://i.imgur.com/jkNVaQB.png?1)
the left are meant to be mid range high explosives
the right are meant to be low OP, very low DPS, long range, rapid fire kenetic autocannons
(i will also make a pulsed beam variant based on that design)
After a long and illustrious past of lurking Starfarer, I come out of the shadows to show the forums my amazing lack of talent. Been wanting to make a mod for this game for a long time. Unfortunately, I'm coming to realize that I have little to no artistic ability.
Read through the tutorials and improved myself...
Then made these small, crappy, completely from scratch ships. (Not for Critique, these are just to show why I'm not going for the hand drawn method)Spoiler(http://imageshack.us/a/img547/8404/b8f0.png)
(http://img28.imageshack.us/img28/7188/h5at.png)
(http://imageshack.us/a/img196/2291/cz7d.png)[close]
Had fun, then realized that I'd have to spend a lot longer on improving my raw drawing proficiency than I'm comfortable with just to make a half-mediocre mod. So I turned to the BSF editor for solace, and found it to be a HELLUVA lot faster and easier to use than raw drawing, even if it is a lot less original. But, consider that the only purpose of making ships is modding, originality in its purest form is something of a moot point.Spoiler(http://img51.imageshack.us/img51/5193/njo8.png)[close]
Not sure of it, but, for me, I think it's a step in the right direction. Advice?
nice one but do some damege on that white thing near the center of the ship, its looks bit TOO cleanSpoiler(http://i.imgur.com/oqhR6iI.png)[close]
Here's another big ugly one. A space bug using the drifting derelict of an Onslaught as a shell. Always ready to give a warm welcome to spaceships looking for the Onslaught still active distress beacon.Spoiler(http://i.imgur.com/oqhR6iI.png)[close]
Assimilated Aurora:
(http://i.imgur.com/FaAyEbv.png)
Assimilated Aurora:
(http://i.imgur.com/FaAyEbv.png)
Planning on making a tier of assimilated ships for the zorg? Mid and high tech ones?
Either way you made the aurora even cooler!
Not sure what an IS-7 has to do with spaceships but ok. :P
also on that note... many guns in starsector are not balls with sticks; thos makes me severly doubt their durability in combat
Boxy WWII Battleships want to disagree with that statement.
That big hole is the inside of the shield generator ring, if you can see. *Insert some lore friendly excuse why the shield generator needs empty space on its inside to channel magnetic stresses from the fortress shield ability.*
played around with the solar sailer a bit more and came up with a rough concept.
Damn sexy. Do you have any plans regarding a gameplay implementation of the sailing concept? Solar-wind-direction dependent speed differences or, simpler, an overall exempt from the 0-flux bonus mechanic maybe?
Physics fun.
Car-like driving behaviors with skidding and rolling resistance and stuff.
Not super-fancy but it gets the job done for sea or land warfare, where we don't want turning to feel like Outer Space, or where we'd like to simulate inertial changes in space a bit more realistically.
Whats with all of the holes in the top sprite? Also I'm one of those nutcases who insists everything needs to be symmetrical.
Crimrose.I see what you did there, really nice ship too.
Are you planning to assimilate the entire roster of high tech ships?
Or just a few of them?
Zorg assimilated Aurora and Medusa...looking nice but i'm looking forward for the script :PSpoiler(http://i.imgur.com/7xSJpCQ.png)
(http://i.imgur.com/omGJCHj.png)[close]
Psiyon, even your vanilla kitbash are very reminiscent of Obsidian Void sprites. Very angular looking. However i'm intrigued by the lower part of the ship, what's this from? Tri-Tachyons ships?~75% of the ship is drawn, not kitbashed, especially the lower part.
Anyway i like it.
(http://img208.imageshack.us/img208/7225/icy0.png)
Free ship.
Tried to give Crimrose some wingsSpoiler(http://i.imgur.com/ViP1Tap.gif)
damn, it seems I am glow maniac..[close]
Expected box to be bigger, but somehow its really tiny compared to what I imagined.
Me too.its cause you ate it you silly dinosaur
*snip*Ho yus, very nice, the opening missile pods on the Toybox are kinda weird looking, but there's not much that can be done about that.
(http://www.cosmicbreak.com/_/wiki/images/f/f1/Mighty_Byne_Girl.png)*snip*Ho yus, very nice, the opening missile pods on the Toybox are kinda weird looking, but there's not much that can be done about that.
Just making a suggestion, but a Mighty Byne and might be cool to do.
dmaiski, your Zerochan link doesn't work for me.
Okie-dokie, so I have another "wild" ship here, Golem. Its a giant asteroid turned into a spaceship, apparently used by a non-organic life-form. Each side of the ships weilds different types of weapons in theory.Shape is better than I thought I could manage, but still not the ideal I had in my head.Spoiler(http://i.imgur.com/ogE5bG5.png)[close]
I'm considering turning this into a Starsector sprite.
(http://i.imgur.com/4K0Fkm1.png)
Thoughts?
(Also I did make that faction in BSF, I just really really REALLY don't like doing the photoshop for them.)
Update: decided to mess around a bit more with darkening.This version really reminds me of Master of Orion II. That's a compliment, just in case it wasn't clear.Spoiler(http://i.imgur.com/k2weoYV.png)[close]
there will be more of them coming.Spoiler(http://www.ericksmodels.com/gallery/jedi/jedi1.jpg)[close]
@Doogie: Those blue areas look like they'd be really cool with some translucency and glow. Right now they're feeling a little too solid, yet their overall feel suggests they're translucent :)That's an unfortunate hazard of a white background. In the BSF file they were most definitely translucent and glowy, yet with my limited photoshop ability a lot of that was lost.
viva rhinoplasty!!!Spoiler(http://i.imgur.com/Y6BaQZE.png)[close]
I think it looks better without the sunder nose ;)
"It's not like I like you or anything baka!!" *Shoots the other ship and turns red*......Spoiler(http://i.imgur.com/Y6BaQZE.png)[close]
I think it looks better without the sunder nose ;)
This fiddling with sprites set me going and before I relized I already was making Arcadia. And you can tell that she has few secrets beneath her armor.Spoiler(http://i.imgur.com/wd5Nr2u.png)[close]
Played a bit with photofilters to try some silly looks. Seems a bit grim.Spoiler(http://i.imgur.com/N1vdg23.png)[close]
Thank you for pointing out, HELMUT. Regarding yellow spikes - they are indeed a main feature of Shiro, though on such scale it is hard for me to make them look good. I tried to alter them a little, but I can't think of the way to save spikes and still make them organic enough to not pop out in the eyes.
Also layed few shadows and highlits on Prince and cleaned spiky "antenna".Spoiler(http://i.imgur.com/5cHqK95.png)[close]
This fiddling with sprites set me going and before I relized I already was making Arcadia. And you can tell that she has few secrets beneath her armor.Spoiler(http://i.imgur.com/wd5Nr2u.png)[close]
Played a bit with photofilters to try some silly looks. Seems a bit grim.Spoiler(http://i.imgur.com/N1vdg23.png)[close]
Hoo boy. Just looking at all these sprites makes me want to learn how to make them… Pity I've got a mac...
Silver Silence, yeah it was initial inspiration. It's a pity that I didn't play this game. I got inspired by a random picture from google, at first thought it was some new movie.I'd love to see some more sprites inspired by the other Vasari capital designs. Though the Kultorask (http://media.moddb.com/images/members/1/927/926258/Kultorask.jpg)....Spoiler(http://i.imgur.com/dBla0oH.png)[close]
wow. that's pretty epic. Really like the De Ruyter - the resemblance to actual Naval vessels is making the sailor in me rather excited :DThanks! :D
Erick, when can we hope to have a playable version of this faction?9 out of 11 ships are done and working. As are stuff like descriptions and custom hullmods. So, after I finish the last two ships I'll release a working demo with test missions.
@Erick Doe: I think the Steel Ships would look a bit better if they were closer to real warships' dimensions. They feel really fat and don't taper enough for my tastes :) That, and they are feeling really flat atm; a stronger approach to the shading of the surfaces might be useful.They are a bit too flat to my own tastes as well. Though overall they're supposed to be pretty flat. I'd tried to keep to naval dimensions by making the ships elongated. But doing it too much will make them look more like naval ships than navy-inspired spaceships. ;)
@Erick Doe: Your ships look great and make a wonderful faction, although I'd ditch the dutch ship names, they sound so goofy to me (I'm dutch too.).Goofy? I was thinking more like 'exotic'. For once a faction that doesn't have English names. Thule also did a wonderful job at that. Plus these ships actually saw combat.
Just a little joke after a long day. Behold horrors of the Space!Spoiler(http://i.imgur.com/gHiMSEt.png)[close]
Some feedback for you Erick, I feel like the steel ships are way too "polished" compared to vanilla (you can easily see that comparing the 2 freighters), they could use more complexity all around. I also feel that the shading is a little too uniform and extended, making them feel very flat.
About your space slugs, i wonder if it is possible to animate them to make them like... Moving? Not moving around the ship (well, that would be cool too) but at least making them not as static.
Goofy? I was thinking more like 'exotic'. For once a faction that doesn't have English names. Thule also did a wonderful job at that. Plus these ships actually saw combat.
Helmut, I'm not actually using Photoshop, I'm using an MS paint emulator (I know, lame :P), so I'm not sure if I can do that kind of thing.
(http://i.imgur.com/1g9CNzJ.png)
The latest iteration of the now called Grimnebulin-class Cruiser
And here a little gif
(http://i.imgur.com/22O9OOK.gif)
whoa. I gotta say, this looks REALLY nice. As much a fan as I am of greebling, long flat surfaces really do it for me.
Every time you draw on paint, god kill a kitten.There is absolutely nothing wrong with using MS Paint for spriting, I used it for all the spriting that I've done, and only used GIMP for transparency.
Every time you draw on paint, god kill a kitten.There is absolutely nothing wrong with using MS Paint for spriting, I used it for all the spriting that I've done, and only used GIMP for transparency.
the only problem with the images he posted was that he saved them as jpg.
Every time you draw on paint, god kill a kitten.There is absolutely nothing wrong with using MS Paint for spriting, I used it for all the spriting that I've done, and only used GIMP for transparency.
the only problem with the images he posted was that he saved them as jpg.
I use MS paint for a lot (if not most) of the ground work.
With this simple template I made in MS Paint......I created this fleet of ships...Spoiler(http://i.imgur.com/o2K9nb9.png)[close]Spoiler(http://i.imgur.com/KPo0zTx.png)[close]
...which I really should use for a faction one of these days. :D
(http://i.imgur.com/URCkreJ.gif)
concept, WIP of a new capital for the republic of erc minifaction
@Cycerin
Let's see where this goes ... ;)
Newest stage of the WIPSpoiler(http://i.imgur.com/yWMPOwM.gif)[close]
Every time you draw on paint, god kill a kitten.There is absolutely nothing wrong with using MS Paint for spriting, I used it for all the spriting that I've done, and only used GIMP for transparency.
the only problem with the images he posted was that he saved them as jpg.
I use MS paint for a lot (if not most) of the ground work.
With this simple template I made in MS Paint...Spoiler(http://i.imgur.com/o2K9nb9.png)[close]
...I created this fleet of ships...Spoiler(http://i.imgur.com/KPo0zTx.png)[close]
...which I really should use for a faction one of these days. :D
Sort of a work in progress... going to add some more greebling (especially on the bottom bits), another shading pass, and a bit of wear and tear.
Ship on the left is replacing the ship on the right.
(http://i.imgur.com/QmndVZP.png)(http://i.imgur.com/iWZRr9v.png)
Was trying out sketching and accidentally created Trilobit frigate.
(http://i.imgur.com/UIPV1ts.png)
Was trying out sketching and accidentally created Trilobit frigate.
(http://i.imgur.com/UIPV1ts.png)
I am very much a fan of this, though I can't explain why....
Mr. Vinya, please poke me on Skype, I have a wise idea...:
I'm just working on a lot of other stuff. I'll be back next semester since I have Computer Science 30 and will be working on some stuff for Starsector.
Who are you? =I
Ok, here goes my first attempt at actual spriting... I've a long way to go.
(Stage One - shape and colour)
(http://i.imgur.com/c1UVKvf.png)
I've yet to even try to greeble it, and all in all I think it looks awful.
Hopefully one day I'll be able to do it some justice.
Edit:
Any tips at all would be most welcome.
I hope no shields!Or engines!
That makes no sense!I hope no shields!Or engines!
(http://i.imgur.com/VSZaRDD.png) | (http://i.imgur.com/qyOcNvQ.png) | (http://i.imgur.com/JdR7ayW.png) | (http://i.imgur.com/yH06ScF.png) |
That makes no sense!I hope no shields!Or engines!
I dunno, i liked the previous armor pattern even though it was very small, it really gave it an alien-like feel. The new one is still pretty good though, just more conventional but then that's maybe what you're aiming to.
Don't forget to put pictures in spoilers
Two scrappy destroyers for TuP
Another junkyard boat:
Platypus-class Frigate
And do I have something to share with you.Spoiler(http://i1292.photobucket.com/albums/b563/dayjomasteele/disnay_zps0257bf77.jpg)[close]
What if you gave that monster a turreted TPC on that large middle mount? Built-in? Daaamn that would be cool.
Vinya, the animation is smooth yet the sprite is kinda blurry. Also, the missile that pop out of the turret actually looks more like a cannon than a missile. Unless that's the cannon that fire the missile?
Vinya, to match the color of the turret with the hound, use the luminosity blend mode in photoshop. The color of the turret should be the same as the layer under it.Spoiler(http://mattnorris.squarespace.com/storage/grunge-effect-luminosity-blending-mode.jpg?__SQUARESPACE_CACHEVERSION=1298434777573)[close]Spoiler(http://i.imgur.com/Nft8KuM.png)[close]
It give a very interesting feeling to it. Rather than the usual missile rack used, it's more of a silo integrated to the hull. For the ship itself, i have to say it still feel too much Hound to me. You can add some more parts to it like antennas and stuffs, the Vigilance front antenna work pretty well with everything for example. Also another color scheme would be cool, just make a layer you color differently and use some of the blend mode like i showed you earlier, you should have some very nice effects.
Wanna make this mod together Erick? :D
@ Bjørn_in_the_Sector
Was that made using MS Paint?
But to reiterate, you need to use a more advanced image program. You will never get anywhere using MS Paint, it does not give you virtually any of the features required to make a good looking sprite.
Hyph, your first sprited? You means hand-draw yes?
Tiny scale ships, massive scale battles:Spoiler(http://i.imgur.com/dHDtF7t.png)
Rebel Faction - Brigand Mk2 Light Carrier
(http://i.imgur.com/XpWWtgH.png)
Rebel Faction - Brigand Light Cruiser
(http://i.imgur.com/XDVLAAX.png)
Rebel Faction - Reprobate Destroyer
(http://i.imgur.com/w5KWZxS.png)
Rebel Faction - Scamp Frigate
(http://i.imgur.com/q3iGu5N.png)
Rebel Faction - Thief Corvette
(http://i.imgur.com/YCzDgwV.png)
Rebel Faction - Knave Corvette
(http://i.imgur.com/hvqisUf.png)
Rebel Faction - Footpad Fighter
(http://i.imgur.com/vy5ZCyq.png)
Rebel Faction - Scoundrel Interceptor
(http://i.imgur.com/PtrlECd.png)
Rebel Faction - Rogue Bomber
On a darker background:
(http://i.imgur.com/vEDBMyN.png)[close]
--snip--Jesus christ man.....
I can neither code, nor spriteYou don't need to know how to sprite; get sprites from here (http://fractalsoftworks.com/forum/index.php?topic=1131.0) to get going, there are, at this point, well over a hundred of them.
An Onslaught fit for a king! :o
nice work HELMUT BUT... as for me it got just to many mounts
I'd love to have more of HELMUT stuff in my mod. Already added some ships (thanks to Meso).
Tiny scale ships, massive scale battles:Spoiler(http://i.imgur.com/dHDtF7t.png)
Rebel Faction - Brigand Mk2 Light Carrier
(http://i.imgur.com/XpWWtgH.png)
Rebel Faction - Brigand Light Cruiser
(http://i.imgur.com/XDVLAAX.png)
Rebel Faction - Reprobate Destroyer
(http://i.imgur.com/w5KWZxS.png)
Rebel Faction - Scamp Frigate
(http://i.imgur.com/q3iGu5N.png)
Rebel Faction - Thief Corvette
(http://i.imgur.com/YCzDgwV.png)
Rebel Faction - Knave Corvette
(http://i.imgur.com/hvqisUf.png)
Rebel Faction - Footpad Fighter
(http://i.imgur.com/vy5ZCyq.png)
Rebel Faction - Scoundrel Interceptor
(http://i.imgur.com/PtrlECd.png)
Rebel Faction - Rogue Bomber
On a darker background:
(http://i.imgur.com/vEDBMyN.png)[close]
I love you, just for the record.
Current sprite | Using system | Darker variation |
(http://i.imgur.com/6GgR6mF.png) | (http://i.imgur.com/YO60Ynu.png) | (http://i.imgur.com/vubA14h.png) |
Cool poster, any chance of your mods becoming available again soon? ;)
Shellster, that is a very unique style and some mighty cool kitbashes. I do not recall anyone ever doing exaggerated sponson designs like that. Do you intend to turn them into a faction?
(http://filesmelt.com/dl/Death_of_Germanicus.png) (http://filesmelt.com/)
Should I turn this into a Starsector ship?
PS: Are you German?
Imagine mini bosses fleets each lead by one of this ships (or 2 in case of castor and pollux) to hunt down for superior loot and the chance of grabbing their precious blueprint...
How nice it'd be to have quests in this game and have the player be rewarded with these special variations of vanilla ships HELMUT's making
a little more work on the lighting (for example, the Dakota's engine section should get some shadow from the hull, being lower and back)
Adding a couple more updated ships to the line...a style is starting to come together.
Criticism is welcome.
The light source in SS is on top and slightly in front of the ship, right? I think I've read that somewhere in a guide ...Yup.
I'm not sure if I should tell anybody what I use for kitbashing.
Isn't it obvious?
Erick, is it a kitbashed Batavia ship? Some parts doesn't seems they come from Starsector and it feel a bit weird. Honestly i think you can definitely improve this one, the top part of the hull is overly symmetric and the white prow doesn't feel like it's part of the ship, same thing with the engines. The overall shape is interesting but it currently feel more like it's made of legos cobbled together. Other than using pipes from the tankers sprites, i also found that the scaffolds from the station and com array sprite are very handy for low to mid-tech ships to make them feel like "one part".
@Erick I kind of agree with HELMUT about the last sprite, the texturing feels a bit watered down and too clean to really fit into vanilla-style (the same feel I have about the batavia ships).
I'd like to call it a 'quality' kitbash, where the vanilla parts are hard to spot. Similar to the Mace.
The wings are meant to be sorta holographic blades that stick out of the sides. They can be folded up, turned on/off, rotated, etc. Obviously not in gameplay, but still.
I'd like to call it a 'quality' kitbash, where the vanilla parts are hard to spot. Similar to the Mace.The Vanilla parts are pretty obvious as well but that's not really a problem. The thing would be that the custom parts blend within the vanilla ones. As Uomoz said, the clean parts from Batavia and the vanilla parts create a big contrast which is why i say they don't match. Also i find weird that an asymmetric ship actually got so much symmetry in it (the hull below the bridge, the armor under the medium turret and the mirrored Valkyrie plates on the right).
At times, nomenclature can be an overlapping and imprecise business. ;)
While i can clearly see your POV, i do disagree in part. Regardless of the current # of guns, I maintain that the presumably (we'd have to ask Erick Doe) still sub-DD quantity of hitpoints on the new ship merits designation of nothing higher than "Heavy FF". I say so because it may have enough weaps to "talk the talk", but not enough survivability to "walk the walk".
At times, nomenclature can be an overlapping and imprecise business. ;)
While i can clearly see your POV, i do disagree in part. Regardless of the current # of guns, I maintain that the presumably (we'd have to ask Erick Doe) still sub-DD quantity of hitpoints on the new ship merits designation of nothing higher than "Heavy FF". I say so because it may have enough weaps to "talk the talk", but not enough survivability to "walk the walk".
Bingo!
Looking good so far, except that it's very redRed unz go fasta and have mo' dakka.
MShadowy, cool drawing, i wish i could draw my ships as well, not being limited to kitbash only.
its been forever since Ive been to these forums
Ive lost a few assets relating to some of my ships so ive redone a few
should I continue remaking a few of my ships? or stay with the old
Edit: new one is larger, is it big enough?Spoilerold(http://i1213.photobucket.com/albums/cc462/Rugaard/Frigate2_zps150e46a4.png)
new (http://i.imgur.com/8ha2A1z.png)
also which is better the one above or this one
(http://i.imgur.com/grkUskp.png)[close]
I would also suggest going with the larger version of the new ship; the smaller one will likely end up suffering from being extremely cramped when armed and in game. It's also a bit too busy. But then I do like me some spacious ships.
At times, nomenclature can be an overlapping and imprecise business. ;)
While i can clearly see your POV, i do disagree in part. Regardless of the current # of guns, I maintain that the presumably (we'd have to ask Erick Doe) still sub-DD quantity of hitpoints on the new ship merits designation of nothing higher than "Heavy FF". I say so because it may have enough weaps to "talk the talk", but not enough survivability to "walk the walk".
Bingo!
And now I want a fleet of Wolfpacks, Cerberuses, Foxhounds and Hounds in UsS... Make it happen bro!
I guess that one's going to be a destroyer? :P
Learning tablet magicNext time should watch tutorials on how to draw forest masses better. Also this pseudo-hound can be quite a nice remake of vanilla hound, if its made into sprite.Spoiler(http://i.imgur.com/8vTvoeL.png)[close]
An update on one of my bigboys, the Mk.II Yoshura, which i also posted a greeble on in the greeble thread in its previous state.Spoiler(http://i.imgur.com/Ah00yLu.png)[close]
kudos to MShadowy for giving this monster a facelift. ;)
Learning tablet magicNext time should watch tutorials on how to draw forest masses better. Also this pseudo-hound can be quite a nice remake of vanilla hound, if its made into sprite.Spoiler(http://i.imgur.com/8vTvoeL.png)[close]
Spoiler(http://i.imgur.com/LkAV7EK.png)[close]
Edit:Nor should you be; the only reason I mention it for this one is those arms will push the center of collision forward - at best it's likely to be on the very edge of the hull, which gives attacks from the front a lot more empty space to go through before they hit ship than on any of the vanilla vessels.
And by hell, I'm not designing a fleet of spheres! leave that to the Zorg ;D
Thanks for the feedback.
I'm actually having much more trouble colouring and lighting this than before, gonna read some guides and play around with some tools to improve.I am not happy the way it looks. But I think I know what I did wrong adn I read a guide somewhere on how to fix it. I'll be backSpoiler(http://i.imgur.com/z8nzjJr.png)[close]
Spoiler(http://i.imgur.com/194N6tJ.png)[close]
I was talking about patterns earlier and I played around a little ...Spoiler(http://i.imgur.com/ziIylvS.png)[close]
Just for the Lulz
I am pretty sure this looks better, what could possibly go wrong?
(http://i.imgur.com/kKglS9n.png)
Icarus-class frigate for TuP
What went wrong?Well, I think instead of using "wrong" I'd say that it's "not quite the same as Vanilla so it feels weird".
I still don't understand why it's lighter in-game than in photoshop, or in the .png.It isn't brighter, in absolute RGB terms; it's just perceptually brighter and more saturated-feeling because of the background it's on. How we perceive color and value is highly dependent on the context :)
Old | New |
(http://www.sc2mafia.com/Starsector/phase_dd.png) | (http://www.sc2mafia.com/Starsector/phase_dd2.png) |
Spoiler(http://i.imgur.com/xJIAvhZ.gif)[close]
Turrets are great and all that, but long vessels just scream giant **** you spinal mounted weaponry :)Spoiler(http://i.imgur.com/xJIAvhZ.gif)[close]
@Shellster: I really like that big ship of yours, as well as that neat looking beam. Nice! :D
I like it. The stripes look good. But it don't half remind me of an upended covvie plasma rifle...
I'm surprised MShadowy, did you lowered the color saturation compared to other SHI ships? It feels... Different. Other than this, great sprite.
I like it. The stripes look good. But it don't half remind me of an upended covvie plasma rifle...
I have to agree it does have 'that' look to it. Not that there is anything wrong with it, still awesome.
'lil update of my current work.Spoiler(http://i3.minus.com/ibvT3gprG2fBVx.png)[close]
'lil update of my current work.Spoiler(http://i3.minus.com/ibvT3gprG2fBVx.png)[close]
'lil update of my current work.Spoiler(http://i3.minus.com/ibvT3gprG2fBVx.png)[close]
EDIT :
I made a ship with Battleships Forever, and did heavy editing to it.
It is my first non-raw from Battleships Forever sprite.
(http://i.cubeupload.com/E8cqkp.png)
Any suggestions?
I wouldn't be ashamed to save-scum to get a boarding chance on any of those.
EDIT :
I made a ship with Battleships Forever, and did heavy editing to it.
It is my first non-raw from Battleships Forever sprite.
(http://i.cubeupload.com/E8cqkp.png)
Any suggestions?
Well, a bit more stuff wont harm this sprite. Like plates, windows, vents, etc... I pretty much like the shape this ship has.
Currently those pods look more detailed than the hull itself. What are they, BTW? Missile hardpoints? Decks?
EDIT: Hey! Removing the sprite by editing wasn`t a good idea :( Now i look stupid by commenting smth that no longer exists...
Spoiler(http://ugstunt.com/shipsheet2.png)[close]
Biiiig work in progress for my hopefully upcoming mod. I know the shapes are kinda all over the place, but I got that covered in the lore - I can't seem to work with preplanned shapes at ALL. The rest's all fair game for opinions and suggestions, so let's hear them! :P
Old | New |
(http://www.sc2mafia.com/Starsector/achilles_fs.png) | (http://www.sc2mafia.com/Starsector/achilles_fs2.png) |
Are you going to shrink that ship or do you keep the size?
I guess it's gonna be shrinked.
lighting stuff depends a lot on the program you use, I use gimp2 which can do that stuff pretty easily via filters.
If you want to do it via decorative weapons have a look at the demo of my mod, I think there are some good examples on how animations work.
I do love those animations ...
Otherwise that's a very nice sprite, I like it a lot. Halo?
Heavy frigate? *shrug*
(http://i.imgur.com/JUnMf8R.png)
(http://i.imgur.com/IuuSeXZ.png)
Heavy frigate? *shrug*
(http://i.imgur.com/JUnMf8R.png)
(http://i.imgur.com/IuuSeXZ.png)
Awesome! Mind if I borrowed some design elements from it?
Also: (http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/PhoenixRising5_zpsa8405159.png) (http://s286.photobucket.com/user/CaptJacobKeyes_UNSC/media/PhoenixRising5_zpsa8405159.png.html)
--snip--
Both are really nice. I do love the Neutrino design, always reminds me of Deus Ex or the Mecha design of Metal Gear Revengance.
That ship is getting really nice, Infinity Squared!
Also: are you German? (Stripe colour like German flag)
--snip--
Fantastic!Heavy frigate? *shrug*
(http://i.imgur.com/JUnMf8R.png)
(http://i.imgur.com/IuuSeXZ.png)
Awesome! Mind if I borrowed some design elements from it?
Also: (http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/PhoenixRising5_zpsa8405159.png) (http://s286.photobucket.com/user/CaptJacobKeyes_UNSC/media/PhoenixRising5_zpsa8405159.png.html)
Shouldn't that be...well...green? like the others? >.> good looking nevertheless.
Also: (http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/PhoenixRising5_zpsa8405159.png) (http://s286.photobucket.com/user/CaptJacobKeyes_UNSC/media/PhoenixRising5_zpsa8405159.png.html)
The latest version of my ship - the Storm Mk IXSpoiler(http://imageshack.com/a/img547/3066/t2rt.png)[close]
Incidentally, I've discovered it's easier to work at 100% scale, than to work at 400% and shrink it down...I wonder why that is...
Two things though, the cranes look like they have a bit too many white or light pixels. It doesn't look quite right. Also, there's some purple dots at the top right breach, near some of the lights, that don't look like they belong there.
Y u no make a unique paragon?
Helmut ... would you make a kitbash/paintjob of one of my ships as well please?
Ember, i really like the redesign of your faction, they're pretty impressive. I still miss the old sprites, maybe you could post them on the spiral arms thread for someone else to use?
Those are both pretty huge for Small slot weapons. Compare with the LMG or the Assault Gun :)
The wings look slightly bigger in the image than the sprite itself.
I like how consistent in style your ships are, Shellster. Normally not a fan of 100% symmetry, but for these ships it works. Of course, the one on the top left isn't symmetrical and the ship on the far right has a nice bit of detail that breaks the symmetry.
Are you going to colour the ships? Or are you going with the full on grey scheme? Nothing wrong with a fully on grey scheme but I think that a little colour wouldn't hurt. Perhaps on some specific pieces of hullplating. On the fighters the red lights and yellowish cockpit give it just enough colour, I think.
Spoiler(http://i.imgur.com/Hsel1yf.png)[close]
A wild recon carrier appears!
(What do you think?)
Cool Ship
1:1
1 pixel in your image equals 1 SU.
So it is quite large for a fighter might be a light frigate.
Also: don't use a white bg, that would appear in game.
You can make the bg transparent in gimp by using colour tools/colour to alpha and then you choose white in the settings popup.
The filters are also very useful to improve the sprite, especially sharpen and unsharp mask.
You might want to increase brightness abd contrast as well which you can find in colour tools.
Gimp is quite powerful if used correctly.
Pixels do not correspond to meters, nor do SU.
(hope you can handle it)
Oh yeah, it's also called Silver Vortex. Because a space Delorean needed that kind of cheesy name.
Not really a barge.... :-X
Love those touches, makes it look a lot more "junky" and "worn", and just sort of ties the design together. Nice work.
(http://i.imgur.com/Nax5rzl.png)
I think I'm finally starting to feel happy about the Asura sprite, the middle phase coil was too much clutter, now that it's gone I think it looks a lot cleaner.
Use a non-image modifying service. Like Dropbox. Imgur as a file hoster does do things to the image to preserve space and bandwidth.
Hound lvl 99 ;DSpoiler(http://i.imgur.com/xKIGgHV.png)[close]
Ok need some input on this one. How is the contrast? Too light? Too dark? How is the level of detail (especially at the front)? Does the large mount in the middle seem to go "in" too far? My eyes are going crazy lol... Gonna call it a day and come back to this one later.I think the large mount is okay if it goes in too far, but it needs to be a little bit darker (considering the other ones that doesn't goo too deep are darker).It's a heavy carrier, btw (for those interested).Spoiler(http://i.imgur.com/CH5hofj.png)[close]
*snip* (perhaps "heavy carrier" was the wrong choice of words...)Maybe support carrier are the words you are looking for.
...Left will usually be brighter while right will be darker...
...Left will usually be brighter while right will be darker...
This seems to be truth only for few high tech ships (and it is mostly 1-2% brightness difference), curious if that was really planned design decision, David?
How do you make custom glows for weapons, is there a method at making them?
what about phase glows?
Potential Starsector ship here.IMO the drives in the back seems a little bit too small.Thoughts?Spoiler(http://i.imgur.com/jNsQ9gC.png)[close]
New TuP sprites (WIPs)
The Buck-class Liner and the Buck Mk2-class Armoured Liner.Spoiler(http://i.imgur.com/Ni258uL.png) (http://i.imgur.com/CzTG0zO.png)[close]
My newest ship including new animated parts, the red thingies wobble around nicely scaled with speed.Spoiler(http://i.imgur.com/dKHWHat.png?1)[close]
Spaceballs and Spacetruckers got me thinking...10/10, would blow up a Tritachyon space station with. ;D
What if I were to mash modern weaponry, old rusty trucks and big old jet engines together?
Why, I'd end up with some heavy metal stuff:Spoiler(http://i.imgur.com/sYl9Xqm.png)[close]
I think this has some potential.
Some deeper and darker craters could also break up the flat surface of that asteroid.
Experimenting with colors and parts. ::)Spoiler(http://i.imgur.com/t8SF4I2.png)[close]
The two bridges have a pretty different shape to me, sure the lightning color is the same but i'm not sure Starsector vanilla ships have other "windows" light than this? And given it's for Starsector +, i tried to avoid getting too fancy...I would definitely pilot that.
Xalendi, i really have a soft spot for that brightly colored frigate.
Anyway, i was getting tired of rocks, so i made something else instead.SpoilerDominus Battlecruiser:
(http://i.imgur.com/OAP7gkc.png)[close]
I really like that idea of a highly modular ship like this one.
How do you plan to implement those different versions? Is each one a different ship or do you have some nifty code to change it's specialisation in the refit screen?
I really like that idea of a highly modular ship like this one.
How do you plan to implement those different versions? Is each one a different ship or do you have some nifty code to change it's specialisation in the refit screen?
It would be possible to create and code a basic Skylark without any extra components, that can be fitted into a special role by buying an inventory item like 'engines, 'fueltanks' or 'cargo containers'. Which would then change the ship into that variant. But for now these will be put in as separate ships.
Helmut, what's up with the non simetrical colors ?SpoilerDominus Battlecruiser:
(http://i.imgur.com/OAP7gkc.png)[close]
nice, i hope you will make more sihps in that styleSpoiler(http://i.imgur.com/dv7SS93.png)[close]
Any chance of seeing a whole faction based on that design?
very nice, may I use it for modifications? (trying to repaint it for midline use)
probably just gonna be my the personal mod though, so I'm not gonna be publishing it (except maybe to this thread, with your permission)
Thanks Helmut. I must admit, I like that sprite you've done. Reminds me of the Rebel ships from FTL: Faster Than Light
Helmut, what's up with the non simetrical colors ?
Spoiler(http://i.imgur.com/dv7SS93.png)[close]
That's really cool. What specs?
100% legit balanced.
100% legit balanced.
Agreed. Took me some effort to get it properly balanced with Vanilla. I think I'll call it the Loof Lirpa.
@Erick Doe: That looks like a perfect fit for Vacuum, lol. I can give it engines that spew rainbows and make a drone system that spews guided nyancats :)
@ValkerieL: Needs colors; plain gray is so 1977. I demand stripes!
That looks nice!Spoiler(http://i.imgur.com/NeQaXGq.png)
(http://i.imgur.com/TKkdf8U.png)[close]
Spoiler(http://i.imgur.com/NeQaXGq.png)
(http://i.imgur.com/TKkdf8U.png)[close]
Spoiler(http://i.imgur.com/aJnE5np.png)[close]
Okim, are you suggesting you're the creator of the ACM mod for SOTS?Which is obviously a fact
Shellster showed in his mod thread that he can do it very well. Anyway, very good sprite as always.Heh, I think I know where the inspiration for the ship on the left came from...
Erick, while i like the shape of the sprite, the inside looks too mirrored. Would look better to add something on top of the three Dominator bridges. Something from the Onslaught or the Enforcer would work i think.
Some more ships similar to the Battlecruiser i showed earlier:Spoiler(http://i.imgur.com/EGMr8WD.png)(http://i.imgur.com/HcMgrbI.png)(http://i.imgur.com/kFiPpjx.png)[close]
The left one feels very Antediluvian isn't it? That's probably my favorite.
Erick, while i like the shape of the sprite, the inside looks too mirrored. Would look better to add something on top of the three Dominator bridges. Something from the Onslaught or the Enforcer would work i think.
I feel slightly ignored as I've only had 2 people even comment on my attempts at making weapons D: i would like to know if they are any good or notThe red lines look out of place and the rest of the blue details...
heres another one I made, a large projectile based energy weapon
(http://imgur.com/GfUxkxX.png)
I feel slightly ignored as I've only had 2 people even comment on my attempts at making weapons D: i would like to know if they are any good or notThe red lines look out of place and the rest of the blue details...
heres another one I made, a large projectile based energy weapon
(http://imgur.com/GfUxkxX.png)
Despite the shading, it still looks rather flat. I've never sprited before though or anything, so I'm not an expert beyond saying "I like it" and "I don't like it."
not sure what i can do about making it look less flat, i did my best with thatSo I edited it a bit:
I removed the red and a bunch of the blue though
(http://i.imgur.com/ajUgROe.png)
not sure what i can do about making it look less flat, i did my best with thatSo I edited it a bit:
I removed the red and a bunch of the blue though
(http://i.imgur.com/ajUgROe.png)
(http://i.imgur.com/3ldJJkQ.png)
(http://i.imgur.com/23bnDYH.png)
I don't sprite so I just did some leveling and changed some stuff. I don't know what kind of theme you were going for so...
EDIT: I also don't rememebr what numbers I use for the leveling. I didn't write it down.
your certainly better at it than I amTruthfully, I can only change what's already there.
Looks way better. Kind of Thule-esque now.
Does seem to be a departure from the standard Dominator in the sense of being focused on omnidirectional firepower rather than frontal firepower.
Obviously much better now.
Ember, are those weapons for Firestorm mod? I'm not sure the blue would work very well with the dark red of your faction. Also, the weapons sprites are pretty massive, Nanao's version is a bit scaled down though so it may be ok.
The Cycerin train has no brake. That's an impressive Brawler/Sunder kitbash. Is this for your pirate mod or something else?
Finally got around to another of the flying wings I drew last summer:
(http://www.wolfegames.com/TA_Section/independent_spirit.png)
Not 100% done with it, but it's close. Wanted a low noise ratio because the form is so complicated, only succeeded somewhat but I think it'll still be pretty cool in the end :) Best critiqued after seeing it on dark.
Heres another one from me, a different style to the others I've done:
Eh, darken a bit the color and i could steal it for my orange ships ;DDo want.
Speaking of orange ships.Spoiler(http://i.imgur.com/jfjXfEl.png)(http://i.imgur.com/RwHA08h.png)(http://i.imgur.com/VSWKdP6.png)(http://i.imgur.com/wOmyj0F.png)(http://i.imgur.com/FR70SbT.png)[close]
Invictus, Princeps, Centurion, Sebastos and Caesar dreadnought. Having some trouble with bigger ships appearing too flat.
Also a new weird shaped asteroid ship:Spoiler(http://i.imgur.com/CNtaaIh.png)[close]
@Shellster - on a similar vein, might consider the medium turret mount / bridge interface - maybe a larger rear end to allow it to hold a medium mount more comfortably?
Great sprite though, really like it.
Eh, darken a bit the color and i could steal it for my orange ships ;D
Seems to be one of the "over-engineered" Corvette Wings, like the Excalibur Wing in Valkyrian.My term was 'overcompensating flyboy wings' :P
i think he should already know that his bashing looks a bit odd when comparing to the vanila shipsEh?
Definitely too big to be a fighter...
Quotei think he should already know that his bashing looks a bit odd when comparing to the vanila shipsEh?
I think what irked people was the color change on one side. Hmm, should be better no? New one is on the right.Spoiler(http://i.imgur.com/d7LdRuN.png)[close]
what i meant was your ship ain't fitting so good with the vanilla ones, just because that odd (shade) light/shadowQuotei think he should already know that his bashing looks a bit odd when comparing to the vanila shipsEh?Spoiler(http://i.imgur.com/d7LdRuN.png)[close]
Before | After |
(http://i.imgur.com/P3Y5pD6.png) | (http://www.sc2mafia.com/Starsector/Vanguard.png) |
I was trying to make the white structure appear recessed into the hull but my shading didn't really pull it off haha. The stipe was just to go over the top, I'll probably have to rethink that section.That's certainly an interesting idea though.
I was trying to make the white structure appear recessed into the hull but my shading didn't really pull it off haha. The stipe was just to go over the top, I'll probably have to rethink that section.
pushing the limit.
Akhem...
161 hand-made ship sprites. Beat this, guys :P[/spoiler]
To fight big ships..you need BIG MISSILES! 8)Or a Macross Missile Massacre!
Are all of these going to be one faction?
A possible addition to your Citadel mod Foxer? They have a very similar color scheme after all. And yes, your version is definitely cleaner, better.
Just finished the core vessel of my orange ship army.Spoiler(http://i.imgur.com/x87Qtlo.png)
Olympus class
(http://i.imgur.com/GPduIbd.png)
Olympus class with its TITAN warhead loaded.[close]
Also the Interrex destroyer, original sprite by Shellster!Spoiler(http://i.imgur.com/QDvR3BT.png)[close]
This one, is so incredibly balanced, even Vanilla itself is overpowered in compare! ::)
(ctrl + scroll to see more)Spoiler(http://i.imgur.com/yjgREdU.jpg)[close]
That missile was 100% developed to take this out, i just know it. the aprils fools balance joke lives on!I wonder how much OP it has.This one, is so incredibly balanced, even Vanilla itself is overpowered in compare! ::)
(ctrl + scroll to see more)Spoiler(http://i.imgur.com/yjgREdU.jpg)[close]
That looks pretty cool. The flight deck seems a bit long though, and the end of it doesn't mesh that well.
The engine seems rather long as well.
Any suggestions?
That better? I like it much more, actually. Added a small turret to the back as well. I thiiiink I'll have a hidden Large Energy under the thing at the front. Possibly a TPC. I like mixing tech...That looks way better.
Nice little ship, Shellster. I like the shape of its 'nacelles'. Not entirely sure on the placement of its forward mount though. It looks a little squeezed in. Perhaps some detail / greeble between the bridge and the mount would make it look better (imo).
Sigh, I missed april 1 for a joke ship, so here, have an abomination that was spawned by copy and pasting on top of each other.Does it have an Omega Phased Array Gatling Cannon? :P
Good lord.
Sigh, I missed april 1 for a joke ship, so here, have an abomination that was spawned by copy and pasting on top of each other.Does it have an Omega Phased Array Gatling Cannon? :P
Good lord.
Any suggestions?
You should take a look at the God of fighter mod (http://fractalsoftworks.com/forum/index.php?topic=4252.0). It's very old and probably don't work anymore but i remember that the author managed to add an animated mech ship and it looked pretty cool. Making the head, arms and legs as animated weapons helped a lot making it feel like a mech rather than a static ship.
Vinya, better indeed, just some details that irked me.Spoiler(http://i.imgur.com/LiWUI81.png)[close]
Those two sections seems cobbled together like bricks. Adding some stuffs to cover those lines would help.
some of the asteroid ships, especially the bigger ones, look flat and would in my personal opinion look better with heavier shading around the edges to make them look rounder.
The engines, weapon mounts and the whitish bridge sections seem to be much sharper then the rest of the ship.
The names of the orange ships are roman, will they be anything like The Legion in New Vegas?
Didn't played New Vegas but yes, their names are based on ancient Rome.Woah, nice.
Erick, i like this ship, the lights in the center are pretty weird but that's not that much of a problem.
Tried to kitbash Distant Worlds and Starsector, got this:Spoiler(http://i.imgur.com/pBvJw8l.png)[close]
Tried to kitbash Distant Worlds and Starsector, got this:Spoiler(http://i.imgur.com/pBvJw8l.png)[close]
ENHANCE!
revamped onslaught/quickie paint job on top.gif comparisonSpoiler(http://i.imgur.com/xscZZWk.png)(http://i.imgur.com/VmQTYBT.png)[close]I think I overdid the shadows a bit, but ehhh...Spoiler(http://i.imgur.com/TtVzGiP.gif)[close]
Its not a whip. Its a tentacle animation WIP (work in progress) :)
And its looking pretty fantastic. From my perspective i would just only smooth the borders of the tentacle.
One of the unique pirate ships for Ironclads.Spoiler(http://www.lordsofthestars.com/other/Sector/pic212.jpg)
Skull Crusher. A flagship for Blood Skulls pirate faction. For all those who don`t see the skull on this ship - its on the prow of the ship. A huge bronze skull with large tusks and lasers comming from its eyes ;p[close]
Spoiler(http://i.imgur.com/uin9w2B.png)[close]
That's one very impressive kitbash there Shellster. Is it for Argamede Union or something else?
I see that you did there :)Spoiler(http://livedoor.blogimg.jp/eveonline/imgs/c/4/c4f7931d.jpg)[close]
Have any plans for that one Shellster?
One of the unique pirate ships for Ironclads.Spoiler(http://www.lordsofthestars.com/other/Sector/pic212.jpg)
Skull Crusher. A flagship for Blood Skulls pirate faction. For all those who don`t see the skull on this ship - its on the prow of the ship. A huge bronze skull with large tusks and lasers comming from its eyes ;p[close]
One of the unique pirate ships for Ironclads.Spoiler(http://www.lordsofthestars.com/other/Sector/pic212.jpg)
Skull Crusher. A flagship for Blood Skulls pirate faction. For all those who don`t see the skull on this ship - its on the prow of the ship. A huge bronze skull with large tusks and lasers comming from its eyes ;p[close]
HARLOCK!!!
I have to say i prefer the Herzog with more dakka rather than a launch bay. It looks good (albeit a bit too clean?) but gameplay wise the Valhall already does the job at resupplying fighters. TL definitely need to keep at least one dedicated capital sized battleship.Fighter and Bomber wings don't count as auxiliary dakka?
By the way, are those colored spots some kind of coat of arms?
By the way, are those colored spots some kind of coat of arms?
Always glad to see a new face :)
1. I'd really suggest getting something like Paint.NET or GIMP to work with PNG properly, if you don't have Photoshop; GIMP's really nice, and it has most of the tools Photoshop does, but it'll take a little longer to learn :)
2. The design's really neat; a couple of touches here and there, mainly to enhance the shading, and the lights really need a bit of color so that they're seen as lights, rather than high spots; here's an example:
(http://www.wolfegames.com/TA_Section/bodkin.png)
@Ryxsen1421: Nice work! All those ships are good quality. I especially like the work you've done on the portraits too.
Nakiha class Destroyer... or was it Frigate? It's still nearly the same size as the previous ship.
I think the shading in front of and behind the bridge of the ship is a bit too heavy.
I think the shading in front of and behind the bridge of the ship is a bit too heavy.
That part at the front and behind the bridge are deeper than the side hulls thingy.
EDIT: New bridge.
I see what you mean and understand why you added the shading there but I think if you're going for the vanilla look/lighting then the shading you're using is a bit heavy given the dimensions of the ship. The paragon has some of the heaviest shading at the edge and it's a much much bigger ship.
Not only you work well but you work fast! I hope we'll see a faction from you soon.
What are those ships on the bottom?
They look totally badass! They could be right out of tyrion if it had this much graphical fidelity.
Not only you work well but you work fast! I hope we'll see a faction from you soon.
I maybe good at drawing sprites and stuff, but I'm not into coding stuff. So, I'll need some help from anyone in the community to help me with this.
What are those ships on the bottom?
They look totally badass! They could be right out of tyrion if it had this much graphical fidelity.
Wait and see™. But seriously, I am no longer going to give ETA's as I will never meet them...
Your art and sprites look great!
Thanks! I knew my commander portraits will be useful someday. :P
Morning Ryxsen1421, welcome to the forums and you sure made an impressive introduction with those sprites and WIP portraits :)
Anyways, you really should consider looking at acquiring software that can work with transparencies. If spending money on Photoshop is not possible, then Gimp is a very viable free alternative.
Overall those ships are well done and attractive designs, but I have some pointers I would like to give. I feel like you are adding too much shadow to many of the surfaces, and it just sort of blends into the black background as you can see on this sprite sheet I put together. You are also tending to put very heavy line work and outlines on the ships and it looks a bit forced. But the major issue with that is how it produces odd artifacts on the edges of the larger ships, and it makes a large portion of the total pixel mass of the fighters effectively invisible. And when the ships in game transition from dark to light backgrounds it will look especially jarring. Also I notice you are going for kind of an old school naval dazzle pattern camo look, that can be very attractive in game but is a bit hard to pull off. I would recommend that you use a different color than black for the camo as that is just exacerbating the overly dark look in my opinion.
I am very excited for seeing more work from you, and if you need assistance coding there are many people here who are willing to help.Spoiler(http://i.imgur.com/GVI3RV2.png)[close]
triangular eh? i'm sensing the Valkyrian theme. ;D maybe not, looking forward to seeing it painted.Maybe Ryxsen will make a super capital as well? :P
triangular eh? i'm sensing the Valkyrian theme. ;D maybe not, looking forward to seeing it painted.
Maybe Ryxsen will make a super capital as well? :P
Thanks Meso, that's a great comparison chart. Getting the colours, saturation, lighting and style of vanilla is difficult. With the suggestions from MesoTronik I think Ryxsen1421 sprites could fit in really well with vanilla factions.
@ Ryxsen1421; I might be able to help out with some of the coding. As long as the requirements aren't too crazy. ;D
No need, we are allowed to go a "little" off topic, so long we don't fill entire pages of it, the mods will cringe but hey, even they go off topic sometimes. ;)
EDIT: Bulky!? they ain't bulky! >.< their sleek and slim..... ::)
@Ryxsen1421
Looking at your art, I get this Valkyria Chronicles vibe from it.
@ Ryxsen
He is probably referring to the overall arrowlike shape of your ships.
BTW, I like how you're integrating the launchbays in that ship. Reminds me a little of the Heron, but it looks unique enough. :)
I think it reminds more of the Desdinova in terms of shape. ::)
mixed around with my vast parts collection and one of Helmut's free sprites, not all that much different from the original.Spoiler(http://i.imgur.com/3q7wXMv.png)[close]
Eh? How?I mean the characters you drew.
Eh? How?I mean the characters you drew.
The design's great, but I think that it could definitely be better with a few things in mind:
1. The "dazzle" camouflage needs to be applied very carefully, and follow the 3D forms of the ship. You can't just slap it over a surface as a layer; then it makes everything look flat, because it's not following the forms like it would IRL.
Using black is also not recommended, largely because it can translate as shadows, further flattening the ship by confusing the eye. I get that you're very dead-set on that kind of camo, but TBH, I just don't think it works well on 2D sprites; it's something that works a lot better on 3D models where it's not going to cause issues.
2. It's very important to get your shapes feeling very 3D before starting to apply color; it really helps to get the forms and light / shadow working first.
" Confusing the eye ", isn't that what dazzle camo' was meant for?Well, yes. But this is videogame art, where that's generally a bad thing. Players need to recognize shapes at a glance.
Quote" Confusing the eye ", isn't that what dazzle camo' was meant for?Well, yes. But this is videogame art, where that's generally a bad thing. Players need to recognize shapes at a glance.
Not that I'm saying "don't try this out"; if that's what you like, go for it, without experimentation, art stagnates!
Just be aware that when building game art, clear visibility of the major shapes is a big part of what makes a sprite work well. Look at the sprites from all the 2D classics from the 8-bit / 16-bit era to see what they did and why it worked.
Much better, Ryxsen. The improved shading and extra details and greebles really add to the illusion of depth and make things look less flat. I like it. :)Rogue pixels aside, that is a sexy little carrier right there. It looks complex without looking busy, which is pretty much the best you can hope for in my opinion. Nice work :D
One thing though, there's a few white pixels on the top left of the ship, as if you've accidently included a bit of background with the ship sprite.
[edit]
Actually, upon closer inspection there's a whole bunch of rogue pixels. I've marked them bright red on this image:Spoiler(http://i.imgur.com/RS90kQp.png)[close]
Much better, Ryxsen. The improved shading and extra details and greebles really add to the illusion of depth and make things look less flat. I like it. :)After coloring them red, they look like those blinking lights you'd see on planes.
One thing though, there's a few white pixels on the top left of the ship, as if you've accidently included a bit of background with the ship sprite.
[edit]
Actually, upon closer inspection there's a whole bunch of rogue pixels. I've marked them bright red on this image:Spoiler(http://i.imgur.com/RS90kQp.png)[close]
Definitely better indeed. i like the logo thingy on the right.Now you just need to make the spikes functional weaponry :D
---
I was wondering what would look like some Tri-tachyons "ninjas" spec-ops, the kind of dude you call when you have to kill that one ship quick and clean.
Spiky ninjas i guess.Spoiler(http://i.imgur.com/Ngt77l7.png)(http://i.imgur.com/dHFQhSf.png)(http://i.imgur.com/lKTSK91.png)(http://i.imgur.com/VRqDcD2.png)[close]
Helmut, oh you... (http://tvtropes.org/pmwiki/pmwiki.php/Main/SpikesOfVillainy)
Eh.Just add some thrusters and a gatling gun on each side and it'll be totally workable. :PSpoiler(http://images.cardekho.com/car-images/carexteriorimages/large/Maserati/Maserati%20Grancabrio/maserati-gran-cabrio-top-view-117.jpg)[close]
They're also really uniform at the moment. The color diversity does break them up a bit, but in general shipping containers are not well looked after.
***WARNING SUBJECTIVE CRITICISM INCOMING***
I like the ship, but it feels odd for it's described roll. What I mean is that in the world of shipping, every ounce of material you're carrying which is not freight is costing you money, and this would be even more true in space, where fuel economy would make or break a shipping run's profitability. The way you've shaded the cargo containers make them appear to be within the walls of the ship (which isn't a criticism of your shading, by the way) and the effect of that enclosure is to make the ship look waaay overbuilt for the role you've described of commercial freighter. It's more like a blockade runner; something you'd expect to need it's cargo enclosed for some reason (likely a violent one). Otherwise, why have all that extra hull if all it is doing is costing you money in fuel?
Now, of course, this criticism is based entirely on my interpretation of ideal space freighter design, and as such, if you like it the way it is, ignore me entirely. (Oh, and especially ignore me if this ship is visually coherent with a fleet you are creating. Logic shouldn't be allowed to crimp style!) :D
So, I needed a boss ship. I reworked this (http://i6.minus.com/ithQwL5VUsnbO.png) puppy from HELMUT and Erick Doe a bit, and here we are:Vacuum has Zorg now?
(http://i.imgur.com/2SAs5Xy.png)
Some people put forward that there isnt really anything to bridge the gap between the Gonodactylus and Desdinova, so I've made a new destroyer that feels a lot like the Scarab or Stenos, and sits comfortably between them. Sprite is near-final. Ship will feature a very interesting type of drone and have 3 medium universals. ;D
I just realized you're making the entire thing in MS Paint.
it feels so different without the classic MS PaintPhotoshop is just as good of a tool for doing outlines with as Paint. Gotta learn the tools; what you're doing here is transitioning from a tool that's very inefficient but seems easy, to a tool that's very efficient but seems hard to use.
Quoteit feels so different without the classic MS PaintPhotoshop is just as good of a tool for doing outlines with as Paint. Gotta learn the tools; what you're doing here is transitioning from a tool that's very inefficient but seems easy, to a tool that's very efficient but seems hard to use.
Oh, that, and layers... I can't wait until you start figuring out layers, lol, it'll change your world.
More importantly, you really shouldn't be trying to create pixel-perfect lineart and trying to execute at 1:1. This is a common newbie thing to try and do, but it's largely putting the cart before the horse.
The first stage really should be done at a larger scale than final, because that makes it easier to do things fast (small errors won't be seen after it's at final size).
You only want to worry about pixel-art perfect lines when you're completely happy with it- after the sketch, shading and color stages. That is the fast way to make stuff that looks professional.
For a basic guide through that process, see here (http://fractalsoftworks.com/forum/index.php?topic=6360.0). I really should get around to showing how to do the more-modern "loose" painting method for a guide, too, but I largely prefer using this method because it's hard to go wrong; there's no improvisation of forms, because you're working from a drawing.
My sprites are not made via rescaling techniques, though different workflows were tried at different points in time. In the end settling on 1x scale and painting all the way through gave the best results, very little post work is required then. Will it do this for everybody? Maybe not, but rescaling sprites produces so many side effects as to not be worth the trouble in my opinion.Yeah, I'm in the same boat as MesoTroniK here, whenever I try rescaling anything, GIMP explodes and I get all sorts of funny artifacts regardless of what interpolation method I use (the original renders are downscaled though). And he's right about my workflow (although I'm trying to switch to pure painting because it's SO MUCH FASTER). I will say this though, working at 1:1 really reduces the room for error. If you need to do any freehand painting (curves and stuff like portraits), downscaling is the way to go. And I'm blown away that people are still using MS Paint for sprites.
Kazi paints over renders, and I am pretty sure he does not rescale them. Kazi if I am not correct about this I apologize.
Shadowy does use rescaling techniques, that can work of course but it requires a lot of post processing and fine cleanup.
I am not sure how Thule works.
In the end it does not matter how you make your sprites as long as the end results are quality and you are comfortable and efficient with it.
I have tried those methods before, but my original art sucks in general regardless of method. Nothing I'm comfortable posting here, frankly.Hah. You should see my original sprites. ;)
Just try making stuff via any method and keep at it.I couldn't agree more. My method of spriting is very different from how most people do it (http://fractalsoftworks.com/forum/index.php?topic=3342.0). I don't have the artistic skill to hand draw decent sprites, but I like to think my ships (http://fractalsoftworks.com/forum/index.php?topic=7625.0) look okay in spite of the way I make them. I think it's important to create your spriting method based on your talents and resources. Trying to conform to someone else's method can be a good way to limit your potential.
(http://i.imgur.com/bIzC43l.png)
Updated Scorpion-class Destroyer.
Made some stuffs, just an excuse to try something more different than usual.Spoiler(http://i.imgur.com/twtjJCN.png)(http://i.imgur.com/boglNXy.png)[close]
Pic is broken, can't see it.
my sprite needs more greebles (and perhaps a second lighting pass, still looks a little flat) :P
my sprite needs more greebles (and perhaps a second lighting pass, still looks a little flat) :P
(http://i.imgur.com/N2XXQAI.png)
Alas, I finally finished the stock version before adding details and dazzle camo' pattern.
Kazi, for someone that didn't liked the "flow" of his ship, you sure put a lot of efforts in it, and it show. Just noticed but doesn't the black parts are a tiny little too bright compared to other Mayorate ships? I might be wrong.Heh, the ship I didn't like was http://i.imgur.com/CJ86QYo.png (http://this one). And yeah, now that I look, at it the black color is a little off. Good catch! (useful criticism like that is why I post here ^^)
Alas, I finally finished the stock version before adding details and dazzle camo' pattern.I might suggest using a brush set to "hardness 75" or "hardness 100" for the lighting (with they layer mode set to "hard light") Ryxsen. Alternatively, you could also sharpen the lighting up a bit with the eraser pretty easily too. The lighting seems a little "too smooth" at the moment. Hopefully that makes sense. I like the design though.
Erick, that ship has way too many perfect right angles. I suggest breaking up the outline if you're not too far into the project yet.
That's orginal Star Trek stuff right there. Balls and sticks with phasers and nacelles!
(http://i.imgur.com/wgvIWXM.png)
Alas, I finally finished the stock version before adding details and dazzle camo' pattern.
Vinya, i compared your ship and the TuP version. I think they are still too similar currently, perhaps giving yours a slightly different paintjob would help a lot.
Excellent work Ryxsen. Can you put one up without a visible white background? Or place it on a darker or space background?
Very well done! Feels a bit dark maybe?
(http://i.imgur.com/wjU23zg.png)
What's the ship system?
Okay, last update for the animation
i split it up in three animation idles:Spoilerlanding pad closed
(http://i.imgur.com/uYXf1Rd.gif)
landing pad opening
(http://i.imgur.com/IEoPoyy.gif)
landing pad open
(http://i.imgur.com/5SaqqvH.gif)[close]
Edit: Extra GIF i made. Last footage of Thule in the the moment of the planets nemesis.
WARNING HUGE GIF!!!Spoiler(http://i.minus.com/icd7Fa4S3HuRF.gif)[close]
Are the similar circles in the previous design of yours also vertical missile launchers? Also for a ship of that size, it seems to a surprising lack of fire power, with only one large mount, while the comparison conquest you show has 4 large ballistic, and 2 large missile turrets.
I realise that's what it was there for, that's why I was wondering about the apparent lack of dakka. I was wondering if it was due to perhaps a special built in weapon, like the missiles, or a ship system, or hull mod for the ship. But that still doesn't answer my question if the circles from your last ship design are also missile weapons?
Spoiler(http://i.imgur.com/OoFCDsV.png) (http://i.imgur.com/UX80Fvz.png) (http://i.imgur.com/RaZ5RLK.png) (http://i.imgur.com/8wrfiJN.png)[close]
Uomoz thought the Damocles was boring. So I changed it into a pirate-esque command ship: (WIP)
(http://i.imgur.com/2xbNwce.png) (http://i.imgur.com/OMQbgqU.png)
Left: Damocles - Right: Overlord
Two more shipsSpoiler(http://i.imgur.com/cH9ZNlU.png) (http://i.imgur.com/j6caQQ1.png)[close]
C-c-c-combo breaker! No moar sprite sprees!Hiya, here's a WIP of mine. I think you guys know who is he.
-snip-
The two small launcher positions on the left front are a little too close together; they're clipping each other in that shot.
Well, first real novel sprite, excepting the Kobold, in a while; this one is my first real go at bashing together sprites.Spoiler(http://i.imgur.com/3fyEgoP.png)[close]
A shot of her in game:Spoiler(http://i.imgur.com/iAOwmNq.png)[close]
far flimsier, less reliable, and undergunnedA real piracy trait would be a flimsier, smaller, faster and better armed (as far as the smaller and faster hull can hold weapons) ship. Basically trading durability in for speed and firepower. Your take on it is cool though and fits the lore of your ships. :)
Quotefar flimsier, less reliable, and undergunnedA real piracy trait would be a flimsier, smaller, faster and better armed (as far as the smaller and faster hull can hold weapons) ship. Basically trading durability in for speed and firepower. Your take on it is cool though and fits the lore of your ships. :)
Anyway, I applaud this effort. Would be nice to see some variants of familiar Blackrock ships, including stripped down / incomplete ones.
Lol, a faster Desdinova. That's funny.A Desdinova with a Burn Drive?
Pygmy Cond- ...Its not a Condor and its not small. :-\Well there's nothing to reference for scale, and it looks a bit stubby, so I can see how someone could make that mistake.
In fact, it is roughly the size of a Condor. I see what you mean though: the pronged look is somewhat similar to that of the Condor. But that's where the similarity ends.
Pygmy Cond- ...Its not a Condor and its not small. :-\Well there's nothing to reference for scale, and it looks a bit stubby, so I can see how someone could make that mistake.
In fact, it is roughly the size of a Condor. I see what you mean though: the pronged look is somewhat similar to that of the Condor. But that's where the similarity ends.
Spoiler(http://i.imgur.com/AahG5W3.png)[close]
Just looking at how the ship might resemble actually had me almost drooling on my shirt... almost. :DSpoilerWell, it's not solidly decided upon, but she might end up with a ship system that allows her to launch very large numbers of various Shadowyards fighters or restore the logistics points of all deployed fighter wings or something like that. She would also almost certainly end up using the scripts devised by Dark Revenant to allow her to repair and resupply an entire fleet after battle depending on if enough supplies are available. When the option becomes available in campaign she'll also be able to construct starbases and outposts of various descriptions; ideally she'll also be able to turn enough raw material/supplies into a ship if a blueprint is available. She is essentially an extraordinary logistics support ship.
She may also serve a bit of a plot purpose when the campaign is more fully fleshed out.
Short version, she's this:Spoiler(http://img1.wikia.nocookie.net/__cb20070511171757/homeworld/images/0/0a/Kushan_Mothership.jpg)[close][close]
Well, felt a bit inspired by seeing abunch of spaceships, and so ended up doing some work on SHI's sole supercapital, the Archipelago class mobile shipyard.Spoiler(http://i.imgur.com/Mj6eRr3.png)
And yes, this is likely going to be the actual size of the vessel. In battle, which the ship isn't really intended for, she tends to be used as a super-carrier; her real defense however, is avoiding combat as much as possible.[close]
I'll try to keep out of the arms race while I tinker with BF Ship Maker and GIMP for sprites... I just might be able to make use of its different design style.Well, felt a bit inspired by seeing abunch of spaceships, and so ended up doing some work on SHI's sole supercapital, the Archipelago class mobile shipyard.Spoiler(http://i.imgur.com/Mj6eRr3.png)
And yes, this is likely going to be the actual size of the vessel. In battle, which the ship isn't really intended for, she tends to be used as a super-carrier; her real defense however, is avoiding combat as much as possible.[close]
And so the Arms race starts. ;)
Don't encourage him, everybody.Too late.
More faceless crewmen/vac-suited commanders/officers for portraits would be neat.
More faceless crewmen/vac-suited commanders/officers for portraits would be neat.
First portrait attempt:Spoiler(http://i.imgur.com/mqNtqRw.png)[close]
First portrait attempt:Spoiler(http://i.imgur.com/mqNtqRw.png)[close]
The eyes feel a little off, maybe too far apart or looking in the wrong direction a bit.
Tentative name Sinanju,
(http://i.imgur.com/x0TdmRg.png)
The empty portion along the centerline could use a bit of something, but I don't know what.
...
Anyway here is the first ship of the Empire known as the Vipera Fleet Heavy Frigate.
(http://i.imgur.com/TqexF3G.png)
First portrait attempt:Spoiler(http://i.imgur.com/mqNtqRw.png)[close]
The eyes feel a little off, maybe too far apart or looking in the wrong direction a bit.
Her skin looks flat, try add more obvious shadings w/o making it too deep.
What trademarks will these pirated ships have?
Here's something I threw together this morning (pretty unrelated to SS, but whatever). Tried a more "painterly" approach, but I have absolutely no idea what I'm doing... Not posting the reference because it makes me look bad lol (Didn't trace this one, but perhaps I should have. :-[)Spoiler(http://i.imgur.com/luBkMue.png)[close]
Here's something I threw together this morning (pretty unrelated to SS, but whatever). Tried a more "painterly" approach, but I have absolutely no idea what I'm doing... Not posting the reference because it makes me look bad lol (Didn't trace this one, but perhaps I should have. :-[)Spoiler(http://i.imgur.com/luBkMue.png)[close]
SpoilerWeapon spriting is much more painful and difficult than I had anticipated, but I think I'm finally getting there.
(http://i.imgur.com/DXXaEhn.gif)
No specific name for now, but you can think of it as a medium sized Mjolnir, with a much shorter range while keeping most of it's punch.
I'm not sure I'll keep this whole loading animation... After some thinking I find it a bit showy and because of that, it does not look very sturdy.[close]
@Tartiflette - the "inside weapon" part of the animation is a bit weird, but the outside barrel and flash are awesome. If I were you I might just get rid of the "loading" part altogether and use the game's own recoil animation with the flash separate (I'm not sure how to do that tbh). Add some white highlights to make the weapon itself pop more.
Here's something I threw together this morning (pretty unrelated to SS, but whatever). Tried a more "painterly" approach, but I have absolutely no idea what I'm doing... Not posting the reference because it makes me look bad lol (Didn't trace this one, but perhaps I should have. :-[)Spoiler(http://i.imgur.com/luBkMue.png)[close]
One more pass on the lighting; may require a browser refresh :)Spoiler(http://www.wolfegames.com/TA_Section/ff_tsunami.png)(http://i.imgur.com/QPP7vgh.png)[close]
Kudos to everyone for churning out an endless supply of mighty fine space ships. :)
I wonder how many ships there'd be in-game if every piece of art would have been turned into a functional ship.
My estimate is that we'd be over a thousand. :o
Finally managed to get done with this portrait for a generic female Shadowyards commander.
Generic is surprisingly hard.Spoiler(http://i.imgur.com/UxNJwYO.png)[close]
I don't think her neck is too short, it's just a quite large helmet concealing the rest of it. I love that portrait btw, it reminds me of Orko from He-Man in Spaaaaaaceeeeee.
I'm only halfway done with this faction, unfortunately. And then there's their rival faction. And possibly a third, neutral faction.That's a lot of ships. I don't think there are any other mod factions with that many ships.
So far, I have 6 frigates, 8 heavy frigates, 3 destroyers, 8 heavy destroyers, and 1 battlecruiser in this faction. Still to do: 3 destroyers, 6 cruisers, 7 battlecruisers, 6 battleships, and 8 dreadnoughts. Plus however many strike craft I feel like making.
Then the same again with the enemy and neutral factions.
...written down like that, that's a lot of work
I'm only halfway done with this faction, unfortunately. And then there's their rival faction. And possibly a third, neutral faction.
So far, I have 6 frigates, 8 heavy frigates, 3 destroyers, 8 heavy destroyers, and 1 battlecruiser in this faction. Still to do: 3 destroyers, 6 cruisers, 7 battlecruisers, 6 battleships, and 8 dreadnoughts. Plus however many strike craft I feel like making.
Then the same again with the enemy and neutral factions.
...written down like that, that's a lot of work
I'm more worried about the sheer amount of ships hes got, hes going to run into the same problem as me and Eric, we have so many ships that some of them will have the exact same role, because you have too many ships to all have unique aspects and play styles to them.
I'm more worried about the sheer amount of ships hes got, hes going to run into the same problem as me and Eric, we have so many ships that some of them will have the exact same role, because you have too many ships to all have unique aspects and play styles to them.
That's not a problem. Having ships with similar roles is fine, as it adds even more choice for the player. Namely in aesthetics and style. Unless those are also very similar.
I'm more worried about the sheer amount of ships hes got, hes going to run into the same problem as me and Eric, we have so many ships that some of them will have the exact same role, because you have too many ships to all have unique aspects and play styles to them.
That's not a problem. Having ships with similar roles is fine, as it adds even more choice for the player. Namely in aesthetics and style. Unless those are also very similar.
That's arguable to say the least. Remember this is a game of choices, and uninteresting choices (do I want it red or blue?) generally cheapens the game.
Trying my hand at a slightly modified style, inspired by Ironclads.That looks pretty cool. Gives the impression of some crystalline substance.Spoiler(http://i.imgur.com/1FqlrPr.png)[close]
Looks really good, just like the others, it sure seems lightly armed tho.
Changed my valk mid-era carrier around.
Old <-- --> NewSpoiler(http://i.imgur.com/ByvkKyj.png)(http://i.imgur.com/uuBTnen.png)[close]
Doing some work on the Mimir.Every time I look at the Mimir, I imagine some sort of energy blade coming out from the top and some spiky haired protagonist swinging it around. :P
Earlier version to the left:
Outer hull and some of the interior greebles could use some more work perhaps.
OK, 5 different versions of the Gaian capship. Any favorites?Oooh, I like these. I could be wrong, but I get a subtle hint of Warhammer 40k's ship flavor from these ships.Spoiler(http://www.wolfegames.com/TA_Section/gaian_capship_wip.png)(http://www.wolfegames.com/TA_Section/gaian_capship_wip2.png)(http://www.wolfegames.com/TA_Section/gaian_capship_wip3.png)(http://www.wolfegames.com/TA_Section/gaian_capship_wip4.png)(http://www.wolfegames.com/TA_Section/gaian_capship_wip5.png)[close]
Personally, I like the first, fourth and fifth ones best, but the third one has the size of typical SS battlewagons, whereas the other ones feel like big, bulky Cruisers, so I'm a little torn :)
Great job bringing more depth to those, they look great :)
Oh, and... I always wanted to fly one of these...
(http://www.wolfegames.com/TA_Section/ss_gamilon.png)
Glaug Annihilator for scale comparision :)
Yamato 2199's alien battlecruiser?!!It's even older than that. The Spirit of Gamilon was designed way, way back, in 1978. When I was a kid, I built a model of this ship; not knowing much about anime then, I presumed it was a hero ship (which, in its way, it is; the design's so iconic that it's showed up in about as many movies as the Yamato I has). So, to me, it's a hero ship :)
And it is with Pinwheel that I finish the series of cruisers! Now, that is going to be in the turn of the heaviest, the kind capitals !Wow, that's a crazy amount of detail. Your ships have a really strong sense of scale. I can really feel the immense size of that last ship.Spoiler(http://image.noelshack.com/fichiers/2014/24/1402707629-pinwheel-v2.png)[close]
@Helmut: thank you for your advice / observations, this time here is Magellanic Clouds by removing the stain of pixel and the Whirlpool with different containers.Spoiler(http://image.noelshack.com/fichiers/2014/24/1402707628-magellanic-clouds-mk2.png)[close]PS: without being a "mom", I find them all the same attractive... It is an idea or the banche of red attack have bridges alternate from front and forward?Spoiler(http://image.noelshack.com/fichiers/2014/24/1402707629-whirlpool.png)[close]
@Xenoargh: oh! I want the same! 3 * Wait for mercenary / bounty-hunter blaster in hand *
*snip*Spoiler(http://i.imgur.com/aQDynwJ.png)[close]
I realllly had to cram all those turrets in on the side to make this thing from being severely undergunned.
Even the missiles slots on the sides were a tough choice to add since they do subtract from the overall look ( the ship is too small and makes placing hardpoints kinda really messy).
The sacrifice of form over function!
Advice and critique welcome.
WIP of a converted freighter. Needs all of the "little greebles" and lights and scarring and stuff. Getting a lot faster (and better at painting), took me only 3 hours to get to this point.
*updated sprite on right
kazi, this one is very good, you even managed to make it less aggressive looking than the "real" military ships of your faction.
Speaking of military ships, i just took a closer look at your carrier and it feel kinda weird.Spoiler(http://i.imgur.com/N2XXQAI.png) (http://i.imgur.com/DI6gSXl.png)[close]
The Mayorate dominant color is the black and the very light grey on your carrier feel strange and very clean. Perhaps some greeble here and there to make the whole thing a bit darker?
And here were three more.
And here were three more. The honesty become Taurus:Kindness changes in Gemini:Spoiler(http://image.noelshack.com/fichiers/2014/25/1403194757-taurus-v2.png)[close]Loyalty evolves in Scorpio:Spoiler(http://image.noelshack.com/fichiers/2014/25/1403194757-gemini-v2.png)[close]Spoiler(http://image.noelshack.com/fichiers/2014/25/1403194755-scorpio-v2.png)[close]
It risks to be long to unify the saturation and the colors of all these high-flying people.
-snip-I think that perhaps you should try and build an original sprite using the ideas behind the dondonpachi art but with the correct lighting for this game to learn more about good spriting techniques. Try something small, say 32X32, and see if you can learn more about the style and how it works :)
I will repeat or improve all my sprites once I have understood and integrated the "codes" for sprites Dodonpachi and have a good consistency with those of Starsector. (Like this ?)Spoiler(http://image.noelshack.com/fichiers/2013/39/1380303731-shuttle-modern-dodonpachised.png)
(http://image.noelshack.com/fichiers/2013/39/1380305381-shuttle-modern-dodonpachised2.png)
I made a less colorful because I wonder if the yellow does not release too many different colors.[close]
-snip
Loyalty evolves in Scorpio:-snipSpoiler(http://image.noelshack.com/fichiers/2014/25/1403194755-scorpio-v2.png)[close]
Effectivement HELMUT, je me cacherai derrière toi quand ils lanceront les tomates pourries :P Rien n'est réellement inutile phyrex, merci à toi.
Warning: There are many image and some are very large.
Fighter:SpoilerLight drone Arietides:
(http://image.noelshack.com/fichiers/2013/39/1380212526-arietides.png)
Light interceptor Draconides:
(http://image.noelshack.com/fichiers/2013/39/1380212526-draconides.png)
Light fighter Geminides
(http://image.noelshack.com/fichiers/2013/39/1380212526-geminides.png)
Bomber Leonides
(http://image.noelshack.com/fichiers/2013/39/1380212526-leonides.png)
Heavy fighter Lyrides
(http://image.noelshack.com/fichiers/2013/39/1380212526-lyrides.png)
Heavy bomber Ursides
(http://image.noelshack.com/fichiers/2013/39/1380212526-ursides.png)[close]
Frigate:SpoilerCorvete Acrux
(http://image.noelshack.com/fichiers/2013/39/1380212534-acrux.png)
Bellatrix
(http://image.noelshack.com/fichiers/2013/39/1380212534-bellatrix.png)
Capella
(http://image.noelshack.com/fichiers/2013/39/1380212534-capella.png)
Light transporter Dubb
(http://image.noelshack.com/fichiers/2013/39/1380212534-dubb.png)
Errakis
(http://image.noelshack.com/fichiers/2013/39/1380212534-errakis.png)
Fidis
(http://image.noelshack.com/fichiers/2013/39/1380212534-fidis.png)
Gnosia
(http://image.noelshack.com/fichiers/2013/39/1380212534-gnosia.png)
Hydor
(http://image.noelshack.com/fichiers/2013/39/1380212534-hydor.png)
Juza
(http://image.noelshack.com/fichiers/2013/39/1380212534-juza.png)
Kheze
(http://image.noelshack.com/fichiers/2013/39/1380212534-kheze.png)[close]
Destroyer:SpoilerAquila
(http://image.noelshack.com/fichiers/2013/39/1380212542-aquila.png)
Carrier Equuleus
(http://image.noelshack.com/fichiers/2013/39/1380212541-equuleus.png)
Tanker Horologium
(http://image.noelshack.com/fichiers/2013/39/1380212542-horologium.png)
Monoceros
(http://image.noelshack.com/fichiers/2013/39/1380212542-monoceros.png)
Nemesis
(http://image.noelshack.com/fichiers/2013/39/1380212542-nemesis.png)
Sagittarius
(http://image.noelshack.com/fichiers/2013/39/1380212541-sagittarius.png)[close]
Cruiser:SpoilerAndromeda
(http://image.noelshack.com/fichiers/2013/39/1380212548-andromeda.png)
Magellanic clouds
(http://image.noelshack.com/fichiers/2013/39/1380212551-magellanic-clouds.png)
Heavy carrier Milkyway
(http://image.noelshack.com/fichiers/2013/39/1380212548-milkyway.png)
Heavy tanker Pinwheel
(http://image.noelshack.com/fichiers/2013/39/1380212553-pinwheel.png)
Heavy transporter Whirlpool
(http://image.noelshack.com/fichiers/2013/39/1380212553-whirlpool.png)
Comet
(http://image.noelshack.com/fichiers/2013/39/1380212553-ww-comet.png)[close]
Capital: (Recolored weapons include)
GenerositySpoiler(http://image.noelshack.com/fichiers/2013/39/1380212571-generositys1.png)(http://image.noelshack.com/fichiers/2013/39/1380212571-generositym1.png)(http://image.noelshack.com/fichiers/2013/39/1380212571-generosityl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-generosity.png)[close]
HonestySpoiler(http://image.noelshack.com/fichiers/2013/39/1380212593-honestys1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-honestym1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-honestyl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212592-honestyg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-honesty.png)[close]
KindnessSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212593-kindnesss-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-kindnessm-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-kindness.png)[close]
LaughterSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212637-laughters2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laughterm2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laughterl2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-laughterg2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-laughter.png)[close]
LoyaltySpoiler(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltys-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltyg-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltyg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-loyalty.png)[close]
MagicSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212615-magics1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-magicm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-magicl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212594-magicg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380215486-magichorn.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-magic.png)[close]
Mothership?:
Nightmare moonSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212593-luna1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212564-nightmare-moon.png)[close]
Weapons:
( Smal -> Medium -> Large -> Capital size )
GunSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212571-guns1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gung1.png)[close]
RailgunSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212571-guns2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunm2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunl2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gung2.png)[close]
VulcanSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212593-vulcans-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-vulcanm-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-vulcanl-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-vulcang-base00.png)[close]
LaserSpoiler(http://image.noelshack.com/fichiers/2013/39/1380212637-lasers1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laserm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-laserl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-laserg1.png)[close]
MissileSpoiler(http://image.noelshack.com/fichiers/2013/39/1380214918-missile1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-missiles1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-missilem1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-missilel1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-missileg1.png)[close]
He has changed order, look for original sprites, he simplify them down not other way around.
Is that a new P.A.C.K. ship? A cruiser maybe?
Meso, you think? The Ophiucus is just a bit taller than a Zorg cube. Sure it's a lot thinner and the AI will probably act weird when piloting it but shouldn't that game-breaking, right?The problem won't lie with the AI piloting the ship. But at that length and lack of width it will rather suffer heavily from how AI opponents target the ship. That's why the Zorg Cube is one big square.
By the way, i'm a bit bothered by the straight lines on the edge of the bridge section around the bottom. Waaaay too clean
Another WIP sprite. Needs more color, finer greebling (beyond simple paneling). Old version on left.
Xeno, is it a Glaug ship? I'm very curious to see how that 3D lightning effect would look on some bio-mechanical ship.Yup, although this is more of a "classic Glaug" (i.e., vaguely referencing the designs of stuff like the Zentradi (http://www.google.com/search?q=zentradi+spaceships&tbm=isch&tbo=u&source=univ&sa=X&ei=rX2sU7y-FLDY8gGOnoD4Bw&sqi=2&ved=0CCUQsAQ&biw=1190&bih=738#imgdii=_), where it's more of a smooth, organic flow than a Giger-esque bio-mech mashup while keeping to the spirit of the "space bug" drawings of my favorite little person). Anyhow, haven't had much time to mess further with it this week, but perhaps I'll knock out the final bits tonight; I think I might have some free time then :)
Now those are some sexy fighters right there, Can we expect them in a faction of yours in the near future? I cannot wait. :)
Very nice design, Ryxsen. Is it finished though? Grittier textures may improve its look.
You know; Blemishes, cracks, dents, rust, smudges and stains. The textures on your freighter are very smooth and clean. IMO the Suzaku would look better if it looked a bit more worn.
You know; Blemishes, cracks, dents, rust, smudges and stains. The textures on your freighter are very smooth and clean. IMO the Suzaku would look better if it looked a bit more worn.
Thanks for the explanation... and here it is, more dirtier-and-affected-by-micro-meteoroids kind of textures.
(http://i.imgur.com/NWDTHJ9.png)
Interesting design, it's like a hound crossed with a mule... though, to me, that split prow just screams "Put a large ballistic hardpoint here!" instead of the... "fuel tank with a turret" look it's got now.
So I made this phaseship, but I have really no idea what it's shipsystem/special gimmick should be, so please feel free to come with suggestions!That ship looks phenomenal. Seriously.
(http://i.imgur.com/Zqf84fw.png)
So I made this phaseship, but I have really no idea what it's shipsystem/special gimmick should be, so please feel free to come with suggestions!That ship looks phenomenal. Seriously.
(http://i.imgur.com/Zqf84fw.png)
A long time ago when phase ships were added I messed around with the idea of having a special phase system where the ship could move crazy fast while in phase mode, and made some hellish space-ripping blasts of noise when it went in/out. The catch was that it was lightly armed, and it couldn't maintain a phase cloak for very long. Not sure if that fits your ship, but thought I'd give the suggestion.
@SniZupGun - I would use a brush with a harder outline to do ultra dark shadows and brighter highlights in various spaces. I find it useful to have several different layers of lighting (at different opacities) for different things. I would also add slight shadows under each "feather" to make them pop out more. Also, the Dullahan is your best sprite yet! Just add some more intense shadows/highlights and you're all set.
For those interested, here's my current "workflow" in .gif form (the pods are just a repeat of the same workflow, so I skipped through those). Fairly representative of how I usually do things. LAYERS LAYERS LAYERS!
(http://i.imgur.com/BRvlx0L.png)(http://i.imgur.com/xNTkqYu.gif)
Also, Aurora? There's already an Aurora cruiser in SS, you'd be better finding another name for yours.
Random capital ships, testing out different design approaches. i seem to be rooting out the vanilla parts one by one. :)Spoiler(http://i.imgur.com/UtSU49H.png) (http://i.imgur.com/9PnLXKd.png) (http://i.imgur.com/TdqKJyw.png)[close]
Random capital ships, testing out different design approaches. i seem to be rooting out the vanilla parts one by one. :)Spoiler(http://i.imgur.com/UtSU49H.png) (http://i.imgur.com/9PnLXKd.png) (http://i.imgur.com/TdqKJyw.png)[close]
An improvement, probably?
An improvement, probably?
Definitely. That's probably one of the sexiest PACK ship now.
(https://dl.dropboxusercontent.com/u/66536185/pack_schnauzer.png) (https://dl.dropboxusercontent.com/u/66536185/pack_schnauzer_v2.png)
An improvement, probably?
My first planet texture. It's still a WIP. Debido said the light blue-ish thingy along the coastlines should be blend into the seas.I like it :D
http://imgur.com/vuCevWASpoiler(http://i.imgur.com/vuCevWA.jpg)[close]
My first planet texture. It's still a WIP. Debido said the light blue-ish thingy along the coastlines should be blend into the seas.
http://imgur.com/vuCevWASpoiler(http://i.imgur.com/vuCevWA.jpg)[close]
Here are two ships that I have been working on for a while.Not sure how I feel about the larger one, but the details on them are quite nice looking.
The larger of the two is the Delcy class destroyer, and the other one is the Vonision class Frigate. The Vonision received a better shading this time around compared to what it previously had in another post.
Any Critique?
1/3 of our earth is desert too, despite 72% of it's surface being covored by water.
My first planet texture. It's still a WIP. Debido said the light blue-ish thingy along the coastlines should be blend into the seas.Spoiler(http://i.imgur.com/vuCevWA.jpg)[close]
My first planet texture. It's still a WIP. Debido said the light blue-ish thingy along the coastlines should be blend into the seas.Like Debido mentioned, your coastal shallow region is too uniform. You've already properly shaded the continental shelf, so do the same for the shallows, taking into accounts large rivers, underwater mountain ranges, and various gulfs.
http://imgur.com/vuCevWASpoiler(http://i.imgur.com/vuCevWA.jpg)[close]
My first planet texture. It's still a WIP. Debido said the light blue-ish thingy along the coastlines should be blend into the seas.
http://imgur.com/vuCevWASpoiler(http://i.imgur.com/vuCevWA.jpg)[close]
Spoiler(http://i1350.photobucket.com/albums/p770/ristyo30/r_ultimatest_zpsd7de9989.png) (http://s1350.photobucket.com/user/ristyo30/media/r_ultimatest_zpsd7de9989.png.html)[close]
Any suggestions on the details? I am terribly low on inspiration ???
Here are two ships that I have been working on for a while.Shape looks good on both of them (I especially like the round one) and the basic design has promise.
(http://i.imgur.com/5WlvrnB.png) (http://i.imgur.com/6zbxeFR.png?1)
The larger of the two is the Delcy class destroyer, and the other one is the Vonision class Frigate. The Vonision received a better shading this time around compared to what it previously had in another post.
Any Critique?
.Spoiler(http://i1350.photobucket.com/albums/p770/ristyo30/r_ultimatest_zpsd7de9989.png) (http://s1350.photobucket.com/user/ristyo30/media/r_ultimatest_zpsd7de9989.png.html)[close]
Any suggestions on the details? I am terribly low on inspiration ???
Game is a bit slow now yeah, but its coming along nicely, been a few blog posts here and there to keep us interested.
My my, the Azmo really has come a long way from its initial design stage, that is really cool, i simply cannot wait to see it complete. =)
it seems to have lost its bridge and the rear hangers, but you did make like 10 different versions of the ship i believe.
Game is a bit slow now yeah, but its coming along nicely, been a few blog posts here and there to keep us interested.
My my, the Azmo really has come a long way from its initial design stage, that is really cool, i simply cannot wait to see it complete. =)
it seems to have lost its bridge and the rear hangers, but you did make like 10 different versions of the ship i believe.
@Viymese
She looks like a mini space outpost without obvious engine parts like most of Starsector's ships do. Your sprite needs some more depths ( was comparing the deck and that chocolate edge thingy, are they in the same height? ) nor greebles to make it look like worn-out or at least.. not as empty as that. [/spoiler]
Hey folks,
working on my mod again, made a logo thingy for the upcoming iteration.
Heavy influenced by Dan McPharlin (http://www.danmcpharlin.net/)Spoiler(http://i.imgur.com/gEQc4Ic.png)[close]
Here are two ships that I have been working on for a while.
(http://i.imgur.com/5WlvrnB.png) (http://i.imgur.com/6zbxeFR.png?1)
The larger of the two is the Delcy class destroyer, and the other one is the Vonision class Frigate. The Vonision received a better shading this time around compared to what it previously had in another post.
Any Critique?
Some new frigates.Spoiler(http://i.imgur.com/hojVYr1.png) (http://i.imgur.com/34JnRfp.png) (http://i.imgur.com/QrUPZKN.png) (http://i.imgur.com/7iC5Lcr.png)[close]
It removes some of the obvious kit-bashing making it seem its completely different ship from any part of the game.
WIP of the MonarkGuessing from the hole, is the ship going to be deep?
old ---> newSpoiler(http://i.imgur.com/LrvyzUL.png)[close]
i took a GIF of a radial engine i found here.
A little something I've made for Debido..
After a good while of experimenting to create a new kind of ship, I finally have it.It looks nice, but it doesn't really "stand out" from what I can see. Like it's fading into the background and stuff.
(http://i.imgur.com/MpRlpUJ.png)
I wasn't quite sure where to go with the other ships that I had made, so I decided to create something different.
It is largely composed of a crystalline mass with the armour plating surrounding it. I hope to use this theme for creating a high-tech alien faction. What do you think?
It looks nice, but it doesn't really "stand out" from what I can see. Like it's fading into the background and stuff.
I seriously am lacking inspiration right now.
Here is another ship I have made, frigate sized.I'm not even sure how one would fit Starsector weapons on it. It does look cool though.
(http://i.imgur.com/BsKgxMT.png)
Same theme as before, but the armour pieces are spaced out a bit more, and it is quite asymmetrical.
What do you think?
Lcu, the shading on the edge is okay but your ship still looks extremely flat. the "hole" at the prow looks very weird and the bridge part would benefit form enhanced shading.Thanks for the advice! The ship is bigger than a Conquest, so i guess it is a huge amount of work.Spoiler(http://i.imgur.com/Yrvz7Pe.png)[close]
Here i tried to make some stuffs about it, i gave the Falcon "teeth" on the hole and increased the shading around the bridge to make everything less flat. There's still an awful lot of work to make it looks good. The shape and smooth armor remind of Aeon ships from Supreme commander, maybe it'll give you some inspiration for your work?Spoiler(http://img2.wikia.nocookie.net/__cb20090113003832/supcom/images/8/8a/AeonDestroyer.jpg)[close]
But honestly my first advice would be to forget about this ship for a while and focusing on something smaller like a destroyer. That thing is huge, bigger than an Onslaught, it's a gigantic amount of work, even more when you're not sure how to do it.
---
*lcu's ship
Ok, double posting. Here's an updated version of the Alfa Frigate. There's a medium missile mount in the middle, now, if anyone was wondering what the hell it was.Spoiler(http://i.imgur.com/KyC5UOv.png?1)[close]
I tried to improve the gravity wheels by adding small volumes, a better lighting and a stronger contact shadow when they are inside the hulls:SpoilerNEW OLD
(http://i.imgur.com/h0tkzuZ.gif) (http://i.imgur.com/Ezb3Zma.gif)[close]
edit: replaced by a newer version.
edit2: replaced with an even newer version, with a more subtle shadow.
This is probably the final version.
amazing.
working on a cargo ship, might as well try adding one for try sake :)Spoiler(https://lh3.googleusercontent.com/-iG79I4wjqrU/U_hXygn7pgI/AAAAAAAA1qs/1mnJsckFzX0/w800-h864-no/2014%2B-%2B1)[close]
(http://i.imgur.com/xd0F1QL.png)Woah. Nice.
Made using galactic civilizations 3. :P
compliments!
Woah. Nice.
Made by taking the top view of the ship?
Just as a personal experiment, I've "Tron-ed" a portion of the game just to see how it'll look like ;DDownload link pls :'(
Behold! The Tr-Onslaught! *snicker*Spoiler(http://i.imgur.com/7qswJ.png)[close]
Yeah, the GalCiv editor seems a very interesting way to cheaply create new ships. The Aesthetic isn't really starsector-esque but with some Photoshop on top of it that would very good. Or hell, for a total conversion maybe? My only gripe here is the black outline around the ship, can be easily get rid of by using a 0% opacity inner stroke though.Spoiler(http://i.imgur.com/yW5IauT.png)[close]
I don't know how the editor work so it's maybe impossible to get more different styles and parts. Still, i'm looking forward for more stuffs from this, much better than the aging BSF editor.
(BTW, is GalCiv3 looking good? The second one set the bar so high...)
A distinct improvement indeed.
(http://i.imgur.com/3R1wohQ.png) (http://i1234.photobucket.com/albums/ff420/Aidil_Azri/PendekarClassFrigate.png)
Why the white background though?
Hello all,
I'm a long time lurker. I am finally working on making my own faction. still working on fleshing it out but I wanted to run some sprites by you wonderful people.
Keep in mind I am not incredibly artistic (like some of you) but here is my first kitbashed creation.
Please let me know what you think.Spoiler(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/aegis_zps40ad9f0f.png)[close]
(http://i.imgur.com/Pobpjqi.png)I've been lurking watching you post these, and they are really improving. I'm excited to see these on the field :D
Remake of the second sprite, Nakiha class Destroyer.
I've been lurking watching you post these, and they are really improving. I'm excited to see these on the field :D
@Ryxsen whoa that looks REALLY cool. It's got great presence.
Colorized (I definitely like the panel coloring for this one so for consistency at least I will go with panel coloring for the faction.)Spoiler(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/ClaymoreColored_zps1d4b6995.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/ClaymoreColored_zps1d4b6995.png.html)[close]
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Claymore_zps39f6a518.png)
(http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Claymore_zps39f6a518.png.html)
I am a bit more partial to my striped version...
I must say that this is a really nice light destroyer. As for the too-close turrets, one thing you can do is use built-in weapons - I'd imagine that a quad block of tactical lasers or PD lasers would fit in the available space fairly well.Spoiler(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/ClaymoreColored_zps1d4b6995.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/ClaymoreColored_zps1d4b6995.png.html)[close]
(http://i.imgur.com/BdcjB1t.png)
Ember,
I am not a huge fan of the square look, but it does fit in well with your faction. Good shading and colorization.
Anyway,
Here is my shot at a Patrol Craft (pretty much a scout but the faction I am working wouldn't do much scouting...)Spoiler(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Katar_zps0a478063.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Katar_zps0a478063.png.html)[close]
I like the shape of the front "blades" but I think I might need to add more texture to them...
OH....MY....GOD....
Hey thanks guys, it means a lot.
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_clam.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_clam%20%282%29.png)
(fun fact, 95% of all this stuff is using the 'lasso / airbrush' technique highlighted by David in the blog. Can't believe how much - for such a simple and straightforward thing - it is helping me achieve better lighting, form and depth. Of course it's also down to a bit of practice, and massive amounts of advice on here, but technique-wise, just about all I am doing is airbrushing)
Mostly finished Pchela-Class Frigate. Lore incoming on mod page! :DThat looks nice. The exhaust looks kinda plain though.
(http://i.imgur.com/ryBdoDD.png)
I'm excited the Junk Pirates are getting a major overhaul!I think that link is broken, might wanna take a look at that.
So many good ships posted posted by so many good artists... I appreciate being called comfortably over average but I kinda feel embarrassed showing off my kit bashes amidst all this artistry. Like bringing a polaroid into the Louvre.
That being said, I tried to do a bit of "actual art" to my small frigate.Spoiler(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Katar_zps854a65ef.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Katar_zps854a65ef.png.html)
/Spoiler[close][close]
It wasn't broken, I just put the / on the wrong side of the [ for the spoiler... only 1 picture... sorryThose two "wings" on the sides look like they'd have a small missile hardpoint at the front of them.
Here is my run on a defensive frigate. The faction I am working on has a focus on defensive capabilities (less so on offensive) due to their history.Spoiler(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Targe_zps80f3b0c2.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Targe_zps80f3b0c2.png.html)[close]
Still kitbashing, but I am trying to put a bit more art in there (by adding parts).
You are right. That would be a good spot for it, it look like some should be there and I had considered that.
Here is why I left it empty and shaped as it was:
Adding two more weapon slots (even small ones) would add too much firepower ability to this ship.
The missile systems I am envisioning for my faction have boxy launchers that would look strange in a circular area.
Flattening out the inner "wing" makes it look more awkward...
All this you would have known if you were omniscient ;D
I am absolutely open to suggestion on how to make that look a bit better, though. My creative capacity is easily tired.
You are right. That would be a good spot for it, it look like some should be there and I had considered that.
Here is why I left it empty and shaped as it was:
Adding two more weapon slots (even small ones) would add too much firepower ability to this ship.
The missile systems I am envisioning for my faction have boxy launchers that would look strange in a circular area.
Flattening out the inner "wing" makes it look more awkward...
All this you would have known if you were omniscient ;D
I am absolutely open to suggestion on how to make that look a bit better, though. My creative capacity is easily tired.
I would suggest to make the missile hardpoint to be built-in and "invisible" for the sake of beauty. :D
Here is the finished (for now) productIt definetely feels like it has depth, but something about it is off. Feels kind of... raw? Wet? Not sure.Spoiler(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Aegis_zps71006612.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Aegis_zps71006612.png.html)[close]
Let me know what you all think of the new technique!
HAH!
I dried it off a bit for you, I think.Spoiler(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/AegisV2_zpsb17d9a30.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/AegisV2_zpsb17d9a30.png.html)[close]
Well, I've done it, I think. I finally kitbashed something together out of a Conquest and a flight deck from the Vatican MKII, for some reason.Spoiler(http://i.imgur.com/Qez8rel.png)[close]
Since this is a broadside design, i figured it would be okay to leave the large and medium slots as is, since you can only have one side firing at the enemy.
Anyways, any and all criticism is much appreciated.
Well, I've done it, I think. I finally kitbashed something together out of a Conquest and a flight deck from the Vatican MKII, for some reason.Spoiler(http://i.imgur.com/Qez8rel.png)[close]
Since this is a broadside design, i figured it would be okay to leave the large and medium slots as is, since you can only have one side firing at the enemy.
Anyways, any and all criticism is much appreciated.
Holy smokes, that is a mini-monster!
Great kit-bash! The only concern I have is that the middle medium turrets might overlap the upward curve toward the upper medium turrets
The more I think about it, the massive assault capability (albeit in broadside) and the flight deck in cruiser sized craft (by the pixel standards here:)Spoilerhttp://fractalsoftworks.com/forum/index.php?topic=3111.0[close]
That said, I ALWAYS love this style of ship
The "Terrorizer" ;DI love it.
You know, because we have to do what we can to preserve the chaos
I'd have to agree with Helmut, it does look a lot like it could come alive at any moment."Does the room seem smaller to you guys?"
Old | Offline | Online |
(http://i.imgur.com/vVFkprH.png) | (http://i.imgur.com/haPzoCV.png) | (http://i.imgur.com/z4APEl7.png) |
Sundog,
To be honest I didn't really like the aesthetic of your ships previously but this new style you posted is pretty freakin' awesome. When will it be considered "offline"?
As before, the blue lights will fade out when the ship is overloaded, dead, or its phase cloak is on cooldown. Otherwise they'll pulse.
Sundog,
To be honest I didn't really like the aesthetic of your ships previously but this new style you posted is pretty freakin' awesome. When will it be considered "offline"?
Mendoca,
I got that ship confused with the PACK ship as it looks organic, it a Junk Pirate ship?
Aaaand on to me.
I redid one of my ships using my own art on the plating. it still uses the original silhouette. Only one more kitbash after this one and I promise I will do my own art :)Spoiler(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Targe_zps822a7480.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Targe_zps822a7480.png.html)[close]
I spent a while testing some potential style changes for my faction. Thanks in advance for advice about how to improve :)SpoilerAs before, the blue lights will fade out when the ship is overloaded, dead, or its phase cloak is on cooldown. Otherwise they'll pulse.
Old Offline Online(http://i.imgur.com/vVFkprH.png) (http://i.imgur.com/haPzoCV.png) (http://i.imgur.com/z4APEl7.png) [close]
@maximilianyuen
Black lines, highlights are too high, more black lines within the ship, too much grey, not enough variation in shading/colouring, no edge AA, no internal AA.
EDIT: And the colours are too saturated.
HAH, I didn't even notice this until now. If I would read...Sundog,
To be honest I didn't really like the aesthetic of your ships previously but this new style you posted is pretty freakin' awesome. When will it be considered "offline"?As before, the blue lights will fade out when the ship is overloaded, dead, or its phase cloak is on cooldown. Otherwise they'll pulse.
Yes the colour variation is fairly small, if you check out the original vanilla sprites and you start zooming in, like about 1600+%, then you start actually sampling individual pixels, you will observe rather quickly that there are many other colours there other than what it appears to be from afar. A ship might appear 'blue' but it atually has hues of green and violet and other interesting colours.
When you view this at 100% the eye is fooled into thinking it's 'blue', but it isn't actually. This minor variation in colouration helps give a greater 'photoreal' effect? Hm, hard to say what you would call it, perhaps David Baumgart has a name for it, in one sense it is like dirt and grim. But think of it as small details and defects and lighting effects that are occuring at a sub-pixel level.
Here is a bit of a stat analysis for your ship:
Image size: 130 x 106 px / 13,780 px
Solid pixels 9,114 px
Partial transparent: 174 px
Solid Area + psuedo transparent area is 9,217.52 px
Pixels that are shades of grey: 1,456 / 15.80%
Pure black: 0 / .00%
Pure white: 8 / .09%
Unique colors: 2061
Unique shades of grey: 165
Unique colors (inc. grey): 2226
Unique colors/area avg: 0.22359599
So the amount of pure grey pixels is a bit high in this case, try to get it down to about 5%+. On average only about 22% of pixels have a unique colour, this should be a bit higher. A pure white pixel shouldn't really exist for several reasons, but a count of 8 isn't really anything to worry about.
(http://s5.postimg.org/61sfzmv07/Targe_zps822a7480.png)
Having a look at the histogram for the ship, we can see the majority of the colour is in the dark/grey area, then there is a jump up to the higher blue, and very little gradient in between.
I actual did a bit of pixel peeping and in fact there is some existing AA, but there needs to be more AA subpixels for some areas and some of the sharper curves/angles need a better gradient.
Here is the Solvernia Mk. II's silhouette for forum usage. I'll make an UAF thread one day. :D
(http://i.imgur.com/NX2PxLT.png)
I like the sihouette, Ryxsen1421. It reminds me of Space Battleship Yamato!
that bit by the bridge looks extremely fragile. :-\
Speaking of UAF ships, here is a line up of possible variations of the B type Pendekar
(http://s5.postimg.org/pfxvd2buf/Pendekar_B_Line_Up.png)
I've tossed in the Lasher for reference.
Vote Now!
Tired of seeing sprites? Here's a sketch of mine. I always see her smile like this in my dreams...Does your dream have a sister? :D
Speaking of UAF ships, here is a line up of possible variations of the B type Pendekar...Middle one is clearly superior, though a combination of its bright green bridge and the gold armor of the rightmost one would be even better. (Aside: it looks like there might be some pure white pixels at the front of said bright green bridge - if they actually are, I'd suggest trying a really pale yellow-green instead.)
Here you go!
The pics are bigSpoiler(http://go-dl.eve-files.com/media/corp/CPPC/innerzone_megathron_celshaded.jpg) (http://failheap-challenge.com/showthread.php?6866-Minmatar-V3-and-Ship-Customisation-Confirmed/page11)[close]Spoiler(http://go-dl.eve-files.com/media/corp/CPPC/laidai_ferox_celshaded.jpg) (http://failheap-challenge.com/showthread.php?6866-Minmatar-V3-and-Ship-Customisation-Confirmed/page11)[close]Spoiler(http://content.eveonline.com/www/newssystem/media/62856/1/Ore_Frigate.jpg) (http://failheap-challenge.com/showthread.php?6866-Minmatar-V3-and-Ship-Customisation-Confirmed/page11)[close]Spoiler(http://go-dl.eve-files.com/media/1206/innerzone_exequror_celshaded.jpg) (http://failheap-challenge.com/showthread.php?6866-Minmatar-V3-and-Ship-Customisation-Confirmed/page11)[close]
Both are from that game EVE (haven't played it) but they came up on a google search.
Looks like a fun game (but I am not an MMO fan, that is how anti-social I am ;D )Eh, I don't really play EVE anymore; it was starting to feel more like a job than a game. At any rate, here's those other two ships I mentioned:
Anyway, they look like great ship references.
To be honest I didn't really like the aesthetic of your ships previously but this new style you posted is pretty freakin' awesome.I'll consider that an endorsement for the new style :)
i love the "old" one...But I am assuming the armorer value of this faction is close to 0? so many exposed wired and stuff and super high tech look usually imply that way :PAnd one for the old! Looks like a tie.
And one for the old! Looks like a tie.
And one for the old! Looks like a tie.
... but my vote counts as 2?
And one for the old! Looks like a tie.
... but my vote counts as 2?
I think it counts for 3 IIRC.
And one for the old! Looks like a tie.
... but my vote counts as 2?
Bawkhawk,
Another great kitbash, this one blends a little nicer than your other one (I.E. more seemless). I like that darker section sepataring the front end from the back end on the sides of the bridge.
I feel as though there should be some slick gloy lights running down that middle crease...
I might be able to do something like that, yeah. How would you feel about maybe a spinal laser to go with it?
Also, i made those 'darker sections' out of the missile hardpoints on the nose, in case you were wondering.
That is an incredible idea as long as you don't steal my orbital siege cannon-ship I have bouncing around in my head (which will be kinetic so I don't think there will be a problem)
You could even have it light up as the beam charges! how BA would that be
Digging the red! The only critique I have on it is that you could possibly add some glow around the center parts of the red to make it look like it is reflecting back off other parts of the ship. This can be done (depending on what program you use) easiest by using the airbrush tool.
For instance, look at what Alex did with the lights on the ship he is making here.
http://fractalsoftworks.com/2014/05/16/let-me-draw-you-a-starsector-ship/
Another good reference (though much more detailed and cool looking) would be the Blackrock DY ships. There is a lot of internal to external glow-y parts on those ships.
I learned a lot and am trying to apply things that Alex went over in that blog and it has been helping a lot (I think, we shall see when I am done)
Psst, David (dgbaumgart) does the games art.
Just a quick thing before I go, I just finished this too. I am on a roll today.Spoiler(http://i.imgur.com/4zFnqHN.png)[close]
A lightly armed scout frigate. Tomorrow, a destroyer.
I take back what I said about the glow I went in and did a pixel peep and tried to apply a larger glow... it looked awful. Maybe you could do better but I think it looks fine as it is. Perhaps the ship around the red needs to be darkened... I am not sure.
As for the scout frigate, The shape is good and I love the antennae on the front. There were a couple trouble areas:There were also some jaggy lines on the outer edges of the ship.Spoiler(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Fixed_zps98c6b8f2.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Fixed_zps98c6b8f2.png.html)[close]
I did a quick run over to fix what I pointed out. I feel weird taking someone's work and changing it... so make the changes yourself if I overstepped here... but at least it will give you a reference of what I mean.Spoiler(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/MyEdit_zps7ae5bd52.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/MyEdit_zps7ae5bd52.png.html)[close]
The changes were fairly minor because I didn't want to change your artwork too much...
EDIT: Also, I am not to enthused about the glow I added to the antennae, looks a bit off... could be the color of red used but I am not sure.
Yeah, I see what you mean. I'll fix up the trouble areas, maybe add a bit more, that kind of stuff.
And it's fine if you take my ships and change them how you see fit, just give me a bit of credit if you re-release it somewhere else.
Thanks for the support, and I just finished tweaking it a bit.SpoilerOld(http://i.imgur.com/4zFnqHN.png)New(http://i.imgur.com/cNxNJWc.png) (http://imgur.com/cNxNJWc)[close]
Lemme know what you think.
^^Old is better ;D
Lots of words
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_kraken_newer.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_kraken (2).png)
For me it just looks better as a whole :D I'm not good at spriting so i cant give advice on how to improve or what to do to make it better, I'm just looking at that two ships and Old one is looking better then New one.
In my opinion that is a hasty judgement. This is a progression, not ending points.
EDIT:
Also, what about the old one did you like better? Try to give him suggestions so he can improve.
I didn't have the old version saved, as I had overwritten it accidentally. So i had to draw in some vents, and i gave them the slightest purple tint to look like it's actually used to vent flux, as well as some scorch marks on the hull where the flux (which i assume would be pretty hot) burnt the armour a bit.Spoiler(http://i.imgur.com/G3DfTuY.png)[close]
For me it just looks better as a whole :D I'm not good at spriting so i cant give advice on how to improve or what to do to make it better, I'm just looking at that two ships and Old one is looking better then New one.
Well, that armor plates (left and right side of ship) looks better on Old one and vents got more "meat" on them (on Old).
I agree with you on that point about the in between version. HOw about the most recent one?Well this new youngster is better than New one BUT Old one is still better for me for same reasons :D
It could use some scoring (I.E. darkening) around the sides and top of the vents.
I'll post a picture if I can find one
Well this new youngster is better than New one BUT Old one is still better for me for same reasons :DHAH!
@max thanks for that. I've spent time doing analysis of David Baumgarts work, but there are other guys here who can give better art advice. Anyway as for your ship It's hard to know where to start with that freighter. Don't get me wrong it's unique and interesting enough, it deviates hugely from vanilla yet it doesn't. I could make some comments about the light source not giving enough light to the forward part of the ship, but it's not that far off. Style wise it could be considered closer to black rock maybe?
I'd have to get the ship in game next to similar ships to get a better determination. There is going to be some potential issues with the collision radius and damage deco...but art wise I'd have to get it in game next to similar ships to really comment. The animation and movement of nearly the entire ship is just....nothing like it in vanilla so I don't really have a frame of reference.
One thing I might suggest is having a greater range of colours of the cargo containers. This would be fairly time consuming, and a part of me is not convinced it is not a whole solution either. I think it needs more regular elements like gantries, girders, cranes, pipes, lights, antenna, black and yellow hazard stripes, a bridge, command and control, living areas, electrical generator looking thing.
Have a look at the SCY ships by Tartiflette. He does lots of smaller animations and effects on a ship. I've seen sometimes 50+ smaller individual animations. Sometimes each only have 2-3 frames, however lots of little movements gives a feeling of greater complexity and seems more natural and vanilla.
I sure I'll come up,with some better words for it later, for the moment it's in the too hard basket. I just noticed ORMtnMan comments about it being a waste of energy to keep them spinning? I assume form following function it is some kind of precious cargo that must maintain a from of gravitational force and grav plates are a waste of energy compared to just spinning something.
Keep experimenting! I am by no means a master of gimp but I learned what I know by experimenting (trial and error) and reading online art articles. If you want a couple that I used I can give you some links.Alright, thanks! I would love to see the art articles.
For a suggestion, if you are going for a combat tanker like the mule. Consider adding more "meat" to it. The strength of the mule is that it has heavier armor and armaments.
The current sprite, has what seems like an added engine section and one additional small turret over the normal Dram compliment.
The Mule has 3 small turrets in the back and one medium in the front. It also has the feel of a heavier armored ship. Something to consider.
alright, i've updated the sprite quite a bit.It looks awesome :D but I would be a bit dubious about taking a ship into battle who's prow is composed of fueltank. :P
(http://i.imgur.com/mjoNhw6.png)
cleaned up the original sprite a bit, and i added some armor plating and a medium turret mount. It feels a lot more like something that could be used in battle now!
Well, we could make it a kamikaze tanker for crazed pirates and fanatics¯\_(?)_/¯
Well, we could make it a kamikaze tanker for crazed pirates and fanatics
Fills a neglected niche, I suppose, as we still have to see a well armed and armored utility ships faction.
Well, we could make it a kamikaze tanker for crazed pirates and fanaticsQuoteFills a neglected niche, I suppose, as we still have to see a well armed and armored utility ships faction.
It's in the pipeline.Spoiler(http://i.imgur.com/RheD4AC.png) (http://i.imgur.com/mJYq8mC.png) (http://i.imgur.com/3HGBPKt.png)
(http://i.imgur.com/jCMBQTX.png)[close]
@maximilianyuen
The other thing I would comment on about your ship is how bleak and grey it is, mind you in the overall scheme of things it's not that high a priority.
Image size: 198 x 484 px / 95,832 px
Solid pixels 61,663 px
Partial transparent: 2,513 px
Solid Area + psuedo transparent area is 62,969.26 px
Pixels that are shades of grey: 7,868 / 12.49%
Pure black: 5,083 / 8.07%
Pure white: 36 / .06%
Unique colors: 24901
Unique shades of grey: 200
Unique colors (inc. grey): 25101
Unique colors/area avg: 0.3954469
Ok so the take away from this is , yeah, too a bit too much grey, way way way too much pure black. 8% pure black is an extremely high rating compared to vanilla.
A "realist" spaceship would probably look like a sphere: most volume for the minimum exposed surface, most sturdy shape too, and demand the least energy to change attitude... Of course this shape only looks cool if it's moon sized.
A "realist" spaceship would probably look like a sphere: most volume for the minimum exposed surface, most sturdy shape too, and demand the least energy to change attitude... Of course this shape only looks cool if it's moon sized.
Okay,
After a long, painful, arduous process... I completed my Aegis sprite from scratch (I kept most of the silhouette, because I liked it) Is it better now?
New VersionSpoiler(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Aegis_zps771799cd.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Aegis_zps771799cd.png.html)[close]
Okay,
After a long, painful, arduous process... I completed my Aegis sprite from scratch (I kept most of the silhouette, because I liked it) Is it better now?
New VersionSpoiler(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Aegis_zps771799cd.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Aegis_zps771799cd.png.html)[close]
In Between VersionSpoiler(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/AegisV2_zpsb17d9a30.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/AegisV2_zpsb17d9a30.png.html)[close]
Original Version (pure recolored kitbash)Spoiler(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/aegis5_zpsc5be4bae.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/aegis5_zpsc5be4bae.png.html)[close]
I think I did some good work, but I leave it up to you to decide :)
quick question:
how to make the animation sequence at the most bottom of layers?
Especially make it BELOW the engine glow and trail....
Spoiler(http://i.imgur.com/kN3QIcn.jpg)[close]
A haste background I made last night.
Spoiler(http://i.imgur.com/nbyvuaR.jpg)[close]
It took an unreasonable amount of time for me to defile your work and i'm not sure why i did it. I think i should go to bed.
Alright, i've been making a ship from scratch following ORMtnMan's tutorial, it's not complete yet, but i think it's been coming along pretty well.
(http://i.imgur.com/6Xtey9p.png)
CrazyDave, I would point you to the Normandy SR2 (Mass Effect Series) and the Y-Wing (Star Wars) for fragile looking ships that are both strong AND awesome ;)
You could also say the same thing about most of the ships in Star Trek, where the engine and saucer sections are tenuously (looking) attached to the body of the ship.
Never judge a book by its cover.
Yes, the holes will be weapon mounts. In my tutorial I advise adding the actual weapon mounts later so you don't have to worry about screwing them up while working on the ship itself.
I'm basically trying to make a ship that sacrifices armour for speed and weapons, but it will have decent shielding. i'm going to be designing most of my ships around this idea. (ORMtnMan already knows what one of the other ones looks like) They are also going to revolve a bit around chasing other ships, therefore the front is much better armoured then the back :P. About ship scale, after a bit of research (and assumptions) i've concluded that a hammerhead class destroyer is about the same length as the normandy sr1.
front is much better armoured then the back
The fewer armour cells there are in an area the weaker that area is. That is, if I'm recalling this correctly.Pretty sure that's not the case. The armor grid is a simple rectangle, with armor cells outside of the sprite/bounds. You can't see the armor there, but it can still be damaged. Each cell has the same amount of HP regardless of how much of it is visible. Of course, having a larger area of armor exposed means more armor in total, so if that's what you meant, you're right.
xlander, making great strides I pm'd you my suggestions.
On another semi-related note:
Re-finished my Katar Patrol Craft. I left the guide lights off to make blinking ones laterSpoiler(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Katar_zps483b2c22.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Katar_zps483b2c22.png.html)[close]
I just want a quick opinion :)
Give critiques and advice to xlander, though because as much as I like helping him out, he should hear suggestions from more than just me.
Not much to say; just fiddling with the ships, touching up details and making them pop more.
I'll try and get the rest done over the weekend.Spoiler(http://i.imgur.com/NJt5cv6.png)
New versions are on the bottom.[close]
The final version, for now:
(http://i.imgur.com/gsMeoiU.png)
if ORMtnMan ship can use your light style while your sprite (esp the hard black stroke) use his style (kinda blur /dirt a bit instead of a hard pixel line) then both would look better ( to my taste:) )
xlander, making great strides I pm'd you my suggestions.
On another semi-related note:
Re-finished my Katar Patrol Craft. I left the guide lights off to make blinking ones laterSpoiler(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Katar_zps483b2c22.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Katar_zps483b2c22.png.html)[close]
I just want a quick opinion :)
Give critiques and advice to xlander, though because as much as I like helping him out, he should hear suggestions from more than just me.
nice and consistent
i suppose you know how to do guide light? just reference those "blinker" decorative weapon in black rock then it's ready
Okay, junk on the chopping block:Spoiler(http://i.imgur.com/TTpy0yv.png)[close]Spoiler(http://i.imgur.com/ZhjWtCk.png)[close]Spoiler(http://i.imgur.com/Dvz0oTD.png)[close]Spoiler(http://i.imgur.com/H8vNFop.png)[close]
Okay, junk on the chopping block:Spoiler(http://i.imgur.com/TTpy0yv.png)[close]Spoiler(http://i.imgur.com/ZhjWtCk.png)[close]Spoiler(http://i.imgur.com/Dvz0oTD.png)[close]Spoiler(http://i.imgur.com/H8vNFop.png)[close]
100% Illustrator, and it's almost, almost, enough to do satisfying ships by itself.
Just to head off the obvious:
- Yes, they're missing antennae, windows, and other fine detail. Clearly going to have to do those pixel-by-pixel in Photoshop.
- All the ship surfaces are way too clean. I'm still deciding on hull textures, grime level, etc. But I'm throwing up the tidy versions for feedback first.
No mod for these yet. I'm hoping that by putting up some sprites, I'll feel motived to learn the engine. Or you guys will yell at me, that works too.
@Soren: it's a good start but a lot of work to get them to fit the vanilla theme, and fitting the vanilla look is fairly important. Overall the design is ok, and is interesting enough. You've laid down the foundation but you've got many days of work in PhotoShop with pixel pushing to give them a greater detail and apparent size using various techniques and sub-pixel editing.
The concept, such as it is, is flexible midtech armed-courier ships, weak offensively, but hard to disable and fast. With trade coming up, it seemed like a good time to design some ships around dedicated blockade-running.
@Soren: it's a good start but a lot of work to get them to fit the vanilla theme, and fitting the vanilla look is fairly important. Overall the design is ok, and is interesting enough. You've laid down the foundation but you've got many days of work in PhotoShop with pixel pushing to give them a greater detail and apparent size using various techniques and sub-pixel editing.
I'm hoping to avoid actual pixel-pushery where possible; not because I don't agree that more depth and detail is needed, but because I want to speed the process of making new sprites up as much as possible, and because it's fun to make Illustrator do the tedious work for me. Right now I have Pixel Preview turned on and I'm experimenting with antennae and streaks of grime and dirt on the hull.
It'll take a nice long time, but hopefully the end result will be more interesting for it.
Started work on a little freight hauling frigate, the Ashnan class, today. Probably a vaguely similar hauling profile to a hound, though not as fast and likely slightly less combat capable.Ooh, neat. I could see two obvious niches for something like that - option one is all those bits on the bubble-nodule sections are maneuvering jets... option two, they're built-in mining laser turrets. (Or you may have some other plan in mind... but those are the things that occur to me.)
Started work on a little freight hauling frigate, the Ashnan class, today. Probably a vaguely similar hauling profile to a hound, though not as fast and likely slightly less combat capable.Spoiler(http://i.imgur.com/LEE3cxF.png)
At 200% zoom.
(http://i.imgur.com/5I0Qegf.png)
A dumpy little utility ship.[close]
I also started work on trying to sketch other small utility craft in anticipation of the coming update but those sketches turned out pretty bad.
Damn I like these little ships; nicely designed.
I'm hoping to avoid actual pixel-pushery where possible; not because I don't agree that more depth and detail is needed, but because I want to speed the process of making new sprites up as much as possible, and because it's fun to make Illustrator do the tedious work for me. Right now I have Pixel Preview turned on and I'm experimenting with antennae and streaks of grime and dirt on the hull.
It'll take a nice long time, but hopefully the end result will be more interesting for it.
Let me put it this way, if David Baumgart, a professional digital artist for games, the original author, knew from experience that using illustrator to speed up the process would work - he would. But he doesn't.
I'm just predicting that your ships are going to look somewhat jarringly different from vanilla, and that is not a good thing for any gameplay experience.
ORMtnMan, that's some serious improvement since your first version.
Yeah, looking pretty good I think. Nice work!
Anyway, sorta finished the dumpy hauler. At least I don't it needs much more work if it needs any at all.Spoiler(http://i.imgur.com/SSuMQEX.png)[close]
Is that a fighter hangar at the back?
@Soren: you're offended and upset, I apologise for that, I was intending to give you some advice to ensure you can produce high quality sprites inline with the styling used by SS and most everyone else.
Do. Don't. Whatever makes you happy. I have no vested interest or expectations. The only other suggestion I would make is not to presume that my post count has any meaning to me either.
@Soren: you're offended and upset, I apologise for that, I was intending to give you some advice to ensure you can produce high quality sprites inline with the styling used by SS and most everyone else.
Do. Don't. Whatever makes you happy. I have no vested interest or expectations. The only other suggestion I would make is not to presume that my post count has any meaning to me either.
Fair enough, and I apologize for misreading your tone. (And I'm totally fine with these being out of line with vanilla SS sprites - I think any renewed shot I take at emulating vanilla depth, shading, etc. should start from the ground up). No harm, no foul.
After some experimentation, I think this is the end of the line, unless I want to get into gradient meshes:Spoiler(http://i.imgur.com/1KPMv0C.png)[close]
That seems like an acceptable place to leave off for now and start coding/failing to code things. Plating, surface filth, detailed shading, etc. can wait.
I will say from experience getting sprites close to vanilla (without kitbashing) is really hard. A good chunk of the great quality mods on this site would be considered "not close to vanilla" if you really get down to it. That said, those are some awesome sprites. they don't fit with vanilla and they don't have to.
Debido wasn't being antagonistic (or crazy). He was just giving helpful (in his view) opinions which is the point of this thread. .
Debido helped me out immensely when I started, because it was my intention to get my sprites close to vanilla. As close as I can at least.
EDIT:
I'm sorry I should not have added to the tangent (that has nothing to do with sprite critiques).
To get it back on track, I lightened up the Aegis (which I keep working on because I can't get it perfect :'( )
Now I think it looks less black heavy and busy.Spoiler(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Aegis_zps9753ef37.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Aegis_zps9753ef37.png.html)
[\spoiler][close]
Plating, surface filth, detailed shading, etc. can wait.
Yeah, looking pretty good I think. Nice work!
Anyway, sorta finished the dumpy hauler. At least I don't it needs much more work if it needs any at all.Spoiler(http://i.imgur.com/SSuMQEX.png)[close]
That seems like an acceptable place to leave off for now and start coding/failing to code things. Plating, surface filth, detailed shading, etc. can wait.
Yeah, looking pretty good I think. Nice work!
Anyway, sorta finished the dumpy hauler. At least I don't it needs much more work if it needs any at all.Spoiler(http://i.imgur.com/SSuMQEX.png)[close]
next ship! this one is a small speedy scout ship. (WIP still).
(http://i.imgur.com/ZN7JGe0.png)
Trying something out. Critique would be welcomed.Spoiler(http://i.imgur.com/uAgawHJ.png)[close]
Trying something out. Critique would be welcomed.Spoiler(http://i.imgur.com/uAgawHJ.png)[close]
It looks good, but it lacks depth. Add shadows to the edges and where the elevation changes, and bam. Instant (maybe) 10/10.
Here is something for the Naysmyth mod I am assisting with. I know it is hard to balance a frigate sized carrier and I am figuring out a way to balance it, but how's it look?Spoiler(http://i.imgur.com/aRL1liT.png)[close]
It looks pretty good, but those back fins really irks me.
(http://i.imgur.com/ZD09Ede.png)
And while you smooth that out, maybe add some stronger shading on them as well, right now it's pretty hard to see what layer they're supposed to be on.
As in the back fins are too jaggy?
Giant project finally finished:Spoiler(http://fc09.deviantart.net/fs70/i/2014/269/a/e/karkinos_by_mshadowy-d80lmt1.png) (https://www.dropbox.com/s/pmn6wesdarx80wz/karkinos-beauty-shotDesktop.jpg?dl=0)
Click picture to download a desktop sized version.[close]
Giant project finally finished:Spoiler(http://fc09.deviantart.net/fs70/i/2014/269/a/e/karkinos_by_mshadowy-d80lmt1.png) (https://www.dropbox.com/s/pmn6wesdarx80wz/karkinos-beauty-shotDesktop.jpg?dl=0)
Click picture to download a desktop sized version.[close]
Giant project finally finished:Incredible. Also my new wallpaper! :PSpoiler(http://fc09.deviantart.net/fs70/i/2014/269/a/e/karkinos_by_mshadowy-d80lmt1.png) (https://www.dropbox.com/s/pmn6wesdarx80wz/karkinos-beauty-shotDesktop.jpg?dl=0)
Click picture to download a desktop sized version.[close]
Giant project finally finished:Spoiler(http://fc09.deviantart.net/fs70/i/2014/269/a/e/karkinos_by_mshadowy-d80lmt1.png) (https://www.dropbox.com/s/pmn6wesdarx80wz/karkinos-beauty-shotDesktop.jpg?dl=0)
Click picture to download a desktop sized version.[close]
*a few minutes later after MShadowy posted the portrait* N-no! I-it's not like I'm following him or anything!Spoiler(http://i.imgur.com/iQmMq3K.png)[close]
*Throws down binoculars* Dammit! You blew our cover!
Anyways, All those portraits are looking fantabulistic.
*a few minutes later after MShadowy posted the portrait* N-no! I-it's not like I'm following him or anything!Spoiler(http://i.imgur.com/iQmMq3K.png)[close]
Erymanthian Boar class missile CruiserSpoiler(http://i.imgur.com/Xk8NJOR.png)[close]
2 large missile hardpoints
1 large missile built-in
2 small universals
4 small ballistics
I might shorten a bit the two front teeth, change the lettering and detail more the missile hardpoints, but overall I'm satisfied with it.
(http://i.imgur.com/52BoYHW.jpg)Cyrille Yukimaru
Uh, she's my precious character from muh' manga universe.
Okay,
So,
I finished another sprite (kind-of). Not the best I have done... but I am already tired of working on it right now... if you guys have any suggestions...
(http://i.imgur.com/3mOvII9.png)
I did this one next because I needed a ship to test my fighters out on.
(http://i.imgur.com/3mOvII9.png)
The deck looks a bit empty to me, try add some more details to it.
@Erick: The eyes on the new portraits are wayyyyy too close together, and are too small.I see what you mean. The face is longer and thinner. Hence the eyes are closer together and the shadow from the cap adds to that look, I think. Nonetheless, they are probably still a bit too close together and I will move them both to the sides by a few pixels each. Don't agree on them being too small though. It may look like that due to the shadow from the cap. Anyway, moving them apart will be the first step. ;)
Ah yes, I see a much stronger resemblance of Clancy Brown
totally love this game and wanted to keep it alive so here is a ship i made hope yall like it.
its one of Dark.Revenants ships :D hope this works its muh first post
Ah yes, I see a much stronger resemblance of Clancy Brown
All of those portraits are from Starship Troopers ;P
in order: ZIM , Rico & Flores
Eric, I SEE what YOU doing, my good sir 8)
so im going to make a fleet of theses. :D
(http://i.imgur.com/Ea9xTax.png)
(http://i.imgur.com/Ea9xTax.png)
First thing to say, she looks pretty sexy and tough-looking but.. needs more armaments maybe? Also, looks like Neutrino's far far away cousin. Nice work for your first sprite, I'm looking forward to see your next one!
(http://i.imgur.com/89tU4Hq.png)
Pick one.
(http://i.imgur.com/wfmuTwi.png)
@ ORMtnMan -
I would add some directional lighting to the front and back of the mounts to make them appear more 3D. Also the light source for the Aegis appears to be directly above the ship, whereas for vanilla the light source is above and just in front of the prow of the ship. You should add some shadows done done in the "hard light" layer mode (so some very black shadows restricted to certain parts to really give the sense of depth). Lastly, I would throw in small 1-2 pixel wide lights in a color besides blue. It's really a matter of taste, but I find it adds to the ships a lot to add a bit of contrasting color here and there. For instance, my ships have a lot of yellow and red, and I usually throw in a few lime-green or light purple lights to change up the colors a bit and make things seem more complex.
I'm nitpicking here, but I really think you have quite a good sprite here and a few small changes can take your stuff to the next level.
I was feeling bored/inspired so I threw together this kitbash:
(http://s28.postimg.org/7l3le1il5/TG_Arrow_LDD.png)
I'm calling it the "Arrow" - either a light destroyer or very heavy frigate. How is it? Any suggestions for tweaking the color scheme away from vanilla midline?
I did a little work on the Arrow - antialiased the sides a bit and recolored the front dark areas. Better?Much better! Good job, only one more nit-picky thing I have for you.
(http://s22.postimg.org/p8yj5wa71/TG_Arrow_LDD.png)
Hehe, I made some videos of parts of the process, about paint-over (https://www.dropbox.com/s/nirz5fcx2hk0p9p/kitbash.flv?dl=0), and speed relighting (https://www.dropbox.com/s/mu8s6ag0kkl64ju/light.flv?dl=0).
Been a while since i posted here i think, had some quality work put into my Yoshura series.. your probably going to like them!
Yoshura I! which it was previously known as...Is a completely new ship..Spoiler(http://i.imgur.com/BjS1fW8.png)[close]
And Yoshura II has received the shading it so well deserved, all hail Tartiflette!Spoiler(http://i.imgur.com/Z5mOM90.png)[close]
@ ORMtnMan
Thanks for the feedback! I see what you mean - those black bits near the front are off. I like the idea of colorizing the top "arrow" region, though I need to pick a faction color...
For the Aegis: I really like the pink/purple lights! I'm not so sure about the "spines" near the very back edges. They look nice here but I don't know if the damage decals/effects will work with them. It would be a little odd to have them getting shot.
I've also just put this together (needed to unwind).
(http://s1.postimg.org/3psox6b2j/TG_Tackle_HFR.png)
Now that I'm looking at it with regards to lighting, I can see that a whole bunch of stuff is wrong. Namely, I flipped some components vertically and the shadows are on the wrong side. Anyways, this is the "Tackle", again either a heavy frigate or light destroyer.
I did a little work on the Arrow - antialiased the sides a bit and recolored the front dark areas. Better?Much better! Good job, only one more nit-picky thing I have for you.
(http://s22.postimg.org/p8yj5wa71/TG_Arrow_LDD.png)
On the top section of the arrow (just below the hardpoint)
The way it is shaded makes it look like it protrudes upward out of the body for me... perhaps even out the shading a bit?
Again, real nitpicky because this is a great kitbash. Keep it up!
...
Also, aside from looking good generally, this ship is fabulus because it looks like a dude in armor jumping at you with arms and legs pointing towards you :D
...
Myself, I made a point defence thingy, and I'm working with a frigate sized PD thingy now.Spoiler(http://i.imgur.com/ejsrjJ2.png)[close]
Spoiler
(http://i.imgur.com/ko9j0dT.png)
All done![close]
...
Myself, I made a point defence thingy, and I'm working with a frigate sized PD thingy now.Spoiler(http://i.imgur.com/ejsrjJ2.png)[close]
I like it, though to me the back and sides look a bit over-shadowed.
Just have to drop by to say that your art style looks amazing! If i may ask, how many years have you been drawing?
Decommissioned Conquest that has been bought back by a small fret enterprise without most of it's weapons. After extensive modifications it as been re-purposed into an armored freighter with limited carrier capacity. Now free from the "dead weight" of heavy weaponry, the venerable engines can finally give all their measure, making this ship the fastest capital sized freighter in the sector. And what it can't outrun, the fighters and medium armament left can take care of. With this single ship as their asset, the small freighter enterprise is now a major player, specialized in blockade running and fret contracts in unstable regions.Codename BlitzkriegSpoiler(http://i.imgur.com/FJhesw6.png)[close]
Ryxsen your portraits are amazing. I particularly like the top left one.I dunno, both of the left ones look a bit derpy. Especially the girl's mouth :-\
I dunno, both of the left ones look a bit derpy. Especially the girl's mouth :-\
Just redo the mouth and the guy's beard and you'll be golden.
I dunno, both of the left ones look a bit derpy. Especially the girl's mouth :-\
Just redo the mouth and the guy's beard and you'll be golden.
how do you fix the beard? its something new to me as I havent done any facial features before.
One last touchup: emphasized the raised front bit, fixed a bit of shading on the wings, and added some small lights for color.
(http://s23.postimg.org/4izswwgfb/TG_Arrow_LDD.png)
I'm going to move on to reshading the Tackle next *gulp*.
[Edit] Whoops! Left on the white background layer. My bad.
Hmm, I'm getting a little faster at this:
Retouched the Tackle to swap the lighting, added some definition:
(http://s28.postimg.org/6rufmzt3t/TG_Tackle_HFR.png)
After the terrible battle in the Coral nebula, the Onslaught class HSS Incorruptible managed to get back to the nearest Hegemony base only to discover the damages received were too great for repair. Most of the ship was salvageable but restoring the two arms housing the TPC's would require to effectively cut them off and attach new one. The overall structure would have been be much weaker and the ship was branded non-combat worthy and destined to recycling. Hearing of this, the Black Hole Line company sent an offer for purchasing the demilitarized hull. The Cruise company was seeking to find a second breath by offering more exiting travels close to the most violent stellar phenomenons. The well known sturdiness of the Onslaughts would allow them to make this plan a reality without endangering the life of their passengers.
The arms and most of the space formerly occupied with weapon was converted in luxurious dining rooms and cabins, pools and tennis court... while the former cramped crew quarters were kept for the new personnel. Another major modification was the removal of two third of the engines: high speed wasn't a requirement and with all the weight gained by removing the armament the main engine was enough. This operation only possible thanks to the high modularity of the core epoch ships allowed to accommodate more storage area and fuel tanks for longer trips.
The ship was re-branded BHL Titanic VII by the CEO of Black Hole Line, in spite of the opposition of his counselors: the Titanic VI catastrophe was just fading from the collective memory and many employee saw in this name a bad omen. For her's maiden voyage, she is going to offer her passenger an incredible spot to observe a rogue giant plunge into a white dwarf. The ticket have been all sold the first week.Spoiler(http://i.imgur.com/JXXi7yt.png)[close]
BHL Titanic VII
and the original unpainted one:Spoiler(http://i.imgur.com/WxYtrHW.png)[close]
Spoiler(http://i.imgur.com/l9CIxMR.png)[close]
I love how you make the details on this ship...At first I though about making a ultra luxurious vacation center, with beaches, sun and an incredible spacey view 24/7... But it would have been a bit redundant with the Titanic VII (http://fractalsoftworks.com/forum/index.php?topic=4264.msg142100#msg142100).and oh! A space football/soccer stadium!
At first I though about making a ultra luxurious vacation center, with beaches, sun and an incredible spacey view 24/7... But it would have been a bit redundant with the Titanic VII (http://fractalsoftworks.com/forum/index.php?topic=4264.msg142100#msg142100).
>Not naming it the Errant Venture (http://"http://starwars.wikia.com/wiki/Errant_Venture")Interesting reading, very fitting indeed. I love how the Starwars universe becomes rich and interesting as soon as you look farther than the movies.
very nice paint job!Thanks but I'm not satisfied at all myself, not when I see this (http://fractalsoftworks.com/forum/index.php?topic=1131.msg103469#msg103469) kind of repainting.
Thaago,
The arrow looks a bit flat at the moment... I would give it a slightly stronger gradient of shading (don't go to black though). ((yay for nitpickyness))
Next on the Tackle, it is difficult to see which part of the ship is higher than the other (The CIC section or the "Arms") This is becuse the plating just behind the CIC ends abruptly at what looks like underside-internals of the arm... Maybe extend the plates a bit? or add a bit of shadowing there?
Keep it up, they look a lot better now, the shading looks great directionally.
Thanks for the feedback! For the Arrow, do you think just upping the contrast slightly will do the job? I'm not sure I know what you're getting at.
I see what you mean with the Tackle - I also just saw a problem where it looks like the very forward plates (which I wanted to be the very top) look like their tucked under the bits near the CIC... Whoops!
Thanks for the feedback! For the Arrow, do you think just upping the contrast slightly will do the job? I'm not sure I know what you're getting at.
I see what you mean with the Tackle - I also just saw a problem where it looks like the very forward plates (which I wanted to be the very top) look like their tucked under the bits near the CIC... Whoops!
Be careful just doing contrast changes, it sacrifices your midtones to add to the low and high tones. Instead just add some shading, maybe one or two more layers at most... if you want I can work over a section in demonstration. (only if you want to, I don't want to intrude)
I'm looking forward to your addition to the sector!
How does this look? I ended up doing it by hand as I couldn't find any straight change with b/c that I liked.
(http://s18.postimg.org/98hpcnldx/TG_Arrow_LDD.png)
I think I've made the highlights on the very forward plating too bright.
Wow, this is a very striking silhouette, I love it! Only small details are missing, but then you'll have a superb station.
My very first hand-draw sprite, this crap is so hard.Spoiler(http://i.imgur.com/guswlGN.png)[close]
Custom station graphics ftw, can't wait to see them all.Here you go:
(http://i.imgur.com/clGKFK1.png)
Just went through the last 5-10 pages to get re-acquinted with the forum a little, really cool stuff everyone. I just find it a shame that I don't have the free time to compete with the mods that are out now. ::)
Also, I'm not big on anime, but Ryxsen, your portraits and ships are pretty damned sweet.
(http://i.imgur.com/mbLts4u.png)(http://i.imgur.com/poxoadM.png)
imho, you're one of the best spriter I've ever seen in the forum. This one definitely feels like HD version of vanilla portraits.*Ego boost over 9000!*
(Damn you girls, why are you so difficult to draw!)
My very first hand-draw sprite, this crap is so hard.Definitely. But those are some really smooth sprites. Nice.Spoiler(http://i.imgur.com/guswlGN.png)[close]
My very first hand-draw sprite, this crap is so hard.Definitely. But those are some really smooth sprites. Nice.Spoiler(http://i.imgur.com/guswlGN.png)[close]
So i have finished a sprite, and does anybody have suggestions on the hangar lights?Spoiler(http://i1350.photobucket.com/albums/p770/ristyo30/r_dreneder_zps9d74544d.png) (http://s1350.photobucket.com/user/ristyo30/media/r_dreneder_zps9d74544d.png.html)[close]
(http://i.imgur.com/v0LOX9T.png)Seiichi Class Escort Carrier
alright, im changing my strategy a bit, this is my newest WIP ship.
(http://i.imgur.com/UevoWfX.png)
alright, im changing my strategy a bit, this is my newest WIP ship.
(http://i.imgur.com/UevoWfX.png)
Looks like a pretty awesome silhouette, though I can't make heads or tails of it... Looks cool both directions. Keep it up, I'm excited to see the end product.
I actually think the other way would look a bit cooler though. Would make it rather "Bird of Prey" like.
Also, that's quite nice Ryxsen. Kinda wish I at least had the imagination to make ships. Forget spriting, I can't even think of a design.
(http://i.imgur.com/UevoWfX.png)
(http://i.imgur.com/mbLts4u.png)(http://i.imgur.com/poxoadM.png)(http://i.imgur.com/f5qq1jW.png)(http://i.imgur.com/R0ItYVC.png)TEACH ME...... no seriously the third portrait is amaaazing!!!! The first two seem a little on the wrinkly side of things, but I'd still say they are significantly better than any of the portraits I've done so far. The removable scalp is a cute touch. For the second, I'd have his hair come down a little on the right side of his head a bit more (the hairline is a bit uneven atm).
The complete set... for now. I intend to add a couple of anonymous ones, but that can wait: Scy fleets now have commanders and you don't want to mess with them.
TEACH ME...... no seriously the third portrait is amaaazing!!!! The first two seem a little on the wrinkly side of things, but I'd still say they are significantly better than any of the portraits I've done so far. The removable scalp is a cute touch. For the second, I'd have his hair come down a little on the right side of his head a bit more (the hairline is a bit uneven atm).All those are stock portraits paint-over, and the 3rd is very very close from the original (way too close for my comfort of mind, I feel like I'm cheating), but the other 3 mostly kept the silhouette and the general lighting. For the rest, it was all "pick-n-paint" from David's portraits to match the colors. Given some details, I'd say he works in twice the size then shrink it, I should try something like that...
My very first hand-draw sprite, this crap is so hard.Definitely. But those are some really smooth sprites. Nice.Spoiler(http://i.imgur.com/guswlGN.png)[close]
So i have finished a sprite, and does anybody have suggestions on the hangar lights?Spoiler(http://i1350.photobucket.com/albums/p770/ristyo30/r_dreneder_zps9d74544d.png) (http://s1350.photobucket.com/user/ristyo30/media/r_dreneder_zps9d74544d.png.html)[close]
Is that supposed to be a frigate sized carrier?
If you are trying to make a mod that fits in with/is balanced against vanilla I strongly advise against making a frigate sized carrier. If you want more reasons why, I'll let you know but I don't want to clutter up the thread if I am off base. (Didn't actually check the pixel size but I went off the number of weapons for size)
As for the sprite itself, looks slick. Similar shape to the shuttles on Star Trek. It could use more highlights in general because it looks too dark/flat. for hanger lights I would use the same/similar color as the light coming from the CIC (which itself could use a bit of glow, think seeing a light on in a house at night). Use the air brush to add that glow to surrounding pixels. Works wonders. Also, white to the center.
Anyway, keep it up and if any of what I said is unclear, it is because it is early in the morn where I am... so I can clarify later.
(see everyone I am still around... just busy)
Given some details, I'd say he works in twice the size then shrink it, I should try something like that...
To explain why some portraits were replaced: I want to revise the existing set of portraits to include more dynamic poses with more expression, a touch more of the torso to give context to who these people are, more dramatic lighting, and a black background. Basically I pulled up some paintings by Caravaggio to act as inspiration and went from there.
Given some details, I'd say he works in twice the size then shrink it, I should try something like that...
I have not been doing that, but I think I'll start because the details at such a small scale are indeed driving me crazy.
It has been commented by one of the artists I manage that I paint at a painfully small size, on the edge between pixel-art and painting (which is where the ship sprites come from), but ... it's actually a good thing to paint at a larger size. My current forum icon is a redo of the self-insert "portrait_mercenary01.png" (that I neglected to include in the big patch, oops) originally painted at, *checks*, 512x512 from reference then touched up at lower res. It turned out pretty well so I think I'll try using that method going forward.
To explain why some portraits were replaced: I want to revise the existing set of portraits to include more dynamic poses with more expression, a touch more of the torso to give context to who these people are, more dramatic lighting, and a black background. Basically I pulled up some paintings by Caravaggio to act as inspiration and went from there.
Side-note: Painting portraits is really hard to get right, but really rewarding, as I'm sure you all will agree.
@ Tartiflette - the right eye/eyebrow seem slightly too low for whatever reason. Really like the way the armor turned out.
Well, maybe got a bit too inspired by playing Homeworld and kinda threw togther a redesign for Shadowyards as yet unimplemented heavy destroyer/Sunder equivalent, the Clade-class.Spoiler(http://i.imgur.com/zNUsTpP.png)[close]
... yeah, maybe a little too closely inspired by. Urgh.
Well, maybe got a bit too inspired by playing Homeworld and kinda threw togther a redesign for Shadowyards as yet unimplemented heavy destroyer/Sunder equivalent, the Clade-class.Having not played homeworld myself, I can't speak to the "too closely inspired by" part, but that does look awesome. And, given that the Sunder is basically my favorite destroyer, I'm definitely looking forward to what this comes out as.Spoiler(http://i.imgur.com/zNUsTpP.png)[close]
... yeah, maybe a little too closely inspired by. Urgh.
I see youre.
KEEPING it original.
Having not played homeworld myself, I can't speak to the "too closely inspired by" part, but that does look awesome. And, given that the Sunder is basically my favorite destroyer, I'm definitely looking forward to what this comes out as.
Out of curiosity, what's the planned armament / ship system? In what ways is it intended to be better than a Sunder? In what ways is it intended to be worse?
And now I feel like my flag is worthless, thank you guys!No, the color difference was intentional.
Lcu: Simple, elegant, my kind of flag! Your central part could use some cleanup, it really shows artifacts from wand tool and uncleaned selection. Also, shouldn't the central part be the same color as the stripes?
Ryxxen: Very nice, both of them. Maybe a tiny bit too complex form my personal taste but very well executed (imagine kids trying to draw these flags in school). I'd probably loose the tiger stripes on the first, and the lightning bolts plus the two small red marks on the circle for the second. Not because they don't looks good: they are, but they don't look flag-ish... But that's just personal taste, my only question is: why the cells behind the wasp are rectangular and not hexagonal? This really puzzle me...
Time to join the flag brigade.I love the first flag, it is really similar to the UN flag.
(http://i.imgur.com/xE81HeH.png)
(http://i.imgur.com/QR9n3PQ.png)
Ryxsen: Very nice, both of them. Maybe a tiny bit too complex form my personal taste but very well executed (imagine kids trying to draw these flags in school). I'd probably loose the tiger stripes on the first, and the lightning bolts plus the two small red marks on the circle for the second. Not because they don't looks good: they are, but they don't look flag-ish... But that's just personal taste, my only question is: why the cells behind the wasp are rectangular and not hexagonal? This really puzzle me...
Having played this excellent game for some time and being inspired by the many great mods around and this thread, I've finally decided to try my hand at creating a ship.That actually looks pretty damn cool. The edges of the ship itself could use some smoothing, but the design is really nice.
So here it is, my first attempt at spriting/photoshop as a whole, it's still a WIP so there aren't any weapon mounts or asymmetric details yet.Spoiler(http://i.imgur.com/g5p1qxs.png)[close]
That actually looks pretty damn cool. The edges of the ship itself could use some smoothing, but the design is really nice.
That actually looks pretty damn cool. The edges of the ship itself could use some smoothing, but the design is really nice.
Thank you for the feed back ^^.
As far as smoothing the edges goes is it, just a matter or tidying up the shading with the airbrush or is there some other tool or trick I can use?
By smoothing I think they meant AA (anti-aliasing) to give the edge pixels a more translucent appearance.
I added lights the same way, way back when my mod was active. Unfortunately, it causes an issue, the damage overlay includes the semi-transparent light and it looks pretty ugly once the ship takes a few hits. I haven't gotten into coding again yet, but I think you can add fake weapons (doodads?) that won't take on the damage overlay like that.
Ah ok, thanks for that. I assume you're referring to lighting that appears over what would otherwise be empty space?Yep.
And if that is the case, if one was to exclude those parts from the hitbox would that avoid the problem?Nope.
Is This the beginning of the Cold War of Art?
And now to criticise your work:
Its splendid... Wait, thats not the word I looked for. Looking in the dictionary
Hmmm lets seee... Awesome...Beautifull...Wonderfull...Masterpiece...Epic...Stunning...
Well, there are so many words to describe your work but I just don't find any words to give constructive criticism.
So let me just say:
Excellent work, Ryxsen!
My first real attempt at spriting... i suck at thisSpoiler(http://i1377.photobucket.com/albums/ah73/nicke535/Amonster_zpsf614f9f4.png)
Its supposed to be some sort of frigate, with a single medium turret and a built-in wavecannon.[close]
Im glad you like it :D
And don't get discouraged. Even David won against Goliath, and this match up seems to be more even!
Trying to start the flames of Contest. ::) (War is bad, but peacfull rivalry can lead to astounding improvements) ;)
(http://i.imgur.com/d7Nytxp.png)Looks like........ a pony
It all starts when I'm jealous of Porter/Tartiflette's portrait... and here's the final product of my jealousy, it took me an hour.
Yay, Thule's back! And those look awesome, if very colorful. I mean, didn't Thule legacy had a simple dark grey, purple and orange color scheme? I like the small color tattoos, but the 47749 is very yellow. I'll need time to get used to it. (the first two strike me as having the best balance between colored details and a general uniform color scheme)
I'll just leave this here...
(http://i.imgur.com/25H517w.png)
Tartiflette: Did you make that portrait completly in 2D or did you use a 3D head/ a normal map for the shadows They look very good by the way? The style kinda reminds me of Borderlands.3D head/ a normal map??? Seriously that would be an absolute overkill just to make a portrait! Naaah why bother when you can take a perfectly live human head take a picture and paint over it. (or in this case, googled (http://image.shutterstock.com/display_pic_with_logo/259645/259645,1329041885,1/stock-photo-highly-detail-portrait-of-young-good-looking-man-staring-at-viewer-against-white-neutral-background-94940710.jpg) a human head ;))
Ryxsen: I absolutly love your style!
Is that supposed to be a cyborg, an android or a robot? Or is it something else?
A humanoid AI.. maybe android. I dont know the differences between cyborg, android and robot all together. >_>
Spoiler(http://i.imgur.com/AR2QFTD.png)[close]SpoilerNames for reference:
Akontio, Aspida, Celerity
Dory, Pedra, Xiphos
Spiti, Sicem, Schiza
Skafos, Tavros
(http://i.imgur.com/u7gOnzn.png)(http://i.imgur.com/3J6QIuA.png)(http://i.imgur.com/MH8lNxX.png)
(http://i.imgur.com/s0Hz7JM.png)(http://i.imgur.com/VbC6tVe.png)(http://i.imgur.com/4f5rISK.png)
(http://i.imgur.com/W9Q4ffl.png)(http://i.imgur.com/PbiFbCZ.png)(http://i.imgur.com/xqnFMkX.png)
(http://i.imgur.com/d78A1BQ.png)(http://i.imgur.com/vt3mlYk.png)[close]
QuoteSpoiler(http://i.imgur.com/AR2QFTD.png)[close]SpoilerNames for reference:
Akontio, Aspida, Celerity
Dory, Pedra, Xiphos
Spiti, Sicem, Schiza
Skafos, Tavros
(http://i.imgur.com/u7gOnzn.png)(http://i.imgur.com/3J6QIuA.png)(http://i.imgur.com/MH8lNxX.png)
(http://i.imgur.com/s0Hz7JM.png)(http://i.imgur.com/VbC6tVe.png)(http://i.imgur.com/4f5rISK.png)
(http://i.imgur.com/W9Q4ffl.png)(http://i.imgur.com/PbiFbCZ.png)(http://i.imgur.com/xqnFMkX.png)
(http://i.imgur.com/d78A1BQ.png)(http://i.imgur.com/vt3mlYk.png)[close]
@Ryxsen
The portrait reminds me somewhat of Legion from Mass Effect - I like it. :D This friendly contest is churning out some godlike portraits.
Want me to convert her as female Legion then?Well, I'd definitely say you should make more portraits period, I want your officers once it's implemented. :P
I don't want to be a pest so I won't repeat myself again or anything, I was just hoping for a little constructive criticism on these bits. If not, no big deal. :)QuoteSpoiler(http://i.imgur.com/AR2QFTD.png)[close]SpoilerNames for reference:
Akontio, Aspida, Celerity
Dory, Pedra, Xiphos
Spiti, Sicem, Schiza
Skafos, Tavros
(http://i.imgur.com/u7gOnzn.png)(http://i.imgur.com/3J6QIuA.png)(http://i.imgur.com/MH8lNxX.png)
(http://i.imgur.com/s0Hz7JM.png)(http://i.imgur.com/VbC6tVe.png)(http://i.imgur.com/4f5rISK.png)
(http://i.imgur.com/W9Q4ffl.png)(http://i.imgur.com/PbiFbCZ.png)(http://i.imgur.com/xqnFMkX.png)
(http://i.imgur.com/d78A1BQ.png)(http://i.imgur.com/vt3mlYk.png)[close]
P.S. These portraits being posted are still awesome.
(http://i.imgur.com/QNSmSvY.png)In typical anime/manga settings, silver-white hair means Russian.
3rd Commander Portrait.
There is a shadow, which seems to be out of place, or is missing the rest of it. Or I just don't understand it.
It is the dark area under her ring-finger, on the hair. Either it is the shadow of one of the fingers,
but than it looks like the rest of the hands shadow is missing, or it is the shadow of an object outside the picture,
which feels kinda strange to me to have in a Portrait.
And I wonder why I dont miss the shadow of the glasses.
(http://i.imgur.com/QNSmSvY.png)In typical anime/manga settings, silver-white hair means Russian.
3rd Commander Portrait.
:V
I have no idea why though.
If you want a dark design, that's cool, but you've got to bring the overall light levels up at least a bit from this point, it's too dark for me to make out details against the white background and while it'll be better against the black space of the game, it'll still be too dark, I feel.
Yeah i wonder why.
(http://i1377.photobucket.com/albums/ah73/nicke535/TheMarauder_zps0b236cae.png)
I'm quite sure this is not the final product since I dont see any highlights/shadings and details. No, it's not really improved if you just increase the brightness. What he meant is to add highlights, shadings, values and stuff. You might wanna use anything other than MS Paint program since it allows you to use more than a single layer.
So i made a missile box sprite(top) and a mortar launcher thing.Spoiler(http://imgur.com/7DQUcCD)(http://imgur.com/l6ndZfc)
(http://imgur.com/KYOnJoi)(http://imgur.com/VmSFPT9)[close]
I kinda like using the same turret bases, soo
Any suggestions?
EDIT : the images are broken in my browser, can you guys see it?
Thank you, i guess i can't upload to imgur correctly.So i made a missile box sprite(top) and a mortar launcher thing.Spoiler(http://imgur.com/7DQUcCD)(http://imgur.com/l6ndZfc)
(http://imgur.com/KYOnJoi)(http://imgur.com/VmSFPT9)[close]
I kinda like using the same turret bases, soo
Any suggestions?
EDIT : the images are broken in my browser, can you guys see it?
I think I fixed it, here you go.
(http://i.imgur.com/7DQUcCD.png)(http://i.imgur.com/l6ndZfc.png)
(http://i.imgur.com/KYOnJoi.png)(http://i.imgur.com/VmSFPT9.png)
Thank you, i guess i can't upload to imgur correctly.So i made a missile box sprite(top) and a mortar launcher thing.Spoiler(http://imgur.com/7DQUcCD)(http://imgur.com/l6ndZfc)
(http://imgur.com/KYOnJoi)(http://imgur.com/VmSFPT9)[close]
I kinda like using the same turret bases, soo
Any suggestions?
EDIT : the images are broken in my browser, can you guys see it?
I think I fixed it, here you go.
(http://i.imgur.com/7DQUcCD.png)(http://i.imgur.com/l6ndZfc.png)
(http://i.imgur.com/KYOnJoi.png)(http://i.imgur.com/VmSFPT9.png)
So, I'm trying to bring all portraits to the same level, starting by the worst:It looks like she needs some wrinkles or blemishes? She's got a weary/lived-in expression, but glassy-smooth skin. Plus, the lack of skin detail really contrasts with the finely-detailed hair and armour.
(http://i.imgur.com/C5o7o4X.png)
Still unsatisfied with the mouth. Also she is a bit too neutral, I need to add some personality, like a tattoo or a small chin scar...
the old one for comparison:
(http://i.imgur.com/M7s6bI6.png)
So, I'm trying to bring all portraits to the same level, starting by the worst:
(http://i.imgur.com/C5o7o4X.png)
Still unsatisfied with the mouth. Also she is a bit too neutral, I need to add some personality, like a tattoo or a small chin scar...
the old one for comparison:
(http://i.imgur.com/M7s6bI6.png)
can't wait to destroy it!
Why wings on a huge spaceship, they're useless!Actually about that...
Ryxsen, I might resize your wip sprite so it is the actual size it will be ingame so we can get a better feel for it. Move the back wings so that they point back and inwards (basically reverse their direction).
Top left portrait is hands down awesome. The shading over the eyes feels very weird for the other ones, esp. bottom-right, where it pretty much erases the bridge of his nose. The bottom two have verrrry long necks.
Hmmmm... I'm getting the same vibe you are about the size. Feels extremely large. Although that might just be me, I get weirded out by anything larger than a paragon.
havnt posted in a while haha, new ship for the naysmyth armouries done(ish) but i think i need some feedback here, it just doesnt seem... right. anyway, here it is:
Ledd Class - Light Support Frigate
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Ledd_zpsdd086c62.png)
i was recently told my shading was super overkill so i toned it back a bunch, maybe too much? so... er... thoughts? :D
Felt like trying something different:Woah. It looks like a completely different art style, even when compared to SCY.
(http://i.imgur.com/0B73m1Y.png)
It's the same ship on different backgrounds to check the readability.
It will probably end up being a unique prototype of some kind. All built-in weapons, with the equivalent of 1 large hard-point, 2 medium missiles and 2 medium turrets...
A bit yes, but since it's closer to the olds badass Protoss rather than the new fancy elves-without-the-name ones, I don't mind. There is also some bits of Shadowyards, and Loroi starships (http://well-of-souls.com/outsider/concept_ships_loroi.html)
I tried several color sheme, but blue and gold was way too close to Exigency.Spoiler(http://i.imgur.com/v6TMfmN.png)
(http://i.imgur.com/UrW3BSL.png)
(http://i.imgur.com/r1tAitR.png)[close]
okee dokee, heres a quick update of the Ledd Class. Much improvement has occurred! :D
Old -> New
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Ledd_zpsdd086c62.png)(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Ledd_zps01b1ce6d.png)
Well ive been quite busy as of late :3 here's another ship:
Glaz Class:
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Glaz_zpsb567e914.png)
EDIT:
Plus, here's my horrible attempt at adding highlights to the Ledd Class (also darkened it a bit)...
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Ledd_zps01b1ce6d.png) -> (http://i1368.photobucket.com/albums/ag177/CrazyDave_55/LeddV2_zps4d43d71b.png)
A bit yes, but since it's closer to the olds badass Protoss rather than the new fancy elves-without-the-name ones, I don't mind. There is also some bits of Shadowyards, and Loroi starships (http://well-of-souls.com/outsider/concept_ships_loroi.html)I like the Blue Gold one best.
I tried several color sheme, but blue and gold was way too close to Exigency.Spoiler(http://i.imgur.com/v6TMfmN.png)
(http://i.imgur.com/UrW3BSL.png)
(http://i.imgur.com/r1tAitR.png)[close]
YOU CAN NEVER BE DONE! YOU WILL BE HERE FOREVER!
*ahem*
Sorry about that. It looks like you could use some AA on the edges (Ledd and Glaz, just smooth out those prickly bits).
Other than that, great work!
*EDIT* Yay I'm a lieutenant now!
YOU CAN NEVER BE DONE! YOU WILL BE HERE FOREVER!
*ahem*
Sorry about that. It looks like you could use some AA on the edges (Ledd and Glaz, just smooth out those prickly bits).
Other than that, great work!
*EDIT* Yay I'm a lieutenant now!
okay okay, i know what AA is, but is there an easy way to do it? or do i need to do each pixel individually? :\
cheers though! :D
YOU CAN NEVER BE DONE! YOU WILL BE HERE FOREVER!
*ahem*
Sorry about that. It looks like you could use some AA on the edges (Ledd and Glaz, just smooth out those prickly bits).
Other than that, great work!
*EDIT* Yay I'm a lieutenant now!
okay okay, i know what AA is, but is there an easy way to do it? or do i need to do each pixel individually? :\
cheers though! :D
On the outside unfortunately yes... the "easiest" way I know of is using the airbrush tool. I color dropper the nearest pixel, the airbrush it in.
If you are using gimp, the inside is doable with the AA function.
MOAR HIGHLIGHTS!!!
Hope you don't mind, I gave cleaning that up a 2 minute go. Ignore it or use it as you please.
UnaliasedSpoiler(http://i.imgur.com/X66apRz.png)[close]
Unaliased GlowSpoiler(http://i.imgur.com/ToMTVsT.png)[close]
AliasedSpoiler(http://i.imgur.com/ZSCCW68.png)[close]
Aliased GlowSpoiler(http://i.imgur.com/RGQKUAo.png)[close]
Edit; uh... and apparently the spoilers don't work because... reasons?
How do you add anti-aliasing to sprites? Can someone clarify the methods mentioned by TheBawkHawk and ORMtnMan?
Under the bawkhawk's method, if you are using photoshop or gimp (and possibly other programs but I am not sure) you use the eraser tool, and there will be a tool options box. There you can set the opacity (or erasing strength) of the eraser. Then, you just apply the less strong eraser once or twice to outside jaggy pixels. This is a reductive approach to AA.
My version is an non-reductive approach. Instead of removing pixels, I add them. I take the air-brush tool, and use the color picker to get the color along the edge, then I use the airbrush to smooth out the jaggy bits by gradating the color outward.
If you want a more in depth tutorial on AA, I can provide some links.
Alright, thanks for the explanation!
(Why do you write in the quote?)
okaaaay! yet another Ledd Class update is here. Its got more highlights and some anti-aliasing :D
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/LeddV2_zps4d43d71b.png) -to-> (http://i1368.photobucket.com/albums/ag177/CrazyDave_55/LeddV2_zpsc94547e8.png)
okaaaay! yet another Ledd Class update is here. Its got more highlights and some anti-aliasing :D
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/LeddV2_zps4d43d71b.png) -to-> (http://i1368.photobucket.com/albums/ag177/CrazyDave_55/LeddV2_zpsc94547e8.png)
Much, much better, but also think that the light (traditionally for SS) comes from the above but to front and ever so slightly left of the ship, not just overhead.
Second, the front head of the ship (around the CIC) could use some AA on the outside edge. It still looks visibly jaggy there.
Man, when you post stuff up for critiques, prepare for them never to be perfect ;)
okaaaay! yet another Ledd Class update is here. Its got more highlights and some anti-aliasing :D
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/LeddV2_zps4d43d71b.png) -to-> (http://i1368.photobucket.com/albums/ag177/CrazyDave_55/LeddV2_zpsc94547e8.png)
Much, much better, but also think that the light (traditionally for SS) comes from the above but to front and ever so slightly left of the ship, not just overhead.
Second, the front head of the ship (around the CIC) could use some AA on the outside edge. It still looks visibly jaggy there.
Man, when you post stuff up for critiques, prepare for them never to be perfect ;)
haha no worries, im just trying to get better at spriting so every little bit of improvement i can do helps a bunch in the long run :D
(http://i1350.photobucket.com/albums/p770/ristyo30/r_linae_zps2fd86468.png)[/URL]
(http://i.imgur.com/hHPVl2x.png)
Looks badass, i think those are the EVA crew that fixes your disabled weapons.Quote(http://i.imgur.com/hHPVl2x.png)
...and here's my first space... astronaut? space captain? ship crew? gahh, whatever. There are two light sources, they're from the right and above. The shadings somehow doesn't feel right to me, please comment.
Looks badass, i think those are the EVA crew that fixes your disabled weapons.Quote(http://i.imgur.com/hHPVl2x.png)
...and here's my first space... astronaut? space captain? ship crew? gahh, whatever. There are two light sources, they're from the right and above. The shadings somehow doesn't feel right to me, please comment.
Okay, trying different color schemes, which one do you guys think suits the best?Spoiler(http://i1350.photobucket.com/albums/p770/ristyo30/r_minettest2_zps611c855b.png) (http://s1350.photobucket.com/user/ristyo30/media/r_minettest2_zps611c855b.png.html)[close]Spoiler(http://i1350.photobucket.com/albums/p770/ristyo30/r_minettest1_zps91be4551.png) (http://s1350.photobucket.com/user/ristyo30/media/r_minettest1_zps91be4551.png.html)[close]
(Original)Spoiler(http://i1350.photobucket.com/albums/p770/ristyo30/r_minet_zps65aca18a.png) (http://s1350.photobucket.com/user/ristyo30/media/r_minet_zps65aca18a.png.html)[close]
Spoiler(http://i1350.photobucket.com/albums/p770/ristyo30/r_minettest2_zps611c855b.png) (http://s1350.photobucket.com/user/ristyo30/media/r_minettest2_zps611c855b.png.html)[close]
(http://i.imgur.com/vVwbPgO.jpg)
Here's the final version.
Why do you keep using purple hair? Your faction's color scheme seems to be red and black.
Lcu, i noticed two things about those sprites. Okim's version tends to be well greebled but very flat looking, also it suffer from the black lines syndrom. Yours on the other hand have much more volume and feel less flat but lack greebles.
So i toyed a bit on 'toshop with those two to see what i could get.Spoiler(http://i.imgur.com/QjPTRte.png)[close]
The things i did. First i used yours as a base because you already did the hard part: giving it a 3D feeling. I lightened a bit the edges on the prow that felt a bit too dark to me and added some shading on the rear of the "arms".
The rest is easy, i copy/pasted some of Okim's greebling on your ships and blended them by tweeking the opacity, brighteness and luminosity layer. Voila! Now your ships have volume AND greebles.
I could have added some highlights as well to improve further the 3D effect but i have to admit i tend to do that in a very clumsy way. You should take a close look at CrazyDave's frigate on the previous page, i think he did it very well.
Hey Aron that's actually quite decent. I like the codex bit!
If I were you, I would redo those lines with the brush tool rather than the pencil tool. This will give you clean, antialiased lines.
Also here's an old spriting tutorial that I made here: http://fractalsoftworks.com/forum/index.php?topic=8292.0 (http://fractalsoftworks.com/forum/index.php?topic=8292.0)
Are those large rectangular coils phase coils?
Looks like oversized flux vent. heheAre those large rectangular coils phase coils?
Of course not! Just oversized energy reactor.
(http://i.imgur.com/UxAdzi2.png)
*Reworked shading on frontal armor, now more darker
*Reworked outline
*Added lines corresponding to the shade on the armor
WIP
Not happy with the rear end
Looks pretty great when the beam lasers are glowing, though
10 points to Griffindor if you recognise the ship
WIP
Not happy with the rear end
Looks pretty great when the beam lasers are glowing, though
10 points to Griffindor if you recognise the ship
(http://i.imgur.com/Gkbo8Ut.png)That's quite nice. The drone bay looks a little weird though, it gives off the impression of some kind of window, rather than a launch pad.
*Added highlight
*Edited frontal armor - around missile hardpoint. Removed shading from removed bits.
*Fixed transparent outlines where it shouldn`t. Giving it green background helped a lot! :)
Thanks to Ryxsen for comment :)
I guess I should come up with another ship design...suggestions?
(http://i.imgur.com/Gkbo8Ut.png)
(much like the Cataclysm frigate (http://www.homeworld3.ru/pict/ships/hwc/hwc_shivefrigate03.jpg) that must have inspired you)Actually, I just came up with that design - no inspiration from any games.
Personally, I find it weird that for such a beetle looking frigate you didn't placed the flight deck between the two half carapaces, were the wings would be.Will try that, thanks ;D
You're welcome!
This is deck I've made so far, it's an old ship of mine that will be remake later after Solvernia-class Dreadnought. Use this as your reference unless you found a better example to help you make a proper flight deck.
(http://i.imgur.com/MRJoLAx.png)
Sprite rehabilitation, episode I (still very much a work in progress...).SpoilerNew/Old
(http://i.imgur.com/s6x4aFV.png)(http://i.imgur.com/Mw86NbI.png)[close]
Made a new Neraterus craft, still learning art so everything is not golden yet (most likely never will be, improving is the spice of life).Nice.
This ship is the Lenora-class Bomber, it is significantly larger than most other Neraterus strike craft and quite well armed to boot.
Outfitted with a (currently unnamed) Torpedo, a Scizen Razor and an Enetox Stinger.
(http://i.imgur.com/1wtXeD9.png)Spoiler(http://i.imgur.com/FMOEoMh.png)[close]
This is a great thread. I have a question about sprites and wonder if you could help. I want to modify the Heron ship size so instead of the current 250 Height and 140 Width I want to make it like 350 Height and 200 Width. I resize the sprite using Photoshop but the image deteriorates badly. Is there a way to preserve the image quality when enlarging sprites or is this impossible? Thank you!
Any news on those white ships as of late Soren?
A compilation of new portraits including the previous uploads.Spoiler
(http://i.imgur.com/BDKjcI5.png)
Cyrille
(http://i.imgur.com/ryzI0wG.png)
Scarlett
(http://i.imgur.com/cAPAGf5.png)
Reisen
(http://i.imgur.com/JwWZJFG.png)
Raven
(http://i.imgur.com/cC862HO.png)
Neuko
(http://i.imgur.com/KQjqmeU.png)
Laplace
(http://i.imgur.com/4597lmH.png)
Matthew
(http://i.imgur.com/JnHkCmb.png)
Naggy
(http://i.imgur.com/oyXkCDx.png)
Captain Okita from SBY[close]
Spoiler(http://www.lordsofthestars.com/other/Sector/new-alien-frigate.png)
(http://www.lordsofthestars.com/other/Sector/new-alien-destroyer.png)[close]
Aliens...
Do not really wanna take credit for this (its a kitbash) but i do want some feedback.
(http://i1377.photobucket.com/albums/ah73/nicke535/crys_pir_worker_zps46a849bf.png)
It is a salvaged Worker-class for my next patch, but i am not all that happy with it.
IMO i like the new aliens color scheme better than the previous pink colors. Are those some special / prototype ships?
So the aliens in game are pretenders and we can expect these new blue ones to one-up them across the board?
Very neat, Ryxs, although the very long fore seems like something of a liability with how little firepower that section has.
(http://i.imgur.com/YtNNEif.png)
Solvernia IIM class Modernized Dreadnought
Not-so-final version!
..what about now? I can't do much about the black lines ( IIRC, not total black )Spoiler(http://i.imgur.com/vGzmldF.png)[close]
Ryxsen, that's a great sprite. A few suggestions you can either follow up on or ignore:SpoilerMy main suggestion is to add shadows. I'd suggest adding a layer at 50-60% opacity and set to "hard light," then paint in black with a hard-edged brush. Right now you have shading, but no "real shadows"/dark areas. You'll be surprised at how much more your ship pops out of the screen when you add them.
Add more colored paint stripes. The two stripes in the front seem lonely. Don't use a "color" layer for this, just paint them on under your shading layers and have them be almost completely opaque. There some weird bits on the red stripes in the front where the red overlaps darker areas which is, well odd.
Also, I know dazzle camo is meant to break up the outline of the hull, but I think you should have the layers of dazzle camo follow the hull contours (you did this really well in the front and back, but the middle is far too "busy" for my tastes. This will lose most of the dazzle camo effect, but will increase how deep your ship feels. Still, your call on this one.
Paint the bridge the same way you did the hangar bay lights. The hangars look GREAT. The bridge seems very dull by comparison.
Add a bit of "dirt"/wear-and-tear with a textured brush. Also for the camo, erase bits using a similar brush. This adds a lot of authenticity to ships and makes things more believable. The vanilla Starsector ships do this, I do it, and I'm pretty sure Cycerin and other good spriters on this forum do as well.[close]
I don't ignore quality feedbacks you know. Thanks for spending your time analyzing my sprite ( did you? ) and I will see what I can do based on your suggestions.
Hah, I mostly meant that you should only follow the advice I give that gives the end product you are looking for.
I often this feeling that most of my advice results in the final sprite looking very similar to my stuff. Especially when I start recommending colors and paint jobs haha.... so I tried to avoid that as much as possible. ;)
(http://i.imgur.com/sitYwaj.png)
The front feels a little flat to me (I know it's intended to be flat, it just feels "cropped"), as well as the section on the side. I feel like these vents or whatever they are could use some depth. As for the rear drive assembly, it just looks off the center off mass which is a pet peeve. Beyond that, phenomenal sprite work, I'm glad to see DA finally released.
Yeah the toppest part was a fair bit empty so the flatness sticks out a bit, wasn't too sure how to go about it, but see if this version is any better.
(http://i.imgur.com/omLStan.png)
Extended the left picatinny rail and raised the brightness of the vents but the engines I can't really change without a bit more work, so just assume that the leftest of the engines have more under them vertically to compensate center of mass :D
Like this ?Love them! They do look much better asymmetrical.(http://image.noelshack.com/fichiers/2015/04/1422196025-fregate-1-2-v2.png)
Yes, it's hand-drawn except the ramp of the second which is a piece of the Condor (besides zooming it will see that there are more different shades, I think ), I still kept a little gray , just because I like like that.
Here is a small batch of sprite: light drone, medium drone, Fighter, Hmm ... something, a torpedo (or Missile) fighter and corvette
Would you be my artist? (make it sound like a marriage in your head).
BTW I'm working actively on Titan, as of right now.
- I do hope you guys will respect that those are my sprites and wont use them without my permission.
Before you know it, an horribly distorted version of your work could end up on a forum that has nothing to do with SS with your name attached to it, or on a free sprite dump for anyone to pick and put in a crappy mobile game that makes millions without paying you one cent. (believe me or not but some modders actually got asked if they would give their work for free to a mobile game, so this can happen)Oh, that's gonna happen anyway. :P
And that's even not taking into account the author sensibilities: many don't like much people messing with their stuff, even when allowing it on a general basis.Well, yeah, I mean I generally try not to be an ass but at the same time, getting all twisted because someone played around with your sprite is a little overboard, no? At the end of the day, even the really nice artwork on here does not take that long and it's not like Vaio is making a mockery of it, he's just making some funny variations. To post on what's essentially a random images thread.
Or that it is illegal in most countries but that would be paranoid.You got that right. :P In most countries it would be quite the stretch to try to bring this under copyright or trademark law, and in many it wouldn't be illegal at all. In a good portion, it wouldn't even be illegal to do that and try to make cash off of it.
(http://s27.postimg.org/m6n4ngz5v/image.png) (http://postimage.org/) (http://s27.postimg.org/no8kz13wj/image.png) (http://postimage.org/) (http://s27.postimg.org/ilr948umb/image.png) (http://postimage.org/)
(http://postimage.org/)
Dangerously close to bankruptcy, the planet could no longer afford it's oversize military fleet.Snipped down to three sections of that text.
...the first conversions didn't went that well.
...but the system is renewed for it's ship refitting industry...
And, I give this Forsaken version of the Ionmass ship. Some thanks from Infernal Machine's ship parts.Spoiler(http://i61.tinypic.com/35ckh3o.jpg)[close]
Although, I'm afraid of bringing it to the mod though.
No
These, though. Any reactions?
While I'm at it, I'm making a whole set of those ready-to-kitbash sprites:
(http://i.imgur.com/K9cBg9q.png)(http://i.imgur.com/5r4NnZV.png)(http://i.imgur.com/wYAT4xV.png)(http://i.imgur.com/CMlfzMa.png)(http://i.imgur.com/sy9mMA4.png)
Just something I threw together on a whim. Not sure what I'll use it for, if anything.
(http://i.imgur.com/DXpPzDA.png)
Bonus points if you recognize the paint colour scheme.
Just something I threw together on a whim. Not sure what I'll use it for, if anything.
(http://i.imgur.com/DXpPzDA.png)
Bonus points if you recognize the paint colour scheme.
Ooh oh oh, I know! It's black, yellow and red! Yessss the bonus points are mine >:]
Just something I threw together on a whim. Not sure what I'll use it for, if anything.
(http://i.imgur.com/DXpPzDA.png)
Bonus points if you recognize the paint colour scheme.
Ooh oh oh, I know! It's black, yellow and red! Yessss the bonus points are mine >:]
You forgot green! 0 bonus points.
Lights directly baked into the sprite are a bad idea because the damage decal is drawn on top, and disabled ships will still glow. You can make the glow as a deco weapon to avoid that, with a script to make it transparent once the ship dies.
Well, the red and white paint looks more natural, the overall ship looks more... not necessarily realistic but more Starsector. It's good. I also think it's a good idea to make your bridges less gigantic (proportionally).
So... positive.
And CrazyDave: I actually like the old one more. The new one feels kind of... plain.
(http://i.imgur.com/hVpypgMm.jpg) (http://imgur.com/hVpypgM)
Just lurking, vanishing back into the interwebs...
stuff too awesome to be contained in a quoteOkay that's it! It can't get any better, I'll just delete all my sprites a never touch a pen again in my life...
Saturday's spriting.
(http://i.imgur.com/fX34BIc.png) (http://i.imgur.com/BQ0Nwnl.png) (http://i.imgur.com/czAisUt.png)
I'd like to think this is what pre-fall Gedunes ships would have looked like.
You paint those by hand?
You paint those by hand?
Hell no! Kitbashed from artworks i found around the interweb. I just hope the original author won't go crazy if he see them used and modified without his permission (baaaad!)
No idea, just snatched it when i saw it without thinking through.
Found him actually.
http://andead.deviantart.com/
I suppose this is technically not a sprite... Thanks to the people in the Java Q's thread for some good advice!Spoiler(http://i.imgur.com/vFJZBT4.gif)[close]
And before you ask- yes, it works on Android!
I suppose this is technically not a sprite... Thanks to the people in the Java Q's thread for some good advice!Spoiler(http://i.imgur.com/vFJZBT4.gif)[close]
And before you ask- yes, it works on Android!
Wait, what's this for? :D
I went a little overboard with the new Hexon build.Where do i even begin to comment on that. holy mother duck. A bit of death for you, some for you, and an extra large helping for you. Anyone else?
@CrazyDave: That's definitely getting there :)
Here, I've raised the relative levels by using Curves on all of the non-light pixels, I beveled the pixels where you want a glint of light to bring out the forms and I fixed a few other little things.
Amongst other stuff to look at, the mix of blue in the gun slots wasn't working very well; it just translates into black at a distance and it wasn't contributing form. That's one of those things that may look great at 400% but doesn't work at final rez.
(http://www.wolfegames.com/TA_Section/crazydave_frigate.png)
Hmph. :l...Hey wait did you just...Spoiler(http://www.wolfegames.com/TA_Section/hex_ship_wip3.png)
(http://www.wolfegames.com/TA_Section/hex_ship_wip4.png)
(http://i62.tinypic.com/x3wraq.jpg)[close]
The Fenrir: a pirate ship. Basically, it's a pirate Brawler- two built-in Medium Energy weapons and two Ballistic mounts. Speed and maneuverability and a hefty punch.Huh, that's a pretty unusual design.(http://www.wolfegames.com/TA_Section/fenrir.png)
I really like this 3D workflow; it makes things a lot simpler and it's getting to be routine to do something like this from start already.
Spoiler(http://i.imgur.com/OSdgXSR.png)[close]
Scribbled this one out in about 3 hrs today... really needs some cleanup, but whatever.
Heh, so what does the giant space gun shoot?Giant space bullet. :P
The Freightliner; a medium-sized dedicated freighter.Nice idea. Inspired by Gemini-class I guess?
The design idea here is that the rear, cargo-bearing part, separates from the front, engine part, when it reaches a space port. A basic AI then pilots the cargo at slow speeds to the proper location to be unloaded and reloaded onto atmospheric transports or down an umbilical.
It also means that the ship can eject the rear part while in combat, suddenly becoming a much faster, more compact ship with considerable punch, if lousy armor. Needs to be seen on dark for the full effect :)(http://www.wolfegames.com/TA_Section/independent_freightliner.png)
Well, I was trying for a look similar to modern freight trains, where they're all covered in patterns, designs and graffiti :)How about rotating those containers 90 degrees? To keep its style but make the 'ads' less important. Try various arrangements.
I've had a mod idea floating in my head for a while and decided to finally make a ship for it. It's still WIP, but I need ideas for greebles and advice on shading, and all that other stuff.A nice start! Keep working on it! :D
Tried some shading. Thoughts?
Eh, i'm actually quite unhappy with the first one, definitely not the result i wanted, not Starsector-ish enough.
For your big Valkyrie, it's pretty good. Only the center part with the dual launch bay is a bit wonky. There's some fancy fighter bays in spiral arms that'd fit better on your ship.
Yeah, i went a bit lazy with the mounts, shouldn't be too hard to fix though.
@Sprog, it's better. It's pretty hard to make that kind of launch bay right in the middle of the ship, they are usually on the edge. In this case it's usually simpler to make a "hole" hangar like the Odyssey red launch bay or even perhaps the Shepherd? The Venture's could also work fairly well i think.
@what, it's a pretty simple kitbash but it works quite well. I think it would benefit from a bridge though. There's not many mid-tech frigates that looks that way, i like it.
I don't suppose I can have your permission to use that as the official deliverance class for my mod?
I've always found that a slightly frustrating tool, but I'll see if I can make it work.
Regarding the blue picture:I do everything freehand. Yeah the moon still needs rounding off and texturing.
I don't think that moon is as round as it could be and could thus use an extra line of pixels from the secondary tier of pixels to round it off, you draw it freehand or did you use a big pixel brush?
As for shading, you already have the outlines for everything, now you just have to add this fancy pixel shading/dithering. While you could do this manually, if you use Photoshop there are ways which you can make use of limited palettes which makes the program able to perform most of the appropriate pixel shading, though I believe you usually have to go over things manually to make it perfect.
I'm not a fan of using texture tools (I don't own Photoshop anyways, I use an open-source program called Aseprite), I would much rather be placing pixels and choosing colors individually. It's only a little harder, but that's okay since it's only my hobby. :P It's not as slow as you think it might be once you get the hang of it. I'm pretty sure most of the ship artists around here don't go by the pixel purist method, which is great. I'd probably avoid a lot of frustration if I used texture brushes (or maybe it's just a different kind of frustration).
Actually, the settings in Photoshop is not a texture tool per se but I think it makes shading brushes work with a limited palette of colors (lets say 4 shades of blue), so it produces shade via dithering using only the colors you selected when shading or blending. That way you can create retro pixel art much easier. I have never really used it myself though but I believe MShadowy (author of the Shadowyards mod) has played with it recently and could probably tell you if you ask him nicely.Heh, I can't afford Photoshop anyways. Thanks though!
Also, regarding creation of ships, I think most people on this forum does at least some amount of pixel work when making ships, especially in the later stages as some manual editing is always needed even if they have shrunk a larger painting or used a 3d model. Myself I always draw and kitbash my crap on a 1:1 scale, so I often poke around with individual pixels on any details throughout the whole process.
I'm not a fan of using texture tools (I don't own Photoshop anyways, I use an open-source program called Aseprite), I would much rather be placing pixels and choosing colors individually. It's only a little harder, but that's okay since it's only my hobby. :P It's not as slow as you think it might be once you get the hang of it. I'm pretty sure most of the ship artists around here don't go by the pixel purist method, which is great. I'd probably avoid a lot of frustration if I used texture brushes (or maybe it's just a different kind of frustration).
Actually, the settings in Photoshop is not a texture tool per se but I think it makes shading brushes work with a limited palette of colors (lets say 4 shades of blue), so it produces shade via dithering using only the colors you selected when shading or blending. That way you can create retro pixel art much easier. I have never really used it myself though but I believe MShadowy (author of the Shadowyards mod) has played with it recently and could probably tell you if you ask him nicely.
Also, regarding creation of ships, I think most people on this forum does at least some amount of pixel work when making ships, especially in the later stages as some manual editing is always needed even if they have shrunk a larger painting or used a 3d model. Myself I always draw and kitbash my crap on a 1:1 scale, so I often poke around with individual pixels on any details throughout the whole process.
The specific method is called Indexed Color painting, in this you set up an "Index" which contains the colors you intend to use. In addition to Photoshop (which I do not use) it's also doable in Krita (which I do use) and a few other pixel specific programs. This method has some very significant benefits in for pixel art, in particular being able to essentially change your palette on the fly in a non destructive manner as well ensuring color and hue control.
That being said, there's nothing wrong with a purist approach, and I think it can be quite instructive, particularly as regards color selection, hue shifting and generally putting color theory into practice.
Out of curiosity, how are you using Krita? I've been trying it on Windows, and it often feels so slow as to be unusable. I've been trying other free/cheap painting tools besides GIMP (GIMP has a lot of weird Wacom tablet bugs), and Krita has everything I want/more features than GIMP. The problem is that Krita has a bit of lag, whereas GIMP still seems lightning quick. Does it do the same thing to you?
@ Helmut - I actually like your Hyperion better than David's. The main reason being that it feels as if it has more "meat" to it. If anything, I would try sharpening it up and adding more detail.
Well, I am using Ubuntu, and set up in a particularly resource light manner. That might be having some effect. However, my experience with Krita is that it has been generally lag free, though there are instances in which input lag is a thing. Why this is so I'm not certain, but the particular occasions where it's come up are time when I'm slapping down color with a very large (size 500+) brush or when I'm doing something processor intensive with layers (such as the above Indexed Color method).
Krita is definitely more of a resource hog than GiMP, though. If you haven't already you might want to consider turning on OpenGL graphics acceleration in the preferences.
What's up fellas?"Fufufu~ what a small and cute ship you have there..."
Here, have a WIP of portrait.Spoiler(http://i.imgur.com/1f9FoQw.jpg)[close]
Yohoho, after many long weeks (or months... is it months now?) of inactivity, I'm back!Woah, that's a huge difference compared to how your sprites looked originally.
Let me scroll through the replies to my last post real quick...
Aaahh! Okee! Curves! Saturation! Fancy stuff! Baddabing baddaboom, new Alfa sprite!
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Alfa%20REDONE%20v2%20png_zpsxzjzshv8.png)
Still work to do, i know, i know. Let me get back to you on that...
You don't really need runways in space, unless you have a catapult for launching fighters.
Woah, that's a huge difference compared to how your sprites looked originally.
The lighting and shading is fantastic, but now it looks like the straight lines are out of place.
You don't really need runways in space, unless you have a catapult for launching fighters.
Since one of unused pictures inside the Starsector game file shows a Hound sitting on top of a building... Possible they can sail into and out of a planet's atmosphere. Fighter planes aren't in shape to fly tho.You don't really need runways in space, unless you have a catapult for launching fighters.
I like to think that the ships with runways are also atmospheric craft that can launch fighters in a high altitude environment.
Headcanon accepted.You don't really need runways in space, unless you have a catapult for launching fighters.
I like to think that the ships with runways are also atmospheric craft that can launch fighters in a high altitude environment.
I mean the straight lines on the bits that extend forward.
ah right. is this better then?
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Alfa%20REDONE%20v2.1%20png_zpsogstqpmp.png)
It's helluva better than what I still saved back in months ago.
......No one up for mine?It is flat, angular and looks like an emblem. It would help if you could specify what it is for, because that would determine the content any feedback. Right now all I can say is that it is blocky, if the ship is supposed to be a ship in starssector I would say it lacks proper shading and detail, and could give you tips on how to add that, if the ship is supposed to be an emblem of sorts I would give you totally different opinions and suggestions on how to continue. So, in short please elaborate :)
......No one up for mine?It's a good base, right now it appears unfinished.
Need it to be Starsector styled sprite... please give your feedback like you would to any other sprites here. By mentioning the purpose I was explaining why did I add engine flames to it and no weapon slots. Otherwise everything goes the same.......No one up for mine?It is flat, angular and looks like an emblem. It would help if you could specify what it is for, because that would determine the content any feedback. Right now all I can say is that it is blocky, if the ship is supposed to be a ship in starssector I would say it lacks proper shading and detail, and could give you tips on how to add that, if the ship is supposed to be an emblem of sorts I would give you totally different opinions and suggestions on how to continue. So, in short please elaborate :)
I'm having trouble thrashing out a destroyer for my mod. Mostly because I can't settle on a shape that I like, I've tried some angular shapes (and I want to go in that direction so it fits with the rest of the ships) but nothing seems to be clickingDomain high tech, midline, lower tech or your own theme?
I'm thinking 2 armoured 'wings' with a dorsal gun battery and bridge, pd mounts on the wings with four rear mounted engines... thoughts?
@Ryxsen, one little detail i noticed when i kitbashed weapons is that there's no dark edges on the left of the barrels. Starsector's lightning mainly come from the top and slightly from the left. As such, David's weapons usually have a lighter barrel on the left. Otherwise, it feel like Ironclad's weapons sprites.
Technically, yeah it also affect the ships. But the impact is so insignificant that i never bothered with.
Also, lazy bash on a lazy day.
(http://i.imgur.com/6P8J06V.png)
(http://i.imgur.com/RYtULpE.png)
Removed shade and lighting on silvery parts for editing. Will apply again once things are done.
Added armor plate lines.
Added engines.
Still need more greebles...
In general your ship is very simple geometrically but is a good base for making a nice sprite in the end. But, to prevent a ship with those big flat surfaces from looking bland you will need a lot of detailwork/greebles. Generally it is much more effort into making big ships like this, as you need to fill out large surfaces with non repetitive features. Right now it looks flat, like it has no real 3d structure except for the aft wing and is basically a big flat deck with a wing at the back.
For the armor plates I would suggest you try to make them more 3d by adding heavier shading lines around all seams between the plates (for example one extra white line below the current light gray line, this will make the plates seem less like thin sheets of metal and more like real armor plates protecting the ship.
Regarding details to add I boldly assume you want to add the the ubiquitous venting ports, doors, external ducts, random holes, windows, gun mounts etc. For examples that I think would fit your style, I think Flashfrozen's Neutrino and Diable Avionics would be good sources for ideas regarding greebling for your ship.
Hi guys, I went ahead and finished that destroyer, thoughts?
(http://i.imgur.com/116q6SK.png)
(http://i.imgur.com/A7MfBJH.png)
Greebles: Working in progress.
Re-applied AA, more subtler than before
Shading is not yet in place.
Might take long to finish, but it looks like it will be a fine one.
Became less 'sword-like' shape but not bad.
After greebling the dark parts, I'm also planning to touch armor plating's surface for VLS, hatches, etc.
@Ryxsen1421: I think that the buildings would pop a lot better if you shaded them a bit to define the forms and added some high-contrast areas. Right now they basically just blend with the clouds and reflections on the water a bit much. The water feels pretty artificial atm as well; there are various tricks to rendering water that you might want to take a look at, but the fastest / easiest is a more painterly look, less reliant on reflections; right now there is a lot of mis-match between the sky and the background that is obviously confusing to the eye, amongst other things.
(http://i.imgur.com/ujZy4Fr.png)
Trying to make the shape stands out more.
(http://i.imgur.com/ujZy4Fr.png)
Trying to make the shape stands out more.
He is making a mod, its just taking a while. =)
This teaching make travel more active ? richer.
Above big empty end, the figure:
the first floor for crude drawing method I, dismissive friends, please go directly to the second floor. 1. ps in import your sketch 2. good sketch outline with a pencil tool edge, with a black can. 3. After filling armored armored selected color with a magic wand section. 4. New Multiply the shadow layer, draw a shadow on the armor. 5. Drag the position turret slots required material (taken from the Knights psd material , thank Knights author). 6. New Multiply the texture layer, draw armor texture, line tool to eliminate jagged " structural material 7. draw or insert engines. 8. Create overlay drawing armored highlights, adding detail. 9. layer group side, mirror copy. Add detail, complete hull. Crop size and saved as png format place to play Fractal Softworks \ Starfarer \ starfarer-core \ folder graphics \ ships documents.
I wonder how Chinese localized the name Starsector.
I wonder how Chinese localized the name Starsector.
(http://i.imgur.com/frwn7YK.png)
Progress. Nearly finished...right?
Edit: I keep finding errors in that one... including the flight deck. Lol.
Tbank you!
Armor plate - That sounds like a lot of work... Will refer vanila midline ships and try. What kind of features would fit to the yellow parts?
Rear end - It is supposed to be flat, but I see now that it stands out in not a good way. Will try to darken them a bit...
I see you nerfed the number of launch bays. Which is good i guess, given the considerable armament of that thing.
By the way, a lot of your ships have launch bays but we haven't seen a single fighter yet. There was that bomber thing you showed a while ago but that's all. Will we eventually see some of those?
(http://i.imgur.com/Rx9mZBU.png)
Ah, that missile's for ship weaponry and not for the torpedo bomber. The bomber will be using the same missile type but with a much smaller warhead. As what Nanao-kun said above, it should be a non-visible weapon to assume it's under the bomber.It will appear on top the moment it's fired though.
It will appear on top the moment it's fired though.
Hi again, took this one to 'completion' I'm not 100% happy with it, I feel like it's missing something, but in game it looks pretty nice.
(http://i.imgur.com/uIuwn0v.png)
Yeah those are pretty cool, i'm a bit confused by the shape of the last one though.
Didn't turned out the way i expected. Oh well...Looks great! The style looks very realistic compared to starsector. How did you make it? Kitbash?
(http://i.imgur.com/WMspKYC.png)
How did you make it? Kitbash?
How did you make it? Kitbash?
Yep, like everything i do, including those. Found some cool shmup sprites around, decided to Starsector-ize them a bit.
(http://i.imgur.com/BGHcwiS.png) (http://i.imgur.com/eb58yb2.png) (http://i.imgur.com/GFYVPSl.png) (http://i.imgur.com/AIA8g5F.png) (http://i.imgur.com/3yztZLr.png)
Who need point defenses when you have UNLIMITED FRONTAL FIREPOWER?
THOSE ARE EXACTLY WHAT I'VE BEEN LOOKING FOR FOR STAR RAIDEN! CAN I HAZ THEM PLEASE?!?!
That's a huge difference. And also a huge improvement. :)(http://i.imgur.com/IWJGswO.png)
Exoria Class Escort Carrier
NEW
The remake of the same ship:Spoiler(http://i.imgur.com/vstRIeg.png)[close]
(http://i.imgur.com/IWJGswO.png)
Exoria Class Escort Carrier
NEW
The remake of the same ship:Spoiler(http://i.imgur.com/vstRIeg.png)[close]
CrazyDave, i still have a softspot for the old Ledd. The new one isn't bad though, a lot more details. Why so dark though? All those lovely details seems hidden in the shade.Spoiler(http://i.imgur.com/WHsQnIZ.png)[close]
Personally, I like to do a whole lot more pixel work before I start colouring. It helps be build up the shape of the craft in my mind, as well as being able to experiment with shapes and such very easily. The way you're doing it should result in a much more smooth shell, but lacking in any real details. You can of course add them in after but I find that to be a more difficult approach. But as always; I'm a fairly mediocre spriter, so take my advice with a pinch of salt. :)
Just a random thought: Maybe working with a bigger image done almost entirely by freehand could look pretty good when downscaled...? Hmm... I should try that some time.
Also, I've been trying out some new detailing on my new sprite. It has a more... plated feel to it that my other ships. Thoughts?
...
Saturday's random spriting.
...
(http://i.imgur.com/ZqlW2av.png)
(http://www.wolfegames.com/TA_Section/dictatorship_lance.png)
(http://www.wolfegames.com/TA_Section/dictatorship_lance.png)
Somewhat looks like a top secret Scy ship.
(http://i.imgur.com/yJACW1w.png)
The guardian looks similar in shape to the Unsung from neutrino. Also: triple hellbores? Triple hellbores!!!!
Played around with stuff today. Not much free time, so this is just me goofing off and throwing crappy 'shop onto a render, lol.
Oi, random sighting incoming.Dat ship!! Oo It only require a tiny bit of work on the junction of the frontal hardpoint and it's perfect.
Tech-Freigther, Amemasu-ClassSpoiler(http://i.imgur.com/i1OKOzQ.png)[close]
Oi, random sighting incoming.That thing is screaming PROTOSS to me. Nicely done!
Tech-Freigther, Amemasu-ClassSpoiler(http://i.imgur.com/i1OKOzQ.png)[close]
And I think the thing that looks off on the destroyer is that spine structure at the front of it.
How about making the phase coils more stand out? For the front ones, increase size and move them more left/right respectively to destribute them more evenly. For the rear one, location is okay, make it thicker.
+1 Do like the left ship a but more than the right frigate could just be me but not sure if the angled engines are the front are making me like the shape less maybe the circley hood?
But the detail in your ships always are nice to look at, reminds me of Helmut's stuff :D
Hohoho, anyway lazily mirroring things is always fun.
(http://i.imgur.com/yJACW1w.png)
Oi, random sighting incoming.
Tech-Freigther, Amemasu-ClassSpoiler(http://i.imgur.com/i1OKOzQ.png)[close]
Where did you render that?Rhino 3 / Penguin. Nothing special, really; old software that I usually don't use for anything but modeling.
I'm in for some orange-black paint for Hegemony ship. Will you consider that?
Learned blacklining, loving it to the point I needed to stop adding stuff to it, so i decided to ask for advice to prevent myself from doing it.Coconut-class Heavy Freighter? Might be a well armored freighter with a medium and small mount.SpoilerOkay so other than the fact I'm damn proud of this baby, I have no idea where to put its weapons, what class it should belong, or pretty much anything else, so could you help me with that? :D
(It's pretty small so maybe frigate? A small combat freighter? A coconut? -"Coconut Class" sounds pretty cool doesn't it-)
(http://s16.postimg.org/kq3ppc9xd/Mistress0.png)[close]
Looks great. I really like the shine input you've done on the Cargo sections of the ship, and as I notice some the grittiness in detail which is quite spot-on.Woha, thank you! I really appreciate how you noticed the details, i put a lot of work there. ;D
I really wish I have could have a drawing pad to work on, but sadly I simply can't. :l
Learned blacklining, loving it to the point I needed to stop adding stuff to it, so i decided to ask for advice to prevent myself from doing it.Coconut-class Heavy Freighter? Might be a well armored freighter with a medium and small mount.SpoilerOkay so other than the fact I'm damn proud of this baby, I have no idea where to put its weapons, what class it should belong, or pretty much anything else, so could you help me with that? :D
(It's pretty small so maybe frigate? A small combat freighter? A coconut? -"Coconut Class" sounds pretty cool doesn't it-)
(http://s16.postimg.org/kq3ppc9xd/Mistress0.png)[close]
I swear I have the memory span of a goldfish.
That's some great feedback sir.Oh nice. Like Aron0621 said though, the center mount is kinda hard to tell part.
And yes the two semicircles sections are meant to be cargo bays, which is why this specific hull is far heavier looking than what I usually go for.
From what I have understood so far tech level mostly relates to the use of energy weapons, stuff like the phase skimmer and stronger shields, so I'm perfectly fine with having my ships being low tech, as soon as this doesn't flat out translate to being heavily inferior to high tech or midline ships.
The concept I start from with most of these designs is having an huge reactor means the ships are very fast when going in a straight line, hence trading off shields and weaponry with the ability of engaging and disengaging at their leisure, with the major weakness of being intercepted while turning. -I was actually aiming for having most of them shieldless-
I will have most military ships having two or three smaller (But still relatively huge) reactors, to have better turning ability.
Did a little research on what the hound and cerberus are like, and yes, it should fall in that category, being faster than both but turning fairly worse than the Hound, which from what I've seen is pretty agile, which leads me to believe turrets would be far more effective than hardpoints on this specific design.
I like your weapons placements, I just need to design some adequate turret mounts I guess, as helmut made me notice the vanilla ones stand out too much on my designs, also thank you for being specific on the turret mounts sizes, that's gonna help me a lot.
Edit: Here's the babe:Spoiler(http://s15.postimg.org/guwqmj3kn/Mistress_Weapons.png)[close]
Edit2: I forgot the cargo doors. I swear I have the memory span of a goldfish.
Edit: Here's the babe:Spoiler(http://s15.postimg.org/guwqmj3kn/Mistress_Weapons.png)[close]
Edit: Here's the babe:Spoiler(http://s15.postimg.org/guwqmj3kn/Mistress_Weapons.png)[close]
Oh very nice. Quite a bade indeed.
Glad to see another talented spriter join the forums. I quite like like your rather subdued style. Also your rather Y-Wingish engine nacelles. All in all a very distinctive approach, and the results are quite nice. Looking forward to more. :)
Nicely done ;D
The turret on the middle needs a circle around its edge, I guess. It doesn't stand out as much as a turret mount should.
cutthestuffIsaidtomakethequotereasonablyshorter.Oh nice. Like Aron0621 said though, the center mount is kinda hard to tell part.
Coming from Mr Shadowyards himself this is one huge compliment, I love your designs. :)On an off-topic note, I like your taste in avatar. :P
Also, Y-Wing reactors are so damn cool, I can't get over it.
Thanks again for the feedback.
Yeah, I guess it doesn't really stand out as much as it should, I'm making a variant for my medium mount for designs like this. Gonna post an update once I add that and the cargo doors. ;)
Esdeath is the best thing ever happened to animekind. :PComing from Mr Shadowyards himself this is one huge compliment, I love your designs. :)On an off-topic note, I like your taste in avatar. :P
Also, Y-Wing reactors are so damn cool, I can't get over it.
Thanks again for the feedback.
Yeah, I guess it doesn't really stand out as much as it should, I'm making a variant for my medium mount for designs like this. Gonna post an update once I add that and the cargo doors. ;)
Esdeath is the best thing ever happened to animekind. :P
---
I swear, there's a part of me that's deeply ashamed of this..SpoilerI present you theI'mtotallynotaY-WingRipoffUh..Not Y-Wing?...Ishouldgetsued.. I.. Don't know-Class.
(http://s28.postimg.org/7w5zydc49/YWing.png)
My question is, should I add small hardpoints on the front of the reactors or maybe one to the helm, or would that be too much? It's pretty much a larger hound with less cargo space as it is.
Edit: Fun fact, since i went by memory and redesigned the helm part I was looking at images of the Y-Wing to see how much i ripped it off, found out it even has a turret on the helm, this is truly shameful. On the bright side, the reactors are slightly different.[close]
Spoiler(http://i.imgur.com/qx8KuTZ.png)[close]
Esdeath is the best thing ever happened to animekind. :P
---
I swear, there's a part of me that's deeply ashamed of this..SpoilerI present you theI'mtotallynotaY-WingRipoffUh..Not Y-Wing?...Ishouldgetsued.. I.. Don't know-Class.
(http://s28.postimg.org/7w5zydc49/YWing.png)
My question is, should I add small hardpoints on the front of the reactors or maybe one to the helm, or would that be too much? It's pretty much a larger hound with less cargo space as it is.
Edit: Fun fact, since i went by memory and redesigned the helm part I was looking at images of the Y-Wing to see how much i ripped it off, found out it even has a turret on the helm, this is truly shameful. On the bright side, the reactors are slightly different.[close]
Aw yeah, that's the stuff. Definitely is a rather serious callback to the old Y-Wing though. Not sure what I'd suggest to move it back from that, though. As for the armament 1 or 2 hardpoints probably would be fine, either on the nose or the nacelle's. The only particular issue that spring to mind is the ships volume, which a bit on the large side for what's presumably a frigate. Mostly it's the... uh... thrust vanes? Thinking about it I'm not entirely sure what purpose those spindly cages on the of the pods served...
Er anyway, coming along well. :)
On my end finally have the Clade-class destroyer (mostly) ready:Spoiler(http://i.imgur.com/qx8KuTZ.png)[close]
The engine effects are not quite perfect yet, and the lack of lights while they're thrusting leaves it looking a bit flat. I've more stuff in the works for the next release than just this ship though, so not gonna be ready for a while yet.
Thinking about it I'm not entirely sure what purpose those spindly cages on the of the pods served...*cough* Cool factor *cough*
Anyway, that ship looks nice. It would be better if the engines rotate as the ship does, or do they already done it?
I've noticed that is recurring with a bunch of the frigates i released/I'm working on, while the hull and cargo are mostly even smaller than the vast majority of the frigates I see around here, the reactors more often than not make them twice the size of an average frigate, the deal is, if I make the reactors smaller they lose a lot of details, so perhaps I'll try and make them shorter.
From what I can tell the reactors in the original designs have that size for fast side thrusting, in the Star Wars universe the Y-Wing is a starfighter after all.
Also looked up a Y-Wing again, the rollcage part of the reactor is actually fairly shorter than mine.QuoteThinking about it I'm not entirely sure what purpose those spindly cages on the of the pods served...*cough* Cool factor *cough*
Regarding your Clade-Class:
Not gonna lie, I'm a big fan of your colour schemes, and that looks like it's gonna end up being one sexy lady, I love that engine concept, the fact that keeps the simmetry without being mirrored, and the nose part looks pretty damn cool. Looking forward to seeing it finished. Wink
I present you the I'mtotallynotaY-WingRipoff Uh.. Not Y-Wing? ... Ishouldgetsued.. I.. Don't know-Class.
My question is, should I add small hardpoints on the front of the reactors or maybe one to the helm, or would that be too much? It's pretty much a larger hound with less cargo space as it is.
Edit: Fun fact, since i went by memory and redesigned the helm part I was looking at images of the Y-Wing to see how much i ripped it off, found out it even has a turret on the helm, this is truly shameful. On the bright side, the reactors are slightly different.
QuoteI present you the I'mtotallynotaY-WingRipoff Uh.. Not Y-Wing? ... Ishouldgetsued.. I.. Don't know-Class.
My question is, should I add small hardpoints on the front of the reactors or maybe one to the helm, or would that be too much? It's pretty much a larger hound with less cargo space as it is.
Edit: Fun fact, since i went by memory and redesigned the helm part I was looking at images of the Y-Wing to see how much i ripped it off, found out it even has a turret on the helm, this is truly shameful. On the bright side, the reactors are slightly different.
You don't have to use big sized weapon mounts on top of your ship if it doesn't fit too great, you could use inbuilt weapon or use hidden weaponmounts at the front of the side engines/wings. This would leave the nice sprite as a whole.
Wait, wait, wait. You mean ships can have weapons that don't need a visible mount?
QuoteWait, wait, wait. You mean ships can have weapons that don't need a visible mount?
exactly, but it's not recommend to overuse that feature, for this special ship with its little shape it would be an option though
QuoteWait, wait, wait. You mean ships can have weapons that don't need a visible mount?
exactly, but it's not recommend to overuse that feature, for this special ship with its little shape it would be an option though
QuoteWait, wait, wait. You mean ships can have weapons that don't need a visible mount?
exactly, but it's not recommend to overuse that feature, for this special ship with its little shape it would be an option though
The reason not to use hidden weapon mounts is that they can't be disabled. Not even malfunctions can knock them out IIRC.
That Y-wingesqe frigate actually made my innards warms... for some reason.
I'd love to see more of these Star Wars configurations, not as too similar but the essence of it, since it has been long. But if you choose something else, I'd love it still. ;DSpoilerPardon me with my rather confusion descriptives.
IT'S A TRAP.[close]
Here's the deal, as much as I love Star Wars ships design, I don't really like mods that are adaptations of TV Series/Other Games, just because they never fit in other universes, and more often than not end up having an hell of a generic lore, and well, lack creativity. :PSpoilerThat said, some of my stuff will probably have a "Koensayr Manufacturing" Vibe to it. (I don't really dig the imperial stuff too much, with the only exception being the Tie Fighter, which let's be honest, would look like this in Starsector - l°l ) :D
So I'd never actually "copy" an existing ship, but I'll gladly get inspiration from it, prime example being my Y-Wingish reactors.
Although in the long run I plan on making various different kind of ships, from these very mechanical looking ones, to high-tech curvaceous designs, I'll still take a lot of inspiration from SW, as I think a few of those starships have some of the best designs ever realyzed.[close]
Here's the deal, as much as I love Star Wars ships design, I don't really like mods that are adaptations of TV Series/Other Games, just because they never fit in other universes, and more often than not end up having an hell of a generic lore, and well, lack creativity. :PSpoilerThat said, some of my stuff will probably have a "Koensayr Manufacturing" Vibe to it. (I don't really dig the imperial stuff too much, with the only exception being the Tie Fighter, which let's be honest, would look like this in Starsector - l°l ) :D
So I'd never actually "copy" an existing ship, but I'll gladly get inspiration from it, prime example being my Y-Wingish reactors.
Although in the long run I plan on making various different kind of ships, from these very mechanical looking ones, to high-tech curvaceous designs, I'll still take a lot of inspiration from SW, as I think a few of those starships have some of the best designs ever realyzed.[close]
Sounds just about as right as I expected, do your best in making your ships come true. I'd love to test them out. :D
And I can wait after the patch, so... yeah.
You know, your ships remind me a bit of the old Qualljom faction mod. Probably because of the color? Kinda sad that this mod never got any attention.
Anyway that's probably your best sprite yet. The only things i would say would be to reinforce the shading on the sides and perhaps changing that weird dark triangle bellow the mount. Here i toyed a bit with your ship to show what i meant.
(http://i.imgur.com/Og7s6MA.png)
Oh and did you finally got your hands on the game?
Spoiler(http://www.wolfegames.com/TA_Section/lind_cutlass_evolved.png)
(http://www.wolfegames.com/TA_Section/lind_cutlass_evolved_on_black.png)[close]
I like that ship, Lind; great design feel overall, the shading is reasonable and the greebles are pretty good! Great progress!
I couldn't help it; I did a pass on HELMUT's pass, cleaning up a few minor inconsistencies in lighting, highlighting on some panels, some palette stuff to bring out features, some practical dirt... and lights, which need to be seen on black. I think lights are pretty important; they really help dial in a ship, scale-wise.
(http://www.wolfegames.com/TA_Section/lind_cutlass_evolved.png)
(http://www.wolfegames.com/TA_Section/lind_cutlass_evolved_on_black.png)
The sensor thing is an example of subtle asymmetrical touches; in general, large mechanical structures, including warships, are rarely 100% symmetrical IRL, and a few things like that can dramatically increase the feeling of it being a real object.
It's a subtle thing and perhaps breaking the contour wasn't the best choice, although I personally like that kind of touch, as vehicles IRL tend to have these things (refueling pipes, radio antennas, etc.) that create subtle imbalances and it makes a uniform appearance break up just a wee bit, as well as reminding us that we're looking at mechanical forms. I just added that at the last second, though, so perhaps a movement of it a pixel or two to either side would have felt more pleasing; you might experiment with that and see what I mean :)
Anyhow, the main stuff I was doing there was bringing out forms a bit more. What looks pretty strong at 2X or 4X zoom often fades into illegibility at 1X zoom; with pixel art in general, you need to be consistently looking for a good, solid read on shape and form at 1X, especially in terms of shade transition. So doing things that made the panel edges pop a bit and things like that are part of the final process.
Stuff like the lights is just final touches, and largely is about establishing scale (bearing in mind that a rough scale for SS ships other than fighters is 1 pixel = 0.5 meters). Often, I see work here where the sense of scale is neglected, to the point where huge (pixel-wise) objects look like they should be shrunk down quite a lot to feel at-scale. There are other ways to go about that that work equally well and it's something I like, as RL fighters, airliners, ships etc. have such running lights, for functional reasons :)
I like it a lot better than the your "Blue" ships, truthfully.
Damn it Protonus, lower the saturation of your ships ! It's just sp garish !
Though the designs are nice, I'm not too fond of the garish pain scheme. The shading on the capital ship engine looks really... odd... and does not match the rest of the ship.
As Helmut also mentioned, the engines+engine area looks to be of a poorer quality than the rest of the sprite, and the rear tip stands out in bad way compared to the rest of the sprite, it could use more paneling and details imo.
Really looks like a Mossy beast that you literally intended.NO~! Le-gasp! I FOUND PARTS OF MY SHIP IN THAT LAST BATCH THAT EI MADE~! She made my Pala into a friggin' box cookies~! :'( No cookies... No more. [jokes aside...]
I love how the innards look like that it got aged for decades through mining within asteroids...
I feel like home... at some point.
Edit: For that, you deserve a box of cookies.
(http://i59.tinypic.com/bhx8qs.jpg)
(http://i.imgur.com/lSvIa1W.png) (http://i.imgur.com/1rSRCzI.png)
Side-by side you can see a stark difference here. For one, The old Vaktmor- Oldvak -is much brighter and comes off as a little... odd, when placed against other ships in the Metelson catalouge and generally has a bad shape around it, it looks plain flipping ugly I feel. It's not bad Per Se. But it's simply not what I though would come out. So, again, Redesign~! This time I took the MediumTnaker from SS and put it as a canvas or Size Referance. After that I simply begun to graywork for it, then based on the gray work, I begun to make the color work. Made a color-work base and then. From a duplicate of that, begun to paint and paint and paint on the micro-scale tilll I got what you see now.
Now it looks like it can punch your pretty Tempest three light-years away and still be laughing by the time it's grub time in it's galleys~!
NO~! Le-gasp! I FOUND PARTS OF MY SHIP IN THAT LAST BATCH THAT EI MADE~! She made my Pala into a friggin' box cookies~! :'( No cookies... No more.
Azmond, i noticed two big things in your recent works. The biggest issue is probably the straight lines, a lot of your new ships have a lot of those, which is why i tend to prefer some of your old version like the old Varingur or Thrudgelmir. For exemple i really dislike some ships like the newer Varingur or the Protrum.
The other issue is that your ships tends to be blurry, your Vaktmor is probably the biggest offender. Even after the coloring you can still clearly see the greywork on it, which make it dirty, the bad kind of dirty. And it feel way too different from SS original style and even your previous work.
I probably sound confusing and i'm not really sure myself i have nailed the right problem. Anyway, i tried to tweak the Rastrum (which is probably your best ship yet) to try to show some of my points.
(http://i.imgur.com/ZXIq7H1.png)
Middle one is the reworked version. Basically i reinforced the shading and sharpened the lines so that it appears less blurry. I placed a Medusa for comparison as SS ships tends have very sharp lines like that. A more experienced spriter might be able to help you better but at least i'm sure about those two things:
-Your ships are too blurry.
-Nobody likes straight lines. Little bits that stick out are enough to kill them and keep the boxy feeling.
Spoiler(http://s12.postimg.org/cj9uamxw9/Gunner_Class00.png)[close]
Paraphrased: Pirate Faction, aw yeah
The deal is, I'm gonna be making a bunch or pirate ships which i plan to either integrate in the pirate faction or add as a new pirate faction, as I've noticed hunting for pirates is.. somewhat limited to Lashers, Hounds and Cerberuses.
(http://s12.postimg.org/cj9uamxw9/Gunner_Class00.png)
Hello all, it's been a while since i posted, here's my work :
I was not happy with the destroyer i worked on a few months back, as i feel such an awesome silhouette used on a destroyer would be anticlimactic, so i resized it into a cruiser and redesigned it with my new(er) techniques and shading. It's missing some hull paint, i know. I need feedback on the highlighting and shading.SpoilerOld :
(http://i1350.photobucket.com/albums/p770/ristyo30/CRN2_zpsfbogrpij.png) (http://s1350.photobucket.com/user/ristyo30/media/CRN2_zpsfbogrpij.png.html)
New :
(http://i1350.photobucket.com/albums/p770/ristyo30/crn_leviathan_zps5impryay.png) (http://s1350.photobucket.com/user/ristyo30/media/crn_leviathan_zps5impryay.png.html)[close]
My soon to be faction :Spoiler(http://i1350.photobucket.com/albums/p770/ristyo30/crn_enim_zpsdtqqzxl3.png) (http://s1350.photobucket.com/user/ristyo30/media/crn_enim_zpsdtqqzxl3.png.html)(http://i1350.photobucket.com/albums/p770/ristyo30/crn_leviathan_zps5impryay.png) (http://s1350.photobucket.com/user/ristyo30/media/crn_leviathan_zps5impryay.png.html)[close]
Oh wait i forgot to do the practical dusting...... i'll do it later if it's really necessary......
Hello all, it's been a while since i posted, here's my work :SpoilerOld :
(http://i1350.photobucket.com/albums/p770/ristyo30/CRN2_zpsfbogrpij.png) (http://s1350.photobucket.com/user/ristyo30/media/CRN2_zpsfbogrpij.png.html)
New :
(http://i1350.photobucket.com/albums/p770/ristyo30/crn_leviathan_zps5impryay.png) (http://s1350.photobucket.com/user/ristyo30/media/crn_leviathan_zps5impryay.png.html)[close]
Oh wait i forgot to do the practical dusting...... i'll do it later if it's really necessary......
+1 for the critique above.
Also i cleaned up the old website layout, for the greeble-aholic here. Available in the Spiral arms thread.
(http://i.imgur.com/pkMm00p.png)
(http://i.imgur.com/wnacveh.png)
(http://i.imgur.com/GeiEA0v.png)<--OLD NEW--> (http://i.imgur.com/Zf8tLs5.png)
WIP of a the new Grimnebulin Cruiser
However i'm slightly offended by that triple Hermes bridge thing. C'mon Thule, tell me you just forgot this part !
Steampunk can mix up some color- black with shine and wrought-iron, coppers and gaudy enamels :)
That said, hrmm... ideas:SpoilerJules Verne touches, like some vanes?
Shiplike details, like deliberate ports, rather than tiny windows? It won't feel SS scale at that point, though; windows are a critical scale reference.
Go full-on Modern Steampunk and reference anime within the style, with some biological touches, like making the "sails" with metal feathers? It's hard to pull off without ruining it stylistically, but looks cool when it works.
Build a nifty cannon, slightly Orky in feel, mounted spinally or slightly offset?
Some more obvious functional parts, like some steam tanks, gearing, pistons, old-fashioned vacuum-tube lights with big filaments?
Basically, if you're going for Steampunk, the key is not color so much as functional assets arranged in a pleasing way, with some touches of Victorian filigree here and there; mechanical design that is deliberately Bespoke, rather than the Modern emphasis on making things look very clean and functional :)[close]
@Lind, as Xeno said, a bit more colors would be welcome. Brown/gold/red and even green are colors that usually works fairly well with the Steampunk style. Oh and +1 for the victorian filigree thing. I did this for a couple of ships back then to give them some more "bling", it's fairly easy to do.
(http://i.imgur.com/HGaVeXv.png)
Here's my (very quick) attempt. If i had read xeno's post earlier, i would have tried to add some gold filigree on the rear plates.
Thanks for critique, @xenoargh, here are some attempts to fix the issues:
(https://www.dropbox.com/s/w9h5tmzukj6i8zw/_ca_supra.png?dl=1)(https://www.dropbox.com/s/5c53p635fs5gv3x/_ca_supra2.png?dl=1)
Applied more accent on some edges, added a new hull part on the right to compensate mass asymmetry (looks okay now, assuming weapons mounted on hardpoints). But I didn't quite understand the advice about the engine, moving doesn't seem to help...
@Lind, thanks for the criticism, it really helped a lot. ;D
Now time to move on to other projects.
BTW, i can't find any mounts on your steampunk ship, would be awesome to see some custom steampunk mounts on that.
Thanks for critique, @xenoargh, here are some attempts to fix the issues:Spoiler(https://www.dropbox.com/s/w9h5tmzukj6i8zw/_ca_supra.png?dl=1)(https://www.dropbox.com/s/5c53p635fs5gv3x/_ca_supra2.png?dl=1)[close]
Spoiler(http://i.imgur.com/PmwVM5g.png)[close]
To be honest CrazyDave, i don't see the problem. Your previous ships worked very well, no reason the new ones won't. If you're really desperate to get more greeble, just copy/past some random pipes/tubes from vanilla and you're good.
Personally i'm just waiting to see how your style is working on bigger ships. Your Latun destroyer sounded like a good start, if a bit long for its class. Why coming back on the Alfa? Your last version where you broke the straight lines felt finished to me.
Wow okay. That's a whole lot of positive feedback O.oThat look's pretty nice.
So... you mean more like this?
(http://i.imgur.com/piRpZem.png) > (http://i.imgur.com/PfaHEW0.png) > (http://i.imgur.com/HOn9IrU.png)
I prefer the middle one personally, but the perhaps i need to redo my detailing to look more like this one (i like it a lot).
(http://i.imgur.com/NkvBbhN.png)
SCALE DAVID! SCALE!
Man i really need to stop starting new ships when my current ones still aren't finished.
That's a nice sprite. Just add a couple hard/well-defined shadows and highlights to really make it pop and you're all set. This is just an extra touch to make things more believable.
By hard shadows/highlights, just add a new layer set to hard-light on 50-80% opacity and draw on some white and black in places the light hits/doesn't hit with very well defined edges. Shadows are much more important than highlights.
This doesn't add real volume, it only makes your ship look like a glass cotton candy ball...
This thing only have four small turrets. A freighter i guess?
Also i just made... Something... I suppose...
(http://i.imgur.com/hMH59eQ.png)
Hmphh. Not sure it was worth posting.
Looks like a lowtech industrial ship, like a repair or survey ship. looks good, try to hold that style and show us some more ships so we can get a better overview
@Xeno, that thing looks like a mech, is it?Yes. Very early tests of the core conceptual stuff right now, building out parts, mainly, and a few minor code things.
i accidentally deleted the last ship :'( but here's an outline of another
its another frigate(?) w/ a huge KE weapon
Or Kinetic Energy
i accidentally deleted the last ship :'( but here's an outline of another
its another frigate(?) w/ a huge KE weapon
KE = Kill Everything, Right?
i accidentally deleted the last ship :'( but here's an outline of another
its another frigate(?) w/ a huge KE weapon
KE = Kill Everything, Right?
Didn't know kinetic energy was a kill everything weapon.
i accidentally deleted the last ship :'( but here's an outline of another
its another frigate(?) w/ a huge KE weapon
KE = Kill Everything, Right?
Didn't know kinetic energy was a kill everything weapon.
Thinking about making a faction of these.
You definitely should, those are awesome.
Thanks, kazi!
Here's another one:
(https://www.dropbox.com/s/mhaz152y5wudjik/dd_kratos.png?dl=1)
Thinking about making a faction of these.
don't know if this changed anything but-Spoiler(http://b0.img.mobypicture.com/fc932ebca74f55580bb9af020c18acd4_view.jpg)[close]
@HartLord, the idea is there but there's still a lot of work to be done. First is the non-harmonious straight lines in your fighters, add the very flat look on top of that and they aren't very interesting to look at. Perhaps that's just my personal point of view but i'm not really fan of the flying triangle thing.
Here's what i tried with your fighter.
(http://i.imgur.com/qXczrbv.png)
Probably darkened a tad too much the sprite but the idea is here. I just wanted to break the original shape by removing some pixels here and there. Also felt like the cockpit was pretty huge so i reduced it a tiny bit.
I'm not that impressed by the Tarsus either. Technically, it's a carbon-copy of the original with one more mount. The only thing that changed is the grey-ish color-scheme that washed out all the details from the original. If you're using Photoshop (if not, you should) you can paint on another layer then change its type to "color" so you can keep the paint-scheme and the details.
While i'm sure they looked cool in your mind when you draw them 5 years ago, they feel a bit underwhelming right now.
@Hartlord
Just as a quick note, you can do all the business with layers you want with GIMP - its the same procedure even (new transparent layer, click on the "Mode" tab which should be "Normal" by default, scroll almost all the way down the list to "Color" and then paint away). Get photoshop if you want as I've heard it has some neat features that GIMP lacks, but if you don't want to shell out then you don't need to for this.
that Klingon ship is missing its bridge section.Hmm? It is actually there: gray elliptic section right in the center (windows are a black line in front of it).
Maybe a tad over-gunned for it's sizeYeah, I noticed that too late to change things) Originally it was supposed to be a battlecruiser, but it has battleship-level frontal firepower. I'll add balance tweaks to compensate that. It is going to have frontal shields and poor rear arc coverage, so it will be very vulnerable to Salamanders and ions.
Now I can only wonder why did you do a Eve TC when you could have made an awesome original faction with those!!!???I managed to draw something like these ones barely several months ago. At the time I prepared EVE mod I only tried a bit of kitbashing with doubtful success. And I painted a lot of ships since that time which did not look good enough (probably acceptable for a faction mod, but not acceptable for self-criticism).
Quotethat Klingon ship is missing its bridge section.Hmm? It is actually there: gray elliptic section right in the center (windows are a black line in front of it).
Haven't been on in months (sprog, medoca and a couple others may remember me), nice to see all these new ships (that look awesome btw) :)
Imo a ship the size of the Odyssey needs a lot more phase coils than that
Anyone interested in making a chart about ship dimension(px) / phase coil dimension(total px)?It does sound like crazy :P
It may not be precise but anything that sets some standards is appreciated since one can think of a design better, once you have in mind the amount of the hull that it's gonna be covered by weapons and coils there's less room for messing up the size and keeping mods from being too distant from vanilla.Anyone interested in making a chart about ship dimension(px) / phase coil dimension(total px)?It does sound like crazy :P
(http://i.imgur.com/cjHZGm9.jpg)
Conclusions:
1. Bigger ships need relatively less coil space
2. Fewer big coils are more efficient than more small coils
Values are rough, not pixel precise.
@TheBawkHawk, that's a very interesting one, a mid-tech capital battlecarrier is something i'd like to have. However it feel very flat, the middle section than run all along of the ship beg to be "elevated" to give some volume. A bit of shading and highlighting would do wonders.
Also not very convinced by the twin bottom white parts borrowed from the Paragon, it clash pretty hard with the mid-tech aesthetic. I'm pretty sure Tartiflette's kitbash database have something better to replace them with. Overall, i still like it quite a bit, just need to un-flatten it.
That's really nice. It's uh, kinda jaggy though.(http://i.imgur.com/SDr4DQq.png)
Clarissa-Class Converted Carrier
Originally made as a super-freighter but ended up being a fleet carrier in the end.
jaggy?
Yeah, there doesn't seem to be any AA on the edges. Should be an easy fix, though.
About your ship, it does look better now since you filled the empty spots on the engines. Don't you think she looks kinda flat and messy?
Messy, Also yes. I should probably remove some greebly bits, but where in particular do you think is too messy? In my opinion the front half needs to be less flat, and the back needs to be less messy. What's your opinion?
Messy, Also yes. I should probably remove some greebly bits, but where in particular do you think is too messy? In my opinion the front half needs to be less flat, and the back needs to be less messy. What's your opinion?
You already mentioned the places I wanted to point at. Try to make 'em less crowded.
(http://i.imgur.com/BDsvXwb.png)
Rillaru Class Battlecruiser
(http://i.imgur.com/9XGYYSU.png)
That's why you always check if you have enough fuel before entering hyperspace.
If someone can figure out how to make a weapon permanently control (or EMP with lots of delicious screaming as energy arcs over the hull) an enemy ship in battle and then add it to your fleet, there could be a kickass mod here.
It also allow for some additional guns. The right version have roughly the same firepower as an Eagle. Oh also, it's almost battlecruiser sized, Valk's influence?
If someone can figure out how to make a weapon permanently control (or EMP with lots of delicious screaming as energy arcs over the hull) an enemy ship in battle and then add it to your fleet, there could be a kickass mod here.
Double-EMP cruiser
(https://www.dropbox.com/s/nsjer252vwlnxxk/ca_aether.png?dl=1)
Most of my stuff turns out a bit smaller than initially intended...
Most of my stuff turns out a bit smaller than initially intended... Tried something bigger this time. Roughly Onslaught-sized.
(https://www.dropbox.com/s/chysn5gk5cnqghh/bb_moros.png?dl=1)
That's another good one, celestis.
Just made some ships variants. Can you recognize which ships they originate from?
(http://i.imgur.com/tq3GrHX.png) (http://i.imgur.com/mMQnFjQ.png) (http://i.imgur.com/59d4rOg.png) (http://i.imgur.com/61ZOmhu.png)
(http://i.imgur.com/8e8phgu.png)She looks smug. :P
(http://i.imgur.com/8e8phgu.png)
unfinished phase ship with some big but as of yet undecided hull mounted weapon in rear
(http://i.imgur.com/VYXSSNB.png)
yes I do know I need to fix up the significant shading differences between the aft and bow
edit: I know nothing of boats
(http://i.imgur.com/uVS633b.png) (http://i.imgur.com/4T6jJqs.png) (http://i.imgur.com/CAekCA6.png) (http://i.imgur.com/ycCy3Vg.png) (http://i.imgur.com/Gw1B59x.png)
(http://i.imgur.com/ycCy3Vg.png)
QuoteAnyway, work progressing on what was formerly known as the Norn and is now the Eitri-class modular industrial ship:(http://i.imgur.com/xFVmLz5.png)
The Eitri's design allows it to be easily configured for a variety of commercial and industrial roles, including shipping, ore and volatiles refining, and personnel transport; the lattice between the ships bow and stern is designed to fit a number of Modular Trays designed for these varying industrial/commercial purposes.
Mushroom? No, no, that's clearly a backwards triceratops skull.
SpoilerGreeble greeble.
(http://i.imgur.com/VHkKRut.png)
A lot closer, but it still doesn't feel quite right :-\
Some extra color seems to help.
(http://i.imgur.com/xw1uIMi.png)
Or maybe flipped.
(http://i.imgur.com/VPrZEzx.png)[close]
Spoiler(http://i.imgur.com/sg2LYu5.png)[close]
Some issues here and there, but whatever.
Some ships variants.I honestly like the black color scheme better than the white for Templar, I think you should make the teal details glowing orange though, as teal does not go so well with black imo. Maybe also add some gold and a pentagram somewhere for good measure. :)
(http://i.imgur.com/FB7h7vv.png) (http://i.imgur.com/yRzH7pR.png) (http://i.imgur.com/DHYA2nR.png)
Some ships variants.I honestly like the black color scheme better than the white for Templar, I think you should make the teal details glowing orange though, as teal does not go so well with black imo. Maybe also add some gold and a pentagram somewhere for good measure. :)
While the black is nice, I feel the current Templar color scheme fits the faction better.
That midline Beholder is hawt! I really like the paint job on it.
(http://i.imgur.com/Ir0AnOh.png)
Orange stripes works surprisingly well, not as Templar-ish tho.
Also, is there a way to incorporate gifs ships? I have some good transformers that I would like to port over.Transformable ships are hack-ish at best and very complicated to implement. The issue here is that you can't easily change the collision bounds of the ship on the fly, meaning if you change the silhouette of the ship, the animated part would be decorative animated weapons "transparent" to projectiles. You can cheat some mobile parts using Twig-lib (http://fractalsoftworks.com/forum/index.php?topic=8266.0) like I did with my Nemean Lion in Scy (https://youtu.be/A6FPCXQ4Q7g?t=49s); but it's simple, and has issues too like colliding with projectiles but not with other ships and asteroids and slightly messing up PD weapons. At very small scale though you can just ignore the wrongly positioned bounds (http://fractalsoftworks.com/forum/index.php?topic=8147.msg152757#msg152757) but then again there are issues with the damage decals showing on top.
This looks surprisingly down to earth compared to its alien looking friends.Thanks! "Down-to-earth" is definitely the idea for all the non-player-faction ships. Being 450 years in the future, technology has advanced significantly, but not /too/ significantly, so you'll still see things like rotating rings for gravity. For the player's faction, their ships are less of a meticulously-engineered and designed vessel, but rather an assemblage of necessary parts. Those giant ships in that link are ideas for the Drone Controller, which is the player's most integral ship, and is responsible for beaming ungodly amounts of nanites down to population centers, with the end goal of mind-controlling entire planets. So naturally, their designs needed some inhumanity because the player's job is stripping away free will, perhaps the most important part of what makes us human.
But yeah, it's looking good. It doesn't seems very armed though, i can only see two small mounts.
Some interesting looking ships in there, but I fear those spikes will become a liability when it's comes to armor strengh.Indeed, for their size (Think like, 3 Onslaughts strapped together), they definitely won't be able to take the beating you'd expect them to. They're not weak by any means, but if the player doesn't keep it properly defended, it will definitely be ganged up on and killed by hostile fleets.
I know you're not supposed to explain the joke, but:SpoilerDR is comparing the colors and composition of the ship to Sweet Bro and Hella Jeff.[close]
KORLO :)
On 2 pluses I like the new shape/bits you've added on to make it look more "unique"
and the other being it's insane speed.
On a negative however, I kinda prefer the old shape due to seeing it so much, but, eh, do what you wish with it, it'll stick.
@zugemud
It seems really fragile where the 'arms' connect with the hull. Like a strong gust of wind would snap them clean off. maybe that's some of your trouble with it? idk
I think you made a good decision with that slight shade of purple on some parts, the far right version in particular.
(http://i.imgur.com/eD5pkEH.png)
Hopefully this will also make Mesotronik shut up about my overuse of true gray :)
eD5pkEH.png
Image size: 176 x 364 px / 64,064 px
Solid pixels 38,468 px
Partial transparent: 1,004 px
Solid Area + pseudo transparent area is 39,030.90 px
Pixels that are shades of grey: 25,603 / 65.60%
Pure black: 412 / 1.06%
Pure white: 194 / 0.50%
Chrome Alpha > 0 SEM: NaN%
Chrome Alpha = 255 SEM: NaN%
Unique colors: 4493
Unique shades of grey: 256
Unique colors (inc. grey): 4749
Unique colors/are avg: 0.11511393
HSV Average: 2466.767671511744
HSV SEM: 4570:577368235108%
Average grey area: 65.59675%
I could find out myself, but how do you import portraits into the game? I realized they need to be 128x128 png, but it's no simple drag and drop process, it seems; I imagine it deals with what's loaded but I'm lazy... Ish.
I hadn't even known that 0.7a was coming, I'd finished a BG for the first one and everything ;o;
No matter though, it was fun and here's the finished product with a flat black BGSpoiler(http://orig03.deviantart.net/f56e/f/2015/296/f/a/acer2port_by_bloodtrailkiller-d9e60mu.png)
I could find out myself, but how do you import portraits into the game? I realized they need to be 128x128 png, but it's no simple drag and drop process, it seems; I imagine it deals with what's loaded but I'm lazy... Ish.
By the way, I'm all for requests and/or suggestions :D
Unsure as to whether or not I'm allowed to do this sort of rapid submission, but.. well, I'll learn if I get a warning, I suppose ^_^[close]
Anyone have any thoughts on how to improve this? I've nailed the shape but it feels very flat still, and overall it seems very bland.
(http://imgur.com/sylvWE1.png)
Hmm, what do you guys think about this? I used basically the same techniques but I'm now a lot more comfortable with the software. I think it turned out a lot better, could still use some fine detail work though.
(http://imgur.com/5ON3Ijc.png)
I have no idea what I'm making. (http://i.imgur.com/tNDPYtE.png)
I have no idea what I'm making. (http://i.imgur.com/tNDPYtE.png)
This maybe going to be my mods faction banner!
What do you think?
(http://i.imgur.com/3qRTICl.png)
Tip: make the 'outline' color contrast more strongly with the primary red and the background, or else eliminate it; flags have strongly contrasting colors virtually without exception (https://en.wikipedia.org/wiki/Gallery_of_sovereign_state_flags).
Maybe try swapping the light red with the dark red? Might make it 'pop' even more - it's softened by the current dark, lighter lightest arrangement and think it would work better with a 'harder' primary shape.Thanks! For someone who doesnt sprite or draw much that means alot :)
I like it, though. Simple but interesting and individual.
I'm uncomfortable with all this design stuff (drawing icons / flags etc.) and I think it's a skill just like any other.
Just a thought, but something like Inkscape (or similar vector-based drawing tool) might be a better bet for playing about with this type of thing - you can draw 'true' shapes etc. and play quite precisely with ratios and colours of shapes etc. very easily (this assumes that the flag was drawn in a raster-based format originally, if that's true?)
I tried to copy your flag in Inkscape and exported the following:Spoiler(https://dl.dropboxusercontent.com/u/66536185/rect2985.png)[close]
If nothing else, I do think the clean-ness given by the vector type of program gives some benefits for this sort of thing.
Wow, that style is gorgeous, @Psiyon!
Some small frigate of mine for PBC mod:
(https://www.dropbox.com/s/mdhljky9i4qlfty/pbc_scylla_ff.png?dl=1)
it looks unintentionally assymetricYeah, I see what you mean. I guess I'll be able to fix that by enlarging the bottom-right segment. I suppose the "feel" emerges from that segment being smaller and shorter than the left one. And probably I'll separate 2 forward slots vertically a bit more.
Better?Much better, though something still looks off with the left and right 'fins' flanking the engines. The left one looks good, but my eyes really don't like how the right-side one matches up; that fin appears to narrow again towards where it meets the hull, and if you widened it's base a bit and just touched up the profile/shading a bit more to match the left-side one, that would help.
(https://www.dropbox.com/s/mdhljky9i4qlfty/pbc_scylla_ff.png?dl=1)->(https://www.dropbox.com/s/qzxmn5ar96vt5zw/pbc_scylla_ff_new.png?dl=1)
Much better, though something still looks off with the left and right 'fins' flanking the engines. The left one looks good, but my eyes really don't like how the right-side one matches up; that fin appears to narrow again towards where it meets the hull, and if you widened it's base a bit and just touched up the profile/shading a bit more to match the left-side one, that would help.(https://www.dropbox.com/s/mdhljky9i4qlfty/pbc_scylla_ff.png?dl=1)->(https://www.dropbox.com/s/qzxmn5ar96vt5zw/pbc_scylla_ff_new.png?dl=1)->(https://www.dropbox.com/s/mux5e4x440wzzo6/pbc_scylla_ff3.png?dl=1)
Much better, though something still looks off with the left and right 'fins' flanking the engines. The left one looks good, but my eyes really don't like how the right-side one matches up; that fin appears to narrow again towards where it meets the hull, and if you widened it's base a bit and just touched up the profile/shading a bit more to match the left-side one, that would help.(https://www.dropbox.com/s/mdhljky9i4qlfty/pbc_scylla_ff.png?dl=1)->(https://www.dropbox.com/s/qzxmn5ar96vt5zw/pbc_scylla_ff_new.png?dl=1)->(https://www.dropbox.com/s/mux5e4x440wzzo6/pbc_scylla_ff3.png?dl=1)
Got it: version 3, with more solid right side
Much better, though something still looks off with the left and right 'fins' flanking the engines. The left one looks good, but my eyes really don't like how the right-side one matches up; that fin appears to narrow again towards where it meets the hull, and if you widened it's base a bit and just touched up the profile/shading a bit more to match the left-side one, that would help.(https://www.dropbox.com/s/mdhljky9i4qlfty/pbc_scylla_ff.png?dl=1)->(https://www.dropbox.com/s/qzxmn5ar96vt5zw/pbc_scylla_ff_new.png?dl=1)->(https://www.dropbox.com/s/mux5e4x440wzzo6/pbc_scylla_ff3.png?dl=1)
Got it: version 3, with more solid right side
I think you're a bit harsh, HartLord.
One more PBC destroyer:
(https://www.dropbox.com/s/mw4xwis5upkszlj/pbc_moirai_dd.png?dl=1)
(http://i.imgur.com/910cCFz.png)Cool design!
Accipiter, which is from my mod ApproLight.
Thank you for your appreciate! :)(http://i.imgur.com/910cCFz.png)Cool design!
Accipiter, which is from my mod ApproLight.
Although, when you fit 2 large hardpoints the ship will lose some of its shape (wide frontal section will overlap weapons and will be visually connected with the side parts).
And 90deg hardpoints on the central hull will also overlay the large hardpoints... It will be hard to see weapons, I guess.
Nonetheless I love the color scehme and overall solutions very much!
As Tartiflette said, the render order is Turret > Hardpoint and then Large > Small. The final part of ordering them is by weapon slot id. Vanilla uses "WS ###" where a high number renders over a lower number. So WS 001 will be below WS 002 if they are both the same size and turret/hardpoint.
Here's another oneIt makes me think of a light Destroyer, a Freighter honestly. Not too bad, not too bad at all. :) Keep it up!
(http://i.imgur.com/F0OfXio.png)
EDIT: Tested the sprites in-game , they are smaller than they look which is something i have to change. Any tips on how to make them bigger without loss in quality or do I have to redraw them completely?
Reworked the Imperial Caesar.The base looks good but it feels a bit amorphous, especially as the old sprite has some really distinctive features. The armour plates on the outside of the fork don't read as strongly (they merge into the main body and feel like they're on the same level as it when I assume they're intended to be on the *side* of the ship) and the grey spars along the arms of the fork used to give a great impression of reinforcement, which the new one is lacking. The bridge doesn't pop up quite as strongly either, again possibly down to the lack of spars. If the armour plates on it were made more clearly different (to match the ones on the forks) I think there'd be a much stronger impression of height?
Edit: Slightly more saturated and with reworked shading, a bit.
(http://i.imgur.com/dHqH3NZ.png) (http://i.imgur.com/vLv3fF3.png) (http://i.imgur.com/jCT3gFj.png)
Aesthetically wise, it's a fairly big sidestep compared to other II ships. Personally, i'm feeling pretty proud of it. The new one feel brickier, tougher, closer to what i originally had in mind when i started spriting this faction. DR, however, isn't so hot on the new "lego" style when i showed him this. I wasn't super sure and wanted to know what are you thoughts about it?
Orca, remastered.
I think this is a great improvement from a relatively weak sprite, and still needs a teensy bit of touching up - but will take any thoughts / nitpicks / general putdowns?
Reworked the Imperial Caesar.The base looks good but it feels a bit amorphous, especially as the old sprite has some really distinctive features. The armour plates on the outside of the fork don't read as strongly (they merge into the main body and feel like they're on the same level as it when I assume they're intended to be on the *side* of the ship) and the grey spars along the arms of the fork used to give a great impression of reinforcement, which the new one is lacking. The bridge doesn't pop up quite as strongly either, again possibly down to the lack of spars. If the armour plates on it were made more clearly different (to match the ones on the forks) I think there'd be a much stronger impression of height?
Edit: Slightly more saturated and with reworked shading, a bit.
(http://i.imgur.com/dHqH3NZ.png) (http://i.imgur.com/vLv3fF3.png) (http://i.imgur.com/jCT3gFj.png)
Aesthetically wise, it's a fairly big sidestep compared to other II ships. Personally, i'm feeling pretty proud of it. The new one feel brickier, tougher, closer to what i originally had in mind when i started spriting this faction. DR, however, isn't so hot on the new "lego" style when i showed him this. I wasn't super sure and wanted to know what are you thoughts about it?
The base looks good but it feels a bit amorphous, especially as the old sprite has some really distinctive features. The armour plates on the outside of the fork don't read as strongly (they merge into the main body and feel like they're on the same level as it when I assume they're intended to be on the *side* of the ship) and the grey spars along the arms of the fork used to give a great impression of reinforcement, which the new one is lacking. The bridge doesn't pop up quite as strongly either, again possibly down to the lack of spars. If the armour plates on it were made more clearly different (to match the ones on the forks) I think there'd be a much stronger impression of height?
I see the good intentions of this drastically changes but it has lost it's soul. In my opinion i can only say that i like the original sprite more, the new one feels so plastic and some flair is gone, i can't describe it.Two really good comments here. In particular, the mention of the amorphous feeling really resonates with me, and I think Talkie Toaster is on to something when he brings up the spars. This new model has lost the defining secondary coloration of the original model. (and of the larger II ships in general, like the Dominus) The grey parallel spars did a lot to give a feeling of intent to the original sprite, and I also really liked the orange accents on the flanks. Even ignoring the spars - which may or may not mesh well with the new armor plating - when I look at the roster of ships on the II mod page, the white detailing lines are much more muted and less numerous. The latter works well on the Caesar - it looks great in bold gold - but the I think the muting of the white should be reversed. II ships are boldly colored and decorated, and their flagship should exemplify that.
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Felt like doing some ships variants for the Luddic Path, because we need more ways to die in the campaign.Question about the Lasher repaint in particular; one major reason the Lasher model got greeble-reduction surgery was to make it easier to repaint. At the risk of putting you on the spot (sorry!), how much easier is the new model to repaint compared to the old, and do you think the new model went a bit too far? I wish at least a few more of the greebles had stayed. =(
(http://i.imgur.com/E9NMfeG.png)
I was sad the Sunder (one of the weakest vanilla sprite in my opinion) still didn't received a overhaul like the Hammerhead did... So I made this:Certainly a lot beefier looking now.
(http://i.imgur.com/cfOe3AT.png)
(http://i.imgur.com/37YWcGU.png)
May change some things but a mockup of a destroyer,
It looks cool. Unfortunately it looks a little to beefy for the Sunder (being a Glass cannon and all).It need space for it's flux plant compared to the Hammerhead, not for plating. After all since it has twice the direct firepower, it must be bigger! Or suffer the Hyperion death twig syndrome (that I might take a look at now btw)
I actually liked the vanilla Sunder. That said, Tartiflette definitely improved it! Nice work!The Odyssey has a peculiar design, but is quite well executed. I'd rather redo the old ship sprites that are now arguably outdated compared to the newer ones. Venture, Apogee, Hyperion seem like better candidates in that regard.
You should do the Odyssey next. That is by far and away my least favorite of the vanilla sprites (now that David's made the Condor beautiful).
Then how about strapping some vents on ?It looks cool. Unfortunately it looks a little to beefy for the Sunder (being a Glass cannon and all).It need space for it's flux plant compared to the Hammerhead, not for plating. After all since it has twice the direct firepower, it must be bigger! Or suffer the Hyperion death twig syndrome (that I might take a look at now btw)
I'd love an up-armored Sunder in the game as a Military variation, though, so...You mean this one? :P
I'd love an up-armored Sunder in the game as a Military variation, though, so...You mean this one? :P
(http://i.imgur.com/FspTG5R.png)
Berghast destroyerI see an Enforcer head there...
(http://imgur.com/zVzVXc2.png)
I did some of my own space game sprites in the past, but they are based completely on how real stuff would look, and thus ended looking utterly boring, and weird...
You....bothered to create a (D) sprite even thou the current sprite could well fill the role(just put a layer of rust and slap compromised armor to reflect its naked status)?I created those sprites because I really don't like the current one and wanted to get rid of it. Using it as a D skin would be counterproductive in that regard... :-\
Thats dedication.
I created those sprites because I really don't like the current one and wanted to get rid of it. Using it as a D skin would be counterproductive in that regard... :-\
Besides, putting a layer of rust on my new sprite is actually easier due to its cleanliness and the fact that I have all the layers in my working file. (same reason as of why David redid the Eagle/Falcon)
Your style works so well with boxy ships, the first one is awesome. Not sure about the pointy head of the other though.
Slowly, slowly, catches the monkey. Shading, etc. is still not there, but progress has been made. Still all in Illustrator, at this point out of bloody-mindedness as much as anything.Spoiler(http://i.imgur.com/RDOWnmk.png)[close]Spoiler(http://i.imgur.com/6nwxd9y.png)[close]
I am beginner
Three reddish transparent lines that go over the hull diagonally.For pirate mark, i have good reason: I prefer as this. (Original picture : (http://img11.hostingpics.net/pics/748777logoLooters2.png) (http://www.hostingpics.net/viewer.php?id=748777logoLooters2.png)) (More easy for include with a options, ah ah, i am so lazy, but yes, i need more design this.
* Pirate mark is so badly deformed that recognizing any symbol there is hard. Nearly nonexistant contrast of color doesn't help either. Don't need it, I guess.
* Just a note, Vanila pirate ship has red and black paintjob. Might worth seeing them.
* Bridge doesn't stand out. Make it bright gray, to a point that makes its "original color" seem white. Any midline or high-tech ship will be a good example. Don't make any painted mark go over them unless you have a very good reason.
Engine's definately better.
Spoiler(http://i.imgur.com/EPnrMYm.png)[close]Spoiler(http://i.imgur.com/mH48iwz.png)[close]
Okay so with the dissolution of my old mod I've had to more or less start from scratch, and here's the first mockup of a frigate. Thoughts?
EDIT: This isn't to scale btw, it's about 2-3 times bigger than the actual in game size.
EDIT2: Added a picture to scale, just for those who care
That's pretty nice Soren.
And some homing-graser action for Cycerin (whose code I peeked at to take this from 'I'm pretty sure this is how it works' to refined and classy guided-beam action):Spoiler(http://i.imgur.com/pe5qQNf.png)[close]
(http://i.imgur.com/KoSrVCa.png)Nice improvement. While I wish there'd be more details like pipes visible in vanila phase ships, I don't think it is possible to stuff them in there.
I should stop doing this at 2:AM in the morning.
Well, I don't inherently think making a homing laser weapon is a rip on me. It would be ripoffish if it was literally fired from the sides of the ship in a volley and using the same kind of homing AI though.
I like how the other side of it has armor plates where the hangar entrance would be!That was in the original sprite. Cargo door, I'd guess. So I ripped the port one open.
the only thing that bugs me is the connection between the fuel and the fuel tubes. it looks like they are stuck in a big hole in the side of the tank.I thought I referred a vanilla tanker sprite for that, but strangely, I can't find it ;D Gonna fix that.
Leyte Escort Carrier:Mindanao Command Carrier:Spoiler(http://i.imgur.com/3oo5o7t.png)[close]Spoiler(http://i.imgur.com/07EtXc8.png)[close]
That's some purdy sprite work you got there, partner.
Nice departure from the pure white there. Now if you could add just a hint of noise and weathering on that all too slick hull...
More MiniSector; got to the Lasher :)Cute :) Much details died out in the process, but still nice.
MiniSector HoundIts adorable!
MiniSector HoundIts adorable!
I wonder how the fighters are going to look like XD
Probably a few pixels.
yeah, i'm really getting the IJN vibe off the dominator, despite the weird colors. looks like a rising sun pattern.On that note, what would an IJN based faction in Starsector look like?
Also i kinda feel using "big" ships doesn't works with the usual Luddic Path lore and tactics. Or at least that was my impression in the current SS version. I'm not sure.
Also i kinda feel using "big" ships doesn't works with the usual Luddic Path lore and tactics. Or at least that was my impression in the current SS version. I'm not sure.
Well they're not that different from pirates. And we've never seen pirates captain anything bigger than a cruiser, and even then it's a (D) cruiser, part of an uncommon pirate armada or such. From what I've seen anyway.
These guys are the real life equivalent of ISIS, and while ISIS has some serious financing you don't see them running around with battleships.
In vanilla Luddic Path uses Hounds, Cerberus, Kites.... common, easy to destroy, capture and maintain ships. I reckon they'd also be really into shuttles like the Hermes and Mercury. Just like the Pirates would be.
I've seen the converted dram you added to SS+ and I think stuff like that suits them more than Onslaughts. Really, how do wacko's that bully trade fleets even acquire a battleship?
Moar MiniSector. Almost done with the fighters; still working on Frigates+ :)16x16 now? What a work...
Reminds me of JAMs in Sentou Yosei Yukikaze. (Did I get the spelling right?)
First design screams "close-up-maneuvering-jets-unload-in-your-face"
Second one fits as a standoff missile lobber, but seems kinda weak, since I highly doubt those mounts on the sides are medium-sized missile hardponts.
Anyways, this little fellow seems like the ship you know it just needs maneuvering jets system ;D
Just here to pop in for some opinions,
Poll Poll Poll!
http://i.imgur.com/9YMcN3T.gifv
http://i.imgur.com/8CmctHC.gifv
http://i.imgur.com/xDGgi7A.gifv
(http://img15.hostingpics.net/pics/969521Syracusealpha.png) (http://www.hostingpics.net/viewer.php?id=969521Syracusealpha.png) | (http://img15.hostingpics.net/pics/939214Syracusebeta.png) (http://www.hostingpics.net/viewer.php?id=939214Syracusebeta.png) |
An opinion? Please '.'. Thank you!Spoiler
(http://img15.hostingpics.net/pics/969521Syracusealpha.png) (http://www.hostingpics.net/viewer.php?id=969521Syracusealpha.png) (http://img15.hostingpics.net/pics/939214Syracusebeta.png) (http://www.hostingpics.net/viewer.php?id=939214Syracusebeta.png) [close]
For your ship, second one. However i'm not sure about those flat, veiny armor plates.
For the portrait, it's a step in the right direction. David's portraits always had very high contrast. However as Piemanlives said, it feel a bit too much like a vector image. Using the blur tool would help. Also, i felt like doing my own tweek on your work.
(http://i.imgur.com/lPJwY0p.png)
Second one have blurred shadows, third one is a more contrasted version, an attempt at imitating David's style (the fourth portrait). I'm not sure if it's actually good but... Well, i'm experimenting new stuffs.
It not large mount, it is medium mount, ah ah. Yes thank, i search just a small style for my faction which is ugly.
I found in fight, it is better :
(http://img15.hostingpics.net/thumbs/mini_920646screenshot036.png) (http://www.hostingpics.net/viewer.php?id=920646screenshot036.png)
It is a gunship cruiser who attacking side, ah ah. Like a pirate, Yeah '.' .
Before (http://img15.hostingpics.net/pics/867690LtTan.png) (http://www.hostingpics.net/viewer.php?id=867690LtTan.png) | After (http://img15.hostingpics.net/pics/175473LtTan3.png) (http://www.hostingpics.net/viewer.php?id=175473LtTan3.png) |
(http://img15.hostingpics.net/pics/504902LtMatrice.png) (http://www.hostingpics.net/viewer.php?id=504902LtMatrice.png) | (http://img15.hostingpics.net/pics/289439LtMatrice3.png) (http://www.hostingpics.net/viewer.php?id=289439LtMatrice3.png) |
No, because i have not colorblind friend ;'( .....It looks like pale green with pale, reddish brown stripes to me.
I see my ship light green with three orange red bands.
Hey all, me again, I'm sorta not dead.
I need a 2nd opinion on this Heavy Missile Frigate.
(http://i.imgur.com/WbnKGXq.png) or (http://i.imgur.com/NqjqjpX.png)?
Which is better?
Also, feel free to destroy my only feeling by critiquing the style/design. i can take it! :3
Very beautiful, i do not like just missile mount diagonally in right and left. It is ugly(or just too difference with others missiles mounts) for me.
You use what for give this armor to semi 3D?
(http://img11.hostingpics.net/pics/528225LtSyracuse.png) (http://www.hostingpics.net/viewer.php?id=528225LtSyracuse.png) | => => => | (http://img11.hostingpics.net/pics/789985LtSyracuse.png) (http://www.hostingpics.net/viewer.php?id=789985LtSyracuse.png) | or | (http://img11.hostingpics.net/pics/327289LtSyracuse.png) (http://www.hostingpics.net/viewer.php?id=327289LtSyracuse.png) |
(http://i.imgur.com/MHCEYEI.png)
Just a quick 5-minute edit of your stuff. It's good and has potential to be awesome, but you gotta shade!
(http://img15.hostingpics.net/pics/556871Spectre1.png) (http://www.hostingpics.net/viewer.php?id=556871Spectre1.png) | (http://img15.hostingpics.net/pics/494838Spectre2.png) (http://www.hostingpics.net/viewer.php?id=494838Spectre2.png) | (http://img15.hostingpics.net/pics/266572Spectre3.png) (http://www.hostingpics.net/viewer.php?id=266572Spectre3.png) |
Another space plane.A Kite on steroids. Do want!
(http://i.imgur.com/1mUve9b.png)
In-gameLoreSpoiler(http://i.imgur.com/SLbpSWX.png)[close]SpoilerA traditional aerospace design with sizeable survey equipment coupled with a powerful engine assembly, the Nymphi has been subject to thorough conversion from its outdated explorer mould.
Once used to soar the skies in search of biological life, mineral deposits or other planetary features with its universal deep scan suite, this ship now soars the void and skies in search of prey. To suit its new role the Nymphi's suites have been stripped to favour modular weapon mounts, wing mounted Harpoon missiles and an accelerated ballistic ammo feeder. The Nymphi retains some of its former life featuring enhanced scanning capabilites.[close]
Okay, new ship, just a heavy frigate/light destroyer for my mod. It wears it's design influences on it's sleeves but I think it's sufficiently different from the inspiration to be an entirely new ship.Spoiler(http://i.imgur.com/RBsdGCd.png)[close]
(http://img11.hostingpics.net/pics/655369ARS1turretbase.png) (http://img11.hostingpics.net/pics/138938ARS4hardpointbase.png) | (http://img11.hostingpics.net/pics/630608ARS12Turretbase.png) |
Just here to pop in for some opinions,Quite late reply, but honestly I think yellow would work better than the current options. It'd go with the yellow accents on the rest of the ship and make the vanes look brighter when active- currently, red and purple appear to darken them which detracts from the 'something fancy is happening!' feel. It'd also give less of a barbershop pole vibe.
Poll Poll Poll!
http://i.imgur.com/9YMcN3T.gifv
http://i.imgur.com/8CmctHC.gifv
http://i.imgur.com/xDGgi7A.gifv
(http://i.imgur.com/lIoolvi.png)Woah, that's a massive difference compared to your previous ships.
Varingur shall live... I've been busy little duckies, I've been busy.
i dont know what to do with this anymore so ill just put it here (http://i.imgur.com/hPN9lWg.png)That's a pe..... nevermind.
i like anti-ship sledgehammers.
(http://i.imgur.com/sAJ9JTZ.png)
and i'm horrible at shading.
i like anti-ship sledgehammers.
(http://i.imgur.com/sAJ9JTZ.png)
and i'm horrible at shading.
And the story is something like: Division 1 was the secret deep-science laboratory of the Hegemony(like DARPA). Some of the faction's greatest breakthroughs had been made there, and the Versatile Modular Platform was about to be one of them. The idea was to integrate modular functions such as weapons, shields, logistics, or industrial modules into a basic frame, making it extremely versatile and effectively replacing many frigates, cargo haulers and destroyers such as the Hammerhead and Lasher. It would have been an invention that would have changed the fate of the Sector were it not for decreasing budgets from battle expenses and destabilization of the Hegemony from constant electronic attacks from the Tri-Tachyon, which ultimately forced Division 1 to be decommissioned. Needless to say, the VMP project was cancelled, and its incomplete prototypes were left to gather dust in an isolated hangar. The ship seen above is one of the first results of the VMP project, and has a railgun used in orbital defense platforms as its main module.
(http://i.imgur.com/lIoolvi.png)Woah, that's a massive difference compared to your previous ships.
Varingur shall live... I've been busy little duckies, I've been busy.
Just here to pop in for some opinions,Quite late reply, but honestly I think yellow would work better than the current options. It'd go with the yellow accents on the rest of the ship and make the vanes look brighter when active- currently, red and purple appear to darken them which detracts from the 'something fancy is happening!' feel. It'd also give less of a barbershop pole vibe.
Poll Poll Poll!
http://i.imgur.com/9YMcN3T.gifv
http://i.imgur.com/8CmctHC.gifv
http://i.imgur.com/xDGgi7A.gifv
I've given gold/yellow a try, but it didn't look right to me, it gave a really awkward construction ship feel but this is at a high brightness+saturation
(http://i.imgur.com/4tUtBvI.png)
(http://i.imgur.com/E4sqRiL.png)
@Azmond; that's really great, a very nice sprite. I'm going to be picky though and say maybe the crack things across the bridge aren't quite right.
Also:
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_satsuma.png)
I have very bad imagination and i have a very good weapon:
This is a mine who if ennemi is near, he attack (very random) this ship. And when this mine is dead, you regen 1 ammo. (Three ammo, no ammo regen) , mine have long duration. He is a missile. If ennemi touch this mine, just explode, ah ah. (I have not reason create a ship for replace mine, i think)
For the moment i have this mount:
(http://img15.hostingpics.net/pics/614400ARN1Turretbase.png) (http://www.hostingpics.net/viewer.php?id=614400ARN1Turretbase.png)
And this mine:
(http://img15.hostingpics.net/pics/564836ARNproj.png) (http://www.hostingpics.net/viewer.php?id=564836ARNproj.png)
Effect:(gif)Spoiler(http://i.imgur.com/9IvE4cs.gif)[close]
I search better design, but i have not idea what >< . Thank you for your help.
I have very bad imagination and i have a very good weapon:
This is a mine who if ennemi is near, he attack (very random) this ship. And when this mine is dead, you regen 1 ammo. (Three ammo, no ammo regen) , mine have long duration. He is a missile. If ennemi touch this mine, just explode, ah ah. (I have not reason create a ship for replace mine, i think)
For the moment i have this mount:
(http://img15.hostingpics.net/pics/614400ARN1Turretbase.png) (http://www.hostingpics.net/viewer.php?id=614400ARN1Turretbase.png)
And this mine:
(http://img15.hostingpics.net/pics/564836ARNproj.png) (http://www.hostingpics.net/viewer.php?id=564836ARNproj.png)
Effect:(gif)Spoiler(http://i.imgur.com/9IvE4cs.gif)[close]
I search better design, but i have not idea what >< . Thank you for your help.
1. Slower mine travel speed, and maybe acceleration/deceleration to make movement less awckward1:This is not hard for my mine turret because he do not move, but it is more hard for my detect mine.
2. For mine spriting, refer to the colouring of Pirahna bomb. And... a flashing red dot might make it look more dangerous.
Not sure if I should put this here but the thread said "non-sprite art allowed" so I'll just put it here.A PARAGON!
(http://i.imgur.com/CcSADqd.jpg)(obviously WIP)
good advice
good advice
Thanks kazi, much appreciated, lots to think about. I don't like drawing clothes - hence the spandex jumpsuits :)
On the subject of sprite scaling, I used to draw very big sprites, at quite high detail, and scale them down. Trouble is, I found that 95% of the time would be spent in the 1:1 stage, so personally I find going too detailed at big scales as a waste of time. I might draw a super-rough 4 or 6 colour sprite at a non-specific big scale prior to scaling down, but wouldn't want to spend any more than 20 minutes at this stage, normally. All the iterations can happen at 1:1.
[cool stuff about painting portraits]
Wow that was really interesting to read (and look at the imgur album)! I hope you continue the process :)
[img]Got close to the point where I'm not sure how to make this sprite much better, so posting here for any thoughts.Looks too clean and shiny - each section is essentially monochrome with a different tint to it. I'm not entirely sure how to fix that, but that's where it could use some improvement. In particular, I'd suggest having the blue-purple of the main hull bleed out into that small hardpoint slot a bit.
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_clementine_2.png)
Got close to the point where I'm not sure how to make this sprite much better, so posting here for any thoughts.
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_clementine_2.png) (https://dl.dropboxusercontent.com/u/66536185/junk_pirates_clementine_3.png)
Cool guys. Let's have another iteration before bed-time and see what we think in the morning.
How do you go about making new ship sprites for Starsector? Even more so if you wish to add the special stuff needed for ShaderLib like normal/material maps.
For instance i want to create the Ion Frigate from the homeworld universe to add into Hiigarans Descendants but I have no clue on how to paint the ship ;D.
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_portrait_f_2.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_portrait_f_2a.png)
Before / After
Loving Krita for this sort of work.
(http://img15.hostingpics.net/pics/447972NoirOmbre.png) (http://www.hostingpics.net/viewer.php?id=447972NoirOmbre.png) | (http://img15.hostingpics.net/pics/581881NoirSoul.png) (http://www.hostingpics.net/viewer.php?id=581881NoirSoul.png) |
Spoiler(http://i.imgur.com/V0shoPV.png)
(http://i.imgur.com/9Pz5NE4.png)[close]
Having another go at the Innogen. Adding some detail. Still can't decide whether it should be a frigate or a destroyer.
Interesting choice of shapes Snrasha. Reminds me of Mon Calamari cruisers from Star Wars. Are the grey parts gunmounts?
(http://img15.hostingpics.net/pics/581881NoirSoul.png) | => => => | (http://img11.hostingpics.net/pics/592851Soul.png) |
(http://img15.hostingpics.net/pics/201090LtSin.png) | => | (http://i.imgur.com/KSY6Fu8.png) |
(http://img11.hostingpics.net/pics/606586LtCos.png) | => | (http://i.imgur.com/aWk1mt3.png) |
(http://img11.hostingpics.net/pics/710299LtTan.png) | => | (http://i.imgur.com/YwMKwIo.png) |
(http://img11.hostingpics.net/pics/665043LtSyracuse.png) | => | (http://i.imgur.com/51goPR8.png) |
(http://img11.hostingpics.net/pics/444876LtLog.png) | => | (http://i.imgur.com/jljaOY5.png) |
Update [03/02/2016]
I request if they look good or not?SpoilerHum, my idea of design: Simply, easy to create and cokpit/ mount/engine/base(if possible useless "base" for reactor and cargo).
And they are: No shield, very fast ship and very armored ship.
(http://img15.hostingpics.net/pics/201090LtSin.png) => (http://i.imgur.com/KSY6Fu8.png)
(http://img11.hostingpics.net/pics/606586LtCos.png) =>
I understand where you're coming from with "easy to create" when I look at those ships, at the same time, however...I dunno.
Needs some symbols or gibble of some sort.
Most of all though, it's your choice on what to add onto them next.
(http://i.imgur.com/aWk1mt3.png)
(http://img11.hostingpics.net/pics/710299LtTan.png) => (http://i.imgur.com/YwMKwIo.png)
(http://img11.hostingpics.net/pics/665043LtSyracuse.png) => (http://i.imgur.com/51goPR8.png)
(http://img11.hostingpics.net/pics/444876LtLog.png) => (http://i.imgur.com/jljaOY5.png) [close]
I understand where you're coming from with "easy to create" when I look at those ships, at the same time, however...I dunno.
Needs some symbols or gibble of some sort.
Most of all though, it's your choice on what to add onto them next.
Experimenting with a different style again! xDHeh, nice albino Diable Avionic ship ^^ (that is a compliment btw)
(http://i.imgur.com/QpZfnva.png)
Old for reference.Spoiler(http://i.imgur.com/MtwqosR.png)[close]
Obviously not finished, but I figured it might be a good idea to shy away from the greebly mess i seem to had found myself in previously.
Experimenting with a different style again! xD
(http://i.imgur.com/QpZfnva.png)
Old for reference.Spoiler(http://i.imgur.com/MtwqosR.png)[close]
Obviously not finished, but I figured it might be a good idea to shy away from the greebly mess i seem to had found myself in previously.
(http://i.imgur.com/lIoolvi.png)Woah, that's a massive difference compared to your previous ships.
Varingur shall live... I've been busy little duckies, I've been busy.
For the better I hope.... ^ ^SpoilerAn can you belive it's basically a touched up version of this?
(http://i.imgur.com/SkQ7ING.png)SpoilerWhich is a redesign of THIS
(http://i.imgur.com/XaiBbmV.png)SpoilerWhich is a Re-REDESIGN OF THIS~!!
(http://i.imgur.com/9LnXkEr.png)SpoilerWhich is the reimagining of this blast from the Ass.
(http://i.imgur.com/hkqQ6o1.png)[close][close][close][close]
(http://i.imgur.com/e1cvcWI.png)I really like the grey and orange ones! The white and red one is a close second, although the red looks like blood to me
Toying with some IBB war-paints
I really like the one all the way to the right. Any particular purpose for these? Also, that looks like a new ship!Sorry, it's only a pair of Gusts that have been Frankenstein-ized into an over-sized Calm...
Toying with some IBB war-paintsI like the vanilla command deck sitting in between the gusts like 'sup bro?'
Great improvement over the old sprite, nice work! But...He he! ... Stairs in space? That's just ridiculous.Spoiler(http://41.media.tumblr.com/tumblr_lzgu31A4Gu1r8ru56o1_250.png)[close]
Spoiler(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_the_reaper.png)[close]
Trying to update 'The Reaper'
Edit: I may try to work in the deployable solar/radiator/something panels. What would they do in a Starsector context? Superior flux stats in exchange for sticking out giant fragile hitboxes while venting?
But I have a question: say I liked a particular sprite in here, with proper permissions and gratuitous amounts of gratitude, could I import them into my game? For example, those lovely Scarabs by HELMUT, is it okay to just replace the in-game sprites with those ones?Sprites in this thread are generally WIPs for ongoing mods, but you have this thread (http://fractalsoftworks.com/forum/index.php?topic=1131.0) that is full of sprites specifically made for fair use by anyone.
I normally don't sprite or mod much, but I decided to throw my hand at it. I kitbashed/pixel-drew a midline heavy fighter/bomber. Not really sure which it should be. I'm also sort of indecisive on the engine, and the ship's name.SpoilerEngine 1:(http://i.imgur.com/dDsfxyP.png)
Engine 2:(http://i.imgur.com/OUZRwfk.png)[close]
I normally don't sprite or mod much, but I decided to throw my hand at it. I kitbashed/pixel-drew a midline heavy fighter/bomber. Not really sure which it should be. I'm also sort of indecisive on the engine, and the ship's name.SpoilerEngine 1:(http://i.imgur.com/dDsfxyP.png)
Engine 2:(http://i.imgur.com/OUZRwfk.png)[close]
@ArkAngel Swallowtail Bomber?I'm a great fan of that name. I'll use it, if you don't mind!
@ArkAngel Swallowtail Bomber?I'm a great fan of that name. I'll use it, if you don't mind!
Did some not-quite-as-preliminary as initially planned work on redoing the Charybdis' engines; I decided some time back to see if I couldn't modify the sprite so that the vectored thrust units I came up with for the Clade would work on it.(http://i.imgur.com/6Ry4ARO.png)
Seems to have worked out surprisingly well given how short a time I put into it. Further refinement is probably needed.
While it'll require a significant reworking of the Poseidon, the IBB Charybdis variant HELMUT provided, I was planning on doing that regardless. I might also do this with the Enlil (though it might be too small, really), and the Mimir; I'll almost certainly do it with the old Elysium sprite as I update that into an IBB boss ship.
@MShadowy , oh it looks Bossy Alright ;)
BTW: is it just me or did you add some extra shadows ?
Looks even more badass now. The spikes i the back detail it even more (I suppose those are the engines?)
What spriting process would more experienced spriters suggest for a ship style like this?
A project of ship, i continue train blender. Not finish.Spoiler(http://i.imgur.com/eHJPOJE.png)[close]
Very beautiful Umbral reaver, your design.
Not sure if I should put this here but the thread said "non-sprite art allowed" so I'll just put it here.
(http://i.imgur.com/CcSADqd.jpg)(obviously WIP)
Spoiler(http://i.imgur.com/Xe50zxV.gif)
I am a worm space, i come for kill you *w*[close]
(Sorry for that)
You think this is a good idea for a ship? Thank you. (Bad quality of this GIF give not good color, i need fix that)
You had a 3D printer didn't you? put it to use! ;D
You had a 3D printer didn't you? put it to use! ;D
I intend to! You guys need to give me models though!
That's mostly because black ships tended to show up badly on the old backgrounds so everyone got used to not doing it. I'm pretty sure there's plenty of ships that would really neat with blackish colour schemes in the modiverseMore like it is a lazy and crap color scheme
They could always be made to look a bit stealthy though. Shame no-one has figured out how to actually make a stealth ship. since the phase cloak just makes everything pass through you. Could do with a proper cloaking system.Not possible, at least not for player use. The UI isn't moddable.
That's mostly because black ships tended to show up badly on the old backgrounds so everyone got used to not doing it. I'm pretty sure there's plenty of ships that would really neat with blackish colour schemes in the modiverseMore like it is a lazy and crap color scheme
...and that fellas is how you discourage people from doing creative works. Yes you can say you got me triggered with that statement of yours- just... what did I do wrong to deserve that harsh critism/opinion? I'm quite sure some people here knew that I'm a fan of dazzle camouflage pattern, at least it stands out among all nice mods out thereassuming that I was that inspired to actually finish what I started back in 2014 and finally earn my rights to be with them.
Look, I'll just pretend that I dint read what's above this post here so that we can move on okay..?
This one is far better: It is dark, but not too busy or completely black, although the weapons slots could be placed on brighter area IMO. (http://i.imgur.com/xlSFrmE.png) | But it is still way more readable than yours. (http://i.imgur.com/kAEqmju.png) |
(http://i.imgur.com/Yl2EX6h.png)
(http://i.imgur.com/2pZylwF.png)
I tried a different approach, supervised by Mesotronik.
That first one clearly needs phase coils.
I had a bit of fun the other day making funky paintjobs for the Pandemonium.This one :)Spoiler(http://i.imgur.com/XNqS3H5.png)[close]
This one :)
BUT i thing ship is a bit TOO long, smaller ships will have trouble hitting it
Oh...umm... well then... GOOD :D
I think Alex changed how collisions worked at some point (more of an ovale collision radius than a circle), making long ships easier to hit. Can't find it in the patch notes though.
Yup. So ships that can sort of fit in an ellipse work - you still want to avoid big voids in the model, afaik.This one :)
BUT i thing ship is a bit TOO long, smaller ships will have trouble hitting it
I think Alex changed how collisions worked at some point (more of an ovale collision radius than a circle), making long ships easier to hit. Can't find it in the patch notes though.
Console Commands ShowBounds command (though I added that red line).
White circle is shield radius, teal circle is collision radius, red ellipse is the elliptical targeting radius which is what the AI uses these days to decide when to fire or not.
(http://i.imgur.com/1PwdiWg.png)
So long ships are now more viable? Up to a point anyway.
Console Commands ShowBounds command (though I added that red line).WOW :D thanks for the effort MesoTroniK
White circle is collision radius, teal circle is shield radius, red ellipse is the elliptical targeting radius which is what the AI uses these days to decide when to fire or not.Spoiler(http://i.imgur.com/1PwdiWg.png)[close]
This one :)
BUT i thing ship is a bit TOO long, smaller ships will have trouble hitting it
I think Alex changed how collisions worked at some point (more of an ovale collision radius than a circle), making long ships easier to hit. Can't find it in the patch notes though.
On a side note, i felt like screwing around with some of my oldest sprites.
(welcome to greeble city)
(http://i.imgur.com/hKTClta.png) (http://i.imgur.com/Xuo8gYH.png)
Not for uses though, just wanted to experiment.
I'm working on some portraits, if anybody could give me some feedback it would be helpful. Trying to match the vanilla artstyle is a lot more difficult than I thought it would be.good jobSpoiler(https://dl.dropboxusercontent.com/u/21315217/small%20portriats.png)
download: Here (https://dl.dropboxusercontent.com/u/21315217/extra%20portraits.7z)[close]
I was thinking about doing some ships but between getting things in game, and balancing them it seems pretty overwhelming right now.
Silhouette and colors taken from the original sprite, but everything else is pretty much drawn by hand. I'd like to see what peoples' thoughts are on that too.
(https://dl.dropboxusercontent.com/u/21315217/bigcore%20copy.png)
On the portraits, other than a few areas where I think your blacklining might be improved, it's quite good and it's not too far off of David's loose, brushy style.
On the ship, there are a lot of things to say, but first, a complement: it's nice to see a solidly old-skool feel like that executed cleanly.
That said, critique:
...
(http://i.imgur.com/05gU49H.png) (http://i.imgur.com/9VkXFGW.png)
(http://i.imgur.com/802JnAn.png?1)
I made that a while ago but it applies to your sprites too: These are things present on vanilla ships that are currently lacking in yours.
(http://i.imgur.com/4JtxSNql.jpg) (http://i.imgur.com/4JtxSNq.jpg)
Hi.Looks amazing! Pleaaaaase colour it!
(https://i.imgur.com/YjKDIdI.jpg)
Don't ask me to colour it, it's like asking me to defeat an Onslaught with a toothpick.
Just plugging away.Spoiler(http://i.imgur.com/wRpsbDc.png)[close]
The yellow highlighting on the inner forward hull and fin edges look hella sexy, but the Mayorate is known for being stylish like that.
I'm actually more interested by the four light brown bulbs or discs at the rear of the ship - part of the propulsion? Associated with the ship system? I don't know yet, but they instantly distinguish this ship from the other Mayorate ships, which all look slightly same-y. I look forward to seeing what this ship does.
The asymmetry is also interesting. I'd suggest making it slightly more prominent, actually - it's cool, but I didn't even notice it at first glance because the asymmetrical bits balance out very evenly overall. Changing their relative size slightly or having the asymmetrical elements start farther forward on one side would make them more interesting IMO.
@Soren: That's very nice! Dirty it up a little bit, it's golden :)
Just plugging away.Spoiler(http://i.imgur.com/wRpsbDc.png)[close]
An attempt to revive my VMP project.(http://i.imgur.com/arlk2em.jpg)
I made that a while ago but it applies to your sprites too: These are things present on vanilla ships that are currently lacking in yours.
(http://i.imgur.com/4JtxSNql.jpg) (http://i.imgur.com/4JtxSNq.jpg)
(http://i.imgur.com/05gU49H.png) (http://i.imgur.com/9VkXFGW.png)
I made that a while ago but it applies to your sprites too: These are things present on vanilla ships that are currently lacking in yours.
(http://i.imgur.com/4JtxSNql.jpg) (http://i.imgur.com/4JtxSNq.jpg)
Those look great, Soren!
They're so clean - like a Japanese hospital.
The anti-aliasing seems to be a bit unhappy on the edge of the hull above the leftmost thruster - but maybe that's just an artifact of the image itself.
(http://i.imgur.com/Yl2EX6h.png)
(http://i.imgur.com/2pZylwF.png)
I tried a different approach, supervised by Mesotronik.
(http://i.imgur.com/lIoolvi.png)Woah, that's a massive difference compared to your previous ships.
Varingur shall live... I've been busy little duckies, I've been busy.
For the better I hope.... ^ ^SpoilerAn can you belive it's basically a touched up version of this?
(http://i.imgur.com/SkQ7ING.png)SpoilerWhich is a redesign of THIS
(http://i.imgur.com/XaiBbmV.png)SpoilerWhich is a Re-REDESIGN OF THIS~!!
(http://i.imgur.com/9LnXkEr.png)SpoilerWhich is the reimagining of this blast from the Ass.
(http://i.imgur.com/hkqQ6o1.png)[close][close][close][close]
The mounts kinda ruin it imo.
(http://i.imgur.com/FEUaxNO.jpg)
I love your designed but I think the new command bridge is at a glance kind of bland and looks like empty space and once you really look at it, too big compared to the rest of the ship (for a vessel with that much exposed internals anyhow). I think the scale, and maybe even the positioning, of the original's bridge were perfect for the ship that it was, but otherwise a lot of great improvementsSpoiler(http://i.imgur.com/lIoolvi.png)Woah, that's a massive difference compared to your previous ships.
Varingur shall live... I've been busy little duckies, I've been busy.
For the better I hope.... ^ ^SpoilerAn can you belive it's basically a touched up version of this?
(http://i.imgur.com/SkQ7ING.png)SpoilerWhich is a redesign of THIS
(http://i.imgur.com/XaiBbmV.png)SpoilerWhich is a Re-REDESIGN OF THIS~!!
(http://i.imgur.com/9LnXkEr.png)SpoilerWhich is the reimagining of this blast from the Ass.
(http://i.imgur.com/hkqQ6o1.png)[close][close][close][close][close]
I've been waiting for your next post, Soren. I love how clean your art style is - the shape reminds me of a Stenos, which is one of my favourite ships.
What are those little yellow doodads floating on top of the drones? They remind me of swimming life-vests.
So it was you...
Well if you want a free software that does pretty much everything that Photoshop is capable of, I can recommend Krita (https://krita.org/en/). It's way better than Gimp or Paint.net.
And yes, that second version is better, it brought back some of the details of the original sprite that were lost the first time.
Still need to figure out how to fix the colours on the Brawler and Vigilance, whether the Sindrian flag on the Buffalo looks alright, and make the Hammerhead white just a little bit more off without losing detail.Yeah I know it's bothersome to change your software... But you should really consider using anything else but Paint.NET! (If I wasn't also using Photoshop at work I would probably have switched over myself) This would be so much easier and probably even faster. But I suppose it mainly falls down to: do you want to just made them for fun or really spend time and add them to the game? They look good otherwise.
But I suppose it mainly falls down to: do you want to just made them for fun or really spend time and add them to the game? They look good otherwise.
you are doing god's work here. Someone needs to take all these XIV's and other faction re-paintings and roll them into a vanilla paint-expansion mod
I wouldn't mind spending time on the Sindrian skins to get them in the game (because that faction needs SOME loving). Does the program you use really affect the quality that much?It would probably help a bit with the quality and a lot with the time taken to make them once you get the hang of it: you could reuse the same layers hierarchy from one ship to the next, only changing the masks tweaking the adjustments to fit each hull specific tone. I think it could be worth it in the long run, but your call. I can certainly understand if you prefer stick to your tool. I'm just pointing out that while it's decent for that particular task, you could do more stuff and better with a software that doesn't limit what you can do later on.
It would probably help a bit with the quality and a lot with the time taken to make them once you get the hang of it: you could reuse the same layers hierarchy from one ship to the next, only changing the masks tweaking the adjustments to fit each hull specific tone. I think it could be worth it in the long run, but your call. I can certainly understand if you prefer stick to your tool. I'm just pointing out that while it's decent for that particular task, you could do more stuff and better with a software that doesn't limit what you can do later on.
Wait, why are you using the old Conquest???
I think the purple parts are a tad too thick near the bridge, and maybe they aren't needed on the interior of the arms and on the bridge itself.
As for the Eagle, lucky you there is a white version already present in the game files
imo i think the conquest with less purple-y red fits more, though i'd say have even less just to fit with the rest of the ships, at least in their current design. on the other ships the purple is mostly just thin-ish highlights, complimenting the off white that acts as the dominant color, whereas on the conquest it almost seems like it has equal parts purple and white which makes it fit the 'theme' a bit less.
imo i think the conquest with less purple-y red fits more, though i'd say have even less just to fit with the rest of the ships, at least in their current design. on the other ships the purple is mostly just thin-ish highlights, complimenting the off white that acts as the dominant color, whereas on the conquest it almost seems like it has equal parts purple and white which makes it fit the 'theme' a bit less.
You hit the nail right on the head. I knew when I was working on the eagle that there was SOMETHING wrong with it, and it wasn't until you pointed that out on the Conquest that I realized what I was doing wrong.
So here's the updated Lion's Guard fleet for the time being. Anyone know how to put in these skins so they mostly show up at Sindrian markets?
(http://i.imgur.com/z7zSZNp.png)
Any critiques or suggestions welcome.
Maybe ask Dark.Revenant? His Ships/Weapons Pack hold skins for the XIV Variants for the Hegemony.
Aside from that, what will the Ship Hull Mod be like for this Lion's Guard ship? Similar to the XIV but somewhere between Hegemony tech and Tri-Tachyon tech? I've always thought that the Sindrians are somewhere in between the two with their capital being the Conquest, since they have we have the Onslaught mained by the Hegemony and the Paragon for the Tri-Tachyon.
Another question is what other ships do you wish to see be part of the Lion's Guard and how many? Maybe the Alastor frigate and Falcon class cruiser? Not too sure about destroyers though.
And on my end, just plodding along... biggest gripe I have so far is the limited color palette I started with. I've been painting this more or less as a single layer (make a new layer with changes -> merge down)... this has given me a lot of leeway in changing structural details and greebling, but its near impossible to change colors over a large area. Oh well. Stuff to know for next time I guess.
Kept getting bored at work, and I was thinking on 'adjusted' versions of vanilla ships for a faction idea I have, and I thought 'Why is the Hammerhead filled with empty space? Shouldn't it have stuff in it?'. So I opened up paint and rather dirtily made this.
(http://i.imgur.com/SGkUYMi.png)
Hammerhead(C) - class hybrid freighter destroyer.
Description: A repurposed Hammerhead for civilian use, mainly in goods transport. Available in most markets, this hull has all the classical mounts of a normal Hammerhead, making it a valuable asset to traders who wants some fire power or can't afford escorts. Fair warning though, it comes with reduced manoeuvrability and vent rate as well as conversion of the original Hammerhead's Accelerated Ammo Feeder into a flare system.
King Alfonzo, personally if I was creating such a ship I would remove both medium hardpoints and extend the cargo bays more forwards and just have a bit of armor in front of them that is something like half the size of what is currently there.
I remember saying somewhere that I was going to not overdo the red on this one.SpoilerI lied.[close]
This is a brilliant idea. In fact, I'm am stealing that idea.
.
I'll probably not take anything off the front, except removing the medium hardpoints. I will however take off some of the armour at the back, to make it more stripped looking, and fix the 'backbone' of the ship so it looks better.
EDIT: The Hammer-C. Replaces shifting bullets into targets for shifting cargo into different systems.
(http://i.imgur.com/x0BgqxS.png)
EDIT II: Currently trying to make a TriTachyon version (U? S?) of the Hammerhead, based somewhat on the original sketch, but it doesn't feel ... Tritachyon enough. It looks like I've made a PACK version of the hammerhead, actually now I think about it. Any ideas how to Tritachie it up?
(http://i.imgur.com/AFaLSSY.png)
So, im new here and this is my first ever sprite, i just want to ask you guys how exactly do you do the shading? And also, could you please suggest how to color it to blend it in with the rest of the ships? Not finished yet...
I've done a little more work on the detail, played with the light and contrast. Added some cyan/cobalt tints and added a kind of patchwork to some of the armor panels.
(http://i.imgur.com/kOzhPX2.png)
TBH, I still prefer the second iteration over the others, though there is some value in the shading in number three, it kinda loses something I can't put my finger on. I dropped the saturation in light of it's almost taxi corloured hull plating bothering me, increased the brightness of the cyan light details (the engine flares in-game informed the decision). I am in two minds about the colored greeble detailing in number four.
If you have an opinion let me know, good or bad, agree or disagree. Let me know what you think.
Re:Alphonso
I agree with your statement about details with your concept. Perhaps looking at the Aurora/Medusa may help inform the right balance of smooth lines to greebling? Perhaps less high contrast details on the hull and focus the detailing on the spaces between. I really like the details you've applied on the dark fins behind the bridge. The greebles on either side of the bridge appear to sit a little higher than the turret mounts, perhaps accentuating the shape of the mount around their circumference will address this if it is unintentional. It is a cool concept, I'd like to see where it ends up :)
[...]Spoiler(http://i.imgur.com/BVLLW9f.png)[close]
At 13 right now, and I'm currently trying to detail it (similar to vanilla hammerhead). With difficulty. It's like if you add detail to it, it ruins the lines of the ship, which is supposed to be smooth and sleek. Any ideas?
Couple of remarks on your sprite:
Way too sharp: you need some anti-aliasing, Starsector's sprites aren't "true" pixel art but rather extremely detailed painting.
Too saturated in the dark areas: Light actually work the other way around with bright areas more saturated and darker ones more dull. This is in part compounded by the fact that metals reflect a lot of light. If that light is white, it then drown the saturation. Since this is suposed to be a very shiny ship, only the mid range areas should be saturated.
You can check my Paintjob Tutorial (http://fractalsoftworks.com/forum/index.php?topic=11036.0) for some advices about colors, or directly go see Niklas Jansson awesome tutoriels (http://androidarts.com/art_tut.htm).
Too strong armor greebling: While there wasn't too much greebling, it was very contrasted, cutting the sprite rather than adding subtle details. This could have been okay for some sprites, but in this case it clashed with the intend of smooth well assembled "car" spaceship. Additionally, the mechanical greebling was probably not necessary.
(Heck, I reckon put some purple on yours and it wouldn't look out of place in the CABAL lineup).
I know about these problems. Pay attention that the first ship (frigate) looks even worse. I need simply more practice. And still I have some problems because I am a color-blind person.(Heck, I reckon put some purple on yours and it wouldn't look out of place in the CABAL lineup).
I... Should try to do that.
DrakonST, that's a very good first attempt at spriting. I spotted a few issues though. For example, the bridge's windows are unicolor which isn't something you see in the vanilla game, there's always a few darker/brighter pixels in there.
The second thing i noticed were the pitch black parts on your ships, in Starsector nothing is pure black and white, there's always some very slight colors tints even in grey, metallic parts. Take a very close look at the vanilla ships, it should be more clear. The white parts personally don't bother me that much, but the black greebles really need to be taken care of.
And lastly, the shading on your ships is too discreet. Shadows helps making 2D things looks 3D, unfortunately they are too subtle on your ships and as such they still looks quite flat.
I did a (very) quick change to show you the differences :
(http://i.imgur.com/56lPyrK.png)
My attempt is a bit clumsy and probably too heavy-handed, but at least it shows more clearly the volumes of the ships.
If you can fix those little things, then your ships will start to looks really, really nice.
It is a little more ships.
(http://i.imgur.com/5dvPK6D.png)
Looks so great! I love the first oneYou didn't see battleship class >:D
Drakon those are interesting sprites, one thing that pokes me about them a bit is that they are painted in pure gray instead of a slightly "colored gray".It is such fraction. Other fractions will have other color scheme.
That was not what I meant, try checking out this thread.I don't see any difference. Absolutely. And you know why? Because I am a color-blind person. I won't be able to make in any way that you want. Sorry.
http://fractalsoftworks.com/forum/index.php?topic=8176.0
But in short, true gray does not exist and you can do a gray with a slight color to it that still looks gray but it also more vivid and interesting.
Left is "colored gray", right is "true gray".
(http://i.imgur.com/7857kyk.png)Spoiler(http://i.imgur.com/NUvRxoq.gif)[close]
I don't see any difference. Absolutely. And you know why? Because I am a color-blind person. I won't be able to make in any way that you want. Sorry.
Adding orange/yellow makes the colour slightly dirty... red/green makes it look more fleshy / organic.
1pix = 1m in game scale
...my win10 laptop...That is probably your problem right there as Win 1.0 is known for not working well with old programs
Hey guys. It's been long since I left this game. Just wanted you guys to know I'm studying art during my pass on business work which is totally related to the hobby I'm putting up once more.
I was making the ships more shapely and less clad-like compared to the old design. Taking away the entire kitbashing all together and decided to build entire ships from scratch. Each ship, minus the second frigate, is iteration of the old models shown in the old version of my mod.
(http://i64.tinypic.com/2ec2n2f.jpg) (http://i67.tinypic.com/sbq4o5.jpg) (http://i67.tinypic.com/24kzdz5.jpg)(http://i65.tinypic.com/2w3s6kh.jpg)
In my mind, I took inspiration from:SpoilerDragons and corn cobs.[close]
Hope these fit.
These are good looking, coming from someone who doesn't like too much gibble, may need a slight roughness however, don't want them to be too smooth on the edges, or you could keep them the way they are.
(http://i.imgur.com/od4DTvC.png)
Unfinished. Thoughts? I was going for 'shiny metal' with the shading palette, but I'm not sure if it works.
[Edit] Aaand looking at it from another monitor now that this is posted, damn is that saturation cranked up. Apparently the color balance on the monitor I was using when I sketching this really sucks!
Been working on a 'collapsed' Falcon based on my previous 'racing car' ship faction type idea. Behold my month-long wrangling with mine own incompetance!Spoiler(http://i.imgur.com/W3pj04e.png)[close]
Any thoughts?
(http://i.imgur.com/UqFNFt3.png) (http://i.imgur.com/nsXmQpU.png)
(http://i.imgur.com/ZgeTrJK.png) (http://i.imgur.com/3jCSyRJ.png)
Meanwhile, I've been working on a ship that'll help support my 'racecar' faction fleet. In the process of making it...things happened. Behold my scattered progress:Spoiler(http://i.imgur.com/mgGWFHC.png)[close]
So the fleet, thus far, looks kind of like this:Spoiler(http://i.imgur.com/wyAxl4R.png)[close]
Thoughts?
This is NOT sprite design, however it's something a coworker asked me to do. He wanted me to do a dragon tattoo for him. I've been procastinating though and not gotten to it. Now, I;ve finally pulled my crap together and gotten to it! What's your thoughts oh grand community?Spoiler
(http://i.imgur.com/3uw4gie.png)[close]
I'm not too sure on the claws of the dragon, but, I'll push on and touch on it later after I've finished the back.
Back finished~!Spoiler
(http://i.imgur.com/6OEC0vR.png)[close]
... SNIP ...Spoiler
(http://i.imgur.com/6OEC0vR.png)[close]
I like the head, and the back musculature is amazing, but I am squiffy on the claws (which seem to be misplaced in reality) and the wings (which seems very, very thin at the base). How is the image going to be constructed? On shoulder to chest or elsewhere?
So, considering I nailed the head and a few other things; I'm quiet happy regardless. Going to get some food in my gut though and tackle it again today.
In other news; does this kind of greebling help to reduce the 'cartoony' feel from the armour?Spoiler(http://i.imgur.com/l4e3dpZ.png)[close]
I know that it not especially impresses. But. Most interestingly ahead. 4 destroyers, 3 cruisers and 4 battleships for this fraction.In other news; does this kind of greebling help to reduce the 'cartoony' feel from the armour?Spoiler(http://i.imgur.com/l4e3dpZ.png)[close]
Much better. The armor lines may possibly be a bit too obvious though, the ones on Tartiflette's race-car are very subtle in comparison. Some opacity tweaks might yield better results i think.
DrakonST, not as impressive as your first "marble" cruiser, sadly. You're definitely better at drawing smooth armor plates than greebles. On another note, you should post your "free" sprites on the Spiral arms thread, so they don't get lost here.
http://fractalsoftworks.com/forum/index.php?topic=1131.540
You advised to draw approximately so?In other news; does this kind of greebling help to reduce the 'cartoony' feel from the armour?Spoiler(http://i.imgur.com/l4e3dpZ.png)[close]
Much better. The armor lines may possibly be a bit too obvious though, the ones on Tartiflette's race-car are very subtle in comparison. Some opacity tweaks might yield better results i think.
DrakonST, not as impressive as your first "marble" cruiser, sadly. You're definitely better at drawing smooth armor plates than greebles. On another note, you should post your "free" sprites on the Spiral arms thread, so they don't get lost here.
http://fractalsoftworks.com/forum/index.php?topic=1131.540
@DrakonST Those guns are VERY close together. You're gonna get some horrendous overlap.I have already corrected it.
3 new destroyers and the updated old destroyer.
(http://i.imgur.com/RfEYo0t.png)
Here are my ships.
The theme is they are premium class civilian ships repurposed for combat. With the amount of engines slapped on they have higher top speed than normal ships of same size but horrible deceleration. The planet geared for production of those civilian ship is in the sector because of tax evasion reasons.
What do you meant by "The planet geared for production of those civilian ship is in the sector because of tax evasion reasons?"It's an explanation of why a planet with production lines for super-expensive luxury civilian ships is in a dangerous barely explored sector - the corporation chose the planted because there was a scheme that would let it evade it a good chunk of taxes - sort of like Apple did with Ireland (well, no production lines, but you get what I mean).
Are they based on 3d renders?
I'm really no good at adding starsector-like details to hulls. I made multiple attempts and they were all colossal failures. I guess I'll keep trying.
New cruiser.
New cruiser.
Since you've posted so many awesome designs now I just have to ask, is there a faction mod in the making as well, either by you or by someone else with your permission?
Because damn, I really would love to take some of these beauties for a spin.
I'm really no good at adding starsector-like details to hulls. I made multiple attempts and they were all colossal failures. I guess I'll keep trying.
Remake of the old one.
This is a even more depressing and sad looking girl than before, i liked the old one more but the new coloring is better,maybe a bit too dark imo.
greetings
This is a even more depressing and sad looking girl than before, i liked the old one more but the new coloring is better,maybe a bit too dark imo.
greetings
Thanks, I was inspired by the new vanilla portraits and decided to give it a try. Here's some new ones too.
(http://i.imgur.com/VYDe2lE.png)
Honestly like your old portraits more than your new ones in terms of lineart and content (also agree with Ahne in terms of things being too dark). Coloring is the main area of improvment between 2016 and 2015. Still better than my *** portraits though lol...
It is more than ships! It is more than white color!
(http://i.imgur.com/hoyfML4.png)
Honestly like your old portraits more than your new ones in terms of lineart and content (also agree with Ahne in terms of things being too dark). Coloring is the main area of improvment between 2016 and 2015. Still better than my *** portraits though lol...
You guys are right about it being too dark... dang. Naah, everyone have their own distinctive artstyle ya?
Yours look pretty nice to me since its closer to vanilla than mine which is obviously anime-ish. Anyway, here's the colored version ( cropped ) and more variants.
(http://i.imgur.com/RKBbLnT.png)
That's pretty nice. I particularly like the blue around her eyes. On the other hand, it kinda feels like her nose is too far to the left side of her face.
Looks great Ryxsen, again the coloring is really great. As for the nose thing people are complaining about, I think the nose is actually in the right spot, the line for the bridge just needs to be longer.
Too so it seems to me. Version 2015 was more better.Looks great Ryxsen, again the coloring is really great. As for the nose thing people are complaining about, I think the nose is actually in the right spot, the line for the bridge just needs to be longer.
I'm no artist, but the nose and mouth don't seem to line up, so at least one of them is not in the right spot.
@DrakonSTI will make one more similar ship (same big) then there will be portraits to these ships and on rest.
Your ships are cool, nice design, they look unique in shape.
keep up the great work!
*thumps up*
(http://i.imgur.com/lpeVr4y.png)
Very big ship. Very much big.
[snip]
UPD. Any trifle is fixed.
I of course can paint and add him an attrition as here.Very big ship. Very much big.
[snip]
UPD. Any trifle is fixed.
Make it dirtier and have visible blemishes. Good sprite, but feels a little too clean. Also I recommend changing things up a bit and adding some extra color besides just silver everywhere.
But I want that these ships were pure and white.
To impose color and an attrition these are exactly 3 minutes. Very quickly.But I want that these ships were pure and white.
That's your call of course, the red and white looks great though.
I don't know how much work it would be to offer an alternative skin for each design but I think I like this version even better.
Erh, not sure about that painted version personally... But i agree with Kazi, a little bit of color would help.It isn't color. It in contrast level. Perhaps I have really made guns too close. I have updated illumination of this sprite.
Here's my take :Spoiler(http://i.imgur.com/Gbjv7JT.png)[close]
It's subtle, but i feel that's enough for that kind of ships. Also, you might need to slow down with the weapons, they looks super clumped and it feels weird.
speaking of guns, how small are they? seeing those mounts pretty close to each other, it might overlap each other especially with vanilla weapons.In vanilla is imposed at each other weapon too. Doing the ships I didn't expect that all weapon can shoot forward. Also in many mods similar meets. It isn't so terrible.
Probably I draw better the ships than portraits :-\
Probably I draw better the ships than portraits :-\That's bull and you know it! These portraits are awesome!
(http://i.imgur.com/HTAIFwc.png)
I suddenly made a background today.
I wonder, can anybody help me decipher what I did to make this starfield? It was made at night, when I was half asleep, so I have absolutely no idea how I did it. And when I try to do what I think I did, it comes out as crap.Spoiler(http://image.prntscr.com/image/c3806fe9b6034b76978c1be1c11eb51c.png)[close]
I suddenly made a background today.I quite like it though I do feel that the center most buildings to the rear could use a bit more definition. I do get that the building itself would be blocking the light from the star and therefore obscuring what details there would be however I can't help but feel that they're impossibly flat.
(http://i.imgur.com/XDqDKBg.png)
I suddenly made a background today.I quite like it though I do feel that the center most buildings to the rear could use a bit more definition. I do get that the building itself would be blocking the light from the star and therefore obscuring what details there would be however I can't help but feel that they're impossibly flat.
(http://i.imgur.com/XDqDKBg.png)
The bridge/scaffolding structure is a nice touch however, adds a nice bit depth where it's lacking.
I quite like it though I do feel that the center most buildings to the rear could use a bit more definition. I do get that the building itself would be blocking the light from the star and therefore obscuring what details there would be however I can't help but feel that they're impossibly flat.
The bridge/scaffolding structure is a nice touch however, adds a nice bit depth where it's lacking.
Nothing absorbs %100 of light, there's always light being reflected into the back of stuff
Does this get rid of this 'noise' problem?
(http://i.imgur.com/yw6H3AB.png)
Yes. With its streamliners fined tuned to its magnetic propulsion drive. Hook it up with a matter dissipator system to propel air (and any other matter smaller than a station) in front of it away and you'll have a the silent slipstream.
Warning: Driving into another ship is highly unadvisable. The ship may rip the other apart but risk of being caught in the follow up explosion is still present.
Disclaimer: Silent capabilities of this hull only applies to its own inner systems and in-built weapons. Further modificatiom without supervision of the company will result in: explosion, subsequent injury and you being fired.
Thank you for listening on <manufacturer name here> safety briefing of the <hull name here>.
No replies for a little over two weeks!? Obscene!
Currently working on a mining / scavenger faction, who use dodgy (but cheap) ships. Here's a WIP of the 'cockroach', which is a buffalo analogue made up of a solid core, with lots of cargo bits bolted on, then cut-up asteroids bolted on top of that. Very sturdy, decent cargo capacity, and very low supply consumption, but ungodly slow both in the battle and campaign layers.
(http://i.imgur.com/KRr06Et.png)
I've only really done the top left-hand of the boat, but there are a few things I don't like:
-The 'asteroid plate' texture and colour is wrong; still working on making it look 'sheared' down.
-Also want to make the asteroid plate look and feel more 'bolted on', hence all the structure joists everywhere.
-The colour needs less brown unless it's paint.
-The cockpit needs redoing
-Backbone structure needs broadening
-the MAIN thing that's bugging me is the cargo containers on the right. I wanted to make it look like they literally took modern day cargo containers, and stuck metal banding over it to keep it there. But for me it looks...wrong.
Any thoughts?
-The 'asteroid plate' texture and colour is wrong; still working on making it look 'sheared' down.
-Also want to make the asteroid plate look and feel more 'bolted on', hence all the structure joists everywhere.
Maybe make the asteroid plate similar to how Ahriman's Association ships look like?
It looks perculiarly... brown, that's for sure. I can see the reasons why. Maybe a greyish brown colour scheme?
As for the containers, you could probably change it to grey containers like some factions have (Neutrino is an example) or retain the normal colouring (atgument here is that in order for conventional bulk transport and quick runs, the containers have to match conventional containers to reduce suspicions and load up quickly. Maybe something like how the Xanthus-class of SCY is described.).
I tried fairly recently the whole "asteroid plate" idea, and it's a very tricky to get it right, even more so on a small, destroyer sized ship. Ideally, you'd want to finish the metallic hull and then add the rocks on top of it. The Condor, both old and new versions, have easy to kitbash armor plates you can borrow, the Prometheus could be useful as well, especially for that curved prow. After the hull is done, you can try to strap some small asteroids on it, tweak the opacity on the edges, plus some shading... This isn't going to be easy though.
Also, you'll have to get rid of that white background at some point too.
Wasn't really aiming for the Ahriman's or Helmut's Asteroid ships - those are ships that are converted asteroids. This ship has gotten an asteroid, mined/sheered it down to be armour like, then bolted onto the ship.
The brown is too strong, I agree. I will be using it for paint details, however.
...I might use containers like that. Right now trying to do something stupidly low-tech (like modern day containers) seems a bit wrong (and namely I don't think I'll sprite them in).
Probably should have built from the ground up, but I was going off an earlier sketch I had done. I was also aiming to do a ship that had not been kit bashed, apart from specific details (hardpoints, the door, the engines when I get to them). Otherwise I would have gone off my converted 'explodable' condor:Spoiler(http://i.imgur.com/pV4PTL6.png)[close]
Yeah, the white background is because I'm working on it in brief minutes I'm free at work, on paint, instead of doing it professional like. I can fix up the white later at home.
I was disappointed in these ships. Couldn't think color scheme of this.Spoiler(http://i.imgur.com/Wze0LYV.png)[close]
A few sci-fi species logo designs.Spoiler(http://i.imgur.com/J1fETFA.jpg)[close]
I was disappointed in these ships. Couldn't think color scheme of this.Spoiler(http://i.imgur.com/Wze0LYV.png)[close]
Redid an earlier portrait from way back in this thread. Can't use a black background, or else her eyelashes disappear. Will need to do something about that haha.
(http://i.imgur.com/H5aohpy.png)
Redid an earlier portrait from way back in this thread. Can't use a black background, or else her eyelashes disappear. Will need to do something about that haha.
Redid an earlier portrait from way back in this thread. Can't use a black background, or else her eyelashes disappear. Will need to do something about that haha.
This is why I throw in all the random highly-saturated backlighting- gives a bright colour outline effect for dark shapes, hair, and all that. Also totally cyberpunk.
Vectorized the logos, and also made the first one look nicer. I think I succeeded?Spoiler(http://i.imgur.com/as1PvD3.png)[close]
They look much nicer, but I still don't like the second from the left - something irks me about it.The main thought behind that one is that the race behind that logo is a decadent, slaving and narcissistic race of amphibian manta rays with a hard on for complexity, to the point that all of their equipment is WAAAAAY overengineered. I guess the logo represents that.
For my cockroach ship: changed the armour to asteroid. Not sure about the contrast on the rear. Also removed the railing over the cargo containers, because it was infuriating me.Looks really nice, but the top right corner is a bit weird, specifically the two small asteroid-bits. They look like they have a black outline, not just a shadow.
(http://i.imgur.com/WbmpHsg.png)
Thoughts?
The main thought behind that one is that the race behind that logo is a decadent, slaving and narcissistic race of amphibian manta rays with a hard on for complexity, to the point that all of their equipment is WAAAAAY overengineered. I guess the logo represents that.
Looks really nice, but the top right corner is a bit weird, specifically the two small asteroid-bits. They look like they have a black outline, not just a shadow.
Ensign reporting for duty!
First of all, I'm amazed by the modding community a low-profile in-development game can have.
Time to try to contribute as well...
I really want to see alien lifeforms in Starsector. I have discussed my spriting attempts with Tartiflette, who helped me get closer to the game's art style. This is the first improved piece:
(https://www.mediafire.com/convkey/ee4c/4a0g5ftmc1a2m2l6g.jpg)
I'm not sure how to animate the fleshy bits at realistic speed without being too hard to notice. As Tartiflette noted, a vein 1m+ in diameter shouldn't be making very fast movements. This is my earlier animation test on the old sprite:Spoiler(https://www.mediafire.com/convkey/67d9/q9f36b9h7p9txcs6g.jpg)[close]
Hmm, try a pulsing animation, I guess, like the veins pulsing from one end to the other (although it might take a bit of work on the lot of them, probably down the line.)
I tried my hand at portraits for disposable nameless AI baddies.
Its good practice and am thus inclined to churn out a production line of such disposable automated simulacrum left over from when tech was more abundant!
I really want to see alien lifeforms in Starsector. I have discussed my spriting attempts with Tartiflette, who helped me get closer to the game's art style. This is the first improved piece:
(https://www.mediafire.com/convkey/ee4c/4a0g5ftmc1a2m2l6g.jpg)
I'm not sure how to animate the fleshy bits at realistic speed without being too hard to notice. As Tartiflette noted, a vein 1m+ in diameter shouldn't be making very fast movements. This is my earlier animation test on the old sprite:Spoiler(https://www.mediafire.com/convkey/67d9/q9f36b9h7p9txcs6g.jpg)[close]
And...no antialiasing, hard edges only, right?
(https://www.mediafire.com/convkey/f548/45yd8oamppztfz86g.jpg)
WIP Biomechanoid ships - Despair class destroyer and Baphomet class command cruiser.
Edit: By the way, have you seen Giger's paintings/airbrushes in person? They appear three-dimensional, with layers of alien glyphs going under surfaces that usually appear solid on reproductions. I have never noticed this much difference when seeing the real thing vs reproduction.
I'd say that with the bottom right ship, the space behind the bridge needs something to fill it. It feels way too empty. Also probably something in front of the big turret mounts, in these half circles.
I'd say that with the bottom right ship, the space behind the bridge needs something to fill it. It feels way too empty. Also probably something in front of the big turret mounts, in these half circles.
Hows this?
New Original
(http://i.imgur.com/1bwhib7.png) (http://i.imgur.com/GulS1Qx.png)
I'd say that with the bottom right ship, the space behind the bridge needs something to fill it. It feels way too empty. Also probably something in front of the big turret mounts, in these half circles.
Hows this?
New Original
(http://i.imgur.com/1bwhib7.png) (http://i.imgur.com/GulS1Qx.png)
Decided to start having a stab at portraitstracedartfully derived from my Idea Pictures folder, for Starsector, for My Own Purposes. Started out something simple: masks. I can imagine these ones popping up in CABAL, pirate and Tritachyon fleets (a la The Purge). Additionally Silhouettes for Tritachyon and Hegemony for a bit of ominous pezazz, and Gendo, because NGO brings in Fuyutsuki, so why not Gendo?
(http://i.imgur.com/j7wZcld.png)
Thoughts? Critiques?
PS: HEGEMONY STRONK
(http://i.imgur.com/7eFeevQ.png)
PS: HEGEMONY STRONK
(http://i.imgur.com/7eFeevQ.png)
REMOVE TRI-TACHYON
I want masque1 plz. CLAIMED
I want masque1 plz. CLAIMED
Once I have a 'library' so to speak, I'll release it as a mini-mod pack.
(http://i.imgur.com/ZL439AA.png) (http://i.imgur.com/RDPPHe6.png)
EDIT:
Tonight, on TOP FLUX...
James May converts to Luddism...
[Luddite: Welcome to the CHurch of Galactic Redemption, brother!
May: But, bu-no, I don't-]
...Richard Hammond completely loses his mind...
[Hammond (at the helm of a D-class Hermes): you may not realize it, but this is the fastest ship in the sector (nods knowingly to the camera)]
...and I test drive the new Mark II Hyperion.
[Clarkson: Screams uncontrollably as Hyperion performs insane maneuvers]
[Guitar sting]
(http://i.imgur.com/kjzC8jv.png)
This is a nice reference to Grand Tour in space.
Also GHOST! But Ludd-ified!
The stock portraits have a lot of deep shadows and stark highlights, and I think that's why I love them. And I think the deep shadows are part of why they work so well plain black backgrounds. A lot of mod portraits don't really have that effect to them, and they look jarring to me next to default ones.
King Alfonso, your portraits come close, but I think you can push it the lighting further and really hit the spot.
Might need to redo James May, he looks too much like Snape at the moment.
I'm not sure if I should go for a more realistic look, with a much thinner ring, or just keep it as thick as it currently is, after all the game doesn't have a precise scaling, angled rings or megastructures, anyway I would like some feedback in that respect. Or maybe I should just go for a flat ring, like the natural rings in some systems.
No context:Spoiler(http://i.imgur.com/UpRLpgg.png)
(http://i.imgur.com/L3ajAY7.png)
(http://i.imgur.com/EtXHKfJ.png)
Nothing is final and repaints should be considered WIP.
Edit: Forgot one
(http://i.imgur.com/d8aFZ5m.png)
Old versions are always rightmost.[close]
A quick kitbash I threw together to relax: the heavy frigate/light destroyer Goshawk.
(http://i.imgur.com/JKYtA4s.png)
I'm thinking 2x Medium ballistics in the hardpoints, 2x Energy in the turrets, 1x ballistic in the rear, but I haven't thought up a system yet.
Thoughts?
Thoughts?
Thoughts?Maybe some brushing up or rework of the horizontal greebling in-between the turret slots.
A quick kitbash I threw together to relax: the heavy frigate/light destroyer Goshawk.
(http://i.imgur.com/JKYtA4s.png)
I'm thinking 2x Medium ballistics in the hardpoints, 2x Energy in the turrets, 1x ballistic in the rear, but I haven't thought up a system yet.
Thoughts?
Well, inspired to do another kitbash - the Heavy Destroyer Wren.
(http://i.imgur.com/S2O5JW9.png)
3 medium ballistics in the turrets, 2 medium missiles in the hardpoints, 4 small energy.
System...? Maneuvering jets fits its tactical profile, but it would be rather boring. Any ideas?
*votes for the first option*Well, inspired to do another kitbash - the Heavy Destroyer Wren.
(http://i.imgur.com/S2O5JW9.png)
3 medium ballistics in the turrets, 2 medium missiles in the hardpoints, 4 small energy.
System...? Maneuvering jets fits its tactical profile, but it would be rather boring. Any ideas?
Looks very similar to the old archer, except a bit quicker looking. Heck, make two of the ballistics into composites, give it ammo reforge, and you have a rather interesting alternative to the archer; it has more tactical flexibility, moves a bit quicker, more mounts, but it's profile is so god-damned wide that it'll catch just about every bullet, beam and missile going towards it. Can double as a suitably useful PD platform as well if armed with Tac lasers and flak cannons for added hilarity, making it a suitable all-round missile destroyer.
Maneuver jets, however, are probably the better bet for simplicity's sake.
...
nice looking bash. My personal gripe with this is that there's no apparent command bridge/observation deck. Now, ofc, ships don't need that stuff given sensors and whatnot, but imo ships just look kinda.... blind.... without them.
That and all vanilla ships have them, and you're obviously going for the vanilla midline look here
Thanks for the feedback, I appreciate it - and yeah it's for ASP :)
By 'more colour' - do you mean 'more saturated colours', or a bit of variation in colours - i.e. try and bring out some greens or blues or whatever (but not all same brown) in say the 'upper' parts of the buildings?
(https://dl.dropboxusercontent.com/u/66536185/paddington%20sketches2_006.png)
(http://i.imgur.com/6n7ALM3.png)
I think I like the shorter engines a bit better - what do others think?
Progress on a cruiser kitbash, but I really don't like it so far. Much too much like a brick. Thoughts for improvements?
(http://i.imgur.com/S8shfQw.png)
Had this idea for a while, a refit variant of the Wolf. One of my favorite ships in the game,Personally, I'd put the new mount forwards, between the missile mounts. Having such a large turret near the back end feels weird. Looks pretty good, though.
love the overall design but always wanted a somewhat different configuration.
Trading the three small turrets for a single medium, with overall less coverage.
Personally, I'd put the new mount forwards, between the missile mounts. Having such a large turret near the back end feels weird. Looks pretty good, though.
Alternatively (as in, instead of moving that turret forwards), try recessing the large mounts back into the hull some, with a bit of the flat armor peeled away to make room for machinery and cooling ports (like the machinery above the engines).
Concept for a small combat freighter, plan is to make 3 convert versions from this base model,
a standard combat freighter, a troop transport and a carrier escort.
Taking suggestions into account, here is an updated Wren:
(http://i.imgur.com/oest9mU.png)
I think I'm pretty much done with it. The sprite is just a hair big for a destroyer, but I think its fine. It will be a heavy ship with a powerful system (though awkward arcs).
[Edit]
While cutting up the "Brick", I found a section that looked really cool so made a few variations of it as a standalone largish frigate. I'm thinking the Duck class cargo frigate:
(http://i.imgur.com/MtmJ3oK.png)
...
The rightmost sprite is about the same size as a Lasher. Not sure where I would put weapons on any of them, to be honest. Thoughts?
Progress on the "Brick" (anyone have an idea for a name?):
(http://i.imgur.com/MfCnryr.png)
...
The interior grey piping is supposed to suggest that the machinery for the main guns takes up most of the length of the ship - did this come across? I'm planning on putting a ballistic firepower system on the ship, with the only ballistic mounts being the pair of large hardpoints.
(I also just noticed that the central medium mount got its center sliced away during a mirror and is now not circular. Like I said, needs cleaning.)
(I also just noticed that the central medium mount got its center sliced away during a mirror and is now not circular. Like I said, needs cleaning.)Ah, so that's what happened to the middle turret! I'd noticed something was off about it, but hadn't realized exactly what.
I'm thinking about actually not putting any more guns on it - if the player wants frontal PD they can put it in the medium energy slots. The forward large hardpoints should be enough firepower for direct action.If you want a couple of small mounts up front for aesthetic reasons (turrets or hardpoints, either one), I'd suggest small missile mounts; those can't (normally) be used for PD, but having a few harpoons on hand would make for an interesting complement to, say, a double-kinetic load-out in the large slots. That said, cutting it off at its current armament isn't a bad plan either.
Yes(http://i.imgur.com/GVEdqea.png)
...
@Romeo_One
Neat! I really like the blue glow over dark armor from the light. Just be aware that long skinny ships tend to work a little poorly in the game - I think this ship should be fine, but its near the limit in terms of aspect ratio.
Doin some work on a ship; Skadi-class fleet carrier, inspired by the upcoming fighter changes. Still in a very early stage, though the original sketch was from some months ago, as I ended up stalled on the sprite work for a bit.(http://i.imgur.com/5RBrtKq.png)
Still quite rough, she requires a good deal of tightening up on the details and color correction work. The shape is pretty obviously inspired by a Manta ray; another inspiration was giving her Battlestar like launch bays on the front which would shoot fighters out of them at high speed, but no idea if that's doable.
E: Man, your style is giving a pretty nice feel Romeo,has a kinda classy old school shooter vibe with just enough modernization (in the form of the glowy bridges, etc) to look stylish.
I'm not sure on if it is intentional or not, but the fuel cells/tanks are almost pink. Perhaps readjust the colors to look closer to the normal fuel tanks. The fact you mention hazardous materials transport may be a justification for the different color, but it's ultimately your call.
Also, the mod SCY has a ship called the Hydra. You may want to change it if it will be a Nexerelin capable mod.
AHAHAHAHAHAHA I'mnowherenearintelligentenoughtocodeanexelerinmod :-X
Axle, have you ever considered making your ships via a kitbash and then paintover workflow?
You make a kitbash, and then you paintover it using the kibash as a general guide to lighting and color sampling etc.
Kitbash + Paintover = Original Sprite
Just like that .gif, and it will make your life and producing good results for sprites 100x easier.
(http://i.imgur.com/mpb7dMK.png) | | (http://i.imgur.com/b5fixWq.png) |
Only the engines are visibly partially repainted vanilla sprites, but the whole spine section used to be kitbash. | | This one is a bit closer from its kitbash source yet still 4/5th original. |
Additionally once you get one ship you are happy with, you can kitbash from it too and ensure your sprites are consistent.
Make a good destroyer, use it to make the others ones and the frigates, then you should have a good handling on your own faction visual style. After that you can work your way up with cruisers and above.
Do not use the enforcer as a (sole) balance point as it is considered one of the most OP ships in vanillaMake a good destroyer, use it to make the others ones and the frigates, then you should have a good handling on your own faction visual style. After that you can work your way up with cruisers and above.
Well... I've made a destroyer. :D Aside from the two frigates I have (now modified to be more detailed and different), this actually looks really good as a mid-sized baseline.Spoiler
The sprite itself. I'm loving those lights, aren't you? They really bring out some of the depth I always seem to need.
(http://i.imgur.com/K8lFvZh.png)
A little of the vessel set up in-game. Before balancing, I roughly based the stats on those of the Enforcer.
(http://i.imgur.com/PyStFEB.png)
And, of course, in combat. Gotta love the broadsides. Close-up on the action with a Hammerhead (D) for a sense of scale.
(http://i.imgur.com/j6xtYpy.png)
(For those who are interested, I'm creating these ships gameplay-wise as slow, armoured tanks, with a lot of big guns, almost entirely ballistic. The firepower is balanced by being trained mostly to the broadsides, demanding some tricky manoeuvres to get on target.)[close]
Incidentally, things are starting to look a little Battlefleet Gothic or whatever that game is, which was not my intention, but I'm going to just pass straight over the similarity and truck on. From experience, ignorance is the best way to stop myself from subconsciously copying an existing style.
(I'd probably go with low-tech engines, since they give more of a smoke trail, possibly even custom engines that give even more smoke,
since those spaceships would have to be steam-powered ;D)
One thing that does look out of place in that in-game shot is those kinda pinkish-white greeblings though, those could be a little toned
down, with a more grime-metallic look to them.
Before balancing, I roughly based the stats on those of the Enforcer.Do not use the enforcer as a (sole) balance point as it is considered one of the most OP ships in vanilla
As for the greebles, I kinda fell in using them as some kind of vent or object for detailing purposes, but maybe on the larger vessels they seem a little like a beehive. I'll see what I can do to clean them up.
Mostly the number and type of slots. 5x Med Ballistic + 4x Small Missile is horrendously potent; you can fit nearly all of the strongest weapons in the game on an Enforcer, in combination. Flak, Maulers, HVDs, Harpoons, Reapers... even with weaker weapons, an Enforcer is really powerful. Don't judge them by the simulator variants.
I'd say the [greebles] transport the meaning quite well, just the color is a little too aggressive/dominant, would probably work a lot better if they blended with the base hull a little more.
Alrighty, starting to get there I think:
:: Takes notes ::
E: Update with current wip; basically including the current color correction scheme plus trying to work out landing bay lights more in line with the upcoming Mora-class.
Okay...I've been wanting to work on making my own faction. I have a logo and name, and i'm creating sprites of ships based off of a card game i've played a while back, called Hidden Dimensions. Of course, the only things I have as resources to work with are blurry 3d pictures.First of all, welcome to the forums.
doing the fighters was no-brainer. but when I started on my first frigate, things just didn't seem to look right.
Here's my first attempt, which wasn't too bad, but I thought I could do better:Spoiler(http://orig06.deviantart.net/cd4b/f/2017/070/b/9/chimera_attack_frigate_by_lsj7812-db1zal1.png)[close]
This is what I did using WarStalker's painting tutorial.Spoiler(http://orig03.deviantart.net/39c4/f/2017/070/6/5/chimera_b_by_lsj7812-db1zal8.png)[close]
To extents I think it's better, but still, iffy. Given I know that it's basically impossible to replicate vanilla ships, and my personal preference is mid-detail with smoother transitions. What do you think?
btw i'm new to the forum comm, but play quite a bit of modded SS.
Kinda as an example of what I mean there's this small image I put together of the Charybdis-class Strike Carrier after it's first revision labelling bits and pieces:Spoiler(http://i.imgur.com/MwSfnxz.png)[close]
To extents I think it's better, but still, iffy. Given I know that it's basically impossible to replicate vanilla ships, and my personal preference is mid-detail with smoother transitions. What do you think?
You seem pretty early in your development as an artist, so I'm not entirely sure what advice to offer beyond basics; work on your forms, practice regularly, observe things closely and use references (in this case you'll probably want to look at machines) and take your time. It's important to remember to keep consistent lighting--Starsectors lighting is basically above the ship and straight ahead of it slightly, yours seems to be above, ahead and slightly to the left. And yeah, as MK noted, probably should get permission from the creator if the ip isn't your own.
As an additional tip that I usually find helpful is try to think about what a particular object or part is meant to do; even on something small in terms of dimensions, like your sprite, this can sometimes be helpful. Kinda as an example of what I mean there's this small image I put together of the Charybdis-class Strike Carrier after it's first revision labelling bits and pieces:Spoiler(http://i.imgur.com/MwSfnxz.png)[close]
Also further wip on the Skadi-class Fleet Carrier:Spoiler(http://i.imgur.com/mwWzuJG.png)[close]
I've done a bash compilation using a free kit, which was my plan A (I still have those, worked up to cruiser classes). If you'd like, I can show a few.
I am surprised at that. not many forums are alive like this, and I appreciate it.
so...Spoiler(http://orig15.deviantart.net/34d8/f/2017/071/1/9/rimoor_assault_frigate_by_lsj7812-db231b7.png)[close]
I went kitbash :p
I don't see many thin ship-types in mods, so I plan going naval-esque in design
I went kitbash :pAnd it's not bad! Now I would suggest you take a look at this tutorial (http://fractalsoftworks.com/forum/index.php?topic=11036.0) to work on your recoloring. It's quite heavy handed right now and lack variations.
I went kitbash :pAnd it's not bad! Now I would suggest you take a look at this tutorial (http://fractalsoftworks.com/forum/index.php?topic=11036.0) to work on your recoloring. It's quite heavy handed right now and lack variations.
Well well. That's a coincidence. :P This is what I've been working on (not from kitbashes):Spoiler
(http://i.imgur.com/K8lFvZh.png) (http://i.imgur.com/qIjkp6W.png)[close]
Still, yours is a much more futuristic "naval-esque" than mine. Mine are a little more "ironclad". ;)
More to the point, I like that design of yours, although I myself have been warned before about making ships too long and thin for Starsector. After a certain point the AI gets super-confused about how to attack/fly a long, narrow ship, so try not to get out of proportion. The example you've got there looks alright, but I wouldn't change the aspect ratio any more than that (my mental guide is the stock Valkyrie, which I'm fairly sure has the highest length:width ratio in the stock game - I'd try to limit myself at about that ratio). Other than that, a strange but unique colour scheme, and a generally nice-looking vessel!
I did see something about that, so that's why I'm keeping things in relativity to some ships, like scy nation mod's ships, the gigantrophis carrier, oddysey battlecruiser, and of course the valk. i'll most likely do some outrigging, side engines, or just overall width extensions. Thinking about this. I'm probably going to do that to my destroyer, it's 80W x 225L
something like this, perhaps?
Also, always keep one empty pixel between the ship's edges and the sprite borders, otherwise it causes issue with in-game texture filtering.
That's better for sure, the ship isn't the same green everywhere anymore, but it is still all green. Here is something I whip up quickly:
(http://i.imgur.com/Mamag0W.png)
So yours, half/half, my take, and the color layer I painted alone. That's the only thing I changed, I didn't altered the sprite in any other way than its colors: Reduced the overall saturation by 25%, painted a rough color layer on top by picking them from a vanilla ship (the wayfarer in this case) then reduced the opacity to 90% since I voluntarily went too far to have some room to fine tune the effect. The thing with color layers is that they don't need to be painted that precisely, so you can go pretty fast and try stuff. If doesn't fit, keep painting over it: the subtle variations that it will add could pass for the hull's history.
BTW your ship needs some anti-aliasing and transparency on some edges. Also, always keep one empty pixel between the ship's edges and the sprite borders, otherwise it causes issue with in-game texture filtering.
Ugh. I'm useless with morals. I've finally bitten the bullet and created a couple of (what I think are) pretty neat simple kitbashes combining two pairs of dilapidated spacecraft for another mod concept.Is it bad that I like the modded wolf? ^^;Spoiler
Ladles and Jellyspoons, may I present, the Whiphound and the Chimera (and in that order).
(http://i.imgur.com/Mdu0PwN.png) (http://i.imgur.com/5EwJFdf.png)[close]
These ships are "conjunctions" of existing D-variant spacecraft that - I like to think - result from pirate engineers being shown the scrap heap, an angle grinder and a blowtorch and given the month off. Whether they present the best or worst of both worlds is moot, but from a miscellany standpoint I really like looking at them. Especially the Chimera (Wolf + Kite in case it wasn't obvious). That thing actually came up real neat, if you can deal with the rust. ;)
Is it bad that I like the modded wolf? ^^;
Ugh. I'm useless with morals. I've finally bitten the bullet and created a couple of (what I think are) pretty neat simple kitbashes combining two pairs of dilapidated spacecraft for another mod concept.The first benefit from kitbashing is that its a powerful learning tool and helps kickstart the sprite-work. Plus do you imagine that professionals concept artists would never use such powerful tool because "morals"? Heck you can even find kitbashed parts in the vanilla ship sprites!
The first benefit from kitbashing is that its a powerful learning tool and helps kickstart the sprite-work. Plus do you imagine that professionals concept artists would never use such powerful tool because "morals"? Heck you can even find kitbashed parts in the vanilla ship sprites!
I'm really liking that Chimera frigate too. The merging between the Kite and the Wolf may be a bit obvious, but the result works quite well.
And to answer your question from the Spiral Arms thread : yes, you can definitely use the sprites i made.
They will make a Tempest and shade abomination with a modified terminator drone. The drone has an Autopulse laser as its armament.
xd
Nice, piratey abominations, yarrrr.
Also uh, done with this thing I guess.Spoiler(http://i.imgur.com/I2J5ljK.png)[close]
There is a cruiser in Ship/Weapon Pack called the Vulture.
http://fractalsoftworks.com/forum/index.php?topic=9550.0
It is generally considered polite to avoid name collisions, it is also fairly important for quality of life to reduce confusion in game.
It is generally considered polite to avoid name collisions, it is also fairly important for quality of life to reduce confusion in game.
Oh. That seems like it causes a lot of headaches... I pick class names very deliberately over what the ship actually does - or in this case, something regarding what it's made from.
... In that case, any suggestions for renaming a carrier/freighter made of parts from a Buffalo and a Condor?
EDIT: I am aware there is a database list of ship names used by mods available on the forums. I had just presumed that the recommendation of using different names was to avoid conflicting hull files or variant files when using two mods with similar named ships - needless to say basically all of my mod files have a relevant prefix.
Carrion?
TuP has a 'pocket cruiser' by that name.
Perhaps something like 'Peregrine'. The speedy dives they make can convey the thought of opportunistic strikes on weakened targets.
Hey axle, if you still want it to be in the vulture class, here's a thought:
https://vulprokidscorner.files.wordpress.com/2015/09/11951711_10153307945218557_73756186267937361_o.jpg
name it based on the type of vulture. I think the Ruppel or Lappet would be an interesting name for it
Hey axle, if you still want it to be in the vulture class, here's a thought:
https://vulprokidscorner.files.wordpress.com/2015/09/11951711_10153307945218557_73756186267937361_o.jpg
name it based on the type of vulture. I think the Ruppel or Lappet would be an interesting name for it
On the left is a light civilian crew/cargo transport, while the right ship is a more military-style combat frigate.
(http://i.imgur.com/DibWOGC.png) (http://i.imgur.com/CiooccW.png)
On the left is a light civilian crew/cargo transport, while the right ship is a more military-style combat frigate.
(http://i.imgur.com/DibWOGC.png) (http://i.imgur.com/CiooccW.png)
Being extremely nitpicky here (this nitpicking is done with the best of intentions!):
- If you're going to create some kind of space, make it larger than 1px. 1px feels just *slightly* too close. 2px might actually be okay here.
- Deepen the contrast and shading. I know this is not necessarily starsector-kosher, but will result in a more realistic looking sprite. Also the lighting feels like it's coming from the wrong direction in places (but a lot of this is probably due to the nature of kitbashing).
- Make a slightly deeper outline around the edge of the sprite (very slightly), the edges currently look slightly indistinct, especially on the orange bits.
- I'm not sure I like the bridge on either sprite. They just don't feel right somehow (sorry I can't articulate this more).
Beware with the lighting: it comes from the top, not the front. Only the highlights on spheres are sometimes slightly put to the front to make things look better but that's artistic license.
Beware with the lighting: it comes from the top, not the front. Only the highlights on spheres are sometimes slightly put to the front to make things look better but that's artistic license.
Eh, vanilla sprites are lit from the top and slightly in front, but it's really pretty close anyways.
Well, it certainly looks like it could be stiff opposition. I wouldn't want to see one of those thrusting towards me from an enemy battle line, heavy munitions spurting from it.Thanks.
(http://i.imgur.com/vDBAJn5.png)
I'm looking at that for a potential weapons set up
12 small mounts (Ballistic? Might make a couple as small missile turrets), two mediums (Hybrid? maybe ballistic only), and four large hardpoints (Probably gonna be missiles)
Ehhhhh.... I'd be really careful about that. You never want stuff to just be "sticking out" unless the ship is explicitly designed that way (see ships assembled from junk and spare parts to no real blueprints). It really just looks like someone came along and thought "This needs more guns there and there" without any thought to practicality. You could rotate all those large hardpoints by 90 degress upwards/inwards, and make physical mounting points behind each one to give them some practical sort of structure.Advice taken, The hardpoints on the side are kinda recessed into the ship's hull a bit, Though i'm considering removing them all together and making them into hidden mounts because the parts i used to make the thing they're attached to kinda look like the doors of a VLS.
Turret placement is alright, but those pairs of small turrets (a quarter and halfway down the ship) seem a little close. You could stagger them slightly to add a little space, so take the left turret in each pair and shift it down a few pixels, and shift the right one up a few.
You'll also start to have problems in-game with a ship that long and thin - the game starts to have issues after a certain ratio of length to width, regarding how the AI aims at a ship and handles collisions. I've been informed of this before, and I've set myself a limit by looking at the stock Valkyrie: it's probably the longest stock vessel for its width, and is definitely a good place to limit yourself for future spriting.
The hardpoints on the side are kinda recessed into the ship's hull a bit, Though i'm considering removing them all together and making them into hidden mounts because the parts i used to make the thing they're attached to kinda look like the doors of a VLS.
Alright, hidden is fine, just remember that missile weapons with rendered projectiles will still show loaded missiles in hidden slots. And you also need to think about how this ship is going to look with weapons attached. You can make something that looks perfectly balanced until you put guns on it in-game, and realize everything is too close together or far apart, or sticking out at weird angles.
I'm not trying to be hugely nitpicky, but all of this comes from experience, and I always hate to see people make the same mistakes I have. Don't get me wrong, it helps you learn, but you also need to know why mistakes are in fact mistakes.
custom ship skins (aka gunny plays with tartiflette's paintjob guide)
some low tech, midline, and high tech skins and a custom faction thrown in for fun
go right on ahead, more coming up :)
edit: here
(http://i.imgur.com/WXQMP1R.png)
Carrion?
Haha, maybe. ;) I have been considering phrase names rather than single words - only problem is they always seem too long.
EDIT: "Buzzard" maybe fits as a replacement for Vulture.
TuP has a 'pocket cruiser' by that name.
Perhaps something like 'Peregrine'. The speedy dives they make can convey the thought of opportunistic strikes on weakened targets.
Those skins are awesome PCCL!
I haven't posted crap here for a while but, hell... I'm tired an want to show people a little what I'm working on. Mind you, this image is zoomed out to 10% The image is the onslaught for a reference size blown up 1000 to scale down for pixle work after painting is done.Spoiler(http://i.imgur.com/etTZuQZ.png?1)[close]
It's something I've been trying to get right for a while. Think I'm doing well though. :) Usually my big ships crash hard... Ugly... UGLY thrudgelmir.... >, <
Funnily enough, the Buzzard was actually first called the Vulture. But some other mod already had a ship called the Vulture, so I changed it to Buzzard. :)
been busy procrastinating today:
large image below, red dot denotes sprites originally in game
been busy procrastinating today:Well, they're all better than my shoddy repaintings. I'll have to try that method out, some of those reskins look super cool.
large image below, red dot denotes sprites originally in gameSpoiler(http://i.imgur.com/zz9vdKH.png)[close]
been busy procrastinating today:
large image below, red dot denotes sprites originally in gameSpoiler(http://i.imgur.com/zz9vdKH.png)[close]
I like it ;D
@PCCL - Thoughts?Now I wants it. *Edit. Thanks for pointing it out*
"The sector is a harsh and unforgiving place, and sometimes even the most technologically advanced organizations and militaries find themselves strapped for cash in a time of need. "Budget Tech" comes to the rescue in many cases, and involves the retrofitting of common low-tech spacecraft with high-tech upgrades, a damn-sight cheaper than buying high-tech spacecraft off the advanced markets.
"The high-tech conversion of the pirate-favoured Buffalo Mk.II is a strict upgrade over its original blueprint, designed to fulfil proper military specifications for a mid-sized missile support/attack ship. Changes include the reinstallment of the freighter's original shield generator; the inclusion of a small drone bay alongside the bridge; and alterations to the ballistic mounts to carry energy weaponry instead."Spoiler
(http://i.imgur.com/3EfVCPc.png)[close]
@AxleMC131:
That Buffalo Mk. II looks pretty good.
Took your idea of a jetliner-in-space and reworked it a bit.
(http://i.imgur.com/DibWOGC.png)(http://www.wolfegames.com/TA_Section/voidplane.png)(http://www.wolfegames.com/TA_Section/voidplane_on_black.png)(http://www.wolfegames.com/TA_Section/voidplane_hidden_launcher.png)
Basically, what I did here was that I unified the shapes a bit, to give it more of a look of a reasonably atmospheric-capable craft. I know that in the SS universe that isn't required (they have anti-grav and presumably Shields allow for atmospheric reentry) but it fits with the jetliner feel.
I also hid more of the mechanical greebles. Commercial / Tourist vessels IRL go to much more trouble to hide such things than military vessels do, and that fits David's conceptual approach to those kinds of ships, too (see the shuttles).
While the wheel was a cute idea, it doesn't really fit well with the SS level of technology. There aren't hab-wheels on the other ships or other obvious aids to create artificial gravity, because they have some method of doing that technologically. And the wheel really broke up the flow of the shape as well as making the airliner-like front not really make any sense.
Not so sure about the guns on the sides of the front fuselage; I was thinking that, given the mission of the craft, it'd be best if they were missile launchers to provide support or to fling at enemies while escaping, but I think they'll disrupt the shape a bit. That's the problem with ship concepts like this; they can turn into a greeble-mess simply from having guns on them. Might be better to make the launchers a fixed part of the ship itself, ala the Onslaught's Thermal Guns, to hide them and keep the shape clean.
You can't partially-hide weapons, unfortunately. They can't be forced to draw behind ship sprites.Can't you? ;)
You can't partially-hide weapons, unfortunately. They can't be forced to draw behind ship sprites.Can't you? ;)
(http://i.imgur.com/LlBIzCa.jpg)
Show off. ;D The bridge is a decorative weapon separate to the rest of the sprite, same way you did the engine side guards, correct?Indeed it is!
Show off. ;D The bridge is a decorative weapon separate to the rest of the sprite, same way you did the engine side guards, correct?Indeed it is!
Show off. ;D The bridge is a decorative weapon separate to the rest of the sprite, same way you did the engine side guards, correct?Indeed it is!
(http://i.imgur.com/z51aYQM.png)
not sure if anyone has any information about this, but what does having these decorative weapons do to the performance?As far as I know, the impact is a fraction of that of a standard weapon. But while negligible compared to the impact of a single ship, they have some visible impact in term of memory usage.
The way the missiles were flung out before targeting was pretty cool. Were those rear-facing swarmers?
Once I start actually modding (0.8?), I am definitely making an LRM ship just for that.
not sure if anyone has any information about this, but what does having these decorative weapons do to the performance?It's pretty small impact. I used a similar trick with Vacuum's fighter Engines, because Engines are fairly expensive.
or this (http://i.imgur.com/90k3U34.png)
or this (http://i.imgur.com/vvSpbjt.png)
I made a pirate frigate, kitbashing the Hound, Mule and Shepherd. Probably some kind of PD-focused ship, four ballistic mounts, two missiles and possibly one or two extra mini flak cannons. The front seems pretty okay with me (looking at it, the bridge and the bit below it need to be better integrated), but I'm kind of awful at engines and making them look good. I'm open to feedback about anything on this thing. Named it the Scrapper-class right now. Should the engines be more concentrated at the sides like the Hound and Cerberus, or spread more evenly among the bottom? Any tips on making them not look horribly copied?
(http://i.imgur.com/pB4pNec.png)
When it comes down to it that will depend on your goal for the ship. A PD Boat you say? Maybe not so fast, although it looks tough, so perhaps something like the Centurion, two clusters of engines like you have there. I think they look alright at present, although you could probably afford to add a little shadow to the inside edges of the engine bells. If you'd rather change them up a little, then sure try spreading them further out. I wouldn't make them any longer though.Thanks for the feedback. I didn't really realise how far those missiles are going to stick out but yeah, they will. May move them back a couple of pixels, or just do that while positioning the actual mounts. The ship is supposed to look like it's pretty much just pieces of scrap welded together, so I stuck a bridge in an unwieldy position. Though it may warrant having another bridge in the center, maybe behind all those mounts. I will definitely consider painting on some faded warning stripes onto that section just above the right engines, since I want to start using Photoshop to add proper paintjobs.
As for weapon mounts, think about how it'll look with weapons actually attached. Those front missile weapons are going to stick out like sore thumbs, although if that's the image you're going for then go ahead.
The bridge looks... At first it looks fine. Then after a dozen seconds or so you realise that it's positioned off to one side to make way for.... What? On a carrier or heavy gunship, perhaps, but there it just appears to be stuck on the side haphazardly. That could be what you want of course! ;)
Other than that, looks alright. It's silhouette reminds me very much of the stock Mining Drone fighter, that sort of armoured box look, which definitely works for what you described. Perhaps you could work on that and implement some kitbashed parts from the Mining Drone and even the Ox? A pirate ship it might be, but some black-and-yellow warning stripes would be a great way to bring out some colour and contrast.
Alchemy is a software.
My biggest issue with it, and the new Cabal ships, is the large, flat, smooth, nearly featureless sections of the shipThat's what I thought, too. I'd personally make the turrets have their own little sections, separated from the rest of the main ship piece. Also, I'd make the faint details on the side wings more visible.
Even MORE spacecar raceships!I think you mean spacester roadcraft.
GLORIOUS.
Looks very nice. The only change I'd suggest is to make the (D) variant a more brownish shade, so it's easier to see from a distance.
Hi, I am planning on making a mini mod that adds new "fighters" to the game. After getting some free time from helping around bug hunting in a different game, I decided to work on a WIP sprite...
... What do you guys think?
Hi, I am planning on making a mini mod that adds new "fighters" to the game. After getting some free time from helping around bug hunting in a different game, I decided to work on a WIP sprite.Spoiler(http://i773.photobucket.com/albums/yy20/darkkira1332/MS%201%20enhanced%20size_zpsvqda5zz0.png) (http://s773.photobucket.com/user/darkkira1332/media/MS%201%20enhanced%20size_zpsvqda5zz0.png.html)[close]
What do you guys think?SpoilerYes, I kinda borrowed Tartiflette's Warlust sprite but only for size checking.[close]
Spoiler(http://i.imgur.com/BVLLW9f.png)[close]
At 13 right now, and I'm currently trying to detail it (similar to vanilla hammerhead). With difficulty. It's like if you add detail to it, it ruins the lines of the ship, which is supposed to be smooth and sleek. Any ideas?
So here is my take on this ship:
(http://i.imgur.com/DdKXduW.png)
And while I was at it, I recorded the process:Spoilerhttps://youtu.be/HiOc_wVAD1s[close]
Looks like a good start! Very industrial design, I can definitely see the DA Wanzer influence. Definitely needs some colour (I've been told before never to use purely unsaturated greys and whites - always have some colour, even if it's extremely light). The guns are nice and look well-enough scaled... Although I hate to think what kind of weapon that giant spark plug is. ;D
Otherwise, the outlines are extremely bold and possibly don't need to be, especially internal ones, and you're completely missing any sense of depth. Have a go at smoothing the black lines and adding some lighting/shadow effects - it can make a flat 2D sprite really pop into life, even a small one.
The "spark plug" looks like a flamethrower to me. Devious fighter, isn't it.
You've fallen a bit into the same problem I had; don't necessarily think you have to feel restricted to a bitmap like you might for an older game. you can use in-betweens and smudges to excellent effect You can go even further into detail.
For instance:Spoiler(http://i.imgur.com/BVLLW9f.png)[close]
At 13 right now, and I'm currently trying to detail it (similar to vanilla hammerhead). With difficulty. It's like if you add detail to it, it ruins the lines of the ship, which is supposed to be smooth and sleek. Any ideas?
So here is my take on this ship:
(http://i.imgur.com/DdKXduW.png)
And while I was at it, I recorded the process:Spoilerhttps://youtu.be/HiOc_wVAD1s[close]
A bit too pixel-art for Starsector but very nice notheless. You should take a look to the discontinued Biomancy (http://fractalsoftworks.com/forum/index.php?topic=7682.0) for inspiration on the implementation.Cheers for the link dude, I tried finding a balance between pixel and paint but haven't been able to pinpoint it yet. Saw a lot of ships with clean harsh edges and some with smooth anti-aliased ones.
Cheers for the link dude, I tried finding a balance between pixel and paint but haven't been able to pinpoint it yet. Saw a lot of ships with clean harsh edges and some with smooth anti-aliased ones.The art for the game is smooth AA (and more so after each update, it used to be more pixelart-y). Some people prefer to draw sharper contours, but they quickly see the light and usually start to add AA all their ships, myself included.
Just had to make this.
(https://i.snag.gy/7jB5ZK.jpg)
Can't wait for a Colossus Mk.II with a large turret and Ill Advised Modifications.
Wait, it has as many weapons as a Wayfarer AND a flight deck????
Golliourus, i'm really liking the style of those drawings and i'd like to see more of this. If you're planning to attempt an actual sprite though, i recommend you to start with something relatively small, no bigger than destroyer size. Spriting become exponentially trickier the bigger your ship.Thank you very much, I'll keep that in mind. And I will make more in the future, though it'll be a somewhat slow process. I'm glad you like it!
Do you intend to turn them into sprites?Despite my complete lack of experience in spriting, I will definitely try. Needless to say, it's going to be a while until I'm good at it. I have a feeling it's going to be much more difficult than it looks though, so I'll follow Helmut's advice. If all else fails, I'll try to render a 3D replica like RavenDarke did.
It's a good sprite, i think it could get some hangar lightning on the front too, as it seems like the other side of that rear launch bay. I don't think it's too strong either. With crappy weapon arcs, limited cargo space and a weak built-in fighter (mining drone?), that thing could definitely works.
Current plan is have one or the other be available as a downloadable alternate skin pack but I'm not yet decided on which one.
With the skin system, can't you like, have both?
(http://i.imgur.com/TfGyS5D.png?1)
Another kitbash for judgement. How do I make this look less like a (heavily) modified hound and remove greebles?
Okay, I kinda scrapped the first mech design I did, and did some time tinkering with the old greymatter.Another mech??
This is what I came up with:Spoiler(http://i.imgur.com/uPAhQn2.png)[close]
And a little backstorySpoilerATS-1BS "Titan Boy" Beta Type S - A 1st generation Advance Trooper Suit built after the disastrous ATS-1A. Replacing the built-in hand weapons with manipulators and the heavy leg parts with lighter and booster equipped legs for increased maneuverability. After the reclaiming the stargate, the design became heavily obsolete, and was replaced by the more versatile 2nd generation ATS. For unknown reasons probably the low cost maintenance, the LPC of this units found itself in black markets and is now being used by Independent groups, poor private militia and several Pirate fleets.
In order to combat the [REDACTED], The Unified Three Factions built the Advance Trooper Suit after the Fallen Stargate Incident due to the ineffectiveness of fighter wings they had at the time. The 1st generation or rather 0.5 generation was based old "Big Guns and Heavy Armor" Theology which led to a huge disaster. Revising design, the engineers reworked with what they have and came up with the solution to make the ATS more "Humanoid" much like the [REDACTED]. The Result was the ATS-1B. Still using the robust ATS-1A frame, but removing its major flaws. The Type B was lighter and far more maneuverable than the Type A. The reduced weight from the removal of its fixed arm weapons, missile launcher legs, and heavy shoulder shields allowed it to nearly match the [REDACTED] in terms of mobility. It also replaced the built in Light Cannons with a "head unit", though it is actually just a vulcan gun with a targeting sensor due to the fact that the ATS-1A frame still has the old reinforced glass panel.[close]
Well how does it look?
Another mech??
Another mech??To be fair he was making them before that Gundam mod appeared. And it's great, the more the merrier!
Have you paid your tithe to Ludd lately?
(http://i.imgur.com/eg7BOQp.png) (http://i.imgur.com/79cE1GF.png) (http://i.imgur.com/zFV6pyf.png) (http://i.imgur.com/xoS0FFj.png)
Have you paid your tithe to Ludd lately?
(http://i.imgur.com/eg7BOQp.png) (http://i.imgur.com/79cE1GF.png) (http://i.imgur.com/zFV6pyf.png) (http://i.imgur.com/xoS0FFj.png)
Another kitbash, very proud of this one!Rightly so, it looks great
(http://i.imgur.com/aizTRFr.png)
(http://imgur.com/K4HhXSV.png)
Mora(LP)
Give it a hybrid of Damper Field/Maneuvering Jets or Damper Field/Fighter Damage Buff and you got yourself a tear-drinker.When I actually implemented it as a minimod, I gave it standard luddic built-in hullmods, ballistic medium turrets instead of missile, and burn drive as system. :P
Another kitbash, very proud of this one!
(http://i.imgur.com/aizTRFr.png)
Also, a challenge: I will be handing out bonus points to anyone who can name every ship I grabbed and modified parts from to assemble this. As a clue, there were exactly EIGHT stock sprites I used.
Good luck! ;D
Another kitbash, very proud of this one!Looks like Falcon or Eagle, Dram, Tarsus and/or Condor, Phaeton, Mercury.
(http://i.imgur.com/aizTRFr.png)
Also, a challenge: I will be handing out bonus points to anyone who can name every ship I grabbed and modified parts from to assemble this. As a clue, there were exactly EIGHT stock sprites I used.
Good luck! ;D
(http://i.imgur.com/aizTRFr.png)
A challenge: I will be handing out bonus points to anyone who can name every ship I grabbed and modified parts from to assemble this. As a clue, there were exactly EIGHT stock sprites I used.
Good luck! ;D
Gonna give out the answers, but I'm impressed how accurate people were, via both the comments and the Discord! Internet points going out to everyone who gave a guess (if you made one in the Discord that I didn't see and you aren't listed here - my apologies):Hehe. I love it when I'm partially right.
- cjusa (4 correct)
- Aron0621 (3 correct)
- Wraith (1 correct)
- Eluxor (1 correct)
Some of the correct guesses were incredibly vague, so well done to those with eagle-eyes. ;)
The correct answers were:Spoiler
- Buffalo (A)
- Gemini
- Enforcer (the old sprite)
- Dram
- Falcon
- Prometheus
- Condor
- Phaeton[close]
Thanks all for playing! ;D
Hehe. I love it when I'm partially right.
That was hard, though. Took like 5 minutes of intense staring to find the forward prong. The Side Dram/Phaeton/Prometheus pieces were the easiest, imo.
Hey people, it's been a while.
Just wanted you guys to know that I've went through some stories and asking life questions that have been bogging me for a few months, and have decided to come back for a hobby once more just for the heck of it. Blue and Red (http://fractalsoftworks.com/forum/index.php?topic=9035.0) is still under wraps due to the new patches that came after the absence.
Especially now with the new carrier/fighter system and visual overhaul, the Red may just get some changes while Blue gets a proper love it definitely needs... respectively... ?
And here they are:Spoiler(http://i65.tinypic.com/2vljvx3.jpg) (http://i63.tinypic.com/30c69ll.jpg) (http://i64.tinypic.com/if7waf.jpg)
(http://i64.tinypic.com/t6e98z.jpg) (http://i64.tinypic.com/dqoygp.jpg) (http://i65.tinypic.com/j6mnnp.jpg)
(http://i63.tinypic.com/dbjzax.jpg) (http://i67.tinypic.com/14xexhl.jpg) (http://i68.tinypic.com/f9kye9.jpg)
(http://i66.tinypic.com/25585xi.jpg)[close]
All of the old ship designs will be systematically scrapped though these new ones will be based heavily from their older models, especially with the Argon series.
If the mods work out... well. I don't know what happens next. ;)
@_@ YOU'RE BACK. THIS IS GOOD.I swear, every time I see the name of the mod, I think Magic: The Gathering.
Those ship designs, I love it.
I look forward to the Blue/Red faction arriving once again in Starsector
Heck, we all do. It's good to have you back.
@_@ YOU'RE BACK. THIS IS GOOD.
Those ship designs, I love it.
I look forward to the Blue/Red faction arriving once again in Starsector
Heck, we all do. It's good to have you back.
@_@ YOU'RE BACK. THIS IS GOOD.
Those ship designs, I love it.
I look forward to the Blue/Red faction arriving once again in Starsector
Heck, we all do. It's good to have you back.
Thank you.
I've always thought of bringing the ships back for some nostalgia, personally. And, considering there is the new [REDACTED] in the game, I think having the [REDACTED^2] back in circulation would spice the sectors a bit more. I thank EI for the storyline and ship style she wanted to put up for the Red.
Plus: I'm sure when she actually sees that moment when both [REDACTED] and her ships fight, she'd lose her mind in bloodthirsty bliss.
Another kitbash, another challenge!
(http://i.imgur.com/HgE6wsn.png)
How many ships can you see here? There are SIX stock ships I grabbed parts from in this one - bear in mind some parts have had slight recolours. Good luck!
I hope she does, then there will be even more ideas of ships flowing in, then everyone get's a piece of Oculian Protoguns.
WIP, Exploration contents spoiler alert:Spoiler(http://imgur.com/IOIuLdZ.png)
The Ray-class Drone.
Aiming somewhere between High-tech ~ Remnant.[close]
Another kitbash, another challenge!
(http://i.imgur.com/HgE6wsn.png)
How many ships can you see here? There are SIX stock ships I grabbed parts from in this one - bear in mind some parts have had slight recolours. Good luck!
BTW Are sprites here allowed to use and free for all or is not allowed to borrow them?
Thanks for answer but not really.
What I am looking is new faction skins for vanilla ships. To make factions more distinct from each other. With various models of the same ships using by different factions.
I tried to do it by myself but effects are hardly satisfactory and to be truth I have little idea what I am doing. Also why waste time when there is superior sprites lying around not used?
I notice that PCCL guy show plenty of faction specific skins but I do not even see if any mods is planning to use them.
You also mention and ask him to use them in some of mod of yours but I do not see any re-skin mods on forum.
What about that high tech Condor and Buffalo you were using? Are they gonna see light soon?
(http://i.imgur.com/YaMpbzp.png)
Also: D-Class, pilotable [REDACTED]. Because if you're a scavanger, why on earth wouldn't you? More OPs, but come with D-class hulls. Thoughts?
AxleMC131 thanks for help but I have one more request. Would you be willing to handle over your Tech on Budget mod? It looks interesting and I would be ready to finish it.
Also Buffalo sprite. Hand it over, pretty please.
Although i'm not sure if i should instead makes the "arms" part of the combat modules, so it the whole station would break in a messy way instead of the current clean version. Something like that :
Finer version of [REDACTED], requesting for critiques:
WARNING: EXPLORATION CONTENT SPOILER AHEADSpoiler(http://imgur.com/SCD3dni.png)
Ray-class Remnant Droneship, now with a tail "stinger".[close]
Without description...That ship seriously gives me some shadowyards vibes... Only, you know, more alien and more... orange ;D
(http://i.imgur.com/mnXxwU5.png)
My first SS ship! A battlecruiser that retains the triangle profile and turret placements (mostly) of the eagle. With side engines for maneuvering jets.Spoiler(http://i.imgur.com/1anf2Qq.png)[close]
Without description...
(http://i.imgur.com/mnXxwU5.png)
This is quite impressive for a first sprite, a battlecruiser no less. I agree with Alfonzo though, the top half looks quite flat, and the contrast a bit weak (although Alfonzo clearly overdid it on the rear and side armor plates).
By the way, was it entirely hand-painted? Or kitbashed from some concept arts? Also, once you're done with it, i'll probably ask you if i can borrow it for kitbashing, there are some very interesting parts there.
Fixed! Hopefully. I'm going to leave this as it is, for now.
(http://i.imgur.com/jdJbMPx.png)
So, I'm working on this new Hexon ship:
(http://i63.tinypic.com/xrl8h.jpg)
Considering this was done within a small timeframe and after what I've seen with the new battleship over there, I feel kind of outdated with the shading and the greebles.
Edit: On the side note, the port and starboard at the middle section are decidedly built-in, though I can work around it.
Without description...Cthul ftagn / 10
(http://i.imgur.com/mnXxwU5.png)
Best description trashman, real mature
even though you're right
Best description trashman, real mature
even though you're right
Hey, if it fits....
I guess I tried too hard to push something that I wanted to believe it would work.
Warning (Curdled drama)SpoilerSo far, I should now believe I am that stupid to put a mod that shouldn't necessarily be there as well knowing that I would simply embrace the fantasy of what I thought it would great when in reality that it suck so much that people would normally want me to be put to rest. Considering how much drama I've put up in the past only managed to stack up more even up to this very present just to tell me how much I actually suck that I should be elsewhere.
Sorry to put up the drama for this where I shouldn't be doing but having myself in a situation where I am not aware that people still don't like me for what I have done. I thought I could make my mod just for the fun of it, but growing the desire to want more just simply pushed me so hard that I didn't realize I hurt someone. Even up to this day, I kept reminded by the very fact that, in my own head, someone would scream at me for doing something that I didn't know it was wrong, which was the first experience to realize that I really screwed up for once. It continue to bog up my mind for that mistake and the response of crybullying, which that very thought now keeps popping up, despite I'm no longer the one responsible, is still pushing me to believe it's my fault.
Now, I do believe I want to push some graphics into mod just for the sake of removing this thing off my chest since I didn't even know how to reconcile my actions to people I don't even met. I don't want to ask for forgiveness nor I ever wanted someone to give me advice anymore, because I know that I'm a terrible person who deserved this punishment anyway.[close]
Currently, I'm making the finalization for Blue's missile frigate. The previous version was the fourth model to the right. Some changes to the shading should make the outer section more rounded. Greebles on the center hull are added to make the bridge section more shapely and less grounded from the windows, which has been given more lights to render a livelier setting.
(http://i63.tinypic.com/hvcu3a.jpg)
A tribute to Arcibalde's Relics mod and their giant AI ships :
Old vs New.Spoiler(http://i.imgur.com/05bn5.png) (http://i.imgur.com/R66p05s.png)[close]Spoiler(http://i.imgur.com/iZBcL.png) (http://i.imgur.com/zaKEE6Z.png)[close]
Artefact, resprite some weapon.Spoiler(http://i.imgur.com/NBptLi2.png)[close]
I begin per weapon before ships, so what do you think for the moment?
Not very good, but meh, for a time, this is not 3D model!
(Maybe weapon is too light?)
Keep iterating minor changes at this point:
WARNING: EXPLORATION CONTENTS SPOILERSpoiler(http://imgur.com/DYZr20h.png)[close]
Sprited a [REDACTED] fighter:
WARNING: EXPLORATION CONTENTS SPOILERSpoiler(http://imgur.com/NUzt8dK.png)
Introducing: the Glow Strike Drone.[close]
Spoiler(http://i.imgur.com/ZGUK1N8.png)[close]
Hum no, Artefact sprite are darkest red.
Well, I have think than I have added shaded, but maybe not very good.
A tribute to Arcibalde's Relics mod and their giant AI ships :
Old vs New.Spoiler(http://i.imgur.com/05bn5.png) (http://i.imgur.com/R66p05s.png)[close]Spoiler(http://i.imgur.com/iZBcL.png) (http://i.imgur.com/zaKEE6Z.png)[close]
I'm worked on Protonian version of that one Hegemony ship, the Sunder, and I'd like to hear from you guys on this one.
(http://i68.tinypic.com/34j3ukn.jpg)
Well, the Yardies are getting a battleship after all. While I hadn't really intended for the SRA to have one well... still kinda happening.(https://i.imgur.com/MGEadjc.png)
Quick! Find that Sunder gif and add another frame to it! ;D
A tribute to Arcibalde's Relics mod and their giant AI ships :
Old vs New.Spoiler(http://i.imgur.com/05bn5.png) (http://i.imgur.com/R66p05s.png)[close]Spoiler(http://i.imgur.com/iZBcL.png) (http://i.imgur.com/zaKEE6Z.png)[close]
Just had fun trying to do AI portraits, the two on the right are from vanilla for comparison.Spoiler(http://i.imgur.com/ZjwOcIX.png)[close]
Spoiler(http://i.imgur.com/ecHK1yK.png)[close]
Everyone's going big nowadays? I guess I can start make my own now.Spoiler(http://i.imgur.com/uMNs0bT.png)[close]
Everyone's going big nowadays? I guess I can start make my own now.
fyi, its still WIP. I'm following Mesotronik's steps on making ships.Spoiler(http://i.imgur.com/uMNs0bT.png)[close]
Ryxen, a trench that wide, deep and located center is going to cause massive issues with projectile and beam fade out. Making it so that the AI firing at it frontally will only rarely score hits. I know it makes for a beautiful silhouette but it simply will not work and you are going to have to switch up the shape in some manner. Though it could be tricked into working by making the prongs modules rather than part of the base hull. But one more point, damn, that ship is freaking massive. Are you sure you want to try and make it so large instead of scaling it down into something more similar to the size of a standard capital ship?
I think they're saying to make the 2 prongs separate "modules" (like what [REDACTED] battlestations have), instead of hull elements. Interesting thought, I say, would make the ship a little more interesting gameplay wise, too
Update. Overhauled side armors and area around turrets. Matched the colors of the turret mounts a bit, and revised front turret hard-points. Leaving this as it is for now.Spoiler(http://i.imgur.com/mGCbTVR.png)[close]
Ryxzen, the differences between the destroyers are very subtle, probably too subtle. The ships are good, but i think you could go with something a bit more bold when it comes to paintjobs. Ideally the player should be able to differentiate each other with a glance. I know this is a rule that isn't even really respected in the vanilla game, but that's my feeling about it.
(http://i.imgur.com/Eirba4N.png)
(http://i.imgur.com/Eirba4N.png)
a full military conversion of the Venture with a large front mount and 2 additional small turrets for PD
After a year without actually doing it, I just put myself back to kit-bashing for your biggest misfortune and for fun, so to make a little pile ofgarbagesprites and as it is always good to have outside opinions. Well I'm here. On the other hand, although I tried several things from the flight decks of the biggest, I cannot put anything to make them less empty without it looks ridiculous or totally incoherent... Or simply That I like it. Same problem with the paint job to find a color that is not already used by already existing factions. (Vanilla or Modded)
Fighters
(http://image.noelshack.com/fichiers/2017/22/1496182859-fi1.png) (http://image.noelshack.com/fichiers/2017/22/1496182860-fi2.png) (http://image.noelshack.com/fichiers/2017/22/1496182861-fi3.png)
FregatesSpoiler(http://image.noelshack.com/fichiers/2017/22/1496182861-fr1.png)(http://image.noelshack.com/fichiers/2017/22/1496182862-fr2.png)[close]
Light carrier and DestroyerSpoiler(http://image.noelshack.com/fichiers/2017/22/1496182859-d1.png)(http://image.noelshack.com/fichiers/2017/22/1496182859-d2.png)[close]
CruisersSpoiler(http://image.noelshack.com/fichiers/2017/22/1496182859-cr1.png)(http://image.noelshack.com/fichiers/2017/22/1496182860-cr2.png)[close]
BattleshipSpoiler(http://image.noelshack.com/fichiers/2017/22/1496182859-ca1.png)[close]
Heavy carrierSpoiler(http://image.noelshack.com/fichiers/2017/22/1496182860-ca2.png)[close]
Random stuff... ( Drones ? Turrets ? )Spoiler(http://image.noelshack.com/fichiers/2017/22/1496182862-gar.png)[close]
Hmm... too dark. Sure, the colour fits the stealthy military style, but in game wise, it'll just be another thing player wouldn't recognise till the scorch it/blew it up.
not showing up for me, check link?
Thank you for your suggestions and comments. For the size by cons, it is true, but it is a little late. (I should have realized it when I did.) I'm not going to make a creppy resize, or I would have to add stuff and rework it to make it bigger. I'll think about it.I don't know, man. But the ships looks like the ones from Junk Pirates/PACK mod
It's better ?
(https://image.noelshack.com/fichiers/2017/22/1496270871-d1.png) -> (https://image.noelshack.com/fichiers/2017/22/1496270872-d1-2.png)
(https://image.noelshack.com/fichiers/2017/22/1496270872-fr2.png) -> (https://image.noelshack.com/fichiers/2017/22/1496270872-fr2-2.png)
... the ships looks like the ones from Junk Pirates/PACK mod
Just sticking this here for the hell of it: The old and new sprites for the Manta Fast Destroyer from Disassemble Reassemble. Not so much looking for immediate criticism as relative thoughts, and as a reference.That's a lot better than the old versionSpoiler
Original Sprite Updated Sprite
(http://i.imgur.com/NP1Jdpb.png) (http://i.imgur.com/768l1BG.png)
I don't know about you, but to me it feels a lot cleaner, smoother and sleeker - fitting for its "fast destroyer" role. Also matches the midline doctrine a fair bit better.
Special thanks to MesoTronik for advice on the upgrade! ;D[close]
Just sticking this here for the hell of it: The old and new sprites for the Manta Fast Destroyer from Disassemble Reassemble. Not so much looking for immediate criticism as relative thoughts, and as a reference.Spoiler
Original Sprite Updated Sprite
(http://i.imgur.com/NP1Jdpb.png) (http://i.imgur.com/768l1BG.png)
I don't know about you, but to me it feels a lot cleaner, smoother and sleeker - fitting for its "fast destroyer" role. Also matches the midline doctrine a fair bit better.
Special thanks to MesoTronik for advice on the upgrade! ;D[close]
That's a lot better than the old version
The new look is giving a much more "finalized" feel to it while the older one looks like a ship that was never completed or rushed to be used in space. I say the new one is better.
I really dig the new Manta look. Way better imho. :)
The New Manta is pretty good. That said, the little armor spikes near the engines are a bit too long and make the engines look a kinda unbalanced.
The New Manta is pretty good. That said, the little armor spikes near the engines are a bit too long and make the engines look a kinda unbalanced.
Hmm, do you think it would look better with slightly bigger engine bells? Or should they just be moved back a little to balance the appearance? I'd rather not mess with the armour plating any more than I already have.
Hmm, do you think it would look better with slightly bigger engine bells? Or should they just be moved back a little to balance the appearance? I'd rather not mess with the armour plating any more than I already have.Moving them back would be just as goodNevermind, it looks fine when the engines are firing.
I have begun work on a new set of the ships.
(http://i.imgur.com/mhEmI44.png)
Beutimus, but i'm not sure if it will be invisible compared to the background.
You want something like it?Beutimus, but i'm not sure if it will be invisible compared to the background.That said, the lighting of them could use some work.
While working on Blue, significant changes are being on Red.Oh yeah! Not!Gryphon rework coming soon!
(http://i.imgur.com/I17XSdL.png) (http://i.imgur.com/XRvQ3cg.png) (http://i.imgur.com/EOduLH6.png)
Oh yeah! Not!Gryphon rework coming soon!
While working on Blue, significant changes are being on Red.I loved above old sprites more. New sprites not accurate..
(http://i.imgur.com/I17XSdL.png) (http://i.imgur.com/XRvQ3cg.png) (http://i.imgur.com/EOduLH6.png)
Nice! These certainly look a lot nicer than the black, featureless, ovoid ships.
I feel like they look great, but needs a little more color from the original non D mods.
That's my opinion though.
Are they supposed to be pilotable? If they are, the sprites may need command bridges. I already see a few of them there but some of them do not have one. Unless you want them to remain as drones.
So, uh, here's the really rough cruiser thingy I worked on today. I figured I'd post it before I chickened out or gave up.
(http://i.imgur.com/PIdCufj.png)
This is the first sprite I've ever gotten past the "Maybe I should try and draw that someday" stage, so any advice is appreciated (Seriously, I have no idea what I'm doing.)
@JDCollie,I saw that left side thing as a gear. Time for a clockwork faction?
While I'm not sure what your plans are for this sprite, I reckon you could pretty easily kitbash some parts together for it. I'm mainly looking at the big triangle and thinking "Eagle".
Not going to make any points on artistic style because they've basically already been made (and I'm not really sure what else to say). However, I'd like to say I love the design of the ship. That sort of haphazardly-built combination of parts, with a decent contrast between smooth triangle plate and spiky semi-circle is appealing to the eye and still fairly well-balanced. I'd love to see this built into a stock-quality ship sprite, just to see what it could become in combat.
I saw that left side thing as a gear. Time for a clockwork faction?
The voices in my head, voices in my head, they will keep going until I am dead!!!
I'm sure some of you would remember these from last year.. well, depending on how often do you visit this thread.
Anyway, here they are:
I'm sure some of you would remember these from last year.. well, depending on how often do you visit this thread.Oooh, I like these. They have a very crisp look to them. I especially like the Heavy Fighter.
Anyway, here they are:Spoiler(http://i.imgur.com/fXezq2Z.png)
Escort Fighter
(http://i.imgur.com/w49XqPn.png)
Interceptor
(http://i.imgur.com/gddXtOl.png)
Strike Fighter
(http://i.imgur.com/lKB8AAI.png)
Torpedo Bomber
(http://i.imgur.com/x1NQ8w0.png)
Light Bomber
(http://i.imgur.com/uFMFSrx.png)
Heavy Bomber
(http://i.imgur.com/4L6AQrJ.png)
Heavy Fighter[close]
So i'm assuming that the open part will have much less armor.
Here's what I've been up to. Most of the layers on the left half of the ship are turned off.
(http://i.imgur.com/WvF4YW2.png)
I know the shading on the raised, lighter plates is inconsistent; I was experimenting a bit. At the moment I like the bottom one the most. I'm also planning on resizing the sprite down before doing the rest of the detailing. Next time I'll start at the size I want to finish at >.<
... the Berserker (P) is getting converted into a cargo carrier. My question is: Which layout is less cancerous?
(http://i.imgur.com/vu6tCVt.png)
That lone medium mount, at the left, can get an unusually wide range to cover but leaves it predictably easy to pick out by smaller ships.
The large mount on the right felt correct coinage for its name while it does feel a little cancerous at first, but then large ballistic weapons can punish it from attacking smaller ships that can dodge fast enough.
Personally, I think the second variant fits well for the pirates' needs. Though a built-in may be needed to look at.
Sprite Judgement NOT on the top page?Well, already two medium on the back, you can put a launch bay maybe ? Or just greebling for say than this guy have a small more energy flux or cargo!, if you add a launch bay, he go have no cargo for fuel or supply.
Disgraceful!
WIP Venture (GM)
(http://i.imgur.com/VQlb6to.png)
Is that a good amount of back armour? The grey is going to be replaced with greebling, giving it a sort of 'backend of shade' look.
Was also thinking of sticking a medium mount on the back, but I don't think I will...maybe?
Well, already two medium on the back, you can put a launch bay maybe ? Or just greebling for say than this guy have a small more energy flux or cargo!, if you add a launch bay, he go have no cargo for fuel or supply.
Sprite Judgement NOT on the top page?
Disgraceful!
WIP Venture (GM)
(http://i.imgur.com/VQlb6to.png)
Is that a good amount of back armour? The grey is going to be replaced with greebling, giving it a sort of 'backend of shade' look.
Was also thinking of sticking a medium mount on the back, but I don't think I will...maybe?
(http://i.imgur.com/g7wihNq.png)
(-image snipped-)
(http://i.imgur.com/g7wihNq.png)
(http://i.imgur.com/g7wihNq.png)This thing looks so weird it almost looks like the Doom cruiser a little bit
(http://i.imgur.com/XoNUq0j.png)
(http://i.imgur.com/XoNUq0j.png)
In other news, while doing the Venture (GM), I noticed that the original GMDA ships were not up to snuff. So I did some tweaking. The Hammerhead at the bottom the original inspiration. Thoughts?
(http://i.imgur.com/FLW74Aw.png)
The destroyer is more front-facial as the build stands for. Personally, it actually seen like the entire outer chassis was 3D printed and planted on top of the hull which is a good thing for a high-tech faction.
My question is: do they look too 'cartoony'? It was a common complaint when I released the original version.
Me likes!The engine flare is quite interesting... perhaps that is it?
Also, this:
(http://www.wolfegames.com/TA_Section/explorer_society_hawk.png)
(http://www.wolfegames.com/TA_Section/exp_hawk_in_action.jpg)SpoilerFirst prize goes to whoever notices what's very unusual about the ship.
BIG HINT: It's not the styling and it's not the weaponry.[close]
Took another go at the Hawk; thanks for the critique :)
Old vs. New:
(http://www.wolfegames.com/TA_Section/explorer_society_hawk.png)(http://www.wolfegames.com/TA_Section/explorer_society_hawk2.png)
Here's another Destroyer for the Explorer Society: this is the Aegean, referencing another semi-famous Trek design.
(http://www.wolfegames.com/TA_Section/explorer_society_aegean.png)
What was it called, Defiance or something?
What was it called, Defiance or something?
I think the stubby shaping more on the Nebula-class science ship. Although, it may be more on the Centaur-class.
The Defiant-class didn't had the classical disc-deck and twig-engines like most federation ships.
It's actually referencing the Mediterranean class:It looks more like a Miranda class, tbh.Spoiler(http://asdb.homestead.com/files/mediterranean3Views.jpg)[close]
Not nearly as famous the Galaxy or Constitution class, obviously :)
Anyhow... I'm nearly done with the next release of the Explorer Society; I'm doing integration with my FX Project so that it can show off sexy engines and stuff.
Any critiques? Not sure if I should tone done / increse the armour greebling.
The lower section, on the other hand, feels a bit off. As the lighting of the ship seemed too bright on the flap-ends, unless it is purposely flat. The wings themselves, could use a bit more girth to support its main engines and the exposed fuel containers on top.
Personally, the engine components feel a little too fragile and exposed, particularly in the same feeling with the Venture class. Additionally, being curved inwards with the hangars made the sections more hollow. Some extra armor plates at the outer sides while steel muffle plates on the inside should be enough to support pieces in between, but not all the way through though. Alternatively, you may want to put different engine parts from other Midlines.
How the hangars are constructed are a nice touch. I might want to make them longer if I desire to have two fighter wings. Though I find the lines in the middle... disturbing. They aren't aligned perfectly. :o
(http://i.imgur.com/ixvGp6r.png)
(http://i.imgur.com/JqttLPg.png)
Any critiques? Not sure if I should tone done / increse the armour greebling.
Other than that, while the Red patch is in progress. These.
(http://i.imgur.com/U2hlHi3.png) (http://i.imgur.com/UDFEbaI.png) (http://i.imgur.com/b434H9A.png)
I like the shape though it's too smooth I think. Break it somewhat with a change of shape or hue of color.
If it's supposed to be a high-tech Venture, it really ought to suggest where the cargo goes, imo. I think that's what's missing from the outline, too :)
The one on the far left needs some colour break up on the spine; it seems too flat for a structural support. Maybe a smidgeon more contrast?
The middle one looks pretty decent, but the blue colouring seems to be rather inconsistent. Specifically, some of the darker areas are hue saturated, giving a really weird feel to the deeper sections of the ship. This is also a big problem with the one on the right, particularly the front region. The armour regions around the front middle turrets could also use a bit of a clean up.
The one on the right needs some fixing up of the 'side' support struts, particularly at the bottom where they meet the hammerhead kitbash armour and the chunky side panels. If there was a small amount of visual tie ins between the structure and the panels (like railings or armour coming down onto the struts) it's look better. The central structure could also be lighter and have a bit more contrast. As said previously the darker blue regions are too hue saturated and need to be desaturated a bit.
Overall they look good, particularly digging the yellow stripes. They look a lot better than the earlier designs, more subtle and subdued and considerably less garish.
I've felt like the colors didn't work, but I couldn't quite figure out why. It's the blue and the gray; the gray needs to have some saturation so that it offsets the blue a bit; something warm, probably. It'll be a little hard to do that at this point but probably possible.
Right now both ships feel very...flat.thank you for the advice.
is that a station? because it really feels like one.nope. that's mothership| capital carrier| cruiser carrier. probably.
(http://i.imgur.com/rDLWvQv.gif)
and spinny thingy(should fit nicely in the end. dunno why.)
(http://i.imgur.com/KDMa1c2.png)
is that a station? because it really feels like one.nope. that's mothership
The blue would come across better if you just built a layer with it and used Soft Light / Overlay over a grayscale masked section of the hull (basically, build the mask once, then use it on multiple layers). Then you could merge all that down and use Curves to do a final pass on contrast levels; that's the easiest way. It also really helps to use a color that's darker / lighter at stripe edges to make them pop.
I like that Eagle rework; call it the Haast Eagle (look that up).
(http://i.imgur.com/FMR6XQV.png)the shape reminds me of templars alot. so here:
(http://i.imgur.com/FjFDAu4.png)much better without those odd looking fins. though the middle medium mount looks out of place
I like that Eagle rework; call it the Haast Eagle (look that up).
(http://i.imgur.com/FMR6XQV.png)the shape reminds me of templars alot. so here:
(http://i.imgur.com/Po9yshl.png)
And now you know what to do when that sprite is available for the Spiral dump.err... no? sorry, but i literally don't understand what you meant. can you clarify?
err... no? sorry, but i literally don't understand what you meant. can you clarify?
Raptor Interceptor(http://i.imgur.com/wi0KsDq.png)Jackal Heavy Fighter(http://i.imgur.com/W0HT8Ai.png)
ok, gimme some custom sprite so i can abominate it , 1'st one wins :P (just for the fun )
Have fun.
RedManta: Those are fun little designs!
Here's some critique, in the form of a rework:
(http://i.imgur.com/gzM3iUb.png)(http://www.wolfegames.com/TA_Section/SpiralArms/redmanta_jackal.png)
Specific critique:Spoiler1. The first thing I noticed about the sprite was that it was lit from the left; Starsector sprites are generally lit from the top, with just a teeny emphasis forward.
2. The second thing I noticed about the sprite was that it felt pretty flat. Adding some height with lighter shades really helped a lot.
3. The outlines were a little too 8-bit; using shades of color, instead of black, really helped soften edges and make the shading feel better.
4. Adding specific highlights to a few pixels to bring out the shapes brought out the neat design- I like how it's a Space Turtle.
5. For a few areas where the edges could feel less pixelated, I used an erasor set to 25% to clean them up, zooming out a lot after each pass.[close]
That's a little better, but you want stronger indications of height :)
The teal parts of the body are a lot better there! See if you can also define the orange areas :)
@Protonus: I think the main things I'd like to see are:
...
2. In a place as dangerous as the Sector, we'd expect more guns or obvious defenses. Perhaps the best way without losing much of its character as a purely civilian craft is with a defensive drone system that has a rigid perimeter radius, to give it a passive defense. A little indication of that might be to make the landing-bay a little more obvious than it is.
...
Well played Axle, well played.
I took a swing at trying out that art style, how does this look? I think it looks really close to vanilla!
Yup, it was a long week ::)
@Medikohl: Those are pretty neat. I think the big one could use a few touches here and there; I might mess with that. I really like the red one and the asymmetric one :)@xenoargh, Thanks for the thoughts, taking the occasional stab at kitbashing, on average I spend about 5-10 minutes on each ship, just getting the getting what I see as obvious kitbashes knocked out from the newer ships. Also envisioning the red one as a sort of armored fuel tanker of some sort.
OK, I give a shot to this topic, first time I publish and make some ships for Starsector.
These are all kitbashed. I'm trying to make a mod of ships just to fill some gap I'm feeling in the game when playing. I've started to make three over but only painted this time.
Would you mind give some details about what is wrong in the Destroyer? As a guess I would say it's something with the medium mount, and the flight deck, but not sure
And finally, I would really love to weather the pirate cruiser, but I've absolutely no ideas how to do it... Blending options in photoshop?
OK, I've followed your adviced. Now I understand what you meaned about the High-tech destroyer, there was a really lack of uniformity and blending between part. I tried to upgrade it. The bridge is not pefect but does the job, and I use the opportunity to highlight the "combat freighter" purpose.
(https://i.imgur.com/JcW9SpO.png) (https://i.imgur.com/QurZd0B.png) (https://i.imgur.com/hnaJwYX.png)
The pirate cruiser is much more uniform and not mashup now. COuld probably still use more weathering.
(https://i.imgur.com/IRXuCdF.png)Atlantis II submersible carrier, maybe?Spoiler(https://i.imgur.com/WGtrUOs.png)(https://i.imgur.com/Z9fmVYE.png)[close]
(https://i.imgur.com/JV3gqdD.png)
(https://i.imgur.com/JV3gqdD.png)
nice work Passwalker! 8)glad to be useful
Still trying to learn the art of spriting. I've made a bunch of luddic church ships to give them some personnality. Was a great way to learn to work with color layers and all this stuff :
First a defense frigate, an heavy conversion of the Hound:
(https://i.imgur.com/nZbAW1I.png)
Then a Missile destroyer based on the Enforcer:
(https://i.imgur.com/47jloc8.png)
A conversion of the Tarsus to a fire support destroyer:
(https://i.imgur.com/TvjYb9O.png)
Finally, a balanced light frigate for the Persean League
(https://i.imgur.com/z4iFTOv.png)
sup, FS
did you miss the old good Elysium?
(https://i.imgur.com/9GOZzJt.png)
(https://i.imgur.com/IQKwJsG.png)
Heh. Looks a bit fragile, and could use some cleaning up (and again, hiding of the very obvious Aurora bridge there) but otherwise a neat ship.
-snip-
A question a little bit odd, but how do someone "grebble" in a good way? Any time I try, it seems that they pop to much in my face and I only see pixel after that...
@ King Alfonzo :
Thanks for your advices, really appreciate it. It really helps toupgrade sprites.
A question a little bit odd, but how do someone "grebble" in a good way? Any time I try, it seems that they pop to much in my face and I only see pixel after that...
-snip-
Yeah, don’t take, “not like Vanilla” too seriously :) Nobody’s really interested in forcing stylistic conventions on folks here; most modders are aiming at a Vanilla audience though, so it probably shouldn’t surprise you that the critique is generally aimed at arriving at a style that fits in. That, and we all have our biases in terms of taste (or lack thereof) :)
So i made a little thing a while ago.Judging by how much Chrome stuttered when showing that image, I would say yes, that would most certainly crash my comp if I used that modSpoiler(https://abload.de/img/ring51sb1.png)
Me and DR tried to make it works, turns out something of this size is outrageously expensive to run, and would pretty much require to be part of one separate mod entirely to avoid screwing players with lower-end computers. So for now it's sleeping on Spiral Arms, i'll put all the modules and what DR coded so far.
But yeah, if hubris could be a sprite, it'll probably would looks like this.[close]
A kitbashed I made. It was intended to be a destroyer but I think it's more a cruiser now...
...
It's made up of Valkyrie and Vigilance (I like the color and plates on this ships).
So i made a little thing a while ago.Spoiler(https://abload.de/img/ring51sb1.png)
Me and DR tried to make it works, turns out something of this size is outrageously expensive to run, and would pretty much require to be part of one separate mod entirely to avoid screwing players with lower-end computers. So for now it's sleeping on Spiral Arms, i'll put all the modules and what DR coded so far.
But yeah, if hubris could be a sprite, it'll probably would looks like this.[close]
[LATER]
(http://i68.tinypic.com/mm7p6v.png)
Did some work. How's it now?
So i made a little thing a while ago.Do I even have to say it???Spoiler(https://abload.de/img/ring51sb1.png)
Me and DR tried to make it works, turns out something of this size is outrageously expensive to run, and would pretty much require to be part of one separate mod entirely to avoid screwing players with lower-end computers. So for now it's sleeping on Spiral Arms, i'll put all the modules and what DR coded so far.
But yeah, if hubris could be a sprite, it'll probably would looks like this.[close]
Working on a new fighter for the line up; Shikome-class.(https://i.imgur.com/iJJzQJj.png)
It's kind of a super fighter I guess.Spoiler(https://i.imgur.com/V1J0emR.gif)[close]
Y'know, just a little on the super side, yeah.
Now I want to see a duel with a ValiantAce Combat versus Macross
Wanzers are from Front Mission, not Macross. Macross has the Destroids and Variable Fighters aka Valkyries. Valiants are remarkably similar, however they lack the GERWALK mode that is found on all Valkyries.Now I want to see a duel with a ValiantAce Combat versus Macross
Hmmmm
Working on a new fighter for the line up; Shikome-class.I personally find that the cockpit juts out a little too far, but otherwise its a wonderful sprite. Probably just me being nitpicky, though.(https://i.imgur.com/iJJzQJj.png)
It's kind of a super fighter I guess.Spoiler(https://i.imgur.com/V1J0emR.gif)[close]
Y'know, just a little on the super side, yeah.
Working on a new fighter for the line up; Shikome-class.(https://i.imgur.com/iJJzQJj.png)
It's kind of a super fighter I guess.Spoiler(https://i.imgur.com/V1J0emR.gif)[close]
Y'know, just a little on the super side, yeah.
I like it but the yellow cockpit(?) looks sort of out of place.
I like it but the yellow cockpit(?) looks sort of out of place.
Pretty sure all Shadowyards fighters have the yellow cockpit, at least from what I can see looking at the mod files.
I like it but the yellow cockpit(?) looks sort of out of place.I agree. Perhaps thicken it out a bit?
Pretty sure all Shadowyards fighters have the yellow cockpit, at least from what I can see looking at the mod files.
Correct, but the jutting appearance on this particular fighter looks odd and out of place in my mind.
With the update of Nexerelin, i have made a Tri Tachyon Station.
Hot damn. I reckon you need to adjust the shield positions on those modules so they look like arcs of one huge, regular circle that surrounds the whole station, rather than looking like flower petals as they do now.
Eh. It just looks wrong to me. Tri-Tachyon Corp give off sleek and smooth vibes for me. A consistent shield arc over several modules would portray that a million times better than this "flower petals" one in my view.
Eh. It just looks wrong to me. Tri-Tachyon Corp give off sleek and smooth vibes for me. A consistent shield arc over several modules would portray that a million times better than this "flower petals" one in my view.
Yep, i go that, i will just put 4 front shield, better than 8. The result will be better and the station will be more weak also.
Thank.
On my head, this is just a problem of collision radius. But i will look the collision radius for these shield module.
With the update of Nexerelin, i have made a Tri Tachyon Station.
reverse-engineered gust.
not sure what you mean by "replaced/added parts". this was kitbashed from scratch, from vanilla sprites entirely. the DA gust was used for size reference only.
It is awesome. Although the replaced/added parts look a bit slightly out of place though due to their rather abrupt difference between the original hull and new parts of the hull. Perhaps pixel inbetween the crossover to the new parts and/or some minor polishing to them to even out the transistion, ought to make it look complete.
I'm speaking of the left side of side of the ship where's capsule part on the front, thermal pulse cannon's area and especially the bridge in particular as those are the areas in my eyes that feel like something to improve upon as they look a bit odd when looking at them zoomed out. Everything else about the reverse-engineered Gust looks plain awesome in such a way that I felt necessary to comment on it because it looks like worthy of some more care put into it for sure.
not sure what you mean by "replaced/added parts".
I imagine Ludd engineers as the Adeptus Mechanicus, maybe seeing the Fortress shield as some kind of relic.
Spoiler(https://i.imgur.com/W5rnu6M.gif)
(https://i.imgur.com/WBD5RDx.gif)
(https://i.imgur.com/2TCsVIx.gif)
(https://i.imgur.com/Z0LvMs1.gif)[close]
Okay, some more development work on this bad boy; scaled the sprite up to match the vanilla stations more accurately, got the center section started, and a bunch of work done cleaning up the rescaled size on the horizontally mirrorable portion.Spoiler(https://i.imgur.com/f8Y6SEX.png)[close]
Still to do is a bunch of detail work, breaking up symmetry where needed and getting the color correction set up completely, as well as the gun/hangar platforms.
Kinda reminds me of a Grunt head from Halo for some reasonI can see that now... Before I thought of the Sheikah symbols from The Legend of Zelda
Man, it's like you guys have never seen a Mudokon beforeSpoiler(https://i.imgur.com/RvGMx8b.jpg)[close]
Man, it's like you guys have never seen a Mudokon beforeOhhhhhhhhh. I was too busy on my N64 to play that. I did play a lot of PS2 though...
(https://i.imgur.com/RvGMx8b.jpg)
Man, it's like you guys have never seen a Mudokon beforeSo when you destroy it are you rewarded with delicious snacks and beverages?
(https://i.imgur.com/RvGMx8b.jpg)
The fighter bay lighting needs to be a different color - it doesn't stand out well as it is.
Sylphon RnD going Low Tech? XDNobody said lowtech couldn't be flashy too, haha.
Looks more like a giant SWP Vindicator to me. :PHm, I guess? I just started putting things together without any plan to be honest.
The fighter bay lighting needs to be a different color - it doesn't stand out well as it is.
... Case in point: I didn't even realise it had fighter bays until you said that. :-XYeah, I see what you mean. I might come back to it and try to fix that (as well as a number of other quirks), but for now I've run out of patience with this.
The heart-shaped "tramp stamp" is a nice touch.Thank you ;D
What started out as a simple 'let's repaint an Onslaught' quickly got out of hand. FAR from perfect, but I've been working on this 'joke' for hours. I don't think I'm kitbashing ever again...
Hi all, new to star sector modding (and modding in general). Been working on my first ship sprite to get in the game. Its just a small speedy frigate. Here's what i got so far. Thoughts/ criticism?Spoiler(https://cdn.discordapp.com/attachments/289585100621086720/538539320873582592/Runner.png)[close]
Well, if we're talking about this (https://images-na.ssl-images-amazon.com/images/I/41C4boQF1iL._SX425_.jpg), it'd be a pretty boring silhouette for a top-view, unless you built it out as a 3D model and posed it carefully, I'd think.
Honestly, Gundams in general would be hard to pull off, I'd think.
Should be a pretty straightforward to clean that up into a schematic view that somebody might feel like painting....paging Tartiflette to include Gundam 0083's stupidly OP (and too advanced for its era) Dendrobium mobile armor into Diable?
Version Checker marks this mod as unsupported and I can't seem to be able to make any of these structures, am I dumb?Wrong thread friend?
Hi first time doing sprites and I would like some feedback. I'm using paint.net atm, but I'm looking into using photoshop later.
Just waiting for my friend to graduate from college so that we can resume work on the UAF.Hi first time doing sprites and I would like some feedback. I'm using paint.net atm, but I'm looking into using photoshop later.
Hey hey, welcome to starsector modding. Nice to see your first try is significantly better than mine from long ago, I would recommend you to avoid using pure black as base color or shading because that'll drown along with the typically black space background. You should try to work around by using a dark color instead, like dark gray-ish blue or something in between.Spoiler(https://i.imgur.com/OvhOGNt.png)[close]
Tower, a platform which a large weapon mount and ammo feed subsystems with the same issues as the Bulwark, just smaller and less range.
(https://i.imgur.com/7gwwB8c.png)
Wait, is that just a sawed offYea haha, it was actually my first attempt at a kitbash ship, the mount was just a normal vanilla mount mirrored to heck.
(https://i.imgur.com/V396CpN.png)
With Diable mounts?
(https://i.imgur.com/tzT2CW8.png)
these are some of my attempts at more kitbashing, I had a lot of help from the discord for shading and I think I got them to a decent state....
(https://i.imgur.com/tzT2CW8.png)
these are some of my attempts at more kitbashing, I had a lot of help from the discord for shading and I think I got them to a decent state....
I kinda like this one, too. It needs some color and shading help, and some serious paintover to hide where all the bits came from, but it's a cool concept.