Fractal Softworks Forum

Starsector => Mods => Modding => Topic started by: TheHappyFace on September 04, 2012, 07:04:12 AM

Title: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on September 04, 2012, 07:04:12 AM
After a while posting sprites on this forum i noticed  that the lack of criticism here concerns me.  ;)

The purpose of this thread is to form a place where spriters can receive a good balance of criticism and compliments.
anyone can post sprites here and give comments on those posted.
of course there are some rules to keep in mind.

for posting sprites:
- not more than one of your sprites at the time.
to make sure there ain't over posting.
-place sprites (& descriptions) within a spoiler

for giving critic:
- good balance of positivity but also negativity in your comment.
- be precise, even if it takes some more words (or an image).
- if something is good or bad in your opinion, make sure it is clear that this is just an opinion. depth can be done wrong but style is mostly an opinion.
- motivate your comment, give arguments.

I hope that every spriter can learn from it  :)

also i'll try to respond and give comments to all sprites posted here.

Good luck and i'll hope we can help you make progress.
Title: Re: Judgement thread, give and receive comments on sprites
Post by: TheHappyFace on September 04, 2012, 07:34:26 AM
Spoiler
(http://i.imgur.com/KriUV.png)
[close]
i'll start off with my own sprite
description:
Spoiler
"A technologically advanced capital ship designed to house the gekelonian people. The Domus-class capital is the first ship created by the gekelonian poeple after the crisis.

The domus-class is a technological advanced capital. The hull has had many changes since it was designed. Every new technologies the gekelonians discovered on there travels got added to the design.

The main weakness of the Domus lies in his low venting and firepower for it's size. This problem is caused by the installation of a new type of armor. The armor is stronger and lighter than most materials known until now but it's harder to adjust and create. therefor mounts and vents were harder to add."
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 04, 2012, 08:03:49 AM
This is a very good start, and I like the design, but it requires a great deal of pixel work before it's really game-ready.

Here is some specific critique:

Spoiler
1.  All fuzzy edges need to be blacklined and fixed.  Edges should be clean.
2.  Every panel line needs to have highlights added where appropriate.
3.  While the use of occlusion is strong, the overall effect is washed-out and the tonal quality is almost entirely weighted towards grays.  If you still have this in layers, consider using Curves to boost the light levels in the areas where you can get a better feeling of white.
4.  The blue-green paint areas need a lot of specific pixel fill and careful weathering / rubbing marks.
5.  Use a slightly darker shade in a one-pixel border where the light source (David used one slightly forward, not just directly overhead for the areas where it mattered) would cast shadow.
6.  Use contrast and small greebles to strengthen areas like the small "launch port" area to give them a little more detail and life.
7.  You may want to try a few small point lights on the the darker areas, where the contrast would serve them well and add a lot of life to the ship.
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 04, 2012, 09:44:21 AM
This is a very good start, and I like the design, but it requires a great deal of pixel work before it's really game-ready.

Here is some specific critique:

Spoiler
1.  All fuzzy edges need to be blacklined and fixed.  Edges should be clean.
2.  Every panel line needs to have highlights added where appropriate.
3.  While the use of occlusion is strong, the overall effect is washed-out and the tonal quality is almost entirely weighted towards grays.  If you still have this in layers, consider using Curves to boost the light levels in the areas where you can get a better feeling of white.
4.  The blue-green paint areas need a lot of specific pixel fill and careful weathering / rubbing marks.
5.  Use a slightly darker shade in a one-pixel border where the light source (David used one slightly forward, not just directly overhead for the areas where it mattered) would cast shadow.
6.  Use contrast and small greebles to strengthen areas like the small "launch port" area to give them a little more detail and life.
7.  You may want to try a few small point lights on the the darker areas, where the contrast would serve them well and add a lot of life to the ship.
[close]

many thanks for th comments
just got a questions. my english aint perfect therefor some things are harder for me to understand.
5. could you explain what you mean by this?   :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 04, 2012, 10:25:51 AM
Sorry for not writing it clearly, I can see why that was a confusing sentence if English isn't your first language!

Basically, the light source for Vanilla ships is slightly in front of and above the ships.  Therefore, big objects are going to cast a small, but visible, shadow onto things that they're over.  

Same thing applies to edge highlighting; pick areas where the light's going to fall naturally and give them a boost, using white pixels in a layer using the Soft Light setting (in most cases) and then reduce transparency until it's at the value you think works best.

An example, with before and after shots:

(http://www.wolfegames.com/TA_Section/before_shadow_pixels.png)(http://www.wolfegames.com/TA_Section/after_shadow_pixels.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: Trylobot on September 04, 2012, 06:17:59 PM
This is really quite an excellent sprite. (First time seeing it). Good work happyface!
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 05, 2012, 01:00:59 AM
Sorry for not writing it clearly, I can see why that was a confusing sentence if English isn't your first language!

Basically, the light source for Vanilla ships is slightly in front of and above the ships.  Therefore, big objects are going to cast a small, but visible, shadow onto things that they're over.  

Same thing applies to edge highlighting; pick areas where the light's going to fall naturally and give them a boost, using white pixels in a layer using the Soft Light setting (in most cases) and then reduce transparency until it's at the value you think works best.

An example, with before and after shots:

(http://www.wolfegames.com/TA_Section/before_shadow_pixels.png)(http://www.wolfegames.com/TA_Section/after_shadow_pixels.png)

ah now i see.
i didnt know that yet.
thank you so much, i'll work on it today and if i'm ready i'll upload it.
if someday there is any sprite you want commented on just give me a signal.
i owe you one  ;)

This is really quite an excellent sprite. (First time seeing it). Good work happyface!

that's not a motivated comment trylobot  ;)
still thank you ^ ^
Title: Re: Judgement thread give and receive comments on sprites
Post by: Okim on September 05, 2012, 01:07:40 AM
(http://www.okim.nickersonm.com/SF/new-novgorod.png)


RSF (Russian Stellar Federation) main cruiser. Focuses mainly on ballistic weapons. Designed to engage the enemy in frontal assaults. Has several docking bays for fighters, but those are used only out of combat. Also has several emergency shuttle doors all over the hull as well as multiple vents and capacitors. Heavy armor plates cover the areas that are supposed to get hit the most. Powerful prone is heavily armored and contains limited number of weapons to prevent main ordnance from being disabled by enemy fire.
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 05, 2012, 01:43:53 AM
Spoiler
(http://www.okim.nickersonm.com/SF/new-novgorod.png)
[close]


RSF (Russian Stellar Federation) main cruiser. Focuses mainly on ballistic weapons. Designed to engage the enemy in frontal assaults. Has several docking bays for fighters, but those are used only out of combat. Also has several emergency shuttle doors all over the hull as well as multiple vents and capacitors. Heavy armor plates cover the areas that are supposed to get hit the most. Powerful prone is heavily armored and contains limited number of weapons to prevent main ordnance from being disabled by enemy fire.

hmm well , its quiet hard to give some real usefull comments on this.
You got a whole mod of this style. I like it ,
but most comments i have given are not valid for this style because its part of it.

Spoiler
- the ship looks a bit flat mainly because it exists of several levels with no sloping or round surfaces.
you might wanna add some of those to your sprite. (probaply sloping)
- also i am giving yu the advice that was given to me.
try to keep in mind that the starfarer light comes from top and then a little to the front,
so that the shadows on the back side are longer than those on the front side. (maybe not really clearly spoken, see xenoargh's post)
- i prefer sprites being not completly mirrored(just an opinion of mine). try adding and removing details to disrupt this.
- the engines are made of one colour. i guess that they are round . in that case the middle part should be lighter than the outer parts.
- the windows, are those sloping surfaces? if so then i would advice them to get a shade that matches that of a sloping surface.
(lowest part= darkest, highest part brightest)
[close]

to finish my comment i wanna say that i envy the size of your mod. it's not easy to create nice sprites,
but it is a even greater challange to create so many without losing a lot of quality.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Okim on September 05, 2012, 01:54:28 AM
Well, its supposed to be flat. Including drives.

Now this ship while also being flat on top - has some sloops on the sides and round drives. What can you tell about it?

(http://www.okim.nickersonm.com/SF/germany.png)

EDITED: Odd. My browser makes some dark magic over the png file.

Here is a jpg variant.

(http://www.okim.nickersonm.com/SF/germany.jpg)
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 05, 2012, 02:15:02 AM
Spoiler
Well, its supposed to be flat. Including drives.

Now this ship while also being flat on top - has some sloops on the sides and round drives. What can you tell about it?
Spoiler
(http://www.okim.nickersonm.com/SF/germany.png)

EDITED: Odd. My browser makes some dark magic over the png file.

Here is a jpg variant.

(http://www.okim.nickersonm.com/SF/germany.jpg)
[close]
[close]

hmm... so they're supposed to be flat..

I like there design, a bit alien like.
the external "arms" make the ship look unique.
Spoiler
- comparing it to the other one points me at colouring.
the purple-blue color is nice ,but i am more pointing at the coloured details
the middle got a lot of them but the back and the front not.
for me this seems a bit out of balance (in my opinion).

- you also might wanna change the window colouring so they are a bit more clear.
i mean that especially the front windows seem to blend with the rest of the ship instead of
.... how would i say samething like that in english... we would say "jump out".
like orange paint on ash.  :P. it might look better if it would be more like some of the other details like the yellow bars.

- one thing that also bothers me ,especially on a closer look,
is that the plating seems to disappear closer to the higher part of the ship (where the windows are).
i understand that you probaply did this due to the shadow but i think it woyuld be better to just continue those lines in a darker color.

- in my opinion the "poles" (is this the word?) in the middle don't fit the ship,
but i dont have any motivation for it :/ .
stomach feeling....  ;)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: Okim on September 05, 2012, 03:08:52 AM
Poles? What do you mean?

Green windows are a problem indeed. But this particular faction is planned to use unique window colour (as all other factions in fact). Yellow is already used, red, black and blue are used too.
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 05, 2012, 03:20:54 AM
Poles? What do you mean?

Green windows are a problem indeed. But this particular faction is planned to use unique window colour (as all other factions in fact). Yellow is already used, red, black and blue are used too.

ehm those stick like things on the middle that point outside.
about the green window problem. if they are still in layer try to increase saturation and/or brightness

edit:
old vs new thanks to Xenoargh  ;)
Spoiler
(http://i.imgur.com/Hbvip.png)
[close]
i tried putting the lights on the darker area's but they turned out not really fitting the ship.
might add them later when i figure out there colour etcetera.
had some problems with the panel lines in the lighter area's sice they were allready 100%white.  :D
Title: Re: Judgement thread give and receive comments on sprites
Post by: mendonca on September 05, 2012, 03:42:22 AM
Oh wow. Nice work indeed!

That sprite jumps out the screen so much more now.

In the interest of being critical, it looks like there are a few pixels kicking about that could do with tidying up, particularly where the cyan stripe hits the grey bits and the grey still pokes through a little. I think if you went through and methodically tidied that up it would improve the sprite again.
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 05, 2012, 03:58:04 AM
Oh wow. Nice work indeed!

That sprite jumps out the screen so much more now.

In the interest of being critical, it looks like there are a few pixels kicking about that could do with tidying up, particularly where the cyan stripe hits the grey bits and the grey still pokes through a little. I think if you went through and methodically tidied that up it would improve the sprite again.
^ ^
yes indeed,
to respond on your critisism  ;)
i was planning on doing that after i got commented on the sprite
 ,since its probaply easier to do when i flatten the picture.

edit:
Spoiler
i made a frigat for the same faction.
the design is a bit daring ,so i would really like to hear what other people think of it.
the sprite itself probaply need some polishing...
(http://i.imgur.com/nriBC.png)
Spoiler
(http://i.imgur.com/bdXEP.png)
me running from missles, making them ram asteroids and such.   ;D
its a weak ,but really maneauvrable ship equipped with 4 small energy hardpoints
(accually wanted built-in weapons but for some reason it didnt work with trylobot's ship editor...)
ow and the engine flames are actually bigger than on in the picture
[close]
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: theSONY on September 05, 2012, 10:19:00 AM

(http://www.wolfegames.com/TA_Section/before_shadow_pixels.png)(http://www.wolfegames.com/TA_Section/after_shadow_pixels.png)

ok i gotta ask about this
how did you do that lines brighter ?
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 05, 2012, 10:25:21 AM

(http://www.wolfegames.com/TA_Section/before_shadow_pixels.png)(http://www.wolfegames.com/TA_Section/after_shadow_pixels.png)

ok i gotta ask about this
how did you do that lines brighter ?

if you mean the plating lines. just make a new layer,
paintbrush size 1, draw white lines just next to the plating lines on the side which is the longest distance from the middle.
after thats done with all the lines ,change the transparantie of the layer and voila.
Title: Re: Judgement thread give and receive comments on sprites
Post by: theSONY on September 05, 2012, 10:35:08 AM
O.O  so you do it manually? dang, nothing to do here for  me  :-X

& maybe i put my sprite here too

[attachment deleted by admin]
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 05, 2012, 11:07:40 AM
@Okim:  Great cartoon styling!

If you'd like your sprites to become more realistic, here are some things you can do:
Spoiler
1.  Lighting and shadow needs to be consistent.  As I said earlier, David's lighting is slightly in front of and above his ships; your sprites have great use of occlusion, but lighting looks omnidirectional, which produces a toon-like look and actually makes the sprites feel very noisy and hard to interpret, as well as feeling very flat.  To give sprites more depth, you need to respect a single light source's angle and position throughout.

For example, the armor plates on the Novgorod provided me with a quick place to do an example with before and after:

(http://www.wolfegames.com/TA_Section/new-novgorod_section_before.png)(http://www.wolfegames.com/TA_Section/new-novgorod_section_after.png)

2.  Use more color variation; the little greebles, scratches, dents, old battle damage, etc., etc. are what makes each side quit looking mirrored and like a real thing that's seen use :)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 06, 2012, 12:03:59 AM
Spoiler
@Okim:  Great cartoon styling!

If you'd like your sprites to become more realistic, here are some things you can do:
Spoiler
1.  Lighting and shadow needs to be consistent.  As I said earlier, David's lighting is slightly in front of and above his ships; your sprites have great use of occlusion, but lighting looks omnidirectional, which produces a toon-like look and actually makes the sprites feel very noisy and hard to interpret, as well as feeling very flat.  To give sprites more depth, you need to respect a single light source's angle and position throughout.

For example, the armor plates on the Novgorod provided me with a quick place to do an example with before and after:

(http://www.wolfegames.com/TA_Section/new-novgorod_section_before.png)(http://www.wolfegames.com/TA_Section/new-novgorod_section_after.png)

2.  Use more color variation; the little greebles, scratches, dents, old battle damage, etc., etc. are what makes each side quit looking mirrored and like a real thing that's seen use :)
[close]
[close]
xenoargh ,you are born to comment.

so I promote you to moderator of this thread (http://i.imgur.com/1fz3Y.png) :D
(if you want to...)
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 06, 2012, 12:15:45 AM
O.O  so you do it manually? dang, nothing to do here for  me  :-X

& maybe i put my sprite here too

I have no experience in kitbashing so its hard for me to comment on something like this.
there is just one thing that bothers me.
Spoiler
in the original form only the back and the middle of the ships were lighter than the sides,
but in this case the middle is darker due to it being broken.
now the back of the ships seems a bit off, like the back is kitbashed on it.
you might wanna make that part a bit darker or place some infestation on that place too.
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 06, 2012, 11:17:57 AM
first i wanna say that the sprites look pretty good.
at a closer look i can see it probaply took a while to create.

Spoiler
what bothers me is moslty depth, i find it hard to get a 3d image into my head while looking onto the sprite.
- if those borwnishparts are plates, there should be shadows casted onto the bleuish parts(since plates lay over the main hull and so there surface is higher). remember that the vanilla light source is placed above the sprite and a little to the top.
- increase shading to make it more clearly what three dimensional shape the ships is.
- the scratches and/or plating should have lighter lines besides them. (there is a more detailed description of what i am talking about here by xenoargh)
- try using more contrast to highlight certain points. for example lights

overall the ship looks pretty good, just make it more clearly what its 3d shape is.
for you this is probaply clear because you made it, but not for us.
[close]

PS. Xenoargh probaply got more comments (and better ones)
Title: Re: Judgement thread give and receive comments on sprites
Post by: FlashFrozen on September 06, 2012, 02:49:55 PM
Blargh, I can't seem to get the depth that I want, xP

But I guess it can sorta pass...
(http://i.imgur.com/hUnWJ.png)

And le magic shot!
Spoiler
(http://i.imgur.com/G06ZE.png)
[close]

I'd highlight/darken more but I can't seem to do it without destroying the colors,
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheCornerBro on September 06, 2012, 03:08:06 PM
Here's mine  :)

[attachment deleted by admin]
Title: Re: Judgement thread give and receive comments on sprites
Post by: Ghoti on September 06, 2012, 03:08:34 PM
DAMN frozen. That thing looks awesome!

My only suggestions would be this:
Bigger phase pads for a little consistency with vanilla.
a little shading for depth.

I've got a bad eye for this stuff though.

[attachment deleted by admin]
Title: Re: Judgement thread give and receive comments on sprites
Post by: FlashFrozen on September 06, 2012, 03:27:50 PM
It's meant to be a support phase ship, with advanced miniaturized phase coils, where you get more of these smaller emitters ( given that other phase ships are built around the coils, this one has coils built onto the ship )

I'mma give it another try with depth though

Title: Re: Judgement thread give and receive comments on sprites
Post by: Ghoti on September 06, 2012, 03:40:07 PM
well here's the smallest coil I can find. For comparison.

and you can see the graphical problems with having small coils.

meh.

[attachment deleted by admin]
Title: Re: Judgement thread give and receive comments on sprites
Post by: theSONY on September 06, 2012, 03:47:14 PM
(http://i.imgur.com/hUnWJ.png)
raminds me a "Sukhoi Su-47 Berkut" a bit

Spoiler
(https://encrypted-tbn1.google.com/images?q=tbn:ANd9GcSowm6KRHgy_plrg8l9DuBpOceds9N5c9zWMEvM6E6Wv8AGk7XsdA)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: FlashFrozen on September 06, 2012, 03:52:47 PM
(http://i.imgur.com/hUnWJ.png)
raminds me a "Sukhoi Su-47 Berkut" a bit

Spoiler
(https://encrypted-tbn1.google.com/images?q=tbn:ANd9GcSowm6KRHgy_plrg8l9DuBpOceds9N5c9zWMEvM6E6Wv8AGk7XsdA)
[close]


Tehe, quite close, but I was trying to emulate this:

Spoiler
http://homepage2.nifty.com/sparrow2/aircraft/falken01.jpg
[close]

But it's hard to emulate the lighting when you just use a pencil tool.

well here's the smallest coil I can find. For comparison.

and you can see the graphical problems with having small coils.

meh.

Technically, the smallest coil would be that of those found on terminator drones, which I can't even make out if not for them blue lights :P

(http://i.imgur.com/YB3ON.png)



Prob not a big difference, but any better?

(http://i.imgur.com/LUv9c.png)

and what graphical issues? I always thought phase was supposed to look like that...

Spoiler
(http://i.imgur.com/EJnEl.png)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: Ghoti on September 06, 2012, 04:46:36 PM
I just don't like visual inconsistencies. Basically, when I saw the screenshot of your ship phasing, I was actually really surprised. It didn't LOOK like a phase ship at all.
Title: Re: Judgement thread give and receive comments on sprites
Post by: theSONY on September 06, 2012, 05:33:28 PM
Spoiler
http://homepage2.nifty.com/sparrow2/aircraft/falken01.jpg
[close]
ADF-01 FALKEN from my one of my favorite PS2 games "Ace Combat 5"
& i have to agree with Ghoti, that it looks bit aggressive for a phase ship, but what a hell, its not about the look but how its shoot ^^
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 06, 2012, 10:11:20 PM
But it's hard to emulate the lighting when you just use a pencil tool.

have you checked the shading guide yet? in the spriters thread?
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 06, 2012, 10:21:30 PM
Here's mine  :)
shading looks good and i also like the weird design  ;D
but...
Spoiler
- I think it could look even better if you add plating lines to it, cause the plate now looks a bit too smooth in my opinion.
- It is a bit like a tri tachyon style ,so you might wanna add a circle around the mount, this represents a higher piece of plating.
to view examples of this check the larger tri tachyon ships or you can add shading to the sides of the mount. at this moment the mounts on the plating look part of the plating.
- add some details that are in contrast with the sprite like lights, symbols ,pipe lines etcetera.
[close]
last questions:
- is it a kitbash?
- and i know i have seen this sprite before!

keep up the good work  ;)
Title: Re: Judgement thread give and receive comments on sprites
Post by: FlashFrozen on September 06, 2012, 10:23:20 PM
If I wasn't so lazy, I'd fully go over to 3d renders just to save myself the time of having to shade in things :P

My current method of hand shading (when not using burn) makes for fairly un-contrasty ships,  but to get certain shapes properly outlined, I don't use much else.

Just that with the small sizes of frigates, I don't have much room to shade xP else I'd make it slightly more angular rather than the curvy look on the front atm.
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 07, 2012, 03:29:03 AM
If I wasn't so lazy, I'd fully go over to 3d renders just to save myself the time of having to shade in things :P

My current method of hand shading (when not using burn) makes for fairly un-contrasty ships,  but to get certain shapes properly outlined, I don't use much else.

Just that with the small sizes of frigates, I don't have much room to shade xP else I'd make it slightly more angular rather than the curvy look on the front atm.

if i find some time, i'll give it a shot.

edit: found some, what do you think
dont be too critical, i made it while sitting in a train :P

[attachment deleted by admin]
Title: Re: Judgement thread give and receive comments on sprites
Post by: PCCL on September 10, 2012, 01:46:43 AM
anyone has thoughts on this?

(http://i.imgur.com/UBAfB.png)

it's inspired by Okim's Ironclad...
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 10, 2012, 01:51:27 AM
Spoiler
anyone has thoughts on this?

(http://i.imgur.com/UBAfB.png)

it's inspired by Okim's Ironclad...
[close]
hmm..  i like the camo
still lots of work to do
Spoiler
- more details
- a lot of surfaces are too smooth (especially the grey once)
- lights or other details that are in contrast with the rest
[close]
your off to a good start.
the shading is done properly and shapes are done good,
but this needs a lot more detail.
Title: Re: Judgement thread give and receive comments on sprites
Post by: K-64 on September 10, 2012, 08:37:34 AM
anyone has thoughts on this?

(http://i.imgur.com/UBAfB.png)

it's inspired by Okim's Ironclad...

A good starting point on the shape, although it's pretty bare, even with the camo. Some panelling would look good on it, check WarStalkeR's tutorial (http://fractalsoftworks.com/forum/index.php?topic=4062.0) to see what I'm meaning.
Little details like lights, sensor stalks, hangar doors, airlocks, etc. would bring a whole new level of life to the ship as well.
Additionally, you may want to add some half-transparent pixels to the diagonal parts, to reduce that aliasing, a minor detail, but still something to consider

So yeah, a pretty good start, although it does need a few details put on to make it truly shine. Hope this helps :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: Trylobot on September 10, 2012, 02:46:02 PM
anyone has thoughts on this?

it's inspired by Okim's Ironclad...

Needs greebling. (http://en.wikipedia.org/wiki/Greeble)
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 10, 2012, 03:41:48 PM
@FlashFrozen:  Design's great, and I agree with your analysis of what was missing.  Here's a quick edit I did to add depth and generally finalize the ship (before/after):

(http://i.imgur.com/LUv9c.png)(http://www.wolfegames.com/TA_Section/LUv9c.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: PCCL on September 10, 2012, 09:46:06 PM

Needs greebling. (http://en.wikipedia.org/wiki/Greeble)

is there an easy way to do this? Or am I gonna have to draw it all manually?
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 10, 2012, 10:10:09 PM

Needs greebling. (http://en.wikipedia.org/wiki/Greeble)

is there an easy way to do this? Or am I gonna have to draw it all manually?
its simply just adding details. you can do this anyway you want.
draw squares, circles, lines everything to make it look more complex.
if you should do this manually is you own choice.
Title: Re: Judgement thread give and receive comments on sprites
Post by: PCCL on September 11, 2012, 10:53:40 PM
here... how does this look?

(http://i.imgur.com/Laag0.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: Ghoti on September 11, 2012, 11:24:11 PM
Better, but you ship still looks like it's four colored pieces of cardboard stacked on top of eachother...
Title: Re: Judgement thread give and receive comments on sprites
Post by: PCCL on September 11, 2012, 11:36:24 PM
well... I don't think that's gonna change without redoing the whole thing....

It's not for a mod btw... It's for a flash game I'm making with a few friends...

I think it'll do...
Title: Re: Judgement thread give and receive comments on sprites
Post by: Ghoti on September 12, 2012, 08:31:27 AM
Well as long as all the other sprites look like colored pieces of cardboard stacked on top of eachother. Then there wont be a problem!  :D
Title: Re: Judgement thread give and receive comments on sprites
Post by: ramondarkdemon on September 12, 2012, 08:40:11 AM
Here:
(http://i.minus.com/jbaO7KpT97x1iE_e.jpg)
(I add some effects with paint)
Title: Re: Judgement thread give and receive comments on sprites
Post by: Amazigh on September 12, 2012, 08:58:45 AM
Here:
Spoiler
(http://i.minus.com/jbaO7KpT97x1iE_e.jpg)
[close]
(I add some effects with paint)
The outer layer is made from flat/angular lines, while the next layer is made from bumpy/wiggly lines, and then the final layer is a mix of flat/smooth and flat/angular lines.
I'd suggest you make all of your areas have a similar style of lines eg: only use one of the three types of line I mentioned above.
Title: Re: Judgement thread give and receive comments on sprites
Post by: ramondarkdemon on September 12, 2012, 09:33:20 AM
Here:
Spoiler
(http://i.minus.com/jbaO7KpT97x1iE_e.jpg)
[close]
(I add some effects with paint)
The outer layer is made from flat/angular lines, while the next layer is made from bumpy/wiggly lines, and then the final layer is a mix of flat/smooth and flat/angular lines.
I'd suggest you make all of your areas have a similar style of lines eg: only use one of the three types of line I mentioned above.
ugggh thanks??
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 12, 2012, 09:55:09 AM
what he means is that the sprite looks a bit odd due to the variety in styles mixed in this one design.
some lines look a bit bumpy although you might not see that the same since you got the design in your head.
I would say: straighten up that part is the most important thing.
also adding some more shading would give the viewer more clues about the 3d shape.
Title: Re: Judgement thread give and receive comments on sprites
Post by: sirboomalot on September 12, 2012, 02:28:43 PM
Well folks, I have just made my very first sprite for anything EVER.
Spoiler
(http://i.minus.com/ibvkNQegLqu7m2.png)
[close]
Now tell me how to fix it.
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 12, 2012, 07:10:21 PM
Well... it's basically using a riot of colors, lacks any lighting to tell us about shape and form, and it's under-detailed.

Suggest that your first step be to convert it to grayscale, then give it a single, generic hull color, then slowly break down each part, giving it lighting and shadow to give it a 3D form.  You may want to start over again, with a fighter, to learn the ropes.
Title: Re: Judgement thread give and receive comments on sprites
Post by: sirboomalot on September 12, 2012, 07:24:39 PM
Hmmm, ok, I guess the colors ARE a bit overboard... the ship I would make if I knew how to make a good ship would be a ship with mostly black armor but with bright colorful light coming from any and all parts of the ship not covered in that armor, and pouring from the cracks between the armor plates. If I also knew how to mod it into the game it would be a fast ship that uses mostly lasers of all kinds... Am I going to be able to make the kind of ship I want without photoshop? If so, what image editing program should I use?

Oh, and in case it is useful in any way, here is what I did to an onslaught to make that sprite. If you looked at a normal image of the onslaught you could probably see what my ship would be like without the crazy colors.
Spoiler
(http://i.minus.com/ig9ovQhVgSzUZ.png)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 12, 2012, 07:32:17 PM
You can't really go about it like this; you're just applying filters here.  I get what you want to do, but this won't get you there.

You need to build the art up, starting with form and light.  You need to build it up, starting from deep grays and defining the surfaces and light and darkness, then add the "lights" in the places you need.  If you're not familiar with classical painting ideas / how to draw, you need to learn how to do that first.  This stuff isn't all that easy; start with a fighter, learn the basics of shading and how pixel detailing works before trying anything huge.

You certainly don't need Photoshop; GIMP is just as good for stuff like this, and it's free.
Title: Re: Judgement thread give and receive comments on sprites
Post by: sirboomalot on September 12, 2012, 07:35:07 PM
Heh, ok. I'll download gimp and try to create a fighter from gray. Any other tips before I start?
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 12, 2012, 07:42:58 PM
Well, look at good examples of well-shaded fighters for some hints about how to create some form from a smallish number of pixels and study them up close to see how they were done.  

For a good example, I'd say look at David's dagger_trp.png; it's a good example of what can be done with a very small number of pixels and careful attention to detail :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: FlashFrozen on September 12, 2012, 08:04:48 PM
Those, glowy ships and that black armor / color red seams make me think of

Spoiler
(http://www.empireonline.com/images/image_index/hw800/42757.jpg)
[close]

TRonn!

It's just the simple glowing edge stylize will make it all different colors :P

Just as a expansion on your original idea but making it slightly more.. coherent...

Examples:
Spoiler
(http://i.imgur.com/s00Ip.png)

(http://i.imgur.com/gpr1S.png)
[close]



Title: Re: Judgement thread give and receive comments on sprites
Post by: sirboomalot on September 12, 2012, 08:08:38 PM
WOW... I hadn't realized that I was thinking of tron, but that is exactly the kind of thing I was looking to make right there... Was there an easy way to make those images or was it just amazing skillz at spriting? Can you tell me how I can make something like that?
Title: Re: Judgement thread give and receive comments on sprites
Post by: FlashFrozen on September 12, 2012, 08:28:58 PM
It's a multi step process,

This won't be 100% accurate, but here's a rough guide of what I did,

Clicky:

Spoiler

Create a copy of the original sprite, so you have 2 copies of the onslaught total.

use a glowing edge stylize on one of them edge width 1, edge brightness 20, smoothness 15

This will be used for the white crisscrossing grids you see on top of the black armor 

select the other copy layer

use a glowing edge stylize on one of them edge width 1, edge brightness 3, smoothness 1

This will be used for the tron glow

Erase some parts from the Tron glow layer ( 1,3,1 layer) so that the crisscrossing grid layer ( which is below ) appears from underneath.

once your happy, go to image => adjustments => hue/saturation => drag the saturation slider to 0 for both layers to make them black and white.


now this is the semi tricky part. getting the color you want.

working with the tron glow layer go to image => adjustments => hue/saturation => => tick colorize =>drag the hue into the color you want =>  adjust the brightness also,

now with a colored layer, image => adjustments => brightness/contrast and drag contrast to 100 to make the highlights stand out more, and increase brightness if necessary,

repeat:  image => adjustments => brightness/contrast

do this until the lines standout visibly

When satisfied, duplicate the tron layer, on the 2nd copy tron layer, hit filter =>  blur => gaussian blur to make it glow.

on the 2nd tron layer, switch the blending mode into linear dodge(add) and you should be done.


[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 12, 2012, 08:39:55 PM
The second one's pretty cute!  Good use of the glowing edges; really pretty nice considering it's a filter  :D

Here, I tried an edit:

(http://www.wolfegames.com/TA_Section/onslaught_tron.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: FlashFrozen on September 12, 2012, 08:47:51 PM
It's fun having the original :DD

(http://i.imgur.com/gEYR8.png)

Don't you just hate hue/saturation though? you never get the exact color you want :P
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 12, 2012, 09:00:05 PM
I (almost) always desaturate and use color balance, myself; it usually works better in terms of the tonal spread and the luminosity setting usually acts as an in-step Curves operation :)

Anyhow, I like the Idea of TRON-ish stuff fighting it out against Grid-influenced design elements, etc.; a more-stylish Battleships Forever look might be cool.  I think that it's going to be necessary to build the stuff from go, though, to really pull it off :)

Anyhow, one more, now it's time for bed :)

(http://www.wolfegames.com/TA_Section/onslaught_tron2.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 13, 2012, 01:06:22 AM
Lol i really like the idea of those ships. problem is that its quiet hard to add good shading.

@sirboomalot
if you need any guidance on how to start drawing sprites check the spriters thread in the modding resources(its a sticky)
or go to the link in my signature. it contains guides for drawing sprites.

@everybody
please place any pictures in spoilers as said in the rules.
its easeier to read and than it doesnt take hours to scroll down   :)
thanks in advance
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on September 13, 2012, 01:29:16 PM
Like this?  ;D
Spoiler
(http://i.imm.io/EfgP.png)
[close]

Pieced this together using nothing but a Condor and the hangar + turret mount from a Venture.

although the AI doesn't seem to be able to control the ship at all, click the spoiler to find out more because its off topic :P
Spoiler
It has 10 missile launchers all vary in damage types and its only using 4 of them because those 4 are slightly better then the rest, he doesn't even fire the others even if he is about to die, and he vents at really *** times, he vents with a reaper incoming in his face and eats it even tho he could easily shot it down or shield it and vent afterwords, and on top of that, he doesn't shield that good either, i can 1v1 kill it in a destroyer and that's near impossible because of the ships standard setup of weapons.. is AI broken or the ship to complicated for it??  :-\
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: sirboomalot on September 13, 2012, 04:12:26 PM
Alright, lets see if my attempt at spriting a fighter is any better.
Spoiler
(http://i.minus.com/ib0O71vV55SX95.png)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on September 13, 2012, 04:38:41 PM
So tiny that i can barely see it  :o, but it looks good, home made or kit bashed?
Title: Re: Judgement thread give and receive comments on sprites
Post by: sirboomalot on September 13, 2012, 04:48:35 PM
Bashed from a hound and a sprite I found in the core starfarer graphics called "claw"
Much color editing was done, of course, because colors FTW

Just for the heck of it, I'll post what I did to the hound before I even started kitbashing.
Spoiler
(http://i.minus.com/iI6DA8TnwDm3V.png)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on September 13, 2012, 06:12:41 PM
Looks like its been bathed in radiation and so hot its about to melt :P or something like that.
Title: Re: Judgement thread give and receive comments on sprites
Post by: sirboomalot on September 13, 2012, 06:25:38 PM
Alright, been working on turning my avatar into a ship, think somebody could help me make the sprite look like it belongs in starfarer?

Spoiler
(http://i.minus.com/ibs8EGHy9kMI5q.png)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 13, 2012, 10:13:36 PM
Alright, been working on turning my avatar into a ship, think somebody could help me make the sprite look like it belongs in starfarer?

Spoiler
(http://i.minus.com/ibs8EGHy9kMI5q.png)
[close]
your sprite is looking too smooth.
Spoiler
if you want to make it look more star farer like, adding details is the  best way.
easiest to do this is the way medonca does it.
take a texture from an existing ship and put it in the layer above than play with the transparancy.
for more details see the ship guide medonca made in the spriters thread
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: theSONY on September 14, 2012, 10:02:37 AM
Spoiler
(http://i.minus.com/ibs8EGHy9kMI5q.png)
[close]
well it looks good as a design but it's just like The Happy Face wrote, it looks too smooth & i have to ask, did you just copy that from another image or something ? cuz its look's a bit like is from another game/picture stuff like that
Title: Re: Judgement thread give and receive comments on sprites
Post by: sirboomalot on September 14, 2012, 01:55:02 PM
Spoiler
(http://i.minus.com/ibs8EGHy9kMI5q.png)
[close]
well it looks good as a design but it's just like The Happy Face wrote, it looks too smooth & i have to ask, did you just copy that from another image or something ? cuz its look's a bit like is from another game/picture stuff like that

Yes, I did it fact copy it from another image. I found a picture of my avatar that was slightly larger, cut it out of that, and worked at it until it was in the right shape to be a ship.

Now lets see if I can figure out how to use these layer things every1 is talking about.
Title: Re: Judgement thread give and receive comments on sprites
Post by: FlashFrozen on September 14, 2012, 11:19:10 PM
Just as a personal experiment, I've "Tron-ed" a portion of the game just to see how it'll look like ;D

Behold! The Tr-Onslaught! *snicker*
Spoiler
(http://i.imgur.com/7qswJ.png)
[close]

Title: Re: Judgement thread give and receive comments on sprites
Post by: sirboomalot on September 15, 2012, 01:15:32 AM
Hah, Tronslaught  :P

Anyways, I went and made a kitbash in under an hour, still work'n on my sprite'n skillz to see if I can get them up to par with every1 else.
Here is the result:
Spoiler
(http://i.minus.com/iDR89wiaidbSB.png)
[close]

And here is what I did to the Astral and Paragon before I even started bashing
Spoiler
(http://i.minus.com/iI1AVJZ6BBepn.png)
[close]
Spoiler
(http://i.minus.com/iXIwREltPbdWg.png)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 15, 2012, 01:48:52 AM
Hah, Tronslaught  :P

Anyways, I went and made a kitbash in under an hour, still work'n on my sprite'n skillz to see if I can get them up to par with every1 else.
Here is the result:
Spoiler
(http://i.minus.com/iDR89wiaidbSB.png)
[close]

And here is what I did to the Astral and Paragon before I even started bashing
Spoiler
(http://i.minus.com/iI1AVJZ6BBepn.png)
[close]
Spoiler
(http://i.minus.com/iXIwREltPbdWg.png)
[close]
the shape looks quiet good.
still i would prefer it to be a little darker.
it is just too greenish atm for star farer  ;)
Title: Re: Judgement thread give and receive comments on sprites
Post by: sirboomalot on September 15, 2012, 02:42:40 AM
I like green...
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 15, 2012, 03:11:34 AM
I like green...
me too but isnt this a little bit of an overkill?
Title: Re: Judgement thread give and receive comments on sprites
Post by: theSONY on September 15, 2012, 03:29:40 AM
Happy' i dunno for sure but i think you got your screen brightness a little bit TOO big (cuz its not the 1st time you talking about brightness) i just checking
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 15, 2012, 04:02:31 AM
Happy' i dunno for sure but i think you got your screen brightness a little bit TOO big (cuz its not the 1st time you talking about brightness) i just checking
ehm i think not.
i checked and i havent said that it is too bright to any sprite in this thread expect this one,
but i am not really talking about the brightness (,since the ship isnt too bright) but more like the
...hmm how do you call that... intensity of the colouring.
in my opinion that part doesnt really fit vanilla starfarer.
making a ship darker is a way of decreasing colour intensity ,but now i think of it.
it might be better to decrease saturation which will probaply give a better result than just making it darker.
Title: Re: Judgement thread give and receive comments on sprites
Post by: sirboomalot on September 15, 2012, 03:23:59 PM
I can't say that I don't agree with what happy says about my sprite. As much as I love the color and think the sprite looks awesome with it, it really doesn't fit the starfarer norm with that strong a color.

~Edit~
I seem to have a bit of a problem here, reducing the saturation just doesn't seem to help the sprite. It makes it less bright, sure, but the green of it stays right down to the gray, and changing the lighting does the exact same thing. How do I tone it down a bit without completely changing the color?
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 15, 2012, 04:30:06 PM
Well, you could add more colors, detail it and generally give the whole thing a less-saturated feel after playing with the main color levels a bit:

Before/After:
(http://i.minus.com/iDR89wiaidbSB.png)(http://www.wolfegames.com/TA_Section/deathfrog.png)
Saturation's relative, to some extent; when our eyes just see one color range, things look more saturated than when there's more to see.
Title: Re: Judgement thread give and receive comments on sprites
Post by: sirboomalot on September 15, 2012, 05:14:13 PM
I am jelly of your spriting skillz...
and I think my main problem has been not adding enough detail. I'll have to see about figuring out how.
Feel free to use the ship, btw, it would take me ages to figure out how to mod it into the game myself, and I'm still trying to just learn how to sprite.
Title: Re: Judgement thread give and receive comments on sprites
Post by: sKarpunch on September 15, 2012, 05:38:13 PM
I've got a sprite here that i started on yesterday, but i can't seem to get the shading right on it, the left side was shaded using Erik doe's  depth guide, but i think i may've stuffed up. The right side has barely even been touched with shading. apart from that, C&C on the design of the ship? its based on this
Spoiler
(http://www.forgeworld.co.uk/Images/Product/DefaultFW/xlarge/custodian.jpg)
[close]

and this is the actual ship
http://imgur.com/mE8o4 (http://imgur.com/mE8o4)

picture would not show up for some reason, sorry about that
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 15, 2012, 06:44:15 PM
Use specific lighting.  If you want to match the Vanilla stuff, the light's slightly in front of and above the ships. 

Right now it's being lit like it's in an omnidirectional light; use a specific light and it'll be a lot more natural in terms of what should be lit / what should be in shade. 

Don't forget some occlusion, as well; it makes it all feel much more natural.

Here are some quickie examples of how shading and some major greebles can be used to quickly get you ready for final pixel-work and detailing:

(http://www.wolfegames.com/TA_Section/ship_shading_example01.png)
(http://www.wolfegames.com/TA_Section/ship_shading_example02.png)
(http://www.wolfegames.com/TA_Section/ship_shading_example03.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: sKarpunch on September 15, 2012, 09:41:59 PM
thanks very much, i was worried about it becoming to plastic-y.
Title: Re: Judgement thread give and receive comments on sprites
Post by: WKOB on September 15, 2012, 11:58:10 PM
Geez, Xenoargh. You do a great job taking something and upgrading the hell out of it. Also, Skarpunch, if your Tau there was more than a small experiment, we could work together.
Title: Re: Judgement thread give and receive comments on sprites
Post by: sKarpunch on September 16, 2012, 12:42:31 AM
well, i am working (very slowly, mind you) to create a warhammer overhaul mod, pretty ambitious as my first real mod. Tau, orks and imperials currently planned, and i'd be delighted to have a partner(?) in the project aside from one of my mates spriting.
Title: Re: Judgement thread give and receive comments on sprites
Post by: WKOB on September 16, 2012, 01:51:45 AM
I do both art to an extent and code so yeah, I'll definitely help. I've done some ork stuff already, I can PM you what I've got on them.

PM me if there's anything you need help with.
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on September 16, 2012, 01:52:06 AM
(http://i.imgur.com/cn7BY.png)

Since ive made the Frankenslaught and Gigaslaught , i made the Devilslaught! (just...no..)  ;)
Title: Re: Judgement thread give and receive comments on sprites
Post by: sKarpunch on September 16, 2012, 02:15:44 AM
i reckon you could stick a few more guns on that, *bigger* guns ;D
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on September 16, 2012, 02:35:07 AM
it has
11x large mounts
19x medium mounts
11x small mounts

ain't that enoth?
Title: Re: Judgement thread give and receive comments on sprites
Post by: sKarpunch on September 16, 2012, 02:41:16 AM
can never have enough guns, wasn't a serious comment  ;)
Title: Re: Judgement thread give and receive comments on sprites
Post by: arcibalde on September 16, 2012, 08:34:22 AM
it has
11x large mounts
19x medium mounts
11x small mounts

ain't that enoth?
Well, what do you want with it, kill an universe?
Title: Re: Judgement thread give and receive comments on sprites
Post by: Lordzias on September 16, 2012, 10:48:37 AM
Hi.
So I drew some ships. Feedback would be appriciated.

Spoiler
(http://imageshack.us/a/img221/7320/shipz.png)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: sirboomalot on September 16, 2012, 01:20:43 PM
They look good, but I'm pretty sure every1 is going to be say'n to greeble them a bit, and I can't say that I don't agree.
Title: Re: Judgement thread give and receive comments on sprites
Post by: WKOB on September 16, 2012, 11:04:25 PM
You have really nice bases, so I hope you have those on a layer separate from the weapon mounts because they're not quite ready for the weapon mounts to be put on.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Lordzias on September 17, 2012, 12:09:52 AM
Ok... sooo... what can I do to improve them?
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 17, 2012, 12:41:13 AM
great bases indeed
Spoiler
- The plating you did well on the larger ships (adding lighter lines beside them) ,but sadly you didnt do that with the smaller once  :(
- Random details, The basic style of your ships match that a bit of the warhawks from the cealus mod or might be better known .
they are kitbashed but you would do good looking at those ships to see what you can add as details.
[close]
ow and just one sprite at the time , please  :)
it is easier to give a comment on just one instead of a set.
and you can still use the comment on that one for the others.
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 17, 2012, 09:51:24 AM
@Lordzias:  These could be really cool ships with some additional work :)

The chief thing that's missing is that there's no specific lighting, and the forms are very flat as a result.  Read the posts I've made above and try and apply that to the work :)

The other thing that's really missing is enough contrast to see most of the subtle greebles; this contributes to the flatness, and it also makes the elements of David's art that you've incorporated into the art look out of place.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Lordzias on September 17, 2012, 10:15:34 AM
I see. Any tips on how to actually draw light on ships? I use photoshop CS4- what tools can help me draw shadows?
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 17, 2012, 10:38:51 AM
Well, I usually start from a scanned drawing, myself, then use airbrush while the drawing's still at a large scale to get the basics of form and light done.

This helps me build up depth and light without having to worry too much about how perfect it is; a remarkable amount of minor screwups will get averaged away when you shrink from, say 1500 pixels to 200 ;)

In the case of stuff that's already at a final size, adding shading and shadows still isn't too bad, so long as the object is still just outlines of forms.  If your greebles are all on another layer, just hide it for now and build the lighting.  If not... well, I'll be frank, and say that you've got a long row to hoe, and you may want to start a new ship or just clear one out. 

Personally, I've found that working at final size doesn't work as well (for me) in terms of light and shadow.  I prefer to do that at a much larger size, along with major panel lines, then shrink to final sizes and do blacklining and final details.
Title: Re: Judgement thread give and receive comments on sprites
Post by: medikohl on September 21, 2012, 01:49:38 PM
Spoiler
1.(http://i465.photobucket.com/albums/rr20/medikohl/starfarerplus/plus_taurus_zps6f2e2c2c.png)

2.(http://i465.photobucket.com/albums/rr20/medikohl/starfarerplus/plus_armory2_zps2f19ff6c.png) has a built in weapon mount on the front.

3.(http://i465.photobucket.com/albums/rr20/medikohl/starfarerplus/plus_barracuda_zps62f5e9c2.png) has a built in weapon mount on the front.

4.(http://i465.photobucket.com/albums/rr20/medikohl/starfarerplus/plus_antagonist_zpse78619c6.png)
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Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on September 21, 2012, 03:33:19 PM
By combining the frankenslaught with everything else i have, I HAVE MADE THE ULTIMATE FRANKENSLAUGHT!

BEHOLD!

Spoiler
(http://i.imgur.com/u3iuq.png)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: FlashFrozen on September 22, 2012, 12:08:16 AM
Just as a developmental experiment, here's something bigger.

Since it's a filter more than kitbash, you'll see the lack of depth and or any details :P

Spoiler
(http://i.imgur.com/RRPV3.png)
[close]

Side engine pod arms are bit too glowy, will fix later
main bridge and long energy pipe too close / not enough contrast with each other.
weapon hardpoints are somewhat masked, also will need fixing,
engine side pods will recieve some depth treatment

but in general after those fixes prob not gonna modify the sprite too much.

^.^
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 22, 2012, 02:36:47 AM
@ medikohl
Spoiler
1. still the same as i said in the other thread
2. I really like the design, its like they compressed a capital in this one ship  ;D
In my opinion th design would look better without the builtin weapon up front,
but thats just an opinion no critic.
3. Again good design, only the engines in the back seems a bit off.
like someone with a nose that is a bit too large, which makes it look more fragile.
4. i was misunderstood in the other thread. i mend that the skeleton shape looked good ,but the other parts were harder to figure out.

ow, and rather have you just post one ship at the time.
At the moment there ain't a lot of people that give comments
and with just one sprite i and others can give comments with more depth.
[close]

@ valkyrial

;D are you trying to kill me or something!
it sure is big.
Spoiler
- just the darker parts at the front (which look a bit like forks(if this is the word..)) look flat.
- i think its quiet hard to see what the front of the ship is. you might wanna add bigger engines to a ship this big.
my destroyers got larger engines  ;)
[close]

@ FlashFrozen
What can i say.
Spoiler
still like the idea. i would certainly download the mod.
I just wish you good luck on maintaining depth which is gonna be the biggest challange.
try to focus on that and have you tried using different colours of light in one sprite?
this could turn out to be more exciting.
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: WKOB on September 22, 2012, 03:48:22 AM
Flash, I really hope you do something with all these glowy tron ships. I don't know what, to be honest, but they're too cool.
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on September 22, 2012, 05:52:00 AM
Forks? hahaha :P i could change the middle 2 engines to a huge one, would that help? the side engines are underneath the sensor arrays where you would normally place the 2 large hardpoint weapons.
Title: Re: Judgement thread give and receive comments on sprites
Post by: sKarpunch on September 24, 2012, 03:02:57 AM
sorry to butt-in, ca i get some C&C for this sprite. It's a FireStorm frigate for my WH40K mod. In my opinion it doesn't look... detailed enough for lack of a different phrase.

(http://i47.tinypic.com/2uxzjtd.png)

Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on September 24, 2012, 07:33:22 AM
@sKarpunch If it was zoomed out further, i think it would look allot better. since the pixels wouldn't be so visible.

I've made some slight modifications to my superslaught
(http://i.imgur.com/4qNPI.png)

armor covering the superstructure in the middle. (don't know about this part, it doesn't look right)

engines more visible for the ship's size

added new lines to the *forks* at the top of the sides, they don't seem to look flat anymore. what i could do is add another curved armor piece to make it look sloped.
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 24, 2012, 07:41:34 AM
@sKarpunch:   Here's my attempt to fix it up.  I get that you are trying to use a lightsource that's to the right, but it just made it feel inconsistent, imo, because then the shadows need to be cast from the towers and suchlike in a different way.

(http://www.wolfegames.com/TA_Section/40K_Frigate.png)

Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 24, 2012, 08:40:20 AM
indeed that does look a lot better.
still i am not sure about the yellow lines up front...
what are those anyway?

Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on September 24, 2012, 08:56:46 AM
gold panels to separate the front armor plates i presume?
Title: Re: Judgement thread give and receive comments on sprites
Post by: Talkie Toaster on September 24, 2012, 11:43:56 AM
@sKarpunch:   Here's my attempt to fix it up.  I get that you are trying to use a lightsource that's to the right, but it just made it feel inconsistent, imo, because then the shadows need to be cast from the towers and suchlike in a different way.(http://www.wolfegames.com/TA_Section/40K_Frigate.png)
Adding the extra detailing really improves it as well. 40k ships are covered in turrets, protrusions, statues and armour plates (http://i.imgur.com/B3Im3.jpg), and are a mix of pointy lances/towers/sensors and squat turrets & armour plate (http://i.imgur.com/BaR1N.png). IMO the lance mounts on the fins need to be a bit sharper-looking and the macrocannon need to be less 'fingery'- the batteries of 4 could easily be dropped to 2 much blockier ones per side. Unless they're not supposed to be macrocannon, in which case changing them into two large armour plates with ridges at the edges or something would probably work better, and keep the outline of the front more streamlined and blocky.
Title: Re: Judgement thread give and receive comments on sprites
Post by: medikohl on September 24, 2012, 01:43:26 PM
thoughts?

(http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=3893.0;attach=1430;image)

(http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=3893.0;attach=1434;image)
Title: Re: Judgement thread give and receive comments on sprites
Post by: medikohl on September 24, 2012, 01:46:15 PM
@sKarpunch If it was zoomed out further, i think it would look allot better. since the pixels wouldn't be so visible.

I've made some slight modifications to my superslaught


armor covering the superstructure in the middle. (don't know about this part, it doesn't look right)

engines more visible for the ship's size

added new lines to the *forks* at the top of the sides, they don't seem to look flat anymore. what i could do is add another curved armor piece to make it look sloped.

my suggestion would be to remove the back bridge, or modify it so it isn't as symmetrical.
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on September 24, 2012, 03:42:51 PM
Could you give an example? because for now, im trying to make sure the superstructure doesn't look copy/pasted, the side skirts and the white...thing in the middle of the ship is done, but i cant seem to figure out how to cover up the pipes and all that and make it look good at the same time.

EDIT: i went mad and combined 16 superslaughts into one massive lump of a ship, wonder how it works in SF :P
Spoiler
(http://i.imgur.com/RYqHu.jpg)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: medikohl on September 24, 2012, 08:41:19 PM
If you cross your eyes you see a sailboat
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 24, 2012, 08:51:20 PM
@Talkie Toaster:  I think the main problem people will run into, if they want to really execute Johnson / Blanche's work in a 2D, top-down representation, is that most of those details will be pretty difficult to render from the top view.  That, and I think that that Frigate needed to be executed at about 2X its current size before any of the smaller details could be large enough to really be appreciated.  That means a Battleship of the line would be pretty darn big, though, and I'm not sure Starfarer can handle stuff that big gracefully.

@medikohl:  I like the central-glow thing, that's really cool :)

In terms of critique, I think the missile launcher sponsons aren't well-integrated with the rest of the design.  I'd really like to see that sort of detail planned out to fit with the rest of the ship; sure, the weapon sprites hide it in the final result, if it's mounting all 4 launchers, but that's also a bit problematic; ideally, the weapons shouldn't hide so much of the art.

It'd take a fair amount of pixel-work to fix the sprite as-is atm; I don't suppose you still have it in layers somewhere, and could post it without the launchers?  I'd give it a go and try to demonstrate what I mean, it's often easier to show it rather than just talk about it :)

Here we go, a concrete demonstration, it wasn't as bad as I feared :)

(http://www.wolfegames.com/TA_Section/fusilier.png)

Basically, this pushes the launchers a little further out from the body, so we're not just seeing them and the turret, and it integrates them with the body in terms of light and shade, so they don't look like they were just stuck on at the end.

I also fixed various areas where light and shadow weren't consistent and detailed things out a little bit, to sharpen some of the lines and details.
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 24, 2012, 10:14:33 PM
@ Xenoargh
You are awsome!
what else is there to say.
Title: Re: Judgement thread give and receive comments on sprites
Post by: sKarpunch on September 24, 2012, 10:51:24 PM
@xenoargh i'm kinda confused as to how you made the ship twice as small but somehow added tenfold detail and shading. Also you are a spriting   ;D GOD ;D
Title: Re: Judgement thread give and receive comments on sprites
Post by: medikohl on September 24, 2012, 11:22:53 PM
(http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=3893.0;attach=1430;image)(http://www.wolfegames.com/TA_Section/fusilier.png)
(http://www.wolfegames.com/TA_Section/fusilier.png)(http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=3893.0;attach=1430;image)

they are the same size

also the angled mounts were made as a balance issue, as I didn't want a frigate that could easily be used for 4 reapers, however, I did want 4 missile mounts.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Sr. Coronado on September 24, 2012, 11:25:10 PM
Here is my first attempt at doing some hand(mouse?)-spriting from scratch. I'm extremely new, so any pointers are super-appreciated!!

Ship Info:
It is a Free Planets Alliance Destroyer from Legend of the Galactic Heroes, and I hope to make a conversion modification for Starfarer that will focus on the series' huge ships with an emphasis on tactics - an Alliance Ajax Flagship will likely be between ~200 x 1100 pixels (as opposed to capital ship dimensions being around 200ish x 500ish in Starfarer) and boast an enormous array of firepower.

The Destroyer is one of the smallest ships of its class and will be a frigate armed with 6 forward beam cannons, a box missile launcher near its center and 14 5.5 cm PD lasers along its broadsides. Like many Alliance ships, it lacks a shield system and, compared to its Imperial counterparts, is outgunned. As a result, an Alliance Destroyer captain relies on a strange combination of sturdier armor and speed to maneuver around the firing angles of his enemies and destroy them.

(http://i49.tinypic.com/24zxjd1.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: medikohl on September 24, 2012, 11:31:54 PM


(http://i49.tinypic.com/24zxjd1.png)

it's flat, brighten the center, make it contrast the edges
Title: Re: Judgement thread give and receive comments on sprites
Post by: medikohl on September 24, 2012, 11:43:04 PM
(http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=3893.0;attach=1438;image)

something I'm plotting on adding to starfarer plus.
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 24, 2012, 11:59:17 PM
Quote
@ Xenoargh
You are awsome!
what else is there to say.
Thanks, but I didn't really do that much; most of the things that made these ships awesome was already there, just waiting for some touchup to make it come to life :)  

That said, one of the things I'm trying to help people to get a better understanding of is how that final pixel-work really makes a huge contribution.  That, and proper lighting, are the main keys.  A lot of people just try executing at large sizes and shrinking it, which doesn't work, even if you sharpen the results a bit.  

You really should expect to do about half of the work on a ship at the final scale, and quite a lot of work on individual pixels.  It's unavoidable, but it gets pretty easy once you've mastered the basics.  

Just bear in mind simple rules, like the fact that if you draw major panel lines at a large scale, which is generally a little easier (imo) they need to be roughly at a scale that's going to still be 1 pixel plus edge shading when shrunk.  So if it's 900 pixels now and it's going to be 250 pixels in the final scale, using 3-pixel lines will give a good result, but 2-pixel lines may or may not work well.  But there simply is no avoiding having to do work on pixels, specifically when it comes to blacklining and other things.

@medikohl:
Quote
they are the same size
Check the numbers; I pushed it out 14 pixels side-to-side, and it's 7 pixels longer.  Makes a difference.

That isn't very important, though; what's important is where the center points of the hardpoints are now, if you put them in about 3-4 pixels from the end of the launcher booms.  It doesn't matter if you want to angle all 4, either, they should now be far enough out that they won't overwhelm the ship sprite.  You can't do that with the way it was before, because they were aligned on the Y axis and you didn't have freedom to push them sideways.

Oh, and that last one is really sexy, nice work!

@Sr. Coronado:  Welcome, neat first sprite design, love the details :)

Crits/Hints:
Spoiler
It needs a lot more attention spent on relative height, specific lighting and shadows and it's using a lot of pure black, which you generally want to avoid.  

I see a lot of hull edges that are bright where they should be dark, which makes the whole thing feel flat, and the whole outside needs to be carefully blacklined and have all the fuzzies removed.

Also, it's generally a bad thing to fuzz the point light sources, if they're on the hull; it makes them muddy where you want them to be sharp.  Only when a light's casting rays onto a given surface do you want some of that light's color there.  Outside the hull, it's actually totally inaccurate (in space, lights don't have any halo) but it looks better to us humans, for the same silly reasons why space games have sound :)

Personally, I think it also needs more color variation, too; some grays in various areas would break up the ship a bit more and give its greebles a bit more character.  But that's just me :)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: Sr. Coronado on September 25, 2012, 11:51:17 AM
Thanks for the help, xenoargh & medikohl! Here's a (hopefully) somewhat fixed version, I don't think I have enough practice yet to be able to tell but hopefully it's a bit better than the other posting. I'm a bit stuck on color variation, since I'm trying to stay as true as possible to the original design from LoGH but I'll definitely try to add some visual interest once I get the lighting down.

(http://i49.tinypic.com/2u89feo.png)

Edit: Just noticed that I forgot to separate the two engine levels with a black line.
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 25, 2012, 01:13:45 PM
Here's my take on it, hope it's useful to study (to learn more about lighting and pixel cleanup techniques).  

Before/After:
(http://i49.tinypic.com/2u89feo.png)(http://www.wolfegames.com/TA_Section/falcata.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: Sproginator on September 25, 2012, 01:40:02 PM
Here's my take on it, hope it's useful to study (to learn more about lighting and pixel cleanup techniques).  

Before/After:
(http://i49.tinypic.com/2u89feo.png)(http://www.wolfegames.com/TA_Section/falcata.png)
I had an EPIC idea, Connect two together! :D
Title: Re: Judgement thread give and receive comments on sprites
Post by: CrashToDesktop on September 25, 2012, 01:41:33 PM
Rate this?  Was my first "custom" ship, whether or not it's a fighter, I like it. :)
(http://i50.tinypic.com/fwq1yb.png)

Yea, kinda tiny.  I've been attempting larger ships, but I never get the right shape or outline.
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 25, 2012, 02:00:09 PM
Well, I'd like to see stronger lighting, personally.  It basically looks black with a teeny blue window over here.  Good design, just can't see the details :)

Quote
I had an EPIC idea, Connect two together!
(http://www.wolfegames.com/TA_Section/falcata_2X.png)(http://www.wolfegames.com/TA_Section/falcata_2Xa.png)(http://www.wolfegames.com/TA_Section/falcata_carrier.png)(http://www.wolfegames.com/TA_Section/falcata_double_carrier.png)(http://www.wolfegames.com/TA_Section/falcata_double_carrier2.png)(http://www.wolfegames.com/TA_Section/falcata_frigate.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: Sr. Coronado on September 25, 2012, 08:06:28 PM
Here's my take on it, hope it's useful to study (to learn more about lighting and pixel cleanup techniques).  

Thank you very much! Much appreciated, xenoargh! I still have a lot to learn with pixel work  ;D
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 25, 2012, 08:14:04 PM
No problem, if you have questions about how to Do Stuff, ask :)

@The Soldier:  OK, got bored and did a version of your fighter.  Check it out, it's still very dark, but should be mainly visible on most people's screens and have some details.

Before/After:
(http://i50.tinypic.com/fwq1yb.png)(http://www.wolfegames.com/TA_Section/night_lightning.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: CrashToDesktop on September 25, 2012, 08:34:53 PM
hmm...I'll take a look. :) I was trying to get a stone-grey and brownish-red feel to it (sort of like the RSF ships from the Ironclads mod).  The one you made looks a bit better, and thanks!
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 25, 2012, 08:47:25 PM
Well, if you wanted it gray / brown-red, then you can just color-shift it a bit, after selecting the body pixels:

(http://www.wolfegames.com/TA_Section/night_lightning_gray.png)(http://www.wolfegames.com/TA_Section/night_lightning_brown.png)(http://www.wolfegames.com/TA_Section/night_lightning_brown_gray.png)(http://www.wolfegames.com/TA_Section/night_lightning_two_tone.png)(http://www.wolfegames.com/TA_Section/night_lightning_racing_stripes.png)(http://www.wolfegames.com/TA_Section/night_lightning_ranger.png)

What I'm mainly showing here is that you need to use light to denote form; without some contrast, you just have a dark shape against a dark background, which doesn't look all that great.
Title: Re: Judgement thread give and receive comments on sprites
Post by: CrashToDesktop on September 26, 2012, 06:27:28 AM
That one second form the right is the kind of thing I was looking for, with a gray center.
(is there a difference between grey and gray?)
Anyways, how'd you get it to be red?  Did you just use a pencil tool and color over it or did you use a color-shift?  I'm not sure if I set the satuation all the way down (which means you can't color change) or I left a little for that reason.

EDIT:
How's this?
(http://i48.tinypic.com/28bwvfn.png)
Took out the MG barrles form the wing, moved to to built-in to the frame itself (look at the F-14, has a 20mm Minigun built into the hull) on each side, gave it a much better paint job. :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 27, 2012, 11:07:24 AM
Well, the colors are fine, but you've lost all of the shading and it's back to looking pretty flat.  The wings now look vaguely like they're angled upwards from the body, which if that's what you want, you should emphasize a bit more, but don't forget a little shading to suggest the wing's camber.
Title: Re: Judgement thread give and receive comments on sprites
Post by: CrashToDesktop on September 27, 2012, 12:04:00 PM
(http://i49.tinypic.com/35j056d.png)

Added more pronounced red gradiant, slightly darker grays in the center to make it stand out.
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 27, 2012, 12:21:09 PM
Darker gray in the center implies it's going in, not out ;) 

Don't use a gradient, it can't do the complex form of a wing seen from that angle and perspective. 

Hand-paint with the airbrush, about 3 pixels, very slow flow setting. 

Look at the examples really carefully; individual brightness values for each pixel create the illusion of form here.
Title: Re: Judgement thread give and receive comments on sprites
Post by: CrashToDesktop on September 27, 2012, 12:23:58 PM
Paint.net here, no idea what airbrush is. ;D
Anyways, I see what you mean.  I'll give it a try.
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 27, 2012, 12:30:55 PM
Paint.NET doesn't have an airbrush?

<looks at articles online>

It doesn't have an airbrush.  Well, that's kind of important, for this kind of art.

Download GIMP.  Not having an airbrush means that you're just wasting time doing things the slow way.
Title: Re: Judgement thread give and receive comments on sprites
Post by: CrashToDesktop on September 27, 2012, 01:00:42 PM
So, just one last thing for my fighter, darker on the far edges to show the wings go down and lighter on the inside?
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 27, 2012, 01:20:26 PM
More or less.  You don't have many pixels to work with, but ideally:

1.  Dark towards edges, to suggest it tapers down.
2.  Lighter on the front edge, to suggest the wing camber.
3.  Darker up against the hull, to suggest occlusion / shadow.
Title: Re: Judgement thread give and receive comments on sprites
Post by: CrashToDesktop on September 27, 2012, 01:27:37 PM
OK, thanks!  Soon as GIMP downloads (curse my slow internet!) I'll make the changes to my whole squadron of different fighters. >:D

EDIT:
Dang, the jump from Paint.NET to GIMP is huge.  I've no idea what the shortcut keys are (big problem! ;D) and for some reason, I can't delete anything fuzzy select tool, erm, selects.  Hmm, but that's not for this thread.
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on September 27, 2012, 04:14:06 PM
You'l get the hang of it, ive been using gimp since the start and i still have no clue about what im doing. =3
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 27, 2012, 10:45:02 PM
It is possible to simulate airbrush in paint.net.
just use the brush tool set it to black and use a transaparancy of 10 (or whatever its called).
this way it will slowly darken the area.
shadow is also easily created with the steps discribed in the light and shading guide at the spriters thread.

those are the two ways i use.
They might not be as good as air brush but at least you dont have to learn to use a different program.
Title: Re: Judgement thread give and receive comments on sprites
Post by: VikingHaag on September 28, 2012, 11:56:13 AM
First one i did with guiding by xenograph, his one is better but i'd like a judgement on mine.

(http://i46.tinypic.com/1i0o52.jpg)

Edit: apparently whatever little adjustment is made it looks better. I officially suck at spriting.
Title: Re: Judgement thread give and receive comments on sprites
Post by: medikohl on September 28, 2012, 01:14:44 PM
just a little tweak. don't know if this looks better.

[attachment deleted by admin]
Title: Re: Judgement thread give and receive comments on sprites
Post by: medikohl on September 28, 2012, 09:55:43 PM
It is possible to simulate airbrush in paint.net.
just use the brush tool set it to black and use a transaparancy of 10 (or whatever its called).
this way it will slowly darken the area.
shadow is also easily created with the steps discribed in the light and shading guide at the spriters thread.

those are the two ways i use.
They might not be as good as air brush but at least you dont have to learn to use a different program.
I just got used to using multiple layers with transparency. similar effect. but i am the evil kitbasher
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 01, 2012, 01:32:21 AM
Hi all, just get into this amazing game...

anyway skip 1000 words on how much i love here and here's the pic.

made the Cruiser first as a start, but the ambient occlusion seems a bit too strong...
made the carrier the second, then got some transparency issue to fix esp the antenna part...

but now I know what it takes to put the graphic into the game I can start make my own fleet :D

ps is it possible to post a bigger picture?

Cruiser
(https://lh6.googleusercontent.com/-SP8Tf72Dknc/UGmV6SBw5fI/AAAAAAAAPiM/hroVp4hglus/s771/iso_c_ori.png)

Carrier....but probably gonna abandon this one...it looks like a baby jumpsuit when upside down :\
(https://lh4.googleusercontent.com/-B3qI3wmxlsk/UGmHbkERC0I/AAAAAAAAPg4/MqgsYosN8AQ/s771/iso_ac_ori.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on October 01, 2012, 10:12:31 AM
Great first goes, love the details and I really like that approach to panel depth and detail AO :-)

Suggestions:
Spoiler
1.  The Cruiser's so large that it's going to have some performance issues if there are a lot of them in a game.  I'd halve its current scale.

2.  The AO wouldn't feel so strong if the edges had a bevel to suggest the lighting.

3.  The Cruiser lacks shading of the overall shape to denote depth and form.  It's very detailed, but it's also very flat.
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 01, 2012, 06:26:52 PM
great advice :)

that's actually my very first try so... ;D

but for the size the picture in forum auto resize for me...
Carrier is 600px tall and cruiser is 300px tall.
Title: Re: Judgement thread give and receive comments on sprites
Post by: CrashToDesktop on October 01, 2012, 06:47:33 PM
Nope, that's WAY too big, even for a capital ship. :) The Onslaught is even only 288 pixels tall.
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 01, 2012, 10:36:42 PM
So I guess this high speed artillery cruiser being 300px tall is oversized....

the 300 meter is using that movie space battleship yamato as reference(285m seems), did not dig into the game other's ship yet

how about 250meter tall sounds like? (and the carrier would then be 400m.)

wonder where can i find some reference of such...the only experience i had with space ship  is homeworld :-\

(https://lh3.googleusercontent.com/--ZVacNoLVK0/UGp55sRxDMI/AAAAAAAAPjs/BMBF3dLlpbY/s771/iso_soc_ori.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 01, 2012, 10:51:39 PM
Looking really good.
best way to get the right size is taking existing ships.
if you dont want to dig into the files and find out all the roles and catagorize the ships there are in.
then you can best take an example picture from the spriters thread in resources.
these are sheets with all the ships someone made. good help for getting the right zise.

to comment on your sprite
Spoiler
-I would put in some extra shading aspecially on the sides to make it easier to visualize.
- maybe make the details non-mirrored so the ship got some asymetrical elements (something i like a lot)
- ... nothing much else to critizise on  ;D
[close]
it looks really good  :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 02, 2012, 10:32:01 AM
you mean the link in hour signature right, will take  good look :)

wonder is there any good website  got a good gallery  of spaceship as inspiration?

for asymmetric issue, aesthetically i have no problem, but in my imagination unless that asymmetric serve some special  purpose, its not battle efficient...
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 03, 2012, 01:18:38 AM
you mean the link in hour signature right, will take  good look :)

wonder is there any good website  got a good gallery  of spaceship as inspiration?

for asymmetric issue, aesthetically i have no problem, but in my imagination unless that asymmetric serve some special  purpose, its not battle efficient...

google space ship or take a look at what other modders made.
There are some example sheets with ships on the spriters thread main page ,but
you can also look around in the mod folder of the forum.
uomoz corvus is a pack of some great mods. the thread contains the links to all of those.
ironclads is also a great mod for inspiration (or to play it  ;)).

asymetry in the details give it a more realistic/living kinda look.
in reality ships ain't completly symmetrical in detail,
although i do know a person wo cant fly assymetrical ships for he thinks its ugly.
its just a commonly shared opinion.
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 03, 2012, 04:21:53 AM
look at some pic from google pic search and one thing I can follow at once is add some light and here is the version 2 of the carrier, now 450m tall following the reference.

some great advices from you guys considered too like adding a dark overlay surrounding the ship to merge into the game background better.
Spoiler
(https://lh5.googleusercontent.com/-hFZUqIaZh-w/UGwdpn_J-uI/AAAAAAAAPnc/ENvKPXDzIuQ/s450/iso_ac.png)
[close]

a meaningless share since I made this for somewhere else :)
Spoiler
(https://lh5.googleusercontent.com/-bk70wyPkfrw/UGwiOQ6XQ1I/AAAAAAAAPn4/JSiRI8BkvO0/s1108/iso_ac_layer.png)
[close]

too bad my thing aren't easy to merge with other design or edit...or i would love to share when i have more to contribute a bit to this forum.

ps:just read I need to put the ship in spoiler, sorry about that before
pps: and read that I shouldn't post the same style ship twice, hmm, let me know if am posting too much :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 03, 2012, 05:34:00 AM
Spoiler
look at some pic from google pic search and one thing I can follow at once is add some light and here is the version 2 of the carrier, now 450m tall following the reference.

some great advices from you guys considered too like adding a dark overlay surrounding the ship to merge into the game background better.
Spoiler
(https://lh5.googleusercontent.com/-hFZUqIaZh-w/UGwdpn_J-uI/AAAAAAAAPnc/ENvKPXDzIuQ/s450/iso_ac.png)
[close]

a meaningless share since I made this for somewhere else :)
Spoiler
(https://lh5.googleusercontent.com/-bk70wyPkfrw/UGwiOQ6XQ1I/AAAAAAAAPn4/JSiRI8BkvO0/s1108/iso_ac_layer.png)
[close]

too bad my thing aren't easy to merge with other design or edit...or i would love to share when i have more to contribute a bit to this forum.

ps:just read I need to put the ship in spoiler, sorry about that before
pps: and read that I shouldn't post the same style ship twice, hmm, let me know if am posting too much :)
[close]
yea you kinda posted two ships  :D.
its not so bad if you step on the rules now and then,
but try using one ship of the same style to gain the comments on.
its easier for us/me.
of course posting the same ship multiple times is no problem as long as they are not exaclty the same  ;)
(changed using the gained comments)
Title: Re: Judgement thread give and receive comments on sprites
Post by: WKOB on October 03, 2012, 07:13:38 AM
Quote
in reality ships ain't completly symmetrical in detail,
Spoiler
(http://upload.wikimedia.org/wikipedia/commons/8/8a/Space_Shuttle_diagram.jpg)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 03, 2012, 07:17:09 AM
damn...if NASA rotate the fuel tank clockwise a bit then I stand right....

i am running out of ideas and holiday and need to back to work tomorrow :(

but 2 days later it's weekend! ;D
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 03, 2012, 08:12:49 AM
Quote
in reality ships ain't completly symmetrical in detail,
Spoiler
(http://upload.wikimedia.org/wikipedia/commons/8/8a/Space_Shuttle_diagram.jpg)
[close]
yea yea i know.
what i mend to say is that the overall shape is symmetrical but the details (not shown in the pic) ain't.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Sproginator on October 03, 2012, 02:37:22 PM
The Turtle, Heavy auto factory

Spoiler
(http://i.imgur.com/ynijC.png)
[close]

Looks pretty sweet eh? :D
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on October 03, 2012, 07:28:16 PM
It's certainly covered with more greebles than we can shake a stick at  ;D

My take:
(http://www.wolfegames.com/TA_Section/montezuma.png)
I really feel that it needs to have the details at 1:1 scales.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Amazigh on October 03, 2012, 08:15:53 PM
The Turtle, Heavy auto factory

[image]image[/image]

Looks pretty sweet eh? :D

I have a few problems with this ship.
but the major glaring ones:
1. STRETCHING: some sections have been stretched, while some have not, this leads to an Ugly ship.
2. REPETITION: you have repeated the same section over and over in some places and it looks quite bad.

Personally I feel it would be easier to start from scratch than to try and recover something usable from this "ship".
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 03, 2012, 11:02:39 PM
The Turtle, Heavy auto factory

Spoiler
(http://i.imgur.com/ynijC.png)
[close]

Looks pretty sweet eh? :D

omho:

Spoiler
-need some clear space to balance the congested area
-maybe some extra effort to make it less flat and more pop up on certain parts
-some visual hints to make it easier to be identified as factory then giant ship?
[close]

and yes, put it to 1:1 would be better....i wasted some effort on unnecessary detail before, whats worse is it makes the main elements blur and  merged with the background :-\

Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 04, 2012, 12:23:35 AM
sprog please place it in a spoiler next time :P
it is huge and people quote it so its huge multiplied by many.

and i agree with the comments

might even add some overall shading to make it more clearly what its shape is,
although i do like its bulky shape :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on October 04, 2012, 11:07:32 PM
What do you think for starters?  the shape is done, now i just need to figure out how to fill the rest and make it look good. the first large ship im making myself! ^.^ i feel so proud

Spoiler
(http://i.imgur.com/8Nbr8.png)
[close]

Yes its big, "Very" big, intended to be a Titan.
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 04, 2012, 11:15:28 PM
I thought it's some sort of fighter before reading the next line lol

No comment on the shape for i think it's totally dependent whether it's coherent with the content :)

but yes, I know the joy when start making my own little ship!
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on October 04, 2012, 11:17:36 PM
I know its got some pointy edges, i can't make round shapes and make it look decent. having a hard enoth time trying to figure out how to do the hull itself.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Sproginator on October 05, 2012, 12:48:27 AM
The panels that are stretched are meant to look like large cargo areas, the sprite does need some sharpening
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on October 05, 2012, 01:28:15 AM
What panels do you mean? the ship is just a frame now, so everything is basically panels, ive got a somewhat clear image in my head at what everything is supposed to be, could you point out where?
Title: Re: Judgement thread give and receive comments on sprites
Post by: Sproginator on October 05, 2012, 01:30:50 AM
I meant on my ship hehe, sorry for the confusion
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on October 05, 2012, 05:53:33 AM
I've come halfway something now,  i have no clue about how the middle is going to look like but il keep going at it. might need better shadows around the side turrets.

Size comparison to an Onslaught.
Spoiler
(http://i.imgur.com/rnxvZ.png)
[close]

Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 05, 2012, 07:29:19 AM
Not much to say about it at this point.
Spoiler
parts that are added
- are quiet flat
- engines need to be a lot bigger for a ship this size. 8 times the size of an onslaught will mean 8 times as much engines.
[close]
keep up the work ,although try posting something which is easier to comment on :P.
nothing much to say about this one on this point.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Sproginator on October 05, 2012, 08:34:04 AM
Needs more fleshing out at the front, too much of a plain design :/
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 06, 2012, 04:35:33 AM
95% done, 1.7km tall class mother ship with civil compartment. Inspired by the Bentus from Homeworld.
Spoiler
(https://lh5.googleusercontent.com/-TS_P1T4Js6w/UHATPLbFFLI/AAAAAAAAPvA/21VEVt5MD4Q/s771/iso_ms.png)
[close]

surprisingly looks ok from the side when i only focus on the top  ;D
Spoiler
(https://lh5.googleusercontent.com/-l4cZMm89r4M/UHASTKgJA-I/AAAAAAAAPuo/IP8DoZp84Qg/s771/tiso_ms-side.png)
[close]

screencap from game...
Spoiler
(https://lh5.googleusercontent.com/-W5NJClUGUfs/UHAXCzaC9ZI/AAAAAAAAPws/PNdNwfi5fKo/s1301/screenshot022.png)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: CrashToDesktop on October 06, 2012, 04:54:08 AM
Ummm...why do you model these??? o.0 It's epic, I'll say that, but why model? ;D
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on October 06, 2012, 05:01:25 AM
He models it... because he can >.^
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 06, 2012, 05:07:46 AM
probaply gives it perfect shading
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 06, 2012, 06:43:14 AM
Ummm...why do you model these??? o.0 It's epic, I'll say that, but why model? ;D

because i don't know how to Kriiexxxxxxx ...can't even find that term now..
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 06, 2012, 06:45:42 AM
probaply gives it perfect shading

huh don't get get it? maybe please point out where you see the problem? ;)
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 06, 2012, 08:13:51 AM
probaply gives it perfect shading

huh don't get get it? maybe please point out where you see the problem? ;)
well if you make a ship in a 3d program you can let the program calculate all the shading which means its closer to perfect
than when you would do it by hand. this way the shape will come out a lot better.
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on October 06, 2012, 08:15:25 AM
That mother ship looks good no matter how you improve it in my eyes. my titan is progressing nicely, half the ship is done now,

but the yellow armor in the middle looks kinda empty.. if you know what i mean, like there should be something there.

Any new pointers? the flatness will be fixed later when everything is done. and i increased the engine size and added more of them. (they need some work since they look like they are directly from the factory)

Spoiler
(http://i.imgur.com/IETo5.png)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 06, 2012, 08:20:40 AM
probaply gives it perfect shading

huh don't get get it? maybe please point out where you see the problem? ;)
well if you make a ship in a 3d program you can let the program calculate all the shading which means its closer to perfect
than when you would do it by hand. this way the shape will come out a lot better.

well it's done in 3D mostly, then i combine the rendered layers of light, ambient and base in photoshop with added little details like text and navigation light.

not much is added outside 3d programe so still don't get where you see the shading is wrong.... :-\
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 06, 2012, 08:22:45 AM
That mother ship looks good no matter how you improve it in my eyes. my titan is progressing nicely, half the ship is done now,

but the yellow armor in the middle looks kinda empty.. if you know what i mean, like there should be something there.

Any new pointers? the flatness will be fixed later when everything is done. and i increased the engine size and added more of them. (they need some work since they look like they are directly from the factory)

Spoiler
(http://i.imgur.com/IETo5.png)
[close]

maybe you can add some texture overlay to the centre part?
and adding small text/label like naming the battlestation always work for me, but it's personal taste
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 06, 2012, 11:34:36 AM
probaply gives it perfect shading

huh don't get get it? maybe please point out where you see the problem? ;)
well if you make a ship in a 3d program you can let the program calculate all the shading which means its closer to perfect
than when you would do it by hand. this way the shape will come out a lot better.

well it's done in 3D mostly, then i combine the rendered layers of light, ambient and base in photoshop with added little details like text and navigation light.

not much is added outside 3d programe so still don't get where you see the shading is wrong.... :-\
ow i think you misunderstood me there  :D
i said 3d rendering gives it a good shading which you did!
you did it the right way!
I was just telling someone a good reason for using a 3d program.
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 06, 2012, 12:13:59 PM
probaply gives it perfect shading

huh don't get get it? maybe please point out where you see the problem? ;)
well if you make a ship in a 3d program you can let the program calculate all the shading which means its closer to perfect
than when you would do it by hand. this way the shape will come out a lot better.

well it's done in 3D mostly, then i combine the rendered layers of light, ambient and base in photoshop with added little details like text and navigation light.

not much is added outside 3d programe so still don't get where you see the shading is wrong.... :-\
ow i think you misunderstood me there  :D
i said 3d rendering gives it a good shading which you did!
you did it the right way!
I was just telling someone a good reason for using a 3d program.

ops :-*

need to practice english more too...
Title: Re: Judgement thread give and receive comments on sprites
Post by: Thaago on October 06, 2012, 09:48:24 PM
This is the first sprite I've done mainly in Battleship Forever... I'm still not used to it :P. A small scout frigate with a decent energy weapons loadout. Its currently uncolored, I'm not sure if I'll give it a tint. What do people think?
(http://imageshack.us/a/img14/6504/frig2rs.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: Sproginator on October 07, 2012, 07:01:02 AM
This is the first sprite I've done mainly in Battleship Forever... I'm still not used to it :P. A small scout frigate with a decent energy weapons loadout. Its currently uncolored, I'm not sure if I'll give it a tint. What do people think?
(http://imageshack.us/a/img14/6504/frig2rs.png)
Looks good, Bit fuzzy though :S
Title: Re: Judgement thread give and receive comments on sprites
Post by: Piroton on October 07, 2012, 08:12:13 AM
This is the first sprite I've done mainly in Battleship Forever... I'm still not used to it :P. A small scout frigate with a decent energy weapons loadout. Its currently uncolored, I'm not sure if I'll give it a tint. What do people think?
(http://imageshack.us/a/img14/6504/frig2rs.png)

It's not terribly interesting, but it's not exactly bad, either. It's rather generic with an overall uninteresting shape. the engine hubs also look a wee bit impractical, unless your ship is intended to have engines mounted on top of it. Honestly there isn't much to say about the general design, but I guess it works - a generic egg-shape.
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 07, 2012, 08:55:48 AM
This is the first sprite I've done mainly in Battleship Forever... I'm still not used to it :P. A small scout frigate with a decent energy weapons loadout. Its currently uncolored, I'm not sure if I'll give it a tint. What do people think?
(http://imageshack.us/a/img14/6504/frig2rs.png)

It's not terribly interesting, but it's not exactly bad, either. It's rather generic with an overall uninteresting shape. the engine hubs also look a wee bit impractical, unless your ship is intended to have engines mounted on top of it. Honestly there isn't much to say about the general design, but I guess it works - a generic egg-shape.

no one get the first one perfect :)


engine hub can be
Title: Re: Judgement thread give and receive comments on sprites
Post by: Thaago on October 07, 2012, 10:00:21 AM
Thanks for the feedback! I need to clean up the black lines in photoshop to remove the "fuzz"... not looking forward to that :P

It's not terribly interesting, but it's not exactly bad, either. It's rather generic with an overall uninteresting shape. the engine hubs also look a wee bit impractical, unless your ship is intended to have engines mounted on top of it. Honestly there isn't much to say about the general design, but I guess it works - a generic egg-shape.

Hmm, fair enough. I thought that because it is a frigate and therefore really small it didn't need a very unique shape. I do like simpler shaped in general... what would people think if I opened up the sides a bit like this? (note, not edited at all from BSF)

[Edit] New image:
(http://imageshack.us/a/img705/687/lotusb.png) (http://imageshack.us/photo/my-images/705/lotusb.png/)


I'm thinking about removing the medium mount energy and slinging a pair of hardpoints between the 'leaves'.

The ship is actually supposed to have top and bottom mounted engines, it just doesn't come across that well.. maybe I'll change the layering so the pods are a bit covered.

[Edit] Good call on the engines! I think this looks much better!

I think this will be the Lotus Class attack frigates...
Title: Re: Judgement thread give and receive comments on sprites
Post by: Thaago on October 07, 2012, 12:34:25 PM
Turrets/Hardpoints added, a little bit of cleaning. No tinting yet.

(http://imageshack.us/a/img528/248/tglotus.png) (http://imageshack.us/photo/my-images/528/tglotus.png/)
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on October 07, 2012, 02:43:46 PM
Reduce the 2-pixel lines to 1 before you tint it; they make it feel like something smaller you sized up, and the pixelation's pretty obvious.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Thaago on October 07, 2012, 04:16:54 PM
Believe it or not there are no 2-pixel lines on the entire ship - I think that ImageShack  distorted the picture when I uploaded it  :-\. Still a whole lot of cleaning to do, but I think I've settled on this as a design - The only major change is that I completely removed the horizontal segment line in the middle.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Piroton on October 07, 2012, 06:15:43 PM
Turrets/Hardpoints added, a little bit of cleaning. No tinting yet.

(http://imageshack.us/a/img528/248/tglotus.png) (http://imageshack.us/photo/my-images/528/tglotus.png/)

Much better. This how has a kind of functional flow - it's no longer just an egg shape (compound shapes are always good things). The engine nacelles are also far improved - they look like they link into a power core.
Title: Re: Judgement thread give and receive comments on sprites
Post by: ramondarkdemon on October 08, 2012, 09:03:07 AM
Here
(http://i50.tinypic.com/14dhocy.jpg)
Need critics.
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 08, 2012, 11:48:33 AM
Looks ok, try adding some "windows" on it, they give a impact on the ship size
here a ship i made on Photoshop instead of the BSF editor using some cool parts i manage to get my hands on:

couldn't find engines for it, not like its really a problem, also no mounts, instead should place a build_in+hidden huge front weapon to designed to hit hard

(https://dl.dropbox.com/u/32263294/alienfrigate1.png)
blue version
(https://dl.dropbox.com/u/32263294/alienfrigatered1.png)
red version

use them if you want, im still wondering on what im going to do for the MoO mod...
Title: Re: Judgement thread give and receive comments on sprites
Post by: Hyph_K31 on October 08, 2012, 11:57:40 AM
For some reason, they look like drone ships to me.

very nice.
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 08, 2012, 12:55:53 PM
Heres another one, these are really easy to do so....

(https://dl.dropbox.com/u/32263294/alienfrigate2.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: Hyph_K31 on October 08, 2012, 12:57:53 PM
Ohhh...

If they're that easy to make, do you fancy making a small green vicious one?
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 08, 2012, 01:12:59 PM
I can try it, as long there's "pieces" on the right size so i can make it fast and easy, what im doing is merging some parts and just copying pasting, nothing amazing like some ppl already showed on some mods

Will this do?

(https://dl.dropbox.com/u/32263294/alienfighter1.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: CrashToDesktop on October 08, 2012, 01:37:39 PM
How's this? :)
(http://i50.tinypic.com/2lc4o5v.png)
First sort of larger ship that I've made.

P.S. - Yes, it uses the outline of Okim's Omsk frigate, I already asked permission. :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on October 08, 2012, 01:56:18 PM
My titan is getting closer to completion =D now im just going to fix the rear ( brother o mine wants more engines) and all the brown spots as well as fill out anything that seems empty.

Spoiler
(http://i.imgur.com/yjd71.png)
[close]

Those ships seem almost to good to be easily made Silentstormpt :P
Title: Re: Judgement thread give and receive comments on sprites
Post by: Hyph_K31 on October 08, 2012, 01:57:41 PM
I can try it, as long there's "pieces" on the right size so i can make it fast and easy, what im doing is merging some parts and just copying pasting, nothing amazing like some ppl already showed on some mods

Will this do?

(https://dl.dropbox.com/u/32263294/alienfighter1.png)

That is really nice :3

Although, could you make it's plating green? maybe make the energy 'thing' at the centre purple. that would be swe(eeeeeeeeee)et.

Edit:

Not all one shade of green if that is possible.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Upgradecap on October 08, 2012, 01:59:22 PM
Heres another one, these are really easy to do so....

(https://dl.dropbox.com/u/32263294/alienfrigate2.png)

Hey, i could use those for a faction in caelus, if to you could make more and if i had your permission :3
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 08, 2012, 02:03:24 PM
Personally i got not problem with ppl using anything i made, as long as,  it's mine to begin with, you can also change the originals to w/e you need/want

Edit: My grammar
Title: Re: Judgement thread give and receive comments on sprites
Post by: Thaago on October 08, 2012, 02:05:45 PM
Here is a slightly different version which is going to use drones as the primary armament:

(http://imageshack.us/a/img35/248/tglotus.png) (http://imageshack.us/photo/my-images/35/tglotus.png/)

I softened the interior black lines a lot and think its just about ready.
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 08, 2012, 03:46:52 PM
I can try it, as long there's "pieces" on the right size so i can make it fast and easy, what im doing is merging some parts and just copying pasting, nothing amazing like some ppl already showed on some mods

Will this do?

(https://dl.dropbox.com/u/32263294/alienfighter1.png)

That is really nice :3

Although, could you make it's plating green? maybe make the energy 'thing' at the centre purple. that would be swe(eeeeeeeeee)et.

Edit:

Not all one shade of green if that is possible.

(https://dl.dropbox.com/u/32263294/alienfighter1green.png)
?  ???
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 08, 2012, 04:22:42 PM
Heres something that actually took me more time, its like doing a puzzle, finding the nice pieces that fit, and do some melding.

(https://dl.dropbox.com/u/32263294/aliencruiser1.png)
https://dl.dropbox.com/u/32263294/bigalienship.psd (https://dl.dropbox.com/u/32263294/bigalienship.psd)
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 08, 2012, 06:02:12 PM
Heres something that actually took me more time, its like doing a puzzle, finding the nice pieces that fit, and do some melding.

(https://dl.dropbox.com/u/32263294/aliencruiser1.png)
https://dl.dropbox.com/u/32263294/bigalienship.psd (https://dl.dropbox.com/u/32263294/bigalienship.psd)

i really like it. is it some sort of ai ship?
now the thing is here, probably need the AO and shading, and maybe a good idea to add some glow to the green light ;)
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 08, 2012, 06:04:03 PM
How's this? :)
(http://i50.tinypic.com/2lc4o5v.png)
First sort of larger ship that I've made.

P.S. - Yes, it uses the outline of Okim's Omsk frigate, I already asked permission. :)

for me i always add some texture to pure gradient to make it look less vector 8)
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 08, 2012, 06:10:07 PM
All parts i had in hand only allows these type of ships that lookalike AI ships (im using that circle part to resemble an AI or a huge drone)
Title: Re: Judgement thread give and receive comments on sprites
Post by: CrashToDesktop on October 08, 2012, 06:11:04 PM
I like it more vector-y, gives some shape to my ship.  Still can't get the hang of GIMP, so that'll be as much gradiant as I can add. ;D

And what's pure gradiant again? :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 08, 2012, 06:45:44 PM
some quick shade there, k off to sleep almost 3 am here

(https://dl.dropbox.com/u/32263294/aliencruiser1_shade.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 08, 2012, 06:46:35 PM
I like it more vector-y, gives some shape to my ship.  Still can't get the hang of GIMP, so that'll be as much gradiant as I can add. ;D

And what's pure gradiant again? :)

by vector/pure gradient i mean its a little bit flash like
like the outer red

adding some detail, like the yellow arrow you did to the deck would help dramatically..

posting on my mobile on way to work so no spoiler :P
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 08, 2012, 10:27:46 PM
some quick shade there, k off to sleep almost 3 am here

(https://dl.dropbox.com/u/32263294/aliencruiser1_shade.png)
you make it a bit hard for me :/
first you make a ship resembling the ironclad style and then you add this shading to it.  :P

Spoiler
I will just do like it is mend to resemble vanilla to comment on it  ;)
- even though you added shading to the sides it still is hard to guess its shape. try adding shading to the parts in the middle ,so the viewer can see whether those parts are higher or lower than there neighbours. if they ain't higher or lower i would say that the ship design is quiet flat...
- your earlier version was a lot  brighter. i know you added shading to it which means it should get darker ,but to keep the white color ,i would recomment increasing luminositie (curve tool in paint.net). (ignore this comment if you want your ship to look grey.
- the laser part on the front (i guess it is an built-in laser) seems rather flat ,so do the green lines.
- at a closer look the green lines give light. you might wanna increase the light radius ,since it is not clear on normal zoom that they give light.
- you said the middle core was somekind of ai core. imo i would make it brighter or use some other way to make it catch the eye.
it is an important part of the ship ,so it should obviously attract the viewers attention.
- the frontal lights are a bit shaded away might wanna give them the same brightness. if the green parts are lgiht then they should also give light meaning they are not shaded like the other parts of the ship.
- the parts at the back seem a bit weird to me. i cant figure out what there 3d shape should be. might wanna give the viewer some more hints on that part.
[close]
good start and i see a future for this ship.
might be epic if you could make the frontal spike a built-in laser (if not allready) and make all the green lights glow when it fires.
i done something similar with a ship of mine and it looks quiet good ^^.
 :)

ps. remember the rules people!
- post your ships and descriptions in spoilers.
- just post one ship for comments with the same style ,so we can focus on that one.
thank you all in advance
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 09, 2012, 03:05:48 AM
oh one thing i havent explained before, these are in no way considered final works, theres no shading at all for everyship i made so far, the last one how ever all i did was adding an "shade" effect really fast and checked how it looked with it, i did that effect on the whole image instead of the parts. That *.psd file is a Photoshop file with all the layers i used without any modifications so anyone can do their own "remix" of the ship, or a much better shading on it.

One thing i seen so far from these parts, makes them really hard to create huge ships, all parts are just too small to effectivelly create a huge hull where i can add those "extra details".

I got a huge amount of BSF parts done by their community, ill be creating more ships, im trying to get ideas for the MoO ships but it seems theres no other way then create them from scratch like Okim does.

I sadly suck ALOT on adding those details like shading and light/shadow contrasts, i personally prefered this was done by someone with more expertise on that area.

With that said, feel free to change anything im adding on this thread and i dont feel it requires any need for credits, these are incomplete work that require little to do besides knowing where the pieces fit best then remove/add some pixels so they "mend" togueter.

EDIT: Just noticed i tend to repeat parts of the post again and again argh....

Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 09, 2012, 03:09:04 AM
thats sad  :-[
your off to such a good start.
dont you want to learn it instead of asking people to help you make them?
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 09, 2012, 03:24:26 AM
thats sad  :-[
your off to such a good start.
dont you want to learn it instead of asking people to help you make them?

Well, im more of a programmer kind of guy, knowing how i actually managed to do a "decent" job getting those lego parts to look like an actual alien ship is already an achiv. itself. If theres ppl more experienced on that "area" i would always leave it to them
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 09, 2012, 03:33:46 AM
well if you change your mind i will be happy to help and there are quiet a few guides to help you too.  :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 09, 2012, 03:57:40 AM
might be epic if you could make the frontal spike a built-in laser (if not allready) and make all the green lights glow when it fires.
i done something similar with a ship of mine and it looks quiet good ^^.

please  teach  me:D
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 09, 2012, 04:14:45 AM
Yeah the only problem is placing it on the exact place correcly, rest is really easy, maxi, to make it glow you just need to copy the part you want, on my case its that spike and the surrounding green lights, delete whats not needed and leave the green pixels, after that is messing around with making it more bright, after that you make sure you copy your work into the smallest possible image so its easier to actually place it.

on the *.wpn file im sure you noticed the 4 images for the weapon, you just need to add the image you done on it.

the hardest part will be positioning. once set, make a laser or w/e weapon you made for it.

Because its a laser, you dont need a recoil unless you want to create one, on our case the "brighter lights" is our recoil image.

Need to create a specific laser "looks" for this weapon
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 09, 2012, 05:50:54 AM
Yeah the only problem is placing it on the exact place correcly, rest is really easy, maxi, to make it glow you just need to copy the part you want, on my case its that spike and the surrounding green lights, delete whats not needed and leave the green pixels, after that is messing around with making it more bright, after that you make sure you copy your work into the smallest possible image so its easier to actually place it.

on the *.wpn file im sure you noticed the 4 images for the weapon, you just need to add the image you done on it.

the hardest part will be positioning. once set, make a laser or w/e weapon you made for it.

Because its a laser, you dont need a recoil unless you want to create one, on our case the "brighter lights" is our recoil image.

Need to create a specific laser "looks" for this weapon

so..it cant be a turret with rotation right?

and theres no weapon editor like the ship did, cant quite figure it out yet
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 09, 2012, 06:14:02 AM
No it cant since the image would rotate with it.

BTW, I used the weapon glow instead of the recoil :-/
 
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 09, 2012, 07:24:17 AM
Heres something that actually took me more time, its like doing a puzzle, finding the nice pieces that fit, and do some melding.

(https://dl.dropbox.com/u/32263294/aliencruiser1.png)
https://dl.dropbox.com/u/32263294/bigalienship.psd (https://dl.dropbox.com/u/32263294/bigalienship.psd)

a quick work at a break during OT at 10:15pm...
since your psd is perfectly separate into layers you can simply add drop show and inner shadow to get it done quickly, don't give up ;)
Spoiler
(https://lh6.googleusercontent.com/-BaVInmvH1yk/UHQy2RZz_PI/AAAAAAAAP3s/7f5keN_Doq8/s214/bigalienship+copy.png)(https://lh3.googleusercontent.com/-WLYkdoV6r44/UHQ0yUe6ZJI/AAAAAAAAP4I/4KyI8N6I5jk/s214/bigalienship.png)
[close]

ps forget to remove the outer shadow....but you get a bit of the idea(easier than just text i hope)
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 09, 2012, 09:20:07 AM
Oh, sorry, you can make it glow on the glow image file, and make it glow even more on the recoil (since its firing)

the placement is a matter or trial and error, on the Try's shipbuilder you place the weapon then quickly check ingame where its showing, and correct it slowly.

Also i just noticed some really bad ship melding i did when you posted the image again, as you may noticed, the *.PSD has no melding in, so its really just parts, ill probably release a huge *.PSD and a *.PNG file with all parts seperated and with that "shadowing"/shade on each piece so you guys can knock yourselfs on building your version of the ships, im thinking of making some weapons and place it here for you guys use/learn/modify and make your own versions of it.

Right now im not home, probably will be in 3h or so, ill get to it once i get home
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 09, 2012, 10:20:01 AM
That would be nice but i would rather have you placing that at the spriters thread since this one is just mend for comments. ;)
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 09, 2012, 11:08:45 AM
That would be nice but i would rather have you placing that at the spriters thread since this one is just mend for comments. ;)

Noticed i hijacked this thread, errr, sorry about that
Title: Re: Judgement thread give and receive comments on sprites
Post by: Thaago on October 09, 2012, 05:55:40 PM
You guys really helped me on my last sprite! What do you think of this one? Its supposed to be the same faction as the previous one I posted.

Thistle class attack destroyer:
(http://imageshack.us/a/img339/6908/tgthistle.png) (http://imageshack.us/photo/my-images/339/tgthistle.png/)

I plan to put turrets on the empty side bits on the very front and I think I might needs  a little texturing on the middle front as well.
Title: Re: Judgement thread give and receive comments on sprites
Post by: CrashToDesktop on October 09, 2012, 06:00:40 PM
Seems a bit dark at the front, no?  Your previous one was a bit lighter. :)

And for a destroyer-class vessel, mainly around ~200 pixel long axis.  Yours is a bit short (~150), perhaps a Heavy Frigate or a Light Destroyer?

Other than that, it looks fine by my intrained eye. :P
Title: Re: Judgement thread give and receive comments on sprites
Post by: Thaago on October 09, 2012, 06:16:58 PM
I think you're right about the Light Destroyer thing, but I'm ok with that. I was comparing sizes and ended up making a nice image:

(http://imageshack.us/a/img19/3652/comparez.png) (http://imageshack.us/photo/my-images/19/comparez.png/)

I ended up darkening the old one, but maybe I went a bit too far :P.

Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 09, 2012, 06:44:59 PM
You guys really helped me on my last sprite! What do you think of this one? Its supposed to be the same faction as the previous one I posted.

Thistle class attack destroyer:
(http://imageshack.us/a/img339/6908/tgthistle.png) (http://imageshack.us/photo/my-images/339/tgthistle.png/)

I plan to put turrets on the empty side bits on the very front and I think I might needs  a little texturing on the middle front as well.

looks like a highly maneuverable destroyer given so many engine

but probably need something unique to make it and your previous ship connect and stand as the same fraction?

right now the style is a more BSF than your own?

just my 2 cent :P
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 10, 2012, 12:52:16 AM
I got to agree with maximilianyuen.
Spoiler
- Also the wing like parts on the side dont seem to match the other parts of the ship.
they seem to be placed on top of it with no connection at all  :-\
-the back part seems a bit off too ,since it is in-line with the wing parts ,but doesnt match those.
maybe make them shorter so they are in-line with eachother and make the style of that part resemble that of the wings
(or the other way around).
- is this the final version? if so it misses a whole lot of shadingwhich makes the middle look flat.
- and you might wanna make a mount for the turret instead of just placing it on it. In my opinion its nice to see that the mount is really part of the ship instead of just sticked on top of it.
[close]
Good luck!  :D
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 11, 2012, 08:53:17 AM
(https://dl.dropbox.com/u/32263294/frigate1.png) (https://dl.dropbox.com/u/32263294/frigate2.png) (https://dl.dropbox.com/u/32263294/frigate3.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on October 11, 2012, 08:40:33 PM
I like the designs, here are my takes. 

(http://www.wolfegames.com/TA_Section/frigate3_rework.png)(http://www.wolfegames.com/TA_Section/scythus.png)

I think the main thing that I'd like to see from you is more attention to light and shadow; when you have outlines like that, use them to denote areas in a new layer, and build the light up so that we can really see the forms of the object clearly. 

I feel that you're going for a "worn" look, but you need to look at what distressed metals actually look like; generally speaking, they aren't black on gray, because metals change colors when you heat them up or stain them and most metals aren't true gray to begin with.
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 11, 2012, 10:30:05 PM
(remember to put sprites, descriptions and "large" comments in spoilers, thanks in advance)

I agree with xenoargh.

One other thing.
The grey looks a bit boring in my opinion ,but the other one is really interresting.
just where did you wanna put the weaponry?
In my opinion its important for a sprite to have visible weapon mounts on the hull.
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 12, 2012, 03:34:20 AM
They will probably have custom made hardpoints, actually, was trying how i could create a military like painting on the ship, and tested out how would look with only black and white, thats the result, that wave like shadow, i really like how you managed to get the light on that frigate xeno:

Heres another quicky:

(https://dl.dropbox.com/u/32263294/frigate4.png)

I also noticed my Photoshops using a wierd monitor color, making grey into brown  :-\

Ive been doing really simple shadow with only one layer on top with inner shadows

I think ill try bluring the lines, ive noticed that on the vanilla ships..

Also debating how the hell im going to create a Titan with these small sized pieces, unless i leave a giant hole inside :/
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on October 12, 2012, 07:57:22 AM
Will probably be fine for you, im stuck on my titan, no idea how to fill the brown spots and anything empty to make it look good, and making new parts from scratch is out of the question, i suck at shading.

Spoiler
(http://i.imgur.com/KBXFn.png)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: Amazigh on October 12, 2012, 04:40:03 PM
Will probably be fine for you, im stuck on my titan, no idea how to fill the brown spots and anything empty to make it look good, and making new parts from scratch is out of the question, i suck at shading.

Spoiler
(http://i.imgur.com/KBXFn.png)
[close]
the shading around the "bridge" looks really bad, you'll want to smooth that out or something.
and the lighter area looks lower than the dark edge because of how you've shaded it, and that shading is also quite bad and could do with some smoothing.

Generally this ship is a victim of gratuitous pillow shading.

As a suggestion you could try finishing the ships layout and detailing before you try shading if you lack confidence in your abilities at shading.
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 12, 2012, 06:11:19 PM
Will probably be fine for you, im stuck on my titan, no idea how to fill the brown spots and anything empty to make it look good, and making new parts from scratch is out of the question, i suck at shading.

Spoiler
(http://i.imgur.com/KBXFn.png)
[close]

not much suggestion I can give....probably you can try sketch it on pencil to get a general idea before you actually do it and limited by what you are using now
Spoiler
i somehow believe function decided form. might need to decide a more concrete role of your ship so that you KNOW what are in those space instead of trying to figure what to put in the space

if you can do it this far you already got more then enough skills to make it good design-wise, worry shading when you get the parts ready later
[close]

and you are having some pretty long range small mount weapon seems :P
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on October 12, 2012, 06:11:45 PM

@ValkyriaL:  I can see that you're putting a huge amount of work into this beast :)  Suggestions:

Spoiler
A.  Follow Amazigh's advice, in terms of smoothing the shading between higher and lower areas.
B.  Darken the lower areas slightly and shade from there, it will help create a greater sense of depth.
C.  Add some shading to suggest some bumps and holes in the major structural components, and break it up a little bit with color; right now, it's a Big Brown Flat Shape, which, if you add enough little details, will look OK, but it won't look really awesome until there's a greater sense of 3D form to it.

Quote
As a suggestion you could try finishing the ships layout and detailing before you try shading if you lack confidence in your abilities at shading.
Generally, I like to suggest that the opposite works better; shading may create curvature that panel lines, etc. should naturally follow, so it's often better to get it shaded how you want, and get the forms you were aiming for, then add in panel lines and final detailing, imo, simply because it's faster :)
[close]

@silentstormpt:

Big improvement there, the overall form is a lot stronger.  I might be able to do a quickie on it later this evening, see if I can do something whacky to it just for fun :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 13, 2012, 04:15:40 AM

Quote
As a suggestion you could try finishing the ships layout and detailing before you try shading if you lack confidence in your abilities at shading.
Generally, I like to suggest that the opposite works better; shading may create curvature that panel lines, etc. should naturally follow, so it's often better to get it shaded how you want, and get the forms you were aiming for, then add in panel lines and final detailing, imo, simply because it's faster :)[/spoiler]
not completly agreeing.
best he could do is first try to figure out the overall shape within the border of his sprite.
at this moment his sprite is flat not only because of lack of shading but also due to no large shapes on the sprite.
first try to figure out those shaped,
Add some hand drawn lines in a different layer that give you the shaped borders then start adding kitbashed parts that fit in to them,
add shading on each part, add details like vents and other smaller stuff if it isnt allready added with the kitbashed parts (same with the shading).
Title: Re: Judgement thread give and receive comments on sprites
Post by: Thaago on October 13, 2012, 09:36:14 AM
Thanks for the feedback! I changed some of the structure of the ship and enlarged it by a bit, let me know what you think:
(http://imageshack.us/a/img441/9438/thistle2.png) (http://imageshack.us/photo/my-images/441/thistle2.png/)

This is not at all a final version (no cleaning, shading out of BSF, or turrets/hardpoints). I hope the wings now look like they are a part of the mid structure and underneath the lighter shaded areas.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Morrokain on October 13, 2012, 12:23:31 PM
Will probably be fine for you, im stuck on my titan, no idea how to fill the brown spots and anything empty to make it look good, and making new parts from scratch is out of the question, i suck at shading.

Spoiler
(http://i.imgur.com/KBXFn.png)
[close]

Was browsing this post and figured I might have some helpful advice in regards to this general "artist's block" issue. While I am certainly not an artist, a few techniques I learned from a high school drawing class years ago have really come in handy with starfarer spriting.

1) So you are having difficulty fleshing out your design with detail after the basic sketch has been made? Take the starfarer ships already designed and put them under a microscope in a matter of speaking. Enlarge them to around 800% or more and look at the individual pixels. Look at the types of colors and transparency of each pixel and how it blends into one another. Now zoom back out and see what affect that has on the ship. Most of the time it will be miniscule details but that is what you are going for anyway. Once you get an idea of how detail comes together it will be much easier to fill in those empty areas with interesting texture

2) Shading: Once you have your base color established, to shade all you really need is a dark grey or black with a high transparency to shade. First shade the outline a dark version of the grey, then the adjacent area a slightly lighter shade of the same grey. Repeat this process up the sprite until realistic shadow is created.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Erick Doe on October 13, 2012, 02:14:08 PM
Just spriting and kitbashing. Wanted to create a light cruiser based on the Falcon and Eagle. Came up with the "Vulture".

(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Vulture06.png)

On the far right is a sleeker look that I abandoned. Currently working on number three and four. Can't decide whether I should keep the bridge section, or just go for the more symmetrical look. Which one do you guys like better?
Title: Re: Judgement thread give and receive comments on sprites
Post by: Hyph_K31 on October 13, 2012, 02:19:51 PM
Oh, I absolutely love those!

I think the one in the middle is best (of the vultures that is, ignoring the vanilla ships). I think the bridge section in the others looks a tad out of place, after all it's a symmetrical design with an asymmetrical bridge... what?

I think the best bet for bridge placement would be something more akin to the enforcers bridge, I.e; integrated into the hull so that you can only see the windows, and perhaps a slight bulge. in the middle? Scratch that, I think the ideal place for the bridge on this would be right next to the large(?) mount at the front.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Hyph_K31 on October 13, 2012, 02:24:04 PM
And while we're on 'bashes, I'd like to throw one of my own in for consideration:

Spoiler
(http://i.imgur.com/JBk6N.png)
[close]

this is the Bakoros, compared to my other 'bashes it's quite odd. My brain is convinced it's flying backwards. what do you guys think? (anything that i could improve?)
Title: Re: Judgement thread give and receive comments on sprites
Post by: CrashToDesktop on October 13, 2012, 02:24:57 PM
I'd like to see a bridge, I like the one on the right. :) But then again, Hyph's idea, I like.  Go for either, see what happens. :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: Erick Doe on October 13, 2012, 02:28:53 PM
@The Soldier, Hyph_K31

I think I'll add a bridge at the front of the ship, replacing that mount. You'll see.  ;)
Title: Re: Judgement thread give and receive comments on sprites
Post by: Erick Doe on October 13, 2012, 02:38:21 PM
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Vulture09.png)

Tada!
Title: Re: Judgement thread give and receive comments on sprites
Post by: Hyph_K31 on October 13, 2012, 02:43:00 PM
Hrmmm...

I'm not entirely sure about that. But I also don't know how to put it into words! >.<

I think those new small points look out of place. Perhaps if you moved the whole thing down a touch and made it slimmer?
Title: Re: Judgement thread give and receive comments on sprites
Post by: CrashToDesktop on October 13, 2012, 03:05:27 PM
Hmm...it looks awkward.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Erick Doe on October 13, 2012, 03:35:13 PM
Shortened the neck, made it broader. Looks more in line with the rest of the ship now, I think.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Vulture12.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Vulture13.png)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 14, 2012, 12:01:03 AM
Shortened the neck, made it broader. Looks more in line with the rest of the ship now, I think.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Vulture12.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Vulture13.png)
[close]

that's quality stuff that I will remember and use as reference :)

seems 2 large hardpoint ballistic canon at the front?
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 14, 2012, 12:08:30 AM
And while we're on 'bashes, I'd like to throw one of my own in for consideration:

Spoiler
(http://i.imgur.com/JBk6N.png)
[close]

this is the Bakoros, compared to my other 'bashes it's quite odd. My brain is convinced it's flying backwards. what do you guys think? (anything that i could improve?)

will you hate me when i say i like it more than the normal one you got ? :P

Spoiler
1: I would say it need more shading to make the contrast a bit higher, just a bit since you got it already
2) since it's a drone carrier, probably can visually emphasis the landing deck more? brighter/ some signal light and so?
3) i know it will be supremely slow but is the only engines at the wing's tip? the rear green hull is suppose to be hanger?
without recognizing the elements within, the overall shape is more in harmony when it's upside down, mainly the tail looks so much like the front of the common hull

just my 2cents
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: Hyph_K31 on October 14, 2012, 12:47:01 AM
1) Ahh, shading. My arch nemesis. I'll give it a go, but it'll most assuredly be terrible. Any advise on how to,eh, do it?

2) yeah, I'll try that.

3) yeah, the engines are at the tip because this ship is also a small auto factory. And in keeping with heat, I kept the engines far away from that centre. I will however try adding some more smaller ones. The rear gene hull is the assembly bay, aka the factory. I don't really know what could be done to fix the backwardness without changing the concept of the ship altogether.

And no, I don't blame you for liking it more than I other 'bashes... It's my favourite too!
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 14, 2012, 02:57:05 AM
1) Ahh, shading. My arch nemesis. I'll give it a go, but it'll most assuredly be terrible. Any advise on how to,eh, do it?

2) yeah, I'll try that.

3) yeah, the engines are at the tip because this ship is also a small auto factory. And in keeping with heat, I kept the engines far away from that centre. I will however try adding some more smaller ones. The rear gene hull is the assembly bay, aka the factory. I don't really know what could be done to fix the backwardness without changing the concept of the ship altogether.

And no, I don't blame you for liking it more than I other 'bashes... It's my favourite too!
i can only figure out one way of fixing the backward look and that is.... turning your brain...
just kidding. best way is probaply adding more engines or increasing there size.
if you dont want to do that or it still looks awkward than just leave it be.
In game the engines will always glow so that will probaply override the backward look.

@ Erick Doe
I am too late D;
I really liked that assymetrical bridge it just needed to be brighter than its surrounding to make it look higher than the other parts.

besides that i only think the engines look a bit akward.
they just look like they have random pixels on them :/
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 14, 2012, 06:02:51 AM
my turn :)

a revise of my previous design that i don't want to mention anymore :P
spent the whole day on trial and error finally get the built-in weapon glow up to the bearable standard....

Spoiler
ship
(https://lh3.googleusercontent.com/-PuDRQqDevYA/UHp07m6x23I/AAAAAAAAP_k/MuPInvNku3U/s317/iso_SODv2.png)
glow
(https://lh4.googleusercontent.com/-1SXk-dwGT8M/UHqyoEshW2I/AAAAAAAAQA4/9g1_gxnXreA/s132/iso_sod-glow.png)
what in mind is a high speed assault heavy destroyer/cruiser
3x forward long range pulse artillery (represented as 10 sec charge of 3 pulse shots in a single weapon)
6x small mount PD/multi purpose en weapon (thinking removing it
2X rear mount large missile
4x deck
ship system is drone to represent dockable fighter squadron

intended to be flat to minimize chance of being hit from horizontal plane as it's obviously a hit an run type using long range weapon

here's the perspective angle to help visualize a bit
Spoiler
(https://lh6.googleusercontent.com/-hFo7xYB9JLI/UHqyBV3RFsI/AAAAAAAAQAg/6sSFRDhC4AA/s771/iso_soc+3ver2.PNG)
[close]

[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: Erick Doe on October 14, 2012, 08:55:54 AM
Thanks for all the feedback guys. I've finished the vulture and turned it into a working ship with multiple variants. I'll post the mod containing the vulture soon.

(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Vulture_Screenshot.png)

There's a civilian-esque variant called the Venture-class Light Mining Cruiser, well armoured, no shields, mining weapons. The military grade Vulture-class Light Strike Cruiser armed with military grade weapons and fair armour. And finally there's the more high-tech variant Vulture-class Light Beam Cruiser, armed with beam weapons and a frontal shield system.
Title: Re: Judgement thread give and receive comments on sprites
Post by: CrashToDesktop on October 14, 2012, 09:06:08 AM
Looks good!  I can't wait to see it for myself. :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: Cypher on October 14, 2012, 10:14:02 AM
@maximilianyuen the top-down view of your ships don't do them justice
the perspective view is awesome!
but, maybe a bit paradoxically, they look a bit flat top-down, possibly more shading could fix that :)?
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on October 14, 2012, 09:26:15 PM
@maximilianyuen;  Took a look and here's an edit and some critique.  

Before/after:
(https://lh3.googleusercontent.com/-PuDRQqDevYA/UHp07m6x23I/AAAAAAAAP_k/MuPInvNku3U/s317/iso_SODv2.png)(http://www.wolfegames.com/TA_Section/iso_SODv3.png)

Critique:
Spoiler
I like the colors and the form is great; the subtle lighting is cool and the rendering approach is working fairly well.

That said, I really feel that you need to add bevels to the greebles to give better lighting results when you shrink them to final sizes and do a lot more pixel work.  

What's happening is that, as the pixels get averaged, there's a lot of pixel blending that's distorting the lighting and AO results, resulting in a very blurry, sub-optimal result.  The ship looks great in huge renders but is extremely blurry at final scales.  There is no one "easy fix"; to get really perfect results, you must spend time doing final editing by hand.

I am sure you will improve a lot as you become more familiar with this art form :)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 15, 2012, 01:08:07 AM
@maximilianyuen;  Took a look and here's an edit and some critique.  

Spoiler
Before/after:
(https://lh3.googleusercontent.com/-PuDRQqDevYA/UHp07m6x23I/AAAAAAAAP_k/MuPInvNku3U/s317/iso_SODv2.png)(http://www.wolfegames.com/TA_Section/iso_SODv3.png)

Critique:
Spoiler
I like the colors and the form is great; the subtle lighting is cool and the rendering approach is working fairly well.

That said, I really feel that you need to add bevels to the greebles to give better lighting results when you shrink them to final sizes and do a lot more pixel work.  

What's happening is that, as the pixels get averaged, there's a lot of pixel blending that's distorting the lighting and AO results, resulting in a very blurry, sub-optimal result.  The ship looks great in huge renders but is extremely blurry at final scales.  There is no one "easy fix"; to get really perfect results, you must spend time doing final editing by hand.

I am sure you will improve a lot as you become more familiar with this art form :)
[close]
[close]
dont want to spoil te fun but spoilers people!  ;) use them.
thanks in advance!

@xenoargh & maximilianyuen

I would go for a mix between both versions.
the contrast in the second version is a bit too much for the mostly white hull.
Spoiler
- also the smaller part between the main hull and the engines got sloping on the sides but this is not shown in the final sprite.
- if you give it all those details that xeno gave to you, you should also increase the amount of shading you put in to it since at many parts the details are overuling the shading. the shape is just not visible enough.
- could you give a pic with the ship having the glow on it? I cant since i dont know its transparancy in-game....
- could you make it more clearly what the mounts are? maybe use vanilla once or something that looks like them.
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on October 15, 2012, 05:38:51 AM
Well, to add more shading's not too hard, since it's pretty flat:

(https://lh3.googleusercontent.com/-PuDRQqDevYA/UHp07m6x23I/AAAAAAAAP_k/MuPInvNku3U/s317/iso_SODv2.png)(http://www.wolfegames.com/TA_Section/iso_SODv3.png)(http://www.wolfegames.com/TA_Section/iso_SODv4.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: Erick Doe on October 15, 2012, 06:43:05 AM
The added contrast looks nice. It brings out the details.
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 15, 2012, 08:09:58 AM
Well, to add more shading's not too hard, since it's pretty flat:

Spoiler
(https://lh3.googleusercontent.com/-PuDRQqDevYA/UHp07m6x23I/AAAAAAAAP_k/MuPInvNku3U/s317/iso_SODv2.png)(http://www.wolfegames.com/TA_Section/iso_SODv3.png)(http://www.wolfegames.com/TA_Section/iso_SODv4.png)
[close]
sorry to say but wrong!
see the 3d picture.
almost all sides are sloping
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on October 15, 2012, 03:29:09 PM
OK, I gave it one last try :)

(https://lh3.googleusercontent.com/-PuDRQqDevYA/UHp07m6x23I/AAAAAAAAP_k/MuPInvNku3U/s317/iso_SODv2.png)(http://www.wolfegames.com/TA_Section/iso_SODv3.png)(http://www.wolfegames.com/TA_Section/iso_SODv4.png)(http://www.wolfegames.com/TA_Section/iso_SODv5.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: Piroton on October 15, 2012, 05:37:42 PM
OK, I gave it one last try :)

(https://lh3.googleusercontent.com/-PuDRQqDevYA/UHp07m6x23I/AAAAAAAAP_k/MuPInvNku3U/s317/iso_SODv2.png)(http://www.wolfegames.com/TA_Section/iso_SODv3.png)(http://www.wolfegames.com/TA_Section/iso_SODv4.png)(http://www.wolfegames.com/TA_Section/iso_SODv5.png)

Ooh, this is pretty. The shading does make it look a lot better - the finer details become sharp. On the other hand, I see almost zero discernible difference between picture 3 and 4, but maybe that's just me.

Overall this sprite's pretty nice looking, even if it doesn't look like the original model. Don't worry too much. It still looks as good.
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on October 15, 2012, 08:01:47 PM
The last pass was really subtle; I used some gradient techniques to soften the lighting of the edges somewhat and give the light a little more natural-feeling falloff.  I could take it one more stage, and emulate the intended geometry a little more, but at that point I'd have to redraw a lot of it, which is why I stopped; the form's a little different than the model, but it looks like a spaceship :) 

That said, maximilianyuen's overall approach is solid, and if I wasn't getting fast results from the technique I developed over here, I'd probably do it like this.  The AO pass in particular really helped it out by adding contrast lines where panels meet, etc., which a non-AO raytrace, or one with softer, more natural AO wouldn't have done.  

I think he's really taking the right approach to executing ships in 3D for post work into 2D sprites and it was a pleasure trying to figure out how to get it to the next stage and get the details sharpened up, even though it took a fair amount of pixel work :)

It would have been easier to get it just right if the original render had been available, especially if it had been rendered at a power-of-two size to the intended resolution so that final blending worked a bit better; these are just small refinements of technical stuff though and I am sure he's going to make some amazing stuff in the future :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 16, 2012, 10:16:07 AM
@maximilianyuen;  Took a look and here's an edit and some critique.  

Before/after:
(https://lh3.googleusercontent.com/-PuDRQqDevYA/UHp07m6x23I/AAAAAAAAP_k/MuPInvNku3U/s317/iso_SODv2.png)(http://www.wolfegames.com/TA_Section/iso_SODv3.png)

Critique:
Spoiler
I like the colors and the form is great; the subtle lighting is cool and the rendering approach is working fairly well.

That said, I really feel that you need to add bevels to the greebles to give better lighting results when you shrink them to final sizes and do a lot more pixel work.  

What's happening is that, as the pixels get averaged, there's a lot of pixel blending that's distorting the lighting and AO results, resulting in a very blurry, sub-optimal result.  The ship looks great in huge renders but is extremely blurry at final scales.  There is no one "easy fix"; to get really perfect results, you must spend time doing final editing by hand.

I am sure you will improve a lot as you become more familiar with this art form :)
[close]

wow thanks a lot for the useful suggestions and nice word! especially the graphic, i hope it didn't take you too much time..

i am fully aware that I might get the basic stuff at hand but it really take times and a lot of trial to make it more than acceptable, and i aim for that, given time :)

one major problem now, i don't understand what's the "as the pixels get averaged" part.
I put in the 1:1 scale png into the game but it definitely get blurred inside the game compare to the original png...

my very original render is more than double size so sharpness is not a problem, but i am yet to know the way to make it sharp in game other than over-sharpening before hand.
would be great to know what's the mechanism the game process the png...
(in fact i think i will open a post for this subject for a more focus discussion)
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 16, 2012, 10:17:53 AM
@maximilianyuen the top-down view of your ships don't do them justice
the perspective view is awesome!
but, maybe a bit paradoxically, they look a bit flat top-down, possibly more shading could fix that :)?

ha unfortunately yup...i do intended to make it flat but the outcome can't really shown it...
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 16, 2012, 10:30:29 AM
Well, to add more shading's not too hard, since it's pretty flat:

Spoiler
(https://lh3.googleusercontent.com/-PuDRQqDevYA/UHp07m6x23I/AAAAAAAAP_k/MuPInvNku3U/s317/iso_SODv2.png)(http://www.wolfegames.com/TA_Section/iso_SODv3.png)(http://www.wolfegames.com/TA_Section/iso_SODv4.png)
[close]
sorry to say but wrong!
see the 3d picture.
almost all sides are sloping

now you get the dilemma i am facing!
adding the shading at the side would make the ship fat and round
not adding the shading is physically "correct" but visually misleading and seems to be "wrong"...

as your previous nice comment point out, the slope above the deck/in front of the engine/under the bridge is just not able to be seen, because the light is coming from top-down, and you are viewing it from top down...and the camera is not in perspective but parallel (no vanish point)...i.e. no visual hint can be use to indicate a slope as a slope :\

ahhh...

and about the mount, i am not sure is it nice to use the vanilla mount..but will try to make it a bit bigger at least
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 16, 2012, 10:44:20 AM
Spoiler
(http://i.imgur.com/RuGJG.png)
[close]
why do you think the ship starts looking fat and round becuase of it?
here i gave it a try giving some main sloping surfaces extra shading.

ow about the mount.
I like a mount to be visible as one.
dont neccesarily be a vanilla mount as long as its reconnised as a mount and you can see where its pointing at.
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 16, 2012, 10:50:01 AM
OK, I gave it one last try :)

(https://lh3.googleusercontent.com/-PuDRQqDevYA/UHp07m6x23I/AAAAAAAAP_k/MuPInvNku3U/s317/iso_SODv2.png)(http://www.wolfegames.com/TA_Section/iso_SODv3.png)(http://www.wolfegames.com/TA_Section/iso_SODv4.png)(http://www.wolfegames.com/TA_Section/iso_SODv5.png)

forgot to say it in previous reply, looks like you got a lot of place hand-drawn, appreciate your effort  ;D

i prefer the first edtion (second left) due to it's resemble the original design better
but the shading surely make things look more natural and realistic in a way that our eyes expected to see things..

looking at this i think the slope can use a more solid darker grey overlay instead of gradient to represent it, got to try it next time :)

one thing to mention:
the exterior antenna seems won't work well with the damage visual graphic in game...sometimes it will looks like something is broken in the air because you can't see the antenna anymore.

need to see if any good way to deal with it coz it is certainlly cool to have
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 16, 2012, 10:52:17 AM
Spoiler
(http://i.imgur.com/RuGJG.png)
[close]
why do you think the ship starts looking fat and round becuase of it?
here i gave it a try giving some main sloping surfaces extra shading.

well...actually your pic prove my point :p

gradient shading represent a round object, hence round and fat
thinking should use hard shading to present a different plate angle instead  ???
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 16, 2012, 11:01:58 AM
ow i think we have a miscommunication!
i never used a 3d program for sprites so i k ow nothing about gradien shading and rendering or such things... :P
with shading i mean by hand (or trick in my case)
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 16, 2012, 11:02:46 AM
The last pass was really subtle; I used some gradient techniques to soften the lighting of the edges somewhat and give the light a little more natural-feeling falloff.  I could take it one more stage, and emulate the intended geometry a little more, but at that point I'd have to redraw a lot of it, which is why I stopped; the form's a little different than the model, but it looks like a spaceship :) 

That said, maximilianyuen's overall approach is solid, and if I wasn't getting fast results from the technique I developed over here, I'd probably do it like this.  The AO pass in particular really helped it out by adding contrast lines where panels meet, etc., which a non-AO raytrace, or one with softer, more natural AO wouldn't have done.  

I think he's really taking the right approach to executing ships in 3D for post work into 2D sprites and it was a pleasure trying to figure out how to get it to the next stage and get the details sharpened up, even though it took a fair amount of pixel work :)

It would have been easier to get it just right if the original render had been available, especially if it had been rendered at a power-of-two size to the intended resolution so that final blending worked a bit better; these are just small refinements of technical stuff though and I am sure he's going to make some amazing stuff in the future :)

for anyone didn't read this, read it again ;D
j/k

question:
not quite get " power-of-two size to the intended resolution"...
say for a 300pixel tall ship, i should rend a 600pixel one or 300^2 pixel?

Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 16, 2012, 11:10:42 AM
ow i think we have a miscommunication!
i never used a 3d program for sprites so i k ow nothing about gradien shading and rendering or such things... :P
with shading i mean by hand (or trick in my case)

ha, english is not my first language so occasionally i get ppl wrong, don't mind :P

i am totally agree that shading need improvement, just in this particular case a gradient shading seems not the best option (with reference to the original design/look and feel)

as said, the reason is gradient shading represent a round body more than anything else, which this ship is not...

Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on October 16, 2012, 05:00:18 PM
Quote
say for a 300pixel tall ship, i should rend a 600pixel one or 300^2 pixel?
Yes, if at all possible, it helps, especially if you use the Bilinear blending instead of Bicubic during reduction :)

And yes, flat shades for the surfaces would be most appropriate, given the source material, as in what I tried to do in a quick way with the second version.  That said, it's not perfect; a really perfect version would have required re-drawing some parts or doing big pixel fill work, so I skipped it because of the amount of time it takes.  I think that any of the 3 edited versions are OK though :)

Lastly, don't worry about little antennas looking weird- they only cause major problems if they aren't very visible before they get damaged, generally speaking.  The only big issue is that the damage doesn't respect alpha and draws on areas outside the collision boundary, which can cause problems with areas using a lot of alpha.
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on October 16, 2012, 10:43:07 PM
You know that while you are trying to find good kit bashing pieces, you usually find something that resembles a ship and your like *hmm i can use that! =D* this is what i found trying to find parts for my titan.

Spoiler
(http://i.imgur.com/xpu2w.png)
[close]
Spoiler
(http://i.imgur.com/LiI26.png)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 17, 2012, 01:36:10 AM
well if you want to use the shades i made for version 2.
here's how i did it (form spriters thread)
Spoiler
(http://i.imgur.com/usfrl.png)
[close]
its just a simple trick which works perfect for sloping surfaces.

@valkyrial
looking good ,but still need ain't finished.
first one got some flat surfaces which need to be filled.
second one has too small engines and some of the plates on the sides look kitbashed (which they are  ;D)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on October 17, 2012, 04:41:35 PM
I fixed the ships above, they look curved and sexy now :P i also took my time to completely overhaul my other faction, they used EvE ships, (which looks way to good to be in this game) and did some serious kit bashing and ended up with their new ship family. =D

Spoiler
(http://i.imgur.com/sR9lM.jpg)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on October 17, 2012, 11:57:52 PM
hummm...

ill get through them as quick as possible.
Spoiler
- proper kitbashing, not so fond of the shape it has. ship looks out of balance (hard to control)
- still good kitbashing, i like its shape although it does need some assymetry imo.
- same as the one before.
- dont like this one, awkward shape, looks like a stretched out vanilla version.
- looks too much like its original but not as good , too symmetrical.
- nothing bad too say about this one, good kitbashing, although i seen it before in-game(is that possible?).
- looks good, a concept that never fails.
- shape looks a bit undefined like escher made the sprite.
- O.o looks awkward!
- mirrored version of the original?...
- with hardpoints , dont really like the look of them.
- fighters all look pretty good ,maybe a bit too much like the vanilla once.
overall its good kitbashing ,but you made them too symmetrical and they look too much like the original sprites you used for the kitbashing.
[close]

good luck with further sprites!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 18, 2012, 10:48:22 AM
a 3 hours of quick work (yeah quick in terms of my slow pc and skill) of a drone ship.

thinking 3 versions, this showing one is the mass production version being universal capable, able to act independently as a drone fighter, while the 2nd version is only capable of ship defence by removing all the main thruster but add 4 external body control thruster for quick and accurate turn, while having capital ship's forward speed
the 3rd version will be very interesting and i believe no one did that before here so kind of keeping it a secret...but probably will be proven wrong when i shown it lol

heres the first version's draft
Spoiler
(https://lh4.googleusercontent.com/-dGLqesVasbA/UIA-tQ7fryI/AAAAAAAAQC8/KqyoKy9upcE/s771/a1.png)
(https://lh3.googleusercontent.com/-I-NR3WAVSZc/UIA-r6rUUgI/AAAAAAAAQC4/LKyzEly2d5w/s771/a2.PNG)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on October 18, 2012, 10:09:18 PM
Not much to say.
It looks promosing ,you just need to convert it to a more starfarer like sprite.
just one thing. the fron seems a bit flat.
is it flat or are the side surfaces sloping?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: medikohl on October 19, 2012, 01:29:11 AM
Not much to say.
It looks promosing ,you just need to convert it to a more starfarer like sprite.
just one thing. the fron seems a bit flat.
is it flat or are the side surfaces sloping?

There is no rule saying it has to match game art
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on October 19, 2012, 03:10:15 AM
Not much to say.
It looks promosing ,you just need to convert it to a more starfarer like sprite.
just one thing. the fron seems a bit flat.
is it flat or are the side surfaces sloping?

There is no rule saying it has to match game art
:D
i am not saying it has to.
just comparing it to his other works and i would say he is making spirtes for a non-total conversion mod,
therefor a matching art style looks best in my and most people's opinion. (you dont place tf2 characters in a call of duty enviroment)
If he would tell me that he is planning on making a total conversion which i did not presume out of previous conversations and his past sprites,
I would emmediatly withdraw my comment.

Also no comment about any sprite is based on rules.
There are no rules for shading in art.
There are no rules for engine size in art.
There are no rules in art!
Comments about the sprites are based on personal opinions and accepted opinions.

if you are referring to the rules i made at the main page.
the accepted opinions dont have to contain something like imo (example: shading)
only the personal once (example: shapes, style)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Muffel on October 19, 2012, 12:50:00 PM
I don't know if sketches are... common or even allowed in this thread, but I guess I will find out.

Spoiler
(http://img5.fotos-hochladen.net/uploads/ship0011vkx47b9umr.png)

Colors: I thought about a light beige color as the main color with some neon orange or green and some grayish details, engines would be dark gray or black.
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FlashFrozen on October 19, 2012, 06:28:42 PM
I don't know if sketches are... common or even allowed in this thread, but I guess I will find out.

Spoiler
(http://img5.fotos-hochladen.net/uploads/ship0011vkx47b9umr.png)

Colors: I thought about a light beige color as the main color with some neon orange or green and some grayish details, engines would be dark gray or black.
[close]

Oh my god, someone who actually writes in cursive :D
Spoiler
I'm assuming this is gonna be some Bio-organic tech ship, The proportions seem a bit off,I think the protrusions could be stretched out a bit more,
The engines are bit wide and slightly out of place. Maybe smaller, but more engines, I do like that they show from under the ships hull though :P
The cockpit/bridge looks a little cluttered, but could just be because it's in pen/pencil

How big is this ship supposed to be?
[close]


And guess I might as well throw something in at the same time,

Spoiler

A heavy frigate,

(http://i.imgur.com/Y54PP.png)

[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on October 19, 2012, 09:31:13 PM
So many drawings, so little time :)

(http://www.wolfegames.com/TA_Section/calypso.png)(http://www.wolfegames.com/TA_Section/calypso_freighter.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on October 20, 2012, 02:51:22 AM
@Muffel
well they ain't common ,since not many people acctually make sketches of there sprites.
Spoiler
Not much to say abou the drawing (looking at the concept not the drawing itself)
I like the biological look of it ,although i am curious how you'll draw him digitally.
bio ships are quiet hard to make sprites.
Like how you are going to draw for example how the ship holds it engines.
you probaply need to use a lot of paintbrush and you might wanna look for an organic texture to lay over it.
[close]
@FlashFrozen
he returned, making progress with his unique style!

Spoiler
- you did a good job at the shading which is probaply one of the greatest challanges with this style.
- It seems you used less lights this time which doesnt really improves the sprite.
- just a little thought, what about using multiple colours for the lights? i dont know if it would really improve it but give it a shot.
[close]

@Xenoargh
you still got a crazy style  :D
- only those cargo containers seem a bit flat, no idea how you could fix that.
i know they are supposed to look flat ,but for me they seem more like plates instead of containers.

besides that i really like how colourfull and unique they are!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 20, 2012, 06:51:37 AM
I don't know if sketches are... common or even allowed in this thread, but I guess I will find out.

Spoiler
(http://img5.fotos-hochladen.net/uploads/ship0011vkx47b9umr.png)

Colors: I thought about a light beige color as the main color with some neon orange or green and some grayish details, engines would be dark gray or black.
[close]

Oh my god, someone who actually writes in cursive :D
Spoiler
I'm assuming this is gonna be some Bio-organic tech ship, The proportions seem a bit off,I think the protrusions could be stretched out a bit more,
The engines are bit wide and slightly out of place. Maybe smaller, but more engines, I do like that they show from under the ships hull though :P
The cockpit/bridge looks a little cluttered, but could just be because it's in pen/pencil

How big is this ship supposed to be?
[close]


And guess I might as well throw something in at the same time,

Spoiler

A heavy frigate,

(http://i.imgur.com/Y54PP.png)

[close]

tron frigate  :o
definitely cool enough to kill if it can glow with a built-in forward mount energy weapon  :P
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 20, 2012, 06:59:33 AM
Not much to say.
It looks promosing ,you just need to convert it to a more starfarer like sprite.
just one thing. the fron seems a bit flat.
is it flat or are the side surfaces sloping?

There is no rule saying it has to match game art
:D
i am not saying it has to.
just comparing it to his other works and i would say he is making spirtes for a non-total conversion mod,
therefor a matching art style looks best in my and most people's opinion. (you dont place tf2 characters in a call of duty enviroment)
If he would tell me that he is planning on making a total conversion which i did not presume out of previous conversations and his past sprites,
I would emmediatly withdraw my comment.

Also no comment about any sprite is based on rules.
There are no rules for shading in art.
There are no rules for engine size in art.
There are no rules in art!
Comments about the sprites are based on personal opinions and accepted opinions.

if you are referring to the rules i made at the main page.
the accepted opinions dont have to contain something like imo (example: shading)
only the personal once (example: shapes, style)

but there is lore and I intent to follow it should i decided to make a fleet of ships... which as you have guessed not in a near future due to heavy workload at the moment ...

but right now i got a interesting concept in mind and working 24/7 on it ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 20, 2012, 12:11:38 PM
now..i guess making a tiny drone is not just a matter of resize....
actual size:
Spoiler
(https://lh6.googleusercontent.com/-wKpRnb6kZKU/UIIuME-13HI/AAAAAAAAQDc/SoGZ4HoDWFk/s31/iso_dronetype1.PNG)
[close]

100times larger:
Spoiler
(https://lh4.googleusercontent.com/-qL2OeN0pJ_k/UIIuOVsR8eI/AAAAAAAAQDs/zWGFdcnoBQk/s771/iso_dronetype1_ori.PNG)
[close]

the usual perpsective view:
Spoiler
(https://lh3.googleusercontent.com/-w4R3MK_0sSA/UIIuNlSFx9I/AAAAAAAAQDk/aBwVejoABak/s771/iso_drone3+3dline.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on October 20, 2012, 12:32:06 PM
Yeah, it's so small that you pretty much have to rebuild it:

(http://www.wolfegames.com/TA_Section/iso_dronetype2.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FlashFrozen on October 20, 2012, 12:35:29 PM
The tron lights are sometimes kinda hard to work with, can't always get good results with them, the smaller the ships the harder it is to use them without washing over the whole ship ( so I had to use less of them) :P

The styling for the series shading wise is slightly inconsistent, so I had to make parts of the ship iconic, like the larger forward hulls and rear engine sponsons, and well the black/greys and orange, but I can try multiple colors, but I think It sometimes just clashes D:
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on October 20, 2012, 01:51:40 PM
Combined medikohl's Stiletto (http://i465.photobucket.com/albums/rr20/medikohl/starfarer/stilletto.png) and Spiker (http://i465.photobucket.com/albums/rr20/medikohl/starfarer/spiker.png) and some original art to build the Brute, a ship built around a gun:

(http://www.wolfegames.com/TA_Section/brute.png)(http://www.wolfegames.com/TA_Section/brutal.png)(http://www.wolfegames.com/TA_Section/brute2.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on October 20, 2012, 01:57:26 PM
I like it, but it seems more like a ship built from random parts, as opposed to a ship designed with a single weapon in mind.

I would suggest that the main gun be integrated more fully, and improving the nacelle linkage to reduce the "put together in a hurry" feel.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: medikohl on October 20, 2012, 04:51:19 PM
Hmm gives me an idea for making a dedicated artillery destroyer for Starfarer Plus.
(possibly a cruiser)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on October 20, 2012, 04:57:21 PM
Yeah, it's over the top, heh.  I love built-in guns, I love giant guns of dewm... I just can't help myself  ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on October 20, 2012, 05:22:41 PM
Anyone know how to change the background? i have one laying about but i don't know how to change it into that.

And on topic, i added some more ships to the family, hope you like this :P

Spoiler
(http://i.imgur.com/ccpSc.jpg)
[close]

Many of these don't even look like this anymore :P added alot of stuff to a few to make them look *Non vanilla* no idea what to do with the paragon. the lines and stuff are hard to connect if you take another piece and put in.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 20, 2012, 06:28:47 PM
Combined medikohl's Stiletto (http://i465.photobucket.com/albums/rr20/medikohl/starfarer/stilletto.png) and Spiker (http://i465.photobucket.com/albums/rr20/medikohl/starfarer/spiker.png) and some original art to build the Brute, a ship built around a gun:

(http://www.wolfegames.com/TA_Section/brute.png)(http://www.wolfegames.com/TA_Section/brutal.png)(http://www.wolfegames.com/TA_Section/brute2.png)


cool! love the minor fact that the right one has a shifted centred line, moving the centre body to the left

some opinion
Spoiler
1: the weapon, especially the barrel may be not built into the body so that it can recoil...big gun with recoil  :o
2: for the left and right one, especially the right one one probably good to got something to balance the gun at the left side. maybe an external ammo shell storage container or so
3: for all 3 ships, the seemingly heavy left and right wing body are only link to to the main body at the center horizontal bridge, seems a bit fragile

just my 2 cents :)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on October 20, 2012, 07:56:03 PM
Good points :)

Made one last version, with the centerline shifted further left, so that the barrel's almost on the center, added recoil compensators and some other details:

(http://www.wolfegames.com/TA_Section/brute.png)(http://www.wolfegames.com/TA_Section/brutal.png)(http://www.wolfegames.com/TA_Section/brute2.png)(http://www.wolfegames.com/TA_Section/brute3.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: medikohl on October 21, 2012, 02:41:48 AM
it's a cruiser, planning on having an integral cannon built along the center line.

[attachment deleted by admin]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: medikohl on October 23, 2012, 12:52:49 AM
new little fighter
the razor

[attachment deleted by admin]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 23, 2012, 01:29:10 AM
New ship with a huge rail turret ;D

Even think of a ship name for this, White Cyclops
the first ship that I think I will start keeping and build a fleet upon this one.
The final 1:1 output first:
Spoiler
(https://lh3.googleusercontent.com/-yfoF_SDMTUE/UIZDc6DEumI/AAAAAAAAQKM/37oJoAnkisI/s351/iso_eye2.png)
[close]

And the usual much larger than necessary renders, got some variations:
Spoiler
basic one
(https://lh4.googleusercontent.com/-rPSELiZ0PVA/UIZDcJ5VWTI/AAAAAAAAQKE/9au9dFJsjKg/s770/iso_eye_pure.png)

with light
(https://lh4.googleusercontent.com/-EAZYFgGPx94/UIZDf_8ma6I/AAAAAAAAQKU/VgWbA0m940w/s770/iso_eye_soft.png)

the chosen one with glow light
(https://lh3.googleusercontent.com/-EMFMG5Lr1vs/UIZDbETsUoI/AAAAAAAAQJ8/WlpIsrZzOKw/s770/iso_eye_glow.png)

irrelevant, too cool to not post :P
(https://lh5.googleusercontent.com/-dkryoSluxxk/UIL6i2poUAI/AAAAAAAAQG4/Ef8spqnO7Xs/s771/iso_dronecarrier0001+copy.PNG)
[close]

the video showing the turret rotate at 0:15 and how it's over powered at 3:30
http://www.youtube.com/watch?v=tqroaDcb6dk (http://www.youtube.com/watch?v=tqroaDcb6dk)


This time took at new way to deal with the shading, probably not visible enough, but i believe the direction is correct

As discuss before, rather than adding a gradient shadow to represent slope, I added a flat solid shading on the slopping panel at the side of the ship, to represent they reflect less light which coming from right on top of the ship

to a bit emphasize more on this I also added hard shadow (see the ring's shadow on top of the ship engine)

In terms of the ship styling and design I think this ship will be the sample of my following design.... clean white, armored plate, light from the armored gap, geometric, angular, non cursive...

but probably will slow down, job is getting busy :(
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on October 23, 2012, 01:49:51 AM
@medikohl

not much to say about it looks good no faults, nice design, maybe you can give a picture with the weapkn mounted on it?

razor looks nice too. love the clear, colorfull design ,which is always a good thing with fighters.

@maximilianyuen

shut up and take my money  ;D

Love its design and role, in some kind of way the hull looks like shattered glass ,which is something i never seen before with any starfarer sprite ,would be epic if you could make more ships like that.
just two things.
Spoiler
- non sprite related, the ship is rather fast for its size, which makes it incombination with the long range, high damage beam a little overpowered.
- sprite related, just an opinion of mine. i would make the shading a bit stronger. its still hard to see its shape, if you have never seen the 3d picture of it.
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: medikohl on October 23, 2012, 02:55:52 AM
The tube part in the center is the cannon. working on the weapon itself right now. may take a while before it's implemented into the game
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 23, 2012, 06:45:52 AM
it's a cruiser, planning on having an integral cannon built along the center line.

nice overall, but the top part can be seen it's a vertical flip at the lower middle
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 23, 2012, 06:46:52 AM
Good points :)

Made one last version, with the centerline shifted further left, so that the barrel's almost on the center, added recoil compensators and some other details:

(http://www.wolfegames.com/TA_Section/brute.png)(http://www.wolfegames.com/TA_Section/brutal.png)(http://www.wolfegames.com/TA_Section/brute2.png)(http://www.wolfegames.com/TA_Section/brute3.png)

definitely the last one :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on October 27, 2012, 05:41:23 AM
The paragon looked way to vanilla to be in my mod, so i changed it into a more fitting shape :P its called the phoenix now. taking the role of a heavy battlecruiser.
Spoiler
(http://i.imgur.com/kqrEb.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sunfire on October 27, 2012, 05:49:36 AM
The paragon looked way to vanilla to be in my mod, so i changed it into a more fitting shape :P its called the phoenix now. taking the role of a heavy battlecruiser.
Spoiler
(http://i.imgur.com/kqrEb.png)
[close]

Ok, I like it, however, the inside borders look strange, I cant exactly say how, maybe they are too thick? Maybe try thinning them a bit. As well, it has no bridge, so...yeah, it needs a bridge.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on October 27, 2012, 06:30:47 AM
I actually had a bridge planned, it looks like this with the bridge
Spoiler
(http://i.imgur.com/B04DF.png)
[close]

and where does it look thick? the inside armor in the back is sloping at a high angle, could be that
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on October 27, 2012, 07:35:26 AM
yeah, gives the feeling to be easily breakable, having that inner hull in the back with an actual hull would make it look, great
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on October 27, 2012, 08:01:10 AM
Not so breakable anymore  ::)
Spoiler
(http://i.imgur.com/QPY1B.png)
[close]

bridge might even fit better than that small one did, don't know. not really good enough to paint by hand to fill the hole back there, but i think it looks good anyway =I
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: CrashToDesktop on October 27, 2012, 08:29:35 AM
Wow, that looks really good. :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on October 27, 2012, 09:59:48 AM
I dont know the middle still looks awkward ,although a lot better than before.
maybe add some armor behind the bridge?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 27, 2012, 10:13:44 AM
Not so breakable anymore  ::)
Spoiler
(http://i.imgur.com/QPY1B.png)
[close]

bridge might even fit better than that small one did, don't know. not really good enough to paint by hand to fill the hole back there, but i think it looks good anyway =I

agree with above that the middle joint looks fragile...
Spoiler
the bridge / large bridge does not help, it's the left and right part did not connect in a solid way.

imagine the right hull take some clock wise force in Y plane and left hull take some anti clock wise force, the center joint is obvious where the ship will break.

but this design can be valid if the ship has low armor rating and HP, with strong shield instead :)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on October 27, 2012, 11:47:16 AM
I share the same opinion, it did improved having a bigger "bridge"
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on October 27, 2012, 11:51:35 AM
It really did didn't it? Now it should be complete, had no idea what to fill the hole with, so i put an engine there. always solves it. kinda gives you a sportscar feeling seeing the engine in the rear window.. but on a spaceship and no window <-- "made so sense"
Spoiler
(http://i.imgur.com/lJ1P7.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 27, 2012, 12:16:07 PM
It really did didn't it? Now it should be complete, had no idea what to fill the hole with, so i put an engine there. always solves it. kinda gives you a sportscar feeling seeing the engine in the rear window.. but on a spaceship and no window <-- "made so sense"
Spoiler
(http://i.imgur.com/lJ1P7.png)
[close]
now that's cool 8)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 27, 2012, 12:26:48 PM
now my boring Point Defence Heavy Frigate...

Was intentionally make no extra details, just armored plate and nothing else but seems at this small size even armored plate is too detail, especially the front.

actual size
Spoiler
(https://lh5.googleusercontent.com/-8pyeNygHH4E/UIwyY8iZEnI/AAAAAAAAQgc/8N6sAXpyvG0/s200/iso_PDfri.png)
[close]

larger size
Spoiler
(https://lh4.googleusercontent.com/-rExnfUJ_-_Q/UIwycoPPp6I/AAAAAAAAQgk/ZWzpnk2srJc/s725/iso_PDfri_ori.png)
[close]

perspective, compare to the previous Cruiser class size. Was intended to make a 1/3 size of the cruiser but end up 1/2 in game...anyway.
Spoiler
(https://lh5.googleusercontent.com/-6dGuYG_DzZo/UIwydmUxaDI/AAAAAAAAQgo/pNu92mv9ptw/s726/play1.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FlashFrozen on October 27, 2012, 12:58:09 PM
It really did didn't it? Now it should be complete, had no idea what to fill the hole with, so i put an engine there. always solves it. kinda gives you a sportscar feeling seeing the engine in the rear window.. but on a spaceship and no window <-- "made so sense"
Spoiler
(http://i.imgur.com/lJ1P7.png)
[close]

Hmm that ship, looks... awfully familiar,

@maximilianyuen
I can't help but ask, for all those ships, do you just use extrube / protusions on the hull for those greebles? just wondering :P


Welp, I'm torn on this ship i've made a while back, on one hand, it looks ugly in stretched form, but I want it to be a capital freighter ( might have to make another)
Which to choose,
Spoiler
(http://i.imgur.com/MzVxA.png)(http://i.imgur.com/ASxp9.png)
[close]
The 2nd one is a lazy attempt at enlarging the ship so it's basically a crappy mirror.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on October 27, 2012, 01:14:06 PM
Quote
Hmm that ship, looks... awfully familiar,
How can it look familiar to anything, well im sure many people have used the paragon as a base,  ::)  what ship does it resemble?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FlashFrozen on October 27, 2012, 01:35:24 PM
Sure everyone prob tore up a paragon, but yours is remarkably, familiar, ah here it is :O

the wyvera, the front is eerily similar, but i'm just saying :)
Spoiler
(https://dl.dropbox.com/u/3061400/shipchart.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on October 27, 2012, 03:43:00 PM
Mmm, i am using the front of Wyvera, i have the entire ship, asked avan for permissions and got it. its a really good ship to use parts from, they fit everywhere.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 27, 2012, 06:49:31 PM
It really did didn't it? Now it should be complete, had no idea what to fill the hole with, so i put an engine there. always solves it. kinda gives you a sportscar feeling seeing the engine in the rear window.. but on a spaceship and no window <-- "made so sense"
Spoiler
(http://i.imgur.com/lJ1P7.png)
[close]

Hmm that ship, looks... awfully familiar,

@maximilianyuen
I can't help but ask, for all those ships, do you just use extrube / protusions on the hull for those greebles? just wondering :P


Welp, I'm torn on this ship i've made a while back, on one hand, it looks ugly in stretched form, but I want it to be a capital freighter ( might have to make another)
Which to choose,
Spoiler
(http://i.imgur.com/MzVxA.png)(http://i.imgur.com/ASxp9.png)
[close]
The 2nd one is a lazy attempt at enlarging the ship so it's basically a crappy mirror.

i use....greeble  ;D
great little plugin to add details with out the need hand made every part of the ship...
of course it never goes where you want and have to flip the normal, move the vertex and so:)

your ship remind me the vertical landing ship delivery the prisoners  ::)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 28, 2012, 10:39:43 AM
After all the learning of those stupid coding finally something is presentable :)

coding and debugging is killing me...but now it's pretty much the way i want, so please comment on the look and feel. Balance is considered but not important.

maybe i should open a new post instead since it's a bit off topic...but anyway ;D

http://www.youtube.com/watch?v=XirM6vr8BUE

Battle start at 0:40

Custom Burn Drive at 0:50 as shown in 2 additional engine trails at rear.

Main Weapon is flak shot. Capable of wearing down shield , but usually have to get within enemy weapon range to do so.
1:07 is Torpedo + guided floating mine, high explosive. pretty useless again shield but effective against armored plate. not good at homing, ideal for slow capital ship or disabled enemy only. the MIRV mine feature allow this to be used as hindering when fleeing tactically

1:45 run to rescue a friendly ship overwhelmed by missiles, and this is why the Burndrive is chosen as ship system


any how this frigate alone won't be able to take down most of the capital ship since it's unable to penetrate their shield. but guess it's a bit over powered as it is capable of winning a destroyer usually.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on October 28, 2012, 10:48:04 AM
Its a heavy frigate, meaning a step down or just as strong as a normal destroyer, nothing overpowered there. same as a pocket cruiser and heavy cruiser, same power but different classes.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on October 29, 2012, 01:07:32 AM
Yea it isnt actually appropriate here but ill make an exception for you this one time  ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on October 29, 2012, 05:37:23 PM
@maximilianyuen:  I love the Heavy Frigate, it's a pretty solid design and the render's a lot sharper this time :)

Here's my rework / reinterpretation.  I took more liberties with the ship this time, was playing around with some techniques and it came out with a considerably different feel :)

Before / After:

(https://lh5.googleusercontent.com/-8pyeNygHH4E/UIwyY8iZEnI/AAAAAAAAQgc/8N6sAXpyvG0/s200/iso_PDfri.png)(http://www.wolfegames.com/TA_Section/iso_PDfri2.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FiCho on October 31, 2012, 08:13:48 AM
so here's my ship, I know it's not well shaded but I'd like to hear your opinion...


[attachment deleted by admin]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on October 31, 2012, 09:14:18 AM
hmm good start. i like the design ^^
Spoiler
- shadow is missing, check the shading guides at the spriters thread.
- but first off make it a bit lighter otherwise quiet hard to add shading ^^
- make it so the lights shine. so change the area around the lights.
- maybe a bit more contrast but this might look so cuz of how dark it is.
- let parts that are higher cast a shadow and remember the light is above at the front.
[close]
good luck and keep up the work!

and....

i finally made a sprite again!
tried to reach vanilla style the closest.
what do you think?  :)
Spoiler
(http://i.imgur.com/D9DvW.png)
probaply a heavy frigat or a destroyer.
it will have a built-in weapon up front on the globe like part.
the vents in the middle will glow when the weapon ,the built-in, shoots.
and it got two medium turret on the sides probaply ballistic.
it got 5 engines 3 in the back and 2 at the sides.
the small bridge is at the left part up front (if you didnt see it allready).
[close]

edit: put another small turret in


Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on October 31, 2012, 06:41:34 PM
@FiCho:  The ship's pretty cool for a BSF editor ship, but it has the usual problems. 

I did a quickie cleanup, mainly just blacklining and fixed a few lighting issues.  The ship's main issue is light and shade and the lack of much range make it hard to interpret what's up and what's down, so it felt a bit flat.  I increased the contrast on the high end using Curves and then did some pixel-work to improve the lighting, and put certain parts into shade where appropriate.  It's not 100% perfect, in terms of lighting, but it's closer I think :-)

(http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=4264.0;attach=1472;image)(http://www.wolfegames.com/TA_Section/night_kestrel.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 31, 2012, 10:58:00 PM
@maximilianyuen:  I love the Heavy Frigate, it's a pretty solid design and the render's a lot sharper this time :)

Here's my rework / reinterpretation.  I took more liberties with the ship this time, was playing around with some techniques and it came out with a considerably different feel :)

Before / After:

(https://lh5.googleusercontent.com/-8pyeNygHH4E/UIwyY8iZEnI/AAAAAAAAQgc/8N6sAXpyvG0/s200/iso_PDfri.png)(http://www.wolfegames.com/TA_Section/iso_PDfri2.png)

thanks!

the side light which comes in pair is definitely a plus, and the way how you clean up seems got to be labour work instead of just tweaking?

Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 01, 2012, 03:26:49 AM
The final post with them all in it since its to many ships at once, that sums up my entire faction's ships, Avan's Wyvera is in there to, God bless him for making such a perfect ship design, ;D since im using parts and bits from the ship, and the ship itself being a part of the faction, i might aswell include it.

Spoiler
(http://i.imgur.com/Z3MAC.jpg)
[close]

If you find something odd on one of them, here are the ships in order, starting from the top corner.

(ship that looks like a half moon) Hawk, Kishida, Kurosaki, Wyvera (Siegfried in my mod), Nexus (carrier bellow the half moon ship), Gintama, Altima, Shinda, Darius (tiny frigate next to wyvera), Artemis (below darius), Feather (half a medusa below Nexus), Shibusen, Aerith (the fat ship below Shinda), Phoenix (half a paragon), Kyou (half a Wyvera), Tornado, Whirlwind (the 2 frigates in the bottom corner), Santanamo, Taiyou (below Altima), Kenz (buffalo on steroids), Aeon Bomber, Masaki Hft, Evony Trp Bomber, Code Interceptor.
(doubt this will help you much but hey, its the though that count. :P)

What do you think? is the faction worth releasing or does it needs more detail work?

And Then! ---->

(http://www.wolfegames.com/TA_Section/night_kestrel.png)

I love it, looks allot better than the old one.

(personal critics)
-How do i put it, it still doesn't look real, its like its made from plastic or painted with 50 layers of paint, the hull doesn't give a feeling like (this looks like armor plating) when you look at it if you know what i mean =I, try get the ship look more like its made from metal, light spots here and there to simulate the sun reflecting on the hull.

-to much shading on the turret mounts, they are completely black inside, or maybe they are supposed to?

This is probably the biggest, on topic comment i have ever made.  :D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: mendonca on November 01, 2012, 04:49:23 AM
(https://dl.dropbox.com/u/66536185/frogger.png)

A simple texture of the ship, by plonking on a couple of 'overlay' layers of a bog-standard metal texture. One layer over the green bits, one layer over the grey bits.

Probably a bit strong in some places, but not bad for 5 minutes work?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 01, 2012, 04:54:14 AM
thank you all for commenting (except on my sprite  :-\)
but try putting the pictures in spoilers! plz...
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 01, 2012, 06:51:22 AM
I like yours aswell Happyface =D its not like we forgot it, a splendid midline....frigate?

-What is that little thingy on the side next to the arm? does it fill any purpose?
-I like pointy ships in general...yeey  ::)

Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FiCho on November 01, 2012, 06:53:39 AM
@xenoargh: yeah I guess u r right, it is really dark and I know it lacks shading and all that stuff... and it looks much better then my first sprite...
@ValkyriaL: well when I think about it it really looks kinda plastic, maybe cuz of a green color or something, idk... yea the turrets were supposed to be dark cuz the whole ship was, so I think I'll make them lighter when I somewhat properly shade the ship, cuz Im a bit new to this spriting ships thing, I once sprited chars for LF2 but I guess this is different.
So thank u all, I have read some of the spriting threads and I'll give it a shot.
I'll post the image later when I finish it... yea and one more thing, Im a bit new to all this forum thingy and if someone could explain to me how to put an image in spoiler it would be greatly appreciated  ???


 
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 01, 2012, 06:56:22 AM
In the top line, there is a button that looks like this [SP] click that before you click the [i mg][/img]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 01, 2012, 08:36:47 AM
no critics on my sprite  ???
the pointy thing on the side is just a random arm there to make sure the sprite is assymetric,
since i am a assymetry addict.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FiCho on November 01, 2012, 10:25:16 AM
so here it is, hope it's better than the original...  :-\
Spoiler
(http://i.imgur.com/ml0VP.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: icepick37 on November 01, 2012, 11:07:55 AM
Wow it's much improved.  :D

Could certainly still use some shading here and there, but it's really good.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 01, 2012, 11:37:53 AM
MUCH improved, it looks like an actual ship made from metal now, and not a plastic toy. =)

Why must things be asymmetric? Symmetrical things are much more beautiful.  :o
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 01, 2012, 12:17:07 PM
well it's an opinion thing i guess.
maybe humans think symmetry is beauty as is the case with how we look at others,
but i think asymmetrie in for example sprites draws our attention and makes us wonder why.
while we probaply won't figure out the reason for my assymetry addiction lets look at my new sprite and the improved version of my last one.
Spoiler
(http://i.imgur.com/hl7IS.png)(http://i.imgur.com/YASU9.png)
the first one (and new one) is a small frigat.
with its cardboard armor and a shield generator made by a five-year-old.
it is the cheapest ship existing (not counting other mods and fighters) and is as expensive as a talon wing.
it has 3 small universal mounts and a small frontal shield.
his low armor and hull make it rely mostly on his maneauvrability for defence,
although this frigat is the weakest in his class it shouldn't be underestimated,
since the fleet will likely use a massive amount of these cheap ships to overwelm you.

ps. the second one is a destroyer
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FiCho on November 01, 2012, 01:24:18 PM
@TheHappyFace: wooow  :o I wish I could sprite like u, and make ships without editor... actually I tried and it was horrible. I think your assymetry addiction is fine cuz it gives more interesting design, so will u make a faction out of it or what???  ;)
and here is my ship again, I tried to shade it a bit more. if it turns out okay I'll make another tomorow...
Spoiler
(http://i.imgur.com/Hs4PD.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 01, 2012, 01:36:36 PM
thanks ^^... probaply will make a faction just need to see if i can focus myself long enough on it.

i can see you made lots of progress on that one ship.
- try making the sides in the middle (white part) a little darker.
- maybe add some more coloring to it. like make parts of it a little red or grey  , maybe add some painting lines or random plating.
- make the lights as explained in my light/shading guide at the spritersthread (signature for link).
now the light (i guess they are light) dont actually give any. make it so the parts around the light are lighten up aswell.
trust me if you keep up the work you'll be as good as me or even better ;).
ask for help (as you allready did) ,check the guides in the spriters thread, let your sprites get commented on and keep practicing
and wo knows maybe i download your mod in a while  ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 01, 2012, 01:44:24 PM
If you open the spoiler i had on the comment where i said your ship looked like plastic, you will see how far i got with nothing but kit bashing. you already make ships better than i do since you make yours from scratch + kit bashing parts.

How about you test my mod Happyface? need someone to verify that it's balanced and what needs to be balanced further, how do i allow you to download it? do i put it on a site or something?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FiCho on November 01, 2012, 03:06:38 PM
@TheHappyFace: yea, I tryed doing it as explained in your light/shading guide... I guess I just need more practice and yes those r supposed to be lights, but the thing is I don't think it would be a good idea to make the lights glow cuz there are so many lights on the ship, I don't want my ship to look like a firefly  ::)
and thanks I really appreciate your opinion...
@ValkyriaL: well those r some pretty neat ships and I'd say kit bashing is also really hard, I tried it... believe me u don't want to see what I came up with.  :P Haha stop flattering, I know Im not that good  ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Pelly on November 01, 2012, 03:35:02 PM
@FiCho, I personally really like your spriting style, (i like it more than TheHappyFace's,sorry) and with more practice i'm sure you will be very very good.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 02, 2012, 01:49:03 AM
@FiCho, I personally really like your spriting style, (i like it more than TheHappyFace's,sorry) and with more practice i'm sure you will be very very good.
no worries i won't kick in your door and shoot you for that. ^^
Could you be more specific at what you dont like about the style?
this could be quiet interresting for me.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FiCho on November 02, 2012, 02:57:39 PM
@TheHappyFace: I hope this one is better, I tried as best as I could  ;)
so this is supposed to be frigate, I guess...
Spoiler
(http://i.imgur.com/YQgN2.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 02, 2012, 03:08:20 PM
I'm getting the same plastic feeling from this one, it looks good, but try to get it more like the other one you posted. because that one was  a masterpiece after you spent more time on it.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 02, 2012, 03:11:51 PM
great design!
but indeed it does need those little changes you have done with the other one.
good luck!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FiCho on November 02, 2012, 04:09:17 PM
better???  ??? Im going to sleep now so I'll try to fix it more tomorow...
Spoiler
(http://i.imgur.com/tY6ay.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 02, 2012, 04:30:44 PM
Much better, add even more lighting and its good to go.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 03, 2012, 08:48:25 AM
While this total conversion mod already has its own thread, I'd like to get some specific feedback on the sprites that can be found:

HERE (http://fractalsoftworks.com/forum/index.php?topic=3144.0)

What do you like or dislike about them? What would you like to see (changed)? Keep in mind that it is a total conversion with its own artstyle that does not have to work alongside vanilla Starfarer.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 03, 2012, 09:22:24 AM
its always hard to comment on a total conversion...
first off i want to say i have great respect for people making such mod.
Spoiler
things i dont really like (its just my opinion)
- they look smooth and have simple shapes. this can look really great but in this case i got to admit they look a bit like plastic.
- black outlines, in my opinion outlining is great and neccesary for a clear image especially with such small amount of pixels ,but i always try to make the outlines not black but just a darker version of its main colour.
this to give a more realistic image.
- shading things that are within the sprite, it seems you forgotten or something. things that are closer to the light source (above-front in vanilla) tend to cast a shadow on the surface below.
- some details on sloping surfaces dont seem to slope making them look a bit awkward. like some of the damage marks.
- details like small scratches and bolts are missing ,although this is really something which is part of your style.
- you dont need to make the engine parts glow. ingame this is done automaticly.
- you tend to simplify the shading too much. sometimes it lokslike you put just one shading on the whole ship (dark-light-dark with some smoothing) while some parts that are round dont have a individual shading making them look a bit flat and awkward.
[close]
okay just one more thing. :)
i commented on a vanilla perspective ,cause this is the only way i can truly comment on a sprite (i need some reference).
i am pointing things out i would improve to make them look more vanilla.
you can decide to leave a part or even all of the commented points as it is.

good luck with further spriting! ;D
if anything is unclear just post it!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Pelly on November 03, 2012, 04:15:33 PM
New ship I made, took about 2 hours, hope you like it :) ( I have no idea what it will be so no description)

Spoiler
(http://i.imgur.com/ET5YX.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 03, 2012, 05:47:46 PM
I love the interesting texture and alien feel; work on the lighting accuracy and I think that's a big winner :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Pelly on November 03, 2012, 06:29:25 PM
Any better? (before anyone asks i did this all myself, no kit-bashing, no copying and no battleship forever ect)
Spoiler
(http://i.imgur.com/lZghK.png)
[close]

AND

RE My comments on TheHappyfacemagig's sprites

I think they look to clean, ie they look like they all have just been unpackaged, add a little dirtyness/mabye more shading and i would dry hump you all night ;)

Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 03, 2012, 07:16:23 PM
reminds of a geth warship from mass effect, im way to tired to give critics now, brain is totally melted, il edit this comment tomorrow.

- i like the style, gives a kind of alien feel, the ship looks like a wood louse or simply something you wouldn't want in front of you.

- i find it hard to determine where the ships weapons are going to be, since it has no turret or hard point mounts.

- where are the ship's engines? i can only see the part in the back as a possible engine, it needs more since its the size of a cruiser/heavy destroyer.

- i presume the bridge are those 4 yellow pixels in the top middle.

- and engines again, your going to need more. the whole ship looks like its covered in several layers of thick armor plating, and that tends to weight quiet a lot.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on November 04, 2012, 01:15:01 AM
newest addition to the fleet.

Carrier dedicated to front line craft repair and launching
Spoiler
(https://lh4.googleusercontent.com/-LCQ9A7ww45M/UJYwDN27TeI/AAAAAAAAQ8g/oLeVdxRxesA/s350/iso_fcar0001+copy.png)
[close]

a semi new approach of rendering and it's more 3 dimension from just the top down view

replaced thick armored plate as it's a bit unclear in actual size, added support structure to visual hints the heavy integrity instead.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 04, 2012, 01:21:32 AM
Well, the only thing I can think of to say, is that I can't see the launch bay :/

Can't brain now. I have the sleepy.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 04, 2012, 01:35:44 AM
Il have to agree there, i cant see the launch bay, and it somehow looks flat around the middle.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 04, 2012, 03:36:26 AM
@pelhamds
i dont get it  ???
you say you like Ficho's sprites better than mine and the reason you give for that is because mine look too clean?
I dont get it? mine might look too clean but are a lot filthier than his style (not a critic on FiCho's sprites, cleanlyness is an opinion thing).
am i getting what your saying the wrong way?
the ships to compare:
Spoiler
my sprite:
(http://i.imgur.com/zokxd.png?1)
FiCho's sprite:
(http://i.imgur.com/l93ob.png)
@FiCho looks pretty good by the way.
[close]

about your sprite. (from pelhamds)
It looks really realistic which is a good thing.
I only find it hard to recognise its 3d shape, mounts ,engines and other attributes like fuel tanks, cargo and a bridge.
and maybe play with the luminosity for a bit. its actually too dark atm.

ow and i am not a native speaker but what do you mean by the addition to my name? "TheHappyfacemagig's sprites".

@maximilianyuen
really like the design (something that always works ;) )
but it seems to have less detail than your other works which i think is a loss.
also the engines need some more shading since there flat now.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Pelly on November 04, 2012, 04:04:20 AM
Had a fiddle with the levels, and defined the 'bridge' more and added two engines.
Spoiler
(http://i.imgur.com/a7xQ9.png)
[close]

TheHappyFace- When I say I didn't like them, due to dirtiness I think its because they are such light colours that seem very clean otherwise they are perfect :P

The name thing was just a mickey(***) take like I get called 'Pelbum' due to  my name being 'Pelham', your english is almost perfect, just colloquiums and spelling I think need to be worked on.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 04, 2012, 05:35:09 AM
Spoiler
(http://i.imgur.com/79iu7.png)
[close]
more like this?

and yes thats a lot better ,but still i cant really see the bridge :/
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Pelly on November 04, 2012, 05:42:40 AM
Spoiler
(http://i.imgur.com/U5cqu.png)
[close]

Love it! It looks a lot nicer!  :D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 04, 2012, 05:44:45 AM
ah much better now it really poppes out
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FiCho on November 04, 2012, 06:01:29 AM
idk... it somehow looks too dark now...  :-\
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 04, 2012, 06:08:02 AM
in the end I chose the middle way.
Spoiler
(http://i.imgur.com/uRwQW.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Pelly on November 04, 2012, 06:10:52 AM
@TheHappyFace
Like it, looks more ?defined? now.

@FiCho
Well, I can't please everyone...

And my new ship, probably a fast scout..
Spoiler
(http://i.imgur.com/GV9Aw.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FiCho on November 04, 2012, 06:26:14 AM
oh sorry Pelhamds, I was talking to ThehappyFace...  ::)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 04, 2012, 08:07:14 AM
Just removing the black stuff, then having it as my super freighter for my faction,
Spoiler
(http://i.imgur.com/ElLuy.png)
[close]
does it need any colour change or is it fine as it is? intended for the high tech faction theme
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Pelly on November 04, 2012, 08:15:33 AM
Absolutely fine, the aesthetic reminds me of Homeworld.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 05, 2012, 08:43:21 AM
its always hard to comment on a total conversion...
first off i want to say i have great respect for people making such mod.
Spoiler
things i dont really like (its just my opinion)
- they look smooth and have simple shapes. this can look really great but in this case i got to admit they look a bit like plastic.
- black outlines, in my opinion outlining is great and neccesary for a clear image especially with such small amount of pixels ,but i always try to make the outlines not black but just a darker version of its main colour.
this to give a more realistic image.
- shading things that are within the sprite, it seems you forgotten or something. things that are closer to the light source (above-front in vanilla) tend to cast a shadow on the surface below.
- some details on sloping surfaces dont seem to slope making them look a bit awkward. like some of the damage marks.
- details like small scratches and bolts are missing ,although this is really something which is part of your style.
- you dont need to make the engine parts glow. ingame this is done automaticly.
- you tend to simplify the shading too much. sometimes it lokslike you put just one shading on the whole ship (dark-light-dark with some smoothing) while some parts that are round dont have a individual shading making them look a bit flat and awkward.
[close]
okay just one more thing. :)
i commented on a vanilla perspective ,cause this is the only way i can truly comment on a sprite (i need some reference).
i am pointing things out i would improve to make them look more vanilla.
you can decide to leave a part or even all of the commented points as it is.

good luck with further spriting! ;D
if anything is unclear just post it!

Thanks for the feedback.

1.) I also think that the Alliance ships look a little too smooth and plastic. I wanted a big contrast between the "used" civilian/ reaver ships and the mint condition Alliance Vessels. I think I achieved that. But I might have to add a little more detail, to make them look less like toys and more like actual vessels. Some smudges and better shadows will hopefully work.

2.) The simple shapes you mention are present in a few of the ships. This mostly comes from the lack of material to work with. Good footage on ships from this series is hard to come by. I did use my imagination on some of them, to add a bit more detail. For example:

Poor footage from the film, not showing a whole lot of detail.
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/Alliance_Warship.jpg)
[close]

An artist's 3D render. Note that he did not know how to fill up the blanks. Resulting in big smooth surfaces.
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/ocula_corvette_01thm.jpg)
[close]

I will have to try and add lights, windows and other details to it. Also note that, while it is possible to add more detail and more variation in the shapes, I am trying to add as many ships as I can. For a total conversion I'd rather have a 70 different ships, than only a hand full of highly detailed ones. (Yes! We reached 70!)

Here's another example: (left: detailed Firefly-class / right: vague Orion-class)
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/Destroyer_Serenity01.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/Destroyer_Orion_Civilian01.png)
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/Original_Firefly01.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/Original_Orion01.png)
[close]
I even ended up recycling the Firefly's engines for the Orion.



3.) On the scale I'm working with, tiny details like bolts and rivets would be hard to see, so I didn't bother. You noticed the pre-glowing engines, I see. I made them like that because I tought it looked nice with the added glow from the actual engine FX. You can see this here:

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/java2012-10-0311-23-47-10.png)
[close]


4.) I agree a full 100% that using a darker colour of the ship looks better than just black outlines. Unfortunately I've started working with black outlines because of the way I am rendering the shading and colouring. It is easier this way and since I've started with it, it was hard to turn back. After all I'm trying to be consistant with the art style.  ;)

5.) I'm surprised to see you mention the shading within the ship. It is highly consistant and each "plated part" of a ship is individually coloured and shaded, depending on its location. Usually going from "darker on the outer part, to "lighter on the inner part" of the plating. As for the shadows cast on surfaces below, by raised parts? Yes, this is rarely done. Then again, not many parts on these ships are heavily raised. But it may be something that I'll have to look into if I plan on adding more detail to the ships.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/Destroyer_Mantis_Alliance01.png)
[close]

I personally feel that I did a good job on the damage markings though. There is one ship that I do agree on as having a bad sloping damage mark:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/Serenity%20-%20Firefly%20MOD/Cruiser_CrabModified_Reaver04_zps15ee499b.png)
[close]


From your feedback I deduct that I have to work on the Alliance's plastic graphics and add some shadow's below/ behind raised parts. Then again, the lighting comes pretty much from above, and not from an angle, like in vanilla, meaning that raised parts would not cast shadows around them.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 05, 2012, 09:14:10 AM

5.) I'm surprised to see you mention the shading within the ship. It is highly consistant and each "plated part" of a ship is individually coloured and shaded, depending on its location. Usually going from "darker on the outer part, to "lighter on the inner part" of the plating. As for the shadows cast on surfaces below, by raised parts? Yes, this is rarely done. Then again, not many parts on these ships are heavily raised. But it may be something that I'll have to look into if I plan on adding more detail to the ships.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/Destroyer_Mantis_Alliance01.png)
[close]

good to see you are carefully going through your sprites and your taking my comment into consideration.
what i was pointing at is also visible within this quoted sprite.
look at small missle like parts at the sides of ship.
they look as if they are supposed to be cilinder shape ,so i guessed they are (dont know the actuall shape from the serie)
in this case the cilinder is only shaded at the part which is the furthest away from the ship while it should be shaded at both sides if it is a cilinder.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Pelly on November 05, 2012, 02:35:56 PM
New sprite for my insectoid ships:

Spoiler
(http://i.imgur.com/oZ37p.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 05, 2012, 02:48:04 PM
I like it, but it doesn't really strike me as being insectoid.

Not really sure why, and so I can't say I know what could be done to make it look more insectoid... To me T least.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Pelly on November 05, 2012, 02:50:18 PM
It was a reference to thehappyface calling my last ship a woodlouse, hence they are now 'insectoid'
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 05, 2012, 02:54:03 PM
Fair enough :P

In that case, it's fine. Although the obvious shading touch ups and such, blah blah blah should make it look better.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on November 05, 2012, 04:54:20 PM
Actually if you asked me what would those ships faction could be, i would say the replicators from Star Gate
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 06, 2012, 01:27:16 AM
It was a reference to thehappyface calling my last ship a woodlouse, hence they are now 'insectoid'
did i? i cant remember..... wouldnt be the first time i cant remember something.  :P

I would say something alien but not insectoid since then i would expect a more bio like look.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 06, 2012, 03:04:37 AM
Im the one that said woodlouse  ;) don't mix me and happyface.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 06, 2012, 03:40:32 AM
before today i didnt even know what woodlouse mend.
long live google translate!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Pelly on November 06, 2012, 12:08:04 PM
It seems That I am actually making a faction....well here is another Ship a Carrier/Freighter (it is 90% done)

Spoiler
(http://i.imgur.com/cZn5U.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 06, 2012, 01:01:08 PM
Hum...

No offence, but it seems rather random to me :/

I think it needs more organisation, at the moment it looks to me like a jumble of bits in a not so shipshape ship shape.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 06, 2012, 01:13:56 PM
That is one MASSIVE woodlouse, if those armor plates did not have that black hull around it, i sure could say that they are legs, would make the ship a whole lot more creepy.

BTW happyface, check your posts, i might have solved your convoy problem.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FlashFrozen on November 06, 2012, 03:12:01 PM
A ship that I made an error on but thought that it didn't look as bad as I thought,

biggest error was that i used a wrong layer, but it also made it have all the glowy under hull bits which I found was still rather aesthetically pleasing,
Basically a tentative sprite until I can go back and retry, missing turret points, some engines, but shape is probably final :D

Spoiler
(http://i.imgur.com/PcC4g.png)
[close]

If i made all my previous ships with this then I could leave it, but for now i gotta change it back to the older style :(
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: icepick37 on November 06, 2012, 03:29:10 PM
Looks pretty dang sweet though. Like tron meets the borg.  :D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 07, 2012, 03:01:13 AM
it shwould be so damn epic if you could make all those glowing lines glow even more when it shoots.  ;D

The ship looks a bit like its carrying a massive energy weapon with those holes for venting, although in this case its up side down  ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Pelly on November 07, 2012, 11:27:51 AM
Looking epic FlashFrozen, and as theHappyFace said please make the lines glow more when it fires a beam or something, like in Star Trek when the phaser shoots... wait a second nerding out...now that would make my day.
Spoiler
(http://i.imgur.com/JW58S.png)
[close]

Revised parts of the carrier and added the bridge section among a turret bank thing..
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: PCCL on November 07, 2012, 10:45:26 PM
got another one, my attempt at making a tri-tach style ship...

(http://i.imgur.com/paC4p.png) (http://i.imgur.com/8PKOY.png)

how'd i do?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 07, 2012, 10:55:06 PM
For tri tach style, good! Although the rear end lets it down quite a bit - needs to be smooth, in order to fit in with tri tach ships. I'd also say to lighten up the gaps between the armour plates at the from and at the back.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: PCCL on November 08, 2012, 12:46:23 AM
ya thanks, those spikes were from when i was looking at the astral for inspiration... ended up taking from the aurora mainly....

how's this?

(http://i.imgur.com/uRkm2.png) (http://imgur.com/uRkm2) (http://i.imgur.com/w4vqs.png) (http://imgur.com/w4vqs)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 08, 2012, 01:30:49 AM
@Gunnyfreak well the design is great. it just looks too plastic now.
it needs a lot of detail like plating, bolts, vents etc etc.
my compliments on the sahding btw  ;D

@Pelhamds
Maybe some more of that red. it gives it a more devined shape (dont know how to say it more clearly).

and sorry had too....
Spoiler
(http://i.imgur.com/nh6FO.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Pelly on November 08, 2012, 05:57:18 AM
Don't worry TheHappyFace I did the same to it as well, I also thought it looked like a owl...

Anyway I did what you said and you can see how much nicer it looks below:

Spoiler
(http://i.imgur.com/HgB87.png)
[close]

andgunnyfreak it the shape is nice, of course you need to shade it ect and maybe change the colour??
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 09, 2012, 09:03:43 AM
@pelhamds
lol and indeed it looks a lot better  ;D

and here it is

the valkyrial-class heavy destroyer....
Spoiler
(http://i.imgur.com/Oabsc.png)
[close]
because nothing sais "thank you for helping me solve that error" more.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 09, 2012, 10:08:02 AM
That... IS SO AWESOME! mwhahaha! soon i'l have my own armada named after me!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Pelly on November 09, 2012, 11:19:45 AM
Wow...

At least he has a name which can be a ship name :P and damn it does look nice, and it is it a fire support or assault? As i can see a massive weakness in the back (no pd turrets)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 10, 2012, 06:45:45 AM
Wow...

At least he has a name which can be a ship name :P and damn it does look nice, and it is it a fire support or assault? As i can see a massive weakness in the back (no pd turrets)
sorry thats top secret for now,  ;)
but the weakness in the back is completly right. it even got a frontal shield which increases this weakness.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on November 10, 2012, 09:58:12 AM
So ur making poor Valkyrial going to hes death vs high mobility targets
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 10, 2012, 10:01:18 AM
So ur making poor Valkyrial going to hes death vs high mobility targets
well it isnt that bad. it got a decent maneauvrability and can easily overwelm stuff that get into his range.
still i do advice to bring a fast frigat or fighter with it to watch his back.
but anyway get back to on-topic stuff!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 10, 2012, 10:53:19 AM
You better make me slightly overpowered, getting flanked and trolled ain't my thing.   ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 10, 2012, 11:08:55 AM
I would say try him out yourself and help me "balance" him
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 10, 2012, 11:53:47 AM
I'm not that great at balancing :P or maybe i am, the ships in my mod seem to crush everything no matter how weak i make them, must be due to their amount of weapon slots.

as you see, their stats are quiet vanilla friendly, it has to be the amount of weapon slots, no idea if they have more impact than stats but who knows?
Spoiler
Quote
name,id,designation,system id,fleet pts,hitpoints,armor rating,max flux,8/6/5/4%,flux dissipation,ordnance points,max speed,acceleration,deceleration,max turn rate,turn acceleration,mass,shield type,shield arc,shield upkeep,shield efficiency,phase cost,phase upkeep,min crew,max crew,cargo,fuel,fuel/ly,range,hangar,base value,number
Mission Only,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Siegfried Ultimate,siegfried_u,Battleship,fortressshield,30,75000,5000,125000,,10750,575,25,15,10,15,5,4250,OMNI,360,0.1,0.4,,,500,1000,750,1500,25,50,25,225000,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Siegfried,siegfried,Battleship,fortressshield,30,21500,1750,22500,,1200,575,25,15,10,15,5,4000,OMNI,120,0.2,0.6,,,500,1000,750,1500,25,50,25,200000,
Kyou,kyou,Battleship,highenergyfocus,28,17250,1525,20250,,1100,475,35,20,10,20,10,3250,OMNI,120,0.2,0.6,,,400,800,550,1500,25,50,20,175000,
Phoenix,phoenix,Heavy Battlecruiser,highenergyfocus,26,15500,1250,18550,,1000,375,35,20,10,25,15,2750,OMNI,120,0.2,0.8,,,350,700,425,1000,25,25,20,155000,
Kishida,kishida,Light Battlecruiser,highenergyfocus,22,13750,1150,16500,,925,275,35,25,15,40,20,2250,OMNI,120,0.2,0.8,,,250,500,325,475,10,47.5,25,135000,
Kurosaki,kurosaki,Light Battlecruiser,highenergyfocus,20,13500,1100,15750,,900,250,35,25,15,40,20,2000,OMNI,120,0.2,0.8,,,250,500,325,475,10,47.5,25,125000,
Nexus,nexus,Carrier,drone_pd,20,12500,975,15500,,825,250,40,30,20,45,25,2750,OMNI,220,0.2,0.8,,,250,500,325,475,10,47.5,30,115000,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Hawk,hawk,Heavy Cruiser,highenergyfocus,18,11500,900,14500,,750,250,60,40,20,40,20,2000,OMNI,120,0.2,0.8,,,175,240,275,375,10,37.5,15,85000,
Gintama,gintama,Pocket Cruiser,fortressshield,17,10250,825,13500,,725,150,65,45,25,45,25,1850,OMNI,120,0.2,0.8,,,145,220,275,375,10,37.5,10,75000,
Altima,altima,Advanced Cruiser,highenergyfocus,16,9000,750,12500,,675,225,70,50,30,45,25,1700,OMNI,120,0.2,0.8,,,120,200,275,375,10,37.5,10,65000,
Santanamo,santanamo,Cruiser,drone_pd,15,8500,700,11000,,675,225,75,55,35,50,30,1625,OMNI,120,0.2,0.8,,,120,200,275,375,10,37.5,10,55000,
Aerith,aerith,Light Cruiser,burndrive,15,7750,675,9750,,650,200,80,60,40,60,40,1000,OMNI,120,0.2,0.8,,,120,200,275,375,10,37.5,10,52500,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Shibusen,shibusen,Heavy Destroyer,highenergyfocus,14,6500,500,6250,,625,120,65,45,25,30,20,600,OMNI,120,0.2,0.8,,,80,120,140,200,7.5,30,5,45000,
Shinda,shinda,Advanced Destroyer,fortressshield,12,5250,450,5000,,500,150,75,70,45,45,20,475,OMNI,120,0.2,0.8,,,60,120,150,275,10,27.5,10,35000,
Taiyou,taiyou,Light Carrier,drone_pd,10,4500,300,4250,,350,150,50,45,35,40,20,475,OMNI,220,0.2,0.8,,,80,140,225,125,5,50,30,32500,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Witch,witch,Frigate,displacer,10,2250,275,3750,,375,75,200,150,225,175,150,200,OMNI,120,0.2,0.6,,,10,20,25,25,1,25,3,30000,
Feather,feather,Gunship,displacer,8,2250,275,3250,,350,75,120,100,120,80,100,425,OMNI,120,0.2,0.8,,,50,100,60,40,1,40,4,27500,
Artemis,artemis,Heavy Frigate,fortressshield,7,1950,250,3000,,325,50,120,100,120,80,100,375,OMNI,120,0.2,0.8,,,40,80,60,40,1,40,4,22500,
Tornado,tornado,Frigate,displacer,6,1750,225,2750,,275,50,155,125,225,100,150,225,OMNI,120,0.2,0.8,,,10,20,25,25,1,25,3,19500,
Whirlwind,whirlwind,Frigate,displacer,6,1750,225,2750,,275,50,155,125,225,100,150,225,OMNI,120,0.2,0.8,,,10,20,25,25,1,25,3,19500,
Darius,darius,Frigate,highenergyfocus,5,1575,175,2500,,225,50,200,150,225,175,150,200,OMNI,220,0.2,0.8,,,10,20,25,25,1,25,3,15500,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Zohar,zohar,Ultra Heavy Fighter,,,750,150,800,,200,,100,125,150,125,175,50,OMNI,120,0.2,0.6,,,,,,,,,,,
Masaki,masaki,Heavy Fighter,,,500,125,600,,175,,125,150,175,150,200,30,OMNI,120,0.2,0.8,,,,,,,,,,,
Aeon,aeon,Missile Bomber,,,425,100,400,,100,,150,100,150,150,200,25,OMNI,120,0.2,1,,,,,,,,,,,
Evony,evony,torpedo Bomber,,,350,75,200,,100,,100,100,100,100,200,15,OMNI,120,0.2,1,,,,,,,,,,,
Code,code,Interceptor,,,200,50,100,,100,,250,225,250,150,225,5,NONE,,,1,,,,,,,,,,,

[close]

ok on topic, i made these a few minutes ago, you guys like?
Spoiler
(http://i.imgur.com/7evSB.png)
[close]
Zohar-Class Ultra Heavy Fighter
Spoiler
(http://i.imgur.com/yCFbo.png)
[close]
Witch-Class Frigate (going to change, looks to much like the Hyperion)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 10, 2012, 11:59:03 AM
hard to guess without weapons on them.
they look properly bashed just the first one's back is a little small in my opinion
and maybe some more contrast or decreasing brightness and increasing limunostity.

and with helping me balancing i was pointing at my newly uploaded mod.  ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 11, 2012, 06:41:47 AM
Spoiler
(http://i.imgur.com/Azeoj.png)
[close]
Added more engines to the Zohar and filled some gaps on its hull.
Spoiler
(http://i.imgur.com/cyNTh.png)
[close]
Complete overhaul of the witch. it looks more like a lasher now.

And i did some slight changes to my 3 modern S-series destroyer/cruisers, in order from the largest one, Santanamo, Serith, Shinda.
Spoiler
(http://i.imgur.com/CMUDd.png)(http://i.imgur.com/1RLPm.png)(http://i.imgur.com/tYBLS.png)
[close]

gave them names for easier commenting.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 11, 2012, 08:24:03 AM
hmm not much to say.

you are a good kitbasher.
they got proper welding  (you cant see where they are welded together),
but what i am missing at all your designs is a little bit of courage.
your designs are pretty standard having a pointy front side and a wide back, symmtrical and they are close to the original sprites,
so this works and they seem solid ,they aint bad in anyway but a little unintresting (no offence).
try breaking sprites up in more parts ,so its even harder to guess from which ship they are and try experimenting with some awkward designs like the one from the vanilla brawler.
this might not always work and you'll get a lot of strange and bad looking sprites but sometimes it might suprise you how a sprite can look beautifull in its awkwardness.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 12, 2012, 01:31:15 AM
Got a custom sprite/'bash. mostly 'bash mind you:

Spoiler
(http://i.imgur.com/PGUVK.png)
[close]

It's a lightly armed interceptor, I'm rather pleased with it; but I wonder if there's anything I could improve on.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 12, 2012, 05:18:51 AM
indeed it looks pretty good.
nice job.
but you might want to improve the "attachement" of the front and back.
i have no idea how to tell it to you differently. :/
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 12, 2012, 05:34:00 AM
I think I know what you mean...

I'll have a go.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 12, 2012, 05:38:38 AM
(http://i.imgur.com/pCjQk.png)

Better?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 12, 2012, 06:00:59 AM
Spoiler
(http://i.imgur.com/VdVbE.png)
[close]
more like this.
its a little sloppy the way i did it ,but they feel more attached in my opinion
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 12, 2012, 06:53:57 AM
Oh! I see, I wont be using your one; I quite like the changes I made before, but I will see about doing what you've suggested :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 12, 2012, 07:01:13 AM
Here:

Spoiler
(http://i.imgur.com/jJpJO.png)
[close]

It's A little different to the way you did it, but I think it has much the same effect. looks much better now :) cheers
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 12, 2012, 07:14:30 AM
Hyph_K31 and TheHappyFace IN THE NAME OF DRAWING what are you talking about. Those 4 picture look absolutely same. What's the difference  ???
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 12, 2012, 07:16:44 AM
all the changes are going on near the round thing at the centre :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 12, 2012, 07:28:00 AM
Oh, i see. But ain't that a bit too small to be seen in game?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 12, 2012, 07:30:04 AM
Hm, yeah. I suppose we're just knit picking.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 12, 2012, 09:41:10 AM
probaply something only the trained eye see's.
just not me to have no comment on a sprite.  ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 12, 2012, 11:16:02 AM
You look for anything that doesn't seem right in your eyes view, for example, if he were to put a dark green pix somewhere on that ship and zoom it out to the distance you see it in starfarer, i would notice that pixel instantly and whine about it. an error i spotted early on the Lotus Conglomerate Intrepid battleship, it has a dark brown pixel flying of to the edge in the middle of empty space, probably from the background or something, but it looks so weird.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 12, 2012, 11:33:56 AM
indeed its quiet annoying.
i draw as a hobby ,but now i cant casually look at drawn pictures without seeing imperfections.
life was good when i had no skillz...

but yea... back to biznez
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Thule on November 13, 2012, 07:27:04 PM
WIP - Enginemeister

Spoiler
(http://i.imgur.com/TpQUO.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: CrashToDesktop on November 13, 2012, 07:30:24 PM
Is that a kitbash or a totally new ship?  I can't tell. :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 14, 2012, 01:42:14 AM
kitbash with use of color changing and rotating.
its looks really nice.
some things that might make it better.
Spoiler
- the color is overall the same only the painting interrupts it. this is not wrong (i do it all the time) but to compensate this you'll need some more contrast to make it look more interresting and less like there is one block of partly transparant color put onto it.
- in adition to this you might wanna increase the contrast between the darker area's at the sides and the lighter once in the middle. easiest to do this is with luminosity (if your program has that).
- some more shading at placs that are lower than the once they border. at this point i think its hard to tell what parts on the ship are higher and which are lower.
- (more of an opinion) the cannon (or whatever it is ) looks really baddass but it also makes the ship look out of balance, like the ship will slowly turn left when its engines are on. maybe add some more parts to the other side to compensate, but you got some extra points for making it look assymetrical. ;)
[close]
but i got to say you got a few really good things in there ,so complement son that and...
Spoiler
- bigass cannon! makes it look interresting adnormal which is a good thing.
- assymetry ,its a thing i always like about ships making them look less ordinairy
- the kitbashing is done properly (only adding some shading would make that look better)
- the parts you used are hard to recognise which is always a good thing. it makes them look like actual new ships with there own unique design intead of taken from vanilla.
(no offence to others)
[close]
hope this was what your looking for  8)
good luck with further progress.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 14, 2012, 01:57:16 AM
Derp Happyface, you posted before i did >.<

like he said kitbash, using the Valkyrie, Onslaught and Astral and some skillful use of the color palette for what i can see :)

-i cant seem to figure out what role this ship would play, command ship perhaps?
-you could put some windows on that bridge at the back, easier to see it.
-the ship has more shading on the opposite side of the "cannon" than the other.
-asymmetric... >_> ( i love symmetrical things, ignore this one )

"unrelated"
Can you teach me how to repaint an entire ship? i would be most grateful =D

overall very good ship, wish someone more than Happyface would comment on my ships, XD
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 14, 2012, 02:16:48 AM
overall very good ship, wish someone more than Happyface would comment on my ships, XD
me comment not good enough  :'(
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 14, 2012, 02:43:06 AM
Awww, i didn't mean it like that, meh love your comments, :(  but your more or less the only one commenting stuff except for me every now and then and occasionally someone else.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 14, 2012, 03:22:51 AM
dont forget the incredible helpfull xenoargh!

but ye we cant force people to comment.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Thule on November 14, 2012, 07:53:10 AM
thanks for all the usefull feedback you guys  ;D

@Happyface
shading, contrast and coloring will come later, the brwon is my WIP color, so i can concentrate on the shape.
as a fan of assymetric ships myself i can't and won't do anything to make it more symmetric, quite the opposite. ;)
 


@ValkyriaL, what piece of software do you usually use to make your kitbashs?
I know how to use Photoshop and GIMP and would be happy to help.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 14, 2012, 09:24:36 AM
Gimp 2, found it allot easier to use than paint. =D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 15, 2012, 01:16:50 AM
@Thule
well i am not asking you to make it more symmetrical since i am a huge fan of that too.
i am just simply asking to mkae it look more balanced, which mean adding hull to the right side or adding an engine to the left,
but this is just an opinion of mine.
so you know i dont want it to be symmetrical.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 15, 2012, 02:40:25 AM
Mmm... symmetrical things...  :-*
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Thule on November 15, 2012, 12:09:59 PM
(http://i.imgur.com/h7zjh.png)

@Happy added a counterweight ;) to the Gun, looks better now i think, thanks for the suggestion.

coloring will come next
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 15, 2012, 12:17:26 PM
Oh, that's looking very cool, Thule!

Taking notes for future reference ^^
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 16, 2012, 12:38:30 AM
ah a lot better   ;D
just one thing that still bothers me.
ehm how am i going to point it out :/
on the left you got those cargo platforms.
go from the middle of the lowest cargo platform left to the other side of the ship.
there is a line between two parts of the ship which seems to look a little ?distinct?. (if thats the correct word)
thats it. all seems epic and correct then imo.  ;)

and i cant wait to see it colored btw good idea to do the colouring at the last moment.
might try that out next time i draw.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 17, 2012, 11:41:26 AM
right is the old one and left the new
Spoiler
(http://i.imgur.com/9h0KQ.png)
[close]
so yea i allready posted this ship before ,but i did make some changes anyway.
the black background is to give me andyou a better understanding of how it looks in-game.
ow and sorry pelhamds i did increased brightness. mainly due to weapons that started looking awkward in comparison to my much darker ship.

edit: hmm seems right isnt actually the old one but a sprite between the two.

edit2: this is the right one
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: WKOB on November 18, 2012, 04:48:16 AM
The one of the left look better overall.

The weapons slots and 'arms' on the right are really cool and you should bring them back.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 18, 2012, 04:59:38 AM
The one of the left look better overall.

The weapons slots and 'arms' on the right are really cool and you should bring them back.
allright ;)
i actually removed the arms cuz they didnt fit the style but since i am going to change my concept a bit why not put the arms back ;)
and yea the weapon slots do look better that way :p

now from the start to the very end
Spoiler
(http://i.imgur.com/Aalim.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 18, 2012, 05:16:41 AM
@TheHappyFace
I prefer the one on the left in your latest post. The one on the right looks too 'busy' in comparison. Distracting from the overal look of the ship.

The one on the right looks as though the Reavers got to it.  ;)


So, I created this WW2 navy-style frigate:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/frigate_java_basic.png)
Initial drawing

(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/frigate_java_final.png)
Pixelart
[close]

The idea is to turn it into a small vanilla-balanced mod. Maybe to replace the Antediluvians. Utilising everything I've learned on modding so far. What do folks think about this ship and the overall style?


Gun emplacement is very similar to this image:
Spoiler
(http://www.naval-history.net/Photo01bbAnson45.JPG)
[close]

Main battle guns on the front deck. Secondary guns on the aft deck. Anti missile and fighter guns on its port and starboard sides. Can rotate the guns for a broadside for maximum damage.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: CrashToDesktop on November 18, 2012, 07:06:12 AM
Hey, I've been trying to find a mod like this. :) Hopefully you can get this going!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 18, 2012, 07:23:45 AM
@Erick Doe
hmm... i am trying to get as close as possible to vanilla style.
might decrease some of the details. maybe that makes the overall shape more clearly.

about your ship
it looks real good
just one thing. it looks a bit chubby(dont know how to say it differently)
probaply due to the round shading.
its not neccesarily a bad thing ,but try adjusting that if you want to get closer to the more naval look.

edit: so i took that old sprite and added some parts i had from the new one, combine them with some detail adjusments and you get this:
Spoiler
(http://i.imgur.com/s6xO0.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 18, 2012, 10:06:15 AM
@TheHappyFace

Much better! It looks much cleaner now.


In other news; created a destroyer:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/javatromp_preview.png)
[close]

Not too happy with how light it looks so I probably will have to add some darker shading.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: CrashToDesktop on November 18, 2012, 10:14:12 AM
Are you sure on how far apart those small hardpoints are?  It seems as if the gun sprites will overlap.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Pelly on November 18, 2012, 10:24:16 AM
@Eric Doe
I get what your doing, but I also get what TheHappyFace is getting at, meaning it doesn't remind of a naval ship as it doesn't look like it could go through the water:
 i.e. make it more streamlined to make it more reminiscent of a battleship/frigate.

Also as The Soldier commented on the gun emplacements seem too close together, unless you are trying to make the guns overlap like on a real ship (which would be awesome), otherwise check the distances between them so if you use them they don't clip through each other or otherwise screw up.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 18, 2012, 10:26:10 AM
Are you sure on how far apart those small hardpoints are?  It seems as if the gun sprites will overlap.

I want them to overlap a little. The way they overlap in this image:
Spoiler
(http://www.combinedfleet.com/furashita/superbf1a.jpg)
[close]

So mainly the barrels. It perfectly works for the machineguns and autocannons.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 18, 2012, 10:31:42 AM
@Eric Doe
I get what your doing, but I also get what TheHappyFace is getting at, meaning it doesn't remind of a naval ship as it doesn't look like it could go through the water:
 i.e. make it more streamlined to make it more reminiscent of a battleship/frigate.

Also as The Soldier commented on the gun emplacements seem too close together, unless you are trying to make the guns overlap like on a real ship (which would be awesome), otherwise check the distances between them so if you use them they don't clip through each other or otherwise screw up.

Hmm. I see what you're saying. I don't want to make them too streamlined though. I'm actually more or less trying to get the naval effect by working on elongated decks at different levels of elevation and gun emplacements mimicing those of naval ships.

Back to streamlining though; do you feel as though the bulbous shapes at the bow of the ship are in the way of a streamlined look?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 18, 2012, 11:18:09 AM
sizes overlap each other, turrets overlap hardpoints. , "up" on your ship will overlap in correct manner if the weapon mounts are 1 to whatever from top to bottom. otherwise the bottom weapon will be on top of the one behind it.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 18, 2012, 11:19:39 AM
Make sure you get it right Erick! I'm looking forwards to seeing what this looks like in game!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 18, 2012, 11:44:25 AM
Make sure you get it right Erick! I'm looking forwards to seeing what this looks like in game!

Yeah. That's why I'm only doing a handful of ships to start with. Don't want to get in over my head.  :D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: CrashToDesktop on November 18, 2012, 01:16:30 PM
Ah, ok. :) I'd love to see those ships in action!  Any new weapons, maybe?

And that destroyer seems a tad underpowered for a "destroyer", perhaps a heavy frigate or such.

EDIT:
Nevermind, I see 9 turrets on that thing.  More than enough to take care of the opposition. ;D
And I'd like to see whether or not that frigate can take on a lasher.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 18, 2012, 04:47:45 PM
Been really, really busy for a bit with RL; found some time to get some drawings done today:

"Striker" cruiser; wanted to make a Star Destroyer-like design that wasn't just a lame copy.
(http://www.wolfegames.com/TA_Section/Striker_preshrunk.png)

4 different destroyers, with the emphasis on being un-mirrored from the initial design instead of later in the editing process.
(http://www.wolfegames.com/TA_Section/4_Destroyers_preshrunk.png)

Hopefully have time to get these done sometime soonish; meanwhile if anybody wants to use them, feel free; I have the full-sized originals if anybody really wants them too :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 18, 2012, 05:19:59 PM
Ah, ok. :) I'd love to see those ships in action!  Any new weapons, maybe?

And that destroyer seems a tad underpowered for a "destroyer", perhaps a heavy frigate or such.

EDIT:
Nevermind, I see 9 turrets on that thing.  More than enough to take care of the opposition. ;D
And I'd like to see whether or not that frigate can take on a lasher.

No new weapons planned. I'd like to make these ships work well with vanilla weapons first:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Overlap.png)
As you can see, the heavy autocannons overlap the light autocannons nicely. Unfortunately, for some strange reason the single barreled autocannon at the top overlaps the double barreled one below it.
[close]

Heavy in the front, slightly lighter in the back. Very powerful in broadsides. The ships typically also have anti-fighter and missile guns on the port and starboard, as you can see.


The ships themselves will likely receive a different colouring job and a better contrast. Here's the basic pixelart for the first three ships:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/corvette_sumatra_pixel.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/frigate_java_pixel-1.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/destroyer_tromp_pixel.png)
Sumatra-class Escort Corvette, Java-class Frigate, Tromp-class Destroyer
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: CrashToDesktop on November 18, 2012, 07:27:00 PM
I like it. :) Thought you'd change two of those weapons mounted on the side to small missiles, might balance it out a bit more.

Also, I'd like to suggest that coloring for the ships, sort of like what the German Navy did to thier ships:
Spoiler
(http://www.warplanes.com/sites/default/files/MBBGBT.jpg)
[close]
Just my opinion. :)

And that corvette, only one turret?  I see some fighters with more punch than that! ;D

And I think weapons overlap each other depending on the order you make them in the editor.  The first weapon placed will be under the next weapon placed, etc.  Speaking of weapons, that turret with the Heavy Autocannon is decieving with a small turret sprite. ;)

And I can tell, that Java-Class Frigate will be my favorite. :D

As for you, xenoargh, those drawings look nice. :) That second one from the top resembles one of the ships from another really OLD mod...can't remember the name.  Featured in one of the older blog posts, if IIRC.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 19, 2012, 06:23:20 AM
And that corvette, only one turret?  I see some fighters with more punch than that! ;D

Thanks for the tip on weapon order.

The corvette has 1 medium ballistic turret. It also has a medium or light missile launcher. Probably light. Where you see the opening in the bow, that's where I've placed a launcher now.  :)

The corvette is fairly similar to a Hound in many ways. It is very small, tough and fast. It is really to be used as an escort ship for your larger vessels.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: CrashToDesktop on November 19, 2012, 11:48:12 AM
Like I said, those turret sprites are decieving. :)

And it's the Junk Pirates, if I remember xenoargh.  One of the destroyers, the octopus?  Been a while since I played it.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 19, 2012, 04:32:34 PM
Added a cruiser:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Preview-1.png)
[close]

Tried to give it a more streamlined hull shape.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: CrashToDesktop on November 19, 2012, 04:51:14 PM
All look good. :) MOAR GUNS!!! Can it be named the Overseer-Class Cruiser?  Seems fitting, since it looks terrifying.

I like the look of the arrowhead-shape of the frigate, is it possible to put that on the cruiser?  And the destroyer has a hammerhead-like design to the front.  Nice variety of bulkheads. :)

And particular ship system for these beasts of war?  A Fortress Shield might suit thier look of a midline, heavy-hitting ship.  Also, your ship is armed only with kinetic weapons...interesting.

BTW, the bridges on all the ship look good. ;)

P.S. - Is that cruiser lacking a missile launcher on the right side (bottom side from the view you have)? OCD people are going crazy. ;D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 19, 2012, 05:00:45 PM
Thanks. :)

I actually didn't want to add the arrow shape to the cruiser, because I was experimenting with a more 'streamlined' hull. Plus, now they all look unique. The cruiser has 4 medium ballistic turrets. 7 light ballistic turrets, 6 of which are meant to serve as PD and 1 for combat. It has a single light missile launcher. But a second could be added if it isn't strong enough.

The destroyer has 2 med ballistic turrets and 7 light ones, 4 of which are meant for PD and 3 for combat. I'm also thinking about integrating a small missile in the bow of the ship.

The frigate has 1 med ballistic and 4 light ones. Two of which are meant for PD.

The corvette has a single light ballistic turret and a medium missile launcher.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: CrashToDesktop on November 19, 2012, 05:04:15 PM
That frigate seems overpowered, with that much weaponry mounted on it.  If you're putting these in a mod, I suggest weak shields and a fortress shield ship system (to offset the huge armament) or slow speed and accelerated ammo feeder (to punctuate it's firepower and brawling efficiency).

Thought of a name?  I say Overseer-Class. :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 19, 2012, 05:17:00 PM
Yes, now that I look at it again, the medium turret might be too much. I'll replace the medium turret with a light one. I'm not sure on the name yet, though. I like the idea of fortress shields for ship systems. Their shields will be rather weak. But the armor rating will be pretty high. Speed will highly depend on the ship class. The corvette for example, will be a fast little thing. But the big broadside ships will be much slower.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 19, 2012, 05:53:05 PM
Some new drawings:

Carnivore, Catcher, Thunderbird.  Original scans available if people want 'em :)

Spoiler
(http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=4264.0;attach=1495;image)(http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=4264.0;attach=1497;image)(http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=4264.0;attach=1499;image)
[close]


[attachment deleted by admin]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: CrashToDesktop on November 19, 2012, 06:01:37 PM
Looks nice. :) Very good, detailed drawing, I almost never see anyone do that nowadays, a very fine art.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 19, 2012, 06:38:34 PM
Glad you like them, I'll maybe find time to put up a sequence of one of them as I go into shading and color :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 19, 2012, 06:55:15 PM
First stage:  fill, levels, shading.  Note that I'm just doing half the ship to save time, since it's going to be mirrored in the final version.
Spoiler
(http://www.wolfegames.com/TA_Section/Striker_preshrunk.png)(http://www.wolfegames.com/TA_Section/Striker_preshrunk2.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 19, 2012, 07:09:10 PM
Color basics.  Now it's time for final detailing, then it's time to move to final sizes, blackline, etc.
Spoiler
(http://www.wolfegames.com/TA_Section/Striker_preshrunk.png)(http://www.wolfegames.com/TA_Section/Striker_preshrunk2.png)(http://www.wolfegames.com/TA_Section/Striker_preshrunk3.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 19, 2012, 07:11:44 PM
The latest draft is giving me a fuzzy Star Control 2 feeling. Which is a good thing.   8)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: CrashToDesktop on November 19, 2012, 07:19:40 PM
Hey, interesting. :) Although the engines could use some work, they just seem a bit odd in my eyes, unless that's how you want them to be.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 19, 2012, 07:52:41 PM
Panel detailing, fuzz out the blacklines a bit (just take the color layer and copy, blur and adjust before shrinking to final size) and final detailing (rust/dirt, pixel greebles).

(http://www.wolfegames.com/TA_Section/Striker_preshrunk4.png)

@The Soldier:  I think it'll be OK after the engines are on it :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 19, 2012, 10:12:20 PM
Looks really nice xeno ^^
just one thing.
you posted here long enough to know that i prefer the images within spoilers  ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 20, 2012, 03:25:39 AM
Not a ship but a turret, i remade it because it just didn't fit on a high tech ship. not sure about the colors tho, tried to make sure its the same color as the hull on tri-tach ships

New turret
Spoiler
(http://i.imgur.com/gEjoB.png)(http://i.imgur.com/e8PFw.png)
[close]
Old turret
Spoiler
(http://i.imgur.com/Usg7b.png)(http://i.imgur.com/wspTe.png)
[close]

On ship
Spoiler
(http://i.imgur.com/bBTS2.jpg)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 20, 2012, 05:06:24 AM
i dont know.
it seems the turret/hardpoint sprite is a bit unclear. (the barrels are perfect)
it just looks odd :/
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 20, 2012, 06:07:56 AM
ValkyriaL:  It really helps to clean up the fuzzies and blackline the guns and include some shading :)
Spoiler
(http://www.wolfegames.com/TA_Section/valkriel_turret_base.png)(http://www.wolfegames.com/TA_Section/valkriel_turret_barrels.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Upgradecap on November 20, 2012, 06:11:54 AM
dammit xenoargh, those ships look soo awesome. Can you please join the caelus modding team? We're desperately looking for a new artist who could do new ships for us. :D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 20, 2012, 06:55:40 AM
let me try it

XENOARGH_JOIN_CEALUS! noa

 ;D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 20, 2012, 08:55:06 AM
I've finished a patrolboat.

A list of the ship classes and their WW2 equivalents:

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/patrolboat_flores_01.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Patrolboat.png)
Patrolboat: (Fighter)
This category is made up by patrolboats like fast attack boats, torpedo boats and missile boats.

(http://i1022.photobucket.com/albums/af343/erick_doe/corvette_sumatra_01.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Corvette.png)
Corvette: (Frigate)
Corvettes are small, dedicated, single-purpose frigates. Much bigger and better armed than patrolboats.

(http://i1022.photobucket.com/albums/af343/erick_doe/frigate_java_01.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Frigate.png)
Frigate: (Frigate)
Frigates are small combat ships that often act as escorts for the larger vessels. They are considerably larger than corvettes and less specialized.

(http://i1022.photobucket.com/albums/af343/erick_doe/destroyer_tromp_01.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Destroyer.png)
Destroyer: (Destroyer)
Also known as hunters; the destroyers are the in-between ships, filling the gap between frigates and cruisers. They are well-rounded combat ships.

(http://i1022.photobucket.com/albums/af343/erick_doe/cruiser__deruyter_01.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Cruiser.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Carrier.png)
Cruiser: (Cruiser)
Carriers and dedicated cruisers make up the cruiser classification of ships.

BLANK (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Battleship.png)
Battleship: (Capital)
Large battlecruisers make up the battleship category.
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 20, 2012, 09:16:51 AM
Have some spare time today, thought I'd give another impromptu lesson on how to develop scanned drawings quickly:

Spoiler
Here we're doing the very basics:  designing the relative height levels before shading to show light and shadow:

(http://www.wolfegames.com/TA_Section/4_Destroyers_preshrunk.png)(http://www.wolfegames.com/TA_Section/4_Destroyers_preshrunk2.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 20, 2012, 09:34:35 AM
Dont forget the huge amount of AA those ships had, they MUST shot 1 million bullets per second, otherwise its not a real gun you know.  ;D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 20, 2012, 10:36:59 AM
Shading and Color:
Spoiler
(http://www.wolfegames.com/TA_Section/4_Destroyers_preshrunk3.png)(http://www.wolfegames.com/TA_Section/4_Destroyers_preshrunk4.png)
[close]

...on to final detailing and sizing :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: CrashToDesktop on November 20, 2012, 11:42:52 AM
I like the patrol boat. :) Two torpedoes and an AA gun / assault gun might do well.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: PCCL on November 20, 2012, 02:35:13 PM
@erick

if you want diff sized weapons on the deck (in the middle), you may want to add different sized hardpoints as well..
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 20, 2012, 06:44:23 PM
Got done with these earlier, had to wait for the 'site to come back up:

(http://www.wolfegames.com/TA_Section/Crystalline.png)(http://www.wolfegames.com/TA_Section/Stratos.png)(http://www.wolfegames.com/TA_Section/Llama.png)(http://www.wolfegames.com/TA_Section/Plantain.png)

Pretty happy with these offbeat, off-center, deliberately unbalanced critters :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: CrashToDesktop on November 20, 2012, 07:07:13 PM
I like them. :)
Oh. and why the site down?  Anyone know?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: PCCL on November 20, 2012, 08:25:53 PM
@xenoargh: nice.... but where are the weapons gonna go?

@soldier: no idea....
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 20, 2012, 08:45:06 PM
I'm sure that lots of configurations are possible; I have found that having specific visual spots isn't terribly necessary, since the Shop interface shows the user where weapons can go and after that the turret geometry hides the area.  I don't like having to pigeonhole placement until I'm sure I like the arrangement and I quit using Vanilla's mounting points pretty quickly; after doing some of the Glaug stuff I'm pretty sure it's not even necessary so long as the placement doesn't completely defy common sense, like a Large Turret on a surface that's clearly too small to support the gun.

That, and in the case of my mod, a lot of ships have hidden built-ins so it's not quite as big of a deal as it is in Vanilla; for example the Stratos (the blue one) has that big crystalline thingy, which could be a HIL or suchlike :)

Anyhow, for people who get creeped out by asymmetry, here are mirrored versions whilst I chew on the Catcher, which is going to be another Glaug ship:

(http://www.wolfegames.com/TA_Section/Crystalline_mirrored.png)(http://www.wolfegames.com/TA_Section/Stratos_mirrored.png)(http://www.wolfegames.com/TA_Section/Llama_mirrored.png)(http://www.wolfegames.com/TA_Section/Plantain_mirrored.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 20, 2012, 10:36:32 PM
Ooh, I really, really like the third one...

The only thing that spoils it for that one are the engines right at the back.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 21, 2012, 03:52:27 AM
Panel detailing, fuzz out the blacklines a bit (just take the color layer and copy, blur and adjust before shrinking to final size) and final detailing (rust/dirt, pixel greebles).

(http://www.wolfegames.com/TA_Section/Striker_preshrunk4.png)
How do you make lines so blurry? I make normal line and then i blur it but line get to spread out.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 21, 2012, 07:58:50 AM
Dont forget the huge amount of AA those ships had, they MUST shot 1 million bullets per second, otherwise its not a real gun you know.  ;D

Oh, AA or PD is a big part of these ships. You could actually outfit a frigate entirely to act as an AA / PD escort for larger ships.

And here's a preview of the new battleship, which will have 10 PD hardpoints:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/battleship_eendracht_01.png)
[close]


@erick

if you want diff sized weapons on the deck (in the middle), you may want to add different sized hardpoints as well..

Yes. I'm using small sprites for the light and medium weapon hardpoints. The medium ones are often placed on a higher and larger deck. Large hardpoints are bigger, as you can see on the battleship in the spoiler above.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 21, 2012, 08:48:01 AM
10 pd for a ship of that size seems legit, mine's got "a bit" more  ;D

Spoiler
(http://i.imgur.com/nG77k.png)
[close]

All small mounts are PD.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on November 21, 2012, 08:58:27 AM
I really like how xenos ship coloring "looks" reminds me of a Master of Orion 1 ship:
Spoiler
(http://www.freegameempire.com/Img/Cache/Games/Master-of-Orion/Manual-Attachment-6.gif)
[close]
(the DREADSTAR)

Do you think you can remake a ship like the WARCAT for example?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 21, 2012, 05:24:21 PM
Quote
How do you make lines so blurry?
I don't blur the line layer, I blur a copy of the color layer that's over the line layer but under the master color layer.  I hope that made sense :)

As for the panel lines, as my screens of the process show, I work at a much higher resolution for most of the time doing a ship.  For example, that ship's original height when scanned was 1700 pixels.

Because it's reduced in size at the end, it blurs the lines (and makes a lot of little mistakes go away, too) and smooths things out.  

Then I usually use Sharpen to get my contrast levels back up and do final processing and pixel-art fixes where it's necessary :)

Anyhow, I'm guessing that it's a similar process to how David goes about it (although I get the impression he does his cartoons in Photoshop and does his height during the cartooning process, whereas I'm drawing the boundaries by hand and then I do height as the first step of editing).

Quote
Do you think you can remake a ship like the WARCAT for example?
I can remake whatever, sure, but:

A.  I don't really want to copy stuff directly, it's boring.  I'd much rather just sit down and doodle :)

B.  If I was going to copy MOO ships, I'd be more interested in stuff like these (http://3ln.org/articles/master-of-orion-2-ship-images-by-color) (I still have MOO II installed around here) rather than the really limited palette / resolution of the MOO sprites.  

But I'd rather be inspired by those designs than copy them, it's just plain boring to copy other people's work, however brilliant :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 21, 2012, 10:30:16 PM
I don't blur the line layer, I blur a copy of the color layer that's over the line layer but under the master color layer.  I hope that made sense :)

As for the panel lines, as my screens of the process show, I work at a much higher resolution for most of the time doing a ship.  For example, that ship's original height when scanned was 1700 pixels.
Aha, interesting. Tnx.
So your original ship size is like 10x than game ship size?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 22, 2012, 11:12:55 AM
The last faction i plan on doing, i have 1 low tech, 1 high tech and now 1 mid line as well. BEHOLD the new faction!
Spoiler
(http://i.imgur.com/WWQut.jpg)
[close]

They are pretty ain't they? all symmetrical.... <3

i plan to change the "Valkyrie" around a little, since you can clearly see that it is the Valkyrie.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 22, 2012, 10:15:37 PM
so symmetrical! My eye's are melting! WHY do you do this to me...... !?

 ::)
but to be more serious. is it a large image? Crappy wireless internet spot here can't open your spoiler O.o
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 22, 2012, 10:28:37 PM
its 800x800, shouldn't be any problem? il post the ships one by one then

Heavy Cruiser --> Cruiser
Spoiler
(http://i.imgur.com/zVxv3.png)(http://i.imgur.com/tSwJP.png)(http://)
[close]

Destroyer --> Light Carrier --> Heavy Frig
Spoiler
(http://i.imgur.com/iG5K9.png)(http://i.imgur.com/f2u1T.png)(http://i.imgur.com/LFtJV.png)
[close]

Frig --> Defence Platform --> Heavy Corvette
Spoiler
(http://i.imgur.com/o7S8x.png)(http://i.imgur.com/scGPU.png)(http://i.imgur.com/nY1HO.png)
[close]

Corvette --> Heavy Fighter --> Interceptor
Spoiler
(http://i.imgur.com/oJK61.png)(http://i.imgur.com/JBl5R.png)(http://i.imgur.com/WiqVR.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 23, 2012, 03:26:15 AM
looking good.
not much else to say, i like that largest ship
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 23, 2012, 07:43:07 AM
Quote
So your original ship size is like 10x than game ship size?
Anywhere from 10-5X game size, roughly.

I don't ever do anything less than 4X, though; that's small enough that you start having problems with things not scaling well.

Bear in mind that I just keep it that large for the initial stages:  levels, shading, color and panel lines.

Anything past that, I do in final resolution, because I've found that that is the best balance (for me) in terms of keeping final prep down to a minimum.

Anyhow, I have the day off, so I'm doing the Catcher, a Glaug design:

Spoiler
(http://www.wolfegames.com/TA_Section/Catcher_preshrunk2.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 23, 2012, 10:05:32 AM
Ooh, looks nice, where are the weapon mounts? or you haven't added any yet?  ???

while here, i'm going to unveil my new factions capital ship, its a monstrosity i spent the whole day, allot of effort, a few mugs of coffee, And allot of happy time jumping around my room because a part fitted more or less the way i wanted it to.

BEHOLD!
Spoiler
(http://i.imgur.com/UK1Kv.png)
[close]

Its not perfectly symmetrical!!! X.x
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 23, 2012, 10:40:38 AM
Final version:

(http://www.wolfegames.com/TA_Section/Glaug_Catcher.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: CrashToDesktop on November 23, 2012, 10:44:14 AM
Nice! :D

Erick, how's that battlecruiser going?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 23, 2012, 10:48:28 AM
Final version:

(http://www.wolfegames.com/TA_Section/Glaug_Catcher.png)

Okay. I was mildly excited to see those Star Control-esque (to me) ships. But this one! This one is beautiful. Very well done. I don't want to see this sprite go to waste.  8)

One comment. Those antennae may need a thicker rod. Since the part between the base and the sphere kind of vanishes, especially when placed against a dark background. Like space.


Nice! :D

Erick, how's that battlecruiser going?

That battlecruiser is almost finished! Will post it probably within the hour.  ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 23, 2012, 10:55:54 AM
That thing is amazing! makes mine look bad, did people even see it before dropping their jaws on this baby?  ::)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 23, 2012, 11:19:55 AM
@Eric Doe:  I think it'll be OK.  The support there is dark gray but not true black. Hard to say until I've seen it in-game, but it looks OK in SF Ed.  Personally, I think it's not as clean as the Glaug Cruiser, but it took a lot less time to finalize and it's reasonable in terms of workmanship. 

I'm pretty happy with the workflow I've got now, it's taking a lot less time to go from drawing to final.  I really hate having to sink lots of time into each ship, ideally it'd take the same amount of time as doing the original drawings (i.e., 30 minutes per ship) but it looks like about 2 hours is about as fast as it's going to get. 

Anyhow, don't worry about it going to waste, worry more about how long it'll take me to convert my mod over to 0.54a and finally release another build.  It looks I won't beat Alex to the Next Release hurdle after all ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 25, 2012, 07:11:42 AM
I made a second battle cruiser, made it smaller than the other one and more turret oriented, Pointers? if any? does it fit a faction that focuses on pure missile firepower as a support ship? i cant seem to figure out how to bash together a midline battleship.
Spoiler
(http://i.imgur.com/OT2u4.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on November 25, 2012, 07:28:11 AM
Quote
Do you think you can remake a ship like the WARCAT for example?
I can remake whatever, sure, but:

A.  I don't really want to copy stuff directly, it's boring.  I'd much rather just sit down and doodle :)

B.  If I was going to copy MOO ships, I'd be more interested in stuff like these (http://3ln.org/articles/master-of-orion-2-ship-images-by-color) (I still have MOO II installed around here) rather than the really limited palette / resolution of the MOO sprites.  

But I'd rather be inspired by those designs than copy them, it's just plain boring to copy other people's work, however brilliant :)

Yeah i did meant a remake as in, "it looks like that but unique" kinda... u know what i mean, i hope  :-\

That ship looks really nice, it does remind me of Star Control 2

Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: CrashToDesktop on November 25, 2012, 09:01:37 AM
That battlecruiser is almost finished! Will post it probably within the hour.  ;)
Post within the week? ;D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 25, 2012, 11:04:42 AM
Note that the new version came out shortly after that post. So I had to work on updating the Ante's again.  ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 27, 2012, 07:25:03 AM
A new fighter for the Valkyrian's

Spoiler
(http://i.imgur.com/pJrT3.png)Azgard-Class Heavy Fighter
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 27, 2012, 08:54:11 AM
that's quite interesting.

why the weapon mounts though? wouldn't it make more sense to have the hard point as built in, or hidden?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 27, 2012, 09:17:17 AM
I was planning on having a light needler in the front backed up by a light mg, but the needler was to big and costed way to much for a fighter so i've switched around a little, it got a vulcan cannon on that rear mount, looks more real to see a mount underneath the gun tbh, the front is a dual light MG, (haven't seen what it looks like yet) its got harpoon MRM singles hanging from the tip of the wings and a hidden swarmer SRM in the middle, i can play for a little and post a screen on what it looks like when its armed if you want.

But i doubt il keep the MRM's, 6 harpoons on a whole fighter wing is overkill when they are backed up with kinetic weapons.
The weapons are already there since its a fighter, you cant refit it, so it doesn't really matter if its got mounts or not  ;D

I tried having different front ends as well, i made the hull go all around it, but after looking at it, it just didn't look right without that frontal hardpoint, so i put it back on.

EDIT: looks like this
Spoiler
(http://i.imgur.com/Aw0uO.png)
[close]

Orginal Size
Spoiler
(http://i.imgur.com/irKaj.jpg)
[close]

EDIT 2: In truth it looks even more weird with a weapon on it :P the gun is so big, the vulcan actually looks pretty good tho.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Pelly on November 27, 2012, 12:14:28 PM
@ValkyriaL
DON'T CHANGE IT!

Th ship looks really, really awesome like that you do not need to change it. Please. No. Changing.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 27, 2012, 01:07:46 PM
a bit to late for that, ;D i have been changing it over and over for the past 3-4 hours, i promise you it looks better now.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 27, 2012, 01:34:08 PM
The new look, removed the hardpoint mount because it looked so weird with a massive weapon on a tiny fighter, could have used it as a heavy bomber tho.

Spoiler
(http://i.imgur.com/IKJns.png)
Now, its 2 gun barrels coming out underneath the cockpit plate , also made some other slight changes, doubt anyone will notice them, it looks more like an actual fighter now and not a small corvette. ;D
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 27, 2012, 03:21:36 PM
It's really huge compared to Vanilla fighters, though :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 27, 2012, 03:50:50 PM
About twice as big as a talon. while half the size of a frigate, perfect size!  :o
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Thule on November 27, 2012, 04:34:28 PM
About twice as big as a talon. while half the size of a frigate, perfect size!  :o

A Talon has 576 pixels
Your Fighter has 2058 pixels

 :P
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 27, 2012, 04:55:40 PM
well, the talon is 24x24 pixels or so long/wide, mine is 42/49, so its just about twice as big as i said.  ;D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 27, 2012, 05:02:41 PM
No, that's 4 times as big, lol.  Anyhow, if it's being classified as a Corvette, it's fine, I just thought I'd point out that it makes Talons look pretty tiny :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 27, 2012, 10:46:11 PM
Its classed as a heavy fighter, my corvette is 60x60 in size

And yes, the talon is VERY tiny, my own interceptor is 34x34
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 27, 2012, 11:37:22 PM
maybe give it two fighters in one wing instead.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 28, 2012, 12:18:41 AM
@ValkyriaL   What about this?
Spoiler
(http://i.imgur.com/OdBYy.jpg)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 28, 2012, 12:37:41 AM
Looks good, why? I'm not disappointed in how it looks right now, why the black lines? you wont see the edge anyway against the background, i went for steel gray at the edge to simulate worn down paint.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 28, 2012, 12:43:49 AM
Looks good, why? I'm not disappointed in how it looks right now, why the black lines? you wont see the edge anyway against the background, i went for steel gray at the edge to simulate worn down paint.
:FACEPALM: (to myself)  Damn. Not black lines, that is left from background. Ignore it, i meant for front guns. Under the craft not on top of it. That was my point.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 28, 2012, 04:58:15 AM
Ahh! ;D why? do they look ugly on top? Don't you like them?  :'(
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 28, 2012, 06:02:26 AM
Ahh! ;D why? do they look ugly on top? Don't you like them?  :'(
They do not look ugly I (and that's just me) would put them beneath craft. That way they do not brake shape of it and it look prettier  ;D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 28, 2012, 06:17:06 AM
Hmmmm? o.^ i'l change it and post, wait a few hours, watching a really good series right now.

EDIT:
Spoiler
(http://i.imgur.com/Twyre.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 28, 2012, 07:44:25 AM
OOOO YEAHHHHH! But still, my look meaner (shorter gunz :P)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 28, 2012, 09:40:54 AM
"yours"?  ;) mines are bigger, bigger is always better, as a man you should know this.  ;D and mines are more detailed. mwhaha
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 28, 2012, 09:46:05 AM
"yours"?  ;) mines are bigger, bigger is always better, as a man you should know this.  ;D and mines are more detailed. mwhaha
Yeah MINE! I... I... I did something to it and now it's mine. And he don't like you and... Ummm... And.. O yeah, most dangerous poison is in small bottles (its proverb on my language don't know do you have one, but is true). HA!  8)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 28, 2012, 10:01:03 AM
But... then i could copy every single ship in this thread, remove/add a piece and say i made the ships! But hey, might end up better then mine if you make further improvements or even a completely different ship. ;D

BTW.. 
Quote
And he don't like you and... Ummm... And..
Who is "he" ??? DO I KNOW THIS GUY!?!?!?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 28, 2012, 10:10:34 AM
But... then i could copy every single ship in this thread, remove/add a piece and say i made the ships! But hey, might end up better then mine if you make further improvements or even a completely different ship. ;D
  :o    You WOULDN'T!
Who is "he" ??? DO I KNOW THIS GUY!?!?!?
Yes, yes you do. This is HE!
Spoiler

 ;D(http://i.imgur.com/OdBYy.jpg) ;D
 ;D ;D ;D ;D
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on November 28, 2012, 10:59:21 AM
oh god, u made me want to create drones out of smiles
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 28, 2012, 11:25:06 AM
Quote
    :o   You WOULDN'T!

Oooh believe me i would. i actually copied my own fighter which you posted and made changes to it, so basically mine --> your --> mine fighter is mine --> mine now. "lolwhuut?" ::)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 28, 2012, 12:28:45 PM
I... You... ... *sit silently and cry in corner* *SILENTLY*
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 29, 2012, 09:41:47 AM
so i am trying to figure out what sprites to keep and which to trow out.
question is which one or two ships would you not trow into the trashbin with one or more reasons ofcourse.
Spoiler
(http://i.imgur.com/iWHbN.png)
[close]
thank you all on advance
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on November 29, 2012, 10:12:31 AM
oh god, u made me want to create drones out of smiles
Make it fire lol's, and you can make a hilariously random mod out of it
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 29, 2012, 10:24:13 AM
If i had to, i would trash the biggest freighter next to the knight, its colors doesn't fit in with the others. while the small grey is a defense platform (or is it?) and doesn't need paint, the tiny freighter also fits quiet nicely, so i would keep that as well.

So my throw away choice is that large freighter, and keep the rest.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 29, 2012, 10:55:08 AM
we'll there is one important thing i have to add to it.
they dont have to meet styles.
okay ,so you would choose the defence platform and the small freighter as two you would trash
and the large freighter/carrier as one that i should.
thanks for your opinion. anyone else?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 29, 2012, 11:01:47 AM
What the hell. Here's the Wayfarer-class exploration and research ship.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/capital_wayfarer_shading.png)
[close]

Do you think the white dazzle stripes should have better shading?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on November 29, 2012, 11:07:32 AM
Yes
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 29, 2012, 11:21:09 AM
Do you think the white dazzle stripes should have better shading?
Yes, they look like they fly over ship.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 29, 2012, 11:25:56 AM
I think the white dazzle stripes should be varying shades of green, and coat the entirety of the ship, the green bits, that is.

that assuming this is inspired from naval dazzle patterns?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FlashFrozen on November 29, 2012, 04:11:49 PM
Aw, is it only a recolor of the Atol? D:
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 30, 2012, 04:55:15 AM
If you read my comment more :P, it clearly says that you should trash ONLY the big freighter, keep everything else.  :-\
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 30, 2012, 05:35:54 AM
Ow crap sorry.
I did read your comment and i did understand what you were saying.
now i re read my comment i see that i forgotten a "not" in the sentence.
sorry for the trouble  ;D and i trashed the large carrier/freighter.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 30, 2012, 05:47:14 AM
@TheHappyFace Trash round one. All else have same style, with sharp corners, square surface. Round one is just out of place on that picture. For me at least.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 30, 2012, 06:11:47 AM
xD well what i allready stated in one of the comments before.
The whole idea is that the mod will contain ships with all kinds of different styles and designs (based on vanilla).
ships that are bought all around the universe.
I am gonna add some coloring in that sprite and make it more vanilla but that its round and all is not a problem. its a ship from some place else than the others.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 30, 2012, 06:41:15 AM
@TheHappyFace:  They're all salvageable.  The round one could be fixed with a few minutes of color maniplulation.  

Some critique:
Spoiler
These ships all have strong shapes and they're interesting designs :)

That said, I'd like to see a lot more attention spent on specific lighting and details.

The panel lines, for example, just look like random scratches on the surfaces, instead of being specific to the geometry and creating an illusion of functionality.  As I've said earlier, it's a lot easier to make that stuff at a larger scale and you can use bevels to do the shading for the most part.

You're also using true black on a lot of the outlines, which flattens the objects, and the object borders aren't shaded very specifically, so  it's hard to tell where your light source is.  This makes everything feel flat.  

I think you need to spend some time learning more about shading the objects specifically and correctly for a given lightsource's position.
[close]

@Eric Doe:  Wow, those details must have taken forever :)

Critique:
Spoiler
Generally:  Next one you do, spend much more time in grayscale getting the light and shadows done before worrying about color or detailing it out.  I'd submit it during that stage here; this is the crucial area where your ships still are coming out very flat.

I think you're having trouble crossing this line and while your handling of color and details like adding grunge, etc. is noticeably improving, this is holding you back.

Again, David's ships are lit with the lightsource above and slightly forwards.  This changes where light and shadow are and makes things feel a lot less flat.

On the dazzle stripes:  you can't do it that way.  You need to cut out all of the details that wouldn't get painted over and respect your geometry, or it just looks fake.  Usually I use Overlay as the blend method, to preserve the shading.  I don't think that the stripes are helpful here, though, and tbh I don't think they fit the design.
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Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 30, 2012, 07:50:25 AM
xeno thanks for the comment ,but I've allready been working on it.
these are all older sprites.
about the black lines, i really try not to make them black but people keep asking for darkening x).
the random lines. yea they are random.
In vanilla you can see partly random lines which i am also improving at the moment with my sprites.
its just a really time taking process : )
and thats why i put the old sprites on to find out which designs i would improve and which to trash.

edit: example
Spoiler
old (http://i.imgur.com/jtcrV.png)
new (http://i.imgur.com/102Qi.png)
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edit2: hah i forgot to put a spoiler! now  i can be banned from my own thread because i broke my own rule!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 30, 2012, 02:47:42 PM
New is much better  ;D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 30, 2012, 09:28:24 PM
Was playing around with some random stuff, made a Sopwith Camel from scale drawings and a painting.  Not to SF scale.

I don't have a definite use for it until I've had a chance to see if Frigates can be made to not collide with other ships like fighters do using the new API stuff, so if you're just dying for a WWI aircraft, here ya go:

(http://www.wolfegames.com/TA_Section/sopwith.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Pelly on December 01, 2012, 08:32:38 AM
Now that would be interesting to play, though perhaps you should add a 'prop' mechanic,widen the fuselage a bit and colour the RAFC symbol so that it looks like its on the wings not like a sign (i can't explain it, it looks flat? not curved) otherwise absolutely fine!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on December 01, 2012, 09:42:36 PM
Can't really do all the stuff I'd want yet until I have better control over shot collisions, figure out ship collisions and have Greeble Objects so that I can do some fancy art stuff, so for now it's just a concept thing.  If people want to make a Fokkers vs. Spads mod, feel free to use the sprite.

Got this done tonight:

(http://www.wolfegames.com/TA_Section/star_tank_wip.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on December 01, 2012, 09:56:20 PM
back from the 2 weeks working trip....totally exhausted :o
anyway continue building fleet ;D

draft only (attached)
perspective
Spoiler
(https://lh6.googleusercontent.com/-LCRYVB3wNbg/ULrTpFVY69I/AAAAAAAATUA/7VYMun1tlRc/s1097/frigate.jpg)
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really hard to make it looks good from top down...

[attachment deleted by admin]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on December 01, 2012, 10:03:10 PM
Glad to see you're still working on stuff :)

Suggestion:  try using a brighter color for those little greebles on the centerline, that might help a bit, along with some pixel-work to get the details to pop.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on December 02, 2012, 12:05:39 AM
Glad to see you're still working on stuff :)

Suggestion:  try using a brighter color for those little greebles on the centerline, that might help a bit, along with some pixel-work to get the details to pop.

you mean using bright color this way?
Spoiler
(https://lh4.googleusercontent.com/-bdofG6KzAUA/ULsLDYCa5mI/AAAAAAAATUw/HL0Og6gReJU/s1033/frigate1.jpg)
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Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on December 02, 2012, 10:31:42 AM
Yeah, but break it up a little more so there are dark areas and light areas in that middle section.  When you shrink it, it'll keep more of the details and it'll be clearer what parts need pixel work to clean it up :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: pigreko on December 02, 2012, 12:01:49 PM
@maximilianyuen I really like your works! they do take a lot from homeworld, and I love that... the ship design in that game is simply marvelous.

now some my rant: symmetry is not ever a bliss.

Our planes, ships or vehicles in generals, need to be symmetric for reasons related to their maneuverability. Aerodynamics/hydrodynamics, balance. But symmetry is not all that good, it is a nuisance and a dictator. It rules your shapes not giving a f**k about your actual technical needs. Therefore any "internal system" is designed around that shape.

In space, such need for symmetry is simply not there. The volume of a craft is determined by the sum of what is needed, and the shape is the most efficient one to organize everything. You probably do not need specular subsystems, or specular storage facilities, or specular volumes in general; you do not want to put vents all around the craft, but mostly where the overloading subsystems are located. Surethere are still symmetrical systems and shapes, like particle colliders or engines. Sure a symmetric shape could still be a good solution BUT could be more rational a sum of symmetrical shapes in a asymmetrical distribution.

The second note is a more thin half-psychological half-biological concept: symmetry recalls a closed and complete design. The circle is symmetric, it is perfect, you touch it and it gets uglier.
Symmetry works very well to represent strong ideas, firm beliefs, complete designs. But also it is a wall toward ongoing evolution and innovation.
Basic lifeforms are not at all symmetrical, they have the potential of evolving and mutating... they are complex but they adapt to their needs. Much more evolved lifeforms are instead symmetrical, but they are unable to adapt anymore, evolution stopped... it is relegated to random DNA combinations.

In a context where the pinnacle of technology is gone(the Paragon the last product of it), I would love to see more dynamic and articulate designs, product of an ongoing evolution and rethinking of what is there and what really needed.

end of the rant ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on December 02, 2012, 01:39:34 PM
Actually, even on a combat spacecraft, symmetry actually has a purpose:
Spoiler
There are serious engineering reasons to maintain symmetry, actually:

1.  Even mass distribution means that load calculations are simpler when designing a frame to take stress during violent maneuvers, simplifying design and making it easier for the structure to remain functional after taking damage.
2.  Symmetrical ships can borrow parts from each side and are more modular in general.
3.  They can lose all the functionality on one side and still be effective with the other.
4.  Ships may still need to be capable of atmospheric reentry; it's unclear from the lore whether ships are mainly space-bound or can touch both areas, but it's something to consider.  An asymmetrical object is unlikely to perform predictably in an atmosphere (there are some exceptions to this in aerodynamics, but they're kind of edge cases).

Then let's talk aesthetics:

1.  Humans judge beauty in part based on symmetry.  An asymmetric face is universally rated as less attractive than a face with a lot of symmetry (it's one of the reasons why they airbrush the features of movie stars and female models in glamor shots).
2.  It's simply easier to establish a functional-looking flow with a symmetric object, and thus it's useful for newbies to start there and start branching out as they get to know how to use different classical foci to create asymmetry that is still pleasing.
3.  Practically any serious design work on vehicles in the real world features lots of symmetry mainly because of #1; why should artists listen to a rant by a guy who hasn't submitted his own art for critique over what they can see in the real world on a daily basis?

In short, there aren't any technical arguments for asymmetry, when we're talking about vessels that are expected to operate in the extremes of combat; quite the contrary.  It's one thing if it's accelerating at 0.1 G and is never subjected to shearing forces due to sudden changes in lateral acceleration; it's quite another when you need to design something that won't fall apart when pulling 30 G turns or collapse when it takes a strike from a gigajoule mass-driver shot.
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Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 02, 2012, 05:40:17 PM
Okay, not a ship but I've prepared logos for my faction, one original logo and 2 modified, what do you guys think? which one would fit best for a "Valkyrie" ??

Original
Spoiler
(http://i.imgur.com/bp8to.png)
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Original black.. oh yeah...

Modified 1
Spoiler
(http://i.imgur.com/HBCl4.png)
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Attempt at combining the text with a red icon.

Modified 2
Spoiler
(http://i.imgur.com/BDtzv.png)
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I personally like this one the best, because of the blue flame theme I've used on the icon.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: pigreko on December 02, 2012, 06:37:44 PM
Spoiler
Yours are good points.

1) Conceptually, to have an homogeneous protection and perfect mass distribution, the ideal shape would be a sphere. But in practice it is a very inconvenient shape for many reasons. From old tanks to modern fighters, the idea is to try to maximize the effectiveness of some aspect of the vehicle. Tanks heavy plating is on the front and it s full of ridges to better deflect; helicopters are often reinforced on the low part of the fuselage.
The mass is always wisely distributed, but the shape could very well be asymmetrical. Like with a crane for example.
In few word, how mass is balanced depends on what do you expect the ship to behave and fight. A broadside specialist would have heavy armor on the sides, and so on.

2) this is true assuming each side is the exact copy of the other. This is admitting a lot of redundancy, to the point of luxury. It is true a modular ship, built with industrial standards in mind, is easier to repair and rig out. But this is not related to being symmetrical or asymmetrical. The shape is just the outer layer design, what matters are its minute components and their standardization.
Also you do not need to be symmetrical to have redundancy for meaningful subsystem.

3) this is a bit pushing. when half of your ship is gone, are you really telling me the other half can just be meh and keep going? this is a bit strange to say. Maybe, with many layers of subsystem, should half of them go dead, the other half can still manage to keep going for a while. But should half of your ship blow away, the other half is gone as well.
Again, redundancy is needed for some system, and it is not shape related.

4) this si the best point. Nothing to argue there. Should a ship be able to reentry, it shape cannot really go that wild. It depends on the size I think. Huge capital ships do not truly require to be aerodynamic, since they are slow moving anyway. As long a bulk front shield is able to absorb the atmosphere attrition, any shape is valid. Instead, frigates and fighters could do some aerodynamic treatment ;).


1) Yeah beauty is judged in symmetry. That is true.. in half. Round faces are not considered that beautiful, cause it is just one axis of symmetry, not just all of them... even now, here, symmetry is ok for one axis, but the others are not considered at all. No one proposed a ship completely symmetrical, no one cares about symmetry for the sides or non conventional axises.
Common sense beauty is pushed by media and trends. Truly this is actually a huge point of debate.
Is beauty related to how we perceive normality to be? is it a way to link beauty to order, chaos = ugliness? Nature is not symmetrical but it is beautiful, why is it so? Maybe is just a matter of balance.
Aesthetics is hard to discuss, in architecture we are now in the age of symmetry hating, but we will return to it in few years. Figurative arts already shifted many times between symmetric and asymmetric approaches. No one is right, no one is wrong. The zeitgeist is always changing, and you can say that many artists are creating symmetrical shape here, cause now... this is the flow.

2) Actually I find a lot easier to represent asymmetrical shapes. You know, they do not require a lot of precision, and you can easily adapt them to your mood. But that is just me. I think there is not a rule here, symmetry or asymmetry... it is all a matter of method and how do you approach a problem.

3) symmetry in our world's vehicles is required, as we already stated many times. And yes I'm nobody, I'm sharing my opinion cause I'd like to discuss about, maybe stimulate a reaction of sort. Nice to meet you ;).
True enough I've not created a single design, defacto I do not want to criticize anyone for their works. On the contrary, I loved much of what I've seen here.

In the end, there ARE some technical arguments against symmetry, while asymmetry is not much a requirements but a consequence.
I would like to point out, that the perfect design does not exist. Unless we are speaking of a ludicrous sphere, crafts will always be built around weak and strong sides, in agreement with how such craft is supposed to fight.
In matter of structural stress, why bother with symmetry? without attrition you have simply to balance the masses and avoid creating strange momentums with them.

There always be exceptions and special cases. Symmetrical shapes may very well works with specific intents. For example the Paragon is a marvelous symmetric ship, with a neat 270° of good engagement angle. You could also go for the fantastic frontal engagement angle, but it is clear the ship is designed to be able to exchange blows even from its weaker sides.

peace
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Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: pigreko on December 02, 2012, 06:40:02 PM
Okay, not a ship but I've prepared logos for my faction, one original logo and 2 modified, what do you guys think? which one would fit best for a "Valkyrie" ??

Original
Spoiler
(http://i.imgur.com/bp8to.png)
[close]
Original black.. oh yeah...

Modified 1
Spoiler
(http://i.imgur.com/HBCl4.png)
[close]
Attempt at combining the text with a red icon.

Modified 2
Spoiler
(http://i.imgur.com/BDtzv.png)
[close]
I personally like this one the best, because of the blue flame theme I've used on the icon.

I feel the black Valkyrie is blending a bit too much with the blue wings. even a bit hard to read.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on December 02, 2012, 10:18:37 PM
Finally got around to replacing the Gauss Cannon sprite with something more appropriate to my mod.  The center recoils underneath the turret and "past" the side rails, and there's a base.  Looks really evil in-game :)
(http://www.wolfegames.com/TA_Section/gauss_cannon_wip.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on December 03, 2012, 12:42:47 AM
Come on people!
symmetry has its pro's and con's
its a fictional game which makes it not neccesary to think about the physics.
I myself like assymetry for it gives the design something interresting, something that catches the design.
My ships dont have to be beautifull. there not human and you dont have to fall in love with them.
symmetry is easier to work with and faster, which is the biggest pro.
mainly what i do is symmetrical design with assymetrical details.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Uomoz on December 03, 2012, 01:53:21 AM
Asimmetry ftw.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on December 03, 2012, 04:49:07 AM
Asimmetry ftw.
;D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 03, 2012, 06:31:35 AM
Symmetrical things... Is the only way...
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Uomoz on December 03, 2012, 06:35:05 AM
Then make every ship symmetrical from every possible direction. Does it make any sense?

Reality is asymmetrical hence appreciate it! :P
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Thule on December 03, 2012, 06:36:34 AM
Then make every ship symmetrical from every possible direction. Does it make any sense?

a sphere?  ;D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: pigreko on December 03, 2012, 07:59:16 AM
Borg cubes!!!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Cycerin on December 06, 2012, 07:44:55 AM
Spoiler
(http://i.imgur.com/tploH.jpg)
[close]
Working on a new Blackrock ship, but I'm going to stop clogging up that thread with WIPs. Right now it's a bit of a Frankenstein, I'm using parts of my own existing sprites to "fill in the blanks" and act as a color guide.

Guess what that hexagonal latticework is for.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on December 06, 2012, 08:21:40 AM
Here's the almost final version(final for the 3d part, but it's another thing to make it looks good when scaling down to something smaller than 200px....that part seems harder than the 3d part lol

top down view
Spoiler
(https://lh4.googleusercontent.com/-GzZb-Wkhv0Y/UMC-Ba1BJDI/AAAAAAAAThg/nHaBV4USqiE/s771/last1.png)
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irrelevant perspective view..i hope i stuff I did on Photoshop(as seen in top down view) can be done in 3D directly next time for more accurate feeling
Spoiler
(https://lh5.googleusercontent.com/-7AAb2XDwH-Y/UMDE6FqHxDI/AAAAAAAATiE/A2BGwga7suQ/s1301/frigate00258.png)
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badly need some sleep
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on December 06, 2012, 08:22:30 AM
@cycerin
 I have to admit it looks really interresting (,which is quiet extraordinairy for a bsf sprite imo)
I just find the back looking rather flat especially the part between te engines.
not much else to say.

ps your epic!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Cycerin on December 06, 2012, 08:58:13 AM
Thanks buddy. That thing is far from a BSF sprite at this point, though... I do 90% of the work in photoshop now.

@maximillianyuen: Holy ***! That's so impressive. Is all the modelling and texturing your work? I love seeing SF style turret attachments on a detailed 3d model, haha.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Thule on December 06, 2012, 09:37:42 AM
Spoiler
(http://i.imgur.com/tploH.jpg)
[close]
Working on a new Blackrock ship, but I'm going to stop clogging up that thread with WIPs. Right now it's a bit of a Frankenstein, I'm using parts of my own existing sprites to "fill in the blanks" and act as a color guide.

Guess what that hexagonal latticework is for.

Wow wow wow!!!! 
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on December 06, 2012, 06:56:10 PM
@maximilianyuen:

(http://www.wolfegames.com/TA_Section/wanderer.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 07, 2012, 06:06:32 AM
Edited the Anamar:

Before:
Spoiler
(http://i.imgur.com/f7EFv.png)
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After:
Spoiler
(http://i.imgur.com/Ljc8W.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 07, 2012, 07:16:00 AM
Looks much better, how big is that? it seems huge on my screen.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: theSONY on December 07, 2012, 08:11:32 AM
@sproginator- i'll say that 1'st version of "Anamar" is much better (why change it in the 1'st place?)
& its one of my favorite designs of all moded ships
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 07, 2012, 08:16:17 AM
Looks much better, how big is that? it seems huge on my screen.

Not quite sure, haven't looked at the coding in months :/, Damn my father to hell.

@sproginator- i'll say that 1'st version of "Anamar" is much better (why change it in the 1'st place?)
& its one of my favorite designs of all moded ships

Was only playing around haha, seeing what I could do after a few months of nothing :( :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on December 07, 2012, 08:35:04 AM
Make the first one as the  [name of the ship] MK 1 and the other the MK 2
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 07, 2012, 08:42:52 AM
Make the first one as the  [name of the ship] MK 1 and the other the MK 2
Clever!, I shall do that when I begin work on the mod again :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on December 08, 2012, 11:09:05 PM
@maximilianyuen:

(http://www.wolfegames.com/TA_Section/wanderer.png)

much thanks, i will be lazy and just use yours lol


I just updated the game to 0.54a...and find that I don't even know how to replace the starting wolf ship to my ship anymore O_o

can't search the "wolf" thing at the whole save file but only wolf_cs which doesn't appear in the ship hull csv.....

so confuse...


ps store the ship at the abandoned space solve it somehow :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on December 09, 2012, 06:27:42 AM
testing on the ever popular infection thingy....
not sure i got it right but at least it fit the general look and feel of such space meat...

game size
Spoiler
(https://lh3.googleusercontent.com/-2yMnPNTdpqM/UMSe96EANWI/AAAAAAAAUDc/ZbFEpPwiKKs/s300/10infect2_pixel.png)
[close]

larger size
Spoiler
(https://lh6.googleusercontent.com/-TIGl4Li_g-Y/UMScjVNSFII/AAAAAAAAUDo/ymj6qL4YCFk/s864/10infect2.jpg)
[close]

I accidentally delete my 3D working file of my new ship, so test on the old model... T_T
so sorry that I just resize and sharpen the small size without correcting the pixel...you know how it feel when your effort is gone... >:(
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on December 09, 2012, 07:53:27 AM
Neat take on that; you might want to adjust your meat material to use dark red as the shading color, a tiling texture of pink meat with blue veins as the main texture, something bumpy to give it some roughness and a little specular to really make it look wet and disgusting ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on December 09, 2012, 08:03:10 AM
Exactly check out images from "homeworld cataclysm" beast race as an example
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: medikohl on December 09, 2012, 05:44:18 PM
(http://i.imgur.com/jwfTn.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on December 09, 2012, 06:20:43 PM
Awesome.  I don't suppose you like tanks?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FlashFrozen on December 09, 2012, 06:29:30 PM
Spoiler
(http://i.imgur.com/xL4Ca.png)

Hehe, a bit more to those that actually look :D
[close]

A typical WIP that started from paper sketch to outline to filling in details with kitbashing and pencil fillings :D

but srsly, was hoping for the mid part to come with more angled upward appearance but it's just too much trouble so for now it's just gonna be assume fairly flat as is with the read end.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: medikohl on December 09, 2012, 10:02:55 PM
Awesome.  I don't suppose you like tanks?
perhaps
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 10, 2012, 07:31:42 AM
PURPLE!

Spoiler
(http://i.imgur.com/G1KVY.png)
[close]

Looks damn sexy :D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on December 10, 2012, 08:08:05 AM
Thats a Vanu ship right? RIGHT?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 10, 2012, 08:22:31 AM
Thats a Vanu ship right? RIGHT?

Wut?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on December 10, 2012, 08:28:03 AM
Neat take on that; you might want to adjust your meat material to use dark red as the shading color, a tiling texture of pink meat with blue veins as the main texture, something bumpy to give it some roughness and a little specular to really make it look wet and disgusting ;)

Exactly check out images from "homeworld cataclysm" beast race as an example

homeworld on this subject matter aren't very helpful, but get your point
(http://www.firingsquad.com/games/hwcatreview/images/25.jpg)

suggestion followed....at my best. added some additional light glow on the meat to make it looks more wet, then applied some grunge texture in PS...
Spoiler
(https://lh6.googleusercontent.com/-UIvLEWzOFTc/UMYHtAn4lNI/AAAAAAAAUFA/DYVa9o7syOg/s800/)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on December 10, 2012, 08:31:50 AM
Thats a Vanu ship right? RIGHT?

Wut?

http://wiki.planetside-universe.com/ps/Vanu_Sovereignty
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: RutilantSky on December 11, 2012, 12:14:57 PM
Here are 2 of my kit bashes:

The Eclipse
Spoiler
(http://img96.imageshack.us/img96/8804/eclipseii.png)
[close]

The Hawk
Spoiler
(http://img844.imageshack.us/img844/5155/hawkd.png)
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Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 11, 2012, 12:31:00 PM
OH THAT, no it's not...
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 11, 2012, 12:54:04 PM
That top one looks amazing, id love to lay my greasy fingers on that.

bottom one, seen that concept before, even in my own designs, bridge looks a bit odd, like its not part of the ship, the ships seems rather big, yet only 3 small mounts for possible PD? I would add 3 more (2 between the middle medium mounts, 1 above the top medium mount) overall good work.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on December 11, 2012, 10:58:49 PM
only 3 small mounts for possible PD? I would add 3 more (2 between the middle medium mounts, 1 above the top medium mount) overall good work.
not neccesarily, one can use the medium mounts too for pd or choose to increase its shield to make up for it.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 11, 2012, 11:31:11 PM
True, but id rather use those for firepower instead of defense, but that's me.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on December 12, 2012, 12:13:23 AM
True, but id rather use those for firepower instead of defense, but that's me.
decisions are there to be made. if a ship only had one reasonable loadout than that ain't fun.
its good if ships have stronger and weaker point.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on December 12, 2012, 08:49:50 PM
Early drawings for my new thing:

(http://www.wolfegames.com/TA_Section/Beetle_wip.png)(http://www.wolfegames.com/TA_Section/CarBike_wip.png)(http://www.wolfegames.com/TA_Section/ThreeVehicles_wip.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on December 13, 2012, 01:26:13 AM
they look special as always but i would rather have you presenting more finished products ,
because there is little to say.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 13, 2012, 01:54:12 AM
Kinda look like futuristic trucks, especially the top one and the one in the middle right :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 13, 2012, 03:31:04 AM
Based off of the Spiral Arms Scythe

from

(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/support-1.png)

to

(http://i.imgur.com/FWdCk.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 13, 2012, 07:00:19 AM
Overall shape looks good, but i can clearly see 4 ships that have been pasted right on top of each other, no welding at all, you need to change that.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 13, 2012, 07:01:11 AM
Overall shape looks good, but i can clearly see 4 ships that have been pasted right on top of each other, no welding at all, you need to change that.
How would I go about changing that? :/, Care to show me?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 13, 2012, 07:21:25 AM
Spoiler
(http://i.imgur.com/B9OLF.png) ------> (http://i.imgur.com/HtT6W.png)
[close]

Not sure if that gives you the idea of what i mean.

I made my own version of the Wyvera (the small one), if you look at the medium center/rear turret, that used to be 2 large ones, but the ship looks like it has always been like this, that's what i mean with welding, you make small details by hand so it looks like the pieces are built together without any "lines" that makes kit bashing apparent, however that was a bad example, as i have failed with shading on the top of those curves.

the the top piece that is the center of a Medusa, add some plating and slowly change the color from the dark blue to light blue so it looks like it belongs there. by the 2 hangars down the middle, try to get the hull appear as angled plating and have it somewhat merge with the black line's shading.

The bottom Medusa, i would just remove it or build out its top sides to merge with the ship hull.

Not sure if this comment shined some light, but in short, you need welding on those Medusa parts and around the middle.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 13, 2012, 07:28:12 AM
No idea what you mean XD
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 13, 2012, 07:32:18 AM
Oh well, You need to paint new hull by hand so the "parts" look like they belong to each other instead of being simply a ship pasted on top of another ship, or a very big ship cut in 2/3rd's of itself and you merge the 2 remaining pieces ( like i did with the Wyvera), obviously they wont fit, so you improvise by hand to make them fit.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 13, 2012, 07:32:54 AM
Oh well, You need to paint new hull by hand so the "parts" look like they belong to each other instead of being simply a ship pasted on top of another ship, or a very big ship cut in 2/3s of itself and you merge the 2 remaining pieces ( like i did with the wyvera), obviously they wont fit, so you improvise by hand to make them fit.
I kinda did....
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 13, 2012, 07:34:47 AM
it went

from

(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/support-1.png)

to

(http://i.imgur.com/FWdCk.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 13, 2012, 07:43:24 AM
Woah, that's a huge change, you really did well with that, but it still needs more welding attention if you want it to be perfect, but thats up to you to decide, it looks decent either way, I'l show you where i mean.
http://imm.io/OYEW
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 13, 2012, 07:49:53 AM
Woah, that's a huge change, you really did well with that, but it still needs more welding attention if you want it to be perfect, but thats up to you to decide, it looks decent either way, I'l show you where i mean.
http://imm.io/OYEW

That bottom part was already like that XD

As for the top, it's meant to appear under the main body
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on December 13, 2012, 08:27:47 AM
maybe some extra shading to makie it look bettet at those parts
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 13, 2012, 08:28:13 AM
maybe some extra shading to makie it look bettet at those parts


Shall get to it in a bit, currently ill :'(
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: RutilantSky on December 13, 2012, 11:23:08 AM
Spoiler
(http://i.imgur.com/B9OLF.png) ------> (http://i.imgur.com/HtT6W.png)
[close]

Not sure if that gives you the idea of what i mean.

I made my own version of the Wyvera (the small one), if you look at the medium center/rear turret, that used to be 2 large ones, but the ship looks like it has always been like this, that's what i mean with welding, you make small details by hand so it looks like the pieces are built together without any "lines" that makes kit bashing apparent, however that was a bad example, as i have failed with shading on the top of those curves.

the the top piece that is the center of a Medusa, add some plating and slowly change the color from the dark blue to light blue so it looks like it belongs there. by the 2 hangars down the middle, try to get the hull appear as angled plating and have it somewhat merge with the black line's shading.

The bottom Medusa, i would just remove it or build out its top sides to merge with the ship hull.

Not sure if this comment shined some light, but in short, you need welding on those Medusa parts and around the middle.

I actually used the bigger ship as a role model for my 'Eclipse' ^^
Also I'm not quite done with it, I need to do more of these suggestions on it, if you look closer, you can make out some copy/ paste pieces.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on December 13, 2012, 11:48:12 AM
little different then my usual approach, but what do you think? (inspired by xenoargh)
Spoiler
(http://i.imgur.com/YYkc7.png?1)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 13, 2012, 11:51:42 AM
I don't know, is it finished? seems to lack a bridge, i do like its profile however.

BTW, did you try out the valkyrians? detected anything odd or wrong?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on December 13, 2012, 12:06:57 PM
hmm , a bridge, good idea.

sorry no, havent tested yet.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FlashFrozen on December 13, 2012, 10:35:57 PM
Welp, I can say I'm on the road to finishing it, but I would like some help/opinions,

I'm having... err difficulty mounting the 6 large slots on the front end, it just looks... Wrong.

The first and originally planned turret placement is this.

Spoiler
(http://i.imgur.com/xL4Ca.png)
[close]

The alternate which I found less clashy with the stripes is this, but the 2 slots on the lower end are a bit more bunched than I'd like, Any suggestions? 6 slots is a must  ;D


Spoiler
(http://i.imgur.com/uFOjY.png)
[close]

Oh and, I don't mind finding some more room to add in medium slots :P
but they may end up as a hidden forward battery... Meep.

Edit: Oh and forgot to mention, BEHOLD, the wrath of the Unsung.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 13, 2012, 11:53:39 PM
I really like it, amazing like all the other neutrino ships, how about mounting the turrets like this? to make them less bunched up, or no good?  ;D
Spoiler
(http://i.imgur.com/50hgZ.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on December 14, 2012, 05:12:42 AM
I love it too but also those LARGE turret hardpoints, can you make a flat platform on them like you did to those 6 small turrets near them

and i also agree what valkyriaL said, it would make the firepower more distributed
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FlashFrozen on December 14, 2012, 10:04:45 AM
I've tried mounting it on the furthest forward, and it rather iffy, how do i say it, it makes the flat turret more obvious against the angled base it's on than ever, and it's kinda squished into there, but here is a quick try at it,

Spoiler
(http://i.imgur.com/mRZPn.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 14, 2012, 11:06:43 AM
I like it, and with those "things" underneath the turret mounts, its like they are on an elevated platform, much like your small mounts, while you can still clearly see that the hull is sloped downwards.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on December 14, 2012, 08:21:47 PM
@FlashFrozen:  Maybe use a gradient there, suggest a tapering curve into that angle?  Really love the overall design, great old-skool spriting there :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FlashFrozen on December 14, 2012, 09:01:24 PM
It was originally meant to taper from angle to flat to angle, but that left basically no room for anything other than medium mounts, so i just angled the whole thing, and since i've now added a little something something to the empty space in the middle, I think i'll just leave the turret placements as is, but thanks for the help everyone. x3
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 15, 2012, 05:25:08 AM
Well my turn then, I completely remade the Almire, because people didn't like it. Lets see if they like it better now.  ;D

Its still open to modification, i can remove 2 medium mounts if you think its over gunned.

Old Model
Spoiler
(http://i.imgur.com/IjFOd.png)
[close]
New Model
Spoiler
(http://i.imgur.com/0szf7.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on December 15, 2012, 05:35:44 AM
I think that's really nice! it has a definite heavy cruiser feel to it  ;D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 15, 2012, 05:39:14 AM
Well i guess il have to relabel it as a heavy cruiser now, instead of just cruiser. :o

OT: As for the avatar...i just had to  ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on December 15, 2012, 05:52:38 AM
It was originally meant to taper from angle to flat to angle, but that left basically no room for anything other than medium mounts, so i just angled the whole thing, and since i've now added a little something something to the empty space in the middle, I think i'll just leave the turret placements as is, but thanks for the help everyone. x3

You can always make a "super build_in weapon" on the middle
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 15, 2012, 07:36:13 AM
Changed it further because 2 large "turrets" on a cruiser was just overkill, it obliterated any enemy except capital ships and the Nirvana and was impossible to flank when i tested it.

Still open to modifications, i see tons of things i could change on this baby.  ;D

Spoiler
(http://i.imgur.com/1bCO6.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on December 15, 2012, 08:23:10 AM
Guys i know this is a ship spriter thread but how about some beam sprites, or even projectile sprites. We havent done a show case of those on the forum yet
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on December 15, 2012, 08:28:27 AM
Guys i know this is a ship spriter thread but how about some beam sprites, or even projectile sprites. We havent done a show case of those on the forum yet

why not open a new thread for that :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 15, 2012, 08:29:38 AM
Then start one, someone's gotta do it.  ;) I have quiet a few weapons i'm willing to show the public. "gddammit! you posted before me! >.<"
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on December 15, 2012, 08:35:21 AM
After reading the topic, hum, its actually fine to post those here too, its not limited to ships
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on December 16, 2012, 03:40:23 AM
indeed all sprites are welcome even for weapons ,backgrounds, symbols whatever art you got for starfarer.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 16, 2012, 05:16:32 AM
I remade the Nirvana as well just to see what it would look like, not saying that i'm changing it, just couldn't resist remaking it to see the difference :D, the current version of it is in the mod thread or my description.

Spoiler
(http://i.imgur.com/Z8qpe.png)
[close]

if I make it any larger i'm going to have to reclassify it as a capital instead of a heavy cruiser.  ;D

EDIT: cleaned up funny pixels around the engines

EDIT 2: Oh god, I've gone mental, I cant stop adding more stuff to it.  :-[
Spoiler
(http://i.imgur.com/FDbgH.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on December 16, 2012, 06:57:18 AM
Ok so ill be posting here some code and a beam weapon so you can show off the beam sprites you managed to do, let me grab my borg plasma beam  :P

weapon_data.csv
Code
"NAME_IN-GAME","WEAPON_ID",2,2750,2000,2500,,,0,40,999,,,FRAGMENTATION,,1000,0.1,0.1,2,2,,,,,10000,,,,,,"WEAPON_NUMBER_ID"
Yes its broken Overpowered but the point is to show off sprites

weapon_name.wpn
https://dl.dropbox.com/u/32263294/weapon_name.wpn (https://dl.dropbox.com/u/32263294/weapon_name.wpn)

NOTE - to add a custom beam sprite add this:
Code
"textureType":["graphics/fx/beam_sprite.png"],

Spoiler
right now looks like this:
(https://dl.dropbox.com/u/32263294/screenshot003.png)
[close]

temp_gun.png
(https://dl.dropbox.com/u/32263294/temp_gun.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on December 16, 2012, 12:15:50 PM
(http://www.wolfegames.com/TA_Section/ThreeSedans_wip.png)
Stuff from my new project; still learning the ropes, in terms of shading / highlights for auto paint and other issues :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 16, 2012, 12:32:42 PM
Space car?  :o
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on December 16, 2012, 01:24:22 PM
Not exactly ;)

Anyhow, I think this will have to be it for this first one:
(http://www.wolfegames.com/TA_Section/ThreeSedans_wip2.png)
I've learned a lot from this one and I think I have a pretty good handle on what I'll need to do in the future to get better results :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on December 16, 2012, 01:34:28 PM
A racing mod? Oh please Oh PLEASE say yes!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on December 16, 2012, 01:56:07 PM
Halp!

This is way, way OT, but it's the only thread I can really think of - and the thing I need help with is really rather too small to warrant its own thread. Apologies to Happyface.

Okay, the afore mentioned "Halp!". Look at my signature, it's got a link to my mod via picture - and it IS A TERRIBLE picture! and my own skills in this area are totally insufficient to make a picture of suitable quality.

So, I was wondering if one of you kind people would help me out here? "help me out" meaning, please oh please OH PLEASE make me a better one  :-[
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 16, 2012, 02:13:06 PM
Do you like mine? ^_^ took me 5 minutes.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on December 16, 2012, 02:26:23 PM
Here ya go:
(http://www.wolfegames.com/TA_Section/gedune_rune.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Thule on December 16, 2012, 02:47:30 PM
(http://i.imgur.com/yBPfk.png)

Edit: Xenos is pretty as well ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on December 16, 2012, 11:34:56 PM
I like thules the best. negative side of it is that it looks a lot like the other starfarer mod symbols.
xenoargh has a more original one , but it kinda looks small not just in size. it doesnt "jump" out of the screen which is what you actually want.
hyph yours needs a bit more brightening. its too dark atm.
yours looks good Valkyrial , very clear just not really original which is not directly a problem.

Xenoargh , your ships look good and original as always. I find them a bit too smooth too much empty space on them. (only the green one doesnt have this).
this might be a choice in style but vanilla tends to have more details on the plating.
and btw maybe a nice idea, give the lights up front tiny engine flames this way they lightup when when you start moving. ^^

silentstormpt, sprite looks good. a different beam color might make it a something more special and giving the weapon sprite some bright coloring or more contrast would make it more clearly present on the ships hull.
i am not a coder but is it possible to have a beam with fragmentation damage? I would suspect it to look awkward althought it doesnt on the screen.
can they hit the ships?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on December 17, 2012, 12:05:07 AM
Oh yes, im using those for the Borg for a reason, they melt armors, all damage types work on beams (you can also set 0 damage and add EMP as damage creating a potential 5th type of damage), they hit the ships just like a graviton beam
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on December 17, 2012, 03:25:17 AM
(http://i.imgur.com/yBPfk.png)

Edit: Xenos is pretty as well ;)

I think I'll use this one! Thanks a bunch guys! And Thule, of course ;)

I will do as you've suggested happyface, although I doubt it'll look much better  :-\

And to Thule, I may... Customise it a bit  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 17, 2012, 03:47:28 AM
Do as you like.

If you're using ps i could send you the psd file aswell
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on December 17, 2012, 05:25:54 AM
That'd be great :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 17, 2012, 06:07:07 AM
How to deter any ship:

Spoiler
(http://i.imgur.com/pNjnO.png)
[close]

Nuff said
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on December 17, 2012, 06:10:14 AM
Hmmm, IT do not have engines, sooo ill just go around it!  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 17, 2012, 06:11:32 AM
Hmmm, IT do not have engines, sooo ill just go around it!  ;D

They are located underneath it, It is a 3d ship, after all ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 17, 2012, 09:25:12 AM
How to deter any ship:

Spoiler
(http://i.imgur.com/pNjnO.png)
[close]

Nuff said

I will just set a lot of hardpoint long range laser, then rotate the ship....map clear with not a single rock left  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on December 17, 2012, 09:36:28 AM
OH lord...

The pain in my face.

I MUST HAVE THIS!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on December 17, 2012, 10:49:49 AM
They are located underneath it, It is a 3d ship, after all ;)
3 what D? No, no, no, no, no, no, no i do not see 3D here only 2d  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 17, 2012, 11:12:43 AM
They are located underneath it, It is a 3d ship, after all ;)
3 what D? No, no, no, no, no, no, no i do not see 3D here only 2d  ;D
We must go deeper
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on December 17, 2012, 11:33:50 AM
Troy-class Trade Station

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Capital_Troy_Final_zps5057d688.png)

The Troy-class Antediluvian Trade Station

Apart from a build-in navigational system the station lacks visible (and damageable) engines. It moves like a brick though and turns painfully slow. It has 15x small ballistic turrets, mainly meant for PD. Four medium ballistic turrets. Four small missile hardpoints. One large missile hardpoint and one large energy turret. Large hanger space, 3 flightdecks and lots of cargo space, making it an excellent carrier.

The design is somewhat inspired by Homeworld's ships. But overall the ship keeps its Antediluvian style. Still needs shading and some extra details.
[close]

I'd like to hear people's opinions on the overall design.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: RutilantSky on December 17, 2012, 11:39:42 AM
Well back to show my work on the Eclipse:

Old
Spoiler
(http://img96.imageshack.us/img96/8804/eclipseii.png)
[close]

New
Spoiler
(http://img9.imageshack.us/img9/5153/eclipsens.png)
[close]

Search the differences :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrashToDesktop on December 17, 2012, 11:49:57 AM
Troy-class Trade Station

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Capital_Troy_Final_zps5057d688.png)

The Troy-class Antediluvian Trade Station

Apart from a build-in navigational system the station lacks visible (and damageable) engines. It moves like a brick though and turns painfully slow. It has 15x small ballistic turrets, mainly meant for PD. Four medium ballistic turrets. Four small missile hardpoints. One large missile hardpoint and one large energy turret. Large hanger space, 3 flightdecks and lots of cargo space, making it an excellent carrier.

The design is somewhat inspired by Homeworld's ships. But overall the ship keeps its Antediluvian style. Still needs shading and some extra details.
[close]

I'd like to hear people's opinions on the overall design.

Maybe add that platform as a drone system? :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: K-64 on December 17, 2012, 12:36:27 PM
Troy-class Trade Station

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Capital_Troy_Final_zps5057d688.png)

The Troy-class Antediluvian Trade Station

Apart from a build-in navigational system the station lacks visible (and damageable) engines. It moves like a brick though and turns painfully slow. It has 15x small ballistic turrets, mainly meant for PD. Four medium ballistic turrets. Four small missile hardpoints. One large missile hardpoint and one large energy turret. Large hanger space, 3 flightdecks and lots of cargo space, making it an excellent carrier.

The design is somewhat inspired by Homeworld's ships. But overall the ship keeps its Antediluvian style. Still needs shading and some extra details.
[close]

I'd like to hear people's opinions on the overall design.

Somewhat inspired? I keep doing a double-take to see if it isn't actually the Chimera station :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on December 17, 2012, 02:13:05 PM
Hehe, Am I the only one who sees that station looks somewhat like a whale? Personally I think the angles at the ends are a t bit too steep, doesn't need to be at 45, but prob less than the 65-75 degs it's at like now.
Prob because this was done pixel art-ish, I can't help but notice all the exactly 45 degree/1up/1side pixelskinda sort of as an example, the slot in the middle (I'm guessing it's the large energy) stands out (not in the good way) because of the 45 angles,

Maybe make it a proper octagon/hexagon?

Guess time to reveal the little somethings I've added,

Spoiler
Stage one, nothing, but I've decided on using the older turret layout, seeing as they don't look terrible semi bunched up.

(http://i.imgur.com/94bTn.png)

CAPSLOCK IS CRUISE CONTROL FOR COOL The 5x main weapons were supposed to be made into the ship system, a-la ISF neutrongun style, but the way system works is only if they are of 1 weapon type, this is 5 different weapons so this replacement burndrive/maneuvering jets will have to do.

(http://i.imgur.com/yE2kx.png)

Oh oh it's glowy, but Might need to change up the glow near the weapon since it doesn't look great on chargedown.

(http://i.imgur.com/mt0f8.png)

Pewpewpew... pewpew..
(http://i.imgur.com/ZvG5i.png)


Unfortunately unreleasable because i'm a baddie at java and can't get a decent ai for the system (it'll stay in cruise control forever and it won't fight.)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on December 17, 2012, 02:22:28 PM
Look really AWESOME  :o

Well make it like burn drive. It last xx seconds and it recharge xx second.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on December 17, 2012, 02:41:32 PM
But that's the part I want to keep, it'll go as long as it's toggled, not a use once every time system, but if it has to have the cooldown to be ingame playable then fine.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on December 17, 2012, 02:58:18 PM
That, put plainly, is glorious! It makes be me want to use a high English accent, and declare war on all those who have committed wrong!

I would suppose even the enemy could die in awe  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 17, 2012, 04:30:12 PM
An amazing ship I must say!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on December 17, 2012, 04:41:53 PM
just reduce the spread alittle, it looks like its hitting the sides, but i agree it looks awesome
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 17, 2012, 09:51:15 PM
Hehe, Am I the only one who sees that station looks somewhat like a whale? Personally I think the angles at the ends are a t bit too steep, doesn't need to be at 45, but prob less than the 65-75 degs it's at like now.
Prob because this was done pixel art-ish, I can't help but notice all the exactly 45 degree/1up/1side pixelskinda sort of as an example, the slot in the middle (I'm guessing it's the large energy) stands out (not in the good way) because of the 45 angles,

Maybe make it a proper octagon/hexagon?

Guess time to reveal the little somethings I've added,

Spoiler
Stage one, nothing, but I've decided on using the older turret layout, seeing as they don't look terrible semi bunched up.

(http://i.imgur.com/94bTn.png)

CAPSLOCK IS CRUISE CONTROL FOR COOL The 5x main weapons were supposed to be made into the ship system, a-la ISF neutrongun style, but the way system works is only if they are of 1 weapon type, this is 5 different weapons so this replacement burndrive/maneuvering jets will have to do.

(http://i.imgur.com/yE2kx.png)

Oh oh it's glowy, but Might need to change up the glow near the weapon since it doesn't look great on chargedown.

(http://i.imgur.com/mt0f8.png)

Pewpewpew... pewpew..
(http://i.imgur.com/ZvG5i.png)


Unfortunately unreleasable because i'm a baddie at java and can't get a decent ai for the system (it'll stay in cruise control forever and it won't fight.)
[close]

I will say this is my most favorite looking ship in starfarer I have ever seen to this date.
saved and gonna steal the whole idea, especially the weapon part :)
tried that and it sure take long enough time to calibrate and test it right

Spoiler
would suggest adding more detail on the side tracks of the main canon (currently being lit up only it seems) to make it some what more feel like particle accelerator. for now it didn't make the gap which split the ship into 2 half being visually useful or with a purpose.

and probably add some structure below the gap in shadow to suggest some vertical depth? just my 2 cents
[close]







Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 17, 2012, 10:12:28 PM
non-sprite art allowed ;D

something i originally done as a shield drone for carrier protection...

Spoiler
(https://lh6.googleusercontent.com/-YU5Pod_Rw6o/UM4UEsKp_SI/AAAAAAAAUXc/MbEsHWdBfvA/w1189-h669-p-k/shield0009.jpg)
(https://lh4.googleusercontent.com/-I-lVmMvN1L0/UM3Cvc3mJLI/AAAAAAAAUVI/6rsKZ-O13jA/s1769/cap2.JPG)
(https://lh4.googleusercontent.com/-OKJ5KBCqQo0/UM3CvfT0h1I/AAAAAAAAUVE/LKWvMbt89CY/s1769/cap3.JPG)
(https://lh6.googleusercontent.com/-WbV0b_BGgxs/UM3CvCeXWaI/AAAAAAAAUVA/RSK6MgAuK8Y/s1769/cap1.JPG)
[close]

it is just some 50px wide and 10px tall in game...

probably a video showing how it work later today

I am thinking to make another version of it as a huge mobile artillery station (one of the game mission got something similar) with a single 6000 range ion canon
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on December 17, 2012, 10:19:27 PM
@Erick doe
It seems somewhat unfinished ,although that might be because its a concept design... (or isnt it)
about the overall design: i think  it would look somewhat odd in starfarer to have two large parts from the same ship not being attached.
maybe some small bridges would allready make it a lot better ,imo.
also some parts seem to have too little detail, like the plating at the top side (from this perspective), so the right side of the ship.
thats about it.

@RutilantSky
hmm seems that the parts at the right and left side of the bridge seem a bit odd/ mirrored.
maybe some un mirrored details on both side would make the ship a bit more interresting.
things like transmitter poles etc.

@maximilianyuen
looks real nice ,just curious how you position it in 2d, what's the top side in-game?
@Flashfrozen
looks really good, there is just one thing that bothers me.
the front and back part defer a lot in the amount of details.
while the back part seems like new york. the front part seems like the mount everest (in a matter of speech).
but i mainly say this so i have something to comment on your sprite.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on December 17, 2012, 10:53:42 PM
@maximilian Aha, I knew those details I put in didn't come out clearly, off to make them more visible/redo

Possibly thinking reducing brightness of the rail glow and make specific spots more bright or making it glow in a more patterned way,

@Thehappyface
I can def tell you that I worked from bottom up, I get lazier as you go :P
If I had a decent texture to place on the two pointy bits I would but for now I just replicated the method I used on the banshee with a small gradient and hoped that everyone will accept my lame excuse that it's all armor and extra things on it is but a structural weakness   :D

Random fact: The stripes on it do mean the minimum rank held by the captain is of vice-admiral as per lore based on the banshee 3:


Thanks for the feedback as always :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 18, 2012, 07:48:34 AM
@TheHappyFace

it looks something like this in game.
perfect and maybe over powered against rapid/spread/missile weaponry
but not so when it's EMP

so it cannot protect the ship from clash or explosion...

it makes the visual so much more interesting seeing how the drones raise shield one by one, or the shield deform when the mothership been crash and change course rapidly, or the shield got disabled and enemy shoot through the gap :)

ps now i really dislike this carrier...so gonna replace it this xmas holiday :D

Spoiler
(https://lh5.googleusercontent.com/-UmgOH5TuaHE/UNCOfyrwyeI/AAAAAAAAUh4/BkVp4viUNDA/s1291/SF-110.JPG)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on December 18, 2012, 07:54:33 AM
hmm had something similar with an old mod of mine.
still a nice idea though and the drones look good although they are really too small to give a good judgement on that.
Spoiler
(http://filesmelt.com/dl/globe_drones.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 18, 2012, 08:03:29 AM
@TheHappyFace

it looks something like this in game.
perfect and maybe over powered against rapid/spread/missile weaponry
but not so when it's EMP

so it cannot protect the ship from clash or explosion...

it makes the visual so much more interesting seeing how the drones raise shield one by one, or the shield deform when the mothership been crash and change course rapidly, or the shield got disabled and enemy shoot through the gap :)

ps now i really dislike this carrier...so gonna replace it this xmas holiday :D

Spoiler
(https://lh5.googleusercontent.com/-UmgOH5TuaHE/UNCOfyrwyeI/AAAAAAAAUh4/BkVp4viUNDA/s1291/SF-110.JPG)
[close]

Looks cool, Perhaps add a 0 degree large energy hardpoint on the drone equipped with a taychon lance, And watch :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on December 18, 2012, 08:04:58 AM
no make a new beam weapon for them with ai hint: do not aim.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 18, 2012, 08:59:44 AM
0 degree does not work, as there's a time delay between shooting and reaching the target over distant, and the drone is Away_from_ship not Facing_enemy, as well as it's rotating orbit, so it basically won't be able to hit anything no matter how good the beam weapon is :P

ahhh good idea always got stolen before i think of it :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on December 18, 2012, 09:29:49 AM
why 0 degrees and not 1 for example, also don't forget that Graviton beams have a impact value

0 degree does not work, as there's a time delay between shooting and reaching the target over distant, and the drone is Away_from_ship not Facing_enemy, as well as it's rotating orbit, so it basically won't be able to hit anything no matter how good the beam weapon is :P

ahhh good idea always got stolen before i think of it :P

Well its supposed to be like a mirror right?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 18, 2012, 09:46:04 AM
why 0 degrees and not 1 for example, also don't forget that Graviton beams have a impact value

0 degree does not work, as there's a time delay between shooting and reaching the target over distant, and the drone is Away_from_ship not Facing_enemy, as well as it's rotating orbit, so it basically won't be able to hit anything no matter how good the beam weapon is :P

ahhh good idea always got stolen before i think of it :P

Well its supposed to be like a mirror right?

yup, found that its the impact value, not EMP that makes my drone fly like a kite when touched...
which i kinda love actually even it gets my carriers killed :(

huh what mirror?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on December 18, 2012, 11:09:20 AM
to reduce the impact, set a higher mass on those drones, but you can always see it as a counter to that defense. i thought you wanted to pretend it "reflected" beams
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 18, 2012, 03:15:07 PM
The latest addition the the valkyrian's.

The Vatican Mk.III
Spoiler
(http://i.imgur.com/YtGSy.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 18, 2012, 06:58:20 PM
to reduce the impact, set a higher mass on those drones, but you can always see it as a counter to that defense. i thought you wanted to pretend it "reflected" beams

the low mass is intended result, too bad when hit by high velocity large shell it wont fall back... only beam weapon can cause that result it seems, unless the shield is down and hit by a EMP shot

love to see it deform when the incoming firepower is overwhelming while killing incoming bombers and their bombs like cutting butter :)

how do i record the game video btw?

 
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on December 19, 2012, 06:34:57 AM
@Erick doe
It seems somewhat unfinished ,although that might be because its a concept design... (or isnt it)
about the overall design: i think  it would look somewhat odd in starfarer to have two large parts from the same ship not being attached.
maybe some small bridges would allready make it a lot better ,imo.
also some parts seem to have too little detail, like the plating at the top side (from this perspective), so the right side of the ship.
thats about it.

I rather liked the detached look, but realized that it doesn't fit well with vanilla Starfarer. So I decided to connect the lower and upper part with "bridges". As a side note, the top side -is- the top side. It is not turned sideways.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 19, 2012, 06:59:38 AM
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/serpentes_zps0b70c537.png?t=1355929047)

Serpentes cruiser...almost done. Been working on this one for some time now.
Edit: The MkIII...just awesome...totally. Looks like a planet-destroyer or siege battleship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 19, 2012, 07:26:30 AM
The latest addition the the valkyrian's.

The Vatican Mk.III
Spoiler
(http://i.imgur.com/YtGSy.png)
[close]

Nice!

Bit OP, But ah well :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 19, 2012, 07:31:11 AM
Not really, I've been testing it all day, its so easy to kill its ridiculous, you can kill it in any ship that has PD or moves fast enough to avoid its missiles basically.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on December 19, 2012, 07:32:37 AM
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/serpentes_zps0b70c537.png?t=1355929047)

Serpentes cruiser...almost done. Been working on this one for some time now.
Edit: The MkIII...just awesome...totally. Looks like a planet-destroyer or siege battleship.

This is promising.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 19, 2012, 07:36:18 AM
Thanks Uomoz...I was wondering if it's weird or OP to put a huge turrent onto a cruiser hull...then I remembered that the Rive has a huge hardpoint...so I guess it's "not that" strange...

Edit: Finished this one too...behold, the incredible...I really couldn't think of any better name then...Butterfly Class Cruiser...It's totally weird but that's how this thing looks like.

                                               (http://i899.photobucket.com/albums/ac198/ShawnAmarok/butterfly.png?t=1355931546)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on December 19, 2012, 07:37:59 AM
Well, it depends most on the "balance" that you're trying to achieve. Large Slots should be compensated with some other flaw of the ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 19, 2012, 07:42:00 AM
Once my mod will be somewhat up and running, I'll listen to folks to see if there are balance issues and will iron that out.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 19, 2012, 07:45:51 AM
Not really, I've been testing it all day, its so easy to kill its ridiculous, you can kill it in any ship that has PD or moves fast enough to avoid its missiles basically.

Then you should make your own weapons specific to that ship, Such as the Vulcan Chaingun, which has a fire rate of 0.01, shoots 2 bullets at once and has regenerating ammo (for teh lulz)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 19, 2012, 08:02:17 AM
But its not supposed to have superamazing1millionbulletspersecondweapons, I'm trying to get it balanced, not UP or OP  :o
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 19, 2012, 08:06:01 AM
But its not supposed to have superamazing1millionbulletspersecondweapons, I'm trying to get it balanced, not UP or OP  :o
Yeah, Hence why you only put 4 on xD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 19, 2012, 08:08:06 AM
Gotta admit that it somewhat reminds me and resembles a bit that huge colony ship from the eldar fleet mod. Still, there's a noticeable difference...example, this one is a lot bigger/longer.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Reshy on December 19, 2012, 10:03:27 AM
Valk, why not try adding two more flight decks on the side of the ship at the cost of that small missile slot on both sides?  Makes it look a bit different with that split in there.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 19, 2012, 10:04:34 AM
Yeah sure. I've got an image already in my head.

EDIT:  Like that? 
Spoiler
(http://i.imgur.com/oYJoh.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Reshy on December 19, 2012, 11:35:22 AM
Since 4 medium and 2 small missile slots were removed, why not add two large ones on the front of the ship at the tip to make the nise straighter?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 19, 2012, 11:41:09 AM
the ship already has 4 large turret mounts and 1 large missile with 8 medium and 8 small missile to back those up, if you look below the top hangar bridge and the 4 small turret mounts, you can see the large missile slot, and i removed 4 small missile and 2 medium missile mounts, not 4 medium and 2 small. ;D i doubt it needs another 2 large missiles.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 19, 2012, 04:40:21 PM
the working video of my said shieldrone subsystem :)

https://www.youtube.com/watch?v=W2mf2qQqqh0 (https://www.youtube.com/watch?v=W2mf2qQqqh0)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 19, 2012, 04:47:47 PM
@Maximilian Wow, impressive. If only the music......;)



Early Concept of an asteroid carrier (cruiser class)

Spoiler
(http://i.imgur.com/e2iRy.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 19, 2012, 04:51:49 PM
Imagine the armor that thing is going to have...oh my...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrashToDesktop on December 19, 2012, 05:33:12 PM
Asteroid Carrier...holy ***, gimmi one of those! ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 19, 2012, 07:32:21 PM
@Maximilian Wow, impressive. If only the music......;)



Early Concept of an asteroid carrier (cruiser class)

(http://i.imgur.com/e2iRy.png)

the music is from the screen capture software lol not sure where to find royalty free music :]

and your stuff is dang cool! but from the look of it flying it would be more than difficult? don't see any engine...yet :_
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 19, 2012, 07:36:40 PM
you can find good music on newgrounds.com for example.
Even on youtube, under advanced search options there is a Creative Commons option

It's a concept, so there is still much to add ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: oranoron on December 19, 2012, 07:52:37 PM
I did not make the original sprite but I spent 40 minutes cutting it out of the image it was in and working on it to make it usable for the mods. Its an Imperial Lunar-class cruiser.   

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 19, 2012, 09:35:01 PM
ongoing WIP of the asteroid carrier

Spoiler
(http://i.imgur.com/nKzJ4.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 20, 2012, 02:22:27 AM
Experimental Asteroid Carrier
Ragnarok-class (Cruiser)

still to do:
- some minor touch ups
- adding "ship tattoos"
- minor partial bluring
- minor colour corrections



Spoiler
(http://i.imgur.com/r922X.png)
[close]

Would appreciate some criticism where i could improve.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 20, 2012, 03:19:38 AM
Top right corner, what looks like a landing pad. Try to add some navigational lights or a beacon of some sort, maybe an antenna underneath that specific part or try to make the whole landing pad a little bit lighter. Other then that, which is just my opinion, it looks just great. Good job.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 20, 2012, 04:26:27 AM
Here is the Heavy Siege cannon meant to be mounted on the Vat III, in my opinion it needs a little extra detail.

Recoil
(http://i.imgur.com/54q2u.png)
Turret
(http://i.imgur.com/aWXFJ.png)
Combined
(http://i.imgur.com/ODVm9.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 20, 2012, 04:33:55 AM
Top right corner, what looks like a landing pad. Try to add some navigational lights or a beacon of some sort, maybe an antenna underneath that specific part or try to make the whole landing pad a little bit lighter. Other then that, which is just my opinion, it looks just great. Good job.
Agreed on all points
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 20, 2012, 05:31:36 AM
Archon Cruiser, work done. Criticism appreciated.

(http://i899.photobucket.com/albums/ac198/ShawnAmarok/archon.png?t=1356010154)

Hey Val, great weapon...might darken the outer lines just a little bit and the inner ones...of the barrels. I think there's enough detail already btw.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 20, 2012, 05:44:57 AM
Missing image?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 20, 2012, 05:53:59 AM
Is that better?   ???
(http://i.imgur.com/dSoDh.png)

And yeah, your image is missing.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 20, 2012, 06:08:19 AM
Should be fixed now. And yes Val, looks a lot better IMHO.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 20, 2012, 06:11:39 AM
Archon Cruiser, work done. Criticism appreciated.

(http://i899.photobucket.com/albums/ac198/ShawnAmarok/archon.png?t=1356010154)
Looks good, except for the blocky hardpoints right at the front, could do with removing the borders of them a bit more, as you have done with the side ones :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on December 20, 2012, 07:27:28 AM
(http://i1022.photobucket.com/albums/af343/erick_doe/Capital_Troy_Shading_zps0668f795.png)

Troy-class Trade Station with (over the top) shading. Turned the ship clockwise by 90 degrees and attached walkways between the left and right parts.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 20, 2012, 07:38:41 AM
You're right, sprog. I just now noticed those...gonna fix those minor parts soon and Erick, awesome work. Totally over the top shading there. Keep up the good work.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 20, 2012, 07:40:11 AM
I love it, I would also love to see an antediluvian battleship, supercarrier , titan and so on.  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 20, 2012, 07:43:24 AM
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Capital_Troy_Shading_zps0668f795.png)
[close]

Troy-class Trade Station with (over the top) shading. Turned the ship clockwise by 90 degrees and attached walkways between the left and right parts.

Looks good, Now make a Titan :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 20, 2012, 10:28:46 AM
quick turret made on request from the other thread
Spoiler
(https://lh6.googleusercontent.com/-VwdqICwIqCM/UNNYAp7RcFI/AAAAAAAAUp8/8PYHP0WKyrI/s771/12render.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on December 20, 2012, 10:44:49 AM
Is that better?   ???
(http://i.imgur.com/dSoDh.png)

And yeah, your image is missing.
hmm the barrels seem to be a bit too large for the weapon
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 20, 2012, 12:18:13 PM
Really? Thats why i asked you to help me fix the gun.  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 20, 2012, 12:41:35 PM
The Tartarus Long Range Super Tanker...having Sensor Drones with a satellite dish and is everything else but defenseless.

I always wondered why there is the Atlas, super cargo ship...but no super tanker. It feels somewhat cool to have a huge, slow lumbering tanker alongside the fleet.

(http://i899.photobucket.com/albums/ac198/ShawnAmarok/TartarusLongRangeSuperTanker.png?t=1356035904)

I think the barrels look fine, again though, it's just an opinion, like everyone has one...entirely subjective. I think it's fitting, Val. But do changed for comparison and showcase, if anything.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 20, 2012, 01:35:00 PM
I like it a lot, but i think the Aft is a bit underwhelming in comparison to the Atlas.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 20, 2012, 02:04:18 PM
Aft...as in?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 20, 2012, 02:08:56 PM
like in http://en.wikipedia.org/wiki/Aft     ;D

Spoiler
(http://i.imgur.com/TNxfl.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 20, 2012, 02:13:11 PM
Aaah...turbines, engines, aft's...thanks Thule. Well, you're right...looks kinda tiny compared to the atlas's aft. Time to reprite the Tartarus. Thanks again, Thule. ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 20, 2012, 02:31:05 PM
Did what you suggested, thanks. ;)

Spoiler
(http://i.imgur.com/Sha2B.png)
[close]

oh and found out what a landing strip according to google is ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 20, 2012, 02:53:09 PM
Awesome, Thule. Landing strip, for planes, a pad would be for a chopper or a horizontal starting craft, yeah. ;)
I love the beacon as well...one last thing...make the middle strip lighter and color it...red, green...but something really noticeable as if those would be signal lights...I think that'd look great. Other then that, wonderful piece of art, Thule.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrashToDesktop on December 20, 2012, 03:06:22 PM
Did what you suggested, thanks. ;)

(http://i.imgur.com/Sha2B.png)

oh and found out what a landing strip according to google is ;)

GIVE...ME...DAT...NOAW

Lord, it's both beautiful AND epic! :D

Mind if I make a ship out of it and post the .ship and .varient here?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 20, 2012, 03:12:35 PM
Shamelessly stole the engines of the Atlas...come to think of it, they would belong into the same class...Super Freighters with equally powerful and similar engines/aft/exhausts/whatever floats your boat/ship/superfreighter...enough. Here it is, larger, longer, meaner.

(http://i899.photobucket.com/albums/ac198/ShawnAmarok/tartarus.png?t=1356045029)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 20, 2012, 03:14:18 PM
http://www.mediafire.com/?tofkpz937d1wt1a

see if you can download it. Mediafire says something about a corrupted file so i am not sure
if this download will work.

Go ahead ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 20, 2012, 03:21:46 PM
Works for me, thanks Thule. No corrupted archives.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on December 21, 2012, 03:14:10 AM
All done. The Troy will be in the next version of Antediluvians!  8)

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/java2012-12-2112-11-50-85_zpsd32de9cd.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 21, 2012, 03:41:13 AM
Did what you suggested, thanks. ;)

(http://i.imgur.com/Sha2B.png)

oh and found out what a landing strip according to google is ;)
Maybe make dem lights a LITTLE bit brighter :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on December 21, 2012, 05:02:11 AM
I dont want to spoil everytjing but dont forget spoilers around pictures please :3

dr death maybe make it a bit shorter.. it would better in my opinion.
also maybe make the part between te fuel tanks and the back a bit... smoother?
dont know how to say it differently but it looks a bit cut-off,
especially at first sight which is really important to get right.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 21, 2012, 05:42:02 AM
I dont want to spoil everytjing but dont forget spoilers around pictures please :3

catched it up  :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on December 21, 2012, 07:53:07 AM
Really? Thats why i asked you to help me fix the gun.  ;D
okay okay i'll give it a try.
Spoiler
(http://i.imgur.com/MprTR.png)
[close]
didnt do so much.
-decreased lenght of the barrels
-increased size of where the barrels are placed in (moslty what i meant with barrels too large)
-made some changes to the back so it looked less messy
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 21, 2012, 10:02:36 AM
I like it. ;) Just going to see what it actually looks like mounted on a ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: oranoron on December 21, 2012, 10:25:48 AM
Please rate this sprite for my faction: Selective Pressure-class Destroyer. Does it look clean enough?

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 21, 2012, 10:36:50 AM
It looks clean alright..but...where are the engines? ???
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: oranoron on December 21, 2012, 11:06:31 AM
It looks clean alright..but...where are the engines? ???

The engine is a ring along the outer edge of the entire disk. It is based on the concept of the Alcubierre drive, which is to say the FTL design that is being researched most seriously IRL.

http://ca.news.yahoo.com/blogs/geekquinox/loophole-laws-physics-may-star-trek-warp-drive-210452696.html

One more thing: I am taking not being able to get flame-out / engine damage into account when balancing the ship. The entire ship will have inferior armour for its size.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 21, 2012, 11:19:44 AM
With engines all around the ship, your engine will get weaker if you are hit anywhere and a large weapon will most likely knock out them all. don't think you have to reduce armor but things like that becomes apparent during testing.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: oranoron on December 21, 2012, 11:41:11 AM
With engines all around the ship, your engine will get weaker if you are hit anywhere and a large weapon will most likely knock out them all. don't think you have to reduce armor but things like that becomes apparent during testing.

Actually I have not placed any engines, thematically its a ring around the ship but game code wise it simply cannot be targeted hence the lower armour.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on December 21, 2012, 06:27:15 PM
Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/diplomat_zps370eb290.png)

The Diplomat

A converted starbase construction barge. Im not really sold on this sprite for some reason. I would appreciate any feedback I could get on it.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 21, 2012, 10:28:35 PM
turret in actual size.
Spoiler
(https://lh5.googleusercontent.com/-e96XZ1tGXxs/UNVSOoxukMI/AAAAAAAAVR8/r7Jq5YWvZQ0/s58/12iso_heavyturret.png)

glow
(https://lh6.googleusercontent.com/-8d7W1y2ua6Q/UNVSSmA1YaI/AAAAAAAAVSE/w7e8WWnuG7c/s58/12iso_heavyturretglow.png)
[close]

works ok but a bit less as good as expected in game...
suggestion?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on December 22, 2012, 04:52:51 AM
Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/diplomat_zps370eb290.png)

The Diplomat

A converted starbase construction barge. Im not really sold on this sprite for some reason. I would appreciate any feedback I could get on it.
[close]
Left side is ok but right side is a bit odd to me. Small turrets thingy it's just... I don't know... Just...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 22, 2012, 06:11:55 AM
Okay, i made a new weapon, this time a large TPC turret, and it looks "to good" when compared to the ships its mounted to, how would i go about fixing this? ???
Spoiler
(http://i.imgur.com/vt2HR.png)
[close]

Okay, made some major changes, Hyph though the side panels were to big so i made them smaller. also made the rear a little more compact because it took up so much space.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on December 22, 2012, 09:23:10 AM
maybe add some brownish coloring since most of your ship have such color scheme.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 22, 2012, 09:51:24 AM
Where do you want the brown/rust coloring? or well, where would it look best?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 22, 2012, 11:07:52 AM
I got a ship to show but could someone please tell me how to code the spoiler button in, please? Thanks in advance. :)

Edit: Nevermind...I got it working. This thing isn't entirely finished yet but here is the Mantis Warship. Hope you folks like it. Gimme feedback as always, it's appreciated.

Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/MantisWarship.png?t=1356203385)
[close]

Val...your turret looks good, maybe you could use the two sideways pointing front plates and put them at the back as well? Just an option...looks really good though.

Aru...that thing reminds me of some kind of station...defensive platform or just anything in between those two. Not bad, really, I like it...try to change the colors and see how different ones fit.

maximilian...the turret shape seems great, the only thing missing is a bit of shading and some minor details...that'd be all, really.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 22, 2012, 11:40:30 AM
Oh wow.... Uhm.. well how do say this.. The ship looks "to good".

Added some rust/brownish color along the edge on the front plates of the gun. also added a top edge of the plates to separate them from the mechanical parts.

Spoiler
(http://i.imgur.com/kZhMY.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 22, 2012, 12:21:16 PM
I fixed the back a bit, gave it some shading for depth and added 4 small turrets. Seems almost done but I feel like there's something missing...
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/mantis.png?t=1356207413)
[close]

Feedback is welcome. People must be really busy lately. Holiday season, of course.

Val...I don't think that there's missing anything on the turret...maybe an entry point with some panels on the back...or something. Looks really good though, as always. I like the design of it, a lot. Great work. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on December 23, 2012, 09:08:22 AM
For some reason i cant get this hardpoint:
(https://dl.dropbox.com/u/32263294/flagship_hellbore.png)
showing on the cargo (sell/buy) screen,

Code
"turretSprite": "graphics/weapons/flagship_hellbore.png",
"turretGlowSprite": "graphics/weapons/flagship_hellbore.png",
"hardpointSprite": "graphics/weapons/flagship_hellbore.png",
"hardpointGlowSprite":"graphics/weapons/flagship_hellbore.png",

could anyone know why?

Dr.Death, that looks great my only problem is those front tips, i cant really tell you why, they just dont look right, might be they look like clean cuts on the hull
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on December 23, 2012, 09:42:23 AM
Awesome sprite Dr.Death
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on December 23, 2012, 09:55:32 AM
looks really good dr. death
maybe some completly different color added in to give it a contrast within the ship?
dont know anything else you could add to fill in the "missing" part.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 23, 2012, 12:21:17 PM
@silentstormpt: Thanks a lot and I know what you mean, there's no shading there and they do look like clean cuts...first I thought it looked good but now that you mention it...I could add some small shading there so it doesn't look so clean. Btw, could it be because your last line is missing a space? Just a thought. :)

@Uomoz: Glad to hear that, it's motivating. :)

@TheHappyFace: Thanks to you too, I could try to shoot some contrast into it, the somewhat finished sprite that's waiting on my harddrive in the mod folder is already a bit darker then this one...so that might help it a bit. I darkened it on purpose because when testing the ship, Starfarer lights all the ships up, must be the game engine...it's really noticeable. I'll see what I can do to improve it further.

Here's the "Annihilator System Core". It's not really a ship as it is a drone deployment station and a huge, mobile weapon, a beam cannon, for a race, very Necron like, that I'm working on for the mod I'm going to release soon. Hope you guys like it. And yeah, you can tell that I'm a fan of green. :)
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/systemcore.png?t=1356293974)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on December 23, 2012, 12:43:52 PM
You reminded me of something, how about making a mobile plataform that can only move once, by using a modified burnengine shipsystem, using it once then it foes into a deploy mode, so now its a defence station that cant move, another option is adding a teleport on it so it can "move" sometimes.

So you can add twice or more the stats and weapons, on it since, it doesnt move, needs to hold its ground vs anything coming at it

PS: the missing space is not the issue since it reads the while line, so as long its on the same line after the : it should read, thanks tho
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 23, 2012, 02:36:20 PM
Hmm...sounds interesting. It would keep it's rotational capabilities and when deployed, moved a couple of times only, even if a couple of times.
As you mentioned, a modified burn drive engine would be needed to deploy the turret when it spawns so it doesn't stay off the lower bottom of the map.
What about a ship...spawning mobile weapon platforms that can't move, using the drone system script...since the mass center would have to be nullified to prevent the deploying ship from crashing into the platform, other ships would be able to fly actually underneath it. It also shouldn't be able to be recalled at any point, just deployed...

I think the latter one is much easier to achieve, although I could be totally wrong. First one sounds more interesting since you would have to move the weapon platforms actively and arrange them across the battlefield to make use of them as much as possible.

It's a great idea. I wonder if it can be pulled off.

Also...the hardpoint/weapon doesn't show up at all in the cargo bay? Weird. I saw that only once on the swarm fleet mod. But never again. Still, you got the png and everything else, can it really in the end be only code related?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 23, 2012, 03:23:15 PM
WIP - Experimental Cruiser

This thing is not finished yet and i am not sure what exactly this is  ;)

Spoiler
(http://i.imgur.com/qxmZs.png)
[close]

@Dr. Death I know these sprites, good old shmup ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrashToDesktop on December 23, 2012, 03:28:53 PM
It looks like a giant ship that's supposed to have a super weapon mounted in it.  :o
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 23, 2012, 03:33:55 PM
@Thule: Haha...glad you do, bud. ;) But admit they are somewhat forgotten which is a good and bad thing at the same time. Thankfully, GIMP does the job fine since it let's me change it so much that it's hardly recognizable anymore, but yeah, the "Core" styled ship i posted isn't so new and original, it's rather old, very old. Plus, It was hard to find and make such a good looking custom sprite so the big ol' eye made my job easier.

And I can already see your experimental destroyer deploying those weapon platforms silentstormpt and me mentioned, awesome work, Thule. Keep it up. ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on December 23, 2012, 04:13:49 PM
Found time this evening to kick out a few more things for my new project:

(http://www.wolfegames.com/TA_Section/cycles_wip.png)

I think it's probably about time to code stuff up, see how things work atm :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 23, 2012, 09:12:12 PM
it might be off topic but i just wonder where you guys find spaceship inspiration or reference?

I am starting to collect those graphic when i increasingly knowing i am stuck XD
http://pinterest.com/maximilianyuen/spaceship-graveyard/

if you guys know any other good source other than deviantart please kindly spell it out :)


Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on December 24, 2012, 01:24:50 AM
@TheHappyFace: Thanks to you too, I could try to shoot some contrast into it, the somewhat finished sprite that's waiting on my harddrive in the mod folder is already a bit darker then this one...so that might help it a bit. I darkened it on purpose because when testing the ship, Starfarer lights all the ships up, must be the game engine...it's really noticeable. I'll see what I can do to improve it further.
was actually talking about color contrast, so red as opposed to green instead of the contrast tool which increases brightness at some points and decreases it at others.
to be more precise , adding red lights on a green ship might give an interresting look.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 24, 2012, 01:34:06 AM
Sounds funky, HappyFace...I'll see what I can do.

@maximilianyuen - There's so much great concept art, blueprints, x-ray scans and other similar stuff to find then just deviantart. I can safely say that your brain can be enough sometimes, as long as you feed it with the right input. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on December 24, 2012, 06:50:37 AM
You reminded me of something, how about making a mobile plataform that can only move once, by using a modified burnengine shipsystem, using it once then it foes into a deploy mode, so now its a defence station that cant move, another option is adding a teleport on it so it can "move" sometimes.

So you can add twice or more the stats and weapons, on it since, it doesnt move, needs to hold its ground vs anything coming at it

PS: the missing space is not the issue since it reads the while line, so as long its on the same line after the : it should read, thanks tho
I had thought of that before SilentStorm, before ship systems, I hadn't considered using a ship systems to enforce a one time movement.

Good thinking, bro.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on December 24, 2012, 07:11:13 AM
Thanks but i also had that thought before shipsystems as well, the way Homeworld 2 defense platforms worked would be perfect for this game, also even if the AI ignored it as in (stuck out of range while circulating around non-stop) you would just end it automatically and the chances you would win flawlessly would be pretty high
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 24, 2012, 09:53:36 AM
Sounds funky, HappyFace...I'll see what I can do.

@maximilianyuen - There's so much great concept art, blueprints, x-ray scans and other similar stuff to find then just deviantart. I can safely say that your brain can be enough sometimes, as long as you feed it with the right input. :)

right, took a picture yesterday when biking and there's an inspiration from that already, get to work :)
sometimes you just need something/anything to make a "ding" sound in your head
Spoiler
(https://lh6.googleusercontent.com/-d5e3tU88OZ4/UNW-hVzna8I/AAAAAAAAVSs/gYUhb6Jv4AY/s1300/2012+-+1)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 25, 2012, 09:19:48 AM
right, took a picture yesterday when biking and there's an inspiration from that already, get to work :)
sometimes you just need something/anything to make a "ding" sound in your head
Spoiler
(https://lh6.googleusercontent.com/-d5e3tU88OZ4/UNW-hVzna8I/AAAAAAAAVSs/gYUhb6Jv4AY/s1300/2012+-+1)
[close]

That's a gorgeous image, maximilian. I hope it sparks something up in your head.
The Atrox-Heavy Viper Drone Carrier underneath it the X1-Viper Drone
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/siegecarrier.png?t=1356455912)
[close]
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/drone_viper.png?t=1356456639)
[close]
Hope you guys like it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 25, 2012, 10:26:49 AM
How do you repaint ships AND make it look good?!? i want to learn! because that is amazing.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on December 25, 2012, 11:25:27 AM
I know this is somewhat OT so forgive me this post:

I got the system ready for the defense platform.

ship_systems.csv
Code
Launch Platform,launchdrive,,,,,,,1,,2,10,1,TRUE,,,,,,,TRUE,TRUE,TRUE,graphics/icons/hullsys/burn_drive.png

shipsystem/scripts/LaunchDriveStats.java
Code
package data.shipsystems.scripts;

import com.fs.starfarer.api.combat.MutableShipStatsAPI;
import com.fs.starfarer.api.plugins.ShipSystemStatsScript;

public class LaunchDriveStats implements ShipSystemStatsScript {

public void apply(MutableShipStatsAPI stats, String id, State state, float effectLevel) {
if (state == ShipSystemStatsScript.State.OUT) {
stats.getMaxSpeed().unmodify(id);
stats.getMaxTurnRate().unmodify(id);
stats.getTurnAcceleration().unmodify(id);
stats.getAcceleration().unmodify(id);
  stats.getDeceleration().modifyFlat(id, 10000f);
} else {
stats.getMaxSpeed().modifyFlat(id, 10000f * effectLevel);
stats.getAcceleration().modifyFlat(id, 5000f * effectLevel);
            stats.getMaxTurnRate().unmodify(id);
            stats.getTurnAcceleration().unmodify(id);
            stats.getDeceleration().unmodify(id);
//stats.getAcceleration().modifyPercent(id, 200f * effectLevel);
}
}
public void unapply(MutableShipStatsAPI stats, String id) {
stats.getMaxSpeed().unmodify(id);
stats.getMaxTurnRate().unmodify(id);
stats.getTurnAcceleration().unmodify(id);
stats.getAcceleration().unmodify(id);
stats.getDeceleration().unmodify(id);
}

public StatusData getStatusData(int index, State state, float effectLevel) {
if (index == 0) {
return new StatusData("Launching defense platform... engines at maximum power.", false);
}
return null;
}
}

shipsystems/launchdrive.system
Code
{
"id":"launchdrive",
"type":"ENGINE_MOD",
"aiType":"BURN_DRIVE",

"statsScript":"data.shipsystems.scripts.LaunchDriveStats",

#"engineGlowColor":[255,175,125,255],
#"engineGlowContrailColor":[100,165,255,25],
"engineGlowLengthMult":2f,
"engineGlowWidthMult":3f,
"engineGlowGlowMult":2f,

"flameoutOnImpactChance":0.01,

"clampTurnRateAfter":true,
"clampMaxSpeedAfter":true,
"alwaysAccelerate":true,

"useSound":"system_burn_drive_activate",
"loopSound":"system_burn_drive_loop",
"deactivateSound":"system_burn_drive_deactivate",
"outOfUsesSound":"engine_disabled",

"aiHints":{
"averageSpeedIncrease":10000,
}
}

Note 2 things:
1º The ship needs to have an maxspeed of 5 to reach 500 when the system activates
2º it needs engines effects to be reaaaally low, since once the system activates the effect will increase the engine trails and effects by:
"engineGlowLengthMult": 2 times
"engineGlowWidthMult":3 times
"engineGlowGlowMult":2 times
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 25, 2012, 12:07:35 PM
right, took a picture yesterday when biking and there's an inspiration from that already, get to work :)
sometimes you just need something/anything to make a "ding" sound in your head
Spoiler
(https://lh6.googleusercontent.com/-d5e3tU88OZ4/UNW-hVzna8I/AAAAAAAAVSs/gYUhb6Jv4AY/s1300/2012+-+1)
[close]

That's a gorgeous image, maximilian. I hope it sparks something up in your head.
The Atrox-Heavy Viper Drone Carrier underneath it the X1-Viper Drone
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/siegecarrier.png?t=1356455912)
[close]
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/drone_viper.png?t=1356456639)
[close]
Hope you guys like it.

thanks a lot :)
i like the overall feeling your ships give, that bio-mechanic feeling is very expressive, even i am totally not into alien/curvy stuff :)
would love to know how you done the color/pixel painting part if it is easy to follow :P


here's my WIP assault carrier that took 3 xmas full days...the inspiration does work its way into the ship somehow i think
Spoiler
(https://lh4.googleusercontent.com/-b52VjH80h4c/UNoEj8biuGI/AAAAAAAAVYo/C1-9qGkiK7Y/s1249/13cap.JPG)
[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 25, 2012, 12:10:07 PM
I know this is somewhat OT so forgive me this post:

I got the system ready for the defense platform.

ship_systems.csv
Code
Launch Platform,launchdrive,,,,,,,1,,2,10,1,,,,,,,TRUE,TRUE,TRUE,TRUE,graphics/icons/hullsys/burn_drive.png

shipsystem/scripts/LaunchDriveStats.java
Code
package data.shipsystems.scripts;

import com.fs.starfarer.api.combat.MutableShipStatsAPI;
import com.fs.starfarer.api.plugins.ShipSystemStatsScript;

public class LaunchDriveStats implements ShipSystemStatsScript {

public void apply(MutableShipStatsAPI stats, String id, State state, float effectLevel) {
if (state == ShipSystemStatsScript.State.OUT) {
stats.getMaxSpeed().unmodify(id); // to slow down ship to its regular top speed while powering drive down
} else {
stats.getMaxSpeed().modifyFlat(id, 10000f * effectLevel);
stats.getAcceleration().modifyFlat(id, 10000f * effectLevel);
//stats.getAcceleration().modifyPercent(id, 200f * effectLevel);
}
}
public void unapply(MutableShipStatsAPI stats, String id) {
stats.getMaxSpeed().unmodify(id);
stats.getMaxTurnRate().unmodify(id);
stats.getTurnAcceleration().unmodify(id);
stats.getAcceleration().unmodify(id);
stats.getDeceleration().unmodify(id);
}

public StatusData getStatusData(int index, State state, float effectLevel) {
if (index == 0) {
return new StatusData("Launching defense platform... engines at maximum power.", false);
}
return null;
}
}

shipsystems/launchdrive.system
Code
{
"id":"launchdrive",
"type":"ENGINE_MOD",
"aiType":"BURN_DRIVE",

"statsScript":"data.shipsystems.scripts.LaunchDriveStats",

#"engineGlowColor":[255,175,125,255],
#"engineGlowContrailColor":[100,165,255,25],
"engineGlowLengthMult":25,
"engineGlowWidthMult":30,
"engineGlowGlowMult":20,

"flameoutOnImpactChance":0.01,

"clampTurnRateAfter":true,
"clampMaxSpeedAfter":true,
"alwaysAccelerate":true,

"useSound":"system_burn_drive_activate",
"loopSound":"system_burn_drive_loop",
"deactivateSound":"system_burn_drive_deactivate",
"outOfUsesSound":"engine_disabled",

"aiHints":{
"averageSpeedIncrease":10000,
}
}

Note 2 things:
1º The ship needs to have an maxspeed of 5 to reach 500 when the system activates
2º it needs engines effects to be reaaaally low, since once the system activates the effect will increase the engine trails and effects by:
"engineGlowLengthMult": 25 times
"engineGlowWidthMult":30 times
"engineGlowGlowMult":20 times

kinda hard to imagine, would be nice if there's a video come with it :P
suggest using ezvideo for a simple screen recording, simple and free to use :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 25, 2012, 12:53:42 PM
Experimental Phase Capital
eEMP-Emitter

Spoiler
(http://i.imgur.com/0K70x.gif)(http://i.imgur.com/liwFn.png)
[close]

Spoiler
(http://i.imgur.com/hPGYe.png)(http://i.imgur.com/AJqFD.png)
[close]

I would appreciate C+C
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 25, 2012, 12:56:48 PM
Well...thule..I am speechless....amazing.  ;D No criticism...just jawdropz.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: K-64 on December 25, 2012, 01:01:02 PM
For the phase coil thingies, I'd possibly make it a bit more blurred, right now it looks a bit weird to me, just seems a bit too in-your-face for me. Although that's personal opinion
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on December 25, 2012, 02:11:47 PM
Spoiler
I know this is somewhat OT so forgive me this post:

I got the system ready for the defense platform.

ship_systems.csv
Code
Launch Platform,launchdrive,,,,,,,1,,2,10,1,,,,,,,TRUE,TRUE,TRUE,TRUE,graphics/icons/hullsys/burn_drive.png

shipsystem/scripts/LaunchDriveStats.java
Code
package data.shipsystems.scripts;

import com.fs.starfarer.api.combat.MutableShipStatsAPI;
import com.fs.starfarer.api.plugins.ShipSystemStatsScript;

public class LaunchDriveStats implements ShipSystemStatsScript {

public void apply(MutableShipStatsAPI stats, String id, State state, float effectLevel) {
if (state == ShipSystemStatsScript.State.OUT) {
stats.getMaxSpeed().unmodify(id); // to slow down ship to its regular top speed while powering drive down
} else {
stats.getMaxSpeed().modifyFlat(id, 10000f * effectLevel);
stats.getAcceleration().modifyFlat(id, 10000f * effectLevel);
//stats.getAcceleration().modifyPercent(id, 200f * effectLevel);
}
}
public void unapply(MutableShipStatsAPI stats, String id) {
stats.getMaxSpeed().unmodify(id);
stats.getMaxTurnRate().unmodify(id);
stats.getTurnAcceleration().unmodify(id);
stats.getAcceleration().unmodify(id);
stats.getDeceleration().unmodify(id);
}

public StatusData getStatusData(int index, State state, float effectLevel) {
if (index == 0) {
return new StatusData("Launching defense platform... engines at maximum power.", false);
}
return null;
}
}

shipsystems/launchdrive.system
Code
{
"id":"launchdrive",
"type":"ENGINE_MOD",
"aiType":"BURN_DRIVE",

"statsScript":"data.shipsystems.scripts.LaunchDriveStats",

#"engineGlowColor":[255,175,125,255],
#"engineGlowContrailColor":[100,165,255,25],
"engineGlowLengthMult":25,
"engineGlowWidthMult":30,
"engineGlowGlowMult":20,

"flameoutOnImpactChance":0.01,

"clampTurnRateAfter":true,
"clampMaxSpeedAfter":true,
"alwaysAccelerate":true,

"useSound":"system_burn_drive_activate",
"loopSound":"system_burn_drive_loop",
"deactivateSound":"system_burn_drive_deactivate",
"outOfUsesSound":"engine_disabled",

"aiHints":{
"averageSpeedIncrease":10000,
}
}

Note 2 things:
1º The ship needs to have an maxspeed of 5 to reach 500 when the system activates
2º it needs engines effects to be reaaaally low, since once the system activates the effect will increase the engine trails and effects by:
"engineGlowLengthMult": 25 times
"engineGlowWidthMult":30 times
"engineGlowGlowMult":20 times
[close]

kinda hard to imagine, would be nice if there's a video come with it :P
suggest using ezvideo for a simple screen recording, simple and free to use :)

http://www.youtube.com/watch?v=_LbHShOc2Xg (http://www.youtube.com/watch?v=_LbHShOc2Xg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 25, 2012, 02:35:17 PM
I found something similar to that phase capital ship. maybe you got its current shape from this? ;D
Spoiler
(http://i.imgur.com/IO5qe.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 25, 2012, 02:45:56 PM
@stormpt - totally fell off my chair when I saw the platform boosting onto the battlefield. Looks good though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 25, 2012, 03:54:42 PM
I found something similar to that phase capital ship. maybe you got its current shape from this? ;D
Spoiler
(http://i.imgur.com/IO5qe.png)
[close]

The shape is similar, my original inspiration came from this (http://browse.deviantart.com/?q=moonredstarblack#/d30mtih)

@K64
thank you for the feedback, much appreciated.
i checked again ingame if there would be a harsh diference between my phase coils and the vanilla ones.
In my opinion it's almost the same. I think i let it the way it is.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on December 25, 2012, 04:21:47 PM
@stormpt - totally fell off my chair when I saw the platform boosting onto the battlefield. Looks good though.

Variant Edit map makes you spawn too close to the enemy ships so, boosting there just to ram someone 2 seconds after is "normal", the platform was made quickly since i only wanted to get something i could show to u guys
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrashToDesktop on December 25, 2012, 07:22:12 PM
(http://i46.tinypic.com/10pshfr.png)

My sad attempt at making an 18th century 5th-rate frigate.  I've yet to round off the edges for the hull, but I need some advice on other aspects.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 25, 2012, 09:41:41 PM
Experimental Phase Capital
eEMP-Emitter

Spoiler
(http://i.imgur.com/0K70x.gif)(http://i.imgur.com/liwFn.png)
[close]

Spoiler
(http://i.imgur.com/hPGYe.png)(http://i.imgur.com/AJqFD.png)
[close]

I would appreciate C+C

not so relevant as a sprite but what i have in mind :)

the shape looks like it's shooting a powerful beam towards the rear of the ship, not omni direction

the coils in the middle part looks like it's well hidden inside the outter hull, kinda strange seeing the EMP fired through the hull not seeing it's above the hull

 
too bad the gif didn't show the whole process how you make it...especially the start
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 26, 2012, 02:23:38 AM
here's my WIP assault carrier that took 3 xmas full days...the inspiration does work its way into the ship somehow i think
Spoiler
(https://lh4.googleusercontent.com/-b52VjH80h4c/UNoEj8biuGI/AAAAAAAAVYo/C1-9qGkiK7Y/s1249/13cap.JPG)
[close]

This looks promising, keep it going, I wanna see how he looks once you're done. :) Good stuff.
And the process is just being tidy, being patient and being as precise as possible when pixeling...I just take care and my time that every pixel is in it's place and that there isn't much missing. Coloring and shading, here I guess it comes down to what colors fit with what part, a play between contrast, vibrance, light and dark...I know I probably can't get anymore generic with that but it's just patience, fixing errors, redoing things over and over again until they look good.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on December 26, 2012, 05:41:14 AM
@maximilianyuen:  Great design, love the bridge references :)  You might want to play with the white / gray shader a bit, reduce the noise; I have a feeling some of the details are going to get pretty mushy when rendered and will need a lot of pixel work to clean up and stand out :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 26, 2012, 05:53:46 AM
Spoiler
I know this is somewhat OT so forgive me this post:

I got the system ready for the defense platform.

ship_systems.csv
Code
Launch Platform,launchdrive,,,,,,,1,,2,10,1,,,,,,,TRUE,TRUE,TRUE,TRUE,graphics/icons/hullsys/burn_drive.png


shipsystem/scripts/LaunchDriveStats.java
Code
package data.shipsystems.scripts;

import com.fs.starfarer.api.combat.MutableShipStatsAPI;
import com.fs.starfarer.api.plugins.ShipSystemStatsScript;

public class LaunchDriveStats implements ShipSystemStatsScript {

public void apply(MutableShipStatsAPI stats, String id, State state, float effectLevel) {
if (state == ShipSystemStatsScript.State.OUT) {
stats.getMaxSpeed().unmodify(id); // to slow down ship to its regular top speed while powering drive down
} else {
stats.getMaxSpeed().modifyFlat(id, 10000f * effectLevel);
stats.getAcceleration().modifyFlat(id, 10000f * effectLevel);
//stats.getAcceleration().modifyPercent(id, 200f * effectLevel);
}
}
public void unapply(MutableShipStatsAPI stats, String id) {
stats.getMaxSpeed().unmodify(id);
stats.getMaxTurnRate().unmodify(id);
stats.getTurnAcceleration().unmodify(id);
stats.getAcceleration().unmodify(id);
stats.getDeceleration().unmodify(id);
}

public StatusData getStatusData(int index, State state, float effectLevel) {
if (index == 0) {
return new StatusData("Launching defense platform... engines at maximum power.", false);
}
return null;
}
}

shipsystems/launchdrive.system
Code
{
"id":"launchdrive",
"type":"ENGINE_MOD",
"aiType":"BURN_DRIVE",

"statsScript":"data.shipsystems.scripts.LaunchDriveStats",

#"engineGlowColor":[255,175,125,255],
#"engineGlowContrailColor":[100,165,255,25],
"engineGlowLengthMult":25,
"engineGlowWidthMult":30,
"engineGlowGlowMult":20,

"flameoutOnImpactChance":0.01,

"clampTurnRateAfter":true,
"clampMaxSpeedAfter":true,
"alwaysAccelerate":true,

"useSound":"system_burn_drive_activate",
"loopSound":"system_burn_drive_loop",
"deactivateSound":"system_burn_drive_deactivate",
"outOfUsesSound":"engine_disabled",

"aiHints":{
"averageSpeedIncrease":10000,
}
}

Note 2 things:
1º The ship needs to have an maxspeed of 5 to reach 500 when the system activates
2º it needs engines effects to be reaaaally low, since once the system activates the effect will increase the engine trails and effects by:
"engineGlowLengthMult": 25 times
"engineGlowWidthMult":30 times
"engineGlowGlowMult":20 times
[close]

kinda hard to imagine, would be nice if there's a video come with it :P
suggest using ezvideo for a simple screen recording, simple and free to use :)

http://www.youtube.com/watch?v=_LbHShOc2Xg (http://www.youtube.com/watch?v=_LbHShOc2Xg)

thanks. looks really cool, but will it work in actual game play? i mean when deploy most likely it will burn before you can take control, and no way to know where it's heading or stop.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on December 26, 2012, 07:01:58 AM


thanks. looks really cool, but will it work in actual game play? i mean when deploy most likely it will burn before you can take control, and no way to know where it's heading or stop.



You can set it as Toggle so you can turn off, you also can turn, all depends on the NPC but since it usually uses the first chance it has to rush in, it should be fine
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on December 26, 2012, 10:12:22 AM
(http://i46.tinypic.com/10pshfr.png)

My sad attempt at making an 18th century 5th-rate frigate.  I've yet to round off the edges for the hull, but I need some advice on other aspects.
I actually made something similar in the cealus mod for the farmers.
you might check that out.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 26, 2012, 02:50:16 PM
Experimental Phase Capital
eEMP-Emitter

Spoiler
(http://i.imgur.com/0K70x.gif)(http://i.imgur.com/liwFn.png)
[close]

Spoiler
(http://i.imgur.com/hPGYe.png)(http://i.imgur.com/AJqFD.png)
[close]

I would appreciate C+C

....Wow, you have made what I have wanted to have for 2 months now, please release this???
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrashToDesktop on December 26, 2012, 03:39:43 PM
That phase capital....very experimental indeed. ;D I see nothing wrong so far, aside from a lack of engines.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: iamonfire on December 26, 2012, 04:02:09 PM
I wanted to start a faction of my own and wanted to see how my ships turned out. Here is a destroyer that will follow the theme.
Spoiler
(http://img811.imageshack.us/img811/3188/snsspuma.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 26, 2012, 06:52:04 PM
That phase capital....very experimental indeed. ;D I see nothing wrong so far, aside from a lack of engines.

i was thinking about the same but saw the gif and notice the 2 new metal tube at the bottom left and right, which should be the engine..

but given the tech level this ship represent no engine is...acceptable? lol
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 27, 2012, 09:30:32 AM
non-sprite art again, 50% texturing done.

Spoiler
(https://lh5.googleusercontent.com/-tpFL_yxb5gk/UNyFQ-7pGqI/AAAAAAAAVak/L1l0I1hHs7Y/s0/)
[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 27, 2012, 10:25:22 AM
@max wow. Nice brakdown of the different layers involved.



WIP

Frigga-class
medical and science vessel

Spoiler
(http://i.imgur.com/QeaoT.png)(http://i.imgur.com/8xrXI.png)
[close]

unspecified:
Spoiler
(http://i.imgur.com/peMsO.png)(http://i.imgur.com/nmhSo.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 28, 2012, 04:22:22 PM
2 new ships.

This time 2 supportships, 1 hospitalship and 1 personnelship.

Frigga-class (Cruiser)
Hospitalship (only PD) and burndrives for a fast retreat.

Spoiler
(http://i.imgur.com/NuJRV.png)
[close]


Vanir-Class (Cruiser)
Personnel-Transporter (only PD) and burndrives for a fast retreat.

Spoiler
(http://i.imgur.com/sPEI2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 29, 2012, 07:06:12 AM
2 new ships.

This time 2 supportships, 1 hospitalship and 1 personnelship.

Frigga-class (Cruiser)
Hospitalship (only PD) and burndrives for a fast retreat.

Spoiler
(http://i.imgur.com/NuJRV.png)
[close]


Vanir-Class (Cruiser)
Personnel-Transporter (only PD) and burndrives for a fast retreat.

Spoiler
(http://i.imgur.com/sPEI2.png)
[close]

Marvelous :o

some non sprite art related thought..
What's the roll of hospital ship in the game? give it no collision radius so enemy can't target it lol

for the personnelship, i would love to see the outer shell is separated from the hull so that it can be think of as a rotating gravitational area since it's dedicated for the personnel :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 29, 2012, 07:10:50 AM
Finally my Full Armored Artillery Carrier with Combat Booster

sprite(ps updated. found the original too small so make a bigger one, with better sharpening and deco)
Spoiler
(https://lh3.googleusercontent.com/-Y3neXUwF-wk/UN8FTfUEI9I/AAAAAAAAVc0/SNWX0M_j2X0/s440/13acFinalReal.png)(https://lh5.googleusercontent.com/-BTnZumxEZeY/UN9bYyHdtsI/AAAAAAAAVeM/EWaHt2o5gAw/s531/13acFinalReal.png)
[close]


full render
Spoiler
(https://lh5.googleusercontent.com/-3qO8QpWkRDs/UN8Dy5pAZ0I/AAAAAAAAVcQ/AFsZ3Q_UO5M/s0/13acFinalFull.png)
[close]

perspective
Spoiler
(https://lh5.googleusercontent.com/-iT02P1tbW_0/UN8oUVHVZGI/AAAAAAAAVdI/Q3YWmwHFoi0/s0/)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on December 31, 2012, 01:12:02 AM
I wanted to start a faction of my own and wanted to see how my ships turned out. Here is a destroyer that will follow the theme.
Spoiler
(http://img811.imageshack.us/img811/3188/snsspuma.png)
[close]

@iamonfire since no1 actually replied to your sprite ,I will.

Spoiler
- Like the deisgn ,but not this size. make it a frigat or even a fighter. would look a lot better.
- Where is the weaponry? i can only see 2 small mounts. the others might be mounts ,but im not sure. you did check out ordinance of other ships with your ship size?
- Fuzzy its a bit fuzzy. make the lines sharper or decrease sprite size.
- There is some dirt around the mounts (bright spots) ,it looks a bit weird.
- The front outer line seems a bit odd. like wavy or something (not nativ speaker, dont know the right word for it).
- The engines seem nice only the back part is a lot darker which makes it seem a bit odd.
- There are two large bright spots in the middle of the ship. what are those? are those transparant or white? they dont seem to make sence.
- The connection between the top part and the back seem a bit cut-out. un-natural. you could add pipes or plating at the location to fix this.
[close]
I hope i didnt come in too rough. there is just a lot of work still to be done in this sprite.
for now the most important is the fuzz ,which is probaply caused by enlarging existing parts.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on January 02, 2013, 07:09:44 AM
Finally my Full Armored Artillery Carrier with Combat Booster

sprite(ps updated. found the original too small so make a bigger one, with better sharpening and deco)
Spoiler
(https://lh3.googleusercontent.com/-Y3neXUwF-wk/UN8FTfUEI9I/AAAAAAAAVc0/SNWX0M_j2X0/s440/13acFinalReal.png)(https://lh5.googleusercontent.com/-BTnZumxEZeY/UN9bYyHdtsI/AAAAAAAAVeM/EWaHt2o5gAw/s531/13acFinalReal.png)
[close]


full render
Spoiler
(https://lh5.googleusercontent.com/-3qO8QpWkRDs/UN8Dy5pAZ0I/AAAAAAAAVcQ/AFsZ3Q_UO5M/s0/13acFinalFull.png)
[close]

perspective
Spoiler
(https://lh5.googleusercontent.com/-iT02P1tbW_0/UN8oUVHVZGI/AAAAAAAAVdI/Q3YWmwHFoi0/s0/)
[close]

my ship in action:
https://www.youtube.com/watch?v=bNDsV_prZak

and a timelapse video of the modeling process which is totally irrelevant to the topic  ::)
https://www.youtube.com/watch?v=RbfJJk9MNmw
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on January 03, 2013, 06:12:54 AM
After seeing Maximilian's ship I feel stupid for even uploading this...

ver 1
Spoiler
(http://img24.imageshack.us/img24/4617/excaliburv.png)
[close]
ver2
Spoiler
(http://img687.imageshack.us/img687/2206/calibur.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 03, 2013, 06:30:56 AM
After seeing Maximilian's ship I feel stupid for even uploading this...

Spoiler
(http://img24.imageshack.us/img24/4617/excaliburv.png)
[close]
 
You should feel stupid if you didn't upload this...

BUT i dunno about that small gun mounts near the bridge in the center of the ship, small gun's got small range so in my opinion you should loose them 
& another BUT... that strange purple stripes , they bit too bright
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 03, 2013, 06:40:32 AM
Finally my Full Armored Artillery Carrier with Combat Booster

sprite(ps updated. found the original too small so make a bigger one, with better sharpening and deco)
Spoiler
(https://lh3.googleusercontent.com/-Y3neXUwF-wk/UN8FTfUEI9I/AAAAAAAAVc0/SNWX0M_j2X0/s440/13acFinalReal.png)(https://lh5.googleusercontent.com/-BTnZumxEZeY/UN9bYyHdtsI/AAAAAAAAVeM/EWaHt2o5gAw/s531/13acFinalReal.png)
[close]


full render
Spoiler
(https://lh5.googleusercontent.com/-3qO8QpWkRDs/UN8Dy5pAZ0I/AAAAAAAAVcQ/AFsZ3Q_UO5M/s0/13acFinalFull.png)
[close]

perspective
Spoiler
(https://lh5.googleusercontent.com/-iT02P1tbW_0/UN8oUVHVZGI/AAAAAAAAVdI/Q3YWmwHFoi0/s0/)
[close]

my ship in action:
https://www.youtube.com/watch?v=bNDsV_prZak

and a timelapse video of the modeling process which is totally irrelevant to the topic  ::)
https://www.youtube.com/watch?v=RbfJJk9MNmw

Holy.....!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on January 03, 2013, 11:03:15 AM
Hello, my name is Machine and this is my first post. As I usually do, I like to make my first posts with some content, so here it goes.
Originally I tried to transform some of my Battleships Forever ships (http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=5316), but I did not like the results at all. So I tried to make new ships based on existing starfarer sprites, which are also, somewhat, based in my BSF ships. The following sprites are my tests so far:

As my BSF Terran Systems Coalition fleet, all ships would be named as weapons, with their names vaguely related to their role.

The Atlalt (Assault Carrier), Javelin (Bomber), Bullet (PD Drone)
Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Atlalt.png) (https://dl.dropbox.com/u/4430656/Sprites/Javelin.png)   (https://dl.dropbox.com/u/4430656/Sprites/HeavyPDdrone.png)
Spoiler
About the Atlalt, I guess it should be a capital ship due to the large weapon mounts, though it's somewhat smaller than vanilla capital ships, it's also larger than the cruisers too :-\, I would like opinions on the issue
[close]
[close]

Halberd (Dreadnaught)
Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Halberd.png)
Spoiler
Second ship I made, it's meant to have a large energy cannon built-in, also its turrets should have wide turning arcs, unlike the Atlalt
[close]
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 03, 2013, 11:05:36 AM
Fantastic ships! And your from battleships forever? Check out my mod BattleFarer forever, you may know SilverWingedSeraph, I'm in desperate need of donations of ships from that game to add to the mod.

Welcome to the forum!!!!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on January 03, 2013, 11:39:45 AM
That's a cool mod, and ofcourse you can use my BSF ships.
Actually I'll upload them for you; it's a more complete compilation than the one I released in BSF forums it includes the following fleets: Terran systems coalition, Terran Pirates/Rebels, Aliens and the Devourer Swarm (Bugs), all of them mentioned in the thread. All ships are both in shp and sb4 format; feel free to do any modification to them as you might need.

Dropbox Download Link (https://dl.dropbox.com/u/4430656/Machine%27s%20Ship%20Compilation.rar)

Edit: It also includes the sprites used to make them, most are in png and some in gif formats.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 03, 2013, 11:42:35 AM
That's a cool mod, and ofcourse you can use my BSF ships.
Actually I'll upload them for you; it's a more complete compilation than the one I released in BSF forums it includes the following fleets: Terran systems coalition, Terran Pirates/Rebels, Aliens and the Devourer Swarm (Bugs), all of them mentioned in the thread. All ships are both in shp and sb4 format; feel free to do any modification to them as you might need.

Dropbox Download Link (https://dl.dropbox.com/u/4430656/Machine%27s%20Ship%20Compilation.rar)

Edit: It also includes the sprites used to make them, most are in png and some in gif formats.
Wow! Holy crap thanks!!! Credit will be given of course
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrashToDesktop on January 03, 2013, 12:05:58 PM
Excellent sprites, Machine. :) And a hearty welcome from all of us, I'm sure.

At that level of kitbashing, I'm sure you'll be on par with medikohl in no time. ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 03, 2013, 12:52:11 PM
More and more artmodders comming from BSF, this is indeed good news.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 04, 2013, 02:22:16 AM
welcome to the forum and i can see you will be a good addition to the modding community.  ;D
neat kitbashing , no cut lines and hard to see the original ship.

about the ship.
try finding a vanilla ship with the same size or at least closest to that size.
size makes out if something is cruiser, capital or something else ,not the amount of mounts.
ofcourse you'll need to compensate the amount of weapons with soemthing like credit cost.

ps. try to stay on topic please and support your opinion instead of just saying it out loud.
Holy.....!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
less like this  ;)

Fantastic ships! And your from battleships forever? Check out my mod BattleFarer forever, you may know SilverWingedSeraph, I'm in desperate need of donations of ships from that game to add to the mod.

Welcome to the forum!!!!
could you say this to him trough pm next time?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 04, 2013, 04:00:32 AM
Hello, my name is Machine and this is my first post. As I usually do, I like to make my first posts with some content, so here it goes.
Originally I tried to transform some of my Battleships Forever ships (http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=5316), but I did not like the results at all. So I tried to make new ships based on existing starfarer sprites, which are also, somewhat, based in my BSF ships. The following sprites are my tests so far:

As my BSF Terran Systems Coalition fleet, all ships would be named as weapons, with their names vaguely related to their role.

The Atlalt (Assault Carrier), Javelin (Bomber), Bullet (PD Drone)
Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Atlalt.png) (https://dl.dropbox.com/u/4430656/Sprites/Javelin.png)   (https://dl.dropbox.com/u/4430656/Sprites/HeavyPDdrone.png)
Spoiler
About the Atlalt, I guess it should be a capital ship due to the large weapon mounts, though it's somewhat smaller than vanilla capital ships, it's also larger than the cruisers too :-\, I would like opinions on the issue
[close]
[close]

Halberd (Dreadnaught)
Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Halberd.png)
Spoiler
Second ship I made, it's meant to have a large energy cannon built-in, also its turrets should have wide turning arcs, unlike the Atlalt
[close]
[close]

Well, in size, both of those are Battlecruisers/Battleship, A dread is much larger than that. i really like the style of those 2, nothing to complain about whatsoever, really well done. While at it, i might aswell post my latest and final capital ship. this is a dreadnought.
Spoiler
(http://i.imgur.com/CpDcy.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 04, 2013, 04:05:27 AM
Sorry.

@Max, Amazing ships, I just love the colours, kinda doesn't match the starfarer theme, but that's just because its matching your style. Can see no real bad points

@Machine, Fantastic looking first kitbashes perhaps thin the dark lines out on the Halberd's engines a bit? I don't know hehe
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 04, 2013, 04:26:05 AM
hope i didnt seem too rough.
just trying to keep this thread on rails.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 04, 2013, 04:39:42 AM
hope i didnt seem too rough.
just trying to keep this thread on rails.
itz k ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on January 04, 2013, 04:46:23 AM
hope i didnt seem too rough.
just trying to keep this thread on rails.
I haven't been back in here for a while so I should rectify this problem and destroy the track :P

Anyway,

@Max Clap Clap Clap, well done I HATE YOU for being a amazing 3d artist and ship maker, good job

@Machine, rage against and good kitbashing, as sprog said "weld" the ships a bit more and it will be ser gut.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 04, 2013, 05:43:09 AM
Quote
Well, in size, both of those are Battlecruisers/Battleship, A dread is much larger than that. i really like the style of those 2, nothing to complain about whatsoever, really well done. While at it, i might aswell post my latest and final capital ship. this is a dreadnought.

Erick Doe's 2 cents of wisdom: (please read, ship builders)

The difference between a battleship or a dreadnought is highly arbitrary. The nomination is best used to set aside differences within/between a single navy's own ships. Vanilla also does not use the nominer "dreadnought", so it really can't be said whether something is a dreadnought or not, from a vanilla standpoint.

In our history, a dreadnought was used as a nominer to denote ships that were similar in armament and size as the HMS Dreadnought, which was simply a huge and well armed ship for its time. Later battlecruisers surpassed that though. In fact, the HMS Dreadnought was technically a battleship. Even a battlecruiser like the HMS Hood (which sacrifised much armour for speed but none of its combat power) was superior, larger, heavier and better armed and armoured than the so-called Dreadnought. Not to mention a battleship like the Bismarck. The Dreadnought set the stage for battleships, but compared to the battleships build throughout history, the Dreadnought was a pathetic pip-squeek.

So, in short, there is no reason to assume that a ship classified as Dreadnought should be bigger or stronger than a battleship or battlecruiser. In fact, Dreadnought should be the precursor to battleship or battlecruiser.


If anything, the Dominator seems like a Dreadnought to me. Slow, heavily armed and armoured. Fairly low-tech. But probably huge and state of the art when it rolled off the production lines. The Conquest would be a battlecruiser with its relatively low armour rating but high speed and combat power; and size advantage over the Dominator. And the Paragon or Onslaught? Those could be battleships, one dated the other more modern. Heavily armed, relatively fast and just humongous and durable.

The idea that a Dreadnought may be bigger and superior to a Battlecruiser or Battleship may come from the use in a lot of space games. The simple fact of the matter is that these games resort to using the nominer "dreadnought" whenever they need a name to sound awesome and powerful, and have used up all regular hull and classification nominers.


I just had to clarify this.  ;)


P.S.

That does not take away the fact that hull-class designation has been somewhat arbitrary throughout history. Even today. And nations actually deliberatly circumvent other nation's designations. How? Why? Here's a few examples:

1.) Dutch Fluteships were the result of a toll-law created by Denmark in the 16th century. Ships passing through the Danish isles would have to pay toll per their deck-size. Hence the Flute ship, which was developed to have a huge lower deck, in which to transport goods, but to have only a slim upper deck so they would'nt have to pay much toll. They technically cheated the Danish into thinking the Flute ships were smaller merchants, when in fact they were huge trade ships.

2.) Several nations changed the designations of their modern navy ships. For example, the Dutch designation for a Destroyer is "Hunter" (Torpedo-boat Destroyer / Torpedo-boat Hunter). However, modern destroyers were not named Hunters anymore, eventhough their size and armament fitted the classification, because of political reasons. It would sound too aggressive. So, they had been classified as "Flotilla-leaders" and "Frigates".

3.) Which takes me to point three. Different nations use different standards to classify naval ships. The UK for example, primarily uses the size and tonnage to classify ships. While the USA uses primarily weaponry to classify ships with. What may be a frigate to the UK might be a destroyer to the USA.

4.) Also, when you look at history, classifications have come and gone (like Destroyer Escort or Corvette) and have meant different things throughout history.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 04, 2013, 06:11:26 AM
You know... All this talk made me keen on doing some 16th century sailing mod. But then again, I already have all these projects going.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 04, 2013, 06:29:23 AM
Then what would i call a ship larger than a battleship? "very big boat" ? ;D

A dreadnought is simply an all big gun battleship, very few caliber variations across its guns. while remaining smaller or the same size, There ain't really any other words for something larger than a "super" carrier or battleship, because we haven't built anything bigger, I suppose Mother ships and Ark ships would be considered bigger classes, but their size is mostly used in space games, gigantic and impossible to build in RL due to the time and resources required to build them, and even then, what would you need such a massive ship for? Its cost is outrageous in both production and maintenance. and it wouldn't fit any role that another smaller ship couldn't do better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 04, 2013, 06:41:13 AM
I'm not saying that a Dreadnought can't be a big ship with big guns. I'm just saying that you shouldn't be surprised at seeing battlecruisers that are much larger and more powerful. If you have come to a point where your current ship builds surpass that of your battleships, you may start looking for new designations. If, in your case, you'd like to use Dreadnought as designation, that's fine. Just know that historically a dreadnought is a big ship, but no bigger than a battlecruiser or battleship.

What I am saying is that your statement of:

Quote
Well, in size, both of those are Battlecruisers/Battleship, A dread is much larger than that. i really like the style of those 2, nothing to complain about whatsoever, really well done. While at it, i might aswell post my latest and final capital ship. this is a dreadnought.

...is false. A Dreadnought is not bigger/ stronger/ heavier per definition.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 04, 2013, 06:57:06 AM
Anyway, here's some of my "navy" faction ships:

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/patrolboat_flores_01.png) (http://i1022.photobucket.com/albums/af343/erick_doe/patrolboat_soemba_01_zps1a3ef75d.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Patrolboat.png)
Patrolboat: (Fighter)
This category is made up by patrolboats like fast attack boats, torpedo boats and missile boats.

(http://i1022.photobucket.com/albums/af343/erick_doe/corvette_sumatra_01.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Corvette.png)
Corvette: (Frigate)
Corvettes are small, dedicated, single-purpose frigates. Bigger and better armed than patrolboats.

(http://i1022.photobucket.com/albums/af343/erick_doe/frigate_java_01.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Frigate.png)
Frigate: (Frigate)
Frigates are small combat ships that often act as escorts for the larger vessels. They are considerably larger than corvettes and less specialized.

(http://i1022.photobucket.com/albums/af343/erick_doe/destroyer_tromp_01.png) (http://i1022.photobucket.com/albums/af343/erick_doe/destroyer_trompmk2_01_zps3975bc28.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Destroyer.png)
Destroyer: (Destroyer)
Also known as hunters; the destroyers are the in-between ships, filling the gap between frigates and cruisers. They are well-rounded combat ships. Some converted merchant ships or destroyers also act as light carriers.

(http://i1022.photobucket.com/albums/af343/erick_doe/cruiser__deruyter_01.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Cruiser.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Carrier.png)
Cruiser: (Cruiser)
Carriers and dedicated cruisers make up the cruiser classification of ships.

(http://i1022.photobucket.com/albums/af343/erick_doe/battleship_eendracht_01-1_zps48f44745.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Battleship.png)
Battleship: (Capital)
Large battlecruisers make up the battleship category. They are fast, clad in armour and well-armed.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 04, 2013, 07:28:50 AM
Those are some nice looking ships, :o vanilla balanced? Although you don't seem to have a carrier, i think with your style of ships there, the Astrakhan carrier from ironclads would be a nice sprite to base it from, since it looks like a RL modern carrier, very good work overall.

Quote
A dreadnought is simply an all big gun battleship, very few caliber variations across its guns. while remaining smaller or the same size as your average battleship

that is the correct term. if we want to be 100%, i know the difference between the 3, but in Starfarer, i doubt that the difference matters that much, or maybe it does, myself i classify my ships depending on their size and given stats, not on their role or combat strategy. ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 04, 2013, 09:59:46 AM
I would consider ships that possess the biggest hulls to be of a "Flagship" type, considering its a unique ship for their size usually used by the highest in command and used as a command ship
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 04, 2013, 10:53:02 AM
Mmm. but flagship is not a ship classification, That is just the ship were commands are given out, any ship can be the flagship of a fleet.

the biggest "ship" hull you would find anywhere would be a Shipyard, since those have to be large enough to build even the largest ships, since you cannot build a spaceship of those sizes in space, nor on a planet because the ship you are building would be larger than an entire continent or even the planet itself.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on January 04, 2013, 11:47:12 AM
the biggest "ship" hull you would find anywhere would be a Shipyard, since those have to be large enough to build even the largest ships, since you cannot build a spaceship of those sizes in space, nor on a planet because the ship you are building would be larger than an entire continent or even the planet itself.
I do not think so. Even now they build large ships like legos. They only need big cranes to put them together. It's not build out in one peace. That way autofactory do not need to be larger than ship, it's just need to be large as biggest part it can produce. And 2 "robo hands" to put it all together.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Psiyon on January 04, 2013, 12:07:42 PM
For some reason I've always liked that unused midline scout ship that appears in a few concept sketches, so I finished it up:

(http://img17.imageshack.us/img17/4210/sekritship.png)

From here: http://i.imgur.com/eivEB.jpg

Could definitely be better, but I don't really care as I don't intend to actually use it. Though if anyone else wants to use it, feel free.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 04, 2013, 12:09:53 PM
I'm taking that if you don't mind, i need another frigate for my mod, since 1 frigate ain't really enough. ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on January 04, 2013, 01:29:33 PM


Here are the ships of the "new" faction which will soon be part of the TL mod.
Quite some time ago i already posted some of them. But as i did colorchanges and small and or big adjusments, it seemed to make sense to post them again as a whole.

bioturrets and hardpoints will be next.



Would appreciate some C+C

Musculus-class
Capital
Spoiler
(http://i.imgur.com/NyiE3.png)
[close]

Borealis-class
Cruiser
Spoiler
(http://i.imgur.com/tWa6o.png)
[close]

Robustus-class
Destroyer
Spoiler
(http://i.imgur.com/dKAvK.png)
[close]

Orcus-class
Destroyer
Spoiler
(http://i.imgur.com/PKraw.png)
[close]

Monodon-class
Frigate
Spoiler
(http://i.imgur.com/2o2Fy.png)
[close]

Leucas-class
Frigate
Spoiler
(http://i.imgur.com/CUDl2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 04, 2013, 01:32:45 PM
The robustus looks like some kind of helmet a demon would wear, so does the musculus, can i marry your spriting skills?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on January 04, 2013, 01:53:23 PM
The robustus looks like some kind of helmet a demon would wear, so does the musculus, can i marry your spriting skills?

Full credit for the actual sprites/artwork goes to Hyrotrioskjan (http://hyrotrioskjan.deviantart.com/) from deviantart.com.
I just kitbashed them towards a general starfarer asthetic.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on January 04, 2013, 04:59:22 PM
wont the "wings" just increase the hitbox of the of the ship? (allthough it looks pretty cool)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on January 04, 2013, 05:21:26 PM
You could always just have the bounds go half way the length of the wing, I personally wish there was a way for projectiles to go above/below a ship in a chance based fashion but it's pretty absolute atm.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 05, 2013, 03:05:07 AM
For some reason I've always liked that unused midline scout ship that appears in a few concept sketches, so I finished it up:

(http://img17.imageshack.us/img17/4210/sekritship.png)

From here: http://i.imgur.com/eivEB.jpg

Could definitely be better, but I don't really care as I don't intend to actually use it. Though if anyone else wants to use it, feel free.
looks nice indeed, although i think he meant the middle to be much more like... a smaller version of the paragon bridge. if you know what i mean.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 05, 2013, 03:08:57 AM
@Thule
they look really nice, although i am curious to see them next too vanilla ships. it might look strange ,since the style is far from vanilla.

the borealis is a bit smoother than the others. it seems to have more flat area's and the colors are less harsh(dont know any other word for it), fewer contrast not as much saturation.
I think you'll need to adjust it a bit to fit the others better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on January 05, 2013, 06:49:45 AM
Sorry.

@Max, Amazing ships, I just love the colours, kinda doesn't match the starfarer theme, but that's just because its matching your style. Can see no real bad points

@Machine, Fantastic looking first kitbashes perhaps thin the dark lines out on the Halberd's engines a bit? I don't know hehe

thanks, and you hit the jackpot....Have been feeling the samething that it's hard to mix and match the style :\
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 05, 2013, 09:29:41 AM
@max
i think the only one would might be able to help you with that is (the brilliant) xenoargh.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on January 06, 2013, 04:55:00 AM
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/TheBanshees_zpsa558fc96.png)
[close]
Two Banshee destroyer versions. Personally, the second one reminds me a bit of the Medusa in wing shape and such, could be me though. The three medium hardpoints on the Mk2 are missile hardpoints...while the front one on the Mk1 is a universal hardpoint. Totally doesn't sound too op. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on January 07, 2013, 03:36:45 AM
@max
i think the only one would might be able to help you with that is (the brilliant) xenoargh.

been trying to repeat what he did with previous sample he nicely done but well, i didnt post it here...lol
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 07, 2013, 03:49:37 AM
The Cleaver Gunship, A small gunship (Will work like frigate but at the size of a fighter) with 2 small hardpoints and 1 small 360 degree turret
Spoiler
(http://i.imgur.com/GMnSC.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on January 07, 2013, 03:56:22 AM
The Clever Gunship, A small gunship (Will work like frigate but at the size of a fighter) with 2 small hardpoints and 1 small 360 degree turret
Spoiler
(http://i.imgur.com/GMnSC.png)
[close]

Its so cute!

Looks good, well done it reminds me of the snowspeeder.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 07, 2013, 03:58:52 AM
Hehe, Really? I did good??? :o

Anything I could change on it? its a mix of the Broadsword, Fighter heavy escort and Thunder :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on January 07, 2013, 04:01:42 AM
Hehe, Really? I did good??? :o

Anything I could change on it? its a mix of the Broadsword, Fighter heavy escort and Thunder :)
You did good.

Now fly, my monkey fly! (Ook)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 07, 2013, 04:04:14 AM
Hehe, Really? I did good??? :o

Anything I could change on it? its a mix of the Broadsword, Fighter heavy escort and Thunder :)
You did good.

Now fly, my monkey fly! (Ook)

Gonna make some more to go with:

The Ethereal:
Spoiler
(http://i.imgur.com/FWdCk.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 07, 2013, 04:13:33 AM
Updated the sprites:

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/patrolboat_soemba_03_zps75a61b72.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/patrolboat_flores_03_zps6e3c4fcb.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/corvette_sumatra_03_zps7b6d70e5.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/frigate_java_03_zps6fbe8fc2.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/destroyer_tromp_03_zpsa0604b68.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/destroyer_trompmk2_03_zpse87c6e03.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/cruiser_deruyter_03_zps746a0f34.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/battleship_eendracht_03_zps16c607e5.png)
[close]

I'm pretty happy with the result. The ship bridges still need little lights at their "viewing windows".
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 07, 2013, 04:28:23 AM
they look nice indeed!
have any screen so we can see how they look in-game?
one question... yu no add more colors ) :?
 ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on January 07, 2013, 04:29:48 AM
they look nice indeed!
have any screen so we can see how they look in-game?
one question... yu no add more colors ) :?
 ;D

iN SHIPS OF WAR (WHAT THESE ARE BASED ON) THEY VERY, VERY RARELY HAVE BRIGHT COLOURS ON SO THESE FIT WITH THE THE STYLE, and i just wrote that with the caps on , sorry...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 07, 2013, 04:30:53 AM
 :'( but i like pretty colors
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 07, 2013, 04:31:29 AM
they look nice indeed!
have any screen so we can see how they look in-game?
one question... yu no add more colors ) :?
 ;D

iN SHIPS OF WAR (WHAT THESE ARE BASED ON) THEY VERY, VERY RARELY HAVE BRIGHT COLOURS ON SO THESE FIT WITH THE THE STYLE, and i just wrote that with the caps on , sorry...

Pretty much this.  :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 07, 2013, 04:46:37 AM
have any screen so we can see how they look in-game?

Once I've got them working in game I'll gladly post some screenshots. I did take a screenshot of the Tromp-class destroyer in early testing:

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Overlap.png)
[close]

Obviously it is an old sprite with no shading.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 07, 2013, 07:07:54 AM
The Cleaver Gunship, A small gunship (Will work like frigate but at the size of a fighter) with 2 small hardpoints and 1 small 360 degree turret
Spoiler
(http://i.imgur.com/GMnSC.png)
[close]

Updated:
Spoiler
(http://i.imgur.com/YaISA.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on January 07, 2013, 11:05:32 AM
2 custom weapons for TL

Spoiler
(http://i.imgur.com/jM2EO.png) (http://i.imgur.com/7B7Vv.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 07, 2013, 07:39:40 PM
That big cannon looks like it would leave a really nasty hole in your armor, really good looking.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 08, 2013, 02:07:43 AM
The Greenback energy gunship:
Spoiler
(http://i.imgur.com/82cVa.png)
[close]
3 small energy turrets
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 08, 2013, 02:12:24 AM
Oops forgot engines lulz
Spoiler
(http://i.imgur.com/0S1bG.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on January 08, 2013, 02:39:19 AM
Haven`t posted anything here for a long while.

Here are some of the most recent sprites for the Ironclads for your judgement.

(http://www.okim.nickersonm.com/SF/PIRATE-ships-new.png)

Note that i`m still using omni-directional light sources (comming from top and from both banks). This way sprites are easy to mass produce.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 08, 2013, 03:23:56 AM
Snazzy, Loving the Hulk and Catapult (Right one) looking forward to blowing them up :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 08, 2013, 09:10:52 AM
@Okim
i can see you improved your style a lot since last time.
the ships are a bit messy ,which is probaply intended.
they might look better if there were some points which were more clearly.
something which is in contrast ,something that catches the eye.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 08, 2013, 09:14:26 AM
Wut about my ships? I want more feedback!!!!!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on January 08, 2013, 09:25:54 AM
@sproggy - I like the Cleaver...that gnat really looks like it could be an annoyance to fight against. I imagine it's pretty maneuverable. Good stuff, sproggy. Second one, the Greenback....hmm, looks slightly similar in overall design...actually a cool Xyphos modification. I'd imagine it to be just as maneuverable like the Cleaver. Make the middle part of the Greenback a bit lighter perhaps? To give it more depth/height. Other than that, great.

@thule - lovely look artillery. I'd love to try those out and just like Val said...those should be devastating. Would love if they could come in two variants, with an inert shell and an high explosive shell. Top notch.

Here's my contribution to the thread again - Executor Class Dreadnought.
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/executor.png?t=1357660846)
[close]
Feedback is as always welcome and appreciated.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 08, 2013, 09:31:53 AM
@sproggy - I like the Cleaver...that gnat really looks like it could be an annoyance to fight against. I imagine it's pretty maneuverable. Good stuff, sproggy. Second one, the Greenback....hmm, looks slightly similar in overall design...actually a cool Xyphos modification. I'd imagine it to be just as maneuverable like the Cleaver. Make the middle part of the Greenback a bit lighter perhaps? To give it more depth/height. Other than that, great.

Hmmm, Tried the lighter thing, doesn't look right, it seems a bit faded then.

Here's my contribution to the thread again - Executor Class Dreadnought.
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/executor.png?t=1357660846)
[close]
Feedback is as always welcome and appreciated.
Oooh damn that thing is beast, However the top middle section lines look to distinct maybe?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 08, 2013, 09:35:15 AM
@sproggy - I like the Cleaver...that gnat really looks like it could be an annoyance to fight against. I imagine it's pretty maneuverable. Good stuff, sproggy. Second one, the Greenback....hmm, looks slightly similar in overall design...actually a cool Xyphos modification. I'd imagine it to be just as maneuverable like the Cleaver. Make the middle part of the Greenback a bit lighter perhaps? To give it more depth/height. Other than that, great.

@thule - lovely look artillery. I'd love to try those out and just like Val said...those should be devastating. Would love if they could come in two variants, with an inert shell and an high explosive shell. Top notch.

Here's my contribution to the thread again - Executor Class Dreadnought.
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/executor.png?t=1357660846)
[close]
Feedback is as always welcome and appreciated.

It kinda looks curved to me, mainly because the aft section looks "flat" compared to the rest of the ship.
Overall pretty good quality, its a bit too squeezed together for my taste, but I prefer ships that have longer hulls.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on January 08, 2013, 09:43:32 AM
@Okim - I'd love to battle against those ships, really. They look alien like, regardless of them reminding me a lot (actually almost the same, style wise) of the Ironclads. Still, pretty neat. I'd love some additional depth shading but that's pretty much up to you, they are more then good. Nice stuff, Okim.

@sproggy - could you pinpoint it exactly? I see two black lines that are the frontal flux ventilation shafts, yeah. They are black because both shaft go deep underneath and take a turn after the whole internal structure has been avoided, linked into the main, massive fission turbine generator which you can spot in the middle. It's just a energy generator...still though, what lines exactly are too distinct? I wanna fix and make this one as beast as possible. Thanks though for the feedback.

@Romeo_one - Curved in a sense that it has different plating then the rest or any other vanilla ship...the aft, if you look closer, is shaded slighty onto the sides...I'm not sure what exactly you mean with "flat" or what part is especially flat compared to another....it's bound tightly together because it's armament is more utilizable and more flexible then a cruiser armament, being therefore a "dreadnought" if I can even declare it as such...why the hell not anyways....still,thanks though, for the feedback, appreciated.
:)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 08, 2013, 09:51:55 AM
Sadly I'm no longer on the pc, but it's closer to the top, where it makes a kind of C shape
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 08, 2013, 09:52:47 AM
"Flat" in the sense that the engine part looks like it was drawn top down, where as the rest seems angled.
The aft definitely confuses me. Is the aft of the hull supposed to arc over the not arced engines?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on January 08, 2013, 10:11:37 AM
@sproggy - Already trying to fix the very distinctive black lines...you're right...they are too distinctive.

@Romeo - Trying to fix that as well and will try to make the engines more arced... I assume if I'd highlight or just shade the middle part of the engine to a lighter color, i'd get a feel of height so to speak...am I correct with that assumption?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 08, 2013, 10:18:45 AM
@sproggy - Already trying to fix the very distinctive black lines...you're right...they are too distinctive.

@Romeo - Trying to fix that as well and will try to make the engines more arced... I assume if I'd highlight or just shade the middle part of the engine to a lighter color, i'd get a feel of height so to speak...am I correct with that assumption?

Spoiler
(http://img842.imageshack.us/img842/3430/87696944.png)
[close]

Thats the shape I see when looking at the ship, is it supposed to look like that?

A "fix" would be to show the engines at the same angle, meaning the engine exhausts would be partially facing the viewer.

Unless of course this is the shape you were going for.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on January 08, 2013, 11:01:11 AM
@Romeo - I finally figured what you exactly meant...tried to fix it and on the left you can see the "fix"...I'm not sure if that's really how I wanted the ship to look like or whatever, but check it out and tell me if it makes a difference oh and...

@sproggy - Take a look and tell me if that's the part that was too black/dark/distinctive cause I noticed that flux entrance was really too black and wide so I worked and ironed that a bit out...or was it another part?
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/executorfix.png?t=1357671497)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 08, 2013, 11:05:59 AM
Like the "fixed" one better, now it doesn't look so odd to me anymore ^^"
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on January 08, 2013, 11:35:27 AM
Makes me happy. Thanks Romeo. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 08, 2013, 12:06:58 PM
Aye that's it, perfect :), a lovely ship my good man :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on January 08, 2013, 03:42:45 PM
The ProtostrikeArmament Corporation presents two of their newest invetions:
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/th_huge_ether_driver_turret.png?t=1357688091)(http://i899.photobucket.com/albums/ac198/ShawnAmarok/th_huge_ether_driver_hardpoint.png?t=1357688091)
[close]
The Ether Turret...
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/th_gamma_driver_turret.png?t=1357687709)(http://i899.photobucket.com/albums/ac198/ShawnAmarok/th_gamma_driver_hardpoint.png?t=1357687709)
[close]
... and the Gamma Coil Driver.

Both weapon systems will be sent immediately into the Corvus sector to their rightful buyers, the Corvus star system...The Gamma Coil Driver to the corresponding Orbital stations while The Ether Turret will be sent primarily to the Obeiron Station to be used and utilized directly by the Valkyrian armada.

And glad you like the Executor better now, guys, thanks for the help and feedback. Turret sprites made by Val and me. Hope you guys like our design. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on January 08, 2013, 07:32:58 PM
Been trying to get my ships in game and balancing them, so far I'm happy with them, I'll try to upload ingame screenshots tomorrow.
Besides that; made a new ship...

The Pavise Class Support Cruiser:
Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Pavise.png)
Spoiler
Designed as a damage soaker and point defense cruiser, it's getting the fortress shield system and maybe a built in guardian PD. Graphically it's not finished, I think it's lacking details, so comments are appreciated
[close]
[close]

Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Portrait.png)
Spoiler
And a portrait, somewhat inspired by Starcraft's Battlecruiser's captains, and Arcturus Mengsk
[close]
[close]

On a somewhat unrelated note, decided to go with capital ship for the atlalt (https://dl.dropbox.com/u/4430656/Sprites/Atlalt.png) better than an astral at combat, but a worse carrier, and classified the Halberd (https://dl.dropbox.com/u/4430656/Sprites/Halberd.png) as a dreadnought, referring to the heavy armor part instead of size, being a hightech ship that relies more in armor than shields... If I ever make a ship bigger than a capital, I'm going with Titan, just like Sins of a Solar Empire did.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrashToDesktop on January 08, 2013, 07:34:15 PM
2 custom weapons for TL

Spoiler
(http://i.imgur.com/jM2EO.png) (http://i.imgur.com/7B7Vv.png)
[close]


Speaking of these, should I get started on them?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 08, 2013, 10:58:58 PM
a portrait! looks really good, resemblance with vanilla is really good.
just to have something to complain about. could you make his cloth/armor a bit clearly,
i have a hard time finding out how it looks.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 08, 2013, 11:18:21 PM
The ProtostrikeArmament Corporation presents two of their newest invetions:
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/th_huge_ether_driver_turret.png?t=1357688091)(http://i899.photobucket.com/albums/ac198/ShawnAmarok/th_huge_ether_driver_hardpoint.png?t=1357688091)
[close]
The Ether Turret...
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/th_gamma_driver_turret.png?t=1357687709)(http://i899.photobucket.com/albums/ac198/ShawnAmarok/th_gamma_driver_hardpoint.png?t=1357687709)
[close]
... and the Gamma Coil Driver.

Both weapon systems will be sent immediately into the Corvus sector to their rightful buyers, the Corvus star system...The Gamma Coil Driver to the corresponding Orbital stations while The Ether Turret will be sent primarily to the Obeiron Station to be used and utilized directly by the Valkyrian armada.

And glad you like the Executor better now, guys, thanks for the help and feedback. Turret sprites made by Val and me. Hope you guys like our design. :)

Digging the shape of the weapons, they have a very vivious feel to them.
One question though; both are supposed to be "Coilguns"? I am asking because they are looking more like "Railguns" having that U-shape, wich usually suggests "railgun" because the projectile is accelerated between the rails.

A coilgun consists out of a coil wrapped around a barrel. Minor thing though xD


@Machine: really liking the portrait, especially the coat/cape-over-the-shoulders-thing. He also looks like he is wearing an armored spacesuit, looks really chestplate-like, liking it!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on January 09, 2013, 01:33:00 AM
Well they are in fact both considered railguns. And "coil" means in my weapon name nothing more but the weapon itself shooting projectiles that are being charged up between two coils inside the turret itself then afterwards being accelerated and shot between its rails, i suppose. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 09, 2013, 02:03:31 AM
Yeah but thats exactly what strikes me xD

A railgun does not use coils, it uses rails ;)

The coilgun "pulls" the projectile out of the barrel, while the railgun actually shoots the projectile.
Or rather because of the difference in electro magnetic fields, the projectile between the two rails is set in motion.

But hey they are your weapons, they can be named however you like them to be named ^^

Just wanted to point that out :P

Still awesome sprites!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on January 09, 2013, 06:05:46 AM
It's not a coil by normal technical definition, it just looks like one...the gamma coils serve only to energize the bolt/projectile to a certain sufficient energy level...afterwards they are being accelerated and shot by the rails. It's not a coil per say as already mentioned. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 09, 2013, 06:11:55 AM
It's not a coil by normal technical definition, it just looks like one...the gamma coils serve only to energize the bolt/projectile to a certain sufficient energy level...afterwards they are being accelerated and shot by the rails. It's not a coil per say as already mentioned. :P
Kind of like how a coil is used for the heating element in most kettles :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 09, 2013, 06:16:48 AM
That's a cool mod, and ofcourse you can use my BSF ships.
Actually I'll upload them for you; it's a more complete compilation than the one I released in BSF forums it includes the following fleets: Terran systems coalition, Terran Pirates/Rebels, Aliens and the Devourer Swarm (Bugs), all of them mentioned in the thread. All ships are both in shp and sb4 format; feel free to do any modification to them as you might need.

Dropbox Download Link (https://dl.dropbox.com/u/4430656/Machine%27s%20Ship%20Compilation.rar)

Edit: It also includes the sprites used to make them, most are in png and some in gif formats.
Bugger, I don't suppose you have graphics of the actual ships do you? not just the parts and .ship data files? sorry to be a pain :/
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on January 09, 2013, 06:18:42 AM
It's not a coil by normal technical definition, it just looks like one...the gamma coils serve only to energize the bolt/projectile to a certain sufficient energy level...afterwards they are being accelerated and shot by the rails. It's not a coil per say as already mentioned. :P
Kind of like how a coil is used for the heating element in most kettles :)

Exactly, sproggy. Thank you. :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 09, 2013, 06:22:59 AM
^_^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 09, 2013, 06:30:52 AM
Eh ok... isn't that a waste of space :D?

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 09, 2013, 06:31:48 AM
Eh ok... isn't that a waste of space :D?



Is what? :S
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 09, 2013, 06:38:14 AM
Using a coil to apply a current to the potential projectile, that when put between the rails will be energized anyway?
The energy applied to it prior wouldn`t change any of its properties no?

Aaaaanyway it doesn`t really matter how it works, or how its called, the sprites are good and I am looking forward to see them in action!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on January 09, 2013, 08:32:10 AM
Updated the sprites:

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/patrolboat_soemba_03_zps75a61b72.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/patrolboat_flores_03_zps6e3c4fcb.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/corvette_sumatra_03_zps7b6d70e5.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/frigate_java_03_zps6fbe8fc2.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/destroyer_tromp_03_zpsa0604b68.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/destroyer_trompmk2_03_zpse87c6e03.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/cruiser_deruyter_03_zps746a0f34.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/battleship_eendracht_03_zps16c607e5.png)
[close]

I'm pretty happy with the result. The ship bridges still need little lights at their "viewing windows".

like it, but still the perfect gradient is kinda obvious
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 09, 2013, 09:33:24 AM
I need help deciding wich sprite I will use ^^"

Spoiler
(http://img15.imageshack.us/img15/1448/badgeralt.png)

(http://img197.imageshack.us/img197/5091/badger.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 09, 2013, 09:40:59 AM
Bottom
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on January 09, 2013, 09:51:33 AM
Upper
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 09, 2013, 11:46:46 AM
(http://img15.imageshack.us/img15/1448/badgeralt.png)
this one BUT why the numbers count from left to right ? & where is nr "2"  ???
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 09, 2013, 11:51:30 AM
(http://img15.imageshack.us/img15/1448/badgeralt.png)
this one BUT why the numbers count from left to right ? & where is nr "2"  ???


Nr "2" is a fail on my part, as to why they are designated like that; they are interchangable compartments.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: K-64 on January 09, 2013, 11:59:12 AM
Would it not be better to make the 2 in the same style of a seven segment display like the others are?
Spoiler
(http://upload.wikimedia.org/wikipedia/commons/thumb/7/7a/Seven_segment_display_2_digit_(black).svg/320px-Seven_segment_display_2_digit_(black).svg.png)
[close]

Kinda like that, on the off chance that I'm being weirdly incomprehensible again :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 09, 2013, 12:00:06 PM
Nah you are right, I basically just messed up the "2" xD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 10, 2013, 01:29:53 AM
if i were you i would nput the numbers in the middle.
now it looks a bit messed up with the orange painting.
if you still want the numbers and orange paint to overlap i would suggest making the numbers darker or the orange lighter to create better contrast.
just a thought... ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 10, 2013, 01:50:27 AM
if i were you i would nput the numbers in the middle.
now it looks a bit messed up with the orange painting.
if you still want the numbers and orange paint to overlap i would suggest making the numbers darker or the orange lighter to create better contrast.
just a thought... ;)
^
This
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 10, 2013, 02:01:04 AM
Darkened the numbers,
did not really like it when I placed them in the center.

Spoiler
(http://img829.imageshack.us/img829/5637/badgerr.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 10, 2013, 02:11:43 AM
Better, But still prefer it without numbers
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 10, 2013, 02:42:56 AM
Updated the sprites:

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/patrolboat_soemba_03_zps75a61b72.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/patrolboat_flores_03_zps6e3c4fcb.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/corvette_sumatra_03_zps7b6d70e5.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/frigate_java_03_zps6fbe8fc2.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/destroyer_tromp_03_zpsa0604b68.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/destroyer_trompmk2_03_zpse87c6e03.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/cruiser_deruyter_03_zps746a0f34.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/battleship_eendracht_03_zps16c607e5.png)
[close]

I'm pretty happy with the result. The ship bridges still need little lights at their "viewing windows".

like it, but still the perfect gradient is kinda obvious

Could you elaborate, please? Also, this is all done in MS paint and not Photoshop. A slight shading was done in Coral Draw though.

@ Romeo_One
I prefer your original, actually. I guess that when it comes to the numbers and how dark they ought to be, it is a matter of personal taste.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on January 10, 2013, 04:00:44 AM
Darkened the numbers,
did not really like it when I placed them in the center.

Spoiler
(http://img829.imageshack.us/img829/5637/badgerr.png)
[close]

need engine on the hanger as well, don't imagine this thing can fly a straight line for now ;D

but i like it being very obvious about it's purpose and ability
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 10, 2013, 04:47:57 AM
Huh never thought about that actually xD.
It should work if I am not mistaken, but I will try to add a side thruster or something.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 10, 2013, 04:54:19 AM

need engine on the hanger as well, don't imagine this thing can fly a straight line for now ;D

but i like it being very obvious about it's purpose and ability

it doesn't need a centerd or 2'nd engine on the hangar or container or whatever if it fly's  in space
in my opinion something like that will still fly in straight line as long as there is no air resistance

personally i like the design as it is, the only thing i add (if i must) that would be more detail , but i like the simplicity design as it is
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 10, 2013, 05:32:02 AM

need engine on the hanger as well, don't imagine this thing can fly a straight line for now ;D

but i like it being very obvious about it's purpose and ability

....in my opinion something like that will still fly in straight line as long as there is no air resistance

Curious, I've never thought about that notion of physics before, Shall look that up
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 10, 2013, 05:41:24 AM
theSONY is right, there is little to no friction in space, no resistance if you will, so the shape of an object does not really matter.
If the ship would perform planetary flight however it would spin right round all day long xD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 10, 2013, 06:21:58 AM
Damn solar winds keep my ship spinning >:(
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on January 10, 2013, 06:34:40 AM
theSONY is right, there is little to no friction in space, no resistance if you will, so the shape of an object does not really matter.
If the ship would perform planetary flight however it would spin right round all day long xD

not talking about resistance, it's the centre of mass that matter ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on January 10, 2013, 06:39:37 AM
Regardless of the lack of wind resistance (a large factor) there is also such a thing as engine vectoring.

Specifically, the 'black part' of this ship would angle itself just slight away from the bulk to provide a stable pull opposite of any resistance.
Spoiler
(http://img829.imageshack.us/img829/5637/badgerr.png)
[close]

So basically, there's no need for engines to be symmetrical.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on January 10, 2013, 06:47:49 AM
Regardless of the lack of wind resistance (a large factor) there is also such a thing as engine vectoring.

Specifically, the 'black part' of this ship would angle itself just slight away from the bulk to provide a stable pull opposite of any resistance.
Spoiler
(http://img829.imageshack.us/img829/5637/badgerr.png)
[close]

So basically, there's no need for engines to be symmetrical.

you are correct, giving that the ship is not intended to fly at the direction of where the cockpit is pointing.

in order for a ship to go straight, the engine vector nozzle has to point exactly toward the centre mass, which judging from the graphic this ship is flying at the direction of NNE.

not talking about aesthetic or the love of symmetry here, at all.

if it helps, try this and see for yourself. otherwise just google, plenty of people with better English and knowledge of physic explain it way better than me
http://gamedev.tutsplus.com/tutorials/implementation/using-torque-and-thrusters-to-move-and-rotate-a-player-designed-spaceship/

another one
http://www.captainforever.com/captainforever.php
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 10, 2013, 06:53:57 AM
Its also possible to control the thrust vector to correct minor deviations.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 10, 2013, 07:57:24 AM
Will you also add Decorative lights on the corners, or maybe making those doors "open"  :o
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 10, 2013, 08:07:36 AM
would it be possible to make somekind of doors open whenever you start the ships engines? maybe when burn drive is activated?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 10, 2013, 08:10:55 AM
would it be possible to make somekind of doors open whenever you start the ships engines? maybe when burn drive is activated?

Yes and Yes (its a almost sure), theres a condition you can use to see if a ship is using a shipsystem
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 10, 2013, 08:29:26 AM
Making the doors open would not be a problem, since I like frame by frame animation ^^.
However its a container tug, soooo unless I find a way to weaponize crago containers it would be kinda useless.

The blastshields are only disengaged if a) a ships sensor is damaged, or b) they enter port.

A carrier of some sort with opening hangar gates would be pretty cool, provided I had a script that would
play the animation whenever fighters leave or land.


A small cargo vessel in the service of the Tarkis Hegemony.

Spoiler
(http://img826.imageshack.us/img826/8344/mule.png)
[close]

Little update of the Athens - Class didn't like the original thrustershields.

Spoiler
(http://img502.imageshack.us/img502/3039/athens.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on January 10, 2013, 09:02:29 AM
would it be possible to make somekind of doors open whenever you start the ships engines? maybe when burn drive is activated?

Yes and Yes (its a almost sure), theres a condition you can use to see if a ship is using a shipsystem

care to share some sample code? :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 10, 2013, 09:26:08 AM
would it be possible to make somekind of doors open whenever you start the ships engines? maybe when burn drive is activated?

Yes and Yes (its a almost sure), theres a condition you can use to see if a ship is using a shipsystem

care to share some sample code? :)
although i would love to see that. i have to state that its better to show that in a different thread.
i actually allready broke my own rules by asking this...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 10, 2013, 10:12:47 AM


A carrier of some sort with opening hangar gates would be pretty cool, provided I had a script that would
play the animation whenever fighters leave or land.



sadly thats probably one of the few that you cant do directly since there's no method available to check if a fighter is leaving or entering, you can use the drone for that however, since your "using" a shipsystem when you deploy drones

would it be possible to make somekind of doors open whenever you start the ships engines? maybe when burn drive is activated?

Yes and Yes (its a almost sure), theres a condition you can use to see if a ship is using a shipsystem

care to share some sample code? :)
although i would love to see that. i have to state that its better to show that in a different thread.
i actually allready broke my own rules by asking this...

i'm going to test the script i got here and see if i can apply to this, but you arent really breaking the rules, these are animations that will show up on the ship, an "extra" on the sprite if you will
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 10, 2013, 10:35:21 AM
Spoiler
(http://i.imgur.com/L35l8.png)
[close]
question: should i leave the sprite as it is or should i add more detail like i normally do and make it look more vanilla?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 10, 2013, 10:44:02 AM
You used vanilla turret mounts, hence I would either change the turret mounts or I would proceed with adding detail.

Oh and why is there random plating on the runway? o.O


BTW: this ship kinda gives me a "unique to player" feel, reminds me of the Kun-Laan from Kiith Somtaaw.

I also believe you are off a few pixels in the aft section, makes it look kinda distorted.

Spoiler
(http://img837.imageshack.us/img837/1285/l35l8.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 10, 2013, 11:03:17 AM
Yeah it works, i will never use a cycle While() on this ever again as it simply makes the game stop - making a video

EDIT: http://www.youtube.com/watch?v=yY4s0jX-jgc

note: when auto-shooting it wont do the animation, this is probably due to not having "autocharge":true, on the weapon
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on January 10, 2013, 11:28:07 AM
Spoiler
(http://i.imgur.com/L35l8.png)
[close]
question: should i leave the sprite as it is or should i add more detail like i normally do and make it look more vanilla?
MOAR details!!! Moar!!!!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 10, 2013, 11:31:31 AM
Yeah it works, i will never use a cycle While() on this ever again as it simply makes the game stop - making a video

EDIT: http://www.youtube.com/watch?v=yY4s0jX-jgc

note: when auto-shooting it wont do the animation, this is probably due to not having "autocharge":true, on the weapon

Uhm the quality of the video is quite bad, so unless you point to what is supposed to happen, I am clueless as to what this is supposed to demonstrate ^^"
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 10, 2013, 11:37:36 AM
Yeah it works, i will never use a cycle While() on this ever again as it simply makes the game stop - making a video

EDIT: http://www.youtube.com/watch?v=yY4s0jX-jgc

note: when auto-shooting it wont do the animation, this is probably due to not having "autocharge":true, on the weapon

Uhm the quality of the video is quite bad, so unless you point to what is supposed to happen, I am clueless as to what this is supposed to demonstrate ^^"
4 lights on the corner of the platform glow when i fire
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 10, 2013, 11:41:26 AM
You used vanilla turret mounts, hence I would either change the turret mounts or I would proceed with adding detail.

Oh and why is there random plating on the runway? o.O


BTW: this ship kinda gives me a "unique to player" feel, reminds me of the Kun-Laan from Kiith Somtaaw.

I also believe you are off a few pixels in the aft section, makes it look kinda distorted.

Spoiler
(http://img837.imageshack.us/img837/1285/l35l8.png)
[close]
ah i see, thx
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 10, 2013, 11:42:49 AM
Yeah it works, i will never use a cycle While() on this ever again as it simply makes the game stop - making a video

EDIT: http://www.youtube.com/watch?v=yY4s0jX-jgc

note: when auto-shooting it wont do the animation, this is probably due to not having "autocharge":true, on the weapon

Uhm the quality of the video is quite bad, so unless you point to what is supposed to happen, I am clueless as to what this is supposed to demonstrate ^^"
4 lights on the corner of the platform glow when i fire

Ahh lol I thought those were weapons ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on January 10, 2013, 07:01:20 PM
Refined the new weapons.

from left to right, Bulwark Small Launcher and Pod Lauchner
High Velocity Pulse Cannon, small and medium. Large one will come later
Barbarossa Cannon refined

Spoiler
(http://i.imgur.com/xKNMV.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on January 10, 2013, 07:11:03 PM
I guess I should be making a faction mod relatively soon :D.

2 Destroyers and a Fighter this time...

Sabre Class Destroyer
Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Sabre.png)
Spoiler
A small ship with a big gun, meant to be fast like the other sword named ships will be.
[close]
[close]

Sagaris Class Destroyer
Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Sagaris.png)
Spoiler
Again in relation to the naming scheme, axe based ships, like the Halberd, are slower and have several guns; in this case mostly missiles, probably.
[close]
[close]

Kunai Interceptor
Spoiler
(http://dl.dropbox.com/u/4430656/Sprites/Kunai.png)
Spoiler
Following the naming scheme for fighters, this ship will be named as a thrown weapon, I originally named it tessen (a Japanese weapon disguised to look like a folding fan), however I'm keeping that for a phase ship.
[close]
[close]

On a sidenote it seems like dropbox has been acting weird recently, specially in relation to files in the public folder, had to update the public links of the files I've uploaded in previous posts, as they were not showing. I hope these work, at least they do so here.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gothars on January 10, 2013, 07:45:54 PM
Your destroyer pictures  don't work: 
Quote
Error (403)
It seems you don't belong here! You should probably sign in. Check out our Help Center and forums for help, or head back to home.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 10, 2013, 10:09:34 PM
@thule
all really nice weapons and nice way of presenting them ;)
are there projectiles just as good looking  :D

ps. spoilers plz
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 11, 2013, 12:52:18 AM
Your destroyer pictures  don't work: 
Quote
Error (403)
It seems you don't belong here! You should probably sign in. Check out our Help Center and forums for help, or head back to home.
^

Refined the new weapons.

from left to right, Bulwark Small Launcher and Pod Lauchner
High Velocity Pulse Cannon, small and medium. Large one will come later
Barbarossa Cannon refined

Spoiler
(http://i.imgur.com/xKNMV.png)
[close]

Very nice, Especially the Barbarossa cannon, When you add the recoil, Make a little back panel recoil with it :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doom101 on January 11, 2013, 01:01:39 AM
Howdy i have 3 sprites i need some ideas on, i noted on the OP it says one sprite at a time and yet many others have posted multiples at once so i'll just put them each in spoilers. the last two i rather like, the first one is in danger of becoming a recycled file so if anyone wants it go ahead. or if you can give me a tip on how to make it better im not sure what about it i don't like i just don't.
Spoiler
(http://i46.tinypic.com/2jbjhvr.png)
[close]

Spoiler
(http://i46.tinypic.com/2r6moh0.png)
[close]

Spoiler
(http://i50.tinypic.com/31322y0.png)
[close]

( please note i'm using Gimp to edit my sprites and i'm totally clueless at most times with it so please keep that in mind)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 11, 2013, 01:27:12 AM
hmm they look a bit generic at this moment (if generic is the right word)
they seem to be made with bsf and are mirrored.
two things which can make your ships look boring and uninterresting.
myabe you can color one and show it to us again.
this way i can give a better comment,
but remember to make it interresting by not making it look too much like any other standart space ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 11, 2013, 01:32:35 AM

*snip*


I think the Barbarossa needs a venting animation after it fired, that would be pretty cool.

Howdy i have 3 sprites i need some ideas on, i noted on the OP it says one sprite at a time and yet many others have posted multiples at once so i'll just put them each in spoilers. the last two i rather like, the first one is in danger of becoming a recycled file so if anyone wants it go ahead. or if you can give me a tip on how to make it better im not sure what about it i don't like i just don't.
Spoiler
(http://i46.tinypic.com/2jbjhvr.png)
[close]

Spoiler
(http://i46.tinypic.com/2r6moh0.png)
[close]

Spoiler
(http://i50.tinypic.com/31322y0.png)
[close]

( please note i'm using Gimp to edit my sprites and i'm totally clueless at most times with it so please keep that in mind)

Reminds me of Master of Orion 1/2 sprites, which is nice!

Is that the actual size? They seem kinda "blurred", thats what throws me off the most, I would say the shading is good
but I can't really tell since the images seem blurred.

The first two seem to establish a theme, however the third one kinda stands out. Since I prefer rectangular, triangular or trapezoidal ships, the shapes aren't really my cup of tea, however I think they have a rather interesting shape. "Effective, minimalistic machine styled" is the feeling I get from these.

In order to give suggestions I need a little more information; what look are you going for? Is there a theme unique to the faction that uses these ships?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doom101 on January 11, 2013, 01:45:06 AM
hmm they look a bit generic at this moment (if generic is the right word)
they seem to be made with bsf and are mirrored.
two things which can make your ships look boring and uninterresting.
myabe you can color one and show it to us again.
this way i can give a better comment,
but remember to make it interresting by not making it look too much like any other standart space ship.

The ships are made with Bsf and mirrored so i suppose that could cause a few issues. but at the moment im not really good enough to do anything else but i do have a few ideas for the future.
I'm not sure what you mean by coloring it since they are already colored....



-snip-

Reminds me of Master of Orion 1/2 sprites, which is nice!

Is that the actual size? They seem kinda "blurred", thats what throws me off the most, I would say the shading is good
but I can't really tell since the images seem blurred.

The first two seem to establish a theme, however the third one kinda stands out. Since I prefer rectangular, triangular or trapezoidal ships, the shapes aren't really my cup of tea, however I think they have a rather interesting shape. "Effective, minimalistic machine styled" is the feeling I get from these.


the actual size is roughly bigger than a paragon. these are shrunken, significantly originally i was going to make them all fighter wings or frigates so they'd end up being shrunken even more. interesting you noted that, they are all 3 for my mod, the first 2 are civilian ships thus they are lighter marked, the third is a military ship thus darker. also they are all machines they have no flair its all for performance. So i guess i got that part right if that's what you got out of it.

edit: noticed your edit, the faction that uses these ships focus on absolutely giant carriers and massive fighter fleets with frigates-cruisers few and far between
the third one might become a frigate or destroyer the first two if i decide to use them will be heavy fighters.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 11, 2013, 01:54:00 AM

...

the actual size is roughly bigger than a paragon. these are shrunken, significantly originally i was going to make them all fighter wings or frigates so they'd end up being shrunken even more. interesting you noted that, they are all 3 for my mod, the first 2 are civilian ships thus they are lighter marked, the third is a military ship thus darker. also they are all machines they have no flair its all for performance. So i guess i got that part right if that's what you got out of it.

Mind posting the .png files? It would be easier to give suggestions if I had the actual file infront of me, since it would not be as blurry.

That would explain the difference in appearence than. I think I would like the military ship more if the bow would be longer, or rather the connecting shaft. Although due to the shape of the bow this might look a bid phallic. Which btw is nothing unusual with ship designs.

Is the "pilot" the ship? If so you might want to add some sensor equipment, this might spice things up a bit.

Its possible that they might look more interesting if you would add a feint blue to the overall color scheme.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 11, 2013, 01:54:54 AM
If you are going to use Battleships Forever to create ships, I recommend looking at:

http://fractalsoftworks.com/forum/index.php?topic=3342.0

And viewing the third topic(Mine lol)

Your best bet is to start off small with BSF and then work your way up to kitbashing. After that you can then learn to do pixel by pixel spriting :)

I kind of don't like the lack of colours, and this is one of the main problems with BSF, Your best bet is to go into paint.net/photoshop and start changing the colours around, learn shading and such. Also a lack of detail due to the nature of BSF parts.

None of these problems are you fault, though. It is just the nature of that particular method :/
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doom101 on January 11, 2013, 02:26:29 AM
@sproginator
i actually learned to use BSF from your guide, otherwise i wouldn't even be here today. kitbashing is just utterly out of my league i tried it once how anyone can make something remotely decent is beyond me entirely.



Mind posting the .png files? It would be easier to give suggestions if I had the actual file infront of me, since it would not be as blurry.
Its possible that they might look more interesting if you would add a feint blue to the overall color scheme.


Is the "pilot" the ship? If so you might want to add some sensor equipment, this might spice things up a bit.


The .png's have been posted along with a slightly blueish versions of the third one
The pilot is a sentient robotic entity inside the ship that is heavily interconnected with the ship but not enough that it can't leave the ship.

Edit: the files are too big for a .zip and yet they show up as images by themselves oy veh

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 11, 2013, 02:38:08 AM
I am liking the blueish one!

However I see now what my problem with the sprites is, the blurriness. I assume that is due
to the Battleship Forever Editor? Or did you change the size afterwards?

Because if thats the case, you might want to consider "cleaning" them up, since they look kinda muddy the way they are.

Won't lie to you, thats a lot more work than creating them from scratch.

So here is my proposition:

Place any of those ships as the bottom layer in GIMP and then draw on a seperate layer, outline and everything.
That way you will learn a lot about how these sprites work and will not only receive a cleaner, better looking version of these ships, but you will also learn a lot.

Which will propably improve your future creations.

However, do what you see fit, I honestly don't know what you could change, besides the things I already mentioned.
If they fit your theme, thats good, if you don't like it, well just do a new one, maybe you will like that one more.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on January 11, 2013, 03:12:28 AM
Quote
Error (403)
It seems you don't belong here! You should probably sign in. Check out our Help Center and forums for help, or head back to home.

Well... reupdated the links, I hope they work fine now.

Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Sabre.png)
Sabre
(https://dl.dropbox.com/u/4430656/Sprites/Sagaris.png)
Sagaris
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 11, 2013, 03:15:34 AM
@sproginator
i actually learned to use BSF from your guide, otherwise i wouldn't even be here today. kitbashing is just utterly out of my league i tried it once how anyone can make something remotely decent is beyond me entirely.

Oh, Cool.

Well, I used to design the main pieces of the ship in BSF, Then load it up in paint.net, adjust the colors, Sharpen it. Then proceed to add more detail through layers and such until I had what I wanted :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 11, 2013, 03:20:08 AM
Quote
Error (403)
It seems you don't belong here! You should probably sign in. Check out our Help Center and forums for help, or head back to home.

Well... reupdated the links, I hope they work fine now.

Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Sabre.png)
Sabre
(https://dl.dropbox.com/u/4430656/Sprites/Sagaris.png)
Sagaris
[close]

Somehow I feel like the Sabre needs to be a bit longer and a bit thinner at the bow section, right now I am thinking "broadsword" when I look at it. Colorscheme seems interesting, complementary contrast can be really cool. The ships look very "alien" I like that. What are the two red sections at the sabre's bow?

I assume the Sagaris mounts a big beam weapon at its bow, is that right? Because that would make an interesting shape.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 11, 2013, 03:33:56 AM
Quote
Error (403)
It seems you don't belong here! You should probably sign in. Check out our Help Center and forums for help, or head back to home.

Well... reupdated the links, I hope they work fine now.

Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Sabre.png)
Sabre
(https://dl.dropbox.com/u/4430656/Sprites/Sagaris.png)
Sagaris
[close]

Somehow I feel like the Sabre needs to be a bit longer and a bit thinner at the bow section, right now I am thinking "broadsword" when I look at it. Colorscheme seems interesting, complementary contrast can be really cool. The ships look very "alien" I like that. What are the two red sections at the sabre's bow?

I assume the Sagaris mounts a big beam weapon at its bow, is that right? Because that would make an interesting shape.

& im like the "bulky" design plus i think they look cute (dunno why :D)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on January 11, 2013, 03:35:07 AM
Quote
Error (403)
It seems you don't belong here! You should probably sign in. Check out our Help Center and forums for help, or head back to home.

Well... reupdated the links, I hope they work fine now.

Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Sabre.png)
Sabre
(https://dl.dropbox.com/u/4430656/Sprites/Sagaris.png)
Sagaris
[close]

Very cool looking destroyers, Machine. Nice work. I can see that the engineers who worked on those ship designs loved the Medusa's blueprints. Absolutely nothing wrong with that, I really like both of the designs. Good stuff.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 11, 2013, 03:55:40 AM
actually reminds me off the shadow yard mod.
look very nice. cute :3
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on January 11, 2013, 04:07:11 AM
Somehow I feel like the Sabre needs to be a bit longer and a bit thinner at the bow section, right now I am thinking "broadsword" when I look at it. Colorscheme seems interesting, complementary contrast can be really cool. The ships look very "alien" I like that. What are the two red sections at the sabre's bow?

I assume the Sagaris mounts a big beam weapon at its bow, is that right? Because that would make an interesting shape.

Well you're right, I was mostly reusing the names I used in BSF, this destroyer has a similar shape to the sabre I made for BSF, so I gave it the same name. I would like to avoid using the name broadsword though, same issue with stuff like greatsword, waraxe, battleaxe, etc. I thought about using gladius but that's already ingame, perhaps "spatha" might be a good fit.
About the red plates, that's nothing special, just an armor plate painted red.
About the sagaris, yeah it is a large weapon, but that might change if I find it's too overpowered for a destroyer. Even though the "sabre" has a large turret, the rest of its mounts are not that well distributed, so that balances it... somewhat (it can only have PD facing backwards, unless you want to sacrifice some of the front facing harpoints).

Very cool looking destroyers, Machine. Nice work. I can see that the engineers who worked on those ship designs loved the Medusa's blueprints. Absolutely nothing wrong with that, I really like both of the designs. Good stuff.
Hehe, thanks. I actually love the medusa, probably my favourite ship along the paragon, I even considered just adding a green with some red details medusa, and call it a day :D.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 11, 2013, 04:21:28 AM
I wasn't suggesting a name ^^ just how it looked to me.

The red markings look interesting, I would say play around with them a bit, maybe something interesting will come up.

You could always create your own weapon fitting a destroyer if the bigger ones in vanilla are to OP for this sort of ship :D

Spoiler
(http://img856.imageshack.us/img856/7314/klausewiz.png)
[close]

The Clausewitz is named after a knight from the Archduchery of Korin, its the cheapest ship in the Archduchery and available to even the poorest nobles.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 11, 2013, 11:40:33 AM
i dunno how about the 2 empty large weapon slots , maybe i'll shall add some big bloby orb or something 
Spoiler
(http://i.imgur.com/nKEpY.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 11, 2013, 11:45:21 AM
That might look cool, like a big pulsating blob?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 11, 2013, 12:11:24 PM
That might look cool, like a big pulsating blob?
pulsating ...hmm.. maybe later in the game & as a weapon then why not ^^

but im must say im not convinced abaut that big tentacle, im my opinion it still looks bit raw & empty,
i was thinking about tear front ship & but bloby stuff like on Abominated onslaught (left top side)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 11, 2013, 12:14:11 PM
I agree, the tentacle does look off, I would say its the "texture" it looks "unnatural", more "artifical".
Maybe add some veins?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 11, 2013, 12:36:04 PM
well maybe i'll add more stuff to the tentacle BUT
 1'st i got an quest "empty an full 0,7 ?ubrówka vodka" with my brother in law
2'nd i must wach some "anime"  8)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 11, 2013, 12:37:12 PM
I see for reference huh? :P

Good luck with that quest of yours ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: elmokki on January 11, 2013, 04:34:50 PM
I got bored and figured I'd draw some Starsector sprites based on the original game content. Comments?

If I bother to draw/kitbash more, I definitely need to make something asymmetrical. Pretty much all of those ships were asymmetical first, but symmetry seemed to work so well that they ended up being symmetrical. That should help with the genericness they currently definitely suffer from.

Spoiler
(http://koti.kapsi.fi/elmokki/starsector.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on January 11, 2013, 04:51:17 PM
I got bored and figured I'd draw some Starsector sprites based on the original game content. Comments?

If I bother to draw/kitbash more, I definitely need to make something asymmetrical. Pretty much all of those ships were asymmetical first, but symmetry seemed to work so well that they ended up being symmetrical.

Spoiler
(http://koti.kapsi.fi/elmokki/starsector.png)
[close]
You might need some more detail. The ships look kind of "flat" in my opinion and I belive your ships need a bridge :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 11, 2013, 05:05:24 PM
Not done yet,

but I need some input on the aft section.

Spoiler

(http://img838.imageshack.us/img838/4597/babylone.png)

[close]

Off to bed!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on January 11, 2013, 05:18:11 PM
Nice look on that ship Romeo  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 11, 2013, 05:33:07 PM
Nice look on that ship Romeo  ;D
Agreed, loving it
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PerturbedPug on January 11, 2013, 09:01:10 PM
My first try at spriting for Starsector. I have sketches drawn up for much larger ships, but I have to start somewhere...

Spoiler
(http://i.imgur.com/6tomk.png)
[close]

It's just a simple Low Tech Fighter/Interceptor with Dual LMGs at the front. It's made for speed but has low maneuverability.

EDIT:
I also made this one right here:

Spoiler
(http://i.imgur.com/s5wiC.png)
[close]

It's a high tech fighter with two PD Lasers. Has quite a bit of maneuverability due to the three engine setup.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dogboy123 on January 11, 2013, 11:37:28 PM
My first try at spriting for Starsector. I have sketches drawn up for much larger ships, but I have to start somewhere...

Spoiler
(http://i.imgur.com/6tomk.png)
[close]

It's just a simple Low Tech Fighter/Interceptor with Dual LMGs at the front. It's made for speed but has low maneuverability.

EDIT:
I also made this one right here:

Spoiler
(http://i.imgur.com/s5wiC.png)
[close]

It's a high tech fighter with two PD Lasers. Has quite a bit of maneuverability due to the three engine setup.
The high tech one looks quite good, I would love to have a wing of those in my character's fleet :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PerturbedPug on January 11, 2013, 11:42:20 PM
My first try at spriting for Starsector. I have sketches drawn up for much larger ships, but I have to start somewhere...

Spoiler
(http://i.imgur.com/6tomk.png)
[close]

It's just a simple Low Tech Fighter/Interceptor with Dual LMGs at the front. It's made for speed but has low maneuverability.

EDIT:
I also made this one right here:

Spoiler
(http://i.imgur.com/s5wiC.png)
[close]

It's a high tech fighter with two PD Lasers. Has quite a bit of maneuverability due to the three engine setup.
The high tech one looks quite good, I would love to have a wing of those in my character's fleet :D

Why thank you  ;D Do you have a suggestions or anything to make them better?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 12, 2013, 12:08:16 AM
You might want to add some shading, this would give the sprite more depth ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PerturbedPug on January 12, 2013, 12:23:00 AM
You might want to add some shading, this would give the sprite more depth ^^

Can you give me an example of shading? I've only just begun spriting.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 12, 2013, 01:16:03 AM
You can take a look at my sprites *points towards his signature*,
or the several tutorials we have right here : http://fractalsoftworks.com/forum/index.php?topic=3342.0

If you are using Photoshop and do not know what colors to use yet, you could create a new layer, set it to multiply, set your color to black and reduce the opacity to 30%, this will add a very nice shading effect, regardless of the color, since the multiplied color will adapt accordingly.

If you don't use Photoshop there is an open source project called GIMP that offers similar functions.

Lastly if you still need help just say so ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on January 12, 2013, 01:34:45 AM
Here's a missile-based fast-attack craft. The first ship I've made besides a kitmash of a Daedalus class.

The bit in front of the engines is a bit fugly, but hey, I'm just starting out -_-

3 small (forward facing) hidden missile turrets on the inner wings, mediums on the outer pods. A hidden medium Omni on the front, gunboat style.


[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 12, 2013, 02:15:59 AM
I like the the overall style, the aft section has a white orbish looking object, that looks unfinished though. I would clean that up and maybe add some markings, or color.

While the metallic look is somewhat realistic, it tends to look a bit "boring" since its mainly grey. Nonetheless I like it!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doom101 on January 12, 2013, 02:18:51 AM
So i've got the other 3 ships where i want them but on my new ship i tried something a bit different, and would like some feedback because im not sure what i like more... there's 4 images,  image one is just the ship , the 2nd is the same ship with a tad bit of blue in there, the third is the first image with a few adjustments and the last is the 2nd image with the adjustments from the third. if that made any sense.

Spoiler
(http://i47.tinypic.com/nmzrb5.png)
[close]

Spoiler
(http://i48.tinypic.com/qzg3ko.png)
[close]

Spoiler
(http://i48.tinypic.com/n472g4.png)
[close]

Spoiler
(http://i46.tinypic.com/f0166q.png)
[close]

For the sake of letting you know what the ship is designed to do, it's a prison ship designed to transport human scum ( that'd be the entire human race as far as these machines are concerned) this is for important humans IE congressmen, generals, business tycoons, and the like. it can defend itself well to prevent humans from freeing those interned.

@ romeo i think that white unfinished bit is a hole, like an orb of empty space, im not sure though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 12, 2013, 03:12:35 AM
@doom
there unfinished right... right?
the overall color in this case isnt too important as long as the detailed coloring you will add fits properly with the overall one.
the ship looks a bit messy which is not a big issue but do understand that you gonna need to put some efford in the detailed painting to make the shape more clearly.
lastly could you add parts that we can recognize as mounts and engines, i cant seem to find them except the large thing at the right side which might be a mounts.

@SpainardSlayer
you could also use paint.net which is also free and is fully focused on drawing instead of editing photo's.

as i can see on your sprites i would suggest drawing them at larger scale and them decreasing there size. they could use some more detailing and shading,
since i can see a lot of parts which are the identical color. for example see the window on the low-tech fighter and compare it a bit with the one from the broadsword.

@romeo-one
the ships look pretty nice.
one thing that bothers me is the section in the back. i never liked large parts that stick behind the engines
,but if i dont count that in i would want to point you at the part that conects the pipe-like parts with the main body.
this part could use something more... smooth. it looks a bit like you took one part and kit-bashed/ welded it to the other one.
maybe use the same thing you used to connect the pipes to the back side where one pipe is clearly connecting to the back part.
(feeling limited in my description... need to learn to use english better!)

Ps @all. try using @[name] instead of quote where its sufficient.
and personally i would suggest not to use "attach" to show your sprite,
instead upload it and use insert picture. this way i and others can see the sprite even when commenting.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 12, 2013, 03:22:17 AM
@Doom101:

I like the fourth one best, the blueish tint gives it a more interesting look in my opinion.
I also like the stronger contrast with the lineart.

Keep it up, you will learn the more sprites you are doing, I think you are on the right track :)

One thing I would like to add though, I think that the left roundish area of the aft section looks a bit "barren".
A dome structure might fit well with the design, just a suggestion though ^^

@TheHappyFace:

Hehe the engines on the sides are auxiliary engines, the main engine is located at the aft.
Yeah I justed wanted to show my current WIP. Since its not finished yet there are some parts that lack polish.

Just wanted to get some feedback regarding the general shape.



@Elmokki:

Sorry seems I missed your ships ^^"

I think you picked an underused color palette, the color creates a nice contrast to the "metal" sections of your ships, I really like that.

The Tiera is a bit short for my taste and I think it needs some sort of sensor equipment, maybe add in an animated sensordish, or a bridge?

The Lemminkäinen, now there is an interesting name for a ship, is it able to kill the swan on the river? :P
Not much to say, I like it, if I had to add something I propably would add a bridge at its bow.

I think the Tapio fits well with the rest, nothing more to add really ^^

The Ilmatar strikes me as odd, especially the middle section. I think it could do with some sort of elevated platform.

Overall, really nice.


Oh and btw, welcome to the forums :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 12, 2013, 04:36:15 AM
Sketch of a docked Antediluvian ship. It is no ship in particular, but it captures the overall style of Antediluvian frigates.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/ART_08_zps82dbb52d.png)
[close]

Romeo_One has inspired me to perhaps do a wiki on the Antediluvians. There's plenty of lore to go around, that's for sure. Thought I'd draw up some artwork for the wiki.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on January 12, 2013, 04:38:52 AM
Very nice picture! That little thing reminds me of a cricket, it looks like it could jump away at a moments notice.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 12, 2013, 04:45:18 AM
@ Erick Doe:

Nice Im liking it, looking forward to read some lore ^^

BTW I wondered why no one has done a wiki before, since its basically the best place to explain the lore behind your factions, weapons and basically everything.
Squeezing all that into a forum post seems kinda overkill to me ^^.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doom101 on January 12, 2013, 04:47:33 AM
@ thehappyface,
yes their unfinished otherwise i wouldn't be posting here?
i mean that is the idea right? to get help or ideas from your fellow modders/spriters. wouldn't be much point if i posted a finished sprite and then just ignored everything that was said.
Your issue with mounts is part of the way i design ships the vast majority of my ships use hardpoints and hardpoints alone, and even more then that they usually restrict what weapon is used in a slot so the parts of the ship that looks "gun like" are where hidden hardpoints would be, actual turrets that i intend for players to be able to customize DO actually have discernible mounts, most of the time. sometimes >.>  <.<  >.> as for engines this ship does not currently have engines, so that may be why you can't find them...
as for the messiness i was thinking of dividing the front " armor/ gun area" and the prisoner transport area in the back more clearly with some red or yellow.

@ romeo,

thanks!
i hope im getting better, but the roundish area you say looks barren that is a flight deck i guess i should add some yellow lights or something to make that more clear.

@ Erick doe,

..... is there a way i can like suck the skill out of your brain or something? like a vampire?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 12, 2013, 04:59:55 AM
@ Erick doe,

..... is there a way i can like suck the skill out of your brain or something? like a vampire?

Not really, no. But I appreciate the compliment.  :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 12, 2013, 05:09:20 AM
@doom
well about the whole idea of this thread.
the idea is to show a ship which you think is finished. (colored, shaded, added detail etc.)
then fellow spriters can give a critical look upon it.
can point at things which look strange, unclear or could be edited to make the sprite look better.

ofcourse the second use of this thread is to ask questions about spriting and asking for help when it comes to desicions,
but this isnt what it is designed for.

take the first sprite ever posted on this thread by me as an example. i created it and liked it,
but then others pointed at things i could improve making me aware of mistakes i didnt see,
but not seeing doesnt mean not important. it makes the difference between a flat vector and a epic and handsome (;)) ship.
flat is theoratical speaking not wrong ,but unconcious you dont like it as much as for example the vanilla ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 12, 2013, 06:00:56 AM
Still don't feel 100% sure about this.

Suggestions?

Spoiler
(http://img845.imageshack.us/img845/435/babylon.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on January 12, 2013, 06:31:15 AM
Still don't feel 100% sure about this.

Suggestions?

Spoiler
(http://img845.imageshack.us/img845/435/babylon.png)
[close]

I would say on the grey bits between the wings and the main body? Otherwise lovin it! (Little bit gay...)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 12, 2013, 06:48:26 AM
Ever thought adding a small "cam" like cockpits on the ships, as a Decorative weapon that has an antenna blinking
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 12, 2013, 06:53:58 AM
I actually did thought about that, but I wanted to use that in some big asymetrical turrets. Lorewise they would need a dedicated fire control central.

Btw I think I will add position lights to all ships, just looks cool ^^

The ship above has animated missile bays and will recieve an animated radardish.
I would love to add animated drone bays too, but I have no clue how atm.

Still figuring out my compiler problem, since I seem to get it with every plugin
either I or anyone else created, which I find odd o.O.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 12, 2013, 06:55:58 AM
maybe add the same thing xeno suggested to me.
make the plating lines have a lighter part,
so one dark line for the plating and next to it one light one for the lighting.
it gives the plate more detph.
(http://www.wolfegames.com/TA_Section/before_shadow_pixels.png)->(http://www.wolfegames.com/TA_Section/after_shadow_pixels.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 12, 2013, 06:58:06 AM
@TheHappyFace:

I tried that, but I did not really like the effect, had a high polished kinda look. Might have to tryout different shades though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 12, 2013, 07:02:21 AM
Still don't feel 100% sure about this.

Suggestions?

Spoiler
(http://img845.imageshack.us/img845/435/babylon.png)
[close]

well i looks fair enought but i dunno about light source ( top front of the ship ) like in almost every ship in the game, so the front of the ship shouldnt be shadowed so much
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 12, 2013, 07:05:36 AM
Romeo_One is making a total conversion though. So his light source does not have to be the same as in vanilla starsector. As long as he stays consistant within his own conversion.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on January 12, 2013, 07:29:09 AM
General question considering the shading part and if people approve or disapprove on my own subjective thought as an improvement on the Serpentes cruiser. The problem was, that the shading was really kind-a off on some parts. Also not forgetting Starsectors ingame engine brightening all the sprites to some degree (that's how it looks at least on my machine), I thought about making the Serpentes generally a tad darker and add some shading here and there.
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/serpentes_zps0b70c537.png?t=1355929047)(http://i899.photobucket.com/albums/ac198/ShawnAmarok/serpentessuperfinal.png?t=1358003380)(http://i899.photobucket.com/albums/ac198/ShawnAmarok/serpentessuperfinal03.png?t=1358004206)
[close]
Left one was the original Serpentes, the middle one is with "subjectively improved" shading. Asking if people find the latter better then the original. What else is there to improve, etc. The third Serpentes on the far right would be in my opinion considered final. If anyone else thinks different, shoot. I'll see what else can be done to improve it further.

1st - Barely any shading with a really light tone (first Serpentes from 20 pages ago).

2nd - Dark shaded Serpentes, got generally some changes on the sprite, improved (imho) details, some noise ration on the front and side wings.

3rd - Final (imho again) Serpentes Cruiser...It might be too much, the distinct dark/light shading giving it too much contrast would seem as an issue here...but that I guess depends on how one see's a certain sprite or ship and thinks when the individual looks at it.

So, what else can be done on this cruiser to further improve it?

@Romeo - I agree with SONY. If you're gonna add shading make sure that the levels and borders aren't too thick. The more levels of shading you add to a certain area, the more blurred it gets, obviously. Contrast is another factor to consider of course and outlining certain areas or like in Happy's example with his ship and the lightning for the lines...I don't find that too polished personally, also, don't forget that you have many filters available in gimp such as bump maps(gives you a nice depth sometimes), noise (if stuff doesn't have to look too polished) or what I sometimes use but that's pretty experimental are normal maps, then greyscale them, inverting the colors, deleting 50% of the grayscaled sprite...I mean you can pretty much try so many approaches to get something cool out of the ordinary. :P

@Erick - Love the sketch-art...***"want's moar of it"*** :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 12, 2013, 07:43:20 AM
@Dr.Death[Lexx]:

I appreciate the suggestion, however I want to point that, in case you did not read my explanation on that topic,  I do not aim
for anything even close to vanilla shading. I simply don't like it, for me its too muddy and crammed, I like "clean", "oldschool" pixelart, hence I go for a more simplistic way of shading.

Adding  blending shading, normal maps, noise and whatnot defeats the purpose of pixel sprites for me, might aswell go 3D. Thats like playing minecraft with 512x512 photorealistic textures and HRD rendering.

And since these ships won't ever exist in the same universe as the vanilla ones, the different ways of shading won't ever collide.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on January 12, 2013, 08:03:03 AM
Apologies cause I really didn't read your explanation. And sure, if that's what you're aiming for, old-school pixel art, then that's fine.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 12, 2013, 08:12:22 AM

The ship above has animated missile bays and will recieve an animated radardish.
I would love to add animated drone bays too, but I have no clue how atm.


Let me see if i can do that
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 12, 2013, 08:31:47 AM
That would be awesome silentstormpt!


@Dr. Death[Lexx]:

No need to apologize ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PerturbedPug on January 12, 2013, 09:51:47 AM
Alright, so followed Romeo One's advice and looked at the tutorials. After some trial and error I think that the ship looks A LOT better. Tell me what you guys think.

Before:
Spoiler
(http://i.imgur.com/s5wiC.png)
[close]

After:
Spoiler
(http://i.imgur.com/BHUkS.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 12, 2013, 10:08:01 AM
@SpainardSlayer:

Solid improvement, I would try to add some more depth to the wings, other than that I think its a pretty good first ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on January 12, 2013, 12:05:02 PM
 @Romeo Yeah, the 'orbish thing' is actually a transparent part, so there's a hole at the aft of the hull.

I forgot to save the ship blueprint sooooooooooo I'll probably remake it at some point.

Here's the other ship I was talking about..

Most of the weapons are hidden on this as well, there are 10 360 degree small missile turrets at the aft, on large universal on the aft right, two point defense stations on either side of the central body, and two medium universals at the front. (Also x-flares).


[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 12, 2013, 12:10:09 PM
I would add more shading, right now it looks a bit flat, otherwise I think it looks pretty cool.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on January 12, 2013, 12:33:14 PM
looks strangely much like Daedalus   ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 12, 2013, 12:38:53 PM
ok not i didn't do that much changes , because of a headache -_-' <no comments> + 2'nd "quest" is in progress ...
older
Spoiler
(http://i.imgur.com/nKEpY.png)
[close]

newer
Spoiler
(http://i.imgur.com/VSZFj.png)
[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on January 12, 2013, 01:14:30 PM
newer
Spoiler
(http://i.imgur.com/VSZFj.png)
[close]



love the new details,
and now would you be so kind and make MOOOOARRR!!!!?!?!?!  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 12, 2013, 01:39:59 PM
newer
Spoiler
(http://i.imgur.com/VSZFj.png)
[close]



love the new details,
and now would you be so kind and make MOOOOARRR!!!!?!?!?!  ;D

there will be but 1'st i'm gonna redone Paragon because it didn't fit in to the rest of the ships designs :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 12, 2013, 02:21:24 PM
wait
make those move, yes make them move!
*starts laughing like a mad scientist*

dont forget you can now make every-piece of the ship animate
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on January 12, 2013, 02:24:28 PM
Third ship I've made. I experimented with using a glow effect with high contrast to do some minor shading. It's not pretty, so I don't think I'll try it again. I'll add markings later, when I can figure out what I should add. Ideas?

It's a fast-attack destroyer (three huge engines, no point defense). Three omni-mediums, two medium missiles(hidden).

EDIT: I'm going to re-do this and make it smaller, it's a bit larger than it was supposed to be.

Before shading:
Spoiler
(http://i.imgur.com/BoOw5.png)
[close]


After shading:
Spoiler
(http://i.imgur.com/ftxWz.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on January 12, 2013, 02:40:47 PM
I like it   ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 12, 2013, 03:09:57 PM
@Vinya: mind if I give you an example on one of your ships?
Will post that tomorrow, having a headache right now -.-
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on January 12, 2013, 03:54:20 PM
Not at all, it's nice to have some feedback.

On a side note, on the main site for the game, the devs talk about how Starsector's combat was inspired by naval-style battle tactics and weapon configurations. I'm going to try taking this into context and make equivalents to attack helicopters, similar to the light missile frigate I posted a few pages back. Light frigates with fighter-level maneuverability and armor would be a nice balancing point, and the ones I've seen along that line are pretty nice.

EDIT:
Could someone post the .pngs for the various weapon mounts in the base game? Using hiddens a lot makes it feel like it's Flashtrek or something -_-

Flashbacks anyone?
Spoiler
(http://i.imgur.com/qFIqw.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 13, 2013, 04:27:53 AM
Third ship I've made. I experimented with using a glow effect with high contrast to do some minor shading. It's not pretty, so I don't think I'll try it again. I'll add markings later, when I can figure out what I should add. Ideas?

It's a fast-attack destroyer (three huge engines, no point defense). Three omni-mediums, two medium missiles(hidden).

EDIT: I'm going to re-do this and make it smaller, it's a bit larger than it was supposed to be.

Before shading:
Spoiler
(http://i.imgur.com/BoOw5.png)
[close]

After shading:
Spoiler
(http://i.imgur.com/ftxWz.png)
[close]

why the sading is outside of the ship ?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 13, 2013, 04:31:55 AM
Obviousely a very quick paintjob, but I wanted to show you what impact a little bit of value/depth has.

Spoiler

(http://img197.imageshack.us/img197/8631/daedalussprite.png)

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 13, 2013, 05:21:06 AM
Spoiler
(http://i.imgur.com/aGRnT.png)
[close]
still gonna tweak the shape a bit since i am not content with that yet.
just wanted to know if anything is wrong with the spriting. flaws in the shading etc.
ow to make the sprite a little bit clearly:
from top to bottum:
- two medium mounts
- bridge on the sides/ flight deck in the middle
- cargo on the sides
- greenhouses on the sides/ factory in the middle
- solar panels on the sides/ crew housing in the middle
- fuel cells on the sides/ pipes in the middle
- two small mounts on the sides/ fuel engine in the middle
- 3 engines with 3 engines flames each./ plating on the sides
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 13, 2013, 05:28:21 AM
Liking it, though it has a lot of greeble its still has a really defined look, every section looks really nice
normally that gets lost in too much greeble.

I think it could use a bridge, maybe an asymetric one and maybe some antennas at the front.


Really liking the shading, maybe the darker areas could use a bit more "dark" not much though.

Has a real good industrial feel to it.

*EDIT* Ah those glassy things at the bow are bridges. Hm that strikes me as odd, I think it would be better to use a bridge to points "north", otherwise it doesn't have that "bridge" feeling, at least not for me.

You could also add a bridge to the center section with a 220 degree glassing, since the Captain propably wants to check on the cargo and all, I think that would fit its industrial design really well.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 13, 2013, 05:30:34 AM
hmm maybe one side bridge and one side flight deck.
will llook at it. front is definitly gonna change.

ps. over 1000 posts on this thread!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on January 13, 2013, 12:14:01 PM
@Romeo: I don't notice much shading, aside from on the large panels on the back, it does look a little bit better I guess.

@theSONY: Like I said, I used a glow effect with a high contrast setting rather than manual shading (paint.net).


A guy over at the BSF forums made some really awesome sprites, I got access to them last night. Here's a sample:
Spoiler
(http://i.imgur.com/9YcRC.png) I'm a huge Battlestar fan, so this really made my day. It doesn't really fit with the Starsector
art style, but it's really fun to play with. I modded in the Viper MK2 ship system from one of the existing BSG mods, so it's a great carrier/broadside ship.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 13, 2013, 12:27:55 PM
@Vinya:

I just wanted to point out the difference even a little shading can do ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 13, 2013, 02:49:44 PM
Working on some portraits: (it's a WIP)
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/pTemplate1_zps76e908f1.png)

(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/P01c_zpsdbc792d9.png)
[close]

Thoughts?

[edit]

This one's the right portrait size:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Portrait_03_zps86d71a4f.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 13, 2013, 03:20:52 PM
Pretty good, his left eye however bugs me xD

You should move it down so that it aligns with the right one otherwise it looks off, but other than that, great piece!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 13, 2013, 03:22:20 PM
You're right. It is a little misaligned. I also noticed the moustache is longer on the left side.

But don't you mean that the left eye should be raised? It is lower than the right.


[edit]

Fixed:
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Portrait_05_zps152b1b3a.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on January 13, 2013, 06:19:01 PM
Did someone say Missile Cruiser? No?

Too bad.

Spoiler
(http://i.imgur.com/CC1BQ.png)
Saw this in a BSF ship contest on their forums, so I adapted it to Starsector.

Yes, it can mount an obscene amount of missiles, best used with Pilums.

I can post the .SHIP files if anyone wants a copy, it's meant to go into the Interstellar Federation mod.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 13, 2013, 10:10:41 PM
I like that, the shape is interesting and somewhat imposing.
Animated missile doors would be really awesome in this one.
Maybe also add an animated radardish. I think that would fit its role quite well.

This time around there is more shading,  giving it more depth.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 13, 2013, 11:07:58 PM
could you also add some more interresting colors... not just grey with some red paint.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 13, 2013, 11:17:57 PM
Well that are the colors of the Confederacy of Stars if I am not mistaken.

 Link  (http://fractalsoftworks.com/forum/index.php?topic=643.0)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 13, 2013, 11:21:39 PM
I would comment the same thing on his sprites...
its not wrong to have grey as base color and paint it with a little red.
i am just advising that more colors would make it more interresting.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 13, 2013, 11:28:57 PM
While I agree, I think its important to consider the theme of a sprite and the faction it belongs to.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 13, 2013, 11:33:48 PM
i agree with that and as i always state with my comments in this thread is that i give critic without looking at the context or style of the mod.
i am just looking at the raw sprite. ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 14, 2013, 02:34:06 AM
@Erick Doe:

Hm no I don't think so, his right eye (to our left ^^") seems to be in a natural postion,
his left one was placed to high at least for me.

I also noticed that his nosetip is placed a little bit to far left(our left), that of course assumes that he
was supposed to have a straight face.

My edited version:
Spoiler
(http://img255.imageshack.us/img255/890/66493760.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 14, 2013, 02:45:33 AM
Yeah. I actually lowered the right eye (person's left). The crooked nose gives it character, I think.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 14, 2013, 03:01:20 AM
Yeah it does!
I just wanted to show what I meant, its easier to demonstrate than to explain ^^"

Another WIP

Spoiler
(http://img705.imageshack.us/img705/5871/excaliburvh.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 14, 2013, 07:03:20 AM
It really is.  :)

Also, nice job on that ship. The height of things stands out nicely.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 14, 2013, 07:06:15 AM
are the turrets included cause they could use more detail (since the ships are to be very basic and natural)
ps: i like it
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 14, 2013, 07:07:42 AM
Nah the turrets are not part of the ships sprite, they are the turrets that will be used with it though.
Its aft is actually a giant missile battery.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on January 14, 2013, 08:59:09 AM
Nah the turrets are not part of the ships sprite, they are the turrets that will be used with it though.
Its aft is actually a giant missile battery.

is it just me or are they based/inspired on halo ships?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 14, 2013, 08:59:45 AM
Spoiler
(http://i.imgur.com/4wzBp.png)
[close]
i find the new design look.... more durable ;)

its a colony ship.

blue/yellow thing in the back is the bridge, the green thing in the middle is a greenhouse and there is a flight deck up front,
which i adjusted when typing this reply so its not the most recent version....
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 14, 2013, 09:17:15 AM
@sini002:
Which one?

The Athens class was based of a sideview from a Paris class frigate, if thats what you mean?

@TheHappyFace:

Liking the industrial style again, looks really resiliant!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on January 14, 2013, 09:31:50 AM

Yeah it does!
I just wanted to show what I meant, its easier to demonstrate than to explain ^^"

Another WIP

Spoiler
(http://img705.imageshack.us/img705/5871/excaliburvh.png)
[close]

last one atleast looks pretty much like the UNSC Destroyer-class --> http://images3.wikia.nocookie.net/__cb20120120045043/halo/images/a/a9/Heart_of_Midlothian.png
and i belive i did write wrong, i did atleast mean the newest ship you posted
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 14, 2013, 09:47:39 AM
Spoiler
(http://i.imgur.com/4wzBp.png)
[close]
i find the new design look.... more durable ;)

its a colony ship.

blue/yellow thing in the back is the bridge, the green thing in the middle is a greenhouse and there is a flight deck up front,
which i adjusted when typing this reply so its not the most recent version....

So many details @_@

my only problem would be the bridge, instead of circular it could be a half circular with the curved part in the front while the back has few or no windows
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 14, 2013, 10:12:15 AM
Hm lol, looks similar indeed xD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 14, 2013, 10:14:18 AM
so you mean the four windows in the back should be removed? making it half circular?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 14, 2013, 10:23:28 AM
due to the way we see bridges in huge ships nowadays made me get use to have a bridge with all windows in front of the ship, taking account in the future sensors will take part more then never the controls of ships, windows on the back and its roundish like bridge just don't look "good" or believable - this is only my "taste twinkling"
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on January 14, 2013, 10:26:34 AM
Spoiler
(http://i.imgur.com/4wzBp.png)
[close]
i find the new design look.... more durable ;)

its a colony ship.

blue/yellow thing in the back is the bridge, the green thing in the middle is a greenhouse and there is a flight deck up front,
which i adjusted when typing this reply so its not the most recent version....

i like the look of the ship ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 14, 2013, 10:36:58 AM
due to the way we see bridges in huge ships nowadays made me get use to have a bridge with all windows in front of the ship, taking account in the future sensors will take part more then never the controls of ships, windows on the back and its roundish like bridge just don't look "good" or believable - this is only my "taste twinkling"
Spoiler
(http://i.imgur.com/tnvvu.png)
[close]
you mean like this? hmm it looks pretty good.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 14, 2013, 10:40:49 AM
more on less
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 14, 2013, 11:01:51 AM
North pointing bridges look more shiplike, even though I liked the old version too ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on January 14, 2013, 06:52:46 PM
Parashu Class Frigate
Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Parashu.png)
Spoiler
Basically just a mobile gun platform.
[close]
[close]

Lance Class Cruiser
Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Lance.png)
Spoiler
A heavy cruiser equipped with a very efficient frontal shield with a small arc (thinking about 60° to 90° maximun, maybe), and Burn Drives, just an experiment to weaponize shields.
[close]
[close]

Small Update
Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Pavise-Built%20in.png)
Spoiler
Updated the Pavise to include a Guardian PD system in its sprite, also noticed that it lacks the red windows in its bridge, haven't fixed that though.
[close]
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 14, 2013, 10:06:31 PM
look really neat again
maybe increase the green in the smallest of the ships a bit. its a bit gone due to his size and all the other details.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: EnderNerdcore on January 14, 2013, 10:28:03 PM
Those look fantastic.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 15, 2013, 01:30:45 AM
I am loving these sprites Machine, Keep up the epic work!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on January 15, 2013, 02:47:13 PM
I actually like the more industrial/gray look on ships. Some battle-damaged markings do add to it though, but having, say, a bright blue and green ship is just like saying 'Shoot me and candy will fly out!'.

Just a basic modding etiquette question here, would taking sprites from other forums not directly related to ours (Say, the BSF forums), and using the occasional one for mods be a taboo thing to do? Whilst browsing their custom ship boards I saw some great work that could be easily adapted into the Starfarer universe. If I planned on actually publishing a mod I'd ask the permission of the artist of course.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrashToDesktop on January 15, 2013, 02:50:19 PM
Actually "Starsector" now.  Most of us have gotten over the name change (no one ones why, though, Alex did that).

And yes, so long you ask the sprite creator and put in proper credit, it's OK to add the ship to another mod, regardless of the game. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 15, 2013, 02:50:36 PM
That's currently what I'm doing on my mod, BattleFarer forever
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on January 15, 2013, 02:55:07 PM
Awesome.

As far as the name goes, I tend to drift between them. To me, it'll always be Starfarer, because a game I was working on before I started playing this was named Starfare.

Small world, when it comes to naming things that start with 'star' and don't sound idiotic.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Isimiel on January 15, 2013, 04:11:54 PM
My first sprite  :)

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 15, 2013, 11:46:17 PM
there is still a lot of work to do on it.
- shading ,not much to say on this one. it seems all the plating you added wasnt shaded.
things that are lower need to be darker and things that are higher need to be brighter also remember not to forget the cast shadow.
- your plating isnt visible en enough. i would recomment placing a brighter line next under the dark plating line
- .... more coming but my train arrives...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 16, 2013, 12:06:15 AM
@Isimiel:
I like the shape!

First thing that strikes me, did you use a brush to paint this? If you are using photoshop or a similar product you might want ti use the pen, set at 1px. It allows clearer lines and DAT pixellook.

Shading would be a great addition, color the edges of the general shape darker, that will establish depth, which simulates that your ship is more than a flat 2D piece, in a sense.

The areas that are meant to be higher should be colored lighter. If you need help with this, feel free to ask for it. There also some really good tutorials in the resource section.


Spoiler

(http://img405.imageshack.us/img405/2002/shotelm.png)

[close]

The shotel is a fast attack frigate, which can also be used as anti-fighter support.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on January 16, 2013, 03:47:43 AM
@Isimiel:
Since the shape is really nice, so I decided to take a quick look at it.
It seems that you were working on a white background, since there were a lot of white of semi transparent white borders, meanwhile they're not a problem for a preview, the game's background is black.
Also did some really quick shadows as example (done by adding a layer with transparency on top of the sprite, and painting it white/black where appropriate), replace the medium turret mounts with stock turret mounts and removed most of the white antialiased border.
I did blur the shadows layer (gaussian blur filter; I shouldn't have, but I'll be leaving for work soon), which is what gives it the pillow shading look.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 16, 2013, 03:52:41 AM
Looks really comfy ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zenos Ebeth on January 16, 2013, 05:26:07 AM
Spoiler

(http://img405.imageshack.us/img405/2002/shotelm.png)

[close]

[...]

The shotel is a fast attack frigate, which can also be used as anti-fighter support.

i like the  look of this ship , the red parts contrast well against the grey , i still think that it could look better with some edge highlights. I touched it up to show you what i meant ( hope it doesn't bother you btw).

Spoiler
(http://img823.imageshack.us/img823/2002/shotelm.png) (http://imageshack.us/photo/my-images/823/shotelm.png/)

[close]

i think it looks better , but that's just my opinion , if you were aiming for a mute look , then you might not want the highlights , also you could probably make the highlights look much better if you spent a bit more time doing it in a good program ( paint isn't exactly the best image editing software. :P )
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 16, 2013, 05:33:35 AM
Thats definitely too shiny for my taste :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Psiyon on January 16, 2013, 08:26:29 AM
...
Spoiler

(http://img405.imageshack.us/img405/2002/shotelm.png)

[close]

The shotel is a fast attack frigate, which can also be used as anti-fighter support.

Mang that ain't no frigate
http://images3.wikia.nocookie.net/__cb20080128104623/homeworld/images/e/e7/Vaygr_Assault_Craft.jpg


Still, I think the design looks pretty interesting in frigate form. Better than the default Vaygr frigates, anyway.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 16, 2013, 09:28:58 AM
A Vaygr frigate? That's exactly what it reminded me of. Anyway, keep up the good work and the consistant art style, Romeo!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 16, 2013, 09:30:35 AM
Yeah I allways thought the shape was wasted on the standard fighter.

Was interesting to produce this sprite from a sideview perspective, pretty similar to the one Psyion showed.
Don't know if I captured it 100% though.

Will do, will do ^^


Aaaaand another WIP:

Spoiler
(http://img690.imageshack.us/img690/861/parislb.png)

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Isimiel on January 16, 2013, 12:53:10 PM
2ed sprite fallowed  machines advice to the best of my abillity (Still learning photoshop  :D)

and @ Romeo_One : loveing the Vaygr stayle =)

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 16, 2013, 01:03:11 PM
^^ thanks, I think I will create a tutorial on spritemaking, since my style is really easy and a few people already asked me about it.

Its easier to demonstrate ;)

But I think I will try to give some advice now.

First of all, switch to the Pen-tool, hold the mousebutton on the brush-tool, you will be able to switch to it. This will be your primary tool.

Overall you will use about 3 tools; the pen-tool, the line-tool and the eraser.

You want to work on seperate layers, so you can go back to an older version, that way your piece wil stay clean.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on January 16, 2013, 02:47:02 PM
Love the WIP, reminds me of an old Scifi but I can't quite place it....

What's the combat assignment of it though? It looks like s sensor frigate or something.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 16, 2013, 03:10:53 PM
It is the phase 2 replacement for the Bremen A, which makes it an assault frigate.
It has some of the most efficient sensors in the fleet, because it is also used to hunt down scouts or raiders, earning it the nickname bloodhound.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PerturbedPug on January 16, 2013, 10:22:53 PM
Hey guys, I messed around with two of my existing sprites and made an all new one, tell me what you think.

Vanguard Gunship:
Spoiler
(http://i.imgur.com/26svG.png)
This one is still a WIP, I'm still not happy with the cockpit yet and a few other things. The red was an experiment and I liked it.
[close]

Mako Fighter:
Spoiler
(http://i.imgur.com/AdOL7.png)
With this one I just removed the outline
[close]

Stinger Interceptor:
Spoiler
(http://i.imgur.com/jjjaQ.png)
Added more shading and some red stripes.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Psiyon on January 16, 2013, 11:06:23 PM
oh hey look a spase ship


(http://img801.imageshack.us/img801/5461/spaseeship.png)

A late-Domain missile cruiser for the community mod.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MiniFishy on January 17, 2013, 05:04:32 AM
Had this sprite laying around for ages, and I was wondering what I could do to it to improve it
It's a scaled up version of a smaller sprite, to make the scale better in my mod, and which is why it is blurry
Oh, and it is very big  :)
EDIT: I have just realised how very blurry it is, worse than I first thought - Any tips on removing the blur is much appreciated! :)
Spoiler
(http://i.imgur.com/jsZpV.png)
[close]
Based on the Spirit of Fire from Halo Wars, and completely drawn by hand from scratch.

If you want, here's the original smaller version, maybe you could say which is better?  ;)
Spoiler
(http://i.imgur.com/BbGMg.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on January 17, 2013, 08:45:50 AM
Been bashin' this baby here for like 4h. It only needs slots now.

(http://img834.imageshack.us/img834/2011/ship1e.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 17, 2013, 08:48:58 AM
@MiniFishy:

Well it needs shading, that would be the first thing to do ^^

@Lordzias:

Has a coffin-like vibe to it, I think I like it. Looks really alien, is that intended?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on January 17, 2013, 08:52:03 AM
Not really... although the faction it belongs to was separated from other humans for a long period so I think its cool that it looks different. I just need to give it slots and a paint job.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PerturbedPug on January 17, 2013, 09:43:09 AM
No one wants to give me feedback?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 17, 2013, 09:56:45 AM
One moment please ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: EnderNerdcore on January 17, 2013, 10:04:59 AM
No one wants to give me feedback?
The shapes are a good start, but the flat colors make the sprites look like paper cut-outs.

Of the three, the Mako Fighter is the best as it has the most details per area, though it too could do with more color depth.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 17, 2013, 10:09:43 AM
@SpainardSlayer:

Spoiler
(http://img338.imageshack.us/img338/9291/26sv2g.png)
[close]

You need stronger contrast with your shading :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PerturbedPug on January 17, 2013, 10:28:57 AM
@SpainardSlayer:

Spoiler
(http://img338.imageshack.us/img338/9291/26sv2g.png)
[close]

You need stronger contrast with your shading :)

Wow thanks! Can I use that? It definitely looks better
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 17, 2013, 10:33:56 AM
Sure go ahead ^^

Spoiler

(http://img11.imageshack.us/img11/9291/26sv2g.png)

[close]

It needs a lot of work of course, maybe it shows you a few basics :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on January 17, 2013, 01:11:47 PM
No one wants to give me feedback?

you might need to learn a bit more about shadeing and giving the sprite a feel of depth so it dosen't look that flat  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on January 17, 2013, 03:47:42 PM
Another try at making a new portrait, this time, it's not based at all in existing ingame graphics.
Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/portrait_coalition02.png)
Spoiler
I decided I'll make a proper faction mod; already spent some time getting the basics of faction building, enough to get a custom faction ingame. This also meant I should do some extra portraits, probably setting for 3 male portraits and 3 female... though I really liked the look of this one, I could go the completely encased look, and have mostly genderless portraits.
[close]
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on January 17, 2013, 10:18:07 PM
Nice portrait, Machine.

---

A silicon-based space monster code-named Rock Fly. Once again - the light is coming from left and right + slightly above.

Spoiler
(http://www.okim.nickersonm.com/SF/rockfly.png)
[close]

Not sure if you accept videos here, but i`ll post it in case you do: http://www.okim.nickersonm.com/SF/rockfly.avi (http://www.okim.nickersonm.com/SF/rockfly.avi) (~60mb). It shows this Fly in action (it uses decorative swinging wings and tries to 'bite the void' very excessively).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 17, 2013, 10:24:20 PM
looks really good, allready downloading the video (yes we accepgt them/ but rather have you set the picture in a spoiler).
it just seems to have more depth than your usual style, which is not a problem.  ;)

the only critic i can think of is about the wings, maybe make them a bit less transparant imo that will look better(opacity or whatever you call it).

edit: dont change anything! just looking at the video.
it looks perfect ^^. too bad i wasnt the first on the forum wo got a beast in-game.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on January 18, 2013, 12:10:29 AM
@Okim Dude! Awesome!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gothars on January 18, 2013, 01:49:35 AM
A silicon-based space monster code-named Rock Fly. Once again - the light is coming from left and right + slightly above.

Spoiler
(http://www.okim.nickersonm.com/SF/rockfly.png)
[close]

That beast looks gorgeous :)

One of the wings doesn't move properly, though (and a bit faster might be good).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on January 18, 2013, 02:58:11 AM
There are 2 starting positions for each wing, so there are pretty large number of animation combinations. What is shown there - is one of the examples when 3 wings start at one angle and the last one in the opposite.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 19, 2013, 09:02:45 AM
So I decided to try painting digitally... did not turn out tooo well ^^"

Spoiler

(http://img842.imageshack.us/img842/2469/bremenq.png)

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: legion on January 19, 2013, 09:17:18 AM
Not too bad, Romeo!

I tried making a new frigate:

Spoiler
(http://www.tapapercraft.com/wp-content/galleries/stuff/n15_kasuaris.png)
[close]

It is a carrier, 1 flight deck. 1 small turret (360* arc) small energy mount (left mount) and small missile mount.

Spoiler
(http://www.tapapercraft.com/wp-content/galleries/stuff/screenshot006.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 19, 2013, 09:19:35 AM
Reminds me a bit of the condor! I like it!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 19, 2013, 09:26:22 AM
(http://www.tapapercraft.com/wp-content/galleries/stuff/n15_kasuaris.png)

looks good BUT isn't a bit too small for a flying deck ?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 19, 2013, 09:28:49 AM
Well, if it is only one ship, the difference in size might not be too big. Of course depends on the ship that is stored inside.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: legion on January 19, 2013, 09:40:53 AM
It has only 6 hangar space, so you can fit 2 Talon wings at most. Those are your main offensive weapons. I made it underpowered because of this. There already were enough destroyer sized carriers, but no frig sized ones.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 19, 2013, 09:48:16 AM
So I decided to try painting digitally... did not turn out tooo well ^^"
lol you just said that so people would say otherwise.  ;)
what program did you use? and what did you use mouse , touch pad or touch screen?
i find it fairly hard to get sketchy lines digitally
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 19, 2013, 09:50:34 AM
@TheHappyFace:

No not really, I am not really satisfied with it, at all.

I used a tablet, which I bought like 2 days ago.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 19, 2013, 10:07:14 AM
well its a sketch and it does what it is created to do, give a good view on how the ship looks. ;)
unless its not a sketch....

a tablet is nice... i would almost buy it just to draw on ^^.
quiet crappy drawing with mouse

but if you want some commenting on it..
i think the perspective could be better, maybe draw perspective lines in a layer under it to improve that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 19, 2013, 10:29:59 AM
Yeah the perspective is kinda messy, have to figure out my guidelines the next time.

True its a quick (15min) sketch.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 19, 2013, 10:51:09 AM
It has only 6 hangar space, so you can fit 2 Talon wings at most. Those are your main offensive weapons. I made it underpowered because of this. There already were enough destroyer sized carriers, but no frig sized ones.

*looks at 8 fighters sizes* *looks at the frigate size* -> Doraemon?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: legion on January 19, 2013, 12:15:57 PM
It has only 6 hangar space, so you can fit 2 Talon wings at most. Those are your main offensive weapons. I made it underpowered because of this. There already were enough destroyer sized carriers, but no frig sized ones.

*looks at 8 fighters sizes* *looks at the frigate size* -> Doraemon?

They can be put on the outside of the ship, like in the X-wing Wraith Squadron book!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uthilian on January 20, 2013, 12:58:00 AM
I have been working on this ship to see what i could make and when I reduced its size as it was to large (capital ship size not the cruiser I wanted the in game image turned to static
Spoiler
(http://img202.imageshack.us/img202/4743/hcmyship.png)
original image by Arioch
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 20, 2013, 01:12:17 AM
Looks really nice! A very distinct style, will we see more of that?

My first attempt at a portrait.
Spoiler
(http://img829.imageshack.us/img829/5325/portraithegemony.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on January 20, 2013, 04:02:35 AM
Looks really nice! A very distinct style, will we see more of that?

My first attempt at a portrait.
Spoiler
(http://img829.imageshack.us/img829/5325/portraithegemony.png)
[close]
Nice man... maybe more scratches on face?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 20, 2013, 04:41:15 AM
it looks really good. there is just one thing that might get  messy in-game.
your light source is left of the ship... that means that it could look strange when with other ships in-game.
having two ships next to each other ,while one has it from the east and one from (for example) the south.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 20, 2013, 05:05:42 AM
Added a background to the portrait because I thought it looked somewhat barren.

Spoiler
(http://img819.imageshack.us/img819/815/portraithegemony2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 20, 2013, 05:11:53 AM
hmm... in some kind of way he actually looks sad ):
maybe add something to make him look more... evil?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 20, 2013, 05:30:42 AM
Tried to create a little lore sketch.
Its supposed to be a fusion reactor.

Spoiler
(http://img51.imageshack.us/img51/3088/fusiongenerator.png)
[close]

Will redo the guys face, so he looks more "evil".
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 20, 2013, 05:31:41 AM
Very nice, Romeo. Can't wait to see it posted on the wiki with the lore that comes with it.  :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 20, 2013, 05:57:58 AM
Wiki will be updated during the coming week, I  am hopingnto get the mayor parts done by wednesday. I am also finishing the current alpha version for my testers, busy days busy days xD

New version of the "sad" guy xD
Spoiler
(http://img27.imageshack.us/img27/5325/portraithegemony.png)
[close]
And a lore-technology-thingy
Spoiler
(http://img10.imageshack.us/img10/7482/m30b.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 20, 2013, 09:13:01 AM
no more "grumpy" robot ? Oww :[
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 20, 2013, 09:17:29 AM
He is still there :D just doing a different one, so I can get used to drawing digitally.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 20, 2013, 09:29:39 AM
He is still there :D just doing a different one, so I can get used to drawing digitally.
Spoiler
(http://cdn.memegenerator.net/instances/250x250/33611043.jpg)
[close]
PS:
                                                                                        ::) (http://fractalsoftworks.com/forum/index.php?topic=4083.msg62586#msg62586)
                                                                                        can't catch me
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on January 22, 2013, 01:56:15 AM
New ship, kinda bio/insectoid  (sorry about the edges, something odd happens on imgur)

Spoiler
(http://i.imgur.com/yV0fpW0.png)
[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 22, 2013, 01:57:37 AM
Looks really buglike, maybe add some chitin plating, it looks kinda squishy.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 22, 2013, 12:54:09 PM
My faction's set of new sprites are near complete, a little sample, the largest guy i have.

Vatican IV
Spoiler
(http://i.imgur.com/WUGFUwd.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 22, 2013, 01:29:34 PM
Nice, dunno about the red though, doesn't seem like paneling
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 22, 2013, 01:41:26 PM
Red painted armor plating, to match the red lasers and shells that the faction uses.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: EnderNerdcore on January 22, 2013, 02:02:54 PM
Red painted armor plating, to match the red lasers and shells that the faction uses.
I love the red.

It gives the sprites something they were missing before. I think they were just too 'beige' (even though they weren't actually that color) but the splash of red looks great.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 22, 2013, 02:13:14 PM
My faction's set of new sprites are near complete, a little sample, the largest guy i have.

Vatican IV
Spoiler
(http://i.imgur.com/WUGFUwd.png)
[close]
i do not Hate the red ... BUT it need a bit of shading , since the red parts are the inner segments on the ships hull than maybe make more shading over there
OW... & maybe change yellow light color on the landing pad on blue maybe
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: K-64 on January 22, 2013, 03:33:27 PM
Some previews/attention-seeking of a few ships I have been working on today (I know they're kitbashes, shut up! :P)

Dart Class Fighter Drone:
Spoiler
(https://dl.dropbox.com/u/15428102/Dart.png)

High-speed, low durability general purpose interceptor. Lack of crew requirement makes this a popular choice of those on long voyages and/or have no friends
[close]

Stiletto Class Assault Bomber:
Spoiler
(https://dl.dropbox.com/u/15428102/Stiletto.png)

High damage potential with moderate speed/manoeuvrability and moderate durability. The absence of ammo requirements means this craft can stay on the field for longer periods than your standard missile bomber
[close]

Fury Class Frigate:
Spoiler
(https://dl.dropbox.com/u/15428102/Fury.png)

High speed/manoeuvrability and below-average durability. These ships are suited towards hunting down and disabling enemies with overbearing firepower before the opposition has a chance to mount a defence.
[close]

Sorrow Class Frigate:
Spoiler
(https://dl.dropbox.com/u/15428102/Sorrow.png)

High speed/manoeuvrability and below average durability. These ships are great in a point defence/patrol role, where big guns take a backseat to multiple, smaller weapons.
[close]

Monsoon Class Light-Destroyer:
Spoiler
(https://dl.dropbox.com/u/15428102/Monsoon.png)

A very peculiar design, the main attraction of this ship is the Particle Cannon built into the right hand side of it. While a bit unwieldy for the size of it (it is however, still somewhat more agile than an average destroyer) this ship's unique weapon stands between a medium mount and large mount of the modular types in terms of firepower. Additionally, it is a surprisingly durable ship, despite its size and speed
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 23, 2013, 01:23:34 AM
like the monsoon
dont know about the fury, the midle front part needs some more detailing
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 23, 2013, 01:28:24 AM
I like the Sorrow best, it has a claw-like design fitting for a hunter class frigate.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on January 23, 2013, 02:57:39 AM
The dart, stiletto, sorrow are the best ones i think personally, but the fury class seems flat? not defined I think its the landing strip.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 23, 2013, 07:20:54 AM

A new portrait for Rejection ^^ I think I am getting better.

Spoiler
(http://img255.imageshack.us/img255/3969/portraittd.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on January 23, 2013, 07:23:14 AM

A new portrait for Rejection ^^ I think I am getting better.

Spoiler
(http://img255.imageshack.us/img255/3969/portraittd.png)
[close]
wow, that is exactly right. do not change it it looks perfectly un human.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on January 23, 2013, 07:25:08 AM
Didn't want to interrupt Romeo-One in his portraits,

Revision of Bioship.

Spoiler
(http://i.imgur.com/aKnG0Vy.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 23, 2013, 08:38:39 AM

A new portrait for Rejection ^^ I think I am getting better.

Spoiler
(http://img255.imageshack.us/img255/3969/portraittd.png)
[close]
ow yes , you're getting better ^^ ... BUT i dunno about the blue stripes, if IT face isn't flat then the stripes won't be perfectry straight ..BUT this is the only thing thats bother me in your "kitchen guard"

PS: it reminds me (just a little) a blue knight from "Castle Crashers" ^^

Didn't want to interrupt Romeo-One in his portraits,

Revision of Bioship.

Spoiler
(http://i.imgur.com/aKnG0Vy.png)
[close]

umm... i dunno wha't to say, ship as a "whole" well, it needs some work (shadeing/details)
BUT i like the shape of it
but do not worry... im not a spriter & my 1'st atemps in drawing in Photo shop/gimp (or whatever ) wasn't satisfying (well it looks like big bugger if i have to be honest) so dont worry, add some details, then have fun with shading

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 23, 2013, 09:57:55 AM
"Kitchen Guard"? xD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 23, 2013, 10:10:50 AM
"Kitchen Guard"? xD

yes xD he looks like it to me & he is like gonna say "im here to deffend this kitchen becaouse your woman said so" some thing like that, i dunno :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on January 23, 2013, 11:12:56 AM

A new portrait for Rejection ^^ I think I am getting better.

Spoiler
(http://img255.imageshack.us/img255/3969/portraittd.png)
[close]

i like it!  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 23, 2013, 11:13:16 AM
Thanks ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on January 23, 2013, 10:55:10 PM

A new portrait for Rejection ^^ I think I am getting better.

Spoiler
(http://img255.imageshack.us/img255/3969/portraittd.png)
[close]
His upper left eye "brake" blue stripe - have white around it and all others don't. Is that suppose to be like that? Other than that it's great.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 23, 2013, 11:38:20 PM
now i feel like making portaits too x)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 24, 2013, 12:15:15 AM
@aciblade: no its not supposed to, I already changed it on my local copy though ^^ glad you like it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 24, 2013, 12:28:34 AM
PLEASE make a tutorial
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 24, 2013, 12:30:48 AM
Eh for what? Portraits or pixelart?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 24, 2013, 12:31:20 AM
Eh for what? Portraits or pixelart?
Portraits :)

Pixel art at a later stage perhaps
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 24, 2013, 12:55:42 AM
PLEASE make a tutorial
type in  google: how to make digital portraits x)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on January 24, 2013, 01:00:27 AM
(http://img43.imageshack.us/img43/5639/ship1b.png)

A slightly revamped version of my previous design. I wasn't very fond of the coffin-like shape and the onslaught stolen bridge so i changed few things around.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 24, 2013, 01:09:33 AM
i would put some more details on the plating but thats just my opinion.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 24, 2013, 01:26:42 AM
PLEASE make a tutorial
type in  google: how to make digital portraits x)
Naww, But I like the guides you guys make :/
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on January 24, 2013, 02:51:23 AM
PLEASE make a tutorial
type in  google: how to make digital portraits x)
Naww, But I like the guides you guys make :/
My GauewfSD
1)Badddy spell stuff
2)Put lotz ov memes in it
3)badly explain wat u mean
4)have Pelhamds take the *** out of stuff
5)have Gothars tell Pelham off
6)get somone else to do it properly
7)pelham goes and cries ina corner
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 24, 2013, 03:23:03 AM
Many of you have probably already seen it, but decided to post anyway, the new Valk sprites gathered in the family tree.

Large image
Spoiler
(http://i.imgur.com/NzSfw4b.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 24, 2013, 03:59:13 AM
Thats a lot of guns O_O
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gothars on January 24, 2013, 07:43:35 AM
Behold my first attempt at spriting ever:

Spoiler
(http://i.imgur.com/G9V3Zhq.gif)
[close]

Tips are welcome, especially for the decorative textures and how to reduce aliasing on the outline.


@ Valkyral: I like the colors and the smaller ships, but your big ships seem a bit overloaded.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 24, 2013, 07:51:03 AM
Could probably cram in a few more turrets if i tried to, its got a bit to many as it is, but its alright! boss ships should remain bossy. ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 24, 2013, 07:54:27 AM
@Gothars:

I think the rotating part needs an outline of some sort.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 24, 2013, 08:08:26 AM
Behold my first attempt at spriting ever:

Spoiler
(http://i.imgur.com/G9V3Zhq.gif)
[close]

Tips are welcome, especially for the decorative textures and how to reduce aliasing on the outline.


@ Valkyral: I like the colors and the smaller ships, but your big ships seem a bit overloaded.
it's spinning it's SPINNING !!  ;D
maybe just MAYBE do more darker shadeing, don't add a new one's just get all shahow area more darker (meybe without the ring spini'n part )  
i believe it's a rocket support long range vessel, if it is then i WANT IT (even more)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on January 24, 2013, 11:16:20 AM
(http://img6.imageshack.us/img6/1439/ship3p.png)

At first I was like "Fu**, this is atrocious..." but as bashin' went on I grew kinda fond of it. Then I added the middle bit and I was home.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: conorano on January 24, 2013, 12:33:23 PM
while i can't really give critisism about your ships. they do seem really low tech looking, like first era ships or something. which isnt a bad thing becouse we dont really have much of those. i say keep up that style and maybe add some more details or something. good work.

edit: will you be adding gun slots later?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on January 24, 2013, 01:08:55 PM
Indeed, they are supposed to be super ancient, even older than Onslaught. I will add gun slots together with a paint job of the faction I'm working on.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kurzak on January 26, 2013, 07:05:54 PM
My first sprite, as you will see my influences are the hi-tech tri-tech.

Spoiler
1) Click on this inspirational music by Cycerin: https://dl.dropbox.com/u/32517861/tri-tachyon%20theme_2.mp3

         (http://imageshack.us/a/img838/3907/pmtritech1.png)                                  (http://img33.imageshack.us/img33/3828/tritachyon300x200red.png)

2) Description: Every Ultra-capitalist society has its own special interest groups. This yet unnamed sect believe the Tri-Tachyon hierarchy have grown a little soft. Welcome to the dark side :)

3) Comments?
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 26, 2013, 07:10:16 PM
Is that a kitbash or handdrawn?
Anyway the shape is interesting, even though I don't like the tritachyon at ll.
Whats the black/red part at the aft section?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on January 26, 2013, 07:59:52 PM
My first sprite, as you will see my influences are the hi-tech tri-tech.

Spoiler
         (http://imageshack.us/a/img838/3907/pmtritech1.png)                                  (http://img33.imageshack.us/img33/3828/tritachyon300x200red.png)
[close]
I really like the vibe, the shape and coloring.
For your first kitbash/sprite really impressive. Hope to see a lot more.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kurzak on January 26, 2013, 08:00:43 PM
Is that a kitbash or handdrawn?
It started as a kitbash but I added several elements of my own into it. It's a lot easier to capture hi-tech with a sample imo.
Anyway the shape is interesting, even though I don't like the tritachyon at ll.
Tbh its rare I see anything other than tri-tech that I like. I love this style.
Whats the black/red part at the aft section?
a turret surrounded by lights. lets just say its a shield generator.
I really like the vibe, the shape and coloring.
For your first kitbash/sprite really impressive. Hope to see a lot more.
Thanks :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 27, 2013, 01:36:27 AM
I see, for your first kitbash this is really good!

However there are some things I noticed.

Spoiler
(http://img94.imageshack.us/img94/3907/pmtritech1.png)
[close]

From top to bottom:
- there are some nasty artifacts at the tips, were you using the brush tool by chance?
- the "shieldgenerator" is distorted, the lower part of the oval shape is distorted to the left
- the right lower part of the wing needs clean up
- the section connecting the engines with the main body seem also distorted
- as well as the engines, which also need clean up
- overall I assume you used the brush tool, which results in kinda muddy transitions and artifacts

That aside I still think its a good sprite and that you should keep it up!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kurzak on January 27, 2013, 02:19:39 AM
I see, for your first kitbash this is really good!

However there are some things I noticed.

Spoiler
(http://img94.imageshack.us/img94/3907/pmtritech1.png)
[close]

From top to bottom:
- there are some nasty artifacts at the tips, were you using the brush tool by chance?
- the "shieldgenerator" is distorted, the lower part of the oval shape is distorted to the left
- the right lower part of the wing needs clean up
- the section connecting the engines with the main body seem also distorted
- as well as the engines, which also need clean up
- overall I assume you used the brush tool, which results in kinda muddy transitions and artifacts

That aside I still think its a good sprite and that you should keep it up!

Thanks, I appreciate the time you took to look it over to provide feedback.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on January 28, 2013, 01:59:20 AM
(http://img713.imageshack.us/img713/4337/ship3b.png)

Version 2.0, added slots and stuff.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kurzak on January 28, 2013, 10:49:46 AM
Looks nice, I like the little details you've added in the center and orange areas. I can't escape the feeling I'm looking at half of the ship though. Like you cut the ship in half and this is the insides if you pulled it apart. Was that your intention? Huge improvement on the original, grats. Oh and if it wasn't your intention maybe add some depth with shading to have that orange area look less like its sitting inside and level with the brown surrounding structure.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kurzak on January 28, 2013, 10:52:07 AM
Behold my first attempt at spriting ever:

Spoiler
(http://i.imgur.com/G9V3Zhq.gif)
[close]

Tips are welcome, especially for the decorative textures and how to reduce aliasing on the outline.


@ Valkyral: I like the colors and the smaller ships, but your big ships seem a bit overloaded.

Didn't think it could be a gif, if it can the possibilities.. oh the possibilities!

I'm not an expert and honestly I've only been spriting a few days but I find xeno's suggestion of having a nice thick outside border helpful. Then I just smudge from the outside, inwards, and it adds depth and reduces aliasing even on small ships. Please anyone correct me if I'm missing something. I find it very helpful to take a ship I really like that has a lot of detail and examine how they did it, especially with the "greebles". That helps me a lot.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 28, 2013, 11:03:57 AM
Animated ships are no problem if thats what you mean.

Some people use half transparent pixels of their outlines to deal with aliasing.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on January 28, 2013, 11:59:03 AM
Looks nice, I like the little details you've added in the center and orange areas. I can't escape the feeling I'm looking at half of the ship though. Like you cut the ship in half and this is the insides if you pulled it apart. Was that your intention? Huge improvement on the original, grats. Oh and if it wasn't your intention maybe add some depth with shading to have that orange area look less like its sitting inside and level with the brown surrounding structure.
Thanks for the feedback!
I'll try to work on shading of the orange parts. And no, half of the ship wasn't my intention. Frankly, I don't see it really. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: EnderNerdcore on January 28, 2013, 12:21:08 PM
Looks nice, I like the little details you've added in the center and orange areas. I can't escape the feeling I'm looking at half of the ship though. Like you cut the ship in half and this is the insides if you pulled it apart. Was that your intention? Huge improvement on the original, grats. Oh and if it wasn't your intention maybe add some depth with shading to have that orange area look less like its sitting inside and level with the brown surrounding structure.
Thanks for the feedback!
I'll try to work on shading of the orange parts. And no, half of the ship wasn't my intention. Frankly, I don't see it really. :P
I feel the same way as him: I really like the orange parts, I really don't like the brown parts. It really does like we're looking at a ship that has had its top sliced off and we're peeking inside.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on January 28, 2013, 01:02:00 PM
Looks nice, I like the little details you've added in the center and orange areas. I can't escape the feeling I'm looking at half of the ship though. Like you cut the ship in half and this is the insides if you pulled it apart. Was that your intention? Huge improvement on the original, grats. Oh and if it wasn't your intention maybe add some depth with shading to have that orange area look less like its sitting inside and level with the brown surrounding structure.
Thanks for the feedback!
I'll try to work on shading of the orange parts. And no, half of the ship wasn't my intention. Frankly, I don't see it really. :P
I feel the same way as him: I really like the orange parts, I really don't like the brown parts. It really does like we're looking at a ship that has had its top sliced off and we're peeking inside.
Ohhhh! Now I see what you mean. I'll try to do something about it then but I need to tinker with it for a bit.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 31, 2013, 08:21:07 AM
A troop transport vessel.

Spoiler
(http://img541.imageshack.us/img541/8203/madridd.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on January 31, 2013, 02:34:08 PM
A troop transport vessel.

Spoiler
(http://img541.imageshack.us/img541/8203/madridd.png)
[close]

looks good romeo, your shading has got a lot better and it reminds me of a 40k ship...hmmm....I LUV IT BOYO! :)

Proper critique:

shadings fine, it looks 3d
the glass/command deck, looks like its not part of the ship
the perspective of different parts of the ship looks different
where are the weapons going
what strategic purpose is their in having this ship in you fleet when you could get a cruiser that carries the same amount and can destroy most enemies.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kurzak on January 31, 2013, 05:57:09 PM
Mysterious Faction Destroyer Kitbash:

Spoiler
(http://imageshack.us/a/img163/7271/pmtritechexperiment.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: EnderNerdcore on January 31, 2013, 06:39:14 PM
Mysterious Faction Destroyer Kitbash:

Spoiler
(http://imageshack.us/a/img163/7271/pmtritechexperiment.png)
[close]
I really like that, and I'd love to see a whole set of ships in that color scheme.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 31, 2013, 06:46:20 PM
@Pellhamds:

Will take a look at the command deck again.

See the circular shapes? Thats the turret mounts.

Well there is none in Starsector, but you WILL need them in the Rejection campaign, otherwise you won't be able to conquer stations ;)

Oh and there are no cruisers in Rejection, its way to early in the timeline for that, plus a troop transport is WAY cheaper, in both fuel, supply, crew and credit consumption.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kurzak on January 31, 2013, 09:18:40 PM
Mysterious Faction Destroyer Kitbash:

Spoiler
(http://imageshack.us/a/img163/7271/pmtritechexperiment.png)
[close]
I really like that, and I'd love to see a whole set of ships in that color scheme.
Thanks :) working on a full set slowly. I'll have to learn how to mod too. It'll take some time, but you'll see it eventually.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 01, 2013, 12:36:48 AM
@prowlingmule
for me the ship had a hard to define 3d shape.
some parts feel like they overlap in a strange way (like an esher paiting).
I dont know if its changeable at this moment ,
but you could try decreasing the overall shading and adding a new simple one to define its overall basic shape.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on February 01, 2013, 01:03:30 AM
@Prowlingmule:

huh I see two different things when I look at it;

1. a humanoid figure, the red parts bein the shoulders.
2. a strange headshape, with the bigger mounts being the eyes ^^"

Like TheHappyFace I too have a hard time seeing its 3d shape, which makes it look confusing in my opinion, however I like the colorscheme!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on February 01, 2013, 03:08:40 AM
@Prowlingmule:

huh I see two different things when I look at it;

1. a humanoid figure, the red parts bein the shoulders.
2. a strange headshape, with the bigger mounts being the eyes ^^"

Like TheHappyFace I too have a hard time seeing its 3d shape, which makes it look confusing in my opinion, however I like the colorscheme!

glad that  i'm not the only one ;D
i also see humanoid body (AKA Mc Hammer) or a front viev DOG or something  ;D
BUT i like the sprite :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on February 01, 2013, 08:04:53 AM
The scimitar wing carrier

Spoiler
(http://img195.imageshack.us/img195/6366/scimitarn.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on February 01, 2013, 08:50:19 AM
nothing fancy here
PS: wasn't sober when doing this one over here ;p

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on February 01, 2013, 08:51:40 AM
A flying BROCCOLI!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 01, 2013, 09:09:23 AM
dont know. the organic part looks like its just placed on top of in instead of mixed in.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on February 01, 2013, 09:09:54 AM
A flying BROCCOLI!
LOOOL  :D
this is the capt'n
Spoiler
(http://i.imgur.com/g2DzNhN.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on February 02, 2013, 12:58:45 AM
A flying BROCCOLI!
LOOOL  :D
this is the capt'n
Spoiler
(http://i.imgur.com/g2DzNhN.png)
[close]


oh the memories xD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on February 02, 2013, 08:09:42 AM
A Tarkis Hegemony carrier.

Spoiler
(http://img585.imageshack.us/img585/7817/pugio.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on February 02, 2013, 11:53:30 PM
A little kitbash I've been playing with.

I like this style of ship, so the Interstellar Federation ships make up the rest of my fleet.

It's got a single flight deck on the right side, so it can work well as a front-line carrier.


Recolor coming soon.

Spoiler
(http://i.imgur.com/s0KVcfu.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 03, 2013, 01:19:37 AM
imo its a bit too much a like the valkiery trooper transport.
second i cant seen to find the flight deck ,maybe make it more clearly where it is.
also whats the pointy thing on the right side?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on February 03, 2013, 01:47:27 AM
The flight deck is located on the starboard side of the aft section.
I believe thats the command center and the pointy thing is an antenna.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on February 03, 2013, 12:48:06 PM
I like the look of the Valkyrie, not the purpose. Lore-wise this is a refit of a Valk into a combat freighter/carrier. I was thinking of doing BSG-style hangers on the side or one side of the ship but was too lazy.

The 'pointy thing' is the PD Drone command center and launch bay, the flight deck is right behind that.


Also:

Spoiler
(http://i.imgur.com/BUf9wAM.png) It may not be pretty, but I had to do it.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on February 03, 2013, 03:35:18 PM
Also:

Spoiler
(http://i.imgur.com/BUf9wAM.png) It may not be pretty, but I had to do it.
[close]

Love it! But maybe add some shading to the weapon hardpoint to make it look like an integral part of the ship. Right now it rather sticks out.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/Serenity%20-%20Firefly%20MOD/Destroyer_Serenity_Civilian04_zpsae6edf97.png)
[close]

I love Serenity!  :D

http://fractalsoftworks.com/forum/index.php?topic=3144.0
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on February 03, 2013, 09:27:03 PM
Me too, but until cargo runs are built into the game, a Firefly will just be cannon fodder.

I really want to design myself a good ship but I'm horrible at getting the art style to match well.


That's my one problem with the 2D setup, space is supposed to be complicated and 3D, so just hvaing a bunch of guns sitting on top of a ship doesn't look right. I wonder how hard it would be to have weapons UNDER the ship.....


Just out of curiosity, if I were to give someone an unshaded sprite, would any of you be willing to take a rough design and make it prettier? Making stuff with BSF graphics doesn't look right.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 04, 2013, 02:20:56 AM
hmm the new ship is a little bit too photolike.
i would suggest to change the ship to something less realistic or to change the mount to something from a photo.
the mount is just too different from the ship
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on February 04, 2013, 10:47:39 AM
There, got the recolor.


Spoiler
(http://i.imgur.com/E5OdeuT.png) Went for a more renegade/rebel look than the vanilla colors.
[close]

Would having most of a faction's fleet based off of one class of ship be too repetitive?

Like for example if I used the Valkyrie for a base, and kitbashed hangars/munitions pods/engines/ect onto the original variant,
maybe even spanning multiple ship classes depending on the purpose of the ship. I'd probably run out of variants, but hey, it's better than nothing right?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 04, 2013, 10:51:06 AM
hmm some parts ,escpecially the top of the ship, are now a bit to flat/pale, ,due to the color change some minor details were lost. :/
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on February 04, 2013, 12:39:58 PM
Another revision of my ship. I think it's done.

(http://img21.imageshack.us/img21/1439/ship3p.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on February 04, 2013, 03:16:53 PM
Another revision of my ship. I think it's done.

(http://img21.imageshack.us/img21/1439/ship3p.png)
its a fairly good but i dunno about that 9 empty lookin squares at the front of the ship, feels a littlebit ...well...empty, i like the "red" part tho :P

PS: buffalo AKA-BROCCOLI v.2

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on February 05, 2013, 01:14:15 AM
Thanks for the feed!

As for the broccoli- now its broccoli and chilli peper. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kurzak on February 07, 2013, 10:50:45 AM
@prowlingmule
for me the ship had a hard to define 3d shape.
some parts feel like they overlap in a strange way (like an esher paiting).
I dont know if its changeable at this moment ,
but you could try decreasing the overall shading and adding a new simple one to define its overall basic shape.
@Prowlingmule:

huh I see two different things when I look at it;

1. a humanoid figure, the red parts bein the shoulders.
2. a strange headshape, with the bigger mounts being the eyes ^^"

Like TheHappyFace I too have a hard time seeing its 3d shape, which makes it look confusing in my opinion, however I like the colorscheme!
Thanks for the feedback. I'll see what I can do.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WhoopieMonster on February 07, 2013, 02:28:54 PM
Hi guys/girls.

Here is the sprite my brother has been working on. A Gothic Class Cruiser from Battlefleet Gothic.
 
Spoiler
(http://i1228.photobucket.com/albums/ee445/WhoopieMonster/Starsector/bfg2_zps7ef28c6a.png)
[close]

Its a tad on the large size, but this is very much a learning process for both of us. Having never really done anything like this before. The nose and rear sections of the ship are very much early WIP, with the mid section of the ship having had the most time spent on it.

Constructive criticism is very much what we are after here :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on February 07, 2013, 03:28:03 PM
Hi guys/girls.

Here is the sprite my brother has been working on. A Gothic Class Cruiser from Battlefleet Gothic.
 
Spoiler
(http://i1228.photobucket.com/albums/ee445/WhoopieMonster/Starsector/bfg2_zps7ef28c6a.png)
[close]

Its a tad on the large size, but this is very much a learning process for both of us. Having never really done anything like this before. The nose and rear sections of the ship are very much early WIP, with the mid section of the ship having had the most time spent on it.

Constructive criticism is very much what we are after here :)

Ok, now the parts you have drawn are ok, but the parts that were taken from the image, are not quite right, as in they are too blocky ( the lines are not the same size as what you drew), the rest is nice, your brother just needs to practice and learn how to shade a bit more, otherwise well done to him (i know the top + bottom are just placeholders, i just was discouraging him from trying that way)

I hope i don't sound like a ***, cos i just got told that by about 3 people....
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WhoopieMonster on February 07, 2013, 03:49:05 PM
Not at all dude. Like I say, we are learning and need people to be honest about it.

Yeh, I've put the sprite in game to get a better idea of how it looks etc and your on the money. It does need shading and depth adding to it - we hope to do more this weekend so will keep you posted :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 08, 2013, 01:20:18 AM
It could be nice to add parts that are sloping or round, many of the parts on the ship are flat on top and therefor your ship might look flat too.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WhoopieMonster on February 08, 2013, 03:19:25 AM
Happy, the ships of the Imperium don't really do round :) They tend to be large blocky ships.

I've resized the ship and had a go at shading the mid section as well as adding some highlights.

Spoiler
(http://i1228.photobucket.com/albums/ee445/WhoopieMonster/Starsector/Gothic_zpsef9ab34f.png)
[close]

C&C very much desired. :)

Edit: I can now see I have missed some areas on the lefthand side.. Do'h!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 08, 2013, 04:13:40 AM
increased shafding might also work but for now the finished part looks a bit like picture upon picture.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WhoopieMonster on February 08, 2013, 05:48:00 AM
I'm not really sure what you mean dude.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on February 08, 2013, 05:49:17 AM
The aft section looks like it was taken from another image, I believe thats what he meant.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WhoopieMonster on February 08, 2013, 06:04:29 AM
Like I said ealier, the mid section is the only part we have done. The reset is purely a place holder to help get the correct shape and ratios.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on February 08, 2013, 06:05:19 AM
Look at the left side i have shaded it a bit, which makes it look more defined and theHappyFace was talking about the part i circled.(and i know its a placeholder)
(http://i.imgur.com/KgA5suv.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WhoopieMonster on February 08, 2013, 06:08:07 AM
lol, thanks for the clue Pelhamds. :D

Thanks for the shading hints too. Gives me a better idea as to what is needed.

I have explained it several times, its almost like people just look at pictures and ignore the text :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 08, 2013, 06:49:12 AM
lol well i actaully wasnt ,i was guessing he allready knew that part needs some work.
i was talking aout the middle part ,the one that is "finished".
i find it too flat at some parts and gave the advice to make some shading between the higher and lower parts or to add sloping surfaces with shading.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WhoopieMonster on February 08, 2013, 07:37:44 AM
Ah, apologies for the confusion but no part of the ship is finished :)

Perhaps shading was the wrong word. I had added shadows, I am currently trying to add shading and highlighting to better differentiate between the levels.

We will work on it over the weekend and post a new Image on Sunday. In the mean time happy Starsector-ing :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on February 08, 2013, 08:05:19 AM
The mid section still looks too different from the aft section. I've tried to correct that a little:

Spoiler
(http://i1228.photobucket.com/albums/ee445/WhoopieMonster/Starsector/Gothic_zpsef9ab34f.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Gothic_02.png)
[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WhoopieMonster on February 08, 2013, 08:14:03 AM
I have explained it several times, its almost like people just look at pictures and ignore the text :P

Edit: I appreciate the effort people are putting in to help, but please, please read the text. The aft section and the nose are place holders for reference only they will form no part of the ship.

I think in future I will post finished ships :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Amazigh on February 08, 2013, 08:23:28 AM
The mid section still looks too different from the aft section. I've tried to correct that a little:
What did that poor ship do to deserve whatever it is that you did to it? seriously, that effect is horrible, it removes all the detail and makes the ship a vauge black bloblike Thing.
As WhoopieMonster said [several times], the rear is a placeholder, so obviously it's not going to fit with the rest. [do people not read posts properly nowadays?]

comments on the actual ship:
- the light mounts look a bit odd with their current rotations, personally i'd rotate them so they are all "pointing" outwards.
- having resized the ship the mounts don't quite look right.
- I'd suggest that you create the whole ship Before you do any shading, as IMHO it would be easier to see what shading is needed if you wait until the details are blocked out.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on February 08, 2013, 08:43:16 AM
The mid section still looks too different from the aft section. I've tried to correct that a little:
What did that poor ship do to deserve whatever it is that you did to it? seriously, that effect is horrible, it removes all the detail and makes the ship a vauge black bloblike Thing.
As WhoopieMonster said [several times], the rear is a placeholder, so obviously it's not going to fit with the rest. [do people not read posts properly nowadays?]

comments on the actual ship:
- the light mounts look a bit odd with their current rotations, personally i'd rotate them so they are all "pointing" outwards.
- having resized the ship the mounts don't quite look right.
- I'd suggest that you create the whole ship Before you do any shading, as IMHO it would be easier to see what shading is needed if you wait until the details are blocked out.

Maybe you should read what people write. The aft section and the bow section are a Work In Progress. Critisism was asked and I've posted visual feedback. I showed a way to make both the aft, mid and bow sections look similar, making the ship seem like a whole. Instead of three separate sections. Then again, if the aft and bow are redrawn like the midship, it will also all look okay.

So take a hike, Amazigh. These forums thrive on constructive criticism. Not people taking a *** on each other.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on February 08, 2013, 09:13:52 AM
Just ignore him Erick, you provided feedback if that upsets some people, tough luck.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 08, 2013, 09:33:33 AM
calm down people, he obviousely misunderstood it.
these things happen in text based communication.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on February 08, 2013, 09:34:52 AM
Who needs to calm down? xD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on February 08, 2013, 09:49:06 AM
Shhhh. Everybody troll sleep time! This forum is a nono for any bastards (apart from me), also as people are so techy about this ship and i will guess any more WH40K why doesn't whoopiemonster post them in my thread? (just so we don't have this happen again, and so i can control him)(MUHAHhaha...ha..ha!)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on February 08, 2013, 09:51:48 AM
sooo.... maybe some new sprite, hmm ? anyone ?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WhoopieMonster on February 08, 2013, 10:10:24 AM
Haha. Thats not a bad idea Pelhamds ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on February 08, 2013, 10:14:31 AM
Did you get upset because of the respones? If so sorry for that!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: K-64 on February 08, 2013, 10:20:50 AM
Right, might as well get the ball rolling again, with moar dakka!

Annihilation Pulser
Spoiler
(https://dl.dropbox.com/u/15428102/The%20Lost/annihilation_pulser_hardpoint.png)

A truly devastating weapon, the Annihilation Pulser rapidly fires highly unstable energy bolts, which upon contact with matter, breaks up the atomic structure. This, rather predictably, has an effect not unlike a nuclear explosion. However the effect is much less pronounced in space than it would be in an atmospheric condition, though still a very dangerous weapon to be sighted by
[close]

Antimatter Conversion Devastator
Spoiler
(https://dl.dropbox.com/u/15428102/The%20Lost/antimatter_conversion_devastator_hardpoint.png)

This weapon is quite literally a weaponised version of the Lost's ship reactors. The premise of this weapon is that it shoots a beam that converts matter into antimatter and vise versa. Originally used to create self-sustaining generators, the device has also been turned to a horrific weapon that upon contact with an enemy hull, turns it into antimatter, causing subsequent annihilation reactions between the matter and antimatter around the borders of the impact.
[close]

Electron Destabiliser
Spoiler
(https://dl.dropbox.com/u/15428102/The%20Lost/electron_destabiliser_hardpoint.png)

A simple, energy efficient and effective weapon. The Electron Destabiliser has a high rate of fire and manipulates the magnetic field of whatever it hits so that electrons are repelled, changing the makeup of the hull. This weakening of the structure very often causes parts of the hull to "flake" off.
[close]

Molecular Purger
Spoiler
(https://dl.dropbox.com/u/15428102/The%20Lost/molecular_purger_hardpoint.png)

This unusual device is surprisingly deadly for its small size. It projects a blast that upon contact with any object, tears apart the structure of the material it is made up of, turning hull plating into hydrogen and similarly simple elements. Due to the nature of the weapon's operation, the shot must be produced outside of the gun, lest it be consumed by its own effects
[close]

Neutron Lance
Spoiler
(https://dl.dropbox.com/u/15428102/The%20Lost/neutron_lance_hardpoint.png)

As the Electron Destabiliser began to lose traction as a reliable anti-ship weapon due to larger ships being found, the Neutron Lance was developed. Similar in technical concept, the Lance instead ejects neutrons from the atomic structure of ship hulls. Such a seemingly subtle difference made a huge effect on the power of the weapon.
[close]

Null Field Projector
Spoiler
(https://dl.dropbox.com/u/15428102/The%20Lost/null_field_projector_hardpoint.png)

A highly enigmatic weapon that not even the creators fully understand how it works, the Null Field Projector quite literally "deletes" whatever the beam touches from existence. The details of where and/or when the matter that gets erased goes to is still unknown, and may never be known. This detail, however, is unimportant to the eyes of those people who use the weapon. All that matters to them is that it is a reliable way to cause heavy damage to an enemy ship, and that's good enough for them. For a more utility use, a similar device is used for garbage disposal.
[close]


Yeah, I'm getting heavy with the technobabble with my new project. It's surprisingly fun
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 08, 2013, 10:34:09 AM
looking really good ,only thing i might advice to you is decreasing lining a bit, except that its look really great and vanilla. ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WhoopieMonster on February 08, 2013, 11:46:01 AM
Did you get upset because of the respones? If so sorry for that!

It would take more than that to scare me off ;)

Really cool weapons. They look great and the fluff you've written to go with them is really good. Are you planning on doing any fx to go with them?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Amazigh on February 09, 2013, 09:07:48 PM
The aft section and the bow section are a Work In Progress.
Just want to clear things up here:
you said Work in progress, I said Placeholder.
WIP means that it's partway done, and just needs further detailing etc.
Placeholder means that it is just there to block out the shape, and any detail is irrelevant.
Does this help to explain my point of view?

I was not trying to "take a ***" on you, but rather point out that what you'd done was not an improvement in my opinion, I guess it sounds more angry than I meant it to looking back on it, but w/e, it's no big deal.

Let me further my thoughts on that effect you applied to the ship by using another ship you applied it to as an example:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Prince_Flagship_02.png)
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Prince_Flagship.png)
After applying the effect lots of detail is lost and the high contrast between dark and light areas strains my eyes to look at.
Take the front left large? turret mount as an example, after the effect is applied most of the detail is removed as all but the lightest areas are converted to almost solid black.
I really would like to know your rationale behind using this effect on ships.
[close]

Back on topic, a Support Fighter:
(http://i.imgur.com/SNeq51j.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on February 10, 2013, 06:16:11 AM
The aft section and the bow section are a Work In Progress.
Just want to clear things up here:
you said Work in progress, I said Placeholder.
WIP means that it's partway done, and just needs further detailing etc.
Placeholder means that it is just there to block out the shape, and any detail is irrelevant.

That's your opinion but not the definition of a WIP. A placeholder can be a part of a WIP. But as you say, it is your point of view. I understand what you're saying.


Let me further my thoughts on that effect you applied to the ship by using another ship you applied it to as an example:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Prince_Flagship_02.png)
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Prince_Flagship.png)
After applying the effect lots of detail is lost and the high contrast between dark and light areas strains my eyes to look at.
Take the front left large? turret mount as an example, after the effect is applied most of the detail is removed as all but the lightest areas are converted to almost solid black.
I really would like to know your rationale behind using this effect on ships.
[close]

Back on topic, a Support Fighter:
(http://i.imgur.com/SNeq51j.png)

That's an oldy. The rationale here is that it increases the contrast between the lighter and darker parts, resulting IMO in a better looking sprite. The loss of detail is neglectible and sometimes even desirable.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Amazigh on February 10, 2013, 01:04:42 PM
Let me further my thoughts on that effect you applied to the ship by using another ship you applied it to as an example:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Prince_Flagship_02.png)
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Prince_Flagship.png)
After applying the effect lots of detail is lost and the high contrast between dark and light areas strains my eyes to look at.
Take the front left large? turret mount as an example, after the effect is applied most of the detail is removed as all but the lightest areas are converted to almost solid black.
I really would like to know your rationale behind using this effect on ships.
[close]

That's an oldy. The rationale here is that it increases the contrast between the lighter and darker parts, resulting IMO in a better looking sprite. The loss of detail is neglectible and sometimes even desirable.

The reason that I feel that it's a bad choice is that the first ship is more or less the same style as vanilla ships, and the second one is significantly different, and it is a bad idea to have greatly differing artstyles in different factions.
Speaking on contrast, IMO there is much too much after the effect is applied. Personally to add depth to such a sprite i'd darken the "lower" areas and lighten the "higher" ones.
Also the effect makes the ship look rather shiny, almost plastic-like, not exactly the look I'd assume you were going for.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WhoopieMonster on February 11, 2013, 12:47:03 AM
Spoiler
(http://i1228.photobucket.com/albums/ee445/WhoopieMonster/Starsector/Gothic_zps327f3cce.png)
[close]

This is the finished article.

No place holders, no WIPS ;)

Constructive criticism desired please.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Trylobot on February 11, 2013, 01:11:37 AM
It's getting there, but your line thickness in the bottom bit is still too heavy. Zoom in on your lines, and erase some of the thicker bits. And you'll need to decide on a consistent lighting source. If you have a reference for your battlefleet gothic ship, literally shine a flashlight on it and see which bits are dark and which are bright when viewed from above; it'll help you a lot as you decide what to shade to make it 'pop'.

Good luck!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on February 11, 2013, 01:20:06 AM
Spoiler
(http://i1228.photobucket.com/albums/ee445/WhoopieMonster/Starsector/Gothic_zps327f3cce.png)
[close]

This is the finished article.

No place holders, no WIPS ;)

Constructive criticism desired please.


Im so proud of you.....now i said that it sounds a little gay.....looks good just the bottom bit, lessen the thick lines, as Trylo said and try to imagine what it looks like from above (blocky and castlelike)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WhoopieMonster on February 11, 2013, 01:58:37 AM
So in essence your saying it still lacks depth - so needs more highlighting and shading?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on February 11, 2013, 02:04:41 AM
So in essence your saying it still lacks depth - so needs more highlighting and shading?
Doesn't matter anymore, when i rescaled it it looks fine.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on February 11, 2013, 06:50:03 AM
Second ship for a faction I may or may not be working on.


Spoiler
(http://i.imgur.com/476YfJv.png) Credit to RutilantSky for the original Panther class.
[close]

Another thing I plan on is player-controlled STARfighters (really just microfrigates). The difference I'm implying between fighters and starfighters is that starfighters can travel on their own..

Would it still be possible to make them repair at carriers though? Or would I have to make one as a fighter wing of one, and one as a microfrigate?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 11, 2013, 10:38:59 AM
only ships classed as fighters can be  repaired on a carrier and fighters can't be controlled so no  :(
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on February 11, 2013, 10:57:30 AM
Second ship for a faction I may or may not be working on.


Spoiler
(http://i.imgur.com/476YfJv.png) Credit to RutilantSky for the original Panther class.
[close]

Another thing I plan on is player-controlled STARfighters (really just microfrigates). The difference I'm implying between fighters and starfighters is that starfighters can travel on their own..

Would it still be possible to make them repair at carriers though? Or would I have to make one as a fighter wing of one, and one as a microfrigate?

What you can do is, change the AoE script that was released to, instead of changing (buffing) stats, to repair the ships its affecting, or making a few Frigates into Drones/Fighters... They will always be "dependent" to its Owner in-case of Drones
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on February 11, 2013, 06:44:43 PM
My first try at mostly hand-drawn digital art. I took the outline from BSF Shipmaker and hand-drew a lot over it.

A fighter loosely based on the newer Vipers..

Not sure how I should give this thing missiles.

Is there an Tutorial on making fighter wings yet?

I give you the Belken Superiority Fighter. I'd also like to thank Gogol Bordello for making me feel awesome while drawing this. >.>

Spoiler
(http://i.imgur.com/gAh8HqY.png) I've got to clean up the edges a bit yet.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on February 12, 2013, 01:04:48 AM
My first try at mostly hand-drawn digital art. I took the outline from BSF Shipmaker and hand-drew a lot over it.

A fighter loosely based on the newer Vipers..

Not sure how I should give this thing missiles.

Is there an Tutorial on making fighter wings yet?

I give you the Belken Superiority Fighter. I'd also like to thank Gogol Bordello for making me feel awesome while drawing this. >.>

Spoiler
(http://i.imgur.com/gAh8HqY.png) I've got to clean up the edges a bit yet.
[close]
The starfighter seems a bit large, but I'm no expert on this....anyway the sprite looks good the shapes a nice looka, but the fighter looks a bit flat (shading needed near the nose).

You could either have the missiles on the edges of the 'wings' like conventional fighters or have them as a hidden weapon under the nose, like Stingray from the Stingray TV series.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on February 12, 2013, 10:54:20 AM
I mounted the missiles on the side of the nose section, facing forewards (Imagining that the bits sticking off the front are missile brackets). It's designed to be used with Swarmers,  so it could also be considered that the nose section is actually a small missile bank.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on February 12, 2013, 12:52:15 PM
Spoiler
(http://img339.imageshack.us/img339/7099/ship4.png)
[close]
I just went with the rule of the cool. I kinda like it. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on February 12, 2013, 01:21:15 PM
Spoiler
(http://img339.imageshack.us/img339/7099/ship4.png)
[close]

intriguing :]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on February 12, 2013, 04:01:13 PM
Decided to make some slight progress on an extremely old project of mine, some of you might even remember it.
Spoiler
(http://i.imgur.com/8dDyQsX.png)
[close]

Yes i know, the shading is HORRIBLE, not even sure if i will finish it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on February 12, 2013, 04:20:41 PM
I've got 2 Capital Ships I'd like some feedback on if anyone would be so kind.

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/Victory.png)
The Victory Heavy Capitol Ship. It's meant to be an old ship that's been retrofitted with modern subsystems and modular weapon mounts. The front center has 3 Large Ballistic hardpoints, then 2 arrays of 8 small energy turrets on either side.
[close]

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/romach.png)
The Romach Fast Battlecruiser is supposed to be a midline/high tech capitol ship. It's a fast capitol ship with light weapons and defenses, but with a top speed of 90-whatever-the-unit-of-measurement-is.
The front center has fighter bays, and the back center has a hidden large universal turret.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 12, 2013, 10:48:46 PM
they look extraordinairy.
a bit unnatural ,but maybe some shading would help fix this.
the shading is indeed what is missing in both ships, i see you did shading in the orb like ship but you only did the main shading.

the second ship has a lot of flat parts which seem a bit uninterresting to me.

for the first you probaply used some kind of texture to place over it.
although this is a great way of making things more realistic it  makes the ship a tad too realistic,
giving it a large contrast to vanilla.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: zakastra on February 14, 2013, 08:52:31 AM
I've got 2 Capital Ships I'd like some feedback on if anyone would be so kind.

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/Victory.png)
The Victory Heavy Capitol Ship. It's meant to be an old ship that's been retrofitted with modern subsystems and modular weapon mounts. The front center has 3 Large Ballistic hardpoints, then 2 arrays of 8 small energy turrets on either side.
[close]

I like the design very much although the edges are shaded too heavily, one problem with the ship I noticed is that the banks of 8 small energy turrets need to be much closer to the edge of the craft or they will use 60% of their range simply reaching the edge of the ship, assuming its shield-less, With shields, they probably wouldn't be able to fire past their own bounds. (this is a problem I see often with super capitols, not sure how it can be effectively dealt with, however)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on February 14, 2013, 03:03:00 PM
I've got 2 Capital Ships I'd like some feedback on if anyone would be so kind.

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/Victory.png)
The Victory Heavy Capitol Ship. It's meant to be an old ship that's been retrofitted with modern subsystems and modular weapon mounts. The front center has 3 Large Ballistic hardpoints, then 2 arrays of 8 small energy turrets on either side.
[close]

I like the design very much although the edges are shaded too heavily, one problem with the ship I noticed is that the banks of 8 small energy turrets need to be much closer to the edge of the craft or they will use 60% of their range simply reaching the edge of the ship, assuming its shield-less, With shields, they probably wouldn't be able to fire past their own bounds. (this is a problem I see often with super capitols, not sure how it can be effectively dealt with, however)

long thin ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Amazigh on February 14, 2013, 04:09:03 PM
I've got 2 Capital Ships I'd like some feedback on if anyone would be so kind.

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/Victory.png)
The Victory Heavy Capitol Ship. It's meant to be an old ship that's been retrofitted with modern subsystems and modular weapon mounts. The front center has 3 Large Ballistic hardpoints, then 2 arrays of 8 small energy turrets on either side.
[close]

I like the design very much although the edges are shaded too heavily, one problem with the ship I noticed is that the banks of 8 small energy turrets need to be much closer to the edge of the craft or they will use 60% of their range simply reaching the edge of the ship, assuming its shield-less, With shields, they probably wouldn't be able to fire past their own bounds. (this is a problem I see often with super capitols, not sure how it can be effectively dealt with, however)

long thin ships.
That would cause problems with short range guns being unable to fire broadsides that can reach past the shields.
Instead keep the ship more circular in shape, and put the ships small mounts closer to the edges of the ship than its larger ones.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on February 14, 2013, 06:57:34 PM
Here's a retouched version of the other capitol

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/romach-1.png)
I dulled the colors drastically, and added some more depth to it, particularly on the central gray plates. Im not 100% liking the colors, but the faction's main color is teal.
[close]

As far as the Victory, I was thinking about the energy arrays being moved forward a bit. The idea behind the Victory is that it's an old hastily designed hull that was ditched and then picked up again by this faction, so I do want to make some design oversights.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 14, 2013, 09:47:34 PM
the two arcs that go from the middle to each side. what are those and what is there 3d shape?
for now they look flat and strange.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on February 15, 2013, 08:39:34 AM
The two arcs are there to act like a piece of armor plating between the perceived front of the ship and the rest of the ship. I was going for a different look originally with it, almost like a streamlined chromeish ship, but it didn't look right at all. I've added some noise onto all the flatter pieces to try to give it some more character. Im not sure what you mean by the 3d piece, unless you mean the piece in the center with the slit on the front of it?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 15, 2013, 08:47:30 AM
ow i wasnt pointing at a different part when saying 3d shape ,i was meaning that i cant indentify the flat part as a 3d shape or better said i cant say what shape it would be in a 3d world.
it misses shadow or if it is actually flat at the top it misses detail to make it not look so strange.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on February 15, 2013, 10:19:56 AM
Ah!

Yea, Im having trouble giving those parts detail while still making them look flat (oxymoron?).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on February 16, 2013, 04:20:20 PM
While browsing random sci-fi art I saw this:

Spoiler
(http://coolvibe.com/wp-content/uploads/2012/07/Sci-Fi-Michael-Daglas-Bright-Star-Prometheous-Project-992x744.jpg)
[close]

and had an Inspirationgasm.


I want a frigate-size ship to play with that has a Eureka Maru feel to it, but with an original design, and this near fits the bill.

My only problem with using Starsector is that all the weapons seem to be mounted on top of ships, despite how important having underbelly weapons on a starship would be.

How should I go about trying to make a ship with weapons that would be on the bottom of it? Hiddens? Some weird gunbarrel sticking out?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uthilian on February 16, 2013, 07:15:18 PM
Red Dreadnought (I have a blue one of this as well)
Spoiler
(http://imageshack.us/a/img571/1876/hawkdreadnaught.png)
[close]
Blue attack Cruiser
Spoiler
(http://imageshack.us/a/img705/4941/attackdestroyer.png)
[close]
Blue Fast attack Frigate
Spoiler
(http://imageshack.us/a/img824/7071/fastfrigates.png)
[close]
For Science Portrait
Spoiler
(http://imageshack.us/a/img577/9443/forscienceportraits.png)
[close]

using these with the permission of the original artist
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on February 17, 2013, 12:32:22 AM
Red Dreadnought (I have a blue one of this as well)
Spoiler
(http://imageshack.us/a/img571/1876/hawkdreadnaught.png)
[close]
Blue attack Cruiser
Spoiler
(http://imageshack.us/a/img705/4941/attackdestroyer.png)
[close]
Blue Fast attack Frigate
Spoiler
(http://imageshack.us/a/img824/7071/fastfrigates.png)
[close]
For Science Portrait
Spoiler
(http://imageshack.us/a/img577/9443/forscienceportraits.png)
[close]

thats some nice looking ships you got there  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on February 17, 2013, 01:06:10 AM
A corvette/flight frigate to match the Belken; the Sparrow.

Spoiler
(http://i.imgur.com/JnvBZ7Q.png) Corvette version.
[close]

Spoiler
(http://i.imgur.com/qSEduPY.png) Frigate version.
[close]

Belken comparison:
Spoiler
(http://i.imgur.com/gAh8HqY.png)
[close]

If I use the Corvette variant I'll run it in wings of two, but if I go with the Frigate version it'll... well, be a Frigate. Either would have a large flare bank in the midsection, two small missile hardpoints, four small energy hardpoints, and one small energy turret(aft turret). Strong shields, next to no hull, and moderate armor. Inspired by Titan AE, and I'll clean up the sprites a lot first. I'm personally leaning towards the Corvette.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 17, 2013, 02:21:01 AM
@vinya
well you could use hidden but i wouldnt recomment it.
every bullet will still be above the ship and and missle launcher cant be put in hidden.
there is really no way to put them at the bottum and i think you should just have to change your design.
for the why it isnt made possible by alex. if weapons were at the bottum that would mean you cant see them and so you wouldnt be able to make a good guess about the ships strengts and weaknesses which would give bottum mounted weapons an advantage.

about the 1e and 2nd ship, they need some more shading at various parts ,also the smaller one needs some cleaning up.
i would also recomment decreasing the lining since it looks really bsf-ish.

@uthilian
i really like the designs ,but if you want them to fit vanilla it would require some more work.
i can't really point out anything specific just take a vanilla ship and compare them.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Upgradecap on February 17, 2013, 03:27:51 AM
Red Dreadnought (I have a blue one of this as well)
Spoiler
(http://imageshack.us/a/img571/1876/hawkdreadnaught.png)
[close]
Blue attack Cruiser
Spoiler
(http://imageshack.us/a/img705/4941/attackdestroyer.png)
[close]
Blue Fast attack Frigate
Spoiler
(http://imageshack.us/a/img824/7071/fastfrigates.png)
[close]
For Science Portrait
Spoiler
(http://imageshack.us/a/img577/9443/forscienceportraits.png)
[close]

using these with the permission of the original artist

I want those ships. They look very awesome. :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on February 17, 2013, 12:44:17 PM
Went with the Corvette style, added some hardpoints and markings. Two small energy, two small missile, plus the flare bank and massive engines.
I tried to contrast it a bit more, in lieu of patience for hand shading. I tried to make the cockpit a bit less messy, it still looks a tad MS-painty though, despite the fact I'm not using Paint.

Spoiler
(http://i.imgur.com/0RggKvG.png)
[close]


Can you show me what you mean by lining?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 18, 2013, 12:13:45 AM
you divine each part using black lines ,just like most people do in drawing.
those lines do not exist in reality but still they can greatly improve how clear your drawing is.
to make it so they are not too visible and still keep the clearity of the sprite you could best try and make them a darker version of your main color (most common color you use).
with your newest sprite this is not really neccesary since you actually made the main color more like the lining color and therefor making it less visible.

about the new sprite, i would suggest adding more eye catching stuff like the cockpit you made.
parts like lights and such.
also, but this is just my opnion, i find it too dark.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uthilian on February 18, 2013, 01:00:54 AM
I still have to resize these:
Heavy Cruiser
Spoiler
(http://imageshack.us/a/img208/5191/ca3blue.png)(http://imageshack.us/a/img827/7894/ca3red.png)
[close]
Carrier 1
Spoiler
(http://imageshack.us/a/img94/1770/cv1red.png)(http://imageshack.us/a/img72/4914/cv1blue.png)
[close]
Carrier 2
Spoiler
(http://imageshack.us/a/img651/8493/cv3red.png)(http://imageshack.us/a/img198/1662/cv3blue.png)
[close]
Cruiser 3 different colours
Spoiler
(http://imageshack.us/a/img35/6589/ca1red.png)(http://imageshack.us/a/img853/1729/ca1cyanyellow.png)(http://imageshack.us/a/img560/7684/ca1blue.png)
[close]
Cruiser from previous post just red
Spoiler
(http://imageshack.us/a/img838/7404/ca2red.png)
[close]
Red Frigate from previous post
Spoiler
(http://imageshack.us/a/img827/5341/cs1red.png)
[close]
Red Carrier 3
Spoiler
(http://imageshack.us/a/img221/4441/cv2red.png)
[close]
Blue Dread
Spoiler
(http://imageshack.us/a/img268/5950/dreadblue.png)
[close]
Cargo Ship
Spoiler
(http://imageshack.us/a/img854/9978/hawkak.png)
[close]
http://ariochiv.deviantart.com/ (http://ariochiv.deviantart.com/) the original artist i am using with his and the person who first commissioned the pics permission
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gothars on February 18, 2013, 01:05:51 AM
Oh, that's a new style. Looks quite professional :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on February 18, 2013, 04:33:29 AM
i really like the cartoon-ish (i'd guess) style  ;D looks beautiful  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on February 18, 2013, 03:28:12 PM
I love these! Very nice!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on February 18, 2013, 06:41:52 PM

Really liking the art style on those ones! Very unique, seems like it has anime influences. They look pretty high resolution, I'd advise pixelating them a bit more if you plan on using them.

Okay, last time I think I'll post these two here until Romeo and I figure out the weapons... Added some 'lights', I guess it makes the contrast to the red markings a bit better. Modified the Belken a lot, made it seem a bit more intimidating. Refined both of the cockpits.


Spoiler
(http://i.imgur.com/1tQBKC9.png)
[close]
Belken

Spoiler
(http://i.imgur.com/k5lQMjM.png)
[close]
Sparrow
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 19, 2013, 12:10:01 AM
they looks better altough i cant seem to find the red markings your talking about :\
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on February 19, 2013, 01:16:28 AM
they looks better altough i cant seem to find the red markings your talking about :\

the red markings are on the wings and on the engines but the type of red used is very dark so it's hard to see them
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 19, 2013, 01:47:56 AM
Spoiler
(http://i.imgur.com/yLo2Qj9.jpg)
[close]
had an artistic mood ,so i thought for the first time, let's make a concept drawing!
what you think?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on February 19, 2013, 06:52:20 AM
Spoiler
(http://i.imgur.com/yLo2Qj9.jpg)
[close]
had an artistic mood ,so i thought for the first time, let's make a concept drawing!
what you think?


looks cool :P is this based on a ship or just random ?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 19, 2013, 07:08:31 AM
just random ,although i based it on thule's scrappy looking kitbashes.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uthilian on February 21, 2013, 04:29:40 AM
Spoiler
(http://img843.imageshack.us/img843/1546/hhcrusier.png)
[close]
not at the quality of my other ones.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 21, 2013, 05:37:33 AM
its...lines...filled in with color...
sorry to say but it needs a lot more work.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on February 21, 2013, 07:04:08 AM
Spoiler
(http://img843.imageshack.us/img843/1546/hhcrusier.png)
[close]
not at the quality of my other ones.

well it's....special...i'd guess...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on February 24, 2013, 08:22:13 PM
Im back again with some more of my sprites. You may fire when ready, if you feel like it.

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/Victory-1.png)
My Victory dreadnaught, retouched slightly. Basically, I removed the texture, and added some "roughness" of my own. I also decided that moving the light energy arrays forward to the edge took away from the
round "death egg" look I was going for.
[close]

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/StainlessCarrier.png)
My Stainless obsolete Carrier. Repaired time and time again, abandoned, and then dug up and put back into service. I seem to have a thing for poorly designed grimy old ships.
[close]

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/raptor_zpsc4a7aa15.png)
And now for something not old and crappy. This is the Raptor gunship. A frigate with exclusively underwing weaponry (I dont know of a way to get the game to render weapons under ships). Basically an agile and somewhat fast heavily armed frigate.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on February 25, 2013, 12:27:18 AM
None of the links work...at least not for me...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 25, 2013, 12:36:08 AM
mine do,
1e is improved a lot ,well done.
still find the engines a little too smooth for such a ship.

2e looks pretty good, only the flightdeck is a bit strange i wouldnt have made it that shape.

3e this one is not the quality of the others,it still needs a lot of detailing, greebling.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on February 25, 2013, 02:46:15 PM
Here's 2 updates, and a fighter. I appreciate the feedback. Kind of hard to tell if something you created looks good because you've been looking at it for so long, so it's good to get a fresh set of eyes and someone elses opinion.

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/StainlessCarrier-1.png)
I wasn't sure how I wanted the launch bays, other than long, and up most of he side of the ship. So I added a splitter in the center, and another piece of metal or something on the bottom. I was thinking about trying to add munitions underneath the central splitter, but I dont think it turned out particularly well.
[close]

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/raptor.png)
The updated Raptor, I kept this one cleaner, as it's not a petrified space turd like the other ones. I kindof like the plating on the wings, but Im not sure if I like the engine part, I might completely redo it.
[close]

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/arcusfighter.png)
This is the Arcus air superiority fighter. Basically it's a small blockade runner that had cargo and crew compartments stripped and replaced with a small turret hardpoint. So the gap in the middle is were the extra stuff was, and now there is a much smaller turret mount.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 26, 2013, 01:29:59 AM
2e i dont like the engines either x)

1e maybe try and split each individual flight deck, you dont have to completly seperate them but maybe just a little cove between them.
see the ...whats that name again.... condor.
have you tried using yellow light instead of blue? dont know it will look axaclty but yellow is the default flightdeck light color.

3e hmm... i like the spriting but th design looks a bit weird and unstable ,maybe add an engine in the middle?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on February 26, 2013, 08:02:50 AM
Firefly-class mid-bulk transport, series I - An older series of Firefly transports.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/Destroyer_FireflySeries1_Alliance04.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/Destroyer_FireflySeries1_Civilian04.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/Destroyer_FireflySeries1_Reaver04.png)
[close]

Serenity for comparison: (Firefly-class, series IV)

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/Serenity%20-%20Firefly%20MOD/Destroyer_Serenity_Civilian04_zpsae6edf97.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on February 28, 2013, 01:08:26 PM
Latest ship for the Valkyrians. Yey!

Radiance-Class Battlecarrier/cruiser/ship ( I can't decide )
Spoiler
(http://i.imgur.com/jjRG0s8.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on February 28, 2013, 04:39:36 PM
I am by no means an awesome spriter, but I enjoy when others critique my work, so I figure others feel the same, so here I go . . .


@ Erick

The Firefly Hulls look decent, I like the slight color variations of the metal plates in particular. It just needs to be dirtied up a bit in my opinion. Maybe add some 1 px highlights on the edges of some of the plates, and if you want, add some noise to your ships. The noise will add the grainy effect so long as you don't go overboard with it.

Im not as big a fan of the Serenity hull. The front nose section is nice, as is the rear section. But the center section loses the shape of the actual ship with the prominent gradients used inside each plate. You could just overlay a single light gradient over the center section to try to work that out. Other than that, same thing about the noise and the highlights between plates.


@Val

That looks pretty sweet. clean yet gritty. As it's a kitbash (A good one) I can't find much I myself would change. One thing I never really understood in this genre, if a massive ship like that has proportionately massive engines, how come it moves like a paralyzed slug? Wouldn't the proportionately larger and more powerful engines propel it faster, enabling it to keep up with some of the smaller ships (Not talking Manuevering)?

And for my Own stuff

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/cataman.png)
The Cataman Heavy Frigate. I got the design from an old game I used to play as a kid, and I just had to make this. A heavy frigate with 4 small hardpoints in the front, as well as a small universal in the front center, and a medium energy in the rear center.
[close]

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/sineray.png)
The Sineray Ultralight Frigate. It's an incredibly light and fast frigate with only a built in weapon attached to the tail (Not shown).
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on February 28, 2013, 05:06:31 PM
They are that slow, because it takes more than a few big engines to get a million tons of steel moving, let alone slowing it down. :-\
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Isimiel on February 28, 2013, 05:42:53 PM
Wraith Class Cruiser

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uthilian on March 01, 2013, 04:34:49 AM
a kit bash the right hand side is just out of line atm
Spoiler
(http://img171.imageshack.us/img171/7471/newbc.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on March 01, 2013, 05:59:53 AM
let's get through this a bit quicker than usual (lots of posters)

@erick doe
nothing more to say than i allready did, looks good.

@valkyrial
maybe some more red plating on the right and left side of the back sides
and maybe some less mounts x)

@armuac
they looks good and smooth, need more greebling if you want them to fit vanilla more.
you could also use a texture from a downloaded picture.

@isimiel
need a lot more work, shading ,detailing and cleaning. would suggest to look at some of the guides in the spriters thread, resource section.

@uthilian
it looks to much as a kitbash imo tune the black lining down and add some more shading.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on March 01, 2013, 09:38:49 AM
a kit bash the right hand side is just out of line atm
Spoiler
(http://img171.imageshack.us/img171/7471/newbc.png)
[close]

looks pretty cool  8)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Spiketail118 on March 01, 2013, 10:26:04 AM
So as i redo my bsg mod from scratch i started to work on an art style for the ships and this is what i came up with

note: the blue squares are just reference points for some weapons there being removed
The Galactica
Spoiler
(http://i223.photobucket.com/albums/dd203/spiketail118/bsg_galactica_zps538f33fe.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on March 01, 2013, 01:00:34 PM
Looking for a quick sprite for a corvette drone system, Kinda like this:
(http://i.imgur.com/FkaUCPU.png)
But with the bottom part recolored to match the top, I just cant do it right :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on March 01, 2013, 05:13:30 PM
Looking for a quick sprite for a corvette drone system, Kinda like this:
(http://i.imgur.com/FkaUCPU.png)
But with the bottom part recolored to match the top, I just cant do it right :P
Re-colored that part and did a leetle bit more on it for you :)

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on March 01, 2013, 05:20:52 PM
Thanks! Now I get to work on making corvettes, anyone know how to get a drone to not revolve around a ship?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Isimiel on March 01, 2013, 05:37:32 PM
Wraith attempt 2  ;D

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on March 02, 2013, 10:42:42 AM
Spoiler
(http://i.imgur.com/Mnm5Rpg.png?1)
[close]
put in a little less detail than usual so what do you guys think?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Isimiel on March 02, 2013, 11:02:14 AM
looks nice i like the cobbled together look of it
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on March 02, 2013, 12:02:16 PM
Could use some noise added to it, otherwise, pretty darn good.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kurzak on March 02, 2013, 12:29:45 PM
looks great
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uthilian on March 02, 2013, 01:17:44 PM
updated version of the kit bash
Spoiler
(http://img838.imageshack.us/img838/2563/newbc2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MrDavidoff on March 02, 2013, 01:59:15 PM
Spoiler
(http://i.imgur.com/Mnm5Rpg.png?1)
[close]
put in a little less detail than usual so what do you guys think?

Im not sure, if Ill use the right terms in english, but you could try to lighten the colors of those parts of the ship that are on "top" (from top perspective), and darken the lower parts of the ship.
Possible I would recommend adding a very small "bridge" somewhere on the ship. (my choice would be the left top part of the ship, which now has dark red color), but other that that.. I also think
it looks pritty neat.

Good job

Edit- maybe take inspiration from vanilla Auroras engines (I dare to recommend to kit-bash them, since the whole ship is otherwise purely your own work :)  )
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on March 02, 2013, 03:32:00 PM
Spoiler
(http://i.imgur.com/Mnm5Rpg.png?1)
[close]
put in a little less detail than usual so what do you guys think?

Like the look, but yeah, engines could use some work.

The bow section somewhat annoys me though, I don't see how that would look in 3D.

Also moar shading could help it, but I don't think it would be necessary.

EDIT: The Galactica is looking good. The hull plating could be a bit less pronounced and some more depth shading would do good.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Amazigh on March 02, 2013, 07:46:59 PM
updated version of the kit bash
Spoiler
(http://img838.imageshack.us/img838/2563/newbc2.png)
[close]
1: I can see some centreline mirroring errors [possibly due to stretching] - can be fixed by taking one half of the ship and flipping it.
2: The line widths are inconsistent [definitely due to stretching] - sadly there is no other way to fix this other than by changing each line by hand.
but overall it's a pretty good looking ship.
One other thing i'd recommend: change the lines to be a variety of very dark greys rather than solid black, IMO it makes BSF ships look much better.

Significantly WIP Capitalship:
(http://i.imgur.com/Jhorcga.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uthilian on March 03, 2013, 12:21:04 AM
reworked again, fixed the issue with the errors running BSF in full screen causes it to stretch
Spoiler
(http://img546.imageshack.us/img546/2563/newbc2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on March 03, 2013, 03:05:49 AM
ithanks for all the feedback!
i think ill go trough eerypart again and detail,shade and clear them up.
the red part is actually fuel and the bridge is the small thing in the back left. x)

edit: modified it following your comments
Spoiler
new(http://i.imgur.com/OfHBSOZ.png)old(http://i.imgur.com/Mnm5Rpg.png?1)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on March 03, 2013, 04:46:25 AM
@TheHappyFace
hell now look's like 100$  ... BUT all that should be black are gray (look closely at weapon mounts )

@Uthilian
100$ too, now you need to play with the shadow & shade that bastardo down
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on March 03, 2013, 07:06:44 AM
reworked again, fixed the issue with the errors running BSF in full screen causes it to stretch
Spoiler
(http://img546.imageshack.us/img546/2563/newbc2.png)
[close]

looks pretty cool but might need some shadows/shadeing :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: starfigter on March 03, 2013, 03:32:38 PM
Started messing around with the Battleships Forever ship editor and want some feedback on first ship.
I call it the Thunderbolth.
 (http://i.imgur.com/8sl0o2s.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: icepick37 on March 03, 2013, 06:13:28 PM
I like it.

I'd probably make the wing connections skinnier, but that's just me maybe. EDIT: And more angled.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on March 04, 2013, 01:18:57 AM
needs some more shading, decrease the lining and can you show us the final size?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: starfigter on March 04, 2013, 02:44:24 AM
(http://i.imgur.com/0Wr7R9b.png)

Rezised, are going to look into shading next.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on March 04, 2013, 09:22:22 AM
if i were you i would clear it up a bit. make some points that are eye catching.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on March 04, 2013, 12:31:37 PM
Someone ever heard of Martiniere (http://www.martiniere.com/)?
Discovered this artist recently and found some awesome looking spaceship concepts. Had to do it.

(http://i.imgur.com/R3QCCia.png)



(http://i.imgur.com/Sy5Igi3.png)




Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: robokill on March 04, 2013, 03:46:35 PM
If a ship ever screamed giant laser firing aliens this would be it.
 :o :o ;D :D :o :o :o :'( ;D ;D ;D :) ;) :o :o
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on March 04, 2013, 03:48:59 PM
If a ship ever screamed giant laser firing aliens this would be it.
 :o :o ;D :D :o :o :o :'( ;D ;D ;D :) ;) :o :o

Yep!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on March 05, 2013, 06:31:25 AM
A quick kitbash. Not a very original design, but tell me what you think.

Owen-class Destroyer:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/owen_kitbash.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uthilian on March 05, 2013, 10:31:46 PM
Advanced Destroyer for the Hawken Fleet mod
Spoiler
(http://img13.imageshack.us/img13/7684/ca1blue.png)
[close]
new frigate
Spoiler
(http://img195.imageshack.us/img195/5937/af1blue.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on March 06, 2013, 05:51:41 AM
A quick kitbash. Not a very original design, but tell me what you think.

Owen-class Destroyer:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/owen_kitbash.png)
[close]
\
Looks like a thule ship, but looks nice anyway (much more colourful :) )

Also finally finished the Ork Hulk
Spoiler
(http://i.imgur.com/sfqUqio.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on March 06, 2013, 06:22:58 AM
I was worrying about the lack of news for your mod Pelhamds, but this ugly (in a good-orky way) Space Hulk reassure me. Maybe you could improve it by adding some Orky bit on the hull (antennas, banners, war paints...) as Orks vehicles are usually pretty colorful.

Spoiler
(http://orkachan.com/wp-content/uploads/2009/08/Untitled-1-copy.JPG)

(http://www.freewebs.com/silencedwarrior/orks.bmp)
[close]

Also, a question a bit off topic. Will the Orks be the first faction released for your BFG mod?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on March 06, 2013, 06:25:37 AM
Thanks for the helpful feedback on the Firefly and Serenity, guys!

@Pelhamds
That is one creepy looking Asteroid-city-ship-thing! You probably still have to get around to it, but there's some artifacts here and there around the edges of the hulk.


I'm working on a personal ride for the vanilla campaign. Going to turn it into a small mod as well, where you can start off in it. The ship is basically an enhanced Hound. I call her the "Fox". The idea is to keep on playing the Fox during the campaign; improving the ship and my personal skills. The Fox has more weapon slots than you can put guns on at the start of the campaign. But as your personal skills increase and you get more OP, you can start mounting more weapons on the ship. This is an idea I had for the Firefly-Serenity mod, but I'm now trying to execute it in vanilla Starsector.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/fox_ff.png)

(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/houndfox2.png)
[close]

If this seems like a fun idea to other people, I may create more of these mini-mods with personalised ships.

[edit]
Foxhound: 3x small ballistic, 1x medium ballistic, 1x small missile. Small bay for PD drones.
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/foxhound_ff.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on March 06, 2013, 02:23:14 PM
I love the Foxhound concept Erick.

What about "upgrade packages" to buy at stations to convert a ship in it's upgraded form? I can help you script all this stuff, or implement it directly in U'sC if you're interested. Reply via PM if you are ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uthilian on March 06, 2013, 03:04:52 PM
Weapon Sprites for Hawken Fleet
they still need to be resized
Single Cannon
Spoiler
(http://imageshack.us/a/img716/2717/singlecannon.png)
[close]
PD turrent
Spoiler
(http://imageshack.us/a/img12/5664/defenceturret.png)
[close]
Sensor Unit
Spoiler
(http://imageshack.us/a/img717/6711/sensorc.png)
[close]
Rail Gun
Spoiler
(http://imageshack.us/a/img19/7094/railgunv.png)
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hardpoint base
Spoiler
(http://imageshack.us/a/img692/2859/nodething.png)
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Howitzer
Spoiler
(http://imageshack.us/a/img832/2906/howitzer.png)
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Medium Missile Pod
Spoiler
(http://imageshack.us/a/img803/6700/blueyellow.png)
Red
Spoiler
(http://imageshack.us/a/img850/8871/redyellown.png)
[close]
[close]
Small Missile Pod
Spoiler
(http://imageshack.us/a/img62/6250/bluemr.png)
Red
Spoiler
(http://imageshack.us/a/img688/3115/redae.png)
[close]
[close]
Plasma Cannon
Spoiler
(http://imageshack.us/a/img825/8492/plasmao.png)
[close]
Cruiser Double Cannon
Spoiler
(http://imageshack.us/a/img839/96/cruisercannon.png)
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Missiles
Spoiler
Multiwarhead
Spoiler
(http://imageshack.us/a/img580/8648/multihead.png)(http://imageshack.us/a/img706/1338/multihead2.png)
[close]
Large
Spoiler
(http://imageshack.us/a/img812/8660/largemissile.png)(http://imageshack.us/a/img268/6430/largemissile2.png)
[close]
Small
Spoiler
(http://imageshack.us/a/img833/9723/smallmissile.png)
[close]
Staged
Spoiler
(http://imageshack.us/a/img51/586/stagedj.png)
[close]
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on March 06, 2013, 05:44:22 PM
My aren't you a busy bee :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on March 06, 2013, 11:54:49 PM
again like the style but i fear its needs to be a total conversion due to the style difference
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uthilian on March 07, 2013, 04:28:55 PM
Some portraits
Spoiler
(http://img607.imageshack.us/img607/2231/msportrait003.png)
[close]
Spoiler
(http://imageshack.us/a/img541/7418/msportrait008.png)
[close]
Spoiler
(http://imageshack.us/a/img29/4213/msportrait004.png)
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Spoiler
(http://imageshack.us/a/img607/200/msportrait005.png)
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source http://ariochiv.deviantart.com/art/Hawkfleet-Races-Sketchdump-351291164 (http://ariochiv.deviantart.com/art/Hawkfleet-Races-Sketchdump-351291164)

the weapons from earlier on a ship
Spoiler
(http://img594.imageshack.us/img594/3707/dreadblueweapons.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: robokill on March 07, 2013, 07:27:46 PM
have you ever played starcontrol two theres a scottish space terradactal clan and they are awsome.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: StickyNavels on March 08, 2013, 01:34:01 PM
Sketching out a sort-of-bioship faction. This is one of the Capital ships I'm working on that I'll use to inform the general aesthetic of the fleet. It's light on hardpoints (which are messed up at the moment), but I hope to make up for it in some interesting way.

Spoiler
(http://i.imgur.com/APsizkY.jpg)
[close]
(it's the one in the middle)

It's still very much a WIP, but I'd be grateful for criticism.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on March 08, 2013, 01:44:33 PM
Sketching out a sort-of-bioship faction. This is one of the Capital ships I'm working on that I'll use to inform the general aesthetic of the fleet. It's light on hardpoints (which are messed up at the moment), but I hope to make up for it in some interesting way.

Spoiler
(http://i.imgur.com/APsizkY.jpg)
[close]
(it's the one in the middle)

It's still very much a WIP, but I'd be grateful for criticism.

looks awsome ;D and maybe a bit creepy :P it has a bit dark feel about it :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: conorano on March 08, 2013, 01:52:24 PM
looks really cool i think it could use some built in weapons to make it stronger and make the weapons unobtainable.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on March 08, 2013, 02:01:12 PM
Awesome bioship design there.  The mount points look out of place, though - I'd suggest not using standard starfarer weapon mount icons, and instead inventing your own that better match the ship's aesthetics; in particular, if the player leaves one of those without a weapon installed, it's going to look rather out of place.  Maybe something with a bit of glow in the same color as the engines, or a dark gaping hole into the ship's interior, or exposed light-colored "flesh", or something?

As for weapons... I'm guessing six small, three medium, and two large, all turrets?  That's actually decent armament for a capital ship.  If you want a bit more, though, I'd suggest a drone system - designed more like a scaled up variant of the Tempest's drone, where there's one or two drones active at a time, and they're more direct assault heavy-hitter types (maybe a fixed forward medium weapon & a small PD turret) than the swarms of small PD drones we more commonly see.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on March 08, 2013, 02:06:11 PM
looks really cool i think it could use some built in weapons to make it stronger and make the weapons unobtainable.
and make it so it cannot be salvaged...thats gonna be fun :), i really like the ship though, stuff to make it better: shadows (as you said), weapon mounts as wyvern said.

My suggestion would be to have a section connecting the two heads, but leaving a gap in the middle (just because it would look awesome, and really look like the onslaught and the paragon had a bastard byblow, which = awesome )
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on March 08, 2013, 03:10:26 PM
Spoiler
(http://i.imgur.com/APsizkY.jpg)
[close]


great job, i like the shape , dark colour (you can see all the curves)
also i see some inspiration in Giger drawings
as for me i wouldn't change a thing
as for numbers of mounts: well no body say's that capital ships should be 1 ship army (or similar) it could have current numbers of mounts but it can be cheaper as for Fleet point's for spawn 2 capitals like these insted of 1 Terminator
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on March 08, 2013, 04:19:07 PM
Sketching out a sort-of-bioship faction. This is one of the Capital ships I'm working on that I'll use to inform the general aesthetic of the fleet. It's light on hardpoints (which are messed up at the moment), but I hope to make up for it in some interesting way.

Spoiler
(http://i.imgur.com/APsizkY.jpg)
[close]
(it's the one in the middle)

It's still very much a WIP, but I'd be grateful for criticism.

Is this a kitbash or original spriteart? If original than HOLY MOLY! (speechless)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uthilian on March 08, 2013, 04:52:32 PM
Sketching out a sort-of-bioship faction. This is one of the Capital ships I'm working on that I'll use to inform the general aesthetic of the fleet. It's light on hardpoints (which are messed up at the moment), but I hope to make up for it in some interesting way.

Spoiler
(http://i.imgur.com/APsizkY.jpg)
[close]
(it's the one in the middle)

It's still very much a WIP, but I'd be grateful for criticism.
very cool makes me think of a shadow ship from Babylon 5
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: StickyNavels on March 08, 2013, 11:57:24 PM
Thanks for the feedback, people! I appreciate it. :)

sini002: Dark and creepy's good! I'm glad you think it is. :)

conorano: I do enjoy cool and exciting ship systems. I will probably design a couple more ships before I decide on gameplay mechanics that will suit the fleet. We'll see what shakes out!

Pelhamds: The gap actually was bridged in one of the concepts. I'm still going back and forth on this, but I suspect I'll settle on the current open loop in the end. Not sure what you mean by shadows? Do you mean there's a lack of depth?

Wyvern: I actually had a set of custom hardpoints before I opted for the standard ones. However, I was afraid that the ship would seem too unfamiliar without some kind of easily recognizable Starsector detail. Maybe I'm overly cautious. I do like the idea of glowing hardpoints - should be easily readable and not clash against the bioship aesthetic.

A drone system would be interesting - and I'm planning one for another Capital ship in the line-up. :)

theSONY: I love Giger! I will probably emphasize phallic symbolism a bit less, though...

Thule: It is original spriteart. I've tried kitbashing and found it incredibly difficult. I've got mad respect for anyone who's proficient in that!

Uthilian: To my great shame, I have to admit I've never watched Babylon 5. I googled the ship though and it looks pretty interesting. Gave me some ideas for a Cruiser. :D

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on March 09, 2013, 12:08:41 AM
Sketching out a sort-of-bioship faction. This is one of the Capital ships I'm working on that I'll use to inform the general aesthetic of the fleet. It's light on hardpoints (which are messed up at the moment), but I hope to make up for it in some interesting way.

Spoiler
(http://i.imgur.com/APsizkY.jpg)
[close]
(it's the one in the middle)

It's still very much a WIP, but I'd be grateful for criticism.
O.o  o.O  Dude, this is.... Like... It's... OMG!!!!! I... Damn!!!  Just make your own weapon slots so they fit overall ship PERFECT design and that is it. It's...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: starfigter on March 09, 2013, 10:53:02 AM
(http://i.imgur.com/Tiga7cV.png)
Finally had time to shade it, what do you think?
First try on shading ever, learned a lot.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: starfigter on March 09, 2013, 04:01:05 PM
(http://i.imgur.com/BBL2L6A.png)
Did another one, a bit more special this time.
Any criticism is appreciated.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on March 09, 2013, 04:06:27 PM
one problem the dark red bits don't look attached, the middle ones look to thin as well.....i really like the engine though, same with the 'claws'

(Im sounding soo harsh and that makes me sad :( )
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: starfigter on March 09, 2013, 04:54:18 PM
one problem the dark red bits don't look attached, the middle ones look to thin as well.....i really like the engine though, same with the 'claws'

(Im sounding soo harsh and that makes me sad :( )
Should probably move back the top red parts 5 pixels, and try to make the other red part more 'connected' to the middle part.
oh well, Im still learning.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on March 10, 2013, 09:37:48 AM
Spoiler
(http://img268.imageshack.us/img268/9075/wip1x.png)
[close]

A pretty early WIP.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on March 10, 2013, 10:15:30 AM
Sketching out a sort-of-bioship faction. This is one of the Capital ships I'm working on that I'll use to inform the general aesthetic of the fleet. It's light on hardpoints (which are messed up at the moment), but I hope to make up for it in some interesting way.

Spoiler
(http://i.imgur.com/APsizkY.jpg)
[close]
(it's the one in the middle)

It's still very much a WIP, but I'd be grateful for criticism.

A bit belated but Hot Damn.  Looks like Corvus may soon have to deal with an invasion from the BYDO Empire, heh.  I do agree with some of the comments that the weapon mounts seem out of place, but all in still quite a fantastic piece.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on March 10, 2013, 10:37:49 AM
@stickynavels
could you give some explaination about how you work?
it would probaply be really interresting for many how you got it so realistic
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on March 10, 2013, 12:15:26 PM
WIP of an easter egg ship for Starfighter, considering that it's main inspiration is Andromeda Season 5...


Though, this sprite doesn't fit at all with Starsector. :(

Spoiler
(http://i.imgur.com/IZv0nKP.png)
[close]


I'm also looking for someone interested in doing something a bit new in the spriting world here, message me if interested. *Coughdriftercolonycough*
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on March 10, 2013, 07:04:53 PM
Went back to an old kitbash i never finished.

Spoiler
(http://i.imgur.com/TpQUO.png)(http://i.imgur.com/h7zjh.png)(http://i.imgur.com/FA48Ewj.png)(http://i.imgur.com/chXdIOf.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on March 10, 2013, 11:13:12 PM
Would make an awesome pirate ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: StickyNavels on March 11, 2013, 04:56:48 AM
@stickynavels
could you give some explaination about how you work?
it would probaply be really interresting for many how you got it so realistic
I'm not sure a process rundown would be very useful -  pixel art is still new to me (I made a crappy frigate a few months back and that was it, until now) and I'm still sort of feeling my way. In other words, I don't have a solid workflow yet.

I can describe how I made the bioship, but it shouldn't be viewed as a set of instructions. I will probably use a different approach for the next ship.

However, there is one (more or less) consistent factor, and that's the process of thumbnailing, i.e. creating a bunch of small and loose sketches/silhouettes in order to eke out a general shape and important features. I believe it's common to do the thumbnails digitally, but I prefer to use a stack of post-it notes and a pen with flowy ink.

The creation of the bioship, which I've tentatively named "Horseshoe", went roughly as follows:

1) Make a bunch of thumbnails, get ink all over self. Decide on a thumbnail to develop further.
2) Create a bigger and more detailed sketch on the computer. I take my time on this step - I constantly re-check the sketch from all angles, rotating it as well as flipping it horizontally and vertically. This is an excellent way to detect any disturbances in the sketch's shape and flow. It's very easy to miss "obvious" flaws when you become too comfortable with the current perspective.
3) Clean the sketch and / or create a new layer with clean and clear linework.
4) Start on the values (on a new layer) / shading. With the Horseshoe, I worked in black and white. On a motive that wouldn't be scaled down so dramatically, I'd probably work in colour from the beginning, checking the values using a black and white adjustment layer in Photoshop (or similar). If you work in LAB you can just check the lightness channel (this method is superior, I think).
5) Combine linework and values, scale down to the final size.
6) Begin detailing. Like the intial sketch, this part is time-consuming (but also a lot of fun). I don't use dodge / burn or other special tools.
7) Add colour. For the Horseshoe, I simply adjusted the hue for each tone, doing some pixel-by-pixel work where I deemed it necessary.

On this scale, I think it's a good idea to contain a ship within a simple shape. It makes the ship easier to read and in this particular case offsets the "weirdness" a bit. The Horseshoe is more or less aligned within a kite, like so:
Spoiler
(http://i.imgur.com/iTKjTkP.png)
[close]
(The Horseshoe used to have a tail, but I cut it off!)

I hope this was of some use. I'll likely write up something more comprehensive when I've established a decent process, if there's interest. :)

Vinya: I think one important thing about Starsector's ships is that they're evenly lit, with the light coming from "above". In your sprite, the light source is right/front-right. Other than that, it's a very nice-looking ship.

MShadowy: Thanks! What's BYDO? And what do you think of the new hardpoints (pictured above)? I'm using coloured triangles to represent weapon type, class and direction. I.e, a single blue front-facing arrow represents a light energy hardpoint aligned frontwards. Two blue triangles facing front AND back represent a medium energy hardpoint with an omnidirectional / greater than normal turn radius.


Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on March 11, 2013, 09:47:16 AM
hmm i see ,too bad no ground breaking stuff x).
still thanks for explaining.
how long did it take for you to draw it? not counting the ink sketches.

ow and dont you mean hoof instead of horseshoe?

weapon mounts look nice btw.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on March 11, 2013, 10:32:35 AM
thinking about the uniqueness of your ships, maybe you can make some sort of guide when you make the next one? :P might learn people something they didn't think about or know :)

Edit: i meant a maybe more specific guide with more pics and stuff maybe :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on March 11, 2013, 10:44:16 AM
Spoiler
(http://i.imgur.com/iTKjTkP.png)
[close]

MShadowy: Thanks! What's BYDO? And what do you think of the new hardpoints (pictured above)? I'm using coloured triangles to represent weapon type, class and direction. I.e, a single blue front-facing arrow represents a light energy hardpoint aligned frontwards. Two blue triangles facing front AND back represent a medium energy hardpoint with an omnidirectional / greater than normal turn radius.



Interesting idea on the hardpoints.  It looks quite nice I think, and gives an interesting indication of the functionality.  Well done!

As for the BYDO (http://rtype.wikia.com/wiki/Bydo_Empire), they're the antagonists from the R-Type series of shooters, using a good deal of bio-tech and usually having a fleshy feel to them; your ship has a rather ominous feel that made me think of them for some reason.  Do be aware that the link has about the expected level of gibberish for a side-scrolling shooter; plot isn't exactly the strong point of the genre.  In short if whatever I'm thinking of can be crossed into a reference to something else, no matter how unreasonable the linkage may be, I'm probably going to make that leap.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on March 11, 2013, 05:20:34 PM
I've got another ship, if anyone would like to critique it I would appreciate it very much.

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/wishbone.png)
The Wishbone light destroyer. It has a 0 length engine inside each of the circles, as well as 4 smaller engines coming out of the back center. I like how it came out for the most part, but I seem to be having a great deal of trouble coloring it, any feedback is appreciated.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on March 11, 2013, 06:02:08 PM
I like it!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on March 11, 2013, 06:20:58 PM
I've got another ship, if anyone would like to critique it I would appreciate it very much.

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/wishbone.png)
The Wishbone light destroyer. It has a 0 length engine inside each of the circles, as well as 4 smaller engines coming out of the back center. I like how it came out for the most part, but I seem to be having a great deal of trouble coloring it, any feedback is appreciated.
[close]
I was looking at your sprite and could't see the weapon points, then i realised they fitted in so well with the ship they looked like decoration! The sprite looks like a futuristic helicopter and therefor amazing, maybe do a bit more weapons (seems a little UP, unless it has lots of drones/ hidden weapons).

Overall YAY! looks nice.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on March 11, 2013, 09:51:28 PM
Went back to an old kitbash i never finished.

Spoiler
(http://i.imgur.com/TpQUO.png)(http://i.imgur.com/h7zjh.png)(http://i.imgur.com/FA48Ewj.png)(http://i.imgur.com/chXdIOf.png)

First Coloring Tests
(http://i.imgur.com/eQuVGo9.png)(http://i.imgur.com/JaXdL6W.png)

First shading refinments
(http://i.imgur.com/6JVzc8D.png)(http://i.imgur.com/jHo7PXp.png)(http://i.imgur.com/ISKFQ8b.png)(http://i.imgur.com/D3PgqQu.png)


[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: icepick37 on March 12, 2013, 12:21:31 AM
Well from someone who (loathes is too strong, but let's go with that) 99% of kitbashes, that looks pretty amazing.

The only thing I'd change is there are some semi-distracting jaggies on the frontish.

(thumbsup)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on March 12, 2013, 01:33:04 AM
Well from someone who (loathes is too strong, but let's go with that) 99% of kitbashes, that looks pretty amazing.

The only thing I'd change is there are some semi-distracting jaggies on the frontish.

(thumbsup)

Thanks for the feedback
Do you mean the edges in the front or the front as a whole?

Made a new logo and loading bar

Spoiler
(http://i.imgur.com/OoqJFvS.gif)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on March 12, 2013, 09:20:44 AM
looks nice ,but when i would find it annoying when i cant see how the loading bar progressing in the mid section.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on March 12, 2013, 09:35:04 AM
looks nice ,but when i would find it annoying when i cant see how the loading bar progressing in the mid section.

Annoying hm? I see what i can come up with ;)

Made a new logo for the Punk Junkers

Spoiler
(http://i.imgur.com/OjfkiF2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on March 12, 2013, 09:41:30 AM
looks nice ,but when i would find it annoying when i cant see how the loading bar progressing in the mid section.

Annoying hm? I see what i can come up with ;)

Made a new logo for the Punk Junkers

Spoiler
(http://i.imgur.com/OjfkiF2.png)
[close]

Cooooooool  8)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on March 12, 2013, 12:26:35 PM
pretty productive today, made a variation of the old kitbash, the front part will be a build-in long range weapon.
Could be a "sniper" faction with mediocre armor, mediocre shields, mediocre speed but a high effeciency in long range weapons...hmmm....maybe.

Spoiler
(http://i.imgur.com/2CMViM0.png)(http://i.imgur.com/KvIpewO.png)(http://i.imgur.com/ky11sLE.png)
WIP, the front part isn't finished, needs touchup and more blending with vanilla starsector parts.

Another concept line
(http://i.imgur.com/2Pmu9cU.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MindsEye on March 12, 2013, 05:56:02 PM
My second ship a tie defender.(http://i.imgur.com/2AoQaxP.png) (http://imgur.com/2AoQaxP)

I am curious how you make lines smooth.I am using gimp.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on March 12, 2013, 06:02:46 PM
Thule I love the first on the right from the top. LOVE IT.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on March 12, 2013, 06:26:12 PM
Well from someone who (loathes is too strong, but let's go with that) 99% of kitbashes, that looks pretty amazing.

The only thing I'd change is there are some semi-distracting jaggies on the frontish.

(thumbsup)

Thanks for the feedback
Do you mean the edges in the front or the front as a whole?

Made a new logo and loading bar

Spoiler
(http://i.imgur.com/OoqJFvS.gif)
[close]
Make it so the loading bar colours in the logo?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sunfire on March 12, 2013, 06:45:23 PM
My second ship a tie defender.(http://i.imgur.com/2AoQaxP.png) (http://imgur.com/2AoQaxP)

I am curious how you make lines smooth.I am using gimp.

I can't wait to play the mod you are making
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MindsEye on March 12, 2013, 06:47:55 PM

Quote
I can't wait to play the mod you are making
;D Thanks!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on March 12, 2013, 07:42:54 PM
I'll leave this here and fuel some speculation :P

Spoiler
(http://i.imgur.com/ZB8Tlra.png)
[close]

Won't be a while until it comes out though, :)

Though I am a bit concerned with how the color tone came out on the front part, it's bit off,
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: icepick37 on March 12, 2013, 07:58:30 PM
Thanks for the feedback
Do you mean the edges in the front or the front as a whole?
The whole top thirdish is kinda jaggy. It's not bad, but it stands out from the rest.

Edit: Oh just saw the new stuff! That looks awesome!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dog on March 12, 2013, 08:32:59 PM
I'll leave this here and fuel some speculation :P

Spoiler
(http://i.imgur.com/ZB8Tlra.png)
[close]

Won't be a while until it comes out though, :)

Though I am a bit concerned with how the color tone came out on the front part, it's bit off,

Goddamn that looks good.  Let the fires of speculation rage!  That big grey belt looking thing is especially intriguing...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on March 12, 2013, 11:17:27 PM
I'll leave this here and fuel some speculation :P

Spoiler
(http://i.imgur.com/ZB8Tlra.png)
[close]

Won't be a while until it comes out though, :)

Though I am a bit concerned with how the color tone came out on the front part, it's bit off,

looks awsome ;D but the usual blue-ish gray sort of fades out on the back, it looks a bit darker in my opinion :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on March 13, 2013, 05:19:27 AM
Final concepts. All of them need touch ups like getting rid of some jaggi-ish parts, coloring shading and blending but overall looking quite good.

Cocept is named "Farscope" for now.
Any Coder interessted in the Sprites?

Spoiler
(http://i.imgur.com/D3PgqQu.png)
standard ship, will make a second standard ship with an attached cargounit
(http://i.imgur.com/ky11sLE.png)Farscope Attackship 1(http://i.imgur.com/KvvNKj8.png)Farscope Attackship 2
(http://i.imgur.com/HEShpNR.png)Farscope Attackship 3.1 (http://i.imgur.com/M65TfvS.png)Farscope Attackship 3.2

Made reticle inspired faction icon and logo
(http://i.imgur.com/YlT7oBr.png)(http://i.imgur.com/itv6nRY.png)
[close]

I'll leave this here and fuel some speculation :P

Spoiler
(http://i.imgur.com/ZB8Tlra.png)
[close]

Won't be a while until it comes out though, :)

Though I am a bit concerned with how the color tone came out on the front part, it's bit off,

Animated? animated?!? pls? Looking high class as almost always ;=




@icepick
Yeah you're right. It's the resized part of an onslaught, will have to smooth it out by hand. urg ;)




@sprog

The problem would be there are 3 images for the loading bar. Image one is the bar itself, the background. Image 2 is the glow, the actual progress bar. And image number 3 is the logo itself, it shows on the title screen and all the pictures overlap in the before mentioned order. To make the Logo itself getting coloured i would have to make it partly transparent and that would effect the look of it on the title screen aswell. so hm. don't know.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on March 13, 2013, 05:31:31 AM
My second ship a tie defender.(http://i.imgur.com/2AoQaxP.png) (http://imgur.com/2AoQaxP)

I am curious how you make lines smooth.I am using gimp.

It's called AA for short, or Anti_Aliasing for long and it sounds as fun as it actual is ;)

Some tutorials:
http://gas13.ru/v3/tutorials/handmade_antialiasing.php
http://blue3.deviantart.com/art/Anti-Aliasing-Tutorial-213141706
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MindsEye on March 13, 2013, 03:25:41 PM
Thanks for the links. So I tried to add some AA. Is it any better? (http://i.imgur.com/jtYPVeU.png) (http://imgur.com/jtYPVeU)

Lighting effects. (http://i.imgur.com/FgwOHpC.png) (http://imgur.com/FgwOHpC)

Lighting plus scaled down width. (http://i.imgur.com/gN41ZJN.png) (http://imgur.com/gN41ZJN)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on March 15, 2013, 05:58:50 AM
Standard ship with Cargo units attached.

(http://i.imgur.com/8mFLBgV.png)

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on March 16, 2013, 03:34:52 PM
Thanks for the links. So I tried to add some AA. Is it any better? (http://i.imgur.com/jtYPVeU.png) (http://imgur.com/jtYPVeU)

Lighting effects. (http://i.imgur.com/FgwOHpC.png) (http://imgur.com/FgwOHpC)

Lighting plus scaled down width. (http://i.imgur.com/gN41ZJN.png) (http://imgur.com/gN41ZJN)

Think you might of just blurred everything down a bit too much, Depending on the software tool your using but since you said , you could use the line tool in photoshop, it naturally produces anti aliased lines, but if your going to do that, I recommend starting with a larger picture then downsizing to your current fighter size. I think a slightly better gradientation of the white lines would help too.

Standard ship with Cargo units attached.

(http://i.imgur.com/8mFLBgV.png)



Hehehe instant fat ship :P Though the off angle sticks on the front left with the swiggly front always make me think it just had a fender bender with a neighbouring ship



(http://i.imgur.com/ZB8Tlra.png)(http://i.imgur.com/6zRyNo5.png)(http://i.imgur.com/IpMHs0E.png)


I did some tweaking, not sure if it's for the better either, but opinions?
but yes, the ring is animated (when it's finished) :D

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on March 16, 2013, 04:48:33 PM
like the new details on it  ;D looks freaking bad-ass  8)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on March 16, 2013, 06:39:50 PM
Might need to take a tally, of which one is the most preferable, the first, the middle one or the last :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on March 17, 2013, 02:17:12 AM
like the one in the middle best :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on March 17, 2013, 02:25:38 AM
Might need to take a tally, of which one is the most preferable, the first, the middle one or the last :P

well i think the 1'st  one is matched rest of your ships, others two seems to have too many details on front , looks more han crumbled paper or something
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on March 17, 2013, 02:35:56 AM
1st, uncracked one  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on March 17, 2013, 02:58:34 AM
one in the middle!
first one has too much complexity difference between the front and the back imo.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sunfire on March 17, 2013, 08:35:47 AM
one in the middle!
first one has too much complexity difference between the front and the back imo.


I agree with this man, as an expert in Neutrino ships (I play them a lot)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on March 17, 2013, 10:40:55 AM
one in the middle!
first one has too much complexity difference between the front and the back imo.


I agree with this man, as an expert in Neutrino ships (I play them a lot)

i'd be tempted to say the middle one. also, that huge ring thing at the back look crazy cool
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on March 17, 2013, 11:50:14 AM
one in the middle!
first one has too much complexity difference between the front and the back imo.


I agree with this man, as an expert in Neutrino ships (I play them a lot)

i'd be tempted to say the middle one. also, that huge ring thing at the back look crazy cool
  common people , take  closer look at the Neutrino capital ships & say it again "the middle one "
there is no match 
                                                                                                                          ::)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on March 17, 2013, 12:07:09 PM
F I R S T   O N E    :P

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on March 17, 2013, 06:57:27 PM
A test in animating.
basic lighting effect.

Spoiler
(http://i.imgur.com/yC2IReg.gif)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on March 18, 2013, 12:04:37 AM
Looks good! Kind of Hypnotizing. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on March 18, 2013, 02:10:08 AM
A test in animating.
basic lighting effect.

(http://i.imgur.com/yC2IReg.gif)
I spent 20 minutes staring at it....very hypnotising and beautiful looking lighting...wow.....PLEASE IMPLEMENT NOW.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on March 18, 2013, 02:19:21 AM
would you kind people not forget to put pictures in spoilers please ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on March 18, 2013, 05:21:22 AM
yeah sry, again ;)

@pelhamds
I am trying to make a pulsating ringengine for the round TL ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: starfigter on March 18, 2013, 10:35:41 AM
Might need to take a tally, of which one is the most preferable, the first, the middle one or the last :P
The last one is definitely the best.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Irae on March 18, 2013, 05:07:44 PM
Credit to Kelso232 for the source work. I've been trying to spruce this image up to make it more suitable for Starsector's artstyle. Any thoughts or ideas to share, folks?

(https://dl.dropbox.com/u/58604127/ptsdadventures/imperious.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on March 19, 2013, 12:24:19 AM
hmm... the details in star sector have overall a higher contrast to the base ship so i would say increase contrast.
second is the size ,which you might dont want to change... but the ship is a little too big for starsector.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Irae on March 19, 2013, 03:35:42 AM
hmm... the details in star sector have overall a higher contrast to the base ship so i would say increase contrast.
second is the size ,which you might dont want to change... but the ship is a little too big for starsector.
Well, the size isn't really an issue if everything else is similarly dimensioned. Things in BSG are kind of big.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on March 19, 2013, 03:51:34 AM
it is as the game does not like big (BIG) ships much, they can take up the whole screen without dev mode and the usual scale is around
1 pixel= 1 metre for most of the ships that is, others have different scales as thy are too large even with the 1m to 1p scale, and the contrast is true with a large amount of ships they have a quite high contrast between colours/more sharpness.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on March 19, 2013, 03:57:34 AM
starsector isnt really in scale.
if you would compare capitals to the frigates they might just be 100 times bigger in real.
easily compared seeing the crew capacity.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Talkie Toaster on March 19, 2013, 04:19:29 AM
starsector isnt really in scale.
if you would compare capitals to the frigates they might just be 100 times bigger in real.
easily compared seeing the crew capacity.

Yeah, the scale gets lower as the ships get larger- you can see that effect when fighters dock with carriers, and the sprite shrinks down as they go inside.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on March 19, 2013, 06:20:26 AM
second is the size ,which you might dont want to change... but the ship is a little too big for starsector.

*look at valkyriaL's ships*

hu-huh
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on March 19, 2013, 11:36:48 AM
OMG ALIENZZZ!!!!
Spoiler
(http://img845.imageshack.us/img845/2914/lolaliens1.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on March 19, 2013, 12:07:18 PM
^^Space blobs!!!!!!  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on March 19, 2013, 05:27:46 PM
If that's Galactica: YER DOIN IT RONG.


If not yeah, contrast, details, some more color wouldn't kill it.

Here's a Galactica that was made on BSF(SilverWingedSeraph I THINK), it's scale works. If you want a .SHIP file I have one for this, I'd recommend just waiting till the BSG mod is updated- I think that guy is working on all-new sprites.
Spoiler
(http://i.imgur.com/kMZwaS2.png) Galactica
[close]

Also, I made a new cockpit for the Belken again. Could never seem to get it to match the color of the Sparrow's cockpit, so here's the closest I've been.

Spoiler
(http://i.imgur.com/j920RMV.png)
[close]

Starfighter: Legacy is out on Demo right now if you guy's dont know- Please check it out and give feedback if possible- you can find it in the Mod boards.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Irae on March 19, 2013, 05:35:10 PM
I'm sorry, but that quite frankly looks atrocious. At any rate, it's not the Galactica, no. I'll work on it to see if I can't bring out the details and slopes of it more, and fix the contrast.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on March 19, 2013, 05:37:41 PM
If that's Galactica: YER DOIN IT RONG.


If not yeah, contrast, details, some more color wouldn't kill it.

Here's a Galactica that was made on BSF(SilverWingedSeraph I THINK), it's scale works. If you want a .SHIP file I have one for this, I'd recommend just waiting till the BSG mod is updated- I think that guy is working on all-new sprites.
Spoiler
(http://i.imgur.com/kMZwaS2.png) Galactica
[close]

Also, I made a new cockpit for the Belken again. Could never seem to get it to match the color of the Sparrow's cockpit, so here's the closest I've been.

Spoiler
(http://i.imgur.com/j920RMV.png)
[close]

Starfighter: Legacy is out on Demo right now if you guy's dont know- Please check it out and give feedback if possible- you can find it in the Mod boards.

I'lle check it out tommorrow, already played with sprogs battlefarer ships, and its now....0:35 am....so i will play around with it tommorrow and then give you some full feedback.


Also the galatica should look somewhat like that, in terms of greebling and contrast. (I SAID KIND OF, I am tired and will not get into any stupid arguments now, so look at other ships on the forum and se what they look like e.g. thule legecy, TimCORP)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on March 19, 2013, 07:23:24 PM
Quote from: Pelhamds
so look at other ships on the forum and se what they look like e.g. thule legecy, TimCORP)

or the utopian empire  ;) wink wink. get it  :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on March 20, 2013, 12:15:56 AM
to comment on the blob x)
i think your off to a good start.
i like how unusual it looks.
but yes it needs some detailing and i would suggest for you to use this way:
textures, this is taking a existing picture like for example a rusted steel plate or a part of a vanilla ship and using its detail by placing it over your ship and making it transparant.
this is way is for as far as i know used by Medonca's junkpirates.
"here's a ship i used a picture of planks for"
Spoiler
(http://i.imgur.com/dj29dvQ.png)
[close]

i would also like to suggest a little more natural color ,it is a little to bright and cheerfull for my liking. :3

to finish this off, add some cast shadow on your ship around the blobs and some brightness change between the blobs to show which is higher up.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on March 20, 2013, 01:58:19 AM
I applied some textureing on the parts that are under the blobs but  its hard to see. I'm going to make the color a bit darker- it is indeed a bit too bright than what I was going for.

Edit: And here's ver. 2.0 with darker colors, smaller blobs. It can even shoot when you outfit it with weapons!
Spoiler
(http://img571.imageshack.us/img571/2914/lolaliens1.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Flare on March 20, 2013, 02:56:33 AM
Spoiler
(http://i.imgur.com/kMZwaS2.png) Galactica
[close]

I like it. Seems more of a cartoonish iteration of the old saga, but at any rate my first reaction was pretty positive when I saw that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on March 20, 2013, 07:25:29 AM
I didn't make the Galactica, one of the BSF modders did >.>


The Belken is my work though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on March 20, 2013, 09:03:54 AM
Ver 2.5: New engines!

Spoiler
(http://img209.imageshack.us/img209/2914/lolaliens1.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Teh_Wolf on March 20, 2013, 10:35:21 AM
My style isn't really suited to this game, but I drew some ships anyway.
(http://i.imgur.com/EFCROl8.png)
I'm used to drawing 2D spessmens, not 2D spessships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on March 20, 2013, 12:01:56 PM
My style isn't really suited to this game, but I drew some ships anyway.
(http://i.imgur.com/EFCROl8.png)
I'm used to drawing 2D spessmens, not 2D spessships.

lol theyre cute :P
the one in the middle especially look like little devils :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on March 21, 2013, 12:52:40 AM
i especially like the cargo vessels but i would recomment putting in some extra contrasting colors to make the sprites look more catchy/interesting.
beside that you can obviously see you have done spriting before.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: robokill on March 21, 2013, 10:15:09 AM
my first complete master piece. ;D
Spoiler
(http://i.imgur.com/ELuIcIf.png)
[close]
now with fixed image.
Its a simple kitbash first time for everything.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on March 21, 2013, 10:18:39 AM
your image doesnt seem to work for me.
ah i see you used your document link instead of a web link >.<.
Quote
://C:\Users\dspi\Pictures\protector.png]C:\Users\dspi\Pictures\protector.png
upload your image to a site like imgur.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: robokill on March 21, 2013, 03:25:50 PM
And some more from the scrap yard.
Spoiler
(http://i.imgur.com/nqh4Z57.png)
[close]
How do you get rid of the black edges with erase tool its to big for detail work so how.
Also any kitbashing advice is appreciated.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on March 21, 2013, 03:30:21 PM
Magic wand?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uthilian on March 22, 2013, 03:47:12 AM
Spoiler
(http://imageshack.us/a/img33/5798/orthincarrier.png)
[close]
Orthin Carrier first ship of the 2nd faction for my mod
Spoiler
(http://imageshack.us/a/img255/8978/orthinfighter1.png)
[close]
Orthin Fighter
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on March 22, 2013, 05:40:31 AM
Spoiler
(http://imageshack.us/a/img841/5798/orthincarrier.png)
[close]
Orthin Carrier first ship of the 2nd faction for my mod
Damn I love the art style.....
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: legion on March 22, 2013, 02:33:54 PM
And some more from the scrap yard.
Spoiler
(http://i.imgur.com/nqh4Z57.png)
[close]
How do you get rid of the black edges with erase tool its to big for detail work so how.
Also any kitbashing advice is appreciated.

You need to open the images with a program capable of alpha channels (this controls transparency), like paint.net/GIMP.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on March 30, 2013, 10:25:44 AM
Anyone fancies making me a small pink robotic eye? dimensions of 84x84
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on March 31, 2013, 04:36:36 PM
Here's another ship. Back when I first made my wishbone design and it was fugly, I wanted to try my hand at making a special version of a hull I already had, so I made an elite version of my fugly wishbone hull. Well today I decided enough's enough and I'd get rid of that ugly eyesore and make a new 'Elite' variant. The first one is the Wishbone, the second one is the Elite variant.

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/wishbone.png)(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/wishbone_elite.png)
[close]

Anyone fancies making me a small pink robotic eye? dimensions of 84x84

I'll give it a shot. Hot pink? Bloodshot? Simple eyeball?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on March 31, 2013, 04:38:23 PM
Nevermind, already got one, don't suppose anyone here does custom animations?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on April 01, 2013, 04:54:09 PM
(http://i.imgur.com/PpnszpM.png)

Went and tinkered around in bsf today, then touched it up in photoshop. No idea what to do with it, but I am vaguely reminded of Last Exile / Amarr
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on April 01, 2013, 05:37:35 PM
(http://i.imgur.com/PpnszpM.png)

Went and tinkered around in bsf today, then touched it up in photoshop. No idea what to do with it, but I am vaguely reminded of Last Exile / Amarr

the frontal two prongs look like something part of a massive weapon of doom
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on April 06, 2013, 04:30:41 PM
Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/wishbone.png)
[close]

Love this design, and the helicopter(?) inspiration. Can I make you rocket pods for it? Preferrably built-ins under the wings? Think AZH1-Viper-style. As far as colouring goes, when in doubt go Greyscale with coloured accents (red? or orange?)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on April 07, 2013, 10:49:19 AM
Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/wishbone.png)
[close]

Love this design, and the helicopter(?) inspiration. Can I make you rocket pods for it? Preferrably built-ins under the wings? Think AZH1-Viper-style. As far as colouring goes, when in doubt go Greyscale with coloured accents (red? or orange?)

Do whatever you want with it, it's all good, if you wanted a greyscaled version just let me know.

I'll probably do what you recommended with the coloring, I prefer to work with form and shading over colors. I think I'll use that as my coloring system from now on.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on April 07, 2013, 10:51:14 AM
Lovely ship Cycerin, Very nice indeed!, Imagine arcs from those rails leading to eachother, then discharging when a railgun is fired, lovely
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silus44 on April 07, 2013, 02:33:53 PM
I've been working on a destroyer the last day or so, and want to touch it up a bit more.  I haven't placed any turrets or hardpoints yet, or thrusters (though there are spots set aside for them in the lower section).  The top center spot lends itself well to a turret location, so I might put one in there.  The dark area in the middle could also hold weapon mounts.

(http://img845.imageshack.us/img845/2370/design2.png)

Anything that leaps out as needing improvement? (I have my own thoughts on areas to work on, but I've been staring at it too long)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on April 07, 2013, 03:08:27 PM
I've been working on a destroyer the last day or so, and want to touch it up a bit more.  I haven't placed any turrets or hardpoints yet, or thrusters (though there are spots set aside for them in the lower section).  The top center spot lends itself well to a turret location, so I might put one in there.  The dark area in the middle could also hold weapon mounts.

(http://img845.imageshack.us/img845/2370/design2.png)

Anything that leaps out as needing improvement? (I have my own thoughts on areas to work on, but I've been staring at it too long)


its kinda hard to say without the mounts and engines since its an essential part of every ship
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on April 07, 2013, 03:42:29 PM
I've been working on a destroyer the last day or so, and want to touch it up a bit more.  I haven't placed any turrets or hardpoints yet, or thrusters (though there are spots set aside for them in the lower section).  The top center spot lends itself well to a turret location, so I might put one in there.  The dark area in the middle could also hold weapon mounts.

(http://img845.imageshack.us/img845/2370/design2.png)

Anything that leaps out as needing improvement? (I have my own thoughts on areas to work on, but I've been staring at it too long)


It's always good to get a fresh set of eyes to look at your stuff. The main thing I would do is add some grainyness to it, and also, if you make the outside edges of one part dark, you should really do that with the whole ship. Unless you intend it to be up a bit higher and have a sharper edge to it. Overall though I like the design, it looks organic somewhat, probably with the segmented parts. I'm looking foward to seeing this thing with mounts and engines, I think you're off to a great start.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silus44 on April 07, 2013, 04:27:56 PM
Thanks for the thoughts!
I hadn't noticed the discrepancy with the edges before!  I'm fussing with that now, and getting some turrets put on. Already had to shift out the middle a bit wider to accommodate the size of a small turret.  Didn't really see that one coming, but it's working out fine.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on April 07, 2013, 04:56:13 PM
Working on some fancy rocket pods for Starfighter.

Dual:
(http://i.imgur.com/tAI4hA5.png)

:D It has a laser sight for aesthetics.

Single:
(http://i.imgur.com/VO2ykUZ.png)

Striker rockets are a bit OP for vanilla, but the do have like two hitpoints. 400 damage, 250 EMP, Heatseaking and high speed/tracking. For the mod this makes missiles a real threat, considering all but the most advanced fighters have shields, but most have limited flare capability.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on April 07, 2013, 04:57:54 PM
If you were watching my stream Vinya, if created a tater effective anti fighter MIRV pod, really quite fun
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on April 07, 2013, 05:11:17 PM
Your stream? Link pl0x.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on April 07, 2013, 05:18:17 PM
Your stream? Link pl0x.

You found it lol, try at the start of the last video, it's somewhere there xD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on April 07, 2013, 05:40:39 PM
Spoiler
(http://i.imgur.com/Homan0L.png)
[close]
a new destroyer for TL, don't know if i like it or not.

In comparison to the berserker it's quite a change in asthetic. Maybe i replace the current berserker with this.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silus44 on April 07, 2013, 07:06:02 PM
Here's the new version of the ship with touch-ups and weapon spots.  The engine spots are on the lower wings and tail, with 5 total.  I think I may have to try putting more light over it to make it stand out a bit more.

Spoiler
(http://img43.imageshack.us/img43/8691/design4s.png)
[close]
EDIT: Here is the latest version, with some more lighting added.  Prooobably the final version unless someone points out something to change my mind.  :)
Spoiler
(http://img42.imageshack.us/img42/2947/design5.png)
[close]

And to comment on the Destroyer Thule just posted:
It looks grim and menacing.  Not a ship I'd like to meet in a dark alley.
The lack of color makes it appear very stark, but that's not necessarily a bad thing.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on April 07, 2013, 10:51:14 PM
@Silus
first the weapon mounts, for those i would recommend to add something around the mount to make it more integrated in the ship other than a picture stuck upon the hull ;)

also you might wanna add some more contrasting details such as red lights or non-green painting, i found that a ship that contains more than one color allready seems a lot more interresting.
to get back to the contrasting details i mean stuff like vents. for those i want to point at xenoargh's ships.

but your off to a goodf start !

ps. dont forget to put spoilers around your picture!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Teh_Wolf on April 08, 2013, 05:04:43 AM
It doesn't have many weapon mounts, considering you said it's going to be a destroyer.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on April 08, 2013, 10:48:27 AM
Spoiler
(http://i.imgur.com/Homan0L.png)
[close]
a new destroyer for TL, don't know if i like it or not.

In comparison to the berserker it's quite a change in asthetic. Maybe i replace the current berserker with this.

I like it, maybe needs some more white pieces, it's pretty dark overall, although all the rest of TL looks awesome and is very dark, so idk what I would change.
Here's the new version of the ship with touch-ups and weapon spots.  The engine spots are on the lower wings and tail, with 5 total.  I think I may have to try putting more light over it to make it stand out a bit more.

Spoiler
(http://img43.imageshack.us/img43/8691/design4s.png)
[close]
EDIT: Here is the latest version, with some more lighting added.  Prooobably the final version unless someone points out something to change my mind.  :)
Spoiler
(http://img42.imageshack.us/img42/2947/design5.png)
[close]

And to comment on the Destroyer Thule just posted:
It looks grim and menacing.  Not a ship I'd like to meet in a dark alley.
The lack of color makes it appear very stark, but that's not necessarily a bad thing.


The latest version looks good. But someone said before that it doesn't appear to have many weapons for a destroyer. maybe instead of having a hardpoint on the front tip, you could put one on each side of the front plates, in the bend somewhere maybe. Possibly replace a small turret with a medium turret mount. You could also make the mounts a shade of green, there have been people who've tweaked with the mount graphics before, it usually ends up adding quite a bit to a ships look. Overall though it is definitely a good looking ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on April 08, 2013, 11:03:22 AM
the only ship less equiped than that one is the hound :/

if thats meant to be a destroyer, its incredibly under equipped
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silus44 on April 08, 2013, 04:07:00 PM
Spoiler
(http://img62.imageshack.us/img62/9798/design6.png)
[close]

OK, this is the latest build; I missed some comments before I got to working on it, so I'll have more stuff to put on before the next version is done.  For adding some decoration to it, I decided on gold sections, instead of adding grills or vents.  I'd really like to keep the smooth scale-like plate sections if possible (while still trying to improve it to look as good as I can get it).
Side note: I've got the hang of spoilers now, I think.

I do need to add more weapon slots; I'm thinking of putting two more hard points on the front wings, and combined with the four turrets should give some good basic slots.  I originally intended the mounts to all be universal, trading number / size of mounts for greater control over what to mount, though I'd like this ship design to be free for others to use.  More weapon mounts should make that easier, though the lack of medium mounts the roles this ship could be given.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on April 08, 2013, 05:58:37 PM
Spoiler
(http://img62.imageshack.us/img62/9798/design6.png)
[close]

OK, this is the latest build; I missed some comments before I got to working on it, so I'll have more stuff to put on before the next version is done.  For adding some decoration to it, I decided on gold sections, instead of adding grills or vents.  I'd really like to keep the smooth scale-like plate sections if possible (while still trying to improve it to look as good as I can get it).
Side note: I've got the hang of spoilers now, I think.

I do need to add more weapon slots; I'm thinking of putting two more hard points on the front wings, and combined with the four turrets should give some good basic slots.  I originally intended the mounts to all be universal, trading number / size of mounts for greater control over what to mount, though I'd like this ship design to be free for others to use.  More weapon mounts should make that easier, though the lack of medium mounts the roles this ship could be given.


nice, the gold details really add
and you'll have to solve this whole mount problem. if this is meant to be a destroyer, its grossly underarmed.
maybe you indeed should make them all universals and up the ship's other stats too.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silus44 on April 08, 2013, 06:48:08 PM
Spoiler
(http://img191.imageshack.us/img191/7954/design7j.png)
[close]

OK, this is the 'final' design for it; a fast versatile destroyer with 3 small universal hardpoints and 4 small universal turrets.  Probably most effective as close support or point defense, though it could use anti-matter blasters at the front for an assault role.
Sorry to take up so many posts in the thread to get this ship together, but people keep making great suggestions each time I think I'm done.   :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on April 08, 2013, 06:58:14 PM
Spoiler
(http://img191.imageshack.us/img191/7954/design7j.png)
[close]

OK, this is the 'final' design for it; a fast versatile destroyer with 3 small universal hardpoints and 4 small universal turrets.  Probably most effective as close support or point defense, though it could use anti-matter blasters at the front for an assault role.
Sorry to take up so many posts in the thread to get this ship together, but people keep making great suggestions each time I think I'm done.   :)

your ship as just as much mounts as a lasher...
i hope you up is other stats enough to compensate. could be an interesting concept
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Flare on April 08, 2013, 07:45:44 PM
Here's the new version of the ship with touch-ups and weapon spots.  The engine spots are on the lower wings and tail, with 5 total.  I think I may have to try putting more light over it to make it stand out a bit more.

Spoiler
(http://img43.imageshack.us/img43/8691/design4s.png)
[close]
EDIT: Here is the latest version, with some more lighting added.  Prooobably the final version unless someone points out something to change my mind.  :)
Spoiler
(http://img42.imageshack.us/img42/2947/design5.png)
[close]

And to comment on the Destroyer Thule just posted:
It looks grim and menacing.  Not a ship I'd like to meet in a dark alley.
The lack of color makes it appear very stark, but that's not necessarily a bad thing.

Maybe you should just do something creative with the super structure of your ship with the turrets and engines. Those wings for example.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on April 08, 2013, 11:14:39 PM
i would also recomment increasing the saturation and brightness of the gold a little
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on April 09, 2013, 12:37:28 PM
Spoiler
(http://img191.imageshack.us/img191/7954/design7j.png)
[close]

OK, this is the 'final' design for it; a fast versatile destroyer with 3 small universal hardpoints and 4 small universal turrets.  Probably most effective as close support or point defense, though it could use anti-matter blasters at the front for an assault role.
Sorry to take up so many posts in the thread to get this ship together, but people keep making great suggestions each time I think I'm done.   :)

I like it myself. Just some real minor tweaks, like the gold saturation, and thats about it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on April 09, 2013, 06:50:35 PM
Sorry for the double post, but these two are done now, and I wouldn't mind some feedback ;)

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/Friage_Harasser.png)
The Harasser light frigate. It has a hidden medium missile mount, as well as a small ballistic hardpoint. Basically its a fast, shieldless harassment frigate.

[close]

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/korban.png)
This is the Korban experimental weapon destroyer. Basically an unstable prototype energy generator with wings.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on April 09, 2013, 10:41:04 PM
looks good, i like the design.
needs some more shading though and you cannot (or isnt recommended to) hide a missle launcher.
the launcher will be hidden but the missles will still be visible through your ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on April 10, 2013, 06:18:06 AM
Is this (this thread) only for Starsector related stuff?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on April 10, 2013, 10:13:13 AM
I suppose 'non-sprite art allowed' could mean non-starsector. Keep in mind that people on this thread would (likely) be more adept at judging Starsector art. Just be sure to mention what it's for I suppose.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on April 10, 2013, 10:54:28 AM
I suppose 'non-sprite art allowed' could mean non-starsector. Keep in mind that people on this thread would (likely) be more adept at judging Starsector art. Just be sure to mention what it's for I suppose.
That is why I'm waiting for THE THREAD BOSS (TheHappyFace) to replay  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silus44 on April 10, 2013, 02:52:22 PM
Sorry for the double post, but these two are done now, and I wouldn't mind some feedback ;)

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/Friage_Harasser.png)
The Harasser light frigate. It has a hidden medium missile mount, as well as a small ballistic hardpoint. Basically its a fast, shieldless harassment frigate.

[close]

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/korban.png)
This is the Korban experimental weapon destroyer. Basically an unstable prototype energy generator with wings.
[close]

The second ship appears not to have a firm edge on its wings.  That looks odd here, but it might look good against the dark background of space.
Maybe add a bit more shading on those wings; slightly darker dark areas might help the glow from the center and the blue lines stand out.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on April 11, 2013, 06:18:53 AM
sorry this thread is in the modding section which is in the starsector section which means it is restricted to star sector only. :I
of course i would be happy to judge any non-starsector art but i guess you will then need to make a thread in the discussion section.

non-sprite art is all art related to star sector but not in sprite form, this can be faction emblems, portraits and such.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on April 11, 2013, 06:49:18 AM
sorry this thread is in the modding section which is in the starsector section which means it is restricted to star sector only. :I
of course i would be happy to judge any non-starsector art but i guess you will then need to make a thread in the discussion section.

non-sprite art is all art related to star sector but not in sprite form, this can be faction emblems, portraits and such.
Ok boss. Sorry boss.   ;D


Ok ill make thread in discussion section then (then = when i make sprites) and i expect your judgment there, then :) And it wont be "big", things, just road, bridge, tree, river and mountain (that last i don't know how to make, dang it)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on April 11, 2013, 11:53:20 PM
Ship i am currently working on


Spoiler
(http://i.imgur.com/iMcjxrL.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on April 12, 2013, 12:10:08 AM
Ship i am currently working on


Spoiler
(http://i.imgur.com/iMcjxrL.png)
[close]

what will make it special ? i mean, you already have a lot of "flying saucers", so what will this hull in particuliar have that will set it aside from the others ?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 12, 2013, 04:00:42 AM
Judging by the amount of thrusters on that thing, i expect it to be some kind of ram-ship with some crazy burn drive system.

Still, this is maybe my favorite flying saucer ship from your mod Thule. Love all those tubes thingies.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on April 12, 2013, 04:26:33 AM
Yeah, mix it up a bit damn you!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on April 12, 2013, 05:04:29 AM
It's been a while since I've posted here, and I might as well expose this very square ship to criticism.

Spoiler
(http://i.imgur.com/YgGCZex.png)
Squat squat squat.

Edit: Before anybody mentions the lack of a bridge, it is a drone. it gets all of its input from those antenna.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on April 12, 2013, 05:47:52 AM
@ Thule, I think it looks like another quality piece  like the others you've made, I especially like the side tubing. But I have to agree with  everyone else about the number or saucers.

@Hyph,  Im actually a fan of oddly shaped ships. They go against the norm of sleek fast looking ships that a lot of people develop.  Also, I know that I almost never look to see were a bridge is on a ship. Its a space vessel, Im prettysure that they would have technology at this point to put bridges werever they wanted to. I would probably just make the center two green pieces behind the landing bay grey like the parts to the side. That way you break up the solid green coloring.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on April 13, 2013, 06:33:12 PM
What you guys mean "too much saucers"? I mean it's one of the things that defines the design of the TL ships.  ??? :P ::) ???

It's been a while since I've posted here, and I might as well expose this very square ship to criticism.

Spoiler
(http://i.imgur.com/YgGCZex.png)
Squat squat squat.

Edit: Before anybody mentions the lack of a bridge, it is a drone. it gets all of its input from those antenna.
[close]
Glad to see you spriting again lad ;)


Anyhow, this is the latest progress on the ship:
Spoiler
(http://i.imgur.com/zEvkaY8.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on April 13, 2013, 07:57:06 PM
What you guys mean "too much saucers"? I mean it's one of the things that defines the design of the TL ships.  ??? :P ::) ???

It's been a while since I've posted here, and I might as well expose this very square ship to criticism.

Spoiler
(http://i.imgur.com/YgGCZex.png)
Squat squat squat.

Edit: Before anybody mentions the lack of a bridge, it is a drone. it gets all of its input from those antenna.
[close]
Glad to see you spriting again lad ;)


Anyhow, this is the latest progress on the ship:
Spoiler
(http://i.imgur.com/zEvkaY8.png)
[close]

We are the Borg.
Resistance is futile.
You will be assimilated.

:P

Sorry couldn't resist, the texture looks really good (but im not sure if your taking the mikey or not), and im sure that it would be a valuable member to the fleet,
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on April 15, 2013, 01:02:13 AM
It's been a while since I've posted here, and I might as well expose this very square ship to criticism.

Spoiler
(http://i.imgur.com/YgGCZex.png)
Squat squat squat.

Edit: Before anybody mentions the lack of a bridge, it is a drone. it gets all of its input from those antenna.
[close]

looks really, i myself have found such shapes very difficult, but your doing a good job!
maybe some assymetry would be nice tough :3

@thule
thats just texture i hope x).


Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on April 15, 2013, 02:03:15 AM
Yeah it was a joke ;) and an actual borg cube.

Progress of the new ship so far:
Spoiler
(http://i.imgur.com/orY9hpG.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 15, 2013, 02:18:19 AM
I love it, is that the ship using the modified valkyria system? =D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on April 15, 2013, 05:38:31 AM
This one will not have the modified system.
But i have something already in mind and i will have to ask you know who ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Teh_Wolf on April 15, 2013, 09:50:25 AM
-snip-
The engines at the back look like some creepy church organ, I like it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on April 15, 2013, 10:05:35 AM
looks pretty nifty thule, like wolf said, the exhaust look creepy.
what kind of ship will that be ?

off-topic but did you changed the barbarossa cannon in the latest UsC release ? it dosent have its kickass chargeup sound anymore ???
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Teh_Wolf on April 15, 2013, 11:01:07 AM
Haven't posted anything in too long.
(http://i.imgur.com/0YbpOnJ.png)
It's a corvette.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on April 15, 2013, 11:24:49 AM
Haven't posted anything in too long.
(http://i.imgur.com/0YbpOnJ.png)
It's a corvette.
i like Axe'looking thingis at front, shame there is no RAMing weapons ;p

& maybe i'll should post ANYTHING here as well (been a while ;p)
BUT.... its still Work In Progress



[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on April 15, 2013, 11:31:34 AM
The engines at the back look like some creepy church organ, I like it.
You are pretty damn close ;) I had something like a organ in mind when i was building the ship.

@phyrex. Uhm no...should sound as it was before, icluding the chargeup

And i guess the new ship will have a supporting role.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on April 15, 2013, 12:29:01 PM
The engines at the back look like some creepy church organ, I like it.
You are pretty damn close ;) I had something like a organ in mind when i was building the ship.

@phyrex. Uhm no...should sound as it was before, icluding the chargeup

And i guess the new ship will have a supporting role.


thats weird O_O
i forgot exactly where i saw it first, but i remember two barbarossa. the first was either in your mod proper or in UsC 17.0, it was an energy weapon with a ~1sec electrical grinding noise chargeup sound.
now im playing UsC 17.1 and its a high explosive weapons with no chargeup at all.  ???

edit : hang on, gonna double check...

edit 2: yeah right, the barbarossa in your mod proper is the BAMF gun ive always loved, but in UsC 17.1 its just a lame high explosive gun.
im not gonna try to understand whats going on...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Teh_Wolf on April 15, 2013, 03:34:19 PM
The engines at the back look like some creepy church organ, I like it.
You are pretty damn close ;) I had something like a organ in mind when i was building the ship.

@phyrex. Uhm no...should sound as it was before, icluding the chargeup

And i guess the new ship will have a supporting role.

edit 2: yeah right, the barbarossa in your mod proper is the BAMF gun ive always loved, but in UsC 17.1 its just a lame high explosive gun.
im not gonna try to understand whats going on...
Balance suite screamed 'i lossed OP plox nerf'?

And also, why has the Barbarossa always reminded me of Pirates of the Caribbean?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on April 16, 2013, 12:51:17 AM
try keeping your pictures in spoilers please and i would rather have @*name* then quote :).
only quote when the text that someone wrote really matters.

thanks in advance
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on April 16, 2013, 04:37:38 AM
One of my latest sprites. United Kingdom Battlecruiser for Ironclad`s UIN faction.

Spoiler
(http://www.electrotender.ru/SF/uk.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on April 16, 2013, 06:07:18 AM
One of my latest sprites. United Kingdom Battlecruiser for Ironclad`s UIN faction.

Spoiler
(http://www.electrotender.ru/SF/uk.jpg)
[close]
Oh my good god it's beautiful
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on April 16, 2013, 11:32:12 AM
holy space cow ! that is awesome !
i dont know what those two giant barrels shoot but i sure as hell am not going in front of it :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PCCL on April 16, 2013, 12:07:15 PM
uhh.... isn't that sprite released a while ago?

nice ship regardless
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on April 17, 2013, 12:28:20 AM
holy space cow ! that is awesome !
i dont know what those two giant barrels shoot but i sure as hell am not going in front of it :P

Spoiler
(http://www.okim.nickersonm.com/SF/pic177.jpg)
[close]

Quote
uhh.... isn't that sprite released a while ago?

Indeed, 27 of March is its birth date. But it is still 'one of my latest sprites' :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on April 17, 2013, 10:25:21 AM
Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/korban-1.png) (http://smg.photobucket.com/user/Zeg-Vok/media/Starfarer/korban-1.png.html)
Another more contrasted version. Darkened the darks, kept the lights the same etc etc.
[close]

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/raptor-1.png) (http://smg.photobucket.com/user/Zeg-Vok/media/Starfarer/raptor-1.png.html)
A slightly redone version of the Raptor. I absolutely HATED the old engines, and I just wasn't feeling any of the other long jutting designs I had, so I made them look like little exhaust flaps in the back. Im not sure if I should add more, but Im liking the stubby look, after all this is a brawler/gunship.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on April 17, 2013, 09:19:56 PM
I still find it difficult to imagine Ironclads ships in 3D. You should do some sketches :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mrsnuggles on April 17, 2013, 11:42:25 PM
Spoiler
(http://i.imgur.com/uWrguA7.png)
[close]

its my first attempt at a sprite in a while or at least that can get to look at least decent
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 18, 2013, 07:14:18 AM
Looks good, might want to define the engines a bit more.

Putting out my own invention i made just now, the engines are crap, I'll have to fix them somehow.

Spoiler
(http://i.imgur.com/wqSGVOJ.png)

Went with the thule trend of using the station sprite and woopwoop.
[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on April 18, 2013, 07:21:15 AM
Looks good, might want to define the engines a bit more.

Putting out my own invention i made just now, the engines are crap, I'll have to fix them somehow.

Spoiler
(http://i.imgur.com/wqSGVOJ.png)

Went with the thule trend of using the station sprite and woopwoop.
[close]



Very well made!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on April 18, 2013, 12:25:30 PM
Looks good, might want to define the engines a bit more.

Putting out my own invention i made just now, the engines are crap, I'll have to fix them somehow.

Spoiler
(http://i.imgur.com/wqSGVOJ.png)

Went with the thule trend of using the station sprite and woopwoop.
[close]



wow nice !
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on April 18, 2013, 05:01:24 PM
Looks good, might want to define the engines a bit more.

Putting out my own invention i made just now, the engines are crap, I'll have to fix them somehow.

Spoiler
(http://i.imgur.com/wqSGVOJ.png)

Went with the thule trend of using the station sprite and woopwoop.
[close]



Nice work Valk.  Seems like the station base is definitely a good thing to start from for ones sprite-bashing needs, hehe.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 19, 2013, 01:09:50 AM
Looks good, might want to define the engines a bit more.

Putting out my own invention i made just now, the engines are crap, I'll have to fix them somehow.

Spoiler
(http://i.imgur.com/wqSGVOJ.png)

Went with the thule trend of using the station sprite and woopwoop.
[close]



I like it. Yet the design seems to be a step aside from usual Valkyrians ships, does that mean you are concocting a new faction for your mod?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 19, 2013, 02:58:52 AM
Don't think so, this was just something i tried my hands on since the thule UFOs looks kinda cool, and hes used nothing but the station sprite more or less.

and the engines on this thing is hideous so i'm gonna have to do something about that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on April 19, 2013, 03:11:32 PM
True dat ;) The station sprite gives a lot of material to use.

Starting to kitbash my own sprites, took the solidstorm and made this thingy ;)
(http://i.imgur.com/tWdti5o.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on April 19, 2013, 03:13:57 PM
True dat ;) The station sprite gives a lot of material to use.

Starting to kitbash my own sprites, took the solidstorm and made this thingy ;)
(http://i.imgur.com/tWdti5o.png)

OMG!! something else than a flying saucer !!
looks good  8)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 19, 2013, 03:21:35 PM
Its the supercarrier zeppelin from teh moviez!!! I KNEW IT!!!!!!! ITS HERE!!!! seems modders do feel the threat from my super caps after all and develop their own. ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on April 19, 2013, 03:46:49 PM
its the thuledenburg zeppelin !
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: LazyWizard on April 19, 2013, 04:10:13 PM
True dat ;) The station sprite gives a lot of material to use.

Starting to kitbash my own sprites, took the solidstorm and made this thingy ;)
Spoiler
(http://i.imgur.com/tWdti5o.png)
[close]

Is it a transport ship of some kind? It kind of reminds me of this ship (http://starwars.wikia.com/wiki/GR-75_medium_transport) from Star Wars:
Spoiler
(http://cdn.obsidianportal.com/assets/52084/GR-75_Medium_Transport.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 20, 2013, 02:15:29 AM
A WIP cruiser: (magnified)

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Eventhorizon2.png) (http://s1022.photobucket.com/user/erick_doe/media/Eventhorizon2.png.html)
[close]

Not sure about the colours yet.
(http://i1022.photobucket.com/albums/af343/erick_doe/macecruiser01.png) (http://s1022.photobucket.com/user/erick_doe/media/macecruiser01.png.html)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on April 20, 2013, 04:27:55 AM
Wow!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on April 20, 2013, 08:31:35 AM
Haven't posted a sprite in a while, was *** around with the station sprite and came up with this cargo/transport ship thing
Spoiler
(http://i.imgur.com/At7kPhv.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on April 20, 2013, 08:59:58 AM
Haven't posted a sprite in a while, was *** around with the station sprite and came up with this cargo/transport ship thing
Spoiler
(http://i.imgur.com/At7kPhv.png)
[close]

Spoiler
(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcRtaT2vurCC0pBD7OzxA76RKYIIPEfMGuSBsj3CJAqdVAvicxZ_)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on April 20, 2013, 09:06:26 AM
Oh! I did not notice that it looked that shape at all!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on April 20, 2013, 12:49:14 PM
Oh! I did not notice that it looked that shape at all!
Ha Ha  :D
well im playing some fallout on XBox & its looks exactly like the one in megaton :D
--------------------------------------------------------
falcon V2-2, still WIP

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Teh_Wolf on April 20, 2013, 02:08:36 PM
WIP SS13 Themed ship
Spoiler
(http://i.imgur.com/nxBkQ5A.png) Also, I'm thinking about making a SS13 themed total conversion.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: K-64 on April 20, 2013, 02:22:08 PM
Will it shoot clowns? :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Upgradecap on April 20, 2013, 02:22:38 PM
Will it shoot clowns? :P

That's for the HoS's personal spacecraft.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Teh_Wolf on April 20, 2013, 02:53:54 PM
Will it shoot clowns? :P

That's for the HoS's personal spacecraft.
That's actually given me some ideas.
HoS's ship - shoots a clown out of a mass driver
RD's ship - shoots a max cap bomb out of a mass driver
CMO's ship - shoots a neon pink haired sperging guy out of a mass driver
HoP's ship - shoots assistants out of a mass driver
QM's ship - shoots filing cabinets out of a mass driver
Captain's ship - shoots the other heads out of a mass driver
CE's ship - only has a mjolnir cannnonSINGULOTH CANNON
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on April 20, 2013, 04:22:06 PM
A WIP cruiser: (magnified)

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Eventhorizon2.png) (http://s1022.photobucket.com/user/erick_doe/media/Eventhorizon2.png.html)
[close]

Not sure about the colours yet.
(http://i1022.photobucket.com/albums/af343/erick_doe/macecruiser01.png) (http://s1022.photobucket.com/user/erick_doe/media/macecruiser01.png.html)

Love it. Seems like it could have some kind of integral Railgun? Would make a great long-range exploration cruiser- a more midline counter to the Apogee?
Some kind of crazy Sensor System would be awesome too.

EDIT: Some red markings could spice it up a bit, but that's my inner anarchist talking.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on April 20, 2013, 04:33:20 PM
True dat ;) The station sprite gives a lot of material to use.

Starting to kitbash my own sprites, took the solidstorm and made this thingy ;)
Spoiler
(http://i.imgur.com/tWdti5o.png)
[close]

Is it a transport ship of some kind? It kind of reminds me of this ship (http://starwars.wikia.com/wiki/GR-75_medium_transport) from Star Wars:
Spoiler
(http://cdn.obsidianportal.com/assets/52084/GR-75_Medium_Transport.png)
[close]

I guess? I had nothing particular in mind but a civilian craft would suit it quite well. Maybe a kind of fuel transport or something. Will end up in the mod i guess, sooner or later.


A WIP cruiser: (magnified)

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Eventhorizon2.png) (http://s1022.photobucket.com/user/erick_doe/media/Eventhorizon2.png.html)
[close]

Not sure about the colours yet.
(http://i1022.photobucket.com/albums/af343/erick_doe/macecruiser01.png) (http://s1022.photobucket.com/user/erick_doe/media/macecruiser01.png.html)

Maybe try out the green color scheme from the antediluvians? Just for fun? ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on April 21, 2013, 03:38:58 AM
page 100!
and please dont forget spoilers and minimize the amount of quotes please x).
i rather avoid pages with 90% quotes.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Teh_Wolf on April 21, 2013, 05:10:41 AM
After making one SS13-based ship, I wanted to make another. But I also wanted to keep in touch with SS13's style (ie, where'd the roof go?!)
Spoiler
(http://i.imgur.com/GCFEViJ.png)
I made this with the idea of a cruiser in mind, but it's similar size to a paragon, hehe.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Upgradecap on April 21, 2013, 05:19:52 AM
After making one SS13-based ship, I wanted to make another. But I also wanted to keep in touch with SS13's style (ie, where'd the roof go?!)
Spoiler
(http://i.imgur.com/GCFEViJ.png)
I made this with the idea of a cruiser in mind, but it's similar size to a paragon, hehe.
[close]

Where isht ze shitcurity enforcement ships?!!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Teh_Wolf on April 21, 2013, 05:31:52 AM
After making one SS13-based ship, I wanted to make another. But I also wanted to keep in touch with SS13's style (ie, where'd the roof go?!)
Spoiler
(http://i.imgur.com/GCFEViJ.png)
I made this with the idea of a cruiser in mind, but it's similar size to a paragon, hehe.
[close]

Where isht ze shitcurity enforcement ships?!!
That'll probably just be the entire security department with some thrusters taped on ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 21, 2013, 05:42:36 AM
Quote
Love it. Seems like it could have some kind of integral Railgun? Would make a great long-range exploration cruiser- a more midline counter to the Apogee?
Some kind of crazy Sensor System would be awesome too.

EDIT: Some red markings could spice it up a bit, but that's my inner anarchist talking.

It could have an integrated railgun. I'll toy around with that after I've tested this version. And you're right. It basically is a midline Apogee. It has 2x universal small, 2x medium ballistic, 4x small ballistic and 1x small missile.

As of now the ship will appear in the Tore Up Plenty mod. An excellent starting ship for players who think the current vanilla starting conditions are way too hard. Now you may start out with a light civilian cruiser. As far as Uomoz's Corvus is concerned, it may need a Valkyrie, a blueprint and a lot of credits.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/civiliancruiser02.png) (http://i1022.photobucket.com/albums/af343/erick_doe/civiliancruiser03.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on April 21, 2013, 07:05:29 AM
Spoiler
(http://i.imgur.com/E6FXgAM.jpg?1)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: K-64 on April 21, 2013, 07:38:08 AM
That'll probably just be the entire security department with some thrusters taped on ;D

Remember to have the upgraded version having flashes, barriers and turrets placed at the common points of exit. And a metagame-esque system :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 21, 2013, 07:45:50 AM
I really, really like your infested ships theSONY. I hope you'll release a playable version of the Abomination soon.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on April 21, 2013, 12:40:39 PM
As of now the ship will appear in the Tore Up Plenty mod. An excellent starting ship for players who think the current vanilla starting conditions are way too hard.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/civiliancruiser03.png)
[close]

Yeah, the red makes it pretty awesome.

Permission to tear apart and make into my own abomination of vanilla-art awesomeness?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 21, 2013, 02:28:57 PM
Knock yourself out!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 24, 2013, 05:49:09 AM
Working on a new ship. It will be either a frigate or destroyer. The Moth:

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/moth01.png)

(http://i1022.photobucket.com/albums/af343/erick_doe/moth02.png)

(http://i1022.photobucket.com/albums/af343/erick_doe/moth03.png)
[close]

Final draft:
(http://i1022.photobucket.com/albums/af343/erick_doe/Moth05.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on April 24, 2013, 10:48:05 AM
Working on a new ship. It will be either a frigate or destroyer. The Moth:

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/moth01.png)

(http://i1022.photobucket.com/albums/af343/erick_doe/moth02.png)

(http://i1022.photobucket.com/albums/af343/erick_doe/moth03.png)
[close]

Final draft:
(http://i1022.photobucket.com/albums/af343/erick_doe/Moth05.png)

look like a frigate to me, too few weapon monuts (unless those things on the top and sides are also meant to be mount. then...well its still a frigate actually)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on April 24, 2013, 10:57:32 AM
Guys, I need a spriter for a secret project, Until you say you will take part, I'm afraid i cant give you any more information
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on April 24, 2013, 12:32:15 PM
Guys, I need a spriter for a secret project, Until you say you will take part, I'm afraid i cant give you any more information

maybe you can add just little details like "its freestyle" or "its gonna be vanilla-styled sprites"

because thats a huge difference for many spriters
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on April 24, 2013, 12:35:01 PM
It's for starraiden, guess the cats outta the bag lol
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on April 24, 2013, 01:51:22 PM
It's for starraiden, guess the cats outta the bag lol

i saw StarRaiden's page right after i posted here lol >_>
i need to google that game tho. it sounds neat but i have no idea what it really is
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on April 24, 2013, 01:54:52 PM
Google Raiden Legacy, or look on the App Store
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on April 24, 2013, 03:03:25 PM
Google Raiden Legacy, or look on the App Store

ooooh ok yeah those games. i love those.
and how to you plan on "starsector'ing" ? these games exactly ?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on April 24, 2013, 03:07:01 PM
Google Raiden Legacy, or look on the App Store

ooooh ok yeah those games. i love those.
and how to you plan on "starsector'ing" ? these games exactly ?

Hehe, no idea! Lol
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 24, 2013, 04:35:13 PM
@phyrex

The Moth has 2x Small Ballistic turret, 2x Small Missile hardpoint, 2x built-in Single Sabot SRM, 1x Small Univeral hardpoint and 1x Medium Universal hardpoint. So that's 9 weaponslots, 2 of which are fixed.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on April 24, 2013, 04:54:37 PM
@phyrex

The Moth has 2x Small Ballistic turret, 2x Small Missile hardpoint, 2x built-in Single Sabot SRM, 1x Small Univeral hardpoint and 1x Medium Universal hardpoint. So that's 9 weaponslots, 2 of which are fixed.

why put built-in sabot SRM tho ?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on April 24, 2013, 05:06:39 PM
I keep reminding myself to use this thread, and in turn keep forgetting... but not this time!

Though to be fair I suppose I am sort of retreading old ground.  Just a general reality check on what people think of these new versions of the Neriad and Skinwalker, in direct comparison to the old ones:

(http://i.imgur.com/KY5sBtC.png)

(http://i.imgur.com/rd5jqwb.png)

While not technically something new, these are at least cleaning up my existing fighters before getting onto new ones.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on April 24, 2013, 09:14:23 PM
just trying my hand at some kitbashing because i always have wanted to create a ship of my own so here is my first attempt at a kitbash, took me 4 hours lol  :P



Not to sure how to remove the ventureness fron the prow of the ship, but i still like the angle.

Also the transition in the centre seems weird of is that just me.

(http://i.imgur.com/LYp5mri.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on April 24, 2013, 09:42:23 PM
I keep reminding myself to use this thread, and in turn keep forgetting... but not this time!

Though to be fair I suppose I am sort of retreading old ground.  Just a general reality check on what people think of these new versions of the Neriad and Skinwalker, in direct comparison to the old ones:

(http://i.imgur.com/KY5sBtC.png)

(http://i.imgur.com/rd5jqwb.png)

While not technically something new, these are at least cleaning up my existing fighters before getting onto new ones.

New ones look better. I didn`t like something in your original fighters. Now i understand what - rear wings. BTW, the old asymmetrical fighter reminded me about HW fighter. Can`t recall the species name...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 25, 2013, 04:38:00 AM
@phyrex

The Moth has 2x Small Ballistic turret, 2x Small Missile hardpoint, 2x built-in Single Sabot SRM, 1x Small Univeral hardpoint and 1x Medium Universal hardpoint. So that's 9 weaponslots, 2 of which are fixed.

why put built-in sabot SRM tho ?

It is just a little extra. It does not cost additional OP. And it looks good on the ship, I think.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on April 25, 2013, 09:00:23 AM
@phyrex

The Moth has 2x Small Ballistic turret, 2x Small Missile hardpoint, 2x built-in Single Sabot SRM, 1x Small Univeral hardpoint and 1x Medium Universal hardpoint. So that's 9 weaponslots, 2 of which are fixed.

why put built-in sabot SRM tho ?

It is just a little extra. It does not cost additional OP. And it looks good on the ship, I think.

is it literally one sabot SRM in each slot or theres more than one ammo ?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on April 26, 2013, 12:57:13 AM
@Nitrobomb
hmm yes it needs some more work.
indeed the centre part seems a bit odd ,i think mainly cause its quiet straight compared to the other parts.
it also seems you added lines , dots and such to the kitbash which is not recommended at such scale.
Its hard to not make it look different from the vanilla parts.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on April 26, 2013, 06:57:31 AM
ok thanks man, mmm well will have another crack at it when i have the time :D

give the centre more curve right.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on April 26, 2013, 03:49:34 PM
Yeah.  It seems a bit flat; in the area leading up the engines in particular has very little visual interest in it, which makes it stand out in rather a bad way compared to the more detailed bow section; some of the panels covering the engines look a bit odd as well.

Anyway, ladies and gentlemen, the Raksasha medium bomber:

(http://i.imgur.com/L7gYrci.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on April 26, 2013, 06:47:39 PM
Any feedback on this ship would be appreciated :)

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/Roundhead.png) (http://smg.photobucket.com/user/Zeg-Vok/media/Starfarer/Roundhead.png.html)
The Roundhead frontal assault cruiser. Its a heavily armored cruiser meant to destroy other large ships one on one. I'm not too happy with the engines on the right honestly.

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on April 26, 2013, 08:14:19 PM
A ship very different to other art styles I've seen, not sure about the engines and hardpoint shading, but other than that, nicely done
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on April 26, 2013, 11:42:43 PM
version two tried to smooth out the transition and make the front a little less vanilla.
(http://i.imgur.com/m7JzizH.png?1)

this is by no means finished, that back section being mostly done from scratch needs a lot of work.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on April 27, 2013, 03:28:43 AM
just like you allready said.
the front seems pretty good ,but the back will need some more work.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 27, 2013, 05:16:02 AM
The Ryker. A frigate that comes with a build-in heavy weapon, on the long arm on its starboard side. A reaper torpedo will be build in on the part that stretches out on its port side. Other than that it will have 1 small turret. Basically it is an anti-capital ship.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/ryker02.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on April 27, 2013, 05:24:16 AM
The Ryker. A frigate that comes with a build-in heavy weapon, on the long arm on its starboard side. A reaper torpedo will be build in on the part that stretches out on its port side. Other than that it will have 1 small turret. Basically it is an anti-capital ship.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/ryker02.png)
[close]
in my opinion colors are to bright(grey & brown parts) & what a hell it that pink fetus looking little thing on the bottom right ?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SteelRonin on April 27, 2013, 06:50:53 AM
MShadowy....

Does that thing FIRE its own cockpit!?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on April 27, 2013, 06:57:10 AM
Nah.  For both the Skinwalker and the Raksasha they would have a weapon overlaying the cockpit if I just put in the same layer (for the skinwalkier it's small particle cannon and for the raksasha the torpedo it carries); as well I sort of like the layering effect that results, so for both the cockpit pod is a decorative weapon.  It's just there to make it look better, basically.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TrashMan on April 27, 2013, 12:18:18 PM
My first attempt.

Made all the necessary files, now to try and test it in-game.

ARMAMENT:
8 small + 4 medium


[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on April 27, 2013, 03:50:11 PM
Very Daedalus-like. Love it.

Could use some shading though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on April 27, 2013, 11:35:56 PM
Very Daedalus-like. Love it.

Could use some shading though.

you kidding me ? except for some slight dimension variation, its an incredibly close copy lol
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TrashMan on April 28, 2013, 02:58:02 AM
Actually, I made that image a long time ago for a forum RP, before Stargate had the Dedalus appear.

It does kinda resemble, but it's also quite different....as seen here:

http://imageshack.us/photo/my-images/607/sccorvette1.jpg/
http://imageshack.us/photo/my-images/341/ship2x.png/
http://imageshack.us/photo/my-images/266/ship.png/


Initially it was a small corvetee, I up-scaled it tough. Turned the frong bridge into a hangar-bay.

Tell me, what do you think a proper weaapon count would be for a light cruiser?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 28, 2013, 05:35:31 AM
The Ryker. A frigate that comes with a build-in heavy weapon, on the long arm on its starboard side. A reaper torpedo will be build in on the part that stretches out on its port side. Other than that it will have 1 small turret. Basically it is an anti-capital ship.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/ryker02.png)
[close]
in my opinion colors are to bright(grey & brown parts) & what a hell it that pink fetus looking little thing on the bottom right ?

Removed the "pink fetus looking thing". Changed the colours a bit.

(http://i1022.photobucket.com/albums/af343/erick_doe/ryker_ff.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on April 28, 2013, 10:39:42 AM
Alrighty, additional portrait (sketches):

(http://i.imgur.com/KChld8g.jpg)

I initially was intending for the to all be SHI related, but after some discussion on Skype I've reconsidered; the top two look a bit too much like they belong in a more regimented structure (the top left would probably be right at home in the Hegemony navy, and the top right would probably be right at home commanding a mysterious paramilitary organization for his own inscrutable goals) so I guess SHI won't be receiving any new male officer portraits at the moment.  They will, however still be completed and made available for the player to use.

The lower two on the other hand look like they should work out fine as Shadowyards malcontents and/or crazies.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on April 28, 2013, 10:54:08 AM
Bottom left looks positively renegade/vagabondish. Love em' all.

Some new ships for Starfighter.

EDIT: *DESIGNED BY DOOGIE*

Falchion Snubfighter
Spoiler
(http://i.imgur.com/CRdVNv2.png)
[close]

Paladin Light Snubfighter
Spoiler
(http://i.imgur.com/EdZAMAp.png)
[close]

Trident Heavy Fighter
Spoiler
(http://i.imgur.com/6xr72OA.png)
[close]

The Falchion and Paladin need missiles placed somewhere, not sure where though.
The Trident has a unique beam weapon nestled in front of the cockpit designed for taking on heavier targets.

As for the missiles, I was thinking of giving the Paladin some kind of mini-swarmer pod built into the nose section- though opinions would be nice.

Falchion will probably have modern-jet style hardpoints under the wings. Had another idea for the wings to actually be missile magazines, and they would launch from the wingtip and slide another rocket onto the launch bay.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on April 28, 2013, 11:25:33 AM
@MShadowy about the 1'st guy: his hat should be lower cuz it looks strange for now but i don't care about means  anyway   ;D
chicks however  ;D ;D ;D hear me ROAR ... MOAR !!

@Vinya: DAYUM ...  you getting bettha & bettha, i like especially the 3'th one
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on April 28, 2013, 11:28:26 AM
@vinya i like how the light of the windows is so dominant
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on April 28, 2013, 01:26:13 PM
@MShadowy about the 1'st guy: his hat should be lower cuz it looks strange for now but i don't care about means  anyway   ;D
chicks however  ;D ;D ;D hear me ROAR ... MOAR !!

Hmmm, more girls you say?  Well, I suppose I can hardly deny so earnest a request.  As for the hat, I think I'll actually move it up a bit, so as to make it more clear that it's situated on the fellows sci-fi fishbowl helmet.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on April 28, 2013, 02:00:50 PM
Majority here are men, so, yarr more girls :-X
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: legion on April 29, 2013, 01:41:07 AM
Made these two a while ago, but I can't get them working right.

The Fink, a small hangar frigate
Spoiler
(http://www.tapapercraft.com/wp-content/galleries/stuff/n15_fink.png)
[close]
And the Rook, a midline cruiser carrier that lacks hangar space.
Spoiler
(http://www.tapapercraft.com/wp-content/galleries/stuff/n15_rook_carrier.png)
[close]

The Rook isn't armed for straight out combat with 2 dual light AC, 2 dual LMG, 2 Harpoon launchers and 2 Tac lasers. The fink is used for support and has a Flak and 2 hidden swarmer launchers.
Here is the .zip with both: Rook-Carrier.zip (http://www.tapapercraft.com/wp-content/uploads/2013/04/Rook-Carrier.zip)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Axiege on April 29, 2013, 02:23:55 PM
MShadowy, those sketches are amazing! I think the hat on top of his helmet in the 1st portrait makes him my favorite, even though the girls are both very sexy.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on April 29, 2013, 03:20:04 PM
Aheh, thanks Axiege.  I'm rather fond of that dashing space gentleman adventurer as well.  Well, I was planning on finishing up a battleship for upgradecap, but I've had a somewhat lousy day, so I decided to work on one of the fanservice lasses to relax.  Sorry cappy.

(http://i.imgur.com/S50cArB.png)

Not so sure about the big blue oni head, and her somewhat sneering expression sort of looks a little weird when scaled down to 128 x 128.  I guess she needs more work.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on April 29, 2013, 03:50:54 PM
Give her more of a smirk :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on April 29, 2013, 04:08:01 PM
Made these two a while ago, but I can't get them working right.

The Fink, a small hangar frigate
Spoiler
(http://www.tapapercraft.com/wp-content/galleries/stuff/n15_fink.png)
[close]
And the Rook, a midline cruiser carrier that lacks hangar space.
Spoiler
(http://www.tapapercraft.com/wp-content/galleries/stuff/n15_rook_carrier.png)
[close]

The Rook isn't armed for straight out combat with 2 dual light AC, 2 dual LMG, 2 Harpoon launchers and 2 Tac lasers. The fink is used for support and has a Flak and 2 hidden swarmer launchers.
Here is the .zip with both: Rook-Carrier.zip (http://www.tapapercraft.com/wp-content/uploads/2013/04/Rook-Carrier.zip)

Fink could use some color correcting- you can tell it's an obvious kitbash. Rook looks awesome, I think it could do without the hardpoints though. If it's a carrier, moar engines.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on April 29, 2013, 09:35:28 PM
Give her more of a smirk :)

Thanks for the advice sprog; I think this works much better.  Also touched up the musculature in her arm a bit; seems to work much better at the final resolution as well.

(http://i.imgur.com/3Lifons.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: legion on April 29, 2013, 11:07:33 PM

Fink could use some color correcting- you can tell it's an obvious kitbash. Rook looks awesome, I think it could do without the hardpoints though. If it's a carrier, moar engines.

I think i made it slightly slower than the Falcon (70 to falcons 75). I do wanted to keep the weapon layout similar to the Eagle/Falcon line. Can't seem to find a good color for the Fink though, any suggestions on that?
Hmm, the Codex seems to load the Rook fine, but the Fink crashes the game when I try to view it. They both don't appear in the Heg station though.

Nice work on that portrait, MShadowy!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on April 30, 2013, 01:09:28 AM
I really like your manga/western style drawing Sheedow but there is one really annoying thing on her tattooed arm the light effect/white line on the top cuts off her strap, which looks odd.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on April 30, 2013, 06:42:15 AM
Yeah, i really like how she looks, also save her *.PSD file, it might be possible to animate portrails, so eye "movements" and sight arm, hand and facial "movements" can be added:

An example: http://www.yogscast.com/videos/star-control-2-part-6-evil-ones (at 3:00+)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on April 30, 2013, 07:04:19 AM
I haven't used photoshop in years, but I do keep my "working files," yes.  Actually, that reminds me, time to go through my pictures and make backups again.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 01, 2013, 10:55:35 PM
Alrighty.  So yesterday Valk asked me to do a character for the Valkyrians mod.  Today I kinda got a bit carried away on doing just that.

Specifically, Valk gave me a reference image to base the work off of (but not too closely) along with, if memory serves, an "I'd appreciate it."  That appreciate it being if I would be so kind as to make her chest somewhat large, again if memory serves.  Somehow my brain interpreted this as make her breasts enormous.  My deepest apologies.

The character on the left is the Valkyrian; on the right is a my efforts at coming up with a portrait for a Shadowyards "boss" character for a UsC fleet and general redo of my Succubus avatar.  I went into rather unnecessary detail on both, particularly by expanding the shot downward to show the full pose but, eh...

Spoiler
(http://i.imgur.com/KM2oNV9.png)
[close]

Well, here's hoping the huge boobs don't offend anybody.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on May 01, 2013, 11:26:39 PM
^_^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on May 01, 2013, 11:27:19 PM
/puts talent stealing apparatus on Shadow's head.
/flips the 'on' switch.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on May 02, 2013, 01:05:01 AM
I repeat Valks statement ^_^.

Also meow.

I really like the style of drawing you have Shadow, you talented person :P I really need to start drawing again....


(we have infiltrated the forums valk, we will succeed)

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Upgradecap on May 02, 2013, 01:39:46 AM



(we have infiltrated the forums valk, we will succeed)




Not as long as I'm here :p



@Shadowy nice drawing. I quite like it, aye. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 02, 2013, 06:43:24 AM
Aheh, thanks all of you.

And you!

/puts talent stealing apparatus on Shadow's head.
/flips the 'on' switch.

Yes you!  I'm afraid it'll not be that easy.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Upgradecap on May 02, 2013, 06:48:50 AM
Aheh, thanks all of you.

And you!

/puts talent stealing apparatus on Shadow's head.
/flips the 'on' switch.

Yes you!  I'm afraid it'll not be that easy.

Aww! But come on! Then we'll have more people that are as good as you. Then you don't have to work overload yourself ;)


Alternatively we can just force slavor upon you, but i'm sure there are different alternatives here, hehe. ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 02, 2013, 07:00:43 AM
-snip-  Why the hell am I being so serious over something so silly.

You'll never take me alive, coppers!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on May 02, 2013, 08:44:10 AM


/puts talent stealing apparatus on Shadow's head.
/flips the 'on' switch.

Yes you!  I'm afraid it'll not be that easy.

Then I just want to ask- how long did you work to achieve such mastery?

(sorry for off-top but I'm just curious)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 02, 2013, 08:53:29 AM

Then I just want to ask- how long did you work to achieve such mastery?

(sorry for off-top but I'm just curious)

Well, I've been drawing for as long as I can recall, so the simple answer is 'all of my life to this point.'  In terms of actually applying myself towards the goal of improving my skills, er... I dunno, 13 or 14 years give or take a few?  Since I've been a bit of a debutante I'm not entirely certain.

Edit:  And please be aware that I'm pretty much guessing here; there haven't really been many fine lines at most points of my artistic development where I could concretely notice that I'd gotten better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on May 02, 2013, 09:03:44 AM
I see. In other words you seem to be not only talented but also have years of experience. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 02, 2013, 09:21:48 AM
While a certain peculiar natural ability may help you start on the path, its really the 'years of experience' part that's more necessary, at least in my estimation.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on May 02, 2013, 09:53:13 AM
really really nice drawing shadow :P and thats far from "huge" if you have seen some of the absurdities on the net :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on May 02, 2013, 10:24:28 AM
Yeah, the "you got no idea" comes in.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Upgradecap on May 02, 2013, 12:05:48 PM
-snip-  Why the hell am I being so serious over something so silly.

You'll never take me alive, coppers!

Really?! REALLY?! ARREST HER, AGENTS! IMMEDIATELY!

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 03, 2013, 03:33:24 AM
Converted Atlas cruiser:

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/damocles03.png)
[close]

3 medium turrets, 4 small turrets, 1 small missile turret, 1 medium missile hardpoint. Possibly some built-in weapons too. An unshielded but heavy cruiser. In a way similar to a Buffalo II.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on May 03, 2013, 08:28:42 AM
Converted Atlas cruiser:

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/damocles03.png)
[close]

3 medium turrets, 4 small turrets, 1 small missile turret, 1 medium missile hardpoint. Possibly some built-in weapons too. An unshielded but heavy cruiser. In a way similar to a Buffalo II.

wow, that looks really weird without all the cargo container
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on May 03, 2013, 09:51:47 AM
Spoiler
(http://th01.deviantart.net/fs15/PRE/f/2007/042/7/1/Tau__ri_ship_the_USAF_Ares_by_Mallacore.jpg)
[close]

I do believe this is beyond my spriting abilities, but here's some cool concept art :3
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on May 03, 2013, 10:03:43 AM
Spoiler
(http://th01.deviantart.net/fs15/PRE/f/2007/042/7/1/Tau__ri_ship_the_USAF_Ares_by_Mallacore.jpg)
[close]

I do believe this is beyond my spriting abilities, but here's some cool concept art :3

where does that come from ? reminds me alot of the daedalus in stargate
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on May 03, 2013, 12:29:56 PM
Stargate fanships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on May 03, 2013, 12:38:21 PM
Stargate fanships.

its a success then. its indeed very reminescent of original material. almost got me wondering if i didint miss an episode or a cameo of it somewhere
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on May 03, 2013, 03:04:19 PM
Exigency Incorporated: Unnamed, Fast Cruiser.

Spoiler

(http://i492.photobucket.com/albums/rr285/darvus1/cruiserv4_zps1a7cf1ea.png)

4x: Built in, Micro Missile racks.
1x: 360 degree traverse, small ballistic mount.
1X: Built in, "S.M.G.A.R.A.C.S.C" Spinal Mounted Giant Ass Recoilless Anti Capital Ship Cannon™.
[close]


Impressive increase in quality of your spriting there, i quite like it.
I am exited to see more stuff from you.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on May 03, 2013, 06:10:01 PM
Impressive increase in quality of your spriting there, i quite like it.
I am exited to see more stuff from you.

Thank you it was quite a long journey, ask and you shall receive...

Exigency Incorporated: Unnamed, Battle Carrier.

Spoiler

(http://i492.photobucket.com/albums/rr285/darvus1/capitalV4_zpsd3a4249b.png)

2x: Fighter bays.
4x: Built in, high capacity Micro Missile racks.
9x: Small ballistic mounts.
6X: Built in, Big Bang anti ship torpedo launchers.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Axiege on May 03, 2013, 06:49:16 PM
Wow MesoTroniK, those sprites are really nice. Are they perhaps piloted by a race of fish people? :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on May 03, 2013, 07:49:40 PM
Wow MesoTroniK, those sprites are really nice, Are they perhaps piloted by a race of fish people? :D

No, they are piloted by this guy. (Only portrait so far)

Spoiler

(http://i492.photobucket.com/albums/rr285/darvus1/portaitv4_zps012fb6d7.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on May 04, 2013, 05:40:13 AM
That's some badass ships there MesoTronik. Very alien looking and also quite a lot of details in your sprites.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on May 04, 2013, 06:28:47 AM
That's some badass ships there MesoTronik. Very alien looking and also quite a lot of details in your sprites.

Thank you, this is the last ship that has been finished so far.

Exigency Incorporated: Sidecar, Heavy Escort Fighter.
 
Spoiler

Without gun.

(http://i492.photobucket.com/albums/rr285/darvus1/fighterV4_zps6bf0a34c.png)

With gun.

(http://i492.photobucket.com/albums/rr285/darvus1/fighterv4armed_zpsa769346f.png)

1x: 360 degree traverse, Depleted Infernium Sabot Cannon (PD capable).

Note: This is the only turreted weapon that Exigency Incorporated uses on any of their ships, and is quite a nasty cannon to mount on a fighter.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 04, 2013, 07:15:54 AM
You're on a roll, MesoTroniK!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on May 06, 2013, 09:40:06 PM
finally an ok ship from scratch!!

on suposed to be an Ultra heavy fighter... still havent compared to other ships but, i think its frigate sized...
i am really happy with the rusted wing sections but not so much for the center area.
(http://img585.imageshack.us/img585/4064/ultraheavyfighter.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 07, 2013, 06:29:36 AM
This ship will play a large part in the story driven missions of the Tore Up Plenty Mod.

She is a High-tech cruiser:

The Centaur
(http://i1022.photobucket.com/albums/af343/erick_doe/centaur05.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on May 07, 2013, 06:43:01 AM
This ship will play a large part in the story driven missions of the Tore Up Plenty Mod.

She is a High-tech cruiser:

The Centaur
(http://i1022.photobucket.com/albums/af343/erick_doe/centaur05.png)

Looks nice, could add a small decorative radar dish just for the looks
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 07, 2013, 07:11:41 AM
I did. Unfortunately it doesn't rotate properly.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on May 07, 2013, 07:35:40 AM
ok redone back section and the front has been made more streamlined
(http://i.imgur.com/o8sTwiG.png)

EDIT: also the brownish stuff is rust
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on May 07, 2013, 08:12:05 AM
This ship will play a large part in the story driven missions of the Tore Up Plenty Mod.

She is a High-tech cruiser:

The Centaur
(http://i1022.photobucket.com/albums/af343/erick_doe/centaur05.png)

ooooh, nice !
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on May 07, 2013, 05:51:12 PM
ok redone back section and the front has been made more streamlined
(http://i.imgur.com/o8sTwiG.png)

EDIT: also the brownish stuff is rust

Well, honestly it's very flat and lacks transitional shading from one piece to the next. For example, there would be shadows and highlights around were the central part meets the wings. Also, since the vanilla sprites are shaded as if the light source is above, and slightly in front, you might want to shade the edges more. If you're going for a more flat look (ie the wings are actually flat), you might want to add more shading or highlights around the lines in the wings. I personally have trouble filling in open spots on my ships, and even more trouble making flat surfaces look good.

By the way, don't take this as anything more than constructive criticism, I know that's what I look for when I post my stuff in here.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on May 07, 2013, 08:52:57 PM
thanks man will check the spriters toolbox for a shadowing tutorial, and look at some vanilla sprites for reference  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 07, 2013, 08:55:20 PM
(http://i.imgur.com/o8sTwiG.png)

She's not really popping just yet, but the detail work looks good in spite of the slightly cardboard cutout look.

Just needs a bit more work.

On my own front, well... something about the Charybdis seems a little different today.

(http://i.imgur.com/SKI6n6a.png)

But what?  I can't exactly put my finger on it... hmmmm...

Spoiler
Silliness aside, the Charybdis badly needed reworking; while the Morningstar and Enlil still hold up nicely, the Charybdis was where I was feeling out the style for SHI and it really, really shows by now.  Also, I'm pretty sure I basically always hated how the bridge on the original sprite had turned out.

Aesthetically speaking, the new style Charybdis I think may be favorite of the completed craft.

For an actual direct comparison I'd direct you to my deviantart page =here= (http://mshadowy.deviantart.com/art/Shadowyards-spritesheet-370293114?q=gallery%3Amshadowy&qo=0), where I've put together a sprite sheet, including the old sprite versions I've now redacted.  And yeah, I probably should have worked on other things but I couldn't stop myself for some reason.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on May 07, 2013, 09:35:54 PM
She's not really popping just yet, but the detail work looks good in spite of the slightly cardboard cutout look.

Just needs a bit more work.

On my own front, well... something about the Charybdis seems a little different today.

(http://i.imgur.com/SKI6n6a.png)

But what?  I can't exactly put my finger on it... hmmmm...

Spoiler
Silliness aside, the Charybdis badly needed reworking; while the Morningstar and Enlil still hold up nicely, the Charybdis was where I was feeling out the style for SHI and it really, really shows by now.  Also, I'm pretty sure I basically always hated how the bridge on the original sprite had turned out.

Aesthetically speaking, the new style Charybdis I think may be favorite of the completed craft.

For an actual direct comparison I'd direct you to my deviantart page =here= (http://mshadowy.deviantart.com/art/Shadowyards-spritesheet-370293114?q=gallery%3Amshadowy&qo=0), where I've put together a sprite sheet, including the old sprite versions I've now redacted.  And yeah, I probably should have worked on other things but I couldn't stop myself for some reason.
[close]

Sweet!. Icooporating the "cross-knot" armor plating patterns gives the ships an even more cool look in my opinion.
Altough noticed a quite better contrast of the sprites (at least the Charybdis and the Mimir look really good. The elysium in comparison quite flat. But i am sure you will find time ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 07, 2013, 10:44:32 PM
Thanks Thule.  Yeah, the Elysium is a little flat now that I look at it.  Guess I'll have to fix that.  Oh well.

Anyway, running out of steam so have something else:

Spoiler
(http://i.imgur.com/zCiatFT.png)
[close]

Valk wanted a looksie at how this one was going.  Honestly the coloring is kinda the fast part for me, and the fleshy bits were basically all done in the past... hour and a half or so.  Setting everything up takes the longest time.  The horns are giving me quite a bit of difficulty and I may need to resort to making a quick 3-d model to get the perspective right.  As can be seen here, at least with character art I prefer working up from darker colors (in this case a warm gray) and slapping the desired colour over it.

Edit:  Also, please note that I may not be the best at keeping track of time while working, so that time thing is a really rough guesstimate.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Flare on May 08, 2013, 02:56:50 AM
Have you done any portraits of ugly people?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on May 08, 2013, 03:06:17 AM
Have you done any portraits of ugly people?

I heard rumors there might be one of a ugly "person", soon™...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on May 08, 2013, 03:45:48 AM
On anime, 99.9% of the characters are "perfect", its like seeing the reverse of the real world in looks.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on May 08, 2013, 04:27:32 AM
dont forget spoilers  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 08, 2013, 06:10:36 AM
Have you done any portraits of ugly people?

Sorry, I tend to be a bit of an asthete.  Generally this leads to an exaggerated prettiness if I'm drawing straight from my imagination, and its not something I'm typically consciously aware of while I'm doing it.  'Course, my style is also rather heavily, well, stylized.

If it makes you any happier I'm essentially a niche artist, sort of like a genre fiction writer; it wouldn't be impossible for me to be successful doing this, but the chances are less than for a more general artist (such as David), and given how generally ignored I am whatever skill I've picked up is likely not enough to escape the pigeon hole in which I've fit myself.

See also...
On anime, 99.9% of the characters are "perfect", its like seeing the reverse of the real world in looks.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on May 09, 2013, 04:44:13 AM
ok found drop shadow on photoshop  :o tried to add shadow on the ship... didn't work  :(
Spoiler
(http://i.imgur.com/zJgEVWn.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 09, 2013, 10:16:34 PM
That's.... not quite what we were getting at.  I'm not sure how I could explain it more simply, so... well, a picture is worth a thousand words they say:

(http://i.imgur.com/k4LK1JV.png)

Also, the recent blog post left me feeling rather inspired, so I did a lil' something (wip):

Spoiler
(http://i.imgur.com/hKkf22E.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on May 09, 2013, 10:30:32 PM
That's looking nice!

Might just be me, but I think it looks like Tatooine - the ruins of some star port. Also, I like that ship. Can't wait to see it finished.

I also notice there's another ship... Is this a tech raid?!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on May 10, 2013, 02:03:26 AM
ohh yea right sos not an artist (though i love drawing) i kinda see what you mean
thanks Shadow.

was that just a really opaque brush tool that you used?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 10, 2013, 06:50:40 AM
I also notice there's another ship... Is this a tech raid?!

Could be a raid... could be a makeshift landing facility, or a hidden base, or something like that.

ohh yea right sos not an artist (though i love drawing) i kinda see what you mean
thanks Shadow.

was that just a really opaque brush tool that you used?

Just a regular fuzzy brush putting down black; while I've got a tablet, you might not in which case you'd want the opacity fairly low.  Regardless, I was going less for proper and more for fast.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on May 10, 2013, 07:09:52 AM
right ok  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on May 10, 2013, 12:02:11 PM
Made these two a while ago, but I can't get them working right.

The Fink, a small hangar frigate
Spoiler
(http://www.tapapercraft.com/wp-content/galleries/stuff/n15_fink.png)
[close]
And the Rook, a midline cruiser carrier that lacks hangar space.
Spoiler
(http://www.tapapercraft.com/wp-content/galleries/stuff/n15_rook_carrier.png)
[close]

The Rook isn't armed for straight out combat with 2 dual light AC, 2 dual LMG, 2 Harpoon launchers and 2 Tac lasers. The fink is used for support and has a Flak and 2 hidden swarmer launchers.
Here is the .zip with both: Rook-Carrier.zip (http://www.tapapercraft.com/wp-content/uploads/2013/04/Rook-Carrier.zip)


HERE: :D

Spoiler
(http://i.imgur.com/UPmCNlX.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uthilian on May 10, 2013, 03:21:18 PM
Orthin Heavy Dread
Spoiler
(http://imageshack.us/a/img266/6735/orthindread.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on May 10, 2013, 04:14:40 PM
Cool :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on May 10, 2013, 08:52:27 PM
Well, you have all improved across the boards while I've been on Starfarersector hiatus!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on May 11, 2013, 07:17:50 PM
Well, you have all improved across the boards while I've been on Starfarersector hiatus!
Whom?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on May 11, 2013, 07:37:42 PM
Well, you have all improved across the boards while I've been on Starfarersector hiatus!
Whom?

All
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on May 12, 2013, 07:13:05 PM
Spoiler
(http://i.imgur.com/TF6wEuK.png)
[close]

Been working on my own redo of the Wolf.

Probably going to fix up the glow at the front.

A lot.

Not sure what to do for the weapons though, probably some kind of funky particle weapon coming from the glow. Definitely some missile fun with the pod thingy rear of the cockpit.


>:D Time to make vanilla moar awesome.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on May 12, 2013, 07:48:07 PM
Spoiler
(http://i.imgur.com/TF6wEuK.png)
[close]

Been working on my own redo of the Wolf.

Probably going to fix up the glow at the front.

A lot.

Not sure what to do for the weapons though, probably some kind of funky particle weapon coming from the glow. Definitely some missile fun with the pod thingy rear of the cockpit.


>:D Time to make vanilla moar awesome.

could be a sort of pulse cannon, burst fire, throws gracious globs of energy
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on May 12, 2013, 10:13:19 PM
Lol after uploading that I realized I gibbled the lighting so bad.

Here's a comparison.


My Wolf with lighting:
Spoiler
(http://i.imgur.com/qYLaU3Y.png)
[close]

Aaaaand without:
Spoiler
(http://i.imgur.com/9TXqOQ7.png)
[close]


I seem to have a problem with small ships and the Starsector engine's weapon rendering. Some things just dont look right. Like, when you've got a vanilla Wolf loaded up, you can barely see the ship anymore. This is a pity, because the Wolf is frakkin' gorgeous.


As far as the lighting goes, before this I had some transparent pixels coming off the ship- Don't do that if you can help it. You get weird pixel-floating when look at your damage heatmap in-game, and also it isn't very realistic. Any light being radiated by the ship would be visible on the ship's surface, but not the vacuum around it, since there's nothing for the light to bounce off of.

Look at the details around the bridge. :DDDDD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on May 13, 2013, 11:23:17 AM
idk, i dont like the look with the lighting stuff you added.
it dosent really look like the bridge is emitting light, more like the sprite is just washed out
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on May 13, 2013, 01:00:09 PM
Meanwhile I originally intended to update frequently, real life (read, mostly my thesis) got in the way. Nevertheless I'm still doing sprites; it's relaxing...

Claymore Battlecruiser
Spoiler
(https://dl.dropboxusercontent.com/u/4430656/Sprites/Claymore.png)
Spoiler
The Claymore Class, probably the last capital sized ship for my fleet, at least I don't intend to do more. Designed to do broadsides (the lateral hardpoints are going to be energy weapons), meanwhile the frontal weapons, missiles (2 mediums and 2 smalls) with the addition of a large in-built single missile (meant as a planetary siege weapon; lorewise, and for balance reasons, it would requiere an atmosphere to achieve its full potential, so it's not powerfull to one-shot a capital, but maybe just enough to overload it). I'll try to cover part of the missile with the frontal green cover, by the use of decorative weapons, if possible. It will get a PD drones as a defense system, the ones used for the Atlalt, the Atlalt will get a drone corvette spawn instead
[close]
[close]

Labrys Defense Platform
Spoiler
(https://dl.dropboxusercontent.com/u/4430656/Sprites/Labrys.png)
Spoiler
The Destroyer sized Labrys defensive platform, the bane of every cruiser sized spaceship (unless it's specialized in point defense). It's armed almost exclusively with missiles, actually reaper torpedoes, and with the impressive speed of a capital ship it lays terror across the sector... Actually playtesting shows it's kinda useless, anything the size of a destroyer, or smaller is just too fast for it, anything bigger than a cruiser has enough point defenses to ignore it, or can easily destroy it before it even fires. However cruisers are quickly overloaded and then destroyed, unlees it's a phase cruiser. Haven't tested groups of them against capitals though, though sending a single capital without support against a group of them sounds like a really bad idea. Anyway, I had too much fun getting this one ingame, probably more than I should have had.
[close]
[close]

Kestros Drone Carrier
Spoiler
(https://dl.dropboxusercontent.com/u/4430656/Sprites/Kestros.png)
Spoiler
The Kestros Class is meant as a cruiser sized drone carrier, though it's currently too small for a cruiser, but also too big for a destroyer. I'll probably try to make it larger.
[close]
[close]

Fukiya Carrier
Spoiler
(https://dl.dropboxusercontent.com/u/4430656/Sprites/Fukiya.png)
Spoiler
I'm not hapy with the Fukiya Class, I'm likely going to drop it; it also suffers from the same issue as the Kestros.
[close]
[close]

Hurlbat Frigate, Whirlbat Corvette
Spoiler
(https://dl.dropboxusercontent.com/u/4430656/Sprites/Hurlbat.png)(https://dl.dropboxusercontent.com/u/4430656/Sprites/Whirlbat.png)
Spoiler
Two small ships based on the same design. The Hurlbat, a small heavily armed frigate (with only small mounts and hardpoints though), and the Whirlbat, a stripped down version of the Hurlbat that can be deployed from Atlalt Assault Carriers.
[close]
[close]

EDIT:
Forgot to add this weapon.

Plasma Lance
Spoiler
(https://dl.dropboxusercontent.com/u/4430656/Sprites/plasma_lance_hardpoint_base.png)(https://dl.dropboxusercontent.com/u/4430656/Sprites/plasma_lance_turret_base.png)
Spoiler
Nothing really special, just a sightly modified Plasma Cannon, with a sightly longer range, and a faster firing rate, however with no bursts; it should have the same overall DPS as a Plasma Cannon. Works better with ships with smaller (than TT ships) flux capacity, since it's less likely to cause an overload in the firing ship, however it's also less likely to overload its target.
[close]
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on May 13, 2013, 01:35:26 PM
Welcome back Machine ;)

Always enjoyed your sprites. Awesome ships

My absolute fav from your latest batch is the Claymore Battlecruiser.
Hope to see a full fletched faction soon ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 13, 2013, 03:20:54 PM
Very nice work machine.  I particularly like the Claymore and the Kestros, which are both quite pretty ships.

Beautifully done sprites.  

Anyway, on  my own end I had a bit of time before the heat hit today so I did some more work on that concept art I posted:

Spoiler
(http://i.imgur.com/M8EOa5w.png)
[close]

The rough part on the right end of the image will be cut off, just needed the space to get a good feel for the back of what I'm calling the Nanshe class, a scouting/prospecting vessel.  The arms are intended fro dismantling asteroids, but desperate miners sometimes put them to more aggressive use.  Miner PUNCH!

There's also an Enlil in the background, but it's totally undetailed and probably out of perspective.

I ended up going with the techmining/raiding idea that Hyph speculated.  Also, there's a reaverbot hiding in this picture!  It totally snuck in without my realizing it at first.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on May 13, 2013, 03:27:04 PM
I love this image! It's beautiful! Can you send me a copy of the finished image for a desktop wallpaper??
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 13, 2013, 03:35:12 PM
I'd have to resize it, it's only 800x600.  Or alternatively just make the image a lot bigger and add in more desert/sandstorm/ruins.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on May 13, 2013, 03:38:51 PM
I'd have to resize it, it's only 800x600.  Or alternatively just make the image a lot bigger and add in more desert/sandstorm/ruins.
OPTION 2! OPTION 2!!!!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on May 14, 2013, 03:34:24 AM
Meanwhile I originally intended to update frequently, real life (read, mostly my thesis) got in the way. Nevertheless I'm still doing sprites; it's relaxing...

Claymore Battlecruiser
Spoiler
(https://dl.dropboxusercontent.com/u/4430656/Sprites/Claymore.png)
Spoiler
The Claymore Class, probably the last capital sized ship for my fleet, at least I don't intend to do more. Designed to do broadsides (the lateral hardpoints are going to be energy weapons), meanwhile the frontal weapons, missiles (2 mediums and 2 smalls) with the addition of a large in-built single missile (meant as a planetary siege weapon; lorewise, and for balance reasons, it would requiere an atmosphere to achieve its full potential, so it's not powerfull to one-shot a capital, but maybe just enough to overload it). I'll try to cover part of the missile with the frontal green cover, by the use of decorative weapons, if possible. It will get a PD drones as a defense system, the ones used for the Atlalt, the Atlalt will get a drone corvette spawn instead
[close]
[close]

Labrys Defense Platform
Spoiler
(https://dl.dropboxusercontent.com/u/4430656/Sprites/Labrys.png)
Spoiler
The Destroyer sized Labrys defensive platform, the bane of every cruiser sized spaceship (unless it's specialized in point defense). It's armed almost exclusively with missiles, actually reaper torpedoes, and with the impressive speed of a capital ship it lays terror across the sector... Actually playtesting shows it's kinda useless, anything the size of a destroyer, or smaller is just too fast for it, anything bigger than a cruiser has enough point defenses to ignore it, or can easily destroy it before it even fires. However cruisers are quickly overloaded and then destroyed, unlees it's a phase cruiser. Haven't tested groups of them against capitals though, though sending a single capital without support against a group of them sounds like a really bad idea. Anyway, I had too much fun getting this one ingame, probably more than I should have had.
[close]
[close]

Kestros Drone Carrier
Spoiler
(https://dl.dropboxusercontent.com/u/4430656/Sprites/Kestros.png)
Spoiler
The Kestros Class is meant as a cruiser sized drone carrier, though it's currently too small for a cruiser, but also too big for a destroyer. I'll probably try to make it larger.
[close]
[close]

Fukiya Carrier
Spoiler
(https://dl.dropboxusercontent.com/u/4430656/Sprites/Fukiya.png)
Spoiler
I'm not hapy with the Fukiya Class, I'm likely going to drop it; it also suffers from the same issue as the Kestros.
[close]
[close]

Hurlbat Frigate, Whirlbat Corvette
Spoiler
(https://dl.dropboxusercontent.com/u/4430656/Sprites/Hurlbat.png)(https://dl.dropboxusercontent.com/u/4430656/Sprites/Whirlbat.png)
Spoiler
Two small ships based on the same design. The Hurlbat, a small heavily armed frigate (with only small mounts and hardpoints though), and the Whirlbat, a stripped down version of the Hurlbat that can be deployed from Atlalt Assault Carriers.
[close]
[close]

EDIT:
Forgot to add this weapon.

Plasma Lance
Spoiler
(https://dl.dropboxusercontent.com/u/4430656/Sprites/plasma_lance_hardpoint_base.png)(https://dl.dropboxusercontent.com/u/4430656/Sprites/plasma_lance_turret_base.png)
Spoiler
Nothing really special, just a sightly modified Plasma Cannon, with a sightly longer range, and a faster firing rate, however with no bursts; it should have the same overall DPS as a Plasma Cannon. Works better with ships with smaller (than TT ships) flux capacity, since it's less likely to cause an overload in the firing ship, however it's also less likely to overload its target.
[close]
[close]

Very much liking the look of the green and red colour scheme. Also liking that Plasma Lance. Would hope to see more custom weapons just because I love it when a ship's weapons look like they belong on the ship, with their similar schemes and styles. Is this a mod faction I've missed?


Very nice work machine.  I particularly like the Claymore and the Kestros, which are both quite pretty ships.

Beautifully done sprites. 

Anyway, on  my own end I had a bit of time before the heat hit today so I did some more work on that concept art I posted:

Spoiler
(http://i.imgur.com/M8EOa5w.png)
[close]

The rough part on the right end of the image will be cut off, just needed the space to get a good feel for the back of what I'm calling the Nanshe class, a scouting/prospecting vessel.  The arms are intended fro dismantling asteroids, but desperate miners sometimes put them to more aggressive use.  Miner PUNCH!

There's also an Enlil in the background, but it's totally undetailed and probably out of perspective.

I ended up going with the techmining/raiding idea that Hyph speculated.  Also, there's a reaverbot hiding in this picture!  It totally snuck in without my realizing it at first.

I like this ship. How big is it gon' be, Shadow? Against the rather large looking Enlil, it looks like some sort of heavy frigate/destroyer. Even if it is to be a scout ship. Is that a medium CEPC on top of it?  Liking the hammerhead shape at the front. I also like that tower, whatever it is. My mind says it should be some sort of mechanical flower-like contraption that serves as a dock for frigates like the Enlil. Enlil looks like it could fit on that thing horizontally if the blue section on top split apart. My mind also just ran away with the idea of very large docking "flowers" for much bigger Shadowyard ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on May 14, 2013, 04:16:14 AM
Very nice work machine.  I particularly like the Claymore and the Kestros, which are both quite pretty ships.

Beautifully done sprites.  

Anyway, on  my own end I had a bit of time before the heat hit today so I did some more work on that concept art I posted:

Spoiler
(http://i.imgur.com/M8EOa5w.png)
[close]

The rough part on the right end of the image will be cut off, just needed the space to get a good feel for the back of what I'm calling the Nanshe class, a scouting/prospecting vessel.  The arms are intended fro dismantling asteroids, but desperate miners sometimes put them to more aggressive use.  Miner PUNCH!

There's also an Enlil in the background, but it's totally undetailed and probably out of perspective.

I ended up going with the techmining/raiding idea that Hyph speculated.  Also, there's a reaverbot hiding in this picture!  It totally snuck in without my realizing it at first.

Tau Tau Tau Tau Tau! Lookin good boyo, i like the scene (im guesing you will weather the ships later?)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on May 14, 2013, 06:19:42 AM
Don't weather them, clean and pretty first! <3
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on May 14, 2013, 02:15:46 PM
Shadow, when you've finished it, please do share it in wallpaper format in the skype chat. I'd love it for a background.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Axiege on May 15, 2013, 07:16:42 AM
@Machine

Very nice sprites. I can just barely tell they've been kitbashed, you've done a very good job at hiding that and giving your ships their own identity.

@MShadowy

GIMMEGIMMEGIMMEGIMME  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on May 15, 2013, 07:29:04 AM
@MShadowy

Reminds me of an HH-60 for some reason. When it comes out I may just have to shoop it into an Electronic Warfare/stealth ship.


Great art.




P.S. Essentially I just want every ship I work on to have the ECM system Lazy made for me >.>
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 15, 2013, 08:13:06 AM
Yeah, having a bit of a problem with the Enlil in that picture actually.  While I was trying to be very careful about the perspective the Nanshe's elevated backside, combined with ships facing different directions, makes the image look rather badly out of perspective.  Which suggests that the image in fact probably is out of perspective.

Well, it's not unfixable, but it'll add a bit more work since I'll need to push the new ships back end down and be a bit more careful while finishing the image.

Spoiler
(http://i.imgur.com/Y0aRCKU.png)
[close]

E:  Alternatively I could just remove or move the Enlil so it's no longer adding emphasis to the perspective issues, but I suspect said issues would still be there.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on May 15, 2013, 09:06:13 AM
of course i dont have your talent shadow, but that picture looks fine to me.
i dont see any glaring out of perspective problems  ???
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Teh_Wolf on May 15, 2013, 09:24:56 AM
of course i dont have your talent shadow, but that picture looks fine to me.
i dont see any glaring out of perspective problems  ???
One ship is pretty much a side view, whilst the other is a top-down view with the ship at an angle horizontally. Granted some would totally miss that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 15, 2013, 09:38:54 AM
One ship is pretty much a side view, whilst the other is a top-down view with the ship at an angle horizontally. Granted some would totally miss that.

Pretty much this.  I missed it at first because of the lack of detail but as I further rendered things it became more and more glaring.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Teh_Wolf on May 15, 2013, 01:26:25 PM
I decided to have a go at kitbashing.
Spoiler
(http://i.imgur.com/ijT98o1.png)
Iunno what to call it. Don't really like it that much :/
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 15, 2013, 02:41:41 PM
An interesting idea, but it kinda seems a bit puny for the volume it takes up.

Though I suppose I'm hardly one to talk!  Anyway, storms coming in so I have to stop for today, but it's okay since I managed to mostly fix the perspective issues I was having.

Spoiler
(http://i.imgur.com/EK2Kwut.png)
[close]

I actually kinda like the slight redesign better as well!  Seems a much more heroic ship to me somehow.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on May 15, 2013, 02:55:32 PM
Beautiful!!!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gothars on May 15, 2013, 03:00:39 PM
You should put a link to you mod in your sig Shadowy. Every time I see progress on that pic I have an urgent desire to look at your sprites :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 15, 2013, 03:50:43 PM
I keep forgetting to do so.  I need to sit down and put together a banner for it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on May 15, 2013, 04:24:46 PM
Is the Nanshe gonna be the Shadowyard's first symmetrical ship? It looks pretty symmetrical thus far, aside from that pylon that pokes from the front. And, you know, if you wanted to fix perspective, just say the Nanshe's bigger than the Enlil.  :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on May 16, 2013, 01:23:49 AM
Well Shadow you now know that at least 5 people want this for their background picture :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on May 16, 2013, 03:37:41 AM
make that six  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Chronosfear on May 16, 2013, 05:40:23 AM
7 here.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on May 16, 2013, 12:26:40 PM
8 :P
that looks really good actually
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on May 16, 2013, 11:09:38 PM
Noone commentingon teh wolf's kitbash?
@Teh_wolf
I would recomment to place the lower arms a "tad" lower so the arms do not connect to the ship so close to eachother,
Also you might wanna decrease the complexity of the middle part since it is too much of a constrast compared to the arms and looks chaotic.
to finish off, if i were you i would repain the ship making it another color and adding paint lines to make it less kitbashed ad giving it something unique.

all and all you did a pretty good jub :)

ps. MShadowy
amazing picture ,I am eager to see the final result.

you know what would make it even prettier? if it was in a spoiler.  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on May 17, 2013, 12:42:11 AM
I decided to have a go at kitbashing.
Spoiler
(http://i.imgur.com/ijT98o1.png)
Iunno what to call it. Don't really like it that much :/
[close]

Jolly Roger is a proper name for it ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on May 19, 2013, 03:20:53 PM
My very first sprite. I wasn't really satisfied with the Tyranids sprites for the BFG mod, so i tried to make my own Hive Ship. I am not very sure about it, some parts look weird.

Spoiler
(http://i.imgur.com/TmRc8eP.jpg?1?8485)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on May 19, 2013, 11:49:55 PM
A sudden urge in me to make everything more symmetrical.. hehe

- Grinder 2.0 ? -
(http://i.imgur.com/3AzbL9M.png)

- Banshee Norn -
(http://i.imgur.com/Esh4STh.png)

- Soon to be here Jackhammer 2.0 -
...

definitely not quality work, but simple mess around with photoshop to make something interesting :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on May 20, 2013, 01:26:44 AM
@Helmut ......wowsa....did you draw that yourself?? cos wow I will definitely add that in then.

@Flashfrozen, SYMMETRY ALERT, lookin good boyo ;) (before Happy shouts at you SPOILERS) I especially like the grinder 2.0.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on May 20, 2013, 01:42:41 AM
...SPOILERS...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on May 20, 2013, 03:46:04 AM
Why does the Norn look like it has more potential to be OP than the Banshee does?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on May 20, 2013, 06:20:01 AM
Depending on the loadout on the Norn, all those medium slots can provide for more dps, at the cost of not having the range compared to your typical large slot, i'm almost considering testing them out as mostly small slots, hehe.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on May 20, 2013, 06:35:21 AM
Yeah, I wish there were some longer ranged energy weapons. Like a heavy mauler equivalent or something. Could just mount Pulsed cannons on it and charge forth.

In that arrangement of 6 mediums toward the back, I'd say turn the two by themselves into a large. My 0.02$

Are those still hidden energy mounts to either side of the turret points? Where pulsed cannons usually went?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on May 20, 2013, 09:44:10 AM
long long time no see:)
just to surface to get some oxygen then dive back again...

(https://lh4.googleusercontent.com/-Hx94CpEnQhc/UZpR6OIpnkI/AAAAAAAAZ8A/L3Rcu1t69Po/w405-h479-no/multiped-remix.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Teh_Wolf on May 20, 2013, 10:22:43 AM
USETHESPOILERSGRAGH
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on May 20, 2013, 10:40:33 AM
Sexy ship!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on May 20, 2013, 11:20:23 AM
that's a damn good ship you got there maximillian  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on May 20, 2013, 10:22:38 PM
ha thanks, but it looks too much like a fighter now...and want it to be some sort of battle cruiser at min.

perhaps scale down the modules and make it longer will do...

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on May 20, 2013, 10:24:17 PM
A sudden urge in me to make everything more symmetrical.. hehe

- Grinder 2.0 ? -
(http://i.imgur.com/3AzbL9M.png)

- Banshee Norn -
(http://i.imgur.com/Esh4STh.png)

- Soon to be here Jackhammer 2.0 -
...

definitely not quality work, but simple mess around with photoshop to make something interesting :P

i think you over estimated the threshold of the word quality  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on May 20, 2013, 11:21:13 PM
USETHESPOILERSGRAGH
lol ,didnt know i had an assistance.

@Maximilianyuen
good to see you back.
was actually wondering when you would show up with your ships again.
The ship looks really good, but maybe it would be nice if another color was added, like red paint or something similar.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: K-64 on May 21, 2013, 12:43:08 AM
I think some "tron lines" at some points of the hull may make it look better, like leading away/to the coloured points and following the fissures in the hull
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on May 21, 2013, 10:18:38 PM
USETHESPOILERSGRAGH
lol ,didnt know i had an assistance.

@Maximilianyuen
good to see you back.
was actually wondering when you would show up with your ships again.
The ship looks really good, but maybe it would be nice if another color was added, like red paint or something similar.

thanks, good to see you...was not using spoiler in purpose just to fish you out :P

been dang busy and the little time got was on World of Tanks with friends....

If i got time wish to do something similar to the Fairy Empire mod, its much standard yet the ship is much feasible in reality...but well just having fun now so don't care too much at the moment :)




Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on May 21, 2013, 10:22:56 PM
I think some "tron lines" at some points of the hull may make it look better, like leading away/to the coloured points and following the fissures in the hull

will do after trying adding color stripe texture similar to that of homeworld vague as suggested :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on May 21, 2013, 10:29:58 PM
i am too outdated just found that totally forgot how to mod, especially now lots of java/scripting thing that i have no knowledge on :\

time to search for the tools needed for modding again :(
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on May 22, 2013, 05:31:54 AM
My very first sprite. I wasn't really satisfied with the Tyranids sprites for the BFG mod, so i tried to make my own Hive Ship. I am not very sure about it, some parts look weird.

Spoiler
(http://i.imgur.com/TmRc8eP.jpg?1?8485)
[close]

Looks great, HELMUT.

Make those 'legs' animated via the decorative weapons and make some 'living' parts like pulsating veins or muscles - and you`ll get a nasty looking Tyranid Hiveship :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on May 22, 2013, 05:40:29 AM
@Okim that will be my job....:P along with now adding in fightas and the nids with autoregen....
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on May 24, 2013, 09:55:54 AM
desktop dead....no screen no anything no keyboard no hdd load....

anyway, a little refinement done on ultrabook...
Spoiler
(https://lh4.googleusercontent.com/-U0jTM3OaCRs/UZ-Z3rWY7SI/AAAAAAAAaFs/SPmKSAdcLI8/w875-h492-no/emixq.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on May 24, 2013, 12:21:40 PM
I like what i'm looking at mr.Max, and if you feel up for it, i have a little job for you, or rather, a request. ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on May 25, 2013, 01:10:23 PM
I like what i'm looking at mr.Max, and if you feel up for it, i have a little job for you, or rather, a request. ;)

thanks ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on May 25, 2013, 01:12:01 PM
quick and dirty test...not as good as i hope lol

Spoiler
(https://lh6.googleusercontent.com/-M5AtQwRlMCE/UaEaEoJ5G1I/AAAAAAAAaJU/8kjkXHwNIh4/w211-h370-no/emix.png)
[close]

now i know lazy is really a sin, coz all the parts are just reuse from my other stuff thats nothing like a ship...
Spoiler
(http://fc01.deviantart.net/fs70/i/2013/055/f/e/wip_multi_ped_mech_by_maximilianyuen-d5w1hks.png)
[close]



Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on May 25, 2013, 02:45:30 PM
quick and dirty test...not as good as i hope lol

Spoiler
(https://lh6.googleusercontent.com/-M5AtQwRlMCE/UaEaEoJ5G1I/AAAAAAAAaJU/8kjkXHwNIh4/w211-h370-no/emix.png)
[close]

now i know lazy is really a sin, coz all the parts are just reuse from my other stuff thats nothing like a ship...
Spoiler
(http://fc01.deviantart.net/fs70/i/2013/055/f/e/wip_multi_ped_mech_by_maximilianyuen-d5w1hks.png)
[close]





still pretty cool tho
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 25, 2013, 06:15:04 PM
quick and dirty test...not as good as i hope lol

Spoiler
(https://lh6.googleusercontent.com/-M5AtQwRlMCE/UaEaEoJ5G1I/AAAAAAAAaJU/8kjkXHwNIh4/w211-h370-no/emix.png)
[close]

now i know lazy is really a sin, coz all the parts are just reuse from my other stuff thats nothing like a ship...
Spoiler
(http://fc01.deviantart.net/fs70/i/2013/055/f/e/wip_multi_ped_mech_by_maximilianyuen-d5w1hks.png)
[close]


Still fine work though.  I quite like these.  Aaaanyway, er, finally got around to completing that image type dealy I've been working on.

Spoiler
(http://i.imgur.com/hm2kBtU.png)
[close]

I know a number of people were interested in this as a desktop, so you can download that here (http://mshadowy.deviantart.com/art/The-Dig-373834727) if you'd like, though personally I think the composition suffered from expanding it outwards so much.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on May 25, 2013, 11:09:21 PM
quick and dirty test...not as good as i hope lol

Spoiler
(https://lh6.googleusercontent.com/-M5AtQwRlMCE/UaEaEoJ5G1I/AAAAAAAAaJU/8kjkXHwNIh4/w211-h370-no/emix.png)
[close]

now i know lazy is really a sin, coz all the parts are just reuse from my other stuff thats nothing like a ship...
Spoiler
(http://fc01.deviantart.net/fs70/i/2013/055/f/e/wip_multi_ped_mech_by_maximilianyuen-d5w1hks.png)
[close]


Still fine work though.  I quite like these.  Aaaanyway, er, finally got around to completing that image type dealy I've been working on.

Spoiler
(http://i.imgur.com/hm2kBtU.png)
[close]

I know a number of people were interested in this as a desktop, so you can download that here (http://mshadowy.deviantart.com/art/The-Dig-373834727) if you'd like, though personally I think the composition suffered from expanding it outwards so much.

i feel like its the total opposite for me. the large clean space on the right on the extanded version would be perfect to put my icons and gadget without onscuring the real deal on the left, while still keeping the mood of the picture with the desert part
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Psiyon on May 25, 2013, 11:12:34 PM
Just finished this up:

(http://imageshack.us/a/img694/8157/cordpromo.th.jpg) (http://imageshack.us/a/img694/8157/cordpromo.jpg)

Had an older, kind of terrible version of that ship for a while, but I finally got the motivation to finish it in the past few days.

The new version will probably look pretty similar to this in sprite form:

Spoiler
(http://imageshack.us/a/img850/6788/cordelphia.png)
(This is the old version. Reminds me of a turtle.)
[close]


@MShadowy: That's a pretty nice painting. Excellent work, the finished product is great.



EDIT: Did some more work with the ship:

(http://imageshack.us/a/img827/6614/alone2w.th.jpg) (http://imageshack.us/a/img827/6614/alone2w.jpg)
Will probably be the new loading screen image for Ascendency.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on May 28, 2013, 11:32:26 AM
i have not much to complain psiyon x)
the ship looks really good.
just wondering, in star sector most ships with the same size as that sprite are considered slow yet the ship look really fast.
more like a frigat or destroyer.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on May 28, 2013, 02:12:00 PM
That's strange maximilianyuen, your ship clearly look familiar but i can't put my finger on it...

Anyway, here's the Terminus Est. Grandfather Nurgle will be pleased.

Spoiler
(http://i.imgur.com/EQObv5C.png?1?9118)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Psiyon on May 28, 2013, 03:42:07 PM
i have not much to complain psiyon x)
the ship looks really good.
just wondering, in star sector most ships with the same size as that sprite are considered slow yet the ship look really fast.
more like a frigat or destroyer.
Thanks :)
The ships in my own universe don't really conform to how Starsector does things. The Cordelphia is a bit quicker and maneuverable for a vessel its size, yes, but in close-quartered space combat acceleration and deceleration is what matters most, not speed (You can't fight at speeds like this (http://youtu.be/N68U3eYQ_Cg?t=51m5s))--and despite all the engines, a 1.8 kilometer-long hunk of steel, titanium, diamond, and lead isn't going to have the best acceleration.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DarkAlbino on May 28, 2013, 07:24:03 PM
Hi to All,

I wanna join the spritefest, so here's one of my first ships.
Watcha think?

Spoiler
(http://img811.imageshack.us/img811/1558/neomantisv2.png) (http://imageshack.us/photo/my-images/811/neomantisv2.png/)
[close]

I'd call it Mantis-Class Cruiser, it's mainly made of parts from custom sprites for battleships forever shipmaker but I did quite some adjustment as well as own parts.

And here's another one:

Spoiler
(http://img812.imageshack.us/img812/1026/neolocustv2.png) (http://imageshack.us/photo/my-images/812/neolocustv2.png/)

Locust-Class was my choice but like mantis is the name somewhat used very often.

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on May 28, 2013, 10:57:34 PM
your off to a good start but i would suggest making sketches before hand to figure out the basic shape
and get more depth in it.
in other words I think you need to make the parts layered cause now it looks a bit flat.  :)
also important to know is that bsf doesn't really add shading to the sprite so this has to be done afterwards.
If you need help with the shading there are some guides in the toolbox (stikied thread in the modding resources section).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Amazigh on May 30, 2013, 12:59:45 AM
Hi to All,

I wanna join the spritefest, so here's one of my first ships.
Watcha think?

Spoiler
(http://img811.imageshack.us/img811/1558/neomantisv2.png) (http://imageshack.us/photo/my-images/811/neomantisv2.png/)
[close]

I'd call it Mantis-Class Cruiser, it's mainly made of parts from custom sprites for battleships forever shipmaker but I did quite some adjustment as well as own parts.

And here's another one:

Spoiler
(http://img812.imageshack.us/img812/1026/neolocustv2.png) (http://imageshack.us/photo/my-images/812/neolocustv2.png/)

Locust-Class was my choice but like mantis is the name somewhat used very often.


[close]
The Red/Orange stripes are a bit too intense IMO.  They stick out a lot more than they seem like they should to me.
Overall good placement of parts, but might want to try mixing up the DSTech with some other sprites types.
On the subject of shading, The Mantis could do with having its central section made lighter than the sides, and the Locust is rather flat.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on June 02, 2013, 08:03:43 AM
Hi to All,

I wanna join the spritefest, so here's one of my first ships.
Watcha think?

Spoiler
(http://img811.imageshack.us/img811/1558/neomantisv2.png) (http://imageshack.us/photo/my-images/811/neomantisv2.png/)
[close]

I'd call it Mantis-Class Cruiser, it's mainly made of parts from custom sprites for battleships forever shipmaker but I did quite some adjustment as well as own parts.

And here's another one:

Spoiler
(http://img812.imageshack.us/img812/1026/neolocustv2.png) (http://imageshack.us/photo/my-images/812/neolocustv2.png/)

Locust-Class was my choice but like mantis is the name somewhat used very often.


[close]
how come people make good ship at first go while I still struggling to convert my 3D ship into SS friendly style :\

nice one, and if you can follow the comments above it would be amazing :)

one more point to make thought, it is a tiny bit lacking some of your own originality. I meant it would be hard to distinguishing it's YOUR ship somehow if you see what I meant :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on June 03, 2013, 06:34:18 AM
The artstyle of that kinda reminds me of how Psiyon makes his ships.

Anyway, yet another invention of mine, its been awhile since i presented something original. Billy, if you're reading, your parts came in handy after all!

Now its just the paintjob missing...

Spoiler
(http://i.imgur.com/497lr67.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on June 03, 2013, 09:00:05 PM
that ship is smexy
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: billi999 on June 04, 2013, 04:56:17 AM
holy hell that does look badass, I'm glad my own kitbash was useful after all and it'd be interesting to see if you come up with anything else from my kitbashes, as this doesn't even compare to the original, being far more interesting to look at imo.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on June 04, 2013, 05:25:45 AM
Your sprites are always been badass ValkyriaL. This one don't make exception.

Also, i hope you'll start working on a Tesladora MKIII, i always loved those flying turrets (hell! make a Tesladora based faction!)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on June 04, 2013, 07:28:11 AM
Not sure if i'll do more teslas, they don't really fit the style, (being round and all), i did however finish this 5 minutes ago, I bet you can guess what ship it's based on ;)

Spoiler
(http://i.imgur.com/timTNdr.png)

That engine section is becoming a trend in my designs ain't it? i also wanted a bigger bridge, might add one.
[close]

EDIT: Updated sprite.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on June 04, 2013, 11:01:31 AM
Not sure if i'll do more teslas, they don't really fit the style, (being round and all), i did however finish this 5 minutes ago, I bet you can guess what ship it's based on ;)

Spoiler
(http://i.imgur.com/v8278Je.png)

That engine section is becoming a trend in my designs ain't it? i also wanted a bigger bridge, might add one.
[close]



your ships are also so awesome and so big lol :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on June 05, 2013, 11:55:48 AM
Decided to try my hand at the "Ship Schematics" that Cycerin has as his thread pic, i got very jelly...

Spoiler
(http://i.imgur.com/Wd30tp2.png)
[close]

please note that the red lines are only pointing in the general direction, bcuz i didn't want to ruin the sprite :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on June 05, 2013, 12:40:11 PM
Decided to try my hand at the "Ship Schematics" that Cycerin has as his thread pic, i got very jelly...

Spoiler
(http://i.imgur.com/Wd30tp2.png)
[close]

please note that the red lines are only pointing in the general direction, bcuz i didn't want to ruin the sprite :P

i like how, even tho your ships are usually considered insanely big, they are barely bigger than the biggest aircraft carrier in the world and actively much, MUCH lighter with barely less than a third of the crew complement said carrier has.

the comparison is really funny. i know its not realistic but really funny

p.s.: im talking about the nimitz class american aircraft carrier that is 335 meters long, weight multiple tens of thousands of metric tons and has a crew complement of 3000 men for the ship alone.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on June 05, 2013, 03:49:31 PM
Decided to try my hand at the "Ship Schematics" that Cycerin has as his thread pic, i got very jelly...

Spoiler
(http://i.imgur.com/Wd30tp2.png)
[close]

please note that the red lines are only pointing in the general direction, bcuz i didn't want to ruin the sprite :P

So everything's on the outer rim of the ship, recessed into the hull already? I think the schematic things only really have the full effect when your ship has a lot of obviously exposed components.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on June 06, 2013, 01:03:01 AM
That's strange maximilianyuen, your ship clearly look familiar but i can't put my finger on it...

Anyway, here's the Terminus Est. Grandfather Nurgle will be pleased.

Spoiler
(http://i.imgur.com/EQObv5C.png?1?9118)
[close]

um that's not quite possible...
as my last post in page 111 shown i just re use the parts from a quad leg tank thats totally irrelevant to anything star ship :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on June 06, 2013, 06:34:58 AM
Our imagination is based on past experience.
Without you knowing it designs consist of a mixture of existing components.
even though maximilianyuen's ship is completly original ,there is a good chance it looks a little like something you have seen.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on June 12, 2013, 02:00:38 AM
when [non-sprite art allowed] someone overlook what people might post :P
Spoiler
(https://lh6.googleusercontent.com/-4aX-6C5-3Nw/UbgwWTQeiXI/AAAAAAAAbJU/ueNMI1ihtZI/w800-h450-no/anigif.gif)
[close]
https://www.youtube.com/watch?feature=player_embedded&v=ez8Y1HTYXYE
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on June 12, 2013, 03:37:57 AM
I am going to take a wild guess and say that is one of Azmodaeus's engines? ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on June 12, 2013, 04:10:48 AM
I am going to take a wild guess and say that is one of Azmodaeus's engines? ;D

this will be 5 of the pixel of your Azmodaeus :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on June 12, 2013, 04:47:14 AM
it looks real nice although give it more than 5 pixels otherwise the concept is lost.
maybe 10 by 3 will be sufficient
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on June 12, 2013, 11:05:33 AM
it looks real nice although give it more than 5 pixels otherwise the concept is lost.
maybe 10 by 3 will be sufficient

i think he meant to show how over-the-top the propulsion on the Azmodaeus is
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on June 15, 2013, 10:25:54 PM
Well, progress on Exigency Incorporated has been slow (looking to hire help).

Some of you may remember this portrait, the only one completed so far.

Spoiler

(http://i492.photobucket.com/albums/rr285/darvus1/portaitv4_zps012fb6d7.png)
[close]

Here is the new and improved version.

Spoiler

(http://i492.photobucket.com/albums/rr285/darvus1/portriatv5_zps48c16857.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on June 16, 2013, 03:22:09 PM
Spoiler
(http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=4083.0;attach=2043;image)or MEAT (http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=4083.0;attach=2045;image)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on June 16, 2013, 05:44:27 PM
i like both but i like the colour of the second one, just like i love the look of the Nihillic but i would even more if they had more colour.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 17, 2013, 09:23:15 AM
Rebuilt the Falcon, with some upgraded armament; this version mounts fixed-mount built-in weapons in the front, 4 new turret positions and 4 small missile points.
(http://www.wolfegames.com/TA_Section/falcon_cl.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on June 17, 2013, 09:31:26 AM
Rebuilt the Falcon, with some upgraded armament; this version mounts fixed-mount built-in weapons in the front, 4 new turret positions and 4 small missile points.
(http://www.wolfegames.com/TA_Section/falcon_cl.png)

really love to see those nav light on ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on June 17, 2013, 09:31:52 AM
Spoiler
(http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=4083.0;attach=2043;image)or MEAT (http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=4083.0;attach=2045;image)
[close]


if it's either or, the meat one is absolute winner
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on June 17, 2013, 09:33:01 AM
I am going to take a wild guess and say that is one of Azmodaeus's engines? ;D

working so hard on your requested ship, can't wait to post it here  ;D
hope the final 2D one can be 10% as good ::)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 17, 2013, 09:35:48 AM
Quote
really love to see those nav light on ship
Was going to get around to building that sort of stuff via Decoratives soonish; it'd be cool to see lights finally behave as dynamic objects.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on June 18, 2013, 05:38:21 PM
I guess there are a few guys wondering "What the hell is Azmodaeus?" Its a ship i requested from Maxi which he has been working on for the past month or 2.

Currently, it only exist in 3D, and is far from complete, but that doesn't make it any less impressive, it looks like this. (Huge image, beware.) Do not click if you want to see Azmo only When maxi Unveils it.
Spoiler
(http://i.imgur.com/v7zdK86.jpg)
[close]

to get some kind of size perspective, the ship is 1835 meters long and 1024 meters wide. which means almost 3 times the size of a Vatican Mk.IV

Spoiler
(http://i.imgur.com/63TUGgn.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on June 18, 2013, 05:42:22 PM
soooo, basicly you are creating another monstrously oversized ship of doomy awesomeness ?
nice  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on June 18, 2013, 05:47:09 PM
I don't know if that post is a "oh well he did it again...whatever..." or a "OMG! THAT SHIP IS **** as ****!!!!!" but it ain't that big, i've seen ships, and i've had ships, much larger than that. but its the quality that matters, and quality it has 10 times over anything i've seen at that size or bigger. ::)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on June 18, 2013, 06:15:22 PM
more of a "lol, he did it again"
i remember that huge ass ship you did that was so big you could see it with the naked eye on the map lol :P

but im saying its a huge ass ship as far as "this-ship-is-still-reasonable-enough-for-gameplay" goes  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on June 19, 2013, 12:11:19 AM
probaply only playable for people with a big screen x).
but indeed it looks really good.
hope to see a lot more creative stuff added to the ship!
...maybe some color ;)...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on June 19, 2013, 07:25:56 AM
I guess there are a few guys wondering "What the hell is Azmodaeus?" Its a ship i requested from Maxi which he has been working on for the past month or 2.

Currently, it only exist in 3D, and is far from complete, but that doesn't make it any less impressive, it looks like this. (Huge image, beware.) Do not click if you want to see Azmo only When maxi Unveils it.
Spoiler
(http://i.imgur.com/v7zdK86.jpg)
[close]

to get some kind of size perspective, the ship is 1835 meters long and 1024 meters wide. which means almost 3 times the size of a Vatican Mk.IV

Spoiler
(http://i.imgur.com/63TUGgn.png)
[close]

WTH that's a nice ship! ;D

nice 2D draft from you to begin with.
Spoiler
(https://lh4.googleusercontent.com/-TeQY6IvTze8/UbMbPSwZ_2I/AAAAAAAAbFc/3UX8ZoIj0VY/w1536-h864-no/BGcolor.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on June 19, 2013, 07:29:11 AM
well the one i gave you was horrible and in a sad shape, i'm glad you're making it look like a ship. ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on June 19, 2013, 07:42:16 AM
without your draft your 2km ship may end up like this XD

Spoiler
(https://lh6.googleusercontent.com/-F6posbvIe00/UcHCssgkvTI/AAAAAAAAbWA/Ecu2p87yIW0/w1536-h864-no/01cap13.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on June 19, 2013, 07:57:36 AM
Oh I knew I recognized the ship shape, its that anime sword one you showed us in the skype chat a while back :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on June 19, 2013, 09:19:02 AM
Oh I knew I recognized the ship shape, its that anime sword one you showed us in the skype chat a while back :D
whats that?

anyway so the ship should add extra booster and make the edge thinner? lol
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gee on June 19, 2013, 01:13:26 PM
So... first time I've made a sprite... :P

Not really sure what more to do with it to be honest - general outline is that it's a destroyer class (350 pixels) - wanted to go from a mash up between Tri-T and Heg look and feel, almost as if it's been made from two designs.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 19, 2013, 01:41:49 PM
Welcome!

If you'd like critique:

Spoiler
First off, thanks for sharing your art with us.  This is not a bad piece, keep trying things and improving!

Anyhow, here's some critique.

1.  I can see that you had trouble figuring out how to do the layout and structure.

It's easier to start large and block out the main shapes and lighting and the main panel lines using airbrush and so forth on a really big sprite, then move to pixel-paint for the final details when the lighting, shapes and colors look reasonable. 

I get the sense from certain details that you started with a 3D render and then tried to detail it.  Unless you're going to do as much detail as maximilianyuen does, that approach doesn't work very well, because if you aren't an excellent painter it's hard to avoid perspective problems and lighting inconsistencies.  Even then, a piece like this requires a huge amount of pixel-art cleanup to look good.

2.  Use Sharpen (or Smart Sharpen, if you use Photoshop and know what to do with it) to adjust your final version.  What you've got looked quite a bit better after just a simple Sharpen stage.

3.  The "metallic panels" on the back are something I'd have skipped, personally.  The one in the center makes the relative height of the back indeterminate because it is lit the opposite of the rest of the slope, the ones on the back engines don't fit and are fuzzy edged, which I don't think works.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on June 19, 2013, 05:01:35 PM
So... first time I've made a sprite... :P

Not really sure what more to do with it to be honest - general outline is that it's a destroyer class (350 pixels) - wanted to go from a mash up between Tri-T and Heg look and feel, almost as if it's been made from two designs.

Hi,

       First thing I noticed immediately is that the contrast isn't there yet. Depending on the program you're using, you could possibly adjust the levels to make the dark colors darker and lights lighter. However, I'd save that for last, as if you're like me, when you're painting things or fiddling around manually with the graphics you don't darken and lighten things as far as you should.

I like the shape of the ship, it's unique and not one of those "Aww yea it's a giant doom ship" things that people always seem to be making. You can add depth to your ship by shadowing around the outer edges a bit, the softer the shadow, the smoother and more rounded the surface, the sharper the shadow, the sharper the surface.

I like the coloring of the ship, I wouldn't change any of that.

I hope this critique helps, I look forward to seeing what you come up with.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 19, 2013, 08:52:03 PM
Silent Raven  Credits to Thule and David, this was basically just a quickie rework:

(http://www.wolfegames.com/TA_Section/silent_raven.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on June 19, 2013, 10:26:58 PM
Silent Raven  Credits to Thule and David, this was basically just a quickie rework:

(http://www.wolfegames.com/TA_Section/silent_raven.png)
nice, only suggestion would be the vertically flip either left or right nav light extension...kinda strange now they are looks exactly the same module but not coherence

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gee on June 19, 2013, 10:50:21 PM
Thanks guys - actually really helpful!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 19, 2013, 10:59:59 PM
@maximilianyuen:  I'll try that.  Funny how a few pixels like that can throw balance off sometimes :)

@Gee:  Glad that helped, doing pixel art like this is a little tricky at first :)

Tried out another method to speed-paint ships from scratch tonight, so here's the Maxim:

(http://www.wolfegames.com/TA_Section/maxim.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on June 20, 2013, 12:37:05 PM
@maximilianyuen:  I'll try that.  Funny how a few pixels like that can throw balance off sometimes :)

@Gee:  Glad that helped, doing pixel art like this is a little tricky at first :)

Tried out another method to speed-paint ships from scratch tonight, so here's the Maxim:

(http://www.wolfegames.com/TA_Section/maxim.png)

probably just i am being paranoid  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ThePinkSpartan on June 20, 2013, 12:54:22 PM
(http://i1098.photobucket.com/albums/g365/chimpycheeko/rogue_crusade.png)

My first ever attempt at making a sprite so I suppose it's a bit scrubby. Lil' bit painted lil' bit using some of the game assets. Looking for improvement advice and I need help with actually implementing it in the game too ;)

Cheers
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on June 20, 2013, 01:12:30 PM
(http://i1098.photobucket.com/albums/g365/chimpycheeko/rogue_crusade.png)

My first ever attempt at making a sprite so I suppose it's a bit scrubby. Lil' bit painted lil' bit using some of the game assets. Looking for improvement advice and I need help with actually implementing it in the game too ;)

Cheers

trust me, for a first attempt, its VERY good.
compared to MY first attempt at least (hint : it was aweful)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on June 20, 2013, 05:03:55 PM
(http://i1098.photobucket.com/albums/g365/chimpycheeko/rogue_crusade.png)

My first ever attempt at making a sprite so I suppose it's a bit scrubby. Lil' bit painted lil' bit using some of the game assets. Looking for improvement advice and I need help with actually implementing it in the game too ;)

Cheers

It's really not bad for a first attempt. Just go further with it in all honesty. Add more details. The lines in the top part look like cracks, I'm assuming they're supposed to be metal plate details or something like that. I would honestly add more to those, maybe make the 50% opacity or something like that. I'd then add shadows and highlights around them (To add depth). There's a couple more things I personally would do, but I don't want to say too much like I normally do.

The end on a positive note, the ship looks good for a first try.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ThePinkSpartan on June 20, 2013, 10:24:18 PM
It's really not bad for a first attempt. Just go further with it in all honesty. Add more details. The lines in the top part look like cracks, I'm assuming they're supposed to be metal plate details or something like that. I would honestly add more to those, maybe make the 50% opacity or something like that. I'd then add shadows and highlights around them (To add depth). There's a couple more things I personally would do, but I don't want to say too much like I normally do.

The end on a positive note, the ship looks good for a first try.

The lines in the blue tank are cracks, yup. The whole ship's kinda going with the 'corroded' theme, even if it is just an excuse for it to not be perfect :P
I'll add some more details to it, see how it goes. Happy to have all the feedback I can get, keep it coming :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on June 21, 2013, 11:12:58 AM
It's really not bad for a first attempt. Just go further with it in all honesty. Add more details. The lines in the top part look like cracks, I'm assuming they're supposed to be metal plate details or something like that. I would honestly add more to those, maybe make the 50% opacity or something like that. I'd then add shadows and highlights around them (To add depth). There's a couple more things I personally would do, but I don't want to say too much like I normally do.

The end on a positive note, the ship looks good for a first try.

The lines in the blue tank are cracks, yup. The whole ship's kinda going with the 'corroded' theme, even if it is just an excuse for it to not be perfect :P
I'll add some more details to it, see how it goes. Happy to have all the feedback I can get, keep it coming :)

what's your sig about?

btw you will soon(TM) get a PM from Alex about the sig picture size exceeding 100px :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on June 22, 2013, 02:31:13 AM
btw you will soon(TM) get a PM from Alex about the sig picture size exceeding 100px :)

.....look at my sig that a little over 100px and no pm
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on June 22, 2013, 05:57:48 AM
Gratuitous Space Battles ships look pretty good in Starsector imho. :D

Spoiler
(http://avatar.home.xs4all.nl/crap/gsb.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on June 22, 2013, 06:11:10 AM
yes they do but i think they need a bit of resize for a better fit to the game   
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on June 22, 2013, 06:20:38 AM
btw you will soon(TM) get a PM from Alex about the sig picture size exceeding 100px :)

.....look at my sig that a little over 100px and no pm

well even without pm I still hope you and others with a large sig adjust it for the good of all : P.
Its a little annoying seeing a page containing more signature than actual text.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 24, 2013, 08:53:42 AM
Quote
Gratuitous Space Battles ships look pretty good in Starsector imho.
While the ships are certainly cool... I'm not sure that's a great idea; like a lot of projects where people are 'borrowing' other people's IP, but in this case, it's a game that's not that distant from Starsector. 

You might want to talk to the guys who made that game about this and make sure they aren't going to go after you (or, more importantly, Alex) over using their artwork in a Starsector mod.  Better safe than sorry, hey?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on June 24, 2013, 02:59:08 PM
Was certainly planning on asking permission if I'd release a mod with these. Although they could not get anything from the plucked chicken that is me, the constant hammering on my door by lawyers and bailiffs would disturb my nightly rest. ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on June 24, 2013, 04:33:43 PM
Actually, i don't think you need to ask the permission to Positech games. Just put in your mod the ususal "all trademarks are the property of their respective owners" and it should be ok. There is already a mod (probably outdated) integrating one of the GSB faction and the author didn't seems to had legal issues for this.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: IceXuick on June 25, 2013, 03:07:07 AM
Tried out another method to speed-paint ships from scratch tonight, so here's the Maxim:

(http://www.wolfegames.com/TA_Section/maxim.png)

Can you teach me this speed painting as well?
Really dig the style and looks!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on June 25, 2013, 09:26:15 PM
This is something that has taken me ages to try and make but, alas i am stuck.
I cannot get the back section to work anything i have tried to add to it has not worked, i am also not happy with the engines.

Spoiler
(http://img515.imageshack.us/img515/4534/r4g.png) (http://imageshack.us/photo/my-images/515/r4g.png/)
ps. the blank white areas
[close]
Suggestions would be appreciated  ;D

 EDIT: come to think of it i dont like the kitbashed bridge in the middle either
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 26, 2013, 04:39:36 PM
Quote
Can you teach me this speed painting as well?
Really dig the style and looks!
Hmm.  Maybe I can find some time to document this?  It's really pretty easy, and faster than the method I used before (scanned line drawings).  I'll see what I can do.

Anyhow, got bored last night, built a Phase Sub.  The AI and some other details I wanted haven't quite worked out yet, but it'll come together.

Behold the Nautilus:

(http://www.wolfegames.com/TA_Section/Nautilus.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on June 26, 2013, 05:10:42 PM
Quote
Can you teach me this speed painting as well?
Really dig the style and looks!
Hmm.  Maybe I can find some time to document this?  It's really pretty easy, and faster than the method I used before (scanned line drawings).  I'll see what I can do.

Anyhow, got bored last night, built a Phase Sub.  The AI and some other details I wanted haven't quite worked out yet, but it'll come together.

Behold the Nautilus:

(http://www.wolfegames.com/TA_Section/Nautilus.png)

id also be interested in learning that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 26, 2013, 05:18:42 PM
I'll see what I can do :-)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: IceXuick on June 27, 2013, 04:18:05 AM
Nice sub - it has an awesome feel to it!

I hope you can tell us something about that speed painting?
Thanks in advance!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on June 27, 2013, 08:53:19 AM
I don't think this was the correct thought to invoke, but the (presumably) phase sinks across the center of the hull make it look like the tentacle of an octopus....


Some ships I'd love to get into starfarer, Procyon Ironclad (http://youtu.be/E9ouJuOtIbw) ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 28, 2013, 12:18:24 AM
The Magister.  Subject of my tutorial, which I'm almost done writing, about how to speed-paint original ships from scratch.

(http://www.wolfegames.com/TA_Section/magister.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on June 28, 2013, 05:39:42 AM
That's some very nice ship there xeno, especially the Nautilus, i like the color. (BTW, some of your pics aren't working anymore)

Some ships I'd love to get into starfarer, Procyon Ironclad (http://youtu.be/E9ouJuOtIbw) ships.

I'm pretty sure i saw some similar looking ships sprites on the forum. Can't find them though. I think they were done by Erick Doe, you could ask him, just in case.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on June 28, 2013, 09:35:07 AM
The Magister.  Subject of my tutorial, which I'm almost done writing, about how to speed-paint original ships from scratch.

(http://www.wolfegames.com/TA_Section/magister.png)

i cant wait  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on June 28, 2013, 04:44:31 PM
ok fixed it myself, sure took a lot of time... perhaps will try to use the speed paint way of doing things

(http://imageshack.us/a/img856/7239/vyaq.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 28, 2013, 04:58:31 PM
I think that would probably help you a lot to try and do the whole tutorial- I can see some great ideas there that didn't quite come together, but that's what learning is all about :)

The main issue with the sprite is that it all feels extremely flat; you need to get the major shading that builds your forms done before you start adding details.  From the looks of things, you've gone about it the other way around.  Don't worry, that's something a lot of people have issues with and you'll get a lot better if you keep trying :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on June 28, 2013, 09:50:01 PM
yea i alway thought it was grebling/ details first then shading+depth (even though the latter i could not do) so yep when i have the time your tutorial is first on the list :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Flare on June 28, 2013, 10:35:27 PM
Spoiler
(http://www.wolfegames.com/TA_Section/Nautilus.png)
[close]

I cannot describe my love of that design. Not only does it look visually beautiful, where the lines are crisp, and the colour choice briliant. But it is the fact that it looks like it was designed with practical uses and limitations take it to a whole new level.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 29, 2013, 05:39:04 PM
Glad you like it.  Personally, I'll be more happy when it operates like I want it to, which it doesn't... yet.

Haven't made any new Glaug stuff lately... so here's the Swimmer.  I am pretty happy with this one; check it out against a dark background :)

(http://www.wolfegames.com/TA_Section/glaug_swimmer.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on June 29, 2013, 06:02:38 PM

Behold the Nautilus:

(http://www.wolfegames.com/TA_Section/Nautilus.png)

I really hope all those things are missile silos >:D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 29, 2013, 06:11:22 PM
They are, but the ship doesn't quite work like I want it to, yet.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on June 30, 2013, 03:59:03 AM
so havent created a ship in a long time.
thought about doing a quick kitbash to warm up.
Spoiler
(http://i.imgur.com/n5rIxB5.png)
[close]
Now I am curious if anyone can make up from what ship the biggest part is from.

ps. SPOILERS!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 01, 2013, 09:20:04 AM
I give up, I can't quite decide  ;)

And yeah, spoilers would be nice, I didn't really expect 4 quotes including a 500-pixel-long ship, however flattering that is  ::)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on July 02, 2013, 09:34:26 AM
(http://s23.postimg.org/wrpphw1dn/Void_revenant.jpg)
Work in progress, middle part isn´t done yet, same for engines, just showing it as demonstration of my technique.

You can read more about it here:
http://fractalsoftworks.com/forum/index.php?topic=6373.0
(Approach 2)

No resources needed, everything created from scratch.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on July 02, 2013, 09:56:50 AM
It looks really good.
Only thing i would recommend is comparing it to vanilla ships in order to get it more blend together.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on July 02, 2013, 09:59:14 AM
Creating it with Onslaught as reference to compare, front part should be pretty near, as I said middle and engines are not yet, so ofc they don´t exactly blend, but if you isolate front wings it should be pretty ok :) (tho even them deserve bit more details, comming it near future, it was just fast render test)

Spoiler
(http://s10.postimg.org/mfjv3wd2x/Test2rs_COMP.jpg)
[close]

Still miss few things but we will get there (and ofc it doesnt suppose to be hegemony design)
Update 1:

(http://s22.postimg.org/hozeye59d/Void_Reaver.jpg)

Update 2:
In this spoiler you can see version (tho still not finished) that I am going to use in my mod, so this is really spoiler, I am not even planing to release this preview as part of the mod, just lore and let players to find it by themself.

Spoiler
(http://s17.postimg.org/s4q6g8n8v/Void_reaver_white.jpg)

This is cruiser class, from faction called Legacy of Void star, non human, ancient race, tho it is almost as big is common capitals, while having speed of the fastest cruisers, with firepower and technology far superior to any ship created by mankind, including inbuilt weapon that makes tachyon lance looks like laser pointer.

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 04, 2013, 02:41:15 PM
I have to say i prefer your BFS+photoshop sprite style but this one is still very good. It feel very Cybran-like. Also look like a bit like a bird, or is it my imagination?

-

Sooo... I tried to kitbash some stuffs. I wanted to give pirates some looted try-tachyons vessels. But as pirates lack the required knowledge to maintain such ships, they are forced to do some reverse engineering on them. I was heavily inspired by Erick's Tore up plenty mod and the Lotus conglomerate to make thoses sprites.

Not very satisfied though, as they look extremely messy (well, i wanted them to look scrappy, but that might be too much) and i am not happy with the colors as well. So what do you think?

Spoiler
(http://i.imgur.com/m8Cpzsl.png)
[close]

Spoiler
(http://i.imgur.com/peoBzfg.png)
[close]

Spoiler
(http://i.imgur.com/vrfx2dE.png)
[close]

Spoiler
(http://i.imgur.com/8WpzRyh.png)
[close]

Spoiler
(http://i.imgur.com/2cr4ZJ3.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: IceXuick on July 04, 2013, 02:46:53 PM
Super awesome!
I like each and everyone!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on July 04, 2013, 03:18:00 PM
I'm in love.


Can I steal some of those for some mission bosses? >:D


Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Amazigh on July 04, 2013, 03:23:44 PM
Those are pretty nice, but I can see one thing with them that [to me] ruins them:
Incorrect turret rotations.
see the paragons rear 5 light mounts, the back-most three should be facing backwards, not forwards, and the left one should be facing to the left.

Other than that I can't really see anything wrong with them, maybe the apogee could do with a tougher looking "neck" but that's it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on July 04, 2013, 03:29:25 PM
Raven, you might this type of weapons on that ship:

Spoiler
(https://dl.dropboxusercontent.com/u/32263294/screenshot006.png)
(https://dl.dropboxusercontent.com/u/32263294/screenshot007.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 04, 2013, 03:33:01 PM
@HELMUT: They look really good to me. And it's good that they look messy, pirates are messy. :)

@silentstormpt: For some reason that incredible nice ship and beam of yours reminds me of the Beast in Homeworld Cataclysm.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 04, 2013, 04:14:25 PM
Thanks for the comments all. And yes, i forgot to rotate the paragon rear mounts, my bad. Also i'll see what i can do to the Apogee's "neck".

Can I steal some of those for some mission bosses? >:D

Sure, i'll send you the sprites by PM when i'll fix 'em.

Oh and also silentstormpt, from which mod is this? You should share those death ray with Pelhamds, this may be usefull for his Necrons ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on July 04, 2013, 04:25:01 PM
I have to say i prefer your BFS+photoshop sprite style but this one is still very good. It feel very Cybran-like. Also look like a bit like a bird, or is it my imagination?

-

Sooo... I tried to kitbash some stuffs. I wanted to give pirates some looted try-tachyons vessels. But as pirates lack the required knowledge to maintain such ships, they are forced to do some reverse engineering on them. I was heavily inspired by Erick's Tore up plenty mod and the Lotus conglomerate to make thoses sprites.

Not very satisfied though, as they look extremely messy (well, i wanted them to look scrappy, but that might be too much) and i am not happy with the colors as well. So what do you think?

Spoiler
(http://i.imgur.com/m8Cpzsl.png)
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(http://i.imgur.com/peoBzfg.png)
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(http://i.imgur.com/vrfx2dE.png)
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(http://i.imgur.com/8WpzRyh.png)
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(http://i.imgur.com/2cr4ZJ3.png)
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these are awesome ! seriously !
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on July 04, 2013, 05:00:29 PM
@HELMUT
great work looks very convincing
just don't forget to erase those white spots at apogee, because when phyrex quotes you, there are visible white spots
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on July 04, 2013, 05:15:29 PM
Thanks for the comments all. And yes, i forgot to rotate the paragon rear mounts, my bad. Also i'll see what i can do to the Apogee's "neck".

Can I steal some of those for some mission bosses? >:D

Sure, i'll send you the sprites by PM when i'll fix 'em.

Oh and also silentstormpt, from which mod is this? You should share those death ray with Pelhamds, this may be usefull for his Necrons ships.

Was a side project i was doing (thats my test ship) with a beam weapon with a script plugin - i dont mind sharing the script, its nothing special compared to the chain lighting
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on July 04, 2013, 11:52:37 PM
Raven, you might this type of weapons on that ship:

Spoiler
(https://dl.dropboxusercontent.com/u/32263294/screenshot006.png)
(https://dl.dropboxusercontent.com/u/32263294/screenshot007.png)
[close]


Well, was thinking about chainlightning, tho I was thinking about it having bit more white with red glow over edges, but that´s for flag ship of my race (my animated gif avatar was small testing), right now something similar to Monkey lord´s beam from supreme commander is in development (with soma extra lightning noise over edges).

Higher res to show what I have in mind with more bright lightning effect
Spoiler
(http://s18.postimg.org/nqylqfxcp/Skull_Final_skull.jpg)
This one isn´t exactly refined effect either, I was aiming for resize it to 65x65 in the end anyway
[close]

Btw can you please share some video with animation of your death rays?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on July 05, 2013, 01:07:03 AM
Was a side project i was doing (thats my test ship) with a beam weapon with a script plugin - i dont mind sharing the script, its nothing special compared to the chain lighting

Could you either pm me it or send it to me via skype then? (I will then cannibalize it and create a monster), also just looked through the recent sprites done by people here, and wow they look really nice (hint I really like the deadvanced ships)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on July 05, 2013, 01:17:14 AM
Try keeping this thread for commenting only.
If you want to ask someone for there sprites or code please use the pm system.
It would be a shame if someone's creation got over-flooded by off topic comments
and therefore didn't receive the comments he had hoped for.
thanks in advance
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 06, 2013, 11:08:40 AM
As people seems to like those sprites, i decided to finish my "pirating" series of Try tachyon ships. Because why not.


Spoiler
(http://i.imgur.com/YrjGsXD.png)
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Spoiler
(http://i.imgur.com/pUc7GCa.png)
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Spoiler
(http://i.imgur.com/v2wEnsI.png)
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Spoiler
(http://i.imgur.com/vJXrFr1.png)
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Spoiler
(http://i.imgur.com/RcxY0kl.png)
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Spoiler
(http://i.imgur.com/c1ePegi.png)
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Spoiler
(http://i.imgur.com/fzxBxcb.png)
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Edit: and the fixed Apogee.

Spoiler
(http://i.imgur.com/u2EY970.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on July 06, 2013, 11:17:20 AM
(http://i.imgur.com/ko7pD.gif)
I like~!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on July 06, 2013, 11:21:53 AM
As people seems to like those sprites, i decided to finish my "pirating" series of Try tachyon ships. Because why not.


Spoiler
(http://i.imgur.com/YrjGsXD.png)
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Spoiler
(http://i.imgur.com/pUc7GCa.png)
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Spoiler
(http://i.imgur.com/v2wEnsI.png)
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(http://i.imgur.com/vJXrFr1.png)
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Spoiler
(http://i.imgur.com/RcxY0kl.png)
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Spoiler
(http://i.imgur.com/c1ePegi.png)
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Spoiler
(http://i.imgur.com/fzxBxcb.png)
[close]


Edit: and the fixed Apogee.

Spoiler
(http://i.imgur.com/u2EY970.png)
[close]

woo ! i love !
i especially like that you arent dissing the pirated version, just changing the mounts a little so that in theyre own way, theyre still kinda equal
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Grug on July 06, 2013, 01:00:45 PM
Spoiler
(http://i8.photobucket.com/albums/a34/Starshiptroopers/Personal%20Stuff/StarClasstransport.jpg)
[close]

Terran Federation Ares Class Mobile Infantry Small Transport Ship?
Please?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on July 06, 2013, 01:09:44 PM
still an WiP


[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 06, 2013, 03:59:22 PM
Thanks, i'll may think about making them into an expansion mod for the Pirates. Depending of what Vinya do with them.

-

Is that a Starship troopers's ship TGAM? Can we have a top view of it to have an idea of how it looks?

-

And for theSONY, very ugly (in a good way). Even though after seeing your ships, i expected the crew to be much more twisted. With a tentacle or two sprouting from the eyes or the nose, a bit of rust and goo on the helmet and it'll look perfect.

Also, will you try to make some "abominified" weapons?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on July 07, 2013, 02:10:41 AM
@HELMUT
I really like the concept since it really creative.
As for criticism I advice using more colours instead of just brown.
The design is great, just look at some of the pirate ship and try adding some of there colours in it.
For example red stripes and fuel tanks.
In my opinion it would make them look more interesting and less plain, which is a shame with so all the detail you put in them.

Less important but not to be forgotten. I would try out adding some more shading besides what is already on the bashed parts.
It might give them more depth.

@TGAMCallahan
Although I wouldn't know where else to put it I would rather have you not post it in this thread.
This thread is only for Starsector mod art and criticism.
Don't worry I won't blame you since you're new. ;)

@Silver Silence and actually almost everyone
please give some foundation to your comments.
"I like it!" is nice but "I like it because....." is better.  :)

@HELMUT
I know you're really proud of your ships but for the sake of commenting I would like suggesting to keep the amount of ships (with the same style) you post here limited.
Just pick out one or two ships with description and I would be happy to give more precise criticism.
Of course after those are commented on and improved or not you are welcome to post more or the same ones again.

I hope I do not act like a baby sitter too much. I am just trying to keep this thread on tracks.  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on July 07, 2013, 02:18:10 AM
@HELMUT
I really like the concept since it hasn't been done before.
As for criticism I advice using more colours instead of just brown.
The design is great, just look at some of the pirate ship and try adding some of there colours in it.
For example red stripes and fuel tanks.
In my opinion it would make them look more interesting and less plain, which is a shame with so all the detail you put in them.

Less important but not to be forgotten. I would try out adding some more shading besides what is already on the bashed parts.
It might give them more depth.

I also like your design helmut, relly awesome. The only nag i would have is the coloring. IMO it looks a bit plain as Happy mentioned.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on July 07, 2013, 12:22:53 PM
Spoiler
(http://i.imgur.com/uR6pqos.png)
[close]

A concept i am working on based on a sketch i found on the internet.
Cant unfortunatly find the source for it anymore.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on July 07, 2013, 12:58:33 PM
(http://i.imgur.com/uR6pqos.png)

A concept i am working on based on a sketch i found on the internet.
Cant unfortunatly find the source for it anymore.

will that thing at the top be a built-in weapon ? cause it really look like something for a giant laser of doom
the sprite overall looks pretty cool too
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on July 07, 2013, 01:06:31 PM
It almost looks upside, like that thing at the top should be a singular massive engine.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on July 07, 2013, 04:41:28 PM
I am not sure which side is the front myself ;)
Buuuuut i tend to the engine idea, meh let's see what it's going to be.


Added some decorative antenna lights to the Forsser-class Cruiser

Spoiler
(http://i.imgur.com/CiuYGNC.gif)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on July 07, 2013, 05:18:56 PM
I am not sure which side is the front myself ;)
Buuuuut i tend to the engine idea, meh let's see what it's going to be.


Added some decorative antenna lights to the Forsser-class Cruiser

Spoiler
(http://i.imgur.com/CiuYGNC.gif)
[close]

The thing that strikes me the most is the moving mechanical parts. I looks like a floating factory. I've been wanting to do something like that for some time now. I can definitely appreciate the effort put into that ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 07, 2013, 06:24:22 PM
Damn your ship animations are gorgeous Thule! Even though i think your piston animation could be a little faster.

And for your new ship, i like those six balls thingies, it make me think of some kind of mine layer.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on July 07, 2013, 10:53:36 PM
I am not sure which side is the front myself ;)
Buuuuut i tend to the engine idea, meh let's see what it's going to be.


Added some decorative antenna lights to the Forsser-class Cruiser

Spoiler
(http://i.imgur.com/CiuYGNC.gif)
[close]

please pretty please point me the tutorial that could do the animated light :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on July 07, 2013, 10:56:27 PM
Quote
Can you teach me this speed painting as well?
Really dig the style and looks!
Hmm.  Maybe I can find some time to document this?  It's really pretty easy, and faster than the method I used before (scanned line drawings).  I'll see what I can do.

Anyhow, got bored last night, built a Phase Sub.  The AI and some other details I wanted haven't quite worked out yet, but it'll come together.

Behold the Nautilus:

(http://www.wolfegames.com/TA_Section/Nautilus.png)

i will give it 10/10 if it's completed. Now that it's incomplete I can only give you 5/5.  ;D
can't wait to see what it will be when you perfected it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on July 07, 2013, 10:58:06 PM
Spoiler
(http://i8.photobucket.com/albums/a34/Starshiptroopers/Personal%20Stuff/StarClasstransport.jpg)
[close]

Terran Federation Ares Class Mobile Infantry Small Transport Ship?
Please?

love to see 3D stuff, esp here  ;D
but it's lacking detail for one thing, rendering could be better too. maybe you can render a AO or lineart version if it's not yet completed to let people get a better look?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on July 07, 2013, 11:03:51 PM
A little (un)intrusive progress report.

sorry large picture(but it's large ship anyway :P)

Freshly outline the basic of the tail section, including heat exchange module(or what ValkyriaL would like it to be) as well as the gates for fighter deck, engine(unfinished, will add pipes at least) and it will be some sort of civilian structure between the middle gap(not visible in top down view):
Spoiler
(https://lh3.googleusercontent.com/-BLJgcDfvzEY/UdmmAESzKnI/AAAAAAAAcCY/nAVlzueC_dg/w932-h524-no/Azmodaeus_v10amb.jpg)
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The angled look of the lateral engine
Spoiler
(https://lh4.googleusercontent.com/-OJH4m1CvvH0/UdJvSZHkt1I/AAAAAAAAbj0/sFw2sup1L-U/w932-h524-no/Azmodaeus_v09.jpg)
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Front angled look of older version:
Spoiler
(https://lh3.googleusercontent.com/-pGoTMwG3NqM/UdjjpWwLA4I/AAAAAAAAb0g/NFnSdUXUjWM/w932-h524-no/Azmodaeus_v10per.png)
[close]


progress pretty well so far, but i have no confident to make it half as good when it's to be flatten in starfarer style, yet ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on July 08, 2013, 01:05:30 AM
@maximilianyuen
I am confident that it will turn out nicely although I fear a lot of details will be lost in the pixel art.
If I were you I would try to enlarge some of the details like the lights ,so they wont get lost.
Also maybe think about adding some extra colour to your ship just to accentuate the shapes.
hope you have use to this. remember that this brightness level might cover up a lot of details.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on July 08, 2013, 01:44:43 AM
Word of advice, stop using AO maps as base detail definition from 3d to 2d, use Dirt map or Carving map.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on July 08, 2013, 06:45:15 AM
@maximilianyuen
I am confident that it will turn out nicely although I fear a lot of details will be lost in the pixel art.
If I were you I would try to enlarge some of the details like the lights ,so they wont get lost.
Also maybe think about adding some extra colour to your ship just to accentuate the shapes.
hope you have use to this. remember that this brightness level might cover up a lot of details.

yup, i am pretty sure that changes will need to be made when render for the top down view..but until then :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on July 08, 2013, 07:03:39 AM
Word of advice, stop using AO maps as base detail definition from 3d to 2d, use Dirt map or Carving map.

would really appreciate if you could be more elaborate...

not really a newbie in 3D but even with google still can't make sure what's Carving map.

For the dirt map, at least in my 3d software Cinema4d was replaced by AO shader completely so not an option...

what's the problem of using AO map actually?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 08, 2013, 08:57:43 AM
@Maximilianyen:

Quote
i will give it 10/10 if it's completed. Now that it's incomplete I can only give you 5/5.
It's functional right now, just not quite how I wanted it to operate.  I think I may have to wait until 1.6 is released to do certain things, but we'll see.

I don't know what "carving map" means, either.  I think he's referring to AO derived from the normal map or a value derived from relative heights? 

Anyhow, there's nothing wrong with using AO to build light values and pick out details; but as I've shown you with earlier examples, it takes a great deal of post-work to get the finer details rendered nicely.  There just isn't any real substitute for doing the final post by hand, if you want good results.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on July 08, 2013, 11:32:20 AM
Now it only needs that front to open animation and fires a huge laser ala Macross Cannon
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on July 08, 2013, 11:59:31 AM
Word of advice, stop using AO maps as base detail definition from 3d to 2d, use Dirt map or Carving map.

would really appreciate if you could be more elaborate...

not really a newbie in 3D but even with google still can't make sure what's Carving map.

For the dirt map, at least in my 3d software Cinema4d was replaced by AO shader completely so not an option...

what's the problem of using AO map actually?

Carvint, also Cavity map.

About AO vs Dirty map, even with same search distance setting Dirty map is less affected by distant parts, whole outcome of small details is cleaner and it is better to manage. Also they are tend to be shaper and for our purpose mostly better with same sample rate.

http://s8.postimg.org/r623jrec4/TESTResult.jpg

First is Dirty + diffuse combined, last is dirt itself, 3D is AO.

Also it is possible to get Final Render for Cinema 4D.. or if you prefer Vray for any reason that could be way too, both could help with this.

But ofc, if you are happy with AO and results, why not, just sharing my opinion.

I don´t want to flood this thread, so for more info PM me.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 08, 2013, 05:27:53 PM
OK, I knew that as a cavity map

Cavity maps are basically just differences in depth comparing one surface texel to another.  Usually we render them to a texture, but in Max you can render with a shader that gives you the object from any particular POV with the results, suitable for post. 

They're pretty useful for things like this where you want extra deep contrasts to highlight geometry. 

I think AO can work pretty well, so long as it's kept tight and dark and you use enough rays to get a good result, but there will be differences because of the way the geometry's being treated; a cavity map's going to give you the relative depth, whereas AO's dealing with the absence of light.  I can see why it'd be pretty useful for this kind of workflow.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on July 09, 2013, 12:09:48 AM
well Dirt map is still bit different from cavity map, for most render engines it give "sharpened edge", in other word it outline other side of edge then where the most of dirt is. For better understanding what I mean I suggest you to check next image, left is AO map, second is inverted Dirt map, they both had basicly same search distance and sample rate:

Spoiler
(http://s18.postimg.org/wqt3g2ofd/Comparsion.jpg)
[close]

Before someone mention it, nope, if base color for AO would be grey, then result wouldn´t be anywhere near dirt map either, it wouldn´t give

In final render I wasn´t able to render cavity map (first version of workflow included Z-brush, which is able to do so, but in the end it was just overkill for this resolution). So in order to get Z-depth for details and even for whole I used Z-buffer pass, later combined with rest.

I really don´t want to flood this topic, and I would like to ask you to use my "dock":

http://fractalsoftworks.com/forum/index.php?topic=6373.0 for more questions and discussion about 3D to 2D technique.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 09, 2013, 05:53:15 AM
I hope we'll see very soon a top version of this one maximilianyuen. With all his light it must look gorgeous.

Ok so i took Thule and TheHappyFace's advises. I tried to give a bit more color to my ships. Sure it is still very very brown but i think i improved it a bit.

Comparison with the new and old one.

Spoiler
(http://i.imgur.com/C0t9Pfd.png)
[close]

Here i added some rust, some "warpaint" and tried to make the tubes and stuffs stand out a bit more.

Oh and BTW, i forgot the Afflictor.

Spoiler
(http://i.imgur.com/hxHEwHU.png)
[close]

Here too i tried to give more different tones of brown and gray. With some hint of red.

I also would have liked to add some more shading as THF said. However i'm not very good at it and it looked ugly, still need to experiment more.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on July 09, 2013, 06:05:51 AM
Holy Moley, sweet baby jesus ;)

Muuuuuuuuuch better, really really awesome. UMO huuuuuuuuge improvement.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on July 09, 2013, 08:45:57 AM
I decided to try and make a bunch of ships myself
compared to the others I've seen i know they could still use some work

Spoiler
(http://i1213.photobucket.com/albums/cc462/Rugaard/MediumFighter_zps0f2fe97e.png)(http://i1213.photobucket.com/albums/cc462/Rugaard/Bomber_zpsba4da162.png)

(http://i1213.photobucket.com/albums/cc462/Rugaard/Frigate_zpsf73e93aa.png)(http://i1213.photobucket.com/albums/cc462/Rugaard/HeavyFrigate_zpsd44f9509.png)

(http://i1213.photobucket.com/albums/cc462/Rugaard/Destroyer2_zpsc4c82f28.png)

(http://i1213.photobucket.com/albums/cc462/Rugaard/CruiserCarrier_zpse3476c79.png)
[close]

though i would like to know what you think what epoch these ships could come from

So how did I do at my first couple attempts of making ships?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 09, 2013, 09:10:36 AM
@Helmut:  I really like how that last edit worked!  Nice job, if they were in Spiral Arms, I'd snag them for my mod in a heartbeat :)

@Ember:  If we had to name a period, I'd say early Exploration.  They have that vaguely Star-Trek-ish look.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on July 09, 2013, 11:55:06 AM
I'm unfamiliar with the different epochs actually, anyone know where i can get detailed information on them?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 09, 2013, 12:33:52 PM
The lore corner on the forum:

http://fractalsoftworks.com/forum/index.php?topic=437.0

And some blog spot:

http://fractalsoftworks.com/category/lore-2/

For the period, i'll say same as xenoargh, early exploration. Even though they seems pretty heavily armed for exploration ships. Make me rather think of some kind of enforcers mercenaries or space cops.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on July 09, 2013, 03:18:47 PM
a bit of progress

Spoiler
(http://i.imgur.com/uR6pqos.png)(http://i.imgur.com/sJ4Z8Qo.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on July 09, 2013, 03:45:44 PM
so you chose the big honking engine idea after all ?
not bad either.

what can we expect of this ship in the end ?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on July 09, 2013, 03:56:40 PM
I have no idea  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 09, 2013, 05:02:37 PM
Just a random idea, Thule; give it a pair of big vertical fins on the back, giving it a slightly hovercraft-ish feel?  Just random musings, I keep feeling like it needs something :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on July 10, 2013, 01:15:50 AM
@Thule
the engine construction looks a bit fragile in my opinion.
you might wanna add some more to it.

By the way have you though about adding an extra colour to your ship like HELMUT?  :)

@Ember
Indeed they need some more work.
For now I would recommend focusing on complexity and shading.
Complexity in your sprite is a bit odd. Some parts have perfect complexity while others seem fairly plain.
try making them overall the same.
Shading is not yet added to your sprites (except for some parts).
Remember that vanilla light comes from the top-front and that shading has two types.
self and cast shading, self shading is the shading you added to the fifth ship on the medium mounts
and cast shading should be added on the lowest part where two parts meet.

Hope I was clear, friendly and that I didn' t told you stuff you already knew :I.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on July 10, 2013, 07:26:13 AM
@Ember
Indeed they need some more work.
For now I would recommend focusing on complexity and shading.
Complexity in your sprite is a bit odd. Some parts have perfect complexity while others seem fairly plain.
try making them overall the same.
Shading is not yet added to your sprites (except for some parts).
Remember that vanilla light comes from the top-front and that shading has two types.
self and cast shading, self shading is the shading you added to the fifth ship on the medium mounts
and cast shading should be added on the lowest part where two parts meet.

Hope I was clear, friendly and that I didn' t told you stuff you already knew :I.

Thanks though shading will be a bit difficult, as i rely on a 3D parts assembler program that i found a while back to build and render the ships, though I just discovered I forgot to check self shadow.
Ill see if i can get it fixed

for the complexity i take it that the places missing them would be the engine nacelles? yea wasnt exactly sure how to put in the plating on angled slopes without making it look flat
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on July 10, 2013, 08:29:54 AM
tried my hand at custom hull parts, plating to be exact, to have more stock for new kitbashes.

Spoiler
(http://i.imgur.com/ABBDQcq.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 10, 2013, 09:01:58 AM
@Ember: Base is looking good so far, but they can use a lot more detailing. Are you using photoshop?

Anyway, it's faaar better than I could ever make, so good going so far. ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on July 10, 2013, 12:17:13 PM
@Ember: Base is looking good so far, but they can use a lot more detailing. Are you using photoshop?

Anyway, it's faaar better than I could ever make, so good going so far. ;)

Using gimp which is basically a free Photoshop with a few features missing I know that some areas like the engine nacelles need more details which i sai i cant figure out how to do without it looking flat or odd as in the model its sloped

anyway, it took a bit of fiddling but i managed to get some shadows in, also added a bit of noise so it doesnt look all one color in area

Spoiler
New                                                       Old
(http://i1213.photobucket.com/albums/cc462/Rugaard/CruiserCarrier_zpse6f38feb.png)     (http://i1213.photobucket.com/albums/cc462/Rugaard/CruiserCarrier_zpse3476c79.png)
[close]

this is what the model is before i rendered it from top down and then shrank it an added details

Spoiler
(http://i1213.photobucket.com/albums/cc462/Rugaard/ship_zps80b742de.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 10, 2013, 01:51:34 PM
I bet Gimp can work with layers as well. And maybe emboss?
If I were making that ship I'd use a simple embossing on those two bulbous laser thingies so they appear to be round.
And you could pick other parts of the ship, put them in a new layer and add some shadows falling from them.

Wish I could help better. >_> Have you checked one of the several sprite guides?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on July 10, 2013, 02:14:43 PM
Blowing up the sprite beforehand can help adding details.

Increasing the sprite with "nearest neighbour" is cruical thou, and you should keep the factor like 200% 300% 400% and so on.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on July 10, 2013, 04:42:53 PM
I think im going to avoid using parts like that unless ive have sprited parts i can just paste over it

Edit:
altered the carriers design a bit,I tried emboss but it just looked odd though i did find a tile tool that i used to do the armor plating, which is better, using the tile tool or hand drawing in the armor plating?
Spoiler
New                                                       Old
(http://i1213.photobucket.com/albums/cc462/Rugaard/CruiserCarrier_zps8bf24ab6.png)     (http://i1213.photobucket.com/albums/cc462/Rugaard/CruiserCarrier_zpse6f38feb.png)
[close]

Unfortunately I shrank it down to the wrong size, was wanting the fighting cruiser to be bigger. oh well, large carrier is good too
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on July 11, 2013, 03:40:18 AM
Did a small frigate, if this is going to be a mini faction i don't know yet.
If you feel inspired or have ideas please tell ^^

Spoiler
(http://i.imgur.com/EiFZUY9.gif)


(http://i.imgur.com/h48gQXD.png)


This is the sketch i found on http://androidarts.com/
(http://i.imgur.com/BffQkXU.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on July 11, 2013, 04:21:52 AM
@Ember nice improvments

@Thule finally something new & less grim ;P
but it looks like Auto faction
reminds me the 3'th side in KKND game
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 11, 2013, 04:25:55 AM
@Ember: If I were you I'd segment your ship into main parts and start editing those. If you put every part in its own layer you can do some nice tricks on them before adding them all together. (If Gimp has the options for it that is.)
In that way you can, for example, emboss one bit and throw shadows on another.

Those flat-looking bulbous lasers for example could be embossed separately, throwing one embossing on it from -90 degrees and one from 90 degrees. That'd create an effect that would make them appear round.

English is not my native language and explaining stuff is also not my forte, so I hope this made a little sense. >_>

@Thule: The amount of details in that small thing is amazing. And an awesome colour too.

Lore: The people of garbage planet Goo'ii 5 could not take it anymore. The Hegemony was dumping all their waste in their backyards, as they marked Goo'ii 5 as one of its non-recycle bins.
The Goo'iins are coming with a vengeance. With ships build out of the scrap once belonging to the Hegemony, they'll be using their newfound technology to blow the polluters away!

...

>_>
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 11, 2013, 07:42:44 AM
Punk Junker MKII Thule? Very good sprite, also very interesting source of sketches you found there.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on July 11, 2013, 10:47:25 AM
For everyone who wants to play around with it.

http://www.mediafire.com/download/p74nybqln0gd064/Yellowjackets.zip
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on July 11, 2013, 01:19:59 PM
Early draft of a capital for the new mini faction.
Maybe someone finds it interessting to see how i kitbash most of the ships.

Spoiler
(http://i.imgur.com/0FjZroP.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on July 11, 2013, 04:04:00 PM
i was thinking, if i could sorta paste that plating texture over the ship before i shrink it, what about making a texture out of it and tick it onto the model before i render it

Spoiler
(http://i1213.photobucket.com/albums/cc462/Rugaard/CombatCruiser2_zps1cd67c31.png)
[close]

though im thinking I will still need to put the textures in manually for destroyers and smaller
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on July 11, 2013, 04:16:41 PM
It would probably be easiest to do it on render instead of trying to post process it. Though the angled sides will end up becoming a gritty blur, I don't think that's necessarily a bad thing. Armour is not perfectly formed, unless you're Aeon, Advent, Amarr or other such typically holy-war faction with curvy architecture.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 11, 2013, 04:18:43 PM
@Ember: Hey, I think that looks pretty good! Very detailed. Better make a ship out of it fast, so you can see how it looks in-game.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on July 11, 2013, 05:17:10 PM
@Ember: Hey, I think that looks pretty good! Very detailed. Better make a ship out of it fast, so you can see how it looks in-game.

got it mostly ready, just have absolutely no idea how to get it in game
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 11, 2013, 05:24:41 PM
Well, I'd suggest you first use Trylobot's ship editor and create the necessary data in your ship_data.csv and wing_data.csv files.
If you need help, feel free to drop me a pm, to avoid cluttering up this topic. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on July 11, 2013, 06:33:38 PM
sent ya a message not sure it got through though,

anyway I tried the same thing with a destroyer and frigate, and it didn't seem to have worked very well

Spoiler
(http://i1213.photobucket.com/albums/cc462/Rugaard/Frigate2_zps5ca3fb9e.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on July 11, 2013, 08:30:46 PM
First final draft is ready, a lot is still to finish but the final shape is there.
Next step will be more details details details ;)

Spoiler
(http://i.imgur.com/MzwGi0z.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Flare on July 11, 2013, 08:59:47 PM
Sooo so beautiful  :'(

Edit: what is that white section on the left?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on July 11, 2013, 10:18:34 PM
looks like flying cheese :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on July 11, 2013, 10:23:06 PM
Spoiler
(http://i.imgur.com/0tBa9xi.gif)
[close]
the white was a white hole ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on July 11, 2013, 10:33:48 PM
(http://i.imgur.com/0tBa9xi.gif)

the white was a white hole ;)

that looks incredibly akward and funny lol :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on July 12, 2013, 04:08:54 AM
Spoiler
(http://www.muszle.net.pl/photos/ilustracje_rodzin/nautilidae.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on July 12, 2013, 07:54:57 AM
Spoiler
(http://www.muszle.net.pl/photos/ilustracje_rodzin/nautilidae.jpg)
[close]

^aced it !

name it like that lol :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on July 12, 2013, 09:24:29 AM
@ Thule
although I am very fond of the colouring and the design.
The engineer in me says the ship won't move straight ,which bothers me a little.
Any possibility you could add some engines to the right side of the ship.
also the transition from shell to mechanical is a little blurry for some reason.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 12, 2013, 11:13:36 AM
I have to agree with TheHappyFace. I picture that ship going circles and circles until the spacesick crew jump out of the airlocks en mass.
Absolutely love the design though, although the bottom yellow section doesn't seem to share the same taxicab yellow (<3) colour the front has. It's too light. Probably intentional.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 12, 2013, 03:44:26 PM
Spoiler
(http://i.imgur.com/kqzBZhy.jpg)
[close]

You obviously fell in love with those sketches eh Thule? ;D

As THP said, it feel like your "Nautilus" couldn't fly straight. But wouldn't it be actually fun if he didn't fly straight in game? The advice Flare gave you on your thread about broadside could be used in some unexpected way for this ship. And given that it seems very low-tech, could be cool to see it flying "drunken style".

Also tried the "Termite". It's a fun little ship. The AI lost against a Lasher so i imagine this faction will rely on number rather that raw power, right?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on July 13, 2013, 02:23:06 AM
@Happy just before i made the newest WIP-version i added some new engines, by doing so unfortunatly it lost it assymetric features. It looked just odd.
I went bach and made it a lot bigger, and changed the axis of orientation.

i have now this, very raw, i will have to shade more, add mor details and stuff, i am back at shaping.

Spoiler
(http://i.imgur.com/LOQGha3.png)(http://i.imgur.com/gqejx8r.png)(http://i.imgur.com/H0Ygqap.png)(http://i.imgur.com/5zHc0TI.png)

(http://i.imgur.com/GRcMIif.gif)    (http://i.imgur.com/bCDpPzi.png)(http://i.imgur.com/W7FOPMC.png)
[close]

@Helmut
Drunkenstyle ^^
And yes, i guess i am going for a lowtech-midtech approach

My idea at the moment is something like a Belter Coalition, i will throw together those ships i made like Farscope, Punkjunkers, and will see if they play well together.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on July 13, 2013, 08:31:11 AM
In my opinion Punkjunkers was better then T-legacy
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 13, 2013, 10:08:05 AM
That looks absolutely amazing, Thule.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on July 13, 2013, 10:31:26 AM
yay ! cheesus and his cheesemens made it to space !

dont forget the space-cheese cannon and the laser-cheese PD

 ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on July 13, 2013, 10:34:48 AM
Can we make "throw the cheese" jokes now? can we?  :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on July 13, 2013, 11:02:41 AM
Can we make "throw the cheese" jokes now? can we?  :D

Spoiler
(http://www.reactiongifs.com/wp-content/uploads/2012/12/Bowie-disapproves.gif)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on July 13, 2013, 11:40:19 AM
(http://25.media.tumblr.com/tumblr_lri75wZcnH1qgndlwo1_500.gif)


 :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 13, 2013, 02:16:58 PM
Since my progress with the Hiigaran Descendants has been stopped until new juicy updates get released I am kind of sitting on hot coals.
Urge to make more ships.

Since I can't sprite well, I'm going to use more of Kalthaniell's work, since he doesn't mind as long as he's credited. (But I have send him a pm just in case.)

My eyes fell on these; would they fit in well enough?
Spoiler
(http://avatar.home.xs4all.nl/crap/bushi.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on July 13, 2013, 02:22:46 PM
ooh shiney, those should work well
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrashToDesktop on July 13, 2013, 02:25:16 PM
Well, depends on the sprite size.  Resize them a bit, those seem a bit too big to fit in with their class. ;) Aside from that, all you need are weapons mounts and you're good!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on July 13, 2013, 02:37:24 PM
There's those old pony ships that you could repurpose as well, Gotcha.
Spoiler
(http://i.imgur.com/IrNL4.png) (http://i.imgur.com/6OpO1.png) (http://i.imgur.com/A9IiC.png) (http://i.imgur.com/CTXay.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on July 13, 2013, 02:42:42 PM
There's those old pony ships that you could repurpose as well, Gotcha.
Spoiler
(http://i.imgur.com/IrNL4.png) (http://i.imgur.com/6OpO1.png) (http://i.imgur.com/A9IiC.png) (http://i.imgur.com/CTXay.png)
[close]

I might just grab those myself >.> got any more?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 13, 2013, 02:58:48 PM
@The Soldier: They're already resized. x) They fit though, I used other ships as measurement.

@Silver Silence: What, in the name of all that's wrong and unholy, is a pony ship?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on July 13, 2013, 03:17:50 PM
Spoiler
(http://i1181.photobucket.com/albums/x423/Kalthaniell/Changelingshipsmall.png)(http://i1181.photobucket.com/albums/x423/Kalthaniell/Changelingfightersmall.png)(http://i1181.photobucket.com/albums/x423/Kalthaniell/SolarEmpirefrigate2small.png)
[close]
The thread they're in is dead, locked and the OP banned sadly, but if you just go search my little pony in the mod forum, you'll find it all.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 13, 2013, 04:19:25 PM
Hey, small world! Those ships are also from the same guy.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrashToDesktop on July 13, 2013, 04:29:40 PM
Ah, Vandala. :/ Miss that guy.

Aside from the point, they are pretty good. :) I helped code those into the, so I can vouch for it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on July 14, 2013, 03:37:21 AM
spoilers! and try limiting the amount of sprites please!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on July 15, 2013, 11:52:17 AM
"Oh-kay, here goes nothing!" (Famous last words)

I got some ships for a mod I'm making currently. Before I post them I want to say that these ships look funky because
they are a kit of pieces that can be assembled by the station workers. As a result they are (Bad looking) expensively overpriced because of all of the corporate brand naming and trademarking. (They might be overpowered, those triangular holes are hidden universal 180 turret mounts)

I am an crappy artist, and the style of ships is supposed to be smooth, so don't scold me too hard for that D:
(http://i.imgur.com/hMhqAHE.png) (http://i.imgur.com/9RNNK0s.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on July 15, 2013, 12:57:25 PM
spoilers! and try limiting the amount of sprites please!

Spoiler
SPOILER'D!
[close]



Before I post them I want to say that these ships look funky because
they are a kit of pieces that can be assembled by the station workers.
Now you just need some IKEA branding. Flatpack ships.  :D

On the whole, I quite like the look of the hidden mounts. Perhaps they could be refined into slits (http://upload.wikimedia.org/wikipedia/commons/7/75/Arrow_slit_in_Castel_dell%27Ovo.JPG)? Put a new meaning on the armoured gun mounts with the guns tucked away inside the hull with armour of the ship to protect it, instead of exposed like everyone else's weapons.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on July 15, 2013, 01:53:25 PM
So, IKEA it is!
 
I actually just completed this cruiser here, and did the armored weapon mounts with "Slits". I think it looks a bit better too.

(http://i.imgur.com/RR7t2QT.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrashToDesktop on July 15, 2013, 02:04:42 PM
Reminds me a lot of the B-2 "Spirit." :) I like it!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on July 15, 2013, 02:19:09 PM
First rough draft of a faction called "3 Colors Coalition"
where Farscope, Yellowjackets and Punk Junkers have joined forces.

Spoiler
(http://i.imgur.com/pVvvp5y.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 15, 2013, 02:35:04 PM
What an incredible logo you created for it. /awed
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on July 15, 2013, 02:47:34 PM
Thule, you are a true god at sprites.
(http://i.imgur.com/zVcMe58.jpg)

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: IceXuick on July 15, 2013, 03:31:56 PM
A W E S O M E !
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 15, 2013, 03:34:58 PM
Speaking of awesome, IceXuick, when's your mod due? :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on July 16, 2013, 10:59:14 AM
First rough draft of a faction called "3 Colors Coalition"
where Farscope, Yellowjackets and Punk Junkers have joined forces.

Spoiler
(http://i.imgur.com/pVvvp5y.png)
[close]
Very well blended and interesting designs, I especially like the details on the giant asteroid station/ship :P


Now for something more bland, a Heavy cruiser to play around with.

- Maul -
Spoiler
(http://i.imgur.com/sJ67RPC.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 16, 2013, 11:28:40 AM
I love it. A bit of a brick, but I imagine it would have an incredible amount of armour. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on July 16, 2013, 11:53:47 AM
Is that a cute little bit of cargo storage in the back of the Maul?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on July 16, 2013, 12:51:22 PM
Is that a cute little bit of cargo storage in the back of the Maul?

Mhm, gotta keep those big guns fed. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on July 16, 2013, 01:43:26 PM
Very nice. This looks like a Neutrino Corp. ship. I like the more segmented look too, almost like a re-purposed hegemony ship. I would fit it with 2 heavy needlers and a mauler (If it was ballistic).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on July 16, 2013, 03:18:38 PM
It's triple large, Foxer. Think bigger than mere maulers.  :P
As a Neutrino ship, it's likely to be triple large energy, or if it's one of their higher spec ships, then triple universal.


Preliminary thoughts on balance, as a cruiser, it will certainly live up to it's name and maul other cruisers in a 1 on 1, with triple large energy weapons like Autopulses or the heavy repeating photon cannon. One could also give it those neutron batteries, which if the medium-sized neutron weapon are anything to go by, then it should have a terrifying amount of frontal firepower. Frontal firepower means huge rear blindspot, especially as the bridge appears to sit behind the guns which would stop them aiming "over the shoulder". 3 small slots which are almost guaranteed to be reserved for PD means that missiles could swamp it. Two prongs and the odd module on the bow could be mere design, or they could be potential hidden weapons. With ships like the Lathe, Jackhammer and the Unsung, I would almost vouch on a hidden weapon like a Neutron Lance. If that's so, then this ship is reaching battlecruiser levels of firepower and gonna play like a very heavy gunship. Monstrous, so long as it avoids ganks. Seems like a typical Neutrino ship to me. And I don't mean that in any sort of bad way.  :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on July 17, 2013, 12:11:39 AM
So, IKEA it is!
 
I actually just completed this cruiser here, and did the armored weapon mounts with "Slits". I think it looks a bit better too.

(http://i.imgur.com/RR7t2QT.png)


I quite like your works my friend.

Always nice to see new faces on this topic, keep it up!

-Sprog
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on July 17, 2013, 01:32:46 AM
give your comment some foundation people! Its great because....
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on July 17, 2013, 04:57:22 PM
hows this for a missile destroyer?

4 small ballistic and 6 either small or medium missile slots

Spoiler
(http://i1213.photobucket.com/albums/cc462/Rugaard/MissileDestroyer_zps41c56de0.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 17, 2013, 05:20:01 PM
Looking good! Once your faction's complete it'll never leave my mods dir. :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on July 17, 2013, 07:10:31 PM
6 mediums could be quite the potent missile spammer (18 Pilums to a volley), but 6 smalls is like, 6 3-shot sallies, which is often rather underwhelming. Usually only find that small 3-shooters should fit to frigates because only frigates will get into such short-lived fights.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on July 17, 2013, 07:27:28 PM
well the only other weapons it has are 4 smalls which should be dedicated to point defense, since she ship has no other way to defend against missiles, though i probably will give it point defense drones

Edit:
Redid the Carrier though I'm not sure when but I reduced its size though I have a feeling I might need to increase it

Spoiler
New                                        Old
(http://i1213.photobucket.com/albums/cc462/Rugaard/CruiserCarrier_zps7b2f3a21.png)   (http://i1213.photobucket.com/albums/cc462/Rugaard/CruiserCarrier_zps8bf24ab6.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on July 18, 2013, 12:06:36 AM
hows this for a missile destroyer?

4 small ballistic and 6 either small or medium missile slots

Spoiler
(http://i1213.photobucket.com/albums/cc462/Rugaard/MissileDestroyer_zps41c56de0.png)
[close]

Very nice, I like the lack of sharp detailing and the color scheme.

Gives it a very nice, almost Armored Core esque style to it
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on July 18, 2013, 12:08:23 AM
Same applies for that carrier, very nice shading! Well lit and you nailed the light source.

Not too sure on those front weapon mount blocks, seem a bit dark and thin lined to me....
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 18, 2013, 03:33:53 AM
Nice going, Ember. :) Maybe someday you can teach me that stuff. :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanostrike on July 18, 2013, 10:19:29 AM
Hey Sprog...remember your Cleaver Gunship?

I was looking to create a good Gunship for my game because, frankly, the Brawler sucks and most mods' "Gunships" are just "Ships with guns" instead of a helicopter-style Gunship.

Your Gunship sprite was the best I've seen so far, so I enlarged it a bit, modded on some slightly larger weapon hardpoint areas, and gave it stats/loadouts.  Hope you don't mind.  I'm not using it for a big mod or anything, just my personal use in the campaign so far.  Anyway, this is the result:

https://www.dropbox.com/s/6h1y6hvt5dbzsio/Cleaver%20Gunship.rar

In the "Tore Up Plenty" style, you'll start with it if you choose "Did something else" at character creation.  So far it does it's role excellently.  It's good against larger or slower targets due to it's slim profile, good forward shields, and forward-focused firepower, but a poor dogfighter due to those same reasons (And lack of Turrets).

Anyway, if anyone wants to use it, you can go right ahead.  I'm just sick of not having a decent Gunship in Starfarer.  I might also mod together a Greenback Gunship as well for high-tech fleets.


Also, I'd love to see some more Frigate-sized Gunships and possibly even some Destroyer-sized ones.  The Helicopter/VTOL style of ship is sorely under-represented in the game so far outside of Fighters.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on July 18, 2013, 10:25:24 AM
just to show that i am still alive and working on Valkyrial's ship

not reach the starsector stage yet, but getting close.
Spoiler
(http://fc06.deviantart.net/fs70/i/2013/199/a/b/azmodaeus_wip10_basic_done_by_maximilianyuen-d6e12z5.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 18, 2013, 10:40:24 AM
I was looking to create a good Gunship for my game because, frankly, the Brawler sucks and most mods' "Gunships" are just "Ships with guns" instead of a helicopter-style Gunship.

I am confused.

Gunship: An airplane or a helicopter heavily armed with machine guns or with machine guns and cannon, providing air support for ground troops in combat.

What seems to be the general idea in Starsector about what a gunship exactly is?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on July 18, 2013, 10:43:53 AM
Love your work, maximillian. Really great detail, and beautiful forms.

Spoiler
(https://dl.dropboxusercontent.com/u/66536185/ridgeback_flat.png)
[close]

Working on a ship, it's kind of a gunship, but I don't know how big it is? I want it to be a frigate, but I can't help but think it could be a cruiser. What do you guys think?

approx sprite (resize only)

Frigate:
Spoiler
(https://dl.dropboxusercontent.com/u/66536185/ridgeback_frig.png)
[close]

Destroyer:
Spoiler
(https://dl.dropboxusercontent.com/u/66536185/ridgeback_dest.png)(https://dl.dropboxusercontent.com/u/66536185/ridgeback_dest_x.png)
[close]

Cruiser:
Spoiler
(https://dl.dropboxusercontent.com/u/66536185/ridgeback_crui.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrashToDesktop on July 18, 2013, 10:44:35 AM
A "Gunship" in Starsector seems to be a lightly-armored vessel with A LOT of weaponry. :) Brawler is a perfect example, as it is called that.

I'd go with the frigate-size, mendonca.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 18, 2013, 10:51:16 AM
@mendonca: I'd go with Destroyer or Cruiser. It looks a bit too ominous to be a mere frigate. :)

@The Soldier: Thanks. So I labeled my Vaahrok correctly then. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanostrike on July 18, 2013, 11:03:22 AM
I was looking to create a good Gunship for my game because, frankly, the Brawler sucks and most mods' "Gunships" are just "Ships with guns" instead of a helicopter-style Gunship.

I am confused.

Gunship: An airplane or a helicopter heavily armed with machine guns or with machine guns and cannon, providing air support for ground troops in combat.

What seems to be the general idea in Starsector about what a gunship exactly is?


Naval Gunship and Helicopter Gunship are two different things.  The Naval Gunship is basically a boat loaded up with guns.  Almost any boat can be a Gunship, technically.

Helicopter Gunships are maneuverable, durable ground-attack craft, typically with limited anti-aircraft abilities but superb ground-striking abilities with an emphasis on precision.


I was more referring to helicopter-styled in that it has a very slim, hard-to-hit-from-the-front profile, ideal for a gunship.  It can keep it's tightly-packed forward guns trained on a target while presenting it's target with a hard-to-hit opponent.

My cornerstones for Starsector Gunships are:

+Forward-facing Hardpoint Weapons as the main source of firepower.  No turrets or minimal turrets with VERY limited arcs.
+Efficient forward-locked shields.
+Good maneuverability and acceleration/deceleration, allowing it to strafe
+Decent speed (This is what KILLS the Brawler)
+A compact design, allowing more precise application of firepower and less "Wasted space" making the ship a bigger target.


I was trying to get some Apache or Cobra Helicopter sprites to mod up some other Gunships, but I can't find any decent ones that are top-down and don't have giant-ass rotors blocking most of the sprite.  I can't draw for crap, myself, so I haven't been able to whip up any decent sprites and almost any that I found besides Sprog's awesome work clashed with the vanilla look so hard that they looked to be a different game.  I could see Sprog's ship fitting in with any midline (Or even some Hegemony) fleets, so that's what I went with for looks.



I wish I could make my Cleaver sprite a bit less blurry, but upsizing it tends to do that.  I love how it handles in-game, though.  Easy to get into a capital ship's blind spots and hover there.  And the closely-packed guns let you easily focus your fire on a key engine or weapon system on the enemy ship.

But it's not great against Fightercraft, has to watch out for tail-seeking missiles, and in a fleet battle has to be aware that it's rear is wide-open.  And at only 150 max speed, a lot of the faster Tri-tach ships can still kite it pretty easily.



Also, I'd go with the Destroyer size too, Mendoza.  It looks a bit wide and bulky for a Frigate, but a bit on the small side for a Cruiser.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on July 18, 2013, 11:08:28 AM
In space game terms, gunships tend to be lightly armoured hard hitting ships.   Gun-ship. The space borne equivalent of an A-10.  The Skaal can be considered a gunship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on July 18, 2013, 11:24:07 AM
Hey Sprog...remember your Cleaver Gunship?

I was looking to create a good Gunship for my game because, frankly, the Brawler sucks and most mods' "Gunships" are just "Ships with guns" instead of a helicopter-style Gunship.

Your Gunship sprite was the best I've seen so far, so I enlarged it a bit, modded on some slightly larger weapon hardpoint areas, and gave it stats/loadouts.  Hope you don't mind.  I'm not using it for a big mod or anything, just my personal use in the campaign so far.  Anyway, this is the result:

https://www.dropbox.com/s/6h1y6hvt5dbzsio/Cleaver%20Gunship.rar

In the "Tore Up Plenty" style, you'll start with it if you choose "Did something else" at character creation.  So far it does it's role excellently.  It's good against larger or slower targets due to it's slim profile, good forward shields, and forward-focused firepower, but a poor dogfighter due to those same reasons (And lack of Turrets).

Anyway, if anyone wants to use it, you can go right ahead.  I'm just sick of not having a decent Gunship in Starfarer.  I might also mod together a Greenback Gunship as well for high-tech fleets.


Also, I'd love to see some more Frigate-sized Gunships and possibly even some Destroyer-sized ones.  The Helicopter/VTOL style of ship is sorely under-represented in the game so far outside of Fighters.

Hey man, Glad you like the sprite, Just be sure to leave credit :P

I've been looking to get into spriting more for fighters, Pm me on steam sometime (sproginator66) and we can chat about it.

-Sprog
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on July 18, 2013, 11:58:59 AM
(https://dl.dropboxusercontent.com/u/66536185/ridgeback_dest_y.png)

(https://dl.dropboxusercontent.com/u/66536185/screenshot003.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 18, 2013, 02:09:30 PM
Destroyeeeer! Yaaaaaaaaaay!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on July 18, 2013, 02:19:16 PM
(http://i.imgur.com/rivxWYA.png) Now thats a gunship right there, cute little fella isn't he? ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanostrike on July 18, 2013, 02:36:11 PM
(https://dl.dropboxusercontent.com/u/66536185/ridgeback_dest_y.png)

(https://dl.dropboxusercontent.com/u/66536185/screenshot003.png)

That looks menacing as hell.  I think it'd look more menacing with all the weapon hardpoints filled, though.  LOL.

(http://i.imgur.com/rivxWYA.png) Now thats a gunship right there, cute little fella isn't he? ;)

One of the few gunships I've seen that I actually like and frequently use.  Maneuverable, fast, decent shields, small profile, and versatile Ballistic slots.  The Yuushan MK II, isn't it?  I usually play Valkyrians in Excelerin, but I've only been able to get the MK I.  Is there something special you have to do or is it luck?

I load that thing up with Needlers and Lancers and go to town, dodging missiles and sniping capital ships all day.  Usually the first thing I do is get one of 'em to the Omnifactory so I can start cranking out squadrons of them.


The only other real Gunship in the mod was the Blackrock Locust and the limited faction weapons kinda gimped it for me because I couldn't get an Energy Weapon that wasn't crappy for Blackrock and since the Locust has 2 energy slots, that kinda sucked...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on July 18, 2013, 02:50:18 PM
That looks menacing as hell.  I think it'd look more menacing with all the weapon hardpoints filled, though.  LOL.
Ha! Yeah ... overdid the mount layout with respect to 'vanilla balance', fell short of a few OPs in refit. Nice to play around, though.

Also, a quick bash in to something a bit 'tighter', as an experiment:

(https://dl.dropboxusercontent.com/u/66536185/pack_ridgeback_x.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 18, 2013, 03:01:30 PM
It looks very biomechanical mendonca. Are you planning on making a new faction? Nice sprite BTW, even though i prefer the "tighter" version.

Valkyrial, i like it. It change a lot from the usual giant monsters you habitued us to ;D. But only 2 smalls mounts? That's a bit light for a gunship, unless it will be part of a wing?

Also, kudos Thule for your new version of the Yellow jacket. I hope you are going to make some more of these as this is probably your best sprite yet.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on July 18, 2013, 05:15:53 PM
Ha! Yeah ... overdid the mount layout with respect to 'vanilla balance', fell short of a few OPs in refit. Nice to play around, though.

I'm not actually so sure of that - it's roughly comparable to the Hammerhead destroyer or the Falcon light cruiser; it's got - judging just by mounts - slightly more forward firepower than either, but as a destroyer-sized cousin to the Brawler frigate, that's not that bad.
If I were trying to scale it back, though, I'd consider swapping the medium energy hardpoints for small missile hardpoints, and replacing the medium missile turrets with either medium energy (to maintain current weapon balance) or possibly medium universal (if you want the flexibility to go either missileboat or uber-brawler).

...I probably wouldn't give it the EMP emitter as a system, though; for one thing, that makes it scary in player hands (near-immunity to missiles), but it also doesn't work well under AI control on something with some actual firepower, since the AI will blithely activate EMP whenever it can - locking itself out of firing its main guns.  Might be tempting to give it, say, horrible 1.4 efficiency shields... and the fortress shield as a system.  Don't know how well the AI would use that, but it'd at least amuse me.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on July 18, 2013, 05:38:07 PM
Thanks for all the heads up and copliments, much appreciated ;)

A small asthetical update for the subfaction "Yellowjackets" of the "3 Colors Coalition":

Spoiler
(http://i.imgur.com/FmyqhHz.png)
[close]
Anvil-class Astro Forge

Spoiler
(http://i.imgur.com/BY1ZEXV.png)
[close]
Termite-class Frigate


Spoiler
(http://i.imgur.com/ogK8QQr.png)
[close]
Ogre-class Bomber

I would like to incorporate an existing mod weapon.
Does anyone know a large Energy Weapon that fits on a mining themed Ship?
I looked up Blackrock, Junk Pirates and could not find something suitable. Any Ideas and/or hints?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 18, 2013, 05:58:07 PM
Beams? Projectiles? What kind of projectile? Plasma?
Ps: I think the Termite looks better without stripes. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on July 18, 2013, 07:21:38 PM
It looks very biomechanical mendonca. Are you planning on making a new faction? Nice sprite BTW, even though i prefer the "tighter" version.

Valkyrial, i like it. It change a lot from the usual giant monsters you habitued us to ;D. But only 2 smalls mounts? That's a bit light for a gunship, unless it will be part of a wing?

Also, kudos Thule for your new version of the Yellow jacket. I hope you are going to make some more of these as this is probably your best sprite yet.

Oooh there are new "massive" ships in the next update as well, so don't be sad :D, and that little guy is quite old, and he has 4 mounts, the 2 "sticks" up front are actually gun mounts.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on July 18, 2013, 11:11:52 PM
It looks very biomechanical mendonca. Are you planning on making a new faction? Nice sprite BTW, even though i prefer the "tighter" version.
Yeah, planning on doing so!

I might prefer the tighter one as well, will have to play about in game and see what I reckon.

Spoiler
Ha! Yeah ... overdid the mount layout with respect to 'vanilla balance', fell short of a few OPs in refit. Nice to play around, though.

I'm not actually so sure of that - it's roughly comparable to the Hammerhead destroyer or the Falcon light cruiser; it's got - judging just by mounts - slightly more forward firepower than either, but as a destroyer-sized cousin to the Brawler frigate, that's not that bad.
If I were trying to scale it back, though, I'd consider swapping the medium energy hardpoints for small missile hardpoints, and replacing the medium missile turrets with either medium energy (to maintain current weapon balance) or possibly medium universal (if you want the flexibility to go either missileboat or uber-brawler).

...I probably wouldn't give it the EMP emitter as a system, though; for one thing, that makes it scary in player hands (near-immunity to missiles), but it also doesn't work well under AI control on something with some actual firepower, since the AI will blithely activate EMP whenever it can - locking itself out of firing its main guns.  Might be tempting to give it, say, horrible 1.4 efficiency shields... and the fortress shield as a system.  Don't know how well the AI would use that, but it'd at least amuse me.
[close]
Hey thanks for that Wyvern, some great feedback! The EMP / AI comment is extremely valid.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on July 19, 2013, 01:17:25 PM
I am currently gathering up supplies to start construction...



You know how boring those days at the office get.

Nothing can suppress our inner fleet commander. Nothing can stop us from creating warships out of...

Spoiler
(http://cruiselyna.com/wp-content/uploads/2013/04/office-supplies.jpg)
[close]
Spoiler
(http://www.instructables.com/files/deriv/FVF/H9EG/GNBEVD8I/FVFH9EGGNBEVD8I.LARGE.jpg)
[close]

...office supplies.  8)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 19, 2013, 01:28:06 PM
Nice. Now if you had duct tape among those supplies you could create capital ships as well!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on July 19, 2013, 02:30:49 PM
Here we can see a typical Office Destroyer.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Office_Destroyer6.png)
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Office_Destroyer2.png)

1.) Gas operated Pencil Stump launcher tubes

2.) ink-injection Thumbtack Torpedo pen

3.) Powerful Eraser turret

The ship is steam-powered, of course, by burning pencil chips.
[close]

Updated spoiler.  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on July 19, 2013, 03:34:33 PM
Ahh, a fine craft run by only the most elite of bureaucrats.

Besides that fact, I love your intuition on ship structures. It is easy to the eye and cool at the same time! Good luck on the rest, if you're making it a mod collection.  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 21, 2013, 04:01:25 PM
Original art also created by Kalthaniell (as with my other 2 mods).
Spoiler
(http://avatar.home.xs4all.nl/crap/newfaction.png)
[close]
Polished, sharpened and ready to go. (Apart from turret mounts.)

So far the Bushi ships were rated an averaged 'meh'. I wonder, are these better liked?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on July 21, 2013, 06:16:28 PM
Here is a naval destroyer modified for space. Or something like that. :p

Open to ANY criticism.

(http://i.imgur.com/LQT7OJT.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on July 21, 2013, 11:30:47 PM
Here we can see a typical Office Destroyer.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Office_Destroyer6.png)
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Office_Destroyer2.png)

1.) Gas operated Pencil Stump launcher tubes

2.) ink-injection Thumbtack Torpedo pen

3.) Powerful Eraser turret

The ship is steam-powered, of course, by burning pencil chips.
[close]

Updated spoiler.  ;)


This one is EPIC XD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on July 22, 2013, 01:58:03 AM
@Gotcha
I dont like the kitbashes. It is too easy to see what they are build out of.
Try cutting the ships into more pieces and tweak colours and details.
The other ships look neat but due to there smooth style they don't fit the starsector theme.
If modded I would recommend making it a total conversion.

@Focer360
More shading, less lining, more detail, more colors :3.
If this is a little too general.
I advice you to keep practising.
take a closer look at the vanilla ships and read some of the guides posted here (http://fractalsoftworks.com/forum/index.php?topic=3342.0).

@Erick Doe
I think many artists would kill for your creativity.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 22, 2013, 05:03:35 AM
@TheHappyFace: Yeah, you're right. I should probably spend time on making my other factions fit better.
Maybe someone else can use that. Just remember to credit Kalthaniell. :)


Edit: I am trying to apply some textures to my Bushi ships. I've also changed the turret mounts.
I'm wondering, would anyone know if Photoshop has an option to darken/remove those glowy bits?
Or will I have to try by hand?  :P
Spoiler
(http://avatar.home.xs4all.nl/crap/bushi_kabuto_tests.png)
[close]
Edit2: Never mind, I tried it by hand and it actually looks much better! (I think.)

@Foxer360: Maybe you can make the communications tower/bridge stick out more?
Also, I would remove some small turret mounts and replace them with medium ones.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on July 22, 2013, 12:23:54 PM
Way better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on July 22, 2013, 08:25:11 PM
@TheHappyFace: Yeah, you're right. I should probably spend time on making my other factions fit better.
Maybe someone else can use that. Just remember to credit Kalthaniell. :)


Edit: I am trying to apply some textures to my Bushi ships. I've also changed the turret mounts.
I'm wondering, would anyone know if Photoshop has an option to darken/remove those glowy bits?
Or will I have to try by hand?  :P
Spoiler
(http://avatar.home.xs4all.nl/crap/bushi_kabuto_tests.png)
[close]
Edit2: Never mind, I tried it by hand and it actually looks much better! (I think.)

@Foxer360: Maybe you can make the communications tower/bridge stick out more?
Also, I would remove some small turret mounts and replace them with medium ones.

I believe you can just select the ctrl select the ship, and -1 or -2 pixel from selection to remove the glow easily :)

very cool looking ship now it becomes btw
especially the light shading at the rear that suggest the vertical curve line flow is fantastic

just the spec/highlight/reflection is a bit over, like it's a coating or so.
could do a pattern/texture multiply over the highlight or simply dim a bit?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 22, 2013, 08:52:51 PM
The Hermes; the Independent answer to the Tempest.

Art by David, with a lot of little stuff by me :)
(http://www.wolfegames.com/TA_Section/hermes.png)

Oh, and... first off, really cool stuff I see happened while I was on vacation!  I made a huge number of drawings; I don't suppose anybody wants to see them raw?  I have no idea how long it will take me to get around to painting them, I must have done 20+ designs with the help of a small person of my acquaintance :)

@Foxer360:  The basic design is fine, but the ship has ended up feeling very flat, due to a lack of shading and lighting.  The turret spots look really out of place; they're much brighter than the rest of the hull and just don't fit very well.  I'm tempted to do a fix-up to show how it could be fixed, but I'm a bit busy atm and the Hermes is as much screwing around as I'm permitted this evening :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on July 22, 2013, 09:05:06 PM
The Hermes; the Independent answer to the Tempest.

Art by David, with a lot of little stuff by me :)
(http://www.wolfegames.com/TA_Section/hermes.png)

Oh, and... first off, really cool stuff I see happened while I was on vacation!  I made a huge number of drawings; I don't suppose anybody wants to see them raw?  I have no idea how long it will take me to get around to painting them, I must have done 20+ designs with the help of a small person of my acquaintance :)

@Foxer360:  The basic design is fine, but the ship has ended up feeling very flat, due to a lack of shading and lighting.  The turret spots look really out of place; they're much brighter than the rest of the hull and just don't fit very well.  I'm tempted to do a fix-up to show how it could be fixed, but I'm a bit busy atm and the Hermes is as much screwing around as I'm permitted this evening :)

I want! no one can blame you when its in spoilers tag :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 22, 2013, 09:11:15 PM
Well... maybe small versions, big if anybody actually wants to take a swing at them?  I don't suppose anybody will complain then, it'll only be a couple of hundred KB.

<rummages through scans>

OK, here are the small versions of the ones I'd like to show atm.  I left out a couple of weaker drawings and a couple I think I'll do for sure.  I did a lot of whacky stuff; I was on vacation with family and various children were around and it was a fun thing to do when I wasn't fishing or playing cards :)

If anybody wants any of these at original resolution to try and paint them up, PM me and I'll shoot you a link.  Given how busy I am with other stuff atm, it may be quite some time before I can get these done myself but I'll try and work through them as I can :)

Spoiler

This first one's extra-weird.  When I went on vacation, I gave my favorite smallish person an idea for a theme; North-Western Native American art (totem animals, spirit carvings and the like).  The basic idea for the faction was that they were some sort of Romantic culture obsessed with living their bizarre fantasies about the Old Earth lifestyle before the Domain's technology- kind of the hipster version of the Luddites.  Due to lack of reliable Internet access (and resulting lack of reference images) this didn't get any further than this design.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships001.jpg)
One of several explorations of flying-wing designs, ranging from capital ships to destroyers.  Pirate, Tri-Tach, Hegemony.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships002.jpg)
More flying-wings.  Glaug, Gearheads (more on them further down), Independents
(http://www.wolfegames.com/TA_Section/ss_vacation_ships003.jpg)
A little sketch I drew as a detail of a station concept turned into this design- sort of a cleaned-up militarized Lasher.  The pods on both winglets are big, built-in rocket launchers of some kind.  Four turret stations round out the armament.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships004.jpg)
For a while now, I've wanted to play around with AWACs concepts and various ways to use sensor warfare in the Starsector engine to allow for more long-range planning and tactical play.  This was a stab at a CCC vessel, a fairly lightly-armed Destroyer with a long-range scanner to provide a fleet detachment with long-range sensor capabilities.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships005.jpg)
The Glaug are kind of fun and alien, but lack something really horrifyingly mothership-like to strike terror into the hearts of experienced players.  This concept is for a monitor-type vessel- fairly lightly armed (light turrets on those big spines, but no heavies or long-range missiles) and slow, but with really terrifying levels of protection and self-healing bio-armor and some sort of light, nasty bio-drones.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships006.jpg)
An experiment with ratios.  All I did with these was change ratios of the forms and then ask people which ones were their favorite.  Interestingly, people split evenly on two of the variants.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships007.jpg)
A small person of my acquaintance had the brilliant idea of a theme based on "mechanical stuff like gears and... stuff".  Anyhow, we made up a faction called the Gearheads based on the first sketches that were made.  The idea behind the Gearheads is that they're obsessed with re-learning all of the ancient archeo-tech from scratch, and they incorporate gears and giant lightbulbs into their ships as a symbol of how they've re-mastered basic concepts, like how electricity can be generated and how to transmit mechanical energy.  In the dystopian future of Starsector, they make a good foil for the Luddites.  Anyhow, these are a few of the sketches we made of the ideas.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships008.jpg)
A Really Fricking Huge Battleship, Or Something.  Wanted something that felt large, ponderous, and more Independent than Tri-Tach / Hegemony; something in that mid-tech range that would feel like some enormous leviathon from the depths of space.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships009.jpg)
A couple of oddball designs; the first was just me playing around with insectile concepts and the second is an enormous floating space cannon designed to support fleets during major engagements- the little widgets on the inside of the gap are accelerator magnets or something.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships010.jpg)
A fragment of an idea that went south; I scanned it, hated it about as much as I did after I drew it, cut it a bit and this thing emerged.  I think it might actually be pretty nice if it had a decent central cockpit tower design....
(http://www.wolfegames.com/TA_Section/ss_vacation_ships011.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on July 22, 2013, 11:18:52 PM
Well... maybe small versions, big if anybody actually wants to take a swing at them?  I don't suppose anybody will complain then, it'll only be a couple of hundred KB.

<rummages through scans>

OK, here are the small versions of the ones I'd like to show atm.  I left out a couple of weaker drawings and a couple I think I'll do for sure.  I did a lot of whacky stuff; I was on vacation with family and various children were around and it was a fun thing to do when I wasn't fishing or playing cards :)

If anybody wants any of these at original resolution to try and paint them up, PM me and I'll shoot you a link.  Given how busy I am with other stuff atm, it may be quite some time before I can get these done myself but I'll try and work through them as I can :)

Spoiler

This first one's extra-weird.  When I went on vacation, I gave my favorite smallish person an idea for a theme; North-Western Native American art (totem animals, spirit carvings and the like).  The basic idea for the faction was that they were some sort of Romantic culture obsessed with living their bizarre fantasies about the Old Earth lifestyle before the Domain's technology- kind of the hipster version of the Luddites.  Due to lack of reliable Internet access (and resulting lack of reference images) this didn't get any further than this design.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships001.jpg)
One of several explorations of flying-wing designs, ranging from capital ships to destroyers.  Pirate, Tri-Tach, Hegemony.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships002.jpg)
More flying-wings.  Glaug, Gearheads (more on them further down), Independents
(http://www.wolfegames.com/TA_Section/ss_vacation_ships003.jpg)
A little sketch I drew as a detail of a station concept turned into this design- sort of a cleaned-up militarized Lasher.  The pods on both winglets are big, built-in rocket launchers of some kind.  Four turret stations round out the armament.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships004.jpg)
For a while now, I've wanted to play around with AWACs concepts and various ways to use sensor warfare in the Starsector engine to allow for more long-range planning and tactical play.  This was a stab at a CCC vessel, a fairly lightly-armed Destroyer with a long-range scanner to provide a fleet detachment with long-range sensor capabilities.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships005.jpg)
The Glaug are kind of fun and alien, but lack something really horrifyingly mothership-like to strike terror into the hearts of experienced players.  This concept is for a monitor-type vessel- fairly lightly armed (light turrets on those big spines, but no heavies or long-range missiles) and slow, but with really terrifying levels of protection and self-healing bio-armor and some sort of light, nasty bio-drones.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships006.jpg)
An experiment with ratios.  All I did with these was change ratios of the forms and then ask people which ones were their favorite.  Interestingly, people split evenly on two of the variants.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships007.jpg)
A small person of my acquaintance had the brilliant idea of a theme based on "mechanical stuff like gears and... stuff".  Anyhow, we made up a faction called the Gearheads based on the first sketches that were made.  The idea behind the Gearheads is that they're obsessed with re-learning all of the ancient archeo-tech from scratch, and they incorporate gears and giant lightbulbs into their ships as a symbol of how they've re-mastered basic concepts, like how electricity can be generated and how to transmit mechanical energy.  In the dystopian future of Starsector, they make a good foil for the Luddites.  Anyhow, these are a few of the sketches we made of the ideas.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships008.jpg)
A Really Fricking Huge Battleship, Or Something.  Wanted something that felt large, ponderous, and more Independent than Tri-Tach / Hegemony; something in that mid-tech range that would feel like some enormous leviathon from the depths of space.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships009.jpg)
A couple of oddball designs; the first was just me playing around with insectile concepts and the second is an enormous floating space cannon designed to support fleets during major engagements- the little widgets on the inside of the gap are accelerator magnets or something.
(http://www.wolfegames.com/TA_Section/ss_vacation_ships010.jpg)
A fragment of an idea that went south; I scanned it, hated it about as much as I did after I drew it, cut it a bit and this thing emerged.  I think it might actually be pretty nice if it had a decent central cockpit tower design....
(http://www.wolfegames.com/TA_Section/ss_vacation_ships011.jpg)
[close]

love the shape of the middle one is second pic and the style of the bottom one is third pic.

reminds me of the airship in the Japan animation Castle in the Sky
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 23, 2013, 12:22:00 AM
Bottom one in third pic is a reference to Nausicaa's aircraft designs; couldn't help it, I'm a big fan of Miyazaki ;)

Oh, and I saw the whole gunship theme thing a couple of pages back, so here's a gunship, the Spector VIII.  Two medium missile racks, built-in weapon in the nose, comes with Airwolf theme song (https://www.youtube.com/watch?v=uY5ogQ-kZrY).

Based on Nanostrike's Cleaver design, very very loosely re-interpreted :)

(http://www.wolfegames.com/TA_Section/spector_viii.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on July 23, 2013, 06:45:20 AM
xenoargh, that's some really good looking content. Are you coding it into the game as well?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on July 23, 2013, 08:10:01 AM
The Base of Valkyria's special order, no deco and turret mounts yet, but the hull is basically this, only bigger ;D

Spoiler
(https://lh3.googleusercontent.com/-NJ5kq_LjLCg/Ue6XZslvLQI/AAAAAAAAcqA/9N8_p5ydpMA/w508-h904-no/T_final.png)
[close]

this weekend will try to make it a bit more vanilla style...if i can, no promise here  :'(
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 23, 2013, 09:24:58 AM
Getting that pixel-painted is going to be quite the project, but should be really satisfying!

@Uomoz:  Yeah, I made that Vacuum mod, and that's where this stuff ends up, along with other things :)

If you're looking for a coding project, let me know, I was going to try and find time to build a couple of big features before 0.6a but I suspect Alex will beat me to the punch :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on July 23, 2013, 10:06:34 AM
 :o That ship is amazing! (Give it a lick! Mmm, tastes just like raisins!) A Neutrino Unsung outfitted with 6 Interstellar Federation Large Hadron Colliders will be like a mouse with 6 peashooters against an elephant! (The elephant has laser cannon eyes though.)

Anyways, it looks great. However I think it is a bit flat looking, so a bit more shading would really flesh out its presence in the battlefield.

Good luck!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on July 23, 2013, 11:01:20 AM
If you're looking for a coding project, let me know, I was going to try and find time to build a couple of big features before 0.6a but I suspect Alex will beat me to the punch :)

That's why I stick to vanilla features, you never know the direction the game is going :D.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on July 23, 2013, 03:26:23 PM
Alrighty, while I have no idea what my release schedule might be, I have at least been thinking about Shadowyards during my sabbatical.  Have some concepts for a couple logistics type ships:

Spoiler
(http://i.imgur.com/D0vHMFR.png)

The Solidarity is a general purpose transport ship which is used for transporting modest amounts of cargo and personnel; she is rather fast for her size and uses a drive boosting system to help help evade pursuit.

The Lambent is the smallest Tanker produced by the workers co-op/rogue state Shadowyards Heavy Industries, and is mostly notable for being completely automated, though a small passenger berth is maintained in case of emergencies.

Both vessels are of destroyer size and are common utility ships used by SHI.
[close]

I will probably be changing the Solidarities engine section a bit and making it blend a bit more with the main hull.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 23, 2013, 03:41:16 PM
Very nice drawings. And knowing your other ships I can safely say that these will be kick-ass as well. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on July 24, 2013, 01:13:23 AM
@MShadowy
I have not much to say, maybe the tanker can use some more plating to make it resemble the others more?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 27, 2013, 02:50:44 AM
I'm making some new, really tiny factions that'll hopefully add to keeping space interestingly busy.
Free Miners Guild;
Spoiler
(http://avatar.home.xs4all.nl/crap/screenshot009.png)
[close]
This faction only has a fighter wing, 2 freighters and this bulky mining vessel. They'll be neutral and go about their own business.

Nexus:
Spoiler
(http://avatar.home.xs4all.nl/crap/screenshot010.png)
[close]
A drone faction, they'll only have a frigate, cruiser and capital ship. All have ridiculously weak firepower on their own, they rely on their drones, which are horribly weak as well, but simply won't run out anytime soon.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 27, 2013, 10:09:15 AM
I love the Miners look. I hope we'll see more ships type.

And for the Nexus, try not to make them too fast. It will quickly become annoying to run after something that can send tons of drones across the map. But otherwise yeah, they looks very cool.

Also maximilianyuen, this ship will be part of the Valkyrians or is it for another faction of his?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on July 27, 2013, 04:16:32 PM
Nexus would take up little logistics/FP as well? If they aren't very strong, making them balanced by making their numbers insane would be interesting.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on July 27, 2013, 04:43:49 PM
Feeling a bit down, so I did some work on the Lambent.

Spoiler
(http://i.imgur.com/BJAq0Uh.png)
[close]

Slightly modified the design, hopefully the silhouette works.  As usual she's at about twice the size the final will be, she's likely to be a bit stubbier than the medium tanker.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on July 27, 2013, 04:49:58 PM
Very nice MShadowy. It has a very distinct silhouette, setting it apart from your other ships, while still maintaining that Shadowyards look.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 27, 2013, 06:51:16 PM
Got one of the flying wings done-ish. 

Here's the Acanthus, a Pirate vessel:

(http://www.wolfegames.com/TA_Section/acanthus.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on July 27, 2013, 07:02:45 PM
Oh, I quite like that ship.  Very interesting design; The ruddy vs bronze hull plating contrast works pretty well; additionally I rather like the greebliness of her shape.

Nice work!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 27, 2013, 07:11:04 PM
Yeah, I kinda picked that one first, simply because it was the most greebly of the new bunch; took forever to go from the pencil sketch to clean.  Figured I might as well get it knocked out before I tackled the others.  Not entirely happy with it, a couple of things went awry, but most of the things I'm not happy with are probably not fixable at this point without going back quite a bit so I'm probably going to call it done :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on July 27, 2013, 10:04:36 PM
On a somewhat unrelated note, I finished the sketches for the first couple pages of an info-graphic kinda thing... but I don't think I'll continue it.

Probably would be more efficient just to type things out...

Spoiler
(http://i.imgur.com/4JOnOMt.jpg)

(http://i.imgur.com/SdQVNL2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on July 27, 2013, 10:25:40 PM
Ermehgerd. Awesome. Bravo, dear shadowy! You are a special part of this community who contributes more that just a mod. You really enjoy fleshing out your lore, and take the time to support it with extra goodies like this comic-thing. You have my respect and adoration.  :D

Anyways, on the topic of artwork: Great job, of course. I really think that this would look excellent colored and polished some more. I know this is a personal problem, but I had a little bit of trouble trying to read some of the speech bubbles.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on July 27, 2013, 10:50:59 PM
Thanks, I'm glad you like the thing.  In truth I'm a bit fond of it as well, but making these is pretty tedious.

As for the lettering, sorry bout that.  My handwriting is kinda bad...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on July 28, 2013, 12:16:00 AM
Lore in comic strip form? Why not :P
The planet almost reminds me of cortex command planets lol

Spoiler
(http://i.imgur.com/ojJ4Mwp.png)
[close]

Everybody else was doing some so why not :D
And now i'll never do another just cause how awful i am at free handing with a mouse.
Though just reminds me another benefit of 3d models, they don't suddenly curve on you midway :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on July 28, 2013, 03:12:05 AM
MShadowy have you tried doing some custom planet textures, in truth in star sector theres a lack of them with a exception of a very few mods that added some, for example, planets with huge cities or water worlds just to name a few types.

And those sure look cute
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on July 28, 2013, 06:14:57 AM
sorry got some dumb question:

which ship got a glowing decorative weapon in core?

I am making an alternative ship to test the output effect but there are some beginner stuff to ask for help first.

here's the new ship:
Spoiler
(https://lh4.googleusercontent.com/-U8APCmI1PB0/UfUXva57qdI/AAAAAAAAcys/u49piZRlIe4/w119-h545-no/EONIS.png)
[close]

and the rear part should glow
Spoiler
(https://lh5.googleusercontent.com/-qnsC71zL8g4/UfUXzaGCeWI/AAAAAAAAcy8/8X-8BBG5388/w42-h54-no/rear+glow.png)
[close]

so how do i do that? can please point me to any existing example?

the only way i can think of is to create a 0 range hardpoint weapon, but i am sure thats not the right way for it.

thanks!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on July 28, 2013, 07:13:16 AM
@FlashFrozen
Nice sketch! The Unsung appears much more sleek than I'd imagined her to be.

@Maximilian
Nothing can beat the style and look of your 3D ships gone 2D. Can't wait to see a total conversion with all your work in it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on July 28, 2013, 11:15:13 AM
(http://s13.postimg.org/7cdoj5qef/VS_revenant.png) (http://s23.postimg.org/yknk93nyj/Reaper_alpha.gif)

And one of their SFX (http://www.freesfx.co.uk/rx2/mp3s/9/10577_1375035658.mp3)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 28, 2013, 11:23:05 AM
Well, that's definitely a faction I'll be running away from. :o

@xenoargh: Very nice! I'd be worried about the ship's hull stability though. ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 28, 2013, 12:23:35 PM
Really good looking. My favorite is without a doubt the one with a big scythe thingy. With proper animated parts they will be perfects. However will you try to add other ships class than capital?

Xenoargh, i love your big wing shaped ship. It remind me a lot of old shoot em up bosses.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on July 28, 2013, 12:32:30 PM
Had an idea about a weapon but I lack the drawing skill.

Would be a short-burst but high-damage beam cannon that would have three barrels- offset like the lenses of a microscope. After firing another barrel would rotate into position. The base of the weapon would be spherical but have some fancy tubes running around it back into the mount.

Just an idea, if anyone wants to steal it be my guest :3

Spoiler
(http://www.bcscience8.com/images/0_quiz_scope_part.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on July 28, 2013, 12:35:53 PM
Really good looking. My favorite is without a doubt the one with a big scythe thingy. With proper animated parts they will be perfects. However will you try to add other ships class than capital?

Xenoargh, i love your big wing shaped ship. It remind me a lot of old shoot em up bosses.

Those are basically cruisers, got one capital (much larger then those) already on paper and their flag ship (+1 more size in class) in mind.

And ofc drones... not sure about something between.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PCCL on July 28, 2013, 12:44:27 PM

and the rear part should glow
Spoiler
(https://lh5.googleusercontent.com/-qnsC71zL8g4/UfUXzaGCeWI/AAAAAAAAcy8/8X-8BBG5388/w42-h54-no/rear+glow.png)
[close]

so how do i do that? can please point me to any existing example?

the only way i can think of is to create a 0 range hardpoint weapon, but i am sure thats not the right way for it.

thanks!

I'd use a decorative weapon, they're a little bugged until 0.6 though

go to okim's ironclads, his carriers have really nice guidance lights
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on July 28, 2013, 09:43:18 PM
@FlashFrozen
Nice sketch! The Unsung appears much more sleek than I'd imagined her to be.

@Maximilian
Nothing can beat the style and look of your 3D ships gone 2D. Can't wait to see a total conversion with all your work in it.

Thanks a lot, but Ravendarke already immediately show you whos the best lol
I think mine look better :P but i have to admit i can't still quite get it mix with SS style/vanilla style well :\
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on July 28, 2013, 09:45:10 PM
Had an idea about a weapon but I lack the drawing skill.

Would be a short-burst but high-damage beam cannon that would have three barrels- offset like the lenses of a microscope. After firing another barrel would rotate into position. The base of the weapon would be spherical but have some fancy tubes running around it back into the mount.

Just an idea, if anyone wants to steal it be my guest :3

Spoiler
(http://www.bcscience8.com/images/0_quiz_scope_part.jpg)
[close]


barrel of different length? a bit strange  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on July 28, 2013, 09:45:58 PM
(http://s13.postimg.org/7cdoj5qef/VS_revenant.png) (http://s23.postimg.org/yknk93nyj/Reaper_alpha.gif)

And one of their SFX (http://www.freesfx.co.uk/rx2/mp3s/9/10577_1375035658.mp3)

I can't see the gif...just a dead grey?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 28, 2013, 09:47:11 PM
It's audio.  Do you not have Quicktime installed?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on July 28, 2013, 09:48:13 PM

and the rear part should glow
Spoiler
(https://lh5.googleusercontent.com/-qnsC71zL8g4/UfUXzaGCeWI/AAAAAAAAcy8/8X-8BBG5388/w42-h54-no/rear+glow.png)
[close]

so how do i do that? can please point me to any existing example?

the only way i can think of is to create a 0 range hardpoint weapon, but i am sure thats not the right way for it.

thanks!

I'd use a decorative weapon, they're a little bugged until 0.6 though

go to okim's ironclads, his carriers have really nice guidance lights

thanks a lot :)

there's a unwanted glow in the centre in addition to the alpha glow graphic...is that the bug you mentioned?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on July 28, 2013, 09:48:55 PM
It's audio.  Do you not have Quicktime installed?

yes, on a mac so it ought to have. i can hear the audio from the text link below however

and i am refering to the gif :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on July 28, 2013, 10:31:43 PM
barrel of different length? a bit strange  ;)

Well, barrels would be the same length. That's just reference.

Also: Teaser of something that may or may not be Starsector related, but it's something I've been working on regardless.

Spoiler
(http://i.imgur.com/r4C1c6m.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on July 29, 2013, 04:55:19 AM
(http://i.imgur.com/F1biOtS.gif)

Can you see it now? And is it animated?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on July 29, 2013, 04:56:48 AM
I can see it, and it is animated (for me).

Looks awesome, by the way.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on July 29, 2013, 05:03:41 AM
And you couldn´t see the first one? (or one in quote?.. I mean, same ship (so second one), just first upload). Checking if it is hosting problem or just individual (browser) problem.

Edit: sry, I should probably write it to PM to not spam this thread
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on July 29, 2013, 05:06:36 AM
And you couldn´t see the first one? (or one in quote?.. I mean, same ship (so second one), just first upload). Checking if it is hosting problem or just individual (browser) problem.

Edit: sry, I should probably write it to PM to not spam this thread
Ah ... sorry ... I can see it at the moment, I THINK I could see it previously ...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Psiyon on July 29, 2013, 03:17:51 PM
Decided to redo some of my Terran ships. The old ones didn't really give off a decent ancient Egyptian feel, nor did they seem like the indestructible iron and gold monoliths I wanted them to be.

Abydos Subjugator:
Spoiler
New:
(http://imageshack.us/a/img850/517/hm9m.png)

Old:
(http://imageshack.us/a/img507/1774/abydos.png)
[close]

Naqada Sentinel:
Spoiler
New:
(http://imageshack.us/a/img59/2047/k6cl.png)

Old:
(http://imageshack.us/a/img22/9522/61ed.png)
[close]

Abu Simbel Sentinel:
Spoiler
(http://imageshack.us/a/img855/4595/8z58.png)
[close]

Some sketches for the general design of Terran Drone Controllers: http://imageshack.us/a/img837/4466/ipaf.jpg
Drone controllers are critical units for the Terrans, since without them, they can't retain control of of their cybernetically-enslaved population. Not sure how I'm going to reflect this in-game though.


Also reworked the old sprite for the Lemurian Cordelphia-class Assaultship.
3D view (http://imageshack.us/a/img827/6614/alone2w.jpg)
Spoiler
New:
(http://imageshack.us/a/img35/2756/iixw.png)

Old:
(http://imageshack.us/a/img850/6788/cordelphia.png)
[close]



Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 29, 2013, 04:30:37 PM
Those are all considerably improved, I love the Pharaonic-headgear touch, and the deeper shades of yellows help a lot :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on July 29, 2013, 04:35:02 PM
Agreed, new ones are much better, good job :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on July 29, 2013, 04:51:40 PM
holy carp ! tey look insanely better !
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on July 29, 2013, 06:42:41 PM
I've got two small sprites I'm looking to get feedback on.

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/Velites.png)
The Velites superheavy fighter is a light frigate modified to be able to refit at carriers.

It's supposed to be hodge-podged together, and very non-aerodynamic.
[close]

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/vespa.png)
The Vespa hunter-killer frigate. Medium ballistic hardpoint in the front, two small universals behind that. I'm looking for a way to get smoke to bellow out of the two horizontal cylinders in the sides. I have the engine style done, but it still leaves me with an engine flare I don't want. I can't seem to find a way to get just the contrail without the glow.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on July 31, 2013, 06:34:46 AM
Arumac,

You are obviously very good at pixel-work, and the sprites look really smooth. They remind me of Commodore Amiga sprites, like something out of Xenon - with the hues and the apparently limited pallette.

If I had a personal gripe about them, it would just be that I don't know where the bridge is?

Have you got them in the game yet? Would love to see some action shots.

Continuing with the gunship theme - here is a small destroyer (or a large frigate ... haven't decided which hull size to give it yet ...)

Spoiler
(https://dl.dropboxusercontent.com/u/66536185/pack_pitbull.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 31, 2013, 07:55:55 AM
Egyptian feel? Eh, i though about some kind of wasps at first. But yeah, very good job on those remake. They look very menacing now, i really like the yellow and black color scheme. The battleship is much better too.

For Arumac, while i'm not sure about the fighter. But the frigate is really cool! The unusual color scheme and the smooth lines make it very unique. Make me think about some kind of autonomous drone. I'm eager to see some bigger ships with the same style.

mendonca, that's funny, i can easily recognize the Junk pirate feel into this one. I would rework a bit the prow, it looks flat which is strange considering the reactors-tubes thingies on the front.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on July 31, 2013, 04:18:17 PM
Man, I really like both of those sprites Arumac.  Like mendonca noted, they look very much as though they're pulled from the early 90's with their well selected, limited palette and general design scheme.

As for your (kickin') ship mend, I think it might be a bit more suited for small destroyer design.  I really like her silhouette and the overall flow of her shape.  She'll look good, whatever class she is.

Psiyon, keep it up.  Your ships rock.  That is all.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on July 31, 2013, 05:04:56 PM
Continuing with the gunship theme - here is a small destroyer (or a large frigate ... haven't decided which hull size to give it yet ...)

Spoiler
(https://dl.dropboxusercontent.com/u/66536185/pack_pitbull.png)
[close]

I think you can do better mendonca.
I like the style of the ship, it's shape and feel.
The overall quality of the sprite is a rough draft right?

Spoiler
(http://i.imgur.com/zpcL2DR.png)
[close]

You should blend in the weapon mounts more, as of right now they look a little bit odd and out of place.
The overall color is fine but i think it should vary a bit more. What are those white, greyish blurry pixel lines?
Overall i like the concept and i hope it is a concept and you'll continue working on it.



I've got two small sprites I'm looking to get feedback on.

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/Velites.png)
The Velites superheavy fighter is a light frigate modified to be able to refit at carriers.

It's supposed to be hodge-podged together, and very non-aerodynamic.
[close]

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/vespa.png)
The Vespa hunter-killer frigate. Medium ballistic hardpoint in the front, two small universals behind that. I'm looking for a way to get smoke to bellow out of the two horizontal cylinders in the sides. I have the engine style done, but it still leaves me with an engine flare I don't want. I can't seem to find a way to get just the contrail without the glow.
[close]


I also like the color scheme, the style and overall look.
I think you can do better, as mendonca.
The weapon mounts need a much more better blending in job imo. they look odd atm.
I think you should develop it further as it although looks very rough and like a concept.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on July 31, 2013, 05:15:09 PM
@Arumac: I don't like the first one much. The large mount is too big to fit on that particular spot, and the part it's on, it's like it is attached to the main hull by two cables.
The second one, I like it a lot. Retro! Could use some embossing/shadowing etc. on/around the mounts though. :)

@mendonca: Having seen and played with your other ships, I have to agree with Thule. It needs some polishing. ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on August 01, 2013, 02:44:00 AM
On a somewhat unrelated note, I finished the sketches for the first couple pages of an info-graphic kinda thing... but I don't think I'll continue it.

Probably would be more efficient just to type things out...

Spoiler
(http://i.imgur.com/4JOnOMt.jpg)

(http://i.imgur.com/SdQVNL2.png)
[close]
Lore in comic strip form? Why not :P
The planet almost reminds me of cortex command planets lol

Spoiler
(http://i.imgur.com/ojJ4Mwp.png)
[close]

Everybody else was doing some so why not :D
And now i'll never do another just cause how awful i am at free handing with a mouse.
Though just reminds me another benefit of 3d models, they don't suddenly curve on you midway :P
Spoiler
(http://i.imgur.com/8jBImj1.png?1)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on August 01, 2013, 02:30:33 PM
Spoiler
(http://i.imgur.com/1Ky3H85.png)
Old Photograph/Poster from the "First Wave War"
about 30 Cycles ago. Found by some independent
Miners and sold on Corvus to a private Collection
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on August 01, 2013, 02:36:14 PM
Freedom for the Thule I take it? Because they sure don't allow me my freedom.
Nice poster though! :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on August 01, 2013, 05:01:45 PM
Uh... sorry HappyFace?

Anyway, finished the sprite for this thing, but I think I'll wait before putting her in game:

Spoiler
(http://i.imgur.com/e7HWNuw.png)
The Lambent
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on August 01, 2013, 06:10:57 PM
I think the gold part in that ship would make a great ship on its own.
I don't like the blue green parts much though. They don't match with the gold part, both in shape and colour. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 01, 2013, 06:29:21 PM
I like the design a lot, the greebles are fantastic and alien-feeling :)

That said, I agree with Gotcha on the colors- the warm yellows next to all the cool green and that blue just doesn't work for me.  It's distracting and it leads the eye away from the silhouettes of the forms.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on August 01, 2013, 07:17:56 PM
Uh... sorry HappyFace?

Anyway, finished the sprite for this thing, but I think I'll wait before putting her in game:

Spoiler
(http://i.imgur.com/e7HWNuw.png)
The Lambent
[close]

Beautiful ship as usual. Personally I feel it needs more green pieces, possibly making the bottom part of the yellow green, or parts of it green. I think I see what you were going for with the color choices, it's got an old 70's-80's municipal truck feel to it in my opinion.
Spoiler
(http://www.featurepics.com/FI/Thumb300/20070708/Municipal-Dump-Truck-373694.jpg)
[close]

However the yellow doesn't scream "Hey I'm full of highly flammable materials!" quite like a reddish orange.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on August 01, 2013, 08:02:57 PM
Hmmm... it actually looks alright to me but I guess I'll play with the colors and see if I can come up with something better.

Edit:  Alright, this better?

Spoiler
(http://i.imgur.com/bnzMagM.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Flare on August 01, 2013, 09:30:55 PM
I like the truck colour better, but with the green front of the second design.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on August 01, 2013, 10:24:46 PM
Honestly I think you'd be better off leaving it the usual brown.

The giant spherical part kinda says it's a tanker anyway, and other colours don't really mix too well with SHI stuff IMO.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on August 01, 2013, 11:08:39 PM
Decided to redo some of my Terran ships. The old ones didn't really give off a decent ancient Egyptian feel, nor did they seem like the indestructible iron and gold monoliths I wanted them to be.

Abydos Subjugator:
Spoiler
New:
(http://imageshack.us/a/img850/517/hm9m.png)

Old:
(http://imageshack.us/a/img507/1774/abydos.png)
[close]

Naqada Sentinel:
Spoiler
New:
(http://imageshack.us/a/img59/2047/k6cl.png)

Old:
(http://imageshack.us/a/img22/9522/61ed.png)
[close]

Abu Simbel Sentinel:
Spoiler
(http://imageshack.us/a/img855/4595/8z58.png)
[close]

Some sketches for the general design of Terran Drone Controllers: http://imageshack.us/a/img837/4466/ipaf.jpg
Drone controllers are critical units for the Terrans, since without them, they can't retain control of of their cybernetically-enslaved population. Not sure how I'm going to reflect this in-game though.


Also reworked the old sprite for the Lemurian Cordelphia-class Assaultship.
3D view (http://imageshack.us/a/img827/6614/alone2w.jpg)
Spoiler
New:
(http://imageshack.us/a/img35/2756/iixw.png)

Old:
(http://imageshack.us/a/img850/6788/cordelphia.png)
[close]





how do you get the pixel perfect output from 3d? basically a total redraw?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on August 02, 2013, 01:01:23 AM
Uh... sorry HappyFace?

Anyway, finished the sprite for this thing, but I think I'll wait before putting her in game:

Spoiler
(http://i.imgur.com/e7HWNuw.png)
The Lambent
[close]
;) just joking
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 02, 2013, 01:31:48 AM
@MShadowy:  Honestly, I liked the first draft more- this is really clashing a lot.  Suggestion:  make the outside bits a non-cool color (say, brown) with yellow-orange stripes.  Then keep the yellow with orange stripes.  That will give it a "fuel tanker" feel, as well.

Then everything would be warm colors and would not clash.  Or use gray for the outer parts, then you're not clashing either.  See how David used color on hi tankers- red, brown, gray and all the colors are pretty warm.

Anyhow, I certainly don't want to come across as overly critical or anything; the core design's wonderful and if I and a couple of others don't like the "paint job", well, it's just our opinions :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on August 02, 2013, 03:14:15 AM
The sprite is superb, the coloring..... ;)

If you work with photoshop, there's a little extension called "Kuler" which lets you create
color schemes on the fly, or browse thousand of preexisting community ones.

There are certain basic color schemes like Analouge, Monochromatic, Triad or Complementary that automaticly fit the colors together harmonicly based on the specific color theory. Maybe this helps.

Here is a example of a Triad color schemes closly matching your style.

Spoiler
(http://i.imgur.com/Mo2orRs.png)
[close]



Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on August 02, 2013, 09:41:29 AM
Personally, I think the issue is that the tank assembly looks like it's an entirely separate ship, rather than anything to do with color per se.  Here's a bit of a hack job showing what I'd think about changing - notice how this version feels more like a single item than a gold ship pasted on top of a shadowyards vessel.

This is meant as a demonstration only; you could certainly do a lot more to integrate the components than I did; like I said, quick hack job on my part - I just re-colored a few bits, rather than trying to add, say, support struts or something.

Edit: Removed attached image (as I recall, Alex purges attachments eventually anyway; this just saves him the trouble.)  If you want to know more or less what it looked like, just see MShadowy's next revised version.  (Though his version is much nicer than the hack job I'd put together, of course.)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DestinyPlayer on August 02, 2013, 11:29:53 AM
Well, as for my first post here I'd like to share with you a little thing I've done. It's pretty much my first completely custom Pixel Art, and well, anything to tell about it?
(http://i41.tinypic.com/zu2mog.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on August 02, 2013, 12:30:33 PM
@Wyvern

true, your points are valid. Maybe it would help having overlaping hull parts from the main hull over the tanker part.

@ Destiny
Nice little sprite, how long did it took you to make?

On first sight the light source seem to be a bit off. or furthermore more then one lightsource?

the vanilla lightsource in Starsector is more or less a light from straight above the ship, from the center.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on August 02, 2013, 12:34:03 PM
@Player o' Destiny: The model is very nice. I don't like that particular type of yellow though. Or maybe there's too much of it. Try adding other colours as well? :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DestinyPlayer on August 02, 2013, 12:53:44 PM
@Thule
Thanks! Sadly, I have no idea how long have I been drawing, but maybe, an hour or something? Maybe more. And still, I'm surprised how it doesn't look crappy. Yeah, I know that the lightsource is a bit off, I just wanted first to make sure if I could just draw, and then - have fun with the light. After all, it all was made in Paint.net, so I had no advanced tools.
P.S. And also, in some places it's not shadow, it's the colour. I've just tried to make camouflage, and it didn't look so well, but I kept it.
@Gotcha!
Thanks! I think I could add some more colours, I just like that goldy kind of yellow.
Edit:
Removed the camouflage, so it now looks a bit better.
(http://i42.tinypic.com/2evwzk0.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 02, 2013, 01:13:07 PM
Did a quick rework, just to show a few things:

(http://www.wolfegames.com/TA_Section/treefrog.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on August 02, 2013, 01:58:50 PM
Xeno the master of greeble ;)

impressive.

@Destiny
Your rework is good.
The rowork xeno did gives you some really good example of how to imrove your work even further. Try opening up both sprites in one image and compare them thoroughly.

Spoiler
(http://i.imgur.com/EUkhy40.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DestinyPlayer on August 02, 2013, 02:38:25 PM
@Thule
Yeah, I've done it already. His rework is a bit better detailed, the darker colour is used better, the lights are more noticable, and for somewhat reason two engines got split it four. Well, it is my first pixel art work after all. Thanks for all the help, I'm already working on a different project, again I have no idea what class it is, but a bit bigger.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 02, 2013, 02:39:03 PM
Hey, glad you like it.  I think it's a great little design; just needed a few little things to help with contrast, color and such.  If it was mine, I'd probably add a contrasting color or two, to break up the shapes further:

(http://www.wolfegames.com/TA_Section/treefrog_v2.png)

Oh, and on the engines- the first version of the sprite had a hole on the right-hand engine; wasn't quite clear whether it was supposed to have two or four, so I went with four. 

Converting it back to two is straightforward, though:
(http://www.wolfegames.com/TA_Section/treefrog_v3.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on August 02, 2013, 04:19:59 PM
I liked the camo version more tbh.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on August 02, 2013, 09:49:47 PM
Hmmm... actually I think I'll go for a combo of Wyvern and Thules solutions then, that seems like it would work best.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on August 03, 2013, 01:24:36 AM
I'll be gone for three weeks so I expect you all to behave at your very best in my absence.
Remember the rules and help others remember them as well.

ps. Pictures in spoilers!!!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on August 03, 2013, 03:12:22 AM
@TheHappyFace: So, what's your story? Freelance moderator in training? ???
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on August 03, 2013, 04:03:34 AM
@TheHappyFace: So, what's your story? Freelance moderator in training? ???
I started this thread ages ago and I hope it will remain as useful to people as it is now or even being improved.
people tend to forget certain rules. In my absence I cannot remind them of these rules. ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on August 03, 2013, 04:12:48 AM
I see. Well, let's hope people will behave while you're gone then! ;D

*secretly drags in 5 kegs of beer through the back door*
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DestinyPlayer on August 03, 2013, 08:26:51 AM
Another try in pixel-art. From what it seems, it's a ship with a hidden inside cannon on the nose, a few hardpoints and a few turrets. Also tried to add a few small details, but I have little imagination in these things. And still, it seems like it's going to be the style of this line of ships, straight, mostly one-coloured, and with little insect things, like the beetle-like backplates, claws and etc. Now's the only problem... To find out how to put them in the game...
(http://i43.tinypic.com/107luzb.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on August 03, 2013, 11:17:41 AM
The sprite is very nice, however the shading seems a bit off. The shading is supposed to be above and a little in front of the ship. Try fixing that, and It will match better with all of the vanilla ships.

Need help getting the ship in the game? PM me and I will tell you everything you need to know, or answer amy questions! :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on August 03, 2013, 04:54:23 PM
Ive got a couple of other sprites I'd like to show.

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/Cadeus.png)
The Cadeus attack cruiser. A light and fast cruiser with an assortment of energy weapons and sensor drones. Meant to be a hybrid science vessel/ exploration vessel that's been militarized. I'm not really sure if I like this one, it feels like there's just a lot of in-fill, not a lot of much else.
[close]

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/cataman-1.png)
The Caiman heavy frigate. Kindof like a floating tank. I absolutely stole the design from Raptor: Call of the Shadows (The very first enemy you see). I originally began just adapting it to look like the unit from Raptor, but then I realized that simply wouldn't work. Again, I'm not sure about the overall composition of this unit.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on August 03, 2013, 05:10:46 PM
Nice work Arumac.  I do agree that the cruiser seems kinda big and empty though.  I think the design is salvagable but it needs something... especially for it's big left.  Maybe a little breaking up of the smoothness of the silhouette?

Anyway, I'm finished with this bloody tanker.

Spoiler
(http://i.imgur.com/13zwudY.png)
[close]

Hopefully the issues have been put to rest.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on August 03, 2013, 05:11:07 PM
I love Raptor. I can definitely recognise what ship you based it on. Good job, it is a very slick sprite.  8)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on August 03, 2013, 05:48:07 PM
@Arumac: I like the cruiser, in my opinion it's quite original. Maybe add one or two turret mounts? Or have an internal laser in that gap.

@MShadowy: The colours, man, the colours. x_x Forest green, bright cyan, gold and pink. That's not a combination many people would come up with I reckon. In my opinion there's a reason. ^_^'
Well, in the end it's about you being happy with it. Afterall, no person's taste is the same. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on August 03, 2013, 05:59:29 PM
My only nitpick with that tanker now is the way the uppermost pink stripes cleanly cut across the hull, unlike the lower stripes which stop at the edge of the green nub and the center of the tank. Perhaps if the pink stopped at the edges of the green hull like the other stripes do, and removal of the golden stripes at the top, leaving just the natural blue instead. In other news, I really quite like that golden tank overall. I think it goes quite nicely with the Shadowyard colourings.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 03, 2013, 06:46:19 PM
I was thinking more like this, personally:

(http://www.wolfegames.com/TA_Section/tanker_thing.png)
That's just me though :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on August 03, 2013, 07:36:10 PM
Honestly, I seriously like the tanker. I'd say however that I'd desaturate the pink stripes a bit. But again that's only my opinion, and it's your ship. Play around with it in game and see what you get out of it. If it doesn't draw your eye in a bad way then keep it.

Although I like Xeno's colors  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on August 03, 2013, 08:46:57 PM
That looks so alien in the rusty red colours compared to the Shadowyard ships. Ballistically oriented Shadowyard ships, anyone?  :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on August 04, 2013, 04:52:17 AM
I was thinking more like this, personally:

(http://www.wolfegames.com/TA_Section/tanker_thing.png)
That's just me though :)

Love it

Also,

SPOILER YOUR IMAGES
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on August 04, 2013, 05:08:56 AM
Spoiler your huge text and quote while you're at it.  :-\

MShadowy, I liked your ship better when it had orange stripes instead of these pink ones. After reading through the posts I think that is the general consensus. Other than that, it sure is a good looking ship!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on August 04, 2013, 05:12:57 AM
As long as people are posting small images and not posting wallpapers, I don't see a problem.
Personally I find it very tedious to open all those spoilers all the time, for every small picture.
So, please don't spoiler small images.
Also, your huge letters are very intrusive. :(

That said, I like xenoargh's tanker colours a lot more, much easier on the eyes.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on August 04, 2013, 07:12:48 AM
Ladies and gentlemen, I present unto you the Stormcrow! A low-tech carrier / capital ship for TuP.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Tore%20Up%20Plenty/stormcrow02.png)
[close]

It is still in its early stages. The colours won't clash as much in its final stage.

9x small ballistic turret
3x medium ballistic turret
2x large ballistic turret
1x medium missile hardpoint
2 flight decks and plenty of hangar space
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on August 04, 2013, 07:24:08 AM
What clashing colours? I absolutely love it. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on August 04, 2013, 07:26:54 AM
What clashing colours? I absolutely love it. :)

Well, they don't clash too much. But the slanted upper parts are blue-grayish. Where the other parts are green-grayish.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on August 04, 2013, 07:53:48 AM
Done!

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Tore%20Up%20Plenty/stormcrow_bb.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on August 04, 2013, 07:59:23 AM
Nice, very nice indeed. I love the dish too, although it'd probably be the first part to get blown off when in a fight. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DestinyPlayer on August 04, 2013, 08:06:42 AM
And there's one another of my goldy ships. Now it's a destroyer with a hidden cannon, two hidden missle launchers, built in beams on those claws, and several turrets and two hardpoints. I've tried to somewhat fix my previous problems with light, but I'm not sure it worked. Have no idea what to do with the engines, so they look a bit crappy.
Spoiler
(http://i42.tinypic.com/2ccxvfk.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 04, 2013, 08:36:42 AM
Like Arumac, i preferred the orange stripes for your tanker. By the way, you should make some ships with Xenoargh's orange/brown color scheme, it's gorgeous. Make me remember me of the Tau.

For Arumac new sprites, i think you should stick with the smooth curves of your previous frigate. Sharp edges make them too much kitbashed i think.

DestinyPlayer, it's not bad but it would looks much better with more bits sticking out here and there. Adding some antennas and other stuffs would make it less "boxy". Also, adding some lights like Xenoargh showed you would make it look much better and break the whole yellow box feel. The engines will needs more greebles too.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DestinyPlayer on August 04, 2013, 09:10:36 AM
@HELMUT
About the big brick thing - it's supposed to look straight and plain, and mostly yellow, as it's the style of the race I'm doing it for. I've just used a bricky shape, and it messed the look up.
Luminated some lights and added some things to the engines. Hope it looks a little bit better.
Spoiler
(http://i40.tinypic.com/mtsbyu.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on August 04, 2013, 12:43:05 PM
Ladies and gentlemen, I present unto you the Stormcrow! A low-tech carrier / capital ship for TuP.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Tore%20Up%20Plenty/stormcrow02.png)
[close]

It is still in its early stages. The colours won't clash as much in its final stage.

9x small ballistic turret
3x medium ballistic turret
2x large ballistic turret
1x medium missile hardpoint
2 flight decks and plenty of hangar space

SWEET. Me like ;)
I especially like the big sensor dish in the front.
The only parts whats a bit odd is the front right. Maybe some more details there, some antennas or visible steal beams...
Overall really cool sprite.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on August 04, 2013, 02:28:28 PM
Just for laughs, I created a completely symmetrical Cormorant

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/symmetric.png)
[close]


And here's the real one:

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Tore%20Up%20Plenty/cormorant01.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DestinyPlayer on August 04, 2013, 02:31:34 PM
This little thing is my first Phase frigate. From my perspective, it looks pretty cool. And also, it moves pretty cool, going circles around it's target and missing all the time, jumping from phase to phase.
Spoiler
(http://i44.tinypic.com/2rc52za.png)
[close]
Spoiler
(http://i40.tinypic.com/1zykeuq.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on August 04, 2013, 03:06:54 PM
This little thing is my first Phase frigate. From my perspective, it looks pretty cool. And also, it moves pretty cool, going circles around it's target and missing all the time, jumping from phase to phase.
Spoiler
(http://i44.tinypic.com/2rc52za.png)
[close]
Spoiler
(http://i40.tinypic.com/1zykeuq.png)
[close]

Honestly I think it doesn't look like a phase ship until it has the purple core thing exposed somehow. As it stand right now it just looks like another piece of armor. However I think it looks pretty sweet when it's phased.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on August 04, 2013, 03:41:57 PM
Just for laughs, I created a completely symmetrical Cormorant

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/symmetric.png)
[close]


And here's the real one:

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Tore%20Up%20Plenty/cormorant01.png)
[close]

thats funny i find the symetrical one more, the shark-tooth shape makes it look cooler imo
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on August 05, 2013, 10:35:44 AM
Got some great feedback, so thought I would post the continued WIP up again.

Spoiler
(https://dl.dropboxusercontent.com/u/66536185/pack_pitbull_comparison.png)
[close]

Still not happy with some parts, but I think its moving in the right direction.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 05, 2013, 11:17:55 AM
Suggestion:  ditch the Vanilla gun attachment points and design an alternative that fits the colors and the hull design a bit better.  I think that may be the one thing I'd change; its' really breaking up the forms there, which is too bad because the design's pretty interesting as it is :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on August 05, 2013, 05:03:38 PM
Got some great feedback, so thought I would post the continued WIP up again.

Spoiler
(https://dl.dropboxusercontent.com/u/66536185/pack_pitbull_comparison.png)
[close]

Still not happy with some parts, but I think its moving in the right direction.

Maybe make some of the parts gray. It kindof looks like a space truck with a dead birds wings on the back. It's actually a pretty cool ship. I'm not exactly sure how I would change it without breaking the style.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on August 05, 2013, 10:02:42 PM
@Erick I feel sorry for any pilot that has to land on that thing. O.o

(Because the bit in front of the flight deck looks rather cramped)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on August 08, 2013, 05:42:50 AM
Moar portraits!

Spoiler

(http://i492.photobucket.com/albums/rr285/darvus1/portrait_exigency01_zps04b7111f.png)

(http://i492.photobucket.com/albums/rr285/darvus1/portrait_exigency02_zps481c9e5f.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on August 09, 2013, 03:28:22 PM
Moar portraits!

Spoiler

(http://i492.photobucket.com/albums/rr285/darvus1/portrait_exigency01_zps04b7111f.png)

(http://i492.photobucket.com/albums/rr285/darvus1/portrait_exigency02_zps481c9e5f.png)
[close]

A nice step in the right direction. I personally still don't like that guys face very much, it feels like there is a lack of contrast. However everything else looks much more polished and well done. In the words of some villain with an Australian accent in some movie I saw once "Noice, real Noice".
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on August 09, 2013, 05:54:43 PM
Hmmm, I will have to take another look at it then.

The idea was kind of the illuminated helmets from the Battlestar Galactica remake, but with retro style fishbowl helmets...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on August 09, 2013, 06:02:59 PM
Hmmm, I will have to take another look at it then.

The idea was kind of the illuminated helmets from the Battlestar Galactica remake, but with retro style fishbowl helmets...

Yea, I noticed that right away, but I feel like the non-illuminated parts of his face should be darker personally
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on August 11, 2013, 04:20:49 PM
Moar portraits!


Spoiler

(http://i492.photobucket.com/albums/rr285/darvus1/portrait_exigency01_zps04b7111f.png)

(http://i492.photobucket.com/albums/rr285/darvus1/portrait_exigency02_zps481c9e5f.png)
[close]
... Zoidberg? :P
(http://www.veryicon.com/icon/png/Movie%20%26%20TV/Futurama%20Vol.%201/Zoidberg.png)


Meh, Most unsatisfying parts are prob the side armor/medium placements and the middle bridge area.

Spoiler

- Jackhammer (2) -
(http://i.imgur.com/LvCL3Uw.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on August 11, 2013, 04:25:45 PM
Double Neutron Lances? Is that a pair of torpedo tubes in front of each large mount? I wonder how those work with all the hardware exposed like that. :P  Also don't remember seeing that particular engine in the center on any Neutrino ships before. New engines overall? Ship system-based engine? Two hangar bays, capable combat carrier.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on August 11, 2013, 04:30:21 PM
Actually just a remodel of the Jackhammer, so it'll be just one build in phased array cannon, torpedo tubes aren't torpedo tubes, but are hidden mediums for the typical PBC :P and finally not an engine, just a homage to originals' main weapon capacitor, but relocated to the center line.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on August 11, 2013, 04:45:28 PM
Where is that thing on the original Jackhammer? ???
If it's just one PAC, where does it go? There are 6 potential nibs for it to lodge inside. Two up the front, 4 in front of each large mount. Figured it'd be two Lances at the front. Double PACs would be pretty silly, I've had six on a Unsung because they were accidentally delivered to the Omnifactory by a random event. -THAT- was stupid. No matter that even the Unsung couldn't handle the flux, everything died to the PACs well before the flux maxed out.

EDIT:
Curiousities, what are the hexagonal plates of armour? Just a little flair? Got a fluff reason for them?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on August 11, 2013, 06:17:47 PM
THE PAC goes somewhere that matches this :P
(http://i.imgur.com/O7DyTlg.gif)
It has a bit of artifacts in it so i'll fix that later.

The hexagons are actually Artificial gravity generators, they hold together the science fiction-y armor together. Otherwise the Neutronium styled plating would be ineffective without the density provided by the gravity generators.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on August 11, 2013, 06:27:36 PM
THE PAC goes somewhere that matches this :P
(http://i.imgur.com/O7DyTlg.gif)
It has a bit of artifacts in it so i'll fix that later.

The hexagons are actually Artificial gravity generators, they hold together the science fiction-y armor together. Otherwise the Neutronium styled plating would be ineffective without the density provided by the gravity generators.

Ooh, more animated bits. Me like.
Is it just a magical PAC, then? There's no nib in the center of the hull that would indicate a weapon system.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on August 11, 2013, 06:33:09 PM
It's a gripe of only being able to show a top down view, It's kinda placed under the bridge, protruding bit, but definitely covered, unless I can make something that isn't ugly that'll go in the small space in the middle
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on August 11, 2013, 06:42:48 PM
After quoting that gif, I notice there are small beams in it. Oooh. :o

Perhaps a needle-like aperture. Could also do some surgery and widen the Jackhammer somewhat to fit in one of those PBC nibs.
Another problem with the top-down only view is that the PAC's laser will pierce through the bridge when fired if it's meant to be under it due to how how weapons work in starfarer. If it's moved up in front of the bridge, graphically, it'll be a magical beam with no discernible point of origin. Like this,
Spoiler
(http://imgup.com/data/images/404.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on August 11, 2013, 06:57:29 PM
Spoiler
(http://i.imgur.com/8pGkq2R.jpg)
[close]

It's alright in game, but the animation doesn't work in game.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on August 11, 2013, 07:56:52 PM
New Antiproton Laser sprites?  :o
"Sapper" SRMs?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on August 12, 2013, 12:32:27 PM
So recently, I got some help from FlashFrozen about my ships. I redid one of my ships with his advice, so here it is!
Spoiler
New--> (http://i.imgur.com/cFo6HK9.png) Old--> (http://i.imgur.com/6RSZ9Rk.png) Really old--> (http://i.imgur.com/RR7t2QT.png)
[close]
Soooo... What looks better?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on August 12, 2013, 12:39:27 PM
Left one. If it was my ship I'd also shave off the sharp points from the sides, but that's me. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on August 12, 2013, 03:00:44 PM
So recently, I got some help from FlashFrozen about my ships. I redid one of my ships with his advice, so here it is!
Spoiler
New--> (http://i.imgur.com/cFo6HK9.png) Old--> (http://i.imgur.com/6RSZ9Rk.png) Really old--> (http://i.imgur.com/RR7t2QT.png)
[close]
Soooo... What looks better?

Left one for sure. However I'd also shave off the sharp points. Also, I'd get rid of the black wireframe lines. After that it's all just creativity and adding stuff over time. Don't burn yourself out on one ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on August 12, 2013, 03:17:00 PM
Don't burn yourself out on one ship.

Or give your ship enough work and then try keep that standard for rest of the fleet. My suggestion is to spent enough time on one ship and then use it as reference for rest of your faction.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on August 12, 2013, 03:25:54 PM
@Ravendarke Yes, I plan to use this for reworking the rest of my mod.

So everyone seems to want to remove the sharp lines? Hmm, I'll give it a spin.

And also, what would you use to get rid of the black lines? I don't have photoshop, only Gimp and paint.net.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on August 12, 2013, 04:05:25 PM
So everyone seems to want to remove the sharp lines? Hmm, I'll give it a spin.

And also, what would you use to get rid of the black lines? I don't have photoshop, only Gimp and paint.net.
I wouldn't vote for removing the lines - but I would vote for adding some antialiasing.  Easiest way to do that is to just work at 2x or 3x size and scale down after (or use a line-drawing tool that'll anti-alias things from the start), but that doesn't help too much with ships that are already mostly done.  Gaussian blur can get rid of some of that pixelation on the lines... but unless you've got things separated out into layers, it'll also kill pixelation where you wanted pixelation, like in the bridge and some of the detail work you've done.

I suggest doing some playing around with gimp filters and layers, see if you can come up with anything.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on August 12, 2013, 04:52:57 PM
I did some more reworking, and here is the fruit of my labor! So which one seems "better" now?

Paint.net Method
Spoiler
(http://i.imgur.com/r7DHofF.png)
This one was made by selecting the areas, set to just the right threshold as not to include the black lines, then mashed together in a Frankenstein monster! What is different is that I removed the sharp points, but that really didn't feel like the style I was aiming at. I also tweaked the contrast/brightness a little bit too.
The only problem I have with it is that it relies on the shading to define its shape. (Which isn't its strong point) 
[close]

Gimp Method
Spoiler
(http://i.imgur.com/Mjp9mHf.png)
This one was made in Gimp, and utilized the color selection tool to select the darkest lines. I then used a selective Gaussian blur to make the lines a bit less obtrusive. I feel that this one has a more industrial look in contrast to the one above. This one was much quicker to do, so this method is more preferable in terms of speed.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on August 12, 2013, 04:58:52 PM
I like the more noticeable smoothing from Paint.NET version more.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on August 12, 2013, 06:34:48 PM
If the lines are on their own layer above the shaded areas, you could simple lower their opacity a bit and be done with it. Otherwise if I had to choose, I would pick the Paint.net version.

I don't know if GIMP or Paint.net has either a blur or smudge tool, those might work for smoothing out the wireframe lines as well. I definitely like it better with the smoother out sides as well, you still get the aggressive shape of the craft, while making it look more finished and refined. The ship is starting to come along very nicely.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on August 13, 2013, 09:46:58 AM
Hm.  I'd probably vote for the "gimp method" of those two - though it does seem to generate the occasional odd smudge outside the ship's edges...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 13, 2013, 09:53:20 AM
@Foxer360:  The main problem here is that the sprite's base isn't where you probably want to get it.  It's lit very indeterminately; where we should be seeing brightness, we're seeing shadow and vice-versa.  The results won't look all that great until the lighting is a little closer to correct for the light source.

Past that point, things like interior lines should come out to pretty faint beveled lines except in areas where you need a lot of contrast, and shouldn't really present any issues, although you may find it helpful to execute them in a larger scale and scale them down deliberately to smooth them out.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on August 13, 2013, 11:14:03 AM
As mentioned before, the lighting was a problem of mine. So I gave it some work, but it didn't turn out too good IMHO. It looks bleached!
I think I might have do redo the whole lighting by hand!
Spoiler
(http://i.imgur.com/3ei73w7.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 13, 2013, 11:18:32 AM
Yeah, I don't think you can save it as it is without going back to the blacklines.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Psiyon on August 13, 2013, 12:34:27 PM
I don't normally do this sort of thing, Foxer, but:

(http://img41.imageshack.us/img41/2603/nn6r.png)

This was accomplished mainly by using the dodge/burn tool, and making straight black lines. The main problem with your ships is that you don't have a wide enough range of color shades (in this case, shades of grey). The brightest shade I've seen is 146/146/146, which means that you've only got 147 shades of grey to work with as opposed to a full 256.

All that I did was brighten the areas that would be receiving the most light, and then go back with the burn/brush tool to add in more contrast. I also made the weapon mounts more pronounced by increasing their contrast, and blurred the edges of the ship slightly (Looks kind of meh on white, but should be fine in-game.).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on August 13, 2013, 01:18:18 PM
Psiyon, damn, that thing's beautiful.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on August 13, 2013, 01:57:30 PM
And he does it again... Damn psiyon :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on August 13, 2013, 02:49:22 PM
Oh. Wow.
Amazing! Thanks for giving me your impressions, it really means a lot. And yes, I agree with everyone that that cruiser is SEXY! Now that I have an amazing template, converting the rest of my ships won't be as arbitrarily decorated. Thank you so much, Psyion!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on August 13, 2013, 04:04:00 PM
Demilich

Edacious burning, destroying, turning
What was living to Death
                                    -Agathodaimon, Ground Zero

Spoiler
(http://s11.postimg.org/r0xqrrgtf/Base_rs2_7_test_2.jpg)
[close]

Still work to do, just taking a break.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on August 13, 2013, 04:47:19 PM
....where to begin with compliments...  :o
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on August 13, 2013, 05:04:32 PM
....where to begin with compliments...  :o

I know right?

Besides looking gorgeous have you tried making some of those arms, decorative parts instead and move randomly, same way a satellite dish can be animated?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on August 13, 2013, 05:06:34 PM
...have you tried making some of those arms, decorative parts instead and move randomly, same way a satellite dish can be animated?

I was thinking about it, but I don´t think it would end well, but there will be several animations (you are helping me with one of them in  Misc modding questions thread - thank you, and also one will have to wait till 0,6 coz of additive blending mode for decoration)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 13, 2013, 05:22:09 PM
The sprite's looking hot :)

minor critique
Spoiler
I think it might need to be scaled down a little bit for the final pass; it's so big that it won't fit on most people's screens and quite a few weapons won't ever get range on kiting adversaries.  I was a bit worried when the other sprites weren't staying in the standard ranges for scales, but this is almost 3X the pixels of an Onslaught, so it's likely that a lot of laptop users won't ever be able to see the whole sprite even at capship zoom.  That, and it's going to need a 1024 sheet in the game internally.  I'd get it down to 512 if possible.

Just my $0.02; a Boss of that quality will be enjoyed by everybody no matter how huge it is, and one Boss in a fleet is not a performance issue :)  
[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on August 13, 2013, 05:29:32 PM
Scale should be alright, checked it many times, actually planned to make it a bit bigger in first place. Btw it is still short then ships that you can see for example in Valkyria mod and such, it´s actual length is 642 pixels (astral is 400 pixels long). I really hope and do believe it will be ok ingame (as ofc on most playable zoom level it should fit... atleast it is ok even on my notebook). Point is, in case if I would want to rescale it, I would have to rework each hardpoint (as they are my scale reference across my ships) - tho I don´t really want to, but thx for feedback, I do understand your concern. I will post screenshot later.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 13, 2013, 05:33:11 PM
It's not a big deal anyhow :)  We'll be able to set the max zoom level in our mods in 0.6, so that will take care of Giant Ship issues, other than things like collision detection performance, etc., which are all just fine if there's just one of them on the field :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Psiyon on August 13, 2013, 05:41:42 PM
Oh. Wow.
Amazing! Thanks for giving me your impressions, it really means a lot. And yes, I agree with everyone that that cruiser is SEXY! Now that I have an amazing template, converting the rest of my ships won't be as arbitrarily decorated. Thank you so much, Psyion!
np mang

@Ravendarke: Nice ship. Out of curiosity, how long did it take you to make that? And do you work with a graphics tablet, or mouse?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on August 13, 2013, 05:45:45 PM
@Ravendarke: Nice ship. Out of curiosity, how long did it take you to make that? And do you work with a graphics tablet, or mouse?

Relatively long... well not like full 3d scene long, but it probably couldn´t be finished in one day (without getting insane). Most of it was done (base shapes and lot of details) in 3D using mouse, postwork and details mostly tablet.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Psiyon on August 13, 2013, 06:05:00 PM
Ah, I see. I figured it would be longer than a few hours' work :P

I'd love to put that much effort into my own ships, but if I did, I wouldn't have time to work on anything else my mod needs. Postwork usually goes fast for me; it's the 3D modeling that takes forever. Though, I suppose that depends on whether or not I intend the model to only be used for a 2D base or not.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on August 13, 2013, 06:06:41 PM
Taking after Psyion's help, I redid one of my smaller ships. I think it looks a bit to blurry, but it was small and hard to work with.

(http://i.imgur.com/wjiRPvO.png) <--Mine  Psyion's--> (http://i.imgur.com/1jBSCQC.png)

I think it need more depth, but it got to go.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on August 13, 2013, 06:07:19 PM
Well, actually as you said that 3d is not taking so long while optimalized for this purpose (only top view). Click on that ship in my signature and scroll to second post.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on August 14, 2013, 02:35:28 PM
x)

Spoiler
(http://avatar.home.xs4all.nl/crap/hihi0.png)
(http://avatar.home.xs4all.nl/crap/hihi1.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on August 14, 2013, 06:06:21 PM
x)

Spoiler
(http://avatar.home.xs4all.nl/crap/hihi0.png)
(http://avatar.home.xs4all.nl/crap/hihi1.png)
[close]

erhmagerd. please, do a minimod with either a mission or an option to start a campaign directly with that thing.
i see a cure for my power-trip !!

(seriously, do eeeett)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on August 14, 2013, 07:29:43 PM
Finally, a new ship for people to cry OP at instead of the Council  :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on August 14, 2013, 11:53:23 PM
lol just noticed the guns on the sprite that were there before :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on August 15, 2013, 04:12:11 AM
Sure. After I'm done polishing I'll drop it inside my mini factions thread. (http://fractalsoftworks.com/forum/index.php?topic=6399.0)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on August 16, 2013, 07:24:44 PM
Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/raptor-2.png)
The New Raptor gunship. Basically it has 4 small ballistic hardpoints hidden below the front of the craft, and two medium missile hardpoints on the wings of the craft. I've posted older versions of this before, but I honestly hated it. I think I'm going to go over the bulk of my stuff and redo it in a similar style.

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 16, 2013, 09:24:11 PM
Pretty nice!  To finish it out in old-skool 8-bit style, clean up the blacklining around the sprite's edge a bit.  Otherwise it looks very 80s, in a good way :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on August 17, 2013, 10:01:43 AM
x)

Spoiler
(http://avatar.home.xs4all.nl/crap/hihi0.png)
(http://avatar.home.xs4all.nl/crap/hihi1.png)
[close]

God damn that's nice.  Lovely.

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/raptor-2.png)
The New Raptor gunship. Basically it has 4 small ballistic hardpoints hidden below the front of the craft, and two medium missile hardpoints on the wings of the craft. I've posted older versions of this before, but I honestly hated it. I think I'm going to go over the bulk of my stuff and redo it in a similar style.

[close]

And this as well, I really like the style you're going for with these ships.  Keep it up!

Anyway, feeling pretty badly still, but while I was away I was not entirely inactive, and like the last time I took a long trip like this I worked on a bunch of concept for SHI ships; gotten the destroyers transcribed to the digital now, and pretty much all warships of destroyer classification are now designed, at least visually.

Spoiler
(http://i.imgur.com/CUAymxB.png)

Going counterclockwise from the top we have:

The Clade class heavy destroyer; as one might suppose it's comparatively slow but heavily armed and shielded.

The Minaret class missile destroyer; it has an awful lot of missiles, and it's system may increase launch velocity of missiles or something.

The Solaris class phase assault destroyer; phase cloaking, sleek warship with a good deal of space for modification and a very respectable armaments package.

And finally the Enthalpy class experimental phase destroyer, which is, well, not a very good ship, being underarmed, slow and with a much more inefficient phase cloak system than it's later brethren.  Essentially SHI's answer to the Buffalo Mk. II.
[close]

I also have the two remaining cruiser ready to transcribe as well, but these are not yet digitized.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on August 17, 2013, 10:39:35 AM
They look really lovely. I especially like how everything you make is not symmetrical. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on August 17, 2013, 06:14:12 PM
Guys, you know, it´s not about size of ships, it´s about size of weapons...

(http://s8.postimg.org/85exzkamd/Boom_RS.jpg) (http://s23.postimg.org/54rxll65n/Boom.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on August 17, 2013, 07:39:04 PM
Guys, you know, it´s not about size of ships, it´s about size of weapons...

Spoiler
(http://s8.postimg.org/85exzkamd/Boom_RS.jpg) (http://s23.postimg.org/54rxll65n/Boom.jpg)
[close]

Be careful with spawning to many emps, it does look really cool tho
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on August 17, 2013, 08:32:26 PM
Guys, you know, it´s not about size of ships, it´s about size of weapons...

Spoiler
(http://s8.postimg.org/85exzkamd/Boom_RS.jpg) (http://s23.postimg.org/54rxll65n/Boom.jpg)
[close]

Be careful with spawning to many emps, it does look really cool tho

Yeah, it is caused by missiles, I was planing to exclude them, here is video how it´s actually looks like:

http://www.youtube.com/watch?v=kXp2a3T8gEk

(this weapons is not going to fire more often then once per 30 seconds, and really not going to have more then one at the same time on battlefield, tho Demilich vs Demilich duel was fun)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on August 18, 2013, 02:20:49 AM
Holy wow, that is utterly awesome.

I am now going to say gimme.

GIMME!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on August 18, 2013, 07:44:19 AM
Guys, you know, it´s not about size of ships, it´s about size of weapons...

Spoiler
(http://s8.postimg.org/85exzkamd/Boom_RS.jpg) (http://s23.postimg.org/54rxll65n/Boom.jpg)
[close]

Be careful with spawning to many emps, it does look really cool tho

Yeah, it is caused by missiles, I was planing to exclude them, here is video how it´s actually looks like:

http://www.youtube.com/watch?v=kXp2a3T8gEk

(this weapons is not going to fire more often then once per 30 seconds, and really not going to have more then one at the same time on battlefield, tho Demilich vs Demilich duel was fun)

How did u made that aura effect on the weapons hit (0.07 secs in the video). If i can replicate that into something like a ship explosion
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on August 18, 2013, 07:49:11 AM
Guys, you know, it´s not about size of ships, it´s about size of weapons...

Spoiler
(http://s8.postimg.org/85exzkamd/Boom_RS.jpg) (http://s23.postimg.org/54rxll65n/Boom.jpg)
[close]

Be careful with spawning to many emps, it does look really cool tho

Yeah, it is caused by missiles, I was planing to exclude them, here is video how it´s actually looks like:

http://www.youtube.com/watch?v=kXp2a3T8gEk

(this weapons is not going to fire more often then once per 30 seconds, and really not going to have more then one at the same time on battlefield, tho Demilich vs Demilich duel was fun)

How did u made that aura effect on the weapons hit (0.07 secs in the video). If i can replicate that into something like a ship explosion

You mean that shockwave? 3 waves of Particles, tho I wouldn´t use it on explosion that can occur often or more at same time. It is similar solution that is using Thule for his Heimdahl generator, modified, different type of particles, speed and few different things.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on August 18, 2013, 09:05:11 AM
Are you familiar with Master of Orion 2, there was a hull mod that allowed a huge explosion if you tried to capture or destroy it (Quantum Detonator (http://strategywiki.org/wiki/Master_of_Orion_II:_Battle_at_Antares/Exotic_technologies)), i would look exactly like how you did that effect but instead with a blue color.

Not only that, it allows the creation of very cool looking aoe weapons like Spatial Compressor and/or Pulsar.

For defence something like the Lightning Field as a defensive AoE
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on August 18, 2013, 09:09:40 AM
Are you familiar with Master of Orion 2, there was a hull mod that allowed a huge explosion if you tried to capture or destroy it (Quantum Detonator (http://strategywiki.org/wiki/Master_of_Orion_II:_Battle_at_Antares/Exotic_technologies)), i would look exactly like how you did that effect but instead with a blue color

Now when you mentioned it I do.. btw I don´t want to spam this thread, if you won´t mind I would like to invite you to my "experimental armory thread" (few topics below) or PMs :)

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on August 18, 2013, 04:37:25 PM
Alright, nothing much to be said, but I did finish transcribing the two cruiser designs I came up with, for the Tartarus and Scylla.  This should cover all or nearly all of SHI's combat craft, depending on whether or not I decide the Norn is necessary (it's probably not) or I think up something cool for it.

Spoiler
(http://i.imgur.com/B5bdUdj.png)

Two dots indicate small mounts, three is medium, four is large.

For the Tartarus I wanted to give her a more classic naval look so gave her a gun deck down the middle.  The Scylla I'm not really sure what I was thinking.
[close]

Well, now I just need to make them ships I guess.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on August 18, 2013, 06:53:15 PM

(http://i.imgur.com/7tvBsUb.gif)
If animation isn´t working please try open it directly.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on August 18, 2013, 08:57:24 PM
Very much just a work in progress for a small faction mod. A small Zork scout ship next to an Onslaught.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Zork06.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on August 18, 2013, 09:30:00 PM
Very much just a work in progress for a small faction mod. A small Zork scout ship next to an Onslaught.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Zork06.png)
[close]

look like the fragment of a borg cube lol
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on August 19, 2013, 07:06:23 AM
@Ravendarke: I think I will have died of old age before you finish your faction, due to the amount of detail you add to everything.
Nice work though.

@Erick Doe: How do you control that ship? text commands?

Your spaceship is flying towards Corvus VI. A pirate frigate is on your tail and is gaining on you. What do you do?

> turn west

You can't go that direction. You are in space.

> turn left

You turn left. The pirate frigate is closing in. What do you do?

> hit the breaks

You slow down to a stop, a move the pirate frigate did not anticipate. He crashes into the side of your ship. An alarm goes off and you notice a drop in oxygen levels. Smoke is coming from below the cockpit door. What do you do?

> eject

You run to the nearest escape pod and barely escape the life-ending destruction of your ship. As you drift among dead crewmembers and torn hull pieces you feel shame, as a captain should always be the last one to leave his ship. Coward.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on August 19, 2013, 07:49:09 AM
@Ravendarke: I think I will have died of old age before you finish your faction, due to the amount of detail you add to everything.
Nice work though.



Well so far I have almost 3 ships done... and as implied before, this faction doesnt need exactly tens of ships, rather then highly specialized ships... tbh I don´t suppose there will be more then 8 ships (while actualy it takes less time to create each new ship due to assets from previous and improvements in workflow) and furthermore most of them cannot be released before 0.60.. not to mention I think there is a loooot of time till retail release of the game, don´t you think? :D

In other words, starsector isn´t going to run anywhere, so why rush? :D

Not to mention I am trying few new things and learning new methods while extending my portfolio with this.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on August 19, 2013, 08:10:51 AM
Go ahead and click on the Zorg Drone to download a mini-mod that allows you to try out the ship.  8)

(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/zorg_drone6.png) (http://www.mediafire.com/download/436yb3n4cmfflis/Zorg_Drone3.zip)

Still a work in progress. The special weapons on the Zorg ships will feature a unique sound and voice clip in the future. This is just a frigate, of course.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on August 19, 2013, 09:21:49 AM
Zorg? A couple posts before you said Zork. Now my text based adventure doesn't make sense at all. :'(

Also, what is up with all the blacky darkness alluvasudden? I think your previous sprite is much, much better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on August 19, 2013, 09:34:31 AM
Zorg? A couple posts before you said Zork. Now my text based adventure doesn't make sense at all. :'(

Also, what is up with all the blacky darkness alluvasudden? I think your previous sprite is much, much better.

Yeah i agree, i likes the first ship style alot, it also fits with the vanila style
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on August 19, 2013, 09:36:58 AM
Zorg? A couple posts before you said Zork. Now my text based adventure doesn't make sense at all. :'(

Also, what is up with all the blacky darkness alluvasudden? I think your previous sprite is much, much better.

Well, go and give the link below a try and tell me what you think. I kind of like the way the darker style looks ingame:

http://www.mediafire.com/download/436yb3n4cmfflis/Zorg_Drone3.zip

Also, behold the Disruptor Ray.  8)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 19, 2013, 10:36:33 AM
Agreed with the others, the old drone was better than the new one. Maybe a bit too light but still better than the other one. BTW, it don't have engines? And if that thing is supposed to be a frigate, i expect the capital ship to make Starsector crash ;D

MShadowy, was the Tartarus based on the Aurora? They look pretty similar.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on August 19, 2013, 11:00:40 AM
Agreed with the others, the old drone was better than the new one. Maybe a bit too light but still better than the other one. BTW, it don't have engines? And if that thing is supposed to be a frigate, i expect the capital ship to make Starsector crash ;D

MShadowy, was the Tartarus based on the Aurora? They look pretty similar.

I imagine hes "replicating" the Borg feel so, engines are not included
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on August 19, 2013, 11:04:07 AM
Agreed with the others, the old drone was better than the new one. Maybe a bit too light but still better than the other one. BTW, it don't have engines? And if that thing is supposed to be a frigate, i expect the capital ship to make Starsector crash ;D

MShadowy, was the Tartarus based on the Aurora? They look pretty similar.

I imagine hes "replicating" the Borg feel so, engines are not included

damnit, i was writing my message then the warning that someone posted meanwhile popped up.
and this message was saying the same thing as you XD

but yeah, zork, zorg, borg. borg ship are also pretty dark so i can see the change in the color palette
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on August 19, 2013, 12:38:36 PM
Yes. I am going for a Borg / Xenon look.

Spoiler
(http://www.xdatabase.de/x3-reunion/common/_bilder/schiffe/46.jpg)

(http://static.comicvine.com/uploads/original/11/118136/2371517-borgcube.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on August 19, 2013, 12:41:59 PM
The Xenon have awesome ships indeed. Needs more spikey antennas though! ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on August 19, 2013, 05:01:01 PM
MShadowy, was the Tartarus based on the Aurora? They look pretty similar.

Actually, no, I was actually feeling a bit inspired by the Space Battleship Yamato reboot but I guess giving it a bit more of a traditional 'wet navy' kinda look had some unplanned consequences.  Guess I should go over the design again, and make it a bit more distinct.

Zooooorg!

Okay, this is looking to be pretty neat.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on August 19, 2013, 05:21:17 PM
Zooooorg!

Okay, this is looking to be pretty neat.

Moooore Zoooorg!

Zorg Surveyor (destroyer) next to a Zorg Drone (frigate)

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/zorg_surveyor.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/zorg_drone6.png)
[close]

The Surveyor has 10x Handler Ray, 1x Disruptor Ray and 1x Work-In-Progress Ray. I think I'll increase the Disruptor's focus on EMP and lower the actual damage it does.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on August 19, 2013, 06:13:53 PM

Moooore Zoooorg!

Zorg Surveyor (destroyer) next to a Zorg Drone (frigate)

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/zorg_surveyor.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/zorg_drone6.png)
[close]

The Surveyor has 10x Handler Ray, 1x Disruptor Ray and 1x Work-In-Progress Ray. I think I'll increase the Disruptor's focus on EMP and lower the actual damage it does.

Sounds deadly.  Definitely getting across the Borg/Xenon vibe pretty well, ED.  Nicely done!

Anyway, took a few minutes to scribble down a revised Tartarus design; somewhat modified her weapons layout to be perhaps a bit more reasonable as well, after some critique on the matter from Wyvern.

Spoiler
(http://i.imgur.com/fNgnzkq.png)
As before, the two dots are small mounts, three are medium, and four large.  I may yet remove another two medium turrets, but probably only one if any.  The hardpoints would all be missile mounts.

So in comparison, from 2 Large (1 missile, 1 energy) to 1 large (missile) and undecided changes to the medium batteries in terms of number (possibly from six to four, and with a considerably different layout regardless).  Maybe instead I could put another of the med. turrets facing aft?  Mebbe remove a med turret and missile slot?  Well, whatever.  I'll figure it out.

At Wyverns suggestion she tentatively would have maneuvering jets as her subsystem.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on August 19, 2013, 06:19:45 PM
Looks good!  I rather liked the original Tartarus, too, even if it did seem more of a capital class than a cruiser.

Maneuvering jets sounds good, especially given that - I'm guessing - there's only going to be a fairly narrow forward arc where all those turrets line up with the hardpoints and everything.  Though I did toss you another PM with some different ideas...

The only thing I'd be concerned about, actually, is that this is a long thin ship, and a large ship, and that can lead to some AI issues with range when you're turned broadside to something.  Still, with the forward-heavy armament, that shouldn't be as much of an issue as it is with the Conquest's broadsides.  Definitely worth trying in-game - though I might be tempted to put the sketch in-game before finishing up the art, see if that's actually a potential problem.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on August 19, 2013, 06:40:05 PM
Looks good!  I rather liked the original Tartarus, too, even if it did seem more of a capital class than a cruiser.

Maneuvering jets sounds good, especially given that - I'm guessing - there's only going to be a fairly narrow forward arc where all those turrets line up with the hardpoints and everything.  Though I did toss you another PM with some different ideas...

The only thing I'd be concerned about, actually, is that this is a long thin ship, and a large ship, and that can lead to some AI issues with range when you're turned broadside to something.  Still, with the forward-heavy armament, that shouldn't be as much of an issue as it is with the Conquest's broadsides.  Definitely worth trying in-game - though I might be tempted to put the sketch in-game before finishing up the art, see if that's actually a potential problem.

Well, the actual sprite would be considerably smaller than this sketch, but definitely going to take some testing.  I managed to post this at about the time you were PM'ing me your reply, else I might've taken a step back and done further revisions.  Not that that's impossible at this point anyway.

And yeah, that's what I was thinking with the three forward turrets, provided I don't end up removing one, in which case they'll probably have very similar firing arcs.  Though I'll admit I'm tempted to further revise the weapon layout in any case, possibly dropping the hardpoints entirely, as your system ideas... intrigue me.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on August 19, 2013, 07:11:45 PM
Zooooorg!

Okay, this is looking to be pretty neat.

Moooore Zoooorg!

Zorg Surveyor (destroyer) next to a Zorg Drone (frigate)

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/zorg_surveyor.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/zorg_drone6.png)
[close]

The Surveyor has 10x Handler Ray, 1x Disruptor Ray and 1x Work-In-Progress Ray. I think I'll increase the Disruptor's focus on EMP and lower the actual damage it does.

If thats a Destroyer, what size are you planing for a Battleship :o
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on August 20, 2013, 04:44:51 AM
If thats a Destroyer, what size are you planing for a Battleship :o

Something bigger.  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on August 20, 2013, 05:20:03 AM
A 2000x2000 pixel square box of doom, covering at least half the battlefield.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on August 20, 2013, 06:02:41 AM
A 2000x2000 pixel square box of doom, covering at least half the battlefield.

Well, the fact that these Zorg ships take up a lot of fleet points and cost a lot of credits ensure that they won't 'spam' the battlefield. The way they are set up means that they are actually balanced towards vanilla Starsector.

Finished the Concussion Ray. Basically a Disruptor but with nearly no physical damage, only EMP damage. In fact, overall Zorg damage output is low. They rely on disabling ships and then slowly cutting them apart. Well shielded ships are fairly Zorg proof. As a Zorg player you'll want to focus all fire on a single shielded target to bring their shields down. Then you can fire a concussion ray to disable all their systems and start cutting them apart with handler rays.

I'll release a demo soon in which you'll be able to try out the Drone and Surveyor against vanilla enemies.

I'll add a 'cruiser' classed Zorg ship and a quick buoy capturing 'frigate' before actually releasing the faction.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on August 20, 2013, 06:39:51 AM
Zorg Tactical Overseer (cruiser)

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/zorg_tactical_overseer.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on August 20, 2013, 07:29:33 AM
Top left side seems too flat of a side, perhaps docking arms? Or whatever?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on August 20, 2013, 07:52:46 AM
Top left side seems too flat of a side, perhaps docking arms? Or whatever?

I suppose they resemble docking arms. The Overseer will have a docking bay down the centre of its middle-lower part.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 20, 2013, 09:56:34 AM
I really like the idea of Borg-like things on this engine.  It'd be a great super-villain look, and I like the effort put into these :)

My critique of what could maybe be improved is that I think they need greater height differentiation, even at the cost of the dark look. 

I liked the original look a bit better because it still kept a reasonable sense of relative height and the individual details were easier to see; this very dark version has some of the Borg coolness, but it lacks the very 3D look of those ships (http://2style.net/takuone/cube.jpg).  Note that in Star Trek, they were very careful about composing shots, and largely avoided rendering the Cube from the dark side, as that would cause issues with readability.

Also, the green orbs should be casting some green light onto the surfaces that are in the path of the light, increasing the feeling of depth.  Just my $0.02 :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on August 20, 2013, 04:17:31 PM
I'll experiment with adding some lighting. Thanks! :)

[edit]

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Zorg/zorg_drone.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Zorg/zorg_surveyor.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Zorg/zorg_tactical_overseer.png)
[close]

I didn't add light over the green tanks, but I added some lights nonetheless.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 20, 2013, 04:49:39 PM
That definitely helps :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 20, 2013, 05:43:45 PM
Better, but i still think the first one was better. The textures looked thinner and less... I don't know... Fat? Also, i think you should add more different parts for your ships. While it wasn't problematic with the small one, on the cruiser it really look like a bunch of copy/paste parts cobbled together. So you should try to add more different shapes to avoid the repeating feel on the big ships.

And another thing, i think the lights are too "big". Wouldn't numerous little green dots fit better?

Edit: Poor Erick, i must really sound like a b*tch ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on August 20, 2013, 05:52:23 PM
Imho size of lights is ok.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on August 20, 2013, 10:11:55 PM
I'll experiment with adding some lighting. Thanks! :)

[edit]

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Zorg/zorg_drone.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Zorg/zorg_surveyor.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Zorg/zorg_tactical_overseer.png)
[close]

I didn't add light over the green tanks, but I added some lights nonetheless.

dont listen to him erick, i personally find that this iteration of your zorg ship is awesome. just dark enough with lights for effect and the same weird industrially built wire/pipe/whatever style.

cant wait to see the guns on that thing (your concept for zorg tactics already got my curiosity)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on August 21, 2013, 01:27:18 AM
Sorry, meant to say perhaps ADD docking arms
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on August 21, 2013, 02:32:25 AM
I'll experiment with adding some lighting. Thanks! :)

[edit]

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Zorg/zorg_drone.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Zorg/zorg_surveyor.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Zorg/zorg_tactical_overseer.png)
[close]

I didn't add light over the green tanks, but I added some lights nonetheless.

dont listen to him erick, i personally find that this iteration of your zorg ship is awesome. just dark enough with lights for effect and the same weird industrially built wire/pipe/whatever style.

cant wait to see the guns on that thing (your concept for zorg tactics already got my curiosity)

Everybody is just trying to give helpful feedback and I appreciate everyone's opinion.  :)

I don't think I want to change the style of the ships at this time, but I will keep an eye out for repetition and avoid copy-pasting too much of the same. Though I don't mind ships having similar parts. As long as they do not look too symmetric.

All I have to add now is the Zorg Probe. A single circular 'fighter' the size of a vanilla frigate. Equipped with one handler ray. It will be very fast and maneuverable and is intended to quickly capture buoys. It is also very durable. But since it is the size of a frigate it will also be very easy to hit. And it won't be able to do much damage with just one handler ray.

[edit]
I am considering giving the Probe a "Transmitter Ray" that does absolutely no damage but simply transfers a "greeting" from the Zorg. :)

[edit 2]
The Zorg Drone, Surveyor and Tactical Overseer will have their maneuverability stripped almost completely. This means that they can not turn. However, I am going to add a superior maneuvering jet system called a "Zorg Displacer" that allows Zorg ships to turn rapidly once used.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on August 21, 2013, 04:19:56 AM
Zorg Probe:

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Zorg/zorg_probe.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on August 21, 2013, 05:07:42 AM
Interesting idea about no usual turning and being able to turn only with the help of the system. Might borrow it if you don`t mind :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on August 21, 2013, 05:10:05 AM
Interesting idea about no usual turning and being able to turn only with the help of the system. Might borrow it if you don`t mind :)

Go right ahead! :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on August 21, 2013, 05:27:03 AM
Slylandro probe comes as an example of what can be achieved by this. A thing that flies crasy fast and can turn only with the help of some EMP-lightning-spitting thingy.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DarkAlbino on August 21, 2013, 06:21:25 AM
lurking in darkness, some things kept piling up which I now would like to get some criticism on.

first off some kitbashes I made a while ago mainly to have more vanilla faction styled ships to give the factions this faction feel.

The "Hadron" Cruiser-sized Carrier from Tritachyon
Spoiler
(http://imageshack.us/a/img560/6495/qo7y.png) (http://imageshack.us/photo/my-images/560/qo7y.png/)
[close]

new "Omen" based on the "Wolf"
Spoiler
(http://imageshack.us/a/img845/1347/2zef.png) (http://imageshack.us/photo/my-images/845/2zef.png/)
[close]

new "Hyperion" based on an unused shuttle from vanilla
Spoiler
(http://imageshack.us/a/img138/5448/bb9u.png) (http://imageshack.us/photo/my-images/138/bb9u.png/)
[close]

two new versions of the "Starflier" from "Plus" mod
Spoiler
(http://imageshack.us/a/img838/3847/hiob.png) (http://imageshack.us/photo/my-images/838/hiob.png/)
(http://imageshack.us/a/img823/5594/6pu4.png) (http://imageshack.us/photo/my-images/823/6pu4.png/)
[close]

"Slingshot" Hegemony Fighter based on the "Thunder"
Spoiler
(http://imageshack.us/a/img834/8320/4urk.png) (http://imageshack.us/photo/my-images/834/4urk.png/)
[close]

Cruiser-size Carrier "Reia" of Hegemony, funny though, this and the next ship are quite similar to the valkyrian version, but I did them without knowledge of these.
Spoiler
(http://imageshack.us/a/img62/6306/p9d0.png) (http://imageshack.us/photo/my-images/62/p9d0.png/)
[close]

Destroyer-size Carrier "Gorgon"
Spoiler
(http://imageshack.us/a/img560/5889/gxf1.png) (http://imageshack.us/photo/my-images/560/gxf1.png/)
[close]

Destroyer "Cerberos"
Spoiler
(http://imageshack.us/a/img713/1033/as2w.png) (http://imageshack.us/photo/my-images/713/as2w.png/)
[close]

Missile Destroyer "Ballista"
Spoiler
(http://imageshack.us/a/img812/8738/tcpx.png) (http://imageshack.us/photo/my-images/812/tcpx.png/)
[close]

"Buffallo Mk.III", all ballistic.
Spoiler
(http://imageshack.us/a/img855/5485/6v1s.png) (http://imageshack.us/photo/my-images/855/6v1s.png/)
[close]


And now on to a new faction I am building right now:
the "Qualljom Society", a group of scientists and explorers.

These are mainly drawn "by hand", the shapes tend towards fish, jellyfish, squid or shells and seasnails or those ammonite.

"Kimil" Interceptor
Spoiler
(http://imageshack.us/a/img42/1290/6dtx.png) (http://imageshack.us/photo/my-images/42/6dtx.png/)
[close]

"Turan" Fighter
Spoiler
(http://imageshack.us/a/img849/8200/7kwh.png) (http://imageshack.us/photo/my-images/849/7kwh.png/)
[close]

"Sayph" Missile Bomber
Spoiler
(http://imageshack.us/a/img577/3791/ya0p.png) (http://imageshack.us/photo/my-images/577/ya0p.png/)
[close]

"Minal" Frigate
Spoiler
(http://imageshack.us/a/img16/2456/sca7.png) (http://imageshack.us/photo/my-images/16/sca7.png/)
[close]

"Vonol" Heavy Destroyer, I would like to give it a tough front armor, but I guess this doesn't work yet or ever.
Spoiler
(http://imageshack.us/a/img692/4527/g8ou.png) (http://imageshack.us/photo/my-images/692/g8ou.png/)
[close]

"Enshy" light Carrier
Spoiler
(http://imageshack.us/a/img832/7793/jj6u.png) (http://imageshack.us/photo/my-images/832/jj6u.png/)
[close]

"Drordaw" Battlecruiser, lacking some detail, definitly adding some.
Spoiler
(http://imageshack.us/a/img28/3691/59iu.png) (http://imageshack.us/photo/my-images/28/59iu.png/)
[close]

looking forward to hear your opinion.

Yeah, big post, hope it's O.K.




Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on August 21, 2013, 07:02:51 AM
this is sick man would love to see these in game.

also might want to look at the shadowing of the ships and a fluid connection of the turret/hardpoints.
unless this is already planed :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 21, 2013, 07:08:50 AM
Welcome, glad to see a new face :)

I really like all of the new sprites a lot; using sea creatures as the theme is fun and could really be interesting :)  I also like the basic forms and they're very neat and tidy, not a lot of fuzzy edges, etc. :)

In terms of critique:

Spoiler
The first thing I'd do with these is rework the shading, making them feel lit a little more correctly and deepening the contrast in a few places.  For example, the Drordaw's bridge should be casting a smallish shadow on the rear geometry (Vanilla art's lighting is slightly forward, not just straight up).  

To make this easier, I'd separate your outlines from the color areas and keep the gun positions in a separate layer to make it easy to do some corrections; if they're all in one layer at this point, you'll want to fix that so that it's easier to work with.  Your outlines are just fine, so doing this will save lots of trouble :)

Look over areas where you may have used darker shades, which suggests an area is recessed, but haven't used shadows to convey that as well as possible.  For example, the Minal has those much darker brown areas on the "wings"; this suggests they're lower than the other geometry, but the upper geometry isn't casting a shadow on it.

To get better lighting results, you may want to scale everything up and use the airbrush tools; it's often helpful in cases like these to scale things up and then take it back to final sizes later.  Remember to use a power-of-two size when blowing it up (2, 4, 8 and so forth) so that it will scale back down nicely.

Anyhow, those are my random thoughts, hope they're helpful :)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ThePinkSpartan on August 21, 2013, 05:08:32 PM
So, second sprite, spose I can't ask for miracles.... Got some issues with this one, but I've painted myself into a corner as it were and don't want to get too hung up on it. Still, unleash hell-of-judgement unto me! I'm ready. I'll put my first sprite (The littler ship) next to it for reasons of blurgh...

(http://i1098.photobucket.com/albums/g365/chimpycheeko/LibDredbackground.png)(http://i1098.photobucket.com/albums/g365/chimpycheeko/LibDred.png)(http://i1098.photobucket.com/albums/g365/chimpycheeko/rogue_crusade.png)

Heh, looking a bit messy there aren't they... Wellp, they're meant to be ships from a long-collapsed royal empire, imagine the cream and blue livery being something once respected and now meaningless! Hence the decay and cracks and stuff. Anyway, the new sprite is some sort of combat ship, ten points if you can tell me the sci-fi ship that inspired the design! Bring on the feedback, I'd like to see if it aligns with my own internal criticisms. Feedback for my general work is welcomed too, I'm a scrublord in sprite design at the minute so all help is welcomed, cheers ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on August 21, 2013, 10:46:44 PM
Well, here goes I guess.  The left most, more spire-like one is probably the better of the two in my opinion as far as the basic design goes.  However, she kind of feels like a paper cutout towards the back end and generally I would say lacks character.  I'm not sure, beyond figuring where her bow and aft are, what is supposed to be what.  I do get a kind of original star trek vibe from her I guess.  That's cool.

The stubbier one on the right is kind of... hmmm.  Well, I actually kinda like the little double bridge thing you've got going on it, but it does create the impression of a very small ship, which I'm not sure you were going for.  The simplicity of the hull shape, particularly in comparison to the larger sister, reinforces the feeling of smallness.  Overall though, I'd say the weakest part is how the separate pieces are joined together which is kinda funky looking.

... anyway, did some work on the Tartarus, decided the hull seemed a bit plain, and am thinking that I may need to give this some more thought.  Blah.

Spoiler
(http://i.imgur.com/zBcoYkD.png)
Not looking so hot right now.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on August 22, 2013, 12:46:41 AM
More faffing about with the Pitbull:

Spoiler
Think I have managed to tweak it so that it has a better sense of scale, and looks a bit bigger. Also messed about with introducing a bit of colour variation through the hull, and lots of small pixeling details.
(https://dl.dropboxusercontent.com/u/66536185/pack_pitbull_lrg_old.png)  (https://dl.dropboxusercontent.com/u/66536185/pack_pitbull_lrg_new.png)
[close]

MShadowy: I don't feel like I can really offer you much, as I always love your ships. Running with the principle that the Tartarus hull looks a bit plain - perhaps it does. On the other hand the clean shell has a certain character of its own. I think I would have to stare at it for a bit, preferably with it as my flagship, to decide whether I agree with you.

ThePinkSpartan: The big thing for me is a lack of texture, or greebling, or whatever you want to call it - and a lack of depth or ... detail?

It makes it a little difficult to comment as the sense of scale is difficult to comprehend. I'd also suggest the big ship looks like it needs 'tying' together with details or somesuch. At present it looks like a load of boxes next to each other in space with a pointy front. I'd suggest that is a jolly good start to a ship - though the time consuming bit is always in the detailing, but that is also the difference in making something look 'right'.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MrDavidoff on August 22, 2013, 08:18:58 AM
The "Hadron" Cruiser-sized Carrier from Tritachyon
Spoiler
(http://imageshack.us/a/img560/6495/qo7y.png) (http://imageshack.us/photo/my-images/560/qo7y.png/)
[close]


I loved the idea behind that kitbash, would you mind, if i worked on it further and use it for my mod at some point?

Spoiler
(http://oi39.tinypic.com/2yv8c5h.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 22, 2013, 10:20:35 AM
@MSHadowy:  As usual, I love the design elements :)

In terms of critique, I think it needs more contrast; perhaps do some tweaks with Curves to get the feeling of depth a bit stronger?  Also, I don't like the standard gray weapon positions on your hulls, they stand out way too much.

@Mendonca:

Maybe like this?

(http://www.wolfegames.com/TA_Section/pitbull.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on August 22, 2013, 10:30:19 AM
Thats came out really well xeno, gives out a feeling of a 8bit ship with alot more detail
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on August 22, 2013, 10:36:17 AM
... anyway, did some work on the Tartarus, decided the hull seemed a bit plain, and am thinking that I may need to give this some more thought.  Blah.

Spoiler
(http://i.imgur.com/zBcoYkD.png)
Not looking so hot right now.
[close]

So, here's my thoughts.  I like the overall design, but it is missing some zing.  For comparison, take a look at your Elysium sprite - the extra fine details make a huge difference.  As an added bonus, having those silver metal-y bits makes the standard grey weapon mounts fit in better - right now, they're the only silver on the hull, and that makes them look out of place.

I'd also take a look at the sections I've outlined in red in the attached image - I'd consider making all of those similar structures, where there's a hole in the shell and some bubble of underlying structure coming to the surface; I'd also seriously consider putting in some silvery bits rather than the solid brown dome of the back one.  This could also be a good place to attach ship system glows; for example, if the Tartarus gets maneuvering jets, these might be places to put those extra engine glows.

Edit: detached the image; no need to leave it there until some mod has to come by and clean up un-needed attached files.  It served its purpose.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 22, 2013, 10:37:46 AM
@silentstormpt:  I really didn't do much there, the core design's great :)

The only big change was getting the weapon positions to match the hull better and building some missile launcher positions that don't look copy-pasted, which really helps a lot.  Detailing that kind of thing can really convey a lot of complexity and scale, and it's not hard to do :)

I had suggested it earlier, thought I'd show how it helps :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on August 22, 2013, 10:57:53 AM
@silentstormpt:  I really didn't do much there, the core design's great :)

The only big change was getting the weapon positions to match the hull better and building some missile launcher positions that don't look copy-pasted, which really helps a lot.  Detailing that kind of thing can really convey a lot of complexity and scale, and it's not hard to do :)

I had suggested it earlier, thought I'd show how it helps :)

Looks great, like really great - and I had tried to incorporate your comments :D

Those green lights - a tiny thing but makes the sprite look twice as 'big'. Thank you sir!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 22, 2013, 12:01:34 PM
... anyway, did some work on the Tartarus, decided the hull seemed a bit plain, and am thinking that I may need to give this some more thought.  Blah.

Spoiler
(http://i.imgur.com/zBcoYkD.png)
Not looking so hot right now.
[close]

So, here's my thoughts.  I like the overall design, but it is missing some zing.  For comparison, take a look at your Elysium sprite - the extra fine details make a huge difference.  As an added bonus, having those silver metal-y bits makes the standard grey weapon mounts fit in better - right now, they're the only silver on the hull, and that makes them look out of place.

I'd also take a look at the sections I've outlined in red in the attached image - I'd consider making all of those similar structures, where there's a hole in the shell and some bubble of underlying structure coming to the surface; I'd also seriously consider putting in some silvery bits rather than the solid brown dome of the back one.  This could also be a good place to attach ship system glows; for example, if the Tartarus gets maneuvering jets, these might be places to put those extra engine glows.

At first i thought that the picture of the ship in Wyvern post was some kind of fancy electric guitar...

I like the new Tartarus even though it is still a bit "naked". But with Wyvern's advice, i'm sure you'll make us something gorgeous. Otherwise i like the overall shape.

Mendonca, the pit-bull redesign is very good. The xenoargh's modification look pretty interesting too, with theses lights it truly feel like a "living" ship with all its crew living inside.

DarkAlbino, my favorite is without a doubt the Vonol destroyer. I really like that "hexed" front armor, even if the lightning seems a bit off (light is supposed to come from the front for Vanilla ships i think). The bottom might need some details as well but overall it's still pretty good.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on August 22, 2013, 02:19:28 PM
Well, following Wyverns advice (I'll probably end up following Mendonca's advice to do up my own turret mounts sooner or later) I think I've got the Tartarus pretty much done.  I could probably stand to nudge the turret mounts a few pixels further away from each other, as well as the medium missile mounts - the weapons are just a wee bit too compressed into each other.

Spoiler
(http://i.imgur.com/WEYY7c2.png)
[close]

Many thanks to you all for the helpful advice.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on August 22, 2013, 02:22:34 PM
Well, following Wyverns advice (I'll probably end up following Mendonca's advice to do up my own turret mounts sooner or later) I think I've got the Tartarus pretty much done.  I could probably stand to nudge the turret mounts a few pixels further away from each other, as well as the medium missile mounts - the weapons are just a wee bit too compressed into each other.

Spoiler
(http://i.imgur.com/WEYY7c2.png)
[close]

Many thanks to you all for the helpful advice.

Positions of mounts are ok.. or will be ok if you make your own turret mounts.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on August 22, 2013, 03:07:33 PM
@MsShadowy As good as your spriting was before, you got even better. Great new addition.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on August 22, 2013, 04:12:49 PM
@MsShadowy As good as your spriting was before, you got even better. Great new addition.



yeah, S.H.I ships are incredible now, its almost unbelieveable you havent made your own turret mounts yet :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DarkAlbino on August 23, 2013, 03:14:25 AM
rework of the "Drordaw"
Spoiler
(http://imageshack.us/a/img694/8760/8h4k.png) (http://imageshack.us/photo/my-images/694/8h4k.png/)
[close]

"Cyusk" Destroyer
Spoiler
(http://imageshack.us/a/img90/4933/m0fr.png) (http://imageshack.us/photo/my-images/90/m0fr.png/)
[close]

"Taom" Missile Frigate
Spoiler
(http://imageshack.us/a/img94/4334/m0n9.png) (http://imageshack.us/photo/my-images/94/m0n9.png/)
[close]

edit:

I loved the idea behind that kitbash, would you mind, if i worked on it further and use it for my mod at some point?

@ mr.d
go on and feel free to take the "hadron"

oh.. and here is a in-game-shot of the "Taom"
Spoiler
(http://img42.imageshack.us/img42/2325/n7r5.png) (http://imageshack.us/photo/my-images/42/n7r5.png/)
[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on August 23, 2013, 05:21:35 PM
Early draft for a thule ship again i guess, and as always not sure of the outcome.
Heavy inspiration was used: http://blueraincz.deviantart.com/art/34568-189453586

Spoiler
(http://i.imgur.com/p2995pe.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on August 23, 2013, 05:27:29 PM
First Ship I have drawn in a few months - not finished yet: more depth, weapon mounts and details (maybe colour dampening?)

Spoiler
Aquamarine:
(http://i.imgur.com/YHhzPls.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on August 24, 2013, 06:40:17 AM
PELHAMDS! GO STUDY!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on August 24, 2013, 07:09:48 AM
PELHAMDS! GO STUDY!
Im retaking the whole year boyo, so I will be redoing all the notes I took ~6 folders worth and studying then, why should I study for stuff I will be relearning? Or should I study for my second year which I am no longer going into? Hmm?
Anyway I AM studying, I have a course on advanced Mathematics that Im going through, and I am rewriting some of my notes so do not put a pointless comment on this board and instead post some criticism of peoples sprites e.g.

@Thule your sprite is almost there, just the bow part doesn't look completely there yet and the tailpipes on both sides        of the ship look like artifacts, so maybe darken them? Otherwise the ship looks very Iron Sky like, so Kudos :P.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 24, 2013, 10:47:16 AM
At first i saw that:

Spoiler
(http://i.imgur.com/mwRN6Fm.jpg)
[close]

Still, very interesting shape for the TL. Do you have already an idea for that ship?

Pelmahds, i like the shape, while it still need works it reminds me a lot of sea-shells ships of DarkAlbino (your Drordaw is much better now btw, i look forward to see them in Corvus.)

MShadowy, your ship look glorious, as expected. If i have to say something, i think the front tip could have more colors on it. Unless of course if it's supposed to be a hardpoint.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on August 24, 2013, 11:08:22 AM
MShadowy, your ship look glorious, as expected. If i have to say something, i think the front tip could have more colors on it. Unless of course if it's supposed to be a hardpoint.

A hardpoint?  Don't be ridiculous, it's

Spoiler
(http://i.imgur.com/kWQqVv3.png)
Three.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on August 25, 2013, 08:44:30 AM
Spoiler
(http://s10.postimg.org/5ycjb91xl/Base_rs2_9_flatten_FINAL_2.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 25, 2013, 09:34:50 AM
Design as a whole looks great :)

My only critique is that the detail level seems a bit light for the size. 

It's not feeling huge- rather it feels like a smaller ship that's been blown up quite a bit. 

I think it needs a pixel-paint pass over all of the major surfaces, adding small greebles and lights to make the scale really feel right.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on August 25, 2013, 09:40:55 AM
Design as a whole looks great :)

My only critique is that the detail level seems a bit light for the size.  

It's not feeling huge- rather it feels like a smaller ship that's been blown up quite a bit.  

I think it needs a pixel-paint pass over all of the major surfaces, adding small greebles and lights to make the scale really feel right.

Different building technique then are humans using, actually those greebles, connected parts are structural weaknesses, try find something for example about Germans attempt to build tank with top armor from pretty much one piece, ofc it didn´t worked coz of weight, but that isn´t issue in space. Also I am afraid it would be actually too chaotic, tested it, I can find my test branch some where maybe.. anyway, noted.

Looking at it.. I am starting to hate those lights on engines.. ou well, back to photoshop, this one needs some more polishing.

Btw i really wont greeble it, but I might split plates, making them look like more "nature like"
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on August 25, 2013, 03:28:46 PM
Spoiler
(http://s10.postimg.org/5ycjb91xl/Base_rs2_9_flatten_FINAL_2.jpg)
[close]

Of the ships I've seen you make thusfar, I definitely feel this one's creation was more straightforward and less chaotic. I like the varying levels of the ship, the darker is obviously farther away, lighter is obviously closer, it gives it a larger feel. I also like the six brighter lights, I like their shapes and positioning. I like the reds that fan out over what I would imagine to be the engines. I don't like the teeth looking bits honestly, the rest of the ships outline is smooth with some minor fins, and then you have these weird teeth. I'm with Xeno however, I feel like it needs more smaller details to it to be honest, mostly in the center by the tubes, the arms aren't too empty. Overall very nice, not my cup of tea but I know quality and effort when I see it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on August 25, 2013, 04:06:45 PM
Spoiler
(http://s10.postimg.org/5ycjb91xl/Base_rs2_9_flatten_FINAL_2.jpg)
[close]

Of the ships I've seen you make thusfar, I definitely feel this one's creation was more straightforward and less chaotic.

Just fyi, each of them was pretty straight forward, first had some experimenting around, but outcome was pretty much exactly as planed, second ship (Reaper) is actually exactly according to original sketch and took least time to create.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on August 26, 2013, 01:09:26 AM
@Ravendarke
Somehow you managed to make the ship resemble Okim's style yet yours has this realistic lighting.

Usually I am not fond of harsh lining ,but in this case I think you made the right choice.
without the lining the ship would get too chaotic.

personally I prefer to have at least two different colours on a ship, but besides that I have nothing to comment.
gratz it looks great!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on August 26, 2013, 08:24:57 AM
man, those ships are gorgeous its insane
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on August 26, 2013, 06:32:16 PM
(http://s8.postimg.org/7jz47rkid/ouyeah.jpg)
Seraphim mk. I

One evening of work, from sketch to this, I might do some polishing tomorrow. Maybe I should said something about it, well: It´s ship created by Try-Tachyon in cooporation with one religion cult (which has acces to best scientists in sector). They have used technology and materials based on Void. While not nearly as strong as any Void ship it levels a battlefield a bit. Ships is not going to be accessible to players until implementation of blueprints and way how to research, unlock, and built it. Weapon includes animated inbuilt energy projectile weapon (two of them, those "lines" in front, I will probably upload animation tomorrow).

Spoiler
(http://s21.postimg.org/69ryktflj/Seraphimmk_I.png)
[close]
Spoiler just for transparent .png, black background wasn´t ideal, tho keep in mind that backgrounds in SC are far from black :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on August 26, 2013, 08:22:55 PM
@Ravendarke

That is my ship.

Mine.

(Anyway, 1 improvement darken the "metal" greeble more, or make different parts have more depth, thats it. Otherwise I will have that as my ship. Seriously I will have to change your mod files to have that commanded by me, well The Commissar)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ocho on August 26, 2013, 10:08:51 PM
First time spriting in a good while and for a rough draft I don't think it's terrible, if a bit busy looking. Shading obviously needs work but I want to hear what y'all have to say before I continue. (http://img404.imageshack.us/img404/23/soi3.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on August 27, 2013, 12:01:40 AM
Looks pretty cool there Ocho, digging the style

Shading perhaps needs work on the back to match the test. Other than that, good work :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on August 27, 2013, 02:35:23 AM
@Ravendarke

That is my ship.

Mine.


Yeah I had plan to plosih that part (just add little bit more shadows between some of those parts, it will add more depth, but I really want to keep it "silver"), and yes, this ship is planned to be flyable by players... reward for fighting void.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on August 27, 2013, 05:49:33 AM
Ravendarke:

One piece of criticism: Please stop, you are making everybody look bad.

And on a serious note, these are just so freaking awesome - but I would love to see something a little more understated from you. You may not be interested in doing anything like that, but personally I would be really interested to see how you handle something a bit smaller.

Ocho:

The first thing that stares me in the face is the 'edges' - they look a little harsh to me. Some drop shadows, playing with the lightness of various edges etc. and it could improve the sense of depth quite a bit, I feel.

Also worked up the Ridgeback a bit:

Spoiler
xenoargh we should sort out a consultancy fee agreement ;)

(https://dl.dropboxusercontent.com/u/66536185/pack_ridgeback_x_for_comment.png)

(https://dl.dropboxusercontent.com/u/66536185/pack_ridgeback_x_for_comment_x2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on August 27, 2013, 07:28:13 AM
Ravendarke:


And on a serious note, these are just so freaking awesome - but I would love to see something a little more understated from you. You may not be interested in doing anything like that, but personally I would be really interested to see how you handle something a bit smaller.


Thx. Well I already got sketch done for fighter/frigate class, coz those two red parts near Demiliche´s engine are flight decks... it would be shame if they would be useless. Also Cult (working name) ships are going to have standart sizes.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on August 28, 2013, 05:16:22 PM
(http://s8.postimg.org/7jz47rkid/ouyeah.jpg)
Seraphim mk. I

One evening of work, from sketch to this, I might do some polishing tomorrow. Maybe I should said something about it, well: It´s ship created by Try-Tachyon in cooporation with one religion cult (which has acces to best scientists in sector). They have used technology and materials based on Void. While not nearly as strong as any Void ship it levels a battlefield a bit. Ships is not going to be accessible to players until implementation of blueprints and way how to research, unlock, and built it. Weapon includes animated inbuilt energy projectile weapon (two of them, those "lines" in front, I will probably upload animation tomorrow).

Spoiler
(http://s21.postimg.org/69ryktflj/Seraphimmk_I.png)
[close]
Spoiler just for transparent .png, black background wasn´t ideal, tho keep in mind that backgrounds in SC are far from black :)

Yea, that's definitely awesome. I'm trying to find something to critique due to the nature of this thread, but I can't honestly. I think the coloring is perfect, the contrast between the light and dark parts is great, I can't find one thing that I would change on it. I definitely like that style over the other one you've been doing, both are great, but personally this is more my taste. Again, great quality and polish in your work. I'm looking forward to seeing your mod finished, should look awesome.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on August 28, 2013, 05:48:59 PM
Thx, I like Void much more then this faction, but truth is I am creating void just to my image, and this faction as something more... how to say it, commercial for players and wider audience. Actually this ship was by far the fastest and easiest to create, few straight hours from sketch to this. Anyway I have already idea for 3d faction (while there is 6-7 ships planned for Void, 8-10 for Cult) and still I am spending lot of time with coding and writing new scripts. So I am thinking about finding someone to who I could outsource scripting. Anyway, to not just spam this topic, something more relevant:

http://www.youtube.com/watch?v=4q5nAapHcik

This effect isn´t final ofc, but atleast it is showing how this sprite work ingame (relativly close zoom, ship is cruiser, with pixel mass basically same as Dominator class)l
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on August 29, 2013, 11:36:12 PM
Well, I'm exhausted.

Spoiler
Anyway, ladies and gentlemen, the Scylla:

(http://i.imgur.com/NKfvIbk.png)
I suspect she may need a little more definition work put in around her bridge area/foremost small mount and the flat area  between the medium turret mounts and the hardpoints/bow.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on August 30, 2013, 06:09:01 AM
Great job Mshadowy, I'm still of the opinion that SHI needs its own custom turret placements, anyway amazing ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on August 30, 2013, 09:54:10 AM
I've been meaning to do so, but I keep getting sidetracked.

Well, I may as well do it tonight; it's not like I don't have any ideas for what the mounts look like.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on August 30, 2013, 12:43:12 PM
I suspect she may need a little more definition work put in around her bridge area/foremost small mount and the flat area  between the medium turret mounts and the hardpoints/bow.
Bridge area seems fine to me, but I think you're spot-on about the area between medium turrets & hardpoints being too flat.  Other than that she just needs the same sort of detail pass the Tartarus got and she'll be good to go.

Incidentally, I retract my original comment about a mobility system being a good idea for the Scylla - the phasing cloak will be a mobility system next patch.  (I think you could even mod it to do that now?  Haven't looked at that yet so not 100% sure.)  In which case... hm... something like the Tempest's terminator drone might be neat?  Then again, I'm not sure she'll even need a ship system...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on August 30, 2013, 12:57:07 PM
Actually, I had been pondering a flux ejector kinda system -- almost like a flare system, but would instead eject flux-sinks, removing a certain amount of flux from the ship..

But that might be a bit much, especially for a phase ship; a terminator drone kinda deal might be better, aye.  I had actually been thinking of giving attack drones to the Charybdis... and thinking about it, there's no real need for that plan to change, as I can give the phase cruiser phase drones and the carrier more regular fightery kinda drones.  Hmmm...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on August 30, 2013, 01:27:01 PM
Actually, I had been pondering a flux ejector kinda system -- almost like a flare system, but would instead eject flux-sinks, removing a certain amount of flux from the ship..

But that might be a bit much, especially for a phase ship.
Well, one can always tune the ship's stats around what the system can do for it... the problem I have with a flux ejector is that either it has limited charges (which I don't like), or its charges regenerate and there's no really interesting decision about when to use them.  Drones, at least, add the interesting component of being able to maintain some combat presence (and maybe some point defense?) while the ship is phased out.  (Though I might avoid giving them PD, since a strong PD drone system would allow the Scylla to spend her turret slots on more firepower rather than missile defense - and she really doesn't need more firepower; I'd envision a drone system that's tuned to try to protect her from fighters - light assault guns or ion cannons, maybe?)

For the Charybis... hm... Yeah, regular fightery kinda drones would be neat, imo; the only drone that's a real full-on capable fighter-craft is the Tempest's terminator, so that's definitely an open niche.  All the others are either point defense, or the Apogee's sensor drones (though their ion cannons are actually really nice, the drones themselves are too fragile to risk outside their mothership's shields.)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on August 30, 2013, 09:59:21 PM
Well, the graphics for this villain are about ready I'd say.

Spoiler
(http://i.imgur.com/g8F5lTg.png) (http://i.imgur.com/rGLqoSV.png)
Warning: the next image is pretty big, just so you know.

Spoiler
(http://i.imgur.com/dnhE4pY.png)
[close]
Visible in this shot are also the Scylla's little helpers, a pair of phase drones, up to no good.
[close]

What remains is mostly just effects tweaking, particularly for the built in weapon, a heavy kinetic damage beam with some emp, which at the moment is pretty ugly.  I also intend to make another small fighter only weapon for the phase drones rather than keep them using the Skinwalkers gun.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on August 31, 2013, 09:21:29 PM
this is from a page of sprite parts that I cannot for the life of me remember who posted them but with a lot of work I think this ship, GeminO looks like an OK ship.

Spoiler
(http://img821.imageshack.us/img821/8039/knx8.png) (http://imageshack.us/photo/my-images/821/knx8.png/)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on September 01, 2013, 03:47:56 AM
Definitely made in Battleships Forever, a lovely sprite!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on September 01, 2013, 05:25:16 AM
thanks yeah thats the game that the stuff is from... say you don't happen to know where to find sprite part sheets per chance? :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on September 01, 2013, 05:46:00 AM
thanks yeah thats the game that the stuff is from... say you don't happen to know where to find sprite part sheets per chance? :)

Yeah man,

I actually have a bunch of them haha, Add me on Skype and i can send em across
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on September 01, 2013, 07:29:53 AM
sweet will get to it also.... here is todays effort :P

Spoiler
(http://img30.imageshack.us/img30/2149/xs5.png) (http://imageshack.us/photo/my-images/30/xs5.png/)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on September 01, 2013, 12:23:49 PM
sweet will get to it also.... here is todays effort :P

Spoiler
(http://img30.imageshack.us/img30/2149/xs5.png) (http://imageshack.us/photo/my-images/30/xs5.png/)
[close]

Interesting to say the least, could do with an overall darkening due to it being bright as hell ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on September 01, 2013, 01:33:28 PM
And ppl are afraid that my ships are too big :D... anyway, it is going to be part of total conversion, or do you want it to make fit with vanilla? (It is hard (read illogical) to give advice withoug knowing that)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on September 01, 2013, 01:43:14 PM
And ppl are afraid that my ships are too big :D... anyway, it is going to be part of total conversion, or do you want it to make fit with vanilla? (It is hard (read illogical) to give advice withoug knowing that)

If your ships are too big...what does that make mine??.... =I Anyway, no, they are decent, anything below 600-700 pix will work fine with collision radiuses depending on the shape of your ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on September 01, 2013, 04:06:19 PM
Yeah I know... tried to explain that 662 pixels are fine, but nvm.. let´s get back on topic.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on September 01, 2013, 04:36:43 PM
the ships are basically just ships I want to make in my image, if I have the time I would love to make a mod but otherwise I'll just hold them in. yes I'll see what a little darkening will do

I just wanted to see what you guys think.

PS. the playability of the sprite is really good, I play on a two year old mac and the thing runs fine
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on September 04, 2013, 08:53:03 PM
(http://s16.postimg.org/mua3gvvrp/Exorcist.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 04, 2013, 09:05:09 PM
Now, that's a neat addition to your mod alright.  The Exorcist is it?  I do have to say I rather like the stark contrast between the armor plates and underlying greebles you've got going on with these Cult vessels.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on September 05, 2013, 12:10:45 AM
 Beautiful, blends in with the other ship you made, but the armor is too black, can't distinguish individual parts on it, unless it's still wip.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on September 05, 2013, 12:13:45 AM
You heard em! "Its to black!" ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on September 05, 2013, 02:04:38 AM
 Never mind, my bloody monitor was the cause.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on September 05, 2013, 09:49:04 AM
Still clearly needs a bit of work - especially a bit of colour - but posting up for interests sake.

Experimenting with drawing things pixel by bloody pixel (with a bit of post-processing).

(https://dl.dropboxusercontent.com/u/66536185/pack_BRT.png)   (https://dl.dropboxusercontent.com/u/66536185/pack_BRT_2.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on September 05, 2013, 01:31:18 PM
 Hmmmm, is that gonna be another ship you add to your PACK mod?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on September 05, 2013, 02:11:54 PM
Hmmmm, is that gonna be another ship you add to your PACK mod?

That is the plan, yeah  :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on September 05, 2013, 04:49:25 PM
its really good, the lines are clean and the contrast is just right, VERY good :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on September 06, 2013, 02:31:23 AM
(https://dl.dropboxusercontent.com/u/66536185/pack_BRT.png)   (https://dl.dropboxusercontent.com/u/66536185/pack_BRT_2.png)

Sneaking in a new iteration. Better depth, a bit more detail ...

Had this in the game last night, reasonably happy with how it's starting to turn out.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DarkAlbino on September 06, 2013, 04:02:59 AM
Hey that looks veery good, especially the bridgesection. What do you do as "post-processing"?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on September 06, 2013, 04:24:25 AM
Hey that looks veery good, especially the bridgesection. What do you do as "post-processing"?

Hmmm ... well let me think.

For this one, I have generated a very simple outline shape, interested mainly in values, and ensuring there is a bit of colour.

On top of this I did the 'pixel by pixel' work, highlighting and lowlighting on two separate layers, which I have called 'lightness' and 'darkness'.

This builds the basis of the ship, and the major points of detail, but still it looks a bit flat.

This is a WIP backup of the Paint.net file below as it is at this stage:

https://dl.dropboxusercontent.com/u/66536185/BRT.pdn

From here I just wing it a bit, making various and several copies of the 'lightness' and 'darkness' layers, turning some of them to 'glow', some to 'overlay', some to low-opacity 'normal' and just tweaking it until it starts to 'pop' a bit more. I think I even copied a 'lightness' layer and did a photo->glow effect on it, making it look right in terms of whether it is 'overlay' or low opacity 'normal'.

If I felt a layer was too subtle (which they were to start with), I would just duplicate it and merge it over the top of its parent - it just increases contrast nicely.

After this stage, we hit the first sprite shown above, which looks okay.

After this, I have flattened the image (being relatively happy with it for the time being) and start to work on a new set of layers.

Then it is just messing about with low-opacity white and black brushes (on separate layers above), going quite heavy on the white to the bridge, trying to bring out the shape with highlights, and turning this layer in to an 'overlay' so that it doesn't overwhelm things. Lots of 'white', not too much 'black'.

I believe I duplicated the 'white' layer and set this copy to a very low opacity 'glow', which just had a subtle but real effect in bringing a bit more depth to things.

From there, I just added those lights to the bridge, again on a new layer over - picking a very bright colour for the main light source, and then tapering down in opacity in the adjacent two pixels to give the 'glow'.

The port / starboard lights are another layer, single pixels, set to repeat effects-photo-glow until it starts to look right.

So just messing about with copies of my 'lightness' layers - mainly.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DarkAlbino on September 06, 2013, 05:11:24 AM
Ah, O.K., I see.
Very helpful, thx.
I use paint.net only as I find GIMP a bit complicated.
So good to see some advice for paint.net whereas most others use PS or something like that.
My ships lack some details on the hull plating, I'm working on that, the shading could use also some polish.
I will try out the things you mentioned.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 06, 2013, 03:39:13 PM
Well, I was finding myself a bit unable to figure out what to work on today (actually, have been having this problem for the past couple of days really) so in the end I did some work on painting a texture for the planet Euripides, capitol world of the Shadowyards organization.

Spoiler
(http://i.imgur.com/0bZyquk.png)
Currently just a wip but hopefully the geography is coming across alright.

When first colonized by the Domain, Euripides was almost entirely desert.  It's magnetic field is strong enough to prevent loss of water to solar wind, and the current theory is that much of the planets surface water was lost due to repeated major asteroid impacts between 60 and 15 million bce. The relative abundance of water now is the result of what the Domain would doubtlessly consider a very crude method of terraforming--harvesting cometary ice water and landing it on planet through various means.  The indigenous plantlife, evolved to survive in a near absence of water and in very sandy soil, has exploded across the norther hemisphere which has accumulated the bulk of the additional water.

These efforts at rendering the world more habitable began shortly after SHI selected the world as their headquarters, initially as a means of, essentially, bribing the colonists into ignoring the outlaw oranization; as Domain assistance failed to materialize and the world was continually ignored, the colonists moved from minimal tolerance to actively aiding Shadowyards in their efforts, and much of the water was delivered in the time surrounding the collapse.
[close]

E:  Oh, right, I should probably note that I used the Arid planet texture to get the color range from.  Apologies to Alex and co.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on September 06, 2013, 10:30:48 PM
This is something I have done. Please give me your thoughts.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DarkAlbino on September 07, 2013, 03:00:14 AM
Hey Shadowy, do you draw by mouse or do you use a pen?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on September 07, 2013, 03:27:15 AM
Shadowy uses a pencil.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on September 07, 2013, 03:50:59 AM
@Doogie: I really love the design of that thing, but... it's so blurry?
Edit: Oh wait, I had to click the image. Doooh. Looks very nice. If you can give it a better outlining in the spots where it lacks them, then I think it'll be perfect.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on September 07, 2013, 05:36:11 AM
This is something I have done. Please give me your thoughts.

Well done for sure, kinda steampunk (that could be color). But I really like this one, is there more to come?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on September 07, 2013, 07:50:59 AM
That ship look gorgeous Doogie. It remind me a bit of Cycerin's ships. Maybe because of the glowing ball thing in the middle. But yeah, very, very good one.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on September 07, 2013, 09:15:50 AM
That ship look gorgeous Doogie. It remind me a bit of Cycerin's ships. Maybe because of the glowing ball thing in the middle. But yeah, very, very good one.
That's probably because we both make ships in the Battleships Forever shipmaker. Of course, I went and touched this up in photoshop to make it fit into Starsector more.

Here's another that I made a while ago, but just touched up in photoshop.

All my sprites are free to use, by the way.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 07, 2013, 09:42:33 AM
I really like that one, and if you're providing stuff for the community to use, you're a very welcome sight indeed :)

The first one, I feel, might benefit from some structural suggestions of "ship-ness"- i.e., some obvious thrusters, a few cabin lights suggesting the command area, etc.  This one feels less abstract and I personally like it a bit better.  Both are pretty nice and clean and might benefit from one last detail pass.  Anyhow, welcome to our community :)

Oh, and for general sprite release (since stuff gets buried here fast), please post your finished works in this thread (http://fractalsoftworks.com/forum/index.php?topic=1131.0) :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on September 07, 2013, 01:42:53 PM
Experimenting with a new style for Antediluvian ships. Including rough metal and rust.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Antediluvian_raider06.png)
[close]


Cut through the middle and made symmetrical.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/antediluvian_raider07.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on September 07, 2013, 02:24:09 PM
Experimenting with a new style for Antediluvian ships. Including rough metal and rust.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Antediluvian_raider06.png)
[close]


Cut through the middle and made symmetrical.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/antediluvian_raider07.png)
[close]

funnily enough, ive kinda gotten used to the current antediluvian artstyle and i'd kinda hate to see it change, as corky as they may currently look.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 07, 2013, 02:50:10 PM
Experimenting with a new style for Antediluvian ships. Including rough metal and rust.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Antediluvian_raider06.png)
[close]


Cut through the middle and made symmetrical.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/antediluvian_raider07.png)
[close]

Hmmm, well, at the moment it seems to me that most of the actual interesting forms on the hull have been lost under a coat of noisy gray; I'd say it needs a lot more definition before it can compete with the older sprites.

Anyway, more vaguely related to SHI doodlings, this time for the insignia of Shadowyards:

Spoiler
(http://i.imgur.com/dhpq9wD.png)
Most of these are pretty meh, but I do kinda like the parasol looking on the middle left.  Maybe sans the bottom part?

(http://i.imgur.com/J1zlUvq.png)
I like this Trishula themed banner, but it seems entirely too fancy.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 07, 2013, 03:03:36 PM
Personally, I liked the one to the right of the one in the lower-left corner. 

But I'm not sure what you're trying to convey about SHI, here- these symbols send mixed signals. 

Some of them feel like nature symbols (trees, suns, roots, cycle-of-life) and others feel like something a fairly nationalistic, vaguely-Japanese company might use (if they used those colors in that culture).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 07, 2013, 03:17:08 PM
Yeah, part of the problem is definitely that I'm not sure what precisely I want to convey, or perhaps more accurately, how to convey it.  I wanted to give off a bit of 'tree' kind of symbolism, which is why a lot of them have the entire canopy thing going on.  But I felt like it was being lost with the regularity of the forms, which is why I have the more 'nature' feeling spirals and whatnot, as I was starting to experiment pretty wildly in an effort to nail down an idea that seemed like it'd work.  Beyond that, I was trying to give off a warmer feeling than, say, tri-tachyon's cool and highly orderly logo while still being kind of techy feeling.

The simpler ones are probably best though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on September 07, 2013, 03:20:53 PM
Experimenting with a new style for Antediluvian ships. Including rough metal and rust.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Antediluvian_raider06.png)
[close]


Cut through the middle and made symmetrical.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/antediluvian_raider07.png)
[close]

Yeah, not a fan of these, I'd say stick with the old style.

Seems like too much texturing, not enough greebles and details to make it look real.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on September 07, 2013, 04:07:08 PM
Same as the other. The Antediluvians are pretty good as they are. No need to change anything about them.

MShadowy, any chance that SHI have connections with the Cult of Lud? Trees and stuff ya know... And yes, like you i tend to prefer the "parasol" logo.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 07, 2013, 04:23:23 PM
Shadowyards and the Cult of Lud have a connection yes.  That connection is absolutely hating each other.

Also, the Cult of Lud is, at least according to the post where we saw the logos, actually all about "time for the apocalypse!" rather than "return to nature!" and the nature themed logos were due that being misunderstood.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on September 07, 2013, 06:54:06 PM
Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/Victory-2.png)
My heavily revised Victory dreadnaught. Unfortunately the style I'm trying to apply to my faction kindof clashes with the whole 'retrofitting old ships and making due with them' thing I'm going for with them.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on September 08, 2013, 04:27:12 AM
@Arumac: Although it looks very good, detail wise, it's kind of 'warped'. It hurts my eyes. :-X
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on September 08, 2013, 05:18:49 AM
Experimenting with a new style for Antediluvian ships. Including rough metal and rust.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Antediluvian_raider06.png)
[close]


Cut through the middle and made symmetrical.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/antediluvian_raider07.png)
[close]

To be the one out of the flock, I think is a step in the right direction to make the faction more vanilla style. The texture is not that good though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Talkie Toaster on September 08, 2013, 07:30:25 AM
Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/Victory-2.png)
My heavily revised Victory dreadnaught. Unfortunately the style I'm trying to apply to my faction kindof clashes with the whole 'retrofitting old ships and making due with them' thing I'm going for with them.
[close]
The very smooth, even edges make it feel like it should be flat, but it's clearly not and that just feels weird. The shading around the edges is presumably intended to give depth but it seems to be even all the way around which suggests the same curvature when it feels like the front should be shallower.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on September 08, 2013, 08:30:26 AM
Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/Victory-2.png)
My heavily revised Victory dreadnaught. Unfortunately the style I'm trying to apply to my faction kindof clashes with the whole 'retrofitting old ships and making due with them' thing I'm going for with them.
[close]

It looks like some heavy texture wrapping, like it was good texture and then trying to wrap it to fit specific shape.... I suggest to split parts and silhouette, undo that wrapping and get shape by defining shape of individual parts with unwrapped texture on them.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on September 08, 2013, 09:23:40 AM
Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/Victory-2.png)
My heavily revised Victory dreadnaught. Unfortunately the style I'm trying to apply to my faction kindof clashes with the whole 'retrofitting old ships and making due with them' thing I'm going for with them.
[close]

It looks like some heavy texture wrapping, like it was good texture and then trying to wrap it to fit specific shape.... I suggest to split parts and silhouette, undo that wrapping and get shape by defining shape of individual parts with unwrapped texture on them.

Actually, besides the original shape, the grimy texture overlay, and a couple of mild gradients, it's completely hand drawn via an old Wacom tablet. I've been looking at that thing on and off forever, so it's one of those things were your no longer sure what looks good and what doesn't.

The very smooth, even edges make it feel like it should be flat, but it's clearly not and that just feels weird. The shading around the edges is presumably intended to give depth but it seems to be even all the way around which suggests the same curvature when it feels like the front should be shallower.

I never really noticed the whole front needs to be shallower thing. I agree with virtually everything you said, It's good to have someone with fresh eyeballs looking at this. Thanks.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on September 08, 2013, 12:27:08 PM
Not posted here in a long while.

*shoves a kitbash forwards*

Spoiler
(http://i.imgur.com/dLxpkXj.png)

Can't judge it well myself... This one is called the Dahkan.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 08, 2013, 01:08:47 PM
@Hyph_K31:  Great details and it's a very strong design- kind of a Tri-Tachyon / Romulan feel.  If I saw this sucker in Spiral Arms, I'd use it in a second, no question :)

Critique:  

I think it needs a little more work on lighting and shade.   It could be improved by some shading to better-define the highs and lows, especially in that area between the body and the "wings".  

I'd like to see some point lights and navigation lights- little functional details.

The hollows are intriguing, but the "support struts" probably would benefit from stronger blacklining.

It also needs one last pass around the edges to clear out fuzzies.

Anyhow, may have a go at editing this one when I get home, taking care of some RL atm :)

@Arumac:  I like the general idea of your latest- it feels like the Enterprise's command section when it separates :)

That said, I hope it's in layers still, because it needs some pretty major things done to get it where I think you want it.  I really hope this is taken as critique, I think your art style's great and I'm hoping to see this get to the next level :)

1.  The big issue is inconsistency of lighting. It feels like a big rounded object from the lighting on the panel joints, but the lighting is not following Vanilla standards (very slightly forwards, overhead) and it is sending conflicting messages.  It needs to be reshaded (probably with an Overlay and Multiply layer for light / dark respectively would work best) to clearly establish form.

2.   The turret positions look very out of place on the design.  This can probably be best addressed by merely changing their color values a bit to fit the rest of the hull, but a bit of custom work there would be nice.

3.  The final product would really benefit from micro-detail passes to establish lights and other details to give us a proper sense of scale.  It feels like a small ship scaled up atm.

4.  The engine area, in particular, does not feel at-scale and would really benefit from being broken up and greebled out.

Anyhow, I really hope this is all taken as constructive critique, I really like your late-80's approach to style and I am really looking forward to seeing a Retro Fleet of your designs :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 08, 2013, 03:32:17 PM
Quickie rework of the Dahkan:

(http://www.wolfegames.com/TA_Section/shadow_viper.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on September 08, 2013, 05:00:35 PM
Too hard outlining, actually getting away from vanilla style.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 08, 2013, 05:19:11 PM
I think Vanilla sprites are too soft and indistinct on edges, personally.  They feel overly aliased, like they've just been shrunk at the end of the process without any final cleanup.  Moreover, when in motion, the edges will be blurred anyhow, they're only going to be pixel-perfect edges on 90s, so there isn't any good reason to leave them fuzzy.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on September 08, 2013, 06:12:04 PM
Actually vanilla smoothed style is what lot of ppl prefers (including me), this somehow reminds me of chaotic chritmas tree, but I guess it is personal taste (well this one is not so bad due to mono color, but other sprites overpainted in same manner), I would try to keep it closer to vanilla, but that will depend on this sprite author ofc.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 08, 2013, 06:41:30 PM
I love the art for Vanilla, but I don't think it's 100% perfect and can't be improved :)

A lot of the sprites are very fuzzy, which isn't necessary and the one time it really matters (i.e., the Refit screen) it should be completely clean.  Moreover, they're all over the place in terms of consistency; some of the Tri-Tachyon stuff is very soft and aliased-feeling but others are nice and clean other than minor aliasing on the edges.  The idea that it's all perfect and are perfectly consistent is not really how it is when you review them all.

I'm not doing a lot of sprites from scratch, so I don't have to worry about David's constraints on production times, etc., but I've done enough of them that I can totally understand not doing that sort of thing for every single sprite. 

But if you review the sprites, you'll see that David himself has done some pretty careful cleaning of a few of the sprites that are iconic favorites, like the Hound, but not all of them are quite there, probably because of time constraints and because we're all reasonably happy with them as they are :)

It really just comes down to taste, I guess- I really like the old-skool 8-bit look from games like Master of Orion II, personally, because it had to be thought out so carefully and they had to use every last pixel as perfectly as possible.  Just my personal bias, though :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on September 08, 2013, 06:52:21 PM
Well, as the guy who made the thing, I think the work you've done on it is excellent!

Expect to see it flying around with the Gedune soontm.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on September 08, 2013, 06:55:39 PM
Problem is, it tends to turn to random details instead of logical ship design (causing that christmas tree effect for me)... simply dots for sake of dots, but as already stated, probably personal taste. Not to mention different edge type corespodents with different material used and different technique used for creating specific parts. So I really wouldn´t say that is inconsistency (it would be like saying every 3d high poly model in one scene should have sharp edges created through smoothing groups, not creasing.. not sure if you´ll get what do I mean)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 08, 2013, 07:12:09 PM
@Hyph_31k:  Thanks, I appreciate that.  I know it's always arguable whether something's perfect or not; I just thought I'd give it a quick go, so it's probably improvable and all that but hey, that only took 15 minutes :)

I don't suppose I could, er, borrow that one for a spin in Vacuum?  I'm seriously really liking that design and want to put big, stompy built-in cannons on those wing-mounts ;D

@Ravendarke:  It can definitely go that way, if it's not managed well, I agree, and I may have gone too far here on contrast, but tbh, it felt pretty good when I looked at it against the typical backgrounds:

(http://www.wolfegames.com/TA_Section/ss_sprite_on_background.jpg)

Gotta bear in mind that Starsector doesn't use pure black in backgrounds much if at all, so edge darkness helps keep the sprites cleanly differentiated from the backgrounds.  Anyhow, the main thrust of what you're saying isn't about the edges, anyhow, it's about the contrast levels; there, it's a tricky road between devolving into noise and feeling at-scale, and I usually come down on the side of noise, personally. 

Moreover, when doing a quickie pass like this I don't feel comfortable taking too many liberties with the little greebles somebody else has already put a bunch of time into.  This is just a form of critique, after all, I'm not our Un-Official Finisher of Sprites or whatever :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on September 08, 2013, 07:20:11 PM
To be honest, ingame.. I really, really DON´T like that one.. it doesnt fit with background at all imho, outlining of ship itself is too brutal and overall feeling is kinda sending graphic design 10(edit, make it 16, sometimes I got problem with time flow :D) years back.. so as totaly retro style, yes.. as modern/starsector 2d style.. nope. But right now we are really discussing personal taste.

Edit, btw what does it do while rotating, isn´t there a sharp visible "bump" while getting to exact 90 degrees angles from anything in between them?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on September 08, 2013, 07:22:43 PM
(http://www.wolfegames.com/TA_Section/ss_sprite_on_background.jpg)

i gotta admit the ship definitely stands out weirdly against the background in that picture O_o
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 08, 2013, 07:33:50 PM
But so does a Hound:

(http://www.wolfegames.com/TA_Section/ss_sprite_on_background2.jpg)

And it, too, has been detailed to the point where it's quite noisy.  Anyhow, I can do a quick contrast pass and we can see if it improves the sprite:

(http://www.wolfegames.com/TA_Section/ss_sprite_on_background3.jpg)

Here we have a bit less noise, but this change affects saturation and may not be ideal.  Anyhow, I think there are lots of approaches to this; why don't you edit the original and show us what you think would work, without destroying the original intent?



Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on September 08, 2013, 07:40:17 PM
Hound has soft outlining, every detail is part of design and can be easily represented in 3D.. I hope you really doesn´t compare those two by their overall feeling and ability to fit ingame.

I really don´t like touching or refining sprites from other ppl (word of advice, don´t touch mine), tho if it is ok with author I will try to change his sprite a bit (tommorow, 4:40 AM here, time to get some sleep.)

But really, don´t compare this to Hound while saying "they have same level of stylization"... (well if they do then I am getting blind and I should probably quit two of my hobbies), btw, tho smaller ships in vanilla are bit more sharper (still nowhere to this), it is simply limitation, it is not possible to make them smooth and subtle as bigger ships without losing space to define ship shape, and specific individual parts.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 08, 2013, 08:02:27 PM
Well, maybe it's just my eyes, but frankly I don't see that huge of a gulf there.  Guess I'm just going blind :)

Anyhow, yes, I'd love to see your take on the sprite; let's see how you can make it work, given the original intent and the forms as defined by the original artist.  I'm sure it'll be great :)

Please get some sleep first, though, I wouldn't want you staying up for something this trivial or do anything less than your best :)

Oh, and here's what the classic art from Master of Orion II looks like, on the same background:

(http://www.wolfegames.com/TA_Section/ss_sprite_on_background4.jpg)

Not too shabby.  If it weren't for the obvious copyright issues, I'd use these guys to kitbash with.  I love their clarity, readability and style, and the amazing sense of detail they got out of such a limited palette :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on September 09, 2013, 12:17:39 AM
Those has same problem, hard to to understand how they would look like in 3d - readability/understandability of whole model is low, design is based on "good looking shapes" rather then on functional working design. I am sorry but in this case design simply moved forward and David´s work is good proof.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 09, 2013, 11:01:32 AM
I'm really not following all this stuff, but I'm looking forward to seeing how you rework that sprite to show us, rather than tell us, how this is supposed to be done :)

Please show us how to apply these concepts that make this artistic approach inherently better and more modern :)

That would be much more helpful than this exchange, since frankly I don't really follow what you're saying... and it would probably communicate your ideas better :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on September 09, 2013, 11:13:38 AM
First I will finish work that I am getting paid for, then this. And actually David showed that to you already. Btw, I had no critique to original piece as it was already kitbashed from parts that were made for this game (thus fitting with the game). They are some changes that I would suggest (and that I am going to change to demonstrate) for example hull flow around turret mounts.

To be able to do anything with that spirit without damaging original intention, question for Hyph_K31 What was original intention, someone mentioned Tri-tachyon / romulan crossovere, was you aiming there?

You see, it is not possible to just add some random details without knowing what they are suppose to be.. coz well.. then they are just random details. (Basically whole MO ships are like that, base shape and then raaaandom details). If you want to know what do I mean study David´s ship, Onslaught, Paragon, notice how detailes define individual parts, their connetions, Z-depth represenation. It is all already there (on vanilla ships), you just need to take a look and see :)

And so far, I wasn´t saying how it should be done, I was saying how it should not be done (to fit Vanilla): By adding brutal outline and bunch of noisy random details. How it should be done was pretty well summed in David´s blog post.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 09, 2013, 12:01:46 PM
I get that you don't think I'm doing it right, but I'm not sure how to make it better. A practical example would be very helpful :)

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on September 09, 2013, 12:17:51 PM
Gedune ships are made from spare parts. Mostly, Gedune technology relies on very specific resources - resources that the Gedune no longer have access to. Their ships, whilst they still have the general profile of those they used to make, are just imitations made from inferior technology. For the most part, I think of Gedune ships as being bare, as if most of their armour has been stripped away. Eg, a genuine Dahkan would be fully coated in shaped armour, and those hollows would not be visible.

I now have a version of the Dahkan I am happy with, but I would be very interested to see what you could to with respects to fully joining the mounts to the hull.

Edit:

@Xeno You may use whichever version of the Dahkan you wish in your mod. ^_^ or should that be shadow viper?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 09, 2013, 01:55:47 PM
Thanks much! 

I just like giving them weird names when I work on them, sorry, it's one of my foibles, I hate naming things so I'm always trying to get better at coming up with good names ;) 

I'll be happy to keep it as the Dahkan :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on September 09, 2013, 07:17:35 PM
Sry, had to finish this first:
http://www.youtube.com/watch?v=tIoE59bs3NQ

About the ship
(http://s7.postimg.org/w09qu1j3f/d_Lxpk_Xj_flatten.png)

-Changed flow around turret mounts to integrate them more into hull
-Disturbed symmetry to underline "spare parts" lore
-Changed some details, add different parts
-Some subtle dodging/burning

And now back to Xeno:

Those are detailes that matter:

(http://s22.postimg.org/3m8ixr8dd/Examples.jpg)

For example those engine connections, even while tiny detail you can easily imagine them in 3d, they have function, they tell something about ship, same for Paragon, every detail is easily possible to represent in 3d, tells something about ship design, about function of that part, you can see where different parts connected where are parts covering each other. What are you mostly doing is burying those details under noise that is impossible to represent in 3d, don´t serve a function and are there just for sake of more dots over the image. But same was done in Master of Orion, it is hard to imagine how those ship would look like, how they were constructed. And as you said you are fan of MO, doing total conversion so probably aiming for that style... it is ok, go for it, by all means. But don´t compare it David´s work and this instance of modern spriting approach, it is more difficult, it is different, it is not typical pixel painting.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 09, 2013, 09:43:52 PM
I think it'd be pretty helpful to just do side-by-side looks.

(http://i.imgur.com/dLxpkXj.png)(http://www.wolfegames.com/TA_Section/shadow_viper.png)(http://s7.postimg.org/w09qu1j3f/d_Lxpk_Xj_flatten.png)

Let's view them on black:

(http://www.wolfegames.com/TA_Section/ss_three_ship_comparisions01.png)

On red:

(http://www.wolfegames.com/TA_Section/ss_three_ship_comparisions02.png)

Mine in action:

(http://www.wolfegames.com/TA_Section/ss_three_ship_comparisions03.png)

I hope you're noting how rotating the sprite changes stuff, there.  Filtering and averaging kind of matters.

Personally, I still like my edit best :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on September 10, 2013, 12:57:46 AM
Spoiler
Those are detailes that matter:

(http://s22.postimg.org/3m8ixr8dd/Examples.jpg)

For example those engine connections, even while tiny detail you can easily imagine them in 3d, they have function, they tell something about ship, same for Paragon, every detail is easily possible to represent in 3d, tells something about ship design, about function of that part, you can see where different parts connected where are parts covering each other. What are you mostly doing is burying those details under noise that is impossible to represent in 3d, don´t serve a function and are there just for sake of more dots over the image. But same was done in Master of Orion, it is hard to imagine how those ship would look like, how they were constructed. And as you said you are fan of MO, doing total conversion so probably aiming for that style... it is ok, go for it, by all means. But don´t compare it David´s work and this instance of modern spriting approach, it is more difficult, it is different, it is not typical pixel painting.
[close]

I find this really interesting, I think I'll start a thread to discuss how modded ship designs actually work, choices of details etc.

The community of Starsector, I implore that you explain your greebling. (http://fractalsoftworks.com/forum/index.php?topic=6599.0)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on September 10, 2013, 02:07:58 AM
Hmm, very well done raven!

I shall see if I can improve my other Gedune ships based on what you've shown me. To be honest, I have been rather obsessed with symmetry, but I can see how that goes against my own lore now.  :)

If only there where a way to randomise sprites... I suppose I could make three different types of Dahkan, but there must be a more elegant way of doing it.

Oh, now I feel like all of my ships need multiple sprites! I think I've just made a lot of,work for myself...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on September 10, 2013, 02:13:27 AM
There is one good think with asymmetrical ships.. when in need you can always cut them in half, mirror each half and have two slightly different symmetrical ships :D (two versions of same hull, or in this case two moddification of hull depending on dispossable spare parts)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on September 10, 2013, 02:17:42 AM
Exigency Incorporated: Unnamed, Interceptor Frigate.

Spoiler

(http://i492.photobucket.com/albums/rr285/darvus1/exigency_compactfrigate_zps43775352.png)

It is intended to be a under armed light frigate that handles like a interceptor, what could possibly go wrong?
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on September 10, 2013, 05:20:40 AM
That is very nice, MesoTronik. Can't personally offer any criticism and I like it a lot. A very beautiful sprite for that scale.

Going through the painstaking task of a detail pass to the Junk Pirates fleet:
Spoiler
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_orca_old.png) (https://dl.dropboxusercontent.com/u/66536185/junk_pirates_orca.png)

(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_goat_old.png) (https://dl.dropboxusercontent.com/u/66536185/junk_pirates_goat.png)
[close]
Will take any thoughts / criticisms :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on September 10, 2013, 05:58:09 AM
I think there's one thing all of your ships could do with: custom weapon mounts. The vanilla ones look so out of place. Otherwise, they're all brilliant!

@Meso: That is beautiful!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 10, 2013, 09:40:21 AM
@MesoTronik:  Really nice design there, very cute, yet speedy.  Can't wait to see it kicking around :)

@Mendonca:  Agree with Hyph.  It makes such a big difference.  Also, you might find some fun places to enhance where the big lights are shining with just a few dark pixels.  Loving the wild variety of forms overall :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on September 10, 2013, 09:55:28 AM
Is this too crazy of a design compared to their smaller ships considering it will be a 320x500 +-5% Dreadnaught?

Spoiler

(http://i492.photobucket.com/albums/rr285/darvus1/20130910_101948_zps96625a28.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on September 10, 2013, 01:21:00 PM
Spoiler
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_orca.png)
[close]

Ok jeez. Custom mounts, I get it. You win, I hope your happy :D

Thanks for the advice guys.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on September 10, 2013, 01:21:47 PM
Much nicer! ^_^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on September 10, 2013, 01:23:12 PM
Those custom mounts do make it look a lot more finished :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 10, 2013, 06:45:20 PM
Spoiler
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_orca.png)
[close]

Ok jeez. Custom mounts, I get it. You win, I hope your happy :D

Thanks for the advice guys.

What a pain, eh?  Hehe, they look pretty nice mendonca.  I'm not so sure about the ones I whipped up.

Spoiler
(http://i.imgur.com/3wnwZLI.png)
[close]

Also, I forgot to chime in earlier, but I really like the detailing you've put into the junk pirates.  Very nicely done!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on September 10, 2013, 10:07:46 PM
Spoiler
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_orca.png)
[close]

Ok jeez. Custom mounts, I get it. You win, I hope your happy :D

Thanks for the advice guys.

What a pain, eh?  Hehe, they look pretty nice mendonca.  I'm not so sure about the ones I whipped up.

Spoiler
(http://i.imgur.com/3wnwZLI.png)
[close]

Also, I forgot to chime in earlier, but I really like the detailing you've put into the junk pirates.  Very nicely done!

i'd say you are almost there, your mounts needs just a little something to contrast more with the rest of the hull, so that they look like proper weapon mounts and not just another greeble on top of the ship (since, you know, your ships are so detailed and stuff  ;D)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 10, 2013, 10:53:11 PM
@Mendonca:  Major improvement!  Might look a bit better with some minor work to differentiate between larger and smaller mounts, but it's a minor issue :)

@MShadowy:  Lovely!  So much more natural-looking!  Maybe a bit of gray and a bit more contrast to get it perfect, but it's waaaay better!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on September 11, 2013, 04:13:30 AM
Trying out some new textures on a Reaver Galleon.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/ReaverGalleon_Textured.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 11, 2013, 06:41:36 AM
Just for fun, you might want to try shrinking that by 2 or 4X, then detailing it.  A lot of the tiling will disappear at that point and it might really become something cool.  The design's great, but using tiling, 2D textures like that will not generally work out :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on September 11, 2013, 06:44:46 AM
Early work on Steampunk style battleships mod, where I pre-determine the role of certain parts. Creating tell-tale signs of a ship's stats.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/parts.png)

(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Steampunk_cruiser_textured.png)
[close]

For instance, a small crew compartment may house 25 personnel while a large one may house 50. A single smokestack vents 50 flux. Two single smokestacks vent 100 flux. A double smokestack vents 150. A single steam turbine produces 20 speed. A double turbine produces 30.

Again, early work. The textures look terrible at this point, but should transfer the overall feel and look of the steampunk ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on September 11, 2013, 07:17:27 AM
Nice kitbash! I recommend you put a gaussian blur level 1 on it, thats how it could look vanilla like in my opinion.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on September 11, 2013, 07:27:31 AM
Gaussian blur, really? Upsize it, if possible experiment with some fractal resizing algorithm, then slightly outline edges by hand (softhen them), then resize it to original size using bicubic sharper interpolation. This is more reaction to Foxer then anything else. It will be apperently total conversion, so not need to get to the Vanilla feeling imho.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on September 11, 2013, 07:28:38 AM
Loving the look of that battleship, though I think the engines could do with being made more.....spacey? Unless you can come up with some sciency crap for why propellers work in space. And also, if still propellers, a way to differentiate between propellers in use and ones that are idling or are disabled.
Can't wait to see the color scheme, though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on September 11, 2013, 08:00:45 AM
It isn't a spaceship though. It will be either on water, or in the sky. Probably skyships. Just have to add blimps.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 11, 2013, 08:02:21 AM
Blimps and biplanes!  Yes!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on September 11, 2013, 08:09:53 AM
Blimps and biplanes!  Yes!

Yes.  ;)

Propellors and gauges will also be animated. Smokestacks will hold the engine animations.


Which do you prefer? The mahogany ship on the left or the birch one to the right:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/steampunk_cruiser_textured6.png)
[close]


Example of how different ship parts are explained:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/stock1.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on September 11, 2013, 10:06:40 AM
Spoiler
(http://i.imgur.com/aC3QTOw.jpg)
[close]

Looking very nice!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on September 11, 2013, 10:32:04 AM
Blimps and biplanes!  Yes!

Yes.  ;)

Propellors and gauges will also be animated. Smokestacks will hold the engine animations.


Which do you prefer? The mahogany ship on the left or the birch one to the right:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/steampunk_cruiser_textured6.png)
[close]


Example of how different ship parts are explained:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/stock1.png)
[close]

ok, im going to hell for saying this one but i HAVE to get it out of my system...
those ships look like steampunk dildos.

sorry...(behind my screen, im red from laugher  ::))
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on September 11, 2013, 10:40:36 AM
gauges will also be animated.
Amazing. This is the clincher for me :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on September 11, 2013, 04:07:05 PM
Blimps and biplanes!  Yes!

Yes.  ;)

Propellors and gauges will also be animated. Smokestacks will hold the engine animations.


Which do you prefer? The mahogany ship on the left or the birch one to the right:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/steampunk_cruiser_textured6.png)
[close]


Example of how different ship parts are explained:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/stock1.png)
[close]

ok, im going to hell for saying this one but i HAVE to get it out of my system...
those ships look like steampunk dildos.

sorry...(behind my screen, im red from laugher  ::))

HAHAHAHA!!!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on September 11, 2013, 04:14:48 PM
those ships look like steampunk dildos.

Great. Now I see it too. And what has been seen can't be unseen. :'(

*forces himself to be on-topic*

Definitely the birch di... ehh, ship. :-[
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on September 11, 2013, 04:28:38 PM
Blimps and biplanes!  Yes!

Yes.  ;)

Propellors and gauges will also be animated. Smokestacks will hold the engine animations.


Which do you prefer? The mahogany ship on the left or the birch one to the right:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/steampunk_cruiser_textured6.png)
[close]


Example of how different ship parts are explained:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/stock1.png)
[close]

ok, im going to hell for saying this one but i HAVE to get it out of my system...
those ships look like steampunk dildos.

sorry...(behind my screen, im red from laugher  ::))

 Perfect for ramming ships to death with, especially with burn drive.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on September 12, 2013, 12:13:05 AM
Spoiler
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_octopus_old.png)  (https://dl.dropboxusercontent.com/u/66536185/junk_pirates_octopus.png)
[close]

Sorry to constantly barrage you guys, but this is my least favourite sprite of mine, probably. I think its getting closer to where it should be ... but ... (this is where you guys come in :))

(Can I really get away with such a large, flat surface?)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 12, 2013, 12:28:59 AM
The flat can be made to look much more real by paying attention to shadow casting onto it.  The gray "Quonset Hut" should be casting a longer shadow onto the "flight deck", and the green tubular structure needs more specific treatment of light, same with the central "command area" and the inner areas. 

Depending on what's in the layers and what's been done directly, this may get pretty tricky. 

Wish I had time to do an editing pass on this but I, erm, have just inherited a "situation" at work and I will not really be able to get in there and provide a practical demo for this one, unfortunately.

Mainly, look at the lighting situation- correct it for Vanilla lighting and look at the high points that should be casting shadows correctly and areas where we should see AO.

Sorry if any of the above isn't 100% coherent, I've been in meetings and writing stuff nonstop for about 16 hours now :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on September 12, 2013, 05:26:24 AM
Can I really get away with such a large, flat surface?

Amateurs could. You? Unfortunately not. ;D I think it's pretty easy to add shadows. (Even for an artistic barbarian like me.)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on September 12, 2013, 07:14:42 AM
Spoiler
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_octopus_old.png)  (https://dl.dropboxusercontent.com/u/66536185/junk_pirates_octopus.png)
[close]

Sorry to constantly barrage you guys, but this is my least favourite sprite of mine, probably. I think its getting closer to where it should be ... but ... (this is where you guys come in :))

(Can I really get away with such a large, flat surface?)

 Can't you simply repurpose that flat surface into a landing pad leading to a hangar? Perhaps add a tower like structure for ''coordination''. You'd give an extra purpose to a ship that can't fend very well for it self and tries to stay out of the fray anyway.
 Unless those green arrows are just that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on September 12, 2013, 09:32:34 AM
Unless those green arrows are just that.

Erm ... yeah they are actually :D

Sounds like it could use some work then :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 12, 2013, 09:56:21 AM
I'm afraid to say that I think the Octopus is probably the ship most needing a significant overhaul from the Junk Pirates faction.  The valley containing to command pod and engines is where the ship is strongest, and the starboard side I don't think needs too much.  Maybe a bit of detail work to make the flight deck seem more functional or bring out some interesting shapes.

But the port side of the ship can be best defined as a big mystery banana/tube.  Now, while I'd guess that this is where the cargo is stored it visually is kinda just... there, and this isn't helped by the fact that it doesn't really have much going on visually.  I don't really think the texture really helps it I'm afraid to say.  I'm not entirely sure what I'd suggest, however, so take my critique with some healthy skepticism;
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on September 12, 2013, 10:53:43 AM
Yeah, the concept is that the tube is the cargo side.

I also agree that the sprite needs a lot of work, and I don't know why. It's a conflict - I don't really like the ship, but I always think there is something a bit cool about it. But I still don't like it. It helps that it could be an issue with the big green bit. Back to the drawing board, I guess.

(http://www.zen102301.zen.co.uk/images/abomination.png)

Damn, I was hoping that would be a quick fix :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on September 12, 2013, 10:59:29 AM
Maybe you can add a wall on one side of the landing strip and drop shadows from it? Add some lights etc.
About the 'banana' part: I think it's pretty okay. Personally I wouldn't change it too much and certainly not remove it.
Maybe a few antennas to the side of it and some thingamabobs (radar dish, ventilator etc.) on the top is all it needs?

Dunno if it'll help, but do feel free to use the ventilator in Bushi or the red rotating light in my miners mini mod if you want. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on September 12, 2013, 11:13:57 AM
For the landing deck part, you could add greeblings that would make it look like there are safety mechanism, catapult ramps and guidelines on that deck (look at an aircraft carrier picture on google for reference.
That could break the monotonous "flatness" of that side.

dunno what to say for the cargo side tho, i find it alright
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PCCL on September 12, 2013, 03:57:34 PM
a little something I did just now... was always a bit bothered by the way the arbalest cannon looked

thoughts?

Spoiler
(http://i.imgur.com/Xtfc6iJ.png)
[close]

Spoiler
(http://i.imgur.com/4PmQf1F.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on September 12, 2013, 07:09:22 PM
The arbalest could use an official upgrade.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 12, 2013, 08:40:17 PM
Do want :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PCCL on September 12, 2013, 09:58:36 PM
hardpoint versions aren't done yet, but here ;D

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on September 12, 2013, 10:04:01 PM
I completly forgot how they even look normally (says a lot about how much i use them >_>)
But by themselves, those are nice sprites and im sure they are a huge improvement
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PCCL on September 12, 2013, 11:00:05 PM
hardpoint versions:

also, since the turret arbalest is so short, I changed it's turretoffsets from [13,0] to [27,0] in the weapon file, might want to do that if you want to use this



[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on September 13, 2013, 12:12:14 AM
Nice arbalest design, it always bugged me too. Will look into doing something like that for other designs in vanilla as well :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on September 13, 2013, 02:41:53 AM
Personally I prefer the round look of the original arbalest. That is not to say that yours isn't a nice design.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Isimiel on September 13, 2013, 03:55:27 AM
My attempt at a ship ^_^ (using BSF editor/paint.net)
Spoiler
(http://imageshack.us/a/img690/4671/7peh.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on September 13, 2013, 04:32:23 AM
 Wow, nice to see BSF is still being used, if only for making content for another game. I'll go ahead and say its hull is dull and needs some more details, as well as a the fact that the ''hammer head's connection with the rest of the ship looks kinda frail and too linear, some curves would be nice.
 As for more advice, just wait for the pros.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on September 13, 2013, 06:53:28 AM
Like Sabaton said, it's very dull to look at.
Also, all parts of the ship are horribly alligned. Maybe this was done purposely, but it makes it look very half-arsed.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on September 13, 2013, 08:23:21 AM
From a shipmaker's perspective, it's not terribly amazing. But, I know how you can do a few very simple things to make it look infinitely better. Right now, certain sections aren't centered. However, if you delete half the ship then hit m, the entire ship will be mirrored along the center line. This alone will drastically improve it's quality.
Now you should also color it in a manner that simulates depth, as sections you would imagine to be closer to the top would be lighter colored. Then add some doodads and BAM, instantly improved.

If you really want to go so far as to make it look Starsectory, you should play with the contrast levels in photoshop. I did the same a few pages back on this thread.4
Best of luck to you! Oh, and I would advise you to poke around the BSF forums a bit, as they have some pretty cool things there.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 13, 2013, 09:05:18 AM
Quick cleanup of the Arbalest turret sprite by gunnyfreak.  Not sure we really need the "under" btw; it's hardly ever visible.  I'll probably drop it over here.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Isimiel on September 13, 2013, 11:30:34 AM
I redid her (going for kindof a reaver/ork theme)

Spoiler
(http://imageshack.us/a/img708/9899/ntpw.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on September 13, 2013, 12:51:47 PM
Err, man, no offense, but that's absolutely horrifying. O_o
It's very blurry and you drew on it like a 6-year old colours in his colourbook.

I get the feeling you're trolling. >_>'
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Isimiel on September 13, 2013, 12:59:18 PM
http://cache.io9.com/assets/resources/2007/12/BloodySerenity.jpg and aleast im trying to make my own sprites unlike certain people......  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on September 13, 2013, 01:07:09 PM
we all make our own sprites, if we didn't they would never have been made, so what are you getting at?

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on September 13, 2013, 01:14:04 PM
The ships in my mods are not created by me, only edited, so I think it was a poke at me. *rolleyes*
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on September 13, 2013, 01:21:40 PM
we all make our own sprites, if we didn't they would never have been made, so what are you getting at?



That the ships in Gotcha's mods are Kalathaniel's doing (http://www.matrixgames.com/forums/tm.asp?m=2845072), I would imagine.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on September 13, 2013, 01:26:36 PM
I got that, i'm not THAT stupid ( >.> ) i was being sarcastic!

"if we didn't make our sprites they would never exist, <-- geddit?? eh??....no???...=( "'
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Isimiel on September 13, 2013, 01:31:14 PM
we all make our own sprites, if we didn't they would never have been made, so what are you getting at?



That the ships in Gotcha's mods are Kalathaniel's doing (http://www.matrixgames.com/forums/tm.asp?m=2845072), I would imagine.
He has permission  im just saying he shouldn't insult people when he doesent even attempt the action himself (to the best of my knowledge) espesialy when its suppose to look like a *** 5 year old drew all over it with a marker =D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on September 13, 2013, 01:32:42 PM
we all make our own sprites, if we didn't they would never have been made, so what are you getting at?



That the ships in Gotcha's mods are Kalathaniel's doing (http://www.matrixgames.com/forums/tm.asp?m=2845072), I would imagine.
He has permission  im just saying he shouldn't insult people when he doesent even attempt the action himself (to the best of my knowledge) espesialy when its suppose to look like a *** 5 year old drew all over it with a marker =D
And at the same time, you neglected to mention that you designed your ships intentionally bad.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Isimiel on September 13, 2013, 01:34:47 PM
I redid her (going for kindof a reaver/ork theme)

Spoiler
(http://imageshack.us/a/img708/9899/ntpw.png)
[close]


no I said I was going for a reaver/ork theme
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on September 13, 2013, 01:45:56 PM
So you're saying I am not allowed to criticize your work because I am not skilled enough myself? That's ridiculous.

Also, I didn't insult you, I gave criticism. Hard but very honest criticism.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on September 13, 2013, 01:47:58 PM
Guys, .6 ist out!!!!!!!!!!!!!!!

(http://cdn.alltheragefaces.com/img/faces/large/surprised-omg-l.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on September 13, 2013, 01:59:15 PM
 Is it me or is there a little flame here? Anyway, you should have detailed your intentions so that everyone knew what you wanted to make, I myself thought of 40k orks and reaver just flew over my head, I don't think I was the only one.
 As for advice on how to improve, practice, I used to make BSF ships as well and they've only gotten better as I practiced, it's obvious you just began since you didn't knew the mirror function.
 Oh and another thing: don't fall in love with your creation, you're more likely to make mistakes.
 And here's some inspiration:

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on September 13, 2013, 04:24:13 PM
Why would you put Miram's ship on there? Try looking at Me, Starstruck, or Calvin's stuff.

Edit* In fact, here's something I made.


[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on September 14, 2013, 05:17:17 PM
Guys, .6 ist out!!!!!!!!!!!!!!!
                                                       welcome to the real world
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on September 15, 2013, 04:26:20 AM
Out of these three designs, which do you like best?

(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/threethunderchilds.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on September 15, 2013, 04:46:09 AM
The one in the middle. Its banks look more attractive to me.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on September 15, 2013, 04:49:45 AM
The one in the middle. Its banks look more attractive to me.

I agree.  :)

That's why I was already working on this:

(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/thunderchild03.png)

Not sure on the colours yet though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on September 15, 2013, 05:00:51 AM
Why would you put Miram's ship on there? Try looking at Me, Starstruck, or Calvin's stuff.

Edit* In fact, here's something I made.


Nice to see you again Doogie

Lovely ships as always
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on September 15, 2013, 05:22:43 AM
Why would you put Miram's ship on there? Try looking at Me, Starstruck, or Calvin's stuff.

Edit* In fact, here's something I made.


I've been disconnected from the forums for a long time, so those names don't mean anything for me, I just grabbed the first few nice ships I saw.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on September 15, 2013, 10:06:04 AM
Out of these three designs, which do you like best?

(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/threethunderchilds.png)
The middle one, personally. The.... I dunno, the shoulders on the guns look a little too bulky. Maybe combining the middle and right? the armour plates of the second one's flanks and the armoured gun mounts of the second, though maybe with a little less bulk to them.

In the blue-ish colours, it almost looks like a Neutrino design. It has the bridge of a Neutrino ship and very similar colours.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Isimiel on September 15, 2013, 10:53:51 AM
reworked the  horror  :P (ps sorry for rageing the other day just had a really bad day )
its gray cause I cant work photoshop to save my soul =D
Spoiler
(http://imageshack.us/a/img822/1306/6dwp.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on September 15, 2013, 10:55:20 AM
You can color it in Shipmaker. Just don't use saturated colors. You can also add doodads in the ship maker such as glows, windows, paint stripes, etc.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on September 15, 2013, 10:57:48 AM
The asymmetry of it's misaligned parts have been fixed and some bulk has been added. Overall, it looks much better IMO. Also, please scale it back down. It doesn't need to be blown up so big.

EDIT:
For ideas on how to colour it, look toward BRDY ships. I believe they're BSF creations as well. If not, their pixel stylings very much match your own.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on September 15, 2013, 02:26:48 PM
Hey Isimial, can you post a download for that shipmaker file? I can do a few things for you to improve it.
Also, what do you want in terms of color scheme?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Isimiel on September 19, 2013, 12:46:35 PM
Heres what I have so far also thank you for the offer Doogie but Id rather work on it myself  :)

Spoiler
(http://imageshack.us/a/img28/200/pd7y.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on September 19, 2013, 12:50:45 PM
@Erick Doe: Sleek and elegant and somehow it tells me that it doesn't mess around. I like that thing a lot! Nice work.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 20, 2013, 12:29:32 PM
Hmmm, well, for some reason it removed the host of pirate fleets and the ring system, but Euripides is now done.

Spoiler
(http://i.imgur.com/YZY2E1R.jpg)
[close]

And so is a custom background for the system.  These will be in my next update, which should be sometime tonight or early tomorrow.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MrDavidoff on September 21, 2013, 01:02:26 PM
Got tired of the Omega sprite, so I decided to go and have a go at a different sprite and
after about two hours I came up with this.. I thought I would do some sort of a freighter.

It should have(from left to right) a universal small slot(or missile only..), energy medium
and a small energy slot. Probably active flares as ship system.

Spoiler
(http://oi44.tinypic.com/302xj4y.jpg)
[close]

Any suggestions? Also I still didnt come up with a name for this ship, so.. yeah really
I could use a couple ideas  :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on September 21, 2013, 01:11:18 PM
Got tired of the Omega sprite, so I decided to go and have a go at a different sprite and
after about two hours I came up with this.. I thought I would do some sort of a freighter.

It should have(from left to right) a universal small slot(or missile only..), energy medium
and a small energy slot. Probably active flares as ship system.

Spoiler
(http://oi44.tinypic.com/302xj4y.jpg)
[close]

Any suggestions? Also I still didnt come up with a name for this ship, so.. yeah really
I could use a couple ideas  :D

Looks more like a science vessel

How about the Solenoid?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MrDavidoff on September 21, 2013, 01:18:52 PM
Looks more like a science vessel

Actually, this ->
Spoiler
(http://oi43.tinypic.com/2m76zdk.jpg)
[close]
..is a science vessel  :D


How about the Solenoid?

Sounds good, Solenoid-class freighter..multi-purpose thingie it is.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on September 21, 2013, 01:46:24 PM
Got tired of the Omega sprite, so I decided to go and have a go at a different sprite and
after about two hours I came up with this.. I thought I would do some sort of a freighter.

It should have(from left to right) a universal small slot(or missile only..), energy medium
and a small energy slot. Probably active flares as ship system.

Spoiler
(http://oi44.tinypic.com/302xj4y.jpg)
[close]

Any suggestions? Also I still didnt come up with a name for this ship, so.. yeah really
I could use a couple ideas  :D

Oh you (http://starwars.wikia.com/wiki/YT-2400_light_freighter).

EDIT:
How did the Omega turn into this, exactly? Seems like a bit of a downgrade :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MrDavidoff on September 21, 2013, 02:02:56 PM
Oh you (http://starwars.wikia.com/wiki/YT-2400_light_freighter).

Yeah, that was the idea  ;)


How did the Omega turn into this, exactly? Seems like a bit of a downgrade :P

Economy version. Im depressed by that sprite..  :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on September 21, 2013, 02:14:13 PM
But the Omega was so good. I liked it. But damn, must be tough times for the Tri-Tach when their ship that dwarves Paragons suddenly gains Loyalist colours and becomes about half the size of a Paragon. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MrDavidoff on September 21, 2013, 02:22:37 PM
But the Omega was so good. I liked it. But damn, must be tough times for the Tri-Tach when their ship that dwarves Paragons suddenly gains Loyalist colours and becomes about half the size of a Paragon. :P

Imagine your an egineer(spriter:P) and you have to do the maintnance on that little freighter thingie.. your done in two hours.

Now imagine the same engineer going over Omega.

Spoiler
(http://venturebeat.files.wordpress.com/2012/06/depression-laptop-computer-sad-desperate.jpg?w=604)
[close]

Edit- huh, wonder how Alex must feel
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on September 21, 2013, 02:28:35 PM
Oh God. That made me think. The CR costs of fielding an Omega even once. Oh GOD.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MrDavidoff on September 21, 2013, 02:49:52 PM
Oh God. That made me think. The CR costs of fielding an Omega even once. Oh GOD.

Well.. thats why Im gonna wait what Alex comes up with regarding CR costs in next update. Because.. of reasons of obvious.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 24, 2013, 04:08:09 PM
Well, tired of futzing with java, so today I did a bunch of character sketches.  Have a mix of random spacers, erryone.

Spoiler
(http://i.imgur.com/YyzKTpH.png)
[close]

Featuring a bit of SHI and a bit of BRDY.

Oh, and bonus: front and rear elevations of the Morningstar class destroyer:

Spoiler
(http://i.imgur.com/gd2aZtS.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zaphide on September 24, 2013, 05:48:25 PM
Well, tired of futzing with java, so today I did a bunch of character sketches.  Have a mix of random spacers, erryone.

Spoiler
(http://i.imgur.com/YyzKTpH.png)
[close]

Featuring a bit of SHI and a bit of BRDY.

Oh, and bonus: front and rear elevations of the Morningstar class destroyer:

Spoiler
(http://i.imgur.com/gd2aZtS.png)
[close]

Absolutely amazing work MShadowy  :o

EDIT: Especially bottom two figures in the sketches. Phenomenal stuff!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on September 25, 2013, 12:30:49 AM
Shadowy, Once again your amazing work astounds me.

I know Cruis.In is looking for artists for Void Of Darkness, message him and you won't regret it haha
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on September 25, 2013, 02:55:38 AM
Cool stuff, MShadowy. The morningstar is my favourite SHI ship, nice to get a chance to look her in the eye.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on September 25, 2013, 05:02:21 AM
The question now is which type of ship these characters respectively serve on.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on September 25, 2013, 05:07:31 AM
Oooh i can tell already what they serve on :P

Spoiler
(http://i.imgur.com/nbk8wWt.png)
[close]

Did I get it right? ::)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on September 25, 2013, 05:39:32 AM
While I dislike the anime style immensely, those sketches appeal to me nonetheless. They remind me of a mix between  Morrowind's art-style and the many costumes designed for the Dune universe over the years.

Spoiler
(http://www.duneinfo.com/miniseries/costumes/images/feyd.jpg)

(http://suptg.thisisnotatrueending.com/archive/25063638/images/1369632402042.jpg)

(http://fc02.deviantart.net/fs71/f/2011/313/0/8/redoran_by_theminttu-d4fovli.jpg)
[close]

Are these actual sources of inspiration for your artwork? Or am I way off?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on September 25, 2013, 06:19:39 AM
Valk: He said the characters are SHI and BRDY. The question is what kind of SHIP. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 25, 2013, 06:41:51 AM
While I dislike the anime style immensely, those sketches appeal to me nonetheless. They remind me of a mix between  Morrowind's art-style and the many costumes designed for the Dune universe over the years.

Spoiler
(http://www.duneinfo.com/miniseries/costumes/images/feyd.jpg)

(http://suptg.thisisnotatrueending.com/archive/25063638/images/1369632402042.jpg)

(http://fc02.deviantart.net/fs71/f/2011/313/0/8/redoran_by_theminttu-d4fovli.jpg)
[close]

Are these actual sources of inspiration for your artwork? Or am I way off?

Well, these are both great things, but my inspirations are sometimes a bit obfuscated even to myself; mostly, at least with actually serious character design, I'm thinking about the kind of feel I want to get across.  With the SHI character in the bottom right corner is probably the best example in this picture: I was thinking "those spacesuit designs I did earlier are so boring, SHI needs some more cultural grit to help make the concept pop."  Well, maybe not those exact words, but that sentiment, and somewhere along the line she started picking up some somewhat strong Romani influences.  And in turn she kind of influenced some of the other sketches, and led to the big puffy sleeves and pants on the characters Valk considered to be independents.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on September 25, 2013, 09:51:19 AM
Shameless Kitbash of the Tachyon Lance:

(http://i.imgur.com/Jwo0GfV.png)

Still got a little work to do on it, but wanted to see what you guys thought.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on September 25, 2013, 09:57:22 AM
Shameless Kitbash of the Tachyon Lance:

(http://i.imgur.com/Jwo0GfV.png)

Still got a little work to do on it, but wanted to see what you guys thought.

i find it interesting. with proper animations, it would most likely shine (metaphorically speaking of course)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sirboomalot on September 25, 2013, 06:43:22 PM
Shameless Kitbash of the Tachyon Lance:

(http://i.imgur.com/Jwo0GfV.png)

Still got a little work to do on it, but wanted to see what you guys thought.

Almost looks like you could turn it into a fighter...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on September 25, 2013, 08:59:18 PM
I'm planning to update and re-release my personal mod... soonTM.
And one of the first things I'm doing is adding the Tyrador system, so far only 1 planet.

Arcon
A barely popullated rocky planet, and homeworld to the Coalition. Discounting the massive industrial complex in low orbit and rampant pollution, its only remarkable natural characteristics are the pressence of liquid water and rich metal deposits.  Considered a valuable strategic resource, it suffers constant invasions by Hegemony and Tri-Tachion forces.

Ingame
Spoiler
(https://dl.dropboxusercontent.com/u/4430656/Sprites/Arcon.png)
[close]

Custom Textures
Spoiler
(https://dl.dropboxusercontent.com/u/4430656/Sprites/tsc_polluted-ring.png)
(https://dl.dropboxusercontent.com/u/4430656/Sprites/tsc_tyrador-complex.png)
I guess I should make the orbital ring thiner
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on September 26, 2013, 12:37:55 AM
So.......Beautiful.......
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on September 26, 2013, 05:43:19 AM
Make the edges of the piping softer and perhaps warp it a little so it looks as if it follows some sort of terrain gradient. Right now it literally cuts across the planet.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on September 26, 2013, 07:44:39 AM
I dislike that object on ring.. it looks like skewed towards a camera in some pseudo isometric projection... *** with my brain it is disturbing element.. a lot.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Makina on September 26, 2013, 08:30:42 AM
Hello or good evening the next time you see this message. Already, I apologize for my language (I do not speak English and google translation will definitely sting you eyes) is what bothers you if I show you all my sprites at once? (If I have to make a sprite that message may be long anyway.) Finally my sprite, it's mostly ( Kitbashing? ) done DIY. :)

Spoiler
Bonjour ou bonsoir suivant l'heure à laquelle vous verrez ce message. Déjà, je m'excuse pour mon langage (Je ne parle pas anglais et google traduction va certainement vous piquer les yeux ) est-ce que cela vous gêne si je vous montre tous mes sprites en une seule fois ? (Si je dois faire un message par sprite cela risque d'être long quand même. ) Enfin mes sprite, c'est surtout du bricolage en fait. :)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 26, 2013, 08:33:49 AM
Hmmm... that orbital ring you've set up, I'm not so sure about it.  It looks rather out of scale with the planet in terms of width and detail.

The detail in particular actually.  The width seems a little odd to me, but in retrospect I suspect that much of the problem is that the ring displays very distinct details which, in reality, would be hundreds of kilometers across; the types of details you get at great distances are quite different, and, at least to me, the ring feels like a much smaller object than it is otherwise represented as. And this is badly accentuated with the orbital platforms, which would be truly colossal constructions, but very much don't look it.

Also, the piping suffers from some very distinct tiling which is a little distracting.

Ultimately this is an interesting idea that I think may need a little more work to make it pop.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on September 26, 2013, 08:34:35 AM
You may show us all your sprites at once. Be sure to use the spoiler and place your sprites in there. Ce n'est pas un problem.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on September 26, 2013, 09:07:22 AM
Premier Français que je croise sur le forum, Makina. Ca fait du bien de voir un compatriote des fois!

Machine, the background of the planet is good, but like other said, the belt thingy feel really weird. It's a bit too thick and not detailed enough. But what make it weird is that it look more of some kind of giant pipeline on the ground rather than an orbital ring because it does stop before the limit of the planet... Well how to say this correctly... Here a picture should be more understandable.

How it is now
Spoiler
(http://i.imgur.com/wIG1qgj.png)
[close]

How it should be (with better editing naturally)
Spoiler
(http://i.imgur.com/tIHFcNy.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on September 26, 2013, 09:25:28 AM
Bonjour ou bonsoir suivant l'heure à laquelle vous verrez ce message. Déjà, je m'excuse pour mon langage (Je ne parle pas anglais et google traduction va certainement vous piquer les yeux ) est-ce que cela vous gêne si je vous montre tous mes sprites en une seule fois ? (Si je dois faire un message par sprite cela risque d'être long quand même. ) Enfin mes sprite, c'est surtout du bricolage en fait. :)

Sa va vraiment servir a rien mais j'avais envi de dire bonjour moi aussi ;) ta qu'à mettre tout tes images entre un set de parenthèse "spoiler" [*spoiler] [/spoiler*] (sans les étoiles).
Et euh, si yen a vraiment beaucoup, un avertissement peut-être que sa va être énorme  ;D

Traduction for those who dont speak the beautiful language of molière
"Its really gonna be pointless for me to answer but i really felt like saying hello myself ;) Just put your pictures between a set of "spoiler" brackets.
And err, if there's really a lot of em, maybe put a warning that its gonna be huge"
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Makina on September 26, 2013, 10:20:06 AM
Effectivement HELMUT, je me cacherai derrière toi quand ils lanceront les tomates pourries :P Rien n'est réellement inutile phyrex, merci à toi.

Warning: There are many image and some are very large.


Fighter:
Spoiler
Light drone Arietides:
(http://image.noelshack.com/fichiers/2013/39/1380212526-arietides.png)

Light interceptor Draconides:
(http://image.noelshack.com/fichiers/2013/39/1380212526-draconides.png)

Light fighter Geminides
(http://image.noelshack.com/fichiers/2013/39/1380212526-geminides.png)

Bomber Leonides
(http://image.noelshack.com/fichiers/2013/39/1380212526-leonides.png)

Heavy fighter Lyrides
(http://image.noelshack.com/fichiers/2013/39/1380212526-lyrides.png)

Heavy bomber Ursides
(http://image.noelshack.com/fichiers/2013/39/1380212526-ursides.png)
[close]


Frigate:
Spoiler
Corvete Acrux
(http://image.noelshack.com/fichiers/2013/39/1380212534-acrux.png)

Bellatrix
(http://image.noelshack.com/fichiers/2013/39/1380212534-bellatrix.png)

Capella
(http://image.noelshack.com/fichiers/2013/39/1380212534-capella.png)

Light transporter Dubb
(http://image.noelshack.com/fichiers/2013/39/1380212534-dubb.png)

Errakis
(http://image.noelshack.com/fichiers/2013/39/1380212534-errakis.png)

Fidis
(http://image.noelshack.com/fichiers/2013/39/1380212534-fidis.png)

Gnosia
(http://image.noelshack.com/fichiers/2013/39/1380212534-gnosia.png)

Hydor
(http://image.noelshack.com/fichiers/2013/39/1380212534-hydor.png)

Juza
(http://image.noelshack.com/fichiers/2013/39/1380212534-juza.png)

Kheze
(http://image.noelshack.com/fichiers/2013/39/1380212534-kheze.png)
[close]


Destroyer:
Spoiler
Aquila
(http://image.noelshack.com/fichiers/2013/39/1380212542-aquila.png)

Carrier Equuleus
(http://image.noelshack.com/fichiers/2013/39/1380212541-equuleus.png)

Tanker Horologium
(http://image.noelshack.com/fichiers/2013/39/1380212542-horologium.png)

Monoceros
(http://image.noelshack.com/fichiers/2013/39/1380212542-monoceros.png)

Nemesis
(http://image.noelshack.com/fichiers/2013/39/1380212542-nemesis.png)

Sagittarius
(http://image.noelshack.com/fichiers/2013/39/1380212541-sagittarius.png)
[close]


Cruiser:
Spoiler
Andromeda
(http://image.noelshack.com/fichiers/2013/39/1380212548-andromeda.png)

Magellanic clouds
(http://image.noelshack.com/fichiers/2013/39/1380212551-magellanic-clouds.png)

Heavy carrier Milkyway
(http://image.noelshack.com/fichiers/2013/39/1380212548-milkyway.png)

Heavy tanker Pinwheel
(http://image.noelshack.com/fichiers/2013/39/1380212553-pinwheel.png)

Heavy transporter Whirlpool
(http://image.noelshack.com/fichiers/2013/39/1380212553-whirlpool.png)

Comet
(http://image.noelshack.com/fichiers/2013/39/1380212553-ww-comet.png)
[close]


Capital: (Recolored weapons include)

Generosity
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212571-generositys1.png)(http://image.noelshack.com/fichiers/2013/39/1380212571-generositym1.png)(http://image.noelshack.com/fichiers/2013/39/1380212571-generosityl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-generosity.png)
[close]

Honesty
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212593-honestys1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-honestym1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-honestyl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212592-honestyg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-honesty.png)
[close]

Kindness
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212593-kindnesss-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-kindnessm-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-kindness.png)
[close]

Laughter
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212637-laughters2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laughterm2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laughterl2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-laughterg2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-laughter.png)
[close]

Loyalty
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltys-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltyg-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltyg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-loyalty.png)
[close]

Magic
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212615-magics1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-magicm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-magicl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212594-magicg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380215486-magichorn.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-magic.png)
[close]


Mothership?:
Nightmare moon
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212593-luna1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212564-nightmare-moon.png)
[close]


Weapons:
( Smal -> Medium -> Large -> Capital size )

Gun
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212571-guns1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gung1.png)
[close]

Railgun
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212571-guns2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunm2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunl2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gung2.png)
[close]

Vulcan
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212593-vulcans-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-vulcanm-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-vulcanl-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-vulcang-base00.png)
[close]

Laser
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212637-lasers1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laserm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-laserl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-laserg1.png)
[close]

Missile
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380214918-missile1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-missiles1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-missilem1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-missilel1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-missileg1.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on September 26, 2013, 10:28:21 AM
Makina, your style is very cool :)

I love the Nightmare Moon :o
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Makina on September 26, 2013, 11:10:57 AM
Just be careful, the Nightmare Moon is a kitbash sprite of a game, it is not all mine
Here is the orriginal sprite: (As you can see I have not changed much ^ ^ ')
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380218476-ddpairship.gif)
[close]

Justement attention, le Nightmare Moon est un bricolage du sprite d'un jeu, ce n'est pas du tout le mien
Voici le sprite orriginal: (Comme tu peux le voir je n'ai pas changé grand-chose ^^')




Édition: I think it is DoDonPachi, but I'm not 100% sure

 Je pense que c'est DoDonPachi, mais je ne suis pas sûr à 100%
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 26, 2013, 11:24:58 AM
I'm almost certain it is DoDon Pachi, aye.

Je suis presque certain qu'il est Dodon Pachi, oui.

...

Spoiler
(http://i.imgur.com/qrHjB3t.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on September 26, 2013, 11:27:17 AM
Yess, Dodonpachi. One of the best pixel art styles ever done belong to that game's art designers.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on September 26, 2013, 11:31:52 AM
(http://image.noelshack.com/fichiers/2013/39/1380212562-kindness.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on September 26, 2013, 11:42:04 AM
I remember we had someone who also used the same art style but he(or she) has been missing for a long time now,

Those look really good btw.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on September 26, 2013, 11:47:55 AM
Effectivement HELMUT, je me cacherai derrière toi quand ils lanceront les tomates pourries :P Rien n'est réellement inutile phyrex, merci à toi.

-snip-


Vraiment cool, mais je trouve les vaisseaux plutôt monochrome. ils ont une forme distincte qui les rassemble, mais la couleur manque de détail et de variété. Pas besoin que sa ressemble a un clown non plus, mais sa serait bien qu'il y aille un peu plus de couleur pour faire contraste.

Et lol, j'adore les vaisseaux basé sur my little pony.

Mais sérieux en général, vraiment, VRAIMENT nice
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on September 26, 2013, 12:21:55 PM
Thanks for the feedback, I tried to make the details smaller. And IMHO it looks much better. I'll probably reduce the size of the construction rigs even further, and add some small Coalition ships to them to give it a better scale.

Spoiler
(https://dl.dropboxusercontent.com/u/4430656/Sprites/Arcon2.png)
(https://dl.dropboxusercontent.com/u/4430656/Sprites/tsc_polluted-ring%20V2.png)

I tried to do something about HELMUT's advice, kinda hard since the ring is part of the cloud layer, besides trying to make it thicker... but it seems that cloudOffset does nothing (unless I'm not understanding correctly what this phrase refers to... "optional, this is how much bigger the cloud sphere is than the planet.  Good values are 2-10"). The above ingame image has "cloudOffset":1000. I hope I'm just misunderstanding the explanation and there's a way to make the cloud sphere bigger,
Spoiler
otherwise I won't be able to make a Dyson Sphere
[close]
.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on September 26, 2013, 01:14:41 PM
At first i was kinda weirded out by the names of the ships. Kindness, generosity, laughter... Come on! They are giant ships of doom who can...

Oh.

Ponies, okay...

(There's an abandoned MLP mod somewhere on the forum, maybe you'll find some interesting stuff there.)

I like the sprites, they feel quite like the Ironclad mod ships. Oh and if you need some more DoDonpachi sprites to make your kitbash, you should see there:

http://wayofthepixel.net/pixelation/index.php?topic=4212.0

I also agree with phyrex on the colors, especially for the frigates/destroyers/cruisers who lack some personalities. Otherwise it's pretty good.

Spoiler
Même si tu n'es pas très doué en anglais, j’espère que tu arrive au moins à le lire à peu prés. Je m'éforce d'écrire anglais car je ne suis pas sur que TheHappyFace apprécierait tellement de voir deux langues différentes dans son thread.
[close]

Machine, much better indeed. Yeah i thought afterward that it may have been tricky to make the ring "stand out" of the atmosphere like i suggested. But honestly it looks good enough to me like this.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on September 26, 2013, 01:27:43 PM
Spoiler
(http://i.imgur.com/71IUA6g.png?1)
[close]
just for "FUN"
My 2'nd drawings like that
PS:
                                                                                                                                       ::)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on September 26, 2013, 01:33:47 PM
That's a nice drawing. :)
Ps: When will we see your awesome abominations running around?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 26, 2013, 03:09:40 PM
Only thing that even turned out remotely okay today, grrrghh.

Spoiler
(http://i.imgur.com/2cN1nII.png)
A sketch for a "generic" Shadowyards officer, meant to replace one of the two current generic guy portraits; the other I also intend to replace with someone less faceless.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on September 26, 2013, 07:59:36 PM
I think I should have started doing planets before, it's quite fun ;D.

Tiilo
A large rocky moon of a yet unnamed gas giant at the edge of the Tyrador system, that bears the marks of heavy orbital bombardment (it also has the wreckage of an onslaught and a halberd; I should make a mission about it). It is still used as a Hegemony outpost during incursions (Hegemony spawning point).

Spoiler
(https://dl.dropboxusercontent.com/u/4430656/Sprites/tiilo.png)
(https://dl.dropboxusercontent.com/u/4430656/Sprites/tsc_tiilo-war.png)
[close]

Reydes
A large world outside Tyrador's habitable zone with liquid water due to geothermal activity. During the Domain it was designed as a garden world due to the presence of complex self-sustaining organic reactions. As a place of high scientific interest a research facility (currently abandoned; and usable by the player) was constructed in orbit. However after the fall of the Domain, the world was quickly settled by pirates, with the consequent introduction of Earth microbiology to the environment. (It's not meant as a pirate spawning point; it's meant to be the set of a TSC vs pirates mission though).

Spoiler
(https://dl.dropboxusercontent.com/u/4430656/Sprites/reydes.png)
(https://dl.dropboxusercontent.com/u/4430656/Sprites/tsc_reydes.png)
(https://dl.dropboxusercontent.com/u/4430656/Sprites/tsc_clouds-dense.png)
[close]

Also adding a download link for Arcon's and Tiilo's textures without added details (no orbital ring and surface industrial complexes for Arcon, and no scorch marks and wreckages for Tiilo). Feel free to use/modify them, just don't forget to credit me.
Download (https://dl.dropboxusercontent.com/u/4430656/Sprites/TSC-Planets.rar)

@MShadowy:
That's pretty good, reminds me of a fremen stillsuit.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 26, 2013, 08:39:34 PM
@Makina:

First off, glad to see a new face, and that looks like a huge fleet you're trying to build there :)

Anyhow, this is my critique.

A lot of the art in your collection is nicely done, but overall it is very uneven in quality.

If you're going to use dondonpachi as a source for new ship art, that's fine and it can probably be used to create a neat-looking mod, but it doesn't really match the lighting of Vanilla sprites and it won't work to just put those sprites together without doing fairly extensive pixel-work to match the two spriting styles.

Dondonpachi's use of contrast and tight use of value to create the really greebled, jeweled look is pretty impressive- it's certainly one of the most distinctive pixel-art games with a sci-fi theme-  and the art is certainly worth studying and emulating. 

However, I am not sure that taking dondonpachi artwork and randomly combining it with Starsector art works very well. 

I think that perhaps you should try and build an original sprite using the ideas behind the dondonpachi art but with the correct lighting for this game to learn more about good spriting techniques.  Try something small, say 32X32, and see if you can learn more about the style and how it works :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on September 27, 2013, 12:04:06 AM
I remember we had someone who also used the same art style but he(or she) has been missing for a long time now,

Those look really good btw.

Who?

Curious ship designs by the way, very nice.

Be sure to ask the contents original creator for redistribution rights before releasing a mod. Otherwise things can, and have sometimes, go bad :/

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PCCL on September 27, 2013, 12:13:03 AM
a little something I whipped up just the other day... Midline Point Defense Destroyer with 10 small mounts and no heavier weapons.

Something I did for a friend, figured I'd share it up here anyway

(http://i.imgur.com/JUgApDE.png)

thoughts? Possible improvements?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on September 27, 2013, 03:50:30 AM
Lookin' good!

Although I feel like the diagonal sides on the front are in need of a little... something.

Weapon sprite:

(http://i.imgur.com/OvxJp8K.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on September 27, 2013, 05:01:39 AM
A baby Taurus. <3
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on September 27, 2013, 05:25:06 AM
@Makina

Amazing and beautiful sprites, Literal butterflies in my stomach  ;D

Sprites incroyable et magnifique, papillons littérales dans mon estomac ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Makina on September 27, 2013, 11:13:29 AM
@MShadowy: Thank you for the confirmation, by the way cool image :D


@Uomoz: Hum... yes ? Sorry I do not understand what it means. 404 brain not found.


@phyrex and HELMUT: Thank you for your opinion, so more colors without harlequin much effect.


@xenoargh: Thank you for your opinion to.

I think that perhaps you should try and build an original sprite using the ideas behind the dondonpachi art but with the correct lighting for this game to learn more about good spriting techniques.  Try something small, say 32X32, and see if you can learn more about the style and how it works :)

I will repeat or improve all my sprites once I have understood and integrated the "codes" for sprites Dodonpachi and have a good consistency with those of Starsector. (Like this ?)
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380303731-shuttle-modern-dodonpachised.png)
(http://image.noelshack.com/fichiers/2013/39/1380305381-shuttle-modern-dodonpachised2.png)
I made a less colorful because I wonder if the yellow does not release too many different colors.
[close]

Be sure to ask the contents original creator for redistribution rights before releasing a mod. Otherwise things can, and have sometimes, go bad :/
@Sproginator: I must contact the creators, or at least the designer of Dodonpachi to ask her / their permission, before i can post a mod ?





Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on September 27, 2013, 12:13:31 PM
Sorry, I just profoundly dislike pony related stuff.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on September 27, 2013, 01:25:56 PM
Be sure to ask the contents original creator for redistribution rights before releasing a mod. Otherwise things can, and have sometimes, go bad :/
Quote
@Sproginator: I must contact the creators, or at least the designer of Dodonpachi to ask her / their permission, before i can post a mod ?

Shouldn't be a problem, DoDonpachi sprites, and even Shmup sprites in general are reused a lot for fan games and stuffs like that. Also Cave (the creator of Dodonpachi) is a Japanese studio, very unlikely they'll be snooping around an occidental forum for a game not even released.

BTW i like your shuttle.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on September 27, 2013, 01:27:30 PM
Be sure to ask the contents original creator for redistribution rights before releasing a mod. Otherwise things can, and have sometimes, go bad :/
Quote
@Sproginator: I must contact the creators, or at least the designer of Dodonpachi to ask her / their permission, before i can post a mod ?

Shouldn't be a problem, DoDonpachi sprites, and even Shmup sprites in general are reused a lot for fan games and stuffs like that. Also Cave (the creator of Dodonpachi) is a Japanese studio, very unlikely they'll be snooping around an occidental forum for a game not even released.

BTW i like your shuttle.

It's besides the point if they find these sprites or not. It's the principle behind it see. Plenty of people share things, but not many ask for permission and it really tarnishes the original artist's work :/

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on September 27, 2013, 02:49:31 PM
Ok, my first time trying to create a sprite. I loosely followed Ravendarke's tutorial...except using GIMP and Blender. I think it's not bad considering I haven't done 3D modeling in 15 years and have never used GIMP or Blender before.

Spoiler
(http://s5.postimg.org/7fdjuo83b/Battle_Station3_D.png)
[close]

Then the sprite based upon it
Spoiler
(http://s5.postimg.org/7ywf963nb/Battle_Station_Base_Final.png)
[close]

I wanted a really old looking battlestation, a stationary siege defence platform that is dirty, charred, cracked, plasma burn craters and scorch marks across a heavily armoured and armed DS9 type ship that is deployed in place using tugs an.

Edit: Added microdetail.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on September 27, 2013, 02:58:08 PM
Spoiler
Effectivement HELMUT, je me cacherai derrière toi quand ils lanceront les tomates pourries :P Rien n'est réellement inutile phyrex, merci à toi.

Warning: There are many image and some are very large.


Fighter:
Spoiler
Light drone Arietides:
(http://image.noelshack.com/fichiers/2013/39/1380212526-arietides.png)

Light interceptor Draconides:
(http://image.noelshack.com/fichiers/2013/39/1380212526-draconides.png)

Light fighter Geminides
(http://image.noelshack.com/fichiers/2013/39/1380212526-geminides.png)

Bomber Leonides
(http://image.noelshack.com/fichiers/2013/39/1380212526-leonides.png)

Heavy fighter Lyrides
(http://image.noelshack.com/fichiers/2013/39/1380212526-lyrides.png)

Heavy bomber Ursides
(http://image.noelshack.com/fichiers/2013/39/1380212526-ursides.png)
[close]


Frigate:
Spoiler
Corvete Acrux
(http://image.noelshack.com/fichiers/2013/39/1380212534-acrux.png)

Bellatrix
(http://image.noelshack.com/fichiers/2013/39/1380212534-bellatrix.png)

Capella
(http://image.noelshack.com/fichiers/2013/39/1380212534-capella.png)

Light transporter Dubb
(http://image.noelshack.com/fichiers/2013/39/1380212534-dubb.png)

Errakis
(http://image.noelshack.com/fichiers/2013/39/1380212534-errakis.png)

Fidis
(http://image.noelshack.com/fichiers/2013/39/1380212534-fidis.png)

Gnosia
(http://image.noelshack.com/fichiers/2013/39/1380212534-gnosia.png)

Hydor
(http://image.noelshack.com/fichiers/2013/39/1380212534-hydor.png)

Juza
(http://image.noelshack.com/fichiers/2013/39/1380212534-juza.png)

Kheze
(http://image.noelshack.com/fichiers/2013/39/1380212534-kheze.png)
[close]


Destroyer:
Spoiler
Aquila
(http://image.noelshack.com/fichiers/2013/39/1380212542-aquila.png)

Carrier Equuleus
(http://image.noelshack.com/fichiers/2013/39/1380212541-equuleus.png)

Tanker Horologium
(http://image.noelshack.com/fichiers/2013/39/1380212542-horologium.png)

Monoceros
(http://image.noelshack.com/fichiers/2013/39/1380212542-monoceros.png)

Nemesis
(http://image.noelshack.com/fichiers/2013/39/1380212542-nemesis.png)

Sagittarius
(http://image.noelshack.com/fichiers/2013/39/1380212541-sagittarius.png)
[close]


Cruiser:
Spoiler
Andromeda
(http://image.noelshack.com/fichiers/2013/39/1380212548-andromeda.png)

Magellanic clouds
(http://image.noelshack.com/fichiers/2013/39/1380212551-magellanic-clouds.png)

Heavy carrier Milkyway
(http://image.noelshack.com/fichiers/2013/39/1380212548-milkyway.png)

Heavy tanker Pinwheel
(http://image.noelshack.com/fichiers/2013/39/1380212553-pinwheel.png)

Heavy transporter Whirlpool
(http://image.noelshack.com/fichiers/2013/39/1380212553-whirlpool.png)

Comet
(http://image.noelshack.com/fichiers/2013/39/1380212553-ww-comet.png)
[close]


Capital: (Recolored weapons include)

Generosity
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212571-generositys1.png)(http://image.noelshack.com/fichiers/2013/39/1380212571-generositym1.png)(http://image.noelshack.com/fichiers/2013/39/1380212571-generosityl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-generosity.png)
[close]

Honesty
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212593-honestys1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-honestym1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-honestyl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212592-honestyg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-honesty.png)
[close]

Kindness
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212593-kindnesss-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-kindnessm-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-kindness.png)
[close]

Laughter
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212637-laughters2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laughterm2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laughterl2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-laughterg2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-laughter.png)
[close]

Loyalty
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltys-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltyg-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltyg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-loyalty.png)
[close]

Magic
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212615-magics1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-magicm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-magicl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212594-magicg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380215486-magichorn.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-magic.png)
[close]


Mothership?:
Nightmare moon
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212593-luna1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212564-nightmare-moon.png)
[close]


Weapons:
( Smal -> Medium -> Large -> Capital size )

Gun
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212571-guns1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gung1.png)
[close]

Railgun
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212571-guns2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunm2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunl2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gung2.png)
[close]

Vulcan
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212593-vulcans-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-vulcanm-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-vulcanl-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-vulcang-base00.png)
[close]

Laser
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212637-lasers1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laserm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-laserl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-laserg1.png)
[close]

Missile
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380214918-missile1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-missiles1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-missilem1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-missilel1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-missileg1.png)
[close]
[close]

(http://i.imgur.com/qjfpsiL.gif)

I thought that your avatar looked a little suspect, thought the ships were pretty cool and then looking through the capital ships I was confused why they were all different colours and then I saw those butterflies (http://fc03.deviantart.net/fs70/i/2011/105/3/3/fluttershy_cutie_mark_by_blackgryph0n-d3e1hgq.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on September 27, 2013, 03:01:26 PM
Spoiler
Effectivement HELMUT, je me cacherai derrière toi quand ils lanceront les tomates pourries :P Rien n'est réellement inutile phyrex, merci à toi.

Warning: There are many image and some are very large.


Fighter:
Spoiler
Light drone Arietides:
(http://image.noelshack.com/fichiers/2013/39/1380212526-arietides.png)

Light interceptor Draconides:
(http://image.noelshack.com/fichiers/2013/39/1380212526-draconides.png)

Light fighter Geminides
(http://image.noelshack.com/fichiers/2013/39/1380212526-geminides.png)

Bomber Leonides
(http://image.noelshack.com/fichiers/2013/39/1380212526-leonides.png)

Heavy fighter Lyrides
(http://image.noelshack.com/fichiers/2013/39/1380212526-lyrides.png)

Heavy bomber Ursides
(http://image.noelshack.com/fichiers/2013/39/1380212526-ursides.png)
[close]


Frigate:
Spoiler
Corvete Acrux
(http://image.noelshack.com/fichiers/2013/39/1380212534-acrux.png)

Bellatrix
(http://image.noelshack.com/fichiers/2013/39/1380212534-bellatrix.png)

Capella
(http://image.noelshack.com/fichiers/2013/39/1380212534-capella.png)

Light transporter Dubb
(http://image.noelshack.com/fichiers/2013/39/1380212534-dubb.png)

Errakis
(http://image.noelshack.com/fichiers/2013/39/1380212534-errakis.png)

Fidis
(http://image.noelshack.com/fichiers/2013/39/1380212534-fidis.png)

Gnosia
(http://image.noelshack.com/fichiers/2013/39/1380212534-gnosia.png)

Hydor
(http://image.noelshack.com/fichiers/2013/39/1380212534-hydor.png)

Juza
(http://image.noelshack.com/fichiers/2013/39/1380212534-juza.png)

Kheze
(http://image.noelshack.com/fichiers/2013/39/1380212534-kheze.png)
[close]


Destroyer:
Spoiler
Aquila
(http://image.noelshack.com/fichiers/2013/39/1380212542-aquila.png)

Carrier Equuleus
(http://image.noelshack.com/fichiers/2013/39/1380212541-equuleus.png)

Tanker Horologium
(http://image.noelshack.com/fichiers/2013/39/1380212542-horologium.png)

Monoceros
(http://image.noelshack.com/fichiers/2013/39/1380212542-monoceros.png)

Nemesis
(http://image.noelshack.com/fichiers/2013/39/1380212542-nemesis.png)

Sagittarius
(http://image.noelshack.com/fichiers/2013/39/1380212541-sagittarius.png)
[close]


Cruiser:
Spoiler
Andromeda
(http://image.noelshack.com/fichiers/2013/39/1380212548-andromeda.png)

Magellanic clouds
(http://image.noelshack.com/fichiers/2013/39/1380212551-magellanic-clouds.png)

Heavy carrier Milkyway
(http://image.noelshack.com/fichiers/2013/39/1380212548-milkyway.png)

Heavy tanker Pinwheel
(http://image.noelshack.com/fichiers/2013/39/1380212553-pinwheel.png)

Heavy transporter Whirlpool
(http://image.noelshack.com/fichiers/2013/39/1380212553-whirlpool.png)

Comet
(http://image.noelshack.com/fichiers/2013/39/1380212553-ww-comet.png)
[close]


Capital: (Recolored weapons include)

Generosity
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212571-generositys1.png)(http://image.noelshack.com/fichiers/2013/39/1380212571-generositym1.png)(http://image.noelshack.com/fichiers/2013/39/1380212571-generosityl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-generosity.png)
[close]

Honesty
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212593-honestys1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-honestym1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-honestyl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212592-honestyg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-honesty.png)
[close]

Kindness
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212593-kindnesss-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-kindnessm-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-kindness.png)
[close]

Laughter
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212637-laughters2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laughterm2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laughterl2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-laughterg2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-laughter.png)
[close]

Loyalty
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltys-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltyg-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltyg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-loyalty.png)
[close]

Magic
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212615-magics1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-magicm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-magicl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212594-magicg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380215486-magichorn.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-magic.png)
[close]


Mothership?:
Nightmare moon
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212593-luna1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212564-nightmare-moon.png)
[close]


Weapons:
( Smal -> Medium -> Large -> Capital size )

Gun
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212571-guns1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gung1.png)
[close]

Railgun
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212571-guns2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunm2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunl2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gung2.png)
[close]

Vulcan
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212593-vulcans-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-vulcanm-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-vulcanl-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-vulcang-base00.png)
[close]

Laser
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212637-lasers1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laserm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-laserl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-laserg1.png)
[close]

Missile
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380214918-missile1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-missiles1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-missilem1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-missilel1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-missileg1.png)
[close]

[close]
Oh you absolutely must have the missiles designed as little love hearts with rainbow contrails, that's an amazing amount of work.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on September 27, 2013, 03:11:50 PM
Spoiler
Effectivement HELMUT, je me cacherai derrière toi quand ils lanceront les tomates pourries :P Rien n'est réellement inutile phyrex, merci à toi.

Warning: There are many image and some are very large.


Fighter:
Spoiler
Light drone Arietides:
(http://image.noelshack.com/fichiers/2013/39/1380212526-arietides.png)

Light interceptor Draconides:
(http://image.noelshack.com/fichiers/2013/39/1380212526-draconides.png)

Light fighter Geminides
(http://image.noelshack.com/fichiers/2013/39/1380212526-geminides.png)

Bomber Leonides
(http://image.noelshack.com/fichiers/2013/39/1380212526-leonides.png)

Heavy fighter Lyrides
(http://image.noelshack.com/fichiers/2013/39/1380212526-lyrides.png)

Heavy bomber Ursides
(http://image.noelshack.com/fichiers/2013/39/1380212526-ursides.png)
[close]


Frigate:
Spoiler
Corvete Acrux
(http://image.noelshack.com/fichiers/2013/39/1380212534-acrux.png)

Bellatrix
(http://image.noelshack.com/fichiers/2013/39/1380212534-bellatrix.png)

Capella
(http://image.noelshack.com/fichiers/2013/39/1380212534-capella.png)

Light transporter Dubb
(http://image.noelshack.com/fichiers/2013/39/1380212534-dubb.png)

Errakis
(http://image.noelshack.com/fichiers/2013/39/1380212534-errakis.png)

Fidis
(http://image.noelshack.com/fichiers/2013/39/1380212534-fidis.png)

Gnosia
(http://image.noelshack.com/fichiers/2013/39/1380212534-gnosia.png)

Hydor
(http://image.noelshack.com/fichiers/2013/39/1380212534-hydor.png)

Juza
(http://image.noelshack.com/fichiers/2013/39/1380212534-juza.png)

Kheze
(http://image.noelshack.com/fichiers/2013/39/1380212534-kheze.png)
[close]


Destroyer:
Spoiler
Aquila
(http://image.noelshack.com/fichiers/2013/39/1380212542-aquila.png)

Carrier Equuleus
(http://image.noelshack.com/fichiers/2013/39/1380212541-equuleus.png)

Tanker Horologium
(http://image.noelshack.com/fichiers/2013/39/1380212542-horologium.png)

Monoceros
(http://image.noelshack.com/fichiers/2013/39/1380212542-monoceros.png)

Nemesis
(http://image.noelshack.com/fichiers/2013/39/1380212542-nemesis.png)

Sagittarius
(http://image.noelshack.com/fichiers/2013/39/1380212541-sagittarius.png)
[close]


Cruiser:
Spoiler
Andromeda
(http://image.noelshack.com/fichiers/2013/39/1380212548-andromeda.png)

Magellanic clouds
(http://image.noelshack.com/fichiers/2013/39/1380212551-magellanic-clouds.png)

Heavy carrier Milkyway
(http://image.noelshack.com/fichiers/2013/39/1380212548-milkyway.png)

Heavy tanker Pinwheel
(http://image.noelshack.com/fichiers/2013/39/1380212553-pinwheel.png)

Heavy transporter Whirlpool
(http://image.noelshack.com/fichiers/2013/39/1380212553-whirlpool.png)

Comet
(http://image.noelshack.com/fichiers/2013/39/1380212553-ww-comet.png)
[close]


Capital: (Recolored weapons include)

Generosity
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212571-generositys1.png)(http://image.noelshack.com/fichiers/2013/39/1380212571-generositym1.png)(http://image.noelshack.com/fichiers/2013/39/1380212571-generosityl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-generosity.png)
[close]

Honesty
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212593-honestys1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-honestym1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-honestyl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212592-honestyg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-honesty.png)
[close]

Kindness
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212593-kindnesss-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-kindnessm-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-kindness.png)
[close]

Laughter
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212637-laughters2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laughterm2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laughterl2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-laughterg2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-laughter.png)
[close]

Loyalty
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltys-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltyg-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltyg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-loyalty.png)
[close]

Magic
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212615-magics1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-magicm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-magicl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212594-magicg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380215486-magichorn.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-magic.png)
[close]


Mothership?:
Nightmare moon
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212593-luna1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212564-nightmare-moon.png)
[close]


Weapons:
( Smal -> Medium -> Large -> Capital size )

Gun
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212571-guns1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gung1.png)
[close]

Railgun
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212571-guns2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunm2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunl2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gung2.png)
[close]

Vulcan
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212593-vulcans-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-vulcanm-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-vulcanl-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-vulcang-base00.png)
[close]

Laser
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212637-lasers1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laserm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-laserl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-laserg1.png)
[close]

Missile
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380214918-missile1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-missiles1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-missilem1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-missilel1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-missileg1.png)
[close]
[close]

Oh you absolutely must have the missiles designed as little love hearts with rainbow contrails, that's an amazing amount of work.

This (http://static1.fjcdn.com/comments/Hate+Detected.+Firing+Orbital+Friendship+Cannon+_e5db274b630acee06d5288b4aa301bd9.jpg) also needs to be a thing.
Haha, oh, those ships have put a smile on my face this evening.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Makina on September 27, 2013, 04:12:40 PM
@Uomoz: Ah ! All tastes are in nature. for this reason also i will certainly make later no-pony version of this.

@Debido: Thanks, and for you ;)  (http://image.noelshack.com/fichiers/2013/39/1380322780-heartrainbow.png)

@Silver Silence: Thanks and... maybe later.  ;D



Acrux V2, You think it is better please ?
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380320186-acrux-v2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on September 27, 2013, 04:20:41 PM
With all the new stylings, yes, but feel free to use your own variations upon the mounts. Don't have to use Starsector mounts. If you can find a way to enhance that simple black dot from the original, that'll work perfectly and allow you to make the mounts match the stylings of the ship. The ships are already so radically different from the pixel art of Starsector that trying to force them to conform seems a little pointless, IMO.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 27, 2013, 06:32:14 PM
@Makina:  Love the Shuttle, that's a great take on that! 

I'd like to see the lighting be slightly more consistent with the Vanilla sprites (light is slightly forward, so some things should cast a shadow downwards) but other than that, I think you really nailed it.  I also really like what you did on that second pass with your ship design, that's a huge improvement :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Makina on September 28, 2013, 09:43:04 AM
A part of models frigates change.

Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380386421-acrux-v2-vs-v2-1.png)
(http://image.noelshack.com/fichiers/2013/39/1380386421-bellatrix-v2.png)
(http://image.noelshack.com/fichiers/2013/39/1380386421-capella-v2.png)
(http://image.noelshack.com/fichiers/2013/39/1380386421-dubb-v2.png)
(http://image.noelshack.com/fichiers/2013/39/1380386421-errakis-v2.png)
(http://image.noelshack.com/fichiers/2013/39/1380386422-fidis-v2.png)
(http://image.noelshack.com/fichiers/2013/39/1380386422-gnosia-v2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 28, 2013, 09:47:18 AM
Ah, very nicely done Makina.  I really like how your work seems to be coming along.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Darloth on September 28, 2013, 09:53:43 AM
Ok, my first time trying to create a sprite. I loosely followed Ravendarke's tutorial...except using GIMP and Blender. I think it's not bad considering I haven't done 3D modeling in 15 years and have never used GIMP or Blender before.
(sprite)

I wanted a really old looking battlestation, a stationary siege defence platform that is dirty, charred, cracked, plasma burn craters and scorch marks across a heavily armoured and armed DS9 type ship that is deployed in place using tugs an.

Edit: Added microdetail.

I think that looks -amazing-, personally.  It's great. The microdetail especially is really nicely done.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on September 28, 2013, 01:53:08 PM
That detailing is pretty cool while retaining the Dodonpachi style. Nice work Makina
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on September 28, 2013, 03:30:38 PM
@Debido: Thanks, and for you ;)  (http://image.noelshack.com/fichiers/2013/39/1380322780-heartrainbow.png)

BEST SPRITES EVAR! :D Ok, I can't wait to see this fully implemented as a mod. The background Lore is going to be hilarious, space ponies bringing peace to Corvus through bombing everyone who doesn't love all the colours of the rainbow.

I'm not sure if you can find a modder who generate explosion art, but it would be awesome to see that missile cause a multi-coloured explosion.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on September 29, 2013, 02:05:21 AM
Exigency Incorporated: Unnamed, Super Dreadnought.

Spoiler

(http://i492.photobucket.com/albums/rr285/darvus1/exigency_dreadnought_zpse0c76124.png)

Yes I know my faction needs custom turret mounts, for some reason it's proving annoyingly difficult to design good looking ones.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on September 29, 2013, 02:40:04 AM
Exigency Incorporated: Unnamed, Super Dreadnought.

Spoiler

(http://i492.photobucket.com/albums/rr285/darvus1/exigency_dreadnought_zpse0c76124.png)

Yes I know my faction needs custom turret mounts, for some reason it's proving annoyingly difficult to design good looking ones.
[close]

The design is interesting, very retro arcade. How did you achieve the mottled blue exterior?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Darloth on September 29, 2013, 03:57:00 AM
Exigency Incorporated: Unnamed, Super Dreadnought.

Yes I know my faction needs custom turret mounts, for some reason it's proving annoyingly difficult to design good looking ones.[/spoiler]

Do they really? You've done a good job integrating the vanilla ones there in my opinion, and most of them will be filled with guns most of the time anyway :)  Excellent art as usual, btw.  I'm also interested to know if you have a specific technique for texturing the hulls like that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on September 29, 2013, 05:10:19 AM
A work of art, truly. :)
I wouldn't think too much about the turret mounts either. They look fine.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Makina on September 29, 2013, 03:20:53 PM
The last three frigates. I'll post the destroyers together for the future.

Spoiler
(http://image.noelshack.com/fichiers/2013/40/1380492632-hydor-v2.png)
(http://image.noelshack.com/fichiers/2013/40/1380492632-kheze-v2.png)
(http://image.noelshack.com/fichiers/2013/40/1380492633-juza-v2.gif)
Juza v2 with made-in railgun turret ;)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on September 29, 2013, 11:24:44 PM
The last three frigates. I'll post the destroyers together for the future.

Spoiler
(http://image.noelshack.com/fichiers/2013/40/1380492632-hydor-v2.png)
(http://image.noelshack.com/fichiers/2013/40/1380492632-kheze-v2.png)
(http://image.noelshack.com/fichiers/2013/40/1380492633-juza-v2.gif)
Juza v2 with made-in railgun turret ;)
[close]

(http://i.imgur.com/UNQJh8Y.gif)


Very much enjoying seeing your posts pop up in this thread, Makina.


P.S
Where does one get a pinkie pie avatar like yours?  :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on September 30, 2013, 05:38:20 AM
Yep, i like those new frigates, much better. Btw am i only one to find the cool animated railgun to be a bit too "bouncy"? It make me feel like it is firing some candy/bubblegum at the enemy.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on September 30, 2013, 06:38:24 AM
am i only one to find the cool animated railgun to be a bit too "bouncy"? It make me feel like it is firing some candy/bubblegum at the enemy.

I noticed the same. :) Hopefully the bounciness can be reduced so the cannon feels like cold steel and hydraulics?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on September 30, 2013, 07:10:22 AM
Yep, i like those new frigates, much better. Btw am i only one to find the cool animated railgun to be a bit too "bouncy"? It make me feel like it is firing some candy/bubblegum at the enemy.

Well, some of the bigger ships could possibly shoot candy and bubblegum.... *looks at Makina's current capital ship lineup*  :P

I think the railgun will be okay in-game, considering all we're seeing right now is the full cycle played at all at once. I imagine there'll be a long pause after firing during the gun's chargedown before it folds back into the hull.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on September 30, 2013, 07:58:03 AM
Hi guys,

Working on another old 'Domain of Man' relic ship. There is a lot of work left, still have to do texturing, lights, paint, windows, damage, dirt, microdetailing etc. but here is a look at the base model:

Spoiler
(http://s5.postimg.org/pjrlcagaf/Tahnk_Demo3_D.png)
[close]

Spoiler
(http://s5.postimg.org/oesxt64fr/Tahnk_Demo_Small.png)
[close]

I was thinking about ship design and decided to take inspiration from main battle tanks, where the sloped angles of the armour helps deflect incoming kinetic projectiles. I also wanted the armour to be a thick visible layer distinct from the hull and for it to use multiple layers of tiles for better projectile energy dispersion similar to dragonscale armour so that if one.

The rear has large engine exhausts that are protected from the side by an angular hull design as well, I was considering adding a protective grill at the back that still allows exhaust out but denies incoming projectiles, but it would make it a bit OP if missiles couldn't cause a flame out.

The circles seen on the hull are indicative of weapon mount positioning, the largest circle on top is a large weapon mount, likely to be a large ammunition based weapon. So the final image size pixel for pixel will be more like this.

Spoiler
(http://s5.postimg.org/irwkvp1wz/Tahnk_Demo_Game_Size.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on September 30, 2013, 09:44:27 AM
(http://i.imgur.com/sssheqv.jpg)

Started painting on an old BSF design I made to create a Blackrock superfreighter. I haven't used my Wacom since 2004 but holy *** is it useful.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on September 30, 2013, 09:49:42 AM
(http://i.imgur.com/sssheqv.jpg)

Started painting on an old BSF design I made to create a Blackrock superfreighter. I haven't used my Wacom since 2004 but holy *** is it useful.

Im liking the basic design.
But that dosent look like a freighter...the way it looks right now, its giving me either the feeling of a would-be heavy-armored battleship or a spacecraft carrier.

To be more accurate, its the sides and front that gives me that feeling, they look like they'd either house massive guns or be big hangars
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on September 30, 2013, 09:52:01 AM
Gonna fill the middle up with cargo modules that poke out from under the armor, I think. But the main idea is "heavily protected, huge cargo ship".
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on September 30, 2013, 11:28:37 AM
So a Neutrino superfreighter?  :D (seriously, those things have more armour than the Banshee battleship from the same mod)

Being so bulky and heavily protected, I hope it gets good self defense armament. Again, looking towards the Neutrino Nausicaa super colliding super freighters (they also weigh a metric ton for starfarer ships), that thing gets -6- medium mounts. And while it does also have the Neutrino super efficient shields, it sadly does not get a burn drive or the Neutrino equivalent, a Cruise Drive.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MrDavidoff on September 30, 2013, 11:32:43 AM
Im working(slowly) on a new freighter for the T.T. sub-faction Im making. This freighter should be huge, to be able to carry supplies/fuel to resupply a dreadnaught.

Currently Im trying to make a new fuel tank, using the vanilla sprite as a base, but would like to put T.T. color scheme on it, with some other details, I would add
later on the ship(like pipes.. etc..)

Which of this looks OK/SUXs?

Spoiler
(http://oi44.tinypic.com/1035tly.jpg)
[close]
(tiny spoiler)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 30, 2013, 11:37:04 AM
I like all of them :) Why not use them in various combinations to create a richer overall feel?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Darloth on September 30, 2013, 12:03:20 PM
Well they all look better than my quick recolour :)

I like the second one from the left most I think, and then after that, probably the last one.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 30, 2013, 01:08:32 PM
Just some testy scribbly bits for a new ship:

Spoiler
(http://i.imgur.com/hgcxElg.png)
(http://i.imgur.com/IlJa7YO.png)

The Norn class refinery ship.  Initially I was thinking of adding a capital sized carrier called the Norn but in retrospect I don't think that fills any tactical need for SHI; I'd essentially just be adding just add it.  As such I decided instead to have the Norn be Shadowyards large cargo vessel, though that's rather incidental to the fact it is supposed to smelt lotsa ore.  As such I'd like to have her trailing yellow orange smoke everywhere.

Also, the Norn thinks symmetry can go die.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on September 30, 2013, 01:20:52 PM
@MShadowy: Neat stuff.  I look at that, and for some reason it reminds me of the Scylla... which in turn makes me think "Hm... phasing cloak on a cargo ship?"
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 30, 2013, 01:33:35 PM
I hadn't really considering making her a phase ship, but I may give it a try.  Only one way to know for sure, right?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on September 30, 2013, 03:51:13 PM
MShadowy, it look like the torso of some kind of cyborg with bone plates, i like it.

Sprites for an upcoming mini faction of mine.

Frigates
Spoiler
(http://i.imgur.com/Q2m9cGH.png)

(http://i.imgur.com/cstUcdz.png)

(http://i.imgur.com/V5pRQ9L.png)
[close]

Destroyers
Spoiler
(http://i.imgur.com/JAqZn5f.png)

(http://i.imgur.com/ic8AkMQ.png)
[close]

Cruiser
Spoiler
(http://i.imgur.com/AQVQC4G.png)
[close]

Fighter wings
Spoiler
(http://i.imgur.com/qbL9RLX.png)

(http://i.imgur.com/PZq8MUO.png)

(http://i.imgur.com/0fMoNYZ.png)
[close]

I still have to rework some of them. Also trying to make custom weapons mounts.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ravendarke on September 30, 2013, 04:00:40 PM
Helmut: Those are actually pretty interesting, I would like to see them in bit different color pallet, but you surely got something right there. Kinda remind me that crystal ship from FTL.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on September 30, 2013, 04:01:45 PM
@Helmut: They look cool...like they're made of ice that is going to shatter :)  I don't believe I've seen crystal based ships in game before, it will be an excellent addition.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on September 30, 2013, 04:04:54 PM
@Helmut: Nice.  I particularly like frigate #3 and fighter #3.  Hm... shatter... that might be interesting: a drone system that gains ammo as you take damage.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on October 01, 2013, 01:25:50 PM
To Cycerin and BRDY:

Spoiler
(http://i.imgur.com/R3zqbDu.png)
"Saleal"

Some (read: a lot) color correction courtesy of Cyc.
[close]

Earlier sketchwork:
Spoiler
(http://i.imgur.com/KWC2g8P.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on October 01, 2013, 01:29:15 PM
*Is Stunned*

Eep?

That is marvellous.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on October 01, 2013, 01:47:59 PM
So *** good.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on October 01, 2013, 01:54:42 PM
Thanks, both of you.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on October 01, 2013, 09:27:37 PM
Finished the Tyrador system... for now at least.

Mephis
A gas giant with an atmosphere rich in hydrocarbons, it's been historically used as an entryway to the Tyrador system and held by the hegemony several times. Currently it houses a small outpost orbiting along the moon Tiilo.
Spoiler
(https://dl.dropboxusercontent.com/u/4430656/Sprites/mephis.png)
(https://dl.dropboxusercontent.com/u/4430656/Sprites/tsc_mephis.png)
[close]

Atrio
The closest planet to Tyrador. Despite its closeness to the star Atrio mantains its own atmosphere, however according to logs recovered from the Reydes research station, Atrio's atmosphere is being slowly consumed by Tyrador.
Spoiler
(https://dl.dropboxusercontent.com/u/4430656/Sprites/atrio.png)
(https://dl.dropboxusercontent.com/u/4430656/Sprites/tsc_atrio.png)
(https://dl.dropboxusercontent.com/u/4430656/Sprites/tsc_smoky.png)
[close]

Tyrador System
Spoiler
(https://dl.dropboxusercontent.com/u/4430656/Sprites/tsc_tyrador.png)
forgot to take a screenshot from the star but anyway here's the texture just for completeness.
(https://dl.dropboxusercontent.com/u/4430656/Sprites/tyrador.png)
[close]

Koncerz
A small frigate based in the wolf, why? because I love the wolf, and specially the old look. However I didn't just want to make a wolf recolor, it's meant to have 2 medium energy hardpoints and a medium turret, probably universal or just energy.
Spoiler
(https://dl.dropboxusercontent.com/u/4430656/Sprites/Koncerz.png)
[close]

Lance (Rename pending) - Civilian Refit
Basically a Lance-class cruiser refitted as a cargo vessel. Kinda fun to make, specially when I consider that in its original lore, the lance was based in an "Asteroid Breaker" trading ship. The first preview has the civilian lance in several colors; I'm not sure which is best, other colors or alterations to them as suggestions are fine and welcome, since I'll rather not use the same scheme used for the Coalition military vessels. Currently leaning towards the yellow and blue versions. The middle section thingy is meant to be a mobile crane, (like the clawed machines where you can get a prize for paying a coin; honestly I don't  know their proper name), it's in a different layer and I hope to get it animated moving forward, stopping and then go backwards again. I'll probably add some drones for it, "loader drones".
Second preview is just the original Lance ship, for comparison purposes.
In a sigthly unrelated topic to the spriting thread, has anyone made a hullmod that changes the graphics of a ship (IIRC, unless my mind is playing tricks with me, that was going to be one of the new additions), since if it's possible I would like to make both lances act as a tug and show the proper tugging equipment if they have the hullmod.

Spoiler
(https://dl.dropboxusercontent.com/u/4430656/Sprites/Lance-Civ-refit.png)
(https://dl.dropboxusercontent.com/u/4430656/Sprites/Lance.png)
[close]

Just like in the previous thread, feel free to use any texture and/or modify them, just don't forget to give me credit.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DragonV2 on October 02, 2013, 02:31:00 PM
So this is the first ship i have ever made, but i got the idea of making a mod stuck in my head so now im actually going to go through with it, to practice and to get the mechanics right of the faction i have in mind i created this frig as a test run

Spoiler
(http://imgur.com/GYZsU8S)
yes i know its slightly off center

if the image doesn't work here is a direct link http://imgur.com/GYZsU8S cant get it to work while previewing
[close]

This is the Experimental Flux armaments Testing Frigate it lacks a snazzy name for now and as the name suggests it is a ship designed to test new weapon systems, in this case frigate sized weaponry. those extensions on the side of the cockpit are there in case of unexpected weapon self-combustion.

although not much is set in stone yet in terms of the general feel i do know i will be going for symmetrical, and very angular ships, the Caldari ships from eve online serve as inspiration

so yeah this is the first ship ive ever made i hope its not too horrible

also when i try to edit this in Trylobots's ship editor but i keep getting a white background, tried to make it transparent but that didnt work, i used paint.net to make this
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on October 02, 2013, 06:01:57 PM
Okay, so I'm thinking of making an entire faction fleets in this style, free to use for anyone who can code but has no love for spriting. Should I do it?
Also please comment on the ship (although please note that it is EXTREMELY hard to do anything other than small lighting changes at this point).

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on October 02, 2013, 06:08:22 PM
I'd use that kind of stuff to build a faction for Vacuum in a minute!  Please do :)

One request, if you don't mind; can you give some of them some greebles that would suggest built-in guns?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on October 02, 2013, 06:12:28 PM
Incredibly easily. Built in guns would be an absolute piece of cake. What kind of guns would you like? Non modular turrets, or a hull integrated gun (like the Cycerin's Nevermore and Gonadactylus)?
For this one, though, I wanted to give some room for an editor to add hardpoints.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on October 02, 2013, 06:35:22 PM
Hull integrated guns, it's one of the bigger features of Vacuum.  Like, this is what I did with the Conquest:

(http://www.wolfegames.com/TA_Section/conquest_bc_2.png)

Doesn't have to be major stuff if you don't feel like it; you can keep it subtle or go blatant and make huge obvious Spinal Cannons of Doom if you want :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on October 02, 2013, 06:38:38 PM
So, some things like this?
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=7200

With less glows of course, because that doesn't fit into this game much.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on October 02, 2013, 06:42:52 PM
Absolutely, yes.  Those are really great designs :)

For wing-gun designs like that (http://filesmelt.com/dl/QRY-I79_Cosmic_Love_Energized_Dreadnaught.png)... it might be cool to make them as separate pieces, so that they could rotate and animate.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on October 03, 2013, 01:05:19 AM
Okay, so I'm thinking of making an entire faction fleets in this style, free to use for anyone who can code but has no love for spriting. Should I do it?
Also please comment on the ship (although please note that it is EXTREMELY hard to do anything other than small lighting changes at this point).

Looks gorgeous my friend, follow your passion, I'll likely pick them up for BattleFarer :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on October 03, 2013, 12:03:28 PM
@Sprog
If you want more BSF-styled ones, I'd suggest not using that as I specifically constructed then photoshopped it to fit into Starsector a little more. It's not perfect, but it's better.
@xeno
Would you prefer me to use a different color scheme, or shall I stick to the steel I used?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Makina on October 03, 2013, 12:06:13 PM
And hop here for Destroyers. \ o /

Spoiler
(http://image.noelshack.com/fichiers/2013/40/1380826549-aquila-v2.png)
(http://image.noelshack.com/fichiers/2013/40/1380826549-equuleus-v2.png)
(http://image.noelshack.com/fichiers/2013/40/1380826549-horologium-v2.png)
(http://image.noelshack.com/fichiers/2013/40/1380826549-monoceros-v2.png)
(http://image.noelshack.com/fichiers/2013/40/1380826549-nemesis-v2.png)
(http://image.noelshack.com/fichiers/2013/40/1380826549-sagittarius-v2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on October 03, 2013, 12:16:39 PM
@Doogie:  Steel is great; if people want to change it later, it's a color-shift away :)

@Makina:  Gorgeous :)  There are a few places where a darker hue might give it more depth, but really that's a great interpretation of dondonpachi style thus far :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on October 03, 2013, 12:20:21 PM
@DragonV2: No offense, but it's not very good. It's flat and without details.
But keep practicing. If you have talent, it'll show up soon enough. :) And if not, then try to borrow art/sprites from someone else, like I did. ;)

@Doogie: I really like the look of that ship! Very nice. :)

@xenoargh: Overcompensating again, are we? Seriously though, I'd love to see that Conquest fire that big cannon at something. :)

@Makina: Looking mostly good, but a lot of surface areas could use some shading. Like the gray 'stripes' on the first ship, and the green objects on the second one. :)
Very good work so far though! I would not be able to do what you're doing. /envy
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on October 04, 2013, 08:33:26 AM
@Makina: Looking mostly good, but a lot of surface areas could use some shading. Like the gray 'stripes' on the first ship, and the green objects on the second one. :)
Very good work so far though! I would not be able to do what you're doing. /envy

I dunno, I think there's already an incredible amount of greebling on the ships already
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on October 04, 2013, 09:22:01 AM
I consider shading and greebling two very different things. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DragonV2 on October 04, 2013, 03:00:39 PM
@gotcha!

well this is pretty much a work in progress and seeing if i can even make a ship look like its anything worthwhile so i was expecting the first iteration to be shite :P

ill keep working on it, adding little things each day hopefully ill be able to make something better soon, to be honest the ship can only start looking better from this point. Any who the part i suck at the most is inflating a shape (making it not look flat), you happen to have any advice or know anyone who could? since that's were i have most issues
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on October 04, 2013, 04:07:15 PM
Abominator
Spoiler
(http://i.imgur.com/2JbH4CJ.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on October 04, 2013, 04:28:27 PM
@DragonV2: I can't give any advice other than to study other people's work.
The only spriting I did was for another game and that was on a much smaller scale. I touched up and polished the ships in my mods, but that's all I did.

@theSONY: I am still greatly anticipating your abominations. Wheeeeeeeeeeeeeeeeeennn???
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on October 04, 2013, 06:41:58 PM
Well, it has been more than a year since theSONY first abomination ship. At this rate, i'm expecting his mod to come out after Starsector final release ;D

But yeah, such a shame we can't play them. They are really good and your corrupted Dominator is probably the best one yet.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DragonV2 on October 05, 2013, 02:16:26 AM
ok ive treid to make an improvement of the previous sprite that i posted (accidentally deleted the original though) and i think its coming along nicely, just needs some polish methinks

Spoiler
(http://i.imgur.com/YD6tywu.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on October 05, 2013, 04:59:07 AM
I really don't mean any offence here, but the ship looks like a paper-craft.

I'd recommend that you work in some more detailed greebles to make it look like it's made of metal, not paper. Some noise might help too.

that said, if you shrunk this down it could make a pretty neat fighter.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DragonV2 on October 05, 2013, 07:18:05 AM
none taken, in fact i prefer when folks are blunt, that way i at least know what is wrong and what to do about it

this is basically m y first time properly using any kind of program like paint.net, so ill have to see how these things work and what they are used for hence to lack of em

as for it being a fighter, it may well be one eventually but for now im gonna use it as a weapon platform for a weapon that i want to test, a proof of concept ship so to speak, that's why the wings are meant to look like they can detach and the cockpit is shielded
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on October 05, 2013, 12:57:37 PM
Spoiler
(http://i.imgur.com/zBozXiB.png)
[close]
what do you think
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on October 05, 2013, 01:05:25 PM
just a quick work
Spoiler
(http://i.imgur.com/0UuPjxZ.png?1?4401)
[close]

Wheeeeeeeeeeeeeeeeeennn???
dunno really, 1'st of all i must think HOW IT will works, weapons & ship capturing is the main problem (don't want any looting chance)
weapons: hmm.. i think all will be hidden
but the most important part is i want it to be vanilla ballanced
don't really have time for all that BUT...  
                                                                                                                                     ::)
Spoiler
(http://i.imgur.com/zBozXiB.png)
[close]
what do you think
Dang, great painting its look almost antique  ceramic something :D
now do something BIGger
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on October 05, 2013, 03:24:30 PM
Spoiler
(http://i.imgur.com/psP5Ssp.png)
[close]
Spoiler
(http://i.imgur.com/QPO0EWz.png)
[close]
The Bramble, 2 versions, which do you like
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MrDavidoff on October 05, 2013, 05:44:22 PM
Alrighty.. some more brainstorning needed.  ;)

First, let me show you, what I decided to remove from my mod and why..

Spoiler
(http://oi42.tinypic.com/nxjplh.jpg)(http://oi41.tinypic.com/29kup1v.jpg)
(http://oi40.tinypic.com/35klxep.jpg)                 (http://oi40.tinypic.com/bdp9go.jpg)
[close]


Saturn/Jupiter/Bizon/Dinoco

Simple kit-bashes, that I made like three-four months ago for the T.T. sub-faction, back in the day it all seemed decent enough, but it was done with a hot needle and an obvious kitbash is obvious. Which I wouldnt mind all that much, but I was never pleased by how they turned out.

So thats why I started working on that new freighter I mentioned earlier. After many hours of reinventing ways how to move cargo in space, I failed and in the end I ended up with this:

Spoiler
(http://oi42.tinypic.com/262a62r.jpg)
[close]


Imagine the same freighter, only carrying cargo conteiners, ala Atlas, or carrying the fuel tanks. I got the "being towed" idea from Neutrino and Intestellar Federation. I tried alot of stuff before, in the end it really is a relief to have somehting "usable".

Now, I know-kit-bashed parts, but I did drop some ink in there too  :D. In the end, Im not quite sure, If I should go with the Buffalo containers/and use the blue tanks I showed earlier + apply same color shceme to the cargo containers, or should I go with pure "white-yellow" look.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on October 05, 2013, 05:55:34 PM
MrDavidoff:
admitedly they look much beter, but the fuel tanker... its thruster are pointing directly at the fuel


another new hull (im going to put these into my mod next version)
Spoiler
(http://i.imgur.com/LQP4ZRl.png)
[close]
Combat Carrier
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MrDavidoff on October 06, 2013, 06:07:27 AM
MrDavidoff:
admitedly they look much beter, but the fuel tanker... its thruster are pointing directly at the fuel

Damm corporate safety... regulations.  :D

Anyways, heres the whole bunch.
(from left to right)

Blue and White transports/thought the white one could be use as a designated crew transporter..
The great container freighter/still waiting for FlashFrozens approval, if I can use his Neutrino Containers(love them), if not I would go for blue/white edition.
The Fuel Transporter(repositioned the cargo, due to the... safety issues. (fuel burns, huh?)
And above the fuel transporter is the bare towing craft, serving as a medium cargo- mainly crew transporter.
On far right - a freighter, for variation.

Spoiler
(http://oi42.tinypic.com/30krl7s.jpg)
[close]

Some adjustments still amy occure, but in general, Im getting there.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on October 06, 2013, 06:17:48 AM
I really the tanker ship. Probably the best one in my opinion.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on October 06, 2013, 08:34:10 AM
#3 on there, the middle one, it looks like a mega carrier... i could just imagine each of those bays holding 1-2 fighters and spewing hundreds of them out in battle
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on October 06, 2013, 08:57:07 AM
I love the transport's cargoholds that match the totally-not-an-Apogee colours.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Turdicus on October 06, 2013, 11:18:58 AM
Hello, this is my first sprite that I'm sharing with anyone, so please attack it with ferocity. Behold, the Drakeling Armored Frigate.

Spoiler
(http://i.imgur.com/L6FyBo4.png)
[close]

I don't really know what to do with all the flat surfaces on the ship, and I think it looks quite bland on the painted brown parts. I think the armor looks fine, but should I keep adding random tidbits to the painted parts?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on October 06, 2013, 11:55:57 AM
one piece of advice, make your cockpit/bridge on its own seperate layer of the ship if its going to be exposed, when it sits in the viddle of the ship it look kind of like its slanted

2 shade your turret so it looks more like it has a recess for the gun to sit on

3 try to make it look like your [various bits] are peeking out through the armor, not built ontop of the armor as you have done for the side mounted ?missles?

4 personal preferance: make armore plates look more circular/rounded, ill stub my toes on the corners!

5 its beter then my first atempt (albeit that is hidden away in a dark dark place never to be seen by mortals)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on October 06, 2013, 03:57:03 PM
Spoiler
(http://i.imgur.com/V7ZpEEP.png)(http://i.imgur.com/g7TIDip.png)
[close]

Early thulification of vanilla portraits, added facial hair and the obligatory "kopling" tattoo over the right eye.
will share coming stages of these portraits.

Spoiler
(http://i.imgur.com/6le9SfE.png)(http://i.imgur.com/nCaEN8q.png)(http://i.imgur.com/dlNSg6Q.png)
[close]
some stages of a massive fleet-tugger


Quote
Spoiler
(http://oi42.tinypic.com/30krl7s.jpg)
[close]

love those two concepts on the bottom right, really nice. Will you try recoloring them?
The third from the left is also really good, would love to see it redone in the two last designs.

Will we see a civilian mini faction? maybe a transport company? Edit: TT subfaction, got it ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on October 07, 2013, 12:05:16 AM
Spoiler
(http://i.imgur.com/zBozXiB.png)
[close]
what do you think

Very nice! I look forward to seeing what you come up with :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on October 07, 2013, 01:00:29 PM
(https://dl.dropboxusercontent.com/u/66536185/pack_samoyed_decoupled.png)  (https://dl.dropboxusercontent.com/u/66536185/pack_samoyed.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on October 07, 2013, 01:17:20 PM
A cute little freighter~?


Doesn't look like it'd fit ASP or the Junkers, though, so, who's it for?


Are those tiny phase coils I spy?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on October 07, 2013, 01:30:58 PM
It's a PACK freighter - the Samoyed. My take on a 'hard mode' faction consisting only of subpar midline frigates and destroyers that are supposed to complement each other in a fleet.

I'm trying to decide whether it is two ships, or one that can change on the fly in to a semi-decent combat vessel. Would be cool to do the two ship thing, just not sure how to approach it.

And they are mounts, not phase coils, reappropriated from xenoargh's contribution to the Pitbull. They do look a bit like phase coils though, now you mention it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on October 07, 2013, 01:45:01 PM
It looks very icey. Does it carry ice cream? :o Finally a freighter worth of seizing!

Silliness aside, it looks very cool, in multiple ways. :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on October 08, 2013, 03:34:41 AM
Now that the Zorg mod is pretty much finished in its current state, I'm going to be working on replacing the kitbashed ships with completely hand-drawn ones.

Spoiler
Here's the replacement for the Worker-class Sphere:
(http://i.imgur.com/Z0dys8t.png)

Its main weapon (a nuclear neutron ray for mining and combat) comes with a 7 frame animation that shows the weapon charging up: (here it is in a nearly fully charged state)
(http://i.imgur.com/3vMeHZZ.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on October 08, 2013, 04:34:23 AM
The new Zorg Tactical Probe:
Spoiler
(http://i.imgur.com/m1bCVNz.png)

Frames of its Neutron Disruptor charging:
(http://i.imgur.com/CfGfJJW.png)(http://i.imgur.com/T4h5zOS.png)(http://i.imgur.com/7xoXJBo.png)(http://i.imgur.com/wJjRI6p.png)(http://i.imgur.com/TVstlGk.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MrDavidoff on October 08, 2013, 04:43:10 AM
Spoiler
(http://i.imgur.com/V7ZpEEP.png)(http://i.imgur.com/g7TIDip.png)
[close]

Early thulification of vanilla portraits, added facial hair and the obligatory "kopling" tattoo over the right eye.
will share coming stages of these portraits.

Ok, that is just awesome, considering your still gonna work on them.
*cookie*

Spoiler
(http://i.imgur.com/6le9SfE.png)(http://i.imgur.com/nCaEN8q.png)(http://i.imgur.com/dlNSg6Q.png)
[close]
some stages of a massive fleet-tugger

Are those gonna be Mk. I-III or, is it the progression youve made on the sprite (from L to R). I Like the one on the right the most, visually I can only ask if you could make the inner yellow rims the same tone as the inner (I see them as..) dark-yellow fuel tanks.  

love those two concepts on the bottom right, really nice. Will you try recoloring them?
The third from the left is also really good, would love to see it redone in the two last designs.

Will we see a civilian mini faction? maybe a transport company? Edit: TT subfaction, got it ;)

Lore wise, the sub-faction for the T.T. I want to make, has contracted an independant trade company, that has these large freighters. While in vanilla the T.T. is hostile towards the Independent faction, some exeptions had to made.. the needs justify the means I would say. Code wise, the supply fleets would be part of the T.T.-subfaction, but have Independent contractor names.. or something like that :) I thought about adding a third faction, but then its too crowded :) "Fooling" players tot hink its different "guys" handeling the T.T. supply needs has other benefits - for example I can go and reskin one of the Remnant/Council sprites and say they were sold to them, cause they were hoping, it would make life worse for T.T.(with whom they are at war with..)

As for recoloring - what color would you suggest? I obviously went for the Apogee colors, due to them being easily associated with T.T and Independents (+ didnt have to touch the vanilla sprite at all  :-X :D)

Anyways, here is the final collection, gonna stop here right now, because I need to move on to more pressing matters - and sprites :)

Spoiler
(http://oi40.tinypic.com/1607z0g.jpg)
[close]


(Not sure, if I will use all the sprites and mix them up in the fleets or not yet).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on October 08, 2013, 06:22:20 AM
All new Zorg ships get their own unique build-in weaponry and all sprites are hand-drawn instead of kitbashed:

Spoiler
(http://i.imgur.com/Z0dys8t.png) (http://i.imgur.com/m1bCVNz.png) (http://i.imgur.com/LpkVKup.png)(http://i.imgur.com/C2zA1q8.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on October 08, 2013, 08:23:16 AM
I really like your new Zorg Erick. The sphere is perfect. However i think the big one may need a bit more greebling in the center. I especially love the new weapons. Be sure to make them animated, it would be truly awesome.

MrDavidoff, i prefer your new freighters with the main hull "behind" the containers.

Thule, i like your huge tugboats. I'm not sure about the one on the right, i like the new greebling plate armor but it feel a bit different from other TLS style. Nevertheless, still incredible ships. BTW, what about your three faction coalition project?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on October 08, 2013, 01:46:55 PM
I've added a bit more greebling to the centre of the cruiser. Added the Allocator transport. Will add a longer version as well (elongated midsection).
Spoiler
(http://i.imgur.com/G4u9p3P.png)(http://i.imgur.com/VhaOBv1.png)(http://i.imgur.com/VEGgByb.png)(http://i.imgur.com/qLHbjnI.png)(http://i.imgur.com/rDRPYpv.png)
[close]

I'm quite happy with the new ships and their custom weapons. Can't see it here but they play an animation while powering up.

Currently working on the capital ship (control matrix). I want to give it a really distinct shape, to set it apart from the other square shaped ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on October 08, 2013, 03:39:28 PM
Glad to see Erick Doe is still doing crap tons of mods! Also that he is a mod, that's neat too.

So I made these guys a long time ago, funnily enough for one of Erick Doe's projects, and I was told they were actually neat.

I've cleaned them up a bit and attempted to make them more interesting but I'm curious, what do you guys think they need to fit into the game? They're basically going to be a Corporation's line of experimental drone ships.

AD5 Line-up.
Spoiler
(http://i.imgur.com/qGdmRVn.png)(http://i.imgur.com/JDhsGE3.png)(http://i.imgur.com/tLlKMLe.png)(http://i.imgur.com/loLOROJ.png)(http://i.imgur.com/YtoSZLu.png)
[close]

Same goes for these, although I think they're even more... out of sync with the rest of the game.

RT5 Line-up.
Spoiler
(http://i.imgur.com/kXrSpDz.png)(http://i.imgur.com/PeMrvUC.png)(http://i.imgur.com/h2jde4n.png)(http://i.imgur.com/H8w6iM6.png)(http://i.imgur.com/UemWqij.png)(http://i.imgur.com/t62fkHl.png)(http://i.imgur.com/TbO1xQQ.png)
[close]

I have plans for a less stylistic set of factions too, but I want to do these guys as a quick and simple deal to get up to date.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on October 08, 2013, 03:51:44 PM
I've added a bit more greebling to the centre of the cruiser. Added the Allocator transport. Will add a longer version as well (elongated midsection).
Spoiler
(http://i.imgur.com/G4u9p3P.png)(http://i.imgur.com/VhaOBv1.png)(http://i.imgur.com/VEGgByb.png)(http://i.imgur.com/qLHbjnI.png)(http://i.imgur.com/rDRPYpv.png)
[close]

I'm quite happy with the new ships and their custom weapons. Can't see it here but they play an animation while powering up.

Currently working on the capital ship (control matrix). I want to give it a really distinct shape, to set it apart from the other square shaped ships.

The shading at the edge of the ships looks a little odd, as if they're darkened disproportionally. Although if that's you're style, that's you're style - but it doesn't seem to match the lines or produce a perceived effect of depth.

The first ship on the left looks correct because it's a spherical shape, so if it was being lit from above you would expect a similar light fall off, however with the largest far right ship the light fall off appears inaccurate as it's square/linear edged, it just doesn't look 'right'.

Other than that they're pretty cool looking ships. Fantastic work.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on October 08, 2013, 04:46:12 PM
Glad to see Erick Doe is still doing crap tons of mods! Also that he is a mod, that's neat too.

So I made these guys a long time ago, funnily enough for one of Erick Doe's projects, and I was told they were actually neat.

I've cleaned them up a bit and attempted to make them more interesting but I'm curious, what do you guys think they need to fit into the game? They're basically going to be a Corporation's line of experimental drone ships.

AD5 Line-up.
Spoiler
(http://i.imgur.com/qGdmRVn.png)(http://i.imgur.com/JDhsGE3.png)(http://i.imgur.com/tLlKMLe.png)(http://i.imgur.com/loLOROJ.png)(http://i.imgur.com/YtoSZLu.png)
[close]

Same goes for these, although I think they're even more... out of sync with the rest of the game.

RT5 Line-up.
Spoiler
(http://i.imgur.com/kXrSpDz.png)(http://i.imgur.com/PeMrvUC.png)(http://i.imgur.com/h2jde4n.png)(http://i.imgur.com/H8w6iM6.png)(http://i.imgur.com/UemWqij.png)(http://i.imgur.com/t62fkHl.png)(http://i.imgur.com/TbO1xQQ.png)
[close]

I have plans for a less stylistic set of factions too, but I want to do these guys as a quick and simple deal to get up to date.

I think you should chop up bits of the second fleet and overlay them on the first fleet as bits of armor and hull plating. Then darken the original hull that's peeking out underneath and add more noise and doodads and you have yourself a mighty fine looking ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on October 08, 2013, 04:56:26 PM
Thule, i like your huge tugboats. I'm not sure about the one on the right, i like the new greebling plate armor but it feel a bit different from other TLS style. Nevertheless, still incredible ships. BTW, what about your three faction coalition project?

Stalled ;) But if you want to use the sprites or names (3CC - 3 Colors Coalition) or the whole idea be my guest and take them, would glad to see them be put to use. As for now xeno has them integrated in his Vacuum mod under new managment ;)

@Davidoff
Really great little subfaction there. Only nitpick i still have are the 3 ships on the left. As their engines point directly to the cargo they are supposed to haul. The Rest looks awesome, and i get a really neat modular feeling from them. Great Stuff, oh and thanks for the cookie ;)




@Erick if you need some blinky stuff for your ships you could find useful gifs here http://www.loadinfo.net/
And glad youre working on the Zorg sprites, looks promising so far ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on October 08, 2013, 06:19:46 PM
Blinky stuff can wait for now.  :D I've been working on animated weapons.

Quick animation of the Magnetometric charger on a capital ship:
Spoiler
(http://i.imgur.com/4DuAFy8.gif)
[close]

You get the idea. It looks better ingame with lots of flashes and stuff. It charges up a magnetometric field before launching it in a certain direction.

This is the new Control Matrix. Basically a flying weapon of doom.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on October 08, 2013, 08:21:20 PM
I think you should chop up bits of the second fleet and overlay them on the first fleet as bits of armor and hull plating. Then darken the original hull that's peeking out underneath and add more noise and doodads and you have yourself a mighty fine looking ship.
What an interesting idea, I think I'll try it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on October 09, 2013, 10:26:43 AM
Can't seem to make it work. I fail.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on October 09, 2013, 01:40:06 PM
(https://dl.dropboxusercontent.com/u/66536185/pack_komondor.png)

Hmmm ... think I need to sleep on this one ...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on October 09, 2013, 03:38:15 PM
it looks like a cancerous polyp! no offense intended  ;D

btw DON't GOOGLE THAT inless you are a bioscience grad... cause bioscience grads have stomachs made of Polytetrafluoroethylene/Polyvinyl chloride  :o

stomach acid was found to corode steel :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on October 10, 2013, 07:27:49 AM
Spoiler
(http://i.imgur.com/LuSsGr2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on October 10, 2013, 07:31:06 AM
it looks like a cancerous polyp! no offense intended  ;D

I choose to take that as a ... Compliment? :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on October 10, 2013, 07:34:23 AM
Spoiler
(http://i.imgur.com/LuSsGr2.png)
[close]


Yarrrurgh..!!

I am genuinely sickened. Great job!

Hurrk...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on October 10, 2013, 07:51:24 AM
Spoiler
(http://i.imgur.com/LuSsGr2.png)
[close]


Yarrrurgh..!!

I am genuinely sickened. Great job!

Hurrk...

The pilot of the Giant Polyp! :-\
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on October 10, 2013, 09:09:33 AM
Spoiler
(http://i.imgur.com/LuSsGr2.png)
[close]


Eh! It is hideous, i love it. Corvus's cancer must spread!

Spoiler
(http://camilleespresso.files.wordpress.com/2010/03/gyo-creature.jpg)
[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on October 10, 2013, 01:02:39 PM
@mendonca That ship actually looks well armed, but knowing it will be park of the PACK assures me that it will suck balls on it's own.
 As said before, the pink color gives it an organic vibe.

 And that portrait, omg, should steer clear of this thread for a while.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Makina on October 11, 2013, 08:30:46 AM
Strangely it is much longer to make a cruiser ;D So I put the first rather than all at once. I wonder if I have not played too much with the tool level ?

Spoiler
(http://image.noelshack.com/fichiers/2013/41/1381504968-andromeda-v2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on October 11, 2013, 09:54:43 AM
Final versions of the seven new ships and sprites for the Zorg mod:

Spoiler
(http://i.imgur.com/CgxXSm6.png) (http://i.imgur.com/YAdf5T5.png) (http://i.imgur.com/YmtDA3G.png) (http://i.imgur.com/qV5KTdK.png)
(http://i.imgur.com/UdrNDbF.png) (http://i.imgur.com/7UzDn53.png) (http://i.imgur.com/5Upbrwa.png)
[close]

Zorg Diamond-class Adjunct
Zorg Sphere-class Prospector
Zorg Probe-class Sentinel
Zorg Auxiliary-class Allocator
Zorg Drone-class Surveyor
Zorg Overseer-class Junction
Zorg Core-class Alcove
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on October 11, 2013, 10:21:28 AM
I wonder if I have not played too much with the tool level ?

Maybe, some parts are much darker on your cruiser than your previous ship. It's still good (and much better than the "naked" one). On the other hand, i think it fit more the DoDonpachi aesthetic.


Erick Doe, the "internals" darkest parts of your ships seems kinda weird... While it doesn't shock very much for smaller ships, it doesn't look that good on the big one, especially on the Alcove. I think your previous Zorg greebling would fit there nicely. Or if you want something else, try this link:

http://cgtextures.com

In particular in the "manmade" section with "electronics" and "wires". With a bit of kitbashing, you could get some nice greebling to replace the weird parts.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MrDavidoff on October 11, 2013, 01:05:34 PM
@Davidoff
Really great little subfaction there. Only nitpick i still have are the 3 ships on the left. As their engines point directly to the cargo they are supposed to haul. The Rest looks awesome, and i get a really neat modular feeling from them. Great Stuff, oh and thanks for the cookie ;)

I was going to make the engines.. "reasonable" in lenght, so it would give the idea, that momentum is generated there, but not much, I do see the problem there though  :D I thought I would make a 45° turn with the engines infront of the cargo, buut.. uptil this point I was bit lazy with that, Ill admit it :) (I may get back to it, but as of now, ive spend enought time with what is eesentially a supply fleet.)

Theres so much stuff to do and so little time....

Added a fighter(a different version of fighter used by T.T. sub-faction, licensed to the Contractors) and reskinned Tempest.

Spoiler
(http://oi43.tinypic.com/14jyz6d.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on October 11, 2013, 03:06:28 PM
@Davidoff
New TT-subfaction-stuff. me likey ;)

The fleet has a really strong design concept imo. Except the three ships on the bottom left ;)
But i get what you tried i guess deviding them in a "pusher" and "puller" category. Overall a nice idea and
you totally sold the Pusher to me, the puller not so much (or not at all)

For the mod itself a modular system would be kind of awesome where you buy the Cargotug and buy additional cargounits.

Overall 7 ships: the tugger, the fighter wing, the tempest, and 4 different cargounits would be plenty enough.
i would keep the carrier bay as depicted on the original tugger to bind the concept of possible fighter escorts more strongly together.

The "thing" on the upper right corner is still a big ? to me ;) What is it?

@Erick
I dig your Zorg overhaul.
If asked i would suggest using not as much noise regarding the lighting. Right now it's a bit hard to read and the ships could benefit from more depth and a more coherent shading.


Did a slightly and a more advanced alteration of the two portraits i did a couple of days ago:
(http://i.imgur.com/vVoOpUC.png)(http://i.imgur.com/uOmLKYU.png)
(http://i.imgur.com/yCz2p0u.png)(http://i.imgur.com/TF1IiXI.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on October 11, 2013, 04:19:31 PM
The "thing" on the upper right corner is still a big ? to me ;) What is it?

Spoiler
(http://deckplans.00sf.com/Marincic/Marincic_Slave%201_External.gif)
[close]

BTW i really dig the Tempest recolor. I hope you'll show us more Tri-Tachyon variants!

And thule, what is that blue thing your top right commander got in his eye? Look like he got punched really hard and now it's all swollen.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MrDavidoff on October 11, 2013, 04:42:23 PM
The fleet has a really strong design concept imo. Except the three ships on the bottom left ;)

You did put a bug in my head  :D


But i get what you tried i guess deviding them in a "pusher" and "puller" category. Overall a nice idea and
you totally sold the Pusher to me, the puller not so much (or not at all)

Thank you Iwill see if i get time to touch them though :)


For the mod itself a modular system would be kind of awesome where you buy the Cargotug and buy additional cargounits.
Overall 7 ships: the tugger, the fighter wing, the tempest, and 4 different cargounits would be plenty enough.
i would keep the carrier bay as depicted on the original tugger to bind the concept of possible fighter escorts more strongly together.

That would be neat, though totaly beyond my abilities  :D


The "thing" on the upper right corner is still a big ? to me ;) What is it?


Ninjad!
Spoiler
Basicly this -
 an updated sprite of my of Defender I (http://oi41.tinypic.com/35l6wyq.jpg) reskinned to this (http://oi41.tinypic.com/2hz1krp.jpg)

                      Suposed to be this: Defender I from SW.
(http://www.starwars-universe.com/images/encyclopedie/vaisseaux_vehicules/images_du_texte/vl_slave1/slaveI_07.jpg)
[close]



Did a slightly and a more advanced alteration of the two portraits i did a couple of days ago:
Spoiler
(http://i.imgur.com/vVoOpUC.png)(http://i.imgur.com/uOmLKYU.png)
(http://i.imgur.com/yCz2p0u.png)(http://i.imgur.com/TF1IiXI.png)
[close]

Agree with Helmut - I see what your going for though, the blue color is not doing it just though, imo.
mayority of the pic is quite dark, +red the blue color breaks the overall feel- I would recommend doing it in black/white, play
with contrast, add some blueish, redish(preferably) "dots - like you know.. lights".


BTW i really dig the Tempest recolor. I hope you'll show us more Tri-Tachyon variants!

Thnx  :) Not planning on it though, at least not at this time-I got some sprites done(outside the convoy/supply ones), but now
i must finish of Omega sprite. Then I must dig into planet sprites :P

Time...  :-X
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on October 11, 2013, 05:38:40 PM
Love all those sprites except for one thing.

The Defender I sprite you have here has a massive cockpit, that's larger than the entire bridge of some of your Atlas derivatives.
Spoiler
(http://oi43.tinypic.com/14jyz6d.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MrDavidoff on October 12, 2013, 02:25:04 AM
The Defender I sprite you have here has a massive cockpit, that's larger than the entire bridge of some of your Atlas derivatives.

Actually I did try version of the sprite with small cockpit, back when I was making the Loyalist sprite, but I stumbled across the same schematics as Helmut and if I did make it smaller, it simply didnt have the right.. "look" (does not resemble the Slave I). So while I was also bothered by it(it does kick your eyes the mmt you see it), I kinda decided to ignore it back then.

Im opened to sugestions though, I also thought about making my own cockpit for the sprite, but by that Im again breaking the characteristic look of the SW ship. The main problem here is, that I made the sprite too big(I wanned to have some nicer detail, hence the size).. and then in hand to hand I must get this cockpit in return.

Not lazy mind you, its not a problem to just squezze it a bit, but I dont think youll notice the difference  :-\

Spoiler
(http://oi42.tinypic.com/2vteecg.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on October 12, 2013, 03:18:18 AM
@Davidoff

I would let it rest and don't put it into the little tt subfaction at all if you ask me ;)
The sprite by itself is great but doesn't fit that well with the rest of the ships.
Did you try putting a vanilla bridge on it from one of the original destroyers and or frigates? it should fit i guess.

Did a slight color correction as suggested, the color of the lower body, the clothing will probably change anyway. Consider it a WIP ;)
Is it more "readible" now?
(http://i.imgur.com/eeioMjZ.png)(http://i.imgur.com/Ay5wac5.png)(http://i.imgur.com/vmaIPGK.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Talkie Toaster on October 12, 2013, 03:35:58 AM
Im opened to sugestions though, I also thought about making my own cockpit for the sprite, but by that Im again breaking the characteristic look of the SW ship. The main problem here is, that I made the sprite too big(I wanned to have some nicer detail, hence the size).. and then in hand to hand I must get this cockpit in return.

Not lazy mind you, its not a problem to just squezze it a bit, but I dont think youll notice the difference  :-\

Spoiler
(http://oi42.tinypic.com/2vteecg.jpg)
[close]
Have you considered replacing the giant blue glass section with hull with a blue stripe, and adding a window to match the other ships on it? Blue stripes are already a theme, and the ship already has a blue 'bumper'.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MrDavidoff on October 12, 2013, 04:39:22 AM
I would let it rest and don't put it into the little tt subfaction at all if you ask me ;)
The sprite by itself is great but doesn't fit that well with the rest of the ships.
Did you try putting a vanilla bridge on it from one of the original destroyers and or frigates? it should fit i guess.

But I like the sprite so much  :'( and I would like in their fleets, cause.. you know thats the thing Defender wa smade for  :D
(In this case, Ill best move on to different things.. and let this one rest, I will likely put it in, just to show off :P and then
I will likely change stuff, once I get back to it with fresh mind.)



Did a slight color correction as suggested, the color of the lower body, the clothing will probably change anyway. Consider it a WIP ;)
Is it more "readible" now?
(http://i.imgur.com/eeioMjZ.png)(http://i.imgur.com/Ay5wac5.png)(http://i.imgur.com/vmaIPGK.png)

I really like the middle ones "eye-patch-visor", thats a cookie. Still not too fond of the "Bluish-cyanish"  ""hair"", still think dark color would fit there more.

Have you considered replacing the giant blue glass section with hull with a blue stripe, and adding a window to match the other ships on it? Blue stripes are already a theme, and the ship already has a blue 'bumper'.



Ill ask you guys a different question, first of all its not glass :P that wouldnt be safe, but what size would the "cockpit" need to be for it to be "OKAY", like in pixel dimensions.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on October 12, 2013, 05:49:31 AM
I am loving the portraits, Thule. But I feel that the portraits below have a too 'boyish' face. Maybe its because the beard is so grey, but the face looks too young in my opinion. Maybe you can add some age by getting some lines in there. It would probably look fine if the beard had a different colour.

Did a slightly and a more advanced alteration of the two portraits i did a couple of days ago:
(http://i.imgur.com/vVoOpUC.png)(http://i.imgur.com/uOmLKYU.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on October 12, 2013, 06:54:53 AM

Is it more "readible" now?
(http://i.imgur.com/eeioMjZ.png)(http://i.imgur.com/Ay5wac5.png)(http://i.imgur.com/vmaIPGK.png)

i also think there is something odd with this one, can't really tel what, maybe the face is too young, maybe add more scars (burned skin on his right cheek ?)
maybe check some Killzone characters

BTW: im doing the same portrait, will see what will comes up ,wasnt rly sober when i do IT, but what the hell :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on October 12, 2013, 07:01:12 AM
(http://i.imgur.com/eeioMjZ.png)(http://i.imgur.com/Ay5wac5.png)(http://i.imgur.com/vmaIPGK.png)
#3 and #1 look the best

#2 just looks watered down
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on October 12, 2013, 09:47:32 AM
long time no see. ;D

heard the 0.6 update is out so back for the fun...but the game won't start and trying to fix...anyway, my work building upon ValkyriaL's drawing and then have fun "kitbashing"...

these are not a sprite yet, just some png graphics that I am having headache how to downsize nicely to the starsector size without too much additional work...Orz

about 60 graphics that mix with 9 variation of 3D rendering.
gif for the quick idea of what it is:
Spoiler
(https://lh5.googleusercontent.com/-4r9n9iTiTwk/Ullj9l2qtXI/AAAAAAAAfro/TZx3YgHtIRc/w972-h532-no/ss125-MOTION.gif)
[close]
G+ album link
https://plus.google.com/u/0/photos/116369427219809886463/albums/5933878558642487937

or if you want to practice scrolling and play "find the different"..... ::)
Spoiler
(https://lh5.googleusercontent.com/-0WT-6kGdr9s/UlljjzAswGI/AAAAAAAAfqQ/yVhcEQeg40o/w589-h322-no/ss1279.png)
(https://lh4.googleusercontent.com/-CxooRtisJiE/UlljOl3iKYI/AAAAAAAAfpM/GBCculfQhl0/w589-h322-no/ss379.png)
(https://lh6.googleusercontent.com/-VYIdtJoT7VI/UlljEKW2vYI/AAAAAAAAfos/BcmrJiR0NFM/w589-h322-no/ss279.png)
(https://lh5.googleusercontent.com/-Pwo7uidW9-8/UlliLqUrYQI/AAAAAAAAfm0/zmlAxojXEnY/w589-h322-no/ss039.png)
(https://lh5.googleusercontent.com/-ux9nLzQ92iE/UlljkKv7FcI/AAAAAAAAfqU/3rLu9AwjiNs/w589-h322-no/ss2578.png)
(https://lh4.googleusercontent.com/-qFetUepoD10/UlljiOyC1GI/AAAAAAAAfqE/MdtycCEzuP4/w589-h322-no/ss1278.png)
(https://lh5.googleusercontent.com/-i5PiT4fIEMc/UlljNjD7ZTI/AAAAAAAAfpE/2oYfnWQJBsE/w589-h322-no/ss378.png)
(https://lh3.googleusercontent.com/-XRERiOoz8XY/Ullh09LSJAI/AAAAAAAAfl8/MxQqEF8aDOw/w589-h322-no/ss038.png)
(https://lh3.googleusercontent.com/-9NkuWQVRGhU/UllhXdvsitI/AAAAAAAAflI/p4NATDl-JeY/w589-h322-no/ss23.png)
(https://lh5.googleusercontent.com/-79fNzdj7cz8/Ullg_bKo__I/AAAAAAAAfkM/8510nwTwRmo/w589-h322-no/ss3.png)
(https://lh3.googleusercontent.com/-pfbL8QTHaRI/UllguR-eebI/AAAAAAAAfj0/qbDbZt7XVrA/w589-h322-no/ss2.png)
(https://lh3.googleusercontent.com/-vmUHmYxacVM/UlljMmffmDI/AAAAAAAAfo8/Dzdom6-Sj2Y/w589-h322-no/ss367.png)
(https://lh3.googleusercontent.com/-v4KeNUKNUfg/UlljGW-IzjI/AAAAAAAAfo0/RCJRUQjHVOA/w589-h322-no/ss356.png)
(https://lh6.googleusercontent.com/-eJjXpWIIcqs/UlljDzizYXI/AAAAAAAAfoo/kbL1ddH4rdc/w589-h322-no/ss256.png)
(https://lh5.googleusercontent.com/-wdu6wknjVVw/Ullh2A5jdSI/AAAAAAAAfmE/sYdPJhTTEn8/w589-h322-no/ss26.png)
(https://lh6.googleusercontent.com/-WfbUx5uRqxs/UllhrGkYLII/AAAAAAAAflo/1GYUrIY7e9U/w589-h322-no/ss036.png)
(https://lh4.googleusercontent.com/-XlBSwg_-7M0/Ulli6N-updI/AAAAAAAAfoQ/QmT4OPRnWnk/w589-h322-no/ss126.png)
(https://lh5.googleusercontent.com/-SzvrkfbK-w0/UllhbtbhnYI/AAAAAAAAflU/OxQIMl9oW34/w589-h322-no/ss25.png)
(https://lh4.googleusercontent.com/-dgFW7vEWRdA/UllhXfV1X8I/AAAAAAAAflM/q3al0iaUrFM/w589-h322-no/ss24.png)
(https://lh6.googleusercontent.com/-Ls9zrq9wAfk/Ulli5bjHOSI/AAAAAAAAfoE/1pxolEHT3E4/w589-h322-no/ss125.png)
(https://lh5.googleusercontent.com/-uGkulwB0IZs/UllhqE8vV4I/AAAAAAAAflc/S1gf8VEKOQE/w589-h322-no/ss035.png)
(https://lh3.googleusercontent.com/-xcWZfX-JdDA/UllhrLlvXqI/AAAAAAAAfls/mTzYBHL5Omg/w589-h322-no/ss034.png)
(https://lh6.googleusercontent.com/-pYmF_5w0Zbk/Ullh3-y5ROI/AAAAAAAAfmM/mvAChBXFqUk/w589-h322-no/ss34.png)
(https://lh5.googleusercontent.com/-pp0tX4hCZr8/Ulli_tH_RXI/AAAAAAAAfoc/Hev4g1Lt9Ck/w589-h322-no/ss234.png)
(https://lh3.googleusercontent.com/-RUGpf6ncCLE/Ullh6kYHBvI/AAAAAAAAfmU/q5xxZqRxE7M/w589-h322-no/ss35.png)
(https://lh6.googleusercontent.com/-Q08rAf4eRAA/Ulli6TzrSBI/AAAAAAAAfoU/7ixZGrLqWvI/w589-h322-no/ss124.png)
(https://lh6.googleusercontent.com/-mio_EPFJoq4/UllhVcb_cWI/AAAAAAAAfk8/Z45W4bH_CDk/w589-h322-no/ss12.png)
(https://lh3.googleusercontent.com/-J-cuBDTUeXs/Ullhut1R3SI/AAAAAAAAfl0/C70pUpiRfdo/w589-h322-no/ss037.png)
(https://lh5.googleusercontent.com/-A_xqYSr5JUE/Ullgt5DGcmI/AAAAAAAAfjw/f7KoPQGEBd4/w589-h322-no/ss1.png)
(https://lh4.googleusercontent.com/-xM85AZFCpV8/Ullg9etxICI/AAAAAAAAfkE/uyQneOCHz30/w589-h322-no/ss03.png)
(https://lh4.googleusercontent.com/-WCXhRx3sDsY/Ullgr_-bMcI/AAAAAAAAfjk/zan_NF3HTTk/w589-h322-no/ss0.png)

(https://lh6.googleusercontent.com/-EjZ6KSIE6pw/UlljYLpAsgI/AAAAAAAAfps/glBB2KKfgac/w589-h322-no/ss579.png)
(https://lh4.googleusercontent.com/-Sa82VYEIcdM/UlljT-qb2KI/AAAAAAAAfpc/npTdFYY4K-w/w589-h322-no/ss459.png)
(https://lh3.googleusercontent.com/-VJ_pxqQi-Vg/UlliTwi64YI/AAAAAAAAfnI/TR8MlvkbdsA/w589-h322-no/ss57.png)
(https://lh5.googleusercontent.com/-l06ytEYgwTA/UlliN4n0ylI/AAAAAAAAfm8/TIg_y7LxWZ4/w589-h322-no/ss56.png)
(https://lh3.googleusercontent.com/-l-eTe2PbU_0/UlliK-M2KsI/AAAAAAAAfmw/OQ4yl1WtB8w/w589-h322-no/ss45.png)
(https://lh6.googleusercontent.com/--p55V-__bF8/UlljVRC9bkI/AAAAAAAAfpk/SgWj7nukTHw/w589-h322-no/ss578.png)
(https://lh6.googleusercontent.com/-RSFAIGxzvsE/UllhB4KDpXI/AAAAAAAAfkU/rT0v5NT-OQA/w589-h322-no/ss5.png)
(https://lh4.googleusercontent.com/-0IIhCq-eCos/UlliUwnbwPI/AAAAAAAAfnM/476sEvAsYQQ/w589-h322-no/ss59.png)
(https://lh6.googleusercontent.com/-aTJE5mGGCEI/UlljSGOaSBI/AAAAAAAAfpU/nAdUNVgCPM0/w589-h322-no/ss456.png)
(https://lh5.googleusercontent.com/-XutOqZ6zHFc/Ullg9Fibq2I/AAAAAAAAfkA/WDh8bcaWXx0/w589-h322-no/ss4.png)
(https://lh6.googleusercontent.com/-I2tjZX78RIQ/UlliKQ1fd8I/AAAAAAAAfmk/W0_jI9VaJrc/w589-h322-no/ss49.png)
(https://lh3.googleusercontent.com/-CbRliI67oig/UlljtoOHqLI/AAAAAAAAfq4/LL1ePVPCZBE/w589-h322-no/ss4579.png)
(https://lh4.googleusercontent.com/-y7oDkDMjZpA/UlljpEHc7CI/AAAAAAAAfqk/yBCtUKpyP_0/w589-h322-no/ss45679.png)
(https://lh4.googleusercontent.com/-La7gJPWVIrQ/Ullifc6J7kI/AAAAAAAAfns/eUEry94TVZE/w589-h322-no/ss79.png)
(https://lh5.googleusercontent.com/-5fcdsNWjXkY/UlljqoadQLI/AAAAAAAAfqw/hWj9SZPYXog/w589-h322-no/ss4578.png)
(https://lh4.googleusercontent.com/-yTtZ_Rn7Qpc/UlljmIGCzjI/AAAAAAAAfqc/lgsRJTlI0ck/w589-h322-no/ss4567.png)
(https://lh3.googleusercontent.com/-weyQDYSFyFo/UlliWgpLkzI/AAAAAAAAfnU/RqLyGGD60OQ/w589-h322-no/ss67.png)
(https://lh4.googleusercontent.com/-TfudRG-oSp8/UllhKICCLMI/AAAAAAAAfks/fuAXVJ6OurY/w589-h322-no/ss7.png)
(https://lh6.googleusercontent.com/-2IeTn4ceNvs/UllidSC3eKI/AAAAAAAAfnk/WiWhZtzV95M/w589-h322-no/ss78.png)
(https://lh4.googleusercontent.com/-bzkwyJzBorY/Ullju_iLUhI/AAAAAAAAfrE/0bVbsdB4e24/w589-h322-no/ss789.png)

(https://lh4.googleusercontent.com/-dNTKi41w4sw/UlljZ8kt7yI/AAAAAAAAfp0/o_CvMAEyX5Y/w589-h322-no/ss689.png)
(https://lh6.googleusercontent.com/-O0T-zSkG-Ts/UllilXUFGYI/AAAAAAAAfn8/omgnBq9l60s/w589-h322-no/ss89a.png)
(https://lh6.googleusercontent.com/-b9LB1sY0rHY/UlljanMO_0I/AAAAAAAAfp8/xU6MbjJr9AE/w589-h322-no/ss689a.png)
(https://lh6.googleusercontent.com/-XKQU6NnXx4M/UllijBvkqOI/AAAAAAAAfn0/vH6MIYK5n6g/w589-h322-no/ss89.png)
(https://lh4.googleusercontent.com/-TOJKVmpDz44/UlliaxXrqfI/AAAAAAAAfnc/_KI3Y1G1el0/w589-h322-no/ss68.png)
(https://lh5.googleusercontent.com/-ZoyYWYDjRh0/UllhKP8F0SI/AAAAAAAAfko/z3W-ieRVACs/w589-h322-no/ss8.png)
(https://lh3.googleusercontent.com/-NmmXp0rm38o/UllhHf4AWTI/AAAAAAAAfkc/2gHT4WG-5h8/w589-h322-no/ss6.png)

(https://lh5.googleusercontent.com/-f-N5YDR4CuQ/UllhL-LQt6I/AAAAAAAAfk0/CQODzvNj4ZQ/w589-h322-no/ss9.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on October 12, 2013, 10:29:22 AM
long time no see. ;D

heard the 0.6 update is out so back for the fun...but the game won't start and trying to fix...anyway, my work building upon ValkyriaL's drawing and then have fun "kitbashing"...

these are not a sprite yet, just some png graphics that I am having headache how to downsize nicely to the starsector size without too much additional work...Orz

about 60 graphics that mix with 9 variation of 3D rendering.
gif for the quick idea of what it is:
Spoiler
(https://lh5.googleusercontent.com/-4r9n9iTiTwk/Ullj9l2qtXI/AAAAAAAAfro/TZx3YgHtIRc/w972-h532-no/ss125-MOTION.gif)
[close]
G+ album link
https://plus.google.com/u/0/photos/116369427219809886463/albums/5933878558642487937

or if you want to practice scrolling and play "find the different"..... ::)
Spoiler
(https://lh5.googleusercontent.com/-0WT-6kGdr9s/UlljjzAswGI/AAAAAAAAfqQ/yVhcEQeg40o/w589-h322-no/ss1279.png)
(https://lh4.googleusercontent.com/-CxooRtisJiE/UlljOl3iKYI/AAAAAAAAfpM/GBCculfQhl0/w589-h322-no/ss379.png)
(https://lh6.googleusercontent.com/-VYIdtJoT7VI/UlljEKW2vYI/AAAAAAAAfos/BcmrJiR0NFM/w589-h322-no/ss279.png)
(https://lh5.googleusercontent.com/-Pwo7uidW9-8/UlliLqUrYQI/AAAAAAAAfm0/zmlAxojXEnY/w589-h322-no/ss039.png)
(https://lh5.googleusercontent.com/-ux9nLzQ92iE/UlljkKv7FcI/AAAAAAAAfqU/3rLu9AwjiNs/w589-h322-no/ss2578.png)
(https://lh4.googleusercontent.com/-qFetUepoD10/UlljiOyC1GI/AAAAAAAAfqE/MdtycCEzuP4/w589-h322-no/ss1278.png)
(https://lh5.googleusercontent.com/-i5PiT4fIEMc/UlljNjD7ZTI/AAAAAAAAfpE/2oYfnWQJBsE/w589-h322-no/ss378.png)
(https://lh3.googleusercontent.com/-XRERiOoz8XY/Ullh09LSJAI/AAAAAAAAfl8/MxQqEF8aDOw/w589-h322-no/ss038.png)
(https://lh3.googleusercontent.com/-9NkuWQVRGhU/UllhXdvsitI/AAAAAAAAflI/p4NATDl-JeY/w589-h322-no/ss23.png)
(https://lh5.googleusercontent.com/-79fNzdj7cz8/Ullg_bKo__I/AAAAAAAAfkM/8510nwTwRmo/w589-h322-no/ss3.png)
(https://lh3.googleusercontent.com/-pfbL8QTHaRI/UllguR-eebI/AAAAAAAAfj0/qbDbZt7XVrA/w589-h322-no/ss2.png)
(https://lh3.googleusercontent.com/-vmUHmYxacVM/UlljMmffmDI/AAAAAAAAfo8/Dzdom6-Sj2Y/w589-h322-no/ss367.png)
(https://lh3.googleusercontent.com/-v4KeNUKNUfg/UlljGW-IzjI/AAAAAAAAfo0/RCJRUQjHVOA/w589-h322-no/ss356.png)
(https://lh6.googleusercontent.com/-eJjXpWIIcqs/UlljDzizYXI/AAAAAAAAfoo/kbL1ddH4rdc/w589-h322-no/ss256.png)
(https://lh5.googleusercontent.com/-wdu6wknjVVw/Ullh2A5jdSI/AAAAAAAAfmE/sYdPJhTTEn8/w589-h322-no/ss26.png)
(https://lh6.googleusercontent.com/-WfbUx5uRqxs/UllhrGkYLII/AAAAAAAAflo/1GYUrIY7e9U/w589-h322-no/ss036.png)
(https://lh4.googleusercontent.com/-XlBSwg_-7M0/Ulli6N-updI/AAAAAAAAfoQ/QmT4OPRnWnk/w589-h322-no/ss126.png)
(https://lh5.googleusercontent.com/-SzvrkfbK-w0/UllhbtbhnYI/AAAAAAAAflU/OxQIMl9oW34/w589-h322-no/ss25.png)
(https://lh4.googleusercontent.com/-dgFW7vEWRdA/UllhXfV1X8I/AAAAAAAAflM/q3al0iaUrFM/w589-h322-no/ss24.png)
(https://lh6.googleusercontent.com/-Ls9zrq9wAfk/Ulli5bjHOSI/AAAAAAAAfoE/1pxolEHT3E4/w589-h322-no/ss125.png)
(https://lh5.googleusercontent.com/-uGkulwB0IZs/UllhqE8vV4I/AAAAAAAAflc/S1gf8VEKOQE/w589-h322-no/ss035.png)
(https://lh3.googleusercontent.com/-xcWZfX-JdDA/UllhrLlvXqI/AAAAAAAAfls/mTzYBHL5Omg/w589-h322-no/ss034.png)
(https://lh6.googleusercontent.com/-pYmF_5w0Zbk/Ullh3-y5ROI/AAAAAAAAfmM/mvAChBXFqUk/w589-h322-no/ss34.png)
(https://lh5.googleusercontent.com/-pp0tX4hCZr8/Ulli_tH_RXI/AAAAAAAAfoc/Hev4g1Lt9Ck/w589-h322-no/ss234.png)
(https://lh3.googleusercontent.com/-RUGpf6ncCLE/Ullh6kYHBvI/AAAAAAAAfmU/q5xxZqRxE7M/w589-h322-no/ss35.png)
(https://lh6.googleusercontent.com/-Q08rAf4eRAA/Ulli6TzrSBI/AAAAAAAAfoU/7ixZGrLqWvI/w589-h322-no/ss124.png)
(https://lh6.googleusercontent.com/-mio_EPFJoq4/UllhVcb_cWI/AAAAAAAAfk8/Z45W4bH_CDk/w589-h322-no/ss12.png)
(https://lh3.googleusercontent.com/-J-cuBDTUeXs/Ullhut1R3SI/AAAAAAAAfl0/C70pUpiRfdo/w589-h322-no/ss037.png)
(https://lh5.googleusercontent.com/-A_xqYSr5JUE/Ullgt5DGcmI/AAAAAAAAfjw/f7KoPQGEBd4/w589-h322-no/ss1.png)
(https://lh4.googleusercontent.com/-xM85AZFCpV8/Ullg9etxICI/AAAAAAAAfkE/uyQneOCHz30/w589-h322-no/ss03.png)
(https://lh4.googleusercontent.com/-WCXhRx3sDsY/Ullgr_-bMcI/AAAAAAAAfjk/zan_NF3HTTk/w589-h322-no/ss0.png)

(https://lh6.googleusercontent.com/-EjZ6KSIE6pw/UlljYLpAsgI/AAAAAAAAfps/glBB2KKfgac/w589-h322-no/ss579.png)
(https://lh4.googleusercontent.com/-Sa82VYEIcdM/UlljT-qb2KI/AAAAAAAAfpc/npTdFYY4K-w/w589-h322-no/ss459.png)
(https://lh3.googleusercontent.com/-VJ_pxqQi-Vg/UlliTwi64YI/AAAAAAAAfnI/TR8MlvkbdsA/w589-h322-no/ss57.png)
(https://lh5.googleusercontent.com/-l06ytEYgwTA/UlliN4n0ylI/AAAAAAAAfm8/TIg_y7LxWZ4/w589-h322-no/ss56.png)
(https://lh3.googleusercontent.com/-l-eTe2PbU_0/UlliK-M2KsI/AAAAAAAAfmw/OQ4yl1WtB8w/w589-h322-no/ss45.png)
(https://lh6.googleusercontent.com/--p55V-__bF8/UlljVRC9bkI/AAAAAAAAfpk/SgWj7nukTHw/w589-h322-no/ss578.png)
(https://lh6.googleusercontent.com/-RSFAIGxzvsE/UllhB4KDpXI/AAAAAAAAfkU/rT0v5NT-OQA/w589-h322-no/ss5.png)
(https://lh4.googleusercontent.com/-0IIhCq-eCos/UlliUwnbwPI/AAAAAAAAfnM/476sEvAsYQQ/w589-h322-no/ss59.png)
(https://lh6.googleusercontent.com/-aTJE5mGGCEI/UlljSGOaSBI/AAAAAAAAfpU/nAdUNVgCPM0/w589-h322-no/ss456.png)
(https://lh5.googleusercontent.com/-XutOqZ6zHFc/Ullg9Fibq2I/AAAAAAAAfkA/WDh8bcaWXx0/w589-h322-no/ss4.png)
(https://lh6.googleusercontent.com/-I2tjZX78RIQ/UlliKQ1fd8I/AAAAAAAAfmk/W0_jI9VaJrc/w589-h322-no/ss49.png)
(https://lh3.googleusercontent.com/-CbRliI67oig/UlljtoOHqLI/AAAAAAAAfq4/LL1ePVPCZBE/w589-h322-no/ss4579.png)
(https://lh4.googleusercontent.com/-y7oDkDMjZpA/UlljpEHc7CI/AAAAAAAAfqk/yBCtUKpyP_0/w589-h322-no/ss45679.png)
(https://lh4.googleusercontent.com/-La7gJPWVIrQ/Ullifc6J7kI/AAAAAAAAfns/eUEry94TVZE/w589-h322-no/ss79.png)
(https://lh5.googleusercontent.com/-5fcdsNWjXkY/UlljqoadQLI/AAAAAAAAfqw/hWj9SZPYXog/w589-h322-no/ss4578.png)
(https://lh4.googleusercontent.com/-yTtZ_Rn7Qpc/UlljmIGCzjI/AAAAAAAAfqc/lgsRJTlI0ck/w589-h322-no/ss4567.png)
(https://lh3.googleusercontent.com/-weyQDYSFyFo/UlliWgpLkzI/AAAAAAAAfnU/RqLyGGD60OQ/w589-h322-no/ss67.png)
(https://lh4.googleusercontent.com/-TfudRG-oSp8/UllhKICCLMI/AAAAAAAAfks/fuAXVJ6OurY/w589-h322-no/ss7.png)
(https://lh6.googleusercontent.com/-2IeTn4ceNvs/UllidSC3eKI/AAAAAAAAfnk/WiWhZtzV95M/w589-h322-no/ss78.png)
(https://lh4.googleusercontent.com/-bzkwyJzBorY/Ullju_iLUhI/AAAAAAAAfrE/0bVbsdB4e24/w589-h322-no/ss789.png)

(https://lh4.googleusercontent.com/-dNTKi41w4sw/UlljZ8kt7yI/AAAAAAAAfp0/o_CvMAEyX5Y/w589-h322-no/ss689.png)
(https://lh6.googleusercontent.com/-O0T-zSkG-Ts/UllilXUFGYI/AAAAAAAAfn8/omgnBq9l60s/w589-h322-no/ss89a.png)
(https://lh6.googleusercontent.com/-b9LB1sY0rHY/UlljanMO_0I/AAAAAAAAfp8/xU6MbjJr9AE/w589-h322-no/ss689a.png)
(https://lh6.googleusercontent.com/-XKQU6NnXx4M/UllijBvkqOI/AAAAAAAAfn0/vH6MIYK5n6g/w589-h322-no/ss89.png)
(https://lh4.googleusercontent.com/-TOJKVmpDz44/UlliaxXrqfI/AAAAAAAAfnc/_KI3Y1G1el0/w589-h322-no/ss68.png)
(https://lh5.googleusercontent.com/-ZoyYWYDjRh0/UllhKP8F0SI/AAAAAAAAfko/z3W-ieRVACs/w589-h322-no/ss8.png)
(https://lh3.googleusercontent.com/-NmmXp0rm38o/UllhHf4AWTI/AAAAAAAAfkc/2gHT4WG-5h8/w589-h322-no/ss6.png)

(https://lh5.googleusercontent.com/-f-N5YDR4CuQ/UllhL-LQt6I/AAAAAAAAfk0/CQODzvNj4ZQ/w589-h322-no/ss9.png)
[close]

Max, A guy i know has a job for you, if you want it? Please send me a message ASAP
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on October 12, 2013, 05:23:22 PM
(http://i.imgur.com/eeioMjZ.png)(http://i.imgur.com/Ay5wac5.png)(http://i.imgur.com/vmaIPGK.png)(http://i.imgur.com/s9sXDK1.png)

(http://i.imgur.com/yCz2p0u.png)(http://i.imgur.com/TF1IiXI.png)(http://i.imgur.com/hFykqLg.png)

did another recoloring, this time with the clothes. Someone mentioned "hair". My question would be is readible that the "hair" on the bald head is not hair but rather some kind of electronic inlays?
Regarding the boyish face, that's the thing i will not change as i think i like it. Lorewise Thulian's only have greyish/silverish haircolors. Or at least that is how i imagine them ;)
Erick i tried to imagine a kind of theme where thulians could have colored beards as part of a tradition or something but decided not to go with it for now, but good suggestion anyway.
Sony i loooooved your totally random portrait a while ago, had a good laugh, thanks ;)

The first portrait is supposed to be a Navigator, the second one an older commander or something.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PCCL on October 13, 2013, 12:32:41 AM
personally I don't really like the inlay things on the bald heads, look kinda flat on a round surface...

2nd row first one is the best one imo
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on October 13, 2013, 04:57:51 AM
@Thule Can you do some in this sort of style?

(http://i.imgur.com/Ot5sOJU.png)

If so, I have a job for you :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on October 13, 2013, 06:52:02 AM
Thule those captins remind me of the captin in the revelation space books(or at least what I thought he would look like) greate work, now just make a mod with the melding plague in it :p

Sprogi master chiefs much?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on October 13, 2013, 09:13:59 AM
Looks nothing like Master Chief haha. But it's not designed by me, It's just examples of what I/Void Destroyer's developer is after :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on October 13, 2013, 10:36:34 AM
More like power rangers.  8)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on October 13, 2013, 04:08:28 PM
Spoiler
(http://i.imgur.com/6929Ft0.png)
[close]

all the curent BISO/Retainer graphics, opinions are demanded!

and yes one of the retainer ships was meant to be a fighter, but got way fat
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on October 13, 2013, 04:15:53 PM
That is honestly the weirdest array of sprite styles I've ever seen.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on October 13, 2013, 04:39:46 PM
the upper corner is filled with just WIP weapon moddels

also those ships are almost entirely made out of greebles :P greebles, upon greebles, upon greebles...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on October 13, 2013, 05:11:24 PM
That's some retro Battleships Forever swag. I remember when we first hacked shipmaker to accept custom sprites and then everyone drew more complex sections, yet still keeping the vectorized style of original BSF graphics in the form of white outlines, dark fills... man, there's even stock sections in there!

Didn't take long before people used Fraxy sprites and then more conventional pixel graphics, but at some point in the BSF metagame, ships were actually made in that style.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on October 13, 2013, 05:47:31 PM
i am in many ways fond of that style of graphics, but it dosent lend itsellf well for multiple factions in the same style :P

but if you are the only one using it, it dose make your stuf stand out wich is awsome
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on October 13, 2013, 05:55:26 PM
I decided to try out this "modding" thing. Let me know what you think.

sprite only:
Spoiler
(http://i.imgur.com/iWZRr9v.png)
[close]

and ingame:
Spoiler
(http://i.imgur.com/yijQZ7V.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on October 13, 2013, 06:01:49 PM
Very impressive, the ship is really nicely done. Although, it's a bit smoother than other ships in the game, which creates clashing styles.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on October 13, 2013, 06:19:33 PM
verry nice, maybe add a shading gradient to the back wings to make them look more like they are going into the plane, and give the ship more of a 3D apearence
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Blackout1943 on October 17, 2013, 05:42:25 AM
hey i am a new spriter and i have made a very early draft of a faction.
i really want some feedback and i also need some tips on how to actually code and stuff

i already have a name in mind and a little bit of law but other than that its early in prodcution



[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on October 17, 2013, 06:51:39 AM
(http://i.imgur.com/BxKgfuh.png?1)(http://i.imgur.com/nKdtNPi.png?1)
what do you think of the BISO variant of the ion cannon

:D i call this script art!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: phyrex on October 17, 2013, 10:57:06 AM
hey i am a new spriter and i have made a very early draft of a faction.
i really want some feedback and i also need some tips on how to actually code and stuff

i already have a name in mind and a little bit of law but other than that its early in prodcution



Im a proponent of making your own weapon mounts sprite when your ship sprites are too far in style from vanilla one.
Dont be mistaken, im liking your ship, just saying that, at this point, you might aswell draw the mounts yourself. (you drew an entire ship already afterall XD)

Just draw a set of mounts and save them in another file and you can keep re-using them as you make ships
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Trylobot on October 17, 2013, 11:46:45 AM
hey i am a new spriter and i have made a very early draft of a faction.

Blackout1943, I can already see a huge problem with your sprites. They're 95% black. If you're not understanding why this is a bad thing, try copying and pasting your sprites (without the white background) onto a more realistic starry background, like what you'll get in-game: http://coolblackppt.com/wp-content/uploads/2013/06/Debug-star-internal-test1-background-ground-back-156615.jpg and tell me you still don't see it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Blackout1943 on October 17, 2013, 06:07:02 PM
hey i am a new spriter and i have made a very early draft of a faction.
i really want some feedback and i also need some tips on how to actually code and stuff

i already have a name in mind and a little bit of law but other than that its early in prodcution



Im a proponent of making your own weapon mounts sprite when your ship sprites are too far in style from vanilla one.
Dont be mistaken, im liking your ship, just saying that, at this point, you might aswell draw the mounts yourself. (you drew an entire ship already afterall XD)

Just draw a set of mounts and save them in another file and you can keep re-using them as you make ships

yea i should definitely do that i as i said all of these are ruff copies and i do want to make. i guess it would be unique if i did that too so thanks for the advice
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Blackout1943 on October 17, 2013, 10:09:11 PM
hey i am a new spriter and i have made a very early draft of a faction.

Blackout1943, I can already see a huge problem with your sprites. They're 95% black. If you're not understanding why this is a bad thing, try copying and pasting your sprites (without the white background) onto a more realistic starry background, like what you'll get in-game: http://coolblackppt.com/wp-content/uploads/2013/06/Debug-star-internal-test1-background-ground-back-156615.jpg and tell me you still don't see it.

hey yea i aslo thought that this would be a problem but if had a look and its not actually as bad as think it is and i kind of like the fact that it is like that. like in modern warfare it like camouflage almost. but yea i do understand.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on October 18, 2013, 10:47:28 PM
I think I'm crazy, but the development process of my sprites is even more so...

Unnamed Heavy-Support Cruiser

Spoiler
(http://i.imgur.com/H9AaQFyl.jpg)
[close]
The first draft of the general shape
Spoiler
(http://i.imgur.com/61GR5jHl.jpg)
[close]
An easier version to look at

More coming soon!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on October 19, 2013, 01:40:34 AM
I think I'm crazy, but the development process of my sprites is even more so...

Unnamed Heavy-Support Cruiser

Spoiler
(http://i.imgur.com/H9AaQFyl.jpg)
[close]
The first draft of the general shape
Spoiler
(http://i.imgur.com/61GR5jHl.jpg)
[close]
An easier version to look at

More coming soon!


the most 3D spaceship I have seen around here!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on October 19, 2013, 04:33:11 PM
hey i am a new spriter and i have made a very early draft of a faction.

Blackout1943, I can already see a huge problem with your sprites. They're 95% black. If you're not understanding why this is a bad thing, try copying and pasting your sprites (without the white background) onto a more realistic starry background, like what you'll get in-game: http://coolblackppt.com/wp-content/uploads/2013/06/Debug-star-internal-test1-background-ground-back-156615.jpg and tell me you still don't see it.

Since when is being visible a good thing in the combat sense? Black spaceships make perfect sense if they're meant for combat.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on October 19, 2013, 05:04:09 PM
Only if the enemy had rudimentary scanners unfit for space. No amount of black paint will hide you from the sort of sensors starsector ships are packing! The main reason black is bad, is because it makes them hard to see in game, which just isn't good.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on October 20, 2013, 03:49:35 AM
hey i am a new spriter and i have made a very early draft of a faction.

Blackout1943, I can already see a huge problem with your sprites. They're 95% black. If you're not understanding why this is a bad thing, try copying and pasting your sprites (without the white background) onto a more realistic starry background, like what you'll get in-game: http://coolblackppt.com/wp-content/uploads/2013/06/Debug-star-internal-test1-background-ground-back-156615.jpg and tell me you still don't see it.

Since when is being visible a good thing in the combat sense? Black spaceships make perfect sense if they're meant for combat.

Since when spaceship would battle by their "visibility"? it will always be the heat signature at space that brighten up on radar from the background ambient temperature. and there's not a working theory that any spaceship would be able to cool down their hull to match that almost absolute zero.....

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on October 20, 2013, 03:53:30 AM
barely able to make the nav light and forward weapon graphic working but that's pretty ok given my coding skill lol
http://www.youtube.com/watch?v=ey7Wmo8oWNs&feature=youtu.be (http://www.youtube.com/watch?v=ey7Wmo8oWNs&feature=youtu.be)

any comment? ;)

wonder is it possible to get the forward weapon to light up or hints once its charged and ready to fire like missile?

and the turret style just won't match.....
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on October 20, 2013, 07:28:02 AM
Why not post them here?

Zorg Solar and Zorg Radiator

Note: Consistant 'Zorg' ship style. Will not change overall style; in order to maintain consistency throughout the mod faction. All other feedback is very welcome.

Spoiler
(http://i.imgur.com/Yx9qNxB.png)    (http://i.imgur.com/P2o7B3Q.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Makina on October 20, 2013, 09:43:38 AM
Well, for a comet that was very slow ;) Maybe a little lower saturation would be beneficial to not burn your eyes, what do you think?
Spoiler
(http://image.noelshack.com/fichiers/2013/42/1382287008-comet-v2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on October 20, 2013, 10:06:46 AM
Well god damn Makina, if these become a mod, i sure as hell will be playing it. ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on October 20, 2013, 10:13:15 AM

Is it me or there is much more greeble on this ship?

Spoiler
(http://i.imgur.com/tyvt4Vo.png)
[close]

You shouldn't add too much detail i think. You still have to add weapons on top of the ships and they will probably hide a lot of your work. Also this is getting pretty confusing, i'm not sure what i'm looking at.

Though i won't ask you to rework your sprite because you probably put hours of work in it, it is still very good. Just be mindful of it when you'll do the other ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on October 20, 2013, 10:54:18 AM
Well, for a comet that was very slow ;) Maybe a little lower saturation would be beneficial to not burn your eyes, what do you think?
Spoiler
(http://image.noelshack.com/fichiers/2013/42/1382287008-comet-v2.png)
[close]

bloody hell nice :)

while i LOVE all those details, kinda agree with above. It's not having the problem of too much but rather not having a...priority kind of thing. I mean it to a minor degree camouflage the main structure/the hull line and those major parts. if the greeble can be just a bit less distinctive it would looks even better IMO.


ps. i just start reading the recent post, what's the other half/naked ship graphic represent? Original design?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Makina on October 20, 2013, 12:54:16 PM
@HELMUT: Too greeble kills greeble, I'll be more careful for the next.

@maximilianyuen: Indeed it is their older versions (which you can see page 156)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on October 20, 2013, 01:36:40 PM
The main issue there is that the greebles need to contribute to the light / shadow that creates form.  Too much greebling without careful attention to the underlying forms will just end up feeling flat :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Trylobot on October 21, 2013, 11:48:25 AM
The main issue there is that the greebles need to contribute to the light / shadow that creates form.  Too much greebling without careful attention to the underlying forms will just end up feeling flat :)

Wise words. And indeed, if one looks up a definition for greebling, it underlines the purpose; to liven up otherwise boring shapes without destroying them. In other words they should enhance and bring to light the underlying form of the ship, but not override it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on October 22, 2013, 10:24:13 AM
Reworked some of my crystal based ships. (page 160 for those who are curious)

Spoiler
(http://i.imgur.com/bqJOmQf.png)
(http://i.imgur.com/4tmjHsT.png)
(http://i.imgur.com/ZkodFoM.png)
(http://i.imgur.com/AKPtful.png)
(http://i.imgur.com/Ql1aGOA.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on October 22, 2013, 12:09:39 PM
Reworked some of my crystal based ships. (page 160 for those who are curious)
Ooh, shiny.

...Ships three and five feel maybe a bit flat, due to large swaths of very-similar-colored spikes.  I might consider trying something like darkening some of the spikes that are farther away / lower layered?  Or I might not; they'll probably look fine in-game as is.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on October 22, 2013, 12:20:04 PM
A Tug.

Spoiler
(http://www.lordsofthestars.com/other/isa7-util-tug.png)
(http://www.lordsofthestars.com/other/isa7-trn-crawler.png)
(http://www.lordsofthestars.com/other/isa7-trn-crawler-xt1.png)
(http://www.lordsofthestars.com/other/isa7-trn-crawler-ft.png)
[close]

And a few ships using the same hull.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on October 22, 2013, 12:23:24 PM
Most interesting thing is how they will fire their weapons. My imagination is drawing some cool icy effects with frozen enemies and flying IceMaiden-drones, snowballs and venting being freezing cold - cold enough to create sharp ice needles while venting, and these needles act as a low tier projectiles.
Speaking of it, is it possible to apply ice sprites on enemies to create effect as if they were frozen inside of iceberg?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on October 22, 2013, 12:40:38 PM
I'd gotten rather fed up with a particularly ugly Gedune ship, which also happens to be one of the first. I've started trying to... Redeem this pitiable vessel.

Here is the old version:

Spoiler
(http://i.imgur.com/oj2Z6tl.png)
[close]

Here is the one I'm currently working on:

Spoiler
(http://i.imgur.com/FH6mSaH.png)
[close]

So far I've only spent about 30 minutes or so just picking out the really ugly bits, and haphazardly stapling on bits I don't think are quite at ugly! xD Some of you may notice that I've stolen the nose of my first kitbash... Dare ye try and find it!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on October 22, 2013, 07:37:10 PM
Okim- your hull plating and details seem to be almost too perfectly spaced. Also, you should go a lot harder on the shadowing to make it look more 3D. The tubing and lighting, on the other hand, is extremely well done. The original tug is the best by far with the attention you put into the back superstructure.

Hyph- The rear-centre hull (just above the engines) could really benefit from some color. Also, consider adding a secondary color that isn't green to various parts of the hull.

Here's the beginnings of my little fleet so far. The frigate has some highlighting issues at the back (going to fix those later).
Spoiler
(http://i.imgur.com/RvTVCIF.jpg)
[close]

And ingame vs. the Hegemony:
Spoiler
(http://i.imgur.com/R8ecVQf.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on October 23, 2013, 03:53:29 PM
Tried something in BSF Ship Maker.
Spoiler
(http://i.imgur.com/bFn4PMQ.png)
[close]
After a couple of tries to play with shadows and resizing (Idea got in my head, that hull bases from BSF Ship Maker will look better if they are resized down, so amount of details per inch will be better.) I am starting to think that learning proper way to pixel art is faster than mastering all workflow of editing hulls from BSF Ship Maker. Even if I never draw anything before.
Feeling a bit down now.

BTW those pincers were intended as main special weapons. Those big empty spaces glow when weapon supercharges and after that projectiles are fired from the shotgun-like tubes.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on October 23, 2013, 04:40:10 PM
Looks solid for a starting piece, Magician. Keep it up!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on October 23, 2013, 04:49:18 PM
Darken some of those outer sections, and then do other shtuff to create a sense of depth.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on October 23, 2013, 07:29:55 PM
Very rough work with shadows(and added some contrast/brightness). It is very frustrating, but I did a quick test with both sprites in game, and for some reason it always looks better in game than in explorer or editor.
Space makes ships better?
Spoiler
(http://i.imgur.com/QU2CAKy.png)(http://i.imgur.com/bFn4PMQ.png)
[close]

While googling some examples I found mentioning of one interesting thing http://29a.ch/2010/3/24/normal-mapping-with-javascript-and-canvas-tag
I wonder if such thing will ever be implemented in Starsector.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on October 25, 2013, 02:06:23 AM
Tried something different today.
Spoiler
(http://i.imgur.com/yNaCG4R.png)(http://i.imgur.com/h5IoHcf.png)
[close]
I took sprite from previous post. Created normal map(and other stuff I don't understand) in Crazy Bump using this sprite, played a little with sliders. After that I used normal map on this same sprite. Finally I only adjusted lights in 3d scene and used a little bit of sharpen on final render.
Considering that it took less time than coloring sprite, I think its at least decent technique for those who can't draw by hand every detail.

And link I posted in previous post (for those who didn't know) describes implementation of the same process, but for games and in motion. In other words it is possible to create dynamic 3d-like shadows and lights on 2d sprites with simple normal maps, even in Starsector. Though maybe for Starsector it will not be a idea to impement, it is a very interesting technique with nice results(while googling about process I found few beutiful examples from game developers).

(quickly added version with little lowered highlights and increased contrast as original seems pale and overlighted a bit)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on October 25, 2013, 03:20:14 AM
I quite like the paler one you did. Not as blurry. Nice and crisp. Plus the colour fits in with a lot of Starsector's mid-tech ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on October 25, 2013, 03:32:21 AM
Spoiler
(http://i.imgur.com/SWb5ZDK.png)
[close]

Looks flat, I know. I'll try to address that with some more contrast in shading. Darker parts set deeper within the surface, lighter parts sticking out. I'm more worried about how empty it looks. I'm thinking on adding some moving parts.

Ideas? / Suggestions?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on October 25, 2013, 07:42:47 AM
Did some more pixel slaughtering.
Spoiler
(http://i.imgur.com/2eMx5V6.png)(http://i.imgur.com/Nl9Gqfc.png)(http://i.imgur.com/dZshwp6.png)
[close]
Couldn't quite find colors I want. Only white version somewhat is near.
Was intended as a very High-tech frigate with harsh CR/supply requirements. This big thing on the right side is a Beam missile launcher. In theory it shoots aoutaiming beams which bend and chase target. But maybe, because I can't even imagine how to code it, it will be just a missile system with very long beam-like missile sprites with very high speed.
Though size is rather big for frigate, so maybe destroyer.

Erick Doe: I can't advise because of lack of expirience, but if I were in your shoes I would try playtesting with this sprite in game to get a feel.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on October 25, 2013, 08:21:45 AM
Erick Doe, if you use photoshop, you should use Drop shadow to add proper shading (in the blending option for layers) to give more volume to your Zorgs. If i remember correctly, Starsector's light always come somewhere from the top left of your ship and drop shadow is very useful to do that kind of shading quickly.

Here's what i got:

Spoiler
(http://i.imgur.com/vwYHiDX.jpg)
[close]

And here's where i found the drop shadow option (sorry, it's in french...):

Spoiler
(http://i.imgur.com/PVKtHnn.png)
[close]

---

Magician, your sprites are very reminiscent of the shmups style from the early 90's, R-type style.  Needless to say, i'm in love.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on October 25, 2013, 11:18:14 AM
Erick Doe, if you use photoshop, you should use Drop shadow to add proper shading (in the blending option for layers) to give more volume to your Zorgs. If i remember correctly, Starsector's light always come somewhere from the top left of your ship and drop shadow is very useful to do that kind of shading quickly.

Here's what i got:

Spoiler
(http://i.imgur.com/vwYHiDX.jpg)
[close]

And here's where i found the drop shadow option (sorry, it's in french...):

Spoiler
(http://i.imgur.com/PVKtHnn.png)
[close]

---

Magician, your sprites are very reminiscent of the shmups style from the early 90's, R-type style.  Needless to say, i'm in love.
isnt that ship... fliping huge?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on October 25, 2013, 01:17:56 PM
Not satisfied with shape and color, but wanted to try something low tech and bulky.
Spoiler
(http://i.imgur.com/zTqyREd.png)

(http://i.imgur.com/XNSxptX.png)

(http://i.imgur.com/C1SLdgE.png)

(http://i.imgur.com/oYhyVhA.png)
[close]
Intended as something close to lasher in terms of niche.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on October 25, 2013, 01:32:05 PM
When you get bored enough to kitbash eve... *facepalm*

Spoiler
(http://i.imgur.com/8QkgT6y.png)
[close]

Not satisfied with shape and color, but wanted to try something low tech and bulky.
Spoiler
(http://i.imgur.com/zTqyREd.png)

(http://i.imgur.com/XNSxptX.png)

(http://i.imgur.com/C1SLdgE.png)

(http://i.imgur.com/oYhyVhA.png)
[close]
Intended as something close to lasher in terms of niche.

As a personal opinion there's not enough contrast from the brightest points and darkest as well as the cockpit-to-engine attachments look a little strange, but the colored version are rather pleasing.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on October 25, 2013, 02:05:23 PM
 Will you remake that in Neutrino style to give them a dreadnaught? Or will it be a side project? It looks beastly either way.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on October 25, 2013, 02:07:25 PM
Because Neutrino needs an even stronger ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on October 25, 2013, 02:37:23 PM
 Power creep, huzzah! ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on October 26, 2013, 03:26:57 AM
Erick Doe: I can't advise because of lack of expirience, but if I were in your shoes I would try playtesting with this sprite in game to get a feel.

It looks quite good ingame. Especially when zoomed out. But up close it looks kind of empty.


Erick Doe, if you use photoshop, you should use Drop shadow to add proper shading (in the blending option for layers) to give more volume to your Zorgs. If i remember correctly, Starsector's light always come somewhere from the top left of your ship and drop shadow is very useful to do that kind of shading quickly.

Thanks HELMUT. I don't use photoshop, but some of those areas could use a bit more high contrast shadow.


isnt that ship... fliping huge?

It is supposed to be flipping huge.  ;)

Here's it is 1/16th the size of the original, along with the other ships
Spoiler
(http://i.imgur.com/2jhXI6w.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on October 26, 2013, 04:24:10 AM
Brother of previous frigate, something along mid tech lines.
Spoiler
(http://i.imgur.com/27b2YHb.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on October 26, 2013, 06:32:10 AM
Magician, i think this one and your previous kinda lack something in comparison to the big orange one and your beam missile ship. Can't put my finger on it but i'm pretty sure something is missing!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on October 26, 2013, 06:37:30 AM
Magician, if you are digging for a vanilla style, the black hard outlines are a bit too much evident.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on October 26, 2013, 06:43:35 AM
Early sprite-in-progress for a Dutch Musketeer, Eighty Years War mod:
(http://i.imgur.com/Wyy2jfz.gif)

Spoiler
(http://2.bp.blogspot.com/-JdwN5qDsuaM/UZo3gbiE8aI/AAAAAAAABPQ/tLJh0RA4rM0/s1600/Netherlands_Musketeer.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on October 26, 2013, 07:35:11 AM
HELMUT, probably very bad lighting.

Thanks, Uomoz. I wish I could draw at least half as good as David. I feel that vanilla sprites have unique style not just because of style, but because they are drawn very skillfully, pixel by pixel.

A small remake of low tech frigate. (Quickly changed outline, surprisingly strong effect on overall image)
Spoiler
(http://i.imgur.com/x5JdGXs.png)
[close]


Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on October 26, 2013, 09:40:50 AM
When you get bored enough to kitbash eve... *facepalm*

Spoiler
(http://i.imgur.com/8QkgT6y.png)
[close]

Not satisfied with shape and color, but wanted to try something low tech and bulky.
Spoiler
(http://i.imgur.com/zTqyREd.png)

(http://i.imgur.com/XNSxptX.png)

(http://i.imgur.com/C1SLdgE.png)

(http://i.imgur.com/oYhyVhA.png)
[close]
Intended as something close to lasher in terms of niche.

As a personal opinion there's not enough contrast from the brightest points and darkest as well as the cockpit-to-engine attachments look a little strange, but the colored version are rather pleasing.

that's just amazing and i would be pleased just to watch it flying.
but probably better to have the pitch black area lighten up a bit IMO

would be great if you can show your work process :D
but is it actual size? I tested something similar but the game don't handle tall ship well...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on October 26, 2013, 06:48:38 PM
In the name of the Extra Sexy Tech and dmaiski.

(Well, I am sorry for using dmaiski's sprite for training purposes. I just wanted quickly to try some new technique in photoshop. I hope no one will be upset.)

Spoiler
Ship is painted only by one grey (a little on the blue side) color, the rest is lighting. Tried using several layers to give additional shadow to all parts of ship.
Suprisingly this ship is very nice looking when given at least some color. Can't even imagine how cool it can be if its painted properly.
(http://i.imgur.com/9o7gqf8.png)(http://i.imgur.com/hINgxpQ.png)
[close]

Quick update. Tried additional approach with shadows. Seems a bit blurry and requires cleaning, but still most close to what I wanted.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on October 26, 2013, 08:44:20 PM
Very much in progress and haven't done any depth at all just trying out a different style of drawing (planning to add in with the lines glowing)

Spoiler
(http://i.imgur.com/7aX7LaH.png)
[close]

EDIT: Pic should be working now

EDIT2: Just relised people might think it could have been mad using BSF Editor, it wasn't - 100% hand drawn no editors just me drawing for a very long time when bored.

EDIT NUMERO 3: HOPEFULLY WORKINGS
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on October 26, 2013, 08:49:49 PM
Very much in progress and haven't done any depth at all just trying out a different style of drawing (planning to add in with the lines glowing)

Spoiler
(https://dl-web.dropbox.com/get/SS%20ship%20use%20this%20one.png?w=AACa68342uIBGI19H2_46LUmeuB8OiWpfHgJNKcGh6QPow)
[close]

pic dead?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on October 27, 2013, 02:37:01 AM
lol nice magician, but that really shows up that i need to redraw the forward flight decks on that thing XD

your second atempt actualy makes it look alot less flat then the first atempt
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on October 27, 2013, 04:02:49 AM
a much more completed version, with sound and weapon and ship system and graphic fully customized as my coding skill allow lol
(https://lh3.googleusercontent.com/-Pjq9ddu5EAk/UmzxpiBOf6I/AAAAAAAAgGk/Fj2wZKO5Gg0/w640-h360-no/t.gif)

video with poorly written lore:
http://www.youtube.com/watch?v=0Kctcr3dUL4&feature=youtu.be (http://www.youtube.com/watch?v=0Kctcr3dUL4&feature=youtu.be)

pretty OP but still kinda challenging to play with.

I really like the alarm sound when venting flux, as it's shield down, no weapon, no boost so kinda same as "brace for impact"

Getting the forward railgun sound right, especially when it will trigger the charging sound when no ammo as well is tricky to make it less abrupt when nothing is fire.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on October 27, 2013, 06:43:14 AM
Magician, you really should work with dmaiski to rework his sprites. The right one in particular feel pretty Starsector-esque yet still manage to conserve the weird alien feel of the BISO.

Also yep, pic dead Pelhamds, go use Imgur!

Max, your ship looks truly glorious. No wonder, how long were you working on this one? Must have been months. Anyway, great job on the animation.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on October 27, 2013, 06:48:20 AM
Think he has been working on it for a month or so, its changed a lot from the initial image that i gave him, i cannot wait for the finished product. =)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on October 27, 2013, 08:40:20 AM
'Sperimental Gedune armour:

(http://i.imgur.com/w9GpRcN.png)

I've been messing around with this a little bit, was wondering if any of you wonderful people would have any tips/advice for drawing striped/plated armour like this.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on October 27, 2013, 03:42:52 PM
After consultation:

(http://i.imgur.com/ieKcUi0.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on October 27, 2013, 03:46:21 PM
Cool, but perhaps make it look like it's actual armor, rather than milk that got spilled on the sides of the ships. Perhaps adding some plate and screw greebles? Whatever, it's up to you.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on October 27, 2013, 05:08:36 PM
TL related Lorepics

Spoiler
(http://i.imgur.com/aHHciPI.png)
[close]
Byrngarde is a huge space station orbiting a blue-white sun not far from Thule.
The only way to dock at the station is to fly into the narrow shadow path, the stations
huge solar ray reflecting shield provides. It's not unusual that inexperienced navigators
lead their crew into a bright exitus as they try to reach the stations docking yards. It's
considered a great trial of courage to dock at Byrngarde, as the navigators skills are tested,
whilst the overwhelming magnetic and solar storms hit the approching ships.


Spoiler
(http://i.imgur.com/GDpCQTq.png)
[close]
Near the Tannhauser Gate there is Mörkgarde, the farthest outpost of the Thule Legacy's zone
of influence. Before taking the long passage almost every TL crew makes a stop here. Without
the reach of a star for many light years ahead, only the dim lights of the planets space port and
the flickering lights of landing or starting vessels are a sign of life.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on October 27, 2013, 06:25:35 PM
Far out.

Also waiting for the ability to do custom station graphics myself*
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on October 28, 2013, 01:04:53 AM
Done.
Spoiler
Cleaned big guy.
Spoiler
(http://i.imgur.com/G6Bz4Sj.png)
[close]

And the rest of the gang is here.
Spoiler
(http://i.imgur.com/mlVIhuT.png)(http://i.imgur.com/HmIN2SG.png)(http://i.imgur.com/92c2EWu.png)(http://i.imgur.com/5DaFHJD.png)

(http://i.imgur.com/dFiSrjS.png)(http://i.imgur.com/aYbgIBb.png)(http://i.imgur.com/O1jmbwv.png)

(http://i.imgur.com/WXdOixL.png)(http://i.imgur.com/FLK3t0h.png)
[close]

And weapons. Check for data in case I centered some sprites here!
Spoiler
(http://i.imgur.com/tfh2cWJ.png)  (http://i.imgur.com/jsAmokG.png)  (http://i.imgur.com/AbVIpih.png)  (http://i.imgur.com/AEn9vb2.png)  (http://i.imgur.com/EMm5Agp.png)

(http://i.imgur.com/m3UOWa1.png)  (http://i.imgur.com/pqXB8J2.png)  (http://i.imgur.com/37BSBs7.png)
(http://i.imgur.com/G4xuUTG.png)  (http://i.imgur.com/Ky4SNx5.png)(http://i.imgur.com/1ehVpoZ.png)(http://i.imgur.com/DiQCWjB.png)(http://i.imgur.com/CH13fbY.png)(http://i.imgur.com/1itb6Ur.png)(http://i.imgur.com/WwsOhG4.png)(http://i.imgur.com/MVIvZx0.png)
[close]

[close]

Tried to keep color and style similiar, but still some parts are not the same. Still making it was rather fun.
Also some ships were not centered in images in mod, so I advise to check if any data in mod will require any adjustment, because I centered all ships in images.

update: Tried throwing random colors at layers with separate shadows. Seems fun, but proper coloring will take ages for me to make something decent. But it seems so usefull to have template, which allows to recolor ship in few minutes, though making accurate template will not be easy.
Spoiler
(http://i.imgur.com/hBaASZ7.png)(http://i.imgur.com/0aw2KxP.png)(http://i.imgur.com/LSEGKUB.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on October 28, 2013, 08:23:22 AM
Messed with Magician's Frigate to show a few things.  Really wish I had more time atm :)



[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on October 28, 2013, 09:38:03 AM
Hyph, i preferred the previous one. As Doogie said, the other looks a bit too "milky" for a Gedune ship. But i'm not sure about giving them additional plate armor, especially for frigates. In my mind, Gedune always had the cobbled together feel with some high tech bits inside the steel armature. Ancient high tech generators placed on low tech chassis. Of course that's how i see them, i might be wrong.

Good job Magician on the BISO. I have to say i prefer the gray one even though i really like the colored middle one. However i think the fat one on the bottom left feel kinda flat in comparison to the other but maybe that's more a problem with the original sprite. And with weapons on it, the problem should be less obvious.

Now we just need a bunch of animated lights and stuffs, plus dmaiski insane script for his ships. Now that's gonna be something big!

Xeno, the added lights and greebles are nice buuuuut... It still think something is missing. As Magician said, it's probably something about the lightning. This detail aside it is a good sprite.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on October 28, 2013, 09:43:36 AM
In the name of the Extra Sexy Tech and dmaiski.

(Well, I am sorry for using dmaiski's sprite for training purposes. I just wanted quickly to try some new technique in photoshop. I hope no one will be upset.)

Spoiler
Ship is painted only by one grey (a little on the blue side) color, the rest is lighting. Tried using several layers to give additional shadow to all parts of ship.
Suprisingly this ship is very nice looking when given at least some color. Can't even imagine how cool it can be if its painted properly.
(http://i.imgur.com/9o7gqf8.png)(http://i.imgur.com/hINgxpQ.png)
[close]

Quick update. Tried additional approach with shadows. Seems a bit blurry and requires cleaning, but still most close to what I wanted.

You can do a lot in photoshop even with turning a white-outline sprite picture into a more traditional black-outline one. My starting point for the Kurmaraja was this image, which was the only 90-degree angle image of the original BSF work I did in 2009 that I had available.
Spoiler
(http://i14.photobucket.com/albums/a350/cycerin/SACHYBP.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on October 28, 2013, 11:02:05 AM
:D thanks magician, your magical
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on October 28, 2013, 12:28:00 PM
Thule: I love those snippets of lore/graphics, and I super-love Byrngarde.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on October 28, 2013, 05:16:49 PM
Hyph, i preferred the previous one. As Doogie said, the other looks a bit too "milky" for a Gedune ship. But i'm not sure about giving them additional plate armor, especially for frigates. In my mind, Gedune always had the cobbled together feel with some high tech bits inside the steel armature. Ancient high tech generators placed on low tech chassis. Of course that's how i see them, i might be wrong.

That's just fine! These armoured ships will not be replacing the current ones.

These ones will be in a class of their own, far exceeding the power of their lower tech, scrap heap cousins. These ships represent the first step in the Gedune reclaiming their former power. So fear not, the Gedune as a faction will not change ;) there's just a smal, chance that you may encounter a few... Intact ships in the future.

I've acually had something in the Nandas description that alludes to this, and its been there for an awful long time ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on October 29, 2013, 04:02:02 AM
Wanted to try something new today. Was a total failure. Argh, it was such frustrating experience trying to draw this ship.
Spoiler
(http://i.imgur.com/Sm6CLJp.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on October 29, 2013, 04:58:11 AM
looks good nevertheless, not sure bout yellow color tho but thats personal opinion.

Updated my navy family picture (about time. :-[)

Spoiler
(http://i.imgur.com/n4hFZWV.jpg)
[close]

If it's to big ---> http://i.imgur.com/n4hFZWV.jpg
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on October 29, 2013, 04:58:30 AM
Total failure? I like it! The colours, the shapes and the shading.

Nice pincher arms too!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on October 29, 2013, 07:13:10 AM
Thanks, ValkyriaL, Erick.

Decided to follow advice of xenoargh and experimented on one of the first attempts at building old retired military low tech frigate.
Here's this poor guy
Spoiler
(http://i.imgur.com/V9XrV4p.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on October 29, 2013, 08:24:50 AM
Valk, about your family pic, you can use one of the space background from Starsector graphic folder, it will look much better than blank white. Or make it a png with no background, it works well too. Also, try to organize your picture differently. It is definitely better to have a "tall" pic rather than a wide one which isn't as readable (you have to scroll with your mouth to see everything). By doing a vertical chart, you can also have all your ships "standing" and you can organize them by size.

Magician, your "protoss crab" isn't that bad. Sure it could get some improvements (the top left lightning is weird) but i like the streamlined smooth look of it. For your low-tech frigate, the front of the ship looks very boxy while the rest of the ship looks more round, otherwise i like the amount of greeble you put in this one.

Hyph, damn, stronger than their "scrap head" cousins? Gedunes are already on the top bracket for the strongest faction, only the lack of capital ships prevent them from being Neutrino OP level. So go easy on the balance eh?

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on October 29, 2013, 09:19:47 AM
@Magician:  That last one is definitely heading in the right direction.  Mixing boxy / non-boxy geometry's tricky; you have to be careful about levels and lighting so that it feels reasonably natural :)

As for the "protoss crab", the big issue there is that the lighting's not consistent enough.  It's hard to do that if you don't work at a larger scale.  I'd have reworked that one too but this is all of the screwing-around time I get today :)

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on October 29, 2013, 09:57:39 AM
I love the look of those BSF made ships. Maybe that's because I'm biased. Whatever...
They look great.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on October 29, 2013, 10:34:14 AM
I think they can look really great if they're shaded well, too :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on October 30, 2013, 07:32:41 AM
(http://i.imgur.com/LJOyFvM.png)
a kitbash of a kitbash of a kitbash, ie a new retainer ship :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on October 30, 2013, 09:06:33 AM
I don't even know. It gets harder and harder. And time consuming.

Anyway, ship which main armament is installed onto big drone, ships only serious weapon is that right-hand thingy - powerfull EMP (only emp dmg) blaster. Its rather sad that original idea of how it should look didn't work out.
Spoiler
(http://i.imgur.com/73O98j8.png)   (http://i.imgur.com/OLf7SXw.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on October 30, 2013, 10:14:26 AM
Spoiler
I don't even know. It gets harder and harder. And time consuming.

Anyway, ship which main armament is installed onto big drone, ships only serious weapon is that right-hand thingy - powerfull EMP (only emp dmg) blaster. Its rather sad that original idea of how it should look didn't work out.
Spoiler
(http://i.imgur.com/73O98j8.png)   (http://i.imgur.com/OLf7SXw.png)
[close]

[close]

lol, i was just imagining that thing landing on a planets surface, the arms swiveling down and marching off using its thrustes as feet...

Spoiler
(http://blog.just-eat.co.uk/wp-content/uploads/2013/04/food-robot-chief-cook-robot1.jpg)
stomp stomp stomp stomp
an uncanny resembelance
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on October 30, 2013, 06:04:56 PM
I thought that yellow one was really cool, myself :)

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on October 31, 2013, 02:37:05 PM
i must write something or it will not post so i'm writing  ::)

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on October 31, 2013, 02:39:25 PM
that one is seriously creepy, GO AWAY!! KYAAA!!! Sob..Sob... >.<
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on October 31, 2013, 02:50:29 PM
I like it, Sony. I like it a lot.

Perfect thing to find for my birthday.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 01, 2013, 08:40:46 PM
I have no idea what it is, but it's probably not vegetarian.

Spoiler
(http://i.imgur.com/zl5OsC8.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on November 01, 2013, 09:58:10 PM
It should have 100000 armor and 1000 hull, an exoskeleton with flesh insides . Looks good though, altogether it has a good feel of depth by shading.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on November 02, 2013, 12:43:31 AM
That is very cool
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on November 02, 2013, 01:53:09 AM
 I think I see another faction coming along, a cyborg one maybe?
 It has that organic vibe without even using red guts growth on it.
 Also it kinda reminds me of the giant insect bosses from the Star Defender franchise.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Draignean on November 02, 2013, 01:26:25 PM
After a long and illustrious past of lurking Starfarer, I come out of the shadows to show the forums my amazing lack of talent. Been wanting to make a mod for this game for a long time. Unfortunately, I'm coming to realize that I have little to no artistic ability.

Read through the tutorials and improved myself...
Then made these small, crappy, completely from scratch ships. (Not for Critique, these are just to show why I'm not going for the hand drawn method)
Spoiler
(http://imageshack.us/a/img547/8404/b8f0.png)
(http://img28.imageshack.us/img28/7188/h5at.png)
(http://imageshack.us/a/img196/2291/cz7d.png)
[close]

Had fun, then realized that I'd have to spend a lot longer on improving my raw drawing proficiency than I'm comfortable with just to make a half-mediocre mod. So I turned to the BSF editor for solace, and found it to be a HELLUVA lot faster and easier to use than raw drawing, even if it is a lot less original. But, consider that the only purpose of making ships is modding, originality in its purest form is something of a moot point.

Spoiler
(http://img51.imageshack.us/img51/5193/njo8.png)
[close]

Not sure of it, but, for me, I think it's a step in the right direction. Advice?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on November 02, 2013, 03:05:22 PM
some guns I am working on, taking a brek from messing around with BISO stuff and just playing around now

(http://i.imgur.com/jkNVaQB.png?1)
(http://i.imgur.com/Neaeyal.png?1)
the left are meant to be mid range high explosives
the right are meant to be low OP, very low DPS, long range, rapid fire  kenetic autocannons
(i will also make a pulsed beam variant based on that design)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on November 02, 2013, 03:17:21 PM
Very early WIP stage of a new yellowjacket ship.

Spoiler
(http://i.imgur.com/YYCpkzy.png)
[close]

some guns I am working on, taking a brek from messing around with BISO stuff and just playing around now

(http://i.imgur.com/jkNVaQB.png?1)
the left are meant to be mid range high explosives
the right are meant to be low OP, very low DPS, long range, rapid fire  kenetic autocannons
(i will also make a pulsed beam variant based on that design)

are those finished? they lack a lot of detail and are overall very plainly colored, there is not much contrast to better the readability.
Maybe have a look at the vanilla weapons for how detail can be achieved even on small weaponsprites.

After a long and illustrious past of lurking Starfarer, I come out of the shadows to show the forums my amazing lack of talent. Been wanting to make a mod for this game for a long time. Unfortunately, I'm coming to realize that I have little to no artistic ability.

Read through the tutorials and improved myself...
Then made these small, crappy, completely from scratch ships. (Not for Critique, these are just to show why I'm not going for the hand drawn method)
Spoiler
(http://imageshack.us/a/img547/8404/b8f0.png)
(http://img28.imageshack.us/img28/7188/h5at.png)
(http://imageshack.us/a/img196/2291/cz7d.png)
[close]

Had fun, then realized that I'd have to spend a lot longer on improving my raw drawing proficiency than I'm comfortable with just to make a half-mediocre mod. So I turned to the BSF editor for solace, and found it to be a HELLUVA lot faster and easier to use than raw drawing, even if it is a lot less original. But, consider that the only purpose of making ships is modding, originality in its purest form is something of a moot point.

Spoiler
(http://img51.imageshack.us/img51/5193/njo8.png)
[close]

Not sure of it, but, for me, I think it's a step in the right direction. Advice?


Is your final sprite resized? it looks quite shrunk tbh.
Have a look at xenoarghs sprites, he has quite fantastic detail level on his handdrawn ships. He even posted sketches of some of his ships on paper.
And my advice would be to copy existing stuff to learn how it's done, loose yourself in details, work on your sprites and it will definitly show.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Draignean on November 02, 2013, 03:28:37 PM
Everything is heavily resized, the speed painting tutorial was very helpful in that regard. The last sprite is about 1/3 original size, and it could probably stand to be 10-15% larger than it is if I were to actually do anything with it. I'm decent at doing the shading and using filters between layers, which is honestly the reason I'm switching more to the BSF editor. I can take those over to gimp and improve them, even if I can't come close to making their base layer by hand.

Granted, hand drawn silhouettes  make great logos.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on November 02, 2013, 04:39:18 PM
not realy the final version
ive added some shading, and beefed up the gun canoppy on the right side guns
(http://i.imgur.com/tv3K4gH.png?1)
imo the background makes a lot of difference for light coloured sprites(and screws up dark sprites badly :P)


without background
Spoiler
(http://i.imgur.com/2gaRK38.png?1)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on November 02, 2013, 04:57:39 PM
Aaand the second stage, or just another stage.
It's supposed to be a destroyer sized Asteroid cracker.
The big thingys that stick out of the hull are supposed to be additional
power generators/converters.

Spoiler
(http://i.imgur.com/YYCpkzy.png)(http://i.imgur.com/1Ms6EQm.png)(http://i.imgur.com/6ccbsmF.png)(http://i.imgur.com/6VtUAnh.png)




[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on November 02, 2013, 05:08:15 PM
those power converters... they need to be longer!!!! and preferably glowy, and explosive
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 02, 2013, 06:24:30 PM
Longer? I think they are pretty fine like that, they are already quite big. What would be awesome would be to animate them when the ship is using his system or something like that. For the ship, i prefer the right one, even though the bridge could use a little something more... Otherwise it's awesome. I still think Yellow Jackets are your best creation Thule.
 
dmaiski, your turrets are blurry and lack details. How do you sprite? Is it hand drawn?

Draignean, i like your sprites. They may indeed look better if they weren't shrunken that much though.

Sabaton, no i don't plan to make a faction of it. I just sprited this thing for the fun, so it's free to grab.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on November 02, 2013, 06:48:28 PM
(http://i.imgur.com/NB36WdI.png)
third revision

:D and what they look like after you tweak the contrast
(http://i.imgur.com/teOtDiH.png)

(http://i.imgur.com/vHH0sUZ.png?1)
on a boat :P

im just playing around with them, they are more or less hand drawn (well in paint.net)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on November 02, 2013, 07:01:14 PM
@Helmut

You like the right one better? ;) Sry, but it is a progression, and the yellowjackets hate symetry with a passion, so i don't think we will get a green light from them to further pursue
this design ;)
Maybe they will like the new design, let's see:


Spoiler
Progression of the nameless civilian destroyer sized mining vessel of the Yellowjackets faction
(http://i.imgur.com/YYCpkzy.png)(http://i.imgur.com/1Ms6EQm.png)(http://i.imgur.com/Caww2lg.png)(http://i.imgur.com/6ccbsmF.png)(http://i.imgur.com/6VtUAnh.png)

[close]


@dmaiski
Can't really say i see much of a difference there.
Have you had a look at the vanilla sprites to see examples of basic shading?
and please make the background transparent so we can see the actual sprites.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 02, 2013, 08:23:57 PM
Hell! Even better Thule!

dmaiski, throw Paint.net in the trashcan and download something like Gimp or Photoshop. You will go nowhere with Paint, really. I recommend you trying first kitbashing Starsector original sprites, you basically copy/paste some parts together and it end up giving something new while still staying in the same style as the game. At first you'll get simple stuffs like mirrored ships and weapons, then you'll add other parts, you'll toy with the filters and layers for some random effects. Ultimately, you'll start to understand what which button do and your spriting will improve.

I think hand drawing is much more difficult, first you have to know how to draw, then you have to get the Starsector feel. I think i have yet to see someone who can do that on the forum (outside of David of course).

Here's another big ugly one. A space bug using the drifting derelict of an Onslaught as a shell. Always ready to give a warm welcome to spaceships looking for the Onslaught still active distress beacon.

Spoiler
(http://i.imgur.com/oqhR6iI.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Draignean on November 02, 2013, 11:38:33 PM
Worked up a new sprite, paying a little more attention to the post-processing in Gimp. Turned out pretty damn cool. Little big for the pursuit frigate it was meant to be, but I can fix that.

Revamped and resized the old one along with it.

Spoiler
(http://img15.imageshack.us/img15/5814/5nf6.png)
(http://img842.imageshack.us/img842/4686/z8gj.png)
[close]


Better?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on November 03, 2013, 01:25:53 AM
Spoiler
(http://i.imgur.com/oqhR6iI.png)
[close]
nice one but do some damege on that white thing near the center of the ship, its looks bit TOO clean
& if i may, without bug below it will look just like black pearl or similar ghost ship

Draignean, it those gonna be smaller then it will do just fine (to me)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 03, 2013, 02:01:37 AM
Got some new pixel monstrosity.
Spoiler
Fire Witch
(http://i.imgur.com/m1DwPL7.png)

Cyclop
(http://i.imgur.com/9vg4lVW.gif)
[close]

Also I really need to say thank you to xenoargh for reworks. Thank you.

I hope that my notepad skills are high enough to get these two implemented in game with all the ideas I've got for them.

Random thoughts about kitbashing and modding:
Spoiler
For the most part I use BSF Ship Maker and still didn't kitbash vanilla sprites, though I probably should just for the sake of curiosity. But while working on sprites idea formed in my head. Kitbashing is very similiar to BSF Ship Maker and even in present state it's probably possible to fill BSF Ship Maker with Starsector custom sections. But this way, or rather kitbashing in general, limits modders in some way. And if you are good enough to overcome some obstacles with your photoshop skills, you probably don't really need kitbashing method. So I will talk now from the position of one who has no such skills. The most simple and realistic way to overcome some obstacles is to create kitbashing texture templates. If in normal kitbashing you can cut off engine or some pipes from the center of the vanilla ship, with texture template you have a big texture full of only pipes or engines. These pipes are not limited as in an original ship sprite, but rather go through whole texture creating different patterns. So while kitbashing with such texture you can choose any region of the texture to use, you are free to choose any form and it probably will look unique and natural, and different for every ship. I thought about it and it is probably possible to create such texture templates for the majority of the ship parts. Also it may be easier to apply colors with such kind of kitbashing. Furthermore, shading. Original ships already have shadows applied. With texture templates you will have a ships part which is not only of precisely desired shape, but also can be shaded the way you want.

I can't estimate how much work it may take, and how difficult it will be to create even several full templates of good quality, so its probably just a silly idea, but Starsector Kitbashing kit would be a nice thing to quickly kitbash something new. With the idea behind it same as BSF Ship Makers. But with the difference you have option to select desired shape from texture templates for different ship parts. Change main colors. Tune shadows like with photoshop layer styles (which will be easier, because you already have precise shapes and you can tune depth of different parts of ships). Next level kitbashing I say.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on November 03, 2013, 03:11:19 AM
Assimilated Aurora:
(http://i.imgur.com/FaAyEbv.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gothars on November 03, 2013, 03:40:24 AM
Here's another big ugly one. A space bug using the drifting derelict of an Onslaught as a shell. Always ready to give a warm welcome to spaceships looking for the Onslaught still active distress beacon.

Spoiler
(http://i.imgur.com/oqhR6iI.png)
[close]

Ha, I love that, both the concept and the look :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on November 03, 2013, 03:56:10 AM
Assimilated Aurora:
(http://i.imgur.com/FaAyEbv.png)

 Planning on making a tier of assimilated ships for the zorg? Mid and high tech ones?
 Either way you made the aurora look even cooler!
edit: But is it stronger than its vanilla counterpart?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on November 03, 2013, 04:05:54 AM
Assimilated Aurora:
(http://i.imgur.com/FaAyEbv.png)

 Planning on making a tier of assimilated ships for the zorg? Mid and high tech ones?
 Either way you made the aurora even cooler!

The idea is to allow the player to turn in captured high-tech ships (like the Medusa and Aurora) for assimilated versions. I'm working on the script right now.

The assimilated Aurora poops out anti-matter sprays from the back, since it has no engines. Basically the engines have been converted into an anti-matter sprayer. The frontal missile mounts have been converted into Interdictor rays. Two of its medium energy turrets have been turned into decorative nodes. Leaving 5 small turrets and 1 medium energy turret open for customisation. You can also fit Zorg Hullmods on the assimilated Aurora. Furthermore it has received a decrease in max speed, but a huge increase in acceleration and deceleration. It has more armour and hull. And its shield is more flux efficient.

There are, of course, many other tweaks to the assimilated Aurora.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on November 03, 2013, 04:11:07 AM
 Can't wait to see your take on the paragon ;D
 Edit: speaking about remixed high tech ships, I remember that before 0.6 someone reverse engineered them to low tech pirate versions, they looked awesome but I don't think they saw the light of day...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on November 03, 2013, 05:04:49 AM
Progression of the Bumblebee-class destroyer sized mining vessel.
On top there's a modified thermal pulse cannon built in to the ship.
To produce enough energy there are huge power converters installed
and the powerbank buffers are clearly visible. As an sophisticated
asteroid cracker the Bumblebee is not more than a huge energy
generator built around a modified thermal pulse cannon.

Spoiler
(http://i.imgur.com/YYCpkzy.png)(http://i.imgur.com/1Ms6EQm.png)(http://i.imgur.com/Caww2lg.png)  (http://i.imgur.com/rmciIji.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 03, 2013, 05:52:43 AM
Magician, i love the Cyclop! The animation really make it cool. The Fire witch is not bad either, it's just a little too bright for my taste.

Erick, that Aurora is gorgeous, i look foward for your next Zorgified vanilla ship.

theSONY, yeah i also though about the ghost ship idea.

Spoiler
(http://i.imgur.com/I6KNwm6.png)
[close]

Also updated the bridge lacking any damage.
Spoiler
(http://i.imgur.com/zAmTbP7.png)
[close]

I have to say i'm not very convinced of the bug. It looks too cartoonish in comparison to the derelict. I'll try to see what i can do about it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on November 03, 2013, 06:19:42 AM
(http://i.imgur.com/cvaZpvf.png)
played with contrast glow ect... now much beter imo
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 03, 2013, 06:31:14 AM
HELMUT, I am not in position to give advices, but to me it seems that creating living spacecreatures is more difficult than creating spaceships from metal, given Starsector constraints. I personally think that it needs more details to be less cartoonish with such size, as well as placing seems a bit out of place, but I can't think of other way, but it probably will require complete rework.

On the other hand there is another trick I quickly came up with. What if you will make bug a little smaller, and at the same time multiply it? Like a colony of bugs living in a dead Onslaught shell. All bugs popping from different places in hull.
I don't know your idea behind this sprite, but if you will go this route - smaller bugs popping out of dead hull, it is also possible to create weapons based on this effect. From blackness of the hole in Onslaught armor small bug pops out and spits nasty stuff.

update: Sorry, couldn't resist the urge to try and quickly place some bugs on dead hull.
Spoiler
(http://i.imgur.com/ti6Shb8.png)
Added lots of saturation, just because, sometimes I can't really feel colors unless it burns into eyes.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on November 03, 2013, 06:44:54 AM
in my opinion it you should stick to the 1 bug
because the way i see it it's like big Hermit Crab
so maybe HELMUT check the google, look how Hermit Crab looks like maybe you will be more inspired
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 03, 2013, 06:58:11 AM
I also thought about making it a bug colony like in your picture Magician but if so, i would rather make it for something bigger (space station maybe?). Honestly, i'll probably rework my bug sprite from scratch.

And yeah the Hermit crab was my inspiration for this work

Spoiler
(http://images4.wikia.nocookie.net/__cb20130518095152/metalslug/images/8/81/B1tIaPl.gif)
[close]

dmaiski, contrast worked pretty well for the right turrets. The left blue one however... They are just blue balls with tubes attached to them. You should check out Okim's gun batteries sprites from his Ironclad mod, they are pretty much what you seems to aim i think.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on November 03, 2013, 07:21:52 AM
no :P i was aming for balls with tubes stuck in them
they are not meant to look expencive, i was aming for more or less this:
Spoiler
(http://upload.wikimedia.org/wikipedia/commons/d/d1/IS-7.JPG)
nothing fancy here, just practical and armored, and bouncy

also on that note... many guns in starsector are not balls with sticks; thos makes me severly doubt their durability in combat
kinda like this:
Spoiler
(http://kimcheel.files.wordpress.com/2012/02/011.jpg)
[close]
[close]
also the left side is a WIP, havent done anything to in since the start (will add apropriate greebles soon enough)

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on November 03, 2013, 08:13:38 AM
Not sure what an IS-7 has to do with spaceships but ok. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on November 03, 2013, 08:29:28 AM
Not sure what an IS-7 has to do with spaceships but ok. :P

The cannon (turret) :/
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 03, 2013, 09:12:25 AM
also on that note... many guns in starsector are not balls with sticks; thos makes me severly doubt their durability in combat

Boxy WWII Battleships want to disagree with that statement.

Spoiler
(http://cdn3.warhistoryonline.com/wp-content/uploads/2013/10/USS_Missouri_HNL.jpg)
[close]

But yeah i see what do you seek now. Mortars and Arbalest autocannons sprites could be a good inspiration. Also got this while typing "turret sprite" on google, pretty rounded too. Maybe you could also search for WWII sprites, probably a lot of potential ideas.

Spoiler
(http://www.blackgolem.com/images/stories/sprites/2010_04_24/sprite_toon.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on November 03, 2013, 12:05:20 PM

Boxy WWII Battleships want to disagree with that statement.


RANT RANT RANT!!!
Spoiler
Spoiler
(http://www.navsource.org/archives/01/013413.jpg)
(http://www.navsource.org/archives/01/013810.jpg)
(http://upload.wikimedia.org/wikipedia/commons/1/1f/USS_California_sinking-Pearl_Harbor.jpg)
(http://upload.wikimedia.org/wikipedia/commons/7/7c/Yamato_hit_by_bomb.jpg)
(http://imgc.allpostersimages.com/images/P-473-488-90/27/2740/PTSND00Z/posters/german-pocket-battleship-graf-spee-sinking-following-battle-of-river-plate-in-uruguay-ww2-1940.jpg)
[close]
WW2 battleships, main traits:
crapshot armor
slow as ****
known for dieing almost instantly due to having REALLY POOR ARMOR ON THE GUN TURRETS (ammo cache explosions...)

how the poor yamoto had a catastrophic ammo failure (although it was really probably one of the toughest ships ever made)
Spoiler
one of the two bow magazines detonated in a tremendous explosion.[53] The resulting mushroom cloud—over 6 kilometres (3.7 mi) high—was seen 160 kilometres (99 mi) away on Ky?sh?.[54] Yamato sank rapidly, losing an estimated 2,055 of her 2,332 crew, including fleet commander Vice-Admiral Seiichi It?.[26][N 9]
[close]
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on November 03, 2013, 12:24:28 PM
but at the same time, battleships of that time were more or less invincible for any non battleship/bomb/torpedo weapon, nothing of lesser caliber could go through their belt/turret armor, and nothing but battleships, aircraft and subs could destroy them due to the massive combat ranges these things fought at.

Yamato received over 20 bomb hits and at least 14 torpedo hits, which ultimately sank her, pretty sure none of her ammo exploded, i'd say that is one hell of a beating for one ship. ::)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on November 03, 2013, 12:38:55 PM
Space guns are not WWII gun turrets.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on November 03, 2013, 12:50:46 PM
Well, the USS Arizona sunk at Pearl Harbor because her aft magazine exploded, and the same fate for the HMS hood happened earlier.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on November 03, 2013, 01:21:34 PM
 So, regarding Ericks redone Aurora, can anyone tell me what happened to these?
edit: Helmut did them if I recall.
 Sorry if I'm not supposed to flat out repost an image without quoting or something.

(http://i.imgur.com/m8Cpzsl.png)
(http://i.imgur.com/2cr4ZJ3.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on November 03, 2013, 01:32:05 PM
You know, I never really liked the Paragon. The shape is really weird looking.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on November 03, 2013, 01:39:28 PM
 If you're talking about the big hole in the middle you're not the only one, others have argued that it's a waste of space and unrealistic(heh)
 I for one love it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on November 03, 2013, 02:42:47 PM
That big hole is the inside of the shield generator ring, if you can see. *Insert some lore friendly excuse why the shield generator needs empty space on its inside to channel magnetic stresses from the fortress shield ability.*
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Draignean on November 03, 2013, 03:58:45 PM
That big hole is the inside of the shield generator ring, if you can see. *Insert some lore friendly excuse why the shield generator needs empty space on its inside to channel magnetic stresses from the fortress shield ability.*

Indeed. Those magnetic stresses are exactly the reason you stick half the bridge out in the middle of it. Intense magnetic fields are proven to increase bloodflow and cognitive ability in captains. I always thought it was there as a safe dock for fightercraft.
Anyway, if it looks cools and it feels cool, it's probably cool.

Speaking of...
I've found that it's a lot easier to tell when I'm done shading by looking at the shader layer by itself instead of looking at the resulting layer. If I can get the detailed shape of the ship from the shader layer, it's probably done. If it's indistinct, I need to do more.
E.g
Spoiler
(http://imageshack.us/a/img856/8979/0lj9.png)
as opposed to,
(http://i.imgur.com/nDu1JbQ.png)
[close]

Are there any other good ways to tell when you're done shading?

Edit: My brain and my hands had different ideas when I wrote that first sentence.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on November 03, 2013, 10:13:09 PM
i allways thought that the paragon was a giant flying laser synchrotron (http://www.ieap.uni-kiel.de/surface/ag-kipp/synchrotron/sr.htm)...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on November 04, 2013, 02:06:01 PM
Working on a solar sail concept for Starsector, attached it to an Aurora in the meanwhile to
see how it looks. there will be a civilian trader faction some day who uses this kind of propulsion.

I imagined this animation could show when ships enter a battlefield.

Spoiler
(http://i.imgur.com/YVKWsVJ.gif)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on November 04, 2013, 03:36:11 PM
:D nice, im going to have to learn how to animate...

cause you know what this game lacks?
tentacles... cause... welll... [organ music in the background]
Spoiler
(http://1.bp.blogspot.com/-Rgu4hcOLEZI/T0fprXG0hiI/AAAAAAAAFJI/JT1j1HAPkAE/s1600/the-flying-dutchman.png)
and
Spoiler
probably NTFW
Spoiler
meh whatever
Spoiler
(http://www.justsaypictures.com/images/jack-sparrow-and-tentacles.jpg)
[close]
[close]
[close]
[close]

and a rambomissile...

Spoiler
on a sidenote
8million pixle sidenote!
Spoiler
(http://fc03.deviantart.net/fs11/i/2006/186/2/f/The_Flying_Dutchman_Attacks_by_Facedopey.jpg)
[close]
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on November 05, 2013, 07:18:24 AM
played around with the solar sailer a bit more and came up with a rough concept.

Spoiler
(http://i.imgur.com/g9zxiO7.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gothars on November 05, 2013, 07:41:20 AM
played around with the solar sailer a bit more and came up with a rough concept.

Damn sexy. Do you have any plans regarding a gameplay implementation of the sailing concept? Solar-wind-direction dependent speed differences or, simpler, an overall exempt from the 0-flux bonus mechanic maybe?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on November 05, 2013, 07:50:34 AM
Thule delivers, again.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on November 05, 2013, 09:32:01 AM
Damn sexy. Do you have any plans regarding a gameplay implementation of the sailing concept? Solar-wind-direction dependent speed differences or, simpler, an overall exempt from the 0-flux bonus mechanic maybe?

I definitly thought about that. Unfortunatly i wouldn't be able to implement something like that by my own (as almost anything ;)).
But if a coder who likes the idea feels like it to come up with a solar wind movement script, that would be indeed quite cool.
IIRC there was a thread quite some time ago where something like that was discussed. I think it was about racecars or planes.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on November 05, 2013, 11:36:19 AM
code is in the radioactive code dump
Physics fun. 
Car-like driving behaviors with skidding and rolling resistance and stuff. 
Not super-fancy but it gets the job done for sea or land warfare, where we don't want turning to feel like Outer Space, or where we'd like to simulate inertial changes in space a bit more realistically.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on November 05, 2013, 02:20:06 PM
Welcome to the solar sail club, Thule!  :D

That ship and those animated sails look awesome.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Draignean on November 05, 2013, 07:13:31 PM
(http://img826.imageshack.us/img826/7987/f82j.png)
(http://imageshack.us/a/img401/8852/qi5f.png)
(http://imageshack.us/a/img19/5734/f2tc.png)

Asymmetrics... They are not kind.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on November 05, 2013, 09:09:14 PM
Whats with all of the holes in the top sprite? Also I'm one of those nutcases who insists everything needs to be symmetrical.

Here's an assault carrier I'm mostly finished with. Still undecided about the paint scheme.   :-\

Spoiler
(http://i.imgur.com/THHOGER.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on November 05, 2013, 09:18:45 PM
Symmetrical designs are generally less interesting to fight with\against, gameplay-wise.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Draignean on November 05, 2013, 09:34:37 PM
Whats with all of the holes in the top sprite? Also I'm one of those nutcases who insists everything needs to be symmetrical.

It looked more... different. Less like the style of the red sprites I posted earlier.

They aren't technically holes either, just really darkly shaded areas away from those orange lights.

Asymmetrics are harder to do, since you have to work on the entire ship instead of half, but I agree that they can be a lot more fun. Junk Pirates being a prime example of a mostly assym faction that's fun to fight in part because of their lack of symmetry.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on November 05, 2013, 09:50:45 PM
Meh, I'm just going to declare a difference of opinion with you guys there and leave it at that. Personal preference, sorry.

It's somehow just more satisfying to fire symmetrical sets of weapons and such. Even though the Tempest is relatively good looking, I just can't ever bring myself to fly it. The Apogee is about as adventurous as I get "asymmetry-wise" haha...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on November 07, 2013, 09:21:50 AM
Play Shadowyards or Nomads.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 07, 2013, 02:14:24 PM
Was a bit discouraged and tired, but managed to start drawing again.

Say hello to little Crimrose. Intended to make a well-rounded, with slight focus on speed, frigate. Something what can be used as a main frigate power of every fleet, from lone wolfs to fleets with capitals. Also I noticed some time ago, that I tend to go symmetrical way, because its less work for me. Don't know if should fix it immediately.
Spoiler
(http://i.imgur.com/n6mXcch.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Amazigh on November 07, 2013, 02:23:16 PM
Crimrose.
I see what you did there, really nice ship too.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 07, 2013, 03:00:47 PM
Thule, you should totally make the Eldars sprites for the BFG mod :D

Draignean, i like the two bottoms ones. I'm pretty skeptical about the big one and all the "holes" though. It look very cobbled together like legos.

kazi, it's good, if a bit monotone. That's just my taste however, i just hope you're gonna add some fancy weapons on top of it afterward.

Magician, i like this one. It doesn't feel as "garish" as the Fire Witch. BTW what are those whites holes? Will they house some smaller "sun drones" like its big sister? It could be very interesting to make a whole faction around this system, that would be an original step outside of the other more classic factions.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 07, 2013, 03:13:14 PM
Well, originally its nothing more than white plating which covers part of the engine section of the ship. But looking at the final image I too started to think how to use this space. Simple solution may be to place some mounts.
Or maybe some system which enables effect like this?
Spoiler
(http://i.imgur.com/MTUXPsP.png)
[close]
I have one visually cool idea for shipsystem, but can't say if I will be able to draw it good enough and do code part properly.

But sun drones idea may be a good idea too. Maybe even will try both things.

Update: was experimenting with other things and slightly changed template of this sprite just for fun of testing. Also added glow to mess around with idea of how part of shipsystem may look like.
Spoiler
(http://i.imgur.com/R5dB0oz.png)
[close]
update2: gosh, I like to mess with stuff I already finished. Now animated
Spoiler
(http://i.imgur.com/0XplR6x.gif)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on November 08, 2013, 03:26:31 AM
Zorg assimilated Aurora and Medusa. The green 'node' on some of the weapon slots is animated ingame.

Spoiler
(http://i.imgur.com/7xSJpCQ.png)

(http://i.imgur.com/omGJCHj.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on November 08, 2013, 06:57:35 AM
 Are you planning to assimilate the entire roster of high tech ships?
 Or just a few of them?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on November 08, 2013, 08:03:15 AM
Are you planning to assimilate the entire roster of high tech ships?
 Or just a few of them?

A few of them. At first, at least. One of each class size.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on November 08, 2013, 08:13:44 AM
Zorg assimilated Aurora and Medusa...
Spoiler
(http://i.imgur.com/7xSJpCQ.png)

(http://i.imgur.com/omGJCHj.png)
[close]
looking nice but i'm looking forward for the script :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Psiyon on November 08, 2013, 06:14:45 PM
(http://img208.imageshack.us/img208/7225/icy0.png)

Free ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 08, 2013, 06:23:37 PM
Psiyon, even your vanilla kitbash are very reminiscent of Obsidian Void sprites. Very angular looking. However i'm intrigued by the lower part of the ship, what's this from? Tri-Tachyons ships?

Anyway i like it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Psiyon on November 08, 2013, 06:32:50 PM
Psiyon, even your vanilla kitbash are very reminiscent of Obsidian Void sprites. Very angular looking. However i'm intrigued by the lower part of the ship, what's this from? Tri-Tachyons ships?

Anyway i like it.
~75% of the ship is drawn, not kitbashed, especially the lower part.

I guess that means I do a fair job at replicating David's artstyle if the entire thing was assumed to be a kitbash :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on November 08, 2013, 07:14:40 PM
Holy that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on November 09, 2013, 02:29:41 AM
(http://img208.imageshack.us/img208/7225/icy0.png)

Free ship.

 This looks like something the valkirians would use.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on November 09, 2013, 03:18:34 AM
yee idk, the top half does remind a little bit about the Ifed Auria :P, it does indeed provide me with parts the vanilla midline ships simply don't have, i'll experiment a little with this and another experiment ship i have laying around. :)

It is a beautiful ship nevertheless, great job Psy.

And the result.
 
Spoiler
                                               Became
(http://i.imgur.com/Z1K0J4B.png)                     (http://i.imgur.com/rrNcNEG.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on November 09, 2013, 10:33:07 AM
pssst.....spoilers please (@Psiyon)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on November 09, 2013, 10:35:10 AM
the cake is a lie!!!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on November 09, 2013, 11:43:26 AM
@Psyion:  Totally loving that, will detail it when I am free :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 09, 2013, 04:37:52 PM
Tried to give Crimrose some wings
Spoiler
(http://i.imgur.com/ViP1Tap.gif)

damn, it seems I am glow maniac..
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on November 09, 2013, 04:49:54 PM
If TRON was set in a land of robotic fairies, the Crimrose would be the queen :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on November 09, 2013, 06:52:58 PM
Tried to give Crimrose some wings
Spoiler
(http://i.imgur.com/ViP1Tap.gif)

damn, it seems I am glow maniac..
[close]


That's really cool.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 10, 2013, 12:24:30 PM
Mysterious Box with Toys. Or simply Toybox. Wanted to try something blocky. Expected box to be bigger, but somehow its really tiny compared to what I imagined.
Spoiler
(http://i.imgur.com/qk3AYLn.png)
[close]

Update: quick variant of visual preview how box operates
Spoiler
(http://i.imgur.com/0PQUgcV.gif)
[close]

Update2: tried again to make a 3d model and render it as a sprite, still don't like results and process
Spoiler
(http://i.imgur.com/n9udxRF.png) (http://i.imgur.com/FrCUqmG.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on November 10, 2013, 06:30:43 PM
Expected box to be bigger, but somehow its really tiny compared to what I imagined.

I can relate to this quite well...

Ehee.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on November 10, 2013, 07:51:50 PM
Those feels... I know them...

My cruiser is like a hammerhead destroyer in terms of size, and my destroyers really huge compared to the frigates! Woe is us.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on November 11, 2013, 12:01:59 PM
@Magician:  I quite like the 3D modeled one, but there are some areas where it didn't quite work, particularly the hoses on the front bit (doing hoses like that on this scale is really hard to pull off).  

The main thing where I feel like things might have gone better, however, is that the profile from overhead is quite boxy and would probably have benefited from more angled pieces, and the textures used made it feel very noisy and largely defeated the purpose- it almost certainly would have worked better if it had been rendered clean and then detailed / colored by hand, because the dark lines created by the textures created "light" and "shadow" where there shouldn't be any.  If you want surface textures like that, bumpmaps might work better.  It also would have benefited from a less monochrome palette, I think :)

(http://i.imgur.com/n9udxRF.png)(http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=4264.0;attach=2321;image)


[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 11, 2013, 02:55:07 PM
Oh. My. God.
xenoargh, thank you again for giving your time to explain and show cool things. I feel a bit at fault that I can't learn faster.

On the other note today I wanted to try a bit different things (like trying to draw a bit assymetrically) with more "wild" ship. Meet Outlander from deep space.
Spoiler
(http://i.imgur.com/RuZ7Iut.png)
[close]

And again it seems a bit smaller, though Odyssey is almost of the same size.

Update: quickly fixed brightness for smoother result
Spoiler
(http://i.imgur.com/wajb3hd.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on November 11, 2013, 03:29:10 PM
Spoiler
(http://i.imgur.com/qDX3bYC.png)
(http://i.imgur.com/5377tL2.png)
sprite

(http://i.imgur.com/hS6fisq.png?1)
[close]

im trying to model the biso B1 XD
(more pictures now)

just for pracrice, i want to use blender for weapons but the BSF sprites are fine for now(atm working on getting wizzards sprites in, and fiddling with stuff(scripts))
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on November 11, 2013, 09:03:01 PM
Another magnetic ship design!

Spoiler

(http://www.imgur.com\eByxlvRl.jpeg)

[close]

Heavy Artillery Cruiser. Will have the Zeus cannon for a main gun.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on November 11, 2013, 11:52:39 PM
Can't see that image.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on November 12, 2013, 12:25:12 AM
Me too.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on November 12, 2013, 02:23:41 AM
Me too.
its cause you ate it you silly dinosaur
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on November 12, 2013, 03:39:54 AM
Hey, that`s a mighty Wargar warrior from Lords of The Stars out there! Not a sily dino...  >:(

Spoiler
(http://images.indiegogo.com/medias/716009/pictures/full/20130321060035-pic22.jpg?1363871036)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on November 12, 2013, 05:12:20 AM
Was messing around with noise and blur, and this happened:

Spoiler
(http://i.imgur.com/bSIdjIC.png)
[close]

I think it looks like it could be a ship, if extensive modifications were made; I however have no idea on where to start with said modifications.

Well, for now make of it what you will. It's a ball of stuff.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 12, 2013, 05:31:13 AM
Yesterday I came up with one idea, which coincidentally includes your ball of stuff. Or rather any similiar shape with complex texture. So the main idea is "...from the galaxy far-far away through wormhole escaped battlestation, which was half-destroyed in battle...". In other words parts of the sphere have to be cut off to simulate destruction of the hull, and there should be destroyed, burning, sparkling with plasma and electricity debris. Something like this.
Spoiler
(http://images3.static-bluray.com/reviews/492_4.jpg)
[close]
With some animations for debris it may become a very interesting ship. Also gameplay wise it can be interesting to give this station high combat stats/strong weapons, but reduced by default CR. So also you can have cool overpowered battlestation, you will always have to consider malfunctions (and damages which come with next update I believe).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on November 12, 2013, 05:31:26 AM
:D that would mare an awsome explosion animation for a weird weapon im working on atm
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on November 12, 2013, 10:02:55 AM
Fixed imgur derp: warring, these are extremely large pictures! Added 'width=800' to IMG bbcode ~m :)

Spoiler

(http://i.imgur.com/eByxlvR.jpg)

[close]



Spoiler

(http://i.imgur.com/eqCNZpg.jpg)

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 12, 2013, 10:17:46 AM
Foxer360, if you actually implement such geometry it can be very interesting ship.

Meet destroyer "Destoryer". This one has custom turret, I placed one on the right side only to illustrate turret, though only left side has large mount for this turret and on the right side there should be only PD mount.
Spoiler
With turrets (http://i.imgur.com/rizS3rr.png)   Without (http://i.imgur.com/abwqEgj.png)     (http://i.imgur.com/e1lKEkM.png)
[close]
Those two boxes are missile launchers as I imagine. This ship's main role is missile support/assault. But it has one hard punching ballistic dual cannon.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on November 12, 2013, 10:54:55 AM
Lemme tell you that my entire mod is based on magnetic ship designs. They habe just been heavily modified.Also, my spriting skill could be improved to show greater depth.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on November 12, 2013, 03:36:11 PM
it may have taken 4 hours of work but the B1 model is complete XD i now know more about blender then i need strictly speaking

also 2 gun models cause i can and i needed something to put into the gun slots
Spoiler
(http://i.imgur.com/64n9aoC.png?1)
high cal single
[close]
Spoiler
(http://i.imgur.com/rQRzT6z.png?1)
light twin autcanon
[close]
Spoiler
(http://i.imgur.com/mULFM5A.png?1)
[close]
big picture

(http://i.imgur.com/u2nnOn7.png?1)
and a sprite form (same size as the curent B1) (destroyer)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on November 12, 2013, 04:20:12 PM
Those look so bad*ss dmai! Keep up dat good work!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Amazigh on November 12, 2013, 05:47:29 PM
*snip*
Ho yus, very nice, the opening missile pods on the Toybox are kinda weird looking, but  there's not much that can be done about that.
Just making a suggestion, but a Mighty Byne and might be cool to do.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on November 12, 2013, 06:30:01 PM
*snip*
Ho yus, very nice, the opening missile pods on the Toybox are kinda weird looking, but  there's not much that can be done about that.
Just making a suggestion, but a Mighty Byne and might be cool to do.
(http://www.cosmicbreak.com/_/wiki/images/f/f1/Mighty_Byne_Girl.png)

:D seconded!

Spoiler
(http://static.zerochan.net/Cosmic.Break.full.873081.jpg)
[close]
big image
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 13, 2013, 07:21:31 AM
Was having fun with some filters and textures and kitbashed SSD. Though its rather simple work. Also attached some mounts because otherwise surface feels rather lonely.
Spoiler
(http://i.imgur.com/lmN2rXo.png)
[close]

P.S. I wish I could draw Mighty Byne or other bots freely in starsector style. And also it would be fun if I could code Mighty Bynes system with modular shields for every part of the ship. It is probably doable with drones representing hull armo. Hmm. Thats actually good idea how to implement Mighty Byne's style of fighting - you have shields which can absorb fixed amount of damage (drones don't have flux dissipation) and each shield covers onle small part of the ship, and after that armor can be destroyed and hull will be exposed (when drone dies it exposes real ships hull under it). But still drawing good stylish armor and shape is rather difficult task.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on November 13, 2013, 08:43:11 AM
ISA frigate for SOTS (just for luls, WIP).

Spoiler
(http://www.lordsofthestars.com/other/persp-sm.png)
[close]

Full size: http://www.lordsofthestars.com/other/persp.png
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 13, 2013, 09:44:06 AM
Magician, i like the greebling on that one. Oh and you should try some more stuffs with your bio-silver-alien ship. I really liked the idea of this one.

Okim, it looks... Round. That's weird, considering how "blocky" Ironclad ships are.

dmaiski, your Zerochan link doesn't work for me.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on November 13, 2013, 10:04:09 AM
Probably cause thats a 3d model which is not for Starsector :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on November 13, 2013, 11:39:53 AM
dmaiski, your Zerochan link doesn't work for me.

:< no alternative links... :<  :< sad face
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 13, 2013, 07:06:11 PM
Okie-dokie, so I have another "wild" ship here, Golem. Its a giant asteroid turned into a spaceship, apparently used by a non-organic life-form. Each side of the ships weilds different types of weapons in theory.
Spoiler
(http://i.imgur.com/ogE5bG5.png)
[close]
Shape is better than I thought I could manage, but still not the ideal I had in my head.


Update:

Ghm, I feel bad if I have to doublepost whenever I have my post last. And no one replied to thread in a while.

But anyway, I decided to make some civilian ship. Here it is - pride of space engineers! Flying Dutchman. But surprisingly it is not a gloomy ship. Rather it is a most used in space ship created with organic composite materials and photon/graviton double engines. Double engine system allows this ship to reach great speed on a straight and safe routes. Also such technology allowed to minimize resource consumption for this ship compared to any "hard-tech" ships. Though it limits Flying Dutchman in available additional systems and especially weapons. All this allowed traders to use such ship as a working bee.
It has only 2 mounts, facing backwards, meant only to shoot at chasers. But usually speed allows this freighter to escape any tricky situation.

Spoiler
(http://i.imgur.com/HtlyGGr.png)
[close]

Well, just wanted to try other things while drawing this ship, and also wanted civilian ship which is capable of escaping in retreat scenarios. Something like revenge of buffalo alliance.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on November 14, 2013, 02:40:17 PM
 You've gotten really good really fast Magician, also I like how your style allows you to make every ship unique without having to respect a faction theme.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zaphide on November 14, 2013, 04:25:01 PM
Okie-dokie, so I have another "wild" ship here, Golem. Its a giant asteroid turned into a spaceship, apparently used by a non-organic life-form. Each side of the ships weilds different types of weapons in theory.
Spoiler
(http://i.imgur.com/ogE5bG5.png)
[close]
Shape is better than I thought I could manage, but still not the ideal I had in my head.

Wow that is amazing, really like it! If it had drones they could be cool mini-asteroids/rocks :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on November 14, 2013, 06:44:32 PM
a new and rough concept

Spoiler
(http://i.imgur.com/15QAWtF.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on November 15, 2013, 04:36:14 AM
smiley face turret mounts ftw!!! they should have a script that converts all bullet sprites fired from them into pacman!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 15, 2013, 12:01:21 PM
Thanks alot for kind words.

Wanted to make completely black phase ship, but didn't make it sadly. But still.

A custom made destroyer of the famous ruthless mercenary. No one knows his real name or face, but every captain heard of his deadly and stealthy Black Widow. And don't be fooled by her harmless appearance. The unseen blade is the deadliest.
Spoiler
(http://i.imgur.com/3uTbsb7.gif)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on November 15, 2013, 02:56:52 PM
Another stage of the concept, and a rough colored version

Spoiler
(http://i.imgur.com/dtEQE6s.png)(http://i.imgur.com/z2guiJC.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on November 15, 2013, 05:41:00 PM
Love the color scheme- interesting yet subtle, with a feel of weathered stone :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 16, 2013, 04:07:21 PM
Argh, messed up a lot in the process of creating heavy battleship "Project P". And apparently drawing new ship will be easier than fixing this.

Spoiler
(http://i.imgur.com/yuKgsGN.png)Also drew some simple turrets (http://i.imgur.com/YyN8qTH.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on November 16, 2013, 05:59:15 PM
New and more detailed coloration.
Not quite there yet. I let the sprite rest for now as i did with sprites in the past, till
the muse hits me again.

Spoiler
(http://i.imgur.com/LWwMjhW.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on November 16, 2013, 09:51:29 PM
@Magician:

IDK, I thought Project P was pretty cool :)

Before / After
(http://i.imgur.com/yuKgsGN.png)(http://www.wolfegames.com/TA_Section/project_p.png)

@Thule:

It reminds me a bit of a mecha with two big arms.  I considered adding some translucent anime-style mecha wings to the back somewhere, like a big spoiler- might be cool with a controller script that turned them forwards / backwards as the ship's velocity changed :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on November 16, 2013, 11:46:40 PM
I'm considering turning this into a Starsector sprite.
(http://i.imgur.com/4K0Fkm1.png)
Thoughts?

(Also I did make that faction in BSF, I just really really REALLY don't like doing the photoshop for them.)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on November 17, 2013, 09:54:48 AM
This looks a tiny bit like a solar sailor and i quite like it. Would really really REALLY benefit from a little photoshop though ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on November 17, 2013, 10:10:25 AM
I'm considering turning this into a Starsector sprite.
(http://i.imgur.com/4K0Fkm1.png)
Thoughts?

(Also I did make that faction in BSF, I just really really REALLY don't like doing the photoshop for them.)

nice but those blue "energetic sails" are to wicked BUT.. it those will appear just before the main build in weapon will fire from the middle of the ship it will be just peachy
(the way  i see it) or some kind of burn drive
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 17, 2013, 11:11:11 AM
Thanks again, xenoargh. It seems I was too irritated/frustrated and stopped thinking, being too stubborn and concentrated on one things while ignoring others, which prevented me from noticing what can be done to make things better.

Doogie, I think that conversion of your faction will be a great thing for starsector and me personally, I really like this kind of style in games.


On the other note. Inspired by xenoargh's remake decided to quickly make something different again. This is Andromeda. Rather young high tech fighter, still residing in experimental factory and testing grounds. Andromeda's pride is her newly designed version of thoroid-teleportation device.
Spoiler
(http://i.imgur.com/LsRkzTv.png)
[close]
As well as impulse lasers.

Update: decided to mess around a bit more with darkening.
Spoiler
(http://i.imgur.com/k2weoYV.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 18, 2013, 09:50:48 AM
Magician, that thing look like that Star wars ship with rings around it for FTL travel. BTW i prefer the second one, less flat.

theSONY, indeed it may need photoshop on this one, even though there won't be a lot of work to do, it's already very good! Very BRDY like, are the parts used the same?

Thule... Well, that's some usual Thule's crafting. It's difficult to give criticism to one of the best spriter of the forum. The only thing i could say is that i liked the cable in the front on your previous version.

As for me, i started to work on a mini-faction. Basically mercenaries miners, the kind of dudes that get paid to go mining in pirates infested systems or close to weird space anomalies that other mining corporations don't want to risk their fleets in. They get slow low/mid tech ships but heavily armored to endure the environmental hazards and pirate raiders. Here's a converted Brawler, Lasher, Buffalo and Gemini.

Spoiler
(http://i.imgur.com/ktW4Bjq.png)

(http://i.imgur.com/1OGItbz.png)

(http://i.imgur.com/80YaV9g.png)

(http://i.imgur.com/RRrPq8v.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on November 18, 2013, 10:42:11 AM
Those are very, very nice HELMUT!

Will we be seeing more?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on November 18, 2013, 11:35:59 AM
Helmut, I love that Gemini, for some reason. Great stuff!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on November 18, 2013, 11:44:37 AM
Update: decided to mess around a bit more with darkening.
Spoiler
(http://i.imgur.com/k2weoYV.png)
[close]
This version really reminds me of Master of Orion II.  That's a compliment, just in case it wasn't clear.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on November 18, 2013, 12:08:06 PM
Love those sprites Helmut, totally material I'd like to add to UsS.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on November 18, 2013, 07:11:39 PM
Mr. Helmut, I got a wise idea...

Check your private messages :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 18, 2013, 10:31:06 PM
I am living under the rock. Didn't even know about toroidal ships in Star Wars universe, and didn't play Masters of Orion. Will have to at least browse some wikis to better understand refernces. Anyway, thanks.

Have troubles with doing anything not outrageous in a bad sense on a big scale, and so I started to tend to smaller ships.
Now I want to present you ultralight cruiser T5. Yes. Its lasher-size cruiser. Ultralight! It even has one brave fighter onboard. I think. While it isn't strong as older brothers and sisters, T5 still is a cruiser and requires cruiser-type amounts of resources to maintain it. In return you have somewhat silly, but still(!!) cruiser of the lasher size!
Spoiler
(http://i.imgur.com/zqSld5Z.png)
[close]

HELMUT, I can only add that such mini-faction will really benefit from some dark green smoke/gas animations of systems, weapons, or just in idle/flying state. It will really complement such faction of brawling miners. As well as ships+hieroglyphs and such lore always associated for me with some industrial steampunk like themes, which always associated with vehicles producing ridiculous amounts of gas/smoke on every occasion just because it looks cool.

p.s. Just tested how sprite looks ingame. God, what I was thinking... Lasher is a Goliath compared to puny thing..
Also, maybe this ship was build by Yordle Federation, who knows.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 19, 2013, 07:15:46 AM
Eh, didn't expect such enthusiast feedback. Thanks! And yes, there will be more of them coming. Magician, indeed i intended to give them a very industrial feel to them, more diesel-punk than steam-punk though.


For your ship, well that's indeed a very, very shrimpy cruiser. What kind of gun does that thing mount to be a cruiser level? Oherwise, i think the "wings-sticks" are a bit flat right now, they may need some more greebling i think.

Edit: and for the star wars ship i was talking about, it's this one:

Spoiler
(http://www.ericksmodels.com/gallery/jedi/jedi1.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on November 19, 2013, 10:32:25 AM
there will be more of them coming.

Spoiler
(http://www.ericksmodels.com/gallery/jedi/jedi1.jpg)
[close]


 Can't wait to play as these bad boys!
 You're very good at remixing vanilla sprites Helmut, they look completely new and fit right in.
 Speaking of which, didn't you made a complete reverse engineering by pirates of the high tech roster some months ago?
 What happened to those?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on November 19, 2013, 01:56:39 PM
(http://i.imgur.com/Nfhq0N2.png?1)

Okay, the Magnus Deus Acerbitas has been edited. What do you guys think?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on November 19, 2013, 02:10:12 PM
looks highly fragile... but awsome
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 19, 2013, 03:01:14 PM
Doogie, thats awesome. Is this 1:1 size or you changed size when converting from BSF? Also do you plan to animate "wings"?

Still can't come up with bigger ships, so I present you today special fighter (for shipsystem of the bigger ship) Black Rain. It's main features are powerfull Railgun and low angle front shield with fortress shield system. Yes, it sounds a bit powerfull, but this is not a regular fighter/drone, or in other words it doesn't fit in the niche of the regular fighters/drones, its more of reversed role.

Spoiler
(http://i.imgur.com/dEKbAET.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on November 19, 2013, 03:10:34 PM
It's slightly smaller, as I felt the ship should be more of a cruiser/light destroyer to begin with.
I would animate the wings, but since my skills don't go much further than BSF + basic photoshop I'd feel much better if someone else did that. With that said, if anyone wants to take a stab at it, by all means do.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on November 19, 2013, 04:15:31 PM
Spoiler
(http://i.imgur.com/q2CKoxI.png)
[close]
newest iteration, went for a colorsheme i did for for the republic of erk minifaction some time ago

@doogie
cool ship, would benefit immensly if those sails were animated
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 19, 2013, 08:46:18 PM
Thule, this ship has incredible deep underwater feeling. Be it league of legends, I definitely would name it Nautilus. I am almost itching to come up with some story for space divers from deep void.

Finished sister of Black Rain - Blue Tears. She is similiar in a sense that she also has long range weapon. But its mostly sniping weapon, not DPS/burst-railgun as Black Rain's. Also she has 2 weak but pestery drones to distract enemies while she snipes them.

Spoiler
(http://i.imgur.com/qZZP9Uy.png)   (http://i.imgur.com/E3qqY7o.png)   (http://i.imgur.com/fxtBjS0.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on November 20, 2013, 01:29:02 AM
(http://i.imgur.com/xAkJG3F.png)
This is sorta a quick speedpaint before I go back and trace over everything in multiple layers so it actually looks decent. Not sure how I feel about the "eyes" in front. Anyhow, speak now or forever hold your peace.

@Thule- I don't like the color scheme. I feel like you should do something more in the orange/red spectrum since a lot of the underlying mounts and details are rust(ish) colored. Alternatively, you could tint the mounts/details to a blue-ish grey and keep the colors you have on now. Also the fronts of the "arms" and forward mounts are really dark for some reason.

@Magician- I really like the Black Rain. Add some shadowing! If you're having trouble coming up with ships, I recommend choosing a role and size (like destroyer/carrier) and then just sitting down with a piece of paper and pencil. Sketch out a bunch of small ship thumbnails until you find some stuff you like. I usually end up sketching out like 20-30 ships before I catch on one I don't hate haha...

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 20, 2013, 12:50:41 PM
It's not that I have troubles finding ideas, I have troubles implementing it properly, especially on a big scale. In the end tedious work overwhelms me and I feel burnt out. And the root of this, as I think, is that draw I very slowly and redo simple things that experienced painter will draw in a minute without mistakes. There are some tricks to make things easier like using 3d models (but for me its even harder) or different photoshop tools. But the thing is that I want to draw, not just make ships. Otherwise I probably would be satisfied with kitbashing or even using whole sprites from different sources.

But enoug of rambling, I want to show you sunny and humble multipurpose well-rounded Squall. She has more weapons than her sisters, they are less unique and powerfull, but she also has more adaptability to different situations on the battlefield.

Spoiler
(http://i.imgur.com/FJsQAID.png)
[close]

Also quickly added shadows to previous.
Spoiler
(http://i.imgur.com/a7Pnj9C.png)(http://i.imgur.com/9sUJvKI.png)(http://i.imgur.com/198i70M.png)(http://i.imgur.com/gMu0Azd.png)(http://i.imgur.com/dJqIeQk.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on November 20, 2013, 06:02:52 PM
@Magician:  Those small ships are lovely pixel-art creations :)

@HELMUT:  I want to see a whole faction in that style, for sure.  I love the color scheme and the designs are solid :)

@Kazi:  I like that one a lot better than your previous ships; the treatment of light is considerably better.  There are areas where it's still indeterminately lit and a little bit of highlighting might really help, like what you did on the rear engine nacelles.

@Doogie:  Those blue areas look like they'd be really cool with some translucency and glow.  Right now they're feeling a little too solid, yet their overall feel suggests they're translucent :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 20, 2013, 10:57:47 PM
Thanks, xenoargh, I specifically try to draw these fighters with minimal use of tricky tools. While I still can't replicate true pixel art techniques, its still much more pixel artish than all my previous sprites.

I hope community will forgive me for spamming thread with chibi-spaceships. And the next of the many sisters is proud and energetic Koryu. True close combat fighter with only close-range hard-punching gravi-cannons. Probably in some rpg-like game she would be occupying puncher class.
Spoiler
(http://i.imgur.com/ZhMFUM7.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on November 21, 2013, 12:08:43 AM
@Doogie:  Those blue areas look like they'd be really cool with some translucency and glow.  Right now they're feeling a little too solid, yet their overall feel suggests they're translucent :)
That's an unfortunate hazard of a white background. In the BSF file they were most definitely translucent and glowy, yet with my limited photoshop ability a lot of that was lost.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on November 21, 2013, 04:07:03 AM
(http://i.imgur.com/vDrUozA.png?1)
the Mk. 1 Terror Drone Missile

armed to the teeth with machineguns, missiles, cannons, lightning guns, kitchen skinks, and a dwarf
and we fit all of this onto a missile based launcher, THE HORROR!
Spoiler
(http://i.imgur.com/l8OCwb8.png?1)
[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 21, 2013, 05:28:45 AM
Dmaiski, Terror is terrifying in a good sense. I would definitely be scared if I face such assault from Aurora.

Doogie, you can try adding sprites directly to photoshop, without adding those sections in BSF shipmaker. Maybe there is another fix, but its my only guess now. Also I was tempted to quickly try something silly with your wings.
Spoiler
(http://i.imgur.com/EuKsRTK.gif)
[close]
But I had tiring day, so at the end I was too lazy to add animation of wing skeleton (those thin metal pipes to which wings are attached). Originally I intended them to open like umbrella or fan.
Also if first version implies that lightning rush mode is a main mode of wings, I thought that version with lightnings being only minor, ending part of the animation would be good too.
Spoiler
(http://i.imgur.com/voehv4Y.gif)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on November 21, 2013, 06:27:44 AM
Absolutely fantastic Magician, cant wait for the day you release a mod. ;)

Anyway, its been awhile, tried to paint something myself for once instead of expecting someone else to do it, comparing it to the rest, im happy with it.

Spoiler
(http://i.imgur.com/PnmeNkR.png)

"See the eagle?....I do... x)"
[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on November 21, 2013, 07:47:17 AM
Spoiler
(http://i.imgur.com/Y6BaQZE.png)
[close]

I think it looks better without the sunder nose ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on November 21, 2013, 07:59:26 AM
Spoiler
(http://i.imgur.com/Y6BaQZE.png)
[close]

I think it looks better without the sunder nose ;)
viva rhinoplasty!!!
it now has a cute button nose!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on November 22, 2013, 03:53:18 AM
Spoiler
(http://i.imgur.com/Y6BaQZE.png)
[close]

I think it looks better without the sunder nose ;)
"It's not like I like you or anything baka!!" *Shoots the other ship and turns red*......

The new version valk did looks better ( showed on skype chat)

Heres linkz:

(http://i.imgur.com/XgVwmTD.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 22, 2013, 07:08:35 AM
I have to say i prefer the "pointy nosed" variant. It fit better the Valkyrian usual triangular style.

dmaiski, i like your mounted drone weapons, it can definitely bring some interesting stuffs for some factions. By the way, xenoargh did something similar for his vacuum mod no?

Magician, your little dragonfly shaped ships are very cool, i like them. They are varied yet similar. I'd like to see more of those. Also impressive animation on Doogie's ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 22, 2013, 08:01:32 AM
Bigger ships are still way too difficult. Didn't have patience already to make some fine touches properly with precision and just went with the sketchy touches.
Anyway, here is a Scrap Prince. Those little things on the right side are missile pods, theorethically, but don't have energy to make animation now. Also it seems I went overbroad with amount of weapon mounts... but its a Prince!
Spoiler
(http://i.imgur.com/mPhbNgK.png)
[close]

Thanks, HELMUT. Yeah, there are more fighters concepts I have on my hands, too bad I can't draw them faster.

Update: quick recolor just because
Spoiler
(http://i.imgur.com/111WAnL.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on November 22, 2013, 09:38:32 AM
If you want, you can take over ony winged ship. I'm not going to do any more to it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 22, 2013, 09:29:16 PM
Doogie, I am not sure that I understand what you mean. I can try making animation if you will describe it, but I am not sure that I want to make completely playable ship, considering how difficult coding is for me.

Well, finished another brother fighter. Named Shiro. It's an extremely close range fighter with very powerfull laser with range about 50-150 SU. Also has a speed burst system.
Spoiler
(http://i.imgur.com/8j6qJ7k.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on November 23, 2013, 04:03:43 AM
Spoiler
Small frigate or large fighter:

(http://i.imgur.com/Qr3jsbq.png)


Another fighter:

(http://i.imgur.com/HGq2xJn.png)

Small frigate sized carrier: (final sprite has blinking port and starboard lights)

(http://i.imgur.com/pEaAwD4.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on November 23, 2013, 05:51:39 AM
Tweaked the sprites a little. Presenting the Gull-class interceptor, Heron-class corvette (frigate) and the Mothergoose-class carrier (frigate):

(http://i.imgur.com/gEG0vtd.png)

Idea is to create a small true vanilla-balanced faction with vanilla-esque sprites.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 23, 2013, 07:39:09 AM
Magician, the blue Scrap Prince is indeed better. You may need to add some shadding though. The reds parts probably need to be darkened a bit. Also the antenna/gun on the left look a bit messy too, probably the black pixels on the edges that make it look weird. Oh, and i like the rainbows circuits on the rear.

Spoiler
(http://i.imgur.com/3jOMOrh.png)
[close]

For your new fighter, i personally don't like the yellow spikes, it looks like a porcupine! However they could still be replaced by engines trails or some other fancy effects. But it's more my own taste who is talking here.

Erick, i like them but i found them a little bit too... Grey. One more secondary color could help here. Also i'm gonna bitchin' with the lightning but it really hit me with the background. You can see the planets with the light coming from the top left producing a long "shadow trail". But not on the ships. Also, i think there is already a ship in the Valkyrian mod called the Heron and it could maybe cause some compatibility problems with yours.

And if you need some more birds names:

http://www.birds-of-north-america.net/list-of-north-american-birds.html
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on November 23, 2013, 08:35:07 AM
@Erick Doe
i thinkt those sprites are really verry nice looking, but they look like civilian industrial type ships

if you are planing to make it into a non-civilian faction you may wana give them a paont job/stripes of the apropriate faction colour



A chalange!!!
can someone make the "head" and "body" stprite for a space faring Funky Boy from Redline?
Spoiler
(http://img5.imageshack.us/img5/2936/bssredline720p2e039717m.jpg)
[close]

i have plans for animating it with a whole mess of scripts cause it will be epic
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on November 23, 2013, 12:38:29 PM
They are indeed civilian ships. I will likely not be adding a secondary colour. If I do it will probably be blue. The background is just for contrast. That lighting has nothing to do with the actual ship sprites. Shouldn't be any compatibility issues as all id's have a mod distinctive prefix.

Example: ds_heron.hull
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 23, 2013, 11:33:54 PM
Thank you for pointing out, HELMUT. Regarding yellow spikes - they are indeed a main feature of Shiro, though on such scale it is hard for me to make them look good. I tried to alter them a little, but I can't think of the way to save spikes and still make them organic enough to not pop out in the eyes.
Also layed few shadows and highlits on Prince and cleaned spiky "antenna".
Spoiler
(http://i.imgur.com/5cHqK95.png)
[close]

This fiddling with sprites set me going and before I relized I already was making Arcadia. And you can tell that she has few secrets beneath her armor.
Spoiler
(http://i.imgur.com/wd5Nr2u.png)
[close]

Played a bit with photofilters to try some silly looks. Seems a bit grim.
Spoiler
(http://i.imgur.com/N1vdg23.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on November 24, 2013, 01:34:22 AM
Hoo boy. Just looking at all these sprites makes me want to learn how to make them… Pity I've got a mac...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 24, 2013, 01:48:30 AM
If I am not mistaken, mac has its own share of painting tools from newby friendly to used by professionals. And there are freeware programs too. If you really want to draw something from your imagination - go for it. Software is a lot less important issue than keeping yourself drawing everyday.
Also you can start learning with paper and pencils, oils etc. Some say that it builds overall better drawing skill than when you are starting with mous/tablet. And it gives more opportunities to draw, as you only need some paper and pencil.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on November 24, 2013, 06:03:33 AM
Working on those sprites made me want to pick up the 'steel ships' project again.

Spoiler
(http://i.imgur.com/j4xyGlM.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 24, 2013, 07:42:38 AM
Magician, you nailed it. It really looks like a 3D ship rather than a flat piece of paper. For your two manta ships, i love them! The first one may seems a bit too smooth while the second one too messy but honestly they may be some of your best sprites yet.

Bjorn, if you can't draw like Magician (many can't) you can still go with kitbashing. At least you don't have to worry about getting the same style as Starsector. There's quite a few tutorials in the modding resources sub-forum.

Erick, i'm glad you decided to add a secondary color, even though it is very discreet. Your ships make me think of the old Tau fleet from WH40K. Other than this, shadding would help to make them look less flat.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on November 24, 2013, 12:26:01 PM

This fiddling with sprites set me going and before I relized I already was making Arcadia. And you can tell that she has few secrets beneath her armor.
Spoiler
(http://i.imgur.com/wd5Nr2u.png)
[close]

Played a bit with photofilters to try some silly looks. Seems a bit grim.
Spoiler
(http://i.imgur.com/N1vdg23.png)
[close]
Spoiler
(http://members.chello.at/sattler_norbert/Vorastra_Red.jpg)
[close]

All I can see in that sprite.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on November 24, 2013, 01:34:19 PM
Thank you for pointing out, HELMUT. Regarding yellow spikes - they are indeed a main feature of Shiro, though on such scale it is hard for me to make them look good. I tried to alter them a little, but I can't think of the way to save spikes and still make them organic enough to not pop out in the eyes.
Also layed few shadows and highlits on Prince and cleaned spiky "antenna".
Spoiler
(http://i.imgur.com/5cHqK95.png)
[close]

This fiddling with sprites set me going and before I relized I already was making Arcadia. And you can tell that she has few secrets beneath her armor.
Spoiler
(http://i.imgur.com/wd5Nr2u.png)
[close]

Played a bit with photofilters to try some silly looks. Seems a bit grim.
Spoiler
(http://i.imgur.com/N1vdg23.png)
[close]


 These are all beautiful ships Magician, but when can we expect to play with them?
 Or does the cold touch of The Code makes you unable of doing so?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on November 24, 2013, 02:48:52 PM
(http://i.imgur.com/UvlV4Mu.png)
newest modification of the WIP cruiser

i slightly adjustet the coloration like suggested in the thread. But not much ;)
i actually quite like the odd coloring ;)

and here's a rough process of the ship and how i build it.
(http://i.imgur.com/0u1tDL1.gif)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on November 24, 2013, 03:05:35 PM
Alrighty, just fiddling with an idea.  The "Thresher" class cruiser:

Spoiler
(http://i.imgur.com/cHPvIly.png)
[close]

A (sort-of) derived class.  I'm not too happy with this sketch, but it gets the idea vaguely across.  Gonna think about it some more.

Spoiler
SHI, being a descendant group of a long line of rogue tinkers which tended to reject the Domains authority, have some problems making use of Domain standard autofactories; through a combination of deliberate effort and accident stemming from the extensive copyrighting of major Domain industries, Shadowyards blueprints are, to rather severely understate things, a bit difficult to get working.  As such, SHI mostly makes use of smaller and less generally capable assembly systems; individual SHI factories are specialized to produce particular components--such as engines for a particular size of ships, or to assemble said disparate components into a functional machine.  Due in large part to the sectors general instability, these components are often greatly over produced in an effort to keep spare parts on hand in order to expedite repairs.

And in turn this excess of spare, generally complete ship pieces has resulted in the Sectors inventive technicians producing whole lines of ships derived mostly from SHI's component producing industry, though the amount of ships such related groups can make is greatly hindered by the rate at which they can acquire parts, typically through less than agreeable means.

The Thresher is one of these derived craft, a light cruiser most notable for the excess speed she's garnered from her oversized engines; the vessel has a generally bad reputation for being favored by less than scrupulous privateers, as, due to her vastly overpowered drive train, she's capable of running down nearly anything save frigates.  This mobility, however, comes at serious cost to the vessels flux handling systems, which are poorly distributed and of less capable make in order to ensure enough space for the ships combat systems, engines, and the huge reactor necessary to support them.
[close]

Neat stuff Thule.  Thanks for the wip gif.  Keep it up!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on November 24, 2013, 05:12:07 PM
@Magician:

Love the Manta design, that's really great, love the experiments you're doing :)  Here are some really minor things I touched up:

Before / After:

(http://i.imgur.com/wd5Nr2u.png)(http://www.wolfegames.com/TA_Section/manta_color.png)(http://www.wolfegames.com/TA_Section/manta_color_grimdark.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on November 24, 2013, 05:44:38 PM
Your art is getting pretty amazing Magician. The blue ship is awesome. I like the Manta-esque ship too, but the rectangular vents break up the flow too much I think.

@shadowy: cool stuff! Reminds me of mollusks.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on November 24, 2013, 08:01:03 PM
Hoo boy. Just looking at all these sprites makes me want to learn how to make them… Pity I've got a mac...

Download GIMP, read the manual, and you're pretty much good to go. If you're like me and suck at art, you can build your sprites off of 3D renders from Blender.

I think this is my final revision of the earlier ship (sick of editing haha...). The "before" image is on the right for comparison. Kudos to Cycerin for some excellent spriting advice! Anyhow, here's the Ravana!
(http://i.imgur.com/FcdXFW1.png)(http://i.imgur.com/xAkJG3F.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 25, 2013, 11:34:58 AM
Silver Silence, yeah it was initial inspiration. It's a pity that I didn't play this game. I got inspired by a random picture from google, at first thought it was some new movie.
Spoiler
(http://i.imgur.com/dBla0oH.png)
[close]

Xenorargh, again, thanks for editing sprites. I can't express how much it helps.

kazi, amazing is an understatement.

And finally I reach the part where I present you Kitty-cat (don't ask why, it was something like providence). Just an average frigate with which I tried some new techniques.
Spoiler
(http://i.imgur.com/0Xs0mem.png)
[close]

update: slightly changed some things.
Spoiler
(http://i.imgur.com/buGJBsx.png)
[close]

...and tried to draw second frigate, though it didn't work out very well.
Spoiler
(http://i.imgur.com/B1UfSmC.png)
[close]


Another update:
Wanted to try some geometry experiments. At first it was complete failure and I decided not to post, but after some tea and rest I remade sprite and here it is. Simple and straightforward destroyer Gambit.
Spoiler
(http://i.imgur.com/WHzLGII.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on November 27, 2013, 04:34:36 AM
Few of the ships ingame:
Spoiler
(http://i.imgur.com/qoIVUXF.png) (http://i.imgur.com/diiMhKb.png) (http://i.imgur.com/C6j3ami.png)

(http://i.imgur.com/dxnC7ss.png) (http://i.imgur.com/GGkObyi.png) (http://i.imgur.com/P7A5Yp9.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 27, 2013, 06:32:26 AM
Now I know that my perspective/spatial skills suck. But at least I finished sprite of Caterpillar.
Spoiler
(http://i.imgur.com/WEZY8l0.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on November 27, 2013, 09:07:07 AM
The 'Steel Ships' mod is now renamed to 'Project Batavia'. All ships below are already working samples of the mod.

(http://i.imgur.com/DJxRq2S.png)
Patrol Boat
This category is made up by patrolboats like fast attack boats, torpedo boats and missile boats.
Spoiler
(http://i.imgur.com/FuO4VOX.png)
Soemba Torpedoboat

(http://i.imgur.com/7uMxowJ.png)
Flores Patrolboat
[close]


(http://i.imgur.com/cLY6uKf.png)
Corvette
Corvettes are small, dedicated, single-purpose frigates.
Spoiler
(http://i.imgur.com/qly9X1q.png)
Sumatra Escort Corvette

(http://i.imgur.com/odi8ZAj.png)
Van Kinsbergen Picket Corvette
[close]


(http://i.imgur.com/LOHgnvT.png)
Frigate
Frigates are small combat ships that often act as escorts for the larger vessels in the fleet.
Spoiler
(http://i.imgur.com/m5fiDXb.png)
Java Frigate
[close]


(http://i.imgur.com/KvV7TOd.png)
Destroyer / Carrier
Also known as hunters; destroyers are the in-between ships, between frigates and cruisers. They are well-rounded combat ships.
Spoiler
(http://i.imgur.com/X1EXaDu.png)
Tromp Destroyer

(http://i.imgur.com/DMBQIT2.png)
Tromp Mk2 Light Carrier
[close]


(http://i.imgur.com/4AqBldB.png)
Carrier / Freighter
Freighters and dedicated carriers make up the carrier classification of ships.


(http://i.imgur.com/ePJ8Njo.png)
Cruiser
Carriers and dedicated cruisers make up the cruiser classification of ships.
Spoiler
(http://i.imgur.com/Dgv4QsE.png)
De Ruyter Light Cruiser
[close]


(http://i.imgur.com/or3ygQi.png)
Battlecruiser / Battleship / Dreadnought
Spoiler
(http://i.imgur.com/emW5XVF.png)
Eendracht Battlecruiser
[close]


Currently adding a dedicated carrier and a freighter.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on November 27, 2013, 10:38:22 AM
wow. that's pretty epic. Really like the De Ruyter - the resemblance to actual Naval vessels is making the sailor in me rather excited :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on November 27, 2013, 11:55:40 AM
Silver Silence, yeah it was initial inspiration. It's a pity that I didn't play this game. I got inspired by a random picture from google, at first thought it was some new movie.
Spoiler
(http://i.imgur.com/dBla0oH.png)
[close]
I'd love to see some more sprites inspired by the other Vasari capital designs. Though the Kultorask (http://media.moddb.com/images/members/1/927/926258/Kultorask.jpg)....
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 27, 2013, 01:09:14 PM
Thule, that gif was pretty helpful, thanks.

Magician, i have to say you are more in your element with more organic shapes. Your Gambit looks very flat compared to your other stuffs.

Erick, when can we hope to have a playable version of this faction?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on November 27, 2013, 02:32:45 PM
@Erick Doe:  I think the Steel Ships would look a bit better if they were closer to real warships' dimensions.  They feel really fat and don't taper enough for my tastes :)  That, and they are feeling really flat atm; a stronger approach to the shading of the surfaces might be useful.

@Magician:  I think where Caterpillar went a bit off was that you built a lot of surfaces, but the major shading didn't convey a unified sense of form.  Here's a really quick edit, showing how building the main hull shading creates a much stronger sense of depth:

Before/After:

(http://i.imgur.com/WEZY8l0.png)(http://www.wolfegames.com/TA_Section/Caterpillar.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on November 27, 2013, 07:02:23 PM
the before sprite is epic, it makes me smile
the after sprite is way too dark
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 28, 2013, 08:50:30 AM
xenoargh, thanks again. Aiming to draw straight surfaces coupled with me forgetting halfway through about half of the how and what I want to pull off with Caterpillar resulted in this akward ship. I have to say that sometimes I just go in full denial, afraid of trying stronger colors, shadows.

HELMUT, I think thats probably because this style masks alot of my mistakes. Also Gambit is a victim of poor desing, as even in my head it has very flat shape. But probably for top down game it is neccessary to design while keeping in your head that things have to look nice with such perspective. But if I have problems with such stuff it makes me want to learn how to draw it more.

Still, Erick Doe's faction, desire for revenge against flat ships, and also love for the navy field and Space Battleship Yamato gave me enough endurance to finish something I wanted to do for a long time.
Andrea Doria
Spoiler
(http://i.imgur.com/5M0o1au.png)
[close]

update: just added some random weapons to sprite to see how it actually will look in game
Spoiler
(http://i.imgur.com/jf2YcQd.png)
[close]
Also layerstyle shadow may give and interesting effect, though I don't know if such distortion of shape is good or bad for this ship. On the one hand it was a flat concept, just like real ship. On the other hand it doesn't really matter in game, so mayby it works.
Spoiler
(http://i.imgur.com/DEZJCxa.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: oranoron on November 28, 2013, 09:06:32 AM
(http://i1079.photobucket.com/albums/w507/OranHarken/instrumentality_regulator_zps25d131a8.png) (http://s1079.photobucket.com/user/OranHarken/media/instrumentality_regulator_zps25d131a8.png.html)

The Regulator-class Destroyer, the design intent here was to make a vessel that looks like it was built cheaply and quickly out of mass producible modular hull segments. By in game logic if one of the three hull segments were heavily damaged time could be saved repairing it simply by decoupling it and replacing it with a new section. The damaged hull section could then be recycled for raw material.

(http://i1079.photobucket.com/albums/w507/OranHarken/instrumentality_comptroller_zps16d28dcd.png) (http://s1079.photobucket.com/user/OranHarken/media/instrumentality_comptroller_zps16d28dcd.png.html)

The Comptroller-class Heavy Destroyer, the design intent here was more or less inspired by the a combination of the Duel-Hull designs of protagonist ships from Gundam and the Klingon Vorcha-class Crusier from Star Trek. I'm not sure how well blended together the various hull segments I used are.

Other than similar colour schemes they don't really look like ships born from the same design philosophy the way many other people's ships seem to be. Does that detract from the group of ships as a whole or is it understandable that ships with different roles would have drastically different hulls?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: oranoron on November 28, 2013, 09:11:54 AM
@Magician Looks a lot cooler with the weapon sprites. Very authentic looking in terms of battleship weapon load outs.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on November 28, 2013, 09:51:25 AM
So many good stuff in here. Keep it up, people. ;D

@Magician/xenoargh: The blue Manta is absolutely stunning.
@Erick Doe: Your ships look great and make a wonderful faction, although I'd ditch the dutch ship names, they sound so goofy to me (I'm dutch too.).
@oranoron: I love the Comptroller. The Regulator not so much. :\
@kazi: Simply amazing, a wonderful job. :)
@xenoargh: You do a wonderful job with shading stuff.
@Magician: Those waterships look nice, but would be really out of place in space, in my opinion.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 28, 2013, 10:18:32 AM
I can't do crazy stuff like other spriters, but I had some energy left so decided to give it a go. In my opinion the only problems with Regulator are: purple stuff, pink stuff, darker overall, especially blue stuff is considerably darker.
You can probably add some golden stuff which Comptroller has, but I couldnt come up with proper idea how to do it so I left it untouched. Overall Comptroller has better color scheme, better style to make a group (in other words its better to use it as an example when adding similiarity to other ships).
Spoiler
(http://i.imgur.com/hEVchqO.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: oranoron on November 28, 2013, 12:34:02 PM
@Magician
@Gotcha!

How is this for a replacement Regulator?

(http://i1079.photobucket.com/albums/w507/OranHarken/instrumentality_regulator_zps2fdf2728.png) (http://s1079.photobucket.com/user/OranHarken/media/instrumentality_regulator_zps2fdf2728.png.html)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on November 28, 2013, 12:56:02 PM
I like it! ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: oranoron on November 28, 2013, 02:18:51 PM
I like how it looks but I am not pleased with the weapon mountings and arcs while trying to use it. Back to Gimp.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on November 28, 2013, 02:51:25 PM
I like the Comptroller class a lot!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 28, 2013, 03:23:00 PM
Yep, the Controller is pretty sweet.

Magician, i like your boat/ship. However as Gotcha said, right now it is more a boat than a space ship, also it feel very plain. Adding some space tech/stuffs on in would make it more "spacey" and less plain at the same time. Otherwise i really like it, you could definitely give some tips to NikolaiLev for his Patrians as they are the same kind of ship.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on November 29, 2013, 03:57:09 AM
wow. that's pretty epic. Really like the De Ruyter - the resemblance to actual Naval vessels is making the sailor in me rather excited :D
Thanks!  :D

Erick, when can we hope to have a playable version of this faction?
9 out of 11 ships are done and working. As are stuff like descriptions and custom hullmods. So, after I finish the last two ships I'll release a working demo with test missions.

@Erick Doe:  I think the Steel Ships would look a bit better if they were closer to real warships' dimensions.  They feel really fat and don't taper enough for my tastes :)  That, and they are feeling really flat atm; a stronger approach to the shading of the surfaces might be useful.
They are a bit too flat to my own tastes as well. Though overall they're supposed to be pretty flat. I'd tried to keep to naval dimensions by making the ships elongated. But doing it too much will make them look more like naval ships than navy-inspired spaceships.  ;)

@Erick Doe: Your ships look great and make a wonderful faction, although I'd ditch the dutch ship names, they sound so goofy to me (I'm dutch too.).
Goofy? I was thinking more like 'exotic'. For once a faction that doesn't have English names. Thule also did a wonderful job at that. Plus these ships actually saw combat.

[edit]
I increased the shading on the ships. There's more contrast between lighter and darker parts and stuff looks a little less flat, especially around the edges.


New Van Ghent-class armed freighter:
Spoiler
(http://i.imgur.com/cqCVQ0N.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 29, 2013, 06:58:27 AM
And today I am presenting you cute little Fabre. And green.

It is a bionical spaceship, which uses experimental bioweapon. Mysterious bacteria were found in p-space. Cultivation of these bacterias was possible only in special cultivators specifically invented for this purpose. The most fascinating thing about these bacteria, apart of living in p-space, is that they defend themselves from danger with producing strong fluctuations in space.
Idea is that this cute frigate can  produce stronger version of EMP storms and lacks any other serious weapons. Though maybe it will be logical to give it some goo-shooting cannon, maybe.

Spoiler
(http://i.imgur.com/4yktBQ5.png)
Quickly changed inner shadow, thoug too lazy to change for other images.     
[close]

Also quick animation:
Spoiler
(http://i.imgur.com/2CwWf1R.gif)
[close]

Just a little joke after a long day. Behold horrors of the Space!
Spoiler
(http://i.imgur.com/gHiMSEt.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on November 29, 2013, 07:16:38 AM
Some feedback for you Erick, I feel like the steel ships are way too "polished" compared to vanilla (you can easily see that comparing the 2 freighters), they could use more complexity all around. I also feel that the shading is a little too uniform and extended, making them feel very flat.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on November 30, 2013, 03:32:59 AM
Just a little joke after a long day. Behold horrors of the Space!
Spoiler
(http://i.imgur.com/gHiMSEt.png)
[close]

:D that just gave me an idea for a silly weapon script! imagine smaller versions of those, but randomly spawning on dead ships and reactivating them! evil zombie bugs of WAR!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on November 30, 2013, 03:42:47 AM
Some feedback for you Erick, I feel like the steel ships are way too "polished" compared to vanilla (you can easily see that comparing the 2 freighters), they could use more complexity all around. I also feel that the shading is a little too uniform and extended, making them feel very flat.

But that's the fresh pearly white coat of paint! And do you know how much effort it takes the crew to keep it all scrubbed and shiny? Hahah. I'll add some wear and tear.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on November 30, 2013, 05:25:54 AM
hmm. I'm trying to attach some sprite art of a small mount that I've done, not sure how to put it in the text like you guys have. Do I need to save it a certain way?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on November 30, 2013, 06:36:56 AM
Bjørn_in_the_Sector, I am not sure what are you asking, but if you want to use spoilers just look at this pic:
Spoiler
(http://i.imgur.com/VMFUbyV.png)
[close]
See this "SP" button near my mouse cursor? Thats where spoiler tag is. And don't forget to use tags for image, so your image will be shown as an image and not just link. Also I use imgur.com to host my pictures, it allows drag and drop of images and also generates tags automatically for every situation.

I was messing around with some ideas and made some quick concept.
Spoiler
(http://i.imgur.com/b0Mon9D.png)
[close]

After that I decided to expand it and started to draw Nighthawk.
Spoiler
(http://i.imgur.com/ZLf9Y08.png)
[close]

update: just a quick animation for fun.
Spoiler
(http://i.imgur.com/ad3MDBS.gif)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on November 30, 2013, 07:03:40 AM
aah, so you need to upload them to imgur beforehand. That would explain some things :P

Edit: And here we are! A 90mm KwK L/56 from Naysmyth Armories, and a dual mounted version of the same gun. They'd probably both be small mounts, with the dual mount possibly being a low OP medium. It goes without saying that they'd be ballistic. Feedback would be great! This is my first spiriting attempt, so criticism is welcomed. (What on earth have I gotten myself in for? :P)

Here's the 90mm:
Spoiler
(http://i.imgur.com/i4mECJJ.jpg?1)
[close]
and the dual mount:
Spoiler
(http://i.imgur.com/ftrb9Zn.jpg?1)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on November 30, 2013, 08:54:33 AM
If you add a small line of shadow/darkness to where the barrel meets the turret body, you can get a good feeling of depth. Otherwise, lookin good!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 30, 2013, 09:59:17 AM
It's a good start Bjorn, however when you save your work, be sure to save it as a PNG file and not as a JPG, this way, you'll avoid the white background.

Magician, how can you work so damn fast? You are flooding the thread with your sprites! ;D

About your space slugs, i wonder if it is possible to animate them to make them like... Moving? Not moving around the ship (well, that would be cool too) but at least making them not as static. Something like this:

Spoiler
(http://static2.wikia.nocookie.net/__cb20090205031329/metalslug/images/9/95/03667.gif)
[close]

For your new ships, i also like the tiny one, could actually be an interesting interceptor wing. The Nighthawk is good, i like the animation.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on November 30, 2013, 10:08:58 AM
Hmm. Good idea! How's this?

Single:
Spoiler
(http://i.imgur.com/lwiGBzD.png?1)
[close]
Double:
Spoiler
(http://i.imgur.com/kb3cZ50.jpg?1)
[close]
Triple 90mm KwK L/85:
Spoiler
(http://i.imgur.com/lC4YZE1.jpg?1)
[close]

ooh, helmut, that would be awesome :D, and thanks for the advice, even if it came a little late :P I'll do that in future!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on November 30, 2013, 10:55:41 AM
Very nice! I look forward to more of your art in the future.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on November 30, 2013, 11:55:25 AM
d'awwww, you. *blushes*
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on November 30, 2013, 12:37:34 PM
Not moving around the ship
About your space slugs, i wonder if it is possible to animate them to make them like... Moving? Not moving around the ship (well, that would be cool too) but at least making them not as static.

i imagine even making them actively move around the ship is quite easy to do by defining them as missiles or drones, ill get around to making scripts for it sometime
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on November 30, 2013, 05:25:53 PM
more weapons! Naysmyth armouries are planning on releasing a line of small mounts, based on a universal turret platform for easy replacement and high efficiency! included are a multi-purpose .50 cal chaingun, a PD 30 mm twin mounted turret loaded with Flak shells, and a rocket pod turret, designed for maximum projectile speed at the expense of guidance systems.

The Zweihänder Multiple Launch Rocket Turret!
Spoiler
(http://i.imgur.com/5Jh8DLy.png?1)
[close]

2x 30mm KwK L/56 Flak!
Spoiler
(http://i.imgur.com/y4hEqTx.png?1)
[close]

0.50 Caliber Chaingun - Der Blitzer!
Spoiler
(http://i.imgur.com/QEo9x3C.png?1)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: oranoron on November 30, 2013, 08:14:10 PM
This is the capital ship of my faction. Not sure if I am settling on the name executor or not.

(http://i1079.photobucket.com/albums/w507/OranHarken/instrumentality_executor_zps6344550a.png) (http://s1079.photobucket.com/user/OranHarken/media/instrumentality_executor_zps6344550a.png.html)

This is the primary small weapon of my faction, the X-ray Pulse Laser.

(http://i1079.photobucket.com/albums/w507/OranHarken/instrumentality_xray_laser_turret_base_zps896ba1e2.png) (http://s1079.photobucket.com/user/OranHarken/media/instrumentality_xray_laser_turret_base_zps896ba1e2.png.html)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on December 01, 2013, 05:04:09 AM
Nice! The colour scheme is nicely different from some of the more homogenous factions out there. I love your laser turret as well :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on December 01, 2013, 07:02:34 AM
dmaiski, is it even possible to make the drones staying inside the boundaries of the base ship sprite? That would be cool indeed.

Bjorn, of course when you save as JPG, you got the white background no matter what. But you still need to remove it manually with PNG. Just create a layer for your sprite and suppress the lower "base" white layer (you'll get grey and white squares in the background, it means no background).

oranoron, i like the lil' turret. The ship however looks too mirrored for my taste. The original color scheme is refreshing though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on December 01, 2013, 09:56:09 AM
Goofy? I was thinking more like 'exotic'. For once a faction that doesn't have English names. Thule also did a wonderful job at that. Plus these ships actually saw combat.

Being a dutch person they don't sound very exotic to me. ;D But I understand what you mean.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on December 01, 2013, 01:30:26 PM
Well, ended up putting my idea for the Thresher-class through a few more iterations and I think I've got it down now.  Silhouette is lookin' pretty good I think.

Spoiler
(http://i.imgur.com/hnX1LPx.png)
[close]

Hopefully it get across the sort of "thrown together junkpile" kinda look I was hoping to get, seeing as the vessel is essentially improvised from spare parts.  Her armaments are planned to be, predominantly, along her port side, giving her a nasty left hook but a vulnerable starboard. 
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on December 01, 2013, 02:11:26 PM
Helmut, I'm not actually using Photoshop, I'm using an MS paint emulator (I know, lame :P), so I'm not sure if I can do that kind of thing.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on December 01, 2013, 03:29:31 PM
Helmut, I'm not actually using Photoshop, I'm using an MS paint emulator (I know, lame :P), so I'm not sure if I can do that kind of thing.

Every time you draw on paint, god kill a kitten.

On a more serious note, Photoshop is infinitely better than paint at doing the job. By searching a bit you can find it for "free" on internet. If not you can still use Gimp as a free alternative and it's pretty much as complete. And yeah, i'm not even sure if paint can remove backgrounds stuffs, definitely not good for spriting.

MShadowy, the shape looks very interesting. And yes, it feel more "junked" than other SHI ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on December 01, 2013, 03:32:01 PM
Paint.Net and GIMP are both free and are both waaaay better tools than Paint :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 02, 2013, 09:33:37 AM
(http://i.imgur.com/1g9CNzJ.png)
The latest iteration of the now called Grimnebulin-class Cruiser

And here a little gif
(http://i.imgur.com/22O9OOK.gif)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on December 02, 2013, 11:53:53 AM
Tried to make Fabre animation, but can't think of the way to animate whole body, including engines, so this is the only variant I came up with.
Spoiler
(http://i.imgur.com/sdtEOQI.gif)
[close]

Just a quick experiment with Bjorn's first sprite.
Spoiler
(http://i.imgur.com/KK5Xjz7.png)(http://i.imgur.com/Y7yOVLd.png)
[close]

And also finished some bigger fellow, Tengu:
Spoiler
(http://i.imgur.com/IXxQ3dv.png)
[close]
update: modified a bit shadows, but can't tell if it improved anything at all.
Spoiler
(http://i.imgur.com/YPJhHVb.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: conorano on December 02, 2013, 12:14:17 PM
that tengu looks awsome! i've seen a lot of your work here so far and i just have to say that i'm really impressed. i hope we will see a faction soon  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on December 02, 2013, 12:49:52 PM
Holy crap, Magician, them are some epic guns! :P If you want more of that type, I can give you some basic templates. I've been thinking about a kind of railgun that looks a bit like this :
http://static2.wikia.nocookie.net/__cb20131120095434/xcom/images/e/ee/Particale_Cannon.png (http://static2.wikia.nocookie.net/__cb20131120095434/xcom/images/e/ee/Particale_Cannon.png)

and a larger cannon that looks a bit like this:
http://3.bp.blogspot.com/_1mCATwCIs4Q/S_vwdto_7OI/AAAAAAAAAVE/beYCimyZ59o/s400/IMG_2416.JPG (http://3.bp.blogspot.com/_1mCATwCIs4Q/S_vwdto_7OI/AAAAAAAAAVE/beYCimyZ59o/s400/IMG_2416.JPG)
except on the reverse trapezoidal base that I use.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on December 02, 2013, 12:59:48 PM
(http://i.imgur.com/1g9CNzJ.png)
The latest iteration of the now called Grimnebulin-class Cruiser

And here a little gif
(http://i.imgur.com/22O9OOK.gif)

Sickkkk. What faction is this for?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on December 02, 2013, 04:30:46 PM
The new Karel Doorman carrier with a new Fokker fightercraft just taking off:
Spoiler
(http://i.imgur.com/E81gdhb.png)
[close]

Lights and radar are animated.

Shall I put some stationary Fokker fightercraft on the deck of the Karel Doorman?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on December 02, 2013, 04:36:45 PM
whoa. I gotta say, this looks REALLY nice. As much a fan as I am of greebling, long flat surfaces really do it for me.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on December 02, 2013, 04:40:12 PM
whoa. I gotta say, this looks REALLY nice. As much a fan as I am of greebling, long flat surfaces really do it for me.

Well, the flat surfaces is what I was going for.  :)

Loosely based it on a WW2 era aircraft carrier. Obviously the shapes are a fair bit different. But you get the idea. The bridge, placement of PD guns and the runway are all inspired by naval carriers.

(http://www.hazegray.org/navhist/carriers/nethcv/rnncv09.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 03, 2013, 08:22:29 AM
@cycerin
Not part of a faction per se, it has the colorscheme of this little hegemony subfaction i made some time ago "Republic of Erk"
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Amazigh on December 03, 2013, 08:28:33 PM
Every time you draw on paint, god kill a kitten.
There is absolutely nothing wrong with using MS Paint for spriting, I used it for all the spriting that I've done, and only used GIMP for transparency.
the only problem with the images he posted was that he saved them as jpg.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on December 04, 2013, 04:05:41 AM
Every time you draw on paint, god kill a kitten.
There is absolutely nothing wrong with using MS Paint for spriting, I used it for all the spriting that I've done, and only used GIMP for transparency.
the only problem with the images he posted was that he saved them as jpg.

I use MS paint for a lot (if not most) of the ground work.

With this simple template I made in MS Paint...
Spoiler
(http://i.imgur.com/o2K9nb9.png)
[close]

...I created this fleet of ships...
Spoiler
(http://i.imgur.com/KPo0zTx.png)
[close]

...which I really should use for a faction one of these days.  :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on December 04, 2013, 12:55:12 PM
:O
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on December 04, 2013, 02:37:16 PM
Well, progress is a bit slow, but here's the Thresher about halfway done.

Spoiler
(http://i.imgur.com/fKJUEoO.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on December 04, 2013, 03:26:58 PM
Looks amazing Shady!

Every time you draw on paint, god kill a kitten.
There is absolutely nothing wrong with using MS Paint for spriting, I used it for all the spriting that I've done, and only used GIMP for transparency.
the only problem with the images he posted was that he saved them as jpg.

I use MS paint for a lot (if not most) of the ground work.

With this simple template I made in MS Paint...
Spoiler
(http://i.imgur.com/o2K9nb9.png)
[close]
...I created this fleet of ships...
Spoiler
(http://i.imgur.com/KPo0zTx.png)
[close]

...which I really should use for a faction one of these days.  :D

That's similar to what I do with Blackrock too. I have a "greeble sheet" that I pull from to decorate on top of my sketches, then I glue it together by drawing on top and etc. It's kindof like working with BSF shipmaker, except entirely in raster graphics, heh.

Those would make for an awesome faction.. maybe you could use them as antagonists for Project Batavia?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on December 04, 2013, 10:15:59 PM
omg yes that's brilliant!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 05, 2013, 10:08:35 AM
Spoiler
(http://i.imgur.com/URCkreJ.gif)
[close]
concept, WIP of a new capital for the republic of erc minifaction
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on December 05, 2013, 11:25:51 AM
Just a quick frigate based on reference picture(credits to author), tried to preserve original color, but forgot about it half way. And also added potential mounts.
Reference
Spoiler
(http://fc05.deviantart.net/fs71/i/2013/287/f/3/scout_frigate_wip_by_kapbl4-d6qh1u3.jpg)
[close]
Sprite
Spoiler
(http://i.imgur.com/8m9EjG1.png)   (http://i.imgur.com/WWOm7is.png)
[close]

Not much, but had busy days and barely had any time to draw.

Just will update this post:

Made a bomber using reference from the same author.
Spoiler
(http://i.imgur.com/jWOQ8cc.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on December 05, 2013, 03:14:38 PM
(http://i.imgur.com/URCkreJ.gif)
concept, WIP of a new capital for the republic of erc minifaction

I swear dude you need to make this into an antagonist faction and bundle it with Thule or something down the road. ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 05, 2013, 07:27:21 PM
@Cycerin
Let's see where this goes ... ;)

Newest stage of the WIP
Spoiler
(http://i.imgur.com/yWMPOwM.gif)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 06, 2013, 07:19:56 AM
@Cycerin
Let's see where this goes ... ;)

Newest stage of the WIP
Spoiler
(http://i.imgur.com/yWMPOwM.gif)
[close]

I see a diamond in the making...

Anyway, i went crazy with blackrock ships and threw them all together to see what the end result would be. pretty happy with them.

Spoiler
(http://i.imgur.com/p3FuQpk.png)(http://i.imgur.com/NWbM1ef.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on December 06, 2013, 08:10:10 AM
Every time you draw on paint, god kill a kitten.
There is absolutely nothing wrong with using MS Paint for spriting, I used it for all the spriting that I've done, and only used GIMP for transparency.
the only problem with the images he posted was that he saved them as jpg.

I use MS paint for a lot (if not most) of the ground work.

With this simple template I made in MS Paint...
Spoiler
(http://i.imgur.com/o2K9nb9.png)
[close]


...I created this fleet of ships...
Spoiler
(http://i.imgur.com/KPo0zTx.png)
[close]

...which I really should use for a faction one of these days.  :D

Wait, we could chop that picture up and make them into BSF sprites! Would be about time we made Starsector sprites directly into BSF.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on December 06, 2013, 11:14:19 AM
Thule, Republic of "Erc" or "Erk"? BTW it's funny, both of your newest ships have a very "Dominator-esque" feels with the two large hardpoints on the sides.

Valk, that BRDY capital ship is twice the size of an Onslaught. Would this come from Cycerin i would be surprised but strangely i find it absolutely normal when it's from you. ;D
Other than this, i like the sprites, even though BRDY ships aren't that symmetrical. Did you just made this for fun or do you plan to make a fan addon for Blackrock mod?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 06, 2013, 11:23:06 AM
No, i made them for fun, If Cyc wants to make something out of them, he can go right ahead, it will be a lot of work to get these non kitbashed and non symmetrical however. ::)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on December 06, 2013, 03:18:23 PM
Hah! Do I see a Valkyrians add-on in the near future? :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on December 07, 2013, 01:23:02 AM
Sort of a work in progress... going to add some more greebling (especially on the bottom bits), another shading pass, and a bit of wear and tear.

Ship on the left is replacing the ship on the right.
(http://i.imgur.com/QmndVZP.png)(http://i.imgur.com/iWZRr9v.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on December 07, 2013, 02:16:35 AM
hey, that's really nice! Gotta say that I've been looking forward to the older ships getting re-sprited in the style of the battlecruiser! Keep up the good work!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 07, 2013, 07:29:12 AM
I guess that's the "final" stage of the WIP.
Next is coloring this beast.  :-\
(http://i.imgur.com/cetwS3t.png)

@Helmut
Good eyes there mate ;) It's "Erk"!
Those ships are based on two of my favorite vanilla ships, the Enforcer and the Dominator. I love those bulky ships.
The initial idea evolved at the time when i was looking at this picture of the hawkenfleet:
(http://i.imgur.com/SVUM3Sul.jpg) (http://imgur.com/SVUM3Su)
I really liked the look and i think it was xeno who pointed out it looks like a mech from a top down point of view. I liked that idea alot.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on December 07, 2013, 09:48:35 AM
Sort of a work in progress... going to add some more greebling (especially on the bottom bits), another shading pass, and a bit of wear and tear.

Ship on the left is replacing the ship on the right.
(http://i.imgur.com/QmndVZP.png)(http://i.imgur.com/iWZRr9v.png)

Wow. BR level quality.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on December 07, 2013, 09:56:25 AM
Yeah, the Mayorate are becoming a really good looking faction. I expect to see them in a lot more collections soon.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on December 07, 2013, 10:56:41 PM
Was trying out sketching and accidentally created Trilobit frigate.
Spoiler
(http://i.imgur.com/UIPV1ts.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on December 08, 2013, 02:48:00 PM
@Magician:  I love that.  I'd mess with the engines just a wee bit, but that's about all.

@Kazi:  That's a considerable improvement, the lighting and shading feel a lot more natural. 

About my only critique is that it feels a little over-sized; I feel like it's missing the micro-detailing that says, "this is a really huge thing".
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on December 08, 2013, 03:36:10 PM
(http://i.imgur.com/jDPlsdW.png)

The body is just for showcasing the bodyparts. The parts are animated ingame. Frills and tendrils move, veins pulsate and ooze and claws snap around.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on December 08, 2013, 03:56:10 PM
video!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on December 08, 2013, 04:21:02 PM
suddenly, a wild SPAZ appears! :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on December 08, 2013, 04:26:04 PM
I am just going to create one 'ship'. Mainly made up of animated parts. Eyeballs, teeth, claws, boils, spikes. You name it.

It will be known as the 'Eater of Worlds'. Kind of Stephen King inspired.  :)


Working on the overall shape of the Eater of Worlds:
Spoiler
(http://i.imgur.com/lr4rv2c.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on December 09, 2013, 05:31:30 AM
Some of the bodyparts that are actually animated ingame. Just to give you an idea.

Spoiler
(http://i.imgur.com/najYKB2.png) opening and shutting eye
(http://i.imgur.com/OT7YAmh.png) blinking eyeballs
(http://i.imgur.com/I8JwbFo.png) moving frills within carapace
(http://i.imgur.com/AtCCroS.png) opening and shutting maw
(http://i.imgur.com/cxGdaCJ.png) beating organ
(http://i.imgur.com/tHjQ8Ep.png) glowing opening in carapace
(http://i.imgur.com/BjeqDdW.png) spike that lashes out
(http://i.imgur.com/f2ouBzI.png) bending talon
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on December 09, 2013, 11:50:07 AM
dayum. Is this going to be it's own little faction? kinda floating around space on its own and eating smaller things?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 09, 2013, 12:02:01 PM
Zombies! FINALLY! curse Uomoz for canceling the scourge! long live Erick!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on December 10, 2013, 04:50:01 AM
Got a few more turrets on the theme of the earlier ones - criticism gladly accepted!
Have been thinking of doing some ships to match up, but I'm having difficulty with the relative scale of things - most of what I posted earlier seems to belong more to the medium mount category, rather than small - most of them are bigger than the frigates you guys come up with! :P

The Zweihänder Rocket turret - a new take on rapid fire rocket systems, this alternative to the rocket pod, adds a long-awaited guidance system to the munitions and a tracking function to the turret itself. A powerful servo bundle inside the main casement gives the mount an higher traverse speed, and a much higher ammunition capacity than most other turrets. Thanks to the revolutionary cabling inside of the turret body, this system draws much less power from your ships' grid than existing advanced missile systems, while maintaining our trademark weapon system compatibility and ease of maintenance.
Spoiler
(http://i.imgur.com/vH7qeoT.png?2)
[close]

The small mount 30mm KwK L/56 - Feedback from Hegemony representatives has revealed an opportunity for the the Naysmyth Armouries product line to expand. The earlier proposed 7-ton turret chassis has been upgraded to a medium mount and we are proud to present this new range of 3-ton chassis, currently capable of mounting a single version of our combat-proven 30mm gun. All our guns are reverse compatible with every other Naysmyth turret, and you can expect further innovations to follow in this systems wake, each designed to fit the needs of an ever-changing sector. This 30mm is a perfect choice for ships of all sizes, wishing for an accurate, reliable and adaptable weapon system.
Spoiler
(http://i.imgur.com/pzoCW4b.png?1)
[close]

The dual .50 cal MG point defence turret - A brave foray into lighter armament, the dual .50 cal has been designed as a direct competitor to the already popular Dual Light Machine Gun system found throughout the sector. This version incorporates a rangefinder and enhanced Naysmyth servo bundles for better tracking and extended range. The inherent quality of Naysmyth design means that the guns will not EVER lose accuracy with extended range, and due to our 2nd anniversary celebrations, our new 3-month warranty includes a "money back" guarantee that lets you try out this alternative to your old point defence and not spend a single credit if you feel it needs improvements. Our technicians and weapon experts will be happy to hear your feedback.
Spoiler
(http://i.imgur.com/OC8kes3.png?1)
[close]

The 90mm KwK L/85 - This new mounting of the 90mm that enjoyed so much success on the 50-ton triple mount is more accurate, has an even higher rate of fire, and, thanks to a custom-designed servo bundle in this new, 12-ton turret, has as much traverse as some of our 7-ton medium mounts. This new addition to the Naysmyth Armouries family is aimed (with extreme precision!) at those Captains who enjoy the firepower of the large mount, but, due to ship size, ammunition cost and logistics capability, cannot deal with the crippling Ordinance costs of some of the other large turret mounts. This gun will allow you to enjoy the firepower that a large mount gives you, without compromising on your crew's safety, or the multiple hull mods, capacitors and vents that all ships need to survive in a battle.
Spoiler
(http://i.imgur.com/ZPWheB6.png?1)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Trylobot on December 10, 2013, 09:34:12 AM
Was trying out sketching and accidentally created Trilobit frigate.
(http://i.imgur.com/UIPV1ts.png)

I am very much a fan of this, though I can't explain why....
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on December 10, 2013, 10:26:51 AM
Can't blame you - good looking ship, somehow.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on December 10, 2013, 11:27:58 AM
Was trying out sketching and accidentally created Trilobit frigate.
(http://i.imgur.com/UIPV1ts.png)

I am very much a fan of this, though I can't explain why....

Because it's you.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on December 10, 2013, 02:28:56 PM
Eater of Worlds expelling a highly corrosive substance on a mineral rich asteroid, before consuming it:
Spoiler
(http://i.imgur.com/mPJW46G.png)
[close]

You should hear the sounds it makes.  ;)

The Eater of Worlds is near immobile, but it can move by regular gaseous expulsion (i.e. farting).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on December 10, 2013, 03:13:18 PM
ROFLcopter.

I must fight that thing now. It will be scary, but it will be funny!

Also, if you make your monsters have 100000 armor, buy only 5000 hull, it will represent squishy insides protected by a hard armor.

You could also make the monster eat any crew that you throw away in the jettison tab for an armor repair boost, or something!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Piemanlives on December 10, 2013, 07:47:14 PM
I like how it's equipped with roar...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dshaffer on December 11, 2013, 04:04:37 AM
Coming out of lurk mode to try to improve my ability. A bit hesitant to display my excuse for work, but the only way I'll ever improve is through criticism.

Essentially experimenting with ideas based on the Arilou from Star Control, but in a more detailed sprite form, suitable for inclusion in Starsector. Both are WiP and could use a bit more detail work, the skiff especially. Considering their origin, I do prefer a slightly more cartoony, smooth look to them, and realize they don't quite match the general Starsector aesthetic, but I don't really consider that a problem. The light source is meant to be above and roughly 45 degrees clockwise to the front, which I know is also different from the default.

Spoiler
(http://i39.tinypic.com/10f43e0.png)(http://i43.tinypic.com/ofygkm.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on December 12, 2013, 04:03:53 AM
Well, I like them - Perhaps so much red on the bigger one clashes a wee bit, and I can' really tell where the guns would go, but it's a nice aesthetic change, a good representation of some alien race with a very different (and much more sophisticated) design philosophy from us humans.

also, I think you guys kinda missed my weapon sprites and lore post (aka Death from Wall of text) on the last page...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on December 12, 2013, 08:31:35 AM
Erick, i have to say i was very skeptical when i saw you first concept of living ship. While the last version is better, it still feel very colorful for Starsector. I would like to see a gif to see it animated though.

Magician, very cool frigate indeed. Pretty alien-like.

dshaffer, for the lightning, just turn horizontally your sprite and it will be sufficiently similar to Vanilla. And indeed, they still lack some details. If you look at Kazi new ships, you can see some very faint "armor line" on the hull, i think your ships could benefice greatly for something similar. Also as you said the colors are very bright for the gritty style of Starsector but maybe with some animations and weird glow effects it could actually be cool.
 
Bjorn, first of all, the style seem like it is for a total conversion mod rather than an addon for Vanilla Starsector. And without the ships that go with, it's difficult to have an precise idea about your work. For example, the black outline contrast really hard with the white, plain surfaces of the guns. If you look at Starsector's ships and weapons, there is no black outline like this. Same thing for the shading, right now you darkened a side and mirrored it, giving some strange lightning. And i say it again, the guns are plain, they are perfect white without details, this way every single little mistake will seems obvious.

To counter this, just add greebling, still not good enough? Add more greebling. I did this for my pirates ships, if you just stare at them, they seems reasonably fine, if you look closer you'll see they are a mess of details trowed all together. That's why trying to go for more detailed and complex sprites is actually easier than smooth, clean ones, you can trick the eye by overwhelming it with details, hiding the mistakes.

That's why i recommend starting with kitbash first because you'll see ships and weapons pixels by pixels and you'll start to understand how Starsector style work. Add a vanilla weapon on it, cut the edge, desaturate it, increase the lightning, toy with transparency and you already got some reasonably correct sprite.

Here, in two minutes with an hellbore tube, a storm needler and an arablest i got some decent greebles on your KwK.

Spoiler
(http://i.imgur.com/3QCgLJX.png)
[close]

Also, still white background on your pics. And don't listen to the Paint devils advocates, everything you can do in Paint, Gimp/shop will do it better.

http://www.youtube.com/watch?v=WO23WBji_Z0
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on December 12, 2013, 10:22:15 AM
:D Thanks, helmut!, that greebled 90mm looks amazing! I'll have to try that out, and I'm glad you pointed out that I'm shading in the wrong direction - I thought something was off there. I have GIMP, and have toyed around with it a little, it's just that I have no idea what all the buttons do! :P And about a mod - I'd love to throw one together, but my coding skills are quite literally non-existent. I'll try to pick it up eventually, but I'm going to work on spriting first.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on December 12, 2013, 08:37:03 PM
How's this for a generic helmet man? Citadel style outfit, I guess. Not unlike their ships... or my drawing ability.  :P Nevertheless, it is my first portrait!

(http://i.imgur.com/KfT5x4w.png)

I think that it still feels a little flat, which could use some fixing, and to be honest, I have no idea how. I also thought that some of the lighting was strange, and disagreed with itself on multiple occasions, but I think I fixed all of that.

Note to self:
Spoiler
They are not aliens, no matter what they say. They just have a weird metallic beret.
[close]


Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on December 13, 2013, 02:39:02 AM
Updated cruiser sprite (final version!). There's a few things I could probably still add or change, but... meh. Kinda tired of spriting this one.
(http://i.imgur.com/hHnx5DE.png)

Here are a couple renders from various points in the painting process. Always thought this sort of "timeline" looked cool. Anyhow, enjoy.
Spoiler
(http://i.imgur.com/iibryqH.png)(http://i.imgur.com/bRW30zT.png)(http://i.imgur.com/PNiWbiz.png)(http://i.imgur.com/cGznXWC.png)(http://i.imgur.com/SP4CMKk.png)(http://i.imgur.com/wknj246.png)
[close]

dshaffer, you should make the shading and highlighting a lot more intense. My sprites dramatically improved once I decided to go crazy with lighting fx.

Also tried making a portrait (VERY WIP... ). I would try giving you useful criticism, Foxer, but I have absolutely no idea what I'm doing. I drew the nose with the burn tool lol  :-[
(http://i.imgur.com/9ejEW86.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Piemanlives on December 13, 2013, 08:44:30 PM
I don't really know what kind of advice to give the portrait but I'd recommend adding a bit of texture to the hair to help define it a bit later on. Also good show on adding shadows to give it a bit of dimension.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on December 13, 2013, 08:52:58 PM
Kazi, very nice ship sprite! I envy you!

Also, your portrait is better, cause its a human face!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on December 14, 2013, 04:36:55 PM
Spoiler
(http://i.imgur.com/KYUUcGt.png)
[close]

On the left, the old viper, on the right, the new one.

My first attempt at reworking CFS sprites. And for those who are curious, i used kitbashed BRDY parts.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on December 14, 2013, 06:06:20 PM
Very cool, but maybe brighten it up a bit? Tis a bit dark.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on December 14, 2013, 06:07:50 PM
Nice job, but I've never said it was okay for people to kitbash my stuff for their own mods. Have you considered simply using the same method I built the look around? BSF, and then pixel art on top + heavy editing?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 14, 2013, 06:13:28 PM
I guess they thought it was because i posted my BRDY abominations here, no? ::)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on December 14, 2013, 06:18:22 PM
Well the original ships he's reworking are already BSF. If he edited them and drew on top he'd have the same result, but it would be entirely his own.

Making ships in the BSF style is inherently a collage type of work where you use section sprites (basically greebles that have the same style, but individually can be used for almost anything) drawn by other people. In my case Kaelis and dsmk2 made the sprites. Kaelis designed them based on old mecha drawings specifically to enable people to make good looking ships. In the dstech case they are more derivative, but he also okayed it for use in original ships.

When helmut uses stuff I specifically hand drew to make my ships stand out, I think it crosses the line from collaborative collage and into sort of.. kitbash, I guess. Which I think is pointless given how much there is to work with. Why use brdy greebles after my process of pixel editing, color correction and digital painting and then color change them to try to make it resemble the faction less? Just use the millions of BSF sprites out there and do it from the ground up.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on December 14, 2013, 06:34:41 PM
^I'd say the main issue is that working with the BSF shipmaker requires a certain degree of skill, even if you want to make it into a template only to be photoshopped like crazy later.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on December 14, 2013, 06:39:22 PM
Welp, my bad, should have asked before.

I tried to make ships from the BSF editor but the parts aren't really as detailed as i wanted (CSF originals ships are made like this). Also i'm not able to make things from scratch, only copy/paste, that's why i use greebles from other ships. And yes, after seeing Valk kitbash, i thought it could be fun to try with BRDY ships and given that both CSF and BRDY originally come from the BSF editor, i thought it would look good.

Oh well, i'll try in another way then. BRDY were tricky to kitbash anyway.

And yes it is very dark, CFS color scheme is supposed to be black/red/yellow.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on December 14, 2013, 06:41:50 PM
Honestly, with the amount of people here who kitbash and don't seem willing to invest some time into learning to do pixel art, it's sort of baffling. Just keep at it and eventually it'll look good. If you look at how BSF sections are drawn, it's rarely more than black outlines with fills. It's easy to draw new stuff to connect and unify them once you've assembled a few to make a general shape. Then you can add a gradient wash and some simple shading to add depth, and some color filters, and you have basically done what I do. It takes exponentially less time to master than say david, mshadowy and mesotronik's approach of sketch, large scale painting, small scale pixel art. I did that myself for the Convergence and Eschaton (although the eschaton was weird, that was like BSF ship, digital painting, and then shrunk pixel art+ collage of my earlier bits to make it fit in) and it's just a much greater amount of work.

Also if you want black/red/yellow you should go look for the dsm2k and dsm2k-SWA sprite packs over at the wyrdysm forums, they'd probably be a great fit.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on December 14, 2013, 06:50:02 PM
@Cycerin

Since we end up sharing most of our stuff around anyway, what's the point of keeping people from kit-bashing your stuff? Like I get the whole 'I made it tho' bit for sounds and such, but if people are using bits of your stuff to make new stuff I think it's more of a contribution than a theft, considering that's one damn fine ship and isn't taking BRDY's colours or major design principles.

As defined in Kopimism, "Copying or remixing information communicated by another person is seen as an act of respect and a strong expression of acceptance," so within the community here I don't see the point in restricting people kit-bashing and remixing sprites as ling as there's credit involved.


Also, I'm not dead guys. I'm just working on a lot of other stuff. I'll be back next semester since I have Computer Science 30 and will be working on some stuff for Starsector.

Still looking for someone willing to kitbash me some stuff..
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 14, 2013, 06:54:32 PM
Who are you? =I
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on December 14, 2013, 06:54:57 PM
Honestly, when I first saw Helmut's kitbashed ship, I though it looked like a BRDY ship (looks good though, Helmut!). I can understand why Cycerin doesn't want to have parts of his work used by others. And he has every right to ask people to stop using them. It looks like Helmut understands this and isn't sore about it. So as far as I can see there is no issue here.  :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on December 14, 2013, 06:56:32 PM
I'm not explicitly telling him to stop doing it. :P The thing is that if you kitbash my stuff, you're one step away from just doing what I do, so why not do that instead of kitbashing my stuff? It's backwards in a way, and it also slightly diminishes the uniqueness of my faction's look when he uses details I specifically make sure to include on all my ships to create a cohesive look for the faction. So basically I'm just like "... why, though?"
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on December 14, 2013, 06:58:27 PM
Ah, I see. I misunderstood. Nonetheless, what I wrote still stands in case someone else is uncomfortable with having their work picked apart and published as a mod.  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on December 14, 2013, 07:43:37 PM
Mr. Vinya, please poke me on Skype, I have a wise idea...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on December 15, 2013, 06:49:27 PM
Mr. Vinya, please poke me on Skype, I have a wise idea...
:
I'm just working on a lot of other stuff. I'll be back next semester since I have Computer Science 30 and will be working on some stuff for Starsector.

Who are you? =I

Valk I've been here for quite a while and we've talked a few times, each of them about you forgetting who I was... -_-
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on December 15, 2013, 11:15:32 PM
Had a think about my sprites, and figured that the best place to start was with existing weapons. In effect, this is inspired by the shape of the single and twin autocannons, but it's not actually a kitbash.

the new shape of the single 30mm!
Spoiler
(http://i.imgur.com/Xn5Yp8q.png?1)
[close]

and the twin (also a small mount)
Spoiler
(http://i.imgur.com/dueBO5C.png?1)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on December 16, 2013, 12:14:18 PM
Much better Bjorn. The twin variant however look like one gun overlapping the other, maybe my eyes are tricking me.

Still white background. When you save as a PNG, your background should look like this to be transparent:

Spoiler
(http://i.imgur.com/I2dmI2l.png)
[close]

But other than this i'm still bugged by the right gun, i don't know why...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on December 16, 2013, 12:25:15 PM
yeah, you're not alone. I wanted to try and shade it in a similar way to the vanilla dual autocannon. It seems to have the same shading issues. And I can't seem to get that transparent background - I'm not using GIMP or PS, and I'm not sure how to get it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on December 16, 2013, 04:10:13 PM
aaaand double post :( Sorry, but wanted a bit of advice on how to improve a large mount I drew.

Spoiler
(http://i.imgur.com/0cQ9CJQ.png?1)
[close]

and here's a triple 30mm (again, based on the vanilla autocannons.)
Spoiler
(http://i.imgur.com/CH7T8sy.png?1)
[close]

heh, the white backgrounds return!!! :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on December 16, 2013, 04:55:23 PM
i see great improvement on those Bjorn, specially its details, try doing the same treatment to the "first" ones you posted here
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on December 17, 2013, 02:50:51 AM
Yes, SIR! :D I was hoping that this aesthetic had some fans. I'll see if I can't muck about with a falcon and a hammerhead to build a ship to mount these. expect better missiles soon, and some variants on these turret types. (I'm thinking a MG or minigun PD with a gun shield on the small or dual 30mm small mount. possibly a flak updrade for the triple medium mount.)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on December 17, 2013, 09:48:21 AM
Great improvement :)

Here's my critique, with rework.  

Basically, the lighting wasn't consistent and there were a lot of fuzzy bits where it wasn't clear where the shapes were :)

It's great that you're progressing to the pixel-art stages of incorporating details, but you still need to do a lighting pass over them and clean them up, otherwise you end up with a bunch of things that confuse the eye, instead of a nice, clean shape :)

Also, consider using a wee bit of color.  IRL, metal is almost never actually monochrome, and besides which, I'd expect paint and other materials, so it wouldn't be monochrome anyhow :)

Oh, and it's offset to the centerline, like it should be, both height and width are now power-of-two, and if you want a "shadow", use an under layer, because you'll need to add an under to the weapon, and you don't want a solid for the shadow (see weapons examples with an under).

(http://i.imgur.com/0cQ9CJQ.png?1)(http://www.wolfegames.com/TA_Section/boomer_cannon.png)
A similar cannon design, with some color.
(http://www.wolfegames.com/TA_Section/sweeper_turret_base.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on December 17, 2013, 10:19:27 AM
Yep, better indeed. About the clean shape, i tend to disagree. Starsector sprites are everything but clean, when you look at David's work, there is no black outline like in your reworked gun. A sprite too clean will look very weird compared to vanilla style. A very fuzzy one won't work either though, you have to find the middle ground.

However Xeno is right about some details. His gun version have a slightly darkened barrel, he also got ride of the big gray base under the cannon which look a bit messy. More details added too, it always help. Metal indeed can have some very faint shade of green and blue on it, not only grey. But honestly it can be tricky to add those shades when you are drawing it pixel by pixel.

Another thing about your weapons are their length. They are very loooooong. I had this problem too before, all my weapons were oversized. For exemple, here is your gun with the Autopulse (the biggest vanilla gun i think).

Spoiler
(http://i.imgur.com/z4KDPxC.png)
[close]

It's almost 10 pixels smaller than yours. It doesn't seems big deal, but when you try to put it on a ship it will overlap with other weapons.

Spoiler
(http://i.imgur.com/7OzMRRW.png)
[close]

(Yeah i thought it looked good with Batavian ships)

That's why when i sprite a weapon, i always have a bottom layer with a vanilla gun, that way, i can directly see if my sprite seems too long or too thin compared to the original. Also work with ships.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on December 17, 2013, 10:43:12 AM
The strong outline's definitely my preference, although here I think it's a little confusing, because it looks black on such a light background (it's a dark gray) and we shouldn't use true black on outlines unless they're exterior shapes on ship hull areas that are really dark. 

Why solid outlines? 

It looks cleaner in the Refit Screen, which is about the only time it matters.  It gets "fuzzed" during gameplay, just like everything else, due to how sprite rotations work, so there isn't any point in worrying that it won't look "right". 

That said, I'm really picky about it, to the point where I've done cleanups on a lot of Vanilla stuff that I felt was too fuzzy, so I'm probably not a fair judge of these things :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on December 17, 2013, 10:54:09 AM
wow, that's awesome, guys! Thanks for the advice. I have been trying to have white casings for the turrets, but it always turns out metallic unless I REALLY cut down on shading. Still trying to get that balance right! And while I do prefer longer guns - I thought the small mounts were ok - the large could be a bit less long. On the other hand, I figured these to be fairly rapid - firing, so there wouldn't be long periods of time where they'd be overlapping. And besides, some people like that thing (Erick, this is the part where you back me up! :P) I'm glad I'm getting so much feedback, and, need I say it, you chaps are free to use these as inspiration (ha ha) or as actual in game sprites (once you've fixed them to your preferences)

Here's an early EARLY go at a ship - it's still conceptual at this moment, almost a palette. (I might have gone a bit too big for a first go :P)
Spoiler
(http://i.imgur.com/KpL5Y16.png?1)
[close]

MORE WHITE BACKGROUNDS!! MOARRR!!! :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on December 17, 2013, 12:49:26 PM
Nothing wrong with barrels overlapping guns as long as the ship sprite supports it.

I.E. higher and lower decks.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on December 19, 2013, 06:58:00 AM
Ok, here goes my first attempt at actual spriting... I've a long way to go.

(Stage One - shape and colour)
(http://i.imgur.com/c1UVKvf.png)

I've yet to even try to greeble it, and all in all I think it looks awful.

Hopefully one day I'll be able to do it some justice.

Edit:

Any tips at all would be most welcome.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on December 19, 2013, 07:44:37 AM
Overall shape and definition is pretty good. Have you considered adding one pixel thick lines of highlight below the black outlines on the front? The entire sprite appears faintly "plasticky" because of the dull highlighting. It also needs grebling, as you admitted. Add some spurs to the front maybe?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on December 19, 2013, 01:46:58 PM
(http://i.imgur.com/6r6krXu.png)

Here's a thing I made way back for fun that isn't getting used for anything. Feel free to just.. use it for whatever, kitbash it, or anything really.

If not then I'll probably turn this into some sorta mini faction over the next year. It's just so... GOLDEN.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on December 19, 2013, 02:29:36 PM
goodlord.jpg
:O
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on December 20, 2013, 12:20:40 AM
Ok, here goes my first attempt at actual spriting... I've a long way to go.

(Stage One - shape and colour)
(http://i.imgur.com/c1UVKvf.png)

I've yet to even try to greeble it, and all in all I think it looks awful.

Hopefully one day I'll be able to do it some justice.

Edit:

Any tips at all would be most welcome.

Adding lights helps a lot to add interest. Use a 2-4 pixel brush (Hardness 50 and 75 work really well if you're using GIMP) to add the lights. Change up the colors a bit. For really big lights, use the dodge tool to brighten parts of the light. Airbrush around where the lights will shine with a darker version of the base light color.

For highlighting/shading, create a layer in "soft light" mode and airbrush white/black onto it (in different layers). Now in another layer (soft light again) draw harder highlights/shading with a brush. For really dark shadows paint in a "hard light" layer. Adjust layer opacity until you're happy.

Those techniques are literally all I did to add lighting to this sprite here (granted I did have an easy starting point):
Spoiler
(http://i.imgur.com/iibryqH.png)(http://i.imgur.com/W9863aW.png)(http://i.imgur.com/wknj246.png)
[close]
(before/with lighting/with lighting+details)

Bjorn, save your sprites as .png in RBGA format. Now delete the white background and it will be transparent.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on December 20, 2013, 12:23:39 PM
Working on a little Christmas present for myself and my favorite little person. 

Spoilered because it's still at the OMG HUGE stage but I thought it might be fun to see :)

Spoiler
(http://www.wolfegames.com/TA_Section/swordfish_wip.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on December 20, 2013, 01:16:56 PM
Basic lighting:

Spoiler
(http://www.wolfegames.com/TA_Section/swordfish_wip2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on December 20, 2013, 01:38:07 PM
Color:

Spoiler
(http://www.wolfegames.com/TA_Section/swordfish_wip3.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on December 20, 2013, 02:16:33 PM
Final workdown and sprite (probably needs a little pixel-art love later).

Spoiler
(http://www.wolfegames.com/TA_Section/swordfish_wip4.png)
[close]

(http://www.wolfegames.com/TA_Section/swordfish_wip5.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on December 20, 2013, 02:33:26 PM
Is that what I think it is?

It is isn't it?

BEBOP!!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on December 20, 2013, 05:57:19 PM
I have always wanted my very own Swordfish II in a game.  But none of the games I've seen one modded in have done it any justice, largely because it's so special in terms of weapons / effects.  I think SS can do it, with a little help from some coder-fu :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on December 20, 2013, 08:58:21 PM
OK, I think this is final, after cleanup.  Old / New:

(http://www.wolfegames.com/TA_Section/swordfish_wip5.png)(http://www.wolfegames.com/TA_Section/swordfish_wip7.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on December 21, 2013, 07:29:22 AM
xenoargh, will you add AA to outlines later or is it intentional that some lines are blocky? Always skipped this part in my own sprites, but now actually see that maybe it will be good thing if I learn how to do it, seeing how little blocky outline distracts from viewing your great sprite.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on December 21, 2013, 07:39:02 AM
Y'know, I showed the final build to my favorite little person this morning, and they actually liked the pre-pixel-art version better at first, largely because of the issues with stepping. 

It's really weird; usually, I'm a firm believer in getting rid aliasing in general, and my main issues with the pre-final were that the colors just weren't all that great and too much detail got lost. 

But with this one, the stepping on the wings is so obvious and pronounced that for that final wip7, I re-combined the pre-final with wip6, largely to re-establish the aliasing behind the wings.

It's still not perfect; I presume there is some sort of value / aliasing trick I should be doing here to make it less obvious to the viewer.  I may actually post this one up on that pixel-art forum we found and see if the pros can explain why it's going wrong, as I'm a little stumped (and the sprite's not so big that a demo would take long).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on December 21, 2013, 09:07:31 AM
I like the left one better as well. ;D Looks really nice, nice job.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dmaiski on December 21, 2013, 11:00:44 AM
now you just need to animate the engine and the gun :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on December 23, 2013, 11:05:41 PM
Update of one of my frigates.
(http://i.imgur.com/kSfm4cO.png)(http://i.imgur.com/eO7o4QR.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on December 24, 2013, 03:04:25 AM
ooh, that one's nice, Kazi! I think that the two rear antennae are a bit out of place, though. They could do with a little brightening up or slimming, like the front pair.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on December 24, 2013, 06:14:49 AM
Aliens!

Spoiler
(http://i44.tinypic.com/2ntfp87.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on December 24, 2013, 10:14:37 AM
Throw the cheeeeese! :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on December 29, 2013, 04:40:56 AM
Long time promised TuP version of the Buffalo:
(http://i.imgur.com/4jbDbSS.png)
The Wildebeest-class destroyer

Armed with 4x small missiles, 7x small ballistics, 1x medium universal, 1x medium missile.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on December 29, 2013, 05:11:03 AM
I hope no shields!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on December 29, 2013, 07:08:51 AM
I hope no shields!
Or engines!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on December 29, 2013, 07:38:25 AM
I hope no shields!
Or engines!
That makes no sense!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 29, 2013, 08:01:47 AM
Zorg doesn't have any engines, how does THAT make sense!? =O
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on December 29, 2013, 08:02:54 AM
Very ramshackle-like, i love it. Just the left "ladder" thing that seems a bit too thin to support anything, otherwise it's good.

Lordzias, the lightning is the same on both sides of the ship, it's weird. The bridge also stand out a bit too much from the rest of the ship (probably the black background behind it giving too much contrast, i'm not sure). Aside from this, it's pretty cool, i like the engines, even if they are a bit plain right now.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sundog on December 29, 2013, 09:27:12 PM
So I'm putting together a faction and I could use some advice on how to make these guys look better without investing too much time. I also have a few specific questions:
1. Do you guys think the smoothness of the armor plates conflicts too much with the vanilla style?
2. Is anti-aliasing around the edges (like the one on the left) important? It doesn't seem to matter once they're in the game.
3. What's the ideal image format?

Many thanks  :)

Spoiler
(http://i.imgur.com/VSZaRDD.png)(http://i.imgur.com/qyOcNvQ.png)(http://i.imgur.com/JdR7ayW.png)(http://i.imgur.com/yH06ScF.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on December 29, 2013, 10:31:07 PM
First off, welcome and good luck with your project.  These are interesting forms with a unique style and I'm looking forward to how they turn out :)

1.  Yes; small greebles (especially some lights in a hue that works) would really help.  The "exposed" areas look nice and greebled, but the "armor" just feels a bit too bland.

There's also a fair amount of banding / noise which isn't terribly attractive.  Looked closely at it, and it looks like some sort of pattern, but at a distance, it just reads as noise.  If you've got these in layers and that's able to be removed, I'd do it; it may have sounded great ("space camo" or whatever) but it doesn't work.  Failing that, select those areas and do a little bit of Gaussian Blur to average out the noise.

The really dark detail areas need more contrast, they're reading as black unless I squint really hard.

There are also some places where painting in light / shadow to indicate relative height a bit better would really improve how well we can read the forms; these are not nearly as flat as a lot of newbie-art we see here, but they feel pillow-shaded in a lot of areas.

2.  AA is a very mixed bag at best.  You need to be careful about it not turning fine details into mush.  On the edges of sprites, it's really only important if there are severe problems with stepping (which you don't really see that often).

3.  PNG 24-bit with translucency is the only format SS accepts for ships; otherwise, at best you get an invisible sprite.  If a Photoshop user, use Save For Web to build PNGs for SS.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sundog on December 30, 2013, 09:23:33 AM
Thanks zenoargh!

Yeah, I think the texture on the armor is a little tacky too. I think it looks better that way than without though. I've got an idea for a texture that will look more like plating than just noise. I'll try it out. I've had a heck of a time trying to get the armor looking sleek without making it look bland.

I'll up the contrast on the exposed areas and add some lights (been meaning to do that anyway).

Any tips for how to improve lighting/shading? I've been trying to shade as if the only light is above the ship, but, as you can see, I've had limited success.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on December 30, 2013, 09:45:50 AM
I hope no shields!
Or engines!
That makes no sense!

 I think I see a thermal pulse cannon on its nose.
 Does it work?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on December 30, 2013, 10:15:35 AM
@Sundog:

Patterns only work on flat surfaces.  This is because patterns are by definition flat, whereas the surfaces may be at angles; they just confuse the eye.  Instead of a pattern, use a few small, specific details to improve the sense of details on the surface- a few little bumps and holes and a few panel lines can greatly improve the look and aren't much work :)

Oh, and lighting!  The light on Vanilla art is slightly in front of the ship.  Tall objects need to cast shadows "down" to really get it feeling the same way :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dshaffer on December 30, 2013, 12:36:48 PM
A couple Arilou fighter drones. These are actually a bit older, and I changed how I did some things after these, but everything else is essentially a WiP.
Spoiler
(http://i42.tinypic.com/33diihl.png)(http://i40.tinypic.com/auuzxx.png)
[close]

And said 'WiP' so you can see how I've changed styles a bit. I'm doing a lot of experimenting with this guy, so it's taking me a while. I'll likely revisit the Arilou after I do a few Earthling ships.
Spoiler
(http://i39.tinypic.com/20h2ddi.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sundog on December 30, 2013, 01:01:19 PM
So I figured out some things about shading and took some inspiration from the armor panels on the Grey Death ship I liked to fly around in Vacuum (yours xenoargh?). Overall I'm liking this look a lot better than the first one I posted. It's a lot closer to what I originally envisioned. Thoughts?
Spoiler
(http://i.imgur.com/lTwfypy.png)
[close]

Edit: Also, I tried to save in 24-bit .png (using Paint.NET), but for some reason it made the background white. I can save in 32 bit format without any such trouble. Help?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on December 30, 2013, 04:52:23 PM
The Grey Death was a one-off somebody built here that I jazzed up a little.  Anyhow, that's a big improvement :)

The only critique I can give is that a few of the panel lines aren't matching the light source quite right, and the point lights could be  little sharper in places.  Otherwise, that looks great and I can't wait to see it flying around in the game :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sundog on December 30, 2013, 06:30:33 PM
Cool  :)
I'll tweak the point lights and panel lines, then get to work updating the others.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on December 31, 2013, 02:10:19 AM
I dunno, i liked the previous armor pattern even though it was very small, it really gave it an alien-like feel. The new one is still pretty good though, just more conventional but then that's maybe what you're aiming to.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sundog on December 31, 2013, 02:52:10 PM
I dunno, i liked the previous armor pattern even though it was very small, it really gave it an alien-like feel. The new one is still pretty good though, just more conventional but then that's maybe what you're aiming to.

I guess I do want the ships to look more conventional in the sense that I want them to mesh well with Vanilla. Originally I was going for sleek, shiny white armor covering dark, mechanical-looking internals. I think the second one is much closer to that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on January 01, 2014, 10:55:45 AM
@Sundog- To make the armor plating look a little bit more natural, I'd recommend toning down the highlights a bit. Maybe spread them out a little bit with the blur tool as well. For the paneling lines, make them much closer to the shade of the actual armor plate (so they don't stand out quite so much). Also a neat trick is to never use the pencil tool for drawing lines, use the brush tool at 100% hardness and all of the lines you make will be antialiased. I might also recommend some lighting, airbrushing colored lighting on top of your sprites can make them come to life a lot more.

Tried to do another portrait (gave up on the last one). Completely new style this time. (WIP...)
(huge image)
Spoiler
(http://i.imgur.com/d9AiJkW.jpg)
[close]

Basically, I tried to see if I could replicate this amazing SOTS2 portrait:
Spoiler
(http://i.imgur.com/AZ25Hzx.png)
[close]

Obviously, I still have aways to go... comments are always welcome.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on January 01, 2014, 01:43:22 PM
Kazi when doing portraits I find it helpful to reference the legend himself, Andrew Loomis (http://www.scribd.com/doc/501782/Andrew-Loomis-Drawing-the-Head-and-Hands).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: LiquidStang on January 01, 2014, 02:04:06 PM
It's a bit confusing, because it looks black in this light background (dark gray), and we did not really black outline, unless the vessel represents the right wing instead dark.

Why strong review?

It looks clean, the only case in which it is irrelevant. It gets a "fuzzed" during the game, as in all things, as the sprite rotation, so there is no sense of fear that the "right" will not see.

This means that I am very picky about, to the point where I clean up a lot of things, so it's not a fair judge.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sundog on January 01, 2014, 04:58:51 PM
It seems there's a wee bit of contention concerning the armor texture of my little ships. Perhaps I should start a poll?  ::)

LiquidStang, I agree that anti-aliasing becomes a non issue when a sprite is shrunken and rotated by the game, but sometimes the game enlarges them too. When you zoom in on the refitting screen for example. It became very easy to spot some of the ugliness pointed out by kazi when I zoomed in on this sprite. He was just giving me his opinion and advice (which is what I'm here for), so I wouldn't worry about it.

@kazi:
1. What do you mean by highlights?
2. I completely agree about the anti-aliasing. I was just too lazy to do it right the first time  :-\. Will fix.
3. The panel lines are on their own layer, so I can change the contrast (via opacity) very easily. I chose to use high contrast in hopes of making the paneling visible during battles when the player is zoomed out all the way, but it only shows up as noise anyway. I'll experiment.
4. Airbrushing? Please don't make me open GIMP. It takes like an hour to load and uses half my RAM  :(. I'd kill for lighting effects like the Mayorate ships have, but I'm at a bit of a loss as to how to make it happen. I'll see what I can do though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on January 01, 2014, 05:58:55 PM
@Mesotronik - That looks like an awesome book. You've given me an absurd amount of reading material lately though, haha...

@Sundog - Yeah I do everything in GIMP. Sure its a pain to load, but it really pays off once you get past the steep learning curve.
1. I mostly meant the white overlay that makes the metal armor shiny. They're expertly done, but slightly too bright. If you have those highlights in a layer by themselves, you can just turn down the layer opacity. You could alternatively do a levels adjustment so they aren't quite so bright.
2. & 3. Yeah it took me awhile to figure the brush trick out. If you turn down the line opacity or otherwise make them closer to the armor color, the fact that the lines were done with the pencil will barely be noticeable at all (you can probably avoid redoing them that way).
4. All of the lighting fx for my ships is just me airbrushing white (for highlights), black (for shadows), or colors (when the lighting on the ship illuminates nearby stuff) onto the sprite with the layer mode set to "soft light." The actual lights themselves are just done with the brush.


Worked on the portrait a bit more. There was an issue with the nose that made the whole face look crooked. Fixed now (mostly  :P).

Here's how it will look ingame:
(http://i.imgur.com/ktF2W19.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on January 01, 2014, 08:25:07 PM
The portrait is improving at a solid pace , nice job!

One minor thing is that if you are trying to replicate the vanilla style, they should have an outline on them. Beyond that it is just detail work that will come to you in time :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on January 02, 2014, 05:47:28 AM
@Sundog

Did you draw the lowlights / highlights on separate lowlight / highlight layers?

If so, the armor plating effect on the BRT was done in a very simple and similar way, as you appear to have done for that ship.

Spoiler
(https://dl.dropboxusercontent.com/u/66536185/pack_BRT.png)
[close]

In the BRT's case, the added complexity was achieved simply by copying the highlight / lowlight layers several times - and applying Paint.net filters (such as glow), changing some to overlay, changing some to lighten/darken, shifting hues, adding noise etc. Basically just from the simple lines, by copying the layers and overlaying them and faffing about with some of the values I felt like I improved the look with a minimum amount of work.

It wasn't done in any particular scientific way, just spending 20 minutes or so messing about with lots of copies of those two layers.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on January 02, 2014, 07:16:04 AM
kazi, try to not add colors, detailed shading before you have satisfying shape/linework. If shape, major lines are good, everything else will be better. Also try to rotate a bit your portrait, apply some lines to check if proportions are right, draw top-down, side views just to see if your decisions make sense in sense of 3d form.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 02, 2014, 07:32:10 PM
Two scrappy destroyers for TuP

(http://i.imgur.com/QaQcuRS.png)
Hermit

(http://i.imgur.com/4jbDbSS.png)
Wildebeest
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 02, 2014, 07:35:36 PM
Both of those are great designs :)  Could use a little more work on cast shadows from the taller parts, but the pixel-work is really tight and I'm loving the ramshackle feel :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Shellster on January 02, 2014, 08:15:46 PM
Hi everyone, here are my first attempts at kitbashing:
Spoiler
(http://i.imgur.com/KAKtmro.png)(http://i.imgur.com/9YpKLpr.png)(http://i.imgur.com/LqbI9MO.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 02, 2014, 09:23:10 PM
I love the clean look of these, great job on your first sprites and welcome :) 

I feel these could use a warm color to create a stronger contrast; you might want to try toning the gray areas a little warmer and see how that feels. 

I also think these would also be improved by using some lighting to give it a better sense of scale. 

Other than that, I'd have to say that the first one is by far my favorite of the three, in terms of design, but that's just taste :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Shellster on January 03, 2014, 12:35:23 AM
Thanks for the welcome and the useful tips  :), Ill try and apply what you said into my sprites.

I have to agree that the first one is also my favourite :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 03, 2014, 05:34:13 AM
Another junkyard boat:

(http://i.imgur.com/zc647fs.png)
Platypus-class Frigate

Fast Missile Racks system
4x small missile
2x small ballistic
2x built-in single MRM
2x built-in MRM rack
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 03, 2014, 08:12:40 AM
The two new TuP ships are very good Erick. The Hermit is probably one of the best scrappy ship of the mod.

Shellster, very impressive for a first try, i especially like the right one. But adding a second color in the scheme make it less monochrome i think.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 04, 2014, 10:02:41 AM
Don't forget to put pictures in spoilers
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 04, 2014, 10:10:27 AM
Don't forget to put pictures in spoilers

Only if their size warrants it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on January 04, 2014, 12:04:04 PM
Those ships look very nice, Erick. Nice work. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Jonlissla on January 04, 2014, 12:48:35 PM
Two scrappy destroyers for TuP

Looks great, especially the Hermit. Has a unique look about it.

Another junkyard boat:
Platypus-class Frigate

The center of the ship looks extremely brittle, like it's being held together by a toothpick. Is it possible to attach the front and the middle a little bit more?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: LiquidStang on January 04, 2014, 04:36:58 PM
And do I have something to share with you.

Spoiler
(http://i1292.photobucket.com/albums/b563/dayjomasteele/disnay_zps0257bf77.jpg)
[close]

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on January 04, 2014, 05:02:24 PM
That picture is so small as to be unintelligible.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on January 04, 2014, 05:37:34 PM
And do I have something to share with you.

Spoiler
(http://i1292.photobucket.com/albums/b563/dayjomasteele/disnay_zps0257bf77.jpg)
[close]

Spoiler
(http://8tracks.imgix.net/i/001/336/504/77366.original-9126.jpg?q=65&sharp=15&vib=10&fm=jpg&fit=crop&w=521&h=521)
[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 04, 2014, 06:12:25 PM
Experimental stuff.

Spoiler
(http://i.imgur.com/DCLuvEp.png)

(http://i.imgur.com/MgERXof.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on January 04, 2014, 06:49:33 PM
AWESOME
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on January 04, 2014, 07:39:31 PM
Interesting ultrahightech look! The first one is great, the second one maybe a tad flat-looking. These ships would look very 3d with some gentle shadow gradient to each side.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on January 04, 2014, 09:39:10 PM
Older animation I made for the Fenrir. Yes, that's the thingy from the Wolf. :3


MISSILES CAN COME OUT OF ANYTHING!

(http://i.imgur.com/m9uNyG2.gif)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 05, 2014, 05:36:44 AM
Conquest Battlecruiser to the left / Dreadnought Battlecruiser to the right (for TuP)
Spoiler
(http://i.imgur.com/eE5buni.png) (http://i.imgur.com/21Yo3lV.png)
[close]

Armed with 1 large ballistic turret, 2 medium ballistic turrets, 1 medium energy hardpoint, 6 small missiles, 2 medium missiles, 1 large missile, 1 small universal hardpoint, 1 small universal turret, 10 small ballistic turrets, 2 build-in MRM racks.

The sprite still needs some work.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on January 05, 2014, 05:53:23 AM
What if you gave that monster a turreted TPC on that large middle mount? Built-in? Daaamn that would be cool.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 05, 2014, 06:11:03 AM
What if you gave that monster a turreted TPC on that large middle mount? Built-in? Daaamn that would be cool.

Not a bad idea!  :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 05, 2014, 06:49:35 AM
Very good ship Erick. It indeed need some work on the center section as it stand out a bit too much from the rest of the ship. Other than this not much to say, i like it.

Vinya, the animation is smooth yet the sprite is kinda blurry. Also, the missile that pop out of the turret actually looks more like a cannon than a missile. Unless that's the cannon that fire the missile?

For my experimental sprites, yeah the second one is kinda meh. But then it was just trying to make some kitbash from some random concept art i found laying around... BTW Cycerin, i don't really know what is shadow gradient, can you show me how you do this? I could always learn a few tricks for my sprites.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on January 05, 2014, 10:41:11 AM
Vinya, the animation is smooth yet the sprite is kinda blurry. Also, the missile that pop out of the turret actually looks more like a cannon than a missile. Unless that's the cannon that fire the missile?

That's the front end of a harpoon. It looks better in-game, the Gif makers I find tend to suck. The frame after the missiles disappears is when the weapon fires, so it looks like it comes out of the turret. I'm probably going to simplify the sprite so it can be used on any ship by removing the rocket from the animation altogether, also allowing for it's missile types to change. It'll likely be the small missile weapon for the faction I'm working on.


EDIT:
Just finished my first legit kitbash. The Fenrir doesn't count because it's comprised of three different versions of the Wolf sprite.

The Ffouke, at least for now:

(http://i.imgur.com/HEUzCob.png) (http://i.imgur.com/HhvyTCR.png)

Not sure which one I like better... Though I am leaning towards the right.

That begin said, how would one go about matching the colour of this

(http://i.imgur.com/YrNqRJh.png)

to the colour of the Hound? I want to stick it on the turret for some..... fun.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Shellster on January 07, 2014, 03:18:43 AM
Vinya, i like the smaller engines of the right one but i prefer the red lights of the left one cause it makes it seem more dangerous haha.

Heres another kitbash, i think it's a light cruiser?

Spoiler
(http://i.imgur.com/EFijs7F.png)
[close]

Not sure on the design of this one and also not sure of what colours to make it. Still needs a few more weapon mounts too.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 07, 2014, 04:46:18 AM
Vinya, to match the color of the turret with the hound, use the luminosity blend mode in photoshop. The color of the turret should be the same as the layer under it.

Spoiler
(http://mattnorris.squarespace.com/storage/grunge-effect-luminosity-blending-mode.jpg?__SQUARESPACE_CACHEVERSION=1298434777573)
[close]

Spoiler
(http://i.imgur.com/Nft8KuM.png)
[close]

It give a very interesting feeling to it. Rather than the usual missile rack used, it's more of a silo integrated to the hull. For the ship itself, i have to say it still feel too much Hound to me. You can add some more parts to it like antennas and stuffs, the Vigilance front antenna work pretty well with everything for example. Also another color scheme would be cool, just make a layer you color differently and use some of the blend mode like i showed you earlier, you should have some very nice effects.


Shellster, pretty good, i like the center part with the holes thingies on the sides. The bottom however may need some more stuffs i think, also as you said, more guns.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on January 07, 2014, 10:19:08 AM
Vinya, to match the color of the turret with the hound, use the luminosity blend mode in photoshop. The color of the turret should be the same as the layer under it.

Spoiler
(http://mattnorris.squarespace.com/storage/grunge-effect-luminosity-blending-mode.jpg?__SQUARESPACE_CACHEVERSION=1298434777573)
[close]

Spoiler
(http://i.imgur.com/Nft8KuM.png)
[close]

It give a very interesting feeling to it. Rather than the usual missile rack used, it's more of a silo integrated to the hull. For the ship itself, i have to say it still feel too much Hound to me. You can add some more parts to it like antennas and stuffs, the Vigilance front antenna work pretty well with everything for example. Also another color scheme would be cool, just make a layer you color differently and use some of the blend mode like i showed you earlier, you should have some very nice effects.

Any way to do that well in Paint.net or GIMP? I'm not a photoshop user unless I'm at school. Like I can get access to it, but not on my computer.

I'll just steal the one you did for now though, thanks! The Ffouke is supposed to be a high-midline tech upgrade of the Hound, so a different colour scheme could be interesting. Currently only has the missile turret and a small energy.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: LiquidStang on January 07, 2014, 11:08:30 AM
It gives a very interesting feeling. Instead of using conventional launchers, this service is SILO-crust. Billing itself. I think. Such as antennas and in some places do a great discovery, you can focus on just one thing. Various colors such as the color scheme a bit cold, and I've mentioned before, part of the mixture is used, this is a very good effect.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 07, 2014, 11:28:16 AM
I think the equivalent to luminosity from Photoshop is called Value in Gimp. Not sure though, if it don't work, try the other layers mode.

(http://[img]http://i.imgur.com/YYOpn1W.png)[/img]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 08, 2014, 02:01:20 PM
Anybody really bored?

I want to put one of these (http://www.youtube.com/watch?v=SfyNz2I02Vs) into Vacuum, just for the heck of it.  I just need a turret sprite.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on January 08, 2014, 03:19:14 PM
how's this?
Spoiler
(http://i.imgur.com/F5LnGFA.png?1)

yeah, it's not great, but a first job and all - the info isn't much to go on. The bit on the left would be the base and the right the turret itself.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 08, 2014, 04:13:09 PM
Not bad :)

I gave it a try:

(http://www.wolfegames.com/TA_Section/millenium_gun_wip.png)

One more revision, to restore the edge balance I hope:

(http://www.wolfegames.com/TA_Section/millenium_gun_wip2.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 08, 2014, 05:23:51 PM
Tried too. Fattened a bit the gun and the base, also added some shadding on the right. Mine's not square though.

(http://i.imgur.com/4Ahk6nQ.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on January 08, 2014, 05:47:09 PM
Modified it a bit. :)



[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on January 08, 2014, 06:00:14 PM
Hmm..
what about:
Spoiler
(http://i.imgur.com/ZbYJnVS.png?1)
[close]
A compromise, perhaps?

and while I'm here - how's about that cruiser I showed a while back - but finished this time!
Spoiler
(http://i.imgur.com/hRQbbTF.png?1)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on January 08, 2014, 06:12:21 PM
I think Helmut's one wins the cake.

@Bjørn_in_the_Sector: It appears to be just an outline of a ship with some vanillla ship parts and I think the blue/green thing is very out of place in all this whiteness.
I think it needs a lot of work, no offense.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on January 08, 2014, 06:22:54 PM
@ Bjørn_in_the_Sector

Was that made using MS Paint?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 08, 2014, 07:41:54 PM
Gave it one more shot.  It liked the rounded front edges idea :)

(http://www.wolfegames.com/TA_Section/millenium_gun_wip3.png)

The actual weapon for this is pretty darn awesome, too.  I took a clip of the sound and I did some stuff; it's pretty close :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on January 08, 2014, 09:49:50 PM
Make that rust colored amd it will fit into the game better. That sea green isn't doing it justice. I'd also say the top looks too clean and flat.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 08, 2014, 10:49:59 PM
Agree with both points; the sea green, in particular, looks rather funky on SS ships, even though it's a good match for the colors of the object in the photo I used as my reference :)

(http://www.wolfegames.com/TA_Section/millenium_gun_wip4.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 09, 2014, 04:33:12 AM
Tiny scale ships, massive scale battles:

Spoiler
(http://i.imgur.com/dHDtF7t.png)
Rebel Faction - Brigand Mk2 Light Carrier

(http://i.imgur.com/XpWWtgH.png)
Rebel Faction - Brigand Light Cruiser

(http://i.imgur.com/XDVLAAX.png)
Rebel Faction - Reprobate Destroyer

(http://i.imgur.com/w5KWZxS.png)
Rebel Faction - Scamp Frigate

(http://i.imgur.com/q3iGu5N.png)
Rebel Faction - Thief Corvette

(http://i.imgur.com/YCzDgwV.png)
Rebel Faction - Knave Corvette

(http://i.imgur.com/hvqisUf.png)
Rebel Faction - Footpad Fighter

(http://i.imgur.com/vy5ZCyq.png)
Rebel Faction - Scoundrel Interceptor

(http://i.imgur.com/PtrlECd.png)
Rebel Faction - Rogue Bomber

On a darker background:
(http://i.imgur.com/vEDBMyN.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on January 09, 2014, 05:08:36 AM
Wanna make this mod together Erick? :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 09, 2014, 05:10:28 AM
Wanna make this mod together Erick? :D

I usually work alone. But I know you had some similar idea in the past. I'm interested.  ;)

PM me.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on January 09, 2014, 07:57:09 AM
(http://i.imgur.com/YdkcDcz.png)

My first sprited fighter. Rather pleased with it!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on January 09, 2014, 10:02:30 AM
And you should!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on January 09, 2014, 10:57:28 AM
@ Bjørn_in_the_Sector

Was that made using MS Paint?

sort of… it's a kit bash of a Hammerhead, a Falcon and bits of an Eagle. Recoloured and spruced up a bit. I don't really like the whole "greebled" look to massive slabs or armour plate, go figure :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on January 09, 2014, 01:59:23 PM
For some constructive advice Bjørn, first of all I highly recommend you abandon MS Paint. Get Photoshop if you have a budget, or Gimp if you want a highly capable free alternative.

The issue with ships that are not greebled is that it they generally do not look very good, making "slick" ships look great is possible but highly challenging.

Spoiler
(http://i492.photobucket.com/albums/rr285/darvus1/exigency_lightcarrier_zpsebaab5f2.png)
[close]

But to reiterate, you need to use a more advanced image program. You will never get anywhere using MS Paint, it does not give you virtually any of the features required to make a good looking sprite.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on January 09, 2014, 02:26:33 PM
I do have GIMP, but I can't figure out how to use it, there was simply too many things. I figured that I'd try my hand at spiriting, then move on to it once I had some experience.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 09, 2014, 02:38:38 PM
But to reiterate, you need to use a more advanced image program. You will never get anywhere using MS Paint, it does not give you virtually any of the features required to make a good looking sprite.

+1

Even if you don't understand a thing at GIMP, keep trying. Beginnings will be laborious but at least you will improve. Toy with the layer system for the colors and darkness/brightness. Use it for the white on the ship you are currently working with, you'll get something truly different. Also if you struggle too much to find the buttons, there are many tutorials on youtube, spending 20 min watching one is severals hours you don't have to waste trying it to do yourselves (that's how i started).

Hyph, your first sprited? You means hand-draw yes?

Erick, it smell like total conversion or am i wrong? I have trouble imagining such small crafts against vanilla ships.

Xeno, yeah i thought about it too, the clean turret wouldn't have worked very well with Starsector's style, fortunately this one is better.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on January 09, 2014, 03:04:16 PM
Hyph, your first sprited? You means hand-draw yes?

Yup! Well, the first sprite of mine I've been happy with.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 09, 2014, 04:13:40 PM
Well seems good, could you show us something bigger though? That thing is Talon sized, making it hard to judge.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on January 09, 2014, 05:26:00 PM
Tiny scale ships, massive scale battles:

Spoiler
(http://i.imgur.com/dHDtF7t.png)
Rebel Faction - Brigand Mk2 Light Carrier

(http://i.imgur.com/XpWWtgH.png)
Rebel Faction - Brigand Light Cruiser

(http://i.imgur.com/XDVLAAX.png)
Rebel Faction - Reprobate Destroyer

(http://i.imgur.com/w5KWZxS.png)
Rebel Faction - Scamp Frigate

(http://i.imgur.com/q3iGu5N.png)
Rebel Faction - Thief Corvette

(http://i.imgur.com/YCzDgwV.png)
Rebel Faction - Knave Corvette

(http://i.imgur.com/hvqisUf.png)
Rebel Faction - Footpad Fighter

(http://i.imgur.com/vy5ZCyq.png)
Rebel Faction - Scoundrel Interceptor

(http://i.imgur.com/PtrlECd.png)
Rebel Faction - Rogue Bomber

On a darker background:
(http://i.imgur.com/vEDBMyN.png)
[close]

I love you, just for the record.

@Bjorn, if GIMP is too complicated, give Paint.net a try, it's what I use for general sprite stuff and kitbashing. More advanced things like colouring and custom-made sprites (advanced kitbashes or otherwise procured) will require GIMP though, so if you can master it right off the bat you'll be ahead of me.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on January 10, 2014, 04:53:52 AM
I use Paintbrush, which is a mac-compatible form of MSpaint. TBH, I've never been really great at coloring/painting things, but I enjoy coming up with ideas - I have some more ships kitbashed, but unpainted: a missile-system based battlecruiser, some different styles of cruiser and a destroyer or two, all done using the mid-tech vanilla ships.
Lore below/plans are pretty much an unending wall of text. Abandon all hope ye whom enter there.

Spoiler
I had planned on making them into a faction based around a largly populated system called Casyris - several habitable planets and moons, each with their own micro-government, all unified under a single banner and providing raw materials, labour and land to a single millitary company - Naysmyth Armories. They build ships for the four dominant powers in the system, each ship with its own quirks and characteristics due to the requirement and specifications put down by the different governments. I'm trying to make it feel stolen from inspired by Okim's Ironclads mod, but more of a singular faction rather than a whole TC mod in as of itself, with each micro faction's ships available from a Shipyard Station orbiting their major manufacturing world (moon or planet), and ALL the ships available in a single, hidden Station owned exclusively by Naysmyth. The factions are as follows:

Spoiler

Alparuski Republic, Casyris I
Spoiler
Yeah, you already know where this is going. Soviet/Stalinist faction, blah de blah. Casyris I is a HUGE rocky planet; atmosphere long burned away, with a slow rotational cycle. It is far too close to Casyris itself to natively produce life, and the peculair orbital pattern means that the entire planet is evenly roasted by its parent star. This made it an ideal candidate for the maufacturing powerhouse that it became. The vast heat that the ground produces was harnessed by the first colonists to reach Casyris, and over time the entire surface has been converted to a continuous smelting complex. Occasional shafts pockmark the surface, where reinforced ore trains shielded Passenger shuttles, designed to weather the lethal surface conditions of "Alpha", ferry workers and raw materials to the factories on the surface and the extremely low-orbital foundries, where the products of the smelters are forged into shape. The entire population live in relative discomfort in the bowels of the planet - hemmed in by the neverending heat, both from the surface and the core, and living behind shielded doors. AR's ships are hugely armoured, and also have extremely heavy shielding. This means, however, that they are the slowest ships, and are also have the least weapons. They require loads of crew, but are very efficient supplies-wise. None of their mounts are universal, but they still have a good mix of ballistic and energy. The ships systems are generally focussed DPS output, often requiring the ship to take the brunt of an enemy attack on its armour, to guarantee a kill. AR make superlative use of large, heavy frigates, covered in oversized guns. They distinguish their ships with a pair of parralel red stripes, running diagonally across the ship, Port to Bow, with a squared ancient greek "alpha" letter.
[close]

United Peoples of Beta, Casyris II
Spoiler
Again, a fairly typical US of A type faction, living on an idyllic planet. Casyris II is a larger rocky planet, situated in the near side of the Habitable Zone of Casyris, and is mostly covered in water. It enjoys all the benefits that the constantly sunny and warm climate brings them. It is an almost perfect democracy (if you believe the propaganda) and was the original point of settlement for the Colonists, who quickly killed off the larger predatory creatures on land and sea (interestingly enough, they were incredibly slow-witted, not needing to evolve higher brain functions in the lazy tropical waters) They see themselves as an elightened and blessed people, and the coterie of hot, rocky moons that orbit the planet; the larger Ferrix, Carbis, and Coprik (originally thought as dwarf planets) housing the entirety of the UPB's manufacturing facilities - all manned by drones. Argis and Diaman (huge moons) have atmospheres and water of their own, and are mostly used as "cold resorts", where the citizens of the planet below go to marvel in the wonders of sub-zero temperatures at the poles and on the highlands. The other, more classically sized moons are used as communications relays and office space, and are relatively untouched, due to their primary task of keeping "Beta's" magnificent ring system in line. APB's ships are much higher tech than any other, and all are incredibly fast and well shielded. They actually have less energy mounts than may be expected, as most of their power is pumped to the shields and the engines, and compensate with a heavy reliance on drones for a myriad of purposes. These drones often replace weapons, and ships of all classes have flight decks for drone-controlled fighters. APB ships require a miniscule amount of crew, but take a lot of supplies. They are generally considered some of the better designs, as they can simply overwhelm most enemies with a screen of cheap, replacable fighters and drones bristling with weapons, and run down any foes attempting to flee. Beta specialises in Cruisers, often designed and captained by the richest families. APB ships are designated by a massive, ocean-blue, stylised Aquila on the hull of their ships, overlain with a stylised golden greek "beta".
[close]

GD(Gamma, Delta) Union, Casyris III and IV
Spoiler
Seiously, kudos go to Okim for the idea of an EU style faction. I, however, am putting a little spin on it. Gamma, the most earth-like planet of the system, was the second to be colonised. It is a medium-sized planet and has a pair of polar ice caps and is covered by a range of mostly temperate forests. The settlers found the local fauna extremely evolved and contact was hesitantly made. The natives were friendly enough until a slave trade started mid-way through Gamma's history. An uprising, supported by wholly a third of the planet created a tri-partite civil war that rocked the planet for several decades. Now, the natives are a part of society, and are equal citizens. A constitutionally defunct monarch, elected after the death of the last, now presides over the dark blue and green planet, as well as its three moons and an invisibly thin asteroid ring. Rex is the largest of the three, an equal, if not larger than Ferrix of neighboring Beta and has been terraformed to support more living space for the populace. Regent is a military outpost, bristling with sensors and shielding. Reina is a jewl untouched, strangely for a moon, but becuase of its composition. Its smooth, pale, pearl-like outer appearance belies its dual purpose use of power generation and strategic asset. It has a ferromagnetic core that spins inside the molten mantle of the moon, constantly renewing both the insanely powerful magnetic field, and the lethal radioactive crust Theta has always used it as a source of unending electrical power generation, and ship survivability testing. The Kaspiarn belt, named after the last king with power on Gamma, is used for raw materials and ship contruction, a particular pride of Theta's populace. Delta, larger and further out than Theta, was the third to be colonised, and has much larger ice caps, with a temperate band around the equator. The native fauna there were less evolved, but more hostile, and Delta's history is one of frontiersman against massive saber-toothed lizard-like mammalian beasts and packs of cunning feathered reptiles. Even now the world is divided between the taiga forests where the descendants of those creatures hunt, and the deforested plains of the human walled cities. The two moons, Canis (large) and Felis (medium), are where the majority of Delta's population lives and works. Atmosphered, green and well divided between urban and rural zones, they are ruled by governors reporting to a central government on Delta itself. The diplomatic and political union of Gamma and Delta was a pracctical one. Delta had resources, but little workforce, Gamma had manpower, but few resources. The practical and hardy nature of the two people meant that, aside from good-natured steryotypes, the two states aligned themselves under a single flag and the preside from the largest city on Delta, Pracitix. The Ships designed by the DGU are meant to endure long, hostile, exploratatory or combat missions in carefully structured fleets. They do not require many crew, but can hold a lot if necessary. They are efficient with supplies, but nevertheless have large cargo bays. This is consistent throughout the classes, barring carriers. They are incredibly focused ships, with hardly any PD or weapons of their own. They rely entirely on escorts for defense, and their shields are weaker than other GDU ships. They have better armour, though, and are faster, and many a bold admiral uses them as spears to deliver a horde of fighter wings, corvettes, and bombers to the heart of an enemy attack fleet. Gamma and Delta both make the best destroyers in the system, each ship capable of a number of roles, and able to hold its own against a number of larger ships. GDU designate their designes with two overlapping grey circles, the middle being deep blue with a bright green "gamma" and a white "delta".
[close]

Konglomerate of Outer Giants, Casyris V, VI, VII and VII
Spoiler
Hooray, finally something original! :P The KOG is, differing from many systems in this respect, very much a contender in the politcial games of the System. They have by far the most resources and manufacturing capability of any political group, having 4 whole gas giants and all of their moons to rule, and occupy the largest territory - more or less everywhere outside the habitable zone. Epsilon, a good match in size for Sol's Jupiter, is often considered by the inhabitants of GDU to be too close for comfort. Visible with the naked eye as a bright green star from Gamma, and as a large green pearl from Delta, it dominates the skyscapes of its 12 inhabited moons. It is comprised mostly of Methane and Hydrogen, with decent amounts of noble gases such as Argon. Its moons were the first to be fully colonised through HabShield tech, the prototypes being developed on Alpha, and are luxurious by comparison. The moons themselves are named after origins of the 12 months of the terran year - Janus, Februa, Mars, Aphrodite, Maia, Juno, Julius, Augustus, Septa, Octa, Nona, Deca. The inhabitants of these all work on the orbital refinery platforms skimming the highest reaches of Epsilon's atmosphere and the multiple dense asteroid rings on the equatorial plane. The hundreds of smaller moons were originally delegated to food prouction for Epsilon's workers alone, and this was a pattern repeated on each planet consecutively colonised. Epsilon is more or less a manufactorum for the KOG, and as such has very little representation in the Senate, the main ruling body of the power. It does hold democratic elections for the title of Representrative nevertheless, and being chosen as one amongst billions is an honour not unrecognised within Epsilon's territory. The next giant along, Zeta, is a Red, angry one, plentiful in liquid Infernium and Neon, and is largly uninhabited. The moons that it had were plentiful and large, many had atmospheres and native life. It quickly became the powerhouse of the outer planets, and as such, gained significant political power over them. It was always a powder keg of the area, with far too many natural resources and manpower in comparison to its neighbours. The First Interworld War was brutal, and Zeta utterly routed the forces of Epsilon, Eta and Theta. The four planets were aligned under the black flag of Zeta and were only halted by the combined efforts of the three inner worlds at a decisive fleet action above Reina, in which the entirety of the combined Gamman and Alphan fleet - regarded since as one of the most heavily armoured and shielded was sacrificed. A second fleet of mainly Betan capital ships engaged the remaining forces, while a Deltan vanguard destroyed the reserves of the Zetan conquest fleet. Soon after, however, A Second Interworld War broke out, and the full horror of the Zetan Dictatorial regime was unmasked. They had been killing the native species to the largest Zetan moons, Sturm and Drang - each moon the equivalent of Beta or Delta - by forcing them to create weapons of mass destruction. countless smaller moons, ranging from mere kilometers long, to some nearing the size of Gamma, were hollowed out and filled with active nuclear material. The insane warlord of Zeta had planned to crash these into the four allied inner planets and end the war once and for all, with any survivors forced to live under his regime. Needless to say, he failed as spectacularly as the last Zetan "Emperor", but the quickly fragmenting Alliance of the Inner Planets chose a more permanent end to Zetan warmongering. The combined capital ships of each fleet bombarded every single rocky body in Zetan orbit, and pounded them into dust. To this day, an entire cloud layer of particles ranging from microscopic dust to fist-sized rocks, blankets the upper atmosphere of Zeta, and is patrolled by KOG ore ships, sifting through the massive cloud for particles of raw materials to be added to the ever-hungry forges of KOGs manufactories. Eta is the next planet along, almost a twin to Zeta in size, but where Zeta is red and angry, Eta is blue and calm. An atmosphere of nearly pure methane, it houses vast refineries in the upper atmosphere, but its moons are what distinguish it from its neighbours. One solitary body dominates the family of satellites - a moon the size of Alpha, and a planet by any other name, it is Atlas. With an evolved native population of herbivores and a temperate climate due to the heavy atmosphere and its orbiting harem of hot, volcanically active moons - Electra, Maia, Taygete, Alcyone, Merope, Celaeno, and Sterope, acting as a sort of shield from the lethal radiation of Zeta and Eta. The current capital of KOG is stationed there, in the shining city of Kronos. Eta's history has always been peaceful, opting for neutrality over conflict, lest Atlas be besieged. It is not undefended, however, as the innumerable minor moons that form far reaching orbits have each been a self contained military installation, fully stocked at all times, for the vast majority of Etan history. Other important moons, Gaia - a shielded farm moon the size of Gamma, Hyperion - the industrial moon, almost as large, and Prometheus - a furnace on which raw materials from the ever expanding defence network of hollowed-out moons is melted down, skirt around Eta in Atlas's shadow. The Final Giant, Theta, is deeply purple, but large concentrations of Argon, Xenon, and other noble gases, makes it the prime candidate for the research and production of KOG's incredibly powerful lasers. The only major moons are Serenity - a frozen world where the constant subzero temperatures make for excellent natural cooling for the foundries, and the soot-stained snow is visible from high orbit; and Miranda - the Scientists' home, where the latest model HabShields were tested and put to use. Both are small in comparison to Atlas, Janus and destroyed Sturm, but high ranking officials still often live on Miranda, both to keep an eye on any personal projects, and for the more luxurious accommodations that the HabShields provide. The many smaller moons that orbit the main planet and her two moons are used as platforms for testing, shipbuilding, ore mining and refining the raw matter of Theta. KOG ships are always large for their class, and have the peculiarity of slow speeds, but lacklustre armour. They prefer a well rounded and advanced form of combat, fought over extreme range with plenty of beam weapons, missiles and far flung screens of superiority interceptors. The KOG specialise in commerce and building, and you will not find more survivable cargo and fuel haulers anywhere else. Due to the vast amounts of resources that KOG have at their disposal, all of their ships can be bought for much lower rates, if you are willing to part with their patented LRLB YPen, affectionately named the Golden Lancer by the captains of the now defunct KOG navy. The KOG use a deep blue stripe across the bow of their ships to mark them as their own, with white-outlined symbols for each planet in order: a green "epsilon", a red "zeta", a light blue "eta", and a purple "theta".
[close]

[close]
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on January 10, 2014, 05:01:10 AM
--snip--
Jesus christ man.....

Make a page in modding then post the wall in it, also I used to use a Mac to do all my spriting (a old macbook) I used paintbrush for making my basic shapes, then used GIMP to do all the detail, as HELMUT said the beginning is a hard hill to climb, but it is not as hard as trying to work out photoshop :P really just look at some of the spriting tuturials on: 
http://fractalsoftworks.com/forum/index.php?topic=3342.0

There are some helpful hints and tricks to working out how to make the app do the work for you, and using filters is useful as well as messing around with colour levels ect Either way start using a image manipulation software which is competent for this level of spriting.

(BTW I liked the wall, some interesting ideas)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on January 10, 2014, 05:08:34 AM
yeah, it's not even finished.... give me a bit, I accidentally hit post before it was ready.

[edit]: still not done XD just popped in to say that I'll post the whole thing plus images (bad ones) on a mod page. I WILL be looking for help if this is to become a fully fledged mod, though, as I can neither code, nor sprite :P

[edit the second]: finished! now to copy/paste that into a new topic and add EVEN MORE BACKGROUND… on second thought, maybe I'll do that tomorrow :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 10, 2014, 09:23:49 AM
Quote
I can neither code, nor sprite
You don't need to know how to sprite; get sprites from here (http://fractalsoftworks.com/forum/index.php?topic=1131.0) to get going, there are, at this point, well over a hundred of them.  

No, "but all of them suck" is not an excuse (never mind that a lot of the really good spriters here have put some stuff there); if you don't know how to do it and you don't have the kind of free time it takes to get good at art and code... that's what that resource is for.

So all you need to learn, really, is how to code.  That isn't terrifically hard, if you're not trying to do anything very fancy, like build a TC.  You just need to make your ships with SSEd and learn how to make a new System based on Askonia.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 10, 2014, 12:02:43 PM
Tried to make a "unique" custom version for the Onslaught, probably a Mercenary craft as i doubt the Hegemony would approve such eccentric vessel in its rank. Here's the Bumblebee!

Spoiler
(http://i.imgur.com/PStjCFU.png)
[close]

Not just a paintjob, the hardpoints layout is different too, also some new parts were added.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on January 10, 2014, 12:20:07 PM
An Onslaught fit for a king! :o
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 10, 2014, 12:33:38 PM
nice work HELMUT BUT... as for me it got just to many mounts
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 10, 2014, 12:42:36 PM
I love it :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on January 10, 2014, 12:45:43 PM
An Onslaught fit for a king! :o

More like a queen, since, you know, bumblebees.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 10, 2014, 01:05:47 PM
nice work HELMUT BUT... as for me it got just to many mounts

Yes buuuut it only got two large mounts, with one of them as a hardpoint.  It also only got one more medium mount than the vanilla version (one less if we count the tpc) and 4 more small mounts. So yeah, a lot of little stings. Also i wanted it to be a missile oriented version, the kind that can swarm the screen with annihilators, a bit like this.

Spoiler
(http://cblog.wikispaces.com/file/view/BEES.gif/335172170/288x162/BEES.gif)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on January 10, 2014, 01:31:25 PM
That Onslaught has alotta dakka.

Spoiler
(http://static.tvtropes.org/pmwiki/pub/images/more_dakka.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on January 10, 2014, 04:43:09 PM
Da Boss iz gonna like dis! :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Shellster on January 10, 2014, 10:24:28 PM
Another ship, this one has two large built in weapons at the front and a couple of hanger bays. It now just needs a bit of colour. 
Spoiler
(http://i.imgur.com/6rCwJcD.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on January 11, 2014, 02:16:27 AM
Whoa, not bad at all!! I like the colour scheme, and it's got a really unique design!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 11, 2014, 11:59:26 AM
Pretty good Shellster, remind of Thule's Republic of Erk ships without the garish paintjob. As you said, it may need some colors but the sprite by itself is already impressive.

I continued my little series of unique ships, here's the "Road-Rage" and "The Beast".

Spoiler
(http://i.imgur.com/4awvZLN.png)

(http://i.imgur.com/wtkrjTj.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sundog on January 11, 2014, 01:45:48 PM
I'm really liking these painted variants you've been making HELMUT. That pattern in the center of the Road-rage is gorgeous.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on January 11, 2014, 02:01:38 PM
I'd love to have more of HELMUT stuff in my mod. Already added some ships (thanks to Meso).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 11, 2014, 04:13:03 PM
I'd love to have more of HELMUT stuff in my mod. Already added some ships (thanks to Meso).

Will be probably possible soon. I want to make a little mod with those ships, i'll try to make it by myself as i already drowned MesoTroniK under a metric ton of work. I may need a few more ships to make this possible though. Anyway, here's some last eye-candy of the day and i stop spamming the thread with my stuff.

Lasher classes "Castor & Pollux" and Sunder class "Royal Myst".

Spoiler
(http://i.imgur.com/1NxB1vB.png)

(http://i.imgur.com/dBgkvCN.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on January 11, 2014, 05:10:10 PM
hm. Would Castor and Pollux be faster, to make up for the loss of three weapon mounts?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on January 11, 2014, 06:18:06 PM
Well, I've got several ships (New and remakes) I'd like to show. I'm always looking for thoughts/critiques of my work, so comments are very appreciated.

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/romach-2.png)
Here's a retouch of the Romach assault capital ship.
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/romach-1.png)
Here's the previous version
[close]

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/Roundhead-1.png)
A retouch of my Roundhead frontal assault cruiser. I shortened the top right purple piece, and added a bunch of stuff to the plates to break it up and add some variety. I also switched out hardpoints for turrets on the cylinder part on the left.
[close]

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/rook.png)
The Rook, a high defense destroyer. I kind of wanted to make it like a space turret with engines, so it's got one large energy turret in the center, and two small universals in the back (missiles, pd, etc)
[close]

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/verge.png)
The Verge automated attack frigate. It has twin cannons on the back with long barrels sticking out to the front nose of the craft (not shown), and several small energy turrets.
[close]

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/AI_slaveminer.png)                          (http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/mite_drone.png)
The Slave Miner, an automated asteroid miner. It deploys Mite drones to assist with mining and combat.
[close]

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/felid.png)
The Felid, my first kitbash. Everyone seems to like messing around with the hound, so I figured I would take it in a completely different direction. It's a quick phase ship that uses missiles instead of ballistics.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on January 11, 2014, 06:22:07 PM
That last hound kitbash may have just made my day.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 12, 2014, 04:45:08 AM
Tiny scale ships, massive scale battles:

Spoiler
(http://i.imgur.com/dHDtF7t.png)
Rebel Faction - Brigand Mk2 Light Carrier

(http://i.imgur.com/XpWWtgH.png)
Rebel Faction - Brigand Light Cruiser

(http://i.imgur.com/XDVLAAX.png)
Rebel Faction - Reprobate Destroyer

(http://i.imgur.com/w5KWZxS.png)
Rebel Faction - Scamp Frigate

(http://i.imgur.com/q3iGu5N.png)
Rebel Faction - Thief Corvette

(http://i.imgur.com/YCzDgwV.png)
Rebel Faction - Knave Corvette

(http://i.imgur.com/hvqisUf.png)
Rebel Faction - Footpad Fighter

(http://i.imgur.com/vy5ZCyq.png)
Rebel Faction - Scoundrel Interceptor

(http://i.imgur.com/PtrlECd.png)
Rebel Faction - Rogue Bomber

On a darker background:
(http://i.imgur.com/vEDBMyN.png)
[close]

I love you, just for the record.

Noted.  :D


Spoiler
(http://i.imgur.com/JpHvQmL.png)
[close]

[edit] Just made the first faction's battleship - First faction is now complete. Time to turn this into a working mod.  8)
(http://i.imgur.com/efnFHjn.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on January 12, 2014, 06:18:02 AM
Erick, how many factions do you have now? Are you getting enough sleep? Do you eat well? :o

/worried mom
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 12, 2014, 06:19:59 AM
Honestly, if it is too much work or if I lose interest, I abandon it or put it on hold (indefinitely). Like the Antediluvians or Serenity - Firefly.

Project Batavia, Tore Up Plenty and Zorg are still fully supported and updated.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on January 12, 2014, 01:33:05 PM
Took Erick's idea, made a faction for the rebels to fight - how about SilverMoon Corp?
Spoiler
(http://i.imgur.com/82HBHy2.png?1)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 12, 2014, 02:24:45 PM
Very impressive Arumac, they feel a bit like the offspring between Tri-Tachyons and Zorgs. The Roundhead is a weird one, i'm curious to see how it plays.

Erick, what kind of weapons will they have? Vanilla built in? Also for the balance, if it's not a total conversion, how are you going to balance the fighters? Talons are currently the lowest cannon fodder of the game, if you give even one vulcan to your fighters, they are going to have the same firepower as Talons for a lower cost and greater number, even if they have paper armor.

Bjorn, still stuck with paint eh? For your sprites, i don't know, like Erick's tiny ships, i'm not sure if the player will even be able to see them on the field, your fighter on the left for example is smaller than pretty much anything in the game and will be almost invisible, unless if they have big engine trail to compensate. About Castor&Pollux, individually yes, they are weaker than the original Lasher. However they will always fight by pair, Castor is the energy based Lasher while Pollux is the Ballistic one.

I said i'll stop spamming the thread but this time i tried something new, my very first ship animation! Behold the Lemon-Bridge!

Spoiler
(http://i.imgur.com/m1MbCNy.png)
Well, it's just a yellow buffalo, meh.
[close]

Spoiler
(http://i.imgur.com/HJNj44B.gif)
NOPE
[close]

Delivered with a dual Triarch Assault gun, a modified version of the Hephaestus.

Also another insanity, the Long Johnson.

Spoiler
(http://i.imgur.com/OB7xp3l.png)
Seven launch bays, suck it Astral!
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on January 12, 2014, 02:45:54 PM
You're insane, HELMUT.
(But in a good way.)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Piemanlives on January 12, 2014, 02:53:29 PM
I want to know how those would work in game, that's amazing!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sundog on January 12, 2014, 04:52:29 PM
It'd be great if Alex replaced all the Buffalo with blue Lemon-Bridges for the next release. So many confused and disappointed players  :D

I'm submitting the same ship again for another round of polishing before applying finishing touches to the other ships:
Spoiler
Current spriteUsing systemDarker variation
(http://i.imgur.com/6GgR6mF.png)(http://i.imgur.com/YO60Ynu.png)(http://i.imgur.com/vubA14h.png)
[close]

@kazi: Is the darker version what you had in mind when you were talking about the highlights? I think it looks more realistic, but I feel like the exaggerated contrast of the lighter armor makes the ship's form more apparent when it's in battle and there are distractions everywhere.

I couldn't come up with a good lighting scheme that I didn't feel was overbearing, so I just went with it and decided to use the lights only while the ship's system is active. What do you think?

@mendonca: I tried to faff about with the armor plating lines as you suggested, but I never managed to improve it much. I think a big part of the problem is that I want to keep the armor looking smooth, which is pretty limiting when it comes to detail.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on January 12, 2014, 06:35:25 PM
Very nice, Sundog. Reminds me of Sophons from Endless Space. ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 13, 2014, 08:49:28 AM
Sophons eh? Damn Gotcha, you make me want to kitbash endless space concept arts now! For your ship Sundog, i may prefer the lighter variation but that's just me. Also what kind of system will it use? The glow effect is cool!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on January 13, 2014, 09:41:04 AM
I wouldn't mind that at all, HELMUT. Sophon ships look so stunning. Get to work then! *cracks whip* ;D

Spoiler
(http://www.charles-greivelding.com/imagesrc/Amplitude/EndlessSpace/Ss_Sop.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sundog on January 13, 2014, 10:33:36 AM
Thanks guys  :)

Those Sophon ships are gorgeous. I might just have to get Endless Space next time it's on sale.

HELMUT, this ship and most of the other front-line brawlers use an armor repair system.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on January 13, 2014, 03:10:56 PM
Spoiler
(http://i.imgur.com/GQBVAD3.png?1)
  - Found and confiscated on Preus IV, Hegemony customs station.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on January 13, 2014, 04:08:02 PM
Cool poster, any chance of your mods becoming available again soon? ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on January 13, 2014, 11:46:14 PM
@Sundog - Okay, turns out I was wrong with my criticism. The highlights don't need to be toned down, they need to be spread out and moved. The light source for your ship should be ahead and above your ship. Also, the lighting "bleeds" a little into places it shouldn't (it shouldn't be reaching on top of the armor panels for the most part). Also, you can never have too much lighting! I would make the "ship system ON" sprite your actual sprite, and add even more over the top graphics for the system itself.

Here's what I mean: (yours/mine/mine+adding a few things)
(http://i.imgur.com/kvyHL0U.png)(http://i.imgur.com/hFbq6Hh.png)(http://i.imgur.com/C2LLT5m.png)
45 minutes' worth of me playing with your ship (I actually started from your "toned down" version so I had some room to work with the highlights). I've decided that I really enjoy editing other people's stuff here. It's really good practice and I always learn a few new things here and there (you guys have completely different painting styles than me haha...).

Also, cool ship! ;) I really like the way it's turning out!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on January 13, 2014, 11:54:18 PM
Ok kazi, you're good. I like the third one so muchhhh!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on January 14, 2014, 12:03:34 AM
Heh, thanks.

Tbh, I actually think it looks better than some of my own mod's ships lol. Time to redo everything again haha... (I'm only half-joking  :P).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on January 14, 2014, 12:37:45 AM
That third version is pimping 8)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on January 14, 2014, 02:17:37 AM
ehehehhhe

(http://i.imgur.com/L16Lsh5.png)(http://i.imgur.com/01u8yYV.png)

I should go to sleep.  :-\
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on January 14, 2014, 02:26:16 AM
Or chat on Skype :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: keptin on January 14, 2014, 03:40:30 AM
Alright folks, I'll bite.  I've been playing around with graphically updating IFed.  Here's the Dakota-class for comparison:

New/Old
(http://i.imgur.com/adM6zcE.jpg)

Let me know what you guys think.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on January 14, 2014, 04:03:54 AM
K-God is back. Holy moly if that's an improvement.

EDIT: the more I watch it the more my brain thinks it's vanilla. It's perfect.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 14, 2014, 05:23:19 AM
It looks lovely Keptin, really looking forward to the I-Fed guys returning to life.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on January 14, 2014, 06:30:41 AM
@kazi: Really nice. Personally I like the middle one best.

@keptin: Very nice, a great improvement. I agree with Uomoz, it feels very vanilla.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on January 14, 2014, 06:46:01 AM
There are no words to express the awesome that this thread produces.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Garmine on January 14, 2014, 07:44:50 AM
Keptin: That's awesome! I can't wait to see what you do with the others :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on January 14, 2014, 01:07:10 PM
Damn Keptin, that new version is Super Deluxe and fits into the game flawlessly.

Looking forward to more :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 14, 2014, 02:39:12 PM
Cool poster, any chance of your mods becoming available again soon? ;)

Given we are talking about Thule, my bet is after Starsector 1.0 release ;D

kazi, while the blue stripes are interesting, i think they break the smoothness of the armor. Also, the dark blue paint contrast very hard with the teal from the lights. Personally i prefer the first one.

keptin, yeah it's definitely better. I always though Ifed ships lacked depth and were too flat. Your new version really make it 3D. The additional details are nice too.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sundog on January 14, 2014, 06:10:28 PM
Damn, kazi... that third one... Are you, perhaps, in need of an apprentice? How might I apply?
I just spent well over ten minutes (non-figuratively) just looking at the differences between those three sprites. I'm pretty sure I leveled up at least five times during those minutes. The strange thing is, I actually agree with everything HELMUT said about the blue stripes, so it took me a good while to figure out why I like #3 so much. I'm tempted to list those reasons here, but I'd end up creating the type of Wall-of-Text responsible for sore scrolling fingers and nearsightedness.

I'm going to spend some time trying to figure out how to emulate some of your changes and post here again with the result.

Also: Long live IFed!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on January 14, 2014, 08:28:40 PM
(http://filesmelt.com/dl/Death_of_Germanicus.png) (http://filesmelt.com/)
Should I turn this into a Starsector ship?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 14, 2014, 08:36:49 PM
Definitely :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Shellster on January 14, 2014, 09:13:46 PM
A destroyer and frigate with the same style as my last sprite:

Spoiler
(http://i.imgur.com/oqoKBGB.png)             (http://i.imgur.com/eKEvst4.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on January 14, 2014, 09:27:40 PM
Shellster, that is a very unique style and some mighty cool kitbashes. I do not recall anyone ever doing exaggerated sponson designs like that. Do you intend to turn them into a faction?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on January 14, 2014, 10:08:34 PM
Okay, how about now?


[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 14, 2014, 10:23:33 PM
The sprite's cool, the name's cool; can you work in some themed imagery to make it come together?  Aztec glyphs (http://www.ancientscripts.com/images/aztec_days.gif) worked in somehow would be really awesome :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Shellster on January 14, 2014, 10:48:21 PM
Shellster, that is a very unique style and some mighty cool kitbashes. I do not recall anyone ever doing exaggerated sponson designs like that. Do you intend to turn them into a faction?

Thanks! Im glad you like them  :). I think it will be fun to turn them into a faction, ill see how a few more sprites turn out and i might even have a go at some weapons for them, depending if they look good.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on January 15, 2014, 12:10:46 AM
T_T ...
Spoiler
(http://i.imgur.com/M1tMrhf.png)   (http://i.imgur.com/4J8W5rH.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on January 15, 2014, 02:20:55 AM
I love all of the recent stuff posted, wow. Everyone's raising the bar.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 15, 2014, 05:50:33 AM
Hi guys!

Ok, something I put together from various Zerg concept art.
It's just a quick "kit bash" without any colour correction, outlining or detailing.
Not sure if I'm gonna keep working on it, just let me know what you think and if you like it I'll do some more.

Someone has to do a mod for bio-ships ...

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 15, 2014, 05:58:06 AM
(http://filesmelt.com/dl/Death_of_Germanicus.png) (http://filesmelt.com/)
Should I turn this into a Starsector ship?

Mastery Era Black Rock ship? Pretty good, i like it, BSF editor is a very useful tool for crafting ships, might need some shadding as the ship seems a bit flat though.

Shellster, as Meso said, it's cool stuff. It make me think of some kind of mobile shipyard faction.

Magician, i wondered for a moment where you went, you and your bizarre ships sprites, glad you are still making those oddballs. For this one, i prefer the left one without mounts on the right pic. It's less flat that the other two, also the lack of gun isn't very problematic as it can come with a fancy system/drones (like the fire witch) or simply being an unarmed civilian vessel.

Edit: Tecrys, yeah we still need a bio-faction around here... Shame Thule isn't working anymore on United Integrated Technology. Anyway it's a pretty good start. Some "flying" pixels that need some cleaning (putting a bright color background layer behind it is good to spot those). The fuzziness shouldn't be too much of a problem with that kind of ship. The pincer and the other arm don't blend very nicely with the core of the ship though, some colors adjustment and "vines" to connect the different parts of the beast would help i think.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 15, 2014, 07:10:41 AM
Played around a little with the Crab.
Here's what I came up with:

Edit: Now as I see it here on the forums it might be a bit bright and I will need to do quite some clean up but I'm much happier with this than the first version.

Help, criticism and sggestions for improvements VERY welcome!
Since this is my first sprite I would apreciate some help.

BTW:Thx Helmut!
PS: Are you German?

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 15, 2014, 08:46:43 AM
PS: Are you German?

Eh, people on the internet always ask me if i'm German ;D  Nope, i'm actually French. I know, HELMUT is not exactly a French Pseudonym.

For your sprite, it's definitely better. Now the thing that would be awesome would be to animate it. Erick tried to make an animated bio-ship once, have yet to see a gif of it though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 15, 2014, 09:25:32 AM
I was definitely thinking about animating it but how does that work for Starsector?
Same as with weapons, create a folder and make frame by frame pictures?
Or is Starsector able to work with gif files?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 15, 2014, 09:43:06 AM
Well, they're essentially like Decorative weapons, yes; it gets switched with some pretty simple code. 

Anyhow, I like the sprite conceptually, but it was very noisy and had a lot of near-transparent pixels hanging around.  I've reduced the noise and worked on picking out the forms a bit, and I think that improved it, especially against typical SS backgrounds.

Before / After:

(http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=4264.0;attach=2379;image)(http://www.wolfegames.com/TA_Section/zergcrab.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 15, 2014, 09:55:56 AM
Thx Xenoargh!

That looks fantastic, what are u using to reduce that noise? How did you do the outlines?
I did everything with gimp2 for now but I guess there are some alternatives out there whic might do better for spriting than that ...

I'll read a few more guides to improve, for now I've only read the speed painting guide.

I Think I'll build up on the improved sprite.
I'll try to make those vines pulsate and those pincers need to snap.

this will be awesome!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 15, 2014, 10:19:41 AM
To reduce the noise is pretty straightforward; use Dodge and Burn and airbrush out areas that are really noisy.  I'm not sure about the outline in Gimp; in Photoshop it's a Layer Effect called "Stroke".

Anyhow, just for fun I did a Glaug version, just to see how that would feel :)
(http://www.wolfegames.com/TA_Section/glaug_snipper.png)

Anyhow, fantastic stuff here.  Shellster, I would like to see more color on those ships, but I presume you're blocking it out in grayscale atm.

OK, gotta get back to work :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 15, 2014, 11:25:52 AM
The outlines kinda work with this ship except for the pincer i think, reducing the noise help though.

Anyway, a lil' update of my recent work:

Spoiler
(http://i3.minus.com/ibtiDquYURgB6m.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 15, 2014, 11:29:37 AM
I do love your paint jobs!
I've seen a few of them before but I am still amazed by them.
I would love it if SS would be able to randomize the colours and/or paintshop of the ships to get some more variety.
Could be a future feature ...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on January 15, 2014, 11:30:04 AM
A new god is rising! I like the super pimped hyperion the most, but everything is pretty much amazing :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on January 15, 2014, 11:44:12 AM
HELMUT, so cool!

Not sure really which one I like best, but maybe Castor & Pollux ...

Having said that, those supercharged tubes out the back of the Road-Rage .. Or maybe El Cascador ...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on January 15, 2014, 11:57:40 AM
Imagine mini bosses fleets each lead by one of this ships (or 2 in case of castor and pollux) to hunt down for superior loot and the chance of grabbing their precious blueprint...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on January 15, 2014, 12:43:50 PM
"Needs more weapon mounts!"
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on January 15, 2014, 12:49:27 PM
That variant Dominator looks awesome - one of the biggest flaws in the vanilla Dominator is just the mostly-non-overlapping firing arcs for its two large weapons.  This version with turrets I might actually be tempted to use.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on January 15, 2014, 01:01:08 PM
How nice it'd be to have quests in this game and have the player be rewarded with these special variations of vanilla ships HELMUT's making. ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 15, 2014, 02:14:11 PM
Quote
Imagine mini bosses fleets each lead by one of this ships (or 2 in case of castor and pollux) to hunt down for superior loot and the chance of grabbing their precious blueprint...

Quote
How nice it'd be to have quests in this game and have the player be rewarded with these special variations of vanilla ships HELMUT's making

Yeah, well... That was indeed the idea. I pmed Talkie Toaster for a possible integration of this idea into his Bounty Hunt mod, haven't got any answer yet. Basically it will be a quest system in the campaign: you hunt the targeted fleet, destroy the flagship, you get the reward and the blueprint of the said ship.

Foxer, yeah as you said, those unique ships are different and usually more dangerous than the originals, they are still vanilla balanced though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 15, 2014, 03:16:35 PM
I have little art challenge for people who like animation, if anybody wants to give it a go.

I coded up a dynamic "engine" system that can be put onto Fighters; this replaces the stock Engines with something much, much faster (performance-wise) that uses an animated sprite sequence. 

This is something that will replace all of the Engines in Vacuum for all small things (fighters and Drones) because it results in a huge change in total performance in large battles (engines are one of the more expensive things in SS's sim that can be modified).

Moreover, this is kind of a test-bed project; if it works out, we may see a lot of new engine SFX projects based on the code.

Just like the "vernier thrusters" in the last build of Vacuum, this is something that could really use some decent art. 

So I thought I'd throw this one out and see if people wanted to take a go; if your work is selected, you'll be credited and all that. 

Technical specifications:

An animated PNG (using the same naming schema used for other animated weapons, i.e., name-then-00, name-then-01 and so forth that conveys an engine flame (not the engine itself, just the firey bits or whatever), subject to these specifications:

1.  Because this uses a Weapon, it needs to be centered XY (for convenience's sake if nothing else).  Use even-numbered sprite sizes, and I'd prefer power-of-two.
2.  Up to 8 frames of animation, designed to loop.  I've found four frames can convey a lot of dynamic motion if it's being shown quickly and it's efficient, but memory isn't a major consideration here.
3.  It uses additive blending, so bear that in mind; it can cause a "glow" on top of things it's mounted on while it's running, for example, which can produce a nice "halo" effect, etc.
4.  It's going to dynamically change height and width over time, so it can't have elements that can't be stretched without ruining the effect (but you'd be surprised how much you can get away with, so going bold is probably better than trying to play it safe).

I have the following color values as a base (feel free to use more colors, this is the base palette, with RGB listed:

1.  Midline: (255,125,75)
2.  Tri-Tach blue and "electric" blue:  (0,190,255)
3.  Glaug engine green: (145,255,0)
4.  Pirate purple: (175,0,255)
5.  Exigency near-white: (241,234,207)

Example sprites are attached, just to give an idea of what this requires, naming conventions and all that.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 15, 2014, 03:44:39 PM
Oh, and a screenshot, showing the dynamically-changing engines in action (i.e., it already works, this is not a waste of time):

Spoiler
(http://www.wolfegames.com/TA_Section/new_fighter_engine_code001.jpg)

It speeds things up so much that this battle (and this isn't all of the fighters flying around in the sim- total was around 75 in this test) is running at a smooth 60 FPS, where before this would have been around 20 FPS on my hardware. 
Even huge fighter brawls (200 fighters or thereabouts) are still quite playable with this.
(http://www.wolfegames.com/TA_Section/new_fighter_engine_code002.jpg)
[close]
Note that that doesn't really convey it- the engines flicker like the "vernier thrusters" in Vacuum do, so they're fairly dynamic.  I just would like more styles and visual refinement and I'm wearing the Coder Hat this week, other than the odd comment here :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on January 15, 2014, 04:58:59 PM
@Helmut Maybe™ ;)

small update of the viking
(http://i.imgur.com/DlkS30y.gif)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 15, 2014, 05:16:47 PM
Ok, guys, thanks a lot for the help so far.
I couldn't figure out how to outline my crab ship but I did some improvements.
If anyone finds out how to outline stuff in gimp. If someone has a better editor choice for me, please let me know.
I'm getting quite hyped on my single little sprite and I really want to do an organic faction mod!

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 15, 2014, 05:24:48 PM
How to do Stroke in GIMP. (http://graphicdesign.stackexchange.com/questions/696/make-an-outline-with-gimp-like-in-photoshop)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 15, 2014, 05:48:54 PM
Damn, I was stupid!

I could've googled it!
Thanks for the link, those outlines really do the trick.
Now let me get used to this, do a few more and I will be back with a bit more (and better?) soon!

Thanks a lot for your help!

Cheers!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on January 15, 2014, 06:42:17 PM
@ Thule

You... that is amazing!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: keptin on January 15, 2014, 07:37:51 PM
Adding a couple more updated ships to the line...a style is starting to come together.

(http://i.imgur.com/w6O3rxp.jpg)

Criticism is welcome.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on January 15, 2014, 07:41:56 PM
I love you.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 15, 2014, 09:45:24 PM
Overall, I really think those are a huge improvement over the originals :)

There are various spots where I think a little more work on the lighting (for example, the Dakota's engine section should get some shadow from the hull, being lower and back) would get it just about perfect.  That said, they're being presented on black, which makes it a little too much like work to get them back to the point where I can do an attempt at an editing pass, which is usually a lot faster than saying "I see this and this and this thing", especially when most of it's really small details :) 

Anyhow, nothing that 99% of folks would care about; the scaling feels great and the details really pop well and the style is pretty coherent :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Grug on January 15, 2014, 10:06:05 PM
Those are goddamn amazing to look at Kept. Much more 'Federation' looking than the old ones. They'll be fun to fight against, I bet.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: keptin on January 15, 2014, 11:25:40 PM
Thanks guys, appreciate the feedback.

a little more work on the lighting (for example, the Dakota's engine section should get some shadow from the hull, being lower and back)

I totally agree, earlier I took note note of a few touch ups to make and that was one of them.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on January 15, 2014, 11:30:00 PM
This thread quality has spiked up recently
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Jonlissla on January 16, 2014, 12:26:03 AM
Adding a couple more updated ships to the line...a style is starting to come together.
Criticism is welcome.

And a very nice style I might add. It looks great.

The light blue plating on the Vixen fits perfectly. Perhaps you should use similar plating on the Dakota as well?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: keptin on January 16, 2014, 12:42:56 AM
Thanks! The Dakota is an old utility ship.  In IFed's fiction it's a hundred year old hull with modern retrofits and I wanted to reflect its age with a different color pallet back when I originally made it, but I might explore the cold colors on it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on January 16, 2014, 04:39:39 AM
First decent Kitbash I have done:

Spoiler
(http://i.imgur.com/3zSw8lU.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 16, 2014, 04:49:36 AM
That one's really nice!
Reminds me of Prometheus ... that's the assymetry I guess.
And those red lights on the bridge are really intimidating!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: rst30 on January 16, 2014, 06:02:07 AM
Excuse me, sorry for asking, but what does "kitbashing" mean?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 16, 2014, 06:02:45 AM
You take parts from many different ships and stitch them together into a new one.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 16, 2014, 06:45:27 AM
One more I did quickly today, I thought of it to be a transport.
Edit: Cruiser siced transport since it's smaller than an Atlas.
Some lore already: Homeworld of the crab people is Southpark!

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on January 16, 2014, 06:52:29 AM
My gawd... the crab people do exist! :-X
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on January 16, 2014, 07:05:07 AM
insert whynotzoidberg.jpg here
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 16, 2014, 04:37:49 PM
Yay! Finally finished work ... like 2 hours ago xD
Here's what I did since then, hope you like it.
A revision of my transport, much happier with it and the second one is the same just with cargo attached.

Spoiler
(http://i.imgur.com/aCi78ZR.png)
[close]

Spoiler
(http://i.imgur.com/cJApdE5.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Desforrar on January 16, 2014, 05:05:46 PM
Interesting, where do you take parts for kitbashing?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 16, 2014, 05:16:42 PM
I'm not sure if I should tell anybody what I use for kitbashing.
Isn't it obvious?

Spoiler
(http://i.imgur.com/cWbetCo.png)
[close]

Orange looks way better but I need to draw some shadows between those bubbles to make them look better ...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 16, 2014, 05:20:22 PM
You need to rework that, in terms of light; the light sources are all wrong.  Part of the "fun" of trying to use kitbashed art like that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 16, 2014, 05:26:03 PM
Thanks for the advice, I think so too.
Looks flat and that bubble sack is completely wrong.
I haven't been into details with this one yet but some better shadows/lights would be nice indeed.

The light source in SS is on top and slightly in front of the ship, right? I think I've read that somewhere in a guide ...

Edit: I hope my years of experience in painting miniatures will help with getting those shadows right ...
Oh I forgot, do you think the one without cargo looks weird too? Some areas look right but I think it has some lighting issues as well.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 16, 2014, 05:43:21 PM
Quote
The light source in SS is on top and slightly in front of the ship, right? I think I've read that somewhere in a guide ...
Yup.

Getting that corrected is going to be tricky; it'd almost be easier to just do it from scratch, at least if you're really keen on that oil-painted look.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 16, 2014, 06:05:12 PM
I wish I could something like this from scratch ...

I'm just fooling around with some parts here.

Let's see how far I can get this, got some nice ideas for weapons and decorative animated stuff.
However how do you think is the ship design in general?
Should I continue like this or do you feel alien space crustacians/insects should look different?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 16, 2014, 06:24:58 PM
The design ideas are great :)  Realizing them is a little hard, if you're not working from scratch.  I probably should do another one of those "speed-paint" tutorials concerning biological stuff; that's actually pretty easy to do if you're reasonably good with airbrush.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 16, 2014, 07:53:22 PM
Tried a quickie "bio-ship / space-tentacle-monster" from scratch, just fooling around with stuff.  I like the one on the right, myself.  I think it still needs some lights, though; feels a little bit off-scale atm.

(http://www.wolfegames.com/TA_Section/bio_ship.png)(http://www.wolfegames.com/TA_Section/bio_ship_wip2.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 16, 2014, 08:39:56 PM
OK, I'm happy with it now.  The glow will be an engine-on thing or something.
(http://www.wolfegames.com/TA_Section/bio_ship_wip3.png)(http://www.wolfegames.com/TA_Section/bio_ship_wip4.png)(http://www.wolfegames.com/TA_Section/bio_ship_wip5.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on January 16, 2014, 09:00:32 PM
Cut off the tentacles and make them animated decorative weapons instead of static ones (you already use ccopy/pasted tentacles, so why not).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 16, 2014, 09:22:18 PM
Yeah, I drew the first set of tentacles on the right, but I needed more and was too lazy to draw more sets.  I hoped it would be sufficiently non-obvious, lol. 

Anyhow, that's the kind of thing you'd want to do in 3D for the whole sprite (i.e., build a model, rig it, animate it, render X number of frames, do cleanup), or build a bunch of frames of animation that could loop for each tentacle and do various tricks to hide the issues with overdraw, if you didn't want it to look really flat and fake. 

That sounds suspiciously like work to me, though :P  If I want to go that far (given how much work that is, and I know exactly how much work that is) I'd just start making a game in Unity and save myself a bunch of hassle :)

Not saying that stuff like that can't be done, mind you, but people get paid to do it for a reason :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 17, 2014, 03:25:15 AM
I've worked a little bit with the lighting, thankfully gimp can render light sources.
So, I took my huge version of that ship, ran some effects and filters and I think it looks about right now lighting wise.
Let me know if I'm missing something here ...

The upper one is with a stroke the other one without, personally I think the stroke suits it well.
Spoiler
(http://i.imgur.com/afefqQt.png)
[close]
Spoiler
(http://i.imgur.com/OU9TqLJ.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 17, 2014, 03:33:44 AM
I'm not sure if I should tell anybody what I use for kitbashing.
Isn't it obvious?

Not really, i'm curious to know what parts you use for kitbashing as well. For your ship, i never was really a fan of the outlines but in the case of you bio-ship it's discrete enough.

Xeno, cool sprite but as Okim said, animation would make it much better. I don't think there's need for complex animation for the tentacles. You can do like Okim did for the wings of his Rockfly, you attach one of each to a weapon mount and make a scrip that will make them constantly move a few degrees giving the impression of a living ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 17, 2014, 03:40:11 AM
I don't think Blizzard can sue me for kidbashing concept art, can they?
No, really, I'm using Zerg concept art.
I simply isolate shapes like armor plates, tentacles or other things, then turn them, mirror them or paint them differently and shrink them to the right size.
In this case I did some lighting effects with a filter and shrinked it afterwards.
Pretty simple.

Edit: So this is the final version or the one I'm most happy with. Onwards to the next ship!

Spoiler
(http://i.imgur.com/YHraeEw.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on January 17, 2014, 05:58:15 AM
I like this organic stuff.
Now if there only was a way to have these 'ships' explode into fleshy chunks and meaty gibblets...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 17, 2014, 06:14:18 AM
Isn't there a way to define new explosion sprites like you can define sprites for engines and so on?
Maybe there's a way to change around on-hit effects for them as well to make it look like blood and bits of carapace blown off.
BTW: I guess this is not the right place to ask this but would it be possible to write a script or something for damage over time effects like acid or similar things?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 17, 2014, 07:26:44 AM
I don't always respond to the feedback provided here, but I do often take it into consideration when reworking my sprites. Your feedback matters!
 
Here's another ship for TuP: (based on the all time popular Mace sprite)

(http://i.imgur.com/KsIrxYa.png)
Phoenix-class Carrier / light cruiser
-1x medium ballistic, 2x small ballistic
-1x medium missile, 2x small missile
-2x small universal

-laser drones

This ship will be an all-round vessel of exploration. Having launch bays, reasonable weapon mounts for a light cruiser, ample cargo space and very cost effective when it comes to fuel and supply consumption.


This Homeworld-ish concept art also helped inspire this ship design on a very basic level:
Spoiler
(http://s.cghub.com/files/Image/437001-438000/437771/195_max.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 17, 2014, 09:00:50 AM
Tecrys, very unlikely for Blizzard to sue you for this. Anyway keep it up, your sprites are good!

Erick, is it a kitbashed Batavia ship? Some parts doesn't seems they come from Starsector and it feel a bit weird. Honestly i think you can definitely improve this one, the top part of the hull is overly symmetric and the white prow doesn't feel like it's part of the ship, same thing with the engines. The overall shape is interesting but it currently feel more like it's made of legos cobbled together. Other than using pipes from the tankers sprites, i also found that the scaffolds from the station and com array sprite are very handy for low to mid-tech ships to make them feel like "one part".

Anyway, here's the updated ship chart for the unique ships. Just have to start coding them for Talkie-Toaster now. By the way, anyone would have an idea how to implement the Lemon-bridge? I didn't thought about game implementation when i sprited it and now when i think about it i have no idea how it would work. The whole animation include the two cannons in it, but gameplay wise they are independent. Also would be pretty useless if the ship deploy itself when it enter the battlefield, i at least made this animation for the player to see!


Spoiler
(http://i7.minus.com/i3iy6HlkfiBRN.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 17, 2014, 09:45:58 AM
Erick, is it a kitbashed Batavia ship? Some parts doesn't seems they come from Starsector and it feel a bit weird. Honestly i think you can definitely improve this one, the top part of the hull is overly symmetric and the white prow doesn't feel like it's part of the ship, same thing with the engines. The overall shape is interesting but it currently feel more like it's made of legos cobbled together. Other than using pipes from the tankers sprites, i also found that the scaffolds from the station and com array sprite are very handy for low to mid-tech ships to make them feel like "one part".

I'd like to call it a 'quality' kitbash, where the vanilla parts are hard to spot. Similar to the Mace.  :-\

Not sure why you think some parts don't match. Though I do agree that the 'bridge' part could be integrated better. The aft section could overall do with more detail.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on January 17, 2014, 09:52:44 AM
@Erick I kind of agree with HELMUT about the last sprite, the texturing feels a bit watered down and too clean to really fit into vanilla-style (the same feel I have about the batavia ships).

@HELMUT will this ships be available to mod into compilations, outside of Talkie-Toaster amazing mod? I'd love to build special fleets with admirals using this type of ships, waiting for an official vanilla quest-system implementation.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on January 17, 2014, 10:26:47 AM
Hm... Animating the Lemon-Bridge is likely to be... interesting.  Doable, thanks to the ship-sprite-replace method, but interesting.  The first question, of course, is why it doesn't just fly into battle with guns deployed; my suggestion would be that having the guns active, say, reduces top speed / maneuverability, and the LB's ship system is used to indicate when to deploy/hide weaponry.

The second question is, are those supposed to be turrets?  If so, things just got more complicated; you'll need a way to hide the weapon sprite, and a last frame of animation where the guns vanish from the ship sprite (to be replaced with un-hidden weapon sprites).  Pretty sure this is all doable, just a bit complicated.  Oh, and you'd need to make sure to set the guns to straight forward, and to have de-activating the ship system rotate the guns back to straight forward before re-folding everything.

You'll also need a way to make sure the player can't fire those guns unless the system is active; again, doable - I'd be inclined to do something like have the ship system when off increase ballistic (the turret up front is energy, right?) flux costs by 1000%, but it should be possible to just disable them instead.

So... Yeah, all totally doable.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 17, 2014, 12:00:44 PM
@Erick I kind of agree with HELMUT about the last sprite, the texturing feels a bit watered down and too clean to really fit into vanilla-style (the same feel I have about the batavia ships).

Watered down? You're right. I need to sharpen it a fair bit to match vanilla.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on January 17, 2014, 12:08:39 PM
Here's my first attempt at an original ship.

Spoiler
(http://imageshack.com/a/img138/2113/bsvr.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 17, 2014, 12:33:56 PM
I'd like to call it a 'quality' kitbash, where the vanilla parts are hard to spot. Similar to the Mace.

The Vanilla parts are pretty obvious as well but that's not really a problem. The thing would be that the custom parts blend within the vanilla ones. As Uomoz said, the clean parts from Batavia and the vanilla parts create a big contrast which is why i say they don't match. Also i find weird that an asymmetric ship actually got so much symmetry in it (the hull below the bridge, the armor under the medium turret and the mirrored Valkyrie plates on the right).

Uomoz, yes but first, i have to make them working, especially that Buffalo. I can probably rework a bit the sprite to make it less complicated to work in game. Wyvern, originally the guns were supposed to be turrets but if it can help making it easier, they'll be fixed hardpoint. Might still need some scripting wizardry to work though.

Xalendi, i like the engines but what are those spikes things? Otherwise i think you should add some greebling pattern to the armor as it's a bit too smooth, a bit like Sundog did to his own ship:

Spoiler
(http://i.imgur.com/kvyHL0U.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on January 17, 2014, 12:55:50 PM
Those spike things? An idea that seemed like it'd be awesome, but didn't quite work in execution...
I agree about the greebling.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 17, 2014, 01:27:43 PM
Otherwise your ship looks pretty nice for a first attempt, I couldn't do that from scratch.
Maybe some weapon mounts would contribute to a more greebled look, especially if you put them on the ship asymmetrically but I'm not sure if that would agree with your intention.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on January 17, 2014, 02:51:27 PM
The wings are meant to be sorta holographic blades that stick out of the sides. They can be folded up, turned on/off, rotated, etc. Obviously not in gameplay, but still.

They are inspired by something I've seen elsewhere...if anyone knows, please feel free to tell me, as I have no idea.

I love asymmetrical ships, but this one worked better as a symmetrical ship. I was unsure as to where to put the mounts. It should have one medium, two small, both energy.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on January 17, 2014, 07:00:54 PM
The wings are meant to be sorta holographic blades that stick out of the sides. They can be folded up, turned on/off, rotated, etc. Obviously not in gameplay, but still.



Try using a different texture e.g.
Spoiler
(http://i.imgur.com/mvUbdkN.jpg)
[close]

Or make them look less 'physical' use more transparency and lighter colours.

EDIT: Also if you are wondering who I am, I was active modding about 3-5 months ago then stopped posting due to lack of intrest in modding and personal ***
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on January 17, 2014, 07:53:48 PM
I present the new-and-improved Monolith! Of course, it is very WIP. Criticism is appreciated, but I'm not sure that there is much to give at this stage. Opinions are also fine, I totally want to hear them as well.

Warning: Onslaughts ain't got nothin' on this bad boy!
Spoiler
(http://i.imgur.com/lKDxBJt.png)
[close]

Things To Do:
-Shadows in the greeble sections that show they are sunken into the massive armor plates
-More defined edges of those greebly bits
-More small/medium turrets everywhere
-Complete engine parts and torpedo tubes throughout the ship
-More lighting improvements, weapon portholes must be more sunken in looking
-An epic bridge at the front
-Fix lighting issues that make some parts seem inconsistently lit.
-Get recommendations/suggestions from people
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 18, 2014, 02:29:01 AM
I'd like to call it a 'quality' kitbash, where the vanilla parts are hard to spot. Similar to the Mace.
The Vanilla parts are pretty obvious as well but that's not really a problem. The thing would be that the custom parts blend within the vanilla ones. As Uomoz said, the clean parts from Batavia and the vanilla parts create a big contrast which is why i say they don't match. Also i find weird that an asymmetric ship actually got so much symmetry in it (the hull below the bridge, the armor under the medium turret and the mirrored Valkyrie plates on the right).

But there are no Batavia or custom parts used. Nearly every last bit comes from the Valkyrie.

Made it a little grittier, added some noise to the clean white parts. Changed the colours a bit. Sharpened the sprite, making it less blurry.
Spoiler
(http://i.imgur.com/iXuog8l.png) (http://i.imgur.com/jz8T1em.png)
[close]

From the ashes of the Valkyrie it rose: the Phoenix-class civilian-grade cruiser. A call for an able and well-rounded cruiser for the civilian market had a group of unaligned engineers come up with a design that would be able to transfer large amounts of cargo, men and equipment through space; as well as being able to support strikecraft and drones. Furthermore, it was thought that it should be able to sustain itself in light conflict and during long voyages. The resulting ship is well armed and can easily be configured to its captain's preferences. Whether that be carrier duty, the role of a cargo ship or a light combat cruiser. However, owing to the integrated Valkyrie's poor combat systems and flux venting capabilities, the Phoenix has a hard time keeping everything operational at all times, forcing its captain to make choices. Had it military grade flux systems it would have had the potential to overpower and outperform most vessels in its class. Unfortunately this is not the case.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 18, 2014, 06:28:58 AM
Oi, Eric maybe make it less symmetric in the middle
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on January 18, 2014, 07:42:50 AM
Definitely better, Erick.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 18, 2014, 09:11:55 AM
Nearly every last bit eh? Anyway yeah it's better, less "clean", blend easier with vanilla ships.

Foxer, i can't wrap my head around the geometry of your ship, it's... Very weird. Other than this i like the greebles tubes on the bottom, even though the rest of the ship will need a lot of details. The same advice i gave to Xalendi could work here as well. Keep in minds that bigger ships are harder to make (to me at least) so with a beast of this size, it's gonna be long and difficult.

Oh, and cool torpedo tubes, mind i steal those for some kitbash?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on January 18, 2014, 09:35:27 AM
Thanks, HELMUT! Yes. I did think the lighting was inconsistent, which made it hard for people to see the shape, but it is always nice to hear it from a real person. I shall try to fix it, hopefully! On another note, this is actually a mobile shipyard, so Citadel ships can be constructed on the inside, albeit at a slower rate than an actual autofactory.

Also, go ahead and use the torpedo tubes!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 18, 2014, 04:38:54 PM
0.6.2a is out, time to play some Starsector again!

...

Nah, no time for that.

Spoiler
(http://i.imgur.com/bCFmXDH.png)

(http://i.imgur.com/8pIva98.png)
[close]

The first Cerberus and Heron kitbash on the forum! Meet the Killdozer and the Fontainebleau!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on January 18, 2014, 05:40:24 PM
oh, me likey. me likey a lot >:)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on January 18, 2014, 05:50:06 PM
Ah, 6.2a is out and here I am suffering computer troublins'.  Ah well, have a doodle of what I'm thinking of for the Elysium redesign.

Spoiler
(http://i.imgur.com/7myZAfA.png)
Going for much more asymmetrical look this time.
[close]

Sorry bout the size of it, I only have access to very basic painting software at the moment.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 18, 2014, 11:04:51 PM
Second go with using a graphics tablet; I'm tentatively calling this the Blade.  Not quite done yet but I need to sleep.
(http://www.wolfegames.com/TA_Section/blade_wip01.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 19, 2014, 05:08:25 AM
Spoiler
(http://i.imgur.com/aWOlmge.png)
[close]

All the ships currently in the upcoming version TuP.

Thinking about adding a few "civilian" or industrial ships, like a variant on the Ox, construction rig and the shuttle.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 19, 2014, 06:09:27 AM
(http://i.imgur.com/yvHphMU.png)

Wolfpack-class frigate. Combined the new superhound and the Foxhound into a low tech powerhouse of a frigate.

1x medium ballistic
4x small ballistic
1x medium missile
1x small missile
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on January 19, 2014, 06:21:47 AM
That is a destroyer imho xD.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on January 19, 2014, 06:28:20 AM
agreed. The number of mounts and the size of the damn thing makes it - at the very least - a light destroyer.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: c plus one on January 19, 2014, 06:39:36 AM
At times, nomenclature can be an overlapping and imprecise business. ;)

While i can clearly see your POV, i do disagree in part. Regardless of the current # and size of guns, I maintain that the presumably (we'd have to ask Erick Doe) still sub-DD quantity of hitpoints on the new ship merits designation of nothing higher than "Heavy FF". I say so because it may have enough weaps to "talk the talk", but not enough survivability to "walk the walk".
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 19, 2014, 06:40:25 AM
At times, nomenclature can be an overlapping and imprecise business. ;)

While i can clearly see your POV, i do disagree in part. Regardless of the current # of guns, I maintain that the presumably (we'd have to ask Erick Doe) still sub-DD quantity of hitpoints on the new ship merits designation of nothing higher than "Heavy FF". I say so because it may have enough weaps to "talk the talk", but not enough survivability to "walk the walk".

Bingo!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: c plus one on January 19, 2014, 06:42:40 AM
Thx for the endorsement, Erick  ;D  I value perceiving your intent with the ship more than i value my ego in any nomenclature contradiction
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on January 19, 2014, 06:49:38 AM
@Xenoargh: Looking good so far, except that it's very red. ;D'

@Erick Doe: Seeing your mixed fleet of rustbuckets and shiny first class vessels parked like that makes me think you'd be a great used car ship salesman. :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on January 19, 2014, 06:51:16 AM
At times, nomenclature can be an overlapping and imprecise business. ;)

While i can clearly see your POV, i do disagree in part. Regardless of the current # of guns, I maintain that the presumably (we'd have to ask Erick Doe) still sub-DD quantity of hitpoints on the new ship merits designation of nothing higher than "Heavy FF". I say so because it may have enough weaps to "talk the talk", but not enough survivability to "walk the walk".

Bingo!

And now I want a fleet of Wolfpacks, Cerberuses, Foxhounds and Hounds in UsS... Make it happen bro!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 19, 2014, 09:11:39 AM
Quote
Looking good so far, except that it's very red
Red unz go fasta and have mo' dakka.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 19, 2014, 10:10:37 AM
MShadowy, cool drawing, i wish i could draw my ships as well, not being limited to kitbash only.

Xeno, yeah the red is very bright, dunno how it blend on a dark background though. Also the lack of weapon mounts make it kinda weird, unless it's supposed to be a ram-ship? It's called Blade after all.

Erick, a huge frigate could work but balance wise it might need some tweaks. Five small mounts and two medium ones are serious business, some destroyers aren't even that much armed!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 19, 2014, 11:15:01 AM
It's pretty much like Scimitar, hue-wise; it's a flashy candy-apple red, more or less. It'll get a bit darker as the last bits get added.  It has four mounts and some other stuff going on.

(http://www.wolfegames.com/TA_Section/scimitar.png)(http://www.wolfegames.com/TA_Section/blade_wip01.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on January 19, 2014, 03:53:34 PM
its been forever since Ive been to these forums

Ive lost a few assets relating to some of my ships so ive redone a few
should I continue remaking a few of my ships? or stay with the old

Edit: new one is larger, is it big enough?

Spoiler
old(http://i1213.photobucket.com/albums/cc462/Rugaard/Frigate2_zps150e46a4.png)

new (http://i.imgur.com/8ha2A1z.png)

also which is better the one above or this one

(http://i.imgur.com/grkUskp.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on January 19, 2014, 04:03:04 PM
They're too different. Keep both!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on January 19, 2014, 04:03:12 PM
The one with the least turrets in my opinion. Also, keep the first one in too! Don't delete any of them now, y'hear. ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on January 19, 2014, 04:34:10 PM
MShadowy, cool drawing, i wish i could draw my ships as well, not being limited to kitbash only.

Thanks HELMUT.  I got a new tablet and it is taking a bit of getting used to, mostly I think in figuring out how to arrange my desk so using it does not cause PAIN.  Which is a bit tricky considering my desk is pretty cramped.

Even so I feel way, waaaaaay more in control of what I'm doing with, far better that the cruddy Bamboo I was using.

its been forever since Ive been to these forums

Ive lost a few assets relating to some of my ships so ive redone a few
should I continue remaking a few of my ships? or stay with the old

Edit: new one is larger, is it big enough?

Spoiler
old(http://i1213.photobucket.com/albums/cc462/Rugaard/Frigate2_zps150e46a4.png)

new (http://i.imgur.com/8ha2A1z.png)

also which is better the one above or this one

(http://i.imgur.com/grkUskp.png)
[close]

I would also suggest going with the larger version of the new ship; the smaller one will likely end up suffering from being extremely cramped when armed and in game.  It's also a bit too busy.  But then I do like me some spacious ships.

Also, follow up sketch to the Elysium:

Spoiler
(http://i.imgur.com/enp6TwE.png)
[close]

I think the design works myself.  What say ye?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on January 19, 2014, 04:44:31 PM

I would also suggest going with the larger version of the new ship; the smaller one will likely end up suffering from being extremely cramped when armed and in game.  It's also a bit too busy.  But then I do like me some spacious ships.



the smaller one with the 5 turrets hasnt been resized, was a bit lazy and didnt redo it, if i went with it, it woul be the same size as the one with 3 turrets and 2 hardpoints
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on January 19, 2014, 05:04:48 PM
Tried my hand at some new missiles - because there aren't NEARLY enough in all the mods that we have here XP
The red one's a REALLY fast HE missile with not much manoeuvrability, but massive damage potential.
The blue one's a harpoon-style missile that does a fair amount of energy damage
The yellow one is a kinetic damage medium missile - medium speed, medium damage, etc.
Spoiler
(http://i.imgur.com/iPTy68B.png?1)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 19, 2014, 05:16:46 PM
@MShadowy:  Lovin' the outrigger design.  About my only critique is that I feel like the design might benefit with a little more obvious function to its greebling on the "inner parts" that are showing.  Looking forward to seeing that one get done :)

@Ember:  All of your designs are great, but they really need a lot of work put into shading; a few pixels here and there to define the highlights and shadows would really make them pop!  I'd love to do a quickie rework, but tonight I have to work on other stuff :)



Also, I think I'm happy with the Blade; did a couple of versions of the lights, not 100% sure which one I like more:
(http://www.wolfegames.com/TA_Section/blade_wip02.png)(http://www.wolfegames.com/TA_Section/blade_wip03.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 19, 2014, 08:04:17 PM
Found time for a little Etch-a-Sketch action with the Intuous tonight, messing with Doogie's original design for the Quetzalcoatl.  Tried to make it look like a high-tech Aztec temple but it really needs to be seen on a dark background :)

(http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=1131.0;attach=2388;image)(http://www.wolfegames.com/TA_Section/quetzalcoatl_2.png)(http://www.wolfegames.com/TA_Section/quetzalcoatl_2_on_dark.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on January 19, 2014, 09:26:41 PM
just finished off a new destroyer

tell me what you think

Spoiler
new
(http://i.imgur.com/6KbNzXP.png)

old
(http://i.imgur.com/ly51X2W.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 19, 2014, 10:21:06 PM
Much better!  Here are a few things I tried out, to help with a few things I could see:

(http://i.imgur.com/6KbNzXP.png)(http://www.wolfegames.com/TA_Section/skatefish.png)

1.  I really, really like that you've put a lot of effort into shadowing on this one.  I touched it up in various places where we'd expect a little more occlusion or light and to establish relative depth in places where it was a little confusing.

2.  The turret positions were losing some definition due to a lack of strong contrast; changing a few pixels can make a big difference.

3.  A few little lights here and there is very easy and it really helps establish a sense of scale.  This thing is roughly Cruiser-sized, so it should feel big :)

4.  Watch your edge pixels; there were quite a few that were bright.  A little glow and various other fixes got rid of that.

5.  Consider using a little color.  Not a lot, mind you- not everything needs to look like it's brightly painted.  But a little can really differentiate surfaces and materials.

Anyhow, great improvement, can't wait to see your next stuff :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on January 19, 2014, 10:35:07 PM
ooh, you made it look nice, mind doing that for the rest of my ships? I'm not very good at the small details
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 19, 2014, 10:51:58 PM
I wish I could do that, but then I wouldn't have time to help other folks here and do work on my own mod :)

There aren't any big secrets to the small stuff, other than practice; just build a new layer and start painting with a little teeny airbrush on a very slow flow setting and fiddle with the lights and shadow until it's feeling good.  I prefer pretty low speeds when doing that sort of thing; it means that small screwups aren't a big deal.

I usually use Overlay for black and Soft Light for white, so that it plays nicely with color, but it's not like there's some secret technique only the masters know :)  Overlay is also a good layer setting for placing color on top of grayscale to bring in some color on various parts; it really speeds things up.  

That said, the "big secret" to lighting is to get as much of that done as possible while you still have the sprite at a larger scale, where it's easier to control gradients and soft shadows; while I've certainly gotten plenty of practice doing work on 1:1 pixel work here, I still think that's the best way to develop an original sprite.  It really saves a lot of time :)

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on January 19, 2014, 11:43:26 PM
its not so much as not knowing what to do, its more that im better at the bigger stuff, small details arent the only issue i have, i also have issues making weapon sprites. i just cant get them to look good


also i just finished a dreadnought, i intended to make a cruiser sized carrier but i got a bit carried away

Spoiler
(http://i.imgur.com/0yFa67r.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on January 20, 2014, 02:11:48 AM
That's really cool, ember! I actually have the opposite problem. I can't do ships to save my life, but I'm alright at the small stuff. maybe we should team up! XP
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 20, 2014, 07:06:42 AM
Bjorn, nice missiles. Are those kitbashed? Anyway, here's something for you, you have no excuses now!

http://www.youtube.com/watch?v=75o7S1TjgWA

Xeno, the additional greebles help indeed. For the Quetza, at first i thought it was some kind of bio-mechanical ship. I'm not sure about the tail, but i like the serpent mouth.

Ember, you definitely improved your spriting skills, however i think the shape of the dread is far too similar to the Destroyer, perhaps changing one or two parts of it?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on January 20, 2014, 08:25:59 AM
@xenoargh: I think the right Blade looks better. :)

@Ember: What I said in skype. Awesome work, man. :)

The creativity in this forum seems limitless. :o
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on January 20, 2014, 09:20:18 AM
Helmut: Yeah, they kinda are. I used the base of a Harpoon for the first three, but mostly so that I'd be sure that they fit in the launcher! :P
and the next lot are all just recoloured and retouched versions of regular missiles. I've put them in my mod's thread with little lore bits to explain my wishes for each one.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 20, 2014, 09:25:32 AM
I'm back again with a prototype of a biological battleship.
The head and wings I've got seperate and I plan on animating those parts.
The head will actually be a large weapon so you can change around heads  to have a different main weapon.
I plan on doing at least 3 different heads for each size, one ranged, one melee and one support or something like that.

That sprite is not finished, I'm thankful for any advice!
Spoiler
(http://i.imgur.com/1JDGXfN.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 20, 2014, 10:03:41 AM
Techrys:  That's awesome :) 

My only real critique, after viewing it on a dark background, is that I think it'd benefit from stronger shading, especially towards the rear of the thorax, where one would expect it to be a lot darker, given the relative position of the light source.  A little work on the plates and segments to highlight their edges a little better and maybe a little darkness to give it a feel of occlusion and light glinting off the surface edges might also be helpful :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 20, 2014, 10:31:07 AM
You're right!
I just tried what you wrote and it looks a hell lot better!
Spoiler
(http://i.imgur.com/Aqaoqzg.png)
[close]

PS: Claws, arms and legs coming soon!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 20, 2014, 10:56:43 AM
Maybe with a little subtler change in value and without losing quite that much saturation?  It's tricky getting the light back there to feel right :)

Spoiler
(http://i.imgur.com/1JDGXfN.png)(http://www.wolfegames.com/TA_Section/locust.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 20, 2014, 01:19:30 PM
At times, nomenclature can be an overlapping and imprecise business. ;)

While i can clearly see your POV, i do disagree in part. Regardless of the current # of guns, I maintain that the presumably (we'd have to ask Erick Doe) still sub-DD quantity of hitpoints on the new ship merits designation of nothing higher than "Heavy FF". I say so because it may have enough weaps to "talk the talk", but not enough survivability to "walk the walk".

Bingo!

And now I want a fleet of Wolfpacks, Cerberuses, Foxhounds and Hounds in UsS... Make it happen bro!

Soon!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on January 20, 2014, 04:51:42 PM
@Xenoargh, I would take away the green organic additions to my ship, but the rest of the additions definitely improve it. Also remember that the predominate color in Tenochtitlan's architectural designs was a brownish-orange.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 20, 2014, 06:10:59 PM
There aren't any organic elements, although I must say that I'm pleased to hear that it's hard to tell where the elements begin and end at that scale :)  

Most of it is "paint", following the line of the radiator system which mainly runs on the underside of the ship (the "tail"), which is necessary to bleed the huge heat load from when the main gun fires.  I think that probably the biggest issue there is that the tail's end ought to look more technological to reinforce the point that it's a mechanical, functional thing that somebody had fun with, and I probably should have had it cross the top of the hull in a couple of places, so that people could see the stand-offs and all that, but I wanted to get it knocked out and this was only my third go with an Intuous.

Anyhow, it was worked in there to give it the eponymous Serpent God of its title; there were other ways to get it done but I thought it'd be fun to try and do it like that.  I tried brighter colors to reinforce the "painted" look a bit, but it ended up working better rubbing the paint away where it crossed details.

OK, did one last go at it; added some obviously-mechanical Stuff to the "tail" and desaturated it a bit more so that it and the "paint" aren't quite so completely blended, and an in-game shot:

(http://www.wolfegames.com/TA_Section/quetzalcoatl_3.png)(http://www.wolfegames.com/TA_Section/quetzalcoatl_3_in_game.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on January 20, 2014, 07:22:33 PM
There's this line near the front that looks strange, where the green begins. I'm also unsure about the tail thing.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 20, 2014, 07:52:15 PM
I'm not sure which line you're referring to, can you do a quick paint-over?  Anyhow, fixed a couple of little things; I think that's going to have to be it on this one, but feel free to take it and change it or just take the stuff you liked and rework the original :)
(http://www.wolfegames.com/TA_Section/quetzalcoatl_4.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on January 20, 2014, 07:54:12 PM
I might get to that, but I have a paper due at midnight and I'm only half done :/
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 20, 2014, 07:55:04 PM
I hear that!  Good luck on your paper :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on January 20, 2014, 07:58:05 PM
okie so i gave it a try and went over one of my ships, i dont realy have the before but you can probably guess what it used to look like by looking at my previous ships a page or 2 back

this ship is to replace my heavy frigate
Spoiler
(http://i.imgur.com/pT8skld.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 20, 2014, 08:02:03 PM
That rocks!  Great improvement :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 20, 2014, 08:18:28 PM
I think that the color schemes definitely set them apart and differentiate them :)  There are obvious elements that are repeated throughout the designs (using BSF sprites tends to do that) but it's not a bad thing by any means; it makes them feel like they had common technological ancestors, or the various factions borrowed things from each other.

That said, if you want stronger differentiation, I'd say that the main thing that all three ships have in common is that they're all very obviously built within a square, which makes them all look squat and solid.  They'd be much more strongly differentiated if they were using different geometry to differentiate themselves. 

Just as a quick for-instance, here is the Imperial ship with a non-square profile, next to the Robotic faction's ship:

(http://www.wolfegames.com/TA_Section/imperial_thinner.png)(http://i.imgur.com/X1TzoS8.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on January 20, 2014, 08:26:08 PM
just redid my smaller frigate

Spoiler
(http://i.imgur.com/CshVW8w.png)
[close]

hey xeno, mind if I steal the sprite of my destroyer that you went over?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 20, 2014, 08:28:32 PM
Absolutely :)

Oh, and!

The Frigate's sprite had a lot of bright pixels, when viewed on a dark background.  Always do a final check against a dark (not necessarily black, but dark) background to catch that. 

Fixed that for you:

(http://www.wolfegames.com/TA_Section/lynx.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on January 20, 2014, 08:56:36 PM
thanks, that tends to happen when i dont choose a dark enough color when i go about it to get rid of semi transparent pixels

though lynx? I'm not seeing it lol
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 20, 2014, 09:05:09 PM
I just make up random names for stuff with Imagur origins :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on January 20, 2014, 09:37:35 PM
i think im on a bit of a roll today

Spoiler
(http://i.imgur.com/3PfMuID.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 21, 2014, 03:21:37 AM
I've been tinkerin around again, this time it's a frigate design. Rather broad so I would call it a Bio-Gunship.
The head is missing for now, that might come in later today.

As with the battleship sized bug those wings will be animated.

Spoiler
(http://i.imgur.com/sFnLRvW.png)(http://i.imgur.com/czc4TR1.png)(http://i.imgur.com/wTYGv3U.png)
[close]
Spoiler
(http://i.imgur.com/ubktGUm.png)(http://i.imgur.com/HQkh4BN.png)(http://i.imgur.com/bUN9Sc9.png)
[close]

Edit: Adjusted the lighting a bit, looks more plastic and fits better with a dark background. (The right one is edited)
       The third one is with a head, which will actually be a weapon because the movement of the rotating weapon will contribute to the illusion of a living ship, I think.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 21, 2014, 06:51:35 AM
(http://i.imgur.com/pGIcViu.png)
The Redstar. Manufactured at the Corvus Scavenger's scrapyard. Favourite among privateers and Han Solo's everywhere.

(http://i.imgur.com/NQM4Z90.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 21, 2014, 06:54:40 AM
That one is absolutely awesome!
I did love the first version but this one is even cooler!
Nice one Erick
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Toxcity on January 21, 2014, 07:11:38 AM
I guess that one's going to be a destroyer?  :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 21, 2014, 07:49:11 AM
I guess that one's going to be a destroyer?  :P

Nope. Frigate. It works, you'll see.

At least, stats-wise. I may give it a destroyer classification. Then again, giving it Frigate is only right. As that classification alone will reduce certain bonusses it receives from hull mods.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on January 21, 2014, 08:42:11 AM
that. is one gorram reaver-y looking hoi-phey. I LOVE IT.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on January 21, 2014, 09:29:12 AM
Learning tablet magic
Spoiler
(http://i.imgur.com/8vTvoeL.png)
[close]
Next time should watch tutorials on how to draw forest masses better. Also this pseudo-hound can be quite a nice remake of vanilla hound, if its made into sprite.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on January 21, 2014, 10:31:02 AM
Learning tablet magic
Spoiler
(http://i.imgur.com/8vTvoeL.png)
[close]
Next time should watch tutorials on how to draw forest masses better. Also this pseudo-hound can be quite a nice remake of vanilla hound, if its made into sprite.

Looks like the one I did a while ago. (http://i.imgur.com/HhvyTCR.png)

Nice pic!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 21, 2014, 02:14:30 PM
An update on one of my bigboys, the Mk.II Yoshura, which i also posted a greeble on in the greeble thread in its previous state.

Spoiler
(http://i.imgur.com/Ah00yLu.png)
[close]

kudos to MShadowy for giving this monster a facelift. ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on January 21, 2014, 03:25:38 PM
I think you should have a more noticeable contrast between the ships' armor and machinery.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on January 21, 2014, 03:33:47 PM
Spoiler
(http://i.imgur.com/O92ipCU.png)
[close]

I has a big ship, though I thought the red was a bit more dull, hard to tell when I have one screen that makes colors look more saturated than the other
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 21, 2014, 04:55:26 PM
That is still pretty awesome, though.  100% better feel :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on January 21, 2014, 05:00:03 PM
heh that ship is so OP it took running out of ammo before it was beat
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on January 21, 2014, 10:42:25 PM
Spoiler
(http://i.imgur.com/LkAV7EK.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on January 22, 2014, 02:42:27 AM
An update on one of my bigboys, the Mk.II Yoshura, which i also posted a greeble on in the greeble thread in its previous state.

Spoiler
(http://i.imgur.com/Ah00yLu.png)
[close]

kudos to MShadowy for giving this monster a facelift. ;)


The sides on that ship are so straight and smooth that it looks a little off somehow. Can you break up the ship's outline at all? (I can understand if you're past the point where that's still feasible...)

Anyhow, new destroyer WIP!
(http://i.imgur.com/6pJUavc.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 22, 2014, 04:27:14 AM
Spoiler
(http://i.imgur.com/EKEE7wT.png)
[close]

So this is my fleet so far and now as I see those ships together I think they will never be finished or playable since their style is too different from each other to make up a faction of themselves.
I consider them to be practice and I will start this whole bioship idea from scratch since I'm not happy with those ships in retrospective.

Feel free to use them if you wish.
I will post this in Spiral arms as well.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 22, 2014, 06:39:54 AM
Learning tablet magic
Spoiler
(http://i.imgur.com/8vTvoeL.png)
[close]
Next time should watch tutorials on how to draw forest masses better. Also this pseudo-hound can be quite a nice remake of vanilla hound, if its made into sprite.
Spoiler
(http://i.imgur.com/LkAV7EK.png)
[close]

That's great! I see you kept the design of the bridge or cockpit, but moved it to the side instead of ontop of the ship. Good choice, I say.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on January 22, 2014, 10:18:12 AM
Gedune Capital concept:

Spoiler
(http://i.imgur.com/oBKbEFH.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 22, 2014, 10:19:21 AM
finally got around to it did you? =)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on January 22, 2014, 10:20:27 AM
Don't go getting your hopes up! They're still a long way off.

I do have other drawings ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on January 22, 2014, 10:27:15 AM
On the Gedune Capital concept: I'd just like to point out that there may be some AI / range issues with that ship design at that size, similar to the ranging issues seen with long thin ships, where its opponents think they're in range, but are actually only close enough to hit the shield bubble.

Note that I'm not trying to say you have to change it - just that this is a potential issue you should at least think about.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 22, 2014, 10:32:12 AM
its a hand sketch wyvern, its not going to be that big.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on January 22, 2014, 10:32:53 AM
Scale is not at all final. xD

I had to halve the size of the picture just to post it!

Don't you worry ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on January 22, 2014, 10:41:32 AM
I meant "capital sized" - obviously it's unlikely to be quite as large in-game as the image.

The reason size entered the discussion at all is because that shape, on a fighter or frigate, would likely be a total non-issue; for a small ship, the AI's general margin of error in range-finding, not to mention the "extra" range projectiles get when they fade out, is significantly larger than the inaccuracies introduced by non-circular geometry.  At capital size, however, consider an enemy attacking from the front with beam weaponry - it's not going to even come close to hitting armor when it's in range of the shield bubble.  Some (mostly shorter-range) projectile weapons will suffer the same issue.

As I said, this isn't necessarily a showstopper - for example, if the plan is for this capital ship to use the burn drive as its ship system, then it's relatively safe to assume that the AI won't be pulling off the sort of edge-of-range kiting where the ship's shape might be an issue.  Or it may be that AI issues like this just don't bother you as much as they do me, or that you expect this ship to mostly see combat against the player, where AI issues aren't even relevant.  Or, etc.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on January 22, 2014, 10:44:34 AM
Most of those problems can be solved with not-so-creative positioning of the centre of mass, and related values. Even then this is a non issue because even vanilla ships suffer from this, the main example being the odyssey.

I'm not worried ^_^

Edit:

And by hell, I'm not designing a fleet of spheres! leave that to the Zorg  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on January 22, 2014, 10:51:40 AM
Edit:

And by hell, I'm not designing a fleet of spheres! leave that to the Zorg  ;D
Nor should you be; the only reason I mention it for this one is those arms will push the center of collision forward - at best it's likely to be on the very edge of the hull, which gives attacks from the front a lot more empty space to go through before they hit ship than on any of the vanilla vessels.

...That said, making a set of interesting ship designs that were all nearly circular in outline might be a worthy challenge.  If I had the art skills for this sort of thing, I might have to try that...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on January 22, 2014, 10:54:58 AM
There won't be a finished version of this ship for quite some time, but when I do get around to it, I shall be playing around with an undersized centre of mass... thing. that should make enemy ships aim closer to the hull at odd angles.

Tis but fluff anyway :) We're here for art, not mechanics.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 22, 2014, 11:05:55 AM
I had this idea for cutaway ships, that show the deckplan of the ship and personnel moving around, manning and reloading torpedo bays, rotating gun turrets, etc. The inner workings of ships. I was also considering a small submarine mod, where you see the inner workings of the submarine as you use several "weapons" and try to sink convoys and destroyers. Phasing would've played a big part in this.

Sorry, no artwork of my own. Just the result of a brainstorm along with a few images:
Spoiler
(http://warshippictures.webs.com/articles/Type%20VII%20cutaway.jpg)
(http://upload.wikimedia.org/wikipedia/commons/3/32/U-47.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on January 22, 2014, 12:07:12 PM
Alright, silhouette on the Elysium redo completed.  I'm pretty pleased with how the overall shape carries.

Spoiler
(http://i.imgur.com/dXnS1F2.png)
[close]

Does feel a bit eVe like though; kinda Gallente-ish.  Well whatever.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on January 22, 2014, 12:09:33 PM
Hm.  The connection between the right side and the central circle-y bit looks maybe a bit flimsy to me.  There's a support strut going forward-left from the central region; perhaps it might be worth considering another one going back/right?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on January 22, 2014, 12:28:54 PM
Hmmm, you have a point.  I kinda wanted the ship to seem a bit fragile but that might be too much; hows this instead?

Spoiler
(http://i.imgur.com/j50LLM2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on January 22, 2014, 12:32:20 PM
Looks a lot better to me.  That said, if you're going for a fragile look, you might consider breaking up the dark green hull sections a bit more - right now each of the two halves looks fairly solidly built.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 22, 2014, 12:39:02 PM
@Hyph_K31:

I wouldn't worry about it too much, tbh.  My experience with the Glaug's Catcher (which has a very similar plan-form) was pretty positive.  There is simply no avoiding needing the center to be offset, with a ship like that, if you want it to feel natural when it turns, and that means a bigger collision circle than normal, and that means some whackiness with the AI.  

The primary problem there is with shields, not hit detection per se, except from the rear, where it won't matter as much as you'd think.  Bear in mind that weapons' ranges are not how far they actually go-  shots are still active while fading out, which means that the AI can fire at the collision circle and still get a hit quite often.  It'll have issues with beams, but that can't really be avoided (at least, not cheaply; in theory, weapons could check vs. the bounds area before deciding to fire, but that's quite expensive, unfortunately).  

Lastly, it all depends on scale; a huge ship with a non-square profile is going to cause some AI problems, because there will be areas of the collision circle that are empty and that are quite large, which is why the AI has some minor issues with the Conquest.  That said, it's just not worth worrying about, if the ship's smaller than that in all dimensions.  Your ship's plan-form is close enough to a circle that very few obvious issues will be seen, and nobody really cares about the things that just look like misjudgement of range on the AI's part.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 22, 2014, 02:42:01 PM
As promised I am starting my Bioship faction new from scratch keeping in mind what I've learned in the previous attempt.

May I present to you my first frigate concept after the reboot:

Spoiler
(http://i.imgur.com/oJlJLEv.png)
[close]

PS: More colour coming soon, just had to give it some colour ...
Edit: those round things left and right are 2 small turret mounts.
BTW: Cool to see a bit how you work, MShadowy, love your ship designs! Keep up the good work!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on January 22, 2014, 03:20:38 PM
Well, I do like posting wips.  I've actually intended to make a tutorial about this kinda thing for a while, even started a couple times but always forgot to record steps in the middle of the process.  Derp.

Well, I'm actually working on a tutorial again with this ship, so hopefully I don't forget to capture my progress as I get further on with the redone Elysium.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 22, 2014, 03:25:49 PM
What do you think about my little ship? Too abstract? Not pixel-arty enough? Is the lighting wrong?
I mean I didn't get to the details, yet ... just played around a few hours with new techniques.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on January 22, 2014, 04:13:16 PM
The overall shape is good, but it is actually a bit too spindly and abstract I think.  The connections could use a bit more meat to them (har har) and I think the area around the ships tail could use something; overall though you've got a pretty good organic feel going on.  Nice going there.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sundog on January 22, 2014, 08:22:39 PM
I actually like the spindliness quite a bit. It doesn't look very vanilla, but it's a bioship, so that's to be expected.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 22, 2014, 08:54:22 PM
@Techrys:  That certainly looks quite alien, which is a good start :)  I'd like to see it with some color and treatment of light, especially a bit of definition to define some functional parts, but I like the feel :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 23, 2014, 12:43:04 AM
Thanks for the feedback.

I'm actually having much more trouble colouring and lighting this than before, gonna read some guides and play around with some tools to improve.

Spoiler
(http://i.imgur.com/z8nzjJr.png)
[close]
I am not happy the way it looks. But I think I know what I did wrong adn I read a guide somewhere on how to fix it. I'll be back
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on January 23, 2014, 01:11:01 AM
Thanks for the feedback.

I'm actually having much more trouble colouring and lighting this than before, gonna read some guides and play around with some tools to improve.

Spoiler
(http://i.imgur.com/z8nzjJr.png)
[close]
I am not happy the way it looks. But I think I know what I did wrong adn I read a guide somewhere on how to fix it. I'll be back

I know why i recognized the ship, it looks like the alien/mutant (Gauna) ships in 'Sidonia no Kishi'
 
Spoiler
(http://www.add-mag.net/wp-content/uploads/2013/05/knights-of-sidonia-1437275-1024x614.jpg)(http://z.mhcdn.net/store/manga/5777/02-011.0/compressed/l011.02.jpg%3Fv%3D11291680860)
[close]


That means I like :P (So more plz)

@Sheeedow I like the new ship design, and the kinda 'flimsyness' i think it makes them have a more aesthetic ship design (the people who design them) and gives a nice overall feel to the ship instead of the standard bulky ship that moves slowly, so is differentish and gonna be pretty
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 23, 2014, 01:16:17 AM
@Techrys:  A lot of it is color choices; you need to use warms and cools to create better contrast, but you have cool on cool there, which is why it's feeling a bit off.  That, and shading for the sub-sections to break it apart strongly.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 23, 2014, 02:05:17 AM
Yes, working on this right now. First I improved the shading quite a lot by hand but I can't really decide on a colour scheme.
Right now I'm stuck with greyscale:
Spoiler
(http://i.imgur.com/tkSTj5Z.png)
[close]
For colours I thought of something like bone , maybe some fleshy colours here and there. How about a bright, colourful pattern, tiger stripes or something like that?
It's difficult with this one before I had my colours and just played around with saturation and lightning, now I play with lighting but I don't know what colours would fit ...

@Pelhams: Is that a good Anime? Do you know Tengen Toppa Gurran Lagan?
PS: Those pictures are quite inspirational, I like the white/blood red contrast a lot ...
Edit: Yehaa! I leveled up! I'm a Lieutenant now! Cool beans
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 23, 2014, 02:23:40 AM
I'd really suggest making a few layers and doing each color in one of them and playing around with the hues to get it them feeling right before merging them and doing final edging and all that. 

For color... maybe do bone, with some fleshy reds, oranges, etc., maybe some greens, but quite subtle in most areas, avoiding huge contrast shifts?  I feel like this guy is so delicate that major hue / contrast shifts are likely to make it harder to read; a subtle approach may be more fruitful :)  Just my $0.02, ofc; whatever you feel works is great and I think it'll end up really cool :)

If using PS or GIMP, use the Overlay layer blending function over your grayscale, it'll give you a pretty solid platform for building final hues; usually I do that, then merge with the gray (always keep a copy of that for oops, ofc), then saturate a bit, then desaturate in places that need it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on January 23, 2014, 02:26:50 AM
Have a look at tyranid Bio-ships. You could use a certain colour as a bony or chitinous carapace (armour) over a differently covered exoskeleton. Or if you're more into the machine/bio integration, have a look at some of SPAZ's zombie ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 23, 2014, 02:46:54 AM
Okay, I'll try what you wrote, Xeno.

Bjørn_in_the_Sector: I love Tyranids, used to play them when I was younger. SPAZ is a cool game, quite similar to SS but less refined I feel.
I'd really love to give this one some animal-like pattern. Some snakes and crokodiles have such patterns, let's see if I can catch that feel somehow.
Or cheeta's pattern ...
I'll have a smoke and a cup of coffee to think over that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on January 23, 2014, 03:00:25 AM
all I can see now is a leopard-print thong around the ships' central hub. -.- Thank you, sir.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 23, 2014, 06:39:07 AM
I've been trying that layer technique for a few hours now and I got myself some inspiration from Starship Troopers.
Here's today's work:
Spoiler
(http://i.imgur.com/194N6tJ.png)
[close]

I'ts not finished and I'm not sure yet if I'm even happy with it. I put it in the ship editor to see how it looks: I was quite surprised how nice it looked but this has nothing to do with pixel art ...
Any advice how to get this looking more vanilla, at least from a pixel art view?

Edit: I just made a little different version with less light reflex on top of the ship which I find much better looking
Spoiler
(http://i.imgur.com/KU064rs.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on January 23, 2014, 08:43:23 AM
Hmm, it seems to look very fragile...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 23, 2014, 09:22:33 AM
Its supposed to be fragile, its role is fast recoinassence, scouting, chasing and dog fighting similar craft hence the 2 small weapon mounts facing straight forward with a minimal turning angle.
Imagine a hound with less cargo space and armor but superior velocity and maneuverability.
What about the sprite? You think its well done or do you have any suggestions?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 23, 2014, 11:09:36 AM
I think it's way too dark, personally; it's lost a lot of details with the colors on it.  I'll give it a quick go; kinda busy today but I can squeeze in a 10-minute overpaint :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 23, 2014, 11:43:25 AM
OK, did a quickie. 

Basically, I raised the contrast on the grayscale using Curves to deepen the shadows a bit, set up a layer for color using the bottom layer as a mask and did a fast paintover with a few pixel touches here and there.  Looks good on darkness, but on lighter backgrounds it would need some additional work on aliasing the outer bits a little more.

(http://www.wolfegames.com/TA_Section/nephalim.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 23, 2014, 12:44:58 PM
Wow!
Now as I see your edited one I think I know what I did wrong.
I really wanted to get that colour scheme from those bugs in Statship Troopers and that black made it very dark.
Thanks for the explanaition on how you did that. I think I can improve on that.
Thank you a lot!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 23, 2014, 12:51:33 PM
it's nice ship Tecris
Spoiler
(http://i.imgur.com/194N6tJ.png)
[close]

but the shape is just TOO diverse & StarSector don't like ships with TOO MANY bounds polygon
there was an special topic about that but can't find it
PS: the sharper ver. is better
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on January 23, 2014, 01:03:14 PM
 I like the coloring xeno did more than that would be rainbow before, cleaner and easier to distinguish.
Edit: As for the polygons, you could get away with not binding the extremities, less of a headache.  
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 23, 2014, 01:10:54 PM
I don't think that the bounds polygon would be too complex, I've readt the thread about it. It should fit nicely into something like an oktagon or so. Would be silly to make the polygon fit to the whole shape.
Otherwise I totally agree, my paintjob was crappy. I'll kep in mind for future ships not to male them too delicat.
Thanks for the feedback.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 23, 2014, 01:12:59 PM
A lot of the little bits don't need to be covered by bounds; I wouldn't worry about it very much.  Bounds complexity only really matters if you're being ridiculous; we had some people early on who were trying to make exact bounds for every little bump and greeble :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on January 23, 2014, 01:25:14 PM
*scuttles away*

Not Guilty Not Guilty Not Guilty Not Guilty Not Guilty Not Guilty Not Guilty Not Guilty
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 23, 2014, 04:27:51 PM
I was talking about patterns earlier and I played around a little ...
Spoiler
(http://i.imgur.com/ziIylvS.png)
[close]

Just for the Lulz
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on January 23, 2014, 08:07:06 PM
Well, basic painting done.  Next up is scaling it down to the final size, clean up and detailing.

Spoiler
(http://i.imgur.com/pkQuPWD.png)
... I totally forgot to capture the intermediate stages as I was working again, derp.  Guess no tutorial again.
[close]

I was talking about patterns earlier and I played around a little ...
Spoiler
(http://i.imgur.com/ziIylvS.png)
[close]

Just for the Lulz

Seems pretty colorful, hehe.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on January 23, 2014, 08:17:04 PM
So initially during my factions creation it was decided that only the capital ships would have this texture on them. The visual inspiration for the bio-mechanical ships was based on this :)

Spoiler
(http://i.imgur.com/OpujGqi.png)
[close]

But recently it was decided to attempt to apply that texture to all others vessels before adding any new ones. But certainly more ships are planned, logistics ones are needed along with more crazy combat vessels.

Spoiler
(http://i.imgur.com/GHx7Zuc.png)
[close]

I am pretty sure this looks better, what could possibly go wrong?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on January 23, 2014, 11:23:03 PM

I am pretty sure this looks better, what could possibly go wrong?

You boil it and the colour changes.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on January 23, 2014, 11:41:39 PM
Heh, you are funny but you may be on to something there.

Those "pirated" Exigency ships that are some crazy combination of dead bio-mechanical ship debris, asteroids, and low tech ship parts that will tie into the storyline were not always the sub faction I had planned. Back in the day I imagined some kind of engineered virus that infected Exigency ships that changed them somehow, but it was thrown out as a bit too silly...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on January 24, 2014, 12:10:26 AM
hmmm. Maye it was a semi-mechanical virus that overloaded the reactors in the infected ships, and roasted the crew and the ship to death, like a sort of malaria. Then it turned the outside red, and took over the husk as a rogue AI. How's that for a backstory?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on January 24, 2014, 12:18:45 AM
Hello, i am new here, but i made a sprite with Battleships Forever.
(http://i42.tinypic.com/1z4vpqd.png)
I know there is nothing special, but can someone point out anything weird and strange?
Thank You.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 24, 2014, 06:20:38 AM
OK, I've done another ship and coloured it right away.
Got 2 versions: One with a bit more vivid colours and one wish kinda washed colours.
(http://i.imgur.com/3wqZDUe.png)(http://i.imgur.com/nJmxYlr.png)
It needs some nifty detailing, I think, but please give me some feedback on colour scheme and lighting.
Anything helps, thanks!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 24, 2014, 06:31:53 AM
(http://i.imgur.com/kKglS9n.png)
Icarus-class frigate for TuP
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on January 24, 2014, 07:33:37 AM
@Lcu: it looks really good! a nice little frigate! You may want to sharpen up the details inside the boundaries of the ship, and maybe round off the corners where the rear turrets are, just to match. Otherwise, a good start!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Grug on January 24, 2014, 07:41:02 AM
Careful, Icarus ...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on January 24, 2014, 07:46:05 AM
@Tecrys:
The one on the left doesn't look like it would survive the vacuum of space, that being said all that exposed flesh looks like it would roast well under laser fire. Why not try other colors than the stereotypical ones? Space beasts could be made out of all kinds of exotic tissues, and most likely have their soft bits well plated.
 And I still think the coloring it's too complicated for a game like this, they have more colors and shades than many factions out there.
 
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 25, 2014, 02:47:08 AM
WIP - industrial / missile ships
Spoiler
(http://i.imgur.com/nXWCQw8.png)
[close]

Spoiler
(http://i.imgur.com/EeNx04G.png) (http://i.imgur.com/mEwvJGo.png) (http://i.imgur.com/XGvXr82.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 25, 2014, 05:32:25 AM
Wow!
I really like 'em! Cool Idea for some more civilian ships, maybe a few more black and yellow stripes would be nice and some rust, dents or rough areas where shiny metal comes out between the colour.

Spoiler
(http://i.imgur.com/iCa5H8E.png)
[close]
I revisited my paint job and added some eyes. I'm pretty happy with this one now.
I'm thinking on how to add some more details but I can't really think of stuff to put onto it.
Any ideas are welcome.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on January 25, 2014, 06:01:15 AM
@Bjørn thanks, i rounded the corners a bit and add some minor changes to the details.
(http://s7.postimg.org/tr456pmbr/mrh_linstatest.png) (http://postimage.org/)
I hope it gets better. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on January 25, 2014, 08:04:41 AM
@ Tecrys
 Now that it's cleaner I see what you were trying to do, and it looks good.
 As for details, perhaps animate some bluish particles along its spine so that they look like electrical signals.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Magician on January 25, 2014, 12:25:00 PM
I don't know if this was ever brought to your attention, but standard forum layout with white background really destroys the view of almost every sprite which doesn't have large black background. Probably there is a solution (except asking everyone to use authentic SS backgrounds from game files) already, al there is an easy way to make things better (for example, to add something like [blackbg]yourimageURL[blackbg/] which will add proportional background from the same SS files, or even have special button [sprite][sprite/]). Just a minor thing, but it also can be done pretty fast.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 25, 2014, 12:54:17 PM
That's something Alex would have to change in the PHP of this Forum; probably can be done pretty easily, but not exactly trivial if he's not really familiar with the Forum's source.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on January 25, 2014, 01:53:29 PM
Here's a ship I've been working on:

Spoiler
(http://imageshack.com/a/img802/5315/w9of.png)
[close]

And here it is at actual size, with the weapon mounts located and colour coded based on size
(red = large, blue = medium, green = small pd)
Spoiler
(http://imageshack.com/a/img208/2619/57qf.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 25, 2014, 02:30:27 PM
Looks nice Xalendi. The shape reminds me of somee cruisers of the old republic in Star Wars. Those coloured dots are a nice way to tell where the weapon mounts should be.
I'm eager to see it with some shading and colour.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on January 25, 2014, 02:52:41 PM
Well, as far as inspiration goes, the front end is inspired by one of the Loroi ships from Outsider, and parts of the aft section are inspired by rebel ships from FTL: Faster Than Light.

But now that you mention it, I can see a Banking Clan frigate from Ep. III in the front end.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on January 25, 2014, 03:47:03 PM
(http://i.imgur.com/kKglS9n.png)
Icarus-class frigate for TuP

Love this look. Too many Starsector ships look sleek, gotta have some rough-and-tumble functionality 'round here.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dark.Revenant on January 26, 2014, 02:10:40 AM
Xalendi, that sort of design would look really good on a frigate.  The extra bits like the stuff on the engines are too large for the size of ship you're going for, I think.


Recently I kitbashed this thing together.  Goal was to make a vanilla-style phase destroyer with a universal large turret.

(http://www.sc2mafia.com/Starsector/phase_dd.png)

Took parts from quite a few ships and blended/recolored/shaded them to look like the doom, afflictor, and shade from vanilla.  Part of the trick in kitbashing a ship is to come up with a final silhouette before you even start selecting pieces.  The center of mass is right in the center of the turret that the hull is built around and I wanted that to be visually obvious.  The quad-pronged shape and centerpiece design is chosen for many reasons, not the least of which is that it really makes the weapon you add there pop out.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 26, 2014, 02:25:07 AM
That ship really looks vanilla, nice work. From far it looks like a doom clone but close up you can see that it's not a simple kitbashed doom. Really well done colour- and shadingwise.
I woul really like add som criticism but I can't, well done.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 26, 2014, 05:22:49 AM
It is very well made, but if i were to add criticism, i would say, i can't tell if this ship has any real engines or not, they look to squarish in lack of a better explanation :-\, and there is barely any machinery to tell me that that is the engine section, perhaps i'm just too accustomed to midline and low tech ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: c plus one on January 26, 2014, 09:41:18 AM
the drive exhausts on Dark.Revenant's Phase DD appear obvious to my eye. perhaps they could be slightly (like, +15 to 20% max) larger, but i hadn't had any trouble in confusing them with some other misc. hull greebling. high-tech for the win? ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 26, 2014, 10:04:12 AM
True, i could tell they were engines, but....there could be so much more down there to make it more obvious/better looking.

I can't really explain, so i'll just show you some example of high tech engines I really like.

Spoiler
(http://i.imgur.com/MIkhfL9.png)(http://i.imgur.com/juD3tjn.png)
[close]

These for example, i can easily tell these are engines because of the nozzles, the fuel valves and machinery and all kinds of gizmo that connects it all.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on January 26, 2014, 10:14:04 AM
Here is a coloured and shaded version of my new ship:

Spoiler
(http://imageshack.com/a/img11/2446/m6rg.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on January 26, 2014, 10:45:00 AM
And here it is in game:

Spoiler
(http://imageshack.com/a/img706/10/d8xo.png)
[close]

...Where'd all my shading go?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dark.Revenant on January 26, 2014, 11:08:12 AM
@various

Thanks for the praise.  The engine greebling is about par for the course as far as phase ships go.  The afflictor and shade do NOT have large engine sections at all; the revenant is sort of in between them and the doom in the way of engine size.  Most of the potential greebling and engine-related bits are hidden underneath the armor plating; having a whole lot of exposed fuel lines and exhaust ports would make for a rather poor practical design.

Spoiler
(http://www.sc2mafia.com/Starsector/phase_strike_ff.png) (http://www.sc2mafia.com/Starsector/phase_assault_ff.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 26, 2014, 11:37:14 AM
I think that the engine profiles could feel a little better with a few pixels, altered, though; note that the profiles on the those ships aren't just squares, they have little flaring bits.

@Xalendi:  I like it, but I can see where it had some issues.  Do you still have the grayscale or the color - the purple stuff in a layer, so that it can get touched up fairly easily?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on January 26, 2014, 11:45:28 AM
Yes, I have all the .psds.

https://www.dropbox.com/s/k94bc1yeunu2he4/Storm.rar

What went wrong? The shading looks alright in the .png version. Obviously, not to vanilla or your standards, since I'm not that good. But it completely disappears in game.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 26, 2014, 11:52:25 AM
Quote
What went wrong?
Well, I think instead of using "wrong" I'd say that it's "not quite the same as Vanilla so it feels weird". 

Chiefly, it's feeling over-saturated (which is a hard call with a colorful ship design), it's missing some lighting cues that would really help out depth differentiation and help define the shapes, and there are some shadow issues.  It also needs a final pixel-pass to add in smaller lines to help bring down the brightness and give its scale a properly-huge feel; right now, it's under-detailed vs. Vanilla ships. 

It's all just minor stuff that piled together, if that makes any sense, rather than some Giant, Horrible Thing :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on January 26, 2014, 11:58:56 AM
Right. Thanks for the feedback. How do I go about doing all the stuff you said? I tried adding those highlight lines to the panels. I'm not good at greebling, don't have the imagination for it, which is why it's all panels, and not exposed stuff like in Vanilla. And where would I put those smaller lines? And I still don't understand why it's lighter in-game than in photoshop, or in the .png.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 26, 2014, 12:49:26 PM
Quote
I still don't understand why it's lighter in-game than in photoshop, or in the .png.
It isn't brighter, in absolute RGB terms; it's just perceptually brighter and more saturated-feeling because of the background it's on.  How we perceive color and value is highly dependent on the context :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dark.Revenant on January 26, 2014, 02:28:44 PM
I made a few minor modifications to the Revenant-class, namely extending its engines slightly.

Spoiler
Old
New
(http://www.sc2mafia.com/Starsector/phase_dd.png)(http://www.sc2mafia.com/Starsector/phase_dd2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Shellster on January 26, 2014, 03:52:17 PM
Some new ships for my faction; a fighter, frigate and battleship. The battleship still needs a bit more refining and blending. Also not heaps happy with how the frigate turned out so might change a few things with it.

Spoiler
(http://i.imgur.com/mG33Qfe.png)          (http://i.imgur.com/GObi05q.png)          (http://i.imgur.com/XwHICmB.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on January 26, 2014, 04:20:37 PM
Shellster, those kitbashes are great :)

Can't wait to see all the final refinements and them turned into a faction.

And I can visualize that battleship with a giant spinal mount beam cannon, with the glow animation pulsating across the front half of the ship. Well I assume you have some sort of special big built in gun planned? It seems pretty sparse on turrets for its size.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Shellster on January 26, 2014, 11:29:51 PM
Thanks Meso, appreciate the comments :)

Yeah hopefully they turn out alright I'm just not that creative with the lore stuff haha.

Yeah i agree the battleship will probably need a few more mounts, i did do this large laser cannon a while ago but its about as good as my spiriting goes:
Spoiler
(http://i.imgur.com/NFsaM7G.png)
[close]

In game:
Spoiler
(http://i.imgur.com/Sp2gDeZ.png)
[close]

Your idea sounds awesome though!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on January 26, 2014, 11:49:29 PM
Turrets are great and all that, but long vessels just scream giant **** you spinal mounted weaponry :)

Spoiler
(http://i.imgur.com/xJIAvhZ.gif)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Piemanlives on January 27, 2014, 01:47:35 AM
Spoiler
(http://i.imgur.com/xJIAvhZ.gif)
[close]

I squealed when I saw that gif....

But seriously though, long vessels just seem to fit with spinal mounted cannons of doom.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on January 27, 2014, 05:28:56 AM
@Shellster: I really like that big ship of yours, as well as that neat looking beam. Nice! :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Grug on January 27, 2014, 09:46:12 AM
Freespace is literally the best.

Also, Shell. The first thing that comes to mind on seeing those ships is "UNSC Frigates."
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Shellster on January 27, 2014, 04:31:45 PM
Turrets are great and all that, but long vessels just scream giant **** you spinal mounted weaponry :)

Spoiler
(http://i.imgur.com/xJIAvhZ.gif)
[close]

Haha wow, i think i will have to have to put a giant spinal mounted beam cannon on it after watching that!

@Shellster: I really like that big ship of yours, as well as that neat looking beam. Nice! :D

Thanks Gotcha! :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on January 29, 2014, 12:50:00 AM
Ok...here's the latest version of my ship:

Spoiler
(http://imageshack.com/a/img62/603/tz99.png)
[close]

Details:
Name: Storm Mk III
Class: Heavy Cruiser
Armament: 2x starboard pd beams, 2x port pd beams, 4x heavy beam turrets, 4x aft pd beams, built in bow megalaser
Armour: Heavy
Shields: Weak
Speed: Moderate
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on January 29, 2014, 01:00:49 AM
Xalendi, that is a looking really nice and a massive improvement over the last version!

It would look a lot nicer with custom turret mounts though in my opinion, those vanilla ones really clash with the design.

And another thought that occurs to me is the fact that those running lights on it are static and part of the sprite itself. It might look better if instead they were removed and put on the ship as decorative weapons and they could be animated and blinking. Here is a .gif showing blinkers next to the fighter bays of my Irithia class (ignore all the other things going on, feeling to lazy to record it again without the Repulsor field firing off).

Spoiler
(http://i.imgur.com/1jvNpOj.gif)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on January 29, 2014, 01:12:30 AM
Thanks for the idea! Blinking lights would be nice. Not sure how to go about making custom mounts. My last attempt was...poor.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on January 29, 2014, 01:17:51 AM
Custom mounts can be challenging to make look good I had issues with it for a while also, but I found a method that at least looks good on my Exigency ships. Vanilla and most mod weapon mounts are on top of the sprite or at least level with it. Instead I made mine sunken into the vessel and then packed that recess with greeble, I think it looks pretty cool like the weapons are dropped into a socket or something :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on January 29, 2014, 01:27:16 AM
That could be interesting, thanks.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on January 29, 2014, 05:38:58 AM
In my opinion the easiest way to make custom mounts is by making them in Battleships Forever. I've tried it once and it looks good as a missile mount IMO.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on January 29, 2014, 08:09:36 AM
Spoiler

XLE Salamander-class Prototype Phase Drone Carrier.

(http://www.lordsofthestars.com/other/Sector/xle3-de-salamander.png)

Drone pods are on the tail. Phase generators are on the wings (those silver tubing and vents) and are going to glow bright green-yellow. Six antennas on the frontal wings are transponders for drone controllers.

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on January 29, 2014, 11:23:31 AM
Why have a LOOOOOONG weapon, when you can charge up your projectile/beam in a Synchrotron like the CERN Large Hadron Collidor?

(http://s5.postimg.org/hoxi5trhz/ender_turret_base.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 29, 2014, 01:04:29 PM
It'd be way cooler if it was a spiral; IRL particle accelerators used for weapons research are that way or are linear.  Unlike CERN, the objective is not particle collisions within the accelerator at the target point, after all, but ejecting the accelerated particles into space.

Anyhow, other than that kind of nerd-quibbling, I'm curious to see how well that translates to typical scales, unless you're really intending to field a weapon that's larger than a lot of cruisers :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on January 29, 2014, 01:33:02 PM
You mean a spiral type Cyclotron? I had a look at that, but doesn't seem to be able to get to energies like the CERN. I mean the biggest problem with having a Synchrotron is if you built it in space, and had two objects/plasma streams being energised in counter rotating directions - your ship start to get shaken to pieces on the longitudinal axis of the weapon. I think you'd need at least 4 discrete objects/plasma streams in 2 different vacuum tubes to prevent torque or lat/long forces - then to avoid any forces on 'firing' all for would have to fire 90 degrees out of phase from each other.

A spiral type would probably look a bit cooler though. You thinking of something like this as a base design? (not my render)

Spoiler
http://www.nevis.columbia.edu/daedalus/Pictures/stacked_cyclotron.gif
[close]

As for scaling, I'm not sure where it stands as yet, it's far too large to fit in the inventory screen for starters. I'm still thinking about the ship it's going to be mounted on. I'd like some kind of artillery ship...though honestly Starsector combat does not lend itself to artillery in the known sense as typically artillery has plunging firing, whilst SS projectiles go in a straight line.

I've done some test firing from the onslaught hull with a custom hullmod...it looks...silly...aside from the obvious colour mismatch.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on January 29, 2014, 09:58:46 PM
Hah, finally had some more time to work on the Elysium redo; this is probably reasonably final as far as the design goes, but it needs so clean up and sharpening around the edges and the like.

Spoiler
(http://i.imgur.com/EkmjWzY.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on January 29, 2014, 10:32:33 PM
I like it. The stripes look good. But it don't half remind me of an upended covvie plasma rifle...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on January 30, 2014, 06:36:11 AM
no you didn't... :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on January 30, 2014, 06:48:14 AM
I like it. The stripes look good. But it don't half remind me of an upended covvie plasma rifle...

I have to agree it does have 'that' look to it. Not that there is anything wrong with it, still awesome.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 30, 2014, 08:35:37 AM
I'm surprised MShadowy, did you lowered the color saturation compared to other SHI ships? It feels... Different. Other than this, great sprite.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on January 30, 2014, 08:55:53 AM
I'm surprised MShadowy, did you lowered the color saturation compared to other SHI ships? It feels... Different. Other than this, great sprite.

I typically adjust the contrast just prior to finalizing the sprite, but I'll take a closer look.  The colors should be the same, but seeing as I don't have that palette any longer and am working from a saved png of it, it probably would be safest to check...

I like it. The stripes look good. But it don't half remind me of an upended covvie plasma rifle...

I have to agree it does have 'that' look to it. Not that there is anything wrong with it, still awesome.

Yeah I can see it; it wasn't a conscious idea really, but creativity really doesn't happen in a vacuum.  Glad you like it at least.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 30, 2014, 11:47:11 AM
'lil update of my current work.

Spoiler
(http://i3.minus.com/ibvT3gprG2fBVx.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on January 30, 2014, 12:46:32 PM
There are no words!  :o

The SHI ships / bashes are particularly beautiful.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 30, 2014, 12:57:46 PM
suddenly HELMET drop bombs
'lil update of my current work.

Spoiler
(http://i3.minus.com/ibvT3gprG2fBVx.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on January 30, 2014, 01:08:09 PM
These are absolutely stunning! Just WOW!
I wish I could use colours the same way.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on January 30, 2014, 01:11:14 PM
HELMUT, EXI ships with additional and bigger engines, while packing more built in Mx launchers at the same time?


(http://i492.photobucket.com/albums/rr285/darvus1/mother-of-god-meme_zps6ad4b7ff.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on January 30, 2014, 02:36:39 PM
I especially like the 2nd top left one. So magnificent golden and the shape is spectacular. :o
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on January 30, 2014, 05:14:05 PM
Those fill me with pure joy. All of them.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on January 30, 2014, 05:47:13 PM
2 Thumbs, a quarter, and puppy for you!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: LazyWizard on January 30, 2014, 07:51:23 PM
'lil update of my current work.

Spoiler
(http://i3.minus.com/ibvT3gprG2fBVx.png)
[close]

That's some amazing sprite work. I wouldn't be ashamed to save-scum to get a boarding chance on any of those. :)

It's a bit strange that the Castor and Pollux aren't based off the Gemini, though. Seems like it'd be the obvious choice (http://en.wikipedia.org/wiki/Gemini_(constellation)) there.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SpaceRiceBowl on January 30, 2014, 10:20:36 PM
I want that casualty frigate desperately now...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 30, 2014, 10:35:24 PM
Lovely work, HELMUT :) 

I can see a few minor things here and there (mainly some shadows that aren't there, pixel cleanups on edges, just little nitpicky crap though).  Overall those are pretty sweet :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on January 30, 2014, 10:56:36 PM
Those ships will become the pokemons of every starsector player, gotta catch em all etc. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on January 31, 2014, 01:01:16 AM
HELMUT I have devised a special drill to suck out all that artinessness. Prepare Your Head.

(Lovely Kitbashes, and paintjobs I hope these get added in as random boss fleets with a capture possibility Alex looking at you :P )
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on January 31, 2014, 02:05:42 AM
'lil update of my current work.

Spoiler
(http://i3.minus.com/ibvT3gprG2fBVx.png)
[close]

You call that a little update?
Awesome ships!

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on January 31, 2014, 02:14:38 AM
EDIT :
I made a ship with Battleships Forever, and did heavy editing to it.
It is my first non-raw from Battleships Forever sprite.

(http://i.cubeupload.com/E8cqkp.png)

Any suggestions?

Well, a bit more stuff wont harm this sprite. Like plates, windows, vents, etc... I pretty much like the shape this ship has.

Currently those pods look more detailed than the hull itself. What are they, BTW? Missile hardpoints? Decks?

EDIT: Hey! Removing the sprite by editing wasn`t a good idea :( Now i look stupid by commenting smth that no longer exists...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 31, 2014, 05:36:09 AM
Thanks guys!

Quote
I wouldn't be ashamed to save-scum to get a boarding chance on any of those.

Actually Talkie Toaster managed to make a script that auto-salvage the flagships when they are defeated, so you don't have to worry about boarding them. For the Gemini, well, i don't know much about constellations and stuffs, i just randomly pick cool names. Also the Gemini is hard to kitbash.

Xeno, yeah i always have some troubles with cleaning edges and stuffs. I guess i'm too distracted to notice those on the moment. Can you tell wich ship would need some cleaning please? I don't want to review each of all ~45 of them  :P

Also guys, expect some more to come, Erick just gave me the authorization for me to kitbash some Antediluvians and Batavia  :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on January 31, 2014, 06:39:58 AM
EDIT :
I made a ship with Battleships Forever, and did heavy editing to it.
It is my first non-raw from Battleships Forever sprite.

(http://i.cubeupload.com/E8cqkp.png)

Any suggestions?

Well, a bit more stuff wont harm this sprite. Like plates, windows, vents, etc... I pretty much like the shape this ship has.

Currently those pods look more detailed than the hull itself. What are they, BTW? Missile hardpoints? Decks?

EDIT: Hey! Removing the sprite by editing wasn`t a good idea :( Now i look stupid by commenting smth that no longer exists...

Sorry! I removed it because I forgot to add details to the main hull. Anyway those pods are meant to be somekind of weapon mounts. If there is a way to hide weapons, it will fit this thing.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on January 31, 2014, 10:05:42 AM
Very colorful........... You really did some heavy editing on those. It kinda lacks depth IMO.

Okay my progress at detailing :
(http://i.cubeupload.com/NBYTvr.png)
It is one of my first attempts at detailing, so it could look a bit... strange.
Suggestions please :)
I love these forum commands.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on January 31, 2014, 10:39:18 AM
For my taste the lines are too dim. I can barely see them on my display.

Details around the main gun look much better. They are simple yet look good. Cockpit (is that a cockpit actually?) looks a bit dim. Add some round and rectangular vents to the hull (these are simple to do - black rectangle with slightly brighter blue than your hull has with some highlights).

And space between two central guns cries for some generator stuff (glowing cells, some machinery or cables).

And drives currently look like a cargo hold door to me.

Here is a small example of some of the described stuff:

Spoiler
(http://www.lordsofthestars.com/other/Sector/uin6-pol-peacekeeper.png)
[close]



P.S.:
There is a way to hide weapons. Just make the mount types on these pods as 'HIDDEN' (instead of 'TURRET' or 'HARDPOINT') in your ship`s hull file.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on January 31, 2014, 11:07:35 AM
@HELMUT:  Here's a list.  Could do a better job if the sprites were available on clear (heck, I'd probably just fix them myself, most of it's fast stuff).

Spoiler
Pixel Cleanup (edges mainly just need erased in places)

"Eschaton" (mainly on the rear-most section outsides)
"Kojack" (various, I'd go around that one carefully on black and get all the bright edge pixels)
"N0 113-345" (back right round near engine nacelles, it's small)
"Lost Lamb" (various)
"Cruel" (mainly around the rear but there's one area on the front left)
"Mad Snail" (rear left)
"Fontainbleau" (right and left rounded sections just aft of center)

Shadows and lighting (needs more shading to indicate relative height, mainly)

"Killdozer" (varous parts are "under" but aren't getting enough shadows cast on them)
"Sand Orchid" (lighting is a bit indeterminate)
"Dust Devil" (needs a bit more emphasis on plate edges as they roll around the sides)
"Day of the Sinner" (needs more shadows from the tanks and a few "under" parts would benefit from a bit of AO)
"Long Johnson" (needs shadow cast by the radar tower and other areas)
"Kojack" (has some "under" areas that could use some shadow)
"Pilebox" (has some areas that are lit indeterminately, could use shadows and AO from tanks)
"Mad Snail" (various, but mainly "under" areas that should be in shadow but aren't)
"Shogun" (could use more AO in the space between the two bulges on each side)
"Saint Helens" (various- it has a lot of parts that need better height definition)
"The Ninth Oracle" (lighting is indeterminate)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on January 31, 2014, 11:51:27 AM
@Okim Thanks for the info, I was actually very confused on how to detail the ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on January 31, 2014, 03:42:42 PM
Wellp, the sprites essentially done except for possible some further sharpening up and is in game.  Now for the tricky part; redoing the built in weapon and ship system.

Spoiler
(http://i.imgur.com/rGI7Ksi.png)
[close]

Let me know what you think of it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on January 31, 2014, 03:57:01 PM
That broadside owns.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on February 01, 2014, 02:54:20 AM
After messing around with the sprite, the details are maybe slightly better :

(http://i.cubeupload.com/rQ3zV5.png)

Any comments?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on February 01, 2014, 03:06:22 AM
Not bad, maybe the cockpit and the engines could be done a bit better with some shading and lighting bitotherwise it looks quite nice. Maybe those engines could stick out a bit more.
Nice job so far
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on February 01, 2014, 05:23:35 AM
Looks much better, nice to see the progress made.

I`ve experimented with your sprite a bit (by adding highlights to plating, adjusting cockpit and drives, putting some vents and other details on the hull - nothing too heavy or difficult to grasp).

Spoiler
(http://i.cubeupload.com/rQ3zV5.png)  (http://www.lordsofthestars.com/other/Sector/rQ3zV5.png)
[close]

That`s how i see your ship - take it just as a variation of what could be done with it :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on February 01, 2014, 06:04:08 AM
Oh my God..............
Okay then time to go practice detailing!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on February 01, 2014, 06:28:15 AM
Good luck. Don`t forget to post your sprites here. I really want to see how you progress with it.

BTW, use spoilers in your posts to hide the sprites. Mods here don`t like it when sprite is clearly seen in the post.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on February 01, 2014, 06:35:28 AM
A little WIP picture of my capital ship König:
Spoiler
(http://i.imgur.com/G5dh7GM.png)
[close]
Some sections are only done very roughly but I would like some criticism on my choice of colour. Any other criticism welcome as well  ;)

Edit: My finished version of the König:
Spoiler
(http://i.imgur.com/nAAcXYk.png)
[close]
I added some burn on the outsides and where shadows are supposed to be, I think it looks really good now. If I'm missing something here please let me know about it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: XpanD on February 02, 2014, 12:06:42 PM
I've been trying to get back into spriting after not having done it for ages, working on a part-kitbashed part-handmade ship right now.

(http://ugstunt.com/overseer4.png)

Not entirely happy with it just yet, but I'll give it a bit more time tomorrow. Thoughts, suggestions? :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on February 02, 2014, 03:57:53 PM
Yeah, name the ship Crossbow. :P Looking good though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on February 02, 2014, 04:18:15 PM
Hm, personally I think the Crossbow looks fairly flat, and needs one or two raised sections denoting some sort of command tower/deck thing, and making the engines look more obvious. If you were going for the flat look though, then that's cool.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: XpanD on February 03, 2014, 02:36:52 AM
How's this?

Spoiler
(http://ugstunt.com/overseer7.png)
[close]

Lit it up a bit to bring it in line with older ships of mine, moved the wing engines to not look so... disjointed. Also added much bigger engines near the rear and made the ones behind the missile hardpoints a bit more obvious. There's a little bit more hull detail there too, now, though that's mostly edited noise. I'll try adding a bridge later.

EDIT: Updated.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on February 03, 2014, 04:28:51 AM
New TuP cruiser-sized cargo hauler or tanker: (WIP)
(http://i.imgur.com/VCmSPgB.png)

Thinking about taking the nose off.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on February 03, 2014, 04:33:23 AM
Looks cool, Erick!
Maybe a bit brighter right on top of those fuel tanks would make it look a bit more plastic I think.
My turn:
Done some weapon animation for my mod, hope you guys like it:
Spoiler
(http://i.imgur.com/GBo3LYr.gif)
[close]

Edit: Yeah! I leveled up, I'm Commander now!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: XpanD on February 03, 2014, 06:24:06 AM
@Erick Doe: Love it. Looks really cool, and I personally feel the nose helps offset the huge (but by no means bad) amount of detail towards the front a bit. Keep it! :P

@Tecrys: Oo, fancy. I don't think it'll blend too well with the vanilla art style if that's what you're going for, but it's plenty cool to use nevertheless. Moves quite smoothly, too.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on February 04, 2014, 01:14:42 AM
Very nice, Tecrys. Kinda reminds me of a Lictor. Looking good.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on February 04, 2014, 08:16:21 AM
Gratuitous Starsector sprites for the Rebel faction:
Spoiler
(http://i.imgur.com/6u6LMUA.png) Battleships

(http://i.imgur.com/aZe5t5B.png) Battlecruisers

(http://i.imgur.com/WhMsmTT.png) Heavy Cruisers

(http://i.imgur.com/LSxvH7N.png) (http://i.imgur.com/hruGH5c.png) Light Cruisers

(http://i.imgur.com/qNaKSyy.png) (http://i.imgur.com/gRguZwB.png) Destroyers

(http://i.imgur.com/JvXzARR.png) (http://i.imgur.com/ZNpbpOM.png) (http://i.imgur.com/91M9bVw.png) (http://i.imgur.com/7CoZ4o1.png) (http://i.imgur.com/6n8et72.png) Frigates

(http://i.imgur.com/n9u7oOL.png) (http://i.imgur.com/7UwtZw8.png) (http://i.imgur.com/pG02JtH.png) (http://i.imgur.com/3QbYbOc.png) (http://i.imgur.com/9GKR5w2.png) (http://i.imgur.com/27XwQGP.png) Corvettes

(http://i.imgur.com/Bfso80O.png) (http://i.imgur.com/betvmzl.png) (http://i.imgur.com/slCRCjo.png) (http://i.imgur.com/J72edns.png) (http://i.imgur.com/q48iMBD.png) (http://i.imgur.com/F1iTX2D.png) Fighters
[close]

Currently finishing ship functionality and adding weapons. Next step will be to set up a few test missions. In the future I will add more factions. Unique 'elite' squadrons are also being added. Idea is to create epic battles with hundreds of tiny ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on February 04, 2014, 08:53:51 AM
Wow they look so cool and unique! Let me know if I can participate in creating this awesomesauce.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: XpanD on February 04, 2014, 09:47:59 AM
Spoiler
(http://ugstunt.com/shipsheet4.png)
[close]

Biiiig work in progress for my hopefully upcoming mod. I know the shapes are kinda all over the place, but I got that covered in the lore - I can't seem to work with preplanned shapes at ALL. The rest's all fair game for opinions and suggestions, so let's hear them! :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on February 04, 2014, 10:42:56 AM
Spoiler
(http://ugstunt.com/shipsheet2.png)
[close]

Biiiig work in progress for my hopefully upcoming mod. I know the shapes are kinda all over the place, but I got that covered in the lore - I can't seem to work with preplanned shapes at ALL. The rest's all fair game for opinions and suggestions, so let's hear them! :P

Major complaint,
Your Quartz ship is too fat! to be a frigate, at least when compared to the destroyers right next to it...

Other than that tiny detail, all your ships looks really great and fits the vanilla style perfectly, and I look forward to shooting them to pieces. I also like the consistent naming convention :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: XpanD on February 04, 2014, 11:09:03 AM
Noted, and updated! Good to see you like it. :P

(also added a new ship which I'm working on right now, should be visible in the original post)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dark.Revenant on February 05, 2014, 12:35:32 AM
Spoiler
(http://www.sc2mafia.com/Starsector/achilles_fs.png)
[close]

Achilles Missile Cruiser for Starsector+

I wanted to really convey the center of this thing to make the missile racks look more meaty.  It's in a rather unusual shape for a low-tech ship, as well, so it took a while to get the various pieces together and working properly.  Those heavy missile turrets were also... interesting to make, considering that they're sort of jutting out into space.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on February 05, 2014, 01:18:59 AM
The shape is great, but the lighting is very indeterminate.  Remember, Vanilla lighting is slightly forward as well as overhead; some parts of that ship should be in shadow or shading other parts :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dark.Revenant on February 05, 2014, 01:56:19 AM
I see what you mean.  I forgot to do my lighting and shadow pass.  Difference can be seen in the spoiler.  Any better?

Spoiler
Old
New
(http://www.sc2mafia.com/Starsector/achilles_fs.png)(http://www.sc2mafia.com/Starsector/achilles_fs2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on February 05, 2014, 03:01:56 AM
Nice ship, I like it!
Looks good after applying those shadows. I think those diagonal hull parts left and right could use some rounding on the lines and edges but otherwise it's fine I think.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on February 05, 2014, 08:54:41 AM
Much better :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on February 05, 2014, 05:54:06 PM
just got around to redoing my cruiser again in an attempt to make it look not too similar as my other ships

ive also finished the new carrier an corvette

Spoiler
new(http://i.imgur.com/ju5EvqK.png)         old (http://i.imgur.com/3PfMuID.png)


new(http://i.imgur.com/6lbc03o.png)        old (http://i.imgur.com/g1AtjPp.png)


new (http://i.imgur.com/5ar51BH.png)      old (http://i.imgur.com/tNlox3y.png)
[close]

Edit: finished the post not sure how it posted early
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on February 05, 2014, 06:28:21 PM
I really love the new theme ember, the dark ambient lighting gives a good mood to them.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: InfinitySquared on February 07, 2014, 12:49:39 PM
(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/PhoenixRising3_zps5dcbcfab.png)
How do I make lights and glows again?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on February 07, 2014, 12:58:49 PM
They are .wpn files same as any other weapon, but you use an every frame effect so you have it repeat, using a blinking light sprite or whatever you decide to use.

Really nice ship btw, but i would like to see some color and a LOT of greeble, after all, the bigger the ship, the more greeble you need.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrashToDesktop on February 07, 2014, 01:00:19 PM
Lights and glows?  As in, blinking lights?  Those are done with decorative weapons (Valk above ^)

Looks like a phase ship (my own opinion, no clue what it really is).  For the Phase glow, make a new image file and copy the ship image in.  Find the places where you want to have the phase glow, and add in the color (preferably in a new layer, so it's easy to get rid of the ship).  Delete the ship and you have your first glow file.  Copy this file and add some blur to the phase glow to make it a bit easier on the edges (look at the original phase ship files for some inspiration).  Now, you can make the phase glow any color you want, as well as how much blurring (if any at all).

Do you want to know how to physically add the glow file in?  Just add "_glow1" or "_glow2" (without quotes, and depending on how maby glow files you have) to the end of the image name (not the file ending).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: InfinitySquared on February 07, 2014, 01:08:01 PM
I mean, like regular lights also engine glows baked into the sprites. I've been away for a while.  :-\
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on February 07, 2014, 01:18:01 PM
Are you going to shrink that ship or do you keep the size?
I guess it's gonna be shrinked.
lighting stuff depends a lot on the program you use, I use gimp2 which can do that stuff pretty easily via filters.
If you want to do it via decorative weapons have a look at the demo of my mod, I think there are some good examples on how animations work.
I do love those animations ...
Otherwise that's a very nice sprite, I like it a lot. Halo?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: InfinitySquared on February 07, 2014, 01:37:42 PM
Are you going to shrink that ship or do you keep the size?
I guess it's gonna be shrinked.
lighting stuff depends a lot on the program you use, I use gimp2 which can do that stuff pretty easily via filters.
If you want to do it via decorative weapons have a look at the demo of my mod, I think there are some good examples on how animations work.
I do love those animations ...
Otherwise that's a very nice sprite, I like it a lot. Halo?

Nah, something of my own design. Thanks!

http://fractalsoftworks.com/forum/index.php?topic=643.msg122954#msg122954 (http://fractalsoftworks.com/forum/index.php?topic=643.msg122954#msg122954)

Edit:
Time for window lights.
(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/PhoenixRising4_zps54f25fa3.png) (http://s286.photobucket.com/user/CaptJacobKeyes_UNSC/media/PhoenixRising4_zps54f25fa3.png.html)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on February 07, 2014, 03:11:17 PM
It feels like the lines (central black and white lines in particular) are too dark and/or straight and detracts from the current detail work and shape, which is a pity since it was nice details and a nice shape.

Edit: To be a bit more specific about the lines, they currently follow a 2D pattern which makes the hull look flat, while I assume the ship is supposed to have a more 3D look. As you are working with a 2D sprite but want to make it look 3D I personally suggest you make the lines follow the hull better, as that will help to create the illusion of 3D.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on February 08, 2014, 11:39:08 AM
Heavy frigate? *shrug*

(http://i.imgur.com/JUnMf8R.png)

(http://i.imgur.com/IuuSeXZ.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: InfinitySquared on February 08, 2014, 12:11:01 PM
Heavy frigate? *shrug*

(http://i.imgur.com/JUnMf8R.png)

(http://i.imgur.com/IuuSeXZ.png)

Awesome! Mind if I borrowed some design elements from it?

Also: (http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/PhoenixRising5_zpsa8405159.png) (http://s286.photobucket.com/user/CaptJacobKeyes_UNSC/media/PhoenixRising5_zpsa8405159.png.html)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on February 08, 2014, 12:18:40 PM
Heavy frigate? *shrug*

(http://i.imgur.com/JUnMf8R.png)

(http://i.imgur.com/IuuSeXZ.png)

Awesome! Mind if I borrowed some design elements from it?

Also: (http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/PhoenixRising5_zpsa8405159.png) (http://s286.photobucket.com/user/CaptJacobKeyes_UNSC/media/PhoenixRising5_zpsa8405159.png.html)

Both are really nice. I do love the Neutrino design, always reminds me of Deus Ex or the Mecha design of Metal Gear Revengance.
That ship is getting really nice, Infinity Squared!
Also: are you German? (Stripe colour like German flag)
(http://i.imgur.com/xhg6Pd4.png)
The newest of my bioships, I think it needs a huge horn like rhino beetle otherwise the usual stuff will only be visible in game: claws, tentacles, fins, eyes and all that good stuff.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: InfinitySquared on February 08, 2014, 12:30:58 PM
--snip--
Both are really nice. I do love the Neutrino design, always reminds me of Deus Ex or the Mecha design of Metal Gear Revengance.
That ship is getting really nice, Infinity Squared!
Also: are you German? (Stripe colour like German flag)
--snip--

Nope! I just like the way red and gold go with dark gray.

Also, the ship I used to develop my spriting technique with:
(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/Gladius_proto_zpsa0010586.png) (http://s286.photobucket.com/user/CaptJacobKeyes_UNSC/media/Gladius_proto_zpsa0010586.png.html)

And a cannon:
(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/antiparticlelance_zps2ef0d925.png) (http://s286.photobucket.com/user/CaptJacobKeyes_UNSC/media/antiparticlelance_zps2ef0d925.png.html)
I'm thinking of adding something that slides back when it fires.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on February 08, 2014, 12:51:06 PM
I don't really have a spriting technique, my ships are based on 3d renders.
But I'm trying a few things while I'm doing art for BGE, so in the future I might do proper sprites.
A screenshot of the whole thing, looks badass to me.
Spoiler
(http://i.imgur.com/729B6cq.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on February 08, 2014, 04:18:13 PM
Heavy frigate? *shrug*

(http://i.imgur.com/JUnMf8R.png)

(http://i.imgur.com/IuuSeXZ.png)

Awesome! Mind if I borrowed some design elements from it?

Also: (http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/PhoenixRising5_zpsa8405159.png) (http://s286.photobucket.com/user/CaptJacobKeyes_UNSC/media/PhoenixRising5_zpsa8405159.png.html)
Fantastic!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on February 08, 2014, 04:57:45 PM
What if Atlantis had fallen and there was only one lone Antediluvian vessel left?
Spoiler
(http://i.imgur.com/IGe4TNY.png)
(http://i.imgur.com/LvauTc2.png)
[close]
The Pride of Atlantis. Just an experiment.  :)

And a possible canon outcome if I decide not to update the Antediluvians.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on February 08, 2014, 05:01:56 PM
Shouldn't that be...well...green? like the others? >.> good looking nevertheless.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on February 08, 2014, 05:06:56 PM
Shouldn't that be...well...green? like the others? >.> good looking nevertheless.

The Antediluvian Wayfarers never had green either, but a tan / yellow / beige-ish colour. I very much envision this ship to be build by the Wayfarers before Atlantis went poof!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SpaceRiceBowl on February 08, 2014, 05:58:26 PM
Oh, so its like copper before it turned green?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on February 08, 2014, 06:25:32 PM
Erick, do you intend to bring the Antediluvian mod back in its full and even greater glory than the past?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on February 08, 2014, 07:48:35 PM
It would be interesting to see Ant's versus Exi, missiles VS point defense!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: InfinitySquared on February 09, 2014, 07:45:37 AM
Ever have a hard time killing those pesky superships that seem to be flying around? Why not a super cannon?
(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/AssaultCannon2_zps75140fc5.png) (http://s286.photobucket.com/user/CaptJacobKeyes_UNSC/media/AssaultCannon2_zps75140fc5.png.html)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on February 09, 2014, 12:50:01 PM
Spoiler
Also: (http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/PhoenixRising5_zpsa8405159.png) (http://s286.photobucket.com/user/CaptJacobKeyes_UNSC/media/PhoenixRising5_zpsa8405159.png.html)
[close]
I like it, but I think you need to offset the stripes just a tiny bit for every black line it crosses. I see you did that with the general sections, but if you do it with the individual armor plates it all of a sudden looks startingly good.

Edit* spoilered for Okim's sake.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on February 10, 2014, 01:52:32 PM
The latest version of my ship - the Storm Mk IX

Spoiler
(http://imageshack.com/a/img547/3066/t2rt.png)
[close]

Incidentally, I've discovered it's easier to work at 100% scale, than to work at 400% and shrink it down...I wonder why that is...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on February 10, 2014, 01:55:03 PM
Pretty cool ship, looks very clean and high tech. Although it has those rather "clean" greebles it looks very detailed.
Nice job!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on February 10, 2014, 01:56:57 PM
Clean greebles?

Thanks for the praise, btw. I've been trying to get this ship right for ages. This is the 9th attempt...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on February 10, 2014, 02:16:06 PM
Yeah, very impressive Xalendi. Like you, i worked on big sprites and reduced them afterward, by doing this however it hurt the quality of the sprite. Pixels don't like reducing/increasing/rotating stuffs.

And by "clean greebles", i think Tecrys is saying the armor of the ship is detailled while still able to keep the smooth effect like Tri-tachyons ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on February 10, 2014, 02:28:29 PM
That's what I was going for. Awesome. That ship is meant to be highly armoured, with weak shields, hence the abundance of armour plates.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on February 10, 2014, 02:53:31 PM
Guys, please use SPOILERS...

Its impossible to load the pages on low low-bandwidth work PC...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on February 10, 2014, 04:46:57 PM
Hi, I've been making some sprites in between failing at scripting (Like pounding my head against a wall, but I'm learning :) )

I've got a couple that were overlooked last time, and a new one. They're all supposed to be replicating AI "vessels".

Spoiler

(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/AI_slaveminer.png)    (http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/mite_drone.png)(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/mite_drone.png)

The Slave Miner and two Mite Drones. Essentially a small cargo vessel (Until mining is implemented), that uses it's drones to blast and cut materials into small enough pieces to feed into it's grinders. I realized after I made it that it kindof resembles the Thundercats tank.
[close]

Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/VergeShow.png)

The Verge (Until I get a better name). Basically a gunship with dual plasma batteries and heavy frontal PD.

[close]

Spoiler

(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/youxia.png)

The Youxia AI Battleship. Four large energy turrets on the front, two medium energy turrets on each side, and a healthy spread of PD.
[close]

Any constructive criticism is greatly appreciated. If you look at something for too long you begin to lose objectivity.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on February 10, 2014, 05:10:57 PM
 I like the ball turrets. Could do with more detailing on the armour, though. Maybe plating lines.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrashToDesktop on February 10, 2014, 06:33:53 PM
The latest version of my ship - the Storm Mk IX

Spoiler
(http://imageshack.com/a/img547/3066/t2rt.png)
[close]

Incidentally, I've discovered it's easier to work at 100% scale, than to work at 400% and shrink it down...I wonder why that is...

Now, I'm often the silent observer on this thread, but this one caught my eye.  Excellent job! ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on February 12, 2014, 02:20:39 PM
Here's some new stuff!

Antediluvians: pirates ships Remington, Bandersnatch, Hunter.

Spoiler
(http://i.imgur.com/NKqlRLS.png)

(http://i.imgur.com/q4SpSSe.png)

(http://i.imgur.com/CksyKy4.png)
[close]


Batavia: Ergo and Barossa.

Spoiler
(http://i.imgur.com/oAo8n0N.png)

(http://i.imgur.com/pPrint7.png)
[close]


Zorg: Pirate fortress Gargantua. (edit: the ship is upside down)

Spoiler
(http://i3.minus.com/iruwqQp22HAog.png)
[close]


And reworked the Citadel's Monolith (and the other ships) at the demand of Foxer.

Spoiler
(http://i7.minus.com/ibiatKd1CLD3hE.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on February 12, 2014, 02:43:42 PM
Neat! I like how the breaches in the Gargantua reveal greebles from the old Zorg sprites. Nice touch! That thing is scary!

Two things though, the cranes look like they have a bit too many white or light pixels. It doesn't look quite right. Also, there's some purple dots at the top right breach, near some of the lights, that don't look like they belong there.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on February 12, 2014, 03:03:04 PM
 On a roll as always but....
 Y u no make a unique paragon?  :(
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on February 12, 2014, 06:08:49 PM
just finished an artillery capital ship center piece is supposed to be the cannon

Spoiler
(http://imgur.com/yQj3eeb.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on February 12, 2014, 10:09:36 PM
Working on a desktop image that sorta became related to SHI through some suggestions from Meso.  Unfortunately I'm getting caught up on the little details when I should really be working on the broad strokes still.

Spoiler
(http://fc06.deviantart.net/fs70/f/2014/043/4/7/desktoptime_wip5jpg_by_mshadowy-d768jwh.jpg)
[close]

Probably going to be the landing pic for Theramin, the earth-like moon orbiting the gas giant Calleach located in Anar.  The giant core tech looking structure in the distance (which isn't as apparent as it should be since I haven't pushed the distance with atmosphere yet) is a Domain made radiation absorber, an arcane device which sucks up the deadly cosmic rays Calleach bombards the planet with, allowing human/mod-human habitation; the intense tidal forces exerted by the gas giant lead to nearly constant rain storms across much of the planet.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on February 12, 2014, 11:44:10 PM
Thats... actually pretty amazing. I want to see the finished piece already.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on February 13, 2014, 08:46:12 AM
I wish I had a tablet or something to actually draw on. I am jealous of your WIP MShadowy.

I might have to resort to hand drawings and scanning.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SpaceRiceBowl on February 13, 2014, 08:57:41 AM
That's just awesome, wish I had any sort of drawing skills  :'(
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on February 13, 2014, 11:52:04 AM
Two things though, the cranes look like they have a bit too many white or light pixels. It doesn't look quite right. Also, there's some purple dots at the top right breach, near some of the lights, that don't look like they belong there.

Just noticed the purple pixels, no idea how they got there, fixed anyway. I'll rework the cranes as well.

Quote
Y u no make a unique paragon?

Usually i say i don't like making big ships coz' they're harder to sprite, but after making those i guess i don't have excuses anymore ;D In some way i already made a pimped pirate Paragon for the TIM mod, not yet released though. I'll see what i can do.

Ember, i really like the redesign of your faction, they're pretty impressive. I still miss the old sprites, maybe you could post them on the spiral arms thread for someone else to use?

MShadowy, as other said, it's very impressive. I'll eventually try to handraw my stuff as well, have no tablets though.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on February 13, 2014, 11:56:39 AM
Helmut ... would you make a kitbash/paintjob of one of my ships as well please?

I would really like to see your imagination go wild on them.
Only if you've got time and want to do it of course.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on February 13, 2014, 12:01:08 PM
Helmut ... would you make a kitbash/paintjob of one of my ships as well please?

AaAaAAH! I already have so much stuffs to make! :P But yeah, i'll try to make some variants of your bio-ships as well. Just taking a lil' break, i have been working on so much different stuffs at the same time. Also still haven't fixed the errors in my current ships that Xeno pointed me earlier and barely coded stuffs to implement them in game, sigh.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on February 13, 2014, 12:02:32 PM
Take your time, your stuff is more important.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on February 13, 2014, 01:18:55 PM

Ember, i really like the redesign of your faction, they're pretty impressive. I still miss the old sprites, maybe you could post them on the spiral arms thread for someone else to use?


i may still use them maybe as a seperate faction, at the moment, i just moved the sprites and some of the variants into another folder of my mod for later use, cant remember if i saved the hull files though

i also started on some weapons, heres a second attempt at a small kinetic.  i know the second one looks like the first, ill be changing that more later (http://imgur.com/HftyevT.png)(http://i.imgur.com/x94Y0qj.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on February 13, 2014, 05:22:55 PM
Those are both pretty huge for Small slot weapons.  Compare with the LMG or the Assault Gun :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on February 13, 2014, 07:44:33 PM
Those are both pretty huge for Small slot weapons.  Compare with the LMG or the Assault Gun :)

realy? I just had the base be slightly larger than the small turret point graphic that I use which is about the same size as vanillia
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on February 14, 2014, 06:40:29 AM
Spoiler
(http://i.imgur.com/fHBOgih.png)
[close]
Batavian Fokker squadron on patrol


(http://i.imgur.com/N4FultY.png)(http://i.imgur.com/N4FultY.png)  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on February 14, 2014, 06:43:30 AM
The wings look slightly bigger in the image than the sprite itself.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on February 14, 2014, 06:53:24 AM
The wings look slightly bigger in the image than the sprite itself.

You're right. They're a little bigger in the drawing.


Here's the original:
Spoiler
(http://i.imgur.com/hKMfJJ8.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on February 14, 2014, 07:47:45 AM
Does someone know how to make a matte like paint job like the Neutrino Corp.?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on February 14, 2014, 08:53:54 AM
Still an WIP, not sure about everything but still an solid look
Spoiler
(http://i.imgur.com/koFqTqJ.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on February 14, 2014, 02:49:40 PM
Is that a construction rig?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Shellster on February 15, 2014, 03:12:50 AM
Just an update on the current ships i've done. The cruiser and the larger of the two frigates have been improved hopefully and a couple of new ships have been added including the larger capital and the right most destroyer. The two capitals still need a bit of work.

Spoiler
(http://i.imgur.com/VzVC8si.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on February 15, 2014, 05:20:13 AM
I like how consistent in style your ships are, Shellster. Normally not a fan of 100% symmetry, but for these ships it works. Of course, the one on the top left isn't symmetrical and the ship on the far right has a nice bit of detail that breaks the symmetry.

Are you going to colour the ships? Or are you going with the full on grey scheme? Nothing wrong with a fully on grey scheme but I think that a little colour wouldn't hurt. Perhaps on some specific pieces of hullplating. On the fighters the red lights and yellowish cockpit give it just enough colour, I think.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Punch Clock Horrors on February 15, 2014, 07:43:33 AM
I think some tarnishing/rusting effects would look neat, maybe moreso for vessels stolen by pirates, but regardless.
Maybe more "windows" would help, the large capitals seem like they'd use them the most.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on February 15, 2014, 09:36:02 AM
Oooh, rusting would indeed be nice. Or maybe some striping and/or decals. Stuff like this:
Spoiler
(http://www.starshipmodeler.com/trek/oo_1701decal.JPG)
[close]

I really like the second to largest one.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on February 15, 2014, 10:59:25 AM
Spoiler
(http://i.imgur.com/Hsel1yf.png)
[close]

A wild recon carrier appears!

(What do you think?)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SpaceRiceBowl on February 15, 2014, 12:41:14 PM
The lines feel a bit too straight for a Citadel ship. I feel that maybe more curves would help, but then again, I've never sprited before
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Shellster on February 15, 2014, 04:01:43 PM
I like how consistent in style your ships are, Shellster. Normally not a fan of 100% symmetry, but for these ships it works. Of course, the one on the top left isn't symmetrical and the ship on the far right has a nice bit of detail that breaks the symmetry.

Are you going to colour the ships? Or are you going with the full on grey scheme? Nothing wrong with a fully on grey scheme but I think that a little colour wouldn't hurt. Perhaps on some specific pieces of hullplating. On the fighters the red lights and yellowish cockpit give it just enough colour, I think.

Thanks Erik. Yeah I would like to add some colour to these ships as they look a bit bland atm, I do like the grey scheme too but colour in details like rust or stripes like Punch Clock Horrors and Gotcha mentioned would make them look better I think, just not sure what colour would suit them so will do a bit of experimenting.

Spoiler
(http://i.imgur.com/Hsel1yf.png)
[close]

A wild recon carrier appears!

(What do you think?)

Nice work Foxer, looks really good, I have to agree with SpaceRiceBowl though as the new direction your factions sprites are going this one seems like it needs a few more curves.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Amazigh on February 15, 2014, 08:37:46 PM
Shellster, your ships look amazing, really love the visual style, but one minor issue, they have rather inconsistent(?) outlining.
See: The top right frigate, entirely grey outlines, but the engine pods have a black line running their length.
The fighters: Solid black outlines, makes them really stand out to me compared to the other ships.

IMO: Transitioning straight to pure black from a significantly lighter area should be avoided as it really stands out as a transition.

Suggestion: take all of the black outlines/etc. and replace with a dark grey, it will make the outlines a lot less pronounced, I did this with some sprites I was working on and it made a huge difference.
Other areas of note that I feel could do with this tweak: several of the medium/small mounts on the capships+right destroyer, as the black outlines makes them "pop" more than I feel they should.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Shellster on February 15, 2014, 11:02:28 PM
Thanks Amazigh, glad you like them. Thanks for the feedback too, I agree there are some inconsistent outlining especially on the fighters as you said so i'll try and improve this using your suggestion. The two capitals and right destroyer still need a bit of blending so they should hopefully look more like the others when done.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on February 16, 2014, 12:41:26 AM
My attempt at making a cruiser sized ship :
Spoiler
(http://i.cubeupload.com/82UNxm.png)
[close]
It was originally a destroyer, but i messed up the design.
I had a feeling that i am overdoing the lines.
Suggestions please, especially on the custom hardpoints.

Special thanks to Okim, many parts of this ship are from/ inspired by Okim's modification of my ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on February 16, 2014, 02:02:10 AM
LCU, I like that ship of yours, colour choice is good especialy the contrast to those bridge lights.
I think the details are good but it needs some shading. The brightest point should be in the middle section of the ship gradually getting darker to the outsides.
The design in generell is good and the mounts are well integrated, hardpoimts too.
So, yeah,  just some shading.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on February 16, 2014, 02:06:40 AM
It`s size is okay for a destroyer actually. A heavy destroyer class would fit nice for it.

Here - i`ve made some simple shades for it to prevent it from looking flat:

Spoiler
(http://i.cubeupload.com/82UNxm.png)(http://www.lordsofthestars.com/other/Sector/82UNxm.png)

The higher the part on the ship - the brighter it should be to stand out from the other parts. Black blurred outlines immitating shadows will make these elevated parts look even better. Shaded sides gives this ship a slightly roundish look.
[close]

Again - that`s my vision of your vessel made by using my spriting technics :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PCCL on February 16, 2014, 02:46:37 AM
I like it, reminds me of the tribe from GSB
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on February 16, 2014, 02:55:30 AM
What is the best tool for shading in GIMP?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on February 16, 2014, 02:58:20 AM
Burn highlights, best way is to use multiple layers. You can mske the layer burn
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on February 16, 2014, 03:13:19 AM
(https://dl.dropboxusercontent.com/u/66536185/pack_sharpei.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on February 16, 2014, 05:43:10 AM
the Devil octopus :D looks great
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Toxcity on February 16, 2014, 11:20:21 AM
Cool Ship

A new PACK ship! I hope this means there will be an update soon.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinch on February 16, 2014, 11:55:44 AM
So i was bored and tried my first fighter sprite using GIMP: The UEF Uhlan (from http://www.hard-light.net/wiki/index.php/Uhlan (http://www.hard-light.net/wiki/index.php/Uhlan))

The first atempt: (failed due to resizing problem)
Spoiler
(http://imageshack.com/a/img89/9721/c7tq.jpg)
[close]

And the 2nd take much more to scale with starsector 52x 56 pixels
Spoiler
(https://imagizer.imageshack.us/v2/90x90q90/38/9zu2.jpg)
[close]

Obviously a bit of work left but at least i recognize the fighter ;)

Btw at wich scale do you create your ships? 1:1 , 2:1... ?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on February 16, 2014, 12:09:45 PM
1:1
1 pixel in your image equals 1 SU.
So it is quite large for a fighter might be a light frigate.
Also: don't use a white bg, that would appear in game.
You can make the bg transparent in gimp by using colour tools/colour to alpha and then you choose white in the settings popup.
The filters are also very useful to improve the sprite, especially sharpen and unsharp mask.
You might want to increase brightness abd contrast as well which you can find in colour tools.

Gimp is quite powerful if used correctly.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinch on February 16, 2014, 01:16:27 PM
1:1
1 pixel in your image equals 1 SU.
So it is quite large for a fighter might be a light frigate.
Also: don't use a white bg, that would appear in game.
You can make the bg transparent in gimp by using colour tools/colour to alpha and then you choose white in the settings popup.
The filters are also very useful to improve the sprite, especially sharpen and unsharp mask.
You might want to increase brightness abd contrast as well which you can find in colour tools.

Gimp is quite powerful if used correctly.

Thanks for your advices sir!

On the first pic yeah its huge but i planned to shrink it to a fighter scale like in trylobot speedpainting tuto... it turned out to be a mess :/
The second pic was made at roughly 2:1 scale then i shrinked it. I'll try at scale 1:1 to see whats better.
 
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on February 16, 2014, 01:40:35 PM
When rezising you might want to change/turn off interpolation depending on what you want to do. Just play around a little with that and see the difference.
Very useful is the mirror tool, maybe you can cut that sprite in half with a box selection tool, copy it, delete the other half and copy/paste the first half, although that might not be optimal for a fighter sized sprite.
Burn and dodge are very useful tools to create shadows and highlights to make your sprite look more 3dish.
Um, yeah, that is pretty much the way I work with sprites.

If you need some more advise on how to make awesome stuff with gimp just write me a pm.

Cheers!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on February 17, 2014, 12:47:34 AM
So 1 pixel is 1 SU? I thought 1 pixel is 1 meter.
So how many meters is 1 SU?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dark.Revenant on February 17, 2014, 12:51:59 AM
Pixels do not correspond to meters, nor do SU.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on February 17, 2014, 08:24:22 AM
in starsector, 1 pixel is 1 meter, "SU" is sub-light years, the speed at which you travel and the effective range of weapons.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on February 17, 2014, 08:47:26 AM
I always thought SU stands for standard units or something like that.
Good to know that now!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: InfinitySquared on February 17, 2014, 10:44:31 AM
(http://i286.photobucket.com/albums/ll90/CaptJacobKeyes_UNSC/ef_emperor_zps98a9dde0.png) (http://s286.photobucket.com/user/CaptJacobKeyes_UNSC/media/ef_emperor_zps98a9dde0.png.html)
Tried to diverge from the sword-shapedness of the Confederacy. Anyone got some decals?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Piemanlives on February 17, 2014, 11:39:06 AM
That looks like a dagger in my opinion.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Alex on February 17, 2014, 12:04:47 PM
Pixels do not correspond to meters, nor do SU.

Correct.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on February 17, 2014, 12:49:01 PM
Try to code, don't work, frustrated, do some spriting instead.

Spoiler
(http://i.imgur.com/JMTGJlY.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on February 17, 2014, 01:07:43 PM
helmut, like center but not all fits well, tell you the the truth (hope you can handle it) i don't like that much like previous your work 
dont like the "wing" part & the top
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on February 17, 2014, 01:10:02 PM
I like that a lot instead :D

Weirdly enough, the center is the best part imho, with all those small bridges.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on February 17, 2014, 01:51:35 PM
(hope you can handle it)

I can, don't worry!

I tried to do some kitbash with Psiyon free sprites so this may be the reason it doesn't looks like my previous stuffs. I also wanted some contrast with the white and gray parts, breaking the dull grey color scheme but maybe it was too extreme.

For the weird wings and center, i wanted to make a time travelling Paragon (wat) so it needed to have some weird, uncommon parts contrasting with usual TT design, like the spiky wings and the messy cables relying to the bridge (at first i wanted a floating bridge but it looked pretty weird). Maybe i'll try something else for the second frontal bridge that stuck out, not sure what to do though.

Oh yeah, it's also called Silver Vortex. Because a space Delorean needed that kind of cheesy name.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: c plus one on February 17, 2014, 02:50:08 PM
Oh yeah, it's also called Silver Vortex. Because a space Delorean needed that kind of cheesy name.

I happen to like this "alternate Paragon" a lot; good kitbash from Psiyon's source material. You really nailed the "weird, futuristic" design aspect. I would love to be able to get my hands on a functional Silver Vortex inside the game. I hope this will be implemented in some way.


Oh and on the "space DeLorean" theme...


MARTY (horrified): Doc, did you actually build a Silver Vortex for the Pirates? ???

DOC: No, no, no, Marty! I just sold them an empty Silver Vortex hull that I had
filled with nothing but wrecked Buffalo Mark II parts! ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on February 18, 2014, 12:15:27 AM
That sprite bears the littlest resemblence to its original counterpart out of all the ships you made. At first I couldn't decide if it was a paragon or a modified hurricane.
I think you captured the paragons high tech spirit quite well.
Also the hanging bridge looks like a skull to me. ???
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on February 18, 2014, 06:15:44 AM
@Helmut: Ooh, I like it a lot. :)
If you happen to end up not using that, then I'd love to put it in the Sardaukar (http://fractalsoftworks.com/forum/index.php?topic=6399.0) mod (which, now that I think of it, still needs updating >_>).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on February 18, 2014, 03:40:18 PM
just smashing & smoothing at photoshop

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on February 21, 2014, 09:38:37 AM
(http://i.imgur.com/2UwOpiD.png)

Me and Uomoz are making some kinda mini faction, so I bashed this together today.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on February 21, 2014, 10:11:55 AM
A battle barge? With a built-in gun in the middle?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on February 21, 2014, 10:21:52 AM
Not really a barge....  :-X
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on February 21, 2014, 10:23:43 AM
I'm more surprised by the 20 small mounts on that thing than the main gun, vulcan boat of doom?

Too bad i have been working on ships with a similar shape design, guess i'll have to rework them a bit.

Very impressive sprite anyway, Cycerin quality as expected.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on February 21, 2014, 11:20:31 AM
Not really a barge....  :-X

It looks like a heavily armoured Tarsus, thus immediate thought was a battle barge. Just a thing to carry LOTS of guns. Like that one ship is some very old mod (the minimash, I think) where an Atlas had all the containers removed and instead had 10 large guns, 5 a side.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on February 22, 2014, 07:40:35 AM
Glad you finally came back on your decision to not cancel Aeon of Darkness. For the middle engine, i'm not bothered by its size, intrigued by the red bits that stuck out though. Also, your ship is very, very dark. Isn't it too confusing to fight with it on the usual dark background of Starsector?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on February 24, 2014, 05:43:47 AM
Spoiler
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_kraken_old.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_kraken_new.png)
[close]

Trying to neaten up the remaining JP sprites ...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on February 24, 2014, 06:20:28 AM
The additional shading / contrast and tiny details make a world of difference! Well done.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on February 24, 2014, 06:25:33 AM
Mendonca, have you considered adding some more areas of neutral color to your sprites? I think it'd make the colorful parts pop more. Like more naked metallic areas or exposed substructure. The parts that are already done like that work very well.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on February 24, 2014, 01:06:29 PM
@ Mendonca - Decided to have a whirl at it, if it matters ^_^

Spoiler
(http://i.imgur.com/wWbtLEu.png)

Just toyed around with the colours a bit.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on February 24, 2014, 01:29:41 PM
Yeah, thanks Cyc, that sounds like very good advice.

Continuing to toy, I think it's going in the right direction. I suspect one or two semi-bold changes in significant items of detail would set this off nicely. Need to figure out what to do.

Probably needs tweaking somewhere on the left hand side near the front which I think is the weakest area, now.

Spoiler
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_kraken_new.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_kraken_newer.png)
[close]

Hyph vs Kraken:
Spoiler
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_kraken_new.png)(http://i.imgur.com/wWbtLEu.png)
[close]

Hyph, thanks dude, looks good - mind spelling out what you did? All round desaturation, increased brightness and contrast, desaturated the missile 'nacelles'?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on February 24, 2014, 01:42:32 PM
I prefer the left version, the other one is too dark for my taste, it tends to hide the nice details (which one is the new one anyway?)

edit: don't take my comment too seriously though, my screen is kinda broken so i'm not even sure if what i see is how it really is. Really need to change it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on February 24, 2014, 02:04:34 PM
^
the guy with disturbing avatar is right
i like the "LEFT" version more, mostly of the blue color, blue more intense & looks better to me
thats my opinion
but i have to say, the more i stare at it , the more details i see
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on February 24, 2014, 02:14:08 PM
I like all the new metallic details on the top-right one, really breaks the bicolour trend (I guess it's the new one!).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: GenBOOM on February 25, 2014, 03:08:14 AM
@ mendonca

those new details look pretty awesome.

....don't usually post but I would suggest a few things:
-blending of the highlighted bright areas on the ship (seem a bit pixelated imo)
-the left front and left bottom and middle bottom are shiny white gradient bits, I think looks too much like an obvious white gradient, also needs better blending
-shading of the left / bottom bits is hard to understand as it gets dark towards the edge of the round part of the main hull, then brighter near the external stuff
-the turrets could use more blending to the hull of your ship

hope this helps you figure stuff out ^.^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on February 25, 2014, 06:23:36 AM
Love those touches, makes it look a lot more "junky" and "worn", and just sort of ties the design together. Nice work.

(http://i.imgur.com/Nax5rzl.png)

I think I'm finally starting to feel happy about the Asura sprite, the middle phase coil was too much clutter, now that it's gone I think it looks a lot cleaner.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gothars on February 25, 2014, 06:57:02 AM
Hail the dark queen of the void!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on February 25, 2014, 07:03:18 AM
Ha!

Also, for some reason the contrast of all my sprites seems to be upped when I upload them to imgur. Strange.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cosmitz on February 25, 2014, 12:10:54 PM
Use a non-image modifying service. Like Dropbox. Imgur as a file hoster does do things to the image to preserve space and bandwidth.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on February 25, 2014, 12:53:08 PM
Love those touches, makes it look a lot more "junky" and "worn", and just sort of ties the design together. Nice work.

(http://i.imgur.com/Nax5rzl.png)

I think I'm finally starting to feel happy about the Asura sprite, the middle phase coil was too much clutter, now that it's gone I think it looks a lot cleaner.

I can only think of that sprite as... dynamic, it just doesn't feel flat, it's not repetitive, and it's clean, *thumbs up* but there might be one extra pixel on the right near the middle crevice? lol.



808
(http://i.imgur.com/4Oy9D8B.png)

909
Spoiler
(http://i.imgur.com/KFfL698.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on February 25, 2014, 01:15:36 PM
Thanks for the great feedback you wonderful people :)

FlashFrozen: I think you are imagining that extra pixel.  :D

Really, really love the 808.

Can't say I really like the 909 (perhaps it's unfair because of the direct comparison), though, the repetitiveness doesn't agree with me and I just don't feel enamoured with the 'form'. It's probably away from the original ship designer's brief (which no doubt expressly requested a certain quantity of gun), but just one set (or one and a half) of those front bay thingies would, imo, at least look better.

(caveat: the pixel work and general craftsmanship of the sprite is great, of course)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on February 25, 2014, 01:40:22 PM
This is why I should always start with the larger of the ships lol.. I always find myself reusing parts hence the repetitive ness.

Wasnt terribly satisfied with the 909 but I'll work on said turret bays a bit more.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on February 25, 2014, 03:00:56 PM
Thanks FF. I love the grit of those sprites compared to the other Neutrino ships, although the repetition is noticeable on the bigger one.

Use a non-image modifying service. Like Dropbox. Imgur as a file hoster does do things to the image to preserve space and bandwidth.

True, I've been using photobucket for stuff that goes in my OP, but imgur is way faster for one-off posts.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on February 26, 2014, 02:30:00 AM
In a spur-of-the-moment decision, I went out and bought a tablet today (the money was supposed to be going towards something else, but... tablet). Took another stab at a portrait as sort of a "test-run" (it's a dramatic improvement over my last portrait). Anyhow, my first ever piece of art on a tablet (not sure why I didn't buy one of these earlier haha). As an interesting side note, all of my stuff until now has been done using a crappy $40 mouse.

Huge picture (this is actually downsized from the original even).
Spoiler
(http://i.imgur.com/40SSF3O.png)
[close]

And thumbnail (There are some major scaling issues I'll need to work out, most of the shading disappears when going from 1000x1000 to 128x128.)
(http://i.imgur.com/ZwHPqsY.png)

Thoughts are always appreciated.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on February 26, 2014, 02:39:15 AM
I made a new sprite, it more or less has the features of my previous ship (primarily the general shape) minus the flat look.
Spoiler
(http://i.cubeupload.com/LRa52f.png)
[close]

It is supposed to be a fast frigate support carrier, focusing on doing repairs to fighters and get out when under attack.
Suggestions please :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on February 27, 2014, 01:57:38 PM
SniZipGun: The best word I can come up with is 'Bonkers'. Looks really cool.

The Reaper comes in to focus a little (needs some lights!)

Spoiler
OLD             ------------------------------------           NEW
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_the_reaper_old.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_the_reaper.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on March 01, 2014, 02:19:48 PM
Calibrated my screen (noticed it was set to be "redder" than it was supposed to be) and cleaned up the portrait a bit.
(http://i.imgur.com/IBRy9Vn.png)(http://i.imgur.com/ZwHPqsY.png)

@Mendonca - I really like the changes, especially on the centre grey "pad." A huge all-around improvement! I would actually desaturate the red and yellow portions slightly though (the yellow needs it more).

@SniZipGun - I would redo the highlighting, perhaps using a smaller brush to trace the outlines? Still too dark overall. The lighting at the centre hangar is excellent however!

@Lcu - I would change the shape or somehow break up the outline a bit. The dumbbell shape seems a little too simple.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on March 01, 2014, 02:54:19 PM
Mendonca, the new reaper is much better, the gray middle part in particular was greatly improved. For the Kraken, my screen was indeed doing weird tricks to me and every darker parts seemed pitch black to me, so yeah, forgot what i said in my previous post, it's great!

FlashFrozen, as Mendonca said, the 808 is good but the 909 is too repetitive. Also they seems a bit too... Gray? Might not be too much of an issue with the weapons on top of it though.

Lcu, it lack some details i think. Also if it's a carrier, shouldn't it have some kind of launch bay strapped to the hull? Currently it looks more like some scout rather than a carrier.

Anyway, i did some more new ships:

Firestorm Federation Cascade frigate and Greenstone destroyer. BGE Coronatus and Paradigm. ICE Phantom and Jester. Also reworked the Silver Vortex to make it more "Paragon".

Spoiler
(http://i.imgur.com/zmVKa0L.png)(http://i.imgur.com/Ajo8FI0.png)
(http://i.imgur.com/xKIGgHV.png)(http://i.imgur.com/bMSex1O.png)
(http://i.imgur.com/g5eN6Cv.png)(http://i.imgur.com/poIBINo.png)
(http://i.imgur.com/ttbdvfM.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on March 01, 2014, 03:55:54 PM
(http://i.imgur.com/poIBINo.png) Hell yeah, daddy wants a discoship  8)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on March 01, 2014, 04:23:11 PM

Hound lvl 99  ;D
Spoiler
(http://i.imgur.com/xKIGgHV.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SpaceRiceBowl on March 01, 2014, 04:51:11 PM
Huh, took me a while to figure out that the ultrahound was actually BGE, interesting take on turning an organic ship mechanical.
Has there been any progress on the most wanted ships being implemented?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sundog on March 01, 2014, 06:03:13 PM
Great work as always helmut! I love what you've done with the eidolon and soulbane :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on March 02, 2014, 07:45:10 AM
It's BIG, really BIG, the next BIG thing in ship sprites

(http://s30.postimg.org/utxddqwpt/HScout01_up.png)

Spoiler
(http://s30.postimg.org/85hd5nu3l/HScout01_actual.png)
It's...a new scout ship :D
[close]

Work in progress.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on March 02, 2014, 07:49:08 AM
Love it! Love your sense of humour as well. And the ship reminds me of Star Control. I have very fond memories of that game.

Graphics wise, they look like they would go along nicely with the Zorg.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on March 02, 2014, 08:08:53 AM
Thank you Erick, that is very encouraging. I think it would be quite flattering of the sprite was "assimilated into the zorg collective" as it were, wouldn't be difficult to change the blue to a green hue. Not much left to do on it, though I am going to see if I can get those conduits to pulse/glow. But I need some advice on having animated ship hulls, and need to look into the coding part more.

How many frames do people usually put into something like a simple glow? Are there any restrictions on the frames etc.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on March 02, 2014, 08:11:12 AM
A simple glow wouldn't need many frames. Just the basic lit one, plus maybe four extra frames that make the glow pulsate a little. This also depends on how rapidly you'd want it to pulsate.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on March 02, 2014, 03:44:18 PM
Ok need some input on this one. How is the contrast? Too light? Too dark? How is the level of detail (especially at the front)? Does the large mount in the middle seem to go "in" too far? My eyes are going crazy lol... Gonna call it a day and come back to this one later.
(http://i.imgur.com/CH5hofj.png)
It's a heavy carrier, btw (for those interested).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on March 02, 2014, 04:05:01 PM
I like it, but if it's a heavy carrier, I'd have preferred to see more surface area being used for flight decks. Right now I'd say it seems more like a warship that also has a flight deck, but if that's intended, then I don't see any problem.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on March 02, 2014, 04:12:49 PM
It's pretty much an Apogee, but trades weapons/shield for a single flight deck. It's not intended to be a dedicated carrier, but nonetheless works best in a support role. (perhaps "heavy carrier" was the wrong choice of words...)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on March 03, 2014, 03:51:19 AM
Ok need some input on this one. How is the contrast? Too light? Too dark? How is the level of detail (especially at the front)? Does the large mount in the middle seem to go "in" too far? My eyes are going crazy lol... Gonna call it a day and come back to this one later.
Spoiler
(http://i.imgur.com/CH5hofj.png)
[close]
It's a heavy carrier, btw (for those interested).
I think the large mount is okay if it goes in too far, but it needs to be a little bit darker (considering the other ones that doesn't goo too deep are darker).
Those flight decks look like huge beam weapon thing-y.
*snip* (perhaps "heavy carrier" was the wrong choice of words...)
Maybe support carrier are the words you are looking for.

Okay so i have been trying new methods at shading. Does this look strange?
Spoiler
(http://i.cubeupload.com/IspZQB.png)
[close]
It is still a WIP, and ignore the transparent glow around it, it was just the side effects of blurring.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on March 03, 2014, 03:59:47 AM
Shift the light source so the front is lit a little more, and use less shadow range. That is if you're going for vanilla, otherwise it's up to your own artistic license.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on March 03, 2014, 04:28:09 AM
I will reduce the range, however i am not going to shift the lighting source, i will only do it on smaller parts (because i am too inexperienced to do that  ???)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on March 03, 2014, 11:22:11 AM
Spoiler
(http://tavmjong.free.fr/INKSCAPE/MANUAL_v14/images/APPENDIX/Sphere_Dots.png)
[close]

This is roughly the same lightning as Starsector. Left will usually be brighter while right will be darker.

Spoiler
(http://i.imgur.com/BHPO0Xm.png)
[close]
Your version seems like right and left are mirrored. On the right i tried to make it brighter on the left side, that way, it give the illusion that it's a volume. To do this, i copy/paster half of the "egg", i applied a white layer on it with very low opacity to make it appear brighter. You can use the eraser tool just to keep the edge, also think about using the opacity % of the eraser for the gradation.

After this, you can use "Drop shadow" for every parts you will add that "pop out" of the main hull, like the bridge.

kazi, i like this one. Its is fatter than other Mayorate ships but still retain their usual style. But yeah, the flight deck kinda look like a giant gun, not surprising given that every Mayorate ships main weapons are usually placed there.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sathe on March 03, 2014, 02:42:43 PM
...Left will usually be brighter while right will be darker...

This seems to be truth only for few high tech ships (and it is mostly 1-2% brightness difference), curious if that was really planned design decision, David?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on March 03, 2014, 03:18:26 PM
Shading is only really important for high-tech ships due to their "smooth" armor. Greebling can give the illusion of volume for other ships, when you don't have greebling like for Lcu's ship they tend to feel "flat" without proper shading.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: David on March 03, 2014, 03:31:19 PM
...Left will usually be brighter while right will be darker...

This seems to be truth only for few high tech ships (and it is mostly 1-2% brightness difference), curious if that was really planned design decision, David?

I generally don't want ship symmetry to be absolute but then I don't want to strongly suggest any a lighting direction either. I consider shading (and scale, and everything to do with ship sprites) to be, hm, fairly "subjective" to the particular ship. The overriding rule is that it has to fit 'naturally' into the game.

An example: You can see that I rendered asymmetric highlights on shiny bulbous elements on the Prometheus but flipped them somewhat inconsistently without noticing (until now, cough).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on March 03, 2014, 03:57:59 PM
@David:  I just figured things like that were just a result of early workup towards the designs; I see a lot more consistency in the light sources in most of the final art.

I definitely don't see a lot of left-right lighting as a deliberate choice; it's always forward and upwards, but left-right is inconsistent between ships and other objects and even certain greebles may not be lit coherently within a single design.

Personally, I think that trying for a "sourceless" approach is generally a mistake; it makes designs feel flat or, worse, creates incoherency.

This is especially evident with things like weapons, where a right-left asymmetry creates a noisy effect when it breaks the illusion created by the hull's lighting.  A really strong source may obliterate details or create too much contrast and should probably be avoided, but coherency's pretty important.  The viewer's eye shouldn't see depth in areas where it shoudn't be or curvature where it shouldn't be.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on March 04, 2014, 12:56:22 AM
I never thought shading would be so much of a problem....

I read it in the first two pages of this thread, that the vanilla shading's source is from the top and slightly front.
And HELMUT brightened up the left side, so i am confused.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on March 04, 2014, 02:04:41 AM
Glad everyone is on board with my sprite so far  :D. I'll see if I can reduce the "gun-liness" of the hangar for the final version. I'm probably going to redo the large turret mount as well, it doesn't quite fit the style of the other mounts.

Also Lcu, I find that just having the lighting be front and centre looks pretty good and still lets you mirror everything for easier spriting. The light source for my ship above is located directly above the two "bars" in front of the flight deck (about an inch up, if that makes any sense). I typically use the "soft light" layer mode in GIMP for lighting. Just paint on white for highlights/black for shadows using the airbrush tool. Adjust the layer opacity until it looks good. Use hard light if you need to create really dark/sharp shadows.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on March 07, 2014, 10:18:33 PM
How do you make custom glows for weapons, is there a method at making them?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on March 08, 2014, 02:04:21 AM
How do you make custom glows for weapons, is there a method at making them?

If you open your gunsprite in Photoshop or a similar program you can make a new layer. In that layer paint with white paint where you want the glow to be, and then delete the layer with the original gunsprite art so that you only have the white painted layer left. Then save your file as a PNG file and voila, you  have your custom glowsprite.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on March 08, 2014, 10:37:19 PM
what about phase glows?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on March 09, 2014, 01:00:43 AM
what about phase glows?

The exact same procedure except you do it on a shipsprite and you need to make two separate glows instead of one to make it look like vanilla. These sprites should also be named according to a certain convention for the vanilla cloak system to recognize them properly. I suggest you check out how they are named and drawn for any of the vanilla phaseships, I recall the convention to be something like yourshipname_glow01.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on March 13, 2014, 08:30:07 PM
Potential Starsector ship here.
(http://i.imgur.com/jNsQ9gC.png)

Thoughts?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on March 13, 2014, 08:43:39 PM
Rockin.  Would like to see some micro-detailing, mainly lights, and there are some spots where the lighting could be improved, like the lack of shadow where those "tanks" overlap- feels a little flat there.  Overall though, that's very cool thus far!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on March 13, 2014, 09:57:56 PM
Well that's just the BSF ship. I have done zero work to it otherwise.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on March 14, 2014, 01:59:40 AM
Hard to say without understanding what you want it to represent. But even without knowing, I think you could likely do something more interesting by cleverly manipulating ring graphics.

Kind of like Tasserus maybe?

Spoiler
(http://i.imgur.com/NEuSqsn.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on March 14, 2014, 03:38:29 AM
@SniZupGun
That looks really good. It looks like a sun that is about to go supernova or that has already died and has become a neutron star. The white in the background looks a little out of place though. I think those 'nebulae' might look better if you made them black or dark red.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on March 14, 2014, 03:58:50 AM
Now that, is evil and mysterious looking :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DarkAlbino on March 14, 2014, 04:36:47 AM
@ Erick Doe

To create a Mining ship I used your Sentinel_Utility_ship as a base, do you mind if I used this for a mod which brings more utility ships.
I read you wanted to do something similar, do you still plan on doing so?
Maybe we can join forces.

Take a look:
Spoiler
(http://i.imgur.com/peKwlaV.png)
[close]

Spoiler
(http://i.imgur.com/yAxiE5v.png)
[close]

"Nostromo"-class, hehe.

I also did new mining pods, a bit larger:
Spoiler
(http://i.imgur.com/xhPRfxl.png)
[close]

Spoiler
(http://i.imgur.com/KGchJjv.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on March 14, 2014, 04:57:44 AM
@DarkAlbino
Would be a shame not to use it. It looks good. I'm still doing something similar, but it has since been integrated into TuP.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on March 14, 2014, 05:09:56 AM
Potential Starsector ship here.
Spoiler
(http://i.imgur.com/jNsQ9gC.png)
[close]
Thoughts?
IMO the drives in the back seems a little bit too small.
But i am curious what the final ship will be in SS  ;D.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on March 14, 2014, 06:33:31 AM
Well, it's dark alright. But way too dark, in my humble opinion.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on March 14, 2014, 06:38:26 AM
I don't think it is too dark. It blends in perfectly with its surroundings, as I assume it is supposed to do. Keep it up!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on March 14, 2014, 07:08:26 AM
New TuP sprites (WIPs)

The Buck-class Liner and the Buck Mk2-class Armoured Liner.
Spoiler
(http://i.imgur.com/Ni258uL.png) (http://i.imgur.com/CzTG0zO.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on March 14, 2014, 07:12:13 AM
Yay!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on March 14, 2014, 07:34:12 AM
I love those ships, the armored version is pretty cool.

My newest ship including new animated parts, the red thingies wobble around nicely scaled with speed.

Name is "Krieger" (Warrior) and it is supposed to be a very fast and fragile assault frigate.

The system I planned is some kind of berzerk mode: The ship takes constant damage while the system is on but attack speed, speed and damage dealt are increased anti-proportional to hull points.

I'd like it to be the organic counter part to an Imaginos from Blackrock.

Spoiler
(http://i.imgur.com/dKHWHat.png?1)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on March 14, 2014, 10:56:16 AM
New TuP sprites (WIPs)

The Buck-class Liner and the Buck Mk2-class Armoured Liner.
Spoiler
(http://i.imgur.com/Ni258uL.png) (http://i.imgur.com/CzTG0zO.png)
[close]

I feel like the unarmoured one would make a great blockade runner-style ship if it had a few more weapons.

I made a few kitbashes a few weeks ago, I'll post them when I get home :3
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DarkAlbino on March 17, 2014, 10:52:06 AM
If someone wants to create something out of my frigate here, you are welcome, I won't be using this ship anymore as the style doesn't fit in my concept.
Here you go:

Spoiler
(http://i.imgur.com/GdPCqRq.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on March 17, 2014, 04:11:14 PM
Some kitbashes of kitbashes.

(http://i.imgur.com/tsAUP7H.png)

From Erick's Mace, the Morningstar. Added holes for many hidden Swarmers and a hangar.
Was torn between putting the hangar on the side, where it is in this pic, or behind the bridge. Choices, choices..

(http://i.imgur.com/7atBVFc.png)
From the free sprites thread, the Baskerville. In-game I made it OP, but if it didn't have hidden mounts under the cockpit it'd be balanced.
Also SPEEEEED!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on March 17, 2014, 04:25:36 PM
I don't see a hangar, where is it?

Not that that's bad, you just mentioned it but I can't really locate it ...

The other one is one of the many many hound kitbashes ... Looks a bit like a Raven from Vacuum with a cut-off nose.

Nice bashes but nothing world changing.

6/10 I'd say. (Maybe 7 if I wouldn't see hound bashes so often, though it is kinda one of those iconic ships.)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on March 17, 2014, 06:27:09 PM
Yeah I'm more of an animator than a spriter. The hangar is under the right Comms mast.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on March 17, 2014, 07:18:44 PM
Ah, I see.

Maybe you could make that sand coloured mirrored bit in the middle much darker on the right half so those armor plates on the right would look like open hangar doors.

I think I know what the problem might be, those thingies on the right are shaded the wrong way. If these should be access points to the inside of the ship you might want to make them darker to the middle.

I hope you understand what I am trying to say, kinda complicated to explain properly ...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Muchoman798 on March 17, 2014, 07:54:20 PM

My newest ship including new animated parts, the red thingies wobble around nicely scaled with speed.

Spoiler
(http://i.imgur.com/dKHWHat.png?1)
[close]

This ship fascinates me. I've always liked the idea of spacefaring creatures. Usually, they're depicted as space "whales," like in that Star Trek: TNG episode, when there's that organism/ship thing.

Do you intend for this to be a crewed kind of deal or not? I could see it going either way, which is a good thing, in my opinion. It adds versatility.

The two things which I dislike about this ship are the green "eyes" on the central pod and the hot pink tendons on the rear pincers/legs. They both stick out way too much, at least to me. In contrast to that, the neon green around the outer sort of antennae looks great there, kind of like radiation.

I could see this thing (ship or creature or both) in Star Control quite easily. It just has that vibe, which means it fits in with most of Starsector.

I'd rate it as 7.5/10. That'd be higher except for the eyes/tendons. It's a fantastic sprite.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on March 17, 2014, 08:51:10 PM
Try out my mod or watch one of my teaser videos to see some of my ships animated:
http://fractalsoftworks.com/forum/index.php?topic=7682.0

Eyes blink, tentacles swing around like fins and claws ... well, they claw XD.

I am not entirely sure if the ship will stay this way, it is new after all. But I am glad you like it for the most part.

Thanks for the feedback.

Edit: forgot to mention that the front of that ship/creatire is to the bottom left.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on March 18, 2014, 03:50:58 PM
Just made a few ships.

Spoiler
(http://i.imgur.com/uqoBJbP.png)  (http://i.imgur.com/VkN8wIY.png) (http://i.imgur.com/nMtlbf6.png) (http://i.imgur.com/HkTFwMM.png) (http://i.imgur.com/N4QC3T5.png) (http://i.imgur.com/ueXoEEE.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on March 18, 2014, 04:19:34 PM
Helmut: Ship #4, the right two engines look wrong sitting next to each other; the one that's orthogonal is very crisp-looking, while the one that's rotated is blurred; neither engine looks wrong individually, but having them in the same style would, I think, look better.

Other than that... those are some really awesome ships.  I'm imagining heavily armored pseudo-civilian vessels, like the Mule or the Venture.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Muchoman798 on March 18, 2014, 05:49:39 PM
I like your ships a great deal, Helmut. I've been wanting to see ships which appear thrown together, because that fits the lore of Starsector. The smallest one looks a bit iffy, because the size kills the style, but the rest are excellent.

The way in which you would balance them for gameplay via the art, by giving them tons of weapons but no rear PD, is a great idea. It specializes them, which is important. Every ship should serve a specific purpose. These clearly would.

My only qualm with your design is the contrast in detail from the muck of shaggy metal to some of the engines, weapon mounts, hangars, and a few other bits. It makes the mentioned parts really stick out where they shouldn't. I say it's a qualm, but it's a rather large issue.

Those sprites have great potential. The style you are going for is something I've wanted to see in this game since I've started lurking on these forums months ago, but that contrast is a killer to me. #5 is the best large one, because the engines fit the style, and the only major issue with detail is, again, the weapon mounts. If you can make the rest have that balance as does #5, these would be among my favorite ship art ever. Seriously, you do a fantastic job capturing that style and feel. Maybe just blur up the weapon mounts, and change the very dark grey in them to a touch lighter shade.

Good work though :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on March 18, 2014, 06:47:35 PM
I love the idea of Asteroid Ships and the silhouettes are great and the choice of details to make the materials is good :)

My only major critique is that the lighting isn't working well here.  Like I said earlier, not being consistent in terms of lighting tends to flatten things or confuse the eye; on a few of these guys, especially the fifth one's rear part and the sixth one's front area, it's a little confusing.

It's why people are commenting on the engines- if you look at the highlights, they're very inconsistent, in terms of where the light source is- and on the weapons mounts, which say "flat" while the silhouette and some of the other shading says, "rounded". 

Anyhow, another pass on the lighting wouldn't take long and would probably get them perfect; they're great concepts right now :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on March 19, 2014, 03:40:22 PM
Thanks for the feedback!

The trick with sprites is that they tend to get blurry when rotated, especially the small ones. I'll try to change one of them. For the weapons mounts, i wanted something with a low-tech feel, but you're right, the contrast is too harsh, i'll come back to classic mounts, or maybe even custom ones?

I'll try to improve the lightning, always tricky to get right.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on March 19, 2014, 03:55:14 PM
Well, you can sharpen them and blend them together with the original to increase your contrasts a bit.  Most of the "fuzz" can only be corrected by a bit of manual touchup here and there, though- again, making sure that the lighting cues are consistent will help a lot there.

Anyhow, I've blown my SS time arguing about silly backstory stuff today, but I might try doing a post pass on one of these later, just to see what might work :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on March 22, 2014, 08:36:49 AM
Spaceballs and Spacetruckers got me thinking...

What if I were to mash modern weaponry, old rusty trucks and big old jet engines together?
Spoiler
(http://i.imgur.com/ZUE2Bqa.png)
(http://i.imgur.com/dgrKTZK.png)
(http://i.imgur.com/oc03srs.png)
[close]

Why, I'd end up with some heavy metal stuff:
Spoiler
(http://i.imgur.com/sYl9Xqm.png)
[close]

I think this has some potential.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on March 22, 2014, 12:54:52 PM
Spaceballs and Spacetruckers got me thinking...

What if I were to mash modern weaponry, old rusty trucks and big old jet engines together?

Why, I'd end up with some heavy metal stuff:
Spoiler
(http://i.imgur.com/sYl9Xqm.png)
[close]

I think this has some potential.
10/10, would blow up a Tritachyon space station with.  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SpaceRiceBowl on March 23, 2014, 09:35:55 AM
Space Alabama!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Piemanlives on March 23, 2014, 07:41:41 PM
Space hoooooooooooooooome Alabama!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dark.Revenant on March 23, 2014, 08:02:10 PM
Posting these here on behalf of HELMUT.

Castle-class Command Cruiser
Spoiler
(http://www.sc2mafia.com/Starsector/castle_cc.png)
[close]

Cathedral-class Capital Ship
Spoiler
(http://www.sc2mafia.com/Starsector/Cathedral.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on March 23, 2014, 09:07:06 PM
I just realized that for someone who don't like making big ships, i probably made more giant sprites that anyone else on the forum, with the possible exception of Valkyrial probably ;D

Oh well, here's something new.

Spoiler
(http://i2.minus.com/iwWnJ9mi72FaU.png)
[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on March 23, 2014, 10:45:00 PM
That's pretty cool.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on March 23, 2014, 11:43:06 PM
Yeeeh! spaceship asteroids! we don't have anywhere enough of those! ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on March 24, 2014, 03:05:33 AM
@Helmut
Nice! But the really big asteroid looks a little flat. Maybe add some heavier shading to make certain parts bolbous and stick out. Some deeper and darker craters could also break up the flat surface of that asteroid.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on March 24, 2014, 08:16:16 AM
Some deeper and darker craters could also break up the flat surface of that asteroid.

Ah good idea! I had indeed some trouble with the flatness of the capital ship, adding some craters should help, also increased the shading on some parts (just edited the original post).

Also, with only ten ships this faction currently seems a bit limited, i'll probably try to make two or three more ships for them. No logistics vessels as in my mind every of their ships fill this role in some way.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on March 24, 2014, 10:14:52 AM
Also, the asteroid ship in the lower right has two of the same crater (front and rear asteroids, rear-left sides) which sticks out quite a bit once you notice it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on March 24, 2014, 10:21:51 AM
Played a bit with your largest asteroship.

Spoiler
(http://lordsofthestars.com/other/Sector/aster.jpg)

Note - that`s a quick stetch without some revisions, so it might not look good at all. Its just to show how some extra shadows can make your ships look less like flat ships with some sand on them and more like 3D rocks with some stuff.

[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on March 24, 2014, 02:19:51 PM
i was Sooo bored
+ it's a quickie so nothing fancy or finished 
Spoiler
(http://i.imgur.com/r5Ke6h0.png?1?9356)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on March 25, 2014, 02:41:48 AM
First thing I have done in months, and only a work in progress (probably gonna redo the centre, the most forward armour section and change the antenna slightly), I have seen some really nice sprites in the past few months/weeks but as I am in lurk mode never commented on them :P I really like the rockjunktm ships (my term).

Spoiler
(http://i.imgur.com/tFV6Zyr.png)
[close]

(Imgur decided to make my transparent background black.....)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on March 26, 2014, 03:32:58 PM
Experimenting with colors and parts. ::)

Spoiler
(http://i.imgur.com/t8SF4I2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on March 26, 2014, 03:42:40 PM
Experimenting with colors and parts. ::)

Spoiler
(http://i.imgur.com/t8SF4I2.png)
[close]

Tbh, that's something I'd buy in a station. If only your ships didn't keep growing xD...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on March 28, 2014, 03:04:00 PM
Also made a Shadowyards version of it. (or tried to)

Spoiler
(http://i.imgur.com/VqZynNZ.png)
[close]

Anyway, a bunch of new/reworked fighters and a drone., they are tiny this time!

Spoiler
(http://i.imgur.com/ZQg31oB.png) (http://i.imgur.com/c5hktir.png) (http://i.imgur.com/0sGtcqb.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on March 28, 2014, 03:12:21 PM
Came up with a new colour scheme and art style for my ships:

Spoiler
(http://i.imgur.com/fp014yw.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dark.Revenant on March 28, 2014, 07:57:18 PM
Posting some more HELMUT sprites that I reshaded.

Vanguard-class Destroyer
Spoiler
(http://www.sc2mafia.com/Starsector/Vanguard.png)
[close]

Archer-class Destroyer
Spoiler
(http://www.sc2mafia.com/Starsector/Archer.png)
[close]

Zenith-class Heavy Cruiser
Spoiler
(http://www.sc2mafia.com/Starsector/Zenith.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on March 29, 2014, 04:18:57 AM
Hmm, those ones are sweet!
I guess that's mostly out of personal preference, I love me my broad "gunship" designs.
Only thing I could criticise is the similarity of the bridge sections for the first and middle one, just a simple recolour of the windows would be enough to set them more apart imo.

@ Xalendi: That looks a lot like Exigency in that colour scheme.

@ ValikiriaL: Although you used the same colours as shadowyards it is missing the stripes and thus it doesn't really lokk like one of their ships but nice nonetheless.
That middle fighter doesn't really fit Valkyrians imo. Could be a space F22 Raptor. The right one could fit nicely with ICE.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on March 30, 2014, 03:32:25 PM
The two bridges have a pretty different shape to me, sure the lightning color is the same but i'm not sure Starsector vanilla ships have other "windows" light than this? And given it's for Starsector +, i tried to avoid getting too fancy...

Xalendi, i really have a soft spot for that brightly colored frigate.

Anyway, i was getting tired of rocks, so i made something else instead.

Spoiler
Dominus Battlecruiser:

(http://i.imgur.com/OAP7gkc.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PCCL on March 30, 2014, 06:35:34 PM
very nice, may I use it for modifications? (trying to repaint it for midline use)

probably just gonna be my the personal mod though, so I'm not gonna be publishing it (except maybe to this thread, with your permission)

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on March 30, 2014, 06:37:44 PM
HELMUT, that is a really great ship.

Any chance of seeing a whole faction based on that design?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on March 30, 2014, 07:25:05 PM
The two bridges have a pretty different shape to me, sure the lightning color is the same but i'm not sure Starsector vanilla ships have other "windows" light than this? And given it's for Starsector +, i tried to avoid getting too fancy...

Xalendi, i really have a soft spot for that brightly colored frigate.

Anyway, i was getting tired of rocks, so i made something else instead.

Spoiler
Dominus Battlecruiser:

(http://i.imgur.com/OAP7gkc.png)
[close]
I would definitely pilot that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on March 31, 2014, 03:13:17 AM
Skylark-series of haulers
Spoiler
(from left to right: fuel bonus, speed bonus, cargo bonus)
(http://i.imgur.com/i27J9jy.png) (http://i.imgur.com/re5ctio.png) (http://i.imgur.com/qKyeLIP.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on March 31, 2014, 03:24:53 AM
I really like that idea of a highly modular ship like this one.

How do you plan to implement those different versions? Is each one a different ship or do you have some nifty code to change it's specialisation in the refit screen?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on March 31, 2014, 03:37:26 AM
I really like that idea of a highly modular ship like this one.

How do you plan to implement those different versions? Is each one a different ship or do you have some nifty code to change it's specialisation in the refit screen?

It would be possible to create and code a basic Skylark without any extra components, that can be fitted into a special role by buying an inventory item like 'engines, 'fueltanks' or 'cargo containers'. Which would then change the ship into that variant. But for now these will be put in as separate ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on March 31, 2014, 04:27:57 AM
I really like that idea of a highly modular ship like this one.

How do you plan to implement those different versions? Is each one a different ship or do you have some nifty code to change it's specialisation in the refit screen?

It would be possible to create and code a basic Skylark without any extra components, that can be fitted into a special role by buying an inventory item like 'engines, 'fueltanks' or 'cargo containers'. Which would then change the ship into that variant. But for now these will be put in as separate ships.

I've given this some thought previously (with the PACK Samoyed), but never got round to attempting it.

Would love to see your implementation if you ever get round to it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on March 31, 2014, 04:29:02 AM
Thanks Helmut. I must admit, I like that sprite you've done. Reminds me of the Rebel ships from FTL: Faster Than Light
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on March 31, 2014, 06:38:35 AM
Spoiler
(http://i.imgur.com/dv7SS93.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on March 31, 2014, 06:42:12 AM
Spoiler
Dominus Battlecruiser:

(http://i.imgur.com/OAP7gkc.png)
[close]
Helmut, what's up with the non simetrical colors ?
Spoiler
(http://i.imgur.com/dv7SS93.png)
[close]
nice, i hope you will make more sihps in that style
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on March 31, 2014, 06:47:10 AM
Hopefully, an entire faction. Some ways away, though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on March 31, 2014, 06:51:29 AM
I am almost sure the different coloured sides of Helmut's ship are not intentional, he mentioned having some problems with his screen a while ago and I guess that is the reason for the asymmetric colours.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on March 31, 2014, 09:00:23 AM
Any chance of seeing a whole faction based on that design?

Yes, i already made 7 of those (including the Dominus).

Quote
very nice, may I use it for modifications? (trying to repaint it for midline use)

probably just gonna be my the personal mod though, so I'm not gonna be publishing it (except maybe to this thread, with your permission)

I want it to be part of a new faction in the future so i'm going to say no, but if it's just modifying it for your mod and not to publish it, i guess it's okay. When the faction will be released (long way to go) then maybe having a modified version of the Dominus as an independent battlecruiser could work as well? We'll see.

Quote
Thanks Helmut. I must admit, I like that sprite you've done. Reminds me of the Rebel ships from FTL: Faster Than Light

Nailed it. My inspiration and the base of most of those ships come from the rebels from FTL. They have a very similar shape and colour scheme, just replaced the light blue lines with white.

Quote
Helmut, what's up with the non simetrical colors ?

For once it's not my screen doing weird stuffs! I just tried some new things with shading. The central part of the ship is supposed to cast a shadow on the right side, that's why it's darker. If it look too weird to people, i can easily fix it.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on March 31, 2014, 01:31:54 PM
can you do the Mantis ships next? I always loved their design.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: GenBOOM on March 31, 2014, 11:01:33 PM
Spoiler
(http://i.imgur.com/dv7SS93.png)
[close]

me like.  :o

has a lot of transparent pixels tho, prolly wanna fix that  :-\
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 01, 2014, 06:24:09 AM
New TuP frigates:
Spoiler
(http://i.imgur.com/PIASNn2.png) (http://i.imgur.com/zVIAeWS.png)
Striker and the Striker Mk2

(http://i.imgur.com/ul8FM2D.png) (http://i.imgur.com/lUbvVcm.png)
Sentinel and the Sentinel Mk2
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on April 01, 2014, 06:45:36 AM
That's really cool. What specs?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 01, 2014, 06:56:49 AM
That's really cool. What specs?

The Mk2's? Overall slight upgrades over the originals. More flux, hull & armour, speed, cargo space, etc.

But also slightly more costly to purchase, deploy and maintain.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 01, 2014, 09:43:31 AM
So, I've created a new battleship for TuP. I personally think it is the best ship I've made to date. In fact, I think its the best looking sprite ever to have hit these forums.

(http://i.imgur.com/uY0qCUG.png)

It is perfectly balanced at 50,000 hull and 5000 armour. Just slightly tougher than an Onslaught. It also has 20 flight decks and only needs 15 crew to operate. To counter its rather large size, which makes it an easy target, I decided to give it 250 speed and 10 burn speed. In other words, it is perfectly vanilla balanced.

[edit]
April Fools!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 01, 2014, 09:47:59 AM
100% legit balanced.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on April 01, 2014, 09:48:54 AM
You are completely talking out of your ... wait ... Ahhh, it is that day today, right.

Yes, you are right it is perfectly balanced for vanilla. xD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 01, 2014, 09:49:03 AM
100% legit balanced.

Agreed. Took me some effort to get it properly balanced with Vanilla. I think I'll call it the Loof Lirpa.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 01, 2014, 09:55:00 AM
This one, is so incredibly balanced, even Vanilla itself is overpowered in compare! ::)

(ctrl + scroll to see more)

Spoiler
(http://i.imgur.com/yjgREdU.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on April 01, 2014, 10:20:11 AM
100% legit balanced.

Agreed. Took me some effort to get it properly balanced with Vanilla. I think I'll call it the Loof Lirpa.

Tbh I do like the sprite, it could be some kind of pirate fortress or a "civilian" evacuation vessel built to save a whole colony from being glassed and repurposed to being their last save haven.

Alex said for the next update individual station sprites would be doable, Maybe you could use it then for the scrappers faction or something like that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on April 01, 2014, 10:42:07 AM
VANILLA BALANCED???? OK THAT'S IT I'M TAKING DOWN UOMOZ SECTOR LINK FOR GOOD THIS TIME.


BYE BYE FRACTAL SOFWORKS
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 01, 2014, 12:24:02 PM
@Erick Doe:  That looks like a perfect fit for Vacuum, lol.  I can give it engines that spew rainbows and make a drone system that spews guided nyancats :)

@ValkerieL:  Needs colors; plain gray is so 1977.  I demand stripes!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on April 01, 2014, 12:33:31 PM
@Erick Doe:  That looks like a perfect fit for Vacuum, lol.  I can give it engines that spew rainbows and make a drone system that spews guided nyancats :)

I want that! I want it more then anything else in this world!

Whom do I need to kill to make it happen?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 01, 2014, 12:57:24 PM
You guys obviously don't know a thing about balance.

Spoiler
(http://i.imgur.com/uQknEBH.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 01, 2014, 12:59:48 PM
Ah man i feel sorry for that, it must be so balanced that its underpowered. :-\
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on April 01, 2014, 04:10:40 PM
Spoiler
(http://imgur.com/faPPop3.png)(http://imgur.com/gbNISpk.png)(http://i.imgur.com/Cd1qRZQ.png)
[close]

some smalls for my mod

Kinetic, Flak, Explsoive
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 01, 2014, 04:30:33 PM
ValkyriaL, your ship needs more pewpew PD.  :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on April 01, 2014, 07:20:12 PM
@ValkerieL:  Needs colors; plain gray is so 1977.  I demand stripes!

I dunno...I'm thinking that that's more 1980 grey than '77 grey.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on April 02, 2014, 12:41:18 AM
Dat ship is huge!
Well gotta spam Guardians for PD  ;D
Hegemony needs a fleet 2x larger than its Defense fleet to kill this thing.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 02, 2014, 01:24:54 AM
You all probably figured out that battleship was an April Fools joke.  ::)

This one's a real ship though:

Spoiler
(http://i.imgur.com/5MBYosO.png)
[close]
Annihilator Mk2 Light Cruiser
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on April 02, 2014, 02:42:50 AM
Hmmm... It reminds me of something forgotten long time ago...

Spoiler
(http://i.imgur.com/5MBYosO.png)(http://okim.nickersonm.com/okim-studios/img/tcm/pic01.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on April 02, 2014, 02:22:47 PM
Spoiler
(http://i.imgur.com/NeQaXGq.png)
(http://i.imgur.com/TKkdf8U.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 02, 2014, 02:34:49 PM
Spoiler
(http://i.imgur.com/NeQaXGq.png)
(http://i.imgur.com/TKkdf8U.png)
[close]
That looks nice!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on April 02, 2014, 03:35:49 PM
Thanks
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Shellster on April 02, 2014, 09:04:08 PM
Spoiler
(http://i.imgur.com/aJnE5np.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on April 02, 2014, 09:12:09 PM
I got bored, so I made, a large and medium explosive turret

(http://imgur.com/HtH8zSj.png) (http://i.imgur.com/2oYPaAs.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: GenBOOM on April 02, 2014, 09:16:33 PM
Spoiler
(http://i.imgur.com/NeQaXGq.png)
(http://i.imgur.com/TKkdf8U.png)
[close]

ahhh man, my fav color!  :o

I like what you are doing there,
keep up the good work  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Piemanlives on April 02, 2014, 10:20:11 PM
Okim, are you suggesting you're the creator of the ACM mod for SOTS?Which is obviously a fact

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on April 02, 2014, 10:25:19 PM
Spoiler
(http://i.imgur.com/aJnE5np.png)
[close]

Nice new ship Shellster, are you still going to consider coloring them? Otherwise, stunning bashes as usual :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on April 03, 2014, 04:55:25 AM
Looking good, Ember. ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on April 03, 2014, 05:29:26 AM
Okim, are you suggesting you're the creator of the ACM mod for SOTS?Which is obviously a fact

That pic wasn`t from ACM ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 03, 2014, 05:38:07 AM
WIP:
Spoiler
(http://i.imgur.com/Gbw6nAx.png)
Taskmaster-class Heavy Cruiser
A highly personalised Dominator cruiser. This ship has been pulled apart and reassembled from scratch. It was likely scrapped for parts before being re-discovered, as its engines, core and ceramic armour plates have been replaced entirely. The resulting ship is much heavier and stronger than a regular Dominator. Built to protect a planet or even an entire system, it lacks in speed and its highly inefficient engines consume much more fuel than they should. This often keeps the Taskmaster 'landlocked' in a single system, or towed through hyperspace to be deployed in a different system. Militia's favourable of the Taskmaster call it the 'Mighty Meatshield'.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 03, 2014, 08:35:57 AM
I would paint them for shellster, but id imagine that he would like to paint em himself. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 03, 2014, 09:05:19 AM
Shellster showed in his mod thread that he can do it very well. Anyway, very good sprite as always.

Erick, while i like the shape of the sprite, the inside looks too mirrored. Would look better to add something on top of the three Dominator bridges. Something from the Onslaught or the Enforcer would work i think.

Some more ships similar to the Battlecruiser i showed earlier:

Spoiler
(http://i.imgur.com/EGMr8WD.png)(http://i.imgur.com/HcMgrbI.png)(http://i.imgur.com/kFiPpjx.png)
[close]

The left one feels very Antediluvian isn't it? That's probably my favorite.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on April 03, 2014, 09:25:57 AM
I love desperately the one on the left.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 03, 2014, 09:51:35 AM
Im going to LOVE.. shooting at these things. ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sirboomalot on April 03, 2014, 09:58:11 AM
Shellster showed in his mod thread that he can do it very well. Anyway, very good sprite as always.

Erick, while i like the shape of the sprite, the inside looks too mirrored. Would look better to add something on top of the three Dominator bridges. Something from the Onslaught or the Enforcer would work i think.

Some more ships similar to the Battlecruiser i showed earlier:

Spoiler
(http://i.imgur.com/EGMr8WD.png)(http://i.imgur.com/HcMgrbI.png)(http://i.imgur.com/kFiPpjx.png)
[close]

The left one feels very Antediluvian isn't it? That's probably my favorite.
Heh, I think I know where the inspiration for the ship on the left came from...

Spoiler
(https://lh4.ggpht.com/RaABmb6I_AwvtQzHljloTh8eYGbM_51-NoKWxC7msOTEIwj-REXEtB7VJ_IfAbZuwg23hSM=s170)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 03, 2014, 10:21:14 AM
Erick, while i like the shape of the sprite, the inside looks too mirrored. Would look better to add something on top of the three Dominator bridges. Something from the Onslaught or the Enforcer would work i think.

Spoiler
While I won't deny that a different bridge section would look good on the Taskmaster, here's something of a point I've been wanting to make... Now, a lot of sprites (especially vanilla kitbashes) used to be heavily mirrored and didn't look that good. Thankfully, a lot of modders and spriters moved away from that trend and started creating asymetrical sprites. And completely asymmetrical ships can look great. But it also makes sense to have symmetrical ships. These can be broken up a little bit, as to avoid having them look too mirrored.

Take a look at this ship:
(http://i.imgur.com/BOms1sI.png)
What do you think? Too mirrored?


Here's half of it:
(http://i.imgur.com/UWT83zw.png)


Here's two halfs put together and completely 100% mirrored. Not even a bit of detail to set one side apart from the other:
(http://i.imgur.com/YrxSOi2.png)
That's right. The original Dominator is 100% symmetrical AND 100% mirrored.


Now take a look at the Taskmaster:
(http://i.imgur.com/Gbw6nAx.png)

Being based off the Dominator, the Taskmaster does have some symmetrical bits (i.e. mirrored). But it is also broken up enough to keep it from looking too symmetrical / mirrored, because of having different / changed bits left and right.

My point is, let's not go overboard on our anti-symmetry feelings.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on April 03, 2014, 10:58:54 AM
I love it, Erick, for what it's worth.

Only minor quibble would be a feeling of ... lack of depth? ... to the edge skirting.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 03, 2014, 11:07:00 AM
I've always wondered... what's that white thing in the middle?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on April 03, 2014, 11:07:23 AM
@Erick, true but you should break the horizontal symmetry at all costs, it really bother (my) eyes. Specifically the beige part and the surrounding tubes.

EDIT:
(http://i.imgur.com/r51Dtvc.png)

These quadrants are h and v symmetryc.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 03, 2014, 11:08:23 AM
Mirrored wasn't probably the word, i think a picture would be clearer:

Spoiler
(http://i.imgur.com/u2t5u0v.png)
[close]

That white thing as Nanao-kun call it, is what bother me with the ship. That's why i suggested to add something else on top of it.

edit: sirboomalot, spotted!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on April 03, 2014, 11:11:56 AM
Dang helmut, DAT sync.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on April 03, 2014, 01:37:26 PM
I feel slightly ignored as I've only had 2 people even comment on my attempts at making weapons D: i would like to know if they are any good or not

heres another one I made, a large projectile based energy weapon

(http://imgur.com/GfUxkxX.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 03, 2014, 01:43:20 PM
I feel slightly ignored as I've only had 2 people even comment on my attempts at making weapons D: i would like to know if they are any good or not

heres another one I made, a large projectile based energy weapon

(http://imgur.com/GfUxkxX.png)
The red lines look out of place and the rest of the blue details...

Despite the shading, it still looks rather flat. I've never sprited before though or anything, so I'm not an expert beyond saying "I like it" and "I don't like it."
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on April 03, 2014, 04:30:40 PM
I feel slightly ignored as I've only had 2 people even comment on my attempts at making weapons D: i would like to know if they are any good or not

heres another one I made, a large projectile based energy weapon

(http://imgur.com/GfUxkxX.png)
The red lines look out of place and the rest of the blue details...

Despite the shading, it still looks rather flat. I've never sprited before though or anything, so I'm not an expert beyond saying "I like it" and "I don't like it."

not sure what i can do about making it look less flat, i did my best with that
I removed the red and a bunch of the blue though

(http://i.imgur.com/ajUgROe.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on April 03, 2014, 04:44:36 PM
It looked much better with the red lines and I think what you might need to do is increase contrast so that you have much harder light and shadow fading and thus more illusion of depth.

I do like the general shape of the weapons you posted so far, the small ones were very good in my opinion.

I guess no comment means it is ok for the most part.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 03, 2014, 05:07:11 PM
not sure what i can do about making it look less flat, i did my best with that
I removed the red and a bunch of the blue though

(http://i.imgur.com/ajUgROe.png)
So I edited it a bit:
(http://i.imgur.com/3ldJJkQ.png)
(http://i.imgur.com/23bnDYH.png)
I don't sprite so I just did some leveling and changed some stuff. I don't know what kind of theme you were going for so...

EDIT: I also don't rememebr what numbers I use for the leveling. I didn't write it down.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on April 03, 2014, 05:12:46 PM
not sure what i can do about making it look less flat, i did my best with that
I removed the red and a bunch of the blue though

(http://i.imgur.com/ajUgROe.png)
So I edited it a bit:
(http://i.imgur.com/3ldJJkQ.png)
(http://i.imgur.com/23bnDYH.png)
I don't sprite so I just did some leveling and changed some stuff. I don't know what kind of theme you were going for so...

EDIT: I also don't rememebr what numbers I use for the leveling. I didn't write it down.

your certainly better at it than I am
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 03, 2014, 05:14:56 PM
your certainly better at it than I am
Truthfully, I can only change what's already there.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 04, 2014, 06:29:32 AM
Better?
Spoiler
(http://i.imgur.com/VabKFsa.png)
[close]

Added slightly more shading on the skirts, added a bridge section that should break up the mirroring as described by Uomoz and added some piping to break the parts that are still symmetrical.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on April 04, 2014, 07:12:07 AM
Looks way better. Kind of Thule-esque now.

Does seem to be a departure from the standard Dominator in the sense of being focused on omnidirectional firepower rather than frontal firepower.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 04, 2014, 07:45:02 AM
Looks way better. Kind of Thule-esque now.

Does seem to be a departure from the standard Dominator in the sense of being focused on omnidirectional firepower rather than frontal firepower.

Only slightly. The main guns are still forward facing. And the two medium slots near the back are 360 degrees missile turrets.

Here's an up-to-date TuP shiplist:
Spoiler
(http://i.imgur.com/raupRnk.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on April 04, 2014, 08:03:09 AM
Missile turrets... that means Annihilator Pods! Nice.

(http://i.imgur.com/oHIflYX.png)

Decided to kitbash a little today. The Archon-class Destroyer. Mainly Brawler, Sunder and Conquest bits.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 04, 2014, 08:07:39 AM
Obviously much better now.

Ember, are those weapons for Firestorm mod? I'm not sure the blue would work very well with the dark red of your faction. Also, the weapons sprites are pretty massive, Nanao's version is a bit scaled down though so it may be ok.

The Cycerin train has no brake. That's an impressive Brawler/Sunder kitbash. Is this for your pirate mod or something else?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on April 04, 2014, 08:12:34 AM
Haha, thanks. I don't really know. I think I made it with USS in mind.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Shellster on April 04, 2014, 09:05:15 PM
Nice kitbash Cycerin! really like the shape of that one.

Heres another one from me, a different style to the others I've done:

(http://i.imgur.com/IBBV25S.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on April 04, 2014, 09:14:00 PM
Shellster, I like that one a lot too. But having those three small mounts that close together might look a little bit odd in game.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Shellster on April 04, 2014, 09:39:36 PM
Ah yeah I didn't really think of that haha, if I remove the middle one I think that should be alright. Thanks :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on April 05, 2014, 01:09:07 AM
Obviously much better now.

Ember, are those weapons for Firestorm mod? I'm not sure the blue would work very well with the dark red of your faction. Also, the weapons sprites are pretty massive, Nanao's version is a bit scaled down though so it may be ok.

The Cycerin train has no brake. That's an impressive Brawler/Sunder kitbash. Is this for your pirate mod or something else?

I color the weapons a bit based on their damage, the blue one is EMP/energy, red is flak, orange is explosive and grey is kinetic

I know my weapon sprites tend to be large, I make them about the size of my turret hard point graphic, though I often make the barrel extend in front, sometimes including a bit of the turret body

maybe I should try make large weapons over my medium hard point graphic if Im to do it that way
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on April 05, 2014, 01:29:24 AM
@Shellster - on a similar vein, might consider the medium turret mount / bridge interface - maybe a larger rear end to allow it to hold a medium mount more comfortably?

Great sprite though, really like it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 05, 2014, 01:46:05 AM
Finally got around to another of the flying wings I drew last summer:

(http://www.wolfegames.com/TA_Section/independent_spirit.png)
Not 100% done with it, but it's close.  Wanted a low noise ratio because the form is so complicated, only succeeded somewhat but I think it'll still be pretty cool in the end :)  Best critiqued after seeing it on dark.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 05, 2014, 05:30:07 AM
Updating the Mercury bulk cruiser...
Spoiler
(http://i.imgur.com/Dckp32Y.png)
[close]

...and picking up where I left off with this thread (http://fractalsoftworks.com/forum/index.php?topic=3719.0).

After so much kitbashing for TuP I feel like doing some free drawing again. Maybe create a proper faction with these ships this time.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cosmitz on April 05, 2014, 08:37:33 AM
Finally got around to another of the flying wings I drew last summer:

(http://www.wolfegames.com/TA_Section/independent_spirit.png)
Not 100% done with it, but it's close.  Wanted a low noise ratio because the form is so complicated, only succeeded somewhat but I think it'll still be pretty cool in the end :)  Best critiqued after seeing it on dark.

Really love this. So simple and effective.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on April 05, 2014, 08:52:16 AM
Here is a name for it:

The Space Spruce Goose.

Aka. this guys http://en.wikipedia.org/wiki/Hughes_H-4_Hercules
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 05, 2014, 04:33:46 PM
Xeno and Erick, very good sprites but i think they lack some texture, they feel overly smooth. Also Xeno, maybe it's me but the wings seems "higher" than the middle part, a bit like a X-wing. Is it intended?

Heres another one from me, a different style to the others I've done:

Eh, darken a bit the color and i could steal it for my orange ships ;D

Speaking of orange ships.

Spoiler
(http://i.imgur.com/jfjXfEl.png)(http://i.imgur.com/RwHA08h.png)(http://i.imgur.com/VSWKdP6.png)(http://i.imgur.com/wOmyj0F.png)(http://i.imgur.com/FR70SbT.png)
[close]

Invictus, Princeps, Centurion, Sebastos and Caesar dreadnought. Having some trouble with bigger ships appearing too flat.

Also a new weird shaped asteroid ship:

Spoiler
(http://i.imgur.com/CNtaaIh.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 05, 2014, 04:39:44 PM
Eh, darken a bit the color and i could steal it for my orange ships ;D

Speaking of orange ships.

Spoiler
(http://i.imgur.com/jfjXfEl.png)(http://i.imgur.com/RwHA08h.png)(http://i.imgur.com/VSWKdP6.png)(http://i.imgur.com/wOmyj0F.png)(http://i.imgur.com/FR70SbT.png)
[close]

Invictus, Princeps, Centurion, Sebastos and Caesar dreadnought. Having some trouble with bigger ships appearing too flat.

Also a new weird shaped asteroid ship:

Spoiler
(http://i.imgur.com/CNtaaIh.png)
[close]
Do want.

Now if only that big one on the right had a central built in weapon using both "arms" as rails.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PCCL on April 05, 2014, 04:53:42 PM
forgive me for stating the obvious, but.... have you tried just adding more shading?

here's a quick mockup on your dominus battlecruiser (I hope you don't mind)

Spoiler
(http://i.imgur.com/LcAv8cZ.png)(http://i.imgur.com/kcrgE8F.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 05, 2014, 04:58:18 PM
The problem with colossal ships is that they often look flat here and there, the larger they are, the worse it gets (I should know that). and where exactly are you to put weapons to make it look natural and not make it overpowered? also difficult.

They all look stunning nevertheless, all unique, I can see kitbashed parts but you have hidden them well, the untrained eye won't find them.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 05, 2014, 06:05:50 PM
@HELMUT:  I tried various treatments of the surfaces, but they just added a lot of noise; about the only way to greeble it without noise would be to hand-paint all of the surface elements, keeping them carefully aligned with the surfaces, and that, too, added a lot of noise without really contributing much. 

Moreover, this is a huge ship and it's covered with guns and all that:

(http://www.wolfegames.com/TA_Section/independent_spirit_final.jpg)
There we can see some issues related to the presentation of the guns; they're feeling pretty flat where the guns are and it breaks the illusion. 

I was irked with that, because otherwise it felt fine, so I added some sloped areas around each gun and some shadow where it was appropriate, which helped a lot:
(http://www.wolfegames.com/TA_Section/independent_spirit_final2.jpg)
Anyhow, in the end, I felt that a simpler presentation worked best; the chief elements of the design are the complex surfaces of the wings and body, and given what it's loosely referencing, it's probably best to leave it clean.  There are lots of little details there, but they are subtle and don't contribute much noise.

Noise is not necessarily good design; sometimes it's better to let people see the forms rather than see flatness because of a bunch of greeble noise.  Once you get to the point where you can do original ships, more of this will make sense :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SpaceRiceBowl on April 05, 2014, 06:46:02 PM
Yesyes, massive railgun cannon :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Shellster on April 05, 2014, 06:59:22 PM
@Shellster - on a similar vein, might consider the medium turret mount / bridge interface - maybe a larger rear end to allow it to hold a medium mount more comfortably?

Great sprite though, really like it.

Thanks Mendonca :), I've adjusted the back like you said and I don't think it looks as cramped now:

Spoiler
(http://i.imgur.com/heMgnST.png)
[close]

Eh, darken a bit the color and i could steal it for my orange ships ;D

Well I won't be using it so your free to take it and adjust it if you like otherwise I'll probably just put it in the Spiral Arms thread.

I really like those new ships you've made though HELMUT, especially the Invictus!

About the larger ship, I don't know if this looks better or worse, I'm no expert haha, but I adjusted the levels in the centre to make it look a bit more 3D?

Spoiler
(http://i.imgur.com/ylkWibq.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on April 05, 2014, 07:45:23 PM
HELMUT, your "golden guys" faction ships are really cool designs.

Hope to see them in game soon ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on April 06, 2014, 05:53:37 AM
This thread never ceases to be awesome.

The orange ships make me want to get a
Spoiler
(http://www.walls.co.uk/Resources/Images/Calippo-Orange_naked92-175103.png)
[close]
Mjum.

The 'WW2 bomber' looks nice. Although I do wonder how it'll last in battle, since it pretty much looks like a bullet/missile/laser magnet. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 06, 2014, 08:03:37 AM
TuP's Hawk, a small corvette wing:
(http://i.imgur.com/3xguBXy.png)
Armed with 2 forward assault guns, 1 cluster bomb bay, 1 single SRM on its starboard side and 1 vulcan cannon turret.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 06, 2014, 08:22:32 AM
That is A LOT of weapons for a fighter wing. :-\
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 06, 2014, 08:25:26 AM
There's only two in a wing though.  :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 06, 2014, 09:43:50 AM
Seems to be one of the "over-engineered" Corvette Wings, like the Excalibur Wing in Valkyrian.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on April 06, 2014, 09:54:46 AM
Seems to be one of the "over-engineered" Corvette Wings, like the Excalibur Wing in Valkyrian.
My term was 'overcompensating flyboy wings' :P

I really like the orange ships HELMUT, and think the rail gun idea for one of them would really work.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on April 06, 2014, 10:14:42 AM
Definitely too big to be a fighter...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 06, 2014, 10:24:44 AM
I'd say, indeed, corvette, or small frigate

comparing it to my gunship.
(http://i.imgur.com/jU6O2EO.png)(http://i.imgur.com/3xguBXy.png)

They do seem similar sized, so id say Gunship as well.

If we are comparing it with other corvettes, here is my Excalibur, which is as large as they get IMO.
(http://i.imgur.com/46mvRB0.png)(http://i.imgur.com/3xguBXy.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 06, 2014, 10:44:38 AM
gunnyfreak, yeah shading is the way to make it less flat but first you need to have parts that are supposed to stand out of the main hull! Also, in your Dominus example, the shading is mirrored, while it help showing stuffs that stand out, it's also wrong, here's an example:

Spoiler
(http://i.imgur.com/BVnCIUP.png)
[close]

(ps: Meso, that's why i'm not hand drawing my ships ;D)

Here, there shouldn't be any shadows on the left side of the ship, because it's supposed to be lightened.

Also i think the Dominus is probably one my best attempt at making a ship with coherent lightning, the problem was more with the Caesar. I re-used Shellster modified version as the more pronounced contrast was, i think, better. The idea of a built in mass driver was also very interesting and fitted better with my idea of this ship role and the faction combat doctrine.
By doing this, it also forced me to move the bridge and finally give the Caesar a part that properly stand out, add a bit of shading and voila! Not perfect but better than the previous version in my opinion.

Spoiler
(http://i.imgur.com/FO7Ncre.png)
[close]


Erick, very good corvette, it's true that it's a little big but that's not that much of a problem, if you still want to shrink it, maybe cutting a few pixels in the middle part like this?

Spoiler
(http://i.imgur.com/x3fHR5A.png)
[close]

Shouldn't even be needed honestly. Also while it's very heavily armed, it doesn't wield weapons as powerful as your corvettes Valk. And if it doesn't have shields, its size will make it a very easy target.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 06, 2014, 11:01:26 AM
If it lacks shields, or has weak shields, that size works just fine, since size with poor defence is nothing but a drawback for any ship class.

The mix of weapons also matter, my corvette is bordering to overpowered due to the lancers combined with its hard flux venting, i did plan to swap those out for the Ex, since it already has a good lineup of weapons for a fighter/corvette, and it kinda overshadows the helia right now, which is basically the same corvette but weaker.

make it a fairly expensive corvette to deploy, it will reign supreme while its fielded, but it can't be fielded for long. much like the top end vanilla fighters.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on April 06, 2014, 11:05:05 AM
Mmhhh... That directional lighting kind of bother me in your orangy sprites Helmut (given the ships will be forced to rotate in game). Is that a test or is it a definite choice?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 06, 2014, 11:51:46 AM
Nothing is definite, i can always change stuffs.

The thing with lightning is that it's hard to get it right. Yes ships will rotate but that's also one reason i try to make the shading relatively discrete so it doesn't look too weird when the shadows are "statics". I will never get it perfectly right, for now i try to content myself with "good enough", maybe in the future the solution will finally appear as i improve.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on April 06, 2014, 12:55:14 PM
Helmut, the main problem I see with your shadow technique is that it ignores the fact that the shape of the top of the ship should be cast on the side. With your original sprite, you kind of just had the right side darker and it looked weird.
Here, I made a sample to showcase what I'm saying.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on April 06, 2014, 02:11:22 PM
HELMUT changes source of the light bit earlier than this Yellow destroyer so i dunno whits the big deal
i think he should already know that his bashing looks a bit odd when comparing  to the vanila ships
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 06, 2014, 02:13:28 PM
Quote
i think he should already know that his bashing looks a bit odd when comparing  to the vanila ships
Eh?


I think what irked people was the color change on one side. Hmm, should be better no? New one is on the right.

Spoiler
(http://i.imgur.com/d7LdRuN.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 06, 2014, 02:49:13 PM
Definitely too big to be a fighter...

But it's not a fighter. It is a corvette. Still small enough to fit in a launchbay. Keep in mind that fighters are also inflated in size, just like this little fellow. Still, would be possible to turn it into a tiny frigate.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on April 06, 2014, 03:25:54 PM
Quote
i think he should already know that his bashing looks a bit odd when comparing  to the vanila ships
Eh?


I think what irked people was the color change on one side. Hmm, should be better no? New one is on the right.

Spoiler
(http://i.imgur.com/d7LdRuN.png)
[close]

Yes, that is much better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 06, 2014, 04:25:17 PM
HELMUT:  It definitely looks odd, vs. Vanilla ships.  None of them are lit that strongly on the left; in fact, none of them are lit primarily from the left.

(http://www.wolfegames.com/TA_Section/eagle_ca.png)(http://www.wolfegames.com/TA_Section/blade_wip03.png)(http://www.wolfegames.com/TA_Section/dominator.png)(http://www.wolfegames.com/TA_Section/tanker_medium.png)
If we compare these, we can see subtle differences:

1. Eagle's lighting pretty much matches the Blade's; both are largely lit from the top and front.  I've put the Blade next to it and you can see that both are lit very similarly; although there are some minor inconsistencies, given the styles, and the greebling is certainly different, the overall lighting is very similar.

2.  Dominator has confused lighting sources, which make it feel a bit flat in places- the engine highlights indicate lighting from both sides and largely the design looks like it was simply mirrored, but the turret positions indicate that the light comes from the top and front. 

The other greebles on the Dominator also indicate both top and front lighting, but some details can be considered as lit from the side.

3.  The medium tanker has lighting from the left and top (that's a greeble he re-used in several ships), but the body is mirrored and has side lighting, except for the gun locations and portions of the front... where they aren't mirrored.

So the lighting there is quite confused; if it was consistent with the point sources, we'd see shadows from the tanks on the body, which we don't.



I think a lot of your confusion about Vanilla lighting stems from he fact that David's lighting hasn't always been consistent, by design, which he said earlier. 

That's an interesting artistic choice- sometimes it works, by bringing out details, but sometimes it makes designs look flat because the lighting is unclear.  I don't think it works on the Dominator, personally, but it's subtle enough that the forms are still clear.

That isn't saying that it's definitely consistent as a strong directional light by any means, though, more that he's intentionally left it inconsistent

You're kitbashing, so you're stumbling into all sorts of parts that have strong side-lighting, but that's not like looking at the wholes.  I can understand why that might be confusing; you need to look at whole ships and go through the details to see that it's not consistent and is very often mirrored wherever it saved time, which increased the inconsistencies in places.

What you're doing there is inconsistent with any of the Vanilla artwork, though- for your lights to cast those shadows, they'd have to be quite low and to the left.  Instead, presume three light sources to the right, left and front- so you'll see soft shadows on either side of tall things and deeper shadows on the rear of them.  All of the lights are quite high up, so the shadows will be relatively small.

I really think you should go through that tutorial I wrote and attempt to light that ship in a way you feel is Vanilla; you're trying to arrive at definite conclusions from art that is pretty deliberately not going to give you any :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on April 06, 2014, 04:28:06 PM
Quote
i think he should already know that his bashing looks a bit odd when comparing  to the vanila ships
Eh?
Spoiler
(http://i.imgur.com/d7LdRuN.png)
[close]
what i meant was your ship ain't fitting so good with the vanilla ones, just because that odd (shade) light/shadow
same for that asteroid/planetoid things
but personally i don't think thats a big issue BUT its visible

smuggling some WIP
Spoiler
(http://i.imgur.com/ovQli9g.png?1?4599)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dark.Revenant on April 06, 2014, 05:51:35 PM
@HELMUT

Lighting from Starsector is always from the top, slightly biased toward the front.  There is no lighting direction to the sides for large features, only for smaller details like specularity or greebles.

Let me give you a before-and-after example with the Vanguard you made:
Before
After
(http://i.imgur.com/P3Y5pD6.png)
(http://www.sc2mafia.com/Starsector/Vanguard.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 06, 2014, 06:49:24 PM
People use explanations!

HELMUT is confused!

HELMUT is hurting himself in his confusion!


Gotta rethink how i make my sprites...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Shellster on April 06, 2014, 07:55:32 PM
@theSONY: Those abomination ships you're working on are so awesome! Can't wait to see a release :)

Was messing around with some tri-tachyon ships for a change and came up with this. It's basically an Aurora 2.0, which i call the Eos.

Spoiler
(http://i.imgur.com/0GeKr5j.png)
[close]
   
Screenshot:   
Spoiler
(http://i.imgur.com/wTGps1Y.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PCCL on April 06, 2014, 10:06:17 PM
errr..... is that stripe in the middle supposed to be an arch of sorts? Because as is it makes the white superstructure (at least that's what I assume it is) look rather flat

really nice design though, a battlecruiser, I presume? Looks like a more combat focused Odyssey
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Shellster on April 06, 2014, 11:03:35 PM
I was trying to make the white structure appear recessed into the hull but my shading didn't really pull it off haha. The stipe was just to go over the top, I'll probably have to rethink that section.   
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 06, 2014, 11:08:03 PM
I was trying to make the white structure appear recessed into the hull but my shading didn't really pull it off haha. The stipe was just to go over the top, I'll probably have to rethink that section.   
That's certainly an interesting idea though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 07, 2014, 06:05:43 AM
Uomoz's crappy personal ride (starting ship).

The "Underdog" class scrapyard variant of the Hound:
(http://i.imgur.com/GtdLiYt.png)

Incidently also the 50th TuP ship (Yay!).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 07, 2014, 08:21:35 AM
that, is a 0 to much, for a mod that initially introduced alternate starting ships. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PCCL on April 07, 2014, 08:58:16 AM
I was trying to make the white structure appear recessed into the hull but my shading didn't really pull it off haha. The stipe was just to go over the top, I'll probably have to rethink that section.   

If its recessed within the hull why would it have, for instance, windows?

Also i guess just shade it a bit more? make it look as though the blue platings are casting a shadow on it
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on April 07, 2014, 09:24:20 AM
The 50th??? My gawd. That's a whole lot more than most factions have. Time to turn them into a faction!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 07, 2014, 10:05:32 AM
well, he passed me a long time ago, i have 30, and thats pushing the limit.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on April 07, 2014, 10:49:23 AM
pushing the limit.

Why? What limit?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on April 07, 2014, 10:56:47 AM
Akhem...

Spoiler
(http://www.lordsofthestars.com/other/Sector/161.jpg)

161 hand-made ship sprites. Beat this, guys :P
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sundog on April 07, 2014, 10:58:20 AM
@Shelster & gynnyfreak: The blue arch/stripe looks fine to me. It adds character and (at least to my eyes) blends well with the rest of the hull. The white structure seems clearly recessed. I think the shadows used at the edges of the white part to show that it's recessed are dark and sharp enough to make the shape of the recessed white structure look shallow by contrast. That's not necessarily a bad thing though.

@Erick Doe: Grats on making it over the hill  :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on April 07, 2014, 11:05:30 AM
Akhem...

161 hand-made ship sprites. Beat this, guys :P[/spoiler]

I... don't think anyone would be willing to try. ;D Nice going though. You're clearly insane. But in a good way.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 07, 2014, 11:39:55 AM
"digs out sprite folder that ain't mod related" aight dude.. you really wanna do this? cuz I see that as a challenge!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on April 07, 2014, 11:53:48 AM
Spoiler
Well, i can dig out art ever created for other mods and table top projects... In fact i never actually accounted all of this stuff - it might be quite interesting to figure out how much of my life i`ve wasted on all of this.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on April 07, 2014, 01:20:55 PM
Sometimes I think that I'd like to create that many sprites for a mod. Then I realise I'd get to the 10th sprite, then go back and delete all the sprites 1 - 9, and redo them. Then I'd end up redoing the 10th. And so on. And so forth.

In any case, new colouring/shading technique I've been trying out:
Spoiler
(http://i.imgur.com/cx4HOzl.png)
[close]
The Argus-class torpedo frigate
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 07, 2014, 01:22:41 PM
That's lovely, great improvement :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Piemanlives on April 07, 2014, 05:24:17 PM
Wait Valk don't challenge the creator of ACM, seriously, that probably won't end well considering SOTS and the way ships are designed.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on April 07, 2014, 08:28:34 PM
Why might I be reworking these sprites? Who knows? (Maybe some do)

"Revised by me"(http://i.imgur.com/ORaQdta.png)(http://i.imgur.com/oXlir8v.png) "Original by HELMUT"

Process:
Spoiler
When I first saw this, I knew it was solid looking sprite(nice work HELMUT!). First, I removed some bits I felt were unnecessary by painting over them. Then, I made some the of the shading more pronounced, most noticeably the back spine-thingies. Finally, I went and I cleaned up some edges I thought were a tad bit blurry, as well as killing some stray highly-opaque pixels around the edges.
[close]

Critiques are welcome!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 08, 2014, 09:12:47 AM
A possible addition to your Citadel mod Foxer? They have a very similar color scheme after all. And yes, your version is definitely cleaner, better.

Just finished the core vessel of my orange ship army.

Spoiler
(http://i.imgur.com/x87Qtlo.png)
Olympus class

(http://i.imgur.com/GPduIbd.png)
Olympus class with its TITAN warhead loaded.
[close]

Also the Interrex destroyer, original sprite by Shellster!

Spoiler
(http://i.imgur.com/QDvR3BT.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on April 08, 2014, 09:15:08 AM
Jesus. :o I really enjoy the feeling of depth on that ship. Are all of these going to be one faction?

(http://i.imgur.com/rHIxFiF.png)

The Arachne-class Escort Destroyer has two terminator drones and a strong shield. Find it in Tri-Tachyon fleets in Uomoz' Sector.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on April 08, 2014, 09:23:30 AM
What are you going to destroy with that titan warhead??? A star system?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 08, 2014, 11:16:02 AM
To fight big ships..you need BIG MISSILES! 8)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 08, 2014, 11:19:04 AM
To fight big ships..you need BIG MISSILES! 8)
Or a Macross Missile Massacre!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on April 08, 2014, 11:23:52 AM
Or a big ship with a suicidal crew!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SpaceRiceBowl on April 08, 2014, 11:48:44 AM
Or an Overpowered Modded Ship!
I feel like we should stop this train...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 08, 2014, 12:21:03 PM
Cycerin, i like your Destroyer (isn't it a bit small for a destroyer?). While it has very angular feature it still looks very high-tech.

Are all of these going to be one faction?

Yes, eventually i'd like to make them a playable faction. Might take some time though.

Overpowered? It shouldn't be. It's basically an oversized Thule meteor carrier but other than its giant missile, it's quite a crappy ship. Also i want it to have something like 90% cr deployment cost and no cr regeneration, you have to go back to your station to reload another missile, also it will have a very long weapon charge-up delay before firing.

Lore wise it's supposed to crack open the planet's crust and cause some cataclysmic volcanic chain reaction. Game wise it's more a "f**k you" letter to the enemy fleet, you just have to aim well and not blowing your own fleet with the explosion radius.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 08, 2014, 12:24:45 PM
Just need to field ten of those at the same time! ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on April 08, 2014, 03:23:45 PM
A possible addition to your Citadel mod Foxer? They have a very similar color scheme after all. And yes, your version is definitely cleaner, better.

Just finished the core vessel of my orange ship army.

Spoiler
(http://i.imgur.com/x87Qtlo.png)
Olympus class

(http://i.imgur.com/GPduIbd.png)
Olympus class with its TITAN warhead loaded.
[close]

Also the Interrex destroyer, original sprite by Shellster!

Spoiler
(http://i.imgur.com/QDvR3BT.png)
[close]

Your orange faction ships looks fantastic btw, and I really like the premise of that capital ship :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on April 08, 2014, 04:20:21 PM
HELMUT, what the heck man? That missile is freaking huge :o

We might have some wise ideas ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 08, 2014, 04:32:34 PM
That missile was 100% developed to take this out, i just know it. the aprils fools balance joke lives on!

This one, is so incredibly balanced, even Vanilla itself is overpowered in compare! ::)

(ctrl + scroll to see more)

Spoiler
(http://i.imgur.com/yjgREdU.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 08, 2014, 04:34:48 PM
That missile was 100% developed to take this out, i just know it. the aprils fools balance joke lives on!

This one, is so incredibly balanced, even Vanilla itself is overpowered in compare! ::)

(ctrl + scroll to see more)

Spoiler
(http://i.imgur.com/yjgREdU.jpg)
[close]
I wonder how much OP it has.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 08, 2014, 04:40:13 PM
Let me shine a light on that answer for you, TO MUCH.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Farlarzia on April 08, 2014, 04:46:32 PM
Don't suppose there is a place where I can find that absolute monster of a ship? It looks like it would be really fun, if not extremely overpowered to play haha.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dark.Revenant on April 08, 2014, 05:03:28 PM
It is impossible to fly it until the next Starsector update because it fills the entire camera.  If you have three monitors then maybe you can do it though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on April 08, 2014, 06:20:57 PM
Well, thankfully flying THAT thing won't be needed, since, when that thing enters a battle, all enemy ships will instantly crash into it and be reduced to small bits which are then pasted across the ship's hull. Instant victory.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Shellster on April 09, 2014, 01:25:09 AM
Just a small frigate

(http://i.imgur.com/sAIhdZS.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 09, 2014, 03:17:55 AM
Nice little ship, Shellster. I like the shape of its 'nacelles'. Not entirely sure on the placement of its forward mount though. It looks a little squeezed in. Perhaps some detail / greeble between the bridge and the mount would make it look better (imo).


I've added some more detail to the Damocles sprite in order to spice up this rather boring ship. Shading, scorch marks and rust galore:
Spoiler
(http://i.imgur.com/KoaqnNX.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 09, 2014, 11:29:01 AM
Oh, so the white thing in the center is the bridge? I could never figure out what it was before.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on April 09, 2014, 05:58:56 PM
I like the Damocles' smoke launchers
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on April 10, 2014, 10:12:07 PM
(http://i.imgur.com/Tfd7LKi.png)





I think I'm going to make slightly customized Vulcan Turrets that fire small flak shells for this one.

Based this partly off of the Apogee (evidently) and partly off of a concept I drew while bored in math class.

Sadly didn't have enough room on the sprite for the insane amounts of PD I wanted this thing to have. *sigh* I guess I'll need to keep using the IFed's Titan for that Battlestar feel.

The two mediums at the front would not have intersecting arcs at close-medium range, limiting the ship's ability for head-on combat. I might try to work in an integral front gun to make it a bit more fearsome. Compared to the original Apogee this would have much better speed, A Neutrino-like front shield, and either a Phase Teleporter or some serious flare banks. I'm talking AC130 levels of glowing goodness. Not a flat out brawler, but a front-line carrier that can hold it's own and get where it's needed quickly.


Erick, if you want to use this for TuP you can, in fact I request it. I'm so far from getting a mod together that if you don't use it it'll likely never be seen again.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 10, 2014, 10:50:42 PM
That looks pretty cool. The flight deck seems a bit long though, and the end of it doesn't mesh that well.

The engine seems rather long as well.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 11, 2014, 12:57:05 AM
Sounds pretty cool.

And since Valvrave wasn't that long ago, I was thinking of this while reading your post.

http://kakumeikivalvrave.wikia.com/wiki/Ideal-class_Mechanized_Annihilator

It's also single piloted. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on April 11, 2014, 03:18:07 PM
That looks pretty cool. The flight deck seems a bit long though, and the end of it doesn't mesh that well.

The engine seems rather long as well.

(http://i.imgur.com/zy5QDMU.png)

That better? I like it much more, actually. Added a small turret to the back as well. I thiiiink I'll have a hidden Large Energy under the thing at the front. Possibly a TPC. I like mixing tech...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 11, 2014, 03:20:29 PM
@Vinya
That's a lot better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on April 11, 2014, 03:21:08 PM
@snizupgun: mech combat suits in space? In Starsector? Boo yah! I don't think anyone has done that yet. Really looking forward to that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 11, 2014, 03:53:20 PM
Any suggestions?

You should take a look at the God of fighter mod (http://fractalsoftworks.com/forum/index.php?topic=4252.0). It's very old and probably don't work anymore but i remember that the author managed to add an animated mech ship and it looked pretty cool. Making the head, arms and legs as animated weapons helped a lot making it feel like a mech rather than a static ship.

Vinya, better indeed, just some details that irked me.

Spoiler
(http://i.imgur.com/LiWUI81.png)
[close]

Those two sections seems cobbled together like bricks. Adding some stuffs to cover those lines would help.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 11, 2014, 06:28:58 PM
That better? I like it much more, actually. Added a small turret to the back as well. I thiiiink I'll have a hidden Large Energy under the thing at the front. Possibly a TPC. I like mixing tech...
That looks way better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Shellster on April 11, 2014, 07:52:30 PM
Nice little ship, Shellster. I like the shape of its 'nacelles'. Not entirely sure on the placement of its forward mount though. It looks a little squeezed in. Perhaps some detail / greeble between the bridge and the mount would make it look better (imo).

Thanks Erick, yeah I tend to make the mounts a bit cramped in my sprites haha, will try and fix that.

Some new sprites I've been working on, trying to make something that appears very clean i guess you could say haha. Had to use a black background cause it looks much better that way.
Spoiler
(http://i.imgur.com/ZRtzpQp.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on April 11, 2014, 08:03:09 PM
Shellster those are amazing kitbashes as usual, but the solid white seems a little odd. Some stripes and other color work combined with a little more shading would help in my opinion.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on April 11, 2014, 09:04:19 PM
Sigh, I missed april 1 for a joke ship, so here, have an abomination that was spawned by copy and pasting on top of each other.


- rm -r * -
(http://i.imgur.com/RU8AEPh.png)

Good lord.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 11, 2014, 10:19:44 PM
Sigh, I missed april 1 for a joke ship, so here, have an abomination that was spawned by copy and pasting on top of each other.

Good lord.
Does it have an Omega Phased Array Gatling Cannon? :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Piemanlives on April 11, 2014, 11:06:20 PM
I claim Macross Missile Massacre on that demon.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on April 11, 2014, 11:13:15 PM
No dream is out of reach!
(http://i.imgur.com/2O2ixg8.png) (http://i.imgur.com/2O2ixg8.png)

Spoiler
More 'normal' loadout
(http://i.imgur.com/ZDZ6f8f.png) (http://i.imgur.com/ZDZ6f8f.png)

[close]


Sigh, I missed april 1 for a joke ship, so here, have an abomination that was spawned by copy and pasting on top of each other.

Good lord.
Does it have an Omega Phased Array Gatling Cannon? :P

For that, I might have to replace the cruiser slapped on top to make room for the capacitor array to feed it all.  ::)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on April 11, 2014, 11:52:15 PM
Spoiler
Any suggestions?

You should take a look at the God of fighter mod (http://fractalsoftworks.com/forum/index.php?topic=4252.0). It's very old and probably don't work anymore but i remember that the author managed to add an animated mech ship and it looked pretty cool. Making the head, arms and legs as animated weapons helped a lot making it feel like a mech rather than a static ship.

Vinya, better indeed, just some details that irked me.

Spoiler
(http://i.imgur.com/LiWUI81.png)
[close]

Those two sections seems cobbled together like bricks. Adding some stuffs to cover those lines would help.
[close]

Those parts are pixel-for-pixel from the Apogee. There's not much else that I could put there that wouldn't over-clutter the poor thing.

Trying to add more paint to it, possibly some diagonals, but not having any luck. Anyone up for some Pimp my Sprite?


Just saw Jodorowsky's Dune and had such an amazing brain-break afterwards. If you like science fiction, see that movie.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 12, 2014, 01:28:52 AM
Well, flash, since that ship is a combination of the Banshee and the Unsung and probably all the others as well, how about we call it the "Banshee's Song?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on April 12, 2014, 06:12:25 AM
@snizupgun

That looks like a really cool ship, and it would be awesome in the game. Though you'd have to probably design and sprite equally monstrous super capital ships for the other factions for balance. It looks like it would take a large fleet just to take that thing out alone.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 12, 2014, 06:20:36 AM
A lot of factions around already have fairly balanced super capitals that he can put this thing against. im sure that won't be a problem, as long as he balances that thing reasonably well, the larger the ship, the harder it is to balance.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 12, 2014, 02:57:50 PM
Finished?

Spoiler
(http://i3.minus.com/ibtfJfj92MQGh8.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on April 12, 2014, 03:05:11 PM
The orange faction looks superb, but some of the asteroid ships, especially the bigger ones, look flat and would in my personal opinion look better with heavier shading around the edges to make them look rounder.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 12, 2014, 03:32:23 PM
i'd do anything to launch a missile the size of a capital ship. ::)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on April 12, 2014, 03:53:48 PM
I think I have to agree with Zudgemud about the 3D aspect of the asteroid ships, they also seem to have less contrast than the orange ships.

And again, going to re-iterate Valkyrial's point...damn that is a big missile. Can you show a demo video of that thing???
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on April 12, 2014, 04:50:26 PM
The giant orange warhead looks out of place as well. I think its because it looks like it is completely covered in a single sheet of metal? See if you can maybe break up that single smoothness.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 12, 2014, 05:19:08 PM
some of the asteroid ships, especially the bigger ones, look flat and would in my personal opinion look better with heavier shading around the edges to make them look rounder.

I know, the problem is that with heavier shading, it looks ugly to me. Honestly i can't (or rather don't know) how to fix this problem. I looked at Valkyrial's own Asteroid ship and  tried a layer system to give it more volume, wasn't convinced by the result. I tried added more "mounds" to the ship but the base itself is still flat. I made an attempt at adding "holes" in it yet it doesn't really work either.

Here's my latest attempt:

Spoiler
(http://i.imgur.com/KviPhEl.png)(http://i.imgur.com/f1guog1.png)
[close]

It help but the problem is still there, also i wanted to avoid making my ships to much like asteroids cobbled together as MesoTroniK's Pirates are already like that. I did it for the Dengizich and the Uldin, while the result looks ok, it's a step aside from the original idea i had for this faction (single blocks ships). Also in my mind, those ships are supposed to blow up very, very fast, so you won't really have time looking at them.

For the contrast, technically it's not a problem as they'll be covered by a lot of low-level weapons which colors will add contrast to the whole dull grey hull.

For the missile, i won't touch it. I really like it how it is currently and the single sheet of metal is wanted from the start. No demo either, as it's not coded.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on April 12, 2014, 05:56:51 PM
If you haven't seen mesotroniks Big Bang torpedo I suggest you take a look for inspiration for said explosion to said Titan missile. Particularly the lens flare effect that is done by Dark Revenant that is party for the explosion it looks really awesome.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on April 12, 2014, 10:19:06 PM
The Pegasus in-game. Due to it's current firepower (1LG Energy, locked to front, two Medium built-in cannons, 8 small) and stats I want to classify it as a capital but it's size and maneuverability is more like a cruiser..

I have a feeling that the Phase Teleporter makes it too stronk though. Any suggestions for other fitting systems?

Also dat asteroid health.



Spoiler
(http://i.imgur.com/ytG8xSr.png)
[close]
Spoiler
(http://i.imgur.com/jJwr8Tg.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on April 13, 2014, 04:15:51 AM
The names of the orange ships are roman, will they be anything like The Legion in New Vegas?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 13, 2014, 05:08:07 AM
The Event Horizon-class Battleship for TuP (WIP):
Spoiler
(http://i.imgur.com/9a88ase.png)

(http://i.imgur.com/JEOxkHv.png)

(http://i.imgur.com/R8elgsS.png)
[close]

A low-tech alternative to the Paragon, basically. With a preference for missiles.


@Vinya
I like that ship. Should turn it into a small mod that is easily compatible with other mods. Then ask Uomoz to integrate it into UsS or something.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on April 13, 2014, 06:57:02 AM
Cool ship, Erick!

And the name is superb, it even has some vibe of that movie.
The only thing bothering me is that it could be a bit sharper in most places. The engines, weapon mounts and the whitish bridge sections seem to be much sharper then the rest of the ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 13, 2014, 07:04:36 AM
The engines, weapon mounts and the whitish bridge sections seem to be much sharper then the rest of the ship.

True. It needs some work to make the ship look consistent. I'll work on it.  ;)

In Science Fiction, there's almost something poetic and foreboding about the Event Horizon event. The edge of space. The great unknown. The point of no return. The place where men go mad. Ironically, an event horizon is defined as: "In general relativity, an event horizon is a boundary in spacetime beyond which events cannot affect an outside observer."

Key words being "cannot affect an outside observer."; As it clearly does affect outside observers in SF. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 13, 2014, 10:57:12 AM
The names of the orange ships are roman, will they be anything like The Legion in New Vegas?

Didn't played New Vegas but yes, their names are based on ancient Rome.

Erick, i like this ship, the lights in the center are pretty weird but that's not that much of a problem.

Tried to kitbash Distant Worlds and Starsector, got this:

Spoiler
(http://i.imgur.com/pBvJw8l.png)
[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on April 13, 2014, 11:53:44 AM
Holy ***, I love the Rebel ships, Helmut. I would totally play that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 13, 2014, 11:58:05 AM
Didn't played New Vegas but yes, their names are based on ancient Rome.

Erick, i like this ship, the lights in the center are pretty weird but that's not that much of a problem.

Tried to kitbash Distant Worlds and Starsector, got this:

Spoiler
(http://i.imgur.com/pBvJw8l.png)
[close]
Woah, nice.

That looks incredibly threatening.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: GenBOOM on April 13, 2014, 07:03:42 PM

Tried to kitbash Distant Worlds and Starsector, got this:

Spoiler
(http://i.imgur.com/pBvJw8l.png)
[close]


SICK  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on April 14, 2014, 12:37:28 PM
@SniZupGun: I like your ship designs a lot but I would've never guessed this ship to be civilian.
I don't really know what you should change to make it look civilian, maybe tools or advertisement or something like that.
Nevertheless the ship sprite is very nice.

That fighter craft is very black, like at least half of it is just black. If that part is covered with weapons or engine nozzles or stuff it's fine but otherwise I would try to give it more depth or colour.

Another one of my ships, this one being a design for the elite branche of BGE:
Spoiler
(http://i.imgur.com/WzxULjH.png) (http://imgur.com/WzxULjH)(http://i.imgur.com/QRm3KYO.png) (http://imgur.com/QRm3KYO)(http://i.imgur.com/dKHWHat.png?1) (http://imgur.com/dKHWHat)
[close]
on the left is the elite version, normal in the middle and normal variant with all decoratives and weapons attached on the right
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on April 14, 2014, 02:13:18 PM
(https://dl.dropboxusercontent.com/u/66536185/Ulix.png)

A quick Astral-bash ...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on April 15, 2014, 06:25:26 AM
Here's a quickly done elite version of my Scythe Claw. I am pretty happy with it, gonna animate it soon.
(http://i.imgur.com/5cjD95S.png)
Edit: I should've put it on a darker BG maybe, you can't really see the teeth all that well.
Since I rely on Debido(Big thanks, you're the best mate!) for coding I thought I should work on some different things while he's working on the reanimation hullmod (Yes it ressurects dead ships in battle!).

So I decided to finally make my elite branche happen, you've seen the ship model before, now it's time for fitting weapons.
It looks pretty badass so far, stay tuned for more to come this week!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 16, 2014, 10:06:43 AM
A Timberwolf next to a new Timberwolf Mk2
(http://i.imgur.com/az631FL.png) (http://i.imgur.com/VKAUQE9.png)
Bulkier, slower, stronger, more missile focus, less universal turrets, higher costs, less likely to receive hull damage, but higher repair costs.

Made a bit more beastly version with tailskirts.
(http://i.imgur.com/tVvhZlO.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on April 16, 2014, 10:11:04 AM
That looks like a beast!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on April 17, 2014, 03:43:25 PM
That is a huge engine flare and I imagine thrust vectoring is incredibly noticeable on it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on April 19, 2014, 05:41:42 PM
(http://i.imgur.com/2ahUrI3.png) (http://imgur.com/2ahUrI3)
a small update what i am sloooooooowly working on, just a small graphical update though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on April 19, 2014, 05:48:11 PM
Damn fine sprite upgrades there Thule, hope to see you active around these parts again ;)

Edit: Upon closer inspection I see a few anti-aliasing artifacts on some of them. Pretty minor but it does blur some parts slightly.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on April 19, 2014, 09:57:05 PM
ENHANCE!
revamped onslaught/quickie paint job on top
(http://i.imgur.com/xscZZWk.png)(http://i.imgur.com/VmQTYBT.png)
.gif comparison
Spoiler
(http://i.imgur.com/TtVzGiP.gif)
[close]
I think I overdid the shadows a bit, but ehhh...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 19, 2014, 10:40:57 PM
Definitely like the red-orange.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 20, 2014, 02:32:25 AM
Ah! Thule! your back!  ;D :'(
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on April 20, 2014, 11:43:44 AM
Cool to see a lifesign from you Thule!

(http://i.imgur.com/uMx8pny.png)

A touchup of the Arachne-class light drone carrier from USS.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: GenBOOM on April 21, 2014, 04:12:37 AM
ENHANCE!
revamped onslaught/quickie paint job on top
Spoiler
(http://i.imgur.com/xscZZWk.png)(http://i.imgur.com/VmQTYBT.png)
[close]
.gif comparison
Spoiler
(http://i.imgur.com/TtVzGiP.gif)
[close]
I think I overdid the shadows a bit, but ehhh...

I like it  8)
think the shadows are fine btw, gives the ship a depth that just wasn't there before. has the feel that its one massive chunk of metal, as it should
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 21, 2014, 05:33:09 AM
An Apogee next to a TuP Perigee
Spoiler
(http://i.imgur.com/gBqz17h.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on April 21, 2014, 08:09:14 AM
New tentacle animation wip. Still needs some finishing touches but looks quite good. Open for criticism, please gimme some!

Spoiler
(http://i.imgur.com/fv10ugq.gif)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on April 22, 2014, 01:55:39 AM
Its not a whip. Its a tentacle animation WIP (work in progress) :)

And its looking pretty fantastic. From my perspective i would just only smooth the borders of the tentacle.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on April 22, 2014, 01:56:30 AM
I will try to add another 10 to 20 frames to make it look a bit smoother.

The flailing motion is intended, this one is not the whipping tentacle I've been talking about in my mod thread, this one is suppused to be a decorative "swimmer" tentacle.

Imagine you put 3 or 4 of them in different sizes on top of each other on the back of a creature (turned 180° of course) where the propulsion system is supposed to be.

So it's supposed to be more like a bunch of them all flailing to move the creature.

I chose the biggest tentacle to animate so if it is shrinked a bit most of the unsmoothness will be gone, hopefully. I intend to make 3 more versions, 3/4, half and 1/4 the size of this one.

Thanks for your feedback, very useful!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Shellster on April 22, 2014, 02:39:53 AM
@ Erick: Awesome kitbash of the Apogee! Makes sense to call it the Perigee too haha nice :)

@ SniZupGun: That overhauled sprite looks very nice, the small details are a massive improvement and makes it look more vanilla if thats what you were aiming for. Good Job!

Another Kitbash:

Spoiler
(http://i.imgur.com/uin9w2B.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 22, 2014, 05:04:38 AM
That's one very impressive kitbash there Shellster. Is it for Argamede Union or something else?

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: GenBOOM on April 22, 2014, 08:49:04 AM
Its not a whip. Its a tentacle animation WIP (work in progress) :)

And its looking pretty fantastic. From my perspective i would just only smooth the borders of the tentacle.

thats the last time I post something when I'm half asleep.

lol  :-[
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on April 22, 2014, 09:31:13 AM
One of the unique pirate ships for Ironclads.

Spoiler
(http://www.lordsofthestars.com/other/Sector/pic212.jpg)

Skull Crusher. A flagship for Blood Skulls pirate faction. For all those who don`t see the skull on this ship - its on the prow of the ship. A huge bronze skull with large tusks and lasers comming from its eyes ;p

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on April 22, 2014, 09:34:15 AM
I love the idea!

It's so ... piraty. The laser beams could start a bit more inside the eyes though, otherwise it's cool!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on April 22, 2014, 11:13:51 AM
Hm. Indeed.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on April 22, 2014, 01:22:07 PM
One of the unique pirate ships for Ironclads.

Spoiler
(http://www.lordsofthestars.com/other/Sector/pic212.jpg)

Skull Crusher. A flagship for Blood Skulls pirate faction. For all those who don`t see the skull on this ship - its on the prow of the ship. A huge bronze skull with large tusks and lasers comming from its eyes ;p

[close]

That skull face plate looks hardcore like Majora's Mask.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on April 22, 2014, 04:01:30 PM
Spoiler
(http://i.imgur.com/uin9w2B.png)
[close]

I see that you did there :)

Spoiler
(http://livedoor.blogimg.jp/eveonline/imgs/c/4/c4f7931d.jpg)
[close]

Have any plans for that one Shellster?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on April 22, 2014, 04:07:06 PM
Abaddon > everything.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 22, 2014, 04:37:57 PM
Machariel with officer autocannons...nomnom...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Shellster on April 22, 2014, 05:05:16 PM
That's one very impressive kitbash there Shellster. Is it for Argamede Union or something else?


Thanks ;D I have no plans for it though, probably won't be for argamede union.

I see that you did there :)

Spoiler
(http://livedoor.blogimg.jp/eveonline/imgs/c/4/c4f7931d.jpg)
[close]

Have any plans for that one Shellster?

Umm yeah I may have taken inspiration from that one haha :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Piemanlives on April 22, 2014, 06:14:16 PM
One of the unique pirate ships for Ironclads.

Spoiler
(http://www.lordsofthestars.com/other/Sector/pic212.jpg)

Skull Crusher. A flagship for Blood Skulls pirate faction. For all those who don`t see the skull on this ship - its on the prow of the ship. A huge bronze skull with large tusks and lasers comming from its eyes ;p

[close]

HARLOCK!!!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on April 22, 2014, 09:13:00 PM
One of the unique pirate ships for Ironclads.

Spoiler
(http://www.lordsofthestars.com/other/Sector/pic212.jpg)

Skull Crusher. A flagship for Blood Skulls pirate faction. For all those who don`t see the skull on this ship - its on the prow of the ship. A huge bronze skull with large tusks and lasers comming from its eyes ;p

[close]

HARLOCK!!!

;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on April 23, 2014, 10:21:30 AM
Hiya guys, I'm kinda shy to post my stuff since I'm new to the community. So here it is, a small frigate! It's nearly the same size as the Tempest. Some friendly tips or critiques would be nice!
I used Windows XP MS Paint atm since Paint SAI don't really support transparency background and such.

Spoiler
(http://i1234.photobucket.com/albums/ff420/Aidil_Azri/untitled-10.jpg) (http://s1234.photobucket.com/user/Aidil_Azri/media/untitled-10.jpg.html)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 23, 2014, 11:06:42 AM
Always glad to see a new face :)

1.  I'd really suggest getting something like Paint.NET or GIMP to work with PNG properly, if you don't have Photoshop; GIMP's really nice, and it has most of the tools Photoshop does, but it'll take a little longer to learn :)

2.  The design's really neat; a couple of touches here and there, mainly to enhance the shading, and the lights really need a bit of color so that they're seen as lights, rather than high spots; here's an example:

(http://www.wolfegames.com/TA_Section/bodkin.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on April 23, 2014, 11:08:29 AM
Damnit Xeno!

I wanted to say exactly the same you Ninja!  :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on April 23, 2014, 11:24:05 AM
Nice work Ryxsen1421
even thou its small it loooks agressive,ofcourse xeno point for pimping things out :P
but it something for the start... great start
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on April 23, 2014, 03:51:34 PM
Another concept, trying to make the herzog more multi-purpose

Spoiler
(http://i.imgur.com/SVfvCr2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 23, 2014, 04:31:47 PM
I have to say i prefer the Herzog with more dakka rather than a launch bay. It looks good (albeit a bit too clean?) but gameplay wise the Valhall already does the job at resupplying fighters. TL definitely need to keep at least one dedicated capital sized battleship.

By the way, are those colored spots some kind of coat of arms?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 23, 2014, 04:33:46 PM
I have to say i prefer the Herzog with more dakka rather than a launch bay. It looks good (albeit a bit too clean?) but gameplay wise the Valhall already does the job at resupplying fighters. TL definitely need to keep at least one dedicated capital sized battleship.

By the way, are those colored spots some kind of coat of arms?
Fighter and Bomber wings don't count as auxiliary dakka?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on April 23, 2014, 07:03:15 PM
By the way, are those colored spots some kind of coat of arms?

Spoiler
(http://i.imgur.com/L8rz5aH.png)
Mystic, runes laddie!
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on April 24, 2014, 12:55:04 AM
Always glad to see a new face :)

1.  I'd really suggest getting something like Paint.NET or GIMP to work with PNG properly, if you don't have Photoshop; GIMP's really nice, and it has most of the tools Photoshop does, but it'll take a little longer to learn :)

2.  The design's really neat; a couple of touches here and there, mainly to enhance the shading, and the lights really need a bit of color so that they're seen as lights, rather than high spots; here's an example:

(http://www.wolfegames.com/TA_Section/bodkin.png)

There you go. How was it now? I din't add that red and green light thingy yet because I'm going to the internet cafe to download those two programs.

(http://i1234.photobucket.com/albums/ff420/Aidil_Azri/PendekarClassFrigate.png) (http://s1234.photobucket.com/user/Aidil_Azri/media/PendekarClassFrigate.png.html)

So, uhhh.. I'm currently working on commander portraits and a bunch of wings too!
Spoiler
(http://i1234.photobucket.com/albums/ff420/Aidil_Azri/untitled-11.jpg) (http://s1234.photobucket.com/user/Aidil_Azri/media/untitled-11.jpg.html)

Interceptor
(http://i1234.photobucket.com/albums/ff420/Aidil_Azri/FisoyuzIntercepterWing.png) (http://s1234.photobucket.com/user/Aidil_Azri/media/FisoyuzIntercepterWing.png.html)

Anti-ship
(http://i1234.photobucket.com/albums/ff420/Aidil_Azri/MerniskyAnti-ShipWing.png) (http://s1234.photobucket.com/user/Aidil_Azri/media/MerniskyAnti-ShipWing.png.html)

Assault bomber ( pretty much works like Piranha )
(http://i1234.photobucket.com/albums/ff420/Aidil_Azri/SakuraiAssaultBomberWing.png) (http://s1234.photobucket.com/user/Aidil_Azri/media/SakuraiAssaultBomberWing.png.html)

Heavy Fighter
(http://i1234.photobucket.com/albums/ff420/Aidil_Azri/AriaHeavyFighterWing.png) (http://s1234.photobucket.com/user/Aidil_Azri/media/AriaHeavyFighterWing.png.html)
[close]


Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on April 24, 2014, 01:03:05 AM
Ohboy, this guy is really really good!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on April 24, 2014, 02:53:44 AM
@Ryxsen1421: Nice work! All those ships are good quality. I especially like the work you've done on the portraits too.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on April 24, 2014, 03:07:55 AM
@Ryxsen1421: Nice work! All those ships are good quality. I especially like the work you've done on the portraits too.

Thanks! I knew my commander portraits will be useful someday. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on April 24, 2014, 05:56:10 AM
Nakiha class Destroyer... or was it Frigate? It's still nearly the same size as the previous ship.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on April 24, 2014, 06:02:19 AM
Nakiha class Destroyer... or was it Frigate? It's still nearly the same size as the previous ship.

I think the shading in front of and behind the bridge of the ship is a bit too heavy.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on April 24, 2014, 06:06:00 AM
I think the shading in front of and behind the bridge of the ship is a bit too heavy.

That part at the front and behind the bridge are deeper than the side hulls thingy.

EDIT: New bridge.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on April 24, 2014, 06:18:54 AM
Good stuff! I really like your work!

But for next time try using imgur or any other picture uploading thingy. (Spontanesously forgot how to call it .. well whatever)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on April 24, 2014, 07:55:12 AM
I think the shading in front of and behind the bridge of the ship is a bit too heavy.

That part at the front and behind the bridge are deeper than the side hulls thingy.

EDIT: New bridge.

I see what you mean and understand why you added the shading there but I think if you're going for the vanilla look/lighting then the shading you're using is a bit heavy given the dimensions of the ship. The paragon has some of the heaviest shading at the edge and it's a much much bigger ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on April 24, 2014, 07:58:22 AM
I see what you mean and understand why you added the shading there but I think if you're going for the vanilla look/lighting then the shading you're using is a bit heavy given the dimensions of the ship. The paragon has some of the heaviest shading at the edge and it's a much much bigger ship.

Understood, I'll try to fix the shading after I'm done with my bigger destroyer ship. Thanks for the advise!

EDIT: There you go. This is all I can do since I forgot to save the .SAI file.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 24, 2014, 08:01:21 AM
Not only you work well but you work fast! I hope we'll see a faction from you soon.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on April 24, 2014, 08:10:25 AM
Not only you work well but you work fast! I hope we'll see a faction from you soon.

I maybe good at drawing sprites and stuff, but I'm not into coding stuff. So, I'll need some help from anyone in the community to help me with this.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on April 24, 2014, 09:13:13 AM
Morning Ryxsen1421, welcome to the forums and you sure made an impressive introduction with those sprites and WIP portraits :)

Anyways, you really should consider looking at acquiring software that can work with transparencies. If spending money on Photoshop is not possible, then Gimp is a very viable free alternative.


Overall those ships are well done and attractive designs, but I have some pointers I would like to give. I feel like you are adding too much shadow to many of the surfaces, and it just sort of blends into the black background as you can see on this sprite sheet I put together. You are also tending to put very heavy line work and outlines on the ships and it looks a bit forced. But the major issue with that is how it produces odd artifacts on the edges of the larger ships, and it makes a large portion of the total pixel mass of the fighters effectively invisible. And when the ships in game transition from dark to light backgrounds it will look especially jarring. Also I notice you are going for kind of an old school naval dazzle pattern camo look, that can be very attractive in game but is a bit hard to pull off. I would recommend that you use a different color than black for the camo as that is just exacerbating the overly dark look in my opinion.

I am very excited for seeing more work from you, and if you need assistance coding there are many people here who are willing to help.

Spoiler
(http://i.imgur.com/GVI3RV2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on April 24, 2014, 09:31:50 AM
Those ships look sweet on a dark BG although I get what you mean, Meso.

What are those ships on the bottom?
They look totally badass! They could be right out of tyrion if it had this much graphical fidelity.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on April 24, 2014, 09:33:19 AM
What are those ships on the bottom?
They look totally badass! They could be right out of tyrion if it had this much graphical fidelity.

Wait and see™. But seriously, I am no longer going to give ETA's as I will never meet them...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on April 24, 2014, 09:34:59 AM
Thanks Meso, that's a great comparison chart. Getting the colours, saturation, lighting and style of vanilla is difficult. With the suggestions from MesoTronik I think Ryxsen1421 sprites could fit in really well with vanilla factions.

@ Ryxsen1421; I might be able to help out with some of the coding. As long as the requirements aren't too crazy.  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 24, 2014, 09:35:37 AM
Not only you work well but you work fast! I hope we'll see a faction from you soon.

I maybe good at drawing sprites and stuff, but I'm not into coding stuff. So, I'll need some help from anyone in the community to help me with this.

"maybe" doesn't apply here, you "are" good, and coding help is very easily found around these parts, so don't let that hold you back on creating a mod. ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 24, 2014, 09:37:41 AM
MesoTroniK, or the art of giving advice while advertising your own work at the same time ;D (cool stuff by the way)

Edit: Holy hell, ninja'd by 4 persons!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on April 24, 2014, 10:00:39 AM
What are those ships on the bottom?
They look totally badass! They could be right out of tyrion if it had this much graphical fidelity.

Wait and see™. But seriously, I am no longer going to give ETA's as I will never meet them...

Ahahahah! : D Told you!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 24, 2014, 11:06:01 AM

Thanks! I knew my commander portraits will be useful someday. :P
Your art and sprites look great!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on April 24, 2014, 11:31:34 AM
Morning Ryxsen1421, welcome to the forums and you sure made an impressive introduction with those sprites and WIP portraits :)

Anyways, you really should consider looking at acquiring software that can work with transparencies. If spending money on Photoshop is not possible, then Gimp is a very viable free alternative.


Overall those ships are well done and attractive designs, but I have some pointers I would like to give. I feel like you are adding too much shadow to many of the surfaces, and it just sort of blends into the black background as you can see on this sprite sheet I put together. You are also tending to put very heavy line work and outlines on the ships and it looks a bit forced. But the major issue with that is how it produces odd artifacts on the edges of the larger ships, and it makes a large portion of the total pixel mass of the fighters effectively invisible. And when the ships in game transition from dark to light backgrounds it will look especially jarring. Also I notice you are going for kind of an old school naval dazzle pattern camo look, that can be very attractive in game but is a bit hard to pull off. I would recommend that you use a different color than black for the camo as that is just exacerbating the overly dark look in my opinion.

I am very excited for seeing more work from you, and if you need assistance coding there are many people here who are willing to help.

Spoiler
(http://i.imgur.com/GVI3RV2.png)
[close]

Good day!

Thanks for adding up the comparison chart thingy! I can clearly see that I've added too many shadows since I'm trying to add more depths into my ships... and yes, I 'intentionally' tried to blend my ships with the background as much as possible w/o ruining the ships so that the camo' is somewhat effective and very attractive to everyone who may have been interested into my designs. In fact, I've been designing warships with this 'dazzle' camouflage patterns for like 3 years now. Urm, sorry but I don't understand what you meant by " a bit hard to pull off ".

I would've love to follow your recommendation but having two-nice looking sprites makes me wanna " awwww~ " and... wanted to keep going until I made another faction or some sort. But as for anything smaller than Lasher / Hound, I don't mind changing everything since they are small and change-able w/o consuming too much time. Also, it's an honor for me to have my favorite faction mod creator to reply to my creations. I love how you designed yours! and it's pretty damn hard to use one too!

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 24, 2014, 11:38:07 AM
triangular eh? i'm sensing the Valkyrian theme. ;D maybe not, looking forward to seeing it painted.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 24, 2014, 11:44:26 AM
triangular eh? i'm sensing the Valkyrian theme. ;D maybe not, looking forward to seeing it painted.
Maybe Ryxsen will make a super capital as well? :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on April 24, 2014, 11:49:55 AM
triangular eh? i'm sensing the Valkyrian theme. ;D maybe not, looking forward to seeing it painted.

Come to think of it, it does looks like Valkyrian since it's triangular. But it's more like an evil sister of Heron-class Carrier. :P

Maybe Ryxsen will make a super capital as well? :P

Super-capital? Maybe, to counter the super-bulky Valkyrian warships. :D

offtopic: should I make my own thread for this?

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 24, 2014, 11:54:05 AM
No need, we are allowed to go a "little" off topic, so long we don't fill entire pages of it, the mods will cringe but hey, even they go off topic sometimes. ;)

EDIT: Bulky!? they ain't bulky! >.< their sleek and slim.....  ::)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on April 24, 2014, 12:06:00 PM
Thanks Meso, that's a great comparison chart. Getting the colours, saturation, lighting and style of vanilla is difficult. With the suggestions from MesoTronik I think Ryxsen1421 sprites could fit in really well with vanilla factions.

@ Ryxsen1421; I might be able to help out with some of the coding. As long as the requirements aren't too crazy.  ;D

Hyah~! Thanks for volunteering to help me! Do you want your own ship or something in return?  ;D

No need, we are allowed to go a "little" off topic, so long we don't fill entire pages of it, the mods will cringe but hey, even they go off topic sometimes. ;)

EDIT: Bulky!? they ain't bulky! >.< their sleek and slim.....  ::)

Sure... such Valkyrian bulky slimness at it's finest. Those tsundere-ish ships will surely make you regret if you ever called them like that... *gulps*
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 24, 2014, 01:36:34 PM
Random sprite of the day.

Spoiler
(http://i.imgur.com/UH0R9hP.png)

(http://i.imgur.com/wsYWsaK.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 24, 2014, 02:27:23 PM
Mmmmm...HOT!  :o now with some color those things would be fit for fight to say the least.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 24, 2014, 07:17:33 PM
Random sprite of the day, vol.2

Spoiler
(http://i.imgur.com/Ddp9oo8.png)
[close]

Still weaponless, tried to make some weird asymmetrical layout but didn't worked. Also some parts still looks unfinished. Maybe the inspiration will strike me later.

Valk, i kept them the same color as most mid-tech ships, maybe i'll try a different color later? I don't know. By the way, those sprites are free to use.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Metroidude on April 24, 2014, 07:59:06 PM
It looks like a slug cruiser from FTL :) I like it!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 25, 2014, 12:27:12 AM
@Ryxsen1421

Looking at your art, I get this Valkyria Chronicles vibe from it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on April 25, 2014, 02:20:42 AM
@Ryxsen1421

Looking at your art, I get this Valkyria Chronicles vibe from it.

Eh? How? Oh, here's the WIP of le evil twin sister. It's my first attempt to color the flight decks.

(http://i.imgur.com/dRdooaB.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 25, 2014, 04:38:28 AM
@ Ryxsen
He is probably referring to the overall arrowlike shape of your ships.

BTW, I like how you're integrating the launchbays in that ship. Reminds me a little of the Heron, but it looks unique enough.  :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on April 25, 2014, 05:25:19 AM
@ Ryxsen
He is probably referring to the overall arrowlike shape of your ships.

BTW, I like how you're integrating the launchbays in that ship. Reminds me a little of the Heron, but it looks unique enough.  :)

Good eyes sir! It is the evil twin sister of Heron after all. I was thinking of renaming her to Henrietta.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 25, 2014, 06:49:11 AM
I think it reminds more of the Desdinova in terms of shape. ::)

mixed around with my vast parts collection and one of Helmut's free sprites, not all that much different from the original.

Spoiler
(http://i.imgur.com/3q7wXMv.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on April 25, 2014, 09:15:55 AM
I think it reminds more of the Desdinova in terms of shape. ::)

mixed around with my vast parts collection and one of Helmut's free sprites, not all that much different from the original.

Spoiler
(http://i.imgur.com/3q7wXMv.png)
[close]
Spoiler
(http://i.imgur.com/vLBSHr1.png?1?2929)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on April 25, 2014, 09:21:29 AM
Wow valk, what a design!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on April 25, 2014, 09:37:32 AM
Definitely one of the sexiest carrier I've ever seen. <3

EDIT: Added some lightning effects on the flight decks and basic shadings.

(http://i.imgur.com/kA2EEh3.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SpaceRiceBowl on April 25, 2014, 01:54:05 PM
Oh boy, that carrier's gonna look extremly smexy when it's finnished :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on April 25, 2014, 02:02:23 PM
There you go, a finished product.

(http://i.imgur.com/nlQarHZ.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 25, 2014, 02:30:23 PM
I have to say that the result is pretty underwhelming compared to your previous Destroyer. It feel very flat and very plain. Elevating the light grey parts from the dark grey would help reduce the flatness, some greebles to make it less plain. You can also borrow the textures from some vanilla ship like the Eagle or the Conquest for that.

I like the lightning from the launch bays though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on April 25, 2014, 03:04:29 PM
I agree mostly with Helmut but, to be a bit more positive, the overall design and shape is excellent. It just needs to "pop" a bit more. Maybe some harder shading would do the trick like you did wirh that small feigate or was it a destro?

BTW: Where did those fighter concepts go? Those were really sweet, kinda R-Typeish. That one with the half round bow especially.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 25, 2014, 03:28:08 PM
The design's great, but I think that it could definitely be better with a few things in mind:

1.  The "dazzle" camouflage needs to be applied very carefully, and follow the 3D forms of the ship.  You can't just slap it over a surface as a layer; then it makes everything look flat, because it's not following the forms like it would IRL. 

Using black is also not recommended, largely because it can translate as shadows, further flattening the ship by confusing the eye.  I get that you're very dead-set on that kind of camo, but TBH, I just don't think it works well on 2D sprites; it's something that works a lot better on 3D models where it's not going to cause issues.

2.  It's very important to get your shapes feeling very 3D before starting to apply color; it really helps to get the forms and light / shadow working first.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 25, 2014, 03:55:09 PM
Eh? How?
I mean the characters you drew.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on April 25, 2014, 05:37:32 PM
Thanks everyone for advises and stuff! Looks like I'll have to improvise what I have done since I... overwrote the .SAI save file which contained the stock version ( without details and stuff ) this morning. I won't repeat my mistakes again and will triple check if I had too. So, I'll be fixing the carrier now!  :-\

EDIT: Unless I saved that .PNG from my second last post and rework everything all over again.

Eh? How?
I mean the characters you drew.

Heh? I din't watch that anime yet.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on April 25, 2014, 05:53:20 PM
The design's great, but I think that it could definitely be better with a few things in mind:

1.  The "dazzle" camouflage needs to be applied very carefully, and follow the 3D forms of the ship.  You can't just slap it over a surface as a layer; then it makes everything look flat, because it's not following the forms like it would IRL.  

Using black is also not recommended, largely because it can translate as shadows, further flattening the ship by confusing the eye.  I get that you're very dead-set on that kind of camo, but TBH, I just don't think it works well on 2D sprites; it's something that works a lot better on 3D models where it's not going to cause issues.

2.  It's very important to get your shapes feeling very 3D before starting to apply color; it really helps to get the forms and light / shadow working first.

1. Since I'm gonna make an improved version, I'll try to add more shadings onto the ship to make it stands out as much as possible while adding textures.

2. " Confusing the eye ", isn't that what dazzle camo' was meant for? Hehehe, don't worry. This is just for the military ships. I'll do the civvies a lot more visible and 'user-friendly'! ...and I think I won't use dazzle camo' on black for my future projects.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 25, 2014, 09:22:05 PM
Quote
" Confusing the eye ", isn't that what dazzle camo' was meant for?
Well, yes.  But this is videogame art, where that's generally a bad thing.  Players need to recognize shapes at a glance. 

Not that I'm saying "don't try this out"; if that's what you like, go for it, without experimentation, art stagnates! 

Just be aware that when building game art, clear visibility of the major shapes is a big part of what makes a sprite work well.  Look at the sprites from all the 2D classics from the 8-bit / 16-bit era to see what they did and why it worked.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on April 25, 2014, 11:56:10 PM
Quote
" Confusing the eye ", isn't that what dazzle camo' was meant for?
Well, yes.  But this is videogame art, where that's generally a bad thing.  Players need to recognize shapes at a glance.  

Not that I'm saying "don't try this out"; if that's what you like, go for it, without experimentation, art stagnates!  

Just be aware that when building game art, clear visibility of the major shapes is a big part of what makes a sprite work well.  Look at the sprites from all the 2D classics from the 8-bit / 16-bit era to see what they did and why it worked.

Aye aye sir, will try my best not to screw around next time and will post WIPs to ask for your opinion.

EDIT: Here it is. A refined version of Exoria.

(http://i.imgur.com/MRJoLAx.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 26, 2014, 03:51:49 AM
Much better, Ryxsen. The improved shading and extra details and greebles really add to the illusion of depth and make things look less flat. I like it.  :)

One thing though, there's a few white pixels on the top left of the ship, as if you've accidently included a bit of background with the ship sprite.

[edit]
Actually, upon closer inspection there's a whole bunch of rogue pixels. I've marked them bright red on this image:
Spoiler
(http://i.imgur.com/RS90kQp.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on April 26, 2014, 04:21:49 AM
 Your sprites don't have to be perfect right away, you can redo them later on when you're better at it, Cycerin redid a good number of ships from his mod months after first releasing it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on April 26, 2014, 05:40:20 AM
New weapons!

Spoiler
Type 54MP - Kinetic

Turret
(http://i.imgur.com/Ja2klhk.png)
Hard point
(http://i.imgur.com/NRRM8Zk.png)

Type 55MH - Explosive

T
(http://i.imgur.com/cUDdlXY.png)
H
(http://i.imgur.com/EmYKzLv.png)

Type 11MG - Point Defense

T
(http://i.imgur.com/7AiyryF.png)
H
(http://i.imgur.com/HDcF4xA.png)

SRM Kite Launcher

T
(http://i.imgur.com/x3nEzgD.png)
H
(http://i.imgur.com/RFj3BxS.png)
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Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: JDCollie on April 26, 2014, 11:31:29 AM
Much better, Ryxsen. The improved shading and extra details and greebles really add to the illusion of depth and make things look less flat. I like it.  :)

One thing though, there's a few white pixels on the top left of the ship, as if you've accidently included a bit of background with the ship sprite.

[edit]
Actually, upon closer inspection there's a whole bunch of rogue pixels. I've marked them bright red on this image:
Spoiler
(http://i.imgur.com/RS90kQp.png)
[close]
Rogue pixels aside, that is a sexy little carrier right there. It looks complex without looking busy, which is pretty much the best you can hope for in my opinion. Nice work :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 26, 2014, 11:49:24 AM
Much better, Ryxsen. The improved shading and extra details and greebles really add to the illusion of depth and make things look less flat. I like it.  :)

One thing though, there's a few white pixels on the top left of the ship, as if you've accidently included a bit of background with the ship sprite.

[edit]
Actually, upon closer inspection there's a whole bunch of rogue pixels. I've marked them bright red on this image:
Spoiler
(http://i.imgur.com/RS90kQp.png)
[close]
After coloring them red, they look like those blinking lights you'd see on planes.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 26, 2014, 01:45:39 PM
Definitely better indeed. i like the logo thingy on the right.

---

I was wondering what would look like some Tri-tachyons "ninjas" spec-ops, the kind of dude you call when you have to kill that one ship quick and clean.

Spiky ninjas i guess.

Spoiler
(http://i.imgur.com/Ngt77l7.png)(http://i.imgur.com/dHFQhSf.png)(http://i.imgur.com/lKTSK91.png)(http://i.imgur.com/VRqDcD2.png)
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Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: JDCollie on April 26, 2014, 01:55:37 PM
Definitely better indeed. i like the logo thingy on the right.

---

I was wondering what would look like some Tri-tachyons "ninjas" spec-ops, the kind of dude you call when you have to kill that one ship quick and clean.

Spiky ninjas i guess.

Spoiler
(http://i.imgur.com/Ngt77l7.png)(http://i.imgur.com/dHFQhSf.png)(http://i.imgur.com/lKTSK91.png)(http://i.imgur.com/VRqDcD2.png)
[close]
Now you just need to make the spikes functional weaponry :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on April 26, 2014, 06:09:35 PM
Helmut, oh you... (http://tvtropes.org/pmwiki/pmwiki.php/Main/SpikesOfVillainy)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Shellster on April 27, 2014, 01:10:21 AM
Those look so cool HELMUT, very well done!

A new cruiser for these guys:
Spoiler
(http://i.imgur.com/RF00Yyj.png)
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Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 27, 2014, 09:02:46 AM
Helmut, oh you... (http://tvtropes.org/pmwiki/pmwiki.php/Main/SpikesOfVillainy)

Well, killing people is technically evil so i guess it work. :D

Shellster, i swear you are probably one of the best kitbasher on the whole forum. The way all parts blend together is flawless.

I just noticed that the cruiser is a tiny bit darker than the two other destroyers. I think it's better than pure white.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on April 27, 2014, 09:11:50 AM
Those ships could be civilian cruisers called the White Star Line. Kinda like the company in the 1920's which also was a passenger line.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on April 27, 2014, 03:27:39 PM
Shellster, again superb bash.

This gives me some wise ideas... ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Shellster on April 28, 2014, 01:47:08 AM
Thanks heaps Helmut :) I really appreciate the comments, this forum has a very high standard so I try my best to kitbash some sprites that people like :)

Yeah thats quite noticeable now that I look at it. It's weird though cause I thought I followed the same process haha. Anyway I’ll make the two destroyers a bit darker to fit with the cruiser better.

Foxer, yeah that’s actually a nice idea. I haven’t really thought about how these ships will function but I’ll possibly consider something like that.

Cheers Meso!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on April 29, 2014, 04:37:53 PM
Hiya, it's me again.

I'm currently working on a new freighter ship that is intended to look like a commercial ship. Note that it's still WIP, made in MS Paint for now and inspired by RL super tankers.

(http://i.imgur.com/QRMSImX.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 29, 2014, 06:17:33 PM
Eh.

Spoiler
(http://images.cardekho.com/car-images/carexteriorimages/large/Maserati/Maserati%20Grancabrio/maserati-gran-cabrio-top-view-117.jpg)
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Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 29, 2014, 06:46:23 PM
Eh.

Spoiler
(http://images.cardekho.com/car-images/carexteriorimages/large/Maserati/Maserati%20Grancabrio/maserati-gran-cabrio-top-view-117.jpg)
[close]
Just add some thrusters and a gatling gun on each side and it'll be totally workable. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on April 30, 2014, 10:22:22 AM
(http://i.imgur.com/ic33MWV.png)

Containers are too dark?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 30, 2014, 10:46:14 AM
The containers could use some specific greebling to make them feel more like containers; if they're standardized shipping containers seen on end, we'd expect to see doors and other details.  They're too visually similar to each other atm; the color changes don't do nearly enough. 

The front end could probably do with a greeble area or three, to balance it out visually, and some edge details- things like antennae, etc., might help make it feel to scale.  Also, be careful about applying glow to lights; in some cases, it just made the lights blend into the surface they're on, like those yellow lights on near-white.

Also, I'd brighten the highlights on the "ribs" on the sides of the ship; they're so subtle that I only saw them after really looking hard at that area.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: JDCollie on April 30, 2014, 12:39:13 PM
They're also really uniform at the moment. The color diversity does break them up a bit, but in general shipping containers are not well looked after.

***WARNING SUBJECTIVE CRITICISM INCOMING***

I like the ship, but it feels odd for it's described roll. What I mean is that in the world of shipping, every ounce of material you're carrying which is not freight is costing you money, and this would be even more true in space, where fuel economy would make or break a shipping run's profitability. The way you've shaded the cargo containers make them appear to be within the walls of the ship (which isn't a criticism of your shading, by the way) and the effect of that enclosure is to make the ship look waaay overbuilt for the role you've described of commercial freighter. It's more like a blockade runner; something you'd expect to need it's cargo enclosed for some reason (likely a violent one). Otherwise, why have all that extra hull if all it is doing is costing you money in fuel?

Now, of course, this criticism is based entirely on my interpretation of ideal space freighter design, and as such, if you like it the way it is, ignore me entirely. (Oh, and especially ignore me if this ship is visually coherent with a fleet you are creating. Logic shouldn't be allowed to crimp style!) :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on April 30, 2014, 12:46:14 PM
That ship design is like the millennium falcon or Bugatti Veyron of heavy freght FedEx transport, when you really really really need lots of freight delivered to your destination on the same or next day, as opposed to the slow and cumbersome Atlas. Also maybe it's aerodynamic for atmospheric re-entry?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on April 30, 2014, 02:39:00 PM
Alright, now here comes something a little different:
A few years ago I've been heavy into pen and paper roleplaying, especially Dungeons and Drangons and Pathfinder. Now I had a few favourite characters in my life and I would like to show them to you but that is not all, I would also like to make a request to make those into SS portraits for me if anyone got the time to do so.

Now here comes the first, Admiral Viola Swanson, a pirate queen grown up as an orphan as part of a Gipsy circus. She's a Tiefling, meaning that one of her ancestors was a devil and that shows in some devilish features, in her case hoofs, little horns on her head and her face looks mor feline. More info on request.
Spoiler
(http://i.imgur.com/DZTd9QH.jpg)
[close]

The second one is Relic, a Warforged as one of the first of his kind. He was found on a far away island deep asleep and reactivated for the brother war in Cyre. He doesn't remember anything that happened before he was reactivated but after the war he was tha sole survivor of his Warforged squad. Later on he discovered that he is the mind of a death god imprisoned in his mechanical body and now he seeks revenge on those who did that. Greatest achievement: His party and him conquered the first 4 layers of the 7 layers of hell.
Spoiler
(http://i.imgur.com/P2E7FlG.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on April 30, 2014, 03:12:16 PM
They're also really uniform at the moment. The color diversity does break them up a bit, but in general shipping containers are not well looked after.

***WARNING SUBJECTIVE CRITICISM INCOMING***

I like the ship, but it feels odd for it's described roll. What I mean is that in the world of shipping, every ounce of material you're carrying which is not freight is costing you money, and this would be even more true in space, where fuel economy would make or break a shipping run's profitability. The way you've shaded the cargo containers make them appear to be within the walls of the ship (which isn't a criticism of your shading, by the way) and the effect of that enclosure is to make the ship look waaay overbuilt for the role you've described of commercial freighter. It's more like a blockade runner; something you'd expect to need it's cargo enclosed for some reason (likely a violent one). Otherwise, why have all that extra hull if all it is doing is costing you money in fuel?

Now, of course, this criticism is based entirely on my interpretation of ideal space freighter design, and as such, if you like it the way it is, ignore me entirely. (Oh, and especially ignore me if this ship is visually coherent with a fleet you are creating. Logic shouldn't be allowed to crimp style!) :D

Taadaaa~! Some minor edits and addition to the combat-readyfreighter! Well, yes the containers are within the walls of the ship.

(http://i.imgur.com/i9cBndU.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 30, 2014, 03:30:57 PM
So, I needed a boss ship.  I reworked this (http://i6.minus.com/ithQwL5VUsnbO.png) puppy from HELMUT and Erick Doe a bit, and here we are:

(http://www.wolfegames.com/TA_Section/zorg_boss.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 30, 2014, 04:02:19 PM
So, I needed a boss ship.  I reworked this (http://i6.minus.com/ithQwL5VUsnbO.png) puppy from HELMUT and Erick Doe a bit, and here we are:
Vacuum has Zorg now?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 30, 2014, 04:09:02 PM
Nah, just this one thing from Spiral Arms. 

Zorg would actually be a good fit, as I'd like a baddy faction nobody can join and I think the Glaug are going to remain playable, but I'm just planning to do something special with this, an epic boss fight kind of thing, for those who need some extreme challenge.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on May 01, 2014, 09:43:05 AM
(http://i.imgur.com/2SAs5Xy.png)

Some people put forward that there isnt really anything to bridge the gap between the Gonodactylus and Desdinova, so I've made a new destroyer that feels a lot like the Scarab or Stenos, and sits comfortably between them. Sprite is near-final. Ship will feature a very interesting type of drone and have 3 medium universals. ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on May 01, 2014, 10:09:16 AM
(http://i.imgur.com/2SAs5Xy.png)

Some people put forward that there isnt really anything to bridge the gap between the Gonodactylus and Desdinova, so I've made a new destroyer that feels a lot like the Scarab or Stenos, and sits comfortably between them. Sprite is near-final. Ship will feature a very interesting type of drone and have 3 medium universals. ;D

And wings of This! (<-- old  improved -->)
Spoiler
(http://i.imgur.com/scjWRGi.png)(http://i.imgur.com/7Ivh230.png)
[close]
Will be used to take it down!

Very good job as always Cyc. ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on May 01, 2014, 10:21:35 AM
Cycerin, I love that thing! But compared to the rest of Blackrock it has a flaw: it's completely symmetrical, intentional?

Edit: Thanks for reminding me of the symmetrical BRD ships, maybe I shouldn't write comments while at work.

And also: very nice improvement on those fighters, Valk!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on May 01, 2014, 10:30:51 AM
there are other BR ships that are symmetrical? >.> Nevermore, imaginos, Karkinos, Kurmaraja, Desidnova and a few others.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on May 01, 2014, 10:45:30 AM
Thanks guys!

Well I kinda know what he means, it seems very strikingly symmetrical. Also the two rear center struts look like engines although they aren't, only the side pods contain engines on this ship.

I think I sorta' have an idea actually.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 01, 2014, 12:03:00 PM
Lovely; I like the soft, painterly look of the main forms, it's a cool contrast with the pixel-art bits :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 01, 2014, 09:19:30 PM
Spoiler
(http://i.imgur.com/yCU266v.jpg)
[close]

Zephyr class Dreadnought! ( WIP, subject name to change ) It's nothing much to see here other than comparisons between BRDY's BB and Neutrino's... uhhh... BB too? Somewhat I have no idea how to add the engines to that ship without making it fat.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on May 01, 2014, 09:30:38 PM
I just realized you're making the entire thing in MS Paint.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on May 01, 2014, 09:33:00 PM
there are many ways to make things fit, just make it bigger. ;)

Spoiler
(http://i.imgur.com/TPbFbaw.png)
[close]

and indeed...paint... hum...

tried this before? http://www.gimp.org/
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on May 01, 2014, 09:43:36 PM
http://www.getpaint.net/

This one's good too if you aren't looking for the hundreds of features in GIMP and Photoshop.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 01, 2014, 09:44:25 PM
I just realized you're making the entire thing in MS Paint.

Well, yeah.. I tried GIMP and PS CS6, but it feels so different without the classic MS Paint. So I decided to do the outlines there and color it somewhere else!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on May 01, 2014, 09:47:38 PM
Paint.net does not support pressure sensitivity for painting via tablets.

Thus IMO, it is useless...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 01, 2014, 10:21:40 PM
Quote
it feels so different without the classic MS Paint
Photoshop is just as good of a tool for doing outlines with as Paint.  Gotta learn the tools; what you're doing here is transitioning from a tool that's very inefficient but seems easy, to a tool that's very efficient but seems hard to use. 

Oh, that, and layers... I can't wait until you start figuring out layers, lol, it'll change your world.

More importantly, you really shouldn't be trying to create pixel-perfect lineart and trying to execute at 1:1.  This is a common newbie thing to try and do, but it's largely putting the cart before the horse.

The first stage really should be done at a larger scale than final, because that makes it easier to do things fast (small errors won't be seen after it's at final size). 

You only want to worry about pixel-art perfect lines when you're completely happy with it- after the sketch, shading and color stages.  That is the fast way to make stuff that looks professional.

For a basic guide through that process, see here (http://fractalsoftworks.com/forum/index.php?topic=6360.0).  I really should get around to showing how to do the more-modern "loose" painting method for a guide, too, but I largely prefer using this method because it's hard to go wrong; there's no improvisation of forms, because you're working from a drawing.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dark.Revenant on May 01, 2014, 10:45:40 PM
Quote
it feels so different without the classic MS Paint
Photoshop is just as good of a tool for doing outlines with as Paint.  Gotta learn the tools; what you're doing here is transitioning from a tool that's very inefficient but seems easy, to a tool that's very efficient but seems hard to use. 

Oh, that, and layers... I can't wait until you start figuring out layers, lol, it'll change your world.

More importantly, you really shouldn't be trying to create pixel-perfect lineart and trying to execute at 1:1.  This is a common newbie thing to try and do, but it's largely putting the cart before the horse.

The first stage really should be done at a larger scale than final, because that makes it easier to do things fast (small errors won't be seen after it's at final size). 

You only want to worry about pixel-art perfect lines when you're completely happy with it- after the sketch, shading and color stages.  That is the fast way to make stuff that looks professional.

For a basic guide through that process, see here (http://fractalsoftworks.com/forum/index.php?topic=6360.0).  I really should get around to showing how to do the more-modern "loose" painting method for a guide, too, but I largely prefer using this method because it's hard to go wrong; there's no improvisation of forms, because you're working from a drawing.

I have to respectfully disagree.  Sprites in Starsector rely on per-pixel nuance, meaning that working 1:1 for the whole process is more-or-less mandatory for the best results (with the exception of sketches, which you will want to resize solely for scaling the ship correctly before you go and actually draw it).

You also seem to assume that sketching is a part of the final design stage.  It isn't.  You make a sketch because it is quick and lets you come up with a final idea, then you go and make the final version using the sketch as a template.  Having a scaled-up sketch makes it easier to sketch more quickly, but you should never scale down your production-stage lines (or god forbid colors/shading).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 02, 2014, 12:16:07 AM
David doesn't work 1:1 until the end.  I don't, Thule doesn't (when doing originals anyhow), MShadowy doesn't, MesoTronik doesn't, Kazi doesn't, that crazy dude who got banned twice but made really cool giant ships in 3D didn't, etc., etc.  :)

Philosophy...
Spoiler
There's nothing inherently "wrong" about working 1:1, and if you're trying to be a pixel-art purist, OK (although you're not really there with the hardcore unless you limit yourself in terms of palette size, imo)...

That said, I'd be pretty dishonest if I didn't say that it's much slower and doesn't actually improve the final results any, and has some pretty big pitfalls. 

For example, gradient control is a lot more difficult at 1:1, at the relatively-tiny scale of SS sprites. 

Using airbrushes is a lot harder, simply because of the falloff equations not working as nicely at tiny scales.  Leveling is harder, etc.  Basically, there are a lot of things like that where 1:1 is considerably harder to execute for exactly the same results.

Let alone things like nicely aliased areas and smooth curves. 

Doing that stuff 1:1 is possible, but you need to have a Cycerin-level of pixel-art skill (i.e., art talent + several years' worth of practice) to pull it off. 

Most people don't have that level of patience or skill, and there is really no need to do it that way in the first place- let the computer do the averaging, it's all the same in the end.

How you get to 1:1 is mainly a matter of using effective and efficient methods and there are lots of those. 

I'm not advocating for the line-art method necessarily, there are lots of other good methods, from David's classical-painting methods to Kazi's work from renders to MShadowy's work from loose sketches; that end of things is very very open and there isn't a "best" way. 

However, I do argue that it's faster to do shading and corrections and base colors and forms at larger sizes, period.  That I can and do have to recommend to anybody starting out, so that they won't waste time learning to do it the hard way.

Once you're at a final size, you're always going to need to do final passes.  But it's a lot faster to do final passes than to build the entire sprite one pixel at a time.  Save that pixel-work for the end, and only on the areas that actually need it, and profit from the time savings.

Anyhow, as you haven't been doing originals... just try the guide and see.  It's really unfair to yourself to judge what's "best" without trying out all the techniques that are suggested.

I think you'll be surprised what a difference in time it makes, and it won't "ruin" the quality, it just saves time.  Final 1:1 quality is definitely about working at the pixel level, that's a given; the process of getting there is pretty important, though- bad habits can be really hard to break later.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on May 02, 2014, 12:28:34 AM
My sprites are not made via rescaling techniques, though different workflows were tried at different points in time. In the end settling on 1x scale and painting all the way through gave the best results, very little post work is required then. Will it do this for everybody? Maybe not, but rescaling sprites produces so many side effects as to not be worth the trouble in my opinion.

Kazi paints over renders, and I am pretty sure he does not rescale them. Kazi if I am not correct about this I apologize.

Shadowy does use rescaling techniques, that can work of course but it requires a lot of post processing and fine cleanup.

I am not sure how Thule works.

In the end it does not matter how you make your sprites as long as the end results are quality and you are comfortable and efficient with it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dark.Revenant on May 02, 2014, 12:30:21 AM
I have tried those methods before, but my original art sucks in general regardless of method.  Nothing I'm comfortable posting here, frankly.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 02, 2014, 12:51:53 AM
That's interesting, Meso; when you were first doing stuff, you were working from big scans of what looked like hand-colored drawings.  So you're aliasing the edges with the lasso to smooth the curves, then?  Man, that must get finicky, lol. 

But what are these "problems" with working down?  I mean, if you lose too much contrast, adjust before resizing; that's what I'm using Sharpen for there in the guide, basically, but you can do it at the early stages instead.  I'm not sure where else you'd have a major gotcha but if you want some technical tips, ask here, I'll be happy to go over stuff, if you think it would save you time.

Pretty sure Kazi works down still, he was earlier; with 3D renders that's really helpful, as most final renders just aren't nice at SS sprite sizes for various reasons :)

Anyhow, not trying to knock you about D.R.; there aren't any "best" answers to this stuff, really, but I like saving time and I can't really see any disadvantages to working it down, honestly; not sure what issues Meso ran into but personally I haven't really had issues :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on May 02, 2014, 12:54:17 AM
My sprites are not made via rescaling techniques, though different workflows were tried at different points in time. In the end settling on 1x scale and painting all the way through gave the best results, very little post work is required then. Will it do this for everybody? Maybe not, but rescaling sprites produces so many side effects as to not be worth the trouble in my opinion.

Kazi paints over renders, and I am pretty sure he does not rescale them. Kazi if I am not correct about this I apologize.

Shadowy does use rescaling techniques, that can work of course but it requires a lot of post processing and fine cleanup.

I am not sure how Thule works.

In the end it does not matter how you make your sprites as long as the end results are quality and you are comfortable and efficient with it.
Yeah, I'm in the same boat as MesoTroniK here, whenever I try rescaling anything, GIMP explodes and I get all sorts of funny artifacts regardless of what interpolation method I use (the original renders are downscaled though). And he's right about my workflow (although I'm trying to switch to pure painting because it's SO MUCH FASTER). I will say this though, working at 1:1 really reduces the room for error. If you need to do any freehand painting (curves and stuff like portraits), downscaling is the way to go. And I'm blown away that people are still using MS Paint for sprites.

I would definitely be interested in that "loose painting" tutorial though, xenoargh. I feel like I have barely any idea what I'm doing most of the time.

And Cycerin, that sprite is fantastic as always.

I have tried those methods before, but my original art sucks in general regardless of method.  Nothing I'm comfortable posting here, frankly.
Hah. You should see my original sprites.  ;)

Just try making stuff via any method and keep at it. Improvement comes quickly. Making stuff via models helps a lot with figuring out which parts to shade early on.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sundog on May 02, 2014, 02:07:15 AM
Just try making stuff via any method and keep at it.
I couldn't agree more. My method of spriting is very different from how most people do it (http://fractalsoftworks.com/forum/index.php?topic=3342.0). I don't have the artistic skill to hand draw decent sprites, but I like to think my ships (http://fractalsoftworks.com/forum/index.php?topic=7625.0) look okay in spite of the way I make them. I think it's important to create your spriting method based on your talents and resources. Trying to conform to someone else's method can be a good way to limit your potential.

@Ryxsen1421: With that said, I also think it's very important to experiment. You can't improve otherwise. And with MS Paint... well, there's not a lot of room for experimentation. I can understand being intimidated by GIMP and PS though, so if you'd rather avoid those I'd suggest giving Paint.Net a shot. It's not much more complicated than MS Paint, but it has some very important features (like layers). Using Paint.Net will get you accustomed to a lot of the concepts used in GIMP/PS, too, so it could serve as a good stepping stone.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 02, 2014, 03:38:40 AM
Laying down basework in MS Paint is just fine. Especially if you're comfortable and good with it. You can refine your work in a different program later on.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 02, 2014, 04:24:26 AM
(http://i.imgur.com/JfMQ8AK.png)

There you go guys, I'm just laying down basework just like what Sir Doe mentioned above. There's a lot of built-in launchers, torpedoes and dakkas. Her name will be Solvernia class Dreadnought, serving as the faction's first capital ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on May 02, 2014, 05:21:41 AM
Great design! Can't wait to see it fleshed out!

A wild creature appears ...
Spoiler
(http://i.imgur.com/qK2RotD.png?2)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 02, 2014, 09:27:04 AM
Lovely, that has a nice, icky, crab-spider feel to it :)

@Ryxsen1421:  Great stuff!  Make some custom gun-spots for it; I think that'll really bring it together and that's very easy :)

@kazi:  I'm not a regular user of GIMP, so I'm not sure what you're having issues with; generally, you're going to see some interpolation errors with any averaging method; that cannot be avoided, but that's where final cleanup work comes in.  For example, that last ship was shrunk a bit, and I lost some details that I then touched up by hand after using a Sharpen stage. 

But generally, if you're seeing unacceptable detail losses afterwards, it's largely an issue of contrast not being high enough in the larger version on the areas you are experiencing un-wanted loss of detail; this is best-addressed by working on that part of the source image (and if things like panel lines are already in a layer, it's very easy).  Working with either Curves (in GIMP, Tools-->Color Tools-->Curves to adjust fine contrast depths can help, too.

Anyhow, I'll do a more traditional loose-painting thing when I get some time free, maybe this weekend, when Vacuum's latest release is finally ready.  Been wearing the coder hat too long this time, lol, it's almost been like working twice a day.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on May 02, 2014, 11:45:34 AM
Thanks a lot, Xeno, I was really worried about that sprite and possitive feedback by you means a lot to me!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on May 02, 2014, 03:29:09 PM
(http://i.imgur.com/bIzC43l.png)

Updated Scorpion-class Destroyer.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on May 02, 2014, 04:11:27 PM
(http://i.imgur.com/bIzC43l.png)

Updated Scorpion-class Destroyer.

Mich better imo and I shall give it some pincer claws from BGE to honour it's very fitting name when it's playable.  ;D

@HELMUT: Don't wait for it, it's gonna be a few weeks till the new faction and the update hit BGE but when it's out it will change everything.
And I just love those steam punk ships, although they are only greyscale. A few tesla coils and steam powered cannons and such and they could be a new faction, Wild Wild West goes time travel, anyone?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on May 02, 2014, 04:35:45 PM
Better indeed, even though i'm surprised at how boxy it looks compared to other BRDY ships.

Tecrys, i have to say i don't really know how to feel with this new look for your ships. I guess i'll have to wait for an animated version to be sure.

Ryxsen, i like the shape of this one, much more original that the very conventional previous ships you showed. Be award though that at this size it's gonna be a headache to sprite.

---

Made some stuffs, just an excuse to try something more different than usual.

Spoiler
(http://i.imgur.com/twtjJCN.png)(http://i.imgur.com/boglNXy.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on May 02, 2014, 09:19:02 PM
The Silverfish-class Heavy Frigate [Classed as Destroyer]. Bashed form Erick's Annihilator. As usual Erick, feel free to use it in TuP if you'd like.

Lore:

Spoiler
A fast, moderately defended light freighter. Primarily used as a blockade runner, the Silverfish is a favorite of smugglers and small-time mercenaries. Not designed for front-line combat but in the hands of a skilled pilot can fend off smaller craft with ease. Created originally by a famous vagabond, the blueprints to the Silverfish were only discovered on his deathbed. A strange combination of low-level aesthetics and midline performance traits, Silverfish captains are seen waiting at repair docks just as much as at their helms due to one system's parts not getting along with another's.

Though the Silverfish can hold it's own in combat and not suffer much for it, extended periods of stress on the ship may cause issues.

[close]

High repair cost, 500-second active-performance time, low deployment cost. Highest maximum speed in it's class with mid-range fuel consumption. No rear-facing mounts and slightly unimpressive turn speed, but lots of OP to outfit what you have and to improve it with hull mods to reflect it's patchwork lineage. Has an Insulated Engine Assembly built in. No shields but decent armor. Slow deceleration.


Special shipsystem "Overclock", essentially Maneuvering Jets with higher speed boost but toggleable and generates a bit of hard flux. When I get around to coding it anyway. You can't quite see it but just behind the small mounts there are the tips of the auxiliary engines.


Spoiler
(http://i.imgur.com/tjsTm4t.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 02, 2014, 09:56:53 PM
I love the design and the greebles!  Very solid-feeling ship :)

Could use just a bit of shadow on a couple of spots and it'd be excellent :)

And... HELMUT, that's fantastic design!  It needs shadows and some lights, but that's just absolutely fabulous steampunk-style; I totally want to see a faction like that :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on May 03, 2014, 12:20:55 PM
my sprite needs more greebles (and perhaps a second lighting pass, still looks a little flat)  :P
(http://i.imgur.com/N2XXQAI.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: GenBOOM on May 03, 2014, 10:08:03 PM
Made some stuffs, just an excuse to try something more different than usual.

Spoiler
(http://i.imgur.com/twtjJCN.png)(http://i.imgur.com/boglNXy.png)
[close]

wow they look amazing  :o so much detail and I like the style  :)

only thing bothering me is for some reason the lighting looks off on the cylindrical engines on the smaller one...idk, back just seems odd to me  ???
the opposite happens on the big one as well actually, bit of a dark splotch...

otherwise very awesome stuff dude

Spoiler
?________$$$$
_______$$__$
_______$___$$
_______$___$$
_______$$___$$
________$____$$
________$$____$$$
_________$$_____$$
_________$$______$$
__________$_______$$
____$$$$$$$________$$
__$$$_______________$$$$$$
_$$____$$$$____________$$$
_$___$$$__$$$____________$$
_$$________$$$____________$
__$$____$$$$$$____________$
__$$$$$$$____$$___________$
__$$_______$$$$___________$
___$$$$$$$$$__$$_________$$
____$________$$$$_____$$$$
____$$____$$$$$$____$$$$$$
_____$$$$$$____$$__$$
_______$_____$$$_$$$
________$$$$$$$$$$
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 04, 2014, 05:18:49 AM
Spoiler
(http://i.imgur.com/xMDbNiy.jpg)
[close]

Latest WIP screenshot! I'm stuck on at this current progress. How do you color inner engine parts? Look at the middle and notice the three vertical rectangles, those are engines.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on May 04, 2014, 05:21:35 AM
Pic is broken, can't see it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 04, 2014, 05:35:47 AM
Pic is broken, can't see it.

It's fixed.

my sprite needs more greebles (and perhaps a second lighting pass, still looks a little flat)  :P

Black, red, yellow and white. Awesome color combinations!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on May 04, 2014, 05:37:32 AM
my sprite needs more greebles (and perhaps a second lighting pass, still looks a little flat)  :P
(http://i.imgur.com/N2XXQAI.png)

Love it, I think the Mayorate style benefited from a touch of asymmetry.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 04, 2014, 07:06:19 AM
Working on the Daedalus-class Starship:
Spoiler
(http://i.imgur.com/7SXjh4H.png)
1.) Getting a top-down example off the web
2.) Looking up its scale, which is 138.1 m by 64.5 m, then creating a scalebox at 140 pixels by 65 pixels (1 pixel = 1 square meter) and shrinking down the example to fit the box
3.) Roughly drawing over the outlines of the scaled down example and cleaning up the mess
4.) Filling in the empty sprite with details and a basic colour scheme
5.) So far are the basework was done in MS Paint, now switching over to Coral Draw to add more colour, lighting and shading

(Note: the coloured and shaded version in step 5 is just an example and not the finished product!)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on May 04, 2014, 08:01:46 AM
Vinya, i compared your ship and the TuP version. I think they are still too similar currently, perhaps giving yours a slightly different paintjob would help a lot.

SnipZupGun, i prefer this style much better. Also does the Utlor seems to have deer's antlers?

Kazi, for someone that didn't liked the "flow" of his ship, you sure put a lot of efforts in it, and it show. Just noticed but doesn't the black parts are a tiny little too bright compared to other Mayorate ships? I might be wrong.

GenBOOM, thanks. I have to say i didn't bothered very hard with those, just tried to kitbash some renders i found laying around to see if i could reuse this idea later. And yeah things went pretty weirdly for the engines.

Ryxzen, progress looks pretty good. I won't give advice at how to color the engines as you are better than me at shading and stuffs. Better wait for the advice of the big spriters around her.

Erick, is it for TuP or another mod again? If it's for TuP i have to say it's doesn't exactly fit with the other ships's style.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 04, 2014, 08:46:03 AM
Why would I add a Star Trek ship to TuP?  :o

No, I'm just playing around with some Star Trek ideas I had.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 04, 2014, 09:53:26 AM
(http://i.imgur.com/wgvIWXM.png)

Alas, I finally finished the stock version before adding details and dazzle camo' pattern.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Farlarzia on May 04, 2014, 09:59:08 AM


Alas, I finally finished the stock version before adding details and dazzle camo' pattern.

Wow, that looks really good so far IMO, I really like what you've done with the flight deck, it looks awsome
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on May 04, 2014, 11:18:48 AM
Kazi, for someone that didn't liked the "flow" of his ship, you sure put a lot of efforts in it, and it show. Just noticed but doesn't the black parts are a tiny little too bright compared to other Mayorate ships? I might be wrong.
Heh, the ship I didn't like was http://i.imgur.com/CJ86QYo.png (http://this one). And yeah, now that I look, at it the black color is a little off. Good catch! (useful criticism like that is why I post here ^^)

Alas, I finally finished the stock version before adding details and dazzle camo' pattern.
I might suggest using a brush set to "hardness 75" or "hardness 100" for the lighting (with they layer mode set to "hard light") Ryxsen. Alternatively, you could also sharpen the lighting up a bit with the eraser pretty easily too. The lighting seems a little "too smooth" at the moment. Hopefully that makes sense. I like the design though.

Erick, that ship has way too many perfect right angles. I suggest breaking up the outline if you're not too far into the project yet.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 04, 2014, 12:21:03 PM
Erick, that ship has way too many perfect right angles. I suggest breaking up the outline if you're not too far into the project yet.

But it is supposed to have right angles.
Spoiler
(http://www.teachanddiscover.net/sci-fi/modelreviews/ufp-daedalus.jpg)
(http://img3.wikia.nocookie.net/__cb20100430000118/memoryalpha/en/images/thumb/d/db/Daedalus_class_USS_Horizon.jpg/640px-Daedalus_class_USS_Horizon.jpg)
(http://www.johnstonsarchive.net/spaceart/render/daedalus.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on May 04, 2014, 12:25:20 PM
That's orginal Star Trek stuff right there. Balls and sticks with phasers and nacelles!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 04, 2014, 12:34:03 PM
That's orginal Star Trek stuff right there. Balls and sticks with phasers and nacelles!

Yeah.  :) I'll be working on the Constitution-class next.
Spoiler
(http://i22.photobucket.com/albums/b325/ZeroArmour/Starships/daedalus-enterprise-comparison.jpg)
[close]

All the earlier ships have far more rectangular shapes. Except for the NX-class, which is supposed to have been build before the Daedalus and the Constitution. Unfortunately for Star Trek: Enterprise they went with the smoother shapes of the later era ships. Which is kind of stupid because it breaks the evolution of the starship designs. In the example above you can see what I'm talking about. Also, the conjectural "true" design of the Daedalus was done by someone in an effort to make the ship look more like the later era starships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on May 04, 2014, 02:10:03 PM
(http://i.imgur.com/wgvIWXM.png)

Alas, I finally finished the stock version before adding details and dazzle camo' pattern.

I think I'd want to bring in some contrast/ details into the two long lines at the front, either indentations or hardpoints /etc looks kinda empty and really flat.
Also in the back, the very two winglets on the sides looks like they could use a bit more shaping, it's a bit clunky.

Flat engines on the side pod could use some love, ( larger ? or something)

Liking the bridge though.

Keep up the good work!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on May 04, 2014, 05:06:30 PM
Spoiler
(http://i.imgur.com/pWGyFoz.gif)
[close]

small update
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 04, 2014, 05:18:17 PM
That's a solid animation right there! The panels that slide open look fairly smooth in contrast to the rest of the ship though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on May 04, 2014, 06:40:18 PM
That is pretty cool right there Thule.

Does the grand date loom ever nearer?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on May 04, 2014, 11:31:25 PM
Vinya, i compared your ship and the TuP version. I think they are still too similar currently, perhaps giving yours a slightly different paintjob would help a lot.

My paint job skills are rather inadequate. Think you could put a worn/faded diagonal red stripe on it and/or recolour it to look Midline?

If not that's cool, but otherwise it'll likely go u changed..
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 05, 2014, 06:45:41 AM
(http://i.imgur.com/wjU23zg.png)

Near completion stage. Textures given by Debido / David while me refining stuff.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 05, 2014, 07:27:20 AM
Excellent work Ryxsen. Can you put one up without a visible white background? Or place it on a darker or space background?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 05, 2014, 07:47:05 AM
Excellent work Ryxsen. Can you put one up without a visible white background? Or place it on a darker or space background?

Sorry for the white outlines.
Spoiler
(http://i.imgur.com/FxN0sVn.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on May 05, 2014, 08:06:31 AM
Very well done! Feels a bit dark maybe?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on May 05, 2014, 08:10:17 AM
Must be hard to work without alpha channels, but the end result is fairly impressive.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: GenBOOM on May 05, 2014, 12:19:36 PM
Very well done! Feels a bit dark maybe?

I agree, looks really good  :) you got so much detail on this thing

that shading tho  :-\
those super darkened med / large turret mounts look a bit odd...
the two support beams with the green lights on them could use more aggressive highlights...
the front is very dark as well, its hard to tell where the light source is, I'd suggest doing another highlight pass on the front as well...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on May 05, 2014, 03:19:24 PM
(http://i.imgur.com/wjU23zg.png)

looks good BUT... do only i see Yosemite Sam boots on this one ?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on May 06, 2014, 02:11:24 AM
It's obviously a transformer!

Spoiler
(https://dl.dropboxusercontent.com/u/66536185/wjU23zg.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 06, 2014, 03:12:03 AM
My genius hidden plan has been foiled! No!

Spoiler
(http://i.imgur.com/JFYjV.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 06, 2014, 05:21:17 AM
From left to right: Underdog, Foxhound and the new Bloodhound
(http://i.imgur.com/NPhUro2.png) (http://i.imgur.com/6yrjHPo.png) (http://i.imgur.com/ygm7AR1.png)
The Bloodhound is basically a bash of the Foxhound and Underdog.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on May 06, 2014, 05:50:53 AM
Love it. The Hound family tree is pretty huge now.

(http://i.imgur.com/kl6TOfv.png)

Finalized the Scorpion.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 06, 2014, 06:07:23 AM
The Scorpion looks much better now! Those little details broke up that mirrored look perfectly.


Bloodhound in space:
Spoiler
(http://i.imgur.com/a0V14Wa.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on May 06, 2014, 07:20:55 AM
What's the ship system?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 06, 2014, 07:53:33 AM
What's the ship system?

Accelerated Ammo Feeder.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on May 06, 2014, 01:28:04 PM
Nice choice, I've always wanted a Hound with that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on May 07, 2014, 04:24:48 PM
updated animation, thanks for the critics.

(http://i.imgur.com/pWGyFoz.gif)(http://i.imgur.com/nyngBIy.gif)
old -----> new
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on May 07, 2014, 05:52:10 PM
Solid upgrade there Thule :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on May 07, 2014, 06:20:58 PM
But what does it do? Looks cool though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on May 08, 2014, 04:29:43 AM
Its an animated fighter bay
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on May 09, 2014, 10:53:42 PM
Got the weapons layout fleshed out.

Still not sure what to do about the paint though.

(http://i.imgur.com/stuqhz0.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on May 10, 2014, 06:45:42 AM
Okay, last update for the animation
i split it up in three animation idles:
Spoiler
landing pad closed
(http://i.imgur.com/uYXf1Rd.gif)

landing pad opening
(http://i.imgur.com/IEoPoyy.gif)

landing pad open
(http://i.imgur.com/5SaqqvH.gif)
[close]

Edit: Extra GIF i made. Last footage of the planet Thule and its nemesis.
WARNING HUGE GIF!!!
Spoiler
(http://i.minus.com/icd7Fa4S3HuRF.gif)
[close]
Edit2: The source for the gif can be found here (https://www.youtube.com/watch?v=k49zTum_euM)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on May 10, 2014, 01:27:30 PM
Okay, last update for the animation
i split it up in three animation idles:
Spoiler
landing pad closed
(http://i.imgur.com/uYXf1Rd.gif)

landing pad opening
(http://i.imgur.com/IEoPoyy.gif)

landing pad open
(http://i.imgur.com/5SaqqvH.gif)
[close]

Edit: Extra GIF i made. Last footage of Thule in the the moment of the planets nemesis.
WARNING HUGE GIF!!!
Spoiler
(http://i.minus.com/icd7Fa4S3HuRF.gif)
[close]

Needs more red matter,  ::)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on May 10, 2014, 03:31:52 PM
Far out Thule, both the animated fighter bay and what appears to be a planet getting annihilated...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 10, 2014, 05:40:58 PM
Somewhat I'm getting a goosebump seeing that planetary destruction. Mein goat, I... I-I wanna know more...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on May 10, 2014, 07:14:46 PM
a couple of month ago i made a couple of lore related pics, one of those got made into yet another GIF.
It's the only known leaked Hegemony-footage of a massive spacestation near a blue sun, found on board of a destroyed MonARK-ship
after the Exodus from the Thule system.
Spoiler
(http://i.minus.com/ixqDwTR3H2JRu.gif)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on May 11, 2014, 03:21:49 AM
That is *** amazing. Love the video artifacting. Do you do video editing professionally?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on May 11, 2014, 06:08:37 AM
Thanks, and no i don't have any professional video editing background.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 11, 2014, 09:02:31 AM
Spoiler
(http://i.imgur.com/gVsCJf2.jpg)
[close]
@Thule, how did you do that? It's really amazing!

Shadowier class Carrier! Still a WIP, any suggestions? Those circles are vertical missile launchers.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Farlarzia on May 11, 2014, 09:20:53 AM
Are the similar circles in the previous design of yours also vertical missile launchers? Also for a ship of that size, it seems to a surprising lack of fire power, with only one large mount, while the comparison conquest you show has 4 large ballistic, and 2 large missile turrets.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 11, 2014, 02:37:43 PM
Are the similar circles in the previous design of yours also vertical missile launchers? Also for a ship of that size, it seems to a surprising lack of fire power, with only one large mount, while the comparison conquest you show has 4 large ballistic, and 2 large missile turrets.

Spoiler
(http://i.imgur.com/WtsJlt8.jpg)
[close]

More dakkas! The Conquest is there for size comparison.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Farlarzia on May 11, 2014, 04:18:53 PM
I realise that's what it was there for, that's why I was wondering about the apparent lack of dakka. I was wondering if it was due to perhaps a special built in weapon, like the missiles, or a ship system, or hull mod for the ship. But that still doesn't answer my question if the circles from your last ship design are also missile weapons?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 11, 2014, 08:54:51 PM
I realise that's what it was there for, that's why I was wondering about the apparent lack of dakka. I was wondering if it was due to perhaps a special built in weapon, like the missiles, or a ship system, or hull mod for the ship. But that still doesn't answer my question if the circles from your last ship design are also missile weapons?

Whoops! Sorry, Solvernia ( previous ship concept ) used the same VLS as this one, except that this carrier have extra 8 built-in launchers... and I suppose the ship system might be for defense drones or anything else that compensates such lack of dakkas.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 13, 2014, 07:06:43 AM
Marshall-class Destroyer:

(http://i.imgur.com/YakmjjB.png)
Easy to deploy, crew and cheap to maintain; the Marshal appears to be a light or stripped version of the Enforcer-class designed for bountyhunters, privateers and planetary law enforcement. Though there is some truth to its apparent purpose, there is actually nothing 'light' about the Marshall. In fact, it has been treated to an ammo-feeding system that makes this ship all the more deadly. Combined with its superior speed over a regular Enforcer, the Marshal is a foe to be reckoned with.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 13, 2014, 10:07:51 AM
Classy :)  Would like to see a bit more work on light and shade, and it'd be nice if it had an obvious bridge somewhere :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on May 13, 2014, 05:08:59 PM
Spoiler
(http://i.imgur.com/HfOJ9SZ.png) (http://i.imgur.com/yIdabiN.png) (http://i.imgur.com/RaZ5RLK.png) (http://i.imgur.com/8wrfiJN.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 13, 2014, 07:53:05 PM
I love those, especially the third one from the left- I can see a couple of spots where I'd like to see a bit more work on the lighting but they're very good :)

Anyhow, I threw this together really quick tonight with some parts from this interesting open-source sprite project (https://www.arrall.com/part2art/) and after detailing and shading, I think it's all right :)

(http://www.wolfegames.com/TA_Section/tritachyon_undine.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on May 13, 2014, 08:16:25 PM
That link does not work Xeno, anyways painting over those free sprites could yield some interesting results... :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 13, 2014, 08:49:26 PM
Fixed :)

Anyhow, one more and then I gotta get some other stuff done before bed:

(http://www.wolfegames.com/TA_Section/pirate_bandito.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 13, 2014, 09:30:18 PM
You're really getting good at this :)

Those are really excellent, in terms of details and the thoughts put into them.  I love the little touches of asymmetry here and there.  The profiles are a lot less blocky and the greebles are fantastic.  Really solid work :)

My only (very nit-picky) critiques are that:
Spoiler
This is nit-picking stuff.  Really.  The sprites are pretty darn good.

1.  There are spots where the lighting / shadow could use a little more love.  Most of it's quite good, but there are spots where it's a bit indeterminate and still has that assembled-from-parts feel- for example, the gun spots don't have any lighting, and there are a few high details that aren't shadowing lower details.  Another pass on the highlighting and shadow would be helpful.

The engines in particular are feeling pretty floaty, height-wise, because the rest of the ships are pretty gray and the engines' lightness indicates they're higher than other details.  I find my eye gets drawn to the engines, which (usually, anyhow) aren't supposed to be major focal points.  Toning them down would probably help a bit; adding some shadows from overhanging features would probably help even more.

2.  There are a few spots where the lights (in particular, the red-orange lights) could use a brighter shade to make it punchier.
[close]

And this.  OK, bedtime, I'll worry about the Admiral AI tomorrow :)
(http://www.wolfegames.com/TA_Section/pj_deathwing.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on May 14, 2014, 02:02:25 AM
Spoiler
(http://i.imgur.com/OoFCDsV.png) (http://i.imgur.com/UX80Fvz.png) (http://i.imgur.com/RaZ5RLK.png) (http://i.imgur.com/8wrfiJN.png)
[close]

Well done mate! Told you they look awesome, didn't I?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 14, 2014, 07:10:46 AM
Uomoz thought the Damocles was boring. So I changed it into a pirate-esque command ship: (WIP)

(http://i.imgur.com/2xbNwce.png)     (http://i.imgur.com/OMQbgqU.png)
Left: Damocles - Right: Overlord
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on May 14, 2014, 07:23:21 AM
wooooo! Looking good! Isn't that overlapping with the cormorant role though?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 14, 2014, 07:31:22 AM
It doesn't have any flight decks. Well, it may get 1, while the Cormorant has 3. Also, planning on giving it a repair gantry.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on May 14, 2014, 08:28:20 AM
Totally on board with that. I assume you'll give it a really *** turret layout with lots of turrets to gimp it, and make it have decent flux/armor to compensate.

Also I don't dig the fuel tank clipping the bridge.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 14, 2014, 09:12:36 AM
See what you mean. I'll work on making the fuel tank look more integrated.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 14, 2014, 12:31:18 PM
Threw together another ship.  Not quite sure what I'm going to do about weapons, lol, I didn't leave much room  ::)

(http://www.wolfegames.com/TA_Section/tritachyon_stormcrow.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on May 14, 2014, 12:39:39 PM
Uomoz thought the Damocles was boring. So I changed it into a pirate-esque command ship: (WIP)

(http://i.imgur.com/2xbNwce.png)     (http://i.imgur.com/OMQbgqU.png)
Left: Damocles - Right: Overlord

Why not have both?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on May 14, 2014, 12:54:25 PM
Two more ships

Spoiler
(http://i.imgur.com/cH9ZNlU.png) (http://i.imgur.com/j6caQQ1.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on May 14, 2014, 01:02:47 PM
Two more ships

Spoiler
(http://i.imgur.com/cH9ZNlU.png) (http://i.imgur.com/j6caQQ1.png)
[close]

I see you've been able to fix the "grey". Looking very nice now. I like the custom mounts and the ship on the right. The asymmetrical ones you posted the other day were my favourite!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 14, 2014, 01:49:33 PM
Well, first real novel sprite, excepting the Kobold, in a while; this one is my first real go at bashing together sprites.

Spoiler
(http://i.imgur.com/3fyEgoP.png)
[close]

The Thresher-class Light Cruiser, based off of the Elysium hull.  Normally quite rarely encountered, as these ships are normally constructed from reasonably intact wrecks of Elysium-class light cruisers.  Missing or irreparably damaged components are typically made up with parts from prize ships which are comparably easy to acquire.  These vessels are generally considered rather heavily over-armed for their class, and are capable of briefly sustaining firepower roughly on par with the Eagle and Tartarus types of heavy cruiser.

On occasion the number and quality of these vessels sharply spikes, and these instances are directly linked to successful raids of Elysium components kept on hand to expedite major repairs.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 14, 2014, 03:36:59 PM
C-c-c-combo breaker! No moar sprite sprees! Hiya, here's a WIP of mine. I think you guys know who is he.

Spoiler
(http://i.imgur.com/4N1hxvZ.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on May 14, 2014, 03:55:31 PM
Dayum. That's one larrrrge portrait! TBH, you, MesoTroniK and MShadowy are, AFAIK, the only spriters who draw other things besides spaceships. Really good things, at that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SpaceRiceBowl on May 14, 2014, 04:25:07 PM
Wow, thats a really nice potrait
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 14, 2014, 07:57:00 PM
Thanks! It's really hard to draw that .50 cal revolver and that cutlass sword at such angles.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 14, 2014, 08:28:40 PM
Aight, after a bit of advice from the modding Skype, I did some revisions to the color scheme and refined the contrast on the greebles; hopefully the ship should pop a bit more.

A shot of her in game:

Spoiler
(http://i.imgur.com/iAOwmNq.png)
[close]

Of course I still need to come up with a ship system for her, gonna have to think on that a bit.

C-c-c-combo breaker! No moar sprite sprees! Hiya, here's a WIP of mine. I think you guys know who is he.

-snip-

Whoah, tha'ts looking pretty damn sweet.  Nice clean line work, there.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 14, 2014, 08:34:27 PM
I like the random, junkified look of that :)

Minor critiques:

The two small launcher positions on the left front are a little too close together; they're clipping each other in that shot. 

The colors on the new revision are now so bright that it feels a bit glowy.

Looking at the original, I think there are some spots where a bit of highlighting might really help make it feel a lot more 3D atm.  I think the big issue is that the lighting's a bit indeterminate in places.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 15, 2014, 03:06:48 AM
The two small launcher positions on the left front are a little too close together; they're clipping each other in that shot. 

Could be that one is placed higher than the other. That's what it looks like to me.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on May 15, 2014, 01:00:15 PM
Two more - freighter and its carrier variant

Spoiler
(http://i.imgur.com/n4dcNeq.png) (http://i.imgur.com/sxzSzLm.png)

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: GenBOOM on May 15, 2014, 01:19:17 PM
Well, first real novel sprite, excepting the Kobold, in a while; this one is my first real go at bashing together sprites.

Spoiler
(http://i.imgur.com/3fyEgoP.png)
[close]

A shot of her in game:
Spoiler
(http://i.imgur.com/iAOwmNq.png)
[close]

I love that color scheme, the red-brown with teal goes so well, I never would have expected that to be a good combo

although I do think the teal hull is overly bright, backend shading might need another pass?  :-\

looks really good  :o
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on May 16, 2014, 06:36:03 AM
(http://i.imgur.com/9uFH3ml.png) (http://i14.photobucket.com/albums/a350/cycerin/desdinova_zps4dec95e8.png)

Just messin around with the idea of a pirate conversion of a Desdinova. The drive systems are shipped in a more or less complete package before the entire ship is assembled, meaning you can get your hands on a skeletal version of the ship, with the complete drive system and power grid, but little else. After a lot of effort, and by using what's attainable, you can slowly work your way up to something resembling the original ship, but far flimsier, less reliable, and undergunned. Still a ship that can tear a hole in any frigate or fighter-escorted freighter fleet.

As you can tell the sprite still needs a lot of polish, mounts, asymmetry etc. but the core idea is there: a Desdinova sans armor and the final touches, with core epoch stuff tacked on to make it self-sufficient.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on May 16, 2014, 06:43:20 AM
@Cycerin - I am loving the greebles as usual. The design of the ship, everything, however I feel that the green lights on it aren't quite as nicely defused as they are on say the Karkinos or Revenant and more like the hard lights on the Cetonia and Scarab.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 16, 2014, 08:14:09 AM
Quote
far flimsier, less reliable, and undergunned
A real piracy trait would be a flimsier, smaller, faster and better armed (as far as the smaller and faster hull can hold weapons) ship. Basically trading durability in for speed and firepower. Your take on it is cool though and fits the lore of your ships.  :)

Anyway, I applaud this effort. Would be nice to see some variants of familiar Blackrock ships, including stripped down / incomplete ones.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on May 16, 2014, 10:17:37 AM
Quote
far flimsier, less reliable, and undergunned
A real piracy trait would be a flimsier, smaller, faster and better armed (as far as the smaller and faster hull can hold weapons) ship. Basically trading durability in for speed and firepower. Your take on it is cool though and fits the lore of your ships.  :)

Anyway, I applaud this effort. Would be nice to see some variants of familiar Blackrock ships, including stripped down / incomplete ones.

Lol, a faster Desdinova. That's funny.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on May 16, 2014, 10:38:16 AM
Lol, a faster Desdinova. That's funny.
A Desdinova with a Burn Drive?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on May 16, 2014, 12:02:25 PM
(http://i.minus.com/jbtp5mRdcmH8YD.png)(http://i.imgur.com/kDrPOLB.png) (http://i14.photobucket.com/albums/a350/cycerin/desdinova_zps4dec95e8.png)

Thanks, guys. It might actually have a faster cruise speed than the Desdinova, but its Arcjet Thrusters, while fundamentally the exact same technology, are probably going to have an additional drawback, like building flux.

E: added an even more recent one to the left.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on May 16, 2014, 06:15:38 PM
@Cycerin 
maybe its just me but it's a little bit TOO much going on on those hull's
it reminds me a borgs ships a bit (not a star-treck fan) its hard to focus on any peticular part
or in other words, too many small details going on
maybe a few smooth plates wont hurt
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on May 17, 2014, 01:24:12 AM
Yeah, it's really visually cluttered and busy. Just have to figure out how to balance it out.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 17, 2014, 01:48:04 AM
It does look like the internal layers of the ship though, without the hullplating. It is expected to have a lot more greebles. I prefer the one to the left to the one in the centre.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 17, 2014, 04:37:15 AM
Bit bored with TuP kitbashes at the moment. Doing my own ship. Art style inspired by both David's Starsector work and Relic's Homeworld. Here's a sketch of the Bantar-class Prospector:

Spoiler
(http://i.imgur.com/6B5WWki.png)
[close]


The Bantar functions as a carrier for small cargo- and miningships. It will probably feature things similar to sensor drones and a repair gantry. Probably going to turn this into a small mining faction, like I've been wanting to do for a while now. Note, it is a sketch. The actual sprite will feature much more detailed pixelart.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on May 17, 2014, 05:07:39 AM
More "HomeWorld" style ships for you miner faction would be cool.

Spoiler
(http://img3.wikia.nocookie.net/__cb20070909192618/homeworld/images/8/8b/RCZ_BigPicture01_Ships.jpg.JPG)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 17, 2014, 05:21:32 AM
I don't want to dedicate 100% to homeworld's artstyle. I still want things to match vanilla Starsector's ships.

After reducing the sketch to the proper scale, adding some shading, detail and weapon mounts:
Spoiler
(http://i.imgur.com/ZAXOL72.png)
[close]

Far from finished though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DeathRay on May 17, 2014, 05:49:47 AM
Is it just me or does the Higaran Carrier from MesoTroniK's post looks similar to the Tokyo Class Carrier from the X Universe?

http://www.x-lexikon.xibo.at/wiki/images/f/fc/USC_Tokyo_X3AP_%285%29.jpg
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on May 17, 2014, 06:00:32 AM
Spoiler
(http://i.imgur.com/AahG5W3.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 17, 2014, 07:23:37 AM
(http://i.imgur.com/2yAUjjF.png) (http://i.imgur.com/mB3jkZf.png)

Spoiler
(http://i.imgur.com/uZgR2Sk.png)
[close]

Adding more detail. Still not done.

-1x built in mining blaster (front-right rig) - alternatively a medium energy hardpoint
-2x small ballistic turret (centre)
-1x small universal turret (left globe)
-1 launchbay
-unique mining drone system

Not quite happy with how the "fueltank" on the starboard side of the ship is looking. Might have to clean it up and remove those hard black lines.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: GUNINANRUNIN on May 17, 2014, 08:55:24 AM
Aw! It's cute! :3
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on May 17, 2014, 09:20:44 AM
Pygmy Condor! <3
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 17, 2014, 09:33:19 AM
Pygmy Cond- ...Its not a Condor and its not small.  :-\

In fact, it is roughly the size of a Condor. I see what you mean though: the pronged look is somewhat similar to that of the Condor. But that's where the similarity ends.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: GUNINANRUNIN on May 17, 2014, 09:42:04 AM
Pygmy Cond- ...Its not a Condor and its not small.  :-\

In fact, it is roughly the size of a Condor. I see what you mean though: the pronged look is somewhat similar to that of the Condor. But that's where the similarity ends.
Well there's nothing to reference for scale, and it looks a bit stubby, so I can see how someone could make that mistake.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on May 17, 2014, 01:07:12 PM
A couple of destroyers

Spoiler
(http://i.imgur.com/SB8bV6d.png) (http://i.imgur.com/c2xMESZ.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 17, 2014, 02:03:50 PM
Pygmy Cond- ...Its not a Condor and its not small.  :-\

In fact, it is roughly the size of a Condor. I see what you mean though: the pronged look is somewhat similar to that of the Condor. But that's where the similarity ends.
Well there's nothing to reference for scale, and it looks a bit stubby, so I can see how someone could make that mistake.

Ah, sorry. Yes, I should've said that the scaled down version is the actual ingame size.

@Xalendi
Good job! I like the consistency in style between your ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Aereto on May 17, 2014, 02:53:33 PM
Trying my hand at the BF Ship Maker out of the parts and got this, resized to fit the Frigate size.

Spoiler
(http://i163.photobucket.com/albums/t301/Mechanic_ACE/Starsector%20Sprites/Ship2.png) (http://s163.photobucket.com/user/Mechanic_ACE/media/Starsector%20Sprites/Ship2.png.html)
[close]
Nohman-class Modular Frigate:
Spoiler
  • Designed with adaptability in mind, planning 4 universal and 2 missile mounts, with high hull integrity and flux dissipation at the expense of mediocre armor and poor flux capacity. Set at 60 OP
  • Fast for a bulky ship, and quick to repair because of its... parts
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 17, 2014, 04:43:06 PM
Spoiler
(http://i.imgur.com/AahG5W3.png)
[close]

Oh dear, zombie Charybdis.  That's looking really neat, actually, I especially like how the biotic stuff is exploding out of the hangar area and across the flight deck.  The stuff exploding out of the port reactor housing seems a bit strange, though, I'd expect it the a bit more fully destroy the casing.

Still, pretty neat stuff.  I look forward to more infested ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 18, 2014, 04:55:04 AM
Getting there:

Spoiler
(http://i.imgur.com/0jJd6mD.png)
[close]
I elongated the ship and added a row of engines on the bottom, among things.

(http://i.imgur.com/f1r7FgQ.png) (http://i.imgur.com/Wp9yg7V.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on May 18, 2014, 05:58:30 AM
Very good solid progress! That said:

That black line all around the ship looks cartoony. It could use a bit more contrast all around to make it look a bit less flat. The tank and white thingy on the right side looks hand drawn instead of industrial production, maybe make it a little bit more "perfect"? Overall a nice take for a condor remake : D.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 18, 2014, 06:59:36 AM
Thanks! Will get rid of a lot of the darker outlines. I also got rid of the high contrast on the sprite because it looked "off" compared to vanilla sprites. So everything is a bit more bland. Though I can still offset some of the details by adding sharper borders to pipes and elevated parts of the ship. That should do it. I agree on the tank. The "white thingy" will stay as is, but the tank will be made to look more symmetrical.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on May 18, 2014, 10:05:50 AM
More destroyers

Spoiler
(http://i.imgur.com/KiK4HYB.png) (http://i.imgur.com/17EpTxK.png)
[close]

Not sure I like the second one. Might revisit that at some point.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 18, 2014, 04:51:34 PM
Well, felt a bit inspired by seeing abunch of spaceships, and so ended up doing some work on SHI's sole supercapital, the Archipelago class mobile shipyard.

Spoiler
(http://i.imgur.com/Mj6eRr3.png)
And yes, this is likely going to be the actual size of the vessel.  In battle, which the ship isn't really intended for, she tends to be used as a super-carrier; her real defense however, is avoiding combat as much as possible.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Piemanlives on May 18, 2014, 08:01:39 PM
Would it have any other function besides that?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 18, 2014, 08:42:18 PM
Well, it's not solidly decided upon, but she might end up with a ship system that allows her to launch very large numbers of various Shadowyards fighters or restore the logistics points of all deployed fighter wings or something like that.  She would also almost certainly end up using the scripts devised by Dark Revenant to allow her to repair and resupply an entire fleet after battle depending on if enough supplies are available.  When the option becomes available in campaign she'll also be able to construct starbases and outposts of various descriptions; ideally she'll also be able to turn enough raw material/supplies into a ship if a blueprint is available.  She is essentially an extraordinary logistics support ship.

She may also serve a bit of a plot purpose when the campaign is more fully fleshed out.

Short version, she's this:
Spoiler
(http://img1.wikia.nocookie.net/__cb20070511171757/homeworld/images/0/0a/Kushan_Mothership.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Aereto on May 18, 2014, 09:15:33 PM
Spoiler
Well, it's not solidly decided upon, but she might end up with a ship system that allows her to launch very large numbers of various Shadowyards fighters or restore the logistics points of all deployed fighter wings or something like that.  She would also almost certainly end up using the scripts devised by Dark Revenant to allow her to repair and resupply an entire fleet after battle depending on if enough supplies are available.  When the option becomes available in campaign she'll also be able to construct starbases and outposts of various descriptions; ideally she'll also be able to turn enough raw material/supplies into a ship if a blueprint is available.  She is essentially an extraordinary logistics support ship.

She may also serve a bit of a plot purpose when the campaign is more fully fleshed out.

Short version, she's this:
Spoiler
(http://img1.wikia.nocookie.net/__cb20070511171757/homeworld/images/0/0a/Kushan_Mothership.jpg)
[close]
[close]
Just looking at how the ship might resemble actually had me almost drooling on my shirt... almost.  :D

Addendum: "Extraordinary logistics support ship?" The way you described it would be classified as a Mobile Construction Vehicle/Ship (Command and Conquer), complete with its full complement of a portable dock large enough for a capital.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Piemanlives on May 18, 2014, 09:22:07 PM
So essentially, the Kushan Mothership? I love you shadow, I love you.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on May 19, 2014, 06:03:30 AM
 I remember you posting a sort of a mining ship sketch a while back, and now this...
 This faction will be more non combat focused than many others it seems, too bad the games development process is grounding you.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on May 19, 2014, 06:24:04 AM
(http://i.imgur.com/1mPL9cm.png)

Mshadowy helped me add some touches to this thing, and I've worked on it some more from there on. Needs more polish but approaching final quality now.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on May 19, 2014, 08:25:14 AM
Well, felt a bit inspired by seeing abunch of spaceships, and so ended up doing some work on SHI's sole supercapital, the Archipelago class mobile shipyard.

Spoiler
(http://i.imgur.com/Mj6eRr3.png)
And yes, this is likely going to be the actual size of the vessel.  In battle, which the ship isn't really intended for, she tends to be used as a super-carrier; her real defense however, is avoiding combat as much as possible.
[close]

And so the Arms race starts. ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on May 19, 2014, 08:39:03 AM
Don't encourage him, everybody.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Aereto on May 19, 2014, 08:42:31 AM
Well, felt a bit inspired by seeing abunch of spaceships, and so ended up doing some work on SHI's sole supercapital, the Archipelago class mobile shipyard.

Spoiler
(http://i.imgur.com/Mj6eRr3.png)
And yes, this is likely going to be the actual size of the vessel.  In battle, which the ship isn't really intended for, she tends to be used as a super-carrier; her real defense however, is avoiding combat as much as possible.
[close]

And so the Arms race starts. ;)
I'll try to keep out of the arms race while I tinker with BF Ship Maker and GIMP for sprites... I just might be able to make use of its different design style.
Don't encourage him, everybody.
Too late.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 20, 2014, 03:55:17 AM
Mission Completed, now back to Shadowier Carrier.

http://i.imgur.com/ymlkB2W.jpg
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Grug on May 20, 2014, 06:32:48 AM
More faceless crewmen/vac-suited commanders/officers for portraits would be neat.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on May 20, 2014, 12:18:33 PM
More faceless crewmen/vac-suited commanders/officers for portraits would be neat.

There is a few in my mod that are available to the player. Though they are not generic Starsector portrait type things but instead faction colors etc.

"Generic guy" portraits are the most useful kind :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 20, 2014, 03:19:14 PM
More faceless crewmen/vac-suited commanders/officers for portraits would be neat.

That's what I'm gonna do for my portraits. I kinda scrapped the earlier drawings.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Grug on May 20, 2014, 03:40:47 PM
Generic guys portraits, especially 'neat-looking/professional' generic guys.

Admittedly, I also liked the "Audio Only" little 'please stand by' thing you had going for the Ahriman Corp avatar. It's suitably eerie.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on May 20, 2014, 04:23:36 PM
Thank you.

There is also two portraits that are not shown in the thread but implemented in game for the player. Beyond player use they are being saved for a mini faction or something like that :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on May 22, 2014, 12:57:16 AM
First portrait attempt:

Spoiler
(http://i.imgur.com/mqNtqRw.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on May 23, 2014, 12:09:49 AM
First portrait attempt:

Spoiler
(http://i.imgur.com/mqNtqRw.png)
[close]

The eyes feel a little off, maybe too far apart or looking in the wrong direction a bit.


Tentative name Sinanju,

(http://i.imgur.com/x0TdmRg.png)

The empty portion along the centerline could use a bit of something, but I don't know what.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 23, 2014, 12:42:06 AM
I love the overall aesthetic here; it has a nice clean neo-anime look to it that is reminiscent of your other ships but still feels unique :)

Critique, if you want any:
Spoiler
The overall forms are great, and I like the colors.

The only major choice where I feel it might need a little more oomph is the command deck; a slightly cooler and more saturated tone would contrast a little more sharply with the deck and there might be a place to add a couple of smaller greebles to give it a feeling of scale.

I think that the back feels a bit unbalanced; if you shift the engines a couple of pixels to the right, I think it might work better. 

I'd also like to see stronger definition of the heights in a few spots and a little stronger rim lighting on the edges.  Wish I had time to do a pass on that stuff but I think I need to collapse into bed now, lol.

All of this is just me being super-picky at Late O'Clock, though; it's very cool already :)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 23, 2014, 05:20:55 AM
From sketch to sprite:
Spoiler
(http://i.imgur.com/gfXjiEY.png)
[close]

Adding a cargo / mining utility tugboat that fits within the prongs - which will act like a drone system. Will probably be armed with a mining blaster and / or mining lasers. Renaming the ship to "Sojourner". A mining overseer / cargo hauler and light carrier.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on May 23, 2014, 05:39:30 AM
First portrait attempt:

Spoiler
(http://i.imgur.com/mqNtqRw.png)
[close]

The eyes feel a little off, maybe too far apart or looking in the wrong direction a bit.


Tentative name Sinanju,

(http://i.imgur.com/x0TdmRg.png)

The empty portion along the centerline could use a bit of something, but I don't know what.


Cool. Is that for Neutrino or something else?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 23, 2014, 06:25:09 AM
@FlashFrozen
Definite homeworld vibe!

Spoiler
(http://i.imgur.com/9Wmuhhy.png)
[close]
Sojourner vs Condor

Spoiler
(http://i.imgur.com/MxEn2Zj.png)
[close]
Sojourner flying along
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on May 23, 2014, 06:39:36 AM
It deffo looks really good ingame, and I must say it's a big improvement on your existing style, while still clearly being one of your ships.

I've noticed that the interpolation inside the game engine tends to make ship sprites look closer to each other than they do when presented in a web browser.

To nitpick, I would like to see some dabbing-over with a brush to soften the angularity of the greebles and overall shapes of the ship, sort of break it up a little.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 23, 2014, 06:50:35 AM
I did actually add some hard-defining lines to some of the greebles and hullplating - to make them stand out more as everything was looking a little bland. Can you pinpoint a few specific spots on the image above maybe, that could use some work in your opinion?

Side note: You do know angular design is my trademark right?  ;D

This free handdrawn sprite has been a big step away from my usual strictly angular ships such as the Antediluvians and PB - having more organic shapes. Though, it is not the first, if you remember the Mercury:
(http://i.imgur.com/Dckp32Y.png)

Maybe I should make the Mercury part of this same faction?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on May 23, 2014, 06:59:35 AM
Hmm, the angularity is fine. Mainly, some of the lines you have that consist of a black 1-2 pixel thick line with a white one right underneath are a bit too high-contrast. I would add a 50% opacity brush stroke with the same color of the hull on top of each of those lines to sort of blend them into the hull more. The ones that are vertical also shouldnt have a white highlight on one side because there's no light coming from either side. Apart from that, it's hard to come up with any specific advice without sitting down in photoshop myself. Adding a really diffuse highlight to the entire hull at the front-ish side might also make it look more "3d".
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 23, 2014, 07:15:19 AM
Lighting is inconsistant throughout vanilla. Though usually consistant across the same ship. For this ship I went with the idea of a faint lightsource coming from the "top right". No black line is more than 1 pixel in width. Though there are some fairly dark lines that almost look black and I'm constantly trimming down on those. Well noticed.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on May 23, 2014, 07:31:44 AM
...

Anyway here is the first ship of the Empire known as the Vipera Fleet Heavy Frigate.
(http://i.imgur.com/TqexF3G.png)

Damn that is one detailed ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on May 23, 2014, 11:03:20 AM
(http://i.imgur.com/zY0Qeun.png)

The Typheus-class Light Carrier - finally getting there, after a bunch of sort of lazy attempts to fix it earlier on. Took a lot of digital painting.

Might still end up altering it a bit.

E: fixed link
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 23, 2014, 04:09:30 PM
First portrait attempt:

Spoiler
(http://i.imgur.com/mqNtqRw.png)
[close]

Her skin looks flat, try add more obvious shadings w/o making it too deep.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on May 23, 2014, 05:13:34 PM

The eyes feel a little off, maybe too far apart or looking in the wrong direction a bit.


Her skin looks flat, try add more obvious shadings w/o making it too deep.

Thanks for the feedback
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on May 23, 2014, 07:26:55 PM
"Open the throttle and tell the gunners to break out the cigars, this one is going to be tough."

Spoiler
(http://i.imgur.com/hlxweiR.png)
[close]

"Sometimes the best way to win is to lose."

Spoiler
(http://i.imgur.com/jBZDEQT.png)
[close]

"Captain?"

"If they follow us dump the cargo, our lives are worth more than a payday."

"Sir."

Full album here: http://imgur.com/a/qZF2Y (http://imgur.com/a/qZF2Y)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on May 24, 2014, 02:57:57 AM
More destroyers

Spoiler
(http://i.imgur.com/LFDgudm.png) (http://i.imgur.com/dNAy1jl.png) (http://i.imgur.com/TjRkowK.png) (http://i.imgur.com/sMoTQXP.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 24, 2014, 10:13:02 AM
Aight.  Revised the Potnia-bis sprite:

(http://i.imgur.com/LlrBhzz.png)

And also created another pirated Shadowyards tech ship, the Southpaw-class frigate:

(http://i.imgur.com/sol65Xz.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on May 24, 2014, 11:44:02 AM
What trademarks will these pirated ships have?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on May 24, 2014, 12:02:36 PM
Weapon spriting is much more painful and difficult than I had anticipated, but I think I'm finally getting there.
(http://i.imgur.com/DXXaEhn.gif)
No specific name for now, but you can think of it as a medium sized Mjolnir, with a much shorter range while keeping most of it's punch.

I'm not sure I'll keep this whole loading animation... After some thinking I find it a bit showy and because of that, it does not look very sturdy.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 24, 2014, 12:47:46 PM
What trademarks will these pirated ships have?

High Firepower, mostly.  Generally more weapon mounts and ship systems that further exaggerate that offensive power, at the cost of needing more carefully monitored flux usage due to more limited reserves and less than stellar venting rates.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on May 24, 2014, 12:51:05 PM
@Tartiflette - the "inside weapon" part of the animation is a bit weird, but the outside barrel and flash are awesome. If I were you I might just get rid of the "loading" part altogether and use the game's own recoil animation with the flash separate (I'm not sure how to do that tbh). Add some white highlights to make the weapon itself pop more.

Here's something I threw together this morning (pretty unrelated to SS, but whatever). Tried a more "painterly" approach, but I have absolutely no idea what I'm doing... Not posting the reference because it makes me look bad lol (Didn't trace this one, but perhaps I should have.  :-[)

Spoiler
(http://i.imgur.com/luBkMue.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: reactorcore on May 24, 2014, 02:22:47 PM
Here's something I threw together this morning (pretty unrelated to SS, but whatever). Tried a more "painterly" approach, but I have absolutely no idea what I'm doing... Not posting the reference because it makes me look bad lol (Didn't trace this one, but perhaps I should have.  :-[)

Spoiler
(http://i.imgur.com/luBkMue.png)
[close]

Impressive, if the background matched the painting(in that same painterly style), then it'd be even better. Still, for a WIP, thats still cool.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: GenBOOM on May 24, 2014, 03:54:38 PM
Here's something I threw together this morning (pretty unrelated to SS, but whatever). Tried a more "painterly" approach, but I have absolutely no idea what I'm doing... Not posting the reference because it makes me look bad lol (Didn't trace this one, but perhaps I should have.  :-[)
Spoiler
(http://i.imgur.com/luBkMue.png)
[close]

awesome man, I'd redo some of the shading on the eyes and the lips cuz they look a bit off and could use slight tweaks, but other than that its good
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on May 24, 2014, 04:11:26 PM
 more adjustments, see what was better what isn't,

(http://i.imgur.com/x0TdmRg.png)(http://i.imgur.com/QPP7vgh.png)

Old-                                                       -New

The new one had some engines removed, some deck lights ( imo questionable )  and weapons temporarily mounted.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on May 24, 2014, 08:04:17 PM
Spoiler
Weapon spriting is much more painful and difficult than I had anticipated, but I think I'm finally getting there.
(http://i.imgur.com/DXXaEhn.gif)
No specific name for now, but you can think of it as a medium sized Mjolnir, with a much shorter range while keeping most of it's punch.

I'm not sure I'll keep this whole loading animation... After some thinking I find it a bit showy and because of that, it does not look very sturdy.
[close]

I think the loading animation looks good. It's the bolt movement that doesn't make sense. If you made it protrude from the back of the weapon casing rather than moving off to the side it would make sense. That or make the bolt and barrel one part with a shell-sized hole in it that is visible when it is recoiling back. I think the flash looks really good, but to make it match Vanilla better you should remove it and use the muzzleflash built into the game.

If what I said on the animations was unclear, I can show you what I mean if you post it as a .pde or something.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 24, 2014, 09:56:29 PM
@FlashFrozen:

Maybe like this?
Spoiler
(http://www.wolfegames.com/TA_Section/ff_tsunami.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 24, 2014, 10:41:15 PM
@Tartiflette - the "inside weapon" part of the animation is a bit weird, but the outside barrel and flash are awesome. If I were you I might just get rid of the "loading" part altogether and use the game's own recoil animation with the flash separate (I'm not sure how to do that tbh). Add some white highlights to make the weapon itself pop more.

Here's something I threw together this morning (pretty unrelated to SS, but whatever). Tried a more "painterly" approach, but I have absolutely no idea what I'm doing... Not posting the reference because it makes me look bad lol (Didn't trace this one, but perhaps I should have.  :-[)

Spoiler
(http://i.imgur.com/luBkMue.png)
[close]

Don't you think the hairs needs to be more flow-ish?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 24, 2014, 10:57:08 PM
One more pass on the lighting; may require a browser refresh :)

Spoiler
(http://www.wolfegames.com/TA_Section/ff_tsunami.png)(http://i.imgur.com/QPP7vgh.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on May 24, 2014, 11:40:09 PM
One more pass on the lighting; may require a browser refresh :)

Spoiler
(http://www.wolfegames.com/TA_Section/ff_tsunami.png)(http://i.imgur.com/QPP7vgh.png)
[close]

I did see some places where I could clean up, I took some parts of yours too, hope you don't mind lol
I decided not to have the new hatches with the lighting since it looked a bit odd when i flew the ship and started making turns.

The edge lighting does look nice, but once your start rotating it just brings on confusion, still impressed with how you got it out though :)

Now I'm a bit unsure of what to put in the almost empty space near the top left beside the 2nd medium mount.

(http://www.wolfegames.com/TA_Section/ff_tsunami.png)(http://i.imgur.com/MXKglY8.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 25, 2014, 03:11:18 AM
Ashelin class Super/hypersonic Bomber.

Spoiler
(http://i.imgur.com/HxjlVZ6.jpg)
[close]

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 25, 2014, 10:54:48 AM
@FlashFrozen:  Feel free to do whatever you want with it, it's your design :) Basically, all I wanted to do on it was resolve the lighting to be properly unidirectional; the omnidirectional lighting on the panel edges feels very flat atm and there were a lot of areas where relative height wasn't clear to me, making what feels like a very complex combination of gently-curved hull panels and flat areas feel indistinct; adding a bit of lighting to cue the eye to the changes in relative height helps break up the shape without creating more noise.  Stuff like the shadow from the conning tower also creates a much stronger sense of height.

If you want to keep it omnidirectional, another pixel of padding on the interior and a slightly raised level of brightness might be appropriate, or just sink them into the hull with an outer dark rim of one pixel, establishing the edge transition.  I felt that adding the lighting there might have raised those panels more than you were aiming for, but I wasn't quite sure which way you were wanting to go with the forms so I just picked a way and went with it, lol.

Generally, I find that trying to make the light omnidirectional just doesn't work well; it tends to flatten detail a lot and you don't get the big sense of height; it can also unduly create noise.

I also wanted to balance the engine mass a little better; the way you shifted the engines worked better, but there was a hole in the silhouette on the right that felt like it needed something, so I added a few pixels there to resolve it :)

I also shifted hues a bit, so that the warm / cool contrast was a little more established and I picked out a bunch of little hull details that were so subtle that I had trouble seeing them until zoomed in.  While there's a lot to be said for decreasing noise where it's possible, some sharp contrasts really bring out those things and if it's not overdone it doesn't distract the eye from the forms :)

Anyhow, that was just my take / thoughts on the changes.  I didn't want to screw up your design, which is really strong, while resolving the details in ways that helped make the many details flourish :)

@Ryxsen: That's really quite good, the design's great; definitely the strongest sprite you've made thus far :) 

The panels could use a bit of edge lighting in places to help establish them, and the engines feel a little flat- a stronger gradient on the tubes might work.  Overall, that's a really strong design and if I have any complaint, it's that it'll need a strong built-in weapon or three to be roughly competitive with Vanilla frigate designs :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on May 25, 2014, 02:00:36 PM
okay, corrected first gun, without the useless loading animation, plus a second one:
(http://i.imgur.com/QBozIro.gif)(http://i.imgur.com/7PCDy9F.gif)
(dammit, why all my animations so much faster when played in a browser? This is driving me crazy :-\)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 25, 2014, 02:13:07 PM
GIF has a framerate as part of the spec IIRC. 

Kind of curious about how you're going to get the animations to work well in SS; IDK whether multi-frame animated weapons can take multi-frame glow.  IIRC glows don't split per barrel for multi-barrel stuff, either, which is too bad, since it could replace using particles entirely.  I feel a Feature Request coming on.

If they aren't able to, then it should work with those super-bright flares, so long as the pixels are hard, but I wonder about aliasing issues.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on May 25, 2014, 02:31:17 PM
first cruiser:

Spoiler
(http://i.imgur.com/9FwbuNR.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on May 25, 2014, 02:33:45 PM
well for the glow I... wait a minute where's my glow, I LOST MY GLOW!...
(http://i.imgur.com/NSQLma1.gif)
This is better.
So the glow could be integrated directly in the part, all as one animation, and no "game" glow.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on May 25, 2014, 02:42:23 PM
Spoiler
(http://www.lordsofthestars.com/other/Sector/ffs2-frg-codex.png)

Codex-class supply barge for FFS faction (Project Ironclads).

[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on May 25, 2014, 02:50:27 PM
@tartiflette

I love what you're doing with these custom weapon glows! However, you may need shaderlib to simulate the rest of the flash on the ship's hulls.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 25, 2014, 02:54:53 PM
@Xalendi:  I love it; great integration with your style :)

@Tartiflette:  I think you'll hit a couple of technical issues with that, due to the blending method used, but it should look OK :)

@Okim; I love that design, the colors are really nicely muted, and it's got enough height differentiation to make the unidirectional lighting work pretty well :)   Great work :)  

Critique, if you want some:
Spoiler
This is all just minor stuff.

I would maybe try out is doing a little edge work on the smooth edges where you clipped the pixels, like on the back edge of the front section; it feels a bit unnatural there- the silhouette looks like it should break.  Probably looks good on black, but here on white it's too smooth.  

That, and maybe a bit of dirt / rust / scratches on the cargo pods, to make them look a little used, or even give them more colors, so that it looks more like a modern container ship, like the Atlas?
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on May 25, 2014, 04:07:47 PM
Its a military ship actually and its kept in good working condition all the time ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Piemanlives on May 25, 2014, 10:19:10 PM
It really looks like a freighter though, one albeit heavily armed, does this have to do with their ability to travel long distances?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on May 25, 2014, 11:33:25 PM
FFS use these ships as flagships for their small raiding parties. A well-armed fast and pretty good armoured ship that does not have a 'CIVILIAN' tag.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on May 26, 2014, 12:04:22 AM
More frigates

Spoiler
(http://i.imgur.com/luYXJGE.png) (http://i.imgur.com/6DOHcrx.png) (http://i.imgur.com/Mwmajnr.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on May 26, 2014, 03:25:42 AM
Even more frigates

Spoiler
(http://i.imgur.com/whQAPqd.png) (http://i.imgur.com/BRwrp70.png) (http://i.imgur.com/fKGxoJJ.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on May 26, 2014, 03:56:43 AM
Kudos to everyone for churning out an endless supply of mighty fine space ships. :)

I wonder how many ships there'd be in-game if every piece of art would have been turned into a functional ship.
My estimate is that we'd be over a thousand. :o
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on May 26, 2014, 04:02:33 AM
Kudos to everyone for churning out an endless supply of mighty fine space ships. :)

I wonder how many ships there'd be in-game if every piece of art would have been turned into a functional ship.
My estimate is that we'd be over a thousand. :o

No no, there would be over nine thousand.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on May 26, 2014, 04:28:35 AM
Colour test

Spoiler
(http://i.imgur.com/Z0pWJgP.png)
[close]

I was going for a gloss-black look. Didn't really work.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 26, 2014, 05:04:32 AM
Spoiler
(http://i.imgur.com/IyimV8N.png)

(http://i.imgur.com/b49cWdL.png) (http://i.imgur.com/BjMr4cd.png)
[close]
Multibeam turret- and hardpoint base, designed with the Sojourner in mind (same faction). A medium energy mining mount, designed to shatter asteroids into smaller pieces. Pretty effective short range weapon.

It is actually fairly similar in appearance to the Antediluvian Solon.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on May 26, 2014, 06:02:16 AM
This beam looks interesting. Would it have spread or alternating barrels?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 26, 2014, 06:04:34 AM
Spread.  It will take some experimentation though, to see what works / looks best.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 26, 2014, 08:27:37 AM
Spoiler
(http://i.imgur.com/dT6OaqB.png)

(http://i.imgur.com/D906dOY.png)
[close]

Mining / cargo tug that's deployed like a drone by the Sojourner. Sturdy - but only armed with a mining laser. Fits within the pronged opening in the Sojourner. Of course, the tug itself is smaller compared to the Sojourner, as it gets deployed (all drones and fighters get inflated in size after being deployed).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on May 26, 2014, 11:08:20 AM
It would we cool if that Apollyon's feather like things were actually missiles. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on May 26, 2014, 11:39:36 AM
When i saw the green/jade color of the weapon, i immediately thought you were working again on Antediluvians, big deception...

Y U NO UPDATE THEM ERICK DOE? I would like to see you rework them in the same style as your Antediluvian Condor ship.

Xalendi, nice sprites as always but i was wondering. In the past 10 pages you showed like 20 ships, will you use all of them or you are just trying some different shapes?


Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on May 26, 2014, 01:23:31 PM
I didnt like my old missile ship so I decided to remake it, I think I turned it into a cruiser

Spoiler
old  (http://i.imgur.com/GM8DOkq.png)        new (http://i.imgur.com/iD9smlp.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 26, 2014, 02:16:33 PM
Finally managed to get done with this portrait for a generic female Shadowyards commander.

Generic is surprisingly hard.

Spoiler
(http://i.imgur.com/UxNJwYO.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on May 26, 2014, 02:23:11 PM
Very nice!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 26, 2014, 03:25:23 PM
Not a serious ship. Just kitbashing the Sojourner to see if I can come up with an interesting "mobile refinery" type design.
Spoiler
(http://i.imgur.com/K0K55Vf.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 27, 2014, 03:31:44 AM
Finally managed to get done with this portrait for a generic female Shadowyards commander.

Generic is surprisingly hard.

Spoiler
(http://i.imgur.com/UxNJwYO.png)
[close]

Don't you think her neck seems a bit short?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on May 27, 2014, 03:37:15 AM
I don't think her neck is too short, it's just a quite large helmet concealing the rest of it. I love that portrait btw, it reminds me of Orko from He-Man in Spaaaaaaceeeeee.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 27, 2014, 03:55:43 AM
I don't think her neck is too short, it's just a quite large helmet concealing the rest of it. I love that portrait btw, it reminds me of Orko from He-Man in Spaaaaaaceeeeee.

I think it's the bio-suit that makes her body look big. If that's right, everything seems fine as wine and lovely!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on May 27, 2014, 10:14:56 AM
She'd probably look thinner without that bulky coat.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on May 28, 2014, 04:12:25 AM
More destroyers

Spoiler
(http://i.imgur.com/HZ4SXuz.png) (http://i.imgur.com/cv4KsN0.png) (http://i.imgur.com/N8h3kP0.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 28, 2014, 10:31:31 AM
I really like those, especially the one on the right- it has such a Master of Orion II feel to it :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on May 28, 2014, 01:52:47 PM
These are all beautiful ships Xalendy, but when can we expect to see them in action?
I think they would make a perfect total conversion.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on May 28, 2014, 05:08:00 PM
I'm only halfway done with this faction, unfortunately. And then there's their rival faction. And possibly a third, neutral faction.

So far, I have 6 frigates, 8 heavy frigates, 3 destroyers, 8 heavy destroyers, and 1 battlecruiser in this faction. Still to do: 3 destroyers, 6 cruisers, 7 battlecruisers, 6 battleships, and 8 dreadnoughts. Plus however many strike craft I feel like making.

Then the same again with the enemy and neutral factions.


...written down like that, that's a lot of work
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on May 28, 2014, 06:51:13 PM
I'm only halfway done with this faction, unfortunately. And then there's their rival faction. And possibly a third, neutral faction.

So far, I have 6 frigates, 8 heavy frigates, 3 destroyers, 8 heavy destroyers, and 1 battlecruiser in this faction. Still to do: 3 destroyers, 6 cruisers, 7 battlecruisers, 6 battleships, and 8 dreadnoughts. Plus however many strike craft I feel like making.

Then the same again with the enemy and neutral factions.


...written down like that, that's a lot of work
That's a lot of ships. I don't think there are any other mod factions with that many ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on May 29, 2014, 03:19:36 AM
I'm only halfway done with this faction, unfortunately. And then there's their rival faction. And possibly a third, neutral faction.

So far, I have 6 frigates, 8 heavy frigates, 3 destroyers, 8 heavy destroyers, and 1 battlecruiser in this faction. Still to do: 3 destroyers, 6 cruisers, 7 battlecruisers, 6 battleships, and 8 dreadnoughts. Plus however many strike craft I feel like making.

Then the same again with the enemy and neutral factions.


...written down like that, that's a lot of work

 This is gonna be, hands down one of the most detailed mod on the forum! And an ass to balance... Last who made a mod like this was Okim.
 I'll just wait patiently for my mind to be blown.
 
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on May 29, 2014, 03:22:44 AM
I'm more worried about the sheer amount of ships hes got, hes going to run into the same problem as me and Eric, we have so many ships that some of them will have the exact same role, because you have too many ships to all have unique aspects and play styles to them.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 29, 2014, 04:03:26 AM
I'm more worried about the sheer amount of ships hes got, hes going to run into the same problem as me and Eric, we have so many ships that some of them will have the exact same role, because you have too many ships to all have unique aspects and play styles to them.

That's not a problem. Having ships with similar roles is fine, as it adds even more choice for the player. Namely in aesthetics and style. Unless those are also very similar.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on May 29, 2014, 04:13:01 AM
I'm more worried about the sheer amount of ships hes got, hes going to run into the same problem as me and Eric, we have so many ships that some of them will have the exact same role, because you have too many ships to all have unique aspects and play styles to them.

That's not a problem. Having ships with similar roles is fine, as it adds even more choice for the player. Namely in aesthetics and style. Unless those are also very similar.

That's arguable to say the least. Remember this is a game of choices, and uninteresting choices (do I want it red or blue?) generally cheapens the game.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on May 29, 2014, 04:46:18 AM
Yeah, you're right, guys. I got ranted at by Mesotronik last night, and he made some very good points re duplicate roles and balance. Suffice to say, I'm cutting down on the number of ships. There'll still be a few, but not as many.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on May 29, 2014, 04:58:55 PM
I'm more worried about the sheer amount of ships hes got, hes going to run into the same problem as me and Eric, we have so many ships that some of them will have the exact same role, because you have too many ships to all have unique aspects and play styles to them.

That's not a problem. Having ships with similar roles is fine, as it adds even more choice for the player. Namely in aesthetics and style. Unless those are also very similar.

That's arguable to say the least. Remember this is a game of choices, and uninteresting choices (do I want it red or blue?) generally cheapens the game.

Hence I said "unless very similar" in aesthetics. Red or blue isn't much of  a choice. Two ships with a similar role (let's say a cruiser sized carrier with high burnspeed) but with a vastly different look and perhaps different weapon placements would be interesting to have. Similar in role, but varied enough to offer the player a choice.

Actually, IMO having more choice in colours and different paintjobs for the same ship wouldn't be a bad thing either. It adds more choice and content without detracting from anything. A problem that might rear its head in the game as is, would be that too many similar ships could show up in the same NPC fleet. Or too many of the same ship type for sale at a station. But even that can be fixed by carefully putting fleets together or determining what ships get delivered where. Ideally though, something like paintjobs should be a separete mechanic, where a different sprite can be selected for an existing ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Toxcity on May 29, 2014, 05:40:58 PM
To many ships might also become a memory issue, if too many ships are introduced. I think that a ship needs more than a different aesthetic to be viable to put into game. Ships should at least have different stats separating them imo.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on May 30, 2014, 12:35:00 AM
Here take a look at ship sets (under 'ships' spoiler): http://fractalsoftworks.com/forum/index.php?topic=431.0

While some ships share the same hull with some different customisations - all ships play different roles. Even all 3 RSF Kursks are different in what they do and how they do that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on May 30, 2014, 05:28:52 AM
"Full thrusters ahead!":
(http://i.imgur.com/p0Bzii7.jpg)
(http://i.imgur.com/oKiXpyu.gif)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on May 30, 2014, 08:54:01 AM
Trying my hand at a slightly modified style, inspired by Ironclads.

Spoiler
(http://i.imgur.com/1FqlrPr.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on May 30, 2014, 10:41:48 AM
Trying my hand at a slightly modified style, inspired by Ironclads.

Spoiler
(http://i.imgur.com/1FqlrPr.png)
[close]
That looks pretty cool. Gives the impression of some crystalline substance.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on May 30, 2014, 10:53:58 AM
Looks really good, just like the others, it sure seems lightly armed tho.

Changed my valk mid-era carrier around.

Old <-- --> New
Spoiler
(http://i.imgur.com/ByvkKyj.png)(http://i.imgur.com/uuBTnen.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 31, 2014, 12:37:16 AM
Looks really good, just like the others, it sure seems lightly armed tho.

Changed my valk mid-era carrier around.

Old <-- --> New
Spoiler
(http://i.imgur.com/ByvkKyj.png)(http://i.imgur.com/uuBTnen.png)
[close]

Somehow, I prefer your older one, it feels more Valkyria-ish and slimmer.

On the other note, job well done! I love how you do the greebles and vanilla coloring style!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on May 31, 2014, 01:34:24 PM
Working on a sprite update for the Ehrgeiz,
also wondering if a namechange would be in place?



(http://i.imgur.com/crTcFah.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on May 31, 2014, 02:16:07 PM
Spoiler
(http://i.imgur.com/b3rQWXJ.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on May 31, 2014, 03:52:35 PM
Thule, i have to say i prefer the old sprite from Striker 1945. The new version is too bright and the rear looks a bit strange. Yeah, the old Ehrgeiz is still better.

Xalendi, i like this one a lot! Your previous "ironcladesque" one too, feel kinda crystalline as Nanao said. The smooth armor version wasn't bad either but my personal taste tend to go to more angular styles. By the way, can i kitbash those?

Valk, same as Ryxzen, the old one feels better to me. Also your new version look a lot like the Almire (or Nirvana? I don't remember).

Tartiflette, well... I'm not really surprised anymore, that's awesome, keep it up!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on May 31, 2014, 05:34:58 PM
Any of my ships are open for anyone to kitbash, I look forward to seeing what results.

This one I've just done is a result of crossing my old style with the 'ironcladesque' style of my previous one.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on June 01, 2014, 12:57:17 AM
Ironcladesque style :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on June 01, 2014, 06:51:05 AM
(http://i.imgur.com/E9cZZc0.jpg)

Mah' character! Cyrille Yukimaru of the " Aurora " Space Defense Force.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on June 01, 2014, 10:03:30 AM
newest iteration. still a WIP, but getting there slowly.
(http://i.imgur.com/crTcFah.png)(http://i.imgur.com/XTjlemm.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on June 01, 2014, 12:48:49 PM
Looks like a blimp, I like it.
But whats with the huge mounts? Will this thing have 6 large weapons?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on June 01, 2014, 02:11:50 PM
(https://dl.dropboxusercontent.com/u/66536185/pack_komondor.png) (https://dl.dropboxusercontent.com/u/66536185/pack_komondor%20%282%29.png)

Just tweaking the Komondor, as one of the sprites that has bothered me the most recently ...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrashToDesktop on June 01, 2014, 03:55:04 PM
A lot more shading and greebles on it, looks good, the engine deck (I think) especially. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on June 01, 2014, 10:27:23 PM
Doing some work on the Mimir.

Earlier version to the left:

(http://i.imgur.com/j3NcJYA.png)

Outer hull and some of the interior greebles could use some more work perhaps.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on June 02, 2014, 01:04:12 AM
Doing some work on the Mimir.

Earlier version to the left:

Outer hull and some of the interior greebles could use some more work perhaps.
Every time I look at the Mimir, I imagine some sort of energy blade coming out from the top and some spiky haired protagonist swinging it around. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on June 02, 2014, 08:34:48 AM
Messing about with the portraits a friend made for me a while back;

(http://i.imgur.com/zrGS8u0.png)
Hailing frequencies open
Edit;
(http://i.imgur.com/D6fZ3DU.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 02, 2014, 11:32:47 AM
Working on a capship for the Gaians, using Thule's base art and other stuff. 

(http://www.wolfegames.com/TA_Section/gaian_capship_wip.png)
Is this cool, or is it a noisy greebled mess?  Can't quite decide.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on June 02, 2014, 11:48:21 AM
It's very...neon. I kinda like it.

My latest:
Spoiler
(http://i.imgur.com/bpqaz7O.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 02, 2014, 11:51:28 AM
Yeah, the faction colors were what Thule set them to be.  I've left that alone :)

That's cute!  Well, aside from the Medium turret and four Smalls :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on June 02, 2014, 11:54:28 AM
What's wrong with those turrets? Two smalls point port and starboard, the left fore turret is a built in, and the other is a missile mount
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 02, 2014, 11:57:33 AM
Oh, sorry; I should have been more clear :)  I only meant that it won't feel cute when it's bristling with guns, is all :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 02, 2014, 12:27:40 PM
(http://www.wolfegames.com/TA_Section/gaian_capship_wip3.png)
I think I'm happier with this; the form isn't quite so jumbled :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on June 02, 2014, 12:57:27 PM
@xeno
Wow, nice to see those old sprites getting revamped, quite like it.

Made yet another update to the new ehrgeiz.
How does "Malmridd", "Orka" sound, any suggestions?
Spoiler
(http://i.imgur.com/crTcFah.png)(http://i.imgur.com/XTjlemm.png)(http://i.imgur.com/VnNdjd2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 02, 2014, 01:07:40 PM
I'm glad you don't feel I'm butchering them too badly.  Honestly, I just wish it hadn't taken the better part of a year and more to get to it, these guys and the yellow guys are still in my plans, however long it takes ::)

On the space sub- first off, love the concept, period.  Space subs are cool.  The pixel-work is solid; lovin' the little details and the form is clear.

About the only critique I have for this is that height differentiation might be improved a bit; the darkness to either side of the bridge area makes it feel a bit low; a stronger gradient there and a couple  of other little spots would help make the roundness of the main form pop better.  

Other than that, I'd like to see a smidgen of color here and there- maybe a blue hue for some little lights, perhaps laid out like portholes on an ocean liner, to give it a good sense of scale?  It feels a little small atm- IIRC I had the same issues with the Nautilus until I did the lights; that part took the better part of half an hour, because I found that asymmetry on the lights near the centerline greatly increased the sense of scale (mirroring on the sides was fine and saved time).

Nautilus, for reference:
Spoiler
(http://www.wolfegames.com/TA_Section/hegemony_nautilus.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MrDavidoff on June 02, 2014, 01:21:29 PM
Hey guys, I would like to hear some of your ideas on the Omega sprite.
Spoiler
(https://dl.dropboxusercontent.com/u/71397502/mrd_omega_V2.png)
[close]

I did my best so far. But there are some areas of the ship, that Im not quite happy with

- the Hangars for example : they seem too "clean" at this mmt. Not really sure, what to do with them.
- then I would like to do something to the area behind the bridge superstructure - seems a bit flat aswel.

If you think of any art, that could be used or inspired from to "fix" these issues - gimme pls :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on June 02, 2014, 01:27:55 PM
Maybe lower some plates on hangars, insert some lights OR remove small bits of them and make holes in it that way... -> so you can see runway under it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 02, 2014, 01:39:41 PM
Ah, MrDavidoff... the amount of work that's gone into those hull panels at this point is quite impressive.  Props for sticking with it :)

Critique:
Spoiler
On the hangers: maybe "park" some fighters on the "runways" to establish the monster scale of it all and break things up some? 

The big rounded shapes also aren't casting quite enough shadow- a bit more depth would probably help there.

On the bridge... I think it's fair to say that the bridge area's probably the thing I would change the most.  It's really noisy and feels pretty flat atm.  It's not the forms or the specific greebles- it's how light is being handled.

Give it a better gradient, establish the heights and deal with the shadows... and I think it'll really start resolving itself in terms of form and look really cool :)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 02, 2014, 05:17:25 PM
OK, 5 different versions of the Gaian capship.  Any favorites?

Spoiler
(http://www.wolfegames.com/TA_Section/gaian_capship_wip.png)(http://www.wolfegames.com/TA_Section/gaian_capship_wip2.png)(http://www.wolfegames.com/TA_Section/gaian_capship_wip3.png)(http://www.wolfegames.com/TA_Section/gaian_capship_wip4.png)(http://www.wolfegames.com/TA_Section/gaian_capship_wip5.png)
[close]

Personally, I like the first, fourth and fifth ones best, but the third one has the size of typical SS battlewagons, whereas the other ones feel like big, bulky Cruisers, so I'm a little torn :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on June 02, 2014, 05:18:49 PM
Fifth with the sturdier looking connections between the outer parts and the inner part of the first.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on June 02, 2014, 05:44:44 PM
I agree with Nanao-kun.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on June 03, 2014, 12:24:42 AM
I like the fourth, but I'm not convinced having a large vestigial piece of structure would look good from a gameplay perspective (i.e. sucking up reapers and the ship blowing up because of something ... unimportant)

So yeah, I'd go for fifth. I'd personally be tempted to try sucking in the outer nacelles, bringing them closer to the main hull, but you might lose some cool details by doing that.

Spoiler
(https://dl.dropboxusercontent.com/u/66536185/Untitled_greenery.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on June 03, 2014, 03:08:13 AM
Just had this image of that ship flying around, sucking up the Reapers from Mass Effect.

"mmm....space calamari"
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on June 03, 2014, 03:27:51 AM
Thule, i still like the old one but your newest version have definitely been improved, good job.

Xeno, mendonca pretty much nailed it. It is the one!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on June 03, 2014, 07:59:54 AM
Ok, think I've finally nailed down my style. I'm gonna stick to this style now. Don't care what happens. I could get 10,000x better. Sticking with this style. Fed up of redrawing ships.

Therefore, for your consideration, the first official ship of the Eloi Defence Force: The Bragi-class Scout Frigate

Spoiler
(http://i.imgur.com/K0epDdy.png)
[close]

This ship comes complete with two forward facing dual-beam banks, a forward facing flux beam, and a rear point defence beam, pictured below in that order:

Spoiler
(http://i.imgur.com/NkJaYez.png) (http://i.imgur.com/LYtwEBR.png) (http://i.imgur.com/PDxiYLH.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on June 03, 2014, 09:52:08 AM
@Helmut
I hear you, i still like the old sprite quite much but on the other hand it really looks old and worn out too.

@Xeno
I added some lights to the sides, and made the gradient a bit steeper. Better now?

The sprite is not done yet, but for now i let it rest, have to win a bit of a distance to it first.
(http://i.imgur.com/crTcFah.png)(http://i.imgur.com/XTjlemm.png)(http://i.imgur.com/VnNdjd2.png)(http://i.imgur.com/sJVNW78.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on June 04, 2014, 01:36:20 AM
I think the yellow lights are a huge step in making the sprite come to life, it really helps to give it a sense of scale.

I do wonder if the lights could be 'sharper', but that's probably only really an issue when looking at the sprite in this context, 1:1, straight up, outside the game.

Komondor:
(https://dl.dropboxusercontent.com/u/66536185/pack_komondor.png)(https://dl.dropboxusercontent.com/u/66536185/pack_komondor%20%282%29.png)(https://dl.dropboxusercontent.com/u/66536185/pack_komondor%20%283%29.png)(https://dl.dropboxusercontent.com/u/66536185/pack_komondor%20%284%29.png)

Happier with the form and interest, overall, more so at the front. Need to think about how to develop the rear end, either nudge and nurdle what's already there, or think about some more sweeping changes.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 04, 2014, 02:07:26 AM
Tried a couple of things with Thule's Orka, to try and resolve its shape and size a little more clearly.  Old / New:
(http://i.imgur.com/sJVNW78.png)(http://www.wolfegames.com/TA_Section/thule_orka.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on June 04, 2014, 05:15:44 AM
I posted a pic of this ship some time ago, time to take a look with all animated parts attached:

https://www.dropbox.com/s/blmqfz37x76hssa/Desktop%2006.04.2014%20-%2013.51.44.07.mp4
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on June 04, 2014, 07:02:46 AM
@Tecrys
I am speechless...
though the sound effects made me chuckle  :D

It is amazing what you did, but of course I need to stop drooling and get some constructive criticism!
I am curious to see how it looks while attacking a ship.
My knowledge of coding is little but I can see some possible trouble, would really like to see it.

My personal opinion is that the tentacles and claws should move slower( if possible).
I found it strange seeing such big parts accelerating at such speed.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on June 04, 2014, 07:11:19 AM
The Ullr-class Assault frigate:

Spoiler
(http://i.imgur.com/fK3HVmN.png)
[close]


single & dual medium beams, medium flux beam, and small missile launcher:

Spoiler
(http://i.imgur.com/WB6vdpy.png) (http://i.imgur.com/UiDd3sS.png) (http://i.imgur.com/mOmR8nL.png) (http://i.imgur.com/ULu5Hnr.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DestinyPlayer on June 04, 2014, 08:29:55 AM
(http://i790.photobucket.com/albums/yy184/DestinysPlayer/Penelis_zpsd754d8c8.png)
After a long pause, I've made another ship. Don't know if for better or for worse, but it's different from my other goldy ships. Any critique? And tomatoes? Or a random floating brick?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: JDCollie on June 04, 2014, 08:43:47 AM
OK, 5 different versions of the Gaian capship.  Any favorites?

Spoiler
(http://www.wolfegames.com/TA_Section/gaian_capship_wip.png)(http://www.wolfegames.com/TA_Section/gaian_capship_wip2.png)(http://www.wolfegames.com/TA_Section/gaian_capship_wip3.png)(http://www.wolfegames.com/TA_Section/gaian_capship_wip4.png)(http://www.wolfegames.com/TA_Section/gaian_capship_wip5.png)
[close]

Personally, I like the first, fourth and fifth ones best, but the third one has the size of typical SS battlewagons, whereas the other ones feel like big, bulky Cruisers, so I'm a little torn :)
Oooh, I like these. I could be wrong, but I get a subtle hint of Warhammer 40k's ship flavor from these ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 04, 2014, 02:00:11 PM
@DestinyPlayer:  Keep at it and read some tutorials on drawing; you're getting better :)  I think you might want to adjust your screen's gamma, though; most of the details were hard to see.  I cleaned up the sprite a bit and corrected the gamma to give you some ideas / hints about how to do various things:

(http://www.wolfegames.com/TA_Section/penelis.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: The Sage on June 04, 2014, 04:45:14 PM
Awesome art, everybody! Keep up the great work!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on June 04, 2014, 09:22:48 PM
Working on setting up the glowy bits for the Mimirs main gun.  Not entirely sure about em though.

Spoiler
(http://i.imgur.com/o2jE1ZS.png)

I'll also have some mechanical motions, trying to work in a rotating kind of wheel section with the partially closed silvery bits in the middle.  That at least should look pretty good.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on June 04, 2014, 11:44:40 PM
The green light part looks okay imo, a little more light could add some emphasis, but not too much. The red parts however are, well undewhelming. Maybe try to light them the other way around: make the whole silver parts glow, but not these spots (the glowing you use is good, but it's doesn't feel like it's spreading through the hull)
Overall, I'd say the effect is good, but a bit shy.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DestinyPlayer on June 05, 2014, 05:05:29 AM
(http://i790.photobucket.com/albums/yy184/DestinysPlayer/Rotos_zps12b31820.png)
Not yet finished, but i'd like to hear your opinion out, as I've tried to do a few new things with this thing.
NOTE: the wires in the middle were looking better before I mirrored the whole thing because of a few glitches.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 06, 2014, 02:01:17 PM
Messed with the Hyperion today:
(http://www.wolfegames.com/TA_Section/tritachyon_hyperion.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DestinyPlayer on June 07, 2014, 01:25:48 AM
From my point of view, things on the wings look slightly detached from the rest of the ship. But otherwise it's nice.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Makina on June 07, 2014, 08:38:45 AM
Eight good months without moving forward, it's time that i put back ;) I continue with cruisers and more particularly Magellanic Clouds... Yes I certainly put still too much greeble on it, i going to need that reduce clearly for the next one.

Spoiler
(http://image.noelshack.com/fichiers/2014/23/1402158874-magellanic-cloud-v2.png)
[close]

Edit:
And in bonus to finish to burn your eyes, here is Milkyway as well as recolor fighters for the occasion.
Spoiler
(http://image.noelshack.com/fichiers/2014/23/1402164615-milkyway-v2.png)
[close]


PS: I did not find how to correct the problem of flatness of Magellanic Clouds, but I shall work again it maybe to remedy if i find.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on June 07, 2014, 09:20:02 AM
Eh, i'm glad you're back Makina, i was sad when i wasn't seeing your overgreebled ships on the thread anymore!

For this one, the ship seems a bit too flat. Not too shocking on the rear but much more on the front. I like the central bridge though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DestinyPlayer on June 07, 2014, 09:45:48 AM
Added some more stuff to this ship.
(http://i790.photobucket.com/albums/yy184/DestinysPlayer/Rotos_zpscbc7bc9a.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ultimatum on June 07, 2014, 06:49:27 PM
So, here is a ship that I have been working on for a little while. I had a previous version, but it was made with a smaller color selection, so I remade it as shown. Any critique? I'm not sure if it should have more greebling, but I am getting the feeling that that might be a nice touch. It may be hard to do, however, considering the way I styled the ship.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on June 09, 2014, 12:07:39 AM
Ultimatum: I think the Magnorock would benefit from some additional work on the form, in that the light and shade should be stronger. Try picking a light source (slightly in front would be typical, against the general vanilla style) and building up some highlights / lowlights to try and make the shape pop a little more.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Makina on June 09, 2014, 08:34:21 AM
Here we are, Wirlpool so had the right in its cure of... greebling ? In any case, it changed.
Spoiler
(http://image.noelshack.com/fichiers/2014/24/1402308744-whirlpool-v2.png)
[close]

And I tried to improve Magellanic Clouds to make it a little less flat. I am not sure of the result.
Spoiler
(http://image.noelshack.com/fichiers/2014/24/1402317105-magelanics-clouds-mk2-1.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on June 09, 2014, 09:44:19 AM
I'm a bit surprised by the flat "stain" at the front of the ship, here:

(http://i.imgur.com/EmlE4NM.png)

Still, much better than the previous one.

For the Wirlpool (or whirlpool?), the Atlas containers looks a bit weird compared to your usual style. Not very shocking though.

Ultimatum, as Mendonca said, it's more about shading than greebling for this one. I think it would also greatly benefit from animated lights and stuffs.

DestinyPlayer, i really like the smooth armor on the rear/sides but not too much the bridge and the two guns. The engine parts looks a bit flat too. I think your ship would look much better if you try the curvy aesthetic for the whole hull rather than just the armor.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on June 09, 2014, 02:10:36 PM
More PACK tweaks:

(https://dl.dropboxusercontent.com/u/66536185/pack_sharpei%20%282%29.png)(https://dl.dropboxusercontent.com/u/66536185/pack_sharpei%20%283%29.png)

(https://dl.dropboxusercontent.com/u/66536185/pack_BRT.png)(https://dl.dropboxusercontent.com/u/66536185/pack_BRT_new.png)

De-noising the Shar-pei, and adding some form to the BRT ... think they are much improved, still see some areas to work on.

(really need to add some dec-weapon sparks 'tween the forks of the shar-pei ...)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 09, 2014, 08:13:18 PM
Great job bringing more depth to those, they look great :)

Oh, and... I always wanted to fly one of these...
(http://www.wolfegames.com/TA_Section/ss_gamilon.png)
Glaug Annihilator for scale comparision :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on June 10, 2014, 06:53:19 AM
Great job bringing more depth to those, they look great :)

Oh, and... I always wanted to fly one of these...
(http://www.wolfegames.com/TA_Section/ss_gamilon.png)
Glaug Annihilator for scale comparision :)

Yamato 2199's alien battlecruiser?!!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on June 10, 2014, 08:38:30 AM
You mean this?
Spoiler
(http://img.photobucket.com/albums/v514/ithekro/GamilasFleet1.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 10, 2014, 11:10:06 AM
Quote
Yamato 2199's alien battlecruiser?!!
It's even older than that.  The Spirit of Gamilon was designed way, way back, in 1978.  When I was a kid, I built a model of this ship; not knowing much about anime then, I presumed it was a hero ship (which, in its way, it is; the design's so iconic that it's showed up in about as many movies as the Yamato I has).  So, to me, it's  a hero ship :) 

About the only feature I don't think I can replicate without major issues are the "guided lasers" of the Yamato series, but tbh, I always thought they were silly-looking anyhow.

Not sure what I'll do with it; the design's unique-enough that I'll probably create some sort of mercenary / bounty-hunter faction that hunts down players occasionally, and use this thing as one of their flagships :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on June 11, 2014, 01:50:39 PM
Buffaloes!

Spoiler
(http://i2.minus.com/i2WdlvOxjfca2.png)
[close]

Yeah those red variants are quite a bunch of ugly mofos, a face only a mom could love.



Speaking of mom...

Spoiler
(http://i3.minus.com/igzLgp6VktVop.png)
[close]



I really wasn't satisfied with those capital variants, that's why i only made the Monster and the Yak (not really satisfied with this one, will very likely rework it) and didn't bothered with the green and yellow variants.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on June 11, 2014, 02:45:48 PM
Those are amazing!

In terms of appearance, the green ones are the best. I agree with you on the capital variants though, the Yak feels rather plain.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on June 11, 2014, 09:13:15 PM
So... this is my first attempt in a while at drawing from scratch. This is the base outline and shading that I'll be putting details on top of. Help? (I'm not very good at this :P)


(http://s22.postimg.org/czzydel6l/TG_Imperial_Light_DD_Redo.png)


This is what I'm going for:
Spoiler
The hull is composed of large flat plates. The bottom lighter section is a slightly raised tower with sloping sides. The front section is lower, has a flat top in the middle and sloped on the sides. The 'wings' are lower still, and have a horizontal crease about halfway through where it is sloped differently on each side. I'm not very happy with the wings
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DestinyPlayer on June 12, 2014, 04:22:52 AM
Working on a new ship right now. For now it looks something like that.
(http://i790.photobucket.com/albums/yy184/DestinysPlayer/Meros_zps0881a1fb.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on June 12, 2014, 09:30:32 AM
New frigates:

Spoiler
(http://i.imgur.com/kt98GNB.png) (http://i.imgur.com/bl4QMtz.png) (http://i.imgur.com/XgPaxaQ.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on June 12, 2014, 07:56:04 PM
New version, a little better I think:

(http://s28.postimg.org/hq7udjigp/TG_Imperial_Light_DD_Redo_Weapon_Slots.png)

No real greebling/detail yet, but I broke up some of the borders and added some edge shading. I think I should use the 1 pixel offsets on the vertical sides of the wings too, they could be a signature part of the shape of this faction? I dunno.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Makina on June 13, 2014, 06:33:28 PM
And it is with Pinwheel that I finish the series of cruisers! Now, that is going to be in the turn of the heaviest, the kind capitals !
Spoiler
(http://image.noelshack.com/fichiers/2014/24/1402707629-pinwheel-v2.png)
[close]

@Helmut: thank you for your advice / observations, this time here is Magellanic Clouds by removing the stain of pixel and the Whirlpool with different containers.
Spoiler
(http://image.noelshack.com/fichiers/2014/24/1402707628-magellanic-clouds-mk2.png)
[close]
Spoiler
(http://image.noelshack.com/fichiers/2014/24/1402707629-whirlpool.png)
[close]
PS: without being a "mom", I find them all the same attractive... It is an idea or the banche of red attack have bridges alternate from front and forward?

@Xenoargh: oh! I want the same! 3 * Wait for mercenary / bounty-hunter blaster in hand *
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on June 13, 2014, 10:00:39 PM
I haven't checked this place in so long that upon clicking this thread, I was apparently lagging some 30 pages behind. Didn't want to click through all of it because I recognized the name above and wanted to see what other pixely awesomeness I was close to missing. Very much like it, though it's so complex that I really have no criticisms nor can I provide any pointers.

 While I'm here scrolling back through some sprites, what happened to that Eternal Nox mod? Did a modder make something and completely burn out in the time I've been away? S'what seemed to have happened.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on June 14, 2014, 12:12:10 AM
And it is with Pinwheel that I finish the series of cruisers! Now, that is going to be in the turn of the heaviest, the kind capitals !
Spoiler
(http://image.noelshack.com/fichiers/2014/24/1402707629-pinwheel-v2.png)
[close]

@Helmut: thank you for your advice / observations, this time here is Magellanic Clouds by removing the stain of pixel and the Whirlpool with different containers.
Spoiler
(http://image.noelshack.com/fichiers/2014/24/1402707628-magellanic-clouds-mk2.png)
[close]
Spoiler
(http://image.noelshack.com/fichiers/2014/24/1402707629-whirlpool.png)
[close]
PS: without being a "mom", I find them all the same attractive... It is an idea or the banche of red attack have bridges alternate from front and forward?

@Xenoargh: oh! I want the same! 3 * Wait for mercenary / bounty-hunter blaster in hand *
Wow, that's a crazy amount of detail. Your ships have a really strong sense of scale. I can really feel the immense size of that last ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on June 14, 2014, 03:38:27 AM
Thaago, i think the weapons mounts should be the last part of your sprite (at least it is for me). It can be handy to fill the holes if you are making a very greebled ship and if placed too early, can prevent you from trying new interesting ideas.

As i am more of a kitbasher than a proper spriter i can't really help you much. But when i see the angular shape of your ship, i think you should take a look at WarStalkeR spriting tutorial (http://fractalsoftworks.com/forum/index.php?topic=4062.0). Perhaps also looking at how Okim make his Ironclad vessels. I'll probably give the same advice to DestinyPlayer for his ship.

Makina, you really improved that freighter. I don't know where you find those containers sprites but they really look interesting. Perhaps a little too dark though? The rest of the ship have very bright colors. Speaking of colors, when you'll finish your series of sprites, you might want to equalize the saturation for all your ships as some appears brighter than others. I usually got this problem when i made series of ships too.

The Pinwheel is really impressive as well. I'll say the same as i said to the Magellanic cloud before and note the flat part at the front of the ship between the two missiles launchers thingies. As your ships are extremely detailed, every flat surface appears very obvious immediately.

Silver Silence, if you want to see some spriter porn, then the 30 last pages have been pretty prolific. Especially Tartiflette with his gorgeous animations and Xalendi with a gazillions of ship sprites.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on June 14, 2014, 09:06:00 AM
Thanks for the link - I hadn't read that one. I actually use a very similar process, though I'm putting colors underneath (currently just a monotone) and putting burn layers on top for shading. He just does a better job than me :P I'm going to work on it more today and post an update.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on June 15, 2014, 01:50:45 AM
A bit of my workflow-ish/progression:

Outline and setting up gradient
Spoiler
http://imgur.com/otZiWqM
[close]

Selectively picking out the armor plating(red) and removing the front mounted flight deck and swapping it to the rear.
Spoiler
(http://i.imgur.com/FdB7L6w.png)
[close]

Tweaking rearranging etc
Spoiler
(http://i.imgur.com/SuOUK8J.png)
[close]

And semi finished product subject to touch up and testing:

(http://i.imgur.com/aQDynwJ.png)

I realllly had to cram all those turrets in on the side to make this thing from being severely undergunned.
Even the missiles slots on the sides were a tough choice to add since they do subtract from the overall look ( the ship is too small and makes placing hardpoints kinda really messy).

The sacrifice of form over function!

Advice and critique welcome.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on June 15, 2014, 02:29:56 AM
You know, i really prefer this one compared to your previous carrier. Perhaps the pointy prow that make it?

Also having few weapons slots isn't that big deal, at least you can mount high flux weapons and fire them more efficiently.

The only thing i find weird is the blue light floating in the void along the tip at the rear.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on June 15, 2014, 03:26:50 PM
(http://i.imgur.com/wzWMiRS.png)(http://i.imgur.com/DI6gSXl.png)
WIP of a converted freighter. Needs all of the "little greebles" and lights and scarring and stuff. Getting a lot faster (and better at painting), took me only 3 hours to get to this point.

*updated sprite on right
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on June 15, 2014, 04:12:20 PM
Nice design Kazi, looking forward to it being finished :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on June 16, 2014, 10:22:36 AM
*snip*

Spoiler
(http://i.imgur.com/aQDynwJ.png)
[close]

I realllly had to cram all those turrets in on the side to make this thing from being severely undergunned.
Even the missiles slots on the sides were a tough choice to add since they do subtract from the overall look ( the ship is too small and makes placing hardpoints kinda really messy).

The sacrifice of form over function!

Advice and critique welcome.

Man, that thing is gorgeous, Flash.  Really lovely work and I certainly wouldn't mind getting my hands on it.  These red ships so far have all had really great silhouettes, and the details have a very nice, nostalgic kinda vibe to them.  Very homeworldish, and I quite like that theme.

Incidentally, the issue you had with this one is a problem I've ended up having with a lot of Shadowyards vessels where adding weapons obscures all the details I put in; it's probably more a planning issue I guess...

WIP of a converted freighter. Needs all of the "little greebles" and lights and scarring and stuff. Getting a lot faster (and better at painting), took me only 3 hours to get to this point.

*updated sprite on right

Looking good, aye.  Your designs definitely feel like they're getting more oomf to them.  Feels weighty and just greebly enough to get a good degree of visual interest without going too overboard.  Very nice work.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on June 17, 2014, 04:48:43 AM
Spoiler
(http://i.imgur.com/SpjTEnF.png)
[close]
Zorg Pylon-class Voyager (without animated parts, WIP)
A new destroyer classed ship for the Zorg. It has an improved sensor system and is armed with an advanced version of the Interdictor ray; eight of which are scattered across its hull.

Also working on a bunch of other things for the Zorg; preparing the faction for the coming update. Including commodity icons, improved weapon arcs, more Interdictor rays per ship, a sensor drone, new ship systems and hull mods, more raiding fleets in the campaign, and slightly improved ship sprites.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on June 17, 2014, 06:17:20 AM
A variant of the Pylon. This ship is basically a massive solar-powered shield generator that can provide protection to any smaller ship ordered to escort it.
Spoiler
(http://i.imgur.com/vxtqaDW.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on June 17, 2014, 10:09:16 AM
kazi, this one is very good, you even managed to make it less aggressive looking than the "real" military ships of your faction.

Speaking of military ships, i just took a closer look at your carrier and it feel kinda weird.

Spoiler
(http://i.imgur.com/N2XXQAI.png) (http://i.imgur.com/DI6gSXl.png)
[close]

The Mayorate dominant color is the black and the very light grey on your carrier feel strange and very clean. Perhaps some greeble here and there to make the whole thing a bit darker?



Erick, i probably said it already but i never was a fan of the big chunk of clean armor. It's extremely obvious with the hyper-angular shape of this one. When i look at the "cables thingies" between this:

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Zorg/zorg_drone.png)
[close]

And this:

Spoiler
(http://i.imgur.com/vxtqaDW.png)
[close]

I think something is definitely wrong. I think trying to make a mix of those handmade sprites kitbashed with your old Zorgs would produce a much better effect.



Made some new ships recently, perhaps a future new faction?

Spoiler
(http://i.imgur.com/HdaLBbV.png) (http://i.imgur.com/ct8l41c.png) (http://i.imgur.com/x6Dpjs8.png) (http://i.imgur.com/e4oQjwa.png) (http://i.imgur.com/53EKcTB.png) (http://i.imgur.com/PjLVvtF.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 17, 2014, 10:26:31 AM
Strengthen the outlines a bit and adjust the lighting / shadows a little, and those are win :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Makina on June 17, 2014, 03:56:06 PM
Quickly I begin with Pinwheel and Whirlpool by changing what Helmut indicated me. ( Yes i realy need to equalize the whole saturation.)
Spoiler
(http://image.noelshack.com/fichiers/2014/25/1403044966-pinwheel.png)
[close]
Spoiler
(http://image.noelshack.com/fichiers/2014/25/1403044967-whirlpool.png)
[close]

And here is the first one of the capital ship, changing its name the Magic become: Sagittarius
Spoiler
(http://image.noelshack.com/fichiers/2014/25/1403045023-sagittarius-v2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on June 17, 2014, 11:02:30 PM
kazi, this one is very good, you even managed to make it less aggressive looking than the "real" military ships of your faction.

Speaking of military ships, i just took a closer look at your carrier and it feel kinda weird.

Spoiler
(http://i.imgur.com/N2XXQAI.png) (http://i.imgur.com/DI6gSXl.png)
[close]

The Mayorate dominant color is the black and the very light grey on your carrier feel strange and very clean. Perhaps some greeble here and there to make the whole thing a bit darker?

Spot on, Helmut. I agree with you completely. That sprite was about halfway done, then I decided I didn't like it. It's missing all of the detail and color corrections that the rest of the ships have. The front looks good, but the back section has a bunch of weird angles and stuff that just disagree with my eyes (the thing at the lower-right corner looks like a metal accordion in-game haha...). Going to redo the whole thing soon. It was good practice, but I think I can do better going forwards.

I could almost make an extra sub faction with all of the rejected sprites and portraits I have sitting around haha...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Makina on June 19, 2014, 09:26:42 AM
And here were three more. The honesty become Taurus:
Spoiler
(http://image.noelshack.com/fichiers/2014/25/1403194757-taurus-v2.png)
[close]
Kindness changes in Gemini:
Spoiler
(http://image.noelshack.com/fichiers/2014/25/1403194757-gemini-v2.png)
[close]
Loyalty evolves in Scorpio:
Spoiler
(http://image.noelshack.com/fichiers/2014/25/1403194755-scorpio-v2.png)
[close]

It risks to be long to unify the saturation and the colors of all these high-flying people.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on June 19, 2014, 10:54:23 AM
@Makina

The first two ships look pretty good, but the thrid ship feels a bit flat, imo. I know what it feels like to be close up and scared of using super dark or super light values.

 I would suggest looking at vanilla ships, because they use a wide range of light/dark. They also show shadow locations, which reveal the light source above ships is moved forward.

Sorry for the rambling, I'm kinda busy amd tired.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ahrenjb on June 20, 2014, 09:27:25 AM
Decent ship design and art absolutely ruined by entirely out of place fanboyism. Another one out the window.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on June 20, 2014, 12:01:34 PM
Er, what? I like them, never seen anything similar in any SS mods.

Edit: Oh, that. The old versions were meh on their own, MLP aside.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SpaceRiceBowl on June 20, 2014, 12:09:06 PM
Its the MLP emblems, its apparent he doesn't like the fandom.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Toxcity on June 20, 2014, 02:41:28 PM
And here were three more.

I honestly prefer the three left ship images over the right ones.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on June 20, 2014, 03:06:51 PM
I don't care much about the MLP symbols, they're irrelevant details to the critique of the ships. I definitely think you've managed to improve their design, and agree with Foxer360. Looking good Makina!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Amazigh on June 20, 2014, 10:24:29 PM
Looking at Makinas post history it seems the left version is the new one, as he made an earlier post with lots of ships which included the rightmost versions.

They are nice sprites, but when flipped upside down the shading on parts becomes extremely inconsistent, it's as if the ship is being viewed from a top/front angle, and when it starts facing "upwards" things start looking weird.

the two ships below, for the left one the view is from "below"
While the right one has the view from "below" on the top half, and from "above" on the bottom half
The spriting used style can be adapted to fit in with how ships rotate in SS, the right of the two ships does it better, but still doesn't quite get it right IMO.
Spoiler
(http://image.noelshack.com/fichiers/2014/25/1403044967-whirlpool.png)(http://image.noelshack.com/fichiers/2014/25/1403044966-pinwheel.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sathe on June 21, 2014, 12:59:11 AM
Left one is original, right one is his new MLP screw up. (Look at his latest post and look on first two, it will become obvious pretty fast)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on June 21, 2014, 01:24:28 AM
I'm not a fan of MLP, but there is no good reason to insult other people's work because they incorperate what they want. Like Hyph said, all one is supposed to do in here is to help people how to draw, not what to draw.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sathe on June 21, 2014, 02:33:06 AM
I find absolute lack of respect to art and to original author pretty disturbing. Imagine if you would put as much as detail into your work as author of these sprites and then someone took them without asking you and put symbols over them that are widely considered, well "gay".
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on June 21, 2014, 03:44:54 AM
To each their own. This is an art critique thread. Be sure to comment on the sprites and artwork if you think your feedback can help the creator of that work.

Things like "That's another one out of the window." are your opinion. Of course you may share your opinions and comments here. But if they're unconstructive I suggest you keep them to yourself. Please do not derail this thread any further with a discussion about dislike of MLP or "screw ups".

I don't know the origins of these sprites. If they're not Makina's original work then that is something between the original artist (who's not an SS community member as far as I know) and Makina.

Please continue on-topic and give each other constructive feedback. (and have fun!)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sathe on June 21, 2014, 03:50:07 AM
Okay constructive criticism: Sprites lack of details, proper lighting, they are inconsistent in angle of view, color and shadows. They lack interesting parts and strokes are terrible, neither decent as painting (possibly including AA) nor as pixel art. Also will be reported to original owner, thx for pointing that out Eric.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on June 21, 2014, 12:06:03 PM
If anything  I commend Makina for being able to improve upon his old sprites ( even if they are ponies ) by kitbashing the Battleship from DonDonPachi,
Spoiler
And here were three more. The honesty become Taurus:
Spoiler
(http://image.noelshack.com/fichiers/2014/25/1403194757-taurus-v2.png)
[close]
Kindness changes in Gemini:
Spoiler
(http://image.noelshack.com/fichiers/2014/25/1403194757-gemini-v2.png)
[close]
Loyalty evolves in Scorpio:
Spoiler
(http://image.noelshack.com/fichiers/2014/25/1403194755-scorpio-v2.png)
[close]

It risks to be long to unify the saturation and the colors of all these high-flying people.
[close]
If I was to critique, the Taurus is definitely the most flat and uninteresting of the recent 3, the rear is fairly empty and could use some kinda greeble or height, preferably right behind the bridge. Some contrast or color would help.

The Gemini has a fairly strong base, I kind of did prefer the darkened sides of the Kindness it made the carrier look like it was curved convex which is unique compared to the flat landing strips of most.

Scorpio is mostly fine, the only issue i can poke at is the reversal of perspectives in the middle, probably could of done a bit better, near the bridge it gets kinda confusing.


I honestly do like the work makina does, even if people can bash him just because of misinterpretation,

Not everything has to be done from left to right so no, the images are not Before - After but After - Before, even I can tell that the image just by doing some looking at previous posts.
-snip-
I think that perhaps you should try and build an original sprite using the ideas behind the dondonpachi art but with the correct lighting for this game to learn more about good spriting techniques.  Try something small, say 32X32, and see if you can learn more about the style and how it works :)

I will repeat or improve all my sprites once I have understood and integrated the "codes" for sprites Dodonpachi and have a good consistency with those of Starsector. (Like this ?)
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380303731-shuttle-modern-dodonpachised.png)
(http://image.noelshack.com/fichiers/2013/39/1380305381-shuttle-modern-dodonpachised2.png)
I made a less colorful because I wonder if the yellow does not release too many different colors.
[close]



-snip
Loyalty evolves in Scorpio:
Spoiler
(http://image.noelshack.com/fichiers/2014/25/1403194755-scorpio-v2.png)
[close]
-snip

His original postings of the ships on the right were from here from a simple search. Check the Date.

Effectivement HELMUT, je me cacherai derrière toi quand ils lanceront les tomates pourries :P Rien n'est réellement inutile phyrex, merci à toi.

Warning: There are many image and some are very large.


Fighter:
Spoiler
Light drone Arietides:
(http://image.noelshack.com/fichiers/2013/39/1380212526-arietides.png)

Light interceptor Draconides:
(http://image.noelshack.com/fichiers/2013/39/1380212526-draconides.png)

Light fighter Geminides
(http://image.noelshack.com/fichiers/2013/39/1380212526-geminides.png)

Bomber Leonides
(http://image.noelshack.com/fichiers/2013/39/1380212526-leonides.png)

Heavy fighter Lyrides
(http://image.noelshack.com/fichiers/2013/39/1380212526-lyrides.png)

Heavy bomber Ursides
(http://image.noelshack.com/fichiers/2013/39/1380212526-ursides.png)
[close]


Frigate:
Spoiler
Corvete Acrux
(http://image.noelshack.com/fichiers/2013/39/1380212534-acrux.png)

Bellatrix
(http://image.noelshack.com/fichiers/2013/39/1380212534-bellatrix.png)

Capella
(http://image.noelshack.com/fichiers/2013/39/1380212534-capella.png)

Light transporter Dubb
(http://image.noelshack.com/fichiers/2013/39/1380212534-dubb.png)

Errakis
(http://image.noelshack.com/fichiers/2013/39/1380212534-errakis.png)

Fidis
(http://image.noelshack.com/fichiers/2013/39/1380212534-fidis.png)

Gnosia
(http://image.noelshack.com/fichiers/2013/39/1380212534-gnosia.png)

Hydor
(http://image.noelshack.com/fichiers/2013/39/1380212534-hydor.png)

Juza
(http://image.noelshack.com/fichiers/2013/39/1380212534-juza.png)

Kheze
(http://image.noelshack.com/fichiers/2013/39/1380212534-kheze.png)
[close]


Destroyer:
Spoiler
Aquila
(http://image.noelshack.com/fichiers/2013/39/1380212542-aquila.png)

Carrier Equuleus
(http://image.noelshack.com/fichiers/2013/39/1380212541-equuleus.png)

Tanker Horologium
(http://image.noelshack.com/fichiers/2013/39/1380212542-horologium.png)

Monoceros
(http://image.noelshack.com/fichiers/2013/39/1380212542-monoceros.png)

Nemesis
(http://image.noelshack.com/fichiers/2013/39/1380212542-nemesis.png)

Sagittarius
(http://image.noelshack.com/fichiers/2013/39/1380212541-sagittarius.png)
[close]


Cruiser:
Spoiler
Andromeda
(http://image.noelshack.com/fichiers/2013/39/1380212548-andromeda.png)

Magellanic clouds
(http://image.noelshack.com/fichiers/2013/39/1380212551-magellanic-clouds.png)

Heavy carrier Milkyway
(http://image.noelshack.com/fichiers/2013/39/1380212548-milkyway.png)

Heavy tanker Pinwheel
(http://image.noelshack.com/fichiers/2013/39/1380212553-pinwheel.png)

Heavy transporter Whirlpool
(http://image.noelshack.com/fichiers/2013/39/1380212553-whirlpool.png)

Comet
(http://image.noelshack.com/fichiers/2013/39/1380212553-ww-comet.png)
[close]


Capital: (Recolored weapons include)

Generosity
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212571-generositys1.png)(http://image.noelshack.com/fichiers/2013/39/1380212571-generositym1.png)(http://image.noelshack.com/fichiers/2013/39/1380212571-generosityl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-generosity.png)
[close]

Honesty
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212593-honestys1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-honestym1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-honestyl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212592-honestyg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-honesty.png)
[close]

Kindness
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212593-kindnesss-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-kindnessm-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-kindness.png)
[close]

Laughter
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212637-laughters2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laughterm2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laughterl2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-laughterg2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-laughter.png)
[close]

Loyalty
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltys-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltyg-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-loyaltyg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-loyalty.png)
[close]

Magic
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212615-magics1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-magicm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-magicl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212594-magicg1.png)
(http://image.noelshack.com/fichiers/2013/39/1380215486-magichorn.png)
(http://image.noelshack.com/fichiers/2013/39/1380212562-magic.png)
[close]


Mothership?:
Nightmare moon
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212593-luna1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212564-nightmare-moon.png)
[close]


Weapons:
( Smal -> Medium -> Large -> Capital size )

Gun
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212571-guns1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gung1.png)
[close]

Railgun
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212571-guns2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunm2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gunl2.png)
(http://image.noelshack.com/fichiers/2013/39/1380212571-gung2.png)
[close]

Vulcan
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212593-vulcans-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-vulcanm-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-vulcanl-base00.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-vulcang-base00.png)
[close]

Laser
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380212637-lasers1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-laserm1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-laserl1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-laserg1.png)
[close]

Missile
Spoiler
(http://image.noelshack.com/fichiers/2013/39/1380214918-missile1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212637-missiles1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-missilem1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212593-missilel1.png)
(http://image.noelshack.com/fichiers/2013/39/1380212615-missileg1.png)
[close]


So please, settle down and stop judging at face value, cause in my opinion, that's truly rude because even if they are kitbashes, I believe that for most of those ships Makina is the original owner.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on June 21, 2014, 12:12:30 PM
he might as well be the original owner, because TBH, in my opinion, the original ships are garbage, Makina has really given them life.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on June 21, 2014, 12:42:16 PM
Dat mothership 8)
 
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sathe on June 21, 2014, 01:07:28 PM
He has changed order, look for original sprites, he simplify them down not other way around.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on June 21, 2014, 01:54:53 PM
He has changed order, look for original sprites, he simplify them down not other way around.

Whatever, dude.

For the critic, i'll say the same thing as FF about the Taurus. The blue armors parts are a bit flat and empty. The overall is good though, just need some additional bits to flesh it out some more.

I like the Gemini however. It lose the convex shape of the previous one and become very flat. Usually i wouldn't find it good but this time it looks like some kind of modern aircraft carrier with it's deck covering the whole ship. And i like it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on June 22, 2014, 12:37:57 PM
Hmmm ...

Spoiler
(https://dl.dropboxusercontent.com/u/66536185/pawsforthought_2.png)
(https://dl.dropboxusercontent.com/u/66536185/pawsforthought_3.png)
(https://dl.dropboxusercontent.com/u/66536185/pawsforthought_4.png)
(https://dl.dropboxusercontent.com/u/66536185/pawsforthought_5.png)
(https://dl.dropboxusercontent.com/u/66536185/pack_mastiff_2.png)
(https://dl.dropboxusercontent.com/u/66536185/pack_mastiff_3.png)
(https://dl.dropboxusercontent.com/u/66536185/pack_mastiff_4.png)
[close]

Probably works better in this format:

Spoiler
(https://dl.dropboxusercontent.com/u/66536185/pack_mastiff.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Toxcity on June 22, 2014, 01:33:35 PM
Is that a new P.A.C.K. ship? A cruiser maybe?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on June 22, 2014, 01:52:09 PM
Is that a new P.A.C.K. ship? A cruiser maybe?

That's the general plan, it's not passing the QA checks in simulations though, needs some work and some thought on how to make it interesting (regardless of whether the sprite is finished)

Trying to go for a heavy hitting light cruiser, toying with the weapon arrangements and can't quite get it to feel right whilst sitting in line with the rest of the fleet.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on June 22, 2014, 02:03:34 PM
The thin version have a shape pretty similar to the Komondor. I rather prefer the last fat one without the "antennas", more original in my opinion.

Edit: BTW, here's my progress on my recent R-type inspired white ships.

Spoiler
(http://i.imgur.com/GvjuPNQ.png) (http://i.imgur.com/us2ulqo.png) (http://i.imgur.com/RwuaEeK.png) (http://i.imgur.com/dqksc3Q.png) (http://i.imgur.com/lcCUu8z.png) (http://i.imgur.com/VCqQmUJ.png) (http://i.imgur.com/TwPq3wQ.png) (http://i.imgur.com/eBLM8Y3.png) (http://i.imgur.com/IYlkhkA.png) (http://i.imgur.com/b05dLSd.png) (http://i.imgur.com/vQbqVFV.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on June 23, 2014, 07:34:56 AM
(http://i.imgur.com/CXxczxd.png)

Working on a new mini faction with DR.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Toxcity on June 23, 2014, 07:44:15 AM
I'm guessing that that faction is space paladins/templars?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on June 23, 2014, 09:22:14 AM
I don't see any weapons mounts, hospital ship?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gotcha! on June 23, 2014, 09:27:54 AM
Or a flying church. ??? Weird. Looks nice though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on June 24, 2014, 10:01:44 AM
Space crusaders.

Updated:

(http://imgur.com/VpKfYQ9.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Toxcity on June 24, 2014, 10:08:44 AM
I'm guessing that ship is part of a faction that is a higher tech counterpart to the Cult of Lud?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on June 24, 2014, 10:14:00 AM
That wouldn't make a lot of sense. It's something different.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 24, 2014, 10:36:47 AM
Doing some testing on building sprites to make use of a shader that can take full advantage of data generated from a 3D model. 

Still working on the mesh for this puppy, just exploring stuff atm; probably more wankery than a tech demo deserves, lol. 

If nothing else, I've learned that this really isn't going to save me time compared to painting up a drawing, but we'll see what SS can look like with all the modern bells and whistles... eventually :)

Spoiler'd for size, it's about 2X final atm.
Spoiler
(http://www.wolfegames.com/TA_Section/glaug_carrier_occlusion_test.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Makina on June 24, 2014, 04:21:09 PM
Because Taurus was strangely lacking detail, here he is in mode fashion Christmas greebled tree :

Spoiler
(http://image.noelshack.com/fichiers/2014/26/1403651575-taurus.png)
[close]


And in the passage Nightmare Moon recolor and slightly modified, become Ophiuchus :

Spoiler
(http://image.noelshack.com/fichiers/2014/26/1403651575-ophiuchus.png)
[close]


And his its own unique turret, that it will have in three copies, the Lunar cannon :

Spoiler
(http://image.noelshack.com/fichiers/2014/26/1403651572-lunar-canon.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Toxcity on June 24, 2014, 04:57:43 PM
Those 2 ships look good, I especially like the Taurus.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on June 24, 2014, 06:16:24 PM
Makina, one thing about that Nightmare Moon sprite.

It is too large, it will not work in the game...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on June 25, 2014, 12:21:20 AM
(http://i.imgur.com/N2XXQAI.png)(http://i.imgur.com/o5WTp8g.png)

Another WIP sprite. Needs more color, finer greebling (beyond simple paneling). Old version on left.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on June 25, 2014, 02:01:54 AM
Ah nice upgrade there Kazi, the new design makes much more "sense"...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on June 25, 2014, 09:14:40 AM
Xeno, is it a Glaug ship? I'm very curious to see how that 3D lightning effect would look on some bio-mechanical ship.

Meso, you think? The Ophiucus is just a bit taller than a Zorg cube. Sure it's a lot thinner and the AI will probably act weird when piloting it but shouldn't that game-breaking, right? If not, i can see some spots that Makina can cut down to remove 200/300 px in height. By the way, i'm a bit bothered by the straight lines on the edge of the bridge section around the bottom. Waaaay too clean, some bits that stuck out would improve it a lot. Perhaps even making it a bit wider at this level? The AI always have trouble with long, thin ships.

kazi, it's much better indeed. I still think the center grey spot wouldn't look as strange if it was black though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on June 25, 2014, 09:25:00 AM
Meso, you think? The Ophiucus is just a bit taller than a Zorg cube. Sure it's a lot thinner and the AI will probably act weird when piloting it but shouldn't that game-breaking, right?
The problem won't lie with the AI piloting the ship. But at that length and lack of width it will rather suffer heavily from how AI opponents target the ship. That's why the Zorg Cube is one big square.

(http://i.imgur.com/GTXTTnW.png)
As you can see in the above image, opponents will target roughly the ship's radius. Weapons will connect rather well on the back and front of the ship, but other than that they will probably miss. Especially with things like beam weapons. The longer (and thinner) the ship, the bigger the problem. The AI will try to keep its maximum distance for its weapons. This means that opponents will likely just fire their weapons from a distance and never connect with the target ship.


By the way, Zorg Ultra-cube: (unique ship for the Zeta AI - WIP)
Spoiler
(http://i.imgur.com/Pc6qWpO.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on June 25, 2014, 04:25:52 PM
Yea the basics of it is that Starsector just works better with ships that are closer to a circle in shape. The larger the ship is the closer to a perfect circle it should be. For long ships, the vanilla Odyssey is about the most extreme length to width ratio that should exist, and that rule goes out the window as the ships grow in size any more than that example.

Like Erick Doe said, it causes issues with beams, proximity fuse weapons, or just general AI targeting and projectile fade outs. In my opinion 850 by 850 is about the largest practical SS ship. You can go bigger but it can cause totally unfixable problems like refitting it etc.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Amazigh on June 25, 2014, 10:19:37 PM
By the way, i'm a bit bothered by the straight lines on the edge of the bridge section around the bottom. Waaaay too clean

The reason that those edges are there is the Original Sprite (http://www.majhost.com/gallery/esreveR/Random/ddpairship.gif) He based it on is from a vertical scrolling shooter, and the ship fills the whole width of the screen.
This also explains any perspective issues with the sprites, as the original they were based on was made to be viewed from one angle.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ahrenjb on June 26, 2014, 09:42:21 AM
Another WIP sprite. Needs more color, finer greebling (beyond simple paneling). Old version on left.

Really liking this new design, seems much more in line with the rest, and more "functional" at that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 26, 2014, 01:13:36 PM
Quote
Xeno, is it a Glaug ship? I'm very curious to see how that 3D lightning effect would look on some bio-mechanical ship.
Yup, although this is more of a "classic Glaug" (i.e., vaguely referencing the designs of stuff like the Zentradi (http://www.google.com/search?q=zentradi+spaceships&tbm=isch&tbo=u&source=univ&sa=X&ei=rX2sU7y-FLDY8gGOnoD4Bw&sqi=2&ved=0CCUQsAQ&biw=1190&bih=738#imgdii=_), where it's more of a smooth, organic flow than a Giger-esque bio-mech mashup while keeping to the spirit of the "space bug" drawings of my favorite little person).  Anyhow, haven't had much time to mess further with it this week, but perhaps I'll knock out the final bits tonight; I think I might have some free time then :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MrDavidoff on June 30, 2014, 05:22:16 PM
I didnt have time yet to properly dig into the Omega again, but I re-did most of my frigates, destroyers
Some examples in the pattern, that I chose to follow.

Spoiler
(https://dl.dropboxusercontent.com/u/71397502/MrDFrigates.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on July 05, 2014, 03:31:33 AM
Got a bunch of new remake aircrafts. Everything have their own specific roles, I hope.

Album link: http://imgur.com/ZX1KnVd,goSWYgo,0wGkIyV,Qo051yJ,jsRsRtg,DOM9yY5,9IyicUu,2fB6F9l

Spoiler
Aria Heavy Fighter Wing
(http://i.imgur.com/ZX1KnVd.png)

Exoscar Light Bomber Wing
(http://i.imgur.com/goSWYgo.png)

Fisoyuz Interceptor Wing
(http://i.imgur.com/0wGkIyV.png)

Minersky I Attacker Wing
(http://i.imgur.com/Qo051yJ.png)

Minersky II Attacker Wing
(http://i.imgur.com/jsRsRtg.png)

Mitsurei Fighter Wing
(http://i.imgur.com/DOM9yY5.png)

Sakurai Heavy Bomber Wing
(http://i.imgur.com/9IyicUu.png)

Ashelin Supersonic Bomber
(http://i.imgur.com/2fB6F9l.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on July 05, 2014, 03:34:29 AM
Now those are some sexy fighters right there, Can we expect them in a faction of yours in the near future? I cannot wait. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on July 05, 2014, 03:39:54 AM
Now those are some sexy fighters right there, Can we expect them in a faction of yours in the near future? I cannot wait. :)

Hehe, which one? ..and yes, they all be in the same (carrier-force focused) faction!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on July 05, 2014, 09:56:55 AM
I was wondering when such a faction would pop up.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on July 05, 2014, 11:52:25 PM
(http://i.imgur.com/aj47ov2.png)

Suzaku-class Freighter. Someone don't like my alternative-version of Buffalo. So I kinda brainstormed on this one, and I like the result. :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 06, 2014, 07:47:12 PM
I like the silhouette on that quite a lot; good luck :)

Oh, and:

@MrDavidoff:  SWEET.  Big improvement on the lighting there :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on July 07, 2014, 03:38:20 AM
(http://i.imgur.com/RsDJHTM.png)

There you go!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on July 07, 2014, 03:44:30 AM
Very nice design, Ryxsen. Is it finished though? Grittier textures may improve its look.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on July 07, 2014, 03:46:29 AM
Very nice design, Ryxsen. Is it finished though? Grittier textures may improve its look.

Grittier textures? How?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on July 07, 2014, 05:50:58 AM
You know; Blemishes, cracks, dents, rust, smudges and stains. The textures on your freighter are very smooth and clean. IMO the Suzaku would look better if it looked a bit more worn.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on July 07, 2014, 08:37:57 AM
You know; Blemishes, cracks, dents, rust, smudges and stains. The textures on your freighter are very smooth and clean. IMO the Suzaku would look better if it looked a bit more worn.

Thanks for the explanation... and here it is, more dirtier-and-affected-by-micro-meteoroids kind of textures.

(http://i.imgur.com/NWDTHJ9.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on July 07, 2014, 12:12:27 PM
That looks great.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on July 07, 2014, 02:11:59 PM
I like it.  :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on July 07, 2014, 06:12:52 PM
You know; Blemishes, cracks, dents, rust, smudges and stains. The textures on your freighter are very smooth and clean. IMO the Suzaku would look better if it looked a bit more worn.

Thanks for the explanation... and here it is, more dirtier-and-affected-by-micro-meteoroids kind of textures.

(http://i.imgur.com/NWDTHJ9.png)

I might recommend turning down the opacity on the black outlining. The edges currently appear very sharp. If you look at the vanilla sprites, you'll notice that most use almost no black for the outlines/details. Also I'd suggest using the brush tool on a setting like "hardness 100" instead of the pencil tool, as your lines will appear antialiased that way.

Also add many more small details like lights, bolts, small holes, etc (in colors besides black). Make the highlights harder and the shadows a little bit darker and more defined.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on July 08, 2014, 01:07:44 PM
Uh... yeah, this is a ship concept, slightly refined from the version I showed the skype modding chat last night; Enkidu class, special frigate.  Because every faction needs a millionaires toy.

Spoiler
(http://i.imgur.com/RczoeOa.png)
[close]

The initial idea happened as I was revisiting my old Nanshe design, while having Metal Gear Rising in the back of my head; at the moment the general ideas behind her systems are batting away projectiles and missiles and some kind of combined Defensive/Offensive dodge maneuver, possibly with a charging mechanic some kind.  Though overall this is an incredibly silly idea, I have to admit.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on July 08, 2014, 01:13:08 PM
Ye gods, I think it wants a hug.

I have no criticism, other than I think it looks ridiculously awesome.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on July 08, 2014, 01:47:17 PM
Some kind of biomechanical ship?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on July 08, 2014, 07:55:27 PM
That ship reminds me of Evangelion somehow. Anyway, epic ship concept!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on July 09, 2014, 07:46:19 PM
Does that thing have...hands?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 10, 2014, 07:33:15 AM
I think the Dullahan is the best looking ship you made yet. A real improvement over the previous ones.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: medikohl on July 10, 2014, 09:00:58 AM
getting back into kitbashing
(http://i.imgur.com/uFkm4MP.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on July 10, 2014, 09:39:43 AM
Interesting design, it's like a hound crossed with a mule...  though, to me, that split prow just screams "Put a large ballistic hardpoint here!" instead of the... "fuel tank with a turret" look it's got now.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: medikohl on July 10, 2014, 11:21:09 AM
Interesting design, it's like a hound crossed with a mule...  though, to me, that split prow just screams "Put a large ballistic hardpoint here!" instead of the... "fuel tank with a turret" look it's got now.

Thanks
(http://i.imgur.com/PxZgFM9.png)
(http://i.imgur.com/Ia7sgr1.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on July 10, 2014, 12:52:15 PM
@SniZupGun

Are those blue-ish lights going to be animated? Would look nice I think, some blinking lights. Same with the green lights on the Adamas.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on July 10, 2014, 02:35:45 PM
(https://dl.dropboxusercontent.com/u/66536185/pack_schnauzer.png)

I think I must use the Enforcers engines on just about all my ships ...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Toxcity on July 10, 2014, 04:19:57 PM
Are you making a new faction?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on July 10, 2014, 04:28:38 PM
Nah, i still smell junk pirates, and id love to see some new large ships to the addition, the Kraken is getting old, and its age is showing. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on July 11, 2014, 02:11:06 AM
I call PACK, light destroyer maybe?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on July 11, 2014, 02:45:24 AM
Yeah, PACK  - Schnauzer-class :)

It's a quick, lightweight frigate with very generous flux dissipation (but not so much when shields are up), 4 small energy mounts and a little universal one.

Can just about take on a Lasher one vs one.

Drawing frigates is fun, large ships are hard work. Would love to put together another big JP ship though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on July 12, 2014, 05:34:06 AM
Working on new portraits for Project Batavia.

(http://i.imgur.com/DKVaNwu.png) (http://i.imgur.com/Y8iiKz0.png) (http://i.imgur.com/3s9RtlE.png) (http://i.imgur.com/O5vQJkk.png) (http://i.imgur.com/cea5EoC.png) (http://i.imgur.com/ZGQc7r4.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on July 12, 2014, 02:42:14 PM
it's still a bunch of WIPs right? the ear piece ( headphone? ) doesnt look fit with the captain there, perhaps you should make it a bit more curvy? Same goes to the 5th one with fancy " OVAH 9000! " thingy. That one feels more like it blends along with the lieutenant. but that is just my opinion.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on July 14, 2014, 12:06:16 AM
@SniZupGun - I would use a brush with a harder outline to do ultra dark shadows and brighter highlights in various spaces. I find it useful to have several different layers of lighting (at different opacities) for different things. I would also add slight shadows under each "feather" to make them pop out more. Also, the Dullahan is your best sprite yet! Just add some more intense shadows/highlights and you're all set.

For those interested, here's my current "workflow" in .gif form (the pods are just a repeat of the same workflow, so I skipped through those). Fairly representative of how I usually do things. LAYERS LAYERS LAYERS!
(http://i.imgur.com/BRvlx0L.png)(http://i.imgur.com/xNTkqYu.gif)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: biotic on July 15, 2014, 02:10:14 PM
Hello,

This here be my first attempt at a sprite.


[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: biotic on July 16, 2014, 03:29:01 AM
Well i am back with the second attempt.


[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 16, 2014, 11:41:50 AM
Your second attempt seems much more interesting to me. Still a bit flat however.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: biotic on July 16, 2014, 12:45:16 PM
i have made some changes to both of them, will update with the modified models.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: biotic on July 17, 2014, 02:59:11 AM
Can anyone help me with a glow on a engine intake, i cant get it to look ok.
And if you do can you please explain how you get the glow effect properly.



[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on July 18, 2014, 11:32:41 PM
Depends on if you want a dynamic heat glow layer, refer to the engine scripting and art layers from SCY for guidance.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on July 22, 2014, 06:12:01 AM
One slightly switched up Dahaki. Exile edition.

(http://i.imgur.com/9nvydHZ.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on July 23, 2014, 06:06:33 AM
Hey all! i made these ships a couple weeks ago as my very first sprite attempts. I figured i'd post it here and get your guys' thoughts on them.

First sprite: Frigate Thingy
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Ship1v2_zpsba500744.png)

Second sprite: Fighter Craft
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/fighter1_zpse8880896.png)

Third sprite: Frigate Supplies Shipy Thing
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Suppliesv2_zpsbce19099.png)

And the early beginnings of my noobish attempt at a Protoss Mothership with which i would appreciate some feedback on my horrendous shading. it was WAY easier with the darker ships...
Spoiler
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Mothership_zps535af081.png)

its supposed to look like this:
(http://img3.wikia.nocookie.net/__cb20090510211325/halofanon/images/2/23/Protoss_mothership_ii.jpg)
[close]

Thanks!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on July 23, 2014, 11:23:14 AM
Kitsune MkII Gunboat:

(http://i.imgur.com/AB4tQSJ.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on July 23, 2014, 12:38:27 PM
Gedune kitbashes were pretty good, but those new ones put them to shame!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on July 24, 2014, 06:39:28 PM
So I made this phaseship, but I have really no idea what it's shipsystem/special gimmick should be, so please feel free to come with suggestions!

(http://i.imgur.com/Zqf84fw.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Psiyon on July 24, 2014, 09:25:55 PM
So I made this phaseship, but I have really no idea what it's shipsystem/special gimmick should be, so please feel free to come with suggestions!

(http://i.imgur.com/Zqf84fw.png)
That ship looks phenomenal. Seriously.

A long time ago when phase ships were added I messed around with the idea of having a special phase system where the ship could move crazy fast while in phase mode, and made some hellish space-ripping blasts of noise when it went in/out. The catch was that it was lightly armed, and it couldn't maintain a phase cloak for very long. Not sure if that fits your ship, but thought I'd give the suggestion.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on July 25, 2014, 02:54:55 AM
So I made this phaseship, but I have really no idea what it's shipsystem/special gimmick should be, so please feel free to come with suggestions!

(http://i.imgur.com/Zqf84fw.png)
That ship looks phenomenal. Seriously.

A long time ago when phase ships were added I messed around with the idea of having a special phase system where the ship could move crazy fast while in phase mode, and made some hellish space-ripping blasts of noise when it went in/out. The catch was that it was lightly armed, and it couldn't maintain a phase cloak for very long. Not sure if that fits your ship, but thought I'd give the suggestion.

Sounds like a really great idea! It already has weird looking engines that will fit and I actually know how to script the idea. Might lock direction and acceleration though, so that when you phase you burst forward in a straight line, it would make it less OP and would fit with two of my other ships that also have some speed enhancing ship systems which work like that. I'll probably fix all of this and launch the update tomorrow :)

Thanks for the idea!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on July 26, 2014, 10:55:44 AM
You could make it so that it drops into a "half-phase" where it darts forward, dealing damage to anything in its path, while taking a small/no amount of damage itself.
Of course, all maneuvering would also disable, so there would be some degree of skill involved.


Don't ask me how to code this.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on July 28, 2014, 07:36:16 PM
A new cruiser concept for my Auroras. Here's the sketch and turret layouts! Feel free to suggest or critique on it.
Spoiler
YES! 200Kth view! :D

(http://i.imgur.com/72KPEP2.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on July 28, 2014, 11:43:15 PM
If you are gonna have engine exhausts at the front of the ship you could add a couple of engine nozzles as a visual cue. Regarding turret layout, it seems pretty standard so it's probably going to work well/not be OP if you are true to your design and have your gun archs limited by the rear fins and the command bridge.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 29, 2014, 04:55:52 AM
Also, Aurora? There's already an Aurora cruiser in SS, you'd be better finding another name for yours.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on July 29, 2014, 05:07:54 AM
It's fine as long as lovely has a prefix on her, my heron encountered this problem when ze Dev team introduced their own heron after mine already existed, easily fixed by having like Ryxsen_Aurora as the ship I'd.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on July 29, 2014, 09:02:29 AM
@SniZupGun - I would use a brush with a harder outline to do ultra dark shadows and brighter highlights in various spaces. I find it useful to have several different layers of lighting (at different opacities) for different things. I would also add slight shadows under each "feather" to make them pop out more. Also, the Dullahan is your best sprite yet! Just add some more intense shadows/highlights and you're all set.

For those interested, here's my current "workflow" in .gif form (the pods are just a repeat of the same workflow, so I skipped through those). Fairly representative of how I usually do things. LAYERS LAYERS LAYERS!
(http://i.imgur.com/BRvlx0L.png)(http://i.imgur.com/xNTkqYu.gif)

What are those two frames near the end? The grey and pinky blue bits?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PCCL on July 29, 2014, 09:07:46 AM
material and normal maps, I think

for the shader mod
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on July 29, 2014, 02:34:16 PM
Close. The purple is the normal map. The grey is the image used to generate the normal (it's the sprite with nothing remaining but shading- all color and details removed). Crazybump seems to like that better, as the image is simpler to interpret correctly.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on August 01, 2014, 10:01:45 AM
Also, Aurora? There's already an Aurora cruiser in SS, you'd be better finding another name for yours.

warning: picture's kinda big. http://imgur.com/GIGhSoC
Spoiler
(http://i.imgur.com/GIGhSoC.jpg)
[close]

Aurora? Well, my faction name is United Aurora Federation. This one is vanilla falcon/eagle-sized CL/CA space ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on August 01, 2014, 11:44:48 AM
That's one sexy outline, waiting for the execution.

 
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on August 01, 2014, 03:46:43 PM
Random capital ships, testing out different design approaches. i seem to be rooting out the vanilla parts one by one. :)


Spoiler
(http://i.imgur.com/UtSU49H.png) (http://i.imgur.com/9PnLXKd.png) (http://i.imgur.com/TdqKJyw.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on August 02, 2014, 12:08:53 AM
Random capital ships, testing out different design approaches. i seem to be rooting out the vanilla parts one by one. :)


Spoiler
(http://i.imgur.com/UtSU49H.png) (http://i.imgur.com/9PnLXKd.png) (http://i.imgur.com/TdqKJyw.png)
[close]


Personally I think the first one looks the best, the single central large turret slot gives the ship frontal section a much prettier look than the one with two turret points. The third ship looks like a red and white Batman, thanks to the added fins I can't unsee him :-(
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on August 02, 2014, 05:29:28 AM
Random capital ships, testing out different design approaches. i seem to be rooting out the vanilla parts one by one. :)


Spoiler
(http://i.imgur.com/UtSU49H.png) (http://i.imgur.com/9PnLXKd.png) (http://i.imgur.com/TdqKJyw.png)
[close]


Wonderful! Third ship is my favorite! ALSO! Here's a screenshot of the super capital duel! http://i.imgur.com/ptYXzEe.jpg
Looks like Yoshura mk.II found her first rival. :3
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on August 02, 2014, 06:15:39 AM
Yosh II will prevail! NO MATTER WHAT THE COST!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on August 03, 2014, 06:57:11 AM
Further down the line. 2 designs, first is the one i mixed together from the last 3 and the second one is what i mashed together now, moved the central large turrets to break up the "conquest" feeling, also gave it the "batman ears"

Spoiler
(http://i.imgur.com/Qru8SiV.png)          (http://i.imgur.com/Rn3eCcR.png)
[close]


Also, an old BRDY abomination, that some of you might remember from a 100 pages back or so, just an absolute slob of parts thrown together with no matching surfaces anywhere. :)

Spoiler
(http://i.imgur.com/8m4pJ2V.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on August 03, 2014, 09:15:21 AM
My god... she ( BDRY style ) looks absolutely gorgeous...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 03, 2014, 09:37:02 AM
Looks like an obese Desdinova.

For your ships valk, i prefer the left one. Not only i'm not a fan of the bat ears but the big round thing just above the bridge looks confusing to me. It blends much better in the left version.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on August 06, 2014, 03:17:03 AM
(https://dl.dropboxusercontent.com/u/66536185/pack_schnauzer.png) (https://dl.dropboxusercontent.com/u/66536185/pack_schnauzer_v2.png)

An improvement, probably?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 06, 2014, 09:01:33 AM
An improvement, probably?

Definitely. That's probably one of the sexiest PACK ship now.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on August 06, 2014, 09:14:23 AM
An improvement, probably?

Definitely. That's probably one of the sexiest PACK ship now.

Agreed. That is an improvement IMO.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on August 06, 2014, 04:52:47 PM
(https://dl.dropboxusercontent.com/u/66536185/pack_schnauzer.png) (https://dl.dropboxusercontent.com/u/66536185/pack_schnauzer_v2.png)

An improvement, probably?

Still looks like a rock crab, but certainly the additional detailing and shadowing is an improvment
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on August 08, 2014, 03:39:21 AM
My first planet texture. It's still a WIP. Debido said the light blue-ish thingy along the coastlines should be blend into the seas.

http://imgur.com/vuCevWA

Spoiler
(http://i.imgur.com/vuCevWA.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: JDCollie on August 08, 2014, 01:03:33 PM
My first planet texture. It's still a WIP. Debido said the light blue-ish thingy along the coastlines should be blend into the seas.

http://imgur.com/vuCevWA

Spoiler
(http://i.imgur.com/vuCevWA.jpg)
[close]
I like it :D

I do think that the ocean (especially the right half of the image) could use some topographical variation (though I kinda assume that is part of the "WIP" part )  I'd also agree with Debido; the blue of the shallows should probably be blended a bit. It feels more like an outline at the moment.

Excellent job for a first planet texture though, my hat is off to you!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on August 08, 2014, 05:20:59 PM
My first planet texture. It's still a WIP. Debido said the light blue-ish thingy along the coastlines should be blend into the seas.

http://imgur.com/vuCevWA

Spoiler
(http://i.imgur.com/vuCevWA.jpg)
[close]

It's quite nice, though I have to admit the fact that the middle section of the continent seems to be predominantly desert strikes me as a little strange given how much of the planet is covered by water.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on August 08, 2014, 06:44:16 PM
1/3 of our earth is desert too, despite 72% of it's surface being covored by water.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ultimatum on August 08, 2014, 06:50:21 PM
Here are two ships that I have been working on for a while.
(http://i.imgur.com/5WlvrnB.png) (http://i.imgur.com/6zbxeFR.png?1)
The larger of the two is the Delcy class destroyer, and the other one is the Vonision class Frigate. The Vonision received a better shading this time around compared to what it previously had in another post.
Any Critique?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on August 08, 2014, 07:06:30 PM
Here are two ships that I have been working on for a while.
The larger of the two is the Delcy class destroyer, and the other one is the Vonision class Frigate. The Vonision received a better shading this time around compared to what it previously had in another post.
Any Critique?
Not sure how I feel about the larger one, but the details on them are quite nice looking.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on August 08, 2014, 07:12:58 PM
1/3 of our earth is desert too, despite 72% of it's surface being covored by water.

I should clarify; while it's tricky to tell with the image size there does not appear to be any geographical features present that would lead to such a substantial rain shadow as there evidently is.  As such it seems a bit odd to me to that there's this much desert present.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on August 08, 2014, 09:00:54 PM
hmm, maybe, the desert could still be explained due to high levels of acid or salt? Maybe Pardot Kynes knows ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on August 08, 2014, 10:56:47 PM
My first planet texture. It's still a WIP. Debido said the light blue-ish thingy along the coastlines should be blend into the seas.

Spoiler
(http://i.imgur.com/vuCevWA.jpg)
[close]

That's quite good! Personally I would keep the blue outline (I like it a lot!).

I would keep in mind that you probably need some stuff to liven up each side of the planet. You'll see a very nice continent for a bit, and then nothing but ocean for a minute or two when the planet is rotating. Also I would crank down the amount of detail on the poles and stretch them a bit- when the game applies the texture to a sphere it will end up as a spiky mess near the poles if they are too detailed and not stretched.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on August 09, 2014, 12:15:38 AM
What I was saying was that the borders are not as wide or nicely gradiated as vanilla. See below.

(http://s5.postimg.org/k3bs76hkn/planet_terran01.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on August 09, 2014, 05:06:36 AM
Spoiler
(http://i1350.photobucket.com/albums/p770/ristyo30/r_ultimatest_zpsd7de9989.png) (http://s1350.photobucket.com/user/ristyo30/media/r_ultimatest_zpsd7de9989.png.html)
[close]

Any suggestions on the details? I am terribly low on inspiration  ???
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on August 09, 2014, 05:43:16 AM
some lines to define armor plating along the hull, shading under windows, armored collars around gun mounts, shading under elevated parts of the ship, perhaps mechanical things sticking out on the side and front, perhaps antennas or rods for position lights.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Taverius on August 10, 2014, 12:49:04 AM
My first planet texture. It's still a WIP. Debido said the light blue-ish thingy along the coastlines should be blend into the seas.

http://imgur.com/vuCevWA

Spoiler
(http://i.imgur.com/vuCevWA.jpg)
[close]
Like Debido mentioned, your coastal shallow region is too uniform. You've already properly shaded the continental shelf, so do the same for the shallows, taking into accounts large rivers, underwater mountain ranges, and various gulfs.

Looks pretty good otherwise, though I'm no geologist.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on August 10, 2014, 01:01:55 AM
My first planet texture. It's still a WIP. Debido said the light blue-ish thingy along the coastlines should be blend into the seas.

http://imgur.com/vuCevWA

Spoiler
(http://i.imgur.com/vuCevWA.jpg)
[close]

Just saw this, looks amazing!!!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on August 10, 2014, 02:52:04 AM
Spoiler
(http://i1350.photobucket.com/albums/p770/ristyo30/r_ultimatest_zpsd7de9989.png) (http://s1350.photobucket.com/user/ristyo30/media/r_ultimatest_zpsd7de9989.png.html)
[close]

Any suggestions on the details? I am terribly low on inspiration  ???

It feels as though the shading around the edges is almost too constant. Perhaps it should be a little deeper / darker in the middle section? Also, the ship looks very smooth. Too smooth in my opinion. Perhaps you can add some smudges and scratches to break it up a little? Also, the windows / lights are neat. But perhaps they'd look better if there was a little variation in colour (darker and lighter yellow dots).

This edit by me is in no way an improvement, but just a quick demonstration of what I mean:
Spoiler
(http://i.imgur.com/3deXy58.png)
[close]
Notice the difference in darkness on the windows in the middle and lower section (left the top rows unchanged). Also, the smudges break up the texture, making it look less smooth, especially in areas that lack details. I also made the outer shading a little less uniform. Now I did a sloppy job at it. But I'm sure it would look better if you took your time to do these things.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lakis on August 10, 2014, 03:43:07 AM
I'd like a little input on the Aenet, I realize it's certainly not the prettiest and there's lots of room for improvement, but at this time what do you guys think?

(http://i.imgur.com/7rs7pyi.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on August 10, 2014, 04:49:50 AM
Here are two ships that I have been working on for a while.
(http://i.imgur.com/5WlvrnB.png) (http://i.imgur.com/6zbxeFR.png?1)
The larger of the two is the Delcy class destroyer, and the other one is the Vonision class Frigate. The Vonision received a better shading this time around compared to what it previously had in another post.
Any Critique?
Shape looks good on both of them (I especially like the round one) and the basic design has promise.

However... the blue cockpit windows looks a bit out of place and could use some outer edges to delimit them from the rest of the hull, and my personal opinion is also that the gray metallic ship hull does not really fit with the turquoise colorscheme that you have on your "plating", basically your hull color is too bright to fit well with bright details such as those. Your bigger ship also looks like it lacks 3d structure at the moment, it looks like it has rounded edges but the turquoise windows or whatever looks like stickers on a flat uninteresting hull, and have no shading to support their look as functional structures, this also applies to the round ship but there it is less obvious and thus less of a problem.


Spoiler
(http://i1350.photobucket.com/albums/p770/ristyo30/r_ultimatest_zpsd7de9989.png) (http://s1350.photobucket.com/user/ristyo30/media/r_ultimatest_zpsd7de9989.png.html)
[close]

Any suggestions on the details? I am terribly low on inspiration  ???
.

I like a lot of the greeble things you have there at the center of the hull and the interesting shape, but the "window lights" or whatever at the sides look pretty bland and could use some more work, and as previous posters have said you could add more details like vents and armor plating lines and various hatches and lights. Look at other ships to get inspiration, neutrino ships are a pretty good starting point for these kind of things.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on August 10, 2014, 07:10:22 AM
long time no see, busy die and not a single new ship is made ;D
so sad to see the game didn't make much progress....

just saw the shader mod seems pretty cool, if i know how to use...

Spoiler
only got time to do some little enhancement to what have already been done ;)
(https://lh3.googleusercontent.com/-bF_vji4LdbA/U-d5s3Cpu8I/AAAAAAAA0OQ/3WJkF4qRs6c/w308-h560-no/NX_DMS.gif)

animation in youtube with sound, not in game:
https://www.youtube.com/watch?v=87g1UtJQpSk&list=UUZBahU9HO8pHubKlEmfkc-g
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on August 10, 2014, 07:19:08 AM
Game is a bit slow now yeah, but its coming along nicely, been a few blog posts here and there to keep us interested.

My my, the Azmo really has come a long way from its initial design stage, that is really cool, i simply cannot wait to see it complete. =)

it seems to have lost its bridge and the rear hangers, but you did make like 10 different versions of the ship i believe.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on August 10, 2014, 07:33:39 AM
Game is a bit slow now yeah, but its coming along nicely, been a few blog posts here and there to keep us interested.

My my, the Azmo really has come a long way from its initial design stage, that is really cool, i simply cannot wait to see it complete. =)

it seems to have lost its bridge and the rear hangers, but you did make like 10 different versions of the ship i believe.

haha yup, life is a bit difficult now but guess i will make it.

for the bridge...i am getting to believe that bridge does not really needed and is outdated concept, which should be replaced by a Combat Information Centre or that sort of thing at the heart of the ship.

having a giant window and crucial part of the ship out there is just a huge weakspot now thinking about it:)

you think?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on August 10, 2014, 07:37:14 AM
Game is a bit slow now yeah, but its coming along nicely, been a few blog posts here and there to keep us interested.

My my, the Azmo really has come a long way from its initial design stage, that is really cool, i simply cannot wait to see it complete. =)

it seems to have lost its bridge and the rear hangers, but you did make like 10 different versions of the ship i believe.

oh and btw, during which time i did use this model for some pitching trying to start some animation project with some friend, unfortunately miss the bid...

but still made some graphic for the storyboard that you are one of those few that I should say thanks to, this ship won't be here otherwise :)

http://fc06.deviantart.net/fs71/i/2014/160/6/1/sw_animation__concept_art_1_by_maximilianyuen-d7lney6.jpg (http://fc06.deviantart.net/fs71/i/2014/160/6/1/sw_animation__concept_art_1_by_maximilianyuen-d7lney6.jpg)

http://fc07.deviantart.net/fs70/i/2014/161/6/5/sw_animation__cover_poster_ver__glo_by_maximilianyuen-d7lnsz1.jpg (http://fc07.deviantart.net/fs70/i/2014/161/6/5/sw_animation__cover_poster_ver__glo_by_maximilianyuen-d7lnsz1.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on August 10, 2014, 08:00:43 AM
To think something i started got someone else this far!

ITS TOUCHING! :-[

and yeah, i guess bridges are just eye candy, a real spaceship, if there was one, would never have that, i think the Azmodeus here is as close to a functional real world spaceborne capital ship as you can get, hell it even looks real on those pictures.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on August 10, 2014, 08:53:28 AM
Type 54MT sprite upgrade! What do you guys think?

I'm trying to get myself out of using black outlines completely as I used to with my previous sprites. The gold colors represents the ammo type. Red color is just for decoration.

Spoiler
(http://i.imgur.com/7AdfjqU.jpg)
[close]

My replies:
Spoiler
@Ultimatum

Your ship looks kinda flat to me. You might wanna add some brighter shadings at the middle to show the area is higher or some sort.

@Lcu

Your ship reminds me of the wrench and are somewhat closer to Bushi-style. Erick Doe have already ninja'd me as I was about to tell you what should be added to improve your sprite. Good luck!

@Viymese

She looks like a mini space outpost without obvious engine parts like most of Starsector's ships do. Your sprite needs some more depths ( was comparing the deck and that chocolate edge thingy, are they in the same height? ) nor greebles to make it look like worn-out or at least.. not as empty as that.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lakis on August 10, 2014, 02:03:49 PM
@Viymese

She looks like a mini space outpost without obvious engine parts like most of Starsector's ships do. Your sprite needs some more depths ( was comparing the deck and that chocolate edge thingy, are they in the same height? ) nor greebles to make it look like worn-out or at least.. not as empty as that. [/spoiler]

Huh, I never thought of her like that, cool idea.

As far as the chocolate edge and the deck goes I should actually just make them one solid piece with some shading to show that the main deck (where the guns are seated) is lower than the bridge.

I'll come back after a bit of tinkering...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on August 10, 2014, 02:58:49 PM
Hey folks,

working on my mod again, made a logo thingy for the upcoming iteration.
Heavy influenced by Dan McPharlin (http://www.danmcpharlin.net/)

Spoiler
(http://i.imgur.com/gEQc4Ic.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on August 10, 2014, 03:31:51 PM
OH GOD HES BACK!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on August 10, 2014, 03:47:17 PM
(http://i1.kym-cdn.com/photos/images/newsfeed/000/641/298/448.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on August 10, 2014, 03:54:00 PM
Well, not much to be said.  Sketches for various weapons.  The next release of Shadowyards will be focused heavily on adding additional weapons systems to the faction.

Probably gonna need to be a lot of focus on balancing.

Spoiler
(http://i.imgur.com/KSwRLKt.png)

Obviously the weapon names are not final, instead focusing on being slightly descriptive.

The beam weapons are going be kinda zappy kinds of weapons (kinda odd for something described as a "slow beam" I know); the spread beam is a better small pd/anti-fighter option, the Sniper will have, predictably, high alpha and long range.  Efficiency on these weapons will be somewhat to very poor, and excepting the Sniper cannon, range will be fairly short.

The Assault blaster will be a short ranged, flux inefficient weapon with good DPS; the EmP weapons will be modeled vaguely after the AM Blaster/Heavy Blaster, but with EMP instead--Slow fire rates, strong emp.

The odd weapons, the mine launchers and heavy PD/Airburst thing are going to be strange guns that fill niche purposes.  The mine launchers are primarily for area denial
Spoiler
and launching barrages of Danmaku at hostile ships that stray too close
[close]
, while the WAPD/AF does what it says on the tin, firing big slow energy globs that explode in a sizeable AoE that wrecks fighters and missiles but it too unfocused to really hurt larger craft.
[close]

Also, welcome back, Thule.  Nice logo there.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on August 10, 2014, 03:58:49 PM
Slow beam, Snail cannon, Absurd blaster, Weird airburst thingy launcher, sniper beam, im liking the names you have got going here. this will surely grant some unique style of gameplay. XD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on August 10, 2014, 11:09:05 PM
Pretty much all of those sketches look like they could easily be standalone ships. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on August 11, 2014, 01:38:53 AM
Hey folks,

working on my mod again
, made a logo thingy for the upcoming iteration.
Heavy influenced by Dan McPharlin (http://www.danmcpharlin.net/)

Spoiler
(http://i.imgur.com/gEQc4Ic.png)
[close]

Yessssssssss!!!!


Regarding the logo though, while it is nice and cool I personally dont recall that colorscheme being the hallmark of thule legacy, have you changed it?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 11, 2014, 03:21:30 AM
The ship in the background isn't the same as the Herzog. Finally the Monarch? Ohboyohboyohboy.

By the way, i love that McPharlin dude, his art remind me of old Psygnosis jackets.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on August 11, 2014, 06:24:51 AM
Here are two ships that I have been working on for a while.
(http://i.imgur.com/5WlvrnB.png) (http://i.imgur.com/6zbxeFR.png?1)
The larger of the two is the Delcy class destroyer, and the other one is the Vonision class Frigate. The Vonision received a better shading this time around compared to what it previously had in another post.
Any Critique?

So, one suggestion is to start expanding on both the colour range as well as variations. You need to use black and shadows more for segregration. The range used is a good start, but without better definition and AA pixels it's not going to achieve that next level.

Here is a histogram of your current ship

(http://s5.postimg.org/yya0w7muv/Dolcy_Destroyer_Histogram.jpg)

Here is what an excellent ship looks like in terms of black, shadows, midtones and highlights etc. You can see there are almost no gaps. Certainly you don't need your histogram to look fairly flat like the below one, highlights on fuel tanks can give greater give the histogram higher proportions of highlights - but you definitely don't want to see as many gaps as there are on your ship.

(http://s5.postimg.org/3tv9f52lz/Baumgart.jpg)

That said, that above is Baumgart's work, so it's a really high benchmark. This is just a technical analysis of your work, how you achieve that range is another story.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on August 12, 2014, 04:02:59 AM
Some new frigates.

Spoiler
(http://i.imgur.com/hojVYr1.png) (http://i.imgur.com/34JnRfp.png) (http://i.imgur.com/QrUPZKN.png) (http://i.imgur.com/7iC5Lcr.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on August 12, 2014, 05:38:00 AM
@Zudgemud
The colorscheme is roughly the same, but there are some more color splashes on the ships as before (Markings, coloured plates etc). This is due to the anullment of the former High Command (after the destruction of the ice moon Thule) and the subsequent rise in power of the individual shipkins.

sample shipkins:
Spoiler
(http://i.imgur.com/IIAXHx1.png)
[close]

@Helmut
Yeah it's a Monark and i'll have to tackle this monster, sprite is still to "clean"

here's an ongoing WIP of a WIP of a new carrier
Spoiler
(http://i.imgur.com/xlSFrmE.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on August 12, 2014, 06:54:58 AM
The flags look great!! personally im not too sure about the third one though, but i cant quite put my finger on why. Maybe the tattered part isnt quite right but dont take my word for it (im very sleepy right now). apart from that though, they're very impressive work.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sarducardun on August 12, 2014, 07:12:25 AM
I think the tattered part is too regular? in places, the third 'part' from right has quite a long straight/slightly curved section that could be removed, and the piece to the right of that doesn't hang straight. I think that as a true fabric flag wouldn't act like that our brains pick it out as a little off?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on August 12, 2014, 07:33:30 AM
Some new frigates.

Spoiler
(http://i.imgur.com/hojVYr1.png) (http://i.imgur.com/34JnRfp.png) (http://i.imgur.com/QrUPZKN.png) (http://i.imgur.com/7iC5Lcr.png)
[close]

Looking at these ships they have some alpha'd pixels in places they shouldn't been. I'd also say that you've used more partial transparent black pixels at the edges than is necessary. Think of the alpha pixels as antia-aliasing. With AA pixel trying using it where you know that the curves or geometry would enter the pixel, but only partially. Like say I have an antenna that is 1.5pixels wide, assuming the centre of the antenna is dead in the middle of the a vertical line of pixels. The vertical section would be completely black, and the pixels each side of the black line would be ...say 25% black/alpha.

mmm, also try adding a bit more dynamic range to the black lines at the edges too. Have a look at the frigate_phase_assault from SS for reference.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on August 13, 2014, 02:04:24 PM
WIP of the Monark
old ---> new

Spoiler
(http://i.imgur.com/LrvyzUL.png)
[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on August 13, 2014, 03:17:54 PM
Oooooooh, shiny, do you have an animation for the hole in the center?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on August 13, 2014, 03:36:18 PM
The new changes your making not only look great but also add uniqueness. It removes some of the obvious kit-bashing making it seem its completely different ship from any part of the game.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on August 13, 2014, 03:50:47 PM
Fantastic and ominous.  Awesome looking ship, Thule!

Actually, while I'm at it, new weapon sprites:

Spoiler
(http://i.imgur.com/RLbrdCg.png)
The EMP weapons, now called Polarizers.

And while I'm at it, whipped up a flag, just so those pompous Hegemony types know we're damn dash clever.
(http://i.imgur.com/QTLCVAm.png)
[close]

Anyway, enough about that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 13, 2014, 04:02:34 PM
It removes some of the obvious kit-bashing making it seem its completely different ship from any part of the game.

Eh, funny because i can recognize more kitbashed parts in the new one than the old version.

Anyway the "hole" thing is interesting, i guess it'll be animated eventually. Maybe a similar effect to the Gotterdämmerung from Iron Sky?

However i'm wondering... Where's the bridge now?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on August 14, 2014, 06:15:22 AM
 Thule, I think this faction deserves an anthem, perhaps this?
Spoiler
http://www.youtube.com/watch?v=6pu5kfeapEA (http://www.youtube.com/watch?v=6pu5kfeapEA)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on August 14, 2014, 08:11:37 AM
WIP of the Monark
old ---> new

Spoiler
(http://i.imgur.com/LrvyzUL.png)
[close]


Guessing from the hole, is the ship going to be deep?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on August 14, 2014, 12:06:24 PM
Glad you like it guys.

Zugdemud and Helmut, thanks for the suggestion... here's a WIp of an animation

Spoiler
(http://i.imgur.com/haXxxla.gif)
[close]
i took a GIF of a radial engine i found here (https://lh3.googleusercontent.com/-XJcR6zMThoY/U4-6foktPJI/AAAAAAAAB4w/9U6M--FtnFc/w832-h468/Radial%252BEngine.gif)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 14, 2014, 12:13:14 PM
i took a GIF of a radial engine i found here.

You'll have to explain me how you took that gif and used it there, because it looks stupidly good and i need to be able to make something like that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on August 14, 2014, 12:21:48 PM
All it needs now is a cannon array with a capability to blow half a moon with a single hit... And lots of computers...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on August 14, 2014, 12:53:01 PM
A little something I've made for Debido..
Spoiler
(http://i.imgur.com/olxmrrx.jpg)
[close]

I'll leave you speculate on what it actually does  ::)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on August 14, 2014, 01:01:44 PM
you make me proud ;)

Spoiler
(http://i.imgur.com/MbRKLpY.gif)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on August 14, 2014, 01:26:37 PM
A little something I've made for Debido..

Glorious
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ultimatum on August 14, 2014, 03:28:53 PM
 After a good while of experimenting to create a new kind of ship, I finally have it.
(http://i.imgur.com/MpRlpUJ.png)
I wasn't quite sure where to go with the other ships that I had made, so I decided to create something different.
It is largely composed of a crystalline mass with the armour plating surrounding it. I hope to use this theme for creating a high-tech alien faction. What do you think?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on August 14, 2014, 03:58:37 PM
After a good while of experimenting to create a new kind of ship, I finally have it.
(http://i.imgur.com/MpRlpUJ.png)
I wasn't quite sure where to go with the other ships that I had made, so I decided to create something different.
It is largely composed of a crystalline mass with the armour plating surrounding it. I hope to use this theme for creating a high-tech alien faction. What do you think?
It looks nice, but it doesn't really "stand out" from what I can see. Like it's fading into the background and stuff.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 14, 2014, 04:12:15 PM
It looks nice, but it doesn't really "stand out" from what I can see. Like it's fading into the background and stuff.

True, but it shouldn't be too hard to fix, raise a bit the saturation and contrast, add shadows and it work nicely.

(http://i.imgur.com/UFBF7cT.png) (http://i.imgur.com/MpRlpUJ.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ultimatum on August 14, 2014, 05:37:02 PM
Thanks Helmut, it looks quite nice now. I will try using a similar technique, the increased saturation and such, for the next ships I make.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on August 15, 2014, 01:02:43 AM
Added some greebling to my ship and an antenna thingy, it looks slightly better :
Old
Spoiler
(http://i1350.photobucket.com/albums/p770/ristyo30/r_ultimatest_zpsd7de9989.png)
[close]
New
Spoiler
(http://i1350.photobucket.com/albums/p770/ristyo30/r_ultimatest_zpse818eff5.png)
[close]
Thanks for the suggestions, any more?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: biotic on August 15, 2014, 08:25:01 AM
Anyone have a suggestions on this design ?

Its attached to the post. I seriously am lacking inspiration right now.


[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on August 15, 2014, 08:53:18 AM
I seriously am lacking inspiration right now.

http://www.deviantart.com/?q=space+ships
http://www.pinterest.com/
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on August 15, 2014, 09:45:35 AM
you forgot this one:
http://conceptships.blogspot.fr/
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ultimatum on August 15, 2014, 05:43:18 PM
Here is another ship I have made, frigate sized.
(http://i.imgur.com/BsKgxMT.png)
Same theme as before, but the armour pieces are spaced out a bit more, and it is quite asymmetrical.
What do you think?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on August 16, 2014, 07:04:44 AM
Something not related to Scy for a possible mod I have in mind.
I'm not sure it's purpose is obvious enought, can you guess what it is?

Spoiler
(http://i.imgur.com/Ezb3Zma.gif)
The gravity wheels will probably look less weird once I add spining radar dishes, blinking lights and such in game.
[close]

If you want to know what it is supposed to do:
Spoiler
It's a scientific ship!
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on August 16, 2014, 07:23:14 AM
I thought it was a warp gate.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on August 16, 2014, 07:57:41 AM
really awesome sprite, really really well made. The only problem i have is the readability spinning animation.
The warping effect is to obvious (maybe it's just me). A higher contrast (highlight shadows) could help i guess.
At first i thought it was a conveyor going from one ship to another. Then my brain told me it could also be two spinning wheels. ;)

here's a rather quick edit
Spoiler
(http://i.imgur.com/Ezb3Zma.gif)(http://i.imgur.com/PddbUDX.gif)
[close]

And it's still arguing ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on August 16, 2014, 08:06:16 AM
I tried more contrast, but I wasn't happy with it because the ring become much darker than the hull while they are supposed to be the same color. Still I can improve the rotating effect by faking some small volumes. It's a bit of work but that might be worth it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on August 16, 2014, 08:09:52 AM
You need to map some kind of evolving lighting onto the ring for it to look truly convincing, I think
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on August 16, 2014, 08:11:30 AM
@Tartiflette
Isn't that ship a bit fragile? It look nice (even nicer in Thule interpretation) buuuuuuuuut you know... What is that spinning thingy anyway, lore vise? I could imagine it like habitat for people, with false gravity or?  

Sorry for off.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on August 16, 2014, 08:17:27 AM
It's not a combat ship, it doesn't  even have a weapon! And yes it is expensive if you where wondering ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 16, 2014, 08:32:14 AM
Lcu, the shading on the edge is okay but your ship still looks extremely flat. the "hole" at the prow looks very weird and the bridge part would benefit form enhanced shading.

Spoiler
(http://i.imgur.com/Yrvz7Pe.png)
[close]

Here i tried to make some stuffs about it, i gave the Falcon "teeth" on the hole and increased the shading around the bridge to make everything less flat. There's still an awful lot of work to make it looks good. The shape and smooth armor remind of Aeon ships from Supreme commander, maybe it'll give you some inspiration for your work?

Spoiler
(http://img2.wikia.nocookie.net/__cb20090113003832/supcom/images/8/8a/AeonDestroyer.jpg)
[close]

But honestly my first advice would be to forget about this ship for a while and focusing on something smaller like a destroyer. That thing is huge, bigger than an Onslaught, it's a gigantic amount of work, even more when you're not sure how to do it.

---

Ultimatum, it's not bad, would probably increase the shading a bit. I use the pen tool and draw the outlines of parts that i want to stand out and then reduce the opacity to something like 30%, it's usually good enough. Also i'm going to say it's pretty tiny ship, even a Lasher dwarf it.

Spoiler
(http://i.imgur.com/BsKgxMT.png) (http://i.imgur.com/qLOFQHD.png)
[close]

Having one very small frigate for your faction is okay but you should perhaps try to work on something a little bigger as the details on this one (the right part mostly) is a bit confusing to the eye. Also it will probably looks weird with normal sized weapons on it.   

---

Tartiflette, i really like how you made the tubes and tanks on the edge of the ship. For the wheels, i approve Thule's edit, definitely less flat. My only complaint for this ship would be the symmetry, the Apogee part at the prow help but the rear could also get some small details to differentiate it a bit from its twin.

Otherwise it's pretty perfect.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on August 16, 2014, 09:25:19 AM
Tartiflette: you know, you could put a similar wheel apparatus on a ship shaped like a conquest and the result would be an interesting railgun-type weapon.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on August 16, 2014, 02:30:48 PM
Here is another ship I have made, frigate sized.
(http://i.imgur.com/BsKgxMT.png)
Same theme as before, but the armour pieces are spaced out a bit more, and it is quite asymmetrical.
What do you think?
I'm not even sure how one would fit Starsector weapons on it. It does look cool though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on August 16, 2014, 04:48:06 PM
Lcu, the shading on the edge is okay but your ship still looks extremely flat. the "hole" at the prow looks very weird and the bridge part would benefit form enhanced shading.

Spoiler
(http://i.imgur.com/Yrvz7Pe.png)
[close]

Here i tried to make some stuffs about it, i gave the Falcon "teeth" on the hole and increased the shading around the bridge to make everything less flat. There's still an awful lot of work to make it looks good. The shape and smooth armor remind of Aeon ships from Supreme commander, maybe it'll give you some inspiration for your work?

Spoiler
(http://img2.wikia.nocookie.net/__cb20090113003832/supcom/images/8/8a/AeonDestroyer.jpg)
[close]

But honestly my first advice would be to forget about this ship for a while and focusing on something smaller like a destroyer. That thing is huge, bigger than an Onslaught, it's a gigantic amount of work, even more when you're not sure how to do it.

---
Thanks for the advice! The ship is bigger than a Conquest, so i guess it is a huge amount of work.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PCCL on August 16, 2014, 08:45:55 PM
Quote
*lcu's ship

since you're doing a large, circular ship, maybe these would serve as some inspiration as to what you can add as greeble:

Spoiler
(http://positech.co.uk/gratuitousspacebattles/images/wallpapers/gsb-tribe_01_1280x1024.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on August 16, 2014, 11:42:00 PM
Wow, i made a ship a while ago the same faction as this one and someone mentioned it is similar to the Tribe in GSB.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on August 17, 2014, 11:49:26 AM
RAGE
Spoiler
(http://boardgametime.files.wordpress.com/2012/04/table_flip.jpg)

After 1 HOUR and 43 MINUTES PS decided to crash on me. Although
having AUTOSAVE enabled for every 5 Minutes AND having enabled
AUTO-Recovery the EFFING Folder is EMPTYYYYYYYYYYY. WAAAAAAAARGH
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on August 18, 2014, 12:40:16 PM
I tried to improve the gravity wheels by adding small volumes, a better lighting and a stronger contact shadow when they are inside the hulls:
Spoiler
                           NEW                                                              OLD
(http://i.imgur.com/h0tkzuZ.gif)   (http://i.imgur.com/Ezb3Zma.gif)
[close]

edit: replaced by a newer version.
edit2: replaced with an even newer version, with a more subtle shadow.
This is probably the final version.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on August 21, 2014, 09:15:59 AM
Hi everybody! It's been a while, but I've recently come back to the thread, still intent on presenting you all with terrible sprites! :D
I've finally pulled my finger out and tried to seriously make a ship, and thus present to you the pride of the Alpharuski Republic's Design Bureau and Primaris Manufactory: the "Alfa" Class Heavy Combat Frigate!
Spoiler
(http://i.imgur.com/n3abGCK.png?2)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on August 21, 2014, 03:07:34 PM
Bjørn_in_the_Sector, is that MS Paint?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on August 21, 2014, 03:13:21 PM
*sigh* yes, as per the usual. I also have paint sai which seems to be like gimp, but I can't really work in either :/ It's the whole layer thing that gets me. For now, I just have sprites to show.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on August 22, 2014, 05:23:24 AM
Got a lot of votes for a dreadnought. So here's a very early WIP of the Batavian dreadnought:
Spoiler
(http://i.imgur.com/3WvqxVF.png)
[close]
She is slightly longer than the Conquest, but also slightly slimmer. It will have 3 small missile slots, 3 large universal, 6 small universal and 6 built in C12 Hazemeyers.

On its front deck where the red dot is located, it will have a massive built in superweapon. Imagine the Maarschalk, but then larger and with only one or two massive barrels, for a huge slow-firing explosive shell (or a space-nuke, I haven't really decided yet).

It also has two flight decks on its nose, which will be animated. As a ship system I will either give it some sort of super shield, or a space marine company of 60 (30 more than the Tromp Mk2's marine platoon).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on August 22, 2014, 05:37:33 AM
@Bjorn

Spoiler
(https://dl.dropboxusercontent.com/u/66536185/LUCIEN.png)

Your ship doesn't quite look right to me, from an 'engineering' point of view. I think by moving the visual centre of mass further rearward, giving a greater visual presence to the 'engine bay' it would be much more believable that such a ship would exist with heavy front facing armaments - such as appears to be the case with this ship.

With yours, how does it turn? How would a slow turning, small ship have fixed (main) front facing armaments and be able to get away with it in the battlefield?

Take it with as much salt as you wish, but that was my first thought when I saw it.  :) Nice ship though, could do with a bit of work on depth - something that can be a struggle with the simpler paint packages without a lot of work.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on August 22, 2014, 06:16:28 AM
Yeah, I'd figured there was quite a few problems with it, but since I'm new to making ships, I thought here would be the best place for advice! the lack of manoeuvrability is (almost) intentional - I'm trying to make a kinda crap ship that would be fairly cheap, but is an ideal ship for point defence and long range missile support. I planned on the turrets having a 360 degree arc, but maybe the front ones should point sideways and have less?
I've also toyed with the idea of resting a medium missile mount in the centre - were the rails are. it would sort of change the role, perhaps, but it would up-gun it a bit, give it some purpose, and put something in that centre of mass hole that you were talking about.

I'll modify it a bit and pop the results in here!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on August 22, 2014, 06:22:54 AM
Honestly, I wouldn't call them problems - I am making a lot of assumptions which might not tie in with your intent, so take my opinions as you find them :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on August 22, 2014, 07:28:22 AM
Oh no, I really appreciate your suggestions! I meant to say that I knew that there was issues with the ship as I drew it, but couldn't pin them down - please don't hesitate to speak your mind!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on August 22, 2014, 11:16:15 AM
Ok, double posting. Here's an updated version of the Alfa Frigate. There's a medium missile mount in the middle, now, if anyone was wondering what the hell it was.
Spoiler
(http://i.imgur.com/KyC5UOv.png?1)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on August 22, 2014, 02:20:04 PM
Ok, double posting. Here's an updated version of the Alfa Frigate. There's a medium missile mount in the middle, now, if anyone was wondering what the hell it was.
Spoiler
(http://i.imgur.com/KyC5UOv.png?1)
[close]

Ok, so, here is a histogram of your ship. Fairly evident what the output was going to be like, but this is why mspaint is bad, black outlines are bad...just...overall why the ship doesn't fit in with the overall vanilla look - it needs more colour range in between. Needs to look like there are more sections to the ship, more geometry to give it a sense of scale, it looks more like a fighter than a frigate.

(http://s5.postimg.org/gsoca1piv/bjorn_ship.png)

Also there is no edge anti-aliasing, the lighting is utterly flat so the entire ship looks flat as a result. There is also no AA done internally on curves or lines that are not horizontal or vertical, nor any sub-pixel accurate colouration to help give great sense of scale and sw

Anyway it's a good start, but it's another day or two away from being complete.

Other than that it's a nice design, lots of forward facing firepower, you might want to be some more greebles/pipes and such around the engines?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on August 22, 2014, 02:36:10 PM
Thanks, I'm pretty new to the whole spriting thing, so it's going to be a while before I can really get good at this stuff. The problem is that I do want my faction to use lots of white armour plating... I'm not sure how I can reconcile that idea with how most of the ships look. :/ Hopefully I can get some inspiration somewhere soon!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on August 22, 2014, 02:54:05 PM
Well white is a great colour, but I strongly suggest looking at the following vanilla sprites:
White with some blue:
apogee_cx.png
shuttle_modern.png
shuttle_modernB.png

Off-white, still 'White':
Conquest_bc.png
eagle_ca.png
falcon_cl.png
hammerhead_dd.png
shuttle_ff.png
shuttle_ffB.png
monitor_ff2.png

White with some yellow and blue stripes:
odyssey.png.


When you look at these under starsector-core\graphics\ships have a look at the actual colours that David Baumgart has used. White? Yes, but variations of yellow, light browns, light pinks.

By adding dirt and such to your ships it helps keep it with the them of the game, these are hard working ships that fly through space dust and asteroids and accumulate a 'not pure white' colour. Certainly you can use shades of grey, but there are many subtleties in achieving the vanilla look by sampling.

And if you're looking for a 'flat top' surface have a look at the buffalo_af.png. You'll notice even in those long white stretches there are sprinkles of red, yellow and dozens of subtle shades of white. And even though the engines looks sort of 'grey' they're actually shades of grey, blue, red/brown and tinges of black at the back .
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on August 22, 2014, 03:03:13 PM
decided to make a destroyer sized carrier for my faction as a cheaper alternative to my carrier cruiser

hows it look?

(http://i.imgur.com/Qhg5WNY.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on August 23, 2014, 02:07:59 AM
I tried to improve the gravity wheels by adding small volumes, a better lighting and a stronger contact shadow when they are inside the hulls:
Spoiler
                           NEW                                                              OLD
(http://i.imgur.com/h0tkzuZ.gif)   (http://i.imgur.com/Ezb3Zma.gif)
[close]

edit: replaced by a newer version.
edit2: replaced with an even newer version, with a more subtle shadow.
This is probably the final version.

amazing.
working on a cargo ship, might as well try adding one for try sake :)
(https://lh3.googleusercontent.com/-iG79I4wjqrU/U_hXygn7pgI/AAAAAAAA1qs/1mnJsckFzX0/w800-h864-no/2014%2B-%2B1)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on August 23, 2014, 11:16:25 AM
amazing.
working on a cargo ship, might as well try adding one for try sake :)
Spoiler
(https://lh3.googleusercontent.com/-iG79I4wjqrU/U_hXygn7pgI/AAAAAAAA1qs/1mnJsckFzX0/w800-h864-no/2014%2B-%2B1)
[close]

Them greebles! Great work!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrookedFruit on August 23, 2014, 06:18:28 PM
(http://i.imgur.com/xd0F1QL.png)


Made using galactic civilizations 3. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrashToDesktop on August 23, 2014, 06:40:57 PM
@Bjørn
I personally like the look of your ship, Bjørn, regardless of what Debido says. :P

It could use some shading overall, though.  Just about all the colors are flat, especially around the command copula area.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on August 23, 2014, 07:35:08 PM
(http://i.imgur.com/xd0F1QL.png)


Made using galactic civilizations 3. :P
Woah. Nice.

Made by taking the top view of the ship?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on August 23, 2014, 07:41:56 PM
compliments!

thanks, man!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrookedFruit on August 23, 2014, 09:05:12 PM

Quote
Woah. Nice.

Made by taking the top view of the ship?

yes, originally it was like this.

Spoiler
(http://i.imgur.com/3SI3g84.png)
[close]

Once they update the game hopefully i'll be able to do something better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 24, 2014, 04:10:38 AM
Yeah, the GalCiv editor seems a very interesting way to cheaply create new ships. The Aesthetic isn't really starsector-esque but with some Photoshop on top of it that would very good. Or hell, for a total conversion maybe? My only gripe here is the black outline around the ship, can be easily get rid of by using a 0% opacity inner stroke though.

Spoiler
(http://i.imgur.com/yW5IauT.png)
[close]

I don't know how the editor work so it's maybe impossible to get more different styles and parts. Still, i'm looking forward for more stuffs from this, much better than the aging BSF editor.

(BTW, is GalCiv3 looking good? The second one set the bar so high...)
Title: Re: Judgement thread give and receive comments on sprites
Post by: RandomnessInc on August 24, 2014, 07:37:35 AM
Just as a personal experiment, I've "Tron-ed" a portion of the game just to see how it'll look like ;D

Behold! The Tr-Onslaught! *snicker*
Spoiler
(http://i.imgur.com/7qswJ.png)
[close]


Download link pls  :'(
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrookedFruit on August 24, 2014, 09:29:40 AM
Yeah, the GalCiv editor seems a very interesting way to cheaply create new ships. The Aesthetic isn't really starsector-esque but with some Photoshop on top of it that would very good. Or hell, for a total conversion maybe? My only gripe here is the black outline around the ship, can be easily get rid of by using a 0% opacity inner stroke though.

Spoiler
(http://i.imgur.com/yW5IauT.png)
[close]

I don't know how the editor work so it's maybe impossible to get more different styles and parts. Still, i'm looking forward for more stuffs from this, much better than the aging BSF editor.

(BTW, is GalCiv3 looking good? The second one set the bar so high...)

Personally i like the black line around the ship i think it makes it look more striking.

The editor is intuitive, easy to use. They're are currently 4 races in the game and 4 more to be added each with a unique ship style. The game just entered beta so most the content and features aren't in yet or are disabled, but i think it's still worth buying as is especially while it's discounted on Steam.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on August 26, 2014, 02:21:29 AM
Back working on Scy, I'm trying to create a higher tier frigate: (http://i.imgur.com/yVmpr8j.png)

I still think it lack a tiny bit of badassness to be a true killer. Maybe some good glowing parts will make up for it...
As for the weapons and systems, I'll keep them under wraps for now since I'm not sure how to code them.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on August 26, 2014, 09:46:35 AM
Pretty good, though it could use just a bit more greebling - in particular, a few points of light (maybe centered around the bridge?) could really bring it alive.

However... did you really mean for it to look like a mechanized mosquito?

Also, on weapons and systems: if you don't know how to code something, it might be worth asking; there are several of us around who could probably help.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on August 26, 2014, 09:54:20 AM
(http://i.imgur.com/3R1wohQ.png)

A remake of my first ship sprite, the Pendekar Frigate of UAF.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 26, 2014, 03:01:27 PM
A distinct improvement indeed.

(http://i.imgur.com/3R1wohQ.png) (http://i1234.photobucket.com/albums/ff420/Aidil_Azri/PendekarClassFrigate.png)

Why the white background though?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on August 26, 2014, 06:48:37 PM
A distinct improvement indeed.

(http://i.imgur.com/3R1wohQ.png) (http://i1234.photobucket.com/albums/ff420/Aidil_Azri/PendekarClassFrigate.png)

Why the white background though?

It'd be uploaded first to receive feedbacks before I went to sleep last night.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on August 27, 2014, 09:41:01 PM
Hello all,

I'm a long time lurker. I am finally working on making my own faction. still working on fleshing it out but I wanted to run some sprites by you wonderful people.

Keep in mind I am not incredibly artistic (like some of you) but here is my first kitbashed creation.

Please let me know what you think.

Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/aegis_zps40ad9f0f.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on August 27, 2014, 09:50:13 PM
Hello all,

I'm a long time lurker. I am finally working on making my own faction. still working on fleshing it out but I wanted to run some sprites by you wonderful people.

Keep in mind I am not incredibly artistic (like some of you) but here is my first kitbashed creation.

Please let me know what you think.

Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/aegis_zps40ad9f0f.png)
[close]

I signed up just to let you know that i think that sprite is fantastic, and I avidly await more.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on August 27, 2014, 09:56:52 PM
Wow!

Thank you for the kind words!

I will try to do some more sprites after work tomorrow.

I am still iffy on the coloring scheme on this... I intend to add colored stripes to break it up a bit (the faction color will be a light blue). Also, the reddish internal section directly in front of the bridge I am not too enthusiastic about but I am lacking inspiration for what to do there at the moment...

Again, thank you! It means a lot to get praise on my first sprite.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on August 27, 2014, 10:06:11 PM
Love the shape a lot. Reminds me of some ship sets for Master of Orion 2 (purple IFRC).

If you match the vanilla yellowish colour scheme for your ship it may quite well blend into the mid-era ship range. But i suppose it`s a faction-specific colour, yes?

Adding another colour to some parts of the ship may make the sprite a bit more striking.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on August 28, 2014, 01:51:43 AM
still pumping up the elite frigate badassness
(http://i.imgur.com/NbKGVIl.png) (http://i.imgur.com/yVmpr8j.png) (http://i.imgur.com/Ypvrcy4.png)

minor light and shadow adjustments+ glow maps and blinkers
I'm currently thinking how to add a bridge on that without ruining the silhouette. Probably just front of the right turret, with a hard-point on the other side to compensate... Or maybe no bridge  ::)

ORMtnMan :
   This sprite, I like it! Recognizable silhouette, good kitbash technique, it's a nice ship. My only complaint other than the lack of colors is that you have some areas around the turrets that are of solid white color. This kinda flatten the sprite. I'd also add more shadowing on the mechanical parts that appear to be under the armor, and cleanup some almost transparent pixels left on the front. But that's really me being nitpicky.
   Impressive first shot, I'm waiting to see more.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on August 28, 2014, 04:18:58 AM
I've gone back to the drawing board recently, to find a new colour that fits, and thus have come up with a new version of the frigate I posted last time. *DISCLAIMER* it is in no way finished. I've found someone that's helping me with the sprites, and he's actually capable of shading so I'm leaving that part to him. I just want feedback on the colour scheme.
Spoiler
(http://i.imgur.com/7Ye4SJa.png?2)
[close]
and here's a recoloured 90mm small gun turret in the same colours, and a twin version (which might end up being a small mount as well)
Spoiler
(http://i.imgur.com/zefWPN0.png?1) (http://i.imgur.com/UXljESQ.png?1)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on August 28, 2014, 04:38:24 AM
@Bjorn

All of my previous statements stand, here is some more info though:

d:\temp\bluebjorn.png
Image size: 112 x 165 px / 18,480 px
Solid pixels 7,474 px
Partial transparent: 0 px
Solid Area + psuedo transparent area is 7,474.00 px
Pixels that are shades of grey: 2,590 / 34.65%
Pure black: 1,008 / 13.49%
Pure white: 106 / 1.42%
Unique colors: 681
Unique shades of grey: 150
Unique colors (inc. grey): 831
Unique colors/area avg: 0.09111587

Get those shades of grey under 15% and aim for 5%. Find and kill any pure black or pure white pixels. Add geometry or curve to the flat areas, or break them up into sections like on the lasher.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on August 28, 2014, 05:35:28 AM
(http://i.imgur.com/Pobpjqi.png)

Remake of the second sprite, Nakiha class Destroyer.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on August 28, 2014, 07:05:16 AM
@Ryxsen whoa that looks REALLY cool. It's got great presence.

@Debido - thanks again, but I really just wanted to know if you liked the shade of blue! :D :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on August 28, 2014, 08:04:22 AM
@Bjorn
Given the limited gamut shown because of the flat surface and completely even lighting it's difficult to say. Initially I would say it's servicable as a base colour, but you've got bigger problems.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: JDCollie on August 28, 2014, 09:49:27 AM
(http://i.imgur.com/Pobpjqi.png)

Remake of the second sprite, Nakiha class Destroyer.
I've been lurking watching you post these, and they are really improving. I'm excited to see these on the field :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on August 28, 2014, 09:56:28 AM
Spoiler
(http://i.imgur.com/NBF9XvL.jpg)
[close]

Premium frigate anyone? Someone said dazzle camo' are bad. So I'm just toying around with colors atm.

Replies:
Spoiler
I've been lurking watching you post these, and they are really improving. I'm excited to see these on the field :D

Woah! Really?! Great to know someone's waiting for UAF to be released! :D

@Ryxsen whoa that looks REALLY cool. It's got great presence.

Thanks, so far the obvious changes are the mounts, command bridge and hardpoints. Oh, about your ship. Your cyan blue windows are too bright for me, try add some darker shadings at the edges to add some depths to it.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on August 28, 2014, 03:11:07 PM
B-B-B-Bumblebee? :D :P
AUTOBOTS, ROLL OUT! XD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on August 28, 2014, 08:42:28 PM
Alright,

taken Tartiflette  and Okim's suggestions and came up with these.

Uncolored but fixed
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/aegis2_zpse5c8242f.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/aegis2_zpse5c8242f.png.html)
[close]

Color Scheme 1 (colored panels)
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/aegis3_zpsa7591265.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/aegis3_zpsa7591265.png.html)
[close]

Color scheme 2 (stripes)
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/aegis4_zpsf91d4012.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/aegis4_zpsf91d4012.png.html)
[close]

I am a bit more partial to my striped version...

In either case it is definitely out-shined by Ryxsen

Great work btw, the contrast, coloration and depth are something else.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on August 28, 2014, 08:46:58 PM
I love your color selections and the places where you colored 'em! I vouch for Color Scheme 1!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on August 28, 2014, 08:53:43 PM
I'd have to agree with Ryxsen, I like the first one better.
Also, I don't know why, but to me that middle engine feels out of place.
Anyways, it's still hundreds of times better than anything I could smush together.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on August 28, 2014, 09:30:38 PM
Well!

I am kinda surprised, Didn't think my stuff was that good...

Definitely gives me motivation to keep on truckin' ...

Anyway I put the finishing touches on a smaller frigate for my faction for you to look at while I chew on what to do with the engine, because now that you say something I can't un-see it...

Uncolored
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Claymore_zps39f6a518.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Claymore_zps39f6a518.png.html)
[close]


Colorized (I definitely like the panel coloring for this one so for consistency at least I will go with panel coloring for the faction.)
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/ClaymoreColored_zps1d4b6995.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/ClaymoreColored_zps1d4b6995.png.html)
[close]

EDIT:

Alright,

I made a minor change to the central engine area and split it. This afforded an interesting possibility with the back white section that I kind of like...

Well I'll let you decide...

Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/aegis5_zpsc5be4bae.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/aegis5_zpsc5be4bae.png.html)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on August 28, 2014, 09:44:40 PM
Colorized (I definitely like the panel coloring for this one so for consistency at least I will go with panel coloring for the faction.)
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/ClaymoreColored_zps1d4b6995.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/ClaymoreColored_zps1d4b6995.png.html)
[close]

THIS is good! Definitely your best work so far! It gives out some kind of high tech ship feelings ya' know. ( imo )
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on August 28, 2014, 09:46:46 PM
Well thank you again!

Unfortunately that is it for me tonight, got work in the morning.

Thankfully I have a wonderfully long labor day weekend coming up so maybe I could get some good progress done on this  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on August 29, 2014, 12:12:15 AM
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Claymore_zps39f6a518.png)
 (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Claymore_zps39f6a518.png.html)

Those are actually really good kitbashes! Only concern I might have is that those double small mount turrets next to the bridge are WAY too close together (you'll end up with overlapping weapons).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on August 29, 2014, 12:30:22 AM
Agreed, you'll get weapon overlaps.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on August 29, 2014, 01:23:11 AM
Unless the weapon is small and the firing arc is limited.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on August 29, 2014, 02:21:25 AM
I am a bit more partial to my striped version...

I like it too. Those blue strips are also highlighted a bit and thus look a bit more pleasing for my eyes. Seems that I`m a bit late with my opinion :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on August 29, 2014, 08:19:19 AM
There wasn't much space for me to spread them out... I was going to design smaller weapons for those slots and have limited arcs as Ryxsen put it but, in hindsight it does not address if someone attaches a much larger small weapon to that slot once they get that ship... maybe I will have to change it to one small with a wider arc (and bigger gun) than the dual slot...

I will mess around with it tonight when I have time.

Thank you again for the kind words and helpful, it means a lot to get praise from great artists such as yourselves.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 29, 2014, 09:16:25 AM
You can spread them a bit, at least enough to avoid weapon overlaps.

Spoiler
(http://i.imgur.com/jWsZccn.png)
[close]

Otherwise a single small (or even medium) could do the trick as you said. Also i noticed that the small ship is darker than the other, it's a bit strange. Either you brighten one or darken the other but try to keep the same tones if possible. To stay on the colors, currently your two ships have a very Tri-tachyon feel. Maybe that's what you want but if not, perhaps trying some other color scheme?

Edit: Here's something that might give you ideas.

Spoiler
(http://i.imgur.com/z3CjmyT.jpg)
[close]



Ryxsen, i think no one really said the your dazzle camo is bad, it's just that pure grey is a bit... Dull. You can either recolor it with a bright yellow but you can also keep the original dark grey but with a veeeery slight touch of color to make it more vibrant.

Spoiler
(http://i.imgur.com/xahDjlV.png)
[close]

Just a slight hint of dark red on the right one. By the way my only other gripe is that there's no difference between the engine parts and the armors plates, they're basically the same color and tone. At first i would say to darken or lighten the engines but with your sprites already dark i'm not sure... Maybe it won't be apparent in game with the engines "flames" though.

Edit 2: And while i'm at it, i'll post the last ship that DR asked me to sprite. Because why not.
Spoiler
(http://i.imgur.com/hBCRdCG.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on August 29, 2014, 09:28:44 AM
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/ClaymoreColored_zps1d4b6995.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/ClaymoreColored_zps1d4b6995.png.html)
[close]
I must say that this is a really nice light destroyer.  As for the too-close turrets, one thing you can do is use built-in weapons - I'd imagine that a quad block of tactical lasers or PD lasers would fit in the available space fairly well.

As for why I say it's a destroyer... in addition to just size, compare to the frigate with the most weapon mounts: the Lasher, which carries a total of seven small mounts (two missile, five ballistic).  By contrast I count on this ship: 1 medium, 4 small hardpoints, 7 small turrets.  That's actually some pretty serious firepower, especially if the medium slot can take a ballistic weapon.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on August 29, 2014, 10:21:41 AM
Yikes,

Good catch Wyvern, I misspoke (or typed if you want to bicker about semantics). I meant a destroyer a very light nimble strike destroyer.

As for the TTC look, that slightly troubles me... I was trying to go for a mid-high tech faction, not a cutting edge one... I will see if yellowing out the white section won't ruin it later. I do really like the blue-white color though...

As for the spreading out of the turrets, it would disrupt my blue paneling moving the bottom turret that far down, so I think single small is the way to go. Mediums would make this Light Destroyer to bulky/powerful so small it is.

Ryxsen, I agree, I like the Dark-Grey Red color scheme, though maybe it could use more contrast? (I have become a aesthetic genius after making a handful of posts here  :P So take my suggestion with a grain of salt.) 
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on August 29, 2014, 02:12:45 PM
Alright, time to throw another sprite unto the anvil of judgement! :D this one was done primarily by CrazyDave, who has selflessly sacrificed his time and talent to add to the Naysmyth mod. I've just finished recolouring it to fit in with the new colour scheme, and is awaiting the final touches by dave. It's not meant to be finished, merely another ship in progress.

(http://i.imgur.com/BdcjB1t.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on August 29, 2014, 03:15:08 PM
Well, while it's not going to be important for quite some time, I decided to do a little work on planning out Shadowyards Outpost design; so have the starting silhouette, minus some of the supporting structural bits that should be present in the big gaps on either side--probably used for storing cargo and such.

Spoiler
(http://i.imgur.com/ggckIuv.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on August 29, 2014, 07:48:41 PM
The colored panels are nice. (referring to the previous kitbashes.)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on August 29, 2014, 08:00:08 PM
Bjorn,

I know you didn't make it yourself but it looks good! One question, are those turrets on the side facing forward?

Mshadowy, that is the kind of art process I don't have the capabilities to do so much respect it is an impressive silhouette.

Well, I had a long day so all I managed to do was edit the light destroyer and finish up a Heavy Bomber I was working on... I will make my own mod page at some point this weekend...

Destroyer (not much changed here, just turret placement and lightening up the white paneling.
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Claymore_zps5d736c09.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Claymore_zps5d736c09.png.html)
[close]

Heavy Bomber (I was going for a birdlike shape in the paneling, not incredibly enthusiastic but it will serve it's purpose. Don't think I lightened it up enough but I was loosing contrast (and motivation to fix it) so here it is for now.
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/dirk_zpscf33eda2.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/dirk_zpscf33eda2.png.html)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on August 29, 2014, 08:45:54 PM
decided to try making a ship a different way than I usually do

hows it look?

Spoiler
(http://i.imgur.com/FPY4T3O.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on August 29, 2014, 09:44:52 PM
Quote
(http://i.imgur.com/BdcjB1t.png)

I only have one word to describe muh' opinion about your ship, CUTE!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on August 29, 2014, 09:57:43 PM
Kinda reminds me of Star Wars land speeder
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on August 30, 2014, 08:56:56 AM
Ember,

I am not a huge fan of the square look, but it does fit in well with your faction. Good shading and colorization.

Anyway,

Here is my shot at a Patrol Craft (pretty much a scout but the faction I am working wouldn't do much scouting...)
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Katar_zps0a478063.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Katar_zps0a478063.png.html)
[close]

I like the shape of the front "blades" but I think I might need to add more texture to them...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on August 30, 2014, 12:09:21 PM
Ember,

I am not a huge fan of the square look, but it does fit in well with your faction. Good shading and colorization.

Anyway,

Here is my shot at a Patrol Craft (pretty much a scout but the faction I am working wouldn't do much scouting...)
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Katar_zps0a478063.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Katar_zps0a478063.png.html)
[close]

I like the shape of the front "blades" but I think I might need to add more texture to them...

Yeah, some greeblies would be good there.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on August 30, 2014, 01:45:21 PM
So much work ahead ... I'm sure these are improvements, would gratefully take any comments.

(colour / saturation?)

(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_boxer.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_boxer_hi.png)

(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_boxenstein.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_boxenstein (2).png)

(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_dugong (2).png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_dugong.png)

(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_goat.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_goat%20%282%29.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_goat_z.png)

(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_langoustine.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_langoustine_b.png)

(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_kraken_newer.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_kraken.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on August 30, 2014, 01:49:55 PM
Amazing improvements all around, esp. the feeling of depth.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on August 30, 2014, 01:52:06 PM
Yeah, the dugong looks way better now.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on August 30, 2014, 02:08:28 PM
Ortman, you are a natural talent at kitbashing it seems, your first bashes are comfortably above average.

Medonca, good to see you're still improving those pirates, the sector would be bland without them.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on August 30, 2014, 02:21:50 PM
loving the new ships mendonca, they really feel alive now with the extra shading and improved armor.

old trusty getting some new gear.
Added some luxury position lights and sensors up front, also plan to make the large mounts into mediums.

Spoiler
(http://i.imgur.com/ALapwJ5.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on August 30, 2014, 03:11:28 PM
i am ready for the new trading big update...WIP but the basic shape should be like that
most likely won't animate in game for the damage fx won't do?


(https://lh6.googleusercontent.com/-0lKa75MMcvs/VAJH4Y4Z4DI/AAAAAAAA2es/SCyCtMyRc-g/w320-h216-no/preview.gif)

(https://lh3.googleusercontent.com/-peUuSUKrWoY/VAJIysutQjI/AAAAAAAA2fY/-8plf_L1jRo/w400-no/cargo3b.png)

(https://lh4.googleusercontent.com/-CAsC30wrnX8/VAJC_t8ws3I/AAAAAAAA2d4/aPJXue0A5Qc/w400-no/cargo_0007.png)

(https://lh3.googleusercontent.com/-33iKjwxXz-w/VAJCxoYJklI/AAAAAAAA2c8/W-5-v_t1_ok/w400-no/cargo_0001.png)

not quite related:
https://www.youtube.com/watch?v=Ih3F2y7ylxY&index=1&list=UUZBahU9HO8pHubKlEmfkc-g
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on August 30, 2014, 03:15:24 PM
OH....MY....GOD....
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on August 31, 2014, 02:20:28 AM
OH....MY....GOD....

From the top down view the freight looks like an escape pod... But if make the tail longer it will really be too huge :/ any suggestion? :p
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on August 31, 2014, 02:44:34 AM
Hey thanks guys, it means a lot.

(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_clam.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_clam%20%282%29.png)

(fun fact, 95% of all this stuff is using the 'lasso / airbrush' technique highlighted by David in the blog. Can't believe how much - for such a simple and straightforward thing - it is helping me achieve better lighting, form and depth. Of course it's also down to a bit of practice, and massive amounts of advice on here, but technique-wise, just about all I am doing is airbrushing)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on August 31, 2014, 03:04:13 AM
Hey thanks guys, it means a lot.

(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_clam.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_clam%20%282%29.png)

(fun fact, 95% of all this stuff is using the 'lasso / airbrush' technique highlighted by David in the blog. Can't believe how much - for such a simple and straightforward thing - it is helping me achieve better lighting, form and depth. Of course it's also down to a bit of practice, and massive amounts of advice on here, but technique-wise, just about all I am doing is airbrushing)

Indeed it looks much better:)
But it didn't pass the harsh background test it seems to me ( depends on your hull design of course) and the color is a bit flat. I select the glow blue area and blur a bit then lighten, and select the shadow color and overlay, with a minor curve contrast push.... Not sure if it really help but it looks better to me....


[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on August 31, 2014, 07:46:21 AM
Here is a concept DD carrier ship by Ryxsen.

I think it's going to be awesome.

(http://s5.postimg.org/y9xi29wmv/UAF_DD_Carrier.png)

Below is the Nahika and Condor for scaling.
Spoiler
(http://s5.postimg.org/mjjkkw3uf/uaf_dd_carrier_2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tecrys on August 31, 2014, 07:54:53 AM
It looks absolutely gorgious but I'm a little confused about wgere the front is supposed to be.
I would expect it to fly from right to left in that picture because the bridge seems to be over there.
If it's meant to fly the other way please think about that choice...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on August 31, 2014, 08:05:18 AM
I'll make sure Ryxsen puts a well defined bridge on it, yes it does go from left to right. It's suppose to be an engine block on the back, and there are engines on the 'wings' as well. Though I can see how the rather plain looking front doesn't show any detailed cockpit/windows or anything doesn't give the impression that it goes from right to left.

Possibly the front could be broader and look a bit more like the hammerhead bridge, or possibly make it musroom head shaped. There are a few options, though I'm fairly happy with the wedge shape, but we can look at the others. What do you think?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on August 31, 2014, 10:34:31 AM
Mostly finished Pchela-Class Frigate. Lore incoming on mod page! :D
(http://i.imgur.com/ryBdoDD.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on August 31, 2014, 10:36:35 AM
Mostly finished Pchela-Class Frigate. Lore incoming on mod page! :D
(http://i.imgur.com/ryBdoDD.png)
That looks nice. The exhaust looks kinda plain though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bjørn_in_the_Sector on August 31, 2014, 11:06:19 AM
It's hard to notice with the flames coming out the back, but everything will probably get touched up after the mod is fully implemented. We've got a lot of work ahead of us, and making the sprites takes priority over perfecting the two sprites we already have! :D Thanks for your input, though. I've got another in the works, it should be done soon.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on August 31, 2014, 11:12:15 AM
I'm excited the Junk Pirates are getting a major overhaul!

So many good ships posted posted by so many good artists... I appreciate being called comfortably over average but I kinda feel embarrassed showing off my kit bashes amidst all this artistry. Like bringing a polaroid into the Louvre.

That being said, I tried to do a bit of "actual art" to my small frigate.

Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Katar_zps854a65ef.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Katar_zps854a65ef.png.html)
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Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on August 31, 2014, 02:29:12 PM
I'm excited the Junk Pirates are getting a major overhaul!

So many good ships posted posted by so many good artists... I appreciate being called comfortably over average but I kinda feel embarrassed showing off my kit bashes amidst all this artistry. Like bringing a polaroid into the Louvre.

That being said, I tried to do a bit of "actual art" to my small frigate.

Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Katar_zps854a65ef.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Katar_zps854a65ef.png.html)
/
Spoiler
[close]
[close]
I think that link is broken, might wanna take a look at that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on August 31, 2014, 05:12:20 PM
It wasn't broken, I just put the / on the wrong side of the [ for the spoiler... only 1 picture... sorry

Here is my run on a defensive frigate. The faction I am working on has a focus on defensive capabilities (less so on offensive) due to their history.

Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Targe_zps80f3b0c2.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Targe_zps80f3b0c2.png.html)
[close]

Still kitbashing, but I am trying to put a bit more art in there (by adding parts).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on August 31, 2014, 06:58:29 PM
It wasn't broken, I just put the / on the wrong side of the [ for the spoiler... only 1 picture... sorry

Here is my run on a defensive frigate. The faction I am working on has a focus on defensive capabilities (less so on offensive) due to their history.

Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Targe_zps80f3b0c2.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Targe_zps80f3b0c2.png.html)
[close]

Still kitbashing, but I am trying to put a bit more art in there (by adding parts).
Those two "wings" on the sides look like they'd have a small missile hardpoint at the front of them.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on August 31, 2014, 07:17:20 PM
You are right. That would be a good spot for it, it look like some should be there and I had considered that.

Here is why I left it empty and shaped as it was:

Adding two more weapon slots (even small ones) would add too much firepower ability to this ship.
The missile systems I am envisioning for my faction have boxy launchers that would look strange in a circular area.
Flattening out the inner "wing" makes it look more awkward...

All this you would have known if you were omniscient  ;D

I am absolutely open to suggestion on how to make that look a bit better, though. My creative capacity is easily tired.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on August 31, 2014, 08:16:07 PM
I would suggest to make the missile hardpoint to be built-in and "invisible" for the sake of beauty. :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on August 31, 2014, 08:18:49 PM
You are right. That would be a good spot for it, it look like some should be there and I had considered that.

Here is why I left it empty and shaped as it was:

Adding two more weapon slots (even small ones) would add too much firepower ability to this ship.
The missile systems I am envisioning for my faction have boxy launchers that would look strange in a circular area.
Flattening out the inner "wing" makes it look more awkward...

All this you would have known if you were omniscient  ;D

I am absolutely open to suggestion on how to make that look a bit better, though. My creative capacity is easily tired.

This might require a bit of work, but what about moving the medium slots to there, and have them hardpoints?
Or, have one central medium mount, and then put small hardpoints there.
And finally, if you don't want to potentially mess everything up, you could always just put some antennae or something there.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on August 31, 2014, 08:30:54 PM
You are right. That would be a good spot for it, it look like some should be there and I had considered that.

Here is why I left it empty and shaped as it was:

Adding two more weapon slots (even small ones) would add too much firepower ability to this ship.
The missile systems I am envisioning for my faction have boxy launchers that would look strange in a circular area.
Flattening out the inner "wing" makes it look more awkward...

All this you would have known if you were omniscient  ;D

I am absolutely open to suggestion on how to make that look a bit better, though. My creative capacity is easily tired.

I would suggest making it more solid and darker tone overall, now it's a little bit painterly
if possible can try doing what mendonca is doing and that would give a the ship a lot more vertical depth as well :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on August 31, 2014, 08:38:38 PM
I would suggest to make the missile hardpoint to be built-in and "invisible" for the sake of beauty. :D

HAH!

I think I can do that, Ryxsen

To TheBawkHawks point, I do like the second idea of the central medium turret, but looking at the cockpit positioning it would limit the turret coverage on the backward arc (for realism sake). This particular craft was intended for a light fleet defensive ship (I.E. point defense/anti-fighter).

Maybe I'll put in some pretty antennae or something and see how it goes...

maximilianyuen,
Seeing what Mendoca is doing, I need to revisit all of my ships...
but what do you mean by solid? (I get making it darker)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Rocket on September 01, 2014, 11:44:26 AM
Hey! Here is a sprite for a rocket boat that I made. This is a big first because I've never created anything resembling visual art before... unless you count the crappy ceramic plate I made many moons ago in grade 9 art class. I've also never put anything out into a mod community before.

I was inspired to do this by the game, of course, and particularly by Okim's Ironclads mod. I enjoy the Rostov-M missile boat in that mod, but always wished it had longer wings to be able to spray down a wider area with rockets. Something like the real life Russian Su-25 attack plane which forgoes beauty for having many ordnance pylons.

I used xenoargh's Speed-Painting Spacecraft guide... but it took an embarassingly long time... so long that I got sick of working on it before the oh-so-essential details phase of the operation and didn't add any beside roughening up the paint job a bit and the engine scorching.

Anyway, my favorite parts is how good the scorching on the engine exhausts looks. There is also scorching on the rocket pods and the hull near the lateral thrusters but it's really hard to see.

The bad part is, well, the rest is pretty plain.

I don't have hosting so sorry about the pics being attachments.

Anyway, I'm always blown away by the creativity and skill of all of you. This process was very illuminating- to discover how the simple the process is and yet how challenging it is to do it well.

Cheers.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 01, 2014, 02:05:41 PM
First of all, Rocket, welcome to the board!

Being new (to posting) myself I know how daunting it can be to post your work, this is the best place to get critiques though.

To post pictures in text I use Photobucket to host the pictures, then I copy the picture link surrounded by

["spoiler"]
["/spolier"]

(remove the quotes to get the code to work.)

Now on to the critique (as much of one as I can give :) )

The colors on the main part of the craft make it look flat (something I struggle with most of the time) Perhaps some harder lines between the "fuselage" and the "wings" to make it look more like a vintage aircraft?

Also add some texture lines, which is what people in the forum refer to as "Greebles" I think. I have no idea why.

Second the body of the ship in front of the cockpit looks too wide (in my opinion)

I'll have to give it more thought to come up with more.

Now,

I recreated my original ship from scratch, trying to practice my own shading. It looks a bit color-pencil-y in some places, but I am not sure about what to do there...

Here is the WIP to show the process
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/AegisWIP_zpsfa8a7738.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/AegisWIP_zpsfa8a7738.png.html)
[close]

Here is the finished (for now) product
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Aegis_zps71006612.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Aegis_zps71006612.png.html)
[close]

Let me know what you all think of the new technique!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on September 01, 2014, 03:48:38 PM
Here is the finished (for now) product
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Aegis_zps71006612.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Aegis_zps71006612.png.html)
[close]

Let me know what you all think of the new technique!

It definetely feels like it has depth, but something about it is off. Feels kind of... raw? Wet? Not sure.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 01, 2014, 04:47:53 PM
HAH!

I dried it off a bit for you, I think.

Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/AegisV2_zpsb17d9a30.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/AegisV2_zpsb17d9a30.png.html)
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Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on September 01, 2014, 05:19:11 PM
HAH!

I dried it off a bit for you, I think.

Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/AegisV2_zpsb17d9a30.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/AegisV2_zpsb17d9a30.png.html)
[close]

Excellent work there! This ship is definitely more sexy with the depths you gave to her. Btw, I can hardly see any engines in there, are they somewhat blends along with your inner gribbles?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 01, 2014, 05:39:39 PM
Well, thank you!

They do blend in a bit, I was opting for the Vent style engine because I didn't want to go so high tech... Also, this particular ship is not meant to be incredibly maneuverable, more like a fleet defense turtle.

I am open to suggestion on the engine visibility front.

I did some slight modification to my patrol craft. It doesn't look a whole heck of a lot different
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Katar_zps0ee12603.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Katar_zps0ee12603.png.html)
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Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Rocket on September 01, 2014, 06:02:16 PM
Thanks ORMtnMan.

Rather than rework it I just started a new one. Here is a first draft. Once again I haven't ventured into the details stage yet but I think this one looks a bit better just from a shading perspective.

Spoiler
(http://i1309.photobucket.com/albums/s635/heavymetalmachine_/Albatrossfrigate_zps76b42199.png)(http://i1309.photobucket.com/albums/s635/heavymetalmachine_/albatross2draft2_zpsc1d84857.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 01, 2014, 06:23:48 PM
Rocket,

I'm glad you stayed!

As for your second ship, the form is interesting. Are the red ports missile launchers. If they are, the diagonal facing will make for interesting launch visuals. Anyway, it still looks a bit flat... maybe a center parting line with shading might make it have a bit more depth. also, again I suggest greebles, like paneling, or lights, or exhaust ports etc.

I feel weird giving art advice while I am so green... but I hope it helps.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Rocket on September 01, 2014, 07:07:06 PM
Thanks very much for the encouragement.

I'm thinking that choosing dark grey for the base colour is really making it a lot harder to convey the shape because the black shading doesn't offer a whole lot more contrast. Imagine a capital A and think of the center part as the highest point and everything else is downhill away from the that. That is what I'm going for.

Yes, they are missile ports. There were too many casualties incurred when pilots of the previous model hit the maneuvering jets, ran over their own rockets and exploded  ::). This layout is a bit more practical for high speed drive-by rocket attacks.

Tomorrow I'll take a stab at the details and greebles. I'm thinking a fifth rocket exhaust and some sort of fuel distribution lines going from the back of the ship into the engines... or something like that. This is the daunting part because it takes more artistry that just spray painting geometric shapes ;)

As for your own sprites, I don't really have much to offer just yet other than they look pretty good to me. I think I like the 'wet' version better... it looks dramatic!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on September 01, 2014, 07:15:00 PM
Well, I've done it, I think. I finally kitbashed something together out of a Conquest and a flight deck from the Vatican MKII, for some reason.

Spoiler
(http://i.imgur.com/Qez8rel.png)
[close]

Since this is a broadside design, i figured it would be okay to leave the large and medium slots as is, since you can only have one side firing at the enemy.

Anyways, any and all criticism is much appreciated.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 01, 2014, 07:21:37 PM
From what it sounds like your craft very much resembles the Nighthawk stealth bomber. Have you considered using a top down reference of it to help with texture ideas?

Good luck and keep it up.

I draw heavily from existing SS ships so I applaud you in making your own completely from scratch.

Thank you, I agree it was dramatic though, I tend end up over contrasting my art which Nanao-kun pointed out. Once I see something, obviously I can't un-see it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 01, 2014, 07:28:45 PM
Well, I've done it, I think. I finally kitbashed something together out of a Conquest and a flight deck from the Vatican MKII, for some reason.

Spoiler
(http://i.imgur.com/Qez8rel.png)
[close]

Since this is a broadside design, i figured it would be okay to leave the large and medium slots as is, since you can only have one side firing at the enemy.

Anyways, any and all criticism is much appreciated.

Holy smokes, that is a mini-monster!

Great kit-bash! The only concern I have is that the middle medium turrets might overlap the upward curve toward the upper medium turrets

The more I think about it, that is massive assault capability (albeit in broadside) and the flight deck in cruiser sized craft (by the pixel standards here:)
Spoiler
http://fractalsoftworks.com/forum/index.php?topic=3111.0
[close]

That said, I ALWAYS love this style of ship
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on September 01, 2014, 07:52:03 PM
Well, I've done it, I think. I finally kitbashed something together out of a Conquest and a flight deck from the Vatican MKII, for some reason.

Spoiler
(http://i.imgur.com/Qez8rel.png)
[close]

Since this is a broadside design, i figured it would be okay to leave the large and medium slots as is, since you can only have one side firing at the enemy.

Anyways, any and all criticism is much appreciated.

Holy smokes, that is a mini-monster!

Great kit-bash! The only concern I have is that the middle medium turrets might overlap the upward curve toward the upper medium turrets

The more I think about it, the massive assault capability (albeit in broadside) and the flight deck in cruiser sized craft (by the pixel standards here:)
Spoiler
http://fractalsoftworks.com/forum/index.php?topic=3111.0
[close]

That said, I ALWAYS love this style of ship


Thanks! About the middle medium turrets overlapping the slope, I didn't change the mount positions from the Conquest, I just took the front bit of the conquest and smushed the engines and bridge onto the back of it, so If it works on the Conquest, it might just work on this.
I'm gonna try and get this thing into the game, and try it out a bit. I was thinking this would be a cruiser class, and it would sacrifice shield efficiency for that flight deck.
All in all, I want it to play like a mini-Conquest, in the sense that range is key to winning your engagements.

Also, does anybody have a name for this thing?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 01, 2014, 08:19:01 PM
The "Terrorizer" ;D

You know, because we have to do what we can to preserve the chaos
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on September 01, 2014, 08:25:42 PM
The "Terrorizer" ;D

You know, because we have to do what we can to preserve the chaos
I love it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on September 02, 2014, 01:19:54 PM
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_goat.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_goat_z.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on September 02, 2014, 01:35:37 PM
the armor just keep getting thicker and thicker by the looks, almost afraid to fight it now =( nice job as always.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on September 02, 2014, 01:52:21 PM
He he ... almost  :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on September 02, 2014, 03:19:10 PM
I don't know about thicker armor but it definitely feel more semi-organic like your PACK ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on September 02, 2014, 04:27:25 PM
I'd have to agree with Helmut, it does look a lot like it could come alive at any moment.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on September 02, 2014, 05:44:20 PM
I'd have to agree with Helmut, it does look a lot like it could come alive at any moment.
"Does the room seem smaller to you guys?"
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sundog on September 02, 2014, 05:53:13 PM
I spent a while testing some potential style changes for my faction. Thanks in advance for advice about how to improve  :)

Spoiler
Old
Offline
Online
(http://i.imgur.com/vVFkprH.png)(http://i.imgur.com/haPzoCV.png)(http://i.imgur.com/z4APEl7.png)
As before, the blue lights will fade out when the ship is overloaded, dead, or its phase cloak is on cooldown. Otherwise they'll pulse.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 02, 2014, 09:34:01 PM
Sundog,

To be honest I didn't really like the aesthetic of your ships previously but this new style you posted is pretty freakin' awesome. When will it be considered "offline"?

Mendoca,
I got that ship confused with the PACK ship as it looks organic, it a Junk Pirate ship?

Aaaand on to me.
I redid one of my ships using my own art on the plating. it still uses the original silhouette. Only one more kitbash after this one and I promise I will do my own art :)

Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Targe_zps822a7480.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Targe_zps822a7480.png.html)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on September 02, 2014, 11:06:56 PM
Sundog,
To be honest I didn't really like the aesthetic of your ships previously but this new style you posted is pretty freakin' awesome. When will it be considered "offline"?

As before, the blue lights will fade out when the ship is overloaded, dead, or its phase cloak is on cooldown. Otherwise they'll pulse.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on September 03, 2014, 12:28:28 AM
Sundog,

To be honest I didn't really like the aesthetic of your ships previously but this new style you posted is pretty freakin' awesome. When will it be considered "offline"?

Mendoca,
I got that ship confused with the PACK ship as it looks organic, it a Junk Pirate ship?

Aaaand on to me.
I redid one of my ships using my own art on the plating. it still uses the original silhouette. Only one more kitbash after this one and I promise I will do my own art :)

Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Targe_zps822a7480.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Targe_zps822a7480.png.html)
[close]

is this up to your taste?


[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on September 03, 2014, 02:10:52 AM
I spent a while testing some potential style changes for my faction. Thanks in advance for advice about how to improve  :)

Spoiler
Old
Offline
Online
(http://i.imgur.com/vVFkprH.png)(http://i.imgur.com/haPzoCV.png)(http://i.imgur.com/z4APEl7.png)
As before, the blue lights will fade out when the ship is overloaded, dead, or its phase cloak is on cooldown. Otherwise they'll pulse.
[close]

i love the "old" one...But I am assuming the armorer value of this faction is close to 0? so many exposed wired and stuff and super high tech look usually imply that way :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on September 03, 2014, 02:22:09 AM
@maximilianyuen

Black lines, highlights are too high, more black lines within the ship, too much grey, not enough variation in shading/colouring, no edge AA, no internal AA.

EDIT: And the colours are too saturated.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on September 03, 2014, 04:32:46 AM
@maximilianyuen

Black lines, highlights are too high, more black lines within the ship, too much grey, not enough variation in shading/colouring, no edge AA, no internal AA.

EDIT: And the colours are too saturated.

Its not my ship, is Ortmntman :)
Just a quick edit to show the variation, actually the only change i want to high light is add a little dirt texture to make it not so plain flat, the rest is up to his taste.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on September 03, 2014, 05:32:20 AM
Thanks Max. Perhaps if you've got the time, try showing Ortmntman how to do add those improvements I suggested.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 03, 2014, 06:45:54 AM
Wow!

Thanks for the suggestions!

It is a bit troubling because I am trying to go for an upper midline aesthetic... do you have any ideas on where that line is drawn? Also, would it ruin the sprites if I covered some of those holes with plating?

Edit: maximilianyuen I just realized you were not talking to me with that comment.... I looked as the ship you posted for me and I like it. I had tried to do something along those lines but it ended up being color-pencil-y... how do I avoid that?

and Debido, I am very (VERY) new to art and spriting, so those terms are a bit jargon-y to me. Can you give me a more layman definition possibly? I would really appreciate it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on September 03, 2014, 07:30:31 AM
Anti-Alias: http://wiki.wesnoth.org/How_to_anti-alias_sprite_art
Highlight: http://www.creativeglossary.com/drawing/highlight.html

Any others?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 03, 2014, 08:36:52 AM
That is incredibly helpful!

I have only scratched the surface of sprite art... and here I thought it  would be easy ;).

That clears up the jargon words for me. when you say it is too grey do mean in that the color grey is the dominant color or that it is too dark... or something else entirely?

Finally, for the lack of variation in shading and coloring do you mean that it is too uniform across the ship in the shading?

Sundog,
To be honest I didn't really like the aesthetic of your ships previously but this new style you posted is pretty freakin' awesome. When will it be considered "offline"?

As before, the blue lights will fade out when the ship is overloaded, dead, or its phase cloak is on cooldown. Otherwise they'll pulse.
HAH, I didn't even notice this until now. If I would read...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on September 03, 2014, 08:56:39 AM
Yes the colour variation is fairly  small, if you check out the original vanilla sprites and you start zooming in, like about 1600+%, then you start actually sampling individual pixels, you will observe rather quickly that there are many other colours there other than what it appears to be from afar. A ship might appear 'blue' but it atually has hues of green and violet and other interesting colours.

When you view this at 100% the eye is fooled into thinking it's 'blue', but it isn't actually. This minor variation in colouration helps give a greater 'photoreal' effect? Hm, hard to say what you would call it, perhaps David Baumgart has a name for it, in one sense it is like dirt and grim. But think of it as small details and defects and lighting effects that are occuring at a sub-pixel level.

Here is a bit of a stat analysis for your ship:
Image size: 130 x 106 px / 13,780 px
Solid pixels 9,114 px
Partial transparent: 174 px
Solid Area + psuedo transparent area is 9,217.52 px
Pixels that are shades of grey: 1,456 / 15.80%
Pure black: 0 / .00%
Pure white: 8 / .09%
Unique colors: 2061
Unique shades of grey: 165
Unique colors (inc. grey): 2226
Unique colors/area avg: 0.22359599

So the amount of pure grey pixels is a bit high in this case, try to get it down to about 5%+. On average only about 22% of pixels have a unique colour, this should be a bit higher. A pure white pixel shouldn't really exist for several reasons, but a count of 8 isn't really anything to worry about.

(http://s5.postimg.org/61sfzmv07/Targe_zps822a7480.png)

Having a look at the histogram for the ship, we can see the majority of the colour is in the dark/grey area, then there is a jump up to the higher blue, and very little gradient in between.

I actual did a bit of pixel peeping and in fact there is some existing AA, but there needs to be more AA subpixels for some areas and some of the sharper curves/angles need a better gradient.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 03, 2014, 09:11:45 AM
That... is so helpful I can't even express it to you.

Is there a super-helpful tool to add that sort of photo realistic color gradient in say GIMP? Or am I resigned to peeping at existing SS ships and using similar color gradient pixel stealing?

How did you do that analysis btw? I don't want to keep bothering you with running it through that analysis if I don't have to.

This is such a great opportunity to learn. Thank you again!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on September 03, 2014, 09:29:54 AM
Yes the colour variation is fairly  small, if you check out the original vanilla sprites and you start zooming in, like about 1600+%, then you start actually sampling individual pixels, you will observe rather quickly that there are many other colours there other than what it appears to be from afar. A ship might appear 'blue' but it atually has hues of green and violet and other interesting colours.

When you view this at 100% the eye is fooled into thinking it's 'blue', but it isn't actually. This minor variation in colouration helps give a greater 'photoreal' effect? Hm, hard to say what you would call it, perhaps David Baumgart has a name for it, in one sense it is like dirt and grim. But think of it as small details and defects and lighting effects that are occuring at a sub-pixel level.

Here is a bit of a stat analysis for your ship:
Image size: 130 x 106 px / 13,780 px
Solid pixels 9,114 px
Partial transparent: 174 px
Solid Area + psuedo transparent area is 9,217.52 px
Pixels that are shades of grey: 1,456 / 15.80%
Pure black: 0 / .00%
Pure white: 8 / .09%
Unique colors: 2061
Unique shades of grey: 165
Unique colors (inc. grey): 2226
Unique colors/area avg: 0.22359599

So the amount of pure grey pixels is a bit high in this case, try to get it down to about 5%+. On average only about 22% of pixels have a unique colour, this should be a bit higher. A pure white pixel shouldn't really exist for several reasons, but a count of 8 isn't really anything to worry about.

(http://s5.postimg.org/61sfzmv07/Targe_zps822a7480.png)

Having a look at the histogram for the ship, we can see the majority of the colour is in the dark/grey area, then there is a jump up to the higher blue, and very little gradient in between.

I actual did a bit of pixel peeping and in fact there is some existing AA, but there needs to be more AA subpixels for some areas and some of the sharper curves/angles need a better gradient.

the pro spoken :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on September 03, 2014, 09:33:35 AM
my freighter current status:
(https://lh3.googleusercontent.com/-qAGgtu4bLtE/VAdBGN4NVqI/AAAAAAAA21g/9aOUVZChyJw/w220-h500-no/Untitled-2.gif)

get into the detail a bit but still not sure about the design, especially the tail...

originally was just thinking the top part would be rotating for the crew and stuff that love to stand rather than floating, then figure the outside should counter rotate which should be a far better idea to stabilize the ship than using fuel...

and btw, have absolutely no idea how to put into the game yet
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 03, 2014, 10:22:38 AM
Well,

I should have called a "Let Me Google That For You" on the program Debido used for the histogram.

It can be found here:
http://3dhistogram.com/

Maybe add to the spriter's first toolbox?

I get the feeling my ships (which I just overhauled) are up for another overhaul  ;D

maximilianyuen

That ship looks incredibly cool aesthetically... but as a nitpicky point, doesn't it seem like a waste of ship energy to keep the cargo sections rotating? Although in a sci-fi setting who is to say which would be more efficient, using power for the rotation or an internal gyro... both would likely use fuel as it is the main power source for the game (besides flux). Also, the only solid surface for any weapons would be on the back end leaving a big weakness on the front of the ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on September 03, 2014, 10:26:16 AM
@max thanks for that. I've spent time doing analysis of David Baumgarts work, but there are other guys here who can give better art advice. Anyway as for your ship It's hard to know where to start with that freighter. Don't get me wrong it's unique and interesting enough, it deviates hugely from vanilla yet it doesn't. I could make some comments about the light source not giving enough light to the forward part of the ship, but it's not that far off. Style wise it could be considered closer to black rock maybe?

I'd have to get the ship in game next to similar ships to get a better determination. There is going to be some potential issues with the collision radius and damage deco...but art wise I'd have to get it in game next to similar ships to really comment. The animation and movement of nearly the entire ship is just....nothing like it in vanilla so I don't really have a frame of reference.

One thing I might suggest is having a greater range of colours of the cargo containers. This would be fairly time consuming, and a part of me is not convinced it is not a whole solution either. I think it needs more regular elements like gantries, girders, cranes, pipes, lights, antenna, black and yellow hazard stripes, a bridge, command and control, living areas, electrical generator looking thing.

Have a look at the SCY ships by Tartiflette. He does lots of smaller animations and effects on a ship. I've seen sometimes 50+ smaller individual animations. Sometimes each only have 2-3 frames, however lots of little movements gives a feeling of greater complexity and seems more natural and vanilla.

I sure I'll come up,with some better words for it later, for the moment it's in the too hard basket. I just noticed ORMtnMan comments about it being a waste of energy to keep them spinning? I assume form following function it is some kind of precious cargo that must maintain a from of gravitational force and grav plates are a waste of energy compared to just spinning something.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on September 03, 2014, 11:06:19 AM
Don't really understand how that program works, where did you get all that data anyway? it doesn't tell me anything like that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on September 03, 2014, 11:08:14 AM
The statistical data was generated with a program I made.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 03, 2014, 11:30:34 AM
Is there any way we could bribe you to make said program available?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on September 03, 2014, 08:58:14 PM
Paint variants for sub-factions.

Spoiler
(http://i.imgur.com/lZJHNQn.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 03, 2014, 09:27:43 PM
Awesome, That is about the only word I have for how they look.

The first and last ones are my favorites (because my opinion totally matters)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on September 03, 2014, 09:31:19 PM
I kind of like the second one.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on September 04, 2014, 12:19:16 AM
Here is the Solvernia Mk. II's silhouette for forum usage. I'll make an UAF thread one day. :D

(http://i.imgur.com/NX2PxLT.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: JDCollie on September 04, 2014, 09:09:21 AM
Here is the Solvernia Mk. II's silhouette for forum usage. I'll make an UAF thread one day. :D

(http://i.imgur.com/NX2PxLT.png)

Hot damn that is sexy. o.O


Also, as to the sub-faction paint jobs, I really like the earth tones one.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on September 04, 2014, 09:30:33 AM
I like the sihouette, Ryxsen1421. It reminds me of Space Battleship Yamato!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on September 04, 2014, 09:55:37 AM
that bit by the bridge looks extremely fragile. :-\
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on September 04, 2014, 10:08:18 AM
Tired of seeing sprites? Here's a sketch of mine. I always see her smile like this in my dreams... so, uhh.. kinda happy that I'm finally able to draw it out of my mind. Feel free to suggest / critique about it.
http://i.imgur.com/aZBAqHZ.png

Spoiler
(http://i.imgur.com/aZBAqHZ.png)
[close]

Replies:
Spoiler
I like the sihouette, Ryxsen1421. It reminds me of Space Battleship Yamato!

The third bridge good sir?

that bit by the bridge looks extremely fragile. :-\

Agreed, but it can be solved by retractable armor plating to cover the mirrored bridge.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on September 04, 2014, 11:32:53 AM
Speaking of UAF ships, here is a line up of possible variations of the B type Pendekar

(http://s5.postimg.org/pfxvd2buf/Pendekar_B_Line_Up.png)

I've tossed in the Lasher for reference.

Vote Now!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 04, 2014, 12:37:01 PM
Speaking of UAF ships, here is a line up of possible variations of the B type Pendekar

(http://s5.postimg.org/pfxvd2buf/Pendekar_B_Line_Up.png)

I've tossed in the Lasher for reference.

Vote Now!

I say second from the right. The left most was too fuzzy, the next one was a Lasher ;), the third was to bright and had jagged outer lines, the fourth had jagged outer of lines, the furthest right was too bright and yellow, the second from the right was juuuuuusssst right. Albeit, it is a bit washed out on color... definitely the best. Color wise I like the left most though.

Voting is closed now right, now that I put in my two cents?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: JDCollie on September 04, 2014, 02:20:06 PM
With the Lasher there for artistic context, I'd have to agree that the second from the right is probably the best of the set.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: JDCollie on September 04, 2014, 02:22:21 PM
Tired of seeing sprites? Here's a sketch of mine. I always see her smile like this in my dreams...
Does your dream have a sister? :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on September 04, 2014, 04:04:16 PM
Speaking of UAF ships, here is a line up of possible variations of the B type Pendekar...
Middle one is clearly superior, though a combination of its bright green bridge and the gold armor of the rightmost one would be even better.  (Aside: it looks like there might be some pure white pixels at the front of said bright green bridge - if they actually are, I'd suggest trying a really pale yellow-green instead.)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on September 04, 2014, 05:04:01 PM
Personally i have a soft spot for the far right one, because bling-bling. Otherwise the second from the right is more discreet but still interesting.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on September 05, 2014, 03:28:11 AM
Thanks for the response guys! Trying to get Ryxsen's new paint job closer to vanilla and a reference digital painting of a ship and a certain transformer I found:

Reference Image/Colour Scheme 1
Spoiler
(http://media.desura.com/cache/images/mods/1/4/3183/thumb_940x3000/11955.jpg)
[close]

Reference Image/Colour Scheme 2
Spoiler
(http://img4.wikia.nocookie.net/__cb20111031135557/transformers/images/b/bf/Wfc-bumblebee-1.jpg)
[close]

Now I'm not sure the colour matching really worked as well as I wanted, or at least didn't match vanilla very well as the lighting in vanilla is different to

Although I like the more saturated colours of the versions on the left side, which was a much closer colour scheme matching to the ship/bumblebee it seems a bit a oversaturated for the Starsector universe.

The fourth ship is the original one paint job by Ryxsen, but the colour scheme seems a bit flat, and doesn't have a greater 'sense' of scale or AA done internally. In addition you can see the bridge window is fairly huge for the given size of the ship, its equal in size to the bridge of the Dominator cruiser class.

The fifth ship is the latest iteration and was desaturated by Tartiflette to reflect the vanilla lighting and pallete, he cleaned up some of the edge greebles as well. I went to work and did some internal AA, edge AA, highlights/shadows on the engine to give a greater sense of depth. I'm still not happy with the windows on it yet, needs more work, the engine probably need more detail too.

The one on the far right was a quick proof of concept trying to get the ship to colour match another certain faction (to be revealed later) using a PhotoShop function, courtesy of Tartiflette again.

Alright now what about the Military variation:
(http://s5.postimg.org/o2ff98rcj/Pendekar_T.png)

I think it needs some additional colours to help give it more depth, scale and complexity, what would you suggest? Reference pictures would be really helpful.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 05, 2014, 06:50:01 AM
Here you go!

The pics are big
Spoiler
(http://go-dl.eve-files.com/media/corp/CPPC/innerzone_megathron_celshaded.jpg) (http://failheap-challenge.com/showthread.php?6866-Minmatar-V3-and-Ship-Customisation-Confirmed/page11)
[close]
Spoiler
(http://go-dl.eve-files.com/media/corp/CPPC/laidai_ferox_celshaded.jpg) (http://failheap-challenge.com/showthread.php?6866-Minmatar-V3-and-Ship-Customisation-Confirmed/page11)
[close]
Spoiler
(http://content.eveonline.com/www/newssystem/media/62856/1/Ore_Frigate.jpg) (http://failheap-challenge.com/showthread.php?6866-Minmatar-V3-and-Ship-Customisation-Confirmed/page11)
[close]
Spoiler
(http://go-dl.eve-files.com/media/1206/innerzone_exequror_celshaded.jpg) (http://failheap-challenge.com/showthread.php?6866-Minmatar-V3-and-Ship-Customisation-Confirmed/page11)
[close]

Both are from that game EVE (haven't played it) but they came up on a google search.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on September 05, 2014, 06:50:09 AM
Maybe the bridge glass is a bit too much shiney/cartoonish? Looking good!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: JDCollie on September 05, 2014, 07:50:28 AM
Here you go!

The pics are big
Spoiler
(http://go-dl.eve-files.com/media/corp/CPPC/innerzone_megathron_celshaded.jpg) (http://failheap-challenge.com/showthread.php?6866-Minmatar-V3-and-Ship-Customisation-Confirmed/page11)
[close]
Spoiler
(http://go-dl.eve-files.com/media/corp/CPPC/laidai_ferox_celshaded.jpg) (http://failheap-challenge.com/showthread.php?6866-Minmatar-V3-and-Ship-Customisation-Confirmed/page11)
[close]
Spoiler
(http://content.eveonline.com/www/newssystem/media/62856/1/Ore_Frigate.jpg) (http://failheap-challenge.com/showthread.php?6866-Minmatar-V3-and-Ship-Customisation-Confirmed/page11)
[close]
Spoiler
(http://go-dl.eve-files.com/media/1206/innerzone_exequror_celshaded.jpg) (http://failheap-challenge.com/showthread.php?6866-Minmatar-V3-and-Ship-Customisation-Confirmed/page11)
[close]

Both are from that game EVE (haven't played it) but they came up on a google search.

Mmmmm, that Mega, baby. I love the Megathron. Easily my favorite EVE ship, though followed closely by the Nyx and Machariel :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 05, 2014, 09:55:24 AM
Looks like a fun game (but I am not an MMO fan, that is how anti-social I am ;D )

Anyway, they look like great ship references.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: JDCollie on September 05, 2014, 10:14:08 AM
Looks like a fun game (but I am not an MMO fan, that is how anti-social I am ;D )

Anyway, they look like great ship references.
Eh, I don't really play EVE anymore; it was starting to feel more like a job than a game. At any rate, here's those other two ships I mentioned:

Angel Cartel's Machariel
Spoiler
(http://crossingzebras.com/wp-content/uploads/2014/08/machariel1680x1050.jpg)
[close]

Gallente Nyx
Spoiler
(http://th02.deviantart.net/fs70/PRE/f/2010/221/8/8/Nyx_Wallpaper_by_ApolloF117.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 05, 2014, 01:21:41 PM
Those are some sexy ships!

The Nyx is a monster and the Machariel gives me some ideas for my own ships... which are taking me too long to work on... stupid art.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sundog on September 05, 2014, 08:35:43 PM
To be honest I didn't really like the aesthetic of your ships previously but this new style you posted is pretty freakin' awesome.
I'll consider that an endorsement for the new style  :)

i love the "old" one...But I am assuming the armorer value of this faction is close to 0? so many exposed wired and stuff and super high tech look usually imply that way :P
And one for the old! Looks like a tie.
On an armor per deployment point basis they're pretty close to high-tech ships. They tend to be pretty small for how powerful they are though, so I guess their armor might be deceptively high. Plus they have a bunch of ways to regenerate armor, so there's that... I'll keep perceived armor values in mind during the next balance pass.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on September 05, 2014, 08:53:17 PM
Good news! I spent another 3-4 hours and made another thing. I'm proud of it, but i still think my other one is slightly better, so I'll keep working on it and see if i can get anything good out of it.

Spoiler
(http://i.imgur.com/XDBGH7T.png)
[close]

Once again, criticism is much appreciated.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 05, 2014, 08:56:27 PM
And one for the old! Looks like a tie.

... but my vote counts as 2?

Bawkhawk,

Another great kitbash, this one blends a little nicer than your other one (I.E. more seemless). I like that darker section sepataring the front end from the back end on the sides of the bridge.

I feel as though there should be some slick glowy lights running down that middle crease...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on September 05, 2014, 08:58:33 PM
And one for the old! Looks like a tie.

... but my vote counts as 2?

I think it counts for 3 IIRC.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sundog on September 05, 2014, 09:01:32 PM
My mod is governed by a dictatorship. I'm the dictator. My vote is the only one that doesn't count for 0  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 05, 2014, 09:03:46 PM
And one for the old! Looks like a tie.

... but my vote counts as 2?

I think it counts for 3 IIRC.

Right, right, my apologies. Sometimes I forget how important I am ;D

WHAT! I declare a military coup
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on September 05, 2014, 09:09:23 PM
And one for the old! Looks like a tie.

... but my vote counts as 2?

Bawkhawk,

Another great kitbash, this one blends a little nicer than your other one (I.E. more seemless). I like that darker section sepataring the front end from the back end on the sides of the bridge.

I feel as though there should be some slick gloy lights running down that middle crease...

I might be able to do something like that, yeah. How would you feel about maybe a spinal laser to go with it?
Also, i made those 'darker sections' out of the missile hardpoints on the nose, in case you were wondering.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 05, 2014, 09:11:58 PM
I might be able to do something like that, yeah. How would you feel about maybe a spinal laser to go with it?
Also, i made those 'darker sections' out of the missile hardpoints on the nose, in case you were wondering.

That is an incredible idea as long as you don't steal my orbital siege cannon-ship I have bouncing around in my head (which will be kinetic so I don't think there will be a problem)

You could even have it light up as the beam charges! how BA would that be
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on September 05, 2014, 09:48:33 PM
That is an incredible idea as long as you don't steal my orbital siege cannon-ship I have bouncing around in my head (which will be kinetic so I don't think there will be a problem)

You could even have it light up as the beam charges! how BA would that be

You don't have to worry about that, as I don't know enough about coding to make a faction (although I want to).

So, I fixed up some lights/crystals as you suggested, lemme know what you think.

Spoiler
(http://i.imgur.com/LU14N3H.png) (http://imgur.com/LU14N3H)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 05, 2014, 10:01:12 PM
Digging the red! The only critique I have on it is that you could possibly add some glow around the center parts of the red to make it look like it is reflecting back off other parts of the ship. This can be done (depending on what program you use) easiest by using the airbrush tool.

For instance, look at what Alex David did with the lights on the ship he is making here.
http://fractalsoftworks.com/2014/05/16/let-me-draw-you-a-starsector-ship/

Another good reference (though much more detailed and cool looking) would be the Blackrock DY ships. There is a lot of internal to external glow-y parts on those ships.

I learned a lot and am trying to apply things that Alex went over in that blog and it has been helping a lot (I think, we shall see when I am done)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Toxcity on September 05, 2014, 10:04:54 PM

Psst, David (dgbaumgart) does the games art.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on September 05, 2014, 10:13:25 PM
Digging the red! The only critique I have on it is that you could possibly add some glow around the center parts of the red to make it look like it is reflecting back off other parts of the ship. This can be done (depending on what program you use) easiest by using the airbrush tool.

For instance, look at what Alex did with the lights on the ship he is making here.
http://fractalsoftworks.com/2014/05/16/let-me-draw-you-a-starsector-ship/

Another good reference (though much more detailed and cool looking) would be the Blackrock DY ships. There is a lot of internal to external glow-y parts on those ships.

I learned a lot and am trying to apply things that Alex went over in that blog and it has been helping a lot (I think, we shall see when I am done)

Thanks! I made a bit of a glow, but I guess it isn't that obvious. I'll touch that up in a bit, its too late for my brain to function properly.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on September 05, 2014, 10:29:36 PM
Just a quick thing before I go, I just finished this too. I am on a roll today.

Spoiler
(http://i.imgur.com/4zFnqHN.png)
[close]

A lightly armed scout frigate. Tomorrow, a destroyer.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 06, 2014, 07:02:45 AM
Psst, David (dgbaumgart) does the games art.

That is what I said >.>

Just a quick thing before I go, I just finished this too. I am on a roll today.

Spoiler
(http://i.imgur.com/4zFnqHN.png)
[close]

A lightly armed scout frigate. Tomorrow, a destroyer.

I take back what I said about the glow I went in and did a pixel peep and tried to apply a larger glow... it looked awful. Maybe you could do better but I think it looks fine as it is. Perhaps the ship around the red needs to be darkened... I am not sure.

As for the scout frigate, The shape is good and I love the antennae on the front. There were a couple trouble areas:
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Fixed_zps98c6b8f2.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Fixed_zps98c6b8f2.png.html)
[close]
There were also some jaggy lines on the outer edges of the ship.

I did a quick run over to fix what I pointed out. I feel weird taking someone's work and changing it... so make the changes yourself if I overstepped here... but at least it will give you a reference of what I mean.
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/MyEdit_zps7ae5bd52.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/MyEdit_zps7ae5bd52.png.html)
[close]

The changes were fairly minor because I didn't want to change your artwork too much...

EDIT: Also, I am not to enthused about the glow I added to the antennae, looks a bit off... could be the color of red used but I am not sure.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on September 06, 2014, 11:15:00 AM
I take back what I said about the glow I went in and did a pixel peep and tried to apply a larger glow... it looked awful. Maybe you could do better but I think it looks fine as it is. Perhaps the ship around the red needs to be darkened... I am not sure.

As for the scout frigate, The shape is good and I love the antennae on the front. There were a couple trouble areas:
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Fixed_zps98c6b8f2.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Fixed_zps98c6b8f2.png.html)
[close]
There were also some jaggy lines on the outer edges of the ship.

I did a quick run over to fix what I pointed out. I feel weird taking someone's work and changing it... so make the changes yourself if I overstepped here... but at least it will give you a reference of what I mean.
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/MyEdit_zps7ae5bd52.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/MyEdit_zps7ae5bd52.png.html)
[close]

The changes were fairly minor because I didn't want to change your artwork too much...

EDIT: Also, I am not to enthused about the glow I added to the antennae, looks a bit off... could be the color of red used but I am not sure.

Yeah, I see what you mean. I'll fix up the trouble areas, maybe add a bit more, that kind of stuff.

And it's fine if you take my ships and change them how you see fit, just give me a bit of credit if you re-release it somewhere else.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 06, 2014, 11:23:54 AM
Yeah, I see what you mean. I'll fix up the trouble areas, maybe add a bit more, that kind of stuff.

And it's fine if you take my ships and change them how you see fit, just give me a bit of credit if you re-release it somewhere else.

Fair enough, it's all yours though I made a pledge (to myself) to make my faction of my own from scratch created ship. I used some silhouettes of my old stuff because I liked the shapes...

Anyway, keep it up! it is some solid kitbashing!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on September 06, 2014, 12:01:00 PM
Thanks for the support, and I just finished tweaking it a bit.

Spoiler
Old(http://i.imgur.com/4zFnqHN.png)New(http://i.imgur.com/cNxNJWc.png) (http://imgur.com/cNxNJWc)
[close]

Lemme know what you think.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on September 06, 2014, 12:25:27 PM
^^Old is better  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 06, 2014, 12:32:30 PM
Thanks for the support, and I just finished tweaking it a bit.

Spoiler
Old(http://i.imgur.com/4zFnqHN.png)New(http://i.imgur.com/cNxNJWc.png) (http://imgur.com/cNxNJWc)
[close]

Lemme know what you think.

Well you asked for it

Now keep in mind two things,

First all this is my opinion, based on my aesthetics. brilliant minds (like mine ;) ) can differ.

Second, I am still learning all this myself. Most of the critiques I give (and will give) are based on articles and demonstrations I read in trying to improve my own sprites.

That said,

I like the thinned profile, makes it seem... sleeker... faster, etc. Also you did a much better job with making the parts blend together.

Though, now with the thinned profile, you got rid of some of the shading on the outer edges which makes the middle sections look more flat (which may or may not be the point of why you did it). So, moral of that is don't necessarily change it. I'm just asking the question.

This next critique is very much my own aesthetic opinion (so don't listen to it if you like what you did). With the slimmer size, the bridge section looks over large

The change for the middle section makes it slightly difficult to tell which section is higher (on the ship) than the other.
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Midsection_zps72b28d5b.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Midsection_zps72b28d5b.png.html)
[close]

This would be easily solved by shading one side of it or the other.

Lastly, think of where the light source for the sprite is coming from. For most (if not all) SS sprites it is directly above the ship. With that concept in mind, to get the sense of what parts of the ship are higher (like I mentioned above) shading is important. The parts of the ship that trigger this for me are:
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/shading_zpsd334e318.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/shading_zpsd334e318.png.html)
[close]

Some things for you to think about.

Again, I can't express enough, you are doing some great kitbashing and you are only getting better.

^^Old is better  ;D

In my opinion that is a hasty judgement. This is a progression, not ending points.

EDIT:
Also, what about the old one did you like better? Try to give him suggestions so he can improve.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on September 06, 2014, 01:19:59 PM
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_kraken_newer.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_kraken (2).png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_kraken (3).png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on September 06, 2014, 01:56:22 PM
Lots of words

Thanks! I think I'm going to take the middle section from the old one and put it on the new one, as I like it better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 06, 2014, 02:03:20 PM
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_kraken_newer.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_kraken (2).png)

(http://i0.kym-cdn.com/photos/images/newsfeed/000/199/693/disgusted-mother-of-god.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on September 06, 2014, 02:05:33 PM
Loving those new turret points.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on September 06, 2014, 02:20:34 PM
I didn't have the old version saved, as I had overwritten it accidentally. So i had to draw in some vents, and i gave them the slightest purple tint to look like it's actually used to vent flux, as well as some scorch marks on the hull where the flux (which i assume would be pretty hot) burnt the armour a bit.

Spoiler
(http://i.imgur.com/G3DfTuY.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on September 06, 2014, 02:55:31 PM

In my opinion that is a hasty judgement. This is a progression, not ending points.

EDIT:
Also, what about the old one did you like better? Try to give him suggestions so he can improve.
For me it just looks better as a whole :D  I'm not good at spriting so i cant give advice on how to improve or what to do to make it better, I'm just looking at that two ships and Old one is looking better then New one.
Well, that armor plates (left and right side of ship) looks better on Old one and vents got more "meat" on them (on Old).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 06, 2014, 03:01:32 PM
I didn't have the old version saved, as I had overwritten it accidentally. So i had to draw in some vents, and i gave them the slightest purple tint to look like it's actually used to vent flux, as well as some scorch marks on the hull where the flux (which i assume would be pretty hot) burnt the armour a bit.

Spoiler
(http://i.imgur.com/G3DfTuY.png)
[close]

I dig it! Looks more like a hotrod with those vents, and much better on the shading. If you ever want to get your old on back, you can alway right click and save as on the picture you posted originally. If that doesn't work, I could send you one that I downloaded to analyze.

For me it just looks better as a whole :D  I'm not good at spriting so i cant give advice on how to improve or what to do to make it better, I'm just looking at that two ships and Old one is looking better then New one.
Well, that armor plates (left and right side of ship) looks better on Old one and vents got more "meat" on them (on Old).

I agree with you on that point about the in between version. HOw about the most recent one?

It could use some scoring (I.E. darkening) around the sides and top of the vents.

I'll post a picture if I can find one
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on September 06, 2014, 03:14:19 PM
I agree with you on that point about the in between version. HOw about the most recent one?
It could use some scoring (I.E. darkening) around the sides and top of the vents.
I'll post a picture if I can find one
Well this new youngster is better than New one BUT Old one is still better for me for same reasons :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 06, 2014, 03:25:49 PM
Well this new youngster is better than New one BUT Old one is still better for me for same reasons :D
HAH!
(http://voiceofbaltimore.org/wp-content/uploads/2014/05/RodneyDangerfield.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on September 07, 2014, 10:37:04 AM
@max thanks for that. I've spent time doing analysis of David Baumgarts work, but there are other guys here who can give better art advice. Anyway as for your ship It's hard to know where to start with that freighter. Don't get me wrong it's unique and interesting enough, it deviates hugely from vanilla yet it doesn't. I could make some comments about the light source not giving enough light to the forward part of the ship, but it's not that far off. Style wise it could be considered closer to black rock maybe?

I'd have to get the ship in game next to similar ships to get a better determination. There is going to be some potential issues with the collision radius and damage deco...but art wise I'd have to get it in game next to similar ships to really comment. The animation and movement of nearly the entire ship is just....nothing like it in vanilla so I don't really have a frame of reference.

One thing I might suggest is having a greater range of colours of the cargo containers. This would be fairly time consuming, and a part of me is not convinced it is not a whole solution either. I think it needs more regular elements like gantries, girders, cranes, pipes, lights, antenna, black and yellow hazard stripes, a bridge, command and control, living areas, electrical generator looking thing.

Have a look at the SCY ships by Tartiflette. He does lots of smaller animations and effects on a ship. I've seen sometimes 50+ smaller individual animations. Sometimes each only have 2-3 frames, however lots of little movements gives a feeling of greater complexity and seems more natural and vanilla.

I sure I'll come up,with some better words for it later, for the moment it's in the too hard basket. I just noticed ORMtnMan comments about it being a waste of energy to keep them spinning? I assume form following function it is some kind of precious cargo that must maintain a from of gravitational force and grav plates are a waste of energy compared to just spinning something.

thanks a lot for the comment, agree with most of them except for the bridge part. to me a visible bridge is just telling your enemy where to shoot at. for the same realistic thing (for my personal taste anyway) i love to add reverse thruster to my ship as well, just they don't work well in game so give up on that.

anyway to fit the comment and for a more conventional approach here's the 2nd version:
 (https://lh5.googleusercontent.com/-UYkOwObYOW4/VAyXdUj-rQI/AAAAAAAA3bk/N2Sh8XqxaHo/w198-h484-no/cargo_0004b.png)

texture is not done yet but more or less should look like this instead of the previous one.

armored is added back for A: game damage fx don't do well if the outside is animated. B: it's military hull, not civil.

Inner tube (not quite visible topdown) is expanded. the top half would be a giant hanger/flightdeck and possibly mini factory for defence drone production, lower part is engineering and all.

drone defence is worth that much space used for giving it's size and armor, when it's at gun range the outcome is pretty obvious. would be quite a number of missile and fighter point defence for sure.

Outer spinning tube would of course be the living quarter and cargo hold.

main engine is at the middle outer rim which I believe that position and layout would offer the best control of this mess.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on September 07, 2014, 12:01:37 PM
You're welcome. I'll comment a bit more tomorrow. But I think it needs some more greebles and such to give it a sense of scale.

Hand painting greebles might be easier. In which case there are a few works flow for doing that, even try adapting some components from vanilla?

The other thing would be the light source is not big enough, or whatever the case there is not quite enough light at the edges. This reminds me of BRDY style a bit, not a bad thing as they are very popular, how it feels a bit harsh.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on September 07, 2014, 10:20:43 PM
thanks, I will try animate first and see if it work in game first...then I will see I will add details in 3D or in PS... saving a hell lot more time in PS but really want it move :)

there will be window light across the hull for added details in my mind, but that makes render time 10x longer so would be last step...

and yes, i really like the black rock style....too bad i suck at codes so basically incapble of all sorts of animation that's not frame base...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on September 07, 2014, 11:59:49 PM
You might be able to bake the lights into the texture to reduce render time?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xlandar on September 08, 2014, 02:54:59 AM
Well, this is my first attempt at splicing a ship, so i don't really know what i'm doing. criticism appreciated!
(http://i.imgur.com/Lz0PKM3.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on September 08, 2014, 04:14:29 AM
It is supposed to be a tanker, right? The rear part of the ship looks a bit too 'agressive' for a civilian vessel. It suits more some pursuit frigate or gunship IMHO.

Now if you make a single narrow drive originating from the mid section that has no wings and side-mounted thrusters - that would look like a suitable tanker.

The removed rear part you could use with some pointy front section to create a striking and fast-looking frigate.

EDITED: about the kitbash itself - it looks nice. Parts are assembled accurately without gaps/overlapping. Shades look quite consistent. Good job!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on September 08, 2014, 05:04:55 AM
I won't be as nice as Okim for this one. After all you just strapped a Dram on top of a Phaeton's butt, while aesthetically it kinda work, it's still a bit cheap of a kitbash.

If you use Photoshop (if not i recommend you to use it or Gimp). The lasso and marquee tool (in the top left) are the tools i use the most to take the parts i'm interested in, i can change them a bit with the eraser after that.

With this, you can start to make much more developed kitbash.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 08, 2014, 05:59:04 AM
Well, Helmut and Okim pretty much covered it. To reinforce the points.

What you did well:
Good job on keeping the coloring consistent.

What could be improved:
The engine section of the original dram still seems to be visible against the Phaeton part. You can see the squarish dark line, try blending that dark line in at least.
There are many ways to do this. Use GIMP (which I totally recommend because it is free/opensource but has pretty much the same functionality as Photoshop (though I guess I have not used PS in a long time, not sure what happened to my copy). In Gimp you could use the smudge tool, color dropper and pencil , or use the free select, highlight the line and delete it, then merge the parts together.

Play around a bit. Don't be afraid to experiment with tools. If you mess up, you mess up. It is the only way you will improve.

To Okim's point, it does look a bit over-aggressive on the back end.

Great first attempt, but I don't think it pans out design wise. (keep in mind this is my aesthetic opinion)

That being said, still play around with blending it more for practice.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on September 08, 2014, 06:01:01 AM
HELMUT`s post actually made me browse the core sprites folder... Indeed it's a very simple kitbash :)
However - its quite good and clean for the first one regardless of how simple it is.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on September 08, 2014, 07:58:35 AM
@maximilianyuen

The other thing I would comment on about your ship is how bleak and grey it is, mind you in the overall scheme of things it's not that high a priority.

Image size: 198 x 484 px / 95,832 px
Solid pixels 61,663 px
Partial transparent: 2,513 px
Solid Area + psuedo transparent area is 62,969.26 px
Pixels that are shades of grey: 7,868 / 12.49%
Pure black: 5,083 / 8.07%
Pure white: 36 / .06%
Unique colors: 24901
Unique shades of grey: 200
Unique colors (inc. grey): 25101
Unique colors/area avg: 0.3954469

Ok so the take away from this is , yeah, too a bit too much grey, way way way too much pure black. 8% pure black is an extremely high rating compared to vanilla.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xlandar on September 08, 2014, 09:33:08 AM
Thanks for the criticism everyone! I know it's a fairly simple ship, and i will try to improve on it. as for the editor, i do use GIMP, but i'm pretty new to it, so i'm not really sure what a lot of the stuff does. As for what the ship actually is, well, i'm not really sure. i want the end goal to be something like the mule, as some sort of combat tanker.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 08, 2014, 09:56:14 AM
Keep experimenting! I am by no means a master of gimp but I learned what I know by experimenting (trial and error) and reading online art articles. If you want a couple that I used I can give you some links.

For a suggestion, if you are going for a combat tanker like the mule. Consider adding more "meat" to it. The strength of the mule is that it has heavier armor and armaments.

The current sprite, has what seems like an added engine section and one additional small turret over the normal Dram compliment.

The Mule has 3 small turrets in the back and one medium in the front. It also has the feel of a heavier armored ship. Something to consider.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xlandar on September 08, 2014, 10:01:12 AM
Keep experimenting! I am by no means a master of gimp but I learned what I know by experimenting (trial and error) and reading online art articles. If you want a couple that I used I can give you some links.

For a suggestion, if you are going for a combat tanker like the mule. Consider adding more "meat" to it. The strength of the mule is that it has heavier armor and armaments.

The current sprite, has what seems like an added engine section and one additional small turret over the normal Dram compliment.

The Mule has 3 small turrets in the back and one medium in the front. It also has the feel of a heavier armored ship. Something to consider.
Alright, thanks! I would love to see the art articles.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 08, 2014, 10:17:36 AM
First off,

David's blogs he wrote were the main basis:
Part 1
http://fractalsoftworks.com/2014/05/16/let-me-draw-you-a-starsector-ship/
Part 2
http://fractalsoftworks.com/2014/05/22/let-me-draw-you-a-starsector-ship-part-2/

Then some links he suggested were very helpful:

One on Pixel Art
http://androidarts.com/pixtut/pixelart.htm

The Art Tutorial
androidarts.com/art_tut.htm

Finally, here is a link to a listing of 30 different tutorials that really help with pixel art.
http://www.hongkiat.com/blog/pixel-art-tutorials/

Hope they help you like they are helping me!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xlandar on September 08, 2014, 10:25:29 AM
Thank you! i'm actually in the process of reading dave's post right now!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xlandar on September 08, 2014, 10:58:52 AM
alright, i've updated the sprite quite a bit.
(http://i.imgur.com/mjoNhw6.png)
cleaned up the original sprite a bit, and i added some armor plating and a medium turret mount. It feels a lot more like something that could be used in battle now!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: JDCollie on September 08, 2014, 11:57:51 AM
alright, i've updated the sprite quite a bit.
(http://i.imgur.com/mjoNhw6.png)
cleaned up the original sprite a bit, and i added some armor plating and a medium turret mount. It feels a lot more like something that could be used in battle now!
It looks awesome :D but I would be a bit dubious about taking a ship into battle who's prow is composed of fueltank. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 08, 2014, 12:13:27 PM
xlander,

That is a great improvement over the original!

Definitely looks a lot more formidable. To JDCollie's point, it could be a very heavily armored tank ;)

To fine tune the sprite some more, there are some stray black lines on the outer edges (one large one in particular on the bottom right). The outer edges could use some anti-aliasing (something I am still learning as well).

In case you don't know anti-aliasing is the softening of line edges especially in non straight ones. You notice how some of the diagonal lines on your sprite look jaggy even zoomed out? AA will help with that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xlandar on September 08, 2014, 12:37:51 PM
could you point out the black line? i'm afraid i don't quite see what your looking at.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 08, 2014, 12:43:38 PM
Unfortunately I am at work and without art capabilities so I can't easily point it out. Tt is hanging off the lower right wing, right off the red stripe part.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on September 08, 2014, 12:53:05 PM
A compact destroyer sized tanker that can tell a frigate to *** off?
Fills a neglected niche, I suppose, as we still have to see a well armed and armored utility ships faction.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xlandar on September 08, 2014, 01:18:14 PM
@ORMtnMan
ah, now i see it, i'll do something about that!

@Sabaton
yup, that's basically what it is, or at least it will be once i figure out how to actually mod this stuff.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on September 09, 2014, 07:39:47 AM
Well, we could make it a kamikaze tanker for crazed pirates and fanatics
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xlandar on September 09, 2014, 09:48:48 AM
Well, we could make it a kamikaze tanker for crazed pirates and fanatics
¯\_(?)_/¯
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on September 09, 2014, 10:28:46 AM
Well, we could make it a kamikaze tanker for crazed pirates and fanatics
Quote
Fills a neglected niche, I suppose, as we still have to see a well armed and armored utility ships faction.

It's in the pipeline.

Spoiler
(http://i.imgur.com/RheD4AC.png) (http://i.imgur.com/mJYq8mC.png) (http://i.imgur.com/3HGBPKt.png)
(http://i.imgur.com/jCMBQTX.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on September 09, 2014, 11:10:32 AM
Well, we could make it a kamikaze tanker for crazed pirates and fanatics
Quote
Fills a neglected niche, I suppose, as we still have to see a well armed and armored utility ships faction.

It's in the pipeline.

Spoiler
(http://i.imgur.com/RheD4AC.png) (http://i.imgur.com/mJYq8mC.png) (http://i.imgur.com/3HGBPKt.png)
(http://i.imgur.com/jCMBQTX.png)
[close]

 The ones up top look like the high tech reverse engineering roster you did long ago, and I remember the green Asian posers guys, but...

 Valkirians and Templars may break my hulls but sprites will never hurt me. ::)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on September 09, 2014, 11:39:18 AM
Spoiler
(http://i.imgur.com/nRcyiAB.png)
[close]

The "Seven Provinces" dreadnought with animated parts and weapons. (Still a WIP, close to final version - I have to move the main Draak gun up a bit and move a few of the animated parts as they are not 100% in their proper places yet)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on September 10, 2014, 11:46:51 AM
@maximilianyuen

The other thing I would comment on about your ship is how bleak and grey it is, mind you in the overall scheme of things it's not that high a priority.

Image size: 198 x 484 px / 95,832 px
Solid pixels 61,663 px
Partial transparent: 2,513 px
Solid Area + psuedo transparent area is 62,969.26 px
Pixels that are shades of grey: 7,868 / 12.49%
Pure black: 5,083 / 8.07%
Pure white: 36 / .06%
Unique colors: 24901
Unique shades of grey: 200
Unique colors (inc. grey): 25101
Unique colors/area avg: 0.3954469

Ok so the take away from this is , yeah, too a bit too much grey, way way way too much pure black. 8% pure black is an extremely high rating compared to vanilla.

all comment taken and here's the latest update:
lighter color overall
removed dark edge
colorize a bit
added windows light
double the greeble
weathering and a bit more texture
size up to 800pix h to match the intended scale, actually 1000px is more like it but thats way too over i guess.



5Mb gif, taken away half of the 60 frame to 30frame gif to save size so double speed here
Spoiler
600px height
(https://lh5.googleusercontent.com/-nNmkugz9EgY/VBCcJRlWI0I/AAAAAAAA3qk/6ttrxP5GoSs/w308-h616-no/freg_gif2.gif)
800px height
https://lh5.googleusercontent.com/-nNmkugz9EgY/VBCcJRlWI0I/AAAAAAAA3qk/6ttrxP5GoSs/w308-h816-no/freg_gif2.gif

original size frame
(https://lh3.googleusercontent.com/-8DCbURdt4BI/VBCftArM8EI/AAAAAAAA3q4/63XhLh5lOjw/w309-h818-no/Freg_frame2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on September 10, 2014, 12:07:28 PM
It's beautiful max. I think it would possible to get it into the game.

Do two renders, one of the cage/outside ship layer without the rotating section.

Then render the spine core, but make sure it is masked so that the outside of the ship is rendered as alpha, if that makes sense? We want it to be rendered with the shadows of the outside part, but we don't want it visible. I'm sure there is a correct terminology for describing how you'd need to render the layers so this can be brought into the game.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on September 10, 2014, 12:30:45 PM
Yeah, that's some very impressive stuff here. I don't see any weapon mounts though but it shouldn't be too hard to add those without breaking the whole sprite.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on September 10, 2014, 01:09:49 PM
You know, I always thought a realistic spaceship would resemble a phallus in shape...
Who needs fancy wings or exotic shapes in space?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on September 10, 2014, 01:23:57 PM
well, the whole thing is a massive beam cannon, doesn't need turrets :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on September 10, 2014, 02:03:17 PM
A "realist" spaceship would probably look like a sphere: most volume for the minimum exposed surface, most sturdy shape too, and demand the least energy to change attitude... Of course this shape only looks cool if it's moon sized.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 10, 2014, 02:39:44 PM
A "realist" spaceship would probably look like a sphere: most volume for the minimum exposed surface, most sturdy shape too, and demand the least energy to change attitude... Of course this shape only looks cool if it's moon sized.

That's no space basketball... that's a drone!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on September 10, 2014, 03:22:25 PM
A "realist" spaceship would probably look like a sphere: most volume for the minimum exposed surface, most sturdy shape too, and demand the least energy to change attitude... Of course this shape only looks cool if it's moon sized.

Hard science fiction bible (http://www.projectrho.com/public_html/rocket/realdesigns.php).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 10, 2014, 08:37:31 PM
Okay,

After a long, painful, arduous process... I completed my Aegis sprite from scratch (I kept most of the silhouette, because I liked it) Is it better now?

New Version
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Aegis_zps771799cd.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Aegis_zps771799cd.png.html)
[close]

In Between Version
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/AegisV2_zpsb17d9a30.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/AegisV2_zpsb17d9a30.png.html)
[close]

Original Version (pure recolored kitbash)
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/aegis5_zpsc5be4bae.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/aegis5_zpsc5be4bae.png.html)
[close]

I think I did some good work, but I leave it up to you to decide :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on September 10, 2014, 09:29:49 PM
That's pretty nice. Those squares at the bottom feel kind of awkward though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on September 10, 2014, 10:02:15 PM
Okay,

After a long, painful, arduous process... I completed my Aegis sprite from scratch (I kept most of the silhouette, because I liked it) Is it better now?

New Version
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Aegis_zps771799cd.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Aegis_zps771799cd.png.html)
[close]

Zis is badass-looking warship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 10, 2014, 10:18:51 PM
Why thank you!

I'm glad my efforts were not a waste, so many left to do...

Anyway, I do agree about the square ends at the bottom... but I am at a loss on how to make them look better... I already tried lights ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xlandar on September 10, 2014, 10:20:45 PM
@ORMtnMan

dayum, that's a nice ship. also, thanks for making the tutorial, it's surprisingly useful for me!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on September 10, 2014, 10:42:08 PM
@ ORMtnMan

I wanted to mention that it is amazing how fast you are learning, and I like that design too! But, I feel that the primary issue with it at the moment is that it is too dark and that adjusting the overall level of brightness and working on highlights would improve it significantly.

Here it is on a vanilla background next to an Enforcer and one of my favorite mod ships :)
Hopefully this will help demonstrate what I mean.

(http://i.imgur.com/qSaM5hX.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on September 11, 2014, 02:36:19 AM
Thanks for the comments, will see what it looks like in game and hope not much change needed :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on September 11, 2014, 02:57:16 AM
Okay,

After a long, painful, arduous process... I completed my Aegis sprite from scratch (I kept most of the silhouette, because I liked it) Is it better now?

New Version
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Aegis_zps771799cd.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Aegis_zps771799cd.png.html)
[close]

In Between Version
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/AegisV2_zpsb17d9a30.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/AegisV2_zpsb17d9a30.png.html)
[close]

Original Version (pure recolored kitbash)
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/aegis5_zpsc5be4bae.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/aegis5_zpsc5be4bae.png.html)
[close]

I think I did some good work, but I leave it up to you to decide :)

Just one more tiny suggestion from me: the nav light make it blink in game, not fix in sprite, and make the blue light abit more diverse than a flat light blue area?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 11, 2014, 05:57:10 AM
xlander,

Today I am going to try to consolidate that "tutorial
 into a more cogent process on a new thread on the modding resources section. I'll add a link in my sig when I do. Also, just a heads up for you in the colored area I used the paintbrush tool to paint over the outlines because they were too gray. I used very light pressure so as to not lose the lines.

MesoTroniK ,

Thank you! I learned a lot from all of you guys here.
Ah! I never even thought to compare it to other ships! Thanks for the suggestion. I will have to play around with the plating tonight after work.

maximilianyuen

I am still learning to make non-blinking lights ;) . In case I were to want to have blinking lights, where would I go to learn how?

do you have a good example on how to make the blue light area less flat. do mean like lightening the center?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on September 11, 2014, 11:46:45 AM
quick question:

how to make the animation sequence at the most bottom of layers?
Especially make it BELOW the engine glow and trail....

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on September 11, 2014, 01:57:06 PM
quick question:

how to make the animation sequence at the most bottom of layers?
Especially make it BELOW the engine glow and trail....

Quick answer: You can't
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on September 11, 2014, 03:20:59 PM
You can make a decorative weapon to overlay the engjne, but it will look strange.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on September 11, 2014, 04:54:36 PM
http://i.imgur.com/kN3QIcn.jpg

A haste background I made last night.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on September 11, 2014, 05:25:32 PM
O damn.... So need to redesign the hull.....
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on September 11, 2014, 05:43:17 PM
Spoiler
(http://i.imgur.com/kN3QIcn.jpg)
[close]

A haste background I made last night.

Spoiler
(http://i.imgur.com/nbyvuaR.jpg)
[close]

It took an unreasonable amount of time for me to defile your work and i'm not sure why i did it. I think i should go to bed.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on September 11, 2014, 09:23:56 PM
Spoiler
(http://i.imgur.com/nbyvuaR.jpg)
[close]

It took an unreasonable amount of time for me to defile your work and i'm not sure why i did it. I think i should go to bed.

Hahahaha! That's great! One more reason why UAF existed and hostile to Hegemony.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 13, 2014, 04:02:41 PM
Ooooooookay

Lightened up the Aegis. I am hesitant to make it any lighter because I like the gunmetal color for the main body...

Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Aegis_zpsf14a1072.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Aegis_zpsf14a1072.png.html)
[close]

As an added bonus I finished two fighter class ships to show you guys

First is the Baselard Interceptor
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/baselard_zps8081cd7f.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/baselard_zps8081cd7f.png.html)
[close]

and Second is the Buckler Point Defense Corvette
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Buckler_zps30b29d9c.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Buckler_zps30b29d9c.png.html)
[close]

I was going to finish up a rework of the Dirk Assault Bomber, but I have to head out to a wedding now... so maybe tonight.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on September 14, 2014, 06:02:02 AM
finally put my ship sprite in game :)
will be my mothership with just fighter escort for the next game update when trade is ready, kind of

didn't put weapon mount port yet, but most likely intend for this setup:
healthy amount of universal small weapon mount only
4 fighter deck
fighter ship system with high production speed
10k cargo space and 8k fuel capacity
no armored but huge hp pool


if anyone interested i can share the graphic and all for your use.

watch in 1080 of course.
https://www.youtube.com/watch?v=eTZuyt8YF7s
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Toxcity on September 14, 2014, 06:57:27 AM
Nice to see the final product, looks good. Might want to change the fighter-drone sprites though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on September 14, 2014, 04:20:07 PM
I like the drone deployment sound. Obviously the BRDY fighters are placeholders so i guess you'll have to sprite some new ones?

By the way the ship is a bit too long but Debido found a way to deal with this problem, you should pm him and ask how his TWIG ship system work.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on September 14, 2014, 06:48:31 PM
Yup, this will be the fighter/drone for it, just not so sure i like how the actual size look...
starsector mod new ship: http://youtu.be/OzGOsYWxk8k

Its very effective against fighter and not so against anything larger as i would like to but then probably the main ship would need some sort of measure to stay alive when facing onslaught.... Or simply cant and requires other capital ship in the fleet, this is a colony/freightliner ship after all.

but I do got an idea of making the front part of the gravity wheel section into a giant siege artillery with every other thing constant. pretty cool if I can get the animation done right now thinking of it :)

The lore is just my what currently thinking, but please do comment on visual :)

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xlandar on September 14, 2014, 11:11:52 PM
Alright, i've been making a ship from scratch following ORMtnMan's tutorial, it's not complete yet, but i think it's been coming along pretty well.
(http://i.imgur.com/6Xtey9p.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on September 15, 2014, 12:19:38 AM
Alright, i've been making a ship from scratch following ORMtnMan's tutorial, it's not complete yet, but i think it's been coming along pretty well.
(http://i.imgur.com/6Xtey9p.png)

mmm looks quite nice, but im not too sure about the ship integrity. It doesnt really seem as though it could take all that much punishment, but that's just me :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on September 15, 2014, 05:19:46 AM
I think the holes are weapon mount?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 15, 2014, 06:06:33 AM
CrazyDave, I would point you to the Normandy SR2 (Mass Effect Series) and the Y-Wing (Star Wars) for fragile looking ships that are both strong AND awesome ;)

You could also say the same thing about most of the ships in Star Trek, where the engine and saucer sections are tenuously (looking) attached to the body of the ship.

Never judge a book by its cover.

Yes, the holes will be weapon mounts. In my tutorial I advise adding the actual weapon mounts later so you don't have to worry about screwing them up while working on the ship itself.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on September 15, 2014, 07:32:10 PM
CrazyDave, I would point you to the Normandy SR2 (Mass Effect Series) and the Y-Wing (Star Wars) for fragile looking ships that are both strong AND awesome ;)

You could also say the same thing about most of the ships in Star Trek, where the engine and saucer sections are tenuously (looking) attached to the body of the ship.

Never judge a book by its cover.

Yes, the holes will be weapon mounts. In my tutorial I advise adding the actual weapon mounts later so you don't have to worry about screwing them up while working on the ship itself.

okay, yes, while those ships certainly have a 'fragile' look, they are MUCH larger than xlander's ship, so the 'thin' looking parts on those ships are actually still very substantial, as well as being protected by super advanced and efficient shield generators, the likes of which are not seen in Starsector. The Y-wing is small and nimble, and definately not designed to take a large about of punishment, relying heavily on weak shields that serve to protect them mainly from other fighter craft.

xlander's ship, on the other hand, is not nearly as large as those (i think. actually im not 100% sure of the scale of the starsector ships but im going to guess in comparison to the fighters) and has VERY thin parts. i mean those outer engines are being suspended by supports about half the width of a fighter. So unless it is covered in plating comparible to that of the normandy (which i believe would outclass and outgun any ship in starsector vanilla) and has state-of-the-art shielding to protect those flimsy areas, that ship would be dead in the... space?

again, take this with a pinch of salt, that ship looks really cool, i'd just recommend having a think about the practicality. :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on September 15, 2014, 07:35:06 PM
I'd say when those weapon slots are filled with some big guns you won't be saying it 'looks' fragile any more :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 15, 2014, 08:38:48 PM
CrazyDave, you make a fair point on the supports it could /look/ beefier, from my conversation w/ xlander, it is based loosely off the Hammerhead Destroyer so it will pack a hefty punch per Debido's point
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on September 15, 2014, 10:04:17 PM
Just trying to make this post more interesting: pack a hefty punch does not conflict with fragile
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xlandar on September 15, 2014, 11:51:42 PM
I'm basically trying to make a ship that sacrifices armour for speed and weapons, but it will have decent shielding. i'm going to be designing most of my ships around this idea. (ORMtnMan already knows what one of the other ones looks like) They are also going to revolve a bit around chasing other ships, therefore the front is much better armoured then the back  :P. About ship scale, after a bit of research (and assumptions) i've concluded that a hammerhead class destroyer is about the same length as the normandy sr1.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on September 16, 2014, 12:38:05 AM
I'm basically trying to make a ship that sacrifices armour for speed and weapons, but it will have decent shielding. i'm going to be designing most of my ships around this idea. (ORMtnMan already knows what one of the other ones looks like) They are also going to revolve a bit around chasing other ships, therefore the front is much better armoured then the back  :P. About ship scale, after a bit of research (and assumptions) i've concluded that a hammerhead class destroyer is about the same length as the normandy sr1.

....and the sr2 is quite a bit bigger than that :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on September 16, 2014, 03:39:50 AM
front is much better armoured then the back 

i don't think you can do that in game?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on September 16, 2014, 04:10:32 AM
With the way the sprite looks, the game will do that for him ;)

The fewer armour cells there are in an area the weaker that area is. That is, if I'm recalling this correctly.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on September 16, 2014, 06:26:28 AM
You can in theory make the front stronger than the back. After the ship enters combat, you would need to run once a process of reducing the armour cell values at the back area of the ship. It's fairly easy in theory.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sundog on September 16, 2014, 04:24:15 PM
The fewer armour cells there are in an area the weaker that area is. That is, if I'm recalling this correctly.
Pretty sure that's not the case. The armor grid is a simple rectangle, with armor cells outside of the sprite/bounds. You can't see the armor there, but it can still be damaged. Each cell has the same amount of HP regardless of how much of it is visible. Of course, having a larger area of armor exposed means more armor in total, so if that's what you meant, you're right.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xlandar on September 17, 2014, 12:09:34 AM
The final version, for now:
(http://i.imgur.com/gsMeoiU.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 17, 2014, 06:05:23 AM
xlander, making great strides I pm'd you my suggestions.

On another semi-related note:

Re-finished my Katar Patrol Craft. I left the guide lights off to make blinking ones later
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Katar_zps483b2c22.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Katar_zps483b2c22.png.html)
[close]

I just want a quick opinion :)

Give critiques and advice to xlander, though because as much as I like helping him out, he should hear suggestions from more than just me.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 18, 2014, 09:00:13 PM
Not much to say; just fiddling with the ships, touching up details and making them pop more.

I'll try and get the rest done over the weekend.

Spoiler
(http://i.imgur.com/NJt5cv6.png)
New versions are on the bottom.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on September 19, 2014, 12:08:38 AM
xlander, making great strides I pm'd you my suggestions.

On another semi-related note:

Re-finished my Katar Patrol Craft. I left the guide lights off to make blinking ones later
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Katar_zps483b2c22.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Katar_zps483b2c22.png.html)
[close]

I just want a quick opinion :)

Give critiques and advice to xlander, though because as much as I like helping him out, he should hear suggestions from more than just me.

nice and consistent
i suppose you know how to do guide light? just reference those "blinker" decorative weapon in black rock then it's ready
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on September 19, 2014, 12:10:19 AM
Not much to say; just fiddling with the ships, touching up details and making them pop more.

I'll try and get the rest done over the weekend.

Spoiler
(http://i.imgur.com/NJt5cv6.png)
New versions are on the bottom.
[close]

will there be anything go on at the empty middle? feel like that void got some special function :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on September 19, 2014, 12:14:01 AM
The final version, for now:
(http://i.imgur.com/gsMeoiU.png)

if ORMtnMan ship can use your light style while your sprite (esp the hard black stroke) use his style (kinda blur /dirt a bit instead of a hard pixel line) then both would look better ( to my taste:) )
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xlandar on September 19, 2014, 12:33:17 AM
if ORMtnMan ship can use your light style while your sprite (esp the hard black stroke) use his style (kinda blur /dirt a bit instead of a hard pixel line) then both would look better ( to my taste:) )

That... makes a surprising amount of sense! I think i agree.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on September 19, 2014, 04:40:57 AM
Heyoo ya'll. Thought I'd post a couple more ships in the works (note in the works, these are still being finalised) for the Naysmyth Armouries for you to marvel at :P

The Scorpio-Class: An unusual craft from the eggheads in the Gamma Delta Union. Huge flux reserves and decent shielding but very few vents. It has a nice burst laser built into it that can deal fairly high damage, but uses quite a bit of flux. This ship isn't really designed for hit and run (although crews tend to like that more. i wonder why...), more like: hit, keep hitting, hit again and then end up stranded mid battle and probably dead. At least it's cheap.
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/scorpia_zps3ef62432.png)

The Javelin-Class: A design from the United Peoples of Beta. Very small and very nimble for a carrier, with a pd drone system that slowly replenishes. Difficult to deal with due to it being able to outrun slower ships and the pd drones are decent against fighters and weaker ships. It has a single medium missile hardpoint so it can serve a very limited support role but has weak shields and weak armour so is quickly overwhelmed if caught out of position. It's expensive to maintain however, sadly a trademark of the UPB.
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/javelin_zps72e048c4.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 19, 2014, 08:33:17 AM
xlander, making great strides I pm'd you my suggestions.

On another semi-related note:

Re-finished my Katar Patrol Craft. I left the guide lights off to make blinking ones later
Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Katar_zps483b2c22.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Katar_zps483b2c22.png.html)
[close]

I just want a quick opinion :)

Give critiques and advice to xlander, though because as much as I like helping him out, he should hear suggestions from more than just me.

nice and consistent
i suppose you know how to do guide light? just reference those "blinker" decorative weapon in black rock then it's ready

Thanks, yeah I know how to do the Deco Weapons thanks to Meso giving me a quick tutorial. I would show  it on the sprite but  I don't feel like figuring out how to make a GIF right now.

Lol I told xlander to make his shadow lines darker! I will play around with making mine darker (and take my own advice obviously). I don't want to make my ships too dark, that was (part of) my problem before.

EDIT:

Okay I did some darkening which makes the ship pop more (I did my Aegis first as it is my baby). I can't tell if it is too much though...

Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Aegis_zpsc8ce98bb.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Aegis_zpsc8ce98bb.png.html)
[close]

I also redid one of my fighters because do do something smaller.

Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Buckler_zps2c47fb85.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Buckler_zps2c47fb85.png.html)
[close]

Crazy Dave,

I dig the uniqueness of the ships, I have a hard time conceiving how fighters fit on that mini carrier though.

EDIT, EDIT:

Darkened the Katar, let me know what you think (along with the others) Thanks!

Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Katar_zps47aa2203.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Katar_zps47aa2203.png.html)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on September 19, 2014, 10:51:17 PM
Okay, junk on the chopping block:
Spoiler
(http://i.imgur.com/TTpy0yv.png)
[close]
Spoiler
(http://i.imgur.com/ZhjWtCk.png)
[close]
Spoiler
(http://i.imgur.com/Dvz0oTD.png)
[close]
Spoiler
(http://i.imgur.com/H8vNFop.png)
[close]

100% Illustrator, and it's almost, almost, enough to do satisfying ships by itself.

Just to head off the obvious:
- Yes, they're missing antennae, windows, and other fine detail. Clearly going to have to do those pixel-by-pixel in Photoshop.
- All the ship surfaces are way too clean. I'm still deciding on hull textures, grime level, etc. But I'm throwing up the tidy versions for feedback first.

No mod for these yet. I'm hoping that by putting up some sprites, I'll feel motived to learn the engine. Or you guys will yell at me, that works too.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on September 20, 2014, 01:30:09 AM
Okay, junk on the chopping block:
Spoiler
(http://i.imgur.com/TTpy0yv.png)
[close]
Spoiler
(http://i.imgur.com/ZhjWtCk.png)
[close]
Spoiler
(http://i.imgur.com/Dvz0oTD.png)
[close]
Spoiler
(http://i.imgur.com/H8vNFop.png)
[close]

Your style reminds me of kerbals! I love 'em.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on September 20, 2014, 01:49:09 AM
 Jebediah? Is that you?
 
 I kid, and why did you say ,junk'? They look good for a wip state.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on September 20, 2014, 06:33:04 AM
I'm very impressed you can do something like this using Illustrator only. Granted, it doesn't really fit in the gritty Starsector style but i still really like those.

Currently they are still a bit plain and most importantly the black outline doesn't really fit (Mesotronik must be have devoured at least five kitten after seeing those back lines).

Here i tried a (lazy) grey inner stroke to attenuate the black lines, also increased the shading and added some random greeble to make it more "grim".

Spoiler
(http://i.imgur.com/fDKfYha.png)
[close]

Anyway i hope to see more of your work in the future, looks very promising.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on September 20, 2014, 08:04:02 AM
ORMtnMan: while it looks good, it's a bit too busy now and evenly distributed somehow
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on September 20, 2014, 08:05:20 AM
Okay, junk on the chopping block:
Spoiler
(http://i.imgur.com/TTpy0yv.png)
[close]
Spoiler
(http://i.imgur.com/ZhjWtCk.png)
[close]
Spoiler
(http://i.imgur.com/Dvz0oTD.png)
[close]
Spoiler
(http://i.imgur.com/H8vNFop.png)
[close]

100% Illustrator, and it's almost, almost, enough to do satisfying ships by itself.

Just to head off the obvious:
- Yes, they're missing antennae, windows, and other fine detail. Clearly going to have to do those pixel-by-pixel in Photoshop.
- All the ship surfaces are way too clean. I'm still deciding on hull textures, grime level, etc. But I'm throwing up the tidy versions for feedback first.

No mod for these yet. I'm hoping that by putting up some sprites, I'll feel motived to learn the engine. Or you guys will yell at me, that works too.

ridiculous..... ly good :-*
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on September 20, 2014, 11:18:12 AM
Thanks guys. There will definitely be more; once I nail down the style I need to slap together a two-deck carrier and a fighter, at least.

The concept, such as it is, is flexible midtech armed-courier ships, weak offensively, but hard to disable and fast. With trade coming up, it seemed like a good time to design some ships around dedicated blockade-running.

Helmut: Thanks for the feedback! I agree on most points; the black outlines are a holdover from when all the ships were roughly 25% smaller. I'm not sure about the texture; I was thinking of adding surface grime and discolored panels here and there, but largely keeping the smooth armored surface (hoping to keep as much inside Illustrator as possible, to preserve scalability). We'll see what works! Tinkering proceeds apace:
Spoiler
(http://i.imgur.com/G2ixPOf.png?1)
[close]
Spoiler
(http://i.imgur.com/dO3bvTz.png?1)
[close]
Spoiler
(http://i.imgur.com/hqG7p6b.png?1)
[close]
Spoiler
(http://i.imgur.com/uz8ywHo.png?1)
[close]

Also, if anyone's interested, I can put together a pack of just the slot sockets for others to use; I'm itching to do a few sets of them.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on September 20, 2014, 11:57:22 AM
That's more like it! They look more like a clean and organized Kerbal warships. Cant wait to have 'em land on Moho and Mun!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on September 20, 2014, 02:05:15 PM
@Soren: it's a good start but a lot of work to get them to fit the vanilla theme, and fitting the vanilla look is fairly important. Overall the design is ok, and is interesting enough. You've laid down the foundation but you've got many days of work in PhotoShop with pixel pushing to give them a greater detail and apparent size using various techniques and sub-pixel editing.

One problem with keeping the smooth appearance is that you no longer have a sense of scale, they just look like cartoon ships. Have a look at the ship art from the game in Photoshop under 1600% zoom for half a day or so trying to understand and replicate the techniques there.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on September 20, 2014, 02:24:36 PM
@Soren: it's a good start but a lot of work to get them to fit the vanilla theme, and fitting the vanilla look is fairly important. Overall the design is ok, and is interesting enough. You've laid down the foundation but you've got many days of work in PhotoShop with pixel pushing to give them a greater detail and apparent size using various techniques and sub-pixel editing.

I'm hoping to avoid actual pixel-pushery where possible; not because I don't agree that more depth and detail is needed, but because I want to speed the process of making new sprites up as much as possible, and because it's fun to make Illustrator do the tedious work for me. Right now I have Pixel Preview turned on and I'm experimenting with antennae and streaks of grime and dirt on the hull.

It'll take a nice long time, but hopefully the end result will be more interesting for it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 20, 2014, 04:55:59 PM
Started work on a little freight hauling frigate, the Ashnan class, today.  Probably a vaguely similar hauling profile to a hound, though not as fast and likely slightly less combat capable.

Spoiler
(http://i.imgur.com/LEE3cxF.png)
At 200% zoom.
(http://i.imgur.com/5I0Qegf.png)
A dumpy little utility ship.
[close]

I also started work on trying to sketch other small utility craft in anticipation of the coming update but those sketches turned out pretty bad.

The concept, such as it is, is flexible midtech armed-courier ships, weak offensively, but hard to disable and fast. With trade coming up, it seemed like a good time to design some ships around dedicated blockade-running.

Damn I like these little ships; nicely designed.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on September 20, 2014, 06:21:30 PM
@Soren: it's a good start but a lot of work to get them to fit the vanilla theme, and fitting the vanilla look is fairly important. Overall the design is ok, and is interesting enough. You've laid down the foundation but you've got many days of work in PhotoShop with pixel pushing to give them a greater detail and apparent size using various techniques and sub-pixel editing.

I'm hoping to avoid actual pixel-pushery where possible; not because I don't agree that more depth and detail is needed, but because I want to speed the process of making new sprites up as much as possible, and because it's fun to make Illustrator do the tedious work for me. Right now I have Pixel Preview turned on and I'm experimenting with antennae and streaks of grime and dirt on the hull.

It'll take a nice long time, but hopefully the end result will be more interesting for it.

Let me put it this way, if David Baumgart, a professional digital artist for games, the original author, knew from experience that using illustrator to speed up the process would work - he would. But he doesn't.

I'm just predicting that your ships are going to look somewhat jarringly different from vanilla, and that is not a good thing for any gameplay experience.

Anyway it doesn't matter, it's the fun of creating the ship art that is the most enjoyable part of the process.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on September 20, 2014, 07:23:37 PM
Started work on a little freight hauling frigate, the Ashnan class, today.  Probably a vaguely similar hauling profile to a hound, though not as fast and likely slightly less combat capable.
Ooh, neat.  I could see two obvious niches for something like that - option one is all those bits on the bubble-nodule sections are maneuvering jets... option two, they're built-in mining laser turrets.  (Or you may have some other plan in mind... but those are the things that occur to me.)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on September 20, 2014, 08:22:59 PM
Started work on a little freight hauling frigate, the Ashnan class, today.  Probably a vaguely similar hauling profile to a hound, though not as fast and likely slightly less combat capable.

Spoiler
(http://i.imgur.com/LEE3cxF.png)
At 200% zoom.
(http://i.imgur.com/5I0Qegf.png)
A dumpy little utility ship.
[close]

I also started work on trying to sketch other small utility craft in anticipation of the coming update but those sketches turned out pretty bad.

That's an appealing little tortoise; It might be interesting to give it a single slot, or even none, and make it rely on drones for protection.

Damn I like these little ships; nicely designed.

Why thank you. Still not there, but I'm optimistic. I might have to go in and pull some gradient meshes to get enough depth.

I'm hoping to avoid actual pixel-pushery where possible; not because I don't agree that more depth and detail is needed, but because I want to speed the process of making new sprites up as much as possible, and because it's fun to make Illustrator do the tedious work for me. Right now I have Pixel Preview turned on and I'm experimenting with antennae and streaks of grime and dirt on the hull.

It'll take a nice long time, but hopefully the end result will be more interesting for it.

Let me put it this way, if David Baumgart, a professional digital artist for games, the original author, knew from experience that using illustrator to speed up the process would work - he would. But he doesn't.

And if I were aiming for perfect fidelity to a histogram of the vanilla sprites, that would be of catastrophic importance to me. But I'm not, so it isn't. What gave you the idea that I was? (Also, I'm a different sort of professional, not an amateur. Feel free to make detailed demands! I'll invoice you). I'll grant you that I'm not at the point of an acceptable match with vanilla yet, but I don't imagine I'm far off, either. A wee bit more depth, a splash of color in the highlights and shadows, more and better greebly bits.

I'm just predicting that your ships are going to look somewhat jarringly different from vanilla, and that is not a good thing for any gameplay experience.

Again, if the goal were to perfectly replicate existing work, I'd be picking a different method. Obviously! I have a Wacom tablet right here, and I've seen the relevant blog posts. But I'm curious whether it's possible to get reasonably close, to the point where it's not obvious to a casual observer, using nothing but vector artwork. (And given the stable of tools I haven't used yet, I'd say the chances are good).

Look, I can tell from your post count that this matters to you. And ultimately, you're going to be disappointed, because there's always going to be a gap between what you think my goals ought to be, and what my goals actually are. It's very likely that I will decide they're good enough at a point that drives you crazy, and you're welcome to never play the nonexistent mod that I haven't made yet that doesn't use them on that basis. Everybody wins.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on September 20, 2014, 10:20:06 PM
@Soren: you're offended and upset, I apologise for that, I was intending to give you some advice to ensure you can produce high quality sprites inline with the styling used by SS and most everyone else.

Do. Don't. Whatever makes you happy. I have no vested interest or expectations. The only other suggestion I would make is not to presume that my post count has any meaning to me either.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: David on September 21, 2014, 10:17:22 AM
(Regarding using Illustrator: It may well be a good tool for doing a lot of stuff, I just have very little experience using it due to Photoshop being almost the sole drawing tool I've used for my entire career so far. I *wish* I knew Illustrator better but I simply don't have projects where it'd be valuable for me to take the time learn it versus doing "good enough" with what I can manage in Photoshop. And speaking of, I do indeed use some of the vector drawing tools in Photoshop, generally for laying out curved sections of ships and increasingly for the faction logos. The bulk of the drawing is however done with digital painting and pixel art techniques, as per the blog post I wrote on all of this.)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sathe on September 21, 2014, 11:37:00 AM
Soren: For casual observer, you are really, really far from Vanilla.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on September 21, 2014, 11:49:28 AM
Soren's sprites definitely aren't bad though. I could easily see a different game based around Soren's artstyle.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 21, 2014, 12:24:22 PM
I will say from experience getting sprites close to vanilla (without kitbashing) is really hard. A good chunk of the great quality mods on this site would be considered "not close to vanilla" if you really get down to it. That said, those are some awesome sprites. they don't fit with vanilla and they don't have to.

Debido wasn't being antagonistic (or crazy). He was just giving helpful (in his view) opinions which is the point of this thread. .

Debido helped me out immensely when I started, because it was my intention to get my sprites close to vanilla. As close as I can at least.

EDIT:

I'm sorry I should not have added to the tangent (that has nothing to do with sprite critiques).

To get it back on track, I lightened up the Aegis (which I keep working on because I can't get it perfect  :'( )

Now I think it looks less black heavy and busy.

Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Aegis_zps9753ef37.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Aegis_zps9753ef37.png.html)
[\spoiler]
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on September 21, 2014, 02:13:27 PM
ORMtnMan, that's some serious improvement since your first version.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 21, 2014, 03:43:40 PM
ORMtnMan, that's some serious improvement since your first version.

Why thank you! I think it is done for now as I really should move on to other things in the mod...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 21, 2014, 03:59:10 PM
Yeah, looking pretty good I think.  Nice work!

Anyway, sorta finished the dumpy hauler.  At least I don't it needs much more work if it needs any at all.

Spoiler
(http://i.imgur.com/SSuMQEX.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 21, 2014, 04:04:58 PM
Yeah, looking pretty good I think.  Nice work!

Anyway, sorta finished the dumpy hauler.  At least I don't it needs much more work if it needs any at all.

Spoiler
(http://i.imgur.com/SSuMQEX.png)
[close]

Is pretty freaking sweet a good critique? I hope so because I have nothing else to add to that :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on September 21, 2014, 04:15:22 PM
Is that a fighter hangar at the back?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 21, 2014, 04:50:29 PM
Is that a fighter hangar at the back?

Maybe.  I was thinking of having it just be a drone bay, but I'm kinda undecided.  Might make it a little too similar to the little Carrier/Drone frigate coming in the next version.

Alternatively I could avoid giving it drones of any kinda and add another actual weapon while giving it a flight deck.  Dunno yet.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on September 21, 2014, 10:55:36 PM
@Soren: you're offended and upset, I apologise for that, I was intending to give you some advice to ensure you can produce high quality sprites inline with the styling used by SS and most everyone else.

Do. Don't. Whatever makes you happy. I have no vested interest or expectations. The only other suggestion I would make is not to presume that my post count has any meaning to me either.

Fair enough, and I apologize for misreading your tone. (And I'm totally fine with these being out of line with vanilla SS sprites - I think any renewed shot I take at emulating vanilla depth, shading, etc. should start from the ground up). No harm, no foul.

After some experimentation, I think this is the end of the line, unless I want to get into gradient meshes:
Spoiler
(http://i.imgur.com/1KPMv0C.png)
[close]

That seems like an acceptable place to leave off for now and start coding/failing to code things. Plating, surface filth, detailed shading, etc. can wait.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on September 21, 2014, 11:42:49 PM
@Soren: you're offended and upset, I apologise for that, I was intending to give you some advice to ensure you can produce high quality sprites inline with the styling used by SS and most everyone else.

Do. Don't. Whatever makes you happy. I have no vested interest or expectations. The only other suggestion I would make is not to presume that my post count has any meaning to me either.

Fair enough, and I apologize for misreading your tone. (And I'm totally fine with these being out of line with vanilla SS sprites - I think any renewed shot I take at emulating vanilla depth, shading, etc. should start from the ground up). No harm, no foul.

After some experimentation, I think this is the end of the line, unless I want to get into gradient meshes:
Spoiler
(http://i.imgur.com/1KPMv0C.png)
[close]

That seems like an acceptable place to leave off for now and start coding/failing to code things. Plating, surface filth, detailed shading, etc. can wait.

Looking awesome. I like how this style differs from anything present here.

With that skill you might want to start a total conversion mod. This way no one will ever compare your art style to vanilla and complain how different it is. Everyone will just adore your work ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on September 21, 2014, 11:50:13 PM
I will say from experience getting sprites close to vanilla (without kitbashing) is really hard. A good chunk of the great quality mods on this site would be considered "not close to vanilla" if you really get down to it. That said, those are some awesome sprites. they don't fit with vanilla and they don't have to.

Debido wasn't being antagonistic (or crazy). He was just giving helpful (in his view) opinions which is the point of this thread. .

Debido helped me out immensely when I started, because it was my intention to get my sprites close to vanilla. As close as I can at least.

EDIT:

I'm sorry I should not have added to the tangent (that has nothing to do with sprite critiques).

To get it back on track, I lightened up the Aegis (which I keep working on because I can't get it perfect  :'( )

Now I think it looks less black heavy and busy.

Spoiler
(http://i42.photobucket.com/albums/e327/ranma567001ORMtnMan/Aegis_zps9753ef37.png) (http://s42.photobucket.com/user/ranma567001ORMtnMan/media/Aegis_zps9753ef37.png.html)
[\spoiler]
[close]

To be honest - I like this http://s42.photobucket.com/user/ranma567001ORMtnMan/media/AegisV2_zpsb17d9a30.png.html version much more than the latest one. The new one has too much detail and looks too much blurred to me.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on September 21, 2014, 11:50:45 PM
I have to say that even if these sprites aren't vanilla friendly, they sure have quality matched only by our top tier modders, the obvious lack of weapons creeps me out, im just that kind of a person, but i would download, and play, a mod, that had these ships in it. :)

Quote
Plating, surface filth, detailed shading, etc. can wait.

these things are important for immersion, i'm not sure if you should wait with it, that is your choice of course, i don't know how large these ships are, because i have nothing "telling" me their size. that freighter is not far from capital size in terms of pixels, but it might as well be a destroyer for all i know. plating in particular is very important, that alone can give you a good sense of scale.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on September 21, 2014, 11:58:07 PM
Yeah, looking pretty good I think.  Nice work!

Anyway, sorta finished the dumpy hauler.  At least I don't it needs much more work if it needs any at all.

Spoiler
(http://i.imgur.com/SSuMQEX.png)
[close]

I got used to your 2 colour scheme and due to this I can`t accept the new yellow colour addition. Otherwise this ship looks perfect and suits both roles (a carrier or a drone ship) quite well. Especially these two huge green blobs on port/starboard.

Reminds me of a bullfrog some way (a huge fat beast that has both 'terrifyingly calm' and 'extremely durable' looks).

Spoiler
(http://www.holi-doli.ru/_pu/13/58469740.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on September 22, 2014, 12:19:43 AM
That seems like an acceptable place to leave off for now and start coding/failing to code things. Plating, surface filth, detailed shading, etc. can wait.

I really like those ships. Their design feel "right", grounded and efficient. Though if you intend to leave them like that, I'd have two remarks:

While they look good, well they don't fit vanilla. I know you don't care much, and that's fine. However you are making a mod, that implies people playing it. If your mod don't fit in the base game, people may be reluctant to play it, and that could be very frustrating. It might be fine for now, if you are only making this for fun or as an exercise, but when you will have sunk hundreds hours of work making a whole faction, you probably will want to see people enjoying it.

Also, I'd suggest to at least completely finish one of the ships. Because maybe you will find out it take a LOT of time to get to the result you want in Photoshop: after all, you talked about blockade runner, armored ships... This is not what they look like right now, and it might take quite some work to get there. Or maybe you will decide to change their size depending of the greebling you want, and you will have to replace all ships mounts, bounds and engines in all ships files. (hint, you don't want that!)

Other than that, this is a great start, and I'm eager to see the result when you are finished.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on September 22, 2014, 11:11:53 AM
 The nose of the bullfrog ship looks like it could easily fit a medium weapon, but then you'd have just a fancier hound.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 22, 2014, 11:22:33 AM
@Soren:  Love the sprites :)  Would like to see the shadows rendered more accurately to the light source (that's one of the primary reasons they aren't feeling "vanilla"- the lighting's not quite right) but the overall approach is quite lovely and that's pretty straightforward to address.  Since you're rendering them out from Illustrator, you might want to consider using the workflow I outlined for going from large-scale to final scales; if nothing else, it might help considerably when building the shadows up, which is an area that gets a little slow if you do it at final scales.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on September 22, 2014, 08:32:18 PM
Quote from: MShadowy li ::)nk=topic=4264.msg140863#msg140863 date=1411340350
Yeah, looking pretty good I think.  Nice work!

Anyway, sorta finished the dumpy hauler.  At least I don't it needs much more work if it needs any at all.

Spoiler
(http://i.imgur.com/SSuMQEX.png)
[close]

sorry but my impression  ::)
Spoiler
(http://fc00.deviantart.net/fs70/f/2013/143/8/8/bulbasaur___001___seed_pokemon_by_spritegirl999-d669kpj.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xlandar on September 22, 2014, 09:52:22 PM
next ship! this one is a small speedy scout ship. (WIP still).
(http://i.imgur.com/ZN7JGe0.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on September 23, 2014, 12:33:31 AM
Spoiler
(http://i.imgur.com/UdB4RtG.png)(http://i.imgur.com/tNI92kV.png)
[close]

Think frigate with heavy armor. The light circles/squares are preliminary hardpoint locations.

I think the nose might be very slightly too long.

*edit: added a top view. The back half obviously needs more work before things are finished.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on September 23, 2014, 12:44:06 AM
Hmmm, beef frigate :) I agree with you that the nose is a bit long.

Anyways, I see that you are using the 3d to 2d workflow again Kazi. Any other cool things in store?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on September 23, 2014, 12:57:46 AM
Er... I have ideas that are (probably) within my coding ability, but not much else. Been pretty busy with work lately.

And yeah, the whole normal/material map thing means that there's actually an advantage using to the 3D approach again. It's not nearly as hard as I remember, and I've dodged most of the usual pitfalls so far. I have a nasty habit of stringing together a whole bunch of extrude commands for the hull (making all of the hulls have a center that is pretty much a long cylinder/rectangle), but somehow managed to work around that this time.

*Added a top view to the above post.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 23, 2014, 06:01:34 AM
next ship! this one is a small speedy scout ship. (WIP still).
(http://i.imgur.com/ZN7JGe0.png)

xlandar, getting much better! Good details, I see the variation in shading and the breakup of solid areas. Keep it up!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on September 24, 2014, 08:35:59 AM
Spoiler
(http://i.imgur.com/m7riuu3.png)
[close]
Something funky is coming...

[EDIT] final sprite update
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on September 24, 2014, 04:31:08 PM
Hey all.
Just spent half an hour cutting out the vanilla turrets for use with my ships. Figured I'd post them here too, in case anyone needs/can use them.

Spoiler
(http://i.imgur.com/vfAzyeD.png)
[close]

The split ones are for ships that mirror along the Y axis.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 24, 2014, 10:12:53 PM
Useful resources aye.

Not much to be said, just testing weapons sprites...

Spoiler
(http://i.imgur.com/q61vFOo.png)
Urumi class 'fan' PD laser; probably going to shrink the thing, it seems far too bulky for a small mount.

(http://i.imgur.com/DpMPNQT.png)
Deva class anti ship beam.  Just a big stupid damage blaster.  Got to think of something more clever for this and its smaller cousin.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on September 25, 2014, 01:11:35 AM
That's a very creative PD weapon... I like it! The tri-beam thing is rather cool too.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on September 25, 2014, 08:32:35 AM
Trying something out. Critique would be welcomed.

Spoiler
(http://i.imgur.com/uAgawHJ.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on September 25, 2014, 08:50:48 AM
Trying something out. Critique would be welcomed.

Spoiler
(http://i.imgur.com/uAgawHJ.png)
[close]

It looks good, but it lacks depth. Add shadows to the edges and where the elevation changes, and bam. Instant (maybe) 10/10.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 25, 2014, 09:09:13 AM
Trying something out. Critique would be welcomed.

Spoiler
(http://i.imgur.com/uAgawHJ.png)
[close]

It looks good, but it lacks depth. Add shadows to the edges and where the elevation changes, and bam. Instant (maybe) 10/10.

I agree w/ TheBawkHawk add some darker shading, it looks like it doesn't have enough contrast. Otherwise it is really slick

Here is something for the Naysmyth mod I am assisting with. I know it is hard to balance a frigate sized carrier and I am figuring out a way to balance it, but how's it look?

Spoiler
(http://i.imgur.com/aRL1liT.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on September 25, 2014, 02:56:22 PM
Here is something for the Naysmyth mod I am assisting with. I know it is hard to balance a frigate sized carrier and I am figuring out a way to balance it, but how's it look?

Spoiler
(http://i.imgur.com/aRL1liT.png)
[close]

It looks pretty good, but those back fins really irks me.
(http://i.imgur.com/ZD09Ede.png)
And while you smooth that out, maybe add some stronger shading on them as well, right now it's pretty hard to see what layer they're supposed to be on.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 25, 2014, 03:25:07 PM
It looks pretty good, but those back fins really irks me.
(http://i.imgur.com/ZD09Ede.png)
And while you smooth that out, maybe add some stronger shading on them as well, right now it's pretty hard to see what layer they're supposed to be on.

As in the back fins are too jaggy?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on September 25, 2014, 06:50:41 PM
As in the back fins are too jaggy?

Yeah, kinda like how the first draft of my frigate was, if you remember that. Other than that, maybe a bit of touching up on the shadows, as they're all the same colour. I find it works better if its more gradual, if you know what I'm talking about. One of the biggest (although still pretty small) offenders of this is right above the right-side circle i made. Again, not much of an issue, just a bit of nitpicking.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 26, 2014, 01:08:32 PM
Giant project finally finished:

Spoiler
(http://fc09.deviantart.net/fs70/i/2014/269/a/e/karkinos_by_mshadowy-d80lmt1.png) (https://www.dropbox.com/s/pmn6wesdarx80wz/karkinos-beauty-shotDesktop.jpg?dl=0)
Click picture to download a desktop sized version.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on September 26, 2014, 01:23:22 PM
Giant project finally finished:

Spoiler
(http://fc09.deviantart.net/fs70/i/2014/269/a/e/karkinos_by_mshadowy-d80lmt1.png) (https://www.dropbox.com/s/pmn6wesdarx80wz/karkinos-beauty-shotDesktop.jpg?dl=0)
Click picture to download a desktop sized version.
[close]

Congratulations, I now feel like a child with fingerpaints :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gothars on September 26, 2014, 01:33:30 PM
OK, yeah, that is rather awesome.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on September 26, 2014, 01:35:22 PM
Giant project finally finished:

Spoiler
(http://fc09.deviantart.net/fs70/i/2014/269/a/e/karkinos_by_mshadowy-d80lmt1.png) (https://www.dropbox.com/s/pmn6wesdarx80wz/karkinos-beauty-shotDesktop.jpg?dl=0)
Click picture to download a desktop sized version.
[close]

[karking intensifies]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on September 26, 2014, 02:17:21 PM
Giant project finally finished:

Spoiler
(http://fc09.deviantart.net/fs70/i/2014/269/a/e/karkinos_by_mshadowy-d80lmt1.png) (https://www.dropbox.com/s/pmn6wesdarx80wz/karkinos-beauty-shotDesktop.jpg?dl=0)
Click picture to download a desktop sized version.
[close]
Incredible. Also my new wallpaper! :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zaphide on September 26, 2014, 05:28:04 PM
Giant project finally finished:

Spoiler
(http://fc09.deviantart.net/fs70/i/2014/269/a/e/karkinos_by_mshadowy-d80lmt1.png) (https://www.dropbox.com/s/pmn6wesdarx80wz/karkinos-beauty-shotDesktop.jpg?dl=0)
Click picture to download a desktop sized version.
[close]

That is absolutely amazing! :o
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on September 26, 2014, 06:46:23 PM
Wallpaper'd
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on September 26, 2014, 11:11:25 PM
Glorious! :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on September 26, 2014, 11:58:09 PM
Question for y'all. Can I get away with cropping the top part of the head, or should I zoom out a bit? Will it look weird in-game as it currently is?
Spoiler
(http://i.imgur.com/KAtZFqP.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on September 27, 2014, 12:05:01 AM
Personally I like to leave bit of head room around the sides and tops of portraits... hehe
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on September 27, 2014, 11:17:19 AM
Zoom out a bit, give it the typical portrait size and I think It'll be fine.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 28, 2014, 05:06:47 PM
Thanks, all of you.  I'm glad that pic turned out to everyones satisfaction; it was quite a bit of effort.

Started doing some work on more/replacement portraits for SHI.  Just the sketches for now:

Spoiler
(http://i.imgur.com/Esa9p2r.png)
[close]

These little head squares are something I find remarkably tricky for reasons I cannot adequately explain.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on September 28, 2014, 06:04:35 PM
*a few minutes later after MShadowy posted the portrait* N-no! I-it's not like I'm following him or anything!

Spoiler
(http://i.imgur.com/iQmMq3K.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on September 28, 2014, 06:12:13 PM
*a few minutes later after MShadowy posted the portrait* N-no! I-it's not like I'm following him or anything!

Spoiler
(http://i.imgur.com/iQmMq3K.png)
[close]

*Throws down binoculars* Dammit! You blew our cover!

Anyways, All those portraits are looking fantabulistic.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on September 28, 2014, 06:16:55 PM
*Throws down binoculars* Dammit! You blew our cover!

Anyways, All those portraits are looking fantabulistic.

F-forgive me! I failed my mission... *sobs* anyway, thank you!~
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 28, 2014, 08:02:28 PM
*a few minutes later after MShadowy posted the portrait* N-no! I-it's not like I'm following him or anything!

Spoiler
(http://i.imgur.com/iQmMq3K.png)
[close]

Heh; well guess I can't complain about more animu.  Nicely done.

... more...

Spoiler
(http://i.imgur.com/wxGLlV6.png)
This set is probably a little too neat overall; guess I'll have to punk em to match the others.  Total: 4 female, 3 male, 1 deliberately ambiguous.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on September 29, 2014, 03:06:36 PM
Spoiler
(http://i.imgur.com/Xk8NJOR.png)
[close]
Erymanthian Boar class missile Cruiser
2 large missile hardpoints
1 large missile built-in
2 small universals
4 small ballistics

I might shorten a bit the two front teeth, change the lettering and detail more the missile hardpoints, but overall I'm satisfied with it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 29, 2014, 05:14:41 PM
Spoiler
(http://i.imgur.com/Xk8NJOR.png)
[close]
Erymanthian Boar class missile Cruiser
2 large missile hardpoints
1 large missile built-in
2 small universals
4 small ballistics

I might shorten a bit the two front teeth, change the lettering and detail more the missile hardpoints, but overall I'm satisfied with it.

Oh man I really like that thing.  Need more SCY.

As for the portraits, probably gonna take a while.

Spoiler
(http://i.imgur.com/29IA94x.png)
Was hoping to finish more than one today at least.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on September 30, 2014, 03:50:07 AM
Neat helmet. That portrait immediatly reminded me of a rebel trooper  :)
Spoiler
(http://www.jeditemplearchives.com/galleries/2011/Review_RebelFleetTrooperTVC/Review_RebelFleetTrooperTVC_stillB.JPG)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 30, 2014, 06:50:22 AM
Was sort of the idea, heh.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on October 01, 2014, 09:54:41 AM
(http://i.imgur.com/52BoYHW.jpg)
Cyrille Yukimaru

Uh, she's my precious character from muh' manga universe.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on October 01, 2014, 11:41:35 AM
(http://i.imgur.com/52BoYHW.jpg)
Cyrille Yukimaru

Uh, she's my precious character from muh' manga universe.

Her eye is a bit yellow. Does she have hepatitis? I guess space medicine hasn't improved much.

Heh, no I love it, really really well done, amazing detail. Though wait...what's that? Are those black lines I see?!?!? (J/K)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on October 01, 2014, 04:39:42 PM
Okay,

So,

I finished another sprite (kind-of). Not the best I have done... but I am already tired of  working on it right now... if you guys have any suggestions...

(http://i.imgur.com/3mOvII9.png)

I did this one next because I needed a ship to test my fighters out on.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on October 01, 2014, 04:51:22 PM
Okay,

So,

I finished another sprite (kind-of). Not the best I have done... but I am already tired of  working on it right now... if you guys have any suggestions...

(http://i.imgur.com/3mOvII9.png)

I did this one next because I needed a ship to test my fighters out on.

If it's tiring you out, just leave it for a day or two. Don't wear yourself out doing something you don't have fun with.

Anyways, all aboard the pain-train.
The part of the ship to the right of the landing pad looks really flat, the engines lack depth, the landing pad looks too smooth, the bridge looks backwards, and the darker exposed parts look really out of place.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on October 01, 2014, 04:54:00 PM
Nice! Thank you, that will give me somewhere to go to make this thing look better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on October 01, 2014, 10:27:35 PM
(http://i.imgur.com/3mOvII9.png)


The deck looks a bit empty to me, try add some more details to it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on October 02, 2014, 08:40:03 AM
The deck looks a bit empty to me, try add some more details to it.

I think I am going to redo the entire deck area (and the engines)... I am just not happy with how it turned out at all........
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on October 03, 2014, 12:05:00 AM
New->(http://i.imgur.com/CbWYmrz.png)(http://imgur.com/ZKoFskF.png)<-Original

Seeeeecret. Original sprite by HELMUT!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on October 03, 2014, 02:07:02 AM
Big, big picture.

Spoiler
(http://abload.de/img/bhn5ell.png)
[close]

I kept here some of the ships from SS+ arcade. I don't really plan on making all of this work, it's just a good excuse to sprite some stuffs.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 03, 2014, 11:17:38 AM
So, I noticed Scy was cruelly lacking a good starting frigate. All of those available were expensive combat ships with low cargo capacity.
To remedy this problem I present you:
(http://i.imgur.com/x14FJ54.png)
The Centaur class hauler frigate.
Equipped with a medium ballistic hardpoint and an anti-missile ship-system.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on October 03, 2014, 12:46:55 PM
Had a bit, so I cranked out a fighter, a carrier, and some basic weapons.

Spoiler
(http://i.imgur.com/4HGqxQD.png)
[close]

Thus far, my shading experiments have come out emergency bad; tinkering continues apace, but I'm back-burnering it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on October 03, 2014, 01:00:15 PM
Spoiler
(http://i.imgur.com/4HGqxQD.png)

(http://i.imgur.com/1KPMv0C.png)
[close]

Why.

I like the added rust all over the ships, they don't feel as much like plastic toys as before. But why are those hideous black lines back?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on October 03, 2014, 01:07:17 PM
Total accident. Forgot to turn that layer off.

Try this:
Spoiler
(http://i.imgur.com/T7BBFvA.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on October 03, 2014, 01:51:37 PM
I love those ships just as much as i did last time, but again, armor plate lines, rust, BLACK LINES!?  :'(


Anyway, as my Post seem to have disappeared into thin air (literally, its not there.)  i'll repost it.

The updated Family Picture, with all the Capital satisfaction you can get in one package!

Image is fairly large, prepare to scroll.

Spoiler
(http://i.imgur.com/yNqrZYW.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dark.Revenant on October 03, 2014, 07:50:10 PM
For the sake of completion I've compiled a formal image consisting of every SS+ ship and their sprite-authors:

Spoiler
(http://www.sc2mafia.com/Starsector/StarsectorPlusShips.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on October 04, 2014, 03:02:33 AM
 Hellmut you monster, why you tease me with ships that I'll most likely never be able to fly? :(

 Side note: I like what you did to that Mimir.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on October 04, 2014, 04:52:29 AM
New portraits:
Spoiler
(http://i.imgur.com/sa245e4.png) (http://i.imgur.com/q4VVVq9.png) (http://i.imgur.com/zeFZqi9.png)
[close]

Not the best quality, but it fits with the rest of the PB portraits, I think:
Spoiler
(http://i.imgur.com/Hqihhct.png) (http://i.imgur.com/SZtLkex.png) (http://i.imgur.com/dkNAJbE.png) (http://i.imgur.com/ZmpcPTE.png) (http://i.imgur.com/Ogz3Vk6.png) (http://i.imgur.com/zINqdt6.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on October 04, 2014, 05:15:47 AM
@Erick: The eyes on the new portraits are wayyyyy too close together, and are too small.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on October 04, 2014, 05:37:08 AM
@Erick: The eyes on the new portraits are wayyyyy too close together, and are too small.
I see what you mean. The face is longer and thinner. Hence the eyes are closer together and the shadow from the cap adds to that look, I think. Nonetheless, they are probably still a bit too close together and I will move them both to the sides by a few pixels each. Don't agree on them being too small though. It may look like that due to the shadow from the cap. Anyway, moving them apart will be the first step.  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 04, 2014, 07:35:08 AM
Spoiler
(http://i.imgur.com/8HLMRYj.png)
[close]

And the Erymanthian Boar gets an armored version too, to make use of the 0.65a skins.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on October 04, 2014, 08:02:56 AM
On the plus side Erick, he has a similarity to Cpt. Archer:

(http://www.seanpaune.com/wp-content/uploads/2009/05/archer.png)(http://i.imgur.com/sa245e4.png)


Which anything related to star trek is a good thing in my book..
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on October 04, 2014, 08:12:46 AM
Haha!

Based him on Clancy Brown though:
Spoiler
(http://img1.wikia.nocookie.net/__cb20110122035600/starwars/images/3/33/Clancy_Brown.jpg) (http://i.imgur.com/sa245e4.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on October 04, 2014, 08:46:57 AM
Ah yes, I see a much stronger resemblance of Clancy Brown
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on October 04, 2014, 07:11:16 PM
Ah yes, I see a much stronger resemblance of Clancy Brown

All of those portraits are from Starship Troopers ;P
  in order: ZIM , Rico & Flores
Eric, I SEE what YOU doing, my good sir  8) 
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: battleturkie on October 04, 2014, 08:43:34 PM
totally love this game and wanted to keep it alive so here is a ship i made hope yall like it.
its one of Dark.Revenants ships :D hope this works its muh first post

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dark.Revenant on October 04, 2014, 09:00:25 PM
totally love this game and wanted to keep it alive so here is a ship i made hope yall like it.
its one of Dark.Revenants ships :D hope this works its muh first post

First of all, that's one of Helmut's sprites, not mine.

Second, you really need to ask permission before using or modifying content other people have created.

Lastly, erm... I'm not sure how to break this to you, but you're kinda missing the point of what Starsector sprites are supposed to be.  Monocolor black and dark red is really awful in this game.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: battleturkie on October 04, 2014, 09:11:22 PM
thats unfortunate. i thought this was an art thread and i (made an attempt to) gave credit. so ill just keep these to my self if thats how you feel D:< thats an angry face anywho
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: battleturkie on October 05, 2014, 03:07:39 AM
so im going to make a fleet of theses. :D

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on October 05, 2014, 03:11:37 AM
Ah yes, I see a much stronger resemblance of Clancy Brown

All of those portraits are from Starship Troopers ;P
  in order: ZIM , Rico & Flores
Eric, I SEE what YOU doing, my good sir  8) 

Ohhh Starship troopers...that is so awesome...I can almost forgive Erick now for using black lines on his ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on October 05, 2014, 05:02:27 AM
I do not use black lines. :o

In fact, I use zero black in Batavian ships. It's all shades of grey. However, the shading I apply later in the workflow may cause some of the darker grey lines to reach black values.

(http://i.imgur.com/0QMJF5N.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on October 05, 2014, 10:19:37 AM
so im going to make a fleet of theses. :D

I have to ask. Why all the red? Is it some kind of infection? Alien Spore? A blood ritual ship?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: battleturkie on October 06, 2014, 05:05:26 AM
They are from the warp :D like flesh or something? that's why there red. Gonna try to base them in the hyper space.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on October 06, 2014, 11:39:38 PM
You should add additional colors (and spaces for weapon mounts). Having your sprites' only color be red is a little hard on the eyes.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on October 07, 2014, 12:40:07 AM
Okay nearing completion of my frigate model. Speak now or forever hold your peace.
(http://i.imgur.com/8wGvCgG.png)
Orthos
Spoiler
(http://i.imgur.com/hpMRoq3.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on October 07, 2014, 02:21:25 AM
I like that ship so far Kazi, looks beefy and quite large for a frigate.

If its goal is to sit there and tank it out unusually well for a frigate class, what kinds of weapon slots will it have? I imagine it would be slightly undergunned, this way the Lilith remains relevant :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nausk on October 07, 2014, 02:29:06 AM
Hello, first post and first sprite.

Did it in paint.net, not sure if that's a good/valid way to do it as it tends to act a bit weird sometimes.

Not sure how this is going to be received given the high quality sprites I see all over the place but here goes

Spoiler
(http://i.imgur.com/Ea9xTax.png)

Took inspiration from F-14 tomcat because I love planes, it's still not done yet, going to add more things on the middle section of the ship like "antennas" or "spikes" kind of like near the engine.
I want to add the phase shifter things on it as well, I want it to be a nimble and fast little frig.

Might change hardpoints location because I feel the ones the wings feel a bit weird...

Looking for advice and criticism alike, I am very new to spriting and haven't really ever done any digital painting before or anything like that.. so I really don't know what I'm doing in other words.

Comments on the depth/shadows please? Having a tough time with those.

Tips on how to do plating/textures would be appreciated as well, or well, tips on pretty much anything, haha.

All in all, I like where it's at so far and I had a lot of fun making it. I hope you guys like it as well.  :)

Oh and I should probably mention that Flashfrozen helped by giving me some direction as to where to start and more advice, good stuff.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on October 07, 2014, 05:34:58 AM

(http://i.imgur.com/Ea9xTax.png)


First thing to say, she looks pretty sexy and tough-looking but.. needs more armaments maybe? Also, looks like Neutrino's far far away cousin. Nice work for your first sprite, I'm looking forward to see your next one!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on October 07, 2014, 05:52:06 AM

(http://i.imgur.com/Ea9xTax.png)


First thing to say, she looks pretty sexy and tough-looking but.. needs more armaments maybe? Also, looks like Neutrino's far far away cousin. Nice work for your first sprite, I'm looking forward to see your next one!

I agree w/ Ryxsen. Looks incredible, especially for your first sprite. Also based on the size of the sprite it does seem under armed attachment point wise. It looks like 2 small turret mounts and two small hardpoints. I would compare with other vanilla SS ships of it same size class for armaments.

Next, use the dodge tool to throw in some highlights. (Something I need to work on) and also throw in some shading going down the wing to give it more depth.

There are a couple of guides sitting around here in the forums. I would go read them and also read the blog post by David (one of the creators) "Let me paint..." There are two parts and they are extremely helpful.

If you need more links to helpful articles I can give them to you but maybe Flashfrozen beat me to the chase there.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on October 07, 2014, 09:27:32 AM

(http://i.imgur.com/89tU4Hq.png)

Pick one.

(http://i.imgur.com/wfmuTwi.png)


Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on October 07, 2014, 09:49:45 AM

(http://i.imgur.com/89tU4Hq.png)

Pick one.

(http://i.imgur.com/wfmuTwi.png)




Top one. Definitely the top one.

The bottom one's glasses look lopsided, but maybe that's just me.

Also, the glasses look a lot like ski goggles.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on October 07, 2014, 11:51:58 AM
Nausk,

One more think black lines are bad... They make a sprite look cartoony and are kinda distracting. Try instead using dark colored lines. It will look much better.

Ryxsen,

I agree the glasses look a bit awkward as they are now, but I think there needs to be something there, his face looks to soft/flat without it... So... well you are much better at this than I so take my suggestion with a grain of salt. Just a comment.

Finally  I made some custom turret mounts for the Aegis (which I am not sure if I am quite finished with).

Let me know what you think of the mounts and/or the Aegis

(http://i.imgur.com/2Qz9POE.png)

They still look a bit dark in the center, I might lighten up the center mount bit...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on October 07, 2014, 08:45:30 PM
@ ORMtnMan -
I would add some directional lighting to the front and back of the mounts to make them appear more 3D. Also the light source for the Aegis appears to be directly above the ship, whereas for vanilla the light source is above and just in front of the prow of the ship. You should add some shadows done done in the "hard light" layer mode (so some very black shadows restricted to certain parts to really give the sense of depth). Lastly, I would throw in small 1-2 pixel wide lights in a color besides blue. It's really a matter of taste, but I find it adds to the ships a lot to add a bit of contrasting color here and there. For instance, my ships have a lot of yellow and red, and I usually throw in a few lime-green or light purple lights to change up the colors a bit and make things seem more complex.

I'm nitpicking here, but I really think you have quite a good sprite here and a few small changes can take your stuff to the next level.

@ Ryxsen -
The portrait is good, I would just "intensify" the shadows if you can. They don't seem quite deep enough as they stand right now. Definitely no goggles, but the portrait seems to need something extra regardless. Can't quite put a finger on it. I think it's just from the fact that there is just that giant empty space around his cheek.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 08, 2014, 05:46:05 AM
I'm currently making a spriting tutorial, and can share the first VIDEO (https://www.dropbox.com/s/4ctm4jrqkcd3l7h/sketchComplete.flv?dl=0) about the sketching process. There will be extensive texts but no audio as I'm sure you don't want to hear my accent  ;D
Usually I'm sketching with pen and paper, but I tried to go full digital this time for the sake of recording.
Timelapses are fun, it looks like I know what I'm doing... It's 5 times accelerated, each sketch took between 20 and 30 min. The first three really are "freehand" sketch to find pieces and shapes while with the fourth I tried to get a fine silhouette first.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on October 08, 2014, 08:39:01 AM
@ ORMtnMan -
I would add some directional lighting to the front and back of the mounts to make them appear more 3D. Also the light source for the Aegis appears to be directly above the ship, whereas for vanilla the light source is above and just in front of the prow of the ship. You should add some shadows done done in the "hard light" layer mode (so some very black shadows restricted to certain parts to really give the sense of depth). Lastly, I would throw in small 1-2 pixel wide lights in a color besides blue. It's really a matter of taste, but I find it adds to the ships a lot to add a bit of contrasting color here and there. For instance, my ships have a lot of yellow and red, and I usually throw in a few lime-green or light purple lights to change up the colors a bit and make things seem more complex.

I'm nitpicking here, but I really think you have quite a good sprite here and a few small changes can take your stuff to the next level.
 

Kazi,
That is very helpful! David  was telling  me something similar for one of  my other sprites, I for some reason got  it in my head that the lighting was from overhead. I need to go back  through all my ships and fix that.  As for the lights I have some yellow white lights that aren't  shown  because they are deco weapons, but you are right, perhaps some other colored lights might be in order.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on October 08, 2014, 11:22:07 AM
I was feeling bored/inspired so I threw together this kitbash:

(http://s28.postimg.org/7l3le1il5/TG_Arrow_LDD.png)

I'm calling it the "Arrow" - either a light destroyer or very heavy frigate. How is it? Any suggestions for tweaking the color scheme away from vanilla midline?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on October 08, 2014, 03:37:12 PM
I was feeling bored/inspired so I threw together this kitbash:

(http://s28.postimg.org/7l3le1il5/TG_Arrow_LDD.png)

I'm calling it the "Arrow" - either a light destroyer or very heavy frigate. How is it? Any suggestions for tweaking the color scheme away from vanilla midline?

Thaago, looks nice! Solid Kitbash. The only gripe I have is there is some dark black toward the front that could be lightened up especially on the sides close to the front mount. Think of the light coming from the top front like Kazi said. (something I need to work on myself).

As for the coloration, consider coloring the top plate sections and keeping the under/internals. It is hard to say how to colorize it unless you have a faction...

Anyway, redid the Aegis lighting wise. I think it is much better, I also changed the inner lights to reddish (though they  look a bit pink so I will need to do more tweaking there). As both Kazi and Debido said... this looks... immensly better than it did before. If I may say so myself.

Spoiler
(http://i.imgur.com/B1J4B1B.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on October 08, 2014, 04:04:35 PM
@ ORMtnMan
Thanks for the feedback! I see what you mean - those black bits near the front are off.  I like the idea of colorizing the top "arrow" region, though I need to pick a faction color...

For the Aegis: I really like the pink/purple lights! I'm not so sure about the "spines" near the very back edges. They look nice here but I don't know if the damage decals/effects will work with them. It would be a little odd to have them getting shot.


I've also just put this together (needed to unwind).

(http://s1.postimg.org/3psox6b2j/TG_Tackle_HFR.png)

Now that I'm looking at it with regards to lighting, I can see that a whole bunch of stuff is wrong. Namely, I flipped some components vertically and the shadows are on the wrong side. Anyways, this is the "Tackle", again either a heavy frigate or light destroyer.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on October 08, 2014, 04:28:30 PM
Not a problem Thaago. That Arrow one also looks like a spade, or a at-rest moth... very interesting shape. I also notices some jaggieness on the outside edges that could use some anti-alias love (google spriting anti-alias on how to work with  that, there are many ways to go about it).

As for the (what you called) spines, they are antennae, for which there will be glowing lights in game (not very easy to show here) Currently they are outside the hit box so I don't think they themselves will catch any fire. Though I haden't thought about how awkward those may look if the ship around it is damaged (or the whole ship is destroyed). I'll have to give it a test, thanks for pointing that out.

The Tackle is like a more B-A version of the Brawler. Other than the lighting things which you already pointed out, this sprite could also use some help on the outside edges with AA.

Brainstorm your faction some more and see what kind of ships you want to thrown in there.

Finally, keep it up, you are doing a great job and I for one am eager to see how you do with editing those sprites.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on October 09, 2014, 11:49:53 AM
I did a little work on the Arrow - antialiased the sides a bit and recolored the front dark areas. Better?

(http://s22.postimg.org/p8yj5wa71/TG_Arrow_LDD.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on October 09, 2014, 01:26:02 PM
I did a little work on the Arrow - antialiased the sides a bit and recolored the front dark areas. Better?

(http://s22.postimg.org/p8yj5wa71/TG_Arrow_LDD.png)
Much better! Good job, only one more nit-picky thing I have for you.

On the top section of the arrow (just below the hardpoint)

The way it is shaded makes it look like it protrudes upward out of the body for me... perhaps even out the shading a bit?
Again, real nitpicky because this is a great kitbash. Keep it up!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on October 09, 2014, 01:59:49 PM
Been a while since i posted here i think, had some quality work put into my Yoshura series.. your probably going to like them!

Yoshura I! which it was previously known as...Is a completely new ship..
Spoiler
(http://i.imgur.com/BjS1fW8.png)
[close]

And Yoshura II has received the shading it so well deserved, all hail Tartiflette!
Spoiler
(http://i.imgur.com/Z5mOM90.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 09, 2014, 02:12:57 PM
Hehe, I made some videos of parts of the process, about paint-over (https://www.dropbox.com/s/nirz5fcx2hk0p9p/kitbash.flv?dl=0), and speed relighting (https://www.dropbox.com/s/mu8s6ag0kkl64ju/light.flv?dl=0).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on October 09, 2014, 03:11:19 PM
Hehe, I made some videos of parts of the process, about paint-over (https://www.dropbox.com/s/nirz5fcx2hk0p9p/kitbash.flv?dl=0), and speed relighting (https://www.dropbox.com/s/mu8s6ag0kkl64ju/light.flv?dl=0).

Ah, always nice seeing someone work.  Neat videos, Tarti.  Thanks for sharing 'em.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on October 09, 2014, 04:05:26 PM
Been a while since i posted here i think, had some quality work put into my Yoshura series.. your probably going to like them!

Yoshura I! which it was previously known as...Is a completely new ship..
Spoiler
(http://i.imgur.com/BjS1fW8.png)
[close]

And Yoshura II has received the shading it so well deserved, all hail Tartiflette!
Spoiler
(http://i.imgur.com/Z5mOM90.png)
[close]

Both of them look god damn amazing, especially the first one as all that middle and rear greeble really comes to life with the heavier shading. The second one, while really good looking, could use a tad heavier shading on the rear end, to make all that sweet sweet greeble pop and come to life as in the first one.

Myself, I made a point defence thingy, and I'm working with a frigate sized PD thingy now.
Spoiler
(http://i.imgur.com/ejsrjJ2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on October 09, 2014, 04:09:34 PM
@ ORMtnMan
Thanks for the feedback! I see what you mean - those black bits near the front are off.  I like the idea of colorizing the top "arrow" region, though I need to pick a faction color...

For the Aegis: I really like the pink/purple lights! I'm not so sure about the "spines" near the very back edges. They look nice here but I don't know if the damage decals/effects will work with them. It would be a little odd to have them getting shot.


I've also just put this together (needed to unwind).

(http://s1.postimg.org/3psox6b2j/TG_Tackle_HFR.png)

Now that I'm looking at it with regards to lighting, I can see that a whole bunch of stuff is wrong. Namely, I flipped some components vertically and the shadows are on the wrong side. Anyways, this is the "Tackle", again either a heavy frigate or light destroyer.

Also, aside from looking good generally, this ship is fabulus because it looks like a dude in armor jumping at you with arms and legs pointing towards you :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on October 09, 2014, 05:08:31 PM
I did a little work on the Arrow - antialiased the sides a bit and recolored the front dark areas. Better?

(http://s22.postimg.org/p8yj5wa71/TG_Arrow_LDD.png)
Much better! Good job, only one more nit-picky thing I have for you.

On the top section of the arrow (just below the hardpoint)

The way it is shaded makes it look like it protrudes upward out of the body for me... perhaps even out the shading a bit?
Again, real nitpicky because this is a great kitbash. Keep it up!

Thanks! Yeah I see what you mean - I think I might give it a bit of a shadow behind to pop it out. I really appreciate the nitpicks, it helps make them better. :)

...

Also, aside from looking good generally, this ship is fabulus because it looks like a dude in armor jumping at you with arms and legs pointing towards you :D

:D That helped inspire the name. I think I've come up with a good ship system for it: Breaker Wave Drive - disables shields and burns forward, though range is much smaller than a normal burn drive. When the drive finishes running, it fires a hidden built in weapon that makes a "wave" of energy come out the front of the ship.

...

Myself, I made a point defence thingy, and I'm working with a frigate sized PD thingy now.
Spoiler
(http://i.imgur.com/ejsrjJ2.png)
[close]

I like it, though to me the back and sides look a bit over-shadowed.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SlimPickens on October 09, 2014, 07:05:10 PM
Trying this out; starsector style is far removed from my comfort zone.
Any suggestions welcome, I particularly don't like the edges of the larger one and can't seem to fix it adequately.
(http://i.imgur.com/PW4qKsd.png)

E:And now that I see it at 100% and not 400% it looks like I need to better incorporate the turret mount.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on October 10, 2014, 06:53:41 PM

(http://i.imgur.com/ko9j0dT.png)

All done!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: conorano on October 11, 2014, 03:25:42 AM
Spoiler

(http://i.imgur.com/ko9j0dT.png)

All done!
[close]

Just have to drop by to say that your art style looks amazing! If i may ask, how many years have you been drawing?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on October 11, 2014, 04:06:17 AM

...

Myself, I made a point defence thingy, and I'm working with a frigate sized PD thingy now.
Spoiler
(http://i.imgur.com/ejsrjJ2.png)
[close]

I like it, though to me the back and sides look a bit over-shadowed.

Looking at it again, yep definitely a bit too dark, still might touch up the engines a bit, they look boring.

Spoiler
Old left, new right.
(http://i.imgur.com/ejsrjJ2.png)(http://i.imgur.com/FFU5xKe.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on October 11, 2014, 06:47:23 AM
Just have to drop by to say that your art style looks amazing! If i may ask, how many years have you been drawing?

I'm 18 now.. so that makes it like 13 years.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 11, 2014, 12:21:48 PM
Decommissioned Conquest that has been bought back by a small fret enterprise without most of it's weapons. After extensive modifications it as been re-purposed into an armored freighter with limited carrier capacity. Now free from the "dead weight" of heavy weaponry, the venerable engines can finally give all their measure, making this ship the fastest capital sized freighter in the sector. And what it can't outrun, the fighters and medium armament left can take care of. With this single ship as their asset, the small freighter enterprise is now a major player, specialized in blockade running and fret contracts in unstable regions.
Spoiler
(http://i.imgur.com/FJhesw6.png)
[close]
Codename Blitzkrieg

[edit]
here's the unmarked ship, if some of you want to kitbash from it:
Spoiler
(http://i.imgur.com/052KUT7.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on October 11, 2014, 12:27:04 PM
Cool :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on October 11, 2014, 04:42:09 PM
Decommissioned Conquest that has been bought back by a small fret enterprise without most of it's weapons. After extensive modifications it as been re-purposed into an armored freighter with limited carrier capacity. Now free from the "dead weight" of heavy weaponry, the venerable engines can finally give all their measure, making this ship the fastest capital sized freighter in the sector. And what it can't outrun, the fighters and medium armament left can take care of. With this single ship as their asset, the small freighter enterprise is now a major player, specialized in blockade running and fret contracts in unstable regions.
Spoiler
(http://i.imgur.com/FJhesw6.png)
[close]
Codename Blitzkrieg


>Not naming it the Errant Venture (http://"http://starwars.wikia.com/wiki/Errant_Venture")

Oh yeah I'm not dead guys. Just waiting for Davidoff to update his mod...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on October 11, 2014, 05:10:38 PM
You will be waiting a long, long time then.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on October 11, 2014, 06:17:33 PM
One last touchup: emphasized the raised front bit, fixed a bit of shading on the wings, and added some small lights for color.

(http://s23.postimg.org/4izswwgfb/TG_Arrow_LDD.png)

I'm going to move on to reshading the Tackle next *gulp*.

[Edit] Whoops! Left on the white background layer. My bad.

Hmm, I'm getting a little faster at this:

Retouched the Tackle to swap the lighting, added some definition:
(http://s28.postimg.org/6rufmzt3t/TG_Tackle_HFR.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on October 11, 2014, 09:06:11 PM
Ryxsen your portraits are amazing. I particularly like the top left one.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on October 12, 2014, 12:50:04 AM
Ryxsen your portraits are amazing. I particularly like the top left one.
I dunno, both of the left ones look a bit derpy. Especially the girl's mouth  :-\

Just redo the mouth and the guy's beard and you'll be golden.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on October 12, 2014, 01:29:42 AM
I dunno, both of the left ones look a bit derpy. Especially the girl's mouth  :-\

Just redo the mouth and the guy's beard and you'll be golden.

how do you fix the beard? its something new to me as I havent done any facial features before.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 12, 2014, 09:31:14 AM
   After the terrible battle in the Coral nebula, the Onslaught class HSS Incorruptible managed to get back to the nearest Hegemony base only to discover the damages received were too great for repair. Most of the ship was salvageable but restoring the two arms housing the TPC's would require to effectively cut them off and attach new one. The overall structure would have been be much weaker and the ship was branded non-combat worthy and destined to recycling. Hearing of this, the Black Hole Line company sent an offer for purchasing the demilitarized hull. The Cruise company was seeking to find a second breath by offering more exiting travels close to the most violent stellar phenomenons. The well known sturdiness of the Onslaughts would allow them to make this plan a reality without endangering the life of their passengers.
   The arms and most of the space formerly occupied with weapon was converted in luxurious dining rooms and cabins, pools and tennis court... while the former cramped crew quarters were kept for the new personnel. Another major modification was the removal of two third of the engines: high speed wasn't a requirement and with all the weight gained by removing the armament the main engine was enough. This operation only possible thanks to the high modularity of the core epoch ships allowed to accommodate more storage area and fuel tanks for longer trips.
   The ship was re-branded BHL Titanic VII by the CEO of Black Hole Line, in spite of the opposition of his counselors: the Titanic VI catastrophe was just fading from the collective memory and many employee saw in this name a bad omen. For her's maiden voyage, she is going to offer her passenger an incredible spot to observe a rogue giant plunge into a white dwarf. The ticket have been all sold the first week.
Spoiler
(http://i.imgur.com/JXXi7yt.png)
[close]

BHL Titanic VII

and the original unpainted one:
Spoiler
(http://i.imgur.com/WxYtrHW.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on October 12, 2014, 09:36:55 AM
I dunno, both of the left ones look a bit derpy. Especially the girl's mouth  :-\

Just redo the mouth and the guy's beard and you'll be golden.

how do you fix the beard? its something new to me as I havent done any facial features before.

If I were you I'd just double down and make it more prominent. Right now it's very small relative to the rest of the face. Although we don't need to go into massive hipster beard territory, making it cover more area might help.

Didn't sleep all that well last night, did a few ultra-fast portraits instead. Increased my brush size, decreased portrait size, was a little more scribble-ly to try and gimp David's vanilla art style a little more closely than my previous ones. I really like the guy.

(http://i.imgur.com/dydm5WN.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on October 12, 2014, 11:55:45 AM
One last touchup: emphasized the raised front bit, fixed a bit of shading on the wings, and added some small lights for color.

(http://s23.postimg.org/4izswwgfb/TG_Arrow_LDD.png)

I'm going to move on to reshading the Tackle next *gulp*.

[Edit] Whoops! Left on the white background layer. My bad.

Hmm, I'm getting a little faster at this:

Retouched the Tackle to swap the lighting, added some definition:
(http://s28.postimg.org/6rufmzt3t/TG_Tackle_HFR.png)

Thaago,

The arrow looks a bit flat at the moment... I would give it a slightly stronger gradient of shading (don't go to black though). ((yay for nitpickyness))

Next on the Tackle, it is difficult to see which part of the ship is higher than the other (The CIC section or the "Arms") This is becuse the plating just behind the CIC ends abruptly at what looks like underside-internals of the arm... Maybe extend the plates a bit? or add a bit of shadowing there?

Keep it up, they look a lot better now, the shading looks great directionally.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on October 12, 2014, 04:38:54 PM
@ Kazi, that guy is all like...

"I am going to destroy your ships."
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on October 12, 2014, 07:48:53 PM
  After the terrible battle in the Coral nebula, the Onslaught class HSS Incorruptible managed to get back to the nearest Hegemony base only to discover the damages received were too great for repair. Most of the ship was salvageable but restoring the two arms housing the TPC's would require to effectively cut them off and attach new one. The overall structure would have been be much weaker and the ship was branded non-combat worthy and destined to recycling. Hearing of this, the Black Hole Line company sent an offer for purchasing the demilitarized hull. The Cruise company was seeking to find a second breath by offering more exiting travels close to the most violent stellar phenomenons. The well known sturdiness of the Onslaughts would allow them to make this plan a reality without endangering the life of their passengers.
   The arms and most of the space formerly occupied with weapon was converted in luxurious dining rooms and cabins, pools and tennis court... while the former cramped crew quarters were kept for the new personnel. Another major modification was the removal of two third of the engines: high speed wasn't a requirement and with all the weight gained by removing the armament the main engine was enough. This operation only possible thanks to the high modularity of the core epoch ships allowed to accommodate more storage area and fuel tanks for longer trips.
   The ship was re-branded BHL Titanic VII by the CEO of Black Hole Line, in spite of the opposition of his counselors: the Titanic VI catastrophe was just fading from the collective memory and many employee saw in this name a bad omen. For her's maiden voyage, she is going to offer her passenger an incredible spot to observe a rogue giant plunge into a white dwarf. The ticket have been all sold the first week.
Spoiler
(http://i.imgur.com/JXXi7yt.png)
[close]

BHL Titanic VII

and the original unpainted one:
Spoiler
(http://i.imgur.com/WxYtrHW.png)
[close]


very nice paint job!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 13, 2014, 04:39:05 AM
   In cycle 182, Tri-Tachion engineer Mark Stanlor discovered a way to fine tune shields emitters so that they could filter dangerous radiations while letting the light pass through. This could finally allow space culture to become a viable solution for non terraformed worlds by preventing the degeneration of the crops.

   At that time, a bottleneck in Paragon class power-plants production left several unfinished hulls taking space dust in shipyards. Nobody know exactly how he managed to get several execs to support his project, but Mark was allowed to buy one of those for one symbolic credit. He then sold back the fortress shield emitter to finance a general reconversion of this hull into a massive mobile space farm. Using several loopholes in private armed ship legislation, he managed to keep 2 of the large turrets mounts, but the rest was removed to accommodate a vast flight deck for shuttle loading. The large central space was floored, closed by a dome on each side, covered with earth, watered, fertilized and connected to a massive environmental system to keep the conditions perfect for the cultures.

   The domes had their own shield system tuned for filtering radiation, but in case of an attack or an asteroid shower, Mark wanted to be able to deploy a normal combat shield. The problem was, both couldn't be activated at the same time. As close to a sun as the ship was expected to sit, the few seconds of exposition during combat shield raising would suffice to burn the crops to a crisp. To avoid that he managed to create a jump-start system that would allow an the shield to raise almost instantly, at the cost of large flux production.

   The ship was named Demeter and launched in 185 for it's test flight. Thanks to it's on-board genetic labs and the ideal conditions for growth, the first harvest occurred 2 months later. It was a tremendous success, the fruits and vegetables where sold in a mater of hours to the greatest restaurants and chefs for more than 10 times their price. That's when Mark revealed his true objective: having proved the viability of the concept, the ship was now for all intents and purpose his! And the sudden surge in his supportive execs wealth raised suspicion on how he managed to negotiate such a generous contract. Then, instead of selling rights to build other farm ships, he jealously kept his prize and now sell high quality product to the most luxurious establishments. in the sector.

Spoiler
(http://i.imgur.com/l9CIxMR.png)
[close]

As it had been pointed out, I didn't consciously took inspiration from this (http://fractalsoftworks.com/forum/index.php?topic=1131.msg15142#msg15142) but I can't deny a resemblance...

[EDIT]
This is the previous version without the two secondary greenhouses, but I'm not sure witch one I prefer...
Spoiler
(http://i.imgur.com/VENKjpz.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on October 13, 2014, 07:06:10 AM
Spoiler
(http://i.imgur.com/l9CIxMR.png)
[close]

I love how you make the details on this ship... and oh! A space football/soccer stadium!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 13, 2014, 08:08:53 AM
I love how you make the details on this ship... and oh! A space football/soccer stadium!
At first I though about making a ultra luxurious vacation center, with beaches, sun and an incredible spacey view 24/7... But it would have been a bit redundant with the Titanic VII (http://fractalsoftworks.com/forum/index.php?topic=4264.msg142100#msg142100).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on October 13, 2014, 08:54:37 AM
At first I though about making a ultra luxurious vacation center, with beaches, sun and an incredible spacey view 24/7... But it would have been a bit redundant with the Titanic VII (http://fractalsoftworks.com/forum/index.php?topic=4264.msg142100#msg142100).

Doesn't match the starsector lore I used to know. I dint know they still have the resources to build such luxury space cruise liner.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 13, 2014, 09:18:09 AM
On the contrary! Given the poverty and problems of the sector, I'm sure there is a small elite that makes moonload of cash exploiting people (just look how it's going in pretty much every countries here). Besides it's a whole sector, a dozen of systems said Alex, even if the majority is disgustingly poor, by it's sheer size it represent a richness an order of magnitude above what we could say for Earth. They can still fly kilometer long battleships, you bet there would be someone to pay for a luxurious cruise! But this is off topic and I'm sure Alex would gladly answer that in the Lore thread.

Btw I uploaded another version of the Demeter...

>Not naming it the Errant Venture (http://"http://starwars.wikia.com/wiki/Errant_Venture")
Interesting reading, very fitting indeed. I love how the Starwars universe becomes rich and interesting as soon as you look farther than the movies.

very nice paint job!
Thanks but I'm not satisfied at all myself, not when I see this (http://fractalsoftworks.com/forum/index.php?topic=1131.msg103469#msg103469) kind of repainting.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on October 13, 2014, 01:20:53 PM

Thaago,

The arrow looks a bit flat at the moment... I would give it a slightly stronger gradient of shading (don't go to black though). ((yay for nitpickyness))

Next on the Tackle, it is difficult to see which part of the ship is higher than the other (The CIC section or the "Arms") This is becuse the plating just behind the CIC ends abruptly at what looks like underside-internals of the arm... Maybe extend the plates a bit? or add a bit of shadowing there?

Keep it up, they look a lot better now, the shading looks great directionally.

Thanks for the feedback! For the Arrow, do you think just upping the contrast slightly will do the job? I'm not sure I know what you're getting at.

I see what you mean with the Tackle - I also just saw a problem where it looks like the very forward plates (which I wanted to be the very top) look like their tucked under the bits near the CIC... Whoops!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on October 13, 2014, 02:32:50 PM
Thanks for the feedback! For the Arrow, do you think just upping the contrast slightly will do the job? I'm not sure I know what you're getting at.

I see what you mean with the Tackle - I also just saw a problem where it looks like the very forward plates (which I wanted to be the very top) look like their tucked under the bits near the CIC... Whoops!

Be careful just doing contrast changes, it sacrifices your midtones to add to the low and high tones. Instead just add some shading, maybe one or two more layers at most... if you want I can work over a section in demonstration. (only if you want to, I don't want to intrude)

I'm looking forward to your addition to the sector!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on October 13, 2014, 03:33:47 PM
Thanks for the feedback! For the Arrow, do you think just upping the contrast slightly will do the job? I'm not sure I know what you're getting at.

I see what you mean with the Tackle - I also just saw a problem where it looks like the very forward plates (which I wanted to be the very top) look like their tucked under the bits near the CIC... Whoops!

Be careful just doing contrast changes, it sacrifices your midtones to add to the low and high tones. Instead just add some shading, maybe one or two more layers at most... if you want I can work over a section in demonstration. (only if you want to, I don't want to intrude)

I'm looking forward to your addition to the sector!


How does this look? I ended up doing it by hand as I couldn't find any straight change with b/c that I liked.

(http://s18.postimg.org/98hpcnldx/TG_Arrow_LDD.png)

I think I've made the highlights on the very forward plating too bright.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on October 13, 2014, 03:54:43 PM

How does this look? I ended up doing it by hand as I couldn't find any straight change with b/c that I liked.

(http://s18.postimg.org/98hpcnldx/TG_Arrow_LDD.png)

I think I've made the highlights on the very forward plating too bright.

By hand is good, I was hoping you would :).

It looks much better shading-wise. The highlight on the front section is not too bright. If you add some to the bigger "wings" it may make the front end less like it is sticking upward...

Good job! more by-hand work por favor :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on October 13, 2014, 07:13:14 PM
Tartiflette, really loving those civilian versions of the three Capitals.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on October 14, 2014, 01:47:39 AM
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_portrait_f_1.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_portrait_f_2.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_portrait_f_3.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_portrait_m_1.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_portrait_m_2.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_portrait_m_3.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_portrait_m_4.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_portrait_m_5.png)

Small Faces
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on October 14, 2014, 04:18:45 AM
@mendonca
Awesome!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on October 14, 2014, 06:16:40 AM
Loving the beaked helmets. Looks odd and funny.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on October 14, 2014, 09:29:47 AM
I love the third one!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on October 14, 2014, 09:33:28 AM
I really like the 5th one: short and mean! There's a man who's going to throw you out the airlock.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SlimPickens on October 16, 2014, 07:47:19 PM
Not trying to have the exact same style but suggestions on making them fit in a bit better would be welcome.
And other improvements too of course.
Spoiler
(http://i.imgur.com/ZgKaV5a.png)
[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on October 17, 2014, 10:50:54 AM
I like em. While they could stand to look more like digital painting to fit with the game's artstyle, and is rough on the details, the overall execution and the silhouettes are very effective
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on October 18, 2014, 07:54:54 AM
It's not art...but it is pretty?

(https://www.dropbox.com/s/5tuc0vc1ga2thfo/miningDrill8.gif?raw=1)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on October 18, 2014, 09:17:27 AM
Also a bigger/longer version GIF of the mining missile in action, warning: 10MB

Dropbox Download (http://goo.gl/bMpldq)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sundog on October 18, 2014, 09:58:01 AM
Yes, Debido, that's pretty. I love it  :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on October 18, 2014, 11:06:00 AM
It's pretty, but I'd like to see smaller sparks with a more energetic feel- perhaps use projectiles with collision class NONE?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on October 18, 2014, 11:28:45 AM
I can certainly vary the quantity and speed maximüm limits of the drill sparks. The chunks of debris coming out are already no collide, I could make make some of the small variants a different colour that goes a higher velocity.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on October 18, 2014, 11:46:06 AM
Try using non-round sprites, for a better sense of linear motion :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on October 19, 2014, 07:57:59 AM
Another sketch of a portrait. I dont know why am I so into making portraits atm.

Spoiler
(http://i.imgur.com/87UofgI.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on October 20, 2014, 12:26:24 AM
Really like that one Ryxsen!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on October 23, 2014, 12:48:48 PM
(http://i.imgur.com/Rz3k0di.png)
Aurorian "EVA" Military Orbital Station
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 23, 2014, 12:52:07 PM
Wow, this is a very striking silhouette, I love it! Only small details are missing, but then you'll have a superb station.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on October 23, 2014, 12:56:39 PM
Liking that Ryxsen. Definitely a station I wouldn't want to mess with. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on October 23, 2014, 01:03:10 PM
Wow, this is a very striking silhouette, I love it! Only small details are missing, but then you'll have a superb station.

Small details on the flat sides are my weaknesses...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on October 23, 2014, 06:57:57 PM
And once Ryxsen has done all the other ships, I'll get him to make a full scale version for combat put together with TWIG ship tech.

That reminds me, need to get back to TWIG ship, was hoping there would be CollisionAPI in 0.65..
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on October 24, 2014, 12:16:56 AM
Custom station graphics ftw, can't wait to see them all.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on October 24, 2014, 02:27:01 PM
My very first hand-draw sprite, this crap is so hard.

Spoiler
(http://i.imgur.com/guswlGN.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on October 24, 2014, 02:37:34 PM
My very first hand-draw sprite, this crap is so hard.

Spoiler
(http://i.imgur.com/guswlGN.png)
[close]

Not bad, Helmut,

It is a bit flat and could use a bit more shadow (based on a quick glance, I can give a more in depth analysis later) it almost looks fuzzy...

Anyway there is also some jaggies that could use some AA.

Keep it up, it looks unique and interesting!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 24, 2014, 02:48:20 PM
Custom station graphics ftw, can't wait to see them all.
Here you go:
(http://i.imgur.com/MXOpHok.png)

Scy Hephaistos.
The old cryo arch has been cut in half to create a better access to it's onboard mini-factory, and a large Shipyard grew on the wound. Unlike the rest of the sector's autofactories, this tiny model can't produce the largest parts for ships in one piece, a lot of manual work is required to assemble the biggest cruisers.

(http://i.imgur.com/Lw5MyL3.png)

Scy Mining Colony Overwatch.
This small military station orbit the mining colony exploited by an enslaved workforce. It feature marines barracks, a sizable shuttle area and a large array of weapons. The bright things on the sides aren't solar panels, but mirror meant to make the station visible from the ground, as a reminder of it's presence to the slave population. The main laser canon is always ready to fire but has only been used once during the first year of the colony for a warning shot. Since then, the relations have been surprisingly smooth, probably because the army isn't present on the ground and the habitats are rather comfortable. Also, while considered as slaves, the workers are effectively autonomous, and trade the ore they extract for food and supplies.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on October 24, 2014, 06:32:02 PM
On the note of stations in space, ended up redoing the station orbiting Euripides:

Initial sketch:
Spoiler
(http://i.imgur.com/W035fIL.png)
[close]

And a follow up one to make it look less like a toaster:
Spoiler
(http://i.imgur.com/yeD3nSW.png)
[close]

The finished sprite:
Spoiler
(http://i.imgur.com/Cj6I7hG.png)
[close]

In game, minus the crazy hazy lights coming out it's gargantuan, Mothership like construction bays.
Spoiler
(http://i.imgur.com/Ev3fFke.png)
[close]

E:  Man, glow layers for space stations would sure be nice.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on October 25, 2014, 03:37:39 AM
While TuP is still not yet updated for 0.6.5a, I am going to release some alternative campaign starts instead, with their own unique ships.

(http://i.imgur.com/clGKFK1.png)

Here's the Smuggler's Extended Buffalo.
1.) cargo container converted into a drone bay
2.) ballistic gun platform welded onto a cargo bay
3.) missile platform in place of a cargo bay
4.) aft facing ballistic weapon and tuned engines, giving 20% more speed in combat and 1 more burn speed
5.) extended command bridge with more (25%) space for crew or marines

-cargo space reduced by 50% (from 300 to 150 - still 50 more than a Cerberus)
-hull decreased by 50% (from 3000 to 1500), making it a frail ship
-flux power and ordnance points increased (military-grade powercore)

Might add some TuP inspired hullmods that can only be put on these ships for OP, like 'welded on armour'.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on October 25, 2014, 07:26:41 AM
Just went through the last 5-10 pages to get re-acquinted with the forum a little, really cool stuff everyone. I just find it a shame that I don't have the free time to compete with the mods that are out now. ::)

Also, I'm not big on anime, but Ryxsen, your portraits and ships are pretty damned sweet.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on October 25, 2014, 08:45:40 AM
(http://i.imgur.com/clGKFK1.png)

It definitely feels like it came from TuP and suitable for smugglers. I doubt they'll slip through the patrols easily since it's heavily modified.

Just went through the last 5-10 pages to get re-acquinted with the forum a little, really cool stuff everyone. I just find it a shame that I don't have the free time to compete with the mods that are out now. ::)

Also, I'm not big on anime, but Ryxsen, your portraits and ships are pretty damned sweet.

D'aww! I guess you think this is an anime faction due to my portraits ya? Thanks for the compliment!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 26, 2014, 04:36:16 AM
I tried my hand at making portraits with various degree of success, but those two turned quite okay:
(http://i.imgur.com/mbLts4u.png)(http://i.imgur.com/poxoadM.png)
Hairs are my new weakness.
As you can guess, I prefer seeing my fleets under experienced commanders. I'm really not fond of having a random scool girl with ponytail and skirt leading a task force into pirating ships and enslaving crews...

[EDIT] improved first portrait, now more matching the far better second's colors, and removed the ugly hairs
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on October 26, 2014, 08:19:32 AM
(http://i.imgur.com/mbLts4u.png)(http://i.imgur.com/poxoadM.png)

imho, you're one of the best spriter I've ever seen in the forum. This one definitely feels like HD version of vanilla portraits.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 26, 2014, 09:23:57 AM
imho, you're one of the best spriter I've ever seen in the forum. This one definitely feels like HD version of vanilla portraits.
*Ego boost over 9000!*
Well thank you very much, I certainly tried my best here. But you might want to take that compliment back until I manage to draw a decent female figure! >< (Damn you girls, why are you so difficult to draw!)
Anyway, they still need a bit of work, like better clothes for the first and better hair for the second, but otherwise I'm certainly happy with them.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on October 26, 2014, 10:29:21 AM
(Damn you girls, why are you so difficult to draw!)

Sounds like I have some advantages over you, hehehehehe.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on October 27, 2014, 02:00:32 AM
My very first hand-draw sprite, this crap is so hard.

Spoiler
(http://i.imgur.com/guswlGN.png)
[close]
Definitely. But those are some really smooth sprites. Nice.

So i have finished a sprite, and does anybody have suggestions on the hangar lights?
Spoiler
(http://i1350.photobucket.com/albums/p770/ristyo30/r_dreneder_zps9d74544d.png) (http://s1350.photobucket.com/user/ristyo30/media/r_dreneder_zps9d74544d.png.html)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 27, 2014, 03:29:14 AM
(http://i.imgur.com/mbLts4u.png)(http://i.imgur.com/poxoadM.png)(http://i.imgur.com/f5qq1jW.png)(http://i.imgur.com/R0ItYVC.png)
The complete set... for now. I intend to add a couple of anonymous ones, but that can wait: Scy fleets now have commanders and you don't want to mess with them.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on October 27, 2014, 06:03:36 AM
My very first hand-draw sprite, this crap is so hard.

Spoiler
(http://i.imgur.com/guswlGN.png)
[close]
Definitely. But those are some really smooth sprites. Nice.

So i have finished a sprite, and does anybody have suggestions on the hangar lights?
Spoiler
(http://i1350.photobucket.com/albums/p770/ristyo30/r_dreneder_zps9d74544d.png) (http://s1350.photobucket.com/user/ristyo30/media/r_dreneder_zps9d74544d.png.html)
[close]

Is that supposed to be a frigate sized carrier?

If you are trying to make a mod that fits in with/is balanced against vanilla I strongly advise against making a frigate sized carrier. If you want more reasons why, I'll let you know but I don't want to clutter up the thread if I am off base. (Didn't actually check the pixel size but I went off the number of weapons for size)

As for the sprite itself, looks slick. Similar shape to the shuttles on Star Trek. It could use more highlights in general because it looks too dark/flat.  for hanger lights I would use the same/similar color as the light coming from the CIC (which itself could use a bit of glow, think seeing a light on in a house at night). Use the air brush to add that glow to surrounding pixels. Works wonders. Also, white to the center.

Anyway, keep it up and if any of what I said is unclear, it is because it is early in the morn where I am... so I can clarify later.

(see everyone I am still around... just busy)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on October 27, 2014, 06:19:18 AM
(http://i.imgur.com/v0LOX9T.png)
Seiichi Class Escort Carrier
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on October 27, 2014, 08:21:09 AM
(http://i.imgur.com/v0LOX9T.png)
Seiichi Class Escort Carrier

Woo escort carriers!

Needs darker shading and highlights though, also a bit of the usual AA.

Otherwise, love it Ryxsen.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xlandar on October 27, 2014, 04:33:38 PM
alright, im changing my strategy a bit, this is my newest WIP ship.
(http://i.imgur.com/UevoWfX.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on October 27, 2014, 04:49:49 PM
alright, im changing my strategy a bit, this is my newest WIP ship.
(http://i.imgur.com/UevoWfX.png)

Looks like a pretty awesome silhouette, though I can't make heads or tails of it... Looks cool both directions. Keep it up, I'm excited to see the end product.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xlandar on October 27, 2014, 06:25:11 PM
alright, im changing my strategy a bit, this is my newest WIP ship.
(http://i.imgur.com/UevoWfX.png)

Looks like a pretty awesome silhouette, though I can't make heads or tails of it... Looks cool both directions. Keep it up, I'm excited to see the end product.


Now that you mention it... it does look like it could go both ways. The extended part is going to be the front though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on October 27, 2014, 07:35:14 PM
I actually think the other way would look a bit cooler though. Would make it rather "Bird of Prey" like.

Also, that's quite nice Ryxsen. Kinda wish I at least had the imagination to make ships. Forget spriting, I can't even think of a design.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on October 27, 2014, 07:47:04 PM
I actually think the other way would look a bit cooler though. Would make it rather "Bird of Prey" like.

Also, that's quite nice Ryxsen. Kinda wish I at least had the imagination to make ships. Forget spriting, I can't even think of a design.

Try some random pencil sketches :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on October 27, 2014, 10:05:27 PM
(http://i.imgur.com/UevoWfX.png)

One word to describe what I have in mind, Dragon!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on October 27, 2014, 10:34:38 PM
(http://i.imgur.com/mbLts4u.png)(http://i.imgur.com/poxoadM.png)(http://i.imgur.com/f5qq1jW.png)(http://i.imgur.com/R0ItYVC.png)
The complete set... for now. I intend to add a couple of anonymous ones, but that can wait: Scy fleets now have commanders and you don't want to mess with them.
TEACH ME...... no seriously the third portrait is amaaazing!!!! The first two seem a little on the wrinkly side of things, but I'd still say they are significantly better than any of the portraits I've done so far. The removable scalp is a cute touch. For the second, I'd have his hair come down a little on the right side of his head a bit more (the hairline is a bit uneven atm).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 28, 2014, 12:40:20 AM
TEACH ME...... no seriously the third portrait is amaaazing!!!! The first two seem a little on the wrinkly side of things, but I'd still say they are significantly better than any of the portraits I've done so far. The removable scalp is a cute touch. For the second, I'd have his hair come down a little on the right side of his head a bit more (the hairline is a bit uneven atm).
All those are stock portraits paint-over, and the 3rd is very very close from the original (way too close for my comfort of mind, I feel like I'm cheating), but the other 3 mostly kept the silhouette and the general lighting. For the rest, it was all "pick-n-paint" from David's portraits to match the colors. Given some details, I'd say he works in twice the size then shrink it, I should try something like that...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on October 28, 2014, 12:51:22 AM
My very first hand-draw sprite, this crap is so hard.

Spoiler
(http://i.imgur.com/guswlGN.png)
[close]
Definitely. But those are some really smooth sprites. Nice.

So i have finished a sprite, and does anybody have suggestions on the hangar lights?
Spoiler
(http://i1350.photobucket.com/albums/p770/ristyo30/r_dreneder_zps9d74544d.png) (http://s1350.photobucket.com/user/ristyo30/media/r_dreneder_zps9d74544d.png.html)
[close]

Is that supposed to be a frigate sized carrier?

If you are trying to make a mod that fits in with/is balanced against vanilla I strongly advise against making a frigate sized carrier. If you want more reasons why, I'll let you know but I don't want to clutter up the thread if I am off base. (Didn't actually check the pixel size but I went off the number of weapons for size)

As for the sprite itself, looks slick. Similar shape to the shuttles on Star Trek. It could use more highlights in general because it looks too dark/flat.  for hanger lights I would use the same/similar color as the light coming from the CIC (which itself could use a bit of glow, think seeing a light on in a house at night). Use the air brush to add that glow to surrounding pixels. Works wonders. Also, white to the center.

Anyway, keep it up and if any of what I said is unclear, it is because it is early in the morn where I am... so I can clarify later.

(see everyone I am still around... just busy)

Thanks, it is a drone tender frigate (maybe a hangar is too much for some drones).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: InfinitySquared on October 29, 2014, 08:15:46 AM
Not quite a sprite, but:
Spoiler

(http://i.imgur.com/bOgBzcN.png)
(http://i.imgur.com/MlBfRQJ.png)

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 30, 2014, 07:32:16 AM
And another portrait:
(http://i.imgur.com/nAnm9QN.png)

It's a tad below the others as I made it very quickly and without any vanilla reference, because Iwas recording the painting (https://www.dropbox.com/s/t9ln7s1n6cqshrw/PORTRAIT.flv?dl=0).
You'll see that I had quite some trouble with the mouth and the hair... I tried to make a younger character but I think he is too young now, I'll have some rework to do. (and I just noticed I have some borders left! :-\ )
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on October 30, 2014, 12:34:47 PM
Looks like Handsome Jack.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: David on October 30, 2014, 07:20:57 PM
Given some details, I'd say he works in twice the size then shrink it, I should try something like that...

I have not been doing that, but I think I'll start because the details at such a small scale are indeed driving me crazy.

It has been commented by one of the artists I manage that I paint at a painfully small size, on the edge between pixel-art and painting (which is where the ship sprites come from), but ... it's actually a good thing to paint at a larger size. My current forum icon is a redo of the self-insert "portrait_mercenary01.png" (that I neglected to include in the big patch, oops) originally painted at, *checks*, 512x512 from reference then touched up at lower res. It turned out pretty well so I think I'll try using that method going forward.

To explain why some portraits were replaced: I want to revise the existing set of portraits to include more dynamic poses with more expression, a touch more of the torso to give context to who these people are, more dramatic lighting, and a black background. Basically I pulled up some paintings by Caravaggio to act as inspiration and went from there.

Side-note: Painting portraits is really hard to get right, but really rewarding, as I'm sure you all will agree.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 31, 2014, 01:16:36 AM
To explain why some portraits were replaced: I want to revise the existing set of portraits to include more dynamic poses with more expression, a touch more of the torso to give context to who these people are, more dramatic lighting, and a black background. Basically I pulled up some paintings by Caravaggio to act as inspiration and went from there.

So this black backgrounds thing is to stay? Okay, I suppose I could use that for some lighting effect, or even some very dark backgrounds for the communication screen. I have to say that the new portraits are far better than the previous ones. Much more charisma, better look given the situations: It's bit weird to have these smiling figures asking for massive tolls or menacing you of destruction.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on October 31, 2014, 01:21:16 AM
Given some details, I'd say he works in twice the size then shrink it, I should try something like that...

I have not been doing that, but I think I'll start because the details at such a small scale are indeed driving me crazy.

It has been commented by one of the artists I manage that I paint at a painfully small size, on the edge between pixel-art and painting (which is where the ship sprites come from), but ... it's actually a good thing to paint at a larger size. My current forum icon is a redo of the self-insert "portrait_mercenary01.png" (that I neglected to include in the big patch, oops) originally painted at, *checks*, 512x512 from reference then touched up at lower res. It turned out pretty well so I think I'll try using that method going forward.

To explain why some portraits were replaced: I want to revise the existing set of portraits to include more dynamic poses with more expression, a touch more of the torso to give context to who these people are, more dramatic lighting, and a black background. Basically I pulled up some paintings by Caravaggio to act as inspiration and went from there.

Side-note: Painting portraits is really hard to get right, but really rewarding, as I'm sure you all will agree.

Honestly, I really like the new portraits you put together for this update. Quite a fan of the majority of the new art actually (the only one I don't like is portrait_hegemony03, the goggle thing seems to distort the face quite a bit). It's difficult to describe, but your new stuff has much more "life" to it than it did before. It's really interesting how your art style has changed with each update. The Hegemony, Tri-Tachyon, and Ko Combine logos are iconic.

Working on learning how to paint things myself, but I'm still absolutely terrible at it haha.... Unrelated, but after looking into focal lengths as you suggested earlier, it appears I put all of my models together while unknowingly compensating for the short focal length all along (lengthening the focal length did not look quite as natural) - still something good to keep in mind though.

@ Tartiflette - the right eye/eyebrow seem slightly too low for whatever reason. Really like the way the armor turned out.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on November 01, 2014, 11:13:56 PM
@ Tartiflette - the right eye/eyebrow seem slightly too low for whatever reason. Really like the way the armor turned out.

I agreed for whatever reason but... at some point, it just right since his head is facing upward a bit... or am I wrong?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on November 02, 2014, 02:43:16 PM
Well, maybe got a bit too inspired by playing Homeworld and kinda threw togther a redesign for Shadowyards as yet unimplemented heavy destroyer/Sunder equivalent, the Clade-class.

Spoiler
(http://i.imgur.com/zNUsTpP.png)
[close]

... yeah, maybe a little too closely inspired by.  Urgh.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on November 02, 2014, 02:47:18 PM
Looks great.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SteelRonin on November 02, 2014, 11:42:48 PM
Well, maybe got a bit too inspired by playing Homeworld and kinda threw togther a redesign for Shadowyards as yet unimplemented heavy destroyer/Sunder equivalent, the Clade-class.

Spoiler
(http://i.imgur.com/zNUsTpP.png)
[close]

... yeah, maybe a little too closely inspired by.  Urgh.

I see youre.

KEEPING it original.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on November 03, 2014, 10:19:01 AM
Well, maybe got a bit too inspired by playing Homeworld and kinda threw togther a redesign for Shadowyards as yet unimplemented heavy destroyer/Sunder equivalent, the Clade-class.

Spoiler
(http://i.imgur.com/zNUsTpP.png)
[close]

... yeah, maybe a little too closely inspired by.  Urgh.
Having not played homeworld myself, I can't speak to the "too closely inspired by" part, but that does look awesome.  And, given that the Sunder is basically my favorite destroyer, I'm definitely looking forward to what this comes out as.

Out of curiosity, what's the planned armament / ship system?  In what ways is it intended to be better than a Sunder?  In what ways is it intended to be worse?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on November 03, 2014, 01:31:43 PM

I see youre.

KEEPING it original.

Ehhhh... yeah, sorry.

Having not played homeworld myself, I can't speak to the "too closely inspired by" part, but that does look awesome.  And, given that the Sunder is basically my favorite destroyer, I'm definitely looking forward to what this comes out as.

Out of curiosity, what's the planned armament / ship system?  In what ways is it intended to be better than a Sunder?  In what ways is it intended to be worse?

Spoiler
(http://img4.wikia.nocookie.net/__cb20070826171517/homeworld/images/0/03/Skaal_Tel.jpg)
[close]

As for intended armament, 1 Large hardpoint (Energy or Universal) and 2 small forward hardpoints (Energy or Universal), and probably 1 medium turret and 3 to 4 of small turret mounts (energy).  Not decided on the system yet; overall, it's intended to be slightly more versatile and defensive than the Sunder, but in the same general "smallish warship with an oversized armaments package" class of warship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sundog on November 03, 2014, 02:27:06 PM
Looks original to me McShadowy. It looks like the homeworld ship has a similar top-down profile, but the resemblance ends there imo.

The top is the front, right? I know this is a bit of a presumptuous suggestion and that it would be uncharacteristically conventional looking for a shadow ship, but I would love to get my hands on a ship that looks like a backward Clade.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on November 03, 2014, 03:23:47 PM
Ah, hm.  I see the similarity now... but it's not *that* much.  I think you could break it up just by moving that medium turret off-center - maybe across from the bridge?

For the front small hardpoints: I'd actually suggest universal (or maybe missile) - aside from perhaps antimatter blasters, I don't see small energy weapons being good choices for these slots.

For the large hardpoint: I'd probably go energy; universal would run into the same issue the Tartarus had where ballistics >> energy weapons, and would basically require some sort of ship system to bolster the ship's energy weapons if we didn't want an energy armament to be a clearly inferior choice.  (Then again, using a universal slot as essentially "missile or ballistic" isn't necessarily a bad thing, and an armament of railguns + heavy blaster + large slot torpedo launcher would be rather scary...)

Hm... The design goals are a bit odd, though; the Sunder is already one of the most defensive destroyers, due to good shield coverage (extended shields brings the Sunder to 360) and the flux reserves needed to use its energy-heavy armament; it's only fragile if you push its flux stats to the limits by mounting a plasma cannon or heavy blasters or the like.  Still, there are some relatively easy ways to make the Clade "more defensive" without being overpowering - the first one that comes to mind would be replacing the medium turret with a built-in guardian PD unit.  (And maybe the civilian version "only" has the medium energy turret instead - which might lead to some interesting military usage of the "civilian" version by installing a heavy blaster and just accepting that that makes it not a ship to deploy without point defense support...)
For a lesser version of that idea, consider having some (possibly hidden) built-in PD weapons; maybe the military version uses PD Lasers, while the civilian version downgrades those to mining lasers...

I'd also suggest having it start with 360 shields (or maybe 180+ omni shields), and giving a ship system that's based on defense or mobility; perhaps a lower base speed than the Sunder, but with maneuvering jets?  Kinda boring, though.  Perhaps drones that orbit with relatively strong 360 shields themselves, thus blocking (some) proportion of incoming fire?  (Or that take up fixed position in front of you?)  ...Yeah, okay, I'm just tossing out half-baked ideas here.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on November 03, 2014, 04:02:45 PM
Sorry, just kind of the first way to put it that sprang to mind; probably should have put it differently.  More defensive in being somewhat harder to pin down and hopefully in being at least marginally less vulnerable to being flanked, not necessarily in implying that the Sunder isn't highly defensive.  Probably should have put it more like differently defensive (Sunder: huge flux pools, strong shields; Clade: ???).

A kind of defence boosting system or mobility system is probably the best overall idea, though the Shield drones might have some interesting merit.  Eh, guess it'll be filed under those TBD details.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on November 03, 2014, 04:09:12 PM
Ahh, yeah, that makes sense - the Sunder is something of a tank; a ship with higher mobility but less efficient shields would do nicely as an alternative.  (See, for example, the Conquest, which has huge flux reserves to power all its guns... and is very much not a tank due to its unusually inefficient shields.)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on November 05, 2014, 03:03:25 AM
(http://i.imgur.com/YJJ9dwQ.png)(http://i.imgur.com/WtW20a7.png)
Getting better a that hair and clothes thing. Also, since the backgrounds are to stay I'm going to use them. (Dang, Firefox really mess up the colors and contrast! Better watch it in chrome, safari or, please don't hit me, Internet Explorer...)

[EDIT] added a second one, I'm on a roll!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on November 05, 2014, 03:30:36 PM
Tartiflette, you are a god.

PRAISE THE CHEESY POTATOES!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on November 05, 2014, 04:16:32 PM
Unless you really LOVE potatoes drown in cheese, a tartiflette is hardly a dessert  ;D
[EDIT] Okay, finished the last female portrait, that makes the set complete:
(http://i.imgur.com/hIlHrsu.png) (http://i.imgur.com/t1renOh.png) (http://i.imgur.com/tlvO8kA.png) (http://i.imgur.com/M7s6bI6.png) (http://i.imgur.com/WtW20a7.png) (http://i.imgur.com/CQA5eeu.png) (http://i.imgur.com/YJJ9dwQ.png) (http://i.imgur.com/Sn7biRB.png)

They could probably use a bit of color matching and a closer technique, but that can wait...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on November 06, 2014, 04:20:21 PM
Those portraits are amazing


I really like the new graphic design of the new faction flags and i had to throw together this random gif.
The mod factions blend in really well.
(http://i.imgur.com/5IplXAZ.gif)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on November 07, 2014, 07:22:59 AM
N-notice me senpai!

(http://i.imgur.com/bKrs075.png)
United Aurora Federation

(http://i.imgur.com/swcohfu.png)
Aurorian Logistics Detachment
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on November 07, 2014, 08:17:56 PM
Notice me too senpai  ;D

(http://i1350.photobucket.com/albums/p770/ristyo30/renisim_zps61bef982.png) (http://s1350.photobucket.com/user/ristyo30/media/renisim_zps61bef982.png.html)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on November 08, 2014, 01:08:30 AM
And now I feel like my flag is worthless, thank you guys!

Lcu: Simple, elegant, my kind of flag! Your central part could use some cleanup, it really shows artifacts from wand tool and uncleaned selection. Also, shouldn't the central part be the same color as the stripes?

Ryxxen: Very nice, both of them. Maybe a tiny bit too complex form my personal taste but very well executed (imagine kids trying to draw these flags in school). I'd probably loose the tiger stripes on the first, and the lightning bolts plus the two small red marks on the circle for the second. Not because they don't looks good: they are, but they don't look flag-ish... But that's just personal taste, my only question is: why the cells behind the wasp are rectangular and not hexagonal? This really puzzle me...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dark.Revenant on November 08, 2014, 01:15:54 AM
Time to join the flag brigade.

(http://i.imgur.com/xE81HeH.png)
(by HELMUT)

(http://i.imgur.com/QR9n3PQ.png)
(by Cycerin)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on November 08, 2014, 01:18:15 AM
And now I feel like my flag is worthless, thank you guys!

Lcu: Simple, elegant, my kind of flag! Your central part could use some cleanup, it really shows artifacts from wand tool and uncleaned selection. Also, shouldn't the central part be the same color as the stripes?

Ryxxen: Very nice, both of them. Maybe a tiny bit too complex form my personal taste but very well executed (imagine kids trying to draw these flags in school). I'd probably loose the tiger stripes on the first, and the lightning bolts plus the two small red marks on the circle for the second. Not because they don't looks good: they are, but they don't look flag-ish... But that's just personal taste, my only question is: why the cells behind the wasp are rectangular and not hexagonal? This really puzzle me...
No, the color difference was intentional.

Time to join the flag brigade.

(http://i.imgur.com/xE81HeH.png)

(http://i.imgur.com/QR9n3PQ.png)
I love the first flag, it is really similar to the UN flag.


Wow, everyone is really good at drawing flags and portraits. Love the update!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on November 08, 2014, 09:07:58 AM
Ryxsen: Very nice, both of them. Maybe a tiny bit too complex form my personal taste but very well executed (imagine kids trying to draw these flags in school). I'd probably loose the tiger stripes on the first, and the lightning bolts plus the two small red marks on the circle for the second. Not because they don't looks good: they are, but they don't look flag-ish... But that's just personal taste, my only question is: why the cells behind the wasp are rectangular and not hexagonal? This really puzzle me...

Couldn't agree much, the "Bee" flag doesnt look flag-ish to me either. Thanks for telling out the problems, I'll do another run on the flags whenever my tablet is back. Also, I can't help but to be jealous as hell when I seen your portrait collections. Is it okay if I request a single portrait for me to use in forum?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: OfTheWarp on November 08, 2014, 02:34:58 PM
Having played this excellent game for some time and being inspired by the many great mods around and this thread, I've finally decided to try my hand at creating a ship.
So here it is, my first attempt at spriting/photoshop as a whole, it's still a WIP so there aren't any weapon mounts or asymmetric details yet.
Spoiler
(http://i.imgur.com/g5p1qxs.png)
[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on November 08, 2014, 03:57:51 PM
Having played this excellent game for some time and being inspired by the many great mods around and this thread, I've finally decided to try my hand at creating a ship.
So here it is, my first attempt at spriting/photoshop as a whole, it's still a WIP so there aren't any weapon mounts or asymmetric details yet.
Spoiler
(http://i.imgur.com/g5p1qxs.png)
[close]


That actually looks pretty damn cool. The edges of the ship itself could use some smoothing, but the design is really nice.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: OfTheWarp on November 08, 2014, 04:58:23 PM
That actually looks pretty damn cool. The edges of the ship itself could use some smoothing, but the design is really nice.

Thank you for the feed back ^^.
As far as smoothing the edges goes is it, just a matter or tidying up the shading with the airbrush or is there some other tool or trick I can use?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on November 08, 2014, 05:43:30 PM
That actually looks pretty damn cool. The edges of the ship itself could use some smoothing, but the design is really nice.

Thank you for the feed back ^^.
As far as smoothing the edges goes is it, just a matter or tidying up the shading with the airbrush or is there some other tool or trick I can use?

By smoothing I think they meant AA (anti-aliasing) to give the edge pixels a more translucent appearance.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: OfTheWarp on November 08, 2014, 08:34:06 PM
By smoothing I think they meant AA (anti-aliasing) to give the edge pixels a more translucent appearance.

Ah right, got it. I shall give it a go.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on November 08, 2014, 10:02:59 PM
Hope you don't mind, I gave cleaning that up a 2 minute go. Ignore it or use it as you please.

Unaliased
Spoiler
(http://i.imgur.com/X66apRz.png)
[close]

Unaliased Glow
Spoiler
(http://i.imgur.com/ToMTVsT.png)
[close]

Aliased
Spoiler
(http://i.imgur.com/ZSCCW68.png)
[close]

Aliased Glow
Spoiler
(http://i.imgur.com/RGQKUAo.png)
[close]

Edit; uh... and apparently the spoilers don't work because... reasons?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on November 08, 2014, 10:12:26 PM
Hmmm, I do have to the aliased glow appeals most to me, though the design is quite solid regardless of the specifics.

Also, spoiler tags don't include an "=" or anything; it's just (spoiler)(/spoiler).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on November 08, 2014, 10:14:53 PM
That's strange, this is the only forum I've seen where you can't label the spoilers. I do wish SMFs could be more consistent. ::)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nicke535 on November 09, 2014, 12:30:16 AM
About time i post my flag here;
(http://i1377.photobucket.com/albums/ah73/nicke535/crys_flag_zps448ac711.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: OfTheWarp on November 09, 2014, 12:55:42 AM
Alright here's the AA (kinda) rendition. I included one with the grim darkness of space in the background so the lil' lights don't look so crap.
I was going to add hardpoints until I copied in a weapon and realized how damn small the ship is >_> didn't really think about that part. So built-in weapon it is...
Spoiler
(http://i.imgur.com/qkM17Qr.png)(http://i.imgur.com/bB4u8aG.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on November 09, 2014, 01:01:55 AM
I added lights the same way, way back when my mod was active. Unfortunately, it causes an issue, the damage overlay includes the semi-transparent light and it looks pretty ugly once the ship takes a few hits. I haven't gotten into coding again yet, but I think you can add fake weapons (doodads?) that won't take on the damage overlay like that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: OfTheWarp on November 09, 2014, 01:11:51 AM
I added lights the same way, way back when my mod was active. Unfortunately, it causes an issue, the damage overlay includes the semi-transparent light and it looks pretty ugly once the ship takes a few hits. I haven't gotten into coding again yet, but I think you can add fake weapons (doodads?) that won't take on the damage overlay like that.

Ah ok, thanks for that. I assume you're referring to lighting that appears over what would otherwise be empty space?
And if that is the case, if one was to exclude those parts from the hitbox would that avoid the problem?
Obviously that wouldn't work for the weapon but just asking.


Edit: Just realized all that is rubbish.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on November 09, 2014, 04:36:16 AM
Quote
Ah ok, thanks for that. I assume you're referring to lighting that appears over what would otherwise be empty space?
Yep.
Quote
And if that is the case, if one was to exclude those parts from the hitbox would that avoid the problem?
Nope.



So, I edited out my last request for criticism as I've done a little work on them, they are at least at the level they were at when I stopped working with Starfarer and lost a bunch of files. Anyway, what do these need to be 'on the level'?

Also, I did the flag now and I'm rather fond of it.

(http://i.imgur.com/AR2QFTD.png)

Names for reference:
Akontio, Aspida, Celerity
Dory, Pedra, Xiphos
Spiti, Sicem, Schiza
Skafos, Tavros
Spoiler
(http://i.imgur.com/u7gOnzn.png)(http://i.imgur.com/3J6QIuA.png)(http://i.imgur.com/MH8lNxX.png)

(http://i.imgur.com/s0Hz7JM.png)(http://i.imgur.com/VbC6tVe.png)(http://i.imgur.com/4f5rISK.png)

(http://i.imgur.com/W9Q4ffl.png)(http://i.imgur.com/PbiFbCZ.png)(http://i.imgur.com/xqnFMkX.png)

(http://i.imgur.com/d78A1BQ.png)(http://i.imgur.com/vt3mlYk.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on November 09, 2014, 07:19:02 AM
(http://i.imgur.com/d7Nytxp.png)

It all starts when I'm jealous of Porter/Tartiflette's portrait... and here's the final product of my jealousy, it took me an hour.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DeathRay on November 09, 2014, 07:46:58 AM
Is This the beginning of the Cold War of Art?

And now to criticise your work:
Its splendid... Wait, thats not the word I looked for. Looking in the dictionary
Hmmm lets seee... Awesome...Beautifull...Wonderfull...Masterpiece...Epic...Stunning...
Well, there are so many words to describe your work but I just don't find any words to give constructive criticism.
So let me just say:
Excellent work, Ryxsen!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on November 09, 2014, 07:56:30 AM
Is This the beginning of the Cold War of Art?

And now to criticise your work:
Its splendid... Wait, thats not the word I looked for. Looking in the dictionary
Hmmm lets seee... Awesome...Beautifull...Wonderfull...Masterpiece...Epic...Stunning...
Well, there are so many words to describe your work but I just don't find any words to give constructive criticism.
So let me just say:
Excellent work, Ryxsen!

Haha, you've made my night! I don't think I'll stand a chance against the full might of Tartiflette if that happens.  ;) Many thanks for the compliment too!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DeathRay on November 09, 2014, 08:18:13 AM
Im glad you like it :D

And don't get discouraged. Even David won against Goliath, and this match up seems to be more even!
Trying to start the flames of Contest. ::) (War is bad, but peacfull rivalry can lead to astounding improvements) ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nicke535 on November 09, 2014, 12:39:52 PM
My first real attempt at spriting... i suck at this
Spoiler
(http://i1377.photobucket.com/albums/ah73/nicke535/Amonster_zpsf614f9f4.png)
Its supposed to be some sort of frigate, with a single medium turret and a built-in wavecannon.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on November 09, 2014, 06:42:08 PM
My first real attempt at spriting... i suck at this
Spoiler
(http://i1377.photobucket.com/albums/ah73/nicke535/Amonster_zpsf614f9f4.png)
Its supposed to be some sort of frigate, with a single medium turret and a built-in wavecannon.
[close]

I can't help but to think this is a space boomerang or some sort. It's kinda dark and lack of highlights/lightnings. That's all I can say for now. Also, don't worry about being suck at spritings because everyone is in their first moments. :D

Im glad you like it :D

And don't get discouraged. Even David won against Goliath, and this match up seems to be more even!
Trying to start the flames of Contest. ::) (War is bad, but peacfull rivalry can lead to astounding improvements) ;)

True! I guess you're right about that. maybe I do stand a slight chance or so.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on November 10, 2014, 12:51:46 AM
(http://i.imgur.com/d7Nytxp.png)

It all starts when I'm jealous of Porter/Tartiflette's portrait... and here's the final product of my jealousy, it took me an hour.
Looks like........ a pony
OH NO I have been TURNED
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on November 10, 2014, 12:59:10 AM
A-a pony..?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on November 10, 2014, 01:01:29 AM
Looks about as far from a pony as you can possibly get while still having ears, its amazing. I...I want it....
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on November 10, 2014, 01:13:45 AM
Spoiler
(http://i.imgur.com/3N2TXVr.png)
[close]
Touched up almost every saucer, reworked the wings and frigates completly.
Just a small update on the art-department. Haven't had any sparetime to start
in the code department ;)

soo²n...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on November 10, 2014, 01:22:48 AM
Yay, Thule's back! And those look awesome, if very colorful. I mean, didn't Thule legacy had a simple dark grey, purple and orange color scheme? I like the small color tattoos, but the 47749 is very yellow. I'll need time to get used to it. (the first two strike me as having the best balance between colored details and a general uniform color scheme)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on November 10, 2014, 01:59:03 AM
All these portraits made me jealous, time to go back to ships  ;D!

So i am drawing a new ship recently, and a new method of drawing. Ignore the missing details, please tell me which method is better.
Spoiler
New :                         
(http://i1350.photobucket.com/albums/p770/ristyo30/r_minet_zps9ea6e3a7.png) (http://s1350.photobucket.com/user/ristyo30/media/r_minet_zps9ea6e3a7.png.html)
Old :
(http://i1350.photobucket.com/albums/p770/ristyo30/r_minettest_zps4f2e867f.png) (http://s1350.photobucket.com/user/ristyo30/media/r_minettest_zps4f2e867f.png.html)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on November 10, 2014, 02:18:51 AM
Well, the style has potential, but I find it slightly odd around the edges. The flat drop off could be okay, but looks very strange with the slots kind of, jutting out, but not actually leaving the confines.

Either keep those slots inside the entire border or actually have them come out of the bounds as if they were flat while the ship rounds off.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on November 10, 2014, 02:50:59 AM
Those white lines around the slots are supposed to be a drop, but i guess its not enough.
Also, does anybody here know a site where you can get planet textures for free? I search for them anywhere but can't find a good one.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on November 10, 2014, 03:07:22 AM
Yay, Thule's back! And those look awesome, if very colorful. I mean, didn't Thule legacy had a simple dark grey, purple and orange color scheme? I like the small color tattoos, but the 47749 is very yellow. I'll need time to get used to it. (the first two strike me as having the best balance between colored details and a general uniform color scheme)

The 47749 is a "civilian" multi purpose maintenance ship.
The old centralized TL-High Command has collapsed after the destruction of Thule.
As of now there is no single head of state. Rather several "shipkins" have taken over power and the respective warlords use to mark their ships. I am planning on providing several skins to reflect that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on November 10, 2014, 03:16:25 AM
I'll just leave this here...
Spoiler
(http://i.imgur.com/25H517w.png) (http://i.imgur.com/4meCmRT.png)

Though unlike you Ryxen, it took me more than 3 hours to get this one done, and I had to start from a stock picture...
Your move  ;D
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on November 10, 2014, 09:57:14 AM
I'll just leave this here...
(http://i.imgur.com/25H517w.png)

Done, your turn. It took me three hours too since the first one really exhausted muh' overdrive mode.

(http://i.imgur.com/0uraovv.png)
UAF AI - Laplace
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on November 10, 2014, 10:21:04 AM
I have a more difficult challenge for both of you. What about drawing a typical Russian and a typical American captain?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DeathRay on November 10, 2014, 11:47:40 AM
Psst, Okim!

You are ruining the science fiction! :P
Except if they are future space captains. >.>
Why dont you join the competition and spice it up with a new flavour, Okim? ;)
So it finally began. Muahahahaha

And now the pictures:
......:'(
I think I will never be able to draw anything again without getting a huge inferiority complex.

Very cool work from both of you!

Just a few Questions:
Tartiflette: Did you make that portrait completly in 2D or did you use a 3D head/ a normal map for the shadows They look very good by the way? The style kinda reminds me of Borderlands.

Ryxsen: I absolutly love your style!
           Is that supposed to be a cyborg, an android or a robot? Or is it something else?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on November 10, 2014, 12:58:29 PM
Tartiflette: Did you make that portrait completly in 2D or did you use a 3D head/ a normal map for the shadows They look very good by the way? The style kinda reminds me of Borderlands.
3D head/ a normal map??? Seriously that would be an absolute overkill just to make a portrait! Naaah why bother when you can take a perfectly live human head take a picture and paint over it. (or in this case, googled (http://image.shutterstock.com/display_pic_with_logo/259645/259645,1329041885,1/stock-photo-highly-detail-portrait-of-young-good-looking-man-staring-at-viewer-against-white-neutral-background-94940710.jpg) a human head ;))
A few posts back (http://fractalsoftworks.com/forum/index.php?topic=4264.msg144692#msg144692) I posted a link to a recording of the painting of another portrait if you want to take a look.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DeathRay on November 10, 2014, 01:25:26 PM
Well, yeah, thats an easy solution...
I should stop looking over the shoulder of my brother... <.<
Its often very scary to see how he does thinks, especially if you hear afterwards that other people have the same result with much easier and faster methods, even though they need the same time.

Nontheless, thanks for the answer and the clarification. :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on November 10, 2014, 03:29:53 PM
Ryxsen: I absolutly love your style!
           Is that supposed to be a cyborg, an android or a robot? Or is it something else?

A humanoid AI.. maybe android. I dont know the differences between cyborg, android and robot all together. >_>
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on November 10, 2014, 03:49:01 PM

A humanoid AI.. maybe android. I dont know the differences between cyborg, android and robot all together. >_>

Depending on origin she'd either be an android, or more specifically a gynoid, or a cyborg.  Androids and gynoids are essentially robots designed to mimic humans; this would certainly include some level of AI, I'm sure.  A cyborg on the other hand is a human or other living thing who has had part (or even much) of their body replaced or augmented with mechanical parts.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on November 10, 2014, 04:45:49 PM
I don't want to be a pest so I won't repeat myself again or anything, I was just hoping for a little constructive criticism on these bits. If not, no big deal. :)

Quote
Spoiler
(http://i.imgur.com/AR2QFTD.png)
[close]

Spoiler
Names for reference:
Akontio, Aspida, Celerity
Dory, Pedra, Xiphos
Spiti, Sicem, Schiza
Skafos, Tavros

(http://i.imgur.com/u7gOnzn.png)(http://i.imgur.com/3J6QIuA.png)(http://i.imgur.com/MH8lNxX.png)

(http://i.imgur.com/s0Hz7JM.png)(http://i.imgur.com/VbC6tVe.png)(http://i.imgur.com/4f5rISK.png)

(http://i.imgur.com/W9Q4ffl.png)(http://i.imgur.com/PbiFbCZ.png)(http://i.imgur.com/xqnFMkX.png)

(http://i.imgur.com/d78A1BQ.png)(http://i.imgur.com/vt3mlYk.png)
[close]

P.S. These portraits being posted are still awesome.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrashToDesktop on November 10, 2014, 05:38:16 PM
@Ryxsen
The portrait reminds me somewhat of Legion from Mass Effect - I like it. :D This friendly contest is churning out some godlike portraits.

@Okim
Devious. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on November 10, 2014, 06:17:38 PM
Quote
Spoiler
(http://i.imgur.com/AR2QFTD.png)
[close]

Spoiler
Names for reference:
Akontio, Aspida, Celerity
Dory, Pedra, Xiphos
Spiti, Sicem, Schiza
Skafos, Tavros

(http://i.imgur.com/u7gOnzn.png)(http://i.imgur.com/3J6QIuA.png)(http://i.imgur.com/MH8lNxX.png)

(http://i.imgur.com/s0Hz7JM.png)(http://i.imgur.com/VbC6tVe.png)(http://i.imgur.com/4f5rISK.png)

(http://i.imgur.com/W9Q4ffl.png)(http://i.imgur.com/PbiFbCZ.png)(http://i.imgur.com/xqnFMkX.png)

(http://i.imgur.com/d78A1BQ.png)(http://i.imgur.com/vt3mlYk.png)
[close]

Don't worry, we "senpais" noticed you! I was trying to think of some constructive critism until now. First of all, I've got to say that they look pretty primitive ships from previous sector's era. All of the ships are simplified but enough to show up their beauties in their own ways imo, except for Skafos. I think you need to add more complexity and details to the railings that connects to each tanks and structures... they look too fragile for me. As for Spiti, I find it quite unique and original to me! but she needs more obvious lightnings/highlights to give out more depths rather than being a flat ship... or is she a flat ship? Of all ships you posted there, Xiphos is my favorite!

Now, for the flag... I dont know what are you up to but I think the flag will be nicer if you make emblem ( with arrow ) larger and move it closer to the edge. You might wanna remove the AOE 'cuz it doesn't feel flag-ish to me. That's all I can say for now. :D

@Ryxsen
The portrait reminds me somewhat of Legion from Mass Effect - I like it. :D This friendly contest is churning out some godlike portraits.


Want me to convert her as female Legion then? :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on November 10, 2014, 06:36:42 PM
Ah, thank you, Ryxsen, I appreciate it. :) I'll definitely take those tips into account and yes, the aged and simple approach was the idea. I don't really intend for this faction be able to reasonably take on big technological powerhouses such, I don't know, Neutrino, Blackrock or Shadowyards.

Particularly the Spiti I'll think about as it's one of the ones I like more and I do want to make it a bit more impressive.

Quote
Want me to convert her as female Legion then?
Well, I'd definitely say you should make more portraits period, I want your officers once it's implemented. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on November 10, 2014, 06:54:59 PM
To the honest, I like this aged and simple approach of yours. We already have too many factions ranging from low-tech and hi-tech weaponry and ships but never from the past including my own faction! or maybe I missed some that already set from the past Good luck btw!

..and sure! I'll make more portraits after the ships are done, they're my firstactually second priority to release the faction to public. Well, that's what Debido said.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: OfTheWarp on November 10, 2014, 10:33:50 PM
I don't want to be a pest so I won't repeat myself again or anything, I was just hoping for a little constructive criticism on these bits. If not, no big deal. :)

Quote
Spoiler
(http://i.imgur.com/AR2QFTD.png)
[close]

Spoiler
Names for reference:
Akontio, Aspida, Celerity
Dory, Pedra, Xiphos
Spiti, Sicem, Schiza
Skafos, Tavros

(http://i.imgur.com/u7gOnzn.png)(http://i.imgur.com/3J6QIuA.png)(http://i.imgur.com/MH8lNxX.png)

(http://i.imgur.com/s0Hz7JM.png)(http://i.imgur.com/VbC6tVe.png)(http://i.imgur.com/4f5rISK.png)

(http://i.imgur.com/W9Q4ffl.png)(http://i.imgur.com/PbiFbCZ.png)(http://i.imgur.com/xqnFMkX.png)

(http://i.imgur.com/d78A1BQ.png)(http://i.imgur.com/vt3mlYk.png)
[close]

P.S. These portraits being posted are still awesome.

To me the Sicem looks like a cat with the right eye punched out or something, and tiny little feet... And it's brilliant ^^
As for something more constructive - even if it is from a novice - I like how you've done the cockpit/bridge lights on the ships like Akontio and Aspida, however, if I may be so bold, I feel like the one on the Xiphos looks a bit flat.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on November 10, 2014, 10:44:45 PM
Well, I'm glad it came across on the type of bridge used on those first ships! I'm tweaking the Xiphos one, I do have trouble with perspective shift stuff.

And yeah, what you said about the Sicem, cannot be unseen. It's amazing, I'll never change it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on November 11, 2014, 04:04:43 AM
Pirate skins for Ironclads. Made ships of all 4 factions into a single colour scheme - a thing that`s a bit difficult with 4 completely different styles (shown on the right image).

Spoiler
(http://www.lordsofthestars.com/other/Sector/pic237.jpg) (http://www.lordsofthestars.com/other/Sector/pic238.jpg)
[close]

Skins are deliberately made as dark as possible.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on November 11, 2014, 09:54:59 AM
(http://i.imgur.com/QNSmSvY.png)

3rd Commander Portrait.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DeathRay on November 11, 2014, 01:27:59 PM
Thats Kinda strange:
Long hair? Check!
White hair? Check!
Red eyes? Check!
No Visor? Check!
Another beautifull Portrait? Double Check!!
Hmm...Was there anything else I silently wished for?
Did you somehow read my mind? ???

So again, veeery nice art from you, Ryxsen!
But this time, I sadly found words of criticism. :'(

There is a shadow, which seems to be out of place, or is missing the rest of it. Or I just don't understand it.
It is the dark area under her ring-finger, on the hair. Either it is the shadow of one of the fingers,
but than it looks like the rest of the hands shadow is missing, or it is the shadow of an object outside the picture,
which feels kinda strange to me to have in a Portrait.
And I wonder why I dont miss the shadow of the glasses. 

Fanboy Explanation:
In fact it could still be the shadow of one finger.
And the missing Hand shadow is supposed to miss because she is almost a vampire, except of her one finger and her hair.
No shadow from the Glasses? - No problem, we have vampire materials!
Only one half of her head is lighted? - Isn't that normal?
Her hand has no shadow but her face? - Well... Her head is still human aswell?!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on November 11, 2014, 02:06:42 PM
Just to show that I am still around here somewhere...

Here is a WIP I am working on... progress is slow because this is my busy season but I am making progress.

(http://i.imgur.com/De8V2G4.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on November 11, 2014, 04:25:56 PM
(http://i.imgur.com/QNSmSvY.png)

3rd Commander Portrait.
In typical anime/manga settings, silver-white hair means Russian.

:V

I have no idea why though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on November 11, 2014, 08:40:03 PM
There is a shadow, which seems to be out of place, or is missing the rest of it. Or I just don't understand it.
It is the dark area under her ring-finger, on the hair. Either it is the shadow of one of the fingers,
but than it looks like the rest of the hands shadow is missing, or it is the shadow of an object outside the picture,
which feels kinda strange to me to have in a Portrait.
And I wonder why I dont miss the shadow of the glasses. 

Well, critism is what I'm looking for! Thanks for writing them up, I'll see what I can do to fix all that stuff... and nice fanboy explanation. hehe.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on November 12, 2014, 07:54:03 AM
Here's my first shuttle sketch, it's designed to be the vanilla's counterpart while having more higher cargo payload.

Spoiler
(http://i.imgur.com/nc8GPT7.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on November 12, 2014, 08:39:31 AM
(http://i.imgur.com/QNSmSvY.png)

3rd Commander Portrait.
In typical anime/manga settings, silver-white hair means Russian.

:V

I have no idea why though.

Yeah i wonder why.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nicke535 on November 12, 2014, 08:41:33 AM
Since i lost my first sprite, i tried making a new one. The shading just wont get right!

(http://i1377.photobucket.com/albums/ah73/nicke535/TheMarauder_zps0b236cae.png)

Please note that the grey "boxes" on the sides will have built-in weapons over them, and thus will not be visible. It is also missing its frontal gun.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on November 12, 2014, 08:43:05 AM
If you want a dark design, that's cool, but you've got to bring the overall light levels up at least a bit from this point, it's too dark for me to make out details against the white background and while it'll be better against the black space of the game, it'll still be too dark, I feel.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nicke535 on November 12, 2014, 08:49:34 AM
If you want a dark design, that's cool, but you've got to bring the overall light levels up at least a bit from this point, it's too dark for me to make out details against the white background and while it'll be better against the black space of the game, it'll still be too dark, I feel.

Brought up the brightness slightly, i think it became slightly better.

(http://i1377.photobucket.com/albums/ah73/nicke535/TheMarauder_zps284ffc2e.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on November 12, 2014, 08:52:10 AM
Yeah i wonder why.

That was to complete your challenge to create murica' or russian portraits. Well, there you go! A female Russian(?)!

(http://i1377.photobucket.com/albums/ah73/nicke535/TheMarauder_zps0b236cae.png)

Nice concept, I'm quite sure this is not the final product since I dont see any highlights/shadings and details. No, it's not really improved if you just increase the brightness. What he meant is to add highlights, shadings, values and stuff. You might wanna use anything other than MS Paint program since it allows you to use more than a single layer.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nicke535 on November 12, 2014, 09:13:28 AM
I'm quite sure this is not the final product since I dont see any highlights/shadings and details. No, it's not really improved if you just increase the brightness. What he meant is to add highlights, shadings, values and stuff. You might wanna use anything other than MS Paint program since it allows you to use more than a single layer.

Well. Um. About that...

Im using paint.net, as i dont have access to anything else. It has layers though.

The shading is my main issue. It just refuses to become apparent, even when i (in my opinion) totally overdo it. The moment i shrink my sprite, the shading all but disapears.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nicke535 on November 12, 2014, 09:53:57 AM
Tried making the shadows from scratch again and adding more details, however the details more look like cracks.

(http://i.imgur.com/TohaMJ2.png?1)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on November 12, 2014, 10:14:35 AM
Uploaded two sprites.

Spoiler
NEW
Sawano class Cargo Shuttle
(http://i.imgur.com/kwHo7O1.png)

FIXED
Seiichi class Escort Carrier
(http://i.imgur.com/aNUEyGX.png)

-added a few greebles
-darken the shadings in a certain area
-removed side antennas
-more obvious lines to show out shapes and stuff
-slightly more brighter highlights
-mounts are now shaded like the vanillas to show out depths
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on November 12, 2014, 05:32:01 PM
That shuttle is so cute.

Also, Paint.net is fine, it's MSPaint that is the problem.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on November 12, 2014, 05:58:14 PM
The primary issue with Paint.net is that is does not support pressure sensitivity for tablets.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrashToDesktop on November 12, 2014, 07:12:16 PM
I have this love for anything with flight decks, but the Seiichi in particular tickles my heart. :D It has this almost rugged look to it from the bits of orange and stripes that resemble a bit of a mining vessel.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on November 13, 2014, 01:19:06 AM
(http://i.imgur.com/Ew6DyoZ.png)

After struggling for ideas for a bit, here's a new flag. Need to change around a few things so it works slightly nicer downscaled in-game (some gaps too large, others too small). Still, it sucks about 10x less than my last one and actually fits in with the rest of the faction flags (and avoids using eagles/hawks/wings/etc., which seem a bit overrepresented right now). I feel like I'm channeling the spirit of Cerberus or something... Goal was to make it as ominous as possible, yet somehow match the simple elegance of the Tri-Tachyon and Ko Combine logos.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on November 13, 2014, 03:27:46 AM
 Now that's what I'm talking about, those are some really original sprites you have there. You managed to capture a semi-organic feeling like only Exi has.
 
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on November 13, 2014, 04:05:33 AM
Perhaps they could use some polishing (nothing specific, each ship of the same faction will just get better and better) but I really like the style and they fit into the vanilla ships really well.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on November 13, 2014, 04:20:50 AM
Custom stations for Ironclads` RSF (Russians):

Spoiler
(http://www.lordsofthestars.com/other/Sector/stations-rsf.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on November 13, 2014, 09:20:32 AM
Im thinking those sprites will look great with custom weapons SniZup
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on November 13, 2014, 10:57:38 AM
Those look great SniZipGun. They almost feel like they were grown from some sort of organic crystal.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on November 14, 2014, 06:54:25 PM
Spoiler
(http://imgur.com/7DQUcCD)(http://imgur.com/l6ndZfc)
(http://imgur.com/KYOnJoi)(http://imgur.com/VmSFPT9)
[close]
So i made a missile box sprite(top) and a mortar launcher thing.
I kinda like using the same turret bases, soo
Any suggestions?

EDIT : the images are broken in my browser, can you guys see it?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on November 14, 2014, 07:16:17 PM
Spoiler
(http://imgur.com/7DQUcCD)(http://imgur.com/l6ndZfc)
(http://imgur.com/KYOnJoi)(http://imgur.com/VmSFPT9)
[close]
So i made a missile box sprite(top) and a mortar launcher thing.
I kinda like using the same turret bases, soo
Any suggestions?

EDIT : the images are broken in my browser, can you guys see it?

I think I fixed it, here you go.

(http://i.imgur.com/7DQUcCD.png)(http://i.imgur.com/l6ndZfc.png)
(http://i.imgur.com/KYOnJoi.png)(http://i.imgur.com/VmSFPT9.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on November 14, 2014, 07:26:32 PM
Spoiler
(http://imgur.com/7DQUcCD)(http://imgur.com/l6ndZfc)
(http://imgur.com/KYOnJoi)(http://imgur.com/VmSFPT9)
[close]
So i made a missile box sprite(top) and a mortar launcher thing.
I kinda like using the same turret bases, soo
Any suggestions?

EDIT : the images are broken in my browser, can you guys see it?

I think I fixed it, here you go.

(http://i.imgur.com/7DQUcCD.png)(http://i.imgur.com/l6ndZfc.png)
(http://i.imgur.com/KYOnJoi.png)(http://i.imgur.com/VmSFPT9.png)
Thank you, i guess i can't upload to imgur correctly.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on November 14, 2014, 07:38:29 PM
Spoiler
(http://imgur.com/7DQUcCD)(http://imgur.com/l6ndZfc)
(http://imgur.com/KYOnJoi)(http://imgur.com/VmSFPT9)
[close]
So i made a missile box sprite(top) and a mortar launcher thing.
I kinda like using the same turret bases, soo
Any suggestions?

EDIT : the images are broken in my browser, can you guys see it?

I think I fixed it, here you go.

(http://i.imgur.com/7DQUcCD.png)(http://i.imgur.com/l6ndZfc.png)
(http://i.imgur.com/KYOnJoi.png)(http://i.imgur.com/VmSFPT9.png)
Thank you, i guess i can't upload to imgur correctly.

Are you using the BBCode it gives you? You have to use that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on November 14, 2014, 09:09:48 PM
Oh yeah, i think i used the code incorrectly
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on November 15, 2014, 02:08:08 AM
So, I'm trying to bring all portraits to the same level, starting by the worst:
(http://i.imgur.com/C5o7o4X.png)
Still unsatisfied with the mouth. Also she is a bit too neutral, I need to add some personality, like a tattoo or a small  chin scar...
the old one for comparison:
(http://i.imgur.com/M7s6bI6.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on November 15, 2014, 03:25:45 AM
COMMANDER SHEPARD! without the black/blue/purple hair...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on November 15, 2014, 04:42:15 AM
Haha  ;D
So the previous one was BlackShep (or Shepard long lost half brother as someone told me), and this one FemShep? I need new sources of inspiration.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on November 15, 2014, 04:50:52 AM
A Tartiflette / Debido collab:

Not a sprite but...did someone say working quad trails on fighters...oh and minimal artifacts and other weirdness OR crashing??

Warning - big GIFs

HD: http://giant.gfycat.com/InfantileFlamboyantGlobefish.gif
SD: http://gfycat.com/InfantileFlamboyantGlobefish#
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on November 15, 2014, 05:02:11 AM
Just a tip, put gifs like that on gfycat and then link the resulting URL instead of direct embedding.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Talkie Toaster on November 16, 2014, 07:22:55 AM
So, I'm trying to bring all portraits to the same level, starting by the worst:
(http://i.imgur.com/C5o7o4X.png)
Still unsatisfied with the mouth. Also she is a bit too neutral, I need to add some personality, like a tattoo or a small  chin scar...
the old one for comparison:
(http://i.imgur.com/M7s6bI6.png)
It looks like she needs some wrinkles or blemishes? She's got a weary/lived-in expression, but glassy-smooth skin. Plus, the lack of skin detail really contrasts with the finely-detailed hair and armour.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on November 16, 2014, 02:08:58 PM
I actually think the old version looks better, Tartiflette. It has a lot more "texture"/detail to it, whereas the new one is very smooth and the lighting isn't as natural.

Also I'm unsure how I feel about the fighter QUAD_STRIPs. It looks really weird when the fighters do that thing where they fly backwards and the trail comes out the front.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on November 16, 2014, 03:11:01 PM
Well when I said "I need to add more personality" it's just that, more age, history and personal details. Also the resolution reduction will add a lot of noise, I wouldn't worry too much about the current smoothness.
As for the fighters it was an early test, now it looks more like this (http://gfycat.com/WanPlaintiveCicada) but even now I'm not sure to keep them. It was more a way to test it and convince Alex to at least allow modders to have quad-trails on any ships. (I also added quad-trails on burndriving cruisers and it's quite bug free and good looking). The question is, does those trails look better than the old particles ones or not, and I'd say most of the time they do.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on November 17, 2014, 09:52:31 AM
Catgirls now have some serious firepower now.. maybe?

(http://i.imgur.com/DprSk3Y.png)
Seiichi class Midline Destroyer

Since the previous Escort Carrier variant proved to be too powerful for it's size, she's been nerfed seriously and stripped off her flight deck and missile hardpoints. Now, she's only a typical destroyer.

(http://i.imgur.com/mLkWIjC.png)
Seiichi Kai-Ne class Heavy Destroyer

This is the UAF's response to the small-but-stingy Dominator-class Destroyer that packed a punch. She may look undergunned, but... well, she's not.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sathe on November 21, 2014, 02:00:43 AM
So, I'm trying to bring all portraits to the same level, starting by the worst:
(http://i.imgur.com/C5o7o4X.png)
Still unsatisfied with the mouth. Also she is a bit too neutral, I need to add some personality, like a tattoo or a small  chin scar...
the old one for comparison:
(http://i.imgur.com/M7s6bI6.png)

I agree, old version looks somehow better. I mean those wrinkles made it look pretty realistic and I am not sure if tattoo will replace it well.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on November 21, 2014, 02:05:08 AM
forgot to post it:

(http://i.imgur.com/9H9kaTD.png)  (http://i.imgur.com/AG6Gps4.png)  (http://i.imgur.com/M7s6bI6.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sathe on November 21, 2014, 07:55:13 AM
I am going to nitpick here, I still prefer old one, also I feel like tattoo doesnt properly follow face flow, and one more detail (sorry) hairs, it looks like they start on far end of the end and just cover front, my suggestion is refine connection between hairs and head in deep shadow.. it is possible to see whole silhouette of skull, there should be bit of hair on far forehead, not sure I´ve explained it clear enough.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on November 22, 2014, 07:06:57 AM
That ship is a thing of beauty, can't wait to destroy it!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on November 22, 2014, 07:21:50 AM
can't wait to destroy it!

 I can't wait to fly it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on November 22, 2014, 10:24:03 AM
Hihi.

Been a while since I've posted anything.
Here's a carrier I've been working on.
Comments and critiques are always welcome!

Spoiler
(http://i.imgur.com/6lxDLW1.png)
[close]

Although it looks like there's a lot of carrier bays, really it only has two. The others are just there for effect.
The pink circles are turret points. There are 10 smalls, 4 mediums and 1 large.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on November 22, 2014, 10:29:23 AM
Well, first I just about really like it... but I've got to say those pink lights are detracting from it. If you want pink lighting, hey, more power to ya, but it's too strong here. It really overpowers the ship (your green is a nice withdrawn shade) and looks less like lighting and more like neon spraypaint.

So my suggestion would be to smooth it, make it react more with lines and tone it down even if it's going to stay pink, to make it look more like natural lighting.

I might also say the weapon slots don't look mechanical and exposed enough compared to how they're usually depicted but that's even more subjective than whether or not pink is a nice colour for lighting :P and ultimately they're covered 90% of the time so not worth a lot of effort.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on November 22, 2014, 10:36:41 AM
Yeah, this is a rather technological faction, so their turrets are held on with magnets and forcefields, rather than gears and couplings. Makes it easier to swap them out.

How is this for muting the lights a little?

Spoiler
(http://i.imgur.com/6lxDLW1.png)(http://i.imgur.com/Wjjb41C.png)
[close]

Old - New
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on November 22, 2014, 10:38:42 AM
Oh, I'd say that's a significant improvement across the board; although the side bays (the pair of four) seem to be a somewhat different shade now, which is a little jarring. Also the lower white sections in the 'wings' that look somewhat like bays seem a little over-saturated.

Those are little tweaks though, I do like your design considerably.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on November 22, 2014, 10:48:05 AM
the lights are oversaturated? Or the white itself?

And thanks!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on November 22, 2014, 08:31:31 PM
Some random concepting for giving shadowyards vessels a new type of custom engine whilke trying not to think of the pain in my face (had a wisdom tooth extracted); some kind of strange, ducted plate thing.

Spoiler
(http://i.imgur.com/NxYQtbD.png)
[close]

Would probably be a pretty serious effort to redo all the Shadowyards ships to make it work though, it might not happen.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on November 23, 2014, 05:02:04 AM
 Does the code even allow that? Forum is full of exotic mods but no one has tried that so far.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on November 23, 2014, 05:25:38 AM
This is definitively possible! I see at least two ways:
- animated deco weapons with an every frame script to force the orientation. Somewhat easy using the Scy custom engines scripts as a basis but will be very cumbersome to put in place (1 script per engine, linked to the corresponding invisible vanilla engine to emulate the flame-outs)
- very short missile trails. Far easier to create (actually, already done in Scy for the booster ship-system and the fighters) but will cause some unavoidable problems like enemy ships having a missile icons on their engines, or large ships get targeted by PD weapons when they shouldn't.

These engines really looks great, I hope they get in the game someday!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Debido on November 23, 2014, 05:26:36 AM
Does it allow that? Not directly, there are a few methods which might be able to provide a fairly satisfactory outcome. Have you looked at the engines on the SCY ships? Guess what, they're not vanilla engines *at all* they are 100% script + deco weapons.

Ha! ninja'd by Tartiflette!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on November 23, 2014, 04:19:29 PM
More portraits. I've gone from a layer-o-holic to single layer painting.

(http://i.imgur.com/M4D69Ed.png)(http://i.imgur.com/oKYfyQh.png)

On a side note, what painting software is everyone using???

Thinking of switching from GIMP to something better. It keeps bugging out when I use it with my tablet. Usually it only messes things up for a few seconds, but occasionally I have to save everything, quit, and restart the program! Very frustrating!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on November 23, 2014, 04:20:07 PM
Hiya, I'm back with some more! Miss me? No?... well, too bad I guess... here's a bunch of new portrait remakes from the previous collection.

(http://i.imgur.com/9T7hAdD.png)

..and before I advance to the final step, do you guys agree with this design?

FAQ:

Why does it feels like anime-style warship?
'cuz it is originally based from an anime warship. Then I add some signature details nor structures of the UAF faction to make it differ from others.

Why wings on a huge spaceship, they're useless!
ummm... well... I have no idea why but, I think she looks okay with it honestly. I agreed that they're virtually useless but hey! Let's think positively. They can help you vent more stuff via more pipes and stuff!

Why huge ship?
She is a Dreadnought-class now. Debido wants her to be a battleship-class and resized it to a proper size but it doesn't feel right to me ( altho' I honestly like the idea ). That's why I asked this for the last time to the modding community. Is this design good enough or something? Please comment.

1x Scale:
Spoiler
(http://i.imgur.com/Rfjud7N.png)
[close]

Zoomed in:
Spoiler
(http://i.imgur.com/CwGuyN9.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on November 23, 2014, 04:27:45 PM
Why wings on a huge spaceship, they're useless!
Actually about that...
http://www.projectrho.com/public_html/rocket/misconceptions.php#id--Rockets_Got_Wings
Granted it's not "aerodynamic" wings to fly and stuff, but still, spaceships DO have large heat radiator akin to wings.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on November 23, 2014, 04:29:39 PM
Ryxsen, I might resize your wip sprite so it is the actual size it will be ingame so we can get a better feel for it. Move the back wings so that they point back and inwards (basically reverse their direction).

Top left portrait is hands down awesome. The shading over the eyes feels very weird for the other ones, esp. bottom-right, where it pretty much erases the bridge of his nose. The bottom two have verrrry long necks.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on November 23, 2014, 04:32:53 PM
Ryxsen, I might resize your wip sprite so it is the actual size it will be ingame so we can get a better feel for it. Move the back wings so that they point back and inwards (basically reverse their direction).

Top left portrait is hands down awesome. The shading over the eyes feels very weird for the other ones, esp. bottom-right, where it pretty much erases the bridge of his nose. The bottom two have verrrry long necks.

Alright, uploaded the 1x scale for you lads... and about the necks. That's weird, my first sketch shows their necks are at the right length! I'll fix it now nevertheless.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on November 23, 2014, 04:43:42 PM
Hmmmm... I'm getting the same vibe you are about the size. Feels extremely large. Although that might just be me, I get weirded out by anything larger than a paragon.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on November 23, 2014, 04:52:28 PM
Hmmmm... I'm getting the same vibe you are about the size. Feels extremely large. Although that might just be me, I get weirded out by anything larger than a paragon.

She is meant to be extremely large as I want her to have an intimidating size and shape to make a player terrified to encounter her in battle... and I'm glad to know you're having the same vibe as I do about her size. At least I'm not alone eh?

Oh! and about your new portraits. I find them very british-ish to me! :D Try draw the lady holding a cup of tea, she'll look pretty fabulous with it. hehe.. and don't forget to make her smile too.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DeathRay on November 24, 2014, 12:13:35 PM
The Ship:
I like the design so far, but I'm not certain how to interpret the heck of the ship. Is the little bird thingy part of it or is there nothing? If its not, it could look a little bit weird, but im not sure right now.
And what is the tube on the left front supposed to be?

Portraits:
Kazi:
I like the male one. Good old Captain beard.
The Female one looks kinda wrong. It looks like she has put on way too much make up to hide her wrinkles.

Ryxsen:
I like all four of them. Personally I don't think that the necks are too long, but I dont think that shorter ones are worse aswell.
On the right ones the shadows seem to be a little bit too dark, we have to see how it appears in the final pictures.
The biggest problems I have, is with the portrait on the bottom left. The shadow seems to be way too large. It is larger than the shadow of the portrait above, where the girl is tilting her head.
Other than that I dont see any problems yet.
Looking forward to the final ones. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on November 24, 2014, 10:15:20 PM
havnt posted in a while haha, new ship for the naysmyth armouries done(ish) but i think i need some feedback here, it just doesnt seem... right.  anyway, here it is:

Ledd Class - Light Support Frigate
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Ledd_zpsdd086c62.png)

i was recently told my shading was super overkill so i toned it back a bunch, maybe too much? so... er... thoughts? :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on November 25, 2014, 04:10:56 AM
I like the way you did the markings, for sure. Looks neat.

As for your shading, I dunno, I might see it needs more? In general it's fine though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on November 25, 2014, 08:41:59 AM
havnt posted in a while haha, new ship for the naysmyth armouries done(ish) but i think i need some feedback here, it just doesnt seem... right.  anyway, here it is:

Ledd Class - Light Support Frigate
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Ledd_zpsdd086c62.png)

i was recently told my shading was super overkill so i toned it back a bunch, maybe too much? so... er... thoughts? :D

Highlights! Mas highlights!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on November 25, 2014, 03:22:04 PM
Felt like trying something different:

(http://i.imgur.com/0B73m1Y.png)

It's the same ship on different backgrounds to check the readability.
It will probably end up being a unique prototype of some kind. All built-in weapons, with the equivalent of 1 large hard-point, 2 medium missiles and 2 medium turrets...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on November 25, 2014, 04:57:07 PM
Felt like trying something different:

(http://i.imgur.com/0B73m1Y.png)

It's the same ship on different backgrounds to check the readability.
It will probably end up being a unique prototype of some kind. All built-in weapons, with the equivalent of 1 large hard-point, 2 medium missiles and 2 medium turrets...
Woah. It looks like a completely different art style, even when compared to SCY.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on November 25, 2014, 07:50:14 PM
okee dokee, heres a quick update of the Ledd Class. Much improvement has occurred! :D

      Old     ->     New
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Ledd_zpsdd086c62.png)(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Ledd_zps01b1ce6d.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on November 26, 2014, 01:18:36 AM
 That ship screams protoss  to me, it only lacks the blue bits.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on November 26, 2014, 02:24:07 AM
A bit yes, but since it's closer to the olds badass Protoss rather than the new fancy elves-without-the-name ones, I don't mind. There is also some bits of Shadowyards, and Loroi starships (http://well-of-souls.com/outsider/concept_ships_loroi.html)
I tried several color sheme, but blue and gold was way too close to Exigency.
Spoiler
(http://i.imgur.com/v6TMfmN.png)
(http://i.imgur.com/UrW3BSL.png)
(http://i.imgur.com/r1tAitR.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on November 26, 2014, 06:06:15 AM
A bit yes, but since it's closer to the olds badass Protoss rather than the new fancy elves-without-the-name ones, I don't mind. There is also some bits of Shadowyards, and Loroi starships (http://well-of-souls.com/outsider/concept_ships_loroi.html)
I tried several color sheme, but blue and gold was way too close to Exigency.
Spoiler
(http://i.imgur.com/v6TMfmN.png)
(http://i.imgur.com/UrW3BSL.png)
(http://i.imgur.com/r1tAitR.png)
[close]

One word. MAJESTIC!

Anyway, another portrait from me.

(http://i.imgur.com/F6GP0kL.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on November 26, 2014, 06:12:19 AM
Thanks  ;D
I very much prefer that new portrait to all your previous ones, more grounded and less manga... Except for one tiny little thing: The hat's perspective feel off. Or the volume maybe? Not sure but something bother me.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on November 26, 2014, 06:22:30 AM
Thanks, I knew it would be one step closer to starsector-ish portrait. Ah, you too? I was having the same feeling too.. I'll check it again.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on November 26, 2014, 02:50:56 PM
okee dokee, heres a quick update of the Ledd Class. Much improvement has occurred! :D

      Old     ->     New
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Ledd_zpsdd086c62.png)(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Ledd_zps01b1ce6d.png)

I love the detail additions there, if you look at Tarti's ship he just did, you see the almost white bits at the apexes, that is what I mean by highlights, The whole ship didn't need lightening, in fact the out part could stand to be a  bit darker, then mid tones for the middle bits then the almost white highlights at the apex.

Make sense?

EDIT:

Here is my newest addition to Naysmyth. Finally found some time to work on sprites.

(http://i.imgur.com/Y2jIsSj.png)

Its a small drone operated, phase frigate with a single (probably built in once the gun is done) hardpoint. called the Dagger.

Man, small sprites are so much easier to pump out...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on November 26, 2014, 08:33:14 PM
Well ive been quite busy as of late :3 here's another ship:

Glaz Class:
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Glaz_zpsb567e914.png)

EDIT:

Plus, here's my horrible attempt at adding highlights to the Ledd Class (also darkened it a bit)...

(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Ledd_zps01b1ce6d.png) -> (http://i1368.photobucket.com/albums/ag177/CrazyDave_55/LeddV2_zps4d43d71b.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on November 26, 2014, 09:34:38 PM
Well ive been quite busy as of late :3 here's another ship:

Glaz Class:
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Glaz_zpsb567e914.png)

EDIT:

Plus, here's my horrible attempt at adding highlights to the Ledd Class (also darkened it a bit)...

(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Ledd_zps01b1ce6d.png) -> (http://i1368.photobucket.com/albums/ag177/CrazyDave_55/LeddV2_zps4d43d71b.png)

YOU CAN NEVER BE DONE! YOU WILL BE HERE FOREVER!

*ahem*

Sorry about that. It looks like you could use some AA on the edges (Ledd and Glaz, just smooth out those prickly bits).

Other than that, great work!

*EDIT* Yay I'm a lieutenant now!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on November 26, 2014, 10:17:42 PM
A bit yes, but since it's closer to the olds badass Protoss rather than the new fancy elves-without-the-name ones, I don't mind. There is also some bits of Shadowyards, and Loroi starships (http://well-of-souls.com/outsider/concept_ships_loroi.html)
I tried several color sheme, but blue and gold was way too close to Exigency.
Spoiler
(http://i.imgur.com/v6TMfmN.png)
(http://i.imgur.com/UrW3BSL.png)
(http://i.imgur.com/r1tAitR.png)
[close]
I like the Blue Gold one best.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on November 26, 2014, 11:18:05 PM
YOU CAN NEVER BE DONE! YOU WILL BE HERE FOREVER!

*ahem*

Sorry about that. It looks like you could use some AA on the edges (Ledd and Glaz, just smooth out those prickly bits).

Other than that, great work!

*EDIT* Yay I'm a lieutenant now!

okay okay, i know what AA is, but is there an easy way to do it? or do i need to do each pixel individually? :\

cheers though! :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on November 27, 2014, 06:55:15 AM
YOU CAN NEVER BE DONE! YOU WILL BE HERE FOREVER!

*ahem*

Sorry about that. It looks like you could use some AA on the edges (Ledd and Glaz, just smooth out those prickly bits).

Other than that, great work!

*EDIT* Yay I'm a lieutenant now!

okay okay, i know what AA is, but is there an easy way to do it? or do i need to do each pixel individually? :\

cheers though! :D

On the outside unfortunately yes... the "easiest" way I know of is using the airbrush tool. I color dropper the nearest pixel, the airbrush it in.

If you are using gimp, the inside is doable with the AA function.

MOAR HIGHLIGHTS!!!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on November 27, 2014, 09:06:35 AM
YOU CAN NEVER BE DONE! YOU WILL BE HERE FOREVER!

*ahem*

Sorry about that. It looks like you could use some AA on the edges (Ledd and Glaz, just smooth out those prickly bits).

Other than that, great work!

*EDIT* Yay I'm a lieutenant now!

okay okay, i know what AA is, but is there an easy way to do it? or do i need to do each pixel individually? :\

cheers though! :D

On the outside unfortunately yes... the "easiest" way I know of is using the airbrush tool. I color dropper the nearest pixel, the airbrush it in.

If you are using gimp, the inside is doable with the AA function.

MOAR HIGHLIGHTS!!!

Or, you could use an eraser with like, 20% opacity. That's how I did the AA for my ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 27, 2014, 06:24:39 PM
Just for fun. Sometimes i wonder what the Tri-tachyons are doing with all those Templar cores i'm selling to them.

Spoiler
(http://i.imgur.com/jKhxAjm.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on November 27, 2014, 08:39:01 PM
How do you add anti-aliasing to sprites? Can someone clarify the methods mentioned by TheBawkHawk and ORMtnMan?

Hope you don't mind, I gave cleaning that up a 2 minute go. Ignore it or use it as you please.

Unaliased
Spoiler
(http://i.imgur.com/X66apRz.png)
[close]

Unaliased Glow
Spoiler
(http://i.imgur.com/ToMTVsT.png)
[close]

Aliased
Spoiler
(http://i.imgur.com/ZSCCW68.png)
[close]

Aliased Glow
Spoiler
(http://i.imgur.com/RGQKUAo.png)
[close]

Edit; uh... and apparently the spoilers don't work because... reasons?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on November 27, 2014, 08:58:00 PM
How do you add anti-aliasing to sprites? Can someone clarify the methods mentioned by TheBawkHawk and ORMtnMan?

Under the bawkhawk's method, if you are using photoshop or gimp (and possibly other programs but I am not sure) you use the eraser tool, and there will be a tool options box. There you can set the opacity (or erasing strength) of the eraser. Then, you just apply the less strong eraser once or twice to outside jaggy pixels. This is a reductive approach to AA.

My version is an non-reductive approach. Instead of removing pixels, I add them. I take the air-brush tool, and use the color picker to get the color along the edge, then I use the airbrush to smooth out the jaggy bits by gradating the color outward.

If you want a more in depth tutorial on AA, I can provide some links.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on November 27, 2014, 09:49:36 PM
Alright, thanks for the explanation!
(Why do you write in the quote?)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on November 27, 2014, 09:54:30 PM
Alright, thanks for the explanation!
(Why do you write in the quote?)

Accident
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on November 28, 2014, 02:55:42 AM
okaaaay! yet another Ledd Class update is here. Its got more highlights and some anti-aliasing :D

(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/LeddV2_zps4d43d71b.png) -to-> (http://i1368.photobucket.com/albums/ag177/CrazyDave_55/LeddV2_zpsc94547e8.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on November 28, 2014, 07:20:32 AM
okaaaay! yet another Ledd Class update is here. Its got more highlights and some anti-aliasing :D

(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/LeddV2_zps4d43d71b.png) -to-> (http://i1368.photobucket.com/albums/ag177/CrazyDave_55/LeddV2_zpsc94547e8.png)

Much, much better, but also think that the light (traditionally for SS) comes from the above but to front and ever so slightly left of the ship, not just overhead.

Second, the front head of the ship (around the CIC) could use some AA on the outside edge. It still looks visibly jaggy there.

Man, when you post stuff up for critiques, prepare for them never to be perfect ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on November 28, 2014, 04:11:32 PM
okaaaay! yet another Ledd Class update is here. Its got more highlights and some anti-aliasing :D

(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/LeddV2_zps4d43d71b.png) -to-> (http://i1368.photobucket.com/albums/ag177/CrazyDave_55/LeddV2_zpsc94547e8.png)

Much, much better, but also think that the light (traditionally for SS) comes from the above but to front and ever so slightly left of the ship, not just overhead.

Second, the front head of the ship (around the CIC) could use some AA on the outside edge. It still looks visibly jaggy there.

Man, when you post stuff up for critiques, prepare for them never to be perfect ;)

haha no worries, im just trying to get better at spriting so every little bit of improvement i can do helps a bunch in the long run :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ORMtnMan on November 28, 2014, 07:30:59 PM
okaaaay! yet another Ledd Class update is here. Its got more highlights and some anti-aliasing :D

(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/LeddV2_zps4d43d71b.png) -to-> (http://i1368.photobucket.com/albums/ag177/CrazyDave_55/LeddV2_zpsc94547e8.png)

Much, much better, but also think that the light (traditionally for SS) comes from the above but to front and ever so slightly left of the ship, not just overhead.

Second, the front head of the ship (around the CIC) could use some AA on the outside edge. It still looks visibly jaggy there.

Man, when you post stuff up for critiques, prepare for them never to be perfect ;)

haha no worries, im just trying to get better at spriting so every little bit of improvement i can do helps a bunch in the long run :D

Exactly, I have been nitpicked plenty by various guys here...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on November 29, 2014, 12:42:30 AM
I made a carrier based on the silhouette of the condor :
(http://i1350.photobucket.com/albums/p770/ristyo30/r_linae_zpse2d50368.png) (http://s1350.photobucket.com/user/ristyo30/media/r_linae_zpse2d50368.png.html)

What do you guys think?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on November 29, 2014, 01:47:19 AM
The main hull is pretty decent, but the deck needs more going on. The lanes themselves look fine and I like the design, but I think it's just too many lanes. Maybe extend the hull down the lane along the area with the small turrets.

Also, the drop-off between the hull and deck isn't very clear, the lighting is too soft and similarly colored to the hull that it looks more like a ramp than a glow.

With some other peoples criticisms to cover other points, I'd say your style has potential once it's cleaned up and extended upon.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on November 29, 2014, 02:42:11 AM
(http://i1350.photobucket.com/albums/p770/ristyo30/r_linae_zps2fd86468.png) (http://s1350.photobucket.com/user/ristyo30/media/r_linae_zps2fd86468.png.html)

Alright, i changed the hangar lights to yellow, atleast i found a faster way to do it, rather than pixel by pixel  ;D.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on November 29, 2014, 02:57:03 AM
Yeah, I'd say that really helps with the criticisms I gave you! Good stuff.

Hopefully some of the really competent artists will come by with some advice for you soon.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on November 29, 2014, 04:45:32 AM
I think the weakest part of your ship isn't the shading or the deck, but the general shape that look way too much like a cardboard silhouette. It need more accident and variations:
Spoiler
(http://upload.wikimedia.org/wikipedia/commons/0/0c/USS_Nimitz_%28Nov._3,_2003%29.jpg)
[close]
Even if the deck is cut in straight lines, there are many antennas, light poles, turrets, catwalk, etc pointing out (most obvious on the right).

I posted a link to a small tool that can help with that: http://fractalsoftworks.com/forum/index.php?topic=8774 (http://fractalsoftworks.com/forum/index.php?topic=8774)
It can be very useful for novices and veterans alike.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on November 30, 2014, 10:20:02 AM
(http://i1350.photobucket.com/albums/p770/ristyo30/r_linae_zps2fd86468.png)[/URL]

The silhouette looks boring to me, you should add some details and make it interesting... like antennas, lights nor greebles along the borderlines or so. Get what I meant? Also, as for the runways! Add some lights to it! Like this! http://i.ytimg.com/vi/hdDHVqT226I/maxresdefault.jpg

Quote
(http://i.imgur.com/hHPVl2x.png)

...and here's my first space... astronaut? space captain? ship crew? gahh, whatever. There are two light sources, they're from the right and above. The shadings somehow doesn't feel right to me, please comment.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on December 01, 2014, 09:38:32 PM

Quote
(http://i.imgur.com/hHPVl2x.png)

...and here's my first space... astronaut? space captain? ship crew? gahh, whatever. There are two light sources, they're from the right and above. The shadings somehow doesn't feel right to me, please comment.
Looks badass, i think those are the EVA crew that fixes your disabled weapons.

Okay, trying different color schemes, which one do you guys think suits the best?
Spoiler
(http://i1350.photobucket.com/albums/p770/ristyo30/r_minettest2_zps611c855b.png) (http://s1350.photobucket.com/user/ristyo30/media/r_minettest2_zps611c855b.png.html)
[close]

Spoiler
(http://i1350.photobucket.com/albums/p770/ristyo30/r_minettest1_zps91be4551.png) (http://s1350.photobucket.com/user/ristyo30/media/r_minettest1_zps91be4551.png.html)
[close]

(Original)
Spoiler
(http://i1350.photobucket.com/albums/p770/ristyo30/r_minet_zps65aca18a.png) (http://s1350.photobucket.com/user/ristyo30/media/r_minet_zps65aca18a.png.html)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on December 01, 2014, 09:57:27 PM

Quote
(http://i.imgur.com/hHPVl2x.png)

...and here's my first space... astronaut? space captain? ship crew? gahh, whatever. There are two light sources, they're from the right and above. The shadings somehow doesn't feel right to me, please comment.
Looks badass, i think those are the EVA crew that fixes your disabled weapons.

Okay, trying different color schemes, which one do you guys think suits the best?
Spoiler
(http://i1350.photobucket.com/albums/p770/ristyo30/r_minettest2_zps611c855b.png) (http://s1350.photobucket.com/user/ristyo30/media/r_minettest2_zps611c855b.png.html)
[close]

Spoiler
(http://i1350.photobucket.com/albums/p770/ristyo30/r_minettest1_zps91be4551.png) (http://s1350.photobucket.com/user/ristyo30/media/r_minettest1_zps91be4551.png.html)
[close]

(Original)
Spoiler
(http://i1350.photobucket.com/albums/p770/ristyo30/r_minet_zps65aca18a.png) (http://s1350.photobucket.com/user/ristyo30/media/r_minet_zps65aca18a.png.html)
[close]

First one, all the way.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on December 01, 2014, 10:51:29 PM
Spoiler
(http://i1350.photobucket.com/albums/p770/ristyo30/r_minettest2_zps611c855b.png) (http://s1350.photobucket.com/user/ristyo30/media/r_minettest2_zps611c855b.png.html)
[close]

Yep, this one looks much better and stands out more than others imo. Great work!

(http://i.imgur.com/vVwbPgO.jpg)

Here's the final version.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on December 01, 2014, 10:56:54 PM

(http://i.imgur.com/vVwbPgO.jpg)

Here's the final version.

Why do you keep using purple hair? Your faction's color scheme seems to be red and black.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on December 01, 2014, 11:05:43 PM
Why do you keep using purple hair? Your faction's color scheme seems to be red and black.

Varieties my humble friend.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on December 02, 2014, 04:06:21 AM
I made a makeover of my very first drawn sprite :

Original (details and engines by Okim) :
Spoiler
(http://i1350.photobucket.com/albums/p770/ristyo30/r_enimold2_zps3c0ac8d9.png) (http://s1350.photobucket.com/user/ristyo30/media/r_enimold2_zps3c0ac8d9.png.html)
[close]

New :
Spoiler
(http://i1350.photobucket.com/albums/p770/ristyo30/r_enim_zpsb55261f9.png) (http://s1350.photobucket.com/user/ristyo30/media/r_enim_zpsb55261f9.png.html)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on December 02, 2014, 08:12:14 AM
Lcu, i noticed two things about those sprites. Okim's version tends to be well greebled but very flat looking, also it suffer from the black lines syndrom. Yours on the other hand have much more volume and feel less flat but lack greebles.

So i toyed a bit on 'toshop with those two to see what i could get.

Spoiler
(http://i.imgur.com/QjPTRte.png)
[close]

The things i did. First i used yours as a base because you already did the hard part: giving it a 3D feeling. I lightened a bit the edges on the prow that felt a bit too dark to me and added some shading on the rear of the "arms".

The rest is easy, i copy/pasted some of Okim's greebling on your ships and blended them by tweeking the opacity, brighteness and luminosity layer. Voila! Now your ships have volume AND greebles.

I could have added some highlights as well to improve further the 3D effect but i have to admit i tend to do that in a very clumsy way. You should take a close look at CrazyDave's frigate on the previous page, i think he did it very well.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on December 02, 2014, 10:23:48 AM
HELMUT just ninja'd me with what's in my mind when I looked at your post there. Here's my tl;dr.

Combine both Original and New and see what happens. You'll have your 3D feelings while also having Okim's greebles on your ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on December 02, 2014, 12:59:48 PM
Yeah, Helmut's combination actually looks *** great.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on December 04, 2014, 07:27:44 AM
Any recommendations of a good drawing app (mainly for portraits) for android? Tried GIMP but it is too hard to use.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on December 04, 2014, 10:56:49 PM
I would recommend my own favorite software, Paint Tool SAI. A newbie-friendly if you have drawing tablet. You can also do vector art in there! ..but of all things I know of, photoshop seems to be the best if you know how to use it.

p.s I do everything in SAI
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on December 04, 2014, 11:22:21 PM
Lcu, i noticed two things about those sprites. Okim's version tends to be well greebled but very flat looking, also it suffer from the black lines syndrom. Yours on the other hand have much more volume and feel less flat but lack greebles.

So i toyed a bit on 'toshop with those two to see what i could get.

Spoiler
(http://i.imgur.com/QjPTRte.png)
[close]

The things i did. First i used yours as a base because you already did the hard part: giving it a 3D feeling. I lightened a bit the edges on the prow that felt a bit too dark to me and added some shading on the rear of the "arms".

The rest is easy, i copy/pasted some of Okim's greebling on your ships and blended them by tweeking the opacity, brighteness and luminosity layer. Voila! Now your ships have volume AND greebles.

I could have added some highlights as well to improve further the 3D effect but i have to admit i tend to do that in a very clumsy way. You should take a close look at CrazyDave's frigate on the previous page, i think he did it very well.

Woh woh wohwohwoh. Using my work as an example?? wow. hahaha I didnt really think that my ship was anything too great but thanks! :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 05, 2014, 09:25:26 AM
My first attempt :)
http://imgur.com/6t7tU4i
Tried to blend into the vanila high-tech theme.
Spoiler
Beetle-class Drone Carrier
Size
Frigate
Mount
3x Small Energy
2x Small Missile
System
Scarab Drone
http://imgur.com/W5ODT9w
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on December 05, 2014, 09:27:18 AM
did you use the image code? or... use other upload website like imgur. I can't see your first attempts here.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 05, 2014, 09:45:32 AM
Oops, it expired I guess. The link I used was definately not for image sharing. Edited. Sorry.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on December 05, 2014, 10:14:24 AM
(http://i.imgur.com/6t7tU4i.png)

I must say, I'm impressed! I see that you're going for Tri'Tachyon-style ships!

This ship of yours, I assumed she is a frigate? and.. not blocky? You might wanna add more shadings to the edges to give her more roundy shapes... oh, don't forget highlights too! Your ( flight deck? ) deck thingy probably need more brighter lights than that, it doesn't stand out much and looks more like a darker details of the hull itself.  I don't think you need some greebles, she looks fine and clean to me. Well done! I'm looking forward to see your improved versions.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 05, 2014, 05:39:06 PM
Thanks!
Will improve it when I, uh, have time. Possibly this afternoon or tomorrow.

*suffering degraded CR due to extended awakeness last night*

Darker edges, stressing filght deck. Got it.
Might touch the lightning too. "head" part have some flaws, and I will test some more unevenness on armor plate.

P.S: Spoiler tab contains brief information about her.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 06, 2014, 12:21:20 AM
(http://i.imgur.com/DVSxdPM.png)
*Reworked shading
*Reworked drone deck light
*Added shade to the engines
*Removed black borders from the deck
*Removed (unintended)shading from the deck, no longer darkened out
Spoiler
An advanced, combat-dedicated small drone carrier with distinctive aesthetic design.

The Beetle-class is a frigate-sized carrier, loaded with fully automated drones instead of manned fighters, with onboard mini-fac capable of replacing losses during a combat.

Every fighter destroyed is a heavy loss, not because of destruction of the fighter itself but death of its experienced pilot. As the Domain's conflict spread, it rose as an issue. Seeing this as an opportunity, and also recieving several feedback of Tempest-class frigate, the Tri-Tachyon Corporation developed a new design - the combat drone carrier. The Beetle-class is one of the drone carrier lines of the Tri-Tachyon before Collapse.

The Scarab drone, featuring gamma-level combat AI, is designed to be a fighter. Without a human pilot inside makes cockpit and life support unnecessary, contributing to size reduction. The chassis can be 'folded' to reduce its space occupancy even more. As a result, up to 5 can be stored within the mothership's small drone deck, allowing fast replacement if one is destroyed.

It is rumored that there is a dedicated tactical AI core hidden within the Beetle's hull, capable of learning from combat data and modifying the drone's AI code, enhancing the wing's performance over time. No evidence is discovered, though some of the crew claim that they become "smarter" as the battle goes on.

====================

Something I wrote for the codex. I know I've gone too far.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on December 06, 2014, 01:48:30 AM
Hey Aron that's actually quite decent. I like the codex bit!

If I were you, I would redo those lines with the brush tool rather than the pencil tool. This will give you clean, antialiased lines.

Also here's an old spriting tutorial that I made here: http://fractalsoftworks.com/forum/index.php?topic=8292.0 (http://fractalsoftworks.com/forum/index.php?topic=8292.0)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 06, 2014, 02:08:38 AM
Hey Aron that's actually quite decent. I like the codex bit!

If I were you, I would redo those lines with the brush tool rather than the pencil tool. This will give you clean, antialiased lines.

Also here's an old spriting tutorial that I made here: http://fractalsoftworks.com/forum/index.php?topic=8292.0 (http://fractalsoftworks.com/forum/index.php?topic=8292.0)

Thanks! I'll rework the outline as soon as possible.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on December 06, 2014, 03:28:27 AM
Here's my newest creation, remake of Solvernia-class Dreadnought.
Note: This is still a WIP and I only added the base colors.

Spoiler
Old
(http://i.imgur.com/26ZOxlO.png)

New
I'm sorry for no transparency on this one, something wrong happened during the transfer to my pendrive I think. I did saved it with alpha channel.
(http://i.imgur.com/lIfzsRe.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on December 06, 2014, 03:43:27 AM
Are those large rectangular coils phase coils?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on December 06, 2014, 03:50:00 AM
Are those large rectangular coils phase coils?

Of course not! Just oversized energy reactor.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 06, 2014, 05:26:21 AM
Are those large rectangular coils phase coils?

Of course not! Just oversized energy reactor.
Looks like oversized flux vent. hehe
Guessing by their positions, they are dedicated to the engines right?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 06, 2014, 11:21:11 PM
(http://i.imgur.com/UxAdzi2.png)
*Reworked shading on frontal armor, now more darker
*Reworked outline
*Added lines corresponding to the shade on the armor

That outline looks a lot better! Thanks again kazi  ;D
Spoiler
(http://i.imgur.com/Oy9joYv.jpg)
First attempt at modding. Turned out that the situation in the picture is quite a lucky case, since usually the PD neutralize the drones quickly. AI doesn`t seem to understand how to pilot it though.
Anyway it goes well with the vanila theme I guess.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: carmey on December 07, 2014, 02:06:38 AM
WIP
Not happy with the rear end
Looks pretty great when the beam lasers are glowing, though
10 points to Griffindor if you recognise the ship

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on December 07, 2014, 09:36:39 AM
(http://i.imgur.com/UxAdzi2.png)
*Reworked shading on frontal armor, now more darker
*Reworked outline
*Added lines corresponding to the shade on the armor

Congratulations! I'm your first fan, looking forward to see your works!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nicke535 on December 07, 2014, 10:38:29 AM
WIP
Not happy with the rear end
Looks pretty great when the beam lasers are glowing, though
10 points to Griffindor if you recognise the ship

I am terribly sorry, but i simply cannot provide constructive critizism. That is WAY too awesome.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on December 08, 2014, 01:00:15 PM
WIP
Not happy with the rear end
Looks pretty great when the beam lasers are glowing, though
10 points to Griffindor if you recognise the ship

I was going to say it was a Cain, but then it says fs2_rakshasa.png right below the picture, soo....

I like it! I might add a few more highlights and compress it a little bit vertically. It seems a little stretched out. I have all of the FS2 sounds extracted and sitting on my computer if you want them.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on December 08, 2014, 01:35:01 PM
:)

Spoiler
(http://i999.photobucket.com/albums/af118/RgaNoris/Rak-Release.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on December 09, 2014, 01:25:31 AM
Sprite rehabilitation, episode I (still very much a work in progress...).
Spoiler
New/Old
(http://i.imgur.com/s6x4aFV.png)(http://i.imgur.com/Mw86NbI.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 10, 2014, 07:20:57 AM
(http://i.imgur.com/Gkbo8Ut.png)
*Added highlight
*Edited frontal armor - around missile hardpoint. Removed shading from removed bits.
*Fixed transparent outlines where it shouldn`t. Giving it green background helped a lot! :)

Thanks to Ryxsen for comment :)

I guess I should come up with another ship design...suggestions?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SteelRonin on December 10, 2014, 01:03:46 PM
Aron, go the complete opposite way, a Low tech navy inspired battleship, based on that old word combat if you know what I mean :P

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on December 10, 2014, 04:34:53 PM
(http://i.imgur.com/Gkbo8Ut.png)
*Added highlight
*Edited frontal armor - around missile hardpoint. Removed shading from removed bits.
*Fixed transparent outlines where it shouldn`t. Giving it green background helped a lot! :)

Thanks to Ryxsen for comment :)

I guess I should come up with another ship design...suggestions?
That's quite nice. The drone bay looks a little weird though, it gives off the impression of some kind of window, rather than a launch pad.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on December 10, 2014, 06:27:22 PM
Some interior hangar lights would do wonders.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on December 10, 2014, 07:19:54 PM
(http://i.imgur.com/Gkbo8Ut.png)

You're welcome!

This is deck I've made so far, it's an old ship of mine that will be remake later after Solvernia-class Dreadnought. Use this as your reference unless you found a better example to help you make a proper flight deck.

(http://i.imgur.com/MRJoLAx.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 11, 2014, 04:28:35 AM
(http://i.imgur.com/YMDXPn0.png)
Here! I hope it look better now :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on December 11, 2014, 04:58:56 AM
Personally, I find it weird that for such a beetle looking frigate you didn't placed the flight deck between the two half carapaces, were the wings would be. (much like the Cataclysm frigate (http://www.homeworld3.ru/pict/ships/hwc/hwc_shivefrigate03.jpg) that must have inspired you)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 11, 2014, 05:28:09 AM
(much like the Cataclysm frigate (http://www.homeworld3.ru/pict/ships/hwc/hwc_shivefrigate03.jpg) that must have inspired you)
Actually, I just came up with that design - no inspiration from any games.
Quote
Personally, I find it weird that for such a beetle looking frigate you didn't placed the flight deck between the two half carapaces, were the wings would be.
Will try that, thanks ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on December 11, 2014, 07:50:09 AM
You're welcome!

This is deck I've made so far, it's an old ship of mine that will be remake later after Solvernia-class Dreadnought. Use this as your reference unless you found a better example to help you make a proper flight deck.

(http://i.imgur.com/MRJoLAx.png)

That ship looks like something straight out of the Valkyrian Aramada.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TrashMan on December 15, 2014, 02:02:44 AM
Sprite rehabilitation, episode I (still very much a work in progress...).
Spoiler
New/Old
(http://i.imgur.com/s6x4aFV.png)(http://i.imgur.com/Mw86NbI.png)
[close]

That is some AAA+ grade looking s**t!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on December 15, 2014, 02:18:30 AM
A half sketch for either a capship or cruiser :
Warning, huge image
Spoiler
(http://i1350.photobucket.com/albums/p770/ristyo30/Mobile%20Uploads/20141215_171119_zps5fd62465.jpg) (http://s1350.photobucket.com/user/ristyo30/media/Mobile%20Uploads/20141215_171119_zps5fd62465.jpg.html)
[close]
Kinda generic looking?

EDIT : I didn't realize my phone would take an image in that size.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on December 15, 2014, 01:14:07 PM
Made a new Neraterus craft, still learning art so everything is not golden yet (most likely never will be, improving is the spice of life).

This ship is the Lenora-class Bomber, it is significantly larger than most other Neraterus strike craft and quite well armed to boot.
Outfitted with a (currently unnamed) Torpedo, a Scizen Razor and an Enetox Stinger.
(http://i.imgur.com/1wtXeD9.png)
Spoiler
(http://i.imgur.com/FMOEoMh.png)
[close]


Nice.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Leith on December 15, 2014, 06:08:10 PM
This is a great thread. I have a question about sprites and wonder if you could help. I want to modify the Heron ship size so instead of the current 250 Height and 140 Width I want to make it like 350 Height and 200 Width. I resize the sprite using Photoshop but the image deteriorates badly. Is there a way to preserve the image quality when enlarging sprites or is this impossible? Thank you!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on December 15, 2014, 06:26:49 PM
Resizing will never work, you will have to redraw parts to expand it. The best way would be via kitbashing and then blending the parts so it looks legit.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on December 15, 2014, 09:43:36 PM
This is a great thread. I have a question about sprites and wonder if you could help. I want to modify the Heron ship size so instead of the current 250 Height and 140 Width I want to make it like 350 Height and 200 Width. I resize the sprite using Photoshop but the image deteriorates badly. Is there a way to preserve the image quality when enlarging sprites or is this impossible? Thank you!

*Step 1: Pour yourself a pint glass of whiskey.
*Step 2: Drink it. Feel the manic confidence of the ****faced flow over and through you.
Step 3: Use Content Aware Scale and pray. Pray to all the gods you can name.
Step 4: Break out the brush tool, you're about to fix all the stuff that got screwed up in Step 3.

(It's probably better to splice and blend, though. You'll end up doing the same amount of work.)
(*Do not actually do this.)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on December 15, 2014, 10:09:59 PM
Any news on those white ships as of late Soren?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on December 15, 2014, 10:23:01 PM
Any news on those white ships as of late Soren?

On hold at the moment; I did a few more weapons, but until I get something up and running in .65 there's not much point in cranking out new artwork.

(Also, fun as my experiments in gradient mesh shading have been, I'm not making any breakthroughs in the shading department. So, there's painting in my future.)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on December 19, 2014, 09:46:51 AM
(http://i.imgur.com/ZwJyd29.png)


The volumes and depths are gone when dazzle camo' is applied. I'll fix that later ( if possible ).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on December 19, 2014, 09:49:31 AM
Isn't that kindof the point of that sort of camo?  To hide the lines of the ship and make it harder to tell what you're looking at?  Overall looks pretty good to me...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on December 20, 2014, 02:47:50 AM
Yeah, I was going to say the same as Wyvern, that's the whole point. :P And it looks good.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on January 01, 2015, 07:44:49 PM
Strange, this thread is a bit silent lately.

(http://i1350.photobucket.com/albums/p770/ristyo30/customslots_zps64cdb222.png) (http://s1350.photobucket.com/user/ristyo30/media/customslots_zps64cdb222.png.html)

I made some custom slots, for the big ones which one is better, left or right?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on January 01, 2015, 07:54:35 PM
Left is better, but to be honest I am not really digging the design of the vanilla small being mixed with your custom design.

And yea, this thread has been a bit silent hasn't it :(
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nicke535 on January 02, 2015, 07:38:10 AM
Do not really wanna take credit for this (its a kitbash) but i do want some feedback.
(http://i1377.photobucket.com/albums/ah73/nicke535/crys_pir_worker_zps46a849bf.png)

It is a salvaged Worker-class for my next patch, but i am not all that happy with it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on January 04, 2015, 04:12:02 AM
Looks somewhat disharmonious, but can't tell what is wrong... Seeing FTL's crystal ship might help.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on January 05, 2015, 10:37:50 AM
A compilation of new portraits including the previous uploads.

Spoiler

(http://i.imgur.com/BDKjcI5.png)
Cyrille

(http://i.imgur.com/ryzI0wG.png)
Scarlett

(http://i.imgur.com/cAPAGf5.png)
Reisen

(http://i.imgur.com/JwWZJFG.png)
Raven

(http://i.imgur.com/cC862HO.png)
Neuko

(http://i.imgur.com/KQjqmeU.png)
Laplace

(http://i.imgur.com/4597lmH.png)
Matthew

(http://i.imgur.com/JnHkCmb.png)
Naggy

(http://i.imgur.com/oyXkCDx.png)
Captain Okita from SBY
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on January 05, 2015, 03:29:10 PM
Spoiler
(http://www.lordsofthestars.com/other/Sector/new-alien-frigate.png)
(http://www.lordsofthestars.com/other/Sector/new-alien-destroyer.png)
[close]

Aliens...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on January 06, 2015, 12:09:58 AM
A compilation of new portraits including the previous uploads.

Spoiler

(http://i.imgur.com/BDKjcI5.png)
Cyrille

(http://i.imgur.com/ryzI0wG.png)
Scarlett

(http://i.imgur.com/cAPAGf5.png)
Reisen

(http://i.imgur.com/JwWZJFG.png)
Raven

(http://i.imgur.com/cC862HO.png)
Neuko

(http://i.imgur.com/KQjqmeU.png)
Laplace

(http://i.imgur.com/4597lmH.png)
Matthew

(http://i.imgur.com/JnHkCmb.png)
Naggy

(http://i.imgur.com/oyXkCDx.png)
Captain Okita from SBY
[close]

Great portraits! I wish i could draw portraits like those.


Spoiler
(http://www.lordsofthestars.com/other/Sector/new-alien-frigate.png)
(http://www.lordsofthestars.com/other/Sector/new-alien-destroyer.png)
[close]

Aliens...

IMO i like the new aliens color scheme better than the previous pink colors. Are those some special / prototype ships?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: joe130794 on January 06, 2015, 02:49:48 PM
hybrids maybe.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on January 07, 2015, 08:48:48 PM
Do not really wanna take credit for this (its a kitbash) but i do want some feedback.
(http://i1377.photobucket.com/albums/ah73/nicke535/crys_pir_worker_zps46a849bf.png)

It is a salvaged Worker-class for my next patch, but i am not all that happy with it.

As Aron0621 said, it looks disharmonious. You should try blending those parts along with the crystals. Get what I meant?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on January 07, 2015, 10:20:58 PM
Spoiler
(http://i.imgur.com/Uc90MOM.png)
[close]

Been practicing my spriting. What do you reckon?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: biotic on January 12, 2015, 07:35:48 AM
Xalendi, i think your ship could use more volumes, add some more stuff on there, also, it couldn't hurt to make the shadows a bit darker.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on January 12, 2015, 08:20:14 AM
Aliens...
Frigate, Destroyer, Combat Carrier. Purple pods - phase teleporters (jumper in case of the carrier). Triangular substructure - anti-gravity drives (inertialess motion).

Spoiler
(http://www.lordsofthestars.com/other/Sector/aliens.png)
[close]

Quote
IMO i like the new aliens color scheme better than the previous pink colors. Are those some special / prototype ships?

Pure aliens. Hybrid ships are already in the game and currently are not under any expansion plans.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on January 12, 2015, 08:26:34 AM
So the aliens in game are pretenders and we can expect these new blue ones to one-up them across the board?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on January 12, 2015, 10:36:15 AM
So the aliens in game are pretenders and we can expect these new blue ones to one-up them across the board?

Hm, not actually :) By 'pure' i meant that these ships are not hybrids or anything like that. And by 'hybrid' i meant that human-alien ships are already there in the mod.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on January 12, 2015, 10:59:15 AM
As the purple ones?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on January 12, 2015, 12:00:49 PM
Purple ones are old sprites that will be removed once i finish the new ones.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on January 12, 2015, 01:04:57 PM
vaio, do you have permission to be editing Thule's sprites?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dark.Revenant on January 12, 2015, 02:20:13 PM
It is clear that you don't have permission.  While there is nothing wrong with using copyrighted material for you own amusement, you cannot use those sprites in a mod.  If you did, it would be tantamount to stealing those sprites.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on January 12, 2015, 02:36:18 PM
He never said he was going to use them in a mod though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 12, 2015, 03:32:19 PM
Just reminding people of it before they get the idea in the first place. :)

well honestly, i can't see much difference at all, Thules ships have always been a bit blurry, you fixed this to some extent on the INSIDE, however... you have completely messed up the outer lines of the ships, solid black lines are extremely taboo.

I do like the Wartog, except for the black lines and removal of symbols. looks like a massively armored saucer compared to the light armor feel of the old one, i can see that you spent most of your time on this ship in particular.



Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on January 13, 2015, 12:21:36 AM
(http://i.imgur.com/YtNNEif.png)
Solvernia IIM class Modernized Dreadnought
Not-so-final version!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on January 13, 2015, 05:36:03 AM
Very neat, Ryxs, although the very long fore seems like something of a liability with how little firepower that section has.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on January 13, 2015, 06:24:20 AM
Very neat, Ryxs, although the very long fore seems like something of a liability with how little firepower that section has.

I'm sorry but I dont understand about "fore". You mean, the forward hulls? Actually that's already a lot of firepower.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 13, 2015, 10:28:38 AM
(http://i.imgur.com/YtNNEif.png)
Solvernia IIM class Modernized Dreadnought
Not-so-final version!

Two problems, jagged edges and black lines.

Here's a close shot of your ship.

Spoiler
(http://i.imgur.com/BiayJI9.png)
[close]

And here's a close shot of a Dominator.

Spoiler
(http://i.imgur.com/9GS1jrk.png)
[close]

The Solvernia have pitch black, aliased lines for the edges. The Dominator's edge have some transparency (anti-aliased) and aren't pitch black.

Also, some weird transparency on the front arch. Not very visible on the forum but quite obvious on a colored background. Otherwise it's good, i think i still prefer it without the arch though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on January 13, 2015, 04:14:14 PM
..what about now? I can't do much about the black lines ( IIRC, not total black )

Spoiler
(http://i.imgur.com/vGzmldF.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on January 13, 2015, 05:24:52 PM
..what about now? I can't do much about the black lines ( IIRC, not total black )

Spoiler
(http://i.imgur.com/vGzmldF.png)
[close]

Ooooh, that is much better. Although, you may have missed a spot (or two). The area at the very tips, near the small mounts at the front looks like it needs some AA as well.

Other than that, it's a straight improvement.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on January 14, 2015, 04:18:39 PM
Its cool, but it would benefit a lot if it was nearly as in-focus as it is. As of right now, the planet is much more blurry.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on January 14, 2015, 09:36:29 PM
Ryxsen, that's a great sprite. A few suggestions you can either follow up on or ignore:

My main suggestion is to add shadows. I'd suggest adding a layer at 50-60% opacity and set to "hard light," then paint in black with a hard-edged brush. Right now you have shading, but no "real shadows"/dark areas. You'll be surprised at how much more your ship pops out of the screen when you add them.

Add more colored paint stripes. The two stripes in the front seem lonely. Don't use a "color" layer for this, just paint them on under your shading layers and have them be almost completely opaque. There some weird bits on the red stripes in the front where the red overlaps darker areas which is, well odd.

Also, I know dazzle camo is meant to break up the outline of the hull, but I think you should have the layers of dazzle camo follow the hull contours (you did this really well in the front and back, but the middle is far too "busy" for my tastes. This will lose most of the dazzle camo effect, but will increase how deep your ship feels. Still, your call on this one.

Paint the bridge the same way you did the hangar bay lights. The hangars look GREAT. The bridge seems very dull by comparison.

Add a bit of "dirt"/wear-and-tear with a textured brush. Also for the camo, erase bits using a similar brush. This adds a lot of authenticity to ships and makes things more believable. The vanilla Starsector ships do this, I do it, and I'm pretty sure Cycerin and other good spriters on this forum do as well.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on January 15, 2015, 12:25:53 AM
I've actually already used the orion nebula too, it's a pretty pic, but it was a little dull when used in the game sense, so i've ruined it but made it darker for ships to stand out better.

My abomination take :D
http://imgur.com/3VTXLa9


Well, might as well throw in a ship for good measure.
Put some big red circles on it if there's a spot that bugs you.

(http://i.imgur.com/aFZci9p.png)

Misssssiles
Spoiler
(http://i.imgur.com/DL7QaT5.png)(http://i.imgur.com/GQertcT.png)
[close]

I'll work on the laser effect later.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on January 15, 2015, 12:32:17 AM
Ooh, i want that!
Flash, i love the asymmetry theme you have on your mod there.
Keep it up!
Going to make it fight an SCY Manticore and see who wins  ;D.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on January 15, 2015, 04:35:29 AM
Jackhammer's distant relative!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 15, 2015, 05:08:29 AM
Id say a rather rebuilt Banshee.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 15, 2015, 08:26:04 AM
Spoiler
(http://i.imgur.com/41gfKlU.png)          (http://i.imgur.com/IioI8yh.png)
[close]
Firefly series 2 - civilian and Reaver skin
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Silver Silence on January 15, 2015, 06:09:35 PM
I agree with Valk, that DA ship is the distant cousin of the Banshee. Now we just need more Colossi, Norns and the one Neutrino mega carrier that I forget the name of.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 15, 2015, 06:31:26 PM
Nidhoggr.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on January 15, 2015, 10:49:24 PM
Ryxsen, that's a great sprite. A few suggestions you can either follow up on or ignore:

Spoiler
My main suggestion is to add shadows. I'd suggest adding a layer at 50-60% opacity and set to "hard light," then paint in black with a hard-edged brush. Right now you have shading, but no "real shadows"/dark areas. You'll be surprised at how much more your ship pops out of the screen when you add them.

Add more colored paint stripes. The two stripes in the front seem lonely. Don't use a "color" layer for this, just paint them on under your shading layers and have them be almost completely opaque. There some weird bits on the red stripes in the front where the red overlaps darker areas which is, well odd.

Also, I know dazzle camo is meant to break up the outline of the hull, but I think you should have the layers of dazzle camo follow the hull contours (you did this really well in the front and back, but the middle is far too "busy" for my tastes. This will lose most of the dazzle camo effect, but will increase how deep your ship feels. Still, your call on this one.

Paint the bridge the same way you did the hangar bay lights. The hangars look GREAT. The bridge seems very dull by comparison.

Add a bit of "dirt"/wear-and-tear with a textured brush. Also for the camo, erase bits using a similar brush. This adds a lot of authenticity to ships and makes things more believable. The vanilla Starsector ships do this, I do it, and I'm pretty sure Cycerin and other good spriters on this forum do as well.
[close]

I don't ignore quality feedbacks you know. Thanks for spending your time analyzing my sprite ( did you? ) and I will see what I can do based on your suggestions.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on January 16, 2015, 12:00:27 AM
I don't ignore quality feedbacks you know. Thanks for spending your time analyzing my sprite ( did you? ) and I will see what I can do based on your suggestions.

Hah, I mostly meant that you should only follow the advice I give that gives the end product you are looking for.

I often this feeling that most of my advice results in the final sprite looking very similar to my stuff. Especially when I start recommending colors and paint jobs haha.... so I tried to avoid that as much as possible.  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on January 16, 2015, 08:15:03 AM
Hah, I mostly meant that you should only follow the advice I give that gives the end product you are looking for.

I often this feeling that most of my advice results in the final sprite looking very similar to my stuff. Especially when I start recommending colors and paint jobs haha.... so I tried to avoid that as much as possible.  ;)

Similar to your stuff? Nah, it can't be. Yours are professionally made and used Blender to make your ships unlike me, straight outta my mind. Not to mention yours are very nicely made imo
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ahrenjb on January 16, 2015, 10:56:32 AM
(http://i.imgur.com/sitYwaj.png)

The front feels a little flat to me (I know it's intended to be flat, it just feels "cropped"), as well as the section on the side. I feel like these vents or whatever they are could use some depth. As for the rear drive assembly, it just looks off the center off mass which is a pet peeve. Beyond that, phenomenal sprite work, I'm glad to see DA finally released.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on January 17, 2015, 07:44:41 AM
(http://i.imgur.com/sitYwaj.png)

The front feels a little flat to me (I know it's intended to be flat, it just feels "cropped"), as well as the section on the side. I feel like these vents or whatever they are could use some depth. As for the rear drive assembly, it just looks off the center off mass which is a pet peeve. Beyond that, phenomenal sprite work, I'm glad to see DA finally released.

Yeah the toppest part was a fair bit empty so the flatness sticks out a bit, wasn't too sure how to go about it, but see if this version is any better.

(http://i.imgur.com/omLStan.png)

Extended the left picatinny rail and raised the brightness of the vents but the engines I can't really change without a bit more work, so just assume that the leftest of the engines have more under them vertically to compensate center of mass :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: hironflashy_ on January 19, 2015, 01:41:21 PM
I kitbashed my second? sprite its maybe halfway done I just want feedback.  The Moujik-class Destroyer
Spoiler
http://prntscr.com/5ukh1t (http://prntscr.com/5ukh1t)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ahrenjb on January 20, 2015, 10:09:49 AM
Yeah the toppest part was a fair bit empty so the flatness sticks out a bit, wasn't too sure how to go about it, but see if this version is any better.

(http://i.imgur.com/omLStan.png)

Extended the left picatinny rail and raised the brightness of the vents but the engines I can't really change without a bit more work, so just assume that the leftest of the engines have more under them vertically to compensate center of mass :D

I like the additional greebling on the front, definitely feels more fleshed out now. Maybe add some more antenna / sensors / instruments to the very front of it? Like they're protruding from the bow. The extension of the rail, makes me think of heat radiators now. As for the vents, I actually think I preferred them darker. Concerning the engines, I definitely didn't expect any changes there as I recognize the amount of work that would involve, hence why I said it's just a silly pet peeve of mine. Maybe just use a larger drive effect on the far left engine, and smaller ones on the right engines. A+ work though!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 20, 2015, 12:39:55 PM
@Erick, same critic as for Ryxsen, jagged egdes, black lines. Also very smooth looking compared to what i found on google.

@Flash, DA feels more and more like Neutrinos distant cousins with this one. Not sure about the antennas that ahrenjb suggested, i guess you want to keep it well cut like the Storm?

@hironflashy_, use [ img ] [ /img ] (without the spaces) to have the picture showing directly rather than a link. Other than this, it's a good start for a second kitbash, nothing fancy but it checks out.


Also some of my old stuff, eternally stuck in a WIP state, i decided to show them.

Spoiler
(http://i.imgur.com/ItqzkSo.png?1)

(http://i.imgur.com/9yaiNFn.png) (http://i.imgur.com/Xfh1fxI.png) (http://i.imgur.com/V5teUHg.png) (http://i.imgur.com/M0Myu6j.png) (http://i.imgur.com/cwUQ8dY.png) (http://i.imgur.com/ZCWG0ni.png) (http://i.imgur.com/j3icIWt.png) (http://i.imgur.com/8inydIw.png)
[close]

Kintsugi was supposed to be the name of the "white ships" faction. Unfortunately i couldn't really nail the feeling i wanted for the bigger ships so i gave up. Those will join the slumber of their brethren in the spiral arms thread.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 20, 2015, 02:43:28 PM
@HELNUT
    as always you doing a great job, i like the 1'st (FAT thick) most
the 2'nd one in not matching the rest of the faction (maybe its to complex & more greyish than other )

I have also found some of my older designs
Spoiler
(http://i.imgur.com/LqzsoOr.png?1)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Makina on January 22, 2015, 05:45:19 PM
Hello, here's a sprite do for fun and for once, it really is asymmetrical ... ... ... But I still ended up making a symmetrical version, we never change .  ::) Since I do not know what to put as color, I tried three different patterns. Fly safe !

(http://image.noelshack.com/fichiers/2015/04/1421977146-fregate1.png) (http://image.noelshack.com/fichiers/2015/04/1421977146-fregate1alt.png) (http://image.noelshack.com/fichiers/2015/04/1421977146-fregate1alt2.png)
(http://image.noelshack.com/fichiers/2015/04/1421977146-fregate1twined.png) (http://image.noelshack.com/fichiers/2015/04/1421977146-fregate1twinedalt.png) (http://image.noelshack.com/fichiers/2015/04/1421977332-fregate1twinedalt2.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on January 23, 2015, 12:52:32 AM
Oh, I really like your style. They're very small, not just in total size but proportionally, to the vanilla standard that most mods adhere to, but I think that's pretty neat. Erick Doe's factions tend to be the same.

Anyway, the style is cool, I'd like to see more. I don't think the purple and blue really works, but the red and white schemes are pretty neat.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on January 23, 2015, 01:14:14 AM
I really like the white color scheme. Really original.

I decided to try a new method of drawing. Here's the result :
(http://i1350.photobucket.com/albums/p770/ristyo30/crn_block_zpststjdz9g.png) (http://s1350.photobucket.com/user/ristyo30/media/crn_block_zpststjdz9g.png.html)
Any suggestions for improvements?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on January 23, 2015, 01:17:03 AM
Outlines and a little grunge and I think that's a very dandy drone thing.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Makina on January 25, 2015, 04:26:12 AM
As I have had a net cut yesterday, I dealt as I could and so here it is: (normal and asymmetrical still too;) ) A drone carrier or a mini carrier for the first ?

(http://image.noelshack.com/fichiers/2015/04/1422188394-fregate-2.png) (http://image.noelshack.com/fichiers/2015/04/1422188394-fregate-2alt1.png) (http://image.noelshack.com/fichiers/2015/04/1422188394-fregate-2twined.png) (http://image.noelshack.com/fichiers/2015/04/1422188394-fregate-2twinedalt1.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 25, 2015, 04:53:24 AM
I prefer them when they're asymmetrical, Makina. Also have a soft spot for the white/beige color scheme. However they feel quite flat, the grey parts seems to be the cause, as if your borrowed them from the BSF editor or Ironclad. A slight blurred black outline around parts that are supposed to stick out are usually enough to give the impression of shading.

If you try to rework all those grey parts, i'll recommend you not to use pure grey. There's no grey in vanilla SS, not even in the asteroids, there's always a slight touch of color, which make them more lively.

Did you hand-drawn those by the way?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Makina on January 25, 2015, 06:30:28 AM
Like this ?

(http://image.noelshack.com/fichiers/2015/04/1422196025-fregate-1-2-v2.png)

Yes, it's hand-drawn except the ramp of the second which is a piece of the Condor (besides zooming it will see that there are more different shades, I think ), I still kept a little gray , just because I like like that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on January 25, 2015, 04:16:24 PM
Looks modular.

I like it.  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on January 26, 2015, 01:19:56 AM
Like this ?

(http://image.noelshack.com/fichiers/2015/04/1422196025-fregate-1-2-v2.png)

Yes, it's hand-drawn except the ramp of the second which is a piece of the Condor (besides zooming it will see that there are more different shades, I think ), I still kept a little gray , just because I like like that.
Love them! They do look much better asymmetrical.

Added outlines, and some bit of shading.
(http://i1350.photobucket.com/albums/p770/ristyo30/crn_block_zpsjwhycsle.png) (http://s1350.photobucket.com/user/ristyo30/media/crn_block_zpsjwhycsle.png.html)
Any suggestions?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Makina on January 26, 2015, 11:20:29 AM
Here is a small batch of sprite: light drone, medium drone, Fighter, Hmm ... something, a torpedo (or Missile) fighter and corvette

(http://image.noelshack.com/fichiers/2015/05/1422298552-drone-fighter-an-corvette.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on January 26, 2015, 12:35:57 PM
Here is a small batch of sprite: light drone, medium drone, Fighter, Hmm ... something, a torpedo (or Missile) fighter and corvette

Or some frigates destroyers and cruisers for massive scale battles  :o

(wink at Uomoz and his Project Titan (http://fractalsoftworks.com/forum/index.php?topic=2663.0))
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on January 26, 2015, 02:47:55 PM
Would you be my artist? (make it sound like a marriage in your head).

BTW I'm working actively on Titan, as of right now.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Makina on January 26, 2015, 04:49:52 PM
Would you be my artist? (make it sound like a marriage in your head).

BTW I'm working actively on Titan, as of right now.

Why not, it could be fun ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on January 26, 2015, 05:29:09 PM
Oh, nice!

But I have bad news as well.

This is a Titan in the current artstyle/version:

(http://i.imgur.com/jeoas0X.png)

It's very very big (and it's supposed to be a smallish one. There are some tricks one can pull out to produce big sprites, but it's definitely a lot of work D:

Can I start testing your mini sprites?


Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Makina on January 27, 2015, 04:21:52 AM
Yes no problem, moreover this private conversation perhaps we will continue to do not flood here? Small addition of two frigates a Cruiser version and another destroyer, smaller, it was horrible.

(http://image.noelshack.com/fichiers/2015/05/1422360996-titan-family.png)

Here the pack sprites , that you do not have to cut them one by one. ( A small Dropbox folder will not be hurt by the way. )

https://www.dropbox.com/s/2ahd0ks1ndc6zo7/Titan%20Makina.rar?dl=0

Edition : Say hello to my little (under construction) friend
Spoiler
(http://image.noelshack.com/fichiers/2015/05/1422366393-namelesstitan.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on January 28, 2015, 12:13:15 AM
Vaio, for rotating elements I suggest making a static weapon, and script it's rotation. That way you don't have aliasing issues, and the animation is always super smooth. Check the Erymantian Boar radar in Scy for the script.
The only limitation for that is that is need to be done on built-in weapons since you need a 360 degrees turret.
Scratch that, I forgot you can directly orient the sprite of a weapon without moving the actual weapon. (I even used that!)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on January 31, 2015, 12:05:52 PM
Hey all, new ship in the works; the Tyazhesti Class heavy missile frigate. It's a pretty nimble craft, supposed to get behind slower ships like an Onslaught and blow them to bits. Ive gone through around 6 different versions and this is the only one so far that I'm remotely happy with. Although saying that i think it's a bit too big for a frigate... *sigh*

Anyway, thoughts so far?

(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Tyazhestiv3_zps6fc240ce.png)

Plans are that it will have a sister ship that is basically an inverted version of this ship with guns instead of missiles. Lots and lots of guns. 8)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 31, 2015, 12:36:10 PM
The shape is interesting, it remind me of MrDavidoff council's ships, a mix of mid and high-tech. I'm waiting for you to finish it, if you can make it like the Ledd class, it's going to be very good.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on February 01, 2015, 04:45:11 AM
Also, random sprite of the day.

(http://i.imgur.com/yMkIeWY.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on February 01, 2015, 05:17:32 AM
Wow, now that's a new style! And a quite good looking one. I may have one tiny critic to make: the tubes don't look they are at the same scale than the rest of the ship, because of the lack of details they look like tiny stuff, and diminish the overall size. But otherwise it pretty awesome!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on February 01, 2015, 06:16:44 AM
That didn't look like a kitbash at all. Nice!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on February 03, 2015, 01:38:53 PM
SKINS

Some supercharged variants of PACK ships compared against the originals - courtesy of the Rothund Machine Shop (red ones with heavy armor and preference in ballistics) and the Canebianco Technicians (White / Blue stripe - enhanced shields and propensity for energy weapons).

(https://dl.dropboxusercontent.com/u/66536185/pack_pitbull_2.png)(https://dl.dropboxusercontent.com/u/66536185/pack_pitbull_canebianco.png)(https://dl.dropboxusercontent.com/u/66536185/pack_pitbull_rothund.png)

(https://dl.dropboxusercontent.com/u/66536185/pack_komondor.png)(https://dl.dropboxusercontent.com/u/66536185/pack_komondor_canebianco.png)(https://dl.dropboxusercontent.com/u/66536185/pack_komondor_rothund.png)


(https://dl.dropboxusercontent.com/u/66536185/pack_BRT.png)(https://dl.dropboxusercontent.com/u/66536185/pack_BRT_rothund.png)

(https://dl.dropboxusercontent.com/u/66536185/pack_schnauzer.png)(https://dl.dropboxusercontent.com/u/66536185/pack_schnauzer_rothund.png)

(https://dl.dropboxusercontent.com/u/66536185/pack_bedlington.png)(https://dl.dropboxusercontent.com/u/66536185/pack_bedlington_canebianco.png)

(https://dl.dropboxusercontent.com/u/66536185/pack_ridgeback_x.png)(https://dl.dropboxusercontent.com/u/66536185/pack_ridgeback_x_rothund.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on February 06, 2015, 08:31:05 AM
 Pack getting some new fur colors hmmmm?
 I like the small details on the red skins showing more armor in some spots, you should insist on these kind of details.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on February 06, 2015, 02:15:26 PM
I like those, i'm surprised that modders didn't "skinned" that much their ships since the introduction of this system.

By the way i'm surprised you didn't tried some pirate skin, PACK ships really scream "outlaw" to me.

(http://i.imgur.com/FjjdGDm.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on February 07, 2015, 12:46:41 AM
That's really cool, HELMUT, (and a nice idea ...) love the skull detail :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on February 08, 2015, 02:22:27 AM
[spoilered because no longer relevant]
Spoiler
While those sprites are interesting in their Starwars-ish take, I'd like to ask you something:

MrDavidoff said on his mod's front page
- I do hope you guys will respect that those are my sprites and wont use them without my permission.

So did you asked him before? Even Helmut that does great variations of mods ships all the time do ask the original author before.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on February 08, 2015, 02:59:29 AM
It's been brought up before and although his English isn't too strong, as he says, he's just tinkering with them, not making a mod or trying to take any credit for them. I don't see the harm. I'm generally one of the first to jump on stolen material too, I'm not one of those guys who just wants free stuff and will excuse anything.

The Millenium Falcon mash-up amuses me, too. :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on February 08, 2015, 03:10:52 AM
As long as its not used in a mod, no harm done, right? myself ive got hundreds of sprites from other mods or other games sitting in god knows how many folders, tinkering with those gives inspiration and ideas to improve your own work, atleast it does for me, and its always interesting to see what kind of design someone else can come up with starting from what ive already acomplished. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on February 08, 2015, 03:28:01 AM
I believe there wasn't any negative intention, but I'm sensitive to these issues for a reason: I'm not worried about someone picking someone else work to make a variation and posting it here, I worry about the next one, then the next, then... Before you know it, an horribly distorted version of your work could end up on a forum that has nothing to do with SS with your name attached to it, or on a free sprite dump for anyone to pick and put in a crappy mobile game that makes millions without paying you one cent. (believe me or not but some modders actually got asked if they would give their work for free to a mobile game, so this can happen)

And that's even not taking into account the author sensibilities: many don't like much people messing with their stuff, even when allowing it on a general basis. Or that it is illegal in most countries but that would be paranoid. ^^

I tried not to come too strongly but in this case MrDavidoff specifically asked to ask him first.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on February 08, 2015, 03:38:55 AM
Just because I thought the Millennium Falcon one was neat, I'm reposting the deleted ones but with watermarks so there's no question of funny business or anyone getting offended.

(http://i.imgur.com/FWK1Btp.png)

Quote
Before you know it, an horribly distorted version of your work could end up on a forum that has nothing to do with SS with your name attached to it, or on a free sprite dump for anyone to pick and put in a crappy mobile game that makes millions without paying you one cent. (believe me or not but some modders actually got asked if they would give their work for free to a mobile game, so this can happen)
Oh, that's gonna happen anyway. :P

Quote
And that's even not taking into account the author sensibilities: many don't like much people messing with their stuff, even when allowing it on a general basis.
Well, yeah, I mean I generally try not to be an ass but at the same time, getting all twisted because someone played around with your sprite is a little overboard, no? At the end of the day, even the really nice artwork on here does not take that long and it's not like Vaio is making a mockery of it, he's just making some funny variations. To post on what's essentially a random images thread.

Quote
Or that it is illegal in most countries but that would be paranoid.
You got that right. :P In most countries it would be quite the stretch to try to bring this under copyright or trademark law, and in many it wouldn't be illegal at all. In a good portion, it wouldn't even be illegal to do that and try to make cash off of it.

I'm not saying any of that's right, just maybe that people should chill out a bit.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on February 10, 2015, 12:34:17 AM
I'm a professional artist, I deal with these issues on a regular basis so sorry but I take them seriously. Besides, it's common courtesy to at least ask!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on February 15, 2015, 08:13:40 AM
New random sprite for today, some kind of space-mech-dragon... Thing.

(http://i.imgur.com/o3cdwVi.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on February 15, 2015, 12:02:41 PM
That is significantly better than my last attempt at such a thing. Needs some animations, though; in particular, it should be possible to do something interesting with a segmented tail, and maybe make the head a hardpoint weapon...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrookedFruit on February 19, 2015, 03:10:56 AM
If anyone wants to use them fell free.

Spoiler
(http://i.imgur.com/mCkOa41.png)
[close]

Spoiler
(http://i.imgur.com/yoZaLjE.png)
[close]

Spoiler
(http://i.imgur.com/LBqYSrx.png)
[close]

Spoiler
(http://i.imgur.com/Ro0p2sf.png)
[close]

Spoiler
(http://i.imgur.com/RB7rhQQ.png)
[close]

Spoiler
(http://i.imgur.com/6Mnjhj9.png)
[close]

Spoiler
(http://i.imgur.com/bXeaj2h.png)
[close]

Spoiler
(http://i.imgur.com/OoYDpJm.png)
[close]

Spoiler
(http://i.imgur.com/czmCVhJ.png)
[close]

Spoiler
(http://i.imgur.com/Djn2Wlt.png)
[close]

Spoiler
(http://i.imgur.com/ogmosP4.png)
[close]

Spoiler
(http://i.imgur.com/rJAZgmV.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on February 19, 2015, 09:42:36 PM
there are some good silhouettes there, I may use one or two or five. :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on February 23, 2015, 02:58:25 AM
Hi!
I've just found some old kitbashed ships I once made. I don't feel like using them in the mod, and, well, some look kinda crappy (I'm just not good at it at all), but if something appeals to anyone, they're free to use. I personally find the 4-th one quite okay. Can send PSDs if someone decides to edit them.
(http://s27.postimg.org/m6n4ngz5v/image.png) (http://postimage.org/) (http://s27.postimg.org/no8kz13wj/image.png) (http://postimage.org/) (http://s27.postimg.org/ilr948umb/image.png) (http://postimage.org/) (http://s27.postimg.org/5wwykkohv/image.png) (http://postimage.org/) (http://s27.postimg.org/yiq10yn0f/image.png) (http://postimage.org/)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: NITROtbomb on February 23, 2015, 04:26:14 AM
those are really cool  :D :D :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on March 04, 2015, 03:18:24 AM
(http://s27.postimg.org/m6n4ngz5v/image.png) (http://postimage.org/) (http://s27.postimg.org/no8kz13wj/image.png) (http://postimage.org/) (http://s27.postimg.org/ilr948umb/image.png) (http://postimage.org/)
 (http://postimage.org/)

I actually find these 3 ships fashionably acceptable, given the longitudinal paradigm of the faction.



And, I give this Forsaken version of the Ionmass ship. Some thanks from Infernal Machine's ship parts.

Spoiler
(http://i61.tinypic.com/35ckh3o.jpg)
[close]

Although, I'm afraid of bringing it to the mod though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on March 04, 2015, 07:33:00 AM
It has been a while since I posted anything here... So here's a new civilian conversion:

(http://i.imgur.com/I8Vnp4i.png)
Crane class Composite freighter

   In 193, the Valis system went through a succession of uprisings that left the dominant government quite weakened. Dangerously close to bankruptcy, the planet could no longer afford its oversize military fleet. After securing the borders through a diplomatic agreement with the Hegemony against century long exploitation rights for the rich asteroid fields, the government went on to tackle on rebuilding the infrastructure in ruins. The idea was to fund the reconstruction by selling half the ships of the fleet, and keeping only a quarter of them in active duty to maintain the fragile peace. That sale attracted a lot of propositions from rather shady groups from every nearby stars. Worrying to willingly arm pirates, and not eager to further reinforce the local presence of the Hegemony in the system, the sale was postponed until they could have the insurance these weapons would never be used against them. The obvious solution was to disarm them, but then nobody would buy them. These were warships, even removing the mounts wouldn't create much usable cargo space without a serious refit of the interior space.

   The decision was taken to only sell Eagle class cruisers, redesigned as fast, lightly armored freighters to reduce the cost of the modification. The specification document asked to remove all but one turret, but also add two small drone bays in the space emptied from the frontal armament. The launching doors would also be used to load the cargo with great efficiency. This new class of ships was to place itself as an alternative between Mule and Venture class freighters. Fast as a Mule, but with the Cargo space of a Venture, and a drone system to avoid any damage should the ships encounter pirates.

   Sadly, the redesigning took quite some time, and the first conversions didn't go that well. While the Crane class Composite freighter is now a commercial success, the Valis system had to sink deeper under the Hegemony influence to secure reconstruction funds and avoid a total breakdown of the Planet infrastructure. Now the government is but a puppet of the Hegemony, but the system is renowned for its ship refitting industry and talented engineers in converting existing ship models.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on March 04, 2015, 09:57:10 AM
Dangerously close to bankruptcy, the planet could no longer afford it's oversize military fleet.
...the first conversions didn't went that well.
...but the system is renewed for it's ship refitting industry...
Snipped down to three sections of that text.
First section: "its" is the possessive; "it's" is a contraction for "it is".
Second: Should be "didn't go that well" or perhaps "didn't work that well" or something like that.
Third: "renowned", not "renewed", and again "its" rather than "it's".

(There may, of course, be other tyops* that I did not catch.)

Typos aside, looks good.  I'd probably have left it a few of its small mounts... but then, with the way Starsector combat works right now, I'm not much enamored with the notion of ships that one would simply never want to deploy.  I guess that does depend on how effective its drone system is, of course, and if it still has the shield and flux stats to serve as a tank / anvil for a fleet composed primarily of smaller and more mobile ships.

_____
* Footnote: As a post pointing out typos, I am contractually obligated to include at least one typo of my own.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on March 04, 2015, 10:58:27 AM
Well, it's a civilian ship, it's no supposed to be deployed in combat unless absolutely necessary. But it can defend itself against pirates: the drones might just buy it some time to escape. Initially I though about removing all mounts! In the end I suppose the remaining turret could be universal: with the drones and a Annihilator pod it could be a tougher target than it look. Also, the "composite" in the same stand for it's mixed cargo/fuel capacity witch can be useful.

Anyway, it's all rhetorical as I'm not sure I'll ever make a mod from those civilian ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on March 04, 2015, 11:39:52 AM
And, I give this Forsaken version of the Ionmass ship. Some thanks from Infernal Machine's ship parts.

Spoiler
(http://i61.tinypic.com/35ckh3o.jpg)
[close]

Although, I'm afraid of bringing it to the mod though.

No

Look, lets talk for a minute Protonus. Don't kitbash from other mods without asking first, period. If you want to use parts from other mods it really is not that hard to shoot them a PM first ok? Maybe some folks put a lot of work into their sprites and want to keep them to their own mods, maybe some would share, but you will never know unless you ask. And to be honest, I am not OK with you using TIM parts in your mod. So please remove that sprite and take this as learning experience :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on March 05, 2015, 05:20:56 AM
No

That's what I'm reasoned not to use the ship at all. That thing is pretty much terrible to me, honestly.

Since I've been told to make chimera-like nightmare by you know who.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: EI on March 05, 2015, 06:11:04 PM
Why should I get the blame if I only said I want you to make one? :p
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on March 05, 2015, 07:01:04 PM
These, though. Any reactions?

Spoiler
(http://i62.tinypic.com/scwg74.jpg) (http://i62.tinypic.com/20ap0nk.jpg)


(http://i61.tinypic.com/r9fjls.jpg) (http://i58.tinypic.com/2pqqsjq.jpg)

(http://i57.tinypic.com/1124g3a.jpg) (http://i60.tinypic.com/2larivl.jpg) (http://i59.tinypic.com/2r40e1e.jpg)

(http://i62.tinypic.com/2ykfls4.jpg)
[close]


Obviously, some of the ships have parts from the art dump, but mostly have been taken from Vanilla Tri-Tachyon components.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: EI on March 05, 2015, 07:05:42 PM
These, though. Any reactions?

Violent ones! )O)


You never told me you actually completed the whole set. :/
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on March 05, 2015, 07:19:26 PM
In terms of balance, those ships are way more reasonable than anything you have created by far. Turret mounts aren't meant to be spammed!

Now as for the art, it could use a bit of work in shading/color balance, but I can't help you there.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on March 05, 2015, 07:40:01 PM
Actually, these ships are intended to be non-playable for the campaign, since there are "some" built-ins to the appearance, and hullmod adjustments.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: EI on March 05, 2015, 07:54:33 PM
:/
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on March 06, 2015, 03:48:40 AM
Also an "upgraded" version of the Blitzkrieg since many people are bashing from it, and a weaponless Aurora exclusively meant to be kitbashed from:

(http://i.imgur.com/icZ0HxG.png)(http://i.imgur.com/Il7cGHx.png)

To clarify since the situation is getting tense:
These and the (http://fractalsoftworks.com/forum/index.php?topic=4264.msg155850#msg155850) other (http://fractalsoftworks.com/forum/index.php?topic=4264.msg142053#msg142053) civilian (http://fractalsoftworks.com/forum/index.php?topic=4264.msg142100#msg142100) ships (http://fractalsoftworks.com/forum/index.php?topic=4264.msg142123#msg142123) I made from vanilla are okay to kitbash from without asking as long as it stay withing Starsector's context (as per the EULA and FractalSoftworks' authorization). However they aren't free to be used as they are. This is also true for Scy ships (CC license), but this is NOT the case for the few other original ships I posted or the ones I made for other mods.

[edit] While I'm at it, I'm making a whole set of those ready-to-kitbash sprites:
(http://i.imgur.com/K9cBg9q.png)(http://i.imgur.com/5r4NnZV.png)(http://i.imgur.com/wYAT4xV.png)(http://i.imgur.com/CMlfzMa.png)(http://i.imgur.com/sy9mMA4.png)(http://i.imgur.com/hwPRJ74.png)(http://i.imgur.com/QOD90Wx.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nicke535 on March 08, 2015, 10:59:03 AM
While I'm at it, I'm making a whole set of those ready-to-kitbash sprites:
(http://i.imgur.com/K9cBg9q.png)(http://i.imgur.com/5r4NnZV.png)(http://i.imgur.com/wYAT4xV.png)(http://i.imgur.com/CMlfzMa.png)(http://i.imgur.com/sy9mMA4.png)

Those look really nice. I am sure some people who kitbash will put them to good use.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on March 09, 2015, 06:39:44 PM
Hi there! I don't read this thread religiously so I'm not sure if you guys still take kitbashes or not but here are three ships using more or less the same parts that I just had a fiddle with in photoshop. The parts come from either vanilla ships or the hurricane found in Psiyon's free stuff thread so credit there.

The ships aren't particularly complex in terms of production skill but there's been some recoloring and hue adjustment done to some of the modules. Either way, enjoy :)

Spoiler
(http://i.imgur.com/frJh3to.jpg)
Animus assault cruiser

(http://i.imgur.com/btntRWq.jpg)
Arcana dreadnaught

(http://i.imgur.com/Nl855B8.jpg)
Viceroy heavy cruiser
[close]

EDIT:

BONUS!!! My first fully handrawn sprite with the exception of the turrets which are just too smexy to change.

Spoiler
(http://i.imgur.com/bpf4nwB.png)
The Crusader Dreadnaught

Damn, just realized I forgot to demirror some of the writing ;.; ohwell.jpg
[close]

EDIT2:

And my second ever freedrawn sprite, again the turrets are stock, but I like em, so who cares. Imo the cell shading and general gubbinsiness of this one is better and it certainly looks better on first glace, for a second effort I'm happy with it.

Spoiler
(http://i.imgur.com/AloKK6J.png)
Artemis interceptor frigate
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on March 10, 2015, 11:46:53 AM
Just something I threw together on a whim. Not sure what I'll use it for, if anything.
(http://i.imgur.com/DXpPzDA.png)

Bonus points if you recognize the paint colour scheme.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on March 10, 2015, 03:42:26 PM
Just something I threw together on a whim. Not sure what I'll use it for, if anything.
(http://i.imgur.com/DXpPzDA.png)

Bonus points if you recognize the paint colour scheme.

Ooh oh oh, I know! It's black, yellow and red! Yessss the bonus points are mine >:]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on March 10, 2015, 04:21:46 PM
Just something I threw together on a whim. Not sure what I'll use it for, if anything.
(http://i.imgur.com/DXpPzDA.png)

Bonus points if you recognize the paint colour scheme.

Ooh oh oh, I know! It's black, yellow and red! Yessss the bonus points are mine >:]

You forgot green! 0 bonus points.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on March 10, 2015, 04:56:03 PM
Just something I threw together on a whim. Not sure what I'll use it for, if anything.
(http://i.imgur.com/DXpPzDA.png)

Bonus points if you recognize the paint colour scheme.

Ooh oh oh, I know! It's black, yellow and red! Yessss the bonus points are mine >:]

You forgot green! 0 bonus points.

gosh darn it, curse those blasted eyes of mine. gg sir, well played. :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on March 10, 2015, 07:49:43 PM
Here's a larger version of the Artemis; the Apollo. Same general idea, rapid interceptor, not sure if it's a destroyer or not though

Spoiler
(http://i.imgur.com/m8oibm1.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on March 10, 2015, 08:11:34 PM
Destroyer? That's smaller than most of my frigates, as well as less gunned. (Although I suppose that is a weakness due to flux blah blah)

In the end, the way I see it is it's classified by its stats, if you want to make a mini-destroyer with all the stats of a destroyer, make it a destroyer! Or make it a frigate, it's totally up to you.

Just a comment on the art style, I'm sure you're aware but ships in Starsector don't have outlines like that. If that's an artistic choice that's fine, but it may look a little out of place. Not that I can talk though... :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on March 10, 2015, 08:40:53 PM
Well, it's loadout is the four small energy turrets you see, two medium energy hardpoints in the front cannons, two concealed small missile points, and a concealed energy pd point at the read... After mocking it up and throwing it into a previous edition of ss it can quite happily engage most of the lighter destroyers, but not the heavier ones, then again so can many frigates...

As for the style, I'm still very much learning as I go, have you got a suggestion as to how to replace the outlines?
 
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on March 10, 2015, 09:11:19 PM
Okay, so I did a bunch of mucking about and I came up with this change to the Apollo, hopefully this get's rid of those unsightly lines.

Spoiler
(http://i.imgur.com/f1Mea8L.png)
[close]

EDIT:

Another ship, this one a bit gruntier and less sleek

Spoiler
(http://i.imgur.com/Zg90KLh.png)
Archdrake Siege Frigate
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on March 11, 2015, 12:06:10 AM
Oh, that second one is cool. I'd say the cockpit could use some improvement. For one, as a cockpit it's very large, that window would be massive. Maybe make it more of a bridge with several windows.

Second, the flat red is a little boring, make it look more like a light source and glow onto the hull around it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on March 11, 2015, 12:24:29 AM
How's this? Better?

Spoiler
(http://i.imgur.com/HrWW0T2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on March 11, 2015, 12:40:35 AM
Yeah, actually, that's an improvement. Might be a little strong on the pure red, but that's a more subjective thing. Definitely makes a more convincing bridge.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on March 11, 2015, 01:01:00 AM
How's my shading/greebling etc? More? Less? More care given? More detail?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on March 12, 2015, 05:15:26 AM
Here's another one... not as happy with this as the Archdrake, but it's definitely a better attempt than my last larger ship. Nice to be spriting something bigger than a frigate.

Spoiler
(http://i.imgur.com/s12vHiR.png)
Paladin Assault Destroyer
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on March 12, 2015, 04:19:04 PM
A pretty good looking sprite, but one problem with it is I can't tell whether the light blue or the dark blue is higher up on the ship. I'm not 100% sure how to fix this though... Perhaps some more obvious shading?

I feel as though the outermost engines are slightly off as well, but they might look just fine when you've got them firing in game :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on March 12, 2015, 04:56:56 PM
Yeah, the shading job wasn't my best which is mostly why I'm not as happy with this one but it doesn't look as derpy in game which is nice. I can definitely do a better job though, so it's kind of annoying that I haven't
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on March 13, 2015, 07:21:32 PM
Had fun with mah boi tonight, learnin' about submarines.  Then we built a model of one and learned about rendering stuff and...

Here is the U-ROCKET: a pirate's dream.  Two frontal torpedo tubes, two built-in Mining Lasers, and a pair of turrets, all in a slinky, Phasing, Teleporting package.

(http://www.wolfegames.com/TA_Section/u_rocket.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on March 14, 2015, 03:30:35 AM
if im going to wave ze realism stick, id love to see some rudders in the front to. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on March 14, 2015, 09:16:17 AM
Yes... Space Rudders are ze necessary Ting for steering in ze Gravitic Currents. 

We did start from the real things, though, and they are disappointingly... ultra-efficient, these days.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on March 14, 2015, 09:37:05 AM
I like it, Xeno (as well as the other version in spiral arms). The sprite style feel like it could works quite well with Uomoz's project Titan mod.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on March 19, 2015, 01:34:21 AM
Folks, please help. I have this terrible feeling that i am missing something in this sprite. What is it?
Spoiler
(http://i1350.photobucket.com/albums/p770/ristyo30/CRN2_zpsfbogrpij.png) (http://s1350.photobucket.com/user/ristyo30/media/CRN2_zpsfbogrpij.png.html)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on March 19, 2015, 05:43:29 AM
A bridge/cockpit?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on March 19, 2015, 07:04:51 AM
Hmm, the bridge isn't too obvious isn't it? Maybe i should put more details on that.
The bridge is the large oval building in the center of the ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on March 19, 2015, 08:52:11 AM
I'm going to throw in the new Argon design. If anyone would want to criticize... ::)

Spoiler
(http://i60.tinypic.com/veotx2.jpg)
[close]


Still subject to change though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on March 19, 2015, 10:40:59 AM
The stark yellow outlines/stripes are a solid concept, but come on a little strong. Try some variants adjusting their exact color and brightness, see if maybe a more visually appealing version crops up.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on March 19, 2015, 10:59:32 AM
Protonus: That's a neat design, but I think you may have rendering order issues when you get it in game.  Specifically, all hardpoint weapons are rendered before all turrets - meaning that if those two things that look like large hardpoints are, in fact, large hardpoints, then the turrets in front of them will be rendered above them.  See info on rendering order here (http://fractalsoftworks.com/forum/index.php?topic=3105.msg86084#msg86084).

You can fix this by either making the large mounts be technically turrets (just with relatively small firing arcs for turrets), or (the solution I'd go with), by moving the forward turrets to more central locations where they won't overlap with whatever large guns the ship is carrying.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on March 19, 2015, 07:35:57 PM
I guess the nested-hardpoint idea isn't going to cut it with the new design. All right, I'll see what I can come up with.


This is the change.

Spoiler
(http://i57.tinypic.com/2vj8ps3.jpg)
[close]

I also took the liberty to reduce the Yellow saturation a bit, to see if it can produce a balanced coloring.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on March 19, 2015, 07:53:56 PM
LCU:

The core design is pretty good.  What immediately stood out, though, when viewed, was issues with relative height, the cockpit lighting not standing out, and generally, details that weren't even really visible until I zoomed in, due to a lack of contrast.  This is my quickie redo of the ship, showing how you can make each section pop a little more without really changing the core concepts :)

(http://i1350.photobucket.com/albums/p770/ristyo30/CRN2_zpsfbogrpij.png)(http://www.wolfegames.com/TA_Section/lcu_destroyer.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on March 19, 2015, 08:02:15 PM
The bridge is still fashionably vulnerable, in my opinion.

But the detailing is practically spot-on, having that Nano-composite structure does leave the ship quite attractive.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on March 20, 2015, 01:32:02 AM
I was planning on adding a radar on the bridge.
And the nano thingy are just to fill up empty space, since idk what to draw there.
Xenoargh, thanks for pointing that out!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on March 20, 2015, 04:33:57 PM
No problem, I love seeing new original ships around here :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on March 21, 2015, 09:05:55 AM
What do you think of my first sprite?

(https://dl.dropbox.com/s/m1v7cu2k1y10c1x/Result.png?dl=0%3Fraw%3D1?raw=1)

Edit: For some reason the forum makes the image blurry. (On my browser at least) This (https://www.dropbox.com/s/m1v7cu2k1y10c1x/Result.png?dl=0%3Fraw%3D1) is a link to the regular image.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on March 21, 2015, 10:20:39 AM
That's a great first go at this, and I hope this means we'll see a whole fleet in this style :)

Some critique, if you want it:
Spoiler
The stuff below is basically just stuff that could really help you improve rapidly and produce sprites that are as professional as the best people here.  I think you'll get there pretty fast and I'm excited to see your work develop further :) 

1.  Lighting levels and overall values probably need a bit of adjustment; the lower sections are feeling very dull in comparison with the higher points.  This could probably be fixed with Curves in post.
2.  It's over-sized for SS's detail levels.  It's probably about twice the resolution you should be aiming for, unless you're going to do a pixel-art pass over every bit of that sucker, bringing out small details.  SS guns will look quite out of place against this sprite atm.
3.  There aren't obvious hardpoints for weapons to mount on.  This isn't necessarily a "flaw", depending on the context (for example, in a TC where turrets aren't visible, it doesn't matter that much) but if it's meant to be a Vanilla mod, that matters to some degree.
4.  Generally speaking, I don't recommend adding lights to 3D models directly unless they're big area lights where you want them to contribute hue and value.  Those linear lights, for example, have some contrast issues and probably needed to be a hue that stands out more, but they're also not contributing to the piece in a way that feels like light.  Usually it's best to get the render down to final sizes and handle the lighting with an airbrushed layer and pixel-art work.  See Kazi's workflow to see how he deals with that, as it's a good example of how to deal with small / large lighting issues on 3D renders.
5.  I'm not quite sure what's going on, but the lighting isn't even from side to side.  You can see it quite clearly on the yellow triangles at the rear.
6.  The whole thing needs AO, either rendered or painted in, to differentiate the forms a bit better.  If you're on a tight time budget and aren't using a renderer that can do AO, hand-painting it with an airbrush to a layer is very easy and fast, if you start at a higher resolution than your final.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on March 21, 2015, 10:41:10 AM
I actually am following Kazi's guide. I'll re-render a smaller image later. There's already some ambient occlusion, but it'd probably be a good idea to add more. I'll post an update soon.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on March 21, 2015, 10:52:52 AM
On the AO, if you're working with a renderer that does that for you, you can just render to AO (without color) and then use that as a layer in post to get your values right :) 

Generally speaking, though, the AO's there to differentiate junctions between forms and will sometimes need a pass by hand to really get it nailed down in a 2D presentation; the main lighting is far more important in terms of getting the values right. 

Right now the whole thing feels a little under-saturated and the contrast levels aren't where they probably should be; if you can, render a heightmap as well as AO and use that to bump your values between higher / lower geometry a bit, or airbrush white with Soft Light / Overlay in post to bring up values on high areas, and then bring out small greebles with a pixel-art pass :)

Anyhow, if you're following Kazi's guide, that's great; he's one of the few people here who has really put a lot of time into a 3D-to-pixel-art workflow and his results are always very nice :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on March 21, 2015, 10:55:57 AM
Here's an update:

Much more AO (https://www.dropbox.com/s/fyu2l1opfl6bsot/ResultOne.png?dl=0)

And I plan to eventually make a faction with ships like this. :)

Edit: Updated
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on March 21, 2015, 03:15:25 PM
This one is a frigate:

(https://dl.dropbox.com/s/9tmer8fjbc1m53c/ResultTwo.png?dl=0)

Raw (Non blurry) version (https://www.dropbox.com/s/9tmer8fjbc1m53c/ResultTwo.png?dl=0)

I'm not so sure about those pink dots, what do you think?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on March 21, 2015, 05:06:20 PM
That's certainly interesting :)

(https://dl.dropbox.com/s/9tmer8fjbc1m53c/ResultTwo.png?dl=0)(http://www.wolfegames.com/TA_Section/xanderzoo_frigate.png)

Critique:
Spoiler
Frigates are definitely where you need to be super-careful about how much stuff you pack in on the 3D side and how much you do on the pixel-art side.  Keep rolling; the stuff below may help get you there :)

1.  I think you're overdoing it on small greebles that cannot even be seen in the final image.  There are a lot of really blurry pixels there that were probably semi-meaningful boxes and stuff at some point.

Try rendering to a largish target size, emphasize the the important bits with some airbrush, then rescale with Nearest Neighbor and mix that with another version scaled using Bicubic Sharper.

Basically, though, the issue is with using lots of greebles that are translating into fairly meaningless noise, which you want to avoid- they need to more clearly define zones and objects.

2.  It doesn't appear that you're rendering isometrically, which looks really weird next to Vanilla stuff.

3.  I don't really get what you're doing with the colors here, especially the lights; lights need to be defined with contrasting hues and careful definition of relative energy levels, or they don't read as lights at all.  Maybe use a resource like this (http://colorschemedesigner.com/csd-3.5/) to get a good starting-place for hues?
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on March 21, 2015, 05:08:45 PM
 ??? ??? ??? I've never seen that sprite before! What are the odds of that????

The reason I don't render in isometric style is Kazi's tutorial said to use perspective. I can see how that would look weird with vanilla sprites, though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on March 21, 2015, 05:31:45 PM
It's the same sprite, after applying what I've said in critique, is all :)

(https://dl.dropbox.com/s/9tmer8fjbc1m53c/ResultTwo.png?dl=0)(http://www.wolfegames.com/TA_Section/xanderzoo_frigate2.png)(http://www.wolfegames.com/TA_Section/xanderzoo_frigate.png)

On the iso vs. perspective thing, YMMV.  I probably needed to put a bit of an artistic-license caveat on that. 

However, David's work in Vanilla is isometrically presented, and guns will look really strange and floaty if they're on any but the flattest parts of a ship that isn't rendered isometrically.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on March 21, 2015, 05:43:03 PM
Ohhh.... I thought you'd found another sprite that looked almost exactly the same as mine. :) In that case, I have to agree that your suggestions will improve it. I think I will stick with isometric perspective in the future.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Farlarzia on March 21, 2015, 05:45:37 PM
Xeno you sneaky so and so  :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on March 21, 2015, 05:52:26 PM
I wasn't being sneaky, really.  I just tend to forget that I haven't had time to do Before / After with critique for months at a time, so somebody new hasn't ever seen me rework a sprite.  I used to do this about once a week, as a fun way to get a little pixel-art time in while helping others :)

Anyhow, keep at it Xanderzoo, I am very excited to see more original ship sprites here and very few of us have gone down the 3D route so that's even more exciting; in a month or two you'll be making amazing stuff, I'm sure :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on March 21, 2015, 06:00:00 PM
This is a Battleship I've been working on for a few hours. I've taken some of your advice into account, and I think there's some improvement:

(https://dl.dropbox.com/s/2wlssqwxu9j8045/ResultThree.png?dl=0)

Non-blurry (https://www.dropbox.com/s/2wlssqwxu9j8045/ResultThree.png?dl=0)

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on March 21, 2015, 09:47:52 PM
Interesting, the frigate is hands-down your best sprite. I actually like your version more than xenoargh's rework. Just add more intense highlighting/shading in gimp/ps. The black boxes on it might be a bit too dark though.

For the other ships, the overall ship silhouettes aren't quite as good as the frigate. The hull shape of the battleship is a bit strange feeling. If you have the chance, try sketching things out on a piece of paper until you get a really cool design and go for that. I'd also recommend not applying as much color during the modeling process (add it on later and it looks more natural).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on March 21, 2015, 10:07:15 PM
Thanks for the advice!  :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on March 21, 2015, 10:17:28 PM
I will say one thing, you've mastered the art of engines on large ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on March 21, 2015, 10:30:45 PM
Thanks.  :) Engines are fun to model. To be honest, I've been making spaceships for a long time--it's making an interesting spaceship from top view that's difficult.

I modified the frigate a little:

(https://dl.dropbox.com/s/0xinxpq12m0rtu9/Result%20Two.png?dl=0)

Raw image (https://www.dropbox.com/s/0xinxpq12m0rtu9/Result%20Two.png?dl=0)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on March 22, 2015, 01:23:03 AM
It looks like the upper middle of the ship is heavily faded...?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on March 22, 2015, 08:22:02 AM
That's an effect of the lighting, but it looks rather ugly. :) I'll try again.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on March 22, 2015, 09:21:23 AM
Perhaps taking a bit of both?

(http://i.imgur.com/n0TRFeH.png)

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on March 22, 2015, 09:37:04 AM
Ooh, that looks nice. Would you care to explain how you did that?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on March 22, 2015, 10:14:46 AM
My third attempt at the frigate:

(https://dl.dropbox.com/s/ljshup0qhvlm9z0/TwoResult.png?dl=0)

Raw (https://www.dropbox.com/s/ljshup0qhvlm9z0/TwoResult.png?dl=0)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on March 22, 2015, 09:22:50 PM
Separate from visuals, have you considered where there turrets/hardpoints are going to go? As far as I can tell there is no space designated for weapons and you've gone straight to the visuals. I mean, sure, you can make some cool looking ships like that but functionality is important too. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on March 22, 2015, 09:24:32 PM
Yeah, I'm aware of that. Right now I'm just practicing, later I'll actually start making sprites to use.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on March 22, 2015, 09:39:28 PM
If that's all it is, then keep up the good work! :)

Have to say I'm jelly of the scalability of 3D modelled ships, I constantly misjudge the size of my sprites and end up having a ship far too small, forcing me to start again. You'd think I'd learn but nope xD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on March 23, 2015, 09:52:29 AM
Draw a rectangle first to get the scale. Draw it like you're building a ship in a dry dock: bones first, details later.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on March 23, 2015, 10:11:18 AM
What do you think of this one? I'm trying a different style

(https://dl.dropbox.com/s/skisreg3bl38x0z/Result6.png?dl=0)

Raw (https://www.dropbox.com/s/skisreg3bl38x0z/Result6.png?dl=0)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on March 23, 2015, 03:40:28 PM
While the lights are a cool idea they are far too overpowering and takes your eye away from the ships details. Try toning it down a bit (or a lot) and then adding a thin 'glow' layer over where the light would be shining. I'd also recommend not having lights, or a having less bright lights, on the engines. This is because the engines will be (whatsitcalled?) firing in game and you won't really be able to see them. You will only be able to see them when the engines are disabled and it doesn't really make sense for the lights to be on then anyway.

I do like the silhouette of the ship though, although the front bit looks a little thin.

Also, why are you just making a bunch of ships without first trying to fix the previous ones? If you know what you did right and wrong with a design it can really help you get a feel for what you need to do with future efforts. Remember though, I'm no expert at this, (I'm pretty terrible actually) so you might want to wait for someone more experienced before you rush off and do what I say xD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on March 23, 2015, 03:57:01 PM
Lights directly baked into the sprite are a bad idea because the damage decal is drawn on top, and disabled ships will still glow. You can make the glow as a deco weapon to avoid that, with a script to make it transparent once the ship dies.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on March 23, 2015, 07:54:37 PM
Thanks, I didn't think of that. And now that you mention it, the lights do seem a little bit too bright.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on March 23, 2015, 11:16:25 PM
What does everyone think of this? In the actual game I will follow Tartiflette's advice and make it a decorative weapon.

(https://dl.dropbox.com/s/34fed6iss3jrmmx/6.2.png?dl=0)

Raw (https://www.dropbox.com/s/34fed6iss3jrmmx/6.2.png?dl=0)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on March 23, 2015, 11:18:48 PM
CrazyDave: I didn't notice the second half of your post earlier, the part about not fixing old ship. To be honest, I'm trying to figure out what kind of ships I'm good at making. Once I've made several attempts at something, sometimes I just scrap it and start something new.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on March 23, 2015, 11:46:42 PM
mmm well if your going to make it as a decorative weapon your going to have to make the ship without any lights at all. And its still really bright, although it's a definate improvement... perhaps darken the colour of the lights a bit? It's a pretty cool ship though :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on March 23, 2015, 11:51:46 PM
The light will be darkened programmatically in the weapon. I want it to be able to brighten/darken when the ship is firing its weapons.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on March 23, 2015, 11:52:01 PM
Lights directly baked into the sprite are a bad idea because the damage decal is drawn on top, and disabled ships will still glow. You can make the glow as a deco weapon to avoid that, with a script to make it transparent once the ship dies.

I haven't found it much of an issue to bake the lights into a sprite. Destroyed ships have virtually all of their details covered up by the damage decals. Damaged ships have the damage decals block out the lights (which is what I'd expect- damage takes out the lights). You only really get burned if you use too much lighting or are trying to light large areas.

Speaking of which...

Xanderzoo, the blue lighting looks GREAT! There's just way too much of it. You gotta use the lights sparingly and only to really bring out certain areas. The other thing I've noticed is that your sprites are very blocky and 2D feeling (even though they've been laid out in 3D beforehand). Try creating extra pods/add-ons/modules to break up the hull outline and add stay away from the temptation to make your ship one big, monolithic block.


Also, I had my first creative day in a really, really long time. It's honestly a bit amazing how long it's been since I've managed to throw anything close to a complete art asset together (even though it's just a microscopic weapon). Had like art block or something lol...

Started out as a redo of the Graser (imo my worst weapon sprite), then turned into a ballistic weapon. I'm thinking something along the lines of armor-piercing heph AG, but anyone is welcome to suggest something different. Barely done anything aside from draw it and get it in game. Probably the first time I've thrown together a sprite by just painting from scratch, with no sneaky layering tricks (usually my sprites are a giant stack of 20+ layers). Anyhow criticism is encouraged, probably going to create a medium and small version of this soon-ish. Maybe the Mayorate will actually have some ballistic weapons for once lol...  :P
(http://i.imgur.com/jVfnKJ3.png)

In-game + final concept and whatnot that I used to decide on size, etc... (if anyone is curious how I plan things out)
Spoiler
(http://i.imgur.com/MgmKi2H.png)
(http://i.imgur.com/AXsBXB3.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on March 23, 2015, 11:53:46 PM
Thanks for the critique! I probably did go overboard with the lighting. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on March 23, 2015, 11:59:35 PM
I fiddled with the blue lighting. Now I need to think about how to make it look less like a "hulking monolith." :)

(https://dl.dropbox.com/s/fxqxfaubmjtvngg/6.3.png?dl=0)

Raw (https://www.dropbox.com/s/fxqxfaubmjtvngg/6.3.png?dl=0)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on March 24, 2015, 02:16:31 AM
Why? Hulking monolith is so cool @.@
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on March 24, 2015, 04:11:20 AM
hey guys, ive been looking into revamping all my current sprites (im not 100% sure if i want to yet) and was wondering what you thought of my initial... er... prototype of my new designs. Please give your thoughts :)

     Old -------------> New
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Alfa%20Alt%20Darker_zps1xx6yywd.png)  (http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Alfa%20REDONE%20v1%20png_zpsze1wydxb.png)

EDIT: Oops i just realised i forgot to add two of the turrets. Ahh well...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on March 24, 2015, 07:11:58 AM
Well, the red and white paint looks more natural, the overall ship looks more... not necessarily realistic but more Starsector. It's good. I also think it's a good idea to make your bridges less gigantic (proportionally).

So... positive.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on March 24, 2015, 07:56:24 AM
I added some turrets. The ship will also have a built in weapon that fires straight forward. That is when the lights will turn on/off.

Bright:

(https://dl.dropbox.com/s/mt45tytcfj4zbq8/ResultTurretsBright.png?dl=0)

Raw (https://www.dropbox.com/s/mt45tytcfj4zbq8/ResultTurretsBright.png?dl=0)

Dark:

(https://dl.dropbox.com/s/66qcdtt37o1ipnp/ResultTurretsDark.png?dl=0)

Raw (https://www.dropbox.com/s/66qcdtt37o1ipnp/ResultTurretsDark.png?dl=0)


And CrazyDave: I actually like the old one more. The new one feels kind of... plain.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on March 24, 2015, 05:08:53 PM
Well, the red and white paint looks more natural, the overall ship looks more... not necessarily realistic but more Starsector. It's good. I also think it's a good idea to make your bridges less gigantic (proportionally).

So... positive.

Hurray! Positive! Cheers for the feedback, I'm glad it fits more in the game. one of the major changes I'm going for is the removal of the bridges as they didn't really make sense or fit the Starsector theme. :)

And CrazyDave: I actually like the old one more. The new one feels kind of... plain.

Oookaaaay then. So what is it about the first sprite you like more? The fact there is a more variable colour scheme? I like how the light blue breaks up the surface, but as I said it doesn't fit into the game... perhaps I should redo the panelling in the middle to have a similar effect.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on March 24, 2015, 05:29:30 PM
CrazyDave, overall that is a solid improvement over the old version but... It is too dark, lacks sufficient highlights, needs more panel lines, and some noise would not hurt either.
I would use the Tempest as the sort of guide for the general brightness for your ship design, and also use it as inspiration on how to make your highlights and separation of the different parts of the hull better.


(http://i.imgur.com/M1lTEnc.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on March 24, 2015, 06:04:04 PM
Mmmm yeah I see what you mean. More work for me it would seem :)

Hey that rhymed! xD

I seem to always get the same comments... I guess I'm just not learning >_>

I did have more highlights on the ship but I removed them due to a change in design. I forgot to add them again apparently. I'm away from my computer right now but when I get home Ill see what I can do.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on March 24, 2015, 06:43:55 PM
I personally liked the color variation of the original sprite, but you might be able to fix that by adding highlights, greebles and texture.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on March 24, 2015, 10:40:15 PM
Any thoughts about this sprite?

(https://dl.dropbox.com/s/1btchslmcnh88z3/7.1.png?dl=0)

Raw (https://www.dropbox.com/s/1btchslmcnh88z3/7.1.png?dl=0)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on March 25, 2015, 12:40:29 AM
I find it very hard to tell what's sprite and what's background, what I can see looks quite flat, but a neat concept
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on March 25, 2015, 11:34:33 AM
I'm working on adding my first sprite to the game. So far it only has one custom weapon.

Spoiler
(https://dl.dropbox.com/s/1kae2835tu13h3w/screenshot011.png?dl=0)
[close]

Later on, I'll make a specific hull style for this type of ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on March 26, 2015, 10:39:44 AM
(http://i.imgur.com/hVpypgMm.jpg) (http://imgur.com/hVpypgM)
Just lurking, vanishing back into the interwebs...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on March 26, 2015, 11:29:54 AM
Love it, totally understand the "lurking because Time" too :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on March 26, 2015, 03:48:19 PM
(http://i.imgur.com/hVpypgMm.jpg) (http://imgur.com/hVpypgM)
Just lurking, vanishing back into the interwebs...

Sweet, now can I blow them up soon™?

 :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on March 28, 2015, 10:58:38 AM
Saturday's spriting.

(http://i.imgur.com/fX34BIc.png) (http://i.imgur.com/BQ0Nwnl.png) (http://i.imgur.com/czAisUt.png)

I'd like to think this is what pre-fall Gedunes ships would have looked like.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on March 28, 2015, 11:08:22 AM
 I just got my mind blown.... not that I needed it for the immediate future...
 Sooo, Cruiser-Destroyer-Frigate right?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on March 28, 2015, 11:49:23 AM
stuff too awesome to be contained in a quote
Okay that's it! It can't get any better, I'll just delete all my sprites a never touch a pen again in my life...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on March 28, 2015, 08:06:16 PM
Yeah, those are hands-down glorious. You paint those by hand?

The only weird thing with them is that it seems like the front and back sections of the hull are inclined at two slightly different angles due to some slight lighting differences.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dark.Revenant on March 28, 2015, 11:53:48 PM
Saturday's spriting.

(http://i.imgur.com/fX34BIc.png) (http://i.imgur.com/BQ0Nwnl.png) (http://i.imgur.com/czAisUt.png)

I'd like to think this is what pre-fall Gedunes ships would have looked like.

Corrected/mounted/touched-up versions for use in my secret project:

(http://i.imgur.com/eXsZmkz.png) (http://i.imgur.com/LX0YfK7.png) (http://i.imgur.com/2qMxg5s.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on March 29, 2015, 01:50:43 AM
You paint those by hand?

Hell no! Kitbashed from artworks i found around the interweb. I just hope the original author won't go crazy if he see them used and modified without his permission (baaaad!)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on March 29, 2015, 01:55:21 AM
You paint those by hand?

Hell no! Kitbashed from artworks i found around the interweb. I just hope the original author won't go crazy if he see them used and modified without his permission (baaaad!)

Whats the authors name? Im curious about his works.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on March 29, 2015, 01:58:13 AM
Well regardless, those look glorious haha....
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on March 29, 2015, 02:04:16 AM
No idea, just snatched it when i saw it without thinking through.

Found him actually.

http://andead.deviantart.com/
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on March 29, 2015, 05:42:52 AM
No idea, just snatched it when i saw it without thinking through.

Found him actually.

http://andead.deviantart.com/

I see you grabbed them from one (http://andead.deviantart.com/art/Condor-83396967?q=gallery%3AAndead%2F2685459&qo=79) of the three ships posted there.

I actually awed at it, at first.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on March 29, 2015, 12:15:25 PM
@HELMUT:  Cool; I've been thinking of making some conceptual stuff with some shapes like that in 3D as a kitbashing resource; maybe when I get some downtime tonight :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on March 29, 2015, 01:17:03 PM
Threw together some concepts, just to see how it feels.  Won't have time to mess with the look in 3D until later.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on March 30, 2015, 12:06:41 AM
Played around with the 3D workflow s'more this evening; didn't get to the epic translation of those concepts into something vaguely like a SS ship because I wanted to make sure I understood the process.  Pretty sure I can do it, now I just need more free time :)

Anyhow, here's an Independent ship; this is a fast trader that can serve as a lightweight Destroyer in a pinch.  I think it came out OK and I learned a lot about the 3D-->pixel-art workflow; this was probably my fastest from-scratch completely new ship I've ever done, at less than 2 hours, so I'm certainly sold from a speed-of-execution POV.

(http://www.wolfegames.com/TA_Section/independent_ramdrive.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on March 30, 2015, 01:33:13 AM
Been fiddling with some name plates. (links only because the pictures themselves are huge) opinions?

Spoiler
http://i.imgur.com/DxJgI8h.png http://i.imgur.com/YStBGKb.png
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on March 30, 2015, 03:09:25 AM
I suppose this is technically not a sprite... Thanks to the people in the Java Q's thread for some good advice!

Spoiler
(http://i.imgur.com/vFJZBT4.gif)
[close]

And before you ask- yes, it works on Android!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on March 30, 2015, 03:46:37 AM
I suppose this is technically not a sprite... Thanks to the people in the Java Q's thread for some good advice!

Spoiler
(http://i.imgur.com/vFJZBT4.gif)
[close]

And before you ask- yes, it works on Android!

Wait, what's this for? :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on March 30, 2015, 02:06:10 PM
Hmm ... WIP

(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_magpie.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on March 30, 2015, 02:30:35 PM
Cruiser of the Spider God?  I am resisting the urge to put big glowing eyes where those turrets are ;)

Anyhow, I like the subtle greebling on that and the lighting is good; the sharp corners on the front section's bottom, though, feel like they might work better if rounded like the front.  Really cool details overall and I am looking forward to seeing it with some lights and such :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on March 30, 2015, 03:05:05 PM
Ah i remember that thing, it's the weirdo ship in your files!

Like Xeno, i'm not convinced with the sharp corners at the front or on the inner engines. I really like the chaotic abundance of random tubes though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on March 30, 2015, 04:14:02 PM
I'm not sure what I'm looking at Kazi.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on March 30, 2015, 11:20:04 PM
WIP

(http://www.wolfegames.com/TA_Section/hex_ship_wip.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on March 30, 2015, 11:53:36 PM
I suppose this is technically not a sprite... Thanks to the people in the Java Q's thread for some good advice!

Spoiler
(http://i.imgur.com/vFJZBT4.gif)
[close]

And before you ask- yes, it works on Android!

Wait, what's this for? :D

It's a videogame I've been coding from scratch. Aways to go, but I am making progress. Coded in the pathfinding algorithms, interpolated movement, and ability to have multiple unit types this weekend.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on March 31, 2015, 12:17:16 AM
@Kazi:  Cool, looks like a tac game- something vaguely like Aerotech, maybe?

Off to bed.  I think it's going to work out, though :)
(http://www.wolfegames.com/TA_Section/hex_ship_wip2.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on March 31, 2015, 12:26:37 AM
I went a little overboard with the new Hexon build.

(http://i62.tinypic.com/2ikz56o.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on March 31, 2015, 04:27:08 AM
I went a little overboard with the new Hexon build.
Where do i even begin to comment on that. holy mother duck. A bit of death for you, some for you, and an extra large helping for you. Anyone else?


Also, new update on the Alfa. watiya'llthink?

                    OLDER >> OLD >> NEW

(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Alfa%20Alt%20Darker_zps1xx6yywd.png) > (http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Alfa%20REDONE%20v1%20png_zpsze1wydxb.png) >(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Alfa%20REDONE%20v2%20png_zpsazihpbdu.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on March 31, 2015, 10:12:40 AM
@CrazyDave:  That's definitely getting there :) 

Here, I've raised the relative levels by using Curves on all of the non-light pixels, I beveled the pixels where you want a glint of light to bring out the forms and I fixed a few other little things.

Amongst other stuff to look at, the mix of blue in the gun slots wasn't working very well; it just translates into black at a distance and it wasn't contributing form.  That's one of those things that may look great at 400% but doesn't work at final rez.

OLDER >> OLD >> NEW >> EDIT

(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Alfa%20Alt%20Darker_zps1xx6yywd.png) > (http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Alfa%20REDONE%20v1%20png_zpsze1wydxb.png) >(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Alfa%20REDONE%20v2%20png_zpsazihpbdu.png)>(http://www.wolfegames.com/TA_Section/crazydave_frigate.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on March 31, 2015, 12:20:07 PM
OK, I'm calling this one done for now.  This was a very interesting learning experience :)

(http://www.wolfegames.com/TA_Section/hex_ship_wip3.png)
(http://www.wolfegames.com/TA_Section/hex_ship_wip4.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on March 31, 2015, 01:40:24 PM
CrazyDave: I agree with Xeno, you should try and work on being more aggressive with highlights. Try lassoing a small section to highlight (e.g. a linear edge to an armour plate or soemthing) and airbrushing with an off white.

Xeno: That is super-super-cool. It's a bit flat, and over the top, but as a stand-alone style I really, really like it. The mirrored large version is faintly ridiculous, but you probably already know that :)

A Magpie needs a beak:

(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_magpie.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on March 31, 2015, 02:09:09 PM
@Mendonca:  Yeah, the flatness was not really intended; it was a problem on the 3D end that I just decided to work around. 

Basically, what happened is that I designed it from a sketch, in pieces, then ran into various issues getting it to do what I wanted, in terms of the final shape.  It ended up being pretty flat, but with a gradual taper towards the front, but after I worked with the heightmap it ended up being too subtle and it doesn't work well here. 

I would have been lots happier if I'd been a little more patient about developing the main form before slicing it up, as well as doing some other things to get it into closer alignment with the concept stuff.  Oh well, lessons learned and it's a fun design, even if it's not quite what I thought it would be :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on March 31, 2015, 11:28:16 PM
@CrazyDave:  That's definitely getting there :) 

Here, I've raised the relative levels by using Curves on all of the non-light pixels, I beveled the pixels where you want a glint of light to bring out the forms and I fixed a few other little things.

Amongst other stuff to look at, the mix of blue in the gun slots wasn't working very well; it just translates into black at a distance and it wasn't contributing form.  That's one of those things that may look great at 400% but doesn't work at final rez.

(http://www.wolfegames.com/TA_Section/crazydave_frigate.png)

Waah?? How? What? you changed the levels using Curves? What does that even mean? You make this all seem so easy... :/
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: EI on April 01, 2015, 01:07:25 AM
Hmph. :l

Spoiler
(http://www.wolfegames.com/TA_Section/hex_ship_wip3.png)
(http://www.wolfegames.com/TA_Section/hex_ship_wip4.png)
(http://i62.tinypic.com/x3wraq.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on April 01, 2015, 04:34:34 AM
@Xenoargh
I think you went a bit too far on the saturation with CrazyDave's ship. While it would be consistent with your sprites, Vanilla has much more washed out colors, like the original sprite you worked from. Even Mendoca's ships that are generally more colorful aren't very saturated, and they fit better in my opinion.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on April 01, 2015, 06:51:40 AM
Hmph. :l

Spoiler
(http://www.wolfegames.com/TA_Section/hex_ship_wip3.png)
(http://www.wolfegames.com/TA_Section/hex_ship_wip4.png)
(http://i62.tinypic.com/x3wraq.jpg)
[close]
...Hey wait did you just...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 01, 2015, 10:55:33 AM
@CrazyDave:  Photoshop term.  It's one of those things that's very easy to do in PS or GIMP, but very few other suites have that tool. 

Basically, it's a fancy way to manipulate contrast in a specific range of grays, whilst leaving the rest of the values where they were.  It's a very handy tool for quickly and efficiently re-leveling a piece.  It took longer to write this than to do it.

If you don't have Photoshop, download CS2- you can get a valid serial for free.

@Tartiflette:  Yeah, I agree; I boosted saturation when I hit it with Levels and didn't bother paying attention to the reference hues, lol.  Easily fixed, though :)

OLDER >> OLD >> NEW >> EDIT >> EDIT SATURATION

(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Alfa%20Alt%20Darker_zps1xx6yywd.png) > (http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Alfa%20REDONE%20v1%20png_zpsze1wydxb.png) >(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Alfa%20REDONE%20v2%20png_zpsazihpbdu.png)>(http://www.wolfegames.com/TA_Section/crazydave_frigate.png)>(http://www.wolfegames.com/TA_Section/crazydave_frigate2.png)

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on April 01, 2015, 11:04:08 AM
Wow, decreasing the saturation really improved the sprite.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on April 01, 2015, 03:53:53 PM
That is a nice upgrade to Dave's sprite Xeno, but it had very messy edges where the entire perimeter of the ship was transparent and I just cleaned that up real fast.

(http://i.imgur.com/FnEprAV.png)

Anyways, if I was to nitpick in an effort to help you out more CrazyDave I would recommend trying to reduce the amount of true gray colors on it and try to define the height changes of some parts of the ship a bit more like the sponsons as one example as an area that could use help. Also reduce the harshness of the hard pixels that you tend to have defining different parts of the ship and try to go for a more subtle look in general.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 02, 2015, 02:45:58 PM
The Fenrir: a pirate ship.  Basically, it's a pirate Brawler- two built-in Medium Energy weapons and two Ballistic mounts.  Speed and maneuverability and a hefty punch.

(http://www.wolfegames.com/TA_Section/fenrir.png)

I really like this 3D workflow; it makes things a lot simpler and it's getting to be routine to do something like this from start already.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 02, 2015, 02:58:13 PM
The Fenrir: a pirate ship.  Basically, it's a pirate Brawler- two built-in Medium Energy weapons and two Ballistic mounts.  Speed and maneuverability and a hefty punch.

(http://www.wolfegames.com/TA_Section/fenrir.png)

I really like this 3D workflow; it makes things a lot simpler and it's getting to be routine to do something like this from start already.
Huh, that's a pretty unusual design.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 02, 2015, 03:13:09 PM
The design idea is that the engines, including the ones mounted on the guns, can turn rapidly to re-orient the ship to wherever it wants to go; if it was a real thing, it'd constantly be turning the guns while it turns to rapidly change direction, hence why everything is gimbaled :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on April 03, 2015, 09:29:11 PM
Spoiler
(http://i.imgur.com/OSdgXSR.png)
[close]

Scribbled this one out in about 3 hrs today... really needs some cleanup, but whatever.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on April 03, 2015, 09:50:49 PM
Hey, that looks cool. What's that he's holding?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on April 03, 2015, 10:07:34 PM
Looks like a giant space gun with a bipod attached.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on April 03, 2015, 11:28:12 PM
Yep.

Mostly just trying speed painting in order to improve my skills. Originally started out as a concept for a smaller sprite, then I was like wth, lets just add a background. Didn't spend too much time on the giant space gun  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on April 03, 2015, 11:36:27 PM
Heh, so what does the giant space gun shoot?

Also, any news on that Mayorate update Kazi?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on April 04, 2015, 12:11:43 AM
Hah, honestly I don't really know what it would shoot...

But yeah, update hmmmmm.... I should get working on that  :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on April 04, 2015, 03:21:13 AM
Spoiler
(http://i.imgur.com/OSdgXSR.png)
[close]

Scribbled this one out in about 3 hrs today... really needs some cleanup, but whatever.

Looks fantastic!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on April 04, 2015, 06:38:18 AM
Heh, so what does the giant space gun shoot?
Giant space bullet. :P

Looks more like a sniper beam rifle tho. Nice job kazi.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 05, 2015, 09:05:44 PM
The Freightliner; a medium-sized dedicated freighter.

The design idea here is that the rear, cargo-bearing part, separates from the front, engine part, when it reaches a space port.  A basic AI then pilots the cargo at slow speeds to the proper location to be unloaded and reloaded onto atmospheric transports or down an umbilical.  

It also means that the ship can eject the rear part while in combat, suddenly becoming a much faster, more compact ship with considerable punch, if lousy armor.  Needs to be seen on dark for the full effect :)

(http://www.wolfegames.com/TA_Section/independent_freightliner.png)

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on April 07, 2015, 07:26:46 AM
The Freightliner; a medium-sized dedicated freighter.

The design idea here is that the rear, cargo-bearing part, separates from the front, engine part, when it reaches a space port.  A basic AI then pilots the cargo at slow speeds to the proper location to be unloaded and reloaded onto atmospheric transports or down an umbilical.  

It also means that the ship can eject the rear part while in combat, suddenly becoming a much faster, more compact ship with considerable punch, if lousy armor.  Needs to be seen on dark for the full effect :)

(http://www.wolfegames.com/TA_Section/independent_freightliner.png)


Nice idea. Inspired by Gemini-class I guess?
That containers makes it look more like a space ad hanger tho...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 07, 2015, 09:57:37 AM
Well, I was trying for a look similar to modern freight trains, where they're all covered in patterns, designs and graffiti :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on April 10, 2015, 03:19:48 AM
Well, I was trying for a look similar to modern freight trains, where they're all covered in patterns, designs and graffiti :)
How about rotating those containers 90 degrees? To keep its style but make the 'ads' less important. Try various arrangements.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 10, 2015, 05:19:23 PM
That's a thought; the more I look at it, the more I agree that, at least from that default POV, it's just not coming across the way I'd like :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: 603bill on April 11, 2015, 09:33:27 AM
I've had a mod idea floating in my head for a while and decided to finally make a ship for it.  It's still WIP, but I need ideas for greebles and advice on shading, and all that other stuff.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on April 11, 2015, 10:51:04 AM
I've had a mod idea floating in my head for a while and decided to finally make a ship for it.  It's still WIP, but I need ideas for greebles and advice on shading, and all that other stuff.
A nice start! Keep working on it! :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: 603bill on April 11, 2015, 11:49:27 AM
Thanks for the encouragement Sprog :)!  My current issue is just a lack of ideas for decorative bits.  I'll keep thinking on it.

Here's after about an hour of experimenting.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: 603bill on April 11, 2015, 03:08:52 PM
Tried some shading.  Thoughts?

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on April 11, 2015, 05:11:59 PM
Tried some shading.  Thoughts?

1. Bridge and turret slots need shading.
Bridge should be elavated and I recommend lowering the weapon slots a bit.
Vanila starsector shading is done with a light source in upper front of the ship. Which means the slope facing bow is brighter, while the one facing aft is darker. Those facing starboard and port, if in same degree, have same brightness.

2. Engine could be better with some work.
The dark slopes facing aft are meant to be propulsions, right? I recommend, unless you have a solid concept about how your ship's propulsion will look, to stick with vanila propulsion design. It's not that hard.
( Hint: They're basically iron pipes ;) )
That is not to say to change the entire design concept. Just the engine part.

3. Turrets might overlap.
Make sure you keep enough distance between turrets. They might overlap one another when weapons are installed.

Hopefully, somebody else will advise about greebling. I'd just say to look at some vanila sprites.

You must have noticed me saying to follow vanila stuff over and over. Since your sprites are meant to be used in a game, it is important to blend naturally with the ones already exists.

Overall hull design is not mine to judge. I won't say it is too boxy, or anything. It's up to you and looks fine.
And as Sproginator said, nice start!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: 603bill on April 12, 2015, 05:49:51 AM
Thanks for the tips Aron!  :D

About the engines though, I'm want to make them look like vents in the armor, so I don't think I could use vanilla engines for that.

And the turret overlap will probably only be a problem on that first ship, the rest wont have so many guns tightly packed.  It's just that was the only turret layout I was happy with for it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: whatdoesthisbuttondo on April 13, 2015, 11:59:35 AM
Tried kitbashing with the vanilla Falcon/Eagle sprites, the idea is to create a fast assault cruiser.

I'm leaning towards the version with the extra frontal hardpoints as it has a more compact look overall, but the version without them does look 'faster'...  ???

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on April 13, 2015, 12:48:12 PM
That's actually a pretty nice kitbash. I prefer the one on top, but it really depends on how much firepower you want the ship to have.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on April 13, 2015, 02:01:45 PM
There's a bit of an awkward transition in lighting between the front prongs and the main body.
Also, take the hard points on the top one and slide them down so the front prongs, it'll look better and even more compact.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: whatdoesthisbuttondo on April 13, 2015, 03:53:56 PM
@Xander:

I was going for a Falcon variant with two additional small energy turrets, inheriting the Falcon stats -5 top speed, +12 OP, around 45-60 degree reduced shield arc (with slightly less flux/dmg) and a little extra dissipation for the additional turrets. Basically converting the ship to a fast brawler geared towards a beat-retreat-repeat routine.

The additional front hardpoints were pretty much a desperate move to try and make the front section look less empty.

@doogie:

Thanks for the suggestion, I do like that a lot better actually. The awkward lighting was a result of the front section being constructed from the inner middle to front parts of the Falcon, which is a little more elevated. It still looks a bit weird, I guess that can only be fixed properly with a decent image editor, I'm currently using Pinta.



[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 14, 2015, 04:08:37 PM
Reworked the back, to make it feel less like a "flying advertisement" but still have the bare-bones, functional look I was going for.

(http://www.wolfegames.com/TA_Section/independent_freightliner.png)(http://www.wolfegames.com/TA_Section/independent_freightliner2.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Schwartz on April 14, 2015, 04:16:10 PM
They both look great!

What makes the first one look like an advertisement is that the containers are very light and softly coloured. You could make 'em darker and a bit grimy. Maybe less neatly tucked between those two beams; with little bolts poking out on either side or something like that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 14, 2015, 04:28:59 PM
The new one is great. Looks a lot less flat now.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on April 14, 2015, 05:12:23 PM
You planning on eventually remaking Vacuum with sprites like that Xeno? Since they are made from 3d models you could do the lighting experiment you tried from a while back but properly this time. And basically have the entire mod be made of original assets rather than sourced from all over the place and of conflicting styles.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 14, 2015, 06:20:54 PM
I really doubt it, because I'm kind of leery about jumping in with something that major again until the codebase settles down a bit, but who knows?  I did debug most of the Vacuum core stuff, and ported over the AI to work with Vanilla ships and a few other things, but it's pretty much an issue of time.

I didn't really set out to do these with normal-maps in mind, but yeah, they're pretty easily compatible; they're pretty much done at 2:1 or 4:1, so potentially yeah.

But I'm kind of strapped for time right now, due to RL; these sprites are basically just a way to relax for me right now (I find the pixel-art stuff very soothing, and the modeling / speed-paint side is almost brainless activity for me any more).

Anyhow, I really like this stuff.  I'm kind of inclined to do a few things like this, maybe? (http://mikedoscher.deviantart.com/gallery/)  IDK, I'm in no hurry right now, that's for sure :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: whatdoesthisbuttondo on April 15, 2015, 03:41:42 PM
Rework of the original idea, I like the shape on this one better. Traded in missile slots for rear-facing small turrets.

The idea is to have twin built-in phase lances firing from a fixed position (the two protruding thingies right next to the bridge), if I ever figure out how to do that with the ship editor that is  :)

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 19, 2015, 03:23:29 AM
Spriting day.

(http://i.imgur.com/4vhON7P.png) (http://i.imgur.com/5KOPN4q.png) (http://i.imgur.com/KFB9xVN.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on April 19, 2015, 03:58:59 AM
Mother of god......
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on April 19, 2015, 04:35:09 AM
Number one looks purtyyy! Hidden energy mounts would look badass!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on April 19, 2015, 07:22:53 AM
First ship in a while, It's a kitbash from a Valkyrie (We don't have enough from that lovely ship):

(http://i.imgur.com/guPRY8E.png)

What do you think? I'm rather new to this so go easy :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 19, 2015, 09:49:02 AM
Eh, i'm actually quite unhappy with the first one, definitely not the result i wanted, not Starsector-ish enough.

For your big Valkyrie, it's pretty good. Only the center part with the dual launch bay is a bit wonky. There's some fancy fighter bays in spiral arms that'd fit better on your ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on April 19, 2015, 10:28:54 AM
I really dig your second ship Helmut, with a tiny bit more work on the turret slots integration it would definitively not look like a kitbash at all. The third is nice, but the four hard-points are a tad sloppy too in their attachment to the hull and the color weird me out, but otherwise it's really near spotless.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on April 19, 2015, 11:07:52 AM
Eh, i'm actually quite unhappy with the first one, definitely not the result i wanted, not Starsector-ish enough.

For your big Valkyrie, it's pretty good. Only the center part with the dual launch bay is a bit wonky. There's some fancy fighter bays in spiral arms that'd fit better on your ship.

Yeah, I found the landing bay quite difficult to do. Got a particular ship I should look at?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on April 19, 2015, 12:28:50 PM
Better?

Before:
(http://i.imgur.com/guPRY8E.png)

After:
(http://i.imgur.com/1LgNguk.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 19, 2015, 12:48:59 PM
@Sproginator:  Hey, great to see somebody trying out kitbashing, and I totally agree that that is an under-utilized sprite :)

Critique:
Spoiler
1. Needs a bit more "deck" than that.  It doesn't really read as a flight deck to me atm, and the lighting is confusing.
2. Also, the sprite would benefit quite a bit overall from more height differentiation over the entire ship; it's reading as fairly noisy and flat atm.
[close]

@HELMUT:  Awesome; I love all three of them; lots of great ideas there :)

Critique:
Spoiler
1.  Great design ideas and a fun kitbash :)  It needs a pass on the outer edges to establish the lighting / height better.  The blue lights aren't high enough in value atm, and lack the energetic feel of lights.  Might need another pixel-art pass to tighten up highlights and suchlike and really make it pop.
2.  The second one is a darling; an Enforcer clone that feels pretty authentic; great job overall :)  I think that the medium turret rings on the front could use a little more darkness to establish AO there, there are a few points where a little deeper shadow might be helpful, in terms of bringing out forms, and I'd like to see a couple of minor bits that make it ever-so-slightly asymmetric, personally, but that's just me :)
3.  This is also a pretty solid design.  I agree with Tartiflette about the front mounts; perhaps add a few freehand mech greebles, and simply do a few strokes to blend the shapes into the hull.  I feel like the colors don't quite come together; a different color that provided more energy for the command deck might help, and perhaps there are some opportunities to do something interesting with the side panels?
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on April 19, 2015, 02:48:05 PM
Hrmm, how could I give it more "deck"? Also, I've never been good at giving depth to a 2d image
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: whatdoesthisbuttondo on April 19, 2015, 03:12:33 PM
@Spronginator:

Maybe extending the deck by a few pixels would work, I did actually miss is until second glance since it is so small.

Some WIP of mine using the Valkyrie sprite, still missing a proper bridge though.



[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 20, 2015, 01:25:28 PM
Yeah, i went a bit lazy with the mounts, shouldn't be too hard to fix though.

@Sprog, it's better. It's pretty hard to make that kind of launch bay right in the middle of the ship, they are usually on the edge. In this case it's usually simpler to make a "hole" hangar like the Odyssey red launch bay or even perhaps the Shepherd? The Venture's could also work fairly well i think.

@what, it's a pretty simple kitbash but it works quite well. I think it would benefit from a bridge though. There's not many mid-tech frigates that looks that way, i like it.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on April 20, 2015, 02:56:32 PM
Yeah, i went a bit lazy with the mounts, shouldn't be too hard to fix though.

@Sprog, it's better. It's pretty hard to make that kind of launch bay right in the middle of the ship, they are usually on the edge. In this case it's usually simpler to make a "hole" hangar like the Odyssey red launch bay or even perhaps the Shepherd? The Venture's could also work fairly well i think.

@what, it's a pretty simple kitbash but it works quite well. I think it would benefit from a bridge though. There's not many mid-tech frigates that looks that way, i like it.



Good idea! Launch ports would look better
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: The Soul KniTTer on April 21, 2015, 12:51:51 PM
Hello guys! Im a brand new guy on the forums and this is my first post. I've been looking at the forums for more than a year but finally I have convinced myself to join in. Im about to mod ( or at least try ) 1 selfmade and currently incomplete faction into the game. I have currently 4 ships and I would like to introdouce with 3 of them. Im not a pro pixel artist but this is my best right here. Please judge them so i'll know what to fix. Thanks :)

(http://i.imgur.com/1LL65y8.png) The Predator. Wolf type ship.
(http://i.imgur.com/Zhkhj62.png) The Stalker. Heavy Fighter
(http://i.imgur.com/jOx4GfL.png) The Locust. Interceptor

I have spent a total of around 8.5 hours to make all 4 of my ships.
The first one which looks like the Stalker took me 2 hours. The Predator took me 5 hours, The Locust was 30 minutes while the Stalker was around 1 hour.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on April 21, 2015, 01:58:13 PM
Thoughts now?

Before:

(http://i.imgur.com/guPRY8E.png)

After:

(http://i.imgur.com/1LgNguk.png)

Final:

(http://i.imgur.com/c0xfkIq.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 21, 2015, 02:42:45 PM
@The Soul Knitter:  Great, love to see a new face here, and I look forward to your work improving with time :)

I probably shouldn't say a lot, as you're brand-new to the concepts, but I would suggest that you read through the available guides to learn more about the process.  Right now, you have ships that have fairly strong outer silhouettes, but don't have any feeling of depth to them.  This is very important to make a really nice-looking ship, and it starts with a clear concept of the forms of the hull as 3D objects, rendered with light and shadows.

@Sproginator:  It's better, but you'd really get a huge improvement if you worked on height differentiation a bit more. 

Basically, stuff that's lower in depth should be a bit darker, other than lights and lit areas.  It's reading very flat atm, and that would help it come together a lot.  I may get bored tonight and mess with it, but I think you'll get more out of it if you give it a go first.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: whatdoesthisbuttondo on April 21, 2015, 02:57:34 PM
@SoulKnitter:

Nice designs, remind me of B5 for some reason.

There is definitely room for improvement though, for example they'd really benefit from a bit more accentuated outlines to bring out the details more. Probably could use some rework on the color scheme as well, a little lighter in general maybe, and with a little more differentiation in colors to bring out the 3d shape better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: The Soul KniTTer on April 21, 2015, 03:16:38 PM
@Sproginator:

The shape is better now in my opinion but the sudden red alongside that color scheme just doesn't fit. I think it would look better with the previously used color while you keep the final shape of it.

@xenoargh and whatdoesthisbuttondo:

Thank you for the judges. Yes im quite new to these ship concepts. I used to draw fantasy stuff. Maybe for my next ship I'll try to experiement with it more, but that will take a long time for me. It will be something similar to the Predator wolf class ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 22, 2015, 03:32:47 PM
The Magpie, an in-system shuttle, designed to carry a small payload to the surface- say, a small squad of Marines.  The design idea is that, when it's in deep space, it carries the weapons loads externally on a rack that can be jettisoned and left in orbit when it enters an atmosphere, allowing it to enter passively, rather than engaging any grav-engines.  Inspired by this. (http://www.deviantart.com/art/spaccceee-179459890)

(http://www.wolfegames.com/TA_Section/independent_magpie.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 22, 2015, 09:33:57 PM
I'm not sure if this one's "done" yet, but, hey, I had some time tonight.

This is the Thor; a design recently recovered by an Independent scout traveling along the edge of the Rimward Gulf.  It's a classical battleship from the early Expansion epoch that was upgraded and kept in service for millennia by the Domain.  

Fluff:
Spoiler
The Thor is named for its System; the Thor Grav-Pulse System briefly pushes the ship into full Burn while diverting all power away from the weapons and into a special shielding system, "shivering" the ship forwards very rapidly and rendering it temporarily immune to damage.  The Thor's high mass and velocity does the rest.  The System can be devastating if used correctly in a ramming attack.

While it was hardly at the cutting edge of design at the time of the Fall, its reliability and sheer toughness made it a favorite well into that period, and at least a few hundred were still in service, according to the records recovered with the Blueprint.  

The Thor boasts a very thin profile, which, along with it its powerful frontal weaponry, including two built-in cannons, makes it exceedingly powerful when meeting an opponent head-on.  It is capable of excellent acceleration and speed for a ship of the line, coupled with an armor belt that rivals the heavier ships of the earlier eras.  It also has a modern fire-control system and weapons layout, allowing its four main turrets to bear on most threats and present a remarkable weight of broadside firepower.

However, it turns rather poorly, has relatively low Flux capacity and Vents, and generally must make the most of its low-tech Ballistic firepower and armor during short firefights, rather than slugging it out for long periods.  It is also hindered by a relative dearth of anti-missile / anti-fighter slots as well, and is heavily dependent on escorts to give it protection from flank assaults with torpedoes and bombs, as its shield coverage, while very efficient, doesn't cover much of the ship.

It's also fairly expensive to maintain vs. more modern designs, and can be a burden on an Admiral who is not able to bear the financial costs of archeo-tech.

This ship is quite likely to show its flag as a commerce raider and capital ship in the service of Independent mercenaries of means, as well as serving as a high-level escort; while the ship has some flaws, it pairs well with the capabilities of the Conquest and offers captains a variety of swift, lethal options.
[close]

(http://www.wolfegames.com/TA_Section/independent_thor.png)

I thought this came out pretty good for the first go at the WWI-battleships-in-space look, but I'll probably take another whack at that aesthetic later :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on April 23, 2015, 04:04:29 PM
(http://i.imgur.com/M2kdiQX.png)

Hey guys, got some line art for you all to have a look at. This is the beginning stages of my Syracuse class battlecruiser. The cockpit is at the back with a pair of landing strips for fighters on the sides, there are eight missile silos in the midships and a pair of large weapon mounts on the forward plating that will be hidden inside the cutaways. The rest of the turrets will be a mix of small and mediums on the dorsal and three pd turrets in the rear. I'm not sure what I want to color this ship in, but I'm thinking it'll be a mid-line vessel with energy smalls, universal meds and ballistic larges.

Thoughts?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: whatdoesthisbuttondo on April 23, 2015, 04:58:38 PM
Disclaimer: Artwork/Design isn't mine, just resized and where necessary redrew the original outlines to SS dimensions and colored it.

Does the color scheme work on this, at least somewhat? Any tips on how to improve on it? As you can guess from the picture, I'm pretty new at this, and actually terrible at creating anything remotely resembling artwork myself ;D

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on April 24, 2015, 07:17:48 AM
(http://i.imgur.com/MvA5yPY.png)

Here's the 'finished' ship. I'm not 100% on the colors/shading but w/e
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 24, 2015, 08:36:49 AM
@Lucien Graymark:  Not bad for a first major go :)

Critique, if you'd like some:
Spoiler
All of the below is fairly minor quibbling; it's great that you've gotten all the way through this process and I look forward to you further developing your skills :)
1.  The shading is a bit uneven, and you've applied AO in a few places but haven't indicated slope and vice-versa.  
2.  In general, you've used straight black to change value, which you generally don't want to do- use black in a layer and change value through Color Burn or Overlay or Soft Light, for a more natural feel, because it'll change hue and value.
3.  You've lost all the greeble details in the center, by basically having black-on-black.  You need to do pixel-art passes through that.
4.  I didn't think that drawing was 1:1?  Generally, you need to work at 1:1 with line art, so that you don't end up with lines that look bad.
5.  The turrets look rather out of place atm.  You need to work on integrating them more effectively.
[close]

@whatdoesthisbuttondo:  Hey, that looks fun and we don't have a lot of ships like that.  It'll be great seeing it flying around soon :)

Critique:
Spoiler
1.  It has only one Medium turret and two Smalls, but it's longer than most of the Vanilla cruisers.  Unless it has some very unusual built-in firepower, it looks a little weaker than average.  This is a non-sprite kind of judgement, though, so YMMV :)
2.  It also doesn't feel correct for scale vs. Vanilla; it needs some greebles and lights here and there to give it a better overall sense of proportion.  But that's a really great start and kitbashing a bit from something is a great way to get started :)
3.  I would experiment with colors that provide a bit of contrast; perhaps a stripe (use Soft Light or Overlay in a layer) or other approach might work :)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on April 24, 2015, 09:55:24 AM
(http://i.imgur.com/WYgSfd5.png)

Better? I *** about with soft light shading for a bit and I think it worked, the dorsal batteries got color changed a bit and I nested the turrets better to give them a more synchronous feel. The line art was slightly bigger because of imgur bullshite, I have no idea how to handle the apparent AO I added, I'm not even sure exactly what AO is.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 24, 2015, 10:10:27 AM
AO stands for "ambient occlusion".  It's the areas that don't reflect as much light because of their depth or other factors.  Look on Google to see what that's all about; it's basically a term from ray-tracing but it applies to traditional art as well.

Critique:
Spoiler
1. The front turrets look a bit better, although I'd give values there more variation to pick out the centers a bit.  However, the rear turret positions don't match yet.
2.  The bridge's main color needs to be brighter, to indicate that it's higher than the center strip.
3.  The greebles in the center are nice; use a brighter shade to pick out the highest parts and they'll really start coming together.
4.  Consider putting in some lights in appropriate places and adding other small greebles to make the scale feel right; this is a huge ship by SS standards, but it's not feeling huge yet. 
5.  The "armor plates" would look 100% better with a bright edge highlight, using Soft Light in a layer.
6.  Personally, I'm not sure that the dark blue-green works that well; a lighter value and a different hue might highlight the area better and differentiate the form more.
7.  Those long edges where the hull plates meet the center are a great opportunity to add some small repeating motifs and give it a much more detailed, scale-appropriate look.  Basically, long straights that are utterly clean like that just don't happen much on real-world objects this size- look at some photos of real ships and stuff.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on April 24, 2015, 11:33:58 AM
(http://i.imgur.com/PuYFwlD.png)

Better/worse?

I added a couple rows of lights and some extra greebling on the armour sheath. Besides that I added some highlights and broke up the straight edge of the inner armour. The bridge got a facelift too
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 24, 2015, 11:40:29 AM
Much better; great improvements overall  :D

I'd raise the value on the bridge a bit more; it's still reading pretty dark on white, and you want that height differential to be pretty obvious.

I'm not sure what's going on with the purple bits on the main hull; they don't have highlights / shadows to make them work as greebles, and they're so dark that they feel like noise unless I really squint at them.  I'd try a couple of experiments there and see if you can't make them feel more 3D when you're at 100% zoom.  You'll be surprised at how effective just making the top row of pixels 50% lighter will do, in terms of picking out the detail.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on April 24, 2015, 11:57:43 AM
(http://i.imgur.com/g10DQy6.png)

Right, I think I'm going to leave it at this, I fiddled with some of the colors here and there and completely redid the lights. I'm happy with it, it's not perfect but It's more than enough for my first half decent attempt at a cruiser
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: whatdoesthisbuttondo on April 24, 2015, 08:29:21 PM
@Lucian:

Wow, that is a nice one. Looks more like a High-Tech (stealth maybe?) than a midline to me though. Would probably rework the shading on the two blue triangular front panels a little, they feel a little out-of-shape.

@Xeno: this better?

They do have more turrets, the original for this one had an extra med, though ventral-mounted on the front, so I decided to put a second one on top instead of having a hidden mount. Those thingies besides the fore turret are actually side-mounted small turrets, but since that would mean some more awkward hardpoint fiddling, I guess I'll pretend they're Harpoon tubes or something, maybe I can even work out some nice animation for that.

According to lore, this one is actually designated a destroyer, but even the battleships have low turret count compared to vanilla Starsector. The battlecruisers and battleships do have special weaponry though, very powerful nose-cone muzzle doomsday beams, so I'll probably go with a low RoF, high burst damage beam there and balance it against vanilla ships of the same designation.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on April 25, 2015, 12:49:32 AM
Yanno, looking at it I don't think I actually ever went back and re shaded those after I changed to soft light shading. //sigh, owell it can stay like that now lol.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on April 25, 2015, 02:27:47 AM
Lucian and whatdoesthisbuttondo, you both are missing a very important thing: shadows/highlights for individual hull features. The gradient shadows may be easy, but individually outlining/shading every feature on the hull is what really sells the sprite and makes it believable. This is a huge time investment, but is absolutely worth it.

Both of you would also benefit from more features elevated up and down (in the z-axis) from the hull. Although this is a bit more tricky to pull off relative to having everything in the same 2D plane, it really adds to the design.

whatdoesthisbuttondo, I am not a huge fan of long skinny sprites (or anything that looks like a modern ship/submarine). The autofire AI itself has trouble with them (the collision circle will include a lot of empty space), and the silhouette isn't as striking as something with a unique shape. This could be my personal taste though, so take this with a grain of salt.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 25, 2015, 03:20:32 AM
+1 for Shading. As kazi said, the two last ships looks very flat.

Here i tried to tweak What's submarine.

(http://i.imgur.com/QHHoOGe.png)

The easiest and quickest way to get a correct result is to use a black brush. Tweaking its opacity (i used it around 30%), outline the parts that are supposed to stick out and blur it (around 1). The Dodge tool is also handy to highlight the "upper" parts.

I also took the freedom to remove the black lines and added some light greebles to "fill" the ship.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on April 25, 2015, 06:13:14 AM
I had a look at doing spot shadowing for the greebling but it just ended up making it blurry, :/ any tips?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on April 25, 2015, 07:42:20 AM
Helmut, Feel free to shade my Thunderhawk XD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 25, 2015, 12:11:31 PM
@whatdoesthisbuttondo:  Great changes overall :)

HELMUT's tweaks are showing you what happens when you get the contrast points high enough to really bring out the really fine details and accentuate the heights well; as you can see, it makes a pretty dramatic difference in terms of final feel.  None of that stage is rocket science; basically, use Curves to bump the high / lows a bit, then go over it with the Pencil tool in an adjustment layer, using Soft Light / Overlay (they do different stuff to color and are both handy).

@Lucian Greymark:  A lot of the flatness in the sprite has to do with the using the repeating tiles that don't match up, in terms of perspective, with the apparent changes in height. 

That's a pretty hard problem to solve at the point where you showed the sprite, though, so I kind of glossed over that. 

Honestly, if you want to keep learning, I'd call that one "done" and start a new one from an outline, but don't use pattern fills, just use solid color and work from there, per my tutorial. 

Pattern fill seems like an easy cheat to add lots of details without much work, but no, it just means your work looks flat, when applied to non-flat areas. 

With ships that big, you really do need to figure out ways to fill that empty space with some details that are reasonably correct in regards to perspective, or you need to make the ships relatively flat on top, in terms of their overall presentation.

You also can run into various issues with apparent heights, such as the heights of turrets vs. the surrounding geometry, but usually that can be worked around or fixed in post.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on April 25, 2015, 01:12:13 PM
(http://i.imgur.com/1CbqjKO.png)

Did another one, I think I'm at the limit of my ability, practice will help but this is as good as it's going to get for now.

Oh for the sake of it this is a Deliverance class super heavy dreadnought.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 25, 2015, 01:26:55 PM
Dosn't look like it would be classed THAT highly. id say its a battleship at best. ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on April 25, 2015, 01:38:37 PM
It's also not meant for the same universe as your monsters ValkyriaL, it's strength is less than it's arms and more in it's defenses, between its fortress shield, deep flux reserves and heavy armour it's a very challenging beast to crack
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 25, 2015, 02:24:03 PM
I think you reasonably nailed the shading thing (just missing on the engines). Your last ship is better than the previous one, it still feel flat but now it's mostly because it have a lot of empty (and flat) areas on it.

And "filling" a capital ship is a loooooot of work. Personally i almost never make capital ship sized sprites because it's just so much harder to make them look right. It feel much harder to jump from something cruiser sized to capital than from frigate to destroyer. At least in my experience. If you want to experiment more, i'd suggest you to try on smaller ships. You'll get much more interesting results for infinitely less work.

Another thing, probably my personal point of view but try to avoid overly angular ships. I can't recall having seen a good angular ship on the forum, ever, not sure why... Even the Templars that are quite boxy themselves don't have that many straight edges. Just tried this for fun on your dread, probably not your original idea but, eh.

(http://i.imgur.com/0YzrDU2.png)

Real ships have curves... I guess?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on April 25, 2015, 02:37:00 PM
Wow, that's much better. I have no idea how to draw curves in photoshop and not make them look like doodles or end up blurry a/f so I guess that's another thing to learn. I don't suppose I can have your permission to use that as the official deliverance class for my mod?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: whatdoesthisbuttondo on April 25, 2015, 04:34:02 PM
Thanks you all for the tips, especially @HELMUT for that live example. I tried it with color tone adjustment usng a brush, though the results didn't turn out as nicely as yours, which probably is easier to work into a separate shading layer as well. I've tried with another one as I've found some more sketches that are conveniently scaled for SS already, gonna see if I can get close to yours in time  ;D

@Lucien: Have you tried Bezier-Curve tool for drawing curves? Suppose Photoshop has something like that.

Edit: Second (smaller) picture with a quick attempt at using HELMUTs technique in an extra layer. Much easier to do and work with, and looks a lot less sterile imho.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on April 25, 2015, 05:17:04 PM
I've always found that a slightly frustrating tool, but I'll see if I can make it work.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on April 25, 2015, 07:07:31 PM
(http://i.imgur.com/fOVNz3x.png)

Meet the Heresy brawling frigate. I'm about 90% happy with this, it feels like I've missed something though.

The rectangles at the front of each wing are medium energy hardpoints which will be covered up by weapons when the ship is outfitted so I didn't bother going over them with more greebling.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 26, 2015, 07:06:09 AM
I don't suppose I can have your permission to use that as the official deliverance class for my mod?

Sure. BTW i used Photoshop's liquefy tool for this.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: David on April 26, 2015, 11:36:44 AM
I've always found that a slightly frustrating tool, but I'll see if I can make it work.

It is an elegant tool for a more civilized age.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: whatdoesthisbuttondo on April 26, 2015, 03:10:02 PM
Been working on the same thing for quite a while now, and it seems I've hit a roadblock where I can't decide if I want to scrap the color layer and basically start from scratch. The thing is, I tried to get the tubular shape of the ship using bilinear color gradients along the long axis, which kinda seemed like a good idea at the time.

However, after experimenting with opaque brush shadowing to bring out the actual shape (since the color of the hull is basically the same, only the lighting should show the 3d-form, right?), I then went ahead and tried opaque airbrush to add somewhat of a 'grime' effect, and now I'm wondering if I should maybe scrap the whole gradient color thing, and instead do it all by hand?

Below is a scaled down example, not a good one actually since that was after a lot of experimenting, and I kinda went a bit heavy-handed on the shadowing part as well as messing up the rear part quite a bit, but I guess it kinda illustrates the point that not much of the original gradient is left anyway, so maybe redo the whole coloring layer?



[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: GUNINANRUNIN on April 26, 2015, 11:01:26 PM
Is non-space themed stuff allowed here? I've got some WIPs I wanted to show off.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on April 26, 2015, 11:46:28 PM
Go for it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: GUNINANRUNIN on April 27, 2015, 01:11:52 AM
I've been working on this one for about a month or two now and it has caused me so much frustration that I must see it finished. Here you can see the composition is largely complete and now I'm toying with the shading of the ocean and the clouds. I have good examples I'm using for the clouds but I'm seriously stumped when it comes to the water right now; you can see the two different methods I tried above and below the wave. Both of them look seriously ugly and I haven't even begun to think how I would use highlights. I wouldn't mind a little advice on how to improve the water.
Spoiler
(http://i.imgur.com/wcSvfPr.png)
[close]
This image uses five colors, all different values of blue.

I did the characters sitting in the foreground about a year ago, and just recently I went in and added the background. I'm very happy with the background but the characters in the fore need a little something before I could consider this piece finished. There's a lot of empty space that could be occupied by more fun robots! More robots! MORE!
Spoiler
(http://i.imgur.com/rC13h9N.png)
[close]
This is a two-color image. I had a lot of fun doing the background.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on April 27, 2015, 01:44:59 AM
Regarding the blue picture:
I don't think that moon is as round as it could be and could thus use an extra line of pixels from the secondary tier of pixels to round it off, you draw it freehand or did you use a big pixel brush?

As for shading, you already have the outlines for everything, now you just have to add this fancy pixel shading/dithering. While you could do this manually, if you use Photoshop there are ways which you can make use of limited palettes which makes the program able to perform most of the appropriate pixel shading, though I believe you usually have to go over things manually to make it perfect. 
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: GUNINANRUNIN on April 27, 2015, 01:56:26 AM
Regarding the blue picture:
I don't think that moon is as round as it could be and could thus use an extra line of pixels from the secondary tier of pixels to round it off, you draw it freehand or did you use a big pixel brush?

As for shading, you already have the outlines for everything, now you just have to add this fancy pixel shading/dithering. While you could do this manually, if you use Photoshop there are ways which you can make use of limited palettes which makes the program able to perform most of the appropriate pixel shading, though I believe you usually have to go over things manually to make it perfect. 
I do everything freehand. Yeah the moon still needs rounding off and texturing.

I'm not a fan of using texture tools (I don't own Photoshop anyways, I use an open-source program called Aseprite), I would much rather be placing pixels and choosing colors individually. It's only a little harder, but that's okay since it's only my hobby. :P It's not as slow as you think it might be once you get the hang of it. I'm pretty sure most of the ship artists around here don't go by the pixel purist method, which is great. I'd probably avoid a lot of frustration if I used texture brushes (or maybe it's just a different kind of frustration).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on April 30, 2015, 08:10:20 AM
I'm not a fan of using texture tools (I don't own Photoshop anyways, I use an open-source program called Aseprite), I would much rather be placing pixels and choosing colors individually. It's only a little harder, but that's okay since it's only my hobby. :P It's not as slow as you think it might be once you get the hang of it. I'm pretty sure most of the ship artists around here don't go by the pixel purist method, which is great. I'd probably avoid a lot of frustration if I used texture brushes (or maybe it's just a different kind of frustration).

Actually, the settings in Photoshop is not a texture tool per se but I think it makes shading brushes work with a limited palette of colors (lets say 4 shades of blue), so it produces shade via dithering using only the colors you selected when shading or blending. That way you can create retro pixel art much easier. I have never really used it myself though but I believe MShadowy (author of the Shadowyards mod) has played with it recently and could probably tell you if you ask him nicely.

Also, regarding creation of ships, I think most people on this forum does at least some amount of pixel work when making ships, especially in the later stages as some manual editing is always needed even if they have shrunk a larger painting or used a 3d model. Myself I always draw and kitbash my crap on a 1:1 scale, so I often poke around with individual pixels on any details throughout the whole process.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on April 30, 2015, 09:33:03 AM
Was it other way around to make it without manually drawing? * ???stupid expression*

Couldn't get myself to draw anything bigger than a frigate and I guess that was why.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: GUNINANRUNIN on April 30, 2015, 11:16:25 PM
Actually, the settings in Photoshop is not a texture tool per se but I think it makes shading brushes work with a limited palette of colors (lets say 4 shades of blue), so it produces shade via dithering using only the colors you selected when shading or blending. That way you can create retro pixel art much easier. I have never really used it myself though but I believe MShadowy (author of the Shadowyards mod) has played with it recently and could probably tell you if you ask him nicely.

Also, regarding creation of ships, I think most people on this forum does at least some amount of pixel work when making ships, especially in the later stages as some manual editing is always needed even if they have shrunk a larger painting or used a 3d model. Myself I always draw and kitbash my crap on a 1:1 scale, so I often poke around with individual pixels on any details throughout the whole process.
Heh, I can't afford Photoshop anyways. Thanks though!

That goes without saying I think!

You modders are great, you guys got me into pixel art.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on May 01, 2015, 09:06:55 AM
Today's sprites.

(http://i.imgur.com/6T6npdZ.png) (http://i.imgur.com/xtlAd9u.png)

Closer to a mobile space station than an actual combat ship. Not sure if i nailed what i wanted for my white ships but at least i got something original, i guess?

Also, a little experiment.

(http://i.imgur.com/Ec3GIYq.png)

Hyperion> David's resized original concept art> Newperion
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 01, 2015, 01:09:35 PM
I'm not a fan of using texture tools (I don't own Photoshop anyways, I use an open-source program called Aseprite), I would much rather be placing pixels and choosing colors individually. It's only a little harder, but that's okay since it's only my hobby. :P It's not as slow as you think it might be once you get the hang of it. I'm pretty sure most of the ship artists around here don't go by the pixel purist method, which is great. I'd probably avoid a lot of frustration if I used texture brushes (or maybe it's just a different kind of frustration).

Actually, the settings in Photoshop is not a texture tool per se but I think it makes shading brushes work with a limited palette of colors (lets say 4 shades of blue), so it produces shade via dithering using only the colors you selected when shading or blending. That way you can create retro pixel art much easier. I have never really used it myself though but I believe MShadowy (author of the Shadowyards mod) has played with it recently and could probably tell you if you ask him nicely.

Also, regarding creation of ships, I think most people on this forum does at least some amount of pixel work when making ships, especially in the later stages as some manual editing is always needed even if they have shrunk a larger painting or used a 3d model. Myself I always draw and kitbash my crap on a 1:1 scale, so I often poke around with individual pixels on any details throughout the whole process.

The specific method is called Indexed Color painting, in this you set up an "Index" which contains the colors you intend to use.  In addition to Photoshop (which I do not use) it's also doable in Krita (which I do use) and a few other pixel specific programs.  This method has some very significant benefits in for pixel art, in particular being able to essentially change your palette on the fly in a non destructive manner as well ensuring color and hue control.

That being said, there's nothing wrong with a purist approach, and I think it can be quite instructive, particularly as regards color selection, hue shifting and generally putting color theory into practice.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on May 01, 2015, 02:25:03 PM
That Hyperion is pretty awesome. The stations are also great.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on May 01, 2015, 08:59:41 PM
The specific method is called Indexed Color painting, in this you set up an "Index" which contains the colors you intend to use.  In addition to Photoshop (which I do not use) it's also doable in Krita (which I do use) and a few other pixel specific programs.  This method has some very significant benefits in for pixel art, in particular being able to essentially change your palette on the fly in a non destructive manner as well ensuring color and hue control.

That being said, there's nothing wrong with a purist approach, and I think it can be quite instructive, particularly as regards color selection, hue shifting and generally putting color theory into practice.

Out of curiosity, how are you using Krita? I've been trying it on Windows, and it often feels so slow as to be unusable. I've been trying other free/cheap painting tools besides GIMP (GIMP has a lot of weird Wacom tablet bugs), and Krita has everything I want/more features than GIMP. The problem is that Krita has a bit of lag, whereas GIMP still seems lightning quick. Does it do the same thing to you?

@ Helmut - I actually like your Hyperion better than David's. The main reason being that it feels as if it has more "meat" to it. If anything, I would try sharpening it up and adding more detail.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on May 01, 2015, 09:03:26 PM
@HELMUT
Oh, less greeble looks nice on Hyperion. Very nice.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 01, 2015, 09:14:52 PM
@HELMUT:  I love the Station-Ships.  I was thinking of doing a station or two with the model-paint flow I'm using now; I have had a weird idea for a mod that I might try out if I have spare time ever again where that would come up.  Great approaches to the design ideas; if I have any critique, it's that I'd like to see more practical details that stand out, like storage areas, etc., that would mark the design as semi-static in nature and feel.  Anyhow, really cool kitbashes :)

Neat project with the Hyperion.  Personally, I'd like to see a Hyperion variation where it's not almost completely covered by the guns in play and feels more special.

You rarely see much of the actual ship with most loadouts, and unlike the Lasher, it's not quite as attractively integrated into the design.  It's probably my least-favorite High Tech ship, design-wise.

This is probably a 2-3 pixel issue with width / height of gun placements and perhaps some high-contrast zones.  I also like the beefier look, but it's feeling a bit too organic, rather than ultra-tech; the base sketch is kind of like a blue-colored frond of some coral, but David's final has the detailed, layered look of very fine-grained tech.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 01, 2015, 10:25:07 PM

Out of curiosity, how are you using Krita? I've been trying it on Windows, and it often feels so slow as to be unusable. I've been trying other free/cheap painting tools besides GIMP (GIMP has a lot of weird Wacom tablet bugs), and Krita has everything I want/more features than GIMP. The problem is that Krita has a bit of lag, whereas GIMP still seems lightning quick. Does it do the same thing to you?

@ Helmut - I actually like your Hyperion better than David's. The main reason being that it feels as if it has more "meat" to it. If anything, I would try sharpening it up and adding more detail.

Well, I am using Ubuntu, and set up in a particularly resource light manner.  That might be having some effect.  However, my experience with Krita is that it has been generally lag free, though there are instances in which input lag is a thing.  Why this is so I'm not certain, but the particular occasions where it's come up are time when I'm slapping down color with a very large (size 500+) brush or when I'm doing something processor intensive with layers (such as the above Indexed Color method).

Krita is definitely more of a resource hog than GiMP, though.  If you haven't already you might want to consider turning on OpenGL graphics acceleration in the preferences.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on May 01, 2015, 11:13:18 PM
Well, I am using Ubuntu, and set up in a particularly resource light manner.  That might be having some effect.  However, my experience with Krita is that it has been generally lag free, though there are instances in which input lag is a thing.  Why this is so I'm not certain, but the particular occasions where it's come up are time when I'm slapping down color with a very large (size 500+) brush or when I'm doing something processor intensive with layers (such as the above Indexed Color method).

Krita is definitely more of a resource hog than GiMP, though.  If you haven't already you might want to consider turning on OpenGL graphics acceleration in the preferences.

Okay, that would likely explain it. The documentation seems to be filled with warnings about use on Windows. Maybe I'll give it another go on my buntu laptop. Also whenever I try the OpenGL thing on Windows, it crashes :P

Krita seems like it'll be great as soon as I get it working properly.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 02, 2015, 10:45:05 AM
What's up fellas?

Here, have a WIP of portrait.

Spoiler
(http://i.imgur.com/1f9FoQw.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on May 02, 2015, 01:48:23 PM
What's up fellas?

Here, have a WIP of portrait.

Spoiler
(http://i.imgur.com/1f9FoQw.jpg)
[close]
"Fufufu~ what a small and cute ship you have there..."

Sorry. :-X
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 03, 2015, 04:34:37 AM
(http://i.imgur.com/IbHQsLe.png)

There you go.

EDIT:

My next ship is an escort carrier for small fleets.

(http://i.imgur.com/meruNGG.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: GUNINANRUNIN on May 03, 2015, 05:30:40 PM
You don't really need runways in space, unless you have a catapult for launching fighters.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on May 03, 2015, 07:36:19 PM
Yohoho, after many long weeks (or months... is it months now?) of inactivity, I'm back!

Let me scroll through the replies to my last post real quick...

Aaahh! Okee! Curves! Saturation! Fancy stuff! Baddabing baddaboom, new Alfa sprite!
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Alfa%20REDONE%20v2%20png_zpsxzjzshv8.png)

Still work to do, i know, i know. Let me get back to you on that...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on May 03, 2015, 09:53:39 PM
Yohoho, after many long weeks (or months... is it months now?) of inactivity, I'm back!

Let me scroll through the replies to my last post real quick...

Aaahh! Okee! Curves! Saturation! Fancy stuff! Baddabing baddaboom, new Alfa sprite!
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Alfa%20REDONE%20v2%20png_zpsxzjzshv8.png)

Still work to do, i know, i know. Let me get back to you on that...
Woah, that's a huge difference compared to how your sprites looked originally.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on May 03, 2015, 10:58:28 PM
The lighting and shading is fantastic, but now it looks like the straight lines are out of place.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on May 03, 2015, 11:41:58 PM
You don't really need runways in space, unless you have a catapult for launching fighters.

One really would most likely not design a real space-battleship or a dedicated fighter in any way similar to what most sprites looks like either, and combat would have extremely little to do with how it plays out in Starsector, but 100% realism is pretty lame visually.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on May 04, 2015, 03:23:00 AM
Woah, that's a huge difference compared to how your sprites looked originally.

is it? i can hardly tell... :D
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Alfa%20Original_zpsxlt0duti.png)


The lighting and shading is fantastic, but now it looks like the straight lines are out of place.

straight lines? could you be more specific? or do you mean all of my straight parts? O.o dats alot...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on May 04, 2015, 07:06:12 AM
You don't really need runways in space, unless you have a catapult for launching fighters.

I like to think that the ships with runways are also atmospheric craft that can launch fighters in a high altitude environment.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on May 04, 2015, 08:43:03 AM
You don't really need runways in space, unless you have a catapult for launching fighters.

I like to think that the ships with runways are also atmospheric craft that can launch fighters in a high altitude environment.
Since one of unused pictures inside the Starsector game file shows a Hound sitting on top of a building... Possible they can sail into and out of a planet's atmosphere. Fighter planes aren't in shape to fly tho.



(http://i.imgur.com/WiZMz5z.png)
This is not a sprite for modding; I have another use for it. I guess it needs some more greebling...without losing its 'sleek armor plating' style.
Thoughts?
And yes, I'll do the engine. I was just too lazy to do that.:P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: GUNINANRUNIN on May 04, 2015, 10:17:47 PM
You don't really need runways in space, unless you have a catapult for launching fighters.

I like to think that the ships with runways are also atmospheric craft that can launch fighters in a high altitude environment.
Headcanon accepted.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 05, 2015, 11:24:38 AM
Large mount remake.

(http://i.imgur.com/E1Ob3se.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on May 05, 2015, 01:49:49 PM
I mean the straight lines on the bits that extend forward.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on May 05, 2015, 06:31:12 PM
I mean the straight lines on the bits that extend forward.

ah right. is this better then?

(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Alfa%20REDONE%20v2.1%20png_zpsogstqpmp.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 05, 2015, 11:00:36 PM
ah right. is this better then?

(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Alfa%20REDONE%20v2.1%20png_zpsogstqpmp.png)

It's helluva better than what I still saved back in months ago.

Here's the normal sized.

(http://i.imgur.com/RE0tiHu.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on May 06, 2015, 12:46:09 AM
It's helluva better than what I still saved back in months ago.

Um... thanks? i think...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on May 06, 2015, 06:29:38 AM
......No one up for mine?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on May 06, 2015, 10:21:57 AM
......No one up for mine?
It is flat, angular and looks like an emblem. It would help if you could specify what it is for, because that would determine the content any feedback. Right now all I can say is that it is blocky, if the ship is supposed to be a ship in starssector I would say it lacks proper shading and detail, and could give you tips on how to add that, if the ship is supposed to be an emblem of sorts I would give you totally different opinions and suggestions on how to continue. So, in short please elaborate :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: GUNINANRUNIN on May 06, 2015, 11:11:20 AM
......No one up for mine?
It's a good base, right now it appears unfinished.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on May 06, 2015, 03:42:47 PM
......No one up for mine?
It is flat, angular and looks like an emblem. It would help if you could specify what it is for, because that would determine the content any feedback. Right now all I can say is that it is blocky, if the ship is supposed to be a ship in starssector I would say it lacks proper shading and detail, and could give you tips on how to add that, if the ship is supposed to be an emblem of sorts I would give you totally different opinions and suggestions on how to continue. So, in short please elaborate :)
Need it to be Starsector styled sprite... please give your feedback like you would to any other sprites here. By mentioning the purpose I was explaining why did I add engine flames to it and no weapon slots. Otherwise everything goes the same.

Last sprite(which is also the first one for the Starsector) I worked on was frigate sized, and it was some months ago. You can assume I forgot nearly everything.

Thx
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on May 06, 2015, 10:56:21 PM
Mmmhmm, the Pchela's got a facelift as well. (i still need to do some AA though)

(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Pchela%20REDONE%20v1.1%20png_zpsiajipxte.png)

The tail end needs some work though... any ideas?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on May 06, 2015, 11:34:40 PM
Put another engine there for some center of mass propulsion. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on May 07, 2015, 12:31:01 AM
I'm having trouble thrashing out a destroyer for my mod. Mostly because I can't settle on a shape that I like, I've tried some angular shapes (and I want to go in that direction so it fits with the rest of the ships) but nothing seems to be clicking

I'm thinking 2 armoured 'wings' with a dorsal gun battery and bridge, pd mounts on the wings with four rear mounted engines... thoughts?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on May 07, 2015, 06:10:16 AM
I'm having trouble thrashing out a destroyer for my mod. Mostly because I can't settle on a shape that I like, I've tried some angular shapes (and I want to go in that direction so it fits with the rest of the ships) but nothing seems to be clicking

I'm thinking 2 armoured 'wings' with a dorsal gun battery and bridge, pd mounts on the wings with four rear mounted engines... thoughts?
Domain high tech, midline, lower tech or your own theme?



(http://i.imgur.com/RYtULpE.png)
Removed shade and lighting on silvery parts for editing. Will apply again once things are done.
Added armor plate lines.
Added engines.

Still need more greebles...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on May 07, 2015, 11:47:25 AM
@crazyDave, breaking the straight lines on your Alfa was probably the best thing you could do. It's so much better than the original one. For the Pchela, it feel so round-ish! Also a huge improvement from the old version. Surprisingly bright compared to the Alfa though.

For the AA. Tartiflette actually showed at one moment that the lack of AA don't actually have that much of an influence in-game, it's nearly invisible. it's more of a forum thing because of the white background that make the staircase edges more obvious. I guess it's not a bad thing though.

@Ryxsen, one little detail i noticed when i kitbashed weapons is that there's no dark edges on the left of the barrels. Starsector's lightning mainly come from the top and slightly from the left. As such, David's weapons usually have a lighter barrel on the left. Otherwise, it feel like Ironclad's weapons sprites.

A 1 pixel line just a little bit lighter on the right version.

(http://i.imgur.com/FMV4TWG.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 07, 2015, 10:25:35 PM
@Ryxsen, one little detail i noticed when i kitbashed weapons is that there's no dark edges on the left of the barrels. Starsector's lightning mainly come from the top and slightly from the left. As such, David's weapons usually have a lighter barrel on the left. Otherwise, it feel like Ironclad's weapons sprites.

Thanks for the valuable tip, does this also affects ship lightnings/shading as well?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on May 07, 2015, 11:45:33 PM
...I thought it was dead center of the front!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on May 07, 2015, 11:51:15 PM
If you look at vanilla weapon mounts, they are lighter in the back right in most cases, its hard to tell on the ships themselves but its there.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on May 08, 2015, 12:47:00 PM
Technically, yeah it also affect the ships. But the impact is so insignificant that i never bothered with.

Also, lazy bash on a lazy day.

(http://i.imgur.com/6P8J06V.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on May 08, 2015, 03:00:55 PM
Technically, yeah it also affect the ships. But the impact is so insignificant that i never bothered with.

Also, lazy bash on a lazy day.

(http://i.imgur.com/6P8J06V.png)

Looks pretty baller, from where did you source the parts?


Quote
(http://i.imgur.com/RYtULpE.png)
Removed shade and lighting on silvery parts for editing. Will apply again once things are done.
Added armor plate lines.
Added engines.

Still need more greebles...

In general your ship is very simple geometrically but is a good base for making a nice sprite in the end. But, to prevent a ship with those big flat surfaces from looking bland you will need a lot of detailwork/greebles. Generally it is much more effort into making big ships like this, as you need to fill out large surfaces with non repetitive features. Right now it looks flat, like it has no real 3d structure except for the aft wing and is basically a big flat deck with a wing at the back.

For the armor plates I would suggest you try to make them more 3d by adding heavier shading lines around all seams between the plates (for example one extra white line below the current light gray line, this will make the plates seem less like thin sheets of metal and more like real armor plates protecting the ship.

Regarding details to add I boldly assume you want to add the the ubiquitous venting ports, doors, external ducts, random holes, windows, gun mounts etc. For examples that I think would fit your style, I think Flashfrozen's Neutrino and Diable Avionics would be good sources for ideas regarding greebling for your ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on May 08, 2015, 03:04:06 PM
Looks like the wings are from one of the Advent capitals in Sins of a Solar Empire. Not sure about the centre. Ah, I'm getting good memories of that game coming back to me now.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on May 09, 2015, 02:10:05 AM
It could also be the base on the Myrmidon BC or Nightmare BB in EVE Online
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on May 09, 2015, 02:40:42 AM
If you really want to know it's indeed a Myrmidon bash (http://www.eve-online-com.ru/images/concept-art/000656-myrmidon-battlecruiser-eve-concept-art.jpg).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on May 09, 2015, 03:22:00 AM
In general your ship is very simple geometrically but is a good base for making a nice sprite in the end. But, to prevent a ship with those big flat surfaces from looking bland you will need a lot of detailwork/greebles. Generally it is much more effort into making big ships like this, as you need to fill out large surfaces with non repetitive features. Right now it looks flat, like it has no real 3d structure except for the aft wing and is basically a big flat deck with a wing at the back.

For the armor plates I would suggest you try to make them more 3d by adding heavier shading lines around all seams between the plates (for example one extra white line below the current light gray line, this will make the plates seem less like thin sheets of metal and more like real armor plates protecting the ship.

Regarding details to add I boldly assume you want to add the the ubiquitous venting ports, doors, external ducts, random holes, windows, gun mounts etc. For examples that I think would fit your style, I think Flashfrozen's Neutrino and Diable Avionics would be good sources for ideas regarding greebling for your ship.

Thanks for recommendations. Working on greebles now.

For armor seams, I made two versions:
(http://i.imgur.com/ZYOfzEp.png)(http://i.imgur.com/53n4Zu5.png)
Thickness = 4 px                                       Thickness = 5 px
...Guess it makes slight differences. I personally prefer 4px one. Which do you think is better?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on May 09, 2015, 04:53:18 AM
Hi guys, I went ahead and finished that destroyer, thoughts?

(http://i.imgur.com/116q6SK.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 09, 2015, 08:01:02 AM
@Aron0621:  Agreed with Zudgemud, etc., on how to get the ship to have a proper sense of proportion; all those greebles have a purpose in this kind of art, they aren't just there because Rule of Cool.  For a design concept like what you're doing, subtle lines and soft edges on features that break the surface (say, a hatch or whatnot) would work well without being really noisy and distracting the viewer from the core shapes.  Also, work on the edges of the big armor panels, giving them a little roughness there; that really helps to suddenly make the ship feel more like a massive object we're viewing at a large distance.

@Lucian Greymark:  Definitely improving there :)

I think that the only major thing holding you back is the use of the pattern for the "armor plating' is forcing it to be really flat.  If you have the pattern dump into a separate layer from your other painting, then this might be a fine time to mess around with greebles and try to make things that match the perspective better. 

If you're drawing the outlines with a vector-art program or in a 3D package (i.e., you're not just drawing them by hand) I'd strongly suggest working on that core drawing to get a better sense of perspective there, with some major greebles and suchlike, following up with a pixel-art pass.  Filling all that empty space is one of the major reasons I've transitioned over to a 3D workflow, personally; while I don't mind drawing very detailed ships by hand, the time it took to clean them up well enough to arrive at a semi-pro result was pretty annoying.

I'd also like to see a bit more contrast in a few spots, like edges of things that would catch the light.  But overall, this is a big step forward, in terms of overall polish and approach :) 
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 09, 2015, 09:19:06 AM
Hi guys, I went ahead and finished that destroyer, thoughts?

(http://i.imgur.com/116q6SK.png)

Is it a flat ship? 'cuz it looks like one atm.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: David on May 09, 2015, 12:11:52 PM
I'm going to pop in and drop this link to Arne's pixel art turorial: http://androidarts.com/pixtut/pixelart.htm (http://androidarts.com/pixtut/pixelart.htm) ; I think he covers a lot of ground that seems to come up in this thread all the time like pillow shading, greebling, black outlines, and colour choice.

Starsector's core art isn't traditional pixel art by any means, but I think Arne's painterly approach to pixel art is really valuable because the message in his tutorials is not so much "do this list of unrelated tricks to make better art" and more like "approach the creation of your image from the standpoint of meeting your aesthetic goal - here are common pitfalls".

From the same, this is also good stuff: http://androidarts.com/spaceships/spaceship_design.htm (http://androidarts.com/spaceships/spaceship_design.htm) ; I particularly enjoy  his disdain of "greeble sausages" (which I think I've fallen victim to in my own art far too often) - but he's not entirely dismissive; Arne shows how you can pull a coherent design out of them, and it's brilliant.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on May 09, 2015, 02:52:36 PM
Curiously this one is mostly flat on top, the only area where it isn't is the bridge where I deliberately did a different greebling method, dunno if it helped.

EDIT: I've been thinking about it and (at the moment) I honestly don't mind these ships looking 'flat' I think as a group they look great, and having had them in engine flying around I've certainly never noticed it, I'm to focused on blasting whatever's in my face. I'd much rather produce a full mod's worth of above average but flat ships, instead of half a dozen really good ships I can't use in a mod for another couple of years.

that said, thanks for everyone's opinions help etc I'll definitely be doing more of this in the future and knowing where I need to improve is great.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on May 10, 2015, 02:57:46 AM
(http://i.imgur.com/A7MfBJH.png)
Greebles: Working in progress.
Re-applied AA, more subtler than before
Shading is not yet in place.

Might take long to finish, but it looks like it will be a fine one.
Became less 'sword-like' shape but not bad.
After greebling the dark parts, I'm also planning to touch armor plating's surface for VLS, hatches, etc.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MrDavidoff on May 10, 2015, 11:55:27 AM
Back when Zaph was still around and we needed some freighters, tankers for my factions i quickly put up couple sprites. Was not very happy how they turned out - mostly because in comparison to the T.T. support ships i made, that had huuge succes :P , they felt bad.
(
Spoiler
(http://oi42.tinypic.com/30krl7s.jpg)
[close]
)

So I took a little time(yes, i did come back..again..) and retouched the sprites a bit.

Original sprite
Spoiler
(http://oi61.tinypic.com/wa4t8w.jpg)
[close]

Retouched
Spoiler
(http://oi58.tinypic.com/24q7rqx.jpg)
[close]

Original sprite
Spoiler
(http://oi58.tinypic.com/jv0h9u.jpg)
[close]

Retouched
Spoiler
(http://oi58.tinypic.com/n6qon9.jpg)
[close]

Oh and yeah.

Spoiler
(http://oi42.tinypic.com/2vteecg.jpg)
[close]


Fixed-
Spoiler
(http://oi62.tinypic.com/2v2chnl.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SpaceRiceBowl on May 10, 2015, 12:21:55 PM
Oooooh boy, is Mr. Davids ship addon finally coming back from the dead?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on May 10, 2015, 12:35:58 PM
(http://i.imgur.com/A7MfBJH.png)
Greebles: Working in progress.
Re-applied AA, more subtler than before
Shading is not yet in place.

Might take long to finish, but it looks like it will be a fine one.
Became less 'sword-like' shape but not bad.
After greebling the dark parts, I'm also planning to touch armor plating's surface for VLS, hatches, etc.

Nice details, looks like it will turn into a nice sprite, but I cant really see a stark difference in the armor seams, I would not be afraid to use more intense coloring there. And it still looks a bit flat, are the wings supposed to be in the same Z-plane as the upper deck?


Edit: Was going to add this as a comment of how I imagine it if it wasnt flat, but i just doodled it instead as that was easier.
(http://i.imgur.com/YGRvfhk.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on May 10, 2015, 03:37:39 PM
Armor seam is drawn in a separate layer with black and white(and some greys) and set to alpha 50%. I can just increase the alpha value.
The wing is supposed to be above the rest of thigs.
Again, shading is not yet in place... Will be fixed I guess.

Can't edit mine for now.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 11, 2015, 01:27:15 AM
@David How do you draw starsector's illustrations?

EDIT:

(http://i.imgur.com/4Sz4HUU.png)

some anti-capital torpedo I made.

(http://i.imgur.com/qz2f7Zk.png)

medium guns.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on May 11, 2015, 11:05:29 AM
Hey guys, Looking for some large kitbashed vanilla ships, bigger than capitals. Anyone got any? :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on May 11, 2015, 11:52:28 AM
Preferably Broadsiders :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 11, 2015, 12:12:59 PM
(http://i.imgur.com/C3MsGzo.png)

" Your fleet approaches Aurora.

  What seems to be the incarnation of the what people said to be "Earth" itself, the terran planet. That's what countless visitors mentioned to the local guides after their exciting tours all over the Aurora. According to the Hegemony Archive, what Aurora featured really resembles the old Earth in many ways. It's a pure paradise for humans to live in as there were many kinds of interesting places all over the world. There were several space elevators in major cities, providing trade goods and electricity to the population below. There are also some mysteries scattered everywhere such as the super-tall structures in November City, the locals called it " Perdana Catalyst ". Nobody knows who built them as the structure is completely made of extraterrestrial materials.

  Aurora Federation continues to deny the rumor of the Aurora being the long-lost Earth. "



Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on May 11, 2015, 12:45:27 PM
HI guys, I did some experimenting with a new greebling style, this ship doesn't have any shading and the greebling layer isn't finished, so keep that in mind, I'll I'm looking for is comment on the existing greebling and ways to improve it.

(http://i.imgur.com/MRvqkYg.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on May 11, 2015, 04:42:46 PM
I think your turrets are too close together so you'll get some overlap. Its also very heavily gunned, although that may be on purpose. ill leave the art advice to people who actually know what they're talking about though :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 11, 2015, 05:14:51 PM
@Ryxsen1421:  I think that the buildings would pop a lot better if you shaded them a bit to define the forms and added some high-contrast areas.  Right now they basically just blend with the clouds and reflections on the water a bit much.  The water feels pretty artificial atm as well; there are various tricks to rendering water that you might want to take a look at, but the fastest / easiest is a more painterly look, less reliant on reflections; right now there is a lot of mis-match between the sky and the background that is obviously confusing to the eye, amongst other things.

@Lucian Greymark:  It's better to do the major shading first, then the panel lines, so that they'll follow the forms, rather than the other way 'round.  Because the lines are basically flat from our perspective, the plates of the ship must remain fairly flat in shading or they'll look weird.  That said, it's a big step forward, look-wise; with some shading, it'll feel quite a bit like early Ironclads ships did.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on May 11, 2015, 05:23:07 PM
The four center mounts are meant for dual flak so that makes it a bit less op looking. As for the turret distance everything should be fine, I checked the sizes of various weapons and they all seem okay.

I'll fiddle with the shading a bit later on, I've been wrestling with this sprite for nearly a week and it's starting to wear on me. I'll try and get something up for you guys to have a look at later today.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: GUNINANRUNIN on May 11, 2015, 10:08:58 PM
Here's a 7-color thing I made!

(http://i.imgur.com/I54XsLC.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 11, 2015, 10:35:06 PM
@Ryxsen1421:  I think that the buildings would pop a lot better if you shaded them a bit to define the forms and added some high-contrast areas.  Right now they basically just blend with the clouds and reflections on the water a bit much.  The water feels pretty artificial atm as well; there are various tricks to rendering water that you might want to take a look at, but the fastest / easiest is a more painterly look, less reliant on reflections; right now there is a lot of mis-match between the sky and the background that is obviously confusing to the eye, amongst other things.

That's what I'd thought too, I'll try to fix what I can and add stuff. Thanks for the tips.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on May 11, 2015, 10:59:28 PM
Hello all, here's a shaded and regreebled attempt at that cruiser, keep in mind that only the very outermost parts of the hull have been greebled.

Not sure if I'm happy with it or not. We'll see

(http://i.imgur.com/XR511ql.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on May 12, 2015, 12:38:34 AM
So, anyone got any massive broadsiders?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on May 12, 2015, 01:24:51 AM
No
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on May 12, 2015, 01:27:44 AM
We do, but we keep them well hidden.  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 12, 2015, 09:54:20 AM
@Lucian Greymark:  You might want to back down the use of automated shading; it's causing some weird results there. 

Generally, you need to airbrush that in by hand to get a good result; use a fairly big brush (8-16 pixels, at 1:1) and a very low flow setting (I generally use about 3%) to keep good control as you define value.  Mask off the areas where you want shading first, so that you don't have to worry about problems later.  This is one of the reasons I advocated for working at a large size during the initial stages of shading, btw; because of how gaussian blurring on airbrush works, it's generally easier to get a good result if you start large and work down, and it's far faster, because you don't have to worry about small errors that will get averaged out when you shrink.

If you have this in layers, I'd like to see that sprite with just the outlines; I can probably spare the time to do a quick demo tonight.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 12, 2015, 08:59:14 PM
(http://i.imgur.com/ujZy4Fr.png)

Trying to make the shape stands out more.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on May 13, 2015, 02:47:52 AM
Firstly... I did hand shade that ;.; secondly, Idk if you mean just the line art or line art and color or greebles as well... so I gave you all three,
have fun :)


Spoiler
(http://i.imgur.com/yXbE6tx.png)(http://i.imgur.com/4P4Hplf.png)(http://i.imgur.com/aKTZWJq.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on May 13, 2015, 12:04:59 PM
(http://i.imgur.com/ujZy4Fr.png)

Trying to make the shape stands out more.

Beautiful!

Fancy helping me with a mod? :D Message me if you want to :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on May 13, 2015, 07:07:15 PM
(http://i.imgur.com/ujZy4Fr.png)

Trying to make the shape stands out more.

Oh... My... That is amazing. You really really have to make a mod with ships like that. Please? :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on May 14, 2015, 01:56:10 AM
He is making a mod, its just taking a while. =)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on May 14, 2015, 02:38:38 AM
By the way Lucian, i found something that might interest you.

http://tieba.baidu.com/p/2006984205

Granted, it's all in chinese but i think the pictures are self explanatory. A mix of hand-drawn for the armor plates and vanilla for the greebly mechanical parts. Also, google-translator is good enough to understand what tools he used to get this result.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 14, 2015, 05:26:56 AM
He is making a mod, its just taking a while. =)

I'm happy to say it's quite ready for a demo launch, ships are there. System is working but with a few complicated errors left by the previous coder.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on May 14, 2015, 06:40:24 AM
The Ledd class is under reconstruction as well.
old >> new
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/LeddV2_zpsc94547e8.png)(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Ledd%20REDONE%20png%20v1_zpsyglvtkoc.png)
Very early on in the process but im not 100% happy with the design and i thought i'd get some input. :)

In case you were wondering, its supposed to be light armoured and light gunned (yes i know, the Naysmyth are fuming), but blistering fast and good flux dissipation (again, fuming). It's not a conventional Naysmyth ship by any means, so i tried to give it a slightly different style, while keeping the same vain.

And yes i know the pchela still needs some tweaks, that's coming up next... :D


Edit: Was looking through my mod files and found an old portrait that i'd started. Figured I might as well post it, as it'll probably turn up at some point or another.

Spoiler
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/portrait1%20v1_zpspjiig5vf.png)

WOH kay. that came out bigger than expected
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on May 14, 2015, 12:38:53 PM
I liked the old Ledd a lot, i hope the new one will at least be as good.

Also, the Onslaught family:

Low-slaught, Mid-slaught, High-slaught.

(http://i.imgur.com/q1kJ4iY.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on May 14, 2015, 03:42:27 PM
None of the pictures load for me for whatever reason, thanks for the effort anyway though
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on May 15, 2015, 02:16:57 AM
Reuploaded them on Imgur.

Spoiler
(http://i.imgur.com/1XpXxxj.jpg)

(http://i.imgur.com/LOjSG1a.jpg)

(http://i.imgur.com/avGJf2U.jpg)

(http://i.imgur.com/A2XeaNb.jpg)

(http://i.imgur.com/VihgOMV.jpg)

(http://i.imgur.com/qtjnF0l.jpg)

(http://i.imgur.com/M77Xw4O.jpg)

(http://i.imgur.com/jBHjZxu.jpg)

(http://i.imgur.com/aFpLg4K.jpg)
[close]

And the weird translation with it:

Quote
This teaching make travel more active ? richer.
Above big empty end, the figure:
the first floor for crude drawing method I, dismissive friends, please go directly to the second floor. 1. ps in import your sketch 2. good sketch outline with a pencil tool edge, with a black can. 3. After filling armored armored selected color with a magic wand section. 4. New Multiply the shadow layer, draw a shadow on the armor. 5. Drag the position turret slots required material (taken from the Knights psd material , thank Knights author). 6. New Multiply the texture layer, draw armor texture, line tool to eliminate jagged " structural material 7. draw or insert engines. 8. Create overlay drawing armored highlights, adding detail. 9. layer group side, mirror copy. Add detail, complete hull. Crop size and saved as png format place to play Fractal Softworks \ Starfarer \ starfarer-core \ folder graphics \ ships documents.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on May 15, 2015, 02:23:55 AM
I wonder how Chinese localized the name Starsector.

(http://i.imgur.com/frwn7YK.png)
Progress. Nearly finished...right?

Edit: I keep finding errors in that one... including the flight deck. Lol.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on May 15, 2015, 04:29:59 AM
(http://i2.kym-cdn.com/photos/images/facebook/000/138/246/tumblr_lltzgnHi5F1qzib3wo1_400.jpg)

I'll use some of those techniques for sure when I next do some spriting
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Deathfly on May 15, 2015, 09:30:35 AM
I wonder how Chinese localized the name Starsector.

We translate Starsector's former name as "远行星号", something feels like a starship's name, meaning "A star travel farther".
And seem like no want to update the translation to fit the new name.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on May 15, 2015, 09:33:27 AM
I wonder how Chinese localized the name Starsector.

(http://i.imgur.com/frwn7YK.png)
Progress. Nearly finished...right?

Edit: I keep finding errors in that one... including the flight deck. Lol.

Looks nicer and nicer, personally however, I hope that it is not finished as it could be so much more. My main gripes with it atm is the following things.

But it is nice to see the progression, I like your greebling work around the midsection :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on May 15, 2015, 03:51:55 PM
Thank you!

Armor plate - That sounds like a lot of work... Will refer vanila midline ships and try. What kind of features would fit to the yellow parts?
Rear end - It is supposed to be flat, but I see now that it stands out in not a good way. Will try to darken them a bit...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 15, 2015, 05:46:39 PM
Tbank you!

Armor plate - That sounds like a lot of work... Will refer vanila midline ships and try. What kind of features would fit to the yellow parts?
Rear end - It is supposed to be flat, but I see now that it stands out in not a good way. Will try to darken them a bit...


Most likely to be a bunch of minor greebles + windows maybe? Just add anything to fill in the empty spots.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 16, 2015, 09:31:47 AM
(http://i.imgur.com/u8jZKhQ.png)

Probably the final version.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on May 16, 2015, 09:57:38 AM
I see you nerfed the number of launch bays. Which is good i guess, given the considerable armament of that thing.

By the way, a lot of your ships have launch bays but we haven't seen a single fighter yet. There was that bomber thing you showed a while ago but that's all. Will we eventually see some of those?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 16, 2015, 10:27:36 AM
I see you nerfed the number of launch bays. Which is good i guess, given the considerable armament of that thing.

By the way, a lot of your ships have launch bays but we haven't seen a single fighter yet. There was that bomber thing you showed a while ago but that's all. Will we eventually see some of those?

Despite having three flight decks in previous version, it only counts as two because of different deck colors.. and I thought I uploaded the new aircraft some time ago? Here:

(http://i.imgur.com/C7zIa5m.png) Aria Heavy Fighter dual 20mm cannon and anti-fighter missiles w/ rocket pods

(http://i.imgur.com/e0VIi8W.png) Mitsurei Fighter dual 20mm cannon and anti-fighter missiles

(http://i.imgur.com/vpTbPQE.png) Exoscar Torpedo Bomber launches a single anti-capital torpedo

(http://i.imgur.com/uo8TbFl.png) Fisoyuz Interceptor dual 20mm cannon

(http://i.imgur.com/JaFBJ3n.png) Minersky Attacker 105mm anti-ship cannon and rocket pods

(http://i.imgur.com/d4EAXmE.png) Sakurei Heavy Bomber drops 4 bombs at a time
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on May 16, 2015, 11:33:53 AM
Those fighters look great.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on May 16, 2015, 01:47:51 PM
Yeah those are pretty cool, i'm a bit confused by the shape of the last one though.

Speaking of bomber, the big torpedo you showed earlier will go on the Exoscar, right? I'm not sure how it will render ingame because the torpedo is actually bigger than the bomber.

(http://i.imgur.com/Rx9mZBU.png)

And it looks a bit funky, but maybe that's what you're aiming for.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on May 16, 2015, 04:17:39 PM
Perhaps it's hidden? Might be better to assume that it's under the bomber itself as a non-visible weapon.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 16, 2015, 05:23:58 PM
(http://i.imgur.com/Rx9mZBU.png)

Ah, that missile's for ship weaponry and not for the torpedo bomber. The bomber will be using the same missile type but with a much smaller warhead. As what Nanao-kun said above, it should be a non-visible weapon to assume it's under the bomber.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on May 16, 2015, 09:24:23 PM
Hi again, took this one to 'completion' I'm not 100% happy with it, I feel like it's missing something, but in game it looks pretty nice.

(http://i.imgur.com/uIuwn0v.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on May 16, 2015, 11:20:28 PM
try giving the armour plates some shading (just a bit) along the seams where one plate overlaps another. it helps build a more 3D form. also, because the shading is so samey all across the ship, it makes it difficult to tell if the shaded edge is curving upward or downward. Is the centre forward grey area above or below the outer armour? i cant really tell.

You may already know this, but you shouldnt have the protruding lights be part of the ship image. When the ship takes damage the damage decal will apear over the top of them and looks really nasty. Believe my ive done it myself.

please take this all with a grain of salt though, im certainly no expert...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on May 16, 2015, 11:45:42 PM
They're good thoughts, I'll experiment.

As to answer your question the center grey area is slightly above the wings.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on May 17, 2015, 12:00:46 AM
Ah, that missile's for ship weaponry and not for the torpedo bomber. The bomber will be using the same missile type but with a much smaller warhead. As what Nanao-kun said above, it should be a non-visible weapon to assume it's under the bomber.
It will appear on top the moment it's fired though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 17, 2015, 12:12:40 AM
It will appear on top the moment it's fired though.

Will it be solved if we place the weapon slot in front of the spacecraft?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 17, 2015, 12:28:36 PM
Hi again, took this one to 'completion' I'm not 100% happy with it, I feel like it's missing something, but in game it looks pretty nice.

(http://i.imgur.com/uIuwn0v.png)

WARNING: Bad English!
Spoiler

I think your ship looks flat to me. You can fix this by giving it more depths via darkening the shadings and add some lightnings. Your blue turret rings could also use some shadings. I assumed the central block is the bridge? The one with a single red light on it? If yes, you can try to make the surrounding area darker and leaving the bridge brigher than the rest. Your greebles looks pretty unnatural as well, try to blend along with the base color and it might work! Lastly, your engines are square-ish atm, if you're trying to make it like circle. Try to make it brighter around the center.
[close]

(http://i.imgur.com/j1AgtMp.png)

Added more details and filled the empty spot. I also removed dazzle camo' pattern off the bridge section to make the structure stand out a bit more.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 17, 2015, 12:58:05 PM
Yeah those are pretty cool, i'm a bit confused by the shape of the last one though.

Spoiler
(http://i.imgur.com/WwQ0N8X.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on May 18, 2015, 02:15:22 AM
I figured I'd finish that portrait i found. Please take note this is the first portrait ive EVER attempted (apart from pencil and paper sketches) so go easy...

(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/portrait1%20v2%20small_png_zpsae8gfipc.png)

Actually looking at it now, i never finished the mouth... dammit!

EDIT:

oookkaaay, fixed up the mouth (teeny tiny edit), plus made a helmed version:

(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/portrait1%20v2%20small_png_zpsrh4p0vmr.png)  (http://i1368.photobucket.com/albums/ag177/CrazyDave_55/portrait1%20v2%20alt%20small_png_zpskec7d15k.png)

Also, the Ledd class has had some more work done:

(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Ledd%20REDONE%20v3%20png_zps85uyzvdi.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on May 18, 2015, 06:29:27 AM
Face - more shading to the side of the nose maybe?
Helmet - nice, but supposedly unintended asymmetry bothers me a bit... I mean that line over the visor. Seems it is tilted to left a bit.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 22, 2015, 12:19:10 PM
(http://i.imgur.com/jNc5L1r.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: GUNINANRUNIN on May 22, 2015, 02:45:48 PM
(http://orig02.deviantart.net/3740/f/2015/142/1/a/grump_whale_by_thelasthokuten-d8uc61e.gif)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on May 25, 2015, 06:13:08 AM
Didn't turned out the way i expected. Oh well...

(http://i.imgur.com/WMspKYC.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 25, 2015, 08:50:24 AM
Personally, I think that's pretty sweet.  The silhouette is really solid.

The main things that I think might've made it work better is that it lacks elements that give it scale (in particular, some lights or other things like that- this is a capital-sized ship) and some thought about the practical arrangement of the weapons; I can see this working as a broadside ship for sure, though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on May 26, 2015, 08:23:15 AM
Didn't turned out the way i expected. Oh well...

(http://i.imgur.com/WMspKYC.png)
Looks great! The style looks very realistic compared to starsector. How did you make it? Kitbash?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on May 28, 2015, 09:33:55 AM
Pictures for combat officers:
(Due to large image size, no preview)
http://imgur.com/AIz1uUF
http://imgur.com/iGB9c3S
http://imgur.com/zhPLyp2
Surely Hegemony guys won't like them tho...

Planning on tracing and painting on the computer.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 28, 2015, 11:48:13 AM
Excellent details on the robotic commander there. I'm looking forward to see it sooner or later.  :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xalendi on May 29, 2015, 05:20:25 AM
Spoiler
(http://i.imgur.com/Dam1eI4.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on May 29, 2015, 05:57:40 AM
that... is one sweet looking ship!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on May 29, 2015, 08:00:33 AM
Got one more:

http://imgur.com/osHFNnK

If things turn out well, I can start painting them tomorrow.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on May 29, 2015, 09:00:27 AM
(http://i.imgur.com/38fLbuh.jpg)

Captain's Log, 207.198
"We are finally flying! Took us nearly three months to bring enough systems online and escape that hell-hole of a moon, but I can tell it will be worth it! Of course half the crew disagree, they think the ship will break apart when we will try to reach hyperspace. I know they are wrong: the hull may have been chewed away by the acid rains but the super-structure is intact. Heck, I didn't spent 30 days in a freaking NBC suit inspecting that hulk top from bottom before committing to salvage it for nothing! I don't know where this "DCS Lookout" comes from but she's a beauty! How comes someone abandoned her to rot? Okay the reactor was dry but still... Anyway, I can't wait to bring her to a dry-dock and restore her to her former glory."
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ahne on May 29, 2015, 09:15:50 AM
that ship looks gorgeous, great work tartiflette!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 29, 2015, 09:37:34 AM
Great design, Tartiflette :) 

I would like to see more work done to establish the acid-rain, junked-but-functional feel; some streaks of color suggesting areas where the original paint hasn't been completely ruined, some rough areas that look jury-rigged, etc. might be a good touch. 

I like the fluff- I'm imagining an entire Faction of ships from some hellish place where the Autofac is still working but it was abandoned or everybody died after the Fall.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on May 29, 2015, 11:16:07 AM
That's a really nice ship. Quite liking the desert color theme.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on May 30, 2015, 04:05:11 AM
How did you make it? Kitbash?

Yep, like everything i do, including those. Found some cool shmup sprites around, decided to Starsector-ize them a bit.

(http://i.imgur.com/BGHcwiS.png) (http://i.imgur.com/eb58yb2.png) (http://i.imgur.com/GFYVPSl.png) (http://i.imgur.com/AIA8g5F.png) (http://i.imgur.com/3yztZLr.png)

Who need point defenses when you have UNLIMITED FRONTAL FIREPOWER?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on May 30, 2015, 04:23:11 AM
How did you make it? Kitbash?

Yep, like everything i do, including those. Found some cool shmup sprites around, decided to Starsector-ize them a bit.

(http://i.imgur.com/BGHcwiS.png) (http://i.imgur.com/eb58yb2.png) (http://i.imgur.com/GFYVPSl.png) (http://i.imgur.com/AIA8g5F.png) (http://i.imgur.com/3yztZLr.png)

Who need point defenses when you have UNLIMITED FRONTAL FIREPOWER?

:O

THOSE ARE EXACTLY WHAT I'VE BEEN LOOKING FOR FOR STAR RAIDEN! CAN I HAZ THEM PLEASE?!?!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on May 30, 2015, 07:45:52 AM
(http://imgur.com/XybHn0f.png)
"You need my personality settings changed, sir? Please contact the customer service at... Well, you can't now. Nevermind. I'll do it myself."
(http://i.imgur.com/KpjjoZP.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on May 30, 2015, 10:01:46 AM
THOSE ARE EXACTLY WHAT I'VE BEEN LOOKING FOR FOR STAR RAIDEN! CAN I HAZ THEM PLEASE?!?!

They're going to the spiral arms thread. So yeah, feel free to use them.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on May 30, 2015, 10:09:00 AM
Helmut, Any chance of some more sprites like those? I'm in dire need :/
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on May 30, 2015, 11:50:04 PM
@Aron

While i love the look of the robot, it seems a bit odd that it isnt looking at the viewer as is the case with all the other portraits (i think). But hey, its your sprite, do as you please i guess :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on May 31, 2015, 01:14:59 AM
...Yes, I did thought about that too. The problem was that  the realization came too late(after doing all the linework). Will revise later I guess.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on June 10, 2015, 01:32:20 AM
Okaaay... New changes to the Ledd Class. Yup yup.

(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Ledd%20REDONE%20v3%20png_zps85uyzvdi.png) >>> (http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Ledd%20REDONE%20v4.1%20png_zpsnvdrljop.png)

(old):(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/LeddV2_zpsc94547e8.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on June 10, 2015, 07:11:14 AM
Hey guys, been a while since I posted any new sprites, but mostly because I've been working my butt off trying to make this one look good. Say hello to the Merciless class Dreadnought.

Spoiler
(http://i.imgur.com/qDgoTBB.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on June 10, 2015, 11:41:20 AM
My my, she looks gorgeous and does give out this merciless yet aggressive dreadnought feeling. Is this for a mod of Ironclad?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on June 10, 2015, 01:49:37 PM
nah, I've been working on sprites for my own mod for a while now. Just starting to develop my own style. I'm looking to get stuck in with some coding at some point to get it up to 0.7a standards but that's going to take a while
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on June 11, 2015, 10:12:50 AM
(http://i.imgur.com/IWJGswO.png)

Exoria Class Escort Carrier
NEW

The remake of the same ship:
Spoiler
(http://i.imgur.com/vstRIeg.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on June 11, 2015, 02:25:26 PM
(http://i.imgur.com/IWJGswO.png)

Exoria Class Escort Carrier
NEW

The remake of the same ship:
Spoiler
(http://i.imgur.com/vstRIeg.png)
[close]
That's a huge difference. And also a huge improvement. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on June 12, 2015, 02:07:52 AM
(http://i.imgur.com/IWJGswO.png)

Exoria Class Escort Carrier
NEW

The remake of the same ship:
Spoiler
(http://i.imgur.com/vstRIeg.png)
[close]

Very nice ship :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on June 12, 2015, 10:34:44 AM
@Ryxsen1421

I like it a lot. Your work just keeps getting better and better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on June 12, 2015, 11:03:28 AM
CrazyDave, i still have a softspot for the old Ledd. The new one isn't bad though, a lot more details. Why so dark though? All those lovely details seems hidden in the shade.

Spoiler
(http://i.imgur.com/WHsQnIZ.png)
[close]


Lucian, as Ryxsen said, it feel very Ironclad-esque with the layer effect. Still, better than your previous ships. My main grip is the frontal, blurry hardpoint.

Also i tried something with the bevel & emboss tools, there's possibly some interesting things to do with this.

Spoiler
(http://i.imgur.com/TmxpcLF.png)
[close]


Ryxsen, like everyone, i think it's much better than the old, flat one. Nice job.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on June 12, 2015, 11:14:46 AM
Thanks everyone for friendly response. Oh, about that Ironclad-ish ship. Don't you think the three external side and frontal hardpoints looks exposed?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on June 13, 2015, 12:34:55 AM
CrazyDave, i still have a softspot for the old Ledd. The new one isn't bad though, a lot more details. Why so dark though? All those lovely details seems hidden in the shade.

Spoiler
(http://i.imgur.com/WHsQnIZ.png)
[close]


Yes I know, but i find that once the ship is rendered in game it appears to be much lighter, and also appears washed out. It forced me to darken the image a great deal more than i would like to, which loses the detail as you say. I'm not sure if I should just 'go with it' or what...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on June 13, 2015, 11:25:21 AM
@Ryx the side ones do look exposed, I've been considering swapping them to hidden mounts, as for the front one most large weapons get couched very nicely by the 'horns'

@Helmut that bevel/emboss tool does give an interesting effect but I'm not sure I like it. I'll have a fiddle. As for the blurry hardpoint I'm ashamed to say that I mostly just couldn't be bothered sharpening it. It's a shameless resize of the side ones. I was pretty tired when I was finishing the sprite and it just seemed like a lot of work for something you'll never see in game because it'll be covered in a weapon.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on June 13, 2015, 12:00:38 PM
Carrier or Freighter? or maybe Troop ( Invasion ) Transport ship? What kind of deck is this?

(http://i.imgur.com/ORkHAWc.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Luna on June 13, 2015, 01:54:52 PM
(http://stream1.gifsoup.com/view3/3920570/why-don-t-we-have-both-o.gif)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on June 14, 2015, 01:19:17 PM

Stock
(http://i.imgur.com/sA80JG8.png)

New Paint
(http://i.imgur.com/502p0qA.png)

Just testing.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on June 14, 2015, 07:45:05 PM
As yet un-named recon carrier of destroyer size. Almost all of it is scratch, just the engines and weapons I kitted from a Medusa.

I'm not too happy with the center region. I want to give the impression of big, smooth plates of metal, but I don't think it looks very good :/. Any advice for greebling or something else to get that look? Maybe add in some breaks in the armor for more greebled pipes to break them up?


(http://s16.postimg.org/eg4yj6ltd/TG_Recon_Carrier_DD.png)

Ship description:
Spoiler
The ____ is one of the newest ships in the Eridani Navy and has quickly become a favorite of captains and admirals alike. It is a military grade carrier designed for independent operation in hostile territory; as such it has state of the art sensors, best in class speed, and large cargo/fuel reserves. Unfortunately this comes at the price of significantly reduced armor and heavy weaponry compared to other ships of a similar size.

The textbook example of the value of superior sensor range and speed occurred during the battle of Eridani Jump Alpha. Captain Arxys Yan of the Winter's Wind located the Hegemony's carrier group without being detected. She waited until all enemy fighters were away before launching her own strike, supporting her wings with close in fire support and refits. A detachment of Enforcers were sent to avenge the fallen Condors, but the Winter's Wind easily outran her pursuers and escaped with only light damage.
[close]

Ship stats (tentative):
Spoiler
Weapons: 2 medium energy (front 270).
Hull: 4000
Armor: 400
Speed:100
Dissipation: 200
Capacity: 3000
OP: 50
Shields: Omni 1.0, 120 degrees
Crew: 50/100
Cargo: 200
Fuel: 150
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on June 14, 2015, 11:44:15 PM
(http://s16.postimg.org/eg4yj6ltd/TG_Recon_Carrier_DD.png)

Simplistic yet fancy-looking speed runner. The flight deck could use some brighter colors than that and the parts connecting the engines looks very fragile. You may wanna thicken the area or add some armor platings to it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on June 15, 2015, 01:04:47 AM
@Thaago
I'll point you to David's post (http://fractalsoftworks.com/forum/index.php?topic=4264.msg160777#msg160777) that pretty much covers everything. The other quick way to learn SS greeble is to make a dirty kitbash of vanilla ships on your silhouette and then paint over it. It will allow you to have the right color palette, and serve as a guide for your own greeble.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on June 15, 2015, 02:46:23 PM
Thanks for the comments and links!
(http://s9.postimg.org/nl72g37rf/TG_Recon_Carrier_DD_2.png)

Added much more color on the flight deck, added another bay (just for looks) to better show the height of the center portion, and added some shading and armor breaks for the same reason. I kept the back fragile looking because it fits with the ship's design (I'm actually really glad you noticed :P).


[Edit]
A work in progress shot of my next ship, a gunboat-destroyer. I had to restart this one because my outline sucked, but I'm trying out a new way of planning and shading! Comments?

(http://s14.postimg.org/h6lvc8ulp/TG_Battery_Destroyer_WIP1.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on June 17, 2015, 05:08:46 AM
Personally, I like to do a whole lot more pixel work before I start colouring. It helps be build up the shape of the craft in my mind, as well as being able to experiment with shapes and such very easily. The way you're doing it should result in a much more smooth shell, but lacking in any real details. You can of course add them in after but I find that to be a more difficult approach. But as always; I'm a fairly mediocre spriter, so take my advice with a pinch of salt. :)

Just a random thought: Maybe working with a bigger image done almost entirely by freehand could look pretty good when downscaled...? Hmm... I should try that some time.


Also, I've been trying out some new detailing on my new sprite. It has a more... plated feel to it that my other ships. Thoughts?

Still WIP Glaz-Class:
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Glaz%20REDONE%20v1%20png_zpsfjrmnmdp.png)

Old (In case you were wondering):
(http://i1368.photobucket.com/albums/ag177/CrazyDave_55/Glaz_zpsb567e914.png)

...I should probably update my mod page sometime soon...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 17, 2015, 09:31:00 AM
Huge improvement :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on June 17, 2015, 09:49:08 AM
Personally, I like to do a whole lot more pixel work before I start colouring. It helps be build up the shape of the craft in my mind, as well as being able to experiment with shapes and such very easily. The way you're doing it should result in a much more smooth shell, but lacking in any real details. You can of course add them in after but I find that to be a more difficult approach. But as always; I'm a fairly mediocre spriter, so take my advice with a pinch of salt. :)

Just a random thought: Maybe working with a bigger image done almost entirely by freehand could look pretty good when downscaled...? Hmm... I should try that some time.


Also, I've been trying out some new detailing on my new sprite. It has a more... plated feel to it that my other ships. Thoughts?
...

I'm a pretty 'meh' spriter myself, so I apreciate the advice :)! My goal for this faction was big smooth metal plates, which I think is working, but I have noticed that adding in extra details takes a while. I'm working at 2x, then shrinking down to correct scale. I spend a lot of time playing with the outline and internal contours by using Gimp's path tools before finally putting them onto a layer.

Re your ships: I really like the changes! The ship as a whole has far more depth. My only criticism is that the white 'cans' near the front of the ship are a bit too bright for my taste. Still, really good.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on June 17, 2015, 09:51:24 AM
Really nice improvement.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on June 17, 2015, 10:30:43 AM
Don't worry Thaago, we're all "meh" artists during the first days.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on June 22, 2015, 05:54:02 AM
Okay, I need some critique on this one; Im not sure what it is exactly, but something seems a bit off. Still needs some AA, thats not what im talking about :/

(http://i.imgur.com/0KsUaN2.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on June 22, 2015, 09:25:25 AM
It's those hardpoints on the left that stick and and make it feel side heavy.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on June 22, 2015, 11:08:26 AM
Perhaps something to counterweight the left side of the hull? tho' I can see one extra engine to cover that so... I don't see anything wrong. She's a beauty.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on June 22, 2015, 05:14:21 PM
Nice looking ship! I agree somewhat with Doogie - I think the left center hardpoint is a little too prominent and draws the eye off the ship. Perhaps some light color details on the right side center/top opposite the hardpoint to draw the eye back to the center? A bit of wrap around decall?



Had some time to do a revision of my Destroyer Gunship:
(http://s17.postimg.org/ddrqvdgrf/TG_Battery_Destroyer.png)

Its supposed to share heavily in the design of the previous carrier, only its supposed ot look more primitive.  I'm not liking the 'wings' very much at all though :\. Any suggestiong on the silhouette?

[Edit] Aw crap, I forgot to turn on a layer. There are a pair of small missile mounts in the forward crooks of the wings.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on June 24, 2015, 01:22:16 AM
asymmetry is good but it still needs to be balanced, try and add some visual wight to the right side of the ship, lights, armour plating, a built in gun, just something to even the scales a little
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on June 26, 2015, 07:37:08 AM
Generally too left-sided. Changing places with center piece may work, tho with a large hardpoint it seems better to just leave it as-is. Might look better when a weapon occupied that large hardpoint in-game...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 26, 2015, 04:27:06 PM
Something new, mainly working on technical-side stuff :)
(http://www.wolfegames.com/TA_Section/dictatorship_lance.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on June 27, 2015, 01:47:00 AM
Saturday's random spriting.

(http://i.imgur.com/WENClY1.png)

(http://i.imgur.com/ZqlW2av.png)

(http://i.imgur.com/umBLJU4.png)<-- Original art from http://xiaofootball.deviantart.com/


Also, as Nikolai isn't modding anymore (at least for a while), here's what was supposed to be the new Patrians ships, now in the spiral arms thread. Meet the space-boat family.

Spoiler
(http://i.imgur.com/s74b7Qo.png) (http://i.imgur.com/Yk1MOJn.png) (http://i.imgur.com/FEK0uW0.png) (http://i.imgur.com/v4XNwJJ.png) (http://i.imgur.com/pTf6lDO.png) (http://i.imgur.com/wTOgaG7.png) (http://i.imgur.com/0O8BzoA.png) (http://i.imgur.com/5WGagxi.png) (http://i.imgur.com/UOPjFfp.png) (http://i.imgur.com/xFORKmQ.png) (http://i.imgur.com/DaKEp0g.png) (http://i.imgur.com/NTVYV0G.png) (http://i.imgur.com/3jEM0bJ.png) (http://i.imgur.com/Wjyugaf.png) (http://i.imgur.com/7B8j6G8.png) (http://i.imgur.com/RnpdYRe.png) (http://i.imgur.com/a1iyzMP.png) (http://i.imgur.com/8yJ4b9K.png) (http://i.imgur.com/REuJgos.png) (http://i.imgur.com/pr3zdE2.png) (http://i.imgur.com/AyKeZQS.png) (http://i.imgur.com/R3ZZF3n.png) (http://i.imgur.com/H2rEZo2.png) (http://i.imgur.com/kjiGuFs.png) (http://i.imgur.com/d6CIqrk.png) (http://i.imgur.com/vEM3Nq1.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on June 27, 2015, 09:16:43 AM
Thanks for sharing HELMUT-senpai, those Patrian ships will be very useful for references... and damn, that's ashamed those beauties wont be featured anytime soon.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on June 27, 2015, 10:12:07 AM
I really like that silver one, the second ship listed I mean.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 27, 2015, 06:25:58 PM
HELMUT:  I love that stuff.  I really wish I was a bit more available atm, I'd love to see that become a faction. 

Anyhow, I know this isn't terribly interesting, but I'm working on some rendering techniques that can shave a lot of time off of production for me, working in 3D.  This is where it's evolved (the second one was finalized in < 15 minutes from the render and the modeling took a relatively short time if I don't count the setup / experimentation):

(http://www.wolfegames.com/TA_Section/dictatorship_lance.png)(http://www.wolfegames.com/TA_Section/dictatorship_lance2.png)

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on June 27, 2015, 10:10:47 PM
Saturday's random spriting.

...

(http://i.imgur.com/ZqlW2av.png)


Hitting up the classics I see; nice to see Cybernator/Assault Suits Valken  sprites in your repertoire, though it's a bit close to source.  Nice work regardless, Helmut.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on June 28, 2015, 12:22:19 AM
(http://www.wolfegames.com/TA_Section/dictatorship_lance.png)

Somewhat looks like a top secret Scy ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on June 28, 2015, 08:10:18 AM
(http://www.wolfegames.com/TA_Section/dictatorship_lance.png)

Somewhat looks like a top secret Scy ship.

Eh, could actually work.

(http://i.imgur.com/l6jT2yt.png)


MShadowy, yes indeed! Sometimes SS vanilla isn't enough to kitbash so i like to borrow from old 2D games to get new fancy results. The new Patrians ships are also 99% kitbashed from some shmup for example. One day i hope i'll be able to learn how to rip sprites with MAME and go wild kitbashing these... One day...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: GUNINANRUNIN on July 04, 2015, 11:46:34 PM
How am I doing on this WIP:

(http://i.imgur.com/Y5Ivu4o.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on July 05, 2015, 01:58:43 PM
A preview of pixel starsector. Yay!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on July 05, 2015, 08:11:09 PM
Well, I've decided to make a new capital ship, something that fills in the role for support... Carriers, by means.

(http://i62.tinypic.com/281d4c3.jpg)


Additionally, I am currently working with the shading for some of the ships at the moment. The armor parts, I think, should be more pronounced to show off its sturdiness.

(http://i61.tinypic.com/fdfsk0.jpg) (http://i57.tinypic.com/1hw1ax.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on July 08, 2015, 04:30:53 AM
Hello people!
I am redoing my favorite design that i made, any feedback?
Old :
(http://i1350.photobucket.com/albums/p770/ristyo30/r_enim_zpsb55261f9.png) (http://s1350.photobucket.com/user/ristyo30/media/r_enim_zpsb55261f9.png.html)

New :
(http://i1350.photobucket.com/albums/p770/ristyo30/crn_enim_zpsdtqqzxl3.png) (http://s1350.photobucket.com/user/ristyo30/media/crn_enim_zpsdtqqzxl3.png.html)

I toned down the dark shading and added some highlighting. I also shortened the "wings" so it won't look terrible.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ahne on July 08, 2015, 04:38:40 AM
It has style, do you have more of these ships?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on July 08, 2015, 06:33:21 AM
Not yet.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on July 08, 2015, 07:30:33 AM
I like it :). Maybe add a bit of an outline with some antialiasing to smooth it out?


I've been playing with the saturation/hue sliders in gimp (because why not?):

(http://s13.postimg.org/8woet6dyb/TG_Recon_Carrier_DD_orange.png) (http://postimage.org/)
(http://s3.postimg.org/7wolx45fz/TG_Recon_Carrier_DD_saturated.png) (http://postimage.org/)


Thoughts on colors/saturation? The old one is a page or two back.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ahne on July 08, 2015, 07:50:39 AM
I would recommend you to take a final touch on the sprite itself, im talking about the outlines, the light glow on the front and that it would be overall better looking if you would mirror one side of the ship to decrease pixel differentiation.

After that i would add a bit more surface details and shading to those to apply more depth, finally i would take a look at the colors and the saturation respectively to the whole perspective look of the sprite and the feeling you want to inspire with it.

Nonetheless i like that you follow your own style, keep on!

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on July 10, 2015, 11:59:14 AM
I made two ships, a brawling destroyer/cruiser and a phase frigate which I have no shipsystem for, I'm not really satisfied with the destroyer, something just looks off with it.
(http://i.imgur.com/CxA9QQV.png)        (http://i.imgur.com/KahEsSH.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on July 10, 2015, 03:10:37 PM
How about making the phase coils more stand out? For the front ones, increase size and move them more left/right respectively to destribute them more evenly. For the rear one, location is okay, make it thicker.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on July 10, 2015, 11:22:48 PM
+1 Do like the left ship a but more than the right frigate could just be me but not sure if the angled engines are the front are making me like the shape less maybe the circley hood?
But the detail in your ships always are nice to look at, reminds me of Helmut's stuff :D

Hohoho, anyway lazily mirroring things is always fun.

(http://i.imgur.com/yJACW1w.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 11, 2015, 12:27:08 AM
(http://i.imgur.com/yJACW1w.png)

Neutrino avionics.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on July 11, 2015, 12:53:55 AM
(http://i.imgur.com/nVsPoFn.png) (http://i.imgur.com/fwow2nf.gif)
Spoiler
(http://i.imgur.com/QWPieV4.jpg)
[close]

DSS Wolverine, Guardian-class Dreadnought

   While the Onslaught class battleships were designed to be the Fist of the Domain's might, the Guardian-class dreadnoughts were designed to be it's gate-keepers. Quite literally in fact since those gargantuan ships were only deployed to guard strategic hyperspace gates. With all their firepower concentrated in a small frontal cone, they were meant to cork any invasion attempt by raining shells on anything that emerged from the gates. And to avoid any interruption in their strike, they were equipped with an active flux dissipation system. By purging their cooling fluid, they could dramatically increase their dissipation rate for a short duration, reducing flux buildup. Unlike normal venting systems that can take a while at emptying the flux capacitors, that one had a fixed limited time. However any ship caught in the cloud of vapors would see it's own flux capacitors filled. Since the Guardians were supposed to hold their position alone, it wasn't considered an issue.

   Unlike it's smaller cousin, the Guardian blueprints were never updated when shields and missiles became more common. At first because the technology couldn't allow a radius large enough, and then because the production of those colossus ceased due to the availability of better, cheaper designs. Since with an up-to-date loadout they were still able to fill their role, the few existing ones were maintained in active service for centuries.

   When the gates shut, only one Guardian was present in Corvus. It wasn't even meant to: an engine failure during a transit left it stranded in the young sector, without a dry-dock large enough to fit in for repairs. It was waiting for the Domain to send special tugs for weeks when the Collapse occurred. Then the war broke out, and this huge unmovable slab of metal was abandoned, looted and forgotten.

(P.S. Let the Gigantic Phallic Ships arms-race begin!)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on July 11, 2015, 11:01:26 AM
Woah, that's an impressive looking ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on July 11, 2015, 12:17:44 PM
 The guardian looks similar in shape to the Unsung from neutrino. Also: triple hellbores? Triple hellbores!!!!

 The neutrino avionics ship shares a feature with the Mimir, those hips dont lie.

 And I think the thing that looks off on the destroyer is that spine structure at the front of it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on July 11, 2015, 03:26:28 PM
The guardian looks similar in shape to the Unsung from neutrino. Also: triple hellbores? Triple hellbores!!!!

Huh? Besides the little thingies on the exterior of the side engines and maybe the under-sized bridge I don't see much even vaguely similar...
Spoiler
(http://i.imgur.com/Po4MIwC.jpg)
[close]

And yes, triple Hellbores!
Spoiler
(http://i.imgur.com/otGaakk.jpg)

(for those of you curious, a Firecane is the hypothetical result of a lightning storm in a hurricane that is passing over an oil spill...)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on July 11, 2015, 05:58:49 PM
Should we consider a day in Starsector to be known as "Big Ship Day"?

My Conquest just finished its paint job and is begging to celebrate it.

(http://i59.tinypic.com/dbinu1.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ahne on July 11, 2015, 06:36:22 PM
The ship looks very cool but i really don't like the blue/yellow combination, but thats the style of the whole faction, too bad :/

It would look sick with some other color combinations but thats my opinion, nonetheless nice ship!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on July 11, 2015, 08:23:08 PM
I tried considering other colors themes for the ships, but I already noticed that some mods have already fitted other schemes. *Ahem* Especially the Tri-Tachyon coloring.

Still, I prefer my color scheme since the Blue-Yellow scheme is usually a classic.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on July 11, 2015, 09:31:03 PM
Oi, random sighting incoming.

Tech-Freigther, Amemasu-Class

Spoiler
(http://i.imgur.com/i1OKOzQ.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 11, 2015, 10:10:06 PM
Played around with stuff today.  Not much free time, so this is just me goofing off and throwing crappy 'shop onto a render, lol.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on July 11, 2015, 11:16:45 PM
Played around with stuff today.  Not much free time, so this is just me goofing off and throwing crappy 'shop onto a render, lol.

Where did you render that? I want to know, for... "meticulous" reasons.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on July 12, 2015, 12:46:34 AM
Oi, random sighting incoming.
Tech-Freigther, Amemasu-Class
Spoiler
(http://i.imgur.com/i1OKOzQ.png)
[close]
Dat ship!! Oo It only require a tiny bit of work on the junction of the frontal hardpoint and it's perfect.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on July 12, 2015, 02:03:37 AM
Oi, random sighting incoming.

Tech-Freigther, Amemasu-Class

Spoiler
(http://i.imgur.com/i1OKOzQ.png)
[close]
That thing is screaming PROTOSS to me. Nicely done!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on July 12, 2015, 03:43:35 AM
And I think the thing that looks off on the destroyer is that spine structure at the front of it.

I have a version where I colored the spine thing black too, it looks different, but less spine like.


How about making the phase coils more stand out? For the front ones, increase size and move them more left/right respectively to destribute them more evenly. For the rear one, location is okay, make it thicker.

I'm not really sure which ship you are referring to, but I'm decently satisfied with the frigate and it's "phase coils" so I most likely wont make any changes to it :)


+1 Do like the left ship a but more than the right frigate could just be me but not sure if the angled engines are the front are making me like the shape less maybe the circley hood?
But the detail in your ships always are nice to look at, reminds me of Helmut's stuff :D

Hohoho, anyway lazily mirroring things is always fun.

(http://i.imgur.com/yJACW1w.png)

Thanks!
Though I actually angled the engines so that they wouldn't blow straight onto the 4 rear missile hardpoints, as that looked dumb and dangerous :)

Also, as always your ship look great in general, but the cluster of 16 small turrets in the middle looks very odd, and a bit illogical. Also the current look the ship totally demands an internal spinemounted supercannon, one idea could be to rework the cluster of small turrets into the loading/receiver mechanism of the gun?


Oi, random sighting incoming.

Tech-Freigther, Amemasu-Class

Spoiler
(http://i.imgur.com/i1OKOzQ.png)
[close]

This looks really awesome, however, the fact that the rear turret with accompanying "turret holder" is not fully circular and has this "hand drawn circle" vibe to it makes me get a mental itch.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on July 12, 2015, 04:33:54 AM
@Zudgemund
It was my guessed solution about your destroyer issue. Frigate's fine.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on July 12, 2015, 12:35:36 PM
This sprite has been close to being done for some time now; however, due to wanting to use it for testing out a custom thruster system (illustrated here (http://i.imgur.com/NxYQtbD.png)) I elected not to finish it for the 0.5.2.5 release since that had already been hugely delayed already.

The Clade is a heavy destroyer, roughly equivalent to the Sunder; she doesn't (or shouldn't) quite fill the same niche though.

(http://i.imgur.com/RgUMUgP.png)

Edit: slight design tweaks.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 12, 2015, 02:43:04 PM
Quote
Where did you render that?
Rhino 3 / Penguin.  Nothing special, really; old software that I usually don't use for anything but modeling.  

The render / post approach is pretty interesting, though, because it's designed to cut out a lot of the drudgery.  The only pixel-art stage here was lights.
Here is basically what's going on (warning, big images):

Spoiler
(http://www.wolfegames.com/TA_Section/martian_transport_demo_top.png)
(http://www.wolfegames.com/TA_Section/martian_transport_demo_top_toon.png)
(http://www.wolfegames.com/TA_Section/martian_transport_demo_top_combined.png)
(http://www.wolfegames.com/TA_Section/martian_transport_demo_top_small.png)
(http://www.wolfegames.com/TA_Section/martian_transport_demo_top_small_final.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on July 13, 2015, 04:31:04 AM
Oi, another one was sighted.

Heavy Freightcruiser, Bake-Kujira-class

Spoiler
(http://i.imgur.com/MZDbsFB.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 15, 2015, 11:06:13 AM
Me likes!  

Couple of spots I'd micro-detail to get the scaling Just So on the painterly bits where the brushes are a bit big, but that's me being extremely annoyingly picky, lol.  Seriously, I like that a lot; feels Protoss-ish without being a really obvious retread :)

Oh, and I'm calling this Done.  Really not much to say about what changed; basically, gun slots and a few teensy pixel-arty things, big whoop.

(http://www.wolfegames.com/TA_Section/martian_transport.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ahne on July 15, 2015, 11:15:05 AM
@Thule, you gonna make a new faction or a mini mod with new ships? Looks nice!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on July 15, 2015, 12:14:13 PM
Not really much to report here.  Just a video showing how I sketch out a ship:

https://www.youtube.com/watch?v=gDuHrOEocuI (https://www.youtube.com/watch?v=gDuHrOEocuI)

Not entirely typical, though, since I usually don't have other ships open while I'm working, but I wanted elements from both previous rough designs.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on July 15, 2015, 12:56:02 PM
@MShadowy Oh wow, great video.

@Ahne Kind of, but just the sprites, will put them in the SPIRAL ARMS thread soon.

Mini-Faction.
Codama Combine
Biomedical Tech Corporation

(http://i.imgur.com/ixd9zLm.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 15, 2015, 01:08:17 PM
Biomedical eh? I like the turrets mounts.

However, what's wrong with the third ship? There's some weird transparent pixels flying all around it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on July 15, 2015, 01:30:24 PM
Thanks for sharing, MShadowy, cool vid :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on July 15, 2015, 02:06:14 PM
Thanks Helmut, fixed. Didn't catch that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on July 15, 2015, 06:45:47 PM
MShadowy, thank you very much! Very cool and very instructive!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on July 16, 2015, 04:58:08 PM
I'm replacing the old Athena design. . . so:

Before:
(http://i58.tinypic.com/raugcw.jpg)

After:
(http://i59.tinypic.com/2n8o8l5.jpg)

And this is the Hegemony version:

(http://i59.tinypic.com/2v9yc7a.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on July 16, 2015, 07:43:37 PM
I'm in for some orange-black paint for Hegemony ship. Will you consider that?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on July 16, 2015, 07:46:40 PM
Quote
I'm in for some orange-black paint for Hegemony ship. Will you consider that?

Considering so, I have the Hegemony version of the Bastion as well, which I'm planning to release Hegemony knockoffs by the next update.


By the way, I'm giving the credit to Tartiflette for the kitbash database (http://fractalsoftworks.com/forum/index.php?topic=9320.0).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 17, 2015, 10:17:28 AM
Protonus, i actually prefer the Hegemony variant. I'm not really fan of the garish paintjob of the other one.

The two front flight decks are pretty huge and as such feel a bit empty. Perhaps taking inspiration from the Heron launch bays. I could also say the same about the lights coming from the hangars. Yours are much larger and opaque looking than vanilla carriers.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 17, 2015, 02:21:17 PM
Agree with HELMUT. 

Critique:
Spoiler
Decks don't need to be long or big; it's in Spaaaaace and fighters don't need to worry about stall speeds.  Or maybe they do need a long launcher system, for some weird reason, like a magnetic railgun for fighters, but then I want it to make some sort of vague sense, mechanically :)

Breaking up the deck lighting with some bars of shadow or other features that suggest more complex lighting would really make that area come together.

I'm also not a huge fan of the blue / yellow right now; it's a very Retro, 16-bit palette but honestly, I think it'd work better if it was color-balanced better and made a bit grungier and more interesting.  It feels like it got out of the jewel tones into random grays in the high spots and the lighting feels very indeterminate, which makes it difficult to read.

I love jewel tones and saturation is fine, if a little harder to pull off, and I want to encourage you to figure out how to make them work, but they really need to be executed with care, especially in terms of highlighting; you can't just convert stuff to grays and color it with RGB pushes, you need to use high-middle-low.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on July 17, 2015, 05:30:06 PM
I guess it does felt kinda weird, although I did took the design from some of the carriers and try to expand the carrier bay to make a bit open for flight decks, and I was thinking in-between the Astral and the Heron, but seeing how the Heron had holes it felt somehow inefficient, although I might not consider Space-aspects to the ship, I probably done it wrong.


For the color.

I think I should start making the designs possibly aged and slightly rusted, but I'll see what other color combinations I could throw in similar to what my friend and I did with Red.


Either aged, or remaining there, I have no where else to go with the style since the most of the ship designs I could think of are already there and I'm "probably stealing" if I decided to do a recolor, if you know what I mean. ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lind on July 18, 2015, 07:52:30 AM
Learned blacklining, loving it to the point I needed to stop adding stuff to it, so i decided to ask for advice to prevent myself from doing it.

Spoiler
Okay so other than the fact I'm damn proud of this baby, I have no idea where to put its weapons, what class it should belong, or pretty much anything else, so could you help me with that?  :D

(It's pretty small so maybe frigate? A small combat freighter? A coconut? -"Coconut Class" sounds pretty cool doesn't it-)

   (http://s16.postimg.org/kq3ppc9xd/Mistress0.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on July 18, 2015, 08:56:19 AM
Looks great. I really like the shine input you've done on the Cargo sections of the ship, and as I notice some the grittiness in detail which is quite spot-on.


I really wish I have could have a drawing pad to work on, but sadly I simply can't. :l
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on July 18, 2015, 10:07:23 AM
Learned blacklining, loving it to the point I needed to stop adding stuff to it, so i decided to ask for advice to prevent myself from doing it.

Spoiler
Okay so other than the fact I'm damn proud of this baby, I have no idea where to put its weapons, what class it should belong, or pretty much anything else, so could you help me with that?  :D

(It's pretty small so maybe frigate? A small combat freighter? A coconut? -"Coconut Class" sounds pretty cool doesn't it-)

   (http://s16.postimg.org/kq3ppc9xd/Mistress0.png)
[close]
Coconut-class Heavy Freighter? Might be a well armored freighter with a medium and small mount.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lind on July 18, 2015, 12:23:51 PM
Looks great. I really like the shine input you've done on the Cargo sections of the ship, and as I notice some the grittiness in detail which is quite spot-on.


I really wish I have could have a drawing pad to work on, but sadly I simply can't. :l
Woha, thank you! I really appreciate how you noticed the details, i put a lot of work there.  ;D

Learned blacklining, loving it to the point I needed to stop adding stuff to it, so i decided to ask for advice to prevent myself from doing it.

Spoiler
Okay so other than the fact I'm damn proud of this baby, I have no idea where to put its weapons, what class it should belong, or pretty much anything else, so could you help me with that?  :D

(It's pretty small so maybe frigate? A small combat freighter? A coconut? -"Coconut Class" sounds pretty cool doesn't it-)

   (http://s16.postimg.org/kq3ppc9xd/Mistress0.png)
[close]
Coconut-class Heavy Freighter? Might be a well armored freighter with a medium and small mount.

So Coconut-Class can actually be a thing uh? I was joking about it but I actually like your idea a lot, where would you put the weapon mounts though?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on July 18, 2015, 04:16:45 PM
Nice job you did there, especially the shining parts.

Spoiler
Its size suggests that it falls into the category of the frigates. For more detailed classifications, if the two semicircle sections are cargo spaces, it might be a combat freighter like Hound as you said. For uniformity with vanila ships, I would suggest adding a 'cargo loading door' for each cargo sections.

Classification according to the tech level - it seems to be a low-tech, but seems you will meet little objection if you claimed it to be a midline ship.

For reference, a Hound(frigate-sized combat freighter, which I assume to fit the same role as your ship) has a medium ballistic hardpoint and a small ballistic turret. a Cerberus has 1 medium ballistic turret and 3 small ballistic turrets. They are capable of combat, but not as capable as a proper military frigate.

An obvious place for weapon mount is the circle part at the center. A small(6 px radius) or medium turret(10 px radius, happens to be about same as the round part which is 10*9 px)will fit nicely. Center of the left/right sections where you did some greebling is also a suitable place for turrets. You can blend the mount slots nicely with greebles around them. Hardpoints usually stick out on the ship's outline, so if you want some hardpoints, in front of left/right sections will be the places. Doing so will disrupt the ship's round silhouette, though.
I suggest a medium ballistic turret(center) and 2 small ballistic turrets(left/right, small energy if it is midline). But since this is your ship, do as you want.

Stats - its giant and only thruster suggests it has high speed and releatively low maneuverability.
Cargo capacity might be around 100~120, considering its cargo section size.

(http://imgur.com/qiDb6XL.jpg)
Note: I edited this image with a phone, and it has quite a low quality. Use only for reference of where the things should be.
Added turrets and cargo doors. When actually adding them, you can copy - paste any vanila ship's turret mount(or make your original one). For cargo doors, see a Cerberus or a Hound. Both has it on their back.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lind on July 19, 2015, 04:22:16 AM
That's some great feedback sir.

And yes the two semicircles sections are meant to be cargo bays, which is why this specific hull is far heavier looking than what I usually go for.

From what I have understood so far tech level mostly relates to the use of energy weapons, stuff like the phase skimmer and stronger shields, so I'm perfectly fine with having my ships being low tech, as soon as this doesn't flat out translate to being heavily inferior to high tech or midline ships.
The concept I start from with most of these designs is having an huge reactor means the ships are very fast when going in a straight line, hence trading off shields and weaponry with the ability of engaging and disengaging at their leisure, with the major weakness of being intercepted while turning. -I was actually aiming for having most of them shieldless-
I will have most military ships having two or three smaller (But still relatively huge) reactors, to have better turning ability.

Did a little research on what the hound and cerberus are like, and yes, it should fall in that category, being faster than both but turning fairly worse than the Hound, which from what I've seen is pretty agile, which leads me to believe turrets would be far more effective than hardpoints on this specific design.

I like your weapons placements, I just need to design some adequate turret mounts I guess, as helmut made me notice the vanilla ones stand out too much on my designs, also thank you for being specific on the turret mounts sizes, that's gonna help me a lot.

Edit: Here's the babe:

Spoiler
(http://s15.postimg.org/guwqmj3kn/Mistress_Weapons.png)
[close]

Edit2: I forgot the cargo doors. I swear I have the memory span of a goldfish.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on July 19, 2015, 08:26:44 AM
I swear I have the memory span of a goldfish.

That's all right, some of us here had worse. ;D

Especially me, frankly.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on July 19, 2015, 08:37:23 AM
Nicely done  ;D

The turret on the middle needs a circle around its edge, I guess. It doesn't stand out as much as a turret mount should.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on July 19, 2015, 11:30:20 AM
That's some great feedback sir.

And yes the two semicircles sections are meant to be cargo bays, which is why this specific hull is far heavier looking than what I usually go for.

From what I have understood so far tech level mostly relates to the use of energy weapons, stuff like the phase skimmer and stronger shields, so I'm perfectly fine with having my ships being low tech, as soon as this doesn't flat out translate to being heavily inferior to high tech or midline ships.
The concept I start from with most of these designs is having an huge reactor means the ships are very fast when going in a straight line, hence trading off shields and weaponry with the ability of engaging and disengaging at their leisure, with the major weakness of being intercepted while turning. -I was actually aiming for having most of them shieldless-
I will have most military ships having two or three smaller (But still relatively huge) reactors, to have better turning ability.

Did a little research on what the hound and cerberus are like, and yes, it should fall in that category, being faster than both but turning fairly worse than the Hound, which from what I've seen is pretty agile, which leads me to believe turrets would be far more effective than hardpoints on this specific design.

I like your weapons placements, I just need to design some adequate turret mounts I guess, as helmut made me notice the vanilla ones stand out too much on my designs, also thank you for being specific on the turret mounts sizes, that's gonna help me a lot.

Edit: Here's the babe:

Spoiler
(http://s15.postimg.org/guwqmj3kn/Mistress_Weapons.png)
[close]

Edit2: I forgot the cargo doors. I swear I have the memory span of a goldfish.

Oh nice. Like Aron0621 said though, the center mount is kinda hard to tell part.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on July 19, 2015, 01:18:52 PM
Edit: Here's the babe:

Spoiler
(http://s15.postimg.org/guwqmj3kn/Mistress_Weapons.png)
[close]


Oh very nice.  Quite a bade indeed.

Glad to see another talented spriter join the forums.  I quite like like your rather subdued style.  Also your rather Y-Wingish engine nacelles.  All in all a very distinctive approach, and the results are quite nice.  Looking forward to more.  :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on July 19, 2015, 04:13:15 PM
Tried a different way (again :P) of doing things.

(http://s1.postimg.org/egfglw10b/TG_Gunship_DD_Blue.png)(http://s27.postimg.org/tfmsh76cf/TG_Gunship_DD_Orange.png)

I like both color schemes, but blue is used so much in SS that I'll probably stick with the orange for the actual faction.

[Edit]
And I did some rough chopping on it too just to see what it would look like:
(http://s14.postimg.org/4w1mzye0t/TG_Gunship_DD_Courier.png)(http://s13.postimg.org/7wh3uh5eb/TG_Gunship_DD_Stub.png)(http://s1.postimg.org/isf37vifv/TG_Gunship_DD_Double.png)

Thoughts?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lind on July 19, 2015, 04:59:35 PM
Edit: Here's the babe:

Spoiler
(http://s15.postimg.org/guwqmj3kn/Mistress_Weapons.png)
[close]


Oh very nice.  Quite a bade indeed.

Glad to see another talented spriter join the forums.  I quite like like your rather subdued style.  Also your rather Y-Wingish engine nacelles.  All in all a very distinctive approach, and the results are quite nice.  Looking forward to more.  :)

Coming from Mr Shadowyards himself this is one huge compliment, I love your designs.  :)
Also, Y-Wing reactors are so damn cool, I can't get over it.

Nicely done  ;D

The turret on the middle needs a circle around its edge, I guess. It doesn't stand out as much as a turret mount should.
cutthestuffIsaidtomakethequotereasonablyshorter.
Oh nice. Like Aron0621 said though, the center mount is kinda hard to tell part.

Thanks again for the feedback.
Yeah, I guess it doesn't really stand out as much as it should, I'm making a variant for my medium mount for designs like this. Gonna post an update once I add that and the cargo doors.  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on July 19, 2015, 09:52:19 PM
Coming from Mr Shadowyards himself this is one huge compliment, I love your designs.  :)
Also, Y-Wing reactors are so damn cool, I can't get over it.

Thanks again for the feedback.
Yeah, I guess it doesn't really stand out as much as it should, I'm making a variant for my medium mount for designs like this. Gonna post an update once I add that and the cargo doors.  ;)
On an off-topic note, I like your taste in avatar. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lind on July 20, 2015, 11:10:54 AM
Coming from Mr Shadowyards himself this is one huge compliment, I love your designs.  :)
Also, Y-Wing reactors are so damn cool, I can't get over it.

Thanks again for the feedback.
Yeah, I guess it doesn't really stand out as much as it should, I'm making a variant for my medium mount for designs like this. Gonna post an update once I add that and the cargo doors.  ;)
On an off-topic note, I like your taste in avatar. :P
Esdeath is the best thing ever happened to animekind.  :P
---

I swear, there's a part of me that's deeply ashamed of this..

Spoiler
I present you the I'mtotallynotaY-WingRipoff  Uh.. Not Y-Wing? ... Ishouldgetsued.. I.. Don't know-Class.

    (http://s28.postimg.org/7w5zydc49/YWing.png)

My question is, should I add small hardpoints on the front of the reactors or maybe one to the helm, or would that be too much? It's pretty much a larger hound with less cargo space as it is.

Edit: Fun fact, since i went by memory and redesigned the helm part I was looking at images of the Y-Wing to see how much i ripped it off, found out it even has a turret on the helm, this is truly shameful. On the bright side, the reactors are slightly different.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on July 20, 2015, 05:16:50 PM
That Y-wingesqe frigate actually made my innards warms... for some reason.

I'd love to see more of these Star Wars configurations, not as too similar but the essence of it, since it has been long. But if you choose something else, I'd love it still. ;D

Spoiler
Pardon me with my rather confusion descriptives.

IT'S A TRAP.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on July 20, 2015, 08:34:04 PM
Esdeath is the best thing ever happened to animekind.  :P
---

I swear, there's a part of me that's deeply ashamed of this..

Spoiler
I present you the I'mtotallynotaY-WingRipoff  Uh.. Not Y-Wing? ... Ishouldgetsued.. I.. Don't know-Class.

    (http://s28.postimg.org/7w5zydc49/YWing.png)

My question is, should I add small hardpoints on the front of the reactors or maybe one to the helm, or would that be too much? It's pretty much a larger hound with less cargo space as it is.

Edit: Fun fact, since i went by memory and redesigned the helm part I was looking at images of the Y-Wing to see how much i ripped it off, found out it even has a turret on the helm, this is truly shameful. On the bright side, the reactors are slightly different.
[close]

Aw yeah, that's the stuff.  Definitely is a rather serious callback to the old Y-Wing though.  Not sure what I'd suggest to move it back from that, though.  As for the armament 1 or 2 hardpoints probably would be fine, either on the nose or the nacelle's.  The only particular issue that spring to mind is the ships volume, which a bit on the large side for what's presumably a frigate.  Mostly it's the... uh... thrust vanes?  Thinking about it I'm not entirely sure what purpose those spindly cages on the of the pods served...

Er anyway, coming along well. :)

On my end finally have the Clade-class destroyer (mostly) ready:

Spoiler
(http://i.imgur.com/qx8KuTZ.png)
[close]

The engine effects are not quite perfect yet, and the lack of lights while they're thrusting leaves it looking a bit flat.  I've more stuff in the works for the next release than just this ship though, so not gonna be ready for a while yet.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on July 20, 2015, 09:08:57 PM
Spoiler
(http://i.imgur.com/qx8KuTZ.png)
[close]

Hot darn (well, I don't swear).

Anyway, that ship looks nice. It would be better if the engines rotate as the ship does, or do they already done it?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lind on July 21, 2015, 04:53:33 AM
Esdeath is the best thing ever happened to animekind.  :P
---

I swear, there's a part of me that's deeply ashamed of this..

Spoiler
I present you the I'mtotallynotaY-WingRipoff  Uh.. Not Y-Wing? ... Ishouldgetsued.. I.. Don't know-Class.

    (http://s28.postimg.org/7w5zydc49/YWing.png)

My question is, should I add small hardpoints on the front of the reactors or maybe one to the helm, or would that be too much? It's pretty much a larger hound with less cargo space as it is.

Edit: Fun fact, since i went by memory and redesigned the helm part I was looking at images of the Y-Wing to see how much i ripped it off, found out it even has a turret on the helm, this is truly shameful. On the bright side, the reactors are slightly different.
[close]

Aw yeah, that's the stuff.  Definitely is a rather serious callback to the old Y-Wing though.  Not sure what I'd suggest to move it back from that, though.  As for the armament 1 or 2 hardpoints probably would be fine, either on the nose or the nacelle's.  The only particular issue that spring to mind is the ships volume, which a bit on the large side for what's presumably a frigate.  Mostly it's the... uh... thrust vanes?  Thinking about it I'm not entirely sure what purpose those spindly cages on the of the pods served...

Er anyway, coming along well. :)

On my end finally have the Clade-class destroyer (mostly) ready:

Spoiler
(http://i.imgur.com/qx8KuTZ.png)
[close]

The engine effects are not quite perfect yet, and the lack of lights while they're thrusting leaves it looking a bit flat.  I've more stuff in the works for the next release than just this ship though, so not gonna be ready for a while yet.



I've noticed that is recurring with a bunch of the frigates i released/I'm working on, while the hull and cargo are mostly even smaller than the vast majority of the frigates I see around here, the reactors more often than not make them twice the size of an average frigate, the deal is, if I make the reactors smaller they lose a lot of details, so perhaps I'll try and make them shorter.
From what I can tell the reactors in the original designs have that size for fast side thrusting, in the Star Wars universe the Y-Wing is a starfighter after all.
Also looked up a Y-Wing again, the rollcage part of the reactor is actually fairly shorter than mine.

Quote
Thinking about it I'm not entirely sure what purpose those spindly cages on the of the pods served...
*cough* Cool factor *cough*


Regarding your Clade-Class:
Not gonna lie, I'm a big fan of your colour schemes, and that looks like it's gonna end up being one sexy lady, I love that engine concept, the fact that keeps the simmetry without being mirrored, and the nose part looks pretty damn cool. Looking forward to seeing it finished.  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on July 21, 2015, 05:47:18 AM
Anyway, that ship looks nice. It would be better if the engines rotate as the ship does, or do they already done it?

The engine pods are vectoring.  The effect is not quite ideal yet--there's some flickering at certain angles or while having your ship turn to look at the mouse, the directions don't match up perfectly, and the engines don't fire while the ships system is online.  But it's working, somewhat.

I've noticed that is recurring with a bunch of the frigates i released/I'm working on, while the hull and cargo are mostly even smaller than the vast majority of the frigates I see around here, the reactors more often than not make them twice the size of an average frigate, the deal is, if I make the reactors smaller they lose a lot of details, so perhaps I'll try and make them shorter.
From what I can tell the reactors in the original designs have that size for fast side thrusting, in the Star Wars universe the Y-Wing is a starfighter after all.
Also looked up a Y-Wing again, the rollcage part of the reactor is actually fairly shorter than mine.

Quote
Thinking about it I'm not entirely sure what purpose those spindly cages on the of the pods served...
*cough* Cool factor *cough*

Well, gotta be cool.  In any case, yeah it can be difficult sometimes trying to balance a desired level of detail vs the size of the sprite.  One of the things without an especially ideal answer unfortunately.

Quote
Regarding your Clade-Class:
Not gonna lie, I'm a big fan of your colour schemes, and that looks like it's gonna end up being one sexy lady, I love that engine concept, the fact that keeps the simmetry without being mirrored, and the nose part looks pretty damn cool. Looking forward to seeing it finished.  Wink

Well, I'll do my best.  Thank you very much :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ahne on July 21, 2015, 05:59:10 AM
Quote
I present you the I'mtotallynotaY-WingRipoff  Uh.. Not Y-Wing? ... Ishouldgetsued.. I.. Don't know-Class.

    

My question is, should I add small hardpoints on the front of the reactors or maybe one to the helm, or would that be too much? It's pretty much a larger hound with less cargo space as it is.

Edit: Fun fact, since i went by memory and redesigned the helm part I was looking at images of the Y-Wing to see how much i ripped it off, found out it even has a turret on the helm, this is truly shameful. On the bright side, the reactors are slightly different.

You don't have to use big sized weapon mounts on top of your ship if it doesn't fit too great, you could use inbuilt weapon or use hidden weaponmounts at the front of the side engines/wings. This would leave the nice sprite as a whole.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lind on July 21, 2015, 07:08:10 AM
Quote
I present you the I'mtotallynotaY-WingRipoff  Uh.. Not Y-Wing? ... Ishouldgetsued.. I.. Don't know-Class.

    

My question is, should I add small hardpoints on the front of the reactors or maybe one to the helm, or would that be too much? It's pretty much a larger hound with less cargo space as it is.

Edit: Fun fact, since i went by memory and redesigned the helm part I was looking at images of the Y-Wing to see how much i ripped it off, found out it even has a turret on the helm, this is truly shameful. On the bright side, the reactors are slightly different.

You don't have to use big sized weapon mounts on top of your ship if it doesn't fit too great, you could use inbuilt weapon or use hidden weaponmounts at the front of the side engines/wings. This would leave the nice sprite as a whole.

Wait, wait, wait. You mean ships can have weapons that don't need a visible mount?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ahne on July 21, 2015, 07:36:25 AM
Quote
Wait, wait, wait. You mean ships can have weapons that don't need a visible mount?

exactly, but it's not recommend to overuse that feature, for this special ship with its little shape it would be an option though
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on July 21, 2015, 08:27:20 AM
Quote
Wait, wait, wait. You mean ships can have weapons that don't need a visible mount?

exactly, but it's not recommend to overuse that feature, for this special ship with its little shape it would be an option though

The reason not to use hidden weapon mounts is that they can't be disabled. Not even malfunctions can knock them out IIRC.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lind on July 21, 2015, 09:30:26 AM
Quote
Wait, wait, wait. You mean ships can have weapons that don't need a visible mount?

exactly, but it's not recommend to overuse that feature, for this special ship with its little shape it would be an option though

Given I mostly design frigates, this is gonna be one damn neat feature once I start my own mods. Thanks for the advice man.

Quote
Wait, wait, wait. You mean ships can have weapons that don't need a visible mount?

exactly, but it's not recommend to overuse that feature, for this special ship with its little shape it would be an option though


The reason not to use hidden weapon mounts is that they can't be disabled. Not even malfunctions can knock them out IIRC.

Good to know! Guess a small ballistic turret on the front shouldn't break anything.  ;)

That Y-wingesqe frigate actually made my innards warms... for some reason.

I'd love to see more of these Star Wars configurations, not as too similar but the essence of it, since it has been long. But if you choose something else, I'd love it still. ;D

Spoiler
Pardon me with my rather confusion descriptives.

IT'S A TRAP.
[close]

Here's the deal, as much as I love Star Wars ships design, I don't really like mods that are adaptations of TV Series/Other Games, just because they never fit in other universes, and more often than not end up having an hell of a generic lore, and well, lack creativity. :P

Spoiler
That said, some of my stuff will probably have a "Koensayr Manufacturing" Vibe to it. (I don't really dig the imperial stuff too much, with the only exception being the Tie Fighter, which let's be honest, would look like this in Starsector - l°l ) :D

So I'd never actually "copy" an existing ship, but I'll gladly get inspiration from it, prime example being my Y-Wingish reactors.
Although in the long run I plan on making various different kind of ships, from these very mechanical looking ones, to high-tech curvaceous designs, I'll still take a lot of inspiration from SW, as I think a few of those starships have some of the best designs ever realyzed.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on July 21, 2015, 04:11:55 PM
Here's the deal, as much as I love Star Wars ships design, I don't really like mods that are adaptations of TV Series/Other Games, just because they never fit in other universes, and more often than not end up having an hell of a generic lore, and well, lack creativity. :P

Spoiler
That said, some of my stuff will probably have a "Koensayr Manufacturing" Vibe to it. (I don't really dig the imperial stuff too much, with the only exception being the Tie Fighter, which let's be honest, would look like this in Starsector - l°l ) :D

So I'd never actually "copy" an existing ship, but I'll gladly get inspiration from it, prime example being my Y-Wingish reactors.
Although in the long run I plan on making various different kind of ships, from these very mechanical looking ones, to high-tech curvaceous designs, I'll still take a lot of inspiration from SW, as I think a few of those starships have some of the best designs ever realyzed.
[close]

Sounds just about as right as I expected, do your best in making your ships come true. I'd love to test them out. :D

And I can wait after the patch, so... yeah.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lind on July 22, 2015, 11:42:52 AM
Here's the deal, as much as I love Star Wars ships design, I don't really like mods that are adaptations of TV Series/Other Games, just because they never fit in other universes, and more often than not end up having an hell of a generic lore, and well, lack creativity. :P

Spoiler
That said, some of my stuff will probably have a "Koensayr Manufacturing" Vibe to it. (I don't really dig the imperial stuff too much, with the only exception being the Tie Fighter, which let's be honest, would look like this in Starsector - l°l ) :D

So I'd never actually "copy" an existing ship, but I'll gladly get inspiration from it, prime example being my Y-Wingish reactors.
Although in the long run I plan on making various different kind of ships, from these very mechanical looking ones, to high-tech curvaceous designs, I'll still take a lot of inspiration from SW, as I think a few of those starships have some of the best designs ever realyzed.
[close]

Sounds just about as right as I expected, do your best in making your ships come true. I'd love to test them out. :D

And I can wait after the patch, so... yeah.

Trust me, I have so many lores idea for factions, I can't wait to release one, also, I have about 10ish ships ready on my pc, which I ain't publishing because they need polishing.

Speaking of polishing, experimenting with smooth design atm, came up with this while messing around.


Spoiler

Cutlass Class?

     (http://s2.postimg.org/3zh1hojfp/Cutlass00.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 22, 2015, 12:03:40 PM
You know, your ships remind me a bit of the old Qualljom faction mod. Probably because of the color? Kinda sad that this mod never got any attention.

Anyway that's probably your best sprite yet. The only things i would say would be to reinforce the shading on the sides and perhaps changing that weird dark triangle bellow the mount. Here i toyed a bit with your ship to show what i meant.

(http://i.imgur.com/Og7s6MA.png)

Oh and did you finally got your hands on the game?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ahne on July 22, 2015, 01:16:52 PM
yeah i like it too, looks nice!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lind on July 22, 2015, 01:31:06 PM
You know, your ships remind me a bit of the old Qualljom faction mod. Probably because of the color? Kinda sad that this mod never got any attention.

Anyway that's probably your best sprite yet. The only things i would say would be to reinforce the shading on the sides and perhaps changing that weird dark triangle bellow the mount. Here i toyed a bit with your ship to show what i meant.

(http://i.imgur.com/Og7s6MA.png)

Oh and did you finally got your hands on the game?

Not yet, but I should have it by tomorrow, given I got a text a few hours ago saying my account is gonna be unlocked in the morning.  ;D

Spoilering the full answer for the sake of scrolling:

Spoiler
I don't know, this ship is kind of far from the looks I'd be going for, even tho admittedly is much, much sleeker than my other designs.
Still haven't experimented with lights and mutilayering yet. So from here I could litterally be going anywhere. After all, once I have the game my style will probably adapt to it a lot more, plus I'd like every ship I make to be unique, having a "personality", right now all I made is mostly pretty bland and experimenting with styles, pixel art tutorials and such.
Although I just had a look around and noticed smooth designs seem to blend much better in the game, even tho it's not fully pixel art, which is why I started spriting in the first place, but heh. We'll see where I'm going, my style changed like 4 times in a week since i started working on these. On the bright side, comparing these to my first works, I noticed I'm evolving rapidly, which I'm liking a lot.

One thing for sure, I'll stick with huge reactors for the most part. Cause reactors. Reactors look cool.

About this specific ship, I like what you did there, removing that triangle makes it fairly lighter to the eye, on the shading, yeah, I'm still working on my fear of overdoing with contrasts so yeah. I'll get it right eventually.  :D

The colour of what my faction will be is kind of in the air still, given I don't even know what most of the vanilla factions look like yet. I grasped hegemony isn't too far from my current colour tho, even tho it's more "yellowish" oriented. Plus I don't even know how much scripting is involved, given my knowledges are  mostly basic.
[close]


Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 22, 2015, 08:15:44 PM
I like that ship, Lind; great design feel overall, the shading is reasonable and the greebles are pretty good!  Great progress!

I couldn't help it; I did a pass on HELMUT's pass, cleaning up a few minor inconsistencies in lighting, highlighting on some panels, some palette stuff to bring out features, some practical dirt... and lights, which need to be seen on black. I think lights are pretty important; they really help dial in a ship, scale-wise.

(http://www.wolfegames.com/TA_Section/lind_cutlass_evolved.png)
(http://www.wolfegames.com/TA_Section/lind_cutlass_evolved_on_black.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on July 22, 2015, 11:24:37 PM
Spoiler
(http://www.wolfegames.com/TA_Section/lind_cutlass_evolved.png)
(http://www.wolfegames.com/TA_Section/lind_cutlass_evolved_on_black.png)
[close]

You have shined the over-shined, shining object of shining.

I say you have declared official Serial Escalation that grows beyond and beneath my beard mustache of judgement. Good day, congratulations and well played to you, sir.

Spoiler
Which means, well... Overnicely done. ;)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lind on July 23, 2015, 07:53:20 AM
I like that ship, Lind; great design feel overall, the shading is reasonable and the greebles are pretty good!  Great progress!

I couldn't help it; I did a pass on HELMUT's pass, cleaning up a few minor inconsistencies in lighting, highlighting on some panels, some palette stuff to bring out features, some practical dirt... and lights, which need to be seen on black. I think lights are pretty important; they really help dial in a ship, scale-wise.

(http://www.wolfegames.com/TA_Section/lind_cutlass_evolved.png)
(http://www.wolfegames.com/TA_Section/lind_cutlass_evolved_on_black.png)

Looks like you guys had a lot of fun with this babe, I like that, I swear you make me wanna release free resources to see people messing about and kitbashing them.  :D

I've actually looked up some of your stuff and I've gotta say while I like your designs, our styles are pretty far from eachother. In this case I really dig those darker vents, and I like the deeper shading, it actually inspired to rework most of my stuff, or flat out remake some. On the other hand, the lights and stuff are kinda far from my style, not in a bad way, at all, I like what you did there, that sensor on the front doesn't look out of place at all either. I actually love seeing different styles coming in contact.
Gotta say the part under the mount looks somewhat out of place, but I guess that's because HELMUT didn't exactly have much to work with. (mah bad.  :P)

Also given it's one of my weak points I'm experimenting with shading, soon I'll be a master! Don't quote me on that!

Edit:

Speaking of which, messing around with shading I came up with this:
(added it as a free resource for kitbashing and stuff to my thread)

Spoiler

    (http://s13.postimg.org/4xnpr2aur/Moth.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 23, 2015, 11:03:58 AM
The sensor thing is an example of subtle asymmetrical touches; in general, large mechanical structures, including warships, are rarely 100% symmetrical IRL, and a few things like that can dramatically increase the feeling of it being a real object. 

It's a subtle thing and perhaps breaking the contour wasn't the best choice, although I personally like that kind of touch, as vehicles IRL tend to have these things (refueling pipes, radio antennas, etc.) that create subtle imbalances and it makes a uniform appearance break up just a wee bit, as well as reminding us that we're looking at mechanical forms.  I just added that at the last second, though, so perhaps a movement of it a pixel or two to either side would have felt more pleasing; you might experiment with that and see what I mean :)

Anyhow, the main stuff I was doing there was bringing out forms a bit more.  What looks pretty strong at 2X or 4X zoom often fades into illegibility at 1X zoom; with pixel art in general, you need to be consistently looking for a good, solid read on shape and form at 1X, especially in terms of shade transition.  So doing things that made the panel edges pop a bit and things like that are part of the final process.

Stuff like the lights is just final touches, and largely is about establishing scale (bearing in mind that a rough scale for SS ships other than fighters is 1 pixel = 0.5 meters).  Often, I see work here where the sense of scale is neglected, to the point where huge (pixel-wise) objects look like they should be shrunk down quite a lot to feel at-scale.  There are other ways to go about that that work equally well and it's something I like, as RL fighters, airliners, ships etc. have such running lights, for functional reasons :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lind on July 23, 2015, 02:55:15 PM
The sensor thing is an example of subtle asymmetrical touches; in general, large mechanical structures, including warships, are rarely 100% symmetrical IRL, and a few things like that can dramatically increase the feeling of it being a real object. 

It's a subtle thing and perhaps breaking the contour wasn't the best choice, although I personally like that kind of touch, as vehicles IRL tend to have these things (refueling pipes, radio antennas, etc.) that create subtle imbalances and it makes a uniform appearance break up just a wee bit, as well as reminding us that we're looking at mechanical forms.  I just added that at the last second, though, so perhaps a movement of it a pixel or two to either side would have felt more pleasing; you might experiment with that and see what I mean :)

Anyhow, the main stuff I was doing there was bringing out forms a bit more.  What looks pretty strong at 2X or 4X zoom often fades into illegibility at 1X zoom; with pixel art in general, you need to be consistently looking for a good, solid read on shape and form at 1X, especially in terms of shade transition.  So doing things that made the panel edges pop a bit and things like that are part of the final process.

Stuff like the lights is just final touches, and largely is about establishing scale (bearing in mind that a rough scale for SS ships other than fighters is 1 pixel = 0.5 meters).  Often, I see work here where the sense of scale is neglected, to the point where huge (pixel-wise) objects look like they should be shrunk down quite a lot to feel at-scale.  There are other ways to go about that that work equally well and it's something I like, as RL fighters, airliners, ships etc. have such running lights, for functional reasons :)

I agree, you bring some really good points. I like the pixel to meters comparison, scale is actually something to keep in mind. And not gonna lie, I'm mad guilty of not spending more time refining details.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on July 25, 2015, 07:54:51 PM
For the future faction I'm working on. Somewhere at patch 0.7a.

(http://i60.tinypic.com/21mrddj.jpg)

Credit for the gun piece by Helmut's Junkyard (http://fractalsoftworks.com/forum/index.php?topic=1131.msg129767#msg129767) of "Honest" sales.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on July 25, 2015, 07:58:00 PM
That actually looks pretty cool. I like it a lot better than the your "Blue" ships, truthfully.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on July 25, 2015, 08:11:59 PM
I like it a lot better than the your "Blue" ships, truthfully.

I'm hurt... with love. Thanks, I guess. :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 25, 2015, 11:27:27 PM
Damn it Protonus, lower the saturation of your ships ! It's just sp garish !

Otherwise it's a pretty good attempt. Not really convinced by the rear with the pointy bit and the engines though. Also, the two rear turrets are too close to each others, the weapons may overlap.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on July 26, 2015, 12:11:29 AM
Damn it Protonus, lower the saturation of your ships ! It's just sp garish !

Odd. I thought 50% saturation for Cyan was low enough. (Blue is commonly on 50% saturation by average, though.)

Must be the brightness settings I have in my monitor, I'll get on that.

Also, I felt something warm inside being scold upon by my name, weird.



Edit: How about this?

(http://i58.tinypic.com/345mpm1.jpg)

Main saturation is roughly 40%.


It will also get wackier when I post up the Capital ship, so... here it is:

Before:
Spoiler
(http://i62.tinypic.com/2ykfls4.jpg)
[close]

After:
Spoiler
(http://i58.tinypic.com/2rgfkwl.jpg)
[close]

I hope you're happy to me, ma'!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on July 26, 2015, 06:32:02 AM
Though the designs are nice, I'm not too fond of the garish pain scheme. The shading on the capital ship engine looks really... odd... and does not match the rest of the ship.
As Helmut also mentioned, the engines+engine area looks to be of a poorer quality than the rest of the sprite, and the rear tip stands out in bad way compared to the rest of the sprite, it could use more paneling and details imo.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on July 26, 2015, 08:09:49 AM
Though the designs are nice, I'm not too fond of the garish pain scheme. The shading on the capital ship engine looks really... odd... and does not match the rest of the ship.
As Helmut also mentioned, the engines+engine area looks to be of a poorer quality than the rest of the sprite, and the rear tip stands out in bad way compared to the rest of the sprite, it could use more paneling and details imo.

Well, I got weak points to engine parts, since I didn't exactly know what to fill them in, by the moment I made the main parts of the ship. It's really confusing to organize in my part.

(http://i60.tinypic.com/288zg45.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on July 26, 2015, 11:10:27 AM
Protonus, the MOST saturated vanilla ship, the Prometheus, is barely at 45% on average, and is only that colorful because it's a civilian dangerous material transport. All the other ships rarely goes beyond 40% saturation for their most saturated parts with averages much lower than that:
Onslaught: 25%
Paragon: 10%
Conquest: 12%
The colorful Lasher? 27%
And except for the tankers they never combines saturation with brightness. Your shy 10% reduction didn't changed a thing.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on July 26, 2015, 11:21:02 AM
The engines look better now, but the nozzle looks very hand drawn and unintentionally assymetric, I think it would help the look of the engine parts if you went over that part and cleaned up the lines and shading. Also, the rear spike seems to be very naked and could use some shortening or more details such as paneling and vents. At the moment the front 75% of the ship is very nice (except for the choice of intense color imo), but the remaining 25% looks much less polished than the front part. Also as a general opinion regarding the whole faction, I think the purple linework of the ships are a detriment to the looks of the ships. I assume that you want the lines to be purple to signifying that power eminates from them or something, but I personally think it would look better if you darkened the vast majority of the lines to black (or a darker teal in your case). To keep that "power surge" feel to the ship you could simply make some lines thicker and keep the purple coloring, maybe even make it flourecently bright.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 26, 2015, 02:34:11 PM
(http://www.wolfegames.com/TA_Section/protronus_experiment001.png)(http://www.wolfegames.com/TA_Section/protronus_experiment002.png)(http://www.wolfegames.com/TA_Section/protronus_experiment003.png)(http://www.wolfegames.com/TA_Section/protronus_experiment004.png)(http://www.wolfegames.com/TA_Section/protronus_experiment005.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Az the Squishy on July 26, 2015, 03:47:14 PM
nyeahhahaha, I have to giggle at that Protonus. You're trying to fix it and then "BOOM" right out of the water and careening down a cliff you go! LOL  

On the topic on hand however I have to say good job on trying to improve your sprite-work. That's always something to look forward to. Wheather it's a small ammount of progress or not~!

As for the future faction, throw us some other sprites of diffrent size. The larger the size, the more difficult it can be to work with the sprite. That's what I've found at least for myself.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on July 26, 2015, 07:01:44 PM
Hmm... I don't feel anything good in me right now, considering that I'm using a mouse for a hand and not an actual digital pen to work this through.

Oh well, misery is the beginning of the beholder. I guess.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 26, 2015, 07:05:48 PM
I just use a mouse 99% of the time, but I'm used to that :)  Nothing wrong with the tablet process or anything, having done ships that way (as well as from kitbashes, scanned drawings, rasterized line art and 3D) but it's not a cure-all; the key is to look at what you need to do, design-wise; the process matters, but it's not a panacea :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on July 26, 2015, 07:45:19 PM
Thank you. And for also to the designs you made. I'll look into it. ;D

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Az the Squishy on July 26, 2015, 08:22:57 PM
Aye, you've to have a very good hand to use a mouse, and an even better brain to use a tablet- meaning it's a little difficult to get used to drawing on a tablet. So you're correct. Both are good to use in their own right, and a tablet can help tremendously, but otherwise, isn't required. And protonus, you are improving, so don't feel too bad, just look at it an go. "Okay... what can I improve." an go from there.
back onto topic though, I still have to wonder how you do some of your work Xeno...  Good job. xD also.


what ya guys think of this flying ...  ... Phallicticly shaped beast? I feel it's a bit too dark in regards to the yellow in some area's of the sides.
(http://i.imgur.com/1rSRCzI.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on July 26, 2015, 08:36:14 PM
Really looks like a Mossy beast that you literally intended.

I love how the innards look like that it got aged for decades through mining within asteroids...

I feel like home... at some point.


Edit: For that, you deserve a box of cookies.

(http://i59.tinypic.com/bhx8qs.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Az the Squishy on July 26, 2015, 08:56:58 PM
Really looks like a Mossy beast that you literally intended.

I love how the innards look like that it got aged for decades through mining within asteroids...

I feel like home... at some point.


Edit: For that, you deserve a box of cookies.

(http://i59.tinypic.com/bhx8qs.jpg)
NO~! Le-gasp! I FOUND PARTS OF MY SHIP IN THAT LAST BATCH THAT EI MADE~! She made my Pala into a friggin' box cookies~! :'(  No cookies... No more.  [jokes aside...]
===
Thanks, it's meant to be a larger support ship to the Varingur- which in Norwegian means farmer (or is that danish...) -which is a drone-tending carrier. While this is meant to be a ship able to move from the ground to space with relative ease given it's size. It has a ionic-drive that helps it get out of the atmosphere. (think of the manoeuvring jets but... Toggable and with a smaller speed increase than the Manuvering jets. (but again, toggability~! :D ))
The first variation of it I felt was too bulky, ugly, and didn't have much charm that felt like a Metelson's ship. It felt out of place.
So I redesigned this ship.
Vaktmor         Vaktmorv2              Rastrum                   Aesca
(http://i.imgur.com/lSvIa1W.png)     (http://i.imgur.com/1rSRCzI.png)   (http://i.imgur.com/1H7ZGhh.png)   (http://i.imgur.com/b3yzIR3.png)

Side-by side you can see a stark difference here. For one, The old Vaktmor- Oldvak -is much brighter and comes off as a little... odd, when placed against other ships in the Metelson catalouge and generally has a bad shape around it, it looks plain flipping ugly I feel. It's not bad Per Se. But it's simply not what I though would come out. So, again, Redesign~!  This time I took the MediumTnaker from SS and put it as a canvas or  Size Referance. After that I simply begun to graywork for it, then based on the gray work, I begun to make the color work. Made a color-work base and then. From a duplicate of that, begun to paint and paint and paint on the micro-scale tilll I got what you see now.

Now it looks like it can punch your pretty Tempest three light-years away and still be laughing by the time it's grub time in it's galleys~!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on July 26, 2015, 10:55:55 PM
(http://i.imgur.com/lSvIa1W.png)     (http://i.imgur.com/1rSRCzI.png)

Side-by side you can see a stark difference here. For one, The old Vaktmor- Oldvak -is much brighter and comes off as a little... odd, when placed against other ships in the Metelson catalouge and generally has a bad shape around it, it looks plain flipping ugly I feel. It's not bad Per Se. But it's simply not what I though would come out. So, again, Redesign~!  This time I took the MediumTnaker from SS and put it as a canvas or  Size Referance. After that I simply begun to graywork for it, then based on the gray work, I begun to make the color work. Made a color-work base and then. From a duplicate of that, begun to paint and paint and paint on the micro-scale tilll I got what you see now.

Now it looks like it can punch your pretty Tempest three light-years away and still be laughing by the time it's grub time in it's galleys~!

On the looks of it. It seems the details on the first design looked they were hand-drawn and not refurbished as a rustic figure compared to its "Newer" model, and it doesn't appear like it matches up with the line of your other ships due to the lighter coloring on its rear.

The engines of the first one also look like as if they were welded together. Like I haven't done on my work. :l

The second build's engines are well-fitted, on the other hand, while the rear attached to it looked like was there from the beginning of the ship's manufacturing. Which is quite the improvement, I might say.


NO~! Le-gasp! I FOUND PARTS OF MY SHIP IN THAT LAST BATCH THAT EI MADE~! She made my Pala into a friggin' box cookies~! :'(  No cookies... No more.

I could call in EI if she has a chance to drop in. She's been married to "her work"... well, college work but I figure what kind of dedication she's been doing so far.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Az the Squishy on July 26, 2015, 11:47:14 PM
I was just poking fun at something Red had said in my fourms about my ships. xD She said her own would eat mine.   I'm sure she's fine otherwise.
Back on topic however I do realize that, but I still find the ship over'all ugly compared tot he others... The other's had good shape, and looked like a well defined vessle. The Oldvak looks and flys badly. It just doesn't feel good to me. As foxer pointed out though, it has potential, so. I'll put it to be Canabilized later and see what I come up with. But I'm glad you- and hopfully others -have enjoyed the ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on July 27, 2015, 12:39:34 AM
Hey all, im still alive! I've got a new ship in the works; Naysmyth's attempt at a high tech destroyer, which basically just means lots and lots of energy weapons. Why use armour where you could put more weapons?

I need some input though... The shape just doesn't feel right. Too front heavy maybe?

Latun-Class:
(http://i.imgur.com/CrQyVWf.png)

Yes yes, I'm missing a bunch of stuff, and that built in weapon is more of a placeholder than anything. Still very WIP!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 27, 2015, 02:43:28 AM
Isn't that some kind of Condor CrazyDave? Anyway i'm eager to see your first destroyer done.

Azmond, i noticed two big things in your recent works. The biggest issue is probably the straight lines, a lot of your new ships have a lot of those, which is why i tend to prefer some of your old version like the old Varingur or Thrudgelmir. For exemple i really dislike some ships like the newer Varingur or the Protrum.

The other issue is that your ships tends to be blurry, your Vaktmor is probably the biggest offender. Even after the coloring you can still clearly see the greywork on it, which make it dirty, the bad kind of dirty. And it feel way too different from SS original style and even your previous work.

I probably sound confusing and i'm not really sure myself i have nailed the right problem. Anyway, i tried to tweak the Rastrum (which is probably your best ship yet) to try to show some of my points.

(http://i.imgur.com/ZXIq7H1.png)

Middle one is the reworked version. Basically i reinforced the shading and sharpened the lines so that it appears less blurry. I placed a Medusa for comparison as SS ships tends have very sharp lines like that. A more experienced spriter might be able to help you better but at least i'm sure about those two things:

-Your ships are too blurry.

-Nobody likes straight lines. Little bits that stick out are enough to kill them and keep the boxy feeling.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on July 27, 2015, 06:01:29 AM
Actually its my second destroyer. Didn't i post it at some point? Here it is if you wanted to see :)

Zheleza-Class:
(http://i.imgur.com/DuXLz3s.png)

Mmmm actually that size difference is pretty significant. dammit...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lind on July 27, 2015, 06:14:18 AM
So..Got my hands on the game and made a pirate gunship to celebrate my first couple of hours of gameplay. (Yes, huge buildup for a simple explanation)
The deal is, I'm gonna be making a bunch or pirate ships which i plan to either integrate in the pirate faction or add as a new pirate faction, as I've noticed hunting for pirates is.. somewhat limited to Lashers, Hounds and Cerberuses. The idea is to add a bunch of "rarer" pirate only ships, which can only be obtained through boarding, hence adding a little something to bounty hunting, should be fairly easy to implement from what I've seen.

Gonna explain the weapons placement as I finally can think out my layouts:

It's an heavy Frigate/small Destroyer, it's about as big as the Cerberus.
Pros: Well armed, pretty fast and agile for its size.
Cons: Fully ballistic, front shield only, quick flux build up and low armor. (makes sense as it has wires and such sticking out of it.) Also the engines in an assault config are gonna be pretty vulnerable to Salamanders and such.

   (http://s12.postimg.org/cj9uamxw9/Gunner_Class00.png)

I balanced it off the Brawler, if you use the two gyros to have kinetic/frag, it's gonna outdamage the Brawler in a full on assault, but having the weapons more spread out, it's gonna need a lot more attention in manouvering and it's gonna be fairly more fragile, if you use those for pd, it's gonna be weaker than the brawler in a full front combat, but it's gonna be far harder to take down. I may switch an hard point for a small missile, we'll see.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ahne on July 27, 2015, 07:52:40 AM
Sounds cool, looking forward for a new pirate faction!

Don't disappoint me Lind : ) , i need to blow off even more degenerated pirates hehe
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Az the Squishy on July 27, 2015, 08:39:30 AM
Azmond, i noticed two big things in your recent works. The biggest issue is probably the straight lines, a lot of your new ships have a lot of those, which is why i tend to prefer some of your old version like the old Varingur or Thrudgelmir. For exemple i really dislike some ships like the newer Varingur or the Protrum.

The other issue is that your ships tends to be blurry, your Vaktmor is probably the biggest offender. Even after the coloring you can still clearly see the greywork on it, which make it dirty, the bad kind of dirty. And it feel way too different from SS original style and even your previous work.

I probably sound confusing and i'm not really sure myself i have nailed the right problem. Anyway, i tried to tweak the Rastrum (which is probably your best ship yet) to try to show some of my points.

(http://i.imgur.com/ZXIq7H1.png)

Middle one is the reworked version. Basically i reinforced the shading and sharpened the lines so that it appears less blurry. I placed a Medusa for comparison as SS ships tends have very sharp lines like that. A more experienced spriter might be able to help you better but at least i'm sure about those two things:

-Your ships are too blurry.

-Nobody likes straight lines. Little bits that stick out are enough to kill them and keep the boxy feeling.

I'll have to see about refining them then. The Protrum is still more or less an idea- a very finished idea -but an idea. ... I'll give some of the ships a pass-over an stop working on sprites to make more. Focus on the ones I have now. xD

As for Vaktmor, I'm glad I have a better shape down, but I whole-heartly agree. Something didn't settele right with me about it. I felt it was the colors and shadow. But at your take, I better see what you're likely meaning. I'll spend my last three days not looking for a job doing this job.At the end of this month I'll be looking for a job, apprenticeship or not.

... Damn it, now I just spend some minutes looking at your post and thinking It'd be best to redo Vaktmor again, gyauh! ... oh well, regardless of what I do, It'll be an attempt to improve~!

@ Lind

Very nice, I like the custom Turret mounts and the over-all look of the ship. Bu the engines feel more sharply defined than the rest of the ship. At least, the side one's for sure. Likewise, the entire ship feels a little fuzzy too.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on July 27, 2015, 09:59:17 AM
Spoiler
   (http://s12.postimg.org/cj9uamxw9/Gunner_Class00.png)
[close]

Paraphrased: Pirate Faction, aw yeah


Well, this is gonna be awesome.  That sprite is looking really quite good.  Fantastic job on the assymetry.  There a couple areas where the armor plates are a little indistinct which I would suggest giving a little more work, but overall this is a very nice sprite.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on July 27, 2015, 10:12:30 AM
Lind, that's a really nice ship. Though it kinda feels like the green hull doesn't really stand out as much as everything else.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 27, 2015, 03:20:32 PM
@Azmond:  Overall, I like that you're playing with colors and themes here, and the shapes, whilst still feeling a bit kitbashed, are improving a lot.

Critique:
Spoiler
1.  I agree with HELMUT on the straight-lines stuff; you either want to have it be very very deliberate or not at all.

2.  I feel that you really need to work on getting contrast levels up a bit.  That often takes a second pass over areas that feel a bit mushy, in terms of form; I see a lot of areas on those designs where a bit more push would really bring out the details you've worked very hard on.  Like I said to Lind earlier, you need to back out and look at it at 1X quite a lot when you're at the end and are trying to find the areas you need to make pop more.
[close]

@Lind:  I'd like to see that in Pirate Red, myself.  Anyhow, great job and amazing progress; that's a sweet design and it feels pretty balanced.

Critique:
Spoiler
1.  This is a minor, annoying, me-being-persnickety comment:  I like everything except for the major highlights, where the light source is not centered.  SS Vanilla ships are generally lit in a centered way.  Anyhow, that's a very minor gripe and I think it's kind of a wash; artistic license is important and if you feel that makes it, go for it :)

2.  The only really major thing I see that I'd work on a bit more is the sense of scale.  That's a fairly big ship for a Frigate, bigger than all of the Vanilla frigates.  

To put it into perspective, it's only 8 pixels smaller in width than an Enforcer, and 18 pixels wider than the Brawler (16% wider, to put it another way), while being 4 pixels longer than a Vigilance.  It's almost Destroyer-sized, basically.

However, it feels smaller than it should, because there aren't small, telltale areas of pure pixel-art work suggesting the true scale.  A few specific greeble areas that really pop with high contrast would really make this piece perfect.  I think that you could probably get where you want it to be in less than 30 minutes with some pixel-work bringing out a few things or adding a few new invented greebles that are small enough to reinforce that we're looking at something that's roughly 64 meters wide.

Anyhow, sorry if this sounds like, "hey, good work but it sucks"- it absolutely doesn't and I think you will turn it into massive bit of Win, frankly; you've really gotten more progress in less time than most ever manage here and I am really excited about the design.  Just think about scale a bit more and maybe find some areas to make that happen; get it to 100% awesome.
[close]

@CrazyDave:  Yeah, scale.  Generally, try to look at Vanilla ships for some guidance; that new Destroyer is Cruiser-sized.

The other Destroyer feels like it could use a little more oomph on levels, just like what we went through with the Frigate, and maybe a few special touches here and there, but it's not bad at all :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on July 27, 2015, 03:36:44 PM
The deal is, I'm gonna be making a bunch or pirate ships which i plan to either integrate in the pirate faction or add as a new pirate faction, as I've noticed hunting for pirates is.. somewhat limited to Lashers, Hounds and Cerberuses.

   (http://s12.postimg.org/cj9uamxw9/Gunner_Class00.png)

Nice spaceship.
Also you should check out the Modiverse as there are several pirate extensions that exists already that will increase variety. Excited to see your sprites and the mod you will create from it :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on July 28, 2015, 03:33:50 AM
Hello all, it's been a while since i posted, here's my work :
I was not happy with the destroyer i worked on a few months back, as i feel such an awesome silhouette used on a destroyer would be anticlimactic, so i resized it into a cruiser and redesigned it with my new(er) techniques and shading. It's missing some hull paint, i know. I need feedback on the highlighting and shading.
Spoiler
Old :
(http://i1350.photobucket.com/albums/p770/ristyo30/CRN2_zpsfbogrpij.png) (http://s1350.photobucket.com/user/ristyo30/media/CRN2_zpsfbogrpij.png.html)
New :
(http://i1350.photobucket.com/albums/p770/ristyo30/crn_leviathan_zps5impryay.png) (http://s1350.photobucket.com/user/ristyo30/media/crn_leviathan_zps5impryay.png.html)
[close]

My soon to be faction :
Spoiler
(http://i1350.photobucket.com/albums/p770/ristyo30/crn_enim_zpsdtqqzxl3.png) (http://s1350.photobucket.com/user/ristyo30/media/crn_enim_zpsdtqqzxl3.png.html)(http://i1350.photobucket.com/albums/p770/ristyo30/crn_leviathan_zps5impryay.png) (http://s1350.photobucket.com/user/ristyo30/media/crn_leviathan_zps5impryay.png.html)
[close]

Oh wait i forgot to do the practical dusting...... i'll do it later if it's really necessary......
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MrDavidoff on July 28, 2015, 04:20:08 PM
Nope, nothing new here to see, but I got a mail a while back, on how i sprite(tbh must have been months ago, sry about that), finally found some time to put it together. Actually took a while to find all the bits and pieces.

Spoiler
(https://dl.dropboxusercontent.com/u/71397502/Hawk-Evo.gif)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on July 29, 2015, 12:12:11 AM
I finally decided to do some spriting for self-education and probably a new faction mod. Style may be not very starsector-like, but still...
Midline exploration destroyer (no kitbash):
Spoiler
(https://www.dropbox.com/s/i10eaumc10wvjif/_dd_kepler.png?dl=1)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lind on July 29, 2015, 09:19:26 AM
So, I've been fiddling with pixel art and small palettes. Ended up with my first fully hand drawn frigate.

I'd say the pros are it makes a lot of sense design-wise, weapons are well placed and easy to distinguish and fits pretty well in the game.

Regarding the cons:

Spoiler

All of the above is a lie.

    (http://s16.postimg.org/k3u62bmi9/Steampunk_Frigate01.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 29, 2015, 09:44:31 AM
Yeah... one thing about David's approach that was refreshing (to me, at any rate) is that he completely ditched low-palette "retro" cuteness :)

That said... that makes me want to do an 8-color ship, lol.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Delta7 on July 29, 2015, 02:49:13 PM
tis be a fighter sprite :3
i pixeled this one myself, though i used one of MShady's designs for reference.
any thoughts on the design? if there's anything i can improve about it?

(um... how do i put a picture in a spoiler?)

can someone please give me a critique of the ship i made? please?

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on July 30, 2015, 01:05:06 AM
You need to upload your picture to an image hosting site, then copy the image link (the image hoster should provide it) here. The image will show.
To put it in a spoiler copy the link into a spoiler just like you would with normal text.

Anyway, can someone provide feedback for this? Please? :3
Spoiler
Hello all, it's been a while since i posted, here's my work :
I was not happy with the destroyer i worked on a few months back, as i feel such an awesome silhouette used on a destroyer would be anticlimactic, so i resized it into a cruiser and redesigned it with my new(er) techniques and shading. It's missing some hull paint, i know. I need feedback on the highlighting and shading.
Spoiler
Old :
(http://i1350.photobucket.com/albums/p770/ristyo30/CRN2_zpsfbogrpij.png) (http://s1350.photobucket.com/user/ristyo30/media/CRN2_zpsfbogrpij.png.html)
New :
(http://i1350.photobucket.com/albums/p770/ristyo30/crn_leviathan_zps5impryay.png) (http://s1350.photobucket.com/user/ristyo30/media/crn_leviathan_zps5impryay.png.html)
[close]

My soon to be faction :
Spoiler
(http://i1350.photobucket.com/albums/p770/ristyo30/crn_enim_zpsdtqqzxl3.png) (http://s1350.photobucket.com/user/ristyo30/media/crn_enim_zpsdtqqzxl3.png.html)(http://i1350.photobucket.com/albums/p770/ristyo30/crn_leviathan_zps5impryay.png) (http://s1350.photobucket.com/user/ristyo30/media/crn_leviathan_zps5impryay.png.html)
[close]

Oh wait i forgot to do the practical dusting...... i'll do it later if it's really necessary......
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lind on July 30, 2015, 07:53:01 AM
Hello all, it's been a while since i posted, here's my work :
Spoiler
Old :
(http://i1350.photobucket.com/albums/p770/ristyo30/CRN2_zpsfbogrpij.png) (http://s1350.photobucket.com/user/ristyo30/media/CRN2_zpsfbogrpij.png.html)
New :
(http://i1350.photobucket.com/albums/p770/ristyo30/crn_leviathan_zps5impryay.png) (http://s1350.photobucket.com/user/ristyo30/media/crn_leviathan_zps5impryay.png.html)
[close]

Oh wait i forgot to do the practical dusting...... i'll do it later if it's really necessary......

Since you insisted I'll give it a shot, even tho I usually don't actively critique other people's work, given i consider myself merely an apprentice in the spriting grounds. Then again I'd be sad if I got no feedback on my works.

My critique is purely technical, and don't take it harshly as you didn't do a bad job with it, at all. I just want to share with you some experience I acquired through two weeks of tutorialing and researching techniques.

Spoiler

On a purely technical level I can see some things which stand out.

- First and foremost. Don't use 0 stauration grey for large sections, it makes ships look like they're not a real object, as even fully metallic objects have a very subtle colour tone. The colours that work best with grey  to give it a feeling of realism are light blue, brown, yellow, red and orange.

- Anti-Alias: specifically, some parts of the ship look very rough and spiky, you can fix that by using a lighter tone of the same colour to smooth out the outlines, this is particlarly obvious on darker tones.

- While your shading has improved immensely between "Old" and "New" don't disregard detailing. The small turret mounts look like they're merely laid on the ship instead of being a part of it, you can use a darker outline (subtractive) to make them look like they're coming from inside, or a ligher one (additive) to make them look like they're popping out of the hull. Pretty much what you did on the medium mounts, which look neat.

- Both the engine and the helm lack depth, they look like they're on the same plane as the armor plating, try some deeper shading there, and check out blacklining for the engine part.

- Finally, if you don't want to add dirt to it, add some noise, the ship looks really smooth, even the Naboo cruiser from Star Wars with its overly smooth design has some noise here and there.

Spoiler
(http://www.fantastic-plastic.com/NabooCruiserSPFX.jpg)
[close]

[close]

Edit: Grammar.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 30, 2015, 08:34:51 AM
+1 for the critique above.

Also i cleaned up the old website layout, for the greeble-aholic here. Available in the Spiral arms thread.

(http://i.imgur.com/pkMm00p.png)

Also a few experiments i made a while ago.

(http://i.imgur.com/gm83iiB.png) (http://i.imgur.com/CX1TMbb.png) (http://i.imgur.com/wxuUJQ7.png) (http://i.imgur.com/imsFfwu.png) (http://i.imgur.com/wnacveh.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on July 30, 2015, 08:48:20 AM
I agree with Lind - in particular anti aliasing the outer edges of the ships helps a lot to make the outline smooth.

I added plating on my carrier - feedback?
(http://s12.postimg.org/3pkumiweh/TG_Recon_Carrier_plated.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lind on July 30, 2015, 10:39:36 AM
+1 for the critique above.

Also i cleaned up the old website layout, for the greeble-aholic here. Available in the Spiral arms thread.

(http://i.imgur.com/pkMm00p.png)

 :o

Well I don't kitbash, but it's gonna be some fine inspiration.  ;)


Quote
(http://i.imgur.com/wnacveh.png)

Also, look how cute this thing is, it's like the little kid of a Lasher and an Hermes.

Edit: I messed up the formatting brutally.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 30, 2015, 11:43:44 AM
Thaago, your ship still feel very flat. Shading and highlighting is the key to give it some volume. Darker colors for on the lower parts of the ships, lighter colors for the highest parts. The armors plates are nice to prevent the ship from looking too empty but they are way too subtle here, would be interesting to make them more visible.

The launch bays are a bit too colorful. When you look at a SS carrier, you'll notice that the launch bays have a dull, white/yellow-ish light. Some details also help to prevent the emptiness there.

Here i toyed with your sprite a bit.

(http://i.imgur.com/kOAjzO7.png)

Also added some tiny "holes" where the armor plates should join, probably a bit too subtle here. I thought the long smooth curve along the ship was a bit weird. Some vents on the rear as well, thought something was missing.

There's probably more to do but handling all of this would be a good start already.

Oh, and that cute little thing was originally a bomber, which ended up a bit too big.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on July 30, 2015, 04:33:01 PM
(http://i.imgur.com/GeiEA0v.png)<--OLD      NEW--> (http://i.imgur.com/Zf8tLs5.png)

WIP of a the new Grimnebulin Cruiser
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on July 30, 2015, 05:09:21 PM
@HELMUT

Thanks a ton for the critique, it helps a lot! I'm always afraid of adding too much shading, but after looking at your tweaks I see what you mean. Question: what is your preferred way of doing shading like that? I've been experimenting lately with adding a layer set to "value" on top of the sprite and painting it with shades of grey.

Looking at the Medusa, I think I'm going to up the contrast of the armor plate lines and see how they look.

I do really like the holes on the sides where the armor joins - its subtle but I don't think thats a bad thing.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on July 30, 2015, 05:33:54 PM
(http://i.imgur.com/GeiEA0v.png)<--OLD      NEW--> (http://i.imgur.com/Zf8tLs5.png)

WIP of a the new Grimnebulin Cruiser

I love it Thule. I hope you'll get some stuff released soon. I really miss TL. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 30, 2015, 10:52:22 PM
Got bored; am playing around with the idea of making a mecha-in-space (Macross, Gundam) thing.

This is a very ancient model from a very ancient game that I flipped into the new rendering thing and then played with.
Spoiler
(http://www.wolfegames.com/TA_Section/6_legs_old_mech_test.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 31, 2015, 03:13:51 AM
I know this ship is kitbashed, just like the previous one your showed. However i wonder from where some of those parts come. They works pretty well with the gritty SS aesthetic.

Oh and my feeling about TL is pretty much this now:

Spoiler
(http://i.imgur.com/8NVLBDY.png)
[close]

@Thaago, for shading, i usually paint with a pitch black brush, 0% hardness on a layer above the ship, then reduce the opacity to get what i want (around 30-40%). I use gaussian blur to make it less of a solid mass of blackness too.

For the highlighting i don't use pure white. I pick the color of the part i want highlighted and make it lighter. The process is the same as shading.

No direct indications for the layer type used, i try a bit of everything. Usually normal layers works well enough, i use soft light quite often too.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on July 31, 2015, 06:05:05 AM
@Helmut
a lot of parts are originaly from http://rickyryan.deviantart.com/art/UR-04-Cannon-293850320
and a lot of are from here http://darkpalette.deviantart.com/art/Robot-01-464361966
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on July 31, 2015, 11:55:47 AM
Another spriting attempt. Support cruiser:
(https://www.dropbox.com/s/w9h5tmzukj6i8zw/_ca_supra.png?dl=1)
Feedback will be appreciated
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 31, 2015, 12:38:42 PM
Celestis, in all honesty, i was a bit underwhelmed by your previous sprite. This one however is gorgeous! I love everything about it. How did you do it? Hand-drawn? Kitbash? 3D?

Also, seeing Thule's kitbashing from other stuffs motivated me to try some experimentation.

(http://i.imgur.com/fHuakkB.png)

Lighting is completely off but whatever.

Edit : half-baked attempt at fixing it, meh.

(http://i.imgur.com/b74I0vY.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on July 31, 2015, 12:44:18 PM
Thanks for feedback, HELMUT!
This is not kitbash or 3d, just a 'hand'-drawing. With a graphics tablet, though. Seems I'm getting better with it, because I didn't like my previous ship either...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on July 31, 2015, 12:46:22 PM
@Celestis
Quite impressive. I really like all the details and the asymetry.
Your first sprite was not readable imo, this however is quite the opposite, i hope there's coming more ;)

Here's the finished Grimnebulin.
(http://i.imgur.com/EvEl3O4.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 31, 2015, 12:53:33 PM
@Thule:  That's pretty nice!  I'd like to see a few areas pop a bit better (some edges have lighting that's a little odd, a few minor things) but it's a very very cool design overall and I like the brooding palette :)

@Celestis:  That's very pretty and I like the overall design a lot :)

Critique:
Spoiler
1.  The mass feels very slightly unbalanced.  Moving one of the engines just a bit lower to counter-balance the asymmetry of the front might really help bring it together.  It probably doesn't need to move more than 2-3 pixels, so it shouldn't be too hard to fix up afterwards.
2.  I see a few places where working on the lighting a bit more might bring out the forms better, mainly panel lines and high edges.
3.  Minor:  there are a lot of lights... which is cool and works on this, because it feels nice and big.  For the most part, they're placed very sensibly and look great.  A few, due to their colors, could be white / off-whites and be more effective.  IRL, green / red / Safety Yellow is used for specific purposes on aircraft, ships, etc., so that stands out to me.
[close]

@HELMUT:

Yay, greeble-sausage-robot-surprise!   Fixing that lighting would be way too much like work, lol.  I like it :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 31, 2015, 01:48:30 PM
The Grimnebulin is very cool, feel a bit like your old punk junkers ships. There's some normal turret mounts among the old-tech ones, is it intended? I hope you'll also find some use for the old rainbow version, it was quite unique.

However i'm slightly offended by that triple Hermes bridge thing. C'mon Thule, tell me you just forgot this part !
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on July 31, 2015, 02:25:51 PM
However i'm slightly offended by that triple Hermes bridge thing. C'mon Thule, tell me you just forgot this part !

Yeah...DAMN, you're good ;)
At first it was a placeholder, and down the line i guess i kind of ignored it somehow.
You have an idea? show me ;P

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lind on July 31, 2015, 03:27:33 PM
Need more feedback on this. It somewhat lacks colour variety, but then again, steampunk, ya' know.

Was think of adding sails on the back, or two medium hardpoints on the sides.

(http://s27.postimg.org/xtxmaxkkv/Galera_Class.png)

Edit: Didn't mention, the grids on the sides blow smoke in game.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 31, 2015, 04:26:12 PM
Steampunk can mix up some color- black with shine and wrought-iron, coppers and gaudy enamels :) 

That said, hrmm... ideas: 
Spoiler
Jules Verne touches, like some vanes?

Shiplike details, like deliberate ports, rather than tiny windows?  It won't feel SS scale at that point, though; windows are a critical scale reference.

Go full-on Modern Steampunk and reference anime within the style, with some biological touches, like making the "sails" with metal feathers?  It's hard to pull off without ruining it stylistically, but looks cool when it works.

Build a nifty cannon, slightly Orky in feel, mounted spinally or slightly offset? 

Some more obvious functional parts, like some steam tanks, gearing, pistons, old-fashioned vacuum-tube lights with big filaments?

Basically, if you're going for Steampunk, the key is not color so much as functional assets arranged in a pleasing way, with some touches of Victorian filigree here and there; mechanical design that is deliberately Bespoke, rather than the Modern emphasis on making things look very clean and functional :)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on July 31, 2015, 04:40:36 PM
@Thule, hmm, maybe borrowing the Venture bridge just like for the old version? Something like this? Because of the hardpoint on top of it, the bridge should be fairly long to appear even with a weapon on top of it. This is what i did but i probably should have thought a bit more the thing. Perhaps an asymmetrical bridge like the Hound?

(http://i.imgur.com/5KTQu5J.png)

@Lind, as Xeno said, a bit more colors would be welcome. Brown/gold/red and even green are colors that usually works fairly well with the Steampunk style. Oh and +1 for the victorian filigree thing. I did this for a couple of ships back then to give them some more "bling", it's fairly easy to do.

(http://i.imgur.com/HGaVeXv.png)

Here's my (very quick) attempt. If i had read xeno's post earlier, i would have tried to add some gold filigree on the rear plates.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lind on July 31, 2015, 05:10:10 PM
Steampunk can mix up some color- black with shine and wrought-iron, coppers and gaudy enamels :) 

That said, hrmm... ideas: 
Spoiler
Jules Verne touches, like some vanes?

Shiplike details, like deliberate ports, rather than tiny windows?  It won't feel SS scale at that point, though; windows are a critical scale reference.

Go full-on Modern Steampunk and reference anime within the style, with some biological touches, like making the "sails" with metal feathers?  It's hard to pull off without ruining it stylistically, but looks cool when it works.

Build a nifty cannon, slightly Orky in feel, mounted spinally or slightly offset? 

Some more obvious functional parts, like some steam tanks, gearing, pistons, old-fashioned vacuum-tube lights with big filaments?

Basically, if you're going for Steampunk, the key is not color so much as functional assets arranged in a pleasing way, with some touches of Victorian filigree here and there; mechanical design that is deliberately Bespoke, rather than the Modern emphasis on making things look very clean and functional :)
[close]

That's some great feedback as usual xeno, thanks a lot. You gave me some pretty neat ideas to work with. I especially like the biological reference, it's true, steampunk machines are often animal/insect shaped, perhaps adding more greyish and golden metals will do the trick colour wise.
Then again, it's gonna be an hard game on frigates, given how little space I can work with, probably cruisers and destroyers will work much better.



@Lind, as Xeno said, a bit more colors would be welcome. Brown/gold/red and even green are colors that usually works fairly well with the Steampunk style. Oh and +1 for the victorian filigree thing. I did this for a couple of ships back then to give them some more "bling", it's fairly easy to do.

(http://i.imgur.com/HGaVeXv.png)

Here's my (very quick) attempt. If i had read xeno's post earlier, i would have tried to add some gold filigree on the rear plates.

I like what you did with the gold, it sure adds something, visually speaking. I'm 100% adding golden details from now on.

 Gotta say I'm not so keen on the red on the back section tho, but then again that's meant to be a sketch, so I see what you're trying to tell me. Perhaps I can add some reddish copper greebling, after all steampunk is basically all about showing what's under the hood.

Thanks a lot for the feedback once again!

On a side note, looking up steampunk stuff is helping a lot.

Edit: I just realyzed. This thing needs more weapons, it's gonna get obliterated as it is right now.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on July 31, 2015, 08:12:22 PM
@Lind, thanks for the criticism, it really helped a lot.  ;D

Now time to move on to other projects.
BTW, i can't find any mounts on your steampunk ship, would be awesome to see some custom steampunk mounts on that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on August 01, 2015, 12:56:50 AM
Thanks for critique, @xenoargh, here are some attempts to fix the issues:
(https://www.dropbox.com/s/w9h5tmzukj6i8zw/_ca_supra.png?dl=1)(https://www.dropbox.com/s/5c53p635fs5gv3x/_ca_supra2.png?dl=1)
Applied more accent on some edges, added a new hull part on the right to compensate mass asymmetry (looks okay now, assuming weapons mounted on hardpoints). But I didn't quite understand the advice about the engine, moving doesn't seem to help...

@Thule, your ship looks awesome, that rust&scratches are so realistic!
But the small central hardpoint right above the bridge doesn't really fit there... In @HELMUT variant too. I would remove it, it doesn't seem to make a big difference for firepower. And I like @HELMUT idea about the asymmetrical bridge.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on August 01, 2015, 07:21:14 AM
Thanks for critique, @xenoargh, here are some attempts to fix the issues:
(https://www.dropbox.com/s/w9h5tmzukj6i8zw/_ca_supra.png?dl=1)(https://www.dropbox.com/s/5c53p635fs5gv3x/_ca_supra2.png?dl=1)
Applied more accent on some edges, added a new hull part on the right to compensate mass asymmetry (looks okay now, assuming weapons mounted on hardpoints). But I didn't quite understand the advice about the engine, moving doesn't seem to help...

I love it.

It has that nostalgic alien-theme scheme rolling inside my head, saying "Surrender, human. Or I will eat you" kind of afterthought.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lind on August 01, 2015, 09:07:05 AM
@Lind, thanks for the criticism, it really helped a lot.  ;D

Now time to move on to other projects.
BTW, i can't find any mounts on your steampunk ship, would be awesome to see some custom steampunk mounts on that.

Aaaaand something leads me to believe my weapon mounts aren't as obvious as I though.  :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on August 01, 2015, 11:23:28 AM
(http://i.imgur.com/PmwVM5g.png)
Okay, did one more pass to the grimnebulin.
Helmut thanks for the idea, looks better now i guess.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ahne on August 01, 2015, 11:34:00 AM
cool ship, massive lowtech brawler appearance!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on August 01, 2015, 11:48:08 AM
Thanks for critique, @xenoargh, here are some attempts to fix the issues:
Spoiler
(https://www.dropbox.com/s/w9h5tmzukj6i8zw/_ca_supra.png?dl=1)(https://www.dropbox.com/s/5c53p635fs5gv3x/_ca_supra2.png?dl=1)
[close]

Looking quite strong now; the strength of the designs asymmetry definitely feels better now with that additional bit on it's starboard side.  Overall it's a great concept, and I look forward to seeing more.

Spoiler
(http://i.imgur.com/PmwVM5g.png)
[close]

Hot damn I really like this ship; great shape, fine details and a nice, brutal feel.  Good stuff.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on August 02, 2015, 03:29:19 AM
Yeah okay well... trying out a new style for the Alfa class. I'm generally unhappy with the way my current ships are so I figured i'd experiment with something different.

(http://i.imgur.com/le2UMFK.png)

Yes, i know its not finished, but im absolutely awful at greebling and figured i could use some input before i start butchering it. :/
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 02, 2015, 04:09:22 AM
To be honest CrazyDave, i don't see the problem. Your previous ships worked very well, no reason the new ones won't. If you're really desperate to get more greeble, just copy/past some random pipes/tubes from vanilla and you're good.

Personally i'm just waiting to see how your style is working on bigger ships. Your Latun destroyer sounded like a good start, if a bit long for its class. Why coming back on the Alfa? Your last version where you broke the straight lines felt finished to me.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on August 02, 2015, 05:23:15 AM
Personally I far preferred your style when the ships were like this (http://fractalsoftworks.com/forum/index.php?topic=4264.msg158169#msg158169) (after some played a bit with them, they had a nice Neutrino vibe to them). Now it looks like you cranked the contrast, shininess and saturation to 11, and everything lack subtlety, making the sprites ultimately look, well, not that great.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on August 02, 2015, 06:43:52 PM
To be honest CrazyDave, i don't see the problem. Your previous ships worked very well, no reason the new ones won't. If you're really desperate to get more greeble, just copy/past some random pipes/tubes from vanilla and you're good.

Personally i'm just waiting to see how your style is working on bigger ships. Your Latun destroyer sounded like a good start, if a bit long for its class. Why coming back on the Alfa? Your last version where you broke the straight lines felt finished to me.

*cough*


Also, +1.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on August 03, 2015, 06:46:30 AM
I agreed with Tartiflette.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on August 03, 2015, 07:33:18 AM
@CrazyDave Personally, i agreed with HELMUT, but i think your ships would be much better if you reduced the saturation just like xenoargh's/MesoTronik's edit in the link Tartiflette posted. Maybe that because i rarely color the whole of my ships nowadays.



Unrelated : I got productive today and managed to make 2 fighters and 1 bomber.
(http://i1350.photobucket.com/albums/p770/ristyo30/CRNbomber1_zpsc0ohj8fh.png) (http://s1350.photobucket.com/user/ristyo30/media/CRNbomber1_zpsc0ohj8fh.png.html)  (http://i1350.photobucket.com/albums/p770/ristyo30/CRNfighter1_zpscnznaffb.png) (http://s1350.photobucket.com/user/ristyo30/media/CRNfighter1_zpscnznaffb.png.html)(http://i1350.photobucket.com/albums/p770/ristyo30/CRNfighter2_zpsm0wesfor.png) (http://s1350.photobucket.com/user/ristyo30/media/CRNfighter2_zpsm0wesfor.png.html)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on August 03, 2015, 09:42:56 PM
Wow okay. That's a whole lot of positive feedback O.o

So... you mean more like this?

(http://i.imgur.com/piRpZem.png) > (http://i.imgur.com/PfaHEW0.png) > (http://i.imgur.com/HOn9IrU.png)

I prefer the middle one personally, but the perhaps i need to redo my detailing to look more like this one (i like it a lot).

(http://i.imgur.com/NkvBbhN.png)
SCALE DAVID! SCALE!
Man i really need to stop starting new ships when my current ones still aren't finished.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on August 03, 2015, 09:52:29 PM
Wow okay. That's a whole lot of positive feedback O.o

So... you mean more like this?

(http://i.imgur.com/piRpZem.png) > (http://i.imgur.com/PfaHEW0.png) > (http://i.imgur.com/HOn9IrU.png)

I prefer the middle one personally, but the perhaps i need to redo my detailing to look more like this one (i like it a lot).

(http://i.imgur.com/NkvBbhN.png)
SCALE DAVID! SCALE!
Man i really need to stop starting new ships when my current ones still aren't finished.
That look's pretty nice.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on August 03, 2015, 09:54:44 PM
That's a nice sprite. Just add a couple hard/well-defined shadows and highlights to really make it pop and you're all set. This is just an extra touch to make things more believable.

By hard shadows/highlights, just add a new layer set to hard-light on 50-80% opacity and draw on some white and black in places the light hits/doesn't hit with very well defined edges. Shadows are much more important than highlights.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on August 04, 2015, 12:18:52 AM
That's a nice sprite. Just add a couple hard/well-defined shadows and highlights to really make it pop and you're all set. This is just an extra touch to make things more believable.

By hard shadows/highlights, just add a new layer set to hard-light on 50-80% opacity and draw on some white and black in places the light hits/doesn't hit with very well defined edges. Shadows are much more important than highlights.

Shouldn't be too hard...

(http://i.imgur.com/NkvBbhN.png) >> (http://i.imgur.com/WEwRKEB.png)

That better?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on August 04, 2015, 12:20:21 AM
It's better, but their biggest issue in my opinion is their "pillow shading" (Google is your friend). In ultra short: every single piece of armor has a (blurry) highlight point and cast a (blurry) shadow, even those that aren't supposed to be directly lit.
(http://i.imgur.com/SMDVCsx.png)
This doesn't add real volume, it only makes your ship look like a glass cotton candy ball...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 04, 2015, 02:34:26 PM
When I set up my new rendering toy that I'm playing with, I had to spend a lot of time on that issue, because true omnidirectional lighting was very bland and flat-feeling, with no interest to the shadows at all, other than AO :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on August 04, 2015, 05:18:42 PM
AO = Ambient occlusion
https://en.wikipedia.org/wiki/Ambient_occlusion
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lind on August 04, 2015, 05:46:50 PM
This doesn't add real volume, it only makes your ship look like a glass cotton candy ball...

Yummy-Class.  :o

--

Settled with this for my owl, for now. using black and trans cause the wings look much better on dark backgrouds, like, you know, space.

Feedback appreciated.  ;)

(http://s12.postimg.org/owjnbmgkd/Owl03c.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 04, 2015, 06:54:44 PM
That's really neat :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on August 05, 2015, 01:43:07 AM
Those thin wing connectors made the ship look fragile to me.............
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on August 05, 2015, 04:01:55 AM
Baslag-Class Destroyer
(http://i.imgur.com/eZ9jowe.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 05, 2015, 01:02:40 PM
This thing only have four small turrets. A freighter i guess?

Also i just made... Something... I suppose...

(http://i.imgur.com/hMH59eQ.png)

Hmphh. Not sure it was worth posting.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on August 05, 2015, 01:06:39 PM
Spoiler
This thing only have four small turrets. A freighter i guess?

Also i just made... Something... I suppose...

(http://i.imgur.com/hMH59eQ.png)

Hmphh. Not sure it was worth posting.
[close]

Do I spot me some "Valk Syndrome" ?? :3
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 05, 2015, 01:43:11 PM
Eh, it's clearly not as huge as some of your ships. And while it has a lot of weapon mounts, only 2 of those are medium and large.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: joe130794 on August 06, 2015, 06:28:40 AM
looks similar to a ISA ship from Ironclads
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 06, 2015, 12:48:48 PM
@HELMUT:

I think that might have gone a couple of places that are interesting as learning experiences:

1.  It's the epitome of greebles for their own sake.  It doesn't have clear functionality, but like it's clad in an elaborate facade, like a fancy office building :)

2.  I think that somewhere in there the contrasts defeated the sense of height.  I think that the particular issue there is that there are side edges lit with the same values as the front edges, robbing it of a specific lighting that would have really helped it feel more 3D.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on August 06, 2015, 01:18:13 PM
Started recording me create a hypothetical new mod ship in GIMP using, essentially, three major tools.

- Mouse
- Lasso (not the cattle restraining kind)
- Airbrush

To try and demonstrate a really simple method to create and help define form.

This is about 45 minutes of sketching compressed in to 3ish, and the output is thus:

(https://dl.dropboxusercontent.com/u/66536185/pack_labrador.png)

There's clearly a lot more work to do; engines, bridge, flux capacitors, lighting, cocktail lounge etc. and some contrasting areas of value / saturation, tweak lighting and so on - but I think it's a pretty good return on the time.

The main reason for showing this was because the method is so simple (you don't need to be able to draw as such, just create shapes and have a bit of patience / be willing to experiment) - and I see one of the main criticisms for some of the sprites here as being the lighting / shading and this seems like it could help.

https://youtu.be/cQRzihG2RTA
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on August 07, 2015, 02:16:12 AM
45 mins and it will take patience? Wow, it would take me hours to get to that point.
Nice method! I think i'm going to try it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on August 07, 2015, 05:10:59 AM
Same here!  :o Except when I'm doing cheap kitbashes, I generally count my work time on a ship in days and sometime weeks rather that minutes.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on August 07, 2015, 10:16:27 PM
hows this look for a slow moving heavily armored and armed frigate?

(http://i.imgur.com/ZRmrPsw.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on August 07, 2015, 11:34:16 PM
That thing seems to be a size of a destroyer. It also has nearly a destroyer-level arsenal. Add another medium turret and a small turret, and you'll get same number of guns as a Medusa-class.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 08, 2015, 04:48:33 AM
Ember, honestly this is probably your weakest sprite yet. Unnecessarily dark, the "eyes" things on the cockpit, the overall shape, monstrously oversized and over-gunned... Not convinced, at all.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on August 08, 2015, 01:30:50 PM
better?

(http://i.imgur.com/XV8CCpI.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 08, 2015, 02:36:38 PM
It's certainly better, in terms of silhouette; it's cooler-looking by quite a bit.  That said, it's still very much Destroyer-sized, in terms of the main body (the first one was almost a Cruiser).  Since this is meant for a Vanilla mod, comparing relative sizes as you go is always valuable.

The main things I'd like to see another pass to refine are:
Spoiler
1.  The "wings" are very undefined, in terms of height.  They're practically just straight black, which doesn't work; a strong edge highlight would really help bring out the form.
2.  The red striping areas are so muted that they're somewhat hard to see, and they don't convey height change very well, because the ramp's too subtle.
3.  In general, I'd go over the forms and find areas where more highlights could really make the forms pop more.
[close]

All that may be premature, though, if you're still working through the core of the forms, and it's something that's easier to fiddle with when you're sure it's good to go :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on August 08, 2015, 06:26:52 PM
Hi Ember, was wondering if your monitor is calibrated, because your sprites have definitly colour in them, it's just waay to dark imo.

(http://i.imgur.com/h45Ir0p.png)

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on August 08, 2015, 06:38:51 PM
it should be, its weird, when I'm working on them they look good and not dark but as soon as I upload and post them they seem to get dark or something. I'll lighten it up though : /
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on August 09, 2015, 12:54:15 AM
Then you should check if you have the correct pixel depth (8bits), your software display Gamma setting is neutral (1), your file is in RGBA (not CMYK or other) and your chose a neutral Color Space. Google is your friend for all that since it depend on both your image editing software and the 3d render engine you use to make the base, but if the image change when you upload it any of this could explain it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on August 09, 2015, 10:59:57 AM
"THE NEXT 37 MINUTES!!!"

or: "I'm not sure why but I feel compelled to keep recording this"

https://youtu.be/-9iA5XV_uO8

Output:

(https://dl.dropboxusercontent.com/u/66536185/pack_labrador_v2.png)

Getting there ...

A few decisions:

- No part of the ship is sacred at this stage. The nose gets cut off. Might end up mounting a sensor array on one side to give some more overt asymmetry.
- I felt like my highlighting wasn't bold enough, I duplicated the layer and kept it there (merging it with it's mother). I can always bring it down a bit if I find it's too much in game.
- I'm not sure whether I like the colours, but it's going to be called a Labrador, so it needs some homage to the beast.

Next stage I think is to get it through SFED, stick some engines in test positions to see how the flare works, and then add the engines where they will work. Also hopefully the weapon mounts work okay, but that remains to be seen.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ember on August 09, 2015, 11:18:17 AM
found the problem!

apparently I was missing the addition layer I usually use to brighten the sprites up, I could have sworn that I had added it in before, not sure how it got lost, maybe I accidentally deleted it and just didn't notice X3
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ahne on August 09, 2015, 02:05:33 PM
@Mendonca
Nice ship and interesting approach of how to sprite a ship for starsector, looks cool!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on August 11, 2015, 10:07:59 AM
Hi again! Here's another non-kitbashed ship of mine. Tried something a bit more high-tech looking (Paragon inspired) and symmetrical. It is a cruiser, probably for exploration. Feedback appreciated, as always.
(https://www.dropbox.com/s/oaeuu7kyl2xypbr/_ca_selenium.png?dl=1)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 11, 2015, 04:58:10 PM
Something I messed with today.  Just a quickie test of a few things; this little guy is more of a thought-experiment than a practical thing.  Some of the fun isn't terribly visible on light backgrounds :)
(http://www.wolfegames.com/TA_Section/helios_test.png)

@Celestis:  That's pretty cool overall; great design :D

Critique:
Spoiler
Overall, that's pretty good, and a big improvement.  Very excited about the look of that design and I hope to see more like that :)

1. The lighting could use a little more work in places; the central body feels lit more on the left than the right, and not highlighted on the center, but the rest of the light implies light coming from mainly overhead.  
2. The blue areas also need another look; are they paint, or light sources?  If they're paint, they need more shading; if they're light sources, then they need more work to pop, especially that part on the middle, where it gets lost a bit on the light gray.
3.  Look at each hull panel on the final pass and see what you can make pop a bit better with edge highlights.

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: star_sektor on August 11, 2015, 07:38:37 PM
light(?) frigate(corvette?)

this is my first sprite
i would appreciate your feedbacks

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ahne on August 11, 2015, 11:47:14 PM
Looks like a lowtech industrial ship, like a repair or survey ship. looks good, try to hold that style and show us some more ships so we can get a better overview

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on August 12, 2015, 02:13:04 AM
Looks like a lowtech industrial ship, like a repair or survey ship. looks good, try to hold that style and show us some more ships so we can get a better overview



Agreed, very cool! I look forward to more
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: star_sektor on August 12, 2015, 03:41:20 AM
the front looked rather unrelated so i changed it a bit

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 12, 2015, 04:48:23 AM
@sektor, that's an interesting one, feel very industrial. However i feel like the turrets mounts are facing the opposite sides they're supposed to, i think? Anyway i'm eager to see more similar ships, i like the idea.

@celestis, it's good, not as good as the previous one but still good. I tried to tweak it under photoshop to see what's wrong. Here i slightly increased the contrast and used a little bit of the smart sharpen tool. Also a slight highlight on the "upper" parts.

(http://i.imgur.com/DEiB9u5.png)

Not sure if i nailed the highlighting part. However i think the very slight sharpening was a good idea, Starsector's ships are quite sharp-looking in general.

@Xeno, that thing looks like a mech, is it? The pauldrons, the head, the arms...

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: star_sektor on August 12, 2015, 08:34:17 AM
another frigate

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 12, 2015, 11:11:35 AM
@star_sektor:  Welcome to the Forums and spriting here; that's a pretty strong start and I look forward to seeing your designs grow and flourish as you improve :)

Critique, if you want some:
Spoiler
1.  The style you've chosen is very deliberately noisy on the first ship, but much less so on the second one; I think the second one needs another pass on the greebles to sharpen them up a bit.
2.  While doing greebles, try and think functionally a bit.  Sometimes, you just want to fill up an area with stuff, but what really makes it work well is when there is some implied functional meaning to the greebles.  For example, a small series of boxy greebles might have a contrasting palette and some details suggesting they're tied together; this is far better than mere noise, because the viewer's brain instantly decides that those boxes must be important functional things (even though they're still just boxes).  Try that out.
3.  Outline the forms at the edges; they'll look better on lighter backgrounds if they're outlined.
3.  Blackline the parts where you have some height transitions.  The need for this is especially obvious where you've taken kitbash engine parts and stacked them on top of each other; without blacklining, they aren't distinct parts and look a bit mushy.
[close]

Quote
@Xeno, that thing looks like a mech, is it?
Yes.  Very early tests of the core conceptual stuff right now, building out parts, mainly, and a few minor code things.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on August 12, 2015, 12:20:28 PM
@Xeno, @HELMUT, thanks for feedback!
I reworked the contrast, sharpness and lighting - now it should seem to come from left and add volume feel. At least it is not symmetric any more. Flat lighting from top is something that I probably need to get rid of.
As for lights/paint: blue areas are intended to be paint, but they don't really feel in place like in my previous ship. Attached a variant without them at all.
Here are 4 variants: original/HELMUT/my V2/my V2 no paint
(https://www.dropbox.com/s/oaeuu7kyl2xypbr/_ca_selenium.png?dl=1)(https://www.dropbox.com/s/q8tw1g76a5oct3l/_ca_selenium_helmut.png?dl=1)(https://www.dropbox.com/s/fgj8r0tv7q7y3sb/_ca_selenium2.png?dl=1)(https://www.dropbox.com/s/m9sma68gdyjdluv/_ca_selenium2_no_paint.png?dl=1)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: star_sektor on August 13, 2015, 10:21:39 AM
i accidentally deleted the last ship :'( but here's an outline of another

its another frigate(?) w/ a huge KE weapon

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on August 13, 2015, 12:16:13 PM
i accidentally deleted the last ship :'( but here's an outline of another

its another frigate(?) w/ a huge KE weapon

KE = Kill Everything, Right?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: joe130794 on August 13, 2015, 02:37:11 PM
Or Kinetic Energy
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on August 13, 2015, 02:55:00 PM
Or Kinetic Energy

Isn't that what I said? ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: joe130794 on August 14, 2015, 05:46:18 AM
i accidentally deleted the last ship :'( but here's an outline of another

its another frigate(?) w/ a huge KE weapon

KE = Kill Everything, Right?


Didn't know kinetic energy was a kill everything weapon.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on August 14, 2015, 09:39:34 AM
i accidentally deleted the last ship :'( but here's an outline of another

its another frigate(?) w/ a huge KE weapon

KE = Kill Everything, Right?


Didn't know kinetic energy was a kill everything weapon.

Depends how hard you mod it :3
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on August 14, 2015, 09:08:53 PM
i accidentally deleted the last ship :'( but here's an outline of another

its another frigate(?) w/ a huge KE weapon

KE = Kill Everything, Right?


Didn't know kinetic energy was a kill everything weapon.

Asteroid-hurling mass driver is kinetic energy weapon :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 15, 2015, 07:59:14 AM
From category 1 to category 5.

(http://i.imgur.com/jm7ZPdp.png) (http://i.imgur.com/9XGYYSU.png)  (http://i.imgur.com/oNW9u10.png)  (http://i.imgur.com/RDvQJWZ.png)  (http://i.imgur.com/z0yQ1nQ.png)


That's why you always check if you have enough fuel before entering hyperspace.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on August 15, 2015, 09:36:40 AM
Ia! Ia! Ftaghn!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ahne on August 15, 2015, 09:58:19 AM
super cool looking! want more!!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on August 15, 2015, 10:29:35 AM
@HELMUT, It looks INTIMIDATING! Just look at those eyes...
--
Also, a small frigate from me. With a long-range EMP emitter.
(https://www.dropbox.com/s/v23zyd2lyeutb5y/ff_centaur.png?dl=1)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on August 15, 2015, 11:46:44 AM
That onslaught is excellent material for a spooky quest when the game will allow them.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on August 15, 2015, 01:11:58 PM
My best guess is that Onslaught is part of a new faction pack that's virus or horror themed.

It sure does look like it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on August 15, 2015, 03:20:53 PM
Looks amazing HELMUT! Can't wait to see more. Did I mention that the old scourge was one of my all time favorite factions to fight against? Because I cant wait to fight against those guys.

Also looks good celestis, hope to see more from you like that one.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on August 16, 2015, 05:17:38 AM
Thanks, kazi!
Here's another one:
(https://www.dropbox.com/s/mhaz152y5wudjik/dd_kratos.png?dl=1)
Thinking about making a faction of these.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 16, 2015, 05:32:11 AM
Haven't planned to make more of those meaty-ships. But as people seems to like them, maybe then? Probably will have to rework the last Onslaught though, too symmetrical.

Thinking about making a faction of these.

You definitely should, those are awesome.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ahne on August 16, 2015, 05:34:54 AM
Quote
You definitely should, those are awesome.

I agree 100%. Would love to see a whole faction of those style ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on August 16, 2015, 03:24:35 PM
Thanks, kazi!
Here's another one:
(https://www.dropbox.com/s/mhaz152y5wudjik/dd_kratos.png?dl=1)
Thinking about making a faction of these.

Do it, they look great.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on August 16, 2015, 04:35:02 PM
Hey guys, I have finally got around to trying my hand at creating sprites (and finishing them). :)


These fighters and bombers are produced by the Roider Union, an alliance of asteroid miners and other refugees formed in the aftermath of the Tri-Tachyon Corporation's withdrawal from several remote regions of the Orion-Perseus Abyss. Centered on the asteroid fortress Monitor Station 14, the alliance shows no signs of falling apart several decades later. In their war against several pirate lords they couldn't produce more than civilian ships and the most basic of weapons, so they put together designs made up of civilian systems and weapons to fill in gaps in their arsenal. Since then, they've been unable to get ahold of military grade weapon or ship blueprints, so they've refined their early designs and created new ones. They still hold a grudge against Tri-Tachyon for abandoning them to the pirates.

They focus on carriers and ballistics, with most of their ships being inferior to standard military designs. Their fighters and bombers are actually about even with standard designs.


First up, two variants of the same basic fighter, one painted red and the other yellow to match the color of their weapons. Both come in groups of three. Okay, I lied, the colors are a coincidence. They're actually painted the colors they are because the red ones go faster and the yellow ones create bigger explosions. ;)


The Auger Interceptor
(http://i.imgur.com/SUjhSJz.png)

"Although only equipped with Mining Lasers, the Auger's durability and large engines place it as a solid interceptor.

"Augers are sometimes found in mining fleets pulling double duty as miner and escort."


The Auger II Heavy Fighter
(http://i.imgur.com/iKceequ.png)

"An upgunned version of the Auger interceptor, this heavy fighter trades speed and lasers for numerous Swarmers and a surprisingly effective Light Mortar."


Next are the Roider Union's heavy strikecraft. They come in groups of two.

The Dozer Bomber
(http://i.imgur.com/SNygemS.png)

"Fast and armed with four Harpoon-class missiles, the Dozer packs a punch. Its engines take up most of its internal space, leaving it fragile and otherwise unarmed."

(The only one of the four to use a custom weapon, a Harpoon MRM (Single) with double ammo called Harpoon MRM (Double).)


The Grinder Assault Bomber
(http://i.imgur.com/7X6Wrwb.png)

"Originally envisioned as a large torpedo bomber, catastrophic failures in over half the prototypes lead to a complete redesign. Even larger than before, the Grinder now mounts a full-sized Mining Blaster and the flux system to use it.

"Grinders are sometimes found in mining fleets pulling double duty as miner and escort."



And finally, as a cheaply-done bonus, a Roider Union Tarsus
(http://i.imgur.com/x3qIQQc.png)

Other than having a Roider paint scheme, it has a small missile turret added. Its Ordnance Points and all other stats remain the same. Also, I'M ADDING A MISSILE SLOT TO A TARSUS! I'M DOING IT! NO ONE CAN STOP ME! AHHAHAHA!


Ahem, once I get around to figuring out how to create a mod, I'll implement this faction for you all to play with. I want to at least get a Roider cruiser and capital ship put together, since I already have basic sketches of them.

On that note, for a real bonus here are some of my original Roider Union sketches from at least five years ago. Left to right, top to bottom: Light Cruiser (side profile), Battleship, Fighters, Heavy Bomber, Bombers.
Spoiler
(http://i.imgur.com/l3hw5C1.jpg?2)
[close]

And here is a sketch developing the fighter from a year or so ago. I have no recollection what "wh" has to do with anything whatsoever, I think the "&"s were me practicing my cursive, and bonus points to you if you can answer that question off-hand.
Spoiler
(http://i.imgur.com/1JIOW3A.jpg?2)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: star_sektor on August 17, 2015, 01:42:48 AM
 don't know if this changed anything but-(http://b0.img.mobypicture.com/fc932ebca74f55580bb9af020c18acd4_view.jpg)

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on August 17, 2015, 03:22:12 AM
don't know if this changed anything but-
Spoiler
(http://b0.img.mobypicture.com/fc932ebca74f55580bb9af020c18acd4_view.jpg)
[close]

Heh, hey man, treat this as a way to learn and grow!

As far as the general sprite design goes (this is not art technique!), I would say that it's a bit unbalanced if you're aiming for the vanilla starsector vibe. Uh, god, this is tough to explain, but in my opinion, the different components of the sprite give it a lot of character. You've already got two with the grey part and the orange part, here, which is great, but they aren't together in a solid seeming way. It's totally fine for frigates to be delicate, but I would say it could use just a little more "grey" section in some places to make it seem more logical and solid!

For the technique, I would say that it needs a bit more variation in it. It's currently looks flat honestly, like few solid plates of armor that have no inner workings to protect, such as crew tubes, flux lines and other such greebles. This is where depth and more liberal shading comes in, which will make your ship appear to pop out like the rest of the SS ships. I can only speculate it's a bit flat because you were scared to use such drastic tones while working up close on the fine details. Sometimes you just gotta compare your ships to others in a large spritesheet though, as taking a step back and comparing your work to say, a lasher, might help you with shading. [Edit:] Oh, and your lightsource is wrong! I believe it is ahead and slightly forward, only then shifted to the left side if you're dealing with two-pixel wide areas like girders/weapon barrels.

You're doing fine though, really. And granted, some of the stuff I may have said might not make sense, but I blame the 3:00am, so apologies in advance.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on August 17, 2015, 04:05:26 AM
@star_sektor, I really like the progression since previous version. But I'd rather add a bit (actually not a bit, a lot) of shadows. This will help to make the details (which you already have) look more volumetric. Or just recolor the detail lines for more contrast. It is a matter of your personal style, of course, but this is how most vanilla ships look.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 17, 2015, 05:36:01 AM
@HartLord, the idea is there but there's still a lot of work to be done. First is the non-harmonious straight lines in your fighters, add the very flat look on top of that and they aren't very interesting to look at. Perhaps that's just my personal point of view but i'm not really fan of the flying triangle thing.

Here's what i tried with your fighter.

(http://i.imgur.com/qXczrbv.png)

Probably darkened a tad too much the sprite but the idea is here. I just wanted to break the original shape by removing some pixels here and there. Also felt like the cockpit was pretty huge so i reduced it a tiny bit.

I'm not that impressed by the Tarsus either. Technically, it's a carbon-copy of the original with one more mount. The only thing that changed is the grey-ish color-scheme that washed out all the details from the original. If you're using Photoshop (if not, you should) you can paint on another layer then change its type to "color" so you can keep the paint-scheme and the details.

Overall, i think the first thing would be to rework the shape for some of your ships. While i'm sure they looked cool in your mind when you draw them 5 years ago, they feel a bit underwhelming right now.


@sektor, personally i preferred the old one, closer to Starsector's aesthetic. For the new one, as celestis said, the details and volumes aren't obvious enough.

(http://i.imgur.com/0GE9Qfz.png)

In the third one, i reinforced the contrast of the details so that they are more apparent, probably not enough but that's to show the idea.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on August 17, 2015, 07:34:10 AM
I agree that they all definitely still need work.

@HartLord, the idea is there but there's still a lot of work to be done. First is the non-harmonious straight lines in your fighters, add the very flat look on top of that and they aren't very interesting to look at. Perhaps that's just my personal point of view but i'm not really fan of the flying triangle thing.

Here's what i tried with your fighter.

(http://i.imgur.com/qXczrbv.png)

Probably darkened a tad too much the sprite but the idea is here. I just wanted to break the original shape by removing some pixels here and there. Also felt like the cockpit was pretty huge so i reduced it a tiny bit.

Nice shading, I knew mine was weak and that looks a lot better.

I like what you did with the wings, but I think I prefer the front of the hull like it was. Here's a quick edit of your version to show what I mean.

(http://i.imgur.com/KcDFaWA.png)

Both Augers have the same health and armor and, lore-wise, are made from less efficient civilian parts, so they should be a bit bulky.

I'm not sure what the bit on the back in the center is supposed to be besides interesting, but I like it. The cockpits are too large, I agree. I had noticed but hadn't gotten around to fixing them, but the size you have it at seems to be about where it should be.

Also, thanks for emphasizing that indent towards the tips of the engines, it wasn't actually supposed to be there in the original. :P That's what I get for not checking on a variety of backgrounds.


I'm not that impressed by the Tarsus either. Technically, it's a carbon-copy of the original with one more mount. The only thing that changed is the grey-ish color-scheme that washed out all the details from the original. If you're using Photoshop (if not, you should) you can paint on another layer then change its type to "color" so you can keep the paint-scheme and the details.

Don't be impressed by the Tarsus. It is awful. I've just been using GIMP since I haven't been doing any sort of thing I might call art until now, so the way I changed the color was by setting the pencil to 50% opacity and changing all the pixels I wanted one at a time. Washed out indeed.

I'll look into getting Photoshop in a day or two.

While i'm sure they looked cool in your mind when you draw them 5 years ago, they feel a bit underwhelming right now.

Heh. No, they were just the best I could draw. ::) I'm not much better now, so I'm amazed I managed to make half-way decent sprites.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: star_sektor on August 17, 2015, 07:43:14 AM
I just can't seem to reproduce the color on the honourable Asd... :'(
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on August 17, 2015, 08:14:45 AM
@Hartlord
Just as a quick note, you can do all the business with layers you want with GIMP - its the same procedure even (new transparent layer, click on the "Mode" tab which should be "Normal" by default, scroll almost all the way down the list to "Color" and then paint away). Get photoshop if you want as I've heard it has some neat features that GIMP lacks, but if you don't want to shell out then you don't need to for this.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on August 17, 2015, 10:41:54 AM
@Hartlord
Just as a quick note, you can do all the business with layers you want with GIMP - its the same procedure even (new transparent layer, click on the "Mode" tab which should be "Normal" by default, scroll almost all the way down the list to "Color" and then paint away). Get photoshop if you want as I've heard it has some neat features that GIMP lacks, but if you don't want to shell out then you don't need to for this.

Wow, didn't even realize layer Mode and Opacity were there.



Editing this comment rather than double-posting.

I've taken a second pass at my original Auger and Auger II sprites. I've integrated HELMUT's wing and tail modifications; removed the vents and replaced them with a third painted arrow; and improved the lighting, particularly on the previously very flat engines.
(http://i.imgur.com/NzC5RwS.png)(http://i.imgur.com/Z8p1ACR.png)


Here is a screenshot of these two sprites in-game, along with some Broadswords, my primary reference for making them fit in with vanilla.
Spoiler
(http://i.imgur.com/8y6PNwn.png)
[close]

Color mode came in handy several times, so thanks again Thaago.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on August 18, 2015, 11:25:44 AM
And here comes the big guy:
(https://www.dropbox.com/s/umraef8aggnuit6/bc_thanatos.png?dl=1)
Also I experimented on the tone and made some other skins like this a-la Klingon, what do you guys think? Which looks more "appropriate"?
(https://www.dropbox.com/s/r7wwn1aja5hrwvh/bc_thanatos_green.png?dl=1)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on August 18, 2015, 11:37:54 AM
That's super cool!!! Maybe a tad over-gunned for it's size but a really striking design nonetheless. I have a slight preference for the green one for two reasons:
First it's a color not seen often in Starsector witch is good in itself. And secondly because the brown one has too many different colors and isn't very homogenous. Grey, brown, red, green, yellow, some other ships have cyan and even purple? A bit too much I think.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on August 18, 2015, 11:48:11 AM
I agree with Tartiflette, and would like to add two things.

One: that Klingon ship is missing its bridge section. ;)

Two: I miss the solid, asymmetrical shape of your support cruiser. Your last three ships have had big holes in the center and the symmetry just lacks that little extra bit of greatness the well composed asymmetry of the support cruiser has.



Edit again to prevent double posts:

I've given a Tarsus a new coat of paint again. This time I used a transparent layer in color mode as Thaago suggested. Ignore the loss of the nice rusty spots and the like for now; I'll look into adding those back in later along with other new details. I would like to know if you think the lighting is still good and whether this is a decent, asteroidy base color.

Comparison between painted and original:

(http://i.imgur.com/Rj52qcz.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on August 19, 2015, 01:07:48 AM
Thanks for feedback, I'll do the green recoloring for the rest of the ships. And will try to make more asymmetric designs.

Quote
that Klingon ship is missing its bridge section.
Hmm? It is actually there: gray elliptic section right in the center (windows are a black line in front of it).

Quote
Maybe a tad over-gunned for it's size
Yeah, I noticed that too late to change things) Originally it was supposed to be a battlecruiser, but it has battleship-level frontal firepower. I'll add balance tweaks to compensate that. It is going to have frontal shields and poor rear arc coverage, so it will be very vulnerable to Salamanders and ions.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on August 19, 2015, 01:53:42 AM
It could be solved without too much trouble by removing the two small hard-points that hug the medium (large?) ones and the median turret. (it's weird to have a turret right in front of the bridge anyway, since it doesn't look like it's prodding much out of the hull and probably can't see anything)
That would give you:
2 rear medium turrets for PD, good if ballistic, average if energy;
2 Large frontal turrets;
4 small frontal turrets for PD;
1? large, 2(3?) medium missile hard-points;
2 small universal hard-points.
Since it's barely bigger than a Dominator, that would seems reasonable to me for a pocket battle-cruiser or a heavy cruiser, especially if it's a high tech ship with a high maintenance cost.

Now I can only wonder why did you do a Eve TC when you could have made an awesome original faction with those!!!???
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on August 19, 2015, 02:31:33 AM
@Tartiflette: Drawn the arcs and layout according to what you said (if I got it right). It was going to be about midline/hightech: more energy focused than midline ships, but less shield effectiveness and stronger armor than high-tech ships. And some secret faction-specific vulnerabilities and bonuses, he he.
(https://www.dropbox.com/s/qwrandt6ujru8bb/bc_thanatos_green_arcs.png?dl=1)

Quote
Now I can only wonder why did you do a Eve TC when you could have made an awesome original faction with those!!!???
I managed to draw something like these ones barely several months ago. At the time I prepared EVE mod I only tried a bit of kitbashing with doubtful success. And I painted a lot of ships since that time which did not look good enough (probably acceptable for a faction mod, but not acceptable for self-criticism).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 19, 2015, 03:10:54 AM
Eh, funny i actually prefer the brown version. The green one is... Well, too green. Feel it doesn't blend that well with the details.

Still very good though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on August 19, 2015, 03:13:04 AM
Mmmmh, I think i would have been a tad more generous with the arcs, especially for the small frontal turrets and the 2 rear medium (it doesn't make sense to have that huge blind spot lore wise). As for the type, if all the hard-points are energy, that seems a bit much, I though you'd go for missiles in those: only the Paragon can focus that much firepower on a single target.

Here's my take:
(http://i.imgur.com/eqdPhzu.png)

It still has the firepower of roughly Conquest broadside, and the rear isn't as vulnerable though they are Energy, so no Flak perfect PD screen.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on August 19, 2015, 03:51:49 AM
I see your point. 4 large slots may be too much for this one. Will change the frontal hardpoint to large and change 2 others to medium missile. Perhaps the single frontal hardpoint will be build-in... Haven't decided yet.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on August 19, 2015, 05:32:40 AM
Quote
that Klingon ship is missing its bridge section.
Hmm? It is actually there: gray elliptic section right in the center (windows are a black line in front of it).

Yeah, I saw the bridge, I was referring to the Klingon's tendency to but their bridge at the end of a long neck that sticks out in front of the ship. If you imagine one of those on your ship it looks very much like a Klingon war bird.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 19, 2015, 12:09:36 PM
Experimenting.

Spoiler
(http://i.imgur.com/bhjG5uq.png) (http://i.imgur.com/xShsEC6.png)

Edit: Slightly tweaked version.

(http://i.imgur.com/WHUrO9Z.png) (http://i.imgur.com/FsbnHJd.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on August 19, 2015, 12:26:42 PM
Interesting, @Helmut. The rear section (engine?) reminds me of the 'firefly'. Is this going to have slots or is it just a design experiment? Not quite starsector-like, but cool alien look anyway.
Spoiler
I personally don't really like the frontal pike on the left one. Seems just a bit too long. And I would add more detail/greeble to the front (light part) of the right one.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on August 20, 2015, 02:49:16 AM
As requested, something less symmetrical:
(https://www.dropbox.com/s/43945resn2alng2/dd_nyx.png?dl=1)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on August 20, 2015, 04:11:40 AM
Oh wow, that is really cool.

I feel like the sprites would be improved* if the highlights were a bit bolder, i.e. lighter. Pick some areas out and make them generally lighter to increase the range of 'brightness' levels throughout the sprite. Might make them 'pop' more.

(*on the assumption the intent is to align them with, say, David's sprites).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on August 20, 2015, 05:05:43 AM
I kinda agree, but only try it with extreme moderation! The weapons being generally brighter than the hulls in vanilla, it could be enough already.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on August 20, 2015, 05:43:16 AM
I tried to design the ships not to look very shiny, like the military metal. What I don't like about vanilla sprites is that weird glow on the slots. But I already have plans for different set of ships, which is likely to have a lot of specular highlights.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on August 20, 2015, 07:13:53 AM
Cool destroyer celestis :)

It's very green. I was up in the air earlier on whether the green or brown base color was better, but now I agree with HELMUT that the brown looks better than the green.

More specifically to this destroyer, the turret in the center towards the rear looks like it's below the armor plates on all sides, 3D-wise.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on August 20, 2015, 07:58:43 AM
Well, Lasher is very red actually) Anyway, I think when I finish the faction, I'll post all ships at once in 2 (or more) tones, so that you decide which one is better. About the rear slot: I agree, that looks not where it is supposed to be. Though it will fire only backwards, it still feels even above the rear panel. The inner gray section around it was indended to add a feel of raised part, but that didn't work well enough, I suppose. I don't want to move it above the engines or cover the area with "main" panels to raise it, so I'll just keep that issue in mind when drawing next one.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on August 20, 2015, 11:01:08 AM
I've finished a second pass on my fighters, here they are lined up.

(http://i.imgur.com/Di3UP4y.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on August 20, 2015, 11:04:22 AM
Managed to finish another one today:
(https://www.dropbox.com/s/m1fv2nkza9pcy6o/dd_talos.png?dl=1)
Desaturated green a bit.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on August 20, 2015, 11:17:54 AM
Wow you are fast! As usual that's pretty cool, the slightly brighter and less saturated green is a very good middle-ground between the previous options.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on August 20, 2015, 07:00:36 PM
@celestis

I can't wait for you to make a faction with those ships. They look absolutely amazing.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Pelly on August 20, 2015, 08:07:29 PM
Haven't been on in months (sprog, medoca and a couple others may remember me), nice to see all these new ships (that look awesome btw) :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ahne on August 20, 2015, 09:06:17 PM
@Celestis
you really have to make a faction, would like to fly those beasts!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on August 21, 2015, 10:51:48 AM
Haven't been on in months (sprog, medoca and a couple others may remember me), nice to see all these new ships (that look awesome btw) :)

Pel, you're quite hard to forget :3
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on August 21, 2015, 12:04:09 PM
Continuing the work: 2 more frigates.
(https://www.dropbox.com/s/7epiostvyaf3q94/ff_orion.png?dl=1)(https://www.dropbox.com/s/9r83md9djb9k2q4/ff_pallas.png?dl=1)
8 of 13 planned ships complete
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on August 21, 2015, 12:28:05 PM
Again already???? ><
Well, that's nice and all, but don't that left frigate looks a awful lot like your last carrier destroyer... Not a real problem though, I just had a double take. Also, what is about your different types of engines? Personally I prefer the grid ones, more original.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xanderzoo on August 21, 2015, 01:30:18 PM
Wow, celestis, you work fast. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on August 21, 2015, 01:33:50 PM
Yeah, the left one looks very similar... Maybe I'll make another one instead. But probably its okay for engineers to reuse existing schemes, why not.
As for engines, they are intentionally different lore-wise. The "grid" engines are special faction propulsion tech that consumes less fuel (and results in less sensor profile, when it is implemented), but gives less combat speed. The "tube" engines are ordinary ones. Some ships will be rather slow because of that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 21, 2015, 03:20:45 PM
A white/gold Odyssey and a flying egg.

(http://i.imgur.com/iQPZFN9.png) (http://i.imgur.com/ve7MMSO.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on August 21, 2015, 06:21:07 PM
The flying egg feels like it could use another pair of engines or two.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on August 21, 2015, 10:20:21 PM
Holy... Phase Odyssey?!
Spoiler
I wouldn't place the frontal phase block so near to the hangar and slot. Or maybe replace the hangar with it?
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on August 22, 2015, 09:11:35 AM
Imo a ship the size of the Odyssey needs a lot more phase coils than that
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on August 23, 2015, 12:04:20 AM
Imo a ship the size of the Odyssey needs a lot more phase coils than that

Like 6 Doom-sized coils.

Anyone interested in making a chart about ship dimension(px) / phase coil dimension(total px)? It does sound like crazy :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 23, 2015, 03:41:03 AM
Yeah, i wasn't super sure about the phase coils either. I definitely won't add 6 of them, this would looks silly, especially on a ship like the Odyssey. I also need to keep the majority of the weapons mounts and there's not much free space on this ship.

I'll probably follow Celestis's advice and ditch the second hangar bay. I can't add coils without rethinking the ship overall shape (which i don't really want to). What could be interesting however would be to make the two existing coils bigger and more capital-ish.

Or perhaps a whole new phase coil design? Hmmm...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on August 23, 2015, 05:04:18 AM
How about makig it dual and adding some conduit around it?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on August 23, 2015, 05:18:32 AM
Maybe add some external phase coils? (just a crazy idea, some weird graphics surrounding the ship in several places may look cool)

Also, my new cruiser:
(https://www.dropbox.com/s/bfp7rov1tds1yl3/ca_phobos.png?dl=1)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ahne on August 23, 2015, 07:14:08 AM
Reminds me of the mako fighter somehow, from citadel.
I like it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gothars on August 23, 2015, 12:23:07 PM
Anyone interested in making a chart about ship dimension(px) / phase coil dimension(total px)? It does sound like crazy :P


(http://i.imgur.com/cjHZGm9.jpg)

Conclusions:
1. Bigger ships need relatively less coil space
2. Fewer big coils are more efficient than more small coils

Values are rough, not pixel precise.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lind on August 23, 2015, 01:32:14 PM
Anyone interested in making a chart about ship dimension(px) / phase coil dimension(total px)? It does sound like crazy :P


(http://i.imgur.com/cjHZGm9.jpg)

Conclusions:
1. Bigger ships need relatively less coil space
2. Fewer big coils are more efficient than more small coils

Values are rough, not pixel precise.
It may not be precise but anything that sets some standards is appreciated since one can think of a design better, once you have in mind the amount of the hull that it's gonna be covered by weapons and coils there's less room for messing up the size and keeping mods from being too distant from vanilla.

This could prove mighty useful.  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on August 23, 2015, 02:52:25 PM
Hello! After a very long break from the game, I'm finally back! I was inspired to make a new ship, and after a few hours, I created this!
(http://i.imgur.com/7JEuZpm.png)
The Acheron Battlecarrier! Critique is much welcome.

Bonus pic of it in-game:
Spoiler
(http://i.imgur.com/cuNBZDr.jpg)
[close]

Edit: Bonus-bonus pic of it in-game:
Spoiler
(http://i.imgur.com/RGUKBYS.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on August 23, 2015, 05:25:45 PM
I have carved graffiti into asteroids.

(http://i.imgur.com/aF6nmfP.png) (http://i.imgur.com/WJzNUzh.png)

I am monster, I know. ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 23, 2015, 05:35:51 PM
@celestis, i'm not really sure about this one, it seems overly boxy compared to the more organic shapes of what we've seen so far. It could work as some Dominator-like but then again it feel a bit small for a heavy cruiser... However the engines looks really good on it, they remind me of Exigency's hardpoints.

Perhaps stretching the "tail" with the turret a bit to break the box silhouette? Or the "fangs"? I'm not sure.

@TheBawkHawk, that's a very interesting one, a mid-tech capital battlecarrier is something i'd like to have. However it feel very flat, the middle section than run all along of the ship beg to be "elevated" to give some volume. A bit of shading and highlighting would do wonders.

Also not very convinced by the twin bottom white parts borrowed from the Paragon, it clash pretty hard with the mid-tech aesthetic. I'm pretty sure Tartiflette's kitbash database have something better to replace them with. Overall, i still like it quite a bit, just need to un-flatten it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on August 23, 2015, 05:51:19 PM
Quote
@TheBawkHawk, that's a very interesting one, a mid-tech capital battlecarrier is something i'd like to have. However it feel very flat, the middle section than run all along of the ship beg to be "elevated" to give some volume. A bit of shading and highlighting would do wonders.

Also not very convinced by the twin bottom white parts borrowed from the Paragon, it clash pretty hard with the mid-tech aesthetic. I'm pretty sure Tartiflette's kitbash database have something better to replace them with. Overall, i still like it quite a bit, just need to un-flatten it.

Thanks for the critique, and I see what you mean. I'll check out the database and see if I see anything I like.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on August 23, 2015, 07:46:31 PM
Alright, a full redo of the Roider Tarsus, alongside a vanilla Tarsus.

(http://i.imgur.com/DraxL3d.png)

Here it is in-game.

(http://i.imgur.com/GIQKJfJ.png?1)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on August 23, 2015, 10:05:42 PM
(http://i.imgur.com/SDr4DQq.png)

Clarissa-Class Converted Carrier
Originally made as a super-freighter but ended up being a fleet carrier in the end.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on August 23, 2015, 10:14:03 PM
(http://i.imgur.com/SDr4DQq.png)

Clarissa-Class Converted Carrier
Originally made as a super-freighter but ended up being a fleet carrier in the end.
That's really nice. It's uh, kinda jaggy though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on August 23, 2015, 10:20:47 PM
jaggy?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on August 23, 2015, 10:31:58 PM
jaggy?

Yeah, there doesn't seem to be any AA on the edges. Should be an easy fix, though.

In other news, I THINK I fixed up the Acheron.

Spoiler
(http://i.imgur.com/Lidym4v.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on August 23, 2015, 10:48:02 PM
Yeah, there doesn't seem to be any AA on the edges. Should be an easy fix, though.

Ah, right. I intentionally kept that way in case if I wanna add something else.


About your ship, it does look better now since you filled the empty spots on the engines. Don't you think she looks kinda flat and messy?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on August 23, 2015, 11:04:23 PM
About your ship, it does look better now since you filled the empty spots on the engines. Don't you think she looks kinda flat and messy?

Flat, yes. She's still a work in progress, so I'm going to (hopefully) fix that eventually. I have a vague idea of where I have to work on it.

Messy, Also yes. I should probably remove some greebly bits, but where in particular do you think is too messy? In my opinion the front half needs to be less flat, and the back needs to be less messy. What's your opinion?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on August 23, 2015, 11:17:25 PM
Messy, Also yes. I should probably remove some greebly bits, but where in particular do you think is too messy? In my opinion the front half needs to be less flat, and the back needs to be less messy. What's your opinion?

You already mentioned the places I wanted to point at. Try to make 'em less crowded.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on August 23, 2015, 11:35:23 PM
Messy, Also yes. I should probably remove some greebly bits, but where in particular do you think is too messy? In my opinion the front half needs to be less flat, and the back needs to be less messy. What's your opinion?

You already mentioned the places I wanted to point at. Try to make 'em less crowded.

Alright, Thank you!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on August 24, 2015, 04:08:14 AM
The past week,i've been experimenting new ways of automatic anti-aliasing,
Old : (http://i1350.photobucket.com/albums/p770/ristyo30/crn_leviathan_zps5impryay.png) (http://s1350.photobucket.com/user/ristyo30/media/crn_leviathan_zps5impryay.png.html) New : (http://i1350.photobucket.com/albums/p770/ristyo30/crn_leviathan_zpsfon3xre4.png) (http://s1350.photobucket.com/user/ristyo30/media/crn_leviathan_zpsfon3xre4.png.html)

and tried a different engine block design.
(http://i1350.photobucket.com/albums/p770/ristyo30/crn_pronessa_zpsua65ojme.png) (http://s1350.photobucket.com/user/ristyo30/media/crn_pronessa_zpsua65ojme.png.html)
The shape is more common, too.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on August 24, 2015, 06:41:39 PM
I cleaned it up a tad, and did some shading along the front. How's this?

(http://i.imgur.com/YsLml2m.png)
Here's the first version to the current one:
Spoiler
(http://i.imgur.com/7JEuZpm.png)(http://i.imgur.com/Lidym4v.png)(http://i.imgur.com/YsLml2m.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 24, 2015, 08:06:24 PM
It's still very flat; you really need to mask off areas and work on the heights :)  Great design overall, it just needs to be worked on in that area and I think it'll come together :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on August 30, 2015, 05:49:50 AM
(http://i.imgur.com/BDsvXwb.png)

Rillaru Class Battlecruiser
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on August 30, 2015, 06:02:44 AM
Spoiler
(http://i.imgur.com/BDsvXwb.png)

Rillaru Class Battlecruiser
[close]

Me like a lot... <3
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: star_sektor on August 30, 2015, 06:11:54 AM
I thought about making a glass cannon and came up with this. (WIP) (http://i.imgur.com/97Abke7.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 30, 2015, 06:42:51 AM
@Ryx, i'm definitely not as enthusiast as Valk for this one. Mainly because of those two gigantic radiator grid things. Some standard armor would works much better i think.

Here's what i got after borrowing some armor plates from your previous carrier. Now that i'm looking at it, perhaps i should have picked another part but it's just to show the idea.

(http://i.imgur.com/TNPMEWN.png)

It also allow for some additional guns. The right version have roughly the same firepower as an Eagle. Oh also, it's almost battlecruiser sized, Valk's influence?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ahne on August 30, 2015, 06:54:41 AM
Yeah i like the new armor plating more than the normal. Fits the overall shape better imo.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on August 30, 2015, 09:26:01 AM
I doubt i have much influence on ship design nowdays.  ::)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Serenitis on August 30, 2015, 09:28:28 AM
(http://i.imgur.com/9XGYYSU.png) 
That's why you always check if you have enough fuel before entering hyperspace.

(http://i12.photobucket.com/albums/a224/Tifi78/Beastavatar_zpsheoba9il.png)
We liVe....

If someone can figure out how to make a weapon permanently control (or EMP with lots of delicious screaming as energy arcs over the hull) an enemy ship in battle and then add it to your fleet, there could be a kickass mod here.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ahne on August 30, 2015, 11:14:11 AM
two new ships for the next ngo update, a little shuttle and an experimental heavy tug


"Gulltoppr-class" Shuttle
(http://fs1.directupload.net/images/150830/kaop33iw.png)


"Svadilfari-class" Experimental Heavy Tug
(http://fs2.directupload.net/images/150830/w364t2vk.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on August 30, 2015, 05:00:26 PM
If someone can figure out how to make a weapon permanently control (or EMP with lots of delicious screaming as energy arcs over the hull) an enemy ship in battle and then add it to your fleet, there could be a kickass mod here.

Overpowered much?

It also allow for some additional guns. The right version have roughly the same firepower as an Eagle. Oh also, it's almost battlecruiser sized, Valk's influence?

Nah, it's not influenced by anything at all. It's just a ship that came out out of no where and I happened to be in the mood for spriting. Also, that's a wonderful idea. Can I use it?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 31, 2015, 01:16:53 AM
If someone can figure out how to make a weapon permanently control (or EMP with lots of delicious screaming as energy arcs over the hull) an enemy ship in battle and then add it to your fleet, there could be a kickass mod here.

I don't think it's possible. If it was, it would finally open the possibility for a new boarding mechanic mod rather than the current dice-roll. I would pay for that.

Also Ryx, yeah sure, it's your sprite, use it if you want.

Ahne, are they darker? Maybe it's the white background but they feel darker compared to the ships on your mod mainpage.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ahne on August 31, 2015, 03:07:10 AM
@Helmut
could be, have to see ingame and compare then, if its too dark i will adjust them for sure
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on September 01, 2015, 11:35:52 AM
Finally found some time to draw. New combat freighter:
(https://www.dropbox.com/s/a2brn7hgbwhje0e/dd_tethys.png?dl=1)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on September 02, 2015, 12:13:06 PM
That's another good one, celestis.


Just made some ships variants. Can you recognize which ships they originate from?

(http://i.imgur.com/tq3GrHX.png)  (http://i.imgur.com/mMQnFjQ.png) (http://i.imgur.com/59d4rOg.png) (http://i.imgur.com/61ZOmhu.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on September 02, 2015, 12:34:04 PM
Well, the first one is Driver from Citadel. Eagle then, last is Seski from SHI. No idea about the 3rd...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on September 02, 2015, 01:04:25 PM
Third is the Lamia from Scy.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on September 02, 2015, 11:18:33 PM
Double-EMP cruiser
(https://www.dropbox.com/s/nsjer252vwlnxxk/ca_aether.png?dl=1)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on September 03, 2015, 03:13:17 AM
Those EMPs must be really, really strong because it's otherwise barely armed for a cruiser. It feel more like a destroyer, both in size and guns.

Also it remind me of this.

(http://netstorage.discovery.com/feeds/brightcove/asset-stills/dsc/126660092756212954500601197_Stalk_Eyed_Fly.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on September 03, 2015, 08:12:44 AM
Hah, I actually was inspired by insects too) As for armament, 4 medium + 2 small slots are probably okay for a light cruiser even without these EMPs. Anyway it is not intended to deliver usual damage, it's more about getting between enemy lines in one piece and engaging the emitters.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on September 03, 2015, 09:18:44 AM
Double-EMP cruiser
(https://www.dropbox.com/s/nsjer252vwlnxxk/ca_aether.png?dl=1)

While a cool ship I have personally found double EMP ships to be somewhat tricky to implement, I believe the normal EMP effect only spawns from the first system designed weapon point. Thus you would need to make some sort of custom arching weapon like the lightning gun and then bind those to the flare effect as a ship system weapon.

I hope someone more adept at customizing ship systems has a better way though :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on September 03, 2015, 09:36:10 AM
Yeah, I've already investigated the issue: vanilla EMP system spawns arcs only from first SYSTEM slot. But the script casting arcs is not hard to make. I suppose no need to have a weapon in that slot at all.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on September 04, 2015, 12:54:34 PM
 Most of my stuff turns out a bit smaller than initially intended... Tried something bigger this time. Roughly Onslaught-sized.
(https://www.dropbox.com/s/chysn5gk5cnqghh/bb_moros.png?dl=1)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on September 04, 2015, 04:13:03 PM
Dammit Celestis! Create a faction mod already!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHengeProphet on September 04, 2015, 05:10:55 PM
Pretty sure the second one in Helmut's post is actually a Falcon, not an Eagle.  I both like and hate the paint job on it; it is both intimidating, and muddies the greebles.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on September 04, 2015, 11:36:08 PM
Most of my stuff turns out a bit smaller than initially intended...

 That isn't really a problem, you can turn their compact hulls into a faction design mantra.
 The same way other modded factions have an unique trait.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on September 05, 2015, 08:00:36 AM
Most of my stuff turns out a bit smaller than initially intended... Tried something bigger this time. Roughly Onslaught-sized.
(https://www.dropbox.com/s/chysn5gk5cnqghh/bb_moros.png?dl=1)

Really good, lighting should be coming from the top and slightly above though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Az the Squishy on September 05, 2015, 12:20:31 PM
That's another good one, celestis.


Just made some ships variants. Can you recognize which ships they originate from?

(http://i.imgur.com/tq3GrHX.png)  (http://i.imgur.com/mMQnFjQ.png) (http://i.imgur.com/59d4rOg.png) (http://i.imgur.com/61ZOmhu.png)

My answers below! :P
Spoiler
Citadel Crusier, Thinking vanilia SS or SS+, no one can mistake that scy engine, an all hail the shadowy mastaaaaaaaaaaaaaaaaaar~!  and helmut... All hail the Skull-protector!   *bows chanting "not worthy of him! Not worthy"* 
[close]

Otherwise, pretty nice to see new work as always. ^ ^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on September 05, 2015, 07:18:12 PM
(http://i.imgur.com/8e8phgu.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on September 05, 2015, 07:36:51 PM
(http://i.imgur.com/8e8phgu.png)
She looks smug. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ratheden on September 11, 2015, 03:49:15 AM
(http://i.imgur.com/8e8phgu.png)

Darn nice. wish i had her in my line up.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on September 12, 2015, 03:26:15 PM
unfinished phase ship with some big but as of yet undecided hull mounted weapon in rear
(http://i.imgur.com/VYXSSNB.png)
yes I do know I need to fix up the significant shading differences between the aft and bow

edit: I know nothing of boats
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on September 12, 2015, 04:01:42 PM
Aft and stern are the same thing.

 :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on September 12, 2015, 06:02:27 PM
imo, the shading at the center doesnt really blend in like the sides I think.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 13, 2015, 07:39:28 AM
Spoiler
unfinished phase ship with some big but as of yet undecided hull mounted weapon in rear
(http://i.imgur.com/VYXSSNB.png)
yes I do know I need to fix up the significant shading differences between the aft and bow

edit: I know nothing of boats
[close]

Port is left, starboard is right.

In any case, onto the sprite.  First off the overall design looks pretty good; very striking silhouette and an interesting concept.  That being said, it does have some issues.

First off, the contrast seems it might be a bit high in the shadows just below the bow mattock; though this does make the details along the flanks there stand out quite a bit, it also looks somewhat odd, possibly in a bad way.  And, as you're already aware, the aft of the ships relative lack of detail makes it stand out awkwardly in comparison to the bow, as well as the ships bridge section/presumed special weapon.

But honestly the biggest issue with the sprite as it currently stands is the weird shadow pits in the center.  I'm not really sure what the intent is with them since they're so vague, but ultimately they look extremely strange, though they do at least emphasize the pickaxe shape nicely.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on September 13, 2015, 01:58:40 PM
I agree, the shading does look very excessive now that I look at it outside of photoshop, dark enough to probably look bad in the game itself. The central pits are also too dark and/or too small, my idea was to emhasize a depression in the hull for the phasepad, but with that unintentionally large midsection highligt it does look more like two sad eyes with really bad makeup. I'll try to join the two depression into a single depression and lighten up the inner most part around the phase pad, along with a general de-contrasting effort for the flanks. In general I'm really annoyed of the whole center area, me mirroring the sprite just made it wider than what was my intention.

Thanks for the comments, I had to look what a mattock was though, I dont know anything about tools either. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on September 17, 2015, 06:25:51 AM
Some fightas.

(http://i.imgur.com/xCklD83.png) (http://i.imgur.com/8VezuDW.png) (http://i.imgur.com/i7BUmiT.png) (http://i.imgur.com/DZaU4Hp.png) (http://i.imgur.com/uVS633b.png) (http://i.imgur.com/4T6jJqs.png) (http://i.imgur.com/CAekCA6.png) (http://i.imgur.com/ycCy3Vg.png) (http://i.imgur.com/Gw1B59x.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on September 18, 2015, 03:42:40 AM
(http://i.imgur.com/uVS633b.png) (http://i.imgur.com/4T6jJqs.png) (http://i.imgur.com/CAekCA6.png) (http://i.imgur.com/ycCy3Vg.png) (http://i.imgur.com/Gw1B59x.png)

The five last ones look cool and very fitting for starsector, the rest looks a bit too "airplane" like imho, the red one look especially interesting and though it have airplane wings etc the asymmetry makes it looks much more spaceship-like, would fit as a recon fighter.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on September 20, 2015, 04:53:40 PM
(http://i.imgur.com/ycCy3Vg.png)

These are all great, but I find myself particularly liking this one.

Anyway, work progressing on what was formerly known as the Norn and is now the Eitri-class modular industrial ship:

(http://i.imgur.com/xFVmLz5.png)

The Eitri's design allows it to be easily configured for a variety of commercial and industrial roles, including shipping, ore and volatiles refining, and personnel transport; the lattice between the ships bow and stern is designed to fit a number of Modular Trays designed for these varying industrial/commercial purposes.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on September 21, 2015, 02:03:06 PM
Quote
Anyway, work progressing on what was formerly known as the Norn and is now the Eitri-class modular industrial ship:

(http://i.imgur.com/xFVmLz5.png)

The Eitri's design allows it to be easily configured for a variety of commercial and industrial roles, including shipping, ore and volatiles refining, and personnel transport; the lattice between the ships bow and stern is designed to fit a number of Modular Trays designed for these varying industrial/commercial purposes.

Looks very promising, it's modular design also gives it great potential for when industry and mining/resource extraction gets into the game, I really dig that which I imagine is a folded crane arm.


I polished my own mushroom ship, much less shading, a tad more details. No main cannon fitted on the new one though as it is my preliminary shipsprite, I will probably still poke around with the sprite though, still not competely satesfied with some details and shading.
New                                                                     Old
(http://i.imgur.com/HBqhgOx.png) (http://i.imgur.com/VYXSSNB.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on September 21, 2015, 03:25:00 PM
Mushroom?  No, no, that's clearly a backwards triceratops skull.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on September 21, 2015, 04:17:12 PM
Mushroom?  No, no, that's clearly a backwards triceratops skull.

Can't unsee! :o
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on September 25, 2015, 12:38:23 PM
For those of you who keeping up with my meager modding efforts, I've mentioned the Cyclops Frigate a couple times. And now here it is!

(http://i.imgur.com/ahHbEla.png)

It still needs some improvements to lighting, texture, or something, but I can't quite figure out what I need to do. Could someone give me some pointers or ideas?

Edit: Removed yellow around side turrets and finally moved them to the edge because they were annoying me.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on September 25, 2015, 01:56:09 PM
It definitely needs more greebles.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on September 26, 2015, 06:01:50 PM
Greeble greeble.
(http://i.imgur.com/VHkKRut.png)

A lot closer, but it still doesn't feel quite right :-\


Some extra color seems to help.

(http://i.imgur.com/xw1uIMi.png)

Or maybe flipped.

(http://i.imgur.com/VPrZEzx.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Az the Squishy on September 30, 2015, 10:34:45 PM
Spoiled to help with size is all. :P

Spoiler
Greeble greeble.
(http://i.imgur.com/VHkKRut.png)

A lot closer, but it still doesn't feel quite right :-\


Some extra color seems to help.

(http://i.imgur.com/xw1uIMi.png)

Or maybe flipped.

(http://i.imgur.com/VPrZEzx.png)
[close]

I feel the Color definately seems to help Hart as well as an over-all increase in greebles, keep up the work.

As for you Zudgemud, the skull not too far above your last post it's indeed one of the strangest ships I've seen and it's not bad- in of itself -but it really does look a bit off as Shadowy had pointed out. I love it over all though, looks poisonous... or like it's come back fromt he grave to chomp your brains instead of the grass it once liked.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on October 01, 2015, 12:32:44 AM
Spoiler
(http://i.imgur.com/sg2LYu5.png)
[close]

Some issues here and there, but whatever.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 01, 2015, 12:43:20 AM
The ship's quite nice if with some minor perspective issues. The asteroids however could use to be drawn with a larger brush.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on October 04, 2015, 06:45:51 AM
Spoiler
(http://i.imgur.com/sg2LYu5.png)
[close]

Some issues here and there, but whatever.

Awesome. Cimeterre?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on October 04, 2015, 10:50:40 AM
Some ships variants.

(http://i.imgur.com/FB7h7vv.png) (http://i.imgur.com/yRzH7pR.png) (http://i.imgur.com/DHYA2nR.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on October 04, 2015, 11:43:07 AM
Some ships variants.

(http://i.imgur.com/FB7h7vv.png) (http://i.imgur.com/yRzH7pR.png) (http://i.imgur.com/DHYA2nR.png)
I honestly like the black color scheme better than the white for Templar, I think you should make the teal details glowing orange though, as teal does not go so well with black imo. Maybe also add some gold and a pentagram somewhere for good measure. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on October 04, 2015, 12:28:21 PM
Some ships variants.
I honestly like the black color scheme better than the white for Templar, I think you should make the teal details glowing orange though, as teal does not go so well with black imo. Maybe also add some gold and a pentagram somewhere for good measure. :)

Spriting in pure black is so fluxing hard though. I'm sure there's some parts where the lighting is screwed.

(http://i.imgur.com/Ir0AnOh.png)

Orange stripes works surprisingly well, not as Templar-ish tho.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 04, 2015, 12:56:13 PM
I prefer the teal one, the Black+Red+Orange spells "Boo00OOOh00hoohoo, I'm a cartoon villain" too me...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Adraius on October 04, 2015, 01:02:01 PM
Seconding that the teal one is awesome, and would look great on Templar ships in general; I think it works better than the orange version because the teal balances out the red so nicely.  I also really like that Beholder variant - I'd like to see that off-white/tan and brown paint scheme applies to some other high-tech ships.

Someone above mentioned adding gold; I don't think that particular sprite needs any new colors, but gold-on-black is pretty much my all-time favorite color scheme, and I bet some ships would look pretty boss in it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on October 04, 2015, 02:46:28 PM
While the black is nice, I feel the current Templar color scheme fits the faction better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHengeProphet on October 04, 2015, 03:10:06 PM
That midline Beholder is hawt!  I really like the paint job on it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on October 05, 2015, 07:14:39 AM
While the black is nice, I feel the current Templar color scheme fits the faction better.

It's definitely not a replacement. But maybe DR will find a use for the black one for his new bounty system?

That midline Beholder is hawt!  I really like the paint job on it.

You have no idea how hard i struggled to find a decent paintjob for it. I almost posted the previous unicorn rainbow vomit paintjob but decided to go for something more sober.

Also, as i learned some new tricks to sprite in black and white, i just tried something with the AI war sprites.

                                   old                                                                        new

(http://i.imgur.com/FXNhmXs.png) (http://i.imgur.com/H0mcvff.png)

Edit: alternatively :

Spoiler
(http://i.imgur.com/bQpV5MY.png) (http://i.imgur.com/1xElmcg.png)
It glow in the dark!
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Adraius on October 05, 2015, 08:07:54 AM
I think we need to look at those on a black (e.g. space-like) background.  Right now I have no idea if those will look good or terrible in-game. =P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on October 05, 2015, 04:08:05 PM

(http://i.imgur.com/Ir0AnOh.png)

Orange stripes works surprisingly well, not as Templar-ish tho.

I, I touched your sprite...

(http://i.imgur.com/8zi8tp2.png)

(http://i.imgur.com/Q6ADp1u.png)

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on October 07, 2015, 08:19:09 AM
I'm back once again with some new sprite designs. They're (very slowly) starting to look half decent >_>

Pchela - Alfa
(http://i.imgur.com/Xdti1eE.png) (http://i.imgur.com/eaSc5jO.png)

OLD (They are from different points so they look a bit different):
Spoiler
(http://i.imgur.com/P5jTFGo.png) (http://i.imgur.com/q1o3oAU.png)

[close]

As always, what should i do differently? Moar greebles? Colours? I've tried real hard to imitate the style of vanilla ships but it's still not great.  ;D

EDIT: Gawd those massive sprites put mine to shame ahahaha
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on October 07, 2015, 10:31:47 AM
I may be strange, but I actually like the old ones better. Its the color variety more than anything else - your new ships seem to be a single, mostly grey color, which isn't very interesting to me. The '3d' veel of the new Alfa is nice though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Adraius on October 07, 2015, 11:02:18 AM
I suggest increasing the contrast between the light (e.g. flat) and dark (e.g. rounded) sections of the ship, probably by making the light sections a little brighter - it's already a darkish-colored ship so you don't want to lose any detail by deepening the dark end of the scale.

They do feel a little... generic? but I'm not quite sure what to do about that.  I don't think greebles are the answer.

EDIT: Okay, thinking on it more, I think the problem is the lack of any interesting color or visual scheme; The mono-color could work on a ship that has a unique visual shape/feel (ex. I could see an "nuclear submarine in space" ship in that color), and the shape could definitely work if paired with a flashier color scheme (Blackrock Drive Yards's Mantis (http://i14.photobucket.com/albums/a350/cycerin/brdymantis_zps927d11ff.png) or Scarab (http://i14.photobucket.com/albums/a350/cycerin/scarab_zps15da72d3.png) come to mind) - but without either of those things, they come off a bit blah.  See the Beholder ship skin earlier in this thread?  It uses some different-colored detail lines to keep things interesting.  I could see you using white/light blue/light brown/etc. to do something similar - maybe rings/brackets around the weapon mounts, and some marks on the inside/outside of the twin hulls of the right-side ship, for example?

If you want to keep the mono-color blue scheme, the ship on the right reminds me vaguely of the Daedalus from Stargate.  You could add a conning tower/bridge area (the Mantis actually kinda has this) or some sensor struts like the Daedalus has at the front. (huh, now that I look at it, the Scarab uses a bit of this method itself!) Here's a pic that shows off both the sensor struts and the conning tower (towards the rear): the Daedalus (https://imagizer.imageshack.us/a/img843/4158/o87d.jpg).

Applying these things to the roundish ship would be trickier, as there's even less space to work with.  Perhaps if you do go in and increase the contrast, you could also add some detail in and/or darken the two divots/areas just below the far-left and far-right weapon mounts.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on October 07, 2015, 11:40:14 PM
Okee thanks for your comments! here's a colour scheme that i was toying with a while back:

(http://i.imgur.com/uxYxrZs.png) > (http://i.imgur.com/9ijnxpZ.png)

It may be a bit overboard but i can see how the colours make a sizable difference. I also tinkered with the contrast and lighting a bit.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: D00D on October 11, 2015, 08:13:57 PM
Hey there, I was a BSF contributor a long time ago and I stumbled across this game. Thinking of bringing back some of my better creations as a minor faction as well as to contribute to this wonderful community.

So this is the ship I want to convert:
(http://i288.photobucket.com/albums/ll161/thethiefofdarkness/SMscreen05-1.png) (http://s288.photobucket.com/user/thethiefofdarkness/media/SMscreen05-1.png.html)
Glowing bits are anti-grav engines so it would look like a skiff in 3D

Aside from ripping out the weapons and replacing them with universal mounts, what else can I do to make it more vanilla looking? I'm thinking off further increasing shadows and depth. There are some doodads like pipes, wirings etc. which I would like to add, is there an easy way/sprite set that I can use?

Also, is there a way to incorporate gifs ships? I have some good transformers that I would like to port over.
(http://i288.photobucket.com/albums/ll161/thethiefofdarkness/RimFighterTransform.gif) (http://s288.photobucket.com/user/thethiefofdarkness/media/RimFighterTransform.gif.html)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Psiyon on October 11, 2015, 09:38:15 PM
I've been looking forward to being able to post in this thread again:

(https://dl.dropboxusercontent.com/u/71512473/images/conceptship1a.jpg)

Work in progress, I've only got the top 40% of the ship painted up reasonably. Still need to go over the remainder and then do proper shading and misc post work.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Az the Squishy on October 11, 2015, 10:19:08 PM
Psiyon: AWesome ship!  I might have to "steal" the way you have the colors there. :)

as for you D00D....

Good god that is awesome to watch, but it'd be a nightmare in practice potentially LOL~!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: D00D on October 11, 2015, 10:27:25 PM
I have the original files for the transforming ship but is that possible ingame? Having a gif for a ship sprite as well as a changing hitbox. Weapon mounts could be hidden underneath the ship so it shouldn't be that bad.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 11, 2015, 11:44:19 PM
Also, is there a way to incorporate gifs ships? I have some good transformers that I would like to port over.
Transformable ships are hack-ish at best and very complicated to implement. The issue here is that you can't easily change the collision bounds of the ship on the fly, meaning if you change the silhouette of the ship, the animated part would be decorative animated weapons "transparent" to projectiles. You can cheat some mobile parts using Twig-lib (http://fractalsoftworks.com/forum/index.php?topic=8266.0) like I did with my Nemean Lion in Scy (https://youtu.be/A6FPCXQ4Q7g?t=49s); but it's simple, and has issues too like colliding with projectiles but not with other ships and asteroids and slightly messing up PD weapons. At very small scale though you can just ignore the wrongly positioned bounds (http://fractalsoftworks.com/forum/index.php?topic=8147.msg152757#msg152757) but then again there are issues with the damage decals showing on top.

Long story short, it kinda can be hacked in, but there will be a lot of limitations and glitches, and it's a hell of a lot of work.

As for Starsectoring your sprite, you should read the Blackrock thread (http://fractalsoftworks.com/forum/index.php?topic=4018.0) from the beginning: Cycerin started his faction from BSF sprites but entirely redid them over time to match this game.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: gruberscomplete on October 14, 2015, 02:33:41 PM
I did my first kit bash of a tarsus from kitbash database, would like critique:

(https://www.dropbox.com/s/c1wnh3whawbjsub/photoshop%20ship.png?raw=1)

Sorry if its a bit low res.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Psiyon on October 14, 2015, 10:26:06 PM
Carolina-class Fleet Command Ship
(https://dl.dropboxusercontent.com/u/71512473/images/CarolinaBB.jpg)
Yay done. (Specifically, good-enough-for-a-demo done)

I like how this one turned out. This is actually the first (large, anyway) ship I've painted 100% from scratch, so I'm really glad my technique can produce good results (which is somewhat similar to David's). Also having a Cintiq helps. A lot.

So anyway yeah, that's the first test ship for Archangel Stellar Hardware. I've got 3 more style-test ships for the other corporations to paint up, I'll post some WIPs when I start the next one. If anyone is interested in the technique (or maybe even me streaming me making one of these), ask away.

Sneak peek at some of the potential monstrosities that will eventually be made: https://dl.dropboxusercontent.com/u/71512473/images/DroneControllerConcepts.jpg
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on October 15, 2015, 03:44:59 AM
This looks surprisingly down to earth compared to its alien looking friends.

But yeah, it's looking good. It doesn't seems very armed though, i can only see two small mounts.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 15, 2015, 04:03:57 AM
Some interesting looking ships in there, but I fear those spikes will become a liability when it's comes to armor strengh.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Psiyon on October 15, 2015, 09:43:56 AM
Derp, I forgot to mention that those ships aren't actually being made for Starsector--which I guess probably makes you ask "Why the hell are you posting them, then?" Mainly because A: Maybe I'll give someone a good idea or inspire them to do something different with their designs, and B: Because this is the really only relevant place I can show some off my work and have people actually see it; tidbits of feedback are always nice XD
But yeah hopefully that clears things up. Hey, one day, when my game is closer to being done, I might throw together a kitbash parts database from all my ships for you guys--ain't nothing better than more bits to 'bash with.

This looks surprisingly down to earth compared to its alien looking friends.

But yeah, it's looking good. It doesn't seems very armed though, i can only see two small mounts.
Thanks! "Down-to-earth" is definitely the idea for all the non-player-faction ships. Being 450 years in the future, technology has advanced significantly, but not /too/ significantly, so you'll still see things like rotating rings for gravity. For the player's faction, their ships are less of a meticulously-engineered and designed vessel, but rather an assemblage of necessary parts. Those giant ships in that link are ideas for the Drone Controller, which is the player's most integral ship, and is responsible for beaming ungodly amounts of nanites down to population centers, with the end goal of mind-controlling entire planets. So naturally, their designs needed some inhumanity because the player's job is stripping away free will, perhaps the most important part of what makes us human.

Armament-wise, in my game, individual weapons aren't actually visible, which removes the big burden of intelligently placing weapon slots and thinking about it only from a top-down perspective. The ship is actually very well armed with a lot of missile and long-range standoff/support weapons.

Some interesting looking ships in there, but I fear those spikes will become a liability when it's comes to armor strengh.
Indeed, for their size (Think like, 3 Onslaughts strapped together), they definitely won't be able to take the beating you'd expect them to. They're not weak by any means, but if the player doesn't keep it properly defended, it will definitely be ganged up on and killed by hostile fleets.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: gruberscomplete on October 15, 2015, 04:06:31 PM
Made another one:
(https://www.dropbox.com/s/wi12n4xoxrrfnge/ship3d.jpg?raw=1)

it is a kitbash from kitbash database, the ship in top left.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lind on October 16, 2015, 06:01:16 AM
Lastest version of my ridiculous Maelstrom Cannon. So far I like it but it gives me the feeling more detailing wouldn't hurt.

(http://s28.postimg.org/58hldlk3d/Maelstrom_Cannon02.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 16, 2015, 06:27:03 AM
If by more details you mean more texture then yes it could use some of that. Dirt, scratches, pait, burn marks, oil... There is also the small issue that all the parts are equally shinny. Maybe you could try to have some duller than others.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: gruberscomplete on October 16, 2015, 05:24:44 PM
I am using photoshop to make my ship sprites. However, the last one I made is "jaggy." In its left hand it has 3 rings, but if you look closely, they have holes in them. Is there a way to make the loop "continuous?"

And I was thinking of putting a big hyperspace portal in the center of the ship, though that is a moving sprite.

PS. with the update coming up, will it drastically change the way to make a mod?

I also made another ship:
(https://www.dropbox.com/s/q0dqgky6lqwy54f/ship%204h.jpg?raw=1)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dark.Revenant on October 16, 2015, 08:13:08 PM
(http://i.imgur.com/smzDqqc.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on October 16, 2015, 08:18:16 PM
What is going on here? ???
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Toxcity on October 16, 2015, 08:30:35 PM
I know you're not supposed to explain the joke, but:
Spoiler
DR is comparing the colors and composition of the ship to Sweet Bro and Hella Jeff.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on October 17, 2015, 06:03:27 AM
I know you're not supposed to explain the joke, but:
Spoiler
DR is comparing the colors and composition of the ship to Sweet Bro and Hella Jeff.
[close]

I got that ;) I meant the situation in general.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: D00D on October 17, 2015, 08:22:50 AM
So here's my first sprite for SS, it's a heavy fighter. Are there any effects, filters etc that I can run it through to make it look more like BRS type conversion?

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on October 17, 2015, 08:28:39 AM
...Firstly, reduce the size. It's almost frigate-sized if I guessed xorrectly.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: D00D on October 17, 2015, 08:35:48 AM
I made it side by side with BRS's heavy fighter so it isn't actually that big if you consider the hull. The wider wings is due to the glowing engines which are built into the hull so they can't be disabled but can't get zero-flux boost.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on October 17, 2015, 08:41:03 AM
Hmm, seems I oversetimated the size. Sorry for confusion.

BTW what's BRS?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: D00D on October 17, 2015, 08:47:32 AM
Blackrock shipyards. I'm basing my techniques on his style because he also used Battleships forever and converted it over to SS. I already have a fleet ready, just need to get the feel of the sprite right before I can go full speed ahead.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on October 17, 2015, 10:20:45 PM
Ah. Most people use BRDY so I didn't recognized it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on October 18, 2015, 05:10:24 PM
The polishing of a turd:

(http://i.imgur.com/SlbTUos.png) (http://i.imgur.com/ODJpuM4.png) (http://i.imgur.com/9owpc2W.png) (http://i.imgur.com/Kokk7Zy.png) (http://i.imgur.com/Zilsa1s.png) (http://i.imgur.com/KDFkdOv.png) (http://i.imgur.com/eD5pkEH.png)

I'm still not satisfied with several things but the most severe mental itches have now been scratched with the last iteration of the sprite, especially the phasepads, the old look of them actually made me never use the ship as a flagship in my own fleets, god I hated those.

Edit: Updated more.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on October 19, 2015, 09:11:17 AM
KORLO :)

On 2 pluses I like the new shape/bits you've added on to make it look more "unique"

and the other being it's insane speed.

On a negative however, I kinda prefer the old shape due to seeing it so much, but, eh, do what you wish with it, it'll stick.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on October 19, 2015, 03:07:02 PM
@zugemud

It seems really fragile where the 'arms' connect with the hull. Like a strong gust of wind would snap them clean off. maybe that's some of your trouble with it? idk
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on October 19, 2015, 03:15:00 PM
I think you made a good decision with that slight shade of purple on some parts, the far right version in particular.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on October 19, 2015, 03:54:49 PM
KORLO :)

On 2 pluses I like the new shape/bits you've added on to make it look more "unique"

and the other being it's insane speed.

On a negative however, I kinda prefer the old shape due to seeing it so much, but, eh, do what you wish with it, it'll stick.

Nice that you like it :)
The I'm currently fiddling with the speed of the ship, to make it a bit less "OP as hell under player control" while still being very useful for the AI. The new small turrets at the front help quite a bit in terms of missile defence when fitted with good PD. This also allows for some more reasonable speed boost as you now dont need to outrun all pilum swarms to escape certain death.


@zugemud

It seems really fragile where the 'arms' connect with the hull. Like a strong gust of wind would snap them clean off. maybe that's some of your trouble with it? idk

It is an awfully fragile ship, though I had to buff/normalize the hp stats significantly to make it more useful for the AI.


I think you made a good decision with that slight shade of purple on some parts, the far right version in particular.

Yeah that is my latest preference too, and I think I will have that colorscheme for my ships from now on.
Hopefully this will also make Mesotronik shut up about my overuse of true gray :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on October 19, 2015, 05:09:54 PM
(http://i.imgur.com/eD5pkEH.png)

Hopefully this will also make Mesotronik shut up about my overuse of true gray :)

eD5pkEH.png
Image size: 176 x 364 px / 64,064 px
Solid pixels 38,468 px
Partial transparent: 1,004 px
Solid Area + pseudo transparent area is 39,030.90 px
Pixels that are shades of grey: 25,603 / 65.60%
Pure black: 412 / 1.06%
Pure white: 194 / 0.50%
Chrome Alpha > 0 SEM: NaN%
Chrome Alpha = 255 SEM: NaN%
Unique colors: 4493
Unique shades of grey: 256
Unique colors (inc. grey): 4749
Unique colors/are avg: 0.11511393
HSV Average: 2466.767671511744
HSV SEM: 4570:577368235108%

Average grey area: 65.59675%
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on October 21, 2015, 09:31:54 PM
Okay, got two redraws for you guys. One of them (the first one) is a redraw of the intervention class prototype destroyer from my mod and has a picture on my mod you can compare it to, the other is a redraw of the cardinal class gunship also from my mod, but I don't have a picture handy for you to compare the before and after to.

The bottom line is that I'm trying to bring them closer to the vanilla style of spriting, more as an experiment than anything else, but they came out looking (imo) pretty *** nito.

Spoiler
(http://i.imgur.com/Xut5agz.png)
[close]

Spoiler
(http://i.imgur.com/1794w1q.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on October 21, 2015, 10:15:51 PM
Images aren't working for me, Greymark. :(

I like the shape, but they're very dark and grey.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on October 21, 2015, 10:24:36 PM
fwark, should be fixed now
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: star_sektor on October 22, 2015, 08:50:51 AM
its nothing as of yet (http://imgur.com/oQidres.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on October 22, 2015, 04:17:22 PM
@hartlord you'd probably make your ships very dark and grey too if you were a utilitarian AI, they look fine in game, very visible
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on October 22, 2015, 04:33:26 PM
star_sektor was referring to his own image, I think.

BTW, star_sektor, you forgot the / in your end image token and you left off the .png at the end of the url. It should be:  [ img ]http://imgur.com/oQidres.png[ /img ]

Remove the spaces in the tokens and you get:
(http://imgur.com/oQidres.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on October 22, 2015, 04:35:06 PM
Ohhh, well consider that snipped.

Looking good there, I've never had a head for doing 'scaffolding' or construction bracing. I have big respect for anyone who can do stuff like that because it looks cool as hell in spess
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: star_sektor on October 23, 2015, 02:48:36 AM
sry my bad i was in a hurry
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on October 23, 2015, 10:05:32 AM
eD5pkEH.png
Image size: 176 x 364 px / 64,064 px
Solid pixels 38,468 px
Partial transparent: 1,004 px
Solid Area + pseudo transparent area is 39,030.90 px
Pixels that are shades of grey: 25,603 / 65.60%
Pure black: 412 / 1.06%
Pure white: 194 / 0.50%
Chrome Alpha > 0 SEM: NaN%
Chrome Alpha = 255 SEM: NaN%
Unique colors: 4493
Unique shades of grey: 256
Unique colors (inc. grey): 4749
Unique colors/are avg: 0.11511393
HSV Average: 2466.767671511744
HSV SEM: 4570:577368235108%

Average grey area: 65.59675%

(http://vignette2.wikia.nocookie.net/playstationallstarsbattleroyale/images/d/d2/Challenge-accepted.png/revision/latest?cb=20121206013236)

(http://i.imgur.com/syqJPTu.png)

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on October 23, 2015, 11:37:44 AM
Pfffffft.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Az the Squishy on October 23, 2015, 11:55:03 AM
NYeahahah! Awesome! Just awesome, when that thing goes boom! Make it fart rainbows! ... or ponies... that'd be hilarious, ah! Lepracauns! Lucky Charms, the ideas... oh gods LOL!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on October 23, 2015, 06:46:47 PM
I've been trying my hand at big armor plates. They're fun to do. :) I even got some rust in, though it doesn't show up well due to the color layer on top.

(http://i.imgur.com/ux6APx1.png?1)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bloodtrailkiller on October 23, 2015, 10:16:16 PM
It took me a moment to see what you'd done; but then when I did, it fit perfectly!
It's a cool addition, and it'd be fun to see more hull variants or maybe hull modifications that actually changed the way your ship looked.
Keep it up! I'm interested to see what other armor plating you can slap onto .3.

--

Some of my own artwork, tried for lore friendly portraits
Spoiler
(http://orig02.deviantart.net/2105/f/2015/296/7/9/acerports_by_bloodtrailkiller-d9e5u52.png)
^- Almost finished, just need to do a BG and give it some color.
(http://orig03.deviantart.net/3eed/f/2015/296/7/a/jonathanss_by_bloodtrailkiller-d9e5u58.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on October 23, 2015, 11:17:57 PM
Bloodtrailkiller those are really good portraits, but the best background for them for game use is flat black especially in the upcoming 0.7a update.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bloodtrailkiller on October 23, 2015, 11:52:30 PM
I hadn't even known that 0.7a was coming, I'd finished a BG for the first one and everything ;o;
No matter though, it was fun and here's the finished product with a flat black BG
Spoiler
(http://orig03.deviantart.net/f56e/f/2015/296/f/a/acer2port_by_bloodtrailkiller-d9e60mu.png)
I could find out myself, but how do you import portraits into the game? I realized they need to be 128x128 png, but it's no simple drag and drop process, it seems; I imagine it deals with what's loaded but I'm lazy... Ish.
By the way, I'm all for requests and/or suggestions :D
Unsure as to whether or not I'm allowed to do this sort of rapid submission, but.. well, I'll learn if I get a warning, I suppose ^_^
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Piemanlives on October 24, 2015, 12:19:06 AM
I could find out myself, but how do you import portraits into the game? I realized they need to be 128x128 png, but it's no simple drag and drop process, it seems; I imagine it deals with what's loaded but I'm lazy... Ish.

Create a custom mod folder or add them to an existing mod, find where the portraits are stored ([Mod Name]\graphics\portraits) and put the image there.

After head to Mods\[Mod Name]\data\world\factions and open the player.FACTION file and add the name of the image to the portrait section.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on October 24, 2015, 09:43:01 AM
I hadn't even known that 0.7a was coming, I'd finished a BG for the first one and everything ;o;
No matter though, it was fun and here's the finished product with a flat black BG
Spoiler
(http://orig03.deviantart.net/f56e/f/2015/296/f/a/acer2port_by_bloodtrailkiller-d9e60mu.png)
I could find out myself, but how do you import portraits into the game? I realized they need to be 128x128 png, but it's no simple drag and drop process, it seems; I imagine it deals with what's loaded but I'm lazy... Ish.
By the way, I'm all for requests and/or suggestions :D
Unsure as to whether or not I'm allowed to do this sort of rapid submission, but.. well, I'll learn if I get a warning, I suppose ^_^
[close]

Awesome portrait, now make a faction of killzone themed ships and guns to go with it, would look great imho :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xaiier on October 24, 2015, 04:46:23 PM
Anyone have any thoughts on how to improve this? I've nailed the shape but it feels very flat still, and overall it seems very bland.

(http://imgur.com/sylvWE1.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on October 25, 2015, 12:08:24 AM
The majority of the ship is not flat at all, only the wings. In general it needs a lot more detail work to make the spite less bland. You could add armor plates, vents, some structure to the flat wings and various outcropings from the main hull. Right now it looks somewhat like a polished steel dildo and I boldly assume this is not your intended look, and to change that you need to break up the general shape with more detail work.

Edit: I know I'm bad at this myself but patterned paintjobs such as stripes etc are great ways to break up shapes. Just remember to use desaturated colors, as highly saturated colors such as the blue dots on the wings create an unnatural contrast to the rest of the ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHengeProphet on October 25, 2015, 07:45:28 PM
Anyone have any thoughts on how to improve this? I've nailed the shape but it feels very flat still, and overall it seems very bland.

(http://imgur.com/sylvWE1.png)

Am I having an Escape Velocity flashback here?

The ship doesn't look terribly flat, but I feel it could use some greebles to bring it in line with other SS ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Xaiier on October 25, 2015, 11:51:40 PM
Hmm, what do you guys think about this? I used basically the same techniques but I'm now a lot more comfortable with the software. I think it turned out a lot better, could still use some fine detail work though.

(http://imgur.com/5ON3Ijc.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: star_sektor on October 26, 2015, 03:13:43 AM
I have no idea what I'm making. (http://i.imgur.com/tNDPYtE.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on October 26, 2015, 03:56:35 AM
Hmm, what do you guys think about this? I used basically the same techniques but I'm now a lot more comfortable with the software. I think it turned out a lot better, could still use some fine detail work though.

(http://imgur.com/5ON3Ijc.png)

Somewhat better, but some important points below:
First of all, do not use a black background, make it transparent or white/light gray, if your graphics software can not make transparent backgrounds it is most likely not optimal for producing sprites. The main points are the same as those regarding the old sprite, you need much more detail-work to make it look interesting, a rocket design is very uniform and can easily become uninteresting if left without rich detail-work. Look at the link below, that is a picture of a Russian rocket; visually, even though it is a very plain design, it still has loads of details that makes it visually interesting to look at. For example, see all those panels, the tubing, the mesh-like divide of the primary and secondary booster stages, the engine nozzles and the text/logo/flag? All of those details not only make the rocket visually interesting, they also serve a real function and when making decent sprites it is useful to imagine functions for all the details that you add. As an example I'm gonna list five common features of science fiction spaceships:
1. Paneling: Paneling exists on all large machines to simplify maintenance, hatches could also be included here too.
2. Armor: Thicker armor plates/armor belts exists on bigger military vehicles and ships to protect essential components, visually these can be represented by thick paneling plates.
3. Vents: Venting holes and associated structures usually exists to cool down various components and this also fits into the game mechanics.
4. Pipes: Piping/tubing usually exist to divert fuel or gases or electronics.
5. Shiny things: unarmored sections with lights not only looks nice but could represent crew compartments/windows or general identifying markers. 

https://upload.wikimedia.org/wikipedia/commons/1/14/Proton_Zvezda_crop.jpg (https://upload.wikimedia.org/wikipedia/commons/1/14/Proton_Zvezda_crop.jpg)

Also, it looks like you added a filter to try to give your ship a texture, generally however, these textures does not work alone and needs to be used in moderation and conjunction with a more manual design of details for the visual best effects.

I think you need to practice by trying to copy some spaceship that you think looks nice. This will help you not only to imitate a cool style, it will also give you inspiration for cool designs of your own in addition to the useful experience needed to actually execute the design of your choice.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on October 27, 2015, 02:04:45 PM
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_hammer.png)    (https://dl.dropboxusercontent.com/u/66536185/junk_pirates_hammer_2.png)   (https://dl.dropboxusercontent.com/u/66536185/junk_pirates_hammer_3.png)

Pondering the upcoming revamp of the hammer ... I'm going to drop the second medium missile mount, for a start - and probably give it a wholesale rebalance. Toying with a new sprite ...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Toxcity on October 27, 2015, 04:47:23 PM
That certainly looks meatier than the old hammer. I'm guessing that will come in an update with the Labrador?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on October 28, 2015, 07:20:50 AM
I have no idea what I'm making. (http://i.imgur.com/tNDPYtE.png)

Anti-ship sledgehammer. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on October 28, 2015, 07:47:48 AM
Looks like a repair gantry to me, but that's just me
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on October 29, 2015, 01:51:30 AM
I have no idea what I'm making. (http://i.imgur.com/tNDPYtE.png)


Looks like the basal scaffold for some modular utility ship, as it could either have some cargo bays attached, some fuel tanks or maybe a repair gantry. 
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on October 29, 2015, 08:13:15 AM
It's a huge flying railgun!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on October 29, 2015, 08:18:04 AM
Asteroid mounted HyperCannon that produces its own ammo from the rock its mounted on. (totaly didn't get that idea from Starship operators)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Spoorthuzad on October 29, 2015, 10:26:48 AM
This is maybe going to be my mods (new) faction banner!
What do you think?
Spoiler
(http://i.imgur.com/3qRTICl.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on October 29, 2015, 10:31:05 AM
Will be interesting to see the faction paintjob that goes with that :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Adraius on October 29, 2015, 11:38:41 AM
This maybe going to be my mods faction banner!
What do you think?
(http://i.imgur.com/3qRTICl.png)

Tip: make the 'outline' color contrast more strongly with the primary red and the background, or else eliminate it; flags have strongly contrasting colors virtually without exception (https://en.wikipedia.org/wiki/Gallery_of_sovereign_state_flags).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Spoorthuzad on October 29, 2015, 12:45:01 PM

Tip: make the 'outline' color contrast more strongly with the primary red and the background, or else eliminate it; flags have strongly contrasting colors virtually without exception (https://en.wikipedia.org/wiki/Gallery_of_sovereign_state_flags).

Is this better?
Spoiler
(http://i.imgur.com/zRDJKeM.png)
[close]
Edit: In game its pretty clear
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on October 29, 2015, 12:51:20 PM
Maybe try swapping the light red with the dark red? Might make it 'pop' even more - it's softened by the current dark, lighter lightest arrangement and think it would work better with a 'harder' primary shape.

I like it, though. Simple but interesting and individual.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Spoorthuzad on October 29, 2015, 01:02:18 PM
Maybe try swapping the light red with the dark red? Might make it 'pop' even more - it's softened by the current dark, lighter lightest arrangement and think it would work better with a 'harder' primary shape.

I like it, though. Simple but interesting and individual.
Thanks! For someone who doesnt sprite or draw much that means alot :)
It indeed does pop more but it might be a little "too bright"? Not sure though. What do you think?
Spoiler
(http://i.imgur.com/S38EZ9n.png)
[close]

Edit: I also might have done something wrong here because it looks a little fuzzy... might be me though (also added spoilers because im spamming a little bit with the pics)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on October 29, 2015, 01:47:40 PM
I'm uncomfortable with all this design stuff (drawing icons / flags etc.) and I think it's a skill just like any other.

Just a thought, but something like Inkscape (or similar vector-based drawing tool) might be a better bet for playing about with this type of thing - you can draw 'true' shapes etc. and play quite precisely with ratios and colours of shapes etc. very easily (this assumes that the flag was drawn in a raster-based format originally, if that's true?)

I tried to copy your flag in Inkscape and exported the following:

(https://dl.dropboxusercontent.com/u/66536185/rect2985.png)

If nothing else, I do think the clean-ness given by the vector type of program gives some benefits for this sort of thing.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Spoorthuzad on October 29, 2015, 01:54:39 PM
I'm uncomfortable with all this design stuff (drawing icons / flags etc.) and I think it's a skill just like any other.

Just a thought, but something like Inkscape (or similar vector-based drawing tool) might be a better bet for playing about with this type of thing - you can draw 'true' shapes etc. and play quite precisely with ratios and colours of shapes etc. very easily (this assumes that the flag was drawn in a raster-based format originally, if that's true?)

I tried to copy your flag in Inkscape and exported the following:

Spoiler
(https://dl.dropboxusercontent.com/u/66536185/rect2985.png)
[close]

If nothing else, I do think the clean-ness given by the vector type of program gives some benefits for this sort of thing.

Oh that is much better and smoother. Thanks for the tip about inkscape!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Psiyon on October 29, 2015, 07:26:32 PM
Here's a quick series of WIPs for the latest ship I've drawn up, maybe it will give someone some insight into painting up their own ships.

Spoiler
(http://36.media.tumblr.com/14199a579fe1213d462972762244ba0a/tumblr_nx0gup6g7n1uadtgfo1_1280.jpg)
[close]

The process is basically:

>Silhouette. Super important to get a good silhouette at the start, even if you're kitbashing. It's really imperative that your ship has a recognizable shape, even before it's all painted up.

>Large sketch/paint mockup. Doesn't need to be fancy, but it should be detailed enough to give you a solid base to truly start painting over at 1:1. It's hard to fill in the little details without doing this step.

>Scale down to in-game size.

>Refine (repeat as necessary). All the small little jumps you see in the pic above are just steps of the refining process. Bit by bit, pass by pass, your ship will start to take shape. It takes a while, but have patience.

>Post processing + fixing weird pixels. Just a tiny bit of sharpening, some curve edits and slight color balancing on the post processing end. I also spent time going around the edges to help it blend in on the background better. David's "horrible background test" is relevant here, and does a great job at finding a lot of weird semi-transparent pixels.

Having a graphics tablet (Even a cheap $50 one or something) does wonders if you're serious about painting your ships from scratch. While you can do it with just a mouse, it makes it far more difficult than it needs to be.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on October 29, 2015, 07:38:14 PM
Really nice Psiyon.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on October 29, 2015, 11:09:15 PM
Wow, that style is gorgeous, @Psiyon!

Some small frigate of mine for PBC mod:
(https://www.dropbox.com/s/mdhljky9i4qlfty/pbc_scylla_ff.png?dl=1)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on October 30, 2015, 12:55:34 AM
Wow, that style is gorgeous, @Psiyon!

Some small frigate of mine for PBC mod:
(https://www.dropbox.com/s/mdhljky9i4qlfty/pbc_scylla_ff.png?dl=1)

While it is a very nice sprite and all, its design with almost symmetrical weapon slots but with a tilted hull shape makes it look like it smashed into an asteroid but kept on trucking. In short, it looks unintentionally assymetric, which kinda drags down an otherwise great sprite.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on October 30, 2015, 03:32:57 AM
it looks unintentionally assymetric
Yeah, I see what you mean. I guess I'll be able to fix that by enlarging the bottom-right segment. I suppose the "feel" emerges from that segment being smaller and shorter than the left one. And probably I'll separate 2 forward slots vertically a bit more.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on October 30, 2015, 09:46:38 AM
Better?
(https://www.dropbox.com/s/mdhljky9i4qlfty/pbc_scylla_ff.png?dl=1)->(https://www.dropbox.com/s/qzxmn5ar96vt5zw/pbc_scylla_ff_new.png?dl=1)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Adraius on October 30, 2015, 10:12:10 AM
Better?
(https://www.dropbox.com/s/mdhljky9i4qlfty/pbc_scylla_ff.png?dl=1)->(https://www.dropbox.com/s/qzxmn5ar96vt5zw/pbc_scylla_ff_new.png?dl=1)
Much better, though something still looks off with the left and right 'fins' flanking the engines.  The left one looks good, but my eyes really don't like how the right-side one matches up; that fin appears to narrow again towards where it meets the hull, and if you widened it's base a bit and just touched up the profile/shading a bit more to match the left-side one, that would help.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on October 30, 2015, 10:19:01 AM
Much better, though something still looks off with the left and right 'fins' flanking the engines.  The left one looks good, but my eyes really don't like how the right-side one matches up; that fin appears to narrow again towards where it meets the hull, and if you widened it's base a bit and just touched up the profile/shading a bit more to match the left-side one, that would help.
(https://www.dropbox.com/s/mdhljky9i4qlfty/pbc_scylla_ff.png?dl=1)->(https://www.dropbox.com/s/qzxmn5ar96vt5zw/pbc_scylla_ff_new.png?dl=1)->(https://www.dropbox.com/s/mux5e4x440wzzo6/pbc_scylla_ff3.png?dl=1)
Got it: version 3, with more solid right side
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on October 30, 2015, 11:55:43 AM
Yep, definitely better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on October 30, 2015, 12:37:15 PM
Looks a lot better than the first one.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Volken on October 30, 2015, 01:15:04 PM
Here's my first sprite, tried to make it fit the starsector theme so i used parts of other ships and combined them into this. It's supposed to be a armored freighter.
(http://i.imgur.com/idFOlA6.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on October 30, 2015, 02:13:12 PM
That looks cool, Volken. I like the shape.

Two unimportant things that stick out to me:
-It's on the small side for a destroyer. Or if it's a frigate it's big.
-Either way it has heavy armament for a freighter.


Now on to criticisms:
-There's something about the edges and the internal shading of the fronts that is making them unpleasantly uneven. At first I checked to see if the mounts were a pixel off from each other, but they aren't.
-The medium mount feels like it's below the sections in front and behind it. The problem is they're light and the area immediately around it is dark.
-You have a nice curve down on the sides, but at the end is a strip of bright pixels.
-The overall coloring feels lifeless. Kind of like an uninteresting rock.
-The lights (particularly the green and red ones) need to be smudged into the adjacent pixels so they seem like they're shining and doing lighty things.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Volken on October 30, 2015, 03:56:14 PM
Made some changes. Added camo too make it look less boring :P. The medium mount is supposed to be lower than the back and front end, so when the turret is added it only barely peeks over the front (it can't shoot backwards). In terms of balance I was considering it to be a step up from the Cerberus, kind of a frigate-destroyer hybrid

(http://i.imgur.com/pWyKCEy.png) (http://i.imgur.com/0GyZ7tp.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on October 30, 2015, 04:12:15 PM
I think you're a bit harsh, HartLord. It's actually smaller than a Dram, and it's armament isn't that excessive. The color may be a bit dull but i don't see it much as a problem, not fan of the camo version though. I personally like the overall sprite.

One thing you could do would be to change the frontal antenna, it's too thin. The Vigilance's one would fit pretty well.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Adraius on October 30, 2015, 04:24:37 PM
Much better, though something still looks off with the left and right 'fins' flanking the engines.  The left one looks good, but my eyes really don't like how the right-side one matches up; that fin appears to narrow again towards where it meets the hull, and if you widened it's base a bit and just touched up the profile/shading a bit more to match the left-side one, that would help.
(https://www.dropbox.com/s/mdhljky9i4qlfty/pbc_scylla_ff.png?dl=1)->(https://www.dropbox.com/s/qzxmn5ar96vt5zw/pbc_scylla_ff_new.png?dl=1)->(https://www.dropbox.com/s/mux5e4x440wzzo6/pbc_scylla_ff3.png?dl=1)
Got it: version 3, with more solid right side

Much better, thanks. (strengthening that that spindly right-side weapon mount was going to be my final suggestion, but you already fixed that nicely)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on October 30, 2015, 04:33:01 PM
Much better, though something still looks off with the left and right 'fins' flanking the engines.  The left one looks good, but my eyes really don't like how the right-side one matches up; that fin appears to narrow again towards where it meets the hull, and if you widened it's base a bit and just touched up the profile/shading a bit more to match the left-side one, that would help.
(https://www.dropbox.com/s/mdhljky9i4qlfty/pbc_scylla_ff.png?dl=1)->(https://www.dropbox.com/s/qzxmn5ar96vt5zw/pbc_scylla_ff_new.png?dl=1)->(https://www.dropbox.com/s/mux5e4x440wzzo6/pbc_scylla_ff3.png?dl=1)
Got it: version 3, with more solid right side

Much better :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on October 30, 2015, 04:48:58 PM
I think you're a bit harsh, HartLord.

Probably. :P

I did say the size and armament, although noted, weren't important. I think both aren't unreasonable for a destroyer or large frigate.


I agree with HELMUT about the camo version. "A bit dull" is probably a more apt description of the original sprite's color scheme than what I said (probably closer to what I meant, too).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Volken on October 30, 2015, 05:54:18 PM
Well this is all for today, don't have any ideas on how to improve on the colour though.

(http://i.imgur.com/dlMyqe4.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on October 30, 2015, 06:24:11 PM
Color is hard. :(
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on October 30, 2015, 09:54:16 PM
A near final interaction for a "diplomacy" screen (basically all thats left to do is redo and apply the red lights, maybe some final levels adjustments)
Spoiler
(http://i.imgur.com/2pNSBDV.png)
[close]

And a station
(http://i.imgur.com/P63bezS.png)

I've really changed up my painting techniques. Whereas before I was laying out literally 40 layers in different modes, carefully adjusting opacities, tracing, redoing stuff constantly, etc., these latest ones are just straight up single layer paints (or two in case of the portrait). It seems to be a HUGE time saver- my old ships would take sometimes over 40+ hours to create, the new station mayyyybe took 2.5.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on October 30, 2015, 10:04:01 PM
Volken - although its near impossible/very time consuming to change the base sprite color scheme at your current point (*probably- depends on what you still have saved in layers), there are a few small tweaks you can do to really colorize things up a bit.

- a SLIGHT hsv adjustment - just up the saturation by 5-15
- add small colored lights here and there (little dots of red/blue/whatever as like docking lights or little windows)
- add big glowy colored lights (an example would be the big red lines on the station I just posted)
- add paint stripes
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on October 30, 2015, 11:30:36 PM
I use the layer like

*Shading - Slightly transparent.
*Greeble
*Decal - if any. Faction specific paints should go here.
*Minor color variation
*Base color
*Section - Hidden. Each section is different monotone-colored zone. Utility layer for magic wand use, in case you want to exclude some part of the ship when you apply shading/paint/decal/etc.

I can play around with color without redoing much stuff.

A terrific job with your station, kazi. I find the Diplomat a bit creepy tho... How about some light reflection in her pupil?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on October 31, 2015, 01:03:46 AM
One more PBC destroyer:
(https://www.dropbox.com/s/mw4xwis5upkszlj/pbc_moirai_dd.png?dl=1)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on October 31, 2015, 04:31:17 AM
One more PBC destroyer:
(https://www.dropbox.com/s/mw4xwis5upkszlj/pbc_moirai_dd.png?dl=1)

Looks great, as usual, though according to my own tastes I would have liked a slight external assymetry, like the frontal antennas on BRDY ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Originem on October 31, 2015, 04:49:34 AM
(http://i.imgur.com/910cCFz.png)
Accipiter, which is from my mod ApproLight.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on October 31, 2015, 05:02:26 AM
(http://i.imgur.com/910cCFz.png)
Accipiter, which is from my mod ApproLight.
Cool design!
Although, when you fit 2 large hardpoints the ship will lose some of its shape (wide frontal section will overlap weapons and will be visually connected with the side parts).
And 90deg hardpoints on the central hull will also overlay the large hardpoints... It will be hard to see weapons, I guess.
Nonetheless I love the color scehme and overall solutions very much!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Originem on October 31, 2015, 05:07:45 AM
(http://i.imgur.com/910cCFz.png)
Accipiter, which is from my mod ApproLight.
Cool design!
Although, when you fit 2 large hardpoints the ship will lose some of its shape (wide frontal section will overlap weapons and will be visually connected with the side parts).
And 90deg hardpoints on the central hull will also overlay the large hardpoints... It will be hard to see weapons, I guess.
Nonetheless I love the color scehme and overall solutions very much!
Thank you for your appreciate! :)
The ship has been considered into real world performance so hardpoints seem to be wired...it doesnt matter, it just looks great ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on October 31, 2015, 06:13:28 AM
Overlapping weapons can be a problem tho. Can't be sure which one would be at the top(rendered last)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on October 31, 2015, 06:54:24 AM
you can define it by making the larger mounts (the ones on the bottom) appear first in the .ship file. It's not an ideal solution because there'll still be some overlap though
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 31, 2015, 07:02:34 AM
Not exactly, the render order is always (from top to bottom):
          Large Turrets,
        Medium Turret,
      Small Turret,
    Large Hardpoint,
  Medium Hardpoint,
Small Hardpoint,

whatever the order they are in the ship file.
Now if you have some same-sized mounts overlapping, the drawing order is undefined but you can kinda force it by using an alphabetical mount naming  in addition to having them in the right order in the file. (AA_WEAPON being under BB_WEAPON etc)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on October 31, 2015, 08:14:49 AM
Large weapons come first anyway, that's why I wrote about 90deg small mounts: if these are missile ones (quite obvious they are), then their loaded missiles will appear below the main caliber guns and thus hidden from player view. Not very convenient.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on October 31, 2015, 08:32:10 AM
As Tartiflette said, the render order is Turret > Hardpoint and then Large > Small. The final part of ordering them is by weapon slot id. Vanilla uses "WS ###" where a high number renders over a lower number. So WS 001 will be below WS 002 if they are both the same size and turret/hardpoint.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Volken on October 31, 2015, 08:43:37 AM
Here's another one

(http://i.imgur.com/F0OfXio.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: joe130794 on October 31, 2015, 09:22:52 AM
As Tartiflette said, the render order is Turret > Hardpoint and then Large > Small. The final part of ordering them is by weapon slot id. Vanilla uses "WS ###" where a high number renders over a lower number. So WS 001 will be below WS 002 if they are both the same size and turret/hardpoint.

So it would be much easier to have all weapons the same size so that way you can manually order them with the wsxxx number.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on October 31, 2015, 09:59:17 AM
Easier sure, but it would also be really boring, and broken
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: joe130794 on October 31, 2015, 12:23:57 PM
It could still be balanced with the ordinance points though
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on October 31, 2015, 07:43:44 PM
I guess by broken he meant the graphical aspect.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on October 31, 2015, 08:43:50 PM
well also broken in the fact that if you only have one size of weapon it completely destroys any kind of balance. Either you have all small weapons, all medium weapons, or all large weapons. Doesn't really promote the use of pd and strike weapons together does it
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: gruberscomplete on November 01, 2015, 01:57:13 PM
Hi guys.

I have decided to make a mod called Manifestations of Ludd.

meanwhile, here is my art for the mod. Notice that I do not have any weapons or FX for them.
Ludd is in the top right, he starts as a paragon, then on defeat turns into a dark paragon(lower left), then evolves into top right, while releasing swarms of the fighters in bottom right. He will have a spinning hyperspace portal in his midsection and a super EMP.

https://www.dropbox.com/s/sy04g7hcgmhmjrv/all%20ludd.png?dl=0
(https://www.dropbox.com/s/sy04g7hcgmhmjrv/all%20ludd.png?raw=1)

Thanks
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Az the Squishy on November 01, 2015, 02:50:33 PM
Here's another one

(http://i.imgur.com/F0OfXio.png)
It makes me think of a light Destroyer, a Freighter honestly. Not too bad, not too bad at all. :) Keep it up!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Volken on November 02, 2015, 06:09:22 AM
Re-designed the larger freighter because it looked too boring and didn't really fit the style i was going for, also i have to apologize to star_sektor for using parts of his design without asking. Hope you're not too mad at me :P

(http://i.imgur.com/iSE0vEJ.png) (http://i.imgur.com/5k81wIP.png)

Also improved more on my old design:
(http://i.imgur.com/dlMyqe4.png)

EDIT: Tested the sprites in-game , they are smaller than they look which is something i have to change. Any tips on how to make them bigger without loss in quality or do I have to redraw them completely?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on November 02, 2015, 12:40:16 PM
EDIT: Tested the sprites in-game , they are smaller than they look which is something i have to change. Any tips on how to make them bigger without loss in quality or do I have to redraw them completely?

Heh, I suppose you see what I meant about the sizing now :P

Unless you've got larger-sized versions laying around to scale down, not really. Scaling up is never pretty. Tacking on parts or otherwise adding on is about the only option I see without redrawing, but I doubt you want to do that.

It's a little too late for those sprites now, but a trick I've been doing is to do the initial shape and shading at 100x in-game size, then scale it down and finish it. It doesn't save much time, but it does mean I don't have to redraw the whole thing over and over.


I'm still pretty newbie myself, though, so maybe someone else knows a trick or two?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on November 03, 2015, 09:03:30 AM
Idk about any 'tricks' but I find that just drawing your sprite at game scale is a perfectly acceptable solution. I don't think I've ever been in a situation where having my sprite scaled up or down would be helpful to the actual drawing part of it, especially if you're using something like photoshop or gimp. I've drawn all of my sprites at the same scale as they'll be in game and I've never had any problems.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on November 07, 2015, 06:56:45 AM
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_jackdaw.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on November 07, 2015, 08:47:28 AM
Wow, the hull looks really fantastic, I hope you are making the whole faction style like that. :)

However, all turrets, hardpoints and those two tiny circles at the upper left corner all look a bit out of place, it feels like they lack the shading overhaul that the rest of the sprite has gotten. As an example, it would probably look even better if the front left medium turret slot located in a depressed feature on the hull was more heavily shaded to emphasize that it is on a lower plane than the other turret slots.

Still looks great though, and with guns on those slots you would not notice anything like that anyway.   
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on November 07, 2015, 12:29:06 PM
Thanks for the feedback :)

I'm not sure if it will feature at all just yet, was a half-hour hue-shift kitbash / overlay of some JP sprites and kinda liked how it turned out. Totally agree about some of the turrets looking out of place, though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 07, 2015, 02:07:44 PM
Zudge said everything i wanted to tell, so i'll just say that i like it a lot. A clear improvement over the older JP sprites.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on November 07, 2015, 02:45:12 PM
Best JP sprite ever. Good job man. Glad to see you still at it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 09, 2015, 04:41:05 PM
Reworked the Imperial Caesar.   
                                                                                                            Edit: Slightly more saturated and with reworked shading, a bit.

(http://i.imgur.com/dHqH3NZ.png)   (http://i.imgur.com/vLv3fF3.png)    (http://i.imgur.com/jCT3gFj.png)

Aesthetically wise, it's a fairly big sidestep compared to other II ships. Personally, i'm feeling pretty proud of it. The new one feel brickier, tougher, closer to what i originally had in mind when i started spriting this faction. DR, however, isn't so hot on the new "lego" style when i showed him this. I wasn't super sure and wanted to know what are you thoughts about it?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SpaceRiceBowl on November 09, 2015, 04:50:57 PM
I feel that the colors are maybe a bit too brown. Liked the subtle orange-ish tone of the original II ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Adraius on November 09, 2015, 05:02:27 PM
Well... it certainly looks like the armor-tank it is now.  And I'm glad whatever spinal weapon was between the two hulls is now less obtrusive, I thought that looked a bit out of place.  But I'm not a huge fan of the new armor plates.  The black borders that emphasize their thickness are too much right now IMO, and their roundness feels too... not organic, but still too rounded for an II ship.  I also am a huge fan of the bright golden the original had, I'm kinda sad to see it changed.

All that said... I think it might grow on me over time.  Maybe just brighten it up a bit, either by brightening the yellow or reducing the mascara lines everywhere. =P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on November 09, 2015, 09:48:43 PM
Like others I personally preferred the original colour set, but I will also say that something about the new style feels... off I couldn't tell you what it was, maybe the relative scale of the plates? maybe the shading? Dunno. I love the shape, I love the style, but it feels a little jank
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on November 10, 2015, 05:11:42 AM
New Caesar look a bit under-shaded. Very flat in comparison wth the original.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on November 10, 2015, 07:48:57 PM
Yeah just add some heavy, sharp shadows. The new one is definitely better in terms of hull shape and detail, but is much less 3D looking.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on November 12, 2015, 12:43:47 PM
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_orca.png)

(https://dl.dropboxusercontent.com/u/66536185/JP_Orca_Remastered.png)

(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_orca2.png)

Orca, remastered.

I think this is a great improvement from a relatively weak sprite, and still needs a teensy bit of touching up - but will take any thoughts / nitpicks / general putdowns?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 12, 2015, 01:06:55 PM
It's definitely closer to Starsector's style. I can also feel more the "junk" from Junk pirates in this new one.

So yeah, better, cleaner. I'll miss that retro looking chromed gun thing tho.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on November 12, 2015, 04:55:26 PM
The upper fighter bay doesn't read as a fighter bay anymore - the illuminated section is too close a color match to the hull next to it, and it looks like it's just a curved panel rather than an inset with light spilling out.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Talkie Toaster on November 13, 2015, 04:03:25 AM
Reworked the Imperial Caesar.   
                                                                                                            Edit: Slightly more saturated and with reworked shading, a bit.

(http://i.imgur.com/dHqH3NZ.png)   (http://i.imgur.com/vLv3fF3.png)    (http://i.imgur.com/jCT3gFj.png)

Aesthetically wise, it's a fairly big sidestep compared to other II ships. Personally, i'm feeling pretty proud of it. The new one feel brickier, tougher, closer to what i originally had in mind when i started spriting this faction. DR, however, isn't so hot on the new "lego" style when i showed him this. I wasn't super sure and wanted to know what are you thoughts about it?
The base looks good but it feels a bit amorphous, especially as the old sprite has some really distinctive features. The armour plates on the outside of the fork don't read as strongly (they merge into the main body and feel like they're on the same level as it when I assume they're intended to be on the *side* of the ship) and the grey spars along the arms of the fork used to give a great impression of reinforcement, which the new one is lacking. The bridge doesn't pop up quite as strongly either, again possibly down to the lack of spars. If the armour plates on it were made more clearly different (to match the ones on the forks) I think there'd be a much stronger impression of height?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gothars on November 13, 2015, 04:55:26 AM

Orca, remastered.

I think this is a great improvement from a relatively weak sprite, and still needs a teensy bit of touching up - but will take any thoughts / nitpicks / general putdowns?

I think it's a great improvement. Much better sense of scale and I like the colors better the new way. My only nitpick would be that the bridge is not facing forward.
BTW you left a few grey smudges on the outer part of the sprite, to the left and above it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ahne on November 13, 2015, 06:00:03 AM
Reworked the Imperial Caesar.   
                                                                                                            Edit: Slightly more saturated and with reworked shading, a bit.

(http://i.imgur.com/dHqH3NZ.png)   (http://i.imgur.com/vLv3fF3.png)    (http://i.imgur.com/jCT3gFj.png)

Aesthetically wise, it's a fairly big sidestep compared to other II ships. Personally, i'm feeling pretty proud of it. The new one feel brickier, tougher, closer to what i originally had in mind when i started spriting this faction. DR, however, isn't so hot on the new "lego" style when i showed him this. I wasn't super sure and wanted to know what are you thoughts about it?
The base looks good but it feels a bit amorphous, especially as the old sprite has some really distinctive features. The armour plates on the outside of the fork don't read as strongly (they merge into the main body and feel like they're on the same level as it when I assume they're intended to be on the *side* of the ship) and the grey spars along the arms of the fork used to give a great impression of reinforcement, which the new one is lacking. The bridge doesn't pop up quite as strongly either, again possibly down to the lack of spars. If the armour plates on it were made more clearly different (to match the ones on the forks) I think there'd be a much stronger impression of height?

I see the good intentions of this drastically changes but it has lost it's soul. In my opinion i can only say that i like the original sprite more, the new one feels so plastic and some flair is gone, i can't describe it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dark.Revenant on November 13, 2015, 08:48:52 AM
(http://i.imgur.com/FDYNgYx.png)

Here's the version with reworked lighting.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Adraius on November 13, 2015, 11:28:26 PM
The base looks good but it feels a bit amorphous, especially as the old sprite has some really distinctive features. The armour plates on the outside of the fork don't read as strongly (they merge into the main body and feel like they're on the same level as it when I assume they're intended to be on the *side* of the ship) and the grey spars along the arms of the fork used to give a great impression of reinforcement, which the new one is lacking. The bridge doesn't pop up quite as strongly either, again possibly down to the lack of spars. If the armour plates on it were made more clearly different (to match the ones on the forks) I think there'd be a much stronger impression of height?
I see the good intentions of this drastically changes but it has lost it's soul. In my opinion i can only say that i like the original sprite more, the new one feels so plastic and some flair is gone, i can't describe it.
Two really good comments here.  In particular, the mention of the amorphous feeling really resonates with me, and I think Talkie Toaster is on to something when he brings up the spars.  This new model has lost the defining secondary coloration of the original model. (and of the larger II ships in general, like the Dominus) The grey parallel spars did a lot to give a feeling of intent to the original sprite, and I also really liked the orange accents on the flanks.  Even ignoring the spars - which may or may not mesh well with the new armor plating - when I look at the roster of ships on the II mod page, the white detailing lines are much more muted and less numerous.  The latter works well on the Caesar - it looks great in bold gold - but the I think the muting of the white should be reversed.  II ships are boldly colored and decorated, and their flagship should exemplify that.

The newest version with the reworked lighting is a very substantial improvement, it reduced the amorphous feeling, but IMO the sprite still needs some new detailing to regain that sense of 'intent'.  Just as an idea... there are two pairs of lines shaped roughly like

Code
|
\
 |
 |

on the model, one next to the double-striped armor nodules on the forward hulls, and one just outside the rearmost medium weapon mounts; perhaps you could enlarge/extend and brighten those designs?

Lastly, can you explain the design of the main hull forward of the bridge?  I've never flown the Caesar, but that's an inbuilt weapon nested in armor plates, yes?  If so, I think some unique element could be useful there to both make that more clear and give the ship more character. (touch of orange?)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dark.Revenant on November 13, 2015, 11:56:20 PM
Hey, I'm not an artist, I just do the QA.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on November 14, 2015, 01:06:10 AM
The black lines aren't very appealing. The white paint stripes and heavily shaded parts were important to bring a sense of depth and flow out in the original sprite. It kinda looks like it's built from legos or something now.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Spoorthuzad on November 14, 2015, 03:07:22 PM
Spoiler
Old:   (http://i.imgur.com/IwbqUWO.png)
------------------------------------
New: (http://i.imgur.com/9Fiyygp.png?1)
[close]
-Added depth and shadow to the flesh vines to make it feel they are actually vines instead of the painty look
-added a purple shade to the bigger vines representing nerves
-The main mount actually looks kinda broken and assimilated-ish now
-Left "wing" of the hound has a piece broken off and you can see the inner "flesh hull"
Not sure if this is any better or worse. Personally I like it better. In game it looks pretty good and it doesn't look that horrible up close.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dark.Revenant on November 15, 2015, 09:56:37 PM
(http://i.imgur.com/l2OHu1c.png)

Final Caesar.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on November 16, 2015, 12:29:43 AM
Haaaa, now we're talking!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on November 16, 2015, 01:21:24 AM
Wow, that one is awesome! Welcome back the white lines)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Adraius on November 16, 2015, 03:00:12 AM
Awww yeah, that's what I'm talking about!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on November 18, 2015, 02:47:09 AM
Bit of a dump, but this is the current status of the JP fleet, all next to one another for context ...

Incorporates various tweaks, generally tried to desaturate e.g. the Dugong to make them a bit more aligned visually and reduce the garish colours, also added detail to the Dugong. Also added a contrast pass to the Kraken, which I think has improved it somewhat without any detail tweaks. New hammer, new ships (Jackdaw and Orcenstein).

Probably got three or four weaker sprites; langoustine, reaper, turbot, octopus (maybe Clam / sickle, but they are little enough that they maybe get away with it). Big ship refurbishments are daunting ... but will probably get round to it at some point when inspiration hits.

Spoiler
(https://dl.dropboxusercontent.com/u/66536185/junkfleet.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on November 18, 2015, 02:55:29 AM
Wow, some of them really are a steep improvement!  :o
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 18, 2015, 03:29:30 AM
I'm not convinced by the Orcenstein. While it definitely follow the path of the Boxenstein as two ships cobbled together, its over-symmetry is infuriating in comparison to the extremely asymmetrical rest of the fleet. Have to say i never was super fan of the Boxenstein either.

The ship idea isn't bad by any mean. It's an extremely boxy Dominator-like, which is an interesting addition for the faction. But the symmetry seems too forced, much more than its destroyer counterpart. That red slab at the prow is especially jarring.

The Dugong rework is good i think, it feel tougher. I'll miss the teal paintjob though, even more now since the Jackdaw have the same color now.

The Reaper have indeed aged pretty badly compared to the other sprites, that "fighter stairway" always looked so weird. The other ones also feel old but clearly not as much.

Anyway, it's good to see that you're back working on your faction with 0.7.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on November 18, 2015, 07:32:59 AM
Thanks guys.

On the symmetrical ships - which are obvious 'lazy kitbashes' - in their defense I do think they have a functional place in the faction (regardless of arguments about whether the sprites are any good or not) and provide a useful contrast of normality as compared to the asymmetry elsewhere. I'm not convinced the Box/Orcenstein are my best sprites or creations, but I certainly appreciate having the Boxenstein in my fleet (when playing e.g. as JP faction) and feel like it's in a pretty good place gameplay-wise.

Playing the Orcenstein, it really is just a Dominator-analogue with the same strengths and weaknesses. I've given the Orcenstein Manouvering Jets, so plays slightly differently, but this only really serves to aid the lack of other defenses (as given by e.g. the Dominator small weapons). i.e. I think it serves a purpose and is not just fluff for the sake of it.

Assuming I want to keep it functionally similar; does something like this* work, or would you prefer to see more clear asymettry? Is it that jarring, conceptually, as compared to the rest of the fleet?

(https://dl.dropboxusercontent.com/u/66536185/orcenstein_2.png)  (https://dl.dropboxusercontent.com/u/66536185/junk_pirates_orcenstein.png)

*'proof of concept', done on a laptop on a train to test out the principle rather than presenting as a final sprite
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 18, 2015, 09:26:33 AM
So much better. Symmetry itself isn't a problem, but when you cut one half part and copy/past the other one, a "lazy kitbash", it usually looks weird. And given the usual quality of your work, it was a bit surprising.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 23, 2015, 03:32:26 PM
Felt like doing some ships variants for the Luddic Path, because we need more ways to die in the campaign.

(http://i.imgur.com/E9NMfeG.png) (http://i.imgur.com/kQPbXFI.png) (http://i.imgur.com/o0k99Sz.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Adraius on November 23, 2015, 03:47:32 PM
Felt like doing some ships variants for the Luddic Path, because we need more ways to die in the campaign.

(http://i.imgur.com/E9NMfeG.png)
Question about the Lasher repaint in particular; one major reason the Lasher model got greeble-reduction surgery was to make it easier to repaint.  At the risk of putting you on the spot (sorry!), how much easier is the new model to repaint compared to the old, and do you think the new model went a bit too far?  I wish at least a few more of the greebles had stayed. =(
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 23, 2015, 04:12:09 PM
I personally like the new Lasher, the old one was too noisy for my liking, i'm not even sure i ever kitbashed it because of that. And yeah, it's now much easier to paint on.

I'm overall pretty happy about David's work, only the Eagle and Falcon leave me sceptical.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Toxcity on November 23, 2015, 04:46:13 PM
Those Pather ships look cool. My only criticism is that they could look a bit more rugged/ use the (D) sprites as a base.

EDIT: Nevermind.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on November 23, 2015, 07:02:06 PM
Hi again! Sorry for not posting in a while, my hard drive crashed and it took a while to get everything back in order. Anyhow, I did a bit of editing to my Battlecarrier from a while back. I think she's nearing completion!
(http://i.imgur.com/PHDihW2.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on November 24, 2015, 02:00:33 AM
I like that, looks very plausible as a ship from the Core Epoch.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on November 24, 2015, 02:10:52 AM
I love that converted Dram.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on December 04, 2015, 04:13:42 PM
I was sad the Sunder (one of the weakest vanilla sprite in my opinion) still didn't received a overhaul like the Hammerhead did... So I made this:
(http://i.imgur.com/cfOe3AT.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on December 04, 2015, 04:30:30 PM
I was sad the Sunder (one of the weakest vanilla sprite in my opinion) still didn't received a overhaul like the Hammerhead did... So I made this:
(http://i.imgur.com/cfOe3AT.png)
Certainly a lot beefier looking now.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Toxcity on December 04, 2015, 05:01:08 PM
It looks cool. Unfortunately it looks a little to beefy for the Sunder (being a Glass cannon and all).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on December 04, 2015, 06:19:24 PM
(http://i.imgur.com/37YWcGU.png)

May change some things but a mockup of a destroyer,
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cergos on December 04, 2015, 07:50:09 PM
(http://i.imgur.com/37YWcGU.png)

May change some things but a mockup of a destroyer,

I like the swept wing-esq design that you have there, especially with the way you incorporated the two wing sections; it is quite unique looking and suitably intimidating. However, I don't entirely follow what is going on at the back. Mind you, it doesn't look bad, It just looks "set apart" from the rest of the destroyer(perhaps that is the intended reaction).
The shading on all the different angles and blades of the wings might be a bit of a challenge to pull off, but overall I quite like it!

but the best part, by far, is that you included forward canards ;D! I don't care if "actual" pilots say they aren't that practical, D*mnit! they look soo cool!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on December 05, 2015, 12:15:55 AM
It looks cool. Unfortunately it looks a little to beefy for the Sunder (being a Glass cannon and all).
It need space for it's flux plant compared to the Hammerhead, not for plating. After all since it has twice the direct firepower, it must be bigger! Or suffer the Hyperion death twig syndrome (that I might take a look at now btw)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on December 05, 2015, 12:47:43 AM
I actually liked the vanilla Sunder. That said, Tartiflette definitely improved it! Nice work!

You should do the Odyssey next. That is by far and away my least favorite of the vanilla sprites (now that David's made the Condor beautiful).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on December 05, 2015, 01:15:43 AM
Sweet beautiful Sunhead that sprite is gorgeous!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on December 05, 2015, 01:38:17 AM
I actually liked the vanilla Sunder. That said, Tartiflette definitely improved it! Nice work!

You should do the Odyssey next. That is by far and away my least favorite of the vanilla sprites (now that David's made the Condor beautiful).
The Odyssey has a peculiar design, but is quite well executed. I'd rather redo the old ship sprites that are now arguably outdated compared to the newer ones. Venture, Apogee, Hyperion seem like better candidates in that regard.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gothars on December 05, 2015, 01:55:56 AM
Oh yeah, the Venture. One ship I never use purely because its so ugly.


I really like the forward section on the Sunder sprite, but the aft it too bulky for my taste. Doesn't fit the "glass cannon" theme.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 05, 2015, 02:02:00 AM
It looks cool. Unfortunately it looks a little to beefy for the Sunder (being a Glass cannon and all).
It need space for it's flux plant compared to the Hammerhead, not for plating. After all since it has twice the direct firepower, it must be bigger! Or suffer the Hyperion death twig syndrome (that I might take a look at now btw)
Then how about strapping some vents on ?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on December 05, 2015, 03:47:37 AM
I really like the Sunder rework, but honestly feel like it changes the perceptual character of the ship; that new bulk comes across as armor, not as power / distribution / / etc. 

I'd love an up-armored Sunder in the game as a Military variation, though, so...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on December 05, 2015, 04:01:13 AM
I'd love an up-armored Sunder in the game as a Military variation, though, so...
You mean this one? :P
(http://i.imgur.com/FspTG5R.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gothars on December 05, 2015, 04:07:18 AM
Awesome. Now that I can believe in. I'd expect it to be much less maneuverable than normal, designed as a (substitute) ship of the line.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Jonlissla on December 05, 2015, 04:34:53 AM
Looks like something David did, which makes it fit the vanilla ship lineup.

Keep up the great work.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cergos on December 05, 2015, 04:53:05 AM
I'd love an up-armored Sunder in the game as a Military variation, though, so...
You mean this one? :P
(http://i.imgur.com/FspTG5R.png)

That one I like!
In the context, it makes perfect sense that the sunder's rather flimsy back-end would be reinforced if the military crews got a hold of it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: vaio on December 05, 2015, 05:13:00 AM
I painted several ships for Thule Legacy.

Tungsten frigate
(http://imgur.com/g8SF9IM.png)

Frigga cruiser
(http://imgur.com/iTYfKnX.png)

(http://imgur.com/JMWyvTv.png)

Warthog battleship
(http://imgur.com/clBQMU9.png)

(http://imgur.com/RJYhMoP.png)

Berghast destroyer
(http://imgur.com/zVzVXc2.png)

Berserker destroyer
(http://imgur.com/tRmCORm.png)

Viking MK I frigate
(http://imgur.com/GRi2U9x.png)

Viking MK II frigate
(http://imgur.com/TF9wm3J.png)

(http://imgur.com/md6GRys.png)

Forsser cruiser
(http://imgur.com/9y6WK3H.png)

(http://imgur.com/pcSLXqa.png)

Herzog battleship (without tattoo)
(http://imgur.com/1jyBwf4.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 05, 2015, 06:22:39 AM
Berghast destroyer
(http://imgur.com/zVzVXc2.png)
I see an Enforcer head there...

Not really a fan of ballships, but not that I hate it.
Maybe add more visible thrusters? We have exhaust flame in-game, yes, but I prefer thrusters more stand out.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on December 05, 2015, 09:35:56 AM
(http://i.imgur.com/m7QkFqe.png)

Pretty much done I think.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: speeder on December 05, 2015, 10:32:55 AM
I like those.

Can't you lend me your brain? =D I would love to have mad unrealistic sprite skillz! (I did some of my own space game sprites in the past, but they are based completely on how real stuff would look, and thus ended looking utterly boring, and weird...)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cergos on December 05, 2015, 11:05:59 AM
I did some of my own space game sprites in the past, but they are based completely on how real stuff would look, and thus ended looking utterly boring, and weird...


Some people, myself not excluded  ;), appreciate  realistic or practical designs, especially if you put a lot of thought into the layout. Maybe you just need to practice your technique a little bit more, I know there are a few guides floating around on the topic.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on December 05, 2015, 12:21:58 PM
You....bothered to create a (D) sprite even thou the current sprite could well fill the role(just put a layer of rust and slap compromised armor to reflect its naked status)?

Thats dedication.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Piemanlives on December 05, 2015, 12:29:13 PM
It's Tartiflette, I think he does it for fun.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on December 05, 2015, 01:16:42 PM
You....bothered to create a (D) sprite even thou the current sprite could well fill the role(just put a layer of rust and slap compromised armor to reflect its naked status)?

Thats dedication.
I created those sprites because I really don't like the current one and wanted to get rid of it. Using it as a D skin would be counterproductive in that regard... :-\

Besides, putting a layer of rust on my new sprite is actually easier due to its cleanliness and the fact that I have all the layers in my working file. (same reason as of why David redid the Eagle/Falcon)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Toxcity on December 05, 2015, 03:22:06 PM
I wish those were in the base game. I'm assuming they're going to be in SS+.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on December 06, 2015, 01:48:37 AM

I created those sprites because I really don't like the current one and wanted to get rid of it. Using it as a D skin would be counterproductive in that regard... :-\

Besides, putting a layer of rust on my new sprite is actually easier due to its cleanliness and the fact that I have all the layers in my working file. (same reason as of why David redid the Eagle/Falcon)

Well then I hope the devs take note because you working that magic made the vanilla sprite look that much uglier.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Shellster on December 07, 2015, 12:11:26 AM
Random ship sprite I made

(http://i.imgur.com/igt94BP.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: shuul on December 07, 2015, 12:35:49 PM
Patrol Carrier
(http://imagizer.imageshack.us/v2/320x240q90/903/UFXdgA.png)

Patrol Cruiser
(http://imagizer.imageshack.us/v2/320x240q90/905/y90jfI.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on December 07, 2015, 01:16:20 PM
Oh, forgot to post this.  Due to the sensor mechanics added in the latest version, the SRA has had its roster further expanded with an unexpected ship, the Belet-Seri, which is a small Sensor Frigate or Corvette.

(http://i.imgur.com/w6z7DpP.png)

While not entirely decided, it's very likely that the ships system will be some kind of "target painter" which debuffs whichever craft is getting hit by the beam (most likely by reducing it's damage reduction.)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on December 08, 2015, 10:08:37 PM
Spoiler
(http://i.imgur.com/EPnrMYm.png)
[close]
Spoiler
(http://i.imgur.com/mH48iwz.png)
[close]

Okay so with the dissolution of my old mod I've had to more or less start from scratch, and here's the first mockup of a frigate. Thoughts?

EDIT: This isn't to scale btw, it's about 2-3 times bigger than the actual in game size.

EDIT2: Added a picture to scale, just for those who care
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on December 09, 2015, 02:37:26 AM
@MShadowy - I feel like you should have the bottom-most sensor pods or whatever angling slightly downwards instead of upwards. The current configuration is pretty weird.

@Shellster - That's insanely good. Make more of those.  :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 09, 2015, 06:36:54 AM
Decided to do a series work of these:
Spoiler
(http://i.imgur.com/h5ZrABL.png)(http://i.imgur.com/IKPxYL0.png)
        Gryphon(TM)       Original for comparation

Tri-Tachyon Department of Military has a wide variety of vessels at its disposal. While most of the warships are stock Autofactory product from Expansion Epoch, engineers of the department constantly make partial or total conversion of other epoch vessel, in accordance with the revised corporate regulation 666.14 - which states that the tactics and doctrines of Tri-Tachyon Military should be constantly adapted and evolved.

Can't remember exactly, but some text mentioned TT Dept. of Military I guess.
Photoshop for color change, SAI for the rest of the jobs, including hand-removal of anomalies(byproduct of color conversion).

Seems I killed some depth along with some details when repainting. Gonna fix those.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on December 09, 2015, 01:28:40 PM
Slowly, slowly, catches the monkey. Shading, etc. is still not there, but progress has been made. Still all in Illustrator, at this point out of bloody-mindedness as much as anything.

Spoiler
(http://i.imgur.com/RDOWnmk.png)
[close]
Spoiler
(http://i.imgur.com/6nwxd9y.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on December 09, 2015, 01:34:32 PM
Your style works so well with boxy ships, the first one is awesome. Not sure about the pointy head of the other though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on December 09, 2015, 01:47:38 PM
Your style works so well with boxy ships, the first one is awesome. Not sure about the pointy head of the other though.

Yeah that did come out a bit pointy didn't it. I'll fix it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Maelstrom on December 09, 2015, 01:56:42 PM
bruh... that thing looks really nice, you should really add it in the faction and make it more vanilla balanced... It looks way too good to consider calling it lazy lol that ship looks awesome!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on December 09, 2015, 02:14:42 PM
Yeah, really liking that first one.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: speeder on December 10, 2015, 03:43:40 AM
Slowly, slowly, catches the monkey. Shading, etc. is still not there, but progress has been made. Still all in Illustrator, at this point out of bloody-mindedness as much as anything.

Spoiler
(http://i.imgur.com/RDOWnmk.png)
[close]
Spoiler
(http://i.imgur.com/6nwxd9y.png)
[close]

Keep up at this! Or maybe make some tutorial!

Seriously, your ships are one my favourites so far, specially because I like that clean but detailed non-greebly look, and the vector art.

If I was a better artist I would be pumping out ships using Macromedia (not Adobe) Fireworks, vector (with the occasioanl bitmap editing) for the win \o/
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on December 10, 2015, 03:58:58 AM
I am beginner, so i need opinion.
Spoiler
(http://img11.hostingpics.net/pics/271566LtLog.png)
[close]

the red line is ugly or right?
And, pirate logo is to hide or not? Or correct?


Thank!


PS: Because, before have this design:
Spoiler
(http://img15.hostingpics.net/pics/424207LtLog.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on December 10, 2015, 05:42:28 AM
I am beginner

Pfffffffffffft

Lies

Even if you are those are amazing
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 10, 2015, 05:53:22 AM
Need an AAAA size battery to get my newly acquired tablet pen to work. Nearly inpossible to find one nearby...

Gonna start creating things from scratch again. And more TM variants.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on December 10, 2015, 07:08:52 AM
Snrasha, you shouldn't paint your whole ship in a single colour, some parts can be coloured differently. Weapon mounts, engines, pipes, steel beams and command bridges can be grey/beige. It would looks better than just all shades of green.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on December 10, 2015, 09:28:29 AM
A bit more better?
Spoiler
(http://img15.hostingpics.net/pics/690564LtLog.png) (http://www.hostingpics.net/viewer.php?id=690564LtLog.png)
[close]
Yes, i am bad designer, sorry ;'(

edit:sorry
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on December 10, 2015, 01:11:34 PM
Link's broken
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on December 10, 2015, 03:37:05 PM
I don't see any red lines.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 10, 2015, 03:40:52 PM
Three reddish transparent lines that go over the hull diagonally.

* Pirate mark is so badly deformed that recognizing any symbol there is hard. Nearly nonexistant contrast of color doesn't help either. Don't need it, I guess.
* Just a note, Vanila pirate ship has red and black paintjob. Might worth seeing them.
* Bridge doesn't stand out. Make it bright gray, to a point that makes its "original color" seem white. Any midline or high-tech ship will be a good example. Don't make any painted mark go over them unless you have a very good reason.

Engine's definately better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on December 10, 2015, 04:15:34 PM
Three reddish transparent lines that go over the hull diagonally.

* Pirate mark is so badly deformed that recognizing any symbol there is hard. Nearly nonexistant contrast of color doesn't help either. Don't need it, I guess.
* Just a note, Vanila pirate ship has red and black paintjob. Might worth seeing them.
* Bridge doesn't stand out. Make it bright gray, to a point that makes its "original color" seem white. Any midline or high-tech ship will be a good example. Don't make any painted mark go over them unless you have a very good reason.

Engine's definately better.
For pirate mark, i have good reason: I prefer as this. (Original picture : (http://img11.hostingpics.net/pics/748777logoLooters2.png) (http://www.hostingpics.net/viewer.php?id=748777logoLooters2.png)) (More easy for include with a options, ah ah, i am so lazy, but yes, i need more design this.
For compare with vanila pirate, i am just a other pirate faction, so, different color.
For bridge, i have test other color, but with color green, it is very bad. I find. Yes, i need test again.

For example, a other ship of my faction:
Spoiler
(http://img11.hostingpics.net/pics/424536LtCos.png) (http://www.hostingpics.net/viewer.php?id=424536LtCos.png)
[close]
(No, i do need critic for this ship, because i have already all informations.)

Thank all.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on December 10, 2015, 07:51:36 PM
Spoiler
(http://i.imgur.com/EPnrMYm.png)
[close]
Spoiler
(http://i.imgur.com/mH48iwz.png)
[close]

Okay so with the dissolution of my old mod I've had to more or less start from scratch, and here's the first mockup of a frigate. Thoughts?

EDIT: This isn't to scale btw, it's about 2-3 times bigger than the actual in game size.

EDIT2: Added a picture to scale, just for those who care

Well, it's about time for an opinion to be held.

For someone who's seen a lot of good looking mods (sometimes done a few playthroughs as well), I quite like the look of this frigate, it'll look great with the purple in the background of space itself

Not much to say otherwise, due to naught experience making sprites, i've yet to get started on some sprites myself.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Originem on December 10, 2015, 10:32:18 PM
(http://i.imgur.com/dulTv7i.png)
Just my approlight's kitbash
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on December 10, 2015, 10:59:55 PM
Oh damn, that ship looks cool.

Seems to me it's a Destroyer or Cruiser sized carrier of some sort, for the ApproLight Fleet.

Also seems quite deadly.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Originem on December 10, 2015, 11:14:46 PM
Doctorial for 0.652a
(http://i.imgur.com/LtFC74c.png)

Doctorial for 0.7
(http://i.imgur.com/DBmQCog.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: StarSchulz on December 10, 2015, 11:22:05 PM
Wow, those look amazing. ill just slip my phase fighter in here...

I forgot about testing it on a proper background, so i made some fixes!

(http://i.imgur.com/OvxvrmM.png)

This is literally the first thing i have ever sprited. anything that i have missed? i took the phase anchor from a shade, the wings and engines from a trident, the gun? from the Xyphos and modified the heck out of it and turned it into a small phase fighter.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on December 12, 2015, 09:23:53 PM
Originem, that's a really nice improvement.

StarSchulz, really liking that fighter.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 14, 2015, 09:03:36 AM
WIP
Spoiler
(http://i.imgur.com/Q8tbwlO.png)
Man that's hard...
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on December 14, 2015, 02:57:46 PM
As a dog returneth to his vomit...

Wanderer Combat Clipper:
Spoiler
(http://i.imgur.com/A8DUzrI.png)
[close]

Lens and Focuslight HDEMs (stats not set in stone, but feel pretty good right now):
Spoiler
(http://i.imgur.com/n8JXpwb.png) (http://i.imgur.com/vNhKyIf.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on December 14, 2015, 03:16:26 PM
That's pretty nice Soren.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on December 14, 2015, 03:31:47 PM
That's pretty nice Soren.

Thanks. I also cranked out a bunch of midtechy missile racks, and some homing-graser action for Cycerin (whose code I peeked at to take this from 'I'm pretty sure this is how it works' to refined and classy guided-beam action):
Spoiler
(http://i.imgur.com/pe5qQNf.png)
[close]

I need to finish roughly-balancing the Wanderer and do one or two other things, and then I'm gonna have a very-incomplete mod to share with you guys.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 14, 2015, 03:49:26 PM
Nice sprite, with solid style. I like them.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on December 14, 2015, 05:01:19 PM
And some homing-graser action for Cycerin (whose code I peeked at to take this from 'I'm pretty sure this is how it works' to refined and classy guided-beam action):
Spoiler
(http://i.imgur.com/pe5qQNf.png)
[close]

Would it not have been more polite to ask Cycerin first?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on December 14, 2015, 06:04:28 PM
If I'd copy-pasted his code, yeah, it would. But in this case I had a working example (albeit one that would twirl around screwily a lot) before the version of BRDY with the Morpheus and Arclight LFO was posted. All I got from looking at his files was an idea of which values would produce the behavior I wanted.

That said, Cycerin, if you don't want me to release anything remotely similar, I won't! I can leave the Lens, Focuslight, and the Homing Graser weapons out of any mods I put up if you'd prefer. They're still not balanced and were largely made as test/joke weapons.

Leyte Escort Carrier:
Spoiler
(http://i.imgur.com/3oo5o7t.png)
[close]
Mindanao Command Carrier:
Spoiler
(http://i.imgur.com/07EtXc8.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: StarSchulz on December 15, 2015, 02:19:41 AM
(http://i.imgur.com/KoSrVCa.png)

I should stop doing this at 2:AM in the morning.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 15, 2015, 02:26:41 AM
(http://i.imgur.com/KoSrVCa.png)

I should stop doing this at 2:AM in the morning.
Nice improvement. While I wish there'd be more details like pipes visible in vanila phase ships, I don't think it is possible to stuff them in there.

Isn't it hard to sprite when you're sleepy?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on December 15, 2015, 06:19:57 AM
Well, I don't inherently think making a homing laser weapon is a rip on me. It would be ripoffish if it was literally fired from the sides of the ship in a volley and using the same kind of homing AI though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on December 15, 2015, 09:12:14 AM
Well, I don't inherently think making a homing laser weapon is a rip on me. It would be ripoffish if it was literally fired from the sides of the ship in a volley and using the same kind of homing AI though.

Weeeeeeell... it's up to you to decide if it's different enough. I hacked mine together by guesswork at first, but it definitely benefitted from your example that it was even possible. (At the same time, I've seen Gunbuster, E7, etc; I know it's not an original idea.) I wasn't planning on putting it in anything for release because it's crazy unbalanced, but it is extremely pretty.

(Making the homing laser pulses on the missiles dumb enough to not be a cross-map win button while still doing non-trivial damage is going to keep me occupied for a while, I can tell.)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on December 15, 2015, 12:54:58 PM
Did some work on the MiniSector project that I'm using as an excuse to do heavy-duty pixel art in my non-copious spare time; basically the idea is quarter-scale SS sprites w/ half-scale ranges, speeds, etc. so that giant space battles feel faster, vaster and don't need zoom w/ all of the efficiency of the AIs I wrote for Vacuum, etc., so battles can be huge and stuff.



[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on December 15, 2015, 01:44:32 PM
Ooh, that sounds like fun.  ...I wonder what it does to armor calculations?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: joe130794 on December 15, 2015, 04:08:38 PM
Good idea making them all smaller. That way we can have more large scale battles without losing performance.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: StarSchulz on December 15, 2015, 05:09:49 PM
I see the Valkyrie so rarely that i couldn't tell the difference at first, lol


I end up staying up so late because i start somewhere around 11 and forget about the time completely  :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on December 15, 2015, 05:53:36 PM
@Wyvern:  It shouldn't have a major effect, other than speeding the game up a bit (a quarter armor cells to check per hit event and simpler hitboxes, among other things).  I suspect it'll be mainly a wash in the end, but we'll see. 

Some other stuff:
Spoiler
The big speedups I'm expecting have to do with search domains for a lot of things.  I'm considering writing a custom collision system for projectiles; I think I can speed their hit-detection up quite a lot if they all use NONE and use a custom sorter that eliminates a lot of duds from their search algorithms on birth so that they don't even evaluate a bunch of extraneous things at all.  I can't really work around Beams but I can almost certainly sort out the projectiles; I'm expecting a lot of speedups between that and AI speedups, enough to get 100+ ship battles very clean and practical.

Same with turret AIs and all that. 

I also got a SS-compatible AI (i.e., plays nicely with FF, dodges missiles and all that) working a few months ago; I keep considering whether to release that as a separate Utility mod or whatnot for modders to hack on further / integrate with their projects (but I don't have Captain support working at all as I haven't had time to sit with the newest API yet) but time hasn't been terribly friendly lately :)
[close]
Anyhow, this is a fun project, because my son's old enough to take on pixel-art projects now and he really digs messing around in Photoshop with me for fun, and quarter-scale SS sprites are just small enough that they feel accessible to a kid his age :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 16, 2015, 04:31:21 AM
Gonna call it done for now:
(http://i.imgur.com/42jeUYC.png)
A carrier for petty criminals who can't afford a Condor conversion.
Spoiler
*Maneuvering Thruster system
*Built-in AE
*More guns(1x energy turret, 2x ballistic turret, 1x missile hardpoint, all small size)
*Less armor.
*Decreased cargo space. Increased fuel capacity. No change in personnel capacity, but require more skeleton crew for flight deck management.
*Poorly done conversion results in high maintainance cost.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: StarSchulz on December 16, 2015, 04:41:50 PM
I like how the other side of it has armor plates where the hangar entrance would be!

the only thing that bugs me is the connection between the fuel and the fuel tubes. it looks like they are stuck in a big hole in the side of the tank. 
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on December 16, 2015, 05:15:38 PM
so many cool sprites, maybe i will do something too...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 16, 2015, 05:24:42 PM
I like how the other side of it has armor plates where the hangar entrance would be!
That was in the original sprite. Cargo door, I'd guess. So I ripped the port one open.

Quote
the only thing that bugs me is the connection between the fuel and the fuel tubes. it looks like they are stuck in a big hole in the side of the tank.  
I thought I referred a vanilla tanker sprite for that, but strangely, I can't find it ;D Gonna fix that.

[EDIT]This should do:
(http://i.imgur.com/5XGin5c.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 16, 2015, 10:09:16 PM
Some logos I've designed for SF theme:
Spoiler
(http://i.imgur.com/kr394Oa.png)
"Raven Industry"
(http://i.imgur.com/x5KEyk8.png)
"Starferry Interstellar Transport"
(http://i.imgur.com/oBvk8eh.png)(http://i.imgur.com/NHqwAP0.png)(http://i.imgur.com/ys9wrLL.png)
"Neumann Softworks"
Haven't decided the color scheme on this one.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TrashMan on December 17, 2015, 02:17:56 AM
Leyte Escort Carrier:
Spoiler
(http://i.imgur.com/3oo5o7t.png)
[close]
Mindanao Command Carrier:
Spoiler
(http://i.imgur.com/07EtXc8.png)
[close]


That's some purdy sprite work you got there, partner.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on December 17, 2015, 08:46:25 AM

That's some purdy sprite work you got there, partner.

Why thank you. It took a while to get the level of detail required for a Starsector sprite to come out well.

Trouble brewing:
Spoiler
Boomslang Assault Boat
(http://i.imgur.com/jkZK17i.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on December 17, 2015, 10:00:12 AM
Nice departure from the pure white there. Now if you could add just a hint of noise and weathering on that all too slick hull...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on December 17, 2015, 10:15:50 AM
Nice departure from the pure white there. Now if you could add just a hint of noise and weathering on that all too slick hull...

Yeah, that's step two. I'm working my way down from clean, which is going reasonably well as a method.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Blade Skydancer on December 18, 2015, 03:49:11 AM
Welp, here goes. First time trying a sprite for the game. This is the Sidewinder MkI, from the Elite series, specifically from Elite Dangerous. If it's passable, I might start work on an Elite Dangerous-themed mod.

(http://i.imgur.com/tOucoCG.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on December 18, 2015, 06:10:29 AM
In the style of the Sojourner: the Innogen Destroyer (or possibly frigate if I decide to downscale it)

(http://i.imgur.com/cePLEok.png)

Spoiler
(http://i.imgur.com/zSKPgPQ.png) (http://i.imgur.com/gl8PkcM.png) (http://i.imgur.com/lTmLote.png)
[close]

I need to cut down on the darker borders and possibly add more detail. Not sure on weaponry either. Right now there's a small missile and universal slot and one medium universal.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DestinyPlayer on December 18, 2015, 09:07:39 AM
A small ship after a long time of not drawing ships. I think that I'm slightly more skilled now, but still. Still a WIP.
(http://i65.tinypic.com/2mzdrw1.png)

How do you think, what to place in the lamp slots on the front? A pair of hidden energy turrets? A pair of hardpoints?

Also, not sure about the light spots on the engine-balls. Any suggestions about them?

Also, is there any way to make it so that decorative weapons change their sprite/glow when the ship is moving? Or to make it so that something leaves a light trail behind itself?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: StarSchulz on December 18, 2015, 08:20:52 PM
Spoiler
(http://i.imgur.com/Uh9PPka.png)
[close]

I am trying to make a frigate, in the same sort of style as my phase fighter a page or so back. my intention at some point is to make it look like it has been completely jury-rigged and is barely functional. [ that's why the engines don't match the general high tech theme ] I have hit the brick wall on designing this for today though, and need to take a break. any advice? this was drawn entirely with the pencil tool x.x

EDIT: attempt to add armor plates:

(http://i.imgur.com/yVt3gk7.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: StarSchulz on December 18, 2015, 09:18:34 PM
@DestinyPlayer

That ships looks very alien! i actually kinda like the green lights around the ship, i think it would look weird without them.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on December 19, 2015, 05:44:03 AM
More MiniSector; got to the Lasher :)

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 19, 2015, 06:03:26 AM
More MiniSector; got to the Lasher :)
Cute :) Much details died out in the process, but still nice.
...What are you going to do with weapons?

(http://i.imgur.com/OHahrgv.png)
A portrait work.
EDIT: Applied scratches.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on December 19, 2015, 10:42:19 AM
MiniSector Hound

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Spoorthuzad on December 19, 2015, 10:54:26 AM
MiniSector Hound
Its adorable!

I wonder how the fighters are going to look like XD
Probably a few pixels.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gothars on December 19, 2015, 11:51:20 AM
It's a puppy!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 19, 2015, 08:09:17 PM
MiniSector Hound
Its adorable!

I wonder how the fighters are going to look like XD
Probably a few pixels.

2 x 3 px. Terminator Drone.
More deadly on AI hands now since the player can't see it properly.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: joe130794 on December 20, 2015, 03:49:50 AM
You would have to zoom in further to see ships properly. Although zooming out would allow you to see a larger scale war
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on December 21, 2015, 07:52:22 AM
Felt like doing more Pathers variants. I think i nailed the Dominator but i'm not sure about the Onslaught. Tried three different paintjobs.

(http://i.imgur.com/ZZ52sbt.png) (http://i.imgur.com/k5feAvn.png) (http://i.imgur.com/gKyMoXp.png) (http://i.imgur.com/DJQHOnj.png)

Also i kinda feel using "big" ships doesn't works with the usual Luddic Path lore and tactics. Or at least that was my impression in the current SS version. I'm not sure.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 21, 2015, 08:27:41 AM
A ship that big can bear their logo somewhere... Might worth try it?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on December 21, 2015, 08:55:48 AM
Unfortunately the Luddic path logo doesn't really works here. Either it' too big and can't properly fit on the plates, either it's too small and looks like a weird stop sign. Also it's black, which is a really hard color to use on sprites.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SpacePoliticianAndaZealot on December 21, 2015, 10:09:07 AM
Nailed the crescent on the second and third one.
However, the stripes give off a weird Imperial Japan vibe that doesn't fit IMO. Maybe go for a more "thorns" look, instead of having those stripes straight to the center :)

Anxiously awaiting the bolstered Pather horde!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cik on December 21, 2015, 10:13:00 AM
yeah, i'm really getting the IJN vibe off the dominator, despite the weird colors. looks like a rising sun pattern.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on December 21, 2015, 10:14:01 AM
yeah, i'm really getting the IJN vibe off the dominator, despite the weird colors. looks like a rising sun pattern.
On that note, what would an IJN based faction in Starsector look like?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SpacePoliticianAndaZealot on December 21, 2015, 10:23:44 AM
Tiandong is fairly close for me.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on December 21, 2015, 01:05:26 PM
Also i kinda feel using "big" ships doesn't works with the usual Luddic Path lore and tactics. Or at least that was my impression in the current SS version. I'm not sure.


Well they're not that different from pirates. And we've never seen pirates captain anything bigger than a cruiser, and even then it's a (D) cruiser, part of an uncommon pirate armada or such. From what I've seen anyway.

These guys are the real life equivalent of ISIS, and while ISIS has some serious financing you don't see them running around with battleships.

In vanilla Luddic Path uses Hounds, Cerberus, Kites.... common, easy to destroy, capture and maintain ships. I reckon they'd also be really into shuttles like the Hermes and Mercury. Just like the Pirates would be.

I've seen the converted dram you added to SS+ and I think stuff like that suits them more than Onslaughts. Really, how do wacko's that bully trade fleets even acquire a battleship?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on December 21, 2015, 06:00:24 PM
Also i kinda feel using "big" ships doesn't works with the usual Luddic Path lore and tactics. Or at least that was my impression in the current SS version. I'm not sure.


Well they're not that different from pirates. And we've never seen pirates captain anything bigger than a cruiser, and even then it's a (D) cruiser, part of an uncommon pirate armada or such. From what I've seen anyway.

These guys are the real life equivalent of ISIS, and while ISIS has some serious financing you don't see them running around with battleships.

In vanilla Luddic Path uses Hounds, Cerberus, Kites.... common, easy to destroy, capture and maintain ships. I reckon they'd also be really into shuttles like the Hermes and Mercury. Just like the Pirates would be.

I've seen the converted dram you added to SS+ and I think stuff like that suits them more than Onslaughts. Really, how do wacko's that bully trade fleets even acquire a battleship?

Well, they gotta acquire massive firepower sometime...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on December 21, 2015, 10:35:20 PM
I really like the second paint job. Seems somehow to give it a rougher more brutal look, which is totally fitting with the ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Golol on December 22, 2015, 07:59:00 AM
yea, the second one reminds me of face paintings for war. and that spirit really fits the Onslaught!
On the 3rd one the stripes in the center region really nicely pronounce the ships features.
I've never done any modding or spriting, I'm not even into visual art at all, but since I have over the years put some hours into inkscape I thought I'd just for fun try making a ship.
So yea, this is a sprite... done with a vector graphics program.
Anyways this is probably a frigate. But it's not quite done yet.
(http://www2.pic-upload.de/img/29198942/frigate1_2.png) (http://www.pic-upload.de/view-29198942/frigate1_2.png.html)
(http://www2.pic-upload.de/img/29198943/frigate1_3.png) (http://www.pic-upload.de/view-29198943/frigate1_3.png.html)
2 slightly different versions. Which one is better?
I guess I have to add detail now, huh? Greebles! And maybe i should make some smoother surfaces for it to be less flat.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on December 22, 2015, 08:39:52 AM
Some simple none-sprite art for a video

Spoiler
(http://i.imgur.com/MHknnQu.png) (http://i.imgur.com/Cg2VSI2.png) (http://i.imgur.com/cLKRoOO.png)
[close]
I know the angles and perspectives are off (its a little raw), but other than that fire away.

(whoever wins the short-story contest gets a whole video with their story narrated and visualised)
http://fractalsoftworks.com/forum/index.php?topic=9959.0

There was just something about spilling coffee on your socks to start a bad day that wanted me to make this a visual thing.  :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Golol on December 22, 2015, 08:59:47 AM
lol
(http://www.fotos-hochladen.net/uploads/comicedazuv5sbw.png) (http://www.fotos-hochladen.net)

on a serious note, you're right with the perspective but damn they are intriguing.
Like, if they're not trying to be photorealistic but damn they have atmosphere.
for example the metal in the second image on his helmet and the shoulder protector... that green thing doesn't make sense if you logically think about it, but it gives this an odd vibe.
The odd perspectives even kind of fit in that aspect. In the starsector universe, things aren't perfect.
So the 1st and 3rd are really good atmosphere wise and the 2nd is just sick.
Idk why but the lightning, the way things are kind of *** up... that gives it such a flair.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on December 23, 2015, 11:01:29 AM
Moar MiniSector.  Almost done with the fighters; still working on Frigates+ :)

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 23, 2015, 04:30:19 PM
Moar MiniSector.  Almost done with the fighters; still working on Frigates+ :)
16x16 now? What a work...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Weltall on December 23, 2015, 05:10:15 PM
It feels weird to say it for something so tiny, but Talon Fighter looks so awesome >.<!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on December 25, 2015, 02:33:25 PM
Just here to pop in for some  opinions,

Poll Poll Poll!

http://i.imgur.com/9YMcN3T.gifv

http://i.imgur.com/8CmctHC.gifv

http://i.imgur.com/xDGgi7A.gifv
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: StarSchulz on December 25, 2015, 02:35:54 PM
Woa! that looks pretty sweet! It looks pretty bright though on the first one, like it is made of candy-cane.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 25, 2015, 06:20:23 PM
Reminds me of JAMs in Sentou Yosei Yukikaze. (Did I get the spelling right?)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on December 25, 2015, 07:15:46 PM
Reminds me of JAMs in Sentou Yosei Yukikaze. (Did I get the spelling right?)

 ;D

Purple is pretty menacing, but red might not stand out against the red hulls
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on December 25, 2015, 08:22:44 PM
Whoo, so that screws up missile guidance systems targeting the ship.

Have you tried other colors? Magenta or orange, maybe?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on December 26, 2015, 01:17:07 AM
Hey all, me again, I'm sorta not dead.

I need a 2nd opinion on this Heavy Missile Frigate.

(http://i.imgur.com/WbnKGXq.png) or (http://i.imgur.com/NqjqjpX.png)?

Which is better?

Also, feel free to destroy my only feeling by critiquing the style/design. i can take it! :3
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SpacePoliticianAndaZealot on December 26, 2015, 03:15:35 AM
First design screams "close-up-maneuvering-jets-unload-in-your-face"

Second one fits as a standoff missile lobber, but seems kinda weak, since I highly doubt those mounts on the sides are medium-sized missile hardponts.

Anyways, this little fellow seems like the ship you know it just needs maneuvering jets system ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on December 26, 2015, 04:03:58 AM
First design screams "close-up-maneuvering-jets-unload-in-your-face"

Second one fits as a standoff missile lobber, but seems kinda weak, since I highly doubt those mounts on the sides are medium-sized missile hardponts.

Anyways, this little fellow seems like the ship you know it just needs maneuvering jets system ;D

Well that's a good thing coz this little ship is designed to be nimble enough get in behind a front-heavy ship and blow them to hell. I believe i have a note for this ship somewhere that says "onslaughts beware".

Anyway, this ship is only a frigate so all of the missile mounts are going to be small either way. I'd rather not have the Balance Police knocking on my door in the middle of the night and 'talking' some sense into me, eh? Some thought is still required...

Also, I've touched up an old portrait to make it look extra snazzy. Whatiyathink?
(http://i.imgur.com/GN4RcQo.png) >> (http://i.imgur.com/CWyJcL9.png)

Actually, i think it switched genders somewhere along the way... xD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SpacePoliticianAndaZealot on December 26, 2015, 04:28:22 AM
Heh, portraits aren't my niche really. All I can say this one reminds me of that moment from Fallout (1) where the player could encounter Harry, the dumb Super Mutant, and he would say:

"Oooh, you not look like ghoul. How come?"

And the player can respond:

"Because I'm dressed up real snazzy today!"

xD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Piemanlives on December 26, 2015, 05:14:04 AM
I feel that the difference in lighting on the different sections of the face is a bit too solid. Unless that's the feel you're going for... You know, art.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on December 26, 2015, 10:42:42 AM
For your ship, second one. However i'm not sure about those flat, veiny armor plates.

For the portrait, it's a step in the right direction. David's portraits always had very high contrast. However as Piemanlives said, it feel a bit too much like a vector image. Using the blur tool would help. Also, i felt like doing my own tweek on your work.

(http://i.imgur.com/lPJwY0p.png)

Second one have blurred shadows, third one is a more contrasted version, an attempt at imitating David's style (the fourth portrait). I'm not sure if it's actually good but... Well, i'm experimenting new stuffs.

And while i'm a it, i tried to rework some old, unused THI portraits i made a while ago.

(http://i.imgur.com/pJeBORJ.png) (http://i.imgur.com/HYq97oM.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryu116 on December 26, 2015, 11:58:40 AM
Just here to pop in for some  opinions,

Poll Poll Poll!

http://i.imgur.com/9YMcN3T.gifv

http://i.imgur.com/8CmctHC.gifv

http://i.imgur.com/xDGgi7A.gifv

Third link with purple color looks the best IMO.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on December 26, 2015, 01:11:20 PM
An opinion? Please '.'. Thank you!
Spoiler
(http://img15.hostingpics.net/pics/969521Syracusealpha.png) (http://www.hostingpics.net/viewer.php?id=969521Syracusealpha.png)
(http://img15.hostingpics.net/pics/939214Syracusebeta.png) (http://www.hostingpics.net/viewer.php?id=939214Syracusebeta.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryu116 on December 26, 2015, 03:05:14 PM
An opinion? Please '.'. Thank you!
Spoiler
(http://img15.hostingpics.net/pics/969521Syracusealpha.png) (http://www.hostingpics.net/viewer.php?id=969521Syracusealpha.png)
(http://img15.hostingpics.net/pics/939214Syracusebeta.png) (http://www.hostingpics.net/viewer.php?id=939214Syracusebeta.png)
[close]

Your ship is looking interesting, it look like gunship destroyer.  I think it could look better if you replace two larger gun spot on far down / left of ship with smaller gun, so it have more 'realistic' looking to ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on December 26, 2015, 03:08:11 PM
It not large mount, it is medium mount, ah ah. Yes thank, i search just a small style for my faction which is ugly.
I found in fight, it is better :
(http://img15.hostingpics.net/thumbs/mini_920646screenshot036.png) (http://www.hostingpics.net/viewer.php?id=920646screenshot036.png)

It is a gunship cruiser who attacking side, ah ah. Like a pirate, Yeah '.'  .
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on December 26, 2015, 05:56:01 PM
For your ship, second one. However i'm not sure about those flat, veiny armor plates.

mmm they do seem a little too flat. Let's see what i can do about that...

For the portrait, it's a step in the right direction. David's portraits always had very high contrast. However as Piemanlives said, it feel a bit too much like a vector image. Using the blur tool would help. Also, i felt like doing my own tweek on your work.

(http://i.imgur.com/lPJwY0p.png)

Second one have blurred shadows, third one is a more contrasted version, an attempt at imitating David's style (the fourth portrait). I'm not sure if it's actually good but... Well, i'm experimenting new stuffs.

Ah yes, i see what you mean. I like how the cybernetic eye stands out a lot more in the third one. I'll have to work some more on it :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on December 27, 2015, 04:49:40 AM
It not large mount, it is medium mount, ah ah. Yes thank, i search just a small style for my faction which is ugly.
I found in fight, it is better :
(http://img15.hostingpics.net/thumbs/mini_920646screenshot036.png) (http://www.hostingpics.net/viewer.php?id=920646screenshot036.png)

It is a gunship cruiser who attacking side, ah ah. Like a pirate, Yeah '.'  .

So, while it looks promising, like it could be a nice and fun armored high-tech gun platform there are currently some issues with the sprite imo.
The frontal medium gun arch does not fit the sprite, currently there is a command bridge structure between the gun and its target, and considering that the shading of the sprite pretty obviously tells that the command bridge is on a higher position than the gun, it looks like the gun is shooting through the command bridge.
This is related to a general problem with the sprite itself, beside the command bridge and the other kitbashed parts of the sprite it is extremely flat due to lack of shading, thus it is hard to imagine the 3d structure of the ship, this makes the gun placements and potential gun arches seem very random and a bit "unrealistic" as the guns would shoot into each other, the colored lines could help with emphasizing any 3d structure but would have to be redrawn on several places as their current layout emphasize that the sprite is indeed totally flat.  Also, the slight texture with horizontal canvas stripes is not really working very well, it looks like it's soft and plushy instead of hard armor, which is not the look I assume you were after. I suggest you try to skip using any of the standard textures as using them instead of more custom solutions such as hand drawing texture features might save time but almost always looks worse. And a final detail is that you currently have all turret mounts faced in the same direction which is usually not how sprites are drawn in this game, usually a rear facing gun has it's turret mount facing backwards and not forward, currently all your small gun mounts face backwards and all your medium gun mounts face forward.

Your ship do look like it could be a really cool ship though, but more work with overall structure, shading and details would be needed to really make it great.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on December 27, 2015, 05:02:48 AM
Yes, ahah, thank for this critic(i have not see many thing by the bye).  You talk very many with angles of my turret, but before, all turrets of my all ships do not take command bridge or others turrets, now, my all ship take moderalety this realistic.  But yes, after, none ship of my faction is very possible to imagine in 3D...

I have not see my command bridge for this frontal turret, thank. Before i have use standard textures, but i search a unique style for my faction.
You can see in this spoiler:
Spoiler
Before
(http://img15.hostingpics.net/pics/867690LtTan.png) (http://www.hostingpics.net/viewer.php?id=867690LtTan.png)
After
(http://img15.hostingpics.net/pics/175473LtTan3.png) (http://www.hostingpics.net/viewer.php?id=175473LtTan3.png)
(http://img15.hostingpics.net/pics/504902LtMatrice.png) (http://www.hostingpics.net/viewer.php?id=504902LtMatrice.png)
(http://img15.hostingpics.net/pics/289439LtMatrice3.png) (http://www.hostingpics.net/viewer.php?id=289439LtMatrice3.png)
[close]

EDIT: I have fix this turret, now, it is better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on December 27, 2015, 10:16:42 AM
Snrasha, is it intentional that the color scheme of your ships make people question if they're actually colorblind?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on December 27, 2015, 10:19:53 AM
No, because i have not colorblind friend ;'(  .....

I see my ship light green with three orange red bands.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on December 27, 2015, 10:25:31 AM
No, because i have not colorblind friend ;'(  .....

I see my ship light green with three orange red bands.
It looks like pale green with pale, reddish brown stripes to me.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on December 27, 2015, 10:31:03 AM
Yes same, just i am not english, so i have very bad english.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on December 27, 2015, 11:09:54 AM
Hey all, me again, I'm sorta not dead.

I need a 2nd opinion on this Heavy Missile Frigate.

(http://i.imgur.com/WbnKGXq.png) or (http://i.imgur.com/NqjqjpX.png)?

Which is better?

Also, feel free to destroy my only feeling by critiquing the style/design. i can take it! :3

(http://i.imgur.com/MHCEYEI.png)

Just a quick 5-minute edit of your stuff. It's good and has potential to be awesome, but you gotta shade!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on December 27, 2015, 11:56:48 AM
Very beautiful, i do not like just missile mount diagonally in right and left. It is ugly(or just too difference with others missiles mounts) for me.

You use what for give this armor to semi 3D?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on December 27, 2015, 01:47:55 PM
Very beautiful, i do not like just missile mount diagonally in right and left. It is ugly(or just too difference with others missiles mounts) for me.

You use what for give this armor to semi 3D?

Mhmm, removing those diagonal ones and replacing them with hardpoints rotated at 90 degrees would probably be the other move I'd make.

As for semi-3D, a simple few strokes with the Darken tool in Krita (A painting program), or even a black brush at really low opacity would do the work. For large areas like your reworked ships, I suggest you use a very large brush at an extreme low opacity, since the human eye can easily distinguish little differences in lighting.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on December 27, 2015, 03:31:42 PM
(http://img11.hostingpics.net/pics/528225LtSyracuse.png) (http://www.hostingpics.net/viewer.php?id=528225LtSyracuse.png)







=>
=>
=>
(http://img11.hostingpics.net/pics/789985LtSyracuse.png) (http://www.hostingpics.net/viewer.php?id=789985LtSyracuse.png)
or
(http://img11.hostingpics.net/pics/327289LtSyracuse.png) (http://www.hostingpics.net/viewer.php?id=327289LtSyracuse.png)

I like do not correct fail clic with my brush, ah ah. Give a style.
Better? '.'


Thank you.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: StarSchulz on December 27, 2015, 03:48:48 PM
I'm liking that third one. have you tried having the stripes go along the edges of a couple of the armor plates?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on December 27, 2015, 04:04:07 PM
I am very bad for paint, ah ah.  I have not tried before, i think  your idea is very beautiful, but i am so bad with this.

(http://img11.hostingpics.net/pics/195650Syracusealpha.png) (http://www.hostingpics.net/viewer.php?id=195650Syracusealpha.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: StarSchulz on December 27, 2015, 04:19:19 PM
Well you are better than me, and that means you are better than just good! a little bit of detail around the weapon hardpoints to make them look more like part of the ship, would make it much better!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on December 27, 2015, 06:15:11 PM

(http://i.imgur.com/MHCEYEI.png)

Just a quick 5-minute edit of your stuff. It's good and has potential to be awesome, but you gotta shade!

Hot damn the difference that makes. I personally had a shaded version that that is so much better than mine...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on December 28, 2015, 03:12:19 PM
You prefer what variant?
(http://img15.hostingpics.net/pics/556871Spectre1.png) (http://www.hostingpics.net/viewer.php?id=556871Spectre1.png)
(http://img15.hostingpics.net/pics/494838Spectre2.png) (http://www.hostingpics.net/viewer.php?id=494838Spectre2.png)
(http://img15.hostingpics.net/pics/266572Spectre3.png) (http://www.hostingpics.net/viewer.php?id=266572Spectre3.png)
Maybe without this weapon, it look better.

Thank you!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: StarSchulz on December 28, 2015, 03:13:29 PM
Its just like, my opinion, but it like the first and second ones  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on December 28, 2015, 04:11:44 PM
(http://img15.hostingpics.net/pics/491305Spectre.png) (http://www.hostingpics.net/viewer.php?id=491305Spectre.png)

Thank i have decide take second and use filtre for one, i have this result.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on December 29, 2015, 09:16:19 AM
Honestly, Snrasha, I think your reworked Aurora needs more detail. However, I did this in around 5 minutes too. My work is messy, not really even that good, but you really need to shade things!

(http://i.imgur.com/jvgE1w2.png)

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on December 29, 2015, 10:28:01 AM
Yes, i need more detail, but i search again what.  ^^ .
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SpacePoliticianAndaZealot on December 30, 2015, 05:39:13 AM
Another space plane.
(http://i.imgur.com/1mUve9b.png)

In-game
Spoiler
(http://i.imgur.com/SLbpSWX.png)
[close]
Lore
Spoiler
A traditional aerospace design with sizeable survey equipment coupled with a powerful engine assembly, the Nymphi has been subject to thorough conversion from its outdated explorer mould.

Once used to soar the skies in search of biological life, mineral deposits or other planetary features with its universal deep scan suite, this ship now soars the void and skies in search of prey. To suit its new role the Nymphi's suites have been stripped to favour modular weapon mounts, wing mounted Harpoon missiles and an accelerated ballistic ammo feeder. The Nymphi retains some of its former life featuring enhanced scanning capabilites.
[close]
A Kite on steroids. Do want!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on December 30, 2015, 07:39:49 AM
Okay, new ship, just a heavy frigate/light destroyer for my mod. It wears it's design influences on it's sleeves but I think it's sufficiently different from the inspiration to be an entirely new ship.

Spoiler
(http://i.imgur.com/RBsdGCd.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on December 30, 2015, 07:56:58 AM
It's late and I'm tired, but i swear that just burned holes in both my eyes. UUuughh so bright!!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SpacePoliticianAndaZealot on December 30, 2015, 12:35:35 PM
Okay, new ship, just a heavy frigate/light destroyer for my mod. It wears it's design influences on it's sleeves but I think it's sufficiently different from the inspiration to be an entirely new ship.

Spoiler
(http://i.imgur.com/RBsdGCd.png)
[close]

You might want to shade that thing. This way it looks like a flying piece 'a candy.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on December 30, 2015, 06:20:43 PM
Why u no shade :P

(http://i.imgur.com/9xc5ial.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on December 30, 2015, 06:23:35 PM
okay, okay I did some shading, before/after shots

Spoiler
(http://i.imgur.com/RBsdGCd.png)(http://i.imgur.com/lcHsb8q.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryu116 on December 30, 2015, 06:45:33 PM
Your ship with shade look much better and it look great!

I would like to try your ship in starsector when you release it.

:)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on December 31, 2015, 08:19:06 AM
Hi guys

I did another thing...

Meet the Vanith Class Destroyer :D

Spoiler
(http://i.imgur.com/fUKqYXa.png)
[close]

also, here's a teaser of it in game

Spoiler
(http://i.imgur.com/BIefTDF.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on December 31, 2015, 03:52:09 PM
That ship looks like it could pretty easily fit into the Project Ironclads style.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on December 31, 2015, 07:29:41 PM
tbh it's more heavily influenced by diable corporations, but w/e
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on January 01, 2016, 11:41:10 AM
Question: this ball of energy is correct? '.'
(http://img11.hostingpics.net/pics/281077ABLproj.png) (http://www.hostingpics.net/viewer.php?id=281077ABLproj.png)
(Because, this is maybe bad, ><)

Question 2: I search a idea for make it more attractive this weapon:
(http://img11.hostingpics.net/pics/655369ARS1turretbase.png)
(http://img11.hostingpics.net/pics/138938ARS4hardpointbase.png)
(http://img11.hostingpics.net/pics/630608ARS12Turretbase.png)

(Ok, it is very bad idea for a design ballistic weapon, butttttt it i have beautiful effect in game, but ugly.)
In game: i have this effect(video):
Spoiler
edit: Ok no, i have delete video, we cannot see this weapon very good.
[close]


Thank you!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Talkie Toaster on January 01, 2016, 05:35:22 PM
Just here to pop in for some  opinions,

Poll Poll Poll!

http://i.imgur.com/9YMcN3T.gifv

http://i.imgur.com/8CmctHC.gifv

http://i.imgur.com/xDGgi7A.gifv
Quite late reply, but honestly I think yellow would work better than the current options. It'd go with the yellow accents on the rest of the ship and make the vanes look brighter when active- currently, red and purple appear to darken them which detracts from the 'something fancy is happening!' feel. It'd also give less of a barbershop pole vibe.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Az the Squishy on January 01, 2016, 10:59:07 PM
(http://i.imgur.com/lIoolvi.png)

Varingur shall live...  I've been busy little duckies, I've been busy.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on January 01, 2016, 11:56:54 PM
(http://i.imgur.com/lIoolvi.png)

Varingur shall live...  I've been busy little duckies, I've been busy.
Woah, that's a massive difference compared to your previous ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: star_sektor on January 02, 2016, 02:26:33 AM
i dont know what to do with this anymore so ill just put it here (http://i.imgur.com/hPN9lWg.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Spoorthuzad on January 02, 2016, 02:49:06 AM
i dont know what to do with this anymore so ill just put it here (http://i.imgur.com/hPN9lWg.png)
That's a pe..... nevermind.

Make it shoot something out of the deadend there
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: star_sektor on January 02, 2016, 08:46:45 AM
i like anti-ship sledgehammers.

(http://i.imgur.com/sAJ9JTZ.png)


and i'm horrible at shading.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: star_sektor on January 02, 2016, 08:59:02 AM
i like anti-ship sledgehammers.

(http://i.imgur.com/sAJ9JTZ.png)


and i'm horrible at shading.

And the story is something like: Division 1 was the secret deep-science laboratory of the Hegemony(like DARPA). Some of the faction's greatest breakthroughs had been made there, and the Versatile Modular Platform was about to be one of them. The idea was to integrate modular functions such as weapons, shields, logistics, or industrial modules into a basic frame, making it extremely versatile and effectively replacing many frigates, cargo haulers and destroyers such as the Hammerhead and Lasher. It would have been an invention that would have changed the fate of the Sector were it not for decreasing budgets from battle expenses and destabilization of the Hegemony from constant electronic attacks from the Tri-Tachyon, which ultimately forced Division 1 to be decommissioned. Needless to say, the VMP project was cancelled, and its incomplete prototypes were left to gather dust in an isolated hangar. The ship seen above is one of the first results of the VMP project, and has a railgun used in orbital defense platforms as its main module.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryu116 on January 02, 2016, 09:23:39 AM
i like anti-ship sledgehammers.

(http://i.imgur.com/sAJ9JTZ.png)


and i'm horrible at shading.

And the story is something like: Division 1 was the secret deep-science laboratory of the Hegemony(like DARPA). Some of the faction's greatest breakthroughs had been made there, and the Versatile Modular Platform was about to be one of them. The idea was to integrate modular functions such as weapons, shields, logistics, or industrial modules into a basic frame, making it extremely versatile and effectively replacing many frigates, cargo haulers and destroyers such as the Hammerhead and Lasher. It would have been an invention that would have changed the fate of the Sector were it not for decreasing budgets from battle expenses and destabilization of the Hegemony from constant electronic attacks from the Tri-Tachyon, which ultimately forced Division 1 to be decommissioned. Needless to say, the VMP project was cancelled, and its incomplete prototypes were left to gather dust in an isolated hangar. The ship seen above is one of the first results of the VMP project, and has a railgun used in orbital defense platforms as its main module.

That story makes perfect sense and I sincerely recommend this story to be implemented as background story about exotic, unique experimental anti-ship sledgehammers.

(https://38.media.tumblr.com/c26b20d3523d58572c00a59fabfc6650/tumblr_mtzmeqC16Z1qcga5ro1_500.gif)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Az the Squishy on January 02, 2016, 10:21:02 AM
(http://i.imgur.com/lIoolvi.png)

Varingur shall live...  I've been busy little duckies, I've been busy.
Woah, that's a massive difference compared to your previous ships.

For the better I hope....  ^ ^
Spoiler
An can you belive it's basically a touched up version of this?
(http://i.imgur.com/SkQ7ING.png)
Spoiler
Which is a redesign of THIS
(http://i.imgur.com/XaiBbmV.png)
Spoiler
Which is a Re-REDESIGN OF THIS~!!
(http://i.imgur.com/9LnXkEr.png)
Spoiler
Which is the reimagining of this blast from the Ass.
(http://i.imgur.com/hkqQ6o1.png)
[close]
[close]
[close]
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Piemanlives on January 02, 2016, 11:56:53 AM
They're all so similar but oh so different at the same time.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on January 02, 2016, 12:21:53 PM
Just here to pop in for some  opinions,

Poll Poll Poll!

http://i.imgur.com/9YMcN3T.gifv

http://i.imgur.com/8CmctHC.gifv

http://i.imgur.com/xDGgi7A.gifv
Quite late reply, but honestly I think yellow would work better than the current options. It'd go with the yellow accents on the rest of the ship and make the vanes look brighter when active- currently, red and purple appear to darken them which detracts from the 'something fancy is happening!' feel. It'd also give less of a barbershop pole vibe.

I've given gold/yellow a try, but it didn't look right to me, it gave a really awkward construction ship feel but this is at a high brightness+saturation

(http://i.imgur.com/4tUtBvI.png)
(http://i.imgur.com/E4sqRiL.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on January 02, 2016, 04:25:45 PM
@Azmond; that's really great, a very nice sprite. I'm going to be picky though and say maybe the crack things across the bridge aren't quite right.

Also:
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_satsuma.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on January 02, 2016, 07:58:35 PM

I've given gold/yellow a try, but it didn't look right to me, it gave a really awkward construction ship feel but this is at a high brightness+saturation

(http://i.imgur.com/4tUtBvI.png)
(http://i.imgur.com/E4sqRiL.png)

Magenta was fine IMO. Or purple.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on January 02, 2016, 09:14:58 PM
Hello again, really getting stuck into this spriting style here's a cruiser.

Spoiler
(http://i.imgur.com/ugnuhxz.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Az the Squishy on January 02, 2016, 10:58:45 PM
@Azmond; that's really great, a very nice sprite. I'm going to be picky though and say maybe the crack things across the bridge aren't quite right.

Also:
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_satsuma.png)

That really made my day upon coming home, hehaha~! As for the  'cracks' I was more trying to make plates, but I'll try smoothing it out and using colors instead to try an give it soem good texture or greeb... I'll give it a look. Nice ship by the by. Like the whole, "Time to eat your face" vibe it gives. A pair of flying laser mandibles~!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on January 03, 2016, 04:06:37 AM
I have very bad imagination and i have a very good weapon:
This is a mine who if ennemi is near, he attack (very random) this ship. And when this mine is dead, you regen 1 ammo. (Three ammo, no ammo regen) , mine have long duration. He is a missile. If ennemi touch this mine, just explode, ah ah. (I have not reason create a ship for replace mine, i think)
For the moment i have this mount:
(http://img15.hostingpics.net/pics/614400ARN1Turretbase.png) (http://www.hostingpics.net/viewer.php?id=614400ARN1Turretbase.png)
And this mine:
(http://img15.hostingpics.net/pics/564836ARNproj.png) (http://www.hostingpics.net/viewer.php?id=564836ARNproj.png)
Effect:(gif)
Spoiler
(http://i.imgur.com/9IvE4cs.gif)
[close]

I search better design, but i have not idea what >< .  Thank you for your help.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zudgemud on January 03, 2016, 04:30:01 AM
I have very bad imagination and i have a very good weapon:
This is a mine who if ennemi is near, he attack (very random) this ship. And when this mine is dead, you regen 1 ammo. (Three ammo, no ammo regen) , mine have long duration. He is a missile. If ennemi touch this mine, just explode, ah ah. (I have not reason create a ship for replace mine, i think)
For the moment i have this mount:
(http://img15.hostingpics.net/pics/614400ARN1Turretbase.png) (http://www.hostingpics.net/viewer.php?id=614400ARN1Turretbase.png)
And this mine:
(http://img15.hostingpics.net/pics/564836ARNproj.png) (http://www.hostingpics.net/viewer.php?id=564836ARNproj.png)
Effect:(gif)
Spoiler
(http://i.imgur.com/9IvE4cs.gif)
[close]

I search better design, but i have not idea what >< .  Thank you for your help.

Looks like a really cool concept :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: StarSchulz on January 03, 2016, 10:21:20 PM
WIP for the mod i am slowly creating:

Spoiler
(http://i.imgur.com/VYfSLBt.png)
[close]

Spoiler
(http://i.imgur.com/C8ZRnqc.png)
[close]

The engines, extra armor, and weapons are things that have been mounted as extra to what is basically a UFO saucer type ship that pirates could not get up and running. it is and will be literally a flying armored disk that some goofballs attached weapons to. [ for the purposes of lore, that ship -WAS- a shuttle class ship for the original owner. but pirates have better ideas ] I haven't added weapon mounts quite yet, but they will be added where the two armored plates are. not sure whether to scale this down to a corvette or keep it as a frigate.


How do you guys do the shading? i made that in paint.net, so the ship and armor/engines are on different layers.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on January 03, 2016, 11:50:48 PM
I have very bad imagination and i have a very good weapon:
This is a mine who if ennemi is near, he attack (very random) this ship. And when this mine is dead, you regen 1 ammo. (Three ammo, no ammo regen) , mine have long duration. He is a missile. If ennemi touch this mine, just explode, ah ah. (I have not reason create a ship for replace mine, i think)
For the moment i have this mount:
(http://img15.hostingpics.net/pics/614400ARN1Turretbase.png) (http://www.hostingpics.net/viewer.php?id=614400ARN1Turretbase.png)
And this mine:
(http://img15.hostingpics.net/pics/564836ARNproj.png) (http://www.hostingpics.net/viewer.php?id=564836ARNproj.png)
Effect:(gif)
Spoiler
(http://i.imgur.com/9IvE4cs.gif)
[close]

I search better design, but i have not idea what >< .  Thank you for your help.

1. Slower mine travel speed, and maybe acceleration/deceleration to make movement less awckward
2. For mine spriting, refer to the colouring of Pirahna bomb. And... a flashing red dot might make it look more dangerous.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on January 04, 2016, 01:30:43 AM
A think use this sprite for this mine "semi" turret (not a spawn ship)
Spoiler
(http://i.imgur.com/QSnbzB0.gif)
[close]
Quote
1. Slower mine travel speed, and maybe acceleration/deceleration to make movement less awckward
2. For mine spriting, refer to the colouring of Pirahna bomb. And... a flashing red dot might make it look more dangerous.
1:This is not hard for my mine turret because he do not move, but it is more hard for my detect mine.
2:Yes, think, i go add this flashing red, just find where active this flashing red for a bip bip bip effect.
I have also just a mine who detect ennemi in range and active engine.
Spoiler
(http://i.imgur.com/iiFDSaZ.gif)
[close]

The most hard: create weapon, not projectile, ah ah.

My idea(not sprite):
Spoiler
I have a capital ship who have this three special weapon. I have create capital ship( ugly, but it is good for me), put all weapons, all functionnals. Very dangerous because same without shield, a wall of missiles( My faction have only homing missiles, ah ah) protect my ship(A shoot of a large weapon destroy easy my capital ship) . And, with weapon who spawn turret, if this is this ship, spawn wings <3 .  And this travel speed is very good for this huge ship, i think... but yes for small ship....
[close]
I need find better weapon sprite because, but except this sprite weapon with reload ammo effect, i have not find >< . Maybe in subject where we can find no allowed sprite...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: star_sektor on January 06, 2016, 07:19:19 PM
Not sure if I should put this here but the thread said "non-sprite art allowed" so I'll just put it here.



(http://i.imgur.com/CcSADqd.jpg)(obviously WIP)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on January 06, 2016, 09:34:09 PM
Not sure if I should put this here but the thread said "non-sprite art allowed" so I'll just put it here.



(http://i.imgur.com/CcSADqd.jpg)(obviously WIP)
A PARAGON!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on January 07, 2016, 04:51:08 PM
I always imagined the Paragon as being taller, but wow you are convincing me otherwise.


Though I got distracted by another creative project over the break, I did do a little bit of spritework.

The Rocksaw Heavy Assault Fighter:
(http://i.imgur.com/g9Imbic.png?1)

The bare sprite looks a bit odd without the LMG turret and chaingun barrels rendered on top.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on January 08, 2016, 01:06:32 AM
@Hartlord: that looks frightening. I'd suggest throwing a bolder / sharper highlight on the inside edge of the 'wing' - maybe it looks a bit soft (being a bit picky, perhaps).

(https://dl.dropboxusercontent.com/u/66536185/face2.png)(https://dl.dropboxusercontent.com/u/66536185/face3.png)(https://dl.dropboxusercontent.com/u/66536185/face4.png)(https://dl.dropboxusercontent.com/u/66536185/face5.png)(https://dl.dropboxusercontent.com/u/66536185/face6.png)

http://youtu.be/EC061L4XNjE (http://youtu.be/EC061L4XNjE)

Drawing some new portraits for Junk Pirates ...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on January 08, 2016, 02:37:17 PM
I highly recommend working from a reference mendonca for at least the general facial shapes. Even though I can draw a okay-ish person without aid, having a reference somehow makes my stuff at bit more realistic and help avoid the "uncanny valley" problem.

For lighting and coloring, I recommend not using pure white as a highlight color and tone down the ridges in the face. It's incredibly tough to use when just painting (works decent in layers set to soft/hard light though). Start with a skin tone that works as a "normal looking" skin tone and then add other colors/shading from there. And if in doubt, do all of your stuff in an extra layer on top, then merge down once you have something you like. Add colored lighting/highlights at the very end or at least in a new layer on top of everything.

Also, they need clothes.

Middle portrait is by far and away the best one.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on January 08, 2016, 02:59:22 PM
May i ask the opinion on how does everyone draw ships here? Do you work on large images then shrink it down, or work on the original size instead?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: StarSchulz on January 08, 2016, 03:31:15 PM
For fighters i start with the most important part of the ship and just go from there, since they are so small i don't bother with the resizing. But with anything else it seems that making a larger version and then shrinking it down is very helpful for the early stages.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on January 08, 2016, 03:57:50 PM
I do 1:1 so the final proportions are always a bit off :V
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: StarSchulz on January 08, 2016, 04:21:02 PM
Funny how i just said i make larger images first, while the thing i have been working on was drawn by hand, and not a scaled down version. oops! Making half of the image and then mirroring it helps a ton, though.

Spoiler
(http://i.imgur.com/ArddPPv.png)
[close]

I still don't know what i should use to shade it with, but i like where it is going.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on January 08, 2016, 06:49:41 PM
I always draw 1:1 scale I constantly find that shrinking ships makes them lose their sharpness and I end up having to go over most of the work trying to get that back anyway. It's much more efficient just to draw at a pixel scale.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on January 08, 2016, 10:45:08 PM
I do 1:1, but since I'm working in Illustrator it's a different sort of question, because it's only '1:1' as long as I have Pixel Preview turned on.

If I were painting (and the next mod I do, I think I'll paint, just for a change of pace), I'd probably work at 4:1 or 2:1 and use Nearest Neighbor resizing to make a rough, and then clean it up, add detailing, etc. at 1:1.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on January 09, 2016, 05:50:30 AM
good advice

Thanks kazi, much appreciated, lots to think about. I don't like drawing clothes - hence the spandex jumpsuits :)

On the subject of sprite scaling, I used to draw very big sprites, at quite high detail, and scale them down. Trouble is, I found that 95% of the time would be spent in the 1:1 stage, so personally I find going too detailed at big scales as a waste of time. I might draw a super-rough 4 or 6 colour sprite at a non-specific big scale prior to scaling down, but wouldn't want to spend any more than 20 minutes at this stage, normally. All the iterations can happen at 1:1.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: star_sektor on January 09, 2016, 09:26:46 AM
The mounts kinda ruin it imo.
(http://i.imgur.com/FEUaxNO.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Psiyon on January 09, 2016, 10:57:46 AM
Those Guardian PD systems are adorable.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on January 09, 2016, 06:13:05 PM
good advice

Thanks kazi, much appreciated, lots to think about. I don't like drawing clothes - hence the spandex jumpsuits :)

On the subject of sprite scaling, I used to draw very big sprites, at quite high detail, and scale them down. Trouble is, I found that 95% of the time would be spent in the 1:1 stage, so personally I find going too detailed at big scales as a waste of time. I might draw a super-rough 4 or 6 colour sprite at a non-specific big scale prior to scaling down, but wouldn't want to spend any more than 20 minutes at this stage, normally. All the iterations can happen at 1:1.

Me too, hate drawing clothes and I suck at coming up with stuff that looks futuristic-ish/not *** looking (there are a lot of my portraits that simply had to die unfortunately).

Also, agree with your downscaling advice. Although downsizing makes things prettier because mistakes get lost, fine details get lost as well. To avoid redoing all that, I do ship spriting at 1:1 resolution almost all the time. That said, my portraits seem to be the complete opposite- I start at 512x512 then downscale right before the end. Not really sure how to reconcile the difference, but it could be that I paint them completely differently (ships are mostly done by mouse, portraits are via tablet).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on January 10, 2016, 12:44:07 PM
Drawn with references, at 512x512:
(https://dl.dropboxusercontent.com/u/66536185/face7.png)

Iterated with references (damn extra clothing can wait):
(https://dl.dropboxusercontent.com/u/66536185/face2.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_m_face2.png)
(https://dl.dropboxusercontent.com/u/66536185/face3.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_m_face3.png)

I feel like I've got to a 'better' step 1 with a lot more concentration on real pictures / forms of faces to build the portrait up. Also very much appreciate having the extra level of resolution to toy with details at 4x, so that is something I'll keep. Still will need at least another pass, which can wait for another day after I've had time to reflect.

The face shape / nose placement etc. feels much better and will need far less work to re-shape etc. at the next stage.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on January 10, 2016, 08:41:49 PM
I tried out painting again on linux (my only computer now is an ubuntu laptop after moving). Took me freaking forever to get the stupid tablet to work properly with the computer, I actually had to set up a couple udev rules and shell scripts to keybind the tablet buttons everytime it gets plugged in (for whatever reason, the Ubuntu Wacom tablet settings menu can't seem to set a keybind for just "ctrl" or "shift" and deactivate touch input).

Anyhow, here's the workflow of how I normally paint portraits... I don't use any fancy brushes, just Krita's pen and digital thingy you get from the right-click menu.

Scribble out a general outline -> draw a much cleaner set of lineart (still scribble-y) -> paint a bunch of colors underneath the lineart -> adjust colors to something I like -> add some basic lighting -> start painting on top of everything

Basically applied this to a new portrait-ish painting (I simply like doing them)- started out at 1280x800 (native Android tablet resolution, also downscales perfectly to Starsector's 640x400 interaction images) and worked from a couple references I got from google searching "ceremonial robes" and "female portrait photography".

VERY WIP (not even 33% done)
(http://i.imgur.com/vJabCt9.png)

reference 1:
Spoiler
(http://i.imgur.com/8NBUpKq.jpg)
[close]

reference 2:
Spoiler
(http://i.imgur.com/PiZP3qi.jpg)
[close]

imgur album with screenshots taken at various points during the painting process to illustrate how I was doing things: http://imgur.com/a/7aBnO (http://imgur.com/a/7aBnO)

Hope this helps!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zaphide on January 10, 2016, 08:49:27 PM
[cool stuff about painting portraits]

Wow that was really interesting to read (and look at the imgur album)! I hope you continue the process :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on January 10, 2016, 09:38:40 PM
Wow that was really interesting to read (and look at the imgur album)! I hope you continue the process :)


Heh, thanks, I'll make another post the next night I start doing stuff again. Pretty much one night's worth of work there...  :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 12, 2016, 02:57:13 PM
Tried to make a phase destroyer.

(http://i.imgur.com/JoIIdJd.jpg)   (http://i.imgur.com/JazmS4G.png) 

Inspired by David's concept art.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on January 12, 2016, 08:17:40 PM
That's quite good HELMUT! Love the back, not entirely sold on the front part- the "arms" feel a bit indistinct and blurry. Also I can't believe I'm saying this (usually my advice is the exact opposite), but the shading on the front outside edge of the back portion of the ship could be toned down very slightly (still looks good though as-is, I'm just being nitpicky).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: celestis on January 13, 2016, 03:06:46 AM
Great sprite, but feels a bit blurry, as @kazi said. Maybe add more greeble there?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on January 13, 2016, 05:43:16 AM
Yeah, not super satisfied with the prow either. Now that i look at it, i'm also not sure what i tried to do with that "fat roll" thing, maybe add some metal "stuffs" instead. Hmm, i'll try to rework those parts when i'll find time.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on January 13, 2016, 07:34:31 AM
wow, that thing looks great :)

I dunno what advice to offer, since i've only ever done a few pictures...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on January 14, 2016, 08:44:26 AM
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_clementine_2.png)

Got close to the point where I'm not sure how to make this sprite much better, so posting here for any thoughts.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on January 14, 2016, 10:40:39 AM
[img]Got close to the point where I'm not sure how to make this sprite much better, so posting here for any thoughts.
Looks too clean and shiny - each section is essentially monochrome with a different tint to it.  I'm not entirely sure how to fix that, but that's where it could use some improvement.  In particular, I'd suggest having the blue-purple of the main hull bleed out into that small hardpoint slot a bit.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on January 14, 2016, 11:49:27 AM
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_clementine_2.png)

Got close to the point where I'm not sure how to make this sprite much better, so posting here for any thoughts.

No real center of visual focus I think. Would probably look better ingame covered in weapons and with engines lit.

I would emphasize the bridge area with an antenna or something and make the engines slightly longer.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on January 14, 2016, 12:59:25 PM
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_clementine_2.png) (https://dl.dropboxusercontent.com/u/66536185/junk_pirates_clementine_3.png)
Cool guys. Let's have another iteration before bed-time and see what we think in the morning.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SpacePoliticianAndaZealot on January 14, 2016, 01:54:50 PM
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_clementine_2.png) (https://dl.dropboxusercontent.com/u/66536185/junk_pirates_clementine_3.png)
Cool guys. Let's have another iteration before bed-time and see what we think in the morning.

The right one looks very junk pirate-y for me. Do want!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Originem on January 16, 2016, 06:30:55 PM
(http://i.imgur.com/metHY4X.png)--------------->(http://i.imgur.com/aY8Fuli.png)
                                          Euclid-class Captial Ship
                  Middle-Tech------------------------------------------->High-Tech
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: StarSchulz on January 16, 2016, 10:22:15 PM
woa.  :o
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on January 18, 2016, 12:40:15 PM
I worked on the Rocksaw a bit more. Now the base sprite isn't a horrid, unpresentable thing:

(http://i.imgur.com/xC1uCJ5.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on January 19, 2016, 08:43:01 AM
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_satsuma_2.png)

(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_clementine_4.png)

(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_mandarine.png)

Posting together for reflection, comparison and comment.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on January 19, 2016, 09:05:20 AM
That first ship has some awesome shading effects going on there...

The 2nd looks somewhat like a support tug or freighter of some sort (mini freighter package on the right?

The 3rd might be a carrier, or something more dangerous than a typical Frigate.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DefiasOne on January 19, 2016, 09:08:51 AM
How do you go about making new ship sprites for Starsector? Even more so if you wish to add the special stuff needed for ShaderLib like normal/material maps.
For instance i want to create the Ion Frigate from the homeworld universe to add into Hiigarans Descendants but I have no clue on how to paint the ship  ;D.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on January 19, 2016, 04:26:34 PM
How do you go about making new ship sprites for Starsector? Even more so if you wish to add the special stuff needed for ShaderLib like normal/material maps.
For instance i want to create the Ion Frigate from the homeworld universe to add into Hiigarans Descendants but I have no clue on how to paint the ship  ;D.

Old spriting tutorial of mine: http://fractalsoftworks.com/forum/index.php?topic=8292.0 (http://fractalsoftworks.com/forum/index.php?topic=8292.0)

Especially relevant if you have the ability to render an existing model (like the frigate you were talking about). Also, stuff takes practice.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: scarface1314 on January 21, 2016, 10:05:37 AM
Ticoderoga

Spoiler
(http://i.imgur.com/v5mgpkO.jpg)
[close]

Queen Elizabeth

Spoiler
(http://i.imgur.com/ccPaKSX.png)
[close]

Nimitz (Very unfinished)

Spoiler
(http://i.imgur.com/t5tCfEF.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 21, 2016, 11:27:45 AM
I put the previous post's images in spoilers. They were rather big.  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on January 22, 2016, 01:41:44 PM
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_portrait_f_2.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_portrait_f_2a.png)

Before / After

Loving Krita for this sort of work.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on January 23, 2016, 09:01:33 PM
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_portrait_f_2.png)(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_portrait_f_2a.png)

Before / After

Loving Krita for this sort of work.

That is a major improvement over the previous portraits! The face looks quite natural! My main complaint is that you should move the hair down a bit. The "dark parts" of the forehead are where the hair should start. From the chin, the nose is 1/3 up the face (you nailed that), the eyebrows are the next 1/3 (also nailed that), the hairline starts at the final 1/3 (too far away!). I'd also tone down the cheek shadowing, but I like everything else!

Started *** around and scribbled out a sketch of a superdreadnaught. Ravana for scale.
Spoiler
(http://i.imgur.com/RHfLouO.png)(http://i.imgur.com/s6x4aFV.png)
No promises.  ;)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 24, 2016, 04:12:14 AM
Spoiler
(http://i.imgur.com/V0shoPV.png)

(http://i.imgur.com/9Pz5NE4.png)
[close]

Having another go at the Innogen. Adding some detail. Still can't decide whether it should be a frigate or a destroyer.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ahne on January 24, 2016, 10:28:06 AM
Spoiler
(http://www2.pic-upload.de/img/29533222/Yggdrassilfinished.png) (http://www.pic-upload.de/view-29533222/Yggdrassilfinished.png.html)
[close]

NGO Experimental Super Carrier (release in 1.00)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on January 24, 2016, 11:08:01 AM
So beautiful, Ahne, how many hours passed for create this ship?
Erick Does have cool ship, also. Who seems real.

Spoiler
(http://img15.hostingpics.net/pics/447972NoirOmbre.png) (http://www.hostingpics.net/viewer.php?id=447972NoirOmbre.png)(http://img15.hostingpics.net/pics/581881NoirSoul.png) (http://www.hostingpics.net/viewer.php?id=581881NoirSoul.png)
[close]
I need more experience, yes...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on January 25, 2016, 06:47:33 PM
Spoiler
(http://i.imgur.com/V0shoPV.png)

(http://i.imgur.com/9Pz5NE4.png)
[close]

Having another go at the Innogen. Adding some detail. Still can't decide whether it should be a frigate or a destroyer.

Looks to me like a light destroyer.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 27, 2016, 04:51:39 AM
Interesting choice of shapes Snrasha. Reminds me of Mon Calamari cruisers from Star Wars. Are the grey parts gunmounts?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on January 27, 2016, 09:19:53 AM
Interesting choice of shapes Snrasha. Reminds me of Mon Calamari cruisers from Star Wars. Are the grey parts gunmounts?

Yes, this is same form, because, this is a inspiration of Mon Calamari. (And slug of Faster than light also for my faction)

Grey part gunmounts are mounts, yes. Ugly, but in game, not visible, i think..  After, i can always change.

Other reason for this shape: Easy create. For my levels, if we compare with real work (like mod The Mayorate), i can build  1 ship per minute, but for design idea, i think one day or more... (This is not easy with this shape '.' for have a correct effect like i like)


Update: Because mount is ugly...(Because i am very bad with that) i change per a hidden mount '.'  .
Spoiler
(http://img15.hostingpics.net/pics/581881NoirSoul.png)



=>
=>
=>
(http://img11.hostingpics.net/pics/592851Soul.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on January 28, 2016, 02:00:34 PM
Wellp, working on a number of graphics tweaks for SRA ships.  This image represents a first pass which hopefully resolves what I consider the more major issue, the lack of hue shifting (particularly in the ceruleancyan armored plates):

Spoiler
(http://i.imgur.com/bccyK95.png)
[close]

The ships which I've gone over so far; the older ships are on the left in this image, and have been provided for purpose of comparison. There are additional changes (based off of an image Tartiflette shared) that I might undertake to make the hulls seem a little less pristine.  I also need to redo the engine sections on a certain subset of these ships to add SRA style vectored thrusters.  Cheers.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on January 28, 2016, 03:39:10 PM
Some of those ships seem to have hardly changed; others show remarkable improvements.  Here are a few things that stand out:

The Southpaw is vastly improved; it seems to have gained the most from this pass.  Well done.  (Though the right-hand engines seem to have gotten their highlight direction reversed?  Still looks good, just doesn't quite match other ships.)

Several ships still have very flat-looking areas where the cyan color is saturated - most notably the rear circle-bit on the Shamash, some of the middle-ish areas on the Clade and the Solidarity - the new Solidarity actually has more issue with this than the old one - and the nose-tip of the Lambent (the area right in front of that one small mount).

The substructure of several ships has shifted to a more reddish hue; the Potnia and Charybdis pull this off the best, thanks to these sections being broken up by various details and spots of light.  Second-best are the Potnia-bis and Thresher, due to the complexity of the substructure regions.  Several other hulls (Enlil, Seski, etc) have substructure in small enough regions that there's no issue.  But the rear of both the Solidarity and the Mimir could use some work.
(The Clade would be on that list, except that it's got all those fancy vectored thrusters which, in actual practice, break up the area quite nicely.  Come to think of it, a vectored-thrust Mimir would be kinda neat...)

The Shamash's substructure could probably use some work, too; something resembling the machinery feeding the Mimir's main gun might help?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on January 30, 2016, 12:10:46 PM
Update [03/02/2016]
I request if they look good or not?
Spoiler
Hum, my idea of design:  Simply, easy to create and cokpit/ mount/engine/base(if possible useless "base" for reactor and cargo).
And they are: No shield, very fast ship and very armored ship.  

(http://img15.hostingpics.net/pics/201090LtSin.png)=>(http://i.imgur.com/KSY6Fu8.png)

(http://img11.hostingpics.net/pics/606586LtCos.png)=>(http://i.imgur.com/aWk1mt3.png)

(http://img11.hostingpics.net/pics/710299LtTan.png)=>(http://i.imgur.com/YwMKwIo.png)

(http://img11.hostingpics.net/pics/665043LtSyracuse.png)=>(http://i.imgur.com/51goPR8.png)

(http://img11.hostingpics.net/pics/444876LtLog.png)=>(http://i.imgur.com/jljaOY5.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on February 02, 2016, 01:52:34 PM
Update [03/02/2016]
I request if they look good or not?
Spoiler
Hum, my idea of design:  Simply, easy to create and cokpit/ mount/engine/base(if possible useless "base" for reactor and cargo).
And they are: No shield, very fast ship and very armored ship.  

(http://img15.hostingpics.net/pics/201090LtSin.png)=>(http://i.imgur.com/KSY6Fu8.png)

(http://img11.hostingpics.net/pics/606586LtCos.png)=>

I understand where you're coming from with "easy to create" when I look at those ships, at the same time, however...I dunno.

Needs some symbols or gibble of some sort.

Most of all though, it's your choice on what to add onto them next.
(http://i.imgur.com/aWk1mt3.png)

(http://img11.hostingpics.net/pics/710299LtTan.png)=>(http://i.imgur.com/YwMKwIo.png)

(http://img11.hostingpics.net/pics/665043LtSyracuse.png)=>(http://i.imgur.com/51goPR8.png)

(http://img11.hostingpics.net/pics/444876LtLog.png)=>(http://i.imgur.com/jljaOY5.png)
[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on February 03, 2016, 11:22:18 PM
Quote
I understand where you're coming from with "easy to create" when I look at those ships, at the same time, however...I dunno.

Needs some symbols or gibble of some sort.

Most of all though, it's your choice on what to add onto them next.

Yes, thank for your critic.  I need search how include a beautiful symbols and i can add always after. And for gibble, it is hard for me,

Spoiler
Update: I work actually for a armored reactor:
Blender <3
(http://i.imgur.com/XtxIFQx.gif)
(I need finish border and effect when system is on '.', but, this is good for the moment?)

And also, a good guys have say me : delete this effect of light with a lamp. So i have put a sun.
(http://i.imgur.com/knBHSOJ.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on February 05, 2016, 11:06:06 PM
Experimenting with a different style again! xD

(http://i.imgur.com/QpZfnva.png)

Old for reference.
Spoiler
(http://i.imgur.com/MtwqosR.png)
[close]

Obviously not finished, but I figured it might be a good idea to shy away from the greebly mess i seem to had found myself in previously.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on February 06, 2016, 12:13:03 AM
Experimenting with a different style again! xD

(http://i.imgur.com/QpZfnva.png)

Old for reference.
Spoiler
(http://i.imgur.com/MtwqosR.png)
[close]

Obviously not finished, but I figured it might be a good idea to shy away from the greebly mess i seem to had found myself in previously.
Heh, nice albino Diable Avionic ship ^^ (that is a compliment btw)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on February 06, 2016, 04:14:48 AM
This is a huge improvement. It definitely have a DA/Neutrino feel as Tart' said, but i like it.

Just need to fill those dark parts between the plates with something.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on February 06, 2016, 09:43:44 AM
Experimenting with a different style again! xD

(http://i.imgur.com/QpZfnva.png)

Old for reference.
Spoiler
(http://i.imgur.com/MtwqosR.png)
[close]

Obviously not finished, but I figured it might be a good idea to shy away from the greebly mess i seem to had found myself in previously.

Woah, nice. Still rough, but it's definitely got a nice look to it. Not sure about those fixed hardpoints within the ship though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on February 09, 2016, 01:08:40 PM
Looks like the Brawler and Dominator had a beautiful baby.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on February 09, 2016, 06:20:41 PM
Started sketching portraits again. I think this is a dramatic freaking improvement over my last iteration. Now with 100% less giraffe!

On the flip side, the lighting in this one is pretty iffy still, and my attempt to foray into new color palettes has mostly failed (I feel like this ended up as Mayorate color palette + green  :-\).

new (still wip)
Spoiler
(http://i.imgur.com/A7ehT1I.png)
[close]

old
Spoiler
(http://i.imgur.com/vJabCt9.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on February 09, 2016, 11:49:07 PM
Tbh, i really like the necklace on the old one, although the texture on the top looks better. I like the eyes as well, but the new feathers look kinda mechanical rather than fiber-like. Still, good work, that's better than anything i can do xD

Little more work on the Zheleza. I'm kinda stuck on it though, so pointers would be great!

(http://i.imgur.com/N0Yk2Us.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on February 11, 2016, 03:26:39 PM
Hah, you caught me. I was getting lazy for the necklace and feathers... I'll have to put a bit more effort into those I guess.

On your ship, I'd redo the shading on the white panels to make it more distinct for each region. The shading should be sharply defined as the hull moves in and out (on the z-axis), and not be a simple gradient. Also add a small bit of color if you can and beef up the colored lights if possible.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: RandomnessInc on February 14, 2016, 06:26:59 PM
(http://i.imgur.com/lIoolvi.png)

Varingur shall live...  I've been busy little duckies, I've been busy.
Woah, that's a massive difference compared to your previous ships.

For the better I hope....  ^ ^
Spoiler
An can you belive it's basically a touched up version of this?
(http://i.imgur.com/SkQ7ING.png)
Spoiler
Which is a redesign of THIS
(http://i.imgur.com/XaiBbmV.png)
Spoiler
Which is a Re-REDESIGN OF THIS~!!
(http://i.imgur.com/9LnXkEr.png)
Spoiler
Which is the reimagining of this blast from the Ass.
(http://i.imgur.com/hkqQ6o1.png)
[close]
[close]
[close]
[close]


touch up the blast from he ass to be its own ship, it would be cool
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lcu on February 15, 2016, 02:58:44 AM
It has been a while since i posted here, and i don't know why i finally did when i have a test tomorrow.
I've been working on this ship, trying out a new style and trying to make some sort of "soft" greebles. It's not finished yet, but i want to know this forum's opinion.

(http://i1350.photobucket.com/albums/p770/ristyo30/test_zpsl0azvemk.png) (http://s1350.photobucket.com/user/ristyo30/media/test_zpsl0azvemk.png.html)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 15, 2016, 01:03:51 PM
Just ignore me...
I haven't been on the forum since 2014.

For some reason I was curious if this thread I started was still online.
Amazed at the 411 pages!

Keep up making amazing art and keep up being amazing! ;D

Kind regards,
An old man

ps. Put those sprites in spoilers!  >:(
it reduces clogging!  :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on February 18, 2016, 02:46:29 AM
For low reasons, i have find my ship ugly, because i have not experience with Blender, now, a small better:

Spoiler
update 14h00:
(http://i.imgur.com/ZzJhQAv.png)

Engine is hidden, cokpit is hidden ( hight technology => camera better than glass)  and mount is a small useless , in game, when you mount, you see where put and like i am very bad for that.

Before for destroyer ship top left border:
(http://i.imgur.com/cOSRrIg.png)
[close]

So, i request a forum's opinion, for know if this is correct/better/bad/ugly/need a ban/need delete all contains link to me.
Thank you!

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on February 21, 2016, 01:06:14 AM
@Snrasha: Better, definitely!  Still a long way to go, but improving.

* * * * *

Working on something myself, as well - current status is attached.  Still needs more greebling, and the colors aren't right (did my initial work on a machine with different gamma settings - everything looked much nicer there...), but still interested in hearing what people think of it.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on February 21, 2016, 02:07:24 AM
Just in case no one sees it on my mod I thought I'd leave the spritesheet I've been working on here for you guys to pick over. I'm really happy with how this new style is developing tbh.

Spoiler
(http://i.imgur.com/d2ol6tT.png)
[close]

Obviously the wapons are awful, I don't have the kind of mindspace for creating tiny greeble details like most vanilla weapons have
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on February 21, 2016, 04:44:19 AM
Question, you have test others colors for see?

Or maybe i love too yellow and white color with your beautiful ship '.'   .  (spoiler watch just a different color)
Spoiler
(http://i.imgur.com/2cn8L01.png)
(http://i.imgur.com/c4IeHI0.png)
[close]
Weapon is not very ugly, i think(except 2 for me and maybe a big weapon who is not linked with ship). (in left border, we have a beautiful weapon!)

i am impatient wait your mod.



Wyvern: Thank. For your ship, have a look dark and realistic. This is beautiful for me.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on February 21, 2016, 06:40:11 AM
I honestly prefer the yellow one over the originals, perhaps a lighter yellow, like the midline ships and some more armor grebbles like rivets or layered armor plating etc would improve the looks aswell, they could also use some serious edge work on the outside of the hull. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on February 21, 2016, 08:31:51 AM
@Valkyrial

I mostly just wanted them to be purple >.> so they're going to stay purple. That said I do like both those palette swaps, I might do some recolored variants if I can figure out how to make that work. As for the extra armour greebles I do understand people's hatred of flat surfaces on this site but I tried to do a bit of more fine greebling on the plates and it just made them look messy. I either don't have the skill or the patience to make a good job of it so, idk, wat do. They look better like that than they do with my amateur greeble job. Also edge work? Are you talking about shading or breaking up the lines?

All of that aside thanks for your input, I'll keep plugging away and if greebles happen they happen, but no promises.

@Snrasha

I do like those pallete swaps, they obviously need a bit more work done (a lot of the fine detail gets lost in the hue change) but I do prefer the purple that's just a personal preference, thanks for your thoughts and input though.


Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on February 21, 2016, 02:10:13 PM
Spoiler
(http://i.imgur.com/2I9eYEl.png)
[close]

Toying with some IBB war-paints
[EDIT] Added more paintjobs.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on February 21, 2016, 02:39:05 PM
(http://i.imgur.com/e1cvcWI.png)

Toying with some IBB war-paints
I really like the grey and orange ones! The white and red one is a close second, although the red looks like blood to me
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Toxcity on February 21, 2016, 02:41:14 PM
I really like the one all the way to the right. Any particular purpose for these? Also, that looks like a new ship!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on February 21, 2016, 03:07:05 PM
I really like the one all the way to the right. Any particular purpose for these? Also, that looks like a new ship!
Sorry, it's only a pair of Gusts that have been Frankenstein-ized into an over-sized Calm...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: joe130794 on February 22, 2016, 01:40:29 PM
Grey and red or grey and blue would look good.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on February 22, 2016, 09:42:47 PM
Question for this gif: This is a small correct? (I have not put branch for hold this thing in mid)
Spoiler
(http://i.imgur.com/jsQwWBN.gif)
[close]




Purple!
Spoiler
(http://i.imgur.com/H0hd96N.png)
[close]
Question, Tartiflette, you use what for paste this texture on a ship?

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on February 22, 2016, 11:57:45 PM
Short answer, it's a little bit more complicated than clicking on the right fusion mode. Long answer:
Spoiler
(http://i.imgur.com/MBxtla0l.jpg) (http://i.imgur.com/MBxtla0.jpg)
                (Click to enlarge)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Taverius on February 23, 2016, 10:40:34 AM
Toying with some IBB war-paints
I like the vanilla command deck sitting in between the gusts like 'sup bro?'

I like the #4 grey-and-blue, for an ibb of a pseudo-military ship. Otherwise the bloody one for that 'Robot Renegade Cop' feel.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on February 23, 2016, 08:58:38 PM
I'm digging that 5th & 6th one, they look unusual.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on February 24, 2016, 03:07:53 AM
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_the_reaper.png)

Trying to update 'The Reaper'
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ahne on February 24, 2016, 05:57:06 AM
looks more like "The Kraken Unleashed" to me hehe
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: 603bill on February 24, 2016, 06:28:38 AM
Great improvement over the old sprite, nice work!  But...
Spoiler
(http://41.media.tumblr.com/tumblr_lzgu31A4Gu1r8ru56o1_250.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on February 24, 2016, 01:43:50 PM
Great improvement over the old sprite, nice work!  But...
Spoiler
(http://41.media.tumblr.com/tumblr_lzgu31A4Gu1r8ru56o1_250.png)
[close]
He he! ... Stairs in space? That's just ridiculous.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on February 24, 2016, 03:19:20 PM
Yeah, it's definitely better, and while i like that melted plastic effect, it still feels a bit weird compared to other JP ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on February 24, 2016, 06:03:27 PM
Spoiler
(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_the_reaper.png)
[close]

Trying to update 'The Reaper'

looks good BUT... mor like bionic not like Junk to me
but still good lookin ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Umbral Reaver on February 28, 2016, 04:06:04 AM
(http://oi66.tinypic.com/s3po61.jpg)

I have decided to begin work on a faction: The Orion Consortium

Indigo and yellow make for a nice colour scheme, right? :P
Ship sprites may be forthcoming.

There's a slim chance that some of you may recognise the Orion Consortium from the Space Engineers subreddit! Due to the transition from designing in 3D blocks to 2D pixels, the designs are not likely to resemble the old Consortium ships (http://imgur.com/a/iYcXm#Z02P3gg) at all.

Edit: I may try to work in the deployable solar/radiator/something panels. What would they do in a Starsector context? Superior flux stats in exchange for sticking out giant fragile hitboxes while venting?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on February 28, 2016, 02:29:45 PM
Edit: I may try to work in the deployable solar/radiator/something panels. What would they do in a Starsector context? Superior flux stats in exchange for sticking out giant fragile hitboxes while venting?

Could works, might need some advanced scripting for it to properly work though. I'm curious to see your sprites.

In the meantime, i experimented a few things...

(http://i.imgur.com/Oi5iu77.png) (http://i.imgur.com/ADuStpc.png) (http://i.imgur.com/Gf45x8X.png)

Also, felt like trying making portraits, kitbashed from various sources. Will probably end up in spiral arms.

(http://i.imgur.com/0NjiJwj.png) (http://i.imgur.com/YPspyii.png) (http://i.imgur.com/RAucleS.png) (http://i.imgur.com/QzWRZpR.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on February 28, 2016, 03:06:40 PM
daumn Helmut , that 3'th version (goldylocks) looks awsome in this wariant
BUT... i  think it has a bit too much wep. mounts
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on February 28, 2016, 03:32:21 PM
Eh! Can't do much about those mounts given it's the new Scarab frigate introduced with 0.7.2a. Did you missed the release? There's a whole lot of new stuff.

(http://i.imgur.com/5DjG7b0.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on February 28, 2016, 03:56:19 PM
ow, so it's a vanilla ship ?
no i havent missed :D but i didn't play long
anyway, the colors are great
also, if you can make MORE of BOSS ships, you know more like those blue sweet conquest & others?
cuz i think they are more then "great"
                                                                                                                                                                                                                                                                        ::)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on February 28, 2016, 04:02:25 PM
theSony, we ever going to see the the ABOMINATION as a mod?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on February 28, 2016, 05:03:32 PM
MesoTroniK , well... 1'st i have to fing good modder for ships & guns & all the things  (i can only draw stuff)
2'nd i need to do more ships (haven't do any becouse reasons [my back hurts] )
3'th ..well it's only 1'st & 2'nd point :P
also i don't want to be ANY mod, i want it perfect as a real abomination feels like true hostile organysm
you know, infect ships, good weapons,systems/skills
for now i think the whole "infection" thing is a bit ambitious for corret built ( i think)
There are so many blind things , so you know
but for now i mus't spread the infection :D (do sprites)
 but maybe i'll do something in this week just for you
i'm glad thah anyone remembers those :D
but to anvser your question: yes you will

PS: sorry for my English if i did any "typo"
                                                                                                                 ::)

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Umbral Reaver on February 28, 2016, 06:17:21 PM
I have done a preliminary sketch of the:

Orion Consortium Spearhead Class Strike Cruiser

(http://oi67.tinypic.com/9lfyjd.jpg)

I'll probably muck about with the concept a bit before committing to work on the sprite.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Achataeon on February 28, 2016, 06:43:51 PM
It's always a joy seeing ideas thrown around in here. Too bad I can't contribute in the slightest. (I have no creativity to speak of)

But I have a question: say I liked a particular sprite in here, with proper permissions and gratuitous amounts of gratitude, could I import them into my game? For example, those lovely Scarabs by HELMUT, is it okay to just replace the in-game sprites with those ones?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on February 28, 2016, 11:46:14 PM
But I have a question: say I liked a particular sprite in here, with proper permissions and gratuitous amounts of gratitude, could I import them into my game? For example, those lovely Scarabs by HELMUT, is it okay to just replace the in-game sprites with those ones?
Sprites in this thread are generally WIPs for ongoing mods, but you have this thread (http://fractalsoftworks.com/forum/index.php?topic=1131.0) that is full of sprites specifically made for fair use by anyone.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Umbral Reaver on February 29, 2016, 03:08:36 AM
Currently working on a detailed Spearhead drawing at 4x scale, will shrink and edit to create the sprite. There might be a better process, but I am figuring things out as I go.

As for the gameplay side of things, I am imagining the Spearhead as a fast and decently solid cruiser that is severely undergunned turretwise (3x medium + 4x small turrets is kinda pathetic compared to vanilla cruisers) but carries an inbuilt shieldkilling mass driver that can shatter most defenses short of a shield-focused capital ship. The Spearhead does lack followup to its breakthrough shot as its giant kinetic gun does very little to armour, so requires well-armed companions to take advantage of the opening. Or something else entirely! I dunno. Suggestions?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: joe130794 on March 01, 2016, 03:46:03 AM
I made this dedicated carrier from parts of the odyssey battlecruiser and mashed them together. Has 1 medium energy slot, 9 small energy and 2 small missile slots. 5 launch decks. It's made as a fast carrier. Smaller than the astral with nearly the same launch deck capacity. Mainly defensive weapons although you can have a pulse laser mounted for dealing with small ships.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on March 02, 2016, 07:36:06 PM
I'm probably not working on this for the foreseeable future, I've barely even touched my laptop in two years.

Here's all my image assets from Vinya Collection [some sprites originally from Erick] I can email a .rar or something of the whole mod if anyone's interested, its from like .6.2a or something though. I'd love it if anyone would use the Pegasus and/or Silverfish for something, they're my babies..

Most ships featured a unique ship system or built-in weapon. All the Wolf variants had a version of the central pod that was unique and animated. The Pegasus had its own main cannons and flak turrets.

Cream of the crop:
Spoiler
Pegasus: (http://i.imgur.com/rvRujcf.png)

Silverfish: (http://i.imgur.com/DXDbmUV.png)

Morningstar:(http://i.imgur.com/mo3b3BN.png)

Baskerville: (http://i.imgur.com/GLThOvl.png)

Prototype Wolf: (http://i.imgur.com/gqBMuaV.png)
[close]

Full album: http://imgur.com/a/lbqon (http://imgur.com/a/lbqon)

There might be a few weapon sprites missing for the wolf turrets.

Buhbye friends, happy space laser shoot shoot. My email is in my profile if you need to contact me.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ArkAngel on March 03, 2016, 08:24:00 PM
I normally don't sprite or mod much, but I decided to throw my hand at it. I kitbashed/pixel-drew a midline heavy fighter/bomber. Not really sure which it should be. I'm also sort of indecisive on the engine, and the ship's name.
Spoiler
Engine 1:(http://i.imgur.com/dDsfxyP.png)
Engine 2:(http://i.imgur.com/OUZRwfk.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on March 03, 2016, 09:14:36 PM
I normally don't sprite or mod much, but I decided to throw my hand at it. I kitbashed/pixel-drew a midline heavy fighter/bomber. Not really sure which it should be. I'm also sort of indecisive on the engine, and the ship's name.
Spoiler
Engine 1:(http://i.imgur.com/dDsfxyP.png)
Engine 2:(http://i.imgur.com/OUZRwfk.png)
[close]

I prefer Engine 2. Because Engine 1 have low sense with position of reactor, i have not why. This is more cool i think, also. Else, good sprite of fighter.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on March 04, 2016, 02:29:10 AM
I normally don't sprite or mod much, but I decided to throw my hand at it. I kitbashed/pixel-drew a midline heavy fighter/bomber. Not really sure which it should be. I'm also sort of indecisive on the engine, and the ship's name.
Spoiler
Engine 1:(http://i.imgur.com/dDsfxyP.png)
Engine 2:(http://i.imgur.com/OUZRwfk.png)
[close]

Mace-Class? Just one off the top of my head, dont know if someones using it or not
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on March 04, 2016, 08:06:20 PM
@ArkAngel Swallowtail Bomber?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ArkAngel on March 04, 2016, 09:03:32 PM
@ArkAngel Swallowtail Bomber?
I'm a great fan of that name. I'll use it, if you don't mind!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on March 05, 2016, 05:37:28 PM
here 'ya go MesoTroniK & all, as promissed
 PS:
                                                                                                                     ::)

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on March 05, 2016, 11:10:01 PM
@ArkAngel Swallowtail Bomber?
I'm a great fan of that name. I'll use it, if you don't mind!

Go right ahead :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Spoorthuzad on March 06, 2016, 12:55:35 AM
@theSONY

I'm jealous of your spriting skills!
Teach me master!  ;D

Really nice!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on March 06, 2016, 03:31:04 PM
Did some not-quite-as-preliminary as initially planned work on redoing the Charybdis' engines; I decided some time back to see if I couldn't modify the sprite so that the vectored thrust units I came up with for the Clade would work on it.

(http://i.imgur.com/6Ry4ARO.png)

Seems to have worked out surprisingly well given how short a time I put into it.  Further refinement is probably needed.

While it'll require a significant reworking of the Poseidon, the IBB Charybdis variant HELMUT provided, I was planning on doing that regardless.  I might also do this with the Enlil (though it might be too small, really), and the Mimir; I'll almost certainly do it with the old Elysium sprite as I update that into an IBB boss ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on March 06, 2016, 05:02:37 PM
@MShadowy , oh it looks Bossy Alright ;)

BTW: is it just me or did you add some extra shadows ?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on March 07, 2016, 05:07:07 AM
Did some not-quite-as-preliminary as initially planned work on redoing the Charybdis' engines; I decided some time back to see if I couldn't modify the sprite so that the vectored thrust units I came up with for the Clade would work on it.

(http://i.imgur.com/6Ry4ARO.png)

Seems to have worked out surprisingly well given how short a time I put into it.  Further refinement is probably needed.

While it'll require a significant reworking of the Poseidon, the IBB Charybdis variant HELMUT provided, I was planning on doing that regardless.  I might also do this with the Enlil (though it might be too small, really), and the Mimir; I'll almost certainly do it with the old Elysium sprite as I update that into an IBB boss ship.

Looks even more badass now. The spikes i the back detail it even more (I suppose those are the engines?)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on March 07, 2016, 10:29:35 AM
@MShadowy , oh it looks Bossy Alright ;)

BTW: is it just me or did you add some extra shadows ?

Not particularly, however I've been doing color correction to SRA ships which has brought out the shadows somewhat due to hue shifting which was not previously present.

Looks even more badass now. The spikes i the back detail it even more (I suppose those are the engines?)

Yeah; it'll have a similar engine set up to the Clade with vectoring thrust units on the spikes; at this point the sprite is not quite done and I'll need to make adjustments based on the final Thruster layout, but much of the work seems to be done.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Umbral Reaver on March 08, 2016, 06:43:15 PM
(http://oi67.tinypic.com/9lfyjd.jpg)(http://i.imgur.com/NoxCIw1.png)(http://i.imgur.com/N8n28t3.png)(http://i.imgur.com/UxRigA9.png)

I'm working on the Spearhead at 4x size, drawing it out using lines and such. I'm not sure if this will result in an adequate sprite, though. What spriting process would more experienced spriters suggest for a ship style like this?

Edit: Shown with original sketch for comparison.

Edit2: I have no idea what I am doing. :I
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Umbral Reaver on March 08, 2016, 09:05:11 PM
While I'm still pondering over spriting methods, here are some quick concepts of some other potential Orion ships:

(http://i.imgur.com/oBu2R5D.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on March 09, 2016, 01:41:12 AM
What spriting process would more experienced spriters suggest for a ship style like this?

I would suggest kitbashing them out of mid tech ships, and then painting over the bash.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on March 09, 2016, 09:55:34 AM
A project of ship, i continue train blender. Not finish.
Spoiler
(http://i.imgur.com/eHJPOJE.png)
[close]

Very beautiful Umbral reaver, your design.

update:
Spoiler
(http://i.imgur.com/VsI88jf.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on March 09, 2016, 10:11:08 AM
A project of ship, i continue train blender. Not finish.
Spoiler
(http://i.imgur.com/eHJPOJE.png)
[close]

Very beautiful Umbral reaver, your design.

By any chance, Blender allows you to make a sheen follow lightsources on the ships, so when a bright laser or the sun's light itself shines in the direction of the ship, it would make the side being shone on shine brighter/look cooler?

Cause that would be fantastic if that's possible.

Nevertheless the Umbral looks interesting, like a Artefact/Looter Hybrid Destroyer of some sort.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on March 09, 2016, 11:27:44 AM
Not sure if I should put this here but the thread said "non-sprite art allowed" so I'll just put it here.



(http://i.imgur.com/CcSADqd.jpg)(obviously WIP)

I know this is an old post but PLEASE make this into a 3D model!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on March 09, 2016, 11:01:29 PM
You had a 3D printer didn't you? put it to use!  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on March 09, 2016, 11:30:09 PM
Spoiler
(http://i.imgur.com/Xe50zxV.gif)

I am a worm space, i come for kill you *w*
[close]
 

(Sorry for that)
You think this is a good idea for a ship?   Thank you. (Bad quality of this GIF give not good color, i need fix that)

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Spoorthuzad on March 09, 2016, 11:41:07 PM
Spoiler
(http://i.imgur.com/Xe50zxV.gif)

I am a worm space, i come for kill you *w*
[close]
 

(Sorry for that)
You think this is a good idea for a ship?   Thank you. (Bad quality of this GIF give not good color, i need fix that)



Give it teeth! make it scary.
Otherwise a pretty cool idea
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on March 10, 2016, 02:51:52 AM
You had a 3D printer didn't you? put it to use!  ;D

I intend to! You guys need to give me models though!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on March 10, 2016, 03:24:15 AM
You had a 3D printer didn't you? put it to use!  ;D

I intend to! You guys need to give me models though!

Mod The Mayorate use 3D model for ship, so you can maybe request in this mod, no? :x

small edit: Question, this is correct? :x
Spoiler
(http://i.imgur.com/R4Ci3do.gif)
ps: Aura shield is animated, ><
[close]


Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on March 10, 2016, 07:23:49 PM
Finally gave up trying to draw and fell back on kitbashing, and got the Mule (R) and updated Tarsus (R) done in a day or two:

(http://i.imgur.com/xNbMS9d.png) (http://i.imgur.com/pQ2uDmt.png)

I "only" have the Gambit Light Cruiser left and then I can start on the final stretch for the next release of the Roider Union. Spring break is next week so hopefully I'll be able to power through. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on March 25, 2016, 09:09:03 PM
Newest versions of the Sabre-class for my mod, I'm not sure if I'm doing that great on the damaged variant, which is the main reason for this post, so I just don't go and make a load of other damaged skins and then regret I did not make something specific before.
Feedback in relation on how to make a good damaged skin is also appreciated.

Spoiler
Currently considering the Sagaris, Lance, Ranseur, Koncerz, Labrys and Medusa to get this treatment
[close]

Pictured below are the base Sabre for the Coalition, followed by the Tri-Tachyon and damaged skins.
(https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Sabre.png)   (https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Sabre-TT.png)   (https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Sabre-D.png)

Spoilered the older versions of the Coalition sprite for it.
Spoiler
(https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Sabre-first.png)   (https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Sabre-second.png)
[close]

I also did some Coalition skins for vanilla ships to include in the mod. Feedback is also appreciated on these.
Spoiler
(https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Buffalo-TSC.png) (https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Kite.png) (https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Wayfarer.png) (https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Shepherd.png) (https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Wolf-TSC.png) (https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Medusa-TSC.png) (https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Sunder-TSC.png) (https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Venture.png)
[close]


And in a shameless plug for my mod...
Spoiler
I modified most of my ships, you can check those in my thread link in my signature, biggest changes are the Koncerz, which with the addition of a wolf skin became a whole new ship, and Adarga which was fully remade.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on March 26, 2016, 04:35:52 PM
Those ships...

those ships are very well made, loving the look of them.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on March 26, 2016, 05:09:23 PM
Looks good. (D) ships's purpose is to provide cannon-fodder for early game players, they otherwise don't add much to the game, so don't feel obliged to make more.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Toxcity on March 26, 2016, 05:17:37 PM
Really liking the new Sabre, and those ship skins. Any idea of when we'll get to see them in game?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on March 30, 2016, 08:48:39 PM
@HELMUT:
Well there's a good reason for that, besides that I like making art assets for video games...
Spoiler
Since Coalition ships do not mount ballistic weapons at all, it's kinda hard to start a game and ally with the Coalition at the start. Energy weapons are not that common in pirate fleets, and the Coalition is hostile with the Tri-Tachyon so you have even less markets available with the energy weapons you need.
The result is you can't  refit new ships easily, markets will not have enough of the weapons you need and those which have them become scarcer, making the best way to progress to just ally with them later ingame after you already have the money and a decent fleet, and selling a complete fleet just to get the feeling of being part of a faction seems a bit odd to me.
So adding cannon fodder that uses energy weapons to the pirates seems like a good idea to "solve" that issue. It would be also a bit weird to have  a system without older damaged vessels being used by independents/pirates, since fitting the mod to vanilla content is a goal for the mod.
Finally, I would also love to include the conversion/repair mechanic found in the mods "Interstellar Imperium" and "Tiandong". Haven't asked permission at all for this yet, and it will not be a part of the next release, anyway.
[close]

@Toxcity:
SOONtm... hopefully.
Spoiler
Things left to do for a next release:
-Finish the rebuild of the Tyrador system. Mostly done, I need to add a custom black market script (with the D-variants), add 1 or 2 smaller independent markets in the system, and reposition the system to a nice locale not already used by some mod, as it is currently inside a nebula. Since I want to add a small neighboring system called "Raxis" in a subsequent update, TT subfaction included, to house the TT-variants, this becomes a bit harder than just picking the next single empty spot. TT-variants are already ingame and working, though they are not used by any faction yet, I'll probably end adding a small station for the RLF (Raxian Liberation Front) in the Tyrador system/hyperspace, for now.
-Do some placeholder descriptions/update the mostly complete already existing descriptions. Probably what would take most of my time, as I'm not a native English speaker (even though I don't write first in Spanish and then translate, and instead write directly in English, I still make way too many mistakes and sentences don't flow correctly when I reread them).
-Do some more playtesting when all is "done". So far the mod, is fully playable and stable with vanilla and so far no issues with SS+. Still debating if I should add Nexerelin support, it is something I'll do anyway. Note that the playtesting will not be done with the intent of balancing, that will require some player feedback, but it doesn't feel too overpowered/underpowered to me.
[close]

Well way too much text, time for some sprites. These were incredibly easy to make after slightly automating the process in gimp. Just made file with a blank ship layer some noise, tone, saturation, and color layers, and then some layers for burns, holes and cracks (for which I used the vanilla damage decals), and finally a detail layer where I actually did some manual work. And since it was actually quite faster, and enjoyable, than I expected... I overdid it... I think.
Adding the ships below as base sprite, and respective (D)-variants.

For the frigates I did the Koncerz, Ranseur and Adarga, the later one was common enough in the fleets to include it too. The Koncerz gets degraded engines, Ranseur gets compromised armor, and the Adarga gets destroyed mounts.

(https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Koncerz.png) (https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Koncerz-D.png)  (https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Ranseur.png) (https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Ranseur-D.png)  (https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Adarga.png) (https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Adarga-D.png)

For the Medusa, the idea was to make it look like the Coalition-variant is actually a repaired Medusa hull. The bulkier armor plates are where the damage is in the (D)-variant, which is why it is not just a recolor like the Wolf or a more involved conversion like the Sunder or Venture. The coalition version would be slightly weaker than the TT's since it has synergy mounts instead of universal ones, the (D)-variant still has the universal mounts. As you can guess it gets compromised armor, and also faulty power grid. I made the (D)-variant destroyers worse in relation to their normal version in comparison to frigates.

(https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Medusa-TSC.png) (https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Medusa-D.png)

For the other destroyers. The Labrys (D) is kinda useless now as I downgraded the large missile mounts (didn't want to give easy access to those) to medium and removed the central medium missile mount. I also downgraded the Sagaris' and Sabre's large mounts to medium mounts for the same reason (missiles and energy weapons, respectively). These get the same pattern of negative hullmods as the frigates, Sabre gets degraded engine, Sagaris compromised armor, and Labrys destroyed weapon mounts.

(https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Labrys.png) (https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Labrys-D.png)  (https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Sagaris.png) (https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Sagaris-D.png)  (https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Sabre.png) (https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Sabre-D.png)

For the Lance, I gave it compromised armor, and I need to code a custom hullmod, for a "damaged cargo hold", and make the Lance-class exclusive hullmod ("transport conversion", which adds a lot of cargo space at the cost of 50 op), incompatible with this. (the "transport conversion" name is WIP, so suggestions are appreciated).

(https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Lance-Battleship.png) (https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Lance-D.png)

Finally the Angon. Since the sprite shown before won't be actually spawned in the campaign, as I made a tanker and freighter variants (pictured below), I made a (D)-variant of the base sprite. As you might expect it doesn't get a bonus for its fuel or cargo capacity and it gets degraded engines making it a large slow armored loot piñata.

(https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Lance-Civ-Yellow-Tug.png) (https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Angon-Yellow-Cargo.png) (https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Angon-Yellow-Fuel.png) (https://dl.dropboxusercontent.com/u/4430656/Sprites/Starsector_TSC/Angon-D.png)


Heh... this was longer than what I was expecting, so I spoilered part of the responses.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on April 01, 2016, 08:06:23 AM
(http://i.imgur.com/kAEqmju.png)

Pendekar II Class Frigate

I don't know why I came back, my hands are itching to do some original spriting.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on April 01, 2016, 08:21:32 AM
Beautiful!

I want see this ship in a battle *w*
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wild Card on April 01, 2016, 10:55:24 AM
Looks nice :) i like the color scheme you chose a lot. Any chance we could see more ships with the same theme
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on April 01, 2016, 07:37:14 PM
(http://i.imgur.com/Y1dS8uG.png)

Pendekar II ( Royal ) Class Frigate

I personally preferred this one over the red one.

Yeah, sure- as long as my spriting mood is still up and my lovable partner can still do scripting. You'll see more boats coming in soon.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wild Card on April 02, 2016, 01:40:13 PM
They both look v good, there is a distinct lack of black&anything really themed ships out there
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on April 02, 2016, 10:45:22 PM
That's mostly because black ships tended to show up badly on the old backgrounds so everyone got used to not doing it. I'm pretty sure there's plenty of ships that would really neat with blackish colour schemes in the modiverse
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Midnight Kitsune on April 02, 2016, 10:54:19 PM
That's mostly because black ships tended to show up badly on the old backgrounds so everyone got used to not doing it. I'm pretty sure there's plenty of ships that would really neat with blackish colour schemes in the modiverse
More like it is a lazy and crap color scheme
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wild Card on April 03, 2016, 01:44:23 AM
Ah come on a couple of black (ish) shiny ships would add some color to SS, it is by now means a crap color scheme.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: joe130794 on April 03, 2016, 02:18:32 AM
They could always be made to look a bit stealthy though. Shame no-one has figured out how to actually make a stealth ship. since the phase cloak just makes everything pass through you. Could do with a proper cloaking system.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on April 03, 2016, 03:12:34 AM
They could always be made to look a bit stealthy though. Shame no-one has figured out how to actually make a stealth ship. since the phase cloak just makes everything pass through you. Could do with a proper cloaking system.
Not possible, at least not for player use. The UI isn't moddable.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on April 03, 2016, 04:55:57 PM
That's mostly because black ships tended to show up badly on the old backgrounds so everyone got used to not doing it. I'm pretty sure there's plenty of ships that would really neat with blackish colour schemes in the modiverse
More like it is a lazy and crap color scheme

Correction, lazy people make lazy colour schemes. Regardless of the palette. Ryxsen's ships are clearly anything but lazily done, and they have a black-adjacent colour scheme. As for crap? Matter of opinion sadly.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on April 03, 2016, 11:12:16 PM
...and that fellas is how you discourage people from doing creative works. Yes you can say you got me triggered with that statement of yours- just... what did I do wrong to deserve that harsh critism/opinion? I'm quite sure some people here knew that I'm a fan of dazzle camouflage pattern, at least it stands out among all nice mods out there assuming that I was that inspired to actually finish what I started back in 2014 and finally earn my rights to be with them.

Look, I'll just pretend that I dint read what's above this post here so that we can move on okay..?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on April 04, 2016, 03:48:31 AM
...and that fellas is how you discourage people from doing creative works. Yes you can say you got me triggered with that statement of yours- just... what did I do wrong to deserve that harsh critism/opinion? I'm quite sure some people here knew that I'm a fan of dazzle camouflage pattern, at least it stands out among all nice mods out there assuming that I was that inspired to actually finish what I started back in 2014 and finally earn my rights to be with them.

Look, I'll just pretend that I dint read what's above this post here so that we can move on okay..?

Just to clear the air, because I'm a little concerned you misconstrued what I was saying, I'm fully on board with those ships, they look great.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 04, 2016, 04:00:34 AM
It looks great indeed, only thing i can see is a few jagged edges here and there, but that is about it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on April 04, 2016, 04:35:52 AM
To me black paintjobs are more a gameplay concern rather than an aesthetic issue. Dark busy hulls with dark weapons means you can't easily assess the threat at glance. And even more so if the monitor played on is already dark (like mine if I don't want headaches). The fact that it may (or may not, whaterver everyone's opinion is) looks great is irrelevant in that perspective.

Here's a good example:
Spoiler
(http://i45.tinypic.com/2sbpoc2.png)
[close]
If it wasn't for the active system, you'd never have noticed the two rear turrets.

This one is far better:
It is dark, but not too busy or completely black,
although the weapons slots could be placed on brighter area IMO.

(http://i.imgur.com/xlSFrmE.png)
     

But it is still way more readable than yours.

(http://i.imgur.com/kAEqmju.png)

Again, it's not a critic of the aesthetic, it is a matter of gameplay implications.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on April 04, 2016, 05:37:01 AM
(http://i.imgur.com/Yl2EX6h.png)

(http://i.imgur.com/2pZylwF.png)

I tried a different approach, supervised by Mesotronik.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on April 04, 2016, 05:48:28 AM
Not that is something I like! Way more readable.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on April 04, 2016, 10:32:45 AM
I do actually like the black/red version - though the new silver version is also very nice!

The key to Tartiflette's complaint, imo, is that the weapon systems need to have contrast.  Yeah, it's hard to see the slots on that black/red frigate.  But I don't actually care about that - that's only important in the refitting screen, and it has nice little indicator icons.  What is important is making the weapons readable; most vanilla weapons would stand out quite well on a dark ship, and as long as the mod's weapons contain enough light colors to establish visible contrast, there shouldn't be any problem.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DestinyPlayer on April 04, 2016, 01:04:23 PM
Not exactly a ship, and not exactly anything to do with Starsector, but heck, I need some critique, so here I go. It's still heavily in WIP, because I still need to add arms and legs and to fix the pelvis, but can anybody say anything about what's already done? I feel like the helmet is kinda flat right now, but I'm not sure what can I do to fix it due to how thin the border around the face/screen is.
Spoiler
(https://dl.dropboxusercontent.com/u/77108893/Pics/Pixel%20Arts/A.R.Nora%204.png)(https://dl.dropboxusercontent.com/u/77108893/Pics/Pixel%20Arts/Helmet-3.gif)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cycerin on April 04, 2016, 01:38:43 PM
(http://i.imgur.com/Yl2EX6h.png)

(http://i.imgur.com/2pZylwF.png)

I tried a different approach, supervised by Mesotronik.

Definitely an improvement, although I would try even harder to approximate the top sprite, a lot of the contour of the ship is lost in visual noise from overshaded surface details and "chunks".
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 04, 2016, 08:55:05 PM
I like the black/red version too, but I can't really see much of the details in the black sections. I like that grayish blue version a lot too.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on April 04, 2016, 09:24:33 PM
@DestinyPlayer: That's pretty neat!  I think the head looks fine once the screen starts lighting up; you're right that it's a bit flat with the lights off, but that's probably okay.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on April 09, 2016, 07:42:04 AM
I need a choice of my bullet for my faction, but i cannot decide >< . So i request:  a preference?
1 :a (http://i.imgur.com/yawSCAp.png); b (http://i.imgur.com/HYWWPoA.png); c (http://i.imgur.com/ogOFdhi.png); d (http://i.imgur.com/4c8J59t.png)  ?

2 :a (http://i.imgur.com/T1MuiPJ.png) ; b (http://i.imgur.com/tvc6xWH.png) ?    (2a is the vanilla bullet)
Thank.


edit: i have add 1d.
Abyz, thank for your answer, for 2b(for me, i have choose also 2b because i have created this bullet), for 1, i think wait others answer.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Abyz on April 09, 2016, 09:38:58 AM
I vote 1b and 2b.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryu116 on April 11, 2016, 09:14:47 AM
I vote for 1b and 2b too.  1b and 2b looks the best! :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on April 11, 2016, 10:17:34 AM
Ok, ty, i have take them. (If after, you have idea for upgrade that, i can always)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on April 14, 2016, 12:04:44 AM
I had a bit of fun the other day making funky paintjobs for the Pandemonium.
Spoiler
(http://i.imgur.com/ueScRlk.png)(http://i.imgur.com/XNqS3H5.png)(http://i.imgur.com/yJCAjds.png)(http://i.imgur.com/wmB4vqv.png)(http://i.imgur.com/xa8oYfq.png)(https://i.imgur.com/7xN78Rz.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on April 14, 2016, 12:07:48 AM
The first 2 and the templar one looks rad as ****, they simply NEED to happen, in one form or the other. ::)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on April 14, 2016, 10:35:47 AM
I dig the "Full Steel Coat" Pandemonium and the Crimson Argence (3rd) paintjob for the Pandemonium.

Although I must say that the Templar paintjob is cool.

Probably "Grand Herald" or something like so.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on April 14, 2016, 11:37:45 AM
That first one clearly needs phase coils.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Abyz on April 14, 2016, 02:01:24 PM
Can't beat the white paint scheme... Minus the Templar bew shee.

Oh what I'd give for a mod that let you change the paint color of your ship!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on April 15, 2016, 01:47:20 AM
That first one clearly needs phase coils.

Probably in the middle of the ship, where the flight decks are >:)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on April 15, 2016, 08:29:00 AM
I had a bit of fun the other day making funky paintjobs for the Pandemonium.
Spoiler
(http://i.imgur.com/XNqS3H5.png)
[close]
This one :)
BUT i thing ship is a bit TOO long, smaller ships will have trouble hitting it
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 15, 2016, 10:45:48 AM
Oh man, imagine that Pandemonium with Templar tech. Damn, now I want to see the Wanzers in the mod with Templar tech too. It would be so crazy.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 15, 2016, 12:26:26 PM
This one :)
BUT i thing ship is a bit TOO long, smaller ships will have trouble hitting it

I think Alex changed how collisions worked at some point (more of an ovale collision radius than a circle), making long ships easier to hit. Can't find it in the patch notes though.

On a side note, i felt like screwing around with some of my oldest sprites.

(welcome to greeble city)

(http://i.imgur.com/hKTClta.png) (http://i.imgur.com/Xuo8gYH.png)


Not for uses though, just wanted to experiment.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on April 15, 2016, 02:15:38 PM

I think Alex changed how collisions worked at some point (more of an ovale collision radius than a circle), making long ships easier to hit. Can't find it in the patch notes though.

Oh...umm... well then...  GOOD :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 15, 2016, 10:25:14 PM
I had a nice sit-down to look at my rendering setup I was messing with last year, and this popped out.  No real time for proper art atm but hey, I'll take it.
(http://www.wolfegames.com/TA_Section/skrathi.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Taverius on April 16, 2016, 06:59:01 PM
This one :)
BUT i thing ship is a bit TOO long, smaller ships will have trouble hitting it

I think Alex changed how collisions worked at some point (more of an ovale collision radius than a circle), making long ships easier to hit. Can't find it in the patch notes though.
Yup. So ships that can sort of fit in an ellipse work - you still want to avoid big voids in the model, afaik.

Those ships look pretty nice, very WH.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on April 16, 2016, 07:11:54 PM
I was configuring GIMP today and ended up throwing together this little gunship.

(http://i.imgur.com/t6Xg0cI.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on April 16, 2016, 08:08:55 PM
Console Commands ShowBounds command (though I added that red line).

White circle is collision radius, teal circle is shield radius, red ellipse is the elliptical targeting radius which is what the AI uses these days to decide when to fire or not.

(http://i.imgur.com/1PwdiWg.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 16, 2016, 08:45:26 PM
Console Commands ShowBounds command (though I added that red line).

White circle is shield radius, teal circle is collision radius, red ellipse is the elliptical targeting radius which is what the AI uses these days to decide when to fire or not.

(http://i.imgur.com/1PwdiWg.png)

So long ships are now more viable? Up to a point anyway.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on April 16, 2016, 09:13:08 PM
So long ships are now more viable? Up to a point anyway.

Yes, but extreme cases are still not good especially hourglass type shapes.

Also extremely narrow vessels can still mess with the AI somewhat in regards to it exchanging fire with a more normal shaped ships in a broadside engagement as the narrow one would have an advantage with the fact that the effective range of the other ship is less if the narrow one has its shields up.

Basically, I would still recommend avoiding cases more extreme than the Odyssey and similar vanilla ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on April 17, 2016, 09:13:55 AM
Console Commands ShowBounds command (though I added that red line).

White circle is collision radius, teal circle is shield radius, red ellipse is the elliptical targeting radius which is what the AI uses these days to decide when to fire or not.

Spoiler
(http://i.imgur.com/1PwdiWg.png)
[close]
WOW  :D thanks for the effort MesoTroniK
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Peace_Destroyer on April 18, 2016, 08:17:38 PM
I'm working on some portraits, if anybody could give me some feedback it would be helpful. Trying to match the vanilla artstyle is a lot more difficult than I thought it would be.

Spoiler
(https://dl.dropboxusercontent.com/u/21315217/small%20portriats.png)
download: Here (https://dl.dropboxusercontent.com/u/21315217/extra%20portraits.7z)
[close]

I was thinking about doing some ships but between getting things in game, and balancing them it seems pretty overwhelming right now.
 Silhouette and colors taken from the original sprite, but everything else is pretty much drawn by hand. I'd like to see what peoples' thoughts are on that too. 
(https://dl.dropboxusercontent.com/u/21315217/bigcore%20copy.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 18, 2016, 09:54:22 PM
On the portraits, other than a few areas where I think your blacklining might be improved, it's quite good and it's not too far off of David's loose, brushy style.

On the ship, there are a lot of things to say, but first, a complement:  it's nice to see a solidly old-skool feel like that executed cleanly.

That said, critique:
Spoiler
1.  The lighting is inconsistent both with Vanilla (where it's vaguely overhead but forward a little bit) and internally to the piece; the "crystal" isn't lit like the rest of the ship, which creates a flat, unrealistic feel.
2.  It's not quite noisy enough, detailed enough or dirty enough.  It doesn't have that lived-in look that helps sell the SS style.
3.  It doesn't feel functional yet; right now it's just some greebles that don't appear to point at function; try and think through the functional whole and break down what needs to be present to feel convincing.
4.  It lacks the micro-details that establish scale really clearly; it feels like it could be a fighter, a cruiser, or anything in between.  Little pixel lights alone help a lot, by establishing a scalar relationship.

Anyhow, I hope none of this sounds too harsh; I get the impression that you're an experienced enough artist to take some real critique and are confident enough in your skills to take this as it's meant, as some information on why a piece didn't work, rather than tearing you down. 

I really want to see your work continue to grow and improve here and I really see a lot of depth here overall.  I also think that if you take the brushy style you used on the portraits and apply it to ship paintings, you'll come very close to David's style and we'll all be pretty amazed by what you do here, frankly!
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on April 19, 2016, 08:50:36 AM
This one :)
BUT i thing ship is a bit TOO long, smaller ships will have trouble hitting it

I think Alex changed how collisions worked at some point (more of an ovale collision radius than a circle), making long ships easier to hit. Can't find it in the patch notes though.

On a side note, i felt like screwing around with some of my oldest sprites.

(welcome to greeble city)

(http://i.imgur.com/hKTClta.png) (http://i.imgur.com/Xuo8gYH.png)


Not for uses though, just wanted to experiment.


My goodness... Those ships look absolutely fantastic.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on April 19, 2016, 05:39:02 PM
I'm working on some portraits, if anybody could give me some feedback it would be helpful. Trying to match the vanilla artstyle is a lot more difficult than I thought it would be.

Spoiler
(https://dl.dropboxusercontent.com/u/21315217/small%20portriats.png)
download: Here (https://dl.dropboxusercontent.com/u/21315217/extra%20portraits.7z)
[close]

I was thinking about doing some ships but between getting things in game, and balancing them it seems pretty overwhelming right now.
 Silhouette and colors taken from the original sprite, but everything else is pretty much drawn by hand. I'd like to see what peoples' thoughts are on that too. 
(https://dl.dropboxusercontent.com/u/21315217/bigcore%20copy.png)
good job
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Volken on April 22, 2016, 10:40:37 AM
How do I make my sprites look less dull/fit more into starsector?

(http://i.imgur.com/05gU49H.png) (http://i.imgur.com/9VkXFGW.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on April 22, 2016, 01:33:07 PM
Cool ship :)

I would say ... don't be afraid to be bold with bringing out form using light and shadow. Try and keep some colour in the shadows / lightness to avoid pure greys.

(https://dl.dropboxusercontent.com/u/66536185/9VkXFGW.png)

The above is just a quick 3 minute pass over with a lasso / airbrush to try and make it 'pop' a bit more - but it could afford another few notches up - and still wouldn't be overdone.

Get a layer, and experiment with making the form come out. Once you think you have got it right - duplicate the shading layer. Be bold :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Volken on April 22, 2016, 01:46:06 PM
That does look much better, thanks! I guess my weakness is not knowing photoshop well enough - I have concepts in my mind which I don't know how properly implement. But that ofcourse doesn't stop me from trying :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Peace_Destroyer on April 22, 2016, 05:52:07 PM
On the portraits, other than a few areas where I think your blacklining might be improved, it's quite good and it's not too far off of David's loose, brushy style.

On the ship, there are a lot of things to say, but first, a complement:  it's nice to see a solidly old-skool feel like that executed cleanly.

That said, critique:
...

Thanks a lot for the feedback, for the ship sprite I am literally just copying a Big Core sprite from the arcade version of Gradius, changing everything to single flat colors, then re-drawing everything using that as a guide. I'll likely be sticking to portraits for the time being, adding in a ship seems really overwhelming.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 22, 2016, 06:28:37 PM
For a good starting-place, I'd suggest a visit to where David goes to get inspired sometimes:  Arne's spaceship guide (http://androidarts.com/spaceships/spaceship_design.htm); it's one of the best fundamental discussions of form and its role in aesthetics in game art.

See the various tutorials around here for some practical tips on fast workflows; I did one about how to speed-paint from a loose sketch, which you might find handy, because it can work well with brushy styles, although I didn't really talk about that much at the time.  Someday I need to talk about detailing and pixel-art concepts, too.

msShadowy's released some great guides / videos and his workflow / styler is somewhat similar to yours.

But don't be too scared to give it a go.  Ships are mainly about building up forms in grays from sketch and then working in color; there are a lot of ways to approach that.  I've largely ended up drifting to 3D because of my time constraints, but there is no real "right answer" to get to a good approach; there are a lot of ways to build up nice sprites.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: shuul on April 23, 2016, 09:55:51 AM
Hey, that is my first sprite "from scratch"

(http://i.imgur.com/802JnAn.png?1)

Light Destroyer for my mod.
As is it is my first one I would be thankful for any critic. (it looks dull to me, is there a way to improve it, or should I just start a new one?)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on April 23, 2016, 10:04:29 AM
(http://i.imgur.com/05gU49H.png) (http://i.imgur.com/9VkXFGW.png)
(http://i.imgur.com/802JnAn.png?1)

I made that a while ago but it applies to your sprites too: These are things present on vanilla ships that are currently lacking in yours.

(http://i.imgur.com/4JtxSNql.jpg) (http://i.imgur.com/4JtxSNq.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: star_sektor on April 24, 2016, 01:48:37 AM
Hi.
(http://i.imgur.com/J0nt4kb.jpg)
Don't ask me to colour it, it's like asking me to defeat an Onslaught with a toothpick.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Volken on April 24, 2016, 12:13:53 PM

I made that a while ago but it applies to your sprites too: These are things present on vanilla ships that are currently lacking in yours.

(http://i.imgur.com/4JtxSNql.jpg) (http://i.imgur.com/4JtxSNq.jpg)

Shading all of those bits and greebles properly is the biggest challenge. Finding the right balance between light and dark is something that I'm having the most trouble with. Does anyone know any good tutorials regarding this?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on April 24, 2016, 01:09:55 PM
Hi.
(https://i.imgur.com/YjKDIdI.jpg)
Don't ask me to colour it, it's like asking me to defeat an Onslaught with a toothpick.
Looks amazing! Pleaaaaase colour it!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 24, 2016, 02:36:37 PM
I like it, sektor. I would be curious to see your 3D interpretation of other ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on April 26, 2016, 02:54:47 AM
Just plugging away.

Spoiler
(http://i.imgur.com/wRpsbDc.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Abyz on April 26, 2016, 07:28:36 AM
Just plugging away.

Spoiler
(http://i.imgur.com/wRpsbDc.png)
[close]

That's nice!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on April 26, 2016, 09:17:41 PM
Spoiler
(http://i.imgur.com/OECtp80.png)
[close]

Still rather wip (no shading/awesome red light fx as of yet, also missing large mounts)... painted primarily as a single layer so far
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Adraius on April 26, 2016, 09:26:28 PM
The yellow highlighting on the inner forward hull and fin edges look hella sexy, but the Mayorate is known for being stylish like that.  I'm actually more interested by the four light brown bulbs or discs at the rear of the ship - part of the propulsion?  Associated with the ship system?  I don't know yet, but they instantly distinguish this ship from the other Mayorate ships, which all look slightly same-y.  I look forward to seeing what this ship does.

The asymmetry is also interesting.  I'd suggest making it slightly more prominent, actually - it's cool, but I didn't even notice it at first glance because the asymmetrical bits balance out very evenly overall.  Changing their relative size slightly or having the asymmetrical elements start farther forward on one side would make them more interesting IMO.  The forward prong is a nice touch.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on April 26, 2016, 10:05:06 PM
The yellow highlighting on the inner forward hull and fin edges look hella sexy, but the Mayorate is known for being stylish like that.  

 :D

I'm actually more interested by the four light brown bulbs or discs at the rear of the ship - part of the propulsion?  Associated with the ship system?  I don't know yet, but they instantly distinguish this ship from the other Mayorate ships, which all look slightly same-y.  I look forward to seeing what this ship does.

Those are fuel tanks. My current idea for the ship system is extremely offense-oriented, has between 100 and 500 uses, and is not related to guns or mines. Haven't started coding it yet. (That's all the hints you get.  :))

The asymmetry is also interesting.  I'd suggest making it slightly more prominent, actually - it's cool, but I didn't even notice it at first glance because the asymmetrical bits balance out very evenly overall.  Changing their relative size slightly or having the asymmetrical elements start farther forward on one side would make them more interesting IMO.

Mayyyyyybeee.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Abyz on April 27, 2016, 07:25:11 AM
I'd actually prefer more symmetry! :) Really cool sprite.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 27, 2016, 10:31:06 AM
@Soren:  That's very nice!  Dirty it up a little bit, it's golden :)

@Kazi:  Nicely done thus far, as usual :)  If that's roughly final scale, then you have a long way to go on those micro-details; really looking forward to seeing it fleshed out.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on April 27, 2016, 01:30:44 PM
@Soren:  That's very nice!  Dirty it up a little bit, it's golden :)

Dirt's on the list - right now I'm just trying to finalize layouts for all my ships, then I'll put together some filth layers that would gag a maggot ;D.

(Did a low-tech recolor that's actually golden, too.)

@Kazi: I'm enjoying this one a lot - I've got mixed feelings about a lot of your ships from a design perspective (too many similar silhouettes) but I can't fault the execution. I look forward to giant flamethrower action.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on April 27, 2016, 10:38:37 PM
Just plugging away.

Spoiler
(http://i.imgur.com/wRpsbDc.png)
[close]

Definitely want to pilot one of those some day.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kirsala on April 28, 2016, 09:15:38 AM
Hi All,

So I've been working on a mod for quite a while now, and after many failed attempts to make a decent-looking ship, I finally managed to cobble together this one. I figured I'd show it off and get some feedback, and maybe get some pointers for a few more like it.

(http://i.imgur.com/Pg8QnZ8.png)

I was originally planning on using a dark blue/gray color scheme, but it looked terrible with the updated sprites.

(And yes, it is a definitely a kitbash)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on April 28, 2016, 03:57:22 PM
I'd advise against using Falcon/Eagle parts in the future. They don't look bad or anything, but are really overused by kitbash mods in general.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 28, 2016, 04:54:02 PM
I don't think it's the Falcon / Eagle... it's that basically, it's just a squished Eagle, and therefore pretty uninteresting.  We all had to start somewhere, though :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Schwartz on April 30, 2016, 01:17:24 PM
It's a pretty good kitbash! I'd look at adding some colour variation. Right now, every single pixel seems to be somewhere in the green spectrum, and the different hues of the middle part and the top/bottom part are (ever so slightly) too close together. Try maybe separating the ship into more different hues, like a grey-green and an olive. Or a pale yellow for the cockpit.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: star_sektor on May 01, 2016, 09:23:00 PM
An attempt to revive my VMP project.(http://i.imgur.com/arlk2em.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Abyz on May 02, 2016, 02:41:51 PM
An attempt to revive my VMP project.(http://i.imgur.com/arlk2em.jpg)

As an avid Ultima Online player I approve of the name & the sprite!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: shuul on May 03, 2016, 08:12:35 AM

I made that a while ago but it applies to your sprites too: These are things present on vanilla ships that are currently lacking in yours.

(http://i.imgur.com/4JtxSNql.jpg) (http://i.imgur.com/4JtxSNq.jpg)

Ok, following your advice I spent quite a lot of time on this one.
Please suggest how can I improve it.
Is it actually OK to put into game as is?
(http://i.imgur.com/yTpDiaG.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Volken on May 04, 2016, 05:19:44 PM
(http://i.imgur.com/05gU49H.png) (http://i.imgur.com/9VkXFGW.png)

I made that a while ago but it applies to your sprites too: These are things present on vanilla ships that are currently lacking in yours.

(http://i.imgur.com/4JtxSNql.jpg) (http://i.imgur.com/4JtxSNq.jpg)

(http://i.imgur.com/JcJY1ES.png)
Re-designed the sprite, but this time with the interior and armour pieces included into the base design rather than slapped on afterwards, though I did have to rely on kitbashing. Thoughts?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on May 08, 2016, 07:24:06 AM
Volken, Shuul, both your sprites are better. Now you just have to practice, then practice and finally practice more...  ;)

After the XIVth Gryphon from the Paintjob tutorial, the last ship that was really lacking a skin was the Hammerhead I suppose...
(http://i.imgur.com/uSFxNgQ.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SpacePoliticianAndaZealot on May 08, 2016, 08:27:09 AM
You really can't go wrong with the XIV variants. Uparmour kits and fancy racing stripes.

Too bad it doesn't fit on the front half of the ship. Also, the additional armour on the central part looks weird. Maybe stretch it upwards a little?

All in all, keep 'em coming!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on May 10, 2016, 03:02:07 PM
I'm really loving the XIV variants, yeah. I've noticed that the midtech hulls are some of the more satisfying XIVs to pilot; the armor bonus is more noticeable and the base hulls are pretty fast, so they wallow less in player hands.

One more ship down, two to go, and then it's grime time;
Spoiler
(http://i.imgur.com/LeysKb8.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gorgonson on May 11, 2016, 05:20:52 PM
Those look great, Soren!
They're so clean - like a Japanese hospital.

The anti-aliasing seems to be a bit unhappy on the edge of the hull above the leftmost thruster - but maybe that's just an artifact of the image itself.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on May 12, 2016, 03:21:43 PM
Those look great, Soren!
They're so clean - like a Japanese hospital.

The anti-aliasing seems to be a bit unhappy on the edge of the hull above the leftmost thruster - but maybe that's just an artifact of the image itself.

Yeah, I ended up with some inconvenient crunchies on this one - I should go in and smooth those out.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: gruberscomplete on June 03, 2016, 11:43:07 AM
(http://i.imgur.com/HYLVhpm.png)
Missionary of Ludd

(http://i.imgur.com/hddpQoO.png)
Ludd

(http://i.imgur.com/hL32PSC.png)
Engager

(http://i.imgur.com/CBPO9pi.png)
Endangerer

(http://i.imgur.com/CcoedUx.png)
Escorter
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Deshara on June 03, 2016, 12:21:52 PM
(http://i.imgur.com/Yl2EX6h.png)

(http://i.imgur.com/2pZylwF.png)

I tried a different approach, supervised by Mesotronik.

NICE. The foils behind the engine suggests something high-tech, like the Templar engines. A fleet that follows that visual style that uses custom exhaust trails (maybe something like a horizontal, rather than vertical version of what the templar use?) would be a front-runner for my favorite fleet style yet
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Deshara on June 03, 2016, 01:01:12 PM
(http://i.imgur.com/lIoolvi.png)

Varingur shall live...  I've been busy little duckies, I've been busy.
Woah, that's a massive difference compared to your previous ships.

For the better I hope....  ^ ^
Spoiler
An can you belive it's basically a touched up version of this?
(http://i.imgur.com/SkQ7ING.png)
Spoiler
Which is a redesign of THIS
(http://i.imgur.com/XaiBbmV.png)
Spoiler
Which is a Re-REDESIGN OF THIS~!!
(http://i.imgur.com/9LnXkEr.png)
Spoiler
Which is the reimagining of this blast from the Ass.
(http://i.imgur.com/hkqQ6o1.png)
[close]
[close]
[close]
[close]

I love your designed but I think the new command bridge is at a glance kind of bland and looks like empty space and once you really look at it, too big compared to the rest of the ship (for a vessel with that much exposed internals anyhow). I think the scale, and maybe even the positioning, of the original's bridge were perfect for the ship that it was, but otherwise a lot of great improvements
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Deshara on June 03, 2016, 03:47:43 PM
The mounts kinda ruin it imo.
(http://i.imgur.com/FEUaxNO.jpg)

I think... when I compare the small mounts on the front with the large mounts, it becomes clear to me that they look better when a) the mounting platform under the weapon system doesnt go as far out from the weapon as the large one does, and that the 3D look of having the weapons themselves block out part of the mounting structure looks really good. (like the front left brown cannon, and to a lesser extent the white tiny gun next to it, both of which are the best imo)
Also I really hope this is a WIP cause if you completed this I would probably pay money for a finished poster of a Paragon
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Az the Squishy on June 04, 2016, 09:33:48 AM
Spoiler
(http://i.imgur.com/lIoolvi.png)

Varingur shall live...  I've been busy little duckies, I've been busy.
Woah, that's a massive difference compared to your previous ships.

For the better I hope....  ^ ^
Spoiler
An can you belive it's basically a touched up version of this?
(http://i.imgur.com/SkQ7ING.png)
Spoiler
Which is a redesign of THIS
(http://i.imgur.com/XaiBbmV.png)
Spoiler
Which is a Re-REDESIGN OF THIS~!!
(http://i.imgur.com/9LnXkEr.png)
Spoiler
Which is the reimagining of this blast from the Ass.
(http://i.imgur.com/hkqQ6o1.png)
[close]
[close]
[close]
[close]

[close]
I love your designed but I think the new command bridge is at a glance kind of bland and looks like empty space and once you really look at it, too big compared to the rest of the ship (for a vessel with that much exposed internals anyhow). I think the scale, and maybe even the positioning, of the original's bridge were perfect for the ship that it was, but otherwise a lot of great improvements


Thank you. I've been busy with school, but love the current design. However, you do have a point. the bridge was and is a little tacked on. The lines are thick there as well... So, it's something I need to work with again. However, at this time, I'm more concenred with other things and I'll get Varingur touched up a bit later. thank you muchly for the compliment by the way. ^ ^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: star_sektor on June 04, 2016, 09:46:04 AM
 :'( The paragon got corrupted, but here's a new something I'm working on:
(http://i.imgur.com/IyaDa5n.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on June 04, 2016, 10:37:28 AM
Oh sweet!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: gruberscomplete on June 04, 2016, 06:49:14 PM
More fighters:


(http://i.imgur.com/JJWwhEK.png)
Shuttle Drone

(http://i.imgur.com/JkD6Y2y.png)
Evolver

(http://i.imgur.com/CoAPLY5.png)
Explorer

(http://i.imgur.com/eCcNapg.png)
Egoista

-----------

(http://i.imgur.com/19YweVb.png)
all fighters in-game
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on June 05, 2016, 07:33:27 PM
*** portrait of the night

Spoiler
(http://i.imgur.com/3DM4wXh.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on June 11, 2016, 08:31:11 AM
Not Starsector related. Though it could be if I were to try my luck at portraits.

Spoiler
I wanted to share what I am working on, including some of the workflow. Mind, I'm not great at this. Just doing it for fun.

So I roughly divided the image into six equal parts, wanting to do a full human body. Makes it easier to get the proportions right. The face being one-sixth:
(http://i.imgur.com/yA3XILQ.png)

Working on the rest of the body. Upper body roughly two-sixths and the legs three-sixths, including feet:
(http://i.imgur.com/JN4dHa0.png)

Basically I am just mixing colours and applying them as I go along, no outlines being drawn. Though I do roughly draw the area that is going to be of the same colour. Later I add lighter and darker shades.

I left the hands free at first, not sure on what I wanted him to hold. I later decided on a hatchet and a buckler. Just as easily could've been a spear, staff, or longsword:
(http://i.imgur.com/wfAYeUB.png)

Adding some better lighting. Getting rid of white edges:
(http://i.imgur.com/PBOVLUt.png)

Now I'd like to add a suitable background. The character looks a bit like a militia man or forester. So I went with a forest theme:
(http://i.imgur.com/qHlab6X.png)

It is looking very painterly. And since it is just a background, and I want the focus to be on the character, I've added minimal detail. Just some colour, some lighting and some fog:
(http://i.imgur.com/uDnLI0q.png)

Perfect. Adding the character over the background. I'm not working with fancy layers. This stuff is from the 90's: (I know I'm limiting myself!)
(http://i.imgur.com/SSdk8Ug.png)

Now to better integrate the character into the background, so the contrast isn't as big. I decided to make the forest floor a murky pool. Shame of all that foot work. But you've got to make sacrifices. Also added some fog that moves infront of the character and some contrast lighting, and finally reflection on the pool:
(http://i.imgur.com/8e0UJrp.png)

That's more like it. But it is rather fuzzy. So it probably looks better when scaled down:

(http://i.imgur.com/r0rrNR6.png)

(http://i.imgur.com/YKgILos.png)
There he is. Our forester.  :)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on June 12, 2016, 06:11:30 AM
Working on a Goblin and background now.
Spoiler
(http://i.imgur.com/wnC6RtC.png)

(http://i.imgur.com/vw189AM.png)
[close]

Stuck in a fantasy theme.  :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on June 15, 2016, 08:11:03 PM
Apropos of the latest blog post, a destroyer-sized survey ship:

Spoiler
(http://i.imgur.com/HKnoc2A.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gorgonson on June 15, 2016, 08:21:23 PM
I've been waiting for your next post, Soren.  I love how clean your art style is - the shape reminds me of a Stenos, which is one of my favourite ships.
What are those little yellow doodads floating on top of the drones?  They remind me of swimming life-vests.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on June 15, 2016, 08:31:30 PM
I've been waiting for your next post, Soren.  I love how clean your art style is - the shape reminds me of a Stenos, which is one of my favourite ships.

Thanks - yeah, there is a wee bit of the old, old Stenos in there, back in the bad old days (although, Cycerin, if you're reading this, I miss the bold orange-on-off-white of that ancient Stenos, no matter how painfully underarmed it was). That was actually accidental; I was just trying to crank together a midtech mini-Apogee, and ended up with a similar look and weapons rig.

What are those little yellow doodads floating on top of the drones?  They remind me of swimming life-vests.

Sensor masts. Still tweaking the rotation script for those, they're a little too jittery for my liking right now.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on June 17, 2016, 04:53:32 AM
While scanning the mods and so on, I saw oodles of XIV's, and there's a few Tritachyon versions, so to speak, of ships...but what about the Sindrians? Off the top of my head no-one has done them, which is a shame. Here's my first, quick colour tweaks. I'm thinking a white dominant, maroon edging / racing line almost sort of style, but I'm honestly not sure - would you guys want the Maroon in the flag, or the purple that you see in-game? Additionally, I want to do Sindrian Vigilance, Brawler, Buffalo (Mk 1) and Conquest.

(http://i.imgur.com/1y4FMNE.png)

Thoughts?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on June 17, 2016, 05:26:25 AM
Those are quite interesting, I dig them. They would fit perfectly the old Lion's Guard.

To be a bit nitpicky on the technical side, I'd say you went a bit too far in the opacity of your layers. The ships are now uniform in color, and a bit too flat maybe. Also the purple rear of the Enforcer is too contrasted. But the paintjob itself is nice, elegant and striking. It strangely is reminding me of something Warhammer, an Eldar faction maybe? Anyway, may I direct you to the Paint-Job tutorial (http://fractalsoftworks.com/forum/index.php?topic=11036.0) I wrote a little while ago, that should give you some pointers to avoid the problem I mentioned.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on June 17, 2016, 07:33:32 AM
I would like to do that, but I don't have photoshop, so instead I use PAINT.NET, and I don't think you can properly mask with that program. So I make a sort of 'dummy' overlay of the original parts of the sprite I want to colour, set it aside, then make multiple colours of it. Then I use essentially your method, just more work-intensive. So I actually have to fix the layers themselves.

If I must admit, after making that 'Extremely religiously motivated' colour scheme for the Pandemonium and that Neutrino ship on 'that website of dubious repute', then making the black and gold version of that Pandemonium, I kind of fell in love with that rich, shiny colour. But I can see how kerbuggered it looks now.

(http://i.imgur.com/EzjLpkl.png)

Left is old, right is newer (Thinking of going for a dirtier white because the Lion's Guard are probably going to be even less clean than the XIVs...or maybe not? Maybe that'd be a good contrast with the XIVs that the Sindrian ships look cleaner and newer?). Is this what you meant by depth and colour?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on June 17, 2016, 07:49:09 AM
So it was you... Well if you want a free software that does pretty much everything that Photoshop is capable of, I can recommend Krita (https://krita.org/en/). It's way better than Gimp or Paint.net.

And yes, that second version is better, it brought back some of the details of the original sprite that were lost the first time.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on June 17, 2016, 09:48:06 PM
So it was you...

That's not ominous at all. Thanks for making the XIV Hamemrhead though.

Well if you want a free software that does pretty much everything that Photoshop is capable of, I can recommend Krita (https://krita.org/en/). It's way better than Gimp or Paint.net.

Looked through all of that... and decided I'd like to stick with what I know. I've been using paint.NET for years and I'm not up to learning a different program. I just work ab initio occassionally.

Also apparently pressing the italics button around 'ab initio' sends you to a blog post about the Odessy and Paragon. Huh.

And yes, that second version is better, it brought back some of the details of the original sprite that were lost the first time.

Thanks for the feedback.

(http://i.imgur.com/vYTZPUr.png)

Another quick run over the Heron and Hammerhead. Still need to figure out how to fix the colours on the Brawler and Vigilance, whether the Sindrian flag on the Buffalo looks alright, and make the Hammerhead white just a little bit more off without losing detail.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on June 17, 2016, 10:53:23 PM
Still need to figure out how to fix the colours on the Brawler and Vigilance, whether the Sindrian flag on the Buffalo looks alright, and make the Hammerhead white just a little bit more off without losing detail.
Yeah I know it's bothersome to change your software... But you should really consider using anything else but Paint.NET! (If I wasn't also using Photoshop at work I would probably have switched over myself) This would be so much easier and probably even faster. But I suppose it mainly falls down to: do you want to just made them for fun or really spend time and add them to the game? They look good otherwise.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on June 17, 2016, 11:13:24 PM
But I suppose it mainly falls down to: do you want to just made them for fun or really spend time and add them to the game? They look good otherwise.

I wouldn't mind spending time on the Sindrian skins to get them in the game (because that faction needs SOME loving). Does the program you use really affect the quality that much?

EDIT:  Updated the colours of everything except the Buffalo and the Heron in the post above.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on June 18, 2016, 08:17:38 PM
Well, first thoughts, these look like an opposite color scheme of the Predator....

I like it!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Deshara on June 18, 2016, 11:39:25 PM
you are doing god's work here. Someone needs to take all these XIV's and other faction re-paintings and roll them into a vanilla paint-expansion mod
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on June 19, 2016, 12:22:52 AM
you are doing god's work here. Someone needs to take all these XIV's and other faction re-paintings and roll them into a vanilla paint-expansion mod

XIVth skins and a few other modder made ones are already a part of Ship/Weapon Pack (http://bit.ly/1qmn4da).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on June 19, 2016, 12:26:18 AM
I wouldn't mind spending time on the Sindrian skins to get them in the game (because that faction needs SOME loving). Does the program you use really affect the quality that much?
It would probably help a bit with the quality and a lot with the time taken to make them once you get the hang of it: you could reuse the same layers hierarchy from one ship to the next, only changing the masks tweaking the adjustments to fit each hull specific tone. I think it could be worth it in the long run, but your call. I can certainly understand if you prefer stick to your tool. I'm just pointing out that while it's decent for that particular task, you could do more stuff and better with a software that doesn't limit what you can do later on.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on June 20, 2016, 04:02:52 AM
It would probably help a bit with the quality and a lot with the time taken to make them once you get the hang of it: you could reuse the same layers hierarchy from one ship to the next, only changing the masks tweaking the adjustments to fit each hull specific tone. I think it could be worth it in the long run, but your call. I can certainly understand if you prefer stick to your tool. I'm just pointing out that while it's decent for that particular task, you could do more stuff and better with a software that doesn't limit what you can do later on.

Fair cop.

(http://i.imgur.com/GS2izhw.png)

The entire inside line of the Conquest was essentially hand done (Much to my annoyance), as using filters / hue+sat just ends up with a grey mess. It still looks wrong however because that section is at a high point in the ship. Also quickly fixed the Buffalo's stripes. Thinking of doing an Eagle next, and then going through and doing the heavy work for putting them into a mini-mod of some description. Not sure what the Lion's Guard Hullmod would look like - Solar Shielding with improved Flux Dissipation and armour because of the Sindrian Sun? Significant improvements to speed and maneuverability at the cost of drastically increased fuel cost - which isn't a cost for Sindrians because they're sitting on the Sector's only antimatter reactor anyway? A mixture of both?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on June 20, 2016, 04:09:17 AM
Wait, why are you using the old Conquest??? I think the purple parts are a tad too thick near the bridge, and maybe they aren't needed on the interior of the arms and on the bridge itself. As for the Eagle, lucky you there is a white version already present in the game files ^^.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on June 20, 2016, 04:59:50 AM
Wait, why are you using the old Conquest???

I'm also using the old hammerhead. I wanted to have a little something to distinguish them (in addition to the colour) from the Vanilla. I'm also making VERY subtle differences on the Vigilance and Brawler in the immediate future.

I think the purple parts are a tad too thick near the bridge, and maybe they aren't needed on the interior of the arms and on the bridge itself.

Fair cop. I'll tone them down, although I think it looks better with the line on the inside.

As for the Eagle, lucky you there is a white version already present in the game files

Bizarrely, it'll probably be easier to get the white I want from the Vanilla ship rather than the straight white one, namely because I want that subtle yellow/grey in it. The white one doesn't have coloured variation on the hull, thus it'll be more difficult to 'fix'.

EDIT:
(http://i.imgur.com/MGKKsDm.png)

Okay, so here's the subtly altered Vigilance and Brawler (originals squared in orange). Also, which Conquest looks better? The one with the inside coloured (orange squared), or uncoloured?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kwbr on June 22, 2016, 04:59:04 AM
imo i think the conquest with less purple-y red fits more, though i'd say have even less just to fit with the rest of the ships, at least in their current design. on the other ships the purple is mostly just thin-ish highlights, complimenting the off white that acts as the dominant color, whereas on the conquest it almost seems like it has equal parts purple and white which makes it fit the 'theme' a bit less.

just my observations though, as far as im concerned you do whatever you want with it lol
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Deshara on June 22, 2016, 12:13:48 PM
new conquest
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: SafariJohn on June 22, 2016, 12:32:44 PM
I agree with Kwbr.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on June 23, 2016, 01:48:54 AM
imo i think the conquest with less purple-y red fits more, though i'd say have even less just to fit with the rest of the ships, at least in their current design. on the other ships the purple is mostly just thin-ish highlights, complimenting the off white that acts as the dominant color, whereas on the conquest it almost seems like it has equal parts purple and white which makes it fit the 'theme' a bit less.

You hit the nail right on the head. I knew when I was working on the eagle that there was SOMETHING wrong with it, and it wasn't until you pointed that out on the Conquest that I realized what I was doing wrong.

So here's the updated Lion's Guard fleet for the time being. Anyone know how to put in these skins so they mostly show up at Sindrian markets?

(http://i.imgur.com/z7zSZNp.png)

Any critiques or suggestions welcome.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Orikson on June 23, 2016, 03:32:35 AM
imo i think the conquest with less purple-y red fits more, though i'd say have even less just to fit with the rest of the ships, at least in their current design. on the other ships the purple is mostly just thin-ish highlights, complimenting the off white that acts as the dominant color, whereas on the conquest it almost seems like it has equal parts purple and white which makes it fit the 'theme' a bit less.

You hit the nail right on the head. I knew when I was working on the eagle that there was SOMETHING wrong with it, and it wasn't until you pointed that out on the Conquest that I realized what I was doing wrong.

So here's the updated Lion's Guard fleet for the time being. Anyone know how to put in these skins so they mostly show up at Sindrian markets?

(http://i.imgur.com/z7zSZNp.png)

Any critiques or suggestions welcome.

Maybe ask Dark.Revenant? His Ships/Weapons Pack hold skins for the XIV Variants for the Hegemony.

Aside from that, what will the Ship Hull Mod be like for this Lion's Guard ship? Similar to the XIV but somewhere between Hegemony tech and Tri-Tachyon tech? I've always thought that the Sindrians are somewhere in between the two with their capital being the Conquest, since they have we have the Onslaught mained by the Hegemony and the Paragon for the Tri-Tachyon.

Another question is what other ships do you wish to see be part of the Lion's Guard and how many? Maybe the Alastor frigate and Falcon class cruiser? Not too sure about destroyers though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on June 23, 2016, 06:09:05 PM
Maybe ask Dark.Revenant? His Ships/Weapons Pack hold skins for the XIV Variants for the Hegemony.

I'll send him a PM, although from what I understand he's busy with other things.

Aside from that, what will the Ship Hull Mod be like for this Lion's Guard ship? Similar to the XIV but somewhere between Hegemony tech and Tri-Tachyon tech? I've always thought that the Sindrians are somewhere in between the two with their capital being the Conquest, since they have we have the Onslaught mained by the Hegemony and the Paragon for the Tri-Tachyon.

That's another thing I'm honestly not too sure on. I was thinking on this: Hegemony is about bigger armour but slower speed. Tritachyon are better shields and shield efficiencies, but lower armour. Both have slightly better flux stats. For the Sindrians, what is their pluses? Specifically, what is the pluses of mid-tech? And how do I make that better? I'm honestly not too sure. I do know Solar Shielding (on it's own) is going in regardless on all Sindrian ships in one form or another, and they're going to be more expensive money wise than their vanilla versions.

The ideas I had were

A) They have much speedier, manoeuvrable ships with high flux capacities, at the cost of significantly lower venting rates and doubled fuel consumption. This means that ships can get in, deal oodles of damage, then quickly get out. The downside is they'll be out of combat and vulnerable for a long while when venting, but their mid-tech armour should be able to weather the poor stuff. In character this may reflect the fact most of the venting is focused on working the engines in combat. Also because Sindria is sitting on the sector's (supposed) only fuel producing facility, they can afford to waste fuel for better engines.

B) They have improved solar shielding that pretty much removes CR damage while in a corona and blocks more beam damage to armour, and their armour, shields and flux venting stats are more efficient, at the cost of increased CR recovery rate and decreased flux capacity. This means that ships are difficult to pressure from a distance, enabling a better chance of winning a long-range flux war, but if they get in close they're in serious trouble. In character; essentially the ships are given improvements for long term work around Sindria, but these improvements are difficult to manage and repair after hard work. Also the better shielding, while it enables better venting of flux, they had to cut back on the flux capacitors in order to make room for it.

Both I can probably make by going through hullmods from other mods and looking at how they do it. Both are the antithesis of each other, and deal with two different tactics - up-close and personal for a moderately quick victory, able to withstand a barrage and chase down the enemy when they go to regroup (but very vulnerable to continuous or overwhelming barrages), or distant and stalwart for a grinding victory, to essentially snipe the enemy to death without getting any of their blood on your suit or grievous damage to your boat (but at the cost of being vulnerable if anyone get's close enough to touch you). I just don't have that much of a grip on how mid-tech ships work to make that judgement call. The only things I can think is the first idea would make the Conquest a truly terrifying prospect to fight against if it's supported, while the second idea would make Lion's Guard Heron the bane of every player around.

Or I could wimp out and just make the flux stats and armour better and give them solar shielding. I honestly have no idea, I just wanted to give the Sindrians some character. I'm open to any and all suggestions.

Another question is what other ships do you wish to see be part of the Lion's Guard and how many? Maybe the Alastor frigate and Falcon class cruiser? Not too sure about destroyers though.

I think I might stop here for the time being. I think the fleet is comparable with the XIV fleet (as given by Ships and Weapons) as it is. The Alastor and Falcon are tempting however if I go for the speed hullmod above.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on June 24, 2016, 08:34:41 AM
(https://dl.dropboxusercontent.com/u/66536185/brehinni3.png)

Image at Los, regal seat of the civilisation inhabiting Glory, Breh'Inni system.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on June 24, 2016, 04:50:20 PM
System icons are fun.
Spoiler
(http://i.imgur.com/wSbZ5dx.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on June 24, 2016, 11:16:27 PM
@mendonca - I'd suggest doing more painting with actual colors, and less painting in special layer modes. The results will initially suck more, but looks a little less burn/dodge-y in the long run. Like the choice of pink/purple as the main color however- makes this interaction image unique and awesome.

@Soren - Nice icons! Right two feel good. The ones on the left don't quite seem as professional though - they somehow feel "unbalanced", if that makes sense.


And on my end, just plodding along... biggest gripe I have so far is the limited color palette I started with. I've been painting this more or less as a single layer (make a new layer with changes -> merge down)... this has given me a lot of leeway in changing structural details and greebling, but its near impossible to change colors over a large area. Oh well. Stuff to know for next time I guess.

Spoiler
old/new
(http://i.imgur.com/OECtp80.png)(http://i.imgur.com/MKAazsY.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on June 24, 2016, 11:58:24 PM

And on my end, just plodding along... biggest gripe I have so far is the limited color palette I started with. I've been painting this more or less as a single layer (make a new layer with changes -> merge down)... this has given me a lot of leeway in changing structural details and greebling, but its near impossible to change colors over a large area. Oh well. Stuff to know for next time I guess.

You were right to spoiler that. You can't show something that deviant, obscene and sensual on a Christian forum, lest the children be driven to riotous lust.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on June 26, 2016, 01:30:20 PM
Careful, don't hurt yourself over there. I'm not even close to done yet  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gorgonson on June 26, 2016, 08:00:23 PM
@Soren:  Hmm.  Iaijutsu, Cantabrian Circle, Microvents, Drone Autofactory?

@Kazi: I love the asymmetry.  Looking forward to being absolutely annihilated by whatever that central in-built weapon is.  Your designs are always so sleek and elongated, it's nice to see something with a but of a butt on it, so to speak.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on June 27, 2016, 01:26:21 PM
(https://dl.dropboxusercontent.com/u/66536185/karkov_academy_2.png)

Chipping away.

Needs a lot more work ... on ... something. Colour, at least.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on June 27, 2016, 03:34:37 PM
I really like that one. I feel like you could add the "something" you mentioned by just adding tons more of little people.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on June 30, 2016, 08:16:48 PM
Kept getting bored at work, and I was thinking on 'adjusted' versions of vanilla ships for a faction idea I have, and I thought 'Why is the Hammerhead filled with empty space? Shouldn't it have stuff in it?'. So I opened up paint and rather dirtily made this.

(http://i.imgur.com/SGkUYMi.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Orikson on June 30, 2016, 09:56:28 PM
Kept getting bored at work, and I was thinking on 'adjusted' versions of vanilla ships for a faction idea I have, and I thought 'Why is the Hammerhead filled with empty space? Shouldn't it have stuff in it?'. So I opened up paint and rather dirtily made this.

(http://i.imgur.com/SGkUYMi.png)

Looks nice! Needs some touch-ups of course.

Here's my take on it.

Hammerhead(C) - class hybrid freighter destroyer.

Description: A repurposed Hammerhead for civilian use, mainly in goods transport. Available in most markets, this hull has all the classical mounts of a normal Hammerhead, making it a valuable asset to traders who wants some fire power or can't afford escorts. Fair warning though, it comes with reduced manoeuvrability and vent rate as well as conversion of the original Hammerhead's Accelerated Ammo Feeder into a flare system.

Another idea would be the bays are actually bomb bays, missile bays, or flight decks?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on June 30, 2016, 09:58:51 PM
King Alfonzo, personally if I was creating such a ship I would remove both medium hardpoints and extend the cargo bays more forwards and just have a bit of armor in front of them that is something like half the size of what is currently there.

Anyways, just an angle as to how I would perceive what such a ship "should be" as a combat freighter conversion of the Hammerhead.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on July 01, 2016, 01:43:46 AM
Quote from: Mr. K
Hammerhead(C) - class hybrid freighter destroyer.

Description: A repurposed Hammerhead for civilian use, mainly in goods transport. Available in most markets, this hull has all the classical mounts of a normal Hammerhead, making it a valuable asset to traders who wants some fire power or can't afford escorts. Fair warning though, it comes with reduced manoeuvrability and vent rate as well as conversion of the original Hammerhead's Accelerated Ammo Feeder into a flare system.

This is a brilliant idea. In fact, I'm am stealing that idea.

Quote from: MesoTroniK
King Alfonzo, personally if I was creating such a ship I would remove both medium hardpoints and extend the cargo bays more forwards and just have a bit of armor in front of them that is something like half the size of what is currently there.

I'll probably not take anything off the front, except removing the medium hardpoints. I will however take off some of the armour at the back, to make it more stripped looking, and fix the 'backbone' of the ship so it looks better.

EDIT: The Hammer-C. Replaces shifting bullets into targets for shifting cargo into different systems.

(http://i.imgur.com/x0BgqxS.png)

EDIT II: Currently trying to make a TriTachyon version (U? S?) of the Hammerhead, based somewhat on the original sketch, but it doesn't feel ... Tritachyon enough. It looks like I've made a PACK version of the hammerhead, actually now I think about it. Any ideas how to Tritachie it up?

(http://i.imgur.com/AFaLSSY.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: gruberscomplete on July 22, 2016, 02:21:32 PM
New ship in the RWS fleet:

Trump class

Cruiser / Heavy Cruiser?

4 Large energy mounts + high energy focus

(http://i.imgur.com/Fi9h5Uu.png)

(http://i.imgur.com/pj0UV85.png)

There is still work to do:
- paint it with orange stripes
- fix hull plates and change the white thing in front to more gray / blue (or orange?)
- change blue shield generators in back to fit in better

P.S. kitbashed from Paragon
Thoughts? Opinions?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on July 23, 2016, 04:38:33 AM
Trump Class?

Orange Stripes?

Politically relevant, approves
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on July 23, 2016, 04:58:19 AM
It needs a drone system that just surrounds it with nothing but concrete blocks.

Also, I suggest taking some inspiration from the Tiangdong IBB (http://imgur.com/3JHhbOc) for styling tips - maybe a bit more red, white and blue alongside the orange stripes?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on July 25, 2016, 05:51:18 PM
I remember saying somewhere that I was going to not overdo the red on this one.
Spoiler

I lied.

(http://i.imgur.com/iPkDSqy.png)


(also, still not done yet, but close...)
[close]


Also, "Trump class"? Really?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on July 25, 2016, 07:44:01 PM
I remember saying somewhere that I was going to not overdo the red on this one.
Spoiler
I lied.
[close]

That's some meta-level lying you're doing there. I think you've got the right amount of red (or rather, dark red). It's just enough to contrast well with the yellow / grey of the rest of it, making it pop rather nicely. Also - not sure if there's lighting or a reflection on the fuel tanks, but it's a nice, very nice, very sensual, very sinful, depraved effect. AS are the strange and beguiling armour mounts around the bridge and the long, slender, tantalizing spine-wings.

You're...I'm afraid you're risking a ban posting that on a work-safe forum topic.

Just so you avoid a ban, I've taken the time to properly fix the image for you (see below, spoilered, for fear of corrupting youths and giving the elderly heart attacks), so that all the inappropriately saucy bits are hidden from view. just quickly swap yours out for this one, and I think if you do get banned, it'll only be for three years instead of until the end of time.

Spoiler
(http://i.imgur.com/pNX2hGd.png)
[close]

I suggest you take time in the future and think on the consequences of your actions before posting that smut again!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on July 27, 2016, 03:15:56 PM
Hah, I'll admit I usually get a chuckle out of those posts. Thanks.  :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Orikson on July 28, 2016, 02:01:05 AM


This is a brilliant idea. In fact, I'm am stealing that idea.

.

I'll probably not take anything off the front, except removing the medium hardpoints. I will however take off some of the armour at the back, to make it more stripped looking, and fix the 'backbone' of the ship so it looks better.

EDIT: The Hammer-C. Replaces shifting bullets into targets for shifting cargo into different systems.

(http://i.imgur.com/x0BgqxS.png)

EDIT II: Currently trying to make a TriTachyon version (U? S?) of the Hammerhead, based somewhat on the original sketch, but it doesn't feel ... Tritachyon enough. It looks like I've made a PACK version of the hammerhead, actually now I think about it. Any ideas how to Tritachie it up?

(http://i.imgur.com/AFaLSSY.png)

Forgot to reply to this. You have my permission to use whatever I wrote for your ship! I love it when people like it.

Because of the change in slots however, here's a new description with some flavouring of my own.

Thank you for purchasing Hyper Drive & Materials Industries (HDMI) products! We hope you enjoy the work of one of the sector's finest architect and designer, @King_Alfonzo.

X-tra series - Repurposed series of hulls for a wider variety of utility.

Here are your purchase details:

(http://i.imgur.com/x0BgqxS.png)

X-Hammerhead(C)-class Combat Freighter.

Description: A retrofit of the popular midline destroyer, this version of the Hammerhead sacrifices its two forward Medium Ballistic Slots, overall speed, some durability and its Accelerated Ammo Feeder system for civilian and cargo transportation.

Aside from the large increase in crew and cargo capacity, this hull features a medium increase in Flux Capacity and a Burst Maneuvering Jets system to get it out of sticky situations. A great asset to traders on a low budget/couldn't afford an escort and consistent support for mercenaries.

.

For the High Tech Hammerhead version;

(http://i.imgur.com/AFaLSSY.png)

Hammerhead(U)-class Destroyer. Description based off Dark.Revenant's Sunder (U)-class destroyer.

Description: This coveted variant of the Hammerhead appeared during the later era of the Domain. Due to its significantly stronger shield and flux systems, it is usually identified with a "U" tag meaning "upgraded" or "ultra".

A midline destroyer from the golden age of the Domain, the Hammerhead is respected for its staying power in battle as its balistic capabilities.

This "U" version however, replaces the 2 medium ballistic hardpoints for energy slot of the same kind. It also features a High Energy Focus system instead to complement this change.

Despite the upgrades, the ship is known to have less armour and hull that were removed to facilitate its new, high tech systems.

.

My suggestion how to make the Hammerhead(U) more Tri-Tachyon like is to change its loadout slightly and maybe makeit less edgy? The white structure that high tech ships have I guess should be shifted slightly more to the middle?

.

If you decide to make it have a different slot lay out, I could create an X-tra series description again.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nitofex on July 28, 2016, 09:27:09 AM
So, im new here and this is my first ever sprite, i just want to ask you guys how exactly do you do the shading? And also, could you please suggest how to color it to blend it in with the rest of the ships? Not finished yet...    (http://i.imgur.com/q65gUCS.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: gruberscomplete on July 28, 2016, 12:10:59 PM


Updated Trump-class:

(http://i.imgur.com/GulS1Qx.png) old: (http://i.imgur.com/Fi9h5Uu.png)

I didn't realize he had gold hair, not orange.

Furthermore, I couldn't figure out where to put those stripes!


Large energy weapon:
(http://i.imgur.com/zeKhPPU.png)


@Nitofex
So, im new here and this is my first ever sprite, i just want to ask you guys how exactly do you do the shading? And also, could you please suggest how to color it to blend it in with the rest of the ships? Not finished yet...

Before you start shading, I just wanted to say that the red of your ship doesn't contrast well with the blue. It seems like you want to make an iron-clads ship: http://fractalsoftworks.com/forum/index.php?topic=431.0 (http://fractalsoftworks.com/forum/index.php?topic=431.0)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nitofex on July 28, 2016, 12:54:32 PM
That is exactly what i am aiming AWAY from, the colors chosen here were meant to be as placeholders, that is why i am asking professionals to give advice on how to make it more starsector ship-like.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: gruberscomplete on July 28, 2016, 01:20:36 PM
tbh, if you are still learning how to do shading, it is better to start with relatively small (low pixel count) frigate or fighters, not a battlecruiser.

I find kitbashing a lot easier than actually drawing a ship from scratch.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nitofex on July 28, 2016, 01:43:23 PM
I'm gonna look into kitbashing, but i find drawing it from nothing is more entertaining. And yes i know that starting small would be alot better for learning, i want to go big anyways 'cause that's how i am.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on July 28, 2016, 05:16:16 PM
Why not go the John Gleeson route? For his paintings he'll find the odd bit of interesting detail from wherever (anatomy books, magazines, sketchbooks from the 1800's), stick it on the canvas, and integrate it into the painting. So just find an odd interesting bit of greeble / kitbash from a vanilla ship that you think would look good integrated into the style, jam that thing there, then work from or around that greeble. Once you have an 'anchor' so to speak you'll be able to derive how to shade, construct and detail the ship so it fits in.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nitofex on July 29, 2016, 02:37:07 AM
Thank you for the advice.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sollis Gratis on July 29, 2016, 08:43:34 PM
Hi, I am new here. I don't typically post in forums of any kind, but I produced a sprite on a whim for starsector, and wanted feedback on it. This is my first ever sprite, and I have no clue how to link an image...

So I just attached it...

The ship needs more detail to shift it into scale with other ships, but I am stylistically undecided. The theme is that whoever made the ship was technologically savvy, and the weapons will be energy based, beams and whatnot, so think along those lines, but as you can see (unless I am just projecting) I was looking to make it kind-of hotrod-ish. I haven't even looked at putting it in the game yet.

It is about light-cruiser size, it is hard-point deficient at this point, but I may adjust it. What do you/y'all think?

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on July 30, 2016, 12:19:54 AM
I really like that.

My advice would be to get it in the game; it will look great in game but as you play with it, it will inform you what you need to do with it to adjust the weaponry; which could impact the sprite. Just 'energy' weaponry can be a bit one-dimensional in terms of gameplay, so maybe you would think about the odd universal / missile to give some kind of tactical variation in fighting with it.

In terms of the sprite, the form is great, yeah but would take some work on more 'detail'. Just look at the falcon / mule for reference. Don't need to overdo the 'greeble', if you get the shading correct and add a bit of interest with some subtle contrasts in shade and colour.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sollis Gratis on July 30, 2016, 01:50:57 AM
Thanks for the advice mendonca, I'll see about putting it in-game.

I've done a little more work on the detail, played with the light and contrast. Added some cyan/cobalt tints and added a kind of patchwork to some of the armor panels.

I've been quietly enjoying the junk pirates et al. Thanks for keeping them up to date.



[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on July 30, 2016, 06:55:37 AM
One very useful trick for shading is to create a new layer in GIMP/Photoshop/Krita, set its layer mode to "soft light", then paint/airbrush on some pure white and black. Makes for a very good-looking shading effect for very little effort. I don't use this technique quite as much as I used to, but most of my work on these forums make pretty heavy use of this style of lighting.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on July 30, 2016, 07:06:27 PM
I've done a little more work on the detail, played with the light and contrast. Added some cyan/cobalt tints and added a kind of patchwork to some of the armor panels.

The detail looks good, but it seems a little flat - you'll need to shade it more to give it structure. Kazi's advice is pretty spot on - using layers to brush up or down sections is tremendously useful. And when combined with contrast, you can get a pretty good result.

In the meantime, observe my pitiful 2 month long attempt to sprite:

Spoiler
(http://i.imgur.com/BVLLW9f.png)
[close]

At 13 right now, and I'm currently trying to detail it (similar to vanilla hammerhead). With difficulty. It's like if you add detail to it, it ruins the lines of the ship, which is supposed to be smooth and sleek. Any ideas?

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sollis Gratis on July 31, 2016, 01:40:40 AM
(http://i.imgur.com/kOzhPX2.png)

Kazi & Alfonso: Is this more or less the effect you guys were thinking of? (two to three)

mendonca, if you are still lingering around, I've followed your advice and put it in the game. It looks better in game than out; a dark background does it some favours; as does the bright contrast the engine lights offer.

The concept I've gone with is that it is a blockade runner. Good top speed, a burndrive, average maneuverability, good survivability (shield, armor, and pd coverage), poor damage output. Moderate cargo, +1 burn speed for it's size.

TBH, I still prefer the second iteration over the others, though there is some value in the shading in number three, it kinda loses something I can't put my finger on. I dropped the saturation in light of it's almost taxi corloured hull plating bothering me, increased the brightness of the cyan light details (the engine flares in-game informed the decision). I am in two minds about the colored greeble detailing in number four.

If you have an opinion let me know, good or bad, agree or disagree. Let me know what you think.

Re:Alphonso
I agree with your statement about details with your concept. Perhaps looking at the Aurora/Medusa may help inform the right balance of smooth lines to greebling? Perhaps less high contrast details on the hull and focus the detailing on the spaces between. I really like the details you've applied on the dark fins behind the bridge. The greebles on either side of the bridge appear to sit a little higher than the turret mounts, perhaps accentuating the shape of the mount around their circumference will address this if it is unintentional. It is a cool concept, I'd like to see where it ends up :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on July 31, 2016, 04:03:42 AM
(http://i.imgur.com/kOzhPX2.png)

TBH, I still prefer the second iteration over the others, though there is some value in the shading in number three, it kinda loses something I can't put my finger on. I dropped the saturation in light of it's almost taxi corloured hull plating bothering me, increased the brightness of the cyan light details (the engine flares in-game informed the decision). I am in two minds about the colored greeble detailing in number four.

If you have an opinion let me know, good or bad, agree or disagree. Let me know what you think.


The shading seems...strange in 3. Like it's gone a slight tinge of blue or cyan, making the shading seem less due to light, and more due to perhaps a stain? Otherwsie I prefer 3 over 2. Also, because you can pick up the details in the greebling, I prefer 4 over 3. The back still seems a little flat, though - maybe some highlights around some of the plates the get a more distorted, rough surface?

Re:Alphonso
I agree with your statement about details with your concept. Perhaps looking at the Aurora/Medusa may help inform the right balance of smooth lines to greebling? Perhaps less high contrast details on the hull and focus the detailing on the spaces between. I really like the details you've applied on the dark fins behind the bridge. The greebles on either side of the bridge appear to sit a little higher than the turret mounts, perhaps accentuating the shape of the mount around their circumference will address this if it is unintentional. It is a cool concept, I'd like to see where it ends up :)

I've already had a peek at those - and they just have faint lines spider-webbing all over it, which is something I'm trying to avoid. AS for the greebles around the mounts - I kind of wanted the mount to look like it's part of the greebles (observe 6 thru to 8 where I try to keep the rear mounts as apart of the greebling), to get the feeling that the ship is just a little bit stripped down. Thinking on this...I might use that for the back detailing.

EDIT:
(http://i.imgur.com/JgL9j1F.png)

Little bit better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sollis Gratis on July 31, 2016, 09:34:34 PM
Spoiler
(http://i.imgur.com/NcJ7MOJ.png)
[close]

Ah, in a spoiler and linked. I'll get all the posting conventions right one day I swear.

Anyway, Alphonso, I think you were right about the cyan being bumped a little too high, and so I added some orange tones back into it to try to balance it out. The stain comment you about the shading was what was really bothering me about what I had done, it was a fairly apt description, like tea stains or something. I cut back on the black layer and added some more white, smoothing it out and adding colour back in where I had lost colour depth.

I added some contours around the center of the ship, redid some of the lines and tried to give the motor pods some shape (I need to cut a little orange back maybe?). I think I'll start on another sprite so as I am not looking at the same thing too long and missing what is right in-front of me. I think I am close to done with the sprite. Again, open to feedback but I am close to calling it, so if anything is strikingly wrong with it jump on it and I'll meddle a little more before I move on.

Alphonso, I like the greebling toward the engines, it looks a lot better to me than the other detail you used before. It seems to make the engines appear less attached and more a part of the whole ship, more integrated. Good call.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on July 31, 2016, 10:31:19 PM
The white definitely made it pop, really brought it out and made it look tangible.

there's still a bit of 'staining' so to speak at the top - perhaps instead of using black or grey for your shading, you could use a darker version of the colour you're already using - that way you don't get a 'greyed' product you can sometimes get when using straight white or black to shade. I like what you've done - very ASPish / PACKish / 90's-french-kids-space-stopmotion-series-ish.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on July 31, 2016, 10:50:28 PM
I thought that draw sprite it is very difficult, need special program and skills is for this purpose necessary. But it appears for this purpose it is probably necessary simply SAI. And to be engaged in it quite interestingly. And yes, it`s my first sprites.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on August 01, 2016, 02:22:30 AM
[...]
Spoiler
(http://i.imgur.com/BVLLW9f.png)
[close]

At 13 right now, and I'm currently trying to detail it (similar to vanilla hammerhead). With difficulty. It's like if you add detail to it, it ruins the lines of the ship, which is supposed to be smooth and sleek. Any ideas?

So here is my take on this ship:

(http://i.imgur.com/DdKXduW.png)

And while I was at it, I recorded the process:
Spoiler
https://youtu.be/HiOc_wVAD1s
[close]

Couple of remarks on your sprite:

Way too sharp: you need some anti-aliasing, Starsector's sprites aren't "true" pixel art but rather extremely detailed painting.

Too saturated in the dark areas: Light actually work the other way around with bright areas more saturated and darker ones more dull. This is in part compounded by the fact that metals reflect a lot of light. If that light is white, it then drown the saturation. Since this is suposed to be a very shiny ship, only the mid range areas should be saturated.

You can check my Paintjob Tutorial (http://fractalsoftworks.com/forum/index.php?topic=11036.0) for some advices about colors, or directly go see Niklas Jansson awesome tutoriels (http://androidarts.com/art_tut.htm).

Too strong armor greebling: While there wasn't too much greebling, it was very contrasted, cutting the sprite rather than adding subtle details. This could have been okay for some sprites, but in this case it clashed with the intend of smooth well assembled "car" spaceship. Additionally, the mechanical greebling was probably not necessary.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on August 01, 2016, 04:40:17 AM
Couple of remarks on your sprite:

Way too sharp: you need some anti-aliasing, Starsector's sprites aren't "true" pixel art but rather extremely detailed painting.


Fair cop - I've been doing old school, zoomed-right-in, MS Paint, pixel-by-pixel alterations. It's only until I saw your vid that I realize how far into detail I could reasonably go - still got a bit of a 'only so many colours' mentaility. Helps for greebling detail, but sucks on body lines.


Too saturated in the dark areas: Light actually work the other way around with bright areas more saturated and darker ones more dull. This is in part compounded by the fact that metals reflect a lot of light. If that light is white, it then drown the saturation. Since this is suposed to be a very shiny ship, only the mid range areas should be saturated.

You can check my Paintjob Tutorial (http://fractalsoftworks.com/forum/index.php?topic=11036.0) for some advices about colors, or directly go see Niklas Jansson awesome tutoriels (http://androidarts.com/art_tut.htm).

Ah, that makes sense. I never realized that saturation was the issue rather than darkness so to speak. This is something that's actually been haunting me for a long, long while - I could do chalk and pencil shading pretty well, but as soon as colour was introduced I'd fail horribly. Thanks for correcting that.

Too strong armor greebling: While there wasn't too much greebling, it was very contrasted, cutting the sprite rather than adding subtle details. This could have been okay for some sprites, but in this case it clashed with the intend of smooth well assembled "car" spaceship. Additionally, the mechanical greebling was probably not necessary.

This was something that I was trying to figure my way around, and I think I complained bitterly that I was having this problem, where you either did no or subtle greebling, and you wouldn't notice it, but as soon as you notice it, you ruin the lines. As for thr greebling - this ship isn't a 'supercar', like your is (Heck, I reckon put some purple on yours and it wouldn't look out of place in the CABAL lineup). It's supposed to be a ship that's been modified into an improved 'sports' model - added speed, but it's still an alteration, for all the ill that implies.

Regardless, it's an insane improvement over my clumsy attempts - I'm definitely going to have to step it up.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 01, 2016, 10:06:27 AM
(Heck, I reckon put some purple on yours and it wouldn't look out of place in the CABAL lineup).

I... Should try to do that.

DrakonST, that's a very good first attempt at spriting. I spotted a few issues though. For example, the bridge's windows are unicolor which isn't something you see in the vanilla game, there's always a few darker/brighter pixels in there.

The second thing i noticed were the pitch black parts on your ships, in Starsector nothing is pure black and white, there's always some very slight colors tints even in grey, metallic parts. Take a very close look at the vanilla ships, it should be more clear. The white parts personally don't bother me that much, but the black greebles really need to be taken care of.

And lastly, the shading on your ships is too discreet. Shadows helps making 2D things looks 3D, unfortunately they are too subtle on your ships and as such they still looks quite flat.

I did a (very) quick change to show you the differences :

(http://i.imgur.com/56lPyrK.png)

My attempt is a bit clumsy and probably too heavy-handed, but at least it shows more clearly the volumes of the ships.

If you can fix those little things, then your ships will start to looks really, really nice.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on August 01, 2016, 10:40:25 AM
(Heck, I reckon put some purple on yours and it wouldn't look out of place in the CABAL lineup).

I... Should try to do that.

DrakonST, that's a very good first attempt at spriting. I spotted a few issues though. For example, the bridge's windows are unicolor which isn't something you see in the vanilla game, there's always a few darker/brighter pixels in there.

The second thing i noticed were the pitch black parts on your ships, in Starsector nothing is pure black and white, there's always some very slight colors tints even in grey, metallic parts. Take a very close look at the vanilla ships, it should be more clear. The white parts personally don't bother me that much, but the black greebles really need to be taken care of.

And lastly, the shading on your ships is too discreet. Shadows helps making 2D things looks 3D, unfortunately they are too subtle on your ships and as such they still looks quite flat.

I did a (very) quick change to show you the differences :

(http://i.imgur.com/56lPyrK.png)

My attempt is a bit clumsy and probably too heavy-handed, but at least it shows more clearly the volumes of the ships.

If you can fix those little things, then your ships will start to looks really, really nice.
I know about these problems. Pay attention that the first ship (frigate) looks even worse. I need simply more practice. And still I have some problems because I am a color-blind person.

This ship`s better?

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on August 01, 2016, 11:42:40 PM
(http://i.imgur.com/k5zLAEC.png)

And we're done! I tested it out briefly just now (without the built in weapon or ship system), and it's still literally the most OP thing ever.  :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: RandomnessInc on August 02, 2016, 03:05:58 PM
Sexy, any ideas for a name yet :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on August 02, 2016, 08:02:40 PM
It is a little more ships.

(http://i.imgur.com/5dvPK6D.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Originem on August 02, 2016, 08:05:27 PM
It is a little more ships.

(http://i.imgur.com/5dvPK6D.png)

Looks so great! I love the first one
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on August 02, 2016, 08:07:59 PM
Looks so great! I love the first one
You didn't see battleship class >:D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: joe130794 on August 03, 2016, 02:41:21 AM
Bashed this together yesterday. 4 launch bays, 4 large missile slots and 6 small ballistics.


[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on August 03, 2016, 05:29:37 PM
One new ship.
(http://i.imgur.com/sAil6bH.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on August 03, 2016, 05:54:12 PM
Drakon those are interesting sprites, one thing that pokes me about them a bit is that they are painted in pure gray instead of a slightly "colored gray".
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on August 03, 2016, 06:27:52 PM
Drakon those are interesting sprites, one thing that pokes me about them a bit is that they are painted in pure gray instead of a slightly "colored gray".
It is such fraction. Other fractions will have other color scheme.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on August 03, 2016, 07:30:36 PM
That was not what I meant, try checking out this thread.

http://fractalsoftworks.com/forum/index.php?topic=8176.0

But in short, true gray does not exist and you can do a gray with a slight color to it that still looks gray but it also more vivid and interesting.


Left is "colored gray", right is "true gray".
(http://i.imgur.com/7857kyk.png)

Spoiler
(http://i.imgur.com/NUvRxoq.gif)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on August 03, 2016, 07:54:02 PM
That was not what I meant, try checking out this thread.

http://fractalsoftworks.com/forum/index.php?topic=8176.0

But in short, true gray does not exist and you can do a gray with a slight color to it that still looks gray but it also more vivid and interesting.


Left is "colored gray", right is "true gray".
(http://i.imgur.com/7857kyk.png)

Spoiler
(http://i.imgur.com/NUvRxoq.gif)
[close]

I don't see any difference. Absolutely. And you know why? Because I am a color-blind person. I won't be able to make in any way that you want. Sorry.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Spoorthuzad on August 04, 2016, 03:22:59 AM
I don't see any difference. Absolutely. And you know why? Because I am a color-blind person. I won't be able to make in any way that you want. Sorry.

I'm not even colour-blind and even I can't see any difference.
Now I'm worried that I'm colour-blind

Is there a difference?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on August 04, 2016, 03:45:19 AM
There is, but it's damn subtle. You have to have an artist's or designer's eye to conciously catch it, and it works better on a larger area than the small one given here. It helps prevent greyscale from looking too overly boring. Adding orange/yellow makes the colour slightly dirty, blue/purple makes it look more metallic, red/green makes it look more fleshy / organic.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on August 04, 2016, 02:48:53 PM
Adding orange/yellow makes the colour slightly dirty... red/green makes it look more fleshy / organic.

yeah , dirty & flashy on large scale
1pix = 1m in game scale
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on August 04, 2016, 02:54:37 PM
1pix = 1m in game scale

Didn't Alex say that there was no definite scale like this? I thought he said that the sprites are as big as they need to be for gameplay reasons, and not because thats how large they actually are.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on August 04, 2016, 06:01:46 PM
Last ship. Capital class. Now I do Allien portraits.
(http://i.imgur.com/JKaNzBz.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on August 07, 2016, 04:22:30 PM
4 portraits. 1 for my avatar, 3 for fraction to which I have already made several ships. I am a freeeeee!!! :D
(http://i.imgur.com/xjiw5e1.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on August 07, 2016, 09:29:36 PM
I definitely like how original and unusual the alien portraits are. Too often we have aliens that look like generic greys or owls or something out of Independance Day. Something that looks actually alien is rare.

Question; has anyone done Lovecraft Portrait pack, based on the really alien entities? Because if not, I might quickly whip one up for my own enjoyment.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on August 08, 2016, 06:19:34 AM
Hey guys. It's been long since I left this game. Just wanted you guys to know I'm studying art during my pass on business work which is totally related to the hobby I'm putting up once more.

I was making the ships more shapely and less clad-like compared to the old design. Taking away the entire kitbashing all together and decided to build entire ships from scratch. Each ship, minus the second frigate, is iteration of the old models shown in the old version of my mod.

(http://i64.tinypic.com/2ec2n2f.jpg) (http://i67.tinypic.com/sbq4o5.jpg) (http://i67.tinypic.com/24kzdz5.jpg)(http://i65.tinypic.com/2w3s6kh.jpg)

In my mind, I took inspiration from:
Spoiler
Dragons and corn cobs.
[close]

Hope these fit.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: joe130794 on August 08, 2016, 10:44:12 AM
I read a while back that some people use the old battleships forever ship maker to do a rough sprite for mods, I was just wondering if anyone had any problems with it. I downloaded it again for my win10 laptop and i seem to get an error about the twin autocannon. I tried downloading from the original site and downloads.com but still get the same error and then i tried the compatibility settings but no luck. does anyone have any ideas.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Midnight Kitsune on August 08, 2016, 01:26:52 PM
...my win10 laptop...
That is probably your problem right there as Win 1.0 is known for not working well with old programs
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: joe130794 on August 08, 2016, 02:32:48 PM
Oh damn, I tried setting compatability to xp but still wouldnt work and im out of ideas for it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on August 10, 2016, 05:08:09 AM
Hey guys. It's been long since I left this game. Just wanted you guys to know I'm studying art during my pass on business work which is totally related to the hobby I'm putting up once more.

I was making the ships more shapely and less clad-like compared to the old design. Taking away the entire kitbashing all together and decided to build entire ships from scratch. Each ship, minus the second frigate, is iteration of the old models shown in the old version of my mod.

(http://i64.tinypic.com/2ec2n2f.jpg) (http://i67.tinypic.com/sbq4o5.jpg) (http://i67.tinypic.com/24kzdz5.jpg)(http://i65.tinypic.com/2w3s6kh.jpg)

In my mind, I took inspiration from:
Spoiler
Dragons and corn cobs.
[close]

Hope these fit.

They fit, like floating...

And when they've gone to space, with you...

THEY'LL FLOAT TOO.

(In a nutshell, these are good looking, coming from someone who doesn't like too much gibble, may need a slight roughness however, don't want them to be too smooth on the edges, or you could keep them the way they are.)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on August 10, 2016, 10:57:42 PM
These are good looking, coming from someone who doesn't like too much gibble, may need a slight roughness however, don't want them to be too smooth on the edges, or you could keep them the way they are.

I didn't work on the greebbles yet since I was aiming for a form-fit material that actually looks like they came out of a moon-sized furnace, compared to the other designs that needed placing lots of metal sheets in each portion. But yeah, they still needed a bit more detail into it in addition of more lizard scaling.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on August 11, 2016, 10:46:16 AM
(http://i.imgur.com/od4DTvC.png)

Unfinished. Thoughts? I was going for 'shiny metal' with the shading palette, but I'm not sure if it works.

[Edit] Aaand looking at it from another monitor now that this is posted, damn is that saturation cranked up. Apparently the color balance on the monitor I was using when I sketching this really sucks!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: gruberscomplete on August 11, 2016, 01:14:21 PM
Redesign of the xyphos:

(http://i.imgur.com/jj1GVPn.png)

evolver fighter (1 ion pulser)

Should I fill in the middle?


From piranha:

(http://i.imgur.com/tk1c7hx.png)
Probe bomber (has 2 bomb bays)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on August 12, 2016, 05:50:03 AM
(http://i.imgur.com/od4DTvC.png)

Unfinished. Thoughts? I was going for 'shiny metal' with the shading palette, but I'm not sure if it works.

[Edit] Aaand looking at it from another monitor now that this is posted, damn is that saturation cranked up. Apparently the color balance on the monitor I was using when I sketching this really sucks!

For reference I thought of the Boxer and what I have learnt and implemented in to this sprite over the years as there are some parallels to make I think which can hopefully help.

(https://dl.dropboxusercontent.com/u/66536185/junk_pirates_boxer_1.png) (https://dl.dropboxusercontent.com/u/66536185/junk_pirates_boxer_2.png) (https://dl.dropboxusercontent.com/u/66536185/junk_pirates_boxer_3.png)

First one: It's far too saturated, and in retrospect quite simple. Details are done with 'linework' and lots of pixel-placing. Less understanding of the 'bigger-picture'.

Step 2 looked to reduce the saturation. Also generating some interest with features like the lights and a greater focus on lighting (albeit it doesn't understand it quite as well as it could). Still a focus on linework to give greebling and generate interest. Individual plates are 'drawn' and it is expected that this will make the ship look right (I want a plate, I know it starts here and ends here, so I just draw a line, right?)

Step 3 is current, and I think is the best version of the Boxer. The focus moves away from rigidly expressing detail with lines etc. and has faith in the creation of form and interest just through the lighting. Variances in lighting between plates works far more effectively than treating the whole ship as a more globular form with some lines drawn on top.

Basically I think it could be improved markedly just by trying to make the 'lines' inferred rather than explicit; and by some fairly simple work on adding some spot lights or small edge fins at junctures or something.

I would get a couple of layers dropped on over the top of this sprite and:

a) play about with the airbrush and lasso to soften some of the individual gradients (but introduce hard lines of delineation at shadows / edges). Go big; don't shirk and draw as boldly as you can. Delete if it doesn't work and start again. If it's not hard enough, but you think it's sort of right - duplicate this layer and multiply it.

b) refine with an overlay layer with some highlights / lowlights. 'Soft light' can work for this. If it's not bold enough, but it's sort of right - duplicate the layer and multiply it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on August 18, 2016, 04:15:25 AM
Been working on a 'collapsed' Falcon based on my previous 'racing car' ship faction type idea. Behold my month-long wrangling with mine own incompetance!

Spoiler
(http://i.imgur.com/W3pj04e.png)
[close]

Any thoughts?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Orikson on August 18, 2016, 04:26:05 AM
Been working on a 'collapsed' Falcon based on my previous 'racing car' ship faction type idea. Behold my month-long wrangling with mine own incompetance!

Spoiler
(http://i.imgur.com/W3pj04e.png)
[close]

Any thoughts?

Hmm... peculiar. Really nice design and fits the theme you're aiming for. It will certainly have an easy time nailing a ship at one point while its point defense is really much more effecient due to how they can cover each other better.

Suggestion of name: Accipiter-class Fast Cruiser.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on August 24, 2016, 06:44:54 PM
Hey chaps and chapettes, guess who's (mostly) not dead! :D

Heres something i scribbled up. I'm not sure what i was going for, i think it was supposed to be a redone Scorpio-class...?
(http://i.imgur.com/b0tRXzy.png)

Bit of a mess, but i think im slooooowwly getting better...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 27, 2016, 12:56:53 PM
Despite having many important things to do, i still managed to waste some time on this :


(http://i.imgur.com/UqFNFt3.png) (http://i.imgur.com/nsXmQpU.png)

(http://i.imgur.com/ZgeTrJK.png) (http://i.imgur.com/3jCSyRJ.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on August 27, 2016, 06:46:23 PM
(http://i.imgur.com/UqFNFt3.png) (http://i.imgur.com/nsXmQpU.png)

(http://i.imgur.com/ZgeTrJK.png) (http://i.imgur.com/3jCSyRJ.png)

I don't think it was a waste of time - they look fantastic.

Meanwhile, I've been working on a ship that'll help support my 'racecar' faction fleet. In the process of making it...things happened. Behold my scattered progress:

Spoiler
(http://i.imgur.com/mgGWFHC.png)
[close]

So the fleet, thus far, looks kind of like this:

Spoiler
(http://i.imgur.com/GgbI1tw.png)
[close]

Thoughts?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doogie on August 29, 2016, 08:11:22 AM
The lighting and general design looks great. However it could use a lot more greebles on the armor to match the SS art style. As of right now its ridiculously clean and smooth look looks rather...cartoony.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Az the Squishy on August 30, 2016, 06:55:46 PM

Meanwhile, I've been working on a ship that'll help support my 'racecar' faction fleet. In the process of making it...things happened. Behold my scattered progress:

Spoiler
(http://i.imgur.com/mgGWFHC.png)
[close]

So the fleet, thus far, looks kind of like this:

Spoiler
(http://i.imgur.com/wyAxl4R.png)
[close]

Thoughts?

Dude, that, looks, awesome. I like the colors and while yes, a bit cartoonish. It has good design and it's fun to see your design process... Mine, is a little more in the works and on the fly. Though I did put a Gif together of how I built a ship before. But... to add to this pile of pixles.

This is NOT sprite design, however it's something a coworker asked me to do. He wanted me to do a dragon tattoo for him. I've been procastinating though and not gotten to it. Now, I;ve finally pulled my crap together and gotten to it! What's your thoughts oh grand community?

Spoiler

(http://i.imgur.com/3uw4gie.png)

[close]

I'm not too sure on the claws of the dragon, but, I'll push on and touch on it later after I've finished the back.

Back finished~!
Spoiler

(http://i.imgur.com/6OEC0vR.png)

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on August 31, 2016, 03:42:50 AM
This is NOT sprite design, however it's something a coworker asked me to do. He wanted me to do a dragon tattoo for him. I've been procastinating though and not gotten to it. Now, I;ve finally pulled my crap together and gotten to it! What's your thoughts oh grand community?

Spoiler

(http://i.imgur.com/3uw4gie.png)

[close]

I'm not too sure on the claws of the dragon, but, I'll push on and touch on it later after I've finished the back.

Back finished~!
Spoiler

(http://i.imgur.com/6OEC0vR.png)

[close]

I like the head, and the back musculature is amazing, but I am squiffy on the claws (which seem to be misplaced in reality) and the wings (which seems very, very thin at the base). How is the image going to be constructed? On shoulder to chest or elsewhere?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Az the Squishy on August 31, 2016, 10:27:27 AM
... SNIP ...
Spoiler

(http://i.imgur.com/6OEC0vR.png)

[close]

I like the head, and the back musculature is amazing, but I am squiffy on the claws (which seem to be misplaced in reality) and the wings (which seems very, very thin at the base). How is the image going to be constructed? On shoulder to chest or elsewhere?

Thanks, the head is the proudest bit I have. The wings, it's going to take me a bit to get right. Haven't had to draw wings in such a way... the claws/feet/paws look off because that's the right paw being mirrored without the left and the talons on that same paw are too stubby. I honestly do not like it. I don't hate it, but it's just no good! xD
The construction will be from shoulder (left or right I don't know) and the image actually has a mock-up placement  to fill some of the space. (See the bottom Right corner of the page) The shoulder will have the dragon's head and claws. The back, will have the back of the dragon.

I actually haven't drawn like that in a while really. Most times it's been in a Traditional medium. Marker, Ink, Ball-point pen, and I've usually stuck with just ink. For some reason I love to play with ink.
Spoiler
(http://i.imgur.com/2hTFTij.jpg)
[close]
So, considering I nailed the head and a few other things; I'm quiet happy regardless. Going to get some food in my gut though and tackle it again today.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on September 01, 2016, 04:07:35 AM
So, considering I nailed the head and a few other things; I'm quiet happy regardless. Going to get some food in my gut though and tackle it again today.

It's going to be a pain in the neck to get the claw right if it's on the edge of the shoulder, not to mention the region where it's going to be most likely seen from. Still, it's a pretty good design; I envy how a tattoo artist can do a coherent piece on curved surfaces.

In other news; does this kind of greebling help to reduce the 'cartoony' feel from the armour?

Spoiler
(http://i.imgur.com/l4e3dpZ.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on September 01, 2016, 06:57:19 AM
New part of my sprite work.
(http://i.imgur.com/nh9jngF.png)

And bonuses:
Capital class ship sketch.
Spoiler
(http://i.imgur.com/5dgEJCV.jpg)
[close]
Dragonbot for portrait.
Spoiler
(http://img02.deviantart.net/39c0/i/2015/321/3/2/dragon_sketch__1_by_drakonst-d9h1zce.png)
[close]

P.S. All my sprite or pic are free for use.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on September 01, 2016, 07:36:22 AM
In other news; does this kind of greebling help to reduce the 'cartoony' feel from the armour?

Spoiler
(http://i.imgur.com/l4e3dpZ.png)
[close]

Much better. The armor lines may possibly be a bit too obvious though, the ones on Tartiflette's race-car are very subtle in comparison. Some opacity tweaks might yield better results i think.

DrakonST, not as impressive as your first "marble" cruiser, sadly. You're definitely better at drawing smooth armor plates than greebles. On another note, you should post your "free" sprites on the Spiral arms thread, so they don't get lost here.

http://fractalsoftworks.com/forum/index.php?topic=1131.540


Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on September 01, 2016, 07:53:52 AM
In other news; does this kind of greebling help to reduce the 'cartoony' feel from the armour?

Spoiler
(http://i.imgur.com/l4e3dpZ.png)
[close]

Much better. The armor lines may possibly be a bit too obvious though, the ones on Tartiflette's race-car are very subtle in comparison. Some opacity tweaks might yield better results i think.

DrakonST, not as impressive as your first "marble" cruiser, sadly. You're definitely better at drawing smooth armor plates than greebles. On another note, you should post your "free" sprites on the Spiral arms thread, so they don't get lost here.

http://fractalsoftworks.com/forum/index.php?topic=1131.540
I know that it not especially impresses. But. Most interestingly ahead. 4 destroyers, 3 cruisers and 4 battleships for this fraction.
 I will transfer sprites to the link specified by you.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on September 01, 2016, 10:35:22 AM
In other news; does this kind of greebling help to reduce the 'cartoony' feel from the armour?

Spoiler
(http://i.imgur.com/l4e3dpZ.png)
[close]

Much better. The armor lines may possibly be a bit too obvious though, the ones on Tartiflette's race-car are very subtle in comparison. Some opacity tweaks might yield better results i think.

DrakonST, not as impressive as your first "marble" cruiser, sadly. You're definitely better at drawing smooth armor plates than greebles. On another note, you should post your "free" sprites on the Spiral arms thread, so they don't get lost here.

http://fractalsoftworks.com/forum/index.php?topic=1131.540



You advised to draw approximately so?
(http://i.imgur.com/Y56NUTe.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on September 03, 2016, 12:02:21 AM
@DrakonST Those guns are VERY close together. You're gonna get some horrendous overlap.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on September 03, 2016, 12:40:09 AM
@DrakonST Those guns are VERY close together. You're gonna get some horrendous overlap.
I have already corrected it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on September 05, 2016, 05:29:16 AM
3 new destroyers and the updated old destroyer.
(http://i.imgur.com/RfEYo0t.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Orikson on September 05, 2016, 05:34:01 AM
3 new destroyers and the updated old destroyer.
(http://i.imgur.com/RfEYo0t.png)

Wow, pointy.

Good job. They seem vunerable from the sides while having very strong forward facing firepower.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AUTOMATIC on September 07, 2016, 04:55:30 AM
Here are my ships.

The theme is they are premium class civilian ships repurposed for combat. With the amount of engines slapped on they have higher top speed than normal ships of same size but horrible deceleration. The planet geared for production of those civilian ship is in the sector because of tax evasion reasons.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on September 07, 2016, 05:09:53 AM
Very nice and clean, but the armour needs to be greebled / dirtied a teeny bit / broken up with paint or patterns to fit in with the rest of the ships. Otherwise they're pretty boats.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Orikson on September 07, 2016, 05:52:38 AM
Here are my ships.

The theme is they are premium class civilian ships repurposed for combat. With the amount of engines slapped on they have higher top speed than normal ships of same size but horrible deceleration. The planet geared for production of those civilian ship is in the sector because of tax evasion reasons.

Nice. What do you meant by "The planet geared for production of those civilian ship is in the sector because of tax evasion reasons?"

Aside from that, I think these ships are vunerable to side fire and fire from behind. Maybe give them either an Emergency Engine Power active ability like Tiandong has for some of its ships, or give them a hull mod that makes their recovery rate from a Flameout faster (it will synergize well with Insulated Engine Assembly and Augmented Engines but does not make them overpowered).

What do you think? Any other ships incoming?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on September 07, 2016, 05:58:04 AM
Yeah, on balance I would agree. I'm not sure a drastic approach to greebling is necessary though, something subtle would work I reckon, especially with 'a' where there is already quite a bit of detail going on.

It's perhaps the biggest issue with the front of 'b'; where the solid chunk of yellow sort of makes the ship lose a sense of scale.

I would suggest, perhaps, that the large mount to 'c' could be better integrated with the form of the hull (i.e. incorporate an inferred channel or recessed area or however you would describe it) - once a weapon is overlaid on to the sprite there might be a risk that it looks 'stuck-on' rather than integrated with the ship.

They look great, though, really. Are they based on 3d renders?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AUTOMATIC on September 07, 2016, 07:17:42 AM
I'm really no good at adding starsector-like details to hulls. I made multiple attempts and they were all colossal failures. I guess I'll keep trying.

What do you meant by "The planet geared for production of those civilian ship is in the sector because of tax evasion reasons?"
It's an explanation of why a planet with production lines for super-expensive luxury civilian ships is in a dangerous barely explored sector - the corporation chose the planted because there was a scheme that would let it evade it a good chunk of taxes - sort of like Apple did with Ireland (well, no production lines, but you get what I mean).

I hope to make enough ships for a small faction based around that planet.

Are they based on 3d renders?

No. I took lowres sprites and enlarged them multiple times using waifu2x along with some photoshop trickery to eliminate thick black lines, and then painted over resulting shape. All three of those ships are based on designs in Tyrian.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on September 07, 2016, 07:51:10 AM
I'm really no good at adding starsector-like details to hulls. I made multiple attempts and they were all colossal failures. I guess I'll keep trying.

If you don't mind, I would love to try. Maybe I'll be able to give you some pointers. (Although I have a lot of work so probably not for a few days)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AUTOMATIC on September 07, 2016, 08:30:08 AM
I've seen your work, Tartiflette, you'll make them look so good that I won't be able to use them alongside my drawings. Well, go ahead if you want.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on September 10, 2016, 08:31:16 AM
New cruiser. Still I have changed a method of the work and it seems sprites became better.

(http://i.imgur.com/68gRPwd.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DownTheDrain on September 10, 2016, 10:17:15 AM
New cruiser.

Since you've posted so many awesome designs now I just have to ask, is there a faction mod in the making as well, either by you or by someone else with your permission?
Because damn, I really would love to take some of these beauties for a spin.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on September 10, 2016, 10:32:54 AM
New cruiser.

Since you've posted so many awesome designs now I just have to ask, is there a faction mod in the making as well, either by you or by someone else with your permission?
Because damn, I really would love to take some of these beauties for a spin.

I have no necessary knowledge to create mods. Everything that I can only draw it these sprites.

I will be glad if if someone takes mine sprites and will make with them mods.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on September 10, 2016, 12:06:36 PM
I'm really no good at adding starsector-like details to hulls. I made multiple attempts and they were all colossal failures. I guess I'll keep trying.

Well, hopefully you don't mind, but when I saw those shapes, I had to try my hand at one of them.

(https://dl.dropboxusercontent.com/u/4430656/Sprites/Hog.png)

I'm also adding a psd file where I made it step by step (in GIMP), in a much more ordered way than what I'm used to. It might be helpful to you.
I admit that I only used the shape as a reference though so it might not be what you are looking for.

Hog.psd (https://dl.dropboxusercontent.com/u/4430656/Sprites/Hog.psd)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on September 10, 2016, 12:10:19 PM
Aaaand one more. These ships are quickly drawn. In total couple of hours.
(http://i.imgur.com/PtM6lAo.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on September 11, 2016, 08:24:47 AM
Last cruiser.
(http://i.imgur.com/uBVf7N0.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on September 12, 2016, 08:54:52 PM
Banged this one out this afternoon (wip). Getting faster.

(http://i.imgur.com/lcvvsYs.png)

A moderately high-ranking officer for a pet project of mine. Also a traitor.


@DrakonST - Your sprites are quite good, but the straight edges and corners feel a little *too* straight. I think it would be worth the time to bevel them off and smoothen things up a bit. Also could use a slight color tinge rather than just pure silver for the hull. The internals/greebles are lovely.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on September 15, 2016, 06:49:32 PM
Remake of the old one.

Spoiler
(http://i.imgur.com/AoTIXsC.png)

(http://i.imgur.com/XiucKAL.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ahne on September 15, 2016, 08:20:31 PM
Quote
Remake of the old one.

This is a even more depressing and sad looking girl than before, i liked the old one more but the new coloring is better,maybe a bit too dark imo.

greetings
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on September 18, 2016, 07:21:39 AM
This is a even more depressing and sad looking girl than before, i liked the old one more but the new coloring is better,maybe a bit too dark imo.
greetings

Thanks, I was inspired by the new vanilla portraits and decided to give it a try. Here's some new ones too.

(http://i.imgur.com/VYDe2lE.png)

Spoiler
(http://i.imgur.com/PCGnuLO.png)

Destroyer

(http://i.imgur.com/L7HWswo.png)

Frigate

(http://i.imgur.com/Bt8FdMI.png)

Freighter
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on September 19, 2016, 06:31:00 AM
First battleship.
(http://i.imgur.com/mWGRJYK.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on September 19, 2016, 02:44:19 PM
This is a even more depressing and sad looking girl than before, i liked the old one more but the new coloring is better,maybe a bit too dark imo.
greetings

Thanks, I was inspired by the new vanilla portraits and decided to give it a try. Here's some new ones too.

(http://i.imgur.com/VYDe2lE.png)

Honestly like your old portraits more than your new ones in terms of lineart and content (also agree with Ahne in terms of things being too dark). Coloring is the main area of improvment between 2016 and 2015. Still better than my *** portraits though lol...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on September 19, 2016, 10:35:35 PM
Honestly like your old portraits more than your new ones in terms of lineart and content (also agree with Ahne in terms of things being too dark). Coloring is the main area of improvment between 2016 and 2015. Still better than my *** portraits though lol...

You guys are right about it being too dark... dang. Naah, everyone have their own distinctive artstyle ya?
Yours look pretty nice to me since its closer to vanilla than mine which is obviously anime-ish. Anyway, here's the colored version ( cropped ) and more variants.

(http://i.imgur.com/RKBbLnT.png)

Spoiler
Civilian Universal Platform for utility stuff.

(http://i.imgur.com/PP73rI9.png)

Mini Freighter

(http://i.imgur.com/4KI1DqJ.png)

Tanker
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Obsidian Actual on September 20, 2016, 03:18:14 AM
My first attempt at a sprite... well, kit-bashing, rather. Something resembling a Tri-Tachyon stealth corvette based on the vanilla Tempest.

(http://i.imgur.com/nxkQpYP.png)

Lengthy Exposition:
Spoiler
No real spriting skills or techniques here, other than just a lot of copy/paste/delete actions through marquee selection using old Macromedia Fireworks MX, and then playing around with color levels. I've found that for an amatuer like me, the Blur Tool seems to be the thing to default on when you want to blend uneven colors or just hide the disjointed seams of your 'surgeries'.

In hindsight, I may have gone overboard with the final additions (like the three 'gauss' coils near the bow, and the numerous tacky 'PD turret' rectangles along the lower length).

Wish I knew how to actually draw cool stuff in the style of other works like PBC and Diable Avionics (especially the Versant). Hell, learning to conjure a 1px basic outline would be nice, given that I'm not the best with even pencil mockups.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on September 20, 2016, 04:54:57 AM
@obsidian actual
I'd recommend making that engine a bit more distinct, but otherwise it's a really credible first attempt. Good job
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on September 20, 2016, 05:43:00 AM
It is more than ships! It is more than white color!
(http://i.imgur.com/hoyfML4.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Orikson on September 20, 2016, 07:02:51 AM
It is more than ships! It is more than white color!
(http://i.imgur.com/hoyfML4.png)

Oh, those are some nice additions. I feel your ships are edgy, peculiar slots and a lot of nice asthetics. Keep up the good work!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on September 20, 2016, 09:50:02 AM
Honestly like your old portraits more than your new ones in terms of lineart and content (also agree with Ahne in terms of things being too dark). Coloring is the main area of improvment between 2016 and 2015. Still better than my *** portraits though lol...

You guys are right about it being too dark... dang. Naah, everyone have their own distinctive artstyle ya?
Yours look pretty nice to me since its closer to vanilla than mine which is obviously anime-ish. Anyway, here's the colored version ( cropped ) and more variants.

(http://i.imgur.com/RKBbLnT.png)

That's pretty nice. I particularly like the blue around her eyes. On the other hand, it kinda feels like her nose is too far to the left side of her face.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Screamlord Scrub Seeker™ on September 20, 2016, 06:21:15 PM

Quote
That's pretty nice. I particularly like the blue around her eyes. On the other hand, it kinda feels like her nose is too far to the left side of her face.

cannot unsee
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on September 20, 2016, 07:24:53 PM
Looks great Ryxsen, again the coloring is really great. As for the nose thing people are complaining about, I think the nose is actually in the right spot, the line for the bridge just needs to be longer.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DownTheDrain on September 20, 2016, 09:14:31 PM
Looks great Ryxsen, again the coloring is really great. As for the nose thing people are complaining about, I think the nose is actually in the right spot, the line for the bridge just needs to be longer.

I'm no artist, but the nose and mouth don't seem to line up, so at least one of them is not in the right spot.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on September 20, 2016, 09:40:25 PM
Looks great Ryxsen, again the coloring is really great. As for the nose thing people are complaining about, I think the nose is actually in the right spot, the line for the bridge just needs to be longer.

I'm no artist, but the nose and mouth don't seem to line up, so at least one of them is not in the right spot.
Too so it seems to me. Version 2015 was more better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on September 21, 2016, 04:47:18 AM
Very big ship. Very much big.
(http://i.imgur.com/UZ6HKk4.png)
UPD. Any trifle is fixed.
UPD. Mor fixes.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ahne on September 21, 2016, 05:40:56 AM
@DrakonST

Your ships are cool, nice design, they look unique in shape.

keep up the great work!

*thumps up*
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on September 21, 2016, 05:46:19 AM
@DrakonST

Your ships are cool, nice design, they look unique in shape.

keep up the great work!

*thumps up*
I will make one more similar ship (same big) then there will be portraits to these ships and on rest.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on September 21, 2016, 02:23:32 PM
(http://i.imgur.com/lpeVr4y.png)

I would've gone insane if I'm a ship captain in the Sector and I saw this ship vertically. It really looks like some kind of terrifying robotic face. Magnificent looking capital ship btw!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on September 21, 2016, 06:55:03 PM
Very big ship. Very much big.

[snip]

UPD. Any trifle is fixed.

Make it dirtier and have visible blemishes. Good sprite, but feels a little too clean. Also I recommend changing things up a bit and adding some extra color besides just silver everywhere.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on September 21, 2016, 07:37:46 PM
Very big ship. Very much big.

[snip]

UPD. Any trifle is fixed.

Make it dirtier and have visible blemishes. Good sprite, but feels a little too clean. Also I recommend changing things up a bit and adding some extra color besides just silver everywhere.
I of course can paint and add him an attrition as here.
(http://i.imgur.com/IS6g04e.png)
But I want that these ships were pure and white.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DownTheDrain on September 22, 2016, 03:03:06 AM
But I want that these ships were pure and white.

That's your call of course, the red and white looks great though.
I don't know how much work it would be to offer an alternative skin for each design but I think I like this version even better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on September 22, 2016, 03:34:21 AM
But I want that these ships were pure and white.

That's your call of course, the red and white looks great though.
I don't know how much work it would be to offer an alternative skin for each design but I think I like this version even better.
To impose color and an attrition these are exactly 3 minutes. Very quickly.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gothars on September 22, 2016, 03:36:45 AM
I think the painted version looks way better. Would just need some cleaning on the mounts.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on September 22, 2016, 05:33:39 AM
End. Last ship. Now I will be engaged in portraits.
(http://i.imgur.com/t4WSREV.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on September 22, 2016, 06:38:03 AM
Erh, not sure about that painted version personally... But i agree with Kazi, a little bit of color would help.

Here's my take :

Spoiler
(http://i.imgur.com/Gbjv7JT.png)
[close]

It's subtle, but i feel that's enough for that kind of ships. Also, you might need to slow down with the weapons, they looks super clumped and it feels weird.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on September 22, 2016, 07:22:05 AM
Erh, not sure about that painted version personally... But i agree with Kazi, a little bit of color would help.

Here's my take :

Spoiler
(http://i.imgur.com/Gbjv7JT.png)
[close]

It's subtle, but i feel that's enough for that kind of ships. Also, you might need to slow down with the weapons, they looks super clumped and it feels weird.
It isn't color. It in contrast level. Perhaps I have really made guns too close. I have updated illumination of this sprite.
Spoiler
(http://i.imgur.com/UZ6HKk4.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on September 22, 2016, 09:22:22 PM
speaking of guns, how small are they? seeing those mounts pretty close to each other, it might overlap each other especially with vanilla weapons.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on September 22, 2016, 10:51:17 PM
speaking of guns, how small are they? seeing those mounts pretty close to each other, it might overlap each other especially with vanilla weapons.
In vanilla is imposed at each other weapon too. Doing the ships I didn't expect that all weapon can shoot forward. Also in many mods similar meets. It isn't so terrible.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on September 24, 2016, 08:00:29 AM
Probably I draw better the ships than portraits :-\
(http://i.imgur.com/HTAIFwc.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DownTheDrain on September 24, 2016, 11:49:37 AM
Probably I draw better the ships than portraits :-\

Not sure about that.
I like the first portrait a lot, the 4th one looks pretty good as well.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on September 24, 2016, 01:54:47 PM
vise versa for me. also, those portraits are good!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Midnight Kitsune on September 24, 2016, 06:17:43 PM
Probably I draw better the ships than portraits :-\
(http://i.imgur.com/HTAIFwc.png)
That's bull and you know it! These portraits are awesome!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on September 26, 2016, 02:27:34 PM
I suddenly made a background today.

(http://i.imgur.com/XDqDKBg.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kwbr on September 27, 2016, 01:26:20 AM
That background is seriously gorgeous, well done.



I decided to have a go at kitbashing and made a... thing out of XIV sprites, just to try it out.

(http://puu.sh/rpid1/13cae14616.png)

It's super messy and would need a lot of cleaning up but I don't really have the skills nor can I be bothered to tbh, I kind of have mixed feelings about it anyways.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on September 27, 2016, 03:14:11 AM
I like it. I like the layering, the detail at the centre, and how bulky the ship feels. The engines on the centre bit at the back seems excessive, but overall a pretty good ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DownTheDrain on September 27, 2016, 06:40:23 AM
I suddenly made a background today.

Looks like quite a bit of work for something that you 'suddenly' made.
Great atmosphere.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DestinyPlayer on September 28, 2016, 04:30:12 AM
Spoiler
(http://image.prntscr.com/image/c3806fe9b6034b76978c1be1c11eb51c.png)
[close]
I wonder, can anybody help me decipher what I did to make this starfield? It was made at night, when I was half asleep, so I have absolutely no idea how I did it. And when I try to do what I think I did, it comes out as crap.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on September 28, 2016, 02:43:34 PM
Spoiler
(http://image.prntscr.com/image/c3806fe9b6034b76978c1be1c11eb51c.png)
[close]
I wonder, can anybody help me decipher what I did to make this starfield? It was made at night, when I was half asleep, so I have absolutely no idea how I did it. And when I try to do what I think I did, it comes out as crap.

Well you did something like this
on black & white layer you go to effect<Noise<addnoise
choose monochromatic<OK
then effect<blur<guassian blur<slide left/right
space & stars, DONE
then on black or white bacground
effect<clouds
on the cloud layer choose "layer mask"
on layer mask paint all Black so all clouds disappear
& with a bigger soft brush clic here & there
so cluds can appear here & there
& you just colour the clouds
thats what you did
or something like that ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Piemanlives on September 28, 2016, 10:52:55 PM
I suddenly made a background today.

(http://i.imgur.com/XDqDKBg.png)
I quite like it though I do feel that the center most buildings to the rear could use a bit more definition. I do get that the building itself would be blocking the light from the star and therefore obscuring what details there would be however I can't help but feel that they're impossibly flat.

The bridge/scaffolding structure is a nice touch however, adds a nice bit depth where it's lacking.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on October 03, 2016, 10:44:39 AM
Has returned to work. Has begun to do other fraction.
(http://i.imgur.com/YF9WNA0.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Deshara on October 03, 2016, 09:26:00 PM
I suddenly made a background today.

(http://i.imgur.com/XDqDKBg.png)
I quite like it though I do feel that the center most buildings to the rear could use a bit more definition. I do get that the building itself would be blocking the light from the star and therefore obscuring what details there would be however I can't help but feel that they're impossibly flat.

The bridge/scaffolding structure is a nice touch however, adds a nice bit depth where it's lacking.

Nothing absorbs %100 of light, there's always light being reflected into the back of stuff
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on October 04, 2016, 05:05:24 PM
I quite like it though I do feel that the center most buildings to the rear could use a bit more definition. I do get that the building itself would be blocking the light from the star and therefore obscuring what details there would be however I can't help but feel that they're impossibly flat.

The bridge/scaffolding structure is a nice touch however, adds a nice bit depth where it's lacking.

Nothing absorbs %100 of light, there's always light being reflected into the back of stuff

Agreed, I'll try to fill up the blanks.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on October 05, 2016, 09:54:34 AM
Teasing
 
                                                                                                      ::)

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 05, 2016, 10:38:28 AM
A Mayorate ship?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on October 09, 2016, 07:36:27 AM
Well i think i'm don with it
took me some time tho  :P

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 09, 2016, 09:18:32 AM
Yup, a Mayorate ship!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on October 09, 2016, 08:46:07 PM
Does this get rid of this 'noise' problem?

(http://i.imgur.com/yw6H3AB.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Orikson on October 09, 2016, 09:04:26 PM
Does this get rid of this 'noise' problem?

(http://i.imgur.com/yw6H3AB.png)

Yes. With its streamliners fined tuned to its magnetic propulsion drive. Hook it up with a matter dissipator system to propel air (and any other matter smaller than a station) in front of it away and you'll have a silent slipstream.

Warning: Driving into another ship is highly unadvisable. The ship may rip the other apart but risk of being caught in the follow up explosion is still present.

Disclaimer: Silent capabilities of this hull only applies to its own inner systems and in-built weapons. Further modificatiom without supervision of the company will result in: explosion, subsequent injury and you being fired.

Thank you for listening on <manufacturer name here> safety briefing of the <hull name here>.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on October 09, 2016, 09:22:48 PM
Yes. With its streamliners fined tuned to its magnetic propulsion drive. Hook it up with a matter dissipator system to propel air (and any other matter smaller than a station) in front of it away and you'll have a the silent slipstream.

Warning: Driving into another ship is highly unadvisable. The ship may rip the other apart but risk of being caught in the follow up explosion is still present.

Disclaimer: Silent capabilities of this hull only applies to its own inner systems  and in-built weapons. Further modificatiom without supervision of the company will result in: explosion, subsequent injury and you being fired.

Thank you for listening on <manufacturer name here> safety briefing of the <hull name here>.

Hehe, that's not what I meant tho'. but still, I enjoyed reading that with a certain accent. thanks for the briefing I guess?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: whatdoesthisbuttondo on October 10, 2016, 05:11:04 PM
Some WIP for a faction mod, camouflage in space  ;D

The being flat part is intentional, lore-wise the ships are rather functional, primarily military designs engineered for
easy mass production.

They'll probably get a couple of "modernization program"  alterations as well that each add minor features to the same basic
design, like for example the various combat value improvements the soviet T-72 has seen over the years.

This one is a mainline combat frigate.

Oh and yes, the camouflage isn't only because it somewhat fits the theme, but also because it conveniently hides me
being horrible at spriting  :P

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 10, 2016, 05:37:46 PM
If it wasn't for the black outline that would be a very decent sprite, so good job already. I get a strong D.S. Tech (http://fractalsoftworks.com/forum/index.php?topic=2711.0) vibe from it, which isn't bad either. (most image links are dead but there is a download available in the very last post of the thread)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: whatdoesthisbuttondo on October 12, 2016, 02:46:50 PM
Thanks for the feedback Tartiflette, getting outlines right has given me a lot of trouble indeed, I have it all in separate layers but haven't worked out a good enough technique yet,
I'll keep working on it though  :)

Thanks for the DSTech link btw, I didn't know that mod yet, but that is pretty close to the overall design style I had in mind, very useful for getting some inspiration.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 12, 2016, 03:09:22 PM
But vanilla ships do not have any black outlines, if you want to match that style you should get rid of them altogether!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: whatdoesthisbuttondo on October 13, 2016, 02:32:13 PM
Yea, outline is probably the wrong term, I'm not really an expert in the field. What I was aiming for is that "fade to shadow" type
effect that vanilla has on the Astral for example.

Guess I made a mistake with setting up my layers, I started "filling" the outline, and so it became part of the shape instead of
just an orientation, and I'm missing a proper "base color" layer.

I've tried a couple different approaches to fix it, but not with good results yet. Guess I'll have to fix my other layers by pixel
painting and make sure to avoid that mistake in the future.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: whatdoesthisbuttondo on October 15, 2016, 02:57:35 AM
Another attempt, with a new color layer. Guess it is technically better now, still not really happy with how it turned out, overall kinda more blurry than the first one, and the shape doesn't come out as good in game. Turns out the camouflage makes dodge/burn rather difficult to get it convincing.

On the plus side, I fixed my layer setup, so I can now rework it easily until I get a good result.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 15, 2016, 03:42:54 AM
I know it is a popular method, but I would advise against using dodge and burn. they are destructive tools that compress the luminosity on either side of the range. Meaning using both on the same patch of a sprite will create banding in the values. A single luminosity layer would be preferable, or even better a normal layer with subtle changes in the color between shadows and highlights.

You can check my Paintjob Tutorial (http://fractalsoftworks.com/forum/index.php?topic=11036.0) for a few spriting tricks.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: whatdoesthisbuttondo on October 15, 2016, 06:23:21 AM
Hah, thanks for the reminder. I knew that guide already, but reading it yet again and it kinda dawned on me that I was treating my camo paintjob as base material, and the results were always poor.

So I added another layer below for "base material", kinda light grey, brush-painted my shadows and highlights on top of that in two extra layers. Even just adding the paintjob as simple overlay yielded much better results compared to my earlier attempts, I'll have to play with this technique a little more when I got a couple hours.

Thank you so much for your advice (and tutorial), really appreciate it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 15, 2016, 07:00:55 AM
No problem, glad to hear you are making progress.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on October 31, 2016, 06:07:31 PM
No replies for a little over two weeks!? Obscene!

Currently working on a mining / scavenger faction, who use dodgy (but cheap) ships. Here's a WIP of the 'cockroach', which is a buffalo analogue made up of a solid core, with lots of cargo bits bolted on, then cut-up asteroids bolted on top of that. Very sturdy, decent cargo capacity, and very low supply consumption, but ungodly slow both in the battle and campaign layers.

(http://i.imgur.com/KRr06Et.png)

I've only really done the top left-hand of the boat, but there are a few things I don't like:

-The 'asteroid plate' texture and colour is wrong; still working on making it look 'sheared' down.
-Also want to make the asteroid plate look and feel more 'bolted on', hence all the structure joists everywhere.
-The colour needs less brown unless it's paint.
-The cockpit needs redoing
-Backbone structure needs broadening
-the MAIN thing that's bugging me is the cargo containers on the right. I wanted to make it look like they literally took modern day cargo containers, and stuck metal banding over it to keep it there. But for me it looks...wrong.

Any thoughts?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Orikson on October 31, 2016, 06:59:46 PM
No replies for a little over two weeks!? Obscene!

Currently working on a mining / scavenger faction, who use dodgy (but cheap) ships. Here's a WIP of the 'cockroach', which is a buffalo analogue made up of a solid core, with lots of cargo bits bolted on, then cut-up asteroids bolted on top of that. Very sturdy, decent cargo capacity, and very low supply consumption, but ungodly slow both in the battle and campaign layers.

(http://i.imgur.com/KRr06Et.png)

I've only really done the top left-hand of the boat, but there are a few things I don't like:

-The 'asteroid plate' texture and colour is wrong; still working on making it look 'sheared' down.
-Also want to make the asteroid plate look and feel more 'bolted on', hence all the structure joists everywhere.
-The colour needs less brown unless it's paint.
-The cockpit needs redoing
-Backbone structure needs broadening
-the MAIN thing that's bugging me is the cargo containers on the right. I wanted to make it look like they literally took modern day cargo containers, and stuck metal banding over it to keep it there. But for me it looks...wrong.

Any thoughts?

Maybe make the asteroid plate similar to how Ahriman's Association ships look like?

It looks perculiarly... brown, that's for sure. I can see the reasons why. Maybe a greyish brown colour scheme?

As for the containers, you could probably change it to grey containers like some factions have (Neutrino is an example) or retain the normal colouring (atgument here is that in order for conventional bulk transport and quick runs, the containers have to match conventional containers to reduce suspicions and load up quickly. Maybe something like how the Xanthus-class of SCY is described.).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 01, 2016, 03:00:21 AM
-The 'asteroid plate' texture and colour is wrong; still working on making it look 'sheared' down.
-Also want to make the asteroid plate look and feel more 'bolted on', hence all the structure joists everywhere.

I tried fairly recently the whole "asteroid plate" idea, and it's a very tricky to get it right, even more so on a small, destroyer sized ship. Ideally, you'd want to finish the metallic hull and then add the rocks on top of it. The Condor, both old and new versions, have easy to kitbash armor plates you can borrow, the Prometheus could be useful as well, especially for that curved prow. After the hull is done, you can try to strap some small asteroids on it, tweak the opacity on the edges, plus some shading... This isn't going to be easy though.

Also, you'll have to get rid of that white background at some point too.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on November 01, 2016, 05:29:31 PM
Maybe make the asteroid plate similar to how Ahriman's Association ships look like?

It looks perculiarly... brown, that's for sure. I can see the reasons why. Maybe a greyish brown colour scheme?

As for the containers, you could probably change it to grey containers like some factions have (Neutrino is an example) or retain the normal colouring (atgument here is that in order for conventional bulk transport and quick runs, the containers have to match conventional containers to reduce suspicions and load up quickly. Maybe something like how the Xanthus-class of SCY is described.).

Wasn't really aiming for the Ahriman's or Helmut's Asteroid ships - those are ships that are converted asteroids. This ship has gotten an asteroid, mined/sheered it down to be armour like, then bolted onto the ship.

The brown is too strong, I agree. I will be using it for paint details, however.

...I might use containers like that. Right now trying to do something stupidly low-tech (like modern day containers) seems a bit wrong (and namely I don't think I'll sprite them in).



I tried fairly recently the whole "asteroid plate" idea, and it's a very tricky to get it right, even more so on a small, destroyer sized ship. Ideally, you'd want to finish the metallic hull and then add the rocks on top of it. The Condor, both old and new versions, have easy to kitbash armor plates you can borrow, the Prometheus could be useful as well, especially for that curved prow. After the hull is done, you can try to strap some small asteroids on it, tweak the opacity on the edges, plus some shading... This isn't going to be easy though.

Also, you'll have to get rid of that white background at some point too.

Probably should have built from the ground up, but I was going off an earlier sketch I had done. I was also aiming to do a ship that had not been kit bashed, apart from specific details (hardpoints, the door, the engines when I get to them). Otherwise I would have gone off my converted 'explodable' condor:

Spoiler
(http://i.imgur.com/pV4PTL6.png)
[close]

Yeah, the white background is because I'm working on it in brief minutes I'm free at work, on paint, instead of doing it professional like. I can fix up the white later at home.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Orikson on November 01, 2016, 08:42:13 PM
Quote
Wasn't really aiming for the Ahriman's or Helmut's Asteroid ships - those are ships that are converted asteroids. This ship has gotten an asteroid, mined/sheered it down to be armour like, then bolted onto the ship.

The brown is too strong, I agree. I will be using it for paint details, however.

...I might use containers like that. Right now trying to do something stupidly low-tech (like modern day containers) seems a bit wrong (and namely I don't think I'll sprite them in).

Ok. I can imagine what it would look like when finished.

Here's just me having fun. :^)


Cockroach-class Freighter.

As any other faction had done, the <insert name of faction here> were not to be the last to take a spin on the Buffalo-class Freighter, the ever popular subject of experiments and modifications.

The Cockroach-class is a simplistic yet complex low tech design, created in the cycles following the collapse of the Domain of Man. Built upon the central remains of the Buffalo, the engineers of <faction name> added on more structural support and installed unique asteroid plating, at the cost of maneuverability and speed.

The unique asteroid plating are created from asteroids with a unique composition found only in an asteroid belt of the <faction name> home system. Their composition allows any sensor signals to past through them partially, reducing the Cockroach's sensor profile.

Additionally, hardy suspensions that the asteroid plating's are bolted on offer the ability to reduce knockback effects that hit them thanks to the sturdy suspension holding them up.

Despite its slowness, this freighter has decent ballistic armament points, cargo and fuel capacity. Its 'one door holds all', allows cargo to be cramped into one space effectively and a quick tipping offload style, though some have complained that most good delivered in it are damaged.

Engineers response: "Hey, it's a mining ship after all."

Quote
Probably should have built from the ground up, but I was going off an earlier sketch I had done. I was also aiming to do a ship that had not been kit bashed, apart from specific details (hardpoints, the door, the engines when I get to them). Otherwise I would have gone off my converted 'explodable' condor:

Spoiler
(http://i.imgur.com/pV4PTL6.png)
[close]

Yeah, the white background is because I'm working on it in brief minutes I'm free at work, on paint, instead of doing it professional like. I can fix up the white later at home.

Next one:

Condor(E)-class Combat Carrier. (E = Explosive).

Another low tech modification of the Condor-class, this hull was created by the <factions engineers> for fielding more Mining Pods wings while having a twist added in.

Meant for use in inter system mining and support, the Condor(E) sacrifices much of its cargo and fuel capacity for the extra flight deck over its predecessor and more smaller weapon slots.

It also lacks capacity to be installed with heavy Fighter Wing chips (reference to the new update) without sacrificing fielding decent weapons in its slots.

When kit out properly, it can be a deadly asset on the battlefield.

And if overwhelmed... the captain can choose to ram it into an enemy ship with its Burn Drive for a massive explosion!

This is thanks to the Compressed Fuel Flux Core it has. This core compresses Fuel to a critical point to generate energy, reducing dependency on big sized fuel tanks for the ship and altogether increasing the efficiency of Fuel usage.
 
However, if its structure is compromised, it will explode with the force of... well, a large fuel tanker in a combustible atmospheric conditions.

Naturally, this would deter buyers of the model, but the simple addition of escape pods more than make up for the reduction in crew losses.

Just be warned that the pods lack any form of propulsion control and has a life support capacity of 1 hour. Good luck hunting every pod down!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DestinyPlayer on November 02, 2016, 02:37:12 AM
A few sci-fi species logo designs.
Spoiler
(http://i.imgur.com/J1fETFA.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on November 02, 2016, 05:14:10 PM
I was disappointed in these ships. Couldn't think color scheme of this.
Spoiler
(http://i.imgur.com/Wze0LYV.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on November 05, 2016, 03:05:57 PM
I was disappointed in these ships. Couldn't think color scheme of this.
Spoiler
(http://i.imgur.com/Wze0LYV.png)
[close]

I dunno, probably an amber/auburn color scheme or a light copper/steel color, that's all I can think about.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on November 06, 2016, 04:06:19 PM
@DrakonST - I think you should colorize the silver hull plating to a nice emerald green and leave the greebling silver.

Redid an earlier portrait from way back in this thread. Can't use a black background, or else her eyelashes disappear. Will need to do something about that haha.

(http://i.imgur.com/H5aohpy.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on November 07, 2016, 09:30:59 PM
A few sci-fi species logo designs.
Spoiler
(http://i.imgur.com/J1fETFA.jpg)
[close]

The bottom three are pretty good, but the top two seem a little bit celtic for Sci Fi.

I was disappointed in these ships. Couldn't think color scheme of this.
Spoiler
(http://i.imgur.com/Wze0LYV.png)
[close]

They look nice but I can see what you mean. They seem a bit too concentrated; like all the mounts are in one spot, and all the empty hull is in another one. Also, they're a bit too 'bright' maybe? Maybe a bit less contrast or slightly darker? The bottom right one would look pretty cool as a civilian cruise ship if you removed the weapon mounts.


Redid an earlier portrait from way back in this thread. Can't use a black background, or else her eyelashes disappear. Will need to do something about that haha.

(http://i.imgur.com/H5aohpy.png)

Maybe a bit of light outlining around the face, like she's backlit? Besides, I don't think it's vital to see the eyelashes. The neck seems a little bit short, or it needs more shading to make it seem like she's leaning forward. Also visually the entire picture seems to slide to the right, making it seem imbalanced - It's more pronounced with your forum avatar. Maybe if you shifted her face a bit more to the left it wouldn't look as 'tilted'. Otherwise it's a pretty good portrait.

Anyway, the cockroach. Got a little bit of an improvement, maybe:

Spoiler
(http://i.imgur.com/gcMI8T9.png)
[close]

Replaced the old cargo containers, fixed the armour plating a bit and added more greebling. Although I'm not sure about the railing over the cargo containers. Still need to thicken the 'backbone'. Thoughts?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: David on November 08, 2016, 03:20:55 PM
Redid an earlier portrait from way back in this thread. Can't use a black background, or else her eyelashes disappear. Will need to do something about that haha.

This is why I throw in all the random highly-saturated backlighting- gives a bright colour outline effect for dark shapes, hair, and all that. Also totally cyberpunk.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DestinyPlayer on November 09, 2016, 10:16:51 AM
Spoiler
(http://i.imgur.com/as1PvD3.png)
[close]
Vectorized the logos, and also made the first one look nicer. I think I succeeded?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on November 09, 2016, 03:32:01 PM
Redid an earlier portrait from way back in this thread. Can't use a black background, or else her eyelashes disappear. Will need to do something about that haha.

This is why I throw in all the random highly-saturated backlighting- gives a bright colour outline effect for dark shapes, hair, and all that. Also totally cyberpunk.

Not a bad suggestion. That was originally what I had been planning on doing, then I chickened out and went for plain white light haha... In this particular case though, the main use here is for a project of mine that needs 256x256 portraits, and a black background is not necessarily a requirement (some of you probably noticed the colors are a little bit off from the palette I usually use).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on November 09, 2016, 10:25:21 PM
Spoiler
(http://i.imgur.com/as1PvD3.png)
[close]
Vectorized the logos, and also made the first one look nicer. I think I succeeded?

They look much nicer, but I still don't like the second from the left - something irks me about it.

For my cockroach ship: changed the armour to asteroid. Not sure about the contrast on the rear. Also removed the railing over the cargo containers, because it was infuriating me.

(http://i.imgur.com/WbmpHsg.png)

Thoughts?

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DestinyPlayer on November 10, 2016, 04:09:41 AM
They look much nicer, but I still don't like the second from the left - something irks me about it.
The main thought behind that one is that the race behind that logo is a decadent, slaving and narcissistic race of amphibian manta rays with a hard on for complexity, to the point that all of their equipment is WAAAAAY overengineered. I guess the logo represents that.
For my cockroach ship: changed the armour to asteroid. Not sure about the contrast on the rear. Also removed the railing over the cargo containers, because it was infuriating me.

(http://i.imgur.com/WbmpHsg.png)
Thoughts?
Looks really nice, but the top right corner is a bit weird, specifically the two small asteroid-bits. They look like they have a black outline, not just a shadow.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on November 10, 2016, 09:16:24 PM
The main thought behind that one is that the race behind that logo is a decadent, slaving and narcissistic race of amphibian manta rays with a hard on for complexity, to the point that all of their equipment is WAAAAAY overengineered. I guess the logo represents that.

In that regards...I think the detailed bits are a bit too rounded for my liking, but it does fit.

Looks really nice, but the top right corner is a bit weird, specifically the two small asteroid-bits. They look like they have a black outline, not just a shadow.

Fair Cop.

(http://i.imgur.com/sB2BrM3.png)

Had a go at fixing the top right, and also did the engines. Now I just need to fix the colour on the cargo containers and the yellow bit in the middle (soon to be fuel pale red), add a bit more 'asteroid armour' to the right hand side and do a few little touch-ups, and it should look like a dodgy D-class ship.

Thoughts?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kaucukovnik on November 18, 2016, 05:45:41 AM
Ensign reporting for duty!

First of all, I'm amazed by the modding community a low-profile in-development game can have.
Time to try to contribute as well...

I really want to see alien lifeforms in Starsector. I have discussed my spriting attempts with Tartiflette, who helped me get closer to the game's art style. This is the first improved piece:

(https://www.mediafire.com/convkey/ee4c/4a0g5ftmc1a2m2l6g.jpg)

I'm not sure how to animate the fleshy bits at realistic speed without being too hard to notice. As Tartiflette noted, a vein 1m+ in diameter shouldn't be making very fast movements. This is my earlier animation test on the old sprite:
Spoiler
(https://www.mediafire.com/convkey/67d9/q9f36b9h7p9txcs6g.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AbeOfArabia on November 18, 2016, 02:29:02 PM
I tried my hand at portraits for disposable nameless AI baddies.
Its good practice and am thus inclined to churn out a production line of such disposable automated simulacrum left over from when tech was more abundant!

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on November 18, 2016, 04:34:19 PM
Ensign reporting for duty!

First of all, I'm amazed by the modding community a low-profile in-development game can have.
Time to try to contribute as well...

I really want to see alien lifeforms in Starsector. I have discussed my spriting attempts with Tartiflette, who helped me get closer to the game's art style. This is the first improved piece:

(https://www.mediafire.com/convkey/ee4c/4a0g5ftmc1a2m2l6g.jpg)

I'm not sure how to animate the fleshy bits at realistic speed without being too hard to notice. As Tartiflette noted, a vein 1m+ in diameter shouldn't be making very fast movements. This is my earlier animation test on the old sprite:
Spoiler
(https://www.mediafire.com/convkey/67d9/q9f36b9h7p9txcs6g.jpg)
[close]

Hmm, try a pulsing animation, I guess, like the veins pulsing from one end to the other (although it might take a bit of work on the lot of them, probably down the line.)

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on November 18, 2016, 05:56:45 PM
I tried my hand at portraits for disposable nameless AI baddies.
Its good practice and am thus inclined to churn out a production line of such disposable automated simulacrum left over from when tech was more abundant!

Pretty cool - getting a weird juxtapositional Oddworld vibe. Visually they fit in with the vanilla portaits, and they're finely detailed. Good job!

I really want to see alien lifeforms in Starsector. I have discussed my spriting attempts with Tartiflette, who helped me get closer to the game's art style. This is the first improved piece:

(https://www.mediafire.com/convkey/ee4c/4a0g5ftmc1a2m2l6g.jpg)

Welcome!

It's a pretty good ship shape, however the shading seems a bit too flat at the front and the back. If you add more shading at the front and back, you'd get a more 3D image of the ship that doesn't distrub the eye.

I'm not sure how to animate the fleshy bits at realistic speed without being too hard to notice. As Tartiflette noted, a vein 1m+ in diameter shouldn't be making very fast movements. This is my earlier animation test on the old sprite:
Spoiler
(https://www.mediafire.com/convkey/67d9/q9f36b9h7p9txcs6g.jpg)
[close]

An idea you could do is simply animate liquid moving through the vein (with bubbles or different coloured bits), or do what they do in Dead Space, and have the image completely still until there's a sudden 'jolt' of animation where the flesh 'twitches' once or twice, before it goes back to static. It'd be much easier to make the animation smoother and more visually appealing.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kaucukovnik on November 19, 2016, 02:59:04 AM
Thanks for the suggestions, a pulsating animation will be more tedious to make, but it will be easier to remain precise than my wobbly displacement method. I'm not sure I can convincingly depict liquid moving through.

And now for something completely different:
(https://www.mediafire.com/convkey/f548/45yd8oamppztfz86g.jpg)
WIP Biomechanoid ships - Despair class destroyer and Baphomet class command cruiser.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: CrazyDave on November 19, 2016, 03:16:48 AM
I can't be the only one that thinks that looks like a guy squatting...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kaucukovnik on November 19, 2016, 03:20:54 AM
Specifically it's the Devil, hence the name. :) I'm heavily borrowing from H.R.Giger here.

Edit: I know, it kinda looks like batman, but curvy horns were just stupid on a spaceship while these can easily be antennas.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 19, 2016, 05:29:29 AM
AbeOfArabia, that's pretty good work here. If you're as good at making ship sprites as you are with portraits, then i'm clearly looking forward your future work.


Kaucukovnik, i think you nailed the disturbing shape for the Baphomet, your previous "bio-potato" was a bit bland by comparison. I have a few things to say about it though.

(http://i.imgur.com/tglkum5.png)

The first one is yours, the second one have increased contrast (with a little bit of sharpening too) to make it closer to vanilla in my opinion (the "naked" Aurora was the closest thing to your ship i found). Also felt like trying to see what a version with some more greeble could looks like on the third. I feel the "shoulder blades" and bridge needed a little more something. Probably went a bit overboard with the head and legs though.

Another thing, you should try to avoid the pitch black outlines around the sprite though, as it looks weird compared to vanilla. Very dark brown would looks better in this case.

Also, some guy once made a very sweet looking bio-ship. Not quite the same as what you're currently doing, but it might give you some ideas :

(http://i.imgur.com/APsizkY.jpg)

Anyway, i hope you'll deliver some more weird stuff like your Baphomet.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kaucukovnik on November 19, 2016, 05:53:36 AM
I love what you did with the arms and hangars, can I keep that as it is?
More greeblies are being added, I'll try to go for more rounded look, but similar style to your example.

The bio-ship from the last picture is absolutely gorgeous. Something like that is far beyond my abilities.

And...no antialiasing, hard edges only, right?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 19, 2016, 06:16:16 AM
And...no antialiasing, hard edges only, right?

It depends, i saw some spriters using anti-aliasing while some other hard edges. In both cases, it's not really noticeable in game. I'd say anti-aliased sprites tends to looks nicer on the forum though.

And yeah, feel free to keep the parts you need for your sprite.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on November 19, 2016, 08:21:27 AM
Vanilla ships are very much anti-aliased. There is only FlashFrozen that manages to get away with very sharp sprites (and near black outlines on top ><) due to his otherwise incredible designs, and even then the edges are still anti-aliased. That is in part dictated by how the game's engine manages transparency: it already adds a tiny black outline when interpolating the transparency of a sprite's borders. If you have sharp black outlines the effect gets very noticeable.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on November 19, 2016, 04:42:15 PM
(https://www.mediafire.com/convkey/f548/45yd8oamppztfz86g.jpg)
WIP Biomechanoid ships - Despair class destroyer and Baphomet class command cruiser.

Going for the H. R. Giger look? (https://www.google.com.au/search?q=h.+r.+giger+art&client=firefox-b&biw=1920&bih=916&source=lnms&tbm=isch&sa=X&sqi=2&ved=0ahUKEwjfncPIjLbQAhWMHpQKHUWBDJcQ_AUIBigB) Because if you are, you are a god. I've been waiting for something genuinely creepy, alien and disturbing in this game. Brilliant work!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kaucukovnik on November 20, 2016, 04:19:18 AM
I'm so glad to see words like "creepy" and "disturbing" used for description. And yeah, I've gone through all Giger art I have before touching a single pixel. Actually, the destroyer is basically stolen:
Spoiler
(http://giger.com/resource.php?id=47)
[close]

Current state of Baphomet:
(https://www.mediafire.com/convkey/3f8b/q7mlljmc8tb757o6g.jpg)

I'll keep the "naked ass" appearance, I think it makes him all the more disturbing.

Here is a potential ship system:
Spoiler
(https://www.mediafire.com/convkey/9762/f3zqm2742db9kix6g.jpg)
Doubles large turret's rate of fire while keeping flux cost, disables all other weapons and flight decks. (is that possible?)
[close]

Edit: By the way, have you seen Giger's paintings/airbrushes in person? They appear three-dimensional, with layers of alien glyphs going under surfaces that usually appear solid on reproductions. I have never noticed this much difference when seeing the real thing vs reproduction.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on November 20, 2016, 03:05:24 PM
One thing that bugs me about your ships Kaucukovnik is that vanilla turret mounts don't really fit in my opinion, and so custom ones would be desirable.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on November 20, 2016, 03:10:41 PM
Edit: By the way, have you seen Giger's paintings/airbrushes in person? They appear three-dimensional, with layers of alien glyphs going under surfaces that usually appear solid on reproductions. I have never noticed this much difference when seeing the real thing vs reproduction.

Unfortunately I haven't had the blessing. I live in Australia, where we get eaither tours of 'the grand masters' or group tours of unknown, underground, deeply post-modernist or Dada-ist artists. Seems everytime I go to the National Gallery there's more grafitti in there than traditional art.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AbeOfArabia on November 20, 2016, 03:21:42 PM
<< Your fleet is approached by an ancient patrol force, puzzling your sensor technicians as they assured you it appeared to be derelict moments earlier. The ancient fleet hails you using archaic protocols and requests a comm channel. An eerie sight fills the comm screen...>>
Implant AI-419:

"Protocol One: Link To Pilot...
Potential Pilots Identified;
Surrender is Optional--"

<< The link abruptly terminates... in the background, a bridge officer retches onto his console >>

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kaucukovnik on November 21, 2016, 03:00:19 AM
The skull has very convincing metallic shine. Looking forward to sport this face in game.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on November 21, 2016, 03:44:13 AM
This is actually amazing. Very nice, gentle glow, very Rembrant.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Beobachter on November 21, 2016, 11:55:49 AM
(http://i.imgur.com/KnKINuz.png)
Could I have some feedback on this design?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on November 21, 2016, 12:43:31 PM
Needs a bit of cleanup in front of the forward hardpoint (see all those pixels just floating in space there?), and there's a couple of places where the kitbashing of a segment blends too far towards black - for example, from the right side of that forward hardpoint there's a jagged line going down until just past the medium turret; that's overly dark and makes it look like the right and left sides of the hull belong to different ships.  Similarly, the right side of the bridge doesn't feel connected to the rest of the hull.  A few other places, but those are the big ones.

As for the actual hull design: looks interesting - feels a bit like a mid-tech Aurora, with its asymmetrical and awkward turret locations.  And you've successfully avoided the common mistake of putting in too many weapon slots for the ship's size.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 21, 2016, 12:53:19 PM
You didn't picked the easiest design for a first sprite. Asymmetrical ships tends to be more work, especially big ones.

(http://i.imgur.com/rTsqo44.png)

1 : Some pixel cleanup is needed here. Also some bright pixels here and there all around the ship edges.

2 : Weird, black spots that shouldn't be there.

3 : Probably not the most appropriate part to put there. Tartiflette's "naked" Conquest/Eagle have interesting armor plates to borrow from.

4 : Strange, greeble "holes" that looks out of place. Then again, the kitbash database have what you need to fill these.

5 : The Paragon's high-tech rear clash pretty hard with the rest of the more mid-tech ship. You'll probably get better results by borrowing from another mid-tech ship, the Odyssey could maybe work too.

But yeah, that's a big ship, harder to get it right. The whole shape is an interesting idea though.

Edit : Ninja'd by Wyvern.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Beobachter on November 23, 2016, 03:00:09 PM
More mediocre things, sorted by size:
Frigate/Corvettes:
Spoiler
(http://i.imgur.com/nSgHoIl.png)
(http://i.imgur.com/wBg8rC9.png) - feels too generic
(http://i.imgur.com/9NzwuI2.png)
[close]
Destroyer:
Spoiler
(http://i.imgur.com/emBYB2O.png) - again, feels too symmetrical/generic
[close]
Cruiser:
Spoiler
(http://i.imgur.com/DjhUs8f.png) - rework of last post, not sure about quality still. Will agree that hiding more of the greebles helped.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on November 23, 2016, 03:14:00 PM
Frigates:
Frigate #1 has a sharp black line behind its bridge; that should probably be softened some.
Frigate #2 is looks pretty good to me, though it's maybe a bit flat - see if you can use some of the color style from the front right wing of #1 here?
Frigate #3 has this sorta white blob that kinda looks like it was supposed to be either a bridge (in which case it shouldn't be tucked under the panel in front of it) or a fuel tank (in which case it ought to be red and where's the bridge?)

Destroyer:
Just to the left/right of the bridge are some really dark spots; those should be softened some.
And the blue arc towards the rear looks out of place - try yellow like the bridge lights maybe?

Cruiser:
The area just forward of the medium turret looked better before, imo.
There are some overly dark lines just to the right of the medium turret, a few diagonals between the two large turrets, and the front-left side of the bridge plus the right side of the bridge support structure.
There's a weird-looking white spot just aft of the rear large turret.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on December 05, 2016, 07:59:53 AM
New portrait of a lizard.
(http://i.imgur.com/POmgQaR.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: The2nd on December 05, 2016, 02:41:43 PM
@Beobachter

I fear I'm not able to give much useful feedback. I just post because I fell in love with that destroyer at first sight. Symmetrical isn't bad and I don't think it looks generic at all. I also disagree with Wyvern that the blue arc looks out of place. It gives the ship a mixed high tech vibe. Mostly Midline but with a strong reactor to power that large hardpoint. 

Love it as it is, my only suggestion is to enlarge the midsection a bit upwards so it looks sleeker?

@Drakon
The skin is too smooth, I barely see the scales.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: biotic on December 21, 2016, 09:58:09 AM
Hello,

Looking for feedback for this sprite.
(http://i.imgur.com/xsoy0Yg.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on December 21, 2016, 03:12:34 PM
It looks great, it just needs to be a tiny bit darker (except the 'torpedo pods' under the wings, those are fine), use a tiny bit more contrast, maybe tweak the grey a tiiiiiny hint of a bit towards a colour (like yellow, maybe blue?) and get a bit of smoothing on the 'nose' of the ship. Right now it looks too light and the nose looks too blocky - maye just give a light dab with a smoothing tool, or put some mid-alpha pixels  in there to smooth it out. Depending on what kind of ship it is, you might also want to put scratches and dirt on it, or consider making the hull greebles more 3D by making them look a smidge thicker. On the whole though it looks pretty good.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: gruberscomplete on December 24, 2016, 09:26:57 AM
Reworked a bunch of the ships from my old mod.

Here is the current fighter lineup:

(http://i.imgur.com/CTh7UmF.png) (http://i.imgur.com/LtM3WOS.png) (http://i.imgur.com/0kgRFnP.png) (http://i.imgur.com/4uM0CU0.png) (http://i.imgur.com/cm14Ho0.png) (http://i.imgur.com/CoAPLY5.png) (http://i.imgur.com/CcoedUx.png) (http://i.imgur.com/hL32PSC.png)

some ships:

(http://i.imgur.com/Zc3S7A1.png) (http://i.imgur.com/2yNOvcX.png) (http://i.imgur.com/GulS1Qx.png)



Should I finish my old mod (deadly fighters) with these graphics?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DestinyPlayer on December 24, 2016, 03:23:51 PM
I'd say that with the bottom right ship, the space behind the bridge needs something to fill it. It feels way too empty. Also probably something in front of the big turret mounts, in these half circles.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: gruberscomplete on December 24, 2016, 06:12:58 PM
I'd say that with the bottom right ship, the space behind the bridge needs something to fill it. It feels way too empty. Also probably something in front of the big turret mounts, in these half circles.

Hows this?

New                                  Original
(http://i.imgur.com/1bwhib7.png) (http://i.imgur.com/GulS1Qx.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on December 24, 2016, 10:33:36 PM
I'd say that with the bottom right ship, the space behind the bridge needs something to fill it. It feels way too empty. Also probably something in front of the big turret mounts, in these half circles.

Hows this?

New                                  Original
(http://i.imgur.com/1bwhib7.png) (http://i.imgur.com/GulS1Qx.png)

Hey that looks pretty much similar to what he may be thinking of. This is good news :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on December 25, 2016, 04:41:13 PM
I'd say that with the bottom right ship, the space behind the bridge needs something to fill it. It feels way too empty. Also probably something in front of the big turret mounts, in these half circles.

Hows this?

New                                  Original
(http://i.imgur.com/1bwhib7.png) (http://i.imgur.com/GulS1Qx.png)

The colour is too bright and too flat still. I think you need to use hue and turn down the saturation a bit and make it a smidge darker. Also the straight lines on the shield generators is pretty bad - maybe make it rounder to fit in with the large weapon mounts? Also a bit of shading under the 'bride' at the back to help give the ship 'height'.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on December 27, 2016, 09:27:19 PM
Decided to start having a stab at portraits traced artfully derived from my Idea Pictures folder, for Starsector, for My Own Purposes. Started out something simple: masks. I can imagine these ones popping up in CABAL, pirate and Tritachyon fleets (a la The Purge). Additionally Silhouettes for Tritachyon and Hegemony for a bit of ominous pezazz, and Gendo, because NGO brings in Fuyutsuki, so why not Gendo?

(http://i.imgur.com/j7wZcld.png)

Thoughts? Critiques?

PS: HEGEMONY STRONK

(http://i.imgur.com/7eFeevQ.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on December 28, 2016, 01:43:23 AM
Decided to start having a stab at portraits traced artfully derived from my Idea Pictures folder, for Starsector, for My Own Purposes. Started out something simple: masks. I can imagine these ones popping up in CABAL, pirate and Tritachyon fleets (a la The Purge). Additionally Silhouettes for Tritachyon and Hegemony for a bit of ominous pezazz, and Gendo, because NGO brings in Fuyutsuki, so why not Gendo?

(http://i.imgur.com/j7wZcld.png)

Thoughts? Critiques?

PS: HEGEMONY STRONK

(http://i.imgur.com/7eFeevQ.png)

It looks like these would be pretty neat if it happens, knowing well of the 3rd one as well means you can shoot a lot, and that'll be their face most likely as their fleet is stripped of ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheBawkHawk on December 28, 2016, 09:59:56 AM
PS: HEGEMONY STRONK

(http://i.imgur.com/7eFeevQ.png)

REMOVE TRI-TACHYON

Also, I really like the last 2 portraits.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on December 28, 2016, 07:16:53 PM
REMOVE TRI-TACHYON

Thoughts Recieved.

(http://i.imgur.com/F1MDf81.png)

Trying to do less trace and more actual work. I don't think things have improved. Thoughts?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Abyz on December 28, 2016, 09:51:53 PM
I want masque1 plz. CLAIMED
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on December 29, 2016, 07:22:48 PM
I want masque1 plz. CLAIMED

Once I have a 'library' so to speak, I'll release it as a mini-mod pack.

(http://i.imgur.com/ZL439AA.png) (http://i.imgur.com/RDPPHe6.png)

EDIT:

Tonight, on TOP FLUX...

James May converts to Luddism...

[Luddite: Welcome to the CHurch of Galactic Redemption, brother!

May: But, bu-no, I don't-]

...Richard Hammond completely loses his mind...

[Hammond (at the helm of a D-class Hermes): you may not realize it, but this is the fastest ship in the sector (nods knowingly to the camera)]

...and I test drive the new Mark II Hyperion.

[Clarkson: Screams uncontrollably as Hyperion performs insane maneuvers]

[Guitar sting]

(http://i.imgur.com/kjzC8jv.png)






Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on January 02, 2017, 03:19:45 PM
I want masque1 plz. CLAIMED

Once I have a 'library' so to speak, I'll release it as a mini-mod pack.

(http://i.imgur.com/ZL439AA.png) (http://i.imgur.com/RDPPHe6.png)

EDIT:

Tonight, on TOP FLUX...

James May converts to Luddism...

[Luddite: Welcome to the CHurch of Galactic Redemption, brother!

May: But, bu-no, I don't-]

...Richard Hammond completely loses his mind...

[Hammond (at the helm of a D-class Hermes): you may not realize it, but this is the fastest ship in the sector (nods knowingly to the camera)]

...and I test drive the new Mark II Hyperion.

[Clarkson: Screams uncontrollably as Hyperion performs insane maneuvers]

[Guitar sting]

(http://i.imgur.com/kjzC8jv.png)








This is a nice reference to Grand Tour in space.

Also GHOST! But Ludd-ified!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Techhead on January 02, 2017, 03:40:21 PM
The stock portraits have a lot of deep shadows and stark highlights, and I think that's why I love them. And I think the deep shadows are part of why they work so well plain black backgrounds. A lot of mod portraits don't really have that effect to them, and they look jarring to me next to default ones.

King Alfonso, your portraits come close, but I think you can push it the lighting further and really hit the spot.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on January 02, 2017, 04:40:14 PM
This is a nice reference to Grand Tour in space.

Also GHOST! But Ludd-ified!

Grand Tour in Space...that sounds amazing.

Also, was thinking of turning that green to white for Ghost's hat; the green seems ... off.

The stock portraits have a lot of deep shadows and stark highlights, and I think that's why I love them. And I think the deep shadows are part of why they work so well plain black backgrounds. A lot of mod portraits don't really have that effect to them, and they look jarring to me next to default ones.

King Alfonso, your portraits come close, but I think you can push it the lighting further and really hit the spot.

So something closer to this?
(http://i.imgur.com/HNURNg4.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Techhead on January 02, 2017, 08:08:28 PM
Yeah, that does look more like Vanilla SS portraits. (Although I can definitely tell you used filters to do it, I don't begrudge not wanting to repaint all of them.)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on January 02, 2017, 10:39:51 PM
Yeah, redoing them all would be a pain in the neck. Might need to redo James May, he looks too much like Snape at the moment.

Tried something a little bit different. Improvement?

(http://i.imgur.com/5G03HSG.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: RandomnessInc on January 05, 2017, 12:51:58 PM
Might need to redo James May, he looks too much like Snape at the moment.


Three points to the Hegemony
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on January 06, 2017, 08:42:20 AM
So, I made two ships recently, but one was too big for it's designated class so I remade a ship from it's hull

-
Spoiler
(http://i.imgur.com/8c6eUgI.png)
[close]
- The Remake

-
Spoiler
(http://i.imgur.com/gGcEvdK.png)
[close]
- The Original, also the first ship I had made.

Both look better in a dark background, as I had figured out.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on January 06, 2017, 09:50:21 AM
I like your style but the perspective is... weird. Like it's 'standing up' instead of 'laying flat' maybe that will change as you fill in the detail.

Edit: Or rather it looks like the ship is tilting up away from the viewer, like an aircraft taking off from a runway. I think it's the engine blocks, or whatever those lines at the back are, which give it the illusion of the back of the ship facing towards the viewer. In game it might look fine, especially if you add some 'flat' engine blocks.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on January 06, 2017, 06:23:08 PM
Spoiler
(https://dl.dropboxusercontent.com/u/4430656/Sprites/Planetary%20Ring%20-%20Test.png)
[close]

Considering I've wanted to do this thing for quite a while, I decided to try making an artificial ring by making a large "station", instead of adding it to the planet's texture itself as my previous ancient attempt.

The ring itself is a very early WIP, made just to see if the idea was feasible. The sprite is a direct render from 3ds max, so no post processing was done, actually it is a simple set of grouped boxes around a thin torus repeated 72 times at regular angle intervals... It's not even textured. Yet I think it would look nice if done properly.

Also, please ignore the circular indicator, I forgot to remove it, and the red line across the planet's surface which is meant to be the equator and  done to align the render's shadow with it, but I set the planet's  tilt to the right when it should have been left.

 I'm not sure if I should go for a more realistic look, with a much thinner ring, or just keep it as thick as it currently is, after all the game doesn't have a precise scaling, angled rings or megastructures, anyway I would like some feedback in that respect. Or maybe I should just go for a flat ring, like the natural rings in some systems.

Also I'll ask a question, is there any way to animate a station sprite (giving it multiple frames)?, I doubt it is actually possible, but I would surely exploit this if doable.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on January 06, 2017, 08:19:04 PM
I'm not sure if I should go for a more realistic look, with a much thinner ring, or just keep it as thick as it currently is, after all the game doesn't have a precise scaling, angled rings or megastructures, anyway I would like some feedback in that respect. Or maybe I should just go for a flat ring, like the natural rings in some systems.

Looks alright as a thick ring, but I think the issue is lighting; the light should not be seen 'top down', like what you've done, but 'side-on'. Also the shadow on the planet makes the ring look like the ring is actually connected to the 'side' of the planet - it should just run parallel so to speak with the ring station itself.

Otherwise it looks pretty cool, very unique, a bit special, a bit noice.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on January 07, 2017, 10:23:59 AM
So, I redone the ship that I posted here, here are the four iterations.

1 -
Spoiler
(http://i.imgur.com/8c6eUgI.png)
[close]

2 -
Spoiler
(http://i.imgur.com/vxvC7HY.png)
[close]

3 -
Spoiler
(http://i.imgur.com/yXRjoMV.png)
[close]

4 -
Spoiler
(http://i.imgur.com/pduzzlm.png)
[close]

---------------

Which one of these four are preferrable? (The 4th is a modification of the 3rd, and may replace it.)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on January 07, 2017, 07:18:19 PM
I think there is a fundamental flaw with you ship:

(http://i.imgur.com/m2hUoCE.png)

In the red circle is a flat bit of colour. This makes one think it's a flat surface. The yellow lines indicate contours; when combined with the flat surface, it gives the impression that the rear section of the ship sticks up weirdly, as I've crudely drawn. Visually, you're fighting between 'flat' (which I think you're going for) and 3D (which looks weird). Number 3 and 4 'breaks' this illusion, making the ship overall look better, but the overall flaw still exists.

I also suggest moving away from little shapes, and making them larger sections; right now it looks like a conrfusing jumble of geometry.

In other news: Kane.

(http://i.imgur.com/RW687Nc.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Psiyon on January 07, 2017, 07:29:15 PM
No context:

Spoiler
(http://i.imgur.com/UpRLpgg.png)

(http://i.imgur.com/L3ajAY7.png)

(http://i.imgur.com/EtXHKfJ.png)

Nothing is final and repaints should be considered WIP.

Edit: Forgot one

(http://i.imgur.com/d8aFZ5m.png)

Old versions are always rightmost.

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Abyz on January 07, 2017, 11:42:15 PM
Psiyon, dude pretty good WIPs! I likee
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on January 08, 2017, 07:36:01 PM
No context:

Spoiler
(http://i.imgur.com/UpRLpgg.png)

(http://i.imgur.com/L3ajAY7.png)

(http://i.imgur.com/EtXHKfJ.png)

Nothing is final and repaints should be considered WIP.

Edit: Forgot one

(http://i.imgur.com/d8aFZ5m.png)

Old versions are always rightmost.

[close]

That's a huge improvement from the originals - they have a solid mass to them compared to the rather flimsey greeble ships.

And in other news: That feel you get when you're a single frigate, and a CABAL carrier fleet chases you relentlessly:

(http://i.imgur.com/49W29zY.png)

Or, if your a more traditional luddic woman:
(http://i.imgur.com/6lD6xuH.png)

Or, a defiant Luddic Bishop:
(http://i.imgur.com/KDhMUYG.png)

Or, if you're a hardworking space freighterman:
(http://i.imgur.com/ML92ltj.png)

Or, if you're a magical nanny:
(http://i.imgur.com/ZQ8ZMro.png)

Or, if you're a babyboomer who'd rather NOT be still spacefrieghting:
(http://i.imgur.com/376tJX5.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Psiyon on January 18, 2017, 08:28:38 PM
Yay sketches, continuing the redesigns.
Spoiler
(http://i.imgur.com/xQ3Vxzz.jpg)

(http://i.imgur.com/LcmbBOq.jpg)

(http://i.imgur.com/3MYqDly.jpg)

(http://i.imgur.com/CqqseoJ.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Techhead on January 18, 2017, 09:30:47 PM
Those really look great, Psiyon.
I'm looking forward to seeing the finished versions.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on January 19, 2017, 03:39:31 AM
Spoiler
(http://i.imgur.com/xxsX8eX.png)
[close]

Just leaving this here. Line art sketch for a new frigate I'm working on. I'd say the line art work is about 80% done. Most of that will get obliterated in the colouring phase though.

EDIT: Sorry for tiny picture, it comes straight from my photoshop sketch pad
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on February 05, 2017, 07:48:34 PM
A quick kitbash I threw together to relax: the heavy frigate/light destroyer Goshawk.
(http://i.imgur.com/JKYtA4s.png)

I'm thinking 2x Medium ballistics in the hardpoints, 2x Energy in the turrets, 1x ballistic in the rear, but I haven't thought up a system yet.

Thoughts?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on February 06, 2017, 02:32:10 AM
A quick kitbash I threw together to relax: the heavy frigate/light destroyer Goshawk.
(http://i.imgur.com/JKYtA4s.png)

I'm thinking 2x Medium ballistics in the hardpoints, 2x Energy in the turrets, 1x ballistic in the rear, but I haven't thought up a system yet.

Thoughts?

Not sure if it would be too powerful for the ship itself, but more of a synergy with accelerated ammo feeder that also speeds up energy weapons?

it'd kind of have to be slightly slower in firing speed than something based for ballistic fire rate though.

Overall, this is a neat looking kitbash, i'm liking the shape of the fore and the aft's armor plates fit the design pretty well.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: whatdoesthisbuttondo on February 06, 2017, 01:04:02 PM
Thoughts?

Like it, think it could use some kind of filler in-between the front hardpoints.

I've used the front part of one of the Paragons large fore hardpoints for that kind of thing before,
could work well here too.

Maybe some brushing up or rework of the horizontal greebling in-between the turret slots.

Just a quick experiment:



[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on February 06, 2017, 02:29:14 PM
Thoughts?
Maybe some brushing up or rework of the horizontal greebling in-between the turret slots.

Overall its a pretty cool looking ship, like a low-tech version of the Beholder from the S&WP. If you are diabolically evil you can make this thing slow and give it a damper field, or if you're balanced give it accelerated ammo feeder. But I think if you put a vertical greeble line down the middle of the front armour plate it'd stop looking weird to me, like some awkward abomination between high-tech and mid-tech:

(http://i.imgur.com/Lk5G1Tv.png)
(Ten million hours in MSPaint)

Also sticking a large on this kind of ship would be ridiculous, unless you made it slow as sin, gave it a rubbish turn speed and turned it into something of an artillery ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on February 06, 2017, 04:31:41 PM
Wow, lots of feedback! I think I agree that the area between the turrets needs some work.

@Whatdoesthisbuttondo
It does look good with something there... maybe a medium hardpoint? I like there being some room. Putting a medium missile would put the ship firmly into the Destroyer category in weapon power, but the sprite is small for a destroyer. Maybe change the turrets to small energy? Though that would require me making them smaller, and sprite changes take time.

I like the idea of an accelerated ammo feeder type system, but what if we go for the opposite?

System: Supercharged Rounds
Lowers the rate of fire of ballistic weapons by 33%, but increases damage and projectile speed by 100%. Net flux cost remains unchanged.

I think its a reasonable system: The ship only has 2 forward facing medium ballistics that really benefit - its a 33% increase in damage compared to high energy focus's 50%, but it also helps hit ranged targets.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on February 06, 2017, 07:58:38 PM
Well,  inspired to do another kitbash - the Heavy Destroyer Wren.

(http://i.imgur.com/S2O5JW9.png)

3 medium ballistics in the turrets, 2 medium missiles in the hardpoints, 4 small energy.

System...? Maneuvering jets fits its tactical profile, but it would be rather boring. Any ideas?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PCCL on February 06, 2017, 08:27:05 PM
A quick kitbash I threw together to relax: the heavy frigate/light destroyer Goshawk.
(http://i.imgur.com/JKYtA4s.png)

I'm thinking 2x Medium ballistics in the hardpoints, 2x Energy in the turrets, 1x ballistic in the rear, but I haven't thought up a system yet.

Thoughts?

nice looking bash. My personal gripe with this is that there's no apparent command bridge/observation deck. Now, ofc, ships don't need that stuff given sensors and whatnot, but imo ships just look kinda.... blind.... without them.

That and all vanilla ships have them, and you're obviously going for the vanilla midline look here
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on February 06, 2017, 09:28:45 PM
Well,  inspired to do another kitbash - the Heavy Destroyer Wren.

(http://i.imgur.com/S2O5JW9.png)

3 medium ballistics in the turrets, 2 medium missiles in the hardpoints, 4 small energy.

System...? Maneuvering jets fits its tactical profile, but it would be rather boring. Any ideas?

Looks very similar to the old archer, except a bit quicker looking. Heck, make two of the ballistics into composites, give it ammo reforge, and you have a rather interesting alternative to the archer; it has more tactical flexibility, moves a bit quicker, more mounts, but it's profile is so god-damned wide that it'll catch just about every bullet, beam and missile going towards it. Can double as a suitably useful PD platform as well if armed with Tac lasers and flak cannons for added hilarity, making it a suitable all-round missile destroyer.

Maneuver jets, however, are probably the better bet for simplicity's sake.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Midnight Kitsune on February 06, 2017, 10:01:06 PM
Well,  inspired to do another kitbash - the Heavy Destroyer Wren.

(http://i.imgur.com/S2O5JW9.png)

3 medium ballistics in the turrets, 2 medium missiles in the hardpoints, 4 small energy.

System...? Maneuvering jets fits its tactical profile, but it would be rather boring. Any ideas?

Looks very similar to the old archer, except a bit quicker looking. Heck, make two of the ballistics into composites, give it ammo reforge, and you have a rather interesting alternative to the archer; it has more tactical flexibility, moves a bit quicker, more mounts, but it's profile is so god-damned wide that it'll catch just about every bullet, beam and missile going towards it. Can double as a suitably useful PD platform as well if armed with Tac lasers and flak cannons for added hilarity, making it a suitable all-round missile destroyer.

Maneuver jets, however, are probably the better bet for simplicity's sake.
*votes for the first option*
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Abyz on February 07, 2017, 09:25:06 AM
The Wren looks very nice.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on February 07, 2017, 09:29:23 AM
Did a bit of a wikipedia crawl on Wrens, and apparently they are noisy little birds that feed primarily on insects, spiders, etc.  So... I'd have to suggest giving it an up-scaled EMP generator.  Probably something with a significantly higher DPS and range than the Omen's system, but a much lower duration - something that won't give you a long-lasting shield against missiles, but will blast one wave of missiles / fighters out of the sky.

That'll also help with not making it obviously correct to install at least one flak cannon on the thing.  (Though it'd also make a flak-equipped version into a rather impressive escort vessel...)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on February 07, 2017, 11:16:52 AM
Thanks for the feedback!
I'm hesitant to make the turrets into composites, because I can't think of how to balance the flux stats. If the ship uses all 4 missiles then it has way too much flux for a missile boat, but if it uses only 2 missiles it won't have enough flux for main guns. Maybe pull the trick of having generous flux stats, but poor shield efficiency? Also, is 4 medium missile mounts excessive for a destroyer?

I really like the idea of having a emp wave blast out around the ship (mostly because its different from other systems)... maybe flavor is as a "Phasic Pulse Generator" (The Wren was fitted with an early, prototype phase space generator. While the generator failed completely in shifting the Wren into phase space, it succeeded in creating a violent phasic wavefront, disabling several of the scientific vessels present for the test. The prototype generator was kept as an anti missile/fighter system.) Long cooldown, uses flux, but potent.


...

nice looking bash. My personal gripe with this is that there's no apparent command bridge/observation deck. Now, ofc, ships don't need that stuff given sensors and whatnot, but imo ships just look kinda.... blind.... without them.

That and all vanilla ships have them, and you're obviously going for the vanilla midline look here

Right! Now that you've mentioned it I can't unsee the lack of bridge. I think I know where I want it, so I'll put that in later.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on February 07, 2017, 11:29:42 AM
Four medium missile mounts is definitely excessive for a destroyer; imagine what would happen with, say, 3x sabot pod and a torpedo launcher.  Honestly, the mount selection you've already described (2x medium missile, 3x medium ballistic turret, 4x small energy turret) is very strong - I'd rate the Wren as being better armed than a Falcon class cruiser - and that's assuming that third medium ballistic can't fire forwards at all; if it can, then there's no question that it's better than a Falcon.

If anything, I'd swap the hardpoints to composite and make the turrets medium energy (though with low enough flux stats that mounting dual heavy blasters would be inadvisable, even if you skip out on mounting anything in the hardpoints.)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on February 07, 2017, 12:57:20 PM
I was actually going to have the 3rd turret be a 360 degree one... I originally wanted the firepower of the ship to be roughly equivalent to an enforcer (5x medium ballistics --> 3 medium ballistics +4 small energy is a downgrade, and then 2 of those small energies can't face front, while 4 small missiles --> 2 medium missiles is a decent upgrade). If the rear turret can't face front, then the ship has real problems in the pre-missile stage of a fight - slightly worse base firepower than a Hammerhead and no support system. (I consider the Hammerhead a Light Destroyer.)

Lets see, a comparing the Falcon to the Wren: 2 Medium Ballistics + 2 Medium energy + 2 small missile ---> 3 Medium Ballistics + 2 Medium missiles (both have 4 small energies in the same configuration). Same mount "number", but medium missiles and medium ballistics are somewhat better than medium energy.

The Wren is supposed to be a Heavy Destroyer - its bigger than any of the vanilla destroyers, and only slightly smaller than a Vulture Fast Cruiser from S&W pack. I think I'm ok with a heavy destroyer being armed a little better than a Falcon - its going to have less range and no mobility system, and perhaps lesser flux stats, armor, and hull.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on February 07, 2017, 05:17:25 PM
I agree with making at least the wing turrets med energies - it seems pretty fundamental that on destroyer/cruiser midline ships, ballistic = hardpoint, most of the time. And the exceptions (Heron, Gryphon) only have one. Enforcers are, if anything an example of what not to do, not a standard to match, especially not for midline.

Triple med energy + double med composite is actually really strong, if you assume beams in the wing turrets, HBL in the 360º turret, and Burst PD in the smalls. Easily better than a Falcon; I'd consider making it a cruiser, given the size of the sprite and the level of firepower it can potentially have. A unique active missile jammer or support drone system could make it a viable but distinct line destroyer.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on February 07, 2017, 07:06:40 PM
I think the sprite was too cruiserlike for what I had in mind, so I made a series of variations. The purple atrocity is the phase pulse generate itself, though I'm seriously thinking its too gaudy (on the other hand, gimp has a beautiful tool for making textured spheres).

(http://i.imgur.com/42OQtem.png)
(http://i.imgur.com/4efpN4s.png)

2 ballistics, 2 composites for those forwards hardpoints? Not good enough flux stats to support 4 ballistics so the outfitter needs to make some choices.

The last is different enough from the original I might make them 2 different ships? I dunno. Thoughts?


[Edit]
And another pass at the Goshawk, currently a light destroyer. The central mount is a small missile.
(http://i.imgur.com/tan6rsd.png)

And another, as a heavy frigate. I think this is my favorite for the Goshawk. 2x Medium ballistics plus a system to support them, 3x small energy.
(http://i.imgur.com/JRIY44d.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on February 08, 2017, 08:54:46 AM
Hm.  On the one hand, the new Wren is going to be clumsy as anything to fly - it's got the Hammerhead's problem of overly-spread-out ballistic mounts, only worse.  On the other hand, it's still got some very serious forward firepower for a destroyer, so maybe being a bit clumsy to fly is just part of how it's balanced.  Alternatively, you could do something weird with it - make, say, the left two hardpoints as medium ballistic, and the right two as 1x composite 1x missile?  That'd look all sorts of awkward with the asymmetry, but would likely be a lot easier to fly and use effectively.

I'm also not convinced that "Not good enough flux stats to support 4 ballistics" is a good balancing point - most ballistics are pretty cheap, flux-wise, and for a ship like this I'd likely leave small energy slots empty rather than go light on its main guns.  On the other hand, "Not good enough flux stats to support 4x HVD" is absolutely a good point to aim for.

As for sprite, I'd be inclined to vote for the extended engine module of the #1 variation, with the shortened wings of the #3 variation.  And I'd leave the purple out of the base sprite; use a plain off-white sphere (like the bridge but sans windows) and have a purple glow layer as part of the ship system's activation, maybe?

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on February 09, 2017, 01:06:38 PM
Figuring it out ...
(https://dl.dropboxusercontent.com/u/66536185/ezgif.com-gif-maker.gif)

'Final' Image
Spoiler
(https://dl.dropboxusercontent.com/u/66536185/asp_paddington.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on February 09, 2017, 02:59:37 PM
Looks good! It could use a smidge of glare on the nearest sign and a bit more colour on the closer, more defined areas, but otherwise it's really good. Is this going to be the new picture for the ASP homeworld?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on February 09, 2017, 10:40:08 PM
Thanks for the feedback, I appreciate it - and yeah it's for ASP :)

By 'more colour' - do you mean 'more saturated colours', or a bit of variation in colours - i.e. try and bring out some greens or blues or whatever (but not all same brown) in say the 'upper' parts of the buildings?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on February 09, 2017, 11:22:04 PM
I'd say more saturation and lightglow just on and around the closest sign (The 'as'), and a little bit more variety in colour moving further away, like maybe one or two lights with the hue slightly tweaked towards green or purple or white to add some variety to the light scene.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on February 10, 2017, 01:04:44 AM
Thanks for the feedback, I appreciate it - and yeah it's for ASP :)

By 'more colour' - do you mean 'more saturated colours', or a bit of variation in colours - i.e. try and bring out some greens or blues or whatever (but not all same brown) in say the 'upper' parts of the buildings?

I think it's *very* brown, like mecca/sandstone buildings turned cyberpunk or something. With ASP ships being light blue and such, I'd assume there'd be something similar in the buildings - but hey, it's pretty good for a flying city scene otherwise. Painting pixel ships is far different from that concept-art grand-scale bizness.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on February 12, 2017, 01:24:12 PM
(https://dl.dropboxusercontent.com/u/66536185/paddington%20sketches2_006.png)

(https://dl.dropboxusercontent.com/u/66536185/asp_paddington.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on February 12, 2017, 03:19:24 PM
@Wyvern Thanks for the feedback! I like left side Ballistics, right side 1x Composite 1x Medium Missile. Yeah, the purple was a terrible, tragic mistake. On the left is with the purple removed, and the right with the extended engine segment back in (enforcer for reference scale).

(http://i.imgur.com/6n7ALM3.png)

I think I like the shorter engines a bit better - what do others think?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on February 12, 2017, 04:28:44 PM
(https://dl.dropboxusercontent.com/u/66536185/paddington%20sketches2_006.png)

That looks much better. I feel though that the space between the buildings on the left needs more vague building details between where the fog 'starts' and the silhuettes at the back state, like what you've done for the centre. Also, for the blue light in the streets etc., maybe some white / bright blue light sources? They seem a bit flat / fluidy / indistinct. Or if it's a surface, maybe make it a bit more obvious that's what it is?

Otherwise I'm diggin it!

(http://i.imgur.com/6n7ALM3.png)

I think I like the shorter engines a bit better - what do others think?

I think you need to make the weapon mounts on the right side look more 'different' when compared with the left hand side if you're going for the assymetrical weapon loadout, so visually you can tell that the right hand side is different to the left hand side in-game. AS for the engines...I kind of like the longer one, but it's a bit too long. If you brought the engines - just the engines+engine armour, leaving the system and frotn armour plate bits - if you brought those bits up, and put plates of something in the 'gap' between the engine armour and the 'wing' armour, it'd look much better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on February 12, 2017, 06:13:11 PM
@King Alfonzo
Thanks for the feedback! I'll play around with the longer one and try what you said - I'm really liking the shorter one myself, but I can kinda see what you mean.


Progress on a cruiser kitbash, but I really don't like it so far. Much too much like a brick. Thoughts for improvements?
(http://i.imgur.com/S8shfQw.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on February 12, 2017, 11:09:58 PM
Progress on a cruiser kitbash, but I really don't like it so far. Much too much like a brick. Thoughts for improvements?
(http://i.imgur.com/S8shfQw.png)

Why not move the cockpit and centre medium forward, and the small mounts backward?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on February 13, 2017, 01:12:30 PM
Wren: Oh, the purple looked great!  It just didn't belong on the base sprite.  And I definitely prefer the longer-engine version, though King's suggestions do have some merit.

Brick: Yeah, that medium turret could go forwards a bit.  ...I'm assuming it's medium?  Actually, the mount point looks a bit smaller than either of the side ones; maybe it's for some sort of unique built-in weapon?

Alternatively (as in, instead of moving that turret forwards), try recessing the large mounts back into the hull some, with a bit of the flat armor peeled away to make room for machinery and cooling ports (like the machinery above the engines).

And speaking of engines: Offset some of them up or down a pixel or two.  Right now the entire engine block is just a straight line at the back of the ship, and that doesn't look good.  I'd probably shift the outermost engines up and the innermost engines down, perhaps with something in the middle also shifted up, aiming for a sort of a sawblade wedge shape.

Similarly, the sides are a bit too flat; yeah, they're not perfect straight lines, but it's easy to see how the whole hull could be represented by all of about seven vertices; that could use just a hair more complexity.  I do like the engine block (aside from the above-mentioned issue), so maybe extend the forward wedge out a bit?  Such an extension could also serve as a good spot for those small turrets; this looks like the sort of ship that'll run with a front shield, so who needs forward-facing PD anyway?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: whatdoesthisbuttondo on February 14, 2017, 01:47:13 PM
Had this idea for a while, a refit variant of the Wolf. One of my favorite ships in the game,
love the overall design but always wanted a somewhat different configuration.

Trading the three small turrets for a single medium, with overall less coverage.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Inventor Raccoon on February 14, 2017, 02:23:32 PM
Had this idea for a while, a refit variant of the Wolf. One of my favorite ships in the game,
love the overall design but always wanted a somewhat different configuration.

Trading the three small turrets for a single medium, with overall less coverage.
Personally, I'd put the new mount forwards, between the missile mounts. Having such a large turret near the back end feels weird. Looks pretty good, though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: whatdoesthisbuttondo on February 16, 2017, 01:36:13 PM
Personally, I'd put the new mount forwards, between the missile mounts. Having such a large turret near the back end feels weird. Looks pretty good, though.

Yea, that actually was the original plan, but it turned out a bit awkward in-game when there are weapons mounted as it looks really cramped in the middle,
especially with Harpoons racks.

So I came up with the idea of removing some height (that hole with exposed machinery where the middle turret was), and allow a rear mounted turret to
shoot over the front (the back of the Wolf apparently is kinda elevated, looking at the original weapon arcs).

Anyway, some new stuff, two kitbashed destroyer designs using parts of the Paragon, kind of high-tech brothers to the Enforcer.


[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: whatdoesthisbuttondo on February 16, 2017, 01:49:11 PM
@Thaago

Alternatively (as in, instead of moving that turret forwards), try recessing the large mounts back into the hull some, with a bit of the flat armor peeled away to make room for machinery and cooling ports (like the machinery above the engines).

I'd probably go down that route, maybe even remove the two small mounts and completely integrating the large hardpoints into the hull, e.g. have them not protrude from the front. Would probably make the shape more aggressive while filling some space, and then remove some more "empty" armor plating and add exposed machinery like Wyvern suggests.

Then maybe break up the form a bit more, say some kinda stubby winglets to the sides at the middle, or even small maneuvering engines.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: whatdoesthisbuttondo on February 17, 2017, 03:00:58 PM
Concept for a small combat freighter, plan is to make 3 convert versions from this base model,
a standard combat freighter, a troop transport and a carrier escort.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on February 17, 2017, 11:20:56 PM
Concept for a small combat freighter, plan is to make 3 convert versions from this base model,
a standard combat freighter, a troop transport and a carrier escort.

Oh that's a pretty damn sexy kitbash you did there, the lines are smooth, almost everything is in the right place (is the front intended to be flat, although it'd look a bit similar to an egg if it wasn't)

I really like the look of this.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on February 18, 2017, 07:46:28 PM
Taking suggestions into account, here is an updated Wren:
(http://i.imgur.com/oest9mU.png)
I think I'm pretty much done with it. The sprite is just a hair big for a destroyer, but I think its fine. It will be a heavy ship with a powerful system (though awkward arcs).

Thanks to everyone for feedback on the "Brick" (name not final :P). I don't have a new version yet as I'm still in the "cut and paste" phase of implementing the suggestions.

[Edit]
While cutting up the "Brick", I found a section that looked really cool so made a few variations of it as a standalone largish frigate. I'm thinking the Duck class cargo frigate:
(http://i.imgur.com/MtmJ3oK.png)

(Whoops! Ignore the bits at the bottom please - a nearby object on my canvass was in the crop and I didn't catch it.)
The rightmost sprite is about the same size as a Lasher. Not sure where I would put weapons on any of them, to be honest. Thoughts?

(http://i.imgur.com/WfCXFuU.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on February 19, 2017, 07:24:05 AM
It's always tricky to think about the weapons after you finished the sprite, especially when it's a clean looking one like the Duck. A possible option is to add hardpoints under the ship.

(http://i.imgur.com/EW1ZySg.png)

It's discreet enough so as to not destroy the base sprite, and you get your guns. It's a very good sprite btw, i quite like it.

As for the Wren, i think it's a solid sprite, i especially like the rear dome part. I tried to shorten the hardpoints, as i feel they seems to stick out a bit too far for such a blocky design :

(http://i.imgur.com/pblB3bL.png)


whatdoesthisbuttondo, pretty good sprites as well, i don't have much to say about those from a technical standpoint, design wise however, they leave me a bit wanting more. I'd be curious to see more elaborated kitbashes from you in the future.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on February 19, 2017, 10:17:44 AM
Thanks for the feedback and modifications! I like both of the changes that you did and will use them, if you don't mind.

I can't take too much credit for the dome - it was generated by GIMP's Sphere Designer - it has sliders for textures, light positions, etc, so I just tweaked until it spat out something appropriate.

Progress on the "Brick" (anyone have an idea for a name?):
(http://i.imgur.com/MfCnryr.png)

A bunch of cleaning to do, and probably another pair of small mounts somewhere on the forward blades, but this is the rough shape I've settled on. I tried to remove the blades thinking they were awkward, but ended up putting them right back on.

The interior grey piping is supposed to suggest that the machinery for the main guns takes up most of the length of the ship - did this come across? I'm planning on putting a ballistic firepower system on the ship, with the only ballistic mounts being the pair of large hardpoints.

(I also just noticed that the central medium mount got its center sliced away during a mirror and is now not circular. Like I said, needs cleaning.)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on February 19, 2017, 10:37:07 AM
Since it looks like a brick, and it probably hits like a truck, perhaps the name Tsunami would fit?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on February 19, 2017, 02:30:07 PM
Taking suggestions into account, here is an updated Wren:
(http://i.imgur.com/oest9mU.png)
I think I'm pretty much done with it. The sprite is just a hair big for a destroyer, but I think its fine. It will be a heavy ship with a powerful system (though awkward arcs).


It's really good, but the main issue I have is, visually, there's a line across the middle of the ship, from left to right, across the 'wings'. Ata glance, the greebling from the armour, the back of the cockpit, and where some of the armour plates end is a straight line that makes the ship look like it's just two that have been photoshopped together. If you made the grey armour bits around the central 'core' longer and made the cockpit go down a little bit further, it'd look much better.

[Edit]
While cutting up the "Brick", I found a section that looked really cool so made a few variations of it as a standalone largish frigate. I'm thinking the Duck class cargo frigate:
(http://i.imgur.com/MtmJ3oK.png)

...
The rightmost sprite is about the same size as a Lasher. Not sure where I would put weapons on any of them, to be honest. Thoughts?

Going with the middle one: The straight corners of the front 'bill' annoys me immensely, and the armour around the central medium turret clashes with the armour on the bill. If the corners were a bit rounder and there was a darker distinction between the weapon mount and the front I'd like it much better.

Progress on the "Brick" (anyone have an idea for a name?):
(http://i.imgur.com/MfCnryr.png)

...

The interior grey piping is supposed to suggest that the machinery for the main guns takes up most of the length of the ship - did this come across? I'm planning on putting a ballistic firepower system on the ship, with the only ballistic mounts being the pair of large hardpoints.

(I also just noticed that the central medium mount got its center sliced away during a mirror and is now not circular. Like I said, needs cleaning.)

That is an amazing sprite. I like the wings, and the half-armour half-interior machinery look is something I've always wanted to do but always sucked at. You've pulled it off marvelously. My one gripe is the 'interior' armour of the blades 'fits' weirdly with the centre armour plates over the large hardpoints. If that region was cleaned up a teeny bit it's be perfect. Perhaps you can stick the small mounts there?

As for the name, perhaps Trident? Or Crown? Or Pelican?

Overall some pretty neat kitbashes. Were you thinking of making a faction or ship pack?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on February 19, 2017, 03:03:16 PM
@King Alfonzo
Ahhhh, I can't unsee the "crease". And I thought I was done with that one too :P.


Duck: Yeah, I like the center one the best too. I see what you mean about the 'bill's' corners being too sharp - I think I'm going to extend them and make the area darker so that it looks like that bit tucks under the diagonal plating. I don't see that clash in color, but I'll play around with unifying the plating scheme.

Brick: I think I like cjusa's Tsunami idea... can't stick with birds forever, and it does fit the ship's aggressive frontal style. I can't imagine Pelican being anything other than a big old carrier, so I think that will be slated for a cruiser carrier (which might be my next kitbash, though I've always been bad at carriers.)

@King Alfonzo: Wow, thanks for the compliments! I spent waaay too long on merging the interior piping, so I'm glad it looks good. I see what you mean about the blades not fitting near the frontal large hardpoint plates, will clean :).

I'm thinking about actually not putting any more guns on it - if the player wants frontal PD they can put it in the medium energy slots. The forward large hardpoints should be enough firepower for direct action.

(In combat I see the Tsunami(?) barely losing to a Dominator in a 1 v 1, mainly due to the Dominator's missile complement, but it will be a little faster, a bunch more maneuverable, and have strong shields. Without a mobility system and with weak turret power it will be in trouble of being swarmed.)

I was going to make a midline ship pack (no weapons though - between vanilla and SWP I think everything that needs to be covered is covered for vanilla flavor). I actually have a pair of ancient frigate kitbashes I did years ago I was going to clean up and include, so so far I have 4 frigates, a destroyer, and a cruiser. Sprites only, haven't plugged them into the ship editor yet. I want another destroyer, but I don't know what role to try and fill.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on February 21, 2017, 01:19:05 PM
For the brick, if you want to keep the bird theme, I suggest Paracrax.  (Name found by plugging 'terror bird' into wikipedia and then following some links.)
(I also just noticed that the central medium mount got its center sliced away during a mirror and is now not circular. Like I said, needs cleaning.)
Ah, so that's what happened to the middle turret!  I'd noticed something was off about it, but hadn't realized exactly what.
I'm thinking about actually not putting any more guns on it - if the player wants frontal PD they can put it in the medium energy slots. The forward large hardpoints should be enough firepower for direct action.
If you want a couple of small mounts up front for aesthetic reasons (turrets or hardpoints, either one), I'd suggest small missile mounts; those can't (normally) be used for PD, but having a few harpoons on hand would make for an interesting complement to, say, a double-kinetic load-out in the large slots.  That said, cutting it off at its current armament isn't a bad plan either.

On the Duck: I'd be inclined to go with option two, as others have suggested - but leave it with just a single medium energy slot.  Start with the Vigilance's stats, add a bit more flux dissipation/capacity and perhaps a slightly wider shield arc, and up the cargo space (and maybe fuel capacity); the game could always use another decent combat freighter.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on February 23, 2017, 10:43:33 AM
(http://i.imgur.com/GVEdqea.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Abyz on February 24, 2017, 12:48:53 PM
(http://i.imgur.com/GVEdqea.png)
Yes
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on February 25, 2017, 01:50:28 AM
Hi there guys,

its been a while, so what do you think about this one? :)

Spoiler
(http://images.akamai.steamusercontent.com/ugc/89348167519233689/9A9C0E0002BBA4D63A539C6B2D6E5D16A60DF5BF/)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gothars on February 25, 2017, 02:03:31 AM
Neat pixel art style.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on February 25, 2017, 08:59:42 AM
@Ryxsen1421
I like it a lot! My only comment is that, maybe because of the white background, the front diagonals look very pixelated. Maybe do some anti-aliasing there?

@Romeo_One
Neat! I really like the blue glow over dark armor from the light. Just be aware that long skinny ships tend to work a little poorly in the game - I think this ship should be fine, but its near the limit in terms of aspect ratio.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on February 26, 2017, 09:56:19 AM
...
@Romeo_One
Neat! I really like the blue glow over dark armor from the light. Just be aware that long skinny ships tend to work a little poorly in the game - I think this ship should be fine, but its near the limit in terms of aspect ratio.

Performance wise or is there a technical issue with long skinny ships?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on February 26, 2017, 11:02:02 AM
There was a major technical issue with long skinny ships; it's been (mostly) fixed, though.  Essentially, the AI does its rangefinding assuming that the target ship is represented by an oval or egg-shape*, and a ship that's too far off from that (to the tune of 50 pixels or so) starts to have problems.  This used to be a sphere, which made long skinny ships have issues where the AI would fire at its sides while still out of range.  But it only ever mattered for large ships, so your ship ought to be fine regardless.

*Actually, it's divided into quadrants, with each quadrant getting its own arc.  Exactly where the dividing lines go and how these are calculated... I really don't know.  Oval or egg-shape is a good enough approximation, though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on February 26, 2017, 11:21:35 AM
Oh! I missed when that fix happened. Thanks Wyvern!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on February 26, 2017, 11:25:55 AM
Wicked, good to know its been mostly fixed :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on February 26, 2017, 01:49:23 PM
Another WIP ship.
Spoiler
(http://images.akamai.steamusercontent.com/ugc/89348290293432843/19C3D77BA271796ED2487EABF39694B2B8CC3F9F/)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Farlarzia on February 27, 2017, 11:31:54 AM
Damn that ship look good.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on February 27, 2017, 12:16:31 PM
Little update and a new one.

Spoiler
Merchant Man
(http://images.akamai.steamusercontent.com/ugc/89348290297238096/D77F2EE5B3FE2F1E35B90D00660EEABA06C82A59/)
Bulk Freighter[
(http://images.akamai.steamusercontent.com/ugc/89348290297243954/B90085DC7782498D7350EDCB56FD85D58204178D/)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on March 04, 2017, 04:51:21 PM
Doin some work on a ship; Skadi-class fleet carrier, inspired by the upcoming fighter changes.  Still in a very early stage, though the original sketch was from some months ago, as I ended up stalled on the sprite work for a bit.

(http://i.imgur.com/5RBrtKq.png)

Still quite rough, she requires a good deal of tightening up on the details and color correction work. The shape is pretty obviously inspired by a Manta ray; another inspiration was giving her Battlestar like launch bays on the front which would shoot fighters out of them at high speed, but no idea if that's doable.

E: Man, your style is giving a pretty nice feel Romeo,has a kinda classy old school shooter vibe with just enough modernization (in the form of the glowy bridges, etc) to look stylish.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on March 04, 2017, 08:20:04 PM
Doin some work on a ship; Skadi-class fleet carrier, inspired by the upcoming fighter changes.  Still in a very early stage, though the original sketch was from some months ago, as I ended up stalled on the sprite work for a bit.

(http://i.imgur.com/5RBrtKq.png)

Still quite rough, she requires a good deal of tightening up on the details and color correction work. The shape is pretty obviously inspired by a Manta ray; another inspiration was giving her Battlestar like launch bays on the front which would shoot fighters out of them at high speed, but no idea if that's doable.

E: Man, your style is giving a pretty nice feel Romeo,has a kinda classy old school shooter vibe with just enough modernization (in the form of the glowy bridges, etc) to look stylish.

Battleray Mantastar? This looks damn good for an early sketch from back then.

I hope those Battlestar bays are possible, at least one faction needs this type of functioning launch bay  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 05, 2017, 06:42:15 PM
Since I've been working on a mod for a week or three now, and had some interesting feedback already on my sprite work, I thought I'd show another more recent ship sprite here and get some thoughts. Bear in mind very little is finalized here, although the description comes straight from the mod (cough cough spoilers cough). Still working on lighting things appropriately, but this one is much better than my first attempts.

Spoiler

Hydra-class Tanker

(http://i.imgur.com/mCsaBVQ.png)

"The Hydra Fuel and Hazardous Chemical Tanker is the flagship of Frontier Industrial's fluid transport solutions. It features a strong hull and shield, varied defensive weapons and a flux-handling core that is almost on a par with some combat destroyers. Due to its abilities in a firefight, the Hydra is rarely available on public markets, and is instead primarily sold to the military and private organizations."

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on March 05, 2017, 08:14:20 PM
I'm not sure on if it is intentional or not, but the fuel cells/tanks are almost pink. Perhaps readjust the colors to look closer to the normal fuel tanks. The fact you mention hazardous materials transport may be a justification for the different color, but it's ultimately your call.

Also, the mod SCY has a ship called the Hydra. You may want to change it if it will be a Nexerelin capable mod.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 05, 2017, 10:21:56 PM
I'm not sure on if it is intentional or not, but the fuel cells/tanks are almost pink. Perhaps readjust the colors to look closer to the normal fuel tanks. The fact you mention hazardous materials transport may be a justification for the different color, but it's ultimately your call.

Think that might be a bad contrast problem. I dabbed the colours directly from the stock Dram. If they're off, it could just be my useless colouring skills. XD

Also, the mod SCY has a ship called the Hydra. You may want to change it if it will be a Nexerelin capable mod.

AHAHAHAHAHAHA I'mnowherenearintelligentenoughtocodeanexelerinmod  :-X
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on March 05, 2017, 10:43:59 PM
Axle, have you ever considered making your ships via a kitbash and then paintover workflow?


Edit: Like so.

(http://i.imgur.com/fwow2nf.gif)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: whatdoesthisbuttondo on March 05, 2017, 11:51:44 PM
AHAHAHAHAHAHA I'mnowherenearintelligentenoughtocodeanexelerinmod  :-X

It's not that difficult really, basically you just need to make sure your mod doesn't crash the game when
Nexerelin is running its sector creation routine and you're good to go for a start.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: whatdoesthisbuttondo on March 05, 2017, 11:57:29 PM
Some progress on the Wolf refit from earlier, shiny (or not so shiny) new paintjob.

Still needs some detail work and cleanup, but I think the color works quite well
for the intended pirate freelance captain faction.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 06, 2017, 12:10:44 AM
Axle, have you ever considered making your ships via a kitbash and then paintover workflow?

Nope. Not a kitbash person. I like my stuff to be original. Although I have been tempted...

Also, I get what you're doing in that GIF there (thanks for that, pictures explain stuff so much better than words!) but I'm still not sure what "paintover workflow" means. Query?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on March 06, 2017, 12:53:46 AM
You make a kitbash, and then you paintover it using the kibash as a general guide to lighting and color sampling etc.

Kitbash + Paintover = Original Sprite

Just like that .gif, and it will make your life and producing good results for sprites 100x easier.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 06, 2017, 12:58:59 AM
You make a kitbash, and then you paintover it using the kibash as a general guide to lighting and color sampling etc.

Kitbash + Paintover = Original Sprite

Just like that .gif, and it will make your life and producing good results for sprites 100x easier.

Ehh. My outline, structure, lighting and colouring methods are extremely unique. I doubt that system would work well for me.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on March 06, 2017, 01:16:00 AM
You can kitbash a base and create something original on top, that is imo the most efficient workflow to get something that fits the game art style. It is also a very powerful training tool to understand how vanilla sprites work. The trick being that the underlying kitbash is only used as a reference for colors, noise, details, composition and overall to keep an eye on vanilla parts to match them. That huge sprite there? By the end of the process the only vanilla parts left were the bridge and the weapon mounts. Everything else was original stuff painted on top, but it closely matches vanilla. It's the same process I used with several other sprites:
(http://i.imgur.com/mpb7dMK.png)
     
















(http://i.imgur.com/b5fixWq.png)
Only the engines are visibly partially
repainted vanilla sprites, but the
whole spine section used to be kitbash.
 
     
This one is a bit closer from its kitbash
source yet still 4/5th original.
 

We are not talking about making sprites solely from parts picked here and there: there is no limit to the amount of paint-over you can do on top of a kitbash, so there is no reason to not make that first blockout from vanilla ships. Its also far easier to work from a canvas that isn't empty.

Your "outline, structure, lighting and colouring" are indeed unique, and they might not fit that well into the game because of that. If you want to closely match the original game that is, otherwise forget everything I said.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 06, 2017, 02:08:41 AM
Well, I suppose it's a valid method. And I can't argue with a professional mod creator like Tartiflette, haha! XD I might try to give it a go, but I'm still a beginner at spriting and a lot of the time I'm trying to work to A) something I've drawn on paper; B) a theme I'm continuing in terms of structure and design; or both. I think it'll be a while before I'm confident enough in my ability to be consistent across multiple sprites to start using methods like this. I'll be sure to keep it noted of course.

Sorry if I came across a little resentful of the method MesoTroniK.  :P Definitely didn't mean to.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on March 06, 2017, 02:31:24 AM
One does not prevent the other, I'm also usually starting from either a thumbnail I drew in the subway or some other sketch that I cut out and then fill up with kitbashed parts. Additionally once you get one ship you are happy with, you can kitbash from it too and ensure your sprites are consistent.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 06, 2017, 12:36:51 PM
Additionally once you get one ship you are happy with, you can kitbash from it too and ensure your sprites are consistent.

That's a good thought...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on March 06, 2017, 02:25:03 PM
While I wouldn't advise to do that when you aren't comfortable with spriting yet (because it's not easy to pull off), I started ORA by creating the biggest capital ship first. It too several days to get it right. But then, I've been able to cut it down and kitbash all the other ships from it in two to three hours each. That was a properly MASSIVE gain of time overall! In contrast I used the opposite direction when I redid all Scy's sprites last year it took me months to finish all sprites (although they were a fair bit more complex). While that only work for factions of very similar ships, it gives you an idea of the time you can save by planning ahead and starting from something existing when making a ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 06, 2017, 02:30:36 PM
That's a really good thought actually. My problem is that my theme is usually set by starting with a small ship and building up rather than cutting down, which might not be the best method. In all honesty I'm often scared to create sprites bigger than a destroyer or light cruiser because I always feel overwhelmed by the amount of detail that gets put into that scale of ship in the stock game and other mods, and I'm always worried that I'll spend heaps of time working on something that ends up looking like trash. Starting small feels... Safer, I suppose.

I'm not a big risk taker. XD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on March 06, 2017, 03:10:40 PM
As I said, I wouldn't advise to go from top to bottom for someone starting out. But you can do that from any other size above fighters. Make a good destroyer, use it to make the others ones and the frigates, then you should have a good handling on your own faction visual style. After that you can work your way up with cruisers and above.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 06, 2017, 03:55:13 PM
Alright, I might think about that more seriously, thanks. :) As it is this morning I went and made a second "steampunk" frigate based on the one I posted yesterday in the discussion thread. I'm starting to appreciate the idea of twisting an existing sprite into a new design from the same starting point, ie. Kitbashing my own work.

Spoiler
Still need to do some more work, but it's a start. I'm liking the broadside guns as you can see.

(http://i.imgur.com/xWpsiUK.png)     (http://i.imgur.com/qIjkp6W.png)

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 07, 2017, 12:27:22 AM
Make a good destroyer, use it to make the others ones and the frigates, then you should have a good handling on your own faction visual style. After that you can work your way up with cruisers and above.

Well... I've made a destroyer.  :D Aside from the two frigates I have (now modified to be more detailed and different), this actually looks really good as a mid-sized baseline.

Spoiler

The sprite itself. I'm loving those lights, aren't you? They really bring out some of the depth I always seem to need.

(http://i.imgur.com/K8lFvZh.png)

A little of the vessel set up in-game. Before balancing, I roughly based the stats on those of the Enforcer.

(http://i.imgur.com/PyStFEB.png)

And, of course, in combat. Gotta love the broadsides. Close-up on the action with a Hammerhead (D) for a sense of scale.

(http://i.imgur.com/j6xtYpy.png)

(For those who are interested, I'm creating these ships gameplay-wise as slow, armoured tanks, with a lot of big guns, almost entirely ballistic. The firepower is balanced by being trained mostly to the broadsides, demanding some tricky manoeuvres to get on target.)

[close]

Incidentally, things are starting to look a little Battlefleet Gothic or whatever that game is, which was not my intention, but I'm going to just pass straight over the similarity and truck on. From experience, ignorance is the best way to stop myself from subconsciously copying an existing style.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: whatdoesthisbuttondo on March 07, 2017, 07:42:16 AM
@AxleMC131:

That does look surprisingly good in-game, wouldn't have guessed that the whole steampunk idea would work all that well, but it does
with turrets mounted and that engine glow.

(I'd probably go with low-tech engines, since they give more of a smoke trail, possibly even custom engines that give even more smoke,
since those spaceships would have to be steam-powered  ;D)

One thing that does look out of place in that in-game shot is those kinda pinkish-white greeblings though, those could be a little toned
down, with a more grime-metallic look to them.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Midnight Kitsune on March 07, 2017, 01:33:37 PM
Make a good destroyer, use it to make the others ones and the frigates, then you should have a good handling on your own faction visual style. After that you can work your way up with cruisers and above.

Well... I've made a destroyer.  :D Aside from the two frigates I have (now modified to be more detailed and different), this actually looks really good as a mid-sized baseline.

Spoiler

The sprite itself. I'm loving those lights, aren't you? They really bring out some of the depth I always seem to need.

(http://i.imgur.com/K8lFvZh.png)

A little of the vessel set up in-game. Before balancing, I roughly based the stats on those of the Enforcer.

(http://i.imgur.com/PyStFEB.png)

And, of course, in combat. Gotta love the broadsides. Close-up on the action with a Hammerhead (D) for a sense of scale.

(http://i.imgur.com/j6xtYpy.png)

(For those who are interested, I'm creating these ships gameplay-wise as slow, armoured tanks, with a lot of big guns, almost entirely ballistic. The firepower is balanced by being trained mostly to the broadsides, demanding some tricky manoeuvres to get on target.)

[close]

Incidentally, things are starting to look a little Battlefleet Gothic or whatever that game is, which was not my intention, but I'm going to just pass straight over the similarity and truck on. From experience, ignorance is the best way to stop myself from subconsciously copying an existing style.
Do not use the enforcer as a (sole) balance point as it is considered one of the most OP ships in vanilla
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 07, 2017, 01:59:46 PM
(I'd probably go with low-tech engines, since they give more of a smoke trail, possibly even custom engines that give even more smoke,
since those spaceships would have to be steam-powered  ;D)

One thing that does look out of place in that in-game shot is those kinda pinkish-white greeblings though, those could be a little toned
down, with a more grime-metallic look to them.

Aye, the engines are currently on the "LOW_TECH" setting - they might appear MIDLINE because of the bright silvery spots at the back of the engine pods. A custom contrail isn't a bad idea though - I've looked through the code, and that's something that just appears in a config file as a bunch of presets. I'll have a crack.

As for the greebles, I kinda fell in using them as some kind of vent or object for detailing purposes, but maybe on the larger vessels they seem a little like a beehive. I'll see what I can do to clean them up.

BTW: Yes, Steampunk was the inspiration, but the ships aren't really steampunk by themselves. More just based on traditional naval vessels from our current time and before, with a few more rivets and some red paint. Who can say though? I only have three ships so far. XD


Before balancing, I roughly based the stats on those of the Enforcer.
Do not use the enforcer as a (sole) balance point as it is considered one of the most OP ships in vanilla

 :o It is??? I genuinely didn't know this. Guess that's what I get for never having flown it...  What makes it so OP?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on March 07, 2017, 02:07:55 PM
Mostly the number and type of slots. 5x Med Ballistic + 4x Small Missile is horrendously potent; you can fit nearly all of the strongest weapons in the game on an Enforcer, in combination. Flak, Maulers, HVDs, Harpoons, Reapers... even with weaker weapons, an Enforcer is really powerful. Don't judge them by the simulator variants.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: whatdoesthisbuttondo on March 07, 2017, 02:09:07 PM
As for the greebles, I kinda fell in using them as some kind of vent or object for detailing purposes, but maybe on the larger vessels they seem a little like a beehive. I'll see what I can do to clean them up.

I'd say the transport the meaning quite well, just the color is a little too aggressive/dominant, would probably work a lot better if they blended with the base hull a little more.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 07, 2017, 02:32:55 PM
Mostly the number and type of slots. 5x Med Ballistic + 4x Small Missile is horrendously potent; you can fit nearly all of the strongest weapons in the game on an Enforcer, in combination. Flak, Maulers, HVDs, Harpoons, Reapers... even with weaker weapons, an Enforcer is really powerful. Don't judge them by the simulator variants.

Good thought. I've always been put off it - believe it or not - by the lack of small ballistic mounts for "secondaries". XD That's just my weird way of looking at things. I guess now I think about it, with five (FIVE?) medium ballistic turrets, who needs small mounts for secondaries?


I'd say the [greebles] transport the meaning quite well, just the color is a little too aggressive/dominant, would probably work a lot better if they blended with the base hull a little more.

Hmm, good point. Looking back at that Destroyer-sized ship especially, while the top hull has several different colours (shades?) across its length, the circle things are all silver with a dark inner. I'll see what it's like with the greebles-on-darker-areas darkened further themselves.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on March 08, 2017, 09:53:10 AM
Alrighty, starting to get there I think:

Spoiler
(http://i.imgur.com/uXlTfyr.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: whatdoesthisbuttondo on March 08, 2017, 03:21:46 PM
@MShadowy:

Like it a lot (in fact just recently played your mod the first time, really digging the style), what strikes me as
odd though is the right-side front, that rocket nosecone kinda thing, doesn't fit well in the overall organic
style imho.

Somewhat feel the same about the front connection between the two nosetips, would probably fit a lot better
if that were more organic and less of a straight line.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: David on March 08, 2017, 04:34:34 PM
Alrighty, starting to get there I think:

Really cool design and rendering. I think use of colour is holding it back -- not the bold colour choices, that's awesome and distinctive and I'm a big fan, but rather how those colours are applied across a range of shading.

Take the darks in the image; they almost look like they have a red fog covering them. The shadows are almost the same hue and saturation as the highlights, the only real difference is luminosity (and the luminosity range is a bit conservative). This makes the rendering look more flat than it should and makes the various sections of the ship look disconnected.

To show what I mean, I did a subtle adjustment and compared various qualities of the colour ramps:

Spoiler
(http://i.imgur.com/LlbSD0G.png)
[close]

So I adjusted the hue range there to be cooler, less saturated, and darker in the darks. The highlights are a little brighter, too, and there was a paltry and token attempt to adjust the other colours. This is just to show what a subtle change does; I think you could push it a lot further.

One way to think of this is given that the colour of light affects what colour an object appears to be, the entire ship should appear as though it's in the same lighting condition as the rest of the ship. In most photographs we're used to seeing, in very rough terms shadows are a little bluer, highlights a bit.. well, washed out sometimes, but that depends on the material and environment. Anyway, similar rules can apply to the ship to make it look more unified -- bluer shadows that tint (but don't dominate) all of the dark parts, regardless of colour, and maybe the highlights get washed out a bit and shifted toward some overall mood-colour (in base ships, blueish for high-tech, sepia for mid-tech, rust for low-tech. Or thereabouts.)

Or the shadows can be warmer than highlights; what matters is that there is a consistent shift in hue, saturation, AND luminosity. Making that shift go toward a colour complementary to the most commonly used colours in a design just makes that contrast stand out more strongly.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on March 08, 2017, 06:59:55 PM
:: Takes notes ::

Thanks David! Very illuminating.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 08, 2017, 07:04:16 PM
:: Takes notes ::

Ditto.  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on March 09, 2017, 02:43:25 PM
Argh, I can't come up with anything to say; thank you David.  Uh, this is the ship at a state prior to me doing any color correction, but it's definitely worth keeping in mind and in fact seems like it may be worth examining to refine my current approach in post painting color correction work.

Thank ye.

E: Update with current wip; basically including the current color correction scheme plus trying to work out landing bay lights more in line with the upcoming Mora-class.

Spoiler
(http://i.imgur.com/rNUdpRB.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TekkronFlux on March 11, 2017, 04:56:51 PM
Okay...I've been wanting to work on making my own faction. I have a logo and name, and i'm creating sprites of ships based off of a card game i've played a while back, called Hidden Dimensions. Of course, the only things I have as resources to work with are blurry 3d pictures.

doing the fighters was no-brainer. but when I started on my first frigate, things just didn't seem to look right.
Here's my first attempt, which wasn't too bad, but I thought I could do better:

Spoiler
(http://orig06.deviantart.net/cd4b/f/2017/070/b/9/chimera_attack_frigate_by_lsj7812-db1zal1.png)
[close]

This is what I did using WarStalker's painting tutorial.

Spoiler
(http://orig03.deviantart.net/39c4/f/2017/070/6/5/chimera_b_by_lsj7812-db1zal8.png)
[close]

To extents I think it's better, but still, iffy. Given I know that it's basically impossible to replicate vanilla ships, and my personal preference is mid-detail with smoother transitions. What do you think?

btw i'm new to the forum comm, but play quite a bit of modded SS.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 11, 2017, 07:01:09 PM

E: Update with current wip; basically including the current color correction scheme plus trying to work out landing bay lights more in line with the upcoming Mora-class.


Wow, those are very cool lights. Loving the whole light-trail-line that bends its way down the length of the runway. Very modern. ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Midnight Kitsune on March 11, 2017, 07:05:40 PM
Okay...I've been wanting to work on making my own faction. I have a logo and name, and i'm creating sprites of ships based off of a card game i've played a while back, called Hidden Dimensions. Of course, the only things I have as resources to work with are blurry 3d pictures.

doing the fighters was no-brainer. but when I started on my first frigate, things just didn't seem to look right.
Here's my first attempt, which wasn't too bad, but I thought I could do better:

Spoiler
(http://orig06.deviantart.net/cd4b/f/2017/070/b/9/chimera_attack_frigate_by_lsj7812-db1zal1.png)
[close]

This is what I did using WarStalker's painting tutorial.

Spoiler
(http://orig03.deviantart.net/39c4/f/2017/070/6/5/chimera_b_by_lsj7812-db1zal8.png)
[close]

To extents I think it's better, but still, iffy. Given I know that it's basically impossible to replicate vanilla ships, and my personal preference is mid-detail with smoother transitions. What do you think?

btw i'm new to the forum comm, but play quite a bit of modded SS.
First of all, welcome to the forums.
One thing I would like to know is: Did you get permission from HD's dev to use their art or derivatives of it in a mod?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on March 11, 2017, 07:08:55 PM
You seem pretty early in your development as an artist, so I'm not entirely sure what advice to offer beyond basics; work on your forms, practice regularly, observe things closely and use references (in this case you'll probably want to look at machines) and take your time.  It's important to remember to keep consistent lighting--Starsectors lighting is basically above the ship and straight ahead of it slightly, yours seems to be above, ahead and slightly to the left.  And yeah, as MK noted, probably should get permission from the creator if the ip isn't your own.

As an additional tip that I usually find helpful is try to think about what a particular object or part is meant to do; even on something small in terms of dimensions, like your sprite, this can sometimes be helpful.  Kinda as an example of what I mean there's  this small image I put together of the Charybdis-class Strike Carrier after it's first revision labelling bits and pieces:

Spoiler
(http://i.imgur.com/MwSfnxz.png)
[close]

Also further wip on the Skadi-class Fleet Carrier:

Spoiler
(http://i.imgur.com/mwWzuJG.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 11, 2017, 07:11:47 PM
Kinda as an example of what I mean there's  this small image I put together of the Charybdis-class Strike Carrier after it's first revision labelling bits and pieces:

Spoiler
(http://i.imgur.com/MwSfnxz.png)
[close]

Hot damn.  :o I used to do this all the time for my hand-drawings of spacecraft... Never even tried to do it for spriting. This is going in my mental notes.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on March 12, 2017, 12:08:02 AM
To extents I think it's better, but still, iffy. Given I know that it's basically impossible to replicate vanilla ships, and my personal preference is mid-detail with smoother transitions. What do you think?

I would advise you to take a look at MesotroniK's reply to Axle (http://fractalsoftworks.com/forum/index.php?topic=4264.msg198989#msg198989) and the few following ones by me.  In short SS sprites are pretty tough to replicate, especially if you aren't confident in your skills yet. Starting from a rough kitbash that you completely paint-over is a good way to keep an eye on the desired result and speed up the whole process. It is very enlightening even if only used as a training exercise to understand how vanilla sprites work.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 12, 2017, 01:10:59 AM
Aye, seconded. I still need to have a go at this, but I'm currently focusing on a specific mod and spriting for that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TekkronFlux on March 12, 2017, 06:00:10 AM
You seem pretty early in your development as an artist, so I'm not entirely sure what advice to offer beyond basics; work on your forms, practice regularly, observe things closely and use references (in this case you'll probably want to look at machines) and take your time.  It's important to remember to keep consistent lighting--Starsectors lighting is basically above the ship and straight ahead of it slightly, yours seems to be above, ahead and slightly to the left.  And yeah, as MK noted, probably should get permission from the creator if the ip isn't your own.

As an additional tip that I usually find helpful is try to think about what a particular object or part is meant to do; even on something small in terms of dimensions, like your sprite, this can sometimes be helpful.  Kinda as an example of what I mean there's  this small image I put together of the Charybdis-class Strike Carrier after it's first revision labelling bits and pieces:

Spoiler
(http://i.imgur.com/MwSfnxz.png)
[close]

Also further wip on the Skadi-class Fleet Carrier:

Spoiler
(http://i.imgur.com/mwWzuJG.png)
[close]

Ooooo, thank you for the reference picture. I'll have to keep those in mind

I went back to the HD forums, and upon looking for a good topic form to ask, I found that he's selling his own sprites he was going to use for future HD games...Something I might consider depending on his answer.

I've done a bash compilation using a free kit, which was my plan A (I still have those, worked up to cruiser classes). If you'd like, I can show a few.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 12, 2017, 01:54:23 PM
I've done a bash compilation using a free kit, which was my plan A (I still have those, worked up to cruiser classes). If you'd like, I can show a few.

Please do!  ;) It's what the thread is here for, and while I can't do anything other than nod and say "Looks pretty cool", lots of experienced people here will always offer you advice - as you may have noticed.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TekkronFlux on March 12, 2017, 02:38:44 PM
I am surprised at that. not many forums are alive like this, and I appreciate it.

so...

Spoiler
(http://orig15.deviantart.net/34d8/f/2017/071/1/9/rimoor_assault_frigate_by_lsj7812-db231b7.png)
[close]

I went kitbash :p
I don't see many thin ship-types in mods, so I plan going naval-esque in design



Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 12, 2017, 02:54:28 PM
I am surprised at that. not many forums are alive like this, and I appreciate it.

so...

Spoiler
(http://orig15.deviantart.net/34d8/f/2017/071/1/9/rimoor_assault_frigate_by_lsj7812-db231b7.png)
[close]

I went kitbash :p
I don't see many thin ship-types in mods, so I plan going naval-esque in design


Well well. That's a coincidence.  :P This is what I've been working on (not from kitbashes):

Spoiler

(http://i.imgur.com/K8lFvZh.png)     (http://i.imgur.com/qIjkp6W.png)

[close]

Still, yours is a much more futuristic "naval-esque" than mine. Mine are a little more "ironclad".  ;)

More to the point, I like that design of yours, although I myself have been warned before about making ships too long and thin for Starsector. After a certain point the AI gets super-confused about how to attack/fly a long, narrow ship, so try not to get out of proportion. The example you've got there looks alright, but I wouldn't change the aspect ratio any more than that (my mental guide is the stock Valkyrie, which I'm fairly sure has the highest length:width ratio in the stock game - I'd try to limit myself at about that ratio). Other than that, a strange but unique colour scheme, and a generally nice-looking vessel!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on March 12, 2017, 02:59:41 PM
I went kitbash :p
And it's not bad! Now I would suggest you take a look at this tutorial (http://fractalsoftworks.com/forum/index.php?topic=11036.0) to work on your recoloring. It's quite heavy handed right now and lack variations.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TekkronFlux on March 12, 2017, 03:32:42 PM
I went kitbash :p
And it's not bad! Now I would suggest you take a look at this tutorial (http://fractalsoftworks.com/forum/index.php?topic=11036.0) to work on your recoloring. It's quite heavy handed right now and lack variations.


Ahhhh, I saw that

Spoiler
(http://orig00.deviantart.net/106e/f/2017/071/d/c/rimoor_assault_frigate_by_lsj7812-db231b7.png)
[close]

something like this, perhaps?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TekkronFlux on March 13, 2017, 07:07:58 PM

Quote
Well well. That's a coincidence.  :P This is what I've been working on (not from kitbashes):

Spoiler

(http://i.imgur.com/K8lFvZh.png)     (http://i.imgur.com/qIjkp6W.png)

[close]

Still, yours is a much more futuristic "naval-esque" than mine. Mine are a little more "ironclad".  ;)

More to the point, I like that design of yours, although I myself have been warned before about making ships too long and thin for Starsector. After a certain point the AI gets super-confused about how to attack/fly a long, narrow ship, so try not to get out of proportion. The example you've got there looks alright, but I wouldn't change the aspect ratio any more than that (my mental guide is the stock Valkyrie, which I'm fairly sure has the highest length:width ratio in the stock game - I'd try to limit myself at about that ratio). Other than that, a strange but unique colour scheme, and a generally nice-looking vessel!

I did see something about that, so that's why I'm keeping things in relativity to some ships, like scy nation mod's ships, the gigantrophis carrier, oddysey battlecruiser, and of course the valk. i'll most likely do some outrigging, side engines, or just overall width extensions. Thinking about this. I'm probably going to do that to my destroyer, it's 80W x 225L
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 13, 2017, 07:15:46 PM
I did see something about that, so that's why I'm keeping things in relativity to some ships, like scy nation mod's ships, the gigantrophis carrier, oddysey battlecruiser, and of course the valk. i'll most likely do some outrigging, side engines, or just overall width extensions. Thinking about this. I'm probably going to do that to my destroyer, it's 80W x 225L

Good call. You sound like you've got it under control. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on March 13, 2017, 09:30:11 PM
To add on to what whatdoesthisbuttondo said, the nosecone is somewhat inorganic looking. I suggest making it hooked slightly, or perhaps adding a rounded cutaway to make it like a mouth.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on March 14, 2017, 12:57:08 AM
something like this, perhaps?

That's better for sure, the ship isn't the same green everywhere anymore, but it is still all green. Here is something I whip up quickly:

(http://i.imgur.com/Mamag0W.png)

So yours, half/half, my take, and the color layer I painted alone. That's the only thing I changed, I didn't altered the sprite in any other way than its colors: Reduced the overall saturation by 25%, painted a rough color layer on top by picking them from a vanilla ship (the wayfarer in this case) then reduced the opacity to 90% since I voluntarily went too far to have some room to fine tune the effect. The thing with color layers is that they don't need to be painted that precisely, so you can go pretty fast and try stuff. If doesn't fit, keep painting over it: the subtle variations that it will add could pass for the hull's history.

BTW your ship needs some anti-aliasing and transparency on some edges. Also, always keep one empty pixel between the ship's edges and the sprite borders, otherwise it causes issue with in-game texture filtering.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 14, 2017, 02:08:57 AM
Also, always keep one empty pixel between the ship's edges and the sprite borders, otherwise it causes issue with in-game texture filtering.

^ Preach this. XD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TekkronFlux on March 14, 2017, 05:25:48 AM

That's better for sure, the ship isn't the same green everywhere anymore, but it is still all green. Here is something I whip up quickly:

(http://i.imgur.com/Mamag0W.png)

So yours, half/half, my take, and the color layer I painted alone. That's the only thing I changed, I didn't altered the sprite in any other way than its colors: Reduced the overall saturation by 25%, painted a rough color layer on top by picking them from a vanilla ship (the wayfarer in this case) then reduced the opacity to 90% since I voluntarily went too far to have some room to fine tune the effect. The thing with color layers is that they don't need to be painted that precisely, so you can go pretty fast and try stuff. If doesn't fit, keep painting over it: the subtle variations that it will add could pass for the hull's history.

BTW your ship needs some anti-aliasing and transparency on some edges. Also, always keep one empty pixel between the ship's edges and the sprite borders, otherwise it causes issue with in-game texture filtering.

I need to seriously remember that. I've done spriting before, but it required precision. knowing that I don't need to be a "perfectionist" lessens the difficulty. I've been adding outer glows, so i'll bump up the sizes some more then.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on March 14, 2017, 10:34:35 AM
Spoiler
(http://i.imgur.com/0hJkgLq.png)
[close]

Spoiler
(http://i.imgur.com/jEkqiRr.png)
[close]

I went and created a new ship, while also attempting a redesign.

Now that I look at it on a dark background, it doesn't look too good.

Honestly, I think the second one could also use a touch up, while trying to avoid greeble, but looks the better of the two.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 15, 2017, 02:19:41 AM
Ugh. I'm useless with morals. I've finally bitten the bullet and created a couple of (what I think are) pretty neat simple kitbashes combining two pairs of dilapidated spacecraft for another mod concept.

Spoiler

Ladles and Jellyspoons, may I present, the Whiphound and the Chimera (and in that order).

    (http://i.imgur.com/Mdu0PwN.png)      (http://i.imgur.com/5EwJFdf.png)

[close]

These ships are "conjunctions" of existing D-variant spacecraft that - I like to think - result from pirate engineers being shown the scrap heap, an angle grinder and a blowtorch and given the month off. Whether they present the best or worst of both worlds is moot, but from a miscellany standpoint I really like looking at them. Especially the Chimera (Wolf + Kite in case it wasn't obvious). That thing actually came up real neat, if you can deal with the rust. ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Midnight Kitsune on March 15, 2017, 02:44:29 AM
Ugh. I'm useless with morals. I've finally bitten the bullet and created a couple of (what I think are) pretty neat simple kitbashes combining two pairs of dilapidated spacecraft for another mod concept.

Spoiler

Ladles and Jellyspoons, may I present, the Whiphound and the Chimera (and in that order).

    (http://i.imgur.com/Mdu0PwN.png)      (http://i.imgur.com/5EwJFdf.png)

[close]

These ships are "conjunctions" of existing D-variant spacecraft that - I like to think - result from pirate engineers being shown the scrap heap, an angle grinder and a blowtorch and given the month off. Whether they present the best or worst of both worlds is moot, but from a miscellany standpoint I really like looking at them. Especially the Chimera (Wolf + Kite in case it wasn't obvious). That thing actually came up real neat, if you can deal with the rust. ;)
Is it bad that I like the modded wolf? ^^;
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 15, 2017, 03:40:28 AM
Is it bad that I like the modded wolf? ^^;

Well, I do too, so maybe it is bad.  ;D

EDIT: Both of these are currently setup in a small mod I'm testing in-game, and the Chimera is actually pretty sweet. Sure, it's got a faulty power grid and compromised armour, but it adopted the Kite's manoeuvring jets and it's lightning fast.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on March 15, 2017, 04:22:32 AM
Ugh. I'm useless with morals. I've finally bitten the bullet and created a couple of (what I think are) pretty neat simple kitbashes combining two pairs of dilapidated spacecraft for another mod concept.
The first benefit from kitbashing is that its a powerful learning tool and helps kickstart the sprite-work. Plus do you imagine that professionals concept artists would never use such powerful tool because "morals"? Heck you can even find kitbashed parts in the vanilla ship sprites!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TekkronFlux on March 15, 2017, 06:32:40 AM
kitbashing within vanilla spriting? That's something I needed to hear!

i'm working on my second cruiser
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 15, 2017, 02:34:48 PM
The first benefit from kitbashing is that its a powerful learning tool and helps kickstart the sprite-work. Plus do you imagine that professionals concept artists would never use such powerful tool because "morals"? Heck you can even find kitbashed parts in the vanilla ship sprites!

Haha, so it would seem. I just have weird ways of looking at methods for doing stuff, like spriting.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on March 15, 2017, 03:22:02 PM
I'm really liking that Chimera frigate too. The merging between the Kite and the Wolf may be a bit obvious, but the result works quite well.

And to answer your question from the Spiral Arms thread : yes, you can definitely use the sprites i made.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 15, 2017, 05:41:19 PM
I'm really liking that Chimera frigate too. The merging between the Kite and the Wolf may be a bit obvious, but the result works quite well.

Glad you like it. :) And it's not really supposed to be subtle - as said in the first post, someone gave a pirate engineer two ships and a blowtorch and left them to it.

And to answer your question from the Spiral Arms thread : yes, you can definitely use the sprites i made.

Sweet, thanks! ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 16, 2017, 03:42:10 AM
A little update. Decided to go ahead and piratie-ize these ships anyway using the stock "pirate" sprites rather than the "D" sprites.

Spoiler

Also included on the far right there is what I did with HELMUT's damaged Dram sprite: now it's... a missile boat? Whatever will these pirates do next...

    (http://i.imgur.com/63VUm2K.png)      (http://i.imgur.com/GSPLBen.png)      (http://i.imgur.com/DDmRrAN.png)

  Whiphound       Chimera              Tequila


And yes, these are to scale. You never really appreciate how large the Dram is until you put it alongside other frigates in the game.

[close]

Also decided to set these up properly in a concept mod, with full hull stats, loadouts and spawn criteria in the campaign! I gotta say, the Chimera is an absolute beast of a pirate ship with its default loadout: AM Blaster, Ion Cannon, dual Reaper Torpedoes and a dual MG. Plus, as previously mentioned, having inherited the Kite's manoeuvring jets it moves like quicksilver. (Balanced by making it expensive to deploy in combat, and shortening its peak operating time to 150 seconds. Probably needs to go all the way down to two minutes though, just to be sure. Let's hope the Luddic Path don't get their hands on it...!)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on March 16, 2017, 10:35:24 AM
They will make a Tempest and shade abomination with a modified terminator drone. The drone has an Autopulse laser as its armament.

xd
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on March 16, 2017, 02:04:09 PM
Nice, piratey abominations, yarrrr.

Also uh, done with this thing I guess.

Spoiler
(http://i.imgur.com/I2J5ljK.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 16, 2017, 02:23:06 PM
They will make a Tempest and shade abomination with a modified terminator drone. The drone has an Autopulse laser as its armament.

xd

XD Oh dear lord...



Nice, piratey abominations, yarrrr.

Also uh, done with this thing I guess.

Spoiler
(http://i.imgur.com/I2J5ljK.png)
[close]

Very nice! That ship's really coming together, isn't it?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 16, 2017, 07:40:31 PM
Another couple of "conjunction" ships I've been working on. Still may need some balancing and colour touch-ups to blend things together a little better, but on the whole these are fairly satisfying.  :D

Spoiler

Vulture-class Freighter (combination Buffalo (D) and Condor)

(http://i.imgur.com/ACkWe62.png)


Nomad-class Combat Freighter (combination Mule and Wayfarer with a bit of Shepherd thrown in)

(http://i.imgur.com/75k0K80.png)

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on March 16, 2017, 07:51:39 PM
There is a cruiser in Ship/Weapon Pack called the Vulture.

http://fractalsoftworks.com/forum/index.php?topic=9550.0
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 16, 2017, 08:40:58 PM
There is a cruiser in Ship/Weapon Pack called the Vulture.

http://fractalsoftworks.com/forum/index.php?topic=9550.0

 ??? I'm well aware of this. It's a midline "Fast Cruiser" with point defence drones and several medium weapon mounts. Is it a problem?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on March 16, 2017, 10:26:26 PM
It is generally considered polite to avoid name collisions, it is also fairly important for quality of life to reduce confusion in game.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 16, 2017, 10:37:03 PM
It is generally considered polite to avoid name collisions, it is also fairly important for quality of life to reduce confusion in game.

Oh. That seems like it causes a lot of headaches... I pick class names very deliberately over what the ship actually does - or in this case, something regarding what it's made from.

... In that case, any suggestions for renaming a carrier/freighter made of parts from a Buffalo and a Condor?

EDIT: I am aware there is a database list of ship names used by mods available on the forums. I had just presumed that the recommendation of using different names was to avoid conflicting hull files or variant files when using two mods with similar named ships - needless to say basically all of my mod files have a relevant prefix.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Az the Squishy on March 16, 2017, 11:41:17 PM
It is generally considered polite to avoid name collisions, it is also fairly important for quality of life to reduce confusion in game.

Oh. That seems like it causes a lot of headaches... I pick class names very deliberately over what the ship actually does - or in this case, something regarding what it's made from.

... In that case, any suggestions for renaming a carrier/freighter made of parts from a Buffalo and a Condor?

EDIT: I am aware there is a database list of ship names used by mods available on the forums. I had just presumed that the recommendation of using different names was to avoid conflicting hull files or variant files when using two mods with similar named ships - needless to say basically all of my mod files have a relevant prefix.

Carrion?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 17, 2017, 12:14:51 AM
Carrion?

Haha, maybe. ;) I have been considering phrase names rather than single words - only problem is they always seem too long.

EDIT: "Buzzard" maybe fits as a replacement for Vulture.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on March 17, 2017, 10:06:08 AM
TuP has a 'pocket cruiser' by that name.
Perhaps something like 'Peregrine'. The speedy dives they make can convey the thought of opportunistic strikes on weakened targets.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 17, 2017, 03:21:39 PM
TuP has a 'pocket cruiser' by that name.

Oh yeah, forgot about that, and that's one of the mods (and ships!) I've played around with! *insert facepalm emoji here*

Perhaps something like 'Peregrine'. The speedy dives they make can convey the thought of opportunistic strikes on weakened targets.

Perhaps...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TekkronFlux on March 17, 2017, 08:26:22 PM
Hey axle, if you still want it to be in the vulture class, here's a thought:

https://vulprokidscorner.files.wordpress.com/2015/09/11951711_10153307945218557_73756186267937361_o.jpg

name it based on the type of vulture. I think the Ruppel or Lappet would be an interesting name for it
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 17, 2017, 08:33:32 PM
Hey axle, if you still want it to be in the vulture class, here's a thought:

https://vulprokidscorner.files.wordpress.com/2015/09/11951711_10153307945218557_73756186267937361_o.jpg

name it based on the type of vulture. I think the Ruppel or Lappet would be an interesting name for it

That's one hell of a reference image! XD Thanks, I'll keep it in mind.

EDIT: I suppose there's always "Turkey Vulture" too. ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on March 23, 2017, 06:20:47 PM
Hey axle, if you still want it to be in the vulture class, here's a thought:

https://vulprokidscorner.files.wordpress.com/2015/09/11951711_10153307945218557_73756186267937361_o.jpg

name it based on the type of vulture. I think the Ruppel or Lappet would be an interesting name for it

Those are adorable. Never thought I'd say that about vultures.

Anyhow, sat down and spent some time with krita again for the first time in awhile. This is a bit of a weird post for me, because it's actually at the start of a painting session instead of at the end (this is where I ragequit last time). Have mostly hashed out a rough shape, but there's a lot of parts I'm not happy with, notably the rear wing bits (feels like they don't diverge enough), and the general proportions (it doesn't quite feel heavy or massive enough). This design was also supposed to be a lot more curvy. Not sure where weapons go (except for one  ;)). Bleh.

Anyhow, might post back in a bit with an updated version depending on how things go. Also, I like fins and glowy bits.

Spoiler
(http://i.imgur.com/iUjCqB1.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 23, 2017, 07:05:32 PM
Dang, that's awesome! The painterly method of spriting is really impressive, but I feel you need a hugely steady hand which I do not have. XD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 23, 2017, 07:18:45 PM
Meanwhile, on my side of the world, I'm having far too many ideas for ship designs, and this one might actually end up as a new mod. Believe it or not, these are both kitbashed, and while they might need some work, I'm pretty comfortable with the design.

Spoiler

On the left is a light civilian crew/cargo transport, while the right ship is a more military-style combat frigate.

(http://i.imgur.com/DibWOGC.png)     (http://i.imgur.com/CiooccW.png)

I'm really proud of these designs because they only look kitbashed if you stare hard enough at them. For context, both of these ships are designed from a common "chassis" (a Paint.net image with all relevant parts in separate layers), and comprise recoloured/extended/touched-up bits from the Buffalo MkII, Ox, Tempest, and Kite. (Obviously the ring on the left ship, which is actually animated in-game, is original. Also the left ship shown here is an outdated image, and has been updated with the same bluer colouring as the right ship.)

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on March 23, 2017, 09:04:56 PM
On the left is a light civilian crew/cargo transport, while the right ship is a more military-style combat frigate.

(http://i.imgur.com/DibWOGC.png)     (http://i.imgur.com/CiooccW.png)

Being extremely nitpicky here (this nitpicking is done with the best of intentions!):

Also, glad you like things! Decided I would try out a different color palette/style from my usual stuff. The "painterly stuff" actually isn't quite as tough as you might think - just need to have a tablet and start scribbling until you have something you like(ish), then work up from there. Zoom in a lot, paint over/erase the scribbles you don't like, and enhance the ones you do. The overall "feeling" is more important than the actual details (I recognize that I don't seem super coherent right now... (http://i1.kym-cdn.com/photos/images/facebook/000/572/078/d6d.jpg)). Speaking of which, I ended up refining my scribbles slightly.

Spoiler
(http://i.imgur.com/7mHUZcZ.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on March 23, 2017, 09:08:35 PM
That looks sexy.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 23, 2017, 11:29:17 PM
On the left is a light civilian crew/cargo transport, while the right ship is a more military-style combat frigate.

(http://i.imgur.com/DibWOGC.png)     (http://i.imgur.com/CiooccW.png)

Being extremely nitpicky here (this nitpicking is done with the best of intentions!):
  • If you're going to create some kind of space, make it larger than 1px. 1px feels just *slightly* too close. 2px might actually be okay here.
  • Deepen the contrast and shading. I know this is not necessarily starsector-kosher, but will result in a more realistic looking sprite. Also the lighting feels like it's coming from the wrong direction in places (but a lot of this is probably due to the nature of kitbashing).
  • Make a slightly deeper outline around the edge of the sprite (very slightly), the edges currently look slightly indistinct, especially on the orange bits.
  • I'm not sure I like the bridge on either sprite. They just don't feel right somehow (sorry I can't articulate this more).


Nitpicky is fine - I'm still an amateur spriter after all. :P In response of course:

1) Can do easily enough. I was trying to get a feeling of a flush near-joint in the left ship with the habitation ring because it rotates separately to the rest of the ship, and that comes across better in-game when you can see the animation, but I could probably afford a bigger gap. The right-side ship was more trying to follow the theme, and I actually hadn't noticed it looking quite as tight as it does until you mentioned it. (Incidentally, there's going to be a radar dish/some kind of greebly thing in the middle between those armour turret panels.)

2) A lot of the contrast/shading/lighting issues emanate from the kitbashing process, yeah. As I said, they still need some work, but it's mostly just clean-up.

3) Interesting. I've been told on other sprites of mine (hand-drawn ones rather than kitbashed) that my outlines are often too prominent and unrealistic, hence a slight attempt to counter that here. Looks like I need to find a Goldilocks Zone between the two... (Having said that, it probably looks quite different on a black/dark background)

4) Don't worry, I don't really like the bridges either. XD I'm sticking with them because a) the right-side one actually looks good with weapons around it, and b) I toyed around with a bunch of concepts for bridges, and nothing worked better than these. :'( Still, I might find an alternative.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 25, 2017, 01:56:01 AM
Little update: Edited the combat ship somewhat. Here's a before-and-after look. Most obvious change is to the the lighting on the armour panels, and the increase in spacing between them.

Spoiler

(http://i.imgur.com/CiooccW.png)     (http://i.imgur.com/f30bOt8.png)

 Before        After

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on March 25, 2017, 02:58:03 AM
Beware with the lighting: it comes from the top, not the front. Only the highlights on spheres are sometimes slightly put to the front to make things look better but that's artistic license.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: kazi on March 25, 2017, 01:32:16 PM
Beware with the lighting: it comes from the top, not the front. Only the highlights on spheres are sometimes slightly put to the front to make things look better but that's artistic license.

Eh, vanilla sprites are lit from the top and slightly in front, but it's really pretty close anyways.

Also that's a big improvement over the previous sprite- the small things really make a difference!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 25, 2017, 03:26:15 PM
Beware with the lighting: it comes from the top, not the front. Only the highlights on spheres are sometimes slightly put to the front to make things look better but that's artistic license.

Eh, vanilla sprites are lit from the top and slightly in front, but it's really pretty close anyways.

Yeah, I try to work to the "above-and-slightly-in-front" light source. If it ends up looking too far forwards, that's just my cackhandedness.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on March 26, 2017, 01:57:32 AM
Hello, maybe if my ship do not have texture (i am pretty too bad, the texture here is a free texture.)
I remade my ship for more simple, so well: For know, this is better than the old? (A day, i promise, i go work my texture.)
Spoiler
My ex-ship:   6 smalls mounts(2 hidden to front of the ship and 1 for each "cube"), no shield and big armor.
(http://i.imgur.com/IL4U5YZ.png)

=>
=>

My new ship:   4 smalls mounts(2 belove and above for each grey cube), no shield and big armor.
 (http://i.imgur.com/lh3tOmX.png)


Thank you ^^.

This ship is limited per the big armor(many defect like engine very very bad and no shield)
This is a frigate(not a battle frigate, but weapons of my mod are very good).(Yep, huge frigate)

[close]


Spoiler
He have always a dock and 4 smalls mounts, but i prefer the new version '.'.  For the engine, this is better in game, when active.

(http://i.imgur.com/vP0QQr2.png)


(http://i.imgur.com/q5lx0zs.png)

[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on March 26, 2017, 06:45:42 AM
They seem like an improvement from the last ones.

It depends on what you truly think of them however.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on March 27, 2017, 09:19:40 AM
I have search more simple, like this is ugly, so try less polygon.

Thank.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tufted Titmouse on March 27, 2017, 05:37:39 PM
Decided to try to make a cruiser because i was bored
Made it with Battleships forever's ship maker

(http://i.imgur.com/dT87hSb.png)

Thoughts?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Elaron on March 27, 2017, 05:42:16 PM
Well, it certainly looks like it could be stiff opposition. I wouldn't want to see one of those thrusting towards me from an enemy battle line, heavy munitions spurting from it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tufted Titmouse on March 27, 2017, 05:54:39 PM
Well, it certainly looks like it could be stiff opposition. I wouldn't want to see one of those thrusting towards me from an enemy battle line, heavy munitions spurting from it.
Thanks.

(http://i.imgur.com/vDBAJn5.png)

I'm looking at that for a potential weapons set up
12 small mounts (Ballistic? Might make a couple as small missile turrets), two mediums (Hybrid? maybe ballistic only), and four large hardpoints (Probably gonna be missiles)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 27, 2017, 06:26:41 PM

(http://i.imgur.com/vDBAJn5.png)

I'm looking at that for a potential weapons set up
12 small mounts (Ballistic? Might make a couple as small missile turrets), two mediums (Hybrid? maybe ballistic only), and four large hardpoints (Probably gonna be missiles)

Ehhhhh.... I'd be really careful about that. You never want stuff to just be "sticking out" unless the ship is explicitly designed that way (see ships assembled from junk and spare parts to no real blueprints). It really just looks like someone came along and thought "This needs more guns there and there" without any thought to practicality. You could rotate all those large hardpoints by 90 degress upwards/inwards, and make physical mounting points behind each one to give them some practical sort of structure.

Turret placement is alright, but those pairs of small turrets (a quarter and halfway down the ship) seem a little close. You could stagger them slightly to add a little space, so take the left turret in each pair and shift it down a few pixels, and shift the right one up a few.

You'll also start to have problems in-game with a ship that long and thin - the game starts to have issues after a certain ratio of length to width, regarding how the AI aims at a ship and handles collisions. I've been informed of this before, and I've set myself a limit by looking at the stock Valkyrie: it's probably the longest stock vessel for its width, and is definitely a good place to limit yourself for future spriting.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tufted Titmouse on March 27, 2017, 06:32:20 PM
Ehhhhh.... I'd be really careful about that. You never want stuff to just be "sticking out" unless the ship is explicitly designed that way (see ships assembled from junk and spare parts to no real blueprints). It really just looks like someone came along and thought "This needs more guns there and there" without any thought to practicality. You could rotate all those large hardpoints by 90 degress upwards/inwards, and make physical mounting points behind each one to give them some practical sort of structure.

Turret placement is alright, but those pairs of small turrets (a quarter and halfway down the ship) seem a little close. You could stagger them slightly to add a little space, so take the left turret in each pair and shift it down a few pixels, and shift the right one up a few.

You'll also start to have problems in-game with a ship that long and thin - the game starts to have issues after a certain ratio of length to width, regarding how the AI aims at a ship and handles collisions. I've been informed of this before, and I've set myself a limit by looking at the stock Valkyrie: it's probably the longest stock vessel for its width, and is definitely a good place to limit yourself for future spriting.
Advice taken, The hardpoints on the side are kinda recessed into the ship's hull a bit, Though i'm considering removing them all together and making them into hidden mounts because the parts i used to make the thing they're attached to kinda look like the doors of a VLS.

And unfortunately, i can't change the sprite because of having to move my BSF install and it kinda fudged my color settings
Nevermind, fixed it
-Edit-

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 27, 2017, 06:59:18 PM

The hardpoints on the side are kinda recessed into the ship's hull a bit, Though i'm considering removing them all together and making them into hidden mounts because the parts i used to make the thing they're attached to kinda look like the doors of a VLS.


Alright, hidden is fine, just remember that missile weapons with rendered projectiles will still show loaded missiles in hidden slots. And you also need to think about how this ship is going to look with weapons attached. You can make something that looks perfectly balanced until you put guns on it in-game, and realize everything is too close together or far apart, or sticking out at weird angles.

I'm not trying to be hugely nitpicky, but all of this comes from experience, and I always hate to see people make the same mistakes I have. Don't get me wrong, it helps you learn, but you also need to know why mistakes are in fact mistakes.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tufted Titmouse on March 27, 2017, 07:03:12 PM

Alright, hidden is fine, just remember that missile weapons with rendered projectiles will still show loaded missiles in hidden slots. And you also need to think about how this ship is going to look with weapons attached. You can make something that looks perfectly balanced until you put guns on it in-game, and realize everything is too close together or far apart, or sticking out at weird angles.

I'm not trying to be hugely nitpicky, but all of this comes from experience, and I always hate to see people make the same mistakes I have. Don't get me wrong, it helps you learn, but you also need to know why mistakes are in fact mistakes.

I understand, Right now i'm beefing it up a bit more so i can try to get some more options in terms of mounting points, as well as a bit more presence.
unfortunately BSF doesn't scale right with Star Sector, since this thing's sprite right out of the ship maker is about as large as a Diable Avionics Pandemonium class
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 27, 2017, 07:31:20 PM
Aye, fair enough. I've never used BSF - I do all my spriting in Paint.net, and I tend to set my scale before anything else. Methods are always going to differ from person to person, we just try not to differ so much that sprites become impractical.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tufted Titmouse on March 27, 2017, 08:15:27 PM
(http://i.imgur.com/kiMBXIo.png)

Made the sprite wider, It's about as long as the old one

(http://i.imgur.com/2Wp5qcM.png)

Here it is with a possible mounting set up, The hardpoints are just there for reference when i turn it into an actual ship, they'll be removed from the sprite afterwards
Total mounting points: 12 small turrets (Might make 4 of them into small missile turrets), 2 medium turrets, 2 large turrets, 4 large hardpoints
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PCCL on March 31, 2017, 10:18:27 PM
custom ship skins (aka gunny plays with tartiflette's paintjob guide)

some low tech, midline, and high tech skins and a custom faction thrown in for fun

Spoiler
(http://image.prntscr.com/image/058b63b55be74b54aae137a4352fc829.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on March 31, 2017, 10:28:14 PM
custom ship skins (aka gunny plays with tartiflette's paintjob guide)

some low tech, midline, and high tech skins and a custom faction thrown in for fun


Wow, those came out really nice! Excellent work!  ;D I especially love the high-tech Condor. Thinking of using it for a mod? Because I'm game if you are't.  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PCCL on March 31, 2017, 11:03:54 PM
go right on ahead, more coming up :)

edit: here
(http://i.imgur.com/WXQMP1R.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Az the Squishy on April 01, 2017, 01:48:45 AM
Those skins are awesome PCCL!


I haven't posted crap here for a while but, hell... I'm tired an want to show people a little what I'm working on. Mind you, this image is zoomed out to 10%  The image is the onslaught for a reference size blown up 1000 to scale down for pixle work after painting is done.
Spoiler
(http://i.imgur.com/etTZuQZ.png?1)
[close]

It's something I've been trying to get right for a while. Think I'm doing well though. :) Usually my big ships crash hard...  Ugly... UGLY thrudgelmir.... >, <
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 01, 2017, 02:21:06 AM
go right on ahead, more coming up :)

edit: here
(http://i.imgur.com/WXQMP1R.png)

Danke. :)

Reckon you could do a high-tech Buffalo MkII? ;D Cos sometimes big corporations have a budget too...!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on April 01, 2017, 06:29:02 AM
Carrion?

Haha, maybe. ;) I have been considering phrase names rather than single words - only problem is they always seem too long.

EDIT: "Buzzard" maybe fits as a replacement for Vulture.



TuP has a 'pocket cruiser' by that name.
Perhaps something like 'Peregrine'. The speedy dives they make can convey the thought of opportunistic strikes on weakened targets.

Funnily enough, the Buzzard was actually first called the Vulture. But some other mod already had a ship called the Vulture, so I changed it to Buzzard.  :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on April 01, 2017, 06:39:56 AM
Those skins are awesome PCCL!


I haven't posted crap here for a while but, hell... I'm tired an want to show people a little what I'm working on. Mind you, this image is zoomed out to 10%  The image is the onslaught for a reference size blown up 1000 to scale down for pixle work after painting is done.
Spoiler
(http://i.imgur.com/etTZuQZ.png?1)
[close]

It's something I've been trying to get right for a while. Think I'm doing well though. :) Usually my big ships crash hard...  Ugly... UGLY thrudgelmir.... >, <


That's a nice looking Thrud you've got there, keep on track, and you may succeed.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 01, 2017, 01:20:05 PM

Funnily enough, the Buzzard was actually first called the Vulture. But some other mod already had a ship called the Vulture, so I changed it to Buzzard.  :)


Haha, looks like you were in the same mindset I was! I don't really know what the next logical name is, but for the time being I'd changed the name to "Sparrowhawk".
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on April 01, 2017, 06:10:30 PM
I love that Condor. Really works with blue, honestly.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PCCL on April 01, 2017, 09:08:22 PM
been busy procrastinating today:

large image below, red dot denotes sprites originally in game
Spoiler
(http://i.imgur.com/zz9vdKH.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PerturbedPug on April 01, 2017, 11:49:35 PM
Not sure if this belongs here, but I just whipped this up from an old sketch I did last year. I'm still not sure about the colors.
Spoiler
(http://i.imgur.com/i6qqaUk.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 01, 2017, 11:55:15 PM
been busy procrastinating today:

large image below, red dot denotes sprites originally in game

Very nice!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Inventor Raccoon on April 02, 2017, 04:19:22 AM
been busy procrastinating today:

large image below, red dot denotes sprites originally in game
Spoiler
(http://i.imgur.com/zz9vdKH.png)
[close]
Well, they're all better than my shoddy repaintings. I'll have to try that method out, some of those reskins look super cool.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on April 02, 2017, 04:42:39 AM
been busy procrastinating today:

large image below, red dot denotes sprites originally in game
Spoiler
(http://i.imgur.com/zz9vdKH.png)
[close]

That is a very nice dark blue Enforcer.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 02, 2017, 04:09:18 PM
@PCCL - Thoughts?

"The sector is a harsh and unforgiving place, and sometimes even the most technologically advanced organizations and militaries find themselves strapped for cash in a time of need. "Budget Tech" comes to the rescue in many cases, and involves the retrofitting of common low-tech spacecraft with high-tech upgrades, a damn-sight cheaper than buying high-tech spacecraft off the advanced markets.

"The high-tech conversion of the pirate-favoured Buffalo Mk.II is a strict upgrade over its original blueprint, designed to fulfil proper military specifications for a mid-sized missile support/attack ship. Changes include the reinstallment of the freighter's original shield generator; the inclusion of a small drone bay alongside the bridge; and alterations to the ballistic mounts to carry energy weaponry instead."


Spoiler

(http://i.imgur.com/3EfVCPc.png)

[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PCCL on April 02, 2017, 04:35:18 PM
I like it  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 02, 2017, 07:01:55 PM
I like it  ;D

Sweet.  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 02, 2017, 08:50:31 PM
Thought I'd stick out another subtle spoiler for the next upcoming update to my mod The Silent Armada. Things are getting bigger! Here's a sense of scale with (from left to right) the Reliant-class Gunboat, Vengeance-class Destroyer and a new cruiser whose name has yet to be revealed:

Spoiler


(http://i.imgur.com/aFcZrTq.png)          (http://i.imgur.com/5ARKG52.png)            (http://i.imgur.com/uJWZw0j.png)


The latter may still need some touch-up work, but I'm definitely happy with the progression of my techniques. :)

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on April 02, 2017, 09:10:12 PM
@PCCL - Thoughts?

"The sector is a harsh and unforgiving place, and sometimes even the most technologically advanced organizations and militaries find themselves strapped for cash in a time of need. "Budget Tech" comes to the rescue in many cases, and involves the retrofitting of common low-tech spacecraft with high-tech upgrades, a damn-sight cheaper than buying high-tech spacecraft off the advanced markets.

"The high-tech conversion of the pirate-favoured Buffalo Mk.II is a strict upgrade over its original blueprint, designed to fulfil proper military specifications for a mid-sized missile support/attack ship. Changes include the reinstallment of the freighter's original shield generator; the inclusion of a small drone bay alongside the bridge; and alterations to the ballistic mounts to carry energy weaponry instead."


Spoiler


(http://i.imgur.com/3EfVCPc.png)

[close]


Now I wants it. *Edit. Thanks for pointing it out*
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 02, 2017, 09:36:15 PM
@cjusa I was so confused until I realised you'd put your comment inside the quote. XD GJ.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 04, 2017, 01:31:52 PM
@AxleMC131:

That Buffalo Mk. II looks pretty good.

Took your idea of a jetliner-in-space and reworked it a bit.

(http://i.imgur.com/DibWOGC.png)(http://www.wolfegames.com/TA_Section/voidplane.png)(http://www.wolfegames.com/TA_Section/voidplane_on_black.png)(http://www.wolfegames.com/TA_Section/voidplane_hidden_launcher.png)


Basically, what I did here was that I unified the shapes a bit, to give it more of a look of a reasonably atmospheric-capable craft.  I know that in the SS universe that isn't required (they have anti-grav and presumably Shields allow for atmospheric reentry) but it fits with the jetliner feel.

I also hid more of the mechanical greebles.  Commercial / Tourist vessels IRL go to much more trouble to hide such things than military vessels do, and that fits David's conceptual approach to those kinds of ships, too (see the shuttles).

While the wheel was a cute idea, it doesn't really fit well with the SS level of technology.  There aren't hab-wheels on the other ships or other obvious aids to create artificial gravity, because they have some method of doing that technologically.  And the wheel really broke up the flow of the shape as well as making the airliner-like front not really make any sense.

Not so sure about the guns on the sides of the front fuselage; I was thinking that, given the mission of the craft, it'd be best if they were missile launchers to provide support or to fling at enemies while escaping, but I think they'll disrupt the shape a bit.  That's the problem with ship concepts like this; they can turn into a greeble-mess simply from having guns on them.  Might be better to make the launchers a fixed part of the ship itself, ala the Onslaught's Thermal Guns, to hide them and keep the shape clean.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on April 04, 2017, 01:59:32 PM
Put something like swarmers in an angled mount on the sides. I don't know if you could partially hide the weapon (have just the tips exposed), but if not then just have it in a hidden mount.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 04, 2017, 02:02:43 PM
You can't partially-hide weapons, unfortunately.  They can't be forced to draw behind ship sprites.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 04, 2017, 02:57:14 PM
@AxleMC131:

That Buffalo Mk. II looks pretty good.

Took your idea of a jetliner-in-space and reworked it a bit.

(http://i.imgur.com/DibWOGC.png)(http://www.wolfegames.com/TA_Section/voidplane.png)(http://www.wolfegames.com/TA_Section/voidplane_on_black.png)(http://www.wolfegames.com/TA_Section/voidplane_hidden_launcher.png)


Basically, what I did here was that I unified the shapes a bit, to give it more of a look of a reasonably atmospheric-capable craft.  I know that in the SS universe that isn't required (they have anti-grav and presumably Shields allow for atmospheric reentry) but it fits with the jetliner feel.

I also hid more of the mechanical greebles.  Commercial / Tourist vessels IRL go to much more trouble to hide such things than military vessels do, and that fits David's conceptual approach to those kinds of ships, too (see the shuttles).

While the wheel was a cute idea, it doesn't really fit well with the SS level of technology.  There aren't hab-wheels on the other ships or other obvious aids to create artificial gravity, because they have some method of doing that technologically.  And the wheel really broke up the flow of the shape as well as making the airliner-like front not really make any sense.

Not so sure about the guns on the sides of the front fuselage; I was thinking that, given the mission of the craft, it'd be best if they were missile launchers to provide support or to fling at enemies while escaping, but I think they'll disrupt the shape a bit.  That's the problem with ship concepts like this; they can turn into a greeble-mess simply from having guns on them.  Might be better to make the launchers a fixed part of the ship itself, ala the Onslaught's Thermal Guns, to hide them and keep the shape clean.

Hot damn. Clearly my pure kitbashing needs some work. XD That is an exceptional reconfiguration, very nice indeed!

Incidentally, I get a lot of your points about the tech levels with the hab ring and greebles and such, but hopefully you can forgive me on this vessel since it's my first real attempt at a purely-kitbashed vessel made to look like it isn't kitbashed. ;) Also, it wasn't supposed to be atmosphere-capable initially, though I think using the Kite's bridge may not have presented that image... My bad.

If I'm honest I mainly created that sprite because I built the hab-ring first, and was just testing out a concept. But you've turned it into something truly awesome.  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on April 04, 2017, 04:35:17 PM
You can't partially-hide weapons, unfortunately.  They can't be forced to draw behind ship sprites.
Can't you?  ;)

(http://i.imgur.com/LlBIzCa.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on April 04, 2017, 05:12:02 PM
Damn it Tartiflette! Can you stop creating amazeballs mods and workarounds for five seconds?!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 04, 2017, 05:16:39 PM
You can't partially-hide weapons, unfortunately.  They can't be forced to draw behind ship sprites.
Can't you?  ;)

(http://i.imgur.com/LlBIzCa.jpg)

Show off.  ;D The bridge is a decorative weapon separate to the rest of the sprite, same way you did the engine side guards, correct?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on April 04, 2017, 11:25:48 PM
Show off.  ;D The bridge is a decorative weapon separate to the rest of the sprite, same way you did the engine side guards, correct?
Indeed it is!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 05, 2017, 01:12:00 AM
Show off.  ;D The bridge is a decorative weapon separate to the rest of the sprite, same way you did the engine side guards, correct?
Indeed it is!

:D Yay! Not gonna lie, knowing some of the amazingly clever stuff you've done, I was so sure that was exactly not how you'd done it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 05, 2017, 08:57:13 AM
@Tartiflette:  Cute!

@AxleMC131:  Totally understood it was one of your first goes at this.  I didn't purely kitbash that; a lot of that was pixel-painted.  Doesn't take very long, for a Frigate-sized sprite, with a little practice; that was essentially me taking a 45-minute break from work :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on April 05, 2017, 01:16:51 PM
(http://i.imgur.com/z51aYQM.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PCCL on April 05, 2017, 01:32:24 PM
Show off.  ;D The bridge is a decorative weapon separate to the rest of the sprite, same way you did the engine side guards, correct?
Indeed it is!

not sure if anyone has any information about this, but what does having these decorative weapons do to the performance?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on April 05, 2017, 02:42:27 PM
(http://i.imgur.com/z51aYQM.png)

That looks like a modified Schnauzer...

either that or it's a new Junk Pirate/ASP ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on April 05, 2017, 03:57:23 PM
not sure if anyone has any information about this, but what does having these decorative weapons do to the performance?
As far as I know, the impact is a fraction of that of a standard weapon. But while negligible compared to the impact of a single ship, they have some visible impact in term of memory usage.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 05, 2017, 06:52:06 PM
Not to be outdone by Tartiflette and his tiny rotating guns in the new SCY fighter...

... I present a sneak-peak at a new WIP fighter you'll see in the next update to my mod The Silent Armada. Enjoy the tiny machine gun turret and general carnage in the background! (Sorry I can't zoom in any further - laptop screen and all)

https://youtu.be/rJLdFIy0yzQ
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on April 05, 2017, 07:36:03 PM
The way the missiles were flung out before targeting was pretty cool. Were those rear-facing swarmers?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 05, 2017, 08:22:20 PM
The way the missiles were flung out before targeting was pretty cool. Were those rear-facing swarmers?

Yep!  ;) Good spotting. I actually positioned them that way simply because it felt original, and also worked for the design of the sprite - also since they're so agile, it ends up looking really quite neat, as you say.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on April 05, 2017, 08:42:21 PM
Once I start actually modding (0.8?), I am definitely making an LRM ship just for that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 05, 2017, 08:48:59 PM
Once I start actually modding (0.8?), I am definitely making an LRM ship just for that.

Hehe, yeah it's the sort of visual I wanted for the Goshawk missile (the other red missile you'll see flying around in that video). It was mostly inspired by the Muscle LRM from Tiangdong Heavy Industries, although mine's an MIRV and therefore behaves slightly differently.

EDIT: Here, you can see the Goshawks doing what they do at this point of the video (launched from the carrier, bottom left of the screen) - https://youtu.be/rJLdFIy0yzQ?t=60
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on April 05, 2017, 09:55:03 PM
Quote
not sure if anyone has any information about this, but what does having these decorative weapons do to the performance?
It's pretty small impact.  I used a similar trick with Vacuum's fighter Engines, because Engines are fairly expensive.

There's a bit more overhead involved than is perhaps ideal for something like that (fastest method would be to just draw a textured quad at the specified location every frame, but that gets into issues with relative depth, etc., which is why using a Decorative or Sprite call is probably preferable).  Compared to an active Weapon, let alone an Engine, it's really cheap, computationally speaking.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: mendonca on April 06, 2017, 01:53:22 PM
or this (http://i.imgur.com/90k3U34.png)

or this (http://i.imgur.com/vvSpbjt.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 06, 2017, 04:04:29 PM
or this (http://i.imgur.com/90k3U34.png)

or this (http://i.imgur.com/vvSpbjt.png)

Honestly? (And I am looking at the sprites from PACK in the background here.) I reckon the first one. The second one feels too squashed, and the middle hardpoint looks a little flimsy. The first one appears tougher, with a little more integrity and structure behind the weapon positionings.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gothars on April 07, 2017, 01:19:22 AM
I like the first one better, too.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on April 07, 2017, 02:22:50 AM
I like the second one; it feels more Junk Piratey. If you took the front of the top and squashed it onto the front of the second one, it'd be a pretty nice boat.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on April 07, 2017, 07:45:32 AM
The first one has better proportions to me. The other just feels like another Boxer class.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Inventor Raccoon on April 11, 2017, 04:23:57 PM
I made a pirate frigate, kitbashing the Hound, Mule and Shepherd. Probably some kind of PD-focused ship, four ballistic mounts, two missiles and possibly one or two extra mini flak cannons. The front seems pretty okay with me (looking at it, the bridge and the bit below it need to be better integrated), but I'm kind of awful at engines and making them look good. I'm open to feedback about anything on this thing. Named it the Scrapper-class right now. Should the engines be more concentrated at the sides like the Hound and Cerberus, or spread more evenly among the bottom? Any tips on making them not look horribly copied?
(http://i.imgur.com/pB4pNec.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 11, 2017, 05:04:24 PM
I made a pirate frigate, kitbashing the Hound, Mule and Shepherd. Probably some kind of PD-focused ship, four ballistic mounts, two missiles and possibly one or two extra mini flak cannons. The front seems pretty okay with me (looking at it, the bridge and the bit below it need to be better integrated), but I'm kind of awful at engines and making them look good. I'm open to feedback about anything on this thing. Named it the Scrapper-class right now. Should the engines be more concentrated at the sides like the Hound and Cerberus, or spread more evenly among the bottom? Any tips on making them not look horribly copied?
(http://i.imgur.com/pB4pNec.png)

When it comes down to it that will depend on your goal for the ship. A PD Boat you say? Maybe not so fast, although it looks tough, so perhaps something like the Centurion, two clusters of engines like you have there. I think they look alright at present, although you could probably afford to add a little shadow to the inside edges of the engine bells. If you'd rather change them up a little, then sure try spreading them further out. I wouldn't make them any longer though.

As for weapon mounts, think about how it'll look with weapons actually attached. Those front missile weapons are going to stick out like sore thumbs, although if that's the image you're going for then go ahead.

The bridge looks... At first it looks fine. Then after a dozen seconds or so you realise that it's positioned off to one side to make way for.... What? On a carrier or heavy gunship, perhaps, but there it just appears to be stuck on the side haphazardly. That could be what you want of course!  ;)

Other than that, looks alright. It's silhouette reminds me very much of the stock Mining Drone fighter, that sort of armoured box look, which definitely works for what you described. Perhaps you could work on that and implement some kitbashed parts from the Mining Drone and even the Ox? A pirate ship it might be, but some black-and-yellow warning stripes would be a great way to bring out some colour and contrast.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Inventor Raccoon on April 11, 2017, 05:22:53 PM
When it comes down to it that will depend on your goal for the ship. A PD Boat you say? Maybe not so fast, although it looks tough, so perhaps something like the Centurion, two clusters of engines like you have there. I think they look alright at present, although you could probably afford to add a little shadow to the inside edges of the engine bells. If you'd rather change them up a little, then sure try spreading them further out. I wouldn't make them any longer though.

As for weapon mounts, think about how it'll look with weapons actually attached. Those front missile weapons are going to stick out like sore thumbs, although if that's the image you're going for then go ahead.

The bridge looks... At first it looks fine. Then after a dozen seconds or so you realise that it's positioned off to one side to make way for.... What? On a carrier or heavy gunship, perhaps, but there it just appears to be stuck on the side haphazardly. That could be what you want of course!  ;)

Other than that, looks alright. It's silhouette reminds me very much of the stock Mining Drone fighter, that sort of armoured box look, which definitely works for what you described. Perhaps you could work on that and implement some kitbashed parts from the Mining Drone and even the Ox? A pirate ship it might be, but some black-and-yellow warning stripes would be a great way to bring out some colour and contrast.
Thanks for the feedback. I didn't really realise how far those missiles are going to stick out but yeah, they will. May move them back a couple of pixels, or just do that while positioning the actual mounts. The ship is supposed to look like it's pretty much just pieces of scrap welded together, so I stuck a bridge in an unwieldy position. Though it may warrant having another bridge in the center, maybe behind all those mounts. I will definitely consider painting on some faded warning stripes onto that section just above the right engines, since I want to start using Photoshop to add proper paintjobs.

EDIT: (http://i.imgur.com/RXLLi7P.png)

The version that'll likely be showing up in my mod. Very slight tweaks.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on April 17, 2017, 03:28:08 AM
And now for something entirely different:

(http://i.imgur.com/UA9UCl1.png)

And since I was at it, I made a quick breakdown of the different steps:

(http://i.imgur.com/Mm2y7egl.jpg) (http://i.imgur.com/Mm2y7eg.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 17, 2017, 03:42:50 AM
"Silhouette (Alchemy)"

Made my night.  ;D

(Looks great!)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on April 17, 2017, 03:54:02 AM
Alchemy is a software.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 17, 2017, 04:07:40 AM
Alchemy is a software.

... Oh. I thought you were making a magic joke.  :-[ Whoops.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Midnight Kitsune on April 17, 2017, 11:13:14 AM
My biggest issue with it, and the new Cabal ships, is the large, flat, smooth, nearly featureless sections of the ship
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Inventor Raccoon on April 17, 2017, 11:31:27 AM
My biggest issue with it, and the new Cabal ships, is the large, flat, smooth, nearly featureless sections of the ship
That's what I thought, too. I'd personally make the turrets have their own little sections, separated from the rest of the main ship piece. Also, I'd make the faint details on the side wings more visible.

(http://i.imgur.com/epixrpb.png)

Slightly exaggerated to make it clearer (and just did one side of those details so you can see the difference). Of course, having each little wing/spike/section thing be just one part could be exactly what you're going for, but it makes the turrets look a little like they've just been tacked on.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on April 17, 2017, 11:45:05 AM
The turrets are a non issue since they get weapons on top. As for details, I very much didn't liked my first iteration where they were more visible, especially for the side blocks that I want extra smooth for, hum, reasons.

Plus it's not like that kind of ship has a lot of hull features:
Spoiler
(https://s-media-cache-ak0.pinimg.com/originals/3e/9a/61/3e9a61a5c87e5a2ccb4c7f06b55413a5.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gothars on April 17, 2017, 01:17:43 PM
I really like the design. Only thing I'm missing is a visible command or observation deck, to lend a sense of scale.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on April 17, 2017, 02:56:28 PM
All we need now are stealth fighters and cruise missiles. A real modern experience.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on April 17, 2017, 04:39:25 PM
Even MORE spacecar raceships!

GLORIOUS.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on April 17, 2017, 05:32:53 PM
Even MORE spacecar raceships!

GLORIOUS.
I think you mean spacester roadcraft.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 17, 2017, 10:05:17 PM
Got bored. Made a twin-boom gunship, kitbashed mostly from the old Tarsus sprite. Heavily influenced by the design of the Interstellar Imperium "Invictus" gunship (one of my favourite-looking ships from that mod if I'm honest).

Spoiler

Thinking about calling it the "Taurus" class, for lack of a better name.

(http://i.imgur.com/rpy6s1l.png)

Possible mount arrangement:
4x Small Ballistic turrets (all able to face forwards to combine firepower in front of the ship)
1x Medium Universal hardpoint

[close]

EDIT: And while we're on a roll, here's a "D" variant sprite for the same ship:

Spoiler

(http://i.imgur.com/WSb2u6u.png)

Going with "Destroyed Weapon Mounts" and "Faulty Power Grid" for the D-mods here.

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Inventor Raccoon on April 18, 2017, 05:58:19 AM
Looks very nice. The only change I'd suggest is to make the (D) variant a more brownish shade, so it's easier to see from a distance.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 18, 2017, 02:52:04 PM
Looks very nice. The only change I'd suggest is to make the (D) variant a more brownish shade, so it's easier to see from a distance.

Yeah, from a distance they're irritatingly similar. :/ I'll need to attend to that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 18, 2017, 03:45:19 PM
A little update. Literally just played around with the HSV sliders on my "dirt and rust" overlay.

Spoiler

From left to right: Regular sprite, original D sprite, slightly more saturated D sprite.

(http://i.imgur.com/rpy6s1l.png)   (http://i.imgur.com/WSb2u6u.png)   (http://i.imgur.com/24zYFiB.png)

[close]

Better? Still needs some polishing, but I think it gets the message across better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dk1332 on April 18, 2017, 08:37:32 PM
Hi, I am planning on making a mini mod that adds new "fighters" to the game. After getting some free time from helping around bug hunting in a different game, I decided to work on a WIP sprite.

Spoiler
(http://i773.photobucket.com/albums/yy20/darkkira1332/MS%201%20enhanced%20size_zpsvqda5zz0.png) (http://s773.photobucket.com/user/darkkira1332/media/MS%201%20enhanced%20size_zpsvqda5zz0.png.html)
[close]


What do you guys think?

Spoiler
Yes, I kinda borrowed Tartiflette's Warlust sprite but only for size checking.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 18, 2017, 10:15:32 PM
Hi, I am planning on making a mini mod that adds new "fighters" to the game. After getting some free time from helping around bug hunting in a different game, I decided to work on a WIP sprite...

... What do you guys think?


Looks like a good start! Very industrial design, I can definitely see the DA Wanzer influence. Definitely needs some colour (I've been told before never to use purely unsaturated greys and whites - always have some colour, even if it's extremely light). The guns are nice and look well-enough scaled... Although I hate to think what kind of weapon that giant spark plug is.  ;D

Otherwise, the outlines are extremely bold and possibly don't need to be, especially internal ones, and you're completely missing any sense of depth. Have a go at smoothing the black lines and adding some lighting/shadow effects - it can make a flat 2D sprite really pop into life, even a small one.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on April 18, 2017, 10:33:51 PM
The "spark plug" looks like a flamethrower to me. Devious fighter, isn't it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on April 18, 2017, 11:40:56 PM
Hi, I am planning on making a mini mod that adds new "fighters" to the game. After getting some free time from helping around bug hunting in a different game, I decided to work on a WIP sprite.

Spoiler
(http://i773.photobucket.com/albums/yy20/darkkira1332/MS%201%20enhanced%20size_zpsvqda5zz0.png) (http://s773.photobucket.com/user/darkkira1332/media/MS%201%20enhanced%20size_zpsvqda5zz0.png.html)
[close]


What do you guys think?

Spoiler
Yes, I kinda borrowed Tartiflette's Warlust sprite but only for size checking.
[close]

You've fallen a bit into the same problem I had; don't necessarily think you have to feel restricted to a bitmap like you might for an older game. you can use in-betweens and smudges to excellent effect You can go even further into detail.

For instance:
Spoiler
(http://i.imgur.com/BVLLW9f.png)
[close]

At 13 right now, and I'm currently trying to detail it (similar to vanilla hammerhead). With difficulty. It's like if you add detail to it, it ruins the lines of the ship, which is supposed to be smooth and sleek. Any ideas?

So here is my take on this ship:

(http://i.imgur.com/DdKXduW.png)

And while I was at it, I recorded the process:
Spoiler
https://youtu.be/HiOc_wVAD1s
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dk1332 on April 19, 2017, 02:27:13 AM

Looks like a good start! Very industrial design, I can definitely see the DA Wanzer influence. Definitely needs some colour (I've been told before never to use purely unsaturated greys and whites - always have some colour, even if it's extremely light). The guns are nice and look well-enough scaled... Although I hate to think what kind of weapon that giant spark plug is.  ;D

Otherwise, the outlines are extremely bold and possibly don't need to be, especially internal ones, and you're completely missing any sense of depth. Have a go at smoothing the black lines and adding some lighting/shadow effects - it can make a flat 2D sprite really pop into life, even a small one.

I just went with this on Paint to draw the basic design. Gonna transfer to another program later. Though I'm kinda split which one should I use. I haven't made a sprite in ages and the ones I'm accustomed to was GBA and SNES sprites. As for the color, the unit was originally intended to be used by Independent factions/Civilian fleets thus the grey color scheme.

The "spark plug" looks like a flamethrower to me. Devious fighter, isn't it.

The "spark plug" is actually my take on the British army's Sten and Sterling submachine guns.


You've fallen a bit into the same problem I had; don't necessarily think you have to feel restricted to a bitmap like you might for an older game. you can use in-betweens and smudges to excellent effect You can go even further into detail.

For instance:
Spoiler
(http://i.imgur.com/BVLLW9f.png)
[close]

At 13 right now, and I'm currently trying to detail it (similar to vanilla hammerhead). With difficulty. It's like if you add detail to it, it ruins the lines of the ship, which is supposed to be smooth and sleek. Any ideas?

So here is my take on this ship:

(http://i.imgur.com/DdKXduW.png)

And while I was at it, I recorded the process:
Spoiler
https://youtu.be/HiOc_wVAD1s
[close]

Yeah its an old habit I have to deal with sooner or later. I'm gonna gather some more info on how make the sprite look more "starsector" friendly.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FasterThanSleepyfish on April 20, 2017, 12:24:51 PM
(http://i.imgur.com/wS5Cxao.png)

So here's a little taste of what I've been working on. The left is a modernized and relatively new-age heavy frigate, while the right is a supposed to be a dated heavy-bomber kept in service for many cycles. Bonus points if you can figure out what game they are recreated from (and if I've told you before, it doesn't count!)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PCCL on April 20, 2017, 01:49:47 PM
no feedback cuz they look pretty amazing already imo but I'm gonna shoot for that bonus point

looks like FTL???
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hessra on April 22, 2017, 06:52:47 AM
(http://i.imgur.com/bbaMCod.png)(http://i.imgur.com/DieeWva.png)
First of a series of bio/biomechanical ships, not sure how I'd get them working properly yet but ey.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on April 22, 2017, 10:28:26 AM
A bit too pixel-art for Starsector but very nice notheless. You should take a look to the discontinued Biomancy (http://fractalsoftworks.com/forum/index.php?topic=7682.0) for inspiration on the implementation.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hessra on April 23, 2017, 09:02:31 AM
A bit too pixel-art for Starsector but very nice notheless. You should take a look to the discontinued Biomancy (http://fractalsoftworks.com/forum/index.php?topic=7682.0) for inspiration on the implementation.
Cheers for the link dude, I tried finding a balance between pixel and paint but haven't been able to pinpoint it yet. Saw a lot of ships with clean harsh edges and some with smooth anti-aliased ones.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on April 23, 2017, 09:49:47 AM
Cheers for the link dude, I tried finding a balance between pixel and paint but haven't been able to pinpoint it yet. Saw a lot of ships with clean harsh edges and some with smooth anti-aliased ones.
The art for the game is smooth AA (and more so after each update, it used to be more pixelart-y). Some people prefer to draw sharper contours, but they quickly see the light and usually start to add AA all their ships, myself included.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cosmitz on April 23, 2017, 11:38:36 PM
Just had to make this.

(https://i.snag.gy/7jB5ZK.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on April 23, 2017, 11:46:51 PM
Can't wait for a Colossus Mk.II with a large turret and Ill Advised Modifications.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Deshara on April 24, 2017, 03:58:16 PM
Just had to make this.

(https://i.snag.gy/7jB5ZK.jpg)

I came here, specifically to post an image of the colossus, pretend that I'd made it and request feedback on my ship design that's aiming to fit the vanilla scheme lol
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on April 24, 2017, 06:39:26 PM
Can't wait for a Colossus Mk.II with a large turret and Ill Advised Modifications.

It won't have a large turret.

Spoiler
(http://i.imgur.com/SNrfRaq.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 24, 2017, 06:54:26 PM
@King Alfonzo now paint it in Luddic Path livery.  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Golliourus on April 26, 2017, 12:56:10 AM
I hope I'm not interrupting anything... I can't sprite yet so I just decided to dump some concepts where it says non-sprite art allowed.
Spoiler
(http://i.imgur.com/wwvaylYl.jpg)(http://i.imgur.com/lXxI4Jwm.png)(http://i.imgur.com/z33QotZm.png)(http://i.imgur.com/BMNIz6em.png)(http://i.imgur.com/YyG2Wp6m.png)(http://i.imgur.com/IY9xWVZm.png)
[close]
(possibly not to scale)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on April 26, 2017, 01:14:22 AM
Okay, those are not half bad, they could yield some interesting middleground between Blackrock Driveyard's and Pegasus Belt Council's ships. Do you intend to turn them into sprites?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 26, 2017, 01:21:48 AM
Hot damn, those are pretty damn awesome.  :o
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 26, 2017, 03:07:49 AM
Frigate-sized combat freighter. Crafted from a strong base of fresh Drover and a generous sprinkling of Centurion, with just a hint of Brawler.  ;D

Spoiler

(http://i.imgur.com/kbwfjP8.png)

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on April 26, 2017, 03:28:16 AM
Wait, it has as many weapons as a Wayfarer AND a flight deck????
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 26, 2017, 03:36:14 AM
Wait, it has as many weapons as a Wayfarer AND a flight deck????

Sure, why not? ;) I never said I was making this for any particular mod, so I wasn't worrying about balance. Just mucking around really.

It's a frigate, so it would probably be a built-in fighter wing anyway. Any idea what kind of fighter it might use?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on April 26, 2017, 08:53:59 AM
It's a good sprite, i think it could get some hangar lightning on the front too, as it seems like the other side of that rear launch bay. I don't think it's too strong either. With crappy weapon arcs, limited cargo space and a weak built-in fighter (mining drone?), that thing could definitely works.

Golliourus, i'm really liking the style of those drawings and i'd like to see more of this. If you're planning to attempt an actual sprite though, i recommend you to start with something relatively small, no bigger than destroyer size. Spriting become exponentially trickier the bigger your ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Golliourus on April 26, 2017, 02:00:57 PM
Golliourus, i'm really liking the style of those drawings and i'd like to see more of this. If you're planning to attempt an actual sprite though, i recommend you to start with something relatively small, no bigger than destroyer size. Spriting become exponentially trickier the bigger your ship.
Thank you very much, I'll keep that in mind. And I will make more in the future, though it'll be a somewhat slow process. I'm glad you like it!
Do you intend to turn them into sprites?
Despite my complete lack of experience in spriting, I will definitely try. Needless to say, it's going to be a while until I'm good at it. I have a feeling it's going to be much more difficult than it looks though, so I'll follow Helmut's advice. If all else fails, I'll try to render a 3D replica like RavenDarke did.

*insert I Have A Dream speech*
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 26, 2017, 02:48:52 PM
It's a good sprite, i think it could get some hangar lightning on the front too, as it seems like the other side of that rear launch bay. I don't think it's too strong either. With crappy weapon arcs, limited cargo space and a weak built-in fighter (mining drone?), that thing could definitely works.

Ooh, I get what you mean about the additional hangar lighting. That would look much slicker.

Weapon arcs were going to be broadside-ish anyway, but I can further narrow them if that balances it better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on April 26, 2017, 11:25:10 PM
Inspired by the new reliance on D-class, I decided to go back to my 'Pirate Mining Co.' faction idea. Specifically, using ships that look more like a vague collection of scrap and asteroid plating. These ships are dirt cheap to buy and maintain, and have chunky hull (with reinforced hull hullmod inbuilt) but low armour, are really slow (both in combat and on the campaign layer), no shields, and have pretty shoddy firing arcs. Good if you want to save supplies and fuel, but bad if you actually want to use them in combat.

The one on the left is going to be a junkier, crappier version of the Boar (alternatively, a really crappy version of the medusa), except with good cargo capacity. The one on the right is somewhere between a tarsus in armament and a buffalo in cargo capacity, except worse than it sounds.

(http://i.imgur.com/1TNVNcw.png)

Thoughts?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 27, 2017, 12:42:07 AM
@HELMUT A little better?

(http://i.imgur.com/QJxWSeZ.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on April 27, 2017, 05:26:37 AM
I really like those Alfonzo. I like more variety for the Independants and Pirates, even if the player doesn't end up using those sorts of ships much.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: D00D on April 29, 2017, 04:50:30 AM
(http://i.imgur.com/JplaDCE.png)

Hi, I'm working on porting over some of my sprites from BSF.

In the middle, I finished my Bomber (With payload) and Very Heavy Fighter, they are a faction based on holding ground and striking with heavily armored fighters and bombers so they are slightly bigger then the biggest fighter. Costs a ton at 25 and 20 OP though.

The Destroyer at the top is 30% finished, I'm stuck in a bit of rut on adapting the highly detailed BSF sprites to Starsector and am still deciding on the loadout. I'm more interested in what's used to do the post-processing on most modder's sprites, I assume AA is the obvious answer but anything else that could help?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on April 29, 2017, 12:13:48 PM
Wellp, I think I just tricked myself into redoing the SRA's paint job:

Spoiler
Old Style          -vs-        New Hotness
(https://i.imgur.com/lQQY0gD.png) (https://i.imgur.com/KvmTRwS.png)
[close]

Also I guess I prepped the Sargasso to recieve vectored thrusters, w/e.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Inventor Raccoon on April 29, 2017, 12:20:41 PM
I prefer the paintjob of the New Hotness, but also the shade of green used in Old Style.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on April 29, 2017, 12:29:32 PM
Current plan is have one or the other be available as a downloadable alternate skin pack but I'm not yet decided on which one.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on April 29, 2017, 03:17:14 PM
Current plan is have one or the other be available as a downloadable alternate skin pack but I'm not yet decided on which one.

That's a great way to do it. I was about to say, I love both liveries, and genuinely can't decide which one I like better... Personally, I'd keep the old livery in the mod by default and have the new one as a downloadable optional extra.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Cosmitz on April 30, 2017, 08:11:45 AM
With the skin system, can't you like, have both?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on April 30, 2017, 03:45:27 PM
With the skin system, can't you like, have both?

Because skins should always "do something", for every sprite has a vram cost and it adds up fast.

Round up width and height to a power of 2
Width * height
* 4 (24-bit depth with 8-bit alpha)
* 4 / 3 (mipmaps)
= Bytes

Now do that for every ship, then * 2 because skins, then * 3 because GfxLib maps (assuming features are not disabled).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Beobachter on May 06, 2017, 06:38:58 PM
(http://i.imgur.com/TfGyS5D.png?1)

Another kitbash for judgement. How do I make this look less like a (heavily) modified hound and remove greebles?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on May 06, 2017, 08:40:12 PM
(http://i.imgur.com/TfGyS5D.png?1)

Another kitbash for judgement. How do I make this look less like a (heavily) modified hound and remove greebles?

Ooh, I like this! :D Have to say, that's a very nice kitbash. A lot of detail and a lot of parts, but its subtle enough to look like its almost designed that way.

If you want to remove the Hound-like nature you could cover over the aft turret platform (the squarish flat bit the mount sits on) with something else, maybe a panel from the Tarsus or it's D-skin.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on May 07, 2017, 02:34:03 AM
Spoiler
(http://i.imgur.com/SejKK5z.png)
[close]

This is not the final size or look. I plan to remove the black lines on most of the ship before downscaling (it's currently at 1600 x 1600) and "attempt" to make it a bit shinier with blending.

Compared to the ship it was based on, my original.

Spoiler
(http://i.imgur.com/pduzzlm.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dk1332 on May 07, 2017, 11:54:36 AM
Okay, I kinda scrapped the first mech design I did, and did some time tinkering with the old greymatter.

This is what I came up with:

Spoiler
(http://i.imgur.com/uPAhQn2.png)
[close]

And a little backstory
Spoiler
ATS-1BS "Titan Boy" Beta Type S - A 1st generation Advance Trooper Suit built after the disastrous ATS-1A. Replacing the built-in hand weapons with manipulators and the heavy leg parts with lighter and booster equipped legs for increased maneuverability. After the reclaiming the stargate, the design became heavily obsolete, and was replaced by the more versatile 2nd generation ATS. For unknown reasons probably the low cost maintenance, the LPC of this units found itself in black markets and is now being used by Independent groups, poor private militia and several Pirate fleets.

In order to combat the [REDACTED], The Unified Three Factions built the Advance Trooper Suit after the Fallen Stargate Incident due to the ineffectiveness of fighter wings they had at the time. The 1st generation or rather 0.5 generation was based old "Big Guns and Heavy Armor" Theology which led to a huge disaster. Revising design, the engineers reworked with what they have and came up with the solution to make the ATS more "Humanoid" much like the [REDACTED]. The Result was the ATS-1B. Still using the robust ATS-1A frame, but removing its major flaws. The Type B was lighter and far more maneuverable than the Type A. The reduced weight from the removal of its fixed arm weapons, missile launcher legs, and heavy shoulder shields allowed it to nearly match the [REDACTED] in terms of mobility. It also replaced the built in Light Cannons with a "head unit", though it is actually just a vulcan gun with a targeting sensor due to the fact that the ATS-1A frame still has the old reinforced glass panel.
[close]

Well how does it look?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: adimetro00 on May 07, 2017, 05:38:50 PM
Okay, I kinda scrapped the first mech design I did, and did some time tinkering with the old greymatter.

This is what I came up with:

Spoiler
(http://i.imgur.com/uPAhQn2.png)
[close]

And a little backstory
Spoiler
ATS-1BS "Titan Boy" Beta Type S - A 1st generation Advance Trooper Suit built after the disastrous ATS-1A. Replacing the built-in hand weapons with manipulators and the heavy leg parts with lighter and booster equipped legs for increased maneuverability. After the reclaiming the stargate, the design became heavily obsolete, and was replaced by the more versatile 2nd generation ATS. For unknown reasons probably the low cost maintenance, the LPC of this units found itself in black markets and is now being used by Independent groups, poor private militia and several Pirate fleets.

In order to combat the [REDACTED], The Unified Three Factions built the Advance Trooper Suit after the Fallen Stargate Incident due to the ineffectiveness of fighter wings they had at the time. The 1st generation or rather 0.5 generation was based old "Big Guns and Heavy Armor" Theology which led to a huge disaster. Revising design, the engineers reworked with what they have and came up with the solution to make the ATS more "Humanoid" much like the [REDACTED]. The Result was the ATS-1B. Still using the robust ATS-1A frame, but removing its major flaws. The Type B was lighter and far more maneuverable than the Type A. The reduced weight from the removal of its fixed arm weapons, missile launcher legs, and heavy shoulder shields allowed it to nearly match the [REDACTED] in terms of mobility. It also replaced the built in Light Cannons with a "head unit", though it is actually just a vulcan gun with a targeting sensor due to the fact that the ATS-1A frame still has the old reinforced glass panel.
[close]

Well how does it look?
Another mech??
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dk1332 on May 07, 2017, 09:40:18 PM
Another mech??

Well....yeah? Is it a problem?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on May 07, 2017, 10:31:27 PM
Another mech??
To be fair he was making them before that Gundam mod appeared. And it's great, the more the merrier!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tufted Titmouse on May 08, 2017, 06:04:41 AM
When have Space mecha ever been a problem? I say Moar!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on May 08, 2017, 06:30:44 AM
Have you paid your tithe to Ludd lately?

(http://i.imgur.com/eg7BOQp.png) (http://i.imgur.com/79cE1GF.png) (http://i.imgur.com/zFV6pyf.png) (http://i.imgur.com/xoS0FFj.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hussar on May 08, 2017, 07:45:54 AM
Have you paid your tithe to Ludd lately?

(http://i.imgur.com/eg7BOQp.png) (http://i.imgur.com/79cE1GF.png) (http://i.imgur.com/zFV6pyf.png) (http://i.imgur.com/xoS0FFj.png)

Yes please! The more the better :)
(And they look great, especially liking the condor and wolf)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dark.Revenant on May 08, 2017, 11:55:04 AM
Don't mind if I appropriate those for SWP...  except perhaps the Mule.  The ridiculous Nebula is funnier to use as a Pather ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sarissofoi on May 08, 2017, 02:33:20 PM
Have you paid your tithe to Ludd lately?

(http://i.imgur.com/eg7BOQp.png) (http://i.imgur.com/79cE1GF.png) (http://i.imgur.com/zFV6pyf.png) (http://i.imgur.com/xoS0FFj.png)

(http://i1116.photobucket.com/albums/k561/Sarissofoi/ludd.png)
Yes I did.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on May 08, 2017, 03:36:46 PM
@HELMUT Very nice! A dab hand with a paintbrush you are. :P

@Sarissofoi Hehe, what is it with the Mule going so well with the Shepherds drone bays...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on May 09, 2017, 03:48:28 AM
Another kitbash, very proud of this one!

     (http://i.imgur.com/aizTRFr.png)

Also, a challenge: I will be handing out bonus points to anyone who can name every ship I grabbed and modified parts from to assemble this. As a clue, there were exactly EIGHT stock sprites I used.

Good luck! ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on May 09, 2017, 09:19:05 AM
(http://imgur.com/K4HhXSV.png)
Mora(LP)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Morbo513 on May 09, 2017, 09:35:30 AM
Another kitbash, very proud of this one!

     (http://i.imgur.com/aizTRFr.png)


Rightly so, it looks great
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on May 09, 2017, 12:54:31 PM
(http://imgur.com/K4HhXSV.png)
Mora(LP)

Give it a hybrid of Damper Field/Maneuvering Jets or Damper Field/Fighter Damage Buff and you got yourself a tear-drinker.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on May 09, 2017, 03:45:03 PM
Give it a hybrid of Damper Field/Maneuvering Jets or Damper Field/Fighter Damage Buff and you got yourself a tear-drinker.
When I actually implemented it as a minimod, I gave it standard luddic built-in hullmods, ballistic medium turrets instead of missile, and burn drive as system. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Deshara on May 09, 2017, 03:53:12 PM
Another kitbash, very proud of this one!

     (http://i.imgur.com/aizTRFr.png)

Also, a challenge: I will be handing out bonus points to anyone who can name every ship I grabbed and modified parts from to assemble this. As a clue, there were exactly EIGHT stock sprites I used.

Good luck! ;D

I like that! Is it like a smaller version of a gryphon? Cause it's got the aesthetic down to a T
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on May 09, 2017, 04:40:41 PM
Another kitbash, very proud of this one!

     (http://i.imgur.com/aizTRFr.png)

Also, a challenge: I will be handing out bonus points to anyone who can name every ship I grabbed and modified parts from to assemble this. As a clue, there were exactly EIGHT stock sprites I used.

Good luck! ;D
Looks like Falcon or Eagle, Dram, Tarsus and/or Condor, Phaeton, Mercury.
I am stumped on whatever's left.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on May 09, 2017, 04:58:01 PM

     (http://i.imgur.com/aizTRFr.png)

A challenge: I will be handing out bonus points to anyone who can name every ship I grabbed and modified parts from to assemble this. As a clue, there were exactly EIGHT stock sprites I used.

Good luck! ;D

Gonna give out the answers, but I'm impressed how accurate people were, via both the comments and the Discord! Internet points going out to everyone who gave a guess (if you made one in the Discord that I didn't see and you aren't listed here - my apologies):
- cjusa (4 correct)
- Aron0621 (3 correct)
- Wraith (1 correct)
- Eluxor (1 correct)

Some of the correct guesses were incredibly vague, so well done to those with eagle-eyes.  ;)

The correct answers were:

Spoiler

- Buffalo (A)
- Gemini
- Enforcer (the old sprite)
- Dram
- Falcon
- Prometheus
- Condor
- Phaeton

[close]

Thanks all for playing!  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on May 09, 2017, 06:58:01 PM
And while we're on a roll, here's an update on the Taurus Gunship - it's just had an up-armour and polish, courtesy of parts grabbed from the Dram and old Condor.

Spoiler

From left to right: Original sprite, original D-skin, new sprite, new D-skin.

(http://i.imgur.com/rpy6s1l.png)   (http://i.imgur.com/gJMN7x6.png)        (http://i.imgur.com/sVwIkcp.png)   (http://i.imgur.com/ZfAkmQM.png)

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on May 09, 2017, 08:19:13 PM
Hey people, it's been a while.

Just wanted you guys to know that I've went through some stories and asking life questions that have been bogging me for a few months, and have decided to come back for a hobby once more just for the heck of it. Blue and Red (http://fractalsoftworks.com/forum/index.php?topic=9035.0) is still under wraps due to the new patches that came after the absence.

Especially now with the new carrier/fighter system and visual overhaul, the Red may just get some changes while Blue gets a proper love it definitely needs... respectively... ?

And here they are:
Spoiler
(http://i65.tinypic.com/2vljvx3.jpg)   (http://i63.tinypic.com/30c69ll.jpg)   (http://i64.tinypic.com/if7waf.jpg)
(http://i64.tinypic.com/t6e98z.jpg)   (http://i64.tinypic.com/dqoygp.jpg)   (http://i65.tinypic.com/j6mnnp.jpg)
(http://i63.tinypic.com/dbjzax.jpg)   (http://i67.tinypic.com/14xexhl.jpg)   (http://i68.tinypic.com/f9kye9.jpg)
(http://i66.tinypic.com/25585xi.jpg)
[close]

All of the old ship designs will be systematically scrapped though these new ones will be based heavily from their older models, especially with the Argon series.

If the mods work out... well. I don't know what happens next. ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on May 09, 2017, 09:08:55 PM
Gonna give out the answers, but I'm impressed how accurate people were, via both the comments and the Discord! Internet points going out to everyone who gave a guess (if you made one in the Discord that I didn't see and you aren't listed here - my apologies):
- cjusa (4 correct)
- Aron0621 (3 correct)
- Wraith (1 correct)
- Eluxor (1 correct)

Some of the correct guesses were incredibly vague, so well done to those with eagle-eyes.  ;)

The correct answers were:

Spoiler

- Buffalo (A)
- Gemini
- Enforcer (the old sprite)
- Dram
- Falcon
- Prometheus
- Condor
- Phaeton

[close]

Thanks all for playing!  ;D
Hehe. I love it when I'm partially right.
That was hard, though. Took like 5 minutes of intense staring to find the forward prong. The Side Dram/Phaeton/Prometheus pieces were the easiest, imo.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on May 09, 2017, 09:12:50 PM
Hehe. I love it when I'm partially right.
That was hard, though. Took like 5 minutes of intense staring to find the forward prong. The Side Dram/Phaeton/Prometheus pieces were the easiest, imo.

You did pretty well all in all. :P The tanker bits are easily the most obvious - bits from other ships less so. For instance, the Gemini shows up only in that tiny little greenish hangar bay on the left side of the forward hull.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on May 10, 2017, 02:14:21 AM
Hey people, it's been a while.

Just wanted you guys to know that I've went through some stories and asking life questions that have been bogging me for a few months, and have decided to come back for a hobby once more just for the heck of it. Blue and Red (http://fractalsoftworks.com/forum/index.php?topic=9035.0) is still under wraps due to the new patches that came after the absence.

Especially now with the new carrier/fighter system and visual overhaul, the Red may just get some changes while Blue gets a proper love it definitely needs... respectively... ?

And here they are:
Spoiler
(http://i65.tinypic.com/2vljvx3.jpg)   (http://i63.tinypic.com/30c69ll.jpg)   (http://i64.tinypic.com/if7waf.jpg)
(http://i64.tinypic.com/t6e98z.jpg)   (http://i64.tinypic.com/dqoygp.jpg)   (http://i65.tinypic.com/j6mnnp.jpg)
(http://i63.tinypic.com/dbjzax.jpg)   (http://i67.tinypic.com/14xexhl.jpg)   (http://i68.tinypic.com/f9kye9.jpg)
(http://i66.tinypic.com/25585xi.jpg)
[close]

All of the old ship designs will be systematically scrapped though these new ones will be based heavily from their older models, especially with the Argon series.

If the mods work out... well. I don't know what happens next. ;)

@_@ YOU'RE BACK. THIS IS GOOD.

Those ship designs, I love it.

I look forward to the Blue/Red faction arriving once again in Starsector

Heck, we all do. It's good to have you back.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on May 10, 2017, 07:57:11 AM
@_@ YOU'RE BACK. THIS IS GOOD.

Those ship designs, I love it.

I look forward to the Blue/Red faction arriving once again in Starsector

Heck, we all do. It's good to have you back.
I swear, every time I see the name of the mod, I think Magic: The Gathering.

Then again, I play a red/blue deck. I have no excuse to complain.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on May 10, 2017, 08:12:35 AM
@_@ YOU'RE BACK. THIS IS GOOD.

Those ship designs, I love it.

I look forward to the Blue/Red faction arriving once again in Starsector

Heck, we all do. It's good to have you back.

Thank you.

I've always thought of bringing the ships back for some nostalgia, personally. And, considering there is the new [REDACTED] in the game, I think having the [REDACTED^2] back in circulation would spice the sectors a bit more. I thank EI for the storyline and ship style she wanted to put up for the Red.

Plus: I'm sure when she actually sees that moment when both [REDACTED] and her ships fight, she'd lose her mind in bloodthirsty bliss.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on May 10, 2017, 12:38:35 PM
@_@ YOU'RE BACK. THIS IS GOOD.

Those ship designs, I love it.

I look forward to the Blue/Red faction arriving once again in Starsector

Heck, we all do. It's good to have you back.

Thank you.

I've always thought of bringing the ships back for some nostalgia, personally. And, considering there is the new [REDACTED] in the game, I think having the [REDACTED^2] back in circulation would spice the sectors a bit more. I thank EI for the storyline and ship style she wanted to put up for the Red.

Plus: I'm sure when she actually sees that moment when both [REDACTED] and her ships fight, she'd lose her mind in bloodthirsty bliss.

I hope she does, then there will be even more ideas of ships flowing in, then everyone get's a piece of Oculian Protoguns.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on May 10, 2017, 08:24:15 PM
Another kitbash, another challenge!

      (http://i.imgur.com/HgE6wsn.png)

How many ships can you see here? There are SIX stock ships I grabbed parts from in this one - bear in mind some parts have had slight recolours. Good luck!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on May 11, 2017, 12:54:22 AM
Another kitbash, another challenge!

      (http://i.imgur.com/HgE6wsn.png)

How many ships can you see here? There are SIX stock ships I grabbed parts from in this one - bear in mind some parts have had slight recolours. Good luck!

I think I can name a few: Buffalo mk2, Hermes, Sunder, Valkyrie, Wolf and Hammerhead.


I hope she does, then there will be even more ideas of ships flowing in, then everyone get's a piece of Oculian Protoguns.

Though I find traits from both weapons vastly different, hybrid weapons are likely to show. I'll see myself thinking about this.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: D00D on May 11, 2017, 06:12:34 AM
(http://i.imgur.com/kPhkfav.png)
I'm stuck with getting the metallic-plastic texture of the Medusa on to my ship's dark blue armor. I'm not sure how to proceed to make the armor more solid and distinct from the ship? Also, anyone feel that there is too much details and geebles on the ship? I think it's a little too excessive but I can't say for sure until I can get the armor texture in. Also, what's with the fuzziness of the picture's outline? How can I remove the edges to make it smoother? Using GIMP btw.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on May 11, 2017, 07:40:40 AM
WIP, Exploration contents spoiler alert:
Spoiler
(http://imgur.com/IOIuLdZ.png)
The Ray-class Drone.
Aiming somewhere between High-tech ~ Remnant.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Deshara on May 11, 2017, 01:37:23 PM
WIP, Exploration contents spoiler alert:
Spoiler
(http://imgur.com/IOIuLdZ.png)
The Ray-class Drone.
Aiming somewhere between High-tech ~ Remnant.
[close]

That... looks like a slug ship from ftl c.c
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on May 11, 2017, 05:28:18 PM
Another kitbash, another challenge!

      (http://i.imgur.com/HgE6wsn.png)

How many ships can you see here? There are SIX stock ships I grabbed parts from in this one - bear in mind some parts have had slight recolours. Good luck!

This was a fun one! Internet points going out to everyone who gave a correct guess (if you made one in the Discord that I didn't see and you aren't listed here - my apologies):
- Protonus (5 correct)
- Techhead (4 correct)
- Purple (2 correct)
- scoopz (1 correct)

Very interesting seeing what people guessed - a lot of people said "Salvage Rig", and Purple was pretty adamant that the bridge came from the Lasher. As a matter of fact, neither ship had any part in this kitbash! :o

So, what did?

Spoiler

- Hermes
- Valkyrie
- Wolf
- Hammerhead
- Phaeton
- Buffalo MkII

[close]

Thanks all for playing!  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sarissofoi on May 11, 2017, 10:25:51 PM
BTW Are sprites here allowed to use and free for all or is not allowed to borrow them?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on May 12, 2017, 12:08:06 AM
BTW Are sprites here allowed to use and free for all or is not allowed to borrow them?

You would need to ask people individually if you want to use their sprites, but I wouldn't recommend it. This thread is specifically for people to share their designs and get feedback on them, as well as giving artistic advice. The majority of the sprites are being made specifically for mods, so it's highly unlikely anyone will let you use their sprites from here.

HOWEVER I think what you're looking for is the "Spiral Arms" Sprite Dump, where people post (usually) free-to-use sprites that they either don't need anymore or never had a use for. You can find that here: http://fractalsoftworks.com/forum/index.php?topic=1131.0   There are heaps of great kitbashed and original sprites in there.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sarissofoi on May 12, 2017, 05:50:15 AM
Thanks for answer but not really.
What I am looking is new faction skins for vanilla ships. To make factions more distinct from each other. With various models of the same ships using by different factions.
I tried to do it by myself but effects are hardly satisfactory and to be truth I have little idea what I am doing. Also why waste time when there is superior sprites lying around not used?
I notice that PCCL guy show plenty of faction specific skins but I do not even see if any mods is planning to use them.
You also mention and ask him to use them in some of mod of yours but I do not see any re-skin mods on forum.

What about that high tech Condor and Buffalo you were using? Are they gonna see light soon?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on May 12, 2017, 03:14:10 PM
Thanks for answer but not really.
What I am looking is new faction skins for vanilla ships. To make factions more distinct from each other. With various models of the same ships using by different factions.
I tried to do it by myself but effects are hardly satisfactory and to be truth I have little idea what I am doing. Also why waste time when there is superior sprites lying around not used?
I notice that PCCL guy show plenty of faction specific skins but I do not even see if any mods is planning to use them.
You also mention and ask him to use them in some of mod of yours but I do not see any re-skin mods on forum.

What about that high tech Condor and Buffalo you were using? Are they gonna see light soon?

Ah, I see what you mean. PCCL let me use the high-tech "skins" of the Condor, Buffalo and Lasher because I was considering making a mod using those ships - it was gonna give high-tech variants of low-tech ships to a couple of factions (the mod's working name concept was "Tech on a Budget").

However, I have since been focusing on The Silent Armada as well as a new mod using the kitbashed ships I've been sharing here which will hopefully be coming out soon. I can see no reason why you can't use PCCL's high tech sprites - again, I'd ask them first, but chances are they'll be fine with that.

I probably won't end up doing anything with the high-tech skins myself. As with a lot of my ideas, it never really got past the "concept" phase, so while I'll keep the sprites PCCL gave me already, if I end up doing anything further with them they'll probably be at least slightly kitbashed.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sarissofoi on May 12, 2017, 05:10:48 PM
Thanks for reply.
It would be great and Tech on budget mod sounds really good. I would not mind finishing it if you are not interested in continuing.
I am mostly interested into adding some variations to vanilla ships, either by simple skins or slight stat modifications(like changing systems, types of turrets, mod hulls etc) rather than doing visual one.
Making factions carry their colors than being all the time rag time force.
I am also more interested into getting hands on sprites than I could use for personal mods rather than public ones. Although I would not mind if you want to look at them and share them here.
I greatly appreciate your help.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PCCL on May 12, 2017, 05:31:22 PM
aww... it's good to see some interest in my sprites :)

about time I post them anyway so here, this  (http://imgur.com/a/mAh7N)contains all of my faction reskin work (other than HEAF, but that's its own mod). This is free to use by anyone for modding purposes, so long as I'm given proper credit.

I tried doing a faction reskin mod and got a decent way through with it, but it really didn't look as good and imo was more work than it's worth. If you'd like to give it a shot be my guest
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on May 13, 2017, 01:13:14 AM
Continuing the 'D-Class: The Faction' ...Faction.

(http://i.imgur.com/uJy9sOR.png)
Left - Combat freighter - alrightish cargo, but nowhere near enough OP to outfit all the weapon mounts. Large mount is pointed BACKWARDS.
Middle - Destroyer - Pretty good OPs, but the base ship is absolute garbage. Really need to use hullmods to make it even halfway useful.
Right - Freighter - Good cargo, garbage stats.

None of these ships have shields, they all have poor armour, but have a hullmod that enables these ships to be easily recovered, and they are absolutely dirt cheap to buy and supply. So they'd be something you might want to pick up when starting out, or if you're in a bit of a pinch.

With this in mind, are they alright? I'm not sure about the outline of the left one, while the middle one feels a bit too flat for my liking, and there's something not quite right about the right one colour wise. Any critiques?

(http://i.imgur.com/m7FbUfV.png)
Also: D-Class, pilotable [REDACTED]. Because if you're a scavanger, why on earth wouldn't you? More OPs, but come with D-class hulls. Thoughts?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on May 13, 2017, 03:00:39 AM
(http://i.imgur.com/YaMpbzp.png)
Also: D-Class, pilotable [REDACTED]. Because if you're a scavanger, why on earth wouldn't you? More OPs, but come with D-class hulls. Thoughts?

Okay, now THIS is what we need to find the balance point for those against the "Recoverable [REDACTED]" mod!  ;D So down for retrofitted drones.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sarissofoi on May 13, 2017, 05:13:11 AM
Great thanks PCCL.
I will put some of them to good use. If you have more similar sprites that you want to share I would be grateful but these one should make me busy for some time.
Thanks again. And do not worry I would properly credit it.

AxleMC131 thanks for help but I have one more request. Would you be willing to handle over your Tech on Budget mod? It looks interesting and I would be ready to finish it.
Also Buffalo sprite. Hand it over, pretty please.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on May 13, 2017, 01:29:20 PM
The ISS "Until David makes one for Vanilla" generic battlestation, now available at your Spiral arms store !

Spoiler
(http://i.imgur.com/AyLPDAL.png)

(http://i.imgur.com/fPyBa1H.png)

(http://i.imgur.com/nCYlrmG.png) (http://i.imgur.com/oE0x508.png)
[close]

Although i'm not sure if i should instead makes the "arms" part of the combat modules, so it the whole station would break in a messy way instead of the current clean version. Something like that :

Spoiler
(http://i.imgur.com/bopX9IZ.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on May 13, 2017, 04:24:16 PM
AxleMC131 thanks for help but I have one more request. Would you be willing to handle over your Tech on Budget mod? It looks interesting and I would be ready to finish it.
Also Buffalo sprite. Hand it over, pretty please.

Sure thing. Bear in mind it's a little messy since it was mostly concept work, and it also hasn't been upgraded from 0.7.2, so it'll need an overhaul. But there isn't much in it just yet, so you shouldn't have any trouble.

I'll set up a Mediafire download and PM you the link sometime soon.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on May 14, 2017, 06:52:05 PM
Although i'm not sure if i should instead makes the "arms" part of the combat modules, so it the whole station would break in a messy way instead of the current clean version. Something like that :

I'm thinking make the modules as is for normal stations, then for pirate or D-class stations have the arms come off.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on May 14, 2017, 10:17:15 PM
Finer version of [REDACTED], requesting for critiques:

WARNING: EXPLORATION CONTENT SPOILER AHEAD
Spoiler
(http://imgur.com/SCD3dni.png)
Ray-class Remnant Droneship, now with a tail "stinger".
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on May 15, 2017, 02:52:38 AM
Finer version of [REDACTED], requesting for critiques:

WARNING: EXPLORATION CONTENT SPOILER AHEAD
Spoiler
(http://imgur.com/SCD3dni.png)
Ray-class Remnant Droneship, now with a tail "stinger".
[close]

The central 'node' head thing and the high points of the forward shield need to be less saturated and needs to be a smidge darker. The rear fin thingies also need to be a smidge darker and match the tail section. The gaps could also do with a smidge less saturation and a bit darker. Otherwise it's a pretty cool sprite.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Deshara on May 15, 2017, 01:54:27 PM
My first kitbash, I decided to split the Tempest and make two symmetrical ships; one which fits visually with the sleet, high speed playstyle of a tempest (I gave it the mufflers lol) and remains the normal vanilla (only more aesthetically pleasing to me, yay symmetry!), and then am building a (light) destroyer in the aesthetic of a small, high-tech phase destoyer analogue to the Falcon & Eagle from the remaining Tempest parts. #1 is the part that I'm happy with, now I'm at a bump figuring out how I wanna handle the phase coils/midsection. Looking for advice/feedback before I put more hours into this on a midsection I might toss

Note: The destroyer (I'm calling it the Revenant for now) is gonna be; phase cloak, two tight-arced medium turrets and two medium hardpoints (I'm leaning towards ballistic turrets and missile hardpoints, but I might also test out hybrid mediums turrets and synergy hardpoints with a flux nerf) along with a pair of rear PD energy turrets, two hangers with permanent 0 replacement rate and Reserve Deployment.

(https://image.ibb.co/bNtgD5/revenant.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on May 15, 2017, 02:17:12 PM
Without description...
(http://i.imgur.com/mnXxwU5.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: adimetro00 on May 15, 2017, 10:26:46 PM
Without description...
(http://i.imgur.com/mnXxwU5.png)
That ship seriously gives me some shadowyards vibes... Only, you know, more alien and more... orange ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thaago on May 15, 2017, 11:35:23 PM
Its a good sprite, well drawn and with good shading. I particularly like the subtle paneling. However, it looks exactly like a certain female sexual organ. Which is not necessarily a bad thing, considering the prevalence of phallic spacecraft in general.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on May 16, 2017, 03:05:44 AM
I like it. It feels very organic, like a molusc inside a shell. Particularly digging the colour choice - I know it's difficult for you to do, but you've done a good job.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on May 16, 2017, 03:48:15 AM
This is definitely your best sprite yet.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Inotna on May 16, 2017, 04:23:51 AM
My first SS ship! A battlecruiser that retains the triangle profile and turret placements (mostly) of the eagle. With side engines for maneuvering jets.


      (http://i.imgur.com/1anf2Qq.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on May 16, 2017, 04:43:08 AM
My first SS ship! A battlecruiser that retains the triangle profile and turret placements (mostly) of the eagle. With side engines for maneuvering jets.
Spoiler
(http://i.imgur.com/1anf2Qq.png)
[close]

Looks really good! My one issue is the base geometry doesn't really feel right, and this bleeds over to several visual inconsistencies that mildly bug me.

(http://i.imgur.com/BDuQOLZ.png)

The centre of the ship's edges (blue) seem a bit too sharp and make the ship look flat. This is made slightly worse due to the edge of the central armour (orange) being too 'in line' with the wings, making it seem like the wings are awkwardly sitting out of the side of the ship. If the dark green wing section were brought out towards the edge, or the light green section brought in towards the centre, this 'line' would be broken, and it'd give the ship more depth. Alternatively just breaking up the edges of the armour in the orange section with a teeny bit of greebling, or reducing the shading between the 'wings' and the main central body will fix the issue.

The main body could also use a teeny bit more contrast to give it a bit more depth (crudely doen to the right hand side of the image). If an extra shade of dark was added between the shadow at the edge and the main tone, the structure would have more depth, and look way better.

Finally, the greebling (metal bits), bridge and wing sections are gorgeous, and the armour greebling (lines and panels) are amazingly done. You've done a pretty good job, reminiscent of ICE and Tritachyon. You've done a fine job, other then a few small sniggles.

Well done!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Inotna on May 16, 2017, 06:24:06 AM
Wow, that's a very detailed comment.Thanks! I'll try to fix those 'wings'. I did add more contrast, but yeah maybe not enough. So those metal bits are called greebling? That's a new word for me.  Anyway,thanks again!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on May 16, 2017, 09:35:51 AM
This is quite impressive for a first sprite, a battlecruiser no less. I agree with Alfonzo though, the top half looks quite flat, and the contrast a bit weak (although Alfonzo clearly overdid it on the rear and side armor plates).

By the way, was it entirely hand-painted? Or kitbashed from some concept arts? Also, once you're done with it, i'll probably ask you if i can borrow it for kitbashing, there are some very interesting parts there.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TrashMan on May 17, 2017, 12:21:16 AM
Without description...
(http://i.imgur.com/mnXxwU5.png)

Looks like a banana and a vagina had sex.
It's disturbingly bizzare.



I love it. :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: RandomnessInc on May 17, 2017, 08:37:55 AM
Best description trashman, real mature

even though you're right
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Inotna on May 17, 2017, 10:26:18 AM
This is quite impressive for a first sprite, a battlecruiser no less. I agree with Alfonzo though, the top half looks quite flat, and the contrast a bit weak (although Alfonzo clearly overdid it on the rear and side armor plates).

By the way, was it entirely hand-painted? Or kitbashed from some concept arts? Also, once you're done with it, i'll probably ask you if i can borrow it for kitbashing, there are some very interesting parts there.

Thanks! Yes hand-painted in photoshop and added some subtle textures, except the turret mounts which are kitbashed from the onslaught or conquest I think. I'm still working to fix that upper half (when I have the time), and will post it here again.

Yes, you can borrow it for kitbashing.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Inotna on May 18, 2017, 02:13:52 AM
Fixed! Hopefully. I'm going to leave this as it is, for now.

(http://i.imgur.com/jdJbMPx.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on May 18, 2017, 02:25:38 AM
The general composition changes are a solid improvement, but I think you are now using too much contrast in some places in the form of overshaded edges. I would highly advise looking at the vanilla Paragon sprite and using that as a guide on how aggressive you should be with shading.

On a side note, that is a really nice sprite :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on May 18, 2017, 06:24:53 PM
So, I'm working on this new Hexon ship:

(http://i63.tinypic.com/xrl8h.jpg)

Considering this was done within a small timeframe and after what I've seen with the new battleship over there, I feel kind of outdated with the shading and the greebles.

Edit: On the side note, the port and starboard at the middle section are decidedly built-in, though I can work around it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Orikson on May 19, 2017, 12:41:41 AM
Fixed! Hopefully. I'm going to leave this as it is, for now.

(http://i.imgur.com/jdJbMPx.png)

This is quite nice I say.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Orikson on May 19, 2017, 12:42:57 AM
So, I'm working on this new Hexon ship:

(http://i63.tinypic.com/xrl8h.jpg)

Considering this was done within a small timeframe and after what I've seen with the new battleship over there, I feel kind of outdated with the shading and the greebles.

Edit: On the side note, the port and starboard at the middle section are decidedly built-in, though I can work around it.

Hmm... too much colour and slots. It has rather weird depth here and there.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on May 19, 2017, 02:26:25 AM
I guess I tried too hard to push something that I wanted to believe it would work.

Warning (Curdled drama)
Spoiler
So far, I should now believe I am that stupid to put a mod that shouldn't necessarily be there as well knowing that I would simply embrace the fantasy of what I thought it would great when in reality that it suck so much that people would normally want me to be put to rest. Considering how much drama I've put up in the past only managed to stack up more even up to this very present just to tell me how much I actually suck that I should be elsewhere.

Sorry to put up the drama for this where I shouldn't be doing but having myself in a situation where I am not aware that people still don't like me for what I have done. I thought I could make my mod just for the fun of it, but growing the desire to want more just simply pushed me so hard that I didn't realize I hurt someone. Even up to this day, I kept reminded by the very fact that, in my own head, someone would scream at me for doing something that I didn't know it was wrong, which was the first experience to realize that I really screwed up for once. It continue to bog up my mind for that mistake and the response of crybullying, which that very thought now keeps popping up, despite I'm no longer the one responsible, is still pushing me to believe it's my fault.

Now, I do believe I want to push some graphics into mod just for the sake of removing this thing off my chest since I didn't even know how to reconcile my actions to people I don't even met. I don't want to ask for forgiveness nor I ever wanted someone to give me advice anymore, because I know that I'm a terrible person who deserved this punishment anyway.
[close]

Currently, I'm making the finalization for Blue's missile frigate. The previous version was the fourth model to the right. Some changes to the shading should make the outer section more rounded. Greebles on the center hull are added to make the bridge section more shapely and less grounded from the windows, which has been given more lights to render a livelier setting.

(http://i63.tinypic.com/hvcu3a.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on May 19, 2017, 04:22:24 AM
Changed! Is it better now?

EXPLORATION CONTENTS SPOILER AHEAD
Spoiler
(http://imgur.com/gOaL52Z.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on May 19, 2017, 05:02:34 AM
(https://i.ytimg.com/vi/01Jbjxsgmlc/hqdefault.jpg)
Spoiler
(http://i.imgur.com/j4ZyKWx.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: BuckCake on May 19, 2017, 05:03:13 AM
Without description...
(http://i.imgur.com/mnXxwU5.png)
Cthul ftagn / 10
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TrashMan on May 19, 2017, 06:09:39 AM
Best description trashman, real mature

even though you're right

Hey, if it fits....
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on May 19, 2017, 06:42:55 AM
Best description trashman, real mature

even though you're right

Hey, if it fits....

Well, on discord, this ship is call Banana, but this subject is for critic sprite or post sprite.
I am off-topic so, I go on topic!

I love this ship, this is assymetric, like I love, DrakonST have made so cool sprite for me.
Here, these friend:(Because we can critic all sprites of DrakonST, now than the mod who use sprite is available, ah ah!)
Spoiler
(http://i.imgur.com/ApxHBmw.png)
[close]
My favorite is the frigate with three mounts! This seems fast, a snake apparence and in reality, this is a light freighter.

Banana!

edit: Well, I have nothing to say for these sprites, they are good contrary to my old ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on May 19, 2017, 07:10:23 AM
Drakon is an awesome spriter.

(of course everyone else, including Protonus, who I missed dearly, also have their ways of spriting. I do have to dedicate myself someday.)

I guess I tried too hard to push something that I wanted to believe it would work.

Warning (Curdled drama)
Spoiler
So far, I should now believe I am that stupid to put a mod that shouldn't necessarily be there as well knowing that I would simply embrace the fantasy of what I thought it would great when in reality that it suck so much that people would normally want me to be put to rest. Considering how much drama I've put up in the past only managed to stack up more even up to this very present just to tell me how much I actually suck that I should be elsewhere.

Sorry to put up the drama for this where I shouldn't be doing but having myself in a situation where I am not aware that people still don't like me for what I have done. I thought I could make my mod just for the fun of it, but growing the desire to want more just simply pushed me so hard that I didn't realize I hurt someone. Even up to this day, I kept reminded by the very fact that, in my own head, someone would scream at me for doing something that I didn't know it was wrong, which was the first experience to realize that I really screwed up for once. It continue to bog up my mind for that mistake and the response of crybullying, which that very thought now keeps popping up, despite I'm no longer the one responsible, is still pushing me to believe it's my fault.

Now, I do believe I want to push some graphics into mod just for the sake of removing this thing off my chest since I didn't even know how to reconcile my actions to people I don't even met. I don't want to ask for forgiveness nor I ever wanted someone to give me advice anymore, because I know that I'm a terrible person who deserved this punishment anyway.
[close]

Currently, I'm making the finalization for Blue's missile frigate. The previous version was the fourth model to the right. Some changes to the shading should make the outer section more rounded. Greebles on the center hull are added to make the bridge section more shapely and less grounded from the windows, which has been given more lights to render a livelier setting.

(http://i63.tinypic.com/hvcu3a.jpg)

Do not give up on your dream, Protonus. Giving up on the dream would only make things worse. You have a unique style, keep on it and you will surely know victory.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on May 19, 2017, 03:30:07 PM
Attempt to make the ship from "Star Wars".
(http://i.imgur.com/oFK0GRe.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: joe130794 on May 20, 2017, 05:14:00 AM
Really like the Acclamator. Its a nice colour match too with the ships on TV.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on May 20, 2017, 07:59:55 AM
Keep iterating minor changes at this point:

WARNING: EXPLORATION CONTENTS SPOILER
Spoiler
(http://imgur.com/DYZr20h.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 20, 2017, 10:36:31 AM
@Inotna and @DrakonST:  Both of those sprites are great, but both of them should ditch the Vanilla weapon mounts; they detract from the sprite quite a lot, by not matching the rest of the ship's hues well!  Even just a simple color manipulation and a little edge cleanup would do wonders.

Example:
(http://i.imgur.com/mnXxwU5.png)(http://www.wolfegames.com/TA_Section/banana_fixed.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: nomadic_leader on May 20, 2017, 11:42:43 AM
I'm only posting in this thread because DrakonST's banana sprites are amazing work. They have a real shape and volume. I can imagine seeing them in space. These are my favorite sprites. I agree with xenoargh, he should change the weapon mounts' shape and color to match the ship style.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 20, 2017, 11:44:12 AM
Agreed, they're really, really cool :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on May 20, 2017, 12:57:54 PM
I don't think that it is really necessary. Guns all the same close these slots. And still if I wanted that and have made. But I like metal color slots more. But not red.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on May 21, 2017, 08:53:08 AM
Sprited a [REDACTED] fighter:

WARNING: EXPLORATION CONTENTS SPOILER
Spoiler
(http://imgur.com/NUzt8dK.png)
Introducing: the Glow Strike Drone.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on May 21, 2017, 09:24:36 AM
A tribute to Arcibalde's Relics mod and their giant AI ships :

Old vs New.

Spoiler
(http://i.imgur.com/05bn5.png) (http://i.imgur.com/R66p05s.png)
[close]

Spoiler
(http://i.imgur.com/iZBcL.png) (http://i.imgur.com/zaKEE6Z.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on May 21, 2017, 09:41:03 AM
A tribute to Arcibalde's Relics mod and their giant AI ships :

Old vs New.

Spoiler
(http://i.imgur.com/05bn5.png) (http://i.imgur.com/R66p05s.png)
[close]

Spoiler
(http://i.imgur.com/iZBcL.png) (http://i.imgur.com/zaKEE6Z.png)
[close]

Well, at least there's not too many guns (thankfully)

I'm liking how the hardpoints are colored accordingly, to blend in with the ship's main infrastructure.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on May 23, 2017, 04:04:38 AM
Artefact, resprite some weapon.
Spoiler
(http://i.imgur.com/NBptLi2.png)
[close]

I begin per weapon before ships, so what do you think for the moment?
Not very good, but meh, for a time, this is not 3D model!

(Maybe weapon is too light?)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on May 23, 2017, 05:19:18 AM
Artefact, resprite some weapon.
Spoiler
(http://i.imgur.com/NBptLi2.png)
[close]

I begin per weapon before ships, so what do you think for the moment?
Not very good, but meh, for a time, this is not 3D model!

(Maybe weapon is too light?)

Too bright indeed (unless your Artefact sprites are going to be bright?)

Probably a bit of shade needed on the sides?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on May 23, 2017, 05:29:52 AM
Spoiler
(http://i.imgur.com/ZGUK1N8.png)
[close]

Hum no, Artefact sprite are darkest red.

Well, I have think than I have added shaded, but maybe not very good.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on May 23, 2017, 08:47:07 PM
Keep iterating minor changes at this point:

WARNING: EXPLORATION CONTENTS SPOILER
Spoiler
(http://imgur.com/DYZr20h.png)
[close]

The central 'node' needs to be less sautrated and messier, and there needs to be more greebling (wires, tubes and pipes) between the engines themselves and the hull. But otherwise it's a pretty good AI ship.

Sprited a [REDACTED] fighter:

WARNING: EXPLORATION CONTENTS SPOILER
Spoiler
(http://imgur.com/NUzt8dK.png)
Introducing: the Glow Strike Drone.
[close]

Pretty cool sprite, but it could use some desaturation to fit in with the other sprites.

Spoiler
(http://i.imgur.com/ZGUK1N8.png)
[close]

Hum no, Artefact sprite are darkest red.

Well, I have think than I have added shaded, but maybe not very good.

Needs a darker outline in order to tell the difference between weapon and ship.

Is this an improvement (From left version to right version)?
(http://i.imgur.com/S6txC7I.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ahrenjb on May 24, 2017, 11:39:31 AM
A tribute to Arcibalde's Relics mod and their giant AI ships :

Old vs New.

Spoiler
(http://i.imgur.com/05bn5.png) (http://i.imgur.com/R66p05s.png)
[close]

Spoiler
(http://i.imgur.com/iZBcL.png) (http://i.imgur.com/zaKEE6Z.png)
[close]

Great work Helmut, I hope someone integrates these into the game with the new multi-part ship mechanics.

Back in the Corvus days, stumbling on a roaming relic was one of the greater challenges available, and a lot of fun. Not to mention the chance of capturing one.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on May 24, 2017, 07:39:12 PM
I'm worked on Protonian version of that one Hegemony ship, the Sunder, and I'd like to hear from you guys on this one.

(http://i68.tinypic.com/34j3ukn.jpg)

I'm also going back with the previous ships, since some of them felt a bit off with the lack of details and clarity with the armor shells that cover them.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 24, 2017, 07:40:53 PM
Well, the Yardies are getting a battleship after all. While I hadn't really intended for the SRA to have one well... still kinda happening.

(https://i.imgur.com/MGEadjc.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on May 24, 2017, 11:36:18 PM
I'm worked on Protonian version of that one Hegemony ship, the Sunder, and I'd like to hear from you guys on this one.

(http://i68.tinypic.com/34j3ukn.jpg)

Quick! Find that Sunder gif and add another frame to it!  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on May 25, 2017, 03:31:11 AM
Well, the Yardies are getting a battleship after all. While I hadn't really intended for the SRA to have one well... still kinda happening.

(https://i.imgur.com/MGEadjc.png)

O.O is that a main gun that takes after the Shamash I see? Or is that a bridge in the middle?

Also, are those horizontal "bars" the precursor to something big? Or a possible stabilizer for said gun?

I see quite a bit of black bits, hinting of the ability this battleship has...or those are experimental coils.

Ah, so much to look forward to!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on May 25, 2017, 05:26:45 AM
Quick! Find that Sunder gif and add another frame to it!  ;D

Done.

(http://i64.tinypic.com/2d9zrzk.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: RandomnessInc on May 25, 2017, 06:47:25 AM
A tribute to Arcibalde's Relics mod and their giant AI ships :

Old vs New.

Spoiler
(http://i.imgur.com/05bn5.png) (http://i.imgur.com/R66p05s.png)
[close]

Spoiler
(http://i.imgur.com/iZBcL.png) (http://i.imgur.com/zaKEE6Z.png)
[close]

Yes, that is all I can say, very much yes
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on May 25, 2017, 02:02:49 PM
Just had fun trying to do AI portraits, the two on the right are from vanilla for comparison.

(http://i.imgur.com/ZjwOcIX.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Clockwork Owl on May 25, 2017, 04:27:44 PM
Just had fun trying to do AI portraits, the two on the right are from vanilla for comparison.

Spoiler
(http://i.imgur.com/ZjwOcIX.png)
[close]

Woah, you got the effect right! How did you do that?

Though I should say that the main color is too dark / bright.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: c0nr4d1c4l on May 25, 2017, 06:55:51 PM
Hey guys, I'm no spriter but my friend wanted some advice on his first ship:

Here it is:

Spoiler
(http://i.imgur.com/ecHK1yK.png)
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Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 25, 2017, 10:53:16 PM
Everyone's going big nowadays? I guess I can start make my own now.

fyi, its still WIP. I'm following Mesotronik's steps on making ships.

Spoiler
(http://i.imgur.com/uMNs0bT.png)
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Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on May 25, 2017, 10:55:47 PM
Spoiler
(http://i.imgur.com/ecHK1yK.png)
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This looks like a bridge for a large capital ship, particularly for a Navy-style battleship. The outlines from the yellow portion felt a bit strong if its pressed on said ship, though it could count as a luxury frigate with its wide blue windows in the open.

The rear seemingly has spoilers instead of engines, it can also double as a height recognition if its placed on a hull. If ever, detailing the rear with lighter than black shading should present recognizable thrusters.

Overall, the shading is good. The upper section and windows are quite spot on. Though someone could give a better opinion than I do.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on May 25, 2017, 11:08:35 PM
Everyone's going big nowadays? I guess I can start make my own now.

Spoiler
(http://i.imgur.com/uMNs0bT.png)
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I can't. It's a flop.

Spoiler
(http://i68.tinypic.com/344rte9.jpg)
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Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on May 25, 2017, 11:48:47 PM
Everyone's going big nowadays? I guess I can start make my own now.

fyi, its still WIP. I'm following Mesotronik's steps on making ships.

Spoiler
(http://i.imgur.com/uMNs0bT.png)
[close]


Ryxen, a trench that wide, deep and located center is going to cause massive issues with projectile and beam fade out. Making it so that the AI firing at it frontally will only rarely score hits. I know it makes for a beautiful silhouette but it simply will not work and you are going to have to switch up the shape in some manner. Though it could be tricked into working by making the prongs modules rather than part of the base hull. But one more point, damn, that ship is freaking massive. Are you sure you want to try and make it so large instead of scaling it down into something more similar to the size of a standard capital ship?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 26, 2017, 04:07:11 AM
Ryxen, a trench that wide, deep and located center is going to cause massive issues with projectile and beam fade out. Making it so that the AI firing at it frontally will only rarely score hits. I know it makes for a beautiful silhouette but it simply will not work and you are going to have to switch up the shape in some manner. Though it could be tricked into working by making the prongs modules rather than part of the base hull. But one more point, damn, that ship is freaking massive. Are you sure you want to try and make it so large instead of scaling it down into something more similar to the size of a standard capital ship?

What do you mean by "prongs modules"? and yes I want it to be that big of a capital ship and I won't resize it any further. as for the trench problem, its still a WIP. I'm trying to figure out the best way to cover it without ruining the looks lol.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PCCL on May 26, 2017, 09:48:09 AM
I think they're saying to make the 2 prongs separate "modules" (like what [REDACTED] battlestations have), instead of hull elements. Interesting thought, I say, would make the ship a little more interesting gameplay wise, too
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 27, 2017, 05:05:45 AM
I think they're saying to make the 2 prongs separate "modules" (like what [REDACTED] battlestations have), instead of hull elements. Interesting thought, I say, would make the ship a little more interesting gameplay wise, too

Something like the Station-thingy somewhere in official blog / Drone Mothership?

Progress!

Spoiler
(http://i.imgur.com/cA3B4He.png)
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Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 27, 2017, 08:20:38 AM
Lovely :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on May 27, 2017, 11:10:02 PM
These are what the ships should go for after some changes. And due to the nature of image control, the new designs are posted on Imgur instead of Tinypic.

Spoiler
(http://i.imgur.com/H96MKTI.png) (http://i.imgur.com/o6rD4BJ.png) (http://i.imgur.com/QvHjyb3.png)

(http://i.imgur.com/Wug9TSQ.png) (http://i.imgur.com/dD4Eknm.png) (http://i.imgur.com/W7W4qwG.png) (http://i.imgur.com/NxhPZms.png)

(http://i.imgur.com/ueXy4Z5.png) (http://i.imgur.com/vfHlcqu.png)
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The new Spindel/Headstrong cargo ship needed new cargo containers that go along with it, so these larger containers are made from scratch.

(http://i.imgur.com/bRgk9vV.png)


As an added bonus, conversions of two ships to Protonian overhauls.

Spoiler
(http://i.imgur.com/qGB8GE2.gif) (http://i.imgur.com/Ca9AYPm.gif)

Non-GIFs
(http://i.imgur.com/QJd9sV1.png) (http://i.imgur.com/b18RozX.png)
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Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on May 28, 2017, 01:44:43 AM
Ryxen, that trench is still far too deep to play nicely with the game :(
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Inotna on May 29, 2017, 12:38:44 PM
A cruiser based on the Hammerhead

  (http://i.imgur.com/mmf5lxB.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on May 29, 2017, 02:23:21 PM
Pulling off gold is tricky and the details are pretty good!

But... if you want critique:
Spoiler
If this is an original design, then, well-done indeed!  This looks pretty good!  There are a few areas where the lighting's not perfect, but overall, it's great.

However, I can't get past those weapon mounts; they ruined an otherwise decent sprite.

They're using colors that clash with your core colors, their design doesn't fit your design, etc.  They look copy-pasted in, with a minimum of post-work to make them fit.

Please, make them fit with the rest of the aesthetics.  It makes all the work you've put into the rest of the ship largely look irrelevant, like you just couldn't be bothered to care about final presentation.
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Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on May 29, 2017, 02:42:12 PM
I'll be harsher than Xeno on this one, it feels very amateur-ish compared to your previous one. Lot of flat parts (the ones with the weapon mounts) "filling" the sprite, with armors plates on the sides just to "close" the overall shape. Everything feels cobbled together here, like a very obvious kitbash.

It's not all bad, i really like the middle passerelle, the weapon hardpoints are pretty interesting looking too. Still, it's far from being as sleek and sexy as your Battlecruiser.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Inotna on May 29, 2017, 08:54:40 PM
Thanks for the c & c, I'll revise it when I have the time.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Inotna on May 30, 2017, 12:26:37 PM
Update. Overhauled side armors and area around turrets. Matched the colors of the turret mounts a bit, and revised front turret hard-points. Leaving this as it is for now.
Spoiler
(http://i.imgur.com/mGCbTVR.png)
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Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 30, 2017, 01:23:07 PM
I made a few variants of my existing ship.

Spoiler
(http://i.imgur.com/4IZKaRv.png)

Nakiha Class Destroyer
Normal

Just like vanilla destroyers, you'll mostly see this one in the sector.

----

(http://i.imgur.com/eA4X6vR.png)

Nakiha Class Destroyer ( Military )
Aeria Royal Fleet

A slightly uncommon sight mostly used by the military fleets.  

----

(http://i.imgur.com/Mmq6uxo.png)

Nakiha Class Destroyer ( AI )
Advanced

A much rarer variant of the destroyer. mostly used by autonomous defense fleet.  
----

(http://i.imgur.com/vKhBgBX.png)

Nakiha Class Destroyer
Damaged

A damaged destroyer.


[close]

-and as usual, portraits. I'll try my best to make as much varieties like vanillas as possible.

Spoiler
(http://i.imgur.com/bBgls3h.png)

(http://i.imgur.com/e5SL1iB.png)

(http://i.imgur.com/7XSR53t.png)

(http://i.imgur.com/YsFdCKV.png)
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Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on May 30, 2017, 02:03:28 PM
Update. Overhauled side armors and area around turrets. Matched the colors of the turret mounts a bit, and revised front turret hard-points. Leaving this as it is for now.
Spoiler
(http://i.imgur.com/mGCbTVR.png)
[close]

Muuuuch better.

Ryxzen, the differences between the destroyers are very subtle, probably too subtle. The ships are good, but i think you could go with something a bit more bold when it comes to paintjobs. Ideally the player should be able to differentiate each other with a glance. I know this is a rule that isn't even really respected in the vanilla game, but that's my feeling about it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 30, 2017, 03:17:18 PM
Ryxzen, the differences between the destroyers are very subtle, probably too subtle. The ships are good, but i think you could go with something a bit more bold when it comes to paintjobs. Ideally the player should be able to differentiate each other with a glance. I know this is a rule that isn't even really respected in the vanilla game, but that's my feeling about it.

I think I see your point regarding the ability to tell the differences between each variants. but there isn't much option for me to choose since I'm very picky in making paintjobs. Did you notice the dazzle camouflage patterns? That's how stubborn I am. lol I'll see if I can make something up to make 'em stand out among each other, suggestions are welcome!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Makina on May 30, 2017, 03:42:38 PM
After a year without actually doing it, I just put myself back to kit-bashing for your biggest misfortune and for fun, so to make a little pile of garbage sprites and as it is always good to have outside opinions. Well I'm here. On the other hand, although I tried several things from the flight decks of the biggest, I cannot put anything to make them less empty without it looks ridiculous or totally incoherent... Or simply That I like it. Same problem with the paint job to find a color that is not already used by already existing factions. (Vanilla or Modded)

Fighters
(http://image.noelshack.com/fichiers/2017/22/1496182859-fi1.png) (http://image.noelshack.com/fichiers/2017/22/1496182860-fi2.png) (http://image.noelshack.com/fichiers/2017/22/1496182861-fi3.png)

Fregates
Spoiler
(http://image.noelshack.com/fichiers/2017/22/1496182861-fr1.png)(http://image.noelshack.com/fichiers/2017/22/1496182862-fr2.png)
[close]

Light carrier and Destroyer
Spoiler
(http://image.noelshack.com/fichiers/2017/22/1496182859-d1.png)(http://image.noelshack.com/fichiers/2017/22/1496182859-d2.png)
[close]

Cruisers
Spoiler
(http://image.noelshack.com/fichiers/2017/22/1496182859-cr1.png)(http://image.noelshack.com/fichiers/2017/22/1496182860-cr2.png)
[close]

Battleship
Spoiler
(http://image.noelshack.com/fichiers/2017/22/1496182859-ca1.png)
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Heavy carrier
Spoiler
(http://image.noelshack.com/fichiers/2017/22/1496182860-ca2.png)
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Random stuff... ( Drones ? Turrets ? )
Spoiler
(http://image.noelshack.com/fichiers/2017/22/1496182862-gar.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PyroFuzz on May 30, 2017, 03:47:04 PM
Cool kitbashed ships! But the carrier needs some work on those strange... Metal ball things? (Gunpoints?)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on May 30, 2017, 03:54:14 PM
Fighters look good.  So do the frigates, though the nose of the one on the right is perhaps a bit too recognizeable as having come off a Medusa.  The destroyers are maybe a bit small, though - they're too big to be frigates, but definitely on the small side of destroyers.  Similarly, the cruisers look like destroyers - I'd probably look at increasing their width by maybe 50% or so, if not more.

The battleship, by contrast, is pretty solidly capital ship sized.  And the Heavy Carrier looks supercapital to me - the sort of crazy boss ship that'd fill the same role as a [REDACTED] battlestation.

The light carrier's flight deck could use a bit more work, imo; it's kinda hard to visually parse.  Maybe widen it to two or three lanes instead of one?  Or one plus two half-lanes?  Not sure.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PCCL on May 30, 2017, 06:42:01 PM
(http://i.imgur.com/Eirba4N.png)

a full military conversion of the Venture with a large front mount and 2 additional small turrets for PD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on May 30, 2017, 07:23:06 PM
(http://i.imgur.com/Eirba4N.png)

I like it a lot, it feels very militaristic.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Orikson on May 30, 2017, 07:28:12 PM
(http://i.imgur.com/Eirba4N.png)

a full military conversion of the Venture with a large front mount and 2 additional small turrets for PD

Hmm... too dark. Sure, the colour fits the stealthy military style, but in game wise, it'll just be another thing player wouldn't recognise till the scorch it/blew it up.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Orikson on May 30, 2017, 07:32:03 PM
After a year without actually doing it, I just put myself back to kit-bashing for your biggest misfortune and for fun, so to make a little pile of garbage sprites and as it is always good to have outside opinions. Well I'm here. On the other hand, although I tried several things from the flight decks of the biggest, I cannot put anything to make them less empty without it looks ridiculous or totally incoherent... Or simply That I like it. Same problem with the paint job to find a color that is not already used by already existing factions. (Vanilla or Modded)

Fighters
(http://image.noelshack.com/fichiers/2017/22/1496182859-fi1.png) (http://image.noelshack.com/fichiers/2017/22/1496182860-fi2.png) (http://image.noelshack.com/fichiers/2017/22/1496182861-fi3.png)

Fregates
Spoiler
(http://image.noelshack.com/fichiers/2017/22/1496182861-fr1.png)(http://image.noelshack.com/fichiers/2017/22/1496182862-fr2.png)
[close]

Light carrier and Destroyer
Spoiler
(http://image.noelshack.com/fichiers/2017/22/1496182859-d1.png)(http://image.noelshack.com/fichiers/2017/22/1496182859-d2.png)
[close]

Cruisers
Spoiler
(http://image.noelshack.com/fichiers/2017/22/1496182859-cr1.png)(http://image.noelshack.com/fichiers/2017/22/1496182860-cr2.png)
[close]

Battleship
Spoiler
(http://image.noelshack.com/fichiers/2017/22/1496182859-ca1.png)
[close]

Heavy carrier
Spoiler
(http://image.noelshack.com/fichiers/2017/22/1496182860-ca2.png)
[close]

Random stuff... ( Drones ? Turrets ? )
Spoiler
(http://image.noelshack.com/fichiers/2017/22/1496182862-gar.png)
[close]

Mmm... these look oddly appealing.

You got some parts somewhat right, though most are a bit odd and sort of just there for no reasons (or looks like they'll snap off at any time).

The flight decks of the carriers are a bit off, mostly because the lighting style is different and the placement.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PCCL on May 30, 2017, 07:56:18 PM

Hmm... too dark. Sure, the colour fits the stealthy military style, but in game wise, it'll just be another thing player wouldn't recognise till the scorch it/blew it up.

thinking the same thing

(http://i.imgur.com/s2VmWWB.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Orikson on May 30, 2017, 08:02:55 PM
Much better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Makina on May 31, 2017, 04:27:03 PM
Thank you for your suggestions and comments. For the size by cons, it is true, but it is a little late. (I should have realized it when I did.) I'm not going to make a creppy resize, or I would have to add stuff and rework it to make it bigger. I'll think about it.

It's better ?
(https://image.noelshack.com/fichiers/2017/22/1496270871-d1.png) -> (https://image.noelshack.com/fichiers/2017/22/1496270872-d1-2.png)

(https://image.noelshack.com/fichiers/2017/22/1496270872-fr2.png) -> (https://image.noelshack.com/fichiers/2017/22/1496270872-fr2-2.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Jay2Jay on May 31, 2017, 08:17:04 PM
Some IRL sketches, because I still can't do sprite art for ***

WARNING: Very big

Spoiler
(http://i.imgur.com/Iu3Z0Uu.jpg)
[close]

Spoiler
(http://i.imgur.com/Cf4JsYg.jpg)
[close]

Spoiler
(http://i.imgur.com/p1BIkxQ.jpg)
[close]

Spoiler
(http://i.imgur.com/URWZH4c.jpg)
[close]

This is my first time so... please be gentle senpai.  :-[
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PCCL on May 31, 2017, 08:23:47 PM
not showing up for me, check link?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on May 31, 2017, 08:37:53 PM
@Makina: Definitely much improved in both cases!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Jay2Jay on May 31, 2017, 08:48:43 PM
not showing up for me, check link?

Thanks. Link is fixed now.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 01, 2017, 09:59:45 AM
@Inotna:  Big improvement!

@PCCL:  I feel like this sprite has lost some contrast levels and the colors feel a bit muddy- you might try backing out of the sprite, converting to grayscales and then working in color as Soft Light / Overlay to restore some saturation.  I really like the concept of a Venture that's actually combat-worthy :)

@Makina:  the second versions are a major improvement, largely because of the pixel-art work to tighten up contrast levels and bring out details, but you may want to rework the lighting on the carrier bay to make it a bit brighter and consider a different color; it's too close to the hull paint color and it looks a bit like a poorly-shaded area of the ship.  Here's a quick rework to demonstrate:



[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: adimetro00 on June 01, 2017, 04:17:12 PM
Thank you for your suggestions and comments. For the size by cons, it is true, but it is a little late. (I should have realized it when I did.) I'm not going to make a creppy resize, or I would have to add stuff and rework it to make it bigger. I'll think about it.

It's better ?
(https://image.noelshack.com/fichiers/2017/22/1496270871-d1.png) -> (https://image.noelshack.com/fichiers/2017/22/1496270872-d1-2.png)

(https://image.noelshack.com/fichiers/2017/22/1496270872-fr2.png) -> (https://image.noelshack.com/fichiers/2017/22/1496270872-fr2-2.png)

I don't know, man. But the ships looks like the ones from Junk Pirates/PACK mod
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on June 01, 2017, 04:19:28 PM
... the ships looks like the ones from Junk Pirates/PACK mod

Hey, you're not wrong! To me they look like a cross between Junk Pirates ships and those from Tore Up Plenty. They've got the same almost organic look to them that lots of JP ships have, but combined with a haphazard, almost random mechanical construction that's reminiscent of the TUP kitbashes.

(This isn't a bad thing btw: just a note on the style.)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on June 01, 2017, 08:35:10 PM
Just sticking this here for the hell of it: The old and new sprites for the Manta Fast Destroyer from Disassemble Reassemble. Not so much looking for immediate criticism as relative thoughts, and as a reference.

Spoiler

   Original Sprite             Updated Sprite

(http://i.imgur.com/NP1Jdpb.png)     (http://i.imgur.com/768l1BG.png)

I don't know about you, but to me it feels a lot cleaner, smoother and sleeker - fitting for its "fast destroyer" role. Also matches the midline doctrine a fair bit better.

Special thanks to MesoTronik for advice on the upgrade!  ;D

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: adimetro00 on June 01, 2017, 11:04:47 PM
Just sticking this here for the hell of it: The old and new sprites for the Manta Fast Destroyer from Disassemble Reassemble. Not so much looking for immediate criticism as relative thoughts, and as a reference.

Spoiler

   Original Sprite             Updated Sprite

(http://i.imgur.com/NP1Jdpb.png)     (http://i.imgur.com/768l1BG.png)

I don't know about you, but to me it feels a lot cleaner, smoother and sleeker - fitting for its "fast destroyer" role. Also matches the midline doctrine a fair bit better.

Special thanks to MesoTronik for advice on the upgrade!  ;D

[close]

That's a lot better than the old version
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dk1332 on June 03, 2017, 03:04:46 AM
Just sticking this here for the hell of it: The old and new sprites for the Manta Fast Destroyer from Disassemble Reassemble. Not so much looking for immediate criticism as relative thoughts, and as a reference.

Spoiler

   Original Sprite             Updated Sprite

(http://i.imgur.com/NP1Jdpb.png)     (http://i.imgur.com/768l1BG.png)

I don't know about you, but to me it feels a lot cleaner, smoother and sleeker - fitting for its "fast destroyer" role. Also matches the midline doctrine a fair bit better.

Special thanks to MesoTronik for advice on the upgrade!  ;D

[close]



The new look is giving a much more "finalized" feel to it while the older one looks like a ship that was never completed or rushed to be used in space. I say the new one is better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hussar on June 03, 2017, 06:28:17 AM
I really dig the new Manta look. Way better imho. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on June 03, 2017, 03:10:19 PM
That's a lot better than the old version

The new look is giving a much more "finalized" feel to it while the older one looks like a ship that was never completed or rushed to be used in space. I say the new one is better.

I really dig the new Manta look. Way better imho. :)

Thanks folks.  ;D Glad it's an improvement!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Death_Silence_66 on June 04, 2017, 12:19:59 AM
The New Manta is pretty good. That said, the little armor spikes near the engines are a bit too long and make the engines look a kinda unbalanced.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on June 04, 2017, 03:22:01 PM
I have begun work on a new set of the ships.
(http://i.imgur.com/mhEmI44.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on June 04, 2017, 04:22:17 PM
The New Manta is pretty good. That said, the little armor spikes near the engines are a bit too long and make the engines look a kinda unbalanced.

Hmm, do you think it would look better with slightly bigger engine bells? Or should they just be moved back a little to balance the appearance? I'd rather not mess with the armour plating any more than I already have.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Death_Silence_66 on June 04, 2017, 07:33:47 PM
The New Manta is pretty good. That said, the little armor spikes near the engines are a bit too long and make the engines look a kinda unbalanced.

Hmm, do you think it would look better with slightly bigger engine bells? Or should they just be moved back a little to balance the appearance? I'd rather not mess with the armour plating any more than I already have.
Moving them back would be just as good Nevermind, it looks fine when the engines are firing.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on June 04, 2017, 07:39:14 PM
Hmm, do you think it would look better with slightly bigger engine bells? Or should they just be moved back a little to balance the appearance? I'd rather not mess with the armour plating any more than I already have.
Moving them back would be just as good Nevermind, it looks fine when the engines are firing.

Ah, alright then.  :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PyroFuzz on June 05, 2017, 03:03:48 PM
I have begun work on a new set of the ships.
(http://i.imgur.com/mhEmI44.png)

Beutimus, but i'm not sure if it will be invisible compared to the background.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on June 05, 2017, 03:29:45 PM
Beutimus, but i'm not sure if it will be invisible compared to the background.


(http://i.imgur.com/Wkj0FAr.gif)


That said, the lighting of them could use some work.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on June 05, 2017, 06:03:10 PM
Beutimus, but i'm not sure if it will be invisible compared to the background.
That said, the lighting of them could use some work.

You want something like it?
(http://i.imgur.com/uPzx9Xr.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on June 05, 2017, 08:13:01 PM
While working on Blue, significant changes are being on Red.

(http://i.imgur.com/I17XSdL.png) (http://i.imgur.com/XRvQ3cg.png) (http://i.imgur.com/EOduLH6.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: adimetro00 on June 05, 2017, 09:14:27 PM
While working on Blue, significant changes are being on Red.

(http://i.imgur.com/I17XSdL.png) (http://i.imgur.com/XRvQ3cg.png) (http://i.imgur.com/EOduLH6.png)

Oh yeah! Not!Gryphon rework coming soon!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on June 05, 2017, 09:33:43 PM
Oh yeah! Not!Gryphon rework coming soon!

Technically, the Oculian Gryphon was already renamed to Nadia to follow up the feminine naming for all standard Red capitals.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DrakonST on June 06, 2017, 06:05:36 PM
While working on Blue, significant changes are being on Red.

(http://i.imgur.com/I17XSdL.png) (http://i.imgur.com/XRvQ3cg.png) (http://i.imgur.com/EOduLH6.png)

I loved above old sprites more. New sprites not accurate..

Addition to my message:
(http://i.imgur.com/HsnWtzz.png)

Perhaps I will cardinally change color of the ship. But I know precisely that the camouflage will be added. These are the ships for "Artefact" mod by Snrasha.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: c0nr4d1c4l on June 06, 2017, 06:30:50 PM
Nice! These certainly look a lot nicer than the black, featureless, ovoid ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on June 06, 2017, 08:09:56 PM
Nice! These certainly look a lot nicer than the black, featureless, ovoid ships.

If these are replacing the Noir ships they are definitely a huge step up, but Meso is right about the lighting being weird. Like, the light is coming from inconsistent directions between the ships, which is visually confusing. Otherwise I like them; more visually gentle, sculptural and inorganic when compared with your previous banana ships. Really digging the intricate surface designs as well.

My computer is still busted, but I've been grinding away in MS Paint on piloted [REDACTED]. I've gotten to the Bastillion, and I'm not entirely sure which kind of configuration to go with: The one I've been working on (and is still WIP; I need to do some colour fiddling when I get my computer back before I can begin to D-class the armour properly) on the left, or something similar to  the vanilla version on the right. Rest of the piloted [REDACTED] posted for comparison.

(http://i.imgur.com/NjprnsL.png)

Thoughts?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PyroFuzz on June 07, 2017, 04:09:17 PM

[/quote]

(http://i.imgur.com/NjprnsL.png)

Thoughts?
[/quote]

I feel like they look great, but needs a little more color from the original non D mods.
That's my opinion though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on June 08, 2017, 01:53:24 AM
I feel like they look great, but needs a little more color from the original non D mods.
That's my opinion though.

I probably won't do that, considering they're supposed to be salvaged versions of derelict [REDACTED] instead of freshly made boats.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: c0nr4d1c4l on June 08, 2017, 08:54:56 AM
Are they supposed to be pilotable? If they are, the sprites may need command bridges. I already see a few of them there but some of them do not have one. Unless you want them to remain as drones.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on June 08, 2017, 06:20:41 PM
Are they supposed to be pilotable? If they are, the sprites may need command bridges. I already see a few of them there but some of them do not have one. Unless you want them to remain as drones.

They do have command bridges - I'm probably going to have to make them more obvious. Particularly the Picket class - it's snuggled right in the middle of the ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Deshara on June 08, 2017, 06:40:00 PM
The picket's bridge being behind that horizontal cross-section and having two vertical struts leading down to the bottom of the ship makes it look like it's on the back of the ship with structure in front of it blocking it's forward view and therefore is not a bridge, according to the visual language of SS
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on June 08, 2017, 08:47:01 PM
(http://i.imgur.com/UL7kpOc.png)

This a bit more obvious? Was aiming for that central 'bracket' to actually reach above the cockpit and over the top of the ship.

Will probably darken the central section a bit to make the cockpit pop a bit more.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: JDCollie on June 08, 2017, 09:56:09 PM
So, uh, here's the really rough cruiser thingy I worked on today. I figured I'd post it before I chickened out or gave up.

(http://i.imgur.com/PIdCufj.png)

This is the first sprite I've ever gotten past the "Maybe I should try and draw that someday" stage, so any advice is appreciated (Seriously, I have no idea what I'm doing.)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on June 09, 2017, 01:58:02 AM
So, uh, here's the really rough cruiser thingy I worked on today. I figured I'd post it before I chickened out or gave up.

(http://i.imgur.com/PIdCufj.png)

This is the first sprite I've ever gotten past the "Maybe I should try and draw that someday" stage, so any advice is appreciated (Seriously, I have no idea what I'm doing.)

Hmm, some shadows, more shading, a few touch up's on the points, make the metal look more rusted (unless you're going for some pristine look), main hull needs a bit more (or a lot more) detail, a few more pieces on that massive plate, engines need more prominent looks too if you ask me (I'm not good at engines myself though so eh), while the secondary piece (next to the massive main piece, possibly the bridge/generator) could use some prominency (probably a bit more shading, details, etc).

My guess on the dots is that those are giant space rivets? If that is the case, they can probably use more metallic features as well.

All in all, a pretty nice looking design you got there, can't wait to see the finished result!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Inventor Raccoon on June 09, 2017, 04:11:39 AM
I'm guessing the big dots are turrets.

And yeah, you can't really have platea THAT big where it's just one solid thing. Have to either break it up a litttle or add more details.

The brown part connecting the big plate with the semicircle part is something that can be hit, right? If so, it should probably be made clearer, by giving it another thin tan plate or something.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on June 09, 2017, 04:19:05 AM
@JDCollie,

While I'm not sure what your plans are for this sprite, I reckon you could pretty easily kitbash some parts together for it. I'm mainly looking at the big triangle and thinking "Eagle".

Not going to make any points on artistic style because they've basically already been made (and I'm not really sure what else to say). However, I'd like to say I love the design of the ship. That sort of haphazardly-built combination of parts, with a decent contrast between smooth triangle plate and spiky semi-circle is appealing to the eye and still fairly well-balanced. I'd love to see this built into a stock-quality ship sprite, just to see what it could become in combat.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on June 09, 2017, 07:44:45 PM
@JDCollie,

While I'm not sure what your plans are for this sprite, I reckon you could pretty easily kitbash some parts together for it. I'm mainly looking at the big triangle and thinking "Eagle".

Not going to make any points on artistic style because they've basically already been made (and I'm not really sure what else to say). However, I'd like to say I love the design of the ship. That sort of haphazardly-built combination of parts, with a decent contrast between smooth triangle plate and spiky semi-circle is appealing to the eye and still fairly well-balanced. I'd love to see this built into a stock-quality ship sprite, just to see what it could become in combat.
I saw that left side thing as a gear. Time for a clockwork faction?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on June 09, 2017, 07:55:22 PM
I saw that left side thing as a gear. Time for a clockwork faction?

Hehe. I had considered it for TSA, believe me.  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: JDCollie on June 10, 2017, 03:06:35 AM
I appreciate the feedback :D

Yeah, the dots are standing in for where I'm thinking about putting weapon hardpoints at the moment. The darker areas I'm planning on having as exposed superstructure, along with antennas, sensor towers, etc.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PyroFuzz on June 10, 2017, 10:12:21 AM
So i'm assuming that the open part will have much less armor.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Az the Squishy on June 12, 2017, 09:57:45 AM
Oldest
(http://i.imgur.com/jGTbGU9.png)
Older
(http://i.imgur.com/bpBnkG7.png)
Old
(http://i.imgur.com/0spzzCA.png)
New
(http://i.imgur.com/oL48Zqp.png)
Newer
(http://i.imgur.com/2zdFhvK.png)
Newest
(http://i.imgur.com/u6wWLdy.png)

two, three years of work.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on June 12, 2017, 12:08:29 PM
You've improved a lot.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Az the Squishy on June 12, 2017, 12:42:11 PM
The voices in my head, voices in my head, they will keep going until I am dead!!!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on June 12, 2017, 02:58:49 PM
@Azmond the sweet smell of progress!  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on June 13, 2017, 04:20:52 AM
The voices in my head, voices in my head, they will keep going until I am dead!!!

Spoiler
https://www.youtube.com/watch?v=8mGBaXPlri8
[close]

In other news: This a good end point for the Bastillion (P)? Not quite sure what to do with those flank-rear 'wings'.

(http://i.imgur.com/XZY8KkX.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on June 14, 2017, 11:43:07 AM
I'm sure some of you would remember these from last year.. well, depending on how often do you visit this thread.
Anyway, here they are:

Spoiler

(http://i.imgur.com/fXezq2Z.png)
Escort Fighter

(http://i.imgur.com/w49XqPn.png)
Interceptor

(http://i.imgur.com/gddXtOl.png)
Strike Fighter

(http://i.imgur.com/lKB8AAI.png)
Torpedo Bomber

(http://i.imgur.com/x1NQ8w0.png)
Light Bomber

(http://i.imgur.com/uFMFSrx.png)
Heavy Bomber

(http://i.imgur.com/4L6AQrJ.png)
Heavy Fighter
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on June 14, 2017, 04:46:48 PM
I'm sure some of you would remember these from last year.. well, depending on how often do you visit this thread.
Anyway, here they are:

I really like the Light and Heavy Bombers; they have a really unique silhouette and are easily identifiable, not to mention look pretty good. Overall they look great with nice details and distinctive shapes, but my problem is; they're a bit too big, aren't they? maybe the Heavy bomber and Heavy Fighter are the right size, but when compared with normal starsector fighters they seem a bit to excessive.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: JDCollie on June 14, 2017, 07:26:34 PM
I'm sure some of you would remember these from last year.. well, depending on how often do you visit this thread.
Anyway, here they are:

Spoiler

(http://i.imgur.com/fXezq2Z.png)
Escort Fighter

(http://i.imgur.com/w49XqPn.png)
Interceptor

(http://i.imgur.com/gddXtOl.png)
Strike Fighter

(http://i.imgur.com/lKB8AAI.png)
Torpedo Bomber

(http://i.imgur.com/x1NQ8w0.png)
Light Bomber

(http://i.imgur.com/uFMFSrx.png)
Heavy Bomber

(http://i.imgur.com/4L6AQrJ.png)
Heavy Fighter
[close]
Oooh, I like these. They have a very crisp look to them. I especially like the Heavy Fighter.

So i'm assuming that the open part will have much less armor.

That would make sense, yes. (can you do that? I honestly have no idea)

Here's what I've been up to. Most of the layers on the left half of the ship are turned off.
(http://i.imgur.com/WvF4YW2.png)

I know the shading on the raised, lighter plates is inconsistent; I was experimenting a bit. At the moment I like the bottom one the most. I'm also planning on resizing the sprite down before doing the rest of the detailing. Next time I'll start at the size I want to finish at >.<
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on June 16, 2017, 05:36:48 AM

Here's what I've been up to. Most of the layers on the left half of the ship are turned off.
(http://i.imgur.com/WvF4YW2.png)

I know the shading on the raised, lighter plates is inconsistent; I was experimenting a bit. At the moment I like the bottom one the most. I'm also planning on resizing the sprite down before doing the rest of the detailing. Next time I'll start at the size I want to finish at >.<

The ship needs texture, with edges of armour, ridges, etc. You have added shapes to the armour, but it still feels like shapes, not raised structures or greebling.

Consider the Collossus:
(http://i.imgur.com/fBc10rz.png)

It's essentially a giant square, but it's covered in textural detail. Square armour plates, paint lines, slight depressions, sloped regions between the raised centre and the back-part, all of it make it feel more real and sculptural. You can get this effect by experimenting with a digital paintbrush; just plop in darker and lighter colours and play around with it. It's almost EXACTLY how clouds appear in The Joys of Painting; you just start dabbing paint, using the eyedropper to pick up colour, and re-dab around and you can make the most amazing things, right there on the canvas.

In other news; the Berserker (P) is getting converted into a cargo carrier. My question is: Which layout is less cancerous?
(http://i.imgur.com/vu6tCVt.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on June 16, 2017, 05:46:30 AM
... the Berserker (P) is getting converted into a cargo carrier. My question is: Which layout is less cancerous?
(http://i.imgur.com/vu6tCVt.png)

That lone medium mount, at the left, can get an unusually wide range to cover but leaves it predictably easy to pick out by smaller ships.

The large mount on the right felt correct coinage for its name while it does feel a little cancerous at first, but then large ballistic weapons can punish it from attacking smaller ships that can dodge fast enough.

Personally, I think the second variant fits well for the pirates' needs. Though a built-in may be needed to look at.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on June 16, 2017, 06:15:35 AM
That lone medium mount, at the left, can get an unusually wide range to cover but leaves it predictably easy to pick out by smaller ships.

The large mount on the right felt correct coinage for its name while it does feel a little cancerous at first, but then large ballistic weapons can punish it from attacking smaller ships that can dodge fast enough.

Personally, I think the second variant fits well for the pirates' needs. Though a built-in may be needed to look at.

I was thinking making that large mount a Large Hybrid, to open up a long range support ability but forces the ship into a 'this role or that role' sort of ship. I do not expect this thing to last long if it does get stuck in, however; it has no shield and is slow as all hell. The extra coverage given by the medium ballistic would help it survive a bit better if it does get stuck in or sniped by long range fighters, while the Large Hardpoint wouldn't be all that useful beyond barrages. Then again, the ship has fighters (Was thinking 2 decks), so it can use the fighters to defend itself while using the ship weapons to barrage an enemy.

So, both have interesting playstyles and possibilities. Maybe I'll just do two different versions, like a Mk 2 for the Large Hybrid.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PyroFuzz on June 16, 2017, 09:06:28 AM
seeing all these people making crazy new ships for derelicts.....

I love it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on June 22, 2017, 05:09:56 AM
Sprite Judgement NOT on the top page?

Disgraceful!

WIP Venture (GM)
(http://i.imgur.com/VQlb6to.png)

Is that a good amount of back armour? The grey is going to be replaced with greebling, giving it a sort of 'backend of shade' look.

Was also thinking of sticking a medium mount on the back, but I don't think I will...maybe?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on June 22, 2017, 05:26:20 AM
Sprite Judgement NOT on the top page?

Disgraceful!

WIP Venture (GM)
(http://i.imgur.com/VQlb6to.png)

Is that a good amount of back armour? The grey is going to be replaced with greebling, giving it a sort of 'backend of shade' look.

Was also thinking of sticking a medium mount on the back, but I don't think I will...maybe?
Well, already two medium on the back, you can put a launch bay maybe ?  Or just greebling for say than this guy have a small more energy flux or cargo!, if you add a launch bay, he go have no cargo for fuel or supply.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on June 22, 2017, 04:53:29 PM
Well, already two medium on the back, you can put a launch bay maybe ?  Or just greebling for say than this guy have a small more energy flux or cargo!, if you add a launch bay, he go have no cargo for fuel or supply.

Apologies, forgot to explain.

The Venture (GM) is going to be an 'anchor ship', so to speak, for my race car faction the GMDA. While all the other ships are GOTTA GO FAST, with high speed and maneuverability in exchange for low armour, vastly reduced cargo and fuel stores, and practically non-existent CR peak time, this one will be (comparatively) slower and have a longer CR peak time. So while all the other ships are crashing and burning, this one will still be around to give them fighter cover. It'll be a lot more expensive to deploy, recover and maintain however, as it's supposed to be a heavy 'capital' cruiser.

Right now I was thinking three flight decks out the back (IE the really dark grey bits), 2 Ballistic mediums on the outer wings, 5 small composite turrets, and two medium hybrid hardpoints on the front. Was originally thinking of sticking a medium energy turret on the back to add more tactical variety. Now I'm thinking two medium missile hardpoints, in the larger grey 'voids' on the back between the blue armour, pointing out at 45 degrees, and changing the front hybrid hardpoints to ballistic.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on June 23, 2017, 03:43:29 AM
Sprite Judgement NOT on the top page?

Disgraceful!

WIP Venture (GM)
(http://i.imgur.com/VQlb6to.png)

Is that a good amount of back armour? The grey is going to be replaced with greebling, giving it a sort of 'backend of shade' look.

Was also thinking of sticking a medium mount on the back, but I don't think I will...maybe?

I spy GMDA Cruiser.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: JaneDoe on June 23, 2017, 03:35:36 PM
(http://i.imgur.com/g7wihNq.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dk1332 on June 23, 2017, 03:46:40 PM
(http://i.imgur.com/g7wihNq.png)

Shading is too dark making the weapon mounts stick like a green thumb.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on June 23, 2017, 03:47:04 PM
 the turret mounts feels out of place.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: c plus one on June 23, 2017, 04:15:59 PM
(-image snipped-)

I adore the graceful compound curves of that hullform. The contour shading does a marvelous job of displaying the three-dimensionality of the ship. The overall effect is reminiscent of the egg-carrying mystery freighter from the "Alien" movies. I'd like to purchase a fleet of about 20 of these...do you accept cash, or credit?  ;)

Turret sprites may very well need to be customized instead of using vanilla sprites. Likewise for a touch less shadow density around the perimeter. This would add a great deal to the "realism" and believability of the ship. Such turret changes would make it mesh better with official hull sprites on account of "doing its own thing" in a way that's vanilla-inspired, without being merely vanilla-duplicated.

Ummmm...is it too soon to beg for more hulls of this same graphical standard? Streamlined styling and heavy use of the z-axis for the win! (Please?)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on June 23, 2017, 04:52:08 PM
(http://i.imgur.com/g7wihNq.png)

That ship is sexier than anything I can ever come up with.

Try custom weapon mounts though. They stick out quite the bit. Other than that, this is one of the best sprites I have ever seen.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: adimetro00 on June 23, 2017, 05:33:26 PM
(http://i.imgur.com/g7wihNq.png)
This thing looks so weird it almost looks like the Doom cruiser a little bit
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: JaneDoe on June 23, 2017, 06:50:11 PM
(http://i.imgur.com/XoNUq0j.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on June 24, 2017, 12:24:44 AM
(http://i.imgur.com/XoNUq0j.png)

Those mounts look a lot better, also looks like the engines could use a minute 3D treatment like how the rest of the ship looks.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on June 24, 2017, 10:20:50 PM
(http://i.imgur.com/XoNUq0j.png)

I feel that it's shading is too harsh and needs a lower contrast, specifically the shadows are a bit too dark. Otherwise it's got a very nice alien feel to it.

In other news, while doing the Venture (GM), I noticed that the original GMDA ships were not up to snuff. So I did some tweaking. The Hammerhead at the bottom the original inspiration. Thoughts?
(http://i.imgur.com/FLW74Aw.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on June 25, 2017, 07:24:06 AM
In other news, while doing the Venture (GM), I noticed that the original GMDA ships were not up to snuff. So I did some tweaking. The Hammerhead at the bottom the original inspiration. Thoughts?
(http://i.imgur.com/FLW74Aw.png)

The changes on the frigates are spot on. They have the right shading that blends along with its mounts. Saturation overall is smoother and more level-headed which makes them proper rivals to the Tri-Tachyon.

The destroyer is more front-facial as the build stands for. Personally, it actually seen like the entire outer chassis was 3D printed and planted on top of the hull which is a good thing for a high-tech faction.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on June 25, 2017, 05:10:46 PM
The destroyer is more front-facial as the build stands for. Personally, it actually seen like the entire outer chassis was 3D printed and planted on top of the hull which is a good thing for a high-tech faction.

If you mean top right, well, it's supposed to be a modified Falcon, so it's actually a light cruiser. As for the 3D printing look - it's kind of what I was aiming for. These ships' armour is essentially there to look good, not to be that functional. My question is: do they look too 'cartoony'? It was a common complaint when I released the original version.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on June 25, 2017, 05:59:26 PM
My question is: do they look too 'cartoony'? It was a common complaint when I released the original version.

By my standards, no. The smoother shading helped the edges a lot in keeping the sprite too gritty to look at.

The destroyer still needs some work blending in with the vanilla parts. The lowest bow section (from the very top) had its midtones seemingly overused unless it is colored that way while the upper part within that section still felt cartoonish in a way since the paint somehow obscures its pigment from the rest of the ship. But overall it is decent.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on June 30, 2017, 05:22:36 AM
(http://i.imgur.com/x1b54he.png)

Too busy?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 02, 2017, 11:09:40 AM
Me likes!

Also, this:

(http://www.wolfegames.com/TA_Section/explorer_society_hawk.png)
(http://www.wolfegames.com/TA_Section/exp_hawk_in_action.jpg)
Spoiler
First prize goes to whoever notices what's very unusual about the ship.
BIG HINT:  It's not the styling and it's not the weaponry.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on July 02, 2017, 11:40:30 AM
Me likes!

Also, this:

(http://www.wolfegames.com/TA_Section/explorer_society_hawk.png)
(http://www.wolfegames.com/TA_Section/exp_hawk_in_action.jpg)
Spoiler
First prize goes to whoever notices what's very unusual about the ship.
BIG HINT:  It's not the styling and it's not the weaponry.
[close]

The engine flare is quite interesting... perhaps that is it?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on July 02, 2017, 04:39:24 PM
It feels a smidgeon too flimsy. The engines at the sides and the 'cockpit' don't look too securely attached to the main part of the ship. Further, it doesn't seem like a ship that flimsy would contain that level of ordinance. If the shape were beefed up a bit and the connections made more 'firm' it'd look much better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 02, 2017, 04:59:53 PM
It's referencing the Bird of Prey (http://www.ex-astris-scientia.org/scans/bop-top-color.jpg), which has the same conceptual problems :)  

Lind's original designs were largely echoes of Trek and Star Wars, with lots of implied fragility and joins between sections that aren't really mechanically sensible but fit the aesthetic.  I'm echoing the echo as I work on the faction's ships, so to speak.  

In this case, this ship's intended role is that it's a "pocket Cruiser" in terms of Flux output, but it's rather fragile and poorly armed; it's weaker than a Medusa unless it gets close with far fewer weapon slots (the red-lasers, which are PD, are built in).  It's basically powerplant and guns.

Anyhow, I'll take a look at it and see if I can make it feel a tad bit more sturdy, without losing too much of the implied fragility players need to see.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on July 02, 2017, 08:37:11 PM
One way around that would be to add structural supports that are still flimsy looking. For instance, earlier in the thread I was working on some 'failed protoypes' for my racecar faction, htat would have been a low-level IBB:

(http://i.imgur.com/hTUqqMR.png)

Helmut thought that they looked way to flimsy, and subtley added structural supports to the ships, making them more study looking, but still relatively flimsy:

(http://i.imgur.com/HPtAXUm.png)

So maybe some small railings between the engines/cockpit and ship to help make it look more sturdy, while still looking flimsy.

Alternatively, try integrating the engines/cockpits more into the main structure of the ship, instead of making them look 'photoshopped on', so to speak; right now the engines seem tacked on. However, if they were more 'blended in' with the rest of the ship, it's look less likely to fall apart on the next turn. Here is an example I did crudely in MS paint (Coloured black because hey, it's paint, it handles transparency in the most worthless way possible!)

(http://i.imgur.com/16uekB1.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 03, 2017, 08:23:43 AM
Took another go at the Hawk; thanks for the critique :)

Old vs. New:
(http://www.wolfegames.com/TA_Section/explorer_society_hawk.png)(http://www.wolfegames.com/TA_Section/explorer_society_hawk2.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on July 03, 2017, 05:31:08 PM
Took another go at the Hawk; thanks for the critique :)

Old vs. New:
(http://www.wolfegames.com/TA_Section/explorer_society_hawk.png)(http://www.wolfegames.com/TA_Section/explorer_society_hawk2.png)

Much better. It still looks fragile, but it doesn't look unrealistically so. Really the only thing missing is some finer details on the wings (specifically some texture like what you're done for the cockpit area) and maybe making the greebling on the main wing area more light, and maybe playing around with the texture on the side engines a bit to make them fit in with the rear engines.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Trylobot on July 04, 2017, 08:00:05 PM
xenoargh, I am loving this latest iteration of the Hawk.. And I agree on the engine flares, they are attractive.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on July 05, 2017, 11:17:23 AM
The lack of portrait stuff are disturbing lel.

Spoiler
(http://i.imgur.com/UHk3pWx.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 05, 2017, 02:08:59 PM
@Ryxsen1421:  Cool!  Great characterization there; I like the dynamic pose :)

Thanks, Trylobot!

Here's another Destroyer for the Explorer Society:  this is the Aegean, referencing another semi-famous Trek design.

(http://www.wolfegames.com/TA_Section/explorer_society_aegean.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on July 05, 2017, 11:49:25 PM

Here's another Destroyer for the Explorer Society:  this is the Aegean, referencing another semi-famous Trek design.

(http://www.wolfegames.com/TA_Section/explorer_society_aegean.png)

Only because the original Star Trek films were played recently over a few weeks on TV, isn't that the ship that was trying to start Project Genesis or whatever? What was it called, Defiance or something?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on July 06, 2017, 12:06:01 AM
What was it called, Defiance or something?

I think the stubby shaping more on the Nebula-class science ship. Although, it may be more on the Centaur-class.

The Defiant-class didn't had the classical disc-deck and twig-engines like most federation ships.



I also wanted you guys to know about the next ship I'm putting on Red. Something lighter.
Spoiler
(http://i.imgur.com/7FpOCgd.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Jane Simmons on July 06, 2017, 07:41:09 AM
@dmaiski, your signature is hilarious!  :D Do you really have a cat pad? Do you mean like a heating pad (http://toponlinereviews.com/) or a like a mouse pad?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dk1332 on July 06, 2017, 07:43:36 AM
Did some "work" on some ships I plan to add into my mod as "desperate" ships for the independent/Civilians and Pirates

Mudskipper MK3 - Cause why not?
(http://i.imgur.com/lb8RkDR.png)

StarlinerMK2(?) -  Kinda stuck on what else to change. Probably gonna change the ship's blue paint to red and remove all the windows.
(http://i.imgur.com/UiR5HJh.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on July 06, 2017, 10:14:28 PM
What was it called, Defiance or something?

I think the stubby shaping more on the Nebula-class science ship. Although, it may be more on the Centaur-class.

The Defiant-class didn't had the classical disc-deck and twig-engines like most federation ships.

Oh, I was meaning the name of the ship, not the class. XD I don't know the logistics behind the Star Trek universe - only what I've seen in the films.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 08, 2017, 09:37:11 AM
It's actually referencing the Mediterranean class:
Spoiler
(http://asdb.homestead.com/files/mediterranean3Views.jpg)
[close]

Not nearly as famous the Galaxy or Constitution class, obviously :)

Anyhow... I'm nearly done with the next release of the Explorer Society; I'm doing integration with my FX Project so that it can show off sexy engines and stuff.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 08, 2017, 10:04:01 AM
@dk1332:

First off, yay, more silly modifications!

Two critiques:
Spoiler
1.  Besides doing some color shifts to differentiate the liner-as-carrier, I'd suggest some pixel-work to clean up the edges of the new turret positions, etc.; a little work there would help integrate them better, by breaking up the too-clean outline.

2.  The Mudskipper-as-drone-carrier is cool and is actually a great idea for a lightweight Shepherd replacement for Pirates; what would make it outstanding is a little more length on the part that's supposed to generate the drones, and a bit of greebling suggesting its purpose; it feels a little too chopped-down, imo.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on July 08, 2017, 10:32:22 AM
@dk1332

On the Starliner, the forward half of its fighter bay is pretty flat and cuts off sharply with no transition; I'd suggest adding just a very short bit of the red lighting from the rear of the bay to the front as well to help with the illusion that the entire bay is recessed into the ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on July 09, 2017, 04:27:29 PM
It's actually referencing the Mediterranean class:
Spoiler
(http://asdb.homestead.com/files/mediterranean3Views.jpg)
[close]

Not nearly as famous the Galaxy or Constitution class, obviously :)

Anyhow... I'm nearly done with the next release of the Explorer Society; I'm doing integration with my FX Project so that it can show off sexy engines and stuff.
It looks more like a Miranda class, tbh.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on July 13, 2017, 03:37:13 AM
(http://i.imgur.com/JqttLPg.png)

Any critiques? Not sure if I should tone done / increse the armour greebling.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on July 13, 2017, 04:58:43 AM
Any critiques? Not sure if I should tone done / increse the armour greebling.

The bow section looks well done, especially how the bridge simple blends on the top section with the fabricated armor. The weapons and the sensor components really stick out nicely, the greebles are seems to be enough too.

The lower section, on the other hand, feels a bit off. As the lighting of the ship seemed too bright on the flap-ends, unless it is purposely flat. The wings themselves, could use a bit more girth to support its main engines and the exposed fuel containers on top.

Personally, the engine components feel a little too fragile and exposed, particularly in the same feeling with the Venture class. Additionally, being curved inwards with the hangars made the sections more hollow. Some extra armor plates at the outer sides while steel muffle plates on the inside should be enough to support pieces in between, but not all the way through though. Alternatively, you may want to put different engine parts from other Midlines.

How the hangars are constructed are a nice touch. I might want to make them longer if I desire to have two fighter wings. Though I find the lines in the middle... disturbing. They aren't aligned perfectly. :o

In some general bit, it still needs some greebles on the lower part. The upper section looks just fine for me.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on July 13, 2017, 05:05:21 PM
The lower section, on the other hand, feels a bit off. As the lighting of the ship seemed too bright on the flap-ends, unless it is purposely flat. The wings themselves, could use a bit more girth to support its main engines and the exposed fuel containers on top.

Yeah, I can understand how the wings seem a bit unsupported. I'll beef up the wings and fix the armour highlights so it's a bit beefier.

Personally, the engine components feel a little too fragile and exposed, particularly in the same feeling with the Venture class. Additionally, being curved inwards with the hangars made the sections more hollow. Some extra armor plates at the outer sides while steel muffle plates on the inside should be enough to support pieces in between, but not all the way through though. Alternatively, you may want to put different engine parts from other Midlines.

This ship is actually supposed to be a 'mod' of the Venture, so I'm keeping the engines. I'll probably make the wing armour come down further to cover up some of the engine. When combined with the earlier modifcation I'm making, it should be a more chunky and stable craft.

How the hangars are constructed are a nice touch. I might want to make them longer if I desire to have two fighter wings. Though I find the lines in the middle... disturbing. They aren't aligned perfectly. :o

Good grief I can't believe I missed those. The entire back section has been butchered by accident with bits and pieces all over the place - It's definitely not supposed to look like that. I'll fix that presently.

Thanks for the critique!

EDIT: Ha HA I'm an idiot - I was working off the old venture sprite instead of the new one.

Fixed the sides so they aren't triggering me as much, beefed up the engines, fixed a few of the visual issues, still thinking about how to bulk up the 'wings' so to speak. I have no idea how to improve the rear section to match the front though.
(http://i.imgur.com/ixvGp6r.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on July 14, 2017, 12:58:28 AM
(http://i.imgur.com/ixvGp6r.png)

The engines look quite solid now, even the edges of the wings blend quite nicely on them.

So far, I find the overall design focused on being a light multi-purpose carrier. A rather classic curve-bound ship with a thick center.



Other than that, while the Red patch is in progress. These.

(http://i.imgur.com/U2hlHi3.png) (http://i.imgur.com/UDFEbaI.png) (http://i.imgur.com/b434H9A.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Az the Squishy on July 14, 2017, 10:30:15 AM
@Protonus
Hey, that looks to be a good improvement Protonus. personally, I think the color is odd but blue is blue so it works.


(http://i.imgur.com/JqttLPg.png)

Any critiques? Not sure if I should tone done / increse the armour greebling.

I like the shape though it's too smooth I think. Break it somewhat with a change of shape or hue of color.

It looks like it can spin  on a dime.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 14, 2017, 12:35:22 PM
If it's supposed to be a high-tech Venture, it really ought to suggest where the cargo goes, imo.  I think that's what's missing from the outline, too :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on July 14, 2017, 07:19:19 PM
Other than that, while the Red patch is in progress. These.

(http://i.imgur.com/U2hlHi3.png) (http://i.imgur.com/UDFEbaI.png) (http://i.imgur.com/b434H9A.png)

The one on the far left needs some colour break up on the spine; it seems too flat for a structural support. Maybe a smidgeon more contrast?

The middle one looks pretty decent, but the blue colouring seems to be rather inconsistent. Specifically, some of the darker areas are hue saturated, giving a really weird feel to the deeper sections of the ship. This is also a big problem with the one on the right, particularly the front region. The armour regions around the front middle turrets could also use a bit of a clean up.

The one on the right needs some fixing up of the 'side' support struts, particularly at the bottom where they meet the hammerhead kitbash armour and the chunky side panels. If there was a small amount of visual tie ins between the structure and the panels (like railings or armour coming down onto the struts) it's look better. The central structure could also be lighter and have a bit more contrast. As said previously the darker blue regions are too hue saturated and need to be desaturated a bit.

Overall they look good, particularly digging the yellow stripes. They look a lot better than the earlier designs, more subtle and subdued and considerably less garish.

I like the shape though it's too smooth I think. Break it somewhat with a change of shape or hue of color.

Tried that, doesn't really work - it ends up too much of a mish-mash.

If it's supposed to be a high-tech Venture, it really ought to suggest where the cargo goes, imo.  I think that's what's missing from the outline, too :)

This is a mod-venture that has all the civilian stuff stripped out and replaced with Improved Stuff(tm). It, by design, has no storage or fuel capacity.

Update based on Almighty Meso's suggestions:
(http://i.imgur.com/KYHL6Bv.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on July 24, 2017, 05:25:08 AM
The one on the far left needs some colour break up on the spine; it seems too flat for a structural support. Maybe a smidgeon more contrast?

The middle one looks pretty decent, but the blue colouring seems to be rather inconsistent. Specifically, some of the darker areas are hue saturated, giving a really weird feel to the deeper sections of the ship. This is also a big problem with the one on the right, particularly the front region. The armour regions around the front middle turrets could also use a bit of a clean up.

The one on the right needs some fixing up of the 'side' support struts, particularly at the bottom where they meet the hammerhead kitbash armour and the chunky side panels. If there was a small amount of visual tie ins between the structure and the panels (like railings or armour coming down onto the struts) it's look better. The central structure could also be lighter and have a bit more contrast. As said previously the darker blue regions are too hue saturated and need to be desaturated a bit.

Overall they look good, particularly digging the yellow stripes. They look a lot better than the earlier designs, more subtle and subdued and considerably less garish.

I got a little too far from the coloring technique handout Tartiflette wrote and missed a lot of pointers along with. Especially on how the cavity supposed to work, which may have felt weird looking on how blue got denser rather than a slight fade into the corners.

The frigate definitely does look flat on the front, so the bow has been swapped with a larger head to show a significant support to the bow while the spine gets a slight shrink inwards on the back for the spacing.

The destroyer's issue seemed to be the cavity, so the saturation to grey level may fix the color.

The BLU cruiser struts has been pressed to the center, although it may need some shading to contrast the core. Added more plates on the sides so the conquest engine plates are interconnected.

(http://i.imgur.com/IGQfFi1.png) (http://i.imgur.com/R4Hovic.png) (http://i.imgur.com/XA1OAwf.png)

Thanks for the critique so far, I had some fun with picking the color range, like some crazy scanner blip for armor. Additionally, there is this one...

Spoiler
(http://i.imgur.com/lLR6zX2.png)

I tried making the existing Conquest heavier with a supposed built-in superweapon, but ultimately it ended up being 50% bigger than usual. Even larger than the Victory-class. Vibrant-induced and resaturated armor parts are heavily comprised of Tartiflette's kitbash database, the rest are from vanilla non-Hegemony ships. The main weapon will be made later.
[close]

For the Red, there is a transition going on with my computer. Not much to say so far.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 24, 2017, 07:23:28 AM
If I may offer some critique:

Spoiler
1.  The ship designs aren't bad at all, but I see a lot of little areas where some pixel-work would bring out details a bit more.  I might do a demo on that.
2.  I've felt like the colors didn't work, but I couldn't quite figure out why.  It's the blue and the gray; the gray needs to have some saturation so that it offsets the blue a bit; something warm, probably.  It'll be a little hard to do that at this point but probably possible.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on July 24, 2017, 08:22:16 AM
I've felt like the colors didn't work, but I couldn't quite figure out why.  It's the blue and the gray; the gray needs to have some saturation so that it offsets the blue a bit; something warm, probably.  It'll be a little hard to do that at this point but probably possible.

The blue warming over the shading may have something to do with it. I'm actually following Tartiflette's suggestion about -180 hue degree, giving the ship a polarizing color over its existing fit. It somehow worked well on the Oversized Conquest (well, most of it) since the saturation of the pieces present creamy sense of blue over the similarly saturated yellow.

I'm not sure if the Vibrance adjustment along with a Colorize-Hue adjustment could make the blue properly place under the cavity. I think a comparison check may be in order.

(http://i.imgur.com/suvGYJY.png)

The first is where the Paint-Job technique is initially practiced. The second is after the Hue grey-scale saturation check. Third with Colorized-Hue with Vibrance change.

I hope this doesn't hurt the eyes much.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 24, 2017, 12:55:11 PM
I think the main problem with the versions you're showing isn't the technical approach (although the third version is best to my eyes) but the lack of enough saturation to work with; those techniques only work well if you have enough color value.  There are also a lot of little areas in the sprite where the kitbashing is pretty obvious, up close; a little work here and there to bring out details is very helpful :)

So, here's a side-by-side, after doing some color rework and pixel-art finishers to bring out detail.

(http://www.wolfegames.com/TA_Section/IGQfFi1.png)(http://www.wolfegames.com/TA_Section/IGQfFi2.png)(http://www.wolfegames.com/TA_Section/IGQfFi3.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: bananana on August 02, 2017, 07:39:27 PM
sup, FS!
i made a thing
Spoiler
(http://i.imgur.com/kL94JUJ.png)(http://i.imgur.com/I0XRnOm.png)
[close]
hypothetically it's a very old automated terraformer thingy(mothership), that has been launched before collapse and even before domain, and has been hanging around in the void for shitload of time.
any thoughts, suggestions, rotten tomatoes? before i start on other ships...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on August 03, 2017, 02:39:00 AM
Right now both ships feel very...flat. Everything has the same tone, pattern and colour, and lacks depths and height. It needs shading and contrast to make them pop; with some sections darker or lighter depending how high or low on the ship they are. Also, the lines are very sharp and hard. I feel you need to soften the edges a bit to make them fit in, so to speak, with the vanilla sprites. There could also be a bit more variation in coloura nd texture as well.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: bananana on August 03, 2017, 05:44:44 AM
Right now both ships feel very...flat.
thank you for the advice.
(http://i.imgur.com/2034jgq.png)(http://i.imgur.com/jGQ80QS.png)(http://i.imgur.com/vHsMxq0.png)
now 20% less flat
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on August 04, 2017, 08:37:59 PM
is that a station? because it really feels like one.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: bananana on August 04, 2017, 11:41:12 PM
is that a station? because it really feels like one.
nope. that's mothership| capital carrier| cruiser carrier. probably.
(http://i.imgur.com/JehAArK.png)
also destroyer carrier
(http://i.imgur.com/rDLWvQv.gif)
and spinny thingy(should fit nicely in the end. dunno why.)
(http://i.imgur.com/KDMa1c2.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on August 05, 2017, 12:29:21 AM
(http://i.imgur.com/rDLWvQv.gif)
and spinny thingy(should fit nicely in the end. dunno why.)
(http://i.imgur.com/KDMa1c2.png)

This feels more like a glorified diesel-powered airship considering how those pistons are placed behind the ship, almost like it needed a propeller at the end of that center pipe.

Although the GIF feels weird as the piston/gear arrangement is being set inwards to the ship, but ultimately I like it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 05, 2017, 06:02:14 AM
is that a station? because it really feels like one.
nope. that's mothership

You should make it a station at this point.

(http://i.imgur.com/1geIZkr.png)

Your newer sprites are much better than your first one by the way.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 05, 2017, 09:01:52 AM
As part of the arrangement of the new Spiral Arms thread, I thought about Makina's sprites- whether they could be made to look fairly Vanilla.  I've set up a script to do color-corrections and ran it on the batch, and I think it looks reasonably cool:

(http://www.wolfegames.com/TA_Section/SpiralArms/makina_rework_taurus.png)

This needs various pixel-work but it's not too bad, I think :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on August 05, 2017, 08:37:15 PM
One of the largest issues with Makina's sprites, is that they have a perspective to them due to the source game they are bashed from. When SS sprites should be a top down orthographic projection perspective. That and they are very pixel art like, and ideally would get smoothed out some via painting.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on August 10, 2017, 09:14:20 AM
Just a heads up, showing off this modified Hammerhead, for some little critique.

Spoiler
(http://i.imgur.com/bod463v.gif)
[close]

For the static PNG, non-faction and Blue:
Spoiler
(http://i.imgur.com/5TSAKF6.png) (http://i.imgur.com/kXbTRp9.png)
[close]

I realized that the tint on the blue was still too much, so the approach was to apply the Exposed Mask twice, both upper (with high color intensity) and lower (at a lower intensity).

Spoiler
(http://i.imgur.com/XNxg3EV.png)
[close]

For some reason, my head is thinking to keep the darker shade from being too overexposed with saturation by doubling down a negative colorize saturation on both layers. Since the blue shade is very contrasting on a Hegemony ship, hints of two layers should be enough to give a nice warm plaster of blue all over the hull.

Cavity is still the same though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 10, 2017, 11:46:50 AM
The blue would come across better if you just built a layer with it and used Soft Light / Overlay over a grayscale masked section of the hull (basically, build the mask once, then use it on multiple layers).  Then you could merge all that down and use Curves to do a final pass on contrast levels; that's the easiest way.  It also really helps to use a color that's darker / lighter at stripe edges to make them pop.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on August 10, 2017, 04:50:32 PM
It looks pretty cool but the sides around the engines feel kinda too straight and even.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on August 10, 2017, 06:38:58 PM
The blue would come across better if you just built a layer with it and used Soft Light / Overlay over a grayscale masked section of the hull (basically, build the mask once, then use it on multiple layers).  Then you could merge all that down and use Curves to do a final pass on contrast levels; that's the easiest way.  It also really helps to use a color that's darker / lighter at stripe edges to make them pop.

Apparently I misread that Overlay part for something else, but I get what you're saying here.

(http://i.imgur.com/QbVVh2Q.png)

I got rid of the second layer and switch the Primary from Pass Through to Overlay, where I just knew it is a thing.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on August 13, 2017, 10:22:47 PM
I got this horrendous feeling of modifying ships to their heaviest potential. One in particular, the Eagle cruiser.

(http://i.imgur.com/1iXAKuw.png)

Inspired and thanks from Medikohl's free sprite.

(http://i.imgur.com/FMR6XQV.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 14, 2017, 06:34:30 AM
I like that Eagle rework; call it the Haast Eagle (look that up).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on August 14, 2017, 07:25:32 AM
I like that Eagle rework; call it the Haast Eagle (look that up).

I think I'll stay with just Haast, although I plan on putting (XL) in its suffix if the naming goes array.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: bananana on August 14, 2017, 05:14:00 PM
(http://i.imgur.com/FMR6XQV.png)
the shape reminds me of templars alot. so here:
(http://i.imgur.com/Po9yshl.png)

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on August 14, 2017, 08:58:52 PM
I think I may have pushed this too far.

(http://i.imgur.com/AwIRgaB.png) (http://i.imgur.com/FjFDAu4.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: bananana on August 14, 2017, 09:48:35 PM
(http://i.imgur.com/FjFDAu4.png)
much better without those odd looking fins. though the middle medium mount looks out of place
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on August 14, 2017, 10:47:52 PM
I like that Eagle rework; call it the Haast Eagle (look that up).

Dammit @xenoargh, I had that mentally reserved. XD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on August 15, 2017, 04:58:20 AM
(http://i.imgur.com/FMR6XQV.png)
the shape reminds me of templars alot. so here:
(http://i.imgur.com/Po9yshl.png)



And now you know what to do when that sprite is available for the Spiral dump.

Or an IBB.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: bananana on August 15, 2017, 05:15:57 AM
And now you know what to do when that sprite is available for the Spiral dump.
err... no? sorry, but i literally don't understand what you meant. can you clarify?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: RedManta on August 15, 2017, 06:03:14 AM
Hi! I'm still very new to the sprite stuff I used Paint.Net to make these but I would like to show my current creations because I feel proud of them and would like some critique for what needs to be improved.

Raptor Interceptor
(http://i.imgur.com/wi0KsDq.png)

Jackal Heavy Fighter
(http://i.imgur.com/W0HT8Ai.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on August 15, 2017, 07:04:46 AM
err... no? sorry, but i literally don't understand what you meant. can you clarify?

Any sprite, art or asset that is thrown into the Spiral Arms (http://fractalsoftworks.com/forum/index.php?topic=1131.0) (and its Sequel (http://fractalsoftworks.com/forum/index.php?topic=12896.0)) can be used, kitbashed or recycled, usually for being free stuff for modders to remake compared to Spriters' Jugdement where the post is used only to criticize someone's work. Most of them are usually a lost cause (minus Helmut's stuff and some other veteran modders), though it's always polite to ask permission first.

Unless the owner wants the throwaway back or have them removed from their posts, though that rarely happens.


Though I think he means, when there's a custom sprite is made in there, it's likely to be (or a part) of the bosses that appear in the Ship/Weapon Pack's (http://fractalsoftworks.com/forum/index.php?topic=11018.0) Interstellar Bounty Board. Which has tons of them already, and some also exist in faction mods.

Raptor Interceptor
(http://i.imgur.com/wi0KsDq.png)

Jackal Heavy Fighter
(http://i.imgur.com/W0HT8Ai.png)

These look nice especially from someone who started making new assets.

It has that 16-bit style, though not usually set for 24/32-bit in the game's styling. A bit of shading on their wings and some shine in the cockpit may be enough.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: RedManta on August 15, 2017, 09:45:08 AM
Reworked
(http://i.imgur.com/DbRGhXy.png)
(http://i.imgur.com/gzM3iUb.png)
Frontier Tanker
(http://i.imgur.com/zUxlieT.png)

I did a bit of work on the small fighters like you said and I hope they look better, I also made a new ship afterwards that's a bit larger.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 15, 2017, 11:49:50 AM
RedManta:  Those are fun little designs!

Here's some critique, in the form of a rework:

(http://i.imgur.com/gzM3iUb.png)(http://www.wolfegames.com/TA_Section/SpiralArms/redmanta_jackal.png)

Specific critique:
Spoiler
1.  The first thing I noticed about the sprite was that it was lit from the left; Starsector sprites are generally lit from the top, with just a teeny emphasis forward.
2.  The second thing I noticed about the sprite was that it felt pretty flat.  Adding some height with lighter shades really helped a lot.
3.  The outlines were a little too 8-bit; using shades of color, instead of black, really helped soften edges and make the shading feel better.
4.  Adding specific highlights to a few pixels to bring out the shapes brought out the neat design- I like how it's a Space Turtle.
5.  For a few areas where the edges could feel less pixelated, I used an erasor set to 25% to clean them up, zooming out a lot after each pass.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on August 15, 2017, 12:07:53 PM
ok, gimme some custom sprite so i can abominate it , 1'st one wins :P (just for the fun )
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 15, 2017, 01:11:27 PM
ok, gimme some custom sprite so i can abominate it , 1'st one wins :P (just for the fun )

(http://i.imgur.com/NGlJu3t.png)

Have fun.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on August 15, 2017, 01:36:27 PM
Have fun.

>:(
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: RedManta on August 15, 2017, 02:44:40 PM
RedManta:  Those are fun little designs!

Here's some critique, in the form of a rework:

(http://i.imgur.com/gzM3iUb.png)(http://www.wolfegames.com/TA_Section/SpiralArms/redmanta_jackal.png)

Specific critique:
Spoiler
1.  The first thing I noticed about the sprite was that it was lit from the left; Starsector sprites are generally lit from the top, with just a teeny emphasis forward.
2.  The second thing I noticed about the sprite was that it felt pretty flat.  Adding some height with lighter shades really helped a lot.
3.  The outlines were a little too 8-bit; using shades of color, instead of black, really helped soften edges and make the shading feel better.
4.  Adding specific highlights to a few pixels to bring out the shapes brought out the neat design- I like how it's a Space Turtle.
5.  For a few areas where the edges could feel less pixelated, I used an erasor set to 25% to clean them up, zooming out a lot after each pass.
[close]

So like this?
(http://i.imgur.com/wNVNR33.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 15, 2017, 06:10:09 PM
That's a little better, but you want stronger indications of height :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: RedManta on August 15, 2017, 06:53:53 PM
That's a little better, but you want stronger indications of height :)

Last attempt for tonight and I'll be heading off.

(http://i.imgur.com/mCB4joo.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 15, 2017, 06:59:13 PM
The teal parts of the body are a lot better there!  See if you can also define the orange areas :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: RedManta on August 16, 2017, 05:44:04 AM
The teal parts of the body are a lot better there!  See if you can also define the orange areas :)

Here we go. I tried making the orange bits look better by adding shades and new details to it.

(http://i.imgur.com/n8awXFE.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: medikohl on August 16, 2017, 11:41:05 PM
(http://i.imgur.com/GUTdMqD.png) more progress
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on August 27, 2017, 08:39:22 AM
The Highlander-class light destroyer.

(http://i.imgur.com/QPDvz8A.png)

Because fast destroyers are the best things to fly.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 27, 2017, 05:51:19 PM
Those are all really awesome, guys :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on September 04, 2017, 04:34:06 AM
(https://i.imgur.com/S77jqSo.png)

It's Simple.

It's Elegant.

It...has a low chance of survival.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Protonus on September 06, 2017, 08:29:40 AM
I thought of bringing the Starliner to its former glory would be a good pastime.

(https://i.imgur.com/Nmpt9uu.png)

The sprite:
Spoiler
(https://i.imgur.com/1UHoR6G.png)
[close]

Any advice?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 06, 2017, 10:09:29 AM
@Medikohl:  Those are pretty neat.  I think the big one could use a few touches here and there; I might mess with that.  I really like the red one and the asymmetric one :)

@King Alfonzo:  That's very cute!  I look forward to smashing it.

@Protonus:  I think the main things I'd like to see are:

1.  Some lit windows, like it actually has people on-board.
2.  In a place as dangerous as the Sector, we'd expect more guns or obvious defenses.  Perhaps the best way without losing much of its character as a purely civilian craft is with a defensive drone system that has a rigid perimeter radius, to give it a passive defense.  A little indication of that might be to make the landing-bay a little more obvious than it is.
3.  A few more touches, like some perimeter lighting, might establish scale better; this is a pretty big ship!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on September 07, 2017, 12:34:24 AM
@Protonus:  I think the main things I'd like to see are:

...
2.  In a place as dangerous as the Sector, we'd expect more guns or obvious defenses.  Perhaps the best way without losing much of its character as a purely civilian craft is with a defensive drone system that has a rigid perimeter radius, to give it a passive defense.  A little indication of that might be to make the landing-bay a little more obvious than it is.
...

@xenoargh Do you by any chance think it should look something a bit more like this?

(https://i.imgur.com/Diykj1M.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 07, 2017, 08:50:46 AM
That's quite cool.  I like how it feels a little desperately assembled.  I can see a pirate version coming with a built-in Gauss facing forward or something like that, lol; call it the Trireme ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on September 07, 2017, 09:04:10 AM
Well played Axle, well played.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on September 07, 2017, 11:03:13 PM
Well played Axle, well played.

I'll be here all week.  8)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: StarSchulz on September 08, 2017, 04:05:09 PM
@Xenoargh  

I took a swing at trying out that art style, how does this look? I think it looks really close to vanilla!

(http://i.imgur.com/mMSOUaH.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on September 08, 2017, 04:12:51 PM
I took a swing at trying out that art style, how does this look? I think it looks really close to vanilla!

Looks great @StarSchulz! It almost looks like it came straight out of the stock game!  :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 08, 2017, 07:35:14 PM
Yup, it was a long week  ::)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: StarSchulz on September 08, 2017, 08:42:48 PM
:^)

So, i posted this here a year or two ago, and since i never finished the mod i am just kinda messing with the sprite here and there.

(http://i.imgur.com/5gHvvVF.png)

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on September 08, 2017, 09:59:09 PM
Yup, it was a long week  ::)

Finally clicked?  ;D Sorry, was too much fun for a minute there.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sylva on September 09, 2017, 08:32:27 AM
Hello everyone,
this is my first sprite, a bit of kitbash and messing with GIMP.

Stagbeetle:
A low-tech ancient cruiser hull with renewed hardpoints (2 modified sledge cannons, and burst arbalest cannons and some modded sledgegun broadside 2x4 for added flavour.)

Edit: after uploading here I see now I left a couple errors behind the engines.. whoops.  ;D
Edit2: Thank you for the amazing sledgecannons Interstellar Imperium mod team, thoose are my favourites.

(https://i.imgur.com/yH35aSu.png)
(https://i.imgur.com/Wqu4OW0.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on September 09, 2017, 11:32:18 PM
Looks pretty good, very reminiscent of NGO. However, there are a few problems: the ship itself is too dark. On a black background you're barely going to see it, and this is difficult to fight against AI versions of it. It may be wise to add a tiny bit more brightness to the overall sprite, partiuclalry the darker regions. Not a lot, just enough to identifiably see the outline. Further, there's shadows around the edge of the ship, particularly noticeable around the rear engines and front. You'll want to fix those. Finally, the 'cockpit' region could use a bit more detail to make it look 3D, or use more shading and contrast to make it a bit brighter. Other than that it's a pretty nice looking ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Drokkath on September 10, 2017, 01:25:15 AM
So many neat sprites of ships here! Hard to comment on everything. Personally as far as recent posts go, I like Medikohl's lonely frigate/destroyer/in-between sized ship on the left bottom. I'm a fan of ships that have more mass and area on the front and it's why Hermit from TUP ended up being my first altering modding project.

And yeah, Szilvasas' ship is indeed almost invisible in black. Makes sense for a stealth ship though so I don't mind, I'm just not sure if it makes gameplay sense though, hard to notice one's ship in the dark and where exactly it begins and ends. :-\
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: medikohl on September 11, 2017, 04:59:06 AM
@Medikohl:  Those are pretty neat.  I think the big one could use a few touches here and there; I might mess with that.  I really like the red one and the asymmetric one :)

@xenoargh, Thanks for the thoughts, taking the occasional stab at kitbashing, on average I spend about 5-10 minutes on each ship, just getting the getting what I see as obvious kitbashes knocked out from the newer ships.  Also envisioning the red one as a sort of armored fuel tanker of some sort.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Drokkath on September 11, 2017, 10:48:33 AM
@Medikohl, That ship I mentioned.. it also looks like a tug with manuvering jets, I'm imagining it as a Salvage Corvette from Homeworld, or a ramming frigate from HW: Cataclysm. Tug makes more sense though as that flat heavy end makes me think of an utility ship meant for use in space, exclusively, like the Hermit-class.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 12, 2017, 09:03:24 AM
@szilvasas:

That's a really great sprite for your first go!  I don't think I mind the darkness as much as everybody else does; it's not dark enough to disappear on black and I think it has enough high-contrast areas to look good on the more colorful backgrounds.  You might want to play around with the levels a little and see if you can get the heights to pop a bit more, but it's not bad. 

The only major critique I have is that the little turrets need their lighting adjusted somewhat; the little bevels are almost invisible and they come across as pretty flat; you might want to give that little seam a little more contrast.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sylva on September 14, 2017, 08:35:47 AM
Thank you very much for the advice guys!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MajorTheRed on September 15, 2017, 12:27:08 PM
OK, I give a shot to this topic, first time I publish and make some ships for Starsector.
These are all kitbashed. I'm trying to make a mod of ships just to fill some gap I'm feeling in the game when playing. I've started to make three over but only painted this time.

First a Low-mid tech "patrol" cruiser. Mostly a reason to get a cruiser with heavy ballistic (I hate the flying brick Dominator). Fluff-wise I imagine it is a stop gap measure during AI wars to compensate losses of Dominator and Eagle/Falcon. Spare parts are used to make a cruiser powerfull enough to hold the line but still able to defend itself (not like the Dominator...) or play the role of an escort cruiser.

(https://i.imgur.com/IMpJBud.png)

Second one is a "boss" ship or flagship for pirate. The concept is a ship made of easy prizes from surrending civilian : Drone tender, Venture, Nebula, Gemini... All civilian ships which are not already reconverted by pirates (like the Buffalo, Tarsus and Mudskipper)

(https://i.imgur.com/w8YUhN9.png)

The last one is a support destroyer/freighter for Try-Tachion raidong parties. I've always found ridiculous that with such a high level of tech, these fleets need to rely on civilian freighter to get some support or carrier capabilities.

(https://i.imgur.com/O0lywWI.png)

So anyway, hope you will find them not too ugly, this was also the opporunity to get familiar with sprites painting. I've done some small changes on them

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on September 15, 2017, 03:36:32 PM
OK, I give a shot to this topic, first time I publish and make some ships for Starsector.
These are all kitbashed. I'm trying to make a mod of ships just to fill some gap I'm feeling in the game when playing. I've started to make three over but only painted this time.

Not bad at all! The low-tech cruiser looks pretty damn dangerous if you ask me. I think you could definitely improve it by taking the bits from the Eagle/Falcon and matching their colour to the rest of the ship, since they stand out like sore thumbs at the moment. Other than that, anyone else getting a Super-Vanguard vibe from that thing?

The pirate boss ship is weird, but can probably afford being a little less smoothed, as you've done there. Maybe requires some more weathering on the orange and white bits to make it look like it's been in the wars a bit more than it does currently.

As for the high-tech support destroyer, I actually really like that design! The kitbash is still quite messy and looks like it requires some serious painting to smooth it out, but I definitely like the concept. If I didn't already have a copious quantity of high-tech ships in Disassemble Reassemble I'd seriously consider grabbing that (with your permission of course). As it is I might make a somewhat cleaned-up version for my own sake, just to see how it would come out.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MajorTheRed on September 15, 2017, 07:21:42 PM
Thanks for the feed back. I'm a little bit confused, as I was excpecting the exact opposite of comments, i.e. I'm not totally sold of the cruiser and I was quite proud about the Try-Tach Destroyer.

Would you mind give some details about what is wrong in the Destroyer? As a guess I would say it's something with the medium mount, and the flight deck, but not sure

And finally, I would really love to weather the pirate cruiser, but I've absolutely no ideas how to do it... Blending options in photoshop?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on September 15, 2017, 07:32:10 PM
Would you mind give some details about what is wrong in the Destroyer? As a guess I would say it's something with the medium mount, and the flight deck, but not sure

Saying "what is wrong" is a bit iffy because with the concept and general hull design, everything's fine. But the kitbash isn't very well painted. There's a ton more room for smoothing and cleaning up of armour sections, and there are some sharp angles where (for instance) the hangar bay and the medium hardpoint meet the front part of the hull... Also the bit alongside the bridge where the reactor is, looks like it should be a white to match the bridge, rather than the high-tech armour blue. And the very front small hardpoint looks very alone, almost like it was stuck there as an afterthought - maybe try shifting it back a bit to integrate it into the rest of the hull a bit more smoothly?

Oh, and it's also incredibly obvious where the bridge comes from. Believe me, I made a similar sort of 'bash and one of the problems with it was that I didn't do a lot to the bridge, making it look poorly made. Try throwing in some sections of white from some high-tech frigates, or slices of the Paragon's bridge perhaps, and you'll find it looks way more subtle.

And finally, I would really love to weather the pirate cruiser, but I've absolutely no ideas how to do it... Blending options in photoshop?

Beats me, I don't use Photoshop.  :-[ Though I've been told frequently to make stuff look better with blending, so go for it. Take a look at some of the stock D-hull sprites compared to their regular sprites for instance, and see how they've been dirtied-up to look weathered and damaged.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MajorTheRed on September 16, 2017, 10:14:30 AM
OK, I've followed your adviced. Now I understand what you meaned about the High-tech destroyer, there was a really lack of uniformity and blending between part. I tried to upgrade it. The bridge is not pefect but does the job, and I use the opportunity to highlight the "combat freighter" purpose.

(https://i.imgur.com/JcW9SpO.png) (https://i.imgur.com/QurZd0B.png) (https://i.imgur.com/hnaJwYX.png)

The pirate cruiser is much more uniform and not mashup now. COuld probably still use more weathering.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on September 17, 2017, 04:57:17 AM
OK, I've followed your adviced. Now I understand what you meaned about the High-tech destroyer, there was a really lack of uniformity and blending between part. I tried to upgrade it. The bridge is not pefect but does the job, and I use the opportunity to highlight the "combat freighter" purpose.

(https://i.imgur.com/JcW9SpO.png) (https://i.imgur.com/QurZd0B.png) (https://i.imgur.com/hnaJwYX.png)

The pirate cruiser is much more uniform and not mashup now. COuld probably still use more weathering.



I think someone called "Rogan 'Lightning' McRee" is going to main that combat freighter.

That Low-Tech falcon lookalike is looking damn fine though, as well as thehigh-tech support destroyer's bridge being not-so-obvious now.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 21, 2017, 08:46:12 PM
The Pelagic; the Explorer Society's answer to the Lasher.  Theoretically over-gunned with Synergy mounts up front, but weak on defensive power and Flux stats, the Pelagic's a mobile kiter, not a pitbull.
(http://www.wolfegames.com/TA_Section/explorer_society_pelagic.png)

The Ferdinand is very literally a "gunship"; it's built around a single, heavy gun on a centerline mount.  Speedy, but fragile, it's designed to selectively kill and leave.
(http://www.wolfegames.com/TA_Section/explorer_society_ferdinand.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: bananana on September 25, 2017, 03:26:04 AM
did some things, available in sprite dump...


(https://i.imgur.com/0mhzdGE.png)
high tech falcon, maybe?

(https://i.imgur.com/pQpY1qT.png)
Vice rip-off, maybe?

(https://i.imgur.com/IRXuCdF.png)
Spoiler
(https://i.imgur.com/WGtrUOs.png)(https://i.imgur.com/Z9fmVYE.png)
[close]
Atlantis II submersible carrier, maybe?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on September 25, 2017, 11:31:49 AM

(https://i.imgur.com/IRXuCdF.png)
Spoiler
(https://i.imgur.com/WGtrUOs.png)(https://i.imgur.com/Z9fmVYE.png)
[close]
Atlantis II submersible carrier, maybe?

The ship looks like it may have too many phase coils, why not just resize and redecorate the phase coils of the ship into a double or singular, but massive phase coil that looks like it may benefit from being far more powerful than one could perceive from something that looks like a pirate ship.

I do like how on the wings, the hardpoints are colored like the ship (it looks like something special may be placed there.)

I'm thinking that the phase coil is going to glow red, then fade to a dim grey color so the ship is harder to see while it moves. Could indicate possible potential.

Of course, this is your choice as you did do the sprite.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 25, 2017, 11:47:05 AM
I like all three of those.  I might take that high-tech Falcon and give it a little pass to add a few asymmetric touches here and there :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: bananana on September 27, 2017, 11:44:27 PM
(https://i.imgur.com/JV3gqdD.png)(https://i.imgur.com/vx5nFtS.png)(https://i.imgur.com/jl24WaF.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on September 28, 2017, 01:39:19 AM
(https://i.imgur.com/JV3gqdD.png)

It's a mini Zenith!  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Althaea on September 28, 2017, 01:52:20 AM
Or, in other words, a Noon!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Drokkath on September 28, 2017, 02:36:02 AM
(https://i.imgur.com/JV3gqdD.png)

That ship sure does not only just look interesting and pretty but also useful to me. It has enough necessary mounts to fire a frontal barrage of something fierce, nice work Passwalker! 8)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: bananana on September 28, 2017, 03:12:53 AM
nice work Passwalker! 8)
glad to be useful
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Drokkath on September 28, 2017, 10:53:35 AM
Perhaps not the best choice of words, 'scuse me. :D I merely imagined what role the ship might have in-game and saw it as something I'd fly around with.
That ship along with "Vice rip-off" ship are both what have capture my gaze in a positive way the most here quite recently.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MajorTheRed on October 02, 2017, 08:11:55 PM
Still trying to learn the art of spriting. I've made a bunch of luddic church ships to give them some personnality. Was a great way to learn to work with color layers and all this stuff :

First a defense frigate, an heavy conversion of the Hound:
(https://i.imgur.com/nZbAW1I.png)

Then a Missile destroyer based on the Enforcer:
(https://i.imgur.com/47jloc8.png)

A conversion of the Tarsus to a fire support destroyer:
(https://i.imgur.com/TvjYb9O.png)

Finally, a balanced light frigate for the Persean League
(https://i.imgur.com/z4iFTOv.png)

Obviously they still need some work. The medium frigates lacks contrasts, the luddic frigate is too green (even if its closely match to colors of the vanilla luddic lasher). The ENforcer is rather blend, but I'm quite proud of the Tarsus conversion.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on October 02, 2017, 10:45:52 PM
Still trying to learn the art of spriting. I've made a bunch of luddic church ships to give them some personnality. Was a great way to learn to work with color layers and all this stuff :

First a defense frigate, an heavy conversion of the Hound:
(https://i.imgur.com/nZbAW1I.png)

Pretty good basic structure, but it seems in an uncanny valley of either not being 'complete' enough, or not being 'incomplete' enough. Right now it seems too kitbashed, like you've stuck two hounds together in a paint program, not like a ship that has been constructed, or crudely bolted  together. You need more armour plating or greebling throughout to make it seem like a whole unit; maybe grab some stuff from the Brawler.

Quote
Then a Missile destroyer based on the Enforcer:
(https://i.imgur.com/47jloc8.png)

A conversion of the Tarsus to a fire support destroyer:
(https://i.imgur.com/TvjYb9O.png)

These are pretty cool. The Enforcer (M) needs a bit of greebling around the medium missile mounts though. Further, the long arm of the Tarsus needs some more greebling or needs to be a bit darker on that little triangle of armour. Both could use a little bit of dirtying up a little bit.

Quote
Finally, a balanced light frigate for the Persean League
(https://i.imgur.com/z4iFTOv.png)

Very reminiscent of the Tempest cross the Wren. Needs more height, visually, and better greebling, but shaping up to be a pretty nice ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: bananana on October 02, 2017, 11:55:37 PM
sup, FS
did you miss the old good Elysium?
(https://i.imgur.com/9GOZzJt.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on October 03, 2017, 12:21:35 AM
sup, FS
did you miss the old good Elysium?
(https://i.imgur.com/9GOZzJt.png)

Heh. Looks a bit fragile, and could use some cleaning up (and again, hiding of the very obvious Aurora bridge there) but otherwise a neat ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: bananana on October 03, 2017, 02:27:01 AM


Heh. Looks a bit fragile, and could use some cleaning up (and again, hiding of the very obvious Aurora bridge there) but otherwise a neat ship.
(https://i.imgur.com/IQKwJsG.png)
better?
and it's supposed to be fragile.
but, compared to the original, it's kinda fat
(http://i.imgur.com/pLTipR4.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Drokkath on October 03, 2017, 06:19:25 AM
I'm no sprite artist but I can kitbash things in my own way. I have this rather unused clunker since .8 came out when I was busy unredacting the redacteds for myself.

(https://i.imgur.com/1JMcgyG.png)

Not much to look at even when I look at it. Symmetry is intentional but the color scheme and overall odd angular areas are not that much. Good robust super-mortar firing ripper in battle but otherwise a derelict and dormant beastly slab with potential of giving maximum frontal assault fire barrage upon re-activation. I still like it, I just don't find myself using it due to its rather one-dimensional focus. More of a fan of ships I can use as polymaths. :-\


-snip-

Nice colors! Not a fan of anything luddic as far as lore and factions go but I do like the green color they use. Especially on those ships, gives them this vibe of representing a thick life-abundant jungle planet.

As far as designs of them go. I like that beige/desert-colored frigate the most.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MajorTheRed on October 06, 2017, 05:40:27 AM
@ King Alfonzo :
Thanks for your advices, really appreciate it. It really helps toupgrade sprites.
A question a little bit odd, but how do someone "grebble" in a good way? Any time I try, it seems that they pop to much in my face and I only see pixel after that...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on October 06, 2017, 04:48:43 PM
A question a little bit odd, but how do someone "grebble" in a good way? Any time I try, it seems that they pop to much in my face and I only see pixel after that...

"... how do someone "grebble" in a good way?"

Well, I'm sure MesoTronik would have something much more helpful to say, but the short answer is "It isn't easy."   :-[
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on October 06, 2017, 09:11:44 PM
@ King Alfonzo :
Thanks for your advices, really appreciate it. It really helps toupgrade sprites.
A question a little bit odd, but how do someone "grebble" in a good way? Any time I try, it seems that they pop to much in my face and I only see pixel after that...

It's something of an acquired skill that requires patience.

For an example, I'll have a random stab at that hound-combo sprite you made. This isn't what I think you should do with it - just an example of how to greeble. First, apply a dark colour to the region you're going to greeble.

Spoiler
(https://i.imgur.com/U2IuKBm.png)
[close]

Then draw random lines and shapes with a 2 pixel paintbrush tool in a midrange colour to produce pipes or maybe substructure - you don't know at this point. Just keep the shapes and ideas in your head. For inspiration, look at HELMUT's sprite junkyard, Tiangdong ships or D-class ships from the game.

I need to stress this - use a paintbrush, not a pencil. If you use a pencil, it looks very pixelly - the use of the paintbrush helps reduce this. Further, aim to use the eye-dropper tool here instead of making up a new colour - just grab a colour from somewhere else on the sprite, and use that one. Helps keep the colours uniform.

Spoiler
(https://i.imgur.com/7aT2cCf.png)
[close]

Then highlight the shapes you just drew, thinking about what each of these shapes are, and what they could be. Struts? Pipes? Underlying machinery?

Spoiler
(https://i.imgur.com/cf3q0fD.png)
[close]

Then apply a dark colour, to see if you can make these shapes you're thinking of pop out, or make entirely new shapes using the dark colour.

Spoiler
(https://i.imgur.com/EM16ULT.png)
[close]

Yes, the greeble may be ruined - at several points you will ruin the greeble. But this is a process of refinement. Just apply dark, midrange and light colours over and over and over again, adding in details you might like, then drawing over them when a new idea comes. In this case, I think "No, wait, maybe there should be an understructure, like a ship structure underneath the armour layer..."

Spoiler
(https://i.imgur.com/Sd0fSsj.png)
[close]

...then I change my mind a bit, going through with a darker colour and make some plates and gaps...

Spoiler
(https://i.imgur.com/lcz0gCn.png)
[close]

I don't really like that, but I do kind of like making the engine more exposed...

Spoiler
(https://i.imgur.com/abOhpKW.png)
[close]

...and then I think that the front can be encased in substructure (like before) while the back is more exposed engine...

Spoiler
(https://i.imgur.com/lcMGIpw.png)
[close]

I just refine over and over, until I find a sort of structure I like. I then do the standard touch-ups as if I was doing a normal sprite.

(https://i.imgur.com/WTJi7aq.png)

It's still not perfect, but you get the idea. Just keep going, over and over, backing out to an unzoomed view and wonder if it looks alright, and do not be afraid to start over - just make sure you paint over what you've done previously, as sometimes greebles can just magically form when you do that. Hope this helps.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on October 07, 2017, 12:54:07 AM
Here is a pretty good and thorough tutorial on ship design and greeble:

http://androidarts.com/spaceships/spaceship_design.htm

It should answer all of your questions.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Drokkath on October 07, 2017, 03:29:55 AM
As far as I'm concerned with ship design(s). I'm no stranger to it as I've built quite a few ships in Starmade and KSP. Picturing a ship design in my mind is as easy as making a cup of tea.

The only major aspect I don't share with majority of people is that I personally don't really like having greebled areas on a ship, only hull pattering though. I prefer a ship that is a closed-cockpit/closed-bridge (think Battlestar Galactica's CIC room but instead of a map table there's only a single and dedicated pilot seat and a lot of monitoring screens from external but heavily protected cameras and overall it's kinda like the Space Jockey's pilot room.) -heavily armored beast that has no visible external thrusters or visible engines and instead uses something much more alien and powerful means to fly around. Propulsion systems such as in X-Com's alien ships, Elite's Thargoid ships, Farscape's Moya, Alien's Space Jockey's "Derelict" ship, Stargate's (1994) Ra's pyramid ship and the list goes on.

After all, flying in the depths of space there is that risk of getting into unintentional shooting gallery areas that are introduced by the nature of the Universe itself.
And as far as SS' ships go (both default and mod-default ships) I'm not as much bothered by the heavier aesthetics for some odd reasons even I have no idea of how and why that's not bothering me as much.  :-\
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MajorTheRed on October 07, 2017, 01:37:09 PM
@King Alfonzo : wow, thanks you very much, this is really impressive. You should make this tuto available in its own post! Really appreciate the "artistic" aspect of how it works.

I mostly found difficult finding both interesting shapes for the ships and textures for panel and greebles. Hopefully with this guide, and the Tartiflette's link, it will "unlock" this problem of my imagination.

The support on this forum is always really stunning! Thanks guys!

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lucian Greymark on October 07, 2017, 04:33:54 PM
As far as I can tell there are two major groups of spriters on this site. People who are making mods that they want to tie in as closely to the original art as possible, and those who are not. The people who ARE making those mods want everyone else to make the same kind of artwork so that everything looks uniform. Idk if that's a good or a bad thing, but I do know for a fact it's driven away a lot of new spriters who just like a different style. Tone it down a bit with pushing Fractal's greebling style on the new spriters. Just a bit, I understand you want to impart skills. But a lot of the language you use is very authoritative.

Just... tone it down a tad.

Thanks
-Someone who was driven away by this community
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dark.Revenant on October 07, 2017, 05:51:34 PM
This thread is literally called "spriters judgement thread".  What are you expecting, if not critique?

If a sprite is made in a style that attempts to match the vanilla style, then one of the baselines for its appraisal is its closeness to that style.  If you're not trying to match the vanilla style, there's no problem.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on October 09, 2017, 10:48:21 AM
Yeah, don’t take, “not like Vanilla” too seriously :)  Nobody’s really interested in forcing stylistic conventions on folks here; most modders are aiming at a Vanilla audience though, so it probably shouldn’t surprise you that the critique is generally aimed at arriving at a style that fits in.  That, and we all have our biases in terms of taste (or lack thereof) :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Drokkath on October 10, 2017, 01:23:28 AM
-snip-

Aye! What he said.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on October 14, 2017, 07:54:12 PM
Yeah, don’t take, “not like Vanilla” too seriously :)  Nobody’s really interested in forcing stylistic conventions on folks here; most modders are aiming at a Vanilla audience though, so it probably shouldn’t surprise you that the critique is generally aimed at arriving at a style that fits in.  That, and we all have our biases in terms of taste (or lack thereof) :)

I agreed with this one, my current goal is to just make something that vaguely resemble with vanilla style. so that they look somewhat natural instead of something outta place.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: HELMUT on November 04, 2017, 02:47:13 AM
So i made a little thing a while ago.

Spoiler
(https://abload.de/img/ring51sb1.png)

Me and DR tried to make it works, turns out something of this size is outrageously expensive to run, and would pretty much require to be part of one separate mod entirely to avoid screwing players with lower-end computers. So for now it's sleeping on Spiral Arms, i'll put all the modules and what DR coded so far.

But yeah, if hubris could be a sprite, it'll probably would looks like this.
[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on November 04, 2017, 04:29:27 AM
Holy mother of Ludd...  :o
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MajorTheRed on November 04, 2017, 09:32:02 AM
This battlestation (?) is awesome (in every sense...). At first I didn't figure it sheer size until I saw that the big mount are not "large" but even bigger!!!

A kitbashed I made. It was intended to be a destroyer but I think it's more a cruiser now...

(https://i.imgur.com/FGP2Qrz.png)

It's made up of Valkyrie and Vigilance (I like the color and plates on this ships).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Midnight Kitsune on November 04, 2017, 11:19:31 AM
So i made a little thing a while ago.

Spoiler
(https://abload.de/img/ring51sb1.png)

Me and DR tried to make it works, turns out something of this size is outrageously expensive to run, and would pretty much require to be part of one separate mod entirely to avoid screwing players with lower-end computers. So for now it's sleeping on Spiral Arms, i'll put all the modules and what DR coded so far.

But yeah, if hubris could be a sprite, it'll probably would looks like this.
[close]
Judging by how much Chrome stuttered when showing that image, I would say yes, that would most certainly crash my comp if I used that mod
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on November 04, 2017, 02:10:07 PM
A kitbashed I made. It was intended to be a destroyer but I think it's more a cruiser now...

...

It's made up of Valkyrie and Vigilance (I like the color and plates on this ships).


Heh, looks neat. Definitely heavily armed. Reminds me (in shape at least) of the Barrus, the big combat freighter from Interstellar Imperium.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DestinyPlayer on November 24, 2017, 12:42:02 AM
(http://i66.tinypic.com/xglmcn.png)
A thingy. I think that it looks kind of cool. Needs a lot of work still, but it's a bit difficult to do so on mobile.

[LATER]
(http://i68.tinypic.com/mm7p6v.png)
Did some work. How's it now?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on November 25, 2017, 03:16:40 PM
So i made a little thing a while ago.

Spoiler
(https://abload.de/img/ring51sb1.png)

Me and DR tried to make it works, turns out something of this size is outrageously expensive to run, and would pretty much require to be part of one separate mod entirely to avoid screwing players with lower-end computers. So for now it's sleeping on Spiral Arms, i'll put all the modules and what DR coded so far.

But yeah, if hubris could be a sprite, it'll probably would looks like this.
[close]



One look at that thing and it got me thinking about Hellraiser 2's labyrinth in hell.  :o
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on November 25, 2017, 04:56:06 PM
[LATER]
(http://i68.tinypic.com/mm7p6v.png)
Did some work. How's it now?

It's pretty good, with nice shading, however I suggest you try and cut down on the hard, blocky black lining you've used. As Tart and Meso have drilled into me before, you're making essentially a painting rather than a sprite. Try to move towards using a paintbrush tool instead of a pencil tool for outlining and detailing. For instance, here's the GM Hammerhead when I considered it to be a sprite, vs the GM hammerhead when I began using the paintbrush tool. You get better shading, more control over colour and tonal differences, and you move away from that hard, blocky, sprite sort of look that clashes with the vanilla art style.

(https://i.imgur.com/CqLnfbj.png)

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on November 26, 2017, 07:58:29 PM
So i made a little thing a while ago.

Spoiler
(https://abload.de/img/ring51sb1.png)

Me and DR tried to make it works, turns out something of this size is outrageously expensive to run, and would pretty much require to be part of one separate mod entirely to avoid screwing players with lower-end computers. So for now it's sleeping on Spiral Arms, i'll put all the modules and what DR coded so far.

But yeah, if hubris could be a sprite, it'll probably would looks like this.
[close]


Do I even have to say it???

...

ENEMY MOTHERSHIP AHEAD!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on December 17, 2017, 05:22:30 PM
Working on a new fighter for the line up; Shikome-class.

(https://i.imgur.com/iJJzQJj.png)

It's kind of a super fighter I guess.

Spoiler
(https://i.imgur.com/V1J0emR.gif)
[close]

Y'know, just a little on the super side, yeah.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arkar1234 on December 18, 2017, 01:49:49 AM
Working on a new fighter for the line up; Shikome-class.

(https://i.imgur.com/iJJzQJj.png)

It's kind of a super fighter I guess.

Spoiler
(https://i.imgur.com/V1J0emR.gif)
[close]

Y'know, just a little on the super side, yeah.

we need more superfighters in the game....
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on December 18, 2017, 03:32:21 AM
Now I want to see a duel with a Valiant
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tufted Titmouse on December 18, 2017, 08:41:18 AM
I would watch that fight
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Midnight Kitsune on December 18, 2017, 11:30:37 PM
Now I want to see a duel with a Valiant
Ace Combat versus Macross
Hmmmm
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bastion.Systems on December 19, 2017, 12:13:05 PM
They brought in the supers! Watch out for those wing lasers!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on January 01, 2018, 11:25:08 PM
Now I want to see a duel with a Valiant
Ace Combat versus Macross
Hmmmm
Wanzers are from Front Mission, not Macross. Macross has the Destroids and Variable Fighters aka Valkyries. Valiants are remarkably similar, however they lack the GERWALK mode that is found on all Valkyries.
Working on a new fighter for the line up; Shikome-class.

(https://i.imgur.com/iJJzQJj.png)

It's kind of a super fighter I guess.

Spoiler
(https://i.imgur.com/V1J0emR.gif)
[close]

Y'know, just a little on the super side, yeah.
I personally find that the cockpit juts out a little too far, but otherwise its a wonderful sprite. Probably just me being nitpicky, though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arkiuz on January 06, 2018, 03:03:13 PM
Working on a new fighter for the line up; Shikome-class.

(https://i.imgur.com/iJJzQJj.png)

It's kind of a super fighter I guess.

Spoiler
(https://i.imgur.com/V1J0emR.gif)
[close]

Y'know, just a little on the super side, yeah.

I like it but the yellow cockpit(?) looks sort of out of place.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on January 06, 2018, 04:02:05 PM
I like it but the yellow cockpit(?) looks sort of out of place.

Pretty sure all Shadowyards fighters have the yellow cockpit, at least from what I can see looking at the mod files.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arkiuz on January 06, 2018, 04:21:52 PM
I like it but the yellow cockpit(?) looks sort of out of place.

Pretty sure all Shadowyards fighters have the yellow cockpit, at least from what I can see looking at the mod files.

Correct, but the jutting appearance on this particular fighter looks odd and out of place in my mind.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on January 06, 2018, 06:50:54 PM
I like it but the yellow cockpit(?) looks sort of out of place.
I agree. Perhaps thicken it out a bit?
Pretty sure all Shadowyards fighters have the yellow cockpit, at least from what I can see looking at the mod files.

Correct, but the jutting appearance on this particular fighter looks odd and out of place in my mind.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arkiuz on January 07, 2018, 01:13:43 PM
So after seeing the other Gundam mod I thought I'd try my hand at modding.  After realizing I have zero talent at spriting and modding, I'll throw up a list of ships from the Gundam Wiki that I'd been using as referrences in the hopes that someone with talent will take up the cause and become a hero.

Cosmic Era Ships (http://gundam.wikia.com/wiki/Warships_and_spacecraft_of_the_Cosmic_Era)

Anno Domini Ships (http://gundam.wikia.com/wiki/Anno_Domini_Warships_and_Spacecraft)

Universal Century Ships (http://gundam.wikia.com/wiki/Universal_Century_Space_Vessels_and_Vehicles)

Advanced Generation (http://gundam.wikia.com/wiki/Advanced_Generation_List_of_Warships_and_Spacecraft)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on January 07, 2018, 01:37:28 PM
With the update of Nexerelin, i have made a Tri Tachyon Station.

What do you think? :x
Station:
Spoiler
(https://i.imgur.com/i1PcPTG.png)
[close]
Modules:
Spoiler
(https://i.imgur.com/6lM7QQ9.png)
(https://i.imgur.com/hRosUOa.png)
[close]


In-game:
Spoiler
(https://i.imgur.com/D6De0F6.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on January 07, 2018, 08:56:08 PM
With the update of Nexerelin, i have made a Tri Tachyon Station.

Hot damn. I reckon you need to adjust the shield positions on those modules so they look like arcs of one huge, regular circle that surrounds the whole station, rather than looking like flower petals as they do now. Take reference from the Remnant Battlestation's shield modules:

Spoiler

(http://i.imgur.com/pO2mU4T.jpg)

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on January 08, 2018, 12:23:59 AM
Hot damn. I reckon you need to adjust the shield positions on those modules so they look like arcs of one huge, regular circle that surrounds the whole station, rather than looking like flower petals as they do now.

I dunno, I kind of like the idea of the Tritachies having lots of smaller shields vs huge big ones. Kind of feels like a movement away from the big, bulky, expensive AI station to a smaller, more compact but more efficient design. Like how a Hegemony station would be a huge brick sort of thing. I like it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on January 08, 2018, 12:52:00 AM
Eh. It just looks wrong to me. Tri-Tachyon Corp give off sleek and smooth vibes for me. A consistent shield arc over several modules would portray that a million times better than this "flower petals" one in my view.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on January 08, 2018, 01:51:05 AM
Eh. It just looks wrong to me. Tri-Tachyon Corp give off sleek and smooth vibes for me. A consistent shield arc over several modules would portray that a million times better than this "flower petals" one in my view.

Yep, i go that, i will just put 4 front shield, better than 8.  The result will be better and the station will be more weak also.
Thank.

On my head, this is just a problem of collision radius. But i will look the collision radius for these shield module.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arkiuz on January 08, 2018, 02:10:02 PM
Eh. It just looks wrong to me. Tri-Tachyon Corp give off sleek and smooth vibes for me. A consistent shield arc over several modules would portray that a million times better than this "flower petals" one in my view.

Yep, i go that, i will just put 4 front shield, better than 8.  The result will be better and the station will be more weak also.
Thank.

On my head, this is just a problem of collision radius. But i will look the collision radius for these shield module.

The easiest fix in my mind would be to give the center itself a shield that expands large enough to cover the petal-like modules.  Otherwise it looks pretty good.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Drokkath on January 08, 2018, 02:55:35 PM
With the update of Nexerelin, i have made a Tri Tachyon Station.

Looks like something Tri-Tachyon would use. I don't mind the symmetrical flower design that it has going so I think it is fine as it is.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on January 09, 2018, 01:44:54 AM
Fixed: ^^
Spoiler
(https://i.imgur.com/69dHD35.png)
[close]

I have searched to made a long module for extended version, but people dislike, so here, maybe not the final version, but already a good result for a kitbash. The bridge command center on the center have be remade per HELMUT, this is the only thing who is not kitbash, so easy to see ^^.
Spoiler
(https://i.imgur.com/qvaYQsI.png)
(https://i.imgur.com/uNuO3dQ.png)
(https://i.imgur.com/VzReVb5.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: bananana on January 15, 2018, 03:21:25 AM
(https://i.imgur.com/GxsH2ke.png)
reverse-engineered gust.
also in spiral arms
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Drokkath on January 16, 2018, 07:14:56 AM
reverse-engineered gust.

It is awesome. Although the replaced/added parts look a bit slightly out of place though due to their rather abrupt difference between the original hull and new parts of the hull. Perhaps pixel inbetween the crossover to the new parts and/or some minor polishing to them to even out the transistion, ought to make it look complete.

I'm speaking of the left side of side of the ship where's capsule part on the front, thermal pulse cannon's area and especially the bridge in particular as those are the areas in my eyes that feel like something to improve upon as they look a bit odd when looking at them zoomed out. Everything else about the reverse-engineered Gust looks plain awesome in such a way that I felt necessary to comment on it because it looks like worthy of some more care put into it for sure.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: bananana on January 16, 2018, 11:44:57 PM

It is awesome. Although the replaced/added parts look a bit slightly out of place though due to their rather abrupt difference between the original hull and new parts of the hull. Perhaps pixel inbetween the crossover to the new parts and/or some minor polishing to them to even out the transistion, ought to make it look complete.

I'm speaking of the left side of side of the ship where's capsule part on the front, thermal pulse cannon's area and especially the bridge in particular as those are the areas in my eyes that feel like something to improve upon as they look a bit odd when looking at them zoomed out. Everything else about the reverse-engineered Gust looks plain awesome in such a way that I felt necessary to comment on it because it looks like worthy of some more care put into it for sure.


not sure what you mean by "replaced/added parts". this was kitbashed from scratch, from vanilla sprites entirely. the DA gust was used for size reference only.

i'm still kinda learning how to make those transitions. more used to blocky shapes.

thank you for your kind comment.

changeed a bit, hope it's fore the better.
(https://i.imgur.com/OWzoVVw.png)

maybe there should be a separate topic for discarded sprites, like elysium from SRA, or gust from DA.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Drokkath on January 17, 2018, 08:01:42 AM
Oh nice! Didn't notice the previous sprite being so bright until now. Other than that the ship certainly has a lot more depth to it now. :)

not sure what you mean by "replaced/added parts".

Erhm.. whoops, that was just me trying to describe parts of the ship that I haven't seen on the now old default Gust before. :-X


EDIT: The rest of the hull is too dark now though, compared the colors between a few core game vessel's. But, meh.. at least I'm able to do bare minimum work with sprites and so changing the hue of colors I can do. Wish I could make sprites of my own instead of having to rely on the works of others.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MajorTheRed on February 09, 2018, 01:12:05 PM
Two new ships !

New midline battlecarrier for the PL
(https://i.imgur.com/PoMxdei.png)
No, its name is not "Manta", and no, it doen't have Manoeuvring Jets...

And the pride of the Knights of Ludd, coming with a fortress shield :
(https://i.imgur.com/DUdzbIF.png)

Not completly satisfy, the cruiser will probably get a green coat, and the Triumph battlecarrier will need some tweaks to break horizontal limits.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Drokkath on February 09, 2018, 02:08:02 PM
Now that is a properly weaponized Colossus (IMHO)!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on February 09, 2018, 03:14:20 PM
Some cool concepts. The midline thing looks a bit messy still, definitely needs some cleanup, and those wings perhaps need a little more disparity between the leading and trailing edges.

As for the Luddic, Colossus-derived ship, looks cool, but... Fortress shield? Really?  ??? Might be a few tech levels too high for the Church. I'd go with Damper Field, Accelerated Ammo Feeder, or Burn Drive (the usual low-tech fallbacks) or create a custom defensive system if you need one. But Fortress Shield would not synergize well.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on February 09, 2018, 05:39:20 PM
A good effort thus far, but there's some stuff that annoys me:

(https://i.imgur.com/DIsKeUH.png)

The regions in red have too much contrast between the 'edges' of the plates and the middle of the plates themselves. If the edges were brought close in colour to the plate, or the plate brought closer to the edge colour, it wouldn't look as glaring. I feel this is a problem at the core of the ship - the edges of the armour plating is too harsh, making the ship look like it's been cut and pasted. The regions in orange have a weird geometry or shading that gives the ship a weird geometry in these regions. You might have to repaint these regions to make more geometric sense.

The large turret in green needs to have a better base which either greebles into the rest of the ship, or is a discrete armour plate. Right now it feels like it's been plopped onto the ship rather haphazardly, and it's hard to figure out how high it is on the ship. Specifically - is it underneath the armour around it? Is it above the armour around it? Are the greebles on the same level as it, above it, or below it? Right now it needs to be 'fit' into the ship.

The centre of the colossus in Blue needs some work on the geometry of that fortress shield generator. Right now it feels both curved out of the centre, while also sitting inside it, giving it a really weird look. Adding some more shading in the gaps of the generator, while also reducing the shading at the edges (See the example to the right - I've made a bit of a hash of it, because now it seems like the middle is floating above the armour, but the shading around the generator is what I mean).

Otherwise the Not-Mega-Manta is an interesting concept, especially when combined with the twin flight decks. A combat midline carrier does seem to be an interesting entry into the ship catalogue. The Knight Colossus  is definitely a nice and interesting design, although I agree with Axle - a Damper field would probably fit the ship better than a fortress shield.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MajorTheRed on February 09, 2018, 06:09:14 PM
@AxleMC131 and King Alfonzo:
Haha you two are quite difficult reviewers, I wasn't expecting anything less in fact. You sure have an eye to see all little mistakes  :D
King Alfonzo you point out the step where I am currently stuck and learning : making 3D look in a 2D sprite. It translates in shadow and contrastes problems in the sprite. My other error was to mostly take part from the old conquest, which I think was already "messy" as you say (and was probably the reason why David re-painted it...).
Thanks for having taking time to comment!  :)

For the concept of the Ludd cruiser, I wanted a ship which protect the rest of the fleet (like a knight). The ship has a pretty good all-around coverage and its shield can, well, shields other ships. I imagine Ludd engineers as the Adeptus Mechanicus, maybe seeing the Fortress shield as some kind of relic. In fact I was tired of the over-abuse of burn drive, fast ammo and damper field for low-tech ships when high-tech ships have a bazillion system options. I might give a try to create a new ship system.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on February 09, 2018, 09:57:08 PM
I imagine Ludd engineers as the Adeptus Mechanicus, maybe seeing the Fortress shield as some kind of relic.

Not really - the Ludd's are Anti Adeptus Mechanicus. They HATE technology, believing that they are the source of all society's ills. Their ships are ramshackle and basic. Imagine less techno monks who believe the strange technology is magical, and more insurgent fighters who attach a machine gun to the back of a four by four.

Although, if you were going for that sort of fleet protection thing, have you tried making the shield centre at the back of the vessel, giving the ship a wide shield arc, and blocking the omni shield hullmod? That way the shield is very wide and can cover other ships. Maybe.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: David on February 17, 2018, 01:47:30 PM
I was digging around in some old files and found some spaceship sprites I created almost exactly 10 years ago and figured I'd share them to show that hey, we all start somewhere!

Feel free to judge these. (And feel free to use them for whatever you like if that's really something you feel like doing.)

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on February 17, 2018, 03:50:55 PM
...
Interesting.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Drokkath on February 17, 2018, 06:59:20 PM
The middle red one stands out the most to me, not because of the obvious red color but due to its details, shading and weathered but clear look. Kinda looks like a flying beetle-bug of sorts, I like it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DMinatrix on February 27, 2018, 11:20:26 AM
Hey everyone!  I've been admiring all these sprites you all are putting out and I'm looking into trying my hand at some sprite work; I'm wondering which application seems to be most popular/ easy to use for this purpose.  I'm on mac and I've done some research and found that some people have recommended GIMP or Photoshop as an easy access point but I was curious what you all seem to use?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on February 27, 2018, 11:34:04 AM
Photoshop is as good as it gets, then there are Krita and (I heard good things about) Affinity, and finally Gimp.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Bastion.Systems on February 27, 2018, 02:34:08 PM
Krita is good (and free!) but Photoshop beats the opposition just due to the amount of tutorials and community content it has.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on February 28, 2018, 11:11:38 PM
Photoshop is my tool of choice (at least for raster spiriting and cleanup work), and has a lot of advantages; that said, go with what you're personally comfortable using.

Also, if you're on a Mac, you're going to need WINEBottler (http://winebottler.kronenberg.org) and Keka (http://www.kekaosx.com/en/) at some point, to use the Ship Editor and to open 7z files, respectively. I can't give too much advice on setting up NetBeans yet, but that's something to worry about once you have enough of a mod to want to compile scripts.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on March 11, 2018, 10:40:46 PM
The Hound, after a military conversion.  Internal storage has been sacrificed for a pair of missile hardpoints and a frontal shield.  The vessel remains skeletal, fragile and under-armed, but has a role as a pursuit vehicle and sniper.

(http://www.wolfegames.com/TA_Section/SpiralArms/xenoargh_pirate_hound_c.png)(http://www.wolfegames.com/TA_Section/SpiralArms/xenoargh_tritachyon_hound_c.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Inventor Raccoon on March 12, 2018, 09:41:44 AM
Just thought I'd maybe look for some thoughts on this high-tech update of the Lasher.

(https://i.imgur.com/bOXcxSz.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on March 12, 2018, 02:44:24 PM
I like that!  One idea, albeit a little unconventional; perhaps differentiate the designs a little by putting the outside (missile) hardpoints facing out at 90 degrees?  Just to add a little Macross-style feel when it's spamming Swarmers?  Just a thought on how to get it to still feel similar, yet different.  I really like that sprite, though :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on May 19, 2018, 06:32:18 PM
Well, time to try and get a station in order I guess:

(https://i.imgur.com/OMGyYOU.png)

Still to do on the lower layers is cleaning up the incomplete side sections which only got rotated and haven't been fixed up yet, and of course the glacis plate and weapons modules
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on May 19, 2018, 09:41:06 PM
Looks amazing Shadow. Very organic and yet mechanical, I imagine it's going to be a very good base to attach things to. A quick question, are those mounts on the lower, brown region for weapons or are they attachment points for modules?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on June 01, 2018, 01:24:06 AM
Hello, this is for know what do you think about these SAD ships tiny animation. They have made with duct tape, this is not real animation and cannot be compared to Tartiflette work(But you can compare with these). But well, what do you think?


EDIT2:
Like i have remade weapons:
Spoiler
(https://i.imgur.com/W5rnu6M.gif)
(https://i.imgur.com/WBD5RDx.gif)
(https://i.imgur.com/2TCsVIx.gif)
(https://i.imgur.com/Z0LvMs1.gif)
[close]

After, for theses sprites, well, they are just kitbash from Shadowyard and i am not very good, but meh, i take always critic on these three :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Drokkath on June 01, 2018, 02:10:04 PM
Spoiler
(https://i.imgur.com/W5rnu6M.gif)
(https://i.imgur.com/WBD5RDx.gif)
(https://i.imgur.com/2TCsVIx.gif)
(https://i.imgur.com/Z0LvMs1.gif)
[close]

The first thing that came to my mind when I saw those made me think of the ships from FTL. Yours have similar kind of asymmetric hull paint on them and strangely enough I like them, I don't usually like mullti-color ships but if it is done like it is done in FTL then I don't seem to mind it. I like the cruiser and the destroyer the most.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on June 02, 2018, 08:08:31 PM
Okay, some more development work on this bad boy; scaled the sprite up to match the vanilla stations more accurately, got the center section started, and a bunch of work done cleaning up the rescaled size on the horizontally mirrorable portion.

Spoiler
(https://i.imgur.com/f8Y6SEX.png)
[close]

Still to do is a bunch of detail work, breaking up symmetry where needed and getting the color correction set up completely, as well as the gun/hangar platforms.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: King Alfonzo on June 02, 2018, 09:56:31 PM
Okay, some more development work on this bad boy; scaled the sprite up to match the vanilla stations more accurately, got the center section started, and a bunch of work done cleaning up the rescaled size on the horizontally mirrorable portion.

Spoiler
(https://i.imgur.com/f8Y6SEX.png)
[close]

Still to do is a bunch of detail work, breaking up symmetry where needed and getting the color correction set up completely, as well as the gun/hangar platforms.

Don't think I'm not onto you, MShadowy.
Spoiler
(https://i.imgur.com/Px60LEN.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nanao-kun on June 03, 2018, 05:45:16 AM
Seeing that three eyed head looking down at your approaching fleet would be pretty terrifying.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: c0nr4d1c4l on June 03, 2018, 08:48:26 AM
Kinda reminds me of a Grunt head from Halo for some reason
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on June 03, 2018, 08:10:00 PM
Kinda reminds me of a Grunt head from Halo for some reason
I can see that now... Before I thought of the Sheikah symbols from The Legend of Zelda
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on June 03, 2018, 08:46:22 PM
Man, it's like you guys have never seen a Mudokon before

(https://i.imgur.com/RvGMx8b.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: c0nr4d1c4l on June 03, 2018, 09:17:57 PM
Man, it's like you guys have never seen a Mudokon before

Spoiler
(https://i.imgur.com/RvGMx8b.jpg)
[close]

Well played
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: cjuicy on June 05, 2018, 09:05:05 PM
Man, it's like you guys have never seen a Mudokon before

(https://i.imgur.com/RvGMx8b.jpg)
Ohhhhhhhhh. I was too busy on my N64 to play that. I did play a lot of PS2 though...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Mr. Nobody on June 05, 2018, 10:31:00 PM
Man, it's like you guys have never seen a Mudokon before

(https://i.imgur.com/RvGMx8b.jpg)
So when you destroy it are you rewarded with delicious snacks and beverages?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on October 10, 2018, 01:01:56 PM
Sometimes, i out of the discord and post somewhere a sprite on the good thread.
Spoiler
Crobat Paragon, a Cabal-like version of the Paragon. Not finished, but meh.
(https://i.imgur.com/1goKare.png)
[close]

Someone can call me the Ninja Rattata, but nobody see me.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Maelstrom on December 06, 2018, 10:45:57 AM
doesnt look too bad :3
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: smithtrlane on December 07, 2018, 07:05:49 AM
What started out as a simple 'let's repaint an Onslaught' quickly got out of hand. FAR from perfect, but I've been working on this 'joke' for hours. I don't think I'm kitbashing ever again...
Warning: not for the faint of heart.
Spoiler
(https://i.imgur.com/AEKAScE.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kibawan on December 07, 2018, 07:16:13 AM
Sylphon RnD going Low Tech? XD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on December 07, 2018, 12:21:45 PM
Looks more like a giant SWP Vindicator to me.  :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on December 07, 2018, 01:38:16 PM
The fighter bay lighting needs to be a different color - it doesn't stand out well as it is.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on December 07, 2018, 04:07:09 PM
The fighter bay lighting needs to be a different color - it doesn't stand out well as it is.

... Case in point: I didn't even realise it had fighter bays until you said that. :-X
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vayra on December 07, 2018, 06:06:03 PM
The heart-shaped "tramp stamp" is a nice touch.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: smithtrlane on December 08, 2018, 03:06:08 AM
Sylphon RnD going Low Tech? XD
Nobody said lowtech couldn't be flashy too, haha.

Looks more like a giant SWP Vindicator to me.  :P
Hm, I guess? I just started putting things together without any plan to be honest.

The fighter bay lighting needs to be a different color - it doesn't stand out well as it is.
... Case in point: I didn't even realise it had fighter bays until you said that. :-X
Yeah, I see what you mean. I might come back to it and try to fix that (as well as a number of other quirks), but for now I've run out of patience with this.

The heart-shaped "tramp stamp" is a nice touch.
Thank you ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on December 08, 2018, 01:25:55 PM
What started out as a simple 'let's repaint an Onslaught' quickly got out of hand. FAR from perfect, but I've been working on this 'joke' for hours. I don't think I'm kitbashing ever again...

But it's cute.

Anyway, more station development stuff:

Spoiler
(https://i.imgur.com/srRMaI4.png)

(https://i.imgur.com/re7KWPk.png)

(https://i.imgur.com/KTCgnHR.png)
[close]

Still need to do asset work for the final level of stations (as well as the various additional maps for GraphicsLib0 but this is getting close to done.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Turdicus on December 09, 2018, 08:44:25 AM
I love your work shadowy. Is that a glass canopy in the center? Looks like you can see some green terrain on the inside, its a really cool touch. Also helps with the scale in a way that isn't seen elsewhere in Starsector. Can't wait to blow it up!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on December 09, 2018, 09:11:30 AM
I made a bunch of Conquest paintjobs for a stream:

(https://i.imgur.com/1h0ssbJ.png)

If anyone want to give them a new home, go ahead, I won't do anything with them (although they are raw and could use some polish)

You can check the video here (http://fractalsoftworks.com/forum/index.php?topic=13745.0).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on December 15, 2018, 09:51:14 PM
Okay, tier 3 station (mostly) done:

Spoiler
(https://i.imgur.com/HX93dZj.png)

(https://i.imgur.com/I7GIywZ.png)
[close]

Need to do the maps still and make sure it spawns in the campaign. Think I'll put up a dev build once I've got that done.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Wyvern on December 16, 2018, 08:26:04 AM
Since nobody else has made the obvious comment, here: that's awesome work, MShadowy.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Toxcity on December 16, 2018, 11:18:52 AM
That station is looking nice. Great job!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sabaton on December 17, 2018, 02:18:18 PM
From the moment I saw this game will have stations, I wondered what awesome fortresses the modders will come up with..

Looks like shadowy beat everyone to the punch, I really like the side modules, really curvy like an arrowhead or a hearth, very shadowyards. 
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AUTOMATIC on January 25, 2019, 02:46:10 PM
A Cruiser variation of the late Medusa ship. Original is on the left for comparison.

(https://i.imgur.com/MZjsnxS.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Nobody7777777 on January 25, 2019, 06:06:39 PM
Hi all, new to star sector modding (and modding in general). Been working on my first ship sprite to get in the game. Its just a small speedy frigate. Here's what i got so far. Thoughts/ criticism?

Spoiler
(https://cdn.discordapp.com/attachments/289585100621086720/538539320873582592/Runner.png)

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on January 27, 2019, 12:56:45 PM
Hi all, new to star sector modding (and modding in general). Been working on my first ship sprite to get in the game. Its just a small speedy frigate. Here's what i got so far. Thoughts/ criticism?

Spoiler
(https://cdn.discordapp.com/attachments/289585100621086720/538539320873582592/Runner.png)

[close]

Try to go on the unofficiel starsector Discord, you will found many people who can critic(on different levels) to your sprite ^^.
Else, for my part, i am not very good at this, sorry ><
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Snrasha on January 29, 2019, 02:29:13 PM
I have tried to made my own(but kitbashed) version of my Cathedral(left ship, the beautiful insane and famous Cathedral) from SWP. I have used only high-tech station part.
Spoiler
(https://i.imgur.com/pVNhdGC.jpg)
(https://i.imgur.com/ZcuLPub.png)
[close]
My current prototype.


EDIT:
a bit updated:
Spoiler
(https://i.imgur.com/vfP9Anm.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryu116 on January 30, 2019, 06:08:38 PM
Snrasha,

That is an awesome sprite!  I have the suggestion for you.  How about replacing the dark grey / black bridge to a fewer and a glowing white bridge?  That way it gives your sprite the pure beauty.

Other than that, it looks nice!

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vayra on January 30, 2019, 09:41:26 PM
I had to sit in a truck for 10 hours today and I took the opportunity to draw some spaceships:
(https://i.imgur.com/yUuipha.png)

And here it is all growed up:
(https://i.imgur.com/3kBfXZX.png)

Trying to paint more, kitbash less. Mixed results.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TekkronFlux on February 12, 2019, 11:15:37 AM
whew...it's been a while since i've been here, and looking through, i've seen the excellent progress everyone's been making in sprites. Keep it up!

Forgot I never posted my full fleet, but i'm probably due for a remake, hopefully less kitbashy. Here's what I did way back initially.

https://www.deviantart.com/lsj7812/art/Sollace-Society-Fleet-670317485

When I did these, there wasn't much done with the valkyrie style. It's pretty much its own style, so the designs were very much based and bashed around it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MShadowy on March 03, 2019, 03:03:25 PM
Okay, getting some work done on the sort of piratey Yardie botes again; been meaning to make a small carrier for them for a while and finally got down to it.

Callow/Callous/Cadence/Cavity/not really decided on it's name yet; a small battle carrier design that somehow fell into Pirate hands. It doesn't have a proper class name but instead a sort of NATO-like reporting name. A couple related fighters are also in the pipeline, but have not gotten into production yet:

Spoiler
(https://i.imgur.com/OgQMgUj.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 10, 2019, 11:13:16 PM
I can't believe nobody's bothered to tell you that that's awesome, lol.

Anyhow... today's challenge was to do Things With Squares.  More to the point, a Starsector-esque version of The Borg from Reassembly, which of course references The Borg from Star Trek.  At one point, I wanted a Borg-like faction in the game, but we already had a mod that did that, kinda, and while I built a ridiculous Borg-y sprite (http://www.wolfegames.com/TA_Section/SpiralArms/xenoargh_zorg_boss.png) at one point, it never really went anywhere.

So, here are the Cuboids, thus far.  I'll eventually do more than squares (I mean, rectangles with one side longer than the other, think of the possibilities) but the challenge was to work with squares and, you know, try to make them have a Borg-like aesthetic, but Starsector-y, yeah.

(http://www.wolfegames.com/TA_Section/SpiralArms/xenoargh/xenoargh_cuboid_frigate01.png)(http://www.wolfegames.com/TA_Section/SpiralArms/xenoargh/xenoargh_cuboid_destroyer01.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PyroFuzz on June 13, 2019, 01:05:43 AM
Dood. Multi hexagon ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on June 18, 2019, 08:41:24 AM
It'll probably happen, lol.  Too busy with RL to do more of these right now :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 08, 2019, 10:47:59 AM
Just cuz it's Monday... well, and these things are finally getting re-integrated into the giant sprawling thing I'm doing.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arkiuz on July 13, 2019, 12:41:57 PM
I'm surprised nobody has made an attempt at the Dendrobium from Stardust.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 13, 2019, 01:48:28 PM
Well, if we're talking about this (https://images-na.ssl-images-amazon.com/images/I/41C4boQF1iL._SX425_.jpg), it'd be a pretty boring silhouette for a top-view, unless you built it out as a 3D model and posed it carefully, I'd think. 

Honestly, Gundams in general would be hard to pull off, I'd think. 

I've been contemplating doing Zentraedi and Macross designs and a few other things like that, where the top-down view is actually interesting, though.  I had fun with the one time I did something like that:

(http://www.wolfegames.com/TA_Section/SpiralArms/xenoargh/xenoargh_mercenary_gamilon.png)
*reference (http://www.shipschematics.net/yamato/images/gamilon/commandcruiser_gamilon.jpg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arkiuz on July 13, 2019, 11:27:48 PM
Well, if we're talking about this (https://images-na.ssl-images-amazon.com/images/I/41C4boQF1iL._SX425_.jpg), it'd be a pretty boring silhouette for a top-view, unless you built it out as a 3D model and posed it carefully, I'd think. 

Honestly, Gundams in general would be hard to pull off, I'd think.

I think it'd be an alright silhouette but ultimately it'd be the equipment that came with it that would be spectacular.  108 micro-missile, 3 giant anti-ship rockets, the bomb wire?  That'd be pretty good.

We have Wanzers and I feel like those are well done.  Someone did Iron Blooded Orphans units as well and those were pretty neat.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 14, 2019, 12:38:28 AM
I'm sure it would be good, unbalanced, Macross Missile Massacre fun, sure!

So, draw it up?  Here's what appears to be the only schematic view of its topside on the Web:
(https://vignette.wikia.nocookie.net/gundam/images/a/af/Dendrobium_Orchis_specification_and_performance.jpg)

Should be a pretty straightforward to clean that up into a schematic view that somebody might feel like painting.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TimeDiver on July 14, 2019, 12:50:20 AM
Should be a pretty straightforward to clean that up into a schematic view that somebody might feel like painting.
...paging Tartiflette to include Gundam 0083's stupidly OP (and too advanced for its era) Dendrobium mobile armor into Diable?

I mean, Diable Avionics already has a not!variable fighter and mobile suits in-general (and arguably, one space-capable Jaeger)...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on July 14, 2019, 01:03:08 AM
See, wouldn't that be awesome?  I mean, other than the massively-OP part.  Unless you like that.  But you couldn't possibly get around to making it if there wasn't a nice, easy-to-paint schematic view to start with, right?
Spoiler
(http://www.wolfegames.com/TA_Section/dendrobium_plz_no_sue_bandai.png)
[close]

[EDIT]It's not quite as ugly as I thought it would be.  But it's still pretty ugly.  And low-res.  No way I'm painting it, I have code to write.[/EDIT]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arkiuz on July 14, 2019, 02:07:21 AM
That looks pretty good.  I have no talent in painting or coding, unfortunately.  If you want to get dumbly OP, you could substitute the shield system with an I-Field.  Pretty much guaranteeing nothing but solids could touch the dang thing.

If you really want to get broken?

Spoiler
(https://vignette.wikia.nocookie.net/gundam/images/d/df/Ball.jpg/revision/latest?cb=20100827183228)

But no really, look up Deep Striker.  That thing is stupid OP and meant to patrol entire sectors of space solo and engage behind enemy lines with no support.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Harmful Mechanic on July 14, 2019, 06:53:05 AM
I've been thinking about a Dendrobium-style mobile armor for years as a DME IBB. It's just a stupid amount of work to do right, and I don't want to do it wrong. And yeah I'd be modifying the silhouette to be more interesting from the top down perspective.

Among other things, the original has a nasty pair of grabber arms, and those would be great fun to bash other ships with.

I did start the other crazy supership I want (think Ikaruga) last night...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arkiuz on July 14, 2019, 07:42:31 AM
Since I brought it up, I'd be completely willing to give feedback, proofreading, or anything that I can do to help.  I'm not a coder and I'm a terrible sprite person so I can't do anything technical.  Sorry about that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: shoi on August 12, 2019, 09:33:11 PM
Hi guys,

I tried to make the R-9A from R-type, however I 'm having a little bit of trouble:
(https://i.imgur.com/t58eKmY.png)

This is based off of the R-Type Final design since I needed something where I could see thetop of the fighter, some things are still off but do you guys have any pointers or critique I could use in terms of the..I guess..color scheme? or anything else really
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: DasSauerkraut on August 20, 2019, 07:33:34 PM
Here's something I've been working on.
Spoiler
(https://i.imgur.com/S6wiWJP.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 21, 2019, 11:07:42 AM
That's pretty cool; we all need more Giant Hammerhead in our lives ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on August 21, 2019, 02:11:14 PM
Just looking for some feedback, got the urge to start another Starsector mod I'll never finish. I've always had a more pixel-art based style rather than a good brushwork one, so my stuff never really fit into Starfarer very well, so I'm looking for advice on how to better aim my style at fitting into the game and all the wonderful artwork from the mods here. Inspiration concepts included.

The shape of the ships isn't quite where it would need to be for the factions, this is more about the color scheme and style.

(https://i.imgur.com/s7VORGo.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 21, 2019, 10:57:39 PM
I'd say that the main thing I think you need to work on is your sense of height and use of color ramps to convey it.  Your sprites are coming out very flat-feeling. 

So, let's take one and do a little work on it:
(http://www.wolfegames.com/TA_Section/wkob_rework01.png)

All I've really done here is break up your design into the constituent parts (literally, just quickie lasso stuff, nothing amazing), gave them a little shape via lighting (very simple gradient fills and a little airbrush) and added some pixel detailing. 

Think about height and light, and how they create a sense of volume.  This is the difference between "flat" and "cool".
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 21, 2019, 11:12:14 PM
@shoi:  Looks pretty good; it feels like it could use a little more obvious volume; the R9 has a lot of height on that central engine.  Colors look OK but I'd like to see a little more gradient on the cockit, maybe, to give a better impression of specularity?

Oh, heck, here.  Check both on dark.

(https://i.imgur.com/t58eKmY.png)(http://www.wolfegames.com/TA_Section/shoi_rtype.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on August 22, 2019, 12:03:20 AM
Thanks, Xenoargh, I think cutting the pieces up and trying to add lighting that way is a good idea. I'll try my own take on it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on August 22, 2019, 12:39:06 AM
Go for it!  Didn't do anything fancy there; that was literally just cutting it up quickly in PS into layers, then applying some gradients as Soft Light / Overlay, mainly, and then little touchups / airbrush.  Very easy, very fast, and you'll have a sense of volume quickly.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Matthew_Collins on August 22, 2019, 02:43:21 PM
Version Checker marks this mod as unsupported and I can't seem to be able to make any of these structures, am I dumb?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MesoTroniK on August 22, 2019, 10:16:36 PM
Version Checker marks this mod as unsupported and I can't seem to be able to make any of these structures, am I dumb?
Wrong thread friend?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: halorser on August 31, 2019, 02:39:31 AM
Hi first time doing sprites and I would like some feedback. I'm using paint.net atm, but I'm looking into using photoshop later.

My very first sprite I ever did, I feel like I failed most aspects on it... >.>
(https://i.imgur.com/A43Z8y0.png)

My second attempt, this time I used the falcon as a base and tried to make it be a heavier stealthy ship.
(https://i.imgur.com/XcRL4Gm.png)
Which finally turned into this.
(https://i.imgur.com/EhYlOCA.png)
Finally, any tips on kit bashing? I feel like it's really hit or miss when I try, the only one I think turned out semi decent is this.
(https://i.imgur.com/mHPCadQ.png)
My attempt at a higher tech modification for the Mule..

My attempt at a higher tech modification for the Lasher..
(https://i.imgur.com/frmYjDc.png)

I tried to preserve the art style of the game and I think I did a mediocre job at it.


Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Takion Kasukedo on September 01, 2019, 06:35:00 AM
For paint.net sprites those are pretty decent, you can only progress from here.

Of course, i'm not usually one to post relevant criticism, but it's best to take what fits the quota you're looking for and bash it on if you can.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on September 03, 2019, 12:22:34 AM
Just waiting for my friend to graduate from college so that we can resume work on the UAF.

Hi first time doing sprites and I would like some feedback. I'm using paint.net atm, but I'm looking into using photoshop later.

Hey hey, welcome to starsector modding. Nice to see your first try is significantly better than mine from long ago, I would recommend you to avoid using pure black as base color or shading because that'll drown along with the typically black space background. You should try to work around by using a dark color instead, like dark gray-ish blue or something in between.

Spoiler
(https://i.imgur.com/OvhOGNt.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: halorser on September 03, 2019, 07:29:54 PM
Just waiting for my friend to graduate from college so that we can resume work on the UAF.

Hi first time doing sprites and I would like some feedback. I'm using paint.net atm, but I'm looking into using photoshop later.

Hey hey, welcome to starsector modding. Nice to see your first try is significantly better than mine from long ago, I would recommend you to avoid using pure black as base color or shading because that'll drown along with the typically black space background. You should try to work around by using a dark color instead, like dark gray-ish blue or something in between.

Spoiler
(https://i.imgur.com/OvhOGNt.png)
[close]

Thanks mate, I tried making it less black this time and I think it turned out to be the best I've done!
I overlayed a ship over the mule and made it into a "rugged" cruiser called the Endurance.
(https://i.imgur.com/vsyMNN0.png)

I would like some feedback on some other ones I've finished (before the Endurance) if possible, be as brutal as possible!

Bulwark, an almost stationary defense platform that has extreme pros (extreme range and ammo feed subsystems) and cons (almost stationary without the flux speed boost and flux venting issues) which needs to have a fleet built around it to cover it.
(https://i.imgur.com/C1Dui1O.png)

Tower, a platform which a large weapon mount and ammo feed subsystems with the same issues as the Bulwark, just smaller and less range.
(https://i.imgur.com/7gwwB8c.png)

Rocket, a pirate frigate that can achieve extreme speeds going in a straight line, but can barely turn, it typically mounts reapers to make sure that it doesn't need another pass.
(https://i.imgur.com/pQinmo7.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Ryxsen1421 on September 03, 2019, 11:52:20 PM
You need to be more bolder with coloring and use brighter colors to define the height so that you can get the shape you wanted for the ships. So far, I think the Tower is the best in terms of coloring and lighting, the random gribble bits are also there to help make it look better. The Endurance feels a bit flat due to the shading/lighting, I would recommend try to shade along the curved lines to bring the shape out. Unfortunately, the Bulwark lacks proper lighting and you used a very dark one as the base color. I can hardly see a thing, not even the gun mounts.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: halorser on September 04, 2019, 01:09:04 AM
I see, I think the biggest problem I have is shading at the moment.

I've tried to fix it, but I feel like I'm missing something.
Original
(https://i.imgur.com/vsyMNN0.png)
1st attempt to fix
(https://i.imgur.com/FbKFkEH.png)
2nd attempt to fix
(https://i.imgur.com/PvW0YYI.png)

I think the main issue is sloping shadows/casting shadows for me, the middle of the ship is the highest and if the light is closer to the front of the ship, it would cast a shadow down to the below levels...
I cant seem to shade it properly (maybe it's a paint.net issue)...


EDIT: So I tried my hand at making a lighter ship and tried to shade as accurately as possible. I feel like it didn't turn out so well, mostly due to my lack of capability to shade and to put in details without the help of overlaying a existing ship.
(https://i.imgur.com/FUryWzg.png)


This is the shademap I used for the ship
Spoiler
(https://i.imgur.com/KcdYza8.png)
[close]

After multiple failed attempts, I think got the shading for the ship done, overall I think it still needs a lot of work
(https://i.imgur.com/mVOEXGL.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on September 11, 2019, 08:46:11 PM
@Halorser:

1.  Start small.  Like, fighter-sized.  Bigger sprites take longer and can be frustrating at first.

2.  If you want to build something bigger than a fighter, start big.  Start with a big sprite, then shrink it down to your final size, when it's basically ready.  It's easier to control brushes and suchlike when you're working on a large scale.

3.  Start by blocking out the forms with light and darkness.  Then block in color and finally add detail.  That's usually the easiest way to get going when you're trying to build up your forms.  It's much, much more difficult / time-consuming to do all this later, when it's pixel-sized and has tons of noisy detail making it hard to tell where up and down are.

The Endurance is great for early on.  I think the main things I see not working are, largely:

A.  Heavy blacklining that's too thick; it makes it look less than totally awesome.  Don't feel bad, some of my early stuff here was hand-drawn stuff I scanned, and I had the same issues and worse, lol.  It's hard to work that out; usually, the Right Answer is, when it's still large, work that down to a minimum as you do the lighting stage.  At this point, you'd have to do a bunch of careful airbrush and other things to fix it.

B.  As you've discovered the hard way, it's hard to get the lighting and overall sense of proportion right once you've committed to the details.  The second attempt is actually very nice in a lot of ways, but a few more stages will get it to excellent.

A better way to block things out is to get your shapes, core details and lighting filled in with grays, then use that with one or more layers to build your basic colors.  Generally, if you're working at a large scale, you can just do the whole thing with a few layers.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vayra on September 11, 2019, 11:56:25 PM
Tower, a platform which a large weapon mount and ammo feed subsystems with the same issues as the Bulwark, just smaller and less range.
(https://i.imgur.com/7gwwB8c.png)

This one is pretty cool. Get rid of that blacklining around the outer edges and make it less square on the front and it'd be good, IMO - especially if you turned that large into a medium and maybe gave it a few more smalls.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Tartiflette on September 12, 2019, 02:06:50 AM
Wait, is that just a sawed off
(https://i.imgur.com/V396CpN.png)
With Diable mounts?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: AxleMC131 on September 12, 2019, 02:36:02 AM
BWAHAHAHAHA

Tart the Eagle-Eyed.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vayra on September 12, 2019, 09:41:49 AM
HAH, SO IT IS
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: halorser on September 12, 2019, 01:40:37 PM
thanks for the help mates, I've currently stopped trying to create ships from scratch and tried to go into kit bashing instead.
Wait, is that just a sawed off
(https://i.imgur.com/V396CpN.png)
With Diable mounts?
Yea haha, it was actually my first attempt at a kitbash ship, the mount was just a normal vanilla mount mirrored to heck.

(https://i.imgur.com/FQRZiK0.png)

(https://i.imgur.com/tzT2CW8.png)

these are some of my attempts at more kitbashing, I had a lot of help from the discord for shading and I think I got them to a decent state....





Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vayra on September 13, 2019, 11:25:53 AM
(https://i.imgur.com/tzT2CW8.png)

these are some of my attempts at more kitbashing, I had a lot of help from the discord for shading and I think I got them to a decent state....

I kinda like this one, too. It needs some color and shading help, and some serious paintover to hide where all the bits came from, but it's a cool concept.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: halorser on September 13, 2019, 01:30:21 PM
(https://i.imgur.com/tzT2CW8.png)

these are some of my attempts at more kitbashing, I had a lot of help from the discord for shading and I think I got them to a decent state....

I kinda like this one, too. It needs some color and shading help, and some serious paintover to hide where all the bits came from, but it's a cool concept.

I've done some shading on it and some blurring to try to get it to be more connected but I'm having a hard time with the end polishing. Would I be able to get some tips/examples where I should start with polishing it?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ThunderElemental on September 16, 2019, 07:08:23 AM
Hello, I got into modding Starsector somewhat recently and thought to ask some opinions on this one. It is not my first try at kitbashing but the best one so far. I call it the Stingray-class frigate. Made with GIMP.

Spoiler
(https://imgur.com/L0HZCGK.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Morrokain on October 03, 2019, 04:25:07 PM
Hey all, I wanted to get some feedback on a new station theme:

Spoiler
(https://i.imgur.com/twhaDZv.png)
(https://i.imgur.com/mEhF9NK.png)
(https://i.imgur.com/5Nmx8On.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on October 03, 2019, 09:28:43 PM
Groovy.  Might want to play with the edge highlights a bit to make them pop a little better, but I like the Evil Vibe.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Morrokain on October 03, 2019, 11:02:34 PM
Thanks for the input and noted!  :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: connortron7 on October 04, 2019, 03:59:06 PM
I think its my worst one yet, in making my mod i thought i needed a hauler and made this, not sure about it. Anyone think its any good?

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Morrokain on October 06, 2019, 02:05:53 PM
^ Not bad, the only thing (to me) is the overhang over the hangar/loading bay. That could probably use a "lip" to clarify it as a ship edge. I like the color scheme and detail of the central portion of it though.

------------------

@xenoargh:

Took your advice and made some edits:

Spoiler
(https://i.imgur.com/htKkjqB.png)
(https://i.imgur.com/wAAgqcs.png)
(https://i.imgur.com/pp5xz55.png)
(https://i.imgur.com/MOFeIg5.png)
[close]

Noticeable to you?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on October 06, 2019, 02:57:09 PM
The big shapes are feeling a little better, but I'd probably scrub some of the highlights up a bit more in spots.  If you'd care to post one of the sections I'll take a whirl at it; might be easier showing than telling and I'm willing to put a little time in, I like what you're trying to do here :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Morrokain on October 06, 2019, 11:38:29 PM
Sure!  ;D Here is a link to the images of the hangar section and weapon section. Feel free to repost here and I'll compare.

(https://i.imgur.com/HZMPUco.png)
(https://i.imgur.com/Xo8jNih.png)