Fractal Softworks Forum

Starsector => Mods => Modding => Topic started by: TheHappyFace on September 04, 2012, 07:04:12 AM

Title: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on September 04, 2012, 07:04:12 AM
After a while posting sprites on this forum i noticed  that the lack of criticism here concerns me.  ;)

The purpose of this thread is to form a place where spriters can receive a good balance of criticism and compliments.
anyone can post sprites here and give comments on those posted.
of course there are some rules to keep in mind.

for posting sprites:
- not more than one of your sprites at the time.
to make sure there ain't over posting.
-place sprites (& descriptions) within a spoiler

for giving critic:
- good balance of positivity but also negativity in your comment.
- be precise, even if it takes some more words (or an image).
- if something is good or bad in your opinion, make sure it is clear that this is just an opinion. depth can be done wrong but style is mostly an opinion.
- motivate your comment, give arguments.

I hope that every spriter can learn from it  :)

also i'll try to respond and give comments to all sprites posted here.

Good luck and i'll hope we can help you make progress.
Title: Re: Judgement thread, give and receive comments on sprites
Post by: TheHappyFace on September 04, 2012, 07:34:26 AM
Spoiler
(http://i.imgur.com/KriUV.png)
[close]
i'll start off with my own sprite
description:
Spoiler
"A technologically advanced capital ship designed to house the gekelonian people. The Domus-class capital is the first ship created by the gekelonian poeple after the crisis.

The domus-class is a technological advanced capital. The hull has had many changes since it was designed. Every new technologies the gekelonians discovered on there travels got added to the design.

The main weakness of the Domus lies in his low venting and firepower for it's size. This problem is caused by the installation of a new type of armor. The armor is stronger and lighter than most materials known until now but it's harder to adjust and create. therefor mounts and vents were harder to add."
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 04, 2012, 08:03:49 AM
This is a very good start, and I like the design, but it requires a great deal of pixel work before it's really game-ready.

Here is some specific critique:

Spoiler
1.  All fuzzy edges need to be blacklined and fixed.  Edges should be clean.
2.  Every panel line needs to have highlights added where appropriate.
3.  While the use of occlusion is strong, the overall effect is washed-out and the tonal quality is almost entirely weighted towards grays.  If you still have this in layers, consider using Curves to boost the light levels in the areas where you can get a better feeling of white.
4.  The blue-green paint areas need a lot of specific pixel fill and careful weathering / rubbing marks.
5.  Use a slightly darker shade in a one-pixel border where the light source (David used one slightly forward, not just directly overhead for the areas where it mattered) would cast shadow.
6.  Use contrast and small greebles to strengthen areas like the small "launch port" area to give them a little more detail and life.
7.  You may want to try a few small point lights on the the darker areas, where the contrast would serve them well and add a lot of life to the ship.
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 04, 2012, 09:44:21 AM
This is a very good start, and I like the design, but it requires a great deal of pixel work before it's really game-ready.

Here is some specific critique:

Spoiler
1.  All fuzzy edges need to be blacklined and fixed.  Edges should be clean.
2.  Every panel line needs to have highlights added where appropriate.
3.  While the use of occlusion is strong, the overall effect is washed-out and the tonal quality is almost entirely weighted towards grays.  If you still have this in layers, consider using Curves to boost the light levels in the areas where you can get a better feeling of white.
4.  The blue-green paint areas need a lot of specific pixel fill and careful weathering / rubbing marks.
5.  Use a slightly darker shade in a one-pixel border where the light source (David used one slightly forward, not just directly overhead for the areas where it mattered) would cast shadow.
6.  Use contrast and small greebles to strengthen areas like the small "launch port" area to give them a little more detail and life.
7.  You may want to try a few small point lights on the the darker areas, where the contrast would serve them well and add a lot of life to the ship.
[close]

many thanks for th comments
just got a questions. my english aint perfect therefor some things are harder for me to understand.
5. could you explain what you mean by this?   :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 04, 2012, 10:25:51 AM
Sorry for not writing it clearly, I can see why that was a confusing sentence if English isn't your first language!

Basically, the light source for Vanilla ships is slightly in front of and above the ships.  Therefore, big objects are going to cast a small, but visible, shadow onto things that they're over.  

Same thing applies to edge highlighting; pick areas where the light's going to fall naturally and give them a boost, using white pixels in a layer using the Soft Light setting (in most cases) and then reduce transparency until it's at the value you think works best.

An example, with before and after shots:

(http://www.wolfegames.com/TA_Section/before_shadow_pixels.png)(http://www.wolfegames.com/TA_Section/after_shadow_pixels.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: Trylobot on September 04, 2012, 06:17:59 PM
This is really quite an excellent sprite. (First time seeing it). Good work happyface!
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 05, 2012, 01:00:59 AM
Sorry for not writing it clearly, I can see why that was a confusing sentence if English isn't your first language!

Basically, the light source for Vanilla ships is slightly in front of and above the ships.  Therefore, big objects are going to cast a small, but visible, shadow onto things that they're over.  

Same thing applies to edge highlighting; pick areas where the light's going to fall naturally and give them a boost, using white pixels in a layer using the Soft Light setting (in most cases) and then reduce transparency until it's at the value you think works best.

An example, with before and after shots:

(http://www.wolfegames.com/TA_Section/before_shadow_pixels.png)(http://www.wolfegames.com/TA_Section/after_shadow_pixels.png)

ah now i see.
i didnt know that yet.
thank you so much, i'll work on it today and if i'm ready i'll upload it.
if someday there is any sprite you want commented on just give me a signal.
i owe you one  ;)

This is really quite an excellent sprite. (First time seeing it). Good work happyface!

that's not a motivated comment trylobot  ;)
still thank you ^ ^
Title: Re: Judgement thread give and receive comments on sprites
Post by: Okim on September 05, 2012, 01:07:40 AM
(http://www.okim.nickersonm.com/SF/new-novgorod.png)


RSF (Russian Stellar Federation) main cruiser. Focuses mainly on ballistic weapons. Designed to engage the enemy in frontal assaults. Has several docking bays for fighters, but those are used only out of combat. Also has several emergency shuttle doors all over the hull as well as multiple vents and capacitors. Heavy armor plates cover the areas that are supposed to get hit the most. Powerful prone is heavily armored and contains limited number of weapons to prevent main ordnance from being disabled by enemy fire.
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 05, 2012, 01:43:53 AM
Spoiler
(http://www.okim.nickersonm.com/SF/new-novgorod.png)
[close]


RSF (Russian Stellar Federation) main cruiser. Focuses mainly on ballistic weapons. Designed to engage the enemy in frontal assaults. Has several docking bays for fighters, but those are used only out of combat. Also has several emergency shuttle doors all over the hull as well as multiple vents and capacitors. Heavy armor plates cover the areas that are supposed to get hit the most. Powerful prone is heavily armored and contains limited number of weapons to prevent main ordnance from being disabled by enemy fire.

hmm well , its quiet hard to give some real usefull comments on this.
You got a whole mod of this style. I like it ,
but most comments i have given are not valid for this style because its part of it.

Spoiler
- the ship looks a bit flat mainly because it exists of several levels with no sloping or round surfaces.
you might wanna add some of those to your sprite. (probaply sloping)
- also i am giving yu the advice that was given to me.
try to keep in mind that the starfarer light comes from top and then a little to the front,
so that the shadows on the back side are longer than those on the front side. (maybe not really clearly spoken, see xenoargh's post)
- i prefer sprites being not completly mirrored(just an opinion of mine). try adding and removing details to disrupt this.
- the engines are made of one colour. i guess that they are round . in that case the middle part should be lighter than the outer parts.
- the windows, are those sloping surfaces? if so then i would advice them to get a shade that matches that of a sloping surface.
(lowest part= darkest, highest part brightest)
[close]

to finish my comment i wanna say that i envy the size of your mod. it's not easy to create nice sprites,
but it is a even greater challange to create so many without losing a lot of quality.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Okim on September 05, 2012, 01:54:28 AM
Well, its supposed to be flat. Including drives.

Now this ship while also being flat on top - has some sloops on the sides and round drives. What can you tell about it?

(http://www.okim.nickersonm.com/SF/germany.png)

EDITED: Odd. My browser makes some dark magic over the png file.

Here is a jpg variant.

(http://www.okim.nickersonm.com/SF/germany.jpg)
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 05, 2012, 02:15:02 AM
Spoiler
Well, its supposed to be flat. Including drives.

Now this ship while also being flat on top - has some sloops on the sides and round drives. What can you tell about it?
Spoiler
(http://www.okim.nickersonm.com/SF/germany.png)

EDITED: Odd. My browser makes some dark magic over the png file.

Here is a jpg variant.

(http://www.okim.nickersonm.com/SF/germany.jpg)
[close]
[close]

hmm... so they're supposed to be flat..

I like there design, a bit alien like.
the external "arms" make the ship look unique.
Spoiler
- comparing it to the other one points me at colouring.
the purple-blue color is nice ,but i am more pointing at the coloured details
the middle got a lot of them but the back and the front not.
for me this seems a bit out of balance (in my opinion).

- you also might wanna change the window colouring so they are a bit more clear.
i mean that especially the front windows seem to blend with the rest of the ship instead of
.... how would i say samething like that in english... we would say "jump out".
like orange paint on ash.  :P. it might look better if it would be more like some of the other details like the yellow bars.

- one thing that also bothers me ,especially on a closer look,
is that the plating seems to disappear closer to the higher part of the ship (where the windows are).
i understand that you probaply did this due to the shadow but i think it woyuld be better to just continue those lines in a darker color.

- in my opinion the "poles" (is this the word?) in the middle don't fit the ship,
but i dont have any motivation for it :/ .
stomach feeling....  ;)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: Okim on September 05, 2012, 03:08:52 AM
Poles? What do you mean?

Green windows are a problem indeed. But this particular faction is planned to use unique window colour (as all other factions in fact). Yellow is already used, red, black and blue are used too.
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 05, 2012, 03:20:54 AM
Poles? What do you mean?

Green windows are a problem indeed. But this particular faction is planned to use unique window colour (as all other factions in fact). Yellow is already used, red, black and blue are used too.

ehm those stick like things on the middle that point outside.
about the green window problem. if they are still in layer try to increase saturation and/or brightness

edit:
old vs new thanks to Xenoargh  ;)
Spoiler
(http://i.imgur.com/Hbvip.png)
[close]
i tried putting the lights on the darker area's but they turned out not really fitting the ship.
might add them later when i figure out there colour etcetera.
had some problems with the panel lines in the lighter area's sice they were allready 100%white.  :D
Title: Re: Judgement thread give and receive comments on sprites
Post by: mendonca on September 05, 2012, 03:42:22 AM
Oh wow. Nice work indeed!

That sprite jumps out the screen so much more now.

In the interest of being critical, it looks like there are a few pixels kicking about that could do with tidying up, particularly where the cyan stripe hits the grey bits and the grey still pokes through a little. I think if you went through and methodically tidied that up it would improve the sprite again.
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 05, 2012, 03:58:04 AM
Oh wow. Nice work indeed!

That sprite jumps out the screen so much more now.

In the interest of being critical, it looks like there are a few pixels kicking about that could do with tidying up, particularly where the cyan stripe hits the grey bits and the grey still pokes through a little. I think if you went through and methodically tidied that up it would improve the sprite again.
^ ^
yes indeed,
to respond on your critisism  ;)
i was planning on doing that after i got commented on the sprite
 ,since its probaply easier to do when i flatten the picture.

edit:
Spoiler
i made a frigat for the same faction.
the design is a bit daring ,so i would really like to hear what other people think of it.
the sprite itself probaply need some polishing...
(http://i.imgur.com/nriBC.png)
Spoiler
(http://i.imgur.com/bdXEP.png)
me running from missles, making them ram asteroids and such.   ;D
its a weak ,but really maneauvrable ship equipped with 4 small energy hardpoints
(accually wanted built-in weapons but for some reason it didnt work with trylobot's ship editor...)
ow and the engine flames are actually bigger than on in the picture
[close]
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: theSONY on September 05, 2012, 10:19:00 AM

(http://www.wolfegames.com/TA_Section/before_shadow_pixels.png)(http://www.wolfegames.com/TA_Section/after_shadow_pixels.png)

ok i gotta ask about this
how did you do that lines brighter ?
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 05, 2012, 10:25:21 AM

(http://www.wolfegames.com/TA_Section/before_shadow_pixels.png)(http://www.wolfegames.com/TA_Section/after_shadow_pixels.png)

ok i gotta ask about this
how did you do that lines brighter ?

if you mean the plating lines. just make a new layer,
paintbrush size 1, draw white lines just next to the plating lines on the side which is the longest distance from the middle.
after thats done with all the lines ,change the transparantie of the layer and voila.
Title: Re: Judgement thread give and receive comments on sprites
Post by: theSONY on September 05, 2012, 10:35:08 AM
O.O  so you do it manually? dang, nothing to do here for  me  :-X

& maybe i put my sprite here too

[attachment deleted by admin]
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 05, 2012, 11:07:40 AM
@Okim:  Great cartoon styling!

If you'd like your sprites to become more realistic, here are some things you can do:
Spoiler
1.  Lighting and shadow needs to be consistent.  As I said earlier, David's lighting is slightly in front of and above his ships; your sprites have great use of occlusion, but lighting looks omnidirectional, which produces a toon-like look and actually makes the sprites feel very noisy and hard to interpret, as well as feeling very flat.  To give sprites more depth, you need to respect a single light source's angle and position throughout.

For example, the armor plates on the Novgorod provided me with a quick place to do an example with before and after:

(http://www.wolfegames.com/TA_Section/new-novgorod_section_before.png)(http://www.wolfegames.com/TA_Section/new-novgorod_section_after.png)

2.  Use more color variation; the little greebles, scratches, dents, old battle damage, etc., etc. are what makes each side quit looking mirrored and like a real thing that's seen use :)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 06, 2012, 12:03:59 AM
Spoiler
@Okim:  Great cartoon styling!

If you'd like your sprites to become more realistic, here are some things you can do:
Spoiler
1.  Lighting and shadow needs to be consistent.  As I said earlier, David's lighting is slightly in front of and above his ships; your sprites have great use of occlusion, but lighting looks omnidirectional, which produces a toon-like look and actually makes the sprites feel very noisy and hard to interpret, as well as feeling very flat.  To give sprites more depth, you need to respect a single light source's angle and position throughout.

For example, the armor plates on the Novgorod provided me with a quick place to do an example with before and after:

(http://www.wolfegames.com/TA_Section/new-novgorod_section_before.png)(http://www.wolfegames.com/TA_Section/new-novgorod_section_after.png)

2.  Use more color variation; the little greebles, scratches, dents, old battle damage, etc., etc. are what makes each side quit looking mirrored and like a real thing that's seen use :)
[close]
[close]
xenoargh ,you are born to comment.

so I promote you to moderator of this thread (http://i.imgur.com/1fz3Y.png) :D
(if you want to...)
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 06, 2012, 12:15:45 AM
O.O  so you do it manually? dang, nothing to do here for  me  :-X

& maybe i put my sprite here too

I have no experience in kitbashing so its hard for me to comment on something like this.
there is just one thing that bothers me.
Spoiler
in the original form only the back and the middle of the ships were lighter than the sides,
but in this case the middle is darker due to it being broken.
now the back of the ships seems a bit off, like the back is kitbashed on it.
you might wanna make that part a bit darker or place some infestation on that place too.
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 06, 2012, 11:17:57 AM
first i wanna say that the sprites look pretty good.
at a closer look i can see it probaply took a while to create.

Spoiler
what bothers me is moslty depth, i find it hard to get a 3d image into my head while looking onto the sprite.
- if those borwnishparts are plates, there should be shadows casted onto the bleuish parts(since plates lay over the main hull and so there surface is higher). remember that the vanilla light source is placed above the sprite and a little to the top.
- increase shading to make it more clearly what three dimensional shape the ships is.
- the scratches and/or plating should have lighter lines besides them. (there is a more detailed description of what i am talking about here by xenoargh)
- try using more contrast to highlight certain points. for example lights

overall the ship looks pretty good, just make it more clearly what its 3d shape is.
for you this is probaply clear because you made it, but not for us.
[close]

PS. Xenoargh probaply got more comments (and better ones)
Title: Re: Judgement thread give and receive comments on sprites
Post by: FlashFrozen on September 06, 2012, 02:49:55 PM
Blargh, I can't seem to get the depth that I want, xP

But I guess it can sorta pass...
(http://i.imgur.com/hUnWJ.png)

And le magic shot!
Spoiler
(http://i.imgur.com/G06ZE.png)
[close]

I'd highlight/darken more but I can't seem to do it without destroying the colors,
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheCornerBro on September 06, 2012, 03:08:06 PM
Here's mine  :)

[attachment deleted by admin]
Title: Re: Judgement thread give and receive comments on sprites
Post by: Ghoti on September 06, 2012, 03:08:34 PM
DAMN frozen. That thing looks awesome!

My only suggestions would be this:
Bigger phase pads for a little consistency with vanilla.
a little shading for depth.

I've got a bad eye for this stuff though.

[attachment deleted by admin]
Title: Re: Judgement thread give and receive comments on sprites
Post by: FlashFrozen on September 06, 2012, 03:27:50 PM
It's meant to be a support phase ship, with advanced miniaturized phase coils, where you get more of these smaller emitters ( given that other phase ships are built around the coils, this one has coils built onto the ship )

I'mma give it another try with depth though

Title: Re: Judgement thread give and receive comments on sprites
Post by: Ghoti on September 06, 2012, 03:40:07 PM
well here's the smallest coil I can find. For comparison.

and you can see the graphical problems with having small coils.

meh.

[attachment deleted by admin]
Title: Re: Judgement thread give and receive comments on sprites
Post by: theSONY on September 06, 2012, 03:47:14 PM
(http://i.imgur.com/hUnWJ.png)
raminds me a "Sukhoi Su-47 Berkut" a bit

Spoiler
(https://encrypted-tbn1.google.com/images?q=tbn:ANd9GcSowm6KRHgy_plrg8l9DuBpOceds9N5c9zWMEvM6E6Wv8AGk7XsdA)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: FlashFrozen on September 06, 2012, 03:52:47 PM
(http://i.imgur.com/hUnWJ.png)
raminds me a "Sukhoi Su-47 Berkut" a bit

Spoiler
(https://encrypted-tbn1.google.com/images?q=tbn:ANd9GcSowm6KRHgy_plrg8l9DuBpOceds9N5c9zWMEvM6E6Wv8AGk7XsdA)
[close]


Tehe, quite close, but I was trying to emulate this:

Spoiler
http://homepage2.nifty.com/sparrow2/aircraft/falken01.jpg
[close]

But it's hard to emulate the lighting when you just use a pencil tool.

well here's the smallest coil I can find. For comparison.

and you can see the graphical problems with having small coils.

meh.

Technically, the smallest coil would be that of those found on terminator drones, which I can't even make out if not for them blue lights :P

(http://i.imgur.com/YB3ON.png)



Prob not a big difference, but any better?

(http://i.imgur.com/LUv9c.png)

and what graphical issues? I always thought phase was supposed to look like that...

Spoiler
(http://i.imgur.com/EJnEl.png)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: Ghoti on September 06, 2012, 04:46:36 PM
I just don't like visual inconsistencies. Basically, when I saw the screenshot of your ship phasing, I was actually really surprised. It didn't LOOK like a phase ship at all.
Title: Re: Judgement thread give and receive comments on sprites
Post by: theSONY on September 06, 2012, 05:33:28 PM
Spoiler
http://homepage2.nifty.com/sparrow2/aircraft/falken01.jpg
[close]
ADF-01 FALKEN from my one of my favorite PS2 games "Ace Combat 5"
& i have to agree with Ghoti, that it looks bit aggressive for a phase ship, but what a hell, its not about the look but how its shoot ^^
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 06, 2012, 10:11:20 PM
But it's hard to emulate the lighting when you just use a pencil tool.

have you checked the shading guide yet? in the spriters thread?
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 06, 2012, 10:21:30 PM
Here's mine  :)
shading looks good and i also like the weird design  ;D
but...
Spoiler
- I think it could look even better if you add plating lines to it, cause the plate now looks a bit too smooth in my opinion.
- It is a bit like a tri tachyon style ,so you might wanna add a circle around the mount, this represents a higher piece of plating.
to view examples of this check the larger tri tachyon ships or you can add shading to the sides of the mount. at this moment the mounts on the plating look part of the plating.
- add some details that are in contrast with the sprite like lights, symbols ,pipe lines etcetera.
[close]
last questions:
- is it a kitbash?
- and i know i have seen this sprite before!

keep up the good work  ;)
Title: Re: Judgement thread give and receive comments on sprites
Post by: FlashFrozen on September 06, 2012, 10:23:20 PM
If I wasn't so lazy, I'd fully go over to 3d renders just to save myself the time of having to shade in things :P

My current method of hand shading (when not using burn) makes for fairly un-contrasty ships,  but to get certain shapes properly outlined, I don't use much else.

Just that with the small sizes of frigates, I don't have much room to shade xP else I'd make it slightly more angular rather than the curvy look on the front atm.
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 07, 2012, 03:29:03 AM
If I wasn't so lazy, I'd fully go over to 3d renders just to save myself the time of having to shade in things :P

My current method of hand shading (when not using burn) makes for fairly un-contrasty ships,  but to get certain shapes properly outlined, I don't use much else.

Just that with the small sizes of frigates, I don't have much room to shade xP else I'd make it slightly more angular rather than the curvy look on the front atm.

if i find some time, i'll give it a shot.

edit: found some, what do you think
dont be too critical, i made it while sitting in a train :P

[attachment deleted by admin]
Title: Re: Judgement thread give and receive comments on sprites
Post by: PCCL on September 10, 2012, 01:46:43 AM
anyone has thoughts on this?

(http://i.imgur.com/UBAfB.png)

it's inspired by Okim's Ironclad...
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 10, 2012, 01:51:27 AM
Spoiler
anyone has thoughts on this?

(http://i.imgur.com/UBAfB.png)

it's inspired by Okim's Ironclad...
[close]
hmm..  i like the camo
still lots of work to do
Spoiler
- more details
- a lot of surfaces are too smooth (especially the grey once)
- lights or other details that are in contrast with the rest
[close]
your off to a good start.
the shading is done properly and shapes are done good,
but this needs a lot more detail.
Title: Re: Judgement thread give and receive comments on sprites
Post by: K-64 on September 10, 2012, 08:37:34 AM
anyone has thoughts on this?

(http://i.imgur.com/UBAfB.png)

it's inspired by Okim's Ironclad...

A good starting point on the shape, although it's pretty bare, even with the camo. Some panelling would look good on it, check WarStalkeR's tutorial (http://fractalsoftworks.com/forum/index.php?topic=4062.0) to see what I'm meaning.
Little details like lights, sensor stalks, hangar doors, airlocks, etc. would bring a whole new level of life to the ship as well.
Additionally, you may want to add some half-transparent pixels to the diagonal parts, to reduce that aliasing, a minor detail, but still something to consider

So yeah, a pretty good start, although it does need a few details put on to make it truly shine. Hope this helps :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: Trylobot on September 10, 2012, 02:46:02 PM
anyone has thoughts on this?

it's inspired by Okim's Ironclad...

Needs greebling. (http://en.wikipedia.org/wiki/Greeble)
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 10, 2012, 03:41:48 PM
@FlashFrozen:  Design's great, and I agree with your analysis of what was missing.  Here's a quick edit I did to add depth and generally finalize the ship (before/after):

(http://i.imgur.com/LUv9c.png)(http://www.wolfegames.com/TA_Section/LUv9c.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: PCCL on September 10, 2012, 09:46:06 PM

Needs greebling. (http://en.wikipedia.org/wiki/Greeble)

is there an easy way to do this? Or am I gonna have to draw it all manually?
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 10, 2012, 10:10:09 PM

Needs greebling. (http://en.wikipedia.org/wiki/Greeble)

is there an easy way to do this? Or am I gonna have to draw it all manually?
its simply just adding details. you can do this anyway you want.
draw squares, circles, lines everything to make it look more complex.
if you should do this manually is you own choice.
Title: Re: Judgement thread give and receive comments on sprites
Post by: PCCL on September 11, 2012, 10:53:40 PM
here... how does this look?

(http://i.imgur.com/Laag0.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: Ghoti on September 11, 2012, 11:24:11 PM
Better, but you ship still looks like it's four colored pieces of cardboard stacked on top of eachother...
Title: Re: Judgement thread give and receive comments on sprites
Post by: PCCL on September 11, 2012, 11:36:24 PM
well... I don't think that's gonna change without redoing the whole thing....

It's not for a mod btw... It's for a flash game I'm making with a few friends...

I think it'll do...
Title: Re: Judgement thread give and receive comments on sprites
Post by: Ghoti on September 12, 2012, 08:31:27 AM
Well as long as all the other sprites look like colored pieces of cardboard stacked on top of eachother. Then there wont be a problem!  :D
Title: Re: Judgement thread give and receive comments on sprites
Post by: ramondarkdemon on September 12, 2012, 08:40:11 AM
Here:
(http://i.minus.com/jbaO7KpT97x1iE_e.jpg)
(I add some effects with paint)
Title: Re: Judgement thread give and receive comments on sprites
Post by: Amazigh on September 12, 2012, 08:58:45 AM
Here:
Spoiler
(http://i.minus.com/jbaO7KpT97x1iE_e.jpg)
[close]
(I add some effects with paint)
The outer layer is made from flat/angular lines, while the next layer is made from bumpy/wiggly lines, and then the final layer is a mix of flat/smooth and flat/angular lines.
I'd suggest you make all of your areas have a similar style of lines eg: only use one of the three types of line I mentioned above.
Title: Re: Judgement thread give and receive comments on sprites
Post by: ramondarkdemon on September 12, 2012, 09:33:20 AM
Here:
Spoiler
(http://i.minus.com/jbaO7KpT97x1iE_e.jpg)
[close]
(I add some effects with paint)
The outer layer is made from flat/angular lines, while the next layer is made from bumpy/wiggly lines, and then the final layer is a mix of flat/smooth and flat/angular lines.
I'd suggest you make all of your areas have a similar style of lines eg: only use one of the three types of line I mentioned above.
ugggh thanks??
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 12, 2012, 09:55:09 AM
what he means is that the sprite looks a bit odd due to the variety in styles mixed in this one design.
some lines look a bit bumpy although you might not see that the same since you got the design in your head.
I would say: straighten up that part is the most important thing.
also adding some more shading would give the viewer more clues about the 3d shape.
Title: Re: Judgement thread give and receive comments on sprites
Post by: sirboomalot on September 12, 2012, 02:28:43 PM
Well folks, I have just made my very first sprite for anything EVER.
Spoiler
(http://i.minus.com/ibvkNQegLqu7m2.png)
[close]
Now tell me how to fix it.
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 12, 2012, 07:10:21 PM
Well... it's basically using a riot of colors, lacks any lighting to tell us about shape and form, and it's under-detailed.

Suggest that your first step be to convert it to grayscale, then give it a single, generic hull color, then slowly break down each part, giving it lighting and shadow to give it a 3D form.  You may want to start over again, with a fighter, to learn the ropes.
Title: Re: Judgement thread give and receive comments on sprites
Post by: sirboomalot on September 12, 2012, 07:24:39 PM
Hmmm, ok, I guess the colors ARE a bit overboard... the ship I would make if I knew how to make a good ship would be a ship with mostly black armor but with bright colorful light coming from any and all parts of the ship not covered in that armor, and pouring from the cracks between the armor plates. If I also knew how to mod it into the game it would be a fast ship that uses mostly lasers of all kinds... Am I going to be able to make the kind of ship I want without photoshop? If so, what image editing program should I use?

Oh, and in case it is useful in any way, here is what I did to an onslaught to make that sprite. If you looked at a normal image of the onslaught you could probably see what my ship would be like without the crazy colors.
Spoiler
(http://i.minus.com/ig9ovQhVgSzUZ.png)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 12, 2012, 07:32:17 PM
You can't really go about it like this; you're just applying filters here.  I get what you want to do, but this won't get you there.

You need to build the art up, starting with form and light.  You need to build it up, starting from deep grays and defining the surfaces and light and darkness, then add the "lights" in the places you need.  If you're not familiar with classical painting ideas / how to draw, you need to learn how to do that first.  This stuff isn't all that easy; start with a fighter, learn the basics of shading and how pixel detailing works before trying anything huge.

You certainly don't need Photoshop; GIMP is just as good for stuff like this, and it's free.
Title: Re: Judgement thread give and receive comments on sprites
Post by: sirboomalot on September 12, 2012, 07:35:07 PM
Heh, ok. I'll download gimp and try to create a fighter from gray. Any other tips before I start?
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 12, 2012, 07:42:58 PM
Well, look at good examples of well-shaded fighters for some hints about how to create some form from a smallish number of pixels and study them up close to see how they were done.  

For a good example, I'd say look at David's dagger_trp.png; it's a good example of what can be done with a very small number of pixels and careful attention to detail :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: FlashFrozen on September 12, 2012, 08:04:48 PM
Those, glowy ships and that black armor / color red seams make me think of

Spoiler
(http://www.empireonline.com/images/image_index/hw800/42757.jpg)
[close]

TRonn!

It's just the simple glowing edge stylize will make it all different colors :P

Just as a expansion on your original idea but making it slightly more.. coherent...

Examples:
Spoiler
(http://i.imgur.com/s00Ip.png)

(http://i.imgur.com/gpr1S.png)
[close]



Title: Re: Judgement thread give and receive comments on sprites
Post by: sirboomalot on September 12, 2012, 08:08:38 PM
WOW... I hadn't realized that I was thinking of tron, but that is exactly the kind of thing I was looking to make right there... Was there an easy way to make those images or was it just amazing skillz at spriting? Can you tell me how I can make something like that?
Title: Re: Judgement thread give and receive comments on sprites
Post by: FlashFrozen on September 12, 2012, 08:28:58 PM
It's a multi step process,

This won't be 100% accurate, but here's a rough guide of what I did,

Clicky:

Spoiler

Create a copy of the original sprite, so you have 2 copies of the onslaught total.

use a glowing edge stylize on one of them edge width 1, edge brightness 20, smoothness 15

This will be used for the white crisscrossing grids you see on top of the black armor 

select the other copy layer

use a glowing edge stylize on one of them edge width 1, edge brightness 3, smoothness 1

This will be used for the tron glow

Erase some parts from the Tron glow layer ( 1,3,1 layer) so that the crisscrossing grid layer ( which is below ) appears from underneath.

once your happy, go to image => adjustments => hue/saturation => drag the saturation slider to 0 for both layers to make them black and white.


now this is the semi tricky part. getting the color you want.

working with the tron glow layer go to image => adjustments => hue/saturation => => tick colorize =>drag the hue into the color you want =>  adjust the brightness also,

now with a colored layer, image => adjustments => brightness/contrast and drag contrast to 100 to make the highlights stand out more, and increase brightness if necessary,

repeat:  image => adjustments => brightness/contrast

do this until the lines standout visibly

When satisfied, duplicate the tron layer, on the 2nd copy tron layer, hit filter =>  blur => gaussian blur to make it glow.

on the 2nd tron layer, switch the blending mode into linear dodge(add) and you should be done.


[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 12, 2012, 08:39:55 PM
The second one's pretty cute!  Good use of the glowing edges; really pretty nice considering it's a filter  :D

Here, I tried an edit:

(http://www.wolfegames.com/TA_Section/onslaught_tron.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: FlashFrozen on September 12, 2012, 08:47:51 PM
It's fun having the original :DD

(http://i.imgur.com/gEYR8.png)

Don't you just hate hue/saturation though? you never get the exact color you want :P
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 12, 2012, 09:00:05 PM
I (almost) always desaturate and use color balance, myself; it usually works better in terms of the tonal spread and the luminosity setting usually acts as an in-step Curves operation :)

Anyhow, I like the Idea of TRON-ish stuff fighting it out against Grid-influenced design elements, etc.; a more-stylish Battleships Forever look might be cool.  I think that it's going to be necessary to build the stuff from go, though, to really pull it off :)

Anyhow, one more, now it's time for bed :)

(http://www.wolfegames.com/TA_Section/onslaught_tron2.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 13, 2012, 01:06:22 AM
Lol i really like the idea of those ships. problem is that its quiet hard to add good shading.

@sirboomalot
if you need any guidance on how to start drawing sprites check the spriters thread in the modding resources(its a sticky)
or go to the link in my signature. it contains guides for drawing sprites.

@everybody
please place any pictures in spoilers as said in the rules.
its easeier to read and than it doesnt take hours to scroll down   :)
thanks in advance
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on September 13, 2012, 01:29:16 PM
Like this?  ;D
Spoiler
(http://i.imm.io/EfgP.png)
[close]

Pieced this together using nothing but a Condor and the hangar + turret mount from a Venture.

although the AI doesn't seem to be able to control the ship at all, click the spoiler to find out more because its off topic :P
Spoiler
It has 10 missile launchers all vary in damage types and its only using 4 of them because those 4 are slightly better then the rest, he doesn't even fire the others even if he is about to die, and he vents at really *** times, he vents with a reaper incoming in his face and eats it even tho he could easily shot it down or shield it and vent afterwords, and on top of that, he doesn't shield that good either, i can 1v1 kill it in a destroyer and that's near impossible because of the ships standard setup of weapons.. is AI broken or the ship to complicated for it??  :-\
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: sirboomalot on September 13, 2012, 04:12:26 PM
Alright, lets see if my attempt at spriting a fighter is any better.
Spoiler
(http://i.minus.com/ib0O71vV55SX95.png)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on September 13, 2012, 04:38:41 PM
So tiny that i can barely see it  :o, but it looks good, home made or kit bashed?
Title: Re: Judgement thread give and receive comments on sprites
Post by: sirboomalot on September 13, 2012, 04:48:35 PM
Bashed from a hound and a sprite I found in the core starfarer graphics called "claw"
Much color editing was done, of course, because colors FTW

Just for the heck of it, I'll post what I did to the hound before I even started kitbashing.
Spoiler
(http://i.minus.com/iI6DA8TnwDm3V.png)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on September 13, 2012, 06:12:41 PM
Looks like its been bathed in radiation and so hot its about to melt :P or something like that.
Title: Re: Judgement thread give and receive comments on sprites
Post by: sirboomalot on September 13, 2012, 06:25:38 PM
Alright, been working on turning my avatar into a ship, think somebody could help me make the sprite look like it belongs in starfarer?

Spoiler
(http://i.minus.com/ibs8EGHy9kMI5q.png)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 13, 2012, 10:13:36 PM
Alright, been working on turning my avatar into a ship, think somebody could help me make the sprite look like it belongs in starfarer?

Spoiler
(http://i.minus.com/ibs8EGHy9kMI5q.png)
[close]
your sprite is looking too smooth.
Spoiler
if you want to make it look more star farer like, adding details is the  best way.
easiest to do this is the way medonca does it.
take a texture from an existing ship and put it in the layer above than play with the transparancy.
for more details see the ship guide medonca made in the spriters thread
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: theSONY on September 14, 2012, 10:02:37 AM
Spoiler
(http://i.minus.com/ibs8EGHy9kMI5q.png)
[close]
well it looks good as a design but it's just like The Happy Face wrote, it looks too smooth & i have to ask, did you just copy that from another image or something ? cuz its look's a bit like is from another game/picture stuff like that
Title: Re: Judgement thread give and receive comments on sprites
Post by: sirboomalot on September 14, 2012, 01:55:02 PM
Spoiler
(http://i.minus.com/ibs8EGHy9kMI5q.png)
[close]
well it looks good as a design but it's just like The Happy Face wrote, it looks too smooth & i have to ask, did you just copy that from another image or something ? cuz its look's a bit like is from another game/picture stuff like that

Yes, I did it fact copy it from another image. I found a picture of my avatar that was slightly larger, cut it out of that, and worked at it until it was in the right shape to be a ship.

Now lets see if I can figure out how to use these layer things every1 is talking about.
Title: Re: Judgement thread give and receive comments on sprites
Post by: FlashFrozen on September 14, 2012, 11:19:10 PM
Just as a personal experiment, I've "Tron-ed" a portion of the game just to see how it'll look like ;D

Behold! The Tr-Onslaught! *snicker*
Spoiler
(http://i.imgur.com/7qswJ.png)
[close]

Title: Re: Judgement thread give and receive comments on sprites
Post by: sirboomalot on September 15, 2012, 01:15:32 AM
Hah, Tronslaught  :P

Anyways, I went and made a kitbash in under an hour, still work'n on my sprite'n skillz to see if I can get them up to par with every1 else.
Here is the result:
Spoiler
(http://i.minus.com/iDR89wiaidbSB.png)
[close]

And here is what I did to the Astral and Paragon before I even started bashing
Spoiler
(http://i.minus.com/iI1AVJZ6BBepn.png)
[close]
Spoiler
(http://i.minus.com/iXIwREltPbdWg.png)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 15, 2012, 01:48:52 AM
Hah, Tronslaught  :P

Anyways, I went and made a kitbash in under an hour, still work'n on my sprite'n skillz to see if I can get them up to par with every1 else.
Here is the result:
Spoiler
(http://i.minus.com/iDR89wiaidbSB.png)
[close]

And here is what I did to the Astral and Paragon before I even started bashing
Spoiler
(http://i.minus.com/iI1AVJZ6BBepn.png)
[close]
Spoiler
(http://i.minus.com/iXIwREltPbdWg.png)
[close]
the shape looks quiet good.
still i would prefer it to be a little darker.
it is just too greenish atm for star farer  ;)
Title: Re: Judgement thread give and receive comments on sprites
Post by: sirboomalot on September 15, 2012, 02:42:40 AM
I like green...
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 15, 2012, 03:11:34 AM
I like green...
me too but isnt this a little bit of an overkill?
Title: Re: Judgement thread give and receive comments on sprites
Post by: theSONY on September 15, 2012, 03:29:40 AM
Happy' i dunno for sure but i think you got your screen brightness a little bit TOO big (cuz its not the 1st time you talking about brightness) i just checking
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 15, 2012, 04:02:31 AM
Happy' i dunno for sure but i think you got your screen brightness a little bit TOO big (cuz its not the 1st time you talking about brightness) i just checking
ehm i think not.
i checked and i havent said that it is too bright to any sprite in this thread expect this one,
but i am not really talking about the brightness (,since the ship isnt too bright) but more like the
...hmm how do you call that... intensity of the colouring.
in my opinion that part doesnt really fit vanilla starfarer.
making a ship darker is a way of decreasing colour intensity ,but now i think of it.
it might be better to decrease saturation which will probaply give a better result than just making it darker.
Title: Re: Judgement thread give and receive comments on sprites
Post by: sirboomalot on September 15, 2012, 03:23:59 PM
I can't say that I don't agree with what happy says about my sprite. As much as I love the color and think the sprite looks awesome with it, it really doesn't fit the starfarer norm with that strong a color.

~Edit~
I seem to have a bit of a problem here, reducing the saturation just doesn't seem to help the sprite. It makes it less bright, sure, but the green of it stays right down to the gray, and changing the lighting does the exact same thing. How do I tone it down a bit without completely changing the color?
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 15, 2012, 04:30:06 PM
Well, you could add more colors, detail it and generally give the whole thing a less-saturated feel after playing with the main color levels a bit:

Before/After:
(http://i.minus.com/iDR89wiaidbSB.png)(http://www.wolfegames.com/TA_Section/deathfrog.png)
Saturation's relative, to some extent; when our eyes just see one color range, things look more saturated than when there's more to see.
Title: Re: Judgement thread give and receive comments on sprites
Post by: sirboomalot on September 15, 2012, 05:14:13 PM
I am jelly of your spriting skillz...
and I think my main problem has been not adding enough detail. I'll have to see about figuring out how.
Feel free to use the ship, btw, it would take me ages to figure out how to mod it into the game myself, and I'm still trying to just learn how to sprite.
Title: Re: Judgement thread give and receive comments on sprites
Post by: sKarpunch on September 15, 2012, 05:38:13 PM
I've got a sprite here that i started on yesterday, but i can't seem to get the shading right on it, the left side was shaded using Erik doe's  depth guide, but i think i may've stuffed up. The right side has barely even been touched with shading. apart from that, C&C on the design of the ship? its based on this
Spoiler
(http://www.forgeworld.co.uk/Images/Product/DefaultFW/xlarge/custodian.jpg)
[close]

and this is the actual ship
http://imgur.com/mE8o4 (http://imgur.com/mE8o4)

picture would not show up for some reason, sorry about that
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 15, 2012, 06:44:15 PM
Use specific lighting.  If you want to match the Vanilla stuff, the light's slightly in front of and above the ships. 

Right now it's being lit like it's in an omnidirectional light; use a specific light and it'll be a lot more natural in terms of what should be lit / what should be in shade. 

Don't forget some occlusion, as well; it makes it all feel much more natural.

Here are some quickie examples of how shading and some major greebles can be used to quickly get you ready for final pixel-work and detailing:

(http://www.wolfegames.com/TA_Section/ship_shading_example01.png)
(http://www.wolfegames.com/TA_Section/ship_shading_example02.png)
(http://www.wolfegames.com/TA_Section/ship_shading_example03.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: sKarpunch on September 15, 2012, 09:41:59 PM
thanks very much, i was worried about it becoming to plastic-y.
Title: Re: Judgement thread give and receive comments on sprites
Post by: WKOB on September 15, 2012, 11:58:10 PM
Geez, Xenoargh. You do a great job taking something and upgrading the hell out of it. Also, Skarpunch, if your Tau there was more than a small experiment, we could work together.
Title: Re: Judgement thread give and receive comments on sprites
Post by: sKarpunch on September 16, 2012, 12:42:31 AM
well, i am working (very slowly, mind you) to create a warhammer overhaul mod, pretty ambitious as my first real mod. Tau, orks and imperials currently planned, and i'd be delighted to have a partner(?) in the project aside from one of my mates spriting.
Title: Re: Judgement thread give and receive comments on sprites
Post by: WKOB on September 16, 2012, 01:51:45 AM
I do both art to an extent and code so yeah, I'll definitely help. I've done some ork stuff already, I can PM you what I've got on them.

PM me if there's anything you need help with.
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on September 16, 2012, 01:52:06 AM
(http://i.imgur.com/cn7BY.png)

Since ive made the Frankenslaught and Gigaslaught , i made the Devilslaught! (just...no..)  ;)
Title: Re: Judgement thread give and receive comments on sprites
Post by: sKarpunch on September 16, 2012, 02:15:44 AM
i reckon you could stick a few more guns on that, *bigger* guns ;D
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on September 16, 2012, 02:35:07 AM
it has
11x large mounts
19x medium mounts
11x small mounts

ain't that enoth?
Title: Re: Judgement thread give and receive comments on sprites
Post by: sKarpunch on September 16, 2012, 02:41:16 AM
can never have enough guns, wasn't a serious comment  ;)
Title: Re: Judgement thread give and receive comments on sprites
Post by: arcibalde on September 16, 2012, 08:34:22 AM
it has
11x large mounts
19x medium mounts
11x small mounts

ain't that enoth?
Well, what do you want with it, kill an universe?
Title: Re: Judgement thread give and receive comments on sprites
Post by: Lordzias on September 16, 2012, 10:48:37 AM
Hi.
So I drew some ships. Feedback would be appriciated.

Spoiler
(http://imageshack.us/a/img221/7320/shipz.png)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: sirboomalot on September 16, 2012, 01:20:43 PM
They look good, but I'm pretty sure every1 is going to be say'n to greeble them a bit, and I can't say that I don't agree.
Title: Re: Judgement thread give and receive comments on sprites
Post by: WKOB on September 16, 2012, 11:04:25 PM
You have really nice bases, so I hope you have those on a layer separate from the weapon mounts because they're not quite ready for the weapon mounts to be put on.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Lordzias on September 17, 2012, 12:09:52 AM
Ok... sooo... what can I do to improve them?
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 17, 2012, 12:41:13 AM
great bases indeed
Spoiler
- The plating you did well on the larger ships (adding lighter lines beside them) ,but sadly you didnt do that with the smaller once  :(
- Random details, The basic style of your ships match that a bit of the warhawks from the cealus mod or might be better known .
they are kitbashed but you would do good looking at those ships to see what you can add as details.
[close]
ow and just one sprite at the time , please  :)
it is easier to give a comment on just one instead of a set.
and you can still use the comment on that one for the others.
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 17, 2012, 09:51:24 AM
@Lordzias:  These could be really cool ships with some additional work :)

The chief thing that's missing is that there's no specific lighting, and the forms are very flat as a result.  Read the posts I've made above and try and apply that to the work :)

The other thing that's really missing is enough contrast to see most of the subtle greebles; this contributes to the flatness, and it also makes the elements of David's art that you've incorporated into the art look out of place.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Lordzias on September 17, 2012, 10:15:34 AM
I see. Any tips on how to actually draw light on ships? I use photoshop CS4- what tools can help me draw shadows?
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 17, 2012, 10:38:51 AM
Well, I usually start from a scanned drawing, myself, then use airbrush while the drawing's still at a large scale to get the basics of form and light done.

This helps me build up depth and light without having to worry too much about how perfect it is; a remarkable amount of minor screwups will get averaged away when you shrink from, say 1500 pixels to 200 ;)

In the case of stuff that's already at a final size, adding shading and shadows still isn't too bad, so long as the object is still just outlines of forms.  If your greebles are all on another layer, just hide it for now and build the lighting.  If not... well, I'll be frank, and say that you've got a long row to hoe, and you may want to start a new ship or just clear one out. 

Personally, I've found that working at final size doesn't work as well (for me) in terms of light and shadow.  I prefer to do that at a much larger size, along with major panel lines, then shrink to final sizes and do blacklining and final details.
Title: Re: Judgement thread give and receive comments on sprites
Post by: medikohl on September 21, 2012, 01:49:38 PM
Spoiler
1.(http://i465.photobucket.com/albums/rr20/medikohl/starfarerplus/plus_taurus_zps6f2e2c2c.png)

2.(http://i465.photobucket.com/albums/rr20/medikohl/starfarerplus/plus_armory2_zps2f19ff6c.png) has a built in weapon mount on the front.

3.(http://i465.photobucket.com/albums/rr20/medikohl/starfarerplus/plus_barracuda_zps62f5e9c2.png) has a built in weapon mount on the front.

4.(http://i465.photobucket.com/albums/rr20/medikohl/starfarerplus/plus_antagonist_zpse78619c6.png)
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Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on September 21, 2012, 03:33:19 PM
By combining the frankenslaught with everything else i have, I HAVE MADE THE ULTIMATE FRANKENSLAUGHT!

BEHOLD!

Spoiler
(http://i.imgur.com/u3iuq.png)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: FlashFrozen on September 22, 2012, 12:08:16 AM
Just as a developmental experiment, here's something bigger.

Since it's a filter more than kitbash, you'll see the lack of depth and or any details :P

Spoiler
(http://i.imgur.com/RRPV3.png)
[close]

Side engine pod arms are bit too glowy, will fix later
main bridge and long energy pipe too close / not enough contrast with each other.
weapon hardpoints are somewhat masked, also will need fixing,
engine side pods will recieve some depth treatment

but in general after those fixes prob not gonna modify the sprite too much.

^.^
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 22, 2012, 02:36:47 AM
@ medikohl
Spoiler
1. still the same as i said in the other thread
2. I really like the design, its like they compressed a capital in this one ship  ;D
In my opinion th design would look better without the builtin weapon up front,
but thats just an opinion no critic.
3. Again good design, only the engines in the back seems a bit off.
like someone with a nose that is a bit too large, which makes it look more fragile.
4. i was misunderstood in the other thread. i mend that the skeleton shape looked good ,but the other parts were harder to figure out.

ow, and rather have you just post one ship at the time.
At the moment there ain't a lot of people that give comments
and with just one sprite i and others can give comments with more depth.
[close]

@ valkyrial

;D are you trying to kill me or something!
it sure is big.
Spoiler
- just the darker parts at the front (which look a bit like forks(if this is the word..)) look flat.
- i think its quiet hard to see what the front of the ship is. you might wanna add bigger engines to a ship this big.
my destroyers got larger engines  ;)
[close]

@ FlashFrozen
What can i say.
Spoiler
still like the idea. i would certainly download the mod.
I just wish you good luck on maintaining depth which is gonna be the biggest challange.
try to focus on that and have you tried using different colours of light in one sprite?
this could turn out to be more exciting.
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: WKOB on September 22, 2012, 03:48:22 AM
Flash, I really hope you do something with all these glowy tron ships. I don't know what, to be honest, but they're too cool.
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on September 22, 2012, 05:52:00 AM
Forks? hahaha :P i could change the middle 2 engines to a huge one, would that help? the side engines are underneath the sensor arrays where you would normally place the 2 large hardpoint weapons.
Title: Re: Judgement thread give and receive comments on sprites
Post by: sKarpunch on September 24, 2012, 03:02:57 AM
sorry to butt-in, ca i get some C&C for this sprite. It's a FireStorm frigate for my WH40K mod. In my opinion it doesn't look... detailed enough for lack of a different phrase.

(http://i47.tinypic.com/2uxzjtd.png)

Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on September 24, 2012, 07:33:22 AM
@sKarpunch If it was zoomed out further, i think it would look allot better. since the pixels wouldn't be so visible.

I've made some slight modifications to my superslaught
(http://i.imgur.com/4qNPI.png)

armor covering the superstructure in the middle. (don't know about this part, it doesn't look right)

engines more visible for the ship's size

added new lines to the *forks* at the top of the sides, they don't seem to look flat anymore. what i could do is add another curved armor piece to make it look sloped.
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 24, 2012, 07:41:34 AM
@sKarpunch:   Here's my attempt to fix it up.  I get that you are trying to use a lightsource that's to the right, but it just made it feel inconsistent, imo, because then the shadows need to be cast from the towers and suchlike in a different way.

(http://www.wolfegames.com/TA_Section/40K_Frigate.png)

Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 24, 2012, 08:40:20 AM
indeed that does look a lot better.
still i am not sure about the yellow lines up front...
what are those anyway?

Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on September 24, 2012, 08:56:46 AM
gold panels to separate the front armor plates i presume?
Title: Re: Judgement thread give and receive comments on sprites
Post by: Talkie Toaster on September 24, 2012, 11:43:56 AM
@sKarpunch:   Here's my attempt to fix it up.  I get that you are trying to use a lightsource that's to the right, but it just made it feel inconsistent, imo, because then the shadows need to be cast from the towers and suchlike in a different way.(http://www.wolfegames.com/TA_Section/40K_Frigate.png)
Adding the extra detailing really improves it as well. 40k ships are covered in turrets, protrusions, statues and armour plates (http://i.imgur.com/B3Im3.jpg), and are a mix of pointy lances/towers/sensors and squat turrets & armour plate (http://i.imgur.com/BaR1N.png). IMO the lance mounts on the fins need to be a bit sharper-looking and the macrocannon need to be less 'fingery'- the batteries of 4 could easily be dropped to 2 much blockier ones per side. Unless they're not supposed to be macrocannon, in which case changing them into two large armour plates with ridges at the edges or something would probably work better, and keep the outline of the front more streamlined and blocky.
Title: Re: Judgement thread give and receive comments on sprites
Post by: medikohl on September 24, 2012, 01:43:26 PM
thoughts?

(http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=3893.0;attach=1430;image)

(http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=3893.0;attach=1434;image)
Title: Re: Judgement thread give and receive comments on sprites
Post by: medikohl on September 24, 2012, 01:46:15 PM
@sKarpunch If it was zoomed out further, i think it would look allot better. since the pixels wouldn't be so visible.

I've made some slight modifications to my superslaught


armor covering the superstructure in the middle. (don't know about this part, it doesn't look right)

engines more visible for the ship's size

added new lines to the *forks* at the top of the sides, they don't seem to look flat anymore. what i could do is add another curved armor piece to make it look sloped.

my suggestion would be to remove the back bridge, or modify it so it isn't as symmetrical.
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on September 24, 2012, 03:42:51 PM
Could you give an example? because for now, im trying to make sure the superstructure doesn't look copy/pasted, the side skirts and the white...thing in the middle of the ship is done, but i cant seem to figure out how to cover up the pipes and all that and make it look good at the same time.

EDIT: i went mad and combined 16 superslaughts into one massive lump of a ship, wonder how it works in SF :P
Spoiler
(http://i.imgur.com/RYqHu.jpg)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: medikohl on September 24, 2012, 08:41:19 PM
If you cross your eyes you see a sailboat
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 24, 2012, 08:51:20 PM
@Talkie Toaster:  I think the main problem people will run into, if they want to really execute Johnson / Blanche's work in a 2D, top-down representation, is that most of those details will be pretty difficult to render from the top view.  That, and I think that that Frigate needed to be executed at about 2X its current size before any of the smaller details could be large enough to really be appreciated.  That means a Battleship of the line would be pretty darn big, though, and I'm not sure Starfarer can handle stuff that big gracefully.

@medikohl:  I like the central-glow thing, that's really cool :)

In terms of critique, I think the missile launcher sponsons aren't well-integrated with the rest of the design.  I'd really like to see that sort of detail planned out to fit with the rest of the ship; sure, the weapon sprites hide it in the final result, if it's mounting all 4 launchers, but that's also a bit problematic; ideally, the weapons shouldn't hide so much of the art.

It'd take a fair amount of pixel-work to fix the sprite as-is atm; I don't suppose you still have it in layers somewhere, and could post it without the launchers?  I'd give it a go and try to demonstrate what I mean, it's often easier to show it rather than just talk about it :)

Here we go, a concrete demonstration, it wasn't as bad as I feared :)

(http://www.wolfegames.com/TA_Section/fusilier.png)

Basically, this pushes the launchers a little further out from the body, so we're not just seeing them and the turret, and it integrates them with the body in terms of light and shade, so they don't look like they were just stuck on at the end.

I also fixed various areas where light and shadow weren't consistent and detailed things out a little bit, to sharpen some of the lines and details.
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 24, 2012, 10:14:33 PM
@ Xenoargh
You are awsome!
what else is there to say.
Title: Re: Judgement thread give and receive comments on sprites
Post by: sKarpunch on September 24, 2012, 10:51:24 PM
@xenoargh i'm kinda confused as to how you made the ship twice as small but somehow added tenfold detail and shading. Also you are a spriting   ;D GOD ;D
Title: Re: Judgement thread give and receive comments on sprites
Post by: medikohl on September 24, 2012, 11:22:53 PM
(http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=3893.0;attach=1430;image)(http://www.wolfegames.com/TA_Section/fusilier.png)
(http://www.wolfegames.com/TA_Section/fusilier.png)(http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=3893.0;attach=1430;image)

they are the same size

also the angled mounts were made as a balance issue, as I didn't want a frigate that could easily be used for 4 reapers, however, I did want 4 missile mounts.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Sr. Coronado on September 24, 2012, 11:25:10 PM
Here is my first attempt at doing some hand(mouse?)-spriting from scratch. I'm extremely new, so any pointers are super-appreciated!!

Ship Info:
It is a Free Planets Alliance Destroyer from Legend of the Galactic Heroes, and I hope to make a conversion modification for Starfarer that will focus on the series' huge ships with an emphasis on tactics - an Alliance Ajax Flagship will likely be between ~200 x 1100 pixels (as opposed to capital ship dimensions being around 200ish x 500ish in Starfarer) and boast an enormous array of firepower.

The Destroyer is one of the smallest ships of its class and will be a frigate armed with 6 forward beam cannons, a box missile launcher near its center and 14 5.5 cm PD lasers along its broadsides. Like many Alliance ships, it lacks a shield system and, compared to its Imperial counterparts, is outgunned. As a result, an Alliance Destroyer captain relies on a strange combination of sturdier armor and speed to maneuver around the firing angles of his enemies and destroy them.

(http://i49.tinypic.com/24zxjd1.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: medikohl on September 24, 2012, 11:31:54 PM


(http://i49.tinypic.com/24zxjd1.png)

it's flat, brighten the center, make it contrast the edges
Title: Re: Judgement thread give and receive comments on sprites
Post by: medikohl on September 24, 2012, 11:43:04 PM
(http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=3893.0;attach=1438;image)

something I'm plotting on adding to starfarer plus.
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 24, 2012, 11:59:17 PM
Quote
@ Xenoargh
You are awsome!
what else is there to say.
Thanks, but I didn't really do that much; most of the things that made these ships awesome was already there, just waiting for some touchup to make it come to life :)  

That said, one of the things I'm trying to help people to get a better understanding of is how that final pixel-work really makes a huge contribution.  That, and proper lighting, are the main keys.  A lot of people just try executing at large sizes and shrinking it, which doesn't work, even if you sharpen the results a bit.  

You really should expect to do about half of the work on a ship at the final scale, and quite a lot of work on individual pixels.  It's unavoidable, but it gets pretty easy once you've mastered the basics.  

Just bear in mind simple rules, like the fact that if you draw major panel lines at a large scale, which is generally a little easier (imo) they need to be roughly at a scale that's going to still be 1 pixel plus edge shading when shrunk.  So if it's 900 pixels now and it's going to be 250 pixels in the final scale, using 3-pixel lines will give a good result, but 2-pixel lines may or may not work well.  But there simply is no avoiding having to do work on pixels, specifically when it comes to blacklining and other things.

@medikohl:
Quote
they are the same size
Check the numbers; I pushed it out 14 pixels side-to-side, and it's 7 pixels longer.  Makes a difference.

That isn't very important, though; what's important is where the center points of the hardpoints are now, if you put them in about 3-4 pixels from the end of the launcher booms.  It doesn't matter if you want to angle all 4, either, they should now be far enough out that they won't overwhelm the ship sprite.  You can't do that with the way it was before, because they were aligned on the Y axis and you didn't have freedom to push them sideways.

Oh, and that last one is really sexy, nice work!

@Sr. Coronado:  Welcome, neat first sprite design, love the details :)

Crits/Hints:
Spoiler
It needs a lot more attention spent on relative height, specific lighting and shadows and it's using a lot of pure black, which you generally want to avoid.  

I see a lot of hull edges that are bright where they should be dark, which makes the whole thing feel flat, and the whole outside needs to be carefully blacklined and have all the fuzzies removed.

Also, it's generally a bad thing to fuzz the point light sources, if they're on the hull; it makes them muddy where you want them to be sharp.  Only when a light's casting rays onto a given surface do you want some of that light's color there.  Outside the hull, it's actually totally inaccurate (in space, lights don't have any halo) but it looks better to us humans, for the same silly reasons why space games have sound :)

Personally, I think it also needs more color variation, too; some grays in various areas would break up the ship a bit more and give its greebles a bit more character.  But that's just me :)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: Sr. Coronado on September 25, 2012, 11:51:17 AM
Thanks for the help, xenoargh & medikohl! Here's a (hopefully) somewhat fixed version, I don't think I have enough practice yet to be able to tell but hopefully it's a bit better than the other posting. I'm a bit stuck on color variation, since I'm trying to stay as true as possible to the original design from LoGH but I'll definitely try to add some visual interest once I get the lighting down.

(http://i49.tinypic.com/2u89feo.png)

Edit: Just noticed that I forgot to separate the two engine levels with a black line.
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 25, 2012, 01:13:45 PM
Here's my take on it, hope it's useful to study (to learn more about lighting and pixel cleanup techniques).  

Before/After:
(http://i49.tinypic.com/2u89feo.png)(http://www.wolfegames.com/TA_Section/falcata.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: Sproginator on September 25, 2012, 01:40:02 PM
Here's my take on it, hope it's useful to study (to learn more about lighting and pixel cleanup techniques).  

Before/After:
(http://i49.tinypic.com/2u89feo.png)(http://www.wolfegames.com/TA_Section/falcata.png)
I had an EPIC idea, Connect two together! :D
Title: Re: Judgement thread give and receive comments on sprites
Post by: The Soldier on September 25, 2012, 01:41:33 PM
Rate this?  Was my first "custom" ship, whether or not it's a fighter, I like it. :)
(http://i50.tinypic.com/fwq1yb.png)

Yea, kinda tiny.  I've been attempting larger ships, but I never get the right shape or outline.
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 25, 2012, 02:00:09 PM
Well, I'd like to see stronger lighting, personally.  It basically looks black with a teeny blue window over here.  Good design, just can't see the details :)

Quote
I had an EPIC idea, Connect two together!
(http://www.wolfegames.com/TA_Section/falcata_2X.png)(http://www.wolfegames.com/TA_Section/falcata_2Xa.png)(http://www.wolfegames.com/TA_Section/falcata_carrier.png)(http://www.wolfegames.com/TA_Section/falcata_double_carrier.png)(http://www.wolfegames.com/TA_Section/falcata_double_carrier2.png)(http://www.wolfegames.com/TA_Section/falcata_frigate.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: Sr. Coronado on September 25, 2012, 08:06:28 PM
Here's my take on it, hope it's useful to study (to learn more about lighting and pixel cleanup techniques).  

Thank you very much! Much appreciated, xenoargh! I still have a lot to learn with pixel work  ;D
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 25, 2012, 08:14:04 PM
No problem, if you have questions about how to Do Stuff, ask :)

@The Soldier:  OK, got bored and did a version of your fighter.  Check it out, it's still very dark, but should be mainly visible on most people's screens and have some details.

Before/After:
(http://i50.tinypic.com/fwq1yb.png)(http://www.wolfegames.com/TA_Section/night_lightning.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: The Soldier on September 25, 2012, 08:34:53 PM
hmm...I'll take a look. :) I was trying to get a stone-grey and brownish-red feel to it (sort of like the RSF ships from the Ironclads mod).  The one you made looks a bit better, and thanks!
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 25, 2012, 08:47:25 PM
Well, if you wanted it gray / brown-red, then you can just color-shift it a bit, after selecting the body pixels:

(http://www.wolfegames.com/TA_Section/night_lightning_gray.png)(http://www.wolfegames.com/TA_Section/night_lightning_brown.png)(http://www.wolfegames.com/TA_Section/night_lightning_brown_gray.png)(http://www.wolfegames.com/TA_Section/night_lightning_two_tone.png)(http://www.wolfegames.com/TA_Section/night_lightning_racing_stripes.png)(http://www.wolfegames.com/TA_Section/night_lightning_ranger.png)

What I'm mainly showing here is that you need to use light to denote form; without some contrast, you just have a dark shape against a dark background, which doesn't look all that great.
Title: Re: Judgement thread give and receive comments on sprites
Post by: The Soldier on September 26, 2012, 06:27:28 AM
That one second form the right is the kind of thing I was looking for, with a gray center.
(is there a difference between grey and gray?)
Anyways, how'd you get it to be red?  Did you just use a pencil tool and color over it or did you use a color-shift?  I'm not sure if I set the satuation all the way down (which means you can't color change) or I left a little for that reason.

EDIT:
How's this?
(http://i48.tinypic.com/28bwvfn.png)
Took out the MG barrles form the wing, moved to to built-in to the frame itself (look at the F-14, has a 20mm Minigun built into the hull) on each side, gave it a much better paint job. :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 27, 2012, 11:07:24 AM
Well, the colors are fine, but you've lost all of the shading and it's back to looking pretty flat.  The wings now look vaguely like they're angled upwards from the body, which if that's what you want, you should emphasize a bit more, but don't forget a little shading to suggest the wing's camber.
Title: Re: Judgement thread give and receive comments on sprites
Post by: The Soldier on September 27, 2012, 12:04:00 PM
(http://i49.tinypic.com/35j056d.png)

Added more pronounced red gradiant, slightly darker grays in the center to make it stand out.
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 27, 2012, 12:21:09 PM
Darker gray in the center implies it's going in, not out ;) 

Don't use a gradient, it can't do the complex form of a wing seen from that angle and perspective. 

Hand-paint with the airbrush, about 3 pixels, very slow flow setting. 

Look at the examples really carefully; individual brightness values for each pixel create the illusion of form here.
Title: Re: Judgement thread give and receive comments on sprites
Post by: The Soldier on September 27, 2012, 12:23:58 PM
Paint.net here, no idea what airbrush is. ;D
Anyways, I see what you mean.  I'll give it a try.
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 27, 2012, 12:30:55 PM
Paint.NET doesn't have an airbrush?

<looks at articles online>

It doesn't have an airbrush.  Well, that's kind of important, for this kind of art.

Download GIMP.  Not having an airbrush means that you're just wasting time doing things the slow way.
Title: Re: Judgement thread give and receive comments on sprites
Post by: The Soldier on September 27, 2012, 01:00:42 PM
So, just one last thing for my fighter, darker on the far edges to show the wings go down and lighter on the inside?
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on September 27, 2012, 01:20:26 PM
More or less.  You don't have many pixels to work with, but ideally:

1.  Dark towards edges, to suggest it tapers down.
2.  Lighter on the front edge, to suggest the wing camber.
3.  Darker up against the hull, to suggest occlusion / shadow.
Title: Re: Judgement thread give and receive comments on sprites
Post by: The Soldier on September 27, 2012, 01:27:37 PM
OK, thanks!  Soon as GIMP downloads (curse my slow internet!) I'll make the changes to my whole squadron of different fighters. >:D

EDIT:
Dang, the jump from Paint.NET to GIMP is huge.  I've no idea what the shortcut keys are (big problem! ;D) and for some reason, I can't delete anything fuzzy select tool, erm, selects.  Hmm, but that's not for this thread.
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on September 27, 2012, 04:14:06 PM
You'l get the hang of it, ive been using gimp since the start and i still have no clue about what im doing. =3
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on September 27, 2012, 10:45:02 PM
It is possible to simulate airbrush in paint.net.
just use the brush tool set it to black and use a transaparancy of 10 (or whatever its called).
this way it will slowly darken the area.
shadow is also easily created with the steps discribed in the light and shading guide at the spriters thread.

those are the two ways i use.
They might not be as good as air brush but at least you dont have to learn to use a different program.
Title: Re: Judgement thread give and receive comments on sprites
Post by: VikingHaag on September 28, 2012, 11:56:13 AM
First one i did with guiding by xenograph, his one is better but i'd like a judgement on mine.

(http://i46.tinypic.com/1i0o52.jpg)

Edit: apparently whatever little adjustment is made it looks better. I officially suck at spriting.
Title: Re: Judgement thread give and receive comments on sprites
Post by: medikohl on September 28, 2012, 01:14:44 PM
just a little tweak. don't know if this looks better.

[attachment deleted by admin]
Title: Re: Judgement thread give and receive comments on sprites
Post by: medikohl on September 28, 2012, 09:55:43 PM
It is possible to simulate airbrush in paint.net.
just use the brush tool set it to black and use a transaparancy of 10 (or whatever its called).
this way it will slowly darken the area.
shadow is also easily created with the steps discribed in the light and shading guide at the spriters thread.

those are the two ways i use.
They might not be as good as air brush but at least you dont have to learn to use a different program.
I just got used to using multiple layers with transparency. similar effect. but i am the evil kitbasher
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 01, 2012, 01:32:21 AM
Hi all, just get into this amazing game...

anyway skip 1000 words on how much i love here and here's the pic.

made the Cruiser first as a start, but the ambient occlusion seems a bit too strong...
made the carrier the second, then got some transparency issue to fix esp the antenna part...

but now I know what it takes to put the graphic into the game I can start make my own fleet :D

ps is it possible to post a bigger picture?

Cruiser
(https://lh6.googleusercontent.com/-SP8Tf72Dknc/UGmV6SBw5fI/AAAAAAAAPiM/hroVp4hglus/s771/iso_c_ori.png)

Carrier....but probably gonna abandon this one...it looks like a baby jumpsuit when upside down :\
(https://lh4.googleusercontent.com/-B3qI3wmxlsk/UGmHbkERC0I/AAAAAAAAPg4/MqgsYosN8AQ/s771/iso_ac_ori.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on October 01, 2012, 10:12:31 AM
Great first goes, love the details and I really like that approach to panel depth and detail AO :-)

Suggestions:
Spoiler
1.  The Cruiser's so large that it's going to have some performance issues if there are a lot of them in a game.  I'd halve its current scale.

2.  The AO wouldn't feel so strong if the edges had a bevel to suggest the lighting.

3.  The Cruiser lacks shading of the overall shape to denote depth and form.  It's very detailed, but it's also very flat.
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 01, 2012, 06:26:52 PM
great advice :)

that's actually my very first try so... ;D

but for the size the picture in forum auto resize for me...
Carrier is 600px tall and cruiser is 300px tall.
Title: Re: Judgement thread give and receive comments on sprites
Post by: The Soldier on October 01, 2012, 06:47:33 PM
Nope, that's WAY too big, even for a capital ship. :) The Onslaught is even only 288 pixels tall.
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 01, 2012, 10:36:42 PM
So I guess this high speed artillery cruiser being 300px tall is oversized....

the 300 meter is using that movie space battleship yamato as reference(285m seems), did not dig into the game other's ship yet

how about 250meter tall sounds like? (and the carrier would then be 400m.)

wonder where can i find some reference of such...the only experience i had with space ship  is homeworld :-\

(https://lh3.googleusercontent.com/--ZVacNoLVK0/UGp55sRxDMI/AAAAAAAAPjs/BMBF3dLlpbY/s771/iso_soc_ori.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 01, 2012, 10:51:39 PM
Looking really good.
best way to get the right size is taking existing ships.
if you dont want to dig into the files and find out all the roles and catagorize the ships there are in.
then you can best take an example picture from the spriters thread in resources.
these are sheets with all the ships someone made. good help for getting the right zise.

to comment on your sprite
Spoiler
-I would put in some extra shading aspecially on the sides to make it easier to visualize.
- maybe make the details non-mirrored so the ship got some asymetrical elements (something i like a lot)
- ... nothing much else to critizise on  ;D
[close]
it looks really good  :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 02, 2012, 10:32:01 AM
you mean the link in hour signature right, will take  good look :)

wonder is there any good website  got a good gallery  of spaceship as inspiration?

for asymmetric issue, aesthetically i have no problem, but in my imagination unless that asymmetric serve some special  purpose, its not battle efficient...
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 03, 2012, 01:18:38 AM
you mean the link in hour signature right, will take  good look :)

wonder is there any good website  got a good gallery  of spaceship as inspiration?

for asymmetric issue, aesthetically i have no problem, but in my imagination unless that asymmetric serve some special  purpose, its not battle efficient...

google space ship or take a look at what other modders made.
There are some example sheets with ships on the spriters thread main page ,but
you can also look around in the mod folder of the forum.
uomoz corvus is a pack of some great mods. the thread contains the links to all of those.
ironclads is also a great mod for inspiration (or to play it  ;)).

asymetry in the details give it a more realistic/living kinda look.
in reality ships ain't completly symmetrical in detail,
although i do know a person wo cant fly assymetrical ships for he thinks its ugly.
its just a commonly shared opinion.
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 03, 2012, 04:21:53 AM
look at some pic from google pic search and one thing I can follow at once is add some light and here is the version 2 of the carrier, now 450m tall following the reference.

some great advices from you guys considered too like adding a dark overlay surrounding the ship to merge into the game background better.
Spoiler
(https://lh5.googleusercontent.com/-hFZUqIaZh-w/UGwdpn_J-uI/AAAAAAAAPnc/ENvKPXDzIuQ/s450/iso_ac.png)
[close]

a meaningless share since I made this for somewhere else :)
Spoiler
(https://lh5.googleusercontent.com/-bk70wyPkfrw/UGwiOQ6XQ1I/AAAAAAAAPn4/JSiRI8BkvO0/s1108/iso_ac_layer.png)
[close]

too bad my thing aren't easy to merge with other design or edit...or i would love to share when i have more to contribute a bit to this forum.

ps:just read I need to put the ship in spoiler, sorry about that before
pps: and read that I shouldn't post the same style ship twice, hmm, let me know if am posting too much :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 03, 2012, 05:34:00 AM
Spoiler
look at some pic from google pic search and one thing I can follow at once is add some light and here is the version 2 of the carrier, now 450m tall following the reference.

some great advices from you guys considered too like adding a dark overlay surrounding the ship to merge into the game background better.
Spoiler
(https://lh5.googleusercontent.com/-hFZUqIaZh-w/UGwdpn_J-uI/AAAAAAAAPnc/ENvKPXDzIuQ/s450/iso_ac.png)
[close]

a meaningless share since I made this for somewhere else :)
Spoiler
(https://lh5.googleusercontent.com/-bk70wyPkfrw/UGwiOQ6XQ1I/AAAAAAAAPn4/JSiRI8BkvO0/s1108/iso_ac_layer.png)
[close]

too bad my thing aren't easy to merge with other design or edit...or i would love to share when i have more to contribute a bit to this forum.

ps:just read I need to put the ship in spoiler, sorry about that before
pps: and read that I shouldn't post the same style ship twice, hmm, let me know if am posting too much :)
[close]
yea you kinda posted two ships  :D.
its not so bad if you step on the rules now and then,
but try using one ship of the same style to gain the comments on.
its easier for us/me.
of course posting the same ship multiple times is no problem as long as they are not exaclty the same  ;)
(changed using the gained comments)
Title: Re: Judgement thread give and receive comments on sprites
Post by: WKOB on October 03, 2012, 07:13:38 AM
Quote
in reality ships ain't completly symmetrical in detail,
Spoiler
(http://upload.wikimedia.org/wikipedia/commons/8/8a/Space_Shuttle_diagram.jpg)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 03, 2012, 07:17:09 AM
damn...if NASA rotate the fuel tank clockwise a bit then I stand right....

i am running out of ideas and holiday and need to back to work tomorrow :(

but 2 days later it's weekend! ;D
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 03, 2012, 08:12:49 AM
Quote
in reality ships ain't completly symmetrical in detail,
Spoiler
(http://upload.wikimedia.org/wikipedia/commons/8/8a/Space_Shuttle_diagram.jpg)
[close]
yea yea i know.
what i mend to say is that the overall shape is symmetrical but the details (not shown in the pic) ain't.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Sproginator on October 03, 2012, 02:37:22 PM
The Turtle, Heavy auto factory

Spoiler
(http://i.imgur.com/ynijC.png)
[close]

Looks pretty sweet eh? :D
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on October 03, 2012, 07:28:16 PM
It's certainly covered with more greebles than we can shake a stick at  ;D

My take:
(http://www.wolfegames.com/TA_Section/montezuma.png)
I really feel that it needs to have the details at 1:1 scales.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Amazigh on October 03, 2012, 08:15:53 PM
The Turtle, Heavy auto factory

[image]image[/image]

Looks pretty sweet eh? :D

I have a few problems with this ship.
but the major glaring ones:
1. STRETCHING: some sections have been stretched, while some have not, this leads to an Ugly ship.
2. REPETITION: you have repeated the same section over and over in some places and it looks quite bad.

Personally I feel it would be easier to start from scratch than to try and recover something usable from this "ship".
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 03, 2012, 11:02:39 PM
The Turtle, Heavy auto factory

Spoiler
(http://i.imgur.com/ynijC.png)
[close]

Looks pretty sweet eh? :D

omho:

Spoiler
-need some clear space to balance the congested area
-maybe some extra effort to make it less flat and more pop up on certain parts
-some visual hints to make it easier to be identified as factory then giant ship?
[close]

and yes, put it to 1:1 would be better....i wasted some effort on unnecessary detail before, whats worse is it makes the main elements blur and  merged with the background :-\

Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 04, 2012, 12:23:35 AM
sprog please place it in a spoiler next time :P
it is huge and people quote it so its huge multiplied by many.

and i agree with the comments

might even add some overall shading to make it more clearly what its shape is,
although i do like its bulky shape :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on October 04, 2012, 11:07:32 PM
What do you think for starters?  the shape is done, now i just need to figure out how to fill the rest and make it look good. the first large ship im making myself! ^.^ i feel so proud

Spoiler
(http://i.imgur.com/8Nbr8.png)
[close]

Yes its big, "Very" big, intended to be a Titan.
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 04, 2012, 11:15:28 PM
I thought it's some sort of fighter before reading the next line lol

No comment on the shape for i think it's totally dependent whether it's coherent with the content :)

but yes, I know the joy when start making my own little ship!
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on October 04, 2012, 11:17:36 PM
I know its got some pointy edges, i can't make round shapes and make it look decent. having a hard enoth time trying to figure out how to do the hull itself.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Sproginator on October 05, 2012, 12:48:27 AM
The panels that are stretched are meant to look like large cargo areas, the sprite does need some sharpening
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on October 05, 2012, 01:28:15 AM
What panels do you mean? the ship is just a frame now, so everything is basically panels, ive got a somewhat clear image in my head at what everything is supposed to be, could you point out where?
Title: Re: Judgement thread give and receive comments on sprites
Post by: Sproginator on October 05, 2012, 01:30:50 AM
I meant on my ship hehe, sorry for the confusion
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on October 05, 2012, 05:53:33 AM
I've come halfway something now,  i have no clue about how the middle is going to look like but il keep going at it. might need better shadows around the side turrets.

Size comparison to an Onslaught.
Spoiler
(http://i.imgur.com/rnxvZ.png)
[close]

Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 05, 2012, 07:29:19 AM
Not much to say about it at this point.
Spoiler
parts that are added
- are quiet flat
- engines need to be a lot bigger for a ship this size. 8 times the size of an onslaught will mean 8 times as much engines.
[close]
keep up the work ,although try posting something which is easier to comment on :P.
nothing much to say about this one on this point.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Sproginator on October 05, 2012, 08:34:04 AM
Needs more fleshing out at the front, too much of a plain design :/
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 06, 2012, 04:35:33 AM
95% done, 1.7km tall class mother ship with civil compartment. Inspired by the Bentus from Homeworld.
Spoiler
(https://lh5.googleusercontent.com/-TS_P1T4Js6w/UHATPLbFFLI/AAAAAAAAPvA/21VEVt5MD4Q/s771/iso_ms.png)
[close]

surprisingly looks ok from the side when i only focus on the top  ;D
Spoiler
(https://lh5.googleusercontent.com/-l4cZMm89r4M/UHASTKgJA-I/AAAAAAAAPuo/IP8DoZp84Qg/s771/tiso_ms-side.png)
[close]

screencap from game...
Spoiler
(https://lh5.googleusercontent.com/-W5NJClUGUfs/UHAXCzaC9ZI/AAAAAAAAPws/PNdNwfi5fKo/s1301/screenshot022.png)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: The Soldier on October 06, 2012, 04:54:08 AM
Ummm...why do you model these??? o.0 It's epic, I'll say that, but why model? ;D
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on October 06, 2012, 05:01:25 AM
He models it... because he can >.^
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 06, 2012, 05:07:46 AM
probaply gives it perfect shading
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 06, 2012, 06:43:14 AM
Ummm...why do you model these??? o.0 It's epic, I'll say that, but why model? ;D

because i don't know how to Kriiexxxxxxx ...can't even find that term now..
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 06, 2012, 06:45:42 AM
probaply gives it perfect shading

huh don't get get it? maybe please point out where you see the problem? ;)
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 06, 2012, 08:13:51 AM
probaply gives it perfect shading

huh don't get get it? maybe please point out where you see the problem? ;)
well if you make a ship in a 3d program you can let the program calculate all the shading which means its closer to perfect
than when you would do it by hand. this way the shape will come out a lot better.
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on October 06, 2012, 08:15:25 AM
That mother ship looks good no matter how you improve it in my eyes. my titan is progressing nicely, half the ship is done now,

but the yellow armor in the middle looks kinda empty.. if you know what i mean, like there should be something there.

Any new pointers? the flatness will be fixed later when everything is done. and i increased the engine size and added more of them. (they need some work since they look like they are directly from the factory)

Spoiler
(http://i.imgur.com/IETo5.png)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 06, 2012, 08:20:40 AM
probaply gives it perfect shading

huh don't get get it? maybe please point out where you see the problem? ;)
well if you make a ship in a 3d program you can let the program calculate all the shading which means its closer to perfect
than when you would do it by hand. this way the shape will come out a lot better.

well it's done in 3D mostly, then i combine the rendered layers of light, ambient and base in photoshop with added little details like text and navigation light.

not much is added outside 3d programe so still don't get where you see the shading is wrong.... :-\
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 06, 2012, 08:22:45 AM
That mother ship looks good no matter how you improve it in my eyes. my titan is progressing nicely, half the ship is done now,

but the yellow armor in the middle looks kinda empty.. if you know what i mean, like there should be something there.

Any new pointers? the flatness will be fixed later when everything is done. and i increased the engine size and added more of them. (they need some work since they look like they are directly from the factory)

Spoiler
(http://i.imgur.com/IETo5.png)
[close]

maybe you can add some texture overlay to the centre part?
and adding small text/label like naming the battlestation always work for me, but it's personal taste
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 06, 2012, 11:34:36 AM
probaply gives it perfect shading

huh don't get get it? maybe please point out where you see the problem? ;)
well if you make a ship in a 3d program you can let the program calculate all the shading which means its closer to perfect
than when you would do it by hand. this way the shape will come out a lot better.

well it's done in 3D mostly, then i combine the rendered layers of light, ambient and base in photoshop with added little details like text and navigation light.

not much is added outside 3d programe so still don't get where you see the shading is wrong.... :-\
ow i think you misunderstood me there  :D
i said 3d rendering gives it a good shading which you did!
you did it the right way!
I was just telling someone a good reason for using a 3d program.
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 06, 2012, 12:13:59 PM
probaply gives it perfect shading

huh don't get get it? maybe please point out where you see the problem? ;)
well if you make a ship in a 3d program you can let the program calculate all the shading which means its closer to perfect
than when you would do it by hand. this way the shape will come out a lot better.

well it's done in 3D mostly, then i combine the rendered layers of light, ambient and base in photoshop with added little details like text and navigation light.

not much is added outside 3d programe so still don't get where you see the shading is wrong.... :-\
ow i think you misunderstood me there  :D
i said 3d rendering gives it a good shading which you did!
you did it the right way!
I was just telling someone a good reason for using a 3d program.

ops :-*

need to practice english more too...
Title: Re: Judgement thread give and receive comments on sprites
Post by: Thaago on October 06, 2012, 09:48:24 PM
This is the first sprite I've done mainly in Battleship Forever... I'm still not used to it :P. A small scout frigate with a decent energy weapons loadout. Its currently uncolored, I'm not sure if I'll give it a tint. What do people think?
(http://imageshack.us/a/img14/6504/frig2rs.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: Sproginator on October 07, 2012, 07:01:02 AM
This is the first sprite I've done mainly in Battleship Forever... I'm still not used to it :P. A small scout frigate with a decent energy weapons loadout. Its currently uncolored, I'm not sure if I'll give it a tint. What do people think?
(http://imageshack.us/a/img14/6504/frig2rs.png)
Looks good, Bit fuzzy though :S
Title: Re: Judgement thread give and receive comments on sprites
Post by: Piroton on October 07, 2012, 08:12:13 AM
This is the first sprite I've done mainly in Battleship Forever... I'm still not used to it :P. A small scout frigate with a decent energy weapons loadout. Its currently uncolored, I'm not sure if I'll give it a tint. What do people think?
(http://imageshack.us/a/img14/6504/frig2rs.png)

It's not terribly interesting, but it's not exactly bad, either. It's rather generic with an overall uninteresting shape. the engine hubs also look a wee bit impractical, unless your ship is intended to have engines mounted on top of it. Honestly there isn't much to say about the general design, but I guess it works - a generic egg-shape.
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 07, 2012, 08:55:48 AM
This is the first sprite I've done mainly in Battleship Forever... I'm still not used to it :P. A small scout frigate with a decent energy weapons loadout. Its currently uncolored, I'm not sure if I'll give it a tint. What do people think?
(http://imageshack.us/a/img14/6504/frig2rs.png)

It's not terribly interesting, but it's not exactly bad, either. It's rather generic with an overall uninteresting shape. the engine hubs also look a wee bit impractical, unless your ship is intended to have engines mounted on top of it. Honestly there isn't much to say about the general design, but I guess it works - a generic egg-shape.

no one get the first one perfect :)


engine hub can be
Title: Re: Judgement thread give and receive comments on sprites
Post by: Thaago on October 07, 2012, 10:00:21 AM
Thanks for the feedback! I need to clean up the black lines in photoshop to remove the "fuzz"... not looking forward to that :P

It's not terribly interesting, but it's not exactly bad, either. It's rather generic with an overall uninteresting shape. the engine hubs also look a wee bit impractical, unless your ship is intended to have engines mounted on top of it. Honestly there isn't much to say about the general design, but I guess it works - a generic egg-shape.

Hmm, fair enough. I thought that because it is a frigate and therefore really small it didn't need a very unique shape. I do like simpler shaped in general... what would people think if I opened up the sides a bit like this? (note, not edited at all from BSF)

[Edit] New image:
(http://imageshack.us/a/img705/687/lotusb.png) (http://imageshack.us/photo/my-images/705/lotusb.png/)


I'm thinking about removing the medium mount energy and slinging a pair of hardpoints between the 'leaves'.

The ship is actually supposed to have top and bottom mounted engines, it just doesn't come across that well.. maybe I'll change the layering so the pods are a bit covered.

[Edit] Good call on the engines! I think this looks much better!

I think this will be the Lotus Class attack frigates...
Title: Re: Judgement thread give and receive comments on sprites
Post by: Thaago on October 07, 2012, 12:34:25 PM
Turrets/Hardpoints added, a little bit of cleaning. No tinting yet.

(http://imageshack.us/a/img528/248/tglotus.png) (http://imageshack.us/photo/my-images/528/tglotus.png/)
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on October 07, 2012, 02:43:46 PM
Reduce the 2-pixel lines to 1 before you tint it; they make it feel like something smaller you sized up, and the pixelation's pretty obvious.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Thaago on October 07, 2012, 04:16:54 PM
Believe it or not there are no 2-pixel lines on the entire ship - I think that ImageShack  distorted the picture when I uploaded it  :-\. Still a whole lot of cleaning to do, but I think I've settled on this as a design - The only major change is that I completely removed the horizontal segment line in the middle.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Piroton on October 07, 2012, 06:15:43 PM
Turrets/Hardpoints added, a little bit of cleaning. No tinting yet.

(http://imageshack.us/a/img528/248/tglotus.png) (http://imageshack.us/photo/my-images/528/tglotus.png/)

Much better. This how has a kind of functional flow - it's no longer just an egg shape (compound shapes are always good things). The engine nacelles are also far improved - they look like they link into a power core.
Title: Re: Judgement thread give and receive comments on sprites
Post by: ramondarkdemon on October 08, 2012, 09:03:07 AM
Here
(http://i50.tinypic.com/14dhocy.jpg)
Need critics.
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 08, 2012, 11:48:33 AM
Looks ok, try adding some "windows" on it, they give a impact on the ship size
here a ship i made on Photoshop instead of the BSF editor using some cool parts i manage to get my hands on:

couldn't find engines for it, not like its really a problem, also no mounts, instead should place a build_in+hidden huge front weapon to designed to hit hard

(https://dl.dropbox.com/u/32263294/alienfrigate1.png)
blue version
(https://dl.dropbox.com/u/32263294/alienfrigatered1.png)
red version

use them if you want, im still wondering on what im going to do for the MoO mod...
Title: Re: Judgement thread give and receive comments on sprites
Post by: Hyph_K31 on October 08, 2012, 11:57:40 AM
For some reason, they look like drone ships to me.

very nice.
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 08, 2012, 12:55:53 PM
Heres another one, these are really easy to do so....

(https://dl.dropbox.com/u/32263294/alienfrigate2.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: Hyph_K31 on October 08, 2012, 12:57:53 PM
Ohhh...

If they're that easy to make, do you fancy making a small green vicious one?
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 08, 2012, 01:12:59 PM
I can try it, as long there's "pieces" on the right size so i can make it fast and easy, what im doing is merging some parts and just copying pasting, nothing amazing like some ppl already showed on some mods

Will this do?

(https://dl.dropbox.com/u/32263294/alienfighter1.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: The Soldier on October 08, 2012, 01:37:39 PM
How's this? :)
(http://i50.tinypic.com/2lc4o5v.png)
First sort of larger ship that I've made.

P.S. - Yes, it uses the outline of Okim's Omsk frigate, I already asked permission. :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on October 08, 2012, 01:56:18 PM
My titan is getting closer to completion =D now im just going to fix the rear ( brother o mine wants more engines) and all the brown spots as well as fill out anything that seems empty.

Spoiler
(http://i.imgur.com/yjd71.png)
[close]

Those ships seem almost to good to be easily made Silentstormpt :P
Title: Re: Judgement thread give and receive comments on sprites
Post by: Hyph_K31 on October 08, 2012, 01:57:41 PM
I can try it, as long there's "pieces" on the right size so i can make it fast and easy, what im doing is merging some parts and just copying pasting, nothing amazing like some ppl already showed on some mods

Will this do?

(https://dl.dropbox.com/u/32263294/alienfighter1.png)

That is really nice :3

Although, could you make it's plating green? maybe make the energy 'thing' at the centre purple. that would be swe(eeeeeeeeee)et.

Edit:

Not all one shade of green if that is possible.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Upgradecap on October 08, 2012, 01:59:22 PM
Heres another one, these are really easy to do so....

(https://dl.dropbox.com/u/32263294/alienfrigate2.png)

Hey, i could use those for a faction in caelus, if to you could make more and if i had your permission :3
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 08, 2012, 02:03:24 PM
Personally i got not problem with ppl using anything i made, as long as,  it's mine to begin with, you can also change the originals to w/e you need/want

Edit: My grammar
Title: Re: Judgement thread give and receive comments on sprites
Post by: Thaago on October 08, 2012, 02:05:45 PM
Here is a slightly different version which is going to use drones as the primary armament:

(http://imageshack.us/a/img35/248/tglotus.png) (http://imageshack.us/photo/my-images/35/tglotus.png/)

I softened the interior black lines a lot and think its just about ready.
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 08, 2012, 03:46:52 PM
I can try it, as long there's "pieces" on the right size so i can make it fast and easy, what im doing is merging some parts and just copying pasting, nothing amazing like some ppl already showed on some mods

Will this do?

(https://dl.dropbox.com/u/32263294/alienfighter1.png)

That is really nice :3

Although, could you make it's plating green? maybe make the energy 'thing' at the centre purple. that would be swe(eeeeeeeeee)et.

Edit:

Not all one shade of green if that is possible.

(https://dl.dropbox.com/u/32263294/alienfighter1green.png)
?  ???
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 08, 2012, 04:22:42 PM
Heres something that actually took me more time, its like doing a puzzle, finding the nice pieces that fit, and do some melding.

(https://dl.dropbox.com/u/32263294/aliencruiser1.png)
https://dl.dropbox.com/u/32263294/bigalienship.psd (https://dl.dropbox.com/u/32263294/bigalienship.psd)
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 08, 2012, 06:02:12 PM
Heres something that actually took me more time, its like doing a puzzle, finding the nice pieces that fit, and do some melding.

(https://dl.dropbox.com/u/32263294/aliencruiser1.png)
https://dl.dropbox.com/u/32263294/bigalienship.psd (https://dl.dropbox.com/u/32263294/bigalienship.psd)

i really like it. is it some sort of ai ship?
now the thing is here, probably need the AO and shading, and maybe a good idea to add some glow to the green light ;)
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 08, 2012, 06:04:03 PM
How's this? :)
(http://i50.tinypic.com/2lc4o5v.png)
First sort of larger ship that I've made.

P.S. - Yes, it uses the outline of Okim's Omsk frigate, I already asked permission. :)

for me i always add some texture to pure gradient to make it look less vector 8)
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 08, 2012, 06:10:07 PM
All parts i had in hand only allows these type of ships that lookalike AI ships (im using that circle part to resemble an AI or a huge drone)
Title: Re: Judgement thread give and receive comments on sprites
Post by: The Soldier on October 08, 2012, 06:11:04 PM
I like it more vector-y, gives some shape to my ship.  Still can't get the hang of GIMP, so that'll be as much gradiant as I can add. ;D

And what's pure gradiant again? :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 08, 2012, 06:45:44 PM
some quick shade there, k off to sleep almost 3 am here

(https://dl.dropbox.com/u/32263294/aliencruiser1_shade.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 08, 2012, 06:46:35 PM
I like it more vector-y, gives some shape to my ship.  Still can't get the hang of GIMP, so that'll be as much gradiant as I can add. ;D

And what's pure gradiant again? :)

by vector/pure gradient i mean its a little bit flash like
like the outer red

adding some detail, like the yellow arrow you did to the deck would help dramatically..

posting on my mobile on way to work so no spoiler :P
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 08, 2012, 10:27:46 PM
some quick shade there, k off to sleep almost 3 am here

(https://dl.dropbox.com/u/32263294/aliencruiser1_shade.png)
you make it a bit hard for me :/
first you make a ship resembling the ironclad style and then you add this shading to it.  :P

Spoiler
I will just do like it is mend to resemble vanilla to comment on it  ;)
- even though you added shading to the sides it still is hard to guess its shape. try adding shading to the parts in the middle ,so the viewer can see whether those parts are higher or lower than there neighbours. if they ain't higher or lower i would say that the ship design is quiet flat...
- your earlier version was a lot  brighter. i know you added shading to it which means it should get darker ,but to keep the white color ,i would recomment increasing luminositie (curve tool in paint.net). (ignore this comment if you want your ship to look grey.
- the laser part on the front (i guess it is an built-in laser) seems rather flat ,so do the green lines.
- at a closer look the green lines give light. you might wanna increase the light radius ,since it is not clear on normal zoom that they give light.
- you said the middle core was somekind of ai core. imo i would make it brighter or use some other way to make it catch the eye.
it is an important part of the ship ,so it should obviously attract the viewers attention.
- the frontal lights are a bit shaded away might wanna give them the same brightness. if the green parts are lgiht then they should also give light meaning they are not shaded like the other parts of the ship.
- the parts at the back seem a bit weird to me. i cant figure out what there 3d shape should be. might wanna give the viewer some more hints on that part.
[close]
good start and i see a future for this ship.
might be epic if you could make the frontal spike a built-in laser (if not allready) and make all the green lights glow when it fires.
i done something similar with a ship of mine and it looks quiet good ^^.
 :)

ps. remember the rules people!
- post your ships and descriptions in spoilers.
- just post one ship for comments with the same style ,so we can focus on that one.
thank you all in advance
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 09, 2012, 03:05:48 AM
oh one thing i havent explained before, these are in no way considered final works, theres no shading at all for everyship i made so far, the last one how ever all i did was adding an "shade" effect really fast and checked how it looked with it, i did that effect on the whole image instead of the parts. That *.psd file is a Photoshop file with all the layers i used without any modifications so anyone can do their own "remix" of the ship, or a much better shading on it.

One thing i seen so far from these parts, makes them really hard to create huge ships, all parts are just too small to effectivelly create a huge hull where i can add those "extra details".

I got a huge amount of BSF parts done by their community, ill be creating more ships, im trying to get ideas for the MoO ships but it seems theres no other way then create them from scratch like Okim does.

I sadly suck ALOT on adding those details like shading and light/shadow contrasts, i personally prefered this was done by someone with more expertise on that area.

With that said, feel free to change anything im adding on this thread and i dont feel it requires any need for credits, these are incomplete work that require little to do besides knowing where the pieces fit best then remove/add some pixels so they "mend" togueter.

EDIT: Just noticed i tend to repeat parts of the post again and again argh....

Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 09, 2012, 03:09:04 AM
thats sad  :-[
your off to such a good start.
dont you want to learn it instead of asking people to help you make them?
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 09, 2012, 03:24:26 AM
thats sad  :-[
your off to such a good start.
dont you want to learn it instead of asking people to help you make them?

Well, im more of a programmer kind of guy, knowing how i actually managed to do a "decent" job getting those lego parts to look like an actual alien ship is already an achiv. itself. If theres ppl more experienced on that "area" i would always leave it to them
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 09, 2012, 03:33:46 AM
well if you change your mind i will be happy to help and there are quiet a few guides to help you too.  :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 09, 2012, 03:57:40 AM
might be epic if you could make the frontal spike a built-in laser (if not allready) and make all the green lights glow when it fires.
i done something similar with a ship of mine and it looks quiet good ^^.

please  teach  me:D
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 09, 2012, 04:14:45 AM
Yeah the only problem is placing it on the exact place correcly, rest is really easy, maxi, to make it glow you just need to copy the part you want, on my case its that spike and the surrounding green lights, delete whats not needed and leave the green pixels, after that is messing around with making it more bright, after that you make sure you copy your work into the smallest possible image so its easier to actually place it.

on the *.wpn file im sure you noticed the 4 images for the weapon, you just need to add the image you done on it.

the hardest part will be positioning. once set, make a laser or w/e weapon you made for it.

Because its a laser, you dont need a recoil unless you want to create one, on our case the "brighter lights" is our recoil image.

Need to create a specific laser "looks" for this weapon
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 09, 2012, 05:50:54 AM
Yeah the only problem is placing it on the exact place correcly, rest is really easy, maxi, to make it glow you just need to copy the part you want, on my case its that spike and the surrounding green lights, delete whats not needed and leave the green pixels, after that is messing around with making it more bright, after that you make sure you copy your work into the smallest possible image so its easier to actually place it.

on the *.wpn file im sure you noticed the 4 images for the weapon, you just need to add the image you done on it.

the hardest part will be positioning. once set, make a laser or w/e weapon you made for it.

Because its a laser, you dont need a recoil unless you want to create one, on our case the "brighter lights" is our recoil image.

Need to create a specific laser "looks" for this weapon

so..it cant be a turret with rotation right?

and theres no weapon editor like the ship did, cant quite figure it out yet
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 09, 2012, 06:14:02 AM
No it cant since the image would rotate with it.

BTW, I used the weapon glow instead of the recoil :-/
 
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 09, 2012, 07:24:17 AM
Heres something that actually took me more time, its like doing a puzzle, finding the nice pieces that fit, and do some melding.

(https://dl.dropbox.com/u/32263294/aliencruiser1.png)
https://dl.dropbox.com/u/32263294/bigalienship.psd (https://dl.dropbox.com/u/32263294/bigalienship.psd)

a quick work at a break during OT at 10:15pm...
since your psd is perfectly separate into layers you can simply add drop show and inner shadow to get it done quickly, don't give up ;)
Spoiler
(https://lh6.googleusercontent.com/-BaVInmvH1yk/UHQy2RZz_PI/AAAAAAAAP3s/7f5keN_Doq8/s214/bigalienship+copy.png)(https://lh3.googleusercontent.com/-WLYkdoV6r44/UHQ0yUe6ZJI/AAAAAAAAP4I/4KyI8N6I5jk/s214/bigalienship.png)
[close]

ps forget to remove the outer shadow....but you get a bit of the idea(easier than just text i hope)
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 09, 2012, 09:20:07 AM
Oh, sorry, you can make it glow on the glow image file, and make it glow even more on the recoil (since its firing)

the placement is a matter or trial and error, on the Try's shipbuilder you place the weapon then quickly check ingame where its showing, and correct it slowly.

Also i just noticed some really bad ship melding i did when you posted the image again, as you may noticed, the *.PSD has no melding in, so its really just parts, ill probably release a huge *.PSD and a *.PNG file with all parts seperated and with that "shadowing"/shade on each piece so you guys can knock yourselfs on building your version of the ships, im thinking of making some weapons and place it here for you guys use/learn/modify and make your own versions of it.

Right now im not home, probably will be in 3h or so, ill get to it once i get home
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 09, 2012, 10:20:01 AM
That would be nice but i would rather have you placing that at the spriters thread since this one is just mend for comments. ;)
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 09, 2012, 11:08:45 AM
That would be nice but i would rather have you placing that at the spriters thread since this one is just mend for comments. ;)

Noticed i hijacked this thread, errr, sorry about that
Title: Re: Judgement thread give and receive comments on sprites
Post by: Thaago on October 09, 2012, 05:55:40 PM
You guys really helped me on my last sprite! What do you think of this one? Its supposed to be the same faction as the previous one I posted.

Thistle class attack destroyer:
(http://imageshack.us/a/img339/6908/tgthistle.png) (http://imageshack.us/photo/my-images/339/tgthistle.png/)

I plan to put turrets on the empty side bits on the very front and I think I might needs  a little texturing on the middle front as well.
Title: Re: Judgement thread give and receive comments on sprites
Post by: The Soldier on October 09, 2012, 06:00:40 PM
Seems a bit dark at the front, no?  Your previous one was a bit lighter. :)

And for a destroyer-class vessel, mainly around ~200 pixel long axis.  Yours is a bit short (~150), perhaps a Heavy Frigate or a Light Destroyer?

Other than that, it looks fine by my intrained eye. :P
Title: Re: Judgement thread give and receive comments on sprites
Post by: Thaago on October 09, 2012, 06:16:58 PM
I think you're right about the Light Destroyer thing, but I'm ok with that. I was comparing sizes and ended up making a nice image:

(http://imageshack.us/a/img19/3652/comparez.png) (http://imageshack.us/photo/my-images/19/comparez.png/)

I ended up darkening the old one, but maybe I went a bit too far :P.

Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 09, 2012, 06:44:59 PM
You guys really helped me on my last sprite! What do you think of this one? Its supposed to be the same faction as the previous one I posted.

Thistle class attack destroyer:
(http://imageshack.us/a/img339/6908/tgthistle.png) (http://imageshack.us/photo/my-images/339/tgthistle.png/)

I plan to put turrets on the empty side bits on the very front and I think I might needs  a little texturing on the middle front as well.

looks like a highly maneuverable destroyer given so many engine

but probably need something unique to make it and your previous ship connect and stand as the same fraction?

right now the style is a more BSF than your own?

just my 2 cent :P
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 10, 2012, 12:52:16 AM
I got to agree with maximilianyuen.
Spoiler
- Also the wing like parts on the side dont seem to match the other parts of the ship.
they seem to be placed on top of it with no connection at all  :-\
-the back part seems a bit off too ,since it is in-line with the wing parts ,but doesnt match those.
maybe make them shorter so they are in-line with eachother and make the style of that part resemble that of the wings
(or the other way around).
- is this the final version? if so it misses a whole lot of shadingwhich makes the middle look flat.
- and you might wanna make a mount for the turret instead of just placing it on it. In my opinion its nice to see that the mount is really part of the ship instead of just sticked on top of it.
[close]
Good luck!  :D
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 11, 2012, 08:53:17 AM
(https://dl.dropbox.com/u/32263294/frigate1.png) (https://dl.dropbox.com/u/32263294/frigate2.png) (https://dl.dropbox.com/u/32263294/frigate3.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on October 11, 2012, 08:40:33 PM
I like the designs, here are my takes. 

(http://www.wolfegames.com/TA_Section/frigate3_rework.png)(http://www.wolfegames.com/TA_Section/scythus.png)

I think the main thing that I'd like to see from you is more attention to light and shadow; when you have outlines like that, use them to denote areas in a new layer, and build the light up so that we can really see the forms of the object clearly. 

I feel that you're going for a "worn" look, but you need to look at what distressed metals actually look like; generally speaking, they aren't black on gray, because metals change colors when you heat them up or stain them and most metals aren't true gray to begin with.
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 11, 2012, 10:30:05 PM
(remember to put sprites, descriptions and "large" comments in spoilers, thanks in advance)

I agree with xenoargh.

One other thing.
The grey looks a bit boring in my opinion ,but the other one is really interresting.
just where did you wanna put the weaponry?
In my opinion its important for a sprite to have visible weapon mounts on the hull.
Title: Re: Judgement thread give and receive comments on sprites
Post by: silentstormpt on October 12, 2012, 03:34:20 AM
They will probably have custom made hardpoints, actually, was trying how i could create a military like painting on the ship, and tested out how would look with only black and white, thats the result, that wave like shadow, i really like how you managed to get the light on that frigate xeno:

Heres another quicky:

(https://dl.dropbox.com/u/32263294/frigate4.png)

I also noticed my Photoshops using a wierd monitor color, making grey into brown  :-\

Ive been doing really simple shadow with only one layer on top with inner shadows

I think ill try bluring the lines, ive noticed that on the vanilla ships..

Also debating how the hell im going to create a Titan with these small sized pieces, unless i leave a giant hole inside :/
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on October 12, 2012, 07:57:22 AM
Will probably be fine for you, im stuck on my titan, no idea how to fill the brown spots and anything empty to make it look good, and making new parts from scratch is out of the question, i suck at shading.

Spoiler
(http://i.imgur.com/KBXFn.png)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: Amazigh on October 12, 2012, 04:40:03 PM
Will probably be fine for you, im stuck on my titan, no idea how to fill the brown spots and anything empty to make it look good, and making new parts from scratch is out of the question, i suck at shading.

Spoiler
(http://i.imgur.com/KBXFn.png)
[close]
the shading around the "bridge" looks really bad, you'll want to smooth that out or something.
and the lighter area looks lower than the dark edge because of how you've shaded it, and that shading is also quite bad and could do with some smoothing.

Generally this ship is a victim of gratuitous pillow shading.

As a suggestion you could try finishing the ships layout and detailing before you try shading if you lack confidence in your abilities at shading.
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 12, 2012, 06:11:19 PM
Will probably be fine for you, im stuck on my titan, no idea how to fill the brown spots and anything empty to make it look good, and making new parts from scratch is out of the question, i suck at shading.

Spoiler
(http://i.imgur.com/KBXFn.png)
[close]

not much suggestion I can give....probably you can try sketch it on pencil to get a general idea before you actually do it and limited by what you are using now
Spoiler
i somehow believe function decided form. might need to decide a more concrete role of your ship so that you KNOW what are in those space instead of trying to figure what to put in the space

if you can do it this far you already got more then enough skills to make it good design-wise, worry shading when you get the parts ready later
[close]

and you are having some pretty long range small mount weapon seems :P
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on October 12, 2012, 06:11:45 PM

@ValkyriaL:  I can see that you're putting a huge amount of work into this beast :)  Suggestions:

Spoiler
A.  Follow Amazigh's advice, in terms of smoothing the shading between higher and lower areas.
B.  Darken the lower areas slightly and shade from there, it will help create a greater sense of depth.
C.  Add some shading to suggest some bumps and holes in the major structural components, and break it up a little bit with color; right now, it's a Big Brown Flat Shape, which, if you add enough little details, will look OK, but it won't look really awesome until there's a greater sense of 3D form to it.

Quote
As a suggestion you could try finishing the ships layout and detailing before you try shading if you lack confidence in your abilities at shading.
Generally, I like to suggest that the opposite works better; shading may create curvature that panel lines, etc. should naturally follow, so it's often better to get it shaded how you want, and get the forms you were aiming for, then add in panel lines and final detailing, imo, simply because it's faster :)
[close]

@silentstormpt:

Big improvement there, the overall form is a lot stronger.  I might be able to do a quickie on it later this evening, see if I can do something whacky to it just for fun :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 13, 2012, 04:15:40 AM

Quote
As a suggestion you could try finishing the ships layout and detailing before you try shading if you lack confidence in your abilities at shading.
Generally, I like to suggest that the opposite works better; shading may create curvature that panel lines, etc. should naturally follow, so it's often better to get it shaded how you want, and get the forms you were aiming for, then add in panel lines and final detailing, imo, simply because it's faster :)[/spoiler]
not completly agreeing.
best he could do is first try to figure out the overall shape within the border of his sprite.
at this moment his sprite is flat not only because of lack of shading but also due to no large shapes on the sprite.
first try to figure out those shaped,
Add some hand drawn lines in a different layer that give you the shaped borders then start adding kitbashed parts that fit in to them,
add shading on each part, add details like vents and other smaller stuff if it isnt allready added with the kitbashed parts (same with the shading).
Title: Re: Judgement thread give and receive comments on sprites
Post by: Thaago on October 13, 2012, 09:36:14 AM
Thanks for the feedback! I changed some of the structure of the ship and enlarged it by a bit, let me know what you think:
(http://imageshack.us/a/img441/9438/thistle2.png) (http://imageshack.us/photo/my-images/441/thistle2.png/)

This is not at all a final version (no cleaning, shading out of BSF, or turrets/hardpoints). I hope the wings now look like they are a part of the mid structure and underneath the lighter shaded areas.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Morrokain on October 13, 2012, 12:23:31 PM
Will probably be fine for you, im stuck on my titan, no idea how to fill the brown spots and anything empty to make it look good, and making new parts from scratch is out of the question, i suck at shading.

Spoiler
(http://i.imgur.com/KBXFn.png)
[close]

Was browsing this post and figured I might have some helpful advice in regards to this general "artist's block" issue. While I am certainly not an artist, a few techniques I learned from a high school drawing class years ago have really come in handy with starfarer spriting.

1) So you are having difficulty fleshing out your design with detail after the basic sketch has been made? Take the starfarer ships already designed and put them under a microscope in a matter of speaking. Enlarge them to around 800% or more and look at the individual pixels. Look at the types of colors and transparency of each pixel and how it blends into one another. Now zoom back out and see what affect that has on the ship. Most of the time it will be miniscule details but that is what you are going for anyway. Once you get an idea of how detail comes together it will be much easier to fill in those empty areas with interesting texture

2) Shading: Once you have your base color established, to shade all you really need is a dark grey or black with a high transparency to shade. First shade the outline a dark version of the grey, then the adjacent area a slightly lighter shade of the same grey. Repeat this process up the sprite until realistic shadow is created.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Erick Doe on October 13, 2012, 02:14:08 PM
Just spriting and kitbashing. Wanted to create a light cruiser based on the Falcon and Eagle. Came up with the "Vulture".

(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Vulture06.png)

On the far right is a sleeker look that I abandoned. Currently working on number three and four. Can't decide whether I should keep the bridge section, or just go for the more symmetrical look. Which one do you guys like better?
Title: Re: Judgement thread give and receive comments on sprites
Post by: Hyph_K31 on October 13, 2012, 02:19:51 PM
Oh, I absolutely love those!

I think the one in the middle is best (of the vultures that is, ignoring the vanilla ships). I think the bridge section in the others looks a tad out of place, after all it's a symmetrical design with an asymmetrical bridge... what?

I think the best bet for bridge placement would be something more akin to the enforcers bridge, I.e; integrated into the hull so that you can only see the windows, and perhaps a slight bulge. in the middle? Scratch that, I think the ideal place for the bridge on this would be right next to the large(?) mount at the front.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Hyph_K31 on October 13, 2012, 02:24:04 PM
And while we're on 'bashes, I'd like to throw one of my own in for consideration:

Spoiler
(http://i.imgur.com/JBk6N.png)
[close]

this is the Bakoros, compared to my other 'bashes it's quite odd. My brain is convinced it's flying backwards. what do you guys think? (anything that i could improve?)
Title: Re: Judgement thread give and receive comments on sprites
Post by: The Soldier on October 13, 2012, 02:24:57 PM
I'd like to see a bridge, I like the one on the right. :) But then again, Hyph's idea, I like.  Go for either, see what happens. :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: Erick Doe on October 13, 2012, 02:28:53 PM
@The Soldier, Hyph_K31

I think I'll add a bridge at the front of the ship, replacing that mount. You'll see.  ;)
Title: Re: Judgement thread give and receive comments on sprites
Post by: Erick Doe on October 13, 2012, 02:38:21 PM
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Vulture09.png)

Tada!
Title: Re: Judgement thread give and receive comments on sprites
Post by: Hyph_K31 on October 13, 2012, 02:43:00 PM
Hrmmm...

I'm not entirely sure about that. But I also don't know how to put it into words! >.<

I think those new small points look out of place. Perhaps if you moved the whole thing down a touch and made it slimmer?
Title: Re: Judgement thread give and receive comments on sprites
Post by: The Soldier on October 13, 2012, 03:05:27 PM
Hmm...it looks awkward.
Title: Re: Judgement thread give and receive comments on sprites
Post by: Erick Doe on October 13, 2012, 03:35:13 PM
Shortened the neck, made it broader. Looks more in line with the rest of the ship now, I think.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Vulture12.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Vulture13.png)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 14, 2012, 12:01:03 AM
Shortened the neck, made it broader. Looks more in line with the rest of the ship now, I think.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Vulture12.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Vulture13.png)
[close]

that's quality stuff that I will remember and use as reference :)

seems 2 large hardpoint ballistic canon at the front?
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 14, 2012, 12:08:30 AM
And while we're on 'bashes, I'd like to throw one of my own in for consideration:

Spoiler
(http://i.imgur.com/JBk6N.png)
[close]

this is the Bakoros, compared to my other 'bashes it's quite odd. My brain is convinced it's flying backwards. what do you guys think? (anything that i could improve?)

will you hate me when i say i like it more than the normal one you got ? :P

Spoiler
1: I would say it need more shading to make the contrast a bit higher, just a bit since you got it already
2) since it's a drone carrier, probably can visually emphasis the landing deck more? brighter/ some signal light and so?
3) i know it will be supremely slow but is the only engines at the wing's tip? the rear green hull is suppose to be hanger?
without recognizing the elements within, the overall shape is more in harmony when it's upside down, mainly the tail looks so much like the front of the common hull

just my 2cents
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: Hyph_K31 on October 14, 2012, 12:47:01 AM
1) Ahh, shading. My arch nemesis. I'll give it a go, but it'll most assuredly be terrible. Any advise on how to,eh, do it?

2) yeah, I'll try that.

3) yeah, the engines are at the tip because this ship is also a small auto factory. And in keeping with heat, I kept the engines far away from that centre. I will however try adding some more smaller ones. The rear gene hull is the assembly bay, aka the factory. I don't really know what could be done to fix the backwardness without changing the concept of the ship altogether.

And no, I don't blame you for liking it more than I other 'bashes... It's my favourite too!
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 14, 2012, 02:57:05 AM
1) Ahh, shading. My arch nemesis. I'll give it a go, but it'll most assuredly be terrible. Any advise on how to,eh, do it?

2) yeah, I'll try that.

3) yeah, the engines are at the tip because this ship is also a small auto factory. And in keeping with heat, I kept the engines far away from that centre. I will however try adding some more smaller ones. The rear gene hull is the assembly bay, aka the factory. I don't really know what could be done to fix the backwardness without changing the concept of the ship altogether.

And no, I don't blame you for liking it more than I other 'bashes... It's my favourite too!
i can only figure out one way of fixing the backward look and that is.... turning your brain...
just kidding. best way is probaply adding more engines or increasing there size.
if you dont want to do that or it still looks awkward than just leave it be.
In game the engines will always glow so that will probaply override the backward look.

@ Erick Doe
I am too late D;
I really liked that assymetrical bridge it just needed to be brighter than its surrounding to make it look higher than the other parts.

besides that i only think the engines look a bit akward.
they just look like they have random pixels on them :/
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 14, 2012, 06:02:51 AM
my turn :)

a revise of my previous design that i don't want to mention anymore :P
spent the whole day on trial and error finally get the built-in weapon glow up to the bearable standard....

Spoiler
ship
(https://lh3.googleusercontent.com/-PuDRQqDevYA/UHp07m6x23I/AAAAAAAAP_k/MuPInvNku3U/s317/iso_SODv2.png)
glow
(https://lh4.googleusercontent.com/-1SXk-dwGT8M/UHqyoEshW2I/AAAAAAAAQA4/9g1_gxnXreA/s132/iso_sod-glow.png)
what in mind is a high speed assault heavy destroyer/cruiser
3x forward long range pulse artillery (represented as 10 sec charge of 3 pulse shots in a single weapon)
6x small mount PD/multi purpose en weapon (thinking removing it
2X rear mount large missile
4x deck
ship system is drone to represent dockable fighter squadron

intended to be flat to minimize chance of being hit from horizontal plane as it's obviously a hit an run type using long range weapon

here's the perspective angle to help visualize a bit
Spoiler
(https://lh6.googleusercontent.com/-hFo7xYB9JLI/UHqyBV3RFsI/AAAAAAAAQAg/6sSFRDhC4AA/s771/iso_soc+3ver2.PNG)
[close]

[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: Erick Doe on October 14, 2012, 08:55:54 AM
Thanks for all the feedback guys. I've finished the vulture and turned it into a working ship with multiple variants. I'll post the mod containing the vulture soon.

(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Vulture_Screenshot.png)

There's a civilian-esque variant called the Venture-class Light Mining Cruiser, well armoured, no shields, mining weapons. The military grade Vulture-class Light Strike Cruiser armed with military grade weapons and fair armour. And finally there's the more high-tech variant Vulture-class Light Beam Cruiser, armed with beam weapons and a frontal shield system.
Title: Re: Judgement thread give and receive comments on sprites
Post by: The Soldier on October 14, 2012, 09:06:08 AM
Looks good!  I can't wait to see it for myself. :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: Cypher on October 14, 2012, 10:14:02 AM
@maximilianyuen the top-down view of your ships don't do them justice
the perspective view is awesome!
but, maybe a bit paradoxically, they look a bit flat top-down, possibly more shading could fix that :)?
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on October 14, 2012, 09:26:15 PM
@maximilianyuen;  Took a look and here's an edit and some critique.  

Before/after:
(https://lh3.googleusercontent.com/-PuDRQqDevYA/UHp07m6x23I/AAAAAAAAP_k/MuPInvNku3U/s317/iso_SODv2.png)(http://www.wolfegames.com/TA_Section/iso_SODv3.png)

Critique:
Spoiler
I like the colors and the form is great; the subtle lighting is cool and the rendering approach is working fairly well.

That said, I really feel that you need to add bevels to the greebles to give better lighting results when you shrink them to final sizes and do a lot more pixel work.  

What's happening is that, as the pixels get averaged, there's a lot of pixel blending that's distorting the lighting and AO results, resulting in a very blurry, sub-optimal result.  The ship looks great in huge renders but is extremely blurry at final scales.  There is no one "easy fix"; to get really perfect results, you must spend time doing final editing by hand.

I am sure you will improve a lot as you become more familiar with this art form :)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 15, 2012, 01:08:07 AM
@maximilianyuen;  Took a look and here's an edit and some critique.  

Spoiler
Before/after:
(https://lh3.googleusercontent.com/-PuDRQqDevYA/UHp07m6x23I/AAAAAAAAP_k/MuPInvNku3U/s317/iso_SODv2.png)(http://www.wolfegames.com/TA_Section/iso_SODv3.png)

Critique:
Spoiler
I like the colors and the form is great; the subtle lighting is cool and the rendering approach is working fairly well.

That said, I really feel that you need to add bevels to the greebles to give better lighting results when you shrink them to final sizes and do a lot more pixel work.  

What's happening is that, as the pixels get averaged, there's a lot of pixel blending that's distorting the lighting and AO results, resulting in a very blurry, sub-optimal result.  The ship looks great in huge renders but is extremely blurry at final scales.  There is no one "easy fix"; to get really perfect results, you must spend time doing final editing by hand.

I am sure you will improve a lot as you become more familiar with this art form :)
[close]
[close]
dont want to spoil te fun but spoilers people!  ;) use them.
thanks in advance!

@xenoargh & maximilianyuen

I would go for a mix between both versions.
the contrast in the second version is a bit too much for the mostly white hull.
Spoiler
- also the smaller part between the main hull and the engines got sloping on the sides but this is not shown in the final sprite.
- if you give it all those details that xeno gave to you, you should also increase the amount of shading you put in to it since at many parts the details are overuling the shading. the shape is just not visible enough.
- could you give a pic with the ship having the glow on it? I cant since i dont know its transparancy in-game....
- could you make it more clearly what the mounts are? maybe use vanilla once or something that looks like them.
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on October 15, 2012, 05:38:51 AM
Well, to add more shading's not too hard, since it's pretty flat:

(https://lh3.googleusercontent.com/-PuDRQqDevYA/UHp07m6x23I/AAAAAAAAP_k/MuPInvNku3U/s317/iso_SODv2.png)(http://www.wolfegames.com/TA_Section/iso_SODv3.png)(http://www.wolfegames.com/TA_Section/iso_SODv4.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: Erick Doe on October 15, 2012, 06:43:05 AM
The added contrast looks nice. It brings out the details.
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 15, 2012, 08:09:58 AM
Well, to add more shading's not too hard, since it's pretty flat:

Spoiler
(https://lh3.googleusercontent.com/-PuDRQqDevYA/UHp07m6x23I/AAAAAAAAP_k/MuPInvNku3U/s317/iso_SODv2.png)(http://www.wolfegames.com/TA_Section/iso_SODv3.png)(http://www.wolfegames.com/TA_Section/iso_SODv4.png)
[close]
sorry to say but wrong!
see the 3d picture.
almost all sides are sloping
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on October 15, 2012, 03:29:09 PM
OK, I gave it one last try :)

(https://lh3.googleusercontent.com/-PuDRQqDevYA/UHp07m6x23I/AAAAAAAAP_k/MuPInvNku3U/s317/iso_SODv2.png)(http://www.wolfegames.com/TA_Section/iso_SODv3.png)(http://www.wolfegames.com/TA_Section/iso_SODv4.png)(http://www.wolfegames.com/TA_Section/iso_SODv5.png)
Title: Re: Judgement thread give and receive comments on sprites
Post by: Piroton on October 15, 2012, 05:37:42 PM
OK, I gave it one last try :)

(https://lh3.googleusercontent.com/-PuDRQqDevYA/UHp07m6x23I/AAAAAAAAP_k/MuPInvNku3U/s317/iso_SODv2.png)(http://www.wolfegames.com/TA_Section/iso_SODv3.png)(http://www.wolfegames.com/TA_Section/iso_SODv4.png)(http://www.wolfegames.com/TA_Section/iso_SODv5.png)

Ooh, this is pretty. The shading does make it look a lot better - the finer details become sharp. On the other hand, I see almost zero discernible difference between picture 3 and 4, but maybe that's just me.

Overall this sprite's pretty nice looking, even if it doesn't look like the original model. Don't worry too much. It still looks as good.
Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on October 15, 2012, 08:01:47 PM
The last pass was really subtle; I used some gradient techniques to soften the lighting of the edges somewhat and give the light a little more natural-feeling falloff.  I could take it one more stage, and emulate the intended geometry a little more, but at that point I'd have to redraw a lot of it, which is why I stopped; the form's a little different than the model, but it looks like a spaceship :) 

That said, maximilianyuen's overall approach is solid, and if I wasn't getting fast results from the technique I developed over here, I'd probably do it like this.  The AO pass in particular really helped it out by adding contrast lines where panels meet, etc., which a non-AO raytrace, or one with softer, more natural AO wouldn't have done.  

I think he's really taking the right approach to executing ships in 3D for post work into 2D sprites and it was a pleasure trying to figure out how to get it to the next stage and get the details sharpened up, even though it took a fair amount of pixel work :)

It would have been easier to get it just right if the original render had been available, especially if it had been rendered at a power-of-two size to the intended resolution so that final blending worked a bit better; these are just small refinements of technical stuff though and I am sure he's going to make some amazing stuff in the future :)
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 16, 2012, 10:16:07 AM
@maximilianyuen;  Took a look and here's an edit and some critique.  

Before/after:
(https://lh3.googleusercontent.com/-PuDRQqDevYA/UHp07m6x23I/AAAAAAAAP_k/MuPInvNku3U/s317/iso_SODv2.png)(http://www.wolfegames.com/TA_Section/iso_SODv3.png)

Critique:
Spoiler
I like the colors and the form is great; the subtle lighting is cool and the rendering approach is working fairly well.

That said, I really feel that you need to add bevels to the greebles to give better lighting results when you shrink them to final sizes and do a lot more pixel work.  

What's happening is that, as the pixels get averaged, there's a lot of pixel blending that's distorting the lighting and AO results, resulting in a very blurry, sub-optimal result.  The ship looks great in huge renders but is extremely blurry at final scales.  There is no one "easy fix"; to get really perfect results, you must spend time doing final editing by hand.

I am sure you will improve a lot as you become more familiar with this art form :)
[close]

wow thanks a lot for the useful suggestions and nice word! especially the graphic, i hope it didn't take you too much time..

i am fully aware that I might get the basic stuff at hand but it really take times and a lot of trial to make it more than acceptable, and i aim for that, given time :)

one major problem now, i don't understand what's the "as the pixels get averaged" part.
I put in the 1:1 scale png into the game but it definitely get blurred inside the game compare to the original png...

my very original render is more than double size so sharpness is not a problem, but i am yet to know the way to make it sharp in game other than over-sharpening before hand.
would be great to know what's the mechanism the game process the png...
(in fact i think i will open a post for this subject for a more focus discussion)
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 16, 2012, 10:17:53 AM
@maximilianyuen the top-down view of your ships don't do them justice
the perspective view is awesome!
but, maybe a bit paradoxically, they look a bit flat top-down, possibly more shading could fix that :)?

ha unfortunately yup...i do intended to make it flat but the outcome can't really shown it...
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 16, 2012, 10:30:29 AM
Well, to add more shading's not too hard, since it's pretty flat:

Spoiler
(https://lh3.googleusercontent.com/-PuDRQqDevYA/UHp07m6x23I/AAAAAAAAP_k/MuPInvNku3U/s317/iso_SODv2.png)(http://www.wolfegames.com/TA_Section/iso_SODv3.png)(http://www.wolfegames.com/TA_Section/iso_SODv4.png)
[close]
sorry to say but wrong!
see the 3d picture.
almost all sides are sloping

now you get the dilemma i am facing!
adding the shading at the side would make the ship fat and round
not adding the shading is physically "correct" but visually misleading and seems to be "wrong"...

as your previous nice comment point out, the slope above the deck/in front of the engine/under the bridge is just not able to be seen, because the light is coming from top-down, and you are viewing it from top down...and the camera is not in perspective but parallel (no vanish point)...i.e. no visual hint can be use to indicate a slope as a slope :\

ahhh...

and about the mount, i am not sure is it nice to use the vanilla mount..but will try to make it a bit bigger at least
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 16, 2012, 10:44:20 AM
Spoiler
(http://i.imgur.com/RuGJG.png)
[close]
why do you think the ship starts looking fat and round becuase of it?
here i gave it a try giving some main sloping surfaces extra shading.

ow about the mount.
I like a mount to be visible as one.
dont neccesarily be a vanilla mount as long as its reconnised as a mount and you can see where its pointing at.
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 16, 2012, 10:50:01 AM
OK, I gave it one last try :)

(https://lh3.googleusercontent.com/-PuDRQqDevYA/UHp07m6x23I/AAAAAAAAP_k/MuPInvNku3U/s317/iso_SODv2.png)(http://www.wolfegames.com/TA_Section/iso_SODv3.png)(http://www.wolfegames.com/TA_Section/iso_SODv4.png)(http://www.wolfegames.com/TA_Section/iso_SODv5.png)

forgot to say it in previous reply, looks like you got a lot of place hand-drawn, appreciate your effort  ;D

i prefer the first edtion (second left) due to it's resemble the original design better
but the shading surely make things look more natural and realistic in a way that our eyes expected to see things..

looking at this i think the slope can use a more solid darker grey overlay instead of gradient to represent it, got to try it next time :)

one thing to mention:
the exterior antenna seems won't work well with the damage visual graphic in game...sometimes it will looks like something is broken in the air because you can't see the antenna anymore.

need to see if any good way to deal with it coz it is certainlly cool to have
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 16, 2012, 10:52:17 AM
Spoiler
(http://i.imgur.com/RuGJG.png)
[close]
why do you think the ship starts looking fat and round becuase of it?
here i gave it a try giving some main sloping surfaces extra shading.

well...actually your pic prove my point :p

gradient shading represent a round object, hence round and fat
thinking should use hard shading to present a different plate angle instead  ???
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 16, 2012, 11:01:58 AM
ow i think we have a miscommunication!
i never used a 3d program for sprites so i k ow nothing about gradien shading and rendering or such things... :P
with shading i mean by hand (or trick in my case)
Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 16, 2012, 11:02:46 AM
The last pass was really subtle; I used some gradient techniques to soften the lighting of the edges somewhat and give the light a little more natural-feeling falloff.  I could take it one more stage, and emulate the intended geometry a little more, but at that point I'd have to redraw a lot of it, which is why I stopped; the form's a little different than the model, but it looks like a spaceship :) 

That said, maximilianyuen's overall approach is solid, and if I wasn't getting fast results from the technique I developed over here, I'd probably do it like this.  The AO pass in particular really helped it out by adding contrast lines where panels meet, etc., which a non-AO raytrace, or one with softer, more natural AO wouldn't have done.  

I think he's really taking the right approach to executing ships in 3D for post work into 2D sprites and it was a pleasure trying to figure out how to get it to the next stage and get the details sharpened up, even though it took a fair amount of pixel work :)

It would have been easier to get it just right if the original render had been available, especially if it had been rendered at a power-of-two size to the intended resolution so that final blending worked a bit better; these are just small refinements of technical stuff though and I am sure he's going to make some amazing stuff in the future :)

for anyone didn't read this, read it again ;D
j/k

question:
not quite get " power-of-two size to the intended resolution"...
say for a 300pixel tall ship, i should rend a 600pixel one or 300^2 pixel?

Title: Re: Judgement thread give and receive comments on sprites
Post by: maximilianyuen on October 16, 2012, 11:10:42 AM
ow i think we have a miscommunication!
i never used a 3d program for sprites so i k ow nothing about gradien shading and rendering or such things... :P
with shading i mean by hand (or trick in my case)

ha, english is not my first language so occasionally i get ppl wrong, don't mind :P

i am totally agree that shading need improvement, just in this particular case a gradient shading seems not the best option (with reference to the original design/look and feel)

as said, the reason is gradient shading represent a round body more than anything else, which this ship is not...

Title: Re: Judgement thread give and receive comments on sprites
Post by: xenoargh on October 16, 2012, 05:00:18 PM
Quote
say for a 300pixel tall ship, i should rend a 600pixel one or 300^2 pixel?
Yes, if at all possible, it helps, especially if you use the Bilinear blending instead of Bicubic during reduction :)

And yes, flat shades for the surfaces would be most appropriate, given the source material, as in what I tried to do in a quick way with the second version.  That said, it's not perfect; a really perfect version would have required re-drawing some parts or doing big pixel fill work, so I skipped it because of the amount of time it takes.  I think that any of the 3 edited versions are OK though :)

Lastly, don't worry about little antennas looking weird- they only cause major problems if they aren't very visible before they get damaged, generally speaking.  The only big issue is that the damage doesn't respect alpha and draws on areas outside the collision boundary, which can cause problems with areas using a lot of alpha.
Title: Re: Judgement thread give and receive comments on sprites
Post by: ValkyriaL on October 16, 2012, 10:43:07 PM
You know that while you are trying to find good kit bashing pieces, you usually find something that resembles a ship and your like *hmm i can use that! =D* this is what i found trying to find parts for my titan.

Spoiler
(http://i.imgur.com/xpu2w.png)
[close]
Spoiler
(http://i.imgur.com/LiI26.png)
[close]
Title: Re: Judgement thread give and receive comments on sprites
Post by: TheHappyFace on October 17, 2012, 01:36:10 AM
well if you want to use the shades i made for version 2.
here's how i did it (form spriters thread)
Spoiler
(http://i.imgur.com/usfrl.png)
[close]
its just a simple trick which works perfect for sloping surfaces.

@valkyrial
looking good ,but still need ain't finished.
first one got some flat surfaces which need to be filled.
second one has too small engines and some of the plates on the sides look kitbashed (which they are  ;D)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on October 17, 2012, 04:41:35 PM
I fixed the ships above, they look curved and sexy now :P i also took my time to completely overhaul my other faction, they used EvE ships, (which looks way to good to be in this game) and did some serious kit bashing and ended up with their new ship family. =D

Spoiler
(http://i.imgur.com/sR9lM.jpg)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on October 17, 2012, 11:57:52 PM
hummm...

ill get through them as quick as possible.
Spoiler
- proper kitbashing, not so fond of the shape it has. ship looks out of balance (hard to control)
- still good kitbashing, i like its shape although it does need some assymetry imo.
- same as the one before.
- dont like this one, awkward shape, looks like a stretched out vanilla version.
- looks too much like its original but not as good , too symmetrical.
- nothing bad too say about this one, good kitbashing, although i seen it before in-game(is that possible?).
- looks good, a concept that never fails.
- shape looks a bit undefined like escher made the sprite.
- O.o looks awkward!
- mirrored version of the original?...
- with hardpoints , dont really like the look of them.
- fighters all look pretty good ,maybe a bit too much like the vanilla once.
overall its good kitbashing ,but you made them too symmetrical and they look too much like the original sprites you used for the kitbashing.
[close]

good luck with further sprites!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 18, 2012, 10:48:22 AM
a 3 hours of quick work (yeah quick in terms of my slow pc and skill) of a drone ship.

thinking 3 versions, this showing one is the mass production version being universal capable, able to act independently as a drone fighter, while the 2nd version is only capable of ship defence by removing all the main thruster but add 4 external body control thruster for quick and accurate turn, while having capital ship's forward speed
the 3rd version will be very interesting and i believe no one did that before here so kind of keeping it a secret...but probably will be proven wrong when i shown it lol

heres the first version's draft
Spoiler
(https://lh4.googleusercontent.com/-dGLqesVasbA/UIA-tQ7fryI/AAAAAAAAQC8/KqyoKy9upcE/s771/a1.png)
(https://lh3.googleusercontent.com/-I-NR3WAVSZc/UIA-r6rUUgI/AAAAAAAAQC4/LKyzEly2d5w/s771/a2.PNG)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on October 18, 2012, 10:09:18 PM
Not much to say.
It looks promosing ,you just need to convert it to a more starfarer like sprite.
just one thing. the fron seems a bit flat.
is it flat or are the side surfaces sloping?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: medikohl on October 19, 2012, 01:29:11 AM
Not much to say.
It looks promosing ,you just need to convert it to a more starfarer like sprite.
just one thing. the fron seems a bit flat.
is it flat or are the side surfaces sloping?

There is no rule saying it has to match game art
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on October 19, 2012, 03:10:15 AM
Not much to say.
It looks promosing ,you just need to convert it to a more starfarer like sprite.
just one thing. the fron seems a bit flat.
is it flat or are the side surfaces sloping?

There is no rule saying it has to match game art
:D
i am not saying it has to.
just comparing it to his other works and i would say he is making spirtes for a non-total conversion mod,
therefor a matching art style looks best in my and most people's opinion. (you dont place tf2 characters in a call of duty enviroment)
If he would tell me that he is planning on making a total conversion which i did not presume out of previous conversations and his past sprites,
I would emmediatly withdraw my comment.

Also no comment about any sprite is based on rules.
There are no rules for shading in art.
There are no rules for engine size in art.
There are no rules in art!
Comments about the sprites are based on personal opinions and accepted opinions.

if you are referring to the rules i made at the main page.
the accepted opinions dont have to contain something like imo (example: shading)
only the personal once (example: shapes, style)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Muffel on October 19, 2012, 12:50:00 PM
I don't know if sketches are... common or even allowed in this thread, but I guess I will find out.

Spoiler
(http://img5.fotos-hochladen.net/uploads/ship0011vkx47b9umr.png)

Colors: I thought about a light beige color as the main color with some neon orange or green and some grayish details, engines would be dark gray or black.
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FlashFrozen on October 19, 2012, 06:28:42 PM
I don't know if sketches are... common or even allowed in this thread, but I guess I will find out.

Spoiler
(http://img5.fotos-hochladen.net/uploads/ship0011vkx47b9umr.png)

Colors: I thought about a light beige color as the main color with some neon orange or green and some grayish details, engines would be dark gray or black.
[close]

Oh my god, someone who actually writes in cursive :D
Spoiler
I'm assuming this is gonna be some Bio-organic tech ship, The proportions seem a bit off,I think the protrusions could be stretched out a bit more,
The engines are bit wide and slightly out of place. Maybe smaller, but more engines, I do like that they show from under the ships hull though :P
The cockpit/bridge looks a little cluttered, but could just be because it's in pen/pencil

How big is this ship supposed to be?
[close]


And guess I might as well throw something in at the same time,

Spoiler

A heavy frigate,

(http://i.imgur.com/Y54PP.png)

[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on October 19, 2012, 09:31:13 PM
So many drawings, so little time :)

(http://www.wolfegames.com/TA_Section/calypso.png)(http://www.wolfegames.com/TA_Section/calypso_freighter.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on October 20, 2012, 02:51:22 AM
@Muffel
well they ain't common ,since not many people acctually make sketches of there sprites.
Spoiler
Not much to say abou the drawing (looking at the concept not the drawing itself)
I like the biological look of it ,although i am curious how you'll draw him digitally.
bio ships are quiet hard to make sprites.
Like how you are going to draw for example how the ship holds it engines.
you probaply need to use a lot of paintbrush and you might wanna look for an organic texture to lay over it.
[close]
@FlashFrozen
he returned, making progress with his unique style!

Spoiler
- you did a good job at the shading which is probaply one of the greatest challanges with this style.
- It seems you used less lights this time which doesnt really improves the sprite.
- just a little thought, what about using multiple colours for the lights? i dont know if it would really improve it but give it a shot.
[close]

@Xenoargh
you still got a crazy style  :D
- only those cargo containers seem a bit flat, no idea how you could fix that.
i know they are supposed to look flat ,but for me they seem more like plates instead of containers.

besides that i really like how colourfull and unique they are!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 20, 2012, 06:51:37 AM
I don't know if sketches are... common or even allowed in this thread, but I guess I will find out.

Spoiler
(http://img5.fotos-hochladen.net/uploads/ship0011vkx47b9umr.png)

Colors: I thought about a light beige color as the main color with some neon orange or green and some grayish details, engines would be dark gray or black.
[close]

Oh my god, someone who actually writes in cursive :D
Spoiler
I'm assuming this is gonna be some Bio-organic tech ship, The proportions seem a bit off,I think the protrusions could be stretched out a bit more,
The engines are bit wide and slightly out of place. Maybe smaller, but more engines, I do like that they show from under the ships hull though :P
The cockpit/bridge looks a little cluttered, but could just be because it's in pen/pencil

How big is this ship supposed to be?
[close]


And guess I might as well throw something in at the same time,

Spoiler

A heavy frigate,

(http://i.imgur.com/Y54PP.png)

[close]

tron frigate  :o
definitely cool enough to kill if it can glow with a built-in forward mount energy weapon  :P
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 20, 2012, 06:59:33 AM
Not much to say.
It looks promosing ,you just need to convert it to a more starfarer like sprite.
just one thing. the fron seems a bit flat.
is it flat or are the side surfaces sloping?

There is no rule saying it has to match game art
:D
i am not saying it has to.
just comparing it to his other works and i would say he is making spirtes for a non-total conversion mod,
therefor a matching art style looks best in my and most people's opinion. (you dont place tf2 characters in a call of duty enviroment)
If he would tell me that he is planning on making a total conversion which i did not presume out of previous conversations and his past sprites,
I would emmediatly withdraw my comment.

Also no comment about any sprite is based on rules.
There are no rules for shading in art.
There are no rules for engine size in art.
There are no rules in art!
Comments about the sprites are based on personal opinions and accepted opinions.

if you are referring to the rules i made at the main page.
the accepted opinions dont have to contain something like imo (example: shading)
only the personal once (example: shapes, style)

but there is lore and I intent to follow it should i decided to make a fleet of ships... which as you have guessed not in a near future due to heavy workload at the moment ...

but right now i got a interesting concept in mind and working 24/7 on it ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 20, 2012, 12:11:38 PM
now..i guess making a tiny drone is not just a matter of resize....
actual size:
Spoiler
(https://lh6.googleusercontent.com/-wKpRnb6kZKU/UIIuME-13HI/AAAAAAAAQDc/SoGZ4HoDWFk/s31/iso_dronetype1.PNG)
[close]

100times larger:
Spoiler
(https://lh4.googleusercontent.com/-qL2OeN0pJ_k/UIIuOVsR8eI/AAAAAAAAQDs/zWGFdcnoBQk/s771/iso_dronetype1_ori.PNG)
[close]

the usual perpsective view:
Spoiler
(https://lh3.googleusercontent.com/-w4R3MK_0sSA/UIIuNlSFx9I/AAAAAAAAQDk/aBwVejoABak/s771/iso_drone3+3dline.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on October 20, 2012, 12:32:06 PM
Yeah, it's so small that you pretty much have to rebuild it:

(http://www.wolfegames.com/TA_Section/iso_dronetype2.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FlashFrozen on October 20, 2012, 12:35:29 PM
The tron lights are sometimes kinda hard to work with, can't always get good results with them, the smaller the ships the harder it is to use them without washing over the whole ship ( so I had to use less of them) :P

The styling for the series shading wise is slightly inconsistent, so I had to make parts of the ship iconic, like the larger forward hulls and rear engine sponsons, and well the black/greys and orange, but I can try multiple colors, but I think It sometimes just clashes D:
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on October 20, 2012, 01:51:40 PM
Combined medikohl's Stiletto (http://i465.photobucket.com/albums/rr20/medikohl/starfarer/stilletto.png) and Spiker (http://i465.photobucket.com/albums/rr20/medikohl/starfarer/spiker.png) and some original art to build the Brute, a ship built around a gun:

(http://www.wolfegames.com/TA_Section/brute.png)(http://www.wolfegames.com/TA_Section/brutal.png)(http://www.wolfegames.com/TA_Section/brute2.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on October 20, 2012, 01:57:26 PM
I like it, but it seems more like a ship built from random parts, as opposed to a ship designed with a single weapon in mind.

I would suggest that the main gun be integrated more fully, and improving the nacelle linkage to reduce the "put together in a hurry" feel.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: medikohl on October 20, 2012, 04:51:19 PM
Hmm gives me an idea for making a dedicated artillery destroyer for Starfarer Plus.
(possibly a cruiser)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on October 20, 2012, 04:57:21 PM
Yeah, it's over the top, heh.  I love built-in guns, I love giant guns of dewm... I just can't help myself  ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on October 20, 2012, 05:22:41 PM
Anyone know how to change the background? i have one laying about but i don't know how to change it into that.

And on topic, i added some more ships to the family, hope you like this :P

Spoiler
(http://i.imgur.com/ccpSc.jpg)
[close]

Many of these don't even look like this anymore :P added alot of stuff to a few to make them look *Non vanilla* no idea what to do with the paragon. the lines and stuff are hard to connect if you take another piece and put in.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 20, 2012, 06:28:47 PM
Combined medikohl's Stiletto (http://i465.photobucket.com/albums/rr20/medikohl/starfarer/stilletto.png) and Spiker (http://i465.photobucket.com/albums/rr20/medikohl/starfarer/spiker.png) and some original art to build the Brute, a ship built around a gun:

(http://www.wolfegames.com/TA_Section/brute.png)(http://www.wolfegames.com/TA_Section/brutal.png)(http://www.wolfegames.com/TA_Section/brute2.png)


cool! love the minor fact that the right one has a shifted centred line, moving the centre body to the left

some opinion
Spoiler
1: the weapon, especially the barrel may be not built into the body so that it can recoil...big gun with recoil  :o
2: for the left and right one, especially the right one one probably good to got something to balance the gun at the left side. maybe an external ammo shell storage container or so
3: for all 3 ships, the seemingly heavy left and right wing body are only link to to the main body at the center horizontal bridge, seems a bit fragile

just my 2 cents :)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on October 20, 2012, 07:56:03 PM
Good points :)

Made one last version, with the centerline shifted further left, so that the barrel's almost on the center, added recoil compensators and some other details:

(http://www.wolfegames.com/TA_Section/brute.png)(http://www.wolfegames.com/TA_Section/brutal.png)(http://www.wolfegames.com/TA_Section/brute2.png)(http://www.wolfegames.com/TA_Section/brute3.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: medikohl on October 21, 2012, 02:41:48 AM
it's a cruiser, planning on having an integral cannon built along the center line.

[attachment deleted by admin]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: medikohl on October 23, 2012, 12:52:49 AM
new little fighter
the razor

[attachment deleted by admin]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 23, 2012, 01:29:10 AM
New ship with a huge rail turret ;D

Even think of a ship name for this, White Cyclops
the first ship that I think I will start keeping and build a fleet upon this one.
The final 1:1 output first:
Spoiler
(https://lh3.googleusercontent.com/-yfoF_SDMTUE/UIZDc6DEumI/AAAAAAAAQKM/37oJoAnkisI/s351/iso_eye2.png)
[close]

And the usual much larger than necessary renders, got some variations:
Spoiler
basic one
(https://lh4.googleusercontent.com/-rPSELiZ0PVA/UIZDcJ5VWTI/AAAAAAAAQKE/9au9dFJsjKg/s770/iso_eye_pure.png)

with light
(https://lh4.googleusercontent.com/-EAZYFgGPx94/UIZDf_8ma6I/AAAAAAAAQKU/VgWbA0m940w/s770/iso_eye_soft.png)

the chosen one with glow light
(https://lh3.googleusercontent.com/-EMFMG5Lr1vs/UIZDbETsUoI/AAAAAAAAQJ8/WlpIsrZzOKw/s770/iso_eye_glow.png)

irrelevant, too cool to not post :P
(https://lh5.googleusercontent.com/-dkryoSluxxk/UIL6i2poUAI/AAAAAAAAQG4/Ef8spqnO7Xs/s771/iso_dronecarrier0001+copy.PNG)
[close]

the video showing the turret rotate at 0:15 and how it's over powered at 3:30
http://www.youtube.com/watch?v=tqroaDcb6dk (http://www.youtube.com/watch?v=tqroaDcb6dk)


This time took at new way to deal with the shading, probably not visible enough, but i believe the direction is correct

As discuss before, rather than adding a gradient shadow to represent slope, I added a flat solid shading on the slopping panel at the side of the ship, to represent they reflect less light which coming from right on top of the ship

to a bit emphasize more on this I also added hard shadow (see the ring's shadow on top of the ship engine)

In terms of the ship styling and design I think this ship will be the sample of my following design.... clean white, armored plate, light from the armored gap, geometric, angular, non cursive...

but probably will slow down, job is getting busy :(
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on October 23, 2012, 01:49:51 AM
@medikohl

not much to say about it looks good no faults, nice design, maybe you can give a picture with the weapkn mounted on it?

razor looks nice too. love the clear, colorfull design ,which is always a good thing with fighters.

@maximilianyuen

shut up and take my money  ;D

Love its design and role, in some kind of way the hull looks like shattered glass ,which is something i never seen before with any starfarer sprite ,would be epic if you could make more ships like that.
just two things.
Spoiler
- non sprite related, the ship is rather fast for its size, which makes it incombination with the long range, high damage beam a little overpowered.
- sprite related, just an opinion of mine. i would make the shading a bit stronger. its still hard to see its shape, if you have never seen the 3d picture of it.
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: medikohl on October 23, 2012, 02:55:52 AM
The tube part in the center is the cannon. working on the weapon itself right now. may take a while before it's implemented into the game
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 23, 2012, 06:45:52 AM
it's a cruiser, planning on having an integral cannon built along the center line.

nice overall, but the top part can be seen it's a vertical flip at the lower middle
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 23, 2012, 06:46:52 AM
Good points :)

Made one last version, with the centerline shifted further left, so that the barrel's almost on the center, added recoil compensators and some other details:

(http://www.wolfegames.com/TA_Section/brute.png)(http://www.wolfegames.com/TA_Section/brutal.png)(http://www.wolfegames.com/TA_Section/brute2.png)(http://www.wolfegames.com/TA_Section/brute3.png)

definitely the last one :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on October 27, 2012, 05:41:23 AM
The paragon looked way to vanilla to be in my mod, so i changed it into a more fitting shape :P its called the phoenix now. taking the role of a heavy battlecruiser.
Spoiler
(http://i.imgur.com/kqrEb.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sunfire on October 27, 2012, 05:49:36 AM
The paragon looked way to vanilla to be in my mod, so i changed it into a more fitting shape :P its called the phoenix now. taking the role of a heavy battlecruiser.
Spoiler
(http://i.imgur.com/kqrEb.png)
[close]

Ok, I like it, however, the inside borders look strange, I cant exactly say how, maybe they are too thick? Maybe try thinning them a bit. As well, it has no bridge, so...yeah, it needs a bridge.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on October 27, 2012, 06:30:47 AM
I actually had a bridge planned, it looks like this with the bridge
Spoiler
(http://i.imgur.com/B04DF.png)
[close]

and where does it look thick? the inside armor in the back is sloping at a high angle, could be that
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on October 27, 2012, 07:35:26 AM
yeah, gives the feeling to be easily breakable, having that inner hull in the back with an actual hull would make it look, great
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on October 27, 2012, 08:01:10 AM
Not so breakable anymore  ::)
Spoiler
(http://i.imgur.com/QPY1B.png)
[close]

bridge might even fit better than that small one did, don't know. not really good enough to paint by hand to fill the hole back there, but i think it looks good anyway =I
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: The Soldier on October 27, 2012, 08:29:35 AM
Wow, that looks really good. :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on October 27, 2012, 09:59:48 AM
I dont know the middle still looks awkward ,although a lot better than before.
maybe add some armor behind the bridge?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 27, 2012, 10:13:44 AM
Not so breakable anymore  ::)
Spoiler
(http://i.imgur.com/QPY1B.png)
[close]

bridge might even fit better than that small one did, don't know. not really good enough to paint by hand to fill the hole back there, but i think it looks good anyway =I

agree with above that the middle joint looks fragile...
Spoiler
the bridge / large bridge does not help, it's the left and right part did not connect in a solid way.

imagine the right hull take some clock wise force in Y plane and left hull take some anti clock wise force, the center joint is obvious where the ship will break.

but this design can be valid if the ship has low armor rating and HP, with strong shield instead :)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on October 27, 2012, 11:47:16 AM
I share the same opinion, it did improved having a bigger "bridge"
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on October 27, 2012, 11:51:35 AM
It really did didn't it? Now it should be complete, had no idea what to fill the hole with, so i put an engine there. always solves it. kinda gives you a sportscar feeling seeing the engine in the rear window.. but on a spaceship and no window <-- "made so sense"
Spoiler
(http://i.imgur.com/lJ1P7.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 27, 2012, 12:16:07 PM
It really did didn't it? Now it should be complete, had no idea what to fill the hole with, so i put an engine there. always solves it. kinda gives you a sportscar feeling seeing the engine in the rear window.. but on a spaceship and no window <-- "made so sense"
Spoiler
(http://i.imgur.com/lJ1P7.png)
[close]
now that's cool 8)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 27, 2012, 12:26:48 PM
now my boring Point Defence Heavy Frigate...

Was intentionally make no extra details, just armored plate and nothing else but seems at this small size even armored plate is too detail, especially the front.

actual size
Spoiler
(https://lh5.googleusercontent.com/-8pyeNygHH4E/UIwyY8iZEnI/AAAAAAAAQgc/8N6sAXpyvG0/s200/iso_PDfri.png)
[close]

larger size
Spoiler
(https://lh4.googleusercontent.com/-rExnfUJ_-_Q/UIwycoPPp6I/AAAAAAAAQgk/ZWzpnk2srJc/s725/iso_PDfri_ori.png)
[close]

perspective, compare to the previous Cruiser class size. Was intended to make a 1/3 size of the cruiser but end up 1/2 in game...anyway.
Spoiler
(https://lh5.googleusercontent.com/-6dGuYG_DzZo/UIwydmUxaDI/AAAAAAAAQgo/pNu92mv9ptw/s726/play1.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FlashFrozen on October 27, 2012, 12:58:09 PM
It really did didn't it? Now it should be complete, had no idea what to fill the hole with, so i put an engine there. always solves it. kinda gives you a sportscar feeling seeing the engine in the rear window.. but on a spaceship and no window <-- "made so sense"
Spoiler
(http://i.imgur.com/lJ1P7.png)
[close]

Hmm that ship, looks... awfully familiar,

@maximilianyuen
I can't help but ask, for all those ships, do you just use extrube / protusions on the hull for those greebles? just wondering :P


Welp, I'm torn on this ship i've made a while back, on one hand, it looks ugly in stretched form, but I want it to be a capital freighter ( might have to make another)
Which to choose,
Spoiler
(http://i.imgur.com/MzVxA.png)(http://i.imgur.com/ASxp9.png)
[close]
The 2nd one is a lazy attempt at enlarging the ship so it's basically a crappy mirror.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on October 27, 2012, 01:14:06 PM
Quote
Hmm that ship, looks... awfully familiar,
How can it look familiar to anything, well im sure many people have used the paragon as a base,  ::)  what ship does it resemble?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FlashFrozen on October 27, 2012, 01:35:24 PM
Sure everyone prob tore up a paragon, but yours is remarkably, familiar, ah here it is :O

the wyvera, the front is eerily similar, but i'm just saying :)
Spoiler
(https://dl.dropbox.com/u/3061400/shipchart.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on October 27, 2012, 03:43:00 PM
Mmm, i am using the front of Wyvera, i have the entire ship, asked avan for permissions and got it. its a really good ship to use parts from, they fit everywhere.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 27, 2012, 06:49:31 PM
It really did didn't it? Now it should be complete, had no idea what to fill the hole with, so i put an engine there. always solves it. kinda gives you a sportscar feeling seeing the engine in the rear window.. but on a spaceship and no window <-- "made so sense"
Spoiler
(http://i.imgur.com/lJ1P7.png)
[close]

Hmm that ship, looks... awfully familiar,

@maximilianyuen
I can't help but ask, for all those ships, do you just use extrube / protusions on the hull for those greebles? just wondering :P


Welp, I'm torn on this ship i've made a while back, on one hand, it looks ugly in stretched form, but I want it to be a capital freighter ( might have to make another)
Which to choose,
Spoiler
(http://i.imgur.com/MzVxA.png)(http://i.imgur.com/ASxp9.png)
[close]
The 2nd one is a lazy attempt at enlarging the ship so it's basically a crappy mirror.

i use....greeble  ;D
great little plugin to add details with out the need hand made every part of the ship...
of course it never goes where you want and have to flip the normal, move the vertex and so:)

your ship remind me the vertical landing ship delivery the prisoners  ::)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 28, 2012, 10:39:43 AM
After all the learning of those stupid coding finally something is presentable :)

coding and debugging is killing me...but now it's pretty much the way i want, so please comment on the look and feel. Balance is considered but not important.

maybe i should open a new post instead since it's a bit off topic...but anyway ;D

http://www.youtube.com/watch?v=XirM6vr8BUE

Battle start at 0:40

Custom Burn Drive at 0:50 as shown in 2 additional engine trails at rear.

Main Weapon is flak shot. Capable of wearing down shield , but usually have to get within enemy weapon range to do so.
1:07 is Torpedo + guided floating mine, high explosive. pretty useless again shield but effective against armored plate. not good at homing, ideal for slow capital ship or disabled enemy only. the MIRV mine feature allow this to be used as hindering when fleeing tactically

1:45 run to rescue a friendly ship overwhelmed by missiles, and this is why the Burndrive is chosen as ship system


any how this frigate alone won't be able to take down most of the capital ship since it's unable to penetrate their shield. but guess it's a bit over powered as it is capable of winning a destroyer usually.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on October 28, 2012, 10:48:04 AM
Its a heavy frigate, meaning a step down or just as strong as a normal destroyer, nothing overpowered there. same as a pocket cruiser and heavy cruiser, same power but different classes.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on October 29, 2012, 01:07:32 AM
Yea it isnt actually appropriate here but ill make an exception for you this one time  ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on October 29, 2012, 05:37:23 PM
@maximilianyuen:  I love the Heavy Frigate, it's a pretty solid design and the render's a lot sharper this time :)

Here's my rework / reinterpretation.  I took more liberties with the ship this time, was playing around with some techniques and it came out with a considerably different feel :)

Before / After:

(https://lh5.googleusercontent.com/-8pyeNygHH4E/UIwyY8iZEnI/AAAAAAAAQgc/8N6sAXpyvG0/s200/iso_PDfri.png)(http://www.wolfegames.com/TA_Section/iso_PDfri2.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FiCho on October 31, 2012, 08:13:48 AM
so here's my ship, I know it's not well shaded but I'd like to hear your opinion...


[attachment deleted by admin]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on October 31, 2012, 09:14:18 AM
hmm good start. i like the design ^^
Spoiler
- shadow is missing, check the shading guides at the spriters thread.
- but first off make it a bit lighter otherwise quiet hard to add shading ^^
- make it so the lights shine. so change the area around the lights.
- maybe a bit more contrast but this might look so cuz of how dark it is.
- let parts that are higher cast a shadow and remember the light is above at the front.
[close]
good luck and keep up the work!

and....

i finally made a sprite again!
tried to reach vanilla style the closest.
what do you think?  :)
Spoiler
(http://i.imgur.com/D9DvW.png)
probaply a heavy frigat or a destroyer.
it will have a built-in weapon up front on the globe like part.
the vents in the middle will glow when the weapon ,the built-in, shoots.
and it got two medium turret on the sides probaply ballistic.
it got 5 engines 3 in the back and 2 at the sides.
the small bridge is at the left part up front (if you didnt see it allready).
[close]

edit: put another small turret in


Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on October 31, 2012, 06:41:34 PM
@FiCho:  The ship's pretty cool for a BSF editor ship, but it has the usual problems. 

I did a quickie cleanup, mainly just blacklining and fixed a few lighting issues.  The ship's main issue is light and shade and the lack of much range make it hard to interpret what's up and what's down, so it felt a bit flat.  I increased the contrast on the high end using Curves and then did some pixel-work to improve the lighting, and put certain parts into shade where appropriate.  It's not 100% perfect, in terms of lighting, but it's closer I think :-)

(http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=4264.0;attach=1472;image)(http://www.wolfegames.com/TA_Section/night_kestrel.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on October 31, 2012, 10:58:00 PM
@maximilianyuen:  I love the Heavy Frigate, it's a pretty solid design and the render's a lot sharper this time :)

Here's my rework / reinterpretation.  I took more liberties with the ship this time, was playing around with some techniques and it came out with a considerably different feel :)

Before / After:

(https://lh5.googleusercontent.com/-8pyeNygHH4E/UIwyY8iZEnI/AAAAAAAAQgc/8N6sAXpyvG0/s200/iso_PDfri.png)(http://www.wolfegames.com/TA_Section/iso_PDfri2.png)

thanks!

the side light which comes in pair is definitely a plus, and the way how you clean up seems got to be labour work instead of just tweaking?

Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 01, 2012, 03:26:49 AM
The final post with them all in it since its to many ships at once, that sums up my entire faction's ships, Avan's Wyvera is in there to, God bless him for making such a perfect ship design, ;D since im using parts and bits from the ship, and the ship itself being a part of the faction, i might aswell include it.

Spoiler
(http://i.imgur.com/Z3MAC.jpg)
[close]

If you find something odd on one of them, here are the ships in order, starting from the top corner.

(ship that looks like a half moon) Hawk, Kishida, Kurosaki, Wyvera (Siegfried in my mod), Nexus (carrier bellow the half moon ship), Gintama, Altima, Shinda, Darius (tiny frigate next to wyvera), Artemis (below darius), Feather (half a medusa below Nexus), Shibusen, Aerith (the fat ship below Shinda), Phoenix (half a paragon), Kyou (half a Wyvera), Tornado, Whirlwind (the 2 frigates in the bottom corner), Santanamo, Taiyou (below Altima), Kenz (buffalo on steroids), Aeon Bomber, Masaki Hft, Evony Trp Bomber, Code Interceptor.
(doubt this will help you much but hey, its the though that count. :P)

What do you think? is the faction worth releasing or does it needs more detail work?

And Then! ---->

(http://www.wolfegames.com/TA_Section/night_kestrel.png)

I love it, looks allot better than the old one.

(personal critics)
-How do i put it, it still doesn't look real, its like its made from plastic or painted with 50 layers of paint, the hull doesn't give a feeling like (this looks like armor plating) when you look at it if you know what i mean =I, try get the ship look more like its made from metal, light spots here and there to simulate the sun reflecting on the hull.

-to much shading on the turret mounts, they are completely black inside, or maybe they are supposed to?

This is probably the biggest, on topic comment i have ever made.  :D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: mendonca on November 01, 2012, 04:49:23 AM
(https://dl.dropbox.com/u/66536185/frogger.png)

A simple texture of the ship, by plonking on a couple of 'overlay' layers of a bog-standard metal texture. One layer over the green bits, one layer over the grey bits.

Probably a bit strong in some places, but not bad for 5 minutes work?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 01, 2012, 04:54:14 AM
thank you all for commenting (except on my sprite  :-\)
but try putting the pictures in spoilers! plz...
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 01, 2012, 06:51:22 AM
I like yours aswell Happyface =D its not like we forgot it, a splendid midline....frigate?

-What is that little thingy on the side next to the arm? does it fill any purpose?
-I like pointy ships in general...yeey  ::)

Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FiCho on November 01, 2012, 06:53:39 AM
@xenoargh: yeah I guess u r right, it is really dark and I know it lacks shading and all that stuff... and it looks much better then my first sprite...
@ValkyriaL: well when I think about it it really looks kinda plastic, maybe cuz of a green color or something, idk... yea the turrets were supposed to be dark cuz the whole ship was, so I think I'll make them lighter when I somewhat properly shade the ship, cuz Im a bit new to this spriting ships thing, I once sprited chars for LF2 but I guess this is different.
So thank u all, I have read some of the spriting threads and I'll give it a shot.
I'll post the image later when I finish it... yea and one more thing, Im a bit new to all this forum thingy and if someone could explain to me how to put an image in spoiler it would be greatly appreciated  ???


 
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 01, 2012, 06:56:22 AM
In the top line, there is a button that looks like this [SP] click that before you click the [i mg][/img]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 01, 2012, 08:36:47 AM
no critics on my sprite  ???
the pointy thing on the side is just a random arm there to make sure the sprite is assymetric,
since i am a assymetry addict.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FiCho on November 01, 2012, 10:25:16 AM
so here it is, hope it's better than the original...  :-\
Spoiler
(http://i.imgur.com/ml0VP.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: icepick37 on November 01, 2012, 11:07:55 AM
Wow it's much improved.  :D

Could certainly still use some shading here and there, but it's really good.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 01, 2012, 11:37:53 AM
MUCH improved, it looks like an actual ship made from metal now, and not a plastic toy. =)

Why must things be asymmetric? Symmetrical things are much more beautiful.  :o
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 01, 2012, 12:17:07 PM
well it's an opinion thing i guess.
maybe humans think symmetry is beauty as is the case with how we look at others,
but i think asymmetrie in for example sprites draws our attention and makes us wonder why.
while we probaply won't figure out the reason for my assymetry addiction lets look at my new sprite and the improved version of my last one.
Spoiler
(http://i.imgur.com/hl7IS.png)(http://i.imgur.com/YASU9.png)
the first one (and new one) is a small frigat.
with its cardboard armor and a shield generator made by a five-year-old.
it is the cheapest ship existing (not counting other mods and fighters) and is as expensive as a talon wing.
it has 3 small universal mounts and a small frontal shield.
his low armor and hull make it rely mostly on his maneauvrability for defence,
although this frigat is the weakest in his class it shouldn't be underestimated,
since the fleet will likely use a massive amount of these cheap ships to overwelm you.

ps. the second one is a destroyer
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FiCho on November 01, 2012, 01:24:18 PM
@TheHappyFace: wooow  :o I wish I could sprite like u, and make ships without editor... actually I tried and it was horrible. I think your assymetry addiction is fine cuz it gives more interesting design, so will u make a faction out of it or what???  ;)
and here is my ship again, I tried to shade it a bit more. if it turns out okay I'll make another tomorow...
Spoiler
(http://i.imgur.com/Hs4PD.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 01, 2012, 01:36:36 PM
thanks ^^... probaply will make a faction just need to see if i can focus myself long enough on it.

i can see you made lots of progress on that one ship.
- try making the sides in the middle (white part) a little darker.
- maybe add some more coloring to it. like make parts of it a little red or grey  , maybe add some painting lines or random plating.
- make the lights as explained in my light/shading guide at the spritersthread (signature for link).
now the light (i guess they are light) dont actually give any. make it so the parts around the light are lighten up aswell.
trust me if you keep up the work you'll be as good as me or even better ;).
ask for help (as you allready did) ,check the guides in the spriters thread, let your sprites get commented on and keep practicing
and wo knows maybe i download your mod in a while  ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 01, 2012, 01:44:24 PM
If you open the spoiler i had on the comment where i said your ship looked like plastic, you will see how far i got with nothing but kit bashing. you already make ships better than i do since you make yours from scratch + kit bashing parts.

How about you test my mod Happyface? need someone to verify that it's balanced and what needs to be balanced further, how do i allow you to download it? do i put it on a site or something?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FiCho on November 01, 2012, 03:06:38 PM
@TheHappyFace: yea, I tryed doing it as explained in your light/shading guide... I guess I just need more practice and yes those r supposed to be lights, but the thing is I don't think it would be a good idea to make the lights glow cuz there are so many lights on the ship, I don't want my ship to look like a firefly  ::)
and thanks I really appreciate your opinion...
@ValkyriaL: well those r some pretty neat ships and I'd say kit bashing is also really hard, I tried it... believe me u don't want to see what I came up with.  :P Haha stop flattering, I know Im not that good  ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: LaughingSmirk on November 01, 2012, 03:35:02 PM
@FiCho, I personally really like your spriting style, (i like it more than TheHappyFace's,sorry) and with more practice i'm sure you will be very very good.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 02, 2012, 01:49:03 AM
@FiCho, I personally really like your spriting style, (i like it more than TheHappyFace's,sorry) and with more practice i'm sure you will be very very good.
no worries i won't kick in your door and shoot you for that. ^^
Could you be more specific at what you dont like about the style?
this could be quiet interresting for me.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FiCho on November 02, 2012, 02:57:39 PM
@TheHappyFace: I hope this one is better, I tried as best as I could  ;)
so this is supposed to be frigate, I guess...
Spoiler
(http://i.imgur.com/YQgN2.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 02, 2012, 03:08:20 PM
I'm getting the same plastic feeling from this one, it looks good, but try to get it more like the other one you posted. because that one was  a masterpiece after you spent more time on it.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 02, 2012, 03:11:51 PM
great design!
but indeed it does need those little changes you have done with the other one.
good luck!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FiCho on November 02, 2012, 04:09:17 PM
better???  ??? Im going to sleep now so I'll try to fix it more tomorow...
Spoiler
(http://i.imgur.com/tY6ay.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 02, 2012, 04:30:44 PM
Much better, add even more lighting and its good to go.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 03, 2012, 08:48:25 AM
While this total conversion mod already has its own thread, I'd like to get some specific feedback on the sprites that can be found:

HERE (http://fractalsoftworks.com/forum/index.php?topic=3144.0)

What do you like or dislike about them? What would you like to see (changed)? Keep in mind that it is a total conversion with its own artstyle that does not have to work alongside vanilla Starfarer.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 03, 2012, 09:22:24 AM
its always hard to comment on a total conversion...
first off i want to say i have great respect for people making such mod.
Spoiler
things i dont really like (its just my opinion)
- they look smooth and have simple shapes. this can look really great but in this case i got to admit they look a bit like plastic.
- black outlines, in my opinion outlining is great and neccesary for a clear image especially with such small amount of pixels ,but i always try to make the outlines not black but just a darker version of its main colour.
this to give a more realistic image.
- shading things that are within the sprite, it seems you forgotten or something. things that are closer to the light source (above-front in vanilla) tend to cast a shadow on the surface below.
- some details on sloping surfaces dont seem to slope making them look a bit awkward. like some of the damage marks.
- details like small scratches and bolts are missing ,although this is really something which is part of your style.
- you dont need to make the engine parts glow. ingame this is done automaticly.
- you tend to simplify the shading too much. sometimes it lokslike you put just one shading on the whole ship (dark-light-dark with some smoothing) while some parts that are round dont have a individual shading making them look a bit flat and awkward.
[close]
okay just one more thing. :)
i commented on a vanilla perspective ,cause this is the only way i can truly comment on a sprite (i need some reference).
i am pointing things out i would improve to make them look more vanilla.
you can decide to leave a part or even all of the commented points as it is.

good luck with further spriting! ;D
if anything is unclear just post it!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: LaughingSmirk on November 03, 2012, 04:15:33 PM
New ship I made, took about 2 hours, hope you like it :) ( I have no idea what it will be so no description)

Spoiler
(http://i.imgur.com/ET5YX.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 03, 2012, 05:47:46 PM
I love the interesting texture and alien feel; work on the lighting accuracy and I think that's a big winner :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: LaughingSmirk on November 03, 2012, 06:29:25 PM
Any better? (before anyone asks i did this all myself, no kit-bashing, no copying and no battleship forever ect)
Spoiler
(http://i.imgur.com/lZghK.png)
[close]

AND

RE My comments on TheHappyfacemagig's sprites

I think they look to clean, ie they look like they all have just been unpackaged, add a little dirtyness/mabye more shading and i would dry hump you all night ;)

Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 03, 2012, 07:16:23 PM
reminds of a geth warship from mass effect, im way to tired to give critics now, brain is totally melted, il edit this comment tomorrow.

- i like the style, gives a kind of alien feel, the ship looks like a wood louse or simply something you wouldn't want in front of you.

- i find it hard to determine where the ships weapons are going to be, since it has no turret or hard point mounts.

- where are the ship's engines? i can only see the part in the back as a possible engine, it needs more since its the size of a cruiser/heavy destroyer.

- i presume the bridge are those 4 yellow pixels in the top middle.

- and engines again, your going to need more. the whole ship looks like its covered in several layers of thick armor plating, and that tends to weight quiet a lot.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on November 04, 2012, 01:15:01 AM
newest addition to the fleet.

Carrier dedicated to front line craft repair and launching
Spoiler
(https://lh4.googleusercontent.com/-LCQ9A7ww45M/UJYwDN27TeI/AAAAAAAAQ8g/oLeVdxRxesA/s350/iso_fcar0001+copy.png)
[close]

a semi new approach of rendering and it's more 3 dimension from just the top down view

replaced thick armored plate as it's a bit unclear in actual size, added support structure to visual hints the heavy integrity instead.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 04, 2012, 01:21:32 AM
Well, the only thing I can think of to say, is that I can't see the launch bay :/

Can't brain now. I have the sleepy.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 04, 2012, 01:35:44 AM
Il have to agree there, i cant see the launch bay, and it somehow looks flat around the middle.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 04, 2012, 03:36:26 AM
@pelhamds
i dont get it  ???
you say you like Ficho's sprites better than mine and the reason you give for that is because mine look too clean?
I dont get it? mine might look too clean but are a lot filthier than his style (not a critic on FiCho's sprites, cleanlyness is an opinion thing).
am i getting what your saying the wrong way?
the ships to compare:
Spoiler
my sprite:
(http://i.imgur.com/zokxd.png?1)
FiCho's sprite:
(http://i.imgur.com/l93ob.png)
@FiCho looks pretty good by the way.
[close]

about your sprite. (from pelhamds)
It looks really realistic which is a good thing.
I only find it hard to recognise its 3d shape, mounts ,engines and other attributes like fuel tanks, cargo and a bridge.
and maybe play with the luminosity for a bit. its actually too dark atm.

ow and i am not a native speaker but what do you mean by the addition to my name? "TheHappyfacemagig's sprites".

@maximilianyuen
really like the design (something that always works ;) )
but it seems to have less detail than your other works which i think is a loss.
also the engines need some more shading since there flat now.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: LaughingSmirk on November 04, 2012, 04:04:20 AM
Had a fiddle with the levels, and defined the 'bridge' more and added two engines.
Spoiler
(http://i.imgur.com/a7xQ9.png)
[close]

TheHappyFace- When I say I didn't like them, due to dirtiness I think its because they are such light colours that seem very clean otherwise they are perfect :P

The name thing was just a mickey(***) take like I get called 'Pelbum' due to  my name being 'Pelham', your english is almost perfect, just colloquiums and spelling I think need to be worked on.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 04, 2012, 05:35:09 AM
Spoiler
(http://i.imgur.com/79iu7.png)
[close]
more like this?

and yes thats a lot better ,but still i cant really see the bridge :/
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: LaughingSmirk on November 04, 2012, 05:42:40 AM
Spoiler
(http://i.imgur.com/U5cqu.png)
[close]

Love it! It looks a lot nicer!  :D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 04, 2012, 05:44:45 AM
ah much better now it really poppes out
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FiCho on November 04, 2012, 06:01:29 AM
idk... it somehow looks too dark now...  :-\
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 04, 2012, 06:08:02 AM
in the end I chose the middle way.
Spoiler
(http://i.imgur.com/uRwQW.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: LaughingSmirk on November 04, 2012, 06:10:52 AM
@TheHappyFace
Like it, looks more ?defined? now.

@FiCho
Well, I can't please everyone...

And my new ship, probably a fast scout..
Spoiler
(http://i.imgur.com/GV9Aw.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FiCho on November 04, 2012, 06:26:14 AM
oh sorry Pelhamds, I was talking to ThehappyFace...  ::)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 04, 2012, 08:07:14 AM
Just removing the black stuff, then having it as my super freighter for my faction,
Spoiler
(http://i.imgur.com/ElLuy.png)
[close]
does it need any colour change or is it fine as it is? intended for the high tech faction theme
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: LaughingSmirk on November 04, 2012, 08:15:33 AM
Absolutely fine, the aesthetic reminds me of Homeworld.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 05, 2012, 08:43:21 AM
its always hard to comment on a total conversion...
first off i want to say i have great respect for people making such mod.
Spoiler
things i dont really like (its just my opinion)
- they look smooth and have simple shapes. this can look really great but in this case i got to admit they look a bit like plastic.
- black outlines, in my opinion outlining is great and neccesary for a clear image especially with such small amount of pixels ,but i always try to make the outlines not black but just a darker version of its main colour.
this to give a more realistic image.
- shading things that are within the sprite, it seems you forgotten or something. things that are closer to the light source (above-front in vanilla) tend to cast a shadow on the surface below.
- some details on sloping surfaces dont seem to slope making them look a bit awkward. like some of the damage marks.
- details like small scratches and bolts are missing ,although this is really something which is part of your style.
- you dont need to make the engine parts glow. ingame this is done automaticly.
- you tend to simplify the shading too much. sometimes it lokslike you put just one shading on the whole ship (dark-light-dark with some smoothing) while some parts that are round dont have a individual shading making them look a bit flat and awkward.
[close]
okay just one more thing. :)
i commented on a vanilla perspective ,cause this is the only way i can truly comment on a sprite (i need some reference).
i am pointing things out i would improve to make them look more vanilla.
you can decide to leave a part or even all of the commented points as it is.

good luck with further spriting! ;D
if anything is unclear just post it!

Thanks for the feedback.

1.) I also think that the Alliance ships look a little too smooth and plastic. I wanted a big contrast between the "used" civilian/ reaver ships and the mint condition Alliance Vessels. I think I achieved that. But I might have to add a little more detail, to make them look less like toys and more like actual vessels. Some smudges and better shadows will hopefully work.

2.) The simple shapes you mention are present in a few of the ships. This mostly comes from the lack of material to work with. Good footage on ships from this series is hard to come by. I did use my imagination on some of them, to add a bit more detail. For example:

Poor footage from the film, not showing a whole lot of detail.
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/Alliance_Warship.jpg)
[close]

An artist's 3D render. Note that he did not know how to fill up the blanks. Resulting in big smooth surfaces.
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/ocula_corvette_01thm.jpg)
[close]

I will have to try and add lights, windows and other details to it. Also note that, while it is possible to add more detail and more variation in the shapes, I am trying to add as many ships as I can. For a total conversion I'd rather have a 70 different ships, than only a hand full of highly detailed ones. (Yes! We reached 70!)

Here's another example: (left: detailed Firefly-class / right: vague Orion-class)
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/Destroyer_Serenity01.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/Destroyer_Orion_Civilian01.png)
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/Original_Firefly01.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/Original_Orion01.png)
[close]
I even ended up recycling the Firefly's engines for the Orion.



3.) On the scale I'm working with, tiny details like bolts and rivets would be hard to see, so I didn't bother. You noticed the pre-glowing engines, I see. I made them like that because I tought it looked nice with the added glow from the actual engine FX. You can see this here:

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/java2012-10-0311-23-47-10.png)
[close]


4.) I agree a full 100% that using a darker colour of the ship looks better than just black outlines. Unfortunately I've started working with black outlines because of the way I am rendering the shading and colouring. It is easier this way and since I've started with it, it was hard to turn back. After all I'm trying to be consistant with the art style.  ;)

5.) I'm surprised to see you mention the shading within the ship. It is highly consistant and each "plated part" of a ship is individually coloured and shaded, depending on its location. Usually going from "darker on the outer part, to "lighter on the inner part" of the plating. As for the shadows cast on surfaces below, by raised parts? Yes, this is rarely done. Then again, not many parts on these ships are heavily raised. But it may be something that I'll have to look into if I plan on adding more detail to the ships.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/Destroyer_Mantis_Alliance01.png)
[close]

I personally feel that I did a good job on the damage markings though. There is one ship that I do agree on as having a bad sloping damage mark:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/Serenity%20-%20Firefly%20MOD/Cruiser_CrabModified_Reaver04_zps15ee499b.png)
[close]


From your feedback I deduct that I have to work on the Alliance's plastic graphics and add some shadow's below/ behind raised parts. Then again, the lighting comes pretty much from above, and not from an angle, like in vanilla, meaning that raised parts would not cast shadows around them.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 05, 2012, 09:14:10 AM

5.) I'm surprised to see you mention the shading within the ship. It is highly consistant and each "plated part" of a ship is individually coloured and shaded, depending on its location. Usually going from "darker on the outer part, to "lighter on the inner part" of the plating. As for the shadows cast on surfaces below, by raised parts? Yes, this is rarely done. Then again, not many parts on these ships are heavily raised. But it may be something that I'll have to look into if I plan on adding more detail to the ships.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/Destroyer_Mantis_Alliance01.png)
[close]

good to see you are carefully going through your sprites and your taking my comment into consideration.
what i was pointing at is also visible within this quoted sprite.
look at small missle like parts at the sides of ship.
they look as if they are supposed to be cilinder shape ,so i guessed they are (dont know the actuall shape from the serie)
in this case the cilinder is only shaded at the part which is the furthest away from the ship while it should be shaded at both sides if it is a cilinder.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: LaughingSmirk on November 05, 2012, 02:35:56 PM
New sprite for my insectoid ships:

Spoiler
(http://i.imgur.com/oZ37p.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 05, 2012, 02:48:04 PM
I like it, but it doesn't really strike me as being insectoid.

Not really sure why, and so I can't say I know what could be done to make it look more insectoid... To me T least.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: LaughingSmirk on November 05, 2012, 02:50:18 PM
It was a reference to thehappyface calling my last ship a woodlouse, hence they are now 'insectoid'
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 05, 2012, 02:54:03 PM
Fair enough :P

In that case, it's fine. Although the obvious shading touch ups and such, blah blah blah should make it look better.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on November 05, 2012, 04:54:20 PM
Actually if you asked me what would those ships faction could be, i would say the replicators from Star Gate
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 06, 2012, 01:27:16 AM
It was a reference to thehappyface calling my last ship a woodlouse, hence they are now 'insectoid'
did i? i cant remember..... wouldnt be the first time i cant remember something.  :P

I would say something alien but not insectoid since then i would expect a more bio like look.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 06, 2012, 03:04:37 AM
Im the one that said woodlouse  ;) don't mix me and happyface.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 06, 2012, 03:40:32 AM
before today i didnt even know what woodlouse mend.
long live google translate!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: LaughingSmirk on November 06, 2012, 12:08:04 PM
It seems That I am actually making a faction....well here is another Ship a Carrier/Freighter (it is 90% done)

Spoiler
(http://i.imgur.com/cZn5U.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 06, 2012, 01:01:08 PM
Hum...

No offence, but it seems rather random to me :/

I think it needs more organisation, at the moment it looks to me like a jumble of bits in a not so shipshape ship shape.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 06, 2012, 01:13:56 PM
That is one MASSIVE woodlouse, if those armor plates did not have that black hull around it, i sure could say that they are legs, would make the ship a whole lot more creepy.

BTW happyface, check your posts, i might have solved your convoy problem.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FlashFrozen on November 06, 2012, 03:12:01 PM
A ship that I made an error on but thought that it didn't look as bad as I thought,

biggest error was that i used a wrong layer, but it also made it have all the glowy under hull bits which I found was still rather aesthetically pleasing,
Basically a tentative sprite until I can go back and retry, missing turret points, some engines, but shape is probably final :D

Spoiler
(http://i.imgur.com/PcC4g.png)
[close]

If i made all my previous ships with this then I could leave it, but for now i gotta change it back to the older style :(
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: icepick37 on November 06, 2012, 03:29:10 PM
Looks pretty dang sweet though. Like tron meets the borg.  :D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 07, 2012, 03:01:13 AM
it shwould be so damn epic if you could make all those glowing lines glow even more when it shoots.  ;D

The ship looks a bit like its carrying a massive energy weapon with those holes for venting, although in this case its up side down  ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: LaughingSmirk on November 07, 2012, 11:27:51 AM
Looking epic FlashFrozen, and as theHappyFace said please make the lines glow more when it fires a beam or something, like in Star Trek when the phaser shoots... wait a second nerding out...now that would make my day.
Spoiler
(http://i.imgur.com/JW58S.png)
[close]

Revised parts of the carrier and added the bridge section among a turret bank thing..
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: PCCL on November 07, 2012, 10:45:26 PM
got another one, my attempt at making a tri-tach style ship...

(http://i.imgur.com/paC4p.png) (http://i.imgur.com/8PKOY.png)

how'd i do?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 07, 2012, 10:55:06 PM
For tri tach style, good! Although the rear end lets it down quite a bit - needs to be smooth, in order to fit in with tri tach ships. I'd also say to lighten up the gaps between the armour plates at the from and at the back.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: PCCL on November 08, 2012, 12:46:23 AM
ya thanks, those spikes were from when i was looking at the astral for inspiration... ended up taking from the aurora mainly....

how's this?

(http://i.imgur.com/uRkm2.png) (http://imgur.com/uRkm2) (http://i.imgur.com/w4vqs.png) (http://imgur.com/w4vqs)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 08, 2012, 01:30:49 AM
@Gunnyfreak well the design is great. it just looks too plastic now.
it needs a lot of detail like plating, bolts, vents etc etc.
my compliments on the sahding btw  ;D

@Pelhamds
Maybe some more of that red. it gives it a more devined shape (dont know how to say it more clearly).

and sorry had too....
Spoiler
(http://i.imgur.com/nh6FO.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: LaughingSmirk on November 08, 2012, 05:57:18 AM
Don't worry TheHappyFace I did the same to it as well, I also thought it looked like a owl...

Anyway I did what you said and you can see how much nicer it looks below:

Spoiler
(http://i.imgur.com/HgB87.png)
[close]

andgunnyfreak it the shape is nice, of course you need to shade it ect and maybe change the colour??
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 09, 2012, 09:03:43 AM
@pelhamds
lol and indeed it looks a lot better  ;D

and here it is

the valkyrial-class heavy destroyer....
Spoiler
(http://i.imgur.com/Oabsc.png)
[close]
because nothing sais "thank you for helping me solve that error" more.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 09, 2012, 10:08:02 AM
That... IS SO AWESOME! mwhahaha! soon i'l have my own armada named after me!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: LaughingSmirk on November 09, 2012, 11:19:45 AM
Wow...

At least he has a name which can be a ship name :P and damn it does look nice, and it is it a fire support or assault? As i can see a massive weakness in the back (no pd turrets)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 10, 2012, 06:45:45 AM
Wow...

At least he has a name which can be a ship name :P and damn it does look nice, and it is it a fire support or assault? As i can see a massive weakness in the back (no pd turrets)
sorry thats top secret for now,  ;)
but the weakness in the back is completly right. it even got a frontal shield which increases this weakness.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on November 10, 2012, 09:58:12 AM
So ur making poor Valkyrial going to hes death vs high mobility targets
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 10, 2012, 10:01:18 AM
So ur making poor Valkyrial going to hes death vs high mobility targets
well it isnt that bad. it got a decent maneauvrability and can easily overwelm stuff that get into his range.
still i do advice to bring a fast frigat or fighter with it to watch his back.
but anyway get back to on-topic stuff!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 10, 2012, 10:53:19 AM
You better make me slightly overpowered, getting flanked and trolled ain't my thing.   ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 10, 2012, 11:08:55 AM
I would say try him out yourself and help me "balance" him
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 10, 2012, 11:53:47 AM
I'm not that great at balancing :P or maybe i am, the ships in my mod seem to crush everything no matter how weak i make them, must be due to their amount of weapon slots.

as you see, their stats are quiet vanilla friendly, it has to be the amount of weapon slots, no idea if they have more impact than stats but who knows?
Spoiler
Quote
name,id,designation,system id,fleet pts,hitpoints,armor rating,max flux,8/6/5/4%,flux dissipation,ordnance points,max speed,acceleration,deceleration,max turn rate,turn acceleration,mass,shield type,shield arc,shield upkeep,shield efficiency,phase cost,phase upkeep,min crew,max crew,cargo,fuel,fuel/ly,range,hangar,base value,number
Mission Only,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Siegfried Ultimate,siegfried_u,Battleship,fortressshield,30,75000,5000,125000,,10750,575,25,15,10,15,5,4250,OMNI,360,0.1,0.4,,,500,1000,750,1500,25,50,25,225000,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Siegfried,siegfried,Battleship,fortressshield,30,21500,1750,22500,,1200,575,25,15,10,15,5,4000,OMNI,120,0.2,0.6,,,500,1000,750,1500,25,50,25,200000,
Kyou,kyou,Battleship,highenergyfocus,28,17250,1525,20250,,1100,475,35,20,10,20,10,3250,OMNI,120,0.2,0.6,,,400,800,550,1500,25,50,20,175000,
Phoenix,phoenix,Heavy Battlecruiser,highenergyfocus,26,15500,1250,18550,,1000,375,35,20,10,25,15,2750,OMNI,120,0.2,0.8,,,350,700,425,1000,25,25,20,155000,
Kishida,kishida,Light Battlecruiser,highenergyfocus,22,13750,1150,16500,,925,275,35,25,15,40,20,2250,OMNI,120,0.2,0.8,,,250,500,325,475,10,47.5,25,135000,
Kurosaki,kurosaki,Light Battlecruiser,highenergyfocus,20,13500,1100,15750,,900,250,35,25,15,40,20,2000,OMNI,120,0.2,0.8,,,250,500,325,475,10,47.5,25,125000,
Nexus,nexus,Carrier,drone_pd,20,12500,975,15500,,825,250,40,30,20,45,25,2750,OMNI,220,0.2,0.8,,,250,500,325,475,10,47.5,30,115000,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Hawk,hawk,Heavy Cruiser,highenergyfocus,18,11500,900,14500,,750,250,60,40,20,40,20,2000,OMNI,120,0.2,0.8,,,175,240,275,375,10,37.5,15,85000,
Gintama,gintama,Pocket Cruiser,fortressshield,17,10250,825,13500,,725,150,65,45,25,45,25,1850,OMNI,120,0.2,0.8,,,145,220,275,375,10,37.5,10,75000,
Altima,altima,Advanced Cruiser,highenergyfocus,16,9000,750,12500,,675,225,70,50,30,45,25,1700,OMNI,120,0.2,0.8,,,120,200,275,375,10,37.5,10,65000,
Santanamo,santanamo,Cruiser,drone_pd,15,8500,700,11000,,675,225,75,55,35,50,30,1625,OMNI,120,0.2,0.8,,,120,200,275,375,10,37.5,10,55000,
Aerith,aerith,Light Cruiser,burndrive,15,7750,675,9750,,650,200,80,60,40,60,40,1000,OMNI,120,0.2,0.8,,,120,200,275,375,10,37.5,10,52500,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Shibusen,shibusen,Heavy Destroyer,highenergyfocus,14,6500,500,6250,,625,120,65,45,25,30,20,600,OMNI,120,0.2,0.8,,,80,120,140,200,7.5,30,5,45000,
Shinda,shinda,Advanced Destroyer,fortressshield,12,5250,450,5000,,500,150,75,70,45,45,20,475,OMNI,120,0.2,0.8,,,60,120,150,275,10,27.5,10,35000,
Taiyou,taiyou,Light Carrier,drone_pd,10,4500,300,4250,,350,150,50,45,35,40,20,475,OMNI,220,0.2,0.8,,,80,140,225,125,5,50,30,32500,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Witch,witch,Frigate,displacer,10,2250,275,3750,,375,75,200,150,225,175,150,200,OMNI,120,0.2,0.6,,,10,20,25,25,1,25,3,30000,
Feather,feather,Gunship,displacer,8,2250,275,3250,,350,75,120,100,120,80,100,425,OMNI,120,0.2,0.8,,,50,100,60,40,1,40,4,27500,
Artemis,artemis,Heavy Frigate,fortressshield,7,1950,250,3000,,325,50,120,100,120,80,100,375,OMNI,120,0.2,0.8,,,40,80,60,40,1,40,4,22500,
Tornado,tornado,Frigate,displacer,6,1750,225,2750,,275,50,155,125,225,100,150,225,OMNI,120,0.2,0.8,,,10,20,25,25,1,25,3,19500,
Whirlwind,whirlwind,Frigate,displacer,6,1750,225,2750,,275,50,155,125,225,100,150,225,OMNI,120,0.2,0.8,,,10,20,25,25,1,25,3,19500,
Darius,darius,Frigate,highenergyfocus,5,1575,175,2500,,225,50,200,150,225,175,150,200,OMNI,220,0.2,0.8,,,10,20,25,25,1,25,3,15500,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Zohar,zohar,Ultra Heavy Fighter,,,750,150,800,,200,,100,125,150,125,175,50,OMNI,120,0.2,0.6,,,,,,,,,,,
Masaki,masaki,Heavy Fighter,,,500,125,600,,175,,125,150,175,150,200,30,OMNI,120,0.2,0.8,,,,,,,,,,,
Aeon,aeon,Missile Bomber,,,425,100,400,,100,,150,100,150,150,200,25,OMNI,120,0.2,1,,,,,,,,,,,
Evony,evony,torpedo Bomber,,,350,75,200,,100,,100,100,100,100,200,15,OMNI,120,0.2,1,,,,,,,,,,,
Code,code,Interceptor,,,200,50,100,,100,,250,225,250,150,225,5,NONE,,,1,,,,,,,,,,,

[close]

ok on topic, i made these a few minutes ago, you guys like?
Spoiler
(http://i.imgur.com/7evSB.png)
[close]
Zohar-Class Ultra Heavy Fighter
Spoiler
(http://i.imgur.com/yCFbo.png)
[close]
Witch-Class Frigate (going to change, looks to much like the Hyperion)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 10, 2012, 11:59:03 AM
hard to guess without weapons on them.
they look properly bashed just the first one's back is a little small in my opinion
and maybe some more contrast or decreasing brightness and increasing limunostity.

and with helping me balancing i was pointing at my newly uploaded mod.  ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 11, 2012, 06:41:47 AM
Spoiler
(http://i.imgur.com/Azeoj.png)
[close]
Added more engines to the Zohar and filled some gaps on its hull.
Spoiler
(http://i.imgur.com/cyNTh.png)
[close]
Complete overhaul of the witch. it looks more like a lasher now.

And i did some slight changes to my 3 modern S-series destroyer/cruisers, in order from the largest one, Santanamo, Serith, Shinda.
Spoiler
(http://i.imgur.com/CMUDd.png)(http://i.imgur.com/1RLPm.png)(http://i.imgur.com/tYBLS.png)
[close]

gave them names for easier commenting.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 11, 2012, 08:24:03 AM
hmm not much to say.

you are a good kitbasher.
they got proper welding  (you cant see where they are welded together),
but what i am missing at all your designs is a little bit of courage.
your designs are pretty standard having a pointy front side and a wide back, symmtrical and they are close to the original sprites,
so this works and they seem solid ,they aint bad in anyway but a little unintresting (no offence).
try breaking sprites up in more parts ,so its even harder to guess from which ship they are and try experimenting with some awkward designs like the one from the vanilla brawler.
this might not always work and you'll get a lot of strange and bad looking sprites but sometimes it might suprise you how a sprite can look beautifull in its awkwardness.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 12, 2012, 01:31:15 AM
Got a custom sprite/'bash. mostly 'bash mind you:

Spoiler
(http://i.imgur.com/PGUVK.png)
[close]

It's a lightly armed interceptor, I'm rather pleased with it; but I wonder if there's anything I could improve on.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 12, 2012, 05:18:51 AM
indeed it looks pretty good.
nice job.
but you might want to improve the "attachement" of the front and back.
i have no idea how to tell it to you differently. :/
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 12, 2012, 05:34:00 AM
I think I know what you mean...

I'll have a go.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 12, 2012, 05:38:38 AM
(http://i.imgur.com/pCjQk.png)

Better?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 12, 2012, 06:00:59 AM
Spoiler
(http://i.imgur.com/VdVbE.png)
[close]
more like this.
its a little sloppy the way i did it ,but they feel more attached in my opinion
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 12, 2012, 06:53:57 AM
Oh! I see, I wont be using your one; I quite like the changes I made before, but I will see about doing what you've suggested :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 12, 2012, 07:01:13 AM
Here:

Spoiler
(http://i.imgur.com/jJpJO.png)
[close]

It's A little different to the way you did it, but I think it has much the same effect. looks much better now :) cheers
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 12, 2012, 07:14:30 AM
Hyph_K31 and TheHappyFace IN THE NAME OF DRAWING what are you talking about. Those 4 picture look absolutely same. What's the difference  ???
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 12, 2012, 07:16:44 AM
all the changes are going on near the round thing at the centre :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 12, 2012, 07:28:00 AM
Oh, i see. But ain't that a bit too small to be seen in game?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 12, 2012, 07:30:04 AM
Hm, yeah. I suppose we're just knit picking.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 12, 2012, 09:41:10 AM
probaply something only the trained eye see's.
just not me to have no comment on a sprite.  ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 12, 2012, 11:16:02 AM
You look for anything that doesn't seem right in your eyes view, for example, if he were to put a dark green pix somewhere on that ship and zoom it out to the distance you see it in starfarer, i would notice that pixel instantly and whine about it. an error i spotted early on the Lotus Conglomerate Intrepid battleship, it has a dark brown pixel flying of to the edge in the middle of empty space, probably from the background or something, but it looks so weird.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 12, 2012, 11:33:56 AM
indeed its quiet annoying.
i draw as a hobby ,but now i cant casually look at drawn pictures without seeing imperfections.
life was good when i had no skillz...

but yea... back to biznez
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Thule on November 13, 2012, 07:27:04 PM
WIP - Enginemeister

Spoiler
(http://i.imgur.com/TpQUO.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: The Soldier on November 13, 2012, 07:30:24 PM
Is that a kitbash or a totally new ship?  I can't tell. :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 14, 2012, 01:42:14 AM
kitbash with use of color changing and rotating.
its looks really nice.
some things that might make it better.
Spoiler
- the color is overall the same only the painting interrupts it. this is not wrong (i do it all the time) but to compensate this you'll need some more contrast to make it look more interresting and less like there is one block of partly transparant color put onto it.
- in adition to this you might wanna increase the contrast between the darker area's at the sides and the lighter once in the middle. easiest to do this is with luminosity (if your program has that).
- some more shading at placs that are lower than the once they border. at this point i think its hard to tell what parts on the ship are higher and which are lower.
- (more of an opinion) the cannon (or whatever it is ) looks really baddass but it also makes the ship look out of balance, like the ship will slowly turn left when its engines are on. maybe add some more parts to the other side to compensate, but you got some extra points for making it look assymetrical. ;)
[close]
but i got to say you got a few really good things in there ,so complement son that and...
Spoiler
- bigass cannon! makes it look interresting adnormal which is a good thing.
- assymetry ,its a thing i always like about ships making them look less ordinairy
- the kitbashing is done properly (only adding some shading would make that look better)
- the parts you used are hard to recognise which is always a good thing. it makes them look like actual new ships with there own unique design intead of taken from vanilla.
(no offence to others)
[close]
hope this was what your looking for  8)
good luck with further progress.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 14, 2012, 01:57:16 AM
Derp Happyface, you posted before i did >.<

like he said kitbash, using the Valkyrie, Onslaught and Astral and some skillful use of the color palette for what i can see :)

-i cant seem to figure out what role this ship would play, command ship perhaps?
-you could put some windows on that bridge at the back, easier to see it.
-the ship has more shading on the opposite side of the "cannon" than the other.
-asymmetric... >_> ( i love symmetrical things, ignore this one )

"unrelated"
Can you teach me how to repaint an entire ship? i would be most grateful =D

overall very good ship, wish someone more than Happyface would comment on my ships, XD
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 14, 2012, 02:16:48 AM
overall very good ship, wish someone more than Happyface would comment on my ships, XD
me comment not good enough  :'(
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 14, 2012, 02:43:06 AM
Awww, i didn't mean it like that, meh love your comments, :(  but your more or less the only one commenting stuff except for me every now and then and occasionally someone else.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 14, 2012, 03:22:51 AM
dont forget the incredible helpfull xenoargh!

but ye we cant force people to comment.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Thule on November 14, 2012, 07:53:10 AM
thanks for all the usefull feedback you guys  ;D

@Happyface
shading, contrast and coloring will come later, the brwon is my WIP color, so i can concentrate on the shape.
as a fan of assymetric ships myself i can't and won't do anything to make it more symmetric, quite the opposite. ;)
 


@ValkyriaL, what piece of software do you usually use to make your kitbashs?
I know how to use Photoshop and GIMP and would be happy to help.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 14, 2012, 09:24:36 AM
Gimp 2, found it allot easier to use than paint. =D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 15, 2012, 01:16:50 AM
@Thule
well i am not asking you to make it more symmetrical since i am a huge fan of that too.
i am just simply asking to mkae it look more balanced, which mean adding hull to the right side or adding an engine to the left,
but this is just an opinion of mine.
so you know i dont want it to be symmetrical.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 15, 2012, 02:40:25 AM
Mmm... symmetrical things...  :-*
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Thule on November 15, 2012, 12:09:59 PM
(http://i.imgur.com/h7zjh.png)

@Happy added a counterweight ;) to the Gun, looks better now i think, thanks for the suggestion.

coloring will come next
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 15, 2012, 12:17:26 PM
Oh, that's looking very cool, Thule!

Taking notes for future reference ^^
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 16, 2012, 12:38:30 AM
ah a lot better   ;D
just one thing that still bothers me.
ehm how am i going to point it out :/
on the left you got those cargo platforms.
go from the middle of the lowest cargo platform left to the other side of the ship.
there is a line between two parts of the ship which seems to look a little ?distinct?. (if thats the correct word)
thats it. all seems epic and correct then imo.  ;)

and i cant wait to see it colored btw good idea to do the colouring at the last moment.
might try that out next time i draw.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 17, 2012, 11:41:26 AM
right is the old one and left the new
Spoiler
(http://i.imgur.com/9h0KQ.png)
[close]
so yea i allready posted this ship before ,but i did make some changes anyway.
the black background is to give me andyou a better understanding of how it looks in-game.
ow and sorry pelhamds i did increased brightness. mainly due to weapons that started looking awkward in comparison to my much darker ship.

edit: hmm seems right isnt actually the old one but a sprite between the two.

edit2: this is the right one
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: WKOB on November 18, 2012, 04:48:16 AM
The one of the left look better overall.

The weapons slots and 'arms' on the right are really cool and you should bring them back.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 18, 2012, 04:59:38 AM
The one of the left look better overall.

The weapons slots and 'arms' on the right are really cool and you should bring them back.
allright ;)
i actually removed the arms cuz they didnt fit the style but since i am going to change my concept a bit why not put the arms back ;)
and yea the weapon slots do look better that way :p

now from the start to the very end
Spoiler
(http://i.imgur.com/Aalim.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 18, 2012, 05:16:41 AM
@TheHappyFace
I prefer the one on the left in your latest post. The one on the right looks too 'busy' in comparison. Distracting from the overal look of the ship.

The one on the right looks as though the Reavers got to it.  ;)


So, I created this WW2 navy-style frigate:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/frigate_java_basic.png)
Initial drawing

(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/frigate_java_final.png)
Pixelart
[close]

The idea is to turn it into a small vanilla-balanced mod. Maybe to replace the Antediluvians. Utilising everything I've learned on modding so far. What do folks think about this ship and the overall style?


Gun emplacement is very similar to this image:
Spoiler
(http://www.naval-history.net/Photo01bbAnson45.JPG)
[close]

Main battle guns on the front deck. Secondary guns on the aft deck. Anti missile and fighter guns on its port and starboard sides. Can rotate the guns for a broadside for maximum damage.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: The Soldier on November 18, 2012, 07:06:12 AM
Hey, I've been trying to find a mod like this. :) Hopefully you can get this going!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 18, 2012, 07:23:45 AM
@Erick Doe
hmm... i am trying to get as close as possible to vanilla style.
might decrease some of the details. maybe that makes the overall shape more clearly.

about your ship
it looks real good
just one thing. it looks a bit chubby(dont know how to say it differently)
probaply due to the round shading.
its not neccesarily a bad thing ,but try adjusting that if you want to get closer to the more naval look.

edit: so i took that old sprite and added some parts i had from the new one, combine them with some detail adjusments and you get this:
Spoiler
(http://i.imgur.com/s6xO0.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 18, 2012, 10:06:15 AM
@TheHappyFace

Much better! It looks much cleaner now.


In other news; created a destroyer:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/javatromp_preview.png)
[close]

Not too happy with how light it looks so I probably will have to add some darker shading.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: The Soldier on November 18, 2012, 10:14:12 AM
Are you sure on how far apart those small hardpoints are?  It seems as if the gun sprites will overlap.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: LaughingSmirk on November 18, 2012, 10:24:16 AM
@Eric Doe
I get what your doing, but I also get what TheHappyFace is getting at, meaning it doesn't remind of a naval ship as it doesn't look like it could go through the water:
 i.e. make it more streamlined to make it more reminiscent of a battleship/frigate.

Also as The Soldier commented on the gun emplacements seem too close together, unless you are trying to make the guns overlap like on a real ship (which would be awesome), otherwise check the distances between them so if you use them they don't clip through each other or otherwise screw up.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 18, 2012, 10:26:10 AM
Are you sure on how far apart those small hardpoints are?  It seems as if the gun sprites will overlap.

I want them to overlap a little. The way they overlap in this image:
Spoiler
(http://www.combinedfleet.com/furashita/superbf1a.jpg)
[close]

So mainly the barrels. It perfectly works for the machineguns and autocannons.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 18, 2012, 10:31:42 AM
@Eric Doe
I get what your doing, but I also get what TheHappyFace is getting at, meaning it doesn't remind of a naval ship as it doesn't look like it could go through the water:
 i.e. make it more streamlined to make it more reminiscent of a battleship/frigate.

Also as The Soldier commented on the gun emplacements seem too close together, unless you are trying to make the guns overlap like on a real ship (which would be awesome), otherwise check the distances between them so if you use them they don't clip through each other or otherwise screw up.

Hmm. I see what you're saying. I don't want to make them too streamlined though. I'm actually more or less trying to get the naval effect by working on elongated decks at different levels of elevation and gun emplacements mimicing those of naval ships.

Back to streamlining though; do you feel as though the bulbous shapes at the bow of the ship are in the way of a streamlined look?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 18, 2012, 11:18:09 AM
sizes overlap each other, turrets overlap hardpoints. , "up" on your ship will overlap in correct manner if the weapon mounts are 1 to whatever from top to bottom. otherwise the bottom weapon will be on top of the one behind it.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 18, 2012, 11:19:39 AM
Make sure you get it right Erick! I'm looking forwards to seeing what this looks like in game!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 18, 2012, 11:44:25 AM
Make sure you get it right Erick! I'm looking forwards to seeing what this looks like in game!

Yeah. That's why I'm only doing a handful of ships to start with. Don't want to get in over my head.  :D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: The Soldier on November 18, 2012, 01:16:30 PM
Ah, ok. :) I'd love to see those ships in action!  Any new weapons, maybe?

And that destroyer seems a tad underpowered for a "destroyer", perhaps a heavy frigate or such.

EDIT:
Nevermind, I see 9 turrets on that thing.  More than enough to take care of the opposition. ;D
And I'd like to see whether or not that frigate can take on a lasher.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 18, 2012, 04:47:45 PM
Been really, really busy for a bit with RL; found some time to get some drawings done today:

"Striker" cruiser; wanted to make a Star Destroyer-like design that wasn't just a lame copy.
(http://www.wolfegames.com/TA_Section/Striker_preshrunk.png)

4 different destroyers, with the emphasis on being un-mirrored from the initial design instead of later in the editing process.
(http://www.wolfegames.com/TA_Section/4_Destroyers_preshrunk.png)

Hopefully have time to get these done sometime soonish; meanwhile if anybody wants to use them, feel free; I have the full-sized originals if anybody really wants them too :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 18, 2012, 05:19:59 PM
Ah, ok. :) I'd love to see those ships in action!  Any new weapons, maybe?

And that destroyer seems a tad underpowered for a "destroyer", perhaps a heavy frigate or such.

EDIT:
Nevermind, I see 9 turrets on that thing.  More than enough to take care of the opposition. ;D
And I'd like to see whether or not that frigate can take on a lasher.

No new weapons planned. I'd like to make these ships work well with vanilla weapons first:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Overlap.png)
As you can see, the heavy autocannons overlap the light autocannons nicely. Unfortunately, for some strange reason the single barreled autocannon at the top overlaps the double barreled one below it.
[close]

Heavy in the front, slightly lighter in the back. Very powerful in broadsides. The ships typically also have anti-fighter and missile guns on the port and starboard, as you can see.


The ships themselves will likely receive a different colouring job and a better contrast. Here's the basic pixelart for the first three ships:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/corvette_sumatra_pixel.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/frigate_java_pixel-1.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/destroyer_tromp_pixel.png)
Sumatra-class Escort Corvette, Java-class Frigate, Tromp-class Destroyer
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: The Soldier on November 18, 2012, 07:27:00 PM
I like it. :) Thought you'd change two of those weapons mounted on the side to small missiles, might balance it out a bit more.

Also, I'd like to suggest that coloring for the ships, sort of like what the German Navy did to thier ships:
Spoiler
(http://www.warplanes.com/sites/default/files/MBBGBT.jpg)
[close]
Just my opinion. :)

And that corvette, only one turret?  I see some fighters with more punch than that! ;D

And I think weapons overlap each other depending on the order you make them in the editor.  The first weapon placed will be under the next weapon placed, etc.  Speaking of weapons, that turret with the Heavy Autocannon is decieving with a small turret sprite. ;)

And I can tell, that Java-Class Frigate will be my favorite. :D

As for you, xenoargh, those drawings look nice. :) That second one from the top resembles one of the ships from another really OLD mod...can't remember the name.  Featured in one of the older blog posts, if IIRC.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 19, 2012, 06:23:20 AM
And that corvette, only one turret?  I see some fighters with more punch than that! ;D

Thanks for the tip on weapon order.

The corvette has 1 medium ballistic turret. It also has a medium or light missile launcher. Probably light. Where you see the opening in the bow, that's where I've placed a launcher now.  :)

The corvette is fairly similar to a Hound in many ways. It is very small, tough and fast. It is really to be used as an escort ship for your larger vessels.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: The Soldier on November 19, 2012, 11:48:12 AM
Like I said, those turret sprites are decieving. :)

And it's the Junk Pirates, if I remember xenoargh.  One of the destroyers, the octopus?  Been a while since I played it.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 19, 2012, 04:32:34 PM
Added a cruiser:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Preview-1.png)
[close]

Tried to give it a more streamlined hull shape.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: The Soldier on November 19, 2012, 04:51:14 PM
All look good. :) MOAR GUNS!!! Can it be named the Overseer-Class Cruiser?  Seems fitting, since it looks terrifying.

I like the look of the arrowhead-shape of the frigate, is it possible to put that on the cruiser?  And the destroyer has a hammerhead-like design to the front.  Nice variety of bulkheads. :)

And particular ship system for these beasts of war?  A Fortress Shield might suit thier look of a midline, heavy-hitting ship.  Also, your ship is armed only with kinetic weapons...interesting.

BTW, the bridges on all the ship look good. ;)

P.S. - Is that cruiser lacking a missile launcher on the right side (bottom side from the view you have)? OCD people are going crazy. ;D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 19, 2012, 05:00:45 PM
Thanks. :)

I actually didn't want to add the arrow shape to the cruiser, because I was experimenting with a more 'streamlined' hull. Plus, now they all look unique. The cruiser has 4 medium ballistic turrets. 7 light ballistic turrets, 6 of which are meant to serve as PD and 1 for combat. It has a single light missile launcher. But a second could be added if it isn't strong enough.

The destroyer has 2 med ballistic turrets and 7 light ones, 4 of which are meant for PD and 3 for combat. I'm also thinking about integrating a small missile in the bow of the ship.

The frigate has 1 med ballistic and 4 light ones. Two of which are meant for PD.

The corvette has a single light ballistic turret and a medium missile launcher.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: The Soldier on November 19, 2012, 05:04:15 PM
That frigate seems overpowered, with that much weaponry mounted on it.  If you're putting these in a mod, I suggest weak shields and a fortress shield ship system (to offset the huge armament) or slow speed and accelerated ammo feeder (to punctuate it's firepower and brawling efficiency).

Thought of a name?  I say Overseer-Class. :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 19, 2012, 05:17:00 PM
Yes, now that I look at it again, the medium turret might be too much. I'll replace the medium turret with a light one. I'm not sure on the name yet, though. I like the idea of fortress shields for ship systems. Their shields will be rather weak. But the armor rating will be pretty high. Speed will highly depend on the ship class. The corvette for example, will be a fast little thing. But the big broadside ships will be much slower.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 19, 2012, 05:53:05 PM
Some new drawings:

Carnivore, Catcher, Thunderbird.  Original scans available if people want 'em :)

Spoiler
(http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=4264.0;attach=1495;image)(http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=4264.0;attach=1497;image)(http://fractalsoftworks.com/forum/index.php?action=dlattach;topic=4264.0;attach=1499;image)
[close]


[attachment deleted by admin]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: The Soldier on November 19, 2012, 06:01:37 PM
Looks nice. :) Very good, detailed drawing, I almost never see anyone do that nowadays, a very fine art.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 19, 2012, 06:38:34 PM
Glad you like them, I'll maybe find time to put up a sequence of one of them as I go into shading and color :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 19, 2012, 06:55:15 PM
First stage:  fill, levels, shading.  Note that I'm just doing half the ship to save time, since it's going to be mirrored in the final version.
Spoiler
(http://www.wolfegames.com/TA_Section/Striker_preshrunk.png)(http://www.wolfegames.com/TA_Section/Striker_preshrunk2.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 19, 2012, 07:09:10 PM
Color basics.  Now it's time for final detailing, then it's time to move to final sizes, blackline, etc.
Spoiler
(http://www.wolfegames.com/TA_Section/Striker_preshrunk.png)(http://www.wolfegames.com/TA_Section/Striker_preshrunk2.png)(http://www.wolfegames.com/TA_Section/Striker_preshrunk3.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 19, 2012, 07:11:44 PM
The latest draft is giving me a fuzzy Star Control 2 feeling. Which is a good thing.   8)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: The Soldier on November 19, 2012, 07:19:40 PM
Hey, interesting. :) Although the engines could use some work, they just seem a bit odd in my eyes, unless that's how you want them to be.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 19, 2012, 07:52:41 PM
Panel detailing, fuzz out the blacklines a bit (just take the color layer and copy, blur and adjust before shrinking to final size) and final detailing (rust/dirt, pixel greebles).

(http://www.wolfegames.com/TA_Section/Striker_preshrunk4.png)

@The Soldier:  I think it'll be OK after the engines are on it :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 19, 2012, 10:12:20 PM
Looks really nice xeno ^^
just one thing.
you posted here long enough to know that i prefer the images within spoilers  ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 20, 2012, 03:25:39 AM
Not a ship but a turret, i remade it because it just didn't fit on a high tech ship. not sure about the colors tho, tried to make sure its the same color as the hull on tri-tach ships

New turret
Spoiler
(http://i.imgur.com/gEjoB.png)(http://i.imgur.com/e8PFw.png)
[close]
Old turret
Spoiler
(http://i.imgur.com/Usg7b.png)(http://i.imgur.com/wspTe.png)
[close]

On ship
Spoiler
(http://i.imgur.com/bBTS2.jpg)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 20, 2012, 05:06:24 AM
i dont know.
it seems the turret/hardpoint sprite is a bit unclear. (the barrels are perfect)
it just looks odd :/
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 20, 2012, 06:07:56 AM
ValkyriaL:  It really helps to clean up the fuzzies and blackline the guns and include some shading :)
Spoiler
(http://www.wolfegames.com/TA_Section/valkriel_turret_base.png)(http://www.wolfegames.com/TA_Section/valkriel_turret_barrels.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Upgradecap on November 20, 2012, 06:11:54 AM
dammit xenoargh, those ships look soo awesome. Can you please join the caelus modding team? We're desperately looking for a new artist who could do new ships for us. :D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 20, 2012, 06:55:40 AM
let me try it

XENOARGH_JOIN_CEALUS! noa

 ;D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 20, 2012, 08:55:06 AM
I've finished a patrolboat.

A list of the ship classes and their WW2 equivalents:

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/patrolboat_flores_01.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Patrolboat.png)
Patrolboat: (Fighter)
This category is made up by patrolboats like fast attack boats, torpedo boats and missile boats.

(http://i1022.photobucket.com/albums/af343/erick_doe/corvette_sumatra_01.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Corvette.png)
Corvette: (Frigate)
Corvettes are small, dedicated, single-purpose frigates. Much bigger and better armed than patrolboats.

(http://i1022.photobucket.com/albums/af343/erick_doe/frigate_java_01.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Frigate.png)
Frigate: (Frigate)
Frigates are small combat ships that often act as escorts for the larger vessels. They are considerably larger than corvettes and less specialized.

(http://i1022.photobucket.com/albums/af343/erick_doe/destroyer_tromp_01.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Destroyer.png)
Destroyer: (Destroyer)
Also known as hunters; the destroyers are the in-between ships, filling the gap between frigates and cruisers. They are well-rounded combat ships.

(http://i1022.photobucket.com/albums/af343/erick_doe/cruiser__deruyter_01.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Cruiser.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Carrier.png)
Cruiser: (Cruiser)
Carriers and dedicated cruisers make up the cruiser classification of ships.

BLANK (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Battleship.png)
Battleship: (Capital)
Large battlecruisers make up the battleship category.
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 20, 2012, 09:16:51 AM
Have some spare time today, thought I'd give another impromptu lesson on how to develop scanned drawings quickly:

Spoiler
Here we're doing the very basics:  designing the relative height levels before shading to show light and shadow:

(http://www.wolfegames.com/TA_Section/4_Destroyers_preshrunk.png)(http://www.wolfegames.com/TA_Section/4_Destroyers_preshrunk2.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 20, 2012, 09:34:35 AM
Dont forget the huge amount of AA those ships had, they MUST shot 1 million bullets per second, otherwise its not a real gun you know.  ;D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 20, 2012, 10:36:59 AM
Shading and Color:
Spoiler
(http://www.wolfegames.com/TA_Section/4_Destroyers_preshrunk3.png)(http://www.wolfegames.com/TA_Section/4_Destroyers_preshrunk4.png)
[close]

...on to final detailing and sizing :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: The Soldier on November 20, 2012, 11:42:52 AM
I like the patrol boat. :) Two torpedoes and an AA gun / assault gun might do well.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: PCCL on November 20, 2012, 02:35:13 PM
@erick

if you want diff sized weapons on the deck (in the middle), you may want to add different sized hardpoints as well..
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 20, 2012, 06:44:23 PM
Got done with these earlier, had to wait for the 'site to come back up:

(http://www.wolfegames.com/TA_Section/Crystalline.png)(http://www.wolfegames.com/TA_Section/Stratos.png)(http://www.wolfegames.com/TA_Section/Llama.png)(http://www.wolfegames.com/TA_Section/Plantain.png)

Pretty happy with these offbeat, off-center, deliberately unbalanced critters :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: The Soldier on November 20, 2012, 07:07:13 PM
I like them. :)
Oh. and why the site down?  Anyone know?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: PCCL on November 20, 2012, 08:25:53 PM
@xenoargh: nice.... but where are the weapons gonna go?

@soldier: no idea....
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 20, 2012, 08:45:06 PM
I'm sure that lots of configurations are possible; I have found that having specific visual spots isn't terribly necessary, since the Shop interface shows the user where weapons can go and after that the turret geometry hides the area.  I don't like having to pigeonhole placement until I'm sure I like the arrangement and I quit using Vanilla's mounting points pretty quickly; after doing some of the Glaug stuff I'm pretty sure it's not even necessary so long as the placement doesn't completely defy common sense, like a Large Turret on a surface that's clearly too small to support the gun.

That, and in the case of my mod, a lot of ships have hidden built-ins so it's not quite as big of a deal as it is in Vanilla; for example the Stratos (the blue one) has that big crystalline thingy, which could be a HIL or suchlike :)

Anyhow, for people who get creeped out by asymmetry, here are mirrored versions whilst I chew on the Catcher, which is going to be another Glaug ship:

(http://www.wolfegames.com/TA_Section/Crystalline_mirrored.png)(http://www.wolfegames.com/TA_Section/Stratos_mirrored.png)(http://www.wolfegames.com/TA_Section/Llama_mirrored.png)(http://www.wolfegames.com/TA_Section/Plantain_mirrored.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 20, 2012, 10:36:32 PM
Ooh, I really, really like the third one...

The only thing that spoils it for that one are the engines right at the back.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 21, 2012, 03:52:27 AM
Panel detailing, fuzz out the blacklines a bit (just take the color layer and copy, blur and adjust before shrinking to final size) and final detailing (rust/dirt, pixel greebles).

(http://www.wolfegames.com/TA_Section/Striker_preshrunk4.png)
How do you make lines so blurry? I make normal line and then i blur it but line get to spread out.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 21, 2012, 07:58:50 AM
Dont forget the huge amount of AA those ships had, they MUST shot 1 million bullets per second, otherwise its not a real gun you know.  ;D

Oh, AA or PD is a big part of these ships. You could actually outfit a frigate entirely to act as an AA / PD escort for larger ships.

And here's a preview of the new battleship, which will have 10 PD hardpoints:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/battleship_eendracht_01.png)
[close]


@erick

if you want diff sized weapons on the deck (in the middle), you may want to add different sized hardpoints as well..

Yes. I'm using small sprites for the light and medium weapon hardpoints. The medium ones are often placed on a higher and larger deck. Large hardpoints are bigger, as you can see on the battleship in the spoiler above.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 21, 2012, 08:48:01 AM
10 pd for a ship of that size seems legit, mine's got "a bit" more  ;D

Spoiler
(http://i.imgur.com/nG77k.png)
[close]

All small mounts are PD.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on November 21, 2012, 08:58:27 AM
I really like how xenos ship coloring "looks" reminds me of a Master of Orion 1 ship:
Spoiler
(http://www.freegameempire.com/Img/Cache/Games/Master-of-Orion/Manual-Attachment-6.gif)
[close]
(the DREADSTAR)

Do you think you can remake a ship like the WARCAT for example?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 21, 2012, 05:24:21 PM
Quote
How do you make lines so blurry?
I don't blur the line layer, I blur a copy of the color layer that's over the line layer but under the master color layer.  I hope that made sense :)

As for the panel lines, as my screens of the process show, I work at a much higher resolution for most of the time doing a ship.  For example, that ship's original height when scanned was 1700 pixels.

Because it's reduced in size at the end, it blurs the lines (and makes a lot of little mistakes go away, too) and smooths things out.  

Then I usually use Sharpen to get my contrast levels back up and do final processing and pixel-art fixes where it's necessary :)

Anyhow, I'm guessing that it's a similar process to how David goes about it (although I get the impression he does his cartoons in Photoshop and does his height during the cartooning process, whereas I'm drawing the boundaries by hand and then I do height as the first step of editing).

Quote
Do you think you can remake a ship like the WARCAT for example?
I can remake whatever, sure, but:

A.  I don't really want to copy stuff directly, it's boring.  I'd much rather just sit down and doodle :)

B.  If I was going to copy MOO ships, I'd be more interested in stuff like these (http://3ln.org/articles/master-of-orion-2-ship-images-by-color) (I still have MOO II installed around here) rather than the really limited palette / resolution of the MOO sprites.  

But I'd rather be inspired by those designs than copy them, it's just plain boring to copy other people's work, however brilliant :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 21, 2012, 10:30:16 PM
I don't blur the line layer, I blur a copy of the color layer that's over the line layer but under the master color layer.  I hope that made sense :)

As for the panel lines, as my screens of the process show, I work at a much higher resolution for most of the time doing a ship.  For example, that ship's original height when scanned was 1700 pixels.
Aha, interesting. Tnx.
So your original ship size is like 10x than game ship size?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 22, 2012, 11:12:55 AM
The last faction i plan on doing, i have 1 low tech, 1 high tech and now 1 mid line as well. BEHOLD the new faction!
Spoiler
(http://i.imgur.com/WWQut.jpg)
[close]

They are pretty ain't they? all symmetrical.... <3

i plan to change the "Valkyrie" around a little, since you can clearly see that it is the Valkyrie.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 22, 2012, 10:15:37 PM
so symmetrical! My eye's are melting! WHY do you do this to me...... !?

 ::)
but to be more serious. is it a large image? Crappy wireless internet spot here can't open your spoiler O.o
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 22, 2012, 10:28:37 PM
its 800x800, shouldn't be any problem? il post the ships one by one then

Heavy Cruiser --> Cruiser
Spoiler
(http://i.imgur.com/zVxv3.png)(http://i.imgur.com/tSwJP.png)(http://)
[close]

Destroyer --> Light Carrier --> Heavy Frig
Spoiler
(http://i.imgur.com/iG5K9.png)(http://i.imgur.com/f2u1T.png)(http://i.imgur.com/LFtJV.png)
[close]

Frig --> Defence Platform --> Heavy Corvette
Spoiler
(http://i.imgur.com/o7S8x.png)(http://i.imgur.com/scGPU.png)(http://i.imgur.com/nY1HO.png)
[close]

Corvette --> Heavy Fighter --> Interceptor
Spoiler
(http://i.imgur.com/oJK61.png)(http://i.imgur.com/JBl5R.png)(http://i.imgur.com/WiqVR.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 23, 2012, 03:26:15 AM
looking good.
not much else to say, i like that largest ship
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 23, 2012, 07:43:07 AM
Quote
So your original ship size is like 10x than game ship size?
Anywhere from 10-5X game size, roughly.

I don't ever do anything less than 4X, though; that's small enough that you start having problems with things not scaling well.

Bear in mind that I just keep it that large for the initial stages:  levels, shading, color and panel lines.

Anything past that, I do in final resolution, because I've found that that is the best balance (for me) in terms of keeping final prep down to a minimum.

Anyhow, I have the day off, so I'm doing the Catcher, a Glaug design:

Spoiler
(http://www.wolfegames.com/TA_Section/Catcher_preshrunk2.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 23, 2012, 10:05:32 AM
Ooh, looks nice, where are the weapon mounts? or you haven't added any yet?  ???

while here, i'm going to unveil my new factions capital ship, its a monstrosity i spent the whole day, allot of effort, a few mugs of coffee, And allot of happy time jumping around my room because a part fitted more or less the way i wanted it to.

BEHOLD!
Spoiler
(http://i.imgur.com/UK1Kv.png)
[close]

Its not perfectly symmetrical!!! X.x
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 23, 2012, 10:40:38 AM
Final version:

(http://www.wolfegames.com/TA_Section/Glaug_Catcher.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: The Soldier on November 23, 2012, 10:44:14 AM
Nice! :D

Erick, how's that battlecruiser going?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 23, 2012, 10:48:28 AM
Final version:

(http://www.wolfegames.com/TA_Section/Glaug_Catcher.png)

Okay. I was mildly excited to see those Star Control-esque (to me) ships. But this one! This one is beautiful. Very well done. I don't want to see this sprite go to waste.  8)

One comment. Those antennae may need a thicker rod. Since the part between the base and the sphere kind of vanishes, especially when placed against a dark background. Like space.


Nice! :D

Erick, how's that battlecruiser going?

That battlecruiser is almost finished! Will post it probably within the hour.  ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 23, 2012, 10:55:54 AM
That thing is amazing! makes mine look bad, did people even see it before dropping their jaws on this baby?  ::)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 23, 2012, 11:19:55 AM
@Eric Doe:  I think it'll be OK.  The support there is dark gray but not true black. Hard to say until I've seen it in-game, but it looks OK in SF Ed.  Personally, I think it's not as clean as the Glaug Cruiser, but it took a lot less time to finalize and it's reasonable in terms of workmanship. 

I'm pretty happy with the workflow I've got now, it's taking a lot less time to go from drawing to final.  I really hate having to sink lots of time into each ship, ideally it'd take the same amount of time as doing the original drawings (i.e., 30 minutes per ship) but it looks like about 2 hours is about as fast as it's going to get. 

Anyhow, don't worry about it going to waste, worry more about how long it'll take me to convert my mod over to 0.54a and finally release another build.  It looks I won't beat Alex to the Next Release hurdle after all ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 25, 2012, 07:11:42 AM
I made a second battle cruiser, made it smaller than the other one and more turret oriented, Pointers? if any? does it fit a faction that focuses on pure missile firepower as a support ship? i cant seem to figure out how to bash together a midline battleship.
Spoiler
(http://i.imgur.com/OT2u4.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on November 25, 2012, 07:28:11 AM
Quote
Do you think you can remake a ship like the WARCAT for example?
I can remake whatever, sure, but:

A.  I don't really want to copy stuff directly, it's boring.  I'd much rather just sit down and doodle :)

B.  If I was going to copy MOO ships, I'd be more interested in stuff like these (http://3ln.org/articles/master-of-orion-2-ship-images-by-color) (I still have MOO II installed around here) rather than the really limited palette / resolution of the MOO sprites.  

But I'd rather be inspired by those designs than copy them, it's just plain boring to copy other people's work, however brilliant :)

Yeah i did meant a remake as in, "it looks like that but unique" kinda... u know what i mean, i hope  :-\

That ship looks really nice, it does remind me of Star Control 2

Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: The Soldier on November 25, 2012, 09:01:37 AM
That battlecruiser is almost finished! Will post it probably within the hour.  ;)
Post within the week? ;D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 25, 2012, 11:04:42 AM
Note that the new version came out shortly after that post. So I had to work on updating the Ante's again.  ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 27, 2012, 07:25:03 AM
A new fighter for the Valkyrian's

Spoiler
(http://i.imgur.com/pJrT3.png)Azgard-Class Heavy Fighter
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 27, 2012, 08:54:11 AM
that's quite interesting.

why the weapon mounts though? wouldn't it make more sense to have the hard point as built in, or hidden?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 27, 2012, 09:17:17 AM
I was planning on having a light needler in the front backed up by a light mg, but the needler was to big and costed way to much for a fighter so i've switched around a little, it got a vulcan cannon on that rear mount, looks more real to see a mount underneath the gun tbh, the front is a dual light MG, (haven't seen what it looks like yet) its got harpoon MRM singles hanging from the tip of the wings and a hidden swarmer SRM in the middle, i can play for a little and post a screen on what it looks like when its armed if you want.

But i doubt il keep the MRM's, 6 harpoons on a whole fighter wing is overkill when they are backed up with kinetic weapons.
The weapons are already there since its a fighter, you cant refit it, so it doesn't really matter if its got mounts or not  ;D

I tried having different front ends as well, i made the hull go all around it, but after looking at it, it just didn't look right without that frontal hardpoint, so i put it back on.

EDIT: looks like this
Spoiler
(http://i.imgur.com/Aw0uO.png)
[close]

Orginal Size
Spoiler
(http://i.imgur.com/irKaj.jpg)
[close]

EDIT 2: In truth it looks even more weird with a weapon on it :P the gun is so big, the vulcan actually looks pretty good tho.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: LaughingSmirk on November 27, 2012, 12:14:28 PM
@ValkyriaL
DON'T CHANGE IT!

Th ship looks really, really awesome like that you do not need to change it. Please. No. Changing.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 27, 2012, 01:07:46 PM
a bit to late for that, ;D i have been changing it over and over for the past 3-4 hours, i promise you it looks better now.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 27, 2012, 01:34:08 PM
The new look, removed the hardpoint mount because it looked so weird with a massive weapon on a tiny fighter, could have used it as a heavy bomber tho.

Spoiler
(http://i.imgur.com/IKJns.png)
Now, its 2 gun barrels coming out underneath the cockpit plate , also made some other slight changes, doubt anyone will notice them, it looks more like an actual fighter now and not a small corvette. ;D
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 27, 2012, 03:21:36 PM
It's really huge compared to Vanilla fighters, though :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 27, 2012, 03:50:50 PM
About twice as big as a talon. while half the size of a frigate, perfect size!  :o
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Thule on November 27, 2012, 04:34:28 PM
About twice as big as a talon. while half the size of a frigate, perfect size!  :o

A Talon has 576 pixels
Your Fighter has 2058 pixels

 :P
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 27, 2012, 04:55:40 PM
well, the talon is 24x24 pixels or so long/wide, mine is 42/49, so its just about twice as big as i said.  ;D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 27, 2012, 05:02:41 PM
No, that's 4 times as big, lol.  Anyhow, if it's being classified as a Corvette, it's fine, I just thought I'd point out that it makes Talons look pretty tiny :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 27, 2012, 10:46:11 PM
Its classed as a heavy fighter, my corvette is 60x60 in size

And yes, the talon is VERY tiny, my own interceptor is 34x34
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 27, 2012, 11:37:22 PM
maybe give it two fighters in one wing instead.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 28, 2012, 12:18:41 AM
@ValkyriaL   What about this?
Spoiler
(http://i.imgur.com/OdBYy.jpg)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 28, 2012, 12:37:41 AM
Looks good, why? I'm not disappointed in how it looks right now, why the black lines? you wont see the edge anyway against the background, i went for steel gray at the edge to simulate worn down paint.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 28, 2012, 12:43:49 AM
Looks good, why? I'm not disappointed in how it looks right now, why the black lines? you wont see the edge anyway against the background, i went for steel gray at the edge to simulate worn down paint.
:FACEPALM: (to myself)  Damn. Not black lines, that is left from background. Ignore it, i meant for front guns. Under the craft not on top of it. That was my point.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 28, 2012, 04:58:15 AM
Ahh! ;D why? do they look ugly on top? Don't you like them?  :'(
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 28, 2012, 06:02:26 AM
Ahh! ;D why? do they look ugly on top? Don't you like them?  :'(
They do not look ugly I (and that's just me) would put them beneath craft. That way they do not brake shape of it and it look prettier  ;D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 28, 2012, 06:17:06 AM
Hmmmm? o.^ i'l change it and post, wait a few hours, watching a really good series right now.

EDIT:
Spoiler
(http://i.imgur.com/Twyre.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 28, 2012, 07:44:25 AM
OOOO YEAHHHHH! But still, my look meaner (shorter gunz :P)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 28, 2012, 09:40:54 AM
"yours"?  ;) mines are bigger, bigger is always better, as a man you should know this.  ;D and mines are more detailed. mwhaha
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 28, 2012, 09:46:05 AM
"yours"?  ;) mines are bigger, bigger is always better, as a man you should know this.  ;D and mines are more detailed. mwhaha
Yeah MINE! I... I... I did something to it and now it's mine. And he don't like you and... Ummm... And.. O yeah, most dangerous poison is in small bottles (its proverb on my language don't know do you have one, but is true). HA!  8)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 28, 2012, 10:01:03 AM
But... then i could copy every single ship in this thread, remove/add a piece and say i made the ships! But hey, might end up better then mine if you make further improvements or even a completely different ship. ;D

BTW.. 
Quote
And he don't like you and... Ummm... And..
Who is "he" ??? DO I KNOW THIS GUY!?!?!?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 28, 2012, 10:10:34 AM
But... then i could copy every single ship in this thread, remove/add a piece and say i made the ships! But hey, might end up better then mine if you make further improvements or even a completely different ship. ;D
  :o    You WOULDN'T!
Who is "he" ??? DO I KNOW THIS GUY!?!?!?
Yes, yes you do. This is HE!
Spoiler

 ;D(http://i.imgur.com/OdBYy.jpg) ;D
 ;D ;D ;D ;D
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on November 28, 2012, 10:59:21 AM
oh god, u made me want to create drones out of smiles
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 28, 2012, 11:25:06 AM
Quote
    :o   You WOULDN'T!

Oooh believe me i would. i actually copied my own fighter which you posted and made changes to it, so basically mine --> your --> mine fighter is mine --> mine now. "lolwhuut?" ::)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 28, 2012, 12:28:45 PM
I... You... ... *sit silently and cry in corner* *SILENTLY*
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 29, 2012, 09:41:47 AM
so i am trying to figure out what sprites to keep and which to trow out.
question is which one or two ships would you not trow into the trashbin with one or more reasons ofcourse.
Spoiler
(http://i.imgur.com/iWHbN.png)
[close]
thank you all on advance
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on November 29, 2012, 10:12:31 AM
oh god, u made me want to create drones out of smiles
Make it fire lol's, and you can make a hilariously random mod out of it
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 29, 2012, 10:24:13 AM
If i had to, i would trash the biggest freighter next to the knight, its colors doesn't fit in with the others. while the small grey is a defense platform (or is it?) and doesn't need paint, the tiny freighter also fits quiet nicely, so i would keep that as well.

So my throw away choice is that large freighter, and keep the rest.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 29, 2012, 10:55:08 AM
we'll there is one important thing i have to add to it.
they dont have to meet styles.
okay ,so you would choose the defence platform and the small freighter as two you would trash
and the large freighter/carrier as one that i should.
thanks for your opinion. anyone else?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Erick Doe on November 29, 2012, 11:01:47 AM
What the hell. Here's the Wayfarer-class exploration and research ship.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/capital_wayfarer_shading.png)
[close]

Do you think the white dazzle stripes should have better shading?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on November 29, 2012, 11:07:32 AM
Yes
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 29, 2012, 11:21:09 AM
Do you think the white dazzle stripes should have better shading?
Yes, they look like they fly over ship.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on November 29, 2012, 11:25:56 AM
I think the white dazzle stripes should be varying shades of green, and coat the entirety of the ship, the green bits, that is.

that assuming this is inspired from naval dazzle patterns?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FlashFrozen on November 29, 2012, 04:11:49 PM
Aw, is it only a recolor of the Atol? D:
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on November 30, 2012, 04:55:15 AM
If you read my comment more :P, it clearly says that you should trash ONLY the big freighter, keep everything else.  :-\
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 30, 2012, 05:35:54 AM
Ow crap sorry.
I did read your comment and i did understand what you were saying.
now i re read my comment i see that i forgotten a "not" in the sentence.
sorry for the trouble  ;D and i trashed the large carrier/freighter.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 30, 2012, 05:47:14 AM
@TheHappyFace Trash round one. All else have same style, with sharp corners, square surface. Round one is just out of place on that picture. For me at least.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 30, 2012, 06:11:47 AM
xD well what i allready stated in one of the comments before.
The whole idea is that the mod will contain ships with all kinds of different styles and designs (based on vanilla).
ships that are bought all around the universe.
I am gonna add some coloring in that sprite and make it more vanilla but that its round and all is not a problem. its a ship from some place else than the others.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 30, 2012, 06:41:15 AM
@TheHappyFace:  They're all salvageable.  The round one could be fixed with a few minutes of color maniplulation.  

Some critique:
Spoiler
These ships all have strong shapes and they're interesting designs :)

That said, I'd like to see a lot more attention spent on specific lighting and details.

The panel lines, for example, just look like random scratches on the surfaces, instead of being specific to the geometry and creating an illusion of functionality.  As I've said earlier, it's a lot easier to make that stuff at a larger scale and you can use bevels to do the shading for the most part.

You're also using true black on a lot of the outlines, which flattens the objects, and the object borders aren't shaded very specifically, so  it's hard to tell where your light source is.  This makes everything feel flat.  

I think you need to spend some time learning more about shading the objects specifically and correctly for a given lightsource's position.
[close]

@Eric Doe:  Wow, those details must have taken forever :)

Critique:
Spoiler
Generally:  Next one you do, spend much more time in grayscale getting the light and shadows done before worrying about color or detailing it out.  I'd submit it during that stage here; this is the crucial area where your ships still are coming out very flat.

I think you're having trouble crossing this line and while your handling of color and details like adding grunge, etc. is noticeably improving, this is holding you back.

Again, David's ships are lit with the lightsource above and slightly forwards.  This changes where light and shadow are and makes things feel a lot less flat.

On the dazzle stripes:  you can't do it that way.  You need to cut out all of the details that wouldn't get painted over and respect your geometry, or it just looks fake.  Usually I use Overlay as the blend method, to preserve the shading.  I don't think that the stripes are helpful here, though, and tbh I don't think they fit the design.
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Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on November 30, 2012, 07:50:25 AM
xeno thanks for the comment ,but I've allready been working on it.
these are all older sprites.
about the black lines, i really try not to make them black but people keep asking for darkening x).
the random lines. yea they are random.
In vanilla you can see partly random lines which i am also improving at the moment with my sprites.
its just a really time taking process : )
and thats why i put the old sprites on to find out which designs i would improve and which to trash.

edit: example
Spoiler
old (http://i.imgur.com/jtcrV.png)
new (http://i.imgur.com/102Qi.png)
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edit2: hah i forgot to put a spoiler! now  i can be banned from my own thread because i broke my own rule!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: arcibalde on November 30, 2012, 02:47:42 PM
New is much better  ;D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on November 30, 2012, 09:28:24 PM
Was playing around with some random stuff, made a Sopwith Camel from scale drawings and a painting.  Not to SF scale.

I don't have a definite use for it until I've had a chance to see if Frigates can be made to not collide with other ships like fighters do using the new API stuff, so if you're just dying for a WWI aircraft, here ya go:

(http://www.wolfegames.com/TA_Section/sopwith.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: LaughingSmirk on December 01, 2012, 08:32:38 AM
Now that would be interesting to play, though perhaps you should add a 'prop' mechanic,widen the fuselage a bit and colour the RAFC symbol so that it looks like its on the wings not like a sign (i can't explain it, it looks flat? not curved) otherwise absolutely fine!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on December 01, 2012, 09:42:36 PM
Can't really do all the stuff I'd want yet until I have better control over shot collisions, figure out ship collisions and have Greeble Objects so that I can do some fancy art stuff, so for now it's just a concept thing.  If people want to make a Fokkers vs. Spads mod, feel free to use the sprite.

Got this done tonight:

(http://www.wolfegames.com/TA_Section/star_tank_wip.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on December 01, 2012, 09:56:20 PM
back from the 2 weeks working trip....totally exhausted :o
anyway continue building fleet ;D

draft only (attached)
perspective
Spoiler
(https://lh6.googleusercontent.com/-LCRYVB3wNbg/ULrTpFVY69I/AAAAAAAATUA/7VYMun1tlRc/s1097/frigate.jpg)
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really hard to make it looks good from top down...

[attachment deleted by admin]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on December 01, 2012, 10:03:10 PM
Glad to see you're still working on stuff :)

Suggestion:  try using a brighter color for those little greebles on the centerline, that might help a bit, along with some pixel-work to get the details to pop.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on December 02, 2012, 12:05:39 AM
Glad to see you're still working on stuff :)

Suggestion:  try using a brighter color for those little greebles on the centerline, that might help a bit, along with some pixel-work to get the details to pop.

you mean using bright color this way?
Spoiler
(https://lh4.googleusercontent.com/-bdofG6KzAUA/ULsLDYCa5mI/AAAAAAAATUw/HL0Og6gReJU/s1033/frigate1.jpg)
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Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on December 02, 2012, 10:31:42 AM
Yeah, but break it up a little more so there are dark areas and light areas in that middle section.  When you shrink it, it'll keep more of the details and it'll be clearer what parts need pixel work to clean it up :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: pigreko on December 02, 2012, 12:01:49 PM
@maximilianyuen I really like your works! they do take a lot from homeworld, and I love that... the ship design in that game is simply marvelous.

now some my rant: symmetry is not ever a bliss.

Our planes, ships or vehicles in generals, need to be symmetric for reasons related to their maneuverability. Aerodynamics/hydrodynamics, balance. But symmetry is not all that good, it is a nuisance and a dictator. It rules your shapes not giving a f**k about your actual technical needs. Therefore any "internal system" is designed around that shape.

In space, such need for symmetry is simply not there. The volume of a craft is determined by the sum of what is needed, and the shape is the most efficient one to organize everything. You probably do not need specular subsystems, or specular storage facilities, or specular volumes in general; you do not want to put vents all around the craft, but mostly where the overloading subsystems are located. Surethere are still symmetrical systems and shapes, like particle colliders or engines. Sure a symmetric shape could still be a good solution BUT could be more rational a sum of symmetrical shapes in a asymmetrical distribution.

The second note is a more thin half-psychological half-biological concept: symmetry recalls a closed and complete design. The circle is symmetric, it is perfect, you touch it and it gets uglier.
Symmetry works very well to represent strong ideas, firm beliefs, complete designs. But also it is a wall toward ongoing evolution and innovation.
Basic lifeforms are not at all symmetrical, they have the potential of evolving and mutating... they are complex but they adapt to their needs. Much more evolved lifeforms are instead symmetrical, but they are unable to adapt anymore, evolution stopped... it is relegated to random DNA combinations.

In a context where the pinnacle of technology is gone(the Paragon the last product of it), I would love to see more dynamic and articulate designs, product of an ongoing evolution and rethinking of what is there and what really needed.

end of the rant ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on December 02, 2012, 01:39:34 PM
Actually, even on a combat spacecraft, symmetry actually has a purpose:
Spoiler
There are serious engineering reasons to maintain symmetry, actually:

1.  Even mass distribution means that load calculations are simpler when designing a frame to take stress during violent maneuvers, simplifying design and making it easier for the structure to remain functional after taking damage.
2.  Symmetrical ships can borrow parts from each side and are more modular in general.
3.  They can lose all the functionality on one side and still be effective with the other.
4.  Ships may still need to be capable of atmospheric reentry; it's unclear from the lore whether ships are mainly space-bound or can touch both areas, but it's something to consider.  An asymmetrical object is unlikely to perform predictably in an atmosphere (there are some exceptions to this in aerodynamics, but they're kind of edge cases).

Then let's talk aesthetics:

1.  Humans judge beauty in part based on symmetry.  An asymmetric face is universally rated as less attractive than a face with a lot of symmetry (it's one of the reasons why they airbrush the features of movie stars and female models in glamor shots).
2.  It's simply easier to establish a functional-looking flow with a symmetric object, and thus it's useful for newbies to start there and start branching out as they get to know how to use different classical foci to create asymmetry that is still pleasing.
3.  Practically any serious design work on vehicles in the real world features lots of symmetry mainly because of #1; why should artists listen to a rant by a guy who hasn't submitted his own art for critique over what they can see in the real world on a daily basis?

In short, there aren't any technical arguments for asymmetry, when we're talking about vessels that are expected to operate in the extremes of combat; quite the contrary.  It's one thing if it's accelerating at 0.1 G and is never subjected to shearing forces due to sudden changes in lateral acceleration; it's quite another when you need to design something that won't fall apart when pulling 30 G turns or collapse when it takes a strike from a gigajoule mass-driver shot.
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Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 02, 2012, 05:40:17 PM
Okay, not a ship but I've prepared logos for my faction, one original logo and 2 modified, what do you guys think? which one would fit best for a "Valkyrie" ??

Original
Spoiler
(http://i.imgur.com/bp8to.png)
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Original black.. oh yeah...

Modified 1
Spoiler
(http://i.imgur.com/HBCl4.png)
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Attempt at combining the text with a red icon.

Modified 2
Spoiler
(http://i.imgur.com/BDtzv.png)
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I personally like this one the best, because of the blue flame theme I've used on the icon.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: pigreko on December 02, 2012, 06:37:44 PM
Spoiler
Yours are good points.

1) Conceptually, to have an homogeneous protection and perfect mass distribution, the ideal shape would be a sphere. But in practice it is a very inconvenient shape for many reasons. From old tanks to modern fighters, the idea is to try to maximize the effectiveness of some aspect of the vehicle. Tanks heavy plating is on the front and it s full of ridges to better deflect; helicopters are often reinforced on the low part of the fuselage.
The mass is always wisely distributed, but the shape could very well be asymmetrical. Like with a crane for example.
In few word, how mass is balanced depends on what do you expect the ship to behave and fight. A broadside specialist would have heavy armor on the sides, and so on.

2) this is true assuming each side is the exact copy of the other. This is admitting a lot of redundancy, to the point of luxury. It is true a modular ship, built with industrial standards in mind, is easier to repair and rig out. But this is not related to being symmetrical or asymmetrical. The shape is just the outer layer design, what matters are its minute components and their standardization.
Also you do not need to be symmetrical to have redundancy for meaningful subsystem.

3) this is a bit pushing. when half of your ship is gone, are you really telling me the other half can just be meh and keep going? this is a bit strange to say. Maybe, with many layers of subsystem, should half of them go dead, the other half can still manage to keep going for a while. But should half of your ship blow away, the other half is gone as well.
Again, redundancy is needed for some system, and it is not shape related.

4) this si the best point. Nothing to argue there. Should a ship be able to reentry, it shape cannot really go that wild. It depends on the size I think. Huge capital ships do not truly require to be aerodynamic, since they are slow moving anyway. As long a bulk front shield is able to absorb the atmosphere attrition, any shape is valid. Instead, frigates and fighters could do some aerodynamic treatment ;).


1) Yeah beauty is judged in symmetry. That is true.. in half. Round faces are not considered that beautiful, cause it is just one axis of symmetry, not just all of them... even now, here, symmetry is ok for one axis, but the others are not considered at all. No one proposed a ship completely symmetrical, no one cares about symmetry for the sides or non conventional axises.
Common sense beauty is pushed by media and trends. Truly this is actually a huge point of debate.
Is beauty related to how we perceive normality to be? is it a way to link beauty to order, chaos = ugliness? Nature is not symmetrical but it is beautiful, why is it so? Maybe is just a matter of balance.
Aesthetics is hard to discuss, in architecture we are now in the age of symmetry hating, but we will return to it in few years. Figurative arts already shifted many times between symmetric and asymmetric approaches. No one is right, no one is wrong. The zeitgeist is always changing, and you can say that many artists are creating symmetrical shape here, cause now... this is the flow.

2) Actually I find a lot easier to represent asymmetrical shapes. You know, they do not require a lot of precision, and you can easily adapt them to your mood. But that is just me. I think there is not a rule here, symmetry or asymmetry... it is all a matter of method and how do you approach a problem.

3) symmetry in our world's vehicles is required, as we already stated many times. And yes I'm nobody, I'm sharing my opinion cause I'd like to discuss about, maybe stimulate a reaction of sort. Nice to meet you ;).
True enough I've not created a single design, defacto I do not want to criticize anyone for their works. On the contrary, I loved much of what I've seen here.

In the end, there ARE some technical arguments against symmetry, while asymmetry is not much a requirements but a consequence.
I would like to point out, that the perfect design does not exist. Unless we are speaking of a ludicrous sphere, crafts will always be built around weak and strong sides, in agreement with how such craft is supposed to fight.
In matter of structural stress, why bother with symmetry? without attrition you have simply to balance the masses and avoid creating strange momentums with them.

There always be exceptions and special cases. Symmetrical shapes may very well works with specific intents. For example the Paragon is a marvelous symmetric ship, with a neat 270° of good engagement angle. You could also go for the fantastic frontal engagement angle, but it is clear the ship is designed to be able to exchange blows even from its weaker sides.

peace
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Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: pigreko on December 02, 2012, 06:40:02 PM
Okay, not a ship but I've prepared logos for my faction, one original logo and 2 modified, what do you guys think? which one would fit best for a "Valkyrie" ??

Original
Spoiler
(http://i.imgur.com/bp8to.png)
[close]
Original black.. oh yeah...

Modified 1
Spoiler
(http://i.imgur.com/HBCl4.png)
[close]
Attempt at combining the text with a red icon.

Modified 2
Spoiler
(http://i.imgur.com/BDtzv.png)
[close]
I personally like this one the best, because of the blue flame theme I've used on the icon.

I feel the black Valkyrie is blending a bit too much with the blue wings. even a bit hard to read.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on December 02, 2012, 10:18:37 PM
Finally got around to replacing the Gauss Cannon sprite with something more appropriate to my mod.  The center recoils underneath the turret and "past" the side rails, and there's a base.  Looks really evil in-game :)
(http://www.wolfegames.com/TA_Section/gauss_cannon_wip.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on December 03, 2012, 12:42:47 AM
Come on people!
symmetry has its pro's and con's
its a fictional game which makes it not neccesary to think about the physics.
I myself like assymetry for it gives the design something interresting, something that catches the design.
My ships dont have to be beautifull. there not human and you dont have to fall in love with them.
symmetry is easier to work with and faster, which is the biggest pro.
mainly what i do is symmetrical design with assymetrical details.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Uomoz on December 03, 2012, 01:53:21 AM
Asimmetry ftw.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on December 03, 2012, 04:49:07 AM
Asimmetry ftw.
;D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 03, 2012, 06:31:35 AM
Symmetrical things... Is the only way...
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Uomoz on December 03, 2012, 06:35:05 AM
Then make every ship symmetrical from every possible direction. Does it make any sense?

Reality is asymmetrical hence appreciate it! :P
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Thule on December 03, 2012, 06:36:34 AM
Then make every ship symmetrical from every possible direction. Does it make any sense?

a sphere?  ;D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: pigreko on December 03, 2012, 07:59:16 AM
Borg cubes!!!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Cycerin on December 06, 2012, 07:44:55 AM
Spoiler
(http://i.imgur.com/tploH.jpg)
[close]
Working on a new Blackrock ship, but I'm going to stop clogging up that thread with WIPs. Right now it's a bit of a Frankenstein, I'm using parts of my own existing sprites to "fill in the blanks" and act as a color guide.

Guess what that hexagonal latticework is for.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on December 06, 2012, 08:21:40 AM
Here's the almost final version(final for the 3d part, but it's another thing to make it looks good when scaling down to something smaller than 200px....that part seems harder than the 3d part lol

top down view
Spoiler
(https://lh4.googleusercontent.com/-GzZb-Wkhv0Y/UMC-Ba1BJDI/AAAAAAAAThg/nHaBV4USqiE/s771/last1.png)
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irrelevant perspective view..i hope i stuff I did on Photoshop(as seen in top down view) can be done in 3D directly next time for more accurate feeling
Spoiler
(https://lh5.googleusercontent.com/-7AAb2XDwH-Y/UMDE6FqHxDI/AAAAAAAATiE/A2BGwga7suQ/s1301/frigate00258.png)
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badly need some sleep
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on December 06, 2012, 08:22:30 AM
@cycerin
 I have to admit it looks really interresting (,which is quiet extraordinairy for a bsf sprite imo)
I just find the back looking rather flat especially the part between te engines.
not much else to say.

ps your epic!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Cycerin on December 06, 2012, 08:58:13 AM
Thanks buddy. That thing is far from a BSF sprite at this point, though... I do 90% of the work in photoshop now.

@maximillianyuen: Holy ***! That's so impressive. Is all the modelling and texturing your work? I love seeing SF style turret attachments on a detailed 3d model, haha.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Thule on December 06, 2012, 09:37:42 AM
Spoiler
(http://i.imgur.com/tploH.jpg)
[close]
Working on a new Blackrock ship, but I'm going to stop clogging up that thread with WIPs. Right now it's a bit of a Frankenstein, I'm using parts of my own existing sprites to "fill in the blanks" and act as a color guide.

Guess what that hexagonal latticework is for.

Wow wow wow!!!! 
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on December 06, 2012, 06:56:10 PM
@maximilianyuen:

(http://www.wolfegames.com/TA_Section/wanderer.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 07, 2012, 06:06:32 AM
Edited the Anamar:

Before:
Spoiler
(http://i.imgur.com/f7EFv.png)
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After:
Spoiler
(http://i.imgur.com/Ljc8W.png)
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Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 07, 2012, 07:16:00 AM
Looks much better, how big is that? it seems huge on my screen.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: theSONY on December 07, 2012, 08:11:32 AM
@sproginator- i'll say that 1'st version of "Anamar" is much better (why change it in the 1'st place?)
& its one of my favorite designs of all moded ships
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 07, 2012, 08:16:17 AM
Looks much better, how big is that? it seems huge on my screen.

Not quite sure, haven't looked at the coding in months :/, Damn my father to hell.

@sproginator- i'll say that 1'st version of "Anamar" is much better (why change it in the 1'st place?)
& its one of my favorite designs of all moded ships

Was only playing around haha, seeing what I could do after a few months of nothing :( :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on December 07, 2012, 08:35:04 AM
Make the first one as the  [name of the ship] MK 1 and the other the MK 2
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 07, 2012, 08:42:52 AM
Make the first one as the  [name of the ship] MK 1 and the other the MK 2
Clever!, I shall do that when I begin work on the mod again :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on December 08, 2012, 11:09:05 PM
@maximilianyuen:

(http://www.wolfegames.com/TA_Section/wanderer.png)

much thanks, i will be lazy and just use yours lol


I just updated the game to 0.54a...and find that I don't even know how to replace the starting wolf ship to my ship anymore O_o

can't search the "wolf" thing at the whole save file but only wolf_cs which doesn't appear in the ship hull csv.....

so confuse...


ps store the ship at the abandoned space solve it somehow :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on December 09, 2012, 06:27:42 AM
testing on the ever popular infection thingy....
not sure i got it right but at least it fit the general look and feel of such space meat...

game size
Spoiler
(https://lh3.googleusercontent.com/-2yMnPNTdpqM/UMSe96EANWI/AAAAAAAAUDc/ZbFEpPwiKKs/s300/10infect2_pixel.png)
[close]

larger size
Spoiler
(https://lh6.googleusercontent.com/-TIGl4Li_g-Y/UMScjVNSFII/AAAAAAAAUDo/ymj6qL4YCFk/s864/10infect2.jpg)
[close]

I accidentally delete my 3D working file of my new ship, so test on the old model... T_T
so sorry that I just resize and sharpen the small size without correcting the pixel...you know how it feel when your effort is gone... >:(
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on December 09, 2012, 07:53:27 AM
Neat take on that; you might want to adjust your meat material to use dark red as the shading color, a tiling texture of pink meat with blue veins as the main texture, something bumpy to give it some roughness and a little specular to really make it look wet and disgusting ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on December 09, 2012, 08:03:10 AM
Exactly check out images from "homeworld cataclysm" beast race as an example
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: medikohl on December 09, 2012, 05:44:18 PM
(http://i.imgur.com/jwfTn.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on December 09, 2012, 06:20:43 PM
Awesome.  I don't suppose you like tanks?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FlashFrozen on December 09, 2012, 06:29:30 PM
Spoiler
(http://i.imgur.com/xL4Ca.png)

Hehe, a bit more to those that actually look :D
[close]

A typical WIP that started from paper sketch to outline to filling in details with kitbashing and pencil fillings :D

but srsly, was hoping for the mid part to come with more angled upward appearance but it's just too much trouble so for now it's just gonna be assume fairly flat as is with the read end.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: medikohl on December 09, 2012, 10:02:55 PM
Awesome.  I don't suppose you like tanks?
perhaps
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 10, 2012, 07:31:42 AM
PURPLE!

Spoiler
(http://i.imgur.com/G1KVY.png)
[close]

Looks damn sexy :D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on December 10, 2012, 08:08:05 AM
Thats a Vanu ship right? RIGHT?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 10, 2012, 08:22:31 AM
Thats a Vanu ship right? RIGHT?

Wut?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on December 10, 2012, 08:28:03 AM
Neat take on that; you might want to adjust your meat material to use dark red as the shading color, a tiling texture of pink meat with blue veins as the main texture, something bumpy to give it some roughness and a little specular to really make it look wet and disgusting ;)

Exactly check out images from "homeworld cataclysm" beast race as an example

homeworld on this subject matter aren't very helpful, but get your point
(http://www.firingsquad.com/games/hwcatreview/images/25.jpg)

suggestion followed....at my best. added some additional light glow on the meat to make it looks more wet, then applied some grunge texture in PS...
Spoiler
(https://lh6.googleusercontent.com/-UIvLEWzOFTc/UMYHtAn4lNI/AAAAAAAAUFA/DYVa9o7syOg/s800/)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on December 10, 2012, 08:31:50 AM
Thats a Vanu ship right? RIGHT?

Wut?

http://wiki.planetside-universe.com/ps/Vanu_Sovereignty
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: RutilantSky on December 11, 2012, 12:14:57 PM
Here are 2 of my kit bashes:

The Eclipse
Spoiler
(http://img96.imageshack.us/img96/8804/eclipseii.png)
[close]

The Hawk
Spoiler
(http://img844.imageshack.us/img844/5155/hawkd.png)
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Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 11, 2012, 12:31:00 PM
OH THAT, no it's not...
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 11, 2012, 12:54:04 PM
That top one looks amazing, id love to lay my greasy fingers on that.

bottom one, seen that concept before, even in my own designs, bridge looks a bit odd, like its not part of the ship, the ships seems rather big, yet only 3 small mounts for possible PD? I would add 3 more (2 between the middle medium mounts, 1 above the top medium mount) overall good work.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on December 11, 2012, 10:58:49 PM
only 3 small mounts for possible PD? I would add 3 more (2 between the middle medium mounts, 1 above the top medium mount) overall good work.
not neccesarily, one can use the medium mounts too for pd or choose to increase its shield to make up for it.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 11, 2012, 11:31:11 PM
True, but id rather use those for firepower instead of defense, but that's me.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on December 12, 2012, 12:13:23 AM
True, but id rather use those for firepower instead of defense, but that's me.
decisions are there to be made. if a ship only had one reasonable loadout than that ain't fun.
its good if ships have stronger and weaker point.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on December 12, 2012, 08:49:50 PM
Early drawings for my new thing:

(http://www.wolfegames.com/TA_Section/Beetle_wip.png)(http://www.wolfegames.com/TA_Section/CarBike_wip.png)(http://www.wolfegames.com/TA_Section/ThreeVehicles_wip.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on December 13, 2012, 01:26:13 AM
they look special as always but i would rather have you presenting more finished products ,
because there is little to say.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 13, 2012, 01:54:12 AM
Kinda look like futuristic trucks, especially the top one and the one in the middle right :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 13, 2012, 03:31:04 AM
Based off of the Spiral Arms Scythe

from

(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/support-1.png)

to

(http://i.imgur.com/FWdCk.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 13, 2012, 07:00:19 AM
Overall shape looks good, but i can clearly see 4 ships that have been pasted right on top of each other, no welding at all, you need to change that.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 13, 2012, 07:01:11 AM
Overall shape looks good, but i can clearly see 4 ships that have been pasted right on top of each other, no welding at all, you need to change that.
How would I go about changing that? :/, Care to show me?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 13, 2012, 07:21:25 AM
Spoiler
(http://i.imgur.com/B9OLF.png) ------> (http://i.imgur.com/HtT6W.png)
[close]

Not sure if that gives you the idea of what i mean.

I made my own version of the Wyvera (the small one), if you look at the medium center/rear turret, that used to be 2 large ones, but the ship looks like it has always been like this, that's what i mean with welding, you make small details by hand so it looks like the pieces are built together without any "lines" that makes kit bashing apparent, however that was a bad example, as i have failed with shading on the top of those curves.

the the top piece that is the center of a Medusa, add some plating and slowly change the color from the dark blue to light blue so it looks like it belongs there. by the 2 hangars down the middle, try to get the hull appear as angled plating and have it somewhat merge with the black line's shading.

The bottom Medusa, i would just remove it or build out its top sides to merge with the ship hull.

Not sure if this comment shined some light, but in short, you need welding on those Medusa parts and around the middle.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 13, 2012, 07:28:12 AM
No idea what you mean XD
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 13, 2012, 07:32:18 AM
Oh well, You need to paint new hull by hand so the "parts" look like they belong to each other instead of being simply a ship pasted on top of another ship, or a very big ship cut in 2/3rd's of itself and you merge the 2 remaining pieces ( like i did with the Wyvera), obviously they wont fit, so you improvise by hand to make them fit.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 13, 2012, 07:32:54 AM
Oh well, You need to paint new hull by hand so the "parts" look like they belong to each other instead of being simply a ship pasted on top of another ship, or a very big ship cut in 2/3s of itself and you merge the 2 remaining pieces ( like i did with the wyvera), obviously they wont fit, so you improvise by hand to make them fit.
I kinda did....
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 13, 2012, 07:34:47 AM
it went

from

(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/support-1.png)

to

(http://i.imgur.com/FWdCk.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 13, 2012, 07:43:24 AM
Woah, that's a huge change, you really did well with that, but it still needs more welding attention if you want it to be perfect, but thats up to you to decide, it looks decent either way, I'l show you where i mean.
http://imm.io/OYEW
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 13, 2012, 07:49:53 AM
Woah, that's a huge change, you really did well with that, but it still needs more welding attention if you want it to be perfect, but thats up to you to decide, it looks decent either way, I'l show you where i mean.
http://imm.io/OYEW

That bottom part was already like that XD

As for the top, it's meant to appear under the main body
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on December 13, 2012, 08:27:47 AM
maybe some extra shading to makie it look bettet at those parts
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Sproginator on December 13, 2012, 08:28:13 AM
maybe some extra shading to makie it look bettet at those parts


Shall get to it in a bit, currently ill :'(
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: RutilantSky on December 13, 2012, 11:23:08 AM
Spoiler
(http://i.imgur.com/B9OLF.png) ------> (http://i.imgur.com/HtT6W.png)
[close]

Not sure if that gives you the idea of what i mean.

I made my own version of the Wyvera (the small one), if you look at the medium center/rear turret, that used to be 2 large ones, but the ship looks like it has always been like this, that's what i mean with welding, you make small details by hand so it looks like the pieces are built together without any "lines" that makes kit bashing apparent, however that was a bad example, as i have failed with shading on the top of those curves.

the the top piece that is the center of a Medusa, add some plating and slowly change the color from the dark blue to light blue so it looks like it belongs there. by the 2 hangars down the middle, try to get the hull appear as angled plating and have it somewhat merge with the black line's shading.

The bottom Medusa, i would just remove it or build out its top sides to merge with the ship hull.

Not sure if this comment shined some light, but in short, you need welding on those Medusa parts and around the middle.

I actually used the bigger ship as a role model for my 'Eclipse' ^^
Also I'm not quite done with it, I need to do more of these suggestions on it, if you look closer, you can make out some copy/ paste pieces.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on December 13, 2012, 11:48:12 AM
little different then my usual approach, but what do you think? (inspired by xenoargh)
Spoiler
(http://i.imgur.com/YYkc7.png?1)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 13, 2012, 11:51:42 AM
I don't know, is it finished? seems to lack a bridge, i do like its profile however.

BTW, did you try out the valkyrians? detected anything odd or wrong?
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on December 13, 2012, 12:06:57 PM
hmm , a bridge, good idea.

sorry no, havent tested yet.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FlashFrozen on December 13, 2012, 10:35:57 PM
Welp, I can say I'm on the road to finishing it, but I would like some help/opinions,

I'm having... err difficulty mounting the 6 large slots on the front end, it just looks... Wrong.

The first and originally planned turret placement is this.

Spoiler
(http://i.imgur.com/xL4Ca.png)
[close]

The alternate which I found less clashy with the stripes is this, but the 2 slots on the lower end are a bit more bunched than I'd like, Any suggestions? 6 slots is a must  ;D


Spoiler
(http://i.imgur.com/uFOjY.png)
[close]

Oh and, I don't mind finding some more room to add in medium slots :P
but they may end up as a hidden forward battery... Meep.

Edit: Oh and forgot to mention, BEHOLD, the wrath of the Unsung.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 13, 2012, 11:53:39 PM
I really like it, amazing like all the other neutrino ships, how about mounting the turrets like this? to make them less bunched up, or no good?  ;D
Spoiler
(http://i.imgur.com/50hgZ.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on December 14, 2012, 05:12:42 AM
I love it too but also those LARGE turret hardpoints, can you make a flat platform on them like you did to those 6 small turrets near them

and i also agree what valkyriaL said, it would make the firepower more distributed
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FlashFrozen on December 14, 2012, 10:04:45 AM
I've tried mounting it on the furthest forward, and it rather iffy, how do i say it, it makes the flat turret more obvious against the angled base it's on than ever, and it's kinda squished into there, but here is a quick try at it,

Spoiler
(http://i.imgur.com/mRZPn.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 14, 2012, 11:06:43 AM
I like it, and with those "things" underneath the turret mounts, its like they are on an elevated platform, much like your small mounts, while you can still clearly see that the hull is sloped downwards.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on December 14, 2012, 08:21:47 PM
@FlashFrozen:  Maybe use a gradient there, suggest a tapering curve into that angle?  Really love the overall design, great old-skool spriting there :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: FlashFrozen on December 14, 2012, 09:01:24 PM
It was originally meant to taper from angle to flat to angle, but that left basically no room for anything other than medium mounts, so i just angled the whole thing, and since i've now added a little something something to the empty space in the middle, I think i'll just leave the turret placements as is, but thanks for the help everyone. x3
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 15, 2012, 05:25:08 AM
Well my turn then, I completely remade the Almire, because people didn't like it. Lets see if they like it better now.  ;D

Its still open to modification, i can remove 2 medium mounts if you think its over gunned.

Old Model
Spoiler
(http://i.imgur.com/IjFOd.png)
[close]
New Model
Spoiler
(http://i.imgur.com/0szf7.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on December 15, 2012, 05:35:44 AM
I think that's really nice! it has a definite heavy cruiser feel to it  ;D
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 15, 2012, 05:39:14 AM
Well i guess il have to relabel it as a heavy cruiser now, instead of just cruiser. :o

OT: As for the avatar...i just had to  ;)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on December 15, 2012, 05:52:38 AM
It was originally meant to taper from angle to flat to angle, but that left basically no room for anything other than medium mounts, so i just angled the whole thing, and since i've now added a little something something to the empty space in the middle, I think i'll just leave the turret placements as is, but thanks for the help everyone. x3

You can always make a "super build_in weapon" on the middle
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 15, 2012, 07:36:13 AM
Changed it further because 2 large "turrets" on a cruiser was just overkill, it obliterated any enemy except capital ships and the Nirvana and was impossible to flank when i tested it.

Still open to modifications, i see tons of things i could change on this baby.  ;D

Spoiler
(http://i.imgur.com/1bCO6.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on December 15, 2012, 08:23:10 AM
Guys i know this is a ship spriter thread but how about some beam sprites, or even projectile sprites. We havent done a show case of those on the forum yet
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: maximilianyuen on December 15, 2012, 08:28:27 AM
Guys i know this is a ship spriter thread but how about some beam sprites, or even projectile sprites. We havent done a show case of those on the forum yet

why not open a new thread for that :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 15, 2012, 08:29:38 AM
Then start one, someone's gotta do it.  ;) I have quiet a few weapons i'm willing to show the public. "gddammit! you posted before me! >.<"
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on December 15, 2012, 08:35:21 AM
After reading the topic, hum, its actually fine to post those here too, its not limited to ships
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: TheHappyFace on December 16, 2012, 03:40:23 AM
indeed all sprites are welcome even for weapons ,backgrounds, symbols whatever art you got for starfarer.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 16, 2012, 05:16:32 AM
I remade the Nirvana as well just to see what it would look like, not saying that i'm changing it, just couldn't resist remaking it to see the difference :D, the current version of it is in the mod thread or my description.

Spoiler
(http://i.imgur.com/Z8qpe.png)
[close]

if I make it any larger i'm going to have to reclassify it as a capital instead of a heavy cruiser.  ;D

EDIT: cleaned up funny pixels around the engines

EDIT 2: Oh god, I've gone mental, I cant stop adding more stuff to it.  :-[
Spoiler
(http://i.imgur.com/FDbgH.png)
[close]
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: silentstormpt on December 16, 2012, 06:57:18 AM
Ok so ill be posting here some code and a beam weapon so you can show off the beam sprites you managed to do, let me grab my borg plasma beam  :P

weapon_data.csv
Code
"NAME_IN-GAME","WEAPON_ID",2,2750,2000,2500,,,0,40,999,,,FRAGMENTATION,,1000,0.1,0.1,2,2,,,,,10000,,,,,,"WEAPON_NUMBER_ID"
Yes its broken Overpowered but the point is to show off sprites

weapon_name.wpn
https://dl.dropbox.com/u/32263294/weapon_name.wpn (https://dl.dropbox.com/u/32263294/weapon_name.wpn)

NOTE - to add a custom beam sprite add this:
Code
"textureType":["graphics/fx/beam_sprite.png"],

Spoiler
right now looks like this:
(https://dl.dropbox.com/u/32263294/screenshot003.png)
[close]

temp_gun.png
(https://dl.dropbox.com/u/32263294/temp_gun.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on December 16, 2012, 12:15:50 PM
(http://www.wolfegames.com/TA_Section/ThreeSedans_wip.png)
Stuff from my new project; still learning the ropes, in terms of shading / highlights for auto paint and other issues :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 16, 2012, 12:32:42 PM
Space car?  :o
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on December 16, 2012, 01:24:22 PM
Not exactly ;)

Anyhow, I think this will have to be it for this first one:
(http://www.wolfegames.com/TA_Section/ThreeSedans_wip2.png)
I've learned a lot from this one and I think I have a pretty good handle on what I'll need to do in the future to get better results :)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on December 16, 2012, 01:34:28 PM
A racing mod? Oh please Oh PLEASE say yes!
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on December 16, 2012, 01:56:07 PM
Halp!

This is way, way OT, but it's the only thread I can really think of - and the thing I need help with is really rather too small to warrant its own thread. Apologies to Happyface.

Okay, the afore mentioned "Halp!". Look at my signature, it's got a link to my mod via picture - and it IS A TERRIBLE picture! and my own skills in this area are totally insufficient to make a picture of suitable quality.

So, I was wondering if one of you kind people would help me out here? "help me out" meaning, please oh please OH PLEASE make me a better one  :-[
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: ValkyriaL on December 16, 2012, 02:13:06 PM
Do you like mine? ^_^ took me 5 minutes.
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: xenoargh on December 16, 2012, 02:26:23 PM
Here ya go:
(http://www.wolfegames.com/TA_Section/gedune_rune.png)
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Thule on December 16, 2012, 02:47:30 PM
(http://i.imgur.com/yBPfk.png)

Edit: Xenos is pretty as well ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on December 16, 2012, 11:34:56 PM
I like thules the best. negative side of it is that it looks a lot like the other starfarer mod symbols.
xenoargh has a more original one , but it kinda looks small not just in size. it doesnt "jump" out of the screen which is what you actually want.
hyph yours needs a bit more brightening. its too dark atm.
yours looks good Valkyrial , very clear just not really original which is not directly a problem.

Xenoargh , your ships look good and original as always. I find them a bit too smooth too much empty space on them. (only the green one doesnt have this).
this might be a choice in style but vanilla tends to have more details on the plating.
and btw maybe a nice idea, give the lights up front tiny engine flames this way they lightup when when you start moving. ^^

silentstormpt, sprite looks good. a different beam color might make it a something more special and giving the weapon sprite some bright coloring or more contrast would make it more clearly present on the ships hull.
i am not a coder but is it possible to have a beam with fragmentation damage? I would suspect it to look awkward althought it doesnt on the screen.
can they hit the ships?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on December 17, 2012, 12:05:07 AM
Oh yes, im using those for the Borg for a reason, they melt armors, all damage types work on beams (you can also set 0 damage and add EMP as damage creating a potential 5th type of damage), they hit the ships just like a graviton beam
Title: Re: Spriters judgement thread (please read the rules before posting)
Post by: Hyph_K31 on December 17, 2012, 03:25:17 AM
(http://i.imgur.com/yBPfk.png)

Edit: Xenos is pretty as well ;)

I think I'll use this one! Thanks a bunch guys! And Thule, of course ;)

I will do as you've suggested happyface, although I doubt it'll look much better  :-\

And to Thule, I may... Customise it a bit  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 17, 2012, 03:47:28 AM
Do as you like.

If you're using ps i could send you the psd file aswell
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on December 17, 2012, 05:25:54 AM
That'd be great :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 17, 2012, 06:07:07 AM
How to deter any ship:

Spoiler
(http://i.imgur.com/pNjnO.png)
[close]

Nuff said
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on December 17, 2012, 06:10:14 AM
Hmmm, IT do not have engines, sooo ill just go around it!  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 17, 2012, 06:11:32 AM
Hmmm, IT do not have engines, sooo ill just go around it!  ;D

They are located underneath it, It is a 3d ship, after all ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 17, 2012, 09:25:12 AM
How to deter any ship:

Spoiler
(http://i.imgur.com/pNjnO.png)
[close]

Nuff said

I will just set a lot of hardpoint long range laser, then rotate the ship....map clear with not a single rock left  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on December 17, 2012, 09:36:28 AM
OH lord...

The pain in my face.

I MUST HAVE THIS!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on December 17, 2012, 10:49:49 AM
They are located underneath it, It is a 3d ship, after all ;)
3 what D? No, no, no, no, no, no, no i do not see 3D here only 2d  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 17, 2012, 11:12:43 AM
They are located underneath it, It is a 3d ship, after all ;)
3 what D? No, no, no, no, no, no, no i do not see 3D here only 2d  ;D
We must go deeper
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on December 17, 2012, 11:33:50 AM
Troy-class Trade Station

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Capital_Troy_Final_zps5057d688.png)

The Troy-class Antediluvian Trade Station

Apart from a build-in navigational system the station lacks visible (and damageable) engines. It moves like a brick though and turns painfully slow. It has 15x small ballistic turrets, mainly meant for PD. Four medium ballistic turrets. Four small missile hardpoints. One large missile hardpoint and one large energy turret. Large hanger space, 3 flightdecks and lots of cargo space, making it an excellent carrier.

The design is somewhat inspired by Homeworld's ships. But overall the ship keeps its Antediluvian style. Still needs shading and some extra details.
[close]

I'd like to hear people's opinions on the overall design.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: RutilantSky on December 17, 2012, 11:39:42 AM
Well back to show my work on the Eclipse:

Old
Spoiler
(http://img96.imageshack.us/img96/8804/eclipseii.png)
[close]

New
Spoiler
(http://img9.imageshack.us/img9/5153/eclipsens.png)
[close]

Search the differences :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: The Soldier on December 17, 2012, 11:49:57 AM
Troy-class Trade Station

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Capital_Troy_Final_zps5057d688.png)

The Troy-class Antediluvian Trade Station

Apart from a build-in navigational system the station lacks visible (and damageable) engines. It moves like a brick though and turns painfully slow. It has 15x small ballistic turrets, mainly meant for PD. Four medium ballistic turrets. Four small missile hardpoints. One large missile hardpoint and one large energy turret. Large hanger space, 3 flightdecks and lots of cargo space, making it an excellent carrier.

The design is somewhat inspired by Homeworld's ships. But overall the ship keeps its Antediluvian style. Still needs shading and some extra details.
[close]

I'd like to hear people's opinions on the overall design.

Maybe add that platform as a drone system? :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: K-64 on December 17, 2012, 12:36:27 PM
Troy-class Trade Station

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Capital_Troy_Final_zps5057d688.png)

The Troy-class Antediluvian Trade Station

Apart from a build-in navigational system the station lacks visible (and damageable) engines. It moves like a brick though and turns painfully slow. It has 15x small ballistic turrets, mainly meant for PD. Four medium ballistic turrets. Four small missile hardpoints. One large missile hardpoint and one large energy turret. Large hanger space, 3 flightdecks and lots of cargo space, making it an excellent carrier.

The design is somewhat inspired by Homeworld's ships. But overall the ship keeps its Antediluvian style. Still needs shading and some extra details.
[close]

I'd like to hear people's opinions on the overall design.

Somewhat inspired? I keep doing a double-take to see if it isn't actually the Chimera station :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on December 17, 2012, 02:13:05 PM
Hehe, Am I the only one who sees that station looks somewhat like a whale? Personally I think the angles at the ends are a t bit too steep, doesn't need to be at 45, but prob less than the 65-75 degs it's at like now.
Prob because this was done pixel art-ish, I can't help but notice all the exactly 45 degree/1up/1side pixelskinda sort of as an example, the slot in the middle (I'm guessing it's the large energy) stands out (not in the good way) because of the 45 angles,

Maybe make it a proper octagon/hexagon?

Guess time to reveal the little somethings I've added,

Spoiler
Stage one, nothing, but I've decided on using the older turret layout, seeing as they don't look terrible semi bunched up.

(http://i.imgur.com/94bTn.png)

CAPSLOCK IS CRUISE CONTROL FOR COOL The 5x main weapons were supposed to be made into the ship system, a-la ISF neutrongun style, but the way system works is only if they are of 1 weapon type, this is 5 different weapons so this replacement burndrive/maneuvering jets will have to do.

(http://i.imgur.com/yE2kx.png)

Oh oh it's glowy, but Might need to change up the glow near the weapon since it doesn't look great on chargedown.

(http://i.imgur.com/mt0f8.png)

Pewpewpew... pewpew..
(http://i.imgur.com/ZvG5i.png)


Unfortunately unreleasable because i'm a baddie at java and can't get a decent ai for the system (it'll stay in cruise control forever and it won't fight.)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on December 17, 2012, 02:22:28 PM
Look really AWESOME  :o

Well make it like burn drive. It last xx seconds and it recharge xx second.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on December 17, 2012, 02:41:32 PM
But that's the part I want to keep, it'll go as long as it's toggled, not a use once every time system, but if it has to have the cooldown to be ingame playable then fine.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on December 17, 2012, 02:58:18 PM
That, put plainly, is glorious! It makes be me want to use a high English accent, and declare war on all those who have committed wrong!

I would suppose even the enemy could die in awe  ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 17, 2012, 04:30:12 PM
An amazing ship I must say!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on December 17, 2012, 04:41:53 PM
just reduce the spread alittle, it looks like its hitting the sides, but i agree it looks awesome
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 17, 2012, 09:51:15 PM
Hehe, Am I the only one who sees that station looks somewhat like a whale? Personally I think the angles at the ends are a t bit too steep, doesn't need to be at 45, but prob less than the 65-75 degs it's at like now.
Prob because this was done pixel art-ish, I can't help but notice all the exactly 45 degree/1up/1side pixelskinda sort of as an example, the slot in the middle (I'm guessing it's the large energy) stands out (not in the good way) because of the 45 angles,

Maybe make it a proper octagon/hexagon?

Guess time to reveal the little somethings I've added,

Spoiler
Stage one, nothing, but I've decided on using the older turret layout, seeing as they don't look terrible semi bunched up.

(http://i.imgur.com/94bTn.png)

CAPSLOCK IS CRUISE CONTROL FOR COOL The 5x main weapons were supposed to be made into the ship system, a-la ISF neutrongun style, but the way system works is only if they are of 1 weapon type, this is 5 different weapons so this replacement burndrive/maneuvering jets will have to do.

(http://i.imgur.com/yE2kx.png)

Oh oh it's glowy, but Might need to change up the glow near the weapon since it doesn't look great on chargedown.

(http://i.imgur.com/mt0f8.png)

Pewpewpew... pewpew..
(http://i.imgur.com/ZvG5i.png)


Unfortunately unreleasable because i'm a baddie at java and can't get a decent ai for the system (it'll stay in cruise control forever and it won't fight.)
[close]

I will say this is my most favorite looking ship in starfarer I have ever seen to this date.
saved and gonna steal the whole idea, especially the weapon part :)
tried that and it sure take long enough time to calibrate and test it right

Spoiler
would suggest adding more detail on the side tracks of the main canon (currently being lit up only it seems) to make it some what more feel like particle accelerator. for now it didn't make the gap which split the ship into 2 half being visually useful or with a purpose.

and probably add some structure below the gap in shadow to suggest some vertical depth? just my 2 cents
[close]







Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 17, 2012, 10:12:28 PM
non-sprite art allowed ;D

something i originally done as a shield drone for carrier protection...

Spoiler
(https://lh6.googleusercontent.com/-YU5Pod_Rw6o/UM4UEsKp_SI/AAAAAAAAUXc/MbEsHWdBfvA/w1189-h669-p-k/shield0009.jpg)
(https://lh4.googleusercontent.com/-I-lVmMvN1L0/UM3Cvc3mJLI/AAAAAAAAUVI/6rsKZ-O13jA/s1769/cap2.JPG)
(https://lh4.googleusercontent.com/-OKJ5KBCqQo0/UM3CvfT0h1I/AAAAAAAAUVE/LKWvMbt89CY/s1769/cap3.JPG)
(https://lh6.googleusercontent.com/-WbV0b_BGgxs/UM3CvCeXWaI/AAAAAAAAUVA/RSK6MgAuK8Y/s1769/cap1.JPG)
[close]

it is just some 50px wide and 10px tall in game...

probably a video showing how it work later today

I am thinking to make another version of it as a huge mobile artillery station (one of the game mission got something similar) with a single 6000 range ion canon
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on December 17, 2012, 10:19:27 PM
@Erick doe
It seems somewhat unfinished ,although that might be because its a concept design... (or isnt it)
about the overall design: i think  it would look somewhat odd in starfarer to have two large parts from the same ship not being attached.
maybe some small bridges would allready make it a lot better ,imo.
also some parts seem to have too little detail, like the plating at the top side (from this perspective), so the right side of the ship.
thats about it.

@RutilantSky
hmm seems that the parts at the right and left side of the bridge seem a bit odd/ mirrored.
maybe some un mirrored details on both side would make the ship a bit more interresting.
things like transmitter poles etc.

@maximilianyuen
looks real nice ,just curious how you position it in 2d, what's the top side in-game?
@Flashfrozen
looks really good, there is just one thing that bothers me.
the front and back part defer a lot in the amount of details.
while the back part seems like new york. the front part seems like the mount everest (in a matter of speech).
but i mainly say this so i have something to comment on your sprite.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on December 17, 2012, 10:53:42 PM
@maximilian Aha, I knew those details I put in didn't come out clearly, off to make them more visible/redo

Possibly thinking reducing brightness of the rail glow and make specific spots more bright or making it glow in a more patterned way,

@Thehappyface
I can def tell you that I worked from bottom up, I get lazier as you go :P
If I had a decent texture to place on the two pointy bits I would but for now I just replicated the method I used on the banshee with a small gradient and hoped that everyone will accept my lame excuse that it's all armor and extra things on it is but a structural weakness   :D

Random fact: The stripes on it do mean the minimum rank held by the captain is of vice-admiral as per lore based on the banshee 3:


Thanks for the feedback as always :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 18, 2012, 07:48:34 AM
@TheHappyFace

it looks something like this in game.
perfect and maybe over powered against rapid/spread/missile weaponry
but not so when it's EMP

so it cannot protect the ship from clash or explosion...

it makes the visual so much more interesting seeing how the drones raise shield one by one, or the shield deform when the mothership been crash and change course rapidly, or the shield got disabled and enemy shoot through the gap :)

ps now i really dislike this carrier...so gonna replace it this xmas holiday :D

Spoiler
(https://lh5.googleusercontent.com/-UmgOH5TuaHE/UNCOfyrwyeI/AAAAAAAAUh4/BkVp4viUNDA/s1291/SF-110.JPG)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on December 18, 2012, 07:54:33 AM
hmm had something similar with an old mod of mine.
still a nice idea though and the drones look good although they are really too small to give a good judgement on that.
Spoiler
(http://filesmelt.com/dl/globe_drones.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 18, 2012, 08:03:29 AM
@TheHappyFace

it looks something like this in game.
perfect and maybe over powered against rapid/spread/missile weaponry
but not so when it's EMP

so it cannot protect the ship from clash or explosion...

it makes the visual so much more interesting seeing how the drones raise shield one by one, or the shield deform when the mothership been crash and change course rapidly, or the shield got disabled and enemy shoot through the gap :)

ps now i really dislike this carrier...so gonna replace it this xmas holiday :D

Spoiler
(https://lh5.googleusercontent.com/-UmgOH5TuaHE/UNCOfyrwyeI/AAAAAAAAUh4/BkVp4viUNDA/s1291/SF-110.JPG)
[close]

Looks cool, Perhaps add a 0 degree large energy hardpoint on the drone equipped with a taychon lance, And watch :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on December 18, 2012, 08:04:58 AM
no make a new beam weapon for them with ai hint: do not aim.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 18, 2012, 08:59:44 AM
0 degree does not work, as there's a time delay between shooting and reaching the target over distant, and the drone is Away_from_ship not Facing_enemy, as well as it's rotating orbit, so it basically won't be able to hit anything no matter how good the beam weapon is :P

ahhh good idea always got stolen before i think of it :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on December 18, 2012, 09:29:49 AM
why 0 degrees and not 1 for example, also don't forget that Graviton beams have a impact value

0 degree does not work, as there's a time delay between shooting and reaching the target over distant, and the drone is Away_from_ship not Facing_enemy, as well as it's rotating orbit, so it basically won't be able to hit anything no matter how good the beam weapon is :P

ahhh good idea always got stolen before i think of it :P

Well its supposed to be like a mirror right?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 18, 2012, 09:46:04 AM
why 0 degrees and not 1 for example, also don't forget that Graviton beams have a impact value

0 degree does not work, as there's a time delay between shooting and reaching the target over distant, and the drone is Away_from_ship not Facing_enemy, as well as it's rotating orbit, so it basically won't be able to hit anything no matter how good the beam weapon is :P

ahhh good idea always got stolen before i think of it :P

Well its supposed to be like a mirror right?

yup, found that its the impact value, not EMP that makes my drone fly like a kite when touched...
which i kinda love actually even it gets my carriers killed :(

huh what mirror?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on December 18, 2012, 11:09:20 AM
to reduce the impact, set a higher mass on those drones, but you can always see it as a counter to that defense. i thought you wanted to pretend it "reflected" beams
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 18, 2012, 03:15:07 PM
The latest addition the the valkyrian's.

The Vatican Mk.III
Spoiler
(http://i.imgur.com/YtGSy.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 18, 2012, 06:58:20 PM
to reduce the impact, set a higher mass on those drones, but you can always see it as a counter to that defense. i thought you wanted to pretend it "reflected" beams

the low mass is intended result, too bad when hit by high velocity large shell it wont fall back... only beam weapon can cause that result it seems, unless the shield is down and hit by a EMP shot

love to see it deform when the incoming firepower is overwhelming while killing incoming bombers and their bombs like cutting butter :)

how do i record the game video btw?

 
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on December 19, 2012, 06:34:57 AM
@Erick doe
It seems somewhat unfinished ,although that might be because its a concept design... (or isnt it)
about the overall design: i think  it would look somewhat odd in starfarer to have two large parts from the same ship not being attached.
maybe some small bridges would allready make it a lot better ,imo.
also some parts seem to have too little detail, like the plating at the top side (from this perspective), so the right side of the ship.
thats about it.

I rather liked the detached look, but realized that it doesn't fit well with vanilla Starfarer. So I decided to connect the lower and upper part with "bridges". As a side note, the top side -is- the top side. It is not turned sideways.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 19, 2012, 06:59:38 AM
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/serpentes_zps0b70c537.png?t=1355929047)

Serpentes cruiser...almost done. Been working on this one for some time now.
Edit: The MkIII...just awesome...totally. Looks like a planet-destroyer or siege battleship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 19, 2012, 07:26:30 AM
The latest addition the the valkyrian's.

The Vatican Mk.III
Spoiler
(http://i.imgur.com/YtGSy.png)
[close]

Nice!

Bit OP, But ah well :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 19, 2012, 07:31:11 AM
Not really, I've been testing it all day, its so easy to kill its ridiculous, you can kill it in any ship that has PD or moves fast enough to avoid its missiles basically.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on December 19, 2012, 07:32:37 AM
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/serpentes_zps0b70c537.png?t=1355929047)

Serpentes cruiser...almost done. Been working on this one for some time now.
Edit: The MkIII...just awesome...totally. Looks like a planet-destroyer or siege battleship.

This is promising.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 19, 2012, 07:36:18 AM
Thanks Uomoz...I was wondering if it's weird or OP to put a huge turrent onto a cruiser hull...then I remembered that the Rive has a huge hardpoint...so I guess it's "not that" strange...

Edit: Finished this one too...behold, the incredible...I really couldn't think of any better name then...Butterfly Class Cruiser...It's totally weird but that's how this thing looks like.

                                               (http://i899.photobucket.com/albums/ac198/ShawnAmarok/butterfly.png?t=1355931546)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on December 19, 2012, 07:37:59 AM
Well, it depends most on the "balance" that you're trying to achieve. Large Slots should be compensated with some other flaw of the ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 19, 2012, 07:42:00 AM
Once my mod will be somewhat up and running, I'll listen to folks to see if there are balance issues and will iron that out.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 19, 2012, 07:45:51 AM
Not really, I've been testing it all day, its so easy to kill its ridiculous, you can kill it in any ship that has PD or moves fast enough to avoid its missiles basically.

Then you should make your own weapons specific to that ship, Such as the Vulcan Chaingun, which has a fire rate of 0.01, shoots 2 bullets at once and has regenerating ammo (for teh lulz)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 19, 2012, 08:02:17 AM
But its not supposed to have superamazing1millionbulletspersecondweapons, I'm trying to get it balanced, not UP or OP  :o
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 19, 2012, 08:06:01 AM
But its not supposed to have superamazing1millionbulletspersecondweapons, I'm trying to get it balanced, not UP or OP  :o
Yeah, Hence why you only put 4 on xD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 19, 2012, 08:08:06 AM
Gotta admit that it somewhat reminds me and resembles a bit that huge colony ship from the eldar fleet mod. Still, there's a noticeable difference...example, this one is a lot bigger/longer.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Reshy on December 19, 2012, 10:03:27 AM
Valk, why not try adding two more flight decks on the side of the ship at the cost of that small missile slot on both sides?  Makes it look a bit different with that split in there.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 19, 2012, 10:04:34 AM
Yeah sure. I've got an image already in my head.

EDIT:  Like that? 
Spoiler
(http://i.imgur.com/oYJoh.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Reshy on December 19, 2012, 11:35:22 AM
Since 4 medium and 2 small missile slots were removed, why not add two large ones on the front of the ship at the tip to make the nise straighter?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 19, 2012, 11:41:09 AM
the ship already has 4 large turret mounts and 1 large missile with 8 medium and 8 small missile to back those up, if you look below the top hangar bridge and the 4 small turret mounts, you can see the large missile slot, and i removed 4 small missile and 2 medium missile mounts, not 4 medium and 2 small. ;D i doubt it needs another 2 large missiles.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 19, 2012, 04:40:21 PM
the working video of my said shieldrone subsystem :)

https://www.youtube.com/watch?v=W2mf2qQqqh0 (https://www.youtube.com/watch?v=W2mf2qQqqh0)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 19, 2012, 04:47:47 PM
@Maximilian Wow, impressive. If only the music......;)



Early Concept of an asteroid carrier (cruiser class)

Spoiler
(http://i.imgur.com/e2iRy.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 19, 2012, 04:51:49 PM
Imagine the armor that thing is going to have...oh my...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: The Soldier on December 19, 2012, 05:33:12 PM
Asteroid Carrier...holy ***, gimmi one of those! ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 19, 2012, 07:32:21 PM
@Maximilian Wow, impressive. If only the music......;)



Early Concept of an asteroid carrier (cruiser class)

(http://i.imgur.com/e2iRy.png)

the music is from the screen capture software lol not sure where to find royalty free music :]

and your stuff is dang cool! but from the look of it flying it would be more than difficult? don't see any engine...yet :_
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 19, 2012, 07:36:40 PM
you can find good music on newgrounds.com for example.
Even on youtube, under advanced search options there is a Creative Commons option

It's a concept, so there is still much to add ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: oranoron on December 19, 2012, 07:52:37 PM
I did not make the original sprite but I spent 40 minutes cutting it out of the image it was in and working on it to make it usable for the mods. Its an Imperial Lunar-class cruiser.   

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 19, 2012, 09:35:01 PM
ongoing WIP of the asteroid carrier

Spoiler
(http://i.imgur.com/nKzJ4.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 20, 2012, 02:22:27 AM
Experimental Asteroid Carrier
Ragnarok-class (Cruiser)

still to do:
- some minor touch ups
- adding "ship tattoos"
- minor partial bluring
- minor colour corrections



Spoiler
(http://i.imgur.com/r922X.png)
[close]

Would appreciate some criticism where i could improve.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 20, 2012, 03:19:38 AM
Top right corner, what looks like a landing pad. Try to add some navigational lights or a beacon of some sort, maybe an antenna underneath that specific part or try to make the whole landing pad a little bit lighter. Other then that, which is just my opinion, it looks just great. Good job.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 20, 2012, 04:26:27 AM
Here is the Heavy Siege cannon meant to be mounted on the Vat III, in my opinion it needs a little extra detail.

Recoil
(http://i.imgur.com/54q2u.png)
Turret
(http://i.imgur.com/aWXFJ.png)
Combined
(http://i.imgur.com/ODVm9.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 20, 2012, 04:33:55 AM
Top right corner, what looks like a landing pad. Try to add some navigational lights or a beacon of some sort, maybe an antenna underneath that specific part or try to make the whole landing pad a little bit lighter. Other then that, which is just my opinion, it looks just great. Good job.
Agreed on all points
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 20, 2012, 05:31:36 AM
Archon Cruiser, work done. Criticism appreciated.

(http://i899.photobucket.com/albums/ac198/ShawnAmarok/archon.png?t=1356010154)

Hey Val, great weapon...might darken the outer lines just a little bit and the inner ones...of the barrels. I think there's enough detail already btw.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 20, 2012, 05:44:57 AM
Missing image?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 20, 2012, 05:53:59 AM
Is that better?   ???
(http://i.imgur.com/dSoDh.png)

And yeah, your image is missing.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 20, 2012, 06:08:19 AM
Should be fixed now. And yes Val, looks a lot better IMHO.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 20, 2012, 06:11:39 AM
Archon Cruiser, work done. Criticism appreciated.

(http://i899.photobucket.com/albums/ac198/ShawnAmarok/archon.png?t=1356010154)
Looks good, except for the blocky hardpoints right at the front, could do with removing the borders of them a bit more, as you have done with the side ones :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on December 20, 2012, 07:27:28 AM
(http://i1022.photobucket.com/albums/af343/erick_doe/Capital_Troy_Shading_zps0668f795.png)

Troy-class Trade Station with (over the top) shading. Turned the ship clockwise by 90 degrees and attached walkways between the left and right parts.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 20, 2012, 07:38:41 AM
You're right, sprog. I just now noticed those...gonna fix those minor parts soon and Erick, awesome work. Totally over the top shading there. Keep up the good work.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 20, 2012, 07:40:11 AM
I love it, I would also love to see an antediluvian battleship, supercarrier , titan and so on.  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 20, 2012, 07:43:24 AM
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Capital_Troy_Shading_zps0668f795.png)
[close]

Troy-class Trade Station with (over the top) shading. Turned the ship clockwise by 90 degrees and attached walkways between the left and right parts.

Looks good, Now make a Titan :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 20, 2012, 10:28:46 AM
quick turret made on request from the other thread
Spoiler
(https://lh6.googleusercontent.com/-VwdqICwIqCM/UNNYAp7RcFI/AAAAAAAAUp8/8PYHP0WKyrI/s771/12render.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on December 20, 2012, 10:44:49 AM
Is that better?   ???
(http://i.imgur.com/dSoDh.png)

And yeah, your image is missing.
hmm the barrels seem to be a bit too large for the weapon
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 20, 2012, 12:18:13 PM
Really? Thats why i asked you to help me fix the gun.  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 20, 2012, 12:41:35 PM
The Tartarus Long Range Super Tanker...having Sensor Drones with a satellite dish and is everything else but defenseless.

I always wondered why there is the Atlas, super cargo ship...but no super tanker. It feels somewhat cool to have a huge, slow lumbering tanker alongside the fleet.

(http://i899.photobucket.com/albums/ac198/ShawnAmarok/TartarusLongRangeSuperTanker.png?t=1356035904)

I think the barrels look fine, again though, it's just an opinion, like everyone has one...entirely subjective. I think it's fitting, Val. But do changed for comparison and showcase, if anything.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 20, 2012, 01:35:00 PM
I like it a lot, but i think the Aft is a bit underwhelming in comparison to the Atlas.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 20, 2012, 02:04:18 PM
Aft...as in?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 20, 2012, 02:08:56 PM
like in http://en.wikipedia.org/wiki/Aft     ;D

Spoiler
(http://i.imgur.com/TNxfl.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 20, 2012, 02:13:11 PM
Aaah...turbines, engines, aft's...thanks Thule. Well, you're right...looks kinda tiny compared to the atlas's aft. Time to reprite the Tartarus. Thanks again, Thule. ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 20, 2012, 02:31:05 PM
Did what you suggested, thanks. ;)

Spoiler
(http://i.imgur.com/Sha2B.png)
[close]

oh and found out what a landing strip according to google is ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 20, 2012, 02:53:09 PM
Awesome, Thule. Landing strip, for planes, a pad would be for a chopper or a horizontal starting craft, yeah. ;)
I love the beacon as well...one last thing...make the middle strip lighter and color it...red, green...but something really noticeable as if those would be signal lights...I think that'd look great. Other then that, wonderful piece of art, Thule.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: The Soldier on December 20, 2012, 03:06:22 PM
Did what you suggested, thanks. ;)

(http://i.imgur.com/Sha2B.png)

oh and found out what a landing strip according to google is ;)

GIVE...ME...DAT...NOAW

Lord, it's both beautiful AND epic! :D

Mind if I make a ship out of it and post the .ship and .varient here?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 20, 2012, 03:12:35 PM
Shamelessly stole the engines of the Atlas...come to think of it, they would belong into the same class...Super Freighters with equally powerful and similar engines/aft/exhausts/whatever floats your boat/ship/superfreighter...enough. Here it is, larger, longer, meaner.

(http://i899.photobucket.com/albums/ac198/ShawnAmarok/tartarus.png?t=1356045029)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 20, 2012, 03:14:18 PM
http://www.mediafire.com/?tofkpz937d1wt1a

see if you can download it. Mediafire says something about a corrupted file so i am not sure
if this download will work.

Go ahead ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 20, 2012, 03:21:46 PM
Works for me, thanks Thule. No corrupted archives.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on December 21, 2012, 03:14:10 AM
All done. The Troy will be in the next version of Antediluvians!  8)

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/java2012-12-2112-11-50-85_zpsd32de9cd.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 21, 2012, 03:41:13 AM
Did what you suggested, thanks. ;)

(http://i.imgur.com/Sha2B.png)

oh and found out what a landing strip according to google is ;)
Maybe make dem lights a LITTLE bit brighter :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on December 21, 2012, 05:02:11 AM
I dont want to spoil everytjing but dont forget spoilers around pictures please :3

dr death maybe make it a bit shorter.. it would better in my opinion.
also maybe make the part between te fuel tanks and the back a bit... smoother?
dont know how to say it differently but it looks a bit cut-off,
especially at first sight which is really important to get right.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 21, 2012, 05:42:02 AM
I dont want to spoil everytjing but dont forget spoilers around pictures please :3

catched it up  :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on December 21, 2012, 07:53:07 AM
Really? Thats why i asked you to help me fix the gun.  ;D
okay okay i'll give it a try.
Spoiler
(http://i.imgur.com/MprTR.png)
[close]
didnt do so much.
-decreased lenght of the barrels
-increased size of where the barrels are placed in (moslty what i meant with barrels too large)
-made some changes to the back so it looked less messy
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 21, 2012, 10:02:36 AM
I like it. ;) Just going to see what it actually looks like mounted on a ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: oranoron on December 21, 2012, 10:25:48 AM
Please rate this sprite for my faction: Selective Pressure-class Destroyer. Does it look clean enough?

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 21, 2012, 10:36:50 AM
It looks clean alright..but...where are the engines? ???
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: oranoron on December 21, 2012, 11:06:31 AM
It looks clean alright..but...where are the engines? ???

The engine is a ring along the outer edge of the entire disk. It is based on the concept of the Alcubierre drive, which is to say the FTL design that is being researched most seriously IRL.

http://ca.news.yahoo.com/blogs/geekquinox/loophole-laws-physics-may-star-trek-warp-drive-210452696.html

One more thing: I am taking not being able to get flame-out / engine damage into account when balancing the ship. The entire ship will have inferior armour for its size.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 21, 2012, 11:19:44 AM
With engines all around the ship, your engine will get weaker if you are hit anywhere and a large weapon will most likely knock out them all. don't think you have to reduce armor but things like that becomes apparent during testing.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: oranoron on December 21, 2012, 11:41:11 AM
With engines all around the ship, your engine will get weaker if you are hit anywhere and a large weapon will most likely knock out them all. don't think you have to reduce armor but things like that becomes apparent during testing.

Actually I have not placed any engines, thematically its a ring around the ship but game code wise it simply cannot be targeted hence the lower armour.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Arumac on December 21, 2012, 06:27:15 PM
Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/diplomat_zps370eb290.png)

The Diplomat

A converted starbase construction barge. Im not really sold on this sprite for some reason. I would appreciate any feedback I could get on it.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 21, 2012, 10:28:35 PM
turret in actual size.
Spoiler
(https://lh5.googleusercontent.com/-e96XZ1tGXxs/UNVSOoxukMI/AAAAAAAAVR8/r7Jq5YWvZQ0/s58/12iso_heavyturret.png)

glow
(https://lh6.googleusercontent.com/-8d7W1y2ua6Q/UNVSSmA1YaI/AAAAAAAAVSE/w7e8WWnuG7c/s58/12iso_heavyturretglow.png)
[close]

works ok but a bit less as good as expected in game...
suggestion?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on December 22, 2012, 04:52:51 AM
Spoiler
(http://img.photobucket.com/albums/v283/Zeg-Vok/Starfarer/diplomat_zps370eb290.png)

The Diplomat

A converted starbase construction barge. Im not really sold on this sprite for some reason. I would appreciate any feedback I could get on it.
[close]
Left side is ok but right side is a bit odd to me. Small turrets thingy it's just... I don't know... Just...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 22, 2012, 06:11:55 AM
Okay, i made a new weapon, this time a large TPC turret, and it looks "to good" when compared to the ships its mounted to, how would i go about fixing this? ???
Spoiler
(http://i.imgur.com/vt2HR.png)
[close]

Okay, made some major changes, Hyph though the side panels were to big so i made them smaller. also made the rear a little more compact because it took up so much space.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on December 22, 2012, 09:23:10 AM
maybe add some brownish coloring since most of your ship have such color scheme.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 22, 2012, 09:51:24 AM
Where do you want the brown/rust coloring? or well, where would it look best?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 22, 2012, 11:07:52 AM
I got a ship to show but could someone please tell me how to code the spoiler button in, please? Thanks in advance. :)

Edit: Nevermind...I got it working. This thing isn't entirely finished yet but here is the Mantis Warship. Hope you folks like it. Gimme feedback as always, it's appreciated.

Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/MantisWarship.png?t=1356203385)
[close]

Val...your turret looks good, maybe you could use the two sideways pointing front plates and put them at the back as well? Just an option...looks really good though.

Aru...that thing reminds me of some kind of station...defensive platform or just anything in between those two. Not bad, really, I like it...try to change the colors and see how different ones fit.

maximilian...the turret shape seems great, the only thing missing is a bit of shading and some minor details...that'd be all, really.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 22, 2012, 11:40:30 AM
Oh wow.... Uhm.. well how do say this.. The ship looks "to good".

Added some rust/brownish color along the edge on the front plates of the gun. also added a top edge of the plates to separate them from the mechanical parts.

Spoiler
(http://i.imgur.com/kZhMY.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 22, 2012, 12:21:16 PM
I fixed the back a bit, gave it some shading for depth and added 4 small turrets. Seems almost done but I feel like there's something missing...
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/mantis.png?t=1356207413)
[close]

Feedback is welcome. People must be really busy lately. Holiday season, of course.

Val...I don't think that there's missing anything on the turret...maybe an entry point with some panels on the back...or something. Looks really good though, as always. I like the design of it, a lot. Great work. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on December 23, 2012, 09:08:22 AM
For some reason i cant get this hardpoint:
(https://dl.dropbox.com/u/32263294/flagship_hellbore.png)
showing on the cargo (sell/buy) screen,

Code
"turretSprite": "graphics/weapons/flagship_hellbore.png",
"turretGlowSprite": "graphics/weapons/flagship_hellbore.png",
"hardpointSprite": "graphics/weapons/flagship_hellbore.png",
"hardpointGlowSprite":"graphics/weapons/flagship_hellbore.png",

could anyone know why?

Dr.Death, that looks great my only problem is those front tips, i cant really tell you why, they just dont look right, might be they look like clean cuts on the hull
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uomoz on December 23, 2012, 09:42:23 AM
Awesome sprite Dr.Death
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on December 23, 2012, 09:55:32 AM
looks really good dr. death
maybe some completly different color added in to give it a contrast within the ship?
dont know anything else you could add to fill in the "missing" part.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 23, 2012, 12:21:17 PM
@silentstormpt: Thanks a lot and I know what you mean, there's no shading there and they do look like clean cuts...first I thought it looked good but now that you mention it...I could add some small shading there so it doesn't look so clean. Btw, could it be because your last line is missing a space? Just a thought. :)

@Uomoz: Glad to hear that, it's motivating. :)

@TheHappyFace: Thanks to you too, I could try to shoot some contrast into it, the somewhat finished sprite that's waiting on my harddrive in the mod folder is already a bit darker then this one...so that might help it a bit. I darkened it on purpose because when testing the ship, Starfarer lights all the ships up, must be the game engine...it's really noticeable. I'll see what I can do to improve it further.

Here's the "Annihilator System Core". It's not really a ship as it is a drone deployment station and a huge, mobile weapon, a beam cannon, for a race, very Necron like, that I'm working on for the mod I'm going to release soon. Hope you guys like it. And yeah, you can tell that I'm a fan of green. :)
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/systemcore.png?t=1356293974)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on December 23, 2012, 12:43:52 PM
You reminded me of something, how about making a mobile plataform that can only move once, by using a modified burnengine shipsystem, using it once then it foes into a deploy mode, so now its a defence station that cant move, another option is adding a teleport on it so it can "move" sometimes.

So you can add twice or more the stats and weapons, on it since, it doesnt move, needs to hold its ground vs anything coming at it

PS: the missing space is not the issue since it reads the while line, so as long its on the same line after the : it should read, thanks tho
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 23, 2012, 02:36:20 PM
Hmm...sounds interesting. It would keep it's rotational capabilities and when deployed, moved a couple of times only, even if a couple of times.
As you mentioned, a modified burn drive engine would be needed to deploy the turret when it spawns so it doesn't stay off the lower bottom of the map.
What about a ship...spawning mobile weapon platforms that can't move, using the drone system script...since the mass center would have to be nullified to prevent the deploying ship from crashing into the platform, other ships would be able to fly actually underneath it. It also shouldn't be able to be recalled at any point, just deployed...

I think the latter one is much easier to achieve, although I could be totally wrong. First one sounds more interesting since you would have to move the weapon platforms actively and arrange them across the battlefield to make use of them as much as possible.

It's a great idea. I wonder if it can be pulled off.

Also...the hardpoint/weapon doesn't show up at all in the cargo bay? Weird. I saw that only once on the swarm fleet mod. But never again. Still, you got the png and everything else, can it really in the end be only code related?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 23, 2012, 03:23:15 PM
WIP - Experimental Cruiser

This thing is not finished yet and i am not sure what exactly this is  ;)

Spoiler
(http://i.imgur.com/qxmZs.png)
[close]

@Dr. Death I know these sprites, good old shmup ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: The Soldier on December 23, 2012, 03:28:53 PM
It looks like a giant ship that's supposed to have a super weapon mounted in it.  :o
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 23, 2012, 03:33:55 PM
@Thule: Haha...glad you do, bud. ;) But admit they are somewhat forgotten which is a good and bad thing at the same time. Thankfully, GIMP does the job fine since it let's me change it so much that it's hardly recognizable anymore, but yeah, the "Core" styled ship i posted isn't so new and original, it's rather old, very old. Plus, It was hard to find and make such a good looking custom sprite so the big ol' eye made my job easier.

And I can already see your experimental destroyer deploying those weapon platforms silentstormpt and me mentioned, awesome work, Thule. Keep it up. ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on December 23, 2012, 04:13:49 PM
Found time this evening to kick out a few more things for my new project:

(http://www.wolfegames.com/TA_Section/cycles_wip.png)

I think it's probably about time to code stuff up, see how things work atm :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 23, 2012, 09:12:12 PM
it might be off topic but i just wonder where you guys find spaceship inspiration or reference?

I am starting to collect those graphic when i increasingly knowing i am stuck XD
http://pinterest.com/maximilianyuen/spaceship-graveyard/

if you guys know any other good source other than deviantart please kindly spell it out :)


Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on December 24, 2012, 01:24:50 AM
@TheHappyFace: Thanks to you too, I could try to shoot some contrast into it, the somewhat finished sprite that's waiting on my harddrive in the mod folder is already a bit darker then this one...so that might help it a bit. I darkened it on purpose because when testing the ship, Starfarer lights all the ships up, must be the game engine...it's really noticeable. I'll see what I can do to improve it further.
was actually talking about color contrast, so red as opposed to green instead of the contrast tool which increases brightness at some points and decreases it at others.
to be more precise , adding red lights on a green ship might give an interresting look.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 24, 2012, 01:34:06 AM
Sounds funky, HappyFace...I'll see what I can do.

@maximilianyuen - There's so much great concept art, blueprints, x-ray scans and other similar stuff to find then just deviantart. I can safely say that your brain can be enough sometimes, as long as you feed it with the right input. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on December 24, 2012, 06:50:37 AM
You reminded me of something, how about making a mobile plataform that can only move once, by using a modified burnengine shipsystem, using it once then it foes into a deploy mode, so now its a defence station that cant move, another option is adding a teleport on it so it can "move" sometimes.

So you can add twice or more the stats and weapons, on it since, it doesnt move, needs to hold its ground vs anything coming at it

PS: the missing space is not the issue since it reads the while line, so as long its on the same line after the : it should read, thanks tho
I had thought of that before SilentStorm, before ship systems, I hadn't considered using a ship systems to enforce a one time movement.

Good thinking, bro.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on December 24, 2012, 07:11:13 AM
Thanks but i also had that thought before shipsystems as well, the way Homeworld 2 defense platforms worked would be perfect for this game, also even if the AI ignored it as in (stuck out of range while circulating around non-stop) you would just end it automatically and the chances you would win flawlessly would be pretty high
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 24, 2012, 09:53:36 AM
Sounds funky, HappyFace...I'll see what I can do.

@maximilianyuen - There's so much great concept art, blueprints, x-ray scans and other similar stuff to find then just deviantart. I can safely say that your brain can be enough sometimes, as long as you feed it with the right input. :)

right, took a picture yesterday when biking and there's an inspiration from that already, get to work :)
sometimes you just need something/anything to make a "ding" sound in your head
Spoiler
(https://lh6.googleusercontent.com/-d5e3tU88OZ4/UNW-hVzna8I/AAAAAAAAVSs/gYUhb6Jv4AY/s1300/2012+-+1)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 25, 2012, 09:19:48 AM
right, took a picture yesterday when biking and there's an inspiration from that already, get to work :)
sometimes you just need something/anything to make a "ding" sound in your head
Spoiler
(https://lh6.googleusercontent.com/-d5e3tU88OZ4/UNW-hVzna8I/AAAAAAAAVSs/gYUhb6Jv4AY/s1300/2012+-+1)
[close]

That's a gorgeous image, maximilian. I hope it sparks something up in your head.
The Atrox-Heavy Viper Drone Carrier underneath it the X1-Viper Drone
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/siegecarrier.png?t=1356455912)
[close]
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/drone_viper.png?t=1356456639)
[close]
Hope you guys like it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 25, 2012, 10:26:49 AM
How do you repaint ships AND make it look good?!? i want to learn! because that is amazing.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on December 25, 2012, 11:25:27 AM
I know this is somewhat OT so forgive me this post:

I got the system ready for the defense platform.

ship_systems.csv
Code
Launch Platform,launchdrive,,,,,,,1,,2,10,1,TRUE,,,,,,,TRUE,TRUE,TRUE,graphics/icons/hullsys/burn_drive.png

shipsystem/scripts/LaunchDriveStats.java
Code
package data.shipsystems.scripts;

import com.fs.starfarer.api.combat.MutableShipStatsAPI;
import com.fs.starfarer.api.plugins.ShipSystemStatsScript;

public class LaunchDriveStats implements ShipSystemStatsScript {

public void apply(MutableShipStatsAPI stats, String id, State state, float effectLevel) {
if (state == ShipSystemStatsScript.State.OUT) {
stats.getMaxSpeed().unmodify(id);
stats.getMaxTurnRate().unmodify(id);
stats.getTurnAcceleration().unmodify(id);
stats.getAcceleration().unmodify(id);
  stats.getDeceleration().modifyFlat(id, 10000f);
} else {
stats.getMaxSpeed().modifyFlat(id, 10000f * effectLevel);
stats.getAcceleration().modifyFlat(id, 5000f * effectLevel);
            stats.getMaxTurnRate().unmodify(id);
            stats.getTurnAcceleration().unmodify(id);
            stats.getDeceleration().unmodify(id);
//stats.getAcceleration().modifyPercent(id, 200f * effectLevel);
}
}
public void unapply(MutableShipStatsAPI stats, String id) {
stats.getMaxSpeed().unmodify(id);
stats.getMaxTurnRate().unmodify(id);
stats.getTurnAcceleration().unmodify(id);
stats.getAcceleration().unmodify(id);
stats.getDeceleration().unmodify(id);
}

public StatusData getStatusData(int index, State state, float effectLevel) {
if (index == 0) {
return new StatusData("Launching defense platform... engines at maximum power.", false);
}
return null;
}
}

shipsystems/launchdrive.system
Code
{
"id":"launchdrive",
"type":"ENGINE_MOD",
"aiType":"BURN_DRIVE",

"statsScript":"data.shipsystems.scripts.LaunchDriveStats",

#"engineGlowColor":[255,175,125,255],
#"engineGlowContrailColor":[100,165,255,25],
"engineGlowLengthMult":2f,
"engineGlowWidthMult":3f,
"engineGlowGlowMult":2f,

"flameoutOnImpactChance":0.01,

"clampTurnRateAfter":true,
"clampMaxSpeedAfter":true,
"alwaysAccelerate":true,

"useSound":"system_burn_drive_activate",
"loopSound":"system_burn_drive_loop",
"deactivateSound":"system_burn_drive_deactivate",
"outOfUsesSound":"engine_disabled",

"aiHints":{
"averageSpeedIncrease":10000,
}
}

Note 2 things:
1º The ship needs to have an maxspeed of 5 to reach 500 when the system activates
2º it needs engines effects to be reaaaally low, since once the system activates the effect will increase the engine trails and effects by:
"engineGlowLengthMult": 2 times
"engineGlowWidthMult":3 times
"engineGlowGlowMult":2 times
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 25, 2012, 12:07:35 PM
right, took a picture yesterday when biking and there's an inspiration from that already, get to work :)
sometimes you just need something/anything to make a "ding" sound in your head
Spoiler
(https://lh6.googleusercontent.com/-d5e3tU88OZ4/UNW-hVzna8I/AAAAAAAAVSs/gYUhb6Jv4AY/s1300/2012+-+1)
[close]

That's a gorgeous image, maximilian. I hope it sparks something up in your head.
The Atrox-Heavy Viper Drone Carrier underneath it the X1-Viper Drone
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/siegecarrier.png?t=1356455912)
[close]
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/drone_viper.png?t=1356456639)
[close]
Hope you guys like it.

thanks a lot :)
i like the overall feeling your ships give, that bio-mechanic feeling is very expressive, even i am totally not into alien/curvy stuff :)
would love to know how you done the color/pixel painting part if it is easy to follow :P


here's my WIP assault carrier that took 3 xmas full days...the inspiration does work its way into the ship somehow i think
Spoiler
(https://lh4.googleusercontent.com/-b52VjH80h4c/UNoEj8biuGI/AAAAAAAAVYo/C1-9qGkiK7Y/s1249/13cap.JPG)
[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 25, 2012, 12:10:07 PM
I know this is somewhat OT so forgive me this post:

I got the system ready for the defense platform.

ship_systems.csv
Code
Launch Platform,launchdrive,,,,,,,1,,2,10,1,,,,,,,TRUE,TRUE,TRUE,TRUE,graphics/icons/hullsys/burn_drive.png

shipsystem/scripts/LaunchDriveStats.java
Code
package data.shipsystems.scripts;

import com.fs.starfarer.api.combat.MutableShipStatsAPI;
import com.fs.starfarer.api.plugins.ShipSystemStatsScript;

public class LaunchDriveStats implements ShipSystemStatsScript {

public void apply(MutableShipStatsAPI stats, String id, State state, float effectLevel) {
if (state == ShipSystemStatsScript.State.OUT) {
stats.getMaxSpeed().unmodify(id); // to slow down ship to its regular top speed while powering drive down
} else {
stats.getMaxSpeed().modifyFlat(id, 10000f * effectLevel);
stats.getAcceleration().modifyFlat(id, 10000f * effectLevel);
//stats.getAcceleration().modifyPercent(id, 200f * effectLevel);
}
}
public void unapply(MutableShipStatsAPI stats, String id) {
stats.getMaxSpeed().unmodify(id);
stats.getMaxTurnRate().unmodify(id);
stats.getTurnAcceleration().unmodify(id);
stats.getAcceleration().unmodify(id);
stats.getDeceleration().unmodify(id);
}

public StatusData getStatusData(int index, State state, float effectLevel) {
if (index == 0) {
return new StatusData("Launching defense platform... engines at maximum power.", false);
}
return null;
}
}

shipsystems/launchdrive.system
Code
{
"id":"launchdrive",
"type":"ENGINE_MOD",
"aiType":"BURN_DRIVE",

"statsScript":"data.shipsystems.scripts.LaunchDriveStats",

#"engineGlowColor":[255,175,125,255],
#"engineGlowContrailColor":[100,165,255,25],
"engineGlowLengthMult":25,
"engineGlowWidthMult":30,
"engineGlowGlowMult":20,

"flameoutOnImpactChance":0.01,

"clampTurnRateAfter":true,
"clampMaxSpeedAfter":true,
"alwaysAccelerate":true,

"useSound":"system_burn_drive_activate",
"loopSound":"system_burn_drive_loop",
"deactivateSound":"system_burn_drive_deactivate",
"outOfUsesSound":"engine_disabled",

"aiHints":{
"averageSpeedIncrease":10000,
}
}

Note 2 things:
1º The ship needs to have an maxspeed of 5 to reach 500 when the system activates
2º it needs engines effects to be reaaaally low, since once the system activates the effect will increase the engine trails and effects by:
"engineGlowLengthMult": 25 times
"engineGlowWidthMult":30 times
"engineGlowGlowMult":20 times

kinda hard to imagine, would be nice if there's a video come with it :P
suggest using ezvideo for a simple screen recording, simple and free to use :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 25, 2012, 12:53:42 PM
Experimental Phase Capital
eEMP-Emitter

Spoiler
(http://i.imgur.com/0K70x.gif)(http://i.imgur.com/liwFn.png)
[close]

Spoiler
(http://i.imgur.com/hPGYe.png)(http://i.imgur.com/AJqFD.png)
[close]

I would appreciate C+C
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 25, 2012, 12:56:48 PM
Well...thule..I am speechless....amazing.  ;D No criticism...just jawdropz.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: K-64 on December 25, 2012, 01:01:02 PM
For the phase coil thingies, I'd possibly make it a bit more blurred, right now it looks a bit weird to me, just seems a bit too in-your-face for me. Although that's personal opinion
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on December 25, 2012, 02:11:47 PM
Spoiler
I know this is somewhat OT so forgive me this post:

I got the system ready for the defense platform.

ship_systems.csv
Code
Launch Platform,launchdrive,,,,,,,1,,2,10,1,,,,,,,TRUE,TRUE,TRUE,TRUE,graphics/icons/hullsys/burn_drive.png

shipsystem/scripts/LaunchDriveStats.java
Code
package data.shipsystems.scripts;

import com.fs.starfarer.api.combat.MutableShipStatsAPI;
import com.fs.starfarer.api.plugins.ShipSystemStatsScript;

public class LaunchDriveStats implements ShipSystemStatsScript {

public void apply(MutableShipStatsAPI stats, String id, State state, float effectLevel) {
if (state == ShipSystemStatsScript.State.OUT) {
stats.getMaxSpeed().unmodify(id); // to slow down ship to its regular top speed while powering drive down
} else {
stats.getMaxSpeed().modifyFlat(id, 10000f * effectLevel);
stats.getAcceleration().modifyFlat(id, 10000f * effectLevel);
//stats.getAcceleration().modifyPercent(id, 200f * effectLevel);
}
}
public void unapply(MutableShipStatsAPI stats, String id) {
stats.getMaxSpeed().unmodify(id);
stats.getMaxTurnRate().unmodify(id);
stats.getTurnAcceleration().unmodify(id);
stats.getAcceleration().unmodify(id);
stats.getDeceleration().unmodify(id);
}

public StatusData getStatusData(int index, State state, float effectLevel) {
if (index == 0) {
return new StatusData("Launching defense platform... engines at maximum power.", false);
}
return null;
}
}

shipsystems/launchdrive.system
Code
{
"id":"launchdrive",
"type":"ENGINE_MOD",
"aiType":"BURN_DRIVE",

"statsScript":"data.shipsystems.scripts.LaunchDriveStats",

#"engineGlowColor":[255,175,125,255],
#"engineGlowContrailColor":[100,165,255,25],
"engineGlowLengthMult":25,
"engineGlowWidthMult":30,
"engineGlowGlowMult":20,

"flameoutOnImpactChance":0.01,

"clampTurnRateAfter":true,
"clampMaxSpeedAfter":true,
"alwaysAccelerate":true,

"useSound":"system_burn_drive_activate",
"loopSound":"system_burn_drive_loop",
"deactivateSound":"system_burn_drive_deactivate",
"outOfUsesSound":"engine_disabled",

"aiHints":{
"averageSpeedIncrease":10000,
}
}

Note 2 things:
1º The ship needs to have an maxspeed of 5 to reach 500 when the system activates
2º it needs engines effects to be reaaaally low, since once the system activates the effect will increase the engine trails and effects by:
"engineGlowLengthMult": 25 times
"engineGlowWidthMult":30 times
"engineGlowGlowMult":20 times
[close]

kinda hard to imagine, would be nice if there's a video come with it :P
suggest using ezvideo for a simple screen recording, simple and free to use :)

http://www.youtube.com/watch?v=_LbHShOc2Xg (http://www.youtube.com/watch?v=_LbHShOc2Xg)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on December 25, 2012, 02:35:17 PM
I found something similar to that phase capital ship. maybe you got its current shape from this? ;D
Spoiler
(http://i.imgur.com/IO5qe.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 25, 2012, 02:45:56 PM
@stormpt - totally fell off my chair when I saw the platform boosting onto the battlefield. Looks good though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 25, 2012, 03:54:42 PM
I found something similar to that phase capital ship. maybe you got its current shape from this? ;D
Spoiler
(http://i.imgur.com/IO5qe.png)
[close]

The shape is similar, my original inspiration came from this (http://browse.deviantart.com/?q=moonredstarblack#/d30mtih)

@K64
thank you for the feedback, much appreciated.
i checked again ingame if there would be a harsh diference between my phase coils and the vanilla ones.
In my opinion it's almost the same. I think i let it the way it is.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on December 25, 2012, 04:21:47 PM
@stormpt - totally fell off my chair when I saw the platform boosting onto the battlefield. Looks good though.

Variant Edit map makes you spawn too close to the enemy ships so, boosting there just to ram someone 2 seconds after is "normal", the platform was made quickly since i only wanted to get something i could show to u guys
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: The Soldier on December 25, 2012, 07:22:12 PM
(http://i46.tinypic.com/10pshfr.png)

My sad attempt at making an 18th century 5th-rate frigate.  I've yet to round off the edges for the hull, but I need some advice on other aspects.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 25, 2012, 09:41:41 PM
Experimental Phase Capital
eEMP-Emitter

Spoiler
(http://i.imgur.com/0K70x.gif)(http://i.imgur.com/liwFn.png)
[close]

Spoiler
(http://i.imgur.com/hPGYe.png)(http://i.imgur.com/AJqFD.png)
[close]

I would appreciate C+C

not so relevant as a sprite but what i have in mind :)

the shape looks like it's shooting a powerful beam towards the rear of the ship, not omni direction

the coils in the middle part looks like it's well hidden inside the outter hull, kinda strange seeing the EMP fired through the hull not seeing it's above the hull

 
too bad the gif didn't show the whole process how you make it...especially the start
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on December 26, 2012, 02:23:38 AM
here's my WIP assault carrier that took 3 xmas full days...the inspiration does work its way into the ship somehow i think
Spoiler
(https://lh4.googleusercontent.com/-b52VjH80h4c/UNoEj8biuGI/AAAAAAAAVYo/C1-9qGkiK7Y/s1249/13cap.JPG)
[close]

This looks promising, keep it going, I wanna see how he looks once you're done. :) Good stuff.
And the process is just being tidy, being patient and being as precise as possible when pixeling...I just take care and my time that every pixel is in it's place and that there isn't much missing. Coloring and shading, here I guess it comes down to what colors fit with what part, a play between contrast, vibrance, light and dark...I know I probably can't get anymore generic with that but it's just patience, fixing errors, redoing things over and over again until they look good.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: xenoargh on December 26, 2012, 05:41:14 AM
@maximilianyuen:  Great design, love the bridge references :)  You might want to play with the white / gray shader a bit, reduce the noise; I have a feeling some of the details are going to get pretty mushy when rendered and will need a lot of pixel work to clean up and stand out :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 26, 2012, 05:53:46 AM
Spoiler
I know this is somewhat OT so forgive me this post:

I got the system ready for the defense platform.

ship_systems.csv
Code
Launch Platform,launchdrive,,,,,,,1,,2,10,1,,,,,,,TRUE,TRUE,TRUE,TRUE,graphics/icons/hullsys/burn_drive.png


shipsystem/scripts/LaunchDriveStats.java
Code
package data.shipsystems.scripts;

import com.fs.starfarer.api.combat.MutableShipStatsAPI;
import com.fs.starfarer.api.plugins.ShipSystemStatsScript;

public class LaunchDriveStats implements ShipSystemStatsScript {

public void apply(MutableShipStatsAPI stats, String id, State state, float effectLevel) {
if (state == ShipSystemStatsScript.State.OUT) {
stats.getMaxSpeed().unmodify(id); // to slow down ship to its regular top speed while powering drive down
} else {
stats.getMaxSpeed().modifyFlat(id, 10000f * effectLevel);
stats.getAcceleration().modifyFlat(id, 10000f * effectLevel);
//stats.getAcceleration().modifyPercent(id, 200f * effectLevel);
}
}
public void unapply(MutableShipStatsAPI stats, String id) {
stats.getMaxSpeed().unmodify(id);
stats.getMaxTurnRate().unmodify(id);
stats.getTurnAcceleration().unmodify(id);
stats.getAcceleration().unmodify(id);
stats.getDeceleration().unmodify(id);
}

public StatusData getStatusData(int index, State state, float effectLevel) {
if (index == 0) {
return new StatusData("Launching defense platform... engines at maximum power.", false);
}
return null;
}
}

shipsystems/launchdrive.system
Code
{
"id":"launchdrive",
"type":"ENGINE_MOD",
"aiType":"BURN_DRIVE",

"statsScript":"data.shipsystems.scripts.LaunchDriveStats",

#"engineGlowColor":[255,175,125,255],
#"engineGlowContrailColor":[100,165,255,25],
"engineGlowLengthMult":25,
"engineGlowWidthMult":30,
"engineGlowGlowMult":20,

"flameoutOnImpactChance":0.01,

"clampTurnRateAfter":true,
"clampMaxSpeedAfter":true,
"alwaysAccelerate":true,

"useSound":"system_burn_drive_activate",
"loopSound":"system_burn_drive_loop",
"deactivateSound":"system_burn_drive_deactivate",
"outOfUsesSound":"engine_disabled",

"aiHints":{
"averageSpeedIncrease":10000,
}
}

Note 2 things:
1º The ship needs to have an maxspeed of 5 to reach 500 when the system activates
2º it needs engines effects to be reaaaally low, since once the system activates the effect will increase the engine trails and effects by:
"engineGlowLengthMult": 25 times
"engineGlowWidthMult":30 times
"engineGlowGlowMult":20 times
[close]

kinda hard to imagine, would be nice if there's a video come with it :P
suggest using ezvideo for a simple screen recording, simple and free to use :)

http://www.youtube.com/watch?v=_LbHShOc2Xg (http://www.youtube.com/watch?v=_LbHShOc2Xg)

thanks. looks really cool, but will it work in actual game play? i mean when deploy most likely it will burn before you can take control, and no way to know where it's heading or stop.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on December 26, 2012, 07:01:58 AM


thanks. looks really cool, but will it work in actual game play? i mean when deploy most likely it will burn before you can take control, and no way to know where it's heading or stop.



You can set it as Toggle so you can turn off, you also can turn, all depends on the NPC but since it usually uses the first chance it has to rush in, it should be fine
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on December 26, 2012, 10:12:22 AM
(http://i46.tinypic.com/10pshfr.png)

My sad attempt at making an 18th century 5th-rate frigate.  I've yet to round off the edges for the hull, but I need some advice on other aspects.
I actually made something similar in the cealus mod for the farmers.
you might check that out.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on December 26, 2012, 02:50:16 PM
Experimental Phase Capital
eEMP-Emitter

Spoiler
(http://i.imgur.com/0K70x.gif)(http://i.imgur.com/liwFn.png)
[close]

Spoiler
(http://i.imgur.com/hPGYe.png)(http://i.imgur.com/AJqFD.png)
[close]

I would appreciate C+C

....Wow, you have made what I have wanted to have for 2 months now, please release this???
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: The Soldier on December 26, 2012, 03:39:43 PM
That phase capital....very experimental indeed. ;D I see nothing wrong so far, aside from a lack of engines.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: iamonfire on December 26, 2012, 04:02:09 PM
I wanted to start a faction of my own and wanted to see how my ships turned out. Here is a destroyer that will follow the theme.
Spoiler
(http://img811.imageshack.us/img811/3188/snsspuma.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 26, 2012, 06:52:04 PM
That phase capital....very experimental indeed. ;D I see nothing wrong so far, aside from a lack of engines.

i was thinking about the same but saw the gif and notice the 2 new metal tube at the bottom left and right, which should be the engine..

but given the tech level this ship represent no engine is...acceptable? lol
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 27, 2012, 09:30:32 AM
non-sprite art again, 50% texturing done.

Spoiler
(https://lh5.googleusercontent.com/-tpFL_yxb5gk/UNyFQ-7pGqI/AAAAAAAAVak/L1l0I1hHs7Y/s0/)
[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 27, 2012, 10:25:22 AM
@max wow. Nice brakdown of the different layers involved.



WIP

Frigga-class
medical and science vessel

Spoiler
(http://i.imgur.com/QeaoT.png)(http://i.imgur.com/8xrXI.png)
[close]

unspecified:
Spoiler
(http://i.imgur.com/peMsO.png)(http://i.imgur.com/nmhSo.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on December 28, 2012, 04:22:22 PM
2 new ships.

This time 2 supportships, 1 hospitalship and 1 personnelship.

Frigga-class (Cruiser)
Hospitalship (only PD) and burndrives for a fast retreat.

Spoiler
(http://i.imgur.com/NuJRV.png)
[close]


Vanir-Class (Cruiser)
Personnel-Transporter (only PD) and burndrives for a fast retreat.

Spoiler
(http://i.imgur.com/sPEI2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 29, 2012, 07:06:12 AM
2 new ships.

This time 2 supportships, 1 hospitalship and 1 personnelship.

Frigga-class (Cruiser)
Hospitalship (only PD) and burndrives for a fast retreat.

Spoiler
(http://i.imgur.com/NuJRV.png)
[close]


Vanir-Class (Cruiser)
Personnel-Transporter (only PD) and burndrives for a fast retreat.

Spoiler
(http://i.imgur.com/sPEI2.png)
[close]

Marvelous :o

some non sprite art related thought..
What's the roll of hospital ship in the game? give it no collision radius so enemy can't target it lol

for the personnelship, i would love to see the outer shell is separated from the hull so that it can be think of as a rotating gravitational area since it's dedicated for the personnel :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on December 29, 2012, 07:10:50 AM
Finally my Full Armored Artillery Carrier with Combat Booster

sprite(ps updated. found the original too small so make a bigger one, with better sharpening and deco)
Spoiler
(https://lh3.googleusercontent.com/-Y3neXUwF-wk/UN8FTfUEI9I/AAAAAAAAVc0/SNWX0M_j2X0/s440/13acFinalReal.png)(https://lh5.googleusercontent.com/-BTnZumxEZeY/UN9bYyHdtsI/AAAAAAAAVeM/EWaHt2o5gAw/s531/13acFinalReal.png)
[close]


full render
Spoiler
(https://lh5.googleusercontent.com/-3qO8QpWkRDs/UN8Dy5pAZ0I/AAAAAAAAVcQ/AFsZ3Q_UO5M/s0/13acFinalFull.png)
[close]

perspective
Spoiler
(https://lh5.googleusercontent.com/-iT02P1tbW_0/UN8oUVHVZGI/AAAAAAAAVdI/Q3YWmwHFoi0/s0/)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on December 31, 2012, 01:12:02 AM
I wanted to start a faction of my own and wanted to see how my ships turned out. Here is a destroyer that will follow the theme.
Spoiler
(http://img811.imageshack.us/img811/3188/snsspuma.png)
[close]

@iamonfire since no1 actually replied to your sprite ,I will.

Spoiler
- Like the deisgn ,but not this size. make it a frigat or even a fighter. would look a lot better.
- Where is the weaponry? i can only see 2 small mounts. the others might be mounts ,but im not sure. you did check out ordinance of other ships with your ship size?
- Fuzzy its a bit fuzzy. make the lines sharper or decrease sprite size.
- There is some dirt around the mounts (bright spots) ,it looks a bit weird.
- The front outer line seems a bit odd. like wavy or something (not nativ speaker, dont know the right word for it).
- The engines seem nice only the back part is a lot darker which makes it seem a bit odd.
- There are two large bright spots in the middle of the ship. what are those? are those transparant or white? they dont seem to make sence.
- The connection between the top part and the back seem a bit cut-out. un-natural. you could add pipes or plating at the location to fix this.
[close]
I hope i didnt come in too rough. there is just a lot of work still to be done in this sprite.
for now the most important is the fuzz ,which is probaply caused by enlarging existing parts.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on January 02, 2013, 07:09:44 AM
Finally my Full Armored Artillery Carrier with Combat Booster

sprite(ps updated. found the original too small so make a bigger one, with better sharpening and deco)
Spoiler
(https://lh3.googleusercontent.com/-Y3neXUwF-wk/UN8FTfUEI9I/AAAAAAAAVc0/SNWX0M_j2X0/s440/13acFinalReal.png)(https://lh5.googleusercontent.com/-BTnZumxEZeY/UN9bYyHdtsI/AAAAAAAAVeM/EWaHt2o5gAw/s531/13acFinalReal.png)
[close]


full render
Spoiler
(https://lh5.googleusercontent.com/-3qO8QpWkRDs/UN8Dy5pAZ0I/AAAAAAAAVcQ/AFsZ3Q_UO5M/s0/13acFinalFull.png)
[close]

perspective
Spoiler
(https://lh5.googleusercontent.com/-iT02P1tbW_0/UN8oUVHVZGI/AAAAAAAAVdI/Q3YWmwHFoi0/s0/)
[close]

my ship in action:
https://www.youtube.com/watch?v=bNDsV_prZak

and a timelapse video of the modeling process which is totally irrelevant to the topic  ::)
https://www.youtube.com/watch?v=RbfJJk9MNmw
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on January 03, 2013, 06:12:54 AM
After seeing Maximilian's ship I feel stupid for even uploading this...

ver 1
Spoiler
(http://img24.imageshack.us/img24/4617/excaliburv.png)
[close]
ver2
Spoiler
(http://img687.imageshack.us/img687/2206/calibur.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 03, 2013, 06:30:56 AM
After seeing Maximilian's ship I feel stupid for even uploading this...

Spoiler
(http://img24.imageshack.us/img24/4617/excaliburv.png)
[close]
 
You should feel stupid if you didn't upload this...

BUT i dunno about that small gun mounts near the bridge in the center of the ship, small gun's got small range so in my opinion you should loose them 
& another BUT... that strange purple stripes , they bit too bright
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 03, 2013, 06:40:32 AM
Finally my Full Armored Artillery Carrier with Combat Booster

sprite(ps updated. found the original too small so make a bigger one, with better sharpening and deco)
Spoiler
(https://lh3.googleusercontent.com/-Y3neXUwF-wk/UN8FTfUEI9I/AAAAAAAAVc0/SNWX0M_j2X0/s440/13acFinalReal.png)(https://lh5.googleusercontent.com/-BTnZumxEZeY/UN9bYyHdtsI/AAAAAAAAVeM/EWaHt2o5gAw/s531/13acFinalReal.png)
[close]


full render
Spoiler
(https://lh5.googleusercontent.com/-3qO8QpWkRDs/UN8Dy5pAZ0I/AAAAAAAAVcQ/AFsZ3Q_UO5M/s0/13acFinalFull.png)
[close]

perspective
Spoiler
(https://lh5.googleusercontent.com/-iT02P1tbW_0/UN8oUVHVZGI/AAAAAAAAVdI/Q3YWmwHFoi0/s0/)
[close]

my ship in action:
https://www.youtube.com/watch?v=bNDsV_prZak

and a timelapse video of the modeling process which is totally irrelevant to the topic  ::)
https://www.youtube.com/watch?v=RbfJJk9MNmw

Holy.....!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on January 03, 2013, 11:03:15 AM
Hello, my name is Machine and this is my first post. As I usually do, I like to make my first posts with some content, so here it goes.
Originally I tried to transform some of my Battleships Forever ships (http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=5316), but I did not like the results at all. So I tried to make new ships based on existing starfarer sprites, which are also, somewhat, based in my BSF ships. The following sprites are my tests so far:

As my BSF Terran Systems Coalition fleet, all ships would be named as weapons, with their names vaguely related to their role.

The Atlalt (Assault Carrier), Javelin (Bomber), Bullet (PD Drone)
Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Atlalt.png) (https://dl.dropbox.com/u/4430656/Sprites/Javelin.png)   (https://dl.dropbox.com/u/4430656/Sprites/HeavyPDdrone.png)
Spoiler
About the Atlalt, I guess it should be a capital ship due to the large weapon mounts, though it's somewhat smaller than vanilla capital ships, it's also larger than the cruisers too :-\, I would like opinions on the issue
[close]
[close]

Halberd (Dreadnaught)
Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Halberd.png)
Spoiler
Second ship I made, it's meant to have a large energy cannon built-in, also its turrets should have wide turning arcs, unlike the Atlalt
[close]
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 03, 2013, 11:05:36 AM
Fantastic ships! And your from battleships forever? Check out my mod BattleFarer forever, you may know SilverWingedSeraph, I'm in desperate need of donations of ships from that game to add to the mod.

Welcome to the forum!!!!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on January 03, 2013, 11:39:45 AM
That's a cool mod, and ofcourse you can use my BSF ships.
Actually I'll upload them for you; it's a more complete compilation than the one I released in BSF forums it includes the following fleets: Terran systems coalition, Terran Pirates/Rebels, Aliens and the Devourer Swarm (Bugs), all of them mentioned in the thread. All ships are both in shp and sb4 format; feel free to do any modification to them as you might need.

Dropbox Download Link (https://dl.dropbox.com/u/4430656/Machine%27s%20Ship%20Compilation.rar)

Edit: It also includes the sprites used to make them, most are in png and some in gif formats.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 03, 2013, 11:42:35 AM
That's a cool mod, and ofcourse you can use my BSF ships.
Actually I'll upload them for you; it's a more complete compilation than the one I released in BSF forums it includes the following fleets: Terran systems coalition, Terran Pirates/Rebels, Aliens and the Devourer Swarm (Bugs), all of them mentioned in the thread. All ships are both in shp and sb4 format; feel free to do any modification to them as you might need.

Dropbox Download Link (https://dl.dropbox.com/u/4430656/Machine%27s%20Ship%20Compilation.rar)

Edit: It also includes the sprites used to make them, most are in png and some in gif formats.
Wow! Holy crap thanks!!! Credit will be given of course
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: The Soldier on January 03, 2013, 12:05:58 PM
Excellent sprites, Machine. :) And a hearty welcome from all of us, I'm sure.

At that level of kitbashing, I'm sure you'll be on par with medikohl in no time. ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 03, 2013, 12:52:11 PM
More and more artmodders comming from BSF, this is indeed good news.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 04, 2013, 02:22:16 AM
welcome to the forum and i can see you will be a good addition to the modding community.  ;D
neat kitbashing , no cut lines and hard to see the original ship.

about the ship.
try finding a vanilla ship with the same size or at least closest to that size.
size makes out if something is cruiser, capital or something else ,not the amount of mounts.
ofcourse you'll need to compensate the amount of weapons with soemthing like credit cost.

ps. try to stay on topic please and support your opinion instead of just saying it out loud.
Holy.....!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
less like this  ;)

Fantastic ships! And your from battleships forever? Check out my mod BattleFarer forever, you may know SilverWingedSeraph, I'm in desperate need of donations of ships from that game to add to the mod.

Welcome to the forum!!!!
could you say this to him trough pm next time?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 04, 2013, 04:00:32 AM
Hello, my name is Machine and this is my first post. As I usually do, I like to make my first posts with some content, so here it goes.
Originally I tried to transform some of my Battleships Forever ships (http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=5316), but I did not like the results at all. So I tried to make new ships based on existing starfarer sprites, which are also, somewhat, based in my BSF ships. The following sprites are my tests so far:

As my BSF Terran Systems Coalition fleet, all ships would be named as weapons, with their names vaguely related to their role.

The Atlalt (Assault Carrier), Javelin (Bomber), Bullet (PD Drone)
Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Atlalt.png) (https://dl.dropbox.com/u/4430656/Sprites/Javelin.png)   (https://dl.dropbox.com/u/4430656/Sprites/HeavyPDdrone.png)
Spoiler
About the Atlalt, I guess it should be a capital ship due to the large weapon mounts, though it's somewhat smaller than vanilla capital ships, it's also larger than the cruisers too :-\, I would like opinions on the issue
[close]
[close]

Halberd (Dreadnaught)
Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Halberd.png)
Spoiler
Second ship I made, it's meant to have a large energy cannon built-in, also its turrets should have wide turning arcs, unlike the Atlalt
[close]
[close]

Well, in size, both of those are Battlecruisers/Battleship, A dread is much larger than that. i really like the style of those 2, nothing to complain about whatsoever, really well done. While at it, i might aswell post my latest and final capital ship. this is a dreadnought.
Spoiler
(http://i.imgur.com/CpDcy.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 04, 2013, 04:05:27 AM
Sorry.

@Max, Amazing ships, I just love the colours, kinda doesn't match the starfarer theme, but that's just because its matching your style. Can see no real bad points

@Machine, Fantastic looking first kitbashes perhaps thin the dark lines out on the Halberd's engines a bit? I don't know hehe
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 04, 2013, 04:26:05 AM
hope i didnt seem too rough.
just trying to keep this thread on rails.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 04, 2013, 04:39:42 AM
hope i didnt seem too rough.
just trying to keep this thread on rails.
itz k ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: LaughingSmirk on January 04, 2013, 04:46:23 AM
hope i didnt seem too rough.
just trying to keep this thread on rails.
I haven't been back in here for a while so I should rectify this problem and destroy the track :P

Anyway,

@Max Clap Clap Clap, well done I HATE YOU for being a amazing 3d artist and ship maker, good job

@Machine, rage against and good kitbashing, as sprog said "weld" the ships a bit more and it will be ser gut.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 04, 2013, 05:43:09 AM
Quote
Well, in size, both of those are Battlecruisers/Battleship, A dread is much larger than that. i really like the style of those 2, nothing to complain about whatsoever, really well done. While at it, i might aswell post my latest and final capital ship. this is a dreadnought.

Erick Doe's 2 cents of wisdom: (please read, ship builders)

The difference between a battleship or a dreadnought is highly arbitrary. The nomination is best used to set aside differences within/between a single navy's own ships. Vanilla also does not use the nominer "dreadnought", so it really can't be said whether something is a dreadnought or not, from a vanilla standpoint.

In our history, a dreadnought was used as a nominer to denote ships that were similar in armament and size as the HMS Dreadnought, which was simply a huge and well armed ship for its time. Later battlecruisers surpassed that though. In fact, the HMS Dreadnought was technically a battleship. Even a battlecruiser like the HMS Hood (which sacrifised much armour for speed but none of its combat power) was superior, larger, heavier and better armed and armoured than the so-called Dreadnought. Not to mention a battleship like the Bismarck. The Dreadnought set the stage for battleships, but compared to the battleships build throughout history, the Dreadnought was a pathetic pip-squeek.

So, in short, there is no reason to assume that a ship classified as Dreadnought should be bigger or stronger than a battleship or battlecruiser. In fact, Dreadnought should be the precursor to battleship or battlecruiser.


If anything, the Dominator seems like a Dreadnought to me. Slow, heavily armed and armoured. Fairly low-tech. But probably huge and state of the art when it rolled off the production lines. The Conquest would be a battlecruiser with its relatively low armour rating but high speed and combat power; and size advantage over the Dominator. And the Paragon or Onslaught? Those could be battleships, one dated the other more modern. Heavily armed, relatively fast and just humongous and durable.

The idea that a Dreadnought may be bigger and superior to a Battlecruiser or Battleship may come from the use in a lot of space games. The simple fact of the matter is that these games resort to using the nominer "dreadnought" whenever they need a name to sound awesome and powerful, and have used up all regular hull and classification nominers.


I just had to clarify this.  ;)


P.S.

That does not take away the fact that hull-class designation has been somewhat arbitrary throughout history. Even today. And nations actually deliberatly circumvent other nation's designations. How? Why? Here's a few examples:

1.) Dutch Fluteships were the result of a toll-law created by Denmark in the 16th century. Ships passing through the Danish isles would have to pay toll per their deck-size. Hence the Flute ship, which was developed to have a huge lower deck, in which to transport goods, but to have only a slim upper deck so they would'nt have to pay much toll. They technically cheated the Danish into thinking the Flute ships were smaller merchants, when in fact they were huge trade ships.

2.) Several nations changed the designations of their modern navy ships. For example, the Dutch designation for a Destroyer is "Hunter" (Torpedo-boat Destroyer / Torpedo-boat Hunter). However, modern destroyers were not named Hunters anymore, eventhough their size and armament fitted the classification, because of political reasons. It would sound too aggressive. So, they had been classified as "Flotilla-leaders" and "Frigates".

3.) Which takes me to point three. Different nations use different standards to classify naval ships. The UK for example, primarily uses the size and tonnage to classify ships. While the USA uses primarily weaponry to classify ships with. What may be a frigate to the UK might be a destroyer to the USA.

4.) Also, when you look at history, classifications have come and gone (like Destroyer Escort or Corvette) and have meant different things throughout history.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 04, 2013, 06:11:26 AM
You know... All this talk made me keen on doing some 16th century sailing mod. But then again, I already have all these projects going.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 04, 2013, 06:29:23 AM
Then what would i call a ship larger than a battleship? "very big boat" ? ;D

A dreadnought is simply an all big gun battleship, very few caliber variations across its guns. while remaining smaller or the same size, There ain't really any other words for something larger than a "super" carrier or battleship, because we haven't built anything bigger, I suppose Mother ships and Ark ships would be considered bigger classes, but their size is mostly used in space games, gigantic and impossible to build in RL due to the time and resources required to build them, and even then, what would you need such a massive ship for? Its cost is outrageous in both production and maintenance. and it wouldn't fit any role that another smaller ship couldn't do better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 04, 2013, 06:41:13 AM
I'm not saying that a Dreadnought can't be a big ship with big guns. I'm just saying that you shouldn't be surprised at seeing battlecruisers that are much larger and more powerful. If you have come to a point where your current ship builds surpass that of your battleships, you may start looking for new designations. If, in your case, you'd like to use Dreadnought as designation, that's fine. Just know that historically a dreadnought is a big ship, but no bigger than a battlecruiser or battleship.

What I am saying is that your statement of:

Quote
Well, in size, both of those are Battlecruisers/Battleship, A dread is much larger than that. i really like the style of those 2, nothing to complain about whatsoever, really well done. While at it, i might aswell post my latest and final capital ship. this is a dreadnought.

...is false. A Dreadnought is not bigger/ stronger/ heavier per definition.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 04, 2013, 06:57:06 AM
Anyway, here's some of my "navy" faction ships:

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/patrolboat_flores_01.png) (http://i1022.photobucket.com/albums/af343/erick_doe/patrolboat_soemba_01_zps1a3ef75d.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Patrolboat.png)
Patrolboat: (Fighter)
This category is made up by patrolboats like fast attack boats, torpedo boats and missile boats.

(http://i1022.photobucket.com/albums/af343/erick_doe/corvette_sumatra_01.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Corvette.png)
Corvette: (Frigate)
Corvettes are small, dedicated, single-purpose frigates. Bigger and better armed than patrolboats.

(http://i1022.photobucket.com/albums/af343/erick_doe/frigate_java_01.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Frigate.png)
Frigate: (Frigate)
Frigates are small combat ships that often act as escorts for the larger vessels. They are considerably larger than corvettes and less specialized.

(http://i1022.photobucket.com/albums/af343/erick_doe/destroyer_tromp_01.png) (http://i1022.photobucket.com/albums/af343/erick_doe/destroyer_trompmk2_01_zps3975bc28.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Destroyer.png)
Destroyer: (Destroyer)
Also known as hunters; the destroyers are the in-between ships, filling the gap between frigates and cruisers. They are well-rounded combat ships. Some converted merchant ships or destroyers also act as light carriers.

(http://i1022.photobucket.com/albums/af343/erick_doe/cruiser__deruyter_01.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Cruiser.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Carrier.png)
Cruiser: (Cruiser)
Carriers and dedicated cruisers make up the cruiser classification of ships.

(http://i1022.photobucket.com/albums/af343/erick_doe/battleship_eendracht_01-1_zps48f44745.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Battleship.png)
Battleship: (Capital)
Large battlecruisers make up the battleship category. They are fast, clad in armour and well-armed.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 04, 2013, 07:28:50 AM
Those are some nice looking ships, :o vanilla balanced? Although you don't seem to have a carrier, i think with your style of ships there, the Astrakhan carrier from ironclads would be a nice sprite to base it from, since it looks like a RL modern carrier, very good work overall.

Quote
A dreadnought is simply an all big gun battleship, very few caliber variations across its guns. while remaining smaller or the same size as your average battleship

that is the correct term. if we want to be 100%, i know the difference between the 3, but in Starfarer, i doubt that the difference matters that much, or maybe it does, myself i classify my ships depending on their size and given stats, not on their role or combat strategy. ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 04, 2013, 09:59:46 AM
I would consider ships that possess the biggest hulls to be of a "Flagship" type, considering its a unique ship for their size usually used by the highest in command and used as a command ship
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 04, 2013, 10:53:02 AM
Mmm. but flagship is not a ship classification, That is just the ship were commands are given out, any ship can be the flagship of a fleet.

the biggest "ship" hull you would find anywhere would be a Shipyard, since those have to be large enough to build even the largest ships, since you cannot build a spaceship of those sizes in space, nor on a planet because the ship you are building would be larger than an entire continent or even the planet itself.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on January 04, 2013, 11:47:12 AM
the biggest "ship" hull you would find anywhere would be a Shipyard, since those have to be large enough to build even the largest ships, since you cannot build a spaceship of those sizes in space, nor on a planet because the ship you are building would be larger than an entire continent or even the planet itself.
I do not think so. Even now they build large ships like legos. They only need big cranes to put them together. It's not build out in one peace. That way autofactory do not need to be larger than ship, it's just need to be large as biggest part it can produce. And 2 "robo hands" to put it all together.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Psiyon on January 04, 2013, 12:07:42 PM
For some reason I've always liked that unused midline scout ship that appears in a few concept sketches, so I finished it up:

(http://img17.imageshack.us/img17/4210/sekritship.png)

From here: http://i.imgur.com/eivEB.jpg

Could definitely be better, but I don't really care as I don't intend to actually use it. Though if anyone else wants to use it, feel free.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 04, 2013, 12:09:53 PM
I'm taking that if you don't mind, i need another frigate for my mod, since 1 frigate ain't really enough. ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on January 04, 2013, 01:29:33 PM


Here are the ships of the "new" faction which will soon be part of the TL mod.
Quite some time ago i already posted some of them. But as i did colorchanges and small and or big adjusments, it seemed to make sense to post them again as a whole.

bioturrets and hardpoints will be next.



Would appreciate some C+C

Musculus-class
Capital
Spoiler
(http://i.imgur.com/NyiE3.png)
[close]

Borealis-class
Cruiser
Spoiler
(http://i.imgur.com/tWa6o.png)
[close]

Robustus-class
Destroyer
Spoiler
(http://i.imgur.com/dKAvK.png)
[close]

Orcus-class
Destroyer
Spoiler
(http://i.imgur.com/PKraw.png)
[close]

Monodon-class
Frigate
Spoiler
(http://i.imgur.com/2o2Fy.png)
[close]

Leucas-class
Frigate
Spoiler
(http://i.imgur.com/CUDl2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 04, 2013, 01:32:45 PM
The robustus looks like some kind of helmet a demon would wear, so does the musculus, can i marry your spriting skills?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on January 04, 2013, 01:53:23 PM
The robustus looks like some kind of helmet a demon would wear, so does the musculus, can i marry your spriting skills?

Full credit for the actual sprites/artwork goes to Hyrotrioskjan (http://hyrotrioskjan.deviantart.com/) from deviantart.com.
I just kitbashed them towards a general starfarer asthetic.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on January 04, 2013, 04:59:22 PM
wont the "wings" just increase the hitbox of the of the ship? (allthough it looks pretty cool)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: FlashFrozen on January 04, 2013, 05:21:26 PM
You could always just have the bounds go half way the length of the wing, I personally wish there was a way for projectiles to go above/below a ship in a chance based fashion but it's pretty absolute atm.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 05, 2013, 03:05:07 AM
For some reason I've always liked that unused midline scout ship that appears in a few concept sketches, so I finished it up:

(http://img17.imageshack.us/img17/4210/sekritship.png)

From here: http://i.imgur.com/eivEB.jpg

Could definitely be better, but I don't really care as I don't intend to actually use it. Though if anyone else wants to use it, feel free.
looks nice indeed, although i think he meant the middle to be much more like... a smaller version of the paragon bridge. if you know what i mean.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 05, 2013, 03:08:57 AM
@Thule
they look really nice, although i am curious to see them next too vanilla ships. it might look strange ,since the style is far from vanilla.

the borealis is a bit smoother than the others. it seems to have more flat area's and the colors are less harsh(dont know any other word for it), fewer contrast not as much saturation.
I think you'll need to adjust it a bit to fit the others better.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on January 05, 2013, 06:49:45 AM
Sorry.

@Max, Amazing ships, I just love the colours, kinda doesn't match the starfarer theme, but that's just because its matching your style. Can see no real bad points

@Machine, Fantastic looking first kitbashes perhaps thin the dark lines out on the Halberd's engines a bit? I don't know hehe

thanks, and you hit the jackpot....Have been feeling the samething that it's hard to mix and match the style :\
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 05, 2013, 09:29:41 AM
@max
i think the only one would might be able to help you with that is (the brilliant) xenoargh.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on January 06, 2013, 04:55:00 AM
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/TheBanshees_zpsa558fc96.png)
[close]
Two Banshee destroyer versions. Personally, the second one reminds me a bit of the Medusa in wing shape and such, could be me though. The three medium hardpoints on the Mk2 are missile hardpoints...while the front one on the Mk1 is a universal hardpoint. Totally doesn't sound too op. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on January 07, 2013, 03:36:45 AM
@max
i think the only one would might be able to help you with that is (the brilliant) xenoargh.

been trying to repeat what he did with previous sample he nicely done but well, i didnt post it here...lol
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 07, 2013, 03:49:37 AM
The Cleaver Gunship, A small gunship (Will work like frigate but at the size of a fighter) with 2 small hardpoints and 1 small 360 degree turret
Spoiler
(http://i.imgur.com/GMnSC.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: LaughingSmirk on January 07, 2013, 03:56:22 AM
The Clever Gunship, A small gunship (Will work like frigate but at the size of a fighter) with 2 small hardpoints and 1 small 360 degree turret
Spoiler
(http://i.imgur.com/GMnSC.png)
[close]

Its so cute!

Looks good, well done it reminds me of the snowspeeder.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 07, 2013, 03:58:52 AM
Hehe, Really? I did good??? :o

Anything I could change on it? its a mix of the Broadsword, Fighter heavy escort and Thunder :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: LaughingSmirk on January 07, 2013, 04:01:42 AM
Hehe, Really? I did good??? :o

Anything I could change on it? its a mix of the Broadsword, Fighter heavy escort and Thunder :)
You did good.

Now fly, my monkey fly! (Ook)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 07, 2013, 04:04:14 AM
Hehe, Really? I did good??? :o

Anything I could change on it? its a mix of the Broadsword, Fighter heavy escort and Thunder :)
You did good.

Now fly, my monkey fly! (Ook)

Gonna make some more to go with:

The Ethereal:
Spoiler
(http://i.imgur.com/FWdCk.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 07, 2013, 04:13:33 AM
Updated the sprites:

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/patrolboat_soemba_03_zps75a61b72.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/patrolboat_flores_03_zps6e3c4fcb.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/corvette_sumatra_03_zps7b6d70e5.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/frigate_java_03_zps6fbe8fc2.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/destroyer_tromp_03_zpsa0604b68.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/destroyer_trompmk2_03_zpse87c6e03.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/cruiser_deruyter_03_zps746a0f34.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/battleship_eendracht_03_zps16c607e5.png)
[close]

I'm pretty happy with the result. The ship bridges still need little lights at their "viewing windows".
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 07, 2013, 04:28:23 AM
they look nice indeed!
have any screen so we can see how they look in-game?
one question... yu no add more colors ) :?
 ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: LaughingSmirk on January 07, 2013, 04:29:48 AM
they look nice indeed!
have any screen so we can see how they look in-game?
one question... yu no add more colors ) :?
 ;D

iN SHIPS OF WAR (WHAT THESE ARE BASED ON) THEY VERY, VERY RARELY HAVE BRIGHT COLOURS ON SO THESE FIT WITH THE THE STYLE, and i just wrote that with the caps on , sorry...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 07, 2013, 04:30:53 AM
 :'( but i like pretty colors
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 07, 2013, 04:31:29 AM
they look nice indeed!
have any screen so we can see how they look in-game?
one question... yu no add more colors ) :?
 ;D

iN SHIPS OF WAR (WHAT THESE ARE BASED ON) THEY VERY, VERY RARELY HAVE BRIGHT COLOURS ON SO THESE FIT WITH THE THE STYLE, and i just wrote that with the caps on , sorry...

Pretty much this.  :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 07, 2013, 04:46:37 AM
have any screen so we can see how they look in-game?

Once I've got them working in game I'll gladly post some screenshots. I did take a screenshot of the Tromp-class destroyer in early testing:

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Overlap.png)
[close]

Obviously it is an old sprite with no shading.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 07, 2013, 07:07:54 AM
The Cleaver Gunship, A small gunship (Will work like frigate but at the size of a fighter) with 2 small hardpoints and 1 small 360 degree turret
Spoiler
(http://i.imgur.com/GMnSC.png)
[close]

Updated:
Spoiler
(http://i.imgur.com/YaISA.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on January 07, 2013, 11:05:32 AM
2 custom weapons for TL

Spoiler
(http://i.imgur.com/jM2EO.png) (http://i.imgur.com/7B7Vv.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 07, 2013, 07:39:40 PM
That big cannon looks like it would leave a really nasty hole in your armor, really good looking.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 08, 2013, 02:07:43 AM
The Greenback energy gunship:
Spoiler
(http://i.imgur.com/82cVa.png)
[close]
3 small energy turrets
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 08, 2013, 02:12:24 AM
Oops forgot engines lulz
Spoiler
(http://i.imgur.com/0S1bG.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on January 08, 2013, 02:39:19 AM
Haven`t posted anything here for a long while.

Here are some of the most recent sprites for the Ironclads for your judgement.

(http://www.okim.nickersonm.com/SF/PIRATE-ships-new.png)

Note that i`m still using omni-directional light sources (comming from top and from both banks). This way sprites are easy to mass produce.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 08, 2013, 03:23:56 AM
Snazzy, Loving the Hulk and Catapult (Right one) looking forward to blowing them up :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 08, 2013, 09:10:52 AM
@Okim
i can see you improved your style a lot since last time.
the ships are a bit messy ,which is probaply intended.
they might look better if there were some points which were more clearly.
something which is in contrast ,something that catches the eye.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 08, 2013, 09:14:26 AM
Wut about my ships? I want more feedback!!!!!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on January 08, 2013, 09:25:54 AM
@sproggy - I like the Cleaver...that gnat really looks like it could be an annoyance to fight against. I imagine it's pretty maneuverable. Good stuff, sproggy. Second one, the Greenback....hmm, looks slightly similar in overall design...actually a cool Xyphos modification. I'd imagine it to be just as maneuverable like the Cleaver. Make the middle part of the Greenback a bit lighter perhaps? To give it more depth/height. Other than that, great.

@thule - lovely look artillery. I'd love to try those out and just like Val said...those should be devastating. Would love if they could come in two variants, with an inert shell and an high explosive shell. Top notch.

Here's my contribution to the thread again - Executor Class Dreadnought.
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/executor.png?t=1357660846)
[close]
Feedback is as always welcome and appreciated.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 08, 2013, 09:31:53 AM
@sproggy - I like the Cleaver...that gnat really looks like it could be an annoyance to fight against. I imagine it's pretty maneuverable. Good stuff, sproggy. Second one, the Greenback....hmm, looks slightly similar in overall design...actually a cool Xyphos modification. I'd imagine it to be just as maneuverable like the Cleaver. Make the middle part of the Greenback a bit lighter perhaps? To give it more depth/height. Other than that, great.

Hmmm, Tried the lighter thing, doesn't look right, it seems a bit faded then.

Here's my contribution to the thread again - Executor Class Dreadnought.
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/executor.png?t=1357660846)
[close]
Feedback is as always welcome and appreciated.
Oooh damn that thing is beast, However the top middle section lines look to distinct maybe?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 08, 2013, 09:35:15 AM
@sproggy - I like the Cleaver...that gnat really looks like it could be an annoyance to fight against. I imagine it's pretty maneuverable. Good stuff, sproggy. Second one, the Greenback....hmm, looks slightly similar in overall design...actually a cool Xyphos modification. I'd imagine it to be just as maneuverable like the Cleaver. Make the middle part of the Greenback a bit lighter perhaps? To give it more depth/height. Other than that, great.

@thule - lovely look artillery. I'd love to try those out and just like Val said...those should be devastating. Would love if they could come in two variants, with an inert shell and an high explosive shell. Top notch.

Here's my contribution to the thread again - Executor Class Dreadnought.
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/executor.png?t=1357660846)
[close]
Feedback is as always welcome and appreciated.

It kinda looks curved to me, mainly because the aft section looks "flat" compared to the rest of the ship.
Overall pretty good quality, its a bit too squeezed together for my taste, but I prefer ships that have longer hulls.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on January 08, 2013, 09:43:32 AM
@Okim - I'd love to battle against those ships, really. They look alien like, regardless of them reminding me a lot (actually almost the same, style wise) of the Ironclads. Still, pretty neat. I'd love some additional depth shading but that's pretty much up to you, they are more then good. Nice stuff, Okim.

@sproggy - could you pinpoint it exactly? I see two black lines that are the frontal flux ventilation shafts, yeah. They are black because both shaft go deep underneath and take a turn after the whole internal structure has been avoided, linked into the main, massive fission turbine generator which you can spot in the middle. It's just a energy generator...still though, what lines exactly are too distinct? I wanna fix and make this one as beast as possible. Thanks though for the feedback.

@Romeo_one - Curved in a sense that it has different plating then the rest or any other vanilla ship...the aft, if you look closer, is shaded slighty onto the sides...I'm not sure what exactly you mean with "flat" or what part is especially flat compared to another....it's bound tightly together because it's armament is more utilizable and more flexible then a cruiser armament, being therefore a "dreadnought" if I can even declare it as such...why the hell not anyways....still,thanks though, for the feedback, appreciated.
:)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 08, 2013, 09:51:55 AM
Sadly I'm no longer on the pc, but it's closer to the top, where it makes a kind of C shape
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 08, 2013, 09:52:47 AM
"Flat" in the sense that the engine part looks like it was drawn top down, where as the rest seems angled.
The aft definitely confuses me. Is the aft of the hull supposed to arc over the not arced engines?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on January 08, 2013, 10:11:37 AM
@sproggy - Already trying to fix the very distinctive black lines...you're right...they are too distinctive.

@Romeo - Trying to fix that as well and will try to make the engines more arced... I assume if I'd highlight or just shade the middle part of the engine to a lighter color, i'd get a feel of height so to speak...am I correct with that assumption?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 08, 2013, 10:18:45 AM
@sproggy - Already trying to fix the very distinctive black lines...you're right...they are too distinctive.

@Romeo - Trying to fix that as well and will try to make the engines more arced... I assume if I'd highlight or just shade the middle part of the engine to a lighter color, i'd get a feel of height so to speak...am I correct with that assumption?

Spoiler
(http://img842.imageshack.us/img842/3430/87696944.png)
[close]

Thats the shape I see when looking at the ship, is it supposed to look like that?

A "fix" would be to show the engines at the same angle, meaning the engine exhausts would be partially facing the viewer.

Unless of course this is the shape you were going for.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on January 08, 2013, 11:01:11 AM
@Romeo - I finally figured what you exactly meant...tried to fix it and on the left you can see the "fix"...I'm not sure if that's really how I wanted the ship to look like or whatever, but check it out and tell me if it makes a difference oh and...

@sproggy - Take a look and tell me if that's the part that was too black/dark/distinctive cause I noticed that flux entrance was really too black and wide so I worked and ironed that a bit out...or was it another part?
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/executorfix.png?t=1357671497)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 08, 2013, 11:05:59 AM
Like the "fixed" one better, now it doesn't look so odd to me anymore ^^"
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on January 08, 2013, 11:35:27 AM
Makes me happy. Thanks Romeo. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 08, 2013, 12:06:58 PM
Aye that's it, perfect :), a lovely ship my good man :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on January 08, 2013, 03:42:45 PM
The ProtostrikeArmament Corporation presents two of their newest invetions:
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/th_huge_ether_driver_turret.png?t=1357688091)(http://i899.photobucket.com/albums/ac198/ShawnAmarok/th_huge_ether_driver_hardpoint.png?t=1357688091)
[close]
The Ether Turret...
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/th_gamma_driver_turret.png?t=1357687709)(http://i899.photobucket.com/albums/ac198/ShawnAmarok/th_gamma_driver_hardpoint.png?t=1357687709)
[close]
... and the Gamma Coil Driver.

Both weapon systems will be sent immediately into the Corvus sector to their rightful buyers, the Corvus star system...The Gamma Coil Driver to the corresponding Orbital stations while The Ether Turret will be sent primarily to the Obeiron Station to be used and utilized directly by the Valkyrian armada.

And glad you like the Executor better now, guys, thanks for the help and feedback. Turret sprites made by Val and me. Hope you guys like our design. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on January 08, 2013, 07:32:58 PM
Been trying to get my ships in game and balancing them, so far I'm happy with them, I'll try to upload ingame screenshots tomorrow.
Besides that; made a new ship...

The Pavise Class Support Cruiser:
Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Pavise.png)
Spoiler
Designed as a damage soaker and point defense cruiser, it's getting the fortress shield system and maybe a built in guardian PD. Graphically it's not finished, I think it's lacking details, so comments are appreciated
[close]
[close]

Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Portrait.png)
Spoiler
And a portrait, somewhat inspired by Starcraft's Battlecruiser's captains, and Arcturus Mengsk
[close]
[close]

On a somewhat unrelated note, decided to go with capital ship for the atlalt (https://dl.dropbox.com/u/4430656/Sprites/Atlalt.png) better than an astral at combat, but a worse carrier, and classified the Halberd (https://dl.dropbox.com/u/4430656/Sprites/Halberd.png) as a dreadnought, referring to the heavy armor part instead of size, being a hightech ship that relies more in armor than shields... If I ever make a ship bigger than a capital, I'm going with Titan, just like Sins of a Solar Empire did.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: The Soldier on January 08, 2013, 07:34:15 PM
2 custom weapons for TL

Spoiler
(http://i.imgur.com/jM2EO.png) (http://i.imgur.com/7B7Vv.png)
[close]


Speaking of these, should I get started on them?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 08, 2013, 10:58:58 PM
a portrait! looks really good, resemblance with vanilla is really good.
just to have something to complain about. could you make his cloth/armor a bit clearly,
i have a hard time finding out how it looks.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 08, 2013, 11:18:21 PM
The ProtostrikeArmament Corporation presents two of their newest invetions:
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/th_huge_ether_driver_turret.png?t=1357688091)(http://i899.photobucket.com/albums/ac198/ShawnAmarok/th_huge_ether_driver_hardpoint.png?t=1357688091)
[close]
The Ether Turret...
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/th_gamma_driver_turret.png?t=1357687709)(http://i899.photobucket.com/albums/ac198/ShawnAmarok/th_gamma_driver_hardpoint.png?t=1357687709)
[close]
... and the Gamma Coil Driver.

Both weapon systems will be sent immediately into the Corvus sector to their rightful buyers, the Corvus star system...The Gamma Coil Driver to the corresponding Orbital stations while The Ether Turret will be sent primarily to the Obeiron Station to be used and utilized directly by the Valkyrian armada.

And glad you like the Executor better now, guys, thanks for the help and feedback. Turret sprites made by Val and me. Hope you guys like our design. :)

Digging the shape of the weapons, they have a very vivious feel to them.
One question though; both are supposed to be "Coilguns"? I am asking because they are looking more like "Railguns" having that U-shape, wich usually suggests "railgun" because the projectile is accelerated between the rails.

A coilgun consists out of a coil wrapped around a barrel. Minor thing though xD


@Machine: really liking the portrait, especially the coat/cape-over-the-shoulders-thing. He also looks like he is wearing an armored spacesuit, looks really chestplate-like, liking it!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on January 09, 2013, 01:33:00 AM
Well they are in fact both considered railguns. And "coil" means in my weapon name nothing more but the weapon itself shooting projectiles that are being charged up between two coils inside the turret itself then afterwards being accelerated and shot between its rails, i suppose. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 09, 2013, 02:03:31 AM
Yeah but thats exactly what strikes me xD

A railgun does not use coils, it uses rails ;)

The coilgun "pulls" the projectile out of the barrel, while the railgun actually shoots the projectile.
Or rather because of the difference in electro magnetic fields, the projectile between the two rails is set in motion.

But hey they are your weapons, they can be named however you like them to be named ^^

Just wanted to point that out :P

Still awesome sprites!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on January 09, 2013, 06:05:46 AM
It's not a coil by normal technical definition, it just looks like one...the gamma coils serve only to energize the bolt/projectile to a certain sufficient energy level...afterwards they are being accelerated and shot by the rails. It's not a coil per say as already mentioned. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 09, 2013, 06:11:55 AM
It's not a coil by normal technical definition, it just looks like one...the gamma coils serve only to energize the bolt/projectile to a certain sufficient energy level...afterwards they are being accelerated and shot by the rails. It's not a coil per say as already mentioned. :P
Kind of like how a coil is used for the heating element in most kettles :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 09, 2013, 06:16:48 AM
That's a cool mod, and ofcourse you can use my BSF ships.
Actually I'll upload them for you; it's a more complete compilation than the one I released in BSF forums it includes the following fleets: Terran systems coalition, Terran Pirates/Rebels, Aliens and the Devourer Swarm (Bugs), all of them mentioned in the thread. All ships are both in shp and sb4 format; feel free to do any modification to them as you might need.

Dropbox Download Link (https://dl.dropbox.com/u/4430656/Machine%27s%20Ship%20Compilation.rar)

Edit: It also includes the sprites used to make them, most are in png and some in gif formats.
Bugger, I don't suppose you have graphics of the actual ships do you? not just the parts and .ship data files? sorry to be a pain :/
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on January 09, 2013, 06:18:42 AM
It's not a coil by normal technical definition, it just looks like one...the gamma coils serve only to energize the bolt/projectile to a certain sufficient energy level...afterwards they are being accelerated and shot by the rails. It's not a coil per say as already mentioned. :P
Kind of like how a coil is used for the heating element in most kettles :)

Exactly, sproggy. Thank you. :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 09, 2013, 06:22:59 AM
^_^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 09, 2013, 06:30:52 AM
Eh ok... isn't that a waste of space :D?

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 09, 2013, 06:31:48 AM
Eh ok... isn't that a waste of space :D?



Is what? :S
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 09, 2013, 06:38:14 AM
Using a coil to apply a current to the potential projectile, that when put between the rails will be energized anyway?
The energy applied to it prior wouldn`t change any of its properties no?

Aaaaanyway it doesn`t really matter how it works, or how its called, the sprites are good and I am looking forward to see them in action!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on January 09, 2013, 08:32:10 AM
Updated the sprites:

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/patrolboat_soemba_03_zps75a61b72.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/patrolboat_flores_03_zps6e3c4fcb.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/corvette_sumatra_03_zps7b6d70e5.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/frigate_java_03_zps6fbe8fc2.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/destroyer_tromp_03_zpsa0604b68.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/destroyer_trompmk2_03_zpse87c6e03.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/cruiser_deruyter_03_zps746a0f34.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/battleship_eendracht_03_zps16c607e5.png)
[close]

I'm pretty happy with the result. The ship bridges still need little lights at their "viewing windows".

like it, but still the perfect gradient is kinda obvious
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 09, 2013, 09:33:24 AM
I need help deciding wich sprite I will use ^^"

Spoiler
(http://img15.imageshack.us/img15/1448/badgeralt.png)

(http://img197.imageshack.us/img197/5091/badger.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 09, 2013, 09:40:59 AM
Bottom
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on January 09, 2013, 09:51:33 AM
Upper
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 09, 2013, 11:46:46 AM
(http://img15.imageshack.us/img15/1448/badgeralt.png)
this one BUT why the numbers count from left to right ? & where is nr "2"  ???
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 09, 2013, 11:51:30 AM
(http://img15.imageshack.us/img15/1448/badgeralt.png)
this one BUT why the numbers count from left to right ? & where is nr "2"  ???


Nr "2" is a fail on my part, as to why they are designated like that; they are interchangable compartments.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: K-64 on January 09, 2013, 11:59:12 AM
Would it not be better to make the 2 in the same style of a seven segment display like the others are?
Spoiler
(http://upload.wikimedia.org/wikipedia/commons/thumb/7/7a/Seven_segment_display_2_digit_(black).svg/320px-Seven_segment_display_2_digit_(black).svg.png)
[close]

Kinda like that, on the off chance that I'm being weirdly incomprehensible again :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 09, 2013, 12:00:06 PM
Nah you are right, I basically just messed up the "2" xD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 10, 2013, 01:29:53 AM
if i were you i would nput the numbers in the middle.
now it looks a bit messed up with the orange painting.
if you still want the numbers and orange paint to overlap i would suggest making the numbers darker or the orange lighter to create better contrast.
just a thought... ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 10, 2013, 01:50:27 AM
if i were you i would nput the numbers in the middle.
now it looks a bit messed up with the orange painting.
if you still want the numbers and orange paint to overlap i would suggest making the numbers darker or the orange lighter to create better contrast.
just a thought... ;)
^
This
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 10, 2013, 02:01:04 AM
Darkened the numbers,
did not really like it when I placed them in the center.

Spoiler
(http://img829.imageshack.us/img829/5637/badgerr.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 10, 2013, 02:11:43 AM
Better, But still prefer it without numbers
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 10, 2013, 02:42:56 AM
Updated the sprites:

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/patrolboat_soemba_03_zps75a61b72.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/patrolboat_flores_03_zps6e3c4fcb.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/corvette_sumatra_03_zps7b6d70e5.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/frigate_java_03_zps6fbe8fc2.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/destroyer_tromp_03_zpsa0604b68.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/destroyer_trompmk2_03_zpse87c6e03.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/cruiser_deruyter_03_zps746a0f34.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/battleship_eendracht_03_zps16c607e5.png)
[close]

I'm pretty happy with the result. The ship bridges still need little lights at their "viewing windows".

like it, but still the perfect gradient is kinda obvious

Could you elaborate, please? Also, this is all done in MS paint and not Photoshop. A slight shading was done in Coral Draw though.

@ Romeo_One
I prefer your original, actually. I guess that when it comes to the numbers and how dark they ought to be, it is a matter of personal taste.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on January 10, 2013, 04:00:44 AM
Darkened the numbers,
did not really like it when I placed them in the center.

Spoiler
(http://img829.imageshack.us/img829/5637/badgerr.png)
[close]

need engine on the hanger as well, don't imagine this thing can fly a straight line for now ;D

but i like it being very obvious about it's purpose and ability
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 10, 2013, 04:47:57 AM
Huh never thought about that actually xD.
It should work if I am not mistaken, but I will try to add a side thruster or something.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 10, 2013, 04:54:19 AM

need engine on the hanger as well, don't imagine this thing can fly a straight line for now ;D

but i like it being very obvious about it's purpose and ability

it doesn't need a centerd or 2'nd engine on the hangar or container or whatever if it fly's  in space
in my opinion something like that will still fly in straight line as long as there is no air resistance

personally i like the design as it is, the only thing i add (if i must) that would be more detail , but i like the simplicity design as it is
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 10, 2013, 05:32:02 AM

need engine on the hanger as well, don't imagine this thing can fly a straight line for now ;D

but i like it being very obvious about it's purpose and ability

....in my opinion something like that will still fly in straight line as long as there is no air resistance

Curious, I've never thought about that notion of physics before, Shall look that up
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 10, 2013, 05:41:24 AM
theSONY is right, there is little to no friction in space, no resistance if you will, so the shape of an object does not really matter.
If the ship would perform planetary flight however it would spin right round all day long xD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 10, 2013, 06:21:58 AM
Damn solar winds keep my ship spinning >:(
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on January 10, 2013, 06:34:40 AM
theSONY is right, there is little to no friction in space, no resistance if you will, so the shape of an object does not really matter.
If the ship would perform planetary flight however it would spin right round all day long xD

not talking about resistance, it's the centre of mass that matter ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WKOB on January 10, 2013, 06:39:37 AM
Regardless of the lack of wind resistance (a large factor) there is also such a thing as engine vectoring.

Specifically, the 'black part' of this ship would angle itself just slight away from the bulk to provide a stable pull opposite of any resistance.
Spoiler
(http://img829.imageshack.us/img829/5637/badgerr.png)
[close]

So basically, there's no need for engines to be symmetrical.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on January 10, 2013, 06:47:49 AM
Regardless of the lack of wind resistance (a large factor) there is also such a thing as engine vectoring.

Specifically, the 'black part' of this ship would angle itself just slight away from the bulk to provide a stable pull opposite of any resistance.
Spoiler
(http://img829.imageshack.us/img829/5637/badgerr.png)
[close]

So basically, there's no need for engines to be symmetrical.

you are correct, giving that the ship is not intended to fly at the direction of where the cockpit is pointing.

in order for a ship to go straight, the engine vector nozzle has to point exactly toward the centre mass, which judging from the graphic this ship is flying at the direction of NNE.

not talking about aesthetic or the love of symmetry here, at all.

if it helps, try this and see for yourself. otherwise just google, plenty of people with better English and knowledge of physic explain it way better than me
http://gamedev.tutsplus.com/tutorials/implementation/using-torque-and-thrusters-to-move-and-rotate-a-player-designed-spaceship/

another one
http://www.captainforever.com/captainforever.php
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 10, 2013, 06:53:57 AM
Its also possible to control the thrust vector to correct minor deviations.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 10, 2013, 07:57:24 AM
Will you also add Decorative lights on the corners, or maybe making those doors "open"  :o
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 10, 2013, 08:07:36 AM
would it be possible to make somekind of doors open whenever you start the ships engines? maybe when burn drive is activated?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 10, 2013, 08:10:55 AM
would it be possible to make somekind of doors open whenever you start the ships engines? maybe when burn drive is activated?

Yes and Yes (its a almost sure), theres a condition you can use to see if a ship is using a shipsystem
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 10, 2013, 08:29:26 AM
Making the doors open would not be a problem, since I like frame by frame animation ^^.
However its a container tug, soooo unless I find a way to weaponize crago containers it would be kinda useless.

The blastshields are only disengaged if a) a ships sensor is damaged, or b) they enter port.

A carrier of some sort with opening hangar gates would be pretty cool, provided I had a script that would
play the animation whenever fighters leave or land.


A small cargo vessel in the service of the Tarkis Hegemony.

Spoiler
(http://img826.imageshack.us/img826/8344/mule.png)
[close]

Little update of the Athens - Class didn't like the original thrustershields.

Spoiler
(http://img502.imageshack.us/img502/3039/athens.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: maximilianyuen on January 10, 2013, 09:02:29 AM
would it be possible to make somekind of doors open whenever you start the ships engines? maybe when burn drive is activated?

Yes and Yes (its a almost sure), theres a condition you can use to see if a ship is using a shipsystem

care to share some sample code? :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 10, 2013, 09:26:08 AM
would it be possible to make somekind of doors open whenever you start the ships engines? maybe when burn drive is activated?

Yes and Yes (its a almost sure), theres a condition you can use to see if a ship is using a shipsystem

care to share some sample code? :)
although i would love to see that. i have to state that its better to show that in a different thread.
i actually allready broke my own rules by asking this...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 10, 2013, 10:12:47 AM


A carrier of some sort with opening hangar gates would be pretty cool, provided I had a script that would
play the animation whenever fighters leave or land.



sadly thats probably one of the few that you cant do directly since there's no method available to check if a fighter is leaving or entering, you can use the drone for that however, since your "using" a shipsystem when you deploy drones

would it be possible to make somekind of doors open whenever you start the ships engines? maybe when burn drive is activated?

Yes and Yes (its a almost sure), theres a condition you can use to see if a ship is using a shipsystem

care to share some sample code? :)
although i would love to see that. i have to state that its better to show that in a different thread.
i actually allready broke my own rules by asking this...

i'm going to test the script i got here and see if i can apply to this, but you arent really breaking the rules, these are animations that will show up on the ship, an "extra" on the sprite if you will
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 10, 2013, 10:35:21 AM
Spoiler
(http://i.imgur.com/L35l8.png)
[close]
question: should i leave the sprite as it is or should i add more detail like i normally do and make it look more vanilla?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 10, 2013, 10:44:02 AM
You used vanilla turret mounts, hence I would either change the turret mounts or I would proceed with adding detail.

Oh and why is there random plating on the runway? o.O


BTW: this ship kinda gives me a "unique to player" feel, reminds me of the Kun-Laan from Kiith Somtaaw.

I also believe you are off a few pixels in the aft section, makes it look kinda distorted.

Spoiler
(http://img837.imageshack.us/img837/1285/l35l8.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 10, 2013, 11:03:17 AM
Yeah it works, i will never use a cycle While() on this ever again as it simply makes the game stop - making a video

EDIT: http://www.youtube.com/watch?v=yY4s0jX-jgc

note: when auto-shooting it wont do the animation, this is probably due to not having "autocharge":true, on the weapon
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on January 10, 2013, 11:28:07 AM
Spoiler
(http://i.imgur.com/L35l8.png)
[close]
question: should i leave the sprite as it is or should i add more detail like i normally do and make it look more vanilla?
MOAR details!!! Moar!!!!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 10, 2013, 11:31:31 AM
Yeah it works, i will never use a cycle While() on this ever again as it simply makes the game stop - making a video

EDIT: http://www.youtube.com/watch?v=yY4s0jX-jgc

note: when auto-shooting it wont do the animation, this is probably due to not having "autocharge":true, on the weapon

Uhm the quality of the video is quite bad, so unless you point to what is supposed to happen, I am clueless as to what this is supposed to demonstrate ^^"
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 10, 2013, 11:37:36 AM
Yeah it works, i will never use a cycle While() on this ever again as it simply makes the game stop - making a video

EDIT: http://www.youtube.com/watch?v=yY4s0jX-jgc

note: when auto-shooting it wont do the animation, this is probably due to not having "autocharge":true, on the weapon

Uhm the quality of the video is quite bad, so unless you point to what is supposed to happen, I am clueless as to what this is supposed to demonstrate ^^"
4 lights on the corner of the platform glow when i fire
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 10, 2013, 11:41:26 AM
You used vanilla turret mounts, hence I would either change the turret mounts or I would proceed with adding detail.

Oh and why is there random plating on the runway? o.O


BTW: this ship kinda gives me a "unique to player" feel, reminds me of the Kun-Laan from Kiith Somtaaw.

I also believe you are off a few pixels in the aft section, makes it look kinda distorted.

Spoiler
(http://img837.imageshack.us/img837/1285/l35l8.png)
[close]
ah i see, thx
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 10, 2013, 11:42:49 AM
Yeah it works, i will never use a cycle While() on this ever again as it simply makes the game stop - making a video

EDIT: http://www.youtube.com/watch?v=yY4s0jX-jgc

note: when auto-shooting it wont do the animation, this is probably due to not having "autocharge":true, on the weapon

Uhm the quality of the video is quite bad, so unless you point to what is supposed to happen, I am clueless as to what this is supposed to demonstrate ^^"
4 lights on the corner of the platform glow when i fire

Ahh lol I thought those were weapons ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on January 10, 2013, 07:01:20 PM
Refined the new weapons.

from left to right, Bulwark Small Launcher and Pod Lauchner
High Velocity Pulse Cannon, small and medium. Large one will come later
Barbarossa Cannon refined

Spoiler
(http://i.imgur.com/xKNMV.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on January 10, 2013, 07:11:03 PM
I guess I should be making a faction mod relatively soon :D.

2 Destroyers and a Fighter this time...

Sabre Class Destroyer
Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Sabre.png)
Spoiler
A small ship with a big gun, meant to be fast like the other sword named ships will be.
[close]
[close]

Sagaris Class Destroyer
Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Sagaris.png)
Spoiler
Again in relation to the naming scheme, axe based ships, like the Halberd, are slower and have several guns; in this case mostly missiles, probably.
[close]
[close]

Kunai Interceptor
Spoiler
(http://dl.dropbox.com/u/4430656/Sprites/Kunai.png)
Spoiler
Following the naming scheme for fighters, this ship will be named as a thrown weapon, I originally named it tessen (a Japanese weapon disguised to look like a folding fan), however I'm keeping that for a phase ship.
[close]
[close]

On a sidenote it seems like dropbox has been acting weird recently, specially in relation to files in the public folder, had to update the public links of the files I've uploaded in previous posts, as they were not showing. I hope these work, at least they do so here.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gothars on January 10, 2013, 07:45:54 PM
Your destroyer pictures  don't work: 
Quote
Error (403)
It seems you don't belong here! You should probably sign in. Check out our Help Center and forums for help, or head back to home.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 10, 2013, 10:09:34 PM
@thule
all really nice weapons and nice way of presenting them ;)
are there projectiles just as good looking  :D

ps. spoilers plz
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 11, 2013, 12:52:18 AM
Your destroyer pictures  don't work: 
Quote
Error (403)
It seems you don't belong here! You should probably sign in. Check out our Help Center and forums for help, or head back to home.
^

Refined the new weapons.

from left to right, Bulwark Small Launcher and Pod Lauchner
High Velocity Pulse Cannon, small and medium. Large one will come later
Barbarossa Cannon refined

Spoiler
(http://i.imgur.com/xKNMV.png)
[close]

Very nice, Especially the Barbarossa cannon, When you add the recoil, Make a little back panel recoil with it :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doom101 on January 11, 2013, 01:01:39 AM
Howdy i have 3 sprites i need some ideas on, i noted on the OP it says one sprite at a time and yet many others have posted multiples at once so i'll just put them each in spoilers. the last two i rather like, the first one is in danger of becoming a recycled file so if anyone wants it go ahead. or if you can give me a tip on how to make it better im not sure what about it i don't like i just don't.
Spoiler
(http://i46.tinypic.com/2jbjhvr.png)
[close]

Spoiler
(http://i46.tinypic.com/2r6moh0.png)
[close]

Spoiler
(http://i50.tinypic.com/31322y0.png)
[close]

( please note i'm using Gimp to edit my sprites and i'm totally clueless at most times with it so please keep that in mind)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 11, 2013, 01:27:12 AM
hmm they look a bit generic at this moment (if generic is the right word)
they seem to be made with bsf and are mirrored.
two things which can make your ships look boring and uninterresting.
myabe you can color one and show it to us again.
this way i can give a better comment,
but remember to make it interresting by not making it look too much like any other standart space ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 11, 2013, 01:32:35 AM

*snip*


I think the Barbarossa needs a venting animation after it fired, that would be pretty cool.

Howdy i have 3 sprites i need some ideas on, i noted on the OP it says one sprite at a time and yet many others have posted multiples at once so i'll just put them each in spoilers. the last two i rather like, the first one is in danger of becoming a recycled file so if anyone wants it go ahead. or if you can give me a tip on how to make it better im not sure what about it i don't like i just don't.
Spoiler
(http://i46.tinypic.com/2jbjhvr.png)
[close]

Spoiler
(http://i46.tinypic.com/2r6moh0.png)
[close]

Spoiler
(http://i50.tinypic.com/31322y0.png)
[close]

( please note i'm using Gimp to edit my sprites and i'm totally clueless at most times with it so please keep that in mind)

Reminds me of Master of Orion 1/2 sprites, which is nice!

Is that the actual size? They seem kinda "blurred", thats what throws me off the most, I would say the shading is good
but I can't really tell since the images seem blurred.

The first two seem to establish a theme, however the third one kinda stands out. Since I prefer rectangular, triangular or trapezoidal ships, the shapes aren't really my cup of tea, however I think they have a rather interesting shape. "Effective, minimalistic machine styled" is the feeling I get from these.

In order to give suggestions I need a little more information; what look are you going for? Is there a theme unique to the faction that uses these ships?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doom101 on January 11, 2013, 01:45:06 AM
hmm they look a bit generic at this moment (if generic is the right word)
they seem to be made with bsf and are mirrored.
two things which can make your ships look boring and uninterresting.
myabe you can color one and show it to us again.
this way i can give a better comment,
but remember to make it interresting by not making it look too much like any other standart space ship.

The ships are made with Bsf and mirrored so i suppose that could cause a few issues. but at the moment im not really good enough to do anything else but i do have a few ideas for the future.
I'm not sure what you mean by coloring it since they are already colored....



-snip-

Reminds me of Master of Orion 1/2 sprites, which is nice!

Is that the actual size? They seem kinda "blurred", thats what throws me off the most, I would say the shading is good
but I can't really tell since the images seem blurred.

The first two seem to establish a theme, however the third one kinda stands out. Since I prefer rectangular, triangular or trapezoidal ships, the shapes aren't really my cup of tea, however I think they have a rather interesting shape. "Effective, minimalistic machine styled" is the feeling I get from these.


the actual size is roughly bigger than a paragon. these are shrunken, significantly originally i was going to make them all fighter wings or frigates so they'd end up being shrunken even more. interesting you noted that, they are all 3 for my mod, the first 2 are civilian ships thus they are lighter marked, the third is a military ship thus darker. also they are all machines they have no flair its all for performance. So i guess i got that part right if that's what you got out of it.

edit: noticed your edit, the faction that uses these ships focus on absolutely giant carriers and massive fighter fleets with frigates-cruisers few and far between
the third one might become a frigate or destroyer the first two if i decide to use them will be heavy fighters.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 11, 2013, 01:54:00 AM

...

the actual size is roughly bigger than a paragon. these are shrunken, significantly originally i was going to make them all fighter wings or frigates so they'd end up being shrunken even more. interesting you noted that, they are all 3 for my mod, the first 2 are civilian ships thus they are lighter marked, the third is a military ship thus darker. also they are all machines they have no flair its all for performance. So i guess i got that part right if that's what you got out of it.

Mind posting the .png files? It would be easier to give suggestions if I had the actual file infront of me, since it would not be as blurry.

That would explain the difference in appearence than. I think I would like the military ship more if the bow would be longer, or rather the connecting shaft. Although due to the shape of the bow this might look a bid phallic. Which btw is nothing unusual with ship designs.

Is the "pilot" the ship? If so you might want to add some sensor equipment, this might spice things up a bit.

Its possible that they might look more interesting if you would add a feint blue to the overall color scheme.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 11, 2013, 01:54:54 AM
If you are going to use Battleships Forever to create ships, I recommend looking at:

http://fractalsoftworks.com/forum/index.php?topic=3342.0

And viewing the third topic(Mine lol)

Your best bet is to start off small with BSF and then work your way up to kitbashing. After that you can then learn to do pixel by pixel spriting :)

I kind of don't like the lack of colours, and this is one of the main problems with BSF, Your best bet is to go into paint.net/photoshop and start changing the colours around, learn shading and such. Also a lack of detail due to the nature of BSF parts.

None of these problems are you fault, though. It is just the nature of that particular method :/
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doom101 on January 11, 2013, 02:26:29 AM
@sproginator
i actually learned to use BSF from your guide, otherwise i wouldn't even be here today. kitbashing is just utterly out of my league i tried it once how anyone can make something remotely decent is beyond me entirely.



Mind posting the .png files? It would be easier to give suggestions if I had the actual file infront of me, since it would not be as blurry.
Its possible that they might look more interesting if you would add a feint blue to the overall color scheme.


Is the "pilot" the ship? If so you might want to add some sensor equipment, this might spice things up a bit.


The .png's have been posted along with a slightly blueish versions of the third one
The pilot is a sentient robotic entity inside the ship that is heavily interconnected with the ship but not enough that it can't leave the ship.

Edit: the files are too big for a .zip and yet they show up as images by themselves oy veh

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 11, 2013, 02:38:08 AM
I am liking the blueish one!

However I see now what my problem with the sprites is, the blurriness. I assume that is due
to the Battleship Forever Editor? Or did you change the size afterwards?

Because if thats the case, you might want to consider "cleaning" them up, since they look kinda muddy the way they are.

Won't lie to you, thats a lot more work than creating them from scratch.

So here is my proposition:

Place any of those ships as the bottom layer in GIMP and then draw on a seperate layer, outline and everything.
That way you will learn a lot about how these sprites work and will not only receive a cleaner, better looking version of these ships, but you will also learn a lot.

Which will propably improve your future creations.

However, do what you see fit, I honestly don't know what you could change, besides the things I already mentioned.
If they fit your theme, thats good, if you don't like it, well just do a new one, maybe you will like that one more.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on January 11, 2013, 03:12:28 AM
Quote
Error (403)
It seems you don't belong here! You should probably sign in. Check out our Help Center and forums for help, or head back to home.

Well... reupdated the links, I hope they work fine now.

Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Sabre.png)
Sabre
(https://dl.dropbox.com/u/4430656/Sprites/Sagaris.png)
Sagaris
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 11, 2013, 03:15:34 AM
@sproginator
i actually learned to use BSF from your guide, otherwise i wouldn't even be here today. kitbashing is just utterly out of my league i tried it once how anyone can make something remotely decent is beyond me entirely.

Oh, Cool.

Well, I used to design the main pieces of the ship in BSF, Then load it up in paint.net, adjust the colors, Sharpen it. Then proceed to add more detail through layers and such until I had what I wanted :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 11, 2013, 03:20:08 AM
Quote
Error (403)
It seems you don't belong here! You should probably sign in. Check out our Help Center and forums for help, or head back to home.

Well... reupdated the links, I hope they work fine now.

Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Sabre.png)
Sabre
(https://dl.dropbox.com/u/4430656/Sprites/Sagaris.png)
Sagaris
[close]

Somehow I feel like the Sabre needs to be a bit longer and a bit thinner at the bow section, right now I am thinking "broadsword" when I look at it. Colorscheme seems interesting, complementary contrast can be really cool. The ships look very "alien" I like that. What are the two red sections at the sabre's bow?

I assume the Sagaris mounts a big beam weapon at its bow, is that right? Because that would make an interesting shape.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 11, 2013, 03:33:56 AM
Quote
Error (403)
It seems you don't belong here! You should probably sign in. Check out our Help Center and forums for help, or head back to home.

Well... reupdated the links, I hope they work fine now.

Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Sabre.png)
Sabre
(https://dl.dropbox.com/u/4430656/Sprites/Sagaris.png)
Sagaris
[close]

Somehow I feel like the Sabre needs to be a bit longer and a bit thinner at the bow section, right now I am thinking "broadsword" when I look at it. Colorscheme seems interesting, complementary contrast can be really cool. The ships look very "alien" I like that. What are the two red sections at the sabre's bow?

I assume the Sagaris mounts a big beam weapon at its bow, is that right? Because that would make an interesting shape.

& im like the "bulky" design plus i think they look cute (dunno why :D)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on January 11, 2013, 03:35:07 AM
Quote
Error (403)
It seems you don't belong here! You should probably sign in. Check out our Help Center and forums for help, or head back to home.

Well... reupdated the links, I hope they work fine now.

Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Sabre.png)
Sabre
(https://dl.dropbox.com/u/4430656/Sprites/Sagaris.png)
Sagaris
[close]

Very cool looking destroyers, Machine. Nice work. I can see that the engineers who worked on those ship designs loved the Medusa's blueprints. Absolutely nothing wrong with that, I really like both of the designs. Good stuff.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 11, 2013, 03:55:40 AM
actually reminds me off the shadow yard mod.
look very nice. cute :3
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on January 11, 2013, 04:07:11 AM
Somehow I feel like the Sabre needs to be a bit longer and a bit thinner at the bow section, right now I am thinking "broadsword" when I look at it. Colorscheme seems interesting, complementary contrast can be really cool. The ships look very "alien" I like that. What are the two red sections at the sabre's bow?

I assume the Sagaris mounts a big beam weapon at its bow, is that right? Because that would make an interesting shape.

Well you're right, I was mostly reusing the names I used in BSF, this destroyer has a similar shape to the sabre I made for BSF, so I gave it the same name. I would like to avoid using the name broadsword though, same issue with stuff like greatsword, waraxe, battleaxe, etc. I thought about using gladius but that's already ingame, perhaps "spatha" might be a good fit.
About the red plates, that's nothing special, just an armor plate painted red.
About the sagaris, yeah it is a large weapon, but that might change if I find it's too overpowered for a destroyer. Even though the "sabre" has a large turret, the rest of its mounts are not that well distributed, so that balances it... somewhat (it can only have PD facing backwards, unless you want to sacrifice some of the front facing harpoints).

Very cool looking destroyers, Machine. Nice work. I can see that the engineers who worked on those ship designs loved the Medusa's blueprints. Absolutely nothing wrong with that, I really like both of the designs. Good stuff.
Hehe, thanks. I actually love the medusa, probably my favourite ship along the paragon, I even considered just adding a green with some red details medusa, and call it a day :D.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 11, 2013, 04:21:28 AM
I wasn't suggesting a name ^^ just how it looked to me.

The red markings look interesting, I would say play around with them a bit, maybe something interesting will come up.

You could always create your own weapon fitting a destroyer if the bigger ones in vanilla are to OP for this sort of ship :D

Spoiler
(http://img856.imageshack.us/img856/7314/klausewiz.png)
[close]

The Clausewitz is named after a knight from the Archduchery of Korin, its the cheapest ship in the Archduchery and available to even the poorest nobles.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 11, 2013, 11:40:33 AM
i dunno how about the 2 empty large weapon slots , maybe i'll shall add some big bloby orb or something 
Spoiler
(http://i.imgur.com/nKEpY.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 11, 2013, 11:45:21 AM
That might look cool, like a big pulsating blob?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 11, 2013, 12:11:24 PM
That might look cool, like a big pulsating blob?
pulsating ...hmm.. maybe later in the game & as a weapon then why not ^^

but im must say im not convinced abaut that big tentacle, im my opinion it still looks bit raw & empty,
i was thinking about tear front ship & but bloby stuff like on Abominated onslaught (left top side)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 11, 2013, 12:14:11 PM
I agree, the tentacle does look off, I would say its the "texture" it looks "unnatural", more "artifical".
Maybe add some veins?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 11, 2013, 12:36:04 PM
well maybe i'll add more stuff to the tentacle BUT
 1'st i got an quest "empty an full 0,7 ?ubrówka vodka" with my brother in law
2'nd i must wach some "anime"  8)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 11, 2013, 12:37:12 PM
I see for reference huh? :P

Good luck with that quest of yours ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: elmokki on January 11, 2013, 04:34:50 PM
I got bored and figured I'd draw some Starsector sprites based on the original game content. Comments?

If I bother to draw/kitbash more, I definitely need to make something asymmetrical. Pretty much all of those ships were asymmetical first, but symmetry seemed to work so well that they ended up being symmetrical. That should help with the genericness they currently definitely suffer from.

Spoiler
(http://koti.kapsi.fi/elmokki/starsector.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on January 11, 2013, 04:51:17 PM
I got bored and figured I'd draw some Starsector sprites based on the original game content. Comments?

If I bother to draw/kitbash more, I definitely need to make something asymmetrical. Pretty much all of those ships were asymmetical first, but symmetry seemed to work so well that they ended up being symmetrical.

Spoiler
(http://koti.kapsi.fi/elmokki/starsector.png)
[close]
You might need some more detail. The ships look kind of "flat" in my opinion and I belive your ships need a bridge :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 11, 2013, 05:05:24 PM
Not done yet,

but I need some input on the aft section.

Spoiler

(http://img838.imageshack.us/img838/4597/babylone.png)

[close]

Off to bed!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on January 11, 2013, 05:18:11 PM
Nice look on that ship Romeo  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 11, 2013, 05:33:07 PM
Nice look on that ship Romeo  ;D
Agreed, loving it
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PerturbedPug on January 11, 2013, 09:01:10 PM
My first try at spriting for Starsector. I have sketches drawn up for much larger ships, but I have to start somewhere...

Spoiler
(http://i.imgur.com/6tomk.png)
[close]

It's just a simple Low Tech Fighter/Interceptor with Dual LMGs at the front. It's made for speed but has low maneuverability.

EDIT:
I also made this one right here:

Spoiler
(http://i.imgur.com/s5wiC.png)
[close]

It's a high tech fighter with two PD Lasers. Has quite a bit of maneuverability due to the three engine setup.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: dogboy123 on January 11, 2013, 11:37:28 PM
My first try at spriting for Starsector. I have sketches drawn up for much larger ships, but I have to start somewhere...

Spoiler
(http://i.imgur.com/6tomk.png)
[close]

It's just a simple Low Tech Fighter/Interceptor with Dual LMGs at the front. It's made for speed but has low maneuverability.

EDIT:
I also made this one right here:

Spoiler
(http://i.imgur.com/s5wiC.png)
[close]

It's a high tech fighter with two PD Lasers. Has quite a bit of maneuverability due to the three engine setup.
The high tech one looks quite good, I would love to have a wing of those in my character's fleet :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PerturbedPug on January 11, 2013, 11:42:20 PM
My first try at spriting for Starsector. I have sketches drawn up for much larger ships, but I have to start somewhere...

Spoiler
(http://i.imgur.com/6tomk.png)
[close]

It's just a simple Low Tech Fighter/Interceptor with Dual LMGs at the front. It's made for speed but has low maneuverability.

EDIT:
I also made this one right here:

Spoiler
(http://i.imgur.com/s5wiC.png)
[close]

It's a high tech fighter with two PD Lasers. Has quite a bit of maneuverability due to the three engine setup.
The high tech one looks quite good, I would love to have a wing of those in my character's fleet :D

Why thank you  ;D Do you have a suggestions or anything to make them better?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 12, 2013, 12:08:16 AM
You might want to add some shading, this would give the sprite more depth ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PerturbedPug on January 12, 2013, 12:23:00 AM
You might want to add some shading, this would give the sprite more depth ^^

Can you give me an example of shading? I've only just begun spriting.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 12, 2013, 01:16:03 AM
You can take a look at my sprites *points towards his signature*,
or the several tutorials we have right here : http://fractalsoftworks.com/forum/index.php?topic=3342.0

If you are using Photoshop and do not know what colors to use yet, you could create a new layer, set it to multiply, set your color to black and reduce the opacity to 30%, this will add a very nice shading effect, regardless of the color, since the multiplied color will adapt accordingly.

If you don't use Photoshop there is an open source project called GIMP that offers similar functions.

Lastly if you still need help just say so ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on January 12, 2013, 01:34:45 AM
Here's a missile-based fast-attack craft. The first ship I've made besides a kitmash of a Daedalus class.

The bit in front of the engines is a bit fugly, but hey, I'm just starting out -_-

3 small (forward facing) hidden missile turrets on the inner wings, mediums on the outer pods. A hidden medium Omni on the front, gunboat style.


[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 12, 2013, 02:15:59 AM
I like the the overall style, the aft section has a white orbish looking object, that looks unfinished though. I would clean that up and maybe add some markings, or color.

While the metallic look is somewhat realistic, it tends to look a bit "boring" since its mainly grey. Nonetheless I like it!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doom101 on January 12, 2013, 02:18:51 AM
So i've got the other 3 ships where i want them but on my new ship i tried something a bit different, and would like some feedback because im not sure what i like more... there's 4 images,  image one is just the ship , the 2nd is the same ship with a tad bit of blue in there, the third is the first image with a few adjustments and the last is the 2nd image with the adjustments from the third. if that made any sense.

Spoiler
(http://i47.tinypic.com/nmzrb5.png)
[close]

Spoiler
(http://i48.tinypic.com/qzg3ko.png)
[close]

Spoiler
(http://i48.tinypic.com/n472g4.png)
[close]

Spoiler
(http://i46.tinypic.com/f0166q.png)
[close]

For the sake of letting you know what the ship is designed to do, it's a prison ship designed to transport human scum ( that'd be the entire human race as far as these machines are concerned) this is for important humans IE congressmen, generals, business tycoons, and the like. it can defend itself well to prevent humans from freeing those interned.

@ romeo i think that white unfinished bit is a hole, like an orb of empty space, im not sure though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 12, 2013, 03:12:35 AM
@doom
there unfinished right... right?
the overall color in this case isnt too important as long as the detailed coloring you will add fits properly with the overall one.
the ship looks a bit messy which is not a big issue but do understand that you gonna need to put some efford in the detailed painting to make the shape more clearly.
lastly could you add parts that we can recognize as mounts and engines, i cant seem to find them except the large thing at the right side which might be a mounts.

@SpainardSlayer
you could also use paint.net which is also free and is fully focused on drawing instead of editing photo's.

as i can see on your sprites i would suggest drawing them at larger scale and them decreasing there size. they could use some more detailing and shading,
since i can see a lot of parts which are the identical color. for example see the window on the low-tech fighter and compare it a bit with the one from the broadsword.

@romeo-one
the ships look pretty nice.
one thing that bothers me is the section in the back. i never liked large parts that stick behind the engines
,but if i dont count that in i would want to point you at the part that conects the pipe-like parts with the main body.
this part could use something more... smooth. it looks a bit like you took one part and kit-bashed/ welded it to the other one.
maybe use the same thing you used to connect the pipes to the back side where one pipe is clearly connecting to the back part.
(feeling limited in my description... need to learn to use english better!)

Ps @all. try using @[name] instead of quote where its sufficient.
and personally i would suggest not to use "attach" to show your sprite,
instead upload it and use insert picture. this way i and others can see the sprite even when commenting.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 12, 2013, 03:22:17 AM
@Doom101:

I like the fourth one best, the blueish tint gives it a more interesting look in my opinion.
I also like the stronger contrast with the lineart.

Keep it up, you will learn the more sprites you are doing, I think you are on the right track :)

One thing I would like to add though, I think that the left roundish area of the aft section looks a bit "barren".
A dome structure might fit well with the design, just a suggestion though ^^

@TheHappyFace:

Hehe the engines on the sides are auxiliary engines, the main engine is located at the aft.
Yeah I justed wanted to show my current WIP. Since its not finished yet there are some parts that lack polish.

Just wanted to get some feedback regarding the general shape.



@Elmokki:

Sorry seems I missed your ships ^^"

I think you picked an underused color palette, the color creates a nice contrast to the "metal" sections of your ships, I really like that.

The Tiera is a bit short for my taste and I think it needs some sort of sensor equipment, maybe add in an animated sensordish, or a bridge?

The Lemminkäinen, now there is an interesting name for a ship, is it able to kill the swan on the river? :P
Not much to say, I like it, if I had to add something I propably would add a bridge at its bow.

I think the Tapio fits well with the rest, nothing more to add really ^^

The Ilmatar strikes me as odd, especially the middle section. I think it could do with some sort of elevated platform.

Overall, really nice.


Oh and btw, welcome to the forums :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 12, 2013, 04:36:15 AM
Sketch of a docked Antediluvian ship. It is no ship in particular, but it captures the overall style of Antediluvian frigates.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/ART_08_zps82dbb52d.png)
[close]

Romeo_One has inspired me to perhaps do a wiki on the Antediluvians. There's plenty of lore to go around, that's for sure. Thought I'd draw up some artwork for the wiki.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Hyph_K31 on January 12, 2013, 04:38:52 AM
Very nice picture! That little thing reminds me of a cricket, it looks like it could jump away at a moments notice.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 12, 2013, 04:45:18 AM
@ Erick Doe:

Nice Im liking it, looking forward to read some lore ^^

BTW I wondered why no one has done a wiki before, since its basically the best place to explain the lore behind your factions, weapons and basically everything.
Squeezing all that into a forum post seems kinda overkill to me ^^.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Doom101 on January 12, 2013, 04:47:33 AM
@ thehappyface,
yes their unfinished otherwise i wouldn't be posting here?
i mean that is the idea right? to get help or ideas from your fellow modders/spriters. wouldn't be much point if i posted a finished sprite and then just ignored everything that was said.
Your issue with mounts is part of the way i design ships the vast majority of my ships use hardpoints and hardpoints alone, and even more then that they usually restrict what weapon is used in a slot so the parts of the ship that looks "gun like" are where hidden hardpoints would be, actual turrets that i intend for players to be able to customize DO actually have discernible mounts, most of the time. sometimes >.>  <.<  >.> as for engines this ship does not currently have engines, so that may be why you can't find them...
as for the messiness i was thinking of dividing the front " armor/ gun area" and the prisoner transport area in the back more clearly with some red or yellow.

@ romeo,

thanks!
i hope im getting better, but the roundish area you say looks barren that is a flight deck i guess i should add some yellow lights or something to make that more clear.

@ Erick doe,

..... is there a way i can like suck the skill out of your brain or something? like a vampire?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 12, 2013, 04:59:55 AM
@ Erick doe,

..... is there a way i can like suck the skill out of your brain or something? like a vampire?

Not really, no. But I appreciate the compliment.  :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 12, 2013, 05:09:20 AM
@doom
well about the whole idea of this thread.
the idea is to show a ship which you think is finished. (colored, shaded, added detail etc.)
then fellow spriters can give a critical look upon it.
can point at things which look strange, unclear or could be edited to make the sprite look better.

ofcourse the second use of this thread is to ask questions about spriting and asking for help when it comes to desicions,
but this isnt what it is designed for.

take the first sprite ever posted on this thread by me as an example. i created it and liked it,
but then others pointed at things i could improve making me aware of mistakes i didnt see,
but not seeing doesnt mean not important. it makes the difference between a flat vector and a epic and handsome (;)) ship.
flat is theoratical speaking not wrong ,but unconcious you dont like it as much as for example the vanilla ships.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 12, 2013, 06:00:56 AM
Still don't feel 100% sure about this.

Suggestions?

Spoiler
(http://img845.imageshack.us/img845/435/babylon.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: LaughingSmirk on January 12, 2013, 06:31:15 AM
Still don't feel 100% sure about this.

Suggestions?

Spoiler
(http://img845.imageshack.us/img845/435/babylon.png)
[close]

I would say on the grey bits between the wings and the main body? Otherwise lovin it! (Little bit gay...)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 12, 2013, 06:48:26 AM
Ever thought adding a small "cam" like cockpits on the ships, as a Decorative weapon that has an antenna blinking
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 12, 2013, 06:53:58 AM
I actually did thought about that, but I wanted to use that in some big asymetrical turrets. Lorewise they would need a dedicated fire control central.

Btw I think I will add position lights to all ships, just looks cool ^^

The ship above has animated missile bays and will recieve an animated radardish.
I would love to add animated drone bays too, but I have no clue how atm.

Still figuring out my compiler problem, since I seem to get it with every plugin
either I or anyone else created, which I find odd o.O.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 12, 2013, 06:55:58 AM
maybe add the same thing xeno suggested to me.
make the plating lines have a lighter part,
so one dark line for the plating and next to it one light one for the lighting.
it gives the plate more detph.
(http://www.wolfegames.com/TA_Section/before_shadow_pixels.png)->(http://www.wolfegames.com/TA_Section/after_shadow_pixels.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 12, 2013, 06:58:06 AM
@TheHappyFace:

I tried that, but I did not really like the effect, had a high polished kinda look. Might have to tryout different shades though.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 12, 2013, 07:02:21 AM
Still don't feel 100% sure about this.

Suggestions?

Spoiler
(http://img845.imageshack.us/img845/435/babylon.png)
[close]

well i looks fair enought but i dunno about light source ( top front of the ship ) like in almost every ship in the game, so the front of the ship shouldnt be shadowed so much
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 12, 2013, 07:05:36 AM
Romeo_One is making a total conversion though. So his light source does not have to be the same as in vanilla starsector. As long as he stays consistant within his own conversion.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on January 12, 2013, 07:29:09 AM
General question considering the shading part and if people approve or disapprove on my own subjective thought as an improvement on the Serpentes cruiser. The problem was, that the shading was really kind-a off on some parts. Also not forgetting Starsectors ingame engine brightening all the sprites to some degree (that's how it looks at least on my machine), I thought about making the Serpentes generally a tad darker and add some shading here and there.
Spoiler
(http://i899.photobucket.com/albums/ac198/ShawnAmarok/serpentes_zps0b70c537.png?t=1355929047)(http://i899.photobucket.com/albums/ac198/ShawnAmarok/serpentessuperfinal.png?t=1358003380)(http://i899.photobucket.com/albums/ac198/ShawnAmarok/serpentessuperfinal03.png?t=1358004206)
[close]
Left one was the original Serpentes, the middle one is with "subjectively improved" shading. Asking if people find the latter better then the original. What else is there to improve, etc. The third Serpentes on the far right would be in my opinion considered final. If anyone else thinks different, shoot. I'll see what else can be done to improve it further.

1st - Barely any shading with a really light tone (first Serpentes from 20 pages ago).

2nd - Dark shaded Serpentes, got generally some changes on the sprite, improved (imho) details, some noise ration on the front and side wings.

3rd - Final (imho again) Serpentes Cruiser...It might be too much, the distinct dark/light shading giving it too much contrast would seem as an issue here...but that I guess depends on how one see's a certain sprite or ship and thinks when the individual looks at it.

So, what else can be done on this cruiser to further improve it?

@Romeo - I agree with SONY. If you're gonna add shading make sure that the levels and borders aren't too thick. The more levels of shading you add to a certain area, the more blurred it gets, obviously. Contrast is another factor to consider of course and outlining certain areas or like in Happy's example with his ship and the lightning for the lines...I don't find that too polished personally, also, don't forget that you have many filters available in gimp such as bump maps(gives you a nice depth sometimes), noise (if stuff doesn't have to look too polished) or what I sometimes use but that's pretty experimental are normal maps, then greyscale them, inverting the colors, deleting 50% of the grayscaled sprite...I mean you can pretty much try so many approaches to get something cool out of the ordinary. :P

@Erick - Love the sketch-art...***"want's moar of it"*** :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 12, 2013, 07:43:20 AM
@Dr.Death[Lexx]:

I appreciate the suggestion, however I want to point that, in case you did not read my explanation on that topic,  I do not aim
for anything even close to vanilla shading. I simply don't like it, for me its too muddy and crammed, I like "clean", "oldschool" pixelart, hence I go for a more simplistic way of shading.

Adding  blending shading, normal maps, noise and whatnot defeats the purpose of pixel sprites for me, might aswell go 3D. Thats like playing minecraft with 512x512 photorealistic textures and HRD rendering.

And since these ships won't ever exist in the same universe as the vanilla ones, the different ways of shading won't ever collide.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Dr. Death[Lexx] on January 12, 2013, 08:03:03 AM
Apologies cause I really didn't read your explanation. And sure, if that's what you're aiming for, old-school pixel art, then that's fine.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 12, 2013, 08:12:22 AM

The ship above has animated missile bays and will recieve an animated radardish.
I would love to add animated drone bays too, but I have no clue how atm.


Let me see if i can do that
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 12, 2013, 08:31:47 AM
That would be awesome silentstormpt!


@Dr. Death[Lexx]:

No need to apologize ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PerturbedPug on January 12, 2013, 09:51:47 AM
Alright, so followed Romeo One's advice and looked at the tutorials. After some trial and error I think that the ship looks A LOT better. Tell me what you guys think.

Before:
Spoiler
(http://i.imgur.com/s5wiC.png)
[close]

After:
Spoiler
(http://i.imgur.com/BHUkS.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 12, 2013, 10:08:01 AM
@SpainardSlayer:

Solid improvement, I would try to add some more depth to the wings, other than that I think its a pretty good first ship.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on January 12, 2013, 12:05:02 PM
 @Romeo Yeah, the 'orbish thing' is actually a transparent part, so there's a hole at the aft of the hull.

I forgot to save the ship blueprint sooooooooooo I'll probably remake it at some point.

Here's the other ship I was talking about..

Most of the weapons are hidden on this as well, there are 10 360 degree small missile turrets at the aft, on large universal on the aft right, two point defense stations on either side of the central body, and two medium universals at the front. (Also x-flares).


[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 12, 2013, 12:10:09 PM
I would add more shading, right now it looks a bit flat, otherwise I think it looks pretty cool.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on January 12, 2013, 12:33:14 PM
looks strangely much like Daedalus   ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 12, 2013, 12:38:53 PM
ok not i didn't do that much changes , because of a headache -_-' <no comments> + 2'nd "quest" is in progress ...
older
Spoiler
(http://i.imgur.com/nKEpY.png)
[close]

newer
Spoiler
(http://i.imgur.com/VSZFj.png)
[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on January 12, 2013, 01:14:30 PM
newer
Spoiler
(http://i.imgur.com/VSZFj.png)
[close]



love the new details,
and now would you be so kind and make MOOOOARRR!!!!?!?!?!  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 12, 2013, 01:39:59 PM
newer
Spoiler
(http://i.imgur.com/VSZFj.png)
[close]



love the new details,
and now would you be so kind and make MOOOOARRR!!!!?!?!?!  ;D

there will be but 1'st i'm gonna redone Paragon because it didn't fit in to the rest of the ships designs :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 12, 2013, 02:21:24 PM
wait
make those move, yes make them move!
*starts laughing like a mad scientist*

dont forget you can now make every-piece of the ship animate
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on January 12, 2013, 02:24:28 PM
Third ship I've made. I experimented with using a glow effect with high contrast to do some minor shading. It's not pretty, so I don't think I'll try it again. I'll add markings later, when I can figure out what I should add. Ideas?

It's a fast-attack destroyer (three huge engines, no point defense). Three omni-mediums, two medium missiles(hidden).

EDIT: I'm going to re-do this and make it smaller, it's a bit larger than it was supposed to be.

Before shading:
Spoiler
(http://i.imgur.com/BoOw5.png)
[close]


After shading:
Spoiler
(http://i.imgur.com/ftxWz.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on January 12, 2013, 02:40:47 PM
I like it   ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 12, 2013, 03:09:57 PM
@Vinya: mind if I give you an example on one of your ships?
Will post that tomorrow, having a headache right now -.-
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on January 12, 2013, 03:54:20 PM
Not at all, it's nice to have some feedback.

On a side note, on the main site for the game, the devs talk about how Starsector's combat was inspired by naval-style battle tactics and weapon configurations. I'm going to try taking this into context and make equivalents to attack helicopters, similar to the light missile frigate I posted a few pages back. Light frigates with fighter-level maneuverability and armor would be a nice balancing point, and the ones I've seen along that line are pretty nice.

EDIT:
Could someone post the .pngs for the various weapon mounts in the base game? Using hiddens a lot makes it feel like it's Flashtrek or something -_-

Flashbacks anyone?
Spoiler
(http://i.imgur.com/qFIqw.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 13, 2013, 04:27:53 AM
Third ship I've made. I experimented with using a glow effect with high contrast to do some minor shading. It's not pretty, so I don't think I'll try it again. I'll add markings later, when I can figure out what I should add. Ideas?

It's a fast-attack destroyer (three huge engines, no point defense). Three omni-mediums, two medium missiles(hidden).

EDIT: I'm going to re-do this and make it smaller, it's a bit larger than it was supposed to be.

Before shading:
Spoiler
(http://i.imgur.com/BoOw5.png)
[close]

After shading:
Spoiler
(http://i.imgur.com/ftxWz.png)
[close]

why the sading is outside of the ship ?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 13, 2013, 04:31:55 AM
Obviousely a very quick paintjob, but I wanted to show you what impact a little bit of value/depth has.

Spoiler

(http://img197.imageshack.us/img197/8631/daedalussprite.png)

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 13, 2013, 05:21:06 AM
Spoiler
(http://i.imgur.com/aGRnT.png)
[close]
still gonna tweak the shape a bit since i am not content with that yet.
just wanted to know if anything is wrong with the spriting. flaws in the shading etc.
ow to make the sprite a little bit clearly:
from top to bottum:
- two medium mounts
- bridge on the sides/ flight deck in the middle
- cargo on the sides
- greenhouses on the sides/ factory in the middle
- solar panels on the sides/ crew housing in the middle
- fuel cells on the sides/ pipes in the middle
- two small mounts on the sides/ fuel engine in the middle
- 3 engines with 3 engines flames each./ plating on the sides
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 13, 2013, 05:28:21 AM
Liking it, though it has a lot of greeble its still has a really defined look, every section looks really nice
normally that gets lost in too much greeble.

I think it could use a bridge, maybe an asymetric one and maybe some antennas at the front.


Really liking the shading, maybe the darker areas could use a bit more "dark" not much though.

Has a real good industrial feel to it.

*EDIT* Ah those glassy things at the bow are bridges. Hm that strikes me as odd, I think it would be better to use a bridge to points "north", otherwise it doesn't have that "bridge" feeling, at least not for me.

You could also add a bridge to the center section with a 220 degree glassing, since the Captain propably wants to check on the cargo and all, I think that would fit its industrial design really well.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 13, 2013, 05:30:34 AM
hmm maybe one side bridge and one side flight deck.
will llook at it. front is definitly gonna change.

ps. over 1000 posts on this thread!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on January 13, 2013, 12:14:01 PM
@Romeo: I don't notice much shading, aside from on the large panels on the back, it does look a little bit better I guess.

@theSONY: Like I said, I used a glow effect with a high contrast setting rather than manual shading (paint.net).


A guy over at the BSF forums made some really awesome sprites, I got access to them last night. Here's a sample:
Spoiler
(http://i.imgur.com/9YcRC.png) I'm a huge Battlestar fan, so this really made my day. It doesn't really fit with the Starsector
art style, but it's really fun to play with. I modded in the Viper MK2 ship system from one of the existing BSG mods, so it's a great carrier/broadside ship.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 13, 2013, 12:27:55 PM
@Vinya:

I just wanted to point out the difference even a little shading can do ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 13, 2013, 02:49:44 PM
Working on some portraits: (it's a WIP)
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/pTemplate1_zps76e908f1.png)

(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/P01c_zpsdbc792d9.png)
[close]

Thoughts?

[edit]

This one's the right portrait size:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Portrait_03_zps86d71a4f.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 13, 2013, 03:20:52 PM
Pretty good, his left eye however bugs me xD

You should move it down so that it aligns with the right one otherwise it looks off, but other than that, great piece!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 13, 2013, 03:22:20 PM
You're right. It is a little misaligned. I also noticed the moustache is longer on the left side.

But don't you mean that the left eye should be raised? It is lower than the right.


[edit]

Fixed:
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Portrait_05_zps152b1b3a.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on January 13, 2013, 06:19:01 PM
Did someone say Missile Cruiser? No?

Too bad.

Spoiler
(http://i.imgur.com/CC1BQ.png)
Saw this in a BSF ship contest on their forums, so I adapted it to Starsector.

Yes, it can mount an obscene amount of missiles, best used with Pilums.

I can post the .SHIP files if anyone wants a copy, it's meant to go into the Interstellar Federation mod.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 13, 2013, 10:10:41 PM
I like that, the shape is interesting and somewhat imposing.
Animated missile doors would be really awesome in this one.
Maybe also add an animated radardish. I think that would fit its role quite well.

This time around there is more shading,  giving it more depth.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 13, 2013, 11:07:58 PM
could you also add some more interresting colors... not just grey with some red paint.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 13, 2013, 11:17:57 PM
Well that are the colors of the Confederacy of Stars if I am not mistaken.

 Link  (http://fractalsoftworks.com/forum/index.php?topic=643.0)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 13, 2013, 11:21:39 PM
I would comment the same thing on his sprites...
its not wrong to have grey as base color and paint it with a little red.
i am just advising that more colors would make it more interresting.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 13, 2013, 11:28:57 PM
While I agree, I think its important to consider the theme of a sprite and the faction it belongs to.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 13, 2013, 11:33:48 PM
i agree with that and as i always state with my comments in this thread is that i give critic without looking at the context or style of the mod.
i am just looking at the raw sprite. ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 14, 2013, 02:34:06 AM
@Erick Doe:

Hm no I don't think so, his right eye (to our left ^^") seems to be in a natural postion,
his left one was placed to high at least for me.

I also noticed that his nosetip is placed a little bit to far left(our left), that of course assumes that he
was supposed to have a straight face.

My edited version:
Spoiler
(http://img255.imageshack.us/img255/890/66493760.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 14, 2013, 02:45:33 AM
Yeah. I actually lowered the right eye (person's left). The crooked nose gives it character, I think.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 14, 2013, 03:01:20 AM
Yeah it does!
I just wanted to show what I meant, its easier to demonstrate than to explain ^^"

Another WIP

Spoiler
(http://img705.imageshack.us/img705/5871/excaliburvh.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 14, 2013, 07:03:20 AM
It really is.  :)

Also, nice job on that ship. The height of things stands out nicely.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 14, 2013, 07:06:15 AM
are the turrets included cause they could use more detail (since the ships are to be very basic and natural)
ps: i like it
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 14, 2013, 07:07:42 AM
Nah the turrets are not part of the ships sprite, they are the turrets that will be used with it though.
Its aft is actually a giant missile battery.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on January 14, 2013, 08:59:09 AM
Nah the turrets are not part of the ships sprite, they are the turrets that will be used with it though.
Its aft is actually a giant missile battery.

is it just me or are they based/inspired on halo ships?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 14, 2013, 08:59:45 AM
Spoiler
(http://i.imgur.com/4wzBp.png)
[close]
i find the new design look.... more durable ;)

its a colony ship.

blue/yellow thing in the back is the bridge, the green thing in the middle is a greenhouse and there is a flight deck up front,
which i adjusted when typing this reply so its not the most recent version....
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 14, 2013, 09:17:15 AM
@sini002:
Which one?

The Athens class was based of a sideview from a Paris class frigate, if thats what you mean?

@TheHappyFace:

Liking the industrial style again, looks really resiliant!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on January 14, 2013, 09:31:50 AM

Yeah it does!
I just wanted to show what I meant, its easier to demonstrate than to explain ^^"

Another WIP

Spoiler
(http://img705.imageshack.us/img705/5871/excaliburvh.png)
[close]

last one atleast looks pretty much like the UNSC Destroyer-class --> http://images3.wikia.nocookie.net/__cb20120120045043/halo/images/a/a9/Heart_of_Midlothian.png
and i belive i did write wrong, i did atleast mean the newest ship you posted
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 14, 2013, 09:47:39 AM
Spoiler
(http://i.imgur.com/4wzBp.png)
[close]
i find the new design look.... more durable ;)

its a colony ship.

blue/yellow thing in the back is the bridge, the green thing in the middle is a greenhouse and there is a flight deck up front,
which i adjusted when typing this reply so its not the most recent version....

So many details @[email protected]

my only problem would be the bridge, instead of circular it could be a half circular with the curved part in the front while the back has few or no windows
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 14, 2013, 10:12:15 AM
Hm lol, looks similar indeed xD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 14, 2013, 10:14:18 AM
so you mean the four windows in the back should be removed? making it half circular?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 14, 2013, 10:23:28 AM
due to the way we see bridges in huge ships nowadays made me get use to have a bridge with all windows in front of the ship, taking account in the future sensors will take part more then never the controls of ships, windows on the back and its roundish like bridge just don't look "good" or believable - this is only my "taste twinkling"
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on January 14, 2013, 10:26:34 AM
Spoiler
(http://i.imgur.com/4wzBp.png)
[close]
i find the new design look.... more durable ;)

its a colony ship.

blue/yellow thing in the back is the bridge, the green thing in the middle is a greenhouse and there is a flight deck up front,
which i adjusted when typing this reply so its not the most recent version....

i like the look of the ship ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 14, 2013, 10:36:58 AM
due to the way we see bridges in huge ships nowadays made me get use to have a bridge with all windows in front of the ship, taking account in the future sensors will take part more then never the controls of ships, windows on the back and its roundish like bridge just don't look "good" or believable - this is only my "taste twinkling"
Spoiler
(http://i.imgur.com/tnvvu.png)
[close]
you mean like this? hmm it looks pretty good.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 14, 2013, 10:40:49 AM
more on less
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 14, 2013, 11:01:51 AM
North pointing bridges look more shiplike, even though I liked the old version too ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on January 14, 2013, 06:52:46 PM
Parashu Class Frigate
Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Parashu.png)
Spoiler
Basically just a mobile gun platform.
[close]
[close]

Lance Class Cruiser
Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Lance.png)
Spoiler
A heavy cruiser equipped with a very efficient frontal shield with a small arc (thinking about 60° to 90° maximun, maybe), and Burn Drives, just an experiment to weaponize shields.
[close]
[close]

Small Update
Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/Pavise-Built%20in.png)
Spoiler
Updated the Pavise to include a Guardian PD system in its sprite, also noticed that it lacks the red windows in its bridge, haven't fixed that though.
[close]
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 14, 2013, 10:06:31 PM
look really neat again
maybe increase the green in the smallest of the ships a bit. its a bit gone due to his size and all the other details.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: EnderNerdcore on January 14, 2013, 10:28:03 PM
Those look fantastic.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 15, 2013, 01:30:45 AM
I am loving these sprites Machine, Keep up the epic work!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on January 15, 2013, 02:47:13 PM
I actually like the more industrial/gray look on ships. Some battle-damaged markings do add to it though, but having, say, a bright blue and green ship is just like saying 'Shoot me and candy will fly out!'.

Just a basic modding etiquette question here, would taking sprites from other forums not directly related to ours (Say, the BSF forums), and using the occasional one for mods be a taboo thing to do? Whilst browsing their custom ship boards I saw some great work that could be easily adapted into the Starfarer universe. If I planned on actually publishing a mod I'd ask the permission of the artist of course.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: The Soldier on January 15, 2013, 02:50:19 PM
Actually "Starsector" now.  Most of us have gotten over the name change (no one ones why, though, Alex did that).

And yes, so long you ask the sprite creator and put in proper credit, it's OK to add the ship to another mod, regardless of the game. :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 15, 2013, 02:50:36 PM
That's currently what I'm doing on my mod, BattleFarer forever
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on January 15, 2013, 02:55:07 PM
Awesome.

As far as the name goes, I tend to drift between them. To me, it'll always be Starfarer, because a game I was working on before I started playing this was named Starfare.

Small world, when it comes to naming things that start with 'star' and don't sound idiotic.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Isimiel on January 15, 2013, 04:11:54 PM
My first sprite  :)

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 15, 2013, 11:46:17 PM
there is still a lot of work to do on it.
- shading ,not much to say on this one. it seems all the plating you added wasnt shaded.
things that are lower need to be darker and things that are higher need to be brighter also remember not to forget the cast shadow.
- your plating isnt visible en enough. i would recomment placing a brighter line next under the dark plating line
- .... more coming but my train arrives...
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 16, 2013, 12:06:15 AM
@Isimiel:
I like the shape!

First thing that strikes me, did you use a brush to paint this? If you are using photoshop or a similar product you might want ti use the pen, set at 1px. It allows clearer lines and DAT pixellook.

Shading would be a great addition, color the edges of the general shape darker, that will establish depth, which simulates that your ship is more than a flat 2D piece, in a sense.

The areas that are meant to be higher should be colored lighter. If you need help with this, feel free to ask for it. There also some really good tutorials in the resource section.


Spoiler

(http://img405.imageshack.us/img405/2002/shotelm.png)

[close]

The shotel is a fast attack frigate, which can also be used as anti-fighter support.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on January 16, 2013, 03:47:43 AM
@Isimiel:
Since the shape is really nice, so I decided to take a quick look at it.
It seems that you were working on a white background, since there were a lot of white of semi transparent white borders, meanwhile they're not a problem for a preview, the game's background is black.
Also did some really quick shadows as example (done by adding a layer with transparency on top of the sprite, and painting it white/black where appropriate), replace the medium turret mounts with stock turret mounts and removed most of the white antialiased border.
I did blur the shadows layer (gaussian blur filter; I shouldn't have, but I'll be leaving for work soon), which is what gives it the pillow shading look.

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 16, 2013, 03:52:41 AM
Looks really comfy ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Zenos Ebeth on January 16, 2013, 05:26:07 AM
Spoiler

(http://img405.imageshack.us/img405/2002/shotelm.png)

[close]

[...]

The shotel is a fast attack frigate, which can also be used as anti-fighter support.

i like the  look of this ship , the red parts contrast well against the grey , i still think that it could look better with some edge highlights. I touched it up to show you what i meant ( hope it doesn't bother you btw).

Spoiler
(http://img823.imageshack.us/img823/2002/shotelm.png) (http://imageshack.us/photo/my-images/823/shotelm.png/)

[close]

i think it looks better , but that's just my opinion , if you were aiming for a mute look , then you might not want the highlights , also you could probably make the highlights look much better if you spent a bit more time doing it in a good program ( paint isn't exactly the best image editing software. :P )
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 16, 2013, 05:33:35 AM
Thats definitely too shiny for my taste :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Psiyon on January 16, 2013, 08:26:29 AM
...
Spoiler

(http://img405.imageshack.us/img405/2002/shotelm.png)

[close]

The shotel is a fast attack frigate, which can also be used as anti-fighter support.

Mang that ain't no frigate
http://images3.wikia.nocookie.net/__cb20080128104623/homeworld/images/e/e7/Vaygr_Assault_Craft.jpg


Still, I think the design looks pretty interesting in frigate form. Better than the default Vaygr frigates, anyway.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 16, 2013, 09:28:58 AM
A Vaygr frigate? That's exactly what it reminded me of. Anyway, keep up the good work and the consistant art style, Romeo!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 16, 2013, 09:30:35 AM
Yeah I allways thought the shape was wasted on the standard fighter.

Was interesting to produce this sprite from a sideview perspective, pretty similar to the one Psyion showed.
Don't know if I captured it 100% though.

Will do, will do ^^


Aaaaand another WIP:

Spoiler
(http://img690.imageshack.us/img690/861/parislb.png)

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Isimiel on January 16, 2013, 12:53:10 PM
2ed sprite fallowed  machines advice to the best of my abillity (Still learning photoshop  :D)

and @ Romeo_One : loveing the Vaygr stayle =)

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 16, 2013, 01:03:11 PM
^^ thanks, I think I will create a tutorial on spritemaking, since my style is really easy and a few people already asked me about it.

Its easier to demonstrate ;)

But I think I will try to give some advice now.

First of all, switch to the Pen-tool, hold the mousebutton on the brush-tool, you will be able to switch to it. This will be your primary tool.

Overall you will use about 3 tools; the pen-tool, the line-tool and the eraser.

You want to work on seperate layers, so you can go back to an older version, that way your piece wil stay clean.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on January 16, 2013, 02:47:02 PM
Love the WIP, reminds me of an old Scifi but I can't quite place it....

What's the combat assignment of it though? It looks like s sensor frigate or something.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 16, 2013, 03:10:53 PM
It is the phase 2 replacement for the Bremen A, which makes it an assault frigate.
It has some of the most efficient sensors in the fleet, because it is also used to hunt down scouts or raiders, earning it the nickname bloodhound.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PerturbedPug on January 16, 2013, 10:22:53 PM
Hey guys, I messed around with two of my existing sprites and made an all new one, tell me what you think.

Vanguard Gunship:
Spoiler
(http://i.imgur.com/26svG.png)
This one is still a WIP, I'm still not happy with the cockpit yet and a few other things. The red was an experiment and I liked it.
[close]

Mako Fighter:
Spoiler
(http://i.imgur.com/AdOL7.png)
With this one I just removed the outline
[close]

Stinger Interceptor:
Spoiler
(http://i.imgur.com/jjjaQ.png)
Added more shading and some red stripes.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Psiyon on January 16, 2013, 11:06:23 PM
oh hey look a spase ship


(http://img801.imageshack.us/img801/5461/spaseeship.png)

A late-Domain missile cruiser for the community mod.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: MiniFishy on January 17, 2013, 05:04:32 AM
Had this sprite laying around for ages, and I was wondering what I could do to it to improve it
It's a scaled up version of a smaller sprite, to make the scale better in my mod, and which is why it is blurry
Oh, and it is very big  :)
EDIT: I have just realised how very blurry it is, worse than I first thought - Any tips on removing the blur is much appreciated! :)
Spoiler
(http://i.imgur.com/jsZpV.png)
[close]
Based on the Spirit of Fire from Halo Wars, and completely drawn by hand from scratch.

If you want, here's the original smaller version, maybe you could say which is better?  ;)
Spoiler
(http://i.imgur.com/BbGMg.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on January 17, 2013, 08:45:50 AM
Been bashin' this baby here for like 4h. It only needs slots now.

(http://img834.imageshack.us/img834/2011/ship1e.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 17, 2013, 08:48:58 AM
@MiniFishy:

Well it needs shading, that would be the first thing to do ^^

@Lordzias:

Has a coffin-like vibe to it, I think I like it. Looks really alien, is that intended?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on January 17, 2013, 08:52:03 AM
Not really... although the faction it belongs to was separated from other humans for a long period so I think its cool that it looks different. I just need to give it slots and a paint job.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PerturbedPug on January 17, 2013, 09:43:09 AM
No one wants to give me feedback?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 17, 2013, 09:56:45 AM
One moment please ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: EnderNerdcore on January 17, 2013, 10:04:59 AM
No one wants to give me feedback?
The shapes are a good start, but the flat colors make the sprites look like paper cut-outs.

Of the three, the Mako Fighter is the best as it has the most details per area, though it too could do with more color depth.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 17, 2013, 10:09:43 AM
@SpainardSlayer:

Spoiler
(http://img338.imageshack.us/img338/9291/26sv2g.png)
[close]

You need stronger contrast with your shading :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: PerturbedPug on January 17, 2013, 10:28:57 AM
@SpainardSlayer:

Spoiler
(http://img338.imageshack.us/img338/9291/26sv2g.png)
[close]

You need stronger contrast with your shading :)

Wow thanks! Can I use that? It definitely looks better
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 17, 2013, 10:33:56 AM
Sure go ahead ^^

Spoiler

(http://img11.imageshack.us/img11/9291/26sv2g.png)

[close]

It needs a lot of work of course, maybe it shows you a few basics :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on January 17, 2013, 01:11:47 PM
No one wants to give me feedback?

you might need to learn a bit more about shadeing and giving the sprite a feel of depth so it dosen't look that flat  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Machine on January 17, 2013, 03:47:42 PM
Another try at making a new portrait, this time, it's not based at all in existing ingame graphics.
Spoiler
(https://dl.dropbox.com/u/4430656/Sprites/portrait_coalition02.png)
Spoiler
I decided I'll make a proper faction mod; already spent some time getting the basics of faction building, enough to get a custom faction ingame. This also meant I should do some extra portraits, probably setting for 3 male portraits and 3 female... though I really liked the look of this one, I could go the completely encased look, and have mostly genderless portraits.
[close]
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on January 17, 2013, 10:18:07 PM
Nice portrait, Machine.

---

A silicon-based space monster code-named Rock Fly. Once again - the light is coming from left and right + slightly above.

Spoiler
(http://www.okim.nickersonm.com/SF/rockfly.png)
[close]

Not sure if you accept videos here, but i`ll post it in case you do: http://www.okim.nickersonm.com/SF/rockfly.avi (http://www.okim.nickersonm.com/SF/rockfly.avi) (~60mb). It shows this Fly in action (it uses decorative swinging wings and tries to 'bite the void' very excessively).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 17, 2013, 10:24:20 PM
looks really good, allready downloading the video (yes we accepgt them/ but rather have you set the picture in a spoiler).
it just seems to have more depth than your usual style, which is not a problem.  ;)

the only critic i can think of is about the wings, maybe make them a bit less transparant imo that will look better(opacity or whatever you call it).

edit: dont change anything! just looking at the video.
it looks perfect ^^. too bad i wasnt the first on the forum wo got a beast in-game.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on January 18, 2013, 12:10:29 AM
@Okim Dude! Awesome!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gothars on January 18, 2013, 01:49:35 AM
A silicon-based space monster code-named Rock Fly. Once again - the light is coming from left and right + slightly above.

Spoiler
(http://www.okim.nickersonm.com/SF/rockfly.png)
[close]

That beast looks gorgeous :)

One of the wings doesn't move properly, though (and a bit faster might be good).
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Okim on January 18, 2013, 02:58:11 AM
There are 2 starting positions for each wing, so there are pretty large number of animation combinations. What is shown there - is one of the examples when 3 wings start at one angle and the last one in the opposite.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 19, 2013, 09:02:45 AM
So I decided to try painting digitally... did not turn out tooo well ^^"

Spoiler

(http://img842.imageshack.us/img842/2469/bremenq.png)

[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: legion on January 19, 2013, 09:17:18 AM
Not too bad, Romeo!

I tried making a new frigate:

Spoiler
(http://www.tapapercraft.com/wp-content/galleries/stuff/n15_kasuaris.png)
[close]

It is a carrier, 1 flight deck. 1 small turret (360* arc) small energy mount (left mount) and small missile mount.

Spoiler
(http://www.tapapercraft.com/wp-content/galleries/stuff/screenshot006.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 19, 2013, 09:19:35 AM
Reminds me a bit of the condor! I like it!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 19, 2013, 09:26:22 AM
(http://www.tapapercraft.com/wp-content/galleries/stuff/n15_kasuaris.png)

looks good BUT isn't a bit too small for a flying deck ?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 19, 2013, 09:28:49 AM
Well, if it is only one ship, the difference in size might not be too big. Of course depends on the ship that is stored inside.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: legion on January 19, 2013, 09:40:53 AM
It has only 6 hangar space, so you can fit 2 Talon wings at most. Those are your main offensive weapons. I made it underpowered because of this. There already were enough destroyer sized carriers, but no frig sized ones.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 19, 2013, 09:48:16 AM
So I decided to try painting digitally... did not turn out tooo well ^^"
lol you just said that so people would say otherwise.  ;)
what program did you use? and what did you use mouse , touch pad or touch screen?
i find it fairly hard to get sketchy lines digitally
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 19, 2013, 09:50:34 AM
@TheHappyFace:

No not really, I am not really satisfied with it, at all.

I used a tablet, which I bought like 2 days ago.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 19, 2013, 10:07:14 AM
well its a sketch and it does what it is created to do, give a good view on how the ship looks. ;)
unless its not a sketch....

a tablet is nice... i would almost buy it just to draw on ^^.
quiet crappy drawing with mouse

but if you want some commenting on it..
i think the perspective could be better, maybe draw perspective lines in a layer under it to improve that.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 19, 2013, 10:29:59 AM
Yeah the perspective is kinda messy, have to figure out my guidelines the next time.

True its a quick (15min) sketch.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: silentstormpt on January 19, 2013, 10:51:09 AM
It has only 6 hangar space, so you can fit 2 Talon wings at most. Those are your main offensive weapons. I made it underpowered because of this. There already were enough destroyer sized carriers, but no frig sized ones.

*looks at 8 fighters sizes* *looks at the frigate size* -> Doraemon?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: legion on January 19, 2013, 12:15:57 PM
It has only 6 hangar space, so you can fit 2 Talon wings at most. Those are your main offensive weapons. I made it underpowered because of this. There already were enough destroyer sized carriers, but no frig sized ones.

*looks at 8 fighters sizes* *looks at the frigate size* -> Doraemon?

They can be put on the outside of the ship, like in the X-wing Wraith Squadron book!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Uthilian on January 20, 2013, 12:58:00 AM
I have been working on this ship to see what i could make and when I reduced its size as it was to large (capital ship size not the cruiser I wanted the in game image turned to static
Spoiler
(http://img202.imageshack.us/img202/4743/hcmyship.png)
original image by Arioch
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 20, 2013, 01:12:17 AM
Looks really nice! A very distinct style, will we see more of that?

My first attempt at a portrait.
Spoiler
(http://img829.imageshack.us/img829/5325/portraithegemony.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on January 20, 2013, 04:02:35 AM
Looks really nice! A very distinct style, will we see more of that?

My first attempt at a portrait.
Spoiler
(http://img829.imageshack.us/img829/5325/portraithegemony.png)
[close]
Nice man... maybe more scratches on face?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 20, 2013, 04:41:15 AM
it looks really good. there is just one thing that might get  messy in-game.
your light source is left of the ship... that means that it could look strange when with other ships in-game.
having two ships next to each other ,while one has it from the east and one from (for example) the south.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 20, 2013, 05:05:42 AM
Added a background to the portrait because I thought it looked somewhat barren.

Spoiler
(http://img819.imageshack.us/img819/815/portraithegemony2.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 20, 2013, 05:11:53 AM
hmm... in some kind of way he actually looks sad ):
maybe add something to make him look more... evil?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 20, 2013, 05:30:42 AM
Tried to create a little lore sketch.
Its supposed to be a fusion reactor.

Spoiler
(http://img51.imageshack.us/img51/3088/fusiongenerator.png)
[close]

Will redo the guys face, so he looks more "evil".
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on January 20, 2013, 05:31:41 AM
Very nice, Romeo. Can't wait to see it posted on the wiki with the lore that comes with it.  :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 20, 2013, 05:57:58 AM
Wiki will be updated during the coming week, I  am hopingnto get the mayor parts done by wednesday. I am also finishing the current alpha version for my testers, busy days busy days xD

New version of the "sad" guy xD
Spoiler
(http://img27.imageshack.us/img27/5325/portraithegemony.png)
[close]
And a lore-technology-thingy
Spoiler
(http://img10.imageshack.us/img10/7482/m30b.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 20, 2013, 09:13:01 AM
no more "grumpy" robot ? Oww :[
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 20, 2013, 09:17:29 AM
He is still there :D just doing a different one, so I can get used to drawing digitally.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 20, 2013, 09:29:39 AM
He is still there :D just doing a different one, so I can get used to drawing digitally.
Spoiler
(http://cdn.memegenerator.net/instances/250x250/33611043.jpg)
[close]
PS:
                                                                                        ::) (http://fractalsoftworks.com/forum/index.php?topic=4083.msg62586#msg62586)
                                                                                        can't catch me
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: LaughingSmirk on January 22, 2013, 01:56:15 AM
New ship, kinda bio/insectoid  (sorry about the edges, something odd happens on imgur)

Spoiler
(http://i.imgur.com/yV0fpW0.png)
[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 22, 2013, 01:57:37 AM
Looks really buglike, maybe add some chitin plating, it looks kinda squishy.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 22, 2013, 12:54:09 PM
My faction's set of new sprites are near complete, a little sample, the largest guy i have.

Vatican IV
Spoiler
(http://i.imgur.com/WUGFUwd.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 22, 2013, 01:29:34 PM
Nice, dunno about the red though, doesn't seem like paneling
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 22, 2013, 01:41:26 PM
Red painted armor plating, to match the red lasers and shells that the faction uses.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: EnderNerdcore on January 22, 2013, 02:02:54 PM
Red painted armor plating, to match the red lasers and shells that the faction uses.
I love the red.

It gives the sprites something they were missing before. I think they were just too 'beige' (even though they weren't actually that color) but the splash of red looks great.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 22, 2013, 02:13:14 PM
My faction's set of new sprites are near complete, a little sample, the largest guy i have.

Vatican IV
Spoiler
(http://i.imgur.com/WUGFUwd.png)
[close]
i do not Hate the red ... BUT it need a bit of shading , since the red parts are the inner segments on the ships hull than maybe make more shading over there
OW... & maybe change yellow light color on the landing pad on blue maybe
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: K-64 on January 22, 2013, 03:33:27 PM
Some previews/attention-seeking of a few ships I have been working on today (I know they're kitbashes, shut up! :P)

Dart Class Fighter Drone:
Spoiler
(https://dl.dropbox.com/u/15428102/Dart.png)

High-speed, low durability general purpose interceptor. Lack of crew requirement makes this a popular choice of those on long voyages and/or have no friends
[close]

Stiletto Class Assault Bomber:
Spoiler
(https://dl.dropbox.com/u/15428102/Stiletto.png)

High damage potential with moderate speed/manoeuvrability and moderate durability. The absence of ammo requirements means this craft can stay on the field for longer periods than your standard missile bomber
[close]

Fury Class Frigate:
Spoiler
(https://dl.dropbox.com/u/15428102/Fury.png)

High speed/manoeuvrability and below-average durability. These ships are suited towards hunting down and disabling enemies with overbearing firepower before the opposition has a chance to mount a defence.
[close]

Sorrow Class Frigate:
Spoiler
(https://dl.dropbox.com/u/15428102/Sorrow.png)

High speed/manoeuvrability and below average durability. These ships are great in a point defence/patrol role, where big guns take a backseat to multiple, smaller weapons.
[close]

Monsoon Class Light-Destroyer:
Spoiler
(https://dl.dropbox.com/u/15428102/Monsoon.png)

A very peculiar design, the main attraction of this ship is the Particle Cannon built into the right hand side of it. While a bit unwieldy for the size of it (it is however, still somewhat more agile than an average destroyer) this ship's unique weapon stands between a medium mount and large mount of the modular types in terms of firepower. Additionally, it is a surprisingly durable ship, despite its size and speed
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 23, 2013, 01:23:34 AM
like the monsoon
dont know about the fury, the midle front part needs some more detailing
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 23, 2013, 01:28:24 AM
I like the Sorrow best, it has a claw-like design fitting for a hunter class frigate.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: LaughingSmirk on January 23, 2013, 02:57:39 AM
The dart, stiletto, sorrow are the best ones i think personally, but the fury class seems flat? not defined I think its the landing strip.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 23, 2013, 07:20:54 AM

A new portrait for Rejection ^^ I think I am getting better.

Spoiler
(http://img255.imageshack.us/img255/3969/portraittd.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: LaughingSmirk on January 23, 2013, 07:23:14 AM

A new portrait for Rejection ^^ I think I am getting better.

Spoiler
(http://img255.imageshack.us/img255/3969/portraittd.png)
[close]
wow, that is exactly right. do not change it it looks perfectly un human.

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: LaughingSmirk on January 23, 2013, 07:25:08 AM
Didn't want to interrupt Romeo-One in his portraits,

Revision of Bioship.

Spoiler
(http://i.imgur.com/aKnG0Vy.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 23, 2013, 08:38:39 AM

A new portrait for Rejection ^^ I think I am getting better.

Spoiler
(http://img255.imageshack.us/img255/3969/portraittd.png)
[close]
ow yes , you're getting better ^^ ... BUT i dunno about the blue stripes, if IT face isn't flat then the stripes won't be perfectry straight ..BUT this is the only thing thats bother me in your "kitchen guard"

PS: it reminds me (just a little) a blue knight from "Castle Crashers" ^^

Didn't want to interrupt Romeo-One in his portraits,

Revision of Bioship.

Spoiler
(http://i.imgur.com/aKnG0Vy.png)
[close]

umm... i dunno wha't to say, ship as a "whole" well, it needs some work (shadeing/details)
BUT i like the shape of it
but do not worry... im not a spriter & my 1'st atemps in drawing in Photo shop/gimp (or whatever ) wasn't satisfying (well it looks like big bugger if i have to be honest) so dont worry, add some details, then have fun with shading

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 23, 2013, 09:57:55 AM
"Kitchen Guard"? xD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 23, 2013, 10:10:50 AM
"Kitchen Guard"? xD

yes xD he looks like it to me & he is like gonna say "im here to deffend this kitchen becaouse your woman said so" some thing like that, i dunno :D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on January 23, 2013, 11:12:56 AM

A new portrait for Rejection ^^ I think I am getting better.

Spoiler
(http://img255.imageshack.us/img255/3969/portraittd.png)
[close]

i like it!  ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 23, 2013, 11:13:16 AM
Thanks ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: arcibalde on January 23, 2013, 10:55:10 PM

A new portrait for Rejection ^^ I think I am getting better.

Spoiler
(http://img255.imageshack.us/img255/3969/portraittd.png)
[close]
His upper left eye "brake" blue stripe - have white around it and all others don't. Is that suppose to be like that? Other than that it's great.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 23, 2013, 11:38:20 PM
now i feel like making portaits too x)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 24, 2013, 12:15:15 AM
@aciblade: no its not supposed to, I already changed it on my local copy though ^^ glad you like it.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 24, 2013, 12:28:34 AM
PLEASE make a tutorial
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 24, 2013, 12:30:48 AM
Eh for what? Portraits or pixelart?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 24, 2013, 12:31:20 AM
Eh for what? Portraits or pixelart?
Portraits :)

Pixel art at a later stage perhaps
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 24, 2013, 12:55:42 AM
PLEASE make a tutorial
type in  google: how to make digital portraits x)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on January 24, 2013, 01:00:27 AM
(http://img43.imageshack.us/img43/5639/ship1b.png)

A slightly revamped version of my previous design. I wasn't very fond of the coffin-like shape and the onslaught stolen bridge so i changed few things around.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on January 24, 2013, 01:09:33 AM
i would put some more details on the plating but thats just my opinion.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Sproginator on January 24, 2013, 01:26:42 AM
PLEASE make a tutorial
type in  google: how to make digital portraits x)
Naww, But I like the guides you guys make :/
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: LaughingSmirk on January 24, 2013, 02:51:23 AM
PLEASE make a tutorial
type in  google: how to make digital portraits x)
Naww, But I like the guides you guys make :/
My GauewfSD
1)Badddy spell stuff
2)Put lotz ov memes in it
3)badly explain wat u mean
4)have Pelhamds take the *** out of stuff
5)have Gothars tell Pelham off
6)get somone else to do it properly
7)pelham goes and cries ina corner
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 24, 2013, 03:23:03 AM
Many of you have probably already seen it, but decided to post anyway, the new Valk sprites gathered in the family tree.

Large image
Spoiler
(http://i.imgur.com/NzSfw4b.jpg)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 24, 2013, 03:59:13 AM
Thats a lot of guns O_O
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Gothars on January 24, 2013, 07:43:35 AM
Behold my first attempt at spriting ever:

Spoiler
(http://i.imgur.com/G9V3Zhq.gif)
[close]

Tips are welcome, especially for the decorative textures and how to reduce aliasing on the outline.


@ Valkyral: I like the colors and the smaller ships, but your big ships seem a bit overloaded.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: ValkyriaL on January 24, 2013, 07:51:03 AM
Could probably cram in a few more turrets if i tried to, its got a bit to many as it is, but its alright! boss ships should remain bossy. ;D
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 24, 2013, 07:54:27 AM
@Gothars:

I think the rotating part needs an outline of some sort.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on January 24, 2013, 08:08:26 AM
Behold my first attempt at spriting ever:

Spoiler
(http://i.imgur.com/G9V3Zhq.gif)
[close]

Tips are welcome, especially for the decorative textures and how to reduce aliasing on the outline.


@ Valkyral: I like the colors and the smaller ships, but your big ships seem a bit overloaded.
it's spinning it's SPINNING !!  ;D
maybe just MAYBE do more darker shadeing, don't add a new one's just get all shahow area more darker (meybe without the ring spini'n part )  
i believe it's a rocket support long range vessel, if it is then i WANT IT (even more)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on January 24, 2013, 11:16:20 AM
(http://img6.imageshack.us/img6/1439/ship3p.png)

At first I was like "Fu**, this is atrocious..." but as bashin' went on I grew kinda fond of it. Then I added the middle bit and I was home.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: conorano on January 24, 2013, 12:33:23 PM
while i can't really give critisism about your ships. they do seem really low tech looking, like first era ships or something. which isnt a bad thing becouse we dont really have much of those. i say keep up that style and maybe add some more details or something. good work.

edit: will you be adding gun slots later?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on January 24, 2013, 01:08:55 PM
Indeed, they are supposed to be super ancient, even older than Onslaught. I will add gun slots together with a paint job of the faction I'm working on.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kurzak on January 26, 2013, 07:05:54 PM
My first sprite, as you will see my influences are the hi-tech tri-tech.

Spoiler
1) Click on this inspirational music by Cycerin: https://dl.dropbox.com/u/32517861/tri-tachyon%20theme_2.mp3

         (http://imageshack.us/a/img838/3907/pmtritech1.png)                                  (http://img33.imageshack.us/img33/3828/tritachyon300x200red.png)

2) Description: Every Ultra-capitalist society has its own special interest groups. This yet unnamed sect believe the Tri-Tachyon hierarchy have grown a little soft. Welcome to the dark side :)

3) Comments?
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 26, 2013, 07:10:16 PM
Is that a kitbash or handdrawn?
Anyway the shape is interesting, even though I don't like the tritachyon at ll.
Whats the black/red part at the aft section?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Thule on January 26, 2013, 07:59:52 PM
My first sprite, as you will see my influences are the hi-tech tri-tech.

Spoiler
         (http://imageshack.us/a/img838/3907/pmtritech1.png)                                  (http://img33.imageshack.us/img33/3828/tritachyon300x200red.png)
[close]
I really like the vibe, the shape and coloring.
For your first kitbash/sprite really impressive. Hope to see a lot more.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kurzak on January 26, 2013, 08:00:43 PM
Is that a kitbash or handdrawn?
It started as a kitbash but I added several elements of my own into it. It's a lot easier to capture hi-tech with a sample imo.
Anyway the shape is interesting, even though I don't like the tritachyon at ll.
Tbh its rare I see anything other than tri-tech that I like. I love this style.
Whats the black/red part at the aft section?
a turret surrounded by lights. lets just say its a shield generator.
I really like the vibe, the shape and coloring.
For your first kitbash/sprite really impressive. Hope to see a lot more.
Thanks :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 27, 2013, 01:36:27 AM
I see, for your first kitbash this is really good!

However there are some things I noticed.

Spoiler
(http://img94.imageshack.us/img94/3907/pmtritech1.png)
[close]

From top to bottom:
- there are some nasty artifacts at the tips, were you using the brush tool by chance?
- the "shieldgenerator" is distorted, the lower part of the oval shape is distorted to the left
- the right lower part of the wing needs clean up
- the section connecting the engines with the main body seem also distorted
- as well as the engines, which also need clean up
- overall I assume you used the brush tool, which results in kinda muddy transitions and artifacts

That aside I still think its a good sprite and that you should keep it up!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kurzak on January 27, 2013, 02:19:39 AM
I see, for your first kitbash this is really good!

However there are some things I noticed.

Spoiler
(http://img94.imageshack.us/img94/3907/pmtritech1.png)
[close]

From top to bottom:
- there are some nasty artifacts at the tips, were you using the brush tool by chance?
- the "shieldgenerator" is distorted, the lower part of the oval shape is distorted to the left
- the right lower part of the wing needs clean up
- the section connecting the engines with the main body seem also distorted
- as well as the engines, which also need clean up
- overall I assume you used the brush tool, which results in kinda muddy transitions and artifacts

That aside I still think its a good sprite and that you should keep it up!

Thanks, I appreciate the time you took to look it over to provide feedback.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on January 28, 2013, 01:59:20 AM
(http://img713.imageshack.us/img713/4337/ship3b.png)

Version 2.0, added slots and stuff.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kurzak on January 28, 2013, 10:49:46 AM
Looks nice, I like the little details you've added in the center and orange areas. I can't escape the feeling I'm looking at half of the ship though. Like you cut the ship in half and this is the insides if you pulled it apart. Was that your intention? Huge improvement on the original, grats. Oh and if it wasn't your intention maybe add some depth with shading to have that orange area look less like its sitting inside and level with the brown surrounding structure.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kurzak on January 28, 2013, 10:52:07 AM
Behold my first attempt at spriting ever:

Spoiler
(http://i.imgur.com/G9V3Zhq.gif)
[close]

Tips are welcome, especially for the decorative textures and how to reduce aliasing on the outline.


@ Valkyral: I like the colors and the smaller ships, but your big ships seem a bit overloaded.

Didn't think it could be a gif, if it can the possibilities.. oh the possibilities!

I'm not an expert and honestly I've only been spriting a few days but I find xeno's suggestion of having a nice thick outside border helpful. Then I just smudge from the outside, inwards, and it adds depth and reduces aliasing even on small ships. Please anyone correct me if I'm missing something. I find it very helpful to take a ship I really like that has a lot of detail and examine how they did it, especially with the "greebles". That helps me a lot.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 28, 2013, 11:03:57 AM
Animated ships are no problem if thats what you mean.

Some people use half transparent pixels of their outlines to deal with aliasing.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on January 28, 2013, 11:59:03 AM
Looks nice, I like the little details you've added in the center and orange areas. I can't escape the feeling I'm looking at half of the ship though. Like you cut the ship in half and this is the insides if you pulled it apart. Was that your intention? Huge improvement on the original, grats. Oh and if it wasn't your intention maybe add some depth with shading to have that orange area look less like its sitting inside and level with the brown surrounding structure.
Thanks for the feedback!
I'll try to work on shading of the orange parts. And no, half of the ship wasn't my intention. Frankly, I don't see it really. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: EnderNerdcore on January 28, 2013, 12:21:08 PM
Looks nice, I like the little details you've added in the center and orange areas. I can't escape the feeling I'm looking at half of the ship though. Like you cut the ship in half and this is the insides if you pulled it apart. Was that your intention? Huge improvement on the original, grats. Oh and if it wasn't your intention maybe add some depth with shading to have that orange area look less like its sitting inside and level with the brown surrounding structure.
Thanks for the feedback!
I'll try to work on shading of the orange parts. And no, half of the ship wasn't my intention. Frankly, I don't see it really. :P
I feel the same way as him: I really like the orange parts, I really don't like the brown parts. It really does like we're looking at a ship that has had its top sliced off and we're peeking inside.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on January 28, 2013, 01:02:00 PM
Looks nice, I like the little details you've added in the center and orange areas. I can't escape the feeling I'm looking at half of the ship though. Like you cut the ship in half and this is the insides if you pulled it apart. Was that your intention? Huge improvement on the original, grats. Oh and if it wasn't your intention maybe add some depth with shading to have that orange area look less like its sitting inside and level with the brown surrounding structure.
Thanks for the feedback!
I'll try to work on shading of the orange parts. And no, half of the ship wasn't my intention. Frankly, I don't see it really. :P
I feel the same way as him: I really like the orange parts, I really don't like the brown parts. It really does like we're looking at a ship that has had its top sliced off and we're peeking inside.
Ohhhh! Now I see what you mean. I'll try to do something about it then but I need to tinker with it for a bit.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 31, 2013, 08:21:07 AM
A troop transport vessel.

Spoiler
(http://img541.imageshack.us/img541/8203/madridd.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: LaughingSmirk on January 31, 2013, 02:34:08 PM
A troop transport vessel.

Spoiler
(http://img541.imageshack.us/img541/8203/madridd.png)
[close]

looks good romeo, your shading has got a lot better and it reminds me of a 40k ship...hmmm....I LUV IT BOYO! :)

Proper critique:

shadings fine, it looks 3d
the glass/command deck, looks like its not part of the ship
the perspective of different parts of the ship looks different
where are the weapons going
what strategic purpose is their in having this ship in you fleet when you could get a cruiser that carries the same amount and can destroy most enemies.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kurzak on January 31, 2013, 05:57:09 PM
Mysterious Faction Destroyer Kitbash:

Spoiler
(http://imageshack.us/a/img163/7271/pmtritechexperiment.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: EnderNerdcore on January 31, 2013, 06:39:14 PM
Mysterious Faction Destroyer Kitbash:

Spoiler
(http://imageshack.us/a/img163/7271/pmtritechexperiment.png)
[close]
I really like that, and I'd love to see a whole set of ships in that color scheme.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on January 31, 2013, 06:46:20 PM
@Pellhamds:

Will take a look at the command deck again.

See the circular shapes? Thats the turret mounts.

Well there is none in Starsector, but you WILL need them in the Rejection campaign, otherwise you won't be able to conquer stations ;)

Oh and there are no cruisers in Rejection, its way to early in the timeline for that, plus a troop transport is WAY cheaper, in both fuel, supply, crew and credit consumption.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kurzak on January 31, 2013, 09:18:40 PM
Mysterious Faction Destroyer Kitbash:

Spoiler
(http://imageshack.us/a/img163/7271/pmtritechexperiment.png)
[close]
I really like that, and I'd love to see a whole set of ships in that color scheme.
Thanks :) working on a full set slowly. I'll have to learn how to mod too. It'll take some time, but you'll see it eventually.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 01, 2013, 12:36:48 AM
@prowlingmule
for me the ship had a hard to define 3d shape.
some parts feel like they overlap in a strange way (like an esher paiting).
I dont know if its changeable at this moment ,
but you could try decreasing the overall shading and adding a new simple one to define its overall basic shape.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on February 01, 2013, 01:03:30 AM
@Prowlingmule:

huh I see two different things when I look at it;

1. a humanoid figure, the red parts bein the shoulders.
2. a strange headshape, with the bigger mounts being the eyes ^^"

Like TheHappyFace I too have a hard time seeing its 3d shape, which makes it look confusing in my opinion, however I like the colorscheme!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on February 01, 2013, 03:08:40 AM
@Prowlingmule:

huh I see two different things when I look at it;

1. a humanoid figure, the red parts bein the shoulders.
2. a strange headshape, with the bigger mounts being the eyes ^^"

Like TheHappyFace I too have a hard time seeing its 3d shape, which makes it look confusing in my opinion, however I like the colorscheme!

glad that  i'm not the only one ;D
i also see humanoid body (AKA Mc Hammer) or a front viev DOG or something  ;D
BUT i like the sprite :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on February 01, 2013, 08:04:53 AM
The scimitar wing carrier

Spoiler
(http://img195.imageshack.us/img195/6366/scimitarn.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on February 01, 2013, 08:50:19 AM
nothing fancy here
PS: wasn't sober when doing this one over here ;p

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on February 01, 2013, 08:51:40 AM
A flying BROCCOLI!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 01, 2013, 09:09:23 AM
dont know. the organic part looks like its just placed on top of in instead of mixed in.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on February 01, 2013, 09:09:54 AM
A flying BROCCOLI!
LOOOL  :D
this is the capt'n
Spoiler
(http://i.imgur.com/g2DzNhN.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: sini002 on February 02, 2013, 12:58:45 AM
A flying BROCCOLI!
LOOOL  :D
this is the capt'n
Spoiler
(http://i.imgur.com/g2DzNhN.png)
[close]


oh the memories xD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on February 02, 2013, 08:09:42 AM
A Tarkis Hegemony carrier.

Spoiler
(http://img585.imageshack.us/img585/7817/pugio.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on February 02, 2013, 11:53:30 PM
A little kitbash I've been playing with.

I like this style of ship, so the Interstellar Federation ships make up the rest of my fleet.

It's got a single flight deck on the right side, so it can work well as a front-line carrier.


Recolor coming soon.

Spoiler
(http://i.imgur.com/s0KVcfu.png)
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 03, 2013, 01:19:37 AM
imo its a bit too much a like the valkiery trooper transport.
second i cant seen to find the flight deck ,maybe make it more clearly where it is.
also whats the pointy thing on the right side?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on February 03, 2013, 01:47:27 AM
The flight deck is located on the starboard side of the aft section.
I believe thats the command center and the pointy thing is an antenna.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on February 03, 2013, 12:48:06 PM
I like the look of the Valkyrie, not the purpose. Lore-wise this is a refit of a Valk into a combat freighter/carrier. I was thinking of doing BSG-style hangers on the side or one side of the ship but was too lazy.

The 'pointy thing' is the PD Drone command center and launch bay, the flight deck is right behind that.


Also:

Spoiler
(http://i.imgur.com/BUf9wAM.png) It may not be pretty, but I had to do it.
[close]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on February 03, 2013, 03:35:18 PM
Also:

Spoiler
(http://i.imgur.com/BUf9wAM.png) It may not be pretty, but I had to do it.
[close]

Love it! But maybe add some shading to the weapon hardpoint to make it look like an integral part of the ship. Right now it rather sticks out.

Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Firefly%20Mod/Serenity%20-%20Firefly%20MOD/Destroyer_Serenity_Civilian04_zpsae6edf97.png)
[close]

I love Serenity!  :D

http://fractalsoftworks.com/forum/index.php?topic=3144.0
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on February 03, 2013, 09:27:03 PM
Me too, but until cargo runs are built into the game, a Firefly will just be cannon fodder.

I really want to design myself a good ship but I'm horrible at getting the art style to match well.


That's my one problem with the 2D setup, space is supposed to be complicated and 3D, so just hvaing a bunch of guns sitting on top of a ship doesn't look right. I wonder how hard it would be to have weapons UNDER the ship.....


Just out of curiosity, if I were to give someone an unshaded sprite, would any of you be willing to take a rough design and make it prettier? Making stuff with BSF graphics doesn't look right.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 04, 2013, 02:20:56 AM
hmm the new ship is a little bit too photolike.
i would suggest to change the ship to something less realistic or to change the mount to something from a photo.
the mount is just too different from the ship
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Vinya on February 04, 2013, 10:47:39 AM
There, got the recolor.


Spoiler
(http://i.imgur.com/E5OdeuT.png) Went for a more renegade/rebel look than the vanilla colors.
[close]

Would having most of a faction's fleet based off of one class of ship be too repetitive?

Like for example if I used the Valkyrie for a base, and kitbashed hangars/munitions pods/engines/ect onto the original variant,
maybe even spanning multiple ship classes depending on the purpose of the ship. I'd probably run out of variants, but hey, it's better than nothing right?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 04, 2013, 10:51:06 AM
hmm some parts ,escpecially the top of the ship, are now a bit to flat/pale, ,due to the color change some minor details were lost. :/
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on February 04, 2013, 12:39:58 PM
Another revision of my ship. I think it's done.

(http://img21.imageshack.us/img21/1439/ship3p.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on February 04, 2013, 03:16:53 PM
Another revision of my ship. I think it's done.

(http://img21.imageshack.us/img21/1439/ship3p.png)
its a fairly good but i dunno about that 9 empty lookin squares at the front of the ship, feels a littlebit ...well...empty, i like the "red" part tho :P

PS: buffalo AKA-BROCCOLI v.2

[attachment deleted by admin]
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Lordzias on February 05, 2013, 01:14:15 AM
Thanks for the feed!

As for the broccoli- now its broccoli and chilli peper. :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Kurzak on February 07, 2013, 10:50:45 AM
@prowlingmule
for me the ship had a hard to define 3d shape.
some parts feel like they overlap in a strange way (like an esher paiting).
I dont know if its changeable at this moment ,
but you could try decreasing the overall shading and adding a new simple one to define its overall basic shape.
@Prowlingmule:

huh I see two different things when I look at it;

1. a humanoid figure, the red parts bein the shoulders.
2. a strange headshape, with the bigger mounts being the eyes ^^"

Like TheHappyFace I too have a hard time seeing its 3d shape, which makes it look confusing in my opinion, however I like the colorscheme!
Thanks for the feedback. I'll see what I can do.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WhoopieMonster on February 07, 2013, 02:28:54 PM
Hi guys/girls.

Here is the sprite my brother has been working on. A Gothic Class Cruiser from Battlefleet Gothic.
 
Spoiler
(http://i1228.photobucket.com/albums/ee445/WhoopieMonster/Starsector/bfg2_zps7ef28c6a.png)
[close]

Its a tad on the large size, but this is very much a learning process for both of us. Having never really done anything like this before. The nose and rear sections of the ship are very much early WIP, with the mid section of the ship having had the most time spent on it.

Constructive criticism is very much what we are after here :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: LaughingSmirk on February 07, 2013, 03:28:03 PM
Hi guys/girls.

Here is the sprite my brother has been working on. A Gothic Class Cruiser from Battlefleet Gothic.
 
Spoiler
(http://i1228.photobucket.com/albums/ee445/WhoopieMonster/Starsector/bfg2_zps7ef28c6a.png)
[close]

Its a tad on the large size, but this is very much a learning process for both of us. Having never really done anything like this before. The nose and rear sections of the ship are very much early WIP, with the mid section of the ship having had the most time spent on it.

Constructive criticism is very much what we are after here :)

Ok, now the parts you have drawn are ok, but the parts that were taken from the image, are not quite right, as in they are too blocky ( the lines are not the same size as what you drew), the rest is nice, your brother just needs to practice and learn how to shade a bit more, otherwise well done to him (i know the top + bottom are just placeholders, i just was discouraging him from trying that way)

I hope i don't sound like a ***, cos i just got told that by about 3 people....
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WhoopieMonster on February 07, 2013, 03:49:05 PM
Not at all dude. Like I say, we are learning and need people to be honest about it.

Yeh, I've put the sprite in game to get a better idea of how it looks etc and your on the money. It does need shading and depth adding to it - we hope to do more this weekend so will keep you posted :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 08, 2013, 01:20:18 AM
It could be nice to add parts that are sloping or round, many of the parts on the ship are flat on top and therefor your ship might look flat too.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WhoopieMonster on February 08, 2013, 03:19:25 AM
Happy, the ships of the Imperium don't really do round :) They tend to be large blocky ships.

I've resized the ship and had a go at shading the mid section as well as adding some highlights.

Spoiler
(http://i1228.photobucket.com/albums/ee445/WhoopieMonster/Starsector/Gothic_zpsef9ab34f.png)
[close]

C&C very much desired. :)

Edit: I can now see I have missed some areas on the lefthand side.. Do'h!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 08, 2013, 04:13:40 AM
increased shafding might also work but for now the finished part looks a bit like picture upon picture.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WhoopieMonster on February 08, 2013, 05:48:00 AM
I'm not really sure what you mean dude.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on February 08, 2013, 05:49:17 AM
The aft section looks like it was taken from another image, I believe thats what he meant.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WhoopieMonster on February 08, 2013, 06:04:29 AM
Like I said ealier, the mid section is the only part we have done. The reset is purely a place holder to help get the correct shape and ratios.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: LaughingSmirk on February 08, 2013, 06:05:19 AM
Look at the left side i have shaded it a bit, which makes it look more defined and theHappyFace was talking about the part i circled.(and i know its a placeholder)
(http://i.imgur.com/KgA5suv.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WhoopieMonster on February 08, 2013, 06:08:07 AM
lol, thanks for the clue Pelhamds. :D

Thanks for the shading hints too. Gives me a better idea as to what is needed.

I have explained it several times, its almost like people just look at pictures and ignore the text :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 08, 2013, 06:49:12 AM
lol well i actaully wasnt ,i was guessing he allready knew that part needs some work.
i was talking aout the middle part ,the one that is "finished".
i find it too flat at some parts and gave the advice to make some shading between the higher and lower parts or to add sloping surfaces with shading.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WhoopieMonster on February 08, 2013, 07:37:44 AM
Ah, apologies for the confusion but no part of the ship is finished :)

Perhaps shading was the wrong word. I had added shadows, I am currently trying to add shading and highlighting to better differentiate between the levels.

We will work on it over the weekend and post a new Image on Sunday. In the mean time happy Starsector-ing :)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on February 08, 2013, 08:05:19 AM
The mid section still looks too different from the aft section. I've tried to correct that a little:

Spoiler
(http://i1228.photobucket.com/albums/ee445/WhoopieMonster/Starsector/Gothic_zpsef9ab34f.png) (http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Gothic_02.png)
[close]

Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WhoopieMonster on February 08, 2013, 08:14:03 AM
I have explained it several times, its almost like people just look at pictures and ignore the text :P

Edit: I appreciate the effort people are putting in to help, but please, please read the text. The aft section and the nose are place holders for reference only they will form no part of the ship.

I think in future I will post finished ships :P
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Amazigh on February 08, 2013, 08:23:28 AM
The mid section still looks too different from the aft section. I've tried to correct that a little:
What did that poor ship do to deserve whatever it is that you did to it? seriously, that effect is horrible, it removes all the detail and makes the ship a vauge black bloblike Thing.
As WhoopieMonster said [several times], the rear is a placeholder, so obviously it's not going to fit with the rest. [do people not read posts properly nowadays?]

comments on the actual ship:
- the light mounts look a bit odd with their current rotations, personally i'd rotate them so they are all "pointing" outwards.
- having resized the ship the mounts don't quite look right.
- I'd suggest that you create the whole ship Before you do any shading, as IMHO it would be easier to see what shading is needed if you wait until the details are blocked out.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on February 08, 2013, 08:43:16 AM
The mid section still looks too different from the aft section. I've tried to correct that a little:
What did that poor ship do to deserve whatever it is that you did to it? seriously, that effect is horrible, it removes all the detail and makes the ship a vauge black bloblike Thing.
As WhoopieMonster said [several times], the rear is a placeholder, so obviously it's not going to fit with the rest. [do people not read posts properly nowadays?]

comments on the actual ship:
- the light mounts look a bit odd with their current rotations, personally i'd rotate them so they are all "pointing" outwards.
- having resized the ship the mounts don't quite look right.
- I'd suggest that you create the whole ship Before you do any shading, as IMHO it would be easier to see what shading is needed if you wait until the details are blocked out.

Maybe you should read what people write. The aft section and the bow section are a Work In Progress. Critisism was asked and I've posted visual feedback. I showed a way to make both the aft, mid and bow sections look similar, making the ship seem like a whole. Instead of three separate sections. Then again, if the aft and bow are redrawn like the midship, it will also all look okay.

So take a hike, Amazigh. These forums thrive on constructive criticism. Not people taking a *** on each other.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on February 08, 2013, 09:13:52 AM
Just ignore him Erick, you provided feedback if that upsets some people, tough luck.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 08, 2013, 09:33:33 AM
calm down people, he obviousely misunderstood it.
these things happen in text based communication.
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on February 08, 2013, 09:34:52 AM
Who needs to calm down? xD
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: LaughingSmirk on February 08, 2013, 09:49:06 AM
Shhhh. Everybody troll sleep time! This forum is a nono for any bastards (apart from me), also as people are so techy about this ship and i will guess any more WH40K why doesn't whoopiemonster post them in my thread? (just so we don't have this happen again, and so i can control him)(MUHAHhaha...ha..ha!)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: theSONY on February 08, 2013, 09:51:48 AM
sooo.... maybe some new sprite, hmm ? anyone ?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WhoopieMonster on February 08, 2013, 10:10:24 AM
Haha. Thats not a bad idea Pelhamds ;)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Romeo_One on February 08, 2013, 10:14:31 AM
Did you get upset because of the respones? If so sorry for that!
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: K-64 on February 08, 2013, 10:20:50 AM
Right, might as well get the ball rolling again, with moar dakka!

Annihilation Pulser
Spoiler
(https://dl.dropbox.com/u/15428102/The%20Lost/annihilation_pulser_hardpoint.png)

A truly devastating weapon, the Annihilation Pulser rapidly fires highly unstable energy bolts, which upon contact with matter, breaks up the atomic structure. This, rather predictably, has an effect not unlike a nuclear explosion. However the effect is much less pronounced in space than it would be in an atmospheric condition, though still a very dangerous weapon to be sighted by
[close]

Antimatter Conversion Devastator
Spoiler
(https://dl.dropbox.com/u/15428102/The%20Lost/antimatter_conversion_devastator_hardpoint.png)

This weapon is quite literally a weaponised version of the Lost's ship reactors. The premise of this weapon is that it shoots a beam that converts matter into antimatter and vise versa. Originally used to create self-sustaining generators, the device has also been turned to a horrific weapon that upon contact with an enemy hull, turns it into antimatter, causing subsequent annihilation reactions between the matter and antimatter around the borders of the impact.
[close]

Electron Destabiliser
Spoiler
(https://dl.dropbox.com/u/15428102/The%20Lost/electron_destabiliser_hardpoint.png)

A simple, energy efficient and effective weapon. The Electron Destabiliser has a high rate of fire and manipulates the magnetic field of whatever it hits so that electrons are repelled, changing the makeup of the hull. This weakening of the structure very often causes parts of the hull to "flake" off.
[close]

Molecular Purger
Spoiler
(https://dl.dropbox.com/u/15428102/The%20Lost/molecular_purger_hardpoint.png)

This unusual device is surprisingly deadly for its small size. It projects a blast that upon contact with any object, tears apart the structure of the material it is made up of, turning hull plating into hydrogen and similarly simple elements. Due to the nature of the weapon's operation, the shot must be produced outside of the gun, lest it be consumed by its own effects
[close]

Neutron Lance
Spoiler
(https://dl.dropbox.com/u/15428102/The%20Lost/neutron_lance_hardpoint.png)

As the Electron Destabiliser began to lose traction as a reliable anti-ship weapon due to larger ships being found, the Neutron Lance was developed. Similar in technical concept, the Lance instead ejects neutrons from the atomic structure of ship hulls. Such a seemingly subtle difference made a huge effect on the power of the weapon.
[close]

Null Field Projector
Spoiler
(https://dl.dropbox.com/u/15428102/The%20Lost/null_field_projector_hardpoint.png)

A highly enigmatic weapon that not even the creators fully understand how it works, the Null Field Projector quite literally "deletes" whatever the beam touches from existence. The details of where and/or when the matter that gets erased goes to is still unknown, and may never be known. This detail, however, is unimportant to the eyes of those people who use the weapon. All that matters to them is that it is a reliable way to cause heavy damage to an enemy ship, and that's good enough for them. For a more utility use, a similar device is used for garbage disposal.
[close]


Yeah, I'm getting heavy with the technobabble with my new project. It's surprisingly fun
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: TheHappyFace on February 08, 2013, 10:34:09 AM
looking really good ,only thing i might advice to you is decreasing lining a bit, except that its look really great and vanilla. ^^
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: WhoopieMonster on February 08, 2013, 11:46:01 AM
Did you get upset because of the respones? If so sorry for that!

It would take more than that to scare me off ;)

Really cool weapons. They look great and the fluff you've written to go with them is really good. Are you planning on doing any fx to go with them?
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Amazigh on February 09, 2013, 09:07:48 PM
The aft section and the bow section are a Work In Progress.
Just want to clear things up here:
you said Work in progress, I said Placeholder.
WIP means that it's partway done, and just needs further detailing etc.
Placeholder means that it is just there to block out the shape, and any detail is irrelevant.
Does this help to explain my point of view?

I was not trying to "take a ***" on you, but rather point out that what you'd done was not an improvement in my opinion, I guess it sounds more angry than I meant it to looking back on it, but w/e, it's no big deal.

Let me further my thoughts on that effect you applied to the ship by using another ship you applied it to as an example:
Spoiler
(http://i1022.photobucket.com/albums/af343/erick_doe/Prince_Flagship_02.png)
(http://i1022.photobucket.com/albums/af343/erick_doe/Starfarer/Prince_Flagship.png)
After applying the effect lots of detail is lost and the high contrast between dark and light areas strains my eyes to look at.
Take the front left large? turret mount as an example, after the effect is applied most of the detail is removed as all but the lightest areas are converted to almost solid black.
I really would like to know your rationale behind using this effect on ships.
[close]

Back on topic, a Support Fighter:
(http://i.imgur.com/SNeq51j.png)
Title: Re: Spriters judgement thread [non-sprite art allowed]
Post by: Erick Doe on February 10, 2013, 06:16:11 AM
The aft section and the bow section are a Work In Progress.
Just want to clear things up here:
you said Work in progress, I said Placeholder.
WIP means that it's partway done, and just needs further detailing etc.
Placeholder means that it is just there to block out the shape, and any detail is irrelevant.

That's your opinion but not the definition of a WIP. A placeholder can be a part of a WIP. But as you say, it is your point of view. I understand what you're saying.