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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2  (Read 102682 times)

Great Wound

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.0
« Reply #150 on: October 15, 2024, 04:46:20 PM »

Quick Q for you. Is there a setting/command to add intel for all lords. Currently testing custom lords and it can be a pain chasing them down.

TimeDiver

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.0
« Reply #151 on: October 15, 2024, 05:30:43 PM »

Quick Q for you. Is there a setting/command to add intel for all lords. Currently testing custom lords and it can be a pain chasing them down.
After looking through the mod's source files on GitHub, there is not; there are no implemented (and at a glance, none planned, either) Console Commands for this mod, unfortunately.
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MoyaOto

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.0
« Reply #152 on: October 15, 2024, 06:08:13 PM »

Just in case, you can use portraits from the "More Character Portraits" mod, which are more vanilla friendly and generally more aesthetically pleasing than portraits from the "Interesting Portraits Pack" mod

And the author doesn't seem to mind (check the description).

https://www.nexusmods.com/starsector/mods/100
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unit098

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.0
« Reply #153 on: October 15, 2024, 07:19:52 PM »

Is there any features to having a fief as a player with a comission, and if so how do I interact with my fief.
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Deluth

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.0
« Reply #154 on: October 16, 2024, 05:13:25 PM »

Is there any features to having a fief as a player with a comission, and if so how do I interact with my fief.

You can be voted to become owner of a fief, just like any other lord in the faction. Unfortunately owning a fief currently doesn't do anything aside from preventing anyone else from owning it, but that will change in v0.4.

Just in case, you can use portraits from the "More Character Portraits" mod, which are more vanilla friendly and generally more aesthetically pleasing than portraits from the "Interesting Portraits Pack" mod

And the author doesn't seem to mind (check the description).

https://www.nexusmods.com/starsector/mods/100

I think long-term I'll either generate or commission custom art for this mod, but for now I don't see anything wrong with the Interesting Portraits Pack.

Quick Q for you. Is there a setting/command to add intel for all lords. Currently testing custom lords and it can be a pain chasing them down.

TimeDiver is right, there isn't any good support for testing custom lords currently. Thanks for the reminder, I'll see what I can do about this in the future.

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badframes

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.0
« Reply #155 on: October 18, 2024, 02:28:13 AM »

Been getting a crash when one of my custom lords get awarded with a fief or when a custom marshal starts a campaign. Im using Java 23 with nexerelin 11.2c

795338 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.econ.MarketAPI.getPrimaryEntity()" because "market" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.econ.MarketAPI.getPrimaryEntity()" because "market" is null
   at starlords.controllers.EventController.getMilitaryOpWeight(EventController.java:531) ~[?:?]
   at starlords.controllers.EventController.getPreferredRaidAttack(EventController.java:296) ~[?:?]
   at starlords.ai.LordAI.chooseAssignment(LordAI.java:142) ~[?:?]
   at starlords.ai.LordAI.advance(LordAI.java:94) ~[?:?]
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
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Deluth

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.0
« Reply #156 on: October 18, 2024, 02:47:44 AM »

Hi everyone, version 0.3.1 is now released. This is a small qol update focused towards modders. There are now console commands added for changing lord's fiefs, wealth, loyalty, relations, or location, which should hopefully be useful for testing or manually correcting any bugged behavior mid-game. Also, for mods who don't place their portraits in
Code
graphics/portraits
, you can now explicitly set the path for lord portraits instead of being restricted to that folder. There will be at least one more small update before I start working on v0.4.


Been getting a crash when one of my custom lords get awarded with a fief or when a custom marshal starts a campaign. Im using Java 23 with nexerelin 11.2c

Thanks for the report! Great timing, this has been fixed with the newest minor update.


Quick Q for you. Is there a setting/command to add intel for all lords. Currently testing custom lords and it can be a pain chasing them down.

Let me know if there are other console commands which would be useful for your testing!
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Autissima

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.1
« Reply #157 on: October 20, 2024, 01:20:03 AM »

Maybe this is just me not understanding the mod but... I have my own faction and have 0 support in it, accepted a lord into my faction and he has 1000 and is currently going to war with everyone and everything?

I don't quite know how I'd get rid of him atp.



Slight update:

I didn't notice in time that the senate was now active and he voted himself to have 2 fiefdoms before I found the veto button and started vetoing him, he left the faction, taking my two colonies with him, but the battlestations on those colonies are still part of the faction, and I'm still the admin, they're now just under the control of Metelson...
« Last Edit: October 20, 2024, 08:53:56 AM by Autissima »
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Marfulion

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.1
« Reply #158 on: October 20, 2024, 07:55:40 PM »

The game casually crashed when exploring a system, I assume there's a groundbattle started by a starloard and triggered some glitch between starlord and Nexerelin?

50211 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: exerelin.campaign.intel.groundbattle.GroundBattleIntel.autoGenerateUnits(IILcom/fs/starfarer/api/campaign/FactionAPI;Ljava/lang/Boolean;ZLcom/fs/starfarer/api/campaign/CampaignFleetAPI;)Ljava/util/List;
java.lang.NoSuchMethodError: exerelin.campaign.intel.groundbattle.GroundBattleIntel.autoGenerateUnits(IILcom/fs/starfarer/api/campaign/FactionAPI;Ljava/lang/Boolean;ZLcom/fs/starfarer/api/campaign/CampaignFleetAPI;)Ljava/util/List;
   at starlords.ai.LordAI.beginNexGroundBattle(LordAI.java:1172)
   at starlords.ai.LordAI.progressAssignment(LordAI.java:787)
   at starlords.ai.LordAI.advance(LordAI.java:96)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Deluth

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.1
« Reply #159 on: October 20, 2024, 10:03:37 PM »

The game casually crashed when exploring a system, I assume there's a groundbattle started by a starloard and triggered some glitch between starlord and Nexerelin?

50211 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: exerelin.campaign.intel.groundbattle.GroundBattleIntel.autoGenerateUnits(IILcom/fs/starfarer/api/campaign/FactionAPI;Ljava/lang/Boolean;ZLcom/fs/starfarer/api/campaign/CampaignFleetAPI;)Ljava/util/List;
java.lang.NoSuchMethodError: exerelin.campaign.intel.groundbattle.GroundBattleIntel.autoGenerateUnits(IILcom/fs/starfarer/api/campaign/FactionAPI;Ljava/lang/Boolean;ZLcom/fs/starfarer/api/campaign/CampaignFleetAPI;)Ljava/util/List;
   at starlords.ai.LordAI.beginNexGroundBattle(LordAI.java:1172)
   at starlords.ai.LordAI.progressAssignment(LordAI.java:787)
   at starlords.ai.LordAI.advance(LordAI.java:96)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

This happens when your nexerelin verison is outdated, try updating it.


Maybe this is just me not understanding the mod but... I have my own faction and have 0 support in it, accepted a lord into my faction and he has 1000 and is currently going to war with everyone and everything?

I don't quite know how I'd get rid of him atp.



Slight update:

I didn't notice in time that the senate was now active and he voted himself to have 2 fiefdoms before I found the veto button and started vetoing him, he left the faction, taking my two colonies with him, but the battlestations on those colonies are still part of the faction, and I'm still the admin, they're now just under the control of Metelson...

Hey, thanks for the report. The council doesn't play very well with a single lord currently, that's a major thing I want to rework in v0.4. For now though, you have to be active about submitting your own legislation proposals; if you ignore a lord, they'll end up passing everything that they like. For warfare in particular, most lord personalities prefer being at war with one faction, and martial lords love declaring war especially, but if your lord is declaring war on 3+ factions, that should be a bug. Aside from spamming your own proposals, you could try recruiting some other lords to balance out the vote. Calculating lords love peace.

If you have a save from before the lord defected, you can now use the new console commands to take away a lord's fiefs (there's also a law proposal to do that, if you recruit more lords). I realize that the council notification system is not very visible, sorry about that. I'll also investigate the bug where colonies only partially transfer.
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alaricdragon

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.1
« Reply #160 on: October 22, 2024, 09:32:05 AM »

hey random question: does this mod have Exotica Technologies support?
what i mean by that, do star lords get a custom amount of bandwidth / exotics on there ships, or do they get the normal 'random' amount Exotica Technologies tends to give all fleets in the game?
because i kind of feel like they should be getting at least 200 bandwidth and 2 exotics on there ships, to make sure that they stay 'strong' even when the player starts to get high bandwidth and exotics on there ships.
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Malice

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.1
« Reply #161 on: October 23, 2024, 02:26:52 AM »

 Howdy @Deluth, I'm having some crash which how I tested is pretty much inconsistent for some reason and one more crash, which I will talk about it below.

1. Issue: when you go on UI "Politics" - "Council" for Ludic Path faction, game will or not crash apparently; to my knowledge politics non-existent for unlawful factions, but
this UI in the game for some reason.

 This was a pain to test, due to I thought that there were issues with other mods like Vayra Merged and inconsistency with crashes added up more confusion.
In the end, I tested Star Lords with some basic stuff like: Nexelerin, MagicLib, LunaLib, LazyLib, zz GraphicsLib and I'm playing on Starsector 0.97a-RC11 through (not some basic stuff) java 23-beta with a little more than 16 GB allocated to the game with tweaked mine and AI campaign/fleet layer on fleet size  (vanilla size to approximately 1000) and number of officers (vanilla to 18).

 427228 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "java.lang.Long.longValue()" because the return value of "java.util.HashMap.get(Object)" is null
java.lang.NullPointerException: Cannot invoke "java.lang.Long.longValue()" because the return value of "java.util.HashMap.get(Object)" is null
   at starlords.controllers.PoliticsController.getTimeRemainingDays(PoliticsController.java:1307) ~[?:?]
   at starlords.ui.CouncilIntelPlugin.createLargeDescription(CouncilIntelPlugin.java:76) ~[?:?]
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.Ò00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.actionPerformed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.int.Ò00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.int.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o0O0.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.g.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.comms.return.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.O.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
427541 [Thread-8] INFO  sound.O  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
427541 [Thread-8] INFO  sound.OooO  - Playing music with id [miscallenous_corvus_campaign_music.ogg]

2. And there's an more important issue to me, the case is I have crash when I'm fighting versus any Star Lord: after the battle, I can salvage, take resources, but when I smash button
"continue" game will consistently crash. Tested with all mods and without again, ended up testing with the same loadout + console commands mod:Nexelerin, MagicLib, LunaLib, LazyLib, zz GraphicsLib, Console Commands.
 
 100797 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: Index -1 out of bounds for length 48
java.lang.ArrayIndexOutOfBoundsException: Index -1 out of bounds for length 48
   at starlords.controllers.RelationController.modifyLoyalty(RelationController.java:83) ~[?:?]
   at starlords.controllers.RelationController.modifyLoyalty(RelationController.java:76) ~[?:?]
   at starlords.listeners.BattleListener.reportBattleFinished(BattleListener.java:106) ~[?:?]
   at com.fs.starfarer.campaign.CampaignEngine.reportBattleFinished(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.applyAfterBattleEffect sIfThereWasABattle(FleetEncounterContext.java:817) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl$4.coreUIDismissed(FleetInteractionDialogPluginImpl.java:1615) ~[starfarer.api.jar:?]
   at com.fs.starfarer.ui.newui.o0Oo$2.coreUIDismissed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.L.dismiss(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.O.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.O.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.o0Oo.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
101107 [Thread-8] INFO  sound.O  - Creating streaming player for music with id [faction_league_encounter_02_hostile.ogg]
101107 [Thread-8] INFO  sound.OooO  - Playing music with id [faction_league_encounter_02_hostile.ogg]

 So I can't really play the mod:)


 In any case, thanks and goodluck.
« Last Edit: October 23, 2024, 03:49:15 AM by Malice »
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Deluth

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.1
« Reply #162 on: October 24, 2024, 07:12:17 AM »

Howdy @Deluth, I'm having some crash which how I tested is pretty much inconsistent for some reason and one more crash, which I will talk about it below.

1. Issue: when you go on UI "Politics" - "Council" for Ludic Path faction, game will or not crash apparently; to my knowledge politics non-existent for unlawful factions, but
this UI in the game for some reason.

 This was a pain to test, due to I thought that there were issues with other mods like Vayra Merged and inconsistency with crashes added up more confusion.
In the end, I tested Star Lords with some basic stuff like: Nexelerin, MagicLib, LunaLib, LazyLib, zz GraphicsLib and I'm playing on Starsector 0.97a-RC11 through (not some basic stuff) java 23-beta with a little more than 16 GB allocated to the game with tweaked mine and AI campaign/fleet layer on fleet size  (vanilla size to approximately 1000) and number of officers (vanilla to 18).

...

Hey, thanks for taking the time to test all of this, I've identified the causes of both of these bugs and will fix them by the next release.
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SeriousCrunch

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.1
« Reply #163 on: October 24, 2024, 10:17:03 AM »

https://pastebin.com/Pbr2jr0f

Was told to forward this crash log over here, since the crash appears to from this mod and is probably a bug. Would love to use it more, but when it works, it works, and when it dont... Seems cool though. Its definitely not consistent for me though, it happened right after a fight at a domain probe. Wouldnt let me collect a reward, guessing it was from a loyalty change.
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Mothballed

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.1
« Reply #164 on: October 25, 2024, 02:03:24 AM »


2. And there's an more important issue to me, the case is I have crash when I'm fighting versus any Star Lord: after the battle, I can salvage, take resources, but when I smash button
"continue" game will consistently crash. Tested with all mods and without again, ended up testing with the same loadout + console commands mod:Nexelerin, MagicLib, LunaLib, LazyLib, zz GraphicsLib, Console Commands.
 
 100797 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: Index -1 out of bounds for length 48
java.lang.ArrayIndexOutOfBoundsException: Index -1 out of bounds for length 48
   at starlords.controllers.RelationController.modifyLoyalty(RelationController.java:83) ~[?:?]
   at starlords.controllers.RelationController.modifyLoyalty(RelationController.java:76) ~[?:?]
   at starlords.listeners.BattleListener.reportBattleFinished(BattleListener.java:106) ~[?:?]
   at com.fs.starfarer.campaign.CampaignEngine.reportBattleFinished(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.applyAfterBattleEffect sIfThereWasABattle(FleetEncounterContext.java:817) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl$4.coreUIDismissed(FleetInteractionDialogPluginImpl.java:1615) ~[starfarer.api.jar:?]
   at com.fs.starfarer.ui.newui.o0Oo$2.coreUIDismissed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.L.dismiss(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.O.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.O.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.o0Oo.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]

I'm having the same issue unfortunately
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