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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2  (Read 105535 times)

Melganor

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.1
« Reply #165 on: October 25, 2024, 02:44:22 AM »

Wow! Thank you for making this! <3
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Deluth

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #166 on: October 25, 2024, 05:24:46 PM »

Hi everyone,

Thanks to all bug reporters for your patience, I've been a bit busy lately and was meaning to release bugfixes alongside some other qol changes I've been working on, but since this bug seems to be affecting many people, I'll just release it as a standalone version now. Please try to the latest version to see if the issue is resolved and thanks for reporting bugs!

hey random question: does this mod have Exotica Technologies support?
what i mean by that, do star lords get a custom amount of bandwidth / exotics on there ships, or do they get the normal 'random' amount Exotica Technologies tends to give all fleets in the game?
because i kind of feel like they should be getting at least 200 bandwidth and 2 exotics on there ships, to make sure that they stay 'strong' even when the player starts to get high bandwidth and exotics on there ships.

I haven't played with this mod before. Let me look into it and see if any changes will help on my end. The bug you reported with faction ids should also be fixed now.
« Last Edit: October 25, 2024, 05:27:47 PM by Deluth »
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goutou172a

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #167 on: October 25, 2024, 10:16:27 PM »

Hello and thank you for your dedication, this is a great mod.
Can I make a translation and carry this great mod to the Chinese forums, I want more players to know about this mod.
I'm going to be very specific about the author and the source.
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Rennac

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #168 on: October 25, 2024, 10:54:41 PM »

Got a crash on 0.3.1 after fighting a lord, in this case Archibald Lawrence but I previously had it fighting one of the Tritach lords. Posting it since didn't see it in the thread, don't know if 0.3.2 has it fixed.

Code
[Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.LocationAPI.getFleets()" because the return value of "com.fs.starfarer.api.campaign.SectorEntityToken.getContainingLocation()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.LocationAPI.getFleets()" because the return value of "com.fs.starfarer.api.campaign.SectorEntityToken.getContainingLocation()" is null
        at com.fs.starfarer.api.util.Misc.getNearbyFleets(Misc.java:3674) ~[starfarer.api.jar:?]
        at starlords.ai.LordStrategicModule.isAllowedToEvade(LordStrategicModule.java:106) ~[?:?]
        at com.fs.starfarer.campaign.ai.TacticalModule.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.ai.ModularFleetAI.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
        at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
        at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
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SeriousCrunch

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #169 on: October 26, 2024, 07:39:03 AM »

Hi everyone,

Thanks to all bug reporters for your patience, I've been a bit busy lately and was meaning to release bugfixes alongside some other qol changes I've been working on, but since this bug seems to be affecting many people, I'll just release it as a standalone version now. Please try to the latest version to see if the issue is resolved and thanks for reporting bugs!

hey random question: does this mod have Exotica Technologies support?
what i mean by that, do star lords get a custom amount of bandwidth / exotics on there ships, or do they get the normal 'random' amount Exotica Technologies tends to give all fleets in the game?
because i kind of feel like they should be getting at least 200 bandwidth and 2 exotics on there ships, to make sure that they stay 'strong' even when the player starts to get high bandwidth and exotics on there ships.

I haven't played with this mod before. Let me look into it and see if any changes will help on my end. The bug you reported with faction ids should also be fixed now.


Just wanted to say that the bug fix seems to be working, been able to actually fight a few battles so far without running into an error. Specifically the out of bounds length one.
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Malice

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #170 on: October 27, 2024, 05:32:24 AM »

Got a crash on 0.3.1 after fighting a lord, in this case Archibald Lawrence but I previously had it fighting one of the Tritach lords. Posting it since didn't see it in the thread, don't know if 0.3.2 has it fixed.

Code
[Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.LocationAPI.getFleets()" because the return value of "com.fs.starfarer.api.campaign.SectorEntityToken.getContainingLocation()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.LocationAPI.getFleets()" because the return value of "com.fs.starfarer.api.campaign.SectorEntityToken.getContainingLocation()" is null
        at com.fs.starfarer.api.util.Misc.getNearbyFleets(Misc.java:3674) ~[starfarer.api.jar:?]
        at starlords.ai.LordStrategicModule.isAllowedToEvade(LordStrategicModule.java:106) ~[?:?]
        at com.fs.starfarer.campaign.ai.TacticalModule.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.ai.ModularFleetAI.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
        at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
        at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]


 Greetings, 0.3.2 has dropped which fixes some issues and I want to say big thanks @Deluth for your maintenance support.
Ludic Path politics will not crash the game, but I have the same case with the upper person: after fighting and pressing "continue" game will crash.
I didn't really tested it and just putted mod onto midsave with a bunch of mods.

Code
[Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.LocationAPI.getFleets()" because the return value of "com.fs.starfarer.api.campaign.SectorEntityToken.getContainingLocation()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.LocationAPI.getFleets()" because the return value of "com.fs.starfarer.api.campaign.SectorEntityToken.getContainingLocation()" is null
at com.fs.starfarer.api.util.Misc.getNearbyFleets(Misc.java:3674) ~[starfarer.api.jar:?]
at starlords.ai.LordStrategicModule.isAllowedToEvade(LordStrategicModule.java:106) ~[?:?]
at com.fs.starfarer.campaign.ai.TacticalModule.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.ai.ModularFleetAI.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]


 I will test without mods this issue some time later.
Good luck.
« Last Edit: October 27, 2024, 08:22:46 AM by Malice »
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Malice

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #171 on: October 27, 2024, 08:28:40 AM »

Got a crash on 0.3.1 after fighting a lord, in this case Archibald Lawrence but I previously had it fighting one of the Tritach lords. Posting it since didn't see it in the thread, don't know if 0.3.2 has it fixed.

Code
[Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.LocationAPI.getFleets()" because the return value of "com.fs.starfarer.api.campaign.SectorEntityToken.getContainingLocation()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.LocationAPI.getFleets()" because the return value of "com.fs.starfarer.api.campaign.SectorEntityToken.getContainingLocation()" is null
        at com.fs.starfarer.api.util.Misc.getNearbyFleets(Misc.java:3674) ~[starfarer.api.jar:?]
        at starlords.ai.LordStrategicModule.isAllowedToEvade(LordStrategicModule.java:106) ~[?:?]
        at com.fs.starfarer.campaign.ai.TacticalModule.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.ai.ModularFleetAI.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
        at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
        at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]


 Greetings, 0.3.2 has dropped which fixes some issues and I want to say big thanks @Deluth for your maintenance support.
Ludic Path politics will not crash the game, but I have the same case with the upper person: after fighting and pressing "continue" game will crash.
I didn't really tested it and just putted mod onto midsave with a bunch of mods.

Code
[Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.LocationAPI.getFleets()" because the return value of "com.fs.starfarer.api.campaign.SectorEntityToken.getContainingLocation()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.LocationAPI.getFleets()" because the return value of "com.fs.starfarer.api.campaign.SectorEntityToken.getContainingLocation()" is null
at com.fs.starfarer.api.util.Misc.getNearbyFleets(Misc.java:3674) ~[starfarer.api.jar:?]
at starlords.ai.LordStrategicModule.isAllowedToEvade(LordStrategicModule.java:106) ~[?:?]
at com.fs.starfarer.campaign.ai.TacticalModule.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.ai.ModularFleetAI.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]


 I will test without mods this issue some time later.
Good luck.


 Tested with/without mods and came to a conclusion that crash probably is rare, due to how I didn't crashed even once, also in the end loaded the same save, same battle and it's all fine.
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Deluth

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #172 on: October 27, 2024, 08:53:06 AM »

Hello and thank you for your dedication, this is a great mod.
Can I make a translation and carry this great mod to the Chinese forums, I want more players to know about this mod.
I'm going to be very specific about the author and the source.

Hey, thanks for your interest in the mod! Naturally I won't stop you if you want to translate it, but the mod is still in a beta state. Specifically, the way the localization strings are organized is quite poor, so you may find translation to be unnecessarily difficult. It may be ~2 months until I get around to resolving that though, if you're willing to wait.


Got a crash on 0.3.1 after fighting a lord, in this case Archibald Lawrence but I previously had it fighting one of the Tritach lords. Posting it since didn't see it in the thread, don't know if 0.3.2 has it fixed.

...

Tested with/without mods and came to a conclusion that crash probably is rare, due to how I didn't crashed even once, also in the end loaded the same save, same battle and it's all fine.


Thanks for reporting this bug! This one seems weird and may be caused by behavior of other mods. Tbh I'm not sure what the root cause is, but I can add a fix to prevent this specific code from crashing in the next update.
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ShadowKnightNZ

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #173 on: November 01, 2024, 05:09:46 PM »

not sure if its this mod or both having trouble so thought id share the report error part

24099061 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: exerelin.campaign.intel.groundbattle.GroundBattleIntel.autoGenerateUnits(IILcom/fs/starfarer/api/campaign/FactionAPI;Ljava/lang/Boolean;ZLcom/fs/starfarer/api/campaign/CampaignFleetAPI;)Ljava/util/List;
java.lang.NoSuchMethodError: exerelin.campaign.intel.groundbattle.GroundBattleIntel.autoGenerateUnits(IILcom/fs/starfarer/api/campaign/FactionAPI;Ljava/lang/Boolean;ZLcom/fs/starfarer/api/campaign/CampaignFleetAPI;)Ljava/util/List;
   at starlords.ai.LordAI.beginNexGroundBattle(LordAI.java:1178)
   at starlords.ai.LordAI.progressAssignment(LordAI.java:793)
   at starlords.ai.LordAI.advance(LordAI.java:96)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Deluth

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #174 on: November 01, 2024, 05:41:27 PM »

not sure if its this mod or both having trouble so thought id share the report error part

24099061 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: exerelin.campaign.intel.groundbattle.GroundBattleIntel.autoGenerateUnits(IILcom/fs/starfarer/api/campaign/FactionAPI;Ljava/lang/Boolean;ZLcom/fs/starfarer/api/campaign/CampaignFleetAPI;)Ljava/util/List;
java.lang.NoSuchMethodError: exerelin.campaign.intel.groundbattle.GroundBattleIntel.autoGenerateUnits(IILcom/fs/starfarer/api/campaign/FactionAPI;Ljava/lang/Boolean;ZLcom/fs/starfarer/api/campaign/CampaignFleetAPI;)Ljava/util/List;
   at starlords.ai.LordAI.beginNexGroundBattle(LordAI.java:1178)
   at starlords.ai.LordAI.progressAssignment(LordAI.java:793)
   at starlords.ai.LordAI.advance(LordAI.java:96)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Hi, this happens when using a outdated version of Nex with this mod. Try updating Nexerelin.
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morvarch

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #175 on: November 05, 2024, 10:46:42 AM »

When is the intel screen for the lords meant to show up? Is it supposed to at beginning of game? The mod is loaded (I'm seeing popup messages for various lords being defeated) but I don't appear to have an intel screen for them at all.
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Malice

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #176 on: November 06, 2024, 11:54:49 AM »

 Good day, another report: got this crash randomly playing with bunch of mods and SL("randomly" meaning I was in abyss from RAT minding my own business), but I suppose that connected with Star Lords.

Code
18091053 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.econ.Industry.getId()" because "ind" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.econ.Industry.getId()" because "ind" is null
at exerelin.campaign.intel.groundbattle.IndustryForBattle.<init>(IndustryForBattle.java:59) ~[?:?]
at exerelin.campaign.intel.groundbattle.GroundBattleIntel.addIndustry(GroundBattleIntel.java:362) ~[?:?]
at exerelin.campaign.intel.groundbattle.GroundBattleIntel.init(GroundBattleIntel.java:290) ~[?:?]
at starlords.ai.LordAI.chooseNewOffensiveType(LordAI.java:1135) ~[?:?]
at starlords.ai.LordAI.progressAssignment(LordAI.java:830) ~[?:?]
at starlords.ai.LordAI.advance(LordAI.java:96) ~[?:?]
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
« Last Edit: November 06, 2024, 11:57:53 AM by Malice »
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PFleur

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #177 on: November 06, 2024, 03:33:41 PM »

Hi, I'm trying to create a couple of lords for custom factions and made two for the Apex Design Collective mod, but after trying to create one for the Roider Union mod I'm running into an error. After validating bounties it crashes at saving I think. Once I delete the segment for the roider lord it goes away. Bellow is the beginning of it.
Code
 ######################

  VALIDATING BOUNTIES COMPLETED 

 ######################
154019 [Thread-4] INFO  org.magiclib.achievements.MagicAchievementManager  - Loaded 0 achievements.
154028 [Thread-4] INFO  org.magiclib.paintjobs.MagicPaintjobManager  - [{"tags":"","id":"","description":"","name":"","unlockConditions":"","hullIds":"","unlockedAutomatically":"","spriteId":""}]
154028 [Thread-4] INFO  org.magiclib.paintjobs.MagicPaintjobManager  - Loaded 0 paintjobs.
155711 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving to ./saves/save_ValentineTenthgen_3312895018878571561...
155714 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving stage 2
155714 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving stage 3
160051 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error saving game
160053 [Thread-4] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - Failed calling method
---- Debugging information ----
message             : Failed calling method
cause-exception     : java.lang.NullPointerException
cause-message       : null
method              : com.fs.starfarer.campaign.fleet.FleetMember.writeReplace()
-------------------------------
com.thoughtworks.xstream.converters.ConversionException: Failed calling method
---- Debugging information ----
message             : Failed calling method
cause-exception     : java.lang.NullPointerException
cause-message       : null
method              : com.fs.starfarer.campaign.fleet.FleetMember.writeReplace()
-------------------------------
at com.thoughtworks.xstream.core.util.SerializationMembers.callWriteReplace(SerializationMembers.java:110)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.marshal(AbstractReflectionConverter.java:78)
at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:43)
at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:88)
at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.writeItem(AbstractCollectionConverter.java:66)
at com.thoughtworks.xstream.converters.collections.CollectionConverter.marshal(CollectionConverter.java:74)
at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.marshallField(AbstractReflectionConverter.java:274)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMarshal(AbstractReflectionConverter.java:144)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.marshal(AbstractReflectionConverter.java:90)
at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.marshallField(AbstractReflectionConverter.java:274)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMarshal(AbstractReflectionConverter.java:144)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.marshal(AbstractReflectionConverter.java:90)
at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:43)
and it continues as such.
And the section of JSON:
Code
  "Lily Callisto" : {
    "portrait" : "portrait27",
    "personality" : "Quarrelsome",
    "battle_personality" : "Agressive",
    "level" : 10,
    "isMale" : false,
    "fief" : "roider_korovin",
    "ranking" : 1,
    "lore" : "",
    "fleetName" : "Lily Callisto's Mining Fleet",
    "faction" : "roider",
    "flagship" : "roider_argos_Balanced",
    "shipPref": {
      "roider_bombard_Mining" : 4,
      "roider_bombard_Patrol" : 2,
      "roider_calidor_Swarm" : 2,
      "roider_calidor_Assault" : 1,
      "roider_cowboy_Escort" : 2,
      "roider_cowboy_Assault" : 1,
      "roider_cyclops_Balanced" : 4,
      "roider_firestorm_Defense" : 2,
      "roider_gambit_Balanced" : 1,
      "roider_gambit_Storm" : 1,
      "roider_jane_Escort" : 2,
      "roider_onager_Mining" : 2,
      "roider_onager_Rocket" : 1,
      "roider_ranch_Interceptor" : 1,
      "roider_roach_Attack" : 2,
      "roider_sheriff_Elite" : 1,
      "roider_trailboss_Strike" : 1,
      "roider_wrecker_Shieldbreaker" : 1
    }
  }
« Last Edit: November 06, 2024, 03:36:24 PM by PFleur »
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PFleur

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #178 on: November 07, 2024, 09:25:15 AM »

When is the intel screen for the lords meant to show up? Is it supposed to at beginning of game? The mod is loaded (I'm seeing popup messages for various lords being defeated) but I don't appear to have an intel screen for them at all.
The intel screen shows up once you meet a lord.
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Def16

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« Reply #179 on: November 07, 2024, 08:15:17 PM »

Important question; does this mod override any custom Nex settings?

Like say when you've blocked the AI from ever using saturation bombardment? Because I just got back to Sindria and it's been sat bombed down a size category and was about to deciv. Heck I've have 5 other core worlds decivilized so far and usually that's only an issue for pirate planets like Garnir.

Is there something I need to change in the settings?
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