I really like this mod, but there should be more ways to improve relations, also, a suggestion, you should be able to change the laws of your faction before you get lords, as you have 0 political weight if they join and cannot really do anything
Thanks for the feedback! I'm planning to do another pass on politics/relations mechanics sometime soon, likely as part of v0.4. Most notably, the scheming system hasn't been added yet, which should tie the entire relations/influence game together. I'll also keep in mind to add some solutions for the 1-lord situation, since you're right that you can't do much in that case (currently you can still sway them by talking to them if they're somewhat undecided).
Awesome mod! Still can't believe AI players is coming into the sector now. I've got a few questions regarding the mod:
- Is it possible to adjust the number of the lords that spawn? Like reducing the number and then randomize which Lords that spawn from the pool. It might be cool to make them perishable when their fleet got destroyed, and a different Lord will spawn to fill the empty slot. Could be a yearly check to give some time inbetween.
- Can the lords be made to start as independents like the player? So they feel like rivals and would progress alongside you. The independents could have some more love.
- Is there any plan to make the features toggleable? (campaign, feast, etc.) They're good and all, but personally I would love to have the AI players while still having vanilla gameplay. Tens of fleets coming to gang me up felt really scary. XD
I really, really love having them populating my sector. However, I prefer to play the game as "expanded vanilla", and most of the other features break the starsector immersion for me, either by the feature itself or the terminology.
I understand that the mod is supposed to replicate M&B features and experience. But I think it could be better if it's "integrated" with starsector's experience, like how Nexerelin and AotD revolutionize starsector. I'm confident that your mod would be the next immersive revolution. Looking forward to 1.0 and beyond!
Oh, btw, the game will always crash when playing Nexerelin with randomized sector, and have the number of inhabited planet+station set to the minimum.
Hey, I'm glad that you liked the mod! I'm hesitant about reducing the number of lords or adding lord death since it would reduce opportunities for the player to interact with lords, which is already a point of critique. Also, lords are mostly hand-crafted in terms of personality, fleet comps, etc. which I believe is quite important for making them feel unique. Adding lord death would require some sort of randomized lord creation, which would take away from their uniqueness.
I've also thought about adding more rival-like lords which have an emphasis on growing/powering up alongside the player. It's one way that the mod could've gone, but since I ultimately went with a more M&B-focused approach and this mechanic doesn't exist in M&B, it'll be sidelined at least until the main mechanics and polish are done. I do agree that having ai rivals with more progression would be awesome though!
I would like to add some more configurable options to the game, but I see this as a lower priority than finishing the core features and adding polish/bugfixes. After 1.0 though, I'll try to fit it in the schedule. The point about immersion/setting-appropriate terminology has also been brought up before. Most likely, I'll add some sort of toggle in the options to make the theme more sci-fi.
Thanks for the bug report about randomized sector, I'll check that out.