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News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Author Topic: [0.95.1a] Everybody Loves KoC  (Read 81287 times)

Great Wound

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[0.95.1a] Everybody Loves KoC
« on: December 23, 2021, 05:23:18 PM »

    It was the night before Christmas, when all through the house, not a creature was stirring, except for that dude who had too much time on his hands.

    Have a Merry Christmas you filthy animals and I'll see you on the other side: Here's your present.
    [close]


    Everybody Loves the Ko Combine


    Now comes bundled with Angry Periphery - enable it when starting a new game for four additional systems of fun:


    2x mini-factions each with their own planet. Including custom ships, weapons and hullmods:

    [close]

    Config Changes:
    • More officers, more administrators, more contacts
    • Detection rating is now based upon your 10 biggest ships
    • Enhanced zoom-out.
    • More Pirate Pather Bases and the pirates willing to give you a bit more time before their first raid
    • No blinding light when ships explode

    [close]

    Story 'events' and tweaks:
    • Donating supplies at Beholder station garners you rep with the Church AND Pathers
    • Paying the Pathers tithes increases your reputation with them
    • You can visit Louis Armstrong station and volunteer crew for "cryostorage"...
    • Two additional missions.
    • Lore/Story hooks

    [/list]
    [close]

    Mod Compatibility:
    • Nex Compatible - Recommended with Angry Periphery
    • Commissioned Crews compatible

    [close]

    And finally a custom start in a different system with additional modifiers!
    [close]

    Vanilla compatible. Latest Version 1.03.39.
    « Last Edit: October 29, 2022, 09:17:52 AM by Great Wound »
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    Great Wound

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    Re: Everybody Loves KoC (0.95.1a)
    « Reply #1 on: December 29, 2021, 11:14:10 AM »

    KO 1.02.11
    New Ship,
    New Drones,
    Added a bunch of descriptions,
    Still left that blasted Grav Blaster in there!

    Start a new savegame as I've changed ship ID's which will brick saves using the old version.

    Enjoy.

    TontonBoo

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    Re: [0.95.1a] Everybody Loves KoC
    « Reply #2 on: December 29, 2021, 12:16:23 PM »

    Don't know the Combine don't care about the Combine love surprise presents.
    Was just about to start my last Sector run of the year.
    Combine it is.
    Be blessed by Ludd for your holiday spirit and merry everything.
    « Last Edit: December 29, 2021, 12:20:28 PM by TontonBoo »
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    Oni

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    Re: [0.95.1a] Everybody Loves KoC
    « Reply #3 on: December 29, 2021, 11:29:51 PM »

    The new 1.02.11 update seems to be causing an error for me.

    Spoiler
    ---- Debugging information ----
    message             : Failed calling method
    cause-exception     : java.lang.RuntimeException
    cause-message       : Ship hull spec [valkyrie_miss_default_D] not found!
    method              : com.fs.starfarer.loading.specs.HullVariantSpec.readResolve()
    class               : com.fs.starfarer.loading.specs.HullVariantSpec
    required-type       : com.fs.starfarer.loading.specs.HullVariantSpec
    converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
    line number         : 23072
    class[1]            : com.fs.starfarer.campaign.fleet.FleetMember
    class[2]            : java.util.ArrayList
    converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
    class[3]            : com.fs.starfarer.campaign.fleet.FleetData
    class[4]            : com.fs.starfarer.campaign.fleet.CargoData
    class[5]            : exerelin.campaign.submarkets.Nex_BlackMarketPlugin
    class[6]            : com.fs.starfarer.campaign.econ.Submarket
    class[7]            : com.fs.starfarer.campaign.econ.Market
    class[8]            : com.fs.starfarer.campaign.econ.reach.ReachEconomy
    class[9]            : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
    class[10]           : com.fs.starfarer.campaign.econ.Economy
    class[11]           : com.fs.starfarer.campaign.CustomCampaignEntity
    class[12]           : com.fs.util.container.repo.ObjectRepository
    class[13]           : com.fs.starfarer.campaign.StarSystem
    class[14]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
    class[15]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
    class[16]           : com.fs.starfarer.campaign.Hyperspace
    class[17]           : com.fs.starfarer.campaign.CampaignEngine
    converter-type[2]   : com.fs.starfarer.campaign.save.oooO
    version             : not available
    [close]

    Switching back to version 1.01.10 fixed it.

    Edit: ... unless, having read the last update post, it requires a new game. I am dumb, apparently.   :-[
    « Last Edit: December 30, 2021, 09:46:03 AM by Oni »
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    Deageon

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    Re: [0.95.1a] Everybody Loves KoC
    « Reply #4 on: December 30, 2021, 11:37:58 AM »

    Okay, so, does this mod add "Explorarium" to Chitagupta in the Naraka system? Because if so, that's a hilariously major conflict with Iron Shell that wasn't listed at all, which would be appreciated for future reference.
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    TontonBoo

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    Re: [0.95.1a] Everybody Loves KoC
    « Reply #5 on: December 30, 2021, 01:13:31 PM »

    Quick feedback after a healthy dose of sectoring :
    -nice midline fillers and alternatives
    -set of (maybe overpowered ?) pulse lasers - pewpews get even pewpewer
    -lore-breaking Explorarium. Those ships ... What are they doing here anyway ? isn't that supposed to be someone else's turf ?
    -no drawback to their hullmod feels strange

    For now i'd say without Explorarium it would be a no-brainer yes. With a slight nerf on top. As it stands now I'm not sure. Anyway, thanks for showing me your Koc. I was starved for puns since the other modder stopped waving his TianDong around.

    « Last Edit: December 30, 2021, 02:28:16 PM by TontonBoo »
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    Oni

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    Re: [0.95.1a] Everybody Loves KoC
    « Reply #6 on: December 31, 2021, 02:31:50 AM »

    Okay, so, does this mod add "Explorarium" to Chitagupta in the Naraka system? Because if so, that's a hilariously major conflict with Iron Shell that wasn't listed at all, which would be appreciated for future reference.

    Yeah, I'm getting a "0 Markets" with Iron Shell too...
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    Great Wound

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    Re: [0.95.1a] Everybody Loves KoC
    « Reply #7 on: January 01, 2022, 12:50:55 PM »

    And a happy new year! New version is out!

    Added a ShuttleKoC (Kite) two new hullmods and removed the Explorarium (No more conflicts with Iron Shell). You'll also need a new game...

    Also tweaked colony settings, I may or may not have borked them in the previous release. Can't remember.

    See OP for link:


    Quick feedback after a healthy dose of sectoring :
    -nice midline fillers and alternatives
    -set of (maybe overpowered ?) pulse lasers - pewpews get even pewpewer
    -lore-breaking Explorarium. Those ships ... What are they doing here anyway ? isn't that supposed to be someone else's turf ?
    -no drawback to their hullmod feels strange

    For now i'd say without Explorarium it would be a no-brainer yes. With a slight nerf on top. As it stands now I'm not sure. Anyway, thanks for showing me your Koc. I was starved for puns since the other modder stopped waving his TianDong around.

    I'm glad you like the KoC... Feedback on your feedback:

     - Glad you liked the ships.
     - The X-Pulses have the lowest DPS of the pewpewers so you can pewpew with impunity.
     - Rejoice! The Explo have been vanquished from the sector.
     - If it makes you feel better the stats of the Valhalla, TPC/Large/Carrier are the same as the base Valkyrie, so they're under performers to begin with.
    « Last Edit: January 01, 2022, 12:53:00 PM by Great Wound »
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    Tantalum

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    Re: [0.95.1a] Everybody Loves KoC
    « Reply #8 on: January 03, 2022, 12:54:09 PM »

    Is the download Link for this broken or is it just me?
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    Great Wound

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    Re: [0.95.1a] Everybody Loves KoC
    « Reply #10 on: January 04, 2022, 09:46:08 AM »

    Is the download Link for this broken or is it just me?

    Just checked and it's working from PC and mobile.

    You had me worried for a second that nobody that was going to get chance to play with the KoC.

    TontonBoo

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    Re: [0.95.1a] Everybody Loves KoC
    « Reply #11 on: January 04, 2022, 11:10:06 AM »

    And now for more feedback ! Couple dozen hours more in and :

    -Your frigates are awesome. And look kind of like the trains from Sunless Skies.  Which is awesomer even. I used to be a Lasher spammer, then I took a Munin to the knee. Now I'm Muning my way to victory.
    -I misjudged your pewpews. They are just about right. 700 range pulser seemed overkill but no. You know your stuff.
    -Fare thee well Explorarium. You'll be sorely not missed.
    -The Gungnir (probably spelled that wrong) is also cheap to use, efficient and looks neat. Go spam !
    -If I understand correctly the no-drawback hullmod in fact compensates for the relative low perfs of your ships and makes them just right. That is how it feels anyway.

    If I had to summarize : adds flavor to the boring Hegemony,  nothing lore breaking (no anime, no useless or overpowered buildings or hullmods) and adds good cheap midline alternatives which are easy to put to good use. All this makes it very vanilla friendly for a purist. Even works in the first few games, before you really start unleashing all the mods.
    All in all this is another essential ingredient to my Sector Salad. And it got me curious to try your reskin mods L&L and KN. You'll probably hear from that too ... some day. Thanks for all your work.

    Oh and one last thing. I don't like Koc in general. I just like your Koc. (You walked right into that one).
    « Last Edit: January 04, 2022, 11:14:54 AM by TontonBoo »
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    The One Who Crawl

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    Re: [0.95.1a] Everybody Loves KoC
    « Reply #12 on: January 07, 2022, 01:31:49 PM »

    Hello, the download link didn't work for me.

    Also, your mod seem very cool.
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    Great Wound

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    Re: [0.95.1a] Everybody Loves KoC
    « Reply #13 on: January 07, 2022, 04:03:28 PM »

    Hello, the download link didn't work for me.

    Also, your mod seem very cool.

    Hmmm, interesting, just checked and the link still works for me.

    Regardless I've updated the KoC and changed the links, included an alternative link for the old filehost I was using. Let me know how you get on.

    Changes:
    Updated/removed/added wings
    Changed starting ships
    Minor stat and description changes

    For those on the old version you'll need to start a new game.
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