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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Ashes of The Domain  (Read 712459 times)

Thraks

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Re: [0.97a] Ashes of The Domain
« Reply #1320 on: July 16, 2024, 09:45:59 AM »


Another question, is it no longer possible to get a planet to size 9 or 10? It seems the cryosleeper with the cryorevival chamber only allows you to get your planet to size 7. I was lucky and got an event which allowed me to get to size 8. I have found 3 more cryosleepers but it doesn't seem I can get my planet to grow anymore than size 8. Is there any way to make it grow further or that is it?

Cryosleeper increases to 7. The Ark event increases to 8. These values can be modified by tweaking the config files. However if you want colonies to grow beyond 6 naturally grab the Astral Ascension mod. Although that mod adds something else that might be considered a tad overpowered.
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keriv136

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Re: [0.97a] Ashes of The Domain
« Reply #1321 on: July 16, 2024, 09:54:26 AM »


Another question, is it no longer possible to get a planet to size 9 or 10? It seems the cryosleeper with the cryorevival chamber only allows you to get your planet to size 7. I was lucky and got an event which allowed me to get to size 8. I have found 3 more cryosleepers but it doesn't seem I can get my planet to grow anymore than size 8. Is there any way to make it grow further or that is it?

Cryosleeper increases to 7. The Ark event increases to 8. These values can be modified by tweaking the config files. However if you want colonies to grow beyond 6 naturally grab the Astral Ascension mod. Although that mod adds something else that might be considered a tad overpowered.

Thanks, these things are not explained anywhere clearly and the older version let you get to size 10 so I was trying to figure things out through trial and error. I was still able to build the cryorevival building on my main planet which has size 8 and it also let me do the revival process again but then nothing happened. Also, the cryosleeper is unusable now as it says the people are being revived but they never get revived because the planet is already size 8 and that cryosleeper can't be used by any other planet. This might be a bug.
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Kote

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Re: [0.97a] Ashes of The Domain
« Reply #1322 on: July 16, 2024, 02:08:07 PM »

Hi, I just want to say, love these mods.

However, I believe I have found a bug with the Crime Syndicate event line in the Virtues of Society module. After striking a deal with a crime lord I started getting unreported income every month that I assumed was the benefit of the event, however, I started to realize that the amount was increasing more and more. After a few years of that colony's existence I was getting nearly half a million of unreported income every month when the income tab was only reporting around 10k every month.

I delved into the save file and erased all mentions of that event from my colony which fixed the issue, so I assume it is an issue with this specific event.

Can confirm this bug indeed happens, it's happening to me too. The game threats as i'm in debt (my income is around -70k), but around 200k gets credited on my account. Even still, my crew will still quit because of lack of payiment even though i'm still positive.
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ROFLtheWAFL

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Re: [0.97a] Ashes of The Domain
« Reply #1323 on: July 20, 2024, 06:47:17 AM »

I might be missing something, but I'm truly at a loss. Where the heck do I get modular constructor cores?
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Uther Phobos

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Re: [0.97a] Ashes of The Domain
« Reply #1324 on: July 20, 2024, 07:52:45 AM »

I might be missing something, but I'm truly at a loss. Where the heck do I get modular constructor cores?
Pre-collapse facilities. So hone your Remnant bashing skills.
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ROFLtheWAFL

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Re: [0.97a] Ashes of The Domain
« Reply #1325 on: July 20, 2024, 04:17:19 PM »

Pre-collapse facilities. So hone your Remnant bashing skills.

Does that require colonizing the planet?
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Thraks

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Re: [0.97a] Ashes of The Domain
« Reply #1326 on: July 20, 2024, 04:51:16 PM »

Pre-collapse facilities. So hone your Remnant bashing skills.

Does that require colonizing the planet?
Simply raiding the facility after clearing the remnants will yield VOK databanks in limited amounts. They can also give blank modular constructors and rarely programmed constructors which can be used immediately. They can also contain colony items.

If you colonise them you can build a research facility for a monthly supply of databanks, but it is not required in order to conduct research, you simply need the databanks available
« Last Edit: July 20, 2024, 04:53:56 PM by Thraks »
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wawa_gaming

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Re: [0.97a] Ashes of The Domain
« Reply #1327 on: July 21, 2024, 02:20:56 AM »

Hello,
Respectfully
I have found big daud.png
Best regards
wawagaming
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Thraks

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Re: [0.97a] Ashes of The Domain
« Reply #1328 on: July 21, 2024, 11:15:12 PM »

Hello,
Respectfully
I have found big daud.png
Best regards
wawagaming
O_O

I’m double locking my doors and windows tonight. I’m scared Daud is gonna show up
In my dreams with 30 onslaughts to inspect my literal arse for AI cores. I don’t trust that smug looking S.O.B.

Achievement: “A new fear has been unlocked”
« Last Edit: July 21, 2024, 11:29:03 PM by Thraks »
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Kaysaar

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Re: [0.97a] Ashes of The Domain
« Reply #1329 on: July 24, 2024, 02:29:33 PM »

Ashes of The Domain : Vaults of Knowledge  v2.2.0

Incompatible with previous versions
Spoiler
    -Introduction of new mechanic: Titans of Industry: total overhaul of vanilla shipbuilding production where resources are also important (Button to access will be on left side under research bar when player owns at least 1 Heavy Industry)

    -Introduction of new type of ship building: Special Projects: which are massive or very unique vessels which have unusual way of production (in stages)

    -Added new resource: Advanced Components

    -Removed resources: Polymers, Compound, Purified Ores, Rectificates, Biotics

    -Removal of industries: Cleanroom, Beneficiation, Sublimation, Digital Consortium

    -Removal of Modular Constructors

    -From now on items can be installed on upgraded versions of industries

    -Added ton of new modding support including: Overwriting costs of resources needed for ship, Allowing for adding ships as special projects from other mods

    -Added new industry: Mining Megaplex where unlike fracking this one relies on Mantle Bore as it gives whopping +6 towards ore extraction but also if Mantle Bore is not installed, industry will suffer -4 production penalty!

    -Changed economy balance due to lack of Purified Ores (now much more ores are needed for refined metals and Purified Transplutonics)

    -Changed tech tree research, Sophisticated Electronics will now give +1 towards Advanced Components and Mega Assembly Systems will now introduce 50% speed towards completion of special projects

    -Fixed bug with expedition fleets displaying entire info of market

    -Fixed bug with Unknown Skies

    -Added markup for already explored pre-collapse facilities

    -Added warning before colonization of Hypershunt

    -Stella Manufactorium production will now be spawning items at gathering point

    -Introduction of collabs: Unknown Skies: support for their water worlds, UAF: Adding 3 new special projects related towards their ships
 Pirate Mini Mod: Added 1 new special project related towards one of their ships
[close]
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Kaysaar

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Re: [0.97a] Ashes of The Domain
« Reply #1330 on: July 24, 2024, 04:48:54 PM »

Ashes of The Domain - Vaults of Knowledge patch 2.2.1 save compat with 2.2.0
Spoiler
Fixed issue with item spawning for vanilla planets
 Fixed some issues with fighter rendering causing crash (not fully it is just not causing crash in some cases)
 Fixed rare issue for some players who have Ancrya without farming
[close]
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Kaysaar

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Re: [0.97a] Ashes of The Domain
« Reply #1331 on: July 25, 2024, 10:07:09 AM »

A very important fix has been released, I highly encourage for updating game to avoid save breaking issues !
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RegentMaxa

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Re: [0.97a] Ashes of The Domain
« Reply #1332 on: July 25, 2024, 10:39:56 AM »

is the mod_info just not updated of is 2.2.2 not out yet?
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Kaysaar

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Re: [0.97a] Ashes of The Domain
« Reply #1333 on: July 25, 2024, 11:19:55 AM »

is the mod_info just not updated of is 2.2.2 not out yet?
it is out and from what i see mod info is updated
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Shadel

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Re: [0.97a] Ashes of The Domain
« Reply #1334 on: July 25, 2024, 11:29:02 AM »

Yeah, I'm getting 2.2.1 from the downloads, in both mod info and aod_core.version, which is odd since the github file is on 2.2.2 going by the aod_core.version.

So, I'm assuming the download is accidentally sending 2.2.1 still?
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