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Author Topic: [0.97a] Ashes of The Domain  (Read 385698 times)

Kaysaar

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[0.97a] Ashes of The Domain
« on: March 17, 2023, 04:49:10 AM »




« Last Edit: February 29, 2024, 01:09:14 PM by Kaysaar »
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El Jojo

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Re: Cryosleeper 2.0 : Domain Electric Boogallo Edition
« Reply #1 on: March 17, 2023, 04:56:48 AM »

I think you may be missing a description here sir.
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Kaysaar

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Re: Cryosleeper 2.0 : Domain Electric Boogallo Edition
« Reply #2 on: March 17, 2023, 05:34:57 AM »

I think you may be missing a description here sir.
I think now there is description but thanks for noticing ^^
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RVG_Seven

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Re: [0.95.1a] Cryosleeper 2.0 : Domain Electric Boogallo Edition
« Reply #3 on: March 17, 2023, 12:00:32 PM »

Hey i got the cryosleeper parked in my planet but it doesn't seem to work? I got the icon that shows the +1 stability but my size 6 colony still doesn't show any growth and i can't build the cryorevival facility. This might be a clash with some of the mods i am running (40+ mods) but i wanted to report it anyway.
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Kaysaar

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Re: [0.95.1a] Cryosleeper 2.0 : Domain Electric Boogallo Edition
« Reply #4 on: March 17, 2023, 12:03:00 PM »

Hey i got the cryosleeper parked in my planet but it doesn't seem to work? I got the icon that shows the +1 stability but my size 6 colony still doesn't show any growth and i can't build the cryorevival facility. This might be a clash with some of the mods i am running (40+ mods) but i wanted to report it anyway.
Strange, could you send me your mod list on dsc? Kaysaar#1181
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power12359

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Re: [0.95.1a] Cryosleeper 2.0 : Domain Electric Boogallo Edition
« Reply #5 on: March 17, 2023, 04:40:29 PM »

So does this mod improve the growth rate of colonies?
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Kaysaar

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Re: [0.95.1a] Cryosleeper 2.0 : Domain Electric Boogallo Edition
« Reply #6 on: March 17, 2023, 07:41:01 PM »

So does this mod improve the growth rate of colonies?
It improves growth rate as normal Cryorevival Facility ( When you have Cryo in same system). Noramly game capsize the growth to size 6. By parking Cryosleeper on planet you enable it's population to grow to max size (10)
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SpaceDrake

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Re: [0.95.1a] Cryosleeper 2.0 : Domain Electric Boogallo Edition
« Reply #7 on: March 18, 2023, 01:30:19 AM »

Feature request: it'd be nice to have something in modSettings that allows us to tweak the new population cap. Reaching 10^10 feels a bit silly to me, even with a cryosleeper, but I do really like the idea of getting to do a one-time relocation of the cryosleepers, especially in seeds where they end up in neighboring systems.
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Kaysaar

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Re: [0.95.1a] Cryosleeper 2.0 : Domain Electric Boogallo Edition
« Reply #8 on: March 18, 2023, 04:14:56 AM »

Feature request: it'd be nice to have something in modSettings that allows us to tweak the new population cap. Reaching 10^10 feels a bit silly to me, even with a cryosleeper, but I do really like the idea of getting to do a one-time relocation of the cryosleepers, especially in seeds where they end up in neighboring systems.
I will add it with depletion mechanics, or if it took too long time i will release hotfix with modsettings for pop growth
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Kaysaar

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Re: [0.95.1a] Cryosleeper 2.0 : Domain Electric Boogallo Edition
« Reply #9 on: March 18, 2023, 01:18:02 PM »

New patch has been released: Check Patch notes
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Zarian

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Re: [0.95.1a] Cryosleeper 2.0 : Domain Electric Boogallo Edition
« Reply #10 on: March 20, 2023, 08:01:22 AM »

Ive got an idea, after you deplete Cryosleeper (or earlier if you want to have bigger population) you could turn it into a space station with unique defence structure for suporting Guardian drone. Maybe even add option to refit Guardian and upgrade him to Low Tech, Mid Tech or High Tech custom variants.
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Kaysaar

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Re: [0.95.1a] [WIP] Ashes of The Domain of Man
« Reply #11 on: March 20, 2023, 11:58:00 PM »

About the idea of using Cryosleeper as unique deffence structure, i think for now it won't be priority to do it
« Last Edit: March 20, 2023, 11:59:33 PM by Kaysaar »
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Requiemfang

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Re: [0.95.1a] [WIP] Ashes of The Domain of Man
« Reply #12 on: March 21, 2023, 04:54:48 PM »

just a bit curious about how this mod will interact with better colonies, grand colonies and Industrial Evolution. Some functions this mod adds seems to overlap or do the same things as some of the features those other mods have.
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Kaysaar

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Re: [0.95.1a] [WIP] Ashes of The Domain of Man
« Reply #13 on: March 21, 2023, 05:05:45 PM »

just a bit curious about how this mod will interact with better colonies, grand colonies and Industrial Evolution. Some functions this mod adds seems to overlap or do the same things as some of the features those other mods have.
As those are mods that in my playthroughs are essential, mod is working pretty well, to be honest i really recomend playing with those mods, to this date i didn't encountered and got reported any bug that would be caused by this mods. When i will finish core of this mod maybe i will add some interactions to those mods : P. I really love them, because of Industrial Evolution i decided to make that mod.
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Zr0Potential

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Re: [0.95.1a] [WIP] Ashes of The Domain of Man
« Reply #14 on: March 21, 2023, 06:09:32 PM »

Oh wow I did say I'm looking forward for the future of the mod on Discord but I didn't think it'd be this massive, so again, looking forward to what you cook up bro  :o
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