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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25  (Read 650816 times)

majormagers

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #555 on: March 29, 2025, 03:07:01 PM »

Do you think that it will be added to the 98a index? I just realized I had been updating the mods json file for a while and it appears that will no longer work.
« Last Edit: March 29, 2025, 03:08:49 PM by majormagers »
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Shinr

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #556 on: March 29, 2025, 11:23:12 PM »

Do you think that it will be added to the 98a index? I just realized I had been updating the mods json file for a while and it appears that will no longer work.

For it to be included in the list, it needs to be posted on the forum by the author/maintainer, and for the author/maintainer to request for it.

And AFAIK, the fixed and updated (not for 0.98 yet, though) Vayra Merged is Discord only.
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Wispborne

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #557 on: April 10, 2025, 01:14:38 PM »

Vayra gave permission last year for anybody to update any of her mods, with the stipulation that you'd need to figure out which artists you also need permission from.

This is a screenshot of a DM from her (I can provide more of the conversation if a mod needs it).
https://i.imgur.com/28Rjhu8.png

Quote
Anyone should feel free to update any of my mods, with the caveat that some of the spritework was done by other people so maybe they should get permission from those individual artists if they're going to mess with any of the sprites that I didn't personally make.
- Vayra

Here is a link to Vayra Merged. It's a combination of Vayra's Sector + Vayra's Ship Pack + Kadur Remnant, and is made by RkShaRkz.
I do not know if 3.3.14 works for 0.98a.
https://github.com/RkShaRkz/Starsector-IntelliJ-Template/releases
« Last Edit: April 10, 2025, 01:17:05 PM by Wispborne »
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turnop

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #558 on: April 27, 2025, 09:46:44 PM »

Vayra gave permission last year for anybody to update any of her mods, with the stipulation that you'd need to figure out which artists you also need permission from.

This is a screenshot of a DM from her (I can provide more of the conversation if a mod needs it).
https://i.imgur.com/28Rjhu8.png

Quote
Anyone should feel free to update any of my mods, with the caveat that some of the spritework was done by other people so maybe they should get permission from those individual artists if they're going to mess with any of the sprites that I didn't personally make.
- Vayra

Here is a link to Vayra Merged. It's a combination of Vayra's Sector + Vayra's Ship Pack + Kadur Remnant, and is made by RkShaRkz.
I do not know if 3.3.14 works for 0.98a.
https://github.com/RkShaRkz/Starsector-IntelliJ-Template/releases

Not quite 100% confident on this, but I'm pretty sure that the bounty system (usePirateBountyManager in VARYA_SETTINGS.ini) in VaryaMerged causes severe lagcrashes (without generating an associated log) when used with MagicLib and its integrated bounty system. As in, will grind your game to a screeching halt with FPS plummets to 2-4 FPS permanently until you reload a save or restart the game. Please be aware of this when downloading and I would advise switching that setting off.

I have also heard unconfirmed reports that the colonial competitors (spawnColonialCompetitors) has some kind of incompatibility with IndEvo but not sure on that. I will test and see if it bricks my save when they spawn lol.
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