Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 29 30 [31]

Author Topic: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23  (Read 379459 times)

PhobosVDM

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #450 on: April 16, 2024, 12:30:16 PM »

This mod is incredible thank you very much! Loving the RP I have with the dreadnoughts and sweeping the sector.

One note, the siege coil guns on the Negato are awesome but they dont have any sound effects for me. Is that somethin I can fix? It feels so lackluster to have the huge weapons make no sound.

Thanks for all your hard work!
Logged

TimeDiver

  • Captain
  • ****
  • Posts: 353
    • View Profile
Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #451 on: April 16, 2024, 12:37:07 PM »

One note, the siege coil guns on the Negato are awesome but they dont have any sound effects for me. Is that somethin I can fix? It feels so lackluster to have the huge weapons make no sound.
In the 'Midline supers\data\weapons\' folder, open up 'missp_siege_coil_gun.wpn' file in NotePad or equivalent.

At the very bottom of the file, replace the following:

"fireSoundTwo": "gauss_cannon_fire"

with:

"fireSoundTwo": "gauss_cannon_fire"

and save; that should assign the correct sound to the siege coil guns.
Logged

Uther Phobos

  • Commander
  • ***
  • Posts: 177
    • View Profile
Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #452 on: April 16, 2024, 03:49:19 PM »

One note, the siege coil guns on the Negato are awesome but they dont have any sound effects for me. Is that somethin I can fix? It feels so lackluster to have the huge weapons make no sound.
In the 'Midline supers\data\weapons\' folder, open up 'missp_siege_coil_gun.wpn' file in NotePad or equivalent.

At the very bottom of the file, replace the following:

"fireSoundTwo": "gauss_cannon_fire"

with:

"fireSoundTwo": "gauss_cannon_fire"

and save; that should assign the correct sound to the siege coil guns.
For anybody wondering: There's 3 invisible characters in the first line that don't belong. That's why it isn't working.
Logged

PhobosVDM

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #453 on: April 17, 2024, 12:17:41 PM »

One note, the siege coil guns on the Negato are awesome but they dont have any sound effects for me. Is that somethin I can fix? It feels so lackluster to have the huge weapons make no sound.
In the 'Midline supers\data\weapons\' folder, open up 'missp_siege_coil_gun.wpn' file in NotePad or equivalent.

At the very bottom of the file, replace the following:

"fireSoundTwo": "gauss_cannon_fire"

with:

"fireSoundTwo": "gauss_cannon_fire"

and save; that should assign the correct sound to the siege coil guns.

Wow this worked perfectly thank you so much!
Logged
Pages: 1 ... 29 30 [31]